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-rw-r--r--.clang-format55
-rw-r--r--.gitignore3
-rw-r--r--.travis.yml5
-rw-r--r--AUTHORS.md10
-rw-r--r--DONORS.md42
-rw-r--r--SConstruct1
-rw-r--r--core/class_db.cpp19
-rw-r--r--core/class_db.h10
-rw-r--r--core/core_string_names.cpp28
-rw-r--r--core/dvector.h2
-rw-r--r--core/engine.h6
-rw-r--r--core/global_constants.cpp14
-rw-r--r--core/hash_map.h6
-rw-r--r--core/helper/math_fieldwise.cpp9
-rw-r--r--core/io/file_access_pack.cpp6
-rw-r--r--core/io/json.cpp6
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/marshalls.cpp4
-rw-r--r--core/io/resource_import.h6
-rw-r--r--core/math/a_star.h4
-rw-r--r--core/math/aabb.h6
-rw-r--r--core/math/bsp_tree.cpp10
-rw-r--r--core/math/face3.cpp3
-rw-r--r--core/math/face3.h2
-rw-r--r--core/math/math_2d.cpp29
-rw-r--r--core/math/math_2d.h35
-rw-r--r--core/math/math_funcs.h2
-rw-r--r--core/math/plane.h18
-rw-r--r--core/math/transform.cpp6
-rw-r--r--core/object.cpp168
-rw-r--r--core/object.h38
-rw-r--r--core/ordered_hash_map.h26
-rw-r--r--core/os/os.h6
-rw-r--r--core/pair.h6
-rw-r--r--core/project_settings.h22
-rw-r--r--core/resource.cpp4
-rw-r--r--core/safe_refcount.cpp8
-rw-r--r--core/script_debugger_remote.cpp38
-rw-r--r--core/script_language.cpp8
-rw-r--r--core/translation.cpp10
-rw-r--r--core/typedefs.h6
-rw-r--r--core/variant.cpp6
-rw-r--r--core/variant_call.cpp8
-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/ARVRController.xml9
-rw-r--r--doc/classes/ARVRPositionalTracker.xml15
-rw-r--r--doc/classes/AStar.xml19
-rw-r--r--doc/classes/Animation.xml28
-rw-r--r--doc/classes/AnimationPlayer.xml87
-rw-r--r--doc/classes/AnimationTreePlayer.xml90
-rw-r--r--doc/classes/Array.xml10
-rw-r--r--doc/classes/AtlasTexture.xml1
-rw-r--r--doc/classes/AudioStreamSample.xml17
-rw-r--r--doc/classes/Basis.xml3
-rw-r--r--doc/classes/BitMap.xml7
-rw-r--r--doc/classes/BitmapFont.xml9
-rw-r--r--doc/classes/CanvasItem.xml50
-rw-r--r--doc/classes/CanvasItemMaterial.xml12
-rw-r--r--doc/classes/CanvasLayer.xml2
-rw-r--r--doc/classes/ClassDB.xml1
-rw-r--r--doc/classes/CollisionObject.xml5
-rw-r--r--doc/classes/CollisionObject2D.xml6
-rw-r--r--doc/classes/ColorPickerButton.xml2
-rw-r--r--doc/classes/Curve.xml2
-rw-r--r--doc/classes/Curve2D.xml3
-rw-r--r--doc/classes/Curve3D.xml2
-rw-r--r--doc/classes/EditorFileDialog.xml132
-rw-r--r--doc/classes/EditorFileSystem.xml2
-rw-r--r--doc/classes/EditorPlugin.xml22
-rw-r--r--doc/classes/EditorSceneImporter.xml95
-rw-r--r--doc/classes/FileDialog.xml5
-rw-r--r--doc/classes/GIProbeData.xml178
-rw-r--r--doc/classes/ItemList.xml2
-rw-r--r--doc/classes/JSON.xml4
-rw-r--r--doc/classes/KinematicBody.xml6
-rw-r--r--doc/classes/LargeTexture.xml8
-rw-r--r--doc/classes/LinkButton.xml2
-rw-r--r--doc/classes/MenuButton.xml4
-rw-r--r--doc/classes/Mesh.xml4
-rw-r--r--doc/classes/MeshInstance.xml7
-rw-r--r--doc/classes/MultiMesh.xml4
-rw-r--r--doc/classes/NavigationMesh.xml18
-rw-r--r--doc/classes/NavigationPolygon.xml22
-rw-r--r--doc/classes/Node.xml18
-rw-r--r--doc/classes/Node2D.xml17
-rw-r--r--doc/classes/OptionButton.xml2
-rw-r--r--doc/classes/PhysicsServer.xml19
-rw-r--r--doc/classes/PolygonPathFinder.xml4
-rw-r--r--doc/classes/PopupMenu.xml2
-rw-r--r--doc/classes/ProxyTexture.xml19
-rw-r--r--doc/classes/RayCast.xml7
-rw-r--r--doc/classes/Rect2.xml6
-rw-r--r--doc/classes/ResourcePreloader.xml4
-rw-r--r--doc/classes/RigidBody.xml15
-rw-r--r--doc/classes/Shader.xml18
-rw-r--r--doc/classes/SpatialMaterial.xml6
-rw-r--r--doc/classes/SpriteFrames.xml3
-rw-r--r--doc/classes/SurfaceTool.xml2
-rw-r--r--doc/classes/TextEdit.xml13
-rw-r--r--doc/classes/Texture.xml10
-rw-r--r--doc/classes/Translation.xml2
-rw-r--r--doc/classes/VisualServer.xml284
-rw-r--r--drivers/convex_decomp/b2d_decompose.cpp2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp23
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h22
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp16
-rw-r--r--drivers/gles3/shaders/particles.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl16
-rw-r--r--drivers/unix/ip_unix.cpp5
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/unix/os_unix.h2
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.h4
-rw-r--r--editor/animation_editor.cpp25
-rw-r--r--editor/editor_export.cpp1
-rw-r--r--editor/editor_export.h5
-rw-r--r--editor/editor_help.cpp5
-rw-r--r--editor/editor_node.cpp18
-rw-r--r--editor/editor_plugin.cpp23
-rw-r--r--editor/editor_plugin.h5
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/filesystem_dock.cpp104
-rw-r--r--editor/filesystem_dock.h16
-rw-r--r--editor/import/editor_import_collada.cpp4
-rw-r--r--editor/import/editor_import_collada.h2
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp7
-rw-r--r--editor/import/editor_scene_importer_gltf.h2
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_obj.h2
-rw-r--r--editor/import/resource_importer_scene.cpp239
-rw-r--r--editor/import/resource_importer_scene.h22
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp25
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp8
-rw-r--r--editor/plugins/asset_library_editor_plugin.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp64
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h1
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/curve_editor_plugin.cpp6
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp145
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.h10
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp8
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/script_editor_plugin.cpp12
-rw-r--r--editor/plugins/script_editor_plugin.h3
-rw-r--r--editor/plugins/script_text_editor.cpp33
-rw-r--r--editor/plugins/script_text_editor.h3
-rw-r--r--editor/plugins/shader_editor_plugin.cpp3
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp2
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/project_settings_editor.cpp20
-rw-r--r--editor/property_editor.cpp66
-rw-r--r--editor/property_selector.cpp18
-rw-r--r--[-rwxr-xr-x]main/main.cpp5
-rw-r--r--main/tests/test_gdscript.cpp4
-rw-r--r--main/tests/test_gdscript.h2
-rw-r--r--main/tests/test_image.cpp2
-rw-r--r--main/tests/test_io.cpp4
-rw-r--r--main/tests/test_math.cpp2
-rw-r--r--main/tests/test_physics.cpp2
-rw-r--r--main/tests/test_physics_2d.cpp2
-rw-r--r--main/tests/test_render.cpp2
-rw-r--r--main/tests/test_shader_lang.cpp2
-rw-r--r--main/tests/test_string.cpp2
-rwxr-xr-xmisc/hooks/pre-commit-clang-format2
-rwxr-xr-xmisc/travis/clang-format.sh4
-rw-r--r--modules/bullet/area_bullet.cpp26
-rw-r--r--modules/bullet/area_bullet.h14
-rw-r--r--modules/bullet/btRayShape.cpp6
-rw-r--r--modules/bullet/bullet_physics_server.cpp16
-rw-r--r--modules/bullet/bullet_physics_server.h4
-rw-r--r--modules/bullet/collision_object_bullet.cpp15
-rw-r--r--modules/bullet/collision_object_bullet.h20
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp4
-rw-r--r--modules/bullet/constraint_bullet.cpp5
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp4
-rw-r--r--modules/bullet/godot_collision_configuration.cpp4
-rw-r--r--modules/bullet/godot_collision_dispatcher.cpp4
-rw-r--r--modules/bullet/godot_motion_state.h8
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp24
-rw-r--r--modules/bullet/godot_result_callbacks.h60
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp8
-rw-r--r--modules/bullet/joint_bullet.cpp4
-rw-r--r--modules/bullet/pin_joint_bullet.cpp4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp81
-rw-r--r--modules/bullet/rigid_body_bullet.h10
-rw-r--r--modules/bullet/shape_bullet.cpp34
-rw-r--r--modules/bullet/slider_joint_bullet.cpp4
-rw-r--r--modules/bullet/soft_body_bullet.cpp14
-rw-r--r--modules/bullet/space_bullet.cpp53
-rw-r--r--modules/bullet/space_bullet.h4
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp2
-rw-r--r--modules/gdnative/gdnative.cpp2
-rw-r--r--modules/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp10
-rw-r--r--modules/gdnative/nativescript/nativescript.h12
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp7
-rw-r--r--modules/gdnative/register_types.cpp7
-rw-r--r--modules/gdscript/gdscript.cpp6
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_function.cpp10
-rw-r--r--modules/gdscript/gdscript_parser.cpp11
-rw-r--r--modules/mobile_vr/mobile_interface.cpp2
-rw-r--r--modules/mono/csharp_script.cpp4
-rw-r--r--modules/mono/editor/csharp_project.cpp2
-rw-r--r--modules/mono/editor/csharp_project.h2
-rw-r--r--modules/mono/godotsharp_dirs.cpp2
-rw-r--r--modules/mono/godotsharp_dirs.h2
-rw-r--r--modules/mono/mono_gc_handle.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp2
-rw-r--r--modules/mono/signal_awaiter_utils.cpp6
-rw-r--r--modules/mono/utils/mono_reg_utils.h2
-rw-r--r--modules/mono/utils/string_utils.cpp2
-rw-r--r--modules/pvr/texture_loader_pvr.cpp6
-rw-r--r--modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml53
-rw-r--r--modules/thekla_unwrap/SCsub69
-rw-r--r--modules/thekla_unwrap/config.py7
-rw-r--r--modules/thekla_unwrap/register_types.cpp115
-rw-r--r--modules/thekla_unwrap/register_types.h31
-rw-r--r--modules/theora/doc_classes/VideoStreamTheora.xml18
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstructor.xml52
-rw-r--r--modules/visual_script/doc_classes/VisualScriptDeconstruct.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptNode.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml16
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp6
-rw-r--r--modules/webm/doc_classes/VideoStreamWebm.xml18
-rw-r--r--modules/webm/video_stream_webm.cpp40
-rw-r--r--platform/android/java/src/org/godotengine/godot/Dictionary.java7
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java812
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java18
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java55
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotIO.java273
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotLib.java56
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java25
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java261
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/GodotEditText.java61
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java3
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java204
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java144
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/InputManagerV9.java352
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java38
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java20
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java30
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java45
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java87
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java38
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java46
-rw-r--r--platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java36
-rw-r--r--platform/android/java/src/org/godotengine/godot/utils/Crypt.java46
-rw-r--r--platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java31
-rw-r--r--platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java207
-rw-r--r--platform/android/java/src/org/godotengine/godot/utils/RequestParams.java34
-rw-r--r--platform/android/power_android.cpp6
-rw-r--r--platform/haiku/haiku_application.cpp4
-rw-r--r--platform/haiku/haiku_direct_window.cpp4
-rw-r--r--platform/haiku/haiku_gl_view.cpp4
-rw-r--r--platform/haiku/os_haiku.cpp1
-rw-r--r--platform/haiku/power_haiku.cpp6
-rw-r--r--platform/iphone/app_delegate.mm3
-rw-r--r--platform/iphone/export/export.cpp11
-rw-r--r--platform/iphone/os_iphone.cpp12
-rw-r--r--platform/iphone/power_iphone.cpp6
-rw-r--r--platform/javascript/dom_keys.h12
-rw-r--r--platform/javascript/power_javascript.cpp6
-rw-r--r--platform/osx/export/export.cpp1
-rw-r--r--platform/osx/os_osx.mm4
-rw-r--r--platform/osx/power_osx.cpp6
-rw-r--r--platform/uwp/app.cpp18
-rw-r--r--platform/uwp/gl_context_egl.cpp14
-rw-r--r--platform/uwp/joypad_uwp.cpp6
-rw-r--r--platform/uwp/os_uwp.cpp1
-rw-r--r--platform/uwp/power_uwp.cpp6
-rw-r--r--platform/windows/crash_handler_win.cpp8
-rw-r--r--platform/windows/detect.py2
-rw-r--r--platform/windows/export/export.cpp126
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/windows/power_windows.cpp6
-rw-r--r--platform/x11/context_gl_x11.cpp4
-rw-r--r--platform/x11/os_x11.cpp20
-rw-r--r--platform/x11/os_x11.h1
-rw-r--r--platform/x11/power_x11.cpp6
-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/canvas_item.cpp33
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/line_2d.cpp4
-rw-r--r--scene/2d/navigation2d.h6
-rw-r--r--scene/2d/path_2d.cpp75
-rw-r--r--scene/2d/path_2d.h5
-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/tile_map.cpp19
-rw-r--r--scene/2d/tile_map.h14
-rw-r--r--scene/3d/area.cpp4
-rw-r--r--scene/3d/camera.cpp9
-rw-r--r--scene/3d/gi_probe.cpp9
-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/light.h4
-rw-r--r--scene/3d/navigation.h6
-rw-r--r--scene/3d/particles.cpp36
-rw-r--r--scene/3d/physics_body.cpp122
-rw-r--r--scene/3d/physics_body.h27
-rw-r--r--scene/3d/spatial.cpp4
-rw-r--r--scene/3d/vehicle_body.cpp20
-rw-r--r--scene/animation/animation_player.cpp10
-rw-r--r--scene/animation/animation_tree_player.cpp6
-rw-r--r--scene/animation/tween_interpolaters.cpp22
-rw-r--r--scene/gui/box_container.h8
-rw-r--r--scene/gui/check_box.cpp4
-rw-r--r--scene/gui/color_picker.cpp4
-rw-r--r--scene/gui/file_dialog.cpp28
-rw-r--r--scene/gui/file_dialog.h5
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/scroll_bar.h8
-rw-r--r--scene/gui/scroll_container.cpp2
-rw-r--r--scene/gui/slider.h8
-rw-r--r--scene/gui/split_container.h8
-rw-r--r--scene/gui/text_edit.cpp78
-rw-r--r--scene/gui/text_edit.h6
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/scene_tree.h4
-rw-r--r--scene/main/viewport.cpp10
-rw-r--r--scene/resources/animation.cpp38
-rw-r--r--scene/resources/animation.h7
-rw-r--r--scene/resources/box_shape.cpp4
-rw-r--r--scene/resources/capsule_shape.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
-rw-r--r--scene/resources/material.cpp4
-rw-r--r--scene/resources/mesh.cpp211
-rw-r--r--scene/resources/mesh.h7
-rw-r--r--scene/resources/plane_shape.cpp4
-rw-r--r--scene/resources/ray_shape.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.cpp4
-rw-r--r--scene/resources/segment_shape_2d.cpp8
-rw-r--r--scene/resources/shape_line_2d.cpp4
-rw-r--r--scene/resources/sphere_shape.cpp4
-rw-r--r--scene/resources/surface_tool.cpp114
-rw-r--r--scene/resources/surface_tool.h3
-rw-r--r--scene/resources/tile_set.cpp16
-rw-r--r--scene/resources/tile_set.h12
-rw-r--r--servers/audio/effects/audio_effect_eq.h12
-rw-r--r--servers/audio/effects/audio_effect_filter.h28
-rw-r--r--servers/audio/reverb_sw.cpp8
-rw-r--r--servers/physics/area_sw.cpp6
-rw-r--r--servers/physics/body_pair_sw.cpp4
-rw-r--r--servers/physics/body_sw.cpp36
-rw-r--r--servers/physics/body_sw.h6
-rw-r--r--servers/physics/collision_object_sw.cpp4
-rw-r--r--servers/physics/collision_solver_sat.cpp3
-rw-r--r--servers/physics/joints/cone_twist_joint_sw.cpp4
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp8
-rw-r--r--servers/physics/joints/hinge_joint_sw.cpp8
-rw-r--r--servers/physics/joints/jacobian_entry_sw.h18
-rw-r--r--servers/physics/joints/pin_joint_sw.cpp4
-rw-r--r--servers/physics/joints/slider_joint_sw.cpp6
-rw-r--r--servers/physics/joints_sw.h4
-rw-r--r--servers/physics/physics_server_sw.cpp8
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_2d/area_2d_sw.cpp6
-rw-r--r--servers/physics_2d/body_2d_sw.cpp7
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp6
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp12
-rw-r--r--servers/physics_2d/joints_2d_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp4
-rw-r--r--servers/physics_2d_server.h15
-rw-r--r--servers/physics_server.cpp7
-rw-r--r--servers/physics_server.h27
-rw-r--r--servers/visual/rasterizer.h6
-rw-r--r--servers/visual/shader_language.cpp28
-rw-r--r--servers/visual/shader_language.h12
-rw-r--r--servers/visual/visual_server_canvas.cpp85
-rw-r--r--servers/visual/visual_server_canvas.h1
-rw-r--r--servers/visual/visual_server_raster.h10
-rw-r--r--servers/visual/visual_server_scene.cpp13
-rw-r--r--servers/visual/visual_server_scene.h13
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp4
-rw-r--r--servers/visual/visual_server_wrap_mt.h3
-rw-r--r--servers/visual_server.h1
-rw-r--r--thirdparty/README.md23
-rw-r--r--thirdparty/thekla_atlas/LICENSE8
-rw-r--r--thirdparty/thekla_atlas/nvconfig.h37
-rw-r--r--thirdparty/thekla_atlas/nvcore/Array.h182
-rw-r--r--thirdparty/thekla_atlas/nvcore/Array.inl452
-rw-r--r--thirdparty/thekla_atlas/nvcore/BitArray.h250
-rw-r--r--thirdparty/thekla_atlas/nvcore/Debug.cpp1347
-rw-r--r--thirdparty/thekla_atlas/nvcore/Debug.h246
-rw-r--r--thirdparty/thekla_atlas/nvcore/DefsGnucDarwin.h57
-rw-r--r--thirdparty/thekla_atlas/nvcore/DefsGnucLinux.h59
-rw-r--r--thirdparty/thekla_atlas/nvcore/DefsGnucWin32.h65
-rw-r--r--thirdparty/thekla_atlas/nvcore/DefsVcWin32.h94
-rw-r--r--thirdparty/thekla_atlas/nvcore/FileSystem.cpp75
-rw-r--r--thirdparty/thekla_atlas/nvcore/FileSystem.h24
-rw-r--r--thirdparty/thekla_atlas/nvcore/ForEach.h71
-rw-r--r--thirdparty/thekla_atlas/nvcore/Hash.h83
-rw-r--r--thirdparty/thekla_atlas/nvcore/HashMap.h174
-rw-r--r--thirdparty/thekla_atlas/nvcore/HashMap.inl550
-rw-r--r--thirdparty/thekla_atlas/nvcore/Memory.cpp153
-rw-r--r--thirdparty/thekla_atlas/nvcore/Memory.h72
-rw-r--r--thirdparty/thekla_atlas/nvcore/Ptr.h322
-rw-r--r--thirdparty/thekla_atlas/nvcore/RadixSort.cpp285
-rw-r--r--thirdparty/thekla_atlas/nvcore/RadixSort.h75
-rw-r--r--thirdparty/thekla_atlas/nvcore/RefCounted.h149
-rw-r--r--thirdparty/thekla_atlas/nvcore/StdStream.h474
-rw-r--r--thirdparty/thekla_atlas/nvcore/StrLib.cpp796
-rw-r--r--thirdparty/thekla_atlas/nvcore/StrLib.h433
-rw-r--r--thirdparty/thekla_atlas/nvcore/Stream.h164
-rw-r--r--thirdparty/thekla_atlas/nvcore/Utils.h315
-rw-r--r--thirdparty/thekla_atlas/nvcore/nvcore.h357
-rw-r--r--thirdparty/thekla_atlas/nvcore/scanf.c641
-rw-r--r--thirdparty/thekla_atlas/nvimage/BitMap.cpp27
-rw-r--r--thirdparty/thekla_atlas/nvimage/BitMap.h87
-rw-r--r--thirdparty/thekla_atlas/nvimage/Image.cpp210
-rw-r--r--thirdparty/thekla_atlas/nvimage/Image.h89
-rw-r--r--thirdparty/thekla_atlas/nvimage/nvimage.h48
-rw-r--r--thirdparty/thekla_atlas/nvmath/Basis.cpp270
-rw-r--r--thirdparty/thekla_atlas/nvmath/Basis.h82
-rw-r--r--thirdparty/thekla_atlas/nvmath/Box.cpp119
-rw-r--r--thirdparty/thekla_atlas/nvmath/Box.h103
-rw-r--r--thirdparty/thekla_atlas/nvmath/Box.inl154
-rw-r--r--thirdparty/thekla_atlas/nvmath/Color.h150
-rw-r--r--thirdparty/thekla_atlas/nvmath/ConvexHull.cpp120
-rw-r--r--thirdparty/thekla_atlas/nvmath/ConvexHull.h17
-rw-r--r--thirdparty/thekla_atlas/nvmath/Fitting.cpp1205
-rw-r--r--thirdparty/thekla_atlas/nvmath/Fitting.h50
-rw-r--r--thirdparty/thekla_atlas/nvmath/KahanSum.h39
-rw-r--r--thirdparty/thekla_atlas/nvmath/Matrix.cpp441
-rw-r--r--thirdparty/thekla_atlas/nvmath/Matrix.h113
-rw-r--r--thirdparty/thekla_atlas/nvmath/Matrix.inl1274
-rw-r--r--thirdparty/thekla_atlas/nvmath/Morton.h83
-rw-r--r--thirdparty/thekla_atlas/nvmath/Plane.cpp27
-rw-r--r--thirdparty/thekla_atlas/nvmath/Plane.h42
-rw-r--r--thirdparty/thekla_atlas/nvmath/Plane.inl50
-rw-r--r--thirdparty/thekla_atlas/nvmath/ProximityGrid.cpp158
-rw-r--r--thirdparty/thekla_atlas/nvmath/ProximityGrid.h99
-rw-r--r--thirdparty/thekla_atlas/nvmath/Quaternion.h213
-rw-r--r--thirdparty/thekla_atlas/nvmath/Random.cpp54
-rw-r--r--thirdparty/thekla_atlas/nvmath/Random.h376
-rw-r--r--thirdparty/thekla_atlas/nvmath/Solver.cpp744
-rw-r--r--thirdparty/thekla_atlas/nvmath/Solver.h24
-rw-r--r--thirdparty/thekla_atlas/nvmath/Sparse.cpp889
-rw-r--r--thirdparty/thekla_atlas/nvmath/Sparse.h204
-rw-r--r--thirdparty/thekla_atlas/nvmath/Sphere.cpp431
-rw-r--r--thirdparty/thekla_atlas/nvmath/Sphere.h43
-rw-r--r--thirdparty/thekla_atlas/nvmath/TypeSerialization.cpp54
-rw-r--r--thirdparty/thekla_atlas/nvmath/TypeSerialization.h35
-rw-r--r--thirdparty/thekla_atlas/nvmath/Vector.cpp4
-rw-r--r--thirdparty/thekla_atlas/nvmath/Vector.h149
-rw-r--r--thirdparty/thekla_atlas/nvmath/Vector.inl919
-rw-r--r--thirdparty/thekla_atlas/nvmath/ftoi.h258
-rw-r--r--thirdparty/thekla_atlas/nvmath/nvmath.h337
-rw-r--r--thirdparty/thekla_atlas/nvmesh/BaseMesh.cpp19
-rw-r--r--thirdparty/thekla_atlas/nvmesh/BaseMesh.h72
-rw-r--r--thirdparty/thekla_atlas/nvmesh/MeshBuilder.cpp1000
-rw-r--r--thirdparty/thekla_atlas/nvmesh/MeshBuilder.h119
-rw-r--r--thirdparty/thekla_atlas/nvmesh/MeshTopology.cpp122
-rw-r--r--thirdparty/thekla_atlas/nvmesh/MeshTopology.h66
-rw-r--r--thirdparty/thekla_atlas/nvmesh/QuadTriMesh.cpp36
-rw-r--r--thirdparty/thekla_atlas/nvmesh/QuadTriMesh.h60
-rw-r--r--thirdparty/thekla_atlas/nvmesh/TriMesh.cpp25
-rw-r--r--thirdparty/thekla_atlas/nvmesh/TriMesh.h51
-rw-r--r--thirdparty/thekla_atlas/nvmesh/geometry/Bounds.cpp54
-rw-r--r--thirdparty/thekla_atlas/nvmesh/geometry/Bounds.h28
-rw-r--r--thirdparty/thekla_atlas/nvmesh/geometry/Measurements.cpp36
-rw-r--r--thirdparty/thekla_atlas/nvmesh/geometry/Measurements.h18
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Edge.cpp57
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Edge.h70
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Face.cpp268
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Face.h106
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.cpp1284
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.h274
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.cpp94
-rw-r--r--thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h221
-rw-r--r--thirdparty/thekla_atlas/nvmesh/nvmesh.cpp2
-rw-r--r--thirdparty/thekla_atlas/nvmesh/nvmesh.h34
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp1519
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/Atlas.h186
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.cpp1320
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.h111
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp1387
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h63
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.cpp483
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.h15
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.cpp99
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.h15
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.cpp323
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.h56
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.cpp53
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.h18
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/Util.cpp326
-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/Util.h18
-rw-r--r--thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h159
-rw-r--r--thirdparty/thekla_atlas/nvmesh/raster/Raster.cpp626
-rw-r--r--thirdparty/thekla_atlas/nvmesh/raster/Raster.h49
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp100
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/Snap.h18
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp205
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h19
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/Weld.h171
-rw-r--r--thirdparty/thekla_atlas/poshlib/posh.c1006
-rw-r--r--thirdparty/thekla_atlas/poshlib/posh.h1030
-rw-r--r--thirdparty/thekla_atlas/thekla/thekla_atlas.cpp271
-rw-r--r--thirdparty/thekla_atlas/thekla/thekla_atlas.h116
516 files changed, 37271 insertions, 3346 deletions
diff --git a/.clang-format b/.clang-format
index 0407a7aeb3..212bc25109 100644
--- a/.clang-format
+++ b/.clang-format
@@ -1,15 +1,14 @@
----
-BasedOnStyle: LLVM
# Commented out parameters are those with the same value as base LLVM style
# We can uncomment them if we want to change their value, or enforce the
-# chosen value in case the base style changes (initial sync: Clang 3.9.1).
