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-rw-r--r--.github/workflows/linux_builds.yml41
-rw-r--r--COPYRIGHT.txt6
-rw-r--r--SConstruct26
-rw-r--r--core/config/project_settings.cpp7
-rw-r--r--core/input/input.cpp23
-rw-r--r--core/input/input_map.cpp47
-rw-r--r--core/input/input_map.h1
-rw-r--r--core/io/resource_importer.cpp28
-rw-r--r--core/io/resource_importer.h5
-rw-r--r--core/math/color.h8
-rw-r--r--core/math/random_pcg.cpp2
-rw-r--r--core/string/node_path.h2
-rw-r--r--core/templates/safe_refcount.h1
-rw-r--r--core/templates/thread_work_pool.h11
-rw-r--r--core/variant/variant_call.cpp33
-rw-r--r--doc/classes/@GlobalScope.xml5
-rw-r--r--doc/classes/AStar.xml1
-rw-r--r--doc/classes/AStar2D.xml1
-rw-r--r--doc/classes/AnimationNodeTimeSeek.xml22
-rw-r--r--doc/classes/Area2D.xml50
-rw-r--r--doc/classes/Area3D.xml50
-rw-r--r--doc/classes/CollisionObject2D.xml50
-rw-r--r--doc/classes/CollisionObject3D.xml53
-rw-r--r--doc/classes/Color.xml2
-rw-r--r--doc/classes/ColorPicker.xml4
-rw-r--r--doc/classes/Engine.xml10
-rw-r--r--doc/classes/Geometry2D.xml2
-rw-r--r--doc/classes/HeightMapShape3D.xml2
-rw-r--r--doc/classes/Image.xml3
-rw-r--r--doc/classes/LineEdit.xml76
-rw-r--r--doc/classes/MeshInstance3D.xml8
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/PackedByteArray.xml240
-rw-r--r--doc/classes/PackedFloat32Array.xml8
-rw-r--r--doc/classes/PhysicsBody2D.xml48
-rw-r--r--doc/classes/PhysicsBody3D.xml48
-rw-r--r--doc/classes/PhysicsServer2D.xml6
-rw-r--r--doc/classes/PhysicsServer3D.xml6
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/RenderingServer.xml4
-rw-r--r--doc/classes/Vector2.xml4
-rw-r--r--doc/classes/Vector3.xml4
-rw-r--r--doc/classes/VideoPlayer.xml1
-rw-r--r--doc/classes/VisualShader.xml4
-rw-r--r--drivers/vulkan/vulkan_context.cpp111
-rw-r--r--drivers/vulkan/vulkan_context.h13
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/code_editor.cpp4
-rw-r--r--editor/debugger/editor_debugger_node.cpp2
-rw-r--r--editor/debugger/script_editor_debugger.cpp77
-rw-r--r--editor/debugger/script_editor_debugger.h5
-rw-r--r--editor/editor_about.cpp7
-rw-r--r--editor/editor_about.h4
-rw-r--r--editor/editor_export.cpp28
-rw-r--r--editor/editor_file_system.cpp64
-rw-r--r--editor/editor_file_system.h16
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/export_template_manager.cpp11
-rw-r--r--editor/icons/FontSize.svg1
-rw-r--r--editor/icons/ThemeRemoveAllItems.svg1
-rw-r--r--editor/icons/ThemeRemoveCustomItems.svg1
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/import/resource_importer_scene.h2
-rw-r--r--editor/localization_editor.cpp71
-rw-r--r--editor/localization_editor.h7
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp1141
-rw-r--r--editor/plugins/theme_editor_plugin.h108
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp95
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h14
-rw-r--r--editor/project_manager.cpp43
-rw-r--r--editor/project_manager.h4
-rw-r--r--editor/project_settings_editor.cpp5
-rw-r--r--editor/rename_dialog.cpp2
-rw-r--r--editor/scene_tree_dock.cpp6
-rw-r--r--editor/script_create_dialog.cpp34
-rw-r--r--editor/script_create_dialog.h2
-rw-r--r--editor/translations/af.po12
-rw-r--r--editor/translations/ar.po149
-rw-r--r--editor/translations/bg.po12
-rw-r--r--editor/translations/bn.po12
-rw-r--r--editor/translations/br.po12
-rw-r--r--editor/translations/ca.po12
-rw-r--r--editor/translations/cs.po22
-rw-r--r--editor/translations/da.po12
-rw-r--r--editor/translations/de.po12
-rw-r--r--editor/translations/editor.pot12
-rw-r--r--editor/translations/el.po12
-rw-r--r--editor/translations/eo.po813
-rw-r--r--editor/translations/es.po21
-rw-r--r--editor/translations/es_AR.po12
-rw-r--r--editor/translations/et.po12
-rw-r--r--editor/translations/eu.po12
-rw-r--r--editor/translations/fa.po12
-rw-r--r--editor/translations/fi.po12
-rw-r--r--editor/translations/fil.po12
-rw-r--r--editor/translations/fr.po12
-rw-r--r--editor/translations/ga.po12
-rw-r--r--editor/translations/gl.po12
-rw-r--r--editor/translations/he.po22
-rw-r--r--editor/translations/hi.po12
-rw-r--r--editor/translations/hr.po22
-rw-r--r--editor/translations/hu.po12
-rw-r--r--editor/translations/id.po12
-rw-r--r--editor/translations/is.po12
-rw-r--r--editor/translations/it.po24
-rw-r--r--editor/translations/ja.po12
-rw-r--r--editor/translations/ka.po12
-rw-r--r--editor/translations/km.po12486
-rw-r--r--editor/translations/ko.po86
-rw-r--r--editor/translations/lt.po12
-rw-r--r--editor/translations/lv.po12
-rw-r--r--editor/translations/mi.po12
-rw-r--r--editor/translations/mk.po12
-rw-r--r--editor/translations/ml.po12
-rw-r--r--editor/translations/mr.po12
-rw-r--r--editor/translations/ms.po12
-rw-r--r--editor/translations/nb.po12
-rw-r--r--editor/translations/nl.po12
-rw-r--r--editor/translations/or.po12
-rw-r--r--editor/translations/pl.po39
-rw-r--r--editor/translations/pr.po12
-rw-r--r--editor/translations/pt.po20
-rw-r--r--editor/translations/pt_BR.po17
-rw-r--r--editor/translations/ro.po12
-rw-r--r--editor/translations/ru.po21
-rw-r--r--editor/translations/si.po12
-rw-r--r--editor/translations/sk.po36
-rw-r--r--editor/translations/sl.po12
-rw-r--r--editor/translations/sq.po12
-rw-r--r--editor/translations/sr_Cyrl.po12
-rw-r--r--editor/translations/sr_Latn.po12
-rw-r--r--editor/translations/sv.po12
-rw-r--r--editor/translations/ta.po12
-rw-r--r--editor/translations/te.po12
-rw-r--r--editor/translations/th.po12
-rw-r--r--editor/translations/tr.po12
-rw-r--r--editor/translations/tzm.po12
-rw-r--r--editor/translations/uk.po12
-rw-r--r--editor/translations/ur_PK.po12
-rw-r--r--editor/translations/vi.po893
-rw-r--r--editor/translations/zh_CN.po53
-rw-r--r--editor/translations/zh_HK.po12
-rw-r--r--editor/translations/zh_TW.po12
-rw-r--r--main/main.cpp8
-rw-r--r--misc/dist/html/editor.html65
-rwxr-xr-xmisc/scripts/check_ci_log.py65
-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp14
-rw-r--r--modules/bullet/rigid_body_bullet.h5
-rw-r--r--modules/bullet/shape_bullet.cpp25
-rw-r--r--modules/bullet/shape_bullet.h6
-rw-r--r--modules/etcpak/image_compress_etcpak.cpp (renamed from modules/etcpak/image_etcpak.cpp)148
-rw-r--r--modules/etcpak/image_compress_etcpak.h (renamed from modules/etcpak/image_etcpak.h)17
-rw-r--r--modules/etcpak/register_types.cpp2
-rw-r--r--modules/etcpak/register_types.h5
-rw-r--r--modules/fbx/SCsub3
-rw-r--r--modules/fbx/data/fbx_material.cpp4
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp35
-rw-r--r--modules/fbx/data/fbx_mesh_data.h18
-rw-r--r--modules/fbx/data/pivot_transform.cpp2
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp46
-rw-r--r--modules/fbx/fbx_parser/FBXAnimation.cpp19
-rw-r--r--modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp41
-rw-r--r--modules/fbx/fbx_parser/FBXDeformer.cpp8
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.cpp99
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.h125
-rw-r--r--modules/fbx/fbx_parser/FBXDocumentUtil.cpp31
-rw-r--r--modules/fbx/fbx_parser/FBXDocumentUtil.h7
-rw-r--r--modules/fbx/fbx_parser/FBXMaterial.cpp25
-rw-r--r--modules/fbx/fbx_parser/FBXModel.cpp5
-rw-r--r--modules/fbx/fbx_parser/FBXNodeAttribute.cpp11
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp38
-rw-r--r--modules/fbx/fbx_parser/FBXParser.h7
-rw-r--r--modules/fbx/fbx_parser/FBXProperties.cpp41
-rw-r--r--modules/fbx/fbx_parser/FBXProperties.h28
-rw-r--r--modules/fbx/fbx_parser/FBXTokenizer.cpp4
-rw-r--r--modules/fbx/fbx_parser/FBXTokenizer.h4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp4
-rw-r--r--modules/gdscript/gdscript.cpp8
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp228
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h55
-rw-r--r--modules/gdscript/gdscript_codegen.h10
-rw-r--r--modules/gdscript/gdscript_compiler.cpp4
-rw-r--r--modules/gdscript/gdscript_compiler.h2
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp45
-rw-r--r--modules/gdscript/gdscript_function.h34
-rw-r--r--modules/gdscript/gdscript_vm.cpp78
-rw-r--r--modules/gdscript/register_types.cpp8
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp584
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.h126
-rw-r--r--modules/gdscript/tests/gdscript_test_runner_suite.h53
-rw-r--r--modules/gdscript/tests/scripts/.gitignore2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-argument.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-argument.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-colon.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-colon.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd2
-rw-r--r--modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out3
-rw-r--r--modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd7
-rw-r--r--modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out2
-rw-r--r--modules/gdscript/tests/scripts/parser-features/variable-declaration.gd12
-rw-r--r--modules/gdscript/tests/scripts/parser-features/variable-declaration.out7
-rw-r--r--modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd2
-rw-r--r--modules/gdscript/tests/scripts/parser-warnings/unused-variable.out5
-rw-r--r--modules/gdscript/tests/scripts/project.godot10
-rw-r--r--modules/gdscript/tests/test_gdscript.cpp76
-rw-r--r--modules/gdscript/tests/test_gdscript.h8
-rw-r--r--modules/gltf/gltf_document.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_wasm_m2n.h2
-rw-r--r--modules/squish/image_decompress_squish.cpp (renamed from modules/squish/image_compress_squish.cpp)4
-rw-r--r--modules/squish/image_decompress_squish.h (renamed from modules/squish/image_compress_squish.h)8
-rw-r--r--modules/squish/register_types.cpp3
-rw-r--r--modules/text_server_adv/SCsub2
-rw-r--r--modules/theora/video_stream_theora.cpp1
-rw-r--r--modules/visual_script/visual_script_editor.cpp8
-rw-r--r--modules/webm/video_stream_webm.cpp2
-rw-r--r--platform/android/detect.py4
-rw-r--r--platform/android/export/export.cpp38
-rw-r--r--platform/android/file_access_android.cpp2
-rw-r--r--platform/android/java/app/build.gradle2
-rw-r--r--platform/android/vulkan/vulkan_context_android.cpp10
-rw-r--r--platform/android/vulkan/vulkan_context_android.h9
-rw-r--r--platform/javascript/detect.py3
-rw-r--r--platform/linuxbsd/detect.py28
-rw-r--r--platform/osx/detect.py20
-rw-r--r--platform/server/detect.py28
-rw-r--r--platform/uwp/export/export.cpp2
-rw-r--r--scene/2d/area_2d.cpp69
-rw-r--r--scene/2d/area_2d.h14
-rw-r--r--scene/2d/collision_object_2d.cpp70
-rw-r--r--scene/2d/collision_object_2d.h15
-rw-r--r--scene/2d/navigation_agent_2d.cpp10
-rw-r--r--scene/2d/physics_body_2d.cpp73
-rw-r--r--scene/2d/physics_body_2d.h15
-rw-r--r--scene/3d/area_3d.cpp71
-rw-r--r--scene/3d/area_3d.h14
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/collision_object_3d.cpp67
-rw-r--r--scene/3d/collision_object_3d.h15
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/mesh_instance_3d.cpp48
-rw-r--r--scene/3d/mesh_instance_3d.h8
-rw-r--r--scene/3d/navigation_agent_3d.cpp9
-rw-r--r--scene/3d/physics_body_3d.cpp83
-rw-r--r--scene/3d/physics_body_3d.h15
-rw-r--r--scene/3d/skeleton_3d.cpp1
-rw-r--r--scene/3d/skeleton_ik_3d.cpp4
-rw-r--r--scene/3d/soft_body_3d.cpp4
-rw-r--r--scene/3d/vehicle_body_3d.cpp3
-rw-r--r--scene/gui/line_edit.cpp335
-rw-r--r--scene/gui/line_edit.h48
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/height_map_shape_3d.cpp19
-rw-r--r--scene/resources/height_map_shape_3d.h4
-rw-r--r--scene/resources/particles_material.cpp257
-rw-r--r--scene/resources/theme.cpp45
-rw-r--r--scene/resources/theme.h7
-rw-r--r--scene/resources/visual_shader.cpp80
-rw-r--r--scene/resources/visual_shader.h1
-rw-r--r--scene/resources/world_3d.cpp2
-rw-r--r--scene/scene_string_names.cpp4
-rw-r--r--scene/scene_string_names.h4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp16
-rw-r--r--servers/physics_2d/body_2d_sw.h5
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp79
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h11
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp13
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp4
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h2
-rw-r--r--servers/physics_3d/body_3d_sw.cpp14
-rw-r--r--servers/physics_3d/body_3d_sw.h5
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp4
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp4
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp4
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.cpp4
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp4
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp4
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h2
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp372
-rw-r--r--servers/physics_3d/shape_3d_sw.h28
-rw-r--r--servers/physics_server_2d.cpp2
-rw-r--r--servers/physics_server_2d.h2
-rw-r--r--servers/physics_server_3d.cpp2
-rw-r--r--servers/physics_server_3d.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp7
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl214
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl2
-rw-r--r--servers/rendering/renderer_scene.h2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp11
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/rendering/rendering_server_default.h2
-rw-r--r--servers/rendering/shader_types.cpp26
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
-rw-r--r--tests/test_physics_2d.cpp5
-rw-r--r--tests/test_physics_3d.cpp9
-rw-r--r--thirdparty/README.md9
-rw-r--r--thirdparty/icu4c/APIChangeReport.md396
-rw-r--r--thirdparty/icu4c/common/bytestriebuilder.cpp26
-rw-r--r--thirdparty/icu4c/common/charstr.cpp34
-rw-r--r--thirdparty/icu4c/common/charstr.h3
-rw-r--r--thirdparty/icu4c/common/cmemory.h55
-rw-r--r--thirdparty/icu4c/common/dictbe.cpp32
-rw-r--r--thirdparty/icu4c/common/edits.cpp1
-rw-r--r--thirdparty/icu4c/common/filteredbrk.cpp93
-rw-r--r--thirdparty/icu4c/common/hash.h19
-rw-r--r--thirdparty/icu4c/common/localematcher.cpp12
-rw-r--r--thirdparty/icu4c/common/localeprioritylist.cpp11
-rw-r--r--thirdparty/icu4c/common/locdispnames.cpp2
-rw-r--r--thirdparty/icu4c/common/locid.cpp244
-rw-r--r--thirdparty/icu4c/common/loclikelysubtags.cpp3
-rw-r--r--thirdparty/icu4c/common/norm2allmodes.h82
-rw-r--r--thirdparty/icu4c/common/normalizer2impl.cpp152
-rw-r--r--thirdparty/icu4c/common/normalizer2impl.h11
-rw-r--r--thirdparty/icu4c/common/pluralmap.h2
-rw-r--r--thirdparty/icu4c/common/putil.cpp4
-rw-r--r--thirdparty/icu4c/common/putilimp.h2
-rw-r--r--thirdparty/icu4c/common/rbbi.cpp2
-rw-r--r--thirdparty/icu4c/common/rbbi_cache.cpp2
-rw-r--r--thirdparty/icu4c/common/rbbiscan.cpp6
-rw-r--r--thirdparty/icu4c/common/rbbitblb.cpp2
-rw-r--r--thirdparty/icu4c/common/resource.h6
-rw-r--r--thirdparty/icu4c/common/restrace.cpp3
-rw-r--r--thirdparty/icu4c/common/servnotf.h4
-rw-r--r--thirdparty/icu4c/common/ubrk.cpp12
-rw-r--r--thirdparty/icu4c/common/ucase.cpp2
-rw-r--r--thirdparty/icu4c/common/uchar.cpp38
-rw-r--r--thirdparty/icu4c/common/ucnv2022.cpp6
-rw-r--r--thirdparty/icu4c/common/ucnv_bld.cpp2
-rw-r--r--thirdparty/icu4c/common/ucnv_err.cpp2
-rw-r--r--thirdparty/icu4c/common/ucnv_lmb.cpp4
-rw-r--r--thirdparty/icu4c/common/ucnv_u7.cpp2
-rw-r--r--thirdparty/icu4c/common/ucnvisci.cpp6
-rw-r--r--thirdparty/icu4c/common/ucurr.cpp4
-rw-r--r--thirdparty/icu4c/common/uhash.cpp81
-rw-r--r--thirdparty/icu4c/common/uhash.h95
-rw-r--r--thirdparty/icu4c/common/uloc.cpp42
-rw-r--r--thirdparty/icu4c/common/uloc_keytype.cpp2
-rw-r--r--thirdparty/icu4c/common/uloc_tag.cpp41
-rw-r--r--thirdparty/icu4c/common/ulocimp.h3
-rw-r--r--thirdparty/icu4c/common/unicode/bytestream.h6
-rw-r--r--thirdparty/icu4c/common/unicode/bytestrie.h3
-rw-r--r--thirdparty/icu4c/common/unicode/bytestriebuilder.h5
-rw-r--r--thirdparty/icu4c/common/unicode/docmain.h8
-rw-r--r--thirdparty/icu4c/common/unicode/icuplug.h7
-rw-r--r--thirdparty/icu4c/common/unicode/localematcher.h16
-rw-r--r--thirdparty/icu4c/common/unicode/locid.h4
-rw-r--r--thirdparty/icu4c/common/unicode/normalizer2.h28
-rw-r--r--thirdparty/icu4c/common/unicode/platform.h2
-rw-r--r--thirdparty/icu4c/common/unicode/stringpiece.h26
-rw-r--r--thirdparty/icu4c/common/unicode/ubrk.h21
-rw-r--r--thirdparty/icu4c/common/unicode/ucnv.h4
-rw-r--r--thirdparty/icu4c/common/unicode/ucnvsel.h4
-rw-r--r--thirdparty/icu4c/common/unicode/unifilt.h4
-rw-r--r--thirdparty/icu4c/common/unicode/uniset.h66
-rw-r--r--thirdparty/icu4c/common/unicode/unistr.h8
-rw-r--r--thirdparty/icu4c/common/unicode/urename.h16
-rw-r--r--thirdparty/icu4c/common/unicode/uset.h95
-rw-r--r--thirdparty/icu4c/common/unicode/ushape.h2
-rw-r--r--thirdparty/icu4c/common/unicode/utrace.h17
-rw-r--r--thirdparty/icu4c/common/unicode/uvernum.h12
-rw-r--r--thirdparty/icu4c/common/uniset.cpp128
-rw-r--r--thirdparty/icu4c/common/uniset_props.cpp116
-rw-r--r--thirdparty/icu4c/common/unisetspan.cpp25
-rw-r--r--thirdparty/icu4c/common/uprops.h52
-rw-r--r--thirdparty/icu4c/common/uresbund.cpp23
-rw-r--r--thirdparty/icu4c/common/uresdata.cpp8
-rw-r--r--thirdparty/icu4c/common/uresimp.h4
-rw-r--r--thirdparty/icu4c/common/uset.cpp35
-rw-r--r--thirdparty/icu4c/common/usprep.cpp2
-rw-r--r--thirdparty/icu4c/common/ustr_wcs.cpp4
-rw-r--r--thirdparty/icu4c/common/utext.cpp6
-rw-r--r--thirdparty/icu4c/common/util.h6
-rw-r--r--thirdparty/icu4c/common/utracimp.h2
-rw-r--r--thirdparty/icu4c/common/uvector.cpp4
-rw-r--r--thirdparty/icu4c/common/wintz.cpp24
-rw-r--r--thirdparty/icu4c/icudt69l.dat (renamed from thirdparty/icu4c/icudt68l.dat)bin3846720 -> 3851952 bytes
-rw-r--r--thirdparty/meshoptimizer/LICENSE.md2
-rw-r--r--thirdparty/meshoptimizer/clusterizer.cpp616
-rw-r--r--thirdparty/meshoptimizer/indexgenerator.cpp206
-rw-r--r--thirdparty/meshoptimizer/meshoptimizer.h104
-rw-r--r--thirdparty/meshoptimizer/simplifier.cpp2
-rw-r--r--thirdparty/meshoptimizer/vertexcodec.cpp14
411 files changed, 21571 insertions, 4799 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 15a7be9c4f..7b144e6e43 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -76,9 +76,9 @@ jobs:
path: bin/*
retention-days: 14
- linux-editor-sanitizers-mono:
+ linux-editor-sanitizers:
runs-on: "ubuntu-20.04"
- name: Editor w/ Mono and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
+ name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
steps:
- uses: actions/checkout@v2
@@ -94,7 +94,8 @@ jobs:
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
- libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
+ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
+ xvfb wget unzip
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
@@ -126,17 +127,47 @@ jobs:
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
+ # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
- scons tools=yes tests=yes target=debug module_mono_enabled=yes mono_glue=no use_asan=yes use_ubsan=yes
+ sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
+ scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
ls -l bin/
# Execute unit tests for the editor
- name: Unit Tests
run: |
- ./bin/godot.linuxbsd.tools.64s.mono --test
+ ./bin/godot.linuxbsd.tools.64s --test
+
+ # Download, unzip and setup SwiftShader library [d4550ab8d3f]
+ - name: Download SwiftShader
+ run: |
+ wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
+ unzip swiftshader.zip
+ rm swiftshader.zip
+ curr="$(pwd)/libvk_swiftshader.so"
+ sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
+
+ # Download and extract zip archive with project, folder is renamed to be able to easy change used project
+ - name: Download test project
+ run: |
+ wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
+ unzip 4.0.zip
+ mv "RegressionTestProject-4.0" "test_project"
+
+ # Editor is quite complicated piece of software, so it is easy to introduce bug here
+ - name: Open and close editor
+ run: |
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
+ misc/scripts/check_ci_log.py sanitizers_log.txt
+
+ # Run test project
+ - name: Run project
+ run: |
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
+ misc/scripts/check_ci_log.py sanitizers_log.txt
linux-template-mono:
runs-on: "ubuntu-20.04"
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 653ebd46cd..9e63da3fc4 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -89,6 +89,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
./servers/physics_3d/soft_body_3d_sw.cpp
./servers/physics_3d/soft_body_3d_sw.h
+ ./servers/physics_3d/shape_3d_sw.cpp
+ ./servers/physics_3d/shape_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.
@@ -196,7 +198,7 @@ License: HarfBuzz
Files: ./thirdparty/icu4c/
Comment: International Components for Unicode
-Copyright: 1991-2020, Unicode
+Copyright: 1991-2021, Unicode
License: Unicode
Files: ./thirdparty/jpeg-compressor/
@@ -261,7 +263,7 @@ License: Apache-2.0
Files: ./thirdparty/meshoptimizer/
Comment: meshoptimizer
-Copyright: 2016-2020, Arseny Kapoulkine
+Copyright: 2016-2021, Arseny Kapoulkine
License: Expat
Files: ./thirdparty/minimp3/
diff --git a/SConstruct b/SConstruct
index 3edf81129b..2d9802f293 100644
--- a/SConstruct
+++ b/SConstruct
@@ -137,6 +137,7 @@ opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
+opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
@@ -259,16 +260,21 @@ for path in module_search_paths:
# Add module options.
for name, path in modules_detected.items():
- enabled = True
- sys.path.insert(0, path)
- import config
-
- try:
- enabled = config.is_enabled()
- except AttributeError:
- pass
- sys.path.remove(path)
- sys.modules.pop("config")
+ if env_base["modules_enabled_by_default"]:
+ enabled = True
+
+ sys.path.insert(0, path)
+ import config
+
+ try:
+ enabled = config.is_enabled()
+ except AttributeError:
+ pass
+ sys.path.remove(path)
+ sys.modules.pop("config")
+ else:
+ enabled = False
+
opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
methods.write_modules(modules_detected)
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index f87dc6704e..25dd408dce 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -467,16 +467,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
d->change_dir(p_path);
String current_dir = d->get_current_dir();
- String candidate = current_dir;
bool found = false;
Error err;
while (true) {
+ // Set the resource path early so things can be resolved when loading.
+ resource_path = current_dir;
+ resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.plus_file("override.cfg"));
- candidate = current_dir;
found = true;
break;
}
@@ -493,8 +494,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
}
}
- resource_path = candidate;
- resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
memdelete(d);
if (!found) {
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 627944210f..2304c05bf8 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -1329,9 +1329,10 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
String uid = entry[0];
- for (int i = 0; i < joy_names.size(); i++) {
- if (uid == joy_names[i].uid) {
- joy_names[i].mapping = map_db.size() - 1;
+ for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
+ Joypad &joy = E->get();
+ if (joy.uid == uid) {
+ joy.mapping = map_db.size() - 1;
}
}
}
@@ -1343,9 +1344,10 @@ void Input::remove_joy_mapping(String p_guid) {
map_db.remove(i);
}
}
- for (int i = 0; i < joy_names.size(); i++) {
- if (joy_names[i].uid == p_guid) {
- joy_names[i].mapping = -1;
+ for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
+ Joypad &joy = E->get();
+ if (joy.uid == p_guid) {
+ joy.mapping = -1;
}
}
}
@@ -1361,8 +1363,13 @@ void Input::set_fallback_mapping(String p_guid) {
//platforms that use the remapping system can override and call to these ones
bool Input::is_joy_known(int p_device) {
- int mapping = joy_names[p_device].mapping;
- return mapping != -1 ? (mapping != fallback_mapping) : false;
+ if (joy_names.has(p_device)) {
+ int mapping = joy_names[p_device].mapping;
+ if (mapping != -1 && mapping != fallback_mapping) {
+ return true;
+ }
+ }
+ return false;
}
String Input::get_joy_guid(int p_device) const {
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 7d85fd6492..aab4e6593c 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -54,8 +54,36 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
}
+/**
+ * Returns an nonexistent action error message with a suggestion of the closest
+ * matching action name (if possible).
+ */
+String InputMap::_suggest_actions(const StringName &p_action) const {
+ List<StringName> actions = get_actions();
+ StringName closest_action;
+ float closest_similarity = 0.0;
+
+ // Find the most action with the most similar name.
+ for (List<StringName>::Element *E = actions.front(); E; E = E->next()) {
+ const float similarity = String(E->get()).similarity(p_action);
+
+ if (similarity > closest_similarity) {
+ closest_action = E->get();
+ closest_similarity = similarity;
+ }
+ }
+
+ String error_message = vformat("The InputMap action \"%s\" doesn't exist.", p_action);
+
+ if (closest_similarity >= 0.4) {
+ // Only include a suggestion in the error message if it's similar enough.
+ error_message += vformat(" Did you mean \"%s\"?", closest_action);
+ }
+ return error_message;
+}
+
void InputMap::add_action(const StringName &p_action, float p_deadzone) {
- ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action \"" + String(p_action) + "\".");
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
@@ -64,7 +92,8 @@ void InputMap::add_action(const StringName &p_action, float p_deadzone) {
}
void InputMap::erase_action(const StringName &p_action) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
+
input_map.erase(p_action);
}
@@ -122,20 +151,20 @@ bool InputMap::has_action(const StringName &p_action) const {
}
float InputMap::action_get_deadzone(const StringName &p_action) {
- ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
return input_map[p_action].deadzone;
}
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
input_map[p_action].deadzone = p_deadzone;
}
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
if (_find_event(input_map[p_action], p_event, true)) {
return; // Already addded.
}
@@ -144,12 +173,12 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
}
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));
return (_find_event(input_map[p_action], p_event, true) != nullptr);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
if (E) {
@@ -161,7 +190,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
}
void InputMap::action_erase_events(const StringName &p_action) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
input_map[p_action].inputs.clear();
}
@@ -193,7 +222,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
- ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 99c71e1e53..0e0567464a 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -61,6 +61,7 @@ private:
Array _action_get_events(const StringName &p_action);
Array _get_actions();
+ String _suggest_actions(const StringName &p_action) const;
protected:
static void _bind_methods();
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 5ca0eb884a..b503655edd 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -192,6 +192,34 @@ bool ResourceFormatImporter::recognize_path(const String &p_path, const String &
return FileAccess::exists(p_path + ".import");
}
+Error ResourceFormatImporter::get_import_order_threads_and_importer(const String &p_path, int &r_order, bool &r_can_threads, String &r_importer) const {
+ r_order = 0;
+ r_importer = "";
+
+ r_can_threads = false;
+ Ref<ResourceImporter> importer;
+
+ if (FileAccess::exists(p_path + ".import")) {
+ PathAndType pat;
+ Error err = _get_path_and_type(p_path, pat);
+
+ if (err == OK) {
+ importer = get_importer_by_name(pat.importer);
+ }
+ } else {
+ importer = get_importer_by_extension(p_path.get_extension().to_lower());
+ }
+
+ if (importer.is_valid()) {
+ r_order = importer->get_import_order();
+ r_importer = importer->get_importer_name();
+ r_can_threads = importer->can_import_threaded();
+ return OK;
+ } else {
+ return ERR_INVALID_PARAMETER;
+ }
+}
+
int ResourceFormatImporter::get_import_order(const String &p_path) const {
Ref<ResourceImporter> importer;
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index eeb486073e..a14d6ba52c 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -72,6 +72,8 @@ public:
virtual int get_import_order(const String &p_path) const;
+ Error get_import_order_threads_and_importer(const String &p_path, int &r_order, bool &r_can_threads, String &r_importer) const;
+
String get_internal_resource_path(const String &p_path) const;
void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
@@ -126,6 +128,9 @@ public:
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
+ virtual bool can_import_threaded() const { return true; }
+ virtual void import_threaded_begin() {}
+ virtual void import_threaded_end() {}
virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
virtual bool are_import_settings_valid(const String &p_path) const { return true; }
diff --git a/core/math/color.h b/core/math/color.h
index 5eb8b1119a..e404d80c8a 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -197,13 +197,13 @@ struct Color {
// For the binder.
_FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(r * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(g * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(b * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(a * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); }
_FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); }
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 9609620469..1152c4e834 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -39,7 +39,7 @@ RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
}
void RandomPCG::randomize() {
- seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64);
+ seed((OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64);
}
double RandomPCG::random(double p_from, double p_to) {
diff --git a/core/string/node_path.h b/core/string/node_path.h
index 26e15636d9..a277ab26fa 100644
--- a/core/string/node_path.h
+++ b/core/string/node_path.h
@@ -66,8 +66,6 @@ public:
void prepend_period();
- NodePath get_parent() const;
-
_FORCE_INLINE_ uint32_t hash() const {
if (!data) {
return 0;
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index 91a34ecd54..e9e5695f80 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -36,6 +36,7 @@
#if !defined(NO_THREADS)
#include <atomic>
+#include <type_traits>
// Design goals for these classes:
// - No automatic conversions or arithmetic operators,
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index 19ab1dda3a..9f7a692cc5 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -83,7 +83,7 @@ public:
ERR_FAIL_COND(!threads); //never initialized
ERR_FAIL_COND(current_work != nullptr);
- index.store(0);
+ index.store(0, std::memory_order_release);
Work<C, M, U> *w = memnew((Work<C, M, U>));
w->instance = p_instance;
@@ -104,8 +104,15 @@ public:
return current_work != nullptr;
}
+ bool is_done_dispatching() const {
+ ERR_FAIL_COND_V(current_work == nullptr, false);
+ return index.load(std::memory_order_acquire) >= current_work->max_elements;
+ }
+
uint32_t get_work_index() const {
- return index;
+ ERR_FAIL_COND_V(current_work == nullptr, 0);
+ uint32_t idx = index.load(std::memory_order_acquire);
+ return MIN(idx, current_work->max_elements);
}
void end_work() {
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 61f3f7d82e..7f83e27dfe 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -143,36 +143,6 @@ static _FORCE_INLINE_ void vc_ptrcall(void (T::*method)(P...) const, void *p_bas
}
template <class R, class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(R (T::*method)(P...), Variant *v) {
- VariantTypeAdjust<R>::adjust(v);
-}
-
-template <class R, class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(R (T::*method)(P...) const, Variant *v) {
- VariantTypeAdjust<R>::adjust(v);
-}
-
-template <class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(void (T::*method)(P...), Variant *v) {
- VariantInternal::clear(v);
-}
-
-template <class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(void (T::*method)(P...) const, Variant *v) {
- VariantInternal::clear(v);
-}
-
-template <class R, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(R (*method)(P...), Variant *v) {
- VariantTypeAdjust<R>::adjust(v);
-}
-
-template <class... P>
-static _FORCE_INLINE_ void vc_change_return_type(void (*method)(P...), Variant *v) {
- VariantInternal::clear(v);
-}
-
-template <class R, class T, class... P>
static _FORCE_INLINE_ int vc_get_argument_count(R (T::*method)(P...)) {
return sizeof...(P);
}
@@ -333,7 +303,6 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
vc_method_call(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \
} \
static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
- vc_change_return_type(m_method_ptr, r_ret); \
vc_validated_call(m_method_ptr, base, p_args, r_ret); \
} \
static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
@@ -384,7 +353,6 @@ static _FORCE_INLINE_ void vc_static_ptrcall(void (*method)(P...), const void **
vc_static_method_call(m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \
} \
static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
- vc_change_return_type(m_method_ptr, r_ret); \
vc_validated_static_call(m_method_ptr, p_args, r_ret); \
} \
static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
@@ -435,7 +403,6 @@ static _FORCE_INLINE_ void vc_ptrcall(void (*method)(T *, P...), void *p_base, c
vc_method_call_static(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \
} \
static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
- vc_change_return_type(m_method_ptr, r_ret); \
vc_validated_call_static(m_method_ptr, base, p_args, r_ret); \
} \
static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 25f8f22d44..95108f1613 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -804,10 +804,7 @@
<method name="randomize">
<description>
Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
- [codeblock]
- func _ready():
- randomize()
- [/codeblock]
+ [b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator.
</description>
</method>
<method name="range_lerp">
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index e975b8ed28..fce2b90197 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -289,6 +289,7 @@
</argument>
<description>
Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.
+ [b]Note:[/b] This method is not thread-safe. If called from a [Thread], it will return an empty [PackedVector3Array] and will print an error message.
</description>
</method>
<method name="get_point_position" qualifiers="const">
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 2a51678209..3efd2f604c 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -258,6 +258,7 @@
</argument>
<description>
Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.
+ [b]Note:[/b] This method is not thread-safe. If called from a [Thread], it will return an empty [PackedVector2Array] and will print an error message.
</description>
</method>
<method name="get_point_position" qualifiers="const">
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index eb5335c792..171d65fbe0 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -4,7 +4,27 @@
A time-seeking animation node to be used with [AnimationTree].
</brief_description>
<description>
- This node can be used to cause a seek command to happen to any sub-children of the graph. After setting the time, this value returns to -1.
+ This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
+ [codeblocks]
+ [gdscript]
+ # Play child animation from the start.
+ animation_tree.set("parameters/Seek/seek_position", 0.0)
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/Seek/seek_position"] = 0.0
+
+ # Play child animation from 12 second timestamp.
+ animation_tree.set("parameters/Seek/seek_position", 12.0)
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/Seek/seek_position"] = 12.0
+ [/gdscript]
+ [csharp]
+ // Play child animation from the start.
+ animationTree.Set("parameters/Seek/seek_position", 0.0);
+
+ // Play child animation from 12 second timestamp.
+ animationTree.Set("parameters/Seek/seek_position", 12.0);
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 9711a2a35b..a1e522d146 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0">
<brief_description>
- 2D area for detection and 2D physics influence.
+ 2D area for detection and physics and audio influence.
</brief_description>
<description>
- 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
</description>
<tutorials>
<link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
@@ -13,24 +13,6 @@
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
- </description>
- </method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area2D[]">
</return>
@@ -66,28 +48,6 @@
The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0">
@@ -100,12 +60,6 @@
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 4271769155..e69a89a836 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -1,34 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0">
<brief_description>
- General-purpose area node for detection and 3D physics influence.
+ 3D area for detection and physics and audio influence.
</brief_description>
<description>
- 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
</description>
<tutorials>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the layer mask.
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the collision mask.
- </description>
- </method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area3D[]">
</return>
@@ -64,28 +46,6 @@
The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the layer mask. This simplifies editing this [Area3D]'s layers.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the collision mask. This simplifies editing which [Area3D] layers this [Area3D] scans.
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.1">
@@ -98,12 +58,6 @@
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8">
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index e8f7a59e4c..e18970d84f 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -31,6 +31,24 @@
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
+ <method name="get_collision_layer_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
+ </description>
+ </method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
@@ -90,6 +108,30 @@
Returns the [code]owner_id[/code] of the given shape.
</description>
</method>
+ <method name="set_collision_layer_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
+ </description>
+ </method>
<method name="shape_owner_add_shape">
<return type="void">
</return>
@@ -216,6 +258,14 @@
</method>
</methods>
<members>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this CollisionObject2D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
</member>
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index f8e897653d..4523a63c4c 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -35,6 +35,24 @@
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
+ <method name="get_collision_layer_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
+ </description>
+ </method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
@@ -67,6 +85,30 @@
Removes the given shape owner.
</description>
</method>
+ <method name="set_collision_layer_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
+ </description>
+ </method>
<method name="shape_find_owner" qualifiers="const">
<return type="int">
</return>
@@ -180,6 +222,17 @@
</method>
</methods>
<members>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
+ </member>
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false">
If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
</member>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index c33d007735..d645588af2 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -269,7 +269,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the linear interpolation with another color. The interpolation factor [code]t[/code] is between 0 and 1.
+ Returns the linear interpolation with another color. The interpolation factor [code]weight[/code] is between 0 and 1.
[codeblocks]
[gdscript]
var c1 = Color(1.0, 0.0, 0.0)
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 83223bb645..fddfd27573 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -51,7 +51,7 @@
If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders.
[b]Note:[/b] Cannot be enabled if raw mode is on.
</member>
- <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" default="0">
+ <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0">
The shape of the color space view. See [enum PickerShapeType].
</member>
<member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true">
@@ -122,6 +122,8 @@
<theme_item name="overbright_indicator" type="Texture2D">
The indicator used to signalize that the color value is outside the 0-1 range.
</theme_item>
+ <theme_item name="picker_cursor" type="Texture2D">
+ </theme_item>
<theme_item name="preset_bg" type="Texture2D">
</theme_item>
<theme_item name="screen_picker" type="Texture2D">
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index f9d8cf574a..1147b52102 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -156,7 +156,15 @@
</methods>
<members>
<member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">
- If [code]true[/code], it is running inside the editor. Useful for tool scripts.
+ If [code]true[/code], the script is currently running inside the editor. This is useful for [code]@tool[/code] scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor:
+ [codeblock]
+ if Engine.editor_hint:
+ draw_gizmos()
+ else:
+ simulate_physics()
+ [/codeblock]
+ See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
+ [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
</member>
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60">
The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage.
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index 2c0d9b54d1..13354ec19e 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -184,7 +184,7 @@
</argument>
<description>
Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and returns an array of merged polygons. This performs [constant OPERATION_UNION] between polygons.
- The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
+ The operation may result in an outer polygon (boundary) and multiple inner polygons (holes) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="offset_polygon">
diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml
index 6d230bdab8..f6f2a27891 100644
--- a/doc/classes/HeightMapShape3D.xml
+++ b/doc/classes/HeightMapShape3D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
<brief_description>
- Height map shape for 3D physics (Bullet only).
+ Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 9d87c9bf9a..91a07f66e0 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -186,7 +186,8 @@
<return type="int" enum="Error">
</return>
<description>
- Decompresses the image if it is compressed. Returns an error if decompress function is not available.
+ Decompresses the image if it is VRAM compressed in a supported format. Returns [constant OK] if the format is supported, otherwise [constant ERR_UNAVAILABLE].
+ [b]Note:[/b] The following formats can be decompressed: DXT, RGTC, BPTC, PVRTC1. The formats ETC1 and ETC2 are not supported.
</description>
</method>
<method name="detect_alpha" qualifiers="const">
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 360f5c451e..7adf19632e 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -12,34 +12,25 @@
- [kbd]Ctrl + Z[/kbd]: Undo
- [kbd]Ctrl + ~[/kbd]: Swap input direction.
- [kbd]Ctrl + Shift + Z[/kbd]: Redo
- - [kbd]Ctrl + U[/kbd]: Delete text from the cursor position to the beginning of the line
- - [kbd]Ctrl + K[/kbd]: Delete text from the cursor position to the end of the line
+ - [kbd]Ctrl + U[/kbd]: Delete text from the caret position to the beginning of the line
+ - [kbd]Ctrl + K[/kbd]: Delete text from the caret position to the end of the line
- [kbd]Ctrl + A[/kbd]: Select all text
- - [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the cursor to the beginning/end of the line
+ - [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the caret to the beginning/end of the line
On macOS, some extra keyboard shortcuts are available:
- - [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the cursor one character right
- - [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the cursor one character left
- - [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the cursor to the previous line
- - [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the cursor to the next line
- - [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on the right side of cursor
- - [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on the left side of the cursor
- - [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the beginning of the line
- - [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of the line
- - [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the beginning of the line
- - [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of the line
+ - [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the caret one character right
+ - [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the caret one character left
+ - [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the caret to the previous line
+ - [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the caret to the next line
+ - [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on the right side of caret
+ - [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on the left side of the caret
+ - [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the caret to the beginning of the line
+ - [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the caret to the end of the line
+ - [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the caret to the beginning of the line
+ - [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the caret to the end of the line
</description>
<tutorials>
</tutorials>
<methods>
- <method name="append_at_cursor">
- <return type="void">
- </return>
- <argument index="0" name="text" type="String">
- </argument>
- <description>
- Adds [code]text[/code] after the cursor. If the resulting value is longer than [member max_length], nothing happens.
- </description>
- </method>
<method name="clear">
<return type="void">
</return>
@@ -54,11 +45,11 @@
Removes all OpenType features.
</description>
</method>
- <method name="delete_char_at_cursor">
+ <method name="delete_char_at_caret">
<return type="void">
</return>
<description>
- Deletes one character at the cursor's current position (equivalent to pressing [kbd]Delete[/kbd]).
+ Deletes one character at the caret's current position (equivalent to pressing [kbd]Delete[/kbd]).
</description>
</method>
<method name="delete_text">
@@ -99,7 +90,16 @@
<return type="int">
</return>
<description>
- Returns the scroll offset due to [member caret_position], as a number of characters.
+ Returns the scroll offset due to [member caret_column], as a number of characters.
+ </description>
+ </method>
+ <method name="insert_text_at_caret">
+ <return type="void">
+ </return>
+ <argument index="0" name="text" type="String">
+ </argument>
+ <description>
+ Inserts [code]text[/code] at the caret. If the resulting value is longer than [member max_length], nothing happens.
</description>
</method>
<method name="menu_option">
@@ -159,21 +159,21 @@
<member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
Text alignment as defined in the [enum Align] enum.
</member>
- <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false">
- If [code]true[/code], the caret (visual cursor) blinks.
+ <member name="caret_blink" type="bool" setter="set_caret_blink_enabled" getter="is_caret_blink_enabled" default="false">
+ If [code]true[/code], the caret (text cursor) blinks.
</member>
- <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed" default="0.65">
+ <member name="caret_blink_speed" type="float" setter="set_caret_blink_speed" getter="get_caret_blink_speed" default="0.65">
Duration (in seconds) of a caret's blinking cycle.
</member>
- <member name="caret_force_displayed" type="bool" setter="cursor_set_force_displayed" getter="cursor_get_force_displayed" default="false">
+ <member name="caret_column" type="int" setter="set_caret_column" getter="get_caret_column" default="0">
+ The caret's column position inside the [LineEdit]. When set, the text may scroll to accommodate it.
</member>
- <member name="caret_mid_grapheme" type="bool" setter="set_mid_grapheme_caret_enabled" getter="get_mid_grapheme_caret_enabled" default="false">
+ <member name="caret_force_displayed" type="bool" setter="set_caret_force_displayed" getter="is_caret_force_displayed" default="false">
+ </member>
+ <member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="false">
Allow moving caret, selecting and removing the individual composite character components.
Note: [kbd]Backspace[/kbd] is always removing individual composite character components.
</member>
- <member name="caret_position" type="int" setter="set_cursor_position" getter="get_cursor_position" default="0">
- The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it.
- </member>
<member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled" default="false">
If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty, which can be used to clear the text quickly.
</member>
@@ -186,7 +186,7 @@
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]false[/code], existing text cannot be modified and new text cannot be added.
</member>
- <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" default="false">
+ <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length_enabled" getter="is_expand_to_text_length_enabled" default="false">
If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
@@ -276,7 +276,7 @@
Copies the selected text.
</constant>
<constant name="MENU_PASTE" value="2" enum="MenuItems">
- Pastes the clipboard text over the selected text (or at the cursor's position).
+ Pastes the clipboard text over the selected text (or at the caret's position).
Non-printable escape characters are automatically stripped from the OS clipboard via [method String.strip_escapes].
</constant>
<constant name="MENU_CLEAR" value="3" enum="MenuItems">
@@ -359,6 +359,9 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="caret_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Color of the [LineEdit]'s caret (text cursor).
+ </theme_item>
<theme_item name="clear" type="Texture2D">
Texture for the clear button. See [member clear_button_enabled].
</theme_item>
@@ -368,9 +371,6 @@
<theme_item name="clear_button_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
Color used for the clear button when it's pressed.
</theme_item>
- <theme_item name="cursor_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
- Color of the [LineEdit]'s visual cursor (caret).
- </theme_item>
<theme_item name="focus" type="StyleBox">
Background used when [LineEdit] has GUI focus.
</theme_item>
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 82cd392cd3..e1a6cf44a7 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -43,7 +43,7 @@
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
</description>
</method>
- <method name="get_surface_material" qualifiers="const">
+ <method name="get_surface_override_material" qualifiers="const">
<return type="Material">
</return>
<argument index="0" name="surface" type="int">
@@ -52,14 +52,14 @@
Returns the override [Material] for the specified surface of the [Mesh] resource.
</description>
</method>
- <method name="get_surface_material_count" qualifiers="const">
+ <method name="get_surface_override_material_count" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the number of surface materials.
+ Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
</description>
</method>
- <method name="set_surface_material">
+ <method name="set_surface_override_material">
<return type="void">
</return>
<argument index="0" name="surface" type="int">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index b5335e47cd..523f3a0c17 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -38,7 +38,7 @@
</description>
</method>
<method name="_get_configuration_warnings" qualifiers="virtual">
- <return type="Array">
+ <return type="String[]">
</return>
<description>
The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 21f835a53c..24178c3ff6 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -61,6 +61,114 @@
Returns a new [PackedByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
+ <method name="decode_double" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_float" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_half" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s16" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s32" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s64" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s8" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u16" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u32" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u64" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u8" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_var" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_var_size" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="decompress" qualifiers="const">
<return type="PackedByteArray">
</return>
@@ -92,6 +200,128 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="encode_double">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_float">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_half">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s16">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s32">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s64">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s8">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u16">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u32">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u64">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u8">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_var">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <argument index="2" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_string_from_ascii" qualifiers="const">
<return type="String">
</return>
@@ -129,6 +359,16 @@
Returns [code]true[/code] if the array contains [code]value[/code].
</description>
</method>
+ <method name="has_encoded_var" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="hex_encode" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 6be1d24b5d..5e0008852c 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -111,6 +111,14 @@
<description>
</description>
</method>
+ <method name="operator []" qualifiers="operator">
+ <return type="float">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="push_back">
<return type="bool">
</return>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 9c3c47afba..e43d3bb762 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -26,24 +26,6 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_layer].
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_mask].
- </description>
- </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -53,38 +35,8 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
</methods>
<members>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
</members>
<constants>
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 7de65603f9..2ad1e513c2 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -26,24 +26,6 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_layer].
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_mask].
- </description>
- </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -53,38 +35,8 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
</methods>
<members>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 701a430538..229facd08b 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -659,11 +659,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="receiver" type="Object">
- </argument>
- <argument index="2" name="method" type="StringName">
+ <argument index="1" name="callable" type="Callable">
</argument>
- <argument index="3" name="userdata" type="Variant" default="null">
+ <argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index c61347ba0b..46de9e5282 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -653,11 +653,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="receiver" type="Object">
- </argument>
- <argument index="2" name="method" type="StringName">
+ <argument index="1" name="callable" type="Callable">
</argument>
- <argument index="3" name="userdata" type="Variant" default="null">
+ <argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 5cac715408..2bfe7ad48f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,6 +6,7 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
+ [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
</description>
<tutorials>
@@ -746,6 +747,11 @@
<member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15">
Default delay for touch events. This only affects iOS devices.
</member>
+ <member name="internationalization/locale/include_text_server_data" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
+ [b]Note:[/b] "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
+ [b]Note:[/b] "Fallback" text server does not use additional data.
+ </member>
<member name="internationalization/locale/fallback" type="String" setter="" getter="" default="&quot;en&quot;">
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
</member>
@@ -1149,7 +1155,7 @@
<member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
Default cell size for 3D navigation maps. See [method NavigationServer3D.map_set_cell_size].
</member>
- <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="5.0">
+ <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.3">
Default edge connection margin for 3D navigation maps. See [method NavigationServer3D.map_set_edge_connection_margin].
</member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index f82301bcf4..d6eaa1b88b 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1317,7 +1317,7 @@
Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in.
</description>
</method>
- <method name="instance_set_surface_material">
+ <method name="instance_set_surface_override_material">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
@@ -1327,7 +1327,7 @@
<argument index="2" name="material" type="RID">
</argument>
<description>
- Sets the material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_material].
+ Sets the override material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_override_material].
</description>
</method>
<method name="instance_set_transform">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index b979425b85..94d4b1a903 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -229,7 +229,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<method name="move_toward" qualifiers="const">
@@ -464,7 +464,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
[b]Note:[/b] Both vectors must be normalized.
</description>
</method>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index bd568e01ec..0a86369506 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -204,7 +204,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<method name="max_axis" qualifiers="const">
@@ -484,7 +484,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
[b]Note:[/b] Both vectors must be normalized.
</description>
</method>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index b2ab356b0d..d905ce4054 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -74,6 +74,7 @@
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
The current position of the stream, in seconds.
+ [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
</member>
<member name="volume" type="float" setter="set_volume" getter="get_volume">
Audio volume as a linear value.
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index c29c30289a..ff00a848b9 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -228,7 +228,9 @@
</constant>
<constant name="TYPE_END" value="5" enum="Type">
</constant>
- <constant name="TYPE_MAX" value="6" enum="Type">
+ <constant name="TYPE_SKY" value="6" enum="Type">
+ </constant>
+ <constant name="TYPE_MAX" value="7" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 504e63392f..e759e53288 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -41,6 +41,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <vector>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define APP_SHORT_NAME "GodotEngine"
@@ -193,7 +194,7 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_report_callback(
return VK_FALSE;
}
-VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers) {
+VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers) {
for (uint32_t i = 0; i < check_count; i++) {
VkBool32 found = 0;
for (uint32_t j = 0; j < layer_count; j++) {
@@ -210,57 +211,55 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_n
return 1;
}
-Error VulkanContext::_create_validation_layers() {
- VkResult err;
- const char *instance_validation_layers_alt1[] = { "VK_LAYER_KHRONOS_validation" };
- const char *instance_validation_layers_alt2[] = { "VK_LAYER_LUNARG_standard_validation" };
- const char *instance_validation_layers_alt3[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" };
+Error VulkanContext::_get_preferred_validation_layers(uint32_t *count, const char *const **names) {
+ static const std::vector<std::vector<const char *>> instance_validation_layers_alt{
+ // Preferred set of validation layers
+ { "VK_LAYER_KHRONOS_validation" },
- uint32_t instance_layer_count = 0;
- err = vkEnumerateInstanceLayerProperties(&instance_layer_count, nullptr);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ // Alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers
+ { "VK_LAYER_LUNARG_standard_validation" },
- VkBool32 validation_found = 0;
- uint32_t validation_layer_count = 0;
- const char **instance_validation_layers = nullptr;
- if (instance_layer_count > 0) {
- VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
- err = vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
- if (err) {
- free(instance_layers);
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
+ // Alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers
+ { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" }
+ };
- validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt1);
- instance_validation_layers = instance_validation_layers_alt1;
- validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
+ // Clear out-arguments
+ *count = 0;
+ if (names != nullptr) {
+ *names = nullptr;
+ }
- // use alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers
- if (!validation_found) {
- validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt2);
- instance_validation_layers = instance_validation_layers_alt2;
- validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
- }
+ VkResult err;
+ uint32_t instance_layer_count;
- // use alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers
- if (!validation_found) {
- validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt3);
- instance_validation_layers = instance_validation_layers_alt3;
- validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
- }
+ err = vkEnumerateInstanceLayerProperties(&instance_layer_count, nullptr);
+ if (err) {
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
+
+ if (instance_layer_count < 1) {
+ return OK;
+ }
+ VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
+ err = vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
+ if (err) {
free(instance_layers);
+ ERR_FAIL_V(ERR_CANT_CREATE);
}
- if (validation_found) {
- enabled_layer_count = validation_layer_count;
- for (uint32_t i = 0; i < validation_layer_count; i++) {
- enabled_layers[i] = instance_validation_layers[i];
+ for (uint32_t i = 0; i < instance_validation_layers_alt.size(); i++) {
+ if (_check_layers(instance_validation_layers_alt[i].size(), instance_validation_layers_alt[i].data(), instance_layer_count, instance_layers)) {
+ *count = instance_validation_layers_alt[i].size();
+ if (names != nullptr) {
+ *names = instance_validation_layers_alt[i].data();
+ }
+ break;
}
- } else {
- return ERR_CANT_CREATE;
}
+ free(instance_layers);
+
return OK;
}
@@ -301,7 +300,6 @@ Error VulkanContext::_initialize_extensions() {
uint32_t instance_extension_count = 0;
enabled_extension_count = 0;
- enabled_layer_count = 0;
enabled_debug_utils = false;
enabled_debug_report = false;
/* Look for instance extensions */
@@ -330,7 +328,7 @@ Error VulkanContext::_initialize_extensions() {
extension_names[enabled_extension_count++] = _get_platform_surface_extension();
}
if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (use_validation_layers) {
+ if (_use_validation_layers()) {
extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
enabled_debug_report = true;
}
@@ -542,11 +540,6 @@ Error VulkanContext::_create_physical_device() {
/* obtain version */
_obtain_vulkan_version();
- /* Look for validation layers */
- if (use_validation_layers) {
- _create_validation_layers();
- }
-
/* initialise extensions */
{
Error err = _initialize_extensions();
@@ -567,16 +560,14 @@ Error VulkanContext::_create_physical_device() {
/*engineVersion*/ 0,
/*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0)
};
- VkInstanceCreateInfo inst_info = {
- /*sType*/ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
- /*pNext*/ nullptr,
- /*flags*/ 0,
- /*pApplicationInfo*/ &app,
- /*enabledLayerCount*/ enabled_layer_count,
- /*ppEnabledLayerNames*/ (const char *const *)enabled_layers,
- /*enabledExtensionCount*/ enabled_extension_count,
- /*ppEnabledExtensionNames*/ (const char *const *)extension_names,
- };
+ VkInstanceCreateInfo inst_info{};
+ inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ inst_info.pApplicationInfo = &app;
+ inst_info.enabledExtensionCount = enabled_extension_count;
+ inst_info.ppEnabledExtensionNames = (const char *const *)extension_names;
+ if (_use_validation_layers()) {
+ _get_preferred_validation_layers(&inst_info.enabledLayerCount, &inst_info.ppEnabledLayerNames);
+ }
/*
* This is info for a temp callback to use during CreateInstance.
@@ -1077,6 +1068,10 @@ Error VulkanContext::_create_semaphores() {
return OK;
}
+bool VulkanContext::_use_validation_layers() {
+ return Engine::get_singleton()->is_validation_layers_enabled();
+}
+
Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) {
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
@@ -2008,8 +2003,6 @@ String VulkanContext::get_device_pipeline_cache_uuid() const {
}
VulkanContext::VulkanContext() {
- use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled();
-
command_buffer_queue.resize(1); // First one is always the setup command.
command_buffer_queue.write[0] = nullptr;
}
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index b788181ab9..88e4f26bb1 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -151,9 +151,6 @@ private:
*/
bool enabled_debug_report = false;
- uint32_t enabled_layer_count = 0;
- const char *enabled_layers[MAX_LAYERS];
-
PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT;
PFN_vkSubmitDebugUtilsMessageEXT SubmitDebugUtilsMessageEXT;
@@ -180,11 +177,10 @@ private:
VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
Error _obtain_vulkan_version();
- Error _create_validation_layers();
Error _initialize_extensions();
Error _check_capabilities();
- VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers);
+ VkBool32 _check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers);
static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
@@ -217,11 +213,12 @@ private:
protected:
virtual const char *_get_platform_surface_extension() const = 0;
- // Enabled via command line argument.
- bool use_validation_layers = false;
-
virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
+ virtual bool _use_validation_layers();
+
+ Error _get_preferred_validation_layers(uint32_t *count, const char *const **names);
+
VkInstance _get_instance() {
return inst;
}
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 4fe2d2bb2a..9db2f0a287 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -2734,7 +2734,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
path_popup->set_size(path_rect.size);
path_popup->popup();
path->grab_focus();
- path->set_cursor_position(path->get_text().length());
+ path->set_caret_column(path->get_text().length());
clicking_on_name = false;
}
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 6ed2cb9d9c..1c62c3d3e1 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -488,10 +488,10 @@ void FindReplaceBar::_show_search(bool p_focus_replace, bool p_show_only) {
if (!get_search_text().is_empty()) {
if (p_focus_replace) {
replace_text->select_all();
- replace_text->set_cursor_position(replace_text->get_text().length());
+ replace_text->set_caret_column(replace_text->get_text().length());
} else {
search_text->select_all();
- search_text->set_cursor_position(search_text->get_text().length());
+ search_text->set_caret_column(search_text->get_text().length());
}
results_count = -1;
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 3ef9548727..ded0ee3aa7 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -209,7 +209,7 @@ void EditorDebuggerNode::stop() {
// Also close all debugging sessions.
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (dbg->is_session_active()) {
- dbg->stop();
+ dbg->_stop_and_notify();
}
});
_break_state_changed();
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index c92e94270e..1d95161e6c 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -35,6 +35,8 @@
#include "core/debugger/remote_debugger.h"
#include "core/io/marshalls.h"
#include "core/string/ustring.h"
+#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "editor/debugger/editor_network_profiler.h"
#include "editor/debugger/editor_performance_profiler.h"
#include "editor/debugger/editor_profiler.h"
@@ -1371,7 +1373,8 @@ void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
item_menu->set_size(Size2(1, 1));
if (error_tree->is_anything_selected()) {
- item_menu->add_icon_item(get_theme_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), 0);
+ item_menu->add_icon_item(get_theme_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), ACTION_COPY_ERROR);
+ item_menu->add_icon_item(get_theme_icon("Instance", "EditorIcons"), TTR("Open C++ Source on GitHub"), ACTION_OPEN_SOURCE);
}
if (item_menu->get_item_count() > 0) {
@@ -1381,30 +1384,64 @@ void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
}
void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
- TreeItem *ti = error_tree->get_selected();
- while (ti->get_parent() != error_tree->get_root()) {
- ti = ti->get_parent();
- }
+ switch (p_option) {
+ case ACTION_COPY_ERROR: {
+ TreeItem *ti = error_tree->get_selected();
+ while (ti->get_parent() != error_tree->get_root()) {
+ ti = ti->get_parent();
+ }
- String type;
+ String type;
- if (ti->get_icon(0) == get_theme_icon("Warning", "EditorIcons")) {
- type = "W ";
- } else if (ti->get_icon(0) == get_theme_icon("Error", "EditorIcons")) {
- type = "E ";
- }
+ if (ti->get_icon(0) == get_theme_icon("Warning", "EditorIcons")) {
+ type = "W ";
+ } else if (ti->get_icon(0) == get_theme_icon("Error", "EditorIcons")) {
+ type = "E ";
+ }
- String text = ti->get_text(0) + " ";
- int rpad_len = text.length();
+ String text = ti->get_text(0) + " ";
+ int rpad_len = text.length();
- text = type + text + ti->get_text(1) + "\n";
- TreeItem *ci = ti->get_children();
- while (ci) {
- text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
- ci = ci->get_next();
- }
+ text = type + text + ti->get_text(1) + "\n";
+ TreeItem *ci = ti->get_children();
+ while (ci) {
+ text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
+ ci = ci->get_next();
+ }
- DisplayServer::get_singleton()->clipboard_set(text);
+ DisplayServer::get_singleton()->clipboard_set(text);
+ } break;
+
+ case ACTION_OPEN_SOURCE: {
+ TreeItem *ti = error_tree->get_selected();
+ while (ti->get_parent() != error_tree->get_root()) {
+ ti = ti->get_parent();
+ }
+
+ // We only need the first child here (C++ source stack trace).
+ TreeItem *ci = ti->get_children();
+ // Parse back the `file:line @ method()` string.
+ const Vector<String> file_line_number = ci->get_text(1).split("@")[0].strip_edges().split(":");
+ ERR_FAIL_COND_MSG(file_line_number.size() < 2, "Incorrect C++ source stack trace file:line format (please report).");
+ const String file = file_line_number[0];
+ const int line_number = file_line_number[1].to_int();
+
+ // Construct a GitHub repository URL and open it in the user's default web browser.
+ if (String(VERSION_HASH).length() >= 1) {
+ // Git commit hash information available; use it for greater accuracy, including for development versions.
+ OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
+ VERSION_HASH,
+ file,
+ line_number));
+ } else {
+ // Git commit hash information unavailable; fall back to tagged releases.
+ OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s-stable/%s#L%d",
+ VERSION_NUMBER,
+ file,
+ line_number));
+ }
+ } break;
+ }
}
void ScriptEditorDebugger::_tab_changed(int p_tab) {
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index e5fb3c35a9..a5731c9f9c 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -74,6 +74,11 @@ private:
PROFILER_SCRIPTS_SERVERS
};
+ enum Actions {
+ ACTION_COPY_ERROR,
+ ACTION_OPEN_SOURCE,
+ };
+
AcceptDialog *msgdialog;
LineEdit *clicked_ctrl;
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 2ed937b6ff..d962658484 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -38,16 +38,15 @@
#include "core/version_hash.gen.h"
void EditorAbout::_theme_changed() {
- Control *base = EditorNode::get_singleton()->get_gui_base();
- Ref<Font> font = base->get_theme_font("source", "EditorFonts");
- int font_size = base->get_theme_font_size("source_size", "EditorFonts");
+ const Ref<Font> font = get_theme_font("source", "EditorFonts");
+ const int font_size = get_theme_font_size("source_size", "EditorFonts");
_tpl_text->add_theme_font_override("normal_font", font);
_tpl_text->add_theme_font_size_override("normal_font_size", font_size);
_tpl_text->add_theme_constant_override("line_separation", 6 * EDSCALE);
_license_text->add_theme_font_override("normal_font", font);
_license_text->add_theme_font_size_override("normal_font_size", font_size);
_license_text->add_theme_constant_override("line_separation", 6 * EDSCALE);
- _logo->set_texture(base->get_theme_icon("Logo", "EditorIcons"));
+ _logo->set_texture(get_theme_icon("Logo", "EditorIcons"));
}
void EditorAbout::_notification(int p_what) {
diff --git a/editor/editor_about.h b/editor/editor_about.h
index efb7245e78..2823220a8a 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -44,6 +44,10 @@
#include "editor_scale.h"
+/**
+ * NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
+ * EditorAbout is also used from the project manager where EditorNode isn't initialized.
+ */
class EditorAbout : public AcceptDialog {
GDCLASS(EditorAbout, AcceptDialog);
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index a5ebfbfb8a..a368a9618e 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1051,14 +1051,28 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
}
- // Store text server data if exists.
+ // Store text server data if it is supported.
if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- String ts_data = "res://" + TS->get_support_data_filename();
- if (FileAccess::exists(ts_data)) {
- Vector<uint8_t> array = FileAccess::get_file_as_array(ts_data);
- err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
- if (err != OK) {
- return err;
+ bool use_data = ProjectSettings::get_singleton()->get("internationalization/locale/include_text_server_data");
+ if (use_data) {
+ // Try using user provided data file.
+ String ts_data = "res://" + TS->get_support_data_filename();
+ if (FileAccess::exists(ts_data)) {
+ Vector<uint8_t> array = FileAccess::get_file_as_array(ts_data);
+ err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
+ } else {
+ // Use default text server data.
