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-rw-r--r--.gitattributes10
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp57
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp30
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h7
-rw-r--r--thirdparty/assimp/code/res/resource.h14
-rw-r--r--thirdparty/misc/clipper.cpp8
-rw-r--r--thirdparty/xatlas/xatlas.cpp44
8 files changed, 75 insertions, 99 deletions
diff --git a/.gitattributes b/.gitattributes
index 47ba2b45bb..f2cf6ab63a 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,12 +1,6 @@
# Properly detect languages on Github
*.h linguist-language=cpp
*.inc linguist-language=cpp
-drivers/* linguist-vendored
+thirdparty/* linguist-vendored
-*.cpp eol=lf
-*.mm eol=lf
-*.h eol=lf
-*.py eol=lf
-*.hpp eol=lf
-*.xml eol=lf
-*.natvis eol=lf
+* text=auto eol=lf
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 126cd20c53..8bdaa20140 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4321,6 +4321,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
@@ -4330,19 +4331,24 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->get_parent_item())
continue;
+ if (n2d->has_meta("_edit_bone_") && (bool)n2d->get_meta("_edit_bone_") == true)
+ continue;
- n2d->set_meta("_edit_bone_", true);
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
+ undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
}
- _queue_update_bone_list();
- viewport->update();
+ undo_redo->add_do_method(this, "_queue_update_bone_list");
+ undo_redo->add_undo_method(this, "_queue_update_bone_list");
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
case SKELETON_CLEAR_BONES: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ undo_redo->create_action(TTR("Clear Bones"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
@@ -4350,40 +4356,47 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->is_visible_in_tree())
continue;
+ if (!n2d->has_meta("_edit_bone_"))
+ continue;
- n2d->set_meta("_edit_bone_", Variant());
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
+ undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
}
- _queue_update_bone_list();
- viewport->update();
+ undo_redo->add_do_method(this, "_queue_update_bone_list");
+ undo_redo->add_undo_method(this, "_queue_update_bone_list");
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
case SKELETON_SET_IK_CHAIN: {
List<Node *> selection = editor_selection->get_selected_node_list();
+ undo_redo->create_action(TTR("Make IK Chain"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
-
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
+ if (canvas_item->has_meta("_edit_ik_") && (bool)canvas_item->get_meta("_edit_ik_") == true)
+ continue;
- canvas_item->set_meta("_edit_ik_", true);
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
+ undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
}
-
- viewport->update();
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
case SKELETON_CLEAR_IK_CHAIN: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ undo_redo->create_action(TTR("Clear IK Chain"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
@@ -4391,12 +4404,15 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->is_visible_in_tree())
continue;
+ if (!n2d->has_meta("_edit_ik_"))
+ continue;
- n2d->set_meta("_edit_ik_", Variant());
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
+ undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
}
- viewport->update();
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
}
@@ -4478,6 +4494,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
+ ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
ClassDB::bind_method("_selection_changed", &CanvasItemEditor::_selection_changed);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 672d5d3496..5b67d259ba 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -879,11 +879,9 @@ ThemeEditor::ThemeEditor() {
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
- theme_editor->show();
theme_editor->edit(Object::cast_to<Theme>(p_node));
} else {
theme_editor->edit(Ref<Theme>());
- theme_editor->hide();
}
}
@@ -898,11 +896,11 @@ void ThemeEditorPlugin::make_visible(bool p_visible) {
theme_editor->set_process(true);
button->show();
editor->make_bottom_panel_item_visible(theme_editor);