-...
-Language: Cpp
+# chosen value in case the base style changes (last sync: Clang 5.0.0).
+---
+### General config, applies to all languages ###
+BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignConsecutiveAssignments: false
# AlignConsecutiveDeclarations: false
-# AlignEscapedNewlinesLeft: false
+# AlignEscapedNewlines: Right
# AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
@@ -36,22 +35,31 @@ AllowShortIfStatementsOnASingleLine: true
# BeforeCatch: false
# BeforeElse: false
# IndentBraces: false
+# SplitEmptyFunction: true
+# SplitEmptyRecord: true
+# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeBraces: Attach
+# BreakBeforeInheritanceComma: false
BreakBeforeTernaryOperators: false
# BreakConstructorInitializersBeforeComma: false
-# BreakAfterJavaFieldAnnotations: false
+BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
-# ConstructorInitializerAllOnOneLineOrOnePerLine: false
-# ConstructorInitializerIndentWidth: 4
+# CompactNamespaces: false
+ConstructorInitializerAllOnOneLineOrOnePerLine: true
+ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DerivePointerAlignment: false
# DisableFormat: false
# ExperimentalAutoDetectBinPacking: false
-# ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
+# FixNamespaceComments: true
+# ForEachMacros:
+# - foreach
+# - Q_FOREACH
+# - BOOST_FOREACH
IncludeCategories:
- Regex: '".*"'
Priority: 1
@@ -59,7 +67,7 @@ IncludeCategories:
Priority: 2
- Regex: '^<.*'
Priority: 3
-# IncludeIsMainRegex: '$'
+# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
IndentWidth: 4
# IndentWrappedFunctionNames: false
@@ -70,19 +78,19 @@ IndentWidth: 4
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
-ObjCBlockIndentWidth: 4
-# ObjCSpaceAfterProperty: false
-# ObjCSpaceBeforeProtocolList: true
+# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
-PointerAlignment: Right
+# PointerAlignment: Right
# ReflowComments: true
-SortIncludes: true
+# SortIncludes: true
+# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
+# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeParens: ControlStatements
# SpaceInEmptyParentheses: false
@@ -92,7 +100,20 @@ SortIncludes: true
# SpacesInCStyleCastParentheses: false
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
-Standard: Cpp03
TabWidth: 4
UseTab: Always
+---
+### C++ specific config ###
+Language: Cpp
+Standard: Cpp03
+---
+### ObjC specific config ###
+Language: ObjC
+ObjCBlockIndentWidth: 4
+# ObjCSpaceAfterProperty: false
+# ObjCSpaceBeforeProtocolList: true
+---
+### Java specific config ###
+Language: Java
+# BreakAfterJavaFieldAnnotations: false
...
diff --git a/.gitignore b/.gitignore
index 0de1e682a0..cbb0b5b133 100644
--- a/.gitignore
+++ b/.gitignore
@@ -91,6 +91,9 @@ bld/
# Hints for improving IntelliSense, created together with VS project
cpp.hint
+# Visualizers for the VS debugger
+*.natvis
+
#NUNIT
*.VisualState.xml
TestResult.xml
diff --git a/.travis.yml b/.travis.yml
index 2c4eda9105..c11a21aeef 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -41,7 +41,7 @@ addons:
apt:
sources:
- ubuntu-toolchain-r-test
- - llvm-toolchain-trusty-3.9
+ - llvm-toolchain-trusty-5.0
packages:
- build-essential
- scons
@@ -55,6 +55,7 @@ addons:
- libssl-dev
- libxinerama-dev
- libxrandr-dev
+ - libxi-dev
# For cross-compiling to Windows.
#- binutils-mingw-w64-i686
@@ -66,7 +67,7 @@ addons:
#- mingw-w64
# For style checks.
- - clang-format-3.9
+ - clang-format-5.0
install:
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
diff --git a/AUTHORS.md b/AUTHORS.md
index 73712bbfc4..9a373896f8 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -32,6 +32,7 @@ name is available.
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andreas Haas (Hinsbart)
+ Andy Moss (MillionOstrich)
Anton Yabchinskiy (a12n)
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
@@ -43,6 +44,7 @@ name is available.
Carl Olsson (not-surt)
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
+ Dmitry Koteroff (Krakean)
Дмитрий Сальников (DmitriySalnikov)
Emmanuel Leblond (touilleMan)
Fabio Alessandrelli (Faless)
@@ -53,7 +55,7 @@ name is available.
George Marques (vnen)
Gerrit Großkopf (Grosskopf)
Gilles Roudiere (groud)
- Guilherme Felipe (guilhermefelipecgs)
+ Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
Hein-Pieter van Braam (hpvb)
Hiroshi Ogawa (hi-ogawa)
Hubert Jarosz (Marqin)
@@ -76,6 +78,7 @@ name is available.
Masoud BH (masoudbh3)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
+ Michael Alexsander Silva Dias (YeldhamDev)
Nathan Warden (NathanWarden)
Nuno Donato (nunodonato)
Ovnuniarchos
@@ -97,13 +100,18 @@ name is available.
Timo (toger5)
V. Vamsi Krishna (vkbsb)
Vinzenz Feenstra (vinzenz)
+ Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
+ Yuri Roubinski (Chaosus)
Zher Huei Lee (leezh)
ZuBsPaCe
박한얼 (volzhs)
bruvzg
est31
+ m4nu3lf
marynate
mrezai
+ rraallvv
romulox-x
+ sersoong
yg2f (SuperUserNameMan)
diff --git a/DONORS.md b/DONORS.md
index 3891a708ce..aea2ef5ae8 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -12,7 +12,7 @@ generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
-None so far, but your company could be the first! :)
+ Enjin Coin <https://enjincoin.io>
## Gold sponsors
@@ -22,15 +22,16 @@ None so far, but your company could be the first! :)
## Mini sponsors
Andreas
- Andreas Hirschauer
+ Brandon Lamb
Christian Uldall Pedersen
Christoph Woinke
E Hewert
Hein-Pieter van Braam
+ Jamal Alyafei
+ Jordan M Lucas
Matthieu Huvé
Nathan Warden
Neal Gompa (Conan Kudo)
- Olimpiu Metiu
Pascal Julien
Ruslan Mustakov
Slobodan Milnovic
@@ -48,15 +49,19 @@ None so far, but your company could be the first! :)
Officine Pixel S.n.c.
Rémi Verschelde
Stephan Lanfermann
+ Zaven Muradyan
Andreas Schüle
Austen McRae
Bernhard Liebl
+ Cody Brocious
Gerald E Butler
Jahn Johansen
- Jordan M Lucas
+ Johannes Wuensch
Kris Michael
+ Libre-Dépanne
Ranoller
+ Svenne Krap
BanjoNode2D
Chris Serino
@@ -80,40 +85,49 @@ None so far, but your company could be the first! :)
Amanda Haldy
Andreas Haas
- Andres Cuevas
Arnaud Verstuyf
- Bryanna M
Chris Brown
Cody Parker
D
+ Daniel Eliasinski
+ Daniel Langegger
+ Eric Monson
Ezra Theunissen
flesk
François Cantin
Giovanni Solimeno
- Hendrik Mans
Jeppe Zapp
Justin Arnold
Justo Delgado Baudí
Leandro Voltolino
Lucien Boudy
Noah
+ Patrick Schnorbus
+ Pete Goodwin
Ryan Estes
+ Ted
+ Travis Womack
Trent McPheron
## Silver donors
1D_Inc
+ Abe Pazos
+ Alder Stefano
Alessandro Senese
Alex Barsukov
+ Andres Cuevas
Anthony Bongiovanni
Avencherus
Bastian Böhm
Ben Vercammen
Blair Allen
Bryan Stevenson
+ Casey Foote
Christian Baune
Christian Winter
Collin Shooltz
+ Daniel Egger
Daniel Kaplan
David Cravens
David May
@@ -122,11 +136,13 @@ None so far, but your company could be the first! :)
Eric Martini
Fabian Becker
fengjiongmax
+ Francesco Lisi
Frank C. Simmons
+ Fredy Romero Sam
+ G3Dev sàrl
Geequlim
Gerrit Großkopf
Guldoman
- Gustav Dahlström
HardRound
hatniX
HeartBeast
@@ -134,6 +150,7 @@ None so far, but your company could be the first! :)
Hunter Jones
Jaime Ruiz-Borau Vizárraga
Jeff Hungerford
+ Jerry Chen
Jesse Liles
joe513
Jonathon
@@ -146,15 +163,15 @@ None so far, but your company could be the first! :)
Kevin Boyer
Kevin Kamper Meejach Petersen
Klavdij Voncina
- Kobi Malul
Linus Lind Lundgren
Lisandro Lorea
magodev
+ Markus Wiesner
Martin Novák
Matthew Fitzpatrick
- Matthew Valancy
Matthias Hölzl
Max R.R. Collada
+ memoryruins
mhilbrunner
Michael Gringauz
Michael Tintiuc
@@ -172,17 +189,18 @@ None so far, but your company could be the first! :)
Patrick Nafarrete
Paul Mason
Paweł Kowal
- Pete Goodwin
+ Pierre-Igor Berthet
Pietro Vertechi
rayos
Richman Stewart
+ Rodolfo Baeza
+ Roger Burgess
Roger Smith
Roman Tinkov
Sam Van Campenhout
Sasori Olkof
Scott D. Yelich
Sootstone
- TheHappieCat
Theo Cranmore
Thomas Norman
Tom Larrow
diff --git a/SConstruct b/SConstruct
index 17c809c179..b3e0672c94 100644
--- a/SConstruct
+++ b/SConstruct
@@ -183,6 +183,7 @@ opts.Add(BoolVariable('builtin_opus', "Use the builtin opus library", True))
opts.Add(BoolVariable('builtin_pcre2', "Use the builtin pcre2 library)", True))
opts.Add(BoolVariable('builtin_recast', "Use the builtin recast library", True))
opts.Add(BoolVariable('builtin_squish', "Use the builtin squish library", True))
+opts.Add(BoolVariable('builtin_thekla_atlas', "Use the builtin thekla_altas library", True))
opts.Add(BoolVariable('builtin_zlib', "Use the builtin zlib library", True))
opts.Add(BoolVariable('builtin_zstd', "Use the builtin zstd library", True))
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 57e88044b5..edd49fe95f 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -1036,7 +1036,6 @@ bool ClassDB::get_property(Object *p_object, const StringName &p_property, Varia
r_value = *c;
return true;
}
- //if (check->constant_map.fin)
check = check->inherits_ptr;
}
@@ -1163,24 +1162,6 @@ bool ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inhe
return false;
}
-bool ClassDB::get_setter_and_type_for_property(const StringName &p_class, const StringName &p_prop, StringName &r_class, StringName &r_setter) {
-
- ClassInfo *type = classes.getptr(p_class);
- ClassInfo *check = type;
- while (check) {
-
- if (check->property_setget.has(p_prop)) {
- r_class = check->name;
- r_setter = check->property_setget[p_prop].setter;
- return true;
- }
-
- check = check->inherits_ptr;
- }
-
- return false;
-}
-
#ifdef DEBUG_METHODS_ENABLED
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount) {
StringName mdname = method_name.name;
diff --git a/core/class_db.h b/core/class_db.h
index 24db4c61bb..55fe01ec6d 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -49,10 +49,10 @@ struct MethodDefinition {
StringName name;
Vector<StringName> args;
MethodDefinition() {}
- MethodDefinition(const char *p_name)
- : name(p_name) {}
- MethodDefinition(const StringName &p_name)
- : name(p_name) {}
+ MethodDefinition(const char *p_name) :
+ name(p_name) {}
+ MethodDefinition(const StringName &p_name) :
+ name(p_name) {}
};
MethodDefinition D_METHOD(const char *p_name);
@@ -349,8 +349,6 @@ public:
static StringName get_category(const StringName &p_node);
- static bool get_setter_and_type_for_property(const StringName &p_class, const StringName &p_prop, StringName &r_class, StringName &r_setter);
-
static void set_class_enabled(StringName p_class, bool p_enable);
static bool is_class_enabled(StringName p_class);
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index feee39225f..3091c80607 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -31,22 +31,22 @@
CoreStringNames *CoreStringNames::singleton = NULL;
-CoreStringNames::CoreStringNames()
- : _free(StaticCString::create("free")),
- changed(StaticCString::create("changed")),
- _meta(StaticCString::create("__meta__")),
- _script(StaticCString::create("script")),
- script_changed(StaticCString::create("script_changed")),
- ___pdcdata(StaticCString::create("___pdcdata")),
- __getvar(StaticCString::create("__getvar")),
- _iter_init(StaticCString::create("_iter_init")),
- _iter_next(StaticCString::create("_iter_next")),
- _iter_get(StaticCString::create("_iter_get")),
- get_rid(StaticCString::create("get_rid")),
+CoreStringNames::CoreStringNames() :
+ _free(StaticCString::create("free")),
+ changed(StaticCString::create("changed")),
+ _meta(StaticCString::create("__meta__")),
+ _script(StaticCString::create("script")),
+ script_changed(StaticCString::create("script_changed")),
+ ___pdcdata(StaticCString::create("___pdcdata")),
+ __getvar(StaticCString::create("__getvar")),
+ _iter_init(StaticCString::create("_iter_init")),
+ _iter_next(StaticCString::create("_iter_next")),
+ _iter_get(StaticCString::create("_iter_get")),
+ get_rid(StaticCString::create("get_rid")),
#ifdef TOOLS_ENABLED
- _sections_unfolded(StaticCString::create("_sections_unfolded")),
+ _sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
- _custom_features(StaticCString::create("_custom_features")) {
+ _custom_features(StaticCString::create("_custom_features")) {
x = StaticCString::create("x");
y = StaticCString::create("y");
diff --git a/core/dvector.h b/core/dvector.h
index 1b81ceec5e..66bf0e7862 100644
--- a/core/dvector.h
+++ b/core/dvector.h
@@ -149,7 +149,7 @@ class PoolVector {
}
if (old_alloc->refcount.unref() == true) {
-//this should never happen but..
+ //this should never happen but..