+ String icu_data_file = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_icu_data");
+ TS->save_support_data(icu_data_file);
+ Vector<uint8_t> array = FileAccess::get_file_as_array(icu_data_file);
+ err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ DirAccess::remove_file_or_error(icu_data_file);
+ if (err != OK) {
+ return err;
+ }
}
}
}
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index fb0dc57501..59d3b09678 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1922,6 +1922,11 @@ void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file
_reimport_file(p_file, &p_custom_params, p_importer);
}
+void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_import_data) {
+ p_import_data->max_index = MAX(p_import_data->reimport_from + int(p_index), p_import_data->max_index);
+ _reimport_file(p_import_data->reimport_files[p_import_data->reimport_from + p_index].path);
+}
+
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
{
// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
@@ -1939,7 +1944,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
- Vector<ImportFile> files;
+ Vector<ImportFile> reimport_files;
+
Set<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
@@ -1957,8 +1963,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
//it's a regular file
ImportFile ifile;
ifile.path = p_files[i];
- ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]);
- files.push_back(ifile);
+ ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(p_files[i], ifile.order, ifile.threaded, ifile.importer);
+ reimport_files.push_back(ifile);
}
//group may have changed, so also update group reference
@@ -1969,11 +1975,51 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
}
}
- files.sort();
+ reimport_files.sort();
- for (int i = 0; i < files.size(); i++) {
- pr.step(files[i].path.get_file(), i);
- _reimport_file(files[i].path);
+ bool use_threads = GLOBAL_GET("editor/import/use_multiple_threads");
+
+ int from = 0;
+ for (int i = 0; i < reimport_files.size(); i++) {
+ if (use_threads && reimport_files[i].threaded) {
+ if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer) {
+ if (from - i == 0) {
+ //single file, do not use threads
+ pr.step(reimport_files[i].path.get_file(), i);
+ _reimport_file(reimport_files[i].path);
+ } else {
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
+ ERR_CONTINUE(!importer.is_valid());
+
+ importer->import_threaded_begin();
+
+ ImportThreadData data;
+ data.max_index = from;
+ data.reimport_from = from;
+ data.reimport_files = reimport_files.ptr();
+
+ import_threads.begin_work(i - from + 1, this, &EditorFileSystem::_reimport_thread, &data);
+ int current_index = from - 1;
+ do {
+ if (current_index < data.max_index) {
+ current_index = data.max_index;
+ pr.step(reimport_files[current_index].path.get_file(), current_index);
+ }
+ OS::get_singleton()->delay_usec(1);
+ } while (!import_threads.is_done_dispatching());
+
+ import_threads.end_work();
+
+ importer->import_threaded_end();
+ }
+
+ from = i + 1;
+ }
+
+ } else {
+ pr.step(reimport_files[i].path.get_file(), i);
+ _reimport_file(reimport_files[i].path);
+ }
}
//reimport groups
@@ -2111,7 +2157,7 @@ void EditorFileSystem::_update_extensions() {
EditorFileSystem::EditorFileSystem() {
ResourceLoader::import = _resource_import;
reimport_on_missing_imported_files = GLOBAL_DEF("editor/import/reimport_missing_imported_files", true);
-
+ GLOBAL_DEF("editor/import/use_multiple_threads", true);
singleton = this;
filesystem = memnew(EditorFileSystemDirectory); //like, empty
filesystem->parent = nullptr;
@@ -2138,7 +2184,9 @@ EditorFileSystem::EditorFileSystem() {
first_scan = true;
scan_changes_pending = false;
revalidate_import_files = false;
+ import_threads.init();
}
EditorFileSystem::~EditorFileSystem() {
+ import_threads.finish();
}
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 6f4f058503..9c9076106c 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -36,7 +36,9 @@
#include "core/os/thread_safe.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/set.h"
+#include "core/templates/thread_work_pool.h"
#include "scene/main/node.h"
+
class FileAccess;
struct EditorProgressBG;
@@ -214,9 +216,11 @@ class EditorFileSystem : public Node {
struct ImportFile {
String path;
+ String importer;
+ bool threaded = false;
int order = 0;
bool operator<(const ImportFile &p_if) const {
- return order < p_if.order;
+ return order == p_if.order ? (importer < p_if.importer) : (order < p_if.order);
}
};
@@ -236,6 +240,16 @@ class EditorFileSystem : public Node {
Set<String> group_file_cache;
+ ThreadWorkPool import_threads;
+
+ struct ImportThreadData {
+ const ImportFile *reimport_files;
+ int reimport_from;
+ int max_index = 0;
+ };
+
+ void _reimport_thread(uint32_t p_index, ImportThreadData *p_import_data);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index a747652a2f..6039f64b7c 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1801,7 +1801,7 @@ void FindBar::popup_search() {
if (!search_text->get_text().is_empty()) {
search_text->select_all();
- search_text->set_cursor_position(search_text->get_text().length());
+ search_text->set_caret_column(search_text->get_text().length());
if (grabbed_focus) {
_search();
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 4c5c3af765..7cc9ebd63e 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -963,7 +963,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("read_only", "LineEdit", font_disabled_color);
theme->set_color("font_color", "LineEdit", font_color);
theme->set_color("font_selected_color", "LineEdit", mono_color);
- theme->set_color("cursor_color", "LineEdit", font_color);
+ theme->set_color("caret_color", "LineEdit", font_color);
theme->set_color("selection_color", "LineEdit", selection_color);
theme->set_color("clear_button_color", "LineEdit", font_color);
theme->set_color("clear_button_color_pressed", "LineEdit", accent_color);
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 781d21c370..0f5c01be0e 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -116,13 +116,14 @@ void ExportTemplateManager::_update_template_list() {
}
for (Set<String>::Element *E = templates.back(); E; E = E->prev()) {
- HBoxContainer *hbc = memnew(HBoxContainer);
- Label *version = memnew(Label);
- version->set_modulate(current->get_theme_color("disabled_font_color", "Editor"));
String text = E->get();
if (text == current_version) {
- text += " " + TTR("(Current)");
+ continue;
}
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ Label *version = memnew(Label);
+ version->set_modulate(current->get_theme_color("disabled_font_color", "Editor"));
version->set_text(text);
version->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(version);
@@ -653,7 +654,7 @@ ExportTemplateManager::ExportTemplateManager() {
main_vb->add_margin_child(TTR("Current Version:"), current_hb, false);
installed_scroll = memnew(ScrollContainer);
- main_vb->add_margin_child(TTR("Installed Versions:"), installed_scroll, true);
+ main_vb->add_margin_child(TTR("Other Installed Versions:"), installed_scroll, true);
installed_vb = memnew(VBoxContainer);
installed_scroll->add_child(installed_vb);
diff --git a/editor/icons/FontSize.svg b/editor/icons/FontSize.svg
new file mode 100644
index 0000000000..e608d89b6a
--- /dev/null
+++ b/editor/icons/FontSize.svg
@@ -0,0 +1 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="100%" height="100%" viewBox="0 0 16 16" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"><g id="SmallerT"><rect x="1.047" y="7.127" width="6.025" height="1.2" style="fill:#e0e0e0;fill-rule:nonzero;"/><rect x="3.452" y="7.127" width="1.214" height="6.508" style="fill:#e0e0e0;fill-rule:nonzero;"/><rect x="2.238" y="13.171" width="3.643" height="0.465" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M1.477,7.127l0,2.4l-0.43,0l-0,-2.4l0.43,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M7.071,7.127l0,2.4l-0.43,0l0,-2.4l0.43,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M1.477,8.327l0,1.2c0,-0.658 0.389,-1.2 0.861,-1.2l-0.861,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M5.78,8.327c0.473,0 0.861,0.542 0.861,1.2l0,-1.2l-0.861,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M2.238,13.171c0.666,-0 1.214,-0.42 1.214,-0.93l0,0.93l-1.214,-0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M5.88,13.171c-0.666,-0 -1.214,-0.42 -1.214,-0.93l0,0.93l1.214,-0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/></g><g id="BiggerT"><rect x="4.563" y="2.873" width="10.773" height="1.539" style="fill:#e0e0e0;fill-rule:nonzero;"/><rect x="9.18" y="2.873" width="1.539" height="10.773" style="fill:#e0e0e0;fill-rule:nonzero;"/><rect x="7.641" y="12.877" width="4.617" height="0.769" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M5.332,2.873l0,3.078l-0.769,0l-0,-3.078l0.769,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M15.336,2.873l-0,3.078l-0.77,0l0,-3.078l0.77,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M5.332,4.412l0,1.539c0,-0.844 0.695,-1.539 1.539,-1.539l-1.539,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M13.027,4.412c0.844,0 1.539,0.695 1.539,1.539l0,-1.539l-1.539,0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M7.641,12.877c0.844,-0 1.539,-0.695 1.539,-1.539l-0,1.539l-1.539,-0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/><path d="M12.258,12.877c-0.845,-0 -1.539,-0.695 -1.539,-1.539l-0,1.539l1.539,-0Z" style="fill:#e0e0e0;fill-rule:nonzero;"/></g></svg>
diff --git a/editor/icons/ThemeRemoveAllItems.svg b/editor/icons/ThemeRemoveAllItems.svg
new file mode 100644
index 0000000000..47ed624d04
--- /dev/null
+++ b/editor/icons/ThemeRemoveAllItems.svg
@@ -0,0 +1 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="100%" height="100%" viewBox="0 0 16 16" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"><path d="M8,1.745c-0.595,0 -1.084,0.489 -1.084,1.084l0,3.699l-3.851,-1.927c-0.163,-0.08 -0.343,-0.119 -0.525,-0.112c-0.395,0.015 -0.752,0.244 -0.929,0.597c-0.076,0.151 -0.115,0.317 -0.115,0.485c0,0.41 0.233,0.786 0.599,0.97l3.481,1.74l-3.481,1.74c-0.366,0.184 -0.599,0.56 -0.599,0.97c0,0.168 0.039,0.334 0.115,0.485c0.183,0.367 0.559,0.599 0.969,0.599c0.168,0 0.334,-0.039 0.485,-0.114l3.851,-1.927l0,3.111c0,0.594 0.489,1.084 1.084,1.084c0.595,-0 1.084,-0.49 1.084,-1.084l-0,-3.111l3.851,1.927c0.151,0.075 0.317,0.114 0.485,0.114c0.41,0 0.786,-0.232 0.969,-0.599c0.076,-0.151 0.115,-0.317 0.115,-0.485c-0,-0.41 -0.233,-0.786 -0.599,-0.97l-3.481,-1.74l3.481,-1.74c0.366,-0.184 0.599,-0.56 0.599,-0.97c-0,-0.168 -0.039,-0.334 -0.115,-0.485c-0.182,-0.364 -0.554,-0.596 -0.961,-0.599c-0.171,-0.001 -0.34,0.038 -0.493,0.114l-3.851,1.927l-0,-3.699c-0,-0.595 -0.489,-1.084 -1.084,-1.084Z" style="fill:#a5efac;"/><path d="M8,1.745c-0,0 -0,1.783 -0,1.783l-1.084,0l0,-0.699c0,-0.595 0.489,-1.084 1.084,-1.084Z" style="fill:#ff7070;fill-rule:nonzero;"/><path d="M1.528,5.312l2.957,-0l-1.42,-0.711c-0.163,-0.08 -0.343,-0.119 -0.525,-0.112c-0.395,0.015 -0.752,0.244 -0.929,0.597c-0.036,0.072 -0.064,0.148 -0.083,0.226Zm5.388,-1.784l1.084,0l-0,1.784l-1.084,-0l0,-1.784Z" style="fill:#ffeb70;fill-rule:nonzero;"/><path d="M6.916,5.312l1.084,-0l-0,1.783l-4.796,0l-1.109,-0.554c-0.366,-0.184 -0.599,-0.56 -0.599,-0.97c0,-0.088 0.011,-0.175 0.032,-0.259l2.957,-0l2.431,1.216l0,-1.216Z" style="fill:#9dff70;fill-rule:nonzero;"/><path d="M3.204,7.095l4.796,0l-0,1.783l-3.619,0l1.195,-0.597l-2.372,-1.186Z" style="fill:#70ffb9;fill-rule:nonzero;"/><path d="M4.381,8.878l3.619,0l-0,1.784l-1.084,-0l0,-0.628l-1.255,0.628l-4.114,-0c0.088,-0.274 0.283,-0.508 0.548,-0.641l2.286,-1.143Z" style="fill:#70deff;fill-rule:nonzero;"/><path d="M6.916,12.445l1.084,0l-0,1.784l-0,-0c-0.595,-0.001 -1.084,-0.49 -1.084,-1.084l0,-0.7Z" style="fill:#ff70ac;fill-rule:nonzero;"/><path d="M6.916,10.662l1.084,-0l-0,1.783l-1.084,0l0,-1.783Zm-1.255,-0l-4.114,-0c-0.033,0.105 -0.051,0.216 -0.051,0.329c0,0.168 0.039,0.334 0.115,0.485c0.183,0.367 0.559,0.599 0.969,0.599c0.168,0 0.334,-0.039 0.485,-0.114l2.596,-1.299Z" style="fill:#9f70ff;fill-rule:nonzero;"/></svg>
diff --git a/editor/icons/ThemeRemoveCustomItems.svg b/editor/icons/ThemeRemoveCustomItems.svg
new file mode 100644
index 0000000000..bb8a8bd026
--- /dev/null
+++ b/editor/icons/ThemeRemoveCustomItems.svg
@@ -0,0 +1 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="100%" height="100%" viewBox="0 0 16 16" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"><path d="M11.299,3c0.772,0.513 1.42,1.199 1.888,2l-2.553,0c-0.706,-0.621 -1.629,-1 -2.634,-1c-1.005,0 -1.928,0.379 -2.634,1l-2.553,0c0.468,-0.801 1.116,-1.487 1.888,-2l6.598,-0Z" style="fill:#ffeb70;fill-rule:nonzero;"/><path d="M5.366,5c-0.593,0.522 -1.033,1.216 -1.238,2l-2.043,0c0.122,-0.717 0.373,-1.392 0.728,-2l2.553,-0Zm7.821,-0c0.355,0.608 0.606,1.283 0.728,2l-2.043,0c-0.205,-0.784 -0.645,-1.478 -1.238,-2l2.553,-0Z" style="fill:#9dff70;fill-rule:nonzero;"/><path d="M13.915,7c0.056,0.326 0.085,0.66 0.085,1c-0,0.34 -0.029,0.674 -0.085,1l-2.043,0c0.083,-0.32 0.128,-0.655 0.128,-1c0,-0.345 -0.045,-0.68 -0.128,-1l2.043,-0Zm-9.787,0c-0.083,0.32 -0.128,0.655 -0.128,1c0,0.345 0.045,0.68 0.128,1l-2.043,-0c-0.056,-0.326 -0.085,-0.66 -0.085,-1c0,-0.34 0.029,-0.674 0.085,-1l2.043,0Z" style="fill:#70ffb9;fill-rule:nonzero;"/><path d="M4.128,9c0.205,0.784 0.645,1.478 1.238,2l-2.553,0c-0.355,-0.608 -0.606,-1.283 -0.728,-2l2.043,0Zm9.787,0c-0.122,0.717 -0.373,1.392 -0.728,2l-2.553,0c0.593,-0.522 1.033,-1.216 1.238,-2l2.043,0Z" style="fill:#70deff;fill-rule:nonzero;"/><path d="M11.299,13l-6.598,0c0.949,0.631 2.084,1 3.299,1c1.215,0 2.35,-0.369 3.299,-1Z" style="fill:#ff70ac;fill-rule:nonzero;"/><path d="M13.187,11c-0.468,0.801 -1.116,1.487 -1.888,2l-6.598,0c-0.772,-0.513 -1.42,-1.199 -1.888,-2l2.553,0c0.706,0.621 1.629,1 2.634,1c1.005,0 1.928,-0.379 2.634,-1l2.553,0Z" style="fill:#9f70ff;fill-rule:nonzero;"/><path d="M4.701,3l6.598,0c-0.949,-0.631 -2.084,-1 -3.299,-1c-1.215,0 -2.35,0.369 -3.299,1Z" style="fill:#ff7070;fill-rule:nonzero;"/></svg>
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 9041b815ca..4bb56beaeb 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1241,7 +1241,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
if (mesh.is_valid()) {
mesh_node->set_mesh(mesh);
for (int i = 0; i < mesh->get_surface_count(); i++) {
- mesh_node->set_surface_material(i, src_mesh_node->get_surface_material(i));
+ mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
}
}
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 6c6af57c4c..00039f2ac6 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -173,6 +173,8 @@ public:
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
+ virtual bool can_import_threaded() const override { return false; }
+
ResourceImporterScene();
};
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 0e68af06f0..161f1dde0d 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -37,24 +37,6 @@
#include "scene/gui/control.h"
void LocalizationEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_TEXT_SERVER_CHANGED) {
- ts_name->set_text(TTR("Text server: ") + TS->get_name());
-
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- if (file_check->file_exists("res://" + TS->get_support_data_filename())) {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Installed"));
- ts_install->set_disabled(true);
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not installed"));
- ts_install->set_disabled(false);
- }
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not supported"));
- ts_install->set_disabled(false);
- }
- ts_data_info->set_text(TTR("Info: ") + TS->get_support_data_info());
- }
if (p_what == NOTIFICATION_ENTER_TREE) {
translation_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_delete));
translation_pot_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_pot_delete));
@@ -649,26 +631,6 @@ void LocalizationEditor::update_translations() {
updating_translations = false;
}
-void LocalizationEditor::_install_ts_data() {
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- TS->save_support_data("res://" + TS->get_support_data_filename());
- }
-
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- if (file_check->file_exists("res://" + TS->get_support_data_filename())) {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Installed"));
- ts_install->set_disabled(true);
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not installed"));
- ts_install->set_disabled(false);
- }
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not supported"));
- ts_install->set_disabled(false);
- }
-}
-
void LocalizationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_translations"), &LocalizationEditor::update_translations);
@@ -838,37 +800,4 @@ LocalizationEditor::LocalizationEditor() {
pot_file_open_dialog->connect("files_selected", callable_mp(this, &LocalizationEditor::_pot_add));
add_child(pot_file_open_dialog);
}
-
- {
- VBoxContainer *tvb = memnew(VBoxContainer);
- tvb->set_name(TTR("Text Server Data"));
- translations->add_child(tvb);
-
- ts_name = memnew(Label(TTR("Text server: ") + TS->get_name()));
- tvb->add_child(ts_name);
-
- ts_data_status = memnew(Label(TTR("Support data: ")));
- tvb->add_child(ts_data_status);
-
- ts_data_info = memnew(Label(TTR("Info: ") + TS->get_support_data_info()));
- tvb->add_child(ts_data_info);
-
- ts_install = memnew(Button(TTR("Install support data...")));
- ts_install->connect("pressed", callable_mp(this, &LocalizationEditor::_install_ts_data));
- tvb->add_child(ts_install);
-
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- if (file_check->file_exists("res://" + TS->get_support_data_filename())) {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Installed"));
- ts_install->set_disabled(true);
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not installed"));
- ts_install->set_disabled(false);
- }
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not supported"));
- ts_install->set_disabled(false);
- }
- }
}
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 6e0d7ce61f..23cea06fbe 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -58,11 +58,6 @@ class LocalizationEditor : public VBoxContainer {
Vector<TreeItem *> translation_filter_treeitems;
Vector<int> translation_locales_idxs_remap;
- Label *ts_name;
- Label *ts_data_status;
- Label *ts_data_info;
- Button *ts_install;
-
Tree *translation_pot_list;
EditorFileDialog *pot_file_open_dialog;
EditorFileDialog *pot_generate_dialog;
@@ -94,8 +89,6 @@ class LocalizationEditor : public VBoxContainer {
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
- void _install_ts_data();
-
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 025fcaf818..f7c0ebcfaf 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -698,7 +698,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
max_value->set_step(0.01);
label_value = memnew(LineEdit);
- label_value->set_expand_to_text_length(true);
+ label_value->set_expand_to_text_length_enabled(true);
// now add
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index af9c391174..e719df53d5 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -942,7 +942,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
left_vbox->add_spacer();
label_y = memnew(LineEdit);
left_vbox->add_child(label_y);
- label_y->set_expand_to_text_length(true);
+ label_y->set_expand_to_text_length_enabled(true);
left_vbox->add_spacer();
min_y_value = memnew(SpinBox);
left_vbox->add_child(min_y_value);
@@ -978,7 +978,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
bottom_vbox->add_spacer();
label_x = memnew(LineEdit);
bottom_vbox->add_child(label_x);
- label_x->set_expand_to_text_length(true);
+ label_x->set_expand_to_text_length_enabled(true);
bottom_vbox->add_spacer();
max_x_value = memnew(SpinBox);
bottom_vbox->add_child(max_x_value);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index fdbbe5184b..48fb507bb1 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -136,7 +136,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
if (String(E->get()) != "output") {
LineEdit *name = memnew(LineEdit);
name->set_text(E->get());
- name->set_expand_to_text_length(true);
+ name->set_expand_to_text_length_enabled(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label"));
name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f1c9cb120d..fc3e15aa52 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5385,9 +5385,6 @@ void CanvasItemEditor::_focus_selection(int p_op) {
rect = rect.merge(canvas_item_rect);
}
};
- if (count == 0) {
- return;
- }
if (p_op == VIEW_CENTER_TO_SELECTION) {
center = rect.position + rect.size / 2;
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index f8932cd534..6f1f243444 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -93,7 +93,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
mesh = mesh->duplicate();
for (int j = 0; j < mesh->get_surface_count(); ++j) {
- Ref<Material> mat = mi->get_surface_material(j);
+ Ref<Material> mat = mi->get_surface_override_material(j);
if (mat.is_valid()) {
mesh->surface_set_material(j, mat);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3df092bc13..13c7814dac 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3560,10 +3560,6 @@ void Node3DEditorViewport::reset() {
}
void Node3DEditorViewport::focus_selection() {
- if (!get_selected_count()) {
- return;
- }
-
Vector3 center;
int count = 0;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index dfa8c04145..c765aa0319 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -31,12 +31,696 @@
#include "theme_editor_plugin.h"
#include "core/os/file_access.h"
+#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor/editor_scale.h"
#include "scene/gui/progress_bar.h"
+void ThemeItemEditorDialog::_dialog_about_to_show() {
+ ERR_FAIL_COND(edited_theme.is_null());
+
+ _update_edit_types();
+}
+
+void ThemeItemEditorDialog::_update_edit_types() {
+ Ref<Theme> base_theme = Theme::get_default();
+
+ List<StringName> theme_types;
+ edited_theme->get_type_list(&theme_types);
+ theme_types.sort_custom<StringName::AlphCompare>();
+
+ bool item_reselected = false;
+ edit_type_list->clear();
+ int e_idx = 0;
+ for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
+ }
+ edit_type_list->add_item(E->get(), item_icon);
+
+ if (E->get() == edited_item_type) {
+ edit_type_list->select(e_idx);
+ item_reselected = true;
+ }
+ e_idx++;
+ }
+ if (!item_reselected) {
+ edited_item_type = "";
+
+ if (edit_type_list->get_item_count() > 0) {
+ edit_type_list->select(0);
+ }
+ }
+
+ List<StringName> default_types;
+ base_theme->get_type_list(&default_types);
+ default_types.sort_custom<StringName::AlphCompare>();
+
+ edit_add_class_options->clear();
+ for (List<StringName>::Element *E = default_types.front(); E; E = E->next()) {
+ edit_add_class_options->add_item(E->get());
+ }
+
+ String selected_type = "";
+ Vector<int> selected_ids = edit_type_list->get_selected_items();
+ if (selected_ids.size() > 0) {
+ selected_type = edit_type_list->get_item_text(selected_ids[0]);
+
+ edit_items_add_color->set_disabled(false);
+ edit_items_add_constant->set_disabled(false);
+ edit_items_add_font->set_disabled(false);
+ edit_items_add_font_size->set_disabled(false);
+ edit_items_add_icon->set_disabled(false);
+ edit_items_add_stylebox->set_disabled(false);
+
+ edit_items_remove_class->set_disabled(false);
+ edit_items_remove_custom->set_disabled(false);
+ edit_items_remove_all->set_disabled(false);
+ } else {
+ edit_items_add_color->set_disabled(true);
+ edit_items_add_constant->set_disabled(true);
+ edit_items_add_font->set_disabled(true);
+ edit_items_add_font_size->set_disabled(true);
+ edit_items_add_icon->set_disabled(true);
+ edit_items_add_stylebox->set_disabled(true);
+
+ edit_items_remove_class->set_disabled(true);
+ edit_items_remove_custom->set_disabled(true);
+ edit_items_remove_all->set_disabled(true);
+ }
+ _update_edit_item_tree(selected_type);
+}
+
+void ThemeItemEditorDialog::_edited_type_selected(int p_item_idx) {
+ String selected_type = edit_type_list->get_item_text(p_item_idx);
+ _update_edit_item_tree(selected_type);
+}
+
+void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) {
+ edited_item_type = p_item_type;
+
+ edit_items_tree->clear();
+ TreeItem *root = edit_items_tree->create_item();
+
+ List<StringName> names;
+
+ {
+ names.clear();
+ edited_theme->get_color_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *color_root = edit_items_tree->create_item(root);
+ color_root->set_metadata(0, Theme::DATA_TYPE_COLOR);
+ color_root->set_icon(0, get_theme_icon("Color", "EditorIcons"));
+ color_root->set_text(0, TTR("Colors"));
+ color_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Color Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(color_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
+ }
+ }
+ }
+
+ {
+ names.clear();
+ edited_theme->get_constant_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *constant_root = edit_items_tree->create_item(root);
+ constant_root->set_metadata(0, Theme::DATA_TYPE_CONSTANT);
+ constant_root->set_icon(0, get_theme_icon("MemberConstant", "EditorIcons"));
+ constant_root->set_text(0, TTR("Constants"));
+ constant_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Constant Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(constant_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
+ }
+ }
+ }
+
+ {
+ names.clear();
+ edited_theme->get_font_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *font_root = edit_items_tree->create_item(root);
+ font_root->set_metadata(0, Theme::DATA_TYPE_FONT);
+ font_root->set_icon(0, get_theme_icon("Font", "EditorIcons"));
+ font_root->set_text(0, TTR("Fonts"));
+ font_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Font Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(font_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
+ }
+ }
+ }
+
+ {
+ names.clear();
+ edited_theme->get_font_size_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *font_size_root = edit_items_tree->create_item(root);
+ font_size_root->set_metadata(0, Theme::DATA_TYPE_FONT_SIZE);
+ font_size_root->set_icon(0, get_theme_icon("FontSize", "EditorIcons"));
+ font_size_root->set_text(0, TTR("Font Sizes"));
+ font_size_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Font Size Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(font_size_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
+ }
+ }
+ }
+
+ {
+ names.clear();
+ edited_theme->get_icon_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *icon_root = edit_items_tree->create_item(root);
+ icon_root->set_metadata(0, Theme::DATA_TYPE_ICON);
+ icon_root->set_icon(0, get_theme_icon("ImageTexture", "EditorIcons"));
+ icon_root->set_text(0, TTR("Icons"));
+ icon_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Icon Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(icon_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
+ }
+ }
+ }
+
+ {
+ names.clear();
+ edited_theme->get_stylebox_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *stylebox_root = edit_items_tree->create_item(root);
+ stylebox_root->set_metadata(0, Theme::DATA_TYPE_STYLEBOX);
+ stylebox_root->set_icon(0, get_theme_icon("StyleBoxFlat", "EditorIcons"));
+ stylebox_root->set_text(0, TTR("Styleboxes"));
+ stylebox_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All StyleBox Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(stylebox_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
+ }
+ }
+ }
+}
+
+void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+ if (!item) {
+ return;
+ }
+
+ switch (p_id) {
+ case ITEMS_TREE_RENAME_ITEM: {
+ String item_name = item->get_text(0);
+ int data_type = item->get_parent()->get_metadata(0);
+ _open_rename_theme_item_dialog((Theme::DataType)data_type, item_name);
+ } break;
+ case ITEMS_TREE_REMOVE_ITEM: {
+ String item_name = item->get_text(0);
+ int data_type = item->get_parent()->get_metadata(0);
+ edited_theme->clear_theme_item((Theme::DataType)data_type, item_name, edited_item_type);
+ } break;
+ case ITEMS_TREE_REMOVE_DATA_TYPE: {
+ int data_type = item->get_metadata(0);
+ _remove_data_type_items((Theme::DataType)data_type, edited_item_type);
+ } break;
+ }
+
+ _update_edit_item_tree(edited_item_type);
+}
+
+void ThemeItemEditorDialog::_add_class_type_items() {
+ int selected_idx = edit_add_class_options->get_selected();
+ String type_name = edit_add_class_options->get_item_text(selected_idx);
+ List<StringName> names;
+
+ {
+ names.clear();
+ Theme::get_default()->get_icon_list(type_name, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->set_icon(E->get(), type_name, Ref<Texture2D>());
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_stylebox_list(type_name, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->set_stylebox(E->get(), type_name, Ref<StyleBox>());
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_font_list(type_name, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->set_font(E->get(), type_name, Ref<Font>());
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_font_size_list(type_name, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->set_font_size(E->get(), type_name, Theme::get_default()->get_font_size(E->get(), type_name));
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_color_list(type_name, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->set_color(E->get(), type_name, Theme::get_default()->get_color(E->get(), type_name));
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_constant_list(type_name, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->set_constant(E->get(), type_name, Theme::get_default()->get_constant(E->get(), type_name));
+ }
+ }
+
+ _update_edit_types();
+}
+
+void ThemeItemEditorDialog::_add_custom_type() {
+ edited_theme->add_icon_type(edit_add_custom_value->get_text());
+ edited_theme->add_stylebox_type(edit_add_custom_value->get_text());
+ edited_theme->add_font_type(edit_add_custom_value->get_text());
+ edited_theme->add_font_size_type(edit_add_custom_value->get_text());
+ edited_theme->add_color_type(edit_add_custom_value->get_text());
+ edited_theme->add_constant_type(edit_add_custom_value->get_text());
+ _update_edit_types();
+}
+
+void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_ICON:
+ edited_theme->set_icon(p_item_name, p_item_type, Ref<Texture2D>());
+ break;
+ case Theme::DATA_TYPE_STYLEBOX:
+ edited_theme->set_stylebox(p_item_name, p_item_type, Ref<StyleBox>());
+ break;
+ case Theme::DATA_TYPE_FONT:
+ edited_theme->set_font(p_item_name, p_item_type, Ref<Font>());
+ break;
+ case Theme::DATA_TYPE_FONT_SIZE:
+ edited_theme->set_font_size(p_item_name, p_item_type, -1);
+ break;
+ case Theme::DATA_TYPE_COLOR:
+ edited_theme->set_color(p_item_name, p_item_type, Color());
+ break;
+ case Theme::DATA_TYPE_CONSTANT:
+ edited_theme->set_constant(p_item_name, p_item_type, 0);
+ break;
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) {
+ List<StringName> names;
+
+ edited_theme->get_theme_item_list(p_data_type, p_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->clear_theme_item(p_data_type, E->get(), p_item_type);
+ }
+}
+
+void ThemeItemEditorDialog::_remove_class_items() {
+ List<StringName> names;
+
+ for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
+ Theme::DataType data_type = (Theme::DataType)dt;
+
+ names.clear();
+ Theme::get_default()->get_theme_item_list(data_type, edited_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (edited_theme->has_theme_item_nocheck(data_type, E->get(), edited_item_type)) {
+ edited_theme->clear_theme_item(data_type, E->get(), edited_item_type);
+ }
+ }
+ }
+
+ _update_edit_item_tree(edited_item_type);
+}
+
+void ThemeItemEditorDialog::_remove_custom_items() {
+ List<StringName> names;
+
+ for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
+ Theme::DataType data_type = (Theme::DataType)dt;
+
+ names.clear();
+ edited_theme->get_theme_item_list(data_type, edited_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!Theme::get_default()->has_theme_item_nocheck(data_type, E->get(), edited_item_type)) {
+ edited_theme->clear_theme_item(data_type, E->get(), edited_item_type);
+ }
+ }
+ }
+
+ _update_edit_item_tree(edited_item_type);
+}
+
+void ThemeItemEditorDialog::_remove_all_items() {
+ List<StringName> names;
+
+ for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
+ Theme::DataType data_type = (Theme::DataType)dt;
+
+ names.clear();
+ edited_theme->get_theme_item_list(data_type, edited_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->clear_theme_item(data_type, E->get(), edited_item_type);
+ }
+ }
+
+ _update_edit_item_tree(edited_item_type);
+}
+
+void ThemeItemEditorDialog::_open_add_theme_item_dialog(int p_data_type) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ item_popup_mode = CREATE_THEME_ITEM;
+ edit_item_data_type = (Theme::DataType)p_data_type;
+
+ switch (edit_item_data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ edit_theme_item_dialog->set_title(TTR("Add Color Item"));
+ break;
+ case Theme::DATA_TYPE_CONSTANT:
+ edit_theme_item_dialog->set_title(TTR("Add Constant Item"));
+ break;
+ case Theme::DATA_TYPE_FONT:
+ edit_theme_item_dialog->set_title(TTR("Add Font Item"));
+ break;
+ case Theme::DATA_TYPE_FONT_SIZE:
+ edit_theme_item_dialog->set_title(TTR("Add Font Size Item"));
+ break;
+ case Theme::DATA_TYPE_ICON:
+ edit_theme_item_dialog->set_title(TTR("Add Icon Item"));
+ break;
+ case Theme::DATA_TYPE_STYLEBOX:
+ edit_theme_item_dialog->set_title(TTR("Add Stylebox Item"));
+ break;
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ edit_theme_item_old_vb->hide();
+ theme_item_name->clear();
+ edit_theme_item_dialog->popup_centered(Size2(380, 110) * EDSCALE);
+ theme_item_name->grab_focus();
+}
+
+void ThemeItemEditorDialog::_open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ item_popup_mode = RENAME_THEME_ITEM;
+ edit_item_data_type = p_data_type;
+ edit_item_old_name = p_item_name;
+
+ switch (edit_item_data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ edit_theme_item_dialog->set_title(TTR("Rename Color Item"));
+ break;
+ case Theme::DATA_TYPE_CONSTANT:
+ edit_theme_item_dialog->set_title(TTR("Rename Constant Item"));
+ break;
+ case Theme::DATA_TYPE_FONT:
+ edit_theme_item_dialog->set_title(TTR("Rename Font Item"));
+ break;
+ case Theme::DATA_TYPE_FONT_SIZE:
+ edit_theme_item_dialog->set_title(TTR("Rename Font Size Item"));
+ break;
+ case Theme::DATA_TYPE_ICON:
+ edit_theme_item_dialog->set_title(TTR("Rename Icon Item"));
+ break;
+ case Theme::DATA_TYPE_STYLEBOX:
+ edit_theme_item_dialog->set_title(TTR("Rename Stylebox Item"));
+ break;
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ edit_theme_item_old_vb->show();
+ theme_item_old_name->set_text(p_item_name);
+ theme_item_name->set_text(p_item_name);
+ edit_theme_item_dialog->popup_centered(Size2(380, 140) * EDSCALE);
+ theme_item_name->grab_focus();
+}
+
+void ThemeItemEditorDialog::_confirm_edit_theme_item() {
+ if (item_popup_mode == CREATE_THEME_ITEM) {
+ _add_theme_item(edit_item_data_type, theme_item_name->get_text(), edited_item_type);
+ } else if (item_popup_mode == RENAME_THEME_ITEM) {
+ edited_theme->rename_theme_item(edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type);
+ }
+
+ item_popup_mode = ITEM_POPUP_MODE_MAX;
+ edit_item_data_type = Theme::DATA_TYPE_MAX;
+ edit_item_old_name = "";
+
+ _update_edit_item_tree(edited_item_type);
+}
+
+void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid()) {
+ if (!k->is_pressed()) {
+ return;
+ }
+
+ switch (k->get_keycode()) {
+ case KEY_KP_ENTER:
+ case KEY_ENTER: {
+ _confirm_edit_theme_item();
+ edit_theme_item_dialog->hide();
+ edit_theme_item_dialog->set_input_as_handled();
+ } break;
+ case KEY_ESCAPE: {
+ edit_theme_item_dialog->hide();
+ edit_theme_item_dialog->set_input_as_handled();
+ } break;
+ }
+ }
+}
+
+void ThemeItemEditorDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ connect("about_to_popup", callable_mp(this, &ThemeItemEditorDialog::_dialog_about_to_show));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ edit_items_add_color->set_icon(get_theme_icon("Color", "EditorIcons"));
+ edit_items_add_constant->set_icon(get_theme_icon("MemberConstant", "EditorIcons"));
+ edit_items_add_font->set_icon(get_theme_icon("Font", "EditorIcons"));
+ edit_items_add_font_size->set_icon(get_theme_icon("FontSize", "EditorIcons"));
+ edit_items_add_icon->set_icon(get_theme_icon("ImageTexture", "EditorIcons"));
+ edit_items_add_stylebox->set_icon(get_theme_icon("StyleBoxFlat", "EditorIcons"));
+
+ edit_items_remove_class->set_icon(get_theme_icon("Control", "EditorIcons"));
+ edit_items_remove_custom->set_icon(get_theme_icon("ThemeRemoveCustomItems", "EditorIcons"));
+ edit_items_remove_all->set_icon(get_theme_icon("ThemeRemoveAllItems", "EditorIcons"));
+ } break;
+ }
+}
+
+void ThemeItemEditorDialog::set_edited_theme(const Ref<Theme> &p_theme) {
+ edited_theme = p_theme;
+}
+
+ThemeItemEditorDialog::ThemeItemEditorDialog() {
+ set_title(TTR("Edit Theme Items"));
+
+ HSplitContainer *edit_dialog_hs = memnew(HSplitContainer);
+ add_child(edit_dialog_hs);
+
+ VBoxContainer *edit_dialog_side_vb = memnew(VBoxContainer);
+ edit_dialog_side_vb->set_custom_minimum_size(Size2(200.0, 0.0) * EDSCALE);
+ edit_dialog_hs->add_child(edit_dialog_side_vb);
+
+ Label *edit_type_label = memnew(Label);
+ edit_type_label->set_text(TTR("Types:"));
+ edit_dialog_side_vb->add_child(edit_type_label);
+
+ edit_type_list = memnew(ItemList);
+ edit_type_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_dialog_side_vb->add_child(edit_type_list);
+ edit_type_list->connect("item_selected", callable_mp(this, &ThemeItemEditorDialog::_edited_type_selected));
+
+ Label *edit_add_class_label = memnew(Label);
+ edit_add_class_label->set_text(TTR("Add Type from Class:"));
+ edit_dialog_side_vb->add_child(edit_add_class_label);
+
+ HBoxContainer *edit_add_class = memnew(HBoxContainer);
+ edit_dialog_side_vb->add_child(edit_add_class);
+ edit_add_class_options = memnew(OptionButton);
+ edit_add_class_options->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_add_class->add_child(edit_add_class_options);
+ Button *edit_add_class_button = memnew(Button);
+ edit_add_class_button->set_text(TTR("Add"));
+ edit_add_class->add_child(edit_add_class_button);
+ edit_add_class_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_class_type_items));
+
+ Label *edit_add_custom_label = memnew(Label);
+ edit_add_custom_label->set_text(TTR("Add Custom Type:"));
+ edit_dialog_side_vb->add_child(edit_add_custom_label);
+
+ HBoxContainer *edit_add_custom = memnew(HBoxContainer);
+ edit_dialog_side_vb->add_child(edit_add_custom);
+ edit_add_custom_value = memnew(LineEdit);
+ edit_add_custom_value->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_add_custom->add_child(edit_add_custom_value);
+ Button *edit_add_custom_button = memnew(Button);
+ edit_add_custom_button->set_text(TTR("Add"));
+ edit_add_custom->add_child(edit_add_custom_button);
+ edit_add_custom_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_custom_type));
+
+ VBoxContainer *edit_items_vb = memnew(VBoxContainer);
+ edit_items_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_dialog_hs->add_child(edit_items_vb);
+
+ HBoxContainer *edit_items_toolbar = memnew(HBoxContainer);
+ edit_items_vb->add_child(edit_items_toolbar);
+
+ Label *edit_items_toolbar_add_label = memnew(Label);
+ edit_items_toolbar_add_label->set_text(TTR("Add:"));
+ edit_items_toolbar->add_child(edit_items_toolbar_add_label);
+
+ edit_items_add_color = memnew(Button);
+ edit_items_add_color->set_tooltip(TTR("Add Color Item"));
+ edit_items_add_color->set_flat(true);
+ edit_items_add_color->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_color);
+ edit_items_add_color->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_COLOR));
+
+ edit_items_add_constant = memnew(Button);
+ edit_items_add_constant->set_tooltip(TTR("Add Constant Item"));
+ edit_items_add_constant->set_flat(true);
+ edit_items_add_constant->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_constant);
+ edit_items_add_constant->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_CONSTANT));
+
+ edit_items_add_font = memnew(Button);
+ edit_items_add_font->set_tooltip(TTR("Add Font Item"));
+ edit_items_add_font->set_flat(true);
+ edit_items_add_font->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_font);
+ edit_items_add_font->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT));
+
+ edit_items_add_font_size = memnew(Button);
+ edit_items_add_font_size->set_tooltip(TTR("Add Font Size Item"));
+ edit_items_add_font_size->set_flat(true);
+ edit_items_add_font_size->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_font_size);
+ edit_items_add_font_size->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT_SIZE));
+
+ edit_items_add_icon = memnew(Button);
+ edit_items_add_icon->set_tooltip(TTR("Add Icon Item"));
+ edit_items_add_icon->set_flat(true);
+ edit_items_add_icon->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_icon);
+ edit_items_add_icon->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_ICON));
+
+ edit_items_add_stylebox = memnew(Button);
+ edit_items_add_stylebox->set_tooltip(TTR("Add StyleBox Item"));
+ edit_items_add_stylebox->set_flat(true);
+ edit_items_add_stylebox->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_stylebox);
+ edit_items_add_stylebox->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_STYLEBOX));
+
+ edit_items_toolbar->add_child(memnew(VSeparator));
+
+ Label *edit_items_toolbar_remove_label = memnew(Label);
+ edit_items_toolbar_remove_label->set_text(TTR("Remove:"));
+ edit_items_toolbar->add_child(edit_items_toolbar_remove_label);
+
+ edit_items_remove_class = memnew(Button);
+ edit_items_remove_class->set_tooltip(TTR("Remove Class Items"));
+ edit_items_remove_class->set_flat(true);
+ edit_items_remove_class->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_remove_class);
+ edit_items_remove_class->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_remove_class_items));
+
+ edit_items_remove_custom = memnew(Button);
+ edit_items_remove_custom->set_tooltip(TTR("Remove Custom Items"));
+ edit_items_remove_custom->set_flat(true);
+ edit_items_remove_custom->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_remove_custom);
+ edit_items_remove_custom->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_remove_custom_items));
+
+ edit_items_remove_all = memnew(Button);
+ edit_items_remove_all->set_tooltip(TTR("Remove All Items"));
+ edit_items_remove_all->set_flat(true);
+ edit_items_remove_all->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_remove_all);
+ edit_items_remove_all->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_remove_all_items));
+
+ edit_items_tree = memnew(Tree);
+ edit_items_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_items_tree->set_hide_root(true);
+ edit_items_tree->set_columns(1);
+ edit_items_vb->add_child(edit_items_tree);
+ edit_items_tree->connect("button_pressed", callable_mp(this, &ThemeItemEditorDialog::_item_tree_button_pressed));
+
+ edit_theme_item_dialog = memnew(ConfirmationDialog);
+ edit_theme_item_dialog->set_title(TTR("Add Theme Item"));
+ add_child(edit_theme_item_dialog);
+ VBoxContainer *edit_theme_item_vb = memnew(VBoxContainer);
+ edit_theme_item_dialog->add_child(edit_theme_item_vb);
+
+ edit_theme_item_old_vb = memnew(VBoxContainer);
+ edit_theme_item_vb->add_child(edit_theme_item_old_vb);
+ Label *edit_theme_item_old = memnew(Label);
+ edit_theme_item_old->set_text(TTR("Old Name:"));
+ edit_theme_item_old_vb->add_child(edit_theme_item_old);
+ theme_item_old_name = memnew(Label);
+ edit_theme_item_old_vb->add_child(theme_item_old_name);
+
+ Label *edit_theme_item_label = memnew(Label);
+ edit_theme_item_label->set_text(TTR("Name:"));
+ edit_theme_item_vb->add_child(edit_theme_item_label);
+ theme_item_name = memnew(LineEdit);
+ edit_theme_item_vb->add_child(theme_item_name);
+ theme_item_name->connect("gui_input", callable_mp(this, &ThemeItemEditorDialog::_edit_theme_item_gui_input));
+ edit_theme_item_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_confirm_edit_theme_item));
+}
+
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
theme = p_theme;
+ theme_edit_dialog->set_edited_theme(p_theme);
main_panel->set_theme(p_theme);
main_container->set_theme(p_theme);
}
@@ -58,55 +742,6 @@ void ThemeEditor::_refresh_interval() {
_propagate_redraw(main_container);
}
-void ThemeEditor::_type_menu_cbk(int p_option) {
- type_edit->set_text(type_menu->get_popup()->get_item_text(p_option));
-}
-
-void ThemeEditor::_name_menu_about_to_show() {
- String fromtype = type_edit->get_text();
- List<StringName> names;
-
- if (popup_mode == POPUP_ADD) {
- switch (type_select->get_selected()) {
- case 0:
- Theme::get_default()->get_icon_list(fromtype, &names);
- break;
- case 1:
- Theme::get_default()->get_stylebox_list(fromtype, &names);
- break;
- case 2:
- Theme::get_default()->get_font_list(fromtype, &names);
- break;
- case 3:
- Theme::get_default()->get_font_size_list(fromtype, &names);
- break;
- case 4:
- Theme::get_default()->get_color_list(fromtype, &names);
- break;
- case 5:
- Theme::get_default()->get_constant_list(fromtype, &names);
- break;
- }
- } else if (popup_mode == POPUP_REMOVE) {
- theme->get_icon_list(fromtype, &names);
- theme->get_stylebox_list(fromtype, &names);
- theme->get_font_list(fromtype, &names);
- theme->get_font_size_list(fromtype, &names);
- theme->get_color_list(fromtype, &names);
- theme->get_constant_list(fromtype, &names);
- }
-
- name_menu->get_popup()->clear();
- name_menu->get_popup()->set_size(Size2());
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- name_menu->get_popup()->add_item(E->get());
- }
-}
-
-void ThemeEditor::_name_menu_cbk(int p_option) {
- name_edit->set_text(name_menu->get_popup()->get_item_text(p_option));
-}
-
struct _TECategory {
template <class T>
struct RefItem {
@@ -335,296 +970,71 @@ void ThemeEditor::_save_template_cbk(String fname) {
memdelete(file);
}
-void ThemeEditor::_dialog_cbk() {
- switch (popup_mode) {
- case POPUP_ADD: {
- switch (type_select->get_selected()) {
- case 0:
- theme->set_icon(name_edit->get_text(), type_edit->get_text(), Ref<Texture2D>());
- break;
- case 1:
- theme->set_stylebox(name_edit->get_text(), type_edit->get_text(), Ref<StyleBox>());
- break;
- case 2:
- theme->set_font(name_edit->get_text(), type_edit->get_text(), Ref<Font>());
- break;
- case 3:
- theme->set_font_size(name_edit->get_text(), type_edit->get_text(), -1);
- break;
- case 4:
- theme->set_color(name_edit->get_text(), type_edit->get_text(), Color());
- break;
- case 5:
- theme->set_constant(name_edit->get_text(), type_edit->get_text(), 0);
- break;
- }
-
- } break;
- case POPUP_CLASS_ADD: {
- StringName fromtype = type_edit->get_text();
- List<StringName> names;
-
- {
- names.clear();
- Theme::get_default()->get_icon_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_icon(E->get(), fromtype, Ref<Texture2D>());
- }
- }
- {
- names.clear();
- Theme::get_default()->get_stylebox_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_stylebox(E->get(), fromtype, Ref<StyleBox>());
- }
- }
- {
- names.clear();
- Theme::get_default()->get_font_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_font(E->get(), fromtype, Ref<Font>());
- }
- }
- {
- names.clear();
- Theme::get_default()->get_font_size_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_font_size(E->get(), fromtype, Theme::get_default()->get_font_size(E->get(), fromtype));
- }
- }
- {
- names.clear();
- Theme::get_default()->get_color_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_color(E->get(), fromtype, Theme::get_default()->get_color(E->get(), fromtype));
- }
- }
- {
- names.clear();
- Theme::get_default()->get_constant_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_constant(E->get(), fromtype, Theme::get_default()->get_constant(E->get(), fromtype));
- }
- }
- } break;
- case POPUP_REMOVE: {
- switch (type_select->get_selected()) {
- case 0:
- theme->clear_icon(name_edit->get_text(), type_edit->get_text());
- break;
- case 1:
- theme->clear_stylebox(name_edit->get_text(), type_edit->get_text());
- break;
- case 2:
- theme->clear_font(name_edit->get_text(), type_edit->get_text());
- break;
- case 3:
- theme->clear_font_size(name_edit->get_text(), type_edit->get_text());
- break;
- case 4:
- theme->clear_color(name_edit->get_text(), type_edit->get_text());
- break;
- case 5:
- theme->clear_constant(name_edit->get_text(), type_edit->get_text());
- break;
- }
-
- } break;
- case POPUP_CLASS_REMOVE: {
- StringName fromtype = type_edit->get_text();
- List<StringName> names;
-
- {
- names.clear();
- Theme::get_default()->get_icon_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_icon(E->get(), fromtype);
- }
- }
- {
- names.clear();
- Theme::get_default()->get_stylebox_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_stylebox(E->get(), fromtype);
- }
- }
- {
- names.clear();
- Theme::get_default()->get_font_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_font(E->get(), fromtype);
- }
- }
- {
- names.clear();
- Theme::get_default()->get_font_size_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_font_size(E->get(), fromtype);
- }
- }
- {
- names.clear();
- Theme::get_default()->get_color_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_color(E->get(), fromtype);
- }
- }
- {
- names.clear();
- Theme::get_default()->get_constant_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_constant(E->get(), fromtype);
- }
- }
-
- } break;
- }
-}
-
-void ThemeEditor::_theme_menu_cbk(int p_option) {
- if (p_option == POPUP_CREATE_EMPTY || p_option == POPUP_CREATE_EDITOR_EMPTY || p_option == POPUP_IMPORT_EDITOR_THEME) {
- bool import = (p_option == POPUP_IMPORT_EDITOR_THEME);
-
- Ref<Theme> base_theme;
-
- if (p_option == POPUP_CREATE_EMPTY) {
- base_theme = Theme::get_default();
- } else {
- base_theme = EditorNode::get_singleton()->get_theme_base()->get_theme();
- }
-
- {
- List<StringName> types;
- base_theme->get_type_list(&types);
-
- for (List<StringName>::Element *T = types.front(); T; T = T->next()) {
- StringName type = T->get();
-
- List<StringName> icons;
- base_theme->get_icon_list(type, &icons);
-
- for (List<StringName>::Element *E = icons.front(); E; E = E->next()) {
- theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture2D>());
- }
-
- List<StringName> styleboxs;
- base_theme->get_stylebox_list(type, &styleboxs);
-
- for (List<StringName>::Element *E = styleboxs.front(); E; E = E->next()) {
- theme->set_stylebox(E->get(), type, import ? base_theme->get_stylebox(E->get(), type) : Ref<StyleBox>());
- }
-
- List<StringName> fonts;
- base_theme->get_font_list(type, &fonts);
-
- for (List<StringName>::Element *E = fonts.front(); E; E = E->next()) {
- theme->set_font(E->get(), type, Ref<Font>());
- }
-
- List<StringName> font_sizes;
- base_theme->get_font_size_list(type, &font_sizes);
-
- for (List<StringName>::Element *E = font_sizes.front(); E; E = E->next()) {
- theme->set_font_size(E->get(), type, base_theme->get_font_size(E->get(), type));
- }
-
- List<StringName> colors;
- base_theme->get_color_list(type, &colors);
-
- for (List<StringName>::Element *E = colors.front(); E; E = E->next()) {
- theme->set_color(E->get(), type, import ? base_theme->get_color(E->get(), type) : Color());
- }
-
- List<StringName> constants;
- base_theme->get_constant_list(type, &constants);
-
- for (List<StringName>::Element *E = constants.front(); E; E = E->next()) {
- theme->set_constant(E->get(), type, base_theme->get_constant(E->get(), type));
- }
- }
- }
- return;
- }
+void ThemeEditor::_theme_create_menu_cbk(int p_option) {
+ bool import = (p_option == POPUP_IMPORT_EDITOR_THEME);
Ref<Theme> base_theme;
- name_select_label->show();
- name_hbc->show();
- type_select_label->show();
- type_select->show();
-
- if (p_option == POPUP_ADD) { // Add.
-
- add_del_dialog->set_title(TTR("Add Item"));
- add_del_dialog->get_ok_button()->set_text(TTR("Add"));
- add_del_dialog->popup_centered(Size2(490, 85) * EDSCALE);
-
+ if (p_option == POPUP_CREATE_EMPTY) {
base_theme = Theme::get_default();
+ } else {
+ base_theme = EditorNode::get_singleton()->get_theme_base()->get_theme();
+ }
- } else if (p_option == POPUP_CLASS_ADD) { // Add.
-
- add_del_dialog->set_title(TTR("Add All Items"));
- add_del_dialog->get_ok_button()->set_text(TTR("Add All"));
- add_del_dialog->popup_centered(Size2(240, 85) * EDSCALE);
-
- base_theme = Theme::get_default();
+ {
+ List<StringName> types;
+ base_theme->get_type_list(&types);
- name_select_label->hide();
- name_hbc->hide();
- type_select_label->hide();
- type_select->hide();
+ for (List<StringName>::Element *T = types.front(); T; T = T->next()) {
+ StringName type = T->get();
- } else if (p_option == POPUP_REMOVE) {
- add_del_dialog->set_title(TTR("Remove Item"));
- add_del_dialog->get_ok_button()->set_text(TTR("Remove"));
- add_del_dialog->popup_centered(Size2(490, 85) * EDSCALE);
+ List<StringName> icons;
+ base_theme->get_icon_list(type, &icons);
- base_theme = theme;
+ for (List<StringName>::Element *E = icons.front(); E; E = E->next()) {
+ theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture2D>());
+ }
- } else if (p_option == POPUP_CLASS_REMOVE) {
- add_del_dialog->set_title(TTR("Remove All Items"));
- add_del_dialog->get_ok_button()->set_text(TTR("Remove All"));
- add_del_dialog->popup_centered(Size2(240, 85) * EDSCALE);
+ List<StringName> styleboxs;
+ base_theme->get_stylebox_list(type, &styleboxs);
- base_theme = Theme::get_default();
+ for (List<StringName>::Element *E = styleboxs.front(); E; E = E->next()) {
+ theme->set_stylebox(E->get(), type, import ? base_theme->get_stylebox(E->get(), type) : Ref<StyleBox>());
+ }
- name_select_label->hide();
- name_hbc->hide();
- type_select_label->hide();
- type_select->hide();
- }
- popup_mode = p_option;
+ List<StringName> fonts;
+ base_theme->get_font_list(type, &fonts);
- ERR_FAIL_COND(theme.is_null());
+ for (List<StringName>::Element *E = fonts.front(); E; E = E->next()) {
+ theme->set_font(E->get(), type, Ref<Font>());
+ }
- List<StringName> types;
- base_theme->get_type_list(&types);
+ List<StringName> font_sizes;
+ base_theme->get_font_size_list(type, &font_sizes);
- type_menu->get_popup()->clear();
+ for (List<StringName>::Element *E = font_sizes.front(); E; E = E->next()) {
+ theme->set_font_size(E->get(), type, base_theme->get_font_size(E->get(), type));
+ }
- if (p_option == 0 || p_option == 1) { // Add.
+ List<StringName> colors;
+ base_theme->get_color_list(type, &colors);
- List<StringName> new_types;
- theme->get_type_list(&new_types);
- for (List<StringName>::Element *F = new_types.front(); F; F = F->next()) {
- bool found = false;
- for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
- if (E->get() == F->get()) {
- found = true;
- break;
- }
+ for (List<StringName>::Element *E = colors.front(); E; E = E->next()) {
+ theme->set_color(E->get(), type, import ? base_theme->get_color(E->get(), type) : Color());
}
- if (!found) {
- types.push_back(F->get());
+ List<StringName> constants;
+ base_theme->get_constant_list(type, &constants);
+
+ for (List<StringName>::Element *E = constants.front(); E; E = E->next()) {
+ theme->set_constant(E->get(), type, base_theme->get_constant(E->get(), type));
}
}
}
+}
- types.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
- type_menu->get_popup()->add_item(E->get());
- }
+void ThemeEditor::_theme_edit_button_cbk() {
+ theme_edit_dialog->popup_centered(Size2(800, 640) * EDSCALE);
}
void ThemeEditor::_notification(int p_what) {
@@ -636,9 +1046,6 @@ void ThemeEditor::_notification(int p_what) {
_refresh_interval();
}
} break;
- case NOTIFICATION_THEME_CHANGED: {
- theme_menu->set_icon(get_theme_icon("Theme", "EditorIcons"));
- } break;
}
}
@@ -646,27 +1053,28 @@ void ThemeEditor::_bind_methods() {
}
ThemeEditor::ThemeEditor() {
- time_left = 0;
-
HBoxContainer *top_menu = memnew(HBoxContainer);
add_child(top_menu);
top_menu->add_child(memnew(Label(TTR("Preview:"))));
top_menu->add_spacer(false);
- theme_menu = memnew(MenuButton);
- theme_menu->set_text(TTR("Edit Theme"));
- theme_menu->set_tooltip(TTR("Theme editing menu."));
- theme_menu->get_popup()->add_item(TTR("Add Item"), POPUP_ADD);
- theme_menu->get_popup()->add_item(TTR("Add Class Items"), POPUP_CLASS_ADD);
- theme_menu->get_popup()->add_item(TTR("Remove Item"), POPUP_REMOVE);
- theme_menu->get_popup()->add_item(TTR("Remove Class Items"), POPUP_CLASS_REMOVE);
- theme_menu->get_popup()->add_separator();
- theme_menu->get_popup()->add_item(TTR("Create Empty Template"), POPUP_CREATE_EMPTY);
- theme_menu->get_popup()->add_item(TTR("Create Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY);
- theme_menu->get_popup()->add_item(TTR("Create From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME);
- top_menu->add_child(theme_menu);
- theme_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_theme_menu_cbk));
+ theme_create_menu = memnew(MenuButton);
+ theme_create_menu->set_text(TTR("Create Theme..."));
+ theme_create_menu->set_tooltip(TTR("Create a new Theme."));
+ theme_create_menu->get_popup()->add_item(TTR("Empty Template"), POPUP_CREATE_EMPTY);
+ theme_create_menu->get_popup()->add_separator();
+ theme_create_menu->get_popup()->add_item(TTR("Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY);
+ theme_create_menu->get_popup()->add_item(TTR("From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME);
+ top_menu->add_child(theme_create_menu);
+ theme_create_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_theme_create_menu_cbk));
+
+ theme_edit_button = memnew(Button);
+ theme_edit_button->set_text(TTR("Edit Theme Items"));
+ theme_edit_button->set_tooltip(TTR("Customize Theme items."));
+ theme_edit_button->set_flat(true);
+ theme_edit_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_edit_button_cbk));
+ top_menu->add_child(theme_edit_button);
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
@@ -849,66 +1257,9 @@ ThemeEditor::ThemeEditor() {
main_hb->add_theme_constant_override("separation", 20 * EDSCALE);
- ////////
-
- add_del_dialog = memnew(ConfirmationDialog);
- add_del_dialog->hide();
- add_child(add_del_dialog);
-
- VBoxContainer *dialog_vbc = memnew(VBoxContainer);
- add_del_dialog->add_child(dialog_vbc);
-
- Label *l = memnew(Label);
- l->set_text(TTR("Type:"));
- dialog_vbc->add_child(l);
-
- type_hbc = memnew(HBoxContainer);
- dialog_vbc->add_child(type_hbc);
-
- type_edit = memnew(LineEdit);
- type_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- type_hbc->add_child(type_edit);
- type_menu = memnew(MenuButton);
- type_menu->set_flat(false);
- type_menu->set_text("...");
- type_hbc->add_child(type_menu);
-
- type_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_type_menu_cbk));
-
- l = memnew(Label);
- l->set_text(TTR("Name:"));
- dialog_vbc->add_child(l);
- name_select_label = l;
-
- name_hbc = memnew(HBoxContainer);
- dialog_vbc->add_child(name_hbc);
-
- name_edit = memnew(LineEdit);
- name_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- name_hbc->add_child(name_edit);
- name_menu = memnew(MenuButton);
- type_menu->set_flat(false);
- name_menu->set_text("...");
- name_hbc->add_child(name_menu);
-
- name_menu->get_popup()->connect("about_to_popup", callable_mp(this, &ThemeEditor::_name_menu_about_to_show));
- name_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_name_menu_cbk));
-
- type_select_label = memnew(Label);
- type_select_label->set_text(TTR("Data Type:"));
- dialog_vbc->add_child(type_select_label);
-
- type_select = memnew(OptionButton);
- type_select->add_item(TTR("Icon"));
- type_select->add_item(TTR("Style"));
- type_select->add_item(TTR("Font"));
- type_select->add_item(TTR("Font Size"));
- type_select->add_item(TTR("Color"));
- type_select->add_item(TTR("Constant"));
-
- dialog_vbc->add_child(type_select);
-
- add_del_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ThemeEditor::_dialog_cbk));
+ theme_edit_dialog = memnew(ThemeItemEditorDialog);
+ theme_edit_dialog->hide();
+ add_child(theme_edit_dialog);
file_dialog = memnew(EditorFileDialog);
file_dialog->add_filter("*.theme ; " + TTR("Theme File"));
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index ab199f8e51..0a840aecd7 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -41,6 +41,77 @@
#include "editor/editor_node.h"
+class ThemeItemEditorDialog : public AcceptDialog {
+ GDCLASS(ThemeItemEditorDialog, AcceptDialog);
+
+ Ref<Theme> edited_theme;
+
+ ItemList *edit_type_list;
+ OptionButton *edit_add_class_options;
+ LineEdit *edit_add_custom_value;
+ String edited_item_type;
+
+ Button *edit_items_add_color;
+ Button *edit_items_add_constant;
+ Button *edit_items_add_font;
+ Button *edit_items_add_font_size;
+ Button *edit_items_add_icon;
+ Button *edit_items_add_stylebox;
+ Button *edit_items_remove_class;
+ Button *edit_items_remove_custom;
+ Button *edit_items_remove_all;
+ Tree *edit_items_tree;
+
+ enum ItemsTreeAction {
+ ITEMS_TREE_RENAME_ITEM,
+ ITEMS_TREE_REMOVE_ITEM,
+ ITEMS_TREE_REMOVE_DATA_TYPE,
+ };
+
+ ConfirmationDialog *edit_theme_item_dialog;
+ VBoxContainer *edit_theme_item_old_vb;
+ Label *theme_item_old_name;
+ LineEdit *theme_item_name;
+
+ enum ItemPopupMode {
+ CREATE_THEME_ITEM,
+ RENAME_THEME_ITEM,
+ ITEM_POPUP_MODE_MAX
+ };
+
+ ItemPopupMode item_popup_mode = ITEM_POPUP_MODE_MAX;
+ String edit_item_old_name;
+ Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
+
+ void _dialog_about_to_show();
+ void _update_edit_types();
+ void _edited_type_selected(int p_item_idx);
+
+ void _update_edit_item_tree(String p_item_type);
+ void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
+
+ void _add_class_type_items();
+ void _add_custom_type();
+ void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
+ void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
+ void _remove_class_items();
+ void _remove_custom_items();
+ void _remove_all_items();
+
+ void _open_add_theme_item_dialog(int p_data_type);
+ void _open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name);
+ void _confirm_edit_theme_item();
+ void _edit_theme_item_gui_input(const Ref<InputEvent> &p_event);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_edited_theme(const Ref<Theme> &p_theme);
+
+ ThemeItemEditorDialog();
+};
+
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
@@ -50,40 +121,23 @@ class ThemeEditor : public VBoxContainer {
EditorFileDialog *file_dialog;
- double time_left;
-
- MenuButton *theme_menu;
- ConfirmationDialog *add_del_dialog;
- HBoxContainer *type_hbc;
- MenuButton *type_menu;
- LineEdit *type_edit;
- HBoxContainer *name_hbc;
- MenuButton *name_menu;
- LineEdit *name_edit;
- OptionButton *type_select;
- Label *type_select_label;
- Label *name_select_label;
-
- enum PopupMode {
- POPUP_ADD,
- POPUP_CLASS_ADD,
- POPUP_REMOVE,
- POPUP_CLASS_REMOVE,
+ double time_left = 0;
+
+ Button *theme_edit_button;
+ MenuButton *theme_create_menu;
+ ThemeItemEditorDialog *theme_edit_dialog;
+
+ enum CreatePopupMode {
POPUP_CREATE_EMPTY,
POPUP_CREATE_EDITOR_EMPTY,
- POPUP_IMPORT_EDITOR_THEME
+ POPUP_IMPORT_EDITOR_THEME,
};
- int popup_mode;
-
Tree *test_tree;
void _save_template_cbk(String fname);
- void _dialog_cbk();
- void _type_menu_cbk(int p_option);
- void _name_menu_about_to_show();
- void _name_menu_cbk(int p_option);
- void _theme_menu_cbk(int p_option);
+ void _theme_edit_button_cbk();
+ void _theme_create_menu_cbk(int p_option);
void _propagate_redraw(Control *p_at);
void _refresh_interval();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e5b8dfd464..dea85e8799 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1133,16 +1133,24 @@ void VisualShaderEditor::_update_options_menu() {
}
void VisualShaderEditor::_set_mode(int p_which) {
- if (p_which == VisualShader::MODE_PARTICLES) {
+ if (p_which == VisualShader::MODE_SKY) {
+ edit_type_standart->set_visible(false);
+ edit_type_particles->set_visible(false);
+ edit_type_sky->set_visible(true);
+ edit_type = edit_type_sky;
+ mode = MODE_FLAGS_SKY;
+ } else if (p_which == VisualShader::MODE_PARTICLES) {
edit_type_standart->set_visible(false);
edit_type_particles->set_visible(true);
+ edit_type_sky->set_visible(false);
edit_type = edit_type_particles;
- particles_mode = true;
+ mode = MODE_FLAGS_PARTICLES;
} else {
edit_type_particles->set_visible(false);
edit_type_standart->set_visible(true);
+ edit_type_sky->set_visible(false);
edit_type = edit_type_standart;
- particles_mode = false;
+ mode = MODE_FLAGS_SPATIAL_CANVASITEM;
}
visual_shader->set_shader_type(get_current_shader_type());
}
@@ -1303,8 +1311,10 @@ void VisualShaderEditor::_update_graph() {
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
VisualShader::Type type;
- if (particles_mode) {
+ if (mode & MODE_FLAGS_PARTICLES) {
type = VisualShader::Type(edit_type->get_selected() + 3);
+ } else if (mode & MODE_FLAGS_SKY) {
+ type = VisualShader::Type(edit_type->get_selected() + 6);
} else {
type = VisualShader::Type(edit_type->get_selected());
}
@@ -3025,7 +3035,14 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
}
void VisualShaderEditor::_mode_selected(int p_id) {
- visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id));
+ int offset = 0;
+ if (mode & MODE_FLAGS_PARTICLES) {
+ offset = 3;
+ } else if (mode & MODE_FLAGS_SKY) {
+ offset = 6;
+ }
+
+ visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
_update_options_menu();
_update_graph();
}
@@ -3531,10 +3548,17 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type_particles->select(0);
edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+ edit_type_sky = memnew(OptionButton);
+ edit_type_sky->add_item(TTR("Sky"));
+ edit_type_sky->select(0);
+ edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+
edit_type = edit_type_standart;
graph->get_zoom_hbox()->add_child(edit_type_particles);
graph->get_zoom_hbox()->move_child(edit_type_particles, 0);
+ graph->get_zoom_hbox()->add_child(edit_type_sky);
+ graph->get_zoom_hbox()->move_child(edit_type_sky, 0);
graph->get_zoom_hbox()->add_child(edit_type_standart);
graph->get_zoom_hbox()->move_child(edit_type_standart, 0);
@@ -3671,7 +3695,7 @@ VisualShaderEditor::VisualShaderEditor() {
comment_title_change_popup = memnew(PopupPanel);
comment_title_change_edit = memnew(LineEdit);
- comment_title_change_edit->set_expand_to_text_length(true);
+ comment_title_change_edit->set_expand_to_text_length_enabled(true);
comment_title_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_title_text_changed));
comment_title_change_edit->connect("text_entered", callable_mp(this, &VisualShaderEditor::_comment_title_text_entered));
comment_title_change_popup->add_child(comment_title_change_edit);
@@ -3782,6 +3806,7 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_vertex_and_fragment_shader_modes = TTR("'%s' input parameter for vertex and fragment shader modes.");
const String input_param_for_fragment_and_light_shader_modes = TTR("'%s' input parameter for fragment and light shader modes.");
const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode.");
+ const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode.");
@@ -3911,35 +3936,35 @@ VisualShaderEditor::VisualShaderEditor() {
// SKY INPUTS
- add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
// SCALAR
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 517dc6056f..6d57d38cab 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -141,6 +141,7 @@ class VisualShaderEditor : public VBoxContainer {
OptionButton *edit_type = nullptr;
OptionButton *edit_type_standart;
OptionButton *edit_type_particles;
+ OptionButton *edit_type_sky;
PanelContainer *error_panel;
Label *error_label;
@@ -169,7 +170,14 @@ class VisualShaderEditor : public VBoxContainer {
bool preview_first = true;
bool preview_showed = false;
- bool particles_mode;
+
+ enum ShaderModeFlags {
+ MODE_FLAGS_SPATIAL_CANVASITEM = 1,
+ MODE_FLAGS_SKY = 2,
+ MODE_FLAGS_PARTICLES = 4
+ };
+
+ int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
enum TypeFlags {
TYPE_FLAGS_VERTEX = 1,
@@ -183,6 +191,10 @@ class VisualShaderEditor : public VBoxContainer {
TYPE_FLAGS_END = 4
};
+ enum SkyTypeFlags {
+ TYPE_FLAGS_SKY = 1,
+ };
+
enum ToolsMenuOptions {
EXPAND_ALL,
COLLAPSE_ALL
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index d3def86bd1..e51e8ee82e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -296,7 +296,7 @@ private:
String sp = _test_path();
if (sp != "") {
// If the project name is empty or default, infer the project name from the selected folder name
- if (project_name->get_text() == "" || project_name->get_text() == TTR("New Game Project")) {
+ if (project_name->get_text().strip_edges() == "" || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
@@ -380,16 +380,17 @@ private:
}
void _create_folder() {
- if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) {
- set_message(TTR("Invalid Project Name."), MESSAGE_WARNING);
+ const String project_name_no_edges = project_name->get_text().strip_edges();
+ if (project_name_no_edges == "" || created_folder_path != "" || project_name_no_edges.ends_with(".")) {
+ set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
- if (!d->dir_exists(project_name->get_text())) {
- if (d->make_dir(project_name->get_text()) == OK) {
- d->change_dir(project_name->get_text());
+ if (!d->dir_exists(project_name_no_edges)) {
+ if (d->make_dir(project_name_no_edges) == OK) {
+ d->change_dir(project_name_no_edges);
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
@@ -415,7 +416,7 @@ private:
_test_path();
- if (p_text == "") {
+ if (p_text.strip_edges() == "") {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
@@ -442,7 +443,7 @@ private:
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
} else {
ProjectSettings::CustomMap edited_settings;
- edited_settings["application/config/name"] = project_name->get_text();
+ edited_settings["application/config/name"] = project_name->get_text().strip_edges();
if (current->save_custom(dir2.plus_file("project.godot"), edited_settings, Vector<String>(), true) != OK) {
set_message(TTR("Couldn't edit project.godot in project path."), MESSAGE_ERROR);
@@ -483,7 +484,7 @@ private:
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
}
- initial_settings["application/config/name"] = project_name->get_text();
+ initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/defaults/default_environment"] = "res://default_env.tres";
@@ -1851,6 +1852,9 @@ void ProjectManager::_notification(int p_what) {
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
+ case NOTIFICATION_WM_ABOUT: {
+ _show_about();
+ } break;
}
}
@@ -2254,6 +2258,10 @@ void ProjectManager::_erase_missing_projects() {
erase_missing_ask->popup_centered();
}
+void ProjectManager::_show_about() {
+ about->popup_centered(Size2(780, 500) * EDSCALE);
+}
+
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
@@ -2443,12 +2451,7 @@ ProjectManager::ProjectManager() {
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
- if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) {
- // For RTL languages, embed translated part of the title (using control characters) to ensure correct order.
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
- } else {
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
- }
+ DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager"));
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
@@ -2582,6 +2585,13 @@ ProjectManager::ProjectManager() {
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
+
+ tree_vb->add_spacer();
+
+ about_btn = memnew(Button);
+ about_btn->set_text(TTR("About"));
+ about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
+ tree_vb->add_child(about_btn);
}
{
@@ -2715,6 +2725,9 @@ ProjectManager::ProjectManager() {
open_templates->get_ok_button()->set_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
+
+ about = memnew(EditorAbout);
+ add_child(about);
}
_load_recent_projects();
diff --git a/editor/project_manager.h b/editor/project_manager.h
index d13315c022..a66b7c4ab6 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -31,6 +31,7 @@
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
+#include "editor/editor_about.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
@@ -62,6 +63,7 @@ class ProjectManager : public Control {
Button *rename_btn;
Button *erase_btn;
Button *erase_missing_btn;
+ Button *about_btn;
EditorAssetLibrary *asset_library;
@@ -78,6 +80,7 @@ class ProjectManager : public Control {
ConfirmationDialog *multi_scan_ask;
ConfirmationDialog *ask_update_settings;
ConfirmationDialog *open_templates;
+ EditorAbout *about;
HBoxContainer *settings_hb;
@@ -100,6 +103,7 @@ class ProjectManager : public Control {
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
+ void _show_about();
void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index de7996eaa2..faec3355ac 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -102,10 +102,9 @@ void ProjectSettingsEditor::_add_setting() {
String setting = _get_setting_name();
// Initialize the property with the default value for the given type.
- // The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
Callable::CallError ce;
Variant value;
- Variant::construct(Variant::Type(type->get_selected() + 1), value, nullptr, 0, ce);
+ Variant::construct(Variant::Type(type->get_selected_id()), value, nullptr, 0, ce);
undo_redo->create_action(TTR("Add Project Setting"));
undo_redo->add_do_property(ps, setting, value);
@@ -584,7 +583,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
// There's no point in adding Nil types, and Object types
// can't be serialized correctly in the project settings.
if (i != Variant::NIL && i != Variant::OBJECT) {
- type->add_item(Variant::get_type_name(Variant::Type(i)));
+ type->add_item(Variant::get_type_name(Variant::Type(i)), i);
}
}
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index b51524b299..0f15d4b119 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -632,7 +632,7 @@ void RenameDialog::_insert_text(String text) {
if (_is_main_field(focus_owner)) {
focus_owner->selection_delete();
- focus_owner->append_at_cursor(text);
+ focus_owner->insert_text_at_caret(text);
_update_preview();
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 5e6ebc22a3..a6d1a118b8 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -140,7 +140,11 @@ void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_paren
parent = scene_tree->get_selected();
}
- if (!parent || !edited_scene) {
+ if (!parent) {
+ parent = edited_scene;
+ }
+
+ if (!parent) {
if (p_files.size() == 1) {
accept->set_text(TTR("No parent to instance a child at."));
} else {
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index b707f6c353..f3addd8904 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -87,8 +87,8 @@ void ScriptCreateDialog::_path_hbox_sorted() {
// First set cursor to the end of line to scroll LineEdit view
// to the right and then set the actual cursor position.
- file_path->set_cursor_position(file_path->get_text().length());
- file_path->set_cursor_position(filename_start_pos);
+ file_path->set_caret_column(file_path->get_text().length());
+ file_path->set_caret_column(filename_start_pos);
file_path->grab_focus();
}
@@ -238,6 +238,14 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
return "";
}
+String ScriptCreateDialog::_get_class_name() const {
+ if (has_named_classes) {
+ return class_name->get_text();
+ } else {
+ return ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename();
+ }
+}
+
void ScriptCreateDialog::_class_name_changed(const String &p_name) {
if (_validate_class(class_name->get_text())) {
is_class_name_valid = true;
@@ -287,13 +295,7 @@ void ScriptCreateDialog::ok_pressed() {
}
void ScriptCreateDialog::_create_new() {
- String cname_param;
-
- if (has_named_classes) {
- cname_param = class_name->get_text();
- } else {
- cname_param = ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename();
- }
+ String cname_param = _get_class_name();
Ref<Script> scr;
if (script_template != "") {
@@ -555,7 +557,7 @@ void ScriptCreateDialog::_file_selected(const String &p_file) {
String filename = p.get_file().get_basename();
int select_start = p.rfind(filename);
file_path->select(select_start, select_start + filename.length());
- file_path->set_cursor_position(select_start + filename.length());
+ file_path->set_caret_column(select_start + filename.length());
file_path->grab_focus();
}
}
@@ -687,6 +689,10 @@ void ScriptCreateDialog::_update_dialog() {
builtin_warning_label->set_visible(is_built_in);
+ // Check if the script name is the same as the parent class.
+ // This warning isn't relevant if the script is built-in.
+ script_name_warning_label->set_visible(!is_built_in && _get_class_name() == parent_name->get_text());
+
if (is_built_in) {
get_ok_button()->set_text(TTR("Create"));
parent_name->set_editable(true);
@@ -768,6 +774,14 @@ ScriptCreateDialog::ScriptCreateDialog() {
builtin_warning_label->set_autowrap(true);
builtin_warning_label->hide();
+ script_name_warning_label = memnew(Label);
+ script_name_warning_label->set_text(
+ TTR("Warning: Having the script name be the same as a built-in type is usually not desired."));
+ vb->add_child(script_name_warning_label);
+ script_name_warning_label->add_theme_color_override("font_color", Color(1, 0.85, 0.4));
+ script_name_warning_label->set_autowrap(true);
+ script_name_warning_label->hide();
+
status_panel = memnew(PanelContainer);
status_panel->set_h_size_flags(Control::SIZE_FILL);
status_panel->add_child(vb);
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index e898b6f927..d6417b9d33 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -50,6 +50,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
Label *error_label;
Label *path_error_label;
Label *builtin_warning_label;
+ Label *script_name_warning_label;
PanelContainer *status_panel;
LineEdit *parent_name;
Button *parent_browse_button;
@@ -110,6 +111,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
+ String _get_class_name() const;
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index a60466f417..1b952d51b6 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -7616,6 +7616,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10926,6 +10931,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index f4b65c0065..9051e2cf82 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -48,12 +48,15 @@
# bruvzg <bruvzg13@gmail.com>, 2020.
# StarlkYT <mrsstarlkps4@gmail.com>, 2020, 2021.
# Games Toon <xxtvgoodxx@gmail.com>, 2021.
+# Kareem Abduljaleel <karemjaleel34@gmail.com>, 2021.
+# ILG - Game <moegypt277@gmail.com>, 2021.
+# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-07 06:04+0000\n"
-"Last-Translator: StarlkYT <mrsstarlkps4@gmail.com>\n"
+"PO-Revision-Date: 2021-04-16 07:52+0000\n"
+"Last-Translator: Hatim Jamal <hatimjamal8@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -62,7 +65,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.5.1\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -275,7 +278,7 @@ msgstr "تكرار الرسوم المتحركة"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "الإعدادات:"
+msgstr "الإعدادات:المهام:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -385,7 +388,7 @@ msgstr "حذ٠مسار التحريك"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "أنشئ مسار جديد لـ %s Ùˆ إدخال Ù…Ùتاح؟"
+msgstr "أنشئ مسار جديد Ù„ %s Ùˆ إدخال Ù…Ùتاح؟"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -998,11 +1001,11 @@ msgstr "الوصÙ:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "البحث عن بديل لـ:"
+msgstr "البحث عن بديل ل:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "تبعيات لـ:"
+msgstr "تبعيات ل:"
#: editor/dependency_editor.cpp
msgid ""
@@ -1394,7 +1397,7 @@ msgstr "تحريك مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Ø­Ùظ تخطيط مسار الصوت كـ…"
+msgstr "Ø­Ùظ تخطيط مسار الصوت ك…"
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1703,7 +1706,7 @@ msgstr "رصي٠العÙقد"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "قوائم نظام الملÙات"
+msgstr "إرساء نظام الملÙات"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1788,7 +1791,7 @@ msgstr "جديد"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "إستيراد"
+msgstr "استيراد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -2018,7 +2021,7 @@ msgstr "التعليمات على الإنترنت"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "خصائص"
+msgstr "خاصيات"
#: editor/editor_help.cpp
msgid "override:"
@@ -2453,7 +2456,7 @@ msgstr "يتطلب Ø­Ùظ المشهد تواÙر عÙقدة رئيسة."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Ø­Ùظ المشهد كـ…"
+msgstr "Ø­Ùظ المشهد ك…"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2554,15 +2557,12 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "غير قادر علي تÙعيل إضاÙØ© البرنامج المÙساعد ÙÙŠ: '%s' تحميل الظبط Ùشل."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"غير قادر علي إيجاد منطقة النص البرمجي من أجل إضاÙØ© البرنامج ÙÙŠ: 'res://"
-"addons/%s'."
+msgstr "غير قادر على إيجاد منطقة النص البرمجي من أجل إضاÙØ© البرنامج ÙÙŠ: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "غير قادر علي تحميل النص البرمجي للإضاÙØ© من المسار: '%s'."
+msgstr "غير قادر علي تحميل النص البرمجي للإضاÙØ© من المسار: '%s'."
#: editor/editor_node.cpp
msgid ""
@@ -2851,6 +2851,12 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
+"عند تمكين هذا الخيار ، سيؤدي استخدام النشر بنقرة واحدة إلى إجراء المحاولة "
+"القابلة للتنÙيذ للاتصال ب IP الخاص بهذا الكمبيوتر بحيث يمكن تصحيح أخطاء "
+"المشروع الجاري تشغيله.\n"
+"الغرض من هذا الخيار هو استخدامه لتصحيح الأخطاء عن بÙعد (عادةً باستخدام جهاز "
+"محمول).\n"
+"لا تحتاج إلى تمكينه لاستخدام مصحح أخطاء GDScript محليًا."
#: editor/editor_node.cpp
#, fuzzy
@@ -2858,7 +2864,6 @@ msgid "Small Deploy with Network Filesystem"
msgstr "نشر مصغر مع نظام شبكات الملÙات"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2878,7 +2883,6 @@ msgid "Visible Collision Shapes"
msgstr "أشكال إصطدام ظاهرة"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
@@ -3078,7 +3082,7 @@ msgstr "نظام الملÙات"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr "المÙراقب"
+msgstr "Ù…ÙتÙحص"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
@@ -3086,7 +3090,7 @@ msgstr "توسيع التبويب السÙلي"
#: editor/editor_node.cpp
msgid "Output"
-msgstr "الخرج"
+msgstr "المخرجات"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -3693,7 +3697,7 @@ msgstr "الحالة: إستيراد المل٠Ùشل. من Ùضلك أصلح Ø
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
+msgstr "تم تعطيل الاستيراد لهذا المل٠، لذا لا يمكن Ùتحه للتحرير."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3740,6 +3744,8 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"تتعارض الملÙات أو المجلدات التالية مع العناصر الموجودة ÙÙŠ الموقع الهدÙ\n"
+"هل ترغب ÙÙŠ الكتابة عليها؟"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3771,7 +3777,7 @@ msgstr "Ùتح المَشاهÙد"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr "نموذج"
+msgstr "كائن"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
@@ -4087,9 +4093,8 @@ msgid "Select Importer"
msgstr "تحديد الوضع"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "إستيراد"
+msgstr "المستورد:"
#: editor/import_defaults_editor.cpp
#, fuzzy
@@ -4098,7 +4103,7 @@ msgstr "تحميل الإÙتراضي"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "الاحتÙاظ بالمل٠(بدون استيراد)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -4180,7 +4185,7 @@ msgstr "Ø¥Ùتح ÙÙŠ المساعدة"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "إنشاء مورد جديد ÙÙŠ الذاكرة وتعديله."
+msgstr "انشاء مورد جديد ÙÙ‰ الذاكرة Ùˆ تعديله"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
@@ -4208,7 +4213,7 @@ msgstr "خصائص العنصر."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr "تصÙية الخصائص"
+msgstr "خصائص التصÙية"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4335,7 +4340,7 @@ msgstr "إضاÙØ© نقطة العقدة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
-msgstr "أض٠نقطة حركة"
+msgstr "أضÙØ© نقطة الرسوم المتحركة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -4580,7 +4585,7 @@ msgstr "مسح الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr "إسم الرسم المتحرك خاطئ!"
+msgstr "اسم حركة خاطئ!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
@@ -4805,7 +4810,7 @@ msgstr "لم يتم تعيين موارد التشغيل ÙÙŠ المسار: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr "Ù…ÙسÙحت العقدة"
+msgstr "تمت إزالة الكائن"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
@@ -5222,32 +5227,33 @@ msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان الÙ
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
+msgstr "Ùشل تحديد حجم الخريطة الضوئية. الحجم الأقصى للخريطة المضيئة صغير جدًا؟"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"بعض الشبكات غير صالحة. تأكد من احتواء قيم قناة UV2 داخل منطقة مربعة "
+"[0.0،1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
+msgstr "تم تجميع محرر Godot دون دعم لتتبع الأشعة. لا يمكن بناء خرائط الإضاءة."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "إعداد خرائط الضوء"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "حدد مل٠القالب"
+msgstr "حدد مل٠الخريطة الضوئية:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr "استعراض"
+msgstr "عرض"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
@@ -5311,7 +5317,7 @@ msgstr "إنشاء موجه عمودي وأÙقي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "تعيين إزاحة \"CanvasItem \"%s المحورية إلى (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5330,7 +5336,7 @@ msgstr "تحريك العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "تعديل حجم العقدة \"Node2D \"%s إلى (s, %s%)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
@@ -5785,11 +5791,11 @@ msgstr "إخلاء الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "ضاع٠خطوة الشبكة بـ 2"
+msgstr "ضاع٠خطوة الشبكة ب 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "قسم خطوة الشبكة بـ 2"
+msgstr "قسم خطوة الشبكة ب 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
@@ -6095,7 +6101,7 @@ msgstr "أنشئ الحد"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr "مجسم"
+msgstr "مجسّم"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -6711,7 +6717,7 @@ msgstr "تمكين المحاذاة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "الشبكة"
+msgstr "شبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
@@ -7556,6 +7562,11 @@ msgstr "تدوير الرؤية مقÙول"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -8339,7 +8350,7 @@ msgstr "الإطباق Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr "التنقل"
+msgstr "تنقل"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@@ -8391,7 +8402,7 @@ msgstr "نسخ قناع-البÙت."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
-msgstr "لصق قناع-البÙت"
+msgstr "لصق قناع البÙت"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
@@ -10507,14 +10518,12 @@ msgid "Replace:"
msgstr "إستبدال:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Prefix:"
-msgstr "بادئة"
+msgstr "بادئة:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Suffix:"
-msgstr "لاحقة"
+msgstr "لاحقة:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -10561,9 +10570,8 @@ msgid "Per-level Counter"
msgstr "العداد ÙˆÙÙ‚-المستوى"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
-msgstr "إذا تم تحديده Ùإن العداد سيعيد البدء لكل مجموعة من العÙقد الأبناء"
+msgstr "إذا تم تحديده Ùإن العداد سيعيد البدء لكل مجموعة من العÙقد الأبناء."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10622,9 +10630,8 @@ msgid "Reset"
msgstr "إعادة تعيين"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "خطأ ذو علاقة بالتعبير الاعتيادي Regular Expression"
+msgstr "خطأ ÙÙŠ التعبير العادي:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10693,9 +10700,8 @@ msgid "Instance Child Scene"
msgstr "نمذجة المشهد الابن"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "لا يمكن تنÙيذ الإجراء على عÙقدة من مشهد أجنبي!"
+msgstr "لا يمكن لصق عقدة الجذر ÙÙŠ Ù†Ùس المشهد."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10770,7 +10776,7 @@ msgstr "لا يمكن تنÙيذ هذا الإجراء على المشاهد اÙ
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "احÙظ المشهد الجديد كـ..."
+msgstr "احÙظ المشهد الجديد Ùƒ..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10946,6 +10952,13 @@ msgid "Remote"
msgstr "عن بعد"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "محلي"
@@ -11456,11 +11469,11 @@ msgstr "مكتبة GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr "تمكين نمط البرمجة Singleton لـ GDNative"
+msgstr "تمكين نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
-msgstr "تعطيل نمط البرمجة Singleton لـ GDNative"
+msgstr "تعطيل نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -11669,9 +11682,8 @@ msgid "Post processing"
msgstr "المعالجة-اللاحقة Post-Process"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "تخطيط الإضاءات:"
+msgstr "تخطيط الإضاءات"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12260,21 +12272,21 @@ msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
-"\"Degrees Of Freedom\" تكون صالحة Ùقط عندما يكون وضع الـ \"Xr Mode\"هو "
+"\"Degrees Of Freedom\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو "
"\"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
-"\"Hand Tracking\" تكون صالحة Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
+"\"Hand Tracking\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
-"\"Focus Awareness\" تكون صالحة Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
+"\"Focus Awareness\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
#: platform/android/export/export.cpp
@@ -12725,9 +12737,8 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "توزيع الأشكال الهندسية..."
+msgstr "تجضير الهندسة (%d/%d)"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12788,8 +12799,8 @@ msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"يجب توÙير شكل لـ CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل "
-"بالشكل المطلوب. الرجاء تكوين و ضبط الشكل لها."
+"يجب توÙير شكل Ù„ CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل "
+"المطلوب. الرجاء تكوين و ضبط الشكل لها."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -13084,9 +13095,8 @@ msgid "Must use a valid extension."
msgstr "يجب أن يستخدم صيغة صحيحة."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "تمكين المحاذاة"
+msgstr "تÙعيل الخريطة المصغرة للشبكة."
#: scene/gui/popup.cpp
msgid ""
@@ -13099,8 +13109,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-"إذا تم تÙعيل الـ\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صÙر."
+msgstr "إذا تم تÙعيل ال\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صÙر."
#: scene/gui/scroll_container.cpp
msgid ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index cb2b9e1bd2..548d71df18 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -7358,6 +7358,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10565,6 +10570,13 @@ msgid "Remote"
msgstr "Отдалечен"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index c8d082fbd5..21144a829b 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -8058,6 +8058,11 @@ msgstr "তথà§à¦¯ দেখà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11574,6 +11579,13 @@ msgid "Remote"
msgstr "অপসারণ করà§à¦¨"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Local"
msgstr "ঘটনাসà§à¦¥à¦²"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 29f9cd2d79..4d03911bbe 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -7285,6 +7285,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10474,6 +10479,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index ca28ea5eaf..01e60b0fac 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -7691,6 +7691,11 @@ msgid "View Rotation Locked"
msgstr "Rotació de la Vista Bloquejada"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
@@ -11241,6 +11246,13 @@ msgid "Remote"
msgstr "Remot"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 17e44a4863..79163c835f 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -29,8 +29,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
-"Last-Translator: ProfJack <profjackcz@gmail.com>\n"
+"PO-Revision-Date: 2021-04-21 07:35+0000\n"
+"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -7104,7 +7104,7 @@ msgstr "Malá písmena"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "Velká písmena"
+msgstr "Velká Písmena"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
@@ -7168,7 +7168,7 @@ msgstr "Duplikovat dolů"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "Kompletní symbol"
+msgstr "Doplnit symbol"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
@@ -7533,6 +7533,11 @@ msgstr "Rotace pohledu uzamknuta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10899,6 +10904,13 @@ msgid "Remote"
msgstr "Vzdálený"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Místní"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 7de7e428c5..01d6dbc42e 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -7800,6 +7800,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11178,6 +11183,13 @@ msgid "Remote"
msgstr "Fjern"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index f70522a365..9b49a15db4 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -7647,6 +7647,11 @@ msgstr "Sichtrotation gesperrt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11045,6 +11050,13 @@ msgid "Remote"
msgstr "Fern"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 2c0294e8b8..1c44e9dd5c 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -7263,6 +7263,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10452,6 +10457,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 2aa33c39aa..4648f83a72 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -7610,6 +7610,11 @@ msgstr "Κλείδωμα ΠεÏιστÏοφής"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11014,6 +11019,13 @@ msgid "Remote"
msgstr "ΑπομακÏυσμένο"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Τοπικό"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 3cb57c4089..3fe7877be0 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -11,18 +11,20 @@
# Cristian Yepez <cristianyepez@gmail.com>, 2020.
# BinotaLIU <me@binota.org>, 2020.
# Jakub Fabijan <animatorzPolski@gmail.com>, 2021.
+# mourning20s <mourning20s@protonmail.com>, 2021.
+# Manuel González <mgoopazo@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
-"Last-Translator: Jakub Fabijan <animatorzPolski@gmail.com>\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
+"Last-Translator: mourning20s <mourning20s@protonmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -505,7 +507,7 @@ msgstr "Averto: Redaktanti importis animadon"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "Selektu AnimationPlayer nodo por krei kaj redakti animadoj."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -688,19 +690,16 @@ msgid "Line Number:"
msgstr "Lineo-Numeron:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "AnstataÅ­igi..."
+msgstr "%d anstataÅ­iÄis."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekono."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekonoj."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -729,7 +728,7 @@ msgstr "Norma"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Baskuli Skriptoj Panelo"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -760,17 +759,15 @@ msgid "Method in target node must be specified."
msgstr "Metodo en celo nodo devas esti specifita."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Metodo en celo nodo devas esti specifita."
+msgstr "La nomo de la metodo devas esti valida identigilo."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"Celo metodo maltrovita. Indiku ekzistanta metodo aÅ­ ligu la skripto al celo "
+"Cela metodo maltrovitas. Specifu valida metodo aÅ­ ligu skripto al la cela "
"nodo."
#: editor/connections_dialog.cpp
@@ -816,7 +813,7 @@ msgstr "Aldona argumentoj de alvoko:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "Ricevila metodo:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -898,20 +895,19 @@ msgstr "Redakti Konekton:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "Ĉu vi certe volas forigi ĉiajn konektojn el la \"%s\" signalo?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaloj"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Filtri nodojn"
+msgstr "Filtri signalojn"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "Ĉu vi certe volas forigi ĉiajn konektojn el la ĉi tiu signalo?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -944,7 +940,7 @@ msgstr "Favoritaj:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Lastatempe:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
@@ -968,23 +964,27 @@ msgstr "Priskribo:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Serĉi anstataŭigo por:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Dependoj por:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"La sceno '%s' redaktadas nune.\n"
+"ÅœanÄoj nur efektiviÄos je reÅargo."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"La risurco '%s' en uzo.\n"
+"ÅœanÄoj nur efektiviÄos je reÅargo."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1006,15 +1006,15 @@ msgstr "Dependecoj:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Ripari difekta"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Redaktilo de Dependoj"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Serĉi anstataŭiga risurco:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1024,17 +1024,19 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr ""
+msgstr "Malfermi"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Proprietuloj de:"
#: editor/dependency_editor.cpp
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
+"Forigi selektajn dosierojn el la projekto? (ne malfaro)\n"
+"Vi povas trovi la forigajn dosierojn en la sistema rubujo por restaÅ­ri ilin."
#: editor/dependency_editor.cpp
msgid ""
@@ -1043,46 +1045,49 @@ msgid ""
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
+"La forigotaj dosieroj bezonas por ke aliaj risurcoj funkciadi.\n"
+"Forigu ilin iel? (ne malfaro)\n"
+"Vi povas trovi la forigajn dosierojn en la sistema rubujo por restaÅ­ri ilin."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr ""
+msgstr "Ne povas forigi:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr ""
+msgstr "Eraro dum Åargado:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr ""
+msgstr "Åœargado malplenumis pro mankaj dependoj:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Malfermi iel"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Kiu ago devu preni?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "Ripari dependojn"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Eraroj dum Åargado!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Permanente forigi %d elemento(j)n? (Ne malfaro!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
-msgstr ""
+msgstr "Vidigi Dependojn"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Esploranto de orfaj risurcoj"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1090,98 +1095,98 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "Forigi"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Posede"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Risurcoj sen eksplicita proprieto:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "ÅœanÄi la vortaran Ålosilon"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr ""
+msgstr "ÅœanÄi la vortaran valoron"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Dankon de la komunumo de Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
+msgstr "Kontribuantoj de Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr ""
+msgstr "Fondintoj de la Projekto"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "Ĉefprogramisto"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr ""
+msgstr "Projektadministrilo "
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "Programistoj"
#: editor/editor_about.cpp
msgid "Authors"
-msgstr ""
+msgstr "AÅ­toroj"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr ""
+msgstr "Platenaj Sponsoroj"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr ""
+msgstr "Oraj Sponsoroj"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
-msgstr ""
+msgstr "ArÄentaj Sponsoroj"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
-msgstr ""
+msgstr "Bronzaj Sponsoroj"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr ""
+msgstr "Minisponsoroj"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr ""
+msgstr "Oraj Donacantoj"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr ""
+msgstr "ArÄentaj Donacantoj"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "Bronzaj Donacantoj"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr ""
+msgstr "Donacantoj"
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "Permesilo"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
-msgstr ""
+msgstr "Permesiloj de eksteraj liverantoj"
#: editor/editor_about.cpp
msgid ""
@@ -1190,181 +1195,185 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot Engine fidas al multe liberaj kaj malfermitkodaj bibliotekoj de "
+"ekstera liveranto, ĉio kongruas kun la kondiĉoj de Äia MIT-permesilo. La "
+"jenoj estas elĉerpa listo de ĉiom tiaj komponantoj de ekstera liveranto kun "
+"iliaj kopirajtaj atentigoj kaj permesilaj kondiĉoj respektive."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr ""
+msgstr "Ĉiaj komponantoj"
#: editor/editor_about.cpp
msgid "Components"
-msgstr ""
+msgstr "Komponantoj"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "Permesiloj"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
-msgstr ""
+msgstr "Eraro dum malfermi la pakaĵan dosieron, ne de ZIP formato."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr ""
+msgstr "%s (jam ekzistante)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Maldensigas havaĵojn"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "La jenaj dosieroj malplenumis malkompaktigi el la pakaĵo:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
-msgstr ""
+msgstr "Kaj %s pli dosieroj."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr ""
+msgstr "Pakaĵo instalis sukcese!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Sukcesis!"
+msgstr "Sukcese!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
-msgstr ""
+msgstr "Enhavo de pakaĵo:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr ""
+msgstr "Instali"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr ""
+msgstr "Pakaĵa instalilo"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "LaÅ­tparolilo"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr ""
+msgstr "Aldoni efekton"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr ""
+msgstr "Renomi aÅ­dia buso"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr ""
+msgstr "Åœangi la laÅ­tecon de la aÅ­dia buso"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr ""
+msgstr "Baskuli la sola reÄimo de la aÅ­dia buso"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Baskuli la muta reÄimo de la aÅ­dia buso"
#: editor/editor_audio_buses.cpp
+#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Baskuli preterpasajn efektojn de aÅ­dia buso"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "Elekti senditon de aÅ­dia buso"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Aldoni efekton de aÅ­dia buso"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Movi busan efekton"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Forigi busan efekton"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr ""
+msgstr "Åœovi kaj demeti por rearanÄi."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "Mute"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Preterpase"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Busaj agordoj"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Duobligi"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr ""
+msgstr "Rekomencigi la laÅ­tecon"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "Forigi la efekton"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "AÅ­dio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Aldoni aÅ­dian buson"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "La ĉefan buson ne forigeblas!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Forigi aÅ­dian buson"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Duobligi aÅ­dian buson"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Rekomencigi la laÅ­tecon de buso"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr ""
+msgstr "Movi aÅ­dian buson"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "Konservi aranÄon de aÅ­dia buso kiel..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "Dosierlokigo por nova aranÄo..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Malfermi aranÄon de aÅ­dia buso"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "There is no '%s' file."
-msgstr "Neniu '%s' dosiero."
+msgstr "Estas neniu dosiero '%s'."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1372,12 +1381,11 @@ msgstr "AranÄo"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Malvalida dosiero, ne estas aranÄo de aÅ­dia buso."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Eraro dum Åargante tiparon."
+msgstr "Eraris konservi dosieron: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1385,97 +1393,97 @@ msgstr "Aldoni Buso"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Aldonu novan AÅ­dobuson al ĉi tiu aranÄo."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr "ÅœarÄi"
+msgstr "Åœargi"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Åœargi ekzistante busan aranÄon."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr ""
+msgstr "Konservi kiel"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Konservi ĉi tiun busan aranÄon al dosiero."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr ""
+msgstr "Åœargi defaÅ­lto"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Åœargi la defaÅ­lta busaranÄo."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Krei nova busaranÄo."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "Malvalida nomo."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Validaj signoj:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Ne devu konflikti kun la nomo de motora klaso ekzistante."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Ne devu konflikti kun la nomo de enkonstruita tipo ekzistante."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Ne devu konflikti kun la nomo de malloka konstanto ekzistante."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Åœlosilvorto ne povas uzi kiel aÅ­toÅarga nomo."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "AÅ­toÅarga '%s' jam ekzistas!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Renomi aÅ­toÅargon"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Baskuli aÅ­toÅargajn mallokojn"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Movi aÅ­toÅargon"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Forigi aÅ­toÅargon"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Åœaltita"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "RearanÄi aÅ­toÅargojn"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "Ne aldoneblas aÅ­toÅargon:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Aldoni aÅ­toÅargon"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1486,7 +1494,7 @@ msgstr "Vojo:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Nomo de nodo:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
@@ -1496,41 +1504,39 @@ msgstr "Nomo"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Unuopo"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Alglui parametroj"
#: editor/editor_data.cpp
-#, fuzzy
msgid "Updating Scene"
-msgstr "Aktualas scenon"
+msgstr "Aktualigas la scenon"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr ""
+msgstr "Memoras lokajn ÅanÄojn..."
#: editor/editor_data.cpp
-#, fuzzy
msgid "Updating scene..."
-msgstr "Aktualas scenon..."
+msgstr "Aktualigas la scenon..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[malplena]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[ne konservis]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
-msgstr ""
+msgstr "Bonvolu selekti bazan dosierujon unue."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Elekti dosierujon"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
@@ -1552,31 +1558,35 @@ msgstr "Ne povis krei dosierujon."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "Elekti"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Memoras dosieron:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Ne eksporta Åablono trovis al la atenda dosierindiko:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Pakas"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'ETC' teksturan densigon por GLES2. Ebligu 'Import "
+"Etc' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'ETC2' teksturan densigon por GLES3. Ebligu 'Import "
+"Etc 2' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
@@ -1585,18 +1595,26 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Cela platformo bezonas 'ETC' teksturan densigon por la retrodefaÅ­lta pelilo "
+"de GLES2.\n"
+"Ebligu 'Import Etc' en projektaj agordoj, aÅ­ malÅalti 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'PVRTC' teksturan densigon por GLES2. Ebligu 'Import "
+"Pvrtc' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'ETC2' aÅ­ 'PVRTC' teksturan densigon por GLES3. "
+"Ebligu 'Import Etc 2' aÅ­ 'Import Pvrtc' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
@@ -1605,6 +1623,10 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Cela platformo bezonas 'PVRTC' teksturan densigon por la retrodefaÅ­lta "
+"pelilo de GLES2.\n"
+"Ebligu 'Import Pvrtc' en projektaj agordoj, aÅ­ malÅalti 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1624,10 +1646,9 @@ msgid "Template file not found:"
msgstr "Åœablonan dosieron ne trovitis:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
-"Sur 32-bita eksportoj la enigita PCK ne eblos esti pli granda ol 4 GiB."
+"Sur 32-bita eksportoj la enigita PCK ne eblas esti pli granda ol 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1643,92 +1664,89 @@ msgstr "Biblioteko de havaĵoj"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "Redaktado de scena arbo"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "Doko de nodo"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Dosiersistemo"
+msgstr "Doko de dosiersistemo"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Enporti dokon"
+msgstr "Doko de enporto"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr ""
+msgstr "ViÅi profilon '%s'? (ne malfaro)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profilo devas esti valida dosiernomo kaj devas ne enhavi '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr ""
+msgstr "Profilo kun tia nomo jam ekzistas."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(Redaktilo malÅaltita, Atributoj malÅaltitaj)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr ""
+msgstr "(Atributoj malÅaltitaj)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
-msgstr ""
+msgstr "(Redaktilo malÅaltita)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
-msgstr ""
+msgstr "Agordoj de klaso:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr ""
+msgstr "Åœalti kuntekstan redaktilon"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
-msgstr ""
+msgstr "Åœaltitaj atributoj:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr ""
+msgstr "Åœaltitaj eblecoj:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
-msgstr ""
+msgstr "Åœaltitaj klasoj:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "File '%s' format is invalid, import aborted."
-msgstr "Dosierformo de la '%s' estas malvalida, enporto ĉesiÄis."
+msgstr "La dosierformo '%s' estas malvalida, enporto ĉesigis."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr ""
+msgstr "Profilo '%s' jam ekzistas. Forigu Äin antaÅ­ enporti. Enporto ĉesigis."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr ""
+msgstr "Eraras konservi profilon al dosierindiko: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "Malagordi"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
-msgstr ""
+msgstr "Aktuala profilo:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "Nuntempigi"
+msgstr "Farigi aktuale"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1747,35 +1765,35 @@ msgstr "Eksporti"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
-msgstr ""
+msgstr "Disponeblaj profiloj:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
-msgstr ""
+msgstr "Agordoj de klaso"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr ""
+msgstr "Nomo de nova profilo:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
-msgstr ""
+msgstr "ViÅi profilon"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr ""
+msgstr "Profilo de funkciaro de Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr ""
+msgstr "Enporti profilo(j)n"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
-msgstr ""
+msgstr "Eksporti profilo(j)n"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "Administri profilojn de funkciaro de redaktilo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1791,7 +1809,7 @@ msgstr "Elekti ĉi tiun dosierujon"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Kopii vojo"
+msgstr "Kopii dosierindikon"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
@@ -1848,73 +1866,71 @@ msgstr "Konservi dosieron"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "Posteniri"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "AntaÅ­eniri"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "Supreniri"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Baskuli kaÅitaj dosieroj"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Baskuli favorata"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "Baskuli reÄimon"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Fokusi al dosierindiko"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "Suprentiri favoraton"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "Subentiri favoraton"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Iri al AntaÅ­a PaÅo"
+msgstr "Iri al antaÅ­a dosierujo."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Iri al Neksta PaÅo"
+msgstr "Iri al sekva dosierujo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr ""
+msgstr "Iri al superdosierujo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr ""
+msgstr "Aktualigi dosieroj."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr ""
+msgstr "(Mal)favoratigi aktualan dosieron."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr ""
+msgstr "Baskuli videblo de kaÅitaj dosieroj."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "Vidigi elementoj kiel krado de miniaturoj."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "Vidigi elementoj kiel listo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1924,110 +1940,109 @@ msgstr "Dosierujoj kaj dosieroj:"
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
-msgstr ""
+msgstr "AntaÅ­rigardo:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
-msgstr ""
+msgstr "Dosiero:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "Esplori fontoj"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Estas pluraj enportiloj por malsamaj tipoj almontri dosieron %s, enporto "
+"ĉesigis"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "(Re)enportas havaĵoj"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Supro"
#: editor/editor_help.cpp
msgid "Class:"
-msgstr ""
+msgstr "Klaso:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Heredato:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "Heredadas de:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Priskribo:"
+msgstr "Priskribo"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr ""
+msgstr "Retaj Instruiloj"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "Atributoj"
#: editor/editor_help.cpp
+#, fuzzy
msgid "override:"
-msgstr ""
+msgstr "redifino:"
#: editor/editor_help.cpp
msgid "default:"
-msgstr ""
+msgstr "defaÅ­lto:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "Metodoj"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Etosaj Atributoj"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Enumeracioj"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "Konstantoj"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr ""
+msgstr "Priskribo de Atributoj"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Valoro:"
+msgstr "(valoro)"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tie aktuale ne estas priskribon por ĉi tiun eco. Bonvolu helpi nin per "
-"[color=$color][url=$url]kontribui oni[/url][/color]!"
+"Estas aktuale ne priskribo por ĉi tiu atributo. Bonvolu helpi nin per [color="
+"$color][url=$url]kontribui unu[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr ""
+msgstr "Metodaj Priskriboj"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tie aktuale ne estas priskribon por ĉi tiun metodo. Bonvolu helpi nin per "
-"[color=$color][url=$url]kontribui oni[/url][/color]!"
+"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per [color="
+"$color][url=$url]kontribui unu[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2035,93 +2050,89 @@ msgid "Search Help"
msgstr "Serĉi helpon"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Case Sensitive"
-msgstr "Fermi scenon"
+msgstr "Uskleciva"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Montri helpantoj"
+msgstr "Montri hierarĥion"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr ""
+msgstr "Vidigi tutan"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr ""
+msgstr "Nur klasoj"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr ""
+msgstr "Nur metodoj"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr ""
+msgstr "Nur signaloj"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr ""
+msgstr "Nur konstantoj"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr ""
+msgstr "Nur atributoj"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Nur etosaj atributoj"
#: editor/editor_help_search.cpp
msgid "Member Type"
-msgstr ""
+msgstr "Tipo de membro"
#: editor/editor_help_search.cpp
msgid "Class"
-msgstr ""
+msgstr "Klaso"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Iru al metodo"
+msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
-msgstr ""
+msgstr "Signalo"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Konstanto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Atributo Vojeto"
+msgstr "Atributo"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Renomi projekton"
+msgstr "Etosa atributo"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Atributo:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Agordi"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Agordi pluroblan:"
#: editor/editor_log.cpp
+#, fuzzy
msgid "Output:"
-msgstr ""
+msgstr "Eligo:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
-msgstr ""
+msgstr "Kopii elektaron"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2131,96 +2142,102 @@ msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr ""
+msgstr "Vakigi"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "Vakigi eligon"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr ""
+msgstr "Halti"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Komenci"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr ""
+msgstr "ElÅuta"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "AlÅuta"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "Nodo"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Envena RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Envena RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Elira RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "Elira RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Nova Fenestro"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Enportitaj risurcoj ne povas konservi."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "Bone"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Eraras konservi risurcon!"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Ĉi tiu risurco ne konserveblas, ĉar Äi ne apartenas la redaktita sceno. "
+"Farigu Äin unikan unue."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr ""
+msgstr "Konservi risurcon kiel..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "Ne malfermeblas dosieron por skribi:"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Petitan dosierformon senkonatas:"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Error while saving."
-msgstr ""
+msgstr "Eraro dum la konservo."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Ne malfermeblas '%s'. La dosiero estus movita aÅ­ forigita."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2252,7 +2269,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "Ĉi tiu operacio ne farigeblas sen arbradiko."
#: editor/editor_node.cpp
msgid ""
@@ -2631,7 +2648,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Sceno"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
@@ -7396,6 +7413,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10190,9 +10212,8 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "AnstataÅ­igi: "
+msgstr "AnstataÅ­igi:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
@@ -10479,19 +10500,19 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr ""
+msgstr "2D Sceno"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr ""
+msgstr "3D Sceno"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Uzanta Interfaco"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
-msgstr ""
+msgstr "Alia Nodo"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10503,19 +10524,19 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr ""
+msgstr "Alligi Skripto"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
-msgstr ""
+msgstr "Eltondi nodo(j)n"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "Forigi nodo(j)n"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr ""
+msgstr "ÅœanÄi la tipo de nodo(j)n"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10533,23 +10554,24 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
-msgstr ""
+msgstr "Subrisurcoj"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Vakigi heredadon"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Editable Children"
-msgstr ""
+msgstr "Redakteblaj infanoj"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "Åœargi kiel lokokupilo"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr ""
+msgstr "Malfermi dokumentaro"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10560,31 +10582,34 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Aldoni infanon nodon"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Expand/Collapse All"
-msgstr ""
+msgstr "(Mal)etendi tutan"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "ÅœanÄi tipon"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Reparent to New Node"
-msgstr ""
+msgstr "Repatri al nova nodo"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr ""
+msgstr "Farigi scena radiko"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Merge From Scene"
-msgstr ""
+msgstr "Kunigi el sceno"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Konservi la branĉon kiel sceno"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10592,11 +10617,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Forigi (ne konfirmo)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
-msgstr ""
+msgstr "Aldoni/Krei nova nodo."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10614,83 +10639,102 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
+msgstr "Fora"
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
-msgstr ""
+msgstr "Loka"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Vakigi heredadon? (Ne malfaro!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
-msgstr ""
+msgstr "Baskuli videblon"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
-msgstr ""
+msgstr "MalÅlosi nodon"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
-msgstr ""
+msgstr "Grupo de butono"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
-msgstr ""
+msgstr "(Konektas el)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Agorda averto de nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
+"La nodo havas %s konekto(j)n kaj %s grupo(j)n.\n"
+"Alklaku por vidigi la dokon de signaloj."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
+"La nodo havas %s konekto(j)n.\n"
+"Alklaku por vidigi la dokon de signaloj."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
+"La nodo havas %s grupo(j)n.\n"
+"Alklaku por vidigi la dokon de grupoj."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
-msgstr ""
+msgstr "Malfermi skripton:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Nodo Ålosis.\n"
+"Alklaku por malÅlosi Äin."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
+"Infanoj ne estas selektebla.\n"
+"Alklaku por farigi selekteblan."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr ""
+msgstr "Baskuli videblon"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer estas kejlita.\n"
+"Alklaku por malkejli."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Malvalida nomo de nodo, la jenaj signoj ne permesas:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10698,39 +10742,39 @@ msgstr "Renomi nodon"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Scena arbo (nodoj):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Agorda averto de nodo!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Elektu nodon"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
-msgstr ""
+msgstr "La dosierindiko estas malplena."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
-msgstr ""
+msgstr "La dosiernomo estas malplena."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
-msgstr ""
+msgstr "La dosierindiko ne estas loka."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
-msgstr "Nevalida dosierindiko."
+msgstr "Malvalida baza dosierindiko."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
-msgstr ""
+msgstr "Dosierujo ekzistas kun la sama nomo."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "Dosiero ne ekzistas."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
@@ -10738,39 +10782,40 @@ msgstr "Nevalida kromprogramo."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
-msgstr ""
+msgstr "Elektinta kromprogramo eraras."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr ""
+msgstr "Eraris Åargi Åablono '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "Eraro - Ne povis krei skripton en dosiersistemo."
+msgstr "Eraro - Ne povis krei skripton en la dosiersistemo."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr ""
+msgstr "Eraris Åargi skripton de %s"
#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "Overrides"
-msgstr ""
+msgstr "Redifinoj"
#: editor/script_create_dialog.cpp
msgid "N/A"
-msgstr ""
+msgstr "Neaplikebla"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
-msgstr ""
+msgstr "Malfermi skripton / Elekti lokon"
#: editor/script_create_dialog.cpp
msgid "Open Script"
-msgstr ""
+msgstr "Malfermi skripton"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
-msgstr ""
+msgstr "Dosiero ekzistas, Äi reuziÄos."
#: editor/script_create_dialog.cpp
msgid "Invalid path."
@@ -10778,212 +10823,208 @@ msgstr "Nevalida dosierindiko."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
-msgstr ""
+msgstr "Malvalida nomo de klaso."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
-msgstr ""
+msgstr "Malvalida nomo aÅ­ dosierindiko de heredita gepatro."
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
-msgstr ""
+msgstr "La dosierindiko/nomo de skripto estas valida."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
+msgstr "Permesite: a-z, A-Z, 0-9, _ kaj ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
-msgstr ""
+msgstr "Enkonstruita skripto (en scena dosiero)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
-msgstr ""
+msgstr "Kreos novan dosieron de skripto."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
-msgstr ""
+msgstr "Åœargos ekzistitan dosieron de skripto."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "Grupa nomo jam ekzistas."
