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-rw-r--r--core/class_db.h4
-rw-r--r--core/color.h4
-rw-r--r--core/command_queue_mt.h4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/io/resource_loader.h3
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/map.h4
-rw-r--r--core/math/basis.h4
-rw-r--r--core/math/bsp_tree.h4
-rw-r--r--core/math/camera_matrix.h4
-rw-r--r--core/math/geometry.h4
-rw-r--r--core/math/octree.h4
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/transform.h4
-rw-r--r--core/method_bind.h4
-rw-r--r--core/node_path.h4
-rw-r--r--core/os/dir_access.h4
-rw-r--r--core/os/input_event.h4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.h4
-rw-r--r--core/os/os.h4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/pool_vector.h4
-rw-r--r--core/project_settings.h4
-rw-r--r--core/reference.h3
-rw-r--r--core/register_core_types.h4
-rw-r--r--core/resource.h4
-rw-r--r--core/rid.h4
-rw-r--r--core/script_language.h4
-rw-r--r--core/set.h4
-rw-r--r--core/string_name.h3
-rw-r--r--core/ustring.h4
-rw-r--r--core/variant.h4
-rw-r--r--doc/classes/VisualShaderNode.xml15
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml148
-rw-r--r--drivers/gles3/shader_gles3.h4
-rw-r--r--drivers/png/image_loader_png.h3
-rw-r--r--drivers/register_driver_types.h4
-rw-r--r--drivers/unix/dir_access_unix.h4
-rw-r--r--drivers/unix/file_access_unix.h4
-rw-r--r--drivers/unix/os_unix.h4
-rw-r--r--drivers/unix/semaphore_posix.h4
-rw-r--r--drivers/unix/thread_posix.h4
-rw-r--r--drivers/windows/file_access_windows.h4
-rw-r--r--drivers/windows/mutex_windows.h4
-rw-r--r--drivers/windows/semaphore_windows.h4
-rw-r--r--drivers/windows/thread_windows.h4
-rw-r--r--editor/code_editor.cpp23
-rw-r--r--editor/create_dialog.h3
-rw-r--r--editor/editor_about.h3
-rw-r--r--editor/editor_file_dialog.h3
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_plugin.h4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h3
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h3
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h3
-rw-r--r--editor/plugins/animation_player_editor_plugin.h3
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.h3
-rw-r--r--editor/plugins/camera_editor_plugin.h4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h3
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h3
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h3
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h3
-rw-r--r--editor/plugins/particles_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.h3
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.h3
-rw-r--r--editor/plugins/tile_map_editor_plugin.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp116
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h8
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/property_editor.h4
-rw-r--r--editor/scene_tree_editor.h4
-rw-r--r--main/main.h4
-rw-r--r--main/tests/test_gui.h3
-rw-r--r--main/tests/test_physics.h4
-rw-r--r--main/tests/test_render.h4
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h3
-rw-r--r--modules/hdr/image_loader_hdr.h3
-rw-r--r--modules/jpg/image_loader_jpegd.h3
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h3
-rw-r--r--modules/visual_script/visual_script_nodes.cpp2
-rw-r--r--modules/webp/image_loader_webp.h3
-rw-r--r--platform/android/thread_jandroid.h4
-rw-r--r--platform/osx/dir_access_osx.h3
-rw-r--r--platform/osx/os_osx.h3
-rw-r--r--platform/server/os_server.h3
-rw-r--r--platform/uwp/os_uwp.h3
-rw-r--r--platform/windows/os_windows.h4
-rw-r--r--platform/x11/context_gl_x11.h3
-rw-r--r--platform/x11/key_mapping_x11.h3
-rw-r--r--platform/x11/os_x11.h3
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/parallax_layer.cpp3
-rw-r--r--scene/3d/camera.h4
-rw-r--r--scene/3d/cpu_particles.h4
-rw-r--r--scene/3d/light.h4
-rw-r--r--scene/3d/mesh_instance.h3
-rw-r--r--scene/3d/multimesh_instance.h4
-rw-r--r--scene/3d/particles.h4
-rw-r--r--scene/3d/portal.h3
-rw-r--r--scene/3d/room_instance.h4
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/3d/spatial.h4
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/3d/world_environment.h4
-rw-r--r--scene/animation/animation_player.h3
-rw-r--r--scene/gui/base_button.h3
-rw-r--r--scene/gui/button.h3
-rw-r--r--scene/gui/control.h3
-rw-r--r--scene/gui/dialogs.h3
-rw-r--r--scene/gui/file_dialog.h4
-rw-r--r--scene/gui/label.h4
-rw-r--r--scene/gui/line_edit.h3
-rw-r--r--scene/gui/menu_button.h4
-rw-r--r--scene/gui/nine_patch_rect.h4
-rw-r--r--scene/gui/option_button.h4
-rw-r--r--scene/gui/panel.h4
-rw-r--r--scene/gui/popup.h3
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/range.h4
-rw-r--r--scene/gui/scroll_bar.h4
-rw-r--r--scene/gui/separator.h4
-rw-r--r--scene/gui/texture_rect.h4
-rw-r--r--scene/gui/tree.h4
-rw-r--r--scene/main/scene_tree.h4
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/register_scene_types.h4
-rw-r--r--scene/resources/animation.h4
-rw-r--r--scene/resources/default_theme/default_theme.h3
-rw-r--r--scene/resources/font.h3
-rw-r--r--scene/resources/material.h3
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--scene/resources/room.h3
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/texture.h4
-rw-r--r--scene/resources/theme.h3
-rw-r--r--scene/resources/visual_shader.cpp154
-rw-r--r--scene/resources/visual_shader.h40
-rw-r--r--servers/physics/gjk_epa.h5
-rw-r--r--servers/visual/visual_server_raster.h3
-rw-r--r--servers/visual/visual_server_wrap_mt.h3
-rw-r--r--servers/visual_server.h3
149 files changed, 486 insertions, 529 deletions
diff --git a/core/class_db.h b/core/class_db.h
index 3d9a695f02..3864522be4 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -35,10 +35,6 @@
#include "core/object.h"
#include "core/print_string.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
/** To bind more then 6 parameters include this:
* #include "core/method_bind_ext.gen.inc"
*/
diff --git a/core/color.h b/core/color.h
index 77f95b5dc9..8fb78d1ced 100644
--- a/core/color.h
+++ b/core/color.h
@@ -33,9 +33,7 @@
#include "core/math/math_funcs.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
struct Color {
union {
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 3789eda5db..98f5bc56d7 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -37,10 +37,6 @@
#include "core/simple_type.h"
#include "core/typedefs.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#define COMMA(N) _COMMA_##N
#define _COMMA_0
#define _COMMA_1 ,
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index f1fccc5230..af6b0551a3 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -37,10 +37,6 @@
#include "core/os/file_access.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ImageLoader;
class ImageFormatLoader {
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 70e7bdc224..93df8cadb0 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -33,9 +33,6 @@
#include "core/os/thread.h"
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ResourceInteractiveLoader : public Reference {
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 0fba47a5e8..20e05d827a 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -33,10 +33,6 @@
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ResourceFormatSaver : public Reference {
GDCLASS(ResourceFormatSaver, Reference);
diff --git a/core/map.h b/core/map.h
index c8197639f2..c87ee42e1b 100644
--- a/core/map.h
+++ b/core/map.h
@@ -33,10 +33,6 @@
#include "core/set.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
diff --git a/core/math/basis.h b/core/math/basis.h
index d3adad3d90..053effda69 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -36,10 +36,6 @@
#include "core/math/quat.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Basis {
public:
Vector3 elements[3];
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index a7a3697990..90b5e8322a 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -38,9 +38,7 @@
#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/vector.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class BSP_Tree {
public:
enum {
