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-rw-r--r--main/main.cpp117
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp412
-rw-r--r--modules/gdnative/nativescript/api_generator.h1
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp9
4 files changed, 463 insertions, 76 deletions
diff --git a/main/main.cpp b/main/main.cpp
index f454829100..a9354b8011 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -265,27 +265,27 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print("\n");
OS::get_singleton()->print("General options:\n");
- OS::get_singleton()->print(" -h, --help Display this help message.\n");
- OS::get_singleton()->print(" --version Display the version string.\n");
- OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
- OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
+ OS::get_singleton()->print(" -h, --help Display this help message.\n");
+ OS::get_singleton()->print(" --version Display the version string.\n");
+ OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
+ OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
- OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
+ OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
+ OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
- OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
- OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
- OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
- OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
- OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
- OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
- OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
- OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
-
- OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
+ OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
+ OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
+ OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
+ OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
+ OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
+ OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
+ OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
+ OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
+
+ OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
@@ -294,7 +294,7 @@ void Main::print_help(const char *p_binary) {
}
OS::get_singleton()->print("].\n");
- OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
+ OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
@@ -311,26 +311,26 @@ void Main::print_help(const char *p_binary) {
}
OS::get_singleton()->print("].\n");
- OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
+ OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
- OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
+ OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
OS::get_singleton()->print("\n");
#ifndef SERVER_ENABLED
OS::get_singleton()->print("Display options:\n");
- OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
- OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
- OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
- OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
- OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
- OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
- OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
- OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
- OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
- OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
+ OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
+ OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
+ OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
+ OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
+ OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
+ OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
+ OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
+ OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
+ OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
+ OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
if (i != 0)
OS::get_singleton()->print(", ");
@@ -341,43 +341,44 @@ void Main::print_help(const char *p_binary) {
#endif
OS::get_singleton()->print("Debug options:\n");
- OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
- OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
- OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
- OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
+ OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
+ OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
+ OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
+ OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
#if DEBUG_ENABLED
- OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
- OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
+ OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
- OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
- OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
+ OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
+ OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
#endif
- OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
- OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
- OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
- OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
- OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
- OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
- OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n");
+ OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
+ OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
+ OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
+ OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
+ OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
+ OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
- OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
- OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
+ OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
+ OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
- OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
- OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
- OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
- OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
- OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
+ OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
+ OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
+ OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
+ OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+ OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
+ OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
- OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
+ OS::get_singleton()->print(" --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>.\n");
+ OS::get_singleton()->print(" --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>.\n");
#endif
#ifdef TESTS_ENABLED
- OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
+ OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
OS::get_singleton()->print("\n");
#endif
@@ -879,7 +880,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
auto_build_solutions = true;
editor = true;
#ifdef DEBUG_METHODS_ENABLED
- } else if (I->get() == "--gdnative-generate-json-api") {
+ } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 6b46c9418a..2b824938f2 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -36,6 +36,7 @@
#include "core/core_constants.h"
#include "core/object/class_db.h"
#include "core/os/file_access.h"
+#include "core/string/string_builder.h"
#include "core/templates/pair.h"
// helper stuff
@@ -65,14 +66,14 @@ struct MethodAPI {
Map<int, Variant> default_arguments;
- int argument_count;
- bool has_varargs;
- bool is_editor;
- bool is_noscript;
- bool is_const;
- bool is_reverse;
- bool is_virtual;
- bool is_from_script;
+ int argument_count = 0;
+ bool has_varargs = false;
+ bool is_editor = false;
+ bool is_noscript = false;
+ bool is_const = false;
+ bool is_reverse = false;
+ bool is_virtual = false;
+ bool is_from_script = false;
};
struct PropertyAPI {
@@ -80,12 +81,14 @@ struct PropertyAPI {
String getter;
String setter;
String type;
- int index;
+ int index = 0;
};
struct ConstantAPI {
String constant_name;
- int constant_value;
+ int constant_value = 0;
+ Variant builtin_constant_value; // For builtin types;
+ String builtin_constant_type; // For builtin types;
};
struct SignalAPI {
@@ -100,23 +103,34 @@ struct EnumAPI {
List<Pair<int, String>> values;
};
+struct OperatorAPI { // For builtin types;
+ String name;
+ int oper = Variant::OP_MAX;
+ String other_type;
+ String return_type;
+};
+
struct ClassAPI {
String class_name;
String super_class_name;
- ClassDB::APIType api_type;
+ ClassDB::APIType api_type = ClassDB::API_NONE;
- bool is_singleton;
+ bool is_singleton = false;
String singleton_name;
- bool is_instanciable;
+ bool is_instantiable = false;
// @Unclear
- bool is_reference;
+ bool is_reference = false;
+ bool has_indexing = false; // For builtin types.