+msgstr "La skripta dosiero jam ekzistas."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
+"Rimarko: Enkonstruitaj skriptoj havas iom limiÄoj kaj ne redakteblas uzi "
+"ekstera redaktilo."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Nomo:"
+msgstr "Klasa nomo:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Åœablonoj"
+msgstr "Åœablono:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Konektu al skripto:"
+msgstr "Enkonstruita skripto:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr ""
+msgstr "Alligi Noda Skripto"
#: editor/script_editor_debugger.cpp
msgid "Remote "
-msgstr ""
+msgstr "Fora "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr ""
+msgstr "Bitokoj:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Avertoj"
+msgstr "Averto:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Spegulo"
+msgstr "Eraro:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
-msgstr ""
+msgstr "C++ Eraro"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
-msgstr ""
+msgstr "C++ Eraro:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
-msgstr ""
+msgstr "C++ Fonto"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
-msgstr "Rimedo"
+msgstr "Fonto:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
-msgstr ""
+msgstr "C++ Fonto:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
-msgstr ""
+msgstr "Stakspuro"
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "Eraroj"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
-msgstr ""
+msgstr "Infana procezo konektis."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr ""
+msgstr "Kopii eraro"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
-msgstr ""
+msgstr "Videomemoro"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
-msgstr ""
+msgstr "Pasi preter paÅ­zpunktojn"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "Inspekti antaÅ­an ekzemplon"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "Inspekti sekvan ekzemplon"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Stakaj Framoj"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profililo"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
-msgstr ""
+msgstr "Reta Profililo"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr ""
+msgstr "Monitoro"
#: editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "Valoro"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "Monitoroj"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr ""
+msgstr "Elektu unu aÅ­ pli elementojn de la listo por vidigi la diagramon."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Listo de la Uzo de Videomemoro per Risurco:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr ""
+msgstr "Totalo:"
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
-msgstr ""
+msgstr "Eksporti liston al CSV dosiero"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "Risurca Vojo"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "Tipo"
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Formo"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Uzo"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Diversa"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr ""
+msgstr "Alklakita stirilo:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr ""
+msgstr "Tipo de alklakita stirilo:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Live Edit Root:"
-msgstr ""
+msgstr "Senpere redakta radiko:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr ""
+msgstr "Agordi de la Arbo"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Eksporti mezurojn en CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 7fc20c2f14..e83d33e9fa 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -59,12 +59,13 @@
# A <kaieltroll@gmail.com>, 2021.
# Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021.
# SteamGoblin <SteamGoblin860@gmail.com>, 2021.
+# Francisco C <pruebasfrancisco17@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-31 03:53+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
+"Last-Translator: Francisco C <pruebasfrancisco17@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -72,7 +73,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1825,7 +1826,7 @@ msgstr "Nuevo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importación"
+msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -7644,6 +7645,11 @@ msgstr "Bloquear Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11037,6 +11043,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index ef65c1d220..d9e193da4e 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -7590,6 +7590,11 @@ msgstr "Rotación de Vista Trabada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10982,6 +10987,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index d1f68d4402..de0b0360ee 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -7321,6 +7321,11 @@ msgstr "Vaateakna pöördenurk on lukustatud"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10523,6 +10528,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 0fda17a8d5..421a255054 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -7287,6 +7287,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10488,6 +10493,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 4b2ad80f34..4a1906f4e3 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -7604,6 +7604,11 @@ msgstr "بومی‌سازی"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11000,6 +11005,13 @@ msgid "Remote"
msgstr "از راه دور"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "محلی"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index c60ab24d1d..dd1d5da4e8 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -7543,6 +7543,11 @@ msgstr "Näkymän kierto lukittu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10925,6 +10930,13 @@ msgid "Remote"
msgstr "Etäinen"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Paikallinen"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index ef48d8b143..99964e6ee8 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -7285,6 +7285,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10480,6 +10485,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 3e6dc5fb35..1ce05a4b93 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -7678,6 +7678,11 @@ msgstr "Rotation de la vue verrouillée"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11078,6 +11083,13 @@ msgid "Remote"
msgstr "Distant"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 3bedee8314..8a6c2a3f0b 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -7279,6 +7279,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10473,6 +10478,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 519fc06c8d..771b0f07e6 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -7480,6 +7480,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10776,6 +10781,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 30a3212661..2966711057 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -23,7 +23,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
"Last-Translator: Omer I.S. <omeritzicschwartz@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
@@ -33,7 +33,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1248,9 +1248,8 @@ msgid "Success!"
msgstr "הצלחה!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "מתקין החבילות"
+msgstr "תוכן החבילה:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -3211,9 +3210,8 @@ msgid "Status:"
msgstr "מצב:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "עריכה"
+msgstr "עריכה:"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -7610,6 +7608,11 @@ msgstr "הצגת מידע"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10973,6 +10976,13 @@ msgid "Remote"
msgstr "מרוחק"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "מקומי"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 8425dd284f..6c465ad015 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -7461,6 +7461,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10737,6 +10742,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 861f3e6c1c..dc71edeec3 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -5,11 +5,11 @@
# Unlimited Creativity <marinosah1@gmail.com>, 2019.
# Patik <patrikfs5@gmail.com>, 2019.
# Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019, 2020.
-# LeoClose <leoclose575@gmail.com>, 2020.
+# LeoClose <leoclose575@gmail.com>, 2020, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-11-17 11:07+0000\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
"Last-Translator: LeoClose <leoclose575@gmail.com>\n"
"Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hr/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2855,7 +2855,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Zajednica"
#: editor/editor_node.cpp
msgid "About"
@@ -7292,6 +7292,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9918,7 +9923,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Općenito"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -10496,6 +10501,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 448c79c7f1..2ef5783de9 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -7487,6 +7487,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10681,6 +10686,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 6657101598..e97e193d0f 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -7559,6 +7559,11 @@ msgstr "Rotasi Tampilan Terkunci"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10953,6 +10958,13 @@ msgid "Remote"
msgstr "Remot"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 9ae40b5085..fd9e23d91b 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -7351,6 +7351,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10593,6 +10598,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index a0fb10367a..d1b39155c9 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -61,8 +61,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-24 23:44+0000\n"
-"Last-Translator: Alessandro Mandelli <mandelli.alessandro@ngi.it>\n"
+"PO-Revision-Date: 2021-04-16 07:52+0000\n"
+"Last-Translator: Marco Galli <mrcgll98@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -70,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5.2-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2064,7 +2064,7 @@ msgstr "Metodi"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "Proprietà Tema"
+msgstr "Proprietà del tema"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2076,7 +2076,7 @@ msgstr "Costanti"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr "Descrizioni Proprietà"
+msgstr "Descrizioni delle proprietà"
#: editor/editor_help.cpp
msgid "(value)"
@@ -2092,7 +2092,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Descrizioni Metodo"
+msgstr "Descrizioni del metodo"
#: editor/editor_help.cpp
msgid ""
@@ -7635,6 +7635,11 @@ msgstr "Rotazione Vista Bloccata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11034,6 +11039,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Locale"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 6c6340e9b8..2d694989fc 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -7559,6 +7559,11 @@ msgstr "ビューã®å›žè»¢ã‚’固定中"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10933,6 +10938,13 @@ msgid "Remote"
msgstr "リモート"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ローカル"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 6d7d40a6ad..1894b0e156 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -7520,6 +7520,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10809,6 +10814,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
new file mode 100644
index 0000000000..9e167dfe2c
--- /dev/null
+++ b/editor/translations/km.po
@@ -0,0 +1,12486 @@
+# LANGUAGE translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Withuse <withuse@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
+"Last-Translator: Withuse <withuse@gmail.com>\n"
+"Language-Team: Khmer (Central) <https://hosted.weblate.org/projects/godot-"
+"engine/godot/km/>\n"
+"Language: km\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Weblate 4.7-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "ប្រភáŸáž‘ argument មិនážáŸ’រឹមážáŸ’រូវដើម្បី convert() សូមប្រើ TYPE_* constants."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "ážáž˜áŸ’រូវអោយមាន string យ៉ាងážáž¹áž…១អក្សរ (មួយ character)."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "ចំនួន bytes សម្រាប់ decoding bytes​ មិនគ្រប់គ្រាន់ ឬ format មិនážáŸ’រឹមážáŸ’រូវ."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "ការបញ្ចូល %i មានបញ្ហា (មិនបានបញ្ចូល) ក្នុង expression"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "self មិនអាចប្រើបានទ០ព្រោះ instance វា null (មិនបានបញ្ចូល)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "operands មិនអាចប្រើជាមួយ operator %s, %s áž“áž·áž„ %s​ បានទáŸ."
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr "index នៃ type %s សម្រាប់ base type %s មិនážáŸ’រឺមážáŸ’រូវទáŸ"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "មិនអាចដាក់ឈ្មោះ index '%s' សម្រាប់ base type %s បានទáŸ"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនážáŸ’រឹមážáŸ’រូវទáŸ"
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr "កំពុងហៅទៅកាន់ '%s':"
+
+#: core/ustring.cpp
+msgid "B"
+msgstr "B"
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr "KB"
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr "MB"
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr "GB"
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr "TB"
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr "PB"
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr "EB"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr "Free"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "មានážáž»áž›áŸ’យភាព"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "កញ្ចក់"
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "áž–áŸáž›ážœáŸáž›áž¶:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "ážáž˜áŸ’លៃ:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "បញ្ចូល Key នៅទីនáŸáŸ‡"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "លុប Key(s) ដែលបានជ្រើស"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "បន្ážáŸ‚ម Bezier Point"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Keys ស្ទួន"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "លុប Anim Delete Keys"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Keyframe áž–áŸáž›ážœáŸáž›áž¶"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Transition"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Transform"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážšážáž˜áŸ’លៃ Keyframe"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Call"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Keyframe áž–áŸáž›ážœáŸáž›áž¶áž…្រើន"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 0fcbd51720..9770daf14a 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -26,8 +26,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
-"Last-Translator: Henry LeRoux <henry.leroux@ocsbstudent.ca>\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
+"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -4071,7 +4071,7 @@ msgstr "기본값으로 재설정"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "íŒŒì¼ ìœ ì§€ (가져오기 ì—†ìŒ)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -6555,7 +6555,7 @@ msgstr "í´ë¦¬ê³¤ 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr "본 가중치 칠"
+msgstr "본 가중치 칠하기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -6963,7 +6963,7 @@ msgstr "프로시저 단위 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "í•œ ë‹¨ê³„ì‹ ì½”ë“œ 실행"
+msgstr "한 단계씩 코드 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -6984,11 +6984,11 @@ msgstr "외부 편집기로 디버깅"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr "Godot 온ë¼ì¸ 문서를 ì—´."
+msgstr "Godot 온ë¼ì¸ 문서를 엽니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "참조 문서 검색."
+msgstr "참조 문서를 검색합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
@@ -7077,11 +7077,11 @@ msgstr "ëŒ€ì†Œë¬¸ìž ë³€í™˜"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
-msgstr "대문ìžë¡œ 바꾸기"
+msgstr "대문ìžë¡œ"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
-msgstr "소문ìžë¡œ 바꾸기"
+msgstr "소문ìžë¡œ"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
@@ -7149,7 +7149,7 @@ msgstr "아래로 복제"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "ìžë™ 완성"
+msgstr "ìƒì§• ìžë™ 완성"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
@@ -7157,7 +7157,7 @@ msgstr "ì„ íƒ í•­ëª© í‰ê°€"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr "후행 공백 ë¬¸ìž ì‚­ì œ"
+msgstr "후행 공백 ë¬¸ìž ì œê±°"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
@@ -7478,27 +7478,27 @@ msgstr "GLES2 ë Œë”러ì—ì„œ 사용할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "ìžìœ  ì‹œì  ì™¼ìª½ìœ¼ë¡œ 가기"
+msgstr "ìžìœ  ì‹œì  ì™¼ìª½ìœ¼ë¡œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "ìžìœ  ì‹œì  ì˜¤ë¥¸ìª½ìœ¼ë¡œ 가기"
+msgstr "ìžìœ  ì‹œì  ì˜¤ë¥¸ìª½ìœ¼ë¡œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "ìžìœ  ì‹œì  ì•žìœ¼ë¡œ 가기"
+msgstr "ìžìœ  ì‹œì  ì•žìœ¼ë¡œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "ìžìœ  ì‹œì  ë’¤ë¡œ 가기"
+msgstr "ìžìœ  ì‹œì  ë’¤ë¡œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "ìžìœ  ì‹œì  ìœ„ë¡œ 가기"
+msgstr "ìžìœ  ì‹œì  ìœ„ë¡œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "ìžìœ  ì‹œì  ì•„ëž˜ë¡œ 가기"
+msgstr "ìžìœ  ì‹œì  ì•„ëž˜ë¡œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
@@ -7514,6 +7514,11 @@ msgstr "뷰 회전 잠김"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7623,27 +7628,27 @@ msgstr "변형 대화 ìƒìž..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1ê°œ ë·°í¬íŠ¸"
+msgstr "ë·°í¬íŠ¸ 1ê°œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2ê°œ ë·°í¬íŠ¸"
+msgstr "ë·°í¬íŠ¸ 2ê°œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2ê°œ ë·°í¬íŠ¸ (다른 ë°©ì‹)"
+msgstr "ë·°í¬íŠ¸ 2ê°œ (다른 ë°©ì‹)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3ê°œ ë·°í¬íŠ¸"
+msgstr "ë·°í¬íŠ¸ 3ê°œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3ê°œ ë·°í¬íŠ¸ (다른 ë°©ì‹)"
+msgstr "ë·°í¬íŠ¸ 3ê°œ (다른 ë°©ì‹)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4ê°œ ë·°í¬íŠ¸"
+msgstr "ë·°í¬íŠ¸ 4ê°œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -8147,7 +8152,7 @@ msgstr "ì„ íƒ í•­ëª© 잘ë¼ë‚´ê¸°"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "타ì¼ë§µ ì¹ "
+msgstr "타ì¼ë§µ 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -8159,7 +8164,7 @@ msgstr "ì‚¬ê° ì˜ì—­ 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr "채우기"
+msgstr "버킷 채우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
@@ -8171,7 +8176,7 @@ msgstr "íƒ€ì¼ ì°¾ê¸°"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr "바꾸기"
+msgstr "행렬 맞바꾸기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
@@ -8199,15 +8204,15 @@ msgid ""
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+좌í´ë¦­: ì„  그리기\n"
-"Shift+Command+좌í´ë¦­: ì‚¬ê° ì˜ì—­ 페ì¸íŠ¸"
+"Shift+Command+좌í´ë¦­: ì‚¬ê° ì˜ì—­ 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
-"Shift+ìš°í´ë¦­: ì„  그리기\n"
-"Shift+Ctrl+ìš°í´ë¦­: ì‚¬ê° ì˜ì—­ 페ì¸íŠ¸"
+"Shift+좌í´ë¦­: ì„  그리기\n"
+"Shift+Ctrl+좌í´ë¦­: ì‚¬ê° ì˜ì—­ 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -8279,7 +8284,7 @@ msgstr "ì´ì „ 모양, 하위 타ì¼, í˜¹ì€ íƒ€ì¼ì„ ì„ íƒí•˜ì„¸ìš”."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
-msgstr "지역"
+msgstr "ì˜ì—­"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
@@ -8307,7 +8312,7 @@ msgstr "Z ì¸ë±ìŠ¤"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
-msgstr "지역 모드"
+msgstr "ì˜ì—­ 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
@@ -8339,19 +8344,19 @@ msgstr "Z ì¸ë±ìŠ¤ 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr "비트 ë§ˆìŠ¤í¬ ë³µì‚¬."
+msgstr "비트 마스í¬ë¥¼ 복사합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
-msgstr "비트 ë§ˆìŠ¤í¬ ë¶™ì—¬ë„£ê¸°."
+msgstr "비트 마스í¬ë¥¼ 붙여넣습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
-msgstr "비트 ë§ˆìŠ¤í¬ ì§€ìš°ê¸°."
+msgstr "비트 마스í¬ë¥¼ 지ì›ë‹ˆë‹¤."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "새로운 사ê°í˜•ì„ 만듭니다."
+msgstr "새로운 ì‚¬ê° ì˜ì—­ì„ 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
@@ -8371,7 +8376,7 @@ msgstr "ì„ íƒëœ 모양 ì‚­ì œ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "사ê°í˜• ë‚´ë¶€ì— í´ë¦¬ê³¤ì„ 유지."
+msgstr "사ê°í˜• ì˜ì—­ ë‚´ì— í´ë¦¬ê³¤ì„ 유지합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -9164,7 +9169,7 @@ msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„젠트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
-msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ì•„ìš”."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ìŠµë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -10853,6 +10858,13 @@ msgid "Remote"
msgstr "ì›ê²©"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "로컬"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 0796f01fbe..e5ca1dd50c 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -7482,6 +7482,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10777,6 +10782,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index d8a665caa6..606c690a55 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -7341,6 +7341,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10599,6 +10604,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 5198022282..1259cbeed4 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -7261,6 +7261,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10450,6 +10455,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 0b4e23cccf..25f0c1bedd 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -7268,6 +7268,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10457,6 +10462,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index a445086dd6..2ffb3793b7 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -7277,6 +7277,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10467,6 +10472,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 00e8ced169..119e1ce931 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -7268,6 +7268,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10458,6 +10463,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 363f8895a3..127e06c898 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -7605,6 +7605,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10816,6 +10821,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 172439dc43..398330b3e9 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -7867,6 +7867,11 @@ msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11266,6 +11271,13 @@ msgid "Remote"
msgstr "Fjern Funksjon"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 2716664b7a..e12d8c9324 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -7602,6 +7602,11 @@ msgstr "Beeldrotatie vergrendeld"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11005,6 +11010,13 @@ msgid "Remote"
msgstr "Remote"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokaal"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 5e396315c2..77e9075f6a 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -7267,6 +7267,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10456,6 +10461,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 7da98bc87c..122c89f2b6 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -5,7 +5,7 @@
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
-# aelspire <aelspire@gmail.com>, 2017, 2019, 2020.
+# aelspire <aelspire@gmail.com>, 2017, 2019, 2020, 2021.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016-2018, 2020.
# Dariusz Król <rexioweb@gmail.com>, 2018.
# heya10 <igor.gielzak@gmail.com>, 2017.
@@ -26,7 +26,7 @@
# Zatherz <zatherz@linux.pl>, 2017, 2020.
# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021.
# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
-# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020.
+# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020, 2021.
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
# Nie Powiem <blazek10@tlen.pl>, 2019.
# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
@@ -43,15 +43,16 @@
# Filip Glura <mcmr.slendy@gmail.com>, 2020.
# Roman Skiba <romanskiba0@gmail.com>, 2020.
# Piotr Grodzki <ziemniakglados@gmail.com>, 2020.
-# Dzejkop <jakubtrad@gmail.com>, 2020.
+# Dzejkop <jakubtrad@gmail.com>, 2020, 2021.
# Mateusz Grzonka <alpinus4@gmail.com>, 2020.
# gnu-ewm <gnu.ewm@protonmail.com>, 2021.
# vrid <patryksoon@live.com>, 2021.
+# Suchy Talerz <kacperkubis06@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-01 02:04+0000\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -61,7 +62,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -283,7 +284,7 @@ msgstr "Klipy dźwiękowe:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Klipy animacji:"
+msgstr "Animacje:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -291,7 +292,7 @@ msgstr "Zmień adres ścieżki"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Włącz/wyłącz tę ścieżkę."
+msgstr "Włącz/wyłącz ścieżkę."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -1497,7 +1498,7 @@ msgstr "Zmień nazwę Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Przełącz automatycznie ładowane zmienne globalne"
+msgstr "Globalnie przełącz Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1794,7 +1795,7 @@ msgstr "Nowy"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importuj"
+msgstr "Zaimportuj"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -3008,7 +3009,7 @@ msgstr "Zgłoś błąd"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr "Wyślij opinię o dokumentacji"
+msgstr "Oceń dokumentację"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -7577,6 +7578,11 @@ msgstr "Obroty widoku zablokowane"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7865,7 +7871,7 @@ msgstr "Utwórz równorzędny węzeł LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr "Sprite"
+msgstr "Postać"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -8074,7 +8080,7 @@ msgstr "Dodaj klasę elementów"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr "Usuń klasę elementów"
+msgstr "Usuń elementy klasy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -10960,6 +10966,13 @@ msgid "Remote"
msgstr "Zdalny"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokalny"
@@ -11566,7 +11579,7 @@ msgstr "Malowanie GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr "Grid Map"
+msgstr "Siatka"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 6f67b1c1be..24e2c7146a 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -7507,6 +7507,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10815,6 +10820,13 @@ msgid "Remote"
msgstr "Discharge ye' Signal"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 6020f0557f..26c28d5a19 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-10 22:14+0000\n"
+"PO-Revision-Date: 2021-04-20 22:25+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3690,6 +3690,8 @@ msgstr ""
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
+"A importação foi desativada para este ficheiro, não podendo ser aberto para "
+"edição."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -4093,7 +4095,7 @@ msgstr "Restaurar Predefinições"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "Manter Ficheiro (Sem Importação)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -7547,6 +7549,11 @@ msgstr "Rotação da Vista Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10924,6 +10931,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 45e2050732..3509d790d8 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -114,12 +114,13 @@
# Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021.
# Lucas E. <lukas.ed45@gmail.com>, 2021.
# Gabriel Silveira <gabomfim99@gmail.com>, 2021.
+# Arthur Phillip D. Silva <artphil.dev@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
-"Last-Translator: Gabriel Silveira <gabomfim99@gmail.com>\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
+"Last-Translator: Arthur Phillip D. Silva <artphil.dev@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -7664,6 +7665,11 @@ msgstr "Ver Rotação Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11045,6 +11051,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index c1ee0a6492..5761aadd1d 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -7645,6 +7645,11 @@ msgstr "Curăță Rotația Cursorului"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10980,6 +10985,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 193b47de8c..b12e95793a 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -92,12 +92,13 @@
# Igor Grachev <igorecha.9999@gmail.com>, 2020.
# Dmytro Meleshko <dmytro.meleshko@gmail.com>, 2021.
# narrnika <narr13niki@gmail.com>, 2021.
+# nec-trou <darya.bilyalova@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
-"Last-Translator: narrnika <narr13niki@gmail.com>\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
+"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -106,7 +107,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2078,7 +2079,7 @@ msgstr "СвойÑтва"
#: editor/editor_help.cpp
msgid "override:"
-msgstr "Переопределить:"
+msgstr "переопределено:"
#: editor/editor_help.cpp
msgid "default:"
@@ -7624,6 +7625,11 @@ msgstr "Блокировать вращение камеры"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11007,6 +11013,13 @@ msgid "Remote"
msgstr "Удаленный"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Локальный"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 67903c8677..20b9001362 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -7321,6 +7321,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10541,6 +10546,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 3bed9c2661..95b0fc7136 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -10,12 +10,13 @@
# Richard <rgarlik@gmail.com>, 2019.
# Richard Urban <redasuio1@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
+# Mario-projects-dev <m.vitek.mv@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-10-03 15:29+0000\n"
-"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
+"Last-Translator: Mario-projects-dev <m.vitek.mv@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.3-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1027,14 +1028,14 @@ msgid "Owners Of:"
msgstr "Majitelia:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Odstrániť vybraté súbory z projektu? (nedá sa vrátiť späť)"
+msgstr ""
+"Odstrániť vybraté súbory z projektu? (nedá sa vrátiť späť)\n"
+"Odstránené súbory nájdete v systémovom koši, aby ste ich mohli obnoviť."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1042,7 +1043,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Súbory ktoré budú odstránené vyžadujú ÄalÅ¡ie zdroje, aby mohli pracovaÅ¥.\n"
-"Odstrániť aj napriek tomu? (nedá sa vrátiť späť)"
+"Odstrániť aj napriek tomu? (nedá sa vrátiť späť)\n"
+"Odstránené súbory nájdete v systémovom koši, aby ste ich mohli obnoviť."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1978,7 +1980,7 @@ msgstr "Zdedené používateľom:"
#: editor/editor_help.cpp
msgid "Description"
-msgstr "Popisok"
+msgstr "Popis"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -7543,6 +7545,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10868,6 +10875,13 @@ msgid "Remote"
msgstr "Všetky vybrané"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12942,14 +12956,12 @@ msgid "Invalid source for preview."
msgstr "Neplatný zdroj pre predzobrazenie."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Nesprávna veľkosť písma."
+msgstr "Neplatný zdroj pre shader."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Nesprávna veľkosť písma."
+msgstr "Neplatná funkcia porovnania pre tento typ."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 55c60530b7..500b8b1e54 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -7845,6 +7845,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11228,6 +11233,13 @@ msgid "Remote"
msgstr "Upravljalnik"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 4ed115ecfb..7b2fee263a 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -7597,6 +7597,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10862,6 +10867,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index b8edfd5d95..cb28a6b876 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -8269,6 +8269,11 @@ msgid "View Rotation Locked"
msgstr "Прикажи информације"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
@@ -12253,6 +12258,13 @@ msgid "Remote"
msgstr "Удаљени уређај"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Local"
msgstr "Локално"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 8f79f445d8..86ce05a7f2 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -7365,6 +7365,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10626,6 +10631,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 125d4c733e..2b3c17e07e 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -7670,6 +7670,11 @@ msgstr "Visa Information"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11013,6 +11018,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 0fbcb5c3eb..9b57af9595 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -7326,6 +7326,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10543,6 +10548,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index de9f84e3a4..a3c48112a6 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -7270,6 +7270,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10460,6 +10465,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 4ac8875aa6..d865b04b16 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -7425,6 +7425,11 @@ msgstr "ล็อคà¸à¸²à¸£à¸«à¸¡à¸¸à¸™à¸§à¸´à¸§à¹à¸¥à¹‰à¸§"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10742,6 +10747,13 @@ msgid "Remote"
msgstr "ระยะไà¸à¸¥"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ระยะใà¸à¸¥à¹‰"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 619bd94bb1..47ac3ea764 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -7587,6 +7587,11 @@ msgstr "Dönme Kilitli Görünüm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10963,6 +10968,13 @@ msgid "Remote"
msgstr "Uzak"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Yerel"
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 893d4134db..d13e2e5705 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -7268,6 +7268,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10457,6 +10462,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 3dd58a87f4..1eed824645 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -7574,6 +7574,11 @@ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10964,6 +10969,13 @@ msgid "Remote"
msgstr "Віддалений"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Локальний"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 78698e90ba..697cc3e5a4 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -7434,6 +7434,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10721,6 +10726,13 @@ msgid "Remote"
msgstr ".تمام کا انتخاب"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index fa600ca176..74d8666e35 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
"Last-Translator: Rev <revolnoom7801@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -766,7 +766,7 @@ msgstr "Phương thức trong nút đích phải được chỉ định."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
-msgstr "Tên phương thức phải được chỉ định."
+msgstr "Tên phương thức phải là một định danh hợp lệ."
#: editor/connections_dialog.cpp
msgid ""
@@ -1124,7 +1124,7 @@ msgstr "Cảm ơn từ cộng đồng Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "Äóng góp vào Godot Engine"
+msgstr "Cá nhân đóng góp của Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -1508,7 +1508,7 @@ msgstr "Tên"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Singleton"
+msgstr "ÄÆ¡n nhất"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
@@ -1640,7 +1640,6 @@ msgstr "Không tìm thấy mẫu gỡ lỗi tuỳ chỉnh."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
msgstr "Không tìm thấy mẫu phát hành tùy chỉnh."
@@ -1670,16 +1669,15 @@ msgstr "Chỉnh sửa cảnh"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Nút"
+msgstr "Khung nút"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Hệ thống tập tin"
+msgstr "Khung Hệ thống tập tin"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Nhập vào"
+msgstr "Khung Nhập"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1926,7 +1924,7 @@ msgstr "BỠyêu thích thư mục hiện tại."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr "Hiện/ẩn các tệp ẩn."
+msgstr "Hiện/ẩn tệp ẩn."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -2085,9 +2083,8 @@ msgid "Properties Only"
msgstr "Chỉ tìm Thuộc tính"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Chỉ tìm thuộc tính Tông màu"
+msgstr "Chỉ tìm cài đặt Tông màu"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2114,9 +2111,8 @@ msgid "Property"
msgstr "Thuộc tính"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Thuộc tính Tông màu"
+msgstr "Cài đặt Tông màu"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2628,28 +2624,27 @@ msgstr "Chạy cảnh này"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr "Äóng Tab"
+msgstr "Äóng Cá»­a sổ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Äóng Tab"
+msgstr "Hoàn tác đóng cửa sổ"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr "Äóng tất cả Tab khác"
+msgstr "Äóng các cá»­a sổ khác"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr "Äóng các Tab bên phải"
+msgstr "Äóng các cá»­a sổ bên phải"
#: editor/editor_node.cpp
msgid "Close All Tabs"
-msgstr "Äóng tất cả"
+msgstr "Äóng hết cá»­a sổ"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Chuyển Tab cảnh"
+msgstr "Chuyển Cửa sổ cảnh"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2657,15 +2652,15 @@ msgstr "%d tệp hoặc thư mục nữa"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr "%d thêm các thư mục"
+msgstr "%d thư mục nữa"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr "%d thêm các tệp tin"
+msgstr "%d tệp tin nữa"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Vị trí Dock"
+msgstr "Vị trí Khung"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2677,28 +2672,27 @@ msgstr "Bật tắt chế độ tập trung."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Thêm một cảnh mới."
+msgstr "Thêm cảnh mới."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr "Phân cảnh"
+msgstr "Cảnh"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Trở vỠcảnh đã mở trước đó."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Sao chép Ä‘Æ°á»ng dẫn"
+msgstr "Sao chép văn bản"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "Tab tiếp theo"
+msgstr "Cửa sổ tiếp theo"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "Tab trÆ°á»›c"
+msgstr "Cửa sổ trước"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -2734,7 +2728,7 @@ msgstr "Lưu hết các Cảnh"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "Chuyển đổi ..."
+msgstr "Chuyển thành..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2756,7 +2750,7 @@ msgstr "Làm lại"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Linh tinh dự án hoặc công cụ toàn phân cảnh."
+msgstr "Dự án ngoài lỠhoặc các công cụ toàn phân cảnh."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
@@ -3184,11 +3178,11 @@ msgstr "Mã lệnh chính:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr "Chỉnh phần má»m bổ trợ"
+msgstr "Chỉnh sửa Tiện ích"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr "Các phần má»m bổ trợ đã cài:"
+msgstr "Các Tiện ích đã cài:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -4065,7 +4059,7 @@ msgstr "Nạp mặc định"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "Giữ tệp (Không Nhập)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -4092,9 +4086,8 @@ msgid "Reimport"
msgstr "Nhập vào lại"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "Lưu các cảnh, nhập vào lại và khởi động lại"
+msgstr "Lưu các cảnh, nhập lại, rồi tái khởi động"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4194,16 +4187,15 @@ msgstr "Chá»n nút duy nhất để chỉnh sá»­a tính hiệu và nhóm của
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr "Chỉnh phần má»m bổ trợ"
+msgstr "Chỉnh Tiện ích"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Tạo & Sửa"
+msgstr "Tạo Tiện ích"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr "Tên phần má»m bổ trợ:"
+msgstr "Tên Tiện ích:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -4284,14 +4276,12 @@ msgid "Move Node Point"
msgstr "Di chuyển điểm Nút"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Äổi Thá»i gian Chuyển Animation"
+msgstr "Thay đổi giới hạn BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Äổi Thá»i gian Chuyển Animation"
+msgstr "Thay đổi nhãn BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5133,7 +5123,7 @@ msgstr "Nhập..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr "Các phần má»m bổ trợ..."
+msgstr "Tiện ích..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@@ -5943,9 +5933,8 @@ msgid "Hold Shift to edit tangents individually"
msgstr "Giữ Shift để sửa từng tiếp tuyến một"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right click to add point"
-msgstr "Nhấp chuột phải: Xóa Point"
+msgstr "Nhấp chuột phải để thêm điểm"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -5953,7 +5942,7 @@ msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Dải màu đã được chỉnh sửa"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -6009,9 +5998,8 @@ msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create any collision shapes."
-msgstr "Không thể tạo folder."
+msgstr "Không thể tạo bất kì khối va chạm nào."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6162,9 +6150,8 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "Xuất Mesh Library"
+msgstr "Thư viện Lưới"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6222,11 +6209,11 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Chá»n má»™t lÆ°á»›i nguồn:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Chá»n Bá» mặt tác Ä‘á»™ng:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
@@ -6242,7 +6229,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Lưới nguồn:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -6262,15 +6249,15 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Xoay ngẫu nhiên:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Nghiêng ngẫu nhiên:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Thu phóng ngẫu nhiên:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
@@ -6284,7 +6271,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr ""
+msgstr "Chuyển thành CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -6299,9 +6286,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Xóa Animation"
+msgstr "Chuyển thành CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6519,10 +6505,12 @@ msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Äa giác 2D có đỉnh nằm trong, vì vậy không thể chỉnh sá»­a trong cổng xem."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -6541,23 +6529,20 @@ msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Äa giác không hợp lệ (cần 3 đỉnh khác nhau)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Tạo"
+msgstr "Thêm Äa giác Tùy chỉnh"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Xóa Animation"
+msgstr "Xóa Äa giác Tùy chỉnh"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tạo"
+msgstr "Biến đổi đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
@@ -6580,9 +6565,8 @@ msgid "Points"
msgstr "Các Äiểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Tạo"
+msgstr "Äa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -6593,9 +6577,8 @@ msgid "Move Points"
msgstr "Di chuyển các điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "Kéo: Xoay"
+msgstr "Nút Command: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
@@ -6723,7 +6706,7 @@ msgstr "Xóa tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Khay nhớ tạm Tài nguyên trống!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6764,7 +6747,7 @@ msgstr "ÄÆ°á»ng dẫn tá»›i AnimationPlayer không hợp lệ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Xóa lịch sử Tệp gần đây"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
@@ -6775,9 +6758,8 @@ msgid "Error writing TextFile:"
msgstr "Lỗi viết TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Không viết được file:"
+msgstr "Không tải được tệp tại:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -6800,19 +6782,16 @@ msgid "Error Importing"
msgstr "Lỗi Khi Nhập"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
-msgstr "Thư mục mới ..."
+msgstr "Tệp văn bản mới..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "Mở"
+msgstr "Mở tệp"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Lưu Scene với tên..."
+msgstr "Lưu Cảnh thành..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
@@ -6862,18 +6841,16 @@ msgid "Find Previous"
msgstr "Tìm trước đó"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "Lá»c các thuá»™c tính"
+msgstr "Lá»c tệp lệnh"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Bật/tắt sắp xếp danh sách phương thức theo bảng chữ cái."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "Lá»c các nút"
+msgstr "Lá»c phÆ°Æ¡ng thức"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6908,9 +6885,8 @@ msgid "Open..."
msgstr "Mở..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Tạo Script"
+msgstr "Mở lại tệp lệnh đã đóng"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -6989,11 +6965,11 @@ msgstr "Tiếp tục"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Giữ Trình gỡ lỗi mở"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
-msgstr ""
+msgstr "Gỡ lỗi bằng Trình chỉnh sửa bên ngoài"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
@@ -7005,11 +6981,11 @@ msgstr "Tìm tài liệu tham khảo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Tới tài liệu được chỉnh sửa trước đó."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Tới tài liệu được chỉnh sửa tiếp theo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
@@ -7020,20 +6996,20 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"Các tệp sau đây mới hơn trên ổ cứng.\n"
+"Hãy chá»n hành Ä‘á»™ng của bạn:"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Trình gỡ lỗi"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Tìm sự giúp đỡ"
+msgstr "Kết quả tìm kiếm"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "Dá»n các cảnh gần đây"
+msgstr "Dá»n các tệp lệnh gần đây"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
@@ -7041,7 +7017,7 @@ msgstr "Kết nối đến phương thức:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
-msgstr ""
+msgstr "Nguồn"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
@@ -7062,9 +7038,8 @@ msgid "Line"
msgstr "Dòng"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Thêm Hàm"
+msgstr "Äi tá»›i Hàm"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7160,8 +7135,9 @@ msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Complete Symbol"
-msgstr ""
+msgstr "Hoàn thiện kí hiệu"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7185,28 +7161,24 @@ msgid "Auto Indent"
msgstr "Thụt lỠTự động"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Tìm..."
+msgstr "Tìm trong Tệp..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Toggle Bookmark"
-msgstr "Bật tắt Chức năng"
+msgstr "Bật tắt Dấu trang"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "Äến Step tiếp theo"
+msgstr "Äến Dấu trang tiếp theo"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "Äến Step trÆ°á»›c đó"
+msgstr "Äến Dấu trang trÆ°á»›c đó"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
@@ -7222,7 +7194,6 @@ msgstr "Äến Dòng..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Toggle Breakpoint"
msgstr "Tạo điểm dừng"
@@ -7231,37 +7202,36 @@ msgid "Remove All Breakpoints"
msgstr "Xóa hết má»i Ä‘iểm dừng"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Äến Step tiếp theo"
+msgstr "Äến Ä‘iểm dừng tiếp theo"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Äến Step trÆ°á»›c đó"
+msgstr "Äến Ä‘iểm dừng trÆ°á»›c đó"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
+"Shader này đã bị chỉnh sửa trên bộ nhớ.\n"
+"Hành động nào nên được thực hiện?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr ""
+msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Bộ xương không có xương, tạo một số nút Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "Tạo từ Scene"
+msgstr "Tạo tư thế nghỉ từ Xương"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr ""
+msgstr "Äặt tÆ° thế nghỉ cho XÆ°Æ¡ng"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -7280,18 +7250,16 @@ msgid "Create physical bones"
msgstr "Tạo xương vật lý"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Xóa Point"
+msgstr "Khung xÆ°Æ¡ng"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "Tạo bộ xương vật lý"
+msgstr "Tạo khung xương vật lý"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
-msgstr ""
+msgstr "Chạy IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -7303,19 +7271,19 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "Hủy Biến đổi."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "Biến đổi theo trục X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Biến đổi theo trục Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "Biến đổi theo trục Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
@@ -7331,7 +7299,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "Xoay %s Ä‘á»™."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
@@ -7339,7 +7307,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "Äã chèn khóa hoạt ảnh."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
@@ -7375,7 +7343,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr ""
+msgstr "Äỉnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -7537,6 +7505,11 @@ msgstr "Äã khóa xoay ở chế Ä‘á»™ xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7629,7 +7602,6 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform"
msgstr "Biến đổi"
@@ -7638,7 +7610,6 @@ msgid "Snap Object to Floor"
msgstr "Dính Vật lên Sàn"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Transform Dialog..."
msgstr "Hộp thoại Biến đổi ..."
@@ -7680,9 +7651,8 @@ msgstr "Xem LÆ°á»›i"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings..."
-msgstr "Äang kết nối..."
+msgstr "Cài đặt..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -7734,7 +7704,7 @@ msgstr "Thu phóng (theo tỉ lệ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr ""
+msgstr "Kiểu biến đổi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
@@ -7749,46 +7719,38 @@ msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Tạo %s Mới"
+msgstr "Tạo Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Xem thá»­"
+msgstr "Xem trÆ°á»›c Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Tạo"
+msgstr "Tạo Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Xem trÆ°á»›c Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Tạo"
+msgstr "Tạo CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Tạo"
+msgstr "Xem trÆ°á»›c CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Tạo Folder"
+msgstr "Tạo LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Tạo Folder"
+msgstr "Xem trÆ°á»›c LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
msgstr "Sprite trống!"
@@ -7809,9 +7771,8 @@ msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Xóa Animation"
+msgstr "Chuyển thành Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
@@ -7832,7 +7793,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr ""
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7848,16 +7809,15 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
-msgstr ""
+msgstr "Cập nhật bản xem trước"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Cài đặt:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "Xoá lá»±a chá»n"
+msgstr "ChÆ°a chá»n khung hình nào"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
@@ -7873,15 +7833,15 @@ msgstr "Không tải được hình ảnh"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "LỖI: Không thể nạp khung hình!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "Khay nhá»› tạm tài nguyên bị trống hoặc không chứa há»a tiết!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr ""
+msgstr "Dán Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
@@ -7896,18 +7856,16 @@ msgid "(empty)"
msgstr "(trống)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "Di chuyển Nút"
+msgstr "Di chuyển Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Các hoạt ảnh:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Tạo Animation mới"
+msgstr "Tạo Hoạt ảnh mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -7918,18 +7876,16 @@ msgid "Loop"
msgstr "Lặp"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Tên Animation:"
+msgstr "Khung hình Hoạt ảnh:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Chèn Texture(s) vào TileSet"
+msgstr "Thêm Há»a tiết từ tệp"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr ""
+msgstr "Thêm Khung hình từ Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7948,9 +7904,8 @@ msgid "Move (After)"
msgstr "Di chuyển (Sau)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Chá»n Points"
+msgstr "Chá»n Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7965,9 +7920,8 @@ msgid "Select/Clear All Frames"
msgstr "Chá»n/Xóa Tất cả Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Create Frames from Sprite Sheet"
-msgstr "Tạo từ Scene"
+msgstr "Tạo Khung hình từ Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
@@ -8004,7 +7958,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "Äá»™ dá»i:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
@@ -8020,7 +7974,7 @@ msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr ""
+msgstr "Thêm tất cả các mục"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
@@ -8044,11 +7998,11 @@ msgstr "Menu chỉnh Tông màu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "Thêm mục Lớp"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "Xóa mục Lớp"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -8056,7 +8010,7 @@ msgstr "Tạo Mẫu Trống"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "Tạo mẫu Trình biên tập trống"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
@@ -8077,9 +8031,8 @@ msgid "Item"
msgstr "Mục"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Item"
-msgstr "Tắt"
+msgstr "Các mục tắt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
@@ -8139,9 +8092,8 @@ msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "Chỉnh Thá»i gian Chuyển Animation"
+msgstr "Mục có thể chỉnh sửa"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
@@ -8166,7 +8118,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Phông chữ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
@@ -8186,9 +8138,8 @@ msgstr "Sửa các ô không hợp lệ"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Nhân đôi lá»±a chá»n"
+msgstr "Cắt lá»±a chá»n"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8211,9 +8162,8 @@ msgid "Erase TileMap"
msgstr "Xóa TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Tìm tiếp theo"
+msgstr "Tìm Ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -8273,9 +8223,8 @@ msgid "Flip Vertically"
msgstr "Lật Dá»c"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Transform"
-msgstr "Äổi Transform Animation"
+msgstr "Xóa biến đổi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -8295,7 +8244,7 @@ msgstr "Gộp từ Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Tạo Ô mới"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8303,9 +8252,8 @@ msgid "New Autotile"
msgstr "Hoạt ảnh mới"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Atlas"
-msgstr "Má»›i %s"
+msgstr "Tập bản đồ mới"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
@@ -8316,9 +8264,8 @@ msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Thư mục trước"
+msgstr "Tá»a Ä‘á»™ trÆ°á»›c"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -8329,9 +8276,8 @@ msgid "Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "Tạo"
+msgstr "Va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8344,7 +8290,7 @@ msgstr "Äiá»u hÆ°á»›ng"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
-msgstr ""
+msgstr "Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
@@ -8359,9 +8305,8 @@ msgid "Region Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision Mode"
-msgstr "Tạo"
+msgstr "Chế độ va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8374,7 +8319,7 @@ msgstr "Chế độ di chuyển"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
-msgstr ""
+msgstr "Chế độ Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
@@ -8391,7 +8336,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Sao chép bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
@@ -8399,30 +8344,27 @@ msgstr "Dán bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
-msgstr ""
+msgstr "Xóa bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Tạo hình chữ nhật mới."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "Tạo Cảnh Mới"
+msgstr "Hình chữ nhật mới"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Tạo đa giác mới."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "Tạo"
+msgstr "Äa giác má»›i"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "Xoá lá»±a chá»n"
+msgstr "Xoá Hình được chá»n"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8458,9 +8400,8 @@ msgid "Merge from scene?"
msgstr "Hợp nhất từ cảnh?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Xóa Template"
+msgstr "Xóa Há»a tiết"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -8519,23 +8460,20 @@ msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Tạo Folder"
+msgstr "Tạo Ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Chỉnh Thá»i gian Chuyển Animation"
+msgstr "Sửa bitmask của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Tạo"
+msgstr "Chỉnh đa giác va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8543,32 +8481,28 @@ msgid "Edit Occlusion Polygon"
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Tạo"
+msgstr "Chỉnh Ä‘a giác Ä‘iá»u hÆ°á»›ng"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Dán Animation"
+msgstr "Dán bitmask các ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Xóa bitmask của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Biến thành đa giác lõm"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "Tạo"
+msgstr "Làm Lồi Äa Giác"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Xóa Template"
+msgstr "Xóa Ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
@@ -8579,9 +8513,8 @@ msgid "Remove Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Xóa Animation"
+msgstr "Xóa Äa Giác Äiá»u HÆ°á»›ng"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
@@ -8592,19 +8525,16 @@ msgid "Edit Tile Z Index"
msgstr "Sá»­a chiá»u sâu (Z) của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "Tạo"
+msgstr "Làm Lồi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "Tạo"
+msgstr "Làm Lõm"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Tạo"
+msgstr "Tạo đa giác va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8616,9 +8546,8 @@ msgid "This property can't be changed."
msgstr "Không thể thay đổi thuộc tính này."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Xuất Tile Set"
+msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
@@ -8658,23 +8587,20 @@ msgid "Detect new changes"
msgstr "Phát hiện thay đổi mới"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Changes"
-msgstr "Äổi"
+msgstr "Những thay đổi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Äã sá»­a đổi"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Renamed"
-msgstr "Äổi tên"
+msgstr "Äã đổi tên"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Deleted"
-msgstr "Xóa"
+msgstr "Äã Xóa"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8718,9 +8644,8 @@ msgid "(GLES3 only)"
msgstr "(Chỉ dành cho GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Thêm Input"
+msgstr "Thêm Äầu Ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
@@ -8739,23 +8664,20 @@ msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "Thêm Input"
+msgstr "Thêm Cổng vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Thêm cổng đầu ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port type"
-msgstr "Äổi dạng mặc định"
+msgstr "Äổi kiểu cổng đầu vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change output port type"
-msgstr "Äổi dạng mặc định"
+msgstr "Äổi kiểu cổng ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
@@ -8766,14 +8688,12 @@ msgid "Change output port name"
msgstr "Äổi tên cổng đầu ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove input port"
-msgstr "Xoá Function"
+msgstr "Xoá Cổng vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove output port"
-msgstr "Xóa Template"
+msgstr "Xóa Cổng ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8797,9 +8717,8 @@ msgid "Add Node to Visual Shader"
msgstr "Thêm nút vào Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
-msgstr "Äã di chuyển Nút"
+msgstr "Nút đã di chuyển"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
@@ -8833,7 +8752,7 @@ msgstr "Mảnh"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
-msgstr ""
+msgstr "Ãnh sáng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
@@ -9168,7 +9087,7 @@ msgstr "Trả vỠgiá trị đối của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
-msgstr ""
+msgstr "1.0 - vô hướng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9181,7 +9100,7 @@ msgstr "Äổi từ Ä‘á»™ vá» radian."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
-msgstr ""
+msgstr "1.0 / vô hướng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
@@ -9205,7 +9124,7 @@ msgstr "Trả vỠsin của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
+msgstr "Trả vỠsin hyperbolic của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -9233,7 +9152,7 @@ msgstr "Trả vỠtan của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "Trả vỠtan hyperbolic của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -9241,23 +9160,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
-msgstr "Cộng hai số."
+msgstr "Cộng hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr "Chia hai số."
+msgstr "Chia hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
-msgstr "Nhân hai số."
+msgstr "Nhân hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr ""
+msgstr "Trả vỠphần dư của hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr "Trừ hai số."
+msgstr "Trừ hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
@@ -9303,39 +9222,44 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
+"Tính tích ngoài của một cặp vector.\n"
+"\n"
+"Tích ngoài đặt tham số 'c' đầu tiên làm vector dá»c (ma trận 1 cá»™t) và tham "
+"số 'h' thứ hai là vector ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma "
+"trận tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' "
+"và số cột bằng số phần tử trong 'c'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr ""
+msgstr "Tạo phép biến đổi từ 4 vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr ""
+msgstr "Tách phép biến đổi thành 4 vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr ""
+msgstr "Tính định thức của phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr ""
+msgstr "Tính nghịch đảo của phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr ""
+msgstr "Tính chuyển vị của phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr ""
+msgstr "Nhân hai phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr ""
+msgstr "Nhân vector với phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "Tạo"
+msgstr "Hằng (số) Phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9352,23 +9276,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
-msgstr ""
+msgstr "Tạo vector từ ba giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr ""
+msgstr "Tách vector thành ba giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr ""
+msgstr "Tính tích chéo của hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr ""
+msgstr "Trả vỠkhoảng cách giữa hai điểm."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr ""
+msgstr "Tính tích vô hướng của hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9380,7 +9304,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr ""
+msgstr "Tính chiá»u dài vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
@@ -9392,25 +9316,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
-msgstr ""
+msgstr "Tính tích chuẩn hóa của vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
-msgstr ""
+msgstr "1.0 - vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
-msgstr ""
+msgstr "1.0 / vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
+"Trả vỠvector chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp "
+"tuyến )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
+msgstr "Trả vỠvector chỉ hướng khúc xạ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9446,27 +9372,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
-msgstr ""
+msgstr "Cá»™ng vector vá»›i vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr ""
+msgstr "Chia vector cho vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
-msgstr ""
+msgstr "Nhân vector với vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr ""
+msgstr "Trả vỠphần dư của hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
-msgstr ""
+msgstr "Trừ vector cho vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
-msgstr ""
+msgstr "Hằng (số) vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
@@ -9581,15 +9507,15 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Phát hành"
#: editor/project_export.cpp
msgid "Exporting All"
-msgstr ""
+msgstr "Xuất tất cả"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
-msgstr ""
+msgstr "ÄÆ°á»ng dẫn xuất không tồn tại:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9601,7 +9527,7 @@ msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
-msgstr ""
+msgstr "Thêm..."
#: editor/project_export.cpp
msgid ""
@@ -9610,13 +9536,12 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Xuất Tile Set"
+msgstr "ÄÆ°á»ng dẫn xuất"
#: editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "Tài nguyên"
#: editor/project_export.cpp
msgid "Export all resources in the project"
@@ -9624,25 +9549,27 @@ msgstr "Xuất ra tất cả tài nguyên dùng trong dự án"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr ""
+msgstr "Xuất các cảnh đã chá»n (cùng các phần phụ thuá»™c)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr ""
+msgstr "Xuất tài nguyên đã chá»n (cùng các phần phụ thuá»™c)"
#: editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "Chế độ xuất:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr ""
+msgstr "Tài nguyên để xuất:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
+"Lá»c để xuất các tệp/thÆ° mục không phải tài nguyên\n"
+"(phẩy-phân-cách, ví dụ: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid ""
@@ -9654,48 +9581,47 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr ""
+msgstr "Tính năng"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "Tùy chỉnh (dấu-phẩy-phân-cách):"
#: editor/project_export.cpp
msgid "Feature List:"
-msgstr ""
+msgstr "Danh sách tính năng:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Tạo Script"
+msgstr "Tệp lệnh"
#: editor/project_export.cpp
msgid "Script Export Mode:"
-msgstr "Chế độ xuất Script:"
+msgstr "Chế độ xuất tệp lệnh:"
#: editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "Văn bản"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Äã biên dịch"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Äã mã hóa (cung cấp mã mở bên dÆ°á»›i)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Mã mở không hợp lệ (phải dài 64 kí tự)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Mã khóa tệp lệnh (256-bit theo hex):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr ""
+msgstr "Xuất PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project"
@@ -9706,9 +9632,8 @@ msgid "Export mode?"
msgstr "Chế độ xuất?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Xuất Tile Set"
+msgstr "Xuất tất cả"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
@@ -9716,7 +9641,7 @@ msgstr "Tệp ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Gói trò chơi Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9728,17 +9653,15 @@ msgstr "Quản Lý Các Mẫu Xuất Bản"
#: editor/project_export.cpp
msgid "Export With Debug"
-msgstr ""
+msgstr "Xuất cùng gỡ lỗi"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path specified doesn't exist."
-msgstr "Tệp không tồn tại."
+msgstr "ÄÆ°á»ng dẫn đã cho không tồn tại."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "Lỗi không thể mở gói, không phải dạng nén."
+msgstr "Lỗi mở gói (không phải dạng ZIP)."
#: editor/project_manager.cpp
msgid ""
@@ -9748,7 +9671,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "Hãy chá»n má»™t thÆ° mục trống."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
@@ -9772,11 +9695,11 @@ msgstr "Tên dự án không hợp lệ."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr ""
+msgstr "Không thể tạo thư mục."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Äã tồn tại má»™t thÆ° mục cùng tên trên Ä‘Æ°á»ng dẫn này."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -9812,7 +9735,7 @@ msgstr "Nạp Dự án có sẵn"
#: editor/project_manager.cpp
msgid "Import & Edit"
-msgstr ""
+msgstr "Nhập & Chỉnh sửa"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -9828,7 +9751,7 @@ msgstr "Cài đặt Dự án:"
#: editor/project_manager.cpp
msgid "Install & Edit"
-msgstr ""
+msgstr "Cài đặt & Chỉnh sửa"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -9844,15 +9767,15 @@ msgstr "ÄÆ°á»ng dẫn cài đặt Dá»± án:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Trình kết xuất hình ảnh:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "GPU driver của bạn không hỗ trợ."
#: editor/project_manager.cpp
msgid ""
@@ -9861,10 +9784,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Chất lượng hình ảnh cao hơn\n"
+"Äầy đủ má»i tính năng\n"
+"Không tương thích với các dòng máy cũ\n"
+"Khuyến cáo đối với trò chơi trên web"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -9873,10 +9800,15 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Giảm chất lượng hình ảnh\n"
+"Không hỗ trợ một số tính năng\n"
+"Chạy trên đa số dòng máy\n"
+"Khuyên dùng cho trò chơi trên web"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Trình kết xuất có thể đổi sau, nhưng có thể sẽ phải chỉnh lại các Cảnh."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -9942,8 +9874,8 @@ msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
-"Các cài đặt dự án đã được tạo bởi phiên bản Godot mới, có các cài đặt không "
-"tương thích với phiên bản này."
+"Các cài đặt dự án đã được tạo bởi phiên bản Godot mới và không tương thích "
+"với phiên bản này."
#: editor/project_manager.cpp
msgid ""
@@ -10022,7 +9954,7 @@ msgstr "Äang tải, đợi xíu..."
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "Sửa đổi lần cuối"
#: editor/project_manager.cpp
msgid "Scan"
@@ -10085,13 +10017,13 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Nút chuột"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
-msgstr ""
+msgstr "Tên hành động không được trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
@@ -10112,15 +10044,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
-msgstr ""
+msgstr "Tất cả thiết bị"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr ""
+msgstr "Thiết bị"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "Nhấn một phím..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
@@ -10128,31 +10060,31 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Phím Trái"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Phím Phải"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Phím Giữa"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "Phím Lăn Lên"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "Phím Lăn Xuống"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
-msgstr ""
+msgstr "Phím Lăn Trái"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
-msgstr ""
+msgstr "Phím Lăn Phải"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
@@ -10168,7 +10100,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
-msgstr ""
+msgstr "Trục"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
@@ -10184,7 +10116,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "Thêm Sự kiện"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -10192,49 +10124,49 @@ msgstr "Button (nút, phím)"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr ""
+msgstr "Phím Trái."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr ""
+msgstr "Phím Phải."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "Phím Giữa."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Lăn Lên."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Lăn Xuống."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr ""
+msgstr "Thêm Thuộc tính Toàn cục"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr ""
+msgstr "Chá»n má»™t mục cài đặt đã!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "Thuộc tính '%s' không tồn tại."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "Cài đặt '%s' thuộc nội tại, không thể xóa."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr ""
+msgstr "Xóa Mục"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
-msgstr ""
+msgstr "Tên hành động không thể trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -10242,11 +10174,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "Lỗi khi lưu cài đặt."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Lưu cài đặt thành công."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
@@ -10258,11 +10190,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "Thêm Bản dịch"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "Xóa bản dịch"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
@@ -10306,7 +10238,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr ""
+msgstr "Thay đổi sẽ được áp dụng sau khi Trình biên tập khởi động lại."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10314,7 +10246,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr ""
+msgstr "Hành động:"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -10327,7 +10259,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "Thiết bị:"
#: editor/project_settings_editor.cpp
msgid "Index:"
@@ -10351,7 +10283,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr ""
+msgstr "Tài nguyên:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
@@ -10376,7 +10308,7 @@ msgstr "Chỉ lá»±a chá»n"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr ""
+msgstr "Chế Ä‘á»™ lá»c:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
@@ -10388,7 +10320,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Tiện ích"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -10505,6 +10437,8 @@ msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Bộ đếm số nguyên tuần tự.\n"
+"So sánh giữa các cách đếm."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
@@ -10548,15 +10482,15 @@ msgstr "Giữ"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
-msgstr ""
+msgstr "KiểuPascal thành kiểu_rắn"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
-msgstr ""
+msgstr "kiểu_rắn thành KiểuPascal"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Kiểu"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
@@ -10598,7 +10532,7 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Chế độ chạy:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
@@ -10835,6 +10769,9 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
+"Không thể đính kèm tệp lệnh: Không ghi nhận thấy ngôn ngữ nào.\n"
+"Vấn đỠcó thể là do các module ngôn ngữ bị vô hiệu hóa khi trình biên tập "
+"này được xây dựng."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10899,6 +10836,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Cục bộ"
@@ -11044,7 +10988,7 @@ msgstr "Lỗi nạp mẫu '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr ""
+msgstr "Lỗi - Không thể tạo tệp lệnh trong hệ thống tệp tin."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
@@ -11240,7 +11184,7 @@ msgstr "Chá»n má»™t hoặc nhiá»u mục từ danh sách để hiển thị biá
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Danh sách sử dụng bộ nhớ của các video theo tài nguyên:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11266,7 +11210,7 @@ msgstr "Äịnh dạng"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Sử dụng"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11346,107 +11290,105 @@ msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Sphere Shape Radius"
-msgstr "Thay đổi bán kính hình cầu"
+msgstr "Thay Äổi Bán Kính Hình Cầu"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr ""
+msgstr "Chỉnh chiá»u dài hình há»™p"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr ""
+msgstr "Chỉnh bán kính hình nhộng"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr ""
+msgstr "Chỉnh chiá»u cao hình nhá»™ng"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
-msgstr ""
+msgstr "Chỉnh bán kính hình trụ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
-msgstr ""
+msgstr "Chỉnh chiá»u cao hình trụ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Äổi Thá»i gian Chuyển Animation"
+msgstr "Thay Äổi Bán Kính Hình Trụ"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Äổi Thá»i gian Chuyển Animation"
+msgstr "Thay Äổi Chiá»u Cao Hình Trụ"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
-msgstr ""
+msgstr "Thay Äổi Bán Kính Trong Của Hình Xuyến"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
-msgstr ""
+msgstr "Thay Äổi Bán Kính Ngoài Của Hình Xuyến"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Chá»n thÆ° viện Ä‘á»™ng cho mục này"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Chá»n phần phụ thuá»™c của thÆ° viện cho mục này"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr ""
+msgstr "Xóa mục hiện tại"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Nhấp đúp để tạo mục mới"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "Ná»n tảng:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
-msgstr ""
+msgstr "Ná»n tảng"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
-msgstr ""
+msgstr "Thư viện động"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr ""
+msgstr "Thêm mục kiến trúc máy"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
-msgstr ""
+msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#, fuzzy
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "Bật đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
-msgstr ""
+msgstr "Tắt đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
-msgstr ""
+msgstr "Thư viện"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Thư viện: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -11458,23 +11400,24 @@ msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "Không dựa trên tệp lệnh"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
-msgstr ""
+msgstr "Không dựa trên tệp tài nguyên"
#: modules/gdscript/gdscript_functions.cpp
+#, fuzzy
msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "Äịnh dạng từ Ä‘iển không hợp lệ (thiếu @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
+msgstr "Äịnh dạng từ Ä‘iển không hợp lệ (Không tải được tệp lệnh ở @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "Äịnh dạng từ Ä‘iển không hợp lệ (tệp lệnh không hợp lệ ở @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
@@ -11482,20 +11425,19 @@ msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Äối tượng không thể cung cấp chiá»u dài."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
-msgstr ""
+msgstr "Mặt phẳng tiếp theo"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Thư mục trước"
+msgstr "Mặt phẳng trước đó"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Mặt phẳng:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -11529,7 +11471,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr ""
+msgstr "Bản đồ Lưới"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -11549,15 +11491,15 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "Chỉnh trục X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "Chỉnh trục Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "Chỉnh trục Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
@@ -11594,7 +11536,7 @@ msgstr "Chá»n tất cả"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
-msgstr ""
+msgstr "Xóa Lá»±a chá»n"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -11603,7 +11545,7 @@ msgstr "Chá»n tất cả"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
-msgstr ""
+msgstr "Cài đặt Bản đồ Lưới"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
@@ -11624,11 +11566,11 @@ msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Chuẩn bị cấu trúc dữ liệu"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
-msgstr ""
+msgstr "Tạo bộ đệm"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -11637,7 +11579,7 @@ msgstr "HÆ°á»›ng Ä‘i"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
-msgstr ""
+msgstr "Chiếu sáng gián tiếp"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
@@ -11677,7 +11619,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
-msgstr ""
+msgstr "Äánh dấu tam giác có thể Ä‘i được..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
@@ -11685,7 +11627,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Làm xói mòn vùng đi được..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
@@ -11781,7 +11723,7 @@ msgstr "Thêm cổng ra"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
-msgstr ""
+msgstr "Ghi đè một hàm cài sẵn."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
@@ -11805,7 +11747,7 @@ msgstr "Tạo tín hiệu mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
-msgstr ""
+msgstr "Tên không phải định danh hợp lệ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
@@ -11861,7 +11803,7 @@ msgstr "Nhân bản các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
+msgstr "Giữ% s để thả Getter. Giữ phím Shift để thả chữ ký chung."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
@@ -11877,11 +11819,11 @@ msgstr "Giữ Ctrl để thả một tài liệu tham khảo đơn giản đến
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "Giữ %s để bá» Hàm Äặt Biến."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Giữ Ctrl để bá» Hàm Äặt Biến."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
@@ -12129,7 +12071,7 @@ msgstr "Thiếu tên gói."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Các phân đoạn của gói phải có độ dài khác không."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
@@ -12141,7 +12083,7 @@ msgstr "Không thể có chữ số làm kí tự đầu tiên trong một phầ
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "Kí tự '%s' không thể ở đầu trong một phân đoạn của gói."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
@@ -12173,11 +12115,11 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
+msgstr "Cài đặt Trình biên tập yêu cầu má»™t Ä‘Æ°á»ng dẫn Android SDK hợp lệ."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
+msgstr "ÄÆ°á»ng dẫn Android SDK không hợp lệ trong Cài đặt Trình biên tập."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12190,6 +12132,7 @@ msgstr "Không tìm thấy lệnh adb trong bộ Android SDK platform-tools."
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
+"Hãy kiểm tra thư mục Android SDK được cung cấp ở Cài đặt Trình biên tập."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -12217,7 +12160,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
+msgstr "\"Sử dụng Bản dựng tùy chỉnh\" phải được bật để sử dụng các tiện ích."
#: platform/android/export/export.cpp
msgid ""
@@ -12247,8 +12190,9 @@ msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr "Tên tệp không hợp lệ! Android App Bundle cần đuôi *.aab ở cuối."
#: platform/android/export/export.cpp
+#, fuzzy
msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
+msgstr "Äuôi APK không tÆ°Æ¡ng thích vá»›i Android App Bundle."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
@@ -12295,23 +12239,24 @@ msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"Không thể sao chép và đổi tên tệp xuất, hãy kiểm tra thư mục Gradle của dự "
+"án để xem kết quả."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Thiếu định danh."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
+msgstr "Không được phép có kí tá»± '%s' trong Äịnh danh."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID không được chỉ định - không thể cấu hình dự án."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Kích thước font không hợp lệ."
+msgstr "Äịnh danh không hợp lệ:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12327,7 +12272,7 @@ msgstr "Chạy trong Trình duyệt web"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr ""
+msgstr "Chạy HTML được xuất với trình duyệt mặc định của máy."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -12354,29 +12299,24 @@ msgid "Using default boot splash image."
msgstr "Sử dụng hình khởi động mặc định."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Gói có tên ngắn không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Gói có tên độc nhất không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Gói có tên hiển thị của nhà phát hành không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Kích thước font không hợp lệ."
+msgstr "GUID sản phẩm không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Kích thước font không hợp lệ."
+msgstr "GUID của nhà phát hành không hợp lệ."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@@ -12532,12 +12472,16 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"Một tài nguyên Navigation Polygon phải được đặt hoặc tạo thì nút này mới "
+"chạy được. Vui lòng đặt thuộc tính hoặc vẽ một đa giác."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"NavigationPolygonInstance phải là nút con hoặc cháu của nút Navigation2D. Nó "
+"chỉ cung cấp dữ liệu Ä‘iá»u hÆ°á»›ng."
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -12551,6 +12495,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"Video driver GLES2 không hỗ trợ hạt dựa trên bộ xử lí GPU.\n"
+"Thay vào đó hãy dùng nút CPUParticles2D. Bạn có thể dùng tùy chá»n \"Chuyển "
+"thành CPUParticles\" cho mục đích này."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -12575,6 +12522,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Thay đổi vỠkích cỡ của RigidBody2d (trong chế độ Nhân vật hoặc Rắn) sẽ bị "
+"ghi đè khi tính toán vật lí.\n"
+"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -12584,7 +12534,7 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Chuỗi Bone2D này phải kết thúc với một nút Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
@@ -12611,11 +12561,11 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRCamera phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRController phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12637,19 +12587,20 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
+msgstr "ARVROrigin cần một nút con ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr ""
+msgstr "Äang xá»­ lí hình há»c (%s/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
-msgstr ""
+msgstr "Xá»­ lí môi trÆ°á»ng"
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
@@ -12661,7 +12612,7 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Done"
-msgstr ""
+msgstr "Xong"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12669,6 +12620,10 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
+"Nút này không có hình dạng, vì vậy nó không thể va chạm hoặc tương tác với "
+"các đối tượng khác.\n"
+"Hãy thêm một nút con CollisionShape hoặc CollisionPolygon để xác định hình "
+"dạng của nó."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12676,10 +12631,13 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionPolygon chỉ nhằm mục đích cung cấp khối va chạm cho một nút kế thừa "
+"CollisionObject. Hãy dùng nó làm nút con của Area, StaticBody, RigidBody, "
+"KinematicBody,... để tạo hình cho chúng."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "CollisionPolygon rỗng sẽ chẳng ích gì trong va chạm."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12687,27 +12645,35 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionShape chỉ nhằm mục đích cung cấp khối va chạm cho nút kế thừa từ "
+"CollisionObject. Hãy dùng nó làm nút con cho Area, StaticBody, RigidBody, "
+"KinematicBody, v.v. để tạo hình cho chúng."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
+"Một hình phải được cung cấp CollisionShape thì mới hoạt động. Hãy tạo cho nó "
+"một cái."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Hình phẳng không chạy tốt và sẽ bị bãi bõ trong tÆ°Æ¡ng lai. Äừng dùng chúng."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape không hỗ trợ RigidBody ở bất kì chế độ nào khác ngoài "
+"chế độ Tĩnh."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
+msgstr "Không có gì hiển thị vì không có lưới nào được chỉ định."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12735,13 +12701,15 @@ msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
+msgstr "Phải tạo hoặc đặt một NavigationMesh cho nút này thì nó mới hoạt động."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance phải là nút con hoặc cháu một nút Navigation. Nó chỉ "
+"cung cấp dữ liệu Ä‘iá»u hÆ°á»›ng."
#: scene/3d/particles.cpp
msgid ""
@@ -12777,6 +12745,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Thay đổi vỠkích cỡ của RigidBody2d (trong chế độ Nhân vật hoặc Rắn) sẽ bị "
+"ghi đè khi tính toán vật lí.\n"
+"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -12814,6 +12785,8 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Thay đổi vỠkích cỡ của SoftBody sẽ bị ghi đè khi tính toán vật lí.\n"
+"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/sprite_3d.cpp
msgid ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index e043d0f05a..e5826da638 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -77,11 +77,12 @@
# Magian <magian1127@gmail.com>, 2021.
# Weiduo Xie <xwditfr@gmail.com>, 2021.
# suplife <2634557184@qq.com>, 2021.
+# luoji <564144019@qq.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -90,7 +91,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1376,7 +1377,7 @@ msgstr "总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "å¤åˆ¶"
+msgstr "制作副本"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -5208,7 +5209,7 @@ msgstr "网格å移:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "网格大å°:"
+msgstr "网格步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
@@ -5224,7 +5225,7 @@ msgstr "旋转å移:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr "旋转步长:"
+msgstr "旋转步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
@@ -7480,6 +7481,11 @@ msgstr "é”定视角旋转"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7666,7 +7672,7 @@ msgstr "修改å˜æ¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr "移动:"
+msgstr "移动:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
@@ -8628,7 +8634,7 @@ msgstr "æ ‡é‡"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr "矢é‡"
+msgstr "å‘é‡"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
@@ -9188,11 +9194,11 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"计算一对矢é‡çš„外积。\n"
+"计算一对å‘é‡çš„外积。\n"
"\n"
-"OuterProduct 将第一个å‚æ•° “c†视为列矢é‡ï¼ˆåŒ…å«ä¸€åˆ—的矩阵),将第二个å‚æ•° “r†"
-"视为行矢é‡ï¼ˆå…·æœ‰ä¸€è¡Œçš„矩阵),并执行线性代数矩阵乘以 “c * râ€ï¼Œç”Ÿæˆè¡Œæ•°ä¸º “c†"
-"中的组件,其列数是 “r†中的组件数。"
+"OuterProduct 将第一个å‚æ•° “c†视为列å‘é‡ï¼ˆåªæœ‰ä¸€åˆ—的矩阵),将第二个å‚æ•° “r†"
+"视为行å‘é‡ï¼ˆåªæœ‰ä¸€è¡Œçš„矩阵),并执行线性代数矩阵乘法 “c * râ€ã€‚所生æˆçš„矩阵"
+"中,行数为 “c†中元素的数é‡ï¼Œåˆ—数为 “r†中元素的数é‡ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -9232,7 +9238,7 @@ msgstr "å˜æ¢ç»Ÿä¸€ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
-msgstr "å‘é‡åŠŸèƒ½ã€‚"
+msgstr "å‘é‡å‡½æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9248,7 +9254,7 @@ msgstr "å°†å‘é‡åˆ†è§£ä¸ºä¸‰ä¸ªæ ‡é‡ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr "计算两个å‘é‡çš„å‰ä¹˜ã€‚"
+msgstr "计算两个å‘é‡çš„å‰ç§¯ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
@@ -9256,7 +9262,7 @@ msgstr "返回两点之间的è·ç¦»ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr "计算两个å‘é‡çš„点乘。"
+msgstr "计算两个å‘é‡çš„点积。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9266,7 +9272,7 @@ msgid ""
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"返回指å‘与å‚考å‘é‡ç›¸åŒæ–¹å‘çš„å‘é‡ã€‚该函数有三个å‘é‡å‚数:N,方å‘å‘é‡ï¼›I,入射"
-"å‘é‡ï¼›Nref,å‚考å‘é‡ã€‚如果 I å’Œ Nref 的点乘å°äºŽé›¶ï¼Œè¿”回值为 N,å¦åˆ™è¿”回 -N。"
+"å‘é‡ï¼›Nref,å‚考å‘é‡ã€‚如果 I å’Œ Nref 的点积å°äºŽé›¶ï¼Œè¿”回值为 N,å¦åˆ™è¿”回 -N。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -9278,7 +9284,7 @@ msgstr "两个å‘é‡ä¹‹é—´çš„线性æ’值。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
-msgstr "使用标é‡çš„两个矢é‡ä¹‹é—´çš„线性æ’值。"
+msgstr "使用标é‡åœ¨ä¸¤ä¸ªå‘é‡ä¹‹é—´è¿›è¡Œçº¿æ€§æ’值。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
@@ -9300,7 +9306,7 @@ msgstr "返回指å‘åå°„æ–¹å‘çš„å‘é‡ï¼ˆa:入射å‘é‡ï¼Œb:法å‘é‡ï¼‰ã
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr "返回指å‘折射方å‘的矢é‡ã€‚"
+msgstr "返回指å‘折射方å‘çš„å‘é‡ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9411,13 +9417,13 @@ msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰æ ‡é‡å¯¼æ•°å‡½æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(仅é™ç‰‡æ®µ/ç¯å…‰æ¨¡å¼ï¼‰çŸ¢é‡å¯¼æ•°åŠŸèƒ½ã€‚"
+msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰å‘é‡å¯¼æ•°å‡½æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
-msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆçŸ¢é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„ “x†中的导数。"
+msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„ “x†中的导数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9429,7 +9435,7 @@ msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨æœ¬åœ°å·®åˆ†çš„“ xâ€
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
-msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆçŸ¢é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。"
+msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10787,6 +10793,13 @@ msgid "Remote"
msgstr "远程"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "本地"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 030f678592..37e8f6ab61 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -7794,6 +7794,11 @@ msgstr "本地化"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -11193,6 +11198,13 @@ msgid "Remote"
msgstr "移除"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 2c60984b36..50b323130e 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -7431,6 +7431,11 @@ msgstr "視圖旋轉已鎖定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10738,6 +10743,13 @@ msgid "Remote"
msgstr "é ç«¯"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "本機"
diff --git a/main/main.cpp b/main/main.cpp
index 4103fad17c..bb16c49983 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -375,8 +375,8 @@ void Main::print_help(const char *p_binary) {
#ifdef TESTS_ENABLED
OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
- OS::get_singleton()->print("\n");
#endif
+ OS::get_singleton()->print("\n");
}
#ifdef TESTS_ENABLED
@@ -390,6 +390,8 @@ Error Main::test_setup() {
register_core_types();
register_core_driver_types();
+ packed_data = memnew(PackedData);
+
globals = memnew(ProjectSettings);
GLOBAL_DEF("debug/settings/crash_handler/message",
@@ -459,6 +461,9 @@ void Main::test_cleanup() {
if (globals) {
memdelete(globals);
}
+ if (packed_data) {
+ memdelete(packed_data);
+ }
if (engine) {
memdelete(engine);
}
@@ -1248,6 +1253,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
+ GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
if (!force_lowdpi) {
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 4785f54973..347c22adf8 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -58,6 +58,29 @@
filter: brightness(82.5%);
}
+ .welcome-modal {
+ display: none;
+ position: fixed;
+ z-index: 1;
+ left: 0;
+ top: 0;
+ width: 100%;
+ height: 100%;
+ overflow: auto;
+ background-color: hsla(0, 0%, 0%, 0.5);
+ }
+
+ .welcome-modal-content {
+ background-color: #333b4f;
+ box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
+ line-height: 1.5;
+ max-width: 38rem;
+ margin: 4rem auto 0 auto;
+ color: white;
+ border-radius: 0.5rem;
+ padding: 1rem 1rem 2rem 1rem;
+ }
+
#tabs-buttons {
/* Match the default background color of the editor window for a seamless appearance. */
background-color: #202531;
@@ -206,6 +229,36 @@
</style>
</head>
<body>
+ <div
+ id="welcome-modal"
+ class="welcome-modal"
+ role="dialog"
+ aria-labelledby="welcome-modal-title"
+ aria-describedby="welcome-modal-description"
+ onclick="if (event.target === this) closeWelcomeModal(false)"
+ >
+ <div class="welcome-modal-content">
+ <h2 id="welcome-modal-title">Important - Please read before continuing</h2>
+ <div id="welcome-modal-description">
+ <p>
+ The Godot Web Editor has some limitations compared to the native version.
+ Its main focus is education and experimentation;
+ <strong>it is not recommended for production</strong>.
+ </p>
+ <p>
+ Refer to the
+ <a
+ href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
+ target="_blank"
+ rel="noopener"
+ >Web editor documentation</a> for usage instructions and limitations.
+ </p>
+ </div>
+ <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
+ OK, don't show again
+ </button>
+ </div>
+ </div>
<div id="tabs-buttons">
<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
@@ -274,7 +327,19 @@
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("service.worker.js");
}
+
+ if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
+ document.getElementById("welcome-modal").style.display = "block";
+ document.getElementById("welcome-modal-dismiss").focus();
+ }
});
+
+ function closeWelcomeModal(dontShowAgain) {
+ document.getElementById("welcome-modal").style.display = "none";
+ if (dontShowAgain) {
+ localStorage.setItem("welcomeModalDismissed", 'true');
+ }
+ }
</script>
<script src="godot.tools.js"></script>
<script>//<![CDATA[
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
new file mode 100755
index 0000000000..f2cdf95c7b
--- /dev/null
+++ b/misc/scripts/check_ci_log.py
@@ -0,0 +1,65 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+import sys
+
+if len(sys.argv) < 2:
+ print("ERROR: You must run program with file name as argument.")
+ sys.exit(1)
+
+fname = sys.argv[1]
+
+fileread = open(fname.strip(), "r")
+file_contents = fileread.read()
+
+# If find "ERROR: AddressSanitizer:", then happens invalid read or write
+# This is critical bug, so we need to fix this as fast as possible
+
+if file_contents.find("ERROR: AddressSanitizer:") != -1:
+ print("FATAL ERROR: An incorrectly used memory was found.")
+ sys.exit(1)
+
+# There is also possible, that program crashed with or without backtrace.
+
+if (
+ file_contents.find("Program crashed with signal") != -1
+ or file_contents.find("Dumping the backtrace") != -1
+ or file_contents.find("Segmentation fault (core dumped)") != -1
+):
+ print("FATAL ERROR: Godot has been crashed.")
+ sys.exit(1)
+
+# Finding memory leaks in Godot is quite difficult, because we need to take into
+# account leaks also in external libraries. They are usually provided without
+# debugging symbols, so the leak report from it usually has only 2/3 lines,
+# so searching for 5 element - "#4 0x" - should correctly detect the vast
+# majority of memory leaks
+
+if file_contents.find("ERROR: LeakSanitizer:") != -1:
+ if file_contents.find("#4 0x") != -1:
+ print("ERROR: Memory leak was found")
+ sys.exit(1)
+
+# It may happen that Godot detects leaking nodes/resources and removes them, so
+# this possibility should also be handled as a potential error, even if
+# LeakSanitizer doesn't report anything
+
+if file_contents.find("ObjectDB instances leaked at exit") != -1:
+ print("ERROR: Memory leak was found")
+ sys.exit(1)
+
+# In test project may be put several assert functions which will control if
+# project is executed with right parameters etc. which normally will not stop
+# execution of project
+
+if file_contents.find("Assertion failed") != -1:
+ print("ERROR: Assertion failed in project, check exectution log for more info")
+ sys.exit(1)
+
+# For now Godot leaks a lot of rendering stuff so for now we just show info
+# about it and this needs to be reenabled after fixing this memory leaks.
+
+if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
+ print("WARNING: Memory leak was found")
+
+sys.exit(0)
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 93642f2d5c..e601884486 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -824,10 +824,10 @@ bool BulletPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const
return body->get_omit_forces_integration();
}
-void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
+ body->set_force_integration_callback(p_callable, p_udata);
}
void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 856ff74963..de0379c873 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -246,7 +246,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override;
virtual bool body_is_omitting_force_integration(RID p_body) const override;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 433bff8c38..675da1a597 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -346,16 +346,17 @@ void RigidBodyBullet::dispatch_callbacks() {
Variant variantBodyDirect = bodyDirect;
- Object *obj = ObjectDB::get_instance(force_integration_callback->id);
+ Object *obj = force_integration_callback->callable.get_object();
if (!obj) {
// Remove integration callback
- set_force_integration_callback(ObjectID(), StringName());
+ set_force_integration_callback(Callable());
} else {
const Variant *vp[2] = { &variantBodyDirect, &force_integration_callback->udata };
Callable::CallError responseCallError;
int argc = (force_integration_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
- obj->call(force_integration_callback->method, vp, argc, responseCallError);
+ Variant rv;
+ force_integration_callback->callable.call(vp, argc, rv, responseCallError);
}
}
@@ -371,16 +372,15 @@ void RigidBodyBullet::dispatch_callbacks() {
previousActiveState = btBody->isActive();
}
-void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+void RigidBodyBullet::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
if (force_integration_callback) {
memdelete(force_integration_callback);
force_integration_callback = nullptr;
}
- if (p_id.is_valid()) {
+ if (p_callable.get_object()) {
force_integration_callback = memnew(ForceIntegrationCallback);
- force_integration_callback->id = p_id;
- force_integration_callback->method = p_method;
+ force_integration_callback->callable = p_callable;
force_integration_callback->udata = p_udata;
}
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index a4be7f9e07..843ff4a7af 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -154,8 +154,7 @@ public:
};
struct ForceIntegrationCallback {
- ObjectID id;
- StringName method;
+ Callable callable;
Variant udata;
};
@@ -240,7 +239,7 @@ public:
virtual void set_space(SpaceBullet *p_space);
virtual void dispatch_callbacks();
- void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
void scratch_space_override_modificator();
virtual void on_collision_filters_change();
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 471b154813..40e785d699 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -142,7 +142,7 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes
}
}
-btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
const btScalar ignoredHeightScale(1);
const int YAxis = 1; // 0=X, 1=Y, 2=Z
const bool flipQuadEdges = false;
@@ -480,17 +480,10 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
- // TODO This code will need adjustments if real_t is set to `double`,
- // because that precision is unnecessary for a heightmap and Bullet doesn't support it...
-
- Vector<real_t> l_heights;
+ Vector<float> l_heights;
Variant l_heights_v = d["heights"];
-#ifdef REAL_T_IS_DOUBLE
- if (l_heights_v.get_type() == Variant::PACKED_FLOAT64_ARRAY) {
-#else
if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
-#endif
// Ready-to-use heights can be passed
l_heights = l_heights_v;
@@ -511,9 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
l_heights.resize(l_image->get_width() * l_image->get_height());
- real_t *w = l_heights.ptrw();
+ float *w = l_heights.ptrw();
const uint8_t *r = im_data.ptr();
- real_t *rp = (real_t *)r;
+ float *rp = (float *)r;
// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
for (int i = 0; i < l_heights.size(); ++i) {
@@ -521,11 +514,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
}
} else {
-#ifdef REAL_T_IS_DOUBLE
- ERR_FAIL_MSG("Expected PackedFloat64Array or float Image.");
-#else
ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
-#endif
}
ERR_FAIL_COND(l_width <= 0);
@@ -534,11 +523,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
// Compute min and max heights if not specified.
if (!d.has("min_height") && !d.has("max_height")) {
- const real_t *r = l_heights.ptr();
+ const float *r = l_heights.ptr();
int heights_size = l_heights.size();
for (int i = 0; i < heights_size; ++i) {
- real_t h = r[i];
+ float h = r[i];
if (h < l_min_height) {
l_min_height = h;
@@ -559,7 +548,7 @@ PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
return PhysicsServer3D::SHAPE_HEIGHTMAP;
}
-void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+void HeightMapShapeBullet::setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
// If this array is resized outside of here, it should be preserved due to CoW
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index bfd95747eb..5080d13d99 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -89,7 +89,7 @@ public:
/// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
- static class btHeightfieldTerrainShape *create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
+ static class btHeightfieldTerrainShape *create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
};
@@ -212,7 +212,7 @@ private:
class HeightMapShapeBullet : public ShapeBullet {
public:
- Vector<real_t> heights;
+ Vector<float> heights;
int width = 0;
int depth = 0;
real_t min_height = 0.0;
@@ -226,7 +226,7 @@ public:
virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
- void setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
+ void setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
};
class RayShapeBullet : public ShapeBullet {
diff --git a/modules/etcpak/image_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp
index 251d2cd7b0..abc3c26188 100644
--- a/modules/etcpak/image_etcpak.cpp
+++ b/modules/etcpak/image_compress_etcpak.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_etcpak.cpp */
+/* image_compress_etcpak.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,21 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "image_etcpak.h"
+#include "image_compress_etcpak.h"
-#include "core/os/copymem.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "thirdparty/etcpak/ProcessDxtc.hpp"
#include "thirdparty/etcpak/ProcessRGB.hpp"
-// thresholds for the early compression-mode decision scheme in QuickETC2
-// which can be changed by the option -e
-float ecmd_threshold[3] = { 0.03f, 0.09f, 0.38f };
-
-EtcpakType _determine_etc_type(Image::UsedChannels p_source) {
- switch (p_source) {
+EtcpakType _determine_etc_type(Image::UsedChannels p_channels) {
+ switch (p_channels) {
case Image::USED_CHANNELS_L:
return EtcpakType::ETCPAK_TYPE_ETC1;
case Image::USED_CHANNELS_LA:
@@ -60,8 +55,8 @@ EtcpakType _determine_etc_type(Image::UsedChannels p_source) {
}
}
-EtcpakType _determine_dxt_type(Image::UsedChannels p_source) {
- switch (p_source) {
+EtcpakType _determine_dxt_type(Image::UsedChannels p_channels) {
+ switch (p_channels) {
case Image::USED_CHANNELS_L:
return EtcpakType::ETCPAK_TYPE_DXT1;
case Image::USED_CHANNELS_LA:
@@ -78,93 +73,112 @@ EtcpakType _determine_dxt_type(Image::UsedChannels p_source) {
return EtcpakType::ETCPAK_TYPE_DXT5;
}
}
-void _compress_etc2(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source) {
- EtcpakType type = _determine_etc_type(p_source);
- _compress_etcpak(type, p_img, p_lossy_quality, false, p_source);
+
+void _compress_etc1(Image *r_img, float p_lossy_quality) {
+ _compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, r_img, p_lossy_quality);
}
-void _compress_bc(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source) {
- EtcpakType type = _determine_dxt_type(p_source);
- _compress_etcpak(type, p_img, p_lossy_quality, false, p_source);
+
+void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
+ EtcpakType type = _determine_etc_type(p_channels);
+ _compress_etcpak(type, r_img, p_lossy_quality);
}
-void _compress_etc1(Image *p_img, float p_lossy_quality) {
- _compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, p_img, p_lossy_quality, true, Image::USED_CHANNELS_RGB);
+
+void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
+ EtcpakType type = _determine_dxt_type(p_channels);
+ _compress_etcpak(type, r_img, p_lossy_quality);
}
-void _compress_etcpak(EtcpakType p_compresstype, Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::UsedChannels p_channels) {
- uint64_t t = OS::get_singleton()->get_ticks_msec();
- Image::Format img_format = p_img->get_format();
+void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality) {
+ uint64_t start_time = OS::get_singleton()->get_ticks_msec();
+ // TODO: See how to handle lossy quality.
+
+ Image::Format img_format = r_img->get_format();
if (img_format >= Image::FORMAT_DXT1) {
- return; //do not compress, already compressed
+ return; // Do not compress, already compressed.
}
-
if (img_format > Image::FORMAT_RGBA8) {
// TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually
return;
}
- Image::Format format = Image::FORMAT_RGBA8;
- if (p_img->get_format() != Image::FORMAT_RGBA8) {
- p_img->convert(Image::FORMAT_RGBA8);
+ // Use RGBA8 to convert.
+ if (img_format != Image::FORMAT_RGBA8) {
+ r_img->convert(Image::FORMAT_RGBA8);
}
- if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1 || force_etc1_format) {
- format = Image::FORMAT_ETC;
+
+ // Determine output format based on Etcpak type.
+ Image::Format target_format = Image::FORMAT_RGBA8;
+ if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) {
+ target_format = Image::FORMAT_ETC;
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2) {
- format = Image::FORMAT_ETC2_RGB8;
+ target_format = Image::FORMAT_ETC2_RGB8;
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
- format = Image::FORMAT_ETC2_RA_AS_RG;
- p_img->convert_rg_to_ra_rgba8();
+ target_format = Image::FORMAT_ETC2_RA_AS_RG;
+ r_img->convert_rg_to_ra_rgba8();
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
- format = Image::FORMAT_ETC2_RGBA8;
+ target_format = Image::FORMAT_ETC2_RGBA8;
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) {
- format = Image::FORMAT_DXT1;
+ target_format = Image::FORMAT_DXT1;
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) {
- format = Image::FORMAT_DXT5_RA_AS_RG;
- p_img->convert_rg_to_ra_rgba8();
+ target_format = Image::FORMAT_DXT5_RA_AS_RG;
+ r_img->convert_rg_to_ra_rgba8();
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5) {
- format = Image::FORMAT_DXT5;
+ target_format = Image::FORMAT_DXT5;
} else {
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid or unsupported Etcpak compression format.");
}
- const bool mipmap = p_img->has_mipmaps();
- print_verbose("Encoding format: " + Image::get_format_name(format));
+ // Compress image data and (if required) mipmaps.
+
+ const bool mipmaps = r_img->has_mipmaps();
+ const int width = r_img->get_width();
+ const int height = r_img->get_height();
+ const uint8_t *src_read = r_img->get_data().ptr();
- Ref<Image> new_img;
- new_img.instance();
- new_img->create(p_img->get_width(), p_img->get_height(), mipmap, format);
- Vector<uint8_t> data = new_img->get_data();
- uint8_t *wr = data.ptrw();
+ print_verbose(vformat("ETCPAK: Encoding image size %dx%d to format %s.", width, height, Image::get_format_name(target_format)));
- Ref<Image> image = p_img->duplicate();
- int mmc = 1 + (mipmap ? Image::get_image_required_mipmaps(new_img->get_width(), new_img->get_height(), format) : 0);
- for (int i = 0; i < mmc; i++) {
- int ofs, size, mip_w, mip_h;
- new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, mip_w, mip_h);
+ int dest_size = Image::get_image_data_size(width, height, target_format, mipmaps);
+ Vector<uint8_t> dest_data;
+ dest_data.resize(dest_size);
+ uint8_t *dest_write = dest_data.ptrw();
+
+ int mip_count = mipmaps ? Image::get_image_required_mipmaps(width, height, target_format) : 0;
+
+ for (int i = 0; i < mip_count + 1; i++) {
+ // Get write mip metrics for target image.
+ int mip_w, mip_h;
+ int mip_ofs = Image::get_image_mipmap_offset_and_dimensions(width, height, target_format, i, mip_w, mip_h);
+ // Ensure that mip offset is a multiple of 8 (etcpak expects uint64_t pointer).
+ ERR_FAIL_COND(mip_ofs % 8 != 0);
+ uint64_t *dest_mip_write = (uint64_t *)&dest_write[mip_ofs];
+
+ // Block size. Align stride to multiple of 4 (RGBA8).
mip_w = (mip_w + 3) & ~3;
mip_h = (mip_h + 3) & ~3;
- Vector<uint8_t> dst_data;
- dst_data.resize(size);
- int mipmap_ofs = image->get_mipmap_offset(i);
-
- const uint32_t *image_read = (const uint32_t *)&image->get_data().ptr()[mipmap_ofs];
- uint64_t *dst_write = (uint64_t *)dst_data.ptrw();
- if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1 || force_etc1_format) {
- CompressEtc1RgbDither(image_read, dst_write, mip_w * mip_h / 16, mip_w);
+ const uint32_t blocks = mip_w * mip_h / 16;
+
+ // Get mip data from source image for reading.