-
} else {
theme_editor->set_process(false);
if (theme_editor->is_visible_in_tree())
editor->hide_bottom_panel();
+
button->hide();
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 31f5d337a7..2c68633a3c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -701,7 +701,7 @@ void VisualShaderEditor::_update_graph() {
expression_box->set_context_menu_enabled(false);
expression_box->set_show_line_numbers(true);
- expression_box->connect("text_changed", this, "_set_expression", varray(nodes[n_i]), CONNECT_DEFERRED);
+ expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
}
if (!uniform.is_valid()) {
@@ -915,7 +915,7 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
undo_redo->commit_action();
}
-void VisualShaderEditor::_set_expression(int p_node) {
+void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
@@ -923,24 +923,19 @@ void VisualShaderEditor::_set_expression(int p_node) {
return;
}
- TextEdit *expression_box = Object::cast_to<TextEdit>(node->get_control(0));
+ TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit);
+
+ if (node->get_expression() == expression_box->get_text())
+ return;
undo_redo->create_action(TTR("Set expression"));
undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
- undo_redo->add_do_method(this, "_start_rebuild_timer", 1.0);
+ undo_redo->add_do_method(this, "_rebuild");
undo_redo->add_undo_method(this, "_rebuild");
undo_redo->commit_action();
}
-void VisualShaderEditor::_start_rebuild_timer(int p_delay) {
- build_timer->start(p_delay);
-}
-
-void VisualShaderEditor::_rebuild_timeout() {
- _rebuild();
-}
-
void VisualShaderEditor::_rebuild() {
EditorNode::get_singleton()->get_log()->clear();
visual_shader->rebuild();
@@ -1797,9 +1792,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
- ClassDB::bind_method("_start_rebuild_timer", &VisualShaderEditor::_start_rebuild_timer);
- ClassDB::bind_method("_set_expression", &VisualShaderEditor::_set_expression);
- ClassDB::bind_method("_rebuild_timeout", &VisualShaderEditor::_rebuild_timeout);
+ ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
@@ -2287,13 +2280,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_child(property_editor);
property_editor->connect("variant_changed", this, "_port_edited");
-
- // BUILD TIMER FOR EXPRESSION NODES
-
- build_timer = memnew(Timer);
- add_child(build_timer);
- build_timer->connect("timeout", this, "_rebuild_timeout");
- build_timer->set_one_shot(true);
}
void VisualShaderEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b1cf2e7244..e851030ab4 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -84,8 +84,6 @@ class VisualShaderEditor : public VBoxContainer {
LineEdit *node_filter;
RichTextLabel *node_desc;
- Timer *build_timer;
-
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos);
@@ -184,10 +182,7 @@ class VisualShaderEditor : public VBoxContainer {
void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
- void _start_rebuild_timer(int p_delay);
-
- void _set_expression(int p_node);
- void _rebuild_timeout();
+ void _expression_focus_out(Object *text_edit, int p_node);
void _set_node_size(int p_type, int p_node, const Size2 &p_size);
void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
diff --git a/thirdparty/assimp/code/res/resource.h b/thirdparty/assimp/code/res/resource.h
deleted file mode 100644
index 37d39284fe..0000000000
--- a/thirdparty/assimp/code/res/resource.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by assimp.rc
-
-// Nächste Standardwerte für neue Objekte
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1001
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
diff --git a/thirdparty/misc/clipper.cpp b/thirdparty/misc/clipper.cpp
index d3143fe5ab..8c3a59c4ca 100644
--- a/thirdparty/misc/clipper.cpp
+++ b/thirdparty/misc/clipper.cpp
@@ -4329,10 +4329,10 @@ double DistanceFromLineSqrd(
const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
{
//The equation of a line in general form (Ax + By + C = 0)
- //given 2 points (x¹,y¹) & (x²,y²) is ...
- //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
- //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
- //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
+ //given 2 points (x¹,y¹) & (x²,y²) is ...
