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-rw-r--r--doc/classes/AnimatedSprite.xml10
-rw-r--r--doc/classes/AnimatedSprite3D.xml8
-rw-r--r--doc/classes/Camera2D.xml12
-rw-r--r--doc/classes/Sprite.xml18
-rw-r--r--doc/classes/Sprite3D.xml9
-rw-r--r--doc/classes/SpriteBase3D.xml17
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp34
-rw-r--r--modules/mono/mono_gd/gd_mono.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp97
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h8
11 files changed, 146 insertions, 71 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 809890bea1..dce7bf283a 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -4,7 +4,7 @@
Sprite node that can use multiple textures for animation.
</brief_description>
<description>
- Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
+ Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
</description>
<tutorials>
</tutorials>
@@ -149,7 +149,7 @@
</methods>
<members>
<member name="animation" type="String" setter="set_animation" getter="get_animation">
- The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset.
+ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
If [code]true[/code] texture will be centered. Default value: [code]true[/code].
@@ -161,7 +161,7 @@
If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
- The current frame index.
+ The displayed animation frame's index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
The [SpriteFrames] resource containing the animation(s).
@@ -170,7 +170,7 @@
The texture's drawing offset.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
- If [code]true[/code] the [code]animation[/code] is currently playing.
+ If [code]true[/code] the [member animation] is currently playing.
</member>
</members>
<signals>
@@ -181,7 +181,7 @@
</signal>
<signal name="frame_changed">
<description>
- Emitted when [code]frame[/code] changes.
+ Emitted when [member frame] changed.
</description>
</signal>
</signals>
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 4e28f7de8d..b0bb7bb6ab 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ 2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>
<description>
+ Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
</description>
<tutorials>
</tutorials>
@@ -83,18 +85,22 @@
</methods>
<members>
<member name="animation" type="String" setter="set_animation" getter="get_animation">
+ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
+ The displayed animation frame's index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
+ The [SpriteFrames] resource containing the animation(s).
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
+ If [code]true[/code] the [member animation] is currently playing.
</member>
</members>
<signals>
<signal name="frame_changed">
<description>
- Emitted when frame is changed.
+ Emitted when [member frame] changed.
</description>
</signal>
</signals>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index b6b699612e..228b6ebf91 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -324,18 +324,24 @@
</methods>
<members>
<member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode">
+ The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants.
</member>
<member name="current" type="bool" setter="_set_current" getter="is_current">
+ If [code]true[/code] this camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
</member>
<member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin">
+ Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled">
</member>
<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin">
+ Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin">
+ Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin">
+ Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled">
</member>
@@ -346,16 +352,21 @@
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled">
</member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit">
+ Bottom scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="limit_left" type="int" setter="set_limit" getter="get_limit">
+ Left scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="limit_right" type="int" setter="set_limit" getter="get_limit">
+ Right scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled">
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit">
+ Top scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The camera's offset, useful for looking around or camera shake animations.
</member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating">
</member>
@@ -364,6 +375,7 @@
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing">
</member>
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom">
+ The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2x zoom in, and [code]Vector2(4, 4)[/code] for a 4x zoom out.
</member>
</members>
<constants>
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index c0c491140f..0cdc8f7099 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -202,7 +202,7 @@
</methods>
<members>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code] texture is centered. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
@@ -211,40 +211,42 @@
If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
- Current frame to display from sprite sheet. [code]vframes[/code] or [code]hframes[/code] must be greater than 1.
+ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
</member>
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
- The number of horizontal frames in the sprite sheet.
+ The number of collumns in the sprite sheet.
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ The normal map gives depth to the Sprite.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
The texture's drawing offset.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
- If [code]true[/code] texture will be cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
+ If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
</member>
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
+ If [code]true[/code] the outermost pixels get blurred out.
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
- The region of the atlas texture to display. [code]region_enabled[/code] must be [code]true[/code].
+ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
- The number of vertical frames in the sprite sheet.
+ The number of rows in the sprite sheet.
</member>
</members>
<signals>
<signal name="frame_changed">
<description>
- Emitted when the [code]frame[/code] changes.
+ Emitted when the [member frame] changes.