+ int src_mip_ofs = r_img->get_mipmap_offset(i);
+ const uint32_t *src_mip_read = (const uint32_t *)&src_read[src_mip_ofs];
+
+ if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) {
+ CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w);
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
- CompressEtc2Rgb(image_read, dst_write, mip_w * mip_h / 16, mip_w);
+ CompressEtc2Rgb(src_mip_read, dest_mip_write, blocks, mip_w);
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
- CompressEtc2Rgba(image_read, dst_write, mip_w * mip_h / 16, mip_w);
- } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5 || p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) {
- CompressDxt5(image_read, dst_write, mip_w * mip_h / 16, mip_w);
+ CompressEtc2Rgba(src_mip_read, dest_mip_write, blocks, mip_w);
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) {
- CompressDxt1Dither(image_read, dst_write, mip_w * mip_h / 16, mip_w);
+ CompressDxt1Dither(src_mip_read, dest_mip_write, blocks, mip_w);
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5 || p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) {
+ CompressDxt5(src_mip_read, dest_mip_write, blocks, mip_w);
} else {
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid or unsupported Etcpak compression format.");
}
- copymem(&wr[ofs], dst_data.ptr(), size);
}
- p_img->create(new_img->get_width(), new_img->get_height(), mipmap, format, data);
- print_verbose(vformat("ETCPAK encode took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - t)));
+ // Replace original image with compressed one.
+ r_img->create(width, height, mipmaps, target_format, dest_data);
+
+ print_verbose(vformat("ETCPAK encode took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - start_time)));
}
diff --git a/modules/etcpak/image_etcpak.h b/modules/etcpak/image_compress_etcpak.h
index 0137bab7cc..ccf157fada 100644
--- a/modules/etcpak/image_etcpak.h
+++ b/modules/etcpak/image_compress_etcpak.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_etcpak.h */
+/* image_compress_etcpak.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef IMAGE_ETCPAK_H
-#define IMAGE_ETCPAK_H
+#ifndef IMAGE_COMPRESS_ETCPAK_H
+#define IMAGE_COMPRESS_ETCPAK_H
#include "core/io/image.h"
@@ -43,9 +43,10 @@ enum class EtcpakType {
ETCPAK_TYPE_DXT5_RA_AS_RG,
};
-void _compress_etcpak(EtcpakType p_compresstype, Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::UsedChannels p_channels);
-void _compress_etc1(Image *p_img, float p_lossy_quality);
-void _compress_etc2(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source);
-void _compress_bc(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source);
+void _compress_etc1(Image *r_img, float p_lossy_quality);
+void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels);
+void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels);
-#endif // IMAGE_ETCPAK_H
+void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality);
+
+#endif // IMAGE_COMPRESS_ETCPAK_H
diff --git a/modules/etcpak/register_types.cpp b/modules/etcpak/register_types.cpp
index fcc0bc8b6f..d57d2f747a 100644
--- a/modules/etcpak/register_types.cpp
+++ b/modules/etcpak/register_types.cpp
@@ -30,7 +30,7 @@
#include "register_types.h"
-#include "image_etcpak.h"
+#include "image_compress_etcpak.h"
void register_etcpak_types() {
Image::_image_compress_etc1_func = _compress_etc1;
diff --git a/modules/etcpak/register_types.h b/modules/etcpak/register_types.h
index 9b300a3275..a9e10a4aae 100644
--- a/modules/etcpak/register_types.h
+++ b/modules/etcpak/register_types.h
@@ -28,5 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef ETCPAK_REGISTER_TYPES_H
+#define ETCPAK_REGISTER_TYPES_H
+
void register_etcpak_types();
void unregister_etcpak_types();
+
+#endif // ETCPAK_REGISTER_TYPES_H
diff --git a/modules/fbx/SCsub b/modules/fbx/SCsub
index 84220a66fa..0311fddfee 100644
--- a/modules/fbx/SCsub
+++ b/modules/fbx/SCsub
@@ -8,6 +8,9 @@ env_fbx = env_modules.Clone()
# Make includes relative to the folder path specified here so our includes are clean
env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
+if env["builtin_zlib"]:
+ env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
+
# Godot's own source files
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index 5995097b2f..d54ac86e9f 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -277,7 +277,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
}
/// ALL below is related to properties
- for (FBXDocParser::LazyPropertyMap::value_type iter : material->Props()->GetLazyProperties()) {
+ for (FBXDocParser::LazyPropertyMap::value_type iter : material->GetLazyProperties()) {
const std::string name = iter.first;
if (name.empty()) {
@@ -317,7 +317,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
ERR_CONTINUE_MSG(desc == PROPERTY_DESC_NOT_FOUND, "The FBX material parameter: `" + String(name.c_str()) + "` was not recognized. Please open an issue so we can add the support to it.");
- const FBXDocParser::PropertyTable *tbl = material->Props();
+ const FBXDocParser::PropertyTable *tbl = material;
FBXDocParser::PropertyPtr prop = tbl->Get(name);
ERR_CONTINUE_MSG(prop == nullptr, "This file may be corrupted because is not possible to extract the material parameter: " + String(name.c_str()));
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index b088dd8640..304d1598f6 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -101,20 +101,6 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash
return collection;
}
-typedef int Vertex;
-typedef int SurfaceId;
-typedef int PolygonId;
-typedef int DataIndex;
-
-struct SurfaceData {
- Ref<SurfaceTool> surface_tool;
- OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index.
- LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation.
- Ref<Material> material;
- HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex;
- Array morphs;
-};
-
EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
mesh_geometry = p_mesh_geometry;
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
@@ -307,11 +293,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
// Triangulate the various polygons and add the indices.
for (const PolygonId *polygon_id = surface->surface_polygon_vertex.next(nullptr); polygon_id != nullptr; polygon_id = surface->surface_polygon_vertex.next(polygon_id)) {
const Vector<DataIndex> *indices = surface->surface_polygon_vertex.getptr(*polygon_id);
-
triangulate_polygon(
- surface->surface_tool,
+ surface,
*indices,
- surface->vertices_map,
vertices);
}
}
@@ -336,7 +320,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
morph_st->begin(Mesh::PRIMITIVE_TRIANGLES);
for (unsigned int vi = 0; vi < surface->vertices_map.size(); vi += 1) {
- const Vertex vertex = surface->vertices_map[vi];
+ const Vertex &vertex = surface->vertices_map[vi];
add_vertex(
state,
morph_st,
@@ -398,6 +382,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D);
godot_mesh->set_mesh(mesh);
+ const String name = ImportUtils::FBXNodeToName(model->Name());
+ godot_mesh->set_name(name); // hurry up compiling >.<
+ mesh->set_name("mesh3d-" + name);
return godot_mesh;
}
@@ -816,8 +803,10 @@ void FBXMeshData::add_vertex(
p_surface_tool->add_vertex((p_vertices_position[p_vertex] + p_morph_value) * p_scale);
}
-void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, const Vector<Vertex> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const {
+void FBXMeshData::triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const {
+ Ref<SurfaceTool> st(surface->surface_tool);
const int polygon_vertex_count = p_polygon_vertex.size();
+ //const Vector<Vertex>& p_surface_vertex_map
if (polygon_vertex_count == 1) {
// point to triangle
st->add_index(p_polygon_vertex[0]);
@@ -856,9 +845,9 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
is_simple_convex = true;
Vector3 first_vec;
for (int i = 0; i < polygon_vertex_count; i += 1) {
- const Vector3 p1 = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]];
- const Vector3 p2 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]];
- const Vector3 p3 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]];
+ const Vector3 p1 = p_vertices[surface->vertices_map[p_polygon_vertex[i]]];
+ const Vector3 p2 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]];
+ const Vector3 p3 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]];
const Vector3 edge1 = p1 - p2;
const Vector3 edge2 = p3 - p2;
@@ -893,7 +882,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
std::vector<Vector3> poly_vertices(polygon_vertex_count);
for (int i = 0; i < polygon_vertex_count; i += 1) {
- poly_vertices[i] = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]];
+ poly_vertices[i] = p_vertices[surface->vertices_map[p_polygon_vertex[i]]];
}
const Vector3 poly_norm = get_poly_normal(poly_vertices);
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 77510ff2ec..575f833584 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -32,6 +32,8 @@
#define FBX_MESH_DATA_H
#include "core/templates/hash_map.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/ordered_hash_map.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -47,6 +49,20 @@ struct FBXMeshData;
struct FBXBone;
struct ImportState;
+typedef int Vertex;
+typedef int SurfaceId;
+typedef int PolygonId;
+typedef int DataIndex;
+
+struct SurfaceData {
+ Ref<SurfaceTool> surface_tool;
+ OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index.
+ LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation.
+ Ref<Material> material;
+ HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex;
+ Array morphs;
+};
+
struct VertexWeightMapping {
Vector<real_t> weights;
Vector<int> bones;
@@ -127,7 +143,7 @@ private:
const Vector3 &p_morph_value = Vector3(),
const Vector3 &p_morph_normal = Vector3());
- void triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, Vector<int> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const;
+ void triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const;
/// This function is responsible to convert the FBX polygon vertex to
/// vertex index.
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 1895af6f9f..f4055c830f 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -33,7 +33,7 @@
#include "tools/import_utils.h"
void PivotTransform::ReadTransformChain() {
- const FBXDocParser::PropertyTable *props = fbx_model->Props();
+ const FBXDocParser::PropertyTable *props = fbx_model;
const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder();
const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType();
inherit_type = inheritType; // copy the inherit type we need it in the second step.
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 55d524883f..b23a58a414 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -44,7 +44,6 @@
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
@@ -121,15 +120,27 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
print_verbose("[doc] opening fbx file: " + p_path);
print_verbose("[doc] fbx header: " + fbx_header_string);
+ bool corrupt = false;
// safer to check this way as there can be different formatted headers
if (fbx_header_string.find("Kaydara FBX Binary", 0) != -1) {
is_binary = true;
print_verbose("[doc] is binary");
- FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size());
+
+ FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size(), corrupt);
+
} else {
print_verbose("[doc] is ascii");
- FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size());
+ FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size(), corrupt);
+ }
+
+ if (corrupt) {
+ for (FBXDocParser::TokenPtr token : tokens) {
+ delete token;
+ }
+ tokens.clear();
+ ERR_PRINT(vformat("Cannot import FBX file: %s the file is corrupt so we safely exited parsing the file.", p_path));
+ return memnew(Node3D);
}
// The import process explained:
@@ -141,6 +152,16 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
// use this information to construct a very rudimentary
// parse-tree representing the FBX scope structure
FBXDocParser::Parser parser(tokens, is_binary);
+
+ if (parser.IsCorrupt()) {
+ for (FBXDocParser::TokenPtr token : tokens) {
+ delete token;
+ }
+ tokens.clear();
+ ERR_PRINT(vformat("Cannot import FBX file: %s the file is corrupt so we safely exited parsing the file.", p_path));
+ return memnew(Node3D);
+ }
+
FBXDocParser::ImportSettings settings;
settings.strictMode = false;
@@ -153,12 +174,10 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
// safety for version handling
if (doc.IsSafeToImport()) {
bool is_blender_fbx = false;
- //const FBXDocParser::PropertyPtr app_vendor = p_document->GlobalSettingsPtr()->Props()
- // p_document->Creator()
- const FBXDocParser::PropertyTable *import_props = doc.GetMetadataProperties();
- const FBXDocParser::PropertyPtr app_name = import_props->Get("Original|ApplicationName");
- const FBXDocParser::PropertyPtr app_vendor = import_props->Get("Original|ApplicationVendor");
- const FBXDocParser::PropertyPtr app_version = import_props->Get("Original|ApplicationVersion");
+ const FBXDocParser::PropertyTable &import_props = doc.GetMetadataProperties();
+ const FBXDocParser::PropertyPtr app_name = import_props.Get("Original|ApplicationName");
+ const FBXDocParser::PropertyPtr app_vendor = import_props.Get("Original|ApplicationVendor");
+ const FBXDocParser::PropertyPtr app_version = import_props.Get("Original|ApplicationVersion");
//
if (app_name) {
const FBXDocParser::TypedProperty<std::string> *app_name_string = dynamic_cast<const FBXDocParser::TypedProperty<std::string> *>(app_name);
@@ -200,6 +219,11 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
return spatial;
} else {
+ for (FBXDocParser::TokenPtr token : tokens) {
+ delete token;
+ }
+ tokens.clear();
+
ERR_PRINT(vformat("Cannot import FBX file: %s. It uses file format %d which is unsupported by Godot. Please re-export it or convert it to a newer format.", p_path, doc.FBXVersion()));
}
}
@@ -892,7 +916,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
uint64_t target_id = target->ID();
String target_name = ImportUtils::FBXNodeToName(target->Name());
- const FBXDocParser::PropertyTable *properties = curve_node->Props();
+ const FBXDocParser::PropertyTable *properties = curve_node;
bool got_x = false, got_y = false, got_z = false;
float offset_x = FBXDocParser::PropertyGet<float>(properties, "d|X", got_x);
float offset_y = FBXDocParser::PropertyGet<float>(properties, "d|Y", got_y);
@@ -1047,7 +1071,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
Ref<FBXNode> target_node = state.fbx_target_map[target_id];
const FBXDocParser::Model *model = target_node->fbx_model;
- const FBXDocParser::PropertyTable *props = model->Props();
+ const FBXDocParser::PropertyTable *props = dynamic_cast<const FBXDocParser::PropertyTable *>(model);
Map<StringName, FBXTrack> &track_data = track->value();
FBXTrack &translation_keys = track_data[StringName("T")];
diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp
index 4ab5edebb1..1690df6943 100644
--- a/modules/fbx/fbx_parser/FBXAnimation.cpp
+++ b/modules/fbx/fbx_parser/FBXAnimation.cpp
@@ -130,9 +130,7 @@ AnimationCurve::~AnimationCurve() {
AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name,
const Document &doc, const char *const *target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/) :
- Object(id, element, name), doc(doc) {
- const ScopePtr sc = GetRequiredScope(element);
-
+ Object(id, element, name), target(), doc(doc) {
// find target node
const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" };
const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3);
@@ -154,8 +152,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, co
prop = con->PropertyName();
break;
}
-
- props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false);
}
// ------------------------------------------------------------------------------------------------
@@ -187,10 +183,6 @@ const AnimationMap &AnimationCurveNode::Curves() const {
// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
Object(id, element, name), doc(doc) {
- const ScopePtr sc = GetRequiredScope(element);
-
- // note: the props table here bears little importance and is usually absent
- props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true);
}
// ------------------------------------------------------------------------------------------------
@@ -248,11 +240,6 @@ const AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_pro
// ------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- // note: we don't currently use any of these properties so we shouldn't bother if it is missing
- props = GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true);
-
// resolve attached animation layers
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer");
layers.reserve(conns.size());
@@ -282,9 +269,5 @@ AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std:
// ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
index 1d2b7765c5..1eee10b251 100644
--- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
+++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
@@ -130,6 +130,7 @@ Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset
line(offset),
column(BINARY_MARKER) {
#ifdef DEBUG_ENABLED
+ // contents is bad.. :/
contents = std::string(sbegin, static_cast<size_t>(send - sbegin));
#endif
// calc length
@@ -232,9 +233,11 @@ unsigned int ReadString(const char *&sbegin_out, const char *&send_out, const ch
}
// ------------------------------------------------------------------------------------------------
-void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end) {
+void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end, bool &corrupt) {
if (Offset(cursor, end) < 1) {
TokenizeError("cannot ReadData, out of bounds reading length", input, cursor);
+ corrupt = true;
+ return;
}
const char type = *cursor;
@@ -328,9 +331,7 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input,
}
cursor += comp_len;
break;
- }
-
- // string
+ } // string
case 'S': {
const char *sb, *se;
// 0 characters can legally happen in such strings
@@ -338,11 +339,15 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input,
break;
}
default:
+ corrupt = true; // must exit
TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1), input, cursor);
+ return;
}
if (cursor > end) {
+ corrupt = true; // must exit
TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1), input, cursor);
+ return;
}
// the type code is contained in the returned range
@@ -350,7 +355,7 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input,
}
// ------------------------------------------------------------------------------------------------
-bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits) {
+bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits, bool &corrupt) {
// the first word contains the offset at which this block ends
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
@@ -364,8 +369,12 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
if (end_offset > Offset(input, end)) {
TokenizeError("block offset is out of range", input, cursor);
+ corrupt = true;
+ return false;
} else if (end_offset < Offset(input, cursor)) {
TokenizeError("block offset is negative out of range", input, cursor);
+ corrupt = true;
+ return false;
}
// the second data word contains the number of properties in the scope
@@ -375,7 +384,7 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
const uint64_t prop_length = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
// now comes the name of the scope/key
- const char *sbeg, *send;
+ const char *sbeg = nullptr, *send = nullptr;
ReadString(sbeg, send, input, cursor, end);
output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor)));
@@ -383,7 +392,10 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
// now come the individual properties
const char *begin_cursor = cursor;
for (unsigned int i = 0; i < prop_count; ++i) {
- ReadData(sbeg, send, input, cursor, begin_cursor + prop_length);
+ ReadData(sbeg, send, input, cursor, begin_cursor + prop_length, corrupt);
+ if (corrupt) {
+ return false;
+ }
output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor)));
@@ -394,6 +406,8 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
if (Offset(begin_cursor, cursor) != prop_length) {
TokenizeError("property length not reached, something is wrong", input, cursor);
+ corrupt = true;
+ return false;
}
// at the end of each nested block, there is a NUL record to indicate
@@ -410,13 +424,18 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
// XXX this is vulnerable to stack overflowing ..
while (Offset(input, cursor) < end_offset - sentinel_block_length) {
- ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
+ ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits, corrupt);
+ if (corrupt) {
+ return false;
+ }
}
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor)));
for (unsigned int i = 0; i < sentinel_block_length; ++i) {
if (cursor[i] != '\0') {
TokenizeError("failed to read nested block sentinel, expected all bytes to be 0", input, cursor);
+ corrupt = true;
+ return false;
}
}
cursor += sentinel_block_length;
@@ -424,6 +443,8 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
if (Offset(input, cursor) != end_offset) {
TokenizeError("scope length not reached, something is wrong", input, cursor);
+ corrupt = true;
+ return false;
}
return true;
@@ -432,7 +453,7 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
// ------------------------------------------------------------------------------------------------
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
-void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length) {
+void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) {
if (length < 0x1b) {
//TokenizeError("file is too short",0);
}
@@ -459,7 +480,7 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length)
const bool is64bits = version >= 7500;
const char *end = input + length;
while (cursor < end) {
- if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
+ if (!ReadScope(output_tokens, input, cursor, input + length, is64bits, corrupt)) {
break;
}
}
diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp
index 4b774e6b2a..039718ae15 100644
--- a/modules/fbx/fbx_parser/FBXDeformer.cpp
+++ b/modules/fbx/fbx_parser/FBXDeformer.cpp
@@ -89,10 +89,6 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
- props = GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true);
}
// ------------------------------------------------------------------------------------------------
@@ -101,10 +97,6 @@ Deformer::~Deformer() {
Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
- // used something.fbx as this is a cache name.
- props = GetPropertyTable(doc, "Something.Fbx" + classname, element, sc, true);
}
Constraint::~Constraint() {
diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp
index d156db201b..bb85d6ff7c 100644
--- a/modules/fbx/fbx_parser/FBXDocument.cpp
+++ b/modules/fbx/fbx_parser/FBXDocument.cpp
@@ -228,7 +228,7 @@ ObjectPtr LazyObject::LoadObject() {
// ------------------------------------------------------------------------------------------------
Object::Object(uint64_t id, const ElementPtr element, const std::string &name) :
- element(element), name(name), id(id) {
+ PropertyTable(element), element(element), name(name), id(id) {
}
// ------------------------------------------------------------------------------------------------
@@ -237,17 +237,13 @@ Object::~Object() {
}
// ------------------------------------------------------------------------------------------------
-FileGlobalSettings::FileGlobalSettings(const Document &doc, const PropertyTable *props) :
- props(props), doc(doc) {
+FileGlobalSettings::FileGlobalSettings(const Document &doc) :
+ PropertyTable(), doc(doc) {
// empty
}
// ------------------------------------------------------------------------------------------------
FileGlobalSettings::~FileGlobalSettings() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
// ------------------------------------------------------------------------------------------------
@@ -287,15 +283,12 @@ Document::~Document() {
delete v.second;
}
- if (metadata_properties != nullptr) {
- delete metadata_properties;
- }
// clear globals import pointer
globals.reset();
}
// ------------------------------------------------------------------------------------------------
-static const unsigned int LowerSupportedVersion = 7300;
+static const unsigned int LowerSupportedVersion = 7100;
static const unsigned int UpperSupportedVersion = 7700;
bool Document::ReadHeader() {
@@ -306,6 +299,11 @@ bool Document::ReadHeader() {
DOMError("no FBXHeaderExtension dictionary found");
}
+ if (parser.IsCorrupt()) {
+ DOMError("File is corrupt");
+ return false;
+ }
+
const ScopePtr shead = ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0));
@@ -325,18 +323,11 @@ bool Document::ReadHeader() {
creator = ParseTokenAsString(GetRequiredToken(ecreator, 0));
}
- //
// Scene Info
- //
-
const ElementPtr scene_info = shead->GetElement("SceneInfo");
if (scene_info) {
- PropertyTable *fileExportProps = const_cast<PropertyTable *>(GetPropertyTable(*this, "", scene_info, scene_info->Compound(), true));
-
- if (fileExportProps) {
- metadata_properties = fileExportProps;
- }
+ metadata_properties.Setup(scene_info);
}
const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp");
@@ -358,23 +349,7 @@ bool Document::ReadHeader() {
void Document::ReadGlobalSettings() {
ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported");
- const ScopePtr sc = parser.GetRootScope();
- const ElementPtr ehead = sc->GetElement("GlobalSettings");
- if (nullptr == ehead || !ehead->Compound()) {
- DOMWarning("no GlobalSettings dictionary found");
- globals = std::make_shared<FileGlobalSettings>(*this, new PropertyTable());
- return;
- }
-
- const PropertyTable *props = GetPropertyTable(*this, "", ehead, ehead->Compound(), true);
-
- //double v = PropertyGet<float>( *props, std::string("UnitScaleFactor"), 1.0 );
-
- if (!props) {
- DOMError("GlobalSettings dictionary contains no property table");
- }
-
- globals = std::make_shared<FileGlobalSettings>(*this, props);
+ globals = std::make_shared<FileGlobalSettings>(*this);
}
// ------------------------------------------------------------------------------------------------
@@ -445,58 +420,6 @@ void Document::ReadObjects() {
// ------------------------------------------------------------------------------------------------
void Document::ReadPropertyTemplates() {
- const ScopePtr sc = parser.GetRootScope();
- // read property templates from "Definitions" section
- const ElementPtr edefs = sc->GetElement("Definitions");
- if (!edefs || !edefs->Compound()) {
- DOMWarning("no Definitions dictionary found");
- return;
- }
-
- const ScopePtr sdefs = edefs->Compound();
- const ElementCollection otypes = sdefs->GetCollection("ObjectType");
- for (ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
- const ElementPtr el = (*it).second;
- const ScopePtr sc_2 = el->Compound();
- if (!sc_2) {
- DOMWarning("expected nested scope in ObjectType, ignoring", el);
- continue;
- }
-
- const TokenList &tok = el->Tokens();
- if (tok.empty()) {
- DOMWarning("expected name for ObjectType element, ignoring", el);
- continue;
- }
-
- const std::string &oname = ParseTokenAsString(tok[0]);
-
- const ElementCollection templs = sc_2->GetCollection("PropertyTemplate");
- for (ElementMap::const_iterator iter = templs.first; iter != templs.second; ++iter) {
- const ElementPtr el_2 = (*iter).second;
- const ScopePtr sc_3 = el_2->Compound();
- if (!sc_3) {
- DOMWarning("expected nested scope in PropertyTemplate, ignoring", el);
- continue;
- }
-
- const TokenList &tok_2 = el_2->Tokens();
- if (tok_2.empty()) {
- DOMWarning("expected name for PropertyTemplate element, ignoring", el);
- continue;
- }
-
- const std::string &pname = ParseTokenAsString(tok_2[0]);
-
- const ElementPtr Properties70 = sc_3->GetElement("Properties70");
- if (Properties70) {
- // PropertyTable(const ElementPtr element, const PropertyTable* templateProps);
- const PropertyTable *props = new PropertyTable(Properties70, nullptr);
-
- templates[oname + "." + pname] = props;
- }
- }
- }
}
// ------------------------------------------------------------------------------------------------
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index 20e635a6a4..49b7c11c31 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -130,7 +130,7 @@ private:
};
/** Base class for in-memory (DOM) representations of FBX objects */
-class Object {
+class Object : public PropertyTable {
public:
Object(uint64_t id, const ElementPtr element, const std::string &name);
@@ -149,9 +149,9 @@ public:
}
protected:
- const ElementPtr element;
+ const ElementPtr element = nullptr;
const std::string name;
- const uint64_t id = 0;
+ const uint64_t id;
};
/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
@@ -159,22 +159,13 @@ protected:
class NodeAttribute : public Object {
public:
NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~NodeAttribute();
-
- const PropertyTable *Props() const {
- return props;
- }
-
-private:
- const PropertyTable *props;
};
/** DOM base class for FBX camera settings attached to a node */
class CameraSwitcher : public NodeAttribute {
public:
CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~CameraSwitcher();
int CameraID() const {
@@ -190,26 +181,26 @@ public:
}
private:
- int cameraId;
+ int cameraId = 0;
std::string cameraName;
std::string cameraIndexName;
};
#define fbx_stringize(a) #a
-#define fbx_simple_property(name, type, default_value) \
- type name() const { \
- return PropertyGet<type>(Props(), fbx_stringize(name), (default_value)); \
+#define fbx_simple_property(name, type, default_value) \
+ type name() const { \
+ return PropertyGet<type>(this, fbx_stringize(name), (default_value)); \
}
// XXX improve logging
-#define fbx_simple_enum_property(name, type, default_value) \
- type name() const { \
- const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \
- if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
- return static_cast<type>(default_value); \
- } \
- return static_cast<type>(ival); \
+#define fbx_simple_enum_property(name, type, default_value) \
+ type name() const { \
+ const int ival = PropertyGet<int>(this, fbx_stringize(name), static_cast<int>(default_value)); \
+ if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
+ return static_cast<type>(default_value); \
+ } \
+ return static_cast<type>(ival); \
}
class FbxPoseNode;
@@ -256,7 +247,7 @@ public:
}
private:
- uint64_t target_id;
+ uint64_t target_id = 0;
Transform transform;
};
@@ -264,7 +255,6 @@ private:
class Camera : public NodeAttribute {
public:
Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~Camera();
fbx_simple_property(Position, Vector3, Vector3(0, 0, 0));
@@ -380,7 +370,6 @@ public:
};
Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~Model();
fbx_simple_property(QuaternionInterpolate, int, 0);
@@ -466,10 +455,6 @@ public:
return culling;
}
- const PropertyTable *Props() const {
- return props;
- }
-
/** Get material links */
const std::vector<const Material *> &GetMaterials() const {
return materials;
@@ -498,13 +483,11 @@ private:
std::string shading;
std::string culling;
- const PropertyTable *props = nullptr;
};
class ModelLimbNode : public Model {
public:
ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~ModelLimbNode();
};
@@ -512,7 +495,6 @@ public:
class Texture : public Object {
public:
Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~Texture();
const std::string &Type() const {
@@ -539,10 +521,6 @@ public:
return uvScaling;
}
- const PropertyTable *Props() const {
- return props;
- }
-
// return a 4-tuple
const unsigned int *Crop() const {
return crop;
@@ -560,10 +538,8 @@ private:
std::string relativeFileName;
std::string fileName;
std::string alphaSource;
- const PropertyTable *props = nullptr;
unsigned int crop[4] = { 0 };
-
const Video *media = nullptr;
};
@@ -626,8 +602,8 @@ public:
private:
std::vector<const Texture *> textures;
- BlendMode blendMode;
- float alpha;
+ BlendMode blendMode = BlendMode::BlendMode_Additive;
+ float alpha = 0;
};
typedef std::map<std::string, const Texture *> TextureMap;
@@ -656,10 +632,6 @@ public:
return relativeFileName;
}
- const PropertyTable *Props() const {
- return props;
- }
-
const uint8_t *Content() const {
return content;
}
@@ -687,7 +659,6 @@ private:
std::string type;
std::string relativeFileName;
std::string fileName;
- const PropertyTable *props = nullptr;
uint64_t contentLength = 0;
uint8_t *content = nullptr;
@@ -708,10 +679,6 @@ public:
return multilayer;
}
- const PropertyTable *Props() const {
- return props;
- }
-
const TextureMap &Textures() const {
return textures;
}
@@ -722,8 +689,7 @@ public:
private:
std::string shading;
- bool multilayer;
- const PropertyTable *props;
+ bool multilayer = false;
TextureMap textures;
LayeredTextureMap layeredTextures;
@@ -791,10 +757,6 @@ public:
virtual ~AnimationCurveNode();
- const PropertyTable *Props() const {
- return props;
- }
-
const AnimationMap &Curves() const;
/** Object the curve is assigned to, this can be NULL if the
@@ -819,7 +781,6 @@ public:
private:
Object *target = nullptr;
- const PropertyTable *props;
mutable AnimationMap curves;
std::string prop;
const Document &doc;
@@ -837,18 +798,12 @@ public:
AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
virtual ~AnimationLayer();
- const PropertyTable *Props() const {
- //ai_assert(props.get());
- return props;
- }
-
/* the optional white list specifies a list of property names for which the caller
wants animations for. Curves not matching this list will not be added to the
animation layer. */
const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
private:
- const PropertyTable *props;
const Document &doc;
};
@@ -863,16 +818,11 @@ public:
fbx_simple_property(ReferenceStart, int64_t, 0L);
fbx_simple_property(ReferenceStop, int64_t, 0L);
- const PropertyTable *Props() const {
- return props;
- }
-
const AnimationLayerList &Layers() const {
return layers;
}
private:
- const PropertyTable *props = nullptr;
AnimationLayerList layers;
};
@@ -881,14 +831,6 @@ class Deformer : public Object {
public:
Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
virtual ~Deformer();
-
- const PropertyTable *Props() const {
- //ai_assert(props.get());
- return props;
- }
-
-private:
- const PropertyTable *props;
};
/** Constraints are from Maya they can help us with BoneAttachments :) **/
@@ -896,9 +838,6 @@ class Constraint : public Object {
public:
Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
virtual ~Constraint();
-
-private:
- const PropertyTable *props;
};
typedef std::vector<float> WeightArray;
@@ -924,7 +863,7 @@ public:
}
private:
- float percent;
+ float percent = 0;
WeightArray fullWeights;
std::vector<const ShapeGeometry *> shapeGeometries;
};
@@ -1006,7 +945,7 @@ private:
Transform transformLink;
Transform transformAssociateModel;
SkinLinkMode link_mode;
- bool valid_transformAssociateModel;
+ bool valid_transformAssociateModel = false;
const Model *node = nullptr;
};
@@ -1037,8 +976,8 @@ public:
}
private:
- float accuracy;
- SkinType skinType;
+ float accuracy = 0;
+ SkinType skinType = SkinType::Skin_Linear;
std::vector<const Cluster *> clusters;
};
@@ -1087,10 +1026,10 @@ public:
}
public:
- uint64_t insertionOrder;
+ uint64_t insertionOrder = 0;
const std::string prop;
- uint64_t src, dest;
+ uint64_t src = 0, dest = 0;
const Document &doc;
};
@@ -1105,15 +1044,10 @@ typedef std::multimap<uint64_t, const Connection *> ConnectionMap;
/** DOM class for global document settings, a single instance per document can
* be accessed via Document.Globals(). */
-class FileGlobalSettings {
+class FileGlobalSettings : public PropertyTable {
public:
- FileGlobalSettings(const Document &doc, const PropertyTable *props);
-
- ~FileGlobalSettings();
-
- const PropertyTable *Props() const {
- return props;
- }
+ FileGlobalSettings(const Document &doc);
+ virtual ~FileGlobalSettings();
const Document &GetDocument() const {
return doc;
@@ -1158,7 +1092,6 @@ public:
fbx_simple_property(CustomFrameRate, float, -1.0f);
private:
- const PropertyTable *props = nullptr;
const Document &doc;
};
@@ -1196,7 +1129,7 @@ public:
return globals.get();
}
- const PropertyTable *GetMetadataProperties() const {
+ const PropertyTable &GetMetadataProperties() const {
return metadata_properties;
}
@@ -1293,7 +1226,7 @@ private:
std::vector<uint64_t> materials;
std::vector<uint64_t> skins;
mutable std::vector<const AnimationStack *> animationStacksResolved;
- PropertyTable *metadata_properties = nullptr;
+ PropertyTable metadata_properties;
std::shared_ptr<FileGlobalSettings> globals = nullptr;
};
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
index df50a32c39..3930e005c3 100644
--- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
+++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
@@ -137,36 +137,5 @@ void DOMWarning(const std::string &message, const std::shared_ptr<Element> eleme
print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
}
-// ------------------------------------------------------------------------------------------------
-// fetch a property table and the corresponding property template
-const PropertyTable *GetPropertyTable(const Document &doc,
- const std::string &templateName,
- const ElementPtr element,
- const ScopePtr sc,
- bool no_warn /*= false*/) {
- // todo: make this an abstraction
- const ElementPtr Properties70 = sc->GetElement("Properties70");
- const PropertyTable *templateProps = static_cast<const PropertyTable *>(nullptr);
-
- if (templateName.length()) {
- PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
- if (it != doc.Templates().end()) {
- templateProps = (*it).second;
- }
- }
-
- if (!Properties70 || !Properties70->Compound()) {
- if (!no_warn) {
- DOMWarning("property table (Properties70) not found", element);
- }
- if (templateProps) {
- return new const PropertyTable(templateProps);
- } else {
- return new const PropertyTable();
- }
- }
-
- return new PropertyTable(Properties70, templateProps);
-}
} // namespace Util
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h
index daa9de4a33..ba86191c4a 100644
--- a/modules/fbx/fbx_parser/FBXDocumentUtil.h
+++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h
@@ -98,13 +98,6 @@ void DOMWarning(const std::string &message, const Element *element);
void DOMWarning(const std::string &message, const std::shared_ptr<Token> token);
void DOMWarning(const std::string &message, const std::shared_ptr<Element> element);
-// fetch a property table and the corresponding property template
-const PropertyTable *GetPropertyTable(const Document &doc,
- const std::string &templateName,
- const ElementPtr element,
- const ScopePtr sc,
- bool no_warn = false);
-
// ------------------------------------------------------------------------------------------------
template <typename T>
const T *ProcessSimpleConnection(const Connection &con,
diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp
index 219da1b2f4..08fff5714a 100644
--- a/modules/fbx/fbx_parser/FBXMaterial.cpp
+++ b/modules/fbx/fbx_parser/FBXMaterial.cpp
@@ -118,8 +118,6 @@ Material::Material(uint64_t id, const ElementPtr element, const Document &doc, c
DOMWarning("shading mode not recognized: " + shading, element);
}
- props = GetPropertyTable(doc, templateName, element, sc);
-
// resolve texture links
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
for (const Connection *con : conns) {
@@ -163,10 +161,6 @@ Material::Material(uint64_t id, const ElementPtr element, const Document &doc, c
// ------------------------------------------------------------------------------------------------
Material::~Material() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
// ------------------------------------------------------------------------------------------------
@@ -219,17 +213,15 @@ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, con
alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0));
}
- props = GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc);
-
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
- bool ok;
- const Vector3 &scaling = PropertyGet<Vector3>(props, "Scaling", ok);
+ bool ok = true;
+ const Vector3 &scaling = PropertyGet<Vector3>(this, "Scaling", ok);
if (ok) {
uvScaling.x = scaling.x;
uvScaling.y = scaling.y;
}
- const Vector3 &trans = PropertyGet<Vector3>(props, "Translation", ok);
+ const Vector3 &trans = PropertyGet<Vector3>(this, "Translation", ok);
if (ok) {
uvTrans.x = trans.x;
uvTrans.y = trans.y;
@@ -254,10 +246,6 @@ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, con
}
Texture::~Texture() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) :
@@ -390,18 +378,11 @@ Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const s
// runtimeError.what());
}
}
-
- props = GetPropertyTable(doc, "Video.FbxVideo", element, sc);
}
Video::~Video() {
if (content) {
delete[] content;
}
-
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp
index 767994441f..03c9de0c35 100644
--- a/modules/fbx/fbx_parser/FBXModel.cpp
+++ b/modules/fbx/fbx_parser/FBXModel.cpp
@@ -98,16 +98,11 @@ Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const s
culling = ParseTokenAsString(GetRequiredToken(Culling, 0));
}
- props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
ResolveLinks(element, doc);
}
// ------------------------------------------------------------------------------------------------
Model::~Model() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
index 2749fc9f4d..15184a0f5d 100644
--- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
+++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
@@ -84,16 +84,7 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), props() {
- const ScopePtr sc = GetRequiredScope(element);
-
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
-
- // hack on the deriving type but Null/LimbNode attributes are the only case in which
- // the property table is by design absent and no warning should be generated
- // for it.
- const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
- props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb);
+ Object(id, element, name) {
}
// ------------------------------------------------------------------------------------------------
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 166d98bb8c..2a76c3f67c 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -74,8 +74,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/
-#include "thirdparty/zlib/zlib.h"
#include <stdlib.h> /* strtol */
+#include <zlib.h>
#include "ByteSwapper.h"
#include "FBXParseTools.h"
@@ -131,6 +131,8 @@ Element::Element(const TokenPtr key_token, Parser &parser) :
if (!n) {
print_error("unexpected end of file, expected bracket, comma or key" + String(parser.LastToken()->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
const TokenType ty = n->Type();
@@ -143,6 +145,8 @@ Element::Element(const TokenPtr key_token, Parser &parser) :
if (ty != TokenType_OPEN_BRACKET && ty != TokenType_CLOSE_BRACKET && ty != TokenType_COMMA && ty != TokenType_KEY) {
print_error("unexpected token; expected bracket, comma or key" + String(n->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
}
@@ -150,11 +154,17 @@ Element::Element(const TokenPtr key_token, Parser &parser) :
compound = new_Scope(parser);
parser.scopes.push_back(compound);
+ if (parser.corrupt) {
+ return;
+ }
+
// current token should be a TOK_CLOSE_BRACKET
n = parser.CurrentToken();
if (n && n->Type() != TokenType_CLOSE_BRACKET) {
print_error("expected closing bracket" + String(n->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
parser.AdvanceToNextToken();
@@ -173,22 +183,31 @@ Scope::Scope(Parser &parser, bool topLevel) {
TokenPtr t = parser.CurrentToken();
if (t->Type() != TokenType_OPEN_BRACKET) {
print_error("expected open bracket" + String(t->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
}
TokenPtr n = parser.AdvanceToNextToken();
if (n == nullptr) {
print_error("unexpected end of file");
+ parser.corrupt = true;
+ return;
}
// note: empty scopes are allowed
while (n && n->Type() != TokenType_CLOSE_BRACKET) {
if (n->Type() != TokenType_KEY) {
print_error("unexpected token, expected TOK_KEY" + String(n->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
const std::string str = n->StringContents();
+ if (parser.corrupt) {
+ return;
+ }
// std::multimap<std::string, ElementPtr> (key and value)
elements.insert(ElementMap::value_type(str, new_Element(n, parser)));
@@ -216,7 +235,7 @@ Scope::~Scope() {
// ------------------------------------------------------------------------------------------------
Parser::Parser(const TokenList &tokens, bool is_binary) :
- tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
+ corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
root = new_Scope(*this, true);
scopes.push_back(root);
}
@@ -1231,6 +1250,21 @@ ScopePtr GetRequiredScope(const ElementPtr el) {
}
// ------------------------------------------------------------------------------------------------
+// extract optional compound scope
+ScopePtr GetOptionalScope(const ElementPtr el) {
+ if (el) {
+ ScopePtr s = el->Compound();
+ TokenPtr token = el->KeyToken();
+
+ if (token && s) {
+ return s;
+ }
+ }
+
+ return nullptr;
+}
+
+// ------------------------------------------------------------------------------------------------
// get token at a particular index
TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index) {
if (el) {
diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h
index 37d27d3dca..bfbcb22ffa 100644
--- a/modules/fbx/fbx_parser/FBXParser.h
+++ b/modules/fbx/fbx_parser/FBXParser.h
@@ -199,6 +199,10 @@ public:
return is_binary;
}
+ bool IsCorrupt() const {
+ return corrupt;
+ }
+
private:
friend class Scope;
friend class Element;
@@ -208,6 +212,7 @@ private:
TokenPtr CurrentToken() const;
private:
+ bool corrupt = false;
ScopeList scopes;
const TokenList &tokens;
@@ -249,6 +254,8 @@ bool HasElement(const ScopePtr sc, const std::string &index);
// extract a required element from a scope, abort if the element cannot be found
ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr);
ScopePtr GetRequiredScope(const ElementPtr el); // New in 2020. (less likely to destroy application)
+ScopePtr GetOptionalScope(const ElementPtr el); // New in 2021. (even LESS likely to destroy application now)
+
ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr);
// extract required compound scope
ScopePtr GetRequiredScope(const ElementPtr el);
diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp
index 84e71512d6..1b3f29ec04 100644
--- a/modules/fbx/fbx_parser/FBXProperties.cpp
+++ b/modules/fbx/fbx_parser/FBXProperties.cpp
@@ -145,19 +145,33 @@ std::string PeekPropertyName(const Element &element) {
} // namespace
// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable() {
+PropertyTable::PropertyTable() :
+ element(nullptr) {
}
-// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable(const PropertyTable *templateProps) :
- templateProps(templateProps), element() {
+// Is used when dealing with FBX Objects not metadata.
+PropertyTable::PropertyTable(const ElementPtr element) :
+ element(element) {
+ Setup(element);
}
// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) :
- templateProps(templateProps), element(element) {
- const ScopePtr scope = GetRequiredScope(element);
- ERR_FAIL_COND(!scope);
+PropertyTable::~PropertyTable() {
+ for (PropertyMap::value_type &v : props) {
+ delete v.second;
+ }
+}
+
+void PropertyTable::Setup(ElementPtr ptr) {
+ const ScopePtr sc = GetRequiredScope(ptr);
+ const ElementPtr Properties70 = sc->GetElement("Properties70");
+ const ScopePtr scope = GetOptionalScope(Properties70);
+
+ // no scope, no care.
+ if (!scope) {
+ return; // NOTE: this is not an error this is actually a Object, without properties, here we will nullptr it.
+ }
+
for (const ElementMap::value_type &v : scope->Elements()) {
if (v.first != "P") {
DOMWarning("expected only P elements in property table", v.second);
@@ -182,13 +196,6 @@ PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *temp
}
// ------------------------------------------------------------------------------------------------
-PropertyTable::~PropertyTable() {
- for (PropertyMap::value_type &v : props) {
- delete v.second;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
PropertyPtr PropertyTable::Get(const std::string &name) const {
PropertyMap::const_iterator it = props.find(name);
if (it == props.end()) {
@@ -203,10 +210,6 @@ PropertyPtr PropertyTable::Get(const std::string &name) const {
if (it == props.end()) {
// check property template
- if (templateProps) {
- return templateProps->Get(name);
- }
-
return nullptr;
}
}
diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h
index 0595b25fa7..bfd27ac94e 100644
--- a/modules/fbx/fbx_parser/FBXProperties.h
+++ b/modules/fbx/fbx_parser/FBXProperties.h
@@ -137,36 +137,31 @@ class PropertyTable {
public:
// in-memory property table with no source element
PropertyTable();
- PropertyTable(const PropertyTable *templateProps);
- PropertyTable(const ElementPtr element, const PropertyTable *templateProps);
- ~PropertyTable();
+ PropertyTable(const ElementPtr element);
+ virtual ~PropertyTable();
PropertyPtr Get(const std::string &name) const;
+ void Setup(ElementPtr ptr);
// PropertyTable's need not be coupled with FBX elements so this can be NULL
- ElementPtr GetElement() const {
+ ElementPtr GetElement() {
return element;
}
- PropertyMap &GetProperties() const {
+ PropertyMap &GetProperties() {
return props;
}
- const LazyPropertyMap &GetLazyProperties() const {
+ const LazyPropertyMap &GetLazyProperties() {
return lazyProps;
}
- const PropertyTable *TemplateProps() const {
- return templateProps;
- }
-
DirectPropertyMap GetUnparsedProperties() const;
private:
LazyPropertyMap lazyProps;
mutable PropertyMap props;
- const PropertyTable *templateProps = nullptr;
- const ElementPtr element = nullptr;
+ ElementPtr element = nullptr;
};
// ------------------------------------------------------------------------------------------------
@@ -191,16 +186,11 @@ template <typename T>
inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
PropertyPtr prop = in->Get(name);
if (nullptr == prop) {
- if (!useTemplate) {
- result = false;
- return T();
- }
- const PropertyTable *templ = in->TemplateProps();
- if (nullptr == templ) {
+ if (nullptr == in) {
result = false;
return T();
}
- prop = templ->Get(name);
+ prop = in->Get(name);
if (nullptr == prop) {
result = false;
return T();
diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp
index ea4568fe32..81c5b128e8 100644
--- a/modules/fbx/fbx_parser/FBXTokenizer.cpp
+++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp
@@ -141,7 +141,7 @@ void ProcessDataToken(TokenList &output_tokens, const char *&start, const char *
} // namespace
// ------------------------------------------------------------------------------------------------
-void Tokenize(TokenList &output_tokens, const char *input, size_t length) {
+void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) {
// line and column numbers numbers are one-based
unsigned int line = 1;
unsigned int column = 1;
@@ -185,6 +185,8 @@ void Tokenize(TokenList &output_tokens, const char *input, size_t length) {
case '\"':
if (token_begin) {
TokenizeError("unexpected double-quote", line, column);
+ corrupt = true;
+ return;
}
token_begin = cur;
in_double_quotes = true;
diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h
index 1e7e5e6535..184d0fd894 100644
--- a/modules/fbx/fbx_parser/FBXTokenizer.h
+++ b/modules/fbx/fbx_parser/FBXTokenizer.h
@@ -187,7 +187,7 @@ typedef std::vector<TokenPtr> TokenList;
* @param output_tokens Receives a list of all tokens in the input data.
* @param input_buffer Textual input buffer to be processed, 0-terminated.
* @print_error if something goes wrong */
-void Tokenize(TokenList &output_tokens, const char *input, size_t length);
+void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
/** Tokenizer function for binary FBX files.
*
@@ -197,7 +197,7 @@ void Tokenize(TokenList &output_tokens, const char *input, size_t length);
* @param input_buffer Binary input buffer to be processed.
* @param length Length of input buffer, in bytes. There is no 0-terminal.
* @print_error if something goes wrong */
-void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length);
+void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
} // namespace FBXDocParser
#endif // FBX_TOKENIZER_H
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index f795bef59f..3283f28de5 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -41,6 +41,8 @@
#include "core/os/file_access.h"
#include "core/os/os.h"
+#include "main/main.h"
+
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
@@ -1248,6 +1250,7 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ Main::cleanup(true);
exit(0);
}
@@ -1257,6 +1260,7 @@ void NativeScriptLanguage::init() {
if (generate_c_builtin_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C builtin API\n");
}
+ Main::cleanup(true);
exit(0);
}
#endif
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index c9c5d00aa5..5f590383d0 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -45,6 +45,10 @@
#include "gdscript_parser.h"
#include "gdscript_warning.h"
+#ifdef TESTS_ENABLED
+#include "tests/gdscript_test_runner.h"
+#endif
+
///////////////////////////
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
@@ -1766,6 +1770,10 @@ void GDScriptLanguage::init() {
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
+
+#ifdef TESTS_ENABLED
+ GDScriptTests::GDScriptTestRunner::handle_cmdline();
+#endif
}
String GDScriptLanguage::get_type() const {
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index af2bfc33a7..89c5f5482b 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -47,7 +47,8 @@ uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool
}
uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
- int stack_pos = increase_stack();
+ int stack_pos = locals.size() + RESERVED_STACK;
+ locals.push_back(StackSlot(p_type.builtin_type));
add_stack_identifier(p_name, stack_pos);
return stack_pos;
}
@@ -66,25 +67,87 @@ uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
return get_name_map_pos(p_name);
}
-uint32_t GDScriptByteCodeGenerator::add_temporary() {
- current_temporaries++;
- int idx = increase_stack();
-#ifdef DEBUG_ENABLED
- temp_stack.push_back(idx);
-#endif
- return idx;
+uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
+ Variant::Type temp_type = Variant::NIL;
+ if (p_type.has_type) {
+ if (p_type.kind == GDScriptDataType::BUILTIN) {
+ switch (p_type.builtin_type) {
+ case Variant::NIL:
+ case Variant::BOOL:
+ case Variant::INT:
+ case Variant::FLOAT:
+ case Variant::STRING:
+ case Variant::VECTOR2:
+ case Variant::VECTOR2I:
+ case Variant::RECT2:
+ case Variant::RECT2I:
+ case Variant::VECTOR3:
+ case Variant::VECTOR3I:
+ case Variant::TRANSFORM2D:
+ case Variant::PLANE:
+ case Variant::QUAT:
+ case Variant::AABB:
+ case Variant::BASIS:
+ case Variant::TRANSFORM:
+ case Variant::COLOR:
+ case Variant::STRING_NAME:
+ case Variant::NODE_PATH:
+ case Variant::RID:
+ case Variant::OBJECT:
+ case Variant::CALLABLE:
+ case Variant::SIGNAL:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY:
+ temp_type = p_type.builtin_type;
+ break;
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT32_ARRAY:
+ case Variant::PACKED_INT64_ARRAY:
+ case Variant::PACKED_FLOAT32_ARRAY:
+ case Variant::PACKED_FLOAT64_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
+ case Variant::VARIANT_MAX:
+ // Packed arrays are reference counted, so we don't use the pool for them.
+ temp_type = Variant::NIL;
+ break;
+ }
+ } else {
+ temp_type = Variant::OBJECT;
+ }
+ }
+
+ if (!temporaries_pool.has(temp_type)) {
+ temporaries_pool[temp_type] = List<int>();
+ }
+
+ List<int> &pool = temporaries_pool[temp_type];
+ if (pool.is_empty()) {
+ StackSlot new_temp(temp_type);
+ int idx = temporaries.size();
+ pool.push_back(idx);
+ temporaries.push_back(new_temp);
+
+ // First time using this, so adjust to the proper type.
+ if (temp_type != Variant::NIL) {
+ Address addr(Address::TEMPORARY, idx, p_type);
+ write_type_adjust(addr, temp_type);
+ }
+ }
+ int slot = pool.front()->get();
+ pool.pop_front();
+ used_temporaries.push_back(slot);
+ return slot;
}
void GDScriptByteCodeGenerator::pop_temporary() {
- ERR_FAIL_COND(current_temporaries == 0);
- current_stack_size--;
-#ifdef DEBUG_ENABLED
- if (temp_stack.back()->get() != current_stack_size) {
- ERR_PRINT("Mismatched popping of temporary value");
- }
- temp_stack.pop_back();
-#endif
- current_temporaries--;
+ ERR_FAIL_COND(used_temporaries.is_empty());
+ int slot_idx = used_temporaries.back()->get();
+ const StackSlot &slot = temporaries[slot_idx];
+ temporaries_pool[slot.type].push_back(slot_idx);
+ used_temporaries.pop_back();
}
void GDScriptByteCodeGenerator::start_parameters() {
@@ -119,12 +182,18 @@ void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName
GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
#ifdef DEBUG_ENABLED
- if (current_temporaries != 0) {
- ERR_PRINT("Non-zero temporary variables at end of function: " + itos(current_temporaries));
+ if (!used_temporaries.is_empty()) {
+ ERR_PRINT("Non-zero temporary variables at end of function: " + itos(used_temporaries.size()));
}
#endif
append(GDScriptFunction::OPCODE_END, 0);
+ for (int i = 0; i < temporaries.size(); i++) {
+ for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) {
+ opcodes.write[temporaries[i].bytecode_indices[j]] = (i + max_locals + RESERVED_STACK) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ }
+ }
+
if (constant_map.size()) {
function->_constant_count = constant_map.size();
function->constants.resize(constant_map.size());
@@ -317,7 +386,7 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
if (debug_stack) {
function->stack_debug = stack_debug;
}
- function->_stack_size = stack_max;
+ function->_stack_size = RESERVED_STACK + max_locals + temporaries.size();
function->_instruction_args_size = instr_args_max;
function->_ptrcall_args_size = ptrcall_max;
@@ -341,6 +410,117 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
#define IS_BUILTIN_TYPE(m_var, m_type) \
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type)
+void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
+ switch (p_new_type) {
+ case Variant::BOOL:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_BOOL, 1);
+ break;
+ case Variant::INT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_INT, 1);
+ break;
+ case Variant::FLOAT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_FLOAT, 1);
+ break;
+ case Variant::STRING:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING, 1);
+ break;
+ case Variant::VECTOR2:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2, 1);
+ break;
+ case Variant::VECTOR2I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2I, 1);
+ break;
+ case Variant::RECT2:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2, 1);
+ break;
+ case Variant::RECT2I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2I, 1);
+ break;
+ case Variant::VECTOR3:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3, 1);
+ break;
+ case Variant::VECTOR3I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I, 1);
+ break;
+ case Variant::TRANSFORM2D:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D, 1);
+ break;
+ case Variant::PLANE:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
+ break;
+ case Variant::QUAT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUAT, 1);
+ break;
+ case Variant::AABB:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB, 1);
+ break;
+ case Variant::BASIS:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS, 1);
+ break;
+ case Variant::TRANSFORM:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM, 1);
+ break;
+ case Variant::COLOR:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR, 1);
+ break;
+ case Variant::STRING_NAME:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING_NAME, 1);
+ break;
+ case Variant::NODE_PATH:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_NODE_PATH, 1);
+ break;
+ case Variant::RID:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_RID, 1);
+ break;
+ case Variant::OBJECT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_OBJECT, 1);
+ break;
+ case Variant::CALLABLE:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_CALLABLE, 1);
+ break;
+ case Variant::SIGNAL:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_SIGNAL, 1);
+ break;
+ case Variant::DICTIONARY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_DICTIONARY, 1);
+ break;
+ case Variant::ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_ARRAY, 1);
+ break;
+ case Variant::PACKED_BYTE_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, 1);
+ break;
+ case Variant::PACKED_INT32_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, 1);
+ break;
+ case Variant::PACKED_INT64_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, 1);
+ break;
+ case Variant::PACKED_FLOAT32_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, 1);
+ break;
+ case Variant::PACKED_FLOAT64_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, 1);
+ break;
+ case Variant::PACKED_STRING_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, 1);
+ break;
+ case Variant::PACKED_VECTOR2_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, 1);
+ break;
+ case Variant::PACKED_VECTOR3_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, 1);
+ break;
+ case Variant::PACKED_COLOR_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, 1);
+ break;
+ case Variant::NIL:
+ case Variant::VARIANT_MAX:
+ return;
+ }
+ append(p_target);
+}
+
void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) {
if (HAS_BUILTIN_TYPE(p_left_operand)) {
// Gather specific operator.
@@ -806,6 +986,14 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
return;
}
+ if (p_target.mode == Address::TEMPORARY) {
+ Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
+ Variant::Type temp_type = temporaries[p_target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(p_target, result_type);
+ }
+ }
+
append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 4b196ed420..17d681d7bb 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -37,6 +37,17 @@
#include "gdscript_utility_functions.h"
class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
+ struct StackSlot {
+ Variant::Type type = Variant::NIL;
+ Vector<int> bytecode_indices;
+
+ StackSlot() = default;
+ StackSlot(Variant::Type p_type) :
+ type(p_type) {}
+ };
+
+ const static int RESERVED_STACK = 3; // For self, class, and nil.
+
bool ended = false;
GDScriptFunction *function = nullptr;
bool debug_stack = false;
@@ -47,15 +58,17 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
List<int> stack_identifiers_counts;
Map<StringName, int> local_constants;
+ Vector<StackSlot> locals;
+ Vector<StackSlot> temporaries;
+ List<int> used_temporaries;
+ Map<Variant::Type, List<int>> temporaries_pool;
+
List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
- int current_stack_size = 3; // First 3 spots are reserved for self, class, and nil.
- int current_temporaries = 0;
- int current_locals = 0;
+ int max_locals = 0;
int current_line = 0;
- int stack_max = 3;
int instr_args_max = 0;
int ptrcall_max = 0;
@@ -102,7 +115,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
List<List<int>> match_continues_to_patch;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
- current_locals++;
+ if (locals.size() > max_locals) {
+ max_locals = locals.size();
+ }
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
@@ -116,7 +131,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
void push_stack_identifiers() {
- stack_identifiers_counts.push_back(current_locals);
+ stack_identifiers_counts.push_back(locals.size());
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
Map<StringName, int> block_ids(block_identifiers);
@@ -126,17 +141,16 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
void pop_stack_identifiers() {
- current_locals = stack_identifiers_counts.back()->get();
+ int current_locals = stack_identifiers_counts.back()->get();
stack_identifiers_counts.pop_back();
stack_identifiers = stack_id_stack.back()->get();
stack_id_stack.pop_back();
#ifdef DEBUG_ENABLED
- if (current_temporaries != 0) {
- ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(current_temporaries));
+ if (!used_temporaries.is_empty()) {
+ ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(used_temporaries.size()));
}
#endif
- current_stack_size = current_locals + 3; // Keep the 3 reserved slots for self, class, and nil.
-
+ locals.resize(current_locals);
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
GDScriptFunction::StackDebug sd;
@@ -279,18 +293,6 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
return pos;
}
- void alloc_stack(int p_level) {
- if (p_level >= stack_max) {
- stack_max = p_level + 1;
- }
- }
-
- int increase_stack() {
- int top = current_stack_size++;
- alloc_stack(current_stack_size);
- return top;
- }
-
void alloc_ptrcall(int p_params) {
if (p_params >= ptrcall_max) {
ptrcall_max = p_params;
@@ -308,9 +310,11 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
case Address::CONSTANT:
return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_VARIABLE:
- case Address::TEMPORARY:
case Address::FUNCTION_PARAMETER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ case Address::TEMPORARY:
+ temporaries.write[p_address.address].bytecode_indices.push_back(opcodes.size());
+ return -1;
case Address::NIL:
return GDScriptFunction::ADDR_NIL;
}
@@ -392,7 +396,7 @@ public:
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override;
virtual uint32_t add_or_get_constant(const Variant &p_constant) override;
virtual uint32_t add_or_get_name(const StringName &p_name) override;
- virtual uint32_t add_temporary() override;
+ virtual uint32_t add_temporary(const GDScriptDataType &p_type) override;
virtual void pop_temporary() override;
virtual void start_parameters() override;
@@ -409,6 +413,7 @@ public:
#endif
virtual void set_initial_line(int p_line) override;
+ virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) override;
virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) override;
virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index cce4e856c7..b377beefdb 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -71,7 +71,7 @@ public:
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0;
virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0;
virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
- virtual uint32_t add_temporary() = 0;
+ virtual uint32_t add_temporary(const GDScriptDataType &p_type) = 0;
virtual void pop_temporary() = 0;
virtual void start_parameters() = 0;
@@ -80,9 +80,6 @@ public:
virtual void start_block() = 0;
virtual void end_block() = 0;
- // virtual int get_max_stack_level() = 0;
- // virtual int get_max_function_arguments() = 0;
-
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
@@ -91,9 +88,7 @@ public:
#endif
virtual void set_initial_line(int p_line) = 0;
- // virtual void alloc_stack(int p_level) = 0; // Is this needed?
- // virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
-
+ virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) = 0;
virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) = 0;
virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
@@ -138,7 +133,6 @@ public:
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
virtual void write_if(const Address &p_condition) = 0;
- // virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
virtual void write_else() = 0;
virtual void write_endif() = 0;
virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index abbca899bd..7429e3cc0b 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -711,7 +711,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::UNARY_OPERATOR: {
const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary();
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype()));
GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand);
if (r_error) {
@@ -729,7 +729,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::BINARY_OPERATOR: {
const GDScriptParser::BinaryOpNode *binary = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary();
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(binary->get_datatype()));
switch (binary->operation) {
case GDScriptParser::BinaryOpNode::OP_LOGIC_AND: {
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 1b0beec0d4..c405eadb07 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -66,7 +66,7 @@ class GDScriptCompiler {
}
GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) {
- uint32_t addr = generator->add_temporary();
+ uint32_t addr = generator->add_temporary(p_type);
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type);
}
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 74da0ee232..0d0afcc741 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -894,6 +894,51 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 2;
} break;
+
+#define DISASSEMBLE_TYPE_ADJUST(m_v_type) \
+ case OPCODE_TYPE_ADJUST_##m_v_type: { \
+ text += "type adjust ("; \
+ text += #m_v_type; \
+ text += ") "; \
+ text += DADDR(1); \
+ incr += 2; \
+ } break
+
+ DISASSEMBLE_TYPE_ADJUST(BOOL);
+ DISASSEMBLE_TYPE_ADJUST(INT);
+ DISASSEMBLE_TYPE_ADJUST(FLOAT);
+ DISASSEMBLE_TYPE_ADJUST(STRING);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR2);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR2I);
+ DISASSEMBLE_TYPE_ADJUST(RECT2);
+ DISASSEMBLE_TYPE_ADJUST(RECT2I);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR3);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
+ DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
+ DISASSEMBLE_TYPE_ADJUST(PLANE);
+ DISASSEMBLE_TYPE_ADJUST(QUAT);
+ DISASSEMBLE_TYPE_ADJUST(AABB);
+ DISASSEMBLE_TYPE_ADJUST(BASIS);
+ DISASSEMBLE_TYPE_ADJUST(TRANSFORM);
+ DISASSEMBLE_TYPE_ADJUST(COLOR);
+ DISASSEMBLE_TYPE_ADJUST(STRING_NAME);
+ DISASSEMBLE_TYPE_ADJUST(NODE_PATH);
+ DISASSEMBLE_TYPE_ADJUST(RID);
+ DISASSEMBLE_TYPE_ADJUST(OBJECT);
+ DISASSEMBLE_TYPE_ADJUST(CALLABLE);
+ DISASSEMBLE_TYPE_ADJUST(SIGNAL);
+ DISASSEMBLE_TYPE_ADJUST(DICTIONARY);
+ DISASSEMBLE_TYPE_ADJUST(ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_BYTE_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_INT32_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_INT64_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_FLOAT32_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_FLOAT64_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_STRING_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_COLOR_ARRAY);
+
case OPCODE_ASSERT: {
text += "assert (";
text += DADDR(1);
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 414dfab2e7..fbec734a28 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -351,6 +351,40 @@ public:
OPCODE_ITERATE_PACKED_COLOR_ARRAY,
OPCODE_ITERATE_OBJECT,
OPCODE_STORE_NAMED_GLOBAL,
+ OPCODE_TYPE_ADJUST_BOOL,
+ OPCODE_TYPE_ADJUST_INT,
+ OPCODE_TYPE_ADJUST_FLOAT,
+ OPCODE_TYPE_ADJUST_STRING,
+ OPCODE_TYPE_ADJUST_VECTOR2,
+ OPCODE_TYPE_ADJUST_VECTOR2I,
+ OPCODE_TYPE_ADJUST_RECT2,
+ OPCODE_TYPE_ADJUST_RECT2I,
+ OPCODE_TYPE_ADJUST_VECTOR3,
+ OPCODE_TYPE_ADJUST_VECTOR3I,
+ OPCODE_TYPE_ADJUST_TRANSFORM2D,
+ OPCODE_TYPE_ADJUST_PLANE,
+ OPCODE_TYPE_ADJUST_QUAT,
+ OPCODE_TYPE_ADJUST_AABB,
+ OPCODE_TYPE_ADJUST_BASIS,
+ OPCODE_TYPE_ADJUST_TRANSFORM,
+ OPCODE_TYPE_ADJUST_COLOR,
+ OPCODE_TYPE_ADJUST_STRING_NAME,
+ OPCODE_TYPE_ADJUST_NODE_PATH,
+ OPCODE_TYPE_ADJUST_RID,
+ OPCODE_TYPE_ADJUST_OBJECT,
+ OPCODE_TYPE_ADJUST_CALLABLE,
+ OPCODE_TYPE_ADJUST_SIGNAL,
+ OPCODE_TYPE_ADJUST_DICTIONARY,
+ OPCODE_TYPE_ADJUST_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,
OPCODE_ASSERT,
OPCODE_BREAKPOINT,
OPCODE_LINE,
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 8bf6a8b08b..b47a4eb992 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -282,6 +282,40 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \
&&OPCODE_ITERATE_OBJECT, \
&&OPCODE_STORE_NAMED_GLOBAL, \
+ &&OPCODE_TYPE_ADJUST_BOOL, \
+ &&OPCODE_TYPE_ADJUST_INT, \
+ &&OPCODE_TYPE_ADJUST_FLOAT, \
+ &&OPCODE_TYPE_ADJUST_STRING, \
+ &&OPCODE_TYPE_ADJUST_VECTOR2, \
+ &&OPCODE_TYPE_ADJUST_VECTOR2I, \
+ &&OPCODE_TYPE_ADJUST_RECT2, \
+ &&OPCODE_TYPE_ADJUST_RECT2I, \
+ &&OPCODE_TYPE_ADJUST_VECTOR3, \
+ &&OPCODE_TYPE_ADJUST_VECTOR3I, \
+ &&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
+ &&OPCODE_TYPE_ADJUST_PLANE, \
+ &&OPCODE_TYPE_ADJUST_QUAT, \
+ &&OPCODE_TYPE_ADJUST_AABB, \
+ &&OPCODE_TYPE_ADJUST_BASIS, \
+ &&OPCODE_TYPE_ADJUST_TRANSFORM, \
+ &&OPCODE_TYPE_ADJUST_COLOR, \
+ &&OPCODE_TYPE_ADJUST_STRING_NAME, \
+ &&OPCODE_TYPE_ADJUST_NODE_PATH, \
+ &&OPCODE_TYPE_ADJUST_RID, \
+ &&OPCODE_TYPE_ADJUST_OBJECT, \
+ &&OPCODE_TYPE_ADJUST_CALLABLE, \
+ &&OPCODE_TYPE_ADJUST_SIGNAL, \
+ &&OPCODE_TYPE_ADJUST_DICTIONARY, \
+ &&OPCODE_TYPE_ADJUST_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \
&&OPCODE_ASSERT, \
&&OPCODE_BREAKPOINT, \
&&OPCODE_LINE, \
@@ -2973,6 +3007,50 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+#define OPCODE_TYPE_ADJUST(m_v_type, m_c_type) \
+ OPCODE(OPCODE_TYPE_ADJUST_##m_v_type) { \
+ CHECK_SPACE(2); \
+ GET_INSTRUCTION_ARG(arg, 0); \
+ VariantTypeAdjust<m_c_type>::adjust(arg); \
+ ip += 2; \
+ } \
+ DISPATCH_OPCODE
+
+ OPCODE_TYPE_ADJUST(BOOL, bool);
+ OPCODE_TYPE_ADJUST(INT, int64_t);
+ OPCODE_TYPE_ADJUST(FLOAT, double);
+ OPCODE_TYPE_ADJUST(STRING, String);
+ OPCODE_TYPE_ADJUST(VECTOR2, Vector2);
+ OPCODE_TYPE_ADJUST(VECTOR2I, Vector2i);
+ OPCODE_TYPE_ADJUST(RECT2, Rect2);
+ OPCODE_TYPE_ADJUST(RECT2I, Rect2i);
+ OPCODE_TYPE_ADJUST(VECTOR3, Vector3);
+ OPCODE_TYPE_ADJUST(VECTOR3I, Vector3i);
+ OPCODE_TYPE_ADJUST(TRANSFORM2D, Transform2D);
+ OPCODE_TYPE_ADJUST(PLANE, Plane);
+ OPCODE_TYPE_ADJUST(QUAT, Quat);
+ OPCODE_TYPE_ADJUST(AABB, AABB);
+ OPCODE_TYPE_ADJUST(BASIS, Basis);
+ OPCODE_TYPE_ADJUST(TRANSFORM, Transform);
+ OPCODE_TYPE_ADJUST(COLOR, Color);
+ OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
+ OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
+ OPCODE_TYPE_ADJUST(RID, RID);
+ OPCODE_TYPE_ADJUST(OBJECT, Object *);
+ OPCODE_TYPE_ADJUST(CALLABLE, Callable);
+ OPCODE_TYPE_ADJUST(SIGNAL, Signal);
+ OPCODE_TYPE_ADJUST(DICTIONARY, Dictionary);
+ OPCODE_TYPE_ADJUST(ARRAY, Array);
+ OPCODE_TYPE_ADJUST(PACKED_BYTE_ARRAY, PackedByteArray);
+ OPCODE_TYPE_ADJUST(PACKED_INT32_ARRAY, PackedInt32Array);
+ OPCODE_TYPE_ADJUST(PACKED_INT64_ARRAY, PackedInt64Array);
+ OPCODE_TYPE_ADJUST(PACKED_FLOAT32_ARRAY, PackedFloat32Array);
+ OPCODE_TYPE_ADJUST(PACKED_FLOAT64_ARRAY, PackedFloat64Array);
+ OPCODE_TYPE_ADJUST(PACKED_STRING_ARRAY, PackedStringArray);
+ OPCODE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY, PackedVector2Array);
+ OPCODE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY, PackedVector3Array);
+ OPCODE_TYPE_ADJUST(PACKED_COLOR_ARRAY, PackedColorArray);
+
OPCODE(OPCODE_ASSERT) {
CHECK_SPACE(3);
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 19fd3daf20..2d2f94f5e0 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -163,19 +163,19 @@ void unregister_gdscript_types() {
#ifdef TESTS_ENABLED
void test_tokenizer() {
- TestGDScript::test(TestGDScript::TestType::TEST_TOKENIZER);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
}
void test_parser() {
- TestGDScript::test(TestGDScript::TestType::TEST_PARSER);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
}
void test_compiler() {
- TestGDScript::test(TestGDScript::TestType::TEST_COMPILER);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
}
void test_bytecode() {
- TestGDScript::test(TestGDScript::TestType::TEST_BYTECODE);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
}
REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
new file mode 100644
index 0000000000..f53c3046e6
--- /dev/null
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -0,0 +1,584 @@
+/*************************************************************************/
+/* gdscript_test_runner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_test_runner.h"
+
+#include "../gdscript.h"
+#include "../gdscript_analyzer.h"
+#include "../gdscript_compiler.h"
+#include "../gdscript_parser.h"
+
+#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
+#include "core/io/file_access_pack.h"
+#include "core/os/dir_access.h"
+#include "core/os/os.h"
+#include "core/string/string_builder.h"
+#include "scene/resources/packed_scene.h"
+
+#include "tests/test_macros.h"
+
+namespace GDScriptTests {
+
+void init_autoloads() {
+ Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+
+ // First pass, add the constants so they exist before any script is loaded.
+ for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
+ const ProjectSettings::AutoloadInfo &info = E->get();
+
+ if (info.is_singleton) {
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
+ }
+ }
+ }
+
+ // Second pass, load into global constants.
+ for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
+ const ProjectSettings::AutoloadInfo &info = E->get();
+
+ if (!info.is_singleton) {
+ // Skip non-singletons since we don't have a scene tree here anyway.
+ continue;
+ }
+
+ RES res = ResourceLoader::load(info.path);
+ ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
+ Node *n = nullptr;
+ if (res->is_class("PackedScene")) {
+ Ref<PackedScene> ps = res;
+ n = ps->instance();
+ } else if (res->is_class("Script")) {
+ Ref<Script> script_res = res;
+ StringName ibt = script_res->get_instance_base_type();
+ bool valid_type = ClassDB::is_parent_class(ibt, "Node");
+ ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
+
+ Object *obj = ClassDB::instance(ibt);
+
+ ERR_CONTINUE_MSG(obj == nullptr,
+ "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
+ String(ibt));
+
+ n = Object::cast_to<Node>(obj);
+ n->set_script(script_res);
+ }
+
+ ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
+ n->set_name(info.name);
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_global_constant(info.name, n);
+ }
+ }
+}
+
+void init_language(const String &p_base_path) {
+ // Setup project settings since it's needed by the languages to get the global scripts.
+ // This also sets up the base resource path.
+ Error err = ProjectSettings::get_singleton()->setup(p_base_path, String(), true);
+ if (err) {
+ print_line("Could not load project settings.");
+ // Keep going since some scripts still work without this.
+ }
+
+ // Initialize the language for the test routine.
+ GDScriptLanguage::get_singleton()->init();
+ init_autoloads();
+}
+
+void finish_language() {
+ GDScriptLanguage::get_singleton()->finish();
+ ScriptServer::global_classes_clear();
+}
+
+StringName GDScriptTestRunner::test_function_name;
+
+GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language) {
+ test_function_name = StaticCString::create("test");
+ do_init_languages = p_init_language;
+
+ source_dir = p_source_dir;
+ if (!source_dir.ends_with("/")) {
+ source_dir += "/";
+ }
+
+ if (do_init_languages) {
+ init_language(p_source_dir);
+
+ // Enable all warnings for GDScript, so we can test them.
+ ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
+ for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
+ String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
+ ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true);
+ }
+ }
+
+ // Enable printing to show results
+ _print_line_enabled = true;
+ _print_error_enabled = true;
+}
+
+GDScriptTestRunner::~GDScriptTestRunner() {
+ test_function_name = StringName();
+ if (do_init_languages) {
+ finish_language();
+ }
+}
+
+int GDScriptTestRunner::run_tests() {
+ if (!make_tests()) {
+ FAIL("An error occurred while making the tests.");
+ return -1;
+ }
+
+ if (!generate_class_index()) {
+ FAIL("An error occurred while generating class index.");
+ return -1;
+ }
+
+ int failed = 0;
+ for (int i = 0; i < tests.size(); i++) {
+ GDScriptTest test = tests[i];
+ GDScriptTest::TestResult result = test.run_test();
+
+ String expected = FileAccess::get_file_as_string(test.get_output_file());
+ INFO(test.get_source_file());
+ if (!result.passed) {
+ INFO(expected);
+ failed++;
+ }
+
+ CHECK_MESSAGE(result.passed, (result.passed ? String() : result.output));
+ }
+
+ return failed;
+}
+
+bool GDScriptTestRunner::generate_outputs() {
+ is_generating = true;
+
+ if (!make_tests()) {
+ print_line("Failed to generate a test output.");
+ return false;
+ }
+
+ if (!generate_class_index()) {
+ return false;
+ }
+
+ for (int i = 0; i < tests.size(); i++) {
+ OS::get_singleton()->print(".");
+ GDScriptTest test = tests[i];
+ bool result = test.generate_output();
+
+ if (!result) {
+ print_line("\nCould not generate output for " + test.get_source_file());
+ return false;
+ }
+ }
+ print_line("\nGenerated output files for " + itos(tests.size()) + " tests successfully.");
+
+ return true;
+}
+
+bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) {
+ Error err = OK;
+ DirAccessRef dir(DirAccess::open(p_dir, &err));
+
+ if (err != OK) {
+ return false;
+ }
+
+ String current_dir = dir->get_current_dir();
+
+ dir->list_dir_begin();
+ String next = dir->get_next();
+
+ while (!next.is_empty()) {
+ if (dir->current_is_dir()) {
+ if (next == "." || next == "..") {
+ next = dir->get_next();
+ continue;
+ }
+ if (!make_tests_for_dir(current_dir.plus_file(next))) {
+ return false;
+ }
+ } else {
+ if (next.get_extension().to_lower() == "gd") {
+ String out_file = next.get_basename() + ".out";
+ if (!is_generating && !dir->file_exists(out_file)) {
+ ERR_FAIL_V_MSG(false, "Could not find output file for " + next);
+ }
+ GDScriptTest test(current_dir.plus_file(next), current_dir.plus_file(out_file), source_dir);
+ tests.push_back(test);
+ }
+ }
+
+ next = dir->get_next();
+ }
+
+ dir->list_dir_end();
+
+ return true;
+}
+
+bool GDScriptTestRunner::make_tests() {
+ Error err = OK;
+ DirAccessRef dir(DirAccess::open(source_dir, &err));
+
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory.");
+
+ return make_tests_for_dir(dir->get_current_dir());
+}
+
+bool GDScriptTestRunner::generate_class_index() {
+ StringName gdscript_name = GDScriptLanguage::get_singleton()->get_name();
+ for (int i = 0; i < tests.size(); i++) {
+ GDScriptTest test = tests[i];
+ String base_type;
+
+ String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type);
+ if (class_name == String()) {
+ continue;
+ }
+ ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false,
+ "Class name '" + class_name + "' from " + test.get_source_file() + " is already used in " + ScriptServer::get_global_class_path(class_name));
+
+ ScriptServer::add_global_class(class_name, base_type, gdscript_name, test.get_source_file());
+ }
+ return true;
+}
+
+GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir) {
+ source_file = p_source_path;
+ output_file = p_output_path;
+ base_dir = p_base_dir;
+ _print_handler.printfunc = print_handler;
+ _error_handler.errfunc = error_handler;
+}
+
+void GDScriptTestRunner::handle_cmdline() {
+ List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
+ // TODO: this could likely be ported to use test commands:
+ // https://github.com/godotengine/godot/pull/41355
+ // Currently requires to startup the whole engine, which is slow.
+ String test_cmd = "--gdscript-test";
+ String gen_cmd = "--gdscript-generate-tests";
+
+ for (List<String>::Element *E = cmdline_args.front(); E != nullptr; E = E->next()) {
+ String &cmd = E->get();
+ if (cmd == test_cmd || cmd == gen_cmd) {
+ if (E->next() == nullptr) {
+ ERR_PRINT("Needed a path for the test files.");
+ exit(-1);
+ }
+
+ const String &path = E->next()->get();
+
+ GDScriptTestRunner runner(path, false);
+ int failed = 0;
+ if (cmd == test_cmd) {
+ failed = runner.run_tests();
+ } else {
+ bool completed = runner.generate_outputs();
+ failed = completed ? 0 : -1;
+ }
+ exit(failed);
+ }
+ }
+}
+
+void GDScriptTest::enable_stdout() {
+ // TODO: this could likely be handled by doctest or `tests/test_macros.h`.
+ OS::get_singleton()->set_stdout_enabled(true);
+ OS::get_singleton()->set_stderr_enabled(true);
+}
+
+void GDScriptTest::disable_stdout() {
+ // TODO: this could likely be handled by doctest or `tests/test_macros.h`.
+ OS::get_singleton()->set_stdout_enabled(false);
+ OS::get_singleton()->set_stderr_enabled(false);
+}
+
+void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_error) {
+ TestResult *result = (TestResult *)p_this;
+ result->output += p_message + "\n";
+}
+
+void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type) {
+ ErrorHandlerData *data = (ErrorHandlerData *)p_this;
+ GDScriptTest *self = data->self;
+ TestResult *result = data->result;
+
+ result->status = GDTEST_RUNTIME_ERROR;
+
+ StringBuilder builder;
+ builder.append(">> ");
+ switch (p_type) {
+ case ERR_HANDLER_ERROR:
+ builder.append("ERROR");
+ break;
+ case ERR_HANDLER_WARNING:
+ builder.append("WARNING");
+ break;
+ case ERR_HANDLER_SCRIPT:
+ builder.append("SCRIPT ERROR");
+ break;
+ case ERR_HANDLER_SHADER:
+ builder.append("SHADER ERROR");
+ break;
+ default:
+ builder.append("Unknown error type");
+ break;
+ }
+
+ builder.append("\n>> ");
+ builder.append(p_function);
+ builder.append("\n>> ");
+ builder.append(p_function);
+ builder.append("\n>> ");
+ builder.append(String(p_file).trim_prefix(self->base_dir));
+ builder.append("\n>> ");
+ builder.append(itos(p_line));
+ builder.append("\n>> ");
+ builder.append(p_error);
+ if (strlen(p_explanation) > 0) {
+ builder.append("\n>> ");
+ builder.append(p_explanation);
+ }
+ builder.append("\n");
+
+ result->output = builder.as_string();
+}
+
+bool GDScriptTest::check_output(const String &p_output) const {
+ Error err = OK;
+ String expected = FileAccess::get_file_as_string(output_file, &err);
+
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error when opening the output file.");
+
+ String got = p_output.strip_edges(); // TODO: may be hacky.
+ got += "\n"; // Make sure to insert newline for CI static checks.
+
+ return got == expected;
+}
+
+String GDScriptTest::get_text_for_status(GDScriptTest::TestStatus p_status) const {
+ switch (p_status) {
+ case GDTEST_OK:
+ return "GDTEST_OK";
+ case GDTEST_LOAD_ERROR:
+ return "GDTEST_LOAD_ERROR";
+ case GDTEST_PARSER_ERROR:
+ return "GDTEST_PARSER_ERROR";
+ case GDTEST_ANALYZER_ERROR:
+ return "GDTEST_ANALYZER_ERROR";
+ case GDTEST_COMPILER_ERROR:
+ return "GDTEST_COMPILER_ERROR";
+ case GDTEST_RUNTIME_ERROR:
+ return "GDTEST_RUNTIME_ERROR";
+ }
+ return "";
+}
+
+GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
+ disable_stdout();
+
+ TestResult result;
+ result.status = GDTEST_OK;
+ result.output = String();
+
+ Error err = OK;
+
+ // Create script.
+ Ref<GDScript> script;
+ script.instance();
+ script->set_path(source_file);
+ script->set_script_path(source_file);
+ err = script->load_source_code(source_file);
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_LOAD_ERROR;
+ result.passed = false;
+ ERR_FAIL_V_MSG(result, "\nCould not load source code for: '" + source_file + "'");
+ }
+
+ // Test parsing.
+ GDScriptParser parser;
+ err = parser.parse(script->get_source_code(), source_file, false);
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_PARSER_ERROR;
+ result.output = get_text_for_status(result.status) + "\n";
+
+ const List<GDScriptParser::ParserError> &errors = parser.get_errors();
+ for (auto *E = errors.front(); E; E = E->next()) {
+ result.output += E->get().message + "\n"; // TODO: line, column?
+ break; // Only the first error since the following might be cascading.
+ }
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+ return result;
+ }
+
+ // Test type-checking.
+ GDScriptAnalyzer analyzer(&parser);
+ err = analyzer.analyze();
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_ANALYZER_ERROR;
+ result.output = get_text_for_status(result.status) + "\n";
+
+ const List<GDScriptParser::ParserError> &errors = parser.get_errors();
+ for (auto *E = errors.front(); E; E = E->next()) {
+ result.output += E->get().message + "\n"; // TODO: line, column?
+ break; // Only the first error since the following might be cascading.
+ }
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+ return result;
+ }
+
+ StringBuilder warning_string;
+ for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E != nullptr; E = E->next()) {
+ const GDScriptWarning warning = E->get();
+ warning_string.append(">> WARNING");
+ warning_string.append("\n>> Line: ");
+ warning_string.append(itos(warning.start_line));
+ warning_string.append("\n>> ");
+ warning_string.append(warning.get_name());
+ warning_string.append("\n>> ");
+ warning_string.append(warning.get_message());
+ warning_string.append("\n");
+ }
+ result.output += warning_string.as_string();
+
+ // Test compiling.
+ GDScriptCompiler compiler;
+ err = compiler.compile(&parser, script.ptr(), false);
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_COMPILER_ERROR;
+ result.output = get_text_for_status(result.status) + "\n";
+ result.output = compiler.get_error();
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+ return result;
+ }
+
+ // Test running.
+ const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
+ if (test_function_element == nullptr) {
+ enable_stdout();
+ result.status = GDTEST_LOAD_ERROR;
+ result.output = "";
+ result.passed = false;
+ ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'");
+ }
+
+ script->reload();
+
+ // Create object instance for test.
+ Object *obj = ClassDB::instance(script->get_native()->get_name());
+ Ref<Reference> obj_ref;
+ if (obj->is_reference()) {
+ obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
+ }
+ obj->set_script(script);
+ GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
+
+ // Setup output handlers.
+ ErrorHandlerData error_data(&result, this);
+
+ _print_handler.userdata = &result;
+ _error_handler.userdata = &error_data;
+ add_print_handler(&_print_handler);
+ add_error_handler(&_error_handler);
+
+ // Call test function.
+ Callable::CallError call_err;
+ instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
+
+ // Tear down output handlers.
+ remove_print_handler(&_print_handler);
+ remove_error_handler(&_error_handler);
+
+ // Check results.
+ if (call_err.error != Callable::CallError::CALL_OK) {
+ enable_stdout();
+ result.status = GDTEST_LOAD_ERROR;
+ result.passed = false;
+ ERR_FAIL_V_MSG(result, "\nCould not call test function on: '" + source_file + "'");
+ }
+
+ result.output = get_text_for_status(result.status) + "\n" + result.output;
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+
+ if (obj_ref.is_null()) {
+ memdelete(obj);
+ }
+
+ enable_stdout();
+ return result;
+}
+
+GDScriptTest::TestResult GDScriptTest::run_test() {
+ return execute_test_code(false);
+}
+
+bool GDScriptTest::generate_output() {
+ TestResult result = execute_test_code(true);
+ if (result.status == GDTEST_LOAD_ERROR) {
+ return false;
+ }
+
+ Error err = OK;
+ FileAccessRef out_file = FileAccess::open(output_file, FileAccess::WRITE, &err);
+ if (err != OK) {
+ return false;
+ }
+
+ String output = result.output.strip_edges(); // TODO: may be hacky.
+ output += "\n"; // Make sure to insert newline for CI static checks.
+
+ out_file->store_string(output);
+ out_file->close();
+
+ return true;
+}
+
+} // namespace GDScriptTests
diff --git a/modules/gdscript/tests/gdscript_test_runner.h b/modules/gdscript/tests/gdscript_test_runner.h
new file mode 100644
index 0000000000..9b2d14a371
--- /dev/null
+++ b/modules/gdscript/tests/gdscript_test_runner.h
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* gdscript_test_runner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TEST_H
+#define GDSCRIPT_TEST_H
+
+#include "../gdscript.h"
+#include "core/error/error_macros.h"
+#include "core/string/print_string.h"
+#include "core/string/ustring.h"
+#include "core/templates/vector.h"
+
+namespace GDScriptTests {
+
+void init_autoloads();
+void init_language(const String &p_base_path);
+void finish_language();
+
+// Single test instance in a suite.
+class GDScriptTest {
+public:
+ enum TestStatus {
+ GDTEST_OK,
+ GDTEST_LOAD_ERROR,
+ GDTEST_PARSER_ERROR,
+ GDTEST_ANALYZER_ERROR,
+ GDTEST_COMPILER_ERROR,
+ GDTEST_RUNTIME_ERROR,
+ };
+
+ struct TestResult {
+ TestStatus status;
+ String output;
+ bool passed;
+ };
+
+private:
+ struct ErrorHandlerData {
+ TestResult *result;
+ GDScriptTest *self;
+ ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
+ result = p_result;
+ self = p_this;
+ }
+ };
+
+ String source_file;
+ String output_file;
+ String base_dir;
+
+ PrintHandlerList _print_handler;
+ ErrorHandlerList _error_handler;
+
+ void enable_stdout();
+ void disable_stdout();
+ bool check_output(const String &p_output) const;
+ String get_text_for_status(TestStatus p_status) const;
+
+ TestResult execute_test_code(bool p_is_generating);
+
+public:
+ static void print_handler(void *p_this, const String &p_message, bool p_error);
+ static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type);
+ TestResult run_test();
+ bool generate_output();
+
+ const String &get_source_file() const { return source_file; }
+ const String &get_output_file() const { return output_file; }
+
+ GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
+ GDScriptTest() :
+ GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
+};
+
+class GDScriptTestRunner {
+ String source_dir;
+ Vector<GDScriptTest> tests;
+
+ bool is_generating = false;
+ bool do_init_languages = false;
+
+ bool make_tests();
+ bool make_tests_for_dir(const String &p_dir);
+ bool generate_class_index();
+
+public:
+ static StringName test_function_name;
+
+ static void handle_cmdline();
+ int run_tests();
+ bool generate_outputs();
+
+ GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
+ ~GDScriptTestRunner();
+};
+
+} // namespace GDScriptTests
+
+#endif // GDSCRIPT_TEST_H
diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h
new file mode 100644
index 0000000000..136907b316
--- /dev/null
+++ b/modules/gdscript/tests/gdscript_test_runner_suite.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* gdscript_test_runner_suite.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
+#define GDSCRIPT_TEST_RUNNER_SUITE_H
+
+#include "gdscript_test_runner.h"
+#include "tests/test_macros.h"
+
+namespace GDScriptTests {
+
+TEST_SUITE("[Modules][GDScript]") {
+ // GDScript 2.0 is still under heavy construction.
+ // Allow the tests to fail, but do not ignore errors during development.
+ // Update the scripts and expected output as needed.
+ TEST_CASE("Script compilation and runtime") {
+ GDScriptTestRunner runner("modules/gdscript/tests/scripts", true);
+ int fail_count = runner.run_tests();
+ INFO("Make sure `*.out` files have expected results.");
+ REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
+ }
+}
+
+} // namespace GDScriptTests
+
+#endif // GDSCRIPT_TEST_RUNNER_SUITE_H
diff --git a/modules/gdscript/tests/scripts/.gitignore b/modules/gdscript/tests/scripts/.gitignore
new file mode 100644
index 0000000000..94c5b1bf6b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/.gitignore
@@ -0,0 +1,2 @@
+# Ignore metadata if someone open this on Godot.
+/.godot
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-argument.gd b/modules/gdscript/tests/scripts/parser-errors/missing-argument.gd
new file mode 100644
index 0000000000..c56ad94095
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-argument.gd
@@ -0,0 +1,6 @@
+func args(a, b):
+ print(a)
+ print(b)
+
+func test():
+ args(1,)
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-argument.out b/modules/gdscript/tests/scripts/parser-errors/missing-argument.out
new file mode 100644
index 0000000000..fc2a891109
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-argument.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Too few arguments for "args()" call. Expected at least 2 but received 1.
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd
new file mode 100644
index 0000000000..a1077e1985
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd
@@ -0,0 +1,2 @@
+func test():
+ var a = ("missing paren ->"
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out
new file mode 100644
index 0000000000..7326afa33d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected closing ")" after grouping expression.
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-colon.gd b/modules/gdscript/tests/scripts/parser-errors/missing-colon.gd
new file mode 100644
index 0000000000..62cb633e9e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-colon.gd
@@ -0,0 +1,3 @@
+func test():
+ if true # Missing colon here.
+ print("true")
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-colon.out b/modules/gdscript/tests/scripts/parser-errors/missing-colon.out
new file mode 100644
index 0000000000..687b963bc8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-colon.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected ":" after "if" condition.