+ bool is_keyed = false; // For builtin types.
List<MethodAPI> methods;
+ List<MethodAPI> constructors; // For builtin types.
List<PropertyAPI> properties;
List<ConstantAPI> constants;
List<SignalAPI> signals_;
List<EnumAPI> enums;
+ List<OperatorAPI> operators; // For builtin types.
};
static String get_type_name(const PropertyInfo &info) {
@@ -180,7 +194,7 @@ List<ClassAPI> generate_c_api_classes() {
global_constants_api.api_type = ClassDB::API_CORE;
global_constants_api.is_singleton = true;
global_constants_api.singleton_name = "CoreConstants";
- global_constants_api.is_instanciable = false;
+ global_constants_api.is_instantiable = false;
const int constants_count = CoreConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
ConstantAPI constant_api;
@@ -195,6 +209,10 @@ List<ClassAPI> generate_c_api_classes() {
for (List<StringName>::Element *e = classes.front(); e != nullptr; e = e->next()) {
StringName class_name = e->get();
+ if (!ClassDB::is_class_exposed(class_name)) {
+ continue;
+ }
+
ClassAPI class_api;
class_api.api_type = ClassDB::get_api_type(e->get());
class_api.class_name = class_name;
@@ -209,7 +227,7 @@ List<ClassAPI> generate_c_api_classes() {
class_api.singleton_name = name;
}
}
- class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
+ class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instance(class_name);
{
List<StringName> inheriters;
@@ -402,6 +420,191 @@ List<ClassAPI> generate_c_api_classes() {
}
/*
+ * Reads the builtin Variant API to a list
+ */
+List<ClassAPI> generate_c_builtin_api_types() {
+ List<ClassAPI> api;
+
+ // Special class for the utility methods.
+ {
+ ClassAPI utility_api;
+ utility_api.class_name = "Utilities";
+ utility_api.is_instantiable = false;
+
+ List<StringName> utility_functions;
+ Variant::get_utility_function_list(&utility_functions);
+ for (const List<StringName>::Element *E = utility_functions.front(); E; E = E->next()) {
+ const StringName &function_name = E->get();
+
+ MethodAPI function_api;
+ function_api.method_name = function_name;
+ function_api.has_varargs = Variant::is_utility_function_vararg(function_name);
+ function_api.argument_count = function_api.has_varargs ? 0 : Variant::get_utility_function_argument_count(function_name);
+ function_api.is_const = Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH;
+
+ for (int i = 0; i < function_api.argument_count; i++) {
+ function_api.argument_names.push_back(Variant::get_utility_function_argument_name(function_name, i));
+ Variant::Type arg_type = Variant::get_utility_function_argument_type(function_name, i);
+ function_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
+ }
+
+ if (Variant::has_utility_function_return_value(function_name)) {
+ Variant::Type ret_type = Variant::get_utility_function_return_type(function_name);
+ function_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type);
+ } else {
+ function_api.return_type = "void";
+ }
+
+ utility_api.methods.push_back(function_api);
+ }
+
+ api.push_back(utility_api);
+ }
+
+ for (int t = 0; t < Variant::VARIANT_MAX; t++) {
+ Variant::Type type = (Variant::Type)t;
+
+ ClassAPI class_api;
+ class_api.class_name = Variant::get_type_name(type);
+ class_api.is_instantiable = true;
+ class_api.has_indexing = Variant::has_indexing(type);
+ class_api.is_keyed = Variant::is_keyed(type);
+ // Types that are passed by reference.
+ switch (type) {
+ case Variant::OBJECT:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY:
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT32_ARRAY:
+ case Variant::PACKED_INT64_ARRAY:
+ case Variant::PACKED_FLOAT32_ARRAY:
+ case Variant::PACKED_FLOAT64_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
+ class_api.is_reference = true;
+ break;
+ default:
+ class_api.is_reference = false;
+ break;
+ }
+
+ // Methods.
