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-rw-r--r--SConstruct46
-rw-r--r--core/io/file_access_memory.cpp42
-rw-r--r--core/io/resource_format_xml.cpp3
-rw-r--r--core/io/resource_loader.cpp44
-rw-r--r--core/method_bind.h2
-rw-r--r--core/ustring.cpp11
-rw-r--r--core/variant.cpp256
-rw-r--r--core/variant.h3
-rw-r--r--demos/2d/isometric_light/engine.cfg1
-rw-r--r--demos/2d/kinematic_char/circle.pngbin0 -> 6107 bytes
-rw-r--r--demos/2d/kinematic_char/colworld.scnbin6596 -> 7459 bytes
-rw-r--r--demos/2d/kinematic_char/long_obstacle.pngbin0 -> 534 bytes
-rw-r--r--demos/2d/kinematic_char/player.gd38
-rw-r--r--demos/2d/platformer/enemy.gd2
-rw-r--r--demos/2d/platformer/one_way_platform.pngbin0 -> 2287 bytes
-rw-r--r--demos/2d/platformer/one_way_platform.xml220
-rw-r--r--demos/2d/platformer/stage.xml887
-rw-r--r--demos/3d/platformer/enemy.gd2
-rw-r--r--demos/3d/truck_town/engine.cfg1
-rw-r--r--demos/gui/rich_text_bbcode/engine.cfg1
-rw-r--r--demos/misc/window_management/engine.cfg2
-rw-r--r--drivers/SCsub185
-rw-r--r--drivers/chibi/cp_player_data_control.cpp4
-rw-r--r--drivers/convex_decomp/b2Polygon.cpp1
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp61
-rw-r--r--drivers/gles2/shader_compiler_gles2.h7
-rw-r--r--drivers/theoraplayer/video_stream_theoraplayer.cpp2
-rw-r--r--drivers/windows/dir_access_windows.cpp1
-rw-r--r--platform/android/android_native_app_glue.h2
-rw-r--r--platform/windows/SCsub6
-rw-r--r--platform/windows/os_windows.cpp11
-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/physics_body_2d.h5
-rw-r--r--scene/3d/sprite_3d.cpp2
-rw-r--r--scene/gui/file_dialog.cpp1
-rw-r--r--scene/gui/label.cpp88
-rw-r--r--scene/gui/label.h3
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/shader_graph.cpp4
-rw-r--r--scene/resources/theme.cpp18
-rw-r--r--servers/physics_2d/body_2d_sw.cpp1
-rw-r--r--servers/physics_2d/body_2d_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp53
-rw-r--r--servers/physics_2d/space_2d_sw.cpp67
-rw-r--r--servers/physics_2d/space_2d_sw.h2
-rw-r--r--tools/editor/editor_import_export.cpp1
-rw-r--r--tools/editor/editor_node.cpp1
-rw-r--r--tools/editor/io_plugins/editor_font_import_plugin.cpp7
51 files changed, 1524 insertions, 603 deletions
diff --git a/SConstruct b/SConstruct
index 537bb0e395..11b35e0b4b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -123,6 +123,7 @@ opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no')
opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
+opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
# add platform specific options
@@ -177,6 +178,25 @@ if selected_platform in platform_list:
else:
env = env_base.Clone()
+ if env['vsproj']=="yes":
+ env.vs_incs = []
+ env.vs_srcs = []
+
+ def AddToVSProject( sources ):
+ for x in sources:
+ if type(x) == type(""):
+ fname = env.File(x).path
+ else:
+ fname = env.File(x)[0].path
+ pieces = fname.split(".")
+ if len(pieces)>0:
+ basename = pieces[0]
+ basename = basename.replace('\\\\','/')
+ env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
+ env.vs_incs = env.vs_incs + [basename + ".h"]
+ #print basename
+ env.AddToVSProject = AddToVSProject
+
env.extra_suffix=""
if env["extra_suffix"] != '' :
@@ -330,6 +350,32 @@ if selected_platform in platform_list:
SConscript("main/SCsub")
SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
+
+ # Microsoft Visual Studio Project Generation
+ if (env['vsproj'])=="yes":
+
+ AddToVSProject(env.core_sources)
+ AddToVSProject(env.main_sources)
+ AddToVSProject(env.modules_sources)
+ AddToVSProject(env.scene_sources)
+ AddToVSProject(env.servers_sources)
+ AddToVSProject(env.tool_sources)
+
+ debug_variants = ['Debug|Win32']+['Debug|x64']
+ release_variants = ['Release|Win32']+['Release|x64']
+ release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
+ variants = debug_variants + release_variants + release_debug_variants
+ debug_targets = ['Debug']+['Debug']
+ release_targets = ['Release']+['Release']
+ release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
+ targets = debug_targets + release_targets + release_debug_targets
+ msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
+ incs = env.vs_incs,
+ srcs = env.vs_srcs,
+ runfile = targets,
+ buildtarget = targets,
+ auto_build_solution=1,
+ variant = variants)
else:
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 749f7d1641..2880c4ebda 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -39,7 +39,7 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
if (!files) {
files = memnew((Map<String, Vector<uint8_t> >));
- };
+ }
String name;
if (Globals::get_singleton())
@@ -49,7 +49,7 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
name = DirAccess::normalize_path(name);
(*files)[name] = p_data;
-};
+}
void FileAccessMemory::cleanup() {
@@ -57,13 +57,13 @@ void FileAccessMemory::cleanup() {
return;
memdelete(files);
-};
+}
FileAccess* FileAccessMemory::create() {
return memnew(FileAccessMemory);
-};
+}
bool FileAccessMemory::file_exists(const String& p_name) {
@@ -71,7 +71,7 @@ bool FileAccessMemory::file_exists(const String& p_name) {
name = DirAccess::normalize_path(name);
return files && (files->find(name) != NULL);
-};
+}
Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) {
@@ -89,57 +89,57 @@ Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) {
pos = 0;
return OK;
-};
+}
void FileAccessMemory::close() {
data = NULL;
-};
+}
bool FileAccessMemory::is_open() const {
return data != NULL;
-};
+}
void FileAccessMemory::seek(size_t p_position) {
ERR_FAIL_COND(!data);
pos = p_position;
-};
+}
void FileAccessMemory::seek_end(int64_t p_position) {
ERR_FAIL_COND(!data);
pos = length + p_position;
-};
+}
size_t FileAccessMemory::get_pos() const {
ERR_FAIL_COND_V(!data, 0);
return pos;
-};
+}
size_t FileAccessMemory::get_len() const {
ERR_FAIL_COND_V(!data, 0);
return length;
-};
+}
bool FileAccessMemory::eof_reached() const {
return pos >= length;
-};
+}
uint8_t FileAccessMemory::get_8() const {
- uint8_t ret;
+ uint8_t ret = 0;
if (pos < length) {
ret = data[pos];
- };
+ }
++pos;
return ret;
-};
+}
int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const {
@@ -156,19 +156,19 @@ int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const {
pos += p_length;
return read;
-};
+}
Error FileAccessMemory::get_error() const {
return pos >= length ? ERR_FILE_EOF : OK;
-};
+}
void FileAccessMemory::store_8(uint8_t p_byte) {
ERR_FAIL_COND(!data);
ERR_FAIL_COND(pos >= length);
data[pos++] = p_byte;
-};
+}
void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) {
@@ -176,11 +176,11 @@ void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) {
int write = MIN(p_length, left);
if (write < p_length) {
WARN_PRINT("Writing less data than requested");
- };
+ }
copymem(&data[pos], p_src, write);
pos += p_length;
-};
+}
FileAccessMemory::FileAccessMemory() {
diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp
index 5922d83907..9de33e7ef3 100644
--- a/core/io/resource_format_xml.cpp
+++ b/core/io/resource_format_xml.cpp
@@ -309,6 +309,7 @@ Error ResourceInteractiveLoaderXML::_parse_array_element(Vector<char> &buff,bool
buff_max++;
buff.resize(buff_max);
+ buffptr=buff.ptr();
}
@@ -2563,7 +2564,7 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res
List<PropertyInfo> property_list;
res->get_property_list(&property_list);
- property_list.sort();
+// property_list.sort();
for(List<PropertyInfo>::Element *PE = property_list.front();PE;PE=PE->next()) {
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 7e441cea1f..03b6c9759b 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -117,6 +117,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoader::load_interactive(const Stri
RES ResourceFormatLoader::load(const String &p_path,const String& p_original_path) {
+ String path=p_path;
//or this must be implemented
Ref<ResourceInteractiveLoader> ril = load_interactive(p_path);
@@ -150,9 +151,13 @@ void ResourceFormatLoader::get_dependencies(const String& p_path,List<String> *p
RES ResourceLoader::load(const String &p_path,const String& p_type_hint,bool p_no_cache) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path;
+ if (p_path.is_rel_path())
+ local_path="res://"+p_path;
+ else
+ local_path = Globals::get_singleton()->localize_path(p_path);
- local_path=find_complete_path(p_path,p_type_hint);
+ local_path=find_complete_path(local_path,p_type_hint);
ERR_FAIL_COND_V(local_path=="",RES());
if (!p_no_cache && ResourceCache::has(local_path)) {
@@ -209,7 +214,11 @@ RES ResourceLoader::load(const String &p_path,const String& p_type_hint,bool p_n
Ref<ResourceImportMetadata> ResourceLoader::load_import_metadata(const String &p_path) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path;
+ if (p_path.is_rel_path())
+ local_path="res://"+p_path;
+ else
+ local_path = Globals::get_singleton()->localize_path(p_path);
String extension=p_path.extension();
bool found=false;
@@ -283,9 +292,13 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path;
+ if (p_path.is_rel_path())
+ local_path="res://"+p_path;
+ else
+ local_path = Globals::get_singleton()->localize_path(p_path);
- local_path=find_complete_path(p_path,p_type_hint);
+ local_path=find_complete_path(local_path,p_type_hint);
ERR_FAIL_COND_V(local_path=="",Ref<ResourceInteractiveLoader>());
@@ -340,7 +353,13 @@ void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_l
void ResourceLoader::get_dependencies(const String& p_path,List<String> *p_dependencies) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+
+ String local_path;
+ if (p_path.is_rel_path())
+ local_path="res://"+p_path;