#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
diff --git a/core/engine.h b/core/engine.h
index 4a573c1539..1becebe34a 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -41,9 +41,9 @@ public:
struct Singleton {
StringName name;
Object *ptr;
- Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL)
- : name(p_name),
- ptr(p_ptr) {
+ Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL) :
+ name(p_name),
+ ptr(p_ptr) {
}
};
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index fb432b85db..a8f6e4da6c 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -45,15 +45,15 @@ struct _GlobalConstant {
_GlobalConstant() {}
#ifdef DEBUG_METHODS_ENABLED
- _GlobalConstant(const StringName &p_enum_name, const char *p_name, int p_value)
- : enum_name(p_enum_name),
- name(p_name),
- value(p_value) {
+ _GlobalConstant(const StringName &p_enum_name, const char *p_name, int p_value) :
+ enum_name(p_enum_name),
+ name(p_name),
+ value(p_value) {
}
#else
- _GlobalConstant(const char *p_name, int p_value)
- : name(p_name),
- value(p_value) {
+ _GlobalConstant(const char *p_name, int p_value) :
+ name(p_name),
+ value(p_value) {
}
#endif
};
diff --git a/core/hash_map.h b/core/hash_map.h
index e100d7a904..a53cb53c84 100644
--- a/core/hash_map.h
+++ b/core/hash_map.h
@@ -63,9 +63,9 @@ public:
TData data;
Pair() {}
- Pair(const TKey &p_key, const TData &p_data)
- : key(p_key),
- data(p_data) {
+ Pair(const TKey &p_key, const TData &p_data) :
+ key(p_key),
+ data(p_data) {
}
};
diff --git a/core/helper/math_fieldwise.cpp b/core/helper/math_fieldwise.cpp
index 2cd8a4f392..9e5eab2ee8 100644
--- a/core/helper/math_fieldwise.cpp
+++ b/core/helper/math_fieldwise.cpp
@@ -44,10 +44,10 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
ERR_FAIL_COND_V(p_target.get_type() != p_source.get_type(), p_target);
- switch (p_source.get_type()) {
+ /* clang-format makes a mess of this macro usage */
+ /* clang-format off */
- /* clang-format makes a mess of this macro usage */
- /* clang-format off */
+ switch (p_source.get_type()) {
case Variant::VECTOR2: {
@@ -174,9 +174,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
default: {
ERR_FAIL_V(p_target);
}
-
- /* clang-format on */
}
+ /* clang-format on */
}
#endif // TOOLS_ENABLED
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index a7eb8ce6a9..c46e645ed8 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -313,9 +313,9 @@ bool FileAccessPack::file_exists(const String &p_name) {
return false;
}
-FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file)
- : pf(p_file),
- f(FileAccess::open(pf.pack, FileAccess::READ)) {
+FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file) :
+ pf(p_file),
+ f(FileAccess::open(pf.pack, FileAccess::READ)) {
if (!f) {
ERR_EXPLAIN("Can't open pack-referenced file: " + String(pf.pack));
ERR_FAIL_COND(!f);
diff --git a/core/io/json.cpp b/core/io/json.cpp
index ddfc792cc7..82e938d2db 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -43,7 +43,7 @@ const char *JSON::tk_name[TK_MAX] = {
"EOF",
};
-static String _make_indent(const String& p_indent, int p_size) {
+static String _make_indent(const String &p_indent, int p_size) {
String indent_text = "";
if (!p_indent.empty()) {
@@ -53,7 +53,7 @@ static String _make_indent(const String& p_indent, int p_size) {
return indent_text;
}
-String JSON::_print_var(const Variant &p_var, const String& p_indent, int p_cur_indent, bool p_sort_keys) {
+String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys) {
String colon = ":";
String end_statement = "";
@@ -116,7 +116,7 @@ String JSON::_print_var(const Variant &p_var, const String& p_indent, int p_cur_
}
}
-String JSON::print(const Variant &p_var, const String& p_indent, bool p_sort_keys) {
+String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_keys) {
return _print_var(p_var, p_indent, 0, p_sort_keys);
}
diff --git a/core/io/json.h b/core/io/json.h
index 5e1a89f069..fbb7875c7c 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -64,7 +64,7 @@ class JSON {
static const char *tk_name[TK_MAX];
- static String _print_var(const Variant &p_var, const String& p_indent, int p_cur_indent, bool p_sort_keys);
+ static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys);
static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str);
@@ -72,7 +72,7 @@ class JSON {
static Error _parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str);
public:
- static String print(const Variant &p_var, const String& p_indent = "", bool p_sort_keys = true);
+ static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true);
static Error parse(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line);
};
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 37320d7a77..7dd3468c48 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -159,8 +159,8 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = str;
} break;
- // math types
+ // math types
case Variant::VECTOR2: {
ERR_FAIL_COND_V(len < (int)4 * 2, ERR_INVALID_DATA);
@@ -959,8 +959,8 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
_encode_string(p_variant, buf, r_len);
} break;
- // math types
+ // math types
case Variant::VECTOR2: {
if (buf) {
diff --git a/core/io/resource_import.h b/core/io/resource_import.h
index 28489b5d34..166fff85cf 100644
--- a/core/io/resource_import.h
+++ b/core/io/resource_import.h
@@ -90,9 +90,9 @@ public:
PropertyInfo option;
Variant default_value;
- ImportOption(const PropertyInfo &p_info, const Variant &p_default)
- : option(p_info),
- default_value(p_default) {
+ ImportOption(const PropertyInfo &p_info, const Variant &p_default) :
+ option(p_info),
+ default_value(p_default) {
}
ImportOption() {}
};
diff --git a/core/math/a_star.h b/core/math/a_star.h
index b7b7e54125..1f13f4fae8 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -59,8 +59,8 @@ class AStar : public Reference {
Point *prev_point;
real_t distance;
- Point()
- : list(this) {}
+ Point() :
+ list(this) {}
};
Map<int, Point *> points;
diff --git a/core/math/aabb.h b/core/math/aabb.h
index c60213496a..c5ba79e172 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -101,9 +101,9 @@ public:
operator String() const;
_FORCE_INLINE_ AABB() {}
- inline AABB(const Vector3 &p_pos, const Vector3 &p_size)
- : position(p_pos),
- size(p_size) {
+ inline AABB(const Vector3 &p_pos, const Vector3 &p_size) :
+ position(p_pos),
+ size(p_size) {
}
};
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index bdc040160f..ecda777583 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -577,11 +577,11 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius) {
error_radius = p_error_radius;
}
-BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius)
- : nodes(p_nodes),
- planes(p_planes),
- aabb(p_aabb),
- error_radius(p_error_radius) {
+BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius) :
+ nodes(p_nodes),
+ planes(p_planes),
+ aabb(p_aabb),
+ error_radius(p_error_radius) {
}
BSP_Tree::~BSP_Tree() {
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 070ce77db4..7e586a1fd2 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -195,9 +195,8 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
if (!p_aabb.intersects_plane(get_plane()))
return false;
- /** TEST FACE AXIS */
-
#define TEST_AXIS(m_ax) \
+ /** TEST FACE AXIS */ \
{ \
real_t aabb_min = p_aabb.position.m_ax; \
real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
diff --git a/core/math/face3.h b/core/math/face3.h
index 561fa31238..9a1f6b2c2e 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -256,6 +256,4 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
return true;
}
- //this sucks...
-
#endif // FACE3_H
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index c77fe96ff2..11003c1cd5 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -222,35 +222,6 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
(2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
return out;
-
- /*
- real_t mu = p_t;
- real_t mu2 = mu*mu;
-
- Vector2 a0 = p_post_b - p_b - p_pre_a + *this;
- Vector2 a1 = p_pre_a - *this - a0;
- Vector2 a2 = p_b - p_pre_a;
- Vector2 a3 = *this;
-
- return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 );
-*/
- /*
- real_t t = p_t;
- real_t t2 = t*t;
- real_t t3 = t2*t;
-
- real_t a = 2.0*t3- 3.0*t2 + 1;
- real_t b = -2.0*t3+ 3.0*t2;
- real_t c = t3- 2.0*t2 + t;
- real_t d = t3- t2;
-
- Vector2 p_a=*this;
-
- return Vector2(
- (a * p_a.x) + (b *p_b.x) + (c * p_pre_a.x) + (d * p_post_b.x),
- (a * p_a.y) + (b *p_b.y) + (c * p_pre_a.y) + (d * p_post_b.y)
- );
-*/
}
// slide returns the component of the vector along the given plane, specified by its normal vector.
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index d215df8a43..60351445c0 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -382,16 +382,21 @@ struct Rect2 {
size = end - begin;
}
+ inline Rect2 abs() const {
+
+ return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ }
+
operator String() const { return String(position) + ", " + String(size); }
Rect2() {}
- Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height)
- : position(Point2(p_x, p_y)),
- size(Size2(p_width, p_height)) {
+ Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
}
- Rect2(const Point2 &p_pos, const Size2 &p_size)
- : position(p_pos),
- size(p_size) {
+ Rect2(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
}
};
@@ -578,18 +583,18 @@ struct Rect2i {
operator String() const { return String(position) + ", " + String(size); }
operator Rect2() const { return Rect2(position, size); }
- Rect2i(const Rect2 &p_r2)
- : position(p_r2.position),
- size(p_r2.size) {
+ Rect2i(const Rect2 &p_r2) :
+ position(p_r2.position),
+ size(p_r2.size) {
}
Rect2i() {}
- Rect2i(int p_x, int p_y, int p_width, int p_height)
- : position(Point2(p_x, p_y)),
- size(Size2(p_width, p_height)) {
+ Rect2i(int p_x, int p_y, int p_width, int p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
}
- Rect2i(const Point2 &p_pos, const Size2 &p_size)
- : position(p_pos),
- size(p_size) {
+ Rect2i(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
}
};
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index bc0b3717ed..80e5805451 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -272,7 +272,7 @@ public:
#elif defined(_MSC_VER) && _MSC_VER < 1800
__asm fld a __asm fistp b
-/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
+ /*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
// use AT&T inline assembly style, document that
// we use memory as output (=m) and input (m)
__asm__ __volatile__ (
diff --git a/core/math/plane.h b/core/math/plane.h
index 559a735817..1d02b5d523 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -74,9 +74,9 @@ public:
operator String() const;
_FORCE_INLINE_ Plane() { d = 0; }
- _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d)
- : normal(p_a, p_b, p_c),
- d(p_d){};
+ _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
+ normal(p_a, p_b, p_c),
+ d(p_d){};
_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
_FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
@@ -100,14 +100,14 @@ bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
return (dist <= _epsilon);
}
-Plane::Plane(const Vector3 &p_normal, real_t p_d)
- : normal(p_normal),
- d(p_d) {
+Plane::Plane(const Vector3 &p_normal, real_t p_d) :
+ normal(p_normal),
+ d(p_d) {
}
-Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal)
- : normal(p_normal),
- d(p_normal.dot(p_point)) {
+Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
+ normal(p_normal),
+ d(p_normal.dot(p_point)) {
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 638a39ab73..fb4ca16565 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -208,7 +208,7 @@ Transform::operator String() const {
return basis.operator String() + " - " + origin.operator String();
}
-Transform::Transform(const Basis &p_basis, const Vector3 &p_origin)
- : basis(p_basis),
- origin(p_origin) {
+Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) :
+ basis(p_basis),
+ origin(p_origin) {
}
diff --git a/core/object.cpp b/core/object.cpp
index 1be7337d96..cf1472243b 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -126,9 +126,9 @@ MethodInfo::operator Dictionary() const {
return d;
}
-MethodInfo::MethodInfo()
- : flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo() :
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
}
MethodInfo MethodInfo::from_dict(const Dictionary &p_dict) {
@@ -164,48 +164,48 @@ MethodInfo MethodInfo::from_dict(const Dictionary &p_dict) {
return mi;
}
-MethodInfo::MethodInfo(const String &p_name)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const String &p_name) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
}
-MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
}
-MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
}
-MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
}
-MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
arguments.push_back(p_param4);
}
-MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
@@ -213,48 +213,48 @@ MethodInfo::MethodInfo(const String &p_name, const PropertyInfo &p_param1, const
arguments.push_back(p_param5);
}
-MethodInfo::MethodInfo(Variant::Type ret)
- : flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret) :
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
}
-MethodInfo::MethodInfo(Variant::Type ret, const String &p_name)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret, const String &p_name) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
}
-MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
arguments.push_back(p_param1);
}
-MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
arguments.push_back(p_param1);
arguments.push_back(p_param2);
}
-MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
}
-MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
arguments.push_back(p_param1);
arguments.push_back(p_param2);
@@ -262,10 +262,10 @@ MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyIn
arguments.push_back(p_param4);
}
-MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
return_val.type = ret;
arguments.push_back(p_param1);
arguments.push_back(p_param2);
@@ -274,56 +274,56 @@ MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyIn
arguments.push_back(p_param5);
}
-MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name)
- : name(p_name),
- flags(METHOD_FLAG_NORMAL),
- return_val(p_ret),
- id(0) {
+MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name) :
+ name(p_name),
+ flags(METHOD_FLAG_NORMAL),
+ return_val(p_ret),
+ id(0) {
}
-MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1)
- : name(p_name),
- return_val(p_ret),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1) :
+ name(p_name),
+ return_val(p_ret),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
}
-MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2)
- : name(p_name),
- return_val(p_ret),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2) :
+ name(p_name),
+ return_val(p_ret),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
}
-MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3)
- : name(p_name),
- return_val(p_ret),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3) :
+ name(p_name),
+ return_val(p_ret),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
}
-MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4)
- : name(p_name),
- return_val(p_ret),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4) :
+ name(p_name),
+ return_val(p_ret),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
arguments.push_back(p_param4);
}
-MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5)
- : name(p_name),
- return_val(p_ret),
- flags(METHOD_FLAG_NORMAL),
- id(0) {
+MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5) :
+ name(p_name),
+ return_val(p_ret),
+ flags(METHOD_FLAG_NORMAL),
+ id(0) {
arguments.push_back(p_param1);
arguments.push_back(p_param2);
arguments.push_back(p_param3);
diff --git a/core/object.h b/core/object.h
index 0a0c781649..3d93953227 100644
--- a/core/object.h
+++ b/core/object.h
@@ -1,4 +1,4 @@
-/*************************************************************************/
+/*************************************************************************/
/* object.h */
/*************************************************************************/
/* This file is part of: */
@@ -144,18 +144,18 @@ struct PropertyInfo {
static PropertyInfo from_dict(const Dictionary &p_dict);
- PropertyInfo()
- : type(Variant::NIL),
- hint(PROPERTY_HINT_NONE),
- usage(PROPERTY_USAGE_DEFAULT) {
+ PropertyInfo() :
+ type(Variant::NIL),
+ hint(PROPERTY_HINT_NONE),
+ usage(PROPERTY_USAGE_DEFAULT) {
}
- PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName())
- : type(p_type),
- name(p_name),
- hint(p_hint),
- hint_string(p_hint_string),
- usage(p_usage) {
+ PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) :
+ type(p_type),
+ name(p_name),
+ hint(p_hint),
+ hint_string(p_hint_string),
+ usage(p_usage) {
if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
class_name = hint_string;
@@ -164,11 +164,11 @@ struct PropertyInfo {
}
}
- PropertyInfo(const StringName &p_class_name)
- : type(Variant::OBJECT),
- class_name(p_class_name),
- hint(PROPERTY_HINT_NONE),
- usage(PROPERTY_USAGE_DEFAULT) {
+ PropertyInfo(const StringName &p_class_name) :
+ type(Variant::OBJECT),
+ class_name(p_class_name),
+ hint(PROPERTY_HINT_NONE),
+ usage(PROPERTY_USAGE_DEFAULT) {
}
bool operator<(const PropertyInfo &p_info) const {
@@ -428,9 +428,9 @@ private:
_FORCE_INLINE_ bool operator<(const Target &p_target) const { return (_id == p_target._id) ? (method < p_target.method) : (_id < p_target._id); }
- Target(const ObjectID &p_id, const StringName &p_method)
- : _id(p_id),
- method(p_method) {
+ Target(const ObjectID &p_id, const StringName &p_method) :
+ _id(p_id),
+ method(p_method) {
}
Target() { _id = 0; }
};
diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h
index 1ed5a5d369..fed16809e6 100644
--- a/core/ordered_hash_map.h
+++ b/core/ordered_hash_map.h
@@ -68,8 +68,10 @@ public:
}
public:
- _FORCE_INLINE_ Element()
- : list_element(NULL), prev_element(NULL), next_element(NULL) {
+ _FORCE_INLINE_ Element() :
+ list_element(NULL),
+ prev_element(NULL),
+ next_element(NULL) {
}
Element next() const {
@@ -80,10 +82,10 @@ public:
return Element(prev_element);
}
- Element(const Element &other)
- : list_element(other.list_element),
- prev_element(other.prev_element),
- next_element(other.next_element) {
+ Element(const Element &other) :
+ list_element(other.list_element),
+ prev_element(other.prev_element),
+ next_element(other.next_element) {
}
Element &operator=(const Element &other) {
@@ -135,17 +137,17 @@ public:
const typename InternalList::Element *list_element;
- ConstElement(const typename InternalList::Element *p_element)
- : list_element(p_element) {
+ ConstElement(const typename InternalList::Element *p_element) :
+ list_element(p_element) {
}
public:
- _FORCE_INLINE_ ConstElement()
- : list_element(NULL) {
+ _FORCE_INLINE_ ConstElement() :
+ list_element(NULL) {
}
- ConstElement(const ConstElement &other)
- : list_element(other.list_element) {
+ ConstElement(const ConstElement &other) :
+ list_element(other.list_element) {
}
ConstElement &operator=(const ConstElement &other) {
diff --git a/core/os/os.h b/core/os/os.h
index 91fbf082bf..979ad7e92a 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -92,14 +92,16 @@ public:
bool resizable;
bool borderless_window;
bool maximized;
+ bool use_vsync;
float get_aspect() const { return (float)width / (float)height; }
- VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false) {
+ VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_use_vsync = false) {
width = p_width;
height = p_height;
fullscreen = p_fullscreen;
resizable = p_resizable;
borderless_window = p_borderless_window;
maximized = p_maximized;
+ use_vsync = p_use_vsync;
}
};
@@ -195,7 +197,7 @@ public:
virtual void set_ime_position(const Point2 &p_pos) {}
virtual void set_ime_intermediate_text_callback(ImeCallback p_callback, void *p_inp) {}
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle,bool p_also_set_library_path=false) { return ERR_UNAVAILABLE; }
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
diff --git a/core/pair.h b/core/pair.h
index 535c3355b6..aa51b77a4f 100644
--- a/core/pair.h
+++ b/core/pair.h
@@ -37,9 +37,9 @@ struct Pair {
S second;
Pair() {}
- Pair(F p_first, const S &p_second)
- : first(p_first),
- second(p_second) {
+ Pair(F p_first, const S &p_second) :
+ first(p_first),
+ second(p_second) {
}
};
diff --git a/core/project_settings.h b/core/project_settings.h
index 1c4078cebb..d8a1ea1f7a 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -58,18 +58,18 @@ protected:
Variant initial;
bool hide_from_editor;
bool overrided;
- VariantContainer()
- : order(0),
- persist(false),
- hide_from_editor(false),
- overrided(false) {
+ VariantContainer() :
+ order(0),
+ persist(false),
+ hide_from_editor(false),
+ overrided(false) {
}
- VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false)
- : order(p_order),
- persist(p_persist),
- variant(p_variant),
- hide_from_editor(false),
- overrided(false) {
+ VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
+ order(p_order),
+ persist(p_persist),
+ variant(p_variant),
+ hide_from_editor(false),
+ overrided(false) {
}
};
diff --git a/core/resource.cpp b/core/resource.cpp
index d339eb78ad..be6da792ad 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -378,8 +378,8 @@ void Resource::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
}
-Resource::Resource()
- : remapped_list(this) {
+Resource::Resource() :
+ remapped_list(this) {
#ifdef TOOLS_ENABLED
last_modified_time = 0;
diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp
index c9acdb7970..908c8a34b5 100644
--- a/core/safe_refcount.cpp
+++ b/core/safe_refcount.cpp
@@ -57,7 +57,7 @@
return m_val; \
}
-_ALWAYS_INLINE_ uint32_t _atomic_conditional_increment_impl(register uint32_t *pw) {
+_ALWAYS_INLINE_ uint32_t _atomic_conditional_increment_impl(register uint32_t *pw){
ATOMIC_CONDITIONAL_INCREMENT_BODY(pw, LONG, InterlockedCompareExchange, uint32_t)
}
@@ -82,12 +82,12 @@ _ALWAYS_INLINE_ uint32_t _atomic_add_impl(register uint32_t *pw, register uint32
return InterlockedAdd((LONG volatile *)pw, val);
}
-_ALWAYS_INLINE_ uint32_t _atomic_exchange_if_greater_impl(register uint32_t *pw, register uint32_t val) {
+_ALWAYS_INLINE_ uint32_t _atomic_exchange_if_greater_impl(register uint32_t *pw, register uint32_t val){
ATOMIC_EXCHANGE_IF_GREATER_BODY(pw, val, LONG, InterlockedCompareExchange, uint32_t)
}
-_ALWAYS_INLINE_ uint64_t _atomic_conditional_increment_impl(register uint64_t *pw) {
+_ALWAYS_INLINE_ uint64_t _atomic_conditional_increment_impl(register uint64_t *pw){
ATOMIC_CONDITIONAL_INCREMENT_BODY(pw, LONGLONG, InterlockedCompareExchange64, uint64_t)
}
@@ -112,7 +112,7 @@ _ALWAYS_INLINE_ uint64_t _atomic_add_impl(register uint64_t *pw, register uint64
return InterlockedAdd64((LONGLONG volatile *)pw, val);
}
-_ALWAYS_INLINE_ uint64_t _atomic_exchange_if_greater_impl(register uint64_t *pw, register uint64_t val) {
+_ALWAYS_INLINE_ uint64_t _atomic_exchange_if_greater_impl(register uint64_t *pw, register uint64_t val){
ATOMIC_EXCHANGE_IF_GREATER_BODY(pw, val, LONGLONG, InterlockedCompareExchange64, uint64_t)
}
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 495c99c122..658b72b47a 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -989,25 +989,25 @@ void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p
ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL;
-ScriptDebuggerRemote::ScriptDebuggerRemote()
- : profiling(false),
- max_frame_functions(16),
- skip_profile_frame(false),
- reload_all_scripts(false),
- tcp_client(StreamPeerTCP::create_ref()),
- packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))),
- last_perf_time(0),
- performance(Engine::get_singleton()->get_singleton_object("Performance")),
- requested_quit(false),
- mutex(Mutex::create()),
- max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),
- char_count(0),
- last_msec(0),
- msec_count(0),
- locking(false),
- poll_every(0),
- request_scene_tree(NULL),
- live_edit_funcs(NULL) {
+ScriptDebuggerRemote::ScriptDebuggerRemote() :
+ profiling(false),
+ max_frame_functions(16),
+ skip_profile_frame(false),
+ reload_all_scripts(false),
+ tcp_client(StreamPeerTCP::create_ref()),
+ packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))),
+ last_perf_time(0),
+ performance(Engine::get_singleton()->get_singleton_object("Performance")),
+ requested_quit(false),
+ mutex(Mutex::create()),
+ max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),
+ char_count(0),
+ last_msec(0),
+ msec_count(0),
+ locking(false),
+ poll_every(0),
+ request_scene_tree(NULL),
+ live_edit_funcs(NULL) {
packet_peer_stream->set_stream_peer(tcp_client);
packet_peer_stream->set_output_buffer_max_size(1024 * 1024 * 8); //8mb should be way more than enough
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 384e41e4bd..c1e9d55872 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -387,10 +387,10 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
//change notify
}
-PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner)
- : owner(p_owner),
- language(p_language),
- script(p_script) {
+PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
+ owner(p_owner),
+ language(p_language),
+ script(p_script) {
}
PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
diff --git a/core/translation.cpp b/core/translation.cpp
index dcca58692a..515b5f1134 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -876,8 +876,8 @@ void Translation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale");
}
-Translation::Translation()
- : locale("en") {
+Translation::Translation() :
+ locale("en") {
}
///////////////////////////////////////////////
@@ -1163,9 +1163,9 @@ void TranslationServer::load_translations() {
}
}
-TranslationServer::TranslationServer()
- : locale("en"),
- enabled(true) {
+TranslationServer::TranslationServer() :
+ locale("en"),
+ enabled(true) {
singleton = this;
for (int i = 0; locale_list[i]; ++i) {
diff --git a/core/typedefs.h b/core/typedefs.h
index c509edf9fe..889513ddc9 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -73,7 +73,7 @@ T *_nullptr() {
#define OFFSET_OF(st, m) \
((size_t)((char *)&(_nullptr<st>()->m) - (char *)0))
-/**
+ /**
* Some platforms (devices) not define NULL
*/
@@ -81,7 +81,7 @@ T *_nullptr() {
#define NULL 0
#endif
-/**
+ /**
* Windows defines a lot of badly stuff we'll never ever use. undefine it.