+
+ List<StringName> methods;
+ Variant::get_builtin_method_list(type, &methods);
+ for (const List<StringName>::Element *E = methods.front(); E; E = E->next()) {
+ const StringName &method_name = E->get();
+
+ MethodAPI method_api;
+
+ method_api.method_name = method_name;
+ method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
+ method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
+ method_api.is_const = Variant::is_builtin_method_const(type, method_name);
+
+ for (int i = 0; i < method_api.argument_count; i++) {
+ method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
+ Variant::Type arg_type = Variant::get_builtin_method_argument_type(type, method_name, i);
+ method_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
+ }
+
+ Vector<Variant> default_arguments = Variant::get_builtin_method_default_arguments(type, method_name);
+
+ int default_start = method_api.argument_names.size() - default_arguments.size();
+
+ for (int i = 0; i < default_arguments.size(); i++) {
+ method_api.default_arguments[default_start + i] = default_arguments[i];
+ }
+
+ if (Variant::has_builtin_method_return_value(type, method_name)) {
+ Variant::Type ret_type = Variant::get_builtin_method_return_type(type, method_name);
+ method_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type);
+ } else {
+ method_api.return_type = "void";
+ }
+
+ class_api.methods.push_back(method_api);
+ }
+
+ // Constructors.
+
+ for (int c = 0; c < Variant::get_constructor_count(type); c++) {
+ MethodAPI constructor_api;
+
+ constructor_api.method_name = Variant::get_type_name(type);
+ constructor_api.argument_count = Variant::get_constructor_argument_count(type, c);
+ constructor_api.return_type = Variant::get_type_name(type);
+
+ for (int i = 0; i < constructor_api.argument_count; i++) {
+ constructor_api.argument_names.push_back(Variant::get_constructor_argument_name(type, c, i));
+ Variant::Type arg_type = Variant::get_constructor_argument_type(type, c, i);
+ constructor_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
+ }
+
+ class_api.constructors.push_back(constructor_api);
+ }
+
+ // Constants.
+
+ List<StringName> constants;
+ Variant::get_constants_for_type(type, &constants);
+ for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) {
+ const StringName &constant_name = E->get();
+ ConstantAPI constant_api;
+
+ constant_api.constant_name = constant_name;
+ constant_api.builtin_constant_value = Variant::get_constant_value(type, constant_name);
+ constant_api.builtin_constant_type = Variant::get_type_name(constant_api.builtin_constant_value.get_type());
+
+ class_api.constants.push_back(constant_api);
+ }
+
+ // Members.
+
+ List<StringName> members;
+ Variant::get_member_list(type, &members);
+ for (const List<StringName>::Element *E = members.front(); E; E = E->next()) {
+ const StringName &member_name = E->get();
+
+ PropertyAPI member_api;
+ member_api.name = member_name;
+ Variant::Type member_type = Variant::get_member_type(type, member_name);
+ member_api.type = member_type == Variant::NIL ? "Variant" : Variant::get_type_name(member_type);
+
+ class_api.properties.push_back(member_api);
+ }
+
+ // Operators.
+
+ for (int op = 0; op < Variant::OP_MAX; op++) {
+ Variant::Operator oper = (Variant::Operator)op;
+
+ for (int ot = 0; ot < Variant::VARIANT_MAX; ot++) {
+ Variant::Type other_type = (Variant::Type)ot;
+
+ if (!Variant::get_validated_operator_evaluator(oper, type, other_type)) {
+ continue;
+ }
+
+ OperatorAPI oper_api;
+ oper_api.name = Variant::get_operator_name(oper);
+ oper_api.oper = oper;
+ oper_api.other_type = Variant::get_type_name(other_type);
+ oper_api.return_type = Variant::get_type_name(Variant::get_operator_return_type(oper, type, other_type));
+
+ class_api.operators.push_back(oper_api);
+ }
+ }
+
+ api.push_back(class_api);
+ }
+
+ return api;
+}
+
+/*
* Generates the JSON source from the API in p_api
*/
static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
@@ -421,9 +624,8 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
- source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n");
source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
- // @Unclear
source.push_back("\t\t\"constants\": {\n");
for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
@@ -508,6 +710,164 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
return source;
}
+static int indent_level = 0;
+
+static void append_indented(StringBuilder &p_source, const String &p_text) {
+ for (int i = 0; i < indent_level; i++) {
+ p_source.append("\t");
+ }
+ p_source.append(p_text);
+ p_source.append("\n");
+}
+
+static void append_indented(StringBuilder &p_source, const char *p_text) {
+ for (int i = 0; i < indent_level; i++) {
+ p_source.append("\t");
+ }
+ p_source.append(p_text);
+ p_source.append("\n");
+}
+
+static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) {
+ append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
+ append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
+ append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
+ append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
+
+ append_indented(p_source, R"("arguments": [)");
+ indent_level++;
+ for (int i = 0; i < p_method.argument_count; i++) {
+ append_indented(p_source, "{");
+ indent_level++;
+
+ append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i]));
+ append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i]));
+ append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false"));
+ append_indented(p_source, vformat(R"("default_value": "%s")", p_method.default_arguments.has(i) ? p_method.default_arguments[i].operator String() : ""));
+
+ indent_level--;
+ append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(p_source, "]");
+}
+
+static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) {
+ StringBuilder source;
+
+ source.append("[\n");
+
+ indent_level = 1;
+
+ for (const List<ClassAPI>::Element *C = p_api.front(); C; C = C->next()) {
+ const ClassAPI &class_api = C->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", class_api.class_name));
+ append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false"));
+ append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false"));
+ append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false"));
+ append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false"));
+
+ // Constructors.