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 3bcf48f5da..63cc88553d 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -34,10 +34,6 @@
#include "core/math/rect2.h"
#include "core/math/transform.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
struct CameraMatrix {
enum Planes {
diff --git a/core/math/geometry.h b/core/math/geometry.h
index e4f3ff799e..a32ed2f56b 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -41,10 +41,6 @@
#include "core/print_string.h"
#include "core/vector.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Geometry {
Geometry();
diff --git a/core/math/octree.h b/core/math/octree.h
index d6fc9776bc..e752e10abc 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -38,10 +38,6 @@
#include "core/print_string.h"
#include "core/variant.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
typedef uint32_t OctreeElementID;
#define OCTREE_ELEMENT_INVALID_ID 0
diff --git a/core/math/quat.h b/core/math/quat.h
index 8ed2fa7cc2..3d6602e466 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -38,10 +38,6 @@
#include "core/math/math_funcs.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Quat {
public:
real_t x, y, z, w;
diff --git a/core/math/transform.h b/core/math/transform.h
index df0a036218..4c8d915305 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -35,10 +35,6 @@
#include "core/math/basis.h"
#include "core/math/plane.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Transform {
public:
Basis basis;
diff --git a/core/method_bind.h b/core/method_bind.h
index 1b0c3b27c0..7bb75e778f 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -38,10 +38,6 @@
#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED
#endif
diff --git a/core/node_path.h b/core/node_path.h
index 24725123d6..1b21c4ef1c 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -34,10 +34,6 @@
#include "core/string_name.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class NodePath {
struct Data {
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 3c0528112b..d3eb1e13f6 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -34,10 +34,6 @@
#include "core/typedefs.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
class DirAccess {
public:
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 4f5762e756..28658e3865 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -38,10 +38,6 @@
#include "core/ustring.h"
/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-/**
* Input Event classes. These are used in the main loop.
* The events are pretty obvious.
*/
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 58a0807579..5c8a2e90e9 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -33,10 +33,6 @@
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
/*
Special Key:
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index ad734d3fc8..6ddaf5bee7 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -35,10 +35,6 @@
#include "core/reference.h"
#include "core/script_language.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
diff --git a/core/os/memory.h b/core/os/memory.h
index e073b11e76..8778cb63ad 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -35,10 +35,6 @@
#include <stddef.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much
#endif
diff --git a/core/os/os.h b/core/os/os.h
index 2224d3b006..c0c346e9aa 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -41,10 +41,6 @@
#include <stdarg.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Mutex;
class OS {
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index ccbba0dacd..a0862dce84 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -33,10 +33,6 @@
#include "core/error_list.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Semaphore {
protected:
static Semaphore *(*create_func)();
diff --git a/core/os/thread.h b/core/os/thread.h
index e7a6e8cb1f..169280a208 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -34,10 +34,6 @@
#include "core/typedefs.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
typedef void (*ThreadCreateCallback)(void *p_userdata);
class Thread {
diff --git a/core/pool_vector.h b/core/pool_vector.h
index 3d28d86803..39a8eccc51 100644
--- a/core/pool_vector.h
+++ b/core/pool_vector.h
@@ -77,10 +77,6 @@ struct MemoryPool {
static void cleanup();
};
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
template <class T>
class PoolVector {
diff --git a/core/project_settings.h b/core/project_settings.h
index d7651417d5..a8deab028c 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -35,10 +35,6 @@
#include "core/os/thread_safe.h"
#include "core/set.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
diff --git a/core/reference.h b/core/reference.h
index 8a19f846c7..20ee22ddfc 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -36,9 +36,6 @@
#include "core/ref_ptr.h"
#include "core/safe_refcount.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Reference : public Object {
GDCLASS(Reference, Object);
diff --git a/core/register_core_types.h b/core/register_core_types.h
index b5a6aa985b..2d397b55f9 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -31,10 +31,6 @@
#ifndef REGISTER_CORE_TYPES_H
#define REGISTER_CORE_TYPES_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
void register_core_types();
void register_core_settings();
void register_core_singletons();
diff --git a/core/resource.h b/core/resource.h
index 853b2859c7..038b4f6278 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -38,10 +38,6 @@
#include "core/safe_refcount.h"
#include "core/self_list.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#define RES_BASE_EXTENSION(m_ext) \
public: \
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
diff --git a/core/rid.h b/core/rid.h
index c7a71a03a0..381eee645b 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -37,10 +37,6 @@
#include "core/set.h"
#include "core/typedefs.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class RID_OwnerBase;
class RID_Data {
diff --git a/core/script_language.h b/core/script_language.h
index 87f103bb33..dfb2e0ad31 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -36,10 +36,6 @@
#include "core/pair.h"
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
diff --git a/core/set.h b/core/set.h
index b2c717880d..68431c294a 100644
--- a/core/set.h
+++ b/core/set.h
@@ -34,10 +34,6 @@
#include "core/os/memory.h"
#include "core/typedefs.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
diff --git a/core/string_name.h b/core/string_name.h
index 0984b0181f..6dd960abd5 100644
--- a/core/string_name.h
+++ b/core/string_name.h
@@ -34,9 +34,6 @@
#include "core/os/mutex.h"
#include "core/safe_refcount.h"
#include "core/ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
struct StaticCString {
diff --git a/core/ustring.h b/core/ustring.h
index 3eb5c47b3a..bbd0bcceb5 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -36,10 +36,6 @@
#include "core/typedefs.h"
#include "core/vector.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
template <class T>
class CharProxy {
friend class CharString;
diff --git a/core/variant.h b/core/variant.h
index a8e99c13f1..c4f69c3e8d 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -31,10 +31,6 @@
#ifndef VARIANT_H
#define VARIANT_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "core/array.h"
#include "core/color.h"
#include "core/dictionary.h"
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 19495a8859..3e80349b13 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -39,5 +39,20 @@
</signal>
</signals>
<constants>
+ <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
+ Floating-point scalar. Translated to [code]float[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
+ 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
+ Boolean type. Translated to [code]bool[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
+ Transform type. Translated to [code]mat4[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_ICON_COLOR" value="4" enum="PortType">
+ Color type. Can be used for return icon type in members dialog (see [method VisualShaderNodeCustom._get_return_icon_type]) - do not use it in other cases!
