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-rw-r--r--core/core_bind.cpp12
-rw-r--r--core/core_bind.h1
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--doc/classes/Geometry2D.xml7
-rw-r--r--doc/classes/NavigationPathQueryParameters2D.xml41
-rw-r--r--doc/classes/NavigationPathQueryParameters3D.xml41
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml16
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml16
-rw-r--r--doc/classes/NavigationServer2D.xml8
-rw-r--r--doc/classes/NavigationServer3D.xml8
-rw-r--r--doc/classes/Tree.xml3
-rw-r--r--doc/classes/TreeItem.xml15
-rw-r--r--editor/filesystem_dock.cpp17
-rw-r--r--editor/plugins/script_text_editor.cpp7
-rw-r--r--editor/scene_tree_dock.cpp58
-rw-r--r--editor/scene_tree_dock.h4
-rwxr-xr-xmisc/hooks/pre-commit-clang-format4
-rw-r--r--modules/navigation/godot_navigation_server.cpp26
-rw-r--r--modules/navigation/godot_navigation_server.h2
-rw-r--r--modules/websocket/websocket_macros.h50
-rw-r--r--platform/macos/display_server_macos.h3
-rw-r--r--platform/macos/display_server_macos.mm47
-rw-r--r--platform/macos/godot_window_delegate.mm11
-rw-r--r--scene/gui/tree.cpp78
-rw-r--r--scene/gui/tree.h10
-rw-r--r--servers/SCsub1
-rw-r--r--servers/navigation/SCsub5
-rw-r--r--servers/navigation/navigation_path_query_parameters_2d.cpp144
-rw-r--r--servers/navigation/navigation_path_query_parameters_2d.h79
-rw-r--r--servers/navigation/navigation_path_query_parameters_3d.cpp144
-rw-r--r--servers/navigation/navigation_path_query_parameters_3d.h79
-rw-r--r--servers/navigation/navigation_path_query_result_2d.cpp46
-rw-r--r--servers/navigation/navigation_path_query_result_2d.h50
-rw-r--r--servers/navigation/navigation_path_query_result_3d.cpp46
-rw-r--r--servers/navigation/navigation_path_query_result_3d.h50
-rw-r--r--servers/navigation/navigation_utilities.h62
-rw-r--r--servers/navigation_server_2d.cpp11
-rw-r--r--servers/navigation_server_2d.h5
-rw-r--r--servers/navigation_server_3d.cpp13
-rw-r--r--servers/navigation_server_3d.h9
-rw-r--r--servers/register_server_types.cpp5
41 files changed, 1112 insertions, 126 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 2149ee4512..a164221fc2 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -709,6 +709,17 @@ Vector<Point2> Geometry2D::convex_hull(const Vector<Point2> &p_points) {
return ::Geometry2D::convex_hull(p_points);
}
+TypedArray<PackedVector2Array> Geometry2D::decompose_polygon_in_convex(const Vector<Vector2> &p_polygon) {
+ Vector<Vector<Point2>> decomp = ::Geometry2D::decompose_polygon_in_convex(p_polygon);
+
+ TypedArray<PackedVector2Array> ret;
+
+ for (int i = 0; i < decomp.size(); ++i) {
+ ret.push_back(decomp[i]);
+ }
+ return ret;
+}
+
TypedArray<PackedVector2Array> Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = ::Geometry2D::merge_polygons(p_polygon_a, p_polygon_b);
@@ -840,6 +851,7 @@ void Geometry2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &Geometry2D::triangulate_polygon);
ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &Geometry2D::triangulate_delaunay);
ClassDB::bind_method(D_METHOD("convex_hull", "points"), &Geometry2D::convex_hull);
+ ClassDB::bind_method(D_METHOD("decompose_polygon_in_convex", "polygon"), &Geometry2D::decompose_polygon_in_convex);
ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &Geometry2D::merge_polygons);
ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &Geometry2D::clip_polygons);
diff --git a/core/core_bind.h b/core/core_bind.h
index 345c517b99..3ca2da0acf 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -289,6 +289,7 @@ public:
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull(const Vector<Point2> &p_points);
+ TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
enum PolyBooleanOperation {
OPERATION_UNION,
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 208f89f449..f36b228543 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -76,6 +76,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR3I: {
SETUP_TYPE(Vector3i)
@@ -85,6 +86,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR4: {
SETUP_TYPE(Vector4)
@@ -95,6 +97,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR4I: {
SETUP_TYPE(Vector4i)
@@ -106,7 +109,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
-
case Variant::PLANE: {
SETUP_TYPE(Plane)
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index e613ab1a55..0142018f1a 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -33,6 +33,13 @@
Given an array of [Vector2]s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one.
</description>
</method>
+ <method name="decompose_polygon_in_convex">
+ <return type="PackedVector2Array[]" />
+ <param index="0" name="polygon" type="PackedVector2Array" />
+ <description>
+ Decomposes the [param polygon] into multiple convex hulls and returns an array of [PackedVector2Array].
+ </description>
+ </method>
<method name="exclude_polygons">
<return type="PackedVector2Array[]" />
<param index="0" name="polygon_a" type="PackedVector2Array" />
diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml
new file mode 100644
index 0000000000..70455017c4
--- /dev/null
+++ b/doc/classes/NavigationPathQueryParameters2D.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NavigationPathQueryParameters2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Parameters to be sent to a 2D navigation path query.
+ </brief_description>
+ <description>
+ This class contains the start and target position and other parameters to be used with [method NavigationServer2D.query_path].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="map" type="RID" setter="set_map" getter="get_map">
+ The navigation [code]map[/code] [RID] used in the path query.
+ </member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the query will use (as a bitmask).
+ </member>
+ <member name="path_postprocessing" type="int" setter="set_path_postprocessing" getter="get_path_postprocessing" enum="NavigationPathQueryParameters2D.PathPostProcessing" default="0">
+ </member>
+ <member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters2D.PathfindingAlgorithm" default="0">
+ The pathfinding algorithm used in the path query.
+ </member>
+ <member name="start_position" type="Vector2" setter="set_start_position" getter="get_start_position" default="Vector2(0, 0)">
+ The pathfinding start position in global coordinates.
