diff options
-rw-r--r-- | main/main.cpp | 117 | ||||
-rw-r--r-- | modules/gdnative/nativescript/api_generator.cpp | 412 | ||||
-rw-r--r-- | modules/gdnative/nativescript/api_generator.h | 1 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 9 |
4 files changed, 463 insertions, 76 deletions
diff --git a/main/main.cpp b/main/main.cpp index f454829100..a9354b8011 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -265,27 +265,27 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); - OS::get_singleton()->print(" -h, --help Display this help message.\n"); - OS::get_singleton()->print(" --version Display the version string.\n"); - OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -h, --help Display this help message.\n"); + OS::get_singleton()->print(" --version Display the version string.\n"); + OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); + OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); - OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); #endif - OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); - OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); - OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); - OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); - OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); - OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); - OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); - OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); - - OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); + OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); + OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); + OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); + OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); + OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); + OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); + + OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -294,7 +294,7 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); + OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -311,26 +311,26 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); - OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); + OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); OS::get_singleton()->print("\n"); #ifndef SERVER_ENABLED OS::get_singleton()->print("Display options:\n"); - OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); - OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); - OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); - OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); - OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); - OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); - OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); - OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); - OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); + OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); + OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); + OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); + OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); + OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); + OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); + OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); + OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); + OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); + OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { if (i != 0) OS::get_singleton()->print(", "); @@ -341,43 +341,44 @@ void Main::print_help(const char *p_binary) { #endif OS::get_singleton()->print("Debug options:\n"); - OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); - OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); - OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); + OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); + OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); + OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); + OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); #if DEBUG_ENABLED - OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); #endif - OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); + OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) - OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); - OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); + OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); #endif - OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); - OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); - OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); - OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); - OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); - OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); - OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n"); + OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); + OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); + OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); + OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); + OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); + OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); - OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); - OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); + OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); + OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); - OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED - OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>.