+ else
+ local_path = Globals::get_singleton()->localize_path(p_path);
+
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
String extension=remapped_path.extension();
@@ -359,7 +378,11 @@ void ResourceLoader::get_dependencies(const String& p_path,List<String> *p_depen
String ResourceLoader::guess_full_filename(const String &p_path,const String& p_type) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path;
+ if (p_path.is_rel_path())
+ local_path="res://"+p_path;
+ else
+ local_path = Globals::get_singleton()->localize_path(p_path);
return find_complete_path(local_path,p_type);
@@ -367,7 +390,12 @@ String ResourceLoader::guess_full_filename(const String &p_path,const String& p_
String ResourceLoader::get_resource_type(const String &p_path) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path;
+ if (p_path.is_rel_path())
+ local_path="res://"+p_path;
+ else
+ local_path = Globals::get_singleton()->localize_path(p_path);
+
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
String extension=remapped_path.extension();
diff --git a/core/method_bind.h b/core/method_bind.h
index d32050cc5d..49c64bd11c 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -98,7 +98,7 @@ struct VariantCaster<m_enum> {\
#define CHECK_ARG(m_arg)\
if ((m_arg-1)<p_arg_count) {\
Variant::Type argtype=get_argument_type(m_arg-1);\
- if (!Variant::can_convert(p_args[m_arg-1]->get_type(),argtype)) {\
+ if (!Variant::can_convert_strict(p_args[m_arg-1]->get_type(),argtype)) {\
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;\
r_error.argument=m_arg-1;\
r_error.expected=argtype;\
diff --git a/core/ustring.cpp b/core/ustring.cpp
index ffd22c1f8f..5df95ac4c2 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -3297,8 +3297,11 @@ String String::path_to_file(const String& p_path) const {
String src=this->replace("\\","/").get_base_dir();
String dst=p_path.replace("\\","/").get_base_dir();
-
- return src.path_to(dst)+p_path.get_file();
+ String rel = src.path_to(dst);
+ if (rel==dst) // failed
+ return p_path;
+ else
+ return rel+p_path.get_file();
}
String String::path_to(const String& p_path) const {
@@ -3333,7 +3336,9 @@ String String::path_to(const String& p_path) const {
String src_begin=src.get_slice("/",0);
String dst_begin=dst.get_slice("/",0);
- ERR_FAIL_COND_V(src_begin!=dst_begin,p_path); //return dst absolute path
+ if (src_begin!=dst_begin)
+ return p_path; //impossible to do this
+
base=src_begin;
src=src.substr(src_begin.length(),src.length());
dst=dst.substr(dst_begin.length(),dst.length());
diff --git a/core/variant.cpp b/core/variant.cpp
index fe6a6b3e4f..f49b202a5b 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -258,12 +258,12 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) {
case MATRIX32: {
- static const Type invalid[]={
+ static const Type valid[]={
TRANSFORM,
NIL
};
- invalid_types=invalid;
+ valid_types=valid;
} break;
case QUAT: {
@@ -302,6 +302,256 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) {
case COLOR: {
static const Type valid[] = {
+ //STRING,
+ //INT,
+ NIL,
+ };
+
+ valid_types = valid;
+
+ } break;
+
+ case _RID: {
+
+ static const Type valid[]={
+ OBJECT,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case OBJECT: {
+
+ static const Type valid[]={
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case NODE_PATH: {
+
+ static const Type valid[]={
+ STRING,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case ARRAY: {
+
+
+ static const Type valid[]={
+ RAW_ARRAY,
+ INT_ARRAY,
+ STRING_ARRAY,
+ REAL_ARRAY,
+ COLOR_ARRAY,
+ VECTOR2_ARRAY,
+ VECTOR3_ARRAY,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ // arrays
+ case RAW_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case INT_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+ valid_types=valid;
+ } break;
+ case REAL_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case STRING_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+ valid_types=valid;
+ } break;
+ case VECTOR2_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+ valid_types=valid;
+
+ } break;
+ case VECTOR3_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+ valid_types=valid;
+
+ } break;
+ case COLOR_ARRAY: {
+
+ static const Type valid[]={
+ ARRAY,
+ NIL
+ };
+
+ valid_types=valid;
+
+ } break;
+ default: {}
+ }
+
+
+ if (valid_types) {
+
+ int i=0;
+ while(valid_types[i]!=NIL) {
+
+ if (p_type_from==valid_types[i])
+ return true;
+ i++;
+ }
+ } else if (invalid_types) {
+
+
+ int i=0;
+ while(invalid_types[i]!=NIL) {
+
+ if (p_type_from==invalid_types[i])
+ return false;
+ i++;
+ }
+ }
+
+ return false;
+
+}
+
+bool Variant::can_convert_strict(Variant::Type p_type_from,Variant::Type p_type_to) {
+
+ if (p_type_from==p_type_to)
+ return true;
+ if (p_type_to==NIL && p_type_from!=NIL) //nil can convert to anything
+ return true;
+
+ if (p_type_from == NIL) {
+ return (p_type_to == OBJECT);
+ };
+
+ const Type *valid_types=NULL;
+ const Type *invalid_types=NULL;
+
+ switch(p_type_to) {
+ case BOOL: {
+
+ static const Type valid[]={
+ //INT,
+ //REAL,
+ //STRING,
+ NIL,
+ };
+
+ valid_types=valid;
+ } break;
+ case INT: {
+
+ static const Type valid[]={
+ //BOOL,
+ REAL,
+ //STRING,
+ NIL,
+ };
+
+ valid_types=valid;
+
+ } break;
+ case REAL: {
+
+ static const Type valid[]={
+ //BOOL,
+ INT,
+ //STRING,
+ NIL,
+ };
+
+ valid_types=valid;
+
+ } break;
+ case STRING: {
+
+
+ static const Type valid[]={
+ NODE_PATH,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case MATRIX32: {
+
+
+ static const Type valid[]={
+ TRANSFORM,
+ NIL
+ };
+
+ valid_types=valid;
+ } break;
+ case QUAT: {
+
+ static const Type valid[]={
+ MATRIX3,
+ NIL
+ };
+
+ valid_types=valid;
+
+ } break;
+ case MATRIX3: {
+
+ static const Type valid[]={
+ QUAT,
+ NIL
+ };
+
+ valid_types=valid;
+
+
+ } break;
+ case TRANSFORM: {
+
+ static const Type valid[]={
+ MATRIX32,
+ QUAT,
+ MATRIX3,
+ NIL
+ };
+
+ valid_types=valid;
+
+ } break;
+
+ case COLOR: {
+
+ static const Type valid[] = {
STRING,
INT,
NIL,
@@ -532,7 +782,7 @@ bool Variant::is_zero() const {
} break;
case QUAT: {
- *reinterpret_cast<const Quat*>(_data._mem)==Quat();
+ return *reinterpret_cast<const Quat*>(_data._mem)==Quat();
} break;
case MATRIX3: {
diff --git a/core/variant.h b/core/variant.h
index 85c7b92c0d..5f338ef667 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -165,7 +165,8 @@ public:
_FORCE_INLINE_ Type get_type() const { return type; }
static String get_type_name(Variant::Type p_type);
- static bool can_convert(Type p_type_from,Type p_type_to);
+ static bool can_convert(Type p_type_from, Type p_type_to);
+ static bool can_convert_strict(Type p_type_from, Type p_type_to);
diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg
index 0d9e432d5d..08393f1724 100644
--- a/demos/2d/isometric_light/engine.cfg
+++ b/demos/2d/isometric_light/engine.cfg
@@ -1,5 +1,6 @@
[application]
+name="Isometric 2D + Lighting"
main_scene="res://map.scn"
[input]
diff --git a/demos/2d/kinematic_char/circle.png b/demos/2d/kinematic_char/circle.png
new file mode 100644
index 0000000000..ddb3ac4b9c
--- /dev/null
+++ b/demos/2d/kinematic_char/circle.png
Binary files differ
diff --git a/demos/2d/kinematic_char/colworld.scn b/demos/2d/kinematic_char/colworld.scn
index 6c73e8b126..e66705368d 100644
--- a/demos/2d/kinematic_char/colworld.scn
+++ b/demos/2d/kinematic_char/colworld.scn
Binary files differ
diff --git a/demos/2d/kinematic_char/long_obstacle.png b/demos/2d/kinematic_char/long_obstacle.png
new file mode 100644
index 0000000000..88cb22daee
--- /dev/null
+++ b/demos/2d/kinematic_char/long_obstacle.png
Binary files differ
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd
index e8b3cc8d00..ddc0271de0 100644
--- a/demos/2d/kinematic_char/player.gd
+++ b/demos/2d/kinematic_char/player.gd
@@ -21,6 +21,9 @@ const STOP_FORCE = 1300
const JUMP_SPEED = 200
const JUMP_MAX_AIRBORNE_TIME=0.2
+const SLIDE_STOP_VELOCITY=1.0 #one pixel per second
+const SLIDE_STOP_MIN_TRAVEL=1.0 #one pixel
+
var velocity = Vector2()
var on_air_time=100
var jumping=false
@@ -86,25 +89,42 @@ func _fixed_process(delta):
#char is on floor
on_air_time=0
floor_velocity=get_collider_velocity()
- #velocity.y=0
- #But we were moving and our motion was interrupted,
- #so try to complete the motion by "sliding"
- #by the normal
- motion = n.slide(motion)
- velocity = n.slide(velocity)
-
- #then move again
- move(motion)
+
+ if (on_air_time==0 and force.x==0 and get_travel().length() < SLIDE_STOP_MIN_TRAVEL and abs(velocity.x) < SLIDE_STOP_VELOCITY and get_collider_velocity()==Vector2()):
+ #Since this formula will always slide the character around,
+ #a special case must be considered to to stop it from moving
+ #if standing on an inclined floor. Conditions are:
+ # 1) Standing on floor (on_air_time==0)
+ # 2) Did not move more than one pixel (get_travel().length() < SLIDE_STOP_MIN_TRAVEL)
+ # 3) Not moving horizontally (abs(velocity.x) < SLIDE_STOP_VELOCITY)
+ # 4) Collider is not moving
+
+ revert_motion()
+ velocity.y=0.0
+
+ else:
+ #For every other case of motion,our motion was interrupted.
+ #Try to complete the motion by "sliding"
+ #by the normal
+
+ motion = n.slide(motion)
+ velocity = n.slide(velocity)
+ #then move again
+ move(motion)
if (floor_velocity!=Vector2()):
#if floor moves, move with floor
move(floor_velocity*delta)
if (jumping and velocity.y>0):
+ #if falling, no longer jumping
jumping=false
if (on_air_time<JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping):
+ # Jump must also be allowed to happen if the
+ # character left the floor a little bit ago.