+ </member>
+ <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 0)">
+ The pathfinding target position in global coordinates.
+ </member>
+ </members>
+ <constants>
+ <constant name="PATHFINDING_ALGORITHM_ASTAR" value="0" enum="PathfindingAlgorithm">
+ The path query uses the default A* pathfinding algorithm.
+ </constant>
+ <constant name="PATH_POSTPROCESSING_CORRIDORFUNNEL" value="0" enum="PathPostProcessing">
+ Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artifical corners with diagonal movement due to a jagged path corridor imposed by the cell shapes.
+ </constant>
+ <constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing">
+ Centers every path position in the middle of the traveled navmesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml
new file mode 100644
index 0000000000..4dd54601f5
--- /dev/null
+++ b/doc/classes/NavigationPathQueryParameters3D.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NavigationPathQueryParameters3D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Parameters to be sent to a 3D navigation path query.
+ </brief_description>
+ <description>
+ This class contains the start and target position and other parameters to be used with [method NavigationServer3D.query_path].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="map" type="RID" setter="set_map" getter="get_map">
+ The navigation [code]map[/code] [RID] used in the path query.
+ </member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the query will use (as a bitmask).
+ </member>
+ <member name="path_postprocessing" type="int" setter="set_path_postprocessing" getter="get_path_postprocessing" enum="NavigationPathQueryParameters3D.PathPostProcessing" default="0">
+ </member>
+ <member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters3D.PathfindingAlgorithm" default="0">
+ The pathfinding algorithm used in the path query.
+ </member>
+ <member name="start_position" type="Vector3" setter="set_start_position" getter="get_start_position" default="Vector3(0, 0, 0)">
+ The pathfinding start position in global coordinates.
+ </member>
+ <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, 0, 0)">
+ The pathfinding target position in global coordinates.
+ </member>
+ </members>
+ <constants>
+ <constant name="PATHFINDING_ALGORITHM_ASTAR" value="0" enum="PathfindingAlgorithm">
+ The path query uses the default A* pathfinding algorithm.
+ </constant>
+ <constant name="PATH_POSTPROCESSING_CORRIDORFUNNEL" value="0" enum="PathPostProcessing">
+ Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artifical corners with diagonal movement due to a jagged path corridor imposed by the cell shapes.
+ </constant>
+ <constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing">
+ Centers every path position in the middle of the traveled navmesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
new file mode 100644
index 0000000000..a9b12d3b94
--- /dev/null
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NavigationPathQueryResult2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Result from a [NavigationPathQueryParameters2D] navigation path query.
+ </brief_description>
+ <description>
+ This class contains the result of a navigation path query from [method NavigationServer2D.query_path].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="path" type="PackedVector2Array" setter="set_path" getter="get_path" default="PackedVector2Array()">
+ The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer2D.map_get_path].
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
new file mode 100644
index 0000000000..d8336111fc
--- /dev/null
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NavigationPathQueryResult3D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Result from a [NavigationPathQueryParameters3D] navigation path query.
+ </brief_description>
+ <description>
+ This class contains the result of a navigation path query from [method NavigationServer3D.query_path].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()">
+ The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 0874e183e4..981ab8a5e1 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -368,6 +368,14 @@
Set the map's link connection radius used to connect links to navigation polygons.
</description>
</method>
+ <method name="query_path" qualifiers="const">
+ <return type="void" />
+ <param index="0" name="parameters" type="NavigationPathQueryParameters2D" />
+ <param index="1" name="result" type="NavigationPathQueryResult2D" />
+ <description>
+ Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters2D]. Updates the provided [NavigationPathQueryResult2D] result object with the path among other results requested by the query.
+ </description>
+ </method>
<method name="region_create" qualifiers="const">
<return type="RID" />
<description>
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 255f2a902c..943aa03ef7 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -410,6 +410,14 @@
[b]Note:[/b] This function is not thread safe.
</description>
</method>
+ <method name="query_path" qualifiers="const">
+ <return type="void" />
+ <param index="0" name="parameters" type="NavigationPathQueryParameters3D" />
+ <param index="1" name="result" type="NavigationPathQueryResult3D" />
+ <description>
+ Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters3D]. Updates the provided [NavigationPathQueryResult3D] result object with the path among other results requested by the query.
+ </description>
+ </method>
<method name="region_bake_navmesh" qualifiers="const">
<return type="void" />
<param index="0" name="mesh" type="NavigationMesh" />
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index f6a078602c..539ca38190 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -312,6 +312,9 @@
The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control._can_drop_data] is recommended.
This controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position.
</member>
+ <member name="enable_recursive_folding" type="bool" setter="set_enable_recursive_folding" getter="is_recursive_folding_enabled" default="true">
+ If [code]true[/code], recursive folding is enabled for this [Tree]. Holding down Shift while clicking the fold arrow collapses or uncollapses the [TreeItem] and all its descendants.
+ </member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
<member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden" default="false">
If [code]true[/code], the folding arrow is hidden.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index fdae6d205d..c109dc57f7 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -321,6 +321,14 @@
Returns the [Tree] that owns this TreeItem.
</description>
</method>
+ <method name="is_any_collapsed">
+ <return type="bool" />
+ <param index="0" name="only_visible" type="bool" default="false" />
+ <description>
+ Returns [code]true[/code] if this [TreeItem], or any of its descendants, is collapsed.
+ If [param only_visible] is [code]true[/code] it ignores non-visible [TreeItem]s.
+ </description>
+ </method>
<method name="is_button_disabled" qualifiers="const">
<return type="bool" />
<param index="0" name="column" type="int" />
@@ -442,6 +450,13 @@
If [code]true[/code], the given [param column] is checked. Clears column's indeterminate status.
</description>
</method>
+ <method name="set_collapsed_recursive">
+ <return type="void" />
+ <param index="0" name="enable" type="bool" />
+ <description>
+ Collapses or uncollapses this [TreeItem] and all the descendants of this item.
