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-rw-r--r--scene/3d/physics_body.cpp9
-rw-r--r--scene/3d/skeleton.cpp94
-rw-r--r--scene/3d/skeleton.h7
3 files changed, 85 insertions, 25 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 5512fd4f10..0577a23ea6 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1825,6 +1825,7 @@ void PhysicalBone::_notification(int p_what) {
parent_skeleton = find_skeleton_parent(get_parent());
update_bone_id();
reset_to_rest_position();
+ _reset_physics_simulation_state();
break;
case NOTIFICATION_EXIT_TREE:
if (parent_skeleton) {
@@ -1886,10 +1887,8 @@ void PhysicalBone::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone::set_body_offset);
ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone::get_body_offset);
- ClassDB::bind_method(D_METHOD("set_static_body", "simulate"), &PhysicalBone::set_static_body);
ClassDB::bind_method(D_METHOD("is_static_body"), &PhysicalBone::is_static_body);
- ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate"), &PhysicalBone::set_simulate_physics);
ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone::get_simulate_physics);
ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics);
@@ -1913,9 +1912,7 @@ void PhysicalBone::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "static_body"), "set_static_body", "is_static_body");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_weight", "get_weight");
@@ -2255,8 +2252,8 @@ PhysicalBone::PhysicalBone() :
joint_data(NULL),
static_body(false),
simulate_physics(false),
- _internal_static_body(!static_body),
- _internal_simulate_physics(simulate_physics),
+ _internal_static_body(false),
+ _internal_simulate_physics(false),
bone_id(-1),
parent_skeleton(NULL),
bone_name(""),
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index a7eb54c85d..76d90dc6ff 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -330,7 +330,7 @@ void Skeleton::add_bone(const String &p_name) {
_make_dirty();
update_gizmo();
}
-int Skeleton::find_bone(String p_name) const {
+int Skeleton::find_bone(const String &p_name) const {
for (int i = 0; i < bones.size(); i++) {
@@ -347,6 +347,19 @@ String Skeleton::get_bone_name(int p_bone) const {
return bones[p_bone].name;
}
+bool Skeleton::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
+
+ int parent_of_bone = get_bone_parent(p_bone);
+
+ if (-1 == parent_of_bone)
+ return false;
+
+ if (parent_of_bone == p_parent_bone_id)
+ return true;
+
+ return is_bone_parent_of(parent_of_bone, p_parent_bone_id);
+}
+
int Skeleton::get_bone_count() const {
return bones.size();
@@ -534,18 +547,6 @@ void Skeleton::localize_rests() {
}
}
-void _notify_physical_bones_simulation(bool start, Node *p_node) {
-
- for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
- _notify_physical_bones_simulation(start, p_node->get_child(i));
- }
-
- PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
- if (pb) {
- pb->set_simulate_physics(start);
- }
-}
-
void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
@@ -603,8 +604,67 @@ void Skeleton::_rebuild_physical_bones_cache() {
}
}
-void Skeleton::physical_bones_simulation(bool start) {
- _notify_physical_bones_simulation(start, this);
+void _pb_stop_simulation(Node *p_node) {
+
+ for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
+ _pb_stop_simulation(p_node->get_child(i));
+ }
+
+ PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
+ if (pb) {
+ pb->set_simulate_physics(false);
+ pb->set_static_body(false);
+ }
+}
+
+void Skeleton::physical_bones_stop_simulation() {
+ _pb_stop_simulation(this);
+}
+
+void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) {
+
+ for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
+ _pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones);
+ }
+
+ PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
+ if (pb) {
+ bool sim = false;
+ for (int i = p_sim_bones.size() - 1; 0 <= i; --i) {
+ if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) {
+ sim = true;
+ break;
+ }
+ }
+
+ pb->set_simulate_physics(true);
+ if (sim) {
+ pb->set_static_body(false);
+ } else {
+ pb->set_static_body(true);
+ }
+ }
+}
+
+void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) {
+
+ Vector<int> sim_bones;
+ if (p_bones.size() <= 0) {
+ sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body
+ } else {
+ sim_bones.resize(p_bones.size());
+ int c = 0;
+ for (int i = sim_bones.size() - 1; 0 <= i; --i) {
+ if (Variant::STRING == p_bones.get(i).get_type()) {
+ int bone_id = find_bone(p_bones.get(i));
+ if (bone_id != -1)
+ sim_bones[c++] = bone_id;
+ }
+ }
+ sim_bones.resize(c);
+ }
+
+ _pb_start_simulation(this, this, sim_bones);
}
void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) {
@@ -667,7 +727,8 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
- ClassDB::bind_method(D_METHOD("physical_bones_simulation", "start"), &Skeleton::physical_bones_simulation);
+ ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
+ ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
@@ -683,6 +744,5 @@ Skeleton::Skeleton() {
}
Skeleton::~Skeleton() {
-
VisualServer::get_singleton()->free(skeleton);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index f0e71c8b4f..dad11960a5 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -120,9 +120,11 @@ public:
// skeleton creation api
void add_bone(const String &p_name);
- int find_bone(String p_name) const;
+ int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
+ bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;
+
void set_bone_parent(int p_bone, int p_parent);
int get_bone_parent(int p_bone) const;
@@ -176,7 +178,8 @@ private:
void _rebuild_physical_bones_cache();
public:
- void physical_bones_simulation(bool start);
+ void physical_bones_stop_simulation();
+ void physical_bones_start_simulation_on(const Array &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);