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
new file mode 100644
index 0000000000..d4a1732364
--- /dev/null
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -0,0 +1,148 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeCustom" inherits="VisualShaderNode" category="Core" version="3.2">
+ <brief_description>
+ Virtual class to define custom [VisualShaderNode]s for use in the Visual Shader Editor.
+ </brief_description>
+ <description>
+ By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods.
+ In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example:
+ [codeblock]
+ tool
+ extends VisualShaderNodeCustom
+ class_name VisualShaderNodeNoise
+ [/codeblock]
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_get_category" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog.
+ Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Custom" category.
+ </description>
+ </method>
+ <method name="_get_description" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to define the description of the associated custom node in the Visual Shader Editor's members dialog.
+ Defining this method is [b]optional[/b].
+ </description>
+ </method>
+ <method name="_get_code" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="input_vars" type="Array">
+ </argument>
+ <argument index="1" name="output_vars" type="Array">
+ </argument>
+ <argument index="2" name="mode" type="int" enum="Shader.Mode">
+ </argument>
+ <argument index="3" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <description>
+ Override this method to define the actual shader code of the associated custom node. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
+ The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the string names of the various input and output variables, as defined by [code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in this class.
+ The output ports can be assigned values in the shader code. For example, [code]return output_vars[0] + " = " + input_vars[0] + ";"[/code].
+ You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
+ Defining this method is [b]required[/b].
+ </description>
+ </method>
+ <method name="_get_global_code" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Shader.Mode">
+ </argument>
+ <description>
+ Override this method to add shader code on top of the global shader, to define your own standard library of reusable methods, varyings, constants, uniforms, etc. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
+ Be careful with this functionality as it can cause name conflicts with other custom nodes, so be sure to give the defined entities unique names.
+ You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]).
+ Defining this method is [b]optional[/b].
+ </description>
+ </method>
+ <method name="_get_input_port_count" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ Override this method to define the amount of input ports of the associated custom node.
+ Defining this method is [b]required[/b]. If not overridden, the node has no input ports.
+ </description>
+ </method>
+ <method name="_get_input_port_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Override this method to define the names of input ports of the associated custom node. The names are used both for the input slots in the editor and as identifiers in the shader code, and are passed in the [code]input_vars[/code] array in [method _get_code].
+ Defining this method is [b]optional[/b], but recommended. If not overridden, input ports are named as [code]"in" + str(port)[/code].
+ </description>
+ </method>
+ <method name="_get_input_port_type" qualifiers="virtual">
+ <return type="int" enum="VisualShaderNode.PortType">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Override this method to define the returned type of each input port of the associated custom node (see [enum VisualShaderNode.PortType] for possible types).
+ Defining this method is [b]optional[/b], but recommended. If not overridden, input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type.
+ </description>
+ </method>
+ <method name="_get_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to define the name of the associated custom node in the Visual Shader Editor's members dialog and graph.
+ Defining this method is [b]optional[/b], but recommended. If not overridden, the node will be named as "Unnamed".
+ </description>
+ </method>
+ <method name="_get_output_port_count" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ Override this method to define the amount of output ports of the associated custom node.
+ Defining this method is [b]required[/b]. If not overridden, the node has no output ports.
+ </description>
+ </method>
+ <method name="_get_output_port_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Override this method to define the names of output ports of the associated custom node. The names are used both for the output slots in the editor and as identifiers in the shader code, and are passed in the [code]output_vars[/code] array in [method _get_code].
+ Defining this method is [b]optional[/b], but recommended. If not overridden, output ports are named as [code]"out" + str(port)[/code].
+ </description>
+ </method>
+ <method name="_get_output_port_type" qualifiers="virtual">
+ <return type="int" enum="VisualShaderNode.PortType">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Override this method to define the returned type of each output port of the associated custom node (see [enum VisualShaderNode.PortType] for possible types).
+ Defining this method is [b]optional[/b], but recommended. If not overridden, output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type.
+ </description>
+ </method>
+ <method name="_get_return_icon_type" qualifiers="virtual">
+ <return type="int" enum="VisualShaderNode.PortType">
+ </return>
+ <description>
+ Override this method to define the return icon of the associated custom node in the Visual Shader Editor's members dialog.
+ Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
+ </description>
+ </method>
+ <method name="_get_subcategory" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog.
+ Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]).
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index be2c34ba07..d8d49868f4 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -45,10 +45,6 @@
#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ShaderGLES3 {
protected:
struct Enum {
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index cc789f95d6..c910c31f1e 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderPNG : public ImageFormatLoader {
private:
static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);
diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h
index 3fdf802c9f..a3398964dd 100644
--- a/drivers/register_driver_types.h
+++ b/drivers/register_driver_types.h
@@ -31,10 +31,6 @@
#ifndef REGISTER_DRIVER_TYPES_H
#define REGISTER_DRIVER_TYPES_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
void register_core_driver_types();
void unregister_core_driver_types();
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 579cb0e798..88674d2769 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -40,10 +40,6 @@
#include <sys/types.h>
#include <unistd.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class DirAccessUnix : public DirAccess {
DIR *dir_stream;
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 2a369048a4..e26591e3e8 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -38,10 +38,6 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags);
class FileAccessUnix : public FileAccess {
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 53446a6b6f..a263147e23 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -31,10 +31,6 @@
#ifndef OS_UNIX_H
#define OS_UNIX_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#ifdef UNIX_ENABLED
#include "core/os/os.h"
diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h
index 089f088d33..83e75c9a82 100644
--- a/drivers/unix/semaphore_posix.h
+++ b/drivers/unix/semaphore_posix.h
@@ -36,9 +36,7 @@
#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include <semaphore.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class SemaphorePosix : public Semaphore {
mutable sem_t sem;
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index d6b6267c49..5edacd3a0c 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -31,10 +31,6 @@
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
#include "core/os/thread.h"
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 2848ed5279..e7f9fc690d 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -38,10 +38,6 @@
#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class FileAccessWindows : public FileAccess {
FILE *f;
diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h
index 6d3b641a26..582d26029c 100644
--- a/drivers/windows/mutex_windows.h
+++ b/drivers/windows/mutex_windows.h
@@ -37,10 +37,6 @@
#include <windows.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class MutexWindows : public Mutex {
#ifdef WINDOWS_USE_MUTEX
diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h
index 8adeffbb7f..cfd33d033a 100644
--- a/drivers/windows/semaphore_windows.h
+++ b/drivers/windows/semaphore_windows.h
@@ -37,10 +37,6 @@
#include <windows.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class SemaphoreWindows : public Semaphore {
mutable HANDLE semaphore;
diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h
index a74d4e46f3..b47452838c 100644
--- a/drivers/windows/thread_windows.h
+++ b/drivers/windows/thread_windows.h
@@ -38,10 +38,6 @@
#include <windows.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ThreadWindows : public Thread {
ThreadCreateCallback callback;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 5b1a460a54..33af5927b3 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -164,6 +164,7 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col)
_update_results_count();
} else {
+ results_count = 0;
result_line = -1;
result_col = -1;
text_edit->set_search_text("");
@@ -196,7 +197,7 @@ void FindReplaceBar::_replace() {
void FindReplaceBar::_replace_all() {
text_edit->disconnect("text_changed", this, "_editor_text_changed");
- // line as x so it gets priority in comparison, column as y
+ // Line as x so it gets priority in comparison, column as y.