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd
new file mode 100644
index 0000000000..116b0151da
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd
@@ -0,0 +1,6 @@
+func args(a, b):
+ print(a)
+ print(b)
+
+func test():
+ args(1,2
diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out
new file mode 100644
index 0000000000..34ea7ac323
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected closing ")" after call arguments.
diff --git a/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd
new file mode 100644
index 0000000000..9ad77f1432
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd
@@ -0,0 +1,3 @@
+func test():
+ print("Using spaces")
+ print("Using tabs")
diff --git a/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out
new file mode 100644
index 0000000000..6390de9788
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Used "\t" for indentation instead " " as used before in the file.
diff --git a/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd
new file mode 100644
index 0000000000..3875ce3936
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd
@@ -0,0 +1,3 @@
+extends Node
+func test():
+ var a = $ # Expected some node path.
diff --git a/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out
new file mode 100644
index 0000000000..b3dc181a22
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expect node path as string or identifier after "$".
diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd
new file mode 100644
index 0000000000..1836d42226
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd
@@ -0,0 +1,3 @@
+extends Node
+func test():
+ $MyNode/23 # Can't use number here.
diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out
new file mode 100644
index 0000000000..dcb4ccecb0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expect node path after "/".
diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd
new file mode 100644
index 0000000000..6fd2692d47
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd
@@ -0,0 +1,3 @@
+extends Node
+func test():
+ $23 # Can't use number here.
diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out
new file mode 100644
index 0000000000..b3dc181a22
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expect node path as string or identifier after "$".
diff --git a/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd
new file mode 100644
index 0000000000..08f2eedb2d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd
@@ -0,0 +1,2 @@
+func test():
+ print("A"); print("B")
diff --git a/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out
new file mode 100644
index 0000000000..fc03f3efe8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+A
+B
diff --git a/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd
new file mode 100644
index 0000000000..6097b11b10
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd
@@ -0,0 +1,7 @@
+# See https://github.com/godotengine/godot/issues/41066.
+
+func f(p, ): ## <-- no errors
+ print(p)
+
+func test():
+ f(0, ) ## <-- no error
diff --git a/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out
new file mode 100644
index 0000000000..94e2ec2af8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+0
diff --git a/modules/gdscript/tests/scripts/parser-features/variable-declaration.gd b/modules/gdscript/tests/scripts/parser-features/variable-declaration.gd
new file mode 100644
index 0000000000..3b48f10ca7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-features/variable-declaration.gd
@@ -0,0 +1,12 @@
+var a # No init.
+var b = 42 # Init.
+
+func test():
+ var c # No init, local.
+ var d = 23 # Init, local.
+
+ a = 1
+ c = 2
+
+ prints(a, b, c, d)
+ print("OK")
diff --git a/modules/gdscript/tests/scripts/parser-features/variable-declaration.out b/modules/gdscript/tests/scripts/parser-features/variable-declaration.out
new file mode 100644
index 0000000000..2e0a63c024
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-features/variable-declaration.out
@@ -0,0 +1,7 @@
+GDTEST_OK
+>> WARNING
+>> Line: 5
+>> UNASSIGNED_VARIABLE
+>> The variable 'c' was used but never assigned a value.
+1 42 2 23
+OK
diff --git a/modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd
new file mode 100644
index 0000000000..68e3bd424f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd
@@ -0,0 +1,2 @@
+func test():
+ var unused = "not used"
diff --git a/modules/gdscript/tests/scripts/parser-warnings/unused-variable.out b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.out
new file mode 100644
index 0000000000..270e0e69c0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> UNUSED_VARIABLE
+>> The local variable 'unused' is declared but never used in the block. If this is intended, prefix it with an underscore: '_unused'
diff --git a/modules/gdscript/tests/scripts/project.godot b/modules/gdscript/tests/scripts/project.godot
new file mode 100644
index 0000000000..25b49c0abd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/project.godot
@@ -0,0 +1,10 @@
+; This is not an actual project.
+; This config only exists to properly set up the test environment.
+; It also helps for opening Godot to edit the scripts, but please don't
+; let the editor changes be saved.
+
+config_version=4
+
+[application]
+
+config/name="GDScript Integration Test Suite"
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 3cc0eee672..e70f221c0a 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -47,7 +47,7 @@
#include "editor/editor_settings.h"
#endif
-namespace TestGDScript {
+namespace GDScriptTests {
static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) {
GDScriptTokenizer tokenizer;
@@ -183,60 +183,6 @@ static void test_compiler(const String &p_code, const String &p_script_path, con
}
}
-void init_autoloads() {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
-
- // First pass, add the constants so they exist before any script is loaded.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
-
- if (info.is_singleton) {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
- }
- }
- }
-
- // Second pass, load into global constants.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
-
- if (!info.is_singleton) {
- // Skip non-singletons since we don't have a scene tree here anyway.
- continue;
- }
-
- RES res = ResourceLoader::load(info.path);
- ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
- Node *n = nullptr;
- if (res->is_class("PackedScene")) {
- Ref<PackedScene> ps = res;
- n = ps->instance();
- } else if (res->is_class("Script")) {
- Ref<Script> script_res = res;
- StringName ibt = script_res->get_instance_base_type();
- bool valid_type = ClassDB::is_parent_class(ibt, "Node");
- ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
-
- Object *obj = ClassDB::instance(ibt);
-
- ERR_CONTINUE_MSG(obj == nullptr,
- "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
- String(ibt));
-
- n = Object::cast_to<Node>(obj);
- n->set_script(script_res);
- }
-
- ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
- n->set_name(info.name);
-
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, n);
- }
- }
-}
-
void test(TestType p_type) {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
@@ -253,20 +199,8 @@ void test(TestType p_type) {
FileAccessRef fa = FileAccess::open(test, FileAccess::READ);
ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test);
- // Init PackedData since it's used by ProjectSettings.
- PackedData *packed_data = memnew(PackedData);
-
- // Setup project settings since it's needed by the languages to get the global scripts.
- // This also sets up the base resource path.
- Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true);
- if (err) {
- print_line("Could not load project settings.");
- // Keep going since some scripts still work without this.
- }
-
// Initialize the language for the test routine.
- ScriptServer::init_languages();
- init_autoloads();
+ init_language(fa->get_path_absolute().get_base_dir());
Vector<uint8_t> buf;
int flen = fa->get_len();
@@ -300,8 +234,6 @@ void test(TestType p_type) {
print_line("Not implemented.");
}
- // Destroy stuff we set up earlier.
- ScriptServer::finish_languages();
- memdelete(packed_data);
+ finish_language();
}
-} // namespace TestGDScript
+} // namespace GDScriptTests
diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h
index bbda46cdad..c7ee5a2208 100644
--- a/modules/gdscript/tests/test_gdscript.h
+++ b/modules/gdscript/tests/test_gdscript.h
@@ -31,7 +31,10 @@
#ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H
-namespace TestGDScript {
+#include "gdscript_test_runner.h"
+#include "tests/test_macros.h"
+
+namespace GDScriptTests {
enum TestType {
TEST_TOKENIZER,
@@ -41,6 +44,7 @@ enum TestType {
};
void test(TestType p_type);
-} // namespace TestGDScript
+
+} // namespace GDScriptTests
#endif // TEST_GDSCRIPT_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index c7a2779655..027a054b70 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -4959,8 +4959,8 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
if (godot_array_mesh.is_valid()) {
surface_name = godot_array_mesh->surface_get_name(surface_i);
}
- if (p_mesh_instance->get_surface_material(surface_i).is_valid()) {
- mat = p_mesh_instance->get_surface_material(surface_i);
+ if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
+ mat = p_mesh_instance->get_surface_override_material(surface_i);
}
if (p_mesh_instance->get_material_override().is_valid()) {
mat = p_mesh_instance->get_material_override();
diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h
index 159a2ed7b6..366662ff81 100644
--- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h
+++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h
@@ -176,7 +176,7 @@ T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) {
} else if constexpr (cookie == 'F') {
return *reinterpret_cast<float *>(&p_margs->fargs[fidx(p_idx)]);
} else if constexpr (cookie == 'D') {
- return (T)(size_t)p_margs->fargs[p_idx];
+ return (T)p_margs->fargs[p_idx];
}
}
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_decompress_squish.cpp
index fb0c7aba1d..1450b0fe88 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_decompress_squish.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_compress_squish.cpp */
+/* image_decompress_squish.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "image_compress_squish.h"
+#include "image_decompress_squish.h"
#include <squish.h>
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_decompress_squish.h
index ebc5a41887..fff5839ac4 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_decompress_squish.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_compress_squish.h */
+/* image_decompress_squish.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef IMAGE_COMPRESS_SQUISH_H
-#define IMAGE_COMPRESS_SQUISH_H
+#ifndef IMAGE_DECOMPRESS_SQUISH_H
+#define IMAGE_DECOMPRESS_SQUISH_H
#include "core/io/image.h"
void image_decompress_squish(Image *p_image);
-#endif // IMAGE_COMPRESS_SQUISH_H
+#endif // IMAGE_DECOMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index c51cdc9521..51aab040e7 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "register_types.h"
-#include "image_compress_squish.h"
+
+#include "image_decompress_squish.h"
void register_squish_types() {
Image::_image_decompress_bc = image_decompress_squish;
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index e7863f88a3..a55b6dc283 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -448,7 +448,7 @@ if env["builtin_icu"]:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- icu_data_name = "icudt68l.dat"
+ icu_data_name = "icudt69l.dat"
if env_icu["tools"]:
env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name)
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index c5f6dc0d99..19f26c87cd 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -603,6 +603,7 @@ float VideoStreamPlaybackTheora::get_playback_position() const {
};
void VideoStreamPlaybackTheora::seek(float p_time) {
+ WARN_PRINT_ONCE("Seeking in Theora and WebM videos is not implemented yet (it's only supported for GDNative-provided video streams).");
}
void VideoStreamPlaybackTheora::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) {
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 3cdf60708b..02ec9ccd06 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -710,7 +710,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
has_gnode_text = true;
LineEdit *line_edit = memnew(LineEdit);
line_edit->set_text(node->get_text());
- line_edit->set_expand_to_text_length(true);
+ line_edit->set_expand_to_text_length_enabled(true);
line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts"));
gnode->add_child(line_edit);
line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get()));
@@ -843,7 +843,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
hbc->add_child(name_box);
name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
name_box->set_text(left_name);
- name_box->set_expand_to_text_length(true);
+ name_box->set_expand_to_text_length_enabled(true);
name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true));
} else {
@@ -938,7 +938,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
hbc->add_child(name_box);
name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
name_box->set_text(right_name);
- name_box->set_expand_to_text_length(true);
+ name_box->set_expand_to_text_length_enabled(true);
name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false));
} else {
@@ -4322,7 +4322,7 @@ VisualScriptEditor::VisualScriptEditor() {
function_name_box = memnew(LineEdit);
function_name_edit->add_child(function_name_box);
function_name_box->connect("gui_input", callable_mp(this, &VisualScriptEditor::_fn_name_box_input));
- function_name_box->set_expand_to_text_length(true);
+ function_name_box->set_expand_to_text_length_enabled(true);
add_child(function_name_edit);
/// Actual Graph ///
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 101001cba0..a6b64b342e 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -194,7 +194,7 @@ float VideoStreamPlaybackWebm::get_playback_position() const {
}
void VideoStreamPlaybackWebm::seek(float p_time) {
- //Not implemented
+ WARN_PRINT_ONCE("Seeking in Theora and WebM videos is not implemented yet (it's only supported for GDNative-provided video streams).");
}
void VideoStreamPlaybackWebm::set_audio_track(int p_idx) {
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 996b6dcf41..2a80a3c45b 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -258,8 +258,10 @@ def configure(env):
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
# Disable exceptions and rtti on non-tools (template) builds
- if env["tools"] or env["builtin_icu"]:
+ if env["tools"]:
env.Append(CXXFLAGS=["-frtti"])
+ elif env["builtin_icu"]:
+ env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"])
else:
env.Append(CXXFLAGS=["-fno-rtti", "-fno-exceptions"])
# Don't use dynamic_cast, necessary with no-rtti.
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 7e3bdfe3b4..f3502b2220 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1819,7 +1819,7 @@ public:
p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
}
- String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport.apk");
+ String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
#define CLEANUP_AND_RETURN(m_err) \
{ \
@@ -1836,6 +1836,7 @@ public:
List<String> args;
int rv;
+ String output;
bool remove_prev = p_preset->get("one_click_deploy/clear_previous_install");
String version_name = p_preset->get("version/name");
@@ -1853,7 +1854,9 @@ public:
args.push_back("uninstall");
args.push_back(get_package_name(package_name));
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
}
print_line("Installing to device (please wait...): " + devices[p_device].name);
@@ -1868,7 +1871,9 @@ public:
args.push_back("-r");
args.push_back(tmp_export_path);
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
if (err || rv != 0) {
EditorNode::add_io_error("Could not install to device.");
CLEANUP_AND_RETURN(ERR_CANT_CREATE);
@@ -1885,7 +1890,9 @@ public:
args.push_back(devices[p_device].id);
args.push_back("reverse");
args.push_back("--remove-all");
- OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
if (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) {
int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port");
@@ -1896,7 +1903,9 @@ public:
args.push_back("tcp:" + itos(dbg_port));
args.push_back("tcp:" + itos(dbg_port));
- OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
print_line("Reverse result: " + itos(rv));
}
@@ -1910,7 +1919,9 @@ public:
args.push_back("tcp:" + itos(fs_port));
args.push_back("tcp:" + itos(fs_port));
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
print_line("Reverse result2: " + itos(rv));
}
} else {
@@ -1938,7 +1949,9 @@ public:
args.push_back("-n");
args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp");
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
if (err || rv != 0) {
EditorNode::add_io_error("Could not execute on device.");
CLEANUP_AND_RETURN(ERR_CANT_CREATE);
@@ -2335,6 +2348,7 @@ public:
return ERR_FILE_CANT_OPEN;
}
+ String output;
List<String> args;
args.push_back("sign");
args.push_back("--verbose");
@@ -2350,7 +2364,9 @@ public:
print_verbose("Signing debug binary using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
}
int retval;
- OS::get_singleton()->execute(apksigner, args, nullptr, &retval);
+ output.clear();
+ OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
+ print_verbose(output);
if (retval) {
EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval));
return ERR_CANT_CREATE;
@@ -2368,7 +2384,9 @@ public:
print_verbose("Verifying signed build using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
}
- OS::get_singleton()->execute(apksigner, args, nullptr, &retval);
+ output.clear();
+ OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
+ print_verbose(output);
if (retval) {
EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed.");
return ERR_CANT_CREATE;
@@ -2673,7 +2691,7 @@ public:
FileAccess *dst_f = nullptr;
io2.opaque = &dst_f;
- String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned.apk");
+ String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
#define CLEANUP_AND_RETURN(m_err) \
{ \
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index e288c16777..705891713f 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -114,7 +114,7 @@ uint8_t FileAccessAndroid::get_8() const {
}
int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V(!p_dst, -1);
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_COND_V(p_length < 0, -1);
off_t r = AAsset_read(a, p_dst, p_length);
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index f103f22db2..1b1fb47bd8 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -157,7 +157,7 @@ android {
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
- debug.jniLibs.srcDirs = ['libs/debug']
+ debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
release.jniLibs.srcDirs = ['libs/release']
}
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp
index 1bf85f07f1..63f2026fae 100644
--- a/platform/android/vulkan/vulkan_context_android.cpp
+++ b/platform/android/vulkan/vulkan_context_android.cpp
@@ -52,10 +52,10 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in
return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height);
}
-VulkanContextAndroid::VulkanContextAndroid() {
- // TODO: fix validation layers
- use_validation_layers = false;
-}
+bool VulkanContextAndroid::_use_validation_layers() {
+ uint32_t count = 0;
+ _get_preferred_validation_layers(&count, nullptr);
-VulkanContextAndroid::~VulkanContextAndroid() {
+ // On Android, we use validation layers automatically if they were explicitly linked with the app.
+ return count > 0;
}
diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h
index c608f2d665..5a84eaf8f3 100644
--- a/platform/android/vulkan/vulkan_context_android.h
+++ b/platform/android/vulkan/vulkan_context_android.h
@@ -36,13 +36,16 @@
struct ANativeWindow;
class VulkanContextAndroid : public VulkanContext {
- virtual const char *_get_platform_surface_extension() const;
+ virtual const char *_get_platform_surface_extension() const override;
public:
int window_create(ANativeWindow *p_window, int p_width, int p_height);
- VulkanContextAndroid();
- ~VulkanContextAndroid();
+ VulkanContextAndroid() = default;
+ ~VulkanContextAndroid() override = default;
+
+protected:
+ bool _use_validation_layers() override;
};
#endif // VULKAN_CONTEXT_ANDROID_H
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index ac8d8de7e0..09c4bd931a 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -95,8 +95,9 @@ def configure(env):
if env["initial_memory"] < 64:
print("Editor build requires at least 64MiB of initial memory. Forcing it.")
env["initial_memory"] = 64
- elif env["builtin_icu"]:
env.Append(CCFLAGS=["-frtti"])
+ elif env["builtin_icu"]:
+ env.Append(CCFLAGS=["-fno-exceptions", "-frtti"])
else:
# Disable exceptions and rtti on non-tools (template) builds
# These flags help keep the file size down.
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 6b527c6fb5..646ae4d457 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -67,10 +67,10 @@ def get_opts():
BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True),
BoolVariable("use_coverage", "Test Godot coverage", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
- BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
- BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
- BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False),
+ BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
+ BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
+ BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
@@ -147,11 +147,23 @@ def configure(env):
env.extra_suffix += "s"
if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
+ ]
+ )
env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_llvm"]:
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change"
+ ]
+ )
+ else:
+ env.Append(CCFLAGS=["-fsanitize=bounds-strict"])
if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
env.Append(LINKFLAGS=["-fsanitize=address"])
if env["use_lsan"]:
@@ -162,8 +174,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
- if env["use_msan"]:
+ if env["use_msan"] and env["use_llvm"]:
env.Append(CCFLAGS=["-fsanitize=memory"])
+ env.Append(CCFLAGS=["-fsanitize-memory-track-origins"])
+ env.Append(CCFLAGS=["-fsanitize-recover=memory"])
env.Append(LINKFLAGS=["-fsanitize=memory"])
if env["use_lto"]:
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 5b320da82f..317e79d0ea 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -34,9 +34,8 @@ def get_opts():
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
- BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
- BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
+ BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
+ BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
]
@@ -132,21 +131,22 @@ def configure(env):
env["AS"] = basecmd + "as"
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
- if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]:
+ if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
env.extra_suffix += "s"
if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
+ ]
+ )
env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ env.Append(CCFLAGS=["-fsanitize=nullability-return,nullability-arg,function,nullability-assign"])
if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
env.Append(LINKFLAGS=["-fsanitize=address"])
- if env["use_lsan"]:
- env.Append(CCFLAGS=["-fsanitize=leak"])
- env.Append(LINKFLAGS=["-fsanitize=leak"])
-
if env["use_tsan"]:
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 16ddbe1768..478bcad212 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -35,11 +35,11 @@ def get_opts():
BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True),
BoolVariable("use_coverage", "Test Godot coverage", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
- BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
- BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
+ BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
+ BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
+ BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@@ -104,11 +104,23 @@ def configure(env):
env.extra_suffix += "s"
if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
+ ]
+ )
env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_llvm"]:
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change"
+ ]
+ )
+ else:
+ env.Append(CCFLAGS=["-fsanitize=bounds-strict"])
if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
env.Append(LINKFLAGS=["-fsanitize=address"])
if env["use_lsan"]:
@@ -119,8 +131,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
- if env["use_msan"]:
+ if env["use_msan"] and env["use_llvm"]:
env.Append(CCFLAGS=["-fsanitize=memory"])
+ env.Append(CCFLAGS=["-fsanitize-memory-track-origins"])
+ env.Append(CCFLAGS=["-fsanitize-recover=memory"])
env.Append(LINKFLAGS=["-fsanitize=memory"])
if env["use_lto"]:
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 2a0bc78440..800a728033 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -1177,6 +1177,8 @@ public:
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override {
+ ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+
String src_appx;
EditorProgress ep("export", "Exporting for UWP", 7, true);
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 49d1654e3f..9dfdd7bd0e 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -450,52 +450,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -557,18 +511,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@@ -600,6 +542,11 @@ void Area2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
@@ -607,12 +554,6 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 39b022fd2c..d6fcb2c2a5 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -163,18 +161,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 30728a2755..530303f128 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -100,6 +100,60 @@ void CollisionObject2D::_notification(int p_what) {
}
}
+void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
+ return get_collision_mask() & (1 << p_bit);
+}
+
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
@@ -375,7 +429,14 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
-
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -404,9 +465,12 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_GROUP("Pickable", "input_");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
- ADD_GROUP("", "");
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 7a1fd23e72..bb1a9dfcf5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -37,6 +37,9 @@
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
bool pickable = false;
@@ -76,6 +79,18 @@ protected:
void set_only_update_transform_changes(bool p_enable);
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index a18687afed..3f8201b559 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -35,6 +35,8 @@
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -88,9 +90,11 @@ void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node2D>(get_parent());
-
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 830834c964..3f2f6d6b1c 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
-
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
- }
- set_collision_layer(collision_layer);
-}
-
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
}
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
@@ -332,6 +271,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia,
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
#else
state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
@@ -790,8 +730,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
@@ -835,7 +773,7 @@ void RigidBody2D::_bind_methods() {
RigidBody2D::RigidBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -1141,11 +1079,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
@@ -1161,6 +1099,7 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
}
PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
last_valid_transform = state->get_transform();
set_notify_local_transform(false);
@@ -1214,8 +1153,6 @@ void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed);
-
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index aeec662e5c..e0fc0766bc 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -41,9 +41,6 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -51,18 +48,6 @@ protected:
static void _bind_methods();
public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 749cf4ff9d..e187e06308 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -451,52 +451,6 @@ bool Area3D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area3D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area3D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area3D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area3D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -595,18 +549,6 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
@@ -650,6 +592,11 @@ void Area3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
@@ -657,15 +604,11 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
+
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 6d976115f7..9605a937af 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -169,18 +167,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 95ffbe48c1..2e1b77dfe5 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -259,7 +259,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
if (all_override.is_valid()) {
mf.overrides.push_back(all_override);
} else {
- mf.overrides.push_back(mi->get_surface_material(i));
+ mf.overrides.push_back(mi->get_surface_override_material(i));
}
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 261ff5db55..44de4eb449 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -83,6 +83,60 @@ void CollisionObject3D::_notification(int p_what) {
}
}
+void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ return get_collision_mask() & (1 << p_bit);
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -183,6 +237,14 @@ bool CollisionObject3D::is_ray_pickable() const {
}
void CollisionObject3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -212,6 +274,11 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index e2f6cc7500..e3901979d3 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -37,6 +37,9 @@
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
@@ -82,6 +85,18 @@ protected:
void _clear_debug_shapes();
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 0da53d0101..4d7fc29f15 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -343,7 +343,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
pm.local_xform = xf;
pm.mesh = mesh;
for (int i = 0; i < mesh->get_surface_count(); i++) {
- pm.instance_materials.push_back(mi->get_surface_material(i));
+ pm.instance_materials.push_back(mi->get_surface_override_material(i));
}
pm.override_material = mi->get_material_override();
plot_meshes.push_back(pm);
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 97241be60f..628b823f89 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -346,7 +346,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
ThreadWorkPool work_pool;
work_pool.init();
work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
- while (work_pool.get_work_index() < (uint32_t)params->size.z) {
+ while (!work_pool.is_done_dispatching()) {
OS::get_singleton()->delay_usec(10000);
bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
}
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index b997c64b29..7623ede0fc 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -51,13 +51,13 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
- if (p_name.operator String().begins_with("material/")) {
+ if (p_name.operator String().begins_with("surface_material_override/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= materials.size() || idx < 0) {
+ if (idx >= surface_override_materials.size() || idx < 0) {
return false;
}
- set_surface_material(idx, p_value);
+ set_surface_override_material(idx, p_value);
return true;
}
@@ -75,12 +75,12 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
- if (p_name.operator String().begins_with("material/")) {
+ if (p_name.operator String().begins_with("surface_material_override/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= materials.size() || idx < 0) {
+ if (idx >= surface_override_materials.size() || idx < 0) {
return false;
}
- r_ret = materials[idx];
+ r_ret = surface_override_materials[idx];
return true;
}
return false;
@@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -126,7 +126,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
}
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- materials.resize(mesh->get_surface_count());
+ surface_override_materials.resize(mesh->get_surface_count());
set_base(mesh->get_rid());
} else {
@@ -277,26 +277,26 @@ void MeshInstance3D::_notification(int p_what) {
}
}
-int MeshInstance3D::get_surface_material_count() const {
- return materials.size();
+int MeshInstance3D::get_surface_override_material_count() const {
+ return surface_override_materials.size();
}
-void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) {
- ERR_FAIL_INDEX(p_surface, materials.size());
+void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_surface, surface_override_materials.size());
- materials.write[p_surface] = p_material;
+ surface_override_materials.write[p_surface] = p_material;
- if (materials[p_surface].is_valid()) {
- RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
+ if (surface_override_materials[p_surface].is_valid()) {
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid());
} else {
- RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID());
}
}
-Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
+Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>());
- return materials[p_surface];
+ return surface_override_materials[p_surface];
}
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
@@ -305,7 +305,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
return material_override;
}
- Ref<Material> surface_material = get_surface_material(p_surface);
+ Ref<Material> surface_material = get_surface_override_material(p_surface);
if (surface_material.is_valid()) {
return surface_material;
}
@@ -320,7 +320,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
- materials.resize(mesh->get_surface_count());
+ surface_override_materials.resize(mesh->get_surface_count());
}
void MeshInstance3D::create_debug_tangents() {
@@ -408,9 +408,9 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
- ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count);
- ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material);
- ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material);
+ ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
+ ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);
+ ClassDB::bind_method(D_METHOD("get_surface_override_material", "surface"), &MeshInstance3D::get_surface_override_material);
ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index eb300784b1..8aec227337 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -52,7 +52,7 @@ protected:
};
Map<StringName, BlendShapeTrack> blend_shape_tracks;
- Vector<Ref<Material>> materials;
+ Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
void _resolve_skeleton_path();
@@ -75,9 +75,9 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
- int get_surface_material_count() const;
- void set_surface_material(int p_surface, const Ref<Material> &p_material);
- Ref<Material> get_surface_material(int p_surface) const;
+ int get_surface_override_material_count() const;
+ void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
+ Ref<Material> get_surface_override_material(int p_surface) const;
Ref<Material> get_active_material(int p_surface) const;
Node *create_trimesh_collision_node();
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 7346f243ba..4f5e56e227 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -34,6 +34,8 @@
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@@ -95,8 +97,11 @@ void NavigationAgent3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node3D>(get_parent());
-
- NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 2afbebdacc..93d3e946fd 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -55,52 +55,6 @@ real_t PhysicsBody3D::get_inverse_mass() const {
return 0;
}
-void PhysicsBody3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody3D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody3D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_layer(mask);
-}
-
-bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
@@ -129,29 +83,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody3D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
+void PhysicsBody3D::_bind_methods() {}
PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
- collision_layer = 1;
- collision_mask = 1;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -338,6 +274,7 @@ struct _RigidBodyInOut {
void RigidBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -776,8 +713,6 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
@@ -823,7 +758,7 @@ void RigidBody3D::_bind_methods() {
RigidBody3D::RigidBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
RigidBody3D::~RigidBody3D() {
@@ -1157,8 +1092,6 @@ void KinematicBody3D::_notification(int p_what) {
}
void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
@@ -1191,6 +1124,7 @@ void KinematicBody3D::_bind_methods() {
void KinematicBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -1202,7 +1136,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
}
KinematicBody3D::~KinematicBody3D() {
@@ -2041,6 +1975,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -2063,8 +1998,6 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone3D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicalBone3D::apply_impulse, Vector3());
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone3D::set_joint_type);
ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone3D::get_joint_type);
@@ -2543,7 +2476,7 @@ void PhysicalBone3D::_start_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
set_as_top_level(true);
_internal_simulate_physics = true;
}
@@ -2562,7 +2495,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
}
if (_internal_simulate_physics) {
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 9515b044ab..21afe66861 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -40,9 +40,6 @@
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
- uint32_t collision_layer;
- uint32_t collision_mask;
-
protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
@@ -52,18 +49,6 @@ public:
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index db5fc7593e..ebbb8985c9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) {
void Skeleton3D::clear_bones_global_pose_override() {
for (int i = 0; i < bones.size(); i += 1) {
bones.write[i].global_pose_override_amount = 0;
+ bones.write[i].global_pose_override_reset = true;
}
_make_dirty();
}
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 6cde6a9b17..898f94ccc1 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -270,7 +270,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
return; // Skip solving
}
- // This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes...
p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true);
if (p_task->chain.middle_chain_item) {
@@ -567,6 +566,9 @@ void SkeletonIK3D::start(bool p_one_time) {
void SkeletonIK3D::stop() {
set_process_internal(false);
+ if (skeleton) {
+ skeleton->clear_bones_global_pose_override();
+ }
}
Transform SkeletonIK3D::_get_target_transform() {
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 08e25b589e..98ac6aa65e 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -452,7 +452,7 @@ void SoftBody3D::become_mesh_owner() {
mesh_owner = true;
Vector<Ref<Material>> copy_materials;
- copy_materials.append_array(materials);
+ copy_materials.append_array(surface_override_materials);
ERR_FAIL_COND(!mesh->get_surface_count());
@@ -472,7 +472,7 @@ void SoftBody3D::become_mesh_owner() {
set_mesh(soft_mesh);
for (int i = copy_materials.size() - 1; 0 <= i; --i) {
- set_surface_material(i, copy_materials[i]);
+ set_surface_override_material(i, copy_materials[i]);
}
}
}
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index edd58347f0..9493f686c4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -803,6 +803,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
RigidBody3D::_direct_state_changed(p_state);
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
real_t step = state->get_step();
@@ -922,7 +923,7 @@ void VehicleBody3D::_bind_methods() {
VehicleBody3D::VehicleBody3D() {
exclude.insert(get_rid());
- //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &VehicleBody3D::_direct_state_changed));
set_mass(40);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 2d8eb3191c..124a07fa65 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -51,13 +51,13 @@ void LineEdit::_swap_current_input_direction() {
} else {
input_direction = TEXT_DIRECTION_LTR;
}
- set_cursor_position(get_cursor_position());
+ set_caret_column(get_caret_column());
update();
}
-void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
+void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) {
if (selection.enabled && !p_select) {
- set_cursor_position(selection.begin);
+ set_caret_column(selection.begin);
deselect();
return;
}
@@ -65,7 +65,7 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
shift_selection_check_pre(p_select);
if (p_move_by_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = words.size() - 1; i >= 0; i--) {
@@ -75,21 +75,21 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
}
}
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(get_cursor_position() - 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(get_caret_column() - 1);
} else {
- set_cursor_position(TS->shaped_text_prev_grapheme_pos(text_rid, get_cursor_position()));
+ set_caret_column(TS->shaped_text_prev_grapheme_pos(text_rid, get_caret_column()));
}
}
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
+void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) {
if (selection.enabled && !p_select) {
- set_cursor_position(selection.end);
+ set_caret_column(selection.end);
deselect();
return;
}
@@ -97,7 +97,7 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
shift_selection_check_pre(p_select);
if (p_move_by_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
@@ -107,27 +107,27 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
}
}
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(get_cursor_position() + 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(get_caret_column() + 1);
} else {
- set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, get_cursor_position()));
+ set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, get_caret_column()));
}
}
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_start(bool p_select) {
+void LineEdit::_move_caret_start(bool p_select) {
shift_selection_check_pre(p_select);
- set_cursor_position(0);
+ set_caret_column(0);
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_end(bool p_select) {
+void LineEdit::_move_caret_end(bool p_select) {
shift_selection_check_pre(p_select);
- set_cursor_position(text.length());
+ set_caret_column(text.length());
shift_selection_check_post(p_select);
}
@@ -138,7 +138,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
if (p_all_to_left) {
deselect();
- text = text.substr(0, cursor_pos);
+ text = text.substr(0, caret_column);
_text_changed();
return;
}
@@ -149,7 +149,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
}
if (p_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = words.size() - 1; i >= 0; i--) {
@@ -158,9 +158,9 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
}
}
- delete_text(cc, cursor_pos);
+ delete_text(cc, caret_column);
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
delete_char();
}
@@ -173,9 +173,9 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
if (p_all_to_right) {
deselect();
- text = text.substr(cursor_pos, text.length() - cursor_pos);
+ text = text.substr(caret_column, text.length() - caret_column);
_shape();
- set_cursor_position(0);
+ set_caret_column(0);
_text_changed();
return;
}
@@ -187,12 +187,12 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
int text_len = text.length();
- if (cursor_pos == text_len) {
+ if (caret_column == text_len) {
return; // Nothing to do.
}
if (p_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
if (words[i].y > cc) {
@@ -201,15 +201,15 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
}
}
- delete_text(cursor_pos, cc);
+ delete_text(caret_column, cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(cursor_pos + 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(caret_column + 1);
delete_char();
} else {
- int cc = cursor_pos;
- set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, cursor_pos));
- delete_text(cc, cursor_pos);
+ int cc = caret_column;
+ set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, caret_column));
+ delete_text(cc, caret_column);
}
}
}
@@ -250,10 +250,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
shift_selection_check_pre(b->get_shift());
- set_cursor_at_pixel_pos(b->get_position().x);
+ set_caret_at_pixel_pos(b->get_position().x);
if (b->get_shift()) {
- selection_fill_at_cursor();
+ selection_fill_at_caret();
selection.creating = true;
} else {
@@ -265,18 +265,18 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.end = text.length();
selection.doubleclick = true;
selection.last_dblclk = 0;
- cursor_pos = selection.begin;
+ caret_column = selection.begin;
} else if (b->is_doubleclick()) {
// Double-click select word.
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
- if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ if (words[i].x < caret_column && words[i].y > caret_column) {
selection.enabled = true;
selection.begin = words[i].x;
selection.end = words[i].y;
selection.doubleclick = true;
selection.last_dblclk = OS::get_singleton()->get_ticks_msec();
- cursor_pos = selection.end;
+ caret_column = selection.end;
break;
}
}
@@ -285,9 +285,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.drag_attempt = false;
- if ((cursor_pos < selection.begin) || (cursor_pos > selection.end) || !selection.enabled) {
+ if ((caret_column < selection.begin) || (caret_column > selection.end) || !selection.enabled) {
deselect();
- selection.cursor_start = cursor_pos;
+ selection.start_column = caret_column;
selection.creating = true;
} else if (selection.enabled) {
selection.drag_attempt = true;
@@ -331,8 +331,8 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
if (selection.creating) {
- set_cursor_at_pixel_pos(m->get_position().x);
- selection_fill_at_cursor();
+ set_caret_at_pixel_pos(m->get_position().x);
+ selection_fill_at_caret();
}
}
}
@@ -346,7 +346,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
- Point2 pos = Point2(get_cursor_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2);
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2);
menu->set_position(get_global_transform().xform(pos));
menu->set_size(Vector2(1, 1));
_generate_context_menu();
@@ -445,34 +445,34 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
k->set_shift(false);
if (k->is_action("ui_text_caret_word_left", true)) {
- _move_cursor_left(shift_pressed, true);
+ _move_caret_left(shift_pressed, true);
accept_event();
return;
}
if (k->is_action("ui_text_caret_left", true)) {
- _move_cursor_left(shift_pressed);
+ _move_caret_left(shift_pressed);
accept_event();
return;
}
if (k->is_action("ui_text_caret_word_right", true)) {
- _move_cursor_right(shift_pressed, true);
+ _move_caret_right(shift_pressed, true);
accept_event();
return;
}
if (k->is_action("ui_text_caret_right", true)) {
- _move_cursor_right(shift_pressed, false);
+ _move_caret_right(shift_pressed, false);
accept_event();
return;
}
// Up = Home, Down = End
if (k->is_action("ui_text_caret_up", true) || k->is_action("ui_text_caret_line_start", true) || k->is_action("ui_text_caret_page_up", true)) {
- _move_cursor_start(shift_pressed);
+ _move_caret_start(shift_pressed);
accept_event();
return;
}
if (k->is_action("ui_text_caret_down", true) || k->is_action("ui_text_caret_line_end", true) || k->is_action("ui_text_caret_page_down", true)) {
- _move_cursor_end(shift_pressed);
+ _move_caret_end(shift_pressed);
accept_event();
return;
}
@@ -495,7 +495,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection_delete();
char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 };
int prev_len = text.length();
- append_at_cursor(ucodestr);
+ insert_text_at_caret(ucodestr);
if (text.length() != prev_len) {
_text_changed();
}
@@ -542,15 +542,15 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
Control::drop_data(p_point, p_data);
if (p_data.get_type() == Variant::STRING) {
- set_cursor_at_pixel_pos(p_point.x);
+ set_caret_at_pixel_pos(p_point.x);
int selected = selection.end - selection.begin;
text.erase(selection.begin, selected);
_shape();
- append_at_cursor(p_data);
- selection.begin = cursor_pos - selected;
- selection.end = cursor_pos;
+ insert_text_at_caret(p_data);
+ selection.begin = caret_column - selected;
+ selection.end = caret_column;
}
}
@@ -575,8 +575,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -587,7 +587,7 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
_fit_to_width();
scroll_offset = 0;
- set_cursor_position(get_cursor_position());
+ set_caret_column(get_caret_column());
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
@@ -674,7 +674,7 @@ void LineEdit::_notification(int p_what) {
Color selection_color = get_theme_color("selection_color");
Color font_color = is_editable() ? get_theme_color("font_color") : get_theme_color("font_uneditable_color");
Color font_selected_color = get_theme_color("font_selected_color");
- Color cursor_color = get_theme_color("cursor_color");
+ Color caret_color = get_theme_color("caret_color");
// Draw placeholder color.
if (using_placeholder) {
@@ -778,7 +778,7 @@ void LineEdit::_notification(int p_what) {
// Normal caret.
Rect2 l_caret, t_caret;
TextServer::Direction l_dir, t_dir;
- TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir);
if (l_caret == Rect2() && t_caret == Rect2()) {
// No carets, add one at the start.
@@ -791,28 +791,28 @@ void LineEdit::_notification(int p_what) {
l_dir = TextServer::DIRECTION_LTR;
l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h));
}
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color);
} else {
if (l_caret != Rect2() && l_dir == TextServer::DIRECTION_AUTO) {
// Draw extra marker on top of mid caret.
Rect2 trect = Rect2(l_caret.position.x - 3 * caret_width, l_caret.position.y, 6 * caret_width, caret_width);
trect.position += ofs;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color);
}
l_caret.position += ofs;
l_caret.size.x = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color);
t_caret.position += ofs;
t_caret.size.x = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, caret_color);
}
} else {
{
// IME intermediate text range.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length());
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column, caret_column + ime_text.length());
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
@@ -825,12 +825,12 @@ void LineEdit::_notification(int p_what) {
rect.size.x = ofs_max - rect.position.x;
}
rect.size.y = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
{
// IME caret.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos + ime_selection.x, cursor_pos + ime_selection.x + ime_selection.y);
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y);
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
@@ -843,7 +843,7 @@ void LineEdit::_notification(int p_what) {
rect.size.x = ofs_max - rect.position.x;
}
rect.size.y = caret_width * 3;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
}
@@ -869,8 +869,8 @@ void LineEdit::_notification(int p_what) {
if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
- Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
- DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
+ Point2 caret_column = Point2(get_caret_column(), 1) * get_minimum_size().height;
+ DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + caret_column, get_viewport()->get_window_id());
}
show_virtual_keyboard();
@@ -887,7 +887,7 @@ void LineEdit::_notification(int p_what) {
ime_text = "";
ime_selection = Point2();
_shape();
- set_cursor_position(cursor_pos); // Update scroll_offset
+ set_caret_column(caret_column); // Update scroll_offset
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
@@ -899,7 +899,7 @@ void LineEdit::_notification(int p_what) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
ime_selection = DisplayServer::get_singleton()->ime_get_selection();
_shape();
- set_cursor_position(cursor_pos); // Update scroll_offset
+ set_caret_column(caret_column); // Update scroll_offset
update();
}
@@ -933,7 +933,7 @@ void LineEdit::paste_text() {
if (selection.enabled) {
selection_delete();
}
- append_at_cursor(paste_buffer);
+ insert_text_at_caret(paste_buffer);
if (!text_changed_dirty) {
if (is_inside_tree() && text.length() != prev_len) {
@@ -961,7 +961,7 @@ void LineEdit::undo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
scroll_offset = op.scroll_offset;
- set_cursor_position(op.cursor_pos);
+ set_caret_column(op.caret_column);
_shape();
_emit_text_change();
@@ -982,7 +982,7 @@ void LineEdit::redo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
scroll_offset = op.scroll_offset;
- set_cursor_position(op.cursor_pos);
+ set_caret_column(op.caret_column);
_shape();
_emit_text_change();
@@ -990,7 +990,7 @@ void LineEdit::redo() {
void LineEdit::shift_selection_check_pre(bool p_shift) {
if (!selection.enabled && p_shift) {
- selection.cursor_start = cursor_pos;
+ selection.start_column = caret_column;
}
if (!p_shift) {
deselect();
@@ -999,11 +999,11 @@ void LineEdit::shift_selection_check_pre(bool p_shift) {
void LineEdit::shift_selection_check_post(bool p_shift) {
if (p_shift) {
- selection_fill_at_cursor();
+ selection_fill_at_caret();
}
}
-void LineEdit::set_cursor_at_pixel_pos(int p_x) {
+void LineEdit::set_caret_at_pixel_pos(int p_x) {
Ref<StyleBox> style = get_theme_stylebox("normal");
bool rtl = is_layout_rtl();
@@ -1048,10 +1048,10 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
}
int ofs = TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset);
- set_cursor_position(ofs);
+ set_caret_column(ofs);
}
-Vector2i LineEdit::get_cursor_pixel_pos() {
+Vector2i LineEdit::get_caret_pixel_pos() {
Ref<StyleBox> style = get_theme_stylebox("normal");
bool rtl = is_layout_rtl();
@@ -1100,9 +1100,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
TextServer::Direction l_dir, t_dir;
// Get position of the start of caret.
if (ime_text.length() != 0 && ime_selection.x != 0) {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x, l_caret, l_dir, t_caret, t_dir);
} else {
- TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir);
}
if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) {
@@ -1114,9 +1114,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
// Get position of the end of caret.
if (ime_text.length() != 0) {
if (ime_selection.y != 0) {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir);
} else {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_text.size(), l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_text.size(), l_caret, l_dir, t_caret, t_dir);
}
if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) {
ret.y = x_ofs + l_caret.position.x + scroll_offset;
@@ -1130,19 +1130,19 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
return ret;
}
-void LineEdit::set_mid_grapheme_caret_enabled(const bool p_enabled) {
- mid_grapheme_caret_enabled = p_enabled;
+void LineEdit::set_caret_mid_grapheme_enabled(const bool p_enabled) {
+ caret_mid_grapheme_enabled = p_enabled;
}
-bool LineEdit::get_mid_grapheme_caret_enabled() const {
- return mid_grapheme_caret_enabled;
+bool LineEdit::is_caret_mid_grapheme_enabled() const {
+ return caret_mid_grapheme_enabled;
}
-bool LineEdit::cursor_get_blink_enabled() const {
+bool LineEdit::is_caret_blink_enabled() const {
return caret_blink_enabled;
}
-void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
+void LineEdit::set_caret_blink_enabled(const bool p_enabled) {
caret_blink_enabled = p_enabled;
if (has_focus() || caret_force_displayed) {
@@ -1160,21 +1160,21 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
notify_property_list_changed();
}
-bool LineEdit::cursor_get_force_displayed() const {
+bool LineEdit::is_caret_force_displayed() const {
return caret_force_displayed;
}
-void LineEdit::cursor_set_force_displayed(const bool p_enabled) {
+void LineEdit::set_caret_force_displayed(const bool p_enabled) {
caret_force_displayed = p_enabled;
- cursor_set_blink_enabled(caret_blink_enabled);
+ set_caret_blink_enabled(caret_blink_enabled);
update();
}
-float LineEdit::cursor_get_blink_speed() const {
+float LineEdit::get_caret_blink_speed() const {
return caret_blink_timer->get_wait_time();
}
-void LineEdit::cursor_set_blink_speed(const float p_speed) {
+void LineEdit::set_caret_blink_speed(const float p_speed) {
ERR_FAIL_COND(p_speed <= 0);
caret_blink_timer->set_wait_time(p_speed);
}
@@ -1198,14 +1198,14 @@ void LineEdit::_toggle_draw_caret() {
}
void LineEdit::delete_char() {
- if ((text.length() <= 0) || (cursor_pos == 0)) {
+ if ((text.length() <= 0) || (caret_column == 0)) {
return;
}
- text.erase(cursor_pos - 1, 1);
+ text.erase(caret_column - 1, 1);
_shape();
- set_cursor_position(get_cursor_position() - 1);
+ set_caret_column(get_caret_column() - 1);
_text_changed();
}
@@ -1217,10 +1217,10 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
text.erase(p_from_column, p_to_column - p_from_column);
_shape();
- cursor_pos -= CLAMP(cursor_pos - p_from_column, 0, p_to_column - p_from_column);
+ caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column);
- if (cursor_pos >= text.length()) {
- cursor_pos = text.length();
+ if (caret_column >= text.length()) {
+ caret_column = text.length();
}
if (!text_changed_dirty) {
@@ -1233,10 +1233,11 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
void LineEdit::set_text(String p_text) {
clear_internal();
- append_at_cursor(p_text);
+ insert_text_at_caret(p_text);
+ _create_undo_state();
update();
- cursor_pos = 0;
+ caret_column = 0;
scroll_offset = 0;
}
@@ -1346,7 +1347,7 @@ void LineEdit::show_virtual_keyboard() {
if (selection.enabled) {
DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end);
} else {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, caret_column);
}
}
}
@@ -1375,16 +1376,16 @@ float LineEdit::get_placeholder_alpha() const {
return placeholder_alpha;
}
-void LineEdit::set_cursor_position(int p_pos) {
- if (p_pos > (int)text.length()) {
- p_pos = text.length();
+void LineEdit::set_caret_column(int p_column) {
+ if (p_column > (int)text.length()) {
+ p_column = text.length();
}
- if (p_pos < 0) {
- p_pos = 0;
+ if (p_column < 0) {
+ p_column = 0;
}
- cursor_pos = p_pos;
+ caret_column = p_column;
// Fit to window.
@@ -1439,7 +1440,7 @@ void LineEdit::set_cursor_position(int p_pos) {
}
// Note: Use two coordinates to fit IME input range.
- Vector2i primary_catret_offset = get_cursor_pixel_pos();
+ Vector2i primary_catret_offset = get_caret_pixel_pos();
if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) {
scroll_offset += (x_ofs - MIN(primary_catret_offset.x, primary_catret_offset.y));
@@ -1451,8 +1452,8 @@ void LineEdit::set_cursor_position(int p_pos) {
update();
}
-int LineEdit::get_cursor_position() const {
- return cursor_pos;
+int LineEdit::get_caret_column() const {
+ return caret_column;
}
void LineEdit::set_scroll_offset(int p_pos) {
@@ -1466,17 +1467,17 @@ int LineEdit::get_scroll_offset() const {
return scroll_offset;
}
-void LineEdit::append_at_cursor(String p_text) {
+void LineEdit::insert_text_at_caret(String p_text) {
if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
- String pre = text.substr(0, cursor_pos);
- String post = text.substr(cursor_pos, text.length() - cursor_pos);
+ String pre = text.substr(0, caret_column);
+ String post = text.substr(caret_column, text.length() - caret_column);
text = pre + p_text + post;
_shape();
- TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, cursor_pos, cursor_pos + p_text.length());
+ TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
if (dir != TextServer::DIRECTION_AUTO) {
input_direction = (TextDirection)dir;
}
- set_cursor_position(cursor_pos + p_text.length());
+ set_caret_column(caret_column + p_text.length());
} else {
emit_signal("text_change_rejected");
}
@@ -1485,7 +1486,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
deselect();
_clear_undo_stack();
- cursor_pos = 0;
+ caret_column = 0;
scroll_offset = 0;
undo_text = "";
text = "";
@@ -1505,7 +1506,7 @@ Size2 LineEdit::get_minimum_size() const {
min_size.width = get_theme_constant("minimum_character_width") * em_space_size;
if (expand_to_text_length) {
- // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end.
+ // Add a space because some fonts are too exact, and because caret needs a bit more when at the end.
min_size.width = MAX(min_size.width, full_width + em_space_size);
}
@@ -1526,7 +1527,7 @@ Size2 LineEdit::get_minimum_size() const {
void LineEdit::deselect() {
selection.begin = 0;
selection.end = 0;
- selection.cursor_start = 0;
+ selection.start_column = 0;
selection.enabled = false;
selection.creating = false;
selection.doubleclick = false;
@@ -1551,13 +1552,13 @@ int LineEdit::get_max_length() const {
return max_length;
}
-void LineEdit::selection_fill_at_cursor() {
+void LineEdit::selection_fill_at_caret() {
if (!selecting_enabled) {
return;
}
- selection.begin = cursor_pos;
- selection.end = selection.cursor_start;
+ selection.begin = caret_column;
+ selection.end = selection.start_column;
if (selection.end < selection.begin) {
int aux = selection.end;
@@ -1714,82 +1715,82 @@ void LineEdit::menu_option(int p_option) {
} break;
case MENU_INSERT_LRM: {
if (editable) {
- append_at_cursor(String::chr(0x200E));
+ insert_text_at_caret(String::chr(0x200E));
}
} break;
case MENU_INSERT_RLM: {
if (editable) {
- append_at_cursor(String::chr(0x200F));
+ insert_text_at_caret(String::chr(0x200F));
}
} break;
case MENU_INSERT_LRE: {
if (editable) {
- append_at_cursor(String::chr(0x202A));
+ insert_text_at_caret(String::chr(0x202A));
}
} break;
case MENU_INSERT_RLE: {
if (editable) {
- append_at_cursor(String::chr(0x202B));
+ insert_text_at_caret(String::chr(0x202B));
}
} break;
case MENU_INSERT_LRO: {
if (editable) {
- append_at_cursor(String::chr(0x202D));
+ insert_text_at_caret(String::chr(0x202D));
}
} break;
case MENU_INSERT_RLO: {
if (editable) {
- append_at_cursor(String::chr(0x202E));
+ insert_text_at_caret(String::chr(0x202E));
}
} break;
case MENU_INSERT_PDF: {
if (editable) {
- append_at_cursor(String::chr(0x202C));
+ insert_text_at_caret(String::chr(0x202C));
}
} break;
case MENU_INSERT_ALM: {
if (editable) {
- append_at_cursor(String::chr(0x061C));
+ insert_text_at_caret(String::chr(0x061C));
}
} break;
case MENU_INSERT_LRI: {
if (editable) {
- append_at_cursor(String::chr(0x2066));
+ insert_text_at_caret(String::chr(0x2066));
}
} break;
case MENU_INSERT_RLI: {
if (editable) {
- append_at_cursor(String::chr(0x2067));
+ insert_text_at_caret(String::chr(0x2067));
}
} break;
case MENU_INSERT_FSI: {
if (editable) {
- append_at_cursor(String::chr(0x2068));
+ insert_text_at_caret(String::chr(0x2068));
}
} break;
case MENU_INSERT_PDI: {
if (editable) {
- append_at_cursor(String::chr(0x2069));
+ insert_text_at_caret(String::chr(0x2069));
}
} break;
case MENU_INSERT_ZWJ: {
if (editable) {
- append_at_cursor(String::chr(0x200D));
+ insert_text_at_caret(String::chr(0x200D));
}
} break;
case MENU_INSERT_ZWNJ: {
if (editable) {
- append_at_cursor(String::chr(0x200C));
+ insert_text_at_caret(String::chr(0x200C));
}
} break;
case MENU_INSERT_WJ: {
if (editable) {
- append_at_cursor(String::chr(0x2060));
+ insert_text_at_caret(String::chr(0x2060));
}
} break;
case MENU_INSERT_SHY: {
if (editable) {
- append_at_cursor(String::chr(0x00AD));
+ insert_text_at_caret(String::chr(0x00AD));
}
}
}
@@ -1809,18 +1810,18 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
#endif
}
-void LineEdit::set_expand_to_text_length(bool p_enabled) {
+void LineEdit::set_expand_to_text_length_enabled(bool p_enabled) {
expand_to_text_length = p_enabled;
minimum_size_changed();
- set_cursor_position(cursor_pos);
+ set_caret_column(caret_column);
}
-bool LineEdit::get_expand_to_text_length() const {
+bool LineEdit::is_expand_to_text_length_enabled() const {
return expand_to_text_length;
}
@@ -1905,7 +1906,7 @@ void LineEdit::_shape() {
t = secret_character.repeat(text.length() + ime_text.length());
} else {
if (ime_text.length() > 0) {
- t = text.substr(0, cursor_pos) + ime_text + text.substr(cursor_pos, text.length());
+ t = text.substr(0, caret_column) + ime_text + text.substr(caret_column, text.length());
} else {
t = text;
}
@@ -1970,7 +1971,7 @@ void LineEdit::_clear_undo_stack() {
void LineEdit::_create_undo_state() {
TextOperation op;
op.text = text;
- op.cursor_pos = cursor_pos;
+ op.caret_column = caret_column;
op.scroll_offset = scroll_offset;
undo_stack.push_back(op);
}
@@ -2115,23 +2116,23 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("set_cursor_position", "position"), &LineEdit::set_cursor_position);
- ClassDB::bind_method(D_METHOD("get_cursor_position"), &LineEdit::get_cursor_position);
+ ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column);
+ ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset);
- ClassDB::bind_method(D_METHOD("set_expand_to_text_length", "enabled"), &LineEdit::set_expand_to_text_length);
- ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length);
- ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled);
- ClassDB::bind_method(D_METHOD("cursor_get_blink_enabled"), &LineEdit::cursor_get_blink_enabled);
- ClassDB::bind_method(D_METHOD("set_mid_grapheme_caret_enabled", "enabled"), &LineEdit::set_mid_grapheme_caret_enabled);
- ClassDB::bind_method(D_METHOD("get_mid_grapheme_caret_enabled"), &LineEdit::get_mid_grapheme_caret_enabled);
- ClassDB::bind_method(D_METHOD("cursor_set_force_displayed", "enabled"), &LineEdit::cursor_set_force_displayed);
- ClassDB::bind_method(D_METHOD("cursor_get_force_displayed"), &LineEdit::cursor_get_force_displayed);
- ClassDB::bind_method(D_METHOD("cursor_set_blink_speed", "blink_speed"), &LineEdit::cursor_set_blink_speed);
- ClassDB::bind_method(D_METHOD("cursor_get_blink_speed"), &LineEdit::cursor_get_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_expand_to_text_length_enabled", "enabled"), &LineEdit::set_expand_to_text_length_enabled);
+ ClassDB::bind_method(D_METHOD("is_expand_to_text_length_enabled"), &LineEdit::is_expand_to_text_length_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enabled"), &LineEdit::set_caret_blink_enabled);
+ ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &LineEdit::is_caret_blink_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_mid_grapheme_enabled", "enabled"), &LineEdit::set_caret_mid_grapheme_enabled);
+ ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed);
+ ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
- ClassDB::bind_method(D_METHOD("append_at_cursor", "text"), &LineEdit::append_at_cursor);
- ClassDB::bind_method(D_METHOD("delete_char_at_cursor"), &LineEdit::delete_char);
+ ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret);
+ ClassDB::bind_method(D_METHOD("delete_char_at_caret"), &LineEdit::delete_char);
ClassDB::bind_method(D_METHOD("delete_text", "from_column", "to_column"), &LineEdit::delete_text);
ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &LineEdit::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable);
@@ -2199,7 +2200,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length_enabled", "is_expand_to_text_length_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
@@ -2216,11 +2217,11 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "cursor_set_force_displayed", "cursor_get_force_displayed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_mid_grapheme_caret_enabled", "get_mid_grapheme_caret_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column"), "set_caret_column", "get_caret_column");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
}
LineEdit::LineEdit() {
@@ -2236,7 +2237,7 @@ LineEdit::LineEdit() {
add_child(caret_blink_timer);
caret_blink_timer->set_wait_time(0.65);
caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret));
- cursor_set_blink_enabled(false);
+ set_caret_blink_enabled(false);
menu = memnew(PopupMenu);
add_child(menu);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index ef36377f2e..f4f0ff0629 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -103,9 +103,9 @@ private:
PopupMenu *menu_dir = nullptr;
PopupMenu *menu_ctl = nullptr;
- bool mid_grapheme_caret_enabled = false;
+ bool caret_mid_grapheme_enabled = false;
- int cursor_pos = 0;
+ int caret_column = 0;
int scroll_offset = 0;
int max_length = 0; // 0 for no maximum.
@@ -131,7 +131,7 @@ private:
struct Selection {
int begin = 0;
int end = 0;
- int cursor_start = 0;
+ int start_column = 0;
bool enabled = false;
bool creating = false;
bool doubleclick = false;
@@ -140,7 +140,7 @@ private:
} selection;
struct TextOperation {
- int cursor_pos = 0;
+ int caret_column = 0;
int scroll_offset = 0;
int cached_width = 0;
String text;
@@ -175,12 +175,12 @@ private:
void shift_selection_check_pre(bool);
void shift_selection_check_post(bool);
- void selection_fill_at_cursor();
+ void selection_fill_at_caret();
void set_scroll_offset(int p_pos);
int get_scroll_offset() const;
- void set_cursor_at_pixel_pos(int p_x);
- Vector2i get_cursor_pixel_pos();
+ void set_caret_at_pixel_pos(int p_x);
+ Vector2i get_caret_pixel_pos();
void _reset_caret_blink_timer();
void _toggle_draw_caret();
@@ -191,10 +191,10 @@ private:
void _editor_settings_changed();
void _swap_current_input_direction();
- void _move_cursor_left(bool p_select, bool p_move_by_word = false);
- void _move_cursor_right(bool p_select, bool p_move_by_word = false);
- void _move_cursor_start(bool p_select);
- void _move_cursor_end(bool p_select);
+ void _move_caret_left(bool p_select, bool p_move_by_word = false);
+ void _move_caret_right(bool p_select, bool p_move_by_word = false);
+ void _move_caret_start(bool p_select);
+ void _move_caret_end(bool p_select);
void _backspace(bool p_word = false, bool p_all_to_left = false);
void _delete(bool p_word = false, bool p_all_to_right = false);
@@ -259,26 +259,26 @@ public:
void set_placeholder_alpha(float p_alpha);
float get_placeholder_alpha() const;
- void set_cursor_position(int p_pos);
- int get_cursor_position() const;
+ void set_caret_column(int p_column);
+ int get_caret_column() const;
void set_max_length(int p_max_length);
int get_max_length() const;
- void append_at_cursor(String p_text);
+ void insert_text_at_caret(String p_text);
void clear();
- void set_mid_grapheme_caret_enabled(const bool p_enabled);
- bool get_mid_grapheme_caret_enabled() const;
+ void set_caret_mid_grapheme_enabled(const bool p_enabled);
+ bool is_caret_mid_grapheme_enabled() const;
- bool cursor_get_blink_enabled() const;
- void cursor_set_blink_enabled(const bool p_enabled);
+ bool is_caret_blink_enabled() const;
+ void set_caret_blink_enabled(const bool p_enabled);
- float cursor_get_blink_speed() const;
- void cursor_set_blink_speed(const float p_speed);
+ float get_caret_blink_speed() const;
+ void set_caret_blink_speed(const float p_speed);
- bool cursor_get_force_displayed() const;
- void cursor_set_force_displayed(const bool p_enabled);
+ void set_caret_force_displayed(const bool p_enabled);
+ bool is_caret_force_displayed() const;
void copy_text();
void cut_text();
@@ -297,8 +297,8 @@ public:
virtual Size2 get_minimum_size() const override;
- void set_expand_to_text_length(bool p_enabled);
- bool get_expand_to_text_length() const;
+ void set_expand_to_text_length_enabled(bool p_enabled);
+ bool is_expand_to_text_length_enabled() const;
void set_clear_button_enabled(bool p_enabled);
bool is_clear_button_enabled() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 66f3a2ebde..a62c4ff770 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1349,6 +1349,8 @@ SceneTree::SceneTree() {
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+ Math::randomize();
+
// Create with mainloop.
root = memnew(Window);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f05b43377f..b9f4a7a741 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -438,7 +438,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0));
theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
- theme->set_color("cursor_color", "LineEdit", control_font_hover_color);
+ theme->set_color("caret_color", "LineEdit", control_font_hover_color);
theme->set_color("selection_color", "LineEdit", control_selection_color);
theme->set_color("clear_button_color", "LineEdit", control_font_color);
theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color);
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 5593bb766f..de5da944bc 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -41,10 +41,10 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector2 size(map_width - 1, map_depth - 1);
Vector2 start = size * -0.5;
- const real_t *r = map_data.ptr();
+ const float *r = map_data.ptr();
// reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
// now set our points
int r_offset = 0;
@@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
}
+ if ((w != map_width - 1) && (d != map_depth - 1)) {
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
height.x += 1.0;
}
@@ -100,7 +105,7 @@ void HeightMapShape3D::set_map_width(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -124,7 +129,7 @@ void HeightMapShape3D::set_map_depth(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(new_size);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -146,8 +151,8 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
}
// copy
- real_t *w = map_data.ptrw();
- const real_t *r = p_new.ptr();
+ float *w = map_data.ptrw();
+ const float *r = p_new.ptr();
for (int i = 0; i < size; i++) {
float val = r[i];
w[i] = val;
@@ -189,7 +194,7 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 6fc88cff90..1219791c56 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -39,8 +39,8 @@ class HeightMapShape3D : public Shape3D {
int map_width = 2;
int map_depth = 2;
PackedFloat32Array map_data;
- float min_height = 0.0;
- float max_height = 0.0;
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 6a65173176..bb47eebe9b 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -289,7 +289,7 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void process() {\n";
+ code += "void start() {\n";
code += " uint base_number = NUMBER;\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
@@ -305,97 +305,94 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " float tv = 0.0;\n";
- code += " if (RESTART) {\n";
-
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
}
- code += " float spread_rad = spread * degree_to_rad;\n";
+ code += " float spread_rad = spread * degree_to_rad;\n";
- code += " if (RESTART_VELOCITY) {\n";
+ code += " if (RESTART_VELOCITY) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec3 direction_nrm = normalize(direction);\n";
- code += " // rotate spread to direction\n";
- code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
- code += " if (length(binormal) < 0.0001) {\n";
- code += " // direction is parallel to Y. Choose Z as the binormal.\n";
- code += " binormal = vec3(0.0, 0.0, 1.0);\n";
- code += " }\n";
- code += " binormal = normalize(binormal);\n";
- code += " vec3 normal = cross(binormal, direction_nrm);\n";
- code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
- code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec3 direction_nrm = normalize(direction);\n";
+ code += " // rotate spread to direction\n";
+ code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
+ code += " if (length(binormal) < 0.0001) {\n";
+ code += " // direction is parallel to Y. Choose Z as the binormal.\n";
+ code += " binormal = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " binormal = normalize(binormal);\n";
+ code += " vec3 normal = cross(binormal, direction_nrm);\n";
+ code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
+ code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
- code += " }\n";
+ code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.y = 0.0;\n"; // phase
- code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
- code += " if (RESTART_POSITION) {\n";
+ code += " if (RESTART_POSITION) {\n";
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
//do none, identity (will later be multiplied by emission transform)
- code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
}
}
} break;
@@ -404,134 +401,144 @@ void ParticlesMaterial::_update_shader() {
}
}
- code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
- code += " }\n";
+ code += " }\n";
+ code += "}\n\n";
- code += " } else {\n";
+ code += "void process() {\n";
+ code += " uint base_number = NUMBER;\n";
+ code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " float angle_rand = rand_from_seed(alt_seed);\n";
+ code += " float scale_rand = rand_from_seed(alt_seed);\n";
+ code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
+ code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += "\n";
- code += " CUSTOM.y += DELTA / LIFETIME;\n";
- code += " tv = CUSTOM.y / CUSTOM.w;\n";
+ code += " CUSTOM.y += DELTA / LIFETIME;\n";
+ code += " float tv = CUSTOM.y / CUSTOM.w;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 0.0;\n";
}
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 0.0;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 0.0;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 0.0;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 0.0;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
- code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 0.0;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
}
- code += " vec3 force = gravity;\n";
- code += " vec3 pos = TRANSFORM[3].xyz;\n";
+ code += " vec3 force = gravity;\n";
+ code += " vec3 pos = TRANSFORM[3].xyz;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0;\n";
- }
- code += " // apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
- code += " // apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos - org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
- code += " // apply tangential acceleration;\n";
+ code += " pos.z = 0.0;\n";
+ }
+ code += " // apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
+ code += " // apply radial acceleration\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 diff = pos - org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
+ code += " // apply tangential acceleration;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
} else {
- code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
}
if (attractor_interaction_enabled) {
- code += " force += ATTRACTOR_FORCE;\n\n";
+ code += " force += ATTRACTOR_FORCE;\n\n";
}
- code += " // apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
- code += " // orbit velocity\n";
+ code += " // apply attractor forces\n";
+ code += " VELOCITY += force * DELTA;\n";
+ code += " // orbit velocity\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
- code += " if (orbit_amount != 0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
- code += " TRANSFORM[3].xy -= diff.xy;\n";
- code += " TRANSFORM[3].xy += rot * diff.xy;\n";
- code += " }\n";
+ code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
+ code += " if (orbit_amount != 0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
+ code += " TRANSFORM[3].xy -= diff.xy;\n";
+ code += " TRANSFORM[3].xy += rot * diff.xy;\n";
+ code += " }\n";
}
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
- }
- code += " if (damping + tex_damping > 0.0) {\n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
+ code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
+ }
+ code += " if (damping + tex_damping > 0.0) {\n";
+ code += " float v = length(VELOCITY);\n";
+ code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
+ code += " v -= damp * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
code += " }\n";
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
+
// apply color
// apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) {
@@ -659,7 +666,7 @@ void ParticlesMaterial::_update_shader() {
code += " }";
}
- code += " if (CUSTOM.y > CUSTOM.w) {";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
code += " ACTIVE = false;\n";
code += " }\n";
code += "}\n";
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 036d11574c..e8b203417e 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -508,6 +508,10 @@ bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) co
return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid());
}
+bool Theme::has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name));
+}
+
void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -592,6 +596,10 @@ bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type
return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid());
}
+bool Theme::has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name));
+}
+
void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -678,6 +686,10 @@ bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) co
return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid());
}
+bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name));
+}
+
void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -755,6 +767,10 @@ bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_typ
return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0));
}
+bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name));
+}
+
void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -826,6 +842,10 @@ bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) c
return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
}
+bool Theme::has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
+}
+
void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -896,6 +916,10 @@ bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type
return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
}
+bool Theme::has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const {
+ return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
+}
+
void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
@@ -1029,6 +1053,27 @@ bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const
return false;
}
+bool Theme::has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return has_color_nocheck(p_name, p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return has_constant_nocheck(p_name, p_node_type);
+ case DATA_TYPE_FONT:
+ return has_font_nocheck(p_name, p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return has_font_size_nocheck(p_name, p_node_type);
+ case DATA_TYPE_ICON:
+ return has_icon_nocheck(p_name, p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return has_stylebox_nocheck(p_name, p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return false;
+}
+
void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
switch (p_data_type) {
case DATA_TYPE_COLOR:
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index eb918fac69..7e887b6343 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -119,6 +119,7 @@ public:
void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const;
bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -128,6 +129,7 @@ public:
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -137,6 +139,7 @@ public:
void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
bool has_font(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font(const StringName &p_name, const StringName &p_node_type);
void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -146,6 +149,7 @@ public:
void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
bool has_font_size(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_font_size_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font_size(const StringName &p_name, const StringName &p_node_type);
void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -155,6 +159,7 @@ public:
void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color);
Color get_color(const StringName &p_name, const StringName &p_node_type) const;
bool has_color(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_color(const StringName &p_name, const StringName &p_node_type);
void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -164,6 +169,7 @@ public:
void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_node_type) const;
bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
+ bool has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const;
void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_constant(const StringName &p_name, const StringName &p_node_type);
void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
@@ -173,6 +179,7 @@ public:
void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value);
Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
+ bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type);
void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e1e24ddab2..d09cf4b971 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -961,7 +961,8 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"light",
"emit",
"process",
- "end"
+ "end",
+ "sky",
};
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
@@ -1476,7 +1477,7 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" };
String global_expressions;
Set<String> used_uniform_names;
@@ -1667,6 +1668,7 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_EMIT);
BIND_ENUM_CONSTANT(TYPE_PROCESS);
BIND_ENUM_CONSTANT(TYPE_END);
+ BIND_ENUM_CONSTANT(TYPE_SKY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1698,7 +1700,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1721,10 +1722,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1750,7 +1749,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1759,6 +1757,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1766,12 +1765,12 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
+
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1789,6 +1788,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
+
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1856,36 +1856,36 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Sky, Fragment
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Sky, Sky
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
@@ -2449,9 +2449,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Sky, Fragment
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
+ // Sky, Sky
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 54a5c19049..e2e1b473ed 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -54,6 +54,7 @@ public:
TYPE_EMIT,
TYPE_PROCESS,
TYPE_END,
+ TYPE_SKY,
TYPE_MAX
};
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 0e9f7a6cf2..f067771d58 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -348,7 +348,7 @@ World3D::World3D() {
navigation_map = NavigationServer3D::get_singleton()->map_create();
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
#ifdef _3D_DISABLED
indexer = nullptr;
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 892802c103..7575ccd5c3 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() {
_default = StaticCString::create("default");
- for (int i = 0; i < MAX_MATERIALS; i++) {
- mesh_materials[i] = "material/" + itos(i);
- }
-
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");
window_input = StaticCString::create("window_input");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 655e49c6f9..a5b489eddc 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -216,10 +216,6 @@ public:
StringName use_in_baked_light;
StringName use_dynamic_gi;
#endif
- enum {
- MAX_MATERIALS = 32
- };
- StringName mesh_materials[MAX_MATERIALS];
};
#endif // SCENE_STRING_NAMES_H
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 0a91931354..9306fea70c 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -591,16 +591,17 @@ void Body2DSW::call_queries() {
Variant v = dbs;
const Variant *vp[2] = { &v, &fi_callback->callback_udata };
- Object *obj = ObjectDB::get_instance(fi_callback->id);
+ Object *obj = fi_callback->callable.get_object();
if (!obj) {
- set_force_integration_callback(ObjectID(), StringName());
+ set_force_integration_callback(Callable());
} else {
Callable::CallError ce;
+ Variant rv;
if (fi_callback->callback_udata.get_type() != Variant::NIL) {
- obj->call(fi_callback->method, vp, 2, ce);
+ fi_callback->callable.call(vp, 2, rv, ce);
} else {
- obj->call(fi_callback->method, vp, 1, ce);
+ fi_callback->callable.call(vp, 1, rv, ce);
}
}
}
@@ -625,16 +626,15 @@ bool Body2DSW::sleep_test(real_t p_step) {
}
}
-void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+void Body2DSW::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
fi_callback = nullptr;
}
- if (p_id.is_valid()) {
+ if (p_callable.get_object()) {
fi_callback = memnew(ForceIntegrationCallback);
- fi_callback->id = p_id;
- fi_callback->method = p_method;
+ fi_callback->callable = p_callable;
fi_callback->callback_udata = p_udata;
}
}
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 7ea4ac697c..b4a95651cb 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -117,8 +117,7 @@ class Body2DSW : public CollisionObject2DSW {
int contact_count;
struct ForceIntegrationCallback {
- ObjectID id;
- StringName method;
+ Callable callable;
Variant callback_udata;
};
@@ -131,7 +130,7 @@ class Body2DSW : public CollisionObject2DSW {
friend class PhysicsDirectBodyState2DSW; // i give up, too many functions to expose
public:
- void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 6cfe6908d1..35447c5389 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -35,6 +35,12 @@
#define LARGE_ELEMENT_FI 1.01239812
void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
+ if (p_elem->owner == p_with->owner) {
+ return;
+ }
+ if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) {
+ return;
+ }
Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(p_elem->_static && p_with->_static);
@@ -49,6 +55,12 @@ void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
}
void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
+ if (p_elem->owner == p_with->owner) {
+ return;
+ }
+ if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) {
+ return;
+ }
Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(!E); //this should really be paired..
@@ -74,24 +86,22 @@ void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
bool physical_collision = p_elem->aabb.intersects(E->key()->aabb);
bool logical_collision = p_elem->owner->test_collision_mask(E->key()->owner);
- if (physical_collision) {
- if (!E->get()->colliding || (logical_collision && !E->get()->ud && pair_callback)) {
+ if (physical_collision && logical_collision) {
+ if (!E->get()->colliding && pair_callback) {
E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
- } else if (E->get()->colliding && !logical_collision && E->get()->ud && unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
- E->get()->ud = nullptr;
}
E->get()->colliding = true;
- } else { // No physcial_collision
+ } else { // No collision
if (E->get()->colliding && unpair_callback) {
unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
+ E->get()->ud = nullptr;
}
E->get()->colliding = false;
}
}
}
-void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
+void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter) {
Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
if (sz.width * sz.height > large_object_min_surface) {
//large object, do not use grid, must check against all elements
@@ -99,9 +109,6 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo
if (E->key() == p_elem->self) {
continue; // do not pair against itself
}
- if (E->get().owner == p_elem->owner) {
- continue;
- }
if (E->get()._static && p_static) {
continue;
}
@@ -133,7 +140,7 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo
pb = pb->next;
}
- bool entered = false;
+ bool entered = p_force_enter;
if (!pb) {
//does not exist, create!
@@ -155,17 +162,11 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo
if (entered) {
for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
_pair_attempt(p_elem, E->key());
}
if (!p_static) {
for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
_pair_attempt(p_elem, E->key());
}
}
@@ -179,18 +180,14 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo
if (E->key() == p_elem) {
continue; // do not pair against itself
}
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
if (E->key()->_static && p_static) {
continue;
}
-
_pair_attempt(E->key(), p_elem);
}
}
-void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
+void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit) {
Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI);
if (sz.width * sz.height > large_object_min_surface) {
//unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
@@ -229,7 +226,7 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool
ERR_CONTINUE(!pb); //should exist!!
- bool exited = false;
+ bool exited = p_force_exit;
if (p_static) {
if (pb->static_object_set[p_elem].dec() == 0) {
@@ -245,17 +242,11 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool
if (exited) {
for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
_unpair_attempt(p_elem, E->key());
}
if (!p_static) {
for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
_unpair_attempt(p_elem, E->key());
}
}
@@ -288,9 +279,6 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool
if (E->key() == p_elem) {
continue; // do not pair against itself
}
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
if (E->key()->_static && p_static) {
continue;
}
@@ -306,6 +294,8 @@ BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_obj
Element e;
e.owner = p_object;
e._static = false;
+ e.collision_mask = p_object->get_collision_mask();
+ e.collision_layer = p_object->get_collision_layer();
e.subindex = p_subindex;
e.self = current;
e.pass = 0;
@@ -319,13 +309,26 @@ void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
ERR_FAIL_COND(!E);
Element &e = E->get();
+ bool layer_changed = e.collision_mask != e.owner->get_collision_mask() || e.collision_layer != e.owner->get_collision_layer();
- if (p_aabb != e.aabb) {
+ if (p_aabb != e.aabb || layer_changed) {
+ uint32_t old_mask = e.collision_mask;
+ uint32_t old_layer = e.collision_layer;
if (p_aabb != Rect2()) {
- _enter_grid(&e, p_aabb, e._static);
+ e.collision_mask = e.owner->get_collision_mask();
+ e.collision_layer = e.owner->get_collision_layer();
+
+ _enter_grid(&e, p_aabb, e._static, layer_changed);
}
if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
+ // Need _exit_grid to remove from cells based on the old layer values.
+ e.collision_mask = old_mask;
+ e.collision_layer = old_layer;
+
+ _exit_grid(&e, e.aabb, e._static, layer_changed);
+
+ e.collision_mask = e.owner->get_collision_mask();
+ e.collision_layer = e.owner->get_collision_layer();
}
e.aabb = p_aabb;
}
@@ -344,13 +347,13 @@ void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
}
if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
+ _exit_grid(&e, e.aabb, e._static, false);
}
e._static = p_static;
if (e.aabb != Rect2()) {
- _enter_grid(&e, e.aabb, e._static);
+ _enter_grid(&e, e.aabb, e._static, false);
_check_motion(&e);
}
}
@@ -362,7 +365,7 @@ void BroadPhase2DHashGrid::remove(ID p_id) {
Element &e = E->get();
if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
+ _exit_grid(&e, e.aabb, e._static, false);
}
element_map.erase(p_id);
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index eb7c8879ac..bb7c03b989 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -51,6 +51,9 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
CollisionObject2DSW *owner;
bool _static;
Rect2 aabb;
+ // Owner's collision_mask/layer, used to detect changes in layers.
+ uint32_t collision_mask;
+ uint32_t collision_layer;
int subindex;
uint64_t pass;
Map<Element *, PairData *> paired;
@@ -115,8 +118,12 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
UnpairCallback unpair_callback;
void *unpair_userdata;
- void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
- void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ static _FORCE_INLINE_ bool _test_collision_mask(uint32_t p_mask1, uint32_t p_layer1, uint32_t p_mask2, uint32_t p_layer2) {
+ return p_mask1 & p_layer2 || p_mask2 & p_layer1;
+ }
+
+ void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter);
+ void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit);
template <bool use_aabb, bool use_segment>
_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index c7b556deba..20d4b9aa1a 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -97,8 +97,13 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto
}
bool PinJoint2DSW::setup(real_t p_step) {
+ if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
Space2DSW *space = A->get_space();
ERR_FAIL_COND_V(!space, false);
+
rA = A->get_transform().basis_xform(anchor_A);
rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
@@ -257,6 +262,10 @@ mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
}
bool GrooveJoint2DSW::setup(real_t p_step) {
+ if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
// calculate endpoints in worldspace
Vector2 ta = A->get_transform().xform(A_groove_1);
Vector2 tb = A->get_transform().xform(A_groove_2);
@@ -342,6 +351,10 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_
//////////////////////////////////////////////
bool DampedSpringJoint2DSW::setup(real_t p_step) {
+ if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
rA = A->get_transform().basis_xform(anchor_A);
rB = B->get_transform().basis_xform(anchor_B);
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 1040437ca7..6d64f4126c 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -927,10 +927,10 @@ int PhysicsServer2DSW::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
-void PhysicsServer2DSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+void PhysicsServer2DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
+ body->set_force_integration_callback(p_callable, p_udata);
}
bool PhysicsServer2DSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 65c5df0fce..efa0784245 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -242,7 +242,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override;
virtual void body_set_pickable(RID p_body, bool p_pickable) override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 3577f706de..88ac742e40 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -245,7 +245,7 @@ public:
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
+ FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index cc414b7f30..d54345821d 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -693,15 +693,16 @@ void Body3DSW::call_queries() {
Variant v = dbs;
- Object *obj = ObjectDB::get_instance(fi_callback->id);
+ Object *obj = fi_callback->callable.get_object();
if (!obj) {
- set_force_integration_callback(ObjectID(), StringName());
+ set_force_integration_callback(Callable());
} else {
const Variant *vp[2] = { &v, &fi_callback->udata };
Callable::CallError ce;
int argc = (fi_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
- obj->call(fi_callback->method, vp, argc, ce);
+ Variant rv;
+ fi_callback->callable.call(vp, argc, rv, ce);
}
}
}
@@ -725,16 +726,15 @@ bool Body3DSW::sleep_test(real_t p_step) {
}
}
-void Body3DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+void Body3DSW::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
fi_callback = nullptr;
}
- if (p_id.is_valid()) {
+ if (p_callable.get_object()) {
fi_callback = memnew(ForceIntegrationCallback);
- fi_callback->id = p_id;
- fi_callback->method = p_method;
+ fi_callback->callable = p_callable;
fi_callback->udata = p_udata;
}
}
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 5790f43019..9afb8cd56f 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -127,8 +127,7 @@ class Body3DSW : public CollisionObject3DSW {
int contact_count;
struct ForceIntegrationCallback {
- ObjectID id;
- StringName method;
+ Callable callable;
Variant udata;
};
@@ -143,7 +142,7 @@ class Body3DSW : public CollisionObject3DSW {
friend class PhysicsDirectBodyState3DSW; // i give up, too many functions to expose
public:
- void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
void set_kinematic_margin(real_t p_margin);
_FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; }
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index 9c4493f4a2..167f797bfe 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -109,6 +109,10 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans
}
bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
+ if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
m_appliedImpulse = real_t(0.);
//set bias, sign, clear accumulator
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index 13b389251f..a86e8b4e76 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -303,6 +303,10 @@ bool Generic6DOFJoint3DSW::testAngularLimitMotor(int axis_index) {
}
bool Generic6DOFJoint3DSW::setup(real_t p_timestep) {
+ if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
// Clear accumulated impulses for the next simulation step
m_linearLimits.m_accumulatedImpulse = Vector3(real_t(0.), real_t(0.), real_t(0.));
int i;
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index 2b9f0038b4..90b82f4680 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -155,6 +155,10 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
}
bool HingeJoint3DSW::setup(real_t p_step) {
+ if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
m_appliedImpulse = real_t(0.);
if (!m_angularOnly) {
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
index 9f708ce151..75d87992d1 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
@@ -50,6 +50,10 @@ subject to the following restrictions:
#include "pin_joint_3d_sw.h"
bool PinJoint3DSW::setup(real_t p_step) {
+ if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
m_appliedImpulse = real_t(0.);
Vector3 normal(0, 0, 0);
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 0adc471797..2e1ee8e770 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -127,6 +127,10 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &
//-----------------------------------------------------------------------------
bool SliderJoint3DSW::setup(real_t p_step) {
+ if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
+ return false;
+ }
+
//calculate transforms
m_calculatedTransformA = A->get_transform() * m_frameInA;
m_calculatedTransformB = B->get_transform() * m_frameInB;
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 3d0063b0fa..c08e2b5794 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -857,10 +857,10 @@ int PhysicsServer3DSW::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
-void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
+ body->set_force_integration_callback(p_callable, p_udata);
}
void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index f92652bfad..0b42f1d605 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -241,7 +241,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 49ae60db92..69d0fcf3ed 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -249,7 +249,7 @@ public:
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
+ FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
FUNC2(body_set_ray_pickable, RID, bool);
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 4c14cb3162..ccd37ca742 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -30,10 +30,28 @@
#include "shape_3d_sw.h"
+#include "core/io/image.h"
#include "core/math/geometry_3d.h"
#include "core/math/quick_hull.h"
#include "core/templates/sort_array.h"
+// HeightMapShape3DSW is based on Bullet btHeightfieldTerrainShape.
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
@@ -1617,7 +1635,7 @@ ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() {
/* HEIGHT MAP SHAPE */
-Vector<real_t> HeightMapShape3DSW::get_heights() const {
+Vector<float> HeightMapShape3DSW::get_heights() const {
return heights;
}
@@ -1629,10 +1647,6 @@ int HeightMapShape3DSW::get_depth() const {
return depth;
}
-real_t HeightMapShape3DSW::get_cell_size() const {
- return cell_size;
-}
-
void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
//not very useful, but not very used either
p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
@@ -1643,7 +1657,198 @@ Vector3 HeightMapShape3DSW::get_support(const Vector3 &p_normal) const {
return get_aabb().get_support(p_normal);
}
+struct _HeightmapSegmentCullParams {
+ Vector3 from;
+ Vector3 to;
+ Vector3 dir;
+
+ Vector3 result;
+ Vector3 normal;
+
+ const HeightMapShape3DSW *heightmap = nullptr;
+ FaceShape3DSW *face = nullptr;
+};
+
+_FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_params) {
+ Vector3 res;
+ Vector3 normal;
+ if (p_params.face->intersect_segment(p_params.from, p_params.to, res, normal)) {
+ p_params.result = res;
+ p_params.normal = normal;
+ return true;
+ }
+
+ return false;
+}
+
+_FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_params, int p_x, int p_z) {
+ // First triangle.
+ p_params.heightmap->_get_point(p_x, p_z, p_params.face->vertex[0]);
+ p_params.heightmap->_get_point(p_x + 1, p_z, p_params.face->vertex[1]);
+ p_params.heightmap->_get_point(p_x, p_z + 1, p_params.face->vertex[2]);
+ p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal;
+ if (_heightmap_face_cull_segment(p_params)) {
+ return true;
+ }
+
+ // Second triangle.
+ p_params.face->vertex[0] = p_params.face->vertex[1];
+ p_params.heightmap->_get_point(p_x + 1, p_z + 1, p_params.face->vertex[1]);
+ p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal;
+ if (_heightmap_face_cull_segment(p_params)) {
+ return true;
+ }
+
+ return false;
+}
+
bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
+ if (heights.is_empty()) {
+ return false;
+ }
+
+ Vector3 local_begin = p_begin + local_origin;
+ Vector3 local_end = p_end + local_origin;
+
+ FaceShape3DSW face;
+ face.backface_collision = false;
+
+ _HeightmapSegmentCullParams params;
+ params.from = p_begin;
+ params.to = p_end;
+ params.dir = (p_end - p_begin).normalized();
+ params.heightmap = this;
+ params.face = &face;
+
+ // Quantize the ray begin/end.
+ int begin_x = floor(local_begin.x);
+ int begin_z = floor(local_begin.z);
+ int end_x = floor(local_end.x);
+ int end_z = floor(local_end.z);
+
+ if ((begin_x == end_x) && (begin_z == end_z)) {
+ // Simple case for rays that don't traverse the grid horizontally.
+ // Just perform a test on the given cell.
+ int x = CLAMP(begin_x, 0, width - 2);
+ int z = CLAMP(begin_z, 0, depth - 2);
+ if (_heightmap_cell_cull_segment(params, x, z)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+ } else {
+ // Perform grid query from projected ray.
+ Vector2 ray_dir_proj(local_end.x - local_begin.x, local_end.z - local_begin.z);
+ real_t ray_dist_proj = ray_dir_proj.length();
+
+ if (ray_dist_proj < CMP_EPSILON) {
+ ray_dir_proj = Vector2();
+ } else {
+ ray_dir_proj /= ray_dist_proj;
+ }
+
+ const int x_step = (ray_dir_proj.x > CMP_EPSILON) ? 1 : ((ray_dir_proj.x < -CMP_EPSILON) ? -1 : 0);
+ const int z_step = (ray_dir_proj.y > CMP_EPSILON) ? 1 : ((ray_dir_proj.y < -CMP_EPSILON) ? -1 : 0);
+
+ const real_t infinite = 1e20;
+ const real_t delta_x = (x_step != 0) ? 1.f / Math::abs(ray_dir_proj.x) : infinite;
+ const real_t delta_z = (z_step != 0) ? 1.f / Math::abs(ray_dir_proj.y) : infinite;
+
+ real_t cross_x; // At which value of `param` we will cross a x-axis lane?
+ real_t cross_z; // At which value of `param` we will cross a z-axis lane?
+
+ // X initialization.
+ if (x_step != 0) {
+ if (x_step == 1) {
+ cross_x = (ceil(local_begin.x) - local_begin.x) * delta_x;
+ } else {
+ cross_x = (local_begin.x - floor(local_begin.x)) * delta_x;
+ }
+ } else {
+ cross_x = infinite; // Will never cross on X.
+ }
+
+ // Z initialization.
+ if (z_step != 0) {
+ if (z_step == 1) {
+ cross_z = (ceil(local_begin.z) - local_begin.z) * delta_z;
+ } else {
+ cross_z = (local_begin.z - floor(local_begin.z)) * delta_z;
+ }
+ } else {
+ cross_z = infinite; // Will never cross on Z.
+ }
+
+ int x = floor(local_begin.x);
+ int z = floor(local_begin.z);
+
+ // Workaround cases where the ray starts at an integer position.
+ if (Math::abs(cross_x) < CMP_EPSILON) {
+ cross_x += delta_x;
+ // If going backwards, we should ignore the position we would get by the above flooring,
+ // because the ray is not heading in that direction.
+ if (x_step == -1) {
+ x -= 1;
+ }
+ }
+
+ if (Math::abs(cross_z) < CMP_EPSILON) {
+ cross_z += delta_z;
+ if (z_step == -1) {
+ z -= 1;
+ }
+ }
+
+ // Start inside the grid.
+ int x_start = CLAMP(x, 0, width - 2);
+ int z_start = CLAMP(z, 0, depth - 2);
+
+ // Adjust initial cross values.
+ cross_x += delta_x * x_step * (x_start - x);
+ cross_z += delta_z * z_step * (z_start - z);
+
+ x = x_start;
+ z = z_start;
+
+ if (_heightmap_cell_cull_segment(params, x, z)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+
+ real_t dist = 0.0;
+ while (true) {
+ if (cross_x < cross_z) {
+ // X lane.
+ x += x_step;
+ // Assign before advancing the param,
+ // to be in sync with the initialization step.
+ dist = cross_x;
+ cross_x += delta_x;
+ } else {
+ // Z lane.
+ z += z_step;
+ dist = cross_z;
+ cross_z += delta_z;
+ }
+
+ // Stop when outside the grid.
+ if ((x < 0) || (z < 0) || (x >= width - 1) || (z >= depth - 1)) {
+ break;
+ }
+
+ if (_heightmap_cell_cull_segment(params, x, z)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+
+ if (dist > ray_dist_proj) {
+ break;
+ }
+ }
+ }
+
return false;
}
@@ -1655,7 +1860,66 @@ Vector3 HeightMapShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
return Vector3();
}
+void HeightMapShape3DSW::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const {
+ const AABB &aabb = get_aabb();
+
+ Vector3 pos_local = aabb.position + local_origin;
+
+ Vector3 clamped_point(p_point);
+ clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + aabb.size.x);
+ clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + aabb.size.y);
+ clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + aabb.size.z);
+
+ r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
+ r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
+ r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5);
+}
+
void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
+ if (heights.is_empty()) {
+ return;
+ }
+
+ AABB local_aabb = p_local_aabb;
+ local_aabb.position += local_origin;
+
+ // Quantize the aabb, and adjust the start/end ranges.
+ int aabb_min[3];
+ int aabb_max[3];
+ _get_cell(local_aabb.position, aabb_min[0], aabb_min[1], aabb_min[2]);
+ _get_cell(local_aabb.position + local_aabb.size, aabb_max[0], aabb_max[1], aabb_max[2]);
+
+ // Expand the min/max quantized values.
+ // This is to catch the case where the input aabb falls between grid points.
+ for (int i = 0; i < 3; ++i) {
+ aabb_min[i]--;
+ aabb_max[i]++;
+ }
+
+ int start_x = MAX(0, aabb_min[0]);
+ int end_x = MIN(width - 1, aabb_max[0]);
+ int start_z = MAX(0, aabb_min[2]);
+ int end_z = MIN(depth - 1, aabb_max[2]);
+
+ FaceShape3DSW face;
+ face.backface_collision = true;
+
+ for (int z = start_z; z < end_z; z++) {
+ for (int x = start_x; x < end_x; x++) {
+ // First triangle.
+ _get_point(x, z, face.vertex[0]);
+ _get_point(x + 1, z, face.vertex[1]);
+ _get_point(x, z + 1, face.vertex[2]);
+ face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
+ p_callback(p_userdata, &face);
+
+ // Second triangle.
