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-rw-r--r--drivers/gles2/shaders/scene.glsl2
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
-rw-r--r--drivers/gles3/shaders/effect_blur.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl4
-rw-r--r--editor/editor_folding.cpp32
-rw-r--r--scene/resources/environment.cpp4
6 files changed, 21 insertions, 25 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index bc83b69b49..3deb4e5467 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -84,8 +84,6 @@ uniform highp mat4 world_transform;
uniform highp float time;
-
-
#ifdef RENDER_DEPTH
uniform float light_bias;
uniform float light_normal_bias;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 86d8cf560e..51a4edd233 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -477,7 +477,7 @@ void main() {
#if defined(NORMALMAP_USED)
vec3 normal_map = vec3(0.0, 0.0, 1.0);
- normal_used=true;
+ normal_used = true;
#endif
/* clang-format off */
diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl
index 2518cd7cd0..fc15ca31b1 100644
--- a/drivers/gles3/shaders/effect_blur.glsl
+++ b/drivers/gles3/shaders/effect_blur.glsl
@@ -272,7 +272,7 @@ void main() {
float luminance = max(frag_color.r, max(frag_color.g, frag_color.b));
float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom);
- frag_color = min( frag_color * feedback, vec4(luminance_cap) );
+ frag_color = min(frag_color * feedback, vec4(luminance_cap));
#endif
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index e2e3584304..407e7ec591 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1590,8 +1590,8 @@ void main() {
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- vec3 binormal = normalize(binormal_interp);// * side;
- vec3 tangent = normalize(tangent_interp);// * side;
+ vec3 binormal = normalize(binormal_interp);
+ vec3 tangent = normalize(tangent_interp);
#else
vec3 binormal = vec3(0.0);
vec3 tangent = vec3(0.0);
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 776342582c..a88cd740db 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -1,8 +1,8 @@
#include "editor_folding.h"
#include "core/os/file_access.h"
-#include "editor_settings.h"
#include "editor_inspector.h"
+#include "editor_settings.h"
PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
@@ -172,7 +172,6 @@ bool EditorFolding::has_folding_data(const String &p_path) {
return FileAccess::exists(file);
}
-
void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
List<PropertyInfo> plist;
@@ -185,34 +184,33 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_CATEGORY) {
- group="";
- group_base="";
+ group = "";
+ group_base = "";
}
if (E->get().usage & PROPERTY_USAGE_GROUP) {
group = E->get().name;
group_base = E->get().hint_string;
if (group_base.ends_with("_")) {
- group_base=group_base.substr(0,group_base.length()-1);
+ group_base = group_base.substr(0, group_base.length() - 1);
}
}
//can unfold
if (E->get().usage & PROPERTY_USAGE_EDITOR) {
-
if (group != "") { //group
- if (group_base==String() || E->get().name.begins_with(group_base)) {
- bool can_revert = EditorPropertyRevert::can_property_revert(p_object,E->get().name);
- if (can_revert) {
+ if (group_base == String() || E->get().name.begins_with(group_base)) {
+ bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
+ if (can_revert) {
unfold_group.insert(group);
}
}
} else { //path
int last = E->get().name.find_last("/");
- if (last!=-1) {
- bool can_revert = EditorPropertyRevert::can_property_revert(p_object,E->get().name);
+ if (last != -1) {
+ bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
if (can_revert) {
- unfold_group.insert(E->get().name.substr(0,last));
+ unfold_group.insert(E->get().name.substr(0, last));
}
}
}
@@ -223,13 +221,13 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
resources.insert(res);
- _do_object_unfolds(res.ptr(),resources);
+ _do_object_unfolds(res.ptr(), resources);
}
}
}
- for (Set<String>::Element *E=unfold_group.front();E;E=E->next()) {
- p_object->editor_set_section_unfold(E->get(),true);
+ for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
+ p_object->editor_set_section_unfold(E->get(), true);
}
}
@@ -243,7 +241,7 @@ void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resou
}
}
- _do_object_unfolds(p_node,resources);
+ _do_object_unfolds(p_node, resources);
for (int i = 0; i < p_node->get_child_count(); i++) {
_do_node_unfolds(p_root, p_node->get_child(i), resources);
@@ -253,7 +251,7 @@ void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resou
void EditorFolding::unfold_scene(Node *p_scene) {
Set<RES> resources;
- _do_node_unfolds(p_scene,p_scene,resources);
+ _do_node_unfolds(p_scene, p_scene, resources);
}
EditorFolding::EditorFolding() {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index ac98b5a393..90552ebb47 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -585,9 +585,9 @@ float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
-void Environment::set_glow_hdr_luminance_cap(float p_threshold) {
+void Environment::set_glow_hdr_luminance_cap(float p_amount) {
- glow_hdr_luminance_cap = p_threshold;
+ glow_hdr_luminance_cap = p_amount;
VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}