\n"); #endif #ifdef TESTS_ENABLED - OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); + OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif OS::get_singleton()->print("\n"); #endif @@ -879,7 +880,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; #ifdef DEBUG_METHODS_ENABLED - } else if (I->get() == "--gdnative-generate-json-api") { + } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 6b46c9418a..2b824938f2 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -36,6 +36,7 @@ #include "core/core_constants.h" #include "core/object/class_db.h" #include "core/os/file_access.h" +#include "core/string/string_builder.h" #include "core/templates/pair.h" // helper stuff @@ -65,14 +66,14 @@ struct MethodAPI { Map<int, Variant> default_arguments; - int argument_count; - bool has_varargs; - bool is_editor; - bool is_noscript; - bool is_const; - bool is_reverse; - bool is_virtual; - bool is_from_script; + int argument_count = 0; + bool has_varargs = false; + bool is_editor = false; + bool is_noscript = false; + bool is_const = false; + bool is_reverse = false; + bool is_virtual = false; + bool is_from_script = false; }; struct PropertyAPI { @@ -80,12 +81,14 @@ struct PropertyAPI { String getter; String setter; String type; - int index; + int index = 0; }; struct ConstantAPI { String constant_name; - int constant_value; + int constant_value = 0; + Variant builtin_constant_value; // For builtin types; + String builtin_constant_type; // For builtin types; }; struct SignalAPI { @@ -100,23 +103,34 @@ struct EnumAPI { List<Pair<int, String>> values; }; +struct OperatorAPI { // For builtin types; + String name; + int oper = Variant::OP_MAX; + String other_type; + String return_type; +}; + struct ClassAPI { String class_name; String super_class_name; - ClassDB::APIType api_type; + ClassDB::APIType api_type = ClassDB::API_NONE; - bool is_singleton; + bool is_singleton = false; String singleton_name; - bool is_instanciable; + bool is_instantiable = false; // @Unclear - bool is_reference; + bool is_reference = false; + bool has_indexing = false; // For builtin types. + bool is_keyed = false; // For builtin types. List<MethodAPI> methods; + List<MethodAPI> constructors; // For builtin types. List<PropertyAPI> properties; List<ConstantAPI> constants; List<SignalAPI> signals_; List<EnumAPI> enums; + List<OperatorAPI> operators; // For builtin types. }; static String get_type_name(const PropertyInfo &info) { @@ -180,7 +194,7 @@ List<ClassAPI> generate_c_api_classes() { global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; global_constants_api.singleton_name = "CoreConstants"; - global_constants_api.is_instanciable = false; + global_constants_api.is_instantiable = false; const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { ConstantAPI constant_api; @@ -195,6 +209,10 @@ List<ClassAPI> generate_c_api_classes() { for (List<StringName>::Element *e = classes.front(); e != nullptr; e = e->next()) { StringName class_name = e->get(); + if (!ClassDB::is_class_exposed(class_name)) { + continue; + } + ClassAPI class_api; class_api.api_type = ClassDB::get_api_type(e->get()); class_api.class_name = class_name; @@ -209,7 +227,7 @@ List<ClassAPI> generate_c_api_classes() { class_api.singleton_name = name; } } - class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name); + class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instance(class_name); { List<StringName> inheriters; @@ -402,6 +420,191 @@ List<ClassAPI> generate_c_api_classes() { } /* + * Reads the builtin Variant API to a list + */ +List<ClassAPI> generate_c_builtin_api_types() { + List<ClassAPI> api; + + // Special class for the utility methods. + { + ClassAPI utility_api; + utility_api.class_name = "Utilities"; + utility_api.is_instantiable = false; + + List<StringName> utility_functions; + Variant::get_utility_function_list(&utility_functions); + for (const List<StringName>::Element *E = utility_functions.front(); E; E = E->next()) { + const StringName &function_name = E->get(); + + MethodAPI function_api; + function_api.method_name = function_name; + function_api.has_varargs = Variant::is_utility_function_vararg(function_name); + function_api.argument_count = function_api.has_varargs ? 0 : Variant::get_utility_function_argument_count(function_name); + function_api.is_const = Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH; + + for (int i = 0; i < function_api.argument_count; i++) { + function_api.argument_names.push_back(Variant::get_utility_function_argument_name(function_name, i)); + Variant::Type arg_type = Variant::get_utility_function_argument_type(function_name, i); + function_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); + } + + if (Variant::has_utility_function_return_value(function_name)) { + Variant::Type ret_type = Variant::get_utility_function_return_type(function_name); + function_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type); + } else { + function_api.return_type = "void"; + } + + utility_api.methods.push_back(function_api); + } + + api.push_back(utility_api); + } + + for (int t = 0; t < Variant::VARIANT_MAX; t++) { + Variant::Type type = (Variant::Type)t; + + ClassAPI