+ # Makes controls more snappy.
velocity.y=-JUMP_SPEED
jumping=true
diff --git a/demos/2d/platformer/enemy.gd b/demos/2d/platformer/enemy.gd
index b4e70477a8..a264cd0cff 100644
--- a/demos/2d/platformer/enemy.gd
+++ b/demos/2d/platformer/enemy.gd
@@ -56,7 +56,7 @@ func _integrate_forces(s):
state=STATE_DYING
#lv=s.get_contact_local_normal(i)*400
s.set_angular_velocity(sign(dp.x)*33.0)
- set_friction(true)
+ set_friction(1)
cc.disable()
get_node("sound").play("hit")
diff --git a/demos/2d/platformer/one_way_platform.png b/demos/2d/platformer/one_way_platform.png
new file mode 100644
index 0000000000..b5eca877a6
--- /dev/null
+++ b/demos/2d/platformer/one_way_platform.png
Binary files differ
diff --git a/demos/2d/platformer/one_way_platform.xml b/demos/2d/platformer/one_way_platform.xml
new file mode 100644
index 0000000000..491dd32b17
--- /dev/null
+++ b/demos/2d/platformer/one_way_platform.xml
@@ -0,0 +1,220 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<resource_file type="PackedScene" subresource_count="3" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build">
+ <ext_resource path="res://one_way_platform.png" type="Texture"></ext_resource>
+ <resource type="RectangleShape2D" path="local://1">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2 name="extents"> 100, 10 </vector2>
+
+ </resource>
+ <main_resource>
+ <dictionary name="_bundled" shared="false">
+ <string> "conn_count" </string>
+ <int> 0 </int>
+ <string> "conns" </string>
+ <int_array len="0"> </int_array>
+ <string> "names" </string>
+ <string_array len="42">
+ <string> "one_way_platform" </string>
+ <string> "StaticBody2D" </string>
+ <string> "_import_path" </string>
+ <string> "visibility/visible" </string>
+ <string> "visibility/opacity" </string>
+ <string> "visibility/self_opacity" </string>
+ <string> "visibility/light_mask" </string>
+ <string> "transform/pos" </string>
+ <string> "transform/rot" </string>
+ <string> "transform/scale" </string>
+ <string> "z/z" </string>
+ <string> "z/relative" </string>
+ <string> "input/pickable" </string>
+ <string> "shape_count" </string>
+ <string> "shapes/0/shape" </string>
+ <string> "shapes/0/transform" </string>
+ <string> "shapes/0/trigger" </string>
+ <string> "collision/layers" </string>
+ <string> "collision/mask" </string>
+ <string> "one_way_collision/direction" </string>
+ <string> "one_way_collision/max_depth" </string>
+ <string> "constant_linear_velocity" </string>
+ <string> "constant_angular_velocity" </string>
+ <string> "friction" </string>
+ <string> "bounce" </string>
+ <string> "__meta__" </string>
+ <string> "sprite" </string>
+ <string> "Sprite" </string>
+ <string> "texture" </string>
+ <string> "centered" </string>
+ <string> "offset" </string>
+ <string> "flip_h" </string>
+ <string> "flip_v" </string>
+ <string> "vframes" </string>
+ <string> "hframes" </string>
+ <string> "frame" </string>
+ <string> "modulate" </string>
+ <string> "region" </string>
+ <string> "region_rect" </string>
+ <string> "CollisionShape2D" </string>
+ <string> "shape" </string>
+ <string> "trigger" </string>
+ </string_array>
+ <string> "node_count" </string>
+ <int> 3 </int>
+ <string> "nodes" </string>
+ <int_array len="135"> -1, -1, 1, 0, -1, 24, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 12, 8, 13, 3, 14, 9, 15, 10, 16, 8, 17, 3, 18, 3, 19, 11, 20, 12, 21, 4, 22, 5, 23, 2, 24, 5, 25, 13, 0, 0, 0, 27, 26, -1, 21, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 28, 14, 29, 1, 30, 4, 31, 8, 32, 8, 33, 3, 34, 3, 35, 7, 36, 15, 37, 8, 38, 16, 0, 0, 0, 39, 39, -1, 12, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 17, 8, 5, 9, 6, 10, 7, 11, 1, 40, 9, 41, 8, 0 </int_array>
+ <string> "variants" </string>
+ <array len="18" shared="false">
+ <node_path> "" </node_path>
+ <bool> True </bool>
+ <real> 1 </real>
+ <int> 1 </int>
+ <vector2> 0, 0 </vector2>
+ <real> 0 </real>
+ <vector2> 1, 1 </vector2>
+ <int> 0 </int>
+ <bool> False </bool>
+ <resource resource_type="Shape2D" path="local://1"> </resource>
+ <matrix32> 1, -0, 0, 1, 1.46304, -13.1672 </matrix32>
+ <vector2> 0, 1 </vector2>
+ <real> 20 </real>
+ <dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -133.699, -110.553 </vector2>
+ <string> "snap_grid" </string>
+ <bool> False </bool>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
+ <bool> False </bool>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
+ <bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
+ <bool> False </bool>
+ <string> "snap_step" </string>
+ <vector2> 10, 10 </vector2>
+ <string> "zoom" </string>
+ <real> 2.050546 </real>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
+ <string> "fov" </string>
+ <real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ </array>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ </dictionary>
+ <resource resource_type="Texture" path="res://one_way_platform.png"> </resource>
+ <color> 1, 1, 1, 1 </color>
+ <rect2> 0, 0, 0, 0 </rect2>
+ <vector2> 1.46304, -13.1672 </vector2>
+ </array>
+ <string> "version" </string>
+ <int> 1 </int>
+ </dictionary>
+
+ </main_resource>
+</resource_file> \ No newline at end of file
diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml
index 610057183b..4d6083adf6 100644
--- a/demos/2d/platformer/stage.xml
+++ b/demos/2d/platformer/stage.xml
@@ -1,17 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
- <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
+<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build">
<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
- <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
- <ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
- <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
+ <string> "conn_count" </string>
+ <int> 0 </int>
+ <string> "conns" </string>
+ <int_array len="0"> </int_array>
<string> "names" </string>
- <string_array len="130">
+ <string_array len="133">
<string> "stage" </string>
<string> "Node" </string>
<string> "_import_path" </string>
@@ -39,6 +44,7 @@
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
+ <string> "collision/mask" </string>
<string> "tile_data" </string>
<string> "coins" </string>
<string> "coin" </string>
@@ -84,8 +90,6 @@
<string> "coin 31 7 3" </string>
<string> "coin 31 7 4" </string>
<string> "coin 31 7 5" </string>
- <string> "player" </string>
- <string> "RigidBody2D" </string>
<string> "props" </string>
<string> "moving_platform" </string>
<string> "Node2D" </string>
@@ -94,6 +98,10 @@
<string> "moving_platform 2" </string>
<string> "moving_platform 3" </string>
<string> "seesaw" </string>
+ <string> "one_way_platform" </string>
+ <string> "StaticBody2D" </string>
+ <string> "player" </string>
+ <string> "RigidBody2D" </string>
<string> "music" </string>
<string> "StreamPlayer" </string>
<string> "stream/stream" </string>
@@ -143,134 +151,146 @@
<string> "uppercase" </string>
<string> "percent_visible" </string>
</string_array>
- <string> "version" </string>
- <int> 1 </int>
- <string> "conn_count" </string>
- <int> 0 </int>
<string> "node_count" </string>
- <int> 66 </int>
+ <int> 67 </int>
+ <string> "nodes" </string>