+ face.vertex[0] = face.vertex[1];
+ _get_point(x + 1, z + 1, face.vertex[1]);
+ face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
+ p_callback(p_userdata, &face);
+ }
+ }
}
Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
@@ -1668,58 +1932,102 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
-void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
+void HeightMapShape3DSW::_setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
heights = p_heights;
width = p_width;
depth = p_depth;
- cell_size = p_cell_size;
-
- const real_t *r = heights.ptr();
+ // Initialize aabb.
AABB aabb;
+ aabb.position = Vector3(0.0, p_min_height, 0.0);
+ aabb.size = Vector3(p_width - 1, p_max_height - p_min_height, p_depth - 1);
- for (int i = 0; i < depth; i++) {
- for (int j = 0; j < width; j++) {
- real_t h = r[i * width + j];
+ // Initialize origin as the aabb center.
+ local_origin = aabb.position + 0.5 * aabb.size;
+ local_origin.y = 0.0;
- Vector3 pos(j * cell_size, h, i * cell_size);
- if (i == 0 || j == 0) {
- aabb.position = pos;
- } else {
- aabb.expand_to(pos);
- }
- }
- }
+ aabb.position -= local_origin;
configure(aabb);
}
void HeightMapShape3DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
+
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("width"));
ERR_FAIL_COND(!d.has("depth"));
- ERR_FAIL_COND(!d.has("cell_size"));
ERR_FAIL_COND(!d.has("heights"));
int width = d["width"];
int depth = d["depth"];
- real_t cell_size = d["cell_size"];
- Vector<real_t> heights = d["heights"];
- ERR_FAIL_COND(width <= 0);
- ERR_FAIL_COND(depth <= 0);
- ERR_FAIL_COND(cell_size <= CMP_EPSILON);
- ERR_FAIL_COND(heights.size() != (width * depth));
- _setup(heights, width, depth, cell_size);
+ ERR_FAIL_COND(width <= 0.0);
+ ERR_FAIL_COND(depth <= 0.0);
+
+ Variant heights_variant = d["heights"];
+ Vector<float> heights_buffer;
+ if (heights_variant.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
+ // Ready-to-use heights can be passed.
+ heights_buffer = heights_variant;
+ } else if (heights_variant.get_type() == Variant::OBJECT) {
+ // If an image is passed, we have to convert it.
+ // This would be expensive to do with a script, so it's nice to have it here.
+ Ref<Image> image = heights_variant;
+ ERR_FAIL_COND(image.is_null());
+ ERR_FAIL_COND(image->get_format() != Image::FORMAT_RF);
+
+ PackedByteArray im_data = image->get_data();
+ heights_buffer.resize(image->get_width() * image->get_height());
+
+ float *w = heights_buffer.ptrw();
+ float *rp = (float *)im_data.ptr();
+ for (int i = 0; i < heights_buffer.size(); ++i) {
+ w[i] = rp[i];
+ }
+ } else {
+ ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
+ }
+
+ // Compute min and max heights or use precomputed values.
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
+ if (d.has("min_height") && d.has("max_height")) {
+ min_height = d["min_height"];
+ max_height = d["max_height"];
+ } else {
+ int heights_size = heights.size();
+ for (int i = 0; i < heights_size; ++i) {
+ float h = heights[i];
+ if (h < min_height) {
+ min_height = h;
+ } else if (h > max_height) {
+ max_height = h;
+ }
+ }
+ }
+
+ ERR_FAIL_COND(min_height > max_height);
+
+ ERR_FAIL_COND(heights_buffer.size() != (width * depth));
+
+ // If specified, min and max height will be used as precomputed values.
+ _setup(heights_buffer, width, depth, min_height, max_height);
}
Variant HeightMapShape3DSW::get_data() const {
- ERR_FAIL_V(Variant());
+ Dictionary d;
+ d["width"] = width;
+ d["depth"] = depth;
+
+ const AABB &aabb = get_aabb();
+ d["min_height"] = aabb.position.y;
+ d["max_height"] = aabb.position.y + aabb.size.y;
+
+ d["heights"] = heights;
+
+ return d;
}
HeightMapShape3DSW::HeightMapShape3DSW() {
- width = 0;
- depth = 0;
- cell_size = 0;
}
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index 988e76c699..4d2b6ffbed 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -81,7 +81,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const = 0;
- _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
+ _FORCE_INLINE_ const AABB &get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
@@ -389,21 +389,29 @@ public:
};
struct HeightMapShape3DSW : public ConcaveShape3DSW {
- Vector<real_t> heights;
- int width;
- int depth;
- real_t cell_size;
+ Vector<float> heights;
+ int width = 0;
+ int depth = 0;
+ Vector3 local_origin;
- //void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- //void _cull(int p_idx,_CullParams *p_params) const;
+ _FORCE_INLINE_ float _get_height(int p_x, int p_z) const {
+ return heights[(p_z * width) + p_x];
+ }
+
+ _FORCE_INLINE_ void _get_point(int p_x, int p_z, Vector3 &r_point) const {
+ r_point.x = p_x - 0.5 * (width - 1.0);
+ r_point.y = _get_height(p_x, p_z);
+ r_point.z = p_z - 0.5 * (depth - 1.0);
+ }
+
+ void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const;
- void _setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size);
+ void _setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
public:
- Vector<real_t> get_heights() const;
+ Vector<float> get_heights() const;
int get_width() const;
int get_depth() const;
- real_t get_cell_size() const;
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_HEIGHTMAP; }
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 83ebc0c55b..a4f13587da 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -647,7 +647,7 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 28f22ce06b..40541f7838 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -477,7 +477,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 586845de99..d16fbd3ff3 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -550,7 +550,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration);
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 69f5c1c0ad..3128092420 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -486,7 +486,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index bcdefea567..9be0dc0d15 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1126,6 +1126,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform
bool using_ssr = false;
bool using_sdfgi = false;
bool using_giprobe = false;
+ bool reverse_cull = false;
if (render_buffer) {
screen_size.x = render_buffer->width;
@@ -1192,6 +1193,8 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform
if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) {
p_environment = RID(); //no environment on interiors
}
+
+ reverse_cull = true; // for some reason our views are inverted
} else {
ERR_FAIL(); //bug?
}
@@ -1321,7 +1324,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
bool finish_depth = using_ssao || using_sdfgi || using_giprobe;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
@@ -1379,7 +1382,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform
}
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ca9e014c95..a98f67f163 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2356,7 +2356,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
if (cluster.reflection_count) {
- RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(RendererSceneSkyRD::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 884bf2a744..4bf0818206 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -462,8 +462,8 @@ private:
uint32_t mask;
float ambient[3]; // ambient color,
float intensity;
- bool exterior;
- bool box_project;
+ uint32_t exterior;
+ uint32_t box_project;
uint32_t ambient_mode;
uint32_t pad;
float local_matrix[16]; // up to here for spot and omni, rest is for directional
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 92df9cc702..189c5782f4 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -4781,6 +4781,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
ShaderCompilerRD::GeneratedCode gen_code;
ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
/*
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index c48a2ef48c..f7242a2b17 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -233,6 +233,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
current_source = builder.as_string();
+
RD::ShaderStageData stage;
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index c438352c05..3712220dc4 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -252,6 +252,115 @@ void main() {
/* Process physics if active */
+ if (params.sub_emitter_mode) {
+ if (!PARTICLE.is_active) {
+ int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
+
+ if (src_index >= 0) {
+ PARTICLE.is_active = true;
+ restart = true;
+
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
+ PARTICLE.xform[3] = src_particles.data[src_index].xform[3];
+ } else {
+ PARTICLE.xform[3] = vec4(0, 0, 0, 1);
+ restart_position = true;
+ }
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) {
+ PARTICLE.xform[0] = src_particles.data[src_index].xform[0];
+ PARTICLE.xform[1] = src_particles.data[src_index].xform[1];
+ PARTICLE.xform[2] = src_particles.data[src_index].xform[2];
+ } else {
+ PARTICLE.xform[0] = vec4(1, 0, 0, 0);
+ PARTICLE.xform[1] = vec4(0, 1, 0, 0);
+ PARTICLE.xform[2] = vec4(0, 0, 1, 0);
+ restart_rotation_scale = true;
+ }
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) {
+ PARTICLE.velocity = src_particles.data[src_index].velocity;
+ } else {
+ PARTICLE.velocity = vec3(0);
+ restart_velocity = true;
+ }
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) {
+ PARTICLE.color = src_particles.data[src_index].color;
+ } else {
+ PARTICLE.color = vec4(1);
+ restart_color = true;
+ }
+
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) {
+ PARTICLE.custom = src_particles.data[src_index].custom;
+ } else {
+ PARTICLE.custom = vec4(0);
+ restart_custom = true;
+ }
+ }
+ }
+
+ } else if (FRAME.emitting) {
+ float restart_phase = float(index) / float(params.total_particles);
+
+ if (FRAME.randomness > 0.0) {
+ uint seed = FRAME.cycle;
+ if (restart_phase >= FRAME.system_phase) {
+ seed -= uint(1);
+ }
+ seed *= uint(params.total_particles);
+ seed += uint(index);
+ float random = float(hash(seed) % uint(65536)) / 65536.0;
+ restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles);
+ }
+
+ restart_phase *= (1.0 - FRAME.explosiveness);
+
+ if (FRAME.system_phase > FRAME.prev_system_phase) {
+ // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
+
+ if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) {
+ restart = true;
+ if (params.use_fractional_delta) {
+ local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
+ }
+ }
+
+ } else if (FRAME.delta > 0.0) {
+ if (restart_phase >= FRAME.prev_system_phase) {
+ restart = true;
+ if (params.use_fractional_delta) {
+ local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime;
+ }
+
+ } else if (restart_phase < FRAME.system_phase) {
+ restart = true;
+ if (params.use_fractional_delta) {
+ local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
+ }
+ }
+ }
+
+ uint current_cycle = FRAME.cycle;
+
+ if (FRAME.system_phase < restart_phase) {
+ current_cycle -= uint(1);
+ }
+
+ uint particle_number = current_cycle * uint(params.total_particles) + particle;
+
+ if (restart) {
+ PARTICLE.is_active = FRAME.emitting;
+ restart_position = true;
+ restart_rotation_scale = true;
+ restart_velocity = true;
+ restart_color = true;
+ restart_custom = true;
+ }
+ }
+
+ if (restart && PARTICLE.is_active) {
+#CODE : START
+ }
+
if (PARTICLE.is_active) {
for (uint i = 0; i < FRAME.attractor_count; i++) {
vec3 dir;
@@ -430,111 +539,6 @@ void main() {
}
}
- if (params.sub_emitter_mode) {
- if (!PARTICLE.is_active) {
- int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
-
- if (src_index >= 0) {
- PARTICLE.is_active = true;
- restart = true;
-
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
- PARTICLE.xform[3] = src_particles.data[src_index].xform[3];
- } else {
- PARTICLE.xform[3] = vec4(0, 0, 0, 1);
- restart_position = true;
- }
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) {
- PARTICLE.xform[0] = src_particles.data[src_index].xform[0];
- PARTICLE.xform[1] = src_particles.data[src_index].xform[1];
- PARTICLE.xform[2] = src_particles.data[src_index].xform[2];
- } else {
- PARTICLE.xform[0] = vec4(1, 0, 0, 0);
- PARTICLE.xform[1] = vec4(0, 1, 0, 0);
- PARTICLE.xform[2] = vec4(0, 0, 1, 0);
- restart_rotation_scale = true;
- }
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) {
- PARTICLE.velocity = src_particles.data[src_index].velocity;
- } else {
- PARTICLE.velocity = vec3(0);
- restart_velocity = true;
- }
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) {
- PARTICLE.color = src_particles.data[src_index].color;
- } else {
- PARTICLE.color = vec4(1);
- restart_color = true;
- }
-
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) {
- PARTICLE.custom = src_particles.data[src_index].custom;
- } else {
- PARTICLE.custom = vec4(0);
- restart_custom = true;
- }
- }
- }
-
- } else if (FRAME.emitting) {
- float restart_phase = float(index) / float(params.total_particles);
-
- if (FRAME.randomness > 0.0) {
- uint seed = FRAME.cycle;
- if (restart_phase >= FRAME.system_phase) {
- seed -= uint(1);
- }
- seed *= uint(params.total_particles);
- seed += uint(index);
- float random = float(hash(seed) % uint(65536)) / 65536.0;
- restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles);
- }
-
- restart_phase *= (1.0 - FRAME.explosiveness);
-
- if (FRAME.system_phase > FRAME.prev_system_phase) {
- // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
-
- if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) {
- restart = true;
- if (params.use_fractional_delta) {
- local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
- }
- }
-
- } else if (FRAME.delta > 0.0) {
- if (restart_phase >= FRAME.prev_system_phase) {
- restart = true;
- if (params.use_fractional_delta) {
- local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime;
- }
-
- } else if (restart_phase < FRAME.system_phase) {
- restart = true;
- if (params.use_fractional_delta) {
- local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
- }
- }
- }
-
- uint current_cycle = FRAME.cycle;
-
- if (FRAME.system_phase < restart_phase) {
- current_cycle -= uint(1);
- }
-
- uint particle_number = current_cycle * uint(params.total_particles) + particle;
-
- if (restart) {
- PARTICLE.is_active = FRAME.emitting;
- restart_position = true;
- restart_rotation_scale = true;
- restart_velocity = true;
- restart_color = true;
- restart_custom = true;
- }
- }
-
if (PARTICLE.is_active) {
#CODE : PROCESS
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index e064a90ae0..48e331714d 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -78,7 +78,7 @@ layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights {
}
spot_lights;
-layout(set = 0, binding = 5) buffer restrict readonly ReflectionProbeData {
+layout(set = 0, binding = 5, std430) restrict readonly buffer ReflectionProbeData {
ReflectionData data[];
}
reflections;
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index b546001843..551d4f4240 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -69,7 +69,7 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
- virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
+ virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index e8155e4025..c7caf71fcc 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -752,7 +752,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
}
-void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
+void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -2891,8 +2891,15 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
shadow_atlas = scenario->reflection_probe_shadow_atlas;
}
+ RID environment;
+ if (scenario->environment.is_valid()) {
+ environment = scenario->environment;
+ } else {
+ environment = scenario->fallback_environment;
+ }
+
RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
- _render_scene(xform, cm, false, false, RID(), RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
+ _render_scene(xform, cm, false, false, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 32f4334288..d7d59665ec 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -840,7 +840,7 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
- virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
+ virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index e82d5cc3f8..683a22fd9a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -703,7 +703,7 @@ public:
FUNC2(instance_set_transform, RID, const Transform &)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
- FUNC3(instance_set_surface_material, RID, int, RID)
+ FUNC3(instance_set_surface_override_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)
FUNC2(instance_set_custom_aabb, RID, AABB)
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index f5f7e2e53d..460fd5fc97 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -316,6 +316,27 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].main_function = true;
+
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
@@ -334,11 +355,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLIDED"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_DEPTH"] = constt(ShaderLanguage::TYPE_FLOAT);
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 809343114c..f8644b5ecb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1706,7 +1706,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
- ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
+ ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
// ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 6a8bb83ec1..694fae7fde 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1124,7 +1124,7 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
- virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
+ virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 047697e314..25b2871890 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -243,9 +243,7 @@ protected:
Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
- ps->body_set_force_integration_callback(body, this, "_body_moved", sprite);
- //RID q = ps->query_create(this,"_body_moved",sprite);
- //ps->query_body_state(q,body);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite);
return body;
}
@@ -310,7 +308,6 @@ protected:
}
static void _bind_methods() {
- ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved);
ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback);
}
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index bb324d8ffe..ac8078a0a8 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -77,10 +77,6 @@ class TestPhysics3DMainLoop : public MainLoop {
bool quit;
protected:
- static void _bind_methods() {
- ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform);
- }
-
RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
@@ -93,7 +89,7 @@ protected:
ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0);
//todo set space
ps->body_add_shape(body, type_shape_map[p_shape]);
- ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location);
bodies.push_back(body);
@@ -370,8 +366,7 @@ public:
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
-
- ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2)));
bodies.push_back(character);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index dbdc568d64..97f21f8539 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -101,6 +101,7 @@ Files extracted from upstream source:
```
- `AUTHORS.txt` and `LICENSE.txt`
+
## fonts
- `NotoSans*.ttf`, `NotoNaskhArabicUI_Regular.ttf`:
@@ -185,17 +186,17 @@ Files extracted from upstream source:
## icu4c
- Upstream: https://github.com/unicode-org/icu
-- Version: 68.2 (84e1f26ea77152936e70d53178a816dbfbf69989, 2020)
+- Version: 69.1 (0e7b4428866f3133b4abba2d932ee3faa708db1d, 2021)
- License: Unicode
Files extracted from upstream source:
- the `common` folder
-- `APIChangeReport.md`, `LICENSE`
+- `LICENSE`
Files generated from upstream source:
-- the `icudt68l.dat` built with the provided `godot_data.json` config file (see
+- the `icudt69l.dat` built with the provided `godot_data.json` config file (see
https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md
for instructions)
@@ -343,7 +344,7 @@ File extracted from upstream release tarball:
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
-- Version: git (e3f53f66e7a35b9b8764bee478589d79e34fa698, 2021)
+- Version: 0.16 (95893c0566646434dd675b708d293fcb2d526d08, 2021)
- License: MIT
Files extracted from upstream repository:
diff --git a/thirdparty/icu4c/APIChangeReport.md b/thirdparty/icu4c/APIChangeReport.md
deleted file mode 100644
index 5385904fd1..0000000000
--- a/thirdparty/icu4c/APIChangeReport.md
+++ /dev/null
@@ -1,396 +0,0 @@
-
-
-<!--
- Copyright © 2019 and later: Unicode, Inc. and others.
- License & terms of use: http://www.unicode.org/copyright.html
--->
-
-# ICU4C API Comparison: ICU 67 with ICU 68
-
-> _Note_ Markdown format of this document is new for ICU 65.
-
-- [Removed from ICU 67](#removed)
-- [Deprecated or Obsoleted in ICU 68](#deprecated)
-- [Changed in ICU 68](#changed)
-- [Promoted to stable in ICU 68](#promoted)
-- [Added in ICU 68](#added)
-- [Other existing drafts in ICU 68](#other)
-- [Signature Simplifications](#simplifications)
-
-## Removed
-
-Removed from ICU 67
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| fmtable.h | const UFormattable* icu::Formattable::toUFormattable() | StableICU 52 | (missing)
-| measunit.h | LocalArray&lt;MeasureUnit&gt; icu::MeasureUnit::splitToSingleUnits(int32_t&amp;, UErrorCode&amp;) const | InternalICU 67 | (missing)
-| measunit.h | int32_t icu::MeasureUnit::getIndex() const | Internal | (missing)
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::resolveUnitPerUnit(const MeasureUnit&amp;, const MeasureUnit&amp;, bool*) | Internal | (missing)
-| measunit.h | <tt>static</tt> int32_t icu::MeasureUnit::getIndexCount() | Internal | (missing)
-| measunit.h | <tt>static</tt> int32_t icu::MeasureUnit::internalGetIndexForTypeAndSubtype(const char*, const char*) | Internal | (missing)
-| nounit.h | UClassID icu::NoUnit::getDynamicClassID() const | DraftICU 60 | (missing)
-| nounit.h | icu::NoUnit::NoUnit(const NoUnit&amp;) | DraftICU 60 | (missing)
-| nounit.h | icu::NoUnit::~NoUnit() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> NoUnit icu::NoUnit::base() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> NoUnit icu::NoUnit::percent() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> NoUnit icu::NoUnit::permille() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> UClassID icu::NoUnit::getStaticClassID() | DraftICU 60 | (missing)
-| nounit.h | void* icu::NoUnit::clone() const | DraftICU 60 | (missing)
-| uniset.h | const USet* icu::UnicodeSet::toUSet() | StableICU 4.2 | (missing)
-
-## Deprecated
-
-Deprecated or Obsoleted in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getFirstDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getSecondDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| umachine.h | <tt>#define</tt> FALSE | StableICU 2.0 | DeprecatedICU 68
-| umachine.h | <tt>#define</tt> TRUE | StableICU 2.0 | DeprecatedICU 68
-
-## Changed
-
-Changed in ICU 68 (old, new)
-
-
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| bytestrie.h | BytesTrie&amp; icu::BytesTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| bytestrie.h | uint64_t icu::BytesTrie::getState64() const | Draft→StableICU 65
-| listformatter.h | <tt>static</tt> ListFormatter* icu::ListFormatter::createInstance(const Locale&amp;, UListFormatterType, UListFormatterWidth, UErrorCode&amp;) | Draft→StableICU 67
-| localebuilder.h | UBool icu::LocaleBuilder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::addSupportedLocale(const Locale&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::operator=(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDefaultLocale(const Locale*) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDemotionPerDesiredLocale(ULocMatchDemotion) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setFavorSubtag(ULocMatchFavorSubtag) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Iter, Iter) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Locale::Iterator&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesFromListString(StringPiece) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesViaConverter(Iter, Iter, Conv) | Draft→StableICU 65
-| localematcher.h | Locale icu::LocaleMatcher::Result::makeResolvedLocale(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher icu::LocaleMatcher::Builder::build(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher&amp; icu::LocaleMatcher::operator=(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result&amp; icu::LocaleMatcher::Result::operator=(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | UBool icu::LocaleMatcher::Builder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getDesiredLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getSupportedLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatchForListString(StringPiece, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_NONE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_REGION | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_LANGUAGE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_SCRIPT | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::~Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::LocaleMatcher(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::Result(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::~Result() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::~LocaleMatcher() | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getDesiredIndex() const | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getSupportedIndex() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | UBool icu::Locale::Iterator::hasNext() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::RangeIterator&lt; Iter &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::next() override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::Iterator::next() | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::RangeIterator&lt; Iter &gt;::next() override | Draft→StableICU 65
-| locid.h | icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::ConvertingIterator(Iter, Iter, Conv) | Draft→StableICU 65
-| locid.h | icu::Locale::Iterator::~Iterator() | Draft→StableICU 65
-| locid.h | icu::Locale::RangeIterator&lt; Iter &gt;::RangeIterator(Iter, Iter) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getBar() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDecade() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getEm() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getMegapixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPascal() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getThermUs() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createBar(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDecade(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createEm(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createMegapixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPascal(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createThermUs(UErrorCode&amp;) | Draft→StableICU 65
-| numberformatter.h | StringClass icu::number::FormattedNumber::toDecimalNumber(UErrorCode&amp;) const | Draft→StableICU 65
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getFirstDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getSecondDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_HOUR | Draft→StableICU 65
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_MINUTE | Draft→StableICU 65
-| stringpiece.h | icu::StringPiece::StringPiece(T) | Draft→StableICU 65
-| ucal.h | int32_t ucal_getHostTimeZone(UChar*, int32_t, UErrorCode*) | Draft→StableICU 65
-| ucharstrie.h | UCharsTrie&amp; icu::UCharsTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| ucharstrie.h | uint64_t icu::UCharsTrie::getState64() const | Draft→StableICU 65
-| ulistformatter.h | UListFormatter* ulistfmt_openForType(const char*, UListFormatterType, UListFormatterWidth, UErrorCode*) | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_AND | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_OR | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_UNITS | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_NARROW | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_SHORT | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_WIDE | Draft→StableICU 67
-| uloc.h | UEnumeration* uloc_openAvailableByType(ULocAvailableType, UErrorCode*) | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_DEFAULT | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_ONLY_LEGACY_ALIASES | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_WITH_LEGACY_ALIASES | Draft→StableICU 65
-| umachine.h | <tt>#define</tt> FALSE | StableICU 2.0 | DeprecatedICU 68
-| umachine.h | <tt>#define</tt> TRUE | StableICU 2.0 | DeprecatedICU 68
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_BUNDLE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_DATA_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_RES_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_START | Draft→StableICU 65
-
-## Promoted
-
-Promoted to stable in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| bytestrie.h | BytesTrie&amp; icu::BytesTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| bytestrie.h | uint64_t icu::BytesTrie::getState64() const | Draft→StableICU 65
-| fmtable.h | UFormattable* icu::Formattable::toUFormattable() | (missing) | StableICU 52
-| listformatter.h | <tt>static</tt> ListFormatter* icu::ListFormatter::createInstance(const Locale&amp;, UListFormatterType, UListFormatterWidth, UErrorCode&amp;) | Draft→StableICU 67
-| localebuilder.h | UBool icu::LocaleBuilder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::addSupportedLocale(const Locale&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::operator=(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDefaultLocale(const Locale*) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDemotionPerDesiredLocale(ULocMatchDemotion) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setFavorSubtag(ULocMatchFavorSubtag) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Iter, Iter) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Locale::Iterator&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesFromListString(StringPiece) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesViaConverter(Iter, Iter, Conv) | Draft→StableICU 65
-| localematcher.h | Locale icu::LocaleMatcher::Result::makeResolvedLocale(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher icu::LocaleMatcher::Builder::build(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher&amp; icu::LocaleMatcher::operator=(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result&amp; icu::LocaleMatcher::Result::operator=(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | UBool icu::LocaleMatcher::Builder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getDesiredLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getSupportedLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatchForListString(StringPiece, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_NONE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_REGION | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_LANGUAGE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_SCRIPT | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::~Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::LocaleMatcher(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::Result(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::~Result() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::~LocaleMatcher() | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getDesiredIndex() const | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getSupportedIndex() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | UBool icu::Locale::Iterator::hasNext() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::RangeIterator&lt; Iter &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::next() override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::Iterator::next() | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::RangeIterator&lt; Iter &gt;::next() override | Draft→StableICU 65
-| locid.h | icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::ConvertingIterator(Iter, Iter, Conv) | Draft→StableICU 65
-| locid.h | icu::Locale::Iterator::~Iterator() | Draft→StableICU 65
-| locid.h | icu::Locale::RangeIterator&lt; Iter &gt;::RangeIterator(Iter, Iter) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getBar() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDecade() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getEm() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getMegapixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPascal() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getThermUs() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createBar(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDecade(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createEm(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createMegapixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPascal(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createThermUs(UErrorCode&amp;) | Draft→StableICU 65
-| numberformatter.h | StringClass icu::number::FormattedNumber::toDecimalNumber(UErrorCode&amp;) const | Draft→StableICU 65
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_HOUR | Draft→StableICU 65
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_MINUTE | Draft→StableICU 65
-| stringpiece.h | icu::StringPiece::StringPiece(T) | Draft→StableICU 65
-| ucal.h | int32_t ucal_getHostTimeZone(UChar*, int32_t, UErrorCode*) | Draft→StableICU 65
-| ucharstrie.h | UCharsTrie&amp; icu::UCharsTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| ucharstrie.h | uint64_t icu::UCharsTrie::getState64() const | Draft→StableICU 65
-| ulistformatter.h | UListFormatter* ulistfmt_openForType(const char*, UListFormatterType, UListFormatterWidth, UErrorCode*) | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_AND | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_OR | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_UNITS | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_NARROW | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_SHORT | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_WIDE | Draft→StableICU 67
-| uloc.h | UEnumeration* uloc_openAvailableByType(ULocAvailableType, UErrorCode*) | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_DEFAULT | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_ONLY_LEGACY_ALIASES | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_WITH_LEGACY_ALIASES | Draft→StableICU 65
-| uniset.h | USet* icu::UnicodeSet::toUSet() | (missing) | StableICU 4.2
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_BUNDLE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_DATA_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_RES_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_START | Draft→StableICU 65
-
-## Added
-
-Added in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| dtitvfmt.h | UDisplayContext icu::DateIntervalFormat::getContext(UDisplayContextType, UErrorCode&amp;) const | (missing) | DraftICU 68
-| dtitvfmt.h | void icu::DateIntervalFormat::setContext(UDisplayContext, UErrorCode&amp;) | (missing) | DraftICU 68
-| dtptngen.h | <tt>static</tt> DateTimePatternGenerator* icu::DateTimePatternGenerator::createInstanceNoStdPat(const Locale&amp;, UErrorCode&amp;) | (missing) | Internal
-| fmtable.h | UFormattable* icu::Formattable::toUFormattable() | (missing) | StableICU 52
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setMaxDistance(const Locale&amp;, const Locale&amp;) | (missing) | DraftICU 68
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setNoDefaultLocale() | (missing) | DraftICU 68
-| localematcher.h | UBool icu::LocaleMatcher::isMatch(const Locale&amp;, const Locale&amp;, UErrorCode&amp;) const | (missing) | DraftICU 68
-| measunit.h | int32_t icu::MeasureUnit::getOffset() const | (missing) | Internal
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getCandela() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDessertSpoon() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDessertSpoonImperial() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDot() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDram() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDrop() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getEarthRadius() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getGrain() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getJigger() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getLumen() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPinch() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getQuartImperial() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createCandela(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDessertSpoon(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDessertSpoonImperial(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDot(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDram(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDrop(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createEarthRadius(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createGrain(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createJigger(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createLumen(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPinch(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createQuartImperial(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | std::pair&lt; LocalArray&lt; MeasureUnit &gt;, int32_t &gt; icu::MeasureUnit::splitToSingleUnits(UErrorCode&amp;) const | (missing) | DraftICU 68
-| numberformatter.h | Derived icu::number::NumberFormatterSettings&lt; Derived &gt;::usage(StringPiece) const&amp; | (missing) | DraftICU 68
-| numberformatter.h | Derived icu::number::NumberFormatterSettings&lt; Derived &gt;::usage(StringPiece)&amp;&amp; | (missing) | DraftICU 68
-| numberformatter.h | MeasureUnit icu::number::FormattedNumber::getOutputUnit(UErrorCode&amp;) const | (missing) | DraftICU 68
-| numberformatter.h | Usage&amp; icu::number::impl::Usage::operator=(Usage&amp;&amp;) | (missing) | Internal
-| numberformatter.h | Usage&amp; icu::number::impl::Usage::operator=(const Usage&amp;) | (missing) | Internal
-| numberformatter.h | bool icu::number::impl::Usage::isSet() const | (missing) | Internal
-| numberformatter.h | icu::number::impl::Usage::Usage(Usage&amp;&amp;) | (missing) | Internal
-| numberformatter.h | icu::number::impl::Usage::Usage(const Usage&amp;) | (missing) | Internal
-| numberformatter.h | icu::number::impl::Usage::~Usage() | (missing) | Internal
-| numberformatter.h | int16_t icu::number::impl::Usage::length() const | (missing) | Internal
-| numberformatter.h | void icu::number::impl::Usage::set(StringPiece) | (missing) | Internal
-| numberrangeformatter.h | std::pair&lt; StringClass, StringClass &gt; icu::number::FormattedNumberRange::getDecimalNumbers(UErrorCode&amp;) const | (missing) | DraftICU 68
-| plurrule.h | UnicodeString icu::PluralRules::select(const number::FormattedNumberRange&amp;, UErrorCode&amp;) const | (missing) | DraftICU 68
-| plurrule.h | UnicodeString icu::PluralRules::select(const number::impl::UFormattedNumberRangeData*, UErrorCode&amp;) const | (missing) | Internal
-| plurrule.h | int32_t icu::PluralRules::getSamples(const UnicodeString&amp;, FixedDecimal*, int32_t, UErrorCode&amp;) | (missing) | Internal
-| timezone.h | <tt>static</tt> TimeZone* icu::TimeZone::forLocaleOrDefault(const Locale&amp;) | (missing) | Internal
-| ucurr.h | <tt>enum</tt> UCurrNameStyle::UCURR_FORMAL_SYMBOL_NAME | (missing) | DraftICU 68
-| ucurr.h | <tt>enum</tt> UCurrNameStyle::UCURR_VARIANT_SYMBOL_NAME | (missing) | DraftICU 68
-| udateintervalformat.h | UDisplayContext udtitvfmt_getContext(const UDateIntervalFormat*, UDisplayContextType, UErrorCode*) | (missing) | DraftICU 68
-| udateintervalformat.h | void udtitvfmt_setContext(UDateIntervalFormat*, UDisplayContext, UErrorCode*) | (missing) | DraftICU 68
-| umachine.h | <tt>#define</tt> U_DEFINE_FALSE_AND_TRUE | (missing) | InternalICU 68
-| uniset.h | USet* icu::UnicodeSet::toUSet() | (missing) | StableICU 4.2
-| unum.h | <tt>enum</tt> UNumberFormatMinimumGroupingDigits::UNUM_MINIMUM_GROUPING_DIGITS_AUTO | (missing) | DraftICU 68
-| unum.h | <tt>enum</tt> UNumberFormatMinimumGroupingDigits::UNUM_MINIMUM_GROUPING_DIGITS_MIN2 | (missing) | DraftICU 68
-| unumberformatter.h | <tt>enum</tt> UNumberUnitWidth::UNUM_UNIT_WIDTH_FORMAL | (missing) | DraftICU 68
-| unumberformatter.h | <tt>enum</tt> UNumberUnitWidth::UNUM_UNIT_WIDTH_VARIANT | (missing) | DraftICU 68
-| unumberformatter.h | int32_t unumf_resultToDecimalNumber(const UFormattedNumber*, char*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | UFormattedNumberRange* unumrf_openResult(UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | UNumberRangeFormatter* unumrf_openForSkeletonWithCollapseAndIdentityFallback(const UChar*, int32_t, UNumberRangeCollapse, UNumberRangeIdentityFallback, const char*, UParseError*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | UNumberRangeIdentityResult unumrf_resultGetIdentityResult(const UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | const UFormattedValue* unumrf_resultAsValue(const UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | int32_t unumrf_resultGetFirstDecimalNumber(const UFormattedNumberRange*, char*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | int32_t unumrf_resultGetSecondDecimalNumber(const UFormattedNumberRange*, char*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_close(UNumberRangeFormatter*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_closeResult(UFormattedNumberRange*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_formatDecimalRange(const UNumberRangeFormatter*, const char*, int32_t, const char*, int32_t, UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_formatDoubleRange(const UNumberRangeFormatter*, double, double, UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| upluralrules.h | int32_t uplrules_selectForRange(const UPluralRules*, const struct UFormattedNumberRange*, UChar*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-
-## Other
-
-Other existing drafts in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| bytestream.h | void icu::ByteSink::AppendU8(const char*, int32_t) | DraftICU 67 |
-| bytestream.h | void icu::ByteSink::AppendU8(const char8_t*, int32_t) | DraftICU 67 |
-| dtptngen.h | UDateFormatHourCycle icu::DateTimePatternGenerator::getDefaultHourCycle(UErrorCode&amp;) const | DraftICU 67 |
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDirection(ULocMatchDirection) | DraftICU 67 |
-| localematcher.h | <tt>enum</tt> ULocMatchDirection::ULOCMATCH_DIRECTION_ONLY_TWO_WAY | DraftICU 67 |
-| localematcher.h | <tt>enum</tt> ULocMatchDirection::ULOCMATCH_DIRECTION_WITH_ONE_WAY | DraftICU 67 |
-| locid.h | void icu::Locale::canonicalize(UErrorCode&amp;) | DraftICU 67 |
-| measfmt.h | void icu::MeasureFormat::parseObject(const UnicodeString&amp;, Formattable&amp;, ParsePosition&amp;) const | DraftICU 53 |
-| measunit.h | MeasureUnit icu::MeasureUnit::product(const MeasureUnit&amp;, UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit icu::MeasureUnit::reciprocal(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit icu::MeasureUnit::withDimensionality(int32_t, UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit icu::MeasureUnit::withSIPrefix(UMeasureSIPrefix, UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit&amp; icu::MeasureUnit::operator=(MeasureUnit&amp;&amp;) noexcept | DraftICU 67 |
-| measunit.h | UMeasureSIPrefix icu::MeasureUnit::getSIPrefix(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | UMeasureUnitComplexity icu::MeasureUnit::getComplexity(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | const char* icu::MeasureUnit::getIdentifier() const | DraftICU 67 |
-| measunit.h | icu::MeasureUnit::MeasureUnit(MeasureUnit&amp;&amp;) noexcept | DraftICU 67 |
-| measunit.h | int32_t icu::MeasureUnit::getDimensionality(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::forIdentifier(StringPiece, UErrorCode&amp;) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(const char8_t*) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(const char8_t*, int32_t) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(const std::u8string&amp;) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(std::nullptr_t) | DraftICU 67 |
-| stringpiece.h | int32_t icu::StringPiece::compare(StringPiece) | DraftICU 67 |
-| stringpiece.h | int32_t icu::StringPiece::find(StringPiece, int32_t) | DraftICU 67 |
-| stringpiece.h | void icu::StringPiece::set(const char8_t*) | DraftICU 67 |
-| stringpiece.h | void icu::StringPiece::set(const char8_t*, int32_t) | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_11 | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_12 | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_23 | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_24 | DraftICU 67 |
-| udateintervalformat.h | void udtitvfmt_formatCalendarToResult(const UDateIntervalFormat*, UCalendar*, UCalendar*, UFormattedDateInterval*, UErrorCode*) | DraftICU 67 |
-| udateintervalformat.h | void udtitvfmt_formatToResult(const UDateIntervalFormat*, UDate, UDate, UFormattedDateInterval*, UErrorCode*) | DraftICU 67 |
-| udatpg.h | UDateFormatHourCycle udatpg_getDefaultHourCycle(const UDateTimePatternGenerator*, UErrorCode*) | DraftICU 67 |
-| uregex.h | <tt>enum</tt> URegexpFlag::UREGEX_CANON_EQ | DraftICU 2.4 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_BREAK_ENGINE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_CHARACTER | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_LINE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_SENTENCE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_TITLE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_WORD | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_START | DraftICU 67 |
-
-## Simplifications
-
-This section shows cases where the signature was "simplified" for the sake of comparison. The simplified form is in bold, followed by
- all possible variations in "original" form.
-
-
-## Colophon
-
-Contents generated by StableAPI tool on Fri Oct 23 11:32:42 PDT 2020
-
-Copyright © 2019 and later: Unicode, Inc. and others.
-License & terms of use: http://www.unicode.org/copyright.html
- \ No newline at end of file
diff --git a/thirdparty/icu4c/common/bytestriebuilder.cpp b/thirdparty/icu4c/common/bytestriebuilder.cpp
index ec1ab7d8f5..28256f272a 100644
--- a/thirdparty/icu4c/common/bytestriebuilder.cpp
+++ b/thirdparty/icu4c/common/bytestriebuilder.cpp
@@ -474,31 +474,39 @@ BytesTrieBuilder::writeDeltaTo(int32_t jumpTarget) {
U_ASSERT(i>=0);
if(i<=BytesTrie::kMaxOneByteDelta) {
return write(i);
+ } else {
+ char intBytes[5];
+ return write(intBytes, internalEncodeDelta(i, intBytes));
}
- char intBytes[5];
- int32_t length;
+}
+
+int32_t
+BytesTrieBuilder::internalEncodeDelta(int32_t i, char intBytes[]) {
+ U_ASSERT(i>=0);
+ if(i<=BytesTrie::kMaxOneByteDelta) {
+ intBytes[0]=(char)i;
+ return 1;
+ }
+ int32_t length=1;
if(i<=BytesTrie::kMaxTwoByteDelta) {
intBytes[0]=(char)(BytesTrie::kMinTwoByteDeltaLead+(i>>8));
- length=1;
} else {
if(i<=BytesTrie::kMaxThreeByteDelta) {
intBytes[0]=(char)(BytesTrie::kMinThreeByteDeltaLead+(i>>16));
- length=2;
} else {
if(i<=0xffffff) {
intBytes[0]=(char)BytesTrie::kFourByteDeltaLead;
- length=3;
} else {
intBytes[0]=(char)BytesTrie::kFiveByteDeltaLead;
intBytes[1]=(char)(i>>24);
- length=4;
+ length=2;
}
- intBytes[1]=(char)(i>>16);
+ intBytes[length++]=(char)(i>>16);
}
- intBytes[1]=(char)(i>>8);
+ intBytes[length++]=(char)(i>>8);
}
intBytes[length++]=(char)i;
- return write(intBytes, length);
+ return length;
}
U_NAMESPACE_END
diff --git a/thirdparty/icu4c/common/charstr.cpp b/thirdparty/icu4c/common/charstr.cpp
index 318a185b3f..c35622882c 100644
--- a/thirdparty/icu4c/common/charstr.cpp
+++ b/thirdparty/icu4c/common/charstr.cpp
@@ -14,6 +14,8 @@
* created by: Markus W. Scherer
*/
+#include <cstdlib>
+
#include "unicode/utypes.h"
#include "unicode/putil.h"
#include "charstr.h"
@@ -141,6 +143,38 @@ CharString &CharString::append(const char *s, int32_t sLength, UErrorCode &error
return *this;
}
+CharString &CharString::appendNumber(int32_t number, UErrorCode &status) {
+ if (number < 0) {
+ this->append('-', status);
+ if (U_FAILURE(status)) {
+ return *this;
+ }
+ }
+
+ if (number == 0) {
+ this->append('0', status);
+ return *this;
+ }
+
+ int32_t numLen = 0;
+ while (number != 0) {
+ int32_t residue = number % 10;
+ number /= 10;
+ this->append(std::abs(residue) + '0', status);
+ numLen++;
+ if (U_FAILURE(status)) {
+ return *this;
+ }
+ }
+
+ int32_t start = this->length() - numLen, end = this->length() - 1;
+ while(start < end) {
+ std::swap(this->data()[start++], this->data()[end--]);
+ }
+
+ return *this;
+}
+
char *CharString::getAppendBuffer(int32_t minCapacity,
int32_t desiredCapacityHint,
int32_t &resultCapacity,
diff --git a/thirdparty/icu4c/common/charstr.h b/thirdparty/icu4c/common/charstr.h
index 6619faac61..175acd1c0a 100644
--- a/thirdparty/icu4c/common/charstr.h
+++ b/thirdparty/icu4c/common/charstr.h
@@ -127,6 +127,9 @@ public:
return append(s.data(), s.length(), errorCode);
}
CharString &append(const char *s, int32_t sLength, UErrorCode &status);
+
+ CharString &appendNumber(int32_t number, UErrorCode &status);
+
/**
* Returns a writable buffer for appending and writes the buffer's capacity to
* resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS().
diff --git a/thirdparty/icu4c/common/cmemory.h b/thirdparty/icu4c/common/cmemory.h
index a9d9424b4e..f03b7dcce6 100644
--- a/thirdparty/icu4c/common/cmemory.h
+++ b/thirdparty/icu4c/common/cmemory.h
@@ -31,14 +31,63 @@
#include <stddef.h>
#include <string.h>
#include "unicode/localpointer.h"
+#include "uassert.h"
#if U_DEBUG && defined(UPRV_MALLOC_COUNT)
#include <stdio.h>
#endif
-
-#define uprv_memcpy(dst, src, size) U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size)
-#define uprv_memmove(dst, src, size) U_STANDARD_CPP_NAMESPACE memmove(dst, src, size)
+// uprv_memcpy and uprv_memmove
+#if defined(__clang__)
+#define uprv_memcpy(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("clang diagnostic push") \
+ _Pragma("clang diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("clang diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#define uprv_memmove(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("clang diagnostic push") \
+ _Pragma("clang diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("clang diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memmove(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#elif defined(__GNUC__)
+#define uprv_memcpy(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("GCC diagnostic push") \
+ _Pragma("GCC diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("GCC diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#define uprv_memmove(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("GCC diagnostic push") \
+ _Pragma("GCC diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("GCC diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memmove(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#else
+#define uprv_memcpy(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#define uprv_memmove(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ U_STANDARD_CPP_NAMESPACE memmove(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#endif
/**
* \def UPRV_LENGTHOF
diff --git a/thirdparty/icu4c/common/dictbe.cpp b/thirdparty/icu4c/common/dictbe.cpp
index b42cdf03fa..44285755f3 100644
--- a/thirdparty/icu4c/common/dictbe.cpp
+++ b/thirdparty/icu4c/common/dictbe.cpp
@@ -265,13 +265,9 @@ ThaiBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % THAI_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound%THAI_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound%THAI_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
@@ -503,13 +499,9 @@ LaoBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % LAO_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound%LAO_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound%LAO_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
@@ -699,13 +691,9 @@ BurmeseBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % BURMESE_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound%BURMESE_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound%BURMESE_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
@@ -908,13 +896,9 @@ KhmerBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % KHMER_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound % KHMER_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound % KHMER_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
diff --git a/thirdparty/icu4c/common/edits.cpp b/thirdparty/icu4c/common/edits.cpp
index 95f0c19a72..92ca36fb5d 100644
--- a/thirdparty/icu4c/common/edits.cpp
+++ b/thirdparty/icu4c/common/edits.cpp
@@ -86,6 +86,7 @@ Edits &Edits::moveArray(Edits &src) U_NOEXCEPT {
}
Edits &Edits::operator=(const Edits &other) {
+ if (this == &other) { return *this; } // self-assignment: no-op
length = other.length;
delta = other.delta;
numChanges = other.numChanges;
diff --git a/thirdparty/icu4c/common/filteredbrk.cpp b/thirdparty/icu4c/common/filteredbrk.cpp
index c07128cbce..25080f9d33 100644
--- a/thirdparty/icu4c/common/filteredbrk.cpp
+++ b/thirdparty/icu4c/common/filteredbrk.cpp
@@ -20,6 +20,7 @@
#include "ubrkimpl.h" // U_ICUDATA_BRKITR
#include "uvector.h"
#include "cmemory.h"
+#include "umutex.h"
U_NAMESPACE_BEGIN
@@ -139,13 +140,30 @@ class SimpleFilteredSentenceBreakData : public UMemory {
public:
SimpleFilteredSentenceBreakData(UCharsTrie *forwards, UCharsTrie *backwards )
: fForwardsPartialTrie(forwards), fBackwardsTrie(backwards), refcount(1) { }
- SimpleFilteredSentenceBreakData *incr() { refcount++; return this; }
- SimpleFilteredSentenceBreakData *decr() { if((--refcount) <= 0) delete this; return 0; }
- virtual ~SimpleFilteredSentenceBreakData();
+ SimpleFilteredSentenceBreakData *incr() {
+ umtx_atomic_inc(&refcount);
+ return this;
+ }
+ SimpleFilteredSentenceBreakData *decr() {
+ if(umtx_atomic_dec(&refcount) <= 0) {
+ delete this;
+ }
+ return 0;
+ }
+ virtual ~SimpleFilteredSentenceBreakData();
+
+ bool hasForwardsPartialTrie() const { return fForwardsPartialTrie.isValid(); }
+ bool hasBackwardsTrie() const { return fBackwardsTrie.isValid(); }
- LocalPointer<UCharsTrie> fForwardsPartialTrie; // Has ".a" for "a.M."
- LocalPointer<UCharsTrie> fBackwardsTrie; // i.e. ".srM" for Mrs.
- int32_t refcount;
+ const UCharsTrie &getForwardsPartialTrie() const { return *fForwardsPartialTrie; }
+ const UCharsTrie &getBackwardsTrie() const { return *fBackwardsTrie; }
+
+private:
+ // These tries own their data arrays.
+ // They are shared and must therefore not be modified.
+ LocalPointer<UCharsTrie> fForwardsPartialTrie; // Has ".a" for "a.M."
+ LocalPointer<UCharsTrie> fBackwardsTrie; // i.e. ".srM" for Mrs.
+ u_atomic_int32_t refcount;
};
SimpleFilteredSentenceBreakData::~SimpleFilteredSentenceBreakData() {}
@@ -244,7 +262,13 @@ SimpleFilteredSentenceBreakIterator::SimpleFilteredSentenceBreakIterator(BreakIt
fData(new SimpleFilteredSentenceBreakData(forwards, backwards)),
fDelegate(adopt)
{
- // all set..
+ if (fData == nullptr) {
+ delete forwards;
+ delete backwards;
+ if (U_SUCCESS(status)) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ }
+ }
}
SimpleFilteredSentenceBreakIterator::~SimpleFilteredSentenceBreakIterator() {
@@ -261,59 +285,62 @@ SimpleFilteredSentenceBreakIterator::breakExceptionAt(int32_t n) {
int32_t bestValue = -1;
// loops while 'n' points to an exception.
utext_setNativeIndex(fText.getAlias(), n); // from n..
- fData->fBackwardsTrie->reset();
- UChar32 uch;
//if(debug2) u_printf(" n@ %d\n", n);
// Assume a space is following the '.' (so we handle the case: "Mr. /Brown")
- if((uch=utext_previous32(fText.getAlias()))==(UChar32)0x0020) { // TODO: skip a class of chars here??
+ if(utext_previous32(fText.getAlias())==u' ') { // TODO: skip a class of chars here??
// TODO only do this the 1st time?
//if(debug2) u_printf("skipping prev: |%C| \n", (UChar)uch);
} else {
//if(debug2) u_printf("not skipping prev: |%C| \n", (UChar)uch);
- uch = utext_next32(fText.getAlias());
+ utext_next32(fText.getAlias());
//if(debug2) u_printf(" -> : |%C| \n", (UChar)uch);
}
- UStringTrieResult r = USTRINGTRIE_INTERMEDIATE_VALUE;
-
- while((uch=utext_previous32(fText.getAlias()))!=U_SENTINEL && // more to consume backwards and..
- USTRINGTRIE_HAS_NEXT(r=fData->fBackwardsTrie->nextForCodePoint(uch))) {// more in the trie
- if(USTRINGTRIE_HAS_VALUE(r)) { // remember the best match so far
- bestPosn = utext_getNativeIndex(fText.getAlias());
- bestValue = fData->fBackwardsTrie->getValue();
- }
- //if(debug2) u_printf("rev< /%C/ cont?%d @%d\n", (UChar)uch, r, utext_getNativeIndex(fText.getAlias()));
+ {
+ // Do not modify the shared trie!
+ UCharsTrie iter(fData->getBackwardsTrie());
+ UChar32 uch;
+ while((uch=utext_previous32(fText.getAlias()))!=U_SENTINEL) { // more to consume backwards
+ UStringTrieResult r = iter.nextForCodePoint(uch);
+ if(USTRINGTRIE_HAS_VALUE(r)) { // remember the best match so far
+ bestPosn = utext_getNativeIndex(fText.getAlias());
+ bestValue = iter.getValue();
+ }
+ if(!USTRINGTRIE_HAS_NEXT(r)) {
+ break;
+ }
+ //if(debug2) u_printf("rev< /%C/ cont?%d @%d\n", (UChar)uch, r, utext_getNativeIndex(fText.getAlias()));
+ }
}
- if(USTRINGTRIE_MATCHES(r)) { // exact match?
- //if(debug2) u_printf("rev<?/%C/?end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
- bestValue = fData->fBackwardsTrie->getValue();
- bestPosn = utext_getNativeIndex(fText.getAlias());
- //if(debug2) u_printf("rev<+/%C/+end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
- }
+ //if(bestValue >= 0) {
+ //if(debug2) u_printf("rev<+/%C/+end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
+ //}
if(bestPosn>=0) {
//if(debug2) u_printf("rev< /%C/ end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
//if(USTRINGTRIE_MATCHES(r)) { // matched - so, now what?
- //int32_t bestValue = fBackwardsTrie->getValue();
+ //int32_t bestValue = iter.getValue();
////if(debug2) u_printf("rev< /%C/ matched, skip..%d bestValue=%d\n", (UChar)uch, r, bestValue);
if(bestValue == kMATCH) { // exact match!
//if(debug2) u_printf(" exact backward match\n");
return kExceptionHere; // See if the next is another exception.
} else if(bestValue == kPARTIAL
- && fData->fForwardsPartialTrie.isValid()) { // make sure there's a forward trie
+ && fData->hasForwardsPartialTrie()) { // make sure there's a forward trie
//if(debug2) u_printf(" partial backward match\n");
// We matched the "Ph." in "Ph.D." - now we need to run everything through the forwards trie
// to see if it matches something going forward.
- fData->fForwardsPartialTrie->reset();
UStringTrieResult rfwd = USTRINGTRIE_INTERMEDIATE_VALUE;
utext_setNativeIndex(fText.getAlias(), bestPosn); // hope that's close ..
//if(debug2) u_printf("Retrying at %d\n", bestPosn);
+ // Do not modify the shared trie!
+ UCharsTrie iter(fData->getForwardsPartialTrie());
+ UChar32 uch;
while((uch=utext_next32(fText.getAlias()))!=U_SENTINEL &&
- USTRINGTRIE_HAS_NEXT(rfwd=fData->fForwardsPartialTrie->nextForCodePoint(uch))) {
+ USTRINGTRIE_HAS_NEXT(rfwd=iter.nextForCodePoint(uch))) {
//if(debug2) u_printf("fwd> /%C/ cont?%d @%d\n", (UChar)uch, rfwd, utext_getNativeIndex(fText.getAlias()));
}
if(USTRINGTRIE_MATCHES(rfwd)) {
@@ -339,7 +366,7 @@ SimpleFilteredSentenceBreakIterator::breakExceptionAt(int32_t n) {
int32_t
SimpleFilteredSentenceBreakIterator::internalNext(int32_t n) {
if(n == UBRK_DONE || // at end or
- fData->fBackwardsTrie.isNull()) { // .. no backwards table loaded == no exceptions
+ !fData->hasBackwardsTrie()) { // .. no backwards table loaded == no exceptions
return n;
}
// OK, do we need to break here?
@@ -369,7 +396,7 @@ SimpleFilteredSentenceBreakIterator::internalNext(int32_t n) {
int32_t
SimpleFilteredSentenceBreakIterator::internalPrev(int32_t n) {
if(n == 0 || n == UBRK_DONE || // at end or
- fData->fBackwardsTrie.isNull()) { // .. no backwards table loaded == no exceptions
+ !fData->hasBackwardsTrie()) { // .. no backwards table loaded == no exceptions
return n;
}
// OK, do we need to break here?
@@ -420,7 +447,7 @@ SimpleFilteredSentenceBreakIterator::previous(void) {
UBool SimpleFilteredSentenceBreakIterator::isBoundary(int32_t offset) {
if (!fDelegate->isBoundary(offset)) return false; // no break to suppress
- if (fData->fBackwardsTrie.isNull()) return true; // no data = no suppressions
+ if (!fData->hasBackwardsTrie()) return true; // no data = no suppressions
UErrorCode status = U_ZERO_ERROR;
resetState(status);
diff --git a/thirdparty/icu4c/common/hash.h b/thirdparty/icu4c/common/hash.h
index f02cb7087a..b927ddb3c3 100644
--- a/thirdparty/icu4c/common/hash.h
+++ b/thirdparty/icu4c/common/hash.h
@@ -85,16 +85,22 @@ public:
inline int32_t puti(const UnicodeString& key, int32_t value, UErrorCode& status);
+ inline int32_t putiAllowZero(const UnicodeString& key, int32_t value, UErrorCode& status);
+
inline void* get(const UnicodeString& key) const;
inline int32_t geti(const UnicodeString& key) const;
+ inline int32_t getiAndFound(const UnicodeString& key, UBool &found) const;
+
inline void* remove(const UnicodeString& key);
inline int32_t removei(const UnicodeString& key);
inline void removeAll(void);
+ inline UBool containsKey(const UnicodeString& key) const;
+
inline const UHashElement* find(const UnicodeString& key) const;
/**
@@ -203,6 +209,11 @@ inline int32_t Hashtable::puti(const UnicodeString& key, int32_t value, UErrorCo
return uhash_puti(hash, new UnicodeString(key), value, &status);
}
+inline int32_t Hashtable::putiAllowZero(const UnicodeString& key, int32_t value,
+ UErrorCode& status) {
+ return uhash_putiAllowZero(hash, new UnicodeString(key), value, &status);
+}
+
inline void* Hashtable::get(const UnicodeString& key) const {
return uhash_get(hash, &key);
}
@@ -211,6 +222,10 @@ inline int32_t Hashtable::geti(const UnicodeString& key) const {
return uhash_geti(hash, &key);
}
+inline int32_t Hashtable::getiAndFound(const UnicodeString& key, UBool &found) const {
+ return uhash_getiAndFound(hash, &key, &found);
+}
+
inline void* Hashtable::remove(const UnicodeString& key) {
return uhash_remove(hash, &key);
}
@@ -219,6 +234,10 @@ inline int32_t Hashtable::removei(const UnicodeString& key) {
return uhash_removei(hash, &key);
}
+inline UBool Hashtable::containsKey(const UnicodeString& key) const {
+ return uhash_containsKey(hash, &key);
+}
+
inline const UHashElement* Hashtable::find(const UnicodeString& key) const {
return uhash_find(hash, &key);
}
diff --git a/thirdparty/icu4c/common/localematcher.cpp b/thirdparty/icu4c/common/localematcher.cpp
index 5795cbf87e..132aee290e 100644
--- a/thirdparty/icu4c/common/localematcher.cpp
+++ b/thirdparty/icu4c/common/localematcher.cpp
@@ -345,9 +345,8 @@ UBool compareLSRs(const UHashTok t1, const UHashTok t2) {
int32_t LocaleMatcher::putIfAbsent(const LSR &lsr, int32_t i, int32_t suppLength,
UErrorCode &errorCode) {
if (U_FAILURE(errorCode)) { return suppLength; }
- int32_t index = uhash_geti(supportedLsrToIndex, &lsr);
- if (index == 0) {
- uhash_puti(supportedLsrToIndex, const_cast<LSR *>(&lsr), i + 1, &errorCode);
+ if (!uhash_containsKey(supportedLsrToIndex, &lsr)) {
+ uhash_putiAllowZero(supportedLsrToIndex, const_cast<LSR *>(&lsr), i, &errorCode);
if (U_SUCCESS(errorCode)) {
supportedLSRs[suppLength] = &lsr;
supportedIndexes[suppLength++] = i;
@@ -685,12 +684,11 @@ int32_t LocaleMatcher::getBestSuppIndex(LSR desiredLSR, LocaleLsrIterator *remai
int32_t bestSupportedLsrIndex = -1;
for (int32_t bestShiftedDistance = LocaleDistance::shiftDistance(thresholdDistance);;) {
// Quick check for exact maximized LSR.
- // Returns suppIndex+1 where 0 means not found.
if (supportedLsrToIndex != nullptr) {
desiredLSR.setHashCode();
- int32_t index = uhash_geti(supportedLsrToIndex, &desiredLSR);
- if (index != 0) {
- int32_t suppIndex = index - 1;
+ UBool found = false;
+ int32_t suppIndex = uhash_getiAndFound(supportedLsrToIndex, &desiredLSR, &found);
+ if (found) {
if (remainingIter != nullptr) {
remainingIter->rememberCurrent(desiredIndex, errorCode);
}
diff --git a/thirdparty/icu4c/common/localeprioritylist.cpp b/thirdparty/icu4c/common/localeprioritylist.cpp
index 8916b121be..4455eedb75 100644
--- a/thirdparty/icu4c/common/localeprioritylist.cpp
+++ b/thirdparty/icu4c/common/localeprioritylist.cpp
@@ -187,17 +187,18 @@ bool LocalePriorityList::add(const Locale &locale, int32_t weight, UErrorCode &e
if (U_FAILURE(errorCode)) { return false; }
}
LocalPointer<Locale> clone;
- int32_t index = uhash_geti(map, &locale);
- if (index != 0) {
+ UBool found = false;
+ int32_t index = uhash_getiAndFound(map, &locale, &found);
+ if (found) {
// Duplicate: Remove the old item and append it anew.
- LocaleAndWeight &lw = list->array[index - 1];
+ LocaleAndWeight &lw = list->array[index];
clone.adoptInstead(lw.locale);
lw.locale = nullptr;
lw.weight = 0;
++numRemoved;
}
if (weight <= 0) { // do not add q=0
- if (index != 0) {
+ if (found) {
// Not strictly necessary but cleaner.
uhash_removei(map, &locale);
}
@@ -217,7 +218,7 @@ bool LocalePriorityList::add(const Locale &locale, int32_t weight, UErrorCode &e
return false;
}
}
- uhash_puti(map, clone.getAlias(), listLength + 1, &errorCode);
+ uhash_putiAllowZero(map, clone.getAlias(), listLength, &errorCode);
if (U_FAILURE(errorCode)) { return false; }
LocaleAndWeight &lw = list->array[listLength];
lw.locale = clone.orphan();
diff --git a/thirdparty/icu4c/common/locdispnames.cpp b/thirdparty/icu4c/common/locdispnames.cpp
index 47c0667417..96af3f9aa8 100644
--- a/thirdparty/icu4c/common/locdispnames.cpp
+++ b/thirdparty/icu4c/common/locdispnames.cpp
@@ -698,7 +698,7 @@ uloc_getDisplayName(const char *locale,
} /* end switch */
if (len>0) {
- /* we addeed a component, so add separator and write it if there's room. */
+ /* we added a component, so add separator and write it if there's room. */
if(len+sepLen<=cap) {
const UChar * plimit = p + len;
for (; p < plimit; p++) {
diff --git a/thirdparty/icu4c/common/locid.cpp b/thirdparty/icu4c/common/locid.cpp
index 874e4a7055..0d506293a9 100644
--- a/thirdparty/icu4c/common/locid.cpp
+++ b/thirdparty/icu4c/common/locid.cpp
@@ -254,7 +254,7 @@ UOBJECT_DEFINE_RTTI_IMPLEMENTATION(Locale)
Locale::~Locale()
{
- if (baseName != fullName) {
+ if ((baseName != fullName) && (baseName != fullNameBuffer)) {
uprv_free(baseName);
}
baseName = NULL;
@@ -466,7 +466,7 @@ Locale& Locale::operator=(const Locale& other) {
}
Locale& Locale::operator=(Locale&& other) U_NOEXCEPT {
- if (baseName != fullName) uprv_free(baseName);
+ if ((baseName != fullName) && (baseName != fullNameBuffer)) uprv_free(baseName);
if (fullName != fullNameBuffer) uprv_free(fullName);
if (other.fullName == other.fullNameBuffer) {
@@ -524,7 +524,7 @@ static const char* const KNOWN_CANONICALIZED[] = {
"km", "km_KH", "kn", "kn_IN", "ko", "ko_KR", "ky", "ky_KG", "lo", "lo_LA",
"lt", "lt_LT", "lv", "lv_LV", "mk", "mk_MK", "ml", "ml_IN", "mn", "mn_MN",
"mr", "mr_IN", "ms", "ms_MY", "my", "my_MM", "nb", "nb_NO", "ne", "ne_NP",
- "nl", "nl_NL", "or", "or_IN", "pa", "pa_IN", "pl", "pl_PL", "ps", "ps_AF",
+ "nl", "nl_NL", "no", "or", "or_IN", "pa", "pa_IN", "pl", "pl_PL", "ps", "ps_AF",
"pt", "pt_BR", "pt_PT", "ro", "ro_RO", "ru", "ru_RU", "sd", "sd_IN", "si",
"si_LK", "sk", "sk_SK", "sl", "sl_SI", "so", "so_SO", "sq", "sq_AL", "sr",
"sr_Cyrl_RS", "sr_Latn", "sr_RS", "sv", "sv_SE", "sw", "sw_TZ", "ta",
@@ -627,6 +627,17 @@ private:
LocalMemory<const char*>& types,
LocalMemory<int32_t>& replacementIndexes,
int32_t &length, UErrorCode &status);
+
+ // Read the subdivisionAlias data from alias to
+ // strings+types+replacementIndexes
+ // Allocate length items for types, to store the type field.
+ // Allocate length items for replacementIndexes,
+ // to store the index in the strings for the replacement variant.
+ void readSubdivisionAlias(UResourceBundle* alias,
+ UniqueCharStrings* strings,
+ LocalMemory<const char*>& types,
+ LocalMemory<int32_t>& replacementIndexes,
+ int32_t &length, UErrorCode &status);
};
/**
@@ -647,6 +658,7 @@ public:
const CharStringMap& scriptMap() const { return script; }
const CharStringMap& territoryMap() const { return territory; }
const CharStringMap& variantMap() const { return variant; }
+ const CharStringMap& subdivisionMap() const { return subdivision; }
static void U_CALLCONV loadData(UErrorCode &status);
static UBool U_CALLCONV cleanup();
@@ -658,11 +670,13 @@ private:
CharStringMap scriptMap,
CharStringMap territoryMap,
CharStringMap variantMap,
+ CharStringMap subdivisionMap,
CharString* strings)
: language(std::move(languageMap)),
script(std::move(scriptMap)),
territory(std::move(territoryMap)),
variant(std::move(variantMap)),
+ subdivision(std::move(subdivisionMap)),
strings(strings) {
}
@@ -676,6 +690,7 @@ private:
CharStringMap script;
CharStringMap territory;
CharStringMap variant;
+ CharStringMap subdivision;
CharString* strings;
friend class AliasDataBuilder;
@@ -867,6 +882,34 @@ AliasDataBuilder::readVariantAlias(
}
/**
+ * Read the subdivisionAlias data from alias to strings+types+replacementIndexes.
+ * Allocate length items for types, to store the type field. Allocate length
+ * items for replacementIndexes, to store the index in the strings for the
+ * replacement regions.
+ */
+void
+AliasDataBuilder::readSubdivisionAlias(
+ UResourceBundle* alias,
+ UniqueCharStrings* strings,
+ LocalMemory<const char*>& types,
+ LocalMemory<int32_t>& replacementIndexes,
+ int32_t &length,
+ UErrorCode &status)
+{
+ return readAlias(
+ alias, strings, types, replacementIndexes, length,
+#if U_DEBUG
+ [](const char* type) {
+ U_ASSERT(uprv_strlen(type) >= 3 && uprv_strlen(type) <= 8);
+ },
+#else
+ [](const char*) {},
+#endif
+ [](const UnicodeString&) { },
+ status);
+}
+
+/**
* Initializes the alias data from the ICU resource bundles. The alias data
* contains alias of language, country, script and variants.
*
@@ -905,12 +948,14 @@ AliasDataBuilder::build(UErrorCode &status) {
ures_getByKey(metadataAlias.getAlias(), "territory", nullptr, &status));
LocalUResourceBundlePointer variantAlias(
ures_getByKey(metadataAlias.getAlias(), "variant", nullptr, &status));
+ LocalUResourceBundlePointer subdivisionAlias(
+ ures_getByKey(metadataAlias.getAlias(), "subdivision", nullptr, &status));
if (U_FAILURE(status)) {
return nullptr;
}
int32_t languagesLength = 0, scriptLength = 0, territoryLength = 0,
- variantLength = 0;
+ variantLength = 0, subdivisionLength = 0;
// Read the languageAlias into languageTypes, languageReplacementIndexes
// and strings
@@ -955,6 +1000,16 @@ AliasDataBuilder::build(UErrorCode &status) {
variantReplacementIndexes,
variantLength, status);
+ // Read the subdivisionAlias into subdivisionTypes, subdivisionReplacementIndexes
+ // and strings
+ LocalMemory<const char*> subdivisionTypes;
+ LocalMemory<int32_t> subdivisionReplacementIndexes;
+ readSubdivisionAlias(subdivisionAlias.getAlias(),
+ &strings,
+ subdivisionTypes,
+ subdivisionReplacementIndexes,
+ subdivisionLength, status);
+
if (U_FAILURE(status)) {
return nullptr;
}
@@ -994,6 +1049,14 @@ AliasDataBuilder::build(UErrorCode &status) {
status);
}
+ // Build the subdivisionMap from subdivisionTypes & subdivisionReplacementIndexes.
+ CharStringMap subdivisionMap(2, status);
+ for (int32_t i = 0; U_SUCCESS(status) && i < subdivisionLength; i++) {
+ subdivisionMap.put(subdivisionTypes[i],
+ strings.get(subdivisionReplacementIndexes[i]),
+ status);
+ }
+
if (U_FAILURE(status)) {
return nullptr;
}
@@ -1004,6 +1067,7 @@ AliasDataBuilder::build(UErrorCode &status) {
std::move(scriptMap),
std::move(territoryMap),
std::move(variantMap),
+ std::move(subdivisionMap),
strings.orphanCharStrings());
if (data == nullptr) {
@@ -1105,6 +1169,14 @@ private:
// Replace by using variantAlias.
bool replaceVariant(UErrorCode& status);
+
+ // Replace by using subdivisionAlias.
+ bool replaceSubdivision(StringPiece subdivision,
+ CharString& output, UErrorCode& status);
+
+ // Replace transformed extensions.
+ bool replaceTransformedExtensions(
+ CharString& transformedExtensions, CharString& output, UErrorCode& status);
};
CharString&
@@ -1294,7 +1366,6 @@ AliasReplacer::replaceLanguage(
}
}
if (replacedExtensions != nullptr) {
- // TODO(ICU-21292)
// DO NOTHING
// UTS35 does not specifiy what should we do if we have extensions in the
// replacement. Currently we know only the following 4 "BCP47 LegacyRules" have
@@ -1435,6 +1506,106 @@ AliasReplacer::replaceVariant(UErrorCode& status)
return false;
}
+bool
+AliasReplacer::replaceSubdivision(
+ StringPiece subdivision, CharString& output, UErrorCode& status)
+{
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ const char *replacement = data->subdivisionMap().get(subdivision.data());
+ if (replacement != nullptr) {
+ const char* firstSpace = uprv_strchr(replacement, ' ');
+ // Found replacement data for this subdivision.
+ size_t len = (firstSpace != nullptr) ?
+ (firstSpace - replacement) : uprv_strlen(replacement);
+ if (2 <= len && len <= 8) {
+ output.append(replacement, (int32_t)len, status);
+ if (2 == len) {
+ // Add 'zzzz' based on changes to UTS #35 for CLDR-14312.
+ output.append("zzzz", 4, status);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool
+AliasReplacer::replaceTransformedExtensions(
+ CharString& transformedExtensions, CharString& output, UErrorCode& status)
+{
+ // The content of the transformedExtensions will be modified in this
+ // function to NULL-terminating (tkey-tvalue) pairs.
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ int32_t len = transformedExtensions.length();
+ const char* str = transformedExtensions.data();
+ const char* tkey = ultag_getTKeyStart(str);
+ int32_t tlangLen = (tkey == str) ? 0 :
+ ((tkey == nullptr) ? len : static_cast<int32_t>((tkey - str - 1)));
+ CharStringByteSink sink(&output);
+ if (tlangLen > 0) {
+ Locale tlang = LocaleBuilder()
+ .setLanguageTag(StringPiece(str, tlangLen))
+ .build(status);
+ tlang.canonicalize(status);
+ tlang.toLanguageTag(sink, status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ T_CString_toLowerCase(output.data());
+ }
+ if (tkey != nullptr) {
+ // We need to sort the tfields by tkey
+ UVector tfields(status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ do {
+ const char* tvalue = uprv_strchr(tkey, '-');
+ if (tvalue == nullptr) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ }
+ const char* nextTKey = ultag_getTKeyStart(tvalue);
+ if (nextTKey != nullptr) {
+ *((char*)(nextTKey-1)) = '\0'; // NULL terminate tvalue
+ }
+ tfields.insertElementAt((void*)tkey, tfields.size(), status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ tkey = nextTKey;
+ } while (tkey != nullptr);
+ tfields.sort([](UElement e1, UElement e2) -> int8_t {
+ // uprv_strcmp return int and in some platform, such as arm64-v8a,
+ // it may return positive values > 127 which cause the casted value
+ // of int8_t negative.
+ int res = uprv_strcmp(
+ (const char*)e1.pointer, (const char*)e2.pointer);
+ return (res == 0) ? 0 : ((res > 0) ? 1 : -1);
+ }, status);
+ for (int32_t i = 0; i < tfields.size(); i++) {
+ if (output.length() > 0) {
+ output.append('-', status);
+ }
+ const char* tfield = (const char*) tfields.elementAt(i);
+ const char* tvalue = uprv_strchr(tfield, '-');
+ // Split the "tkey-tvalue" pair string so that we can canonicalize the tvalue.
+ U_ASSERT(tvalue != nullptr);
+ *((char*)tvalue++) = '\0'; // NULL terminate tkey
+ output.append(tfield, status).append('-', status);
+ const char* bcpTValue = ulocimp_toBcpType(tfield, tvalue, nullptr, nullptr);
+ output.append((bcpTValue == nullptr) ? tvalue : bcpTValue, status);
+ }
+ }
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ return true;
+}
+
CharString&
AliasReplacer::outputToString(
CharString& out, UErrorCode status)
@@ -1453,8 +1624,12 @@ AliasReplacer::outputToString(
out.append(SEP_CHAR, status);
}
variants.sort([](UElement e1, UElement e2) -> int8_t {
- return uprv_strcmp(
+ // uprv_strcmp return int and in some platform, such as arm64-v8a,
+ // it may return positive values > 127 which cause the casted value
+ // of int8_t negative.
+ int res = uprv_strcmp(
(const char*)e1.pointer, (const char*)e2.pointer);
+ return (res == 0) ? 0 : ((res > 0) ? 1 : -1);
}, status);
int32_t variantsStart = out.length();
for (int32_t i = 0; i < variants.size(); i++) {
@@ -1497,7 +1672,6 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
region = nullptr;
}
const char* variantsStr = locale.getVariant();
- const char* extensionsStr = locale_getKeywordsStart(locale.getName());
CharString variantsBuff(variantsStr, -1, status);
if (!variantsBuff.isEmpty()) {
if (U_FAILURE(status)) { return false; }
@@ -1516,8 +1690,12 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
// Sort the variants
variants.sort([](UElement e1, UElement e2) -> int8_t {
- return uprv_strcmp(
+ // uprv_strcmp return int and in some platform, such as arm64-v8a,
+ // it may return positive values > 127 which cause the casted value
+ // of int8_t negative.
+ int res = uprv_strcmp(
(const char*)e1.pointer, (const char*)e2.pointer);
+ return (res == 0) ? 0 : ((res > 0) ? 1 : -1);
}, status);
// A changed count to assert when loop too many times.
@@ -1561,11 +1739,52 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
if (U_FAILURE(status)) { return false; }
// Nothing changed and we know the order of the vaiants are not change
// because we have no variant or only one.
- if (changed == 0 && variants.size() <= 1) {
+ const char* extensionsStr = locale_getKeywordsStart(locale.getName());
+ if (changed == 0 && variants.size() <= 1 && extensionsStr == nullptr) {
return false;
}
outputToString(out, status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
if (extensionsStr != nullptr) {
+ changed = 0;
+ Locale temp(locale);
+ LocalPointer<icu::StringEnumeration> iter(locale.createKeywords(status));
+ if (U_SUCCESS(status) && !iter.isNull()) {
+ const char* key;
+ while ((key = iter->next(nullptr, status)) != nullptr) {
+ if (uprv_strcmp("sd", key) == 0 || uprv_strcmp("rg", key) == 0 ||
+ uprv_strcmp("t", key) == 0) {
+ CharString value;
+ CharStringByteSink valueSink(&value);
+ locale.getKeywordValue(key, valueSink, status);
+ if (U_FAILURE(status)) {
+ status = U_ZERO_ERROR;
+ continue;
+ }
+ CharString replacement;
+ if (uprv_strlen(key) == 2) {
+ if (replaceSubdivision(value.toStringPiece(), replacement, status)) {
+ changed++;
+ temp.setKeywordValue(key, replacement.data(), status);
+ }
+ } else {
+ U_ASSERT(uprv_strcmp(key, "t") == 0);
+ if (replaceTransformedExtensions(value, replacement, status)) {
+ changed++;
+ temp.setKeywordValue(key, replacement.data(), status);
+ }
+ }
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ }
+ }
+ }
+ if (changed != 0) {
+ extensionsStr = locale_getKeywordsStart(temp.getName());
+ }
out.append(extensionsStr, status);
}
if (U_FAILURE(status)) {
@@ -1573,8 +1792,6 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
}
// If the tag is not changed, return.
if (uprv_strcmp(out.data(), locale.getName()) == 0) {
- U_ASSERT(changed == 0);
- U_ASSERT(variants.size() > 1);
out.clear();
return false;
}
@@ -1636,7 +1853,7 @@ Locale& Locale::init(const char* localeID, UBool canonicalize)
{
fIsBogus = FALSE;
/* Free our current storage */
- if (baseName != fullName) {
+ if ((baseName != fullName) && (baseName != fullNameBuffer)) {
uprv_free(baseName);
}
baseName = NULL;
@@ -1672,6 +1889,7 @@ Locale& Locale::init(const char* localeID, UBool canonicalize)
uloc_getName(localeID, fullName, sizeof(fullNameBuffer), &err);
if(err == U_BUFFER_OVERFLOW_ERROR || length >= (int32_t)sizeof(fullNameBuffer)) {
+ U_ASSERT(baseName == nullptr);
/*Go to heap for the fullName if necessary*/
fullName = (char *)uprv_malloc(sizeof(char)*(length + 1));
if(fullName == 0) {
@@ -1825,7 +2043,7 @@ Locale::hashCode() const
void
Locale::setToBogus() {
/* Free our current storage */
- if(baseName != fullName) {
+ if((baseName != fullName) && (baseName != fullNameBuffer)) {
uprv_free(baseName);
}
baseName = NULL;
diff --git a/thirdparty/icu4c/common/loclikelysubtags.cpp b/thirdparty/icu4c/common/loclikelysubtags.cpp
index a031bfa587..aa592e6ea8 100644
--- a/thirdparty/icu4c/common/loclikelysubtags.cpp
+++ b/thirdparty/icu4c/common/loclikelysubtags.cpp
@@ -320,7 +320,8 @@ XLikelySubtags::~XLikelySubtags() {
LSR XLikelySubtags::makeMaximizedLsrFrom(const Locale &locale, UErrorCode &errorCode) const {
const char *name = locale.getName();
if (uprv_isAtSign(name[0]) && name[1] == 'x' && name[2] == '=') { // name.startsWith("@x=")
- // Private use language tag x-subtag-subtag...
+ // Private use language tag x-subtag-subtag... which CLDR changes to
+ // und-x-subtag-subtag...
return LSR(name, "", "", LSR::EXPLICIT_LSR);
}
return makeMaximizedLsr(locale.getLanguage(), locale.getScript(), locale.getCountry(),
diff --git a/thirdparty/icu4c/common/norm2allmodes.h b/thirdparty/icu4c/common/norm2allmodes.h
index e8bd52c6ae..584835da57 100644
--- a/thirdparty/icu4c/common/norm2allmodes.h
+++ b/thirdparty/icu4c/common/norm2allmodes.h
@@ -38,7 +38,7 @@ public:
virtual UnicodeString &
normalize(const UnicodeString &src,
UnicodeString &dest,
- UErrorCode &errorCode) const {
+ UErrorCode &errorCode) const U_OVERRIDE {
if(U_FAILURE(errorCode)) {
dest.setToBogus();
return dest;
@@ -64,13 +64,13 @@ public:
virtual UnicodeString &
normalizeSecondAndAppend(UnicodeString &first,
const UnicodeString &second,
- UErrorCode &errorCode) const {
+ UErrorCode &errorCode) const U_OVERRIDE {
return normalizeSecondAndAppend(first, second, true, errorCode);
}
virtual UnicodeString &
append(UnicodeString &first,
const UnicodeString &second,
- UErrorCode &errorCode) const {
+ UErrorCode &errorCode) const U_OVERRIDE {
return normalizeSecondAndAppend(first, second, false, errorCode);
}
UnicodeString &
@@ -107,7 +107,7 @@ public:
UnicodeString &safeMiddle,
ReorderingBuffer &buffer, UErrorCode &errorCode) const = 0;
virtual UBool
- getDecomposition(UChar32 c, UnicodeString &decomposition) const {
+ getDecomposition(UChar32 c, UnicodeString &decomposition) const U_OVERRIDE {
UChar buffer[4];
int32_t length;
const UChar *d=impl.getDecomposition(c, buffer, length);
@@ -122,7 +122,7 @@ public:
return true;
}
virtual UBool
- getRawDecomposition(UChar32 c, UnicodeString &decomposition) const {
+ getRawDecomposition(UChar32 c, UnicodeString &decomposition) const U_OVERRIDE {
UChar buffer[30];
int32_t length;
const UChar *d=impl.getRawDecomposition(c, buffer, length);
@@ -137,18 +137,18 @@ public:
return true;
}
virtual UChar32
- composePair(UChar32 a, UChar32 b) const {
+ composePair(UChar32 a, UChar32 b) const U_OVERRIDE {
return impl.composePair(a, b);
}
virtual uint8_t
- getCombiningClass(UChar32 c) const {
+ getCombiningClass(UChar32 c) const U_OVERRIDE {
return impl.getCC(impl.getNorm16(c));
}
// quick checks
virtual UBool
- isNormalized(const UnicodeString &s, UErrorCode &errorCode) const {
+ isNormalized(const UnicodeString &s, UErrorCode &errorCode) const U_OVERRIDE {
if(U_FAILURE(errorCode)) {
return false;
}
@@ -161,11 +161,11 @@ public:
return sLimit==spanQuickCheckYes(sArray, sLimit, errorCode);
}
virtual UNormalizationCheckResult
- quickCheck(const UnicodeString &s, UErrorCode &errorCode) const {
+ quickCheck(const UnicodeString &s, UErrorCode &errorCode) const U_OVERRIDE {
return Normalizer2WithImpl::isNormalized(s, errorCode) ? UNORM_YES : UNORM_NO;
}
virtual int32_t
- spanQuickCheckYes(const UnicodeString &s, UErrorCode &errorCode) const {
+ spanQuickCheckYes(const UnicodeString &s, UErrorCode &errorCode) const U_OVERRIDE {
if(U_FAILURE(errorCode)) {
return 0;
}
@@ -194,27 +194,57 @@ public:
private:
virtual void
normalize(const UChar *src, const UChar *limit,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.decompose(src, limit, &buffer, errorCode);
}
using Normalizer2WithImpl::normalize; // Avoid warning about hiding base class function.
virtual void
normalizeAndAppend(const UChar *src, const UChar *limit, UBool doNormalize,
UnicodeString &safeMiddle,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.decomposeAndAppend(src, limit, doNormalize, safeMiddle, buffer, errorCode);
}
+
+ void
+ normalizeUTF8(uint32_t options, StringPiece src, ByteSink &sink,
+ Edits *edits, UErrorCode &errorCode) const U_OVERRIDE {
+ if (U_FAILURE(errorCode)) {
+ return;
+ }
+ if (edits != nullptr && (options & U_EDITS_NO_RESET) == 0) {
+ edits->reset();
+ }
+ const uint8_t *s = reinterpret_cast<const uint8_t *>(src.data());
+ impl.decomposeUTF8(options, s, s + src.length(), &sink, edits, errorCode);
+ sink.Flush();
+ }
+ virtual UBool
+ isNormalizedUTF8(StringPiece sp, UErrorCode &errorCode) const U_OVERRIDE {
+ if(U_FAILURE(errorCode)) {
+ return false;
+ }
+ const uint8_t *s = reinterpret_cast<const uint8_t *>(sp.data());
+ const uint8_t *sLimit = s + sp.length();
+ return sLimit == impl.decomposeUTF8(0, s, sLimit, nullptr, nullptr, errorCode);
+ }
+
virtual const UChar *
- spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const {
+ spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const U_OVERRIDE {
return impl.decompose(src, limit, NULL, errorCode);
}
using Normalizer2WithImpl::spanQuickCheckYes; // Avoid warning about hiding base class function.
- virtual UNormalizationCheckResult getQuickCheck(UChar32 c) const {
+ virtual UNormalizationCheckResult getQuickCheck(UChar32 c) const U_OVERRIDE {
return impl.isDecompYes(impl.getNorm16(c)) ? UNORM_YES : UNORM_NO;
}
- virtual UBool hasBoundaryBefore(UChar32 c) const { return impl.hasDecompBoundaryBefore(c); }
- virtual UBool hasBoundaryAfter(UChar32 c) const { return impl.hasDecompBoundaryAfter(c); }
- virtual UBool isInert(UChar32 c) const { return impl.isDecompInert(c); }
+ virtual UBool hasBoundaryBefore(UChar32 c) const U_OVERRIDE {
+ return impl.hasDecompBoundaryBefore(c);
+ }
+ virtual UBool hasBoundaryAfter(UChar32 c) const U_OVERRIDE {
+ return impl.hasDecompBoundaryAfter(c);
+ }
+ virtual UBool isInert(UChar32 c) const U_OVERRIDE {
+ return impl.isDecompInert(c);
+ }
};
class ComposeNormalizer2 : public Normalizer2WithImpl {
@@ -321,24 +351,30 @@ public:
private:
virtual void
normalize(const UChar *src, const UChar *limit,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.makeFCD(src, limit, &buffer, errorCode);
}
using Normalizer2WithImpl::normalize; // Avoid warning about hiding base class function.
virtual void
normalizeAndAppend(const UChar *src, const UChar *limit, UBool doNormalize,
UnicodeString &safeMiddle,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.makeFCDAndAppend(src, limit, doNormalize, safeMiddle, buffer, errorCode);
}
virtual const UChar *
- spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const {
+ spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const U_OVERRIDE {
return impl.makeFCD(src, limit, NULL, errorCode);
}
using Normalizer2WithImpl::spanQuickCheckYes; // Avoid warning about hiding base class function.
- virtual UBool hasBoundaryBefore(UChar32 c) const { return impl.hasFCDBoundaryBefore(c); }
- virtual UBool hasBoundaryAfter(UChar32 c) const { return impl.hasFCDBoundaryAfter(c); }
- virtual UBool isInert(UChar32 c) const { return impl.isFCDInert(c); }
+ virtual UBool hasBoundaryBefore(UChar32 c) const U_OVERRIDE {
+ return impl.hasFCDBoundaryBefore(c);
+ }
+ virtual UBool hasBoundaryAfter(UChar32 c) const U_OVERRIDE {
+ return impl.hasFCDBoundaryAfter(c);
+ }
+ virtual UBool isInert(UChar32 c) const U_OVERRIDE {
+ return impl.isFCDInert(c);
+ }
};
struct Norm2AllModes : public UMemory {
diff --git a/thirdparty/icu4c/common/normalizer2impl.cpp b/thirdparty/icu4c/common/normalizer2impl.cpp
index cbf6b4d980..c0ad5c69f3 100644
--- a/thirdparty/icu4c/common/normalizer2impl.cpp
+++ b/thirdparty/icu4c/common/normalizer2impl.cpp
@@ -731,9 +731,131 @@ UBool Normalizer2Impl::decompose(UChar32 c, uint16_t norm16,
return buffer.append((const UChar *)mapping+1, length, TRUE, leadCC, trailCC, errorCode);
}
+// Dual functionality:
+// sink != nullptr: normalize
+// sink == nullptr: isNormalized/spanQuickCheckYes
+const uint8_t *
+Normalizer2Impl::decomposeUTF8(uint32_t options,
+ const uint8_t *src, const uint8_t *limit,
+ ByteSink *sink, Edits *edits, UErrorCode &errorCode) const {
+ U_ASSERT(limit != nullptr);
+ UnicodeString s16;
+ uint8_t minNoLead = leadByteForCP(minDecompNoCP);
+
+ const uint8_t *prevBoundary = src;
+ // only for quick check
+ uint8_t prevCC = 0;
+
+ for (;;) {
+ // Fast path: Scan over a sequence of characters below the minimum "no" code point,
+ // or with (decompYes && ccc==0) properties.
+ const uint8_t *fastStart = src;
+ const uint8_t *prevSrc;
+ uint16_t norm16 = 0;
+
+ for (;;) {
+ if (src == limit) {
+ if (prevBoundary != limit && sink != nullptr) {
+ ByteSinkUtil::appendUnchanged(prevBoundary, limit,
+ *sink, options, edits, errorCode);
+ }
+ return src;
+ }
+ if (*src < minNoLead) {
+ ++src;
+ } else {
+ prevSrc = src;
+ UCPTRIE_FAST_U8_NEXT(normTrie, UCPTRIE_16, src, limit, norm16);
+ if (!isMostDecompYesAndZeroCC(norm16)) {
+ break;
+ }
+ }
+ }
+ // isMostDecompYesAndZeroCC(norm16) is false, that is, norm16>=minYesNo,
+ // and the current character at [prevSrc..src[ is not a common case with cc=0
+ // (MIN_NORMAL_MAYBE_YES or JAMO_VT).
+ // It could still be a maybeYes with cc=0.
+ if (prevSrc != fastStart) {
+ // The fast path looped over yes/0 characters before the current one.
+ if (sink != nullptr &&
+ !ByteSinkUtil::appendUnchanged(prevBoundary, prevSrc,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ prevBoundary = prevSrc;
+ prevCC = 0;
+ }
+
+ // Medium-fast path: Quick check.
+ if (isMaybeOrNonZeroCC(norm16)) {
+ // Does not decompose.
+ uint8_t cc = getCCFromYesOrMaybe(norm16);
+ if (prevCC <= cc || cc == 0) {
+ prevCC = cc;
+ if (cc <= 1) {
+ if (sink != nullptr &&
+ !ByteSinkUtil::appendUnchanged(prevBoundary, src,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ prevBoundary = src;
+ }
+ continue;
+ }
+ }
+ if (sink == nullptr) {
+ return prevBoundary; // quick check: "no" or cc out of order
+ }
+
+ // Slow path
+ // Decompose up to and including the current character.
+ if (prevBoundary != prevSrc && norm16HasDecompBoundaryBefore(norm16)) {
+ if (!ByteSinkUtil::appendUnchanged(prevBoundary, prevSrc,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ prevBoundary = prevSrc;
+ }
+ ReorderingBuffer buffer(*this, s16, errorCode);
+ if (U_FAILURE(errorCode)) {
+ break;
+ }
+ decomposeShort(prevBoundary, src, STOP_AT_LIMIT, FALSE /* onlyContiguous */,
+ buffer, errorCode);
+ // Decompose until the next boundary.
+ if (buffer.getLastCC() > 1) {
+ src = decomposeShort(src, limit, STOP_AT_DECOMP_BOUNDARY, FALSE /* onlyContiguous */,
+ buffer, errorCode);
+ }
+ if (U_FAILURE(errorCode)) {
+ break;
+ }
+ if ((src - prevSrc) > INT32_MAX) { // guard before buffer.equals()
+ errorCode = U_INDEX_OUTOFBOUNDS_ERROR;
+ break;
+ }
+ // We already know there was a change if the original character decomposed;
+ // otherwise compare.
+ if (isMaybeOrNonZeroCC(norm16) && buffer.equals(prevBoundary, src)) {
+ if (!ByteSinkUtil::appendUnchanged(prevBoundary, src,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ } else {
+ if (!ByteSinkUtil::appendChange(prevBoundary, src, buffer.getStart(), buffer.length(),
+ *sink, edits, errorCode)) {
+ break;
+ }
+ }
+ prevBoundary = src;
+ prevCC = 0;
+ }
+ return src;
+}
+
const uint8_t *
Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
- UBool stopAtCompBoundary, UBool onlyContiguous,
+ StopAt stopAt, UBool onlyContiguous,
ReorderingBuffer &buffer, UErrorCode &errorCode) const {
if (U_FAILURE(errorCode)) {
return nullptr;
@@ -746,21 +868,28 @@ Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
UChar32 c = U_SENTINEL;
if (norm16 >= limitNoNo) {
if (isMaybeOrNonZeroCC(norm16)) {
- // No boundaries around this character.
+ // No comp boundaries around this character.