*/
@@ -103,7 +103,7 @@ T *_nullptr() {
#include "error_list.h"
#include "error_macros.h"
-/** Generic ABS function, for math uses please use Math::abs */
+ /** Generic ABS function, for math uses please use Math::abs */
#ifndef ABS
#define ABS(m_v) ((m_v < 0) ? (-(m_v)) : (m_v))
diff --git a/core/variant.cpp b/core/variant.cpp
index 0f97b98a6f..7f0cabbce4 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -67,7 +67,6 @@ String Variant::get_type_name(Variant::Type p_type) {
} break;
// math types
-
case VECTOR2: {
return "Vector2";
@@ -725,7 +724,6 @@ bool Variant::is_zero() const {
} break;
// math types
-
case VECTOR2: {
return *reinterpret_cast<const Vector2 *>(_data._mem) == Vector2();
@@ -934,7 +932,6 @@ void Variant::reference(const Variant &p_variant) {
} break;
// math types
-
case VECTOR2: {
memnew_placement(_data._mem, Vector2(*reinterpret_cast<const Vector2 *>(p_variant._data._mem)));
@@ -2506,7 +2503,6 @@ void Variant::operator=(const Variant &p_variant) {
} break;
// math types
-
case VECTOR2: {
*reinterpret_cast<Vector2 *>(_data._mem) = *reinterpret_cast<const Vector2 *>(p_variant._data._mem);
@@ -2645,8 +2641,8 @@ uint32_t Variant::hash() const {
return reinterpret_cast<const String *>(_data._mem)->hash();
} break;
- // math types
+ // math types
case VECTOR2: {
uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Vector2 *>(_data._mem)->x);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 10f5ca0ce1..f66cce85c9 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -130,9 +130,9 @@ struct _VariantCall {
StringName name;
Variant::Type type;
Arg() { type = Variant::NIL; }
- Arg(Variant::Type p_type, const StringName &p_name)
- : name(p_name),
- type(p_type) {
+ Arg(Variant::Type p_type, const StringName &p_name) :
+ name(p_name),
+ type(p_type) {
}
};
@@ -360,6 +360,7 @@ struct _VariantCall {
VCALL_LOCALMEM2R(Rect2, grow_margin);
VCALL_LOCALMEM4R(Rect2, grow_individual);
VCALL_LOCALMEM1R(Rect2, expand);
+ VCALL_LOCALMEM0R(Rect2, abs);
VCALL_LOCALMEM0R(Vector3, min_axis);
VCALL_LOCALMEM0R(Vector3, max_axis);
@@ -1526,6 +1527,7 @@ void register_variant_methods() {
ADDFUNC2R(RECT2, RECT2, Rect2, grow_margin, INT, "margin", REAL, "by", varray());
ADDFUNC4R(RECT2, RECT2, Rect2, grow_individual, REAL, "left", REAL, "top", REAL, "right", REAL, " bottom", varray());
ADDFUNC1R(RECT2, RECT2, Rect2, expand, VECTOR2, "to", varray());
+ ADDFUNC0R(RECT2, RECT2, Rect2, abs, varray());
ADDFUNC0R(VECTOR3, INT, Vector3, min_axis, varray());
ADDFUNC0R(VECTOR3, INT, Vector3, max_axis, varray());
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index deddaffdc6..de5dc18702 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1277,7 +1277,7 @@
</constant>
<constant name="PROPERTY_USAGE_DEFAULT_INTL" value="71" enum="PropertyUsageFlags">
</constant>
- <constant name="PROPERTY_USAGE_NOEDITOR" value="5" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NOEDITOR" value="1048581" enum="PropertyUsageFlags">
</constant>
<constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags">
Flag for normal method
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index d813479cf1..47a9341643 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -31,7 +31,7 @@
<return type="bool">
</return>
<description>
- Returns true if the controller bound to this node is currently active and being tracked.
+ Returns [code]true[/code] if the bound controller is active. ARVR systems attempt to track active controllers.
</description>
</method>
<method name="get_joystick_axis" qualifiers="const">
@@ -56,7 +56,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Is the given button currently pressed?
+ Returns [code]true[/code] if the button at index [code]button[/code] is pressed.
</description>
</method>
</methods>
@@ -65,6 +65,7 @@
The controller's id. The first controller that the [ARVRServer] detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off, it's slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off.
</member>
<member name="rumble" type="float" setter="set_rumble" getter="get_rumble">
+ The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.
</member>
</members>
<signals>
@@ -72,14 +73,14 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- When a button on this controller is pressed, this signal is given.
+ Emitted when a button on this controller is pressed.
</description>
</signal>
<signal name="button_release">
<argument index="0" name="button" type="int">
</argument>
<description>
- When a button on this controller is released, this signal is given.
+ Emitted when a button on this controller is released.
</description>
</signal>
</signals>
diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml
index f171e4fc5a..88740f5dc1 100644
--- a/doc/classes/ARVRPositionalTracker.xml
+++ b/doc/classes/ARVRPositionalTracker.xml
@@ -31,35 +31,35 @@
<return type="String">
</return>
<description>
- If available this returns the name of the controller or anchor point.
+ Returns the controller or anchor point's name if available.
</description>
</method>
<method name="get_orientation" qualifiers="const">
<return type="Basis">
</return>
<description>
- Returns the orientation matrix of the controller.
+ Returns the controller's orientation matrix.
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector3">
</return>
<description>
- Returns the position of the controller adjusted by world scale.
+ Returns the world-space controller position.
</description>
</method>
<method name="get_tracks_orientation" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns true if the orientation of this device is being tracked.
+ Returns [code]true[/code] if this device tracks orientation.
</description>
</method>
<method name="get_tracks_position" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns true if the position of this device is being tracked.
+ Returns [code]true[/code] if this device tracks position.
</description>
</method>
<method name="get_transform" qualifiers="const">
@@ -68,19 +68,20 @@
<argument index="0" name="adjust_by_reference_frame" type="bool">
</argument>
<description>
- Returns the transform combining the orientation and position of this device.
+ Returns the transform combining this device's orientation and position.
</description>
</method>
<method name="get_type" qualifiers="const">
<return type="int" enum="ARVRServer.TrackerType">
</return>
<description>
- Type of tracker.
+ Returns the tracker's type.
</description>
</method>
</methods>
<members>
<member name="rumble" type="float" setter="set_rumble" getter="get_rumble">
+ The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index acbd49afb9..eefdf4d7a7 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -47,7 +47,7 @@
Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
[codeblock]
var as = AStar.new()
-
+
as.add_point(1, Vector3(1,0,0), 4) # Adds the point (1,0,0) with weight_scale=4 and id=1
[/codeblock]
If there already exists a point for the given id, its position and weight scale are updated to the given values.
@@ -84,10 +84,10 @@
Creates a segment between the given points.
[codeblock]
var as = AStar.new()
-
+
as.add_point(1, Vector3(1,1,0))
as.add_point(2, Vector3(0,5,0))
-
+
as.connect_points(1, 2, false) # If bidirectional=false it's only possible to go from point 1 to point 2
# and not from point 2 to point 1.
[/codeblock]
@@ -129,12 +129,12 @@
Returns the closest position to [code]to_position[/code] that resides inside a segment between two connected points.
[codeblock]
var as = AStar.new()
-
+
as.add_point(1, Vector3(0,0,0))
as.add_point(2, Vector3(0,5,0))
-
+
as.connect_points(1, 2)
-
+
var res = as.get_closest_position_in_segment(Vector3(3,3,0)) # returns (0, 3, 0)
[/codeblock]
The result is in the segment that goes from [code]y=0[/code] to [code]y=5[/code]. It's the closest position in the segment to the given point.
@@ -151,18 +151,18 @@
Returns an array with the ids of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.
[codeblock]
var as = AStar.new()
-
+
as.add_point(1, Vector3(0,0,0))
as.add_point(2, Vector3(0,1,0), 1) # default weight is 1
as.add_point(3, Vector3(1,1,0))
as.add_point(4, Vector3(2,0,0))
-
+
as.connect_points(1, 2, false)
as.connect_points(2, 3, false)
as.connect_points(4, 3, false)
as.connect_points(1, 4, false)
as.connect_points(5, 4, false)
-
+
var res = as.get_id_path(1, 3) # returns [1, 2, 3]
[/codeblock]
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
@@ -223,6 +223,7 @@
<return type="Array">
</return>
<description>
+ Returns an array of all points.
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index c3933443a0..93b01a466b 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -30,6 +30,16 @@
Clear the animation (clear all tracks and reset all).
</description>
</method>
+ <method name="copy_track">
+ <return type="void">
+ </return>
+ <argument index="0" name="track" type="int">
+ </argument>
+ <argument index="1" name="to_animation" type="Animation">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="find_track" qualifiers="const">
<return type="int">
</return>
@@ -244,6 +254,14 @@
Insert a generic key in a given track.
</description>
</method>
+ <method name="track_is_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="track_is_imported" qualifiers="const">
<return type="bool">
</return>
@@ -293,6 +311,16 @@
Remove a key by position (seconds) in a given track.
</description>
</method>
+ <method name="track_set_enabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="enabled" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="track_set_imported">
<return type="void">
</return>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 09ace05bfb..d61211bb6b 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -90,13 +90,6 @@
Returns the list of stored animation names.
</description>
</method>
- <method name="get_autoplay" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the name of the animation played when the scene loads.
- </description>
- </method>
<method name="get_blend_time" qualifiers="const">
<return type="float">
</return>
@@ -108,34 +101,20 @@
Get the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
- <method name="get_current_animation" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the name of the currently playing animation.
- </description>
- </method>
- <method name="get_anim_length" qualifiers="const">
+ <method name="get_current_animation_length" qualifiers="const">
<return type="float">
</return>
<description>
Get the length (in seconds) of the currently playing animation.
</description>
</method>
- <method name="get_anim_position" qualifiers="const">
+ <method name="get_current_animation_position" qualifiers="const">
<return type="float">
</return>
<description>
Get the position (in seconds) of the currently playing animation.
</description>
</method>
- <method name="get_speed_scale" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Get the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is [i]1[/i] (no scaling).
- </description>
- </method>
<method name="has_animation" qualifiers="const">
<return type="bool">
</return>
@@ -145,13 +124,6 @@
Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
</description>
</method>
- <method name="is_active" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns true if the player is active.
- </description>
- </method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
@@ -225,24 +197,6 @@
Seek the animation to the [code]seconds[/code] point in time (in seconds). If 'update' is true, the animation updates too, otherwise it updates at process time.
</description>
</method>
- <method name="set_active">
- <return type="void">
- </return>
- <argument index="0" name="active" type="bool">
- </argument>
- <description>
- Set the player as active (playing). If false, it will do nothing.
- </description>
- </method>
- <method name="set_autoplay">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Set the name of the animation that will be automatically played when the scene is loaded.
- </description>
- </method>
<method name="set_blend_time">
<return type="void">
</return>
@@ -256,24 +210,6 @@
Specify a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
- <method name="set_current_animation">
- <return type="void">
- </return>
- <argument index="0" name="anim" type="String">
- </argument>
- <description>
- Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play().
- </description>
- </method>
- <method name="set_speed_scale">
- <return type="void">
- </return>
- <argument index="0" name="speed" type="float">
- </argument>
- <description>
- Set a speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is [i]1[/i] (no scaling).
- </description>
- </method>
<method name="stop">
<return type="void">
</return>
@@ -292,8 +228,16 @@
</method>
</methods>
<members>
+ <member name="active" type="bool" setter="set_active" getter="is_active">
+ If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
+ </member>
+ <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
+ The name of the animation to play when the scene loads. Default value: [code]""[/code].
+ </member>
+ <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
+ The name of the current animation. Default value: [code]""[/code].
+ </member>
<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
- The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
@@ -301,18 +245,9 @@
<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
The node from which node path references will travel. Default value: [code]".."[/code].
</member>
- <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
- The name of the animation to play when the scene loads. Default value: [code]""[/code].
- </member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
The speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
</member>
- <member name="active" type="bool" setter="set_active" getter="is_active">
- If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
- </member>
- <member name="current_anim" type="String" setter="set_current_anim" getter="get_current_anim">
- The name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code].
- </member>
</members>
<signals>
<signal name="animation_changed">
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 4fb33eb5a3..ecd1f81951 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -4,7 +4,7 @@
Animation Player that uses a node graph for the blending.
</brief_description>
<description>
- Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
+ A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
</description>
<tutorials>
</tutorials>
@@ -19,7 +19,7 @@
<argument index="1" name="id" type="String">
</argument>
<description>
- Add a node of a given type in the graph with given id.
+ Adds a [code]type[/code] node to the graph with name [code]id[/code].
</description>
</method>
<method name="advance">
@@ -28,6 +28,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
+ Shifts position in the animation timeline. Delta is the time in seconds to shift.
</description>
</method>
<method name="animation_node_get_animation" qualifiers="const">
@@ -36,7 +37,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns an animation given its name.
+ Returns the [AnimationPlayer]'s animation bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_get_master_animation" qualifiers="const">
@@ -45,6 +46,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the name of the [member master_player]'s animation bound to this animation node.
</description>
</method>
<method name="animation_node_set_animation">
@@ -55,7 +57,7 @@
<argument index="1" name="animation" type="Animation">
</argument>
<description>
- Set the animation for an animation node.
+ Binds a new animation from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_set_filter_path">
@@ -68,6 +70,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], the animation node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="animation_node_set_master_animation">
@@ -78,6 +81,7 @@
<argument index="1" name="source" type="String">
</argument>
<description>
+ Binds the animation named [code]source[/code] from [member master_player] to the animation node [code]id[/code]. Recalculates caches.
</description>
</method>
<method name="are_nodes_connected" qualifiers="const">
@@ -123,6 +127,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], the blend2 node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="blend3_node_get_amount" qualifiers="const">
@@ -189,18 +194,6 @@
Disconnects nodes connected to [code]id[/code] at the specified input slot.
</description>
</method>
- <method name="get_base_path" qualifiers="const">
- <return type="NodePath">
- </return>
- <description>
- </description>
- </method>
- <method name="get_master_player" qualifiers="const">
- <return type="NodePath">
- </return>
- <description>
- </description>
- </method>
<method name="get_node_list">
<return type="PoolStringArray">
</return>
@@ -208,13 +201,6 @@
Returns a PoolStringArray containing the name of all nodes.
</description>
</method>
- <method name="is_active" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns whether this AnimationTreePlayer is active.
- </description>
- </method>
<method name="mix_node_get_amount" qualifiers="const">
<return type="float">
</return>
@@ -423,6 +409,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], the oneshot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="oneshot_node_start">
@@ -440,13 +427,14 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Stops a OneShot node given its name.
+ Stops the OneShot node with name [code]id[/code].
</description>
</method>
<method name="recompute_caches">
<return type="void">
</return>
<description>
+ Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
</description>
</method>
<method name="remove_node">
@@ -455,6 +443,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Removes the animation node with name [code]id[/code].
</description>
</method>
<method name="reset">
@@ -464,39 +453,13 @@
Resets this AnimationTreePlayer.
</description>
</method>
- <method name="set_active">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
- </description>
- </method>
- <method name="set_base_path">
- <return type="void">
- </return>
- <argument index="0" name="path" type="NodePath">
- </argument>
- <description>
- Sets base path of this AnimationTreePlayer.
- </description>
- </method>
- <method name="set_master_player">
- <return type="void">
- </return>
- <argument index="0" name="nodepath" type="NodePath">
- </argument>
- <description>
- </description>
- </method>
<method name="timescale_node_get_scale" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns time scale value of a TimeScale node given its name.
+ Returns time scale value of the TimeScale node with name [code]id[/code].
</description>
</method>
<method name="timescale_node_set_scale">
@@ -507,7 +470,7 @@
<argument index="1" name="scale" type="float">
</argument>
<description>
- Sets time scale value of a TimeScale node given its name and value.
+ Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code].
</description>
</method>
<method name="timeseek_node_seek">
@@ -518,7 +481,7 @@
<argument index="1" name="seconds" type="float">
</argument>
<description>
- Sets time seek value of a TimeSeek node given its name and value.
+ Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code]
</description>
</method>
<method name="transition_node_delete_input">
@@ -529,6 +492,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
+ Deletes the input at [code]input_idx[/code] for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_get_current" qualifiers="const">
@@ -537,6 +501,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the index of the currently evaluated input for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_get_input_count" qualifiers="const">
@@ -545,6 +510,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the number of inputs for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_get_xfade_time" qualifiers="const">
@@ -553,6 +519,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the cross fade time for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_has_input_auto_advance" qualifiers="const">
@@ -563,6 +530,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the input at [code]input_idx[/code] on transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
</description>
</method>
<method name="transition_node_set_current">
@@ -573,6 +541,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
+ The transition node with name [code]id[/code] sets its current input at [code]input_idx[/code].
</description>
</method>
<method name="transition_node_set_input_auto_advance">
@@ -585,6 +554,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ The transition node with name [code]id[/code] advances to its next input automatically when the input at [code]input_idx[/code] completes.
</description>
</method>
<method name="transition_node_set_input_count">
@@ -595,6 +565,7 @@
<argument index="1" name="count" type="int">
</argument>
<description>
+ Resizes the number of inputs available for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_set_xfade_time">
@@ -605,11 +576,22 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
+ The transition node with name [code]id[/code] sets its cross fade time to [code]time_sec[/code].
</description>
</method>
</methods>
<members>
+ <member name="active" type="bool" setter="set_active" getter="is_active">
+ If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
+ </member>
+ <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node from which to relatively access other nodes. Default value: [code]".."[/code].
+ </member>
+ <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
+ The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
+ </member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
+ The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>
</members>
<constants>
@@ -644,8 +626,10 @@
Transition node.
</constant>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
+ Process animation during the physics process. This is especially useful when animating physics bodies.
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
+ Process animation during the idle process.
</constant>
</constants>
</class>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index a7f9a6e09c..9445a1732e 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -284,6 +284,16 @@
</argument>
<description>
Sort the array using a custom method and return reference to the array. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. Note: you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
+ [codeblock]
+ class MyCustomSorter:
+ static func sort(a, b):
+ if a[0] &lt; b[0]:
+ return true
+ return false
+
+ var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
+ my_items.sort_custom(MyCustomSorter, "sort")
+ [/codeblock]
</description>
</method>
</methods>
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 33566d9ec1..f1a79bc312 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -18,6 +18,7 @@
The texture that contains the atlas. Can be any [Texture] subtype.
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
+ If [code]true[/code] clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
</member>
<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index ac8cc7a445..83e9729bc1 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -11,11 +11,22 @@
<demos>
</demos>
<methods>
+ <method name="get_data" qualifiers="const">
+ <return type="PoolByteArray">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_data">
+ <return type="void">
+ </return>
+ <argument index="0" name="data" type="PoolByteArray">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
- <member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
- Raw audio data.
- </member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
Audio format. See FORMAT_* constants for values.
</member>
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 5b3b27ec60..a873bd9a27 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -171,10 +171,13 @@
</methods>
<members>
<member name="x" type="Vector3" setter="" getter="">
+ The basis matrix's x vector.
</member>
<member name="y" type="Vector3" setter="" getter="">
+ The basis matrix's y vector.