</description>
</signal>
<signal name="texture_changed">
<description>
- Emitted when the [code]texture[/code] changes.
+ Emitted when the [member texture] changes.
</description>
</signal>
</signals>
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index f6f2f8f00c..e51616a071 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ 2D Sprite node in 3D world.
</brief_description>
<description>
+ A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
</description>
<tutorials>
</tutorials>
@@ -96,21 +98,28 @@
</methods>
<members>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
+ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
</member>
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
+ The number of columns in the sprite sheet.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
+ If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
+ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ [Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
+ The number of rows in the sprite sheet.
</member>
</members>
<signals>
<signal name="frame_changed">
<description>
+ Emitted when the [member frame] changes.
</description>
</signal>
</signals>
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 1640e5dc9f..7ed681ea12 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ 2D Sprite node in 3D environment.
</brief_description>
<description>
+ A node that displays 2D texture information in a 3D environment.
</description>
<tutorials>
</tutorials>
@@ -164,36 +166,51 @@
<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode">
</member>
<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis">
+ The direction in which the front of the texture faces.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
+ If [code]true[/code] texture will be centered. Default value: [code]true[/code].
</member>
<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag">
+ If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
+ If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
+ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate">
+ A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The texture's drawing offset.
</member>
<member name="opacity" type="float" setter="set_opacity" getter="get_opacity">
+ The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
</member>
<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size">
+ The size of one pixel's width on the Sprite to scale it in 3D.
</member>
<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag">
+ If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code].
</member>
<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag">
+ If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code].
</member>
</members>
<constants>
<constant name="FLAG_TRANSPARENT" value="0">
+ If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
</constant>
<constant name="FLAG_SHADED" value="1">
+ If set, the Light in the Environment has effects on the Sprite.
</constant>
<constant name="FLAG_DOUBLE_SIDED" value="2">
+ If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
</constant>
<constant name="FLAG_MAX" value="3">
+ Used internally to mark the end of the Flags section.
</constant>
<constant name="ALPHA_CUT_DISABLED" value="0">
</constant>
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 7b80e26645..1bad8a3f85 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -59,7 +59,7 @@ String _find_build_engine_on_unix(const String &p_name) {
"/opt/novell/mono/bin/"
};
- for (int i = 0; i < sizeof(locations) / sizeof(char); i++) {
+ for (int i = 0; i < sizeof(locations) / sizeof(const char *); i++) {
String location = locations[i];
if (FileAccess::exists(location + p_name)) {
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index d0b5b12d4b..2c88832998 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -266,6 +266,13 @@ void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
}
+GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
+
+ MonoDomain *domain = mono_domain_get();
+ uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
+ return assemblies[domain_id].getptr(p_name);
+}
+
bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
CRASH_COND(!r_assembly);
@@ -278,34 +285,17 @@ bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false);
mono_assembly_name_free(aname);
- if (!assembly)
- return false;
+ ERR_FAIL_NULL_V(assembly, false);
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
- if (stored_assembly) {
- // Loaded by our preload hook (status is not initialized when returning from a preload hook)
- ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
- *r_assembly = *stored_assembly;
- } else {
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
-
- MonoImage *assembly_image = mono_assembly_get_image(assembly);
- ERR_FAIL_NULL_V(assembly_image, false);
-
- const char *path = mono_image_get_filename(assembly_image);
-
- *r_assembly = memnew(GDMonoAssembly(p_name, path));
- Error error = (*r_assembly)->wrapper_for_image(assembly_image);
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
+ ERR_FAIL_COND_V(stored_assembly == NULL, false);
- if (error != OK) {