+ </description>
+ </method>
<method name="set_custom_as_button">
<return type="void" />
<param index="0" name="column" type="int" />
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 19b4932d3d..424eab2f02 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1751,22 +1751,7 @@ void FileSystemDock::_tree_rmb_option(int p_option) {
case FOLDER_COLLAPSE_ALL: {
// Expand or collapse the folder
if (selected_strings.size() == 1) {
- bool is_collapsed = (p_option == FOLDER_COLLAPSE_ALL);
-
- Vector<TreeItem *> needs_check;
- needs_check.push_back(tree->get_selected());
-
- while (needs_check.size()) {
- needs_check[0]->set_collapsed(is_collapsed);
-
- TreeItem *child = needs_check[0]->get_first_child();
- while (child) {
- needs_check.push_back(child);
- child = child->get_next();
- }
-
- needs_check.remove_at(0);
- }
+ tree->get_selected()->set_collapsed_recursive(p_option == FOLDER_COLLAPSE_ALL);
}
} break;
default: {
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 42dcfb8b1f..1ae4c530e8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1558,8 +1558,13 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (d.has("type") && String(d["type"]) == "nodes") {
- Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
+ Node *scene_root = get_tree()->get_edited_scene_root();
+ if (!scene_root) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't drop nodes without an open scene."));
+ return;
+ }
+ Node *sn = _find_script_node(scene_root, scene_root, script);
if (!sn) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop nodes because script '%s' is not used in this scene."), get_name()));
return;
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index aefb2c78c1..d1dc188be9 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -441,8 +441,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
- bool collapsed = _is_collapsed_recursive(selected_item);
- _set_collapsed_recursive(selected_item, !collapsed);
+ bool collapsed = selected_item->is_any_collapsed();
+ selected_item->set_collapsed_recursive(!collapsed);
tree->ensure_cursor_is_visible();
@@ -1223,17 +1223,6 @@ void SceneTreeDock::add_root_node(Node *p_node) {
editor_data->get_undo_redo()->commit_action();
}
-void SceneTreeDock::_node_collapsed(Object *p_obj) {
- TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
- if (!ti) {
- return;
- }
-
- if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- _set_collapsed_recursive(ti, ti->is_collapsed());
- }
-}
-
void SceneTreeDock::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
@@ -1945,48 +1934,6 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
editor_data->get_undo_redo()->commit_action();
}
-bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
- bool is_branch_collapsed = false;
-
- List<TreeItem *> needs_check;
- needs_check.push_back(p_item);
-
- while (!needs_check.is_empty()) {
- TreeItem *item = needs_check.back()->get();
- needs_check.pop_back();
-
- TreeItem *child = item->get_first_child();
- is_branch_collapsed = item->is_collapsed() && child;
-
- if (is_branch_collapsed) {
- break;
- }
- while (child) {
- needs_check.push_back(child);
- child = child->get_next();
- }
- }
- return is_branch_collapsed;
-}
-
-void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) {
- List<TreeItem *> to_collapse;
- to_collapse.push_back(p_item);
-
- while (!to_collapse.is_empty()) {
- TreeItem *item = to_collapse.back()->get();
- to_collapse.pop_back();
-
- item->set_collapsed(p_collapsed);
-
- TreeItem *child = item->get_first_child();
- while (child) {
- to_collapse.push_back(child);
- child = child->get_next();
- }
- }
-}
-
void SceneTreeDock::_script_created(Ref<Script> p_script) {
List<Node *> selected = editor_selection->get_selected_node_list();
@@ -3532,7 +3479,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
- scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index dc228e1c93..6b3ff884d3 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -137,7 +137,6 @@ class SceneTreeDock : public VBoxContainer {
HBoxContainer *tool_hbc = nullptr;
void _tool_selected(int p_tool, bool p_confirm_override = false);
void _property_selected(int p_idx);
- void _node_collapsed(Object *p_obj);
Node *property_drop_node = nullptr;
String resource_drop_path;
@@ -188,9 +187,6 @@ class SceneTreeDock : public VBoxContainer {
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
- bool _is_collapsed_recursive(TreeItem *p_item) const;
- void _set_collapsed_recursive(TreeItem *p_item, bool p_collapsed);
-
void _set_owners(Node *p_owner, const Array &p_nodes);
enum ReplaceOwnerMode {
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 44b6f59132..9570d5120b 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -76,8 +76,8 @@ fi
# To get consistent formatting, we recommend contributors to use the same
# clang-format version as CI.
-RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="12"
-RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="14"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="13"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="15"
if [ ! -x "$CLANG_FORMAT" ] ; then
message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX."