</member>
<member name="z" type="Vector3" setter="" getter="">
+ The basis matrix's z vector.
</member>
</members>
<constants>
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index 9e2cd616f2..39bf46ac3d 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -75,13 +75,6 @@
</description>
</method>
</methods>
- <members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data">
- Returns a [Dictionary] with two keys :
- [code]data[/code] : [PoolByteArray] with [code]true[/code]/[code]false[/code] [code]BitMap[/code] data.
- [code]size[/code] : The [code]Bitmap[/code]'s size.
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 6d98c5e629..2fb7d7d87a 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -109,9 +109,6 @@
<member name="ascent" type="float" setter="set_ascent" getter="get_ascent">
Ascent (number of pixels above the baseline).
</member>
- <member name="chars" type="PoolIntArray" setter="_set_chars" getter="_get_chars">
- The characters in the BitmapFont.
- </member>
<member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint">
If [code]true[/code] distance field hint is enabled.
</member>
@@ -121,12 +118,6 @@
<member name="height" type="float" setter="set_height" getter="get_height">
Total font height (ascent plus descent) in pixels.
</member>
- <member name="kernings" type="PoolIntArray" setter="_set_kernings" getter="_get_kernings">
- The font's kernings as [PoolIntArray].
- </member>
- <member name="textures" type="Array" setter="_set_textures" getter="_get_textures">
- The font's [Texture]s.
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index d1524074fd..cf0b482b07 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -88,6 +88,34 @@
Draw a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
</description>
</method>
+ <method name="draw_multiline">
+ <return type="void">
+ </return>
+ <argument index="0" name="points" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="width" type="float" default="1.0">
+ </argument>
+ <argument index="3" name="antialiased" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_multiline_colors">
+ <return type="void">
+ </return>
+ <argument index="0" name="points" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="colors" type="PoolColorArray">
+ </argument>
+ <argument index="2" name="width" type="float" default="1.0">
+ </argument>
+ <argument index="3" name="antialiased" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="draw_polygon">
<return type="void">
</return>
@@ -119,6 +147,7 @@
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Draw a polyline with a uniform [code]color[/code] and [code]width[/code] and optional antialiasing.
</description>
</method>
<method name="draw_polyline_colors">
@@ -133,6 +162,7 @@
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Draw a polyline with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
</description>
</method>
<method name="draw_primitive">
@@ -177,7 +207,7 @@
<argument index="2" name="scale" type="Vector2">
</argument>
<description>
- Set a custom transform for drawing. Anything drawn afterwards will be transformed by this.
+ Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this.
</description>
</method>
<method name="draw_set_transform_matrix">
@@ -186,6 +216,7 @@
<argument index="0" name="xform" type="Transform2D">
</argument>
<description>
+ Sets a custom transform for drawing via matrix. Anything drawn afterwards will be transformed by this.
</description>
</method>
<method name="draw_string">
@@ -359,6 +390,7 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if local transform notifications are communicated to children.
</description>
</method>
<method name="is_set_as_toplevel" qualifiers="const">
@@ -372,12 +404,14 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if global transform notifications are communicated to children.
</description>
</method>
<method name="is_visible_in_tree" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the node is in the [SceneTree] and is visible on-screen.
</description>
</method>
<method name="make_canvas_position_local" qualifiers="const">
@@ -386,6 +420,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
+ Assigns [code]screen_point[/code] as this node's new local transform.
</description>
</method>
<method name="make_input_local" qualifiers="const">
@@ -394,6 +429,7 @@
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
+ Transformations issued by [code]event[/code]'s inputs are applied in local space instead of global space.
</description>
</method>
<method name="set_as_toplevel">
@@ -402,7 +438,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Set as top level. This means that it will not inherit transform from parent canvas items.
+ Sets as top level. This means that it will not inherit transform from parent canvas items.
</description>
</method>
<method name="set_notify_local_transform">
@@ -411,6 +447,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], children will be updated with local transform data.
</description>
</method>
<method name="set_notify_transform">
@@ -419,6 +456,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], children will be updated with global transform data.
</description>
</method>
<method name="show">
@@ -438,20 +476,28 @@
</methods>
<members>
<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask">
+ The rendering layers in which this [code]CanvasItem[/code] responds to [Light2D] nodes. Default value: [code]1[/code].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
+ The material applied to textures on this [code]CanvasItem[/code]. Default value: [code]null[/code].
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate">
+ The color applied to textures on this [code]CanvasItem[/code]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").
</member>
<member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate">
+ The color applied to textures on this [code]CanvasItem[/code]. This is not inherited by children [code]CanvasItem[/code]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
</member>
<member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled">
+ If [code]true[/code] the object draws behind its parent. Default value: [code]false[/code].
</member>
<member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top">
+ If [code]true[/code] the object draws on top of its parent. Default value: [code]true[/code].
</member>
<member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material">
+ If [code]true[/code] the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code].
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
+ If [code]true[/code] this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code].
</member>
</members>
<signals>
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index b30261d5bf..81709227ad 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.0-beta">
<brief_description>
+ A material for [CanvasItem]s.
</brief_description>
<description>
+ [code]CanvasItemMaterial[/code]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
</description>
<tutorials>
</tutorials>
@@ -12,26 +14,36 @@
</methods>
<members>
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode">
+ The manner in which a material's rendering is applied to underlying textures.
</member>
<member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode">
+ The manner in which material reacts to lighting.
</member>
</members>
<constants>
<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
+ Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
</constant>
<constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
+ Additive blending mode.
</constant>
<constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
+ Subtractive blending mode.
</constant>
<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
+ Multiplicative blending mode.
</constant>
<constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
+ Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
</constant>
<constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode">
+ Render the material using both light and non-light sensitive material properties.
</constant>
<constant name="LIGHT_MODE_UNSHADED" value="1" enum="LightMode">
+ Render the material as if there were no light.
</constant>
<constant name="LIGHT_MODE_LIGHT_ONLY" value="2" enum="LightMode">
+ Render the material as if there were only light.
</constant>
</constants>
</class>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 86b788bb44..01c2dd6ba9 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -15,6 +15,7 @@
<return type="Node">
</return>
<description>
+ Returns the [Viewport] used by the camera if it is not using the default viewport.
</description>
</method>
<method name="get_rotation" qualifiers="const">
@@ -44,6 +45,7 @@
<argument index="0" name="viewport" type="Node">
</argument>
<description>
+ Assigns a custom [Viewport] node to the [code]CanvasLayer[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead.
</description>
</method>
<method name="set_rotation">
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index 37e85d033b..b4d4d0b448 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -35,6 +35,7 @@
<argument index="0" name="class" type="String">
</argument>
<description>
+ Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required.
</description>
</method>
<method name="class_get_integer_constant" qualifiers="const">
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index 82f65b6d11..5d0984bcdf 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -25,6 +25,7 @@
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
+ Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
@@ -134,6 +135,7 @@
<argument index="1" name="shape_id" type="int">
</argument>
<description>
+ Returns the child index of the [Shape] with the given id from the given shape owner.
</description>
</method>
<method name="shape_owner_get_transform" qualifiers="const">
@@ -181,8 +183,10 @@
</methods>
<members>
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag">
+ If [code]true[/code] the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
</member>
<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable">
+ If [code]true[/code] the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code].
</member>
</members>
<signals>
@@ -198,6 +202,7 @@
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
+ Emitted when [method _input_event] receives an event. See its description for details.
</description>
</signal>
<signal name="mouse_entered">
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index ffc79d359d..086513cad5 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -21,6 +21,7 @@
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
+ Accepts unhandled [InputEvent]s. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
@@ -61,6 +62,7 @@
<argument index="0" name="owner_id" type="int">
</argument>
<description>
+ Returns [code]true[/code] if collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
</description>
</method>
<method name="remove_shape_owner">
@@ -138,6 +140,7 @@
<argument index="1" name="shape_id" type="int">
</argument>
<description>
+ Returns the child index of the [Shape2D] with the given id from the given shape owner.
</description>
</method>
<method name="shape_owner_get_transform" qualifiers="const">
@@ -179,6 +182,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
</description>
</method>
<method name="shape_owner_set_transform">
@@ -207,7 +211,7 @@
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
- Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code].
+ Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code]. See [method _input_event] for details.
</description>
</signal>
<signal name="mouse_entered">
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index ee34b2bcd1..185460eef2 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -22,7 +22,7 @@
<return type="PopupPanel">
</return>
<description>
- Returns the control's [PopupPanel] which allows you to connect to Popup Signals. This allows you to handle events when the ColorPicker is shown or hidden.
+ Returns the control's [PopupPanel] which allows you to connect to Popup Signals. This allows you to handle events when the ColorPicker is shown or hidden.
</description>
</method>
</methods>
diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml
index 4c9ced63c8..3e1158ca3b 100644
--- a/doc/classes/Curve.xml
+++ b/doc/classes/Curve.xml
@@ -169,8 +169,6 @@
</method>
</methods>
<members>
- <member name="_data" type="Array" setter="_set_data" getter="_get_data">
- </member>
<member name="bake_resolution" type="int" setter="set_bake_resolution" getter="get_bake_resolution">
</member>
<member name="max_value" type="float" setter="set_max_value" getter="get_max_value">
diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml
index 8b86359cc5..8a857799e6 100644
--- a/doc/classes/Curve2D.xml
+++ b/doc/classes/Curve2D.xml
@@ -175,9 +175,6 @@
</method>
</methods>
<members>
- <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data">
- The points describing the curve. Value is a [Dictionary] with the keys [code]in[/code], [code]out[/code], and [code]pos[/code]. The key pos is the position of a vertex of the curve, the key in is the vector from that position to the control point before this vertex, the key out is the vector from that position to the controlpoint after this vertex.
- </member>
<member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval">
The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
</member>
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index c758e1d9da..e30ae85617 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -202,8 +202,6 @@
</method>
</methods>
<members>
- <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data">
- </member>
<member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval">
</member>
</members>
diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml
index 4529a473c6..1a1c382e59 100644
--- a/doc/classes/EditorFileDialog.xml
+++ b/doc/classes/EditorFileDialog.xml
@@ -26,42 +26,6 @@
Removes all filters except for "All Files (*)".
</description>
</method>
- <method name="get_access" qualifiers="const">
- <return type="int" enum="EditorFileDialog.Access">
- </return>
- <description>
- </description>
- </method>
- <method name="get_current_dir" qualifiers="const">
- <return type="String">
- </return>
- <description>
- </description>
- </method>
- <method name="get_current_file" qualifiers="const">
- <return type="String">
- </return>
- <description>
- </description>
- </method>
- <method name="get_current_path" qualifiers="const">
- <return type="String">
- </return>
- <description>
- </description>
- </method>
- <method name="get_display_mode" qualifiers="const">
- <return type="int" enum="EditorFileDialog.DisplayMode">
- </return>
- <description>
- </description>
- </method>
- <method name="get_mode" qualifiers="const">
- <return type="int" enum="EditorFileDialog.Mode">
- </return>
- <description>
- </description>
- </method>
<method name="get_vbox">
<return type="VBoxContainer">
</return>
@@ -76,93 +40,11 @@
Notify the [code]EditorFileDialog[/code] that its view of the data is no longer accurate. Updates the view contents on next view update.
</description>
</method>
- <method name="is_overwrite_warning_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="is_showing_hidden_files" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="set_access">
- <return type="void">
- </return>
- <argument index="0" name="access" type="int" enum="EditorFileDialog.Access">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_current_dir">
- <return type="void">
- </return>
- <argument index="0" name="dir" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_current_file">
- <return type="void">
- </return>
- <argument index="0" name="file" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_current_path">
- <return type="void">
- </return>
- <argument index="0" name="path" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_disable_overwrite_warning">
- <return type="void">
- </return>
- <argument index="0" name="disable" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_display_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="EditorFileDialog.DisplayMode">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="EditorFileDialog.Mode">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_show_hidden_files">
- <return type="void">
- </return>
- <argument index="0" name="show" type="bool">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
- <member name="access" type="int" enum="EditorFileDialog.Access" setter="set_access" getter="get_access">
+ <member name="access" type="int" setter="set_access" getter="get_access" enum="EditorFileDialog.Access">
The location from which the user may select a file, including [code]res://[/code], [code]user://[/code], and the local file system.
</member>
- <member name="display_mode" type="int" enum="EditorFileDialog.DisplayMode" setter="set_display_mode" getter="get_display_mode">
- The view format in which the [code]EditorFileDialog[/code] displays resources to the user.
- </member>
- <member name="mode" type="int" enum="EditorFileDialog.Mode" setter="set_mode" getter="get_mode">
- The purpose of the [code]EditorFileDialog[/code]. Changes allowed behaviors.
- </member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
The currently occupied directory.
</member>
@@ -172,12 +54,18 @@
<member name="current_path" type="String" setter="set_current_path" getter="get_current_path">
The file system path in the address bar.
</member>
- <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
- If [code]true[/code] hidden files and directories will be visible in the [code]EditorFileDialog[/code].
- </member>
<member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled">
If [code]true[/code] the [code]EditorFileDialog[/code] will not warn the user before overwriting files.
</member>
+ <member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode">
+ The view format in which the [code]EditorFileDialog[/code] displays resources to the user.
+ </member>
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode">
+ The purpose of the [code]EditorFileDialog[/code]. Changes allowed behaviors.
+ </member>
+ <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
+ If [code]true[/code] hidden files and directories will be visible in the [code]EditorFileDialog[/code].
+ </member>
</members>
<signals>
<signal name="dir_selected">
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index f577a4676f..54b3accb19 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -33,6 +33,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
+ Returns a view into the filesystem at [code]path[/code].
</description>
</method>
<method name="get_scanning_progress" qualifiers="const">
@@ -83,6 +84,7 @@
<argument index="0" name="resources" type="PoolStringArray">
</argument>
<description>
+ Remitted if a resource is reimported.
</description>
</signal>
<signal name="sources_changed">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index edd1f721b5..ada0ee56a8 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -82,6 +82,14 @@
<description>
</description>
</method>
+ <method name="add_scene_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_importer" type="EditorSceneImporter">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="add_tool_submenu_item">
<return type="void">
</return>
@@ -176,6 +184,12 @@
<description>
</description>
</method>
+ <method name="get_plugin_icon" qualifiers="virtual">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_plugin_name" qualifiers="virtual">
<return type="String">
</return>
@@ -295,6 +309,14 @@
<description>
</description>
</method>
+ <method name="remove_scene_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_importer" type="EditorSceneImporter">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="save_external_data" qualifiers="virtual">
<return type="void">
</return>
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
new file mode 100644
index 0000000000..69fe4050f4
--- /dev/null
+++ b/doc/classes/EditorSceneImporter.xml
@@ -0,0 +1,95 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.0-beta">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="_get_extensions" qualifiers="virtual">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="_get_import_flags" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="_import_animation" qualifiers="virtual">
+ <return type="Animation">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="_import_scene" qualifiers="virtual">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="import_animation_from_other_importer">
+ <return type="Animation">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="import_scene_from_other_importer">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="IMPORT_SCENE" value="1">
+ </constant>
+ <constant name="IMPORT_ANIMATION" value="2">
+ </constant>
+ <constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
+ </constant>
+ <constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
+ </constant>
+ <constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
+ </constant>
+ <constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
+ </constant>
+ <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
+ </constant>
+ <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
+ </constant>
+ <constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
+ </constant>
+ <constant name="IMPORT_USE_COMPRESSION" value="2048">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 0f7038238e..3387b4a2ed 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -103,6 +103,9 @@
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode">
</member>
+ <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title">
+ If [code]true[/code], changing the [code]mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
+ </member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
</member>
</members>
@@ -160,6 +163,8 @@
</theme_item>
<theme_item name="folder" type="Texture">
</theme_item>
+ <theme_item name="parent_folder" type="Texture">
+ </theme_item>
<theme_item name="reload" type="Texture">
</theme_item>
</theme_items>
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml
index 2ac591889c..aba59f57ea 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/GIProbeData.xml
@@ -9,31 +9,161 @@
<demos>
</demos>
<methods>
+ <method name="get_bias" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_bounds" qualifiers="const">
+ <return type="AABB">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_cell_size" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_dynamic_data" qualifiers="const">
+ <return type="PoolIntArray">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_dynamic_range" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_energy" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_normal_bias" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_propagation" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_to_cell_xform" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_compressed" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_interior" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_bias">
+ <return type="void">
+ </return>
+ <argument index="0" name="bias" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bounds">
+ <return type="void">
+ </return>
+ <argument index="0" name="bounds" type="AABB">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_cell_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="cell_size" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_compress">
+ <return type="void">
+ </return>
+ <argument index="0" name="compress" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_dynamic_data">
+ <return type="void">
+ </return>
+ <argument index="0" name="dynamic_data" type="PoolIntArray">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_dynamic_range">
+ <return type="void">
+ </return>
+ <argument index="0" name="dynamic_range" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_energy">
+ <return type="void">
+ </return>
+ <argument index="0" name="energy" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_interior">
+ <return type="void">
+ </return>
+ <argument index="0" name="interior" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_normal_bias">
+ <return type="void">
+ </return>
+ <argument index="0" name="bias" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_propagation">
+ <return type="void">
+ </return>
+ <argument index="0" name="propagation" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_to_cell_xform">
+ <return type="void">
+ </return>
+ <argument index="0" name="to_cell_xform" type="Transform">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
- <members>
- <member name="bias" type="float" setter="set_bias" getter="get_bias">
- </member>
- <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds">
- </member>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size">
- </member>
- <member name="compress" type="bool" setter="set_compress" getter="is_compressed">
- </member>
- <member name="dynamic_data" type="PoolIntArray" setter="set_dynamic_data" getter="get_dynamic_data">
- </member>
- <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range">
- </member>
- <member name="energy" type="float" setter="set_energy" getter="get_energy">
- </member>
- <member name="interior" type="bool" setter="set_interior" getter="is_interior">
- </member>
- <member name="normal_bias" type="float" setter="set_normal_bias" getter="get_normal_bias">
- </member>
- <member name="propagation" type="float" setter="set_propagation" getter="get_propagation">
- </member>
- <member name="to_cell_xform" type="Transform" setter="set_to_cell_xform" getter="get_to_cell_xform">
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index d10722d411..f3d0c271ac 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -332,8 +332,6 @@
</member>
<member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale">
</member>
- <member name="items" type="Array" setter="_set_items" getter="_get_items">
- </member>
<member name="max_columns" type="int" setter="set_max_columns" getter="get_max_columns">
</member>
<member name="max_text_lines" type="int" setter="set_max_text_lines" getter="get_max_text_lines">
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index bda205d294..bb48833878 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -25,6 +25,10 @@
</return>
<argument index="0" name="value" type="Variant">
</argument>
+ <argument index="1" name="indent" type="String" default="&quot;&quot;">
+ </argument>
+ <argument index="2" name="sort_keys" type="bool" default="false">
+ </argument>
<description>
Converts a Variant var to JSON text and returns the result. Useful for serializing data to store or send over the network.
</description>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index c5204fd0bf..43db8ed43a 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -102,6 +102,12 @@
</method>
</methods>
<members>
+ <member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
+ </member>
+ <member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
+ </member>
+ <member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
+ </member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
If the body is at least this close to another body, this body will consider them to be colliding.
</member>
diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml
index 3899254e9d..9d79034dea 100644
--- a/doc/classes/LargeTexture.xml
+++ b/doc/classes/LargeTexture.xml
@@ -87,14 +87,6 @@
</description>
</method>
</methods>
- <members>
- <member name="_data" type="Array" setter="_set_data" getter="_get_data">
- Returns an [Array] with offsets and textures data of each added piece. Schema is [offsets1, texture1, offsets2, texture2, large_texture_size].
- [code]offsets[/code] : [Vector2] offsets of the texture piece.
- [code]second[/code] : [StreamTexture] data of the texture piece.
- [code]last entry[/code] : [Vector2] size of the entire large texture.
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index a6194d129a..82b3a90180 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -30,6 +30,8 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="focus" type="StyleBox">
+ </theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color">
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 6f41f84485..c41c86d693 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -19,10 +19,6 @@
</description>
</method>
</methods>
- <members>
- <member name="items" type="Array" setter="_set_items" getter="_get_items">
- </member>
- </members>
<signals>
<signal name="about_to_show">
<description>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index c681886546..465b68171e 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -49,6 +49,10 @@
</description>
</method>
</methods>
+ <members>
+ <member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
+ </member>
+ </members>
<constants>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Render array as points (one vertex equals one point).
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index f754341fef..9273e87430 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -4,7 +4,7 @@
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance is a [Node] that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead.
+ MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead.
</description>
<tutorials>
</tutorials>
@@ -15,20 +15,21 @@
<return type="void">
</return>
<description>
- This helper creates a [StaticBody] child [Node] with a [ConvexPolygonShape] [CollisionShape] calculated from the mesh geometry. It's mainly used for testing.
+ This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_debug_tangents">
<return type="void">
</return>
<description>
+ This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_trimesh_collision">
<return type="void">
</return>
<description>
- This helper creates a [StaticBody] child [Node] with a [ConcavePolygonShape] [CollisionShape] calculated from the mesh geometry. It's mainly used for testing.