+ <int_array len="973"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 25, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 2, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 13, 21, 8, 22, 14, 23, 14, 24, 3, 25, 6, 26, 4, 27, 4, 28, 15, 3, 16, 0, 0, 0, 1, 29, -1, 1, 2, 0, 0, 2, 0, 31, 30, 17, 3, 2, 0, 10, 18, 3, 19, 0, 2, 0, 31, 32, 17, 3, 2, 0, 10, 20, 3, 19, 0, 2, 0, 31, 33, 17, 3, 2, 0, 10, 21, 3, 19, 0, 2, 0, 31, 34, 17, 3, 2, 0, 10, 22, 3, 19, 0, 2, 0, 31, 35, 17, 3, 2, 0, 10, 23, 3, 19, 0, 2, 0, 31, 36, 17, 3, 2, 0, 10, 24, 3, 19, 0, 2, 0, 31, 37, 17, 3, 2, 0, 10, 25, 3, 19, 0, 2, 0, 31, 38, 17, 3, 2, 0, 10, 26, 3, 19, 0, 2, 0, 31, 39, 17, 3, 2, 0, 10, 27, 3, 19, 0, 2, 0, 31, 40, 17, 3, 2, 0, 10, 28, 3, 19, 0, 2, 0, 31, 41, 17, 3, 2, 0, 10, 29, 3, 19, 0, 2, 0, 31, 42, 17, 3, 2, 0, 10, 30, 3, 19, 0, 2, 0, 31, 43, 17, 3, 2, 0, 10, 31, 3, 19, 0, 2, 0, 31, 44, 17, 3, 2, 0, 10, 32, 3, 19, 0, 2, 0, 31, 45, 17, 3, 2, 0, 10, 33, 3, 19, 0, 2, 0, 31, 46, 17, 3, 2, 0, 10, 34, 3, 19, 0, 2, 0, 31, 47, 17, 3, 2, 0, 10, 35, 3, 19, 0, 2, 0, 31, 48, 17, 3, 2, 0, 10, 36, 3, 19, 0, 2, 0, 31, 49, 17, 3, 2, 0, 10, 37, 3, 19, 0, 2, 0, 31, 50, 17, 3, 2, 0, 10, 38, 3, 19, 0, 2, 0, 31, 51, 17, 3, 2, 0, 10, 39, 3, 19, 0, 2, 0, 31, 52, 17, 3, 2, 0, 10, 40, 3, 19, 0, 2, 0, 31, 53, 17, 3, 2, 0, 10, 41, 3, 19, 0, 2, 0, 31, 54, 17, 3, 2, 0, 10, 42, 3, 19, 0, 2, 0, 31, 55, 17, 3, 2, 0, 10, 43, 3, 19, 0, 2, 0, 31, 56, 17, 3, 2, 0, 10, 44, 3, 19, 0, 2, 0, 31, 57, 17, 3, 2, 0, 10, 45, 3, 19, 0, 2, 0, 31, 58, 17, 3, 2, 0, 10, 46, 3, 19, 0, 2, 0, 31, 59, 17, 3, 2, 0, 10, 47, 3, 19, 0, 2, 0, 31, 60, 17, 3, 2, 0, 10, 48, 3, 19, 0, 2, 0, 31, 61, 17, 3, 2, 0, 10, 49, 3, 19, 0, 2, 0, 31, 62, 17, 3, 2, 0, 10, 50, 3, 19, 0, 2, 0, 31, 63, 17, 3, 2, 0, 10, 51, 3, 19, 0, 2, 0, 31, 64, 17, 3, 2, 0, 10, 52, 3, 19, 0, 2, 0, 31, 65, 17, 3, 2, 0, 10, 53, 3, 19, 0, 2, 0, 31, 66, 17, 3, 2, 0, 10, 54, 3, 19, 0, 2, 0, 31, 67, 17, 3, 2, 0, 10, 55, 3, 19, 0, 2, 0, 31, 68, 17, 3, 2, 0, 10, 56, 3, 19, 0, 2, 0, 31, 69, 17, 3, 2, 0, 10, 57, 3, 19, 0, 2, 0, 31, 70, 17, 3, 2, 0, 10, 58, 3, 19, 0, 2, 0, 31, 71, 17, 3, 2, 0, 10, 59, 3, 19, 0, 2, 0, 31, 72, 17, 3, 2, 0, 10, 60, 3, 19, 0, 0, 0, 1, 73, -1, 1, 2, 0, 0, 45, 0, 75, 74, 61, 5, 2, 0, 10, 62, 3, 63, 76, 64, 77, 65, 0, 45, 0, 75, 78, 61, 5, 2, 0, 10, 66, 3, 63, 76, 67, 77, 68, 0, 45, 0, 75, 79, 61, 5, 2, 0, 10, 69, 3, 63, 76, 70, 77, 68, 0, 45, 0, 75, 80, 71, 3, 2, 0, 10, 72, 3, 73, 0, 45, 0, 82, 81, 74, 3, 2, 0, 10, 75, 3, 76, 0, 0, 0, 84, 83, 77, 3, 2, 0, 10, 78, 3, 79, 0, 0, 0, 86, 85, -1, 7, 2, 0, 87, 80, 88, 14, 89, 2, 90, 81, 91, 2, 92, 14, 0, 0, 0, 1, 93, -1, 1, 2, 0, 0, 53, 0, 84, 94, 82, 3, 2, 0, 10, 83, 3, 84, 0, 53, 0, 84, 95, 82, 3, 2, 0, 10, 85, 3, 84, 0, 53, 0, 84, 96, 82, 3, 2, 0, 10, 86, 3, 84, 0, 53, 0, 84, 97, 82, 3, 2, 0, 10, 87, 3, 84, 0, 53, 0, 84, 98, 82, 3, 2, 0, 10, 88, 3, 84, 0, 53, 0, 84, 99, 82, 3, 2, 0, 10, 89, 3, 84, 0, 53, 0, 84, 100, 82, 3, 2, 0, 10, 90, 3, 84, 0, 53, 0, 84, 101, 82, 3, 2, 0, 10, 91, 3, 84, 0, 53, 0, 84, 102, 82, 3, 2, 0, 10, 92, 3, 84, 0, 53, 0, 84, 103, 82, 3, 2, 0, 10, 93, 3, 84, 0, 53, 0, 84, 104, 82, 3, 2, 0, 10, 94, 3, 84, 0, 0, 0, 106, 105, 95, 2, 2, 0, 3, 96, 0, 0, 0, 107, 107, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 108, 97, 109, 98, 110, 99, 111, 100, 112, 0, 113, 0, 114, 0, 115, 0, 116, 2, 117, 2, 118, 13, 119, 3, 120, 6, 121, 101, 122, 3, 123, 102, 124, 6, 125, 14, 126, 14, 127, 103, 128, 8, 129, 8, 130, 2, 131, 14, 132, 104, 0 </int_array>
<string> "variants" </string>
- <array len="103" shared="false">
+ <array len="105" shared="false">
<node_path> "" </node_path>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 2 </int>
- <string> "sources" </string>
- <array len="4" shared="false">
- <string> "res://moving_platform.gd" </string>
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "pixel_snap" </string>
+ <string> "ofs" </string>
+ <vector2> 328.379, 822.226 </vector2>
+ <string> "snap_grid" </string>
<bool> False </bool>
- <string> "zoom" </string>
- <real> 0.814506 </real>
- <string> "use_snap" </string>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
<bool> False </bool>
- <string> "snap_vec" </string>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
+ <bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
+ <bool> False </bool>
+ <string> "snap_step" </string>
<vector2> 10, 10 </vector2>
- <string> "ofs" </string>
- <vector2> 177.488, 709.633 </vector2>
+ <string> "zoom" </string>
+ <real> 1.108032 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
- <string> "zfar" </string>
- <real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
+ <real> 18.643827 </real>
<string> "listener" </string>
<bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "ambient_light_color" </string>
- <color> 0.15, 0.15, 0.15, 1 </color>
- <string> "show_grid" </string>
- <bool> True </bool>
- <string> "show_origin" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "default_srgb" </string>
- <bool> False </bool>
- <string> "deflight_rot_x" </string>
- <real> 0.942478 </real>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="4" shared="false">
+ <string> "res://moving_platform.gd" </string>
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -280,8 +300,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "3D" </string>
</dictionary>
<bool> True </bool>
<real> 1 </real>
@@ -296,115 +314,113 @@
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<int> 2 </int>
<bool> False </bool>
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<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
- <dictionary shared="false">
- <string> "_editor_collapsed" </string>
- <bool> True </bool>
- </dictionary>
<resource resource_type="PackedScene" path="res://coin.xml"> </resource>
- <vector2> 672, 1120 </vector2>
+ <vector2> 672, 1179 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 2 </int>
- <string> "sources" </string>
- <array len="3" shared="false">
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -34.3697, -21.6562 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 3.794776 </real>
- <string> "ofs" </string>
- <vector2> -34.3697, -21.6562 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
<string> "fov" </string>
<real> 45 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 2 </int>
+ <string> "sources" </string>
+ <array len="3" shared="false">
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -414,11 +430,9 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
- <vector2> 704, 1120 </vector2>
- <vector2> 736, 1120 </vector2>
+ <vector2> 704, 1179 </vector2>
+ <vector2> 736, 1179 </vector2>
<vector2> 1120, 992 </vector2>
<vector2> 1152, 992 </vector2>
<vector2> 1184, 992 </vector2>
@@ -458,124 +472,217 @@
<vector2> 4300.75, 541.058 </vector2>
<vector2> 4236.75, 541.058 </vector2>
<vector2> 4172.75, 541.058 </vector2>
- <resource resource_type="PackedScene" path="res://player.xml"> </resource>
- <vector2> 251.684, 1045.6 </vector2>
+ <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource>
+ <vector2> 1451.86, 742.969 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="1" shared="false">
- <string> "res://player.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -210.652, -172.81 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
- <real> 2.272073 </real>
- <string> "use_snap" </string>
- <bool> False </bool>
- <string> "ofs" </string>
- <vector2> -181.946, -86.2812 </vector2>
- <string> "snap" </string>
- <int> 10 </int>
+ <real> 1.360373 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
<string> "fov" </string>
- <real> 45 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <real> 400 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> True </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> False </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
+ </array>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="4" shared="false">
+ <string> "res://moving_platform.gd" </string>
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ </dictionary>
+ <vector2> 0, 140 </vector2>
+ <real> 5 </real>
+ <vector2> 624.824, 545.544 </vector2>
+ <vector2> 300, 0 </vector2>
+ <real> 10 </real>
+ <vector2> 3419.86, 739.662 </vector2>
+ <vector2> 450, 0 </vector2>
+ <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource>
+ <vector2> 2402.79, 849.52 </vector2>
+ <dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -116.979, -109.897 </vector2>
+ <string> "pixel_snap" </string>
+ <bool> False </bool>
+ <string> "zoom" </string>
+ <real> 2.050547 </real>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "fov" </string>
+ <real> 400 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> False </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> False </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
</array>
- <string> "deflight_rot_y" </string>
- <real> 0.628319 </real>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "ambient_light_color" </string>