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index 9e5d666a51..8ca73a3adb 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -810,6 +810,32 @@ void GodotNavigationServer::process(real_t p_delta_time) {
}
}
+NavigationUtilities::PathQueryResult GodotNavigationServer::_query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const {
+ NavigationUtilities::PathQueryResult r_query_result;
+
+ const NavMap *map = map_owner.get_or_null(p_parameters.map);
+ ERR_FAIL_COND_V(map == nullptr, r_query_result);
+
+ // run the pathfinding
+
+ if (p_parameters.pathfinding_algorithm == NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR) {
+ // while postprocessing is still part of map.get_path() need to check and route it here for the correct "optimize" post-processing
+ if (p_parameters.path_postprocessing == NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL) {
+ r_query_result.path = map->get_path(p_parameters.start_position, p_parameters.target_position, true, p_parameters.navigation_layers);
+ } else if (p_parameters.path_postprocessing == NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED) {
+ r_query_result.path = map->get_path(p_parameters.start_position, p_parameters.target_position, false, p_parameters.navigation_layers);
+ }
+ } else {
+ return r_query_result;
+ }
+
+ // add path postprocessing
+
+ // add path stats
+
+ return r_query_result;
+}
+
#undef COMMAND_1
#undef COMMAND_2
#undef COMMAND_4
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index e6ef7e3bb1..ab5e722d35 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -175,6 +175,8 @@ public:
void flush_queries();
virtual void process(real_t p_delta_time) override;
+
+ virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override;
};
#undef COMMAND_1
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index a01ae65c56..b03bd8f45c 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -35,34 +35,32 @@
#define DEF_PKT_SHIFT 10
#define DEF_BUF_SHIFT 16
-/* clang-format off */
-#define GDCICLASS(CNAME) \
-public:\
- static CNAME *(*_create)();\
-\
- static Ref<CNAME > create_ref() {\
-\
- if (!_create)\
- return Ref<CNAME >();\
- return Ref<CNAME >(_create());\
- }\
-\
- static CNAME *create() {\
-\
- if (!_create)\
- return nullptr;\
- return _create();\
- }\
-protected:\
+#define GDCICLASS(CNAME) \
+public: \
+ static CNAME *(*_create)(); \
+ \
+ static Ref<CNAME> create_ref() { \
+ if (!_create) \
+ return Ref<CNAME>(); \
+ return Ref<CNAME>(_create()); \
+ } \
+ \
+ static CNAME *create() { \
+ if (!_create) \
+ return nullptr; \
+ return _create(); \
+ } \
+ \
+protected:
#define GDCINULL(CNAME) \
-CNAME *(*CNAME::_create)() = nullptr;
+ CNAME *(*CNAME::_create)() = nullptr;
-#define GDCIIMPL(IMPNAME, CNAME) \
-public:\
- static CNAME *_create() { return memnew(IMPNAME); }\
- static void make_default() { CNAME::_create = IMPNAME::_create; }\
-protected:\
-/* clang-format on */
+#define GDCIIMPL(IMPNAME, CNAME) \
+public: \
+ static CNAME *_create() { return memnew(IMPNAME); } \
+ static void make_default() { CNAME::_create = IMPNAME::_create; } \
+ \
+protected:
#endif // WEBSOCKET_MACROS_H
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index 576e7aa9ca..a27e0d5efa 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -85,7 +85,7 @@ public:
Size2i min_size;
Size2i max_size;
Size2i size;
- Vector2i wb_offset = Vector2i(16, 16);
+ Vector2i wb_offset = Vector2i(14, 14);
NSRect last_frame_rect;
@@ -230,6 +230,7 @@ public:
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
void window_resize(WindowID p_window, int p_width, int p_height);
+ void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled);
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 2d67bcb44f..e1d0d99165 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2671,6 +2671,30 @@ Vector2i DisplayServerMacOS::window_get_safe_title_margins(WindowID p_window) co
return Vector2i(max_x * screen_get_max_scale(), 0);
}
+void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled) {
+ if (p_wd.window_button_view) {
+ [p_wd.window_button_view removeFromSuperview];
+ p_wd.window_button_view = nil;
+ }
+ if (p_enabled) {
+ float window_buttons_spacing = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]) - NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]);
+
+ [p_wd.window_object setTitleVisibility:NSWindowTitleHidden];
+ [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:YES];
+ [[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:YES];
+ [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:YES];
+
+ p_wd.window_button_view = [[GodotButtonView alloc] initWithFrame:NSZeroRect];
+ [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y)];
+ [p_wd.window_view addSubview:p_wd.window_button_view];
+ } else {
+ [p_wd.window_object setTitleVisibility:NSWindowTitleVisible];
+ [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:NO];
+ [[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:NO];
+ [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:NO];
+ }
+}
+
void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
_THREAD_SAFE_METHOD_
@@ -2691,31 +2715,20 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win
} break;
case WINDOW_FLAG_EXTEND_TO_TITLE: {
NSRect rect = [wd.window_object frame];
- if (wd.window_button_view) {
- [wd.window_button_view removeFromSuperview];
- wd.window_button_view = nil;
- }
if (p_enabled) {
[wd.window_object setTitlebarAppearsTransparent:YES];
- [wd.window_object setTitleVisibility:NSWindowTitleHidden];
[wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskFullSizeContentView];
- [[wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:YES];
- [[wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:YES];
- [[wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:YES];
- float window_buttons_spacing = NSMinX([[wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]) - NSMinX([[wd.window_object standardWindowButton:NSWindowCloseButton] frame]);
-
- wd.window_button_view = [[GodotButtonView alloc] initWithFrame:NSZeroRect];
- [wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(wd.wb_offset.x, wd.wb_offset.y)];
- [wd.window_view addSubview:wd.window_button_view];
+ if (!wd.fullscreen) {
+ window_set_custom_window_buttons(wd, true);
+ }
} else {
[wd.window_object setTitlebarAppearsTransparent:NO];
- [wd.window_object setTitleVisibility:NSWindowTitleVisible];
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskFullSizeContentView];
- [[wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:NO];
- [[wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:NO];
- [[wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:NO];
+ if (!wd.fullscreen) {
+ window_set_custom_window_buttons(wd, false);
+ }
}
[wd.window_object setFrame:rect display:YES];
} break;
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index f7f16b1e0e..94d40924b2 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -77,10 +77,16 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = true;
+
// Reset window size limits.
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
+ // Reset custom window buttons.
+ if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
+ ds->window_set_custom_window_buttons(wd, false);
+ }
+
// Force window resize event.
[self windowDidResize:notification];
}
@@ -105,6 +111,11 @@
[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
}
+ // Restore custom window buttons.
+ if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
+ ds->window_set_custom_window_buttons(wd, true);
+ }
+
// Restore resizability state.
if (wd.resize_disabled) {
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 237c78407b..f82a853e56 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -563,6 +563,57 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::set_collapsed_recursive(bool p_collapsed) {
+ if (!tree) {
+ return;
+ }
+
+ set_collapsed(p_collapsed);
+
+ TreeItem *child = get_first_child();
+ while (child) {
+ child->set_collapsed_recursive(p_collapsed);
+ child = child->get_next();
+ }
+}
+
+bool TreeItem::_is_any_collapsed(bool p_only_visible) {
+ TreeItem *child = get_first_child();
+
+ // Check on children directly first (avoid recursing if possible).
+ while (child) {
+ if (child->get_first_child() && child->is_collapsed() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count()))) {
+ return true;
+ }
+ child = child->get_next();
+ }
+
+ child = get_first_child();
+
+ // Otherwise recurse on children.
+ while (child) {
+ if (child->get_first_child() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count())) && child->_is_any_collapsed(p_only_visible)) {
+ return true;
+ }
+ child = child->get_next();
+ }
+
+ return false;
+}
+
+bool TreeItem::is_any_collapsed(bool p_only_visible) {
+ if (p_only_visible && !is_visible()) {
+ return false;
+ }
+
+ // Collapsed if this is collapsed and it has children (only considers visible if only visible is set).
