diff options
-rw-r--r-- | doc/base/classes.xml | 56 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 13 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 3 |
3 files changed, 72 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index b77a1c29a8..9b951be0d2 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -2900,6 +2900,12 @@ </method> </methods> <signals> + <signal name="animation_started"> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </signal> <signal name="animation_changed"> <argument index="0" name="old_name" type="String"> </argument> @@ -13887,6 +13893,12 @@ Returns an empty String "" at the end of the list. <description> </description> </method> + <method name="get_connection" qualifiers="const"> + <return type="StreamPeer"> + </return> + <description> + </description> + </method> <method name="request"> <return type="int"> </return> @@ -19118,6 +19130,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Set the mesh of the item. </description> </method> + <method name="set_item_navmesh"> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="navmesh" type="NavigationMesh"> + </argument> + <description> + </description> + </method> <method name="set_item_shape"> <argument index="0" name="id" type="int"> </argument> @@ -19144,6 +19164,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Return the mesh of the item. </description> </method> + <method name="get_item_navmesh" qualifiers="const"> + <return type="NavigationMesh"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> <method name="get_item_shape" qualifiers="const"> <return type="Shape"> </return> @@ -30206,6 +30234,18 @@ This method controls whether the position between two cached points is interpola Return the applied force vector. </description> </method> + <method name="set_applied_torque"> + <argument index="0" name="torque" type="float"> + </argument> + <description> + </description> + </method> + <method name="get_applied_torque" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="set_sleeping"> <argument index="0" name="sleeping" type="bool"> </argument> @@ -36069,6 +36109,22 @@ This method controls whether the position between two cached points is interpola <description> </description> </method> + <method name="add_triangle_fan"> + <argument index="0" name="vertexes" type="Vector3Array"> + </argument> + <argument index="1" name="uvs" type="Vector2Array" default="[Vector2Array]"> + </argument> + <argument index="2" name="colors" type="ColorArray" default="ColorArray([ColorArray])"> + </argument> + <argument index="3" name="uv2s" type="Vector2Array" default="[Vector2Array]"> + </argument> + <argument index="4" name="normals" type="Vector3Array" default="Vector3Array()"> + </argument> + <argument index="5" name="tangents" type="Array" default="Array()"> + </argument> + <description> + </description> + </method> <method name="set_material"> <argument index="0" name="material" type="Material"> </argument> diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index dc038f010c..cc6145677e 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -782,6 +782,16 @@ Vector2 RigidBody2D::get_applied_force() const { return Physics2DServer::get_singleton()->body_get_applied_force(get_rid()); }; +void RigidBody2D::set_applied_torque(const float p_torque) { + + Physics2DServer::get_singleton()->body_set_applied_torque(get_rid(), p_torque); +}; + +float RigidBody2D::get_applied_torque() const { + + return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid()); +}; + void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { @@ -900,6 +910,9 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_applied_force","force"),&RigidBody2D::set_applied_force); ObjectTypeDB::bind_method(_MD("get_applied_force"),&RigidBody2D::get_applied_force); + ObjectTypeDB::bind_method(_MD("set_applied_torque","torque"),&RigidBody2D::set_applied_torque); + ObjectTypeDB::bind_method(_MD("get_applied_torque"),&RigidBody2D::get_applied_torque); + ObjectTypeDB::bind_method(_MD("set_sleeping","sleeping"),&RigidBody2D::set_sleeping); ObjectTypeDB::bind_method(_MD("is_sleeping"),&RigidBody2D::is_sleeping); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 999e63dd5d..40cb25d8c1 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -266,6 +266,9 @@ public: void set_applied_force(const Vector2& p_force); Vector2 get_applied_force() const; + void set_applied_torque(const float p_torque); + float get_applied_torque() const; + Array get_colliding_bodies() const; //function for script |