- <color> 0.15, 0.15, 0.15, 1 </color>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
- <string> "deflight_rot_x" </string>
- <real> 0.942478 </real>
- <string> "default_srgb" </string>
- <bool> False </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -585,110 +692,130 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "Script" </string>
</dictionary>
- <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource>
- <vector2> 1451.86, 742.969 </vector2>
+ <resource resource_type="PackedScene" path="res://one_way_platform.xml"> </resource>
+ <vector2> 927.698, 1120.81 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="4" shared="false">
- <string> "res://moving_platform.gd" </string>
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "pixel_snap" </string>
+ <string> "ofs" </string>
+ <vector2> -133.699, -110.553 </vector2>
+ <string> "snap_grid" </string>
+ <bool> False </bool>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
+ <bool> False </bool>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
<bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
+ <bool> False </bool>
+ <string> "snap_step" </string>
+ <vector2> 10, 10 </vector2>
<string> "zoom" </string>
- <real> 1.360373 </real>
- <string> "ofs" </string>
- <vector2> -210.652, -172.81 </vector2>
+ <real> 2.050546 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "fov" </string>
- <real> 400 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -698,105 +825,127 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
- <vector2> 0, 140 </vector2>
- <real> 5 </real>
- <vector2> 624.824, 545.544 </vector2>
- <vector2> 300, 0 </vector2>
- <real> 10 </real>
- <vector2> 3419.86, 739.662 </vector2>
- <vector2> 450, 0 </vector2>
- <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource>
- <vector2> 2402.79, 849.52 </vector2>
+ <resource resource_type="PackedScene" path="res://player.xml"> </resource>
+ <vector2> 251.684, 1045.6 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "Script" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -181.946, -86.2812 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
+ <string> "snap" </string>
+ <int> 10 </int>
+ <string> "use_snap" </string>
+ <bool> False </bool>
<string> "zoom" </string>
- <real> 2.050547 </real>
- <string> "ofs" </string>
- <vector2> -116.979, -109.897 </vector2>
+ <real> 2.272073 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "fov" </string>
- <real> 400 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="1" shared="false">
+ <string> "res://player.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -806,109 +955,109 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<resource resource_type="AudioStream" path="res://music.ogg"> </resource>
<real> 2 </real>
<resource resource_type="PackedScene" path="res://enemy.xml"> </resource>
<vector2> 834.664, 1309.6 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="1" shared="false">
- <string> "res://enemy.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -227.625, -197.9 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 1.108033 </real>
- <string> "ofs" </string>
- <vector2> -227.625, -197.9 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
<string> "fov" </string>
<real> 45 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="1" shared="false">
+ <string> "res://enemy.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -918,8 +1067,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<vector2> 707.665, 1225.05 </vector2>
<vector2> 1125.21, 1053.06 </vector2>
@@ -933,55 +1080,57 @@
<vector2> 2406.63, 815.115 </vector2>
<resource resource_type="PackedScene" path="res://parallax_bg.xml"> </resource>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="4" shared="false">
- <string> "res://moving_platform.gd" </string>
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "zoom" </string>
- <real> 1 </real>
<string> "ofs" </string>
<vector2> -5, -25 </vector2>
+ <string> "zoom" </string>
+ <real> 1 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
- <string> "zfar" </string>
- <real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
- <string> "window_mode" </string>
- <int> 0 </int>
<string> "window_0" </string>
<dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0.337 </real>
<string> "default_light" </string>
<bool> True </bool>
- <string> "y_rot" </string>
- <real> -0.575 </real>
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0.337 </real>
+ <string> "y_rot" </string>
+ <real> -0.575 </real>
</dictionary>
+ <string> "window_mode" </string>
+ <int> 0 </int>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="4" shared="false">
+ <string> "res://moving_platform.gd" </string>
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
+ </dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
@@ -990,8 +1139,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<real> 12 </real>
<real> -202 </real>
@@ -1002,10 +1149,8 @@
<string> "This is a simple demo on how to make a platformer game with Godot.&quot;This version uses physics and the 2D physics engine for motion and collision.&quot;&quot;The demo also shows the benefits of using the scene system, where coins,&quot;enemies and the player are edited separatedly and instanced in the stage.&quot;&quot;To edit the base tiles for the tileset, open the tileset_edit.xml file and follow &quot;instructions.&quot;" </string>
<real> -1 </real>
</array>
- <string> "nodes" </string>
- <int_array len="960"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 24, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 2, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 13, 21, 8, 22, 14, 23, 14, 24, 3, 25, 6, 26, 4, 27, 15, 3, 16, 0, 0, 0, 1, 28, -1, 2, 2, 0, 3, 17, 0, 2, 0, 30, 29, 18, 3, 2, 0, 10, 19, 3, 20, 0, 2, 0, 30, 31, 18, 3, 2, 0, 10, 21, 3, 20, 0, 2, 0, 30, 32, 18, 3, 2, 0, 10, 22, 3, 20, 0, 2, 0, 30, 33, 18, 3, 2, 0, 10, 23, 3, 20, 0, 2, 0, 30, 34, 18, 3, 2, 0, 10, 24, 3, 20, 0, 2, 0, 30, 35, 18, 3, 2, 0, 10, 25, 3, 20, 0, 2, 0, 30, 36, 18, 3, 2, 0, 10, 26, 3, 20, 0, 2, 0, 30, 37, 18, 3, 2, 0, 10, 27, 3, 20, 0, 2, 0, 30, 38, 18, 3, 2, 0, 10, 28, 3, 20, 0, 2, 0, 30, 39, 18, 3, 2, 0, 10, 29, 3, 20, 0, 2, 0, 30, 40, 18, 3, 2, 0, 10, 30, 3, 20, 0, 2, 0, 30, 41, 18, 3, 2, 0, 10, 31, 3, 20, 0, 2, 0, 30, 42, 18, 3, 2, 0, 10, 32, 3, 20, 0, 2, 0, 30, 43, 18, 3, 2, 0, 10, 33, 3, 20, 0, 2, 0, 30, 44, 18, 3, 2, 0, 10, 34, 3, 20, 0, 2, 0, 30, 45, 18, 3, 2, 0, 10, 35, 3, 20, 0, 2, 0, 30, 46, 18, 3, 2, 0, 10, 36, 3, 20, 0, 2, 0, 30, 47, 18, 3, 2, 0, 10, 37, 3, 20, 0, 2, 0, 30, 48, 18, 3, 2, 0, 10, 38, 3, 20, 0, 2, 0, 30, 49, 18, 3, 2, 0, 10, 39, 3, 20, 0, 2, 0, 30, 50, 18, 3, 2, 0, 10, 40, 3, 20, 0, 2, 0, 30, 51, 18, 3, 2, 0, 10, 41, 3, 20, 0, 2, 0, 30, 52, 18, 3, 2, 0, 10, 42, 3, 20, 0, 2, 0, 30, 53, 18, 3, 2, 0, 10, 43, 3, 20, 0, 2, 0, 30, 54, 18, 3, 2, 0, 10, 44, 3, 20, 0, 2, 0, 30, 55, 18, 3, 2, 0, 10, 45, 3, 20, 0, 2, 0, 30, 56, 18, 3, 2, 0, 10, 46, 3, 20, 0, 2, 0, 30, 57, 18, 3, 2, 0, 10, 47, 3, 20, 0, 2, 0, 30, 58, 18, 3, 2, 0, 10, 48, 3, 20, 0, 2, 0, 30, 59, 18, 3, 2, 0, 10, 49, 3, 20, 0, 2, 0, 30, 60, 18, 3, 2, 0, 10, 50, 3, 20, 0, 2, 0, 30, 61, 18, 3, 2, 0, 10, 51, 3, 20, 0, 2, 0, 30, 62, 18, 3, 2, 0, 10, 52, 3, 20, 0, 2, 0, 30, 63, 18, 3, 2, 0, 10, 53, 3, 20, 0, 2, 0, 30, 64, 18, 3, 2, 0, 10, 54, 3, 20, 0, 2, 0, 30, 65, 18, 3, 2, 0, 10, 55, 3, 20, 0, 2, 0, 30, 66, 18, 3, 2, 0, 10, 56, 3, 20, 0, 2, 0, 30, 67, 18, 3, 2, 0, 10, 57, 3, 20, 0, 2, 0, 30, 68, 18, 3, 2, 0, 10, 58, 3, 20, 0, 2, 0, 30, 69, 18, 3, 2, 0, 10, 59, 3, 20, 0, 2, 0, 30, 70, 18, 3, 2, 0, 10, 60, 3, 20, 0, 2, 0, 30, 71, 18, 3, 2, 0, 10, 61, 3, 20, 0, 0, 0, 73, 72, 62, 3, 2, 0, 10, 63, 3, 64, 0, 0, 0, 1, 74, -1, 1, 2, 0, 0, 46, 0, 76, 75, 65, 5, 2, 0, 10, 66, 3, 67, 77, 68, 78, 69, 0, 46, 0, 76, 79, 65, 5, 2, 0, 10, 70, 3, 67, 77, 71, 78, 72, 0, 46, 0, 76, 80, 65, 5, 2, 0, 10, 73, 3, 67, 77, 74, 78, 72, 0, 46, 0, 76, 81, 75, 3, 2, 0, 10, 76, 3, 77, 0, 0, 0, 83, 82, -1, 7, 2, 0, 84, 78, 85, 14, 86, 2, 87, 79, 88, 2, 89, 14, 0, 0, 0, 1, 90, -1, 1, 2, 0, 0, 52, 0, 73, 91, 80, 3, 2, 0, 10, 81, 3, 82, 0, 52, 0, 73, 92, 80, 3, 2, 0, 10, 83, 3, 82, 0, 52, 0, 73, 93, 80, 3, 2, 0, 10, 84, 3, 82, 0, 52, 0, 73, 94, 80, 3, 2, 0, 10, 85, 3, 82, 0, 52, 0, 73, 95, 80, 3, 2, 0, 10, 86, 3, 82, 0, 52, 0, 73, 96, 80, 3, 2, 0, 10, 87, 3, 82, 0, 52, 0, 73, 97, 80, 3, 2, 0, 10, 88, 3, 82, 0, 52, 0, 73, 98, 80, 3, 2, 0, 10, 89, 3, 82, 0, 52, 0, 73, 99, 80, 3, 2, 0, 10, 90, 3, 82, 0, 52, 0, 73, 100, 80, 3, 2, 0, 10, 91, 3, 82, 0, 52, 0, 73, 101, 80, 3, 2, 0, 10, 92, 3, 82, 0, 0, 0, 103, 102, 93, 2, 2, 0, 3, 94, 0, 0, 0, 104, 104, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 105, 95, 106, 96, 107, 97, 108, 98, 109, 0, 110, 0, 111, 0, 112, 0, 113, 2, 114, 2, 115, 13, 116, 3, 117, 6, 118, 99, 119, 3, 120, 100, 121, 6, 122, 14, 123, 14, 124, 101, 125, 8, 126, 8, 127, 2, 128, 14, 129, 102, 0 </int_array>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