+ uint8_t cc = getCCFromYesOrMaybe(norm16);
+ if (cc == 0 && stopAt == STOP_AT_DECOMP_BOUNDARY) {
+ return prevSrc;
+ }
c = codePointFromValidUTF8(prevSrc, src);
- if (!buffer.append(c, getCCFromYesOrMaybe(norm16), errorCode)) {
+ if (!buffer.append(c, cc, errorCode)) {
return nullptr;
}
+ if (stopAt == STOP_AT_DECOMP_BOUNDARY && buffer.getLastCC() <= 1) {
+ return src;
+ }
continue;
}
// Maps to an isCompYesAndZeroCC.
- if (stopAtCompBoundary) {
+ if (stopAt != STOP_AT_LIMIT) {
return prevSrc;
}
c = codePointFromValidUTF8(prevSrc, src);
c = mapAlgorithmic(c, norm16);
norm16 = getRawNorm16(c);
- } else if (stopAtCompBoundary && norm16 < minNoNoCompNoMaybeCC) {
+ } else if (stopAt != STOP_AT_LIMIT && norm16 < minNoNoCompNoMaybeCC) {
return prevSrc;
}
// norm16!=INERT guarantees that [prevSrc, src[ is valid UTF-8.
@@ -768,7 +897,8 @@ Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
// its norm16==INERT is normalization-inert,
// so it gets copied unchanged in the fast path,
// and we stop the slow path where invalid UTF-8 begins.
- U_ASSERT(norm16 != INERT);
+ // c >= 0 is the result of an algorithmic mapping.
+ U_ASSERT(c >= 0 || norm16 != INERT);
if (norm16 < minYesNo) {
if (c < 0) {
c = codePointFromValidUTF8(prevSrc, src);
@@ -798,11 +928,15 @@ Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
} else {
leadCC = 0;
}
+ if (leadCC == 0 && stopAt == STOP_AT_DECOMP_BOUNDARY) {
+ return prevSrc;
+ }
if (!buffer.append((const char16_t *)mapping+1, length, TRUE, leadCC, trailCC, errorCode)) {
return nullptr;
}
}
- if (stopAtCompBoundary && norm16HasCompBoundaryAfter(norm16, onlyContiguous)) {
+ if ((stopAt == STOP_AT_COMP_BOUNDARY && norm16HasCompBoundaryAfter(norm16, onlyContiguous)) ||
+ (stopAt == STOP_AT_DECOMP_BOUNDARY && buffer.getLastCC() <= 1)) {
return src;
}
}
@@ -1954,10 +2088,10 @@ Normalizer2Impl::composeUTF8(uint32_t options, UBool onlyContiguous,
break;
}
// We know there is not a boundary here.
- decomposeShort(prevSrc, src, FALSE /* !stopAtCompBoundary */, onlyContiguous,
+ decomposeShort(prevSrc, src, STOP_AT_LIMIT, onlyContiguous,
buffer, errorCode);
// Decompose until the next boundary.
- src = decomposeShort(src, limit, TRUE /* stopAtCompBoundary */, onlyContiguous,
+ src = decomposeShort(src, limit, STOP_AT_COMP_BOUNDARY, onlyContiguous,
buffer, errorCode);
if (U_FAILURE(errorCode)) {
break;
diff --git a/thirdparty/icu4c/common/normalizer2impl.h b/thirdparty/icu4c/common/normalizer2impl.h
index 4218a30a34..bdb6767a92 100644
--- a/thirdparty/icu4c/common/normalizer2impl.h
+++ b/thirdparty/icu4c/common/normalizer2impl.h
@@ -491,6 +491,12 @@ public:
UnicodeString &safeMiddle,
ReorderingBuffer &buffer,
UErrorCode &errorCode) const;
+
+ /** sink==nullptr: isNormalized()/spanQuickCheckYes() */
+ const uint8_t *decomposeUTF8(uint32_t options,
+ const uint8_t *src, const uint8_t *limit,
+ ByteSink *sink, Edits *edits, UErrorCode &errorCode) const;
+
UBool compose(const UChar *src, const UChar *limit,
UBool onlyContiguous,
UBool doCompose,
@@ -649,6 +655,9 @@ private:
UChar32 minNeedDataCP,
ReorderingBuffer *buffer,
UErrorCode &errorCode) const;
+
+ enum StopAt { STOP_AT_LIMIT, STOP_AT_DECOMP_BOUNDARY, STOP_AT_COMP_BOUNDARY };
+
const UChar *decomposeShort(const UChar *src, const UChar *limit,
UBool stopAtCompBoundary, UBool onlyContiguous,
ReorderingBuffer &buffer, UErrorCode &errorCode) const;
@@ -656,7 +665,7 @@ private:
ReorderingBuffer &buffer, UErrorCode &errorCode) const;
const uint8_t *decomposeShort(const uint8_t *src, const uint8_t *limit,
- UBool stopAtCompBoundary, UBool onlyContiguous,
+ StopAt stopAt, UBool onlyContiguous,
ReorderingBuffer &buffer, UErrorCode &errorCode) const;
static int32_t combine(const uint16_t *list, UChar32 trail);
diff --git a/thirdparty/icu4c/common/pluralmap.h b/thirdparty/icu4c/common/pluralmap.h
index d898ac4671..2a14a07af1 100644
--- a/thirdparty/icu4c/common/pluralmap.h
+++ b/thirdparty/icu4c/common/pluralmap.h
@@ -24,7 +24,7 @@ class U_COMMON_API PluralMapBase : public UMemory {
public:
/**
* The names of all the plural categories. NONE is not an actual plural
- * category, but rather represents the absense of a plural category.
+ * category, but rather represents the absence of a plural category.
*/
enum Category {
NONE = -1,
diff --git a/thirdparty/icu4c/common/putil.cpp b/thirdparty/icu4c/common/putil.cpp
index 3ed6a05d22..ffcbbcce59 100644
--- a/thirdparty/icu4c/common/putil.cpp
+++ b/thirdparty/icu4c/common/putil.cpp
@@ -1139,7 +1139,7 @@ uprv_tzname(int n)
#endif
if (tzid != NULL && isValidOlsonID(tzid)
#if U_PLATFORM == U_PF_SOLARIS
- /* When TZ equals localtime on Solaris, check the /etc/localtime file. */
+ /* Don't misinterpret TZ "localtime" on Solaris as a time zone name. */
&& uprv_strcmp(tzid, TZ_ENV_CHECK) != 0
#endif
) {
@@ -1361,7 +1361,7 @@ uprv_pathIsAbsolute(const char *path)
/* Backup setting of ICU_DATA_DIR_PREFIX_ENV_VAR
(needed for some Darwin ICU build environments) */
-#if U_PLATFORM_IS_DARWIN_BASED && TARGET_OS_SIMULATOR
+#if U_PLATFORM_IS_DARWIN_BASED && defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
# if !defined(ICU_DATA_DIR_PREFIX_ENV_VAR)
# define ICU_DATA_DIR_PREFIX_ENV_VAR "IPHONE_SIMULATOR_ROOT"
# endif
diff --git a/thirdparty/icu4c/common/putilimp.h b/thirdparty/icu4c/common/putilimp.h
index a325c6c359..5b95a68418 100644
--- a/thirdparty/icu4c/common/putilimp.h
+++ b/thirdparty/icu4c/common/putilimp.h
@@ -527,7 +527,7 @@ U_CAPI void * U_EXPORT2 uprv_maximumPtr(void *base);
* on the destination pointer and capacity cannot overflow.
*
* The pinned capacity must fulfill the following conditions (for positive capacities):
- * - dest + capacity is a valid pointer according to the machine arcitecture (AS/400, 64-bit, etc.)
+ * - dest + capacity is a valid pointer according to the machine architecture (AS/400, 64-bit, etc.)
* - (dest + capacity) >= dest
* - The size (in bytes) of T[capacity] does not exceed 0x7fffffff
*
diff --git a/thirdparty/icu4c/common/rbbi.cpp b/thirdparty/icu4c/common/rbbi.cpp
index 9b7e70c3cf..b821ca4463 100644
--- a/thirdparty/icu4c/common/rbbi.cpp
+++ b/thirdparty/icu4c/common/rbbi.cpp
@@ -812,7 +812,7 @@ int32_t RuleBasedBreakIterator::handleNext() {
}
#endif
- // handleNext alway sets the break tag value.
+ // handleNext always sets the break tag value.
// Set the default for it.
fRuleStatusIndex = 0;
diff --git a/thirdparty/icu4c/common/rbbi_cache.cpp b/thirdparty/icu4c/common/rbbi_cache.cpp
index 63ff3001c7..44f19d8697 100644
--- a/thirdparty/icu4c/common/rbbi_cache.cpp
+++ b/thirdparty/icu4c/common/rbbi_cache.cpp
@@ -258,7 +258,7 @@ void RuleBasedBreakIterator::BreakCache::preceding(int32_t startPos, UErrorCode
previous(status);
} else {
// seek() leaves the BreakCache positioned at the preceding boundary
- // if the requested position is between two bounaries.
+ // if the requested position is between two boundaries.
// current() pushes the BreakCache position out to the BreakIterator itself.
U_ASSERT(startPos > fTextIdx);
current();
diff --git a/thirdparty/icu4c/common/rbbiscan.cpp b/thirdparty/icu4c/common/rbbiscan.cpp
index 9c406af671..45911b1cfe 100644
--- a/thirdparty/icu4c/common/rbbiscan.cpp
+++ b/thirdparty/icu4c/common/rbbiscan.cpp
@@ -284,7 +284,7 @@ UBool RBBIRuleScanner::doParseActions(int32_t action)
case doEndAssign:
{
- // We have reached the end of an assignement statement.
+ // We have reached the end of an assignment statement.
// Current scan char is the ';' that terminates the assignment.
// Terminate expression, leaves expression parse tree rooted in TOS node.
@@ -856,6 +856,10 @@ UChar32 RBBIRuleScanner::nextCharLL() {
return (UChar32)-1;
}
ch = fRB->fRules.char32At(fNextIndex);
+ if (U_IS_SURROGATE(ch)) {
+ error(U_ILLEGAL_CHAR_FOUND);
+ return U_SENTINEL;
+ }
fNextIndex = fRB->fRules.moveIndex32(fNextIndex, 1);
if (ch == chCR ||
diff --git a/thirdparty/icu4c/common/rbbitblb.cpp b/thirdparty/icu4c/common/rbbitblb.cpp
index 70e260fc08..dd76337bc6 100644
--- a/thirdparty/icu4c/common/rbbitblb.cpp
+++ b/thirdparty/icu4c/common/rbbitblb.cpp
@@ -151,7 +151,7 @@ void RBBITableBuilder::buildForwardTable() {
//
// calculate the functions nullable, firstpos, lastpos and followpos on
// nodes in the parse tree.
- // See the alogrithm description in Aho.
+ // See the algorithm description in Aho.
// Understanding how this works by looking at the code alone will be
// nearly impossible.
//
diff --git a/thirdparty/icu4c/common/resource.h b/thirdparty/icu4c/common/resource.h
index 3795694412..48f5b9fa6e 100644
--- a/thirdparty/icu4c/common/resource.h
+++ b/thirdparty/icu4c/common/resource.h
@@ -274,8 +274,10 @@ public:
*
* @param key The key string of the enumeration-start resource.
* Empty if the enumeration starts at the top level of the bundle.
- * @param value Call getArray() or getTable() as appropriate.
- * Then reuse for output values from Array and Table getters.
+ * @param value Call getArray() or getTable() as appropriate. Then reuse for
+ * output values from Array and Table getters. Note: ResourceTable and
+ * ResourceArray instances must outlive the ResourceValue instance for
+ * ResourceTracer to be happy.
* @param noFallback true if the bundle has no parent;
* that is, its top-level table has the nofallback attribute,
* or it is the root bundle of a locale tree.
diff --git a/thirdparty/icu4c/common/restrace.cpp b/thirdparty/icu4c/common/restrace.cpp
index 5c6498850e..1f83372d68 100644
--- a/thirdparty/icu4c/common/restrace.cpp
+++ b/thirdparty/icu4c/common/restrace.cpp
@@ -54,6 +54,9 @@ void ResourceTracer::traceOpen() const {
CharString& ResourceTracer::getFilePath(CharString& output, UErrorCode& status) const {
if (fResB) {
+ // Note: if you get a segfault around here, check that ResourceTable and
+ // ResourceArray instances outlive ResourceValue instances referring to
+ // their contents:
output.append(fResB->fData->fPath, status);
output.append('/', status);
output.append(fResB->fData->fName, status);
diff --git a/thirdparty/icu4c/common/servnotf.h b/thirdparty/icu4c/common/servnotf.h
index 305570c1e6..73ce38c772 100644
--- a/thirdparty/icu4c/common/servnotf.h
+++ b/thirdparty/icu4c/common/servnotf.h
@@ -82,7 +82,7 @@ public:
/**
* Add a listener to be notified when notifyChanged is called.
* The listener must not be null. AcceptsListener must return
- * true for the listener. Attempts to concurrently
+ * true for the listener. Attempts to concurrently
* register the identical listener more than once will be
* silently ignored.
*/
@@ -90,7 +90,7 @@ public:
/**
* Stop notifying this listener. The listener must
- * not be null. Attemps to remove a listener that is
+ * not be null. Attempts to remove a listener that is
* not registered will be silently ignored.
*/
virtual void removeListener(const EventListener* l, UErrorCode& status);
diff --git a/thirdparty/icu4c/common/ubrk.cpp b/thirdparty/icu4c/common/ubrk.cpp
index f8bdf5a6b6..bb5bdd1b50 100644
--- a/thirdparty/icu4c/common/ubrk.cpp
+++ b/thirdparty/icu4c/common/ubrk.cpp
@@ -174,6 +174,18 @@ ubrk_safeClone(
return (UBreakIterator *)newBI;
}
+U_CAPI UBreakIterator * U_EXPORT2
+ubrk_clone(const UBreakIterator *bi, UErrorCode *status) {
+ if (U_FAILURE(*status)) {
+ return nullptr;
+ }
+ BreakIterator *newBI = ((BreakIterator *)bi)->clone();
+ if (newBI == nullptr) {
+ *status = U_MEMORY_ALLOCATION_ERROR;
+ return nullptr;
+ }
+ return (UBreakIterator *)newBI;
+}
U_CAPI void U_EXPORT2
diff --git a/thirdparty/icu4c/common/ucase.cpp b/thirdparty/icu4c/common/ucase.cpp
index 2b142f5bc2..4f4c274d60 100644
--- a/thirdparty/icu4c/common/ucase.cpp
+++ b/thirdparty/icu4c/common/ucase.cpp
@@ -681,7 +681,7 @@ ucase_isCaseSensitive(UChar32 c) {
* - In [CoreProps], C has one of the properties Uppercase, or Lowercase
* - Given D = NFD(C), then it is not the case that:
* D = UCD_lower(D) = UCD_upper(D) = UCD_title(D)
- * (This third criterium does not add any characters to the list
+ * (This third criterion does not add any characters to the list
* for Unicode 3.2. Ignored.)
*
* D2. A character C is defined to be case-ignorable
diff --git a/thirdparty/icu4c/common/uchar.cpp b/thirdparty/icu4c/common/uchar.cpp
index eb14e4c75d..61e9c3d900 100644
--- a/thirdparty/icu4c/common/uchar.cpp
+++ b/thirdparty/icu4c/common/uchar.cpp
@@ -194,7 +194,7 @@ u_isISOControl(UChar32 c) {
/* Some control characters that are used as space. */
#define IS_THAT_CONTROL_SPACE(c) \
- (c<=0x9f && ((c>=TAB && c<=CR) || (c>=0x1c && c <=0x1f) || c==NL))
+ (c<=0x9f && ((c>=TAB && c<=CR) || (c>=0x1c && c <=0x1f) || c==0x85))
/* Java has decided that U+0085 New Line is not whitespace any more. */
#define IS_THAT_ASCII_CONTROL_SPACE(c) \
@@ -677,14 +677,14 @@ uchar_addPropertyStarts(const USetAdder *sa, UErrorCode *pErrorCode) {
sa->add(sa->set, CR+1); /* range TAB..CR */
sa->add(sa->set, 0x1c);
sa->add(sa->set, 0x1f+1);
- USET_ADD_CP_AND_NEXT(sa, NL);
+ USET_ADD_CP_AND_NEXT(sa, 0x85); // NEXT LINE (NEL)
/* add for u_isIDIgnorable() what was not added above */
- sa->add(sa->set, DEL); /* range DEL..NBSP-1, NBSP added below */
+ sa->add(sa->set, 0x7f); /* range DEL..NBSP-1, NBSP added below */
sa->add(sa->set, HAIRSP);
sa->add(sa->set, RLM+1);
- sa->add(sa->set, INHSWAP);
- sa->add(sa->set, NOMDIG+1);
+ sa->add(sa->set, 0x206a); // INHIBIT SYMMETRIC SWAPPING
+ sa->add(sa->set, 0x206f+1); // NOMINAL DIGIT SHAPES
USET_ADD_CP_AND_NEXT(sa, ZWNBSP);
/* add no-break spaces for u_isWhitespace() what was not added above */
@@ -693,23 +693,25 @@ uchar_addPropertyStarts(const USetAdder *sa, UErrorCode *pErrorCode) {
USET_ADD_CP_AND_NEXT(sa, NNBSP);
/* add for u_digit() */
- sa->add(sa->set, U_a);
- sa->add(sa->set, U_z+1);
- sa->add(sa->set, U_A);
- sa->add(sa->set, U_Z+1);
- sa->add(sa->set, U_FW_a);
- sa->add(sa->set, U_FW_z+1);
- sa->add(sa->set, U_FW_A);
- sa->add(sa->set, U_FW_Z+1);
+ sa->add(sa->set, u'a');
+ sa->add(sa->set, u'z'+1);
+ sa->add(sa->set, u'A');
+ sa->add(sa->set, u'Z'+1);
+ // fullwidth
+ sa->add(sa->set, u'ï½');
+ sa->add(sa->set, u'z'+1);
+ sa->add(sa->set, u'A');
+ sa->add(sa->set, u'Z'+1);
/* add for u_isxdigit() */
- sa->add(sa->set, U_f+1);
- sa->add(sa->set, U_F+1);
- sa->add(sa->set, U_FW_f+1);
- sa->add(sa->set, U_FW_F+1);
+ sa->add(sa->set, u'f'+1);
+ sa->add(sa->set, u'F'+1);
+ // fullwidth
+ sa->add(sa->set, u'f'+1);
+ sa->add(sa->set, u'F'+1);
/* add for UCHAR_DEFAULT_IGNORABLE_CODE_POINT what was not added above */
- sa->add(sa->set, WJ); /* range WJ..NOMDIG */
+ sa->add(sa->set, 0x2060); /* range 2060..206f */
sa->add(sa->set, 0xfff0);
sa->add(sa->set, 0xfffb+1);
sa->add(sa->set, 0xe0000);
diff --git a/thirdparty/icu4c/common/ucnv2022.cpp b/thirdparty/icu4c/common/ucnv2022.cpp
index 169ad4c526..1726440b94 100644
--- a/thirdparty/icu4c/common/ucnv2022.cpp
+++ b/thirdparty/icu4c/common/ucnv2022.cpp
@@ -820,7 +820,7 @@ getKey_2022(char c,int32_t* key,int32_t* offset){
return INVALID_2022;
}
-/*runs through a state machine to determine the escape sequence - codepage correspondance
+/*runs through a state machine to determine the escape sequence - codepage correspondence
*/
static void
changeState_2022(UConverter* _this,
@@ -1424,7 +1424,7 @@ toUnicodeCallback(UConverter *cnv,
* KSC5601 : alias to ibm-949 mapping table
* GB2312 : alias to ibm-1386 mapping table
* ISO-8859-1 : Algorithmic implemented as LATIN1 case
-* ISO-8859-7 : alisas to ibm-9409 mapping table
+* ISO-8859-7 : alias to ibm-9409 mapping table
*/
/* preference order of JP charsets */
@@ -2324,7 +2324,7 @@ endloop:
/***************************************************************
* Rules for ISO-2022-KR encoding
* i) The KSC5601 designator sequence should appear only once in a file,
-* at the begining of a line before any KSC5601 characters. This usually
+* at the beginning of a line before any KSC5601 characters. This usually
* means that it appears by itself on the first line of the file
* ii) There are only 2 shifting sequences SO to shift into double byte mode
* and SI to shift into single byte mode
diff --git a/thirdparty/icu4c/common/ucnv_bld.cpp b/thirdparty/icu4c/common/ucnv_bld.cpp
index 0e198892f1..d08eec7369 100644
--- a/thirdparty/icu4c/common/ucnv_bld.cpp
+++ b/thirdparty/icu4c/common/ucnv_bld.cpp
@@ -427,7 +427,7 @@ getAlgorithmicTypeFromName(const char *realName)
#define UCNV_CACHE_LOAD_FACTOR 2
/* Puts the shared data in the static hashtable SHARED_DATA_HASHTABLE */
-/* Will always be called with the cnvCacheMutex alrady being held */
+/* Will always be called with the cnvCacheMutex already being held */
/* by the calling function. */
/* Stores the shared data in the SHARED_DATA_HASHTABLE
* @param data The shared data
diff --git a/thirdparty/icu4c/common/ucnv_err.cpp b/thirdparty/icu4c/common/ucnv_err.cpp
index 6b738face5..e1f2b934aa 100644
--- a/thirdparty/icu4c/common/ucnv_err.cpp
+++ b/thirdparty/icu4c/common/ucnv_err.cpp
@@ -321,7 +321,7 @@ UCNV_FROM_U_CALLBACK_ESCAPE (
case UCNV_PRV_ESCAPE_CSS2:
valueString[valueStringLength++] = (UChar) UNICODE_RS_CODEPOINT; /* adding \ */
valueStringLength += uprv_itou (valueString + valueStringLength, VALUE_STRING_LENGTH - valueStringLength, codePoint, 16, 0);
- /* Always add space character, becase the next character might be whitespace,
+ /* Always add space character, because the next character might be whitespace,
which would erroneously be considered the termination of the escape sequence. */
valueString[valueStringLength++] = (UChar) UNICODE_SPACE_CODEPOINT;
break;
diff --git a/thirdparty/icu4c/common/ucnv_lmb.cpp b/thirdparty/icu4c/common/ucnv_lmb.cpp
index 168392837b..41317d1cc0 100644
--- a/thirdparty/icu4c/common/ucnv_lmb.cpp
+++ b/thirdparty/icu4c/common/ucnv_lmb.cpp
@@ -81,7 +81,7 @@
[G] D1 [D2]
That is, a sometimes-optional 'group' byte, followed by 1 and sometimes 2
- data bytes. The maximum size of a LMBCS chjaracter is 3 bytes:
+ data bytes. The maximum size of a LMBCS character is 3 bytes:
*/
#define ULMBCS_CHARSIZE_MAX 3
/*
@@ -164,7 +164,7 @@ beginning of internal 'system' range names: */
/* Then we needed a place to put all the other ansi control characters
that must be moved to different values because LMBCS reserves those
values for other purposes. To represent the control characters, we start
-with a first byte of 0xF & add the control chaarcter value as the
+with a first byte of 0xF & add the control character value as the
second byte */
#define ULMBCS_GRP_CTRL 0x0F
diff --git a/thirdparty/icu4c/common/ucnv_u7.cpp b/thirdparty/icu4c/common/ucnv_u7.cpp
index 87ba8cf37e..de9f3f42ec 100644
--- a/thirdparty/icu4c/common/ucnv_u7.cpp
+++ b/thirdparty/icu4c/common/ucnv_u7.cpp
@@ -814,7 +814,7 @@ const UConverterSharedData _UTF7Data=
* the use of "~" in some servers as a home directory indicator.
*
* 5) UTF-7 permits multiple alternate forms to represent the same
- * string; in particular, printable US-ASCII chararacters can be
+ * string; in particular, printable US-ASCII characters can be
* represented in encoded form.
*
* In modified UTF-7, printable US-ASCII characters except for "&"
diff --git a/thirdparty/icu4c/common/ucnvisci.cpp b/thirdparty/icu4c/common/ucnvisci.cpp
index 44a7c05a3c..ffb8c7ac3e 100644
--- a/thirdparty/icu4c/common/ucnvisci.cpp
+++ b/thirdparty/icu4c/common/ucnvisci.cpp
@@ -992,7 +992,7 @@ UConverter_fromUnicode_ISCII_OFFSETS_LOGIC(
if (converterData->currentDeltaFromUnicode == PNJ_DELTA) {
if (sourceChar == PNJ_TIPPI) {
- /* Make sure Tippi is converterd to Bindi. */
+ /* Make sure Tippi is converted to Bindi. */
sourceChar = PNJ_BINDI;
} else if (sourceChar == PNJ_ADHAK) {
/* This is for consonant cluster handling. */
@@ -1147,7 +1147,7 @@ static const uint16_t lookupTable[][2]={
/* is the code point valid in current script? */ \
if(sourceChar> ASCII_END && \
(validityTable[(targetUniChar & 0x7F)] & data->currentMaskToUnicode)==0){ \
- /* Vocallic RR is assigne in ISCII Telugu and Unicode */ \
+ /* Vocallic RR is assigned in ISCII Telugu and Unicode */ \
if(data->currentDeltaToUnicode!=(TELUGU_DELTA) || \
targetUniChar!=VOCALLIC_RR){ \
targetUniChar=missingCharMarker; \
@@ -1272,7 +1272,7 @@ UConverter_toUnicode_ISCII_OFFSETS_LOGIC(UConverterToUnicodeArgs *args, UErrorCo
goto CALLBACK;
} else if (*contextCharToUnicode==ISCII_INV) {
if (sourceChar==ISCII_HALANT) {
- targetUniChar = 0x0020; /* replace with space accoding to Indic FAQ */
+ targetUniChar = 0x0020; /* replace with space according to Indic FAQ */
} else {
targetUniChar = ZWJ;
}
diff --git a/thirdparty/icu4c/common/ucurr.cpp b/thirdparty/icu4c/common/ucurr.cpp
index 0e14cddcff..20bbd51488 100644
--- a/thirdparty/icu4c/common/ucurr.cpp
+++ b/thirdparty/icu4c/common/ucurr.cpp
@@ -844,7 +844,7 @@ typedef struct {
#endif
-// Comparason function used in quick sort.
+// Comparison function used in quick sort.
static int U_CALLCONV currencyNameComparator(const void* a, const void* b) {
const CurrencyNameStruct* currName_1 = (const CurrencyNameStruct*)a;
const CurrencyNameStruct* currName_2 = (const CurrencyNameStruct*)b;
@@ -1530,7 +1530,7 @@ uprv_parseCurrency(const char* locale,
int32_t max = 0;
int32_t matchIndex = -1;
- // case in-sensitive comparision against currency names
+ // case in-sensitive comparison against currency names
searchCurrencyName(currencyNames, total_currency_name_count,
upperText, textLen, partialMatchLen, &max, &matchIndex);
diff --git a/thirdparty/icu4c/common/uhash.cpp b/thirdparty/icu4c/common/uhash.cpp
index 86311ceb0b..67c7c36354 100644
--- a/thirdparty/icu4c/common/uhash.cpp
+++ b/thirdparty/icu4c/common/uhash.cpp
@@ -133,8 +133,10 @@ static const float RESIZE_POLICY_RATIO_TABLE[6] = {
* or a pointer. If a hint bit is zero, then the associated
* token is assumed to be an integer.
*/
+#define HINT_BOTH_INTEGERS (0)
#define HINT_KEY_POINTER (1)
#define HINT_VALUE_POINTER (2)
+#define HINT_ALLOW_ZERO (4)
/********************************************************************
* PRIVATE Implementation
@@ -479,8 +481,9 @@ _uhash_put(UHashtable *hash,
goto err;
}
U_ASSERT(hash != NULL);
- /* Cannot always check pointer here or iSeries sees NULL every time. */
- if ((hint & HINT_VALUE_POINTER) && value.pointer == NULL) {
+ if ((hint & HINT_VALUE_POINTER) ?
+ value.pointer == NULL :
+ value.integer == 0 && (hint & HINT_ALLOW_ZERO) == 0) {
/* Disallow storage of NULL values, since NULL is returned by
* get() to indicate an absent key. Storing NULL == removing.
*/
@@ -687,6 +690,28 @@ uhash_igeti(const UHashtable *hash,
return _uhash_find(hash, keyholder, hash->keyHasher(keyholder))->value.integer;
}
+U_CAPI int32_t U_EXPORT2
+uhash_getiAndFound(const UHashtable *hash,
+ const void *key,
+ UBool *found) {
+ UHashTok keyholder;
+ keyholder.pointer = (void *)key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ *found = !IS_EMPTY_OR_DELETED(e->hashcode);
+ return e->value.integer;
+}
+
+U_CAPI int32_t U_EXPORT2
+uhash_igetiAndFound(const UHashtable *hash,
+ int32_t key,
+ UBool *found) {
+ UHashTok keyholder;
+ keyholder.integer = key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ *found = !IS_EMPTY_OR_DELETED(e->hashcode);
+ return e->value.integer;
+}
+
U_CAPI void* U_EXPORT2
uhash_put(UHashtable *hash,
void* key,
@@ -736,7 +761,34 @@ uhash_iputi(UHashtable *hash,
keyholder.integer = key;
valueholder.integer = value;
return _uhash_put(hash, keyholder, valueholder,
- 0, /* neither is a ptr */
+ HINT_BOTH_INTEGERS,
+ status).integer;
+}
+
+U_CAPI int32_t U_EXPORT2
+uhash_putiAllowZero(UHashtable *hash,
+ void *key,
+ int32_t value,
+ UErrorCode *status) {
+ UHashTok keyholder, valueholder;
+ keyholder.pointer = key;
+ valueholder.integer = value;
+ return _uhash_put(hash, keyholder, valueholder,
+ HINT_KEY_POINTER | HINT_ALLOW_ZERO,
+ status).integer;
+}
+
+
+U_CAPI int32_t U_EXPORT2
+uhash_iputiAllowZero(UHashtable *hash,
+ int32_t key,
+ int32_t value,
+ UErrorCode *status) {
+ UHashTok keyholder, valueholder;
+ keyholder.integer = key;
+ valueholder.integer = value;
+ return _uhash_put(hash, keyholder, valueholder,
+ HINT_BOTH_INTEGERS | HINT_ALLOW_ZERO,
status).integer;
}
@@ -785,6 +837,29 @@ uhash_removeAll(UHashtable *hash) {
U_ASSERT(hash->count == 0);
}
+U_CAPI UBool U_EXPORT2
+uhash_containsKey(const UHashtable *hash, const void *key) {
+ UHashTok keyholder;
+ keyholder.pointer = (void *)key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ return !IS_EMPTY_OR_DELETED(e->hashcode);
+}
+
+/**
+ * Returns true if the UHashtable contains an item with this integer key.
+ *
+ * @param hash The target UHashtable.
+ * @param key An integer key stored in a hashtable
+ * @return true if the key is found.
+ */
+U_CAPI UBool U_EXPORT2
+uhash_icontainsKey(const UHashtable *hash, int32_t key) {
+ UHashTok keyholder;
+ keyholder.integer = key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ return !IS_EMPTY_OR_DELETED(e->hashcode);
+}
+
U_CAPI const UHashElement* U_EXPORT2
uhash_find(const UHashtable *hash, const void* key) {
UHashTok keyholder;
diff --git a/thirdparty/icu4c/common/uhash.h b/thirdparty/icu4c/common/uhash.h
index b59d2711bb..af75999860 100644
--- a/thirdparty/icu4c/common/uhash.h
+++ b/thirdparty/icu4c/common/uhash.h
@@ -23,7 +23,7 @@
/**
* UHashtable stores key-value pairs and does moderately fast lookup
* based on keys. It provides a good tradeoff between access time and
- * storage space. As elements are added to it, it grows to accomodate
+ * storage space. As elements are added to it, it grows to accommodate
* them. By default, the table never shrinks, even if all elements
* are removed from it.
*
@@ -54,6 +54,13 @@
* uhash_remove() on that key. This keeps uhash_get(), uhash_count(),
* and uhash_nextElement() consistent with one another.
*
+ * Keys and values can be integers.
+ * Functions that work with an integer key have an "i" prefix.
+ * Functions that work with an integer value have an "i" suffix.
+ * As with putting a NULL value pointer, putting a zero value integer removes the item.
+ * Except, there are pairs of functions that allow setting zero values
+ * and fetching (value, found) pairs.
+ *
* To see everything in a hashtable, use uhash_nextElement() to
* iterate through its contents. Each call to this function returns a
* UHashElement pointer. A hash element contains a key, value, and
@@ -406,6 +413,44 @@ uhash_iputi(UHashtable *hash,
UErrorCode *status);
/**
+ * Put a (key=pointer, value=integer) item in a UHashtable. If the
+ * keyDeleter is non-NULL, then the hashtable owns 'key' after this
+ * call. valueDeleter must be NULL.
+ * Storing a 0 value is possible; call uhash_igetiAndFound() to retrieve values including zero.
+ *
+ * @param hash The target UHashtable.
+ * @param key The key to store.
+ * @param value The integer value to store.
+ * @param status A pointer to an UErrorCode to receive any errors.
+ * @return The previous value, or 0 if none.
+ * @see uhash_getiAndFound
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_putiAllowZero(UHashtable *hash,
+ void *key,
+ int32_t value,
+ UErrorCode *status);
+
+/**
+ * Put a (key=integer, value=integer) item in a UHashtable. If the
+ * keyDeleter is non-NULL, then the hashtable owns 'key' after this
+ * call. valueDeleter must be NULL.
+ * Storing a 0 value is possible; call uhash_igetiAndFound() to retrieve values including zero.
+ *
+ * @param hash The target UHashtable.
+ * @param key The key to store.
+ * @param value The integer value to store.
+ * @param status A pointer to an UErrorCode to receive any errors.
+ * @return The previous value, or 0 if none.
+ * @see uhash_igetiAndFound
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_iputiAllowZero(UHashtable *hash,
+ int32_t key,
+ int32_t value,
+ UErrorCode *status);
+
+/**
* Retrieve a pointer value from a UHashtable using a pointer key,
* as previously stored by uhash_put().
* @param hash The target UHashtable.
@@ -449,6 +494,34 @@ uhash_igeti(const UHashtable *hash,
int32_t key);
/**
+ * Retrieves an integer value from a UHashtable using a pointer key,
+ * as previously stored by uhash_putiAllowZero() or uhash_puti().
+ *
+ * @param hash The target UHashtable.
+ * @param key A pointer key stored in a hashtable
+ * @param found A pointer to a boolean which will be set for whether the key was found.
+ * @return The requested item, or 0 if not found.
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_getiAndFound(const UHashtable *hash,
+ const void *key,
+ UBool *found);
+
+/**
+ * Retrieves an integer value from a UHashtable using an integer key,
+ * as previously stored by uhash_iputiAllowZero() or uhash_iputi().
+ *
+ * @param hash The target UHashtable.
+ * @param key An integer key stored in a hashtable
+ * @param found A pointer to a boolean which will be set for whether the key was found.
+ * @return The requested item, or 0 if not found.
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_igetiAndFound(const UHashtable *hash,
+ int32_t key,
+ UBool *found);
+
+/**
* Remove an item from a UHashtable stored by uhash_put().
* @param hash The target UHashtable.
* @param key A key stored in a hashtable
@@ -496,6 +569,26 @@ U_CAPI void U_EXPORT2
uhash_removeAll(UHashtable *hash);
/**
+ * Returns true if the UHashtable contains an item with this pointer key.
+ *
+ * @param hash The target UHashtable.
+ * @param key A pointer key stored in a hashtable
+ * @return true if the key is found.
+ */
+U_CAPI UBool U_EXPORT2
+uhash_containsKey(const UHashtable *hash, const void *key);
+
+/**
+ * Returns true if the UHashtable contains an item with this integer key.
+ *
+ * @param hash The target UHashtable.
+ * @param key An integer key stored in a hashtable
+ * @return true if the key is found.
+ */
+U_CAPI UBool U_EXPORT2
+uhash_icontainsKey(const UHashtable *hash, int32_t key);
+
+/**
* Locate an element of a UHashtable. The caller must not modify the
* returned object. The primary use of this function is to obtain the
* stored key when it may not be identical to the search key. For
diff --git a/thirdparty/icu4c/common/uloc.cpp b/thirdparty/icu4c/common/uloc.cpp
index ebfbb50650..d96e79b8fd 100644
--- a/thirdparty/icu4c/common/uloc.cpp
+++ b/thirdparty/icu4c/common/uloc.cpp
@@ -143,7 +143,7 @@ static const char * const LANGUAGES[] = {
"mad", "maf", "mag", "mai", "mak", "man", "mas", "mde",
"mdf", "mdh", "mdr", "men", "mer", "mfe", "mg", "mga",
"mgh", "mgo", "mh", "mi", "mic", "min", "mis", "mk",
- "ml", "mn", "mnc", "mni", "mo",
+ "ml", "mn", "mnc", "mni",
"moh", "mos", "mr", "mrj",
"ms", "mt", "mua", "mul", "mus", "mwl", "mwr", "mwv",
"my", "mye", "myv", "mzn",
@@ -166,9 +166,9 @@ static const char * const LANGUAGES[] = {
"sl", "sli", "sly", "sm", "sma", "smj", "smn", "sms",
"sn", "snk", "so", "sog", "sq", "sr", "srn", "srr",
"ss", "ssy", "st", "stq", "su", "suk", "sus", "sux",
- "sv", "sw", "swb", "swc", "syc", "syr", "szl",
+ "sv", "sw", "swb", "syc", "syr", "szl",
"ta", "tcy", "te", "tem", "teo", "ter", "tet", "tg",
- "th", "ti", "tig", "tiv", "tk", "tkl", "tkr", "tl",
+ "th", "ti", "tig", "tiv", "tk", "tkl", "tkr",
"tlh", "tli", "tly", "tmh", "tn", "to", "tog", "tpi",
"tr", "tru", "trv", "ts", "tsd", "tsi", "tt", "ttt",
"tum", "tvl", "tw", "twq", "ty", "tyv", "tzm",
@@ -181,7 +181,7 @@ static const char * const LANGUAGES[] = {
"za", "zap", "zbl", "zea", "zen", "zgh", "zh", "zu",
"zun", "zxx", "zza",
NULL,
- "in", "iw", "ji", "jw", "sh", /* obsolete language codes */
+ "in", "iw", "ji", "jw", "mo", "sh", "swc", "tl", /* obsolete language codes */
NULL
};
@@ -260,7 +260,7 @@ static const char * const LANGUAGES_3[] = {
"mad", "maf", "mag", "mai", "mak", "man", "mas", "mde",
"mdf", "mdh", "mdr", "men", "mer", "mfe", "mlg", "mga",
"mgh", "mgo", "mah", "mri", "mic", "min", "mis", "mkd",
- "mal", "mon", "mnc", "mni", "mol",
+ "mal", "mon", "mnc", "mni",
"moh", "mos", "mar", "mrj",
"msa", "mlt", "mua", "mul", "mus", "mwl", "mwr", "mwv",
"mya", "mye", "myv", "mzn",
@@ -283,9 +283,9 @@ static const char * const LANGUAGES_3[] = {
"slv", "sli", "sly", "smo", "sma", "smj", "smn", "sms",
"sna", "snk", "som", "sog", "sqi", "srp", "srn", "srr",
"ssw", "ssy", "sot", "stq", "sun", "suk", "sus", "sux",
- "swe", "swa", "swb", "swc", "syc", "syr", "szl",
+ "swe", "swa", "swb", "syc", "syr", "szl",
"tam", "tcy", "tel", "tem", "teo", "ter", "tet", "tgk",
- "tha", "tir", "tig", "tiv", "tuk", "tkl", "tkr", "tgl",
+ "tha", "tir", "tig", "tiv", "tuk", "tkl", "tkr",
"tlh", "tli", "tly", "tmh", "tsn", "ton", "tog", "tpi",
"tur", "tru", "trv", "tso", "tsd", "tsi", "tat", "ttt",
"tum", "tvl", "twi", "twq", "tah", "tyv", "tzm",
@@ -298,8 +298,8 @@ static const char * const LANGUAGES_3[] = {
"zha", "zap", "zbl", "zea", "zen", "zgh", "zho", "zul",
"zun", "zxx", "zza",
NULL,
-/* "in", "iw", "ji", "jw", "sh", */
- "ind", "heb", "yid", "jaw", "srp",
+/* "in", "iw", "ji", "jw", "mo", "sh", "swc", "tl", */
+ "ind", "heb", "yid", "jaw", "mol", "srp", "swc", "tgl",
NULL
};
@@ -334,13 +334,13 @@ static const char * const COUNTRIES[] = {
"BJ", "BL", "BM", "BN", "BO", "BQ", "BR", "BS", "BT", "BV",
"BW", "BY", "BZ", "CA", "CC", "CD", "CF", "CG",
"CH", "CI", "CK", "CL", "CM", "CN", "CO", "CR",
- "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DJ", "DK",
- "DM", "DO", "DZ", "EC", "EE", "EG", "EH", "ER",
+ "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DG", "DJ", "DK",
+ "DM", "DO", "DZ", "EA", "EC", "EE", "EG", "EH", "ER",
"ES", "ET", "FI", "FJ", "FK", "FM", "FO", "FR",
"GA", "GB", "GD", "GE", "GF", "GG", "GH", "GI", "GL",
"GM", "GN", "GP", "GQ", "GR", "GS", "GT", "GU",
"GW", "GY", "HK", "HM", "HN", "HR", "HT", "HU",
- "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS",
+ "IC", "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS",
"IT", "JE", "JM", "JO", "JP", "KE", "KG", "KH", "KI",
"KM", "KN", "KP", "KR", "KW", "KY", "KZ", "LA",
"LB", "LC", "LI", "LK", "LR", "LS", "LT", "LU",
@@ -357,7 +357,7 @@ static const char * const COUNTRIES[] = {
"TK", "TL", "TM", "TN", "TO", "TR", "TT", "TV",
"TW", "TZ", "UA", "UG", "UM", "US", "UY", "UZ",
"VA", "VC", "VE", "VG", "VI", "VN", "VU", "WF",
- "WS", "YE", "YT", "ZA", "ZM", "ZW",
+ "WS", "XK", "YE", "YT", "ZA", "ZM", "ZW",
NULL,
"AN", "BU", "CS", "FX", "RO", "SU", "TP", "YD", "YU", "ZR", /* obsolete country codes */
NULL
@@ -397,10 +397,10 @@ static const char * const COUNTRIES_3[] = {
"BWA", "BLR", "BLZ", "CAN", "CCK", "COD", "CAF", "COG",
/* "CH", "CI", "CK", "CL", "CM", "CN", "CO", "CR", */
"CHE", "CIV", "COK", "CHL", "CMR", "CHN", "COL", "CRI",
-/* "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DJ", "DK", */
- "CUB", "CPV", "CUW", "CXR", "CYP", "CZE", "DEU", "DJI", "DNK",
-/* "DM", "DO", "DZ", "EC", "EE", "EG", "EH", "ER", */
- "DMA", "DOM", "DZA", "ECU", "EST", "EGY", "ESH", "ERI",
+/* "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DG", "DJ", "DK", */
+ "CUB", "CPV", "CUW", "CXR", "CYP", "CZE", "DEU", "DGA", "DJI", "DNK",
+/* "DM", "DO", "DZ", "EA", "EC", "EE", "EG", "EH", "ER", */
+ "DMA", "DOM", "DZA", "XEA", "ECU", "EST", "EGY", "ESH", "ERI",
/* "ES", "ET", "FI", "FJ", "FK", "FM", "FO", "FR", */
"ESP", "ETH", "FIN", "FJI", "FLK", "FSM", "FRO", "FRA",
/* "GA", "GB", "GD", "GE", "GF", "GG", "GH", "GI", "GL", */
@@ -409,8 +409,8 @@ static const char * const COUNTRIES_3[] = {
"GMB", "GIN", "GLP", "GNQ", "GRC", "SGS", "GTM", "GUM",
/* "GW", "GY", "HK", "HM", "HN", "HR", "HT", "HU", */
"GNB", "GUY", "HKG", "HMD", "HND", "HRV", "HTI", "HUN",
-/* "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS" */
- "IDN", "IRL", "ISR", "IMN", "IND", "IOT", "IRQ", "IRN", "ISL",
+/* "IC", "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS" */
+ "XIC", "IDN", "IRL", "ISR", "IMN", "IND", "IOT", "IRQ", "IRN", "ISL",
/* "IT", "JE", "JM", "JO", "JP", "KE", "KG", "KH", "KI", */
"ITA", "JEY", "JAM", "JOR", "JPN", "KEN", "KGZ", "KHM", "KIR",
/* "KM", "KN", "KP", "KR", "KW", "KY", "KZ", "LA", */
@@ -443,8 +443,8 @@ static const char * const COUNTRIES_3[] = {
"TWN", "TZA", "UKR", "UGA", "UMI", "USA", "URY", "UZB",
/* "VA", "VC", "VE", "VG", "VI", "VN", "VU", "WF", */
"VAT", "VCT", "VEN", "VGB", "VIR", "VNM", "VUT", "WLF",
-/* "WS", "YE", "YT", "ZA", "ZM", "ZW", */
- "WSM", "YEM", "MYT", "ZAF", "ZMB", "ZWE",
+/* "WS", "XK", "YE", "YT", "ZA", "ZM", "ZW", */
+ "WSM", "XXK", "YEM", "MYT", "ZAF", "ZMB", "ZWE",
NULL,
/* "AN", "BU", "CS", "FX", "RO", "SU", "TP", "YD", "YU", "ZR" */
"ANT", "BUR", "SCG", "FXX", "ROM", "SUN", "TMP", "YMD", "YUG", "ZAR",
diff --git a/thirdparty/icu4c/common/uloc_keytype.cpp b/thirdparty/icu4c/common/uloc_keytype.cpp
index 019da058cf..c289ebe76f 100644
--- a/thirdparty/icu4c/common/uloc_keytype.cpp
+++ b/thirdparty/icu4c/common/uloc_keytype.cpp
@@ -271,7 +271,7 @@ initFromResourceBundle(UErrorCode& sts) {
if (U_FAILURE(sts)) {
break;
}
- // check if this is an alias of canoncal legacy type
+ // check if this is an alias of canonical legacy type
if (uprv_compareInvWithUChar(NULL, legacyTypeId, -1, to, toLen) == 0) {
const char* from = ures_getKey(typeAliasDataEntry.getAlias());
if (isTZ) {
diff --git a/thirdparty/icu4c/common/uloc_tag.cpp b/thirdparty/icu4c/common/uloc_tag.cpp
index 7f7fd9119e..1235081bf3 100644
--- a/thirdparty/icu4c/common/uloc_tag.cpp
+++ b/thirdparty/icu4c/common/uloc_tag.cpp
@@ -129,7 +129,6 @@ static const char* const LEGACY[] = {
// Legacy tags with no preferred value in the IANA
// registry. Kept for now for the backward compatibility
// because ICU has mapped them this way.
- "cel-gaulish", "xtg-x-cel-gaulish",
"i-default", "en-x-i-default",
"i-enochian", "und-x-i-enochian",
"i-mingo", "see-x-i-mingo",
@@ -647,6 +646,22 @@ _isTKey(const char* s, int32_t len)
return FALSE;
}
+U_CAPI const char * U_EXPORT2
+ultag_getTKeyStart(const char *localeID) {
+ const char *result = localeID;
+ const char *sep;
+ while((sep = uprv_strchr(result, SEP)) != nullptr) {
+ if (_isTKey(result, static_cast<int32_t>(sep - result))) {
+ return result;
+ }
+ result = ++sep;
+ }
+ if (_isTKey(result, -1)) {
+ return result;
+ }
+ return nullptr;
+}
+
static UBool
_isTValue(const char* s, int32_t len)
{
@@ -671,9 +686,13 @@ _isTransformedExtensionSubtag(int32_t& state, const char* s, int32_t len)
const int32_t kGotTKey = -1; // Got tkey, wait for tvalue. ERROR if stop here.
const int32_t kGotTValue = 6; // Got tvalue, wait for tkey, tvalue or end
+
+ if (len < 0) {
+ len = (int32_t)uprv_strlen(s);
+ }
switch (state) {
case kStart:
- if (ultag_isLanguageSubtag(s, len)) {
+ if (ultag_isLanguageSubtag(s, len) && len != 4) {
state = kGotLanguage;
return TRUE;
}
@@ -1775,11 +1794,6 @@ _appendKeywords(ULanguageTag* langtag, icu::ByteSink& sink, UErrorCode* status)
return;
}
- /* Determine if variants already exists */
- if (ultag_getVariantsSize(langtag)) {
- posixVariant = TRUE;
- }
-
n = ultag_getExtensionsSize(langtag);
/* resolve locale keywords and reordering keys */
@@ -1787,6 +1801,11 @@ _appendKeywords(ULanguageTag* langtag, icu::ByteSink& sink, UErrorCode* status)
key = ultag_getExtensionKey(langtag, i);
type = ultag_getExtensionValue(langtag, i);
if (*key == LDMLEXT) {
+ /* Determine if variants already exists */
+ if (ultag_getVariantsSize(langtag)) {
+ posixVariant = TRUE;
+ }
+
_appendLDMLExtensionAsKeywords(type, &kwdFirst, extPool, kwdBuf, &posixVariant, status);
if (U_FAILURE(*status)) {
break;
@@ -2028,7 +2047,10 @@ ultag_parse(const char* tag, int32_t tagLen, int32_t* parsedLen, UErrorCode* sta
*status = U_MEMORY_ALLOCATION_ERROR;
return NULL;
}
- uprv_memcpy(tagBuf, tag, tagLen);
+
+ if (tagLen > 0) {
+ uprv_memcpy(tagBuf, tag, tagLen);
+ }
*(tagBuf + tagLen) = 0;
/* create a ULanguageTag */
@@ -2692,8 +2714,7 @@ ulocimp_toLanguageTag(const char* localeID,
if (U_SUCCESS(tmpStatus)) {
if (ultag_isPrivateuseValueSubtags(buf.data(), buf.length())) {
/* return private use only tag */
- static const char PREFIX[] = { PRIVATEUSE, SEP };
- sink.Append(PREFIX, sizeof(PREFIX));
+ sink.Append("und-x-", 6);
sink.Append(buf.data(), buf.length());
done = TRUE;
} else if (strict) {
diff --git a/thirdparty/icu4c/common/ulocimp.h b/thirdparty/icu4c/common/ulocimp.h
index 5691fe9a77..1f796aa213 100644
--- a/thirdparty/icu4c/common/ulocimp.h
+++ b/thirdparty/icu4c/common/ulocimp.h
@@ -286,6 +286,9 @@ ultag_isUnicodeLocaleType(const char* s, int32_t len);
U_CFUNC UBool
ultag_isVariantSubtags(const char* s, int32_t len);
+U_CAPI const char * U_EXPORT2
+ultag_getTKeyStart(const char *localeID);
+
U_CFUNC const char*
ulocimp_toBcpKey(const char* key);
diff --git a/thirdparty/icu4c/common/unicode/bytestream.h b/thirdparty/icu4c/common/unicode/bytestream.h
index 044f7a77e7..9735ee0bf8 100644
--- a/thirdparty/icu4c/common/unicode/bytestream.h
+++ b/thirdparty/icu4c/common/unicode/bytestream.h
@@ -71,7 +71,6 @@ public:
*/
virtual void Append(const char* bytes, int32_t n) = 0;
-#ifndef U_HIDE_DRAFT_API
/**
* Appends n bytes to this. Same as Append().
* Call AppendU8() with u8"string literals" which are const char * in C++11
@@ -81,7 +80,7 @@ public:
*
* @param bytes the pointer to the bytes
* @param n the number of bytes; must be non-negative
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void AppendU8(const char* bytes, int32_t n) {
Append(bytes, n);
@@ -97,13 +96,12 @@ public:
*
* @param bytes the pointer to the bytes
* @param n the number of bytes; must be non-negative
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void AppendU8(const char8_t* bytes, int32_t n) {
Append(reinterpret_cast<const char*>(bytes), n);
}
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Returns a writable buffer for appending and writes the buffer's capacity to
diff --git a/thirdparty/icu4c/common/unicode/bytestrie.h b/thirdparty/icu4c/common/unicode/bytestrie.h
index 85f802df42..271a81d1b4 100644
--- a/thirdparty/icu4c/common/unicode/bytestrie.h
+++ b/thirdparty/icu4c/common/unicode/bytestrie.h
@@ -30,6 +30,8 @@
#include "unicode/uobject.h"
#include "unicode/ustringtrie.h"
+class BytesTrieTest;
+
U_NAMESPACE_BEGIN
class ByteSink;
@@ -378,6 +380,7 @@ public:
private:
friend class BytesTrieBuilder;
+ friend class ::BytesTrieTest;
/**
* Constructs a BytesTrie reader instance.
diff --git a/thirdparty/icu4c/common/unicode/bytestriebuilder.h b/thirdparty/icu4c/common/unicode/bytestriebuilder.h
index cae16e48b4..3cff89e443 100644
--- a/thirdparty/icu4c/common/unicode/bytestriebuilder.h
+++ b/thirdparty/icu4c/common/unicode/bytestriebuilder.h
@@ -30,6 +30,8 @@
#include "unicode/stringpiece.h"
#include "unicode/stringtriebuilder.h"
+class BytesTrieTest;
+
U_NAMESPACE_BEGIN
class BytesTrieElement;
@@ -125,6 +127,8 @@ public:
BytesTrieBuilder &clear();
private:
+ friend class ::BytesTrieTest;
+
BytesTrieBuilder(const BytesTrieBuilder &other); // no copy constructor
BytesTrieBuilder &operator=(const BytesTrieBuilder &other); // no assignment operator
@@ -168,6 +172,7 @@ private:
virtual int32_t writeValueAndFinal(int32_t i, UBool isFinal);
virtual int32_t writeValueAndType(UBool hasValue, int32_t value, int32_t node);
virtual int32_t writeDeltaTo(int32_t jumpTarget);
+ static int32_t internalEncodeDelta(int32_t i, char intBytes[]);
CharString *strings; // Pointer not object so we need not #include internal charstr.h.
BytesTrieElement *elements;
diff --git a/thirdparty/icu4c/common/unicode/docmain.h b/thirdparty/icu4c/common/unicode/docmain.h
index edcb5d4e83..e82678c95f 100644
--- a/thirdparty/icu4c/common/unicode/docmain.h
+++ b/thirdparty/icu4c/common/unicode/docmain.h
@@ -15,7 +15,7 @@
* \file
* \brief (Non API- contains Doxygen definitions)
*
- * This file contains documentation for Doxygen and doesnot have
+ * This file contains documentation for Doxygen and does not have
* any significance with respect to C or C++ API
*/
@@ -74,7 +74,7 @@
* </tr>
* <tr>
* <td>Strings and Character Iteration</td>
- * <td>ustring.h, utf8.h, utf16.h, UText, UCharIterator</td>
+ * <td>ustring.h, utf8.h, utf16.h, icu::StringPiece, UText, UCharIterator, icu::ByteSink</td>
* <td>icu::UnicodeString, icu::CharacterIterator, icu::Appendable, icu::StringPiece,icu::ByteSink</td>
* </tr>
* <tr>
@@ -128,9 +128,9 @@
* <td>icu::Normalizer2</td>
* </tr>
* <tr>
- * <td>Calendars</td>
+ * <td>Calendars and Time Zones</td>
* <td>ucal.h</td>
- * <td>icu::Calendar</td>
+ * <td>icu::Calendar, icu::TimeZone</td>
* </tr>
* <tr>
* <td>Date and Time Formatting</td>
diff --git a/thirdparty/icu4c/common/unicode/icuplug.h b/thirdparty/icu4c/common/unicode/icuplug.h
index 52f810da57..205af360d4 100644
--- a/thirdparty/icu4c/common/unicode/icuplug.h
+++ b/thirdparty/icu4c/common/unicode/icuplug.h
@@ -117,14 +117,13 @@
/* === Basic types === */
#ifndef U_HIDE_INTERNAL_API
+struct UPlugData;
/**
* @{
- * Opaque structure passed to/from a plugin.
- * use the APIs to access it.
+ * Typedef for opaque structure passed to/from a plugin.
+ * Use the APIs to access it.
* @internal ICU 4.4 Technology Preview
*/
-
-struct UPlugData;
typedef struct UPlugData UPlugData;
/** @} */
diff --git a/thirdparty/icu4c/common/unicode/localematcher.h b/thirdparty/icu4c/common/unicode/localematcher.h
index 63a68b0b7f..0cd068ef32 100644
--- a/thirdparty/icu4c/common/unicode/localematcher.h
+++ b/thirdparty/icu4c/common/unicode/localematcher.h
@@ -91,8 +91,6 @@ enum ULocMatchDemotion {
typedef enum ULocMatchDemotion ULocMatchDemotion;
#endif
-#ifndef U_FORCE_HIDE_DRAFT_API
-
/**
* Builder option for whether to include or ignore one-way (fallback) match data.
* The LocaleMatcher uses CLDR languageMatch data which includes fallback (oneway=true) entries.
@@ -108,20 +106,20 @@ typedef enum ULocMatchDemotion ULocMatchDemotion;
* but not if it is merely a fallback.
*
* @see LocaleMatcher::Builder#setDirection(ULocMatchDirection)
- * @draft ICU 67
+ * @stable ICU 67
*/
enum ULocMatchDirection {
/**
* Locale matching includes one-way matches such as Breton→French. (default)
*
- * @draft ICU 67
+ * @stable ICU 67
*/
ULOCMATCH_DIRECTION_WITH_ONE_WAY,
/**
* Locale matching limited to two-way matches including e.g. Danish↔Norwegian
* but ignoring one-way matches.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
ULOCMATCH_DIRECTION_ONLY_TWO_WAY
};
@@ -129,8 +127,6 @@ enum ULocMatchDirection {
typedef enum ULocMatchDirection ULocMatchDirection;
#endif
-#endif // U_FORCE_HIDE_DRAFT_API
-
struct UHashtable;
U_NAMESPACE_BEGIN
@@ -463,14 +459,13 @@ public:
*/
Builder &setDemotionPerDesiredLocale(ULocMatchDemotion demotion);
-#ifndef U_HIDE_DRAFT_API
/**
* Option for whether to include or ignore one-way (fallback) match data.
* By default, they are included.
*
* @param direction the match direction to set.
* @return this Builder object
- * @draft ICU 67
+ * @stable ICU 67
*/
Builder &setDirection(ULocMatchDirection direction) {
if (U_SUCCESS(errorCode_)) {
@@ -478,7 +473,6 @@ public:
}
return *this;
}
-#endif // U_HIDE_DRAFT_API
#ifndef U_HIDE_DRAFT_API
/**
@@ -704,7 +698,7 @@ private:
LSR *lsrs;
int32_t supportedLocalesLength;
// These are in preference order: 1. Default locale 2. paradigm locales 3. others.
- UHashtable *supportedLsrToIndex; // Map<LSR, Integer> stores index+1 because 0 is "not found"
+ UHashtable *supportedLsrToIndex; // Map<LSR, Integer>
// Array versions of the supportedLsrToIndex keys and values.
// The distance lookup loops over the supportedLSRs and returns the index of the best match.
const LSR **supportedLSRs;
diff --git a/thirdparty/icu4c/common/unicode/locid.h b/thirdparty/icu4c/common/unicode/locid.h
index ba858d702a..81f4685d65 100644
--- a/thirdparty/icu4c/common/unicode/locid.h
+++ b/thirdparty/icu4c/common/unicode/locid.h
@@ -571,15 +571,13 @@ public:
*/
void minimizeSubtags(UErrorCode& status);
-#ifndef U_HIDE_DRAFT_API
/**
* Canonicalize the locale ID of this object according to CLDR.
* @param status the status code
- * @draft ICU 67
+ * @stable ICU 67
* @see createCanonical
*/
void canonicalize(UErrorCode& status);
-#endif // U_HIDE_DRAFT_API
/**
* Gets the list of keywords for the specified locale.
diff --git a/thirdparty/icu4c/common/unicode/normalizer2.h b/thirdparty/icu4c/common/unicode/normalizer2.h
index 5eb1d95caf..2d355250c2 100644
--- a/thirdparty/icu4c/common/unicode/normalizer2.h
+++ b/thirdparty/icu4c/common/unicode/normalizer2.h
@@ -225,10 +225,8 @@ public:
* Normalizes a UTF-8 string and optionally records how source substrings
* relate to changed and unchanged result substrings.
*
- * Currently implemented completely only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * Otherwise currently converts to & from UTF-16 and does not support edits.
+ * Implemented completely for all built-in modes except for FCD.
+ * The base class implementation converts to & from UTF-16 and does not support edits.
*
* @param options Options bit set, usually 0. See U_OMIT_UNCHANGED_TEXT and U_EDITS_NO_RESET.
* @param src Source UTF-8 string.
@@ -381,11 +379,9 @@ public:
* resolves to "yes" or "no" to provide a definitive result,
* at the cost of doing more work in those cases.
*
- * This works for all normalization modes,
- * but it is currently optimized for UTF-8 only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * For other modes it currently converts to UTF-16 and calls isNormalized().
+ * This works for all normalization modes.
+ * It is optimized for UTF-8 for all built-in modes except for FCD.
+ * The base class implementation converts to UTF-16 and calls isNormalized().
*
* @param s UTF-8 input string
* @param errorCode Standard ICU error code. Its input value must
@@ -543,10 +539,8 @@ public:
* Normalizes a UTF-8 string and optionally records how source substrings
* relate to changed and unchanged result substrings.
*
- * Currently implemented completely only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * Otherwise currently converts to & from UTF-16 and does not support edits.
+ * Implemented completely for most built-in modes except for FCD.
+ * The base class implementation converts to & from UTF-16 and does not support edits.
*
* @param options Options bit set, usually 0. See U_OMIT_UNCHANGED_TEXT and U_EDITS_NO_RESET.
* @param src Source UTF-8 string.
@@ -676,11 +670,9 @@ public:
* resolves to "yes" or "no" to provide a definitive result,
* at the cost of doing more work in those cases.
*
- * This works for all normalization modes,
- * but it is currently optimized for UTF-8 only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * For other modes it currently converts to UTF-16 and calls isNormalized().
+ * This works for all normalization modes.
+ * It is optimized for UTF-8 for all built-in modes except for FCD.
+ * The base class implementation converts to UTF-16 and calls isNormalized().
*
* @param s UTF-8 input string
* @param errorCode Standard ICU error code. Its input value must
diff --git a/thirdparty/icu4c/common/unicode/platform.h b/thirdparty/icu4c/common/unicode/platform.h
index 2bb2f8b318..cb3a833fef 100644
--- a/thirdparty/icu4c/common/unicode/platform.h
+++ b/thirdparty/icu4c/common/unicode/platform.h
@@ -880,6 +880,6 @@ namespace std {
#else
# define U_CALLCONV_FPTR
#endif
-/* @} */
+/** @} */
#endif // _PLATFORM_H
diff --git a/thirdparty/icu4c/common/unicode/stringpiece.h b/thirdparty/icu4c/common/unicode/stringpiece.h
index 7d7d871e1f..8c96789e73 100644
--- a/thirdparty/icu4c/common/unicode/stringpiece.h
+++ b/thirdparty/icu4c/common/unicode/stringpiece.h
@@ -75,12 +75,11 @@ class U_COMMON_API StringPiece : public UMemory {
* @stable ICU 4.2
*/
StringPiece(const char* str);
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_char8_t) || defined(U_IN_DOXYGEN)
/**
* Constructs from a NUL-terminated const char8_t * pointer.
* @param str a NUL-terminated const char8_t * pointer
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(const char8_t* str) : StringPiece(reinterpret_cast<const char*>(str)) {}
#endif
@@ -88,10 +87,9 @@ class U_COMMON_API StringPiece : public UMemory {
* Constructs an empty StringPiece.
* Needed for type disambiguation from multiple other overloads.
* @param p nullptr
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(std::nullptr_t p) : ptr_(p), length_(0) {}
-#endif // U_HIDE_DRAFT_API
/**
* Constructs from a std::string.
@@ -99,17 +97,15 @@ class U_COMMON_API StringPiece : public UMemory {
*/
StringPiece(const std::string& str)
: ptr_(str.data()), length_(static_cast<int32_t>(str.size())) { }
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_lib_char8_t) || defined(U_IN_DOXYGEN)
/**
* Constructs from a std::u8string.
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(const std::u8string& str)
: ptr_(reinterpret_cast<const char*>(str.data())),
length_(static_cast<int32_t>(str.size())) { }
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Constructs from some other implementation of a string piece class, from any
@@ -152,18 +148,16 @@ class U_COMMON_API StringPiece : public UMemory {
* @stable ICU 4.2
*/
StringPiece(const char* offset, int32_t len) : ptr_(offset), length_(len) { }
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_char8_t) || defined(U_IN_DOXYGEN)
/**
* Constructs from a const char8_t * pointer and a specified length.
* @param str a const char8_t * pointer (need not be terminated)
* @param len the length of the string; must be non-negative
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(const char8_t* str, int32_t len) :
StringPiece(reinterpret_cast<const char*>(str), len) {}
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Substring of another StringPiece.
@@ -233,13 +227,12 @@ class U_COMMON_API StringPiece : public UMemory {
*/
void set(const char* str);
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_char8_t) || defined(U_IN_DOXYGEN)
/**
* Resets the stringpiece to refer to new data.
* @param xdata pointer the new string data. Need not be NUL-terminated.
* @param len the length of the new data
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void set(const char8_t* xdata, int32_t len) {
set(reinterpret_cast<const char*>(xdata), len);
@@ -248,13 +241,12 @@ class U_COMMON_API StringPiece : public UMemory {
/**
* Resets the stringpiece to refer to new data.
* @param str a pointer to a NUL-terminated string.
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void set(const char8_t* str) {
set(reinterpret_cast<const char*>(str));
}
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Removes the first n string units.
@@ -286,13 +278,12 @@ class U_COMMON_API StringPiece : public UMemory {
}
}
-#ifndef U_HIDE_DRAFT_API
/**
* Searches the StringPiece for the given search string (needle);
* @param needle The string for which to search.
* @param offset Where to start searching within this string (haystack).
* @return The offset of needle in haystack, or -1 if not found.
- * @draft ICU 67
+ * @stable ICU 67
*/
int32_t find(StringPiece needle, int32_t offset);
@@ -301,10 +292,9 @@ class U_COMMON_API StringPiece : public UMemory {
* similar to std::string::compare().
* @param other The string to compare to.
* @return below zero if this < other; above zero if this > other; 0 if this == other.
- * @draft ICU 67
+ * @stable ICU 67
*/
int32_t compare(StringPiece other);
-#endif // U_HIDE_DRAFT_API
/**
* Maximum integer, used as a default value for substring methods.
diff --git a/thirdparty/icu4c/common/unicode/ubrk.h b/thirdparty/icu4c/common/unicode/ubrk.h
index 37189a8598..1249b0b160 100644
--- a/thirdparty/icu4c/common/unicode/ubrk.h
+++ b/thirdparty/icu4c/common/unicode/ubrk.h
@@ -296,6 +296,8 @@ ubrk_openBinaryRules(const uint8_t *binaryRules, int32_t rulesLength,
const UChar * text, int32_t textLength,
UErrorCode * status);
+#ifndef U_HIDE_DEPRECATED_API
+
/**
* Thread safe cloning operation
* @param bi iterator to be cloned
@@ -312,7 +314,7 @@ ubrk_openBinaryRules(const uint8_t *binaryRules, int32_t rulesLength,
* @param status to indicate whether the operation went on smoothly or there were errors
* An informational status value, U_SAFECLONE_ALLOCATED_ERROR, is used if any allocations were necessary.
* @return pointer to the new clone
- * @stable ICU 2.0
+ * @deprecated ICU 69 Use ubrk_clone() instead.
*/
U_CAPI UBreakIterator * U_EXPORT2
ubrk_safeClone(
@@ -321,6 +323,23 @@ ubrk_safeClone(
int32_t *pBufferSize,
UErrorCode *status);
+#endif /* U_HIDE_DEPRECATED_API */
+
+#ifndef U_HIDE_DRAFT_API
+
+/**
+ * Thread safe cloning operation.
+ * @param bi iterator to be cloned
+ * @param status to indicate whether the operation went on smoothly or there were errors
+ * @return pointer to the new clone
+ * @draft ICU 69
+ */
+U_CAPI UBreakIterator * U_EXPORT2
+ubrk_clone(const UBreakIterator *bi,
+ UErrorCode *status);
+
+#endif // U_HIDE_DRAFT_API
+
#ifndef U_HIDE_DEPRECATED_API
/**
diff --git a/thirdparty/icu4c/common/unicode/ucnv.h b/thirdparty/icu4c/common/unicode/ucnv.h
index 58f271cfb5..5d784990f2 100644
--- a/thirdparty/icu4c/common/unicode/ucnv.h
+++ b/thirdparty/icu4c/common/unicode/ucnv.h
@@ -1699,10 +1699,10 @@ ucnv_countAvailable(void);
/**
* Gets the canonical converter name of the specified converter from a list of
- * all available converters contaied in the alias file. All converters
+ * all available converters contained in the alias file. All converters
* in this list can be opened.
*
- * @param n the index to a converter available on the system (in the range <TT>[0..ucnv_countAvaiable()]</TT>)
+ * @param n the index to a converter available on the system (in the range <TT>[0..ucnv_countAvailable()]</TT>)
* @return a pointer a string (library owned), or <TT>NULL</TT> if the index is out of bounds.
* @see ucnv_countAvailable
* @stable ICU 2.0
diff --git a/thirdparty/icu4c/common/unicode/ucnvsel.h b/thirdparty/icu4c/common/unicode/ucnvsel.h
index 5e0a71cf35..3d7d3327f7 100644
--- a/thirdparty/icu4c/common/unicode/ucnvsel.h
+++ b/thirdparty/icu4c/common/unicode/ucnvsel.h
@@ -45,11 +45,11 @@
* from the serialized form.
*/
+struct UConverterSelector;
/**
* @{
- * The selector data structure
+ * Typedef for selector data structure.
*/
-struct UConverterSelector;
typedef struct UConverterSelector UConverterSelector;
/** @} */
diff --git a/thirdparty/icu4c/common/unicode/unifilt.h b/thirdparty/icu4c/common/unicode/unifilt.h
index 420e1a1905..7870b55939 100644
--- a/thirdparty/icu4c/common/unicode/unifilt.h
+++ b/thirdparty/icu4c/common/unicode/unifilt.h
@@ -40,8 +40,8 @@ U_NAMESPACE_BEGIN
*
* <code>UnicodeFilter</code> defines a protocol for selecting a
* subset of the full range (U+0000 to U+10FFFF) of Unicode characters.
- * Currently, filters are used in conjunction with classes like {@link
- * Transliterator} to only process selected characters through a
+ * Currently, filters are used in conjunction with classes like
+ * {@link Transliterator} to only process selected characters through a
* transformation.
*
* <p>Note: UnicodeFilter currently stubs out two pure virtual methods
diff --git a/thirdparty/icu4c/common/unicode/uniset.h b/thirdparty/icu4c/common/unicode/uniset.h
index 50b6360f3a..8403c4026c 100644
--- a/thirdparty/icu4c/common/unicode/uniset.h
+++ b/thirdparty/icu4c/common/unicode/uniset.h
@@ -178,8 +178,6 @@ class RuleCharacterIterator;
* Unicode property
* </table>
*
- * <p><b>Warning</b>: you cannot add an empty string ("") to a UnicodeSet.</p>
- *
* <p><b>Formal syntax</b></p>
*
* \htmlonly<blockquote>\endhtmlonly
@@ -601,7 +599,7 @@ public:
/**
* Make this object represent the range `start - end`.
- * If `end > start` then this object is set to an empty range.
+ * If `start > end` then this object is set to an empty range.
* A frozen set will not be modified.
*
* @param start first character in the set, inclusive
@@ -1077,7 +1075,7 @@ public:
/**
* Adds the specified range to this set if it is not already
* present. If this set already contains the specified range,
- * the call leaves this set unchanged. If <code>end > start</code>
+ * the call leaves this set unchanged. If <code>start > end</code>
* then an empty range is added, leaving the set unchanged.
* This is equivalent to a boolean logic OR, or a set UNION.
* A frozen set will not be modified.
@@ -1095,6 +1093,9 @@ public:
* present. If this set already contains the specified character,
* the call leaves this set unchanged.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& add(UChar32 c);
@@ -1104,8 +1105,8 @@ public:
* present. If this set already contains the multicharacter,
* the call leaves this set unchanged.
* Thus "ch" => {"ch"}
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
* A frozen set will not be modified.
+ *
* @param s the source string
* @return this object, for chaining
* @stable ICU 2.4
@@ -1124,8 +1125,8 @@ public:
public:
/**
- * Adds each of the characters in this string to the set. Thus "ch" => {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
+ * Adds each of the characters in this string to the set. Note: "ch" => {"c", "h"}
+ * If this set already contains any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1135,7 +1136,6 @@ public:
/**
* Retains EACH of the characters in this string. Note: "ch" == {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1145,7 +1145,6 @@ public:
/**
* Complement EACH of the characters in this string. Note: "ch" == {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1155,7 +1154,6 @@ public:
/**
* Remove EACH of the characters in this string. Note: "ch" == {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1165,7 +1163,7 @@ public:
/**
* Makes a set from a multicharacter string. Thus "ch" => {"ch"}
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ *
* @param s the source string
* @return a newly created set containing the given string.
* The caller owns the return object and is responsible for deleting it.
@@ -1185,15 +1183,13 @@ public:
/**
* Retain only the elements in this set that are contained in the
- * specified range. If <code>end > start</code> then an empty range is
+ * specified range. If <code>start > end</code> then an empty range is
* retained, leaving the set empty. This is equivalent to
* a boolean logic AND, or a set INTERSECTION.
* A frozen set will not be modified.
*
- * @param start first character, inclusive, of range to be retained
- * to this set.
- * @param end last character, inclusive, of range to be retained
- * to this set.
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
* @stable ICU 2.0
*/
virtual UnicodeSet& retain(UChar32 start, UChar32 end);
@@ -1202,14 +1198,31 @@ public:
/**
* Retain the specified character from this set if it is present.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& retain(UChar32 c);
+#ifndef U_HIDE_DRAFT_API
+ /**
+ * Retains only the specified string from this set if it is present.
+ * Upon return this set will be empty if it did not contain s, or
+ * will only contain s if it did contain s.
+ * A frozen set will not be modified.
+ *
+ * @param s the source string
+ * @return this object, for chaining
+ * @draft ICU 69
+ */
+ UnicodeSet& retain(const UnicodeString &s);
+#endif // U_HIDE_DRAFT_API
+
/**
* Removes the specified range from this set if it is present.
* The set will not contain the specified range once the call
- * returns. If <code>end > start</code> then an empty range is
+ * returns. If <code>start > end</code> then an empty range is
* removed, leaving the set unchanged.
* A frozen set will not be modified.
*
@@ -1226,6 +1239,9 @@ public:
* The set will not contain the specified range once the call
* returns.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& remove(UChar32 c);
@@ -1253,15 +1269,13 @@ public:
/**
* Complements the specified range in this set. Any character in
* the range will be removed if it is in this set, or will be
- * added if it is not in this set. If <code>end > start</code>
+ * added if it is not in this set. If <code>start > end</code>
* then an empty range is complemented, leaving the set unchanged.
* This is equivalent to a boolean logic XOR.
* A frozen set will not be modified.
*
- * @param start first character, inclusive, of range to be removed
- * from this set.
- * @param end last character, inclusive, of range to be removed
- * from this set.
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
* @stable ICU 2.0
*/
virtual UnicodeSet& complement(UChar32 start, UChar32 end);
@@ -1271,16 +1285,18 @@ public:
* will be removed if it is in this set, or will be added if it is
* not in this set.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& complement(UChar32 c);
/**
* Complement the specified string in this set.
- * The set will not contain the specified string once the call
- * returns.
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ * The string will be removed if it is in this set, or will be added if it is not in this set.
* A frozen set will not be modified.
+ *
* @param s the string to complement
* @return this object, for chaining
* @stable ICU 2.4
diff --git a/thirdparty/icu4c/common/unicode/unistr.h b/thirdparty/icu4c/common/unicode/unistr.h
index 456389f265..85bd964951 100644
--- a/thirdparty/icu4c/common/unicode/unistr.h
+++ b/thirdparty/icu4c/common/unicode/unistr.h
@@ -44,9 +44,10 @@ struct UConverter; // unicode/ucnv.h
#ifndef USTRING_H
/**
* \ingroup ustring_ustrlen
+ * @param s Pointer to sequence of UChars.
+ * @return Length of sequence.
*/
-U_CAPI int32_t U_EXPORT2
-u_strlen(const UChar *s);
+U_CAPI int32_t U_EXPORT2 u_strlen(const UChar *s);
#endif
U_NAMESPACE_BEGIN
@@ -2766,7 +2767,6 @@ public:
* @param options Options bit set, usually 0. See U_TITLECASE_NO_LOWERCASE,
* U_TITLECASE_NO_BREAK_ADJUSTMENT, U_TITLECASE_ADJUST_TO_CASED,
* U_TITLECASE_WHOLE_STRING, U_TITLECASE_SENTENCES.
- * @param options Options bit set, see ucasemap_open().
* @return A reference to this.
* @stable ICU 3.8
*/
@@ -3614,7 +3614,7 @@ private:
// turn a bogus string into an empty one
void unBogus();
- // implements assigment operator, copy constructor, and fastCopyFrom()
+ // implements assignment operator, copy constructor, and fastCopyFrom()
UnicodeString &copyFrom(const UnicodeString &src, UBool fastCopy=false);
// Copies just the fields without memory management.
diff --git a/thirdparty/icu4c/common/unicode/urename.h b/thirdparty/icu4c/common/unicode/urename.h
index fe59fdd893..737f4b308e 100644
--- a/thirdparty/icu4c/common/unicode/urename.h
+++ b/thirdparty/icu4c/common/unicode/urename.h
@@ -482,6 +482,7 @@
#define ubiditransform_open U_ICU_ENTRY_POINT_RENAME(ubiditransform_open)
#define ubiditransform_transform U_ICU_ENTRY_POINT_RENAME(ubiditransform_transform)
#define ublock_getCode U_ICU_ENTRY_POINT_RENAME(ublock_getCode)
+#define ubrk_clone U_ICU_ENTRY_POINT_RENAME(ubrk_clone)
#define ubrk_close U_ICU_ENTRY_POINT_RENAME(ubrk_close)
#define ubrk_countAvailable U_ICU_ENTRY_POINT_RENAME(ubrk_countAvailable)
#define ubrk_current U_ICU_ENTRY_POINT_RENAME(ubrk_current)
@@ -534,6 +535,7 @@
#define ucal_getTimeZoneDisplayName U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneDisplayName)
#define ucal_getTimeZoneID U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneID)
#define ucal_getTimeZoneIDForWindowsID U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneIDForWindowsID)
+#define ucal_getTimeZoneOffsetFromLocal U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneOffsetFromLocal)
#define ucal_getTimeZoneTransitionDate U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneTransitionDate)
#define ucal_getType U_ICU_ENTRY_POINT_RENAME(ucal_getType)
#define ucal_getWeekendTransition U_ICU_ENTRY_POINT_RENAME(ucal_getWeekendTransition)
@@ -962,6 +964,7 @@
#define uhash_compareScriptSet U_ICU_ENTRY_POINT_RENAME(uhash_compareScriptSet)
#define uhash_compareUChars U_ICU_ENTRY_POINT_RENAME(uhash_compareUChars)
#define uhash_compareUnicodeString U_ICU_ENTRY_POINT_RENAME(uhash_compareUnicodeString)
+#define uhash_containsKey U_ICU_ENTRY_POINT_RENAME(uhash_containsKey)
#define uhash_count U_ICU_ENTRY_POINT_RENAME(uhash_count)
#define uhash_deleteHashtable U_ICU_ENTRY_POINT_RENAME(uhash_deleteHashtable)
#define uhash_deleteScriptSet U_ICU_ENTRY_POINT_RENAME(uhash_deleteScriptSet)
@@ -970,6 +973,7 @@
#define uhash_find U_ICU_ENTRY_POINT_RENAME(uhash_find)
#define uhash_get U_ICU_ENTRY_POINT_RENAME(uhash_get)
#define uhash_geti U_ICU_ENTRY_POINT_RENAME(uhash_geti)
+#define uhash_getiAndFound U_ICU_ENTRY_POINT_RENAME(uhash_getiAndFound)
#define uhash_hashCaselessUnicodeString U_ICU_ENTRY_POINT_RENAME(uhash_hashCaselessUnicodeString)
#define uhash_hashChars U_ICU_ENTRY_POINT_RENAME(uhash_hashChars)
#define uhash_hashIChars U_ICU_ENTRY_POINT_RENAME(uhash_hashIChars)
@@ -977,12 +981,15 @@
#define uhash_hashScriptSet U_ICU_ENTRY_POINT_RENAME(uhash_hashScriptSet)
#define uhash_hashUChars U_ICU_ENTRY_POINT_RENAME(uhash_hashUChars)
#define uhash_hashUnicodeString U_ICU_ENTRY_POINT_RENAME(uhash_hashUnicodeString)
+#define uhash_icontainsKey U_ICU_ENTRY_POINT_RENAME(uhash_icontainsKey)
#define uhash_iget U_ICU_ENTRY_POINT_RENAME(uhash_iget)
#define uhash_igeti U_ICU_ENTRY_POINT_RENAME(uhash_igeti)
+#define uhash_igetiAndFound U_ICU_ENTRY_POINT_RENAME(uhash_igetiAndFound)
#define uhash_init U_ICU_ENTRY_POINT_RENAME(uhash_init)
#define uhash_initSize U_ICU_ENTRY_POINT_RENAME(uhash_initSize)
#define uhash_iput U_ICU_ENTRY_POINT_RENAME(uhash_iput)
#define uhash_iputi U_ICU_ENTRY_POINT_RENAME(uhash_iputi)
+#define uhash_iputiAllowZero U_ICU_ENTRY_POINT_RENAME(uhash_iputiAllowZero)
#define uhash_iremove U_ICU_ENTRY_POINT_RENAME(uhash_iremove)
#define uhash_iremovei U_ICU_ENTRY_POINT_RENAME(uhash_iremovei)
#define uhash_nextElement U_ICU_ENTRY_POINT_RENAME(uhash_nextElement)
@@ -990,6 +997,7 @@
#define uhash_openSize U_ICU_ENTRY_POINT_RENAME(uhash_openSize)
#define uhash_put U_ICU_ENTRY_POINT_RENAME(uhash_put)
#define uhash_puti U_ICU_ENTRY_POINT_RENAME(uhash_puti)
+#define uhash_putiAllowZero U_ICU_ENTRY_POINT_RENAME(uhash_putiAllowZero)
#define uhash_remove U_ICU_ENTRY_POINT_RENAME(uhash_remove)
#define uhash_removeAll U_ICU_ENTRY_POINT_RENAME(uhash_removeAll)
#define uhash_removeElement U_ICU_ENTRY_POINT_RENAME(uhash_removeElement)
@@ -1150,6 +1158,8 @@
#define ultag_isUnicodeLocaleKey U_ICU_ENTRY_POINT_RENAME(ultag_isUnicodeLocaleKey)
#define ultag_isUnicodeLocaleType U_ICU_ENTRY_POINT_RENAME(ultag_isUnicodeLocaleType)
#define ultag_isVariantSubtags U_ICU_ENTRY_POINT_RENAME(ultag_isVariantSubtags)
+#define umeas_getPrefixBase U_ICU_ENTRY_POINT_RENAME(umeas_getPrefixBase)
+#define umeas_getPrefixPower U_ICU_ENTRY_POINT_RENAME(umeas_getPrefixPower)
#define umsg_applyPattern U_ICU_ENTRY_POINT_RENAME(umsg_applyPattern)
#define umsg_autoQuoteApostrophe U_ICU_ENTRY_POINT_RENAME(umsg_autoQuoteApostrophe)
#define umsg_clone U_ICU_ENTRY_POINT_RENAME(umsg_clone)
@@ -1672,6 +1682,9 @@
#define uset_compact U_ICU_ENTRY_POINT_RENAME(uset_compact)
#define uset_complement U_ICU_ENTRY_POINT_RENAME(uset_complement)
#define uset_complementAll U_ICU_ENTRY_POINT_RENAME(uset_complementAll)
+#define uset_complementAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_complementAllCodePoints)
+#define uset_complementRange U_ICU_ENTRY_POINT_RENAME(uset_complementRange)
+#define uset_complementString U_ICU_ENTRY_POINT_RENAME(uset_complementString)
#define uset_contains U_ICU_ENTRY_POINT_RENAME(uset_contains)
#define uset_containsAll U_ICU_ENTRY_POINT_RENAME(uset_containsAll)
#define uset_containsAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_containsAllCodePoints)
@@ -1695,12 +1708,15 @@
#define uset_openPatternOptions U_ICU_ENTRY_POINT_RENAME(uset_openPatternOptions)
#define uset_remove U_ICU_ENTRY_POINT_RENAME(uset_remove)
#define uset_removeAll U_ICU_ENTRY_POINT_RENAME(uset_removeAll)
+#define uset_removeAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_removeAllCodePoints)
#define uset_removeAllStrings U_ICU_ENTRY_POINT_RENAME(uset_removeAllStrings)
#define uset_removeRange U_ICU_ENTRY_POINT_RENAME(uset_removeRange)
#define uset_removeString U_ICU_ENTRY_POINT_RENAME(uset_removeString)
#define uset_resemblesPattern U_ICU_ENTRY_POINT_RENAME(uset_resemblesPattern)
#define uset_retain U_ICU_ENTRY_POINT_RENAME(uset_retain)
#define uset_retainAll U_ICU_ENTRY_POINT_RENAME(uset_retainAll)
+#define uset_retainAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_retainAllCodePoints)
+#define uset_retainString U_ICU_ENTRY_POINT_RENAME(uset_retainString)
#define uset_serialize U_ICU_ENTRY_POINT_RENAME(uset_serialize)
#define uset_serializedContains U_ICU_ENTRY_POINT_RENAME(uset_serializedContains)
#define uset_set U_ICU_ENTRY_POINT_RENAME(uset_set)
diff --git a/thirdparty/icu4c/common/unicode/uset.h b/thirdparty/icu4c/common/unicode/uset.h
index 502ea8dc14..1d0daf9d09 100644
--- a/thirdparty/icu4c/common/unicode/uset.h
+++ b/thirdparty/icu4c/common/unicode/uset.h
@@ -582,8 +582,8 @@ U_CAPI void U_EXPORT2
uset_addString(USet* set, const UChar* str, int32_t strLen);
/**
- * Adds each of the characters in this string to the set. Thus "ch" => {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
+ * Adds each of the characters in this string to the set. Note: "ch" => {"c", "h"}
+ * If this set already contains any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param set the object to which to add the character
* @param str the source string
@@ -628,6 +628,20 @@ uset_removeRange(USet* set, UChar32 start, UChar32 end);
U_CAPI void U_EXPORT2
uset_removeString(USet* set, const UChar* str, int32_t strLen);
+#ifndef U_HIDE_DRAFT_API
+/**
+ * Removes EACH of the characters in this string. Note: "ch" == {"c", "h"}
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_removeAllCodePoints(USet *set, const UChar *str, int32_t length);
+#endif // U_HIDE_DRAFT_API
+
/**
* Removes from this set all of its elements that are contained in the
* specified set. This operation effectively modifies this
@@ -650,15 +664,41 @@ uset_removeAll(USet* set, const USet* removeSet);
* A frozen set will not be modified.
*
* @param set the object for which to retain only the specified range
- * @param start first character, inclusive, of range to be retained
- * to this set.
- * @param end last character, inclusive, of range to be retained
- * to this set.
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
* @stable ICU 3.2
*/
U_CAPI void U_EXPORT2
uset_retain(USet* set, UChar32 start, UChar32 end);
+#ifndef U_HIDE_DRAFT_API
+/**
+ * Retains only the specified string from this set if it is present.
+ * Upon return this set will be empty if it did not contain s, or
+ * will only contain s if it did contain s.
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_retainString(USet *set, const UChar *str, int32_t length);
+
+/**
+ * Retains EACH of the characters in this string. Note: "ch" == {"c", "h"}
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_retainAllCodePoints(USet *set, const UChar *str, int32_t length);
+#endif // U_HIDE_DRAFT_API
+
/**
* Retains only the elements in this set that are contained in the
* specified set. In other words, removes from this set all of
@@ -696,6 +736,49 @@ uset_compact(USet* set);
U_CAPI void U_EXPORT2
uset_complement(USet* set);
+#ifndef U_HIDE_DRAFT_API
+/**
+ * Complements the specified range in this set. Any character in
+ * the range will be removed if it is in this set, or will be
+ * added if it is not in this set. If <code>start > end</code>
+ * then an empty range is complemented, leaving the set unchanged.
+ * This is equivalent to a boolean logic XOR.
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_complementRange(USet *set, UChar32 start, UChar32 end);
+
+/**
+ * Complements the specified string in this set.
+ * The string will be removed if it is in this set, or will be added if it is not in this set.
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_complementString(USet *set, const UChar *str, int32_t length);
+
+/**
+ * Complements EACH of the characters in this string. Note: "ch" == {"c", "h"}
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_complementAllCodePoints(USet *set, const UChar *str, int32_t length);
+#endif // U_HIDE_DRAFT_API
+
/**
* Complements in this set all elements contained in the specified
* set. Any character in the other set will be removed if it is
diff --git a/thirdparty/icu4c/common/unicode/ushape.h b/thirdparty/icu4c/common/unicode/ushape.h
index fed4869abd..14371edc8f 100644
--- a/thirdparty/icu4c/common/unicode/ushape.h
+++ b/thirdparty/icu4c/common/unicode/ushape.h
@@ -323,7 +323,7 @@ u_shapeArabic(const UChar *source, int32_t sourceLength,
#define U_SHAPE_PRESERVE_PRESENTATION 0x8000
/** Presentation form option:
* Replace Arabic Presentation Forms-A and Arabic Presentationo Forms-B with
- * their unshaped correspondants in range 0+06xx, before shaping.
+ * their unshaped correspondents in range 0+06xx, before shaping.
* @stable ICU 3.6
*/
#define U_SHAPE_PRESERVE_PRESENTATION_NOOP 0
diff --git a/thirdparty/icu4c/common/unicode/utrace.h b/thirdparty/icu4c/common/unicode/utrace.h
index 28c313c582..677486f473 100644
--- a/thirdparty/icu4c/common/unicode/utrace.h
+++ b/thirdparty/icu4c/common/unicode/utrace.h
@@ -173,24 +173,23 @@ typedef enum UTraceFunctionNumber {
UTRACE_RES_DATA_LIMIT,
#endif // U_HIDE_INTERNAL_API
-#ifndef U_HIDE_DRAFT_API
/**
* The lowest break iterator location.
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_START=0x4000,
/**
* Indicates that a character instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_CHARACTER = UTRACE_UBRK_START,
/**
* Indicates that a word instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_WORD,
@@ -200,21 +199,21 @@ typedef enum UTraceFunctionNumber {
* Provides one C-style string to UTraceData: the lb value ("",
* "loose", "strict", or "normal").