+ append_indented(source, R"("constructors": [)");
+ indent_level++;
+ for (const List<MethodAPI>::Element *E = class_api.constructors.front(); E; E = E->next()) {
+ const MethodAPI &constructor = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ write_builtin_method(source, constructor);
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Constants.
+ append_indented(source, R"("constants": [)");
+ indent_level++;
+ for (const List<ConstantAPI>::Element *E = class_api.constants.front(); E; E = E->next()) {
+ const ConstantAPI &constant = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", constant.constant_name));
+ append_indented(source, vformat(R"("type": "%s",)", constant.builtin_constant_type));
+ append_indented(source, vformat(R"("value": "%s")", constant.builtin_constant_value.operator String()));
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Methods.
+ append_indented(source, R"("methods": [)");
+ indent_level++;
+ for (const List<MethodAPI>::Element *E = class_api.methods.front(); E; E = E->next()) {
+ const MethodAPI &method = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ write_builtin_method(source, method);
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Members.
+ append_indented(source, R"("members": [)");
+ indent_level++;
+ for (const List<PropertyAPI>::Element *E = class_api.properties.front(); E; E = E->next()) {
+ const PropertyAPI &member = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", member.name));
+ append_indented(source, vformat(R"("type": "%s")", member.type));
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Operators.
+ append_indented(source, R"("operators": [)");
+ indent_level++;
+ for (const List<OperatorAPI>::Element *E = class_api.operators.front(); E; E = E->next()) {
+ const OperatorAPI &oper = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", oper.name));
+ append_indented(source, vformat(R"("operator": %d,)", oper.oper));
+ append_indented(source, vformat(R"("other_type": "%s",)", oper.other_type));
+ append_indented(source, vformat(R"("return_type": "%s")", oper.return_type));
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "]");
+
+ indent_level--;
+ append_indented(source, C->next() ? "}," : "}");
+ }
+
+ indent_level--;
+ source.append("]\n");
+
+ List<String> result;
+ result.push_back(source.as_string());
+ return result;
+}
+
#endif
/*
@@ -526,3 +886,19 @@ Error generate_c_api(const String &p_path) {
return save_file(p_path, json_source);
#endif
}
+/*
+ * Saves the builtin Godot API to a JSON file located at
+ * p_path
+ */
+Error generate_c_builtin_api(const String &p_path) {
+#ifndef TOOLS_ENABLED
+ return ERR_BUG;
+#else
+
+ List<ClassAPI> api = generate_c_builtin_api_types();
+
+ List<String> json_source = generate_c_builtin_api_json(api);
+
+ return save_file(p_path, json_source);
+#endif
+}
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index a324ded4a9..611abb2a2d 100644
--- a/modules/gdnative/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
@@ -35,5 +35,6 @@
#include "core/typedefs.h"
Error generate_c_api(const String &p_path);
+Error generate_c_builtin_api(const String &p_path);
#endif // API_GENERATOR_H
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 944f4f052c..19cf1f980b 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1257,6 +1257,15 @@ void NativeScriptLanguage::init() {
}
exit(0);
}
+
+ E = args.find("--gdnative-generate-json-builtin-api");
+
+ if (E && E->next()) {
+ if (generate_c_builtin_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C builtin API\n");
+ }
+ exit(0);
+ }
#endif
#ifdef TOOLS_ENABLED