+ This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="get_surface_material" qualifiers="const">
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index ae26641596..ff2d89b2ca 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -63,16 +63,12 @@
</method>
</methods>
<members>
- <member name="color_array" type="PoolColorArray" setter="_set_color_array" getter="_get_color_array">
- </member>
<member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat">
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
</member>
- <member name="transform_array" type="PoolVector3Array" setter="_set_transform_array" getter="_get_transform_array">
- </member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat">
</member>
</members>
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 5563c94b35..55a3771d79 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -45,6 +45,20 @@
<description>
</description>
</method>
+ <method name="get_vertices" qualifiers="const">
+ <return type="PoolVector3Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_vertices">
+ <return type="void">
+ </return>
+ <argument index="0" name="vertices" type="PoolVector3Array">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height">
@@ -75,16 +89,12 @@
</member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly">
</member>
- <member name="polygons" type="Array" setter="_set_polygons" getter="_get_polygons">
- </member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size">
</member>
<member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size">
</member>
<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type">
</member>
- <member name="vertices" type="PoolVector3Array" setter="set_vertices" getter="get_vertices">
- </member>
</members>
<constants>
<constant name="SAMPLE_PARTITION_WATERSHED" value="0">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 585566dbf9..663ac4cd67 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -75,6 +75,12 @@
<description>
</description>
</method>
+ <method name="get_vertices" qualifiers="const">
+ <return type="PoolVector2Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="make_polygons_from_outlines">
<return type="void">
</return>
@@ -99,15 +105,15 @@
<description>
</description>
</method>
+ <method name="set_vertices">
+ <return type="void">
+ </return>
+ <argument index="0" name="vertices" type="PoolVector2Array">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
- <members>
- <member name="outlines" type="Array" setter="_set_outlines" getter="_get_outlines">
- </member>
- <member name="polygons" type="Array" setter="_set_polygons" getter="_get_polygons">
- </member>
- <member name="vertices" type="PoolVector2Array" setter="set_vertices" getter="get_vertices">
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 13a25fa48f..e2198c3e15 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -350,6 +350,12 @@
Returns [code]true[/code] if the "node" argument is a direct or indirect child of the current node, otherwise return [code]false[code].
</description>
</method>
+ <method name="is_displayed_folded" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="is_greater_than" qualifiers="const">
<return type="bool">
</return>
@@ -641,6 +647,14 @@
Remotely changes property's value on a specific peer identified by [i]peer_id[/i] using an unreliable protocol.
</description>
</method>
+ <method name="set_display_folded">
+ <return type="void">
+ </return>
+ <argument index="0" name="fold" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_filename">
<return type="void">
</return>
@@ -750,10 +764,6 @@
</method>
</methods>
<members>
- <member name="_import_path" type="NodePath" setter="_set_import_path" getter="_get_import_path">
- </member>
- <member name="editor/display_folded" type="bool" setter="set_display_folded" getter="is_displayed_folded">
- </member>
<member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode">
</member>
</members>
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 112960d9f8..81978809d7 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -38,6 +38,12 @@
Returns the [Transform2D] relative to this node's parent.
</description>
</method>
+ <method name="get_rotation" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="global_translate">
<return type="void">
</return>
@@ -87,6 +93,14 @@
Applies a rotation to the node, in radians, starting from its current rotation.
</description>
</method>
+ <method name="set_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="radians" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="to_global" qualifiers="const">
<return type="Vector2">
</return>
@@ -134,9 +148,6 @@
<member name="position" type="Vector2" setter="set_position" getter="get_position">
Position, relative to the node's parent.
</member>
- <member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
- Rotation in radians, relative to the node's parent.
- </member>
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
Rotation in degrees, relative to the node's parent.
</member>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 5f1b6f328c..76265e700a 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -183,8 +183,6 @@
</method>
</methods>
<members>
- <member name="items" type="Array" setter="_set_items" getter="_get_items">
- </member>
<member name="selected" type="int" setter="_select_int" getter="get_selected">
</member>
</members>
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index eb7c735277..8f3d77d841 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -352,7 +352,7 @@
</description>
</method>
<method name="body_get_axis_lock" qualifiers="const">
- <return type="int" enum="PhysicsServer.BodyAxisLock">
+ <return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
@@ -540,10 +540,11 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
+ <argument index="1" name="axis" type="int">
+ </argument>
+ <argument index="2" name="lock" type="bool">
</argument>
<description>
- Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -1519,17 +1520,5 @@
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
- <constant name="BODY_AXIS_LOCK_DISABLED" value="0" enum="BodyAxisLock">
- The [Body] can rotate and move freely.
- </constant>
- <constant name="BODY_AXIS_LOCK_X" value="1" enum="BodyAxisLock">
- The [Body] cannot move across x axis can only rotate across x axis.
- </constant>
- <constant name="BODY_AXIS_LOCK_Y" value="2" enum="BodyAxisLock">
- The [Body] cannot move across y axis can only rotate across y axis.
- </constant>
- <constant name="BODY_AXIS_LOCK_Z" value="3" enum="BodyAxisLock">
- The [Body] cannot move across z axis can only rotate across z axis.
- </constant>
</constants>
</class>
diff --git a/doc/classes/PolygonPathFinder.xml b/doc/classes/PolygonPathFinder.xml
index 58c14cc920..48c5625e6b 100644
--- a/doc/classes/PolygonPathFinder.xml
+++ b/doc/classes/PolygonPathFinder.xml
@@ -80,10 +80,6 @@
</description>
</method>
</methods>
- <members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data">
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 6b36ff9eee..7071d64f2e 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -423,8 +423,6 @@
</member>
<member name="hide_on_item_selection" type="bool" setter="set_hide_on_item_selection" getter="is_hide_on_item_selection">
</member>
- <member name="items" type="Array" setter="_set_items" getter="_get_items">
- </member>
</members>
<signals>
<signal name="id_pressed">
diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml
new file mode 100644
index 0000000000..2cdcac8775
--- /dev/null
+++ b/doc/classes/ProxyTexture.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ProxyTexture" inherits="Texture" category="Core" version="3.0-beta">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="base" type="Texture" setter="set_base" getter="get_base">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 1ec16753c2..20e262b664 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -77,6 +77,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the bit index passed is turned on. Note that bit indexes range from 0-19.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
@@ -126,6 +127,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets the bit index passed to the [code]value[/code] passed. Note that bit indexes range from 0-19.
</description>
</method>
</methods>
@@ -137,7 +139,10 @@
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
- If [code]true[/code], collisions will be reported. Default value: [code]false[/code].
+ If [code]true[/code] collisions will be reported. Default value: [code]false[/code].
+ </member>
+ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body">
+ If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 1bd2e812e6..4fc9e5bd71 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -37,6 +37,12 @@
Constructs a [code]Rect2[/code] by x, y, width, and height.
</description>
</method>
+ <method name="abs">
+ <return type="Rect2">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="clip">
<return type="Rect2">
</return>
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 1766845bf2..c749529a19 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -67,10 +67,6 @@
</description>
</method>
</methods>
- <members>
- <member name="resources" type="Array" setter="_set_resources" getter="_get_resources">
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index cfcd0258e7..77e27cefcc 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -59,8 +59,11 @@
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
RigidBody's rotational velocity.
</member>
- <member name="axis_lock" type="int" setter="set_axis_lock" getter="get_axis_lock" enum="RigidBody.AxisLock">
- Locks the rotational forces to a particular axis, preventing rotations on other axes.
+ <member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
+ </member>
+ <member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
+ </member>
+ <member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
RigidBody's bounciness.
@@ -168,13 +171,5 @@
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
</constant>
- <constant name="AXIS_LOCK_DISABLED" value="0" enum="AxisLock">
- </constant>
- <constant name="AXIS_LOCK_X" value="1" enum="AxisLock">
- </constant>
- <constant name="AXIS_LOCK_Y" value="2" enum="AxisLock">
- </constant>
- <constant name="AXIS_LOCK_Z" value="3" enum="AxisLock">
- </constant>
</constants>
</class>
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 543164d92e..082c48dfce 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -11,6 +11,12 @@
<demos>
</demos>
<methods>
+ <method name="get_code" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture">
</return>
@@ -33,6 +39,14 @@
<description>
</description>
</method>
+ <method name="set_code">
+ <return type="void">
+ </return>
+ <argument index="0" name="code" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_default_texture_param">
<return type="void">
</return>
@@ -44,10 +58,6 @@
</description>
</method>
</methods>
- <members>
- <member name="code" type="String" setter="set_code" getter="get_code">
- </member>
- </members>
<constants>
<constant name="MODE_SPATIAL" value="0" enum="Mode">
</constant>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 4e63e6dd11..cf08b0daae 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -79,6 +79,8 @@
</member>
<member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
+ <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag">
+ </member>
<member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag">
@@ -307,7 +309,9 @@
</constant>
<constant name="FLAG_TRIPLANAR_USE_WORLD" value="9" enum="Flags">
</constant>
- <constant name="FLAG_MAX" value="12" enum="Flags">
+ <constant name="FLAG_ALBEDO_TEXTURE_FORCE_SRGB" value="12" enum="Flags">
+ </constant>
+ <constant name="FLAG_MAX" value="13" enum="Flags">
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
</constant>
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 0157386573..883a6d4fa8 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -164,9 +164,6 @@
</method>
</methods>
<members>
- <member name="animations" type="Array" setter="_set_animations" getter="_get_animations">
- An [Array] containing the [code]name[/code], [code]speed[/code], [code]loop[/code], and [code]frames[/code] of each animation.
- </member>
<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
</member>
</members>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 22099a930c..0916d0b928 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -170,6 +170,8 @@
</return>
<argument index="0" name="existing" type="ArrayMesh" default="null">
</argument>
+ <argument index="1" name="flags" type="int" default="97792">
+ </argument>
<description>
Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
</description>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index d5afe28eb8..da30c4c7bd 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -305,6 +305,15 @@
Enable text wrapping when it goes beyond he edge of what is visible.
</description>
</method>
+ <method name="toggle_fold_line">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Toggle the folding of the code block at the given line.
+ </description>
+ </method>
<method name="undo">
<return type="void">
</return>
@@ -428,6 +437,8 @@
</theme_item>
<theme_item name="caret_color" type="Color">
</theme_item>
+ <theme_item name="code_folding_color" type="Color">
+ </theme_item>
<theme_item name="completion" type="StyleBox">
</theme_item>
<theme_item name="completion_background_color" type="Color">
@@ -470,6 +481,8 @@
</theme_item>
<theme_item name="number_color" type="Color">
</theme_item>
+ <theme_item name="read_only" type="StyleBox">
+ </theme_item>
<theme_item name="selection_color" type="Color">
</theme_item>
<theme_item name="symbol_color" type="Color">
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index 855a8f12de..bf27bc4768 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -117,22 +117,26 @@
</methods>
<constants>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
- Generate mipmaps, to enable smooth zooming out of the texture.
+ Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
- Repeat (instead of clamp to edge).
+ Repeats texture (instead of clamp to edge).
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
- Turn on magnifying filter, to enable smooth zooming in of the texture.
+ Magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
Default flags. Generate mipmaps, repeat, and filter are enabled.
</constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
+ Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
+ More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.
</constant>
<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
+ Converts texture to SRGB color space.
</constant>
<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
+ Repeats texture with alternate sections mirrored.
</constant>
<constant name="FLAG_VIDEO_SURFACE" value="4096" enum="Flags">
Texture is a video surface.
diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml
index a684e63e22..cb49c66383 100644
--- a/doc/classes/Translation.xml
+++ b/doc/classes/Translation.xml
@@ -57,8 +57,6 @@
<members>
<member name="locale" type="String" setter="set_locale" getter="get_locale">
</member>
- <member name="messages" type="PoolStringArray" setter="_set_messages" getter="_get_messages">
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 479c0606f2..1a9dc3a669 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -24,6 +24,7 @@
<argument index="3" name="bottom" type="RID">
</argument>
<description>
+ Sets images to be rendered in the window margin.
</description>
</method>
<method name="black_bars_set_margins">
@@ -38,12 +39,14 @@
<argument index="3" name="bottom" type="int">
</argument>
<description>
+ Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered.
</description>
</method>
<method name="canvas_create">
<return type="RID">
</return>
<description>
+ Creates a canvas and returns the assigned [RID].
</description>
</method>
<method name="canvas_item_add_circle">
@@ -58,6 +61,7 @@
<argument index="3" name="color" type="Color">
</argument>
<description>
+ Adds a circle command to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_clip_ignore">
@@ -68,6 +72,7 @@
<argument index="1" name="ignore" type="bool">
</argument>
<description>
+ If ignore is [code]true[/code], the VisualServer does not perform clipping.
</description>
</method>
<method name="canvas_item_add_line">
@@ -86,6 +91,7 @@
<argument index="5" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Adds a line command to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_mesh">
@@ -98,6 +104,7 @@
<argument index="2" name="skeleton" type="RID">
</argument>
<description>
+ Adds a [Mesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment.
</description>
</method>
<method name="canvas_item_add_multimesh">
@@ -110,6 +117,7 @@
<argument index="2" name="skeleton" type="RID">
</argument>
<description>
+ Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment.
</description>
</method>
<method name="canvas_item_add_nine_patch">
@@ -138,6 +146,8 @@
<argument index="10" name="normal_map" type="RID">
</argument>
<description>
+ Adds a nine patch image to the [CanvasItem]'s draw commands.
+ See [NinePatchRect] for more explanation.
</description>
</method>
<method name="canvas_item_add_particles">
@@ -156,6 +166,7 @@
<argument index="5" name="v_frames" type="int">
</argument>
<description>
+ Adds a particles system to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_polygon">
@@ -176,6 +187,7 @@
<argument index="6" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Adds a polygon to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_polyline">
@@ -192,6 +204,7 @@
<argument index="4" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Adds a polyline, which is a line from mutliple points with a width, to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_primitive">
@@ -212,6 +225,7 @@
<argument index="6" name="normal_map" type="RID">
</argument>
<description>
+ Adds a primitive to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_rect">
@@ -224,6 +238,7 @@
<argument index="2" name="color" type="Color">
</argument>
<description>
+ Adds a rectangle to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_set_transform">
@@ -234,6 +249,8 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Adds a [Transform2D] command to the [CanvasItem]'s draw commands.
+ This sets the extra_matrix uniform when executed. This affects the later command's of the canvas item.
</description>
</method>
<method name="canvas_item_add_texture_rect">
@@ -254,6 +271,7 @@
<argument index="6" name="normal_map" type="RID">
</argument>
<description>
+ Adds a textured rect to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_texture_rect_region">
@@ -276,6 +294,7 @@
<argument index="7" name="clip_uv" type="bool" default="true">
</argument>
<description>
+ Adds a texture rect with region setting to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_triangle_array">
@@ -298,6 +317,7 @@
<argument index="7" name="normal_map" type="RID">
</argument>
<description>
+ Adds a triangle array to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_clear">
@@ -306,12 +326,14 @@
<argument index="0" name="item" type="RID">
</argument>
<description>
+ Clears the [CanvasItem] and removes all commands in it.
</description>
</method>
<method name="canvas_item_create">
<return type="RID">
</return>
<description>
+ Creates a new [CanvasItem] and returns its [RID].
</description>
</method>
<method name="canvas_item_set_clip">
@@ -322,6 +344,7 @@
<argument index="1" name="clip" type="bool">
</argument>
<description>
+ Sets clipping for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_copy_to_backbuffer">
@@ -334,6 +357,7 @@
<argument index="2" name="rect" type="Rect2">
</argument>
<description>
+ Sets the [CanvasItem] to copy a rect to the backbuffer.
</description>
</method>
<method name="canvas_item_set_custom_rect">
@@ -346,6 +370,7 @@
<argument index="2" name="rect" type="Rect2" default="Rect2( 0, 0, 0, 0 )">
</argument>
<description>
+ Defines a custom drawing rectangle for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_distance_field_mode">
@@ -366,6 +391,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Sets [CanvasItem] to be drawn behind its parent.
</description>
</method>
<method name="canvas_item_set_draw_index">
@@ -376,6 +402,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Sets the index for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_light_mask">
@@ -386,6 +413,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The light mask. See [LightOccluder2D] for more information on light masks.
</description>
</method>
<method name="canvas_item_set_material">
@@ -396,6 +424,7 @@
<argument index="1" name="material" type="RID">
</argument>
<description>
+ Sets a new material to the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_modulate">
@@ -406,6 +435,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color that modulates the [CanvasItem] and its children.
</description>
</method>
<method name="canvas_item_set_parent">
@@ -416,6 +446,7 @@
<argument index="1" name="parent" type="RID">
</argument>
<description>
+ Sets the parent for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_self_modulate">
@@ -426,6 +457,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color that modulates the [CanvasItem] without children.
</description>
</method>
<method name="canvas_item_set_sort_children_by_y">
@@ -436,6 +468,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Sets if [CanvasItem]'s children should be sorted by y-position.
</description>
</method>
<method name="canvas_item_set_transform">
@@ -446,6 +479,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets the [CanvasItem]'s [Transform2D].
</description>
</method>
<method name="canvas_item_set_use_parent_material">
@@ -456,6 +490,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Sets if the [CanvasItem] uses its parent's material.
</description>
</method>
<method name="canvas_item_set_visible">
@@ -466,6 +501,7 @@
<argument index="1" name="visible" type="bool">
</argument>
<description>
+ Sets if the canvas item (including its children) is visible.
</description>
</method>
<method name="canvas_item_set_z">
@@ -476,6 +512,7 @@
<argument index="1" name="z" type="int">
</argument>
<description>
+ Sets the [CanvasItem]'s z order position.
</description>
</method>
<method name="canvas_item_set_z_as_relative_to_parent">
@@ -486,6 +523,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If this is enabled, the z-position of the parent will be added to the childrens z-position.
</description>
</method>
<method name="canvas_light_attach_to_canvas">
@@ -496,12 +534,14 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Attaches the canvas light to the canvas. Removes it from its previous canvas.
</description>
</method>
<method name="canvas_light_create">
<return type="RID">
</return>
<description>
+ Creates a canvas light.
</description>
</method>
<method name="canvas_light_occluder_attach_to_canvas">
@@ -512,12 +552,14 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Attaches a light occluder to the canvas. Removes it from its previous canvas.
</description>
</method>
<method name="canvas_light_occluder_create">
<return type="RID">
</return>
<description>
+ Creates a light occluder.
</description>
</method>
<method name="canvas_light_occluder_set_enabled">
@@ -528,6 +570,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables or disables light occluder.
</description>
</method>
<method name="canvas_light_occluder_set_light_mask">
@@ -538,6 +581,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The light mask. See [LightOccluder2D] for more information on light masks
</description>
</method>
<method name="canvas_light_occluder_set_polygon">
@@ -548,6 +592,7 @@
<argument index="1" name="polygon" type="RID">
</argument>
<description>
+ Sets a light occluder's polygon.
</description>
</method>
<method name="canvas_light_occluder_set_transform">
@@ -558,6 +603,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets a light occluder's [Transform2D].
</description>
</method>
<method name="canvas_light_set_color">
@@ -568,6 +614,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color for a light.
</description>
</method>
<method name="canvas_light_set_enabled">
@@ -578,6 +625,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables or disables a canvas light.
</description>
</method>
<method name="canvas_light_set_energy">
@@ -588,6 +636,7 @@
<argument index="1" name="energy" type="float">
</argument>
<description>
+ Sets a canvas light's energy.
</description>
</method>
<method name="canvas_light_set_height">
@@ -598,6 +647,7 @@
<argument index="1" name="height" type="float">
</argument>
<description>
+ Sets a canvas light's height.
</description>
</method>
<method name="canvas_light_set_item_cull_mask">
@@ -608,6 +658,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The light mask. See [LightOccluder2D] for more information on light masks
</description>
</method>
<method name="canvas_light_set_item_shadow_cull_mask">
@@ -618,6 +669,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The shadow mask. binary about wich layers this canvas light affects wich canvas item's shadows. See [LightOccluder2D] for more information on light masks.
</description>
</method>
<method name="canvas_light_set_layer_range">
@@ -630,6 +682,7 @@
<argument index="2" name="max_layer" type="int">
</argument>
<description>
+ The layer range that gets rendered with this light.
</description>
</method>
<method name="canvas_light_set_mode">
@@ -640,6 +693,7 @@
<argument index="1" name="mode" type="int" enum="VisualServer.CanvasLightMode">
</argument>
<description>
+ The mode of the light, see CANVAS_LIGHT_MODE_* constants.
</description>
</method>
<method name="canvas_light_set_scale">
@@ -660,6 +714,7 @@
<argument index="1" name="size" type="int">
</argument>
<description>
+ Sets the width of the shadow buffer, size gets scaled to the next power of two for this.
</description>
</method>
<method name="canvas_light_set_shadow_color">
@@ -670,6 +725,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color of the canvas light's shadow.
</description>
</method>
<method name="canvas_light_set_shadow_enabled">
@@ -680,6 +736,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables or disables the canvas light's shadow.
</description>
</method>
<method name="canvas_light_set_shadow_filter">
@@ -690,6 +747,7 @@
<argument index="1" name="filter" type="int" enum="VisualServer.CanvasLightShadowFilter">
</argument>
<description>
+ Sets the canvas light's shadow's filter, see CANVAS_LIGHT_SHADOW_FILTER_* constants.
</description>
</method>
<method name="canvas_light_set_shadow_gradient_length">
@@ -700,6 +758,7 @@
<argument index="1" name="length" type="float">
</argument>
<description>
+ Sets the length of the shadow's gradient.
</description>
</method>
<method name="canvas_light_set_shadow_smooth">
@@ -710,6 +769,7 @@
<argument index="1" name="smooth" type="float">
</argument>
<description>
+ Smoothens the shadow. The lower, the more smooth.