+ if (is_collapsed() && get_first_child() && (!p_only_visible || get_visible_child_count())) {
+ return true;
+ }
+
+ return _is_any_collapsed(p_only_visible);
+}
+
void TreeItem::set_visible(bool p_visible) {
if (visible == p_visible) {
return;
@@ -1406,6 +1457,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("set_collapsed_recursive", "enable"), &TreeItem::set_collapsed_recursive);
+ ClassDB::bind_method(D_METHOD("is_any_collapsed", "only_visible"), &TreeItem::is_any_collapsed, DEFVAL(false));
+
ClassDB::bind_method(D_METHOD("set_visible", "enable"), &TreeItem::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &TreeItem::is_visible);
@@ -2572,7 +2626,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + theme_cache.item_margin))) {
- p_item->set_collapsed(!p_item->is_collapsed());
+ if (enable_recursive_folding && p_mod->is_shift_pressed()) {
+ p_item->set_collapsed_recursive(!p_item->is_collapsed());
+ } else {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ }
return -1;
}
@@ -2623,7 +2681,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
- p_item->set_collapsed(!p_item->is_collapsed());
+ if (enable_recursive_folding && p_mod->is_shift_pressed()) {
+ p_item->set_collapsed_recursive(!p_item->is_collapsed());
+ } else {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ }
return -1; //collapse/uncollapse because nothing can be done with item
}
@@ -5026,6 +5088,14 @@ bool Tree::is_folding_hidden() const {
return hide_folding;
}
+void Tree::set_enable_recursive_folding(bool p_enable) {
+ enable_recursive_folding = p_enable;
+}
+
+bool Tree::is_recursive_folding_enabled() const {
+ return enable_recursive_folding;
+}
+
void Tree::set_drop_mode_flags(int p_flags) {
if (drop_mode_flags == p_flags) {
return;
@@ -5129,6 +5199,9 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hide_folding", "hide"), &Tree::set_hide_folding);
ClassDB::bind_method(D_METHOD("is_folding_hidden"), &Tree::is_folding_hidden);
+ ClassDB::bind_method(D_METHOD("set_enable_recursive_folding", "enable"), &Tree::set_enable_recursive_folding);
+ ClassDB::bind_method(D_METHOD("is_recursive_folding_enabled"), &Tree::is_recursive_folding_enabled);
+
ClassDB::bind_method(D_METHOD("set_drop_mode_flags", "flags"), &Tree::set_drop_mode_flags);
ClassDB::bind_method(D_METHOD("get_drop_mode_flags"), &Tree::get_drop_mode_flags);
@@ -5143,6 +5216,7 @@ void Tree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_recursive_folding"), "set_enable_recursive_folding", "is_recursive_folding_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_root"), "set_hide_root", "is_root_hidden");
ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,In Between"), "set_drop_mode_flags", "get_drop_mode_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Row,Multi"), "set_select_mode", "get_select_mode");
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 450943c048..f994a5cec1 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -173,6 +173,8 @@ private:
}
}
+ bool _is_any_collapsed(bool p_only_visible);
+
protected:
static void _bind_methods();
@@ -272,6 +274,9 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void set_collapsed_recursive(bool p_collapsed);
+ bool is_any_collapsed(bool p_only_visible = false);
+
void set_visible(bool p_visible);
bool is_visible();
@@ -613,6 +618,8 @@ private:
bool hide_folding = false;
+ bool enable_recursive_folding = true;
+
int _count_selected_items(TreeItem *p_from) const;
bool _is_branch_selected(TreeItem *p_from) const;
bool _is_sibling_branch_selected(TreeItem *p_from) const;
@@ -712,6 +719,9 @@ public:
void set_hide_folding(bool p_hide);
bool is_folding_hidden() const;
+ void set_enable_recursive_folding(bool p_enable);
+ bool is_recursive_folding_enabled() const;
+
void set_drop_mode_flags(int p_flags);
int get_drop_mode_flags() const;
diff --git a/servers/SCsub b/servers/SCsub
index 2ce90e970b..788a368a4f 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -15,6 +15,7 @@ SConscript("text/SCsub")
SConscript("debugger/SCsub")
SConscript("extensions/SCsub")
SConscript("movie_writer/SCsub")
+SConscript("navigation/SCsub")
lib = env.add_library("servers", env.servers_sources)
diff --git a/servers/navigation/SCsub b/servers/navigation/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/navigation/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/navigation/navigation_path_query_parameters_2d.cpp b/servers/navigation/navigation_path_query_parameters_2d.cpp
new file mode 100644
index 0000000000..574af90be1
--- /dev/null
+++ b/servers/navigation/navigation_path_query_parameters_2d.cpp
@@ -0,0 +1,144 @@
+/*************************************************************************/
+/* navigation_path_query_parameters_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_path_query_parameters_2d.h"
+
+void NavigationPathQueryParameters2D::set_pathfinding_algorithm(const NavigationPathQueryParameters2D::PathfindingAlgorithm p_pathfinding_algorithm) {
+ switch (p_pathfinding_algorithm) {
+ case PATHFINDING_ALGORITHM_ASTAR: {
+ parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
+ } break;
+ default: {
+ WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default");
+ parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
+ } break;
+ }
+}
+
+NavigationPathQueryParameters2D::PathfindingAlgorithm NavigationPathQueryParameters2D::get_pathfinding_algorithm() const {
+ switch (parameters.pathfinding_algorithm) {
+ case NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR:
+ return PATHFINDING_ALGORITHM_ASTAR;
+ default:
+ WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default");
+ return PATHFINDING_ALGORITHM_ASTAR;
+ }
+}
+
+void NavigationPathQueryParameters2D::set_path_postprocessing(const NavigationPathQueryParameters2D::PathPostProcessing p_path_postprocessing) {
+ switch (p_path_postprocessing) {
+ case PATH_POSTPROCESSING_CORRIDORFUNNEL: {
+ parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ } break;
+ case PATH_POSTPROCESSING_EDGECENTERED: {
+ parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED;
+ } break;
+ default: {
+ WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default");
+ parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ } break;
+ }
+}
+
+NavigationPathQueryParameters2D::PathPostProcessing NavigationPathQueryParameters2D::get_path_postprocessing() const {
+ switch (parameters.path_postprocessing) {
+ case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL:
+ return PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED:
+ return PATH_POSTPROCESSING_EDGECENTERED;
+ default:
+ WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default");
+ return PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ }
+}
+
+void NavigationPathQueryParameters2D::set_map(const RID &p_map) {
+ parameters.map = p_map;
+}
+
+const RID &NavigationPathQueryParameters2D::get_map() const {
+ return parameters.map;
+}
+
+void NavigationPathQueryParameters2D::set_start_position(const Vector2 p_start_position) {
+ parameters.start_position = Vector3(p_start_position.x, 0.0, p_start_position.y);
+}
+
+Vector2 NavigationPathQueryParameters2D::get_start_position() const {
+ return Vector2(parameters.start_position.x, parameters.start_position.z);
+}
+
+void NavigationPathQueryParameters2D::set_target_position(const Vector2 p_target_position) {
+ parameters.target_position = Vector3(p_target_position.x, 0.0, p_target_position.y);
+}
+
+Vector2 NavigationPathQueryParameters2D::get_target_position() const {
+ return Vector2(parameters.target_position.x, parameters.target_position.z);
+}
+
+void NavigationPathQueryParameters2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ parameters.navigation_layers = p_navigation_layers;
+};
+
+uint32_t NavigationPathQueryParameters2D::get_navigation_layers() const {
+ return parameters.navigation_layers;
+};
+
+void NavigationPathQueryParameters2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters2D::set_pathfinding_algorithm);
+ ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters2D::get_pathfinding_algorithm);
+
+ ClassDB::bind_method(D_METHOD("set_path_postprocessing", "path_postprocessing"), &NavigationPathQueryParameters2D::set_path_postprocessing);
+ ClassDB::bind_method(D_METHOD("get_path_postprocessing"), &NavigationPathQueryParameters2D::get_path_postprocessing);
+
+ ClassDB::bind_method(D_METHOD("set_map", "map"), &NavigationPathQueryParameters2D::set_map);
+ ClassDB::bind_method(D_METHOD("get_map"), &NavigationPathQueryParameters2D::get_map);
+
+ ClassDB::bind_method(D_METHOD("set_start_position", "start_position"), &NavigationPathQueryParameters2D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationPathQueryParameters2D::get_start_position);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "target_position"), &NavigationPathQueryParameters2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationPathQueryParameters2D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationPathQueryParameters2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationPathQueryParameters2D::get_navigation_layers);
+
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
+
+ BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR);
+
+ BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_CORRIDORFUNNEL);
+ BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_EDGECENTERED);
+}
diff --git a/servers/navigation/navigation_path_query_parameters_2d.h b/servers/navigation/navigation_path_query_parameters_2d.h
new file mode 100644
index 0000000000..c0ef337a27
--- /dev/null
+++ b/servers/navigation/navigation_path_query_parameters_2d.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* navigation_path_query_parameters_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_PATH_QUERY_PARAMETERS_2D_H
+#define NAVIGATION_PATH_QUERY_PARAMETERS_2D_H
+
+#include "core/object/ref_counted.h"
+#include "servers/navigation/navigation_utilities.h"
+
+class NavigationPathQueryParameters2D : public RefCounted {
+ GDCLASS(NavigationPathQueryParameters2D, RefCounted);
+
+ NavigationUtilities::PathQueryParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ enum PathfindingAlgorithm {
+ PATHFINDING_ALGORITHM_ASTAR = 0,
+ };
+
+ enum PathPostProcessing {
+ PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
+ PATH_POSTPROCESSING_EDGECENTERED,
+ };
+
+ const NavigationUtilities::PathQueryParameters &get_parameters() const { return parameters; }
+
+ void set_pathfinding_algorithm(const PathfindingAlgorithm p_pathfinding_algorithm);
+ PathfindingAlgorithm get_pathfinding_algorithm() const;
+
+ void set_path_postprocessing(const PathPostProcessing p_path_postprocessing);
+ PathPostProcessing get_path_postprocessing() const;
+
+ void set_map(const RID &p_map);
+ const RID &get_map() const;
+
+ void set_start_position(const Vector2 p_start_position);
+ Vector2 get_start_position() const;
+
+ void set_target_position(const Vector2 p_target_position);
+ Vector2 get_target_position() const;
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+};
+
+VARIANT_ENUM_CAST(NavigationPathQueryParameters2D::PathfindingAlgorithm);
+VARIANT_ENUM_CAST(NavigationPathQueryParameters2D::PathPostProcessing);
+
+#endif // NAVIGATION_PATH_QUERY_PARAMETERS_2D_H
diff --git a/servers/navigation/navigation_path_query_parameters_3d.cpp b/servers/navigation/navigation_path_query_parameters_3d.cpp
new file mode 100644
index 0000000000..b09448e82e
--- /dev/null
+++ b/servers/navigation/navigation_path_query_parameters_3d.cpp
@@ -0,0 +1,144 @@
+/*************************************************************************/
+/* navigation_path_query_parameters_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_path_query_parameters_3d.h"
+
+void NavigationPathQueryParameters3D::set_pathfinding_algorithm(const NavigationPathQueryParameters3D::PathfindingAlgorithm p_pathfinding_algorithm) {
+ switch (p_pathfinding_algorithm) {
+ case PATHFINDING_ALGORITHM_ASTAR: {
+ parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
+ } break;
+ default: {
+ WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default");
+ parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
+ } break;
+ }
+}
+
+NavigationPathQueryParameters3D::PathfindingAlgorithm NavigationPathQueryParameters3D::get_pathfinding_algorithm() const {
+ switch (parameters.pathfinding_algorithm) {
+ case NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR:
+ return PATHFINDING_ALGORITHM_ASTAR;
+ default:
+ WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default");
+ return PATHFINDING_ALGORITHM_ASTAR;
+ }
+}
+
+void NavigationPathQueryParameters3D::set_path_postprocessing(const NavigationPathQueryParameters3D::PathPostProcessing p_path_postprocessing) {
+ switch (p_path_postprocessing) {
+ case PATH_POSTPROCESSING_CORRIDORFUNNEL: {
+ parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ } break;
+ case PATH_POSTPROCESSING_EDGECENTERED: {
+ parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED;
+ } break;
+ default: {
+ WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default");
+ parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ } break;
+ }
+}
+
