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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index e3d68cf1ea..5ed8205475 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1113,9 +1113,9 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
local_motion.snap(Vector3(p_extra, p_extra, p_extra));
}
- Vector3 local_scale = p_original_local.basis.get_scale() * (local_motion + Vector3(1, 1, 1));
- Transform3D local_t = p_original_local;
- local_t.basis.set_euler_scale(p_original_local.basis.get_rotation_euler(), local_scale);
+ Transform3D local_t;
+ local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1));
+ local_t.origin = p_original_local.origin;
return local_t;
} else {
Transform3D base = Transform3D(Basis(), _edit.center);
@@ -1123,9 +1123,9 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
p_motion.snap(Vector3(p_extra, p_extra, p_extra));
}
- Transform3D r;
- r.basis.scale(p_motion + Vector3(1, 1, 1));
- return base * (r * (base.inverse() * p_original));
+ Transform3D global_t;
+ global_t.basis.scale(p_motion + Vector3(1, 1, 1));
+ return base * (global_t * (base.inverse() * p_original));
}
}
case TRANSFORM_TRANSLATE: {
@@ -1151,19 +1151,18 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
}
case TRANSFORM_ROTATE: {
if (p_local) {
- Basis rot = Basis(p_motion, p_extra);
-
- Vector3 scale = p_original_local.basis.get_scale();
- Vector3 euler = (p_original_local.get_basis().orthonormalized() * rot).get_euler();
- Transform3D t;
- t.basis.set_euler_scale(euler, scale);
- t.origin = p_original_local.origin;
- return t;
+ Transform3D r;
+ Vector3 axis = p_original_local.basis.xform(p_motion);
+ r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
+ r.origin = p_original_local.origin;
+ return r;
} else {
Transform3D r;
- r.basis.rotate(p_motion, p_extra);
- Transform3D base = Transform3D(Basis(), _edit.center);
- return base * r * base.inverse() * p_original;
+ Basis local = p_original.basis * p_original_local.basis.inverse();
+ Vector3 axis = local.xform_inv(p_motion);
+ r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
+ r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
+ return r;
}
}
default: {