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-rw-r--r--doc/classes/EditorInspector.xml2
-rw-r--r--platform/x11/os_x11.cpp7
-rw-r--r--platform/x11/os_x11.h1
3 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 7834390247..61d240c1dc 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspector" inherits="ScrollContainer" version="4.0">
<brief_description>
+ A tab used to edit properties of the selected node.
</brief_description>
<description>
+ The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
</description>
<tutorials>
</tutorials>
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 8195006121..e40aa867f8 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1433,7 +1433,11 @@ void OS_X11::set_window_fullscreen(bool p_enabled) {
// Restore
set_window_maximized(false);
}
-
+ if (!p_enabled) {
+ set_window_position(last_position_before_fs);
+ } else {
+ last_position_before_fs = get_window_position();
+ }
current_videomode.fullscreen = p_enabled;
}
@@ -3502,4 +3506,5 @@ OS_X11::OS_X11() {
window_focused = true;
xim_style = 0L;
mouse_mode = MOUSE_MODE_VISIBLE;
+ last_position_before_fs = Vector2();
}
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 01e5aac3df..25b406743b 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -115,6 +115,7 @@ class OS_X11 : public OS_Unix {
// IME
bool im_active;
Vector2 im_position;
+ Vector2 last_position_before_fs;
Size2 min_size;
Size2 max_size;