+NavigationPathQueryParameters3D::PathPostProcessing NavigationPathQueryParameters3D::get_path_postprocessing() const {
+ switch (parameters.path_postprocessing) {
+ case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL:
+ return PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED:
+ return PATH_POSTPROCESSING_EDGECENTERED;
+ default:
+ WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default");
+ return PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ }
+}
+
+void NavigationPathQueryParameters3D::set_map(const RID &p_map) {
+ parameters.map = p_map;
+}
+
+const RID &NavigationPathQueryParameters3D::get_map() const {
+ return parameters.map;
+}
+
+void NavigationPathQueryParameters3D::set_start_position(const Vector3 &p_start_position) {
+ parameters.start_position = p_start_position;
+}
+
+const Vector3 &NavigationPathQueryParameters3D::get_start_position() const {
+ return parameters.start_position;
+}
+
+void NavigationPathQueryParameters3D::set_target_position(const Vector3 &p_target_position) {
+ parameters.target_position = p_target_position;
+}
+
+const Vector3 &NavigationPathQueryParameters3D::get_target_position() const {
+ return parameters.target_position;
+}
+
+void NavigationPathQueryParameters3D::set_navigation_layers(uint32_t p_navigation_layers) {
+ parameters.navigation_layers = p_navigation_layers;
+}
+
+uint32_t NavigationPathQueryParameters3D::get_navigation_layers() const {
+ return parameters.navigation_layers;
+}
+
+void NavigationPathQueryParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters3D::set_pathfinding_algorithm);
+ ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters3D::get_pathfinding_algorithm);
+
+ ClassDB::bind_method(D_METHOD("set_path_postprocessing", "path_postprocessing"), &NavigationPathQueryParameters3D::set_path_postprocessing);
+ ClassDB::bind_method(D_METHOD("get_path_postprocessing"), &NavigationPathQueryParameters3D::get_path_postprocessing);
+
+ ClassDB::bind_method(D_METHOD("set_map", "map"), &NavigationPathQueryParameters3D::set_map);
+ ClassDB::bind_method(D_METHOD("get_map"), &NavigationPathQueryParameters3D::get_map);
+
+ ClassDB::bind_method(D_METHOD("set_start_position", "start_position"), &NavigationPathQueryParameters3D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationPathQueryParameters3D::get_start_position);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "target_position"), &NavigationPathQueryParameters3D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationPathQueryParameters3D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationPathQueryParameters3D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationPathQueryParameters3D::get_navigation_layers);
+
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
+
+ BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR);
+
+ BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_CORRIDORFUNNEL);
+ BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_EDGECENTERED);
+}
diff --git a/servers/navigation/navigation_path_query_parameters_3d.h b/servers/navigation/navigation_path_query_parameters_3d.h
new file mode 100644
index 0000000000..b4cf02fc79
--- /dev/null
+++ b/servers/navigation/navigation_path_query_parameters_3d.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* navigation_path_query_parameters_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_PATH_QUERY_PARAMETERS_3D_H
+#define NAVIGATION_PATH_QUERY_PARAMETERS_3D_H
+
+#include "core/object/ref_counted.h"
+#include "servers/navigation/navigation_utilities.h"
+
+class NavigationPathQueryParameters3D : public RefCounted {
+ GDCLASS(NavigationPathQueryParameters3D, RefCounted);
+
+ NavigationUtilities::PathQueryParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ enum PathfindingAlgorithm {
+ PATHFINDING_ALGORITHM_ASTAR = 0,
+ };
+
+ enum PathPostProcessing {
+ PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
+ PATH_POSTPROCESSING_EDGECENTERED,
+ };
+
+ const NavigationUtilities::PathQueryParameters &get_parameters() const { return parameters; }
+
+ void set_pathfinding_algorithm(const PathfindingAlgorithm p_pathfinding_algorithm);
+ PathfindingAlgorithm get_pathfinding_algorithm() const;
+
+ void set_path_postprocessing(const PathPostProcessing p_path_postprocessing);
+ PathPostProcessing get_path_postprocessing() const;
+
+ void set_map(const RID &p_map);
+ const RID &get_map() const;
+
+ void set_start_position(const Vector3 &p_start_position);
+ const Vector3 &get_start_position() const;
+
+ void set_target_position(const Vector3 &p_target_position);
+ const Vector3 &get_target_position() const;
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+};
+
+VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathfindingAlgorithm);
+VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathPostProcessing);
+
+#endif // NAVIGATION_PATH_QUERY_PARAMETERS_3D_H
diff --git a/servers/navigation/navigation_path_query_result_2d.cpp b/servers/navigation/navigation_path_query_result_2d.cpp
new file mode 100644
index 0000000000..23f001057b
--- /dev/null
+++ b/servers/navigation/navigation_path_query_result_2d.cpp
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* navigation_path_query_result_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_path_query_result_2d.h"
+
+void NavigationPathQueryResult2D::set_path(const Vector<Vector2> &p_path) {
+ path = p_path;
+}
+
+const Vector<Vector2> &NavigationPathQueryResult2D::get_path() const {
+ return path;
+}
+
+void NavigationPathQueryResult2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult2D::set_path);
+ ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult2D::get_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "path"), "set_path", "get_path");
+}
diff --git a/servers/navigation/navigation_path_query_result_2d.h b/servers/navigation/navigation_path_query_result_2d.h
new file mode 100644
index 0000000000..c98462016e
--- /dev/null
+++ b/servers/navigation/navigation_path_query_result_2d.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* navigation_path_query_result_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_PATH_QUERY_RESULT_2D_H
+#define NAVIGATION_PATH_QUERY_RESULT_2D_H
+
+#include "core/object/ref_counted.h"
+#include "servers/navigation/navigation_utilities.h"
+
+class NavigationPathQueryResult2D : public RefCounted {
+ GDCLASS(NavigationPathQueryResult2D, RefCounted);
+
+ Vector<Vector2> path;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_path(const Vector<Vector2> &p_path);
+ const Vector<Vector2> &get_path() const;
+};
+
+#endif // NAVIGATION_PATH_QUERY_RESULT_2D_H