+ <string> "version" </string>
+ <int> 1 </int>
</dictionary>
</main_resource>
diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd
index 1d0e0315d9..cbbb2fe725 100644
--- a/demos/3d/platformer/enemy.gd
+++ b/demos/3d/platformer/enemy.gd
@@ -45,7 +45,7 @@ func _integrate_forces(state):
state.set_angular_velocity( -dp.cross(up).normalized() *33.0)
get_node("AnimationPlayer").play("impact")
get_node("AnimationPlayer").queue("explode")
- set_friction(true)
+ set_friction(1)
cc.disabled=true
get_node("sound").play("hit")
return
diff --git a/demos/3d/truck_town/engine.cfg b/demos/3d/truck_town/engine.cfg
index f47c0de4fa..3c340e6dcd 100644
--- a/demos/3d/truck_town/engine.cfg
+++ b/demos/3d/truck_town/engine.cfg
@@ -1,5 +1,6 @@
[application]
+name="Truck Town"
main_scene="res://car_select.scn"
[display]
diff --git a/demos/gui/rich_text_bbcode/engine.cfg b/demos/gui/rich_text_bbcode/engine.cfg
index 5fb2587d91..e0ea296f6d 100644
--- a/demos/gui/rich_text_bbcode/engine.cfg
+++ b/demos/gui/rich_text_bbcode/engine.cfg
@@ -1,3 +1,4 @@
[application]
+name="Rich Text Label (BBCode)"
main_scene="res://rich_text_bbcode.scn"
diff --git a/demos/misc/window_management/engine.cfg b/demos/misc/window_management/engine.cfg
index c53bd45fb7..0a34231673 100644
--- a/demos/misc/window_management/engine.cfg
+++ b/demos/misc/window_management/engine.cfg
@@ -1,6 +1,6 @@
[application]
-name="window_management"
+name="Window Management"
main_scene="res://window_management.scn"
icon="icon.png"
diff --git a/drivers/SCsub b/drivers/SCsub
index a1a2191cbc..6ab0973625 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -1,91 +1,94 @@
-Import('env')
-
-env.drivers_sources=[]
-#env.add_source_files(env.drivers_sources,"*.cpp")
-env.Append(CPPPATH=["vorbis"])
-Export('env')
-
-SConscript('unix/SCsub');
-SConscript('alsa/SCsub');
-SConscript('pulseaudio/SCsub');
-SConscript('windows/SCsub');
-SConscript('gles2/SCsub');
-SConscript('gl_context/SCsub');
-SConscript('openssl/SCsub');
-
-if (env["png"]=="yes"):
- SConscript("png/SCsub");
-if (env["jpg"]=="yes"):
- SConscript("jpg/SCsub");
-if (env["webp"]=="yes"):
- SConscript("webp/SCsub");
-SConscript("dds/SCsub");
-SConscript("pvr/SCsub");
-SConscript("etc1/SCsub")
-if (env["builtin_zlib"]=="yes"):
- SConscript("builtin_zlib/SCsub");
-if (env["openssl"]=="builtin"):
- SConscript("builtin_openssl2/SCsub");
-
-SConscript("rtaudio/SCsub");
-SConscript("nedmalloc/SCsub");
-SConscript("trex/SCsub");
-SConscript("chibi/SCsub");
-if (env["vorbis"]=="yes" or env["speex"]=="yes" or env["theora"]=="yes"):
- SConscript("ogg/SCsub");
-if (env["vorbis"]=="yes"):
- SConscript("vorbis/SCsub");
-if (env["tools"]=="yes"):
- SConscript("convex_decomp/SCsub");
-
-if env["theora"]=="yes":
- SConscript("theoraplayer/SCsub")
-if (env["theora"]=="yes"):
- SConscript("theora/SCsub");
-if (env['speex']=='yes'):
- SConscript("speex/SCsub");
-if (env['musepack']=='yes'):
- SConscript("mpc/SCsub");
-if (env["squish"]=="yes" and env["tools"]=="yes"):
- SConscript("squish/SCsub");
-
-num = 0
-cur_base = ""
-total = len(env.drivers_sources)
-max_src = 64
-list = []
-lib_list = []
-
-import string
-
-for f in env.drivers_sources:
- fname = ""
- if type(f) == type(""):
- fname = env.File(f).path
- else:
- fname = env.File(f)[0].path
- #base = string.join(fname.split("/")[:-1], "/")
- fname = fname.replace("\\", "/")
- base = string.join(fname.split("/")[:2], "/")
- if base != cur_base and len(list) > max_src:
- lib = env.Library("drivers"+str(num), list)
- lib_list.append(lib)
- list = []
- num = num+1
- cur_base = base
- list.append(f)
-
-if len(list) > 0:
- lib = env.Library("drivers"+str(num), list)
- lib_list.append(lib)
-
-
-drivers_base=[]
-env.add_source_files(drivers_base,"*.cpp")
-lib_list.insert(0, env.Library("drivers", drivers_base))
-
-env.Prepend(LIBS=lib_list)
-
-#lib = env.Library("drivers",env.drivers_sources)
-#env.Prepend(LIBS=[lib])
-
+Import('env')
+
+env.drivers_sources=[]
+#env.add_source_files(env.drivers_sources,"*.cpp")
+env.Append(CPPPATH=["vorbis"])
+Export('env')
+
+SConscript('unix/SCsub');
+SConscript('alsa/SCsub');
+SConscript('pulseaudio/SCsub');
+SConscript('windows/SCsub');
+SConscript('gles2/SCsub');
+SConscript('gl_context/SCsub');
+SConscript('openssl/SCsub');
+
+if (env["png"]=="yes"):
+ SConscript("png/SCsub");
+if (env["jpg"]=="yes"):
+ SConscript("jpg/SCsub");
+if (env["webp"]=="yes"):
+ SConscript("webp/SCsub");
+SConscript("dds/SCsub");
+SConscript("pvr/SCsub");
+SConscript("etc1/SCsub")
+if (env["builtin_zlib"]=="yes"):
+ SConscript("builtin_zlib/SCsub");
+if (env["openssl"]=="builtin"):
+ SConscript("builtin_openssl2/SCsub");
+
+SConscript("rtaudio/SCsub");
+SConscript("nedmalloc/SCsub");
+SConscript("trex/SCsub");
+SConscript("chibi/SCsub");
+if (env["vorbis"]=="yes" or env["speex"]=="yes" or env["theora"]=="yes"):
+ SConscript("ogg/SCsub");
+if (env["vorbis"]=="yes"):
+ SConscript("vorbis/SCsub");
+if (env["tools"]=="yes"):
+ SConscript("convex_decomp/SCsub");
+
+if env["theora"]=="yes":
+ SConscript("theoraplayer/SCsub")
+if (env["theora"]=="yes"):
+ SConscript("theora/SCsub");
+if (env['speex']=='yes'):
+ SConscript("speex/SCsub");
+if (env['musepack']=='yes'):
+ SConscript("mpc/SCsub");
+if (env["squish"]=="yes" and env["tools"]=="yes"):
+ SConscript("squish/SCsub");
+
+num = 0
+cur_base = ""
+total = len(env.drivers_sources)
+max_src = 64
+list = []
+lib_list = []
+
+import string
+
+if env['vsproj']=="yes":
+ env.AddToVSProject(env.drivers_sources)
+
+for f in env.drivers_sources:
+ fname = ""
+ if type(f) == type(""):
+ fname = env.File(f).path
+ else:
+ fname = env.File(f)[0].path
+ #base = string.join(fname.split("/")[:-1], "/")
+ fname = fname.replace("\\", "/")
+ base = string.join(fname.split("/")[:2], "/")
+ if base != cur_base and len(list) > max_src:
+ lib = env.Library("drivers"+str(num), list)
+ lib_list.append(lib)
+ list = []
+ num = num+1
+ cur_base = base
+ list.append(f)
+
+if len(list) > 0:
+ lib = env.Library("drivers"+str(num), list)
+ lib_list.append(lib)
+
+
+drivers_base=[]
+env.add_source_files(drivers_base,"*.cpp")
+lib_list.insert(0, env.Library("drivers", drivers_base))
+
+env.Prepend(LIBS=lib_list)
+
+#lib = env.Library("drivers",env.drivers_sources)
+#env.Prepend(LIBS=[lib])
+
diff --git a/drivers/chibi/cp_player_data_control.cpp b/drivers/chibi/cp_player_data_control.cpp
index 4d30c1a703..d5ca648fff 100644
--- a/drivers/chibi/cp_player_data_control.cpp
+++ b/drivers/chibi/cp_player_data_control.cpp
@@ -233,7 +233,7 @@ int CPPlayer::get_channel_voice(int p_channel) {
const char* CPPlayer::get_voice_sample_name(int p_voice) {
- const char *name;
+ const char *name = NULL;
@@ -302,7 +302,7 @@ const char * CPPlayer::get_voice_instrument_name(int p_voice) {
- const char *name;
+ const char *name = NULL;
diff --git a/drivers/convex_decomp/b2Polygon.cpp b/drivers/convex_decomp/b2Polygon.cpp
index 49a3e74c2a..668313967e 100644
--- a/drivers/convex_decomp/b2Polygon.cpp
+++ b/drivers/convex_decomp/b2Polygon.cpp
@@ -970,6 +970,7 @@ int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys) {
}
if (nTri < 1) {
//Still no luck? Oh well...
