diff options
-rw-r--r-- | doc/classes/Mesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 2 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 2 | ||||
-rw-r--r-- | servers/rendering_server.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index c774528a39..8fbafcdb51 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -206,7 +206,7 @@ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat"> Mesh array uses indices. </constant> - <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat"> + <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 446db40dd8..82728c0570 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3626,7 +3626,7 @@ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat"> Flag used to mark an index array. </constant> - <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat"> + <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 584abbc351..ac181cb5eb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -933,7 +933,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); + ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 472fff1bf1..d21f3a3299 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -259,7 +259,7 @@ public: ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS, ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, - ARRAY_FORMAT_BLEND_SHAPE_MASK = (~(ARRAY_FORMAT_COLOR | ARRAY_FORMAT_TEX_UV | ARRAY_FORMAT_TEX_UV2 | ARRAY_FORMAT_BONES | ARRAY_FORMAT_WEIGHTS | ARRAY_FORMAT_CUSTOM0 | ARRAY_FORMAT_CUSTOM1 | ARRAY_FORMAT_CUSTOM2 | ARRAY_FORMAT_CUSTOM3 | ARRAY_FORMAT_INDEX)) & 0x7FFFFFFF, + ARRAY_FORMAT_BLEND_SHAPE_MASK = ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT, ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1), ARRAY_FORMAT_CUSTOM_BITS = 3, |