diff --git a/servers/navigation/navigation_path_query_result_3d.cpp b/servers/navigation/navigation_path_query_result_3d.cpp
new file mode 100644
index 0000000000..8335d70c4b
--- /dev/null
+++ b/servers/navigation/navigation_path_query_result_3d.cpp
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* navigation_path_query_result_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_path_query_result_3d.h"
+
+void NavigationPathQueryResult3D::set_path(const Vector<Vector3> &p_path) {
+ path = p_path;
+}
+
+const Vector<Vector3> &NavigationPathQueryResult3D::get_path() const {
+ return path;
+}
+
+void NavigationPathQueryResult3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path);
+ ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "path"), "set_path", "get_path");
+}
diff --git a/servers/navigation/navigation_path_query_result_3d.h b/servers/navigation/navigation_path_query_result_3d.h
new file mode 100644
index 0000000000..ff698c285f
--- /dev/null
+++ b/servers/navigation/navigation_path_query_result_3d.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* navigation_path_query_result_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H
+#define NAVIGATION_PATH_QUERY_RESULT_3D_H
+
+#include "core/object/ref_counted.h"
+#include "servers/navigation/navigation_utilities.h"
+
+class NavigationPathQueryResult3D : public RefCounted {
+ GDCLASS(NavigationPathQueryResult3D, RefCounted);
+
+ Vector<Vector3> path;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_path(const Vector<Vector3> &p_path);
+ const Vector<Vector3> &get_path() const;
+};
+
+#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
diff --git a/servers/navigation/navigation_utilities.h b/servers/navigation/navigation_utilities.h
new file mode 100644
index 0000000000..bedcc16a67
--- /dev/null
+++ b/servers/navigation/navigation_utilities.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* navigation_utilities.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_UTILITIES_H
+#define NAVIGATION_UTILITIES_H
+
+#include "core/math/vector3.h"
+
+namespace NavigationUtilities {
+
+enum PathfindingAlgorithm {
+ PATHFINDING_ALGORITHM_ASTAR = 0,
+};
+
+enum PathPostProcessing {
+ PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
+ PATH_POSTPROCESSING_EDGECENTERED,
+};
+
+struct PathQueryParameters {
+ PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR;
+ PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL;
+ RID map;
+ Vector3 start_position = Vector3();
+ Vector3 target_position = Vector3();
+ uint32_t navigation_layers = 1;
+};
+
+struct PathQueryResult {
+ Vector<Vector3> path;
+};
+
+} //namespace NavigationUtilities
+
+#endif // NAVIGATION_UTILITIES_H
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index cec8b95225..04e5d2f6a1 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -243,6 +243,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
+ ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path);
+
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
@@ -409,3 +411,12 @@ bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
void FORWARD_1_C(free, RID, p_object, rid_to_rid);
+
+void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const {
+ ERR_FAIL_COND(!p_query_parameters.is_valid());
+ ERR_FAIL_COND(!p_query_result.is_valid());
+
+ const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters());
+
+ p_query_result->set_path(vector_v3_to_v2(_query_result.path));
+}
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index b2ea4c28a0..54cfc6b14e 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -33,7 +33,10 @@
#include "core/object/class_db.h"
#include "core/templates/rid.h"
+
#include "scene/2d/navigation_region_2d.h"
+#include "servers/navigation/navigation_path_query_parameters_2d.h"
+#include "servers/navigation/navigation_path_query_result_2d.h"
// This server exposes the `NavigationServer3D` features in the 2D world.
class NavigationServer2D : public Object {
@@ -217,6 +220,8 @@ public:
/// Callback called at the end of the RVO process
virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const;
+ virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
+
/// Destroy the `RID`
virtual void free(RID p_object) const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index bc0602e1df..783d32641e 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -62,6 +62,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
+ ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path);
+
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
@@ -485,3 +487,14 @@ bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
#endif // DEBUG_ENABLED
+
+///////////////////////////////////////////////////////
+
+void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
+ ERR_FAIL_COND(!p_query_parameters.is_valid());
+ ERR_FAIL_COND(!p_query_result.is_valid());
+
+ const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters());
+
+ p_query_result->set_path(_query_result.path);
+}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 02770794c6..0f537383a2 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -33,7 +33,10 @@
#include "core/object/class_db.h"
#include "core/templates/rid.h"
+
#include "scene/3d/navigation_region_3d.h"
+#include "servers/navigation/navigation_path_query_parameters_3d.h"
+#include "servers/navigation/navigation_path_query_result_3d.h"
/// This server uses the concept of internal mutability.
/// All the constant functions can be called in multithread because internally
@@ -41,6 +44,7 @@
///
/// Note: All the `set` functions are commands executed during the `sync` phase,
/// don't expect that a change is immediately propagated.
+
class NavigationServer3D : public Object {
GDCLASS(NavigationServer3D, Object);
@@ -243,6 +247,11 @@ public:
/// Note: This function is not thread safe.
virtual void process(real_t delta_time) = 0;
+ /// Returns a customized navigation path using a query parameters object
+ void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
+
+ virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0;
+
NavigationServer3D();
virtual ~NavigationServer3D();
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 55d6a7d934..1356fedb82 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -163,6 +163,11 @@ void register_server_types() {
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
+ GDREGISTER_CLASS(NavigationPathQueryParameters2D);
+ GDREGISTER_CLASS(NavigationPathQueryParameters3D);
+ GDREGISTER_CLASS(NavigationPathQueryResult2D);
+ GDREGISTER_CLASS(NavigationPathQueryResult3D);
+
GDREGISTER_CLASS(XRServer);
GDREGISTER_CLASS(CameraServer);