</description>
</method>
<method name="canvas_light_set_texture">
@@ -740,6 +800,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets the canvas light's [Transform2D].
</description>
</method>
<method name="canvas_light_set_z_range">
@@ -758,6 +819,7 @@
<return type="RID">
</return>
<description>
+ Creates a new light occluder polygon.
</description>
</method>
<method name="canvas_occluder_polygon_set_cull_mode">
@@ -768,6 +830,7 @@
<argument index="1" name="mode" type="int" enum="VisualServer.CanvasOccluderPolygonCullMode">
</argument>
<description>
+ Sets an occluder polygons cull mode. See CANVAS_OCCLUDER_POLYGON_CULL_MODE_* constants.
</description>
</method>
<method name="canvas_occluder_polygon_set_shape">
@@ -780,6 +843,7 @@
<argument index="2" name="closed" type="bool">
</argument>
<description>
+ Sets the shape of the occluder polygon.
</description>
</method>
<method name="canvas_occluder_polygon_set_shape_as_lines">
@@ -790,6 +854,7 @@
<argument index="1" name="shape" type="PoolVector2Array">
</argument>
<description>
+ Sets the shape of the occluder polygon as lines.
</description>
</method>
<method name="canvas_set_item_mirroring">
@@ -802,6 +867,7 @@
<argument index="2" name="mirroring" type="Vector2">
</argument>
<description>
+ A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2].
</description>
</method>
<method name="canvas_set_modulate">
@@ -812,6 +878,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Modulates all colors in the given canvas.
</description>
</method>
<method name="draw">
@@ -820,12 +887,14 @@
<argument index="0" name="swap_buffers" type="bool" default="true">
</argument>
<description>
+ Draws a frame.
</description>
</method>
<method name="finish">
<return type="void">
</return>
<description>
+ Removes buffers and clears testcubes.
</description>
</method>
<method name="force_draw">
@@ -834,12 +903,14 @@
<argument index="0" name="swap_buffers" type="bool" default="true">
</argument>
<description>
+ Draws a frame. Same as [method draw].
</description>
</method>
<method name="force_sync">
<return type="void">
</return>
<description>
+ Syncronizes threads.
</description>
</method>
<method name="free">
@@ -848,6 +919,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
+ Tries to free an object in the VisualServer.
</description>
</method>
<method name="get_render_info">
@@ -856,30 +928,35 @@
<argument index="0" name="info" type="int" enum="VisualServer.RenderInfo">
</argument>
<description>
+ Returns a certain information, see RENDER_INFO_* for options.
</description>
</method>
<method name="get_test_cube">
<return type="RID">
</return>
<description>
+ Returns the id of the test cube. Creates one if none exists.
</description>
</method>
<method name="get_test_texture">
<return type="RID">
</return>
<description>
+ Returns the id of the test texture. Creates one if none exists.
</description>
</method>
<method name="get_white_texture">
<return type="RID">
</return>
<description>
+ Returns the id of a white texture. Creates one if none exists.
</description>
</method>
<method name="has_changed" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if changes have been made to the VisualServer's data. [method draw] is usually called if this happens.
</description>
</method>
<method name="has_feature" qualifiers="const">
@@ -896,12 +973,14 @@
<argument index="0" name="feature" type="String">
</argument>
<description>
+ Returns true, if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
</description>
</method>
<method name="init">
<return type="void">
</return>
<description>
+ Initializes the visual server.
</description>
</method>
<method name="make_sphere_mesh">
@@ -914,12 +993,14 @@
<argument index="2" name="radius" type="float">
</argument>
<description>
+ Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions.
</description>
</method>
<method name="material_create">
<return type="RID">
</return>
<description>
+ Returns an empty material.
</description>
</method>
<method name="material_get_param" qualifiers="const">
@@ -930,6 +1011,7 @@
<argument index="1" name="parameter" type="String">
</argument>
<description>
+ Returns the value of a certain material's parameter.
</description>
</method>
<method name="material_get_shader" qualifiers="const">
@@ -938,6 +1020,7 @@
<argument index="0" name="shader_material" type="RID">
</argument>
<description>
+ Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader.
</description>
</method>
<method name="material_set_line_width">
@@ -948,6 +1031,7 @@
<argument index="1" name="width" type="float">
</argument>
<description>
+ Sets a materials line width.
</description>
</method>
<method name="material_set_next_pass">
@@ -958,6 +1042,7 @@
<argument index="1" name="next_material" type="RID">
</argument>
<description>
+ Sets an objects next material.
</description>
</method>
<method name="material_set_param">
@@ -970,6 +1055,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets a materials parameter.
</description>
</method>
<method name="material_set_render_priority">
@@ -980,6 +1066,7 @@
<argument index="1" name="priority" type="int">
</argument>
<description>
+ Sets a material's render priority.
</description>
</method>
<method name="material_set_shader">
@@ -990,6 +1077,7 @@
<argument index="1" name="shader" type="RID">
</argument>
<description>
+ Sets a shader material's shader.
</description>
</method>
<method name="mesh_add_surface_from_arrays">
@@ -1006,6 +1094,7 @@
<argument index="4" name="compress_format" type="int" default="97792">
</argument>
<description>
+ Adds a surface generated from the Arrays to a mesh. See PRIMITIVE_TYPE_* constants for types.
</description>
</method>
<method name="mesh_clear">
@@ -1014,12 +1103,14 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Removes all surfaces from a mesh.
</description>
</method>
<method name="mesh_create">
<return type="RID">
</return>
<description>
+ Creates a new mesh.
</description>
</method>
<method name="mesh_get_blend_shape_count" qualifiers="const">
@@ -1028,6 +1119,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's blend shape count.
</description>
</method>
<method name="mesh_get_blend_shape_mode" qualifiers="const">
@@ -1036,6 +1128,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's blend shape mode.
</description>
</method>
<method name="mesh_get_custom_aabb" qualifiers="const">
@@ -1044,6 +1137,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's custom aabb.
</description>
</method>
<method name="mesh_get_surface_count" qualifiers="const">
@@ -1052,6 +1146,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's number of surfaces.
</description>
</method>
<method name="mesh_remove_surface">
@@ -1062,6 +1157,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Removes a mesh's surface.
</description>
</method>
<method name="mesh_set_blend_shape_count">
@@ -1072,6 +1168,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
+ Sets a mesh's blend shape count.
</description>
</method>
<method name="mesh_set_blend_shape_mode">
@@ -1082,6 +1179,7 @@
<argument index="1" name="mode" type="int" enum="VisualServer.BlendShapeMode">
</argument>
<description>
+ Sets a mesh's blend shape mode.
</description>
</method>
<method name="mesh_set_custom_aabb">
@@ -1092,6 +1190,7 @@
<argument index="1" name="aabb" type="AABB">
</argument>
<description>
+ Sets a mesh's custom aabb.
</description>
</method>
<method name="mesh_surface_get_aabb" qualifiers="const">
@@ -1102,6 +1201,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's aabb.
</description>
</method>
<method name="mesh_surface_get_array" qualifiers="const">
@@ -1112,6 +1212,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's vertex buffer.
</description>
</method>
<method name="mesh_surface_get_array_index_len" qualifiers="const">
@@ -1122,6 +1223,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's amount of indices.
</description>
</method>
<method name="mesh_surface_get_array_len" qualifiers="const">
@@ -1132,6 +1234,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's amount of vertices.
</description>
</method>
<method name="mesh_surface_get_arrays" qualifiers="const">
@@ -1142,6 +1245,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's buffer arrays.
</description>
</method>
<method name="mesh_surface_get_blend_shape_arrays" qualifiers="const">
@@ -1152,6 +1256,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's arrays for blend shapes
</description>
</method>
<method name="mesh_surface_get_format" qualifiers="const">
@@ -1162,6 +1267,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns the format of a mesh's surface.
</description>
</method>
<method name="mesh_surface_get_index_array" qualifiers="const">
@@ -1172,6 +1278,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's index buffer.
</description>
</method>
<method name="mesh_surface_get_material" qualifiers="const">
@@ -1182,6 +1289,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's material.
</description>
</method>
<method name="mesh_surface_get_primitive_type" qualifiers="const">
@@ -1192,6 +1300,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns the primitive type of a mesh's surface.
</description>
</method>
<method name="mesh_surface_get_skeleton_aabb" qualifiers="const">
@@ -1202,6 +1311,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns the aabb of a mesh's surface's skeleton.
</description>
</method>
<method name="mesh_surface_set_material">
@@ -1214,6 +1324,7 @@
<argument index="2" name="material" type="RID">
</argument>
<description>
+ Sets a mesh's surface's material.
</description>
</method>
<method name="request_frame_drawn_callback">
@@ -1240,6 +1351,7 @@
<argument index="2" name="scale" type="bool">
</argument>
<description>
+ Sets a boot image. The color defines the background color and if scale is [code]true[/code], the image will be scaled to fit the screen size.
</description>
</method>
<method name="set_debug_generate_wireframes">
@@ -1262,6 +1374,7 @@
<return type="RID">
</return>
<description>
+ Creates an empty shader.
</description>
</method>
<method name="shader_get_code" qualifiers="const">
@@ -1270,6 +1383,7 @@
<argument index="0" name="shader" type="RID">
</argument>
<description>
+ Returns a shader's code.
</description>
</method>
<method name="shader_get_default_texture_param" qualifiers="const">
@@ -1280,6 +1394,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
+ Returns a default texture from a shader searched by name.
</description>
</method>
<method name="shader_get_param_list" qualifiers="const">
@@ -1288,6 +1403,7 @@
<argument index="0" name="shader" type="RID">
</argument>
<description>
+ Returns the parameters of a shader.
</description>
</method>
<method name="shader_set_code">
@@ -1298,6 +1414,7 @@
<argument index="1" name="code" type="String">
</argument>
<description>
+ Sets a shader's code.
</description>
</method>
<method name="shader_set_default_texture_param">
@@ -1310,12 +1427,14 @@
<argument index="2" name="texture" type="RID">
</argument>
<description>
+ Sets a shader's default texture. Overwrites the texture given by name.
</description>
</method>
<method name="sky_create">
<return type="RID">
</return>
<description>
+ Creates an empty sky.
</description>
</method>
<method name="sky_set_texture">
@@ -1328,6 +1447,7 @@
<argument index="2" name="radiance_size" type="int">
</argument>
<description>
+ Sets a sky's texture.
</description>
</method>
<method name="sync">
@@ -1350,12 +1470,14 @@
<argument index="4" name="flags" type="int" default="7">
</argument>
<description>
+ Allocates space for a texture's image or video.
</description>
</method>
<method name="texture_create">
<return type="RID">
</return>
<description>
+ Creates an empty texture.
</description>
</method>
<method name="texture_create_from_image">
@@ -1366,12 +1488,14 @@
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
+ Creates a texture, allocates the space for an image, and fills in the image.
</description>
</method>
<method name="texture_debug_usage">
<return type="Array">
</return>
<description>
+ Returns a list of all the textures and their information.
</description>
</method>
<method name="texture_get_data" qualifiers="const">
@@ -1382,6 +1506,7 @@
<argument index="1" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
</argument>
<description>
+ Returns a copy of a texture's image unless it's a CubeMap, in wich case it returns the [RID] of the image at one of the cubes sides.
</description>
</method>
<method name="texture_get_flags" qualifiers="const">
@@ -1390,6 +1515,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the flags of a texture.
</description>
</method>
<method name="texture_get_format" qualifiers="const">
@@ -1398,6 +1524,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the format of the texture's image.
</description>
</method>
<method name="texture_get_height" qualifiers="const">
@@ -1406,6 +1533,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the texture's height.
</description>
</method>
<method name="texture_get_path" qualifiers="const">
@@ -1414,6 +1542,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the texture's path.
</description>
</method>
<method name="texture_get_texid" qualifiers="const">
@@ -1422,6 +1551,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the opengl id of the texture's image.
</description>
</method>
<method name="texture_get_width" qualifiers="const">
@@ -1430,6 +1560,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the texture's width.
</description>
</method>
<method name="texture_set_data">
@@ -1442,6 +1573,7 @@
<argument index="2" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
</argument>
<description>
+ Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.
</description>
</method>
<method name="texture_set_flags">
@@ -1452,6 +1584,7 @@
<argument index="1" name="flags" type="int">
</argument>
<description>
+ Sets the texture's flags. See [enum TextureFlags] for options
</description>
</method>
<method name="texture_set_path">
@@ -1462,6 +1595,7 @@
<argument index="1" name="path" type="String">
</argument>
<description>
+ Sets the texture's path.
</description>
</method>
<method name="texture_set_shrink_all_x2_on_set_data">
@@ -1470,6 +1604,7 @@
<argument index="0" name="shrink" type="bool">
</argument>
<description>
+ If [code]true[/code], sets internal processes to shrink all image data to half the size.
</description>
</method>
<method name="texture_set_size_override">
@@ -1482,6 +1617,7 @@
<argument index="2" name="height" type="int">
</argument>
<description>
+ Overwrites the texture's width and height.
</description>
</method>
<method name="textures_keep_original">
@@ -1490,6 +1626,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ If [code]true[/code], the image will be stored in the texture's images array if overwritten.
</description>
</method>
<method name="viewport_attach_camera">
@@ -1500,6 +1637,7 @@
<argument index="1" name="camera" type="RID">
</argument>
<description>
+ Sets a viewport's camera.
</description>
</method>
<method name="viewport_attach_canvas">
@@ -1510,6 +1648,7 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Sets a viewport's canvas.
</description>
</method>
<method name="viewport_attach_to_screen">
@@ -1522,12 +1661,14 @@
<argument index="2" name="screen" type="int" default="0">
</argument>
<description>
+ Attaches a viewport to a screen.
</description>
</method>
<method name="viewport_create">
<return type="RID">
</return>
<description>
+ Creates an empty viewport.
</description>
</method>
<method name="viewport_detach">
@@ -1536,6 +1677,7 @@
<argument index="0" name="viewport" type="RID">
</argument>
<description>
+ Detaches the viewport from the screen.
</description>
</method>
<method name="viewport_get_render_info">
@@ -1546,6 +1688,7 @@
<argument index="1" name="info" type="int" enum="VisualServer.ViewportRenderInfo">
</argument>
<description>
+ Returns a viewport's render info. for options see VIEWPORT_RENDER_INFO* constants.
</description>
</method>
<method name="viewport_get_texture" qualifiers="const">
@@ -1554,6 +1697,7 @@
<argument index="0" name="viewport" type="RID">
</argument>
<description>
+ Returns the viewport's last rendered frame.
</description>
</method>
<method name="viewport_remove_canvas">
@@ -1564,6 +1708,7 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Detaches a viewport from a canvas and vice versa.
</description>
</method>
<method name="viewport_set_active">
@@ -1574,6 +1719,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
+ If [code]true[/code], sets the viewport active, else sets it inactive.
</description>
</method>
<method name="viewport_set_canvas_layer">
@@ -1586,6 +1732,7 @@
<argument index="2" name="layer" type="int">
</argument>
<description>
+ Sets the renderlayer for a viewport's canvas.
</description>
</method>
<method name="viewport_set_canvas_transform">
@@ -1598,6 +1745,7 @@
<argument index="2" name="offset" type="Transform2D">
</argument>
<description>
+ Sets the transformation of a viewport's canvas.
</description>
</method>
<method name="viewport_set_clear_mode">
@@ -1608,6 +1756,7 @@
<argument index="1" name="clear_mode" type="int" enum="VisualServer.ViewportClearMode">
</argument>
<description>
+ Sets the clear mode of a viewport. See VIEWPORT_CLEAR_MODE_* constants for options.
</description>
</method>
<method name="viewport_set_debug_draw">
@@ -1618,6 +1767,7 @@
<argument index="1" name="draw" type="int" enum="VisualServer.ViewportDebugDraw">
</argument>
<description>
+ Sets the debug draw mode of a viewport. See VIEWPORT_DEBUG_DRAW_* constants for options.
</description>
</method>
<method name="viewport_set_disable_3d">
@@ -1628,6 +1778,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
+ If [code]true[/code] a viewport's 3D rendering should be disabled.
</description>
</method>
<method name="viewport_set_disable_environment">
@@ -1638,6 +1789,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
+ If [code]true[/code] rendering of a viewport's environment should be disabled.
</description>
</method>
<method name="viewport_set_global_canvas_transform">
@@ -1648,6 +1800,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets the viewport's global transformation matrix.
</description>
</method>
<method name="viewport_set_hdr">
@@ -1658,6 +1811,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport should render to hdr.
</description>
</method>
<method name="viewport_set_hide_canvas">
@@ -1668,6 +1822,7 @@
<argument index="1" name="hidden" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport's canvas should not be rendered.
</description>
</method>
<method name="viewport_set_hide_scenario">
@@ -1688,6 +1843,7 @@
<argument index="1" name="msaa" type="int" enum="VisualServer.ViewportMSAA">
</argument>
<description>
+ Sets the anti-aliasing mode. see [enum ViewportMSAA] for options.
</description>
</method>
<method name="viewport_set_parent_viewport">
@@ -1698,6 +1854,7 @@
<argument index="1" name="parent_viewport" type="RID">
</argument>
<description>
+ Sets the viewport's parent to another viewport.
</description>
</method>
<method name="viewport_set_scenario">
@@ -1708,6 +1865,8 @@
<argument index="1" name="scenario" type="RID">
</argument>
<description>
+ Sets a viewport's scenario.
+ The scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc.
</description>
</method>
<method name="viewport_set_shadow_atlas_quadrant_subdivision">
@@ -1720,6 +1879,7 @@
<argument index="2" name="subdivision" type="int">
</argument>
<description>
+ Sets the shadow atlas quadrant's subdivision.
</description>
</method>
<method name="viewport_set_shadow_atlas_size">
@@ -1730,6 +1890,7 @@
<argument index="1" name="size" type="int">
</argument>
<description>
+ Sets the size of the shadow atlas's images.
</description>
</method>
<method name="viewport_set_size">
@@ -1742,6 +1903,7 @@
<argument index="2" name="height" type="int">
</argument>
<description>
+ Sets the viewport's width and height.
</description>
</method>
<method name="viewport_set_transparent_background">
@@ -1752,6 +1914,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport should render its background as transparent.
</description>
</method>
<method name="viewport_set_update_mode">
@@ -1762,6 +1925,7 @@
<argument index="1" name="update_mode" type="int" enum="VisualServer.ViewportUpdateMode">
</argument>
<description>
+ Sets when the viewport should be updated. See VIEWPORT_UPDATE_MODE_* constants for options.
</description>
</method>
<method name="viewport_set_usage">
@@ -1772,6 +1936,7 @@
<argument index="1" name="usage" type="int" enum="VisualServer.ViewportUsage">
</argument>
<description>
+ Sets what should be rendered in the viewport. See VIEWPORT_USAGE_* constants for options.
</description>
</method>
<method name="viewport_set_use_arvr">
@@ -1782,6 +1947,7 @@
<argument index="1" name="use_arvr" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport should use augmented or virtual reality technologies. See [ARVRInterface].
</description>
</method>
<method name="viewport_set_vflip">
@@ -1792,6 +1958,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport's rendering should be flipped vertically.
</description>
</method>
</methods>
@@ -1803,160 +1970,232 @@
</signals>
<constants>
<constant name="NO_INDEX_ARRAY" value="-1">
+ Marks an error that shows that the index array is empty.
</constant>
<constant name="ARRAY_WEIGHTS_SIZE" value="4">
</constant>
<constant name="CANVAS_ITEM_Z_MIN" value="-4096">
+ The minimum Z-layer for canvas items.
</constant>
<constant name="CANVAS_ITEM_Z_MAX" value="4096">
+ The maximum Z-layer for canvas items.
</constant>
<constant name="MAX_GLOW_LEVELS" value="7">
</constant>
<constant name="MAX_CURSORS" value="8">
</constant>
<constant name="MATERIAL_RENDER_PRIORITY_MIN" value="-128">
+ The minimum renderpriority of all materials.
</constant>
<constant name="MATERIAL_RENDER_PRIORITY_MAX" value="127">
+ The maximum renderpriority of all materials.
</constant>
<constant name="CUBEMAP_LEFT" value="0" enum="CubeMapSide">
+ Marks the left side of a cubemap.
</constant>
<constant name="CUBEMAP_RIGHT" value="1" enum="CubeMapSide">
+ Marks the right side of a cubemap.
</constant>
<constant name="CUBEMAP_BOTTOM" value="2" enum="CubeMapSide">
+ Marks the bottom side of a cubemap.
</constant>
<constant name="CUBEMAP_TOP" value="3" enum="CubeMapSide">
+ Marks the top side of a cubemap.
</constant>
<constant name="CUBEMAP_FRONT" value="4" enum="CubeMapSide">
+ Marks the front side of a cubemap.
</constant>
<constant name="CUBEMAP_BACK" value="5" enum="CubeMapSide">
+ Marks the back side of a cubemap.
</constant>
<constant name="TEXTURE_FLAG_MIPMAPS" value="1" enum="TextureFlags">
+ Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="TEXTURE_FLAG_REPEAT" value="2" enum="TextureFlags">
+ Repeat (instead of clamp to edge).
</constant>
<constant name="TEXTURE_FLAG_FILTER" value="4" enum="TextureFlags">
+ Turn on magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="TEXTURE_FLAG_ANISOTROPIC_FILTER" value="8" enum="TextureFlags">
+ Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
+ More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.