Point2i orig_cursor(text_edit->cursor_get_line(), text_edit->cursor_get_column());
Point2i prev_match = Point2(-1, -1);
@@ -228,7 +229,7 @@ void FindReplaceBar::_replace_all() {
Point2i match_to(result_line, result_col + search_text_len);
if (match_from < prev_match) {
- break; // done
+ break; // Done.
}
prev_match = Point2i(result_line, result_col + replace_text.length());
@@ -241,14 +242,14 @@ void FindReplaceBar::_replace_all() {
continue;
}
- // replace but adjust selection bounds
+ // Replace but adjust selection bounds.
text_edit->insert_text_at_cursor(replace_text);
if (match_to.x == selection_end.x) {
selection_end.y += replace_text.length() - search_text_len;
}
} else {
- // just replace
+ // Just replace.
text_edit->insert_text_at_cursor(replace_text);
}
@@ -260,12 +261,12 @@ void FindReplaceBar::_replace_all() {
replace_all_mode = false;
- // restore editor state (selection, cursor, scroll)
+ // Restore editor state (selection, cursor, scroll).
text_edit->cursor_set_line(orig_cursor.x);
text_edit->cursor_set_column(orig_cursor.y);
if (selection_enabled && is_selection_only()) {
- // reselect
+ // Reselect.
text_edit->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y);
} else {
text_edit->deselect();
@@ -363,7 +364,7 @@ bool FindReplaceBar::search_prev() {
int line, col;
_get_search_from(line, col);
if (text_edit->is_selection_active())
- col--; //Skip currently selected word.
+ col--; // Skip currently selected word.
if (line == result_line && col == result_col) {
col -= text.length();
@@ -751,7 +752,7 @@ void CodeTextEditor::_zoom_changed() {
}
void CodeTextEditor::_reset_zoom() {
- Ref<DynamicFont> font = text_editor->get_font("font"); // reset source font size to default
+ Ref<DynamicFont> font = text_editor->get_font("font"); // Reset source font size to default.
if (font.is_valid()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", 14);
@@ -1261,7 +1262,7 @@ void CodeTextEditor::toggle_inline_comment(const String &delimiter) {
int col_to = text_editor->get_selection_to_column();
int cursor_pos = text_editor->cursor_get_column();
- // Check if all lines in the selected block are commented
+ // Check if all lines in the selected block are commented.
bool is_commented = true;
for (int i = begin; i <= end; i++) {
if (!text_editor->get_line(i).begins_with(delimiter)) {
@@ -1456,14 +1457,14 @@ void CodeTextEditor::_on_settings_change() {
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
- // AUTO BRACE COMPLETION
+ // Auto brace completion.
text_editor->set_auto_brace_completion(
EDITOR_GET("text_editor/completion/auto_brace_complete"));
code_complete_timer->set_wait_time(
EDITOR_GET("text_editor/completion/code_complete_delay"));
- // call hint settings
+ // Call hint settings.
text_editor->set_callhint_settings(
EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"),
EDITOR_GET("text_editor/completion/callhint_tooltip_offset"));
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index f6c3b57589..f3ed1d7af6 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -38,9 +38,6 @@
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class CreateDialog : public ConfirmationDialog {
diff --git a/editor/editor_about.h b/editor/editor_about.h
index 87e824083e..e2ba366c65 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -43,9 +43,6 @@
#include "scene/gui/tree.h"
#include "editor_scale.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class EditorAbout : public AcceptDialog {
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 86bf0f0eb3..2ecfa7db15 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -44,9 +44,6 @@
class DependencyRemoveDialog;
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class EditorFileDialog : public ConfirmationDialog {
GDCLASS(EditorFileDialog, ConfirmationDialog);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 2fdc864a78..10ad2d691e 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -86,10 +86,6 @@
#include "scene/gui/tree.h"
#include "scene/gui/viewport_container.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
typedef bool (*EditorBuildCallback)();
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 52ab444522..7b6f55e93d 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -41,10 +41,6 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class EditorNode;
class Spatial;
class Camera;
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 97244fa4e9..a00cdd0cf6 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -36,9 +36,6 @@
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer {
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 74186791e1..850a6201bb 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index cb40159a40..77b57a50d0 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 22152fa8f4..2ab2df68e6 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -39,9 +39,6 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class AnimationTrackEditor;
class AnimationPlayerEditorPlugin;
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
index f4bfe58909..03bc559b86 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.h
+++ b/editor/plugins/animation_tree_player_editor_plugin.h
@@ -38,9 +38,6 @@
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class AnimationTreePlayerEditor : public Control {
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h
index eac9acab93..400aee132d 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_editor_plugin.h
@@ -35,10 +35,6 @@
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CameraEditor : public Control {
GDCLASS(CameraEditor, Control);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 553ded6b14..e6eab57810 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -39,9 +39,6 @@
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class CanvasItemEditorViewport;
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index e15360d4e5..3f0734fb19 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/collision_polygon_2d.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index a699641aba..2a904a53ba 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -38,10 +38,6 @@
#include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CanvasItemEditor;
class Polygon3DEditor : public HBoxContainer {
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 701632e576..78b176620e 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -39,10 +39,6 @@
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ItemListPlugin : public Object {
GDCLASS(ItemListPlugin, Object);
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 633fda7091..95fa0df2c1 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index fe87a2b9cb..5323441bd8 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -36,10 +36,6 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control);
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 336c28d642..2a387a8b1e 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 5d05fbd4ac..f689240371 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -36,10 +36,6 @@
#include "scene/3d/particles.h"
#include "scene/gui/spin_box.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control);
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 44472f7a81..ecec5f5253 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -36,9 +36,6 @@
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 24ca2ea3f4..009501a70c 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -33,9 +33,7 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/gui/scroll_container.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 523573333b..728b67f6fa 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -37,9 +37,6 @@
#include "scene/3d/light.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/panel_container.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Camera;
class SpatialEditor;
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 3331fb971f..c841eb1f98 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -41,10 +41,6 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 863cf75a93..e193e237de 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -79,6 +79,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
} else {
if (changed) { // to avoid tree collapse
_clear_buffer();
+ _update_custom_nodes();
_update_options_menu();
}
_update_graph();
