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-rw-r--r--editor/import/editor_scene_importer_gltf.cpp38
1 files changed, 33 insertions, 5 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index b5d646d5d4..d57a8b4d6a 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -999,6 +999,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
print_verbose("glTF: Mesh has targets");
Array targets = p["targets"];
+ //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
+ //but it could require a larger refactor?
+ mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+
if (j == 0) {
Array target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array();
for (int k = 0; k < targets.size(); k++) {
@@ -1021,10 +1025,34 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_INDEX] = Variant();
if (t.has("POSITION")) {
- array_copy[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, t["POSITION"], true);
+ PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
+ PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
+ int size = src_varr.size();
+ ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
+ {
+ PoolVector<Vector3>::Write w_varr = varr.write();
+ PoolVector<Vector3>::Read r_varr = varr.read();
+ PoolVector<Vector3>::Read r_src_varr = src_varr.read();
+ for (int l = 0; l < size; l++) {
+ w_varr[l] = r_varr[l] + r_src_varr[l];
+ }
+ }
+ array_copy[Mesh::ARRAY_VERTEX] = varr;
}
if (t.has("NORMAL")) {
- array_copy[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, t["NORMAL"], true);
+ PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
+ PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
+ int size = src_narr.size();
+ ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
+ {
+ PoolVector<Vector3>::Write w_narr = narr.write();
+ PoolVector<Vector3>::Read r_narr = narr.read();
+ PoolVector<Vector3>::Read r_src_narr = src_narr.read();
+ for (int l = 0; l < size; l++) {
+ w_narr[l] = r_narr[l] + r_src_narr[l];
+ }
+ }
+ array_copy[Mesh::ARRAY_NORMAL] = narr;
}
if (t.has("TANGENT")) {
PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
@@ -1043,9 +1071,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
for (int l = 0; l < size4 / 4; l++) {
- w4[l * 4 + 0] = r3[l].x;
- w4[l * 4 + 1] = r3[l].y;
- w4[l * 4 + 2] = r3[l].z;
+ w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
+ w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
+ w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value
}
}