diff options
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index f8663e90e0..809890bea1 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -4,7 +4,7 @@ Sprite node that can use multiple textures for animation. </brief_description> <description> - Sprite node that can use multiple textures for animation. + Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. </description> <tutorials> </tutorials> @@ -149,31 +149,39 @@ </methods> <members> <member name="animation" type="String" setter="set_animation" getter="get_animation"> + The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> + If [code]true[/code] texture will be centered. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> + If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> + If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> + The current frame index. </member> <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> + The [SpriteFrames] resource containing the animation(s). </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + The texture's drawing offset. </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + If [code]true[/code] the [code]animation[/code] is currently playing. </member> </members> <signals> <signal name="animation_finished"> <description> - Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn, before looping. + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn. </description> </signal> <signal name="frame_changed"> <description> - Emitted when frame is changed. + Emitted when [code]frame[/code] changes. </description> </signal> </signals> |