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_LINE,
/**
* Indicates that a sentence instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_SENTENCE,
/**
* Indicates that a title instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_TITLE,
@@ -224,12 +223,10 @@ typedef enum UTraceFunctionNumber {
* Provides one C-style string to UTraceData: the script code of what
* the break engine cover ("Hani", "Khmr", "Laoo", "Mymr", or "Thai").
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_BREAK_ENGINE,
-#endif // U_HIDE_DRAFT_API
-
#ifndef U_HIDE_INTERNAL_API
/**
* One more than the highest normal break iterator trace location.
diff --git a/thirdparty/icu4c/common/unicode/uvernum.h b/thirdparty/icu4c/common/unicode/uvernum.h
index a46481a3fe..b09d4943c1 100644
--- a/thirdparty/icu4c/common/unicode/uvernum.h
+++ b/thirdparty/icu4c/common/unicode/uvernum.h
@@ -60,13 +60,13 @@
* This value will change in the subsequent releases of ICU
* @stable ICU 2.4
*/
-#define U_ICU_VERSION_MAJOR_NUM 68
+#define U_ICU_VERSION_MAJOR_NUM 69
/** The current ICU minor version as an integer.
* This value will change in the subsequent releases of ICU
* @stable ICU 2.6
*/
-#define U_ICU_VERSION_MINOR_NUM 2
+#define U_ICU_VERSION_MINOR_NUM 1
/** The current ICU patchlevel version as an integer.
* This value will change in the subsequent releases of ICU
@@ -86,7 +86,7 @@
* This value will change in the subsequent releases of ICU
* @stable ICU 2.6
*/
-#define U_ICU_VERSION_SUFFIX _68
+#define U_ICU_VERSION_SUFFIX _69
/**
* \def U_DEF2_ICU_ENTRY_POINT_RENAME
@@ -139,7 +139,7 @@
* This value will change in the subsequent releases of ICU
* @stable ICU 2.4
*/
-#define U_ICU_VERSION "68.2"
+#define U_ICU_VERSION "69.1"
/**
* The current ICU library major version number as a string, for library name suffixes.
@@ -152,13 +152,13 @@
*
* @stable ICU 2.6
*/
-#define U_ICU_VERSION_SHORT "68"
+#define U_ICU_VERSION_SHORT "69"
#ifndef U_HIDE_INTERNAL_API
/** Data version in ICU4C.
* @internal ICU 4.4 Internal Use Only
**/
-#define U_ICU_DATA_VERSION "68.2"
+#define U_ICU_DATA_VERSION "69.1"
#endif /* U_HIDE_INTERNAL_API */
/*===========================================================================
diff --git a/thirdparty/icu4c/common/uniset.cpp b/thirdparty/icu4c/common/uniset.cpp
index b73d612f24..461e5a7197 100644
--- a/thirdparty/icu4c/common/uniset.cpp
+++ b/thirdparty/icu4c/common/uniset.cpp
@@ -30,24 +30,6 @@
#include "bmpset.h"
#include "unisetspan.h"
-// Define UChar constants using hex for EBCDIC compatibility
-// Used #define to reduce private static exports and memory access time.
-#define SET_OPEN ((UChar)0x005B) /*[*/
-#define SET_CLOSE ((UChar)0x005D) /*]*/
-#define HYPHEN ((UChar)0x002D) /*-*/
-#define COMPLEMENT ((UChar)0x005E) /*^*/
-#define COLON ((UChar)0x003A) /*:*/
-#define BACKSLASH ((UChar)0x005C) /*\*/
-#define INTERSECTION ((UChar)0x0026) /*&*/
-#define UPPER_U ((UChar)0x0055) /*U*/
-#define LOWER_U ((UChar)0x0075) /*u*/
-#define OPEN_BRACE ((UChar)123) /*{*/
-#define CLOSE_BRACE ((UChar)125) /*}*/
-#define UPPER_P ((UChar)0x0050) /*P*/
-#define LOWER_P ((UChar)0x0070) /*p*/
-#define UPPER_N ((UChar)78) /*N*/
-#define EQUALS ((UChar)0x003D) /*=*/
-
// HIGH_VALUE > all valid values. 110000 for codepoints
#define UNICODESET_HIGH 0x0110000
@@ -444,7 +426,6 @@ UBool UnicodeSet::contains(UChar32 start, UChar32 end) const {
* @return <tt>true</tt> if this set contains the specified string
*/
UBool UnicodeSet::contains(const UnicodeString& s) const {
- if (s.length() == 0) return FALSE;
int32_t cp = getSingleCP(s);
if (cp < 0) {
return stringsContains(s);
@@ -559,11 +540,9 @@ UBool UnicodeSet::matchesIndexValue(uint8_t v) const {
if (hasStrings()) {
for (i=0; i<strings->size(); ++i) {
const UnicodeString& s = *(const UnicodeString*)strings->elementAt(i);
- //if (s.length() == 0) {
- // // Empty strings match everything
- // return TRUE;
- //}
- // assert(s.length() != 0); // We enforce this elsewhere
+ if (s.isEmpty()) {
+ continue; // skip the empty string
+ }
UChar32 c = s.char32At(0);
if ((c & 0xFF) == v) {
return TRUE;
@@ -582,9 +561,6 @@ UMatchDegree UnicodeSet::matches(const Replaceable& text,
int32_t limit,
UBool incremental) {
if (offset == limit) {
- // Strings, if any, have length != 0, so we don't worry
- // about them here. If we ever allow zero-length strings
- // we much check for them here.
if (contains(U_ETHER)) {
return incremental ? U_PARTIAL_MATCH : U_MATCH;
} else {
@@ -614,11 +590,9 @@ UMatchDegree UnicodeSet::matches(const Replaceable& text,
for (i=0; i<strings->size(); ++i) {
const UnicodeString& trial = *(const UnicodeString*)strings->elementAt(i);
-
- //if (trial.length() == 0) {
- // return U_MATCH; // null-string always matches
- //}
- // assert(trial.length() != 0); // We ensure this elsewhere
+ if (trial.isEmpty()) {
+ continue; // skip the empty string
+ }
UChar c = trial.charAt(forward ? 0 : trial.length() - 1);
@@ -971,12 +945,12 @@ UnicodeSet& UnicodeSet::add(UChar32 c) {
* present. If this set already contains the multicharacter,
* the call leaves this set unchanged.
* Thus "ch" => {"ch"}
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ *
* @param s the source string
* @return the modified set, for chaining
*/
UnicodeSet& UnicodeSet::add(const UnicodeString& s) {
- if (s.length() == 0 || isFrozen() || isBogus()) return *this;
+ if (isFrozen() || isBogus()) return *this;
int32_t cp = getSingleCP(s);
if (cp < 0) {
if (!stringsContains(s)) {
@@ -991,8 +965,7 @@ UnicodeSet& UnicodeSet::add(const UnicodeString& s) {
/**
* Adds the given string, in order, to 'strings'. The given string
- * must have been checked by the caller to not be empty and to not
- * already be in 'strings'.
+ * must have been checked by the caller to not already be in 'strings'.
*/
void UnicodeSet::_add(const UnicodeString& s) {
if (isFrozen() || isBogus()) {
@@ -1021,16 +994,13 @@ void UnicodeSet::_add(const UnicodeString& s) {
* @param string to test
*/
int32_t UnicodeSet::getSingleCP(const UnicodeString& s) {
- //if (s.length() < 1) {
- // throw new IllegalArgumentException("Can't use zero-length strings in UnicodeSet");
- //}
- if (s.length() > 2) return -1;
- if (s.length() == 1) return s.charAt(0);
-
- // at this point, len = 2
- UChar32 cp = s.char32At(0);
- if (cp > 0xFFFF) { // is surrogate pair
- return cp;
+ int32_t sLength = s.length();
+ if (sLength == 1) return s.charAt(0);
+ if (sLength == 2) {
+ UChar32 cp = s.char32At(0);
+ if (cp > 0xFFFF) { // is surrogate pair
+ return cp;
+ }
}
return -1;
}
@@ -1150,6 +1120,26 @@ UnicodeSet& UnicodeSet::retain(UChar32 c) {
return retain(c, c);
}
+UnicodeSet& UnicodeSet::retain(const UnicodeString &s) {
+ if (isFrozen() || isBogus()) { return *this; }
+ UChar32 cp = getSingleCP(s);
+ if (cp < 0) {
+ bool isIn = stringsContains(s);
+ // Check for getRangeCount() first to avoid somewhat-expensive size()
+ // when there are single code points.
+ if (isIn && getRangeCount() == 0 && size() == 1) {
+ return *this;
+ }
+ clear();
+ if (isIn) {
+ _add(s);
+ }
+ } else {
+ retain(cp, cp);
+ }
+ return *this;
+}
+
/**
* Removes the specified range from this set if it is present.
* The set will not contain the specified range once the call
@@ -1186,7 +1176,7 @@ UnicodeSet& UnicodeSet::remove(UChar32 c) {
* @return the modified set, for chaining
*/
UnicodeSet& UnicodeSet::remove(const UnicodeString& s) {
- if (s.length() == 0 || isFrozen() || isBogus()) return *this;
+ if (isFrozen() || isBogus()) return *this;
int32_t cp = getSingleCP(s);
if (cp < 0) {
if (strings != nullptr && strings->removeElement((void*) &s)) {
@@ -1252,12 +1242,12 @@ UnicodeSet& UnicodeSet::complement(void) {
* Complement the specified string in this set.
* The set will not contain the specified string once the call
* returns.
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ *
* @param s the string to complement
* @return this object, for chaining
*/
UnicodeSet& UnicodeSet::complement(const UnicodeString& s) {
- if (s.length() == 0 || isFrozen() || isBogus()) return *this;
+ if (isFrozen() || isBogus()) return *this;
int32_t cp = getSingleCP(s);
if (cp < 0) {
if (stringsContains(s)) {
@@ -2001,22 +1991,22 @@ escapeUnprintable) {
}
// Okay to let ':' pass through
switch (c) {
- case SET_OPEN:
- case SET_CLOSE:
- case HYPHEN:
- case COMPLEMENT:
- case INTERSECTION:
- case BACKSLASH:
- case OPEN_BRACE:
- case CLOSE_BRACE:
- case COLON:
+ case u'[':
+ case u']':
+ case u'-':
+ case u'^':
+ case u'&':
+ case u'\\':
+ case u'{':
+ case u'}':
+ case u':':
case SymbolTable::SYMBOL_REF:
- buf.append(BACKSLASH);
+ buf.append(u'\\');
break;
default:
// Escape whitespace
if (PatternProps::isWhiteSpace(c)) {
- buf.append(BACKSLASH);
+ buf.append(u'\\');
}
break;
}
@@ -2049,7 +2039,7 @@ UnicodeString& UnicodeSet::_toPattern(UnicodeString& result,
backslashCount = 0;
} else {
result.append(c);
- if (c == BACKSLASH) {
+ if (c == u'\\') {
++backslashCount;
} else {
backslashCount = 0;
@@ -2082,13 +2072,13 @@ UnicodeString& UnicodeSet::toPattern(UnicodeString& result,
UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
UBool escapeUnprintable) const
{
- result.append(SET_OPEN);
+ result.append(u'[');
// // Check against the predefined categories. We implicitly build
// // up ALL category sets the first time toPattern() is called.
// for (int8_t cat=0; cat<Unicode::GENERAL_TYPES_COUNT; ++cat) {
// if (*this == getCategorySet(cat)) {
-// result.append(COLON);
+// result.append(u':');
// result.append(CATEGORY_NAMES, cat*2, 2);
// return result.append(CATEGORY_CLOSE);
// }
@@ -2104,7 +2094,7 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
getRangeEnd(count-1) == MAX_VALUE) {
// Emit the inverse
- result.append(COMPLEMENT);
+ result.append(u'^');
for (int32_t i = 1; i < count; ++i) {
UChar32 start = getRangeEnd(i-1)+1;
@@ -2112,7 +2102,7 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
_appendToPat(result, start, escapeUnprintable);
if (start != end) {
if ((start+1) != end) {
- result.append(HYPHEN);
+ result.append(u'-');
}
_appendToPat(result, end, escapeUnprintable);
}
@@ -2127,7 +2117,7 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
_appendToPat(result, start, escapeUnprintable);
if (start != end) {
if ((start+1) != end) {
- result.append(HYPHEN);
+ result.append(u'-');
}
_appendToPat(result, end, escapeUnprintable);
}
@@ -2136,14 +2126,14 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
if (strings != nullptr) {
for (int32_t i = 0; i<strings->size(); ++i) {
- result.append(OPEN_BRACE);
+ result.append(u'{');
_appendToPat(result,
*(const UnicodeString*) strings->elementAt(i),
escapeUnprintable);
- result.append(CLOSE_BRACE);
+ result.append(u'}');
}
}
- return result.append(SET_CLOSE);
+ return result.append(u']');
}
/**
diff --git a/thirdparty/icu4c/common/uniset_props.cpp b/thirdparty/icu4c/common/uniset_props.cpp
index 37277fcb75..8fde5abcdd 100644
--- a/thirdparty/icu4c/common/uniset_props.cpp
+++ b/thirdparty/icu4c/common/uniset_props.cpp
@@ -47,31 +47,6 @@
U_NAMESPACE_USE
-// Define UChar constants using hex for EBCDIC compatibility
-// Used #define to reduce private static exports and memory access time.
-#define SET_OPEN ((UChar)0x005B) /*[*/
-#define SET_CLOSE ((UChar)0x005D) /*]*/
-#define HYPHEN ((UChar)0x002D) /*-*/
-#define COMPLEMENT ((UChar)0x005E) /*^*/
-#define COLON ((UChar)0x003A) /*:*/
-#define BACKSLASH ((UChar)0x005C) /*\*/
-#define INTERSECTION ((UChar)0x0026) /*&*/
-#define UPPER_U ((UChar)0x0055) /*U*/
-#define LOWER_U ((UChar)0x0075) /*u*/
-#define OPEN_BRACE ((UChar)123) /*{*/
-#define CLOSE_BRACE ((UChar)125) /*}*/
-#define UPPER_P ((UChar)0x0050) /*P*/
-#define LOWER_P ((UChar)0x0070) /*p*/
-#define UPPER_N ((UChar)78) /*N*/
-#define EQUALS ((UChar)0x003D) /*=*/
-
-//static const UChar POSIX_OPEN[] = { SET_OPEN,COLON,0 }; // "[:"
-static const UChar POSIX_CLOSE[] = { COLON,SET_CLOSE,0 }; // ":]"
-//static const UChar PERL_OPEN[] = { BACKSLASH,LOWER_P,0 }; // "\\p"
-//static const UChar PERL_CLOSE[] = { CLOSE_BRACE,0 }; // "}"
-//static const UChar NAME_OPEN[] = { BACKSLASH,UPPER_N,0 }; // "\\N"
-static const UChar HYPHEN_RIGHT_BRACE[] = {HYPHEN,SET_CLOSE,0}; /*-]*/
-
// Special property set IDs
static const char ANY[] = "ANY"; // [\u0000-\U0010FFFF]
static const char ASCII[] = "ASCII"; // [\u0000-\u007F]
@@ -81,12 +56,6 @@ static const char ASSIGNED[] = "Assigned"; // [:^Cn:]
#define NAME_PROP "na"
#define NAME_PROP_LENGTH 2
-/**
- * Delimiter string used in patterns to close a category reference:
- * ":]". Example: "[:Lu:]".
- */
-//static const UChar CATEGORY_CLOSE[] = {COLON, SET_CLOSE, 0x0000}; /* ":]" */
-
// Cached sets ------------------------------------------------------------- ***
U_CDECL_BEGIN
@@ -140,27 +109,27 @@ uniset_getUnicode32Instance(UErrorCode &errorCode) {
static inline UBool
isPerlOpen(const UnicodeString &pattern, int32_t pos) {
UChar c;
- return pattern.charAt(pos)==BACKSLASH && ((c=pattern.charAt(pos+1))==LOWER_P || c==UPPER_P);
+ return pattern.charAt(pos)==u'\\' && ((c=pattern.charAt(pos+1))==u'p' || c==u'P');
}
/*static inline UBool
isPerlClose(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==CLOSE_BRACE;
+ return pattern.charAt(pos)==u'}';
}*/
static inline UBool
isNameOpen(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==BACKSLASH && pattern.charAt(pos+1)==UPPER_N;
+ return pattern.charAt(pos)==u'\\' && pattern.charAt(pos+1)==u'N';
}
static inline UBool
isPOSIXOpen(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==SET_OPEN && pattern.charAt(pos+1)==COLON;
+ return pattern.charAt(pos)==u'[' && pattern.charAt(pos+1)==u':';
}
/*static inline UBool
isPOSIXClose(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==COLON && pattern.charAt(pos+1)==SET_CLOSE;
+ return pattern.charAt(pos)==u':' && pattern.charAt(pos+1)==u']';
}*/
// TODO memory debugging provided inside uniset.cpp
@@ -326,9 +295,8 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
while (mode != 2 && !chars.atEnd()) {
U_ASSERT((lastItem == 0 && op == 0) ||
- (lastItem == 1 && (op == 0 || op == HYPHEN /*'-'*/)) ||
- (lastItem == 2 && (op == 0 || op == HYPHEN /*'-'*/ ||
- op == INTERSECTION /*'&'*/)));
+ (lastItem == 1 && (op == 0 || op == u'-')) ||
+ (lastItem == 2 && (op == 0 || op == u'-' || op == u'&')));
UChar32 c = 0;
UBool literal = FALSE;
@@ -356,27 +324,27 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x5B /*'['*/ && !literal) {
+ if (c == u'[' && !literal) {
if (mode == 1) {
chars.setPos(backup); // backup
setMode = 1;
} else {
// Handle opening '[' delimiter
mode = 1;
- patLocal.append((UChar) 0x5B /*'['*/);
+ patLocal.append(u'[');
chars.getPos(backup); // prepare to backup
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x5E /*'^'*/ && !literal) {
+ if (c == u'^' && !literal) {
invert = TRUE;
- patLocal.append((UChar) 0x5E /*'^'*/);
+ patLocal.append(u'^');
chars.getPos(backup); // prepare to backup
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
}
// Fall through to handle special leading '-';
// otherwise restart loop for nested [], \p{}, etc.
- if (c == HYPHEN /*'-'*/) {
+ if (c == u'-') {
literal = TRUE;
// Fall through to handle literal '-' below
} else {
@@ -418,7 +386,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
op = 0;
}
- if (op == HYPHEN /*'-'*/ || op == INTERSECTION /*'&'*/) {
+ if (op == u'-' || op == u'&') {
patLocal.append(op);
}
@@ -454,10 +422,10 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
}
switch (op) {
- case HYPHEN: /*'-'*/
+ case u'-':
removeAll(*nested);
break;
- case INTERSECTION: /*'&'*/
+ case u'&':
retainAll(*nested);
break;
case 0:
@@ -483,24 +451,24 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
if (!literal) {
switch (c) {
- case 0x5D /*']'*/:
+ case u']':
if (lastItem == 1) {
add(lastChar, lastChar);
_appendToPat(patLocal, lastChar, FALSE);
}
// Treat final trailing '-' as a literal
- if (op == HYPHEN /*'-'*/) {
+ if (op == u'-') {
add(op, op);
patLocal.append(op);
- } else if (op == INTERSECTION /*'&'*/) {
+ } else if (op == u'&') {
// syntaxError(chars, "Trailing '&'");
ec = U_MALFORMED_SET;
return;
}
- patLocal.append((UChar) 0x5D /*']'*/);
+ patLocal.append(u']');
mode = 2;
continue;
- case HYPHEN /*'-'*/:
+ case u'-':
if (op == 0) {
if (lastItem != 0) {
op = (UChar) c;
@@ -510,8 +478,8 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
add(c, c);
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x5D /*']'*/ && !literal) {
- patLocal.append(HYPHEN_RIGHT_BRACE, 2);
+ if (c == u']' && !literal) {
+ patLocal.append(u"-]", 2);
mode = 2;
continue;
}
@@ -520,7 +488,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
// syntaxError(chars, "'-' not after char or set");
ec = U_MALFORMED_SET;
return;
- case INTERSECTION /*'&'*/:
+ case u'&':
if (lastItem == 2 && op == 0) {
op = (UChar) c;
continue;
@@ -528,11 +496,11 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
// syntaxError(chars, "'&' not after set");
ec = U_MALFORMED_SET;
return;
- case 0x5E /*'^'*/:
+ case u'^':
// syntaxError(chars, "'^' not after '['");
ec = U_MALFORMED_SET;
return;
- case 0x7B /*'{'*/:
+ case u'{':
if (op != 0) {
// syntaxError(chars, "Missing operand after operator");
ec = U_MALFORMED_SET;
@@ -549,13 +517,13 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
while (!chars.atEnd()) {
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x7D /*'}'*/ && !literal) {
+ if (c == u'}' && !literal) {
ok = TRUE;
break;
}
buf.append(c);
}
- if (buf.length() < 1 || !ok) {
+ if (!ok) {
// syntaxError(chars, "Invalid multicharacter string");
ec = U_MALFORMED_SET;
return;
@@ -565,9 +533,9 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
// we don't need to drop through to the further
// processing
add(buf);
- patLocal.append((UChar) 0x7B /*'{'*/);
+ patLocal.append(u'{');
_appendToPat(patLocal, buf, FALSE);
- patLocal.append((UChar) 0x7D /*'}'*/);
+ patLocal.append(u'}');
continue;
case SymbolTable::SYMBOL_REF:
// symbols nosymbols
@@ -580,7 +548,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
chars.getPos(backup);
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- UBool anchor = (c == 0x5D /*']'*/ && !literal);
+ UBool anchor = (c == u']' && !literal);
if (symbols == 0 && !anchor) {
c = SymbolTable::SYMBOL_REF;
chars.setPos(backup);
@@ -594,7 +562,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
add(U_ETHER);
usePat = TRUE;
patLocal.append((UChar) SymbolTable::SYMBOL_REF);
- patLocal.append((UChar) 0x5D /*']'*/);
+ patLocal.append(u']');
mode = 2;
continue;
}
@@ -617,7 +585,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
lastChar = c;
break;
case 1:
- if (op == HYPHEN /*'-'*/) {
+ if (op == u'-') {
if (lastChar >= c) {
// Don't allow redundant (a-a) or empty (b-a) ranges;
// these are most likely typos.
@@ -1036,11 +1004,11 @@ UBool UnicodeSet::resemblesPropertyPattern(RuleCharacterIterator& chars,
RuleCharacterIterator::Pos pos;
chars.getPos(pos);
UChar32 c = chars.next(iterOpts, literal, ec);
- if (c == 0x5B /*'['*/ || c == 0x5C /*'\\'*/) {
+ if (c == u'[' || c == u'\\') {
UChar32 d = chars.next(iterOpts & ~RuleCharacterIterator::SKIP_WHITESPACE,
literal, ec);
- result = (c == 0x5B /*'['*/) ? (d == 0x3A /*':'*/) :
- (d == 0x4E /*'N'*/ || d == 0x70 /*'p'*/ || d == 0x50 /*'P'*/);
+ result = (c == u'[') ? (d == u':') :
+ (d == u'N' || d == u'p' || d == u'P');
}
chars.setPos(pos);
return result && U_SUCCESS(ec);
@@ -1071,17 +1039,17 @@ UnicodeSet& UnicodeSet::applyPropertyPattern(const UnicodeString& pattern,
posix = TRUE;
pos += 2;
pos = ICU_Utility::skipWhitespace(pattern, pos);
- if (pos < pattern.length() && pattern.charAt(pos) == COMPLEMENT) {
+ if (pos < pattern.length() && pattern.charAt(pos) == u'^') {
++pos;
invert = TRUE;
}
} else if (isPerlOpen(pattern, pos) || isNameOpen(pattern, pos)) {
UChar c = pattern.charAt(pos+1);
- invert = (c == UPPER_P);
- isName = (c == UPPER_N);
+ invert = (c == u'P');
+ isName = (c == u'N');
pos += 2;
pos = ICU_Utility::skipWhitespace(pattern, pos);
- if (pos == pattern.length() || pattern.charAt(pos++) != OPEN_BRACE) {
+ if (pos == pattern.length() || pattern.charAt(pos++) != u'{') {
// Syntax error; "\p" or "\P" not followed by "{"
FAIL(ec);
}
@@ -1093,9 +1061,9 @@ UnicodeSet& UnicodeSet::applyPropertyPattern(const UnicodeString& pattern,
// Look for the matching close delimiter, either :] or }
int32_t close;
if (posix) {
- close = pattern.indexOf(POSIX_CLOSE, 2, pos);
+ close = pattern.indexOf(u":]", 2, pos);
} else {
- close = pattern.indexOf(CLOSE_BRACE, pos);
+ close = pattern.indexOf(u'}', pos);
}
if (close < 0) {
// Syntax error; close delimiter missing
@@ -1105,7 +1073,7 @@ UnicodeSet& UnicodeSet::applyPropertyPattern(const UnicodeString& pattern,
// Look for an '=' sign. If this is present, we will parse a
// medium \p{gc=Cf} or long \p{GeneralCategory=Format}
// pattern.
- int32_t equals = pattern.indexOf(EQUALS, pos);
+ int32_t equals = pattern.indexOf(u'=', pos);
UnicodeString propName, valueName;
if (equals >= 0 && equals < close && !isName) {
// Equals seen; parse medium/long pattern
diff --git a/thirdparty/icu4c/common/unisetspan.cpp b/thirdparty/icu4c/common/unisetspan.cpp
index 68e44d91ee..fe0d74f5b2 100644
--- a/thirdparty/icu4c/common/unisetspan.cpp
+++ b/thirdparty/icu4c/common/unisetspan.cpp
@@ -231,6 +231,9 @@ UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ if (length16==0) {
+ continue; // skip the empty string
+ }
UBool thisRelevant;
spanLength=spanSet.span(s16, length16, USET_SPAN_CONTAINED);
if(spanLength<length16) { // Relevant string.
@@ -312,7 +315,7 @@ UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
spanLength=spanSet.span(s16, length16, USET_SPAN_CONTAINED);
- if(spanLength<length16) { // Relevant string.
+ if(spanLength<length16 && length16>0) { // Relevant string.
if(which&UTF16) {
if(which&CONTAINED) {
if(which&FWD) {
@@ -362,7 +365,7 @@ UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
addToSpanNotSet(c);
}
}
- } else { // Irrelevant string.
+ } else { // Irrelevant string. (Also the empty string.)
if(which&UTF8) {
if(which&CONTAINED) { // Only necessary for LONGEST_MATCH.
uint8_t *s8=utf8+utf8Count;
@@ -653,11 +656,12 @@ int32_t UnicodeSetStringSpan::span(const UChar *s, int32_t length, USetSpanCondi
for(i=0; i<stringsLength; ++i) {
int32_t overlap=spanLengths[i];
if(overlap==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
// Try to match this string at pos-overlap..pos.
if(overlap>=LONG_SPAN) {
@@ -697,6 +701,9 @@ int32_t UnicodeSetStringSpan::span(const UChar *s, int32_t length, USetSpanCondi
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ if (length16==0) {
+ continue; // skip the empty string
+ }
// Try to match this string at pos-overlap..pos.
if(overlap>=LONG_SPAN) {
@@ -817,11 +824,12 @@ int32_t UnicodeSetStringSpan::spanBack(const UChar *s, int32_t length, USetSpanC
for(i=0; i<stringsLength; ++i) {
int32_t overlap=spanBackLengths[i];
if(overlap==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
// Try to match this string at pos-(length16-overlap)..pos-length16.
if(overlap>=LONG_SPAN) {
@@ -863,6 +871,9 @@ int32_t UnicodeSetStringSpan::spanBack(const UChar *s, int32_t length, USetSpanC
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ if (length16==0) {
+ continue; // skip the empty string
+ }
// Try to match this string at pos-(length16-overlap)..pos-length16.
if(overlap>=LONG_SPAN) {
@@ -1358,11 +1369,12 @@ int32_t UnicodeSetStringSpan::spanNot(const UChar *s, int32_t length) const {
// Try to match the strings at pos.
for(i=0; i<stringsLength; ++i) {
if(spanLengths[i]==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
if(length16<=rest && matches16CPB(s, pos, length, s16, length16)) {
return pos; // There is a set element at pos.
}
@@ -1401,11 +1413,12 @@ int32_t UnicodeSetStringSpan::spanNotBack(const UChar *s, int32_t length) const
// it is easier and we only need to know whether the string is irrelevant
// which is the same in either array.
if(spanLengths[i]==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
if(length16<=pos && matches16CPB(s, pos-length16, length, s16, length16)) {
return pos; // There is a set element at pos.
}
diff --git a/thirdparty/icu4c/common/uprops.h b/thirdparty/icu4c/common/uprops.h
index 8bf929919f..09830bdeb9 100644
--- a/thirdparty/icu4c/common/uprops.h
+++ b/thirdparty/icu4c/common/uprops.h
@@ -310,55 +310,12 @@ u_isgraphPOSIX(UChar32 c);
U_CFUNC UBool
u_isprintPOSIX(UChar32 c);
-/** Turn a bit index into a bit flag. @internal */
-#define FLAG(n) ((uint32_t)1<<(n))
-
-/** Flags for general categories in the order of UCharCategory. @internal */
-#define _Cn FLAG(U_GENERAL_OTHER_TYPES)
-#define _Lu FLAG(U_UPPERCASE_LETTER)
-#define _Ll FLAG(U_LOWERCASE_LETTER)
-#define _Lt FLAG(U_TITLECASE_LETTER)
-#define _Lm FLAG(U_MODIFIER_LETTER)
-/* #define _Lo FLAG(U_OTHER_LETTER) -- conflicts with MS Visual Studio 9.0 xiosbase */
-#define _Mn FLAG(U_NON_SPACING_MARK)
-#define _Me FLAG(U_ENCLOSING_MARK)
-#define _Mc FLAG(U_COMBINING_SPACING_MARK)
-#define _Nd FLAG(U_DECIMAL_DIGIT_NUMBER)
-#define _Nl FLAG(U_LETTER_NUMBER)
-#define _No FLAG(U_OTHER_NUMBER)
-#define _Zs FLAG(U_SPACE_SEPARATOR)
-#define _Zl FLAG(U_LINE_SEPARATOR)
-#define _Zp FLAG(U_PARAGRAPH_SEPARATOR)
-#define _Cc FLAG(U_CONTROL_CHAR)
-#define _Cf FLAG(U_FORMAT_CHAR)
-#define _Co FLAG(U_PRIVATE_USE_CHAR)
-#define _Cs FLAG(U_SURROGATE)
-#define _Pd FLAG(U_DASH_PUNCTUATION)
-#define _Ps FLAG(U_START_PUNCTUATION)
-/* #define _Pe FLAG(U_END_PUNCTUATION) -- conflicts with MS Visual Studio 9.0 xlocnum */
-/* #define _Pc FLAG(U_CONNECTOR_PUNCTUATION) -- conflicts with MS Visual Studio 9.0 streambuf */
-#define _Po FLAG(U_OTHER_PUNCTUATION)
-#define _Sm FLAG(U_MATH_SYMBOL)
-#define _Sc FLAG(U_CURRENCY_SYMBOL)
-#define _Sk FLAG(U_MODIFIER_SYMBOL)
-#define _So FLAG(U_OTHER_SYMBOL)
-#define _Pi FLAG(U_INITIAL_PUNCTUATION)
-/* #define _Pf FLAG(U_FINAL_PUNCTUATION) -- conflicts with MS Visual Studio 9.0 streambuf */
-
/** Some code points. @internal */
enum {
TAB =0x0009,
LF =0x000a,
FF =0x000c,
CR =0x000d,
- U_A =0x0041,
- U_F =0x0046,
- U_Z =0x005a,
- U_a =0x0061,
- U_f =0x0066,
- U_z =0x007a,
- DEL =0x007f,
- NL =0x0085,
NBSP =0x00a0,
CGJ =0x034f,
FIGURESP=0x2007,
@@ -367,15 +324,6 @@ enum {
ZWJ =0x200d,
RLM =0x200f,
NNBSP =0x202f,
- WJ =0x2060,
- INHSWAP =0x206a,
- NOMDIG =0x206f,
- U_FW_A =0xff21,
- U_FW_F =0xff26,
- U_FW_Z =0xff3a,
- U_FW_a =0xff41,
- U_FW_f =0xff46,
- U_FW_z =0xff5a,
ZWNBSP =0xfeff
};
diff --git a/thirdparty/icu4c/common/uresbund.cpp b/thirdparty/icu4c/common/uresbund.cpp
index 2ece87897d..5ea4187100 100644
--- a/thirdparty/icu4c/common/uresbund.cpp
+++ b/thirdparty/icu4c/common/uresbund.cpp
@@ -92,6 +92,15 @@ static UBool chopLocale(char *name) {
}
/**
+ * Called to check whether a name without '_' needs to be checked for a parent.
+ * Some code had assumed that locale IDs with '_' could not have a non-root parent.
+ * We may want a better way of doing this.
+ */
+static UBool mayHaveParent(char *name) {
+ return (name[0] != 0 && uprv_strstr("nb nn",name) != nullptr);
+}
+
+/**
* Internal function
*/
static void entryIncrease(UResourceDataEntry *entry) {
@@ -529,8 +538,8 @@ loadParentsExceptRoot(UResourceDataEntry *&t1,
char name[], int32_t nameCapacity,
UBool usingUSRData, char usrDataPath[], UErrorCode *status) {
if (U_FAILURE(*status)) { return FALSE; }
- UBool hasChopped = TRUE;
- while (hasChopped && t1->fParent == NULL && !t1->fData.noFallback &&
+ UBool checkParent = TRUE;
+ while (checkParent && t1->fParent == NULL && !t1->fData.noFallback &&
res_getResource(&t1->fData,"%%ParentIsRoot") == RES_BOGUS) {
Resource parentRes = res_getResource(&t1->fData, "%%Parent");
if (parentRes != RES_BOGUS) { // An explicit parent was found.
@@ -573,7 +582,7 @@ loadParentsExceptRoot(UResourceDataEntry *&t1,
}
}
t1 = t2;
- hasChopped = chopLocale(name);
+ checkParent = chopLocale(name) || mayHaveParent(name);
}
return TRUE;
}
@@ -692,7 +701,7 @@ static UResourceDataEntry *entryOpen(const char* path, const char* localeID,
}
}
}
- if (hasChopped && !isRoot) {
+ if ((hasChopped || mayHaveParent(name)) && !isRoot) {
if (!loadParentsExceptRoot(t1, name, UPRV_LENGTHOF(name), usingUSRData, usrDataPath, status)) {
goto finish;
}
@@ -716,7 +725,7 @@ static UResourceDataEntry *entryOpen(const char* path, const char* localeID,
hasRealData = TRUE;
isDefault = TRUE;
// TODO: Why not if (usingUSRData) { ... } like in the non-default-locale code path?
- if (hasChopped && !isRoot) {
+ if ((hasChopped || mayHaveParent(name)) && !isRoot) {
if (!loadParentsExceptRoot(t1, name, UPRV_LENGTHOF(name), usingUSRData, usrDataPath, status)) {
goto finish;
}
@@ -1908,6 +1917,8 @@ ures_getByKeyWithFallback(const UResourceBundle *resB,
} else {
break;
}
+ } else if (res == RES_BOGUS) {
+ break;
}
} while(*myPath); /* Continue until the whole path is consumed */
}
@@ -3019,7 +3030,7 @@ ures_getKeywordValues(const char *path, const char *keyword, UErrorCode *status)
U_CAPI UBool U_EXPORT2
ures_equal(const UResourceBundle* res1, const UResourceBundle* res2){
if(res1==NULL || res2==NULL){
- return res1==res2; /* pointer comparision */
+ return res1==res2; /* pointer comparison */
}
if(res1->fKey==NULL|| res2->fKey==NULL){
return (res1->fKey==res2->fKey);
diff --git a/thirdparty/icu4c/common/uresdata.cpp b/thirdparty/icu4c/common/uresdata.cpp
index ae731e4544..9af081be40 100644
--- a/thirdparty/icu4c/common/uresdata.cpp
+++ b/thirdparty/icu4c/common/uresdata.cpp
@@ -960,14 +960,6 @@ res_findResource(const ResourceData *pResData, Resource r, char** path, const ch
if(URES_IS_TABLE(type)) {
*key = pathP;
t2 = res_getTableItemByKey(pResData, t1, &indexR, key);
- if(t2 == RES_BOGUS) {
- /* if we fail to get the resource by key, maybe we got an index */
- indexR = uprv_strtol(pathP, &closeIndex, 10);
- if(indexR >= 0 && *closeIndex == 0 && (*pathP != '0' || closeIndex - pathP == 1)) {
- /* if we indeed have an index, try to get the item by index */
- t2 = res_getTableItemByIndex(pResData, t1, indexR, key);
- } // else t2 is already RES_BOGUS
- }
} else if(URES_IS_ARRAY(type)) {
indexR = uprv_strtol(pathP, &closeIndex, 10);
if(indexR >= 0 && *closeIndex == 0) {
diff --git a/thirdparty/icu4c/common/uresimp.h b/thirdparty/icu4c/common/uresimp.h
index 69d82566fe..f038dedace 100644
--- a/thirdparty/icu4c/common/uresimp.h
+++ b/thirdparty/icu4c/common/uresimp.h
@@ -270,11 +270,13 @@ ures_getByKeyWithFallback(const UResourceBundle *resB,
* function can perform fallback on the sub-resources of the table.
* @param resB a resource
* @param inKey a key associated with the requested resource
+ * @param len if not NULL, used to return the length of the string
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</TT> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_WARNING</TT>,<TT>U_USING_DEFAULT_WARNING </TT>
- * @return a pointer to a UResourceBundle struct. If fill in param was NULL, caller must delete it
+ * @return returns a pointer to a zero-terminated UChar array which lives in a
+ * memory mapped/DLL file.
*/
U_CAPI const UChar* U_EXPORT2
ures_getStringByKeyWithFallback(const UResourceBundle *resB,
diff --git a/thirdparty/icu4c/common/uset.cpp b/thirdparty/icu4c/common/uset.cpp
index eae7981d52..a7e3046dbf 100644
--- a/thirdparty/icu4c/common/uset.cpp
+++ b/thirdparty/icu4c/common/uset.cpp
@@ -117,6 +117,12 @@ uset_removeString(USet* set, const UChar* str, int32_t strLen) {
}
U_CAPI void U_EXPORT2
+uset_removeAllCodePoints(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::removeAll(s);
+}
+
+U_CAPI void U_EXPORT2
uset_removeAll(USet* set, const USet* remove) {
((UnicodeSet*) set)->UnicodeSet::removeAll(*(const UnicodeSet*)remove);
}
@@ -127,6 +133,18 @@ uset_retain(USet* set, UChar32 start, UChar32 end) {
}
U_CAPI void U_EXPORT2
+uset_retainString(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::retain(s);
+}
+
+U_CAPI void U_EXPORT2
+uset_retainAllCodePoints(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::retainAll(s);
+}
+
+U_CAPI void U_EXPORT2
uset_retainAll(USet* set, const USet* retain) {
((UnicodeSet*) set)->UnicodeSet::retainAll(*(const UnicodeSet*)retain);
}
@@ -142,6 +160,23 @@ uset_complement(USet* set) {
}
U_CAPI void U_EXPORT2
+uset_complementRange(USet *set, UChar32 start, UChar32 end) {
+ ((UnicodeSet*) set)->UnicodeSet::complement(start, end);
+}
+
+U_CAPI void U_EXPORT2
+uset_complementString(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::complement(s);
+}
+
+U_CAPI void U_EXPORT2
+uset_complementAllCodePoints(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::complementAll(s);
+}
+
+U_CAPI void U_EXPORT2
uset_complementAll(USet* set, const USet* complement) {
((UnicodeSet*) set)->UnicodeSet::complementAll(*(const UnicodeSet*)complement);
}
diff --git a/thirdparty/icu4c/common/usprep.cpp b/thirdparty/icu4c/common/usprep.cpp
index 8351a77370..874ffc63a8 100644
--- a/thirdparty/icu4c/common/usprep.cpp
+++ b/thirdparty/icu4c/common/usprep.cpp
@@ -575,7 +575,7 @@ usprep_map( const UStringPrepProfile* profile,
}
}else if(type==USPREP_DELETE){
- // just consume the codepoint and contine
+ // just consume the codepoint and continue
continue;
}
//copy the code point into destination
diff --git a/thirdparty/icu4c/common/ustr_wcs.cpp b/thirdparty/icu4c/common/ustr_wcs.cpp
index e9f278e969..89d0762480 100644
--- a/thirdparty/icu4c/common/ustr_wcs.cpp
+++ b/thirdparty/icu4c/common/ustr_wcs.cpp
@@ -364,7 +364,7 @@ _strFromWCS( UChar *dest,
}
/* we have found a null so convert the
- * chunk from begining of non-null char to null
+ * chunk from beginning of non-null char to null
*/
retVal = uprv_wcstombs(pCSrc,pSrc,remaining);
@@ -387,7 +387,7 @@ _strFromWCS( UChar *dest,
* null terminate it and convert wchar_ts to chars
*/
if(nulLen >= _STACK_BUFFER_CAPACITY){
- /* Should rarely occcur */
+ /* Should rarely occur */
/* allocate new buffer buffer */
pWStack =(wchar_t*) uprv_malloc(sizeof(wchar_t) * (nulLen + 1));
if(pWStack==NULL){
diff --git a/thirdparty/icu4c/common/utext.cpp b/thirdparty/icu4c/common/utext.cpp
index 763b6684fb..d79f8141bb 100644
--- a/thirdparty/icu4c/common/utext.cpp
+++ b/thirdparty/icu4c/common/utext.cpp
@@ -382,7 +382,7 @@ utext_previous32From(UText *ut, int64_t index) {
//
UChar32 cPrev; // The character preceding cCurr, which is what we will return.
- // Address the chunk containg the position preceding the incoming index
+ // Address the chunk containing the position preceding the incoming index
// A tricky edge case:
// We try to test the requested native index against the chunkNativeStart to determine
// whether the character preceding the one at the index is in the current chunk.
@@ -894,7 +894,7 @@ struct UTF8Buf {
// one for a supplementary starting in the last normal position,
// and one for an entry for the buffer limit position.
uint8_t mapToUChars[UTF8_TEXT_CHUNK_SIZE*3+6]; // Map native offset from bufNativeStart to
- // correspoding offset in filled part of buf.
+ // corresponding offset in filled part of buf.
int32_t align;
};
@@ -1545,7 +1545,7 @@ utf8TextMapOffsetToNative(const UText *ut) {
}
//
-// Map a native index to the corrsponding chunk offset
+// Map a native index to the corresponding chunk offset
//
static int32_t U_CALLCONV
utf8TextMapIndexToUTF16(const UText *ut, int64_t index64) {
diff --git a/thirdparty/icu4c/common/util.h b/thirdparty/icu4c/common/util.h
index 9c3b76d9ed..b5fac383a2 100644
--- a/thirdparty/icu4c/common/util.h
+++ b/thirdparty/icu4c/common/util.h
@@ -13,10 +13,10 @@
#ifndef ICU_UTIL_H
#define ICU_UTIL_H
-#include "unicode/utypes.h"
-#include "unicode/uobject.h"
+#include "charstr.h"
#include "unicode/unistr.h"
-
+#include "unicode/uobject.h"
+#include "unicode/utypes.h"
//--------------------------------------------------------------------
// class ICU_Utility
// i18n utility functions, scoped into the class ICU_Utility.
diff --git a/thirdparty/icu4c/common/utracimp.h b/thirdparty/icu4c/common/utracimp.h
index f32fe1db39..945540d25a 100644
--- a/thirdparty/icu4c/common/utracimp.h
+++ b/thirdparty/icu4c/common/utracimp.h
@@ -193,7 +193,7 @@ UPRV_BLOCK_MACRO_BEGIN { \
* Trace statement for each exit point of a function that has a UTRACE_ENTRY()
* statement, and that returns a value.
*
- * @param val The function's return value, int32_t or comatible type.
+ * @param val The function's return value, int32_t or compatible type.
*
* @internal
*/
diff --git a/thirdparty/icu4c/common/uvector.cpp b/thirdparty/icu4c/common/uvector.cpp
index cf19edf646..9c7e74c6d5 100644
--- a/thirdparty/icu4c/common/uvector.cpp
+++ b/thirdparty/icu4c/common/uvector.cpp
@@ -312,7 +312,7 @@ int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const {
} else {
for (i=startIndex; i<count; ++i) {
/* Pointers are not always the same size as ints so to perform
- * a valid comparision we need to know whether we are being
+ * a valid comparison we need to know whether we are being
* provided an int or a pointer. */
if (hint & HINT_KEY_POINTER) {
if (key.pointer == elements[i].pointer) {
@@ -518,7 +518,7 @@ sortiComparator(const void * /*context */, const void *left, const void *right)
}
/**
- * Sort the vector, assuming it constains ints.
+ * Sort the vector, assuming it contains ints.
* (A more general sort would take a comparison function, but it's
* not clear whether UVector's UElementComparator or
* UComparator from uprv_sortAray would be more appropriate.)
diff --git a/thirdparty/icu4c/common/wintz.cpp b/thirdparty/icu4c/common/wintz.cpp
index 580cedadb6..ebf31650c2 100644
--- a/thirdparty/icu4c/common/wintz.cpp
+++ b/thirdparty/icu4c/common/wintz.cpp
@@ -124,10 +124,26 @@ uprv_detectWindowsTimeZone()
// No way to support when DST is turned off and the offset in minutes is not a multiple of 60.
if (utcOffsetMins % 60 == 0) {
char gmtOffsetTz[11] = {}; // "Etc/GMT+dd" is 11-char long with a terminal null.
- // Note '-' before 'utcOffsetMin'. The timezone ID's sign convention
- // is that a timezone ahead of UTC is Etc/GMT-<offset> and a timezone
- // behind UTC is Etc/GMT+<offset>.
- int ret = snprintf(gmtOffsetTz, UPRV_LENGTHOF(gmtOffsetTz), "Etc/GMT%+ld", -utcOffsetMins / 60);
+ // Important note on the sign convention for zones:
+ //
+ // From https://en.wikipedia.org/wiki/Tz_database#Area
+ // "In order to conform with the POSIX style, those zone names beginning with "Etc/GMT" have their sign reversed
+ // from the standard ISO 8601 convention. In the "Etc" area, zones west of GMT have a positive sign and those
+ // east have a negative sign in their name (e.g "Etc/GMT-14" is 14 hours ahead of GMT)."
+ //
+ // Regarding the POSIX style, from https://www.gnu.org/software/libc/manual/html_node/TZ-Variable.html
+ // "The offset specifies the time value you must add to the local time to get a Coordinated Universal Time value."
+ //
+ // However, the Bias value in DYNAMIC_TIME_ZONE_INFORMATION *already* follows the POSIX convention.
+ //
+ // From https://docs.microsoft.com/en-us/windows/win32/api/timezoneapi/ns-timezoneapi-dynamic_time_zone_information
+ // "The bias is the difference, in minutes, between Coordinated Universal Time (UTC) and
+ // local time. All translations between UTC and local time are based on the following formula:
+ // UTC = local time + bias"
+ //
+ // For example, a time zone that is 3 hours ahead of UTC (UTC+03:00) would have a Bias value of -180, and the
+ // corresponding time zone ID would be "Etc/GMT-3". (So there is no need to negate utcOffsetMins below.)
+ int ret = snprintf(gmtOffsetTz, UPRV_LENGTHOF(gmtOffsetTz), "Etc/GMT%+ld", utcOffsetMins / 60);
if (ret > 0 && ret < UPRV_LENGTHOF(gmtOffsetTz)) {
return uprv_strdup(gmtOffsetTz);
}
diff --git a/thirdparty/icu4c/icudt68l.dat b/thirdparty/icu4c/icudt69l.dat
index 9ecea5d548..3101a49695 100644
--- a/thirdparty/icu4c/icudt68l.dat
+++ b/thirdparty/icu4c/icudt69l.dat
Binary files differ
diff --git a/thirdparty/meshoptimizer/LICENSE.md b/thirdparty/meshoptimizer/LICENSE.md
index 4fcd766d22..3c52415f62 100644
--- a/thirdparty/meshoptimizer/LICENSE.md
+++ b/thirdparty/meshoptimizer/LICENSE.md
@@ -1,6 +1,6 @@
MIT License
-Copyright (c) 2016-2020 Arseny Kapoulkine
+Copyright (c) 2016-2021 Arseny Kapoulkine
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/thirdparty/meshoptimizer/clusterizer.cpp b/thirdparty/meshoptimizer/clusterizer.cpp
index f7d88c5136..f8aad7b49c 100644
--- a/thirdparty/meshoptimizer/clusterizer.cpp
+++ b/thirdparty/meshoptimizer/clusterizer.cpp
@@ -2,6 +2,7 @@
#include "meshoptimizer.h"
#include <assert.h>
+#include <float.h>
#include <math.h>
#include <string.h>
@@ -12,6 +13,68 @@
namespace meshopt
{
+// This must be <= 255 since index 0xff is used internally to indice a vertex that doesn't belong to a meshlet
+const size_t kMeshletMaxVertices = 255;
+
+// A reasonable limit is around 2*max_vertices or less
+const size_t kMeshletMaxTriangles = 512;
+
+struct TriangleAdjacency2
+{
+ unsigned int* counts;
+ unsigned int* offsets;
+ unsigned int* data;
+};
+
+static void buildTriangleAdjacency(TriangleAdjacency2& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
+{
+ size_t face_count = index_count / 3;
+
+ // allocate arrays
+ adjacency.counts = allocator.allocate<unsigned int>(vertex_count);
+ adjacency.offsets = allocator.allocate<unsigned int>(vertex_count);
+ adjacency.data = allocator.allocate<unsigned int>(index_count);
+
+ // fill triangle counts
+ memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int));
+
+ for (size_t i = 0; i < index_count; ++i)
+ {
+ assert(indices[i] < vertex_count);
+
+ adjacency.counts[indices[i]]++;
+ }
+
+ // fill offset table
+ unsigned int offset = 0;
+
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ adjacency.offsets[i] = offset;
+ offset += adjacency.counts[i];
+ }
+
+ assert(offset == index_count);
+
+ // fill triangle data
+ for (size_t i = 0; i < face_count; ++i)
+ {
+ unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
+
+ adjacency.data[adjacency.offsets[a]++] = unsigned(i);
+ adjacency.data[adjacency.offsets[b]++] = unsigned(i);
+ adjacency.data[adjacency.offsets[c]++] = unsigned(i);
+ }
+
+ // fix offsets that have been disturbed by the previous pass
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ assert(adjacency.offsets[i] >= adjacency.counts[i]);
+
+ adjacency.offsets[i] -= adjacency.counts[i];
+ }
+}
+
static void computeBoundingSphere(float result[4], const float points[][3], size_t count)
{
assert(count > 0);
@@ -82,13 +145,310 @@ static void computeBoundingSphere(float result[4], const float points[][3], size
result[3] = radius;
}
+struct Cone
+{
+ float px, py, pz;
+ float nx, ny, nz;
+};
+
+static float getMeshletScore(float distance2, float spread, float cone_weight, float expected_radius)
+{
+ float cone = 1.f - spread * cone_weight;
+ float cone_clamped = cone < 1e-3f ? 1e-3f : cone;
+
+ return (1 + sqrtf(distance2) / expected_radius * (1 - cone_weight)) * cone_clamped;
+}
+
+static Cone getMeshletCone(const Cone& acc, unsigned int triangle_count)
+{
+ Cone result = acc;
+
+ float center_scale = triangle_count == 0 ? 0.f : 1.f / float(triangle_count);
+
+ result.px *= center_scale;
+ result.py *= center_scale;
+ result.pz *= center_scale;
+
+ float axis_length = result.nx * result.nx + result.ny * result.ny + result.nz * result.nz;
+ float axis_scale = axis_length == 0.f ? 0.f : 1.f / sqrtf(axis_length);
+
+ result.nx *= axis_scale;
+ result.ny *= axis_scale;
+ result.nz *= axis_scale;
+
+ return result;
+}
+
+static float computeTriangleCones(Cone* triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ (void)vertex_count;
+
+ size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
+ size_t face_count = index_count / 3;
+
+ float mesh_area = 0;
+
+ for (size_t i = 0; i < face_count; ++i)
+ {
+ unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ const float* p0 = vertex_positions + vertex_stride_float * a;
+ const float* p1 = vertex_positions + vertex_stride_float * b;
+ const float* p2 = vertex_positions + vertex_stride_float * c;
+
+ float p10[3] = {p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]};
+ float p20[3] = {p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2]};
+
+ float normalx = p10[1] * p20[2] - p10[2] * p20[1];
+ float normaly = p10[2] * p20[0] - p10[0] * p20[2];
+ float normalz = p10[0] * p20[1] - p10[1] * p20[0];
+
+ float area = sqrtf(normalx * normalx + normaly * normaly + normalz * normalz);
+ float invarea = (area == 0.f) ? 0.f : 1.f / area;
+
+ triangles[i].px = (p0[0] + p1[0] + p2[0]) / 3.f;
+ triangles[i].py = (p0[1] + p1[1] + p2[1]) / 3.f;
+ triangles[i].pz = (p0[2] + p1[2] + p2[2]) / 3.f;
+
+ triangles[i].nx = normalx * invarea;
+ triangles[i].ny = normaly * invarea;
+ triangles[i].nz = normalz * invarea;
+
+ mesh_area += area;
+ }
+
+ return mesh_area;
+}
+
+static void finishMeshlet(meshopt_Meshlet& meshlet, unsigned char* meshlet_triangles)
+{
+ size_t offset = meshlet.triangle_offset + meshlet.triangle_count * 3;
+
+ // fill 4b padding with 0
+ while (offset & 3)
+ meshlet_triangles[offset++] = 0;
+}
+
+static bool appendMeshlet(meshopt_Meshlet& meshlet, unsigned int a, unsigned int b, unsigned int c, unsigned char* used, meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, size_t meshlet_offset, size_t max_vertices, size_t max_triangles)
+{
+ unsigned char& av = used[a];
+ unsigned char& bv = used[b];
+ unsigned char& cv = used[c];
+
+ bool result = false;
+
+ unsigned int used_extra = (av == 0xff) + (bv == 0xff) + (cv == 0xff);
+
+ if (meshlet.vertex_count + used_extra > max_vertices || meshlet.triangle_count >= max_triangles)
+ {
+ meshlets[meshlet_offset] = meshlet;
+
+ for (size_t j = 0; j < meshlet.vertex_count; ++j)
+ used[meshlet_vertices[meshlet.vertex_offset + j]] = 0xff;
+
+ finishMeshlet(meshlet, meshlet_triangles);
+
+ meshlet.vertex_offset += meshlet.vertex_count;
+ meshlet.triangle_offset += (meshlet.triangle_count * 3 + 3) & ~3; // 4b padding
+ meshlet.vertex_count = 0;
+ meshlet.triangle_count = 0;
+
+ result = true;
+ }
+
+ if (av == 0xff)
+ {
+ av = (unsigned char)meshlet.vertex_count;
+ meshlet_vertices[meshlet.vertex_offset + meshlet.vertex_count++] = a;
+ }
+
+ if (bv == 0xff)
+ {
+ bv = (unsigned char)meshlet.vertex_count;
+ meshlet_vertices[meshlet.vertex_offset + meshlet.vertex_count++] = b;
+ }
+
+ if (cv == 0xff)
+ {
+ cv = (unsigned char)meshlet.vertex_count;
+ meshlet_vertices[meshlet.vertex_offset + meshlet.vertex_count++] = c;
+ }
+
+ meshlet_triangles[meshlet.triangle_offset + meshlet.triangle_count * 3 + 0] = av;
+ meshlet_triangles[meshlet.triangle_offset + meshlet.triangle_count * 3 + 1] = bv;
+ meshlet_triangles[meshlet.triangle_offset + meshlet.triangle_count * 3 + 2] = cv;
+ meshlet.triangle_count++;
+
+ return result;
+}
+
+struct KDNode
+{
+ union
+ {
+ float split;
+ unsigned int index;
+ };
+
+ // leaves: axis = 3, children = number of extra points after this one (0 if 'index' is the only point)
+ // branches: axis != 3, left subtree = skip 1, right subtree = skip 1+children
+ unsigned int axis : 2;
+ unsigned int children : 30;
+};
+
+static size_t kdtreePartition(unsigned int* indices, size_t count, const float* points, size_t stride, unsigned int axis, float pivot)
+{
+ size_t m = 0;
+
+ // invariant: elements in range [0, m) are < pivot, elements in range [m, i) are >= pivot
+ for (size_t i = 0; i < count; ++i)
+ {
+ float v = points[indices[i] * stride + axis];
+
+ // swap(m, i) unconditionally
+ unsigned int t = indices[m];
+ indices[m] = indices[i];
+ indices[i] = t;
+
+ // when v >= pivot, we swap i with m without advancing it, preserving invariants
+ m += v < pivot;
+ }
+
+ return m;
+}
+
+static size_t kdtreeBuildLeaf(size_t offset, KDNode* nodes, size_t node_count, unsigned int* indices, size_t count)
+{
+ assert(offset + count <= node_count);
+ (void)node_count;
+
+ KDNode& result = nodes[offset];
+
+ result.index = indices[0];
+ result.axis = 3;
+ result.children = unsigned(count - 1);
+
+ // all remaining points are stored in nodes immediately following the leaf
+ for (size_t i = 1; i < count; ++i)
+ {
+ KDNode& tail = nodes[offset + i];
+
+ tail.index = indices[i];
+ tail.axis = 3;
+ tail.children = ~0u >> 2; // bogus value to prevent misuse
+ }
+
+ return offset + count;
+}
+
+static size_t kdtreeBuild(size_t offset, KDNode* nodes, size_t node_count, const float* points, size_t stride, unsigned int* indices, size_t count, size_t leaf_size)
+{
+ assert(count > 0);
+ assert(offset < node_count);
+
+ if (count <= leaf_size)
+ return kdtreeBuildLeaf(offset, nodes, node_count, indices, count);
+
+ float mean[3] = {};
+ float vars[3] = {};
+ float runc = 1, runs = 1;
+
+ // gather statistics on the points in the subtree using Welford's algorithm
+ for (size_t i = 0; i < count; ++i, runc += 1.f, runs = 1.f / runc)
+ {
+ const float* point = points + indices[i] * stride;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ float delta = point[k] - mean[k];
+ mean[k] += delta * runs;
+ vars[k] += delta * (point[k] - mean[k]);
+ }
+ }
+
+ // split axis is one where the variance is largest
+ unsigned int axis = vars[0] >= vars[1] && vars[0] >= vars[2] ? 0 : vars[1] >= vars[2] ? 1
+ : 2;
+
+ float split = mean[axis];
+ size_t middle = kdtreePartition(indices, count, points, stride, axis, split);
+
+ // when the partition is degenerate simply consolidate the points into a single node
+ if (middle <= leaf_size / 2 || middle >= count - leaf_size / 2)
+ return kdtreeBuildLeaf(offset, nodes, node_count, indices, count);
+
+ KDNode& result = nodes[offset];
+
+ result.split = split;
+ result.axis = axis;
+
+ // left subtree is right after our node
+ size_t next_offset = kdtreeBuild(offset + 1, nodes, node_count, points, stride, indices, middle, leaf_size);
+
+ // distance to the right subtree is represented explicitly
+ result.children = unsigned(next_offset - offset - 1);
+
+ return kdtreeBuild(next_offset, nodes, node_count, points, stride, indices + middle, count - middle, leaf_size);
+}
+
+static void kdtreeNearest(KDNode* nodes, unsigned int root, const float* points, size_t stride, const unsigned char* emitted_flags, const float* position, unsigned int& result, float& limit)
+{
+ const KDNode& node = nodes[root];
+
+ if (node.axis == 3)
+ {
+ // leaf
+ for (unsigned int i = 0; i <= node.children; ++i)
+ {
+ unsigned int index = nodes[root + i].index;
+
+ if (emitted_flags[index])
+ continue;
+
+ const float* point = points + index * stride;
+
+ float distance2 =
+ (point[0] - position[0]) * (point[0] - position[0]) +
+ (point[1] - position[1]) * (point[1] - position[1]) +
+ (point[2] - position[2]) * (point[2] - position[2]);
+ float distance = sqrtf(distance2);
+
+ if (distance < limit)
+ {
+ result = index;
+ limit = distance;
+ }
+ }
+ }
+ else
+ {
+ // branch; we order recursion to process the node that search position is in first
+ float delta = position[node.axis] - node.split;
+ unsigned int first = (delta <= 0) ? 0 : node.children;
+ unsigned int second = first ^ node.children;
+
+ kdtreeNearest(nodes, root + 1 + first, points, stride, emitted_flags, position, result, limit);
+
+ // only process the other node if it can have a match based on closest distance so far
+ if (fabsf(delta) <= limit)
+ kdtreeNearest(nodes, root + 1 + second, points, stride, emitted_flags, position, result, limit);
+ }
+}
+
} // namespace meshopt
size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles)
{
+ using namespace meshopt;
+
assert(index_count % 3 == 0);
- assert(max_vertices >= 3);
- assert(max_triangles >= 1);
+ assert(max_vertices >= 3 && max_vertices <= kMeshletMaxVertices);
+ assert(max_triangles >= 1 && max_triangles <= kMeshletMaxTriangles);
+ assert(max_triangles % 4 == 0); // ensures the caller will compute output space properly as index data is 4b aligned
+
+ (void)kMeshletMaxVertices;
+ (void)kMeshletMaxTriangles;
// meshlet construction is limited by max vertices and max triangles per meshlet
// the worst case is that the input is an unindexed stream since this equally stresses both limits
@@ -100,77 +460,226 @@ size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_
return meshlet_limit_vertices > meshlet_limit_triangles ? meshlet_limit_vertices : meshlet_limit_triangles;
}
-size_t meshopt_buildMeshlets(meshopt_Meshlet* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
+size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight)
{
+ using namespace meshopt;
+
assert(index_count % 3 == 0);
- assert(max_vertices >= 3);
- assert(max_triangles >= 1);
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ assert(max_vertices >= 3 && max_vertices <= kMeshletMaxVertices);
+ assert(max_triangles >= 1 && max_triangles <= kMeshletMaxTriangles);
+ assert(max_triangles % 4 == 0); // ensures the caller will compute output space properly as index data is 4b aligned
meshopt_Allocator allocator;
- meshopt_Meshlet meshlet;
- memset(&meshlet, 0, sizeof(meshlet));
+ TriangleAdjacency2 adjacency = {};
+ buildTriangleAdjacency(adjacency, indices, index_count, vertex_count, allocator);
+
+ unsigned int* live_triangles = allocator.allocate<unsigned int>(vertex_count);
+ memcpy(live_triangles, adjacency.counts, vertex_count * sizeof(unsigned int));
+
+ size_t face_count = index_count / 3;
+
+ unsigned char* emitted_flags = allocator.allocate<unsigned char>(face_count);
+ memset(emitted_flags, 0, face_count);
+
+ // for each triangle, precompute centroid & normal to use for scoring
+ Cone* triangles = allocator.allocate<Cone>(face_count);
+ float mesh_area = computeTriangleCones(triangles, indices, index_count, vertex_positions, vertex_count, vertex_positions_stride);
+
+ // assuming each meshlet is a square patch, expected radius is sqrt(expected area)
+ float triangle_area_avg = face_count == 0 ? 0.f : mesh_area / float(face_count) * 0.5f;
+ float meshlet_expected_radius = sqrtf(triangle_area_avg * max_triangles) * 0.5f;
+
+ // build a kd-tree for nearest neighbor lookup
+ unsigned int* kdindices = allocator.allocate<unsigned int>(face_count);
+ for (size_t i = 0; i < face_count; ++i)
+ kdindices[i] = unsigned(i);
- assert(max_vertices <= sizeof(meshlet.vertices) / sizeof(meshlet.vertices[0]));
- assert(max_triangles <= sizeof(meshlet.indices) / 3);
+ KDNode* nodes = allocator.allocate<KDNode>(face_count * 2);
+ kdtreeBuild(0, nodes, face_count * 2, &triangles[0].px, sizeof(Cone) / sizeof(float), kdindices, face_count, /* leaf_size= */ 8);
// index of the vertex in the meshlet, 0xff if the vertex isn't used
unsigned char* used = allocator.allocate<unsigned char>(vertex_count);
memset(used, -1, vertex_count);
- size_t offset = 0;
+ meshopt_Meshlet meshlet = {};
+ size_t meshlet_offset = 0;
- for (size_t i = 0; i < index_count; i += 3)
- {
- unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
- assert(a < vertex_count && b < vertex_count && c < vertex_count);
+ Cone meshlet_cone_acc = {};
- unsigned char& av = used[a];
- unsigned char& bv = used[b];
- unsigned char& cv = used[c];
+ for (;;)
+ {
+ unsigned int best_triangle = ~0u;
+ unsigned int best_extra = 5;
+ float best_score = FLT_MAX;
- unsigned int used_extra = (av == 0xff) + (bv == 0xff) + (cv == 0xff);
+ Cone meshlet_cone = getMeshletCone(meshlet_cone_acc, meshlet.triangle_count);
- if (meshlet.vertex_count + used_extra > max_vertices || meshlet.triangle_count >= max_triangles)
+ for (size_t i = 0; i < meshlet.vertex_count; ++i)
{
- destination[offset++] = meshlet;
+ unsigned int index = meshlet_vertices[meshlet.vertex_offset + i];
+
+ unsigned int* neighbours = &adjacency.data[0] + adjacency.offsets[index];
+ size_t neighbours_size = adjacency.counts[index];
+
+ for (size_t j = 0; j < neighbours_size; ++j)
+ {
+ unsigned int triangle = neighbours[j];
+ assert(!emitted_flags[triangle]);
+
+ unsigned int a = indices[triangle * 3 + 0], b = indices[triangle * 3 + 1], c = indices[triangle * 3 + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ unsigned int extra = (used[a] == 0xff) + (used[b] == 0xff) + (used[c] == 0xff);
+
+ // triangles that don't add new vertices to meshlets are max. priority
+ if (extra != 0)
+ {
+ // artificially increase the priority of dangling triangles as they're expensive to add to new meshlets
+ if (live_triangles[a] == 1 || live_triangles[b] == 1 || live_triangles[c] == 1)
+ extra = 0;
+
+ extra++;
+ }
+
+ // since topology-based priority is always more important than the score, we can skip scoring in some cases
+ if (extra > best_extra)
+ continue;
+
+ const Cone& tri_cone = triangles[triangle];
+
+ float distance2 =
+ (tri_cone.px - meshlet_cone.px) * (tri_cone.px - meshlet_cone.px) +
+ (tri_cone.py - meshlet_cone.py) * (tri_cone.py - meshlet_cone.py) +
+ (tri_cone.pz - meshlet_cone.pz) * (tri_cone.pz - meshlet_cone.pz);
- for (size_t j = 0; j < meshlet.vertex_count; ++j)
- used[meshlet.vertices[j]] = 0xff;
+ float spread = tri_cone.nx * meshlet_cone.nx + tri_cone.ny * meshlet_cone.ny + tri_cone.nz * meshlet_cone.nz;
- memset(&meshlet, 0, sizeof(meshlet));
+ float score = getMeshletScore(distance2, spread, cone_weight, meshlet_expected_radius);
+
+ // note that topology-based priority is always more important than the score
+ // this helps maintain reasonable effectiveness of meshlet data and reduces scoring cost
+ if (extra < best_extra || score < best_score)
+ {
+ best_triangle = triangle;
+ best_extra = extra;
+ best_score = score;
+ }
+ }
}
- if (av == 0xff)
+ if (best_triangle == ~0u)
{
- av = meshlet.vertex_count;
- meshlet.vertices[meshlet.vertex_count++] = a;
+ float position[3] = {meshlet_cone.px, meshlet_cone.py, meshlet_cone.pz};
+ unsigned int index = ~0u;
+ float limit = FLT_MAX;
+
+ kdtreeNearest(nodes, 0, &triangles[0].px, sizeof(Cone) / sizeof(float), emitted_flags, position, index, limit);
+
+ best_triangle = index;
}
- if (bv == 0xff)
+ if (best_triangle == ~0u)
+ break;
+
+ unsigned int a = indices[best_triangle * 3 + 0], b = indices[best_triangle * 3 + 1], c = indices[best_triangle * 3 + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ // add meshlet to the output; when the current meshlet is full we reset the accumulated bounds
+ if (appendMeshlet(meshlet, a, b, c, used, meshlets, meshlet_vertices, meshlet_triangles, meshlet_offset, max_vertices, max_triangles))
{
- bv = meshlet.vertex_count;
- meshlet.vertices[meshlet.vertex_count++] = b;
+ meshlet_offset++;
+ memset(&meshlet_cone_acc, 0, sizeof(meshlet_cone_acc));
}
- if (cv == 0xff)
+ live_triangles[a]--;
+ live_triangles[b]--;
+ live_triangles[c]--;
+
+ // remove emitted triangle from adjacency data
+ // this makes sure that we spend less time traversing these lists on subsequent iterations
+ for (size_t k = 0; k < 3; ++k)
{
- cv = meshlet.vertex_count;
- meshlet.vertices[meshlet.vertex_count++] = c;
+ unsigned int index = indices[best_triangle * 3 + k];
+
+ unsigned int* neighbours = &adjacency.data[0] + adjacency.offsets[index];
+ size_t neighbours_size = adjacency.counts[index];
+
+ for (size_t i = 0; i < neighbours_size; ++i)
+ {
+ unsigned int tri = neighbours[i];
+
+ if (tri == best_triangle)
+ {
+ neighbours[i] = neighbours[neighbours_size - 1];
+ adjacency.counts[index]--;
+ break;
+ }
+ }
}
- meshlet.indices[meshlet.triangle_count][0] = av;
- meshlet.indices[meshlet.triangle_count][1] = bv;
- meshlet.indices[meshlet.triangle_count][2] = cv;
- meshlet.triangle_count++;
+ // update aggregated meshlet cone data for scoring subsequent triangles
+ meshlet_cone_acc.px += triangles[best_triangle].px;
+ meshlet_cone_acc.py += triangles[best_triangle].py;
+ meshlet_cone_acc.pz += triangles[best_triangle].pz;
+ meshlet_cone_acc.nx += triangles[best_triangle].nx;
+ meshlet_cone_acc.ny += triangles[best_triangle].ny;
+ meshlet_cone_acc.nz += triangles[best_triangle].nz;
+
+ emitted_flags[best_triangle] = 1;
+ }
+
+ if (meshlet.triangle_count)
+ {
+ finishMeshlet(meshlet, meshlet_triangles);
+
+ meshlets[meshlet_offset++] = meshlet;
+ }
+
+ assert(meshlet_offset <= meshopt_buildMeshletsBound(index_count, max_vertices, max_triangles));
+ return meshlet_offset;
+}
+
+size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
+{
+ using namespace meshopt;
+
+ assert(index_count % 3 == 0);
+
+ assert(max_vertices >= 3 && max_vertices <= kMeshletMaxVertices);
+ assert(max_triangles >= 1 && max_triangles <= kMeshletMaxTriangles);
+ assert(max_triangles % 4 == 0); // ensures the caller will compute output space properly as index data is 4b aligned
+
+ meshopt_Allocator allocator;
+
+ // index of the vertex in the meshlet, 0xff if the vertex isn't used
+ unsigned char* used = allocator.allocate<unsigned char>(vertex_count);
+ memset(used, -1, vertex_count);
+
+ meshopt_Meshlet meshlet = {};
+ size_t meshlet_offset = 0;
+
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ // appends triangle to the meshlet and writes previous meshlet to the output if full
+ meshlet_offset += appendMeshlet(meshlet, a, b, c, used, meshlets, meshlet_vertices, meshlet_triangles, meshlet_offset, max_vertices, max_triangles);
}
if (meshlet.triangle_count)
- destination[offset++] = meshlet;
+ {
+ finishMeshlet(meshlet, meshlet_triangles);
- assert(offset <= meshopt_buildMeshletsBound(index_count, max_vertices, max_triangles));
+ meshlets[meshlet_offset++] = meshlet;
+ }
- return offset;
+ assert(meshlet_offset <= meshopt_buildMeshletsBound(index_count, max_vertices, max_triangles));
+ return meshlet_offset;
}
meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
@@ -178,18 +687,17 @@ meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t
using namespace meshopt;
assert(index_count % 3 == 0);
+ assert(index_count / 3 <= kMeshletMaxTriangles);
assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
assert(vertex_positions_stride % sizeof(float) == 0);
- assert(index_count / 3 <= 256);
-
(void)vertex_count;
size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
// compute triangle normals and gather triangle corners
- float normals[256][3];
- float corners[256][3][3];
+ float normals[kMeshletMaxTriangles][3];
+ float corners[kMeshletMaxTriangles][3][3];
size_t triangles = 0;
for (size_t i = 0; i < index_count; i += 3)
@@ -327,25 +835,23 @@ meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t
return bounds;
}
-meshopt_Bounds meshopt_computeMeshletBounds(const meshopt_Meshlet* meshlet, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
{
+ using namespace meshopt;
+
+ assert(triangle_count <= kMeshletMaxTriangles);
assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
assert(vertex_positions_stride % sizeof(float) == 0);
- unsigned int indices[sizeof(meshlet->indices) / sizeof(meshlet->indices[0][0])];
+ unsigned int indices[kMeshletMaxTriangles * 3];
- for (size_t i = 0; i < meshlet->triangle_count; ++i)
+ for (size_t i = 0; i < triangle_count * 3; ++i)
{
- unsigned int a = meshlet->vertices[meshlet->indices[i][0]];
- unsigned int b = meshlet->vertices[meshlet->indices[i][1]];
- unsigned int c = meshlet->vertices[meshlet->indices[i][2]];
-
- assert(a < vertex_count && b < vertex_count && c < vertex_count);
+ unsigned int index = meshlet_vertices[meshlet_triangles[i]];
+ assert(index < vertex_count);
- indices[i * 3 + 0] = a;
- indices[i * 3 + 1] = b;
- indices[i * 3 + 2] = c;
+ indices[i] = index;
}
- return meshopt_computeClusterBounds(indices, meshlet->triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
+ return meshopt_computeClusterBounds(indices, triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
}
diff --git a/thirdparty/meshoptimizer/indexgenerator.cpp b/thirdparty/meshoptimizer/indexgenerator.cpp
index aa4a30efa4..f60db0dc4f 100644
--- a/thirdparty/meshoptimizer/indexgenerator.cpp
+++ b/thirdparty/meshoptimizer/indexgenerator.cpp
@@ -4,6 +4,8 @@
#include <assert.h>
#include <string.h>
+// This work is based on:
+// John McDonald, Mark Kilgard. Crack-Free Point-Normal Triangles using Adjacent Edge Normals. 2010
namespace meshopt
{
@@ -83,10 +85,49 @@ struct VertexStreamHasher
}
};
+struct EdgeHasher
+{
+ const unsigned int* remap;
+
+ size_t hash(unsigned long long edge) const
+ {
+ unsigned int e0 = unsigned(edge >> 32);
+ unsigned int e1 = unsigned(edge);
+
+ unsigned int h1 = remap[e0];
+ unsigned int h2 = remap[e1];
+
+ const unsigned int m = 0x5bd1e995;
+
+ // MurmurHash64B finalizer
+ h1 ^= h2 >> 18;
+ h1 *= m;
+ h2 ^= h1 >> 22;
+ h2 *= m;
+ h1 ^= h2 >> 17;
+ h1 *= m;
+ h2 ^= h1 >> 19;
+ h2 *= m;
+
+ return h2;
+ }
+
+ bool equal(unsigned long long lhs, unsigned long long rhs) const
+ {
+ unsigned int l0 = unsigned(lhs >> 32);
+ unsigned int l1 = unsigned(lhs);
+
+ unsigned int r0 = unsigned(rhs >> 32);
+ unsigned int r1 = unsigned(rhs);
+
+ return remap[l0] == remap[r0] && remap[l1] == remap[r1];
+ }
+};
+
static size_t hashBuckets(size_t count)
{
size_t buckets = 1;
- while (buckets < count)
+ while (buckets < count + count / 4)
buckets *= 2;
return buckets;
@@ -119,6 +160,26 @@ static T* hashLookup(T* table, size_t buckets, const Hash& hash, const T& key, c
return 0;
}
+static void buildPositionRemap(unsigned int* remap, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, meshopt_Allocator& allocator)
+{
+ VertexHasher vertex_hasher = {reinterpret_cast<const unsigned char*>(vertex_positions), 3 * sizeof(float), vertex_positions_stride};
+
+ size_t vertex_table_size = hashBuckets(vertex_count);
+ unsigned int* vertex_table = allocator.allocate<unsigned int>(vertex_table_size);
+ memset(vertex_table, -1, vertex_table_size * sizeof(unsigned int));
+
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ unsigned int index = unsigned(i);
+ unsigned int* entry = hashLookup(vertex_table, vertex_table_size, vertex_hasher, index, ~0u);
+
+ if (*entry == ~0u)
+ *entry = index;
+
+ remap[index] = *entry;
+ }
+}
+
} // namespace meshopt
size_t meshopt_generateVertexRemap(unsigned int* destination, const unsigned int* indices, size_t index_count, const void* vertices, size_t vertex_count, size_t vertex_size)
@@ -345,3 +406,146 @@ void meshopt_generateShadowIndexBufferMulti(unsigned int* destination, const uns
destination[i] = remap[index];
}
}
+
+void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ using namespace meshopt;
+
+ assert(index_count % 3 == 0);
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ meshopt_Allocator allocator;
+
+ static const int next[4] = {1, 2, 0, 1};
+
+ // build position remap: for each vertex, which other (canonical) vertex does it map to?
+ unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
+ buildPositionRemap(remap, vertex_positions, vertex_count, vertex_positions_stride, allocator);
+
+ // build edge set; this stores all triangle edges but we can look these up by any other wedge
+ EdgeHasher edge_hasher = {remap};
+
+ size_t edge_table_size = hashBuckets(index_count);
+ unsigned long long* edge_table = allocator.allocate<unsigned long long>(edge_table_size);
+ unsigned int* edge_vertex_table = allocator.allocate<unsigned int>(edge_table_size);
+
+ memset(edge_table, -1, edge_table_size * sizeof(unsigned long long));
+ memset(edge_vertex_table, -1, edge_table_size * sizeof(unsigned int));
+
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ unsigned int i2 = indices[i + next[e + 1]];
+ assert(i0 < vertex_count && i1 < vertex_count && i2 < vertex_count);
+
+ unsigned long long edge = ((unsigned long long)i0 << 32) | i1;
+ unsigned long long* entry = hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ if (*entry == ~0ull)
+ {
+ *entry = edge;
+
+ // store vertex opposite to the edge
+ edge_vertex_table[entry - edge_table] = i2;
+ }
+ }
+ }
+
+ // build resulting index buffer: 6 indices for each input triangle
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ unsigned int patch[6];
+
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ assert(i0 < vertex_count && i1 < vertex_count);
+
+ // note: this refers to the opposite edge!
+ unsigned long long edge = ((unsigned long long)i1 << 32) | i0;
+ unsigned long long* oppe = hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ patch[e * 2 + 0] = i0;
+ patch[e * 2 + 1] = (*oppe == ~0ull) ? i0 : edge_vertex_table[oppe - edge_table];
+ }
+
+ memcpy(destination + i * 2, patch, sizeof(patch));
+ }
+}
+
+void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ using namespace meshopt;
+
+ assert(index_count % 3 == 0);
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ meshopt_Allocator allocator;
+
+ static const int next[3] = {1, 2, 0};
+
+ // build position remap: for each vertex, which other (canonical) vertex does it map to?
+ unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
+ buildPositionRemap(remap, vertex_positions, vertex_count, vertex_positions_stride, allocator);
+
+ // build edge set; this stores all triangle edges but we can look these up by any other wedge
+ EdgeHasher edge_hasher = {remap};
+
+ size_t edge_table_size = hashBuckets(index_count);
+ unsigned long long* edge_table = allocator.allocate<unsigned long long>(edge_table_size);
+ memset(edge_table, -1, edge_table_size * sizeof(unsigned long long));
+
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ assert(i0 < vertex_count && i1 < vertex_count);
+
+ unsigned long long edge = ((unsigned long long)i0 << 32) | i1;
+ unsigned long long* entry = hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ if (*entry == ~0ull)
+ *entry = edge;
+ }
+ }
+
+ // build resulting index buffer: 12 indices for each input triangle
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ unsigned int patch[12];
+
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ assert(i0 < vertex_count && i1 < vertex_count);
+
+ // note: this refers to the opposite edge!
+ unsigned long long edge = ((unsigned long long)i1 << 32) | i0;
+ unsigned long long oppe = *hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ // use the same edge if opposite edge doesn't exist (border)
+ oppe = (oppe == ~0ull) ? edge : oppe;
+
+ // triangle index (0, 1, 2)
+ patch[e] = i0;
+
+ // opposite edge (3, 4; 5, 6; 7, 8)
+ patch[3 + e * 2 + 0] = unsigned(oppe);
+ patch[3 + e * 2 + 1] = unsigned(oppe >> 32);
+
+ // dominant vertex (9, 10, 11)
+ patch[9 + e] = remap[i0];
+ }
+
+ memcpy(destination + i * 4, patch, sizeof(patch));
+ }
+}
diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
index 1714000384..fe8d349731 100644
--- a/thirdparty/meshoptimizer/meshoptimizer.h
+++ b/thirdparty/meshoptimizer/meshoptimizer.h
@@ -1,7 +1,7 @@
/**
- * meshoptimizer - version 0.15
+ * meshoptimizer - version 0.16
*
- * Copyright (C) 2016-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
+ * Copyright (C) 2016-2021, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
*
* This library is distributed under the MIT License. See notice at the end of this file.
@@ -12,7 +12,7 @@
#include <stddef.h>
/* Version macro; major * 1000 + minor * 10 + patch */
-#define MESHOPTIMIZER_VERSION 150 /* 0.15 */
+#define MESHOPTIMIZER_VERSION 160 /* 0.16 */
/* If no API is defined, assume default */
#ifndef MESHOPTIMIZER_API
@@ -98,6 +98,35 @@ MESHOPTIMIZER_API void meshopt_generateShadowIndexBuffer(unsigned int* destinati
MESHOPTIMIZER_API void meshopt_generateShadowIndexBufferMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count);
/**
+ * Generate index buffer that can be used as a geometry shader input with triangle adjacency topology
+ * Each triangle is converted into a 6-vertex patch with the following layout:
+ * - 0, 2, 4: original triangle vertices
+ * - 1, 3, 5: vertices adjacent to edges 02, 24 and 40
+ * The resulting patch can be rendered with geometry shaders using e.g. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY.
+ * This can be used to implement algorithms like silhouette detection/expansion and other forms of GS-driven rendering.
+ *
+ * destination must contain enough space for the resulting index buffer (index_count*2 elements)
+ * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ */
+MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+
+/**
+ * Generate index buffer that can be used for PN-AEN tessellation with crack-free displacement
+ * Each triangle is converted into a 12-vertex patch with the following layout:
+ * - 0, 1, 2: original triangle vertices
+ * - 3, 4: opposing edge for edge 0, 1
+ * - 5, 6: opposing edge for edge 1, 2
+ * - 7, 8: opposing edge for edge 2, 0
+ * - 9, 10, 11: dominant vertices for corners 0, 1, 2
+ * The resulting patch can be rendered with hardware tessellation using PN-AEN and displacement mapping.
+ * See "Tessellation on Any Budget" (John McDonald, GDC 2011) for implementation details.
+ *
+ * destination must contain enough space for the resulting index buffer (index_count*4 elements)
+ * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ */
+MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+
+/**
* Vertex transform cache optimizer
* Reorders indices to reduce the number of GPU vertex shader invocations
* If index buffer contains multiple ranges for multiple draw calls, this functions needs to be called on each range individually.
@@ -373,22 +402,31 @@ MESHOPTIMIZER_API struct meshopt_VertexFetchStatistics meshopt_analyzeVertexFetc
struct meshopt_Meshlet
{
- unsigned int vertices[64];
- unsigned char indices[126][3];
- unsigned char triangle_count;
- unsigned char vertex_count;
+ /* offsets within meshlet_vertices and meshlet_triangles arrays with meshlet data */
+ unsigned int vertex_offset;
+ unsigned int triangle_offset;
+
+ /* number of vertices and triangles used in the meshlet; data is stored in consecutive range defined by offset and count */
+ unsigned int vertex_count;
+ unsigned int triangle_count;
};
/**
* Experimental: Meshlet builder
* Splits the mesh into a set of meshlets where each meshlet has a micro index buffer indexing into meshlet vertices that refer to the original vertex buffer
* The resulting data can be used to render meshes using NVidia programmable mesh shading pipeline, or in other cluster-based renderers.
- * For maximum efficiency the index buffer being converted has to be optimized for vertex cache first.
+ * When using buildMeshlets, vertex positions need to be provided to minimize the size of the resulting clusters.
+ * When using buildMeshletsScan, for maximum efficiency the index buffer being converted has to be optimized for vertex cache first.
*
- * destination must contain enough space for all meshlets, worst case size can be computed with meshopt_buildMeshletsBound
- * max_vertices and max_triangles can't exceed limits statically declared in meshopt_Meshlet (max_vertices <= 64, max_triangles <= 126)
+ * meshlets must contain enough space for all meshlets, worst case size can be computed with meshopt_buildMeshletsBound
+ * meshlet_vertices must contain enough space for all meshlets, worst case size is equal to max_meshlets * max_vertices
+ * meshlet_triangles must contain enough space for all meshlets, worst case size is equal to max_meshlets * max_triangles * 3
+ * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ * max_vertices and max_triangles must not exceed implementation limits (max_vertices <= 255 - not 256!, max_triangles <= 512)
+ * cone_weight should be set to 0 when cone culling is not used, and a value between 0 and 1 otherwise to balance between cluster size and cone culling efficiency
*/
-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
struct meshopt_Bounds
@@ -426,10 +464,10 @@ struct meshopt_Bounds
* to do frustum/occlusion culling, the formula that doesn't use the apex may be preferable.
*
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
- * index_count should be less than or equal to 256*3 (the function assumes clusters of limited size)
+ * index_count/3 should be less than or equal to 512 (the function assumes clusters of limited size)
*/
MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
-MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const struct meshopt_Meshlet* meshlet, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
/**
* Experimental: Spatial sorter
@@ -513,6 +551,10 @@ inline void meshopt_generateShadowIndexBuffer(T* destination, const T* indices,
template <typename T>
inline void meshopt_generateShadowIndexBufferMulti(T* destination, const T* indices, size_t index_count, size_t vertex_count, const meshopt_Stream* streams, size_t stream_count);
template <typename T>
+inline void meshopt_generateAdjacencyIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+template <typename T>
+inline void meshopt_generateTessellationIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+template <typename T>
inline void meshopt_optimizeVertexCache(T* destination, const T* indices, size_t index_count, size_t vertex_count);
template <typename T>
inline void meshopt_optimizeVertexCacheStrip(T* destination, const T* indices, size_t index_count, size_t vertex_count);
@@ -547,7 +589,9 @@ inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size
template <typename T>
inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices, size_t index_count, size_t vertex_count, size_t vertex_size);
template <typename T>
-inline size_t meshopt_buildMeshlets(meshopt_Meshlet* destination, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
+inline size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
+template <typename T>
+inline size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
template <typename T>
inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
template <typename T>
@@ -762,6 +806,24 @@ inline void meshopt_generateShadowIndexBufferMulti(T* destination, const T* indi
}
template <typename T>
+inline void meshopt_generateAdjacencyIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ meshopt_IndexAdapter<T> in(0, indices, index_count);
+ meshopt_IndexAdapter<T> out(destination, 0, index_count * 2);
+
+ meshopt_generateAdjacencyIndexBuffer(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride);
+}
+
+template <typename T>
+inline void meshopt_generateTessellationIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ meshopt_IndexAdapter<T> in(0, indices, index_count);
+ meshopt_IndexAdapter<T> out(destination, 0, index_count * 4);
+
+ meshopt_generateTessellationIndexBuffer(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride);
+}
+
+template <typename T>
inline void meshopt_optimizeVertexCache(T* destination, const T* indices, size_t index_count, size_t vertex_count)
{
meshopt_IndexAdapter<T> in(0, indices, index_count);
@@ -908,11 +970,19 @@ inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices
}
template <typename T>
-inline size_t meshopt_buildMeshlets(meshopt_Meshlet* destination, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
+inline size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight)
+{
+ meshopt_IndexAdapter<T> in(0, indices, index_count);
+
+ return meshopt_buildMeshlets(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, max_vertices, max_triangles, cone_weight);
+}
+
+template <typename T>
+inline size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
{
meshopt_IndexAdapter<T> in(0, indices, index_count);
- return meshopt_buildMeshlets(destination, in.data, index_count, vertex_count, max_vertices, max_triangles);
+ return meshopt_buildMeshletsScan(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_count, max_vertices, max_triangles);
}
template <typename T>
@@ -934,7 +1004,7 @@ inline void meshopt_spatialSortTriangles(T* destination, const T* indices, size_
#endif
/**
- * Copyright (c) 2016-2020 Arseny Kapoulkine
+ * Copyright (c) 2016-2021 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index 942db14461..b2cb589462 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -131,7 +131,7 @@ struct PositionHasher
static size_t hashBuckets2(size_t count)
{
size_t buckets = 1;
- while (buckets < count)
+ while (buckets < count + count / 4)
buckets *= 2;
return buckets;
diff --git a/thirdparty/meshoptimizer/vertexcodec.cpp b/thirdparty/meshoptimizer/vertexcodec.cpp
index 2cbfaac367..5f3ec204ab 100644
--- a/thirdparty/meshoptimizer/vertexcodec.cpp
+++ b/thirdparty/meshoptimizer/vertexcodec.cpp
@@ -710,18 +710,12 @@ static v128_t decodeShuffleMask(unsigned char mask0, unsigned char mask1)
SIMD_TARGET
static void wasmMoveMask(v128_t mask, unsigned char& mask0, unsigned char& mask1)
{
- v128_t mask_0 = wasm_v32x4_shuffle(mask, mask, 0, 2, 1, 3);
-
- uint64_t mask_1a = wasm_i64x2_extract_lane(mask_0, 0) & 0x0804020108040201ull;
- uint64_t mask_1b = wasm_i64x2_extract_lane(mask_0, 1) & 0x8040201080402010ull;
+ // magic constant found using z3 SMT assuming mask has 8 groups of 0xff or 0x00
+ const uint64_t magic = 0x000103070f1f3f80ull;
// TODO: This can use v8x16_bitmask in the future
- uint64_t mask_2 = mask_1a | mask_1b;
- uint64_t mask_4 = mask_2 | (mask_2 >> 16);
- uint64_t mask_8 = mask_4 | (mask_4 >> 8);
-
- mask0 = uint8_t(mask_8);
- mask1 = uint8_t(mask_8 >> 32);
+ mask0 = uint8_t((wasm_i64x2_extract_lane(mask, 0) * magic) >> 56);
+ mask1 = uint8_t((wasm_i64x2_extract_lane(mask, 1) * magic) >> 56);
}
SIMD_TARGET