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-rw-r--r--scene/animation/animation_tree.cpp6
-rw-r--r--scene/animation/animation_tree.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 517908077d..e36b1f33be 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -589,6 +589,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_value->object = child;
}
+ track_value->is_discrete = anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
track_value->subpath = leftover_path;
@@ -796,6 +797,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
} else if (track_cache_type == Animation::TYPE_VALUE) {
// If it has at least one angle interpolation, it also uses angle interpolation for blending.
TrackCacheValue *track_value = memnew(TrackCacheValue);
+ track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
}
@@ -1691,6 +1693,10 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+ if (t->is_discrete) {
+ break; // Don't overwrite the value set by UPDATE_DISCRETE or UPDATE_TRIGGER.
+ }
+
if (t->init_value.get_type() == Variant::BOOL) {
t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5);
} else {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 96c1279f82..c0738e22b3 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -233,6 +233,7 @@ private:
Variant init_value;
Variant value;
Vector<StringName> subpath;
+ bool is_discrete = false;
bool is_using_angle = false;
TrackCacheValue() { type = Animation::TYPE_VALUE; }
};