@@ -95,31 +96,36 @@ void VisualShaderEditor::remove_plugin(const Ref<VisualShaderNodePlugin> &p_plug
plugins.erase(p_plugin);
}
-void VisualShaderEditor::add_custom_type(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
-
+void VisualShaderEditor::clear_custom_types() {
for (int i = 0; i < add_options.size(); i++) {
- ERR_FAIL_COND(add_options[i].script == p_script);
+ if (add_options[i].is_custom) {
+ add_options.remove(i);
+ }
}
-
- AddOption ao;
- ao.name = p_name;
- ao.script = p_script;
- ao.category = p_category;
- add_options.push_back(ao);
-
- _update_options_menu();
}
-void VisualShaderEditor::remove_custom_type(const Ref<Script> &p_script) {
+void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_sub_category) {
+
+ ERR_FAIL_COND(!p_name.is_valid_identifier());
+ ERR_FAIL_COND(!p_script.is_valid());
for (int i = 0; i < add_options.size(); i++) {
- if (add_options[i].script == p_script) {
- add_options.remove(i);
- return;
+ if (add_options[i].is_custom) {
+ if (add_options[i].script == p_script)
+ return;
}
}
- _update_options_menu();
+ AddOption ao;
+ ao.name = p_name;
+ ao.script = p_script;
+ ao.return_type = p_return_icon_type;
+ ao.description = p_description;
+ ao.category = p_category;
+ ao.sub_category = p_sub_category;
+ ao.is_custom = true;
+
+ add_options.push_back(ao);
}
bool VisualShaderEditor::_is_available(int p_mode) {
@@ -162,6 +168,58 @@ bool VisualShaderEditor::_is_available(int p_mode) {
return (p_mode == -1 || (p_mode & current_mode) != 0);
}
+void VisualShaderEditor::_update_custom_nodes() {
+ clear_custom_types();
+ List<StringName> class_list;
+ ScriptServer::get_global_class_list(&class_list);
+ for (int i = 0; i < class_list.size(); i++) {
+ if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") {
+
+ String script_path = ScriptServer::get_global_class_path(class_list[i]);
+ Ref<Resource> res = ResourceLoader::load(script_path);
+ ERR_FAIL_COND(res.is_null());
+ ERR_FAIL_COND(!res->is_class("Script"));
+ Ref<Script> script = Ref<Script>(res);
+
+ Ref<VisualShaderNodeCustom> ref;
+ ref.instance();
+ ref->set_script(script.get_ref_ptr());
+
+ String name;
+ if (ref->has_method("_get_name")) {
+ name = (String)ref->call("_get_name");
+ } else {
+ name = "Unnamed";
+ }
+
+ String description = "";
+ if (ref->has_method("_get_description")) {
+ description = (String)ref->call("_get_description");
+ }
+
+ int return_icon_type = -1;
+ if (ref->has_method("_get_return_icon_type")) {
+ return_icon_type = (int)ref->call("_get_return_icon_type");
+ }
+
+ String category = "";
+ if (ref->has_method("_get_category")) {
+ category = (String)ref->call("_get_category");
+ }
+ if (category == "") {
+ category = "Custom";
+ }
+
+ String sub_category = "";
+ if (ref->has_method("_get_subcategory")) {
+ sub_category = (String)ref->call("_get_subcategory");
+ }
+
+ add_custom_type(name, script, description, return_icon_type, category, sub_category);
+ }
+ }
+}
+
void VisualShaderEditor::_update_options_menu() {
node_desc->set_text("");
@@ -284,7 +342,7 @@ void VisualShaderEditor::_update_options_menu() {
case VisualShaderNode::PORT_TYPE_TRANSFORM:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
break;
- case VisualShaderNode::PORT_TYPE_COLOR:
+ case VisualShaderNode::PORT_TYPE_ICON_COLOR:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons"));
break;
default:
@@ -942,8 +1000,10 @@ void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
}
void VisualShaderEditor::_rebuild() {
- EditorNode::get_singleton()->get_log()->clear();
- visual_shader->rebuild();
+ if (visual_shader != NULL) {
+ EditorNode::get_singleton()->get_log()->clear();
+ visual_shader->rebuild();
+ }
}
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
@@ -1139,7 +1199,9 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
Ref<VisualShaderNode> vsnode;
- if (add_options[p_idx].type != String()) {
+ bool is_custom = add_options[p_idx].is_custom;
+
+ if (!is_custom && add_options[p_idx].type != String()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
ERR_FAIL_COND(!vsn);
@@ -2164,8 +2226,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_COLOR));
- add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR));
+ add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR));
// CONDITIONAL
@@ -2368,12 +2430,12 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
- add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR));
+ add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
- add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
- add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, VisualShaderNode::PORT_TYPE_COLOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR));
+ add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR));
+ add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
// TRANSFORM
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index d2b1e8bc45..b5b00f2b5e 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -104,6 +104,7 @@ class VisualShaderEditor : public VBoxContainer {
int func;
float value;
bool highend;
+ bool is_custom;
AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
@@ -117,6 +118,7 @@ class VisualShaderEditor : public VBoxContainer {
func = p_func;
value = p_value;
highend = p_highend;
+ is_custom = false;
}
AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
@@ -131,6 +133,7 @@ class VisualShaderEditor : public VBoxContainer {
func = p_func;
value = p_value;
highend = p_highend;
+ is_custom = false;
}
};
@@ -140,6 +143,7 @@ class VisualShaderEditor : public VBoxContainer {
void _draw_color_over_button(Object *obj, Color p_color);
void _add_node(int p_idx, int p_op_idx = -1);
+ void _update_custom_nodes();
void _update_options_menu();
static VisualShaderEditor *singleton;
@@ -240,8 +244,8 @@ public:
static VisualShaderEditor *get_singleton() { return singleton; }
- void add_custom_type(const String &p_name, const String &p_category, const Ref<Script> &p_script);
- void remove_custom_type(const Ref<Script> &p_script);
+ void clear_custom_types();
+ void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_sub_category);
virtual Size2 get_minimum_size() const;
void edit(VisualShader *p_visual_shader);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b939bae5be..46d125e735 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1312,7 +1312,7 @@ void ProjectList::set_filter_option(ProjectListFilter::FilterOption p_option) {
void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) {
if (_order_option != p_option) {
_order_option = p_option;
- EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_filter_option);
+ EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_order_option);
EditorSettings::get_singleton()->save();
}
}
diff --git a/editor/property_editor.h b/editor/property_editor.h
index a8ef1d6fc1..029c2211d5 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -46,10 +46,6 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class PropertyValueEvaluator;
class CreateDialog;
class PropertySelector;
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 61cb59ce6f..b216be3b59 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -37,9 +37,7 @@
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
diff --git a/main/main.h b/main/main.h
index 694305526a..b0b90dc0fe 100644
--- a/main/main.h
+++ b/main/main.h
@@ -31,10 +31,6 @@
#ifndef MAIN_H
#define MAIN_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "core/error_list.h"
#include "core/os/thread.h"
#include "core/typedefs.h"
diff --git a/main/tests/test_gui.h b/main/tests/test_gui.h
index 1752818981..075bc40aa7 100644
--- a/main/tests/test_gui.h
+++ b/main/tests/test_gui.h
@@ -33,9 +33,6 @@
#include "core/os/main_loop.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
namespace TestGUI {
MainLoop *test();
diff --git a/main/tests/test_physics.h b/main/tests/test_physics.h
index 699e31f492..a281f669e0 100644
--- a/main/tests/test_physics.h
+++ b/main/tests/test_physics.h
@@ -31,10 +31,6 @@
#ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "core/os/main_loop.h"
namespace TestPhysics {
diff --git a/main/tests/test_render.h b/main/tests/test_render.h
index 3810760b56..6dda57db5b 100644
--- a/main/tests/test_render.h
+++ b/main/tests/test_render.h
@@ -31,10 +31,6 @@
#ifndef TEST_RENDER_H
#define TEST_RENDER_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "core/os/main_loop.h"