+ delete[] triangulated;
return -1;
}
int32 nPolys = PolygonizeTriangles(triangulated, nTri, results, maxPolys);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 10da30acca..157f2e398b 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -431,6 +431,42 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
// code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
+ } else if (custom_h && callfunc=="cosh_custom") {
+
+ if (!cosh_used) {
+ global_code= "float cosh_custom(float val)\n"\
+ "{\n"\
+ " float tmp = exp(val);\n"\
+ " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
+ " return cosH;\n"\
+ "}\n"+global_code;
+ cosh_used=true;
+ }
+ code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
+ } else if (custom_h && callfunc=="sinh_custom") {
+
+ if (!sinh_used) {
+ global_code= "float sinh_custom(float val)\n"\
+ "{\n"\
+ " float tmp = exp(val);\n"\
+ " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
+ " return sinH;\n"\
+ "}\n"+global_code;
+ sinh_used=true;
+ }
+ code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
+ } else if (custom_h && callfunc=="tanh_custom") {
+
+ if (!tanh_used) {
+ global_code= "float tanh_custom(float val)\n"\
+ "{\n"\
+ " float tmp = exp(val);\n"\
+ " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
+ " return tanH;\n"\
+ "}\n"+global_code;
+ tanh_used=true;
+ }
+ code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
} else {
@@ -634,6 +670,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.use_var2_interp=false;
r_flags.uses_normalmap=false;
r_flags.uses_normal=false;
+ sinh_used=false;
+ tanh_used=false;
+ cosh_used=false;
String error;
int errline,errcol;
@@ -662,12 +701,18 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_shadow_color=uses_shadow_color;
r_code_line=code;
r_globals_line=global_code;
-
return OK;
}
ShaderCompilerGLES2::ShaderCompilerGLES2() {
+#ifdef GLEW_ENABLED
+ //use custom functions because they are not supported in GLSL120
+ custom_h=true;
+#else
+ custom_h=false;
+#endif
+
replace_table["bool"]= "bool";
replace_table["float" ]= "float";
replace_table["vec2" ]= "vec2";
@@ -686,9 +731,17 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["acos" ]= "acos";
replace_table["atan" ]= "atan";
replace_table["atan2"]= "atan";
- replace_table["sinh" ]= "sinh";
- replace_table["cosh" ]= "cosh";
- replace_table["tanh" ]= "tanh";
+
+ if (custom_h) {
+ replace_table["sinh" ]= "sinh_custom";
+ replace_table["cosh" ]= "cosh_custom";
+ replace_table["tanh" ]= "tanh_custom";
+ } else {
+ replace_table["sinh" ]= "sinh";
+ replace_table["cosh" ]= "cosh";
+ replace_table["tanh" ]= "tanh";
+ }
+
replace_table["pow" ]= "pow";
replace_table["exp" ]= "exp";
replace_table["log" ]= "log";
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 6dfc213994..43902a7536 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -56,6 +56,13 @@ private:
bool uses_worldvec;
bool vertex_code_writes_vertex;
bool uses_shadow_color;
+
+ bool sinh_used;
+ bool tanh_used;
+ bool cosh_used;
+
+ bool custom_h;
+
Flags *flags;
StringName vname_discard;
diff --git a/drivers/theoraplayer/video_stream_theoraplayer.cpp b/drivers/theoraplayer/video_stream_theoraplayer.cpp
index ecafda9d84..ef1f5651ab 100644
--- a/drivers/theoraplayer/video_stream_theoraplayer.cpp
+++ b/drivers/theoraplayer/video_stream_theoraplayer.cpp
@@ -388,7 +388,7 @@ void VideoStreamTheoraplayer::pop_frame(Ref<ImageTexture> p_tex) {
{
DVector<uint8_t>::Write wr = data.write();
uint8_t* ptr = wr.ptr();
- memcpy(ptr, f->getBuffer(), imgsize);
+ copymem(ptr, f->getBuffer(), imgsize);
}
/*
for (int i=0; i<h; i++) {
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index a8fed91d94..f548beaa38 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -167,6 +167,7 @@ Error DirAccessWindows::change_dir(String p_dir) {
if (worked) {
+
GetCurrentDirectoryW(2048,real_current_dir_name);
current_dir=real_current_dir_name; // TODO, utf8 parser
current_dir=current_dir.replace("\\","/");
diff --git a/platform/android/android_native_app_glue.h b/platform/android/android_native_app_glue.h
index a902a3b4da..f5ba27ae66 100644
--- a/platform/android/android_native_app_glue.h
+++ b/platform/android/android_native_app_glue.h
@@ -26,7 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
- * Copyright (C) 2010 The Android Open Source Project
+/* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index a77428e954..1ad32e7989 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -12,3 +12,9 @@ common_win=[
]
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
+
+# Microsoft Visual Studio Project Generation
+if (env['vsproj'])=="yes":
+ env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
+ for x in common_win:
+ env.vs_srcs = env.vs_srcs + ["platform/windows/" + x]
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 93275b3d54..1350719778 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2117,12 +2117,13 @@ bool OS_Windows::has_environment(const String& p_var) const {
String OS_Windows::get_environment(const String& p_var) const {
- char* val = getenv(p_var.utf8().get_data());
- if (val)
- return val;
-
+ wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum
+ int wlen = GetEnvironmentVariableW(p_var.c_str(),wval,0x7Fff);
+ if ( wlen > 0 ) {
+ return wval;
+ }
return "";
-};
+}
String OS_Windows::get_stdin_string(bool p_block) {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 6fb798714f..9fd4a25e7f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -925,6 +925,19 @@ Variant KinematicBody2D::_get_collider() const {
return obj;
}
+void KinematicBody2D::revert_motion() {
+
+ Matrix32 gt = get_global_transform();
+ gt.elements[2]-=travel;
+ travel=Vector2();
+ set_global_transform(gt);
+
+}
+
+Vector2 KinematicBody2D::get_travel() const {
+
+ return travel;
+}
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
@@ -942,6 +955,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
Matrix32 gt = get_global_transform();
gt.elements[2]+=result.motion;
set_global_transform(gt);
+ travel=result.motion;
return result.remainder;
#else
@@ -1173,6 +1187,8 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move);
+ ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel);
+ ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3cb94b95da..b6be07500f 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -280,6 +280,7 @@ class KinematicBody2D : public PhysicsBody2D {
ObjectID collider;
int collider_shape;
Variant collider_metadata;
+ Vector2 travel;
Variant _get_collider() const;
@@ -294,6 +295,10 @@ public:
bool test_move(const Vector2& p_motion);
bool is_colliding() const;
+
+ Vector2 get_travel() const;
+ void revert_motion();
+
Vector2 get_collision_pos() const;
Vector2 get_collision_normal() const;
Vector2 get_collider_velocity() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 35f6523c6a..4952f742df 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -292,7 +292,7 @@ SpriteBase3D::SpriteBase3D() {
parent_sprite=NULL;
pI=NULL;
- for(int i=0;i<4;i++)
+ for(int i=0;i<FLAG_MAX;i++)
flags[i]=i==FLAG_TRANSPARENT;
axis=Vector3::AXIS_Z;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 50ce657d2e..13cf87ac2b 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -92,7 +92,6 @@ void FileDialog::_file_entered(const String& p_file) {
}
void FileDialog::_save_confirm_pressed() {
-
String f=dir_access->get_current_dir().plus_file(file->get_text());
emit_signal("file_selected",f);
hide();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 6afff81fde..1751d335ee 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -99,7 +99,7 @@ void Label::_notification(int p_what) {
int chars_total=0;
int vbegin=0,vsep=0;
-
+
if (lines_total && lines_total < lines_visible) {
@@ -136,10 +136,9 @@ void Label::_notification(int p_what) {
if (!wc)
return;
-
+ int c = 0;
int line=0;
while(wc) {
-
/* handle lines not meant to be drawn quickly */
if (line>line_to)
break;
@@ -170,8 +169,8 @@ void Label::_notification(int p_what) {
while(to && to->char_pos>=0) {
taken+=to->pixel_width;
- if (to!=from) {
- spaces++;
+ if (to!=from && to->space_count) {
+ spaces+=to->space_count;
}
to=to->next;
}
@@ -212,15 +211,15 @@ void Label::_notification(int p_what) {
ERR_PRINT("BUG");
return;
}
- if (from!=wc) {
+ if (from->space_count) {
/* spacing */
- x_ofs+=space_w;
+ x_ofs+=space_w*from->space_count;
if (can_fill && align==ALIGN_FILL && spaces) {
-
+
x_ofs+=int((size.width-(taken+space_w*spaces))/spaces);
}
-
-
+
+
}
@@ -253,7 +252,7 @@ void Label::_notification(int p_what) {
}
for (int i=0;i<from->word_len;i++) {
-
+
if (visible_chars < 0 || chars_total<visible_chars) {
CharType c = text[i+pos];
CharType n = text[i+pos+1];
@@ -361,11 +360,12 @@ void Label::regenerate_word_cache() {
int width=autowrap?get_size().width:get_longest_line_width();
Ref<Font> font = get_font("font");
-
+
int current_word_size=0;
int word_pos=0;
int line_width=0;
- int last_width=0;
+ int space_count=0;
+ int space_width=font->get_char_size(' ').width;
line_count=1;
total_char_cache=0;
@@ -374,16 +374,17 @@ void Label::regenerate_word_cache() {
for (int i=0;i<text.size()+1;i++) {
CharType current=i<text.length()?text[i]:' '; //always a space at the end, so the algo works
-
+
if (uppercase)
current=String::char_uppercase(current);
+ bool not_latin = current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57);
bool insert_newline=false;
-
+ int char_width;
+
if (current<33) {
-
+
if (current_word_size>0) {
-
WordCache *wc = memnew( WordCache );
if (word_cache) {
last->next=wc;
@@ -391,14 +392,16 @@ void Label::regenerate_word_cache() {
word_cache=wc;
}
last=wc;
-
+
wc->pixel_width=current_word_size;
wc->char_pos=word_pos;
wc->word_len=i-word_pos;
+ wc->space_count = space_count;
current_word_size=0;
-
+ space_count=0;
+
}
-
+
if (current=='\n') {
insert_newline=true;
@@ -408,26 +411,49 @@ void Label::regenerate_word_cache() {
if (i<text.length() && text[i] == ' ') {
total_char_cache--; // do not count spaces
+ if (line_width > 0 || last==NULL || last->char_pos!=WordCache::CHAR_WRAPLINE) {
+ space_count++;
+ line_width+=space_width;
+ }else {
+ space_count=0;
+ }
}
} else {
-
+ // latin characters
if (current_word_size==0) {
- if (line_width>0) // add a space before the new word if a word existed before
- line_width+=font->get_char_size(' ').width;
word_pos=i;
}
- int char_width=font->get_char_size(current).width;
+ char_width=font->get_char_size(current).width;
current_word_size+=char_width;
line_width+=char_width;
total_char_cache++;
}
-
- if ((autowrap && line_width>=width && last_width<width) || insert_newline) {
-
+
+ if ((autowrap && line_width>=width && (last && last->char_pos >= 0 || not_latin)) || insert_newline) {
+ if (not_latin) {
+ if (current_word_size>0) {
+ WordCache *wc = memnew( WordCache );
+ if (word_cache) {
+ last->next=wc;
+ } else {
+ word_cache=wc;
+ }
+ last=wc;
+
+ wc->pixel_width=current_word_size-char_width;
+ wc->char_pos=word_pos;
+ wc->word_len=i-word_pos;
+ wc->space_count = space_count;
+ current_word_size=char_width;
+ space_count=0;
+ word_pos=i;
+ }
+ }
+
WordCache *wc = memnew( WordCache );
if (word_cache) {
last->next=wc;
@@ -435,18 +461,16 @@ void Label::regenerate_word_cache() {
word_cache=wc;
}
last=wc;
-
+
wc->pixel_width=0;
wc->char_pos=insert_newline?WordCache::CHAR_NEWLINE:WordCache::CHAR_WRAPLINE;
line_width=current_word_size;
line_count++;
+ space_count=0;
-
}
- last_width=line_width;
-
}
//total_char_cache -= line_count + 1; // do not count new lines (including the first one)
@@ -465,7 +489,7 @@ void Label::regenerate_word_cache() {
set_max(line_count);
word_cache_dirty=false;
-
+
}
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 3b0dddc1a3..81e3ab5676 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -75,8 +75,9 @@ private:
int char_pos; // if -1, then newline
int word_len;
int pixel_width;
+ int space_count;
WordCache *next;
