diff options
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs | 52 |
1 files changed, 3 insertions, 49 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index dd399fb24b..d4329d78c1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -75,6 +75,7 @@ namespace Godot /// <param name="instance">The string to check.</param> /// <param name="text">The beginning string.</param> /// <returns>If the string begins with the given string.</returns> + [Obsolete("Use string.StartsWith instead.")] public static bool BeginsWith(this string instance, string text) { return instance.StartsWith(text); @@ -503,18 +504,6 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if the strings ends - /// with the given string <paramref name="text"/>. - /// </summary> - /// <param name="instance">The string to check.</param> - /// <param name="text">The ending string.</param> - /// <returns>If the string ends with the given string.</returns> - public static bool EndsWith(this string instance, string text) - { - return instance.EndsWith(text); - } - - /// <summary> /// Returns the extension without the leading period character (<c>.</c>) /// if the string is a valid file name or path. If the string does not contain /// an extension, returns an empty string instead. @@ -1210,19 +1199,6 @@ namespace Godot } /// <summary> - /// Formats a string to be at least <paramref name="minLength"/> long by - /// adding <paramref name="character"/>s to the left of the string. - /// </summary> - /// <param name="instance">String that will be padded.</param> - /// <param name="minLength">Minimum length that the resulting string must have.</param> - /// <param name="character">Character to add to the left of the string.</param> - /// <returns>String padded with the specified character.</returns> - public static string LPad(this string instance, int minLength, char character = ' ') - { - return instance.PadLeft(minLength, character); - } - - /// <summary> /// Returns a copy of the string with characters removed from the left. /// The <paramref name="chars"/> argument is a string specifying the set of characters /// to be removed. @@ -1233,6 +1209,7 @@ namespace Godot /// <param name="instance">The string to remove characters from.</param> /// <param name="chars">The characters to be removed.</param> /// <returns>A copy of the string with characters removed from the left.</returns> + [Obsolete("Use string.TrimStart instead.")] public static string LStrip(this string instance, string chars) { return instance.TrimStart(chars.ToCharArray()); @@ -1527,19 +1504,6 @@ namespace Godot } /// <summary> - /// Formats a string to be at least <paramref name="minLength"/> long by - /// adding <paramref name="character"/>s to the right of the string. - /// </summary> - /// <param name="instance">String that will be padded.</param> - /// <param name="minLength">Minimum length that the resulting string must have.</param> - /// <param name="character">Character to add to the right of the string.</param> - /// <returns>String padded with the specified character.</returns> - public static string RPad(this string instance, int minLength, char character = ' ') - { - return instance.PadRight(minLength, character); - } - - /// <summary> /// Returns a copy of the string with characters removed from the right. /// The <paramref name="chars"/> argument is a string specifying the set of characters /// to be removed. @@ -1550,6 +1514,7 @@ namespace Godot /// <param name="instance">The string to remove characters from.</param> /// <param name="chars">The characters to be removed.</param> /// <returns>A copy of the string with characters removed from the right.</returns> + [Obsolete("Use string.TrimEnd instead.")] public static string RStrip(this string instance, string chars) { return instance.TrimEnd(chars.ToCharArray()); @@ -1886,17 +1851,6 @@ namespace Godot } /// <summary> - /// Returns the character code at position <paramref name="at"/>. - /// </summary> - /// <param name="instance">The string to check.</param> - /// <param name="at">The position int the string for the character to check.</param> - /// <returns>The character code.</returns> - public static int UnicodeAt(this string instance, int at) - { - return instance[at]; - } - - /// <summary> /// Decodes a string in URL encoded format. This is meant to /// decode parameters in a URL when receiving an HTTP request. /// This mostly wraps around <see cref="Uri.UnescapeDataString"/>, |