diff options
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 38 |
1 files changed, 33 insertions, 5 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index b5d646d5d4..d57a8b4d6a 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -999,6 +999,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { print_verbose("glTF: Mesh has targets"); Array targets = p["targets"]; + //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement + //but it could require a larger refactor? + mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (j == 0) { Array target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); for (int k = 0; k < targets.size(); k++) { @@ -1021,10 +1025,34 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { array_copy[Mesh::ARRAY_INDEX] = Variant(); if (t.has("POSITION")) { - array_copy[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, t["POSITION"], true); + PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); + PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + int size = src_varr.size(); + ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); + { + PoolVector<Vector3>::Write w_varr = varr.write(); + PoolVector<Vector3>::Read r_varr = varr.read(); + PoolVector<Vector3>::Read r_src_varr = src_varr.read(); + for (int l = 0; l < size; l++) { + w_varr[l] = r_varr[l] + r_src_varr[l]; + } + } + array_copy[Mesh::ARRAY_VERTEX] = varr; } if (t.has("NORMAL")) { - array_copy[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, t["NORMAL"], true); + PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true); + PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; + int size = src_narr.size(); + ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); + { + PoolVector<Vector3>::Write w_narr = narr.write(); + PoolVector<Vector3>::Read r_narr = narr.read(); + PoolVector<Vector3>::Read r_src_narr = src_narr.read(); + for (int l = 0; l < size; l++) { + w_narr[l] = r_narr[l] + r_src_narr[l]; + } + } + array_copy[Mesh::ARRAY_NORMAL] = narr; } if (t.has("TANGENT")) { PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); @@ -1043,9 +1071,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { for (int l = 0; l < size4 / 4; l++) { - w4[l * 4 + 0] = r3[l].x; - w4[l * 4 + 1] = r3[l].y; - w4[l * 4 + 2] = r3[l].z; + w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0]; + w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1]; + w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2]; w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value } } |