diff options
-rw-r--r-- | doc/base/classes.xml | 17 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 2 | ||||
-rw-r--r-- | scene/3d/vehicle_body.h | 2 |
3 files changed, 9 insertions, 12 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 64d4100ced..81adb78e53 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola <return type="Vector3"> </return> <description> - Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value - get the length of the return vector, the scalar value is in Godot units/seconds, if you - assume 1.0 is a meter, then it is in meters/sec - Example: - # vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter: - var speed_ms = vehicle.get_linear_velocity().length() - # Lets convert it to Km/h: - var speed_kms = speed_ms * 3.6 - </description> - </method> + Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example: + [codeblock] + # vehicle is an instance of VehicleBody + var speed = vehicle.get_linear_velocity().length() + [/codeblock] + </description> + </method> </methods> <constants> </constants> diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 6eadc71d63..e35ba11e84 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -992,7 +992,7 @@ float VehicleBody::get_steering() const{ Vector3 VehicleBody::get_linear_velocity() { - return linear_velocity; + return linear_velocity; } void VehicleBody::_bind_methods(){ diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index a026a10dff..b6ad88f15e 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -177,7 +177,7 @@ public: void set_steering(float p_steering); float get_steering() const; - + Vector3 get_linear_velocity(); VehicleBody(); |