- WordCache() { char_pos=0; word_len=0; pixel_width=0; next=0; }
+ WordCache() { char_pos=0; word_len=0; pixel_width=0; next=0; space_count=0;}
};
bool word_cache_dirty;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index a87d8eea5f..75174a85de 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1249,7 +1249,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
}
- if (!mb.doubleclick && (OS::get_singleton()->get_ticks_msec()-last_dblclk)<600) {
+ if (!mb.doubleclick && (OS::get_singleton()->get_ticks_msec()-last_dblclk)<600 && cursor.line==prev_line) {
//tripleclick select line
select(cursor.line,0,cursor.line,text[cursor.line].length());
last_dblclk=0;
diff --git a/scene/main/node.h b/scene/main/node.h
index aeada3c5bb..4d0a84d347 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -170,6 +170,7 @@ public:
NOTIFICATION_PROCESS = 17,
NOTIFICATION_PARENTED=18,
NOTIFICATION_UNPARENTED=19,
+ NOTIFICATION_INSTANCED=20,
};
/* NODE/TREE */
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 0f11a66703..095406dad9 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1216,8 +1216,8 @@ T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, Inter
if (p_ok)
*p_ok=true;
-
- int next;
+
+ int next=0;
float c=0;
// prepare for all cases of interpolation
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 9f36510739..a1cb1205e5 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -182,6 +182,8 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
if (get_path()!="" && get_path().find("::")==-1)
s->set_filename(get_path());
+
+ s->notification(Node::NOTIFICATION_INSTANCED);
return ret_nodes[0];
}
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 131b0e193f..24d5978856 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -2160,7 +2160,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
"floor($)",
"round($)",
"ceil($)",
- "frac($)",
+ "fract($)",
"min(max($,0),1)",
"-($)",
};
@@ -2378,7 +2378,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
String name = p_node->param1;
Vector3 dv=p_node->param2;
- code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
+ code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
code += OUTNAME(p_node->id,0)+"="+name+";\n";
}break;
case NODE_RGB_INPUT: {
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 8350bf8cc8..21bdb6c0ab 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -105,6 +105,9 @@ bool Theme::_get(const StringName& p_name,Variant &r_ret) const {
void Theme::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ List<PropertyInfo> list;
+
const StringName *key=NULL;
while((key=icon_map.next(key))) {
@@ -113,7 +116,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const {
while((key2=icon_map[*key].next(key2))) {
- p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/icons/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture" ) );
+ list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/icons/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture" ) );
}
}
@@ -125,7 +128,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const {
while((key2=style_map[*key].next(key2))) {
- p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/styles/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox" ) );
+ list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/styles/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox" ) );
}
}
@@ -138,7 +141,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const {
while((key2=font_map[*key].next(key2))) {
- p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/fonts/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Font" ) );
+ list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/fonts/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Font" ) );
}
}
@@ -150,7 +153,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const {
while((key2=color_map[*key].next(key2))) {
- p_list->push_back( PropertyInfo( Variant::COLOR, String()+*key+"/colors/"+*key2 ) );
+ list.push_back( PropertyInfo( Variant::COLOR, String()+*key+"/colors/"+*key2 ) );
}
}
@@ -162,9 +165,14 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const {
while((key2=constant_map[*key].next(key2))) {
- p_list->push_back( PropertyInfo( Variant::INT, String()+*key+"/constants/"+*key2 ) );
+ list.push_back( PropertyInfo( Variant::INT, String()+*key+"/constants/"+*key2 ) );
}
}
+
+ list.sort();
+ for(List<PropertyInfo>::Element *E=list.front();E;E=E->next()) {
+ p_list->push_back(E->get());
+ }
}
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 464b818384..0ba661b4c4 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -657,6 +657,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
area_linear_damp=0;
contact_count=0;
gravity_scale=1.0;
+ using_one_way_cache=false;
one_way_collision_max_depth=0.1;
still_time=0;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index ca4d80a15b..e34686f3ac 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW {
bool active;
bool can_sleep;
bool first_time_kinematic;
+ bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();
Matrix32 new_transform;
@@ -229,12 +230,17 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
+ void set_one_way_collision_direction(const Vector2& p_dir) {
+ one_way_collision_direction=p_dir;
+ using_one_way_cache=one_way_collision_direction!=Vector2();
+ }
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; }
float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
+ _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; }
+
void set_space(Space2DSW *p_space);
void update_inertias();
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 8913e396d2..e8d37d346a 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -265,6 +265,8 @@ bool BodyPair2DSW::setup(float p_step) {
}
//faster to set than to check..
+ bool prev_collided=collided;
+
collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
if (!collided) {
@@ -285,6 +287,57 @@ bool BodyPair2DSW::setup(float p_step) {
}
+ if (!prev_collided) {
+
+ if (A->is_using_one_way_collision()) {
+ Vector2 direction = A->get_one_way_collision_direction();
+ bool valid=false;
+ for(int i=0;i<contact_count;i++) {
+ Contact& c = contacts[i];
+
+ if (c.normal.dot(direction)<0)
+ continue;
+ if (B->get_linear_velocity().dot(direction)<0)
+ continue;
+
+ if (!c.reused) {
+ continue;
+ }
+
+ valid=true;
+ }
+
+ if (!valid) {
+ collided=false;
+ return false;
+ }
+ }
+
+ if (B->is_using_one_way_collision()) {
+ Vector2 direction = B->get_one_way_collision_direction();
+ bool valid=false;
+ for(int i=0;i<contact_count;i++) {
+
+ Contact& c = contacts[i];
+
+ if (c.normal.dot(direction)<0)
+ continue;
+ if (A->get_linear_velocity().dot(direction)<0)
+ continue;
+
+ if (!c.reused) {
+ continue;
+ }
+
+ valid=true;
+ }
+ if (!valid) {
+ collided=false;
+ return false;
+ }
+ }
+ }
+
real_t max_penetration = space->get_contact_max_allowed_penetration();
float bias = 0.3f;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 40e7b19f6f..b38cf0c2df 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -555,38 +555,10 @@ Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
+int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
-bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) {
-
- //give me back regular physics engine logic
- //this is madness
- //and most people using this function will think
- //what it does is simpler than using physics
- //this took about a week to get right..
- //but is it right? who knows at this point..
-
- Rect2 body_aabb;
-
- for(int i=0;i<p_body->get_shape_count();i++) {
-
- if (i==0)
- body_aabb=p_body->get_shape_aabb(i);
- else
- body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
- }
-
- body_aabb=body_aabb.grow(p_margin);
-
- {
- //add motion
- Rect2 motion_aabb=body_aabb;
- motion_aabb.pos+=p_motion;
- body_aabb=body_aabb.merge(motion_aabb);
- }
-
-
- int amount = broadphase->cull_aabb(body_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
+ int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
for(int i=0;i<amount;i++) {
@@ -617,6 +589,31 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
}
}
+ return amount;
+}
+
+bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) {
+
+ //give me back regular physics engine logic
+ //this is madness
+ //and most people using this function will think
+ //what it does is simpler than using physics
+ //this took about a week to get right..
+ //but is it right? who knows at this point..
+
+ Rect2 body_aabb;
+
+ for(int i=0;i<p_body->get_shape_count();i++) {
+
+ if (i==0)
+ body_aabb=p_body->get_shape_aabb(i);
+ else
+ body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
+ }
+
+ body_aabb=body_aabb.grow(p_margin);
+
+
Matrix32 body_transform = p_body->get_transform();
{
@@ -642,6 +639,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
bool collided=false;
+ int amount = _cull_aabb_for_body(p_body,body_aabb);
for(int j=0;j<p_body->get_shape_count();j++) {
if (p_body->is_shape_set_as_trigger(j))
@@ -694,6 +692,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
}
body_transform.elements[2]+=recover_motion;
+ body_aabb.pos+=recover_motion;
recover_attempts--;
@@ -709,7 +708,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
{
// STEP 2 ATTEMPT MOTION
+ Rect2 motion_aabb=body_aabb;
+ motion_aabb.pos+=p_motion;
+ motion_aabb=motion_aabb.merge(body_aabb);
+ int amount = _cull_aabb_for_body(p_body,motion_aabb);
for(int j=0;j<p_body->get_shape_count();j++) {
@@ -847,6 +850,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
Matrix32 body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
+ body_aabb.pos+=p_motion*unsafe;
+
+ int amount = _cull_aabb_for_body(p_body,body_aabb);
+
for(int i=0;i<amount;i++) {
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 95a576609e..abee8628fc 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -101,6 +101,8 @@ class Space2DSW {
int active_objects;
int collision_pairs;
+ int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+
friend class Physics2DDirectSpaceStateSW;
public:
diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp
index d76009a72a..4e6435b22e 100644
--- a/tools/editor/editor_import_export.cpp
+++ b/tools/editor/editor_import_export.cpp
@@ -47,6 +47,7 @@ String EditorImportPlugin::validate_source_path(const String& p_path) {
String rp = Globals::get_singleton()->get_resource_path();
if (!rp.ends_with("/"))
rp+="/";
+
return rp.path_to_file(gp);
}
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 5d55fed09b..a6625d7204 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -3509,6 +3509,7 @@ EditorNode::EditorNode() {
p=file_menu->get_popup();
p->add_item("New Scene",FILE_NEW_SCENE);
p->add_item("Open Scene..",FILE_OPEN_SCENE,KEY_MASK_CMD+KEY_O);
+ p->add_separator();
p->add_item("Save Scene",FILE_SAVE_SCENE,KEY_MASK_CMD+KEY_S);
p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S);
p->add_separator();
diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp
index b0ff6f6e74..375333ddf6 100644
--- a/tools/editor/io_plugins/editor_font_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -406,7 +406,10 @@ class EditorFontImportDialog : public ConfirmationDialog {
imd->set_option(opt,v);
}
- imd->add_source(EditorImportPlugin::validate_source_path(source->get_line_edit()->get_text()));
+ String src_path = EditorImportPlugin::validate_source_path(source->get_line_edit()->get_text());
+ //print_line("pre src path "+source->get_line_edit()->get_text());
+ //print_line("src path "+src_path);
+ imd->add_source(src_path);
imd->set_option("font/size",font_size->get_val());
return imd;
@@ -1018,7 +1021,7 @@ Ref<Font> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMetadata
int h = slot->bitmap.rows;
int p = slot->bitmap.pitch;
- print_line("W: "+itos(w)+" P: "+itos(slot->bitmap.pitch));
+ //print_line("W: "+itos(w)+" P: "+itos(slot->bitmap.pitch));
if (font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD) {