namespace TestRender {
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index b9be925ff7..d174ac1035 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -35,9 +35,6 @@
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "grid_map.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class SpatialEditorPlugin;
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 8ebf52def7..e9575ee4fb 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderHDR : public ImageFormatLoader {
public:
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index 9a96fe008d..e9016ce43e 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderJPG : public ImageFormatLoader {
public:
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index 4003fdc802..ee8479b1b4 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderTinyEXR : public ImageFormatLoader {
public:
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 3b0210597b..65820b4c15 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -2530,7 +2530,7 @@ String VisualScriptCustomNode::get_category() const {
if (get_script_instance() && get_script_instance()->has_method("_get_category")) {
return get_script_instance()->call("_get_category");
}
- return "custom";
+ return "Custom";
}
class VisualScriptNodeInstanceCustomNode : public VisualScriptNodeInstance {
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index 0c4e54df09..5a5c038017 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderWEBP : public ImageFormatLoader {
public:
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h
index 1e1c00ab39..0b6e1f4b4a 100644
--- a/platform/android/thread_jandroid.h
+++ b/platform/android/thread_jandroid.h
@@ -31,10 +31,6 @@
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "core/os/thread.h"
#include <jni.h>
#include <pthread.h>
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index e1aa038c61..c5951a570e 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -41,9 +41,6 @@
#include "core/os/dir_access.h"
#include "drivers/unix/dir_access_unix.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class DirAccessOSX : public DirAccessUnix {
protected:
virtual String fix_unicode_name(const char *p_name) const;
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index a83d5084ed..9cb2915701 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -51,9 +51,6 @@
#include <CoreVideo/CoreVideo.h>
#undef CursorShape
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class OS_OSX : public OS_Unix {
public:
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index dbdae6afb1..b8119288ff 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -47,9 +47,6 @@
#include "servers/visual_server.h"
#undef CursorShape
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class OS_Server : public OS_Unix {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index b7a7248f19..370cab6a9b 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -50,9 +50,6 @@
#include <stdio.h>
#include <windows.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class OS_UWP : public OS {
public:
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index ce55328173..915d025e3b 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -56,10 +56,6 @@
#include <windows.h>
#include <windowsx.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
typedef struct {
BYTE bWidth; // Width, in pixels, of the image
BYTE bHeight; // Height, in pixels, of the image
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index 46420df48b..095ce2154b 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -31,9 +31,6 @@
#ifndef CONTEXT_GL_X11_H
#define CONTEXT_GL_X11_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED)
diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h
index 853fe7954a..4e25d6a6ed 100644
--- a/platform/x11/key_mapping_x11.h
+++ b/platform/x11/key_mapping_x11.h
@@ -31,9 +31,6 @@
#ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
#include <X11/XF86keysym.h>
#include <X11/Xlib.h>
#define XK_MISCELLANY
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index a4c22cf08a..e6c2effacf 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -77,9 +77,6 @@ typedef struct _xrr_monitor_info {
} xrr_monitor_info;
#undef CursorShape
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class OS_X11 : public OS_Unix {
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 1cd22df9e7..da668664b9 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -35,10 +35,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles2D : public Node2D {
private:
GDCLASS(CPUParticles2D, Node2D);
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 9a6b63b9a3..0823e09110 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -69,6 +69,9 @@ Size2 ParallaxLayer::get_motion_offset() const {
void ParallaxLayer::_update_mirroring() {
+ if (!is_inside_tree())
+ return;
+
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 6460f17e85..22223880c1 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -35,9 +35,7 @@
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Camera : public Spatial {
GDCLASS(Camera, Spatial);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 71de56f59e..66b37f359a 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles : public GeometryInstance {
private:
GDCLASS(CPUParticles, GeometryInstance);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 5d365758b5..cc8675ead1 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -35,10 +35,6 @@
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Light : public VisualInstance {
GDCLASS(Light, VisualInstance);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 022ef15aad..8b690b0c21 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -34,9 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class MeshInstance : public GeometryInstance {
GDCLASS(MeshInstance, GeometryInstance);
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 8f41aa8fd2..ca69c73251 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/multimesh.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class MultiMeshInstance : public GeometryInstance {
GDCLASS(MultiMeshInstance, GeometryInstance);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 42c68010db..391491e8b8 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -35,10 +35,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/material.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Particles : public GeometryInstance {
private:
GDCLASS(Particles, GeometryInstance);
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index f053867917..04af3a750c 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -32,9 +32,6 @@
#define PORTAL_H
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
/* Portal Logic:
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 9ee140d522..01efde53c9 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/room.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
/* RoomInstance Logic:
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 5f43b3c6c3..5b55dffbc8 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#ifndef _3D_DISABLED
typedef int BoneId;
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 18a4a5b54d..eea2696767 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -34,10 +34,6 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class SpatialGizmo : public Reference {
GDCLASS(SpatialGizmo, Reference);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 3b924e0454..63d15680aa 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -35,9 +35,7 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class VisualInstance : public Spatial {
GDCLASS(VisualInstance, Spatial);
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index bf36a0a532..656e16371f 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -33,10 +33,6 @@
#include "scene/3d/spatial.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index f3d38110c6..320fd2084c 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -35,9 +35,6 @@
#include "scene/3d/skeleton.h"
#include "scene/3d/spatial.h"
#include "scene/resources/animation.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
#ifdef TOOLS_ENABLED
// To save/restore animated values
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index ffccdd69d6..2773f024df 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -32,9 +32,6 @@