class_api; + class_api.class_name = Variant::get_type_name(type); + class_api.is_instantiable = true; + class_api.has_indexing = Variant::has_indexing(type); + class_api.is_keyed = Variant::is_keyed(type); + // Types that are passed by reference. + switch (type) { + case Variant::OBJECT: + case Variant::DICTIONARY: + case Variant::ARRAY: + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + case Variant::PACKED_STRING_ARRAY: + case Variant::PACKED_VECTOR2_ARRAY: + case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_COLOR_ARRAY: + class_api.is_reference = true; + break; + default: + class_api.is_reference = false; + break; + } + + // Methods. + + List<StringName> methods; + Variant::get_builtin_method_list(type, &methods); + for (const List<StringName>::Element *E = methods.front(); E; E = E->next()) { + const StringName &method_name = E->get(); + + MethodAPI method_api; + + method_api.method_name = method_name; + method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name); + method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name); + method_api.is_const = Variant::is_builtin_method_const(type, method_name); + + for (int i = 0; i < method_api.argument_count; i++) { + method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i)); + Variant::Type arg_type = Variant::get_builtin_method_argument_type(type, method_name, i); + method_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); + } + + Vector<Variant> default_arguments = Variant::get_builtin_method_default_arguments(type, method_name); + + int default_start = method_api.argument_names.size() - default_arguments.size(); + + for (int i = 0; i < default_arguments.size(); i++) { + method_api.default_arguments[default_start + i] = default_arguments[i]; + } + + if (Variant::has_builtin_method_return_value(type, method_name)) { + Variant::Type ret_type = Variant::get_builtin_method_return_type(type, method_name); + method_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type); + } else { + method_api.return_type = "void"; + } + + class_api.methods.push_back(method_api); + } + + // Constructors. + + for (int c = 0; c < Variant::get_constructor_count(type); c++) { + MethodAPI constructor_api; + + constructor_api.method_name = Variant::get_type_name(type); + constructor_api.argument_count = Variant::get_constructor_argument_count(type, c); + constructor_api.return_type = Variant::get_type_name(type); + + for (int i = 0; i < constructor_api.argument_count; i++) { + constructor_api.argument_names.push_back(Variant::get_constructor_argument_name(type, c, i)); + Variant::Type arg_type = Variant::get_constructor_argument_type(type, c, i); + constructor_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); + } + + class_api.constructors.push_back(constructor_api); + } + + // Constants. + + List<StringName> constants; + Variant::get_constants_for_type(type, &constants); + for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) { + const StringName &constant_name = E->get(); + ConstantAPI constant_api; + + constant_api.constant_name = constant_name; + constant_api.builtin_constant_value = Variant::get_constant_value(type, constant_name); + constant_api.builtin_constant_type = Variant::get_type_name(constant_api.builtin_constant_value.get_type()); + + class_api.constants.push_back(constant_api); + } + + // Members. + + List<StringName> members; + Variant::get_member_list(type, &members); + for (const List<StringName>::Element *E = members.front(); E; E = E->next()) { + const StringName &member_name = E->get(); + + PropertyAPI member_api; + member_api.name = member_name; + Variant::Type member_type = Variant::get_member_type(type, member_name); + member_api.type = member_type == Variant::NIL ? "Variant" : Variant::get_type_name(member_type); + + class_api.properties.push_back(member_api); + } + + // Operators. + + for (int op = 0; op < Variant::OP_MAX; op++) { + Variant::Operator oper = (Variant::Operator)op; + + for (int ot = 0; ot < Variant::VARIANT_MAX; ot++) { + Variant::Type other_type = (Variant::Type)ot; + + if (!Variant::get_validated_operator_evaluator(oper, type, other_type)) { + continue; + } + + OperatorAPI oper_api; + oper_api.name = Variant::get_operator_name(oper); + oper_api.oper = oper; + oper_api.other_type = Variant::get_type_name(other_type); + oper_api.return_type = Variant::get_type_name(Variant::get_operator_return_type(oper, type, other_type)); + + class_api.operators.push_back(oper_api); + } + } + + api.push_back(class_api); + } + + return api; +} + +/* * Generates the JSON source from the API in p_api */ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { @@ -421,9 +624,8 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n"); - source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n"); source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n"); - // @Unclear source.push_back("\t\t\"constants\": {\n"); for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) { @@ -508,6 +710,164 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { return source; } +static int indent_level = 0; + +static void append_indented(StringBuilder &p_source, const String &p_text) { + for (int i = 0; i < indent_level; i++) { + p_source.append("\t"); + } + p_source.append(p_text); + p_source.append("\n"); +} + +static void append_indented(StringBuilder &p_source, const char *p_text) { + for (int i = 0; i < indent_level; i++) { + p_source.append("\t"); + } + p_source.append(p_text); + p_source.append("\n"); +} + +static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) { + append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name)); + append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type)); + append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false")); + append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false")); + + append_indented(p_source, R"("arguments": [)"); + indent_level++; + for (int i = 0; i < p_method.argument_count; i++) { + append_indented(p_source, "{"); + indent_level++; + + append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i])); + append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i])); + append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false")); + append_indented(p_source, vformat(R"("default_value": "%s")", p_method.default_arguments.has(i) ? p_method.default_arguments[i].operator String() : "")); + + indent_level--; + append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}"); + } + indent_level--; + append_indented(p_source, "]"); +} + +static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) { + StringBuilder source; + + source.append("[\n"); + + indent_level = 1; + + for (const List<ClassAPI>::Element *C = p_api.front(); C; C = C->next()) { + const ClassAPI &class_api = C->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", class_api.class_name)); + append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false")); + append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false")); + append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false")); + append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false")); + + // Constructors. + append_indented(source, R"("constructors": [)"); + indent_level++; + for (const List<MethodAPI>::Element *E = class_api.constructors.front(); E; E = E->next()) { + const MethodAPI &constructor = E->get(); + append_indented(source, "{"); + indent_level++; + + write_builtin_method(source, constructor); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Constants. + append_indented(source, R"("constants": [)"); + indent_level++; + for (const List<ConstantAPI>::Element *E = class_api.constants.front(); E; E = E->next()) { + const ConstantAPI &constant = E->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", constant.constant_name)); + append_indented(source, vformat(R"("type": "%s",)", constant.builtin_constant_type)); + append_indented(source, vformat(R"("value": "%s")", constant.builtin_constant_value.operator String())); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Methods. + append_indented(source, R"("methods": [)"); + indent_level++; + for (const List<MethodAPI>::Element *E = class_api.methods.front(); E; E = E->next()) { + const MethodAPI &method = E->get(); + append_indented(source, "{"); + indent_level++; + + write_builtin_method(source, method); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Members. + append_indented(source, R"("members": [)"); + indent_level++; + for (const List<PropertyAPI>::Element *E = class_api.properties.front(); E; E = E->next()) { + const PropertyAPI &member = E->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", member.name)); + append_indented(source, vformat(R"("type": "%s")", member.type)); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Operators. + append_indented(source, R"("operators": [)"); + indent_level++; + for (const List<OperatorAPI>::Element *E = class_api.operators.front(); E; E = E->next()) { + const OperatorAPI &oper = E->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", oper.name)); + append_indented(source, vformat(R"("operator": %d,)", oper.oper)); + append_indented(source, vformat(R"("other_type": "%s",)", oper.other_type)); + append_indented(source, vformat(R"("return_type": "%s")", oper.return_type)); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "]"); + + indent_level--; + append_indented(source, C->next() ? "}," : "}"); + } + + indent_level--; + source.append("]\n"); + + List<String> result; + result.push_back(source.as_string()); + return result; +} + #endif /* @@ -526,3 +886,19 @@ Error generate_c_api(const String &p_path) { return save_file(p_path, json_source); #endif } +/* + * Saves the builtin Godot API to a JSON file located at + * p_path + */ +Error generate_c_builtin_api(const String &p_path) { +#ifndef TOOLS_ENABLED + return ERR_BUG; +#else + + List<ClassAPI> api = generate_c_builtin_api_types(); + + List<String> json_source = generate_c_builtin_api_json(api); + + return save_file(p_path, json_source); +#endif +} diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index a324ded4a9..611abb2a2d 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -35,5 +35,6 @@ #include "core/typedefs.h" Error generate_c_api(const String &p_path); +Error generate_c_builtin_api(const String &p_path); #endif // API_GENERATOR_H diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 944f4f052c..19cf1f980b 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1257,6 +1257,15 @@ void NativeScriptLanguage::init() { } exit(0); } + + E = args.find("--gdnative-generate-json-builtin-api"); + + if (E && E->next()) { + if (generate_c_builtin_api(E->next()->get()) != OK) { + ERR_PRINT("Failed to generate C builtin API\n"); + } + exit(0); + } #endif #ifdef TOOLS_ENABLED |