- memdelete(*r_assembly);
- *r_assembly = NULL;
- ERR_FAIL_V(false);
- }
- }
+ ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
+ *r_assembly = *stored_assembly;
if (OS::get_singleton()->is_stdout_verbose())
OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index ab96d575e6..b188c0730a 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -122,7 +122,9 @@ public:
static GDMono *get_singleton() { return singleton; }
+ // Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
+ GDMonoAssembly **get_loaded_assembly(const String &p_name);
_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized; }
_FORCE_INLINE_ bool is_finalizing_scripts_domain() const { return finalizing_scripts_domain; }
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a98537b9e1..a623b34b68 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -39,28 +39,60 @@
#include "../godotsharp_dirs.h"
#include "gd_mono_class.h"
-MonoAssembly *gdmono_load_assembly_from(const String &p_name, const String &p_path) {
+bool GDMonoAssembly::no_search = false;
+Vector<String> GDMonoAssembly::search_dirs;
- MonoDomain *domain = mono_domain_get();
+MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data) {
- GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
- Error err = assembly->load(domain);
- ERR_FAIL_COND_V(err != OK, NULL);
+ (void)user_data; // UNUSED
- GDMono::get_singleton()->add_assembly(mono_domain_get_id(domain), assembly);
+ String name = mono_assembly_name_get_name(aname);
+ bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
- return assembly->get_assembly();
-}
+ if (no_search)
+ return NULL;
-MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+ no_search = true; // Avoid the recursion madness
- (void)user_data; // UNUSED
+ GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
+ if (loaded_asm)
+ return (*loaded_asm)->get_assembly();
+
+ String path;
+ MonoAssembly *res = NULL;
+
+ for (int i = 0; i < search_dirs.size(); i++) {
+ const String &search_dir = search_dirs[i];
- MonoAssembly *assembly_loaded = mono_assembly_loaded(aname);
- if (assembly_loaded) // Already loaded
- return assembly_loaded;
+ if (has_extension) {
+ path = search_dir.plus_file(name);
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name.get_basename(), path);
+ break;
+ }
+ } else {
+ path = search_dir.plus_file(name + ".dll");
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name, path);
+ break;
+ }
+
+ path = search_dir.plus_file(name + ".exe");
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name, path);
+ break;
+ }
+ }
+ }
- static Vector<String> search_dirs;
+ no_search = false;
+
+ return res;
+}
+
+MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+
+ (void)user_data; // UNUSED
if (search_dirs.empty()) {
search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
@@ -80,35 +112,32 @@ MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assembl
}
}
- String name = mono_assembly_name_get_name(aname);
- bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
+ return NULL;
+}
- String path;
+MonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path) {
- for (int i = 0; i < search_dirs.size(); i++) {
- const String &search_dir = search_dirs[i];
+ GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
- if (has_extension) {
- path = search_dir.plus_file(name);
- if (FileAccess::exists(path))
- return gdmono_load_assembly_from(name.get_basename(), path);
- } else {
- path = search_dir.plus_file(name + ".dll");
- if (FileAccess::exists(path))
- return gdmono_load_assembly_from(name, path);
+ MonoDomain *domain = mono_domain_get();
- path = search_dir.plus_file(name + ".exe");
- if (FileAccess::exists(path))
- return gdmono_load_assembly_from(name, path);
- }
+ Error err = assembly->load(domain);
+
+ if (err != OK) {
+ memdelete(assembly);
+ ERR_FAIL_V(NULL);
}
- return NULL;
+ GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, assembly);
+
+ return assembly->get_assembly();
}
void GDMonoAssembly::initialize() {
- mono_install_assembly_preload_hook(&gdmono_MonoAssemblyPreLoad, NULL);
+ // TODO refonly as well?
+ mono_install_assembly_preload_hook(&GDMonoAssembly::_preload_hook, NULL);
+ mono_install_assembly_search_hook(&GDMonoAssembly::_search_hook, NULL);
}
Error GDMonoAssembly::load(MonoDomain *p_domain) {
@@ -153,7 +182,7 @@ no_pdb:
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
- if (mono_image_get_entry_point(image)) {
+ if (p_domain && mono_image_get_entry_point(image)) {
// TODO should this be removed? do we want to call main? what other effects does this have?
mono_jit_exec(p_domain, assembly, 0, NULL);
}
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 89e091549c..710b674622 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -86,6 +86,14 @@ class GDMonoAssembly {
Vector<uint8_t> pdb_data;
#endif
+ static bool no_search;
+ static Vector<String> search_dirs;
+
+ static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data);
+ static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
+
+ static MonoAssembly *_load_assembly_from(const String &p_name, const String &p_path);
+
friend class GDMono;
static void initialize();