#define BASE_BUTTON_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ButtonGroup;
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 6ba3475e5a..370809060e 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -32,9 +32,6 @@
#define BUTTON_H
#include "scene/gui/base_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Button : public BaseButton {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index eae889a667..7305b3ce93 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -38,9 +38,6 @@
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Viewport;
class Label;
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index c1a7f26a85..1a0350ba18 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -37,9 +37,6 @@
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "scene/gui/texture_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class WindowDialog : public Popup {
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 191af5fef3..4fd6d0d13c 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -38,9 +38,7 @@
#include "scene/gui/option_button.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class FileDialog : public ConfirmationDialog {
GDCLASS(FileDialog, ConfirmationDialog);
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 561c42ef9e..2cc55a47ef 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -32,9 +32,7 @@
#define LABEL_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Label : public Control {
GDCLASS(Label, Control);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 3002f6f637..1d33f7d4ce 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -34,9 +34,6 @@
#include "scene/gui/control.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class LineEdit : public Control {
GDCLASS(LineEdit, Control);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 42e909d991..5448ff13f2 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -33,9 +33,7 @@
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class MenuButton : public Button {
GDCLASS(MenuButton, Button);
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index ac17e52fc1..f31a09a482 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -32,9 +32,7 @@
#define NINE_PATCH_RECT_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class NinePatchRect : public Control {
GDCLASS(NinePatchRect, Control);
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 51d5fd6947..7210708042 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -33,9 +33,7 @@
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class OptionButton : public Button {
GDCLASS(OptionButton, Button);
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index f8d15e4261..84bf6e75f5 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -32,9 +32,7 @@
#define PANEL_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Panel : public Control {
GDCLASS(Panel, Control);
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index d6d96dfe64..925760984e 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -33,9 +33,6 @@
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Popup : public Control {
GDCLASS(Popup, Control);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index babdd21281..8bfe8fc607 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -33,10 +33,6 @@
#include "scene/gui/popup.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class PopupMenu : public Popup {
GDCLASS(PopupMenu, Popup);
diff --git a/scene/gui/range.h b/scene/gui/range.h
index cf0add8c89..8ce450f8fc 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -32,9 +32,7 @@
#define RANGE_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Range : public Control {
GDCLASS(Range, Control);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 5ceabfc06b..cbcee1dae3 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -33,10 +33,6 @@
#include "scene/gui/range.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ScrollBar : public Range {
GDCLASS(ScrollBar, Range);
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 54ad9b5bb5..89039f3112 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -31,10 +31,6 @@
#ifndef SEPARATOR_H
#define SEPARATOR_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "scene/gui/control.h"
class Separator : public Control {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 3ab35324e5..1c5bd9d99c 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -32,9 +32,7 @@
#define TEXTURE_FRAME_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class TextureRect : public Control {
GDCLASS(TextureRect, Control);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index b6cdab766f..b57923e24b 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -37,10 +37,6 @@
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Tree;
class TreeItem : public Object {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 98f2fe5e35..afb653e242 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -39,10 +39,6 @@
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class PackedScene;
class Node;
class Viewport;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index b7160d5139..6393785b22 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -36,9 +36,6 @@
#include "scene/resources/texture.h"
#include "scene/resources/world_2d.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Camera;
class Camera2D;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index fd7cd3c17b..6c858e9d9a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -475,6 +475,7 @@ void register_scene_types() {
ClassDB::register_class<Shader>();
ClassDB::register_class<VisualShader>();
ClassDB::register_virtual_class<VisualShaderNode>();
+ ClassDB::register_class<VisualShaderNodeCustom>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
ClassDB::register_class<VisualShaderNodeGroupBase>();
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index 3645f88807..b551ad2ac4 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -31,10 +31,6 @@
#ifndef REGISTER_SCENE_TYPES_H
#define REGISTER_SCENE_TYPES_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
void register_scene_types();
void unregister_scene_types();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6fff77d746..d59dfab2c8 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -32,9 +32,7 @@
#define ANIMATION_H
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Animation : public Resource {
GDCLASS(Animation, Resource);
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index cbf0cc1b79..e7d80ffb3d 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -32,9 +32,6 @@
#define DEFAULT_THEME_H
#include "scene/resources/theme.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(bool p_hidpi, Ref<Font> p_font);
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 436ed43c42..9b99b85d22 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -34,9 +34,6 @@
#include "core/map.h"
#include "core/resource.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Font : public Resource {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 17e52527b3..4c368b3f8b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -37,9 +37,6 @@
#include "scene/resources/texture.h"
#include "servers/visual/shader_language.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Material : public Resource {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b38791b9a6..6b6ee8a209 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -37,9 +37,6 @@
#include "scene/resources/material.h"
#include "scene/resources/shape.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Mesh : public Resource {
GDCLASS(Mesh, Resource);
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 8990056f46..2c53ea1aed 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -33,9 +33,6 @@
#include "core/math/bsp_tree.h"
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
// FIXME: left for reference but will be removed when portals are reimplemented using Area
#if 0
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index c3965fe076..d02e107480 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -34,9 +34,7 @@
#include "core/resource.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class CanvasItem;
class StyleBox : public Resource {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index eb7a9ff25c..e535f7544a 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -42,10 +42,6 @@