+ //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
+ //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
+ //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
//see http://en.wikipedia.org/wiki/Perpendicular_distance
double A = double(ln1.Y - ln2.Y);
double B = double(ln2.X - ln1.X);
diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp
index eb0824a517..2cc2905eee 100644
--- a/thirdparty/xatlas/xatlas.cpp
+++ b/thirdparty/xatlas/xatlas.cpp
@@ -4388,7 +4388,7 @@ private:
class Solver
{
public:
- // Solve the symmetric system: At·A·x = At·b
+ // Solve the symmetric system: At·A·x = At·b
static bool LeastSquaresSolver(const sparse::Matrix &A, const FullVector &b, FullVector &x, float epsilon = 1e-5f)
{
xaDebugAssert(A.width() == x.dimension());
@@ -4477,22 +4477,22 @@ private:
* Gradient method.
*
* Solving sparse linear systems:
- * (1) A·x = b
+ * (1) A·x = b
*
* The conjugate gradient algorithm solves (1) only in the case that A is
* symmetric and positive definite. It is based on the idea of minimizing the
* function
*
- * (2) f(x) = 1/2·x·A·x - b·x
+ * (2) f(x) = 1/2·x·A·x - b·x
*
* This function is minimized when its gradient
*
- * (3) df = A·x - b
+ * (3) df = A·x - b
*
* is zero, which is equivalent to (1). The minimization is carried out by
* generating a succession of search directions p.k and improved minimizers x.k.
- * At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k),
- * and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are
+ * At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k),
+ * and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are
* built up in such a way that x.k+1 is also the minimizer of f over the whole
* vector space of directions already taken, {p.1, p.2, . . . , p.k}. After N
* iterations you arrive at the minimizer over the entire vector space, i.e., the
@@ -4520,7 +4520,7 @@ private:
float delta_new;
float alpha;
float beta;
- // r = b - A·x;
+ // r = b - A·x;
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
// p = r;
@@ -4529,24 +4529,24 @@ private:
delta_0 = delta_new;
while (i < i_max && delta_new > epsilon * epsilon * delta_0) {
i++;
- // q = A·p
+ // q = A·p
mult(A, p, q);
- // alpha = delta_new / p·q
+ // alpha = delta_new / p·q
alpha = delta_new / sparse::dot( p, q );
- // x = alfa·p + x
+ // x = alfa·p + x
sparse::saxpy(alpha, p, x);
if ((i & 31) == 0) { // recompute r after 32 steps
- // r = b - A·x
+ // r = b - A·x
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
} else {
- // r = r - alpha·q
+ // r = r - alpha·q
sparse::saxpy(-alpha, q, r);
}
delta_old = delta_new;
delta_new = sparse::dot( r, r );
beta = delta_new / delta_old;
- // p = beta·p + r
+ // p = beta·p + r
sparse::scal(beta, p);
sparse::saxpy(1, r, p);
}
@@ -4572,35 +4572,35 @@ private:
float delta_new;
float alpha;
float beta;
- // r = b - A·x
+ // r = b - A·x
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
- // p = M^-1 · r
+ // p = M^-1 · r
preconditioner.apply(r, p);
delta_new = sparse::dot(r, p);
delta_0 = delta_new;
while (i < i_max && delta_new > epsilon * epsilon * delta_0) {
i++;
- // q = A·p
+ // q = A·p
mult(A, p, q);
- // alpha = delta_new / p·q
+ // alpha = delta_new / p·q
alpha = delta_new / sparse::dot(p, q);
- // x = alfa·p + x
+ // x = alfa·p + x
sparse::saxpy(alpha, p, x);
if ((i & 31) == 0) { // recompute r after 32 steps
- // r = b - A·x
+ // r = b - A·x
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
} else {
- // r = r - alfa·q
+ // r = r - alfa·q
sparse::saxpy(-alpha, q, r);
}
- // s = M^-1 · r
+ // s = M^-1 · r
preconditioner.apply(r, s);
delta_old = delta_new;
delta_new = sparse::dot( r, s );
beta = delta_new / delta_old;
- // p = s + beta·p
+ // p = s + beta·p
sparse::scal(beta, p);
sparse::saxpy(1, s, p);
}