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-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml27
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml27
-rw-r--r--servers/physics_server_2d.cpp19
-rw-r--r--servers/physics_server_2d.h5
-rw-r--r--servers/physics_server_3d.cpp19
-rw-r--r--servers/physics_server_3d.h4
6 files changed, 69 insertions, 32 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 9a162dabbb..63e13954ab 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -9,15 +9,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="set_shape">
- <return type="void">
- </return>
- <argument index="0" name="shape" type="Resource">
- </argument>
- <description>
- Sets the [Shape2D] that will be used for collision/intersection queries.
- </description>
- </method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
@@ -38,8 +29,24 @@
<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )">
The motion of the shape being queried for.
</member>
+ <member name="shape" type="Resource" setter="set_shape" getter="get_shape">
+ The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
+ </member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
- The queried shape's [RID]. See also [method set_shape].
+ The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
+ [codeblock]
+ var shape_rid = PhysicsServer2D.circle_shape_create()
+ var radius = 64
+ PhysicsServer2D.shape_set_data(shape_rid, radius)
+
+ var params = PhysicsShapeQueryParameters2D.new()
+ params.shape_rid = shape_rid
+
+ # Execute physics queries here...
+
+ # Release the shape when done with physics queries.
+ PhysicsServer2D.free_rid(shape_rid)
+ [/codeblock]
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
The queried shape's transform matrix.
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 6606cfbc59..f4191d4862 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -9,15 +9,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="set_shape">
- <return type="void">
- </return>
- <argument index="0" name="shape" type="Resource">
- </argument>
- <description>
- Sets the [Shape3D] that will be used for collision/intersection queries.
- </description>
- </method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
@@ -35,8 +26,24 @@
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
The collision margin for the shape.
</member>
+ <member name="shape" type="Resource" setter="set_shape" getter="get_shape">
+ The [Shape3D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
+ </member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
- The queried shape's [RID]. See also [method set_shape].
+ The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
+ [codeblock]
+ var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
+ var radius = 2.0
+ PhysicsServer3D.shape_set_data(shape_rid, radius)
+
+ var params = PhysicsShapeQueryParameters3D.new()
+ params.shape_rid = shape_rid
+
+ # Execute physics queries here...
+
+ # Release the shape when done with physics queries.
+ PhysicsServer3D.free_rid(shape_rid)
+ [/codeblock]
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
The queried shape's transform matrix.
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 080b8c61ad..19b575a259 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -132,13 +132,21 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape) {
- ERR_FAIL_COND(p_shape.is_null());
- shape = p_shape->get_rid();
+void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ shape = p_shape_ref->get_rid();
+}
+
+RES PhysicsShapeQueryParameters2D::get_shape() const {
+ return shape_ref;
}
void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
- shape = p_shape;
+ if (shape != p_shape) {
+ shape_ref = RES();
+ shape = p_shape;
+ }
}
RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
@@ -212,6 +220,7 @@ bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
@@ -240,7 +249,7 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
- //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 549a78aa1f..b2f2e786ee 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -98,6 +98,8 @@ class PhysicsShapeQueryResult2D;
class PhysicsShapeQueryParameters2D : public Reference {
GDCLASS(PhysicsShapeQueryParameters2D, Reference);
friend class PhysicsDirectSpaceState2D;
+
+ RES shape_ref;
RID shape;
Transform2D transform;
Vector2 motion;
@@ -112,7 +114,8 @@ protected:
static void _bind_methods();
public:
- void set_shape(const RES &p_shape);
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const;
void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 9668358710..3b361fee55 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -136,13 +136,21 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape) {
- ERR_FAIL_COND(p_shape.is_null());
- shape = p_shape->get_rid();
+void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ shape = p_shape_ref->get_rid();
+}
+
+RES PhysicsShapeQueryParameters3D::get_shape() const {
+ return shape_ref;
}
void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
- shape = p_shape;
+ if (shape != p_shape) {
+ shape_ref = RES();
+ shape = p_shape;
+ }
}
RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
@@ -208,6 +216,7 @@ bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
@@ -232,7 +241,7 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
- //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 2465b40d3e..1cfa4d8565 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -100,6 +100,7 @@ class PhysicsShapeQueryParameters3D : public Reference {
GDCLASS(PhysicsShapeQueryParameters3D, Reference);
friend class PhysicsDirectSpaceState3D;
+ RES shape_ref;
RID shape;
Transform transform;
float margin;
@@ -113,7 +114,8 @@ protected:
static void _bind_methods();
public:
- void set_shape(const RES &p_shape);
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const;
void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;