#include "servers/camera_server.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Texture : public Resource {
GDCLASS(Texture, Resource);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index d27180e9eb..187694de65 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -38,9 +38,6 @@
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Theme : public Resource {
GDCLASS(Theme, Resource);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index cd0c1b5b07..389011c095 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -117,6 +117,12 @@ void VisualShaderNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
+
+ BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
+ BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(PORT_TYPE_ICON_COLOR);
}
VisualShaderNode::VisualShaderNode() {
@@ -125,6 +131,147 @@ VisualShaderNode::VisualShaderNode() {
/////////////////////////////////////////////////////////
+void VisualShaderNodeCustom::update_ports() {
+ ERR_FAIL_COND(!get_script_instance());
+
+ input_ports.clear();
+ if (get_script_instance()->has_method("_get_input_port_count")) {
+ int input_port_count = (int)get_script_instance()->call("_get_input_port_count");
+ bool has_name = get_script_instance()->has_method("_get_input_port_name");
+ bool has_type = get_script_instance()->has_method("_get_input_port_type");
+ for (int i = 0; i < input_port_count; i++) {
+ Port port;
+ if (has_name) {
+ port.name = (String)get_script_instance()->call("_get_input_port_name", i);
+ } else {
+ port.name = "in" + itos(i);
+ }
+ if (has_type) {
+ port.type = (int)get_script_instance()->call("_get_input_port_type", i);
+ } else {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
+ input_ports.push_back(port);
+ }
+ }
+ output_ports.clear();
+ if (get_script_instance()->has_method("_get_output_port_count")) {
+ int output_port_count = (int)get_script_instance()->call("_get_output_port_count");
+ bool has_name = get_script_instance()->has_method("_get_output_port_name");
+ bool has_type = get_script_instance()->has_method("_get_output_port_type");
+ for (int i = 0; i < output_port_count; i++) {
+ Port port;
+ if (has_name) {
+ port.name = (String)get_script_instance()->call("_get_output_port_name", i);
+ } else {
+ port.name = "out" + itos(i);
+ }
+ if (has_type) {
+ port.type = (int)get_script_instance()->call("_get_output_port_type", i);
+ } else {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
+ output_ports.push_back(port);
+ }
+ }
+}
+
+String VisualShaderNodeCustom::get_caption() const {
+ ERR_FAIL_COND_V(!get_script_instance(), "");
+ if (get_script_instance()->has_method("_get_name")) {
+ return (String)get_script_instance()->call("_get_name");
+ }
+ return "Unnamed";
+}
+
+int VisualShaderNodeCustom::get_input_port_count() const {
+ return input_ports.size();
+}
+
+VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_input_port_type(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, input_ports.size(), PORT_TYPE_SCALAR);
+ return (PortType)input_ports[p_port].type;
+}
+
+String VisualShaderNodeCustom::get_input_port_name(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, input_ports.size(), "");
+ return input_ports[p_port].name;
+}
+
+int VisualShaderNodeCustom::get_output_port_count() const {
+ return output_ports.size();
+}
+
+VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_output_port_type(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, output_ports.size(), PORT_TYPE_SCALAR);
+ return (PortType)output_ports[p_port].type;
+}
+
+String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, output_ports.size(), "");
+ return output_ports[p_port].name;
+}
+
+String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ ERR_FAIL_COND_V(!get_script_instance(), "");
+ ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), "");
+ Array input_vars;
+ for (int i = 0; i < get_input_port_count(); i++) {
+ input_vars.push_back(p_input_vars[i]);
+ }
+ Array output_vars;
+ for (int i = 0; i < get_output_port_count(); i++) {
+ output_vars.push_back(p_output_vars[i]);
+ }
+ String code = "\t{\n";
+ String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type);
+ bool nend = _code.ends_with("\n");
+ _code = _code.insert(0, "\t\t");
+ _code = _code.replace("\n", "\n\t\t");
+ code += _code;
+ if (!nend) {
+ code += "\n\t}";
+ } else {
+ code.remove(code.size() - 1);
+ code += "}";
+ }
+ return code;
+}
+
+String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ ERR_FAIL_COND_V(!get_script_instance(), "");
+ if (get_script_instance()->has_method("_get_global_code")) {
+ String code = "// " + get_caption() + "\n";
+ code += (String)get_script_instance()->call("_get_global_code", (int)p_mode);
+ code += "\n";
+ return code;
+ }
+ return "";
+}
+
+void VisualShaderNodeCustom::_bind_methods() {
+
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_port_name", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
+}
+
+VisualShaderNodeCustom::VisualShaderNodeCustom() {
+}
+
+/////////////////////////////////////////////////////////
+
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_id < 2);
@@ -150,6 +297,11 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
n.node->connect("changed", this, "_queue_update");
+ Ref<VisualShaderNodeCustom> custom = n.node;
+ if (custom.is_valid()) {
+ custom->update_ports();
+ }
+
g->nodes[p_id] = n;
_queue_update();
@@ -965,6 +1117,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool skip_global = input.is_valid() && for_preview;
if (!skip_global) {
+
global_code += vsnode->generate_global(get_mode(), type, node);
if (!r_classes.has(vsnode->get_class_name())) {
@@ -976,7 +1129,6 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
}
- //handle normally
code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
code += "\n"; //
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index b3c0ab6e0b..a89e3295fc 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -183,7 +183,7 @@ public:
PORT_TYPE_VECTOR,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
- PORT_TYPE_COLOR // just a hint for node tree icons, do not use it as actual port type !
+ PORT_TYPE_ICON_COLOR // just a hint for node tree icons, do not use it as actual port type !
};
virtual String get_caption() const = 0;
@@ -216,6 +216,44 @@ public:
VisualShaderNode();
};
+
+VARIANT_ENUM_CAST(VisualShaderNode::PortType)
+
+class VisualShaderNodeCustom : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeCustom, VisualShaderNode);
+
+ struct Port {
+ String name;
+ int type;
+ };
+
+ List<Port> input_ports;
+ List<Port> output_ports;
+
+ friend class VisualShaderEditor;
+
+protected:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+protected:
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+
+ static void _bind_methods();
+
+public:
+ VisualShaderNodeCustom();
+ void update_ports();
+};
+
/////
class VisualShaderNodeInput : public VisualShaderNode {
diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h
index 0b7885c9a5..d3fa192804 100644
--- a/servers/physics/gjk_epa.h
+++ b/servers/physics/gjk_epa.h
@@ -31,11 +31,8 @@
#ifndef GJK_EPA_H
#define GJK_EPA_H
-#include "shape_sw.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
#include "collision_solver_sw.h"
+#include "shape_sw.h"
bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false);
bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index f37d651dee..dcfbd28dd6 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -38,9 +38,6 @@
#include "visual_server_globals.h"
#include "visual_server_scene.h"
#include "visual_server_viewport.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class VisualServerRaster : public VisualServer {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 24e50eb99e..41993d7c88 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -35,9 +35,6 @@
#include "core/os/thread.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class VisualServerWrapMT : public VisualServer {
// the real visual server
diff --git a/servers/visual_server.h b/servers/visual_server.h
index a84d395e3f..1b0164e5ca 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -39,9 +39,6 @@
#include "core/rid.h"
#include "core/variant.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class VisualServer : public Object {
GDCLASS(VisualServer, Object);