</constant>
<constant name="TEXTURE_FLAG_CONVERT_TO_LINEAR" value="16" enum="TextureFlags">
+ Converts texture to SRGB color space.
</constant>
<constant name="TEXTURE_FLAG_MIRRORED_REPEAT" value="32" enum="TextureFlags">
+ Repeat texture with alternate sections mirrored.
</constant>
<constant name="TEXTURE_FLAG_CUBEMAP" value="2048" enum="TextureFlags">
+ Texture is a cubemap.
</constant>
<constant name="TEXTURE_FLAG_USED_FOR_STREAMING" value="4096" enum="TextureFlags">
+ Texture is a video surface.
</constant>
<constant name="TEXTURE_FLAGS_DEFAULT" value="7" enum="TextureFlags">
+ Default flags. Generate mipmaps, repeat, and filter are enabled.
</constant>
<constant name="SHADER_SPATIAL" value="0" enum="ShaderMode">
+ Shader is a 3D shader.
</constant>
<constant name="SHADER_CANVAS_ITEM" value="1" enum="ShaderMode">
+ Shader is a 2D shader.
</constant>
<constant name="SHADER_PARTICLES" value="2" enum="ShaderMode">
+ Shader is a particle shader.
</constant>
<constant name="SHADER_MAX" value="3" enum="ShaderMode">
+ Marks maximum of the shader types array. used internally.
</constant>
<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
+ Array is a vertex array.
</constant>
<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
+ Array is a normal array.
</constant>
<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
+ Array is a tangent array.
</constant>
<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
+ Array is a color array.
</constant>
<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
+ Array is a uv coordinates array.
</constant>
<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
+ Array is a uv coordinates array for the second uv coordinates.
</constant>
<constant name="ARRAY_BONES" value="6" enum="ArrayType">
+ Array contains bone information.
</constant>
<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
+ Array is weight information.
</constant>
<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
+ Array is index array.
</constant>
<constant name="ARRAY_MAX" value="9" enum="ArrayType">
+ Marks the maximum of the array types. Used internally.
</constant>
<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
+ Flag used to mark a vertex array.
</constant>
<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
+ Flag used to mark a normal array.
</constant>
<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
+ Flag used to mark a tangent array.
</constant>
<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
+ Flag used to mark a color array.
</constant>
<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
+ Flag used to mark a uv coordinates array.
</constant>
<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
+ Flag used to mark a uv coordinates array for the second uv coordinates.
</constant>
<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
+ Flag used to mark a bone information array.
</constant>
<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
+ Flag used to mark a weights array.
</constant>
<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
+ Flag used to mark a index array.
</constant>
<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) vertex array.
</constant>
<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) normal array.
</constant>
<constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) tangent array.
</constant>
<constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) color array.
</constant>
<constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) uv coordinates array.
</constant>
<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) uv coordinates array for the second uv coordinates.
</constant>
<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) weight array.
</constant>
<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
+ Flag used to mark that the array contains 2D vertices.
</constant>
<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
+ Flag used to mark that the array uses 16 bit bones instead of 8 bit.
</constant>
<constant name="ARRAY_COMPRESS_DEFAULT" value="97792" enum="ArrayFormat">
+ Used to set flags ARRAY_COMPRESS_VERTEX, ARRAY_COMPRESS_NORMAL, ARRAY_COMPRESS_TANGENT, ARRAY_COMPRESS_COLOR, ARRAY_COMPRESS_TEX_UV, ARRAY_COMPRESS_TEX_UV2 and ARRAY_COMPRESS_WEIGHTS quickly.
</constant>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
+ Primitive to draw consists of points.
</constant>
<constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType">
+ Primitive to draw consists of lines.
</constant>
<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
+ Primitive to draw consists of a line strip from start to end.
</constant>
<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
+ Primitive to draw consists of a line loop (a line strip with a line between the last and the first vertex).
</constant>
<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
+ Primitive to draw consists of triangles.
</constant>
<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
+ Primitive to draw consists of a triangle strip (the last 3 verticies are always combined to make a triangle).
</constant>
<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
+ Primitive to draw consists of a triangle strip (the last 2 verticies are always combined with the first to make a triangle).
</constant>
<constant name="PRIMITIVE_MAX" value="7" enum="PrimitiveType">
+ Marks the primitive types endpoint. used internally.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
</constant>
<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
</constant>
<constant name="LIGHT_DIRECTIONAL" value="0" enum="LightType">
+ Is a directional (sun) light.
</constant>
<constant name="LIGHT_OMNI" value="1" enum="LightType">
+ is an omni light.
</constant>
<constant name="LIGHT_SPOT" value="2" enum="LightType">
+ is an spot light.
</constant>
<constant name="LIGHT_PARAM_ENERGY" value="0" enum="LightParam">
+ The light's energy.
</constant>
<constant name="LIGHT_PARAM_SPECULAR" value="2" enum="LightParam">
+ The light's influence on specularity.
</constant>
<constant name="LIGHT_PARAM_RANGE" value="3" enum="LightParam">
+ The light's range.
</constant>
<constant name="LIGHT_PARAM_ATTENUATION" value="4" enum="LightParam">
+ The light's attenuation.
</constant>
<constant name="LIGHT_PARAM_SPOT_ANGLE" value="5" enum="LightParam">
+ The spotlight's angle.
</constant>
<constant name="LIGHT_PARAM_SPOT_ATTENUATION" value="6" enum="LightParam">
+ The spotlight's attenuation.
</constant>
<constant name="LIGHT_PARAM_CONTACT_SHADOW_SIZE" value="7" enum="LightParam">
+ Scales the shadow color.
</constant>
<constant name="LIGHT_PARAM_SHADOW_MAX_DISTANCE" value="8" enum="LightParam">
</constant>
@@ -1973,6 +2212,7 @@
<constant name="LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="LightParam">
</constant>
<constant name="LIGHT_PARAM_MAX" value="15" enum="LightParam">
+ The light parameters endpoint. Used internally.
</constant>
<constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode">
</constant>
@@ -1983,28 +2223,40 @@
<constant name="VIEWPORT_UPDATE_ALWAYS" value="3" enum="ViewportUpdateMode">
</constant>
<constant name="VIEWPORT_CLEAR_ALWAYS" value="0" enum="ViewportClearMode">
+ The viewport is always cleared before drawing.
</constant>
<constant name="VIEWPORT_CLEAR_NEVER" value="1" enum="ViewportClearMode">
+ The viewport is never cleared before drawing.
</constant>
<constant name="VIEWPORT_CLEAR_ONLY_NEXT_FRAME" value="2" enum="ViewportClearMode">
+ The viewport is cleared once, then the clear mode is set to [VIEWPORT_CLEAR_NEVER].
</constant>
<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
+ Multisample antialiasing is disabled.
</constant>
<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
+ Multisample antialiasing is set to 2X.
</constant>
<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
+ Multisample antialiasing is set to 4X.
</constant>
<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
+ Multisample antialiasing is set to 8X.
</constant>
<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
+ Multisample antialiasing is set to 16X.
</constant>
<constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage">
+ The Viewport does not render 3D but samples.
</constant>
<constant name="VIEWPORT_USAGE_2D_NO_SAMPLING" value="1" enum="ViewportUsage">
+ The Viewport does not render 3D and does not sample.
</constant>
<constant name="VIEWPORT_USAGE_3D" value="2" enum="ViewportUsage">
+ The Viewport renders 3D with effects.
</constant>
<constant name="VIEWPORT_USAGE_3D_NO_EFFECTS" value="3" enum="ViewportUsage">
+ The Viewport renders 3D but without effects.
</constant>
<constant name="VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="ViewportRenderInfo">
</constant>
@@ -2019,14 +2271,19 @@
<constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="ViewportRenderInfo">
</constant>
<constant name="VIEWPORT_RENDER_INFO_MAX" value="6" enum="ViewportRenderInfo">
+ Marks end of VIEWPORT_RENDER_INFO* constants. Used internally.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_DISABLED" value="0" enum="ViewportDebugDraw">
+ Debug draw is disabled. Default setting.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_UNSHADED" value="1" enum="ViewportDebugDraw">
+ Debug draw sets objects to unshaded.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_OVERDRAW" value="2" enum="ViewportDebugDraw">
+ Overwrites clear color to [code](0,0,0,0)[/code].
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_WIREFRAME" value="3" enum="ViewportDebugDraw">
+ Debug draw draws objects in wireframe.
</constant>
<constant name="SCENARIO_DEBUG_DISABLED" value="0" enum="ScenarioDebugMode">
</constant>
@@ -2037,38 +2294,53 @@
<constant name="SCENARIO_DEBUG_SHADELESS" value="3" enum="ScenarioDebugMode">
</constant>
<constant name="INSTANCE_NONE" value="0" enum="InstanceType">
+ The instance does not have a type.
</constant>
<constant name="INSTANCE_MESH" value="1" enum="InstanceType">
+ The instance is a mesh.
</constant>
<constant name="INSTANCE_MULTIMESH" value="2" enum="InstanceType">
+ The instance is a multimesh.
</constant>
<constant name="INSTANCE_IMMEDIATE" value="3" enum="InstanceType">
+ The instance is an immediate geometry.
</constant>
<constant name="INSTANCE_PARTICLES" value="4" enum="InstanceType">
+ The instance is a particle emitter.
</constant>
<constant name="INSTANCE_LIGHT" value="5" enum="InstanceType">
+ The instance is a light.
</constant>
<constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType">
</constant>
<constant name="INSTANCE_GI_PROBE" value="7" enum="InstanceType">
</constant>
<constant name="INSTANCE_MAX" value="8" enum="InstanceType">
+ The max value for INSTANCE_* constants, used internally.
</constant>
<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
+ A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
</constant>
<constant name="NINE_PATCH_STRETCH" value="0" enum="NinePatchAxisMode">
+ The nine patch gets stretched where needed.
</constant>
<constant name="NINE_PATCH_TILE" value="1" enum="NinePatchAxisMode">
+ The nine patch gets filled with tiles where needed.
</constant>
<constant name="NINE_PATCH_TILE_FIT" value="2" enum="NinePatchAxisMode">
+ The nine patch gets filled with tiles where needed and stretches them a bit if needed.
</constant>
<constant name="CANVAS_LIGHT_MODE_ADD" value="0" enum="CanvasLightMode">
+ Adds light color additive to the canvas.
</constant>
<constant name="CANVAS_LIGHT_MODE_SUB" value="1" enum="CanvasLightMode">
+ Adds light color subtractive to the canvas.
</constant>
<constant name="CANVAS_LIGHT_MODE_MIX" value="2" enum="CanvasLightMode">
+ The light adds color depending on transparency.
</constant>
<constant name="CANVAS_LIGHT_MODE_MASK" value="3" enum="CanvasLightMode">
+ The light adds color depending on mask.
</constant>
<constant name="CANVAS_LIGHT_FILTER_NONE" value="0" enum="CanvasLightShadowFilter">
</constant>
@@ -2083,30 +2355,42 @@
<constant name="CANVAS_LIGHT_FILTER_PCF13" value="5" enum="CanvasLightShadowFilter">
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_DISABLED" value="0" enum="CanvasOccluderPolygonCullMode">
+ Culling of the canvas occluder is disabled.
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE" value="1" enum="CanvasOccluderPolygonCullMode">
+ Culling of the canvas occluder is clockwise.
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE" value="2" enum="CanvasOccluderPolygonCullMode">
+ Culling of the canvas occluder is counterclockwise.
</constant>
<constant name="INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
+ The amount of objects in the frame.
</constant>
<constant name="INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
+ The amount of vertices in the frame.
</constant>
<constant name="INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
+ The amount of modified materials in the frame.
</constant>
<constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
+ The amount of shader rebinds in the frame.
</constant>
<constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
+ The amount of surface changes in the frame.
</constant>
<constant name="INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
+ The amount of draw calls in frame.
</constant>
<constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6" enum="RenderInfo">
</constant>
<constant name="INFO_VIDEO_MEM_USED" value="7" enum="RenderInfo">
+ The amount of vertex memory and texture memory used.
</constant>
<constant name="INFO_TEXTURE_MEM_USED" value="8" enum="RenderInfo">
+ The amount of texture memory used.
</constant>
<constant name="INFO_VERTEX_MEM_USED" value="9" enum="RenderInfo">
+ The amount of vertex memory used.
</constant>
<constant name="FEATURE_SHADERS" value="0" enum="Features">
</constant>
diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp
index 97d312983f..c7681ed2ad 100644
--- a/drivers/convex_decomp/b2d_decompose.cpp
+++ b/drivers/convex_decomp/b2d_decompose.cpp
@@ -153,7 +153,7 @@ static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon)
delete p;
return res; // pdarray; //needs to be deleted after body is created
}
-}
+} // namespace b2ConvexDecomp
Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon) {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 0839f930c9..309497c938 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -527,7 +527,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
#ifdef GLES_OVER_GL
glEnable(GL_LINE_SMOOTH);
- if (pline->lines.size()) {
+ if (pline->multiline) {
+ //needs to be different
+ } else {
_draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
glDisable(GL_LINE_SMOOTH);
@@ -538,7 +540,23 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (pline->antialiased)
glEnable(GL_LINE_SMOOTH);
#endif
- _draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+
+ if (pline->multiline) {
+ int todo = pline->lines.size() / 2;
+ int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
+ int offset = 0;
+
+ while (todo) {
+ int to_draw = MIN(max_per_call, todo);
+ _draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1);
+ todo -= to_draw;
+ offset += to_draw * 2;
+ }
+
+ } else {
+
+ _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ }
#ifdef GLES_OVER_GL
if (pline->antialiased)
@@ -1705,6 +1723,7 @@ void RasterizerCanvasGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
glBufferData(GL_ARRAY_BUFFER, poly_size, NULL, GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ARRAY_BUFFER, 0);
+ data.polygon_buffer_size = poly_size;
//quad arrays
for (int i = 0; i < 4; i++) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 3031b70f70..d38ec2a1f9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1134,18 +1134,6 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
}
-//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
-
-/*
- if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
-
- if (p_material->line_width)
- glLineWidth(p_material->line_width);
- */
-
#if 0
//blend mode
if (state.current_blend_mode!=p_material->shader->spatial.blend_mode) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 99c8044e2f..ffbe10fb60 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -817,7 +817,7 @@ public:
void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform &p_view_transform, const CameraMatrix &p_projection, GLuint p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows);
- _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass,bool p_shadow_pass);
+ _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass);
_FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index d5efd5307c..25327af0a5 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -486,8 +486,8 @@ public:
bool uses_vertex_time;
bool uses_fragment_time;
- Shader()
- : dirty_list(this) {
+ Shader() :
+ dirty_list(this) {
shader = NULL;
ubo_size = 0;
@@ -540,8 +540,9 @@ public:
bool can_cast_shadow_cache;
bool is_animated_cache;
- Material()
- : list(this), dirty_list(this) {
+ Material() :
+ list(this),
+ dirty_list(this) {
can_cast_shadow_cache = false;
is_animated_cache = false;
shader = NULL;
@@ -764,8 +765,9 @@ public:
bool dirty_aabb;
bool dirty_data;
- MultiMesh()
- : update_list(this), mesh_list(this) {
+ MultiMesh() :
+ update_list(this),
+ mesh_list(this) {
dirty_aabb = true;
dirty_data = true;
xform_floats = 0;
@@ -865,8 +867,8 @@ public:
SelfList<Skeleton> update_list;
Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton
- Skeleton()
- : update_list(this) {
+ Skeleton() :
+ update_list(this) {
size = 0;
use_2d = false;
@@ -1116,8 +1118,8 @@ public:
Transform emission_transform;
- Particles()
- : particle_element(this) {
+ Particles() :
+ particle_element(this) {
cycle_number = 0;
emitting = false;
one_shot = false;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 325df8e4f1..21102e8c25 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -81,6 +81,16 @@ static int _get_datatype_size(SL::DataType p_type) {
ERR_FAIL_V(0);
}
+static String _interpstr(SL::DataInterpolation p_interp) {
+
+ switch (p_interp) {
+ case SL::INTERPOLATION_FLAT: return "flat ";
+ case SL::INTERPOLATION_NO_PERSPECTIVE: return "noperspective ";
+ case SL::INTERPOLATION_SMOOTH: return "smooth ";
+ }
+ return "";
+}
+
static String _prestr(SL::DataPrecision p_pres) {
switch (p_pres) {
@@ -220,7 +230,6 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
- print_line(String(p_node->functions[fidx].name) + " uses function: " + String(E->get()));
if (added.has(E->get())) {
continue; //was added already
}
@@ -383,12 +392,13 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
String vcode;
+ String interp_mode = _interpstr(E->get().interpolation);
vcode += _prestr(E->get().precission);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
vcode += ";\n";
- r_gen_code.vertex_global += "out " + vcode;
- r_gen_code.fragment_global += "in " + vcode;
+ r_gen_code.vertex_global += interp_mode + "out " + vcode;
+ r_gen_code.fragment_global += interp_mode + "in " + vcode;
}
Map<StringName, String> function_code;
diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl
index a62c124dfe..fbee08c0fe 100644
--- a/drivers/gles3/shaders/particles.glsl
+++ b/drivers/gles3/shaders/particles.glsl
@@ -116,7 +116,7 @@ void main() {
#endif
}
- } else {
+ } else if(delta > 0.0) {
if (restart_phase >= prev_system_phase) {
restart=true;
#ifdef USE_FRACTIONAL_DELTA
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 676541649c..9b817c7a4e 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -827,7 +827,7 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
pixel_size = abs((pos.y-endpoint.y)/(screen_rel.y/screen_pixel_size.y));
}*/
- vec4 bias = projection_matrix * vec4(pos+vec3(0.0,0.0,0.04), 1.0); //todo un-harcode the 0.04
+ vec4 bias = projection_matrix * vec4(pos+vec3(0.0,0.0,max_distance*0.5), 1.0); //todo un-harcode the 0.04
@@ -1207,7 +1207,8 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w;
- vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w ));
+ float omni_attenuation = pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w );
+ vec3 light_attenuation = vec3(omni_attenuation);
if (omni_lights[idx].light_params.w>0.5) {
//there is a shadowmap
@@ -1256,7 +1257,7 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim * omni_attenuation,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
@@ -1265,12 +1266,13 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w;
- vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w ));
+ float spot_attenuation = pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w );
vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz;
float spot_cutoff=spot_lights[idx].light_params.y;
float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff);
- float spot_rim = (1.0 - scos) / (1.0 - spot_cutoff);
- light_attenuation *= 1.0 - pow( max(spot_rim,0.001), spot_lights[idx].light_params.x);
+ float spot_rim = max(0.0001,(1.0 - scos) / (1.0 - spot_cutoff));
+ spot_attenuation*= 1.0 - pow( spot_rim, spot_lights[idx].light_params.x);
+ vec3 light_attenuation = vec3(spot_attenuation);
if (spot_lights[idx].light_params.w>0.5) {
//there is a shadowmap
@@ -1290,7 +1292,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim * spot_attenuation,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 77c942c673..6254466efc 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -149,10 +149,7 @@ void IP_Unix::get_local_addresses(List<IP_Address> *r_addresses) const {
while (true) {
addrs = (IP_ADAPTER_ADDRESSES *)memalloc(buf_size);
- int err = GetAdaptersAddresses(AF_UNSPEC, GAA_FLAG_SKIP_ANYCAST |
- GAA_FLAG_SKIP_MULTICAST |
- GAA_FLAG_SKIP_DNS_SERVER |
- GAA_FLAG_SKIP_FRIENDLY_NAME,
+ int err = GetAdaptersAddresses(AF_UNSPEC, GAA_FLAG_SKIP_ANYCAST | GAA_FLAG_SKIP_MULTICAST | GAA_FLAG_SKIP_DNS_SERVER | GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL, addrs, &buf_size);
if (err == NO_ERROR) {
break;
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index fa208f40ec..5a06a58b80 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -391,7 +391,7 @@ String OS_Unix::get_locale() const {
return locale;
}
-Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle,bool p_also_set_library_path) {
+Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
if (!p_library_handle) {
ERR_EXPLAIN("Can't open dynamic library: " + p_path + ". Error: " + dlerror());
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 325aaf7550..1a4c73ce4c 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -77,7 +77,7 @@ public:
//virtual VideoMode get_video_mode() const;
//virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const;
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle,bool p_also_set_library_path=false);
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual Error close_dynamic_library(void *p_library_handle);
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
index 27ef2ebcb8..dd4fc76047 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.h
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -48,8 +48,8 @@ class AudioDriverXAudio2 : public AudioDriver {
struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
HANDLE buffer_end_event;
- XAudio2DriverVoiceCallback()
- : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
+ XAudio2DriverVoiceCallback() :
+ buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) { /*print_line("buffer ended");*/
SetEvent(buffer_end_event);
}
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index 1d70f8ba55..c6757ba98f 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1124,6 +1124,8 @@ void AnimationKeyEditor::_track_editor_draw() {
Ref<Texture> add_key_icon = get_icon("TrackAddKey", "EditorIcons");
Ref<Texture> add_key_icon_hl = get_icon("TrackAddKeyHl", "EditorIcons");
Ref<Texture> down_icon = get_icon("select_arrow", "Tree");
+ Ref<Texture> checked = get_icon("checked", "Tree");
+ Ref<Texture> unchecked = get_icon("unchecked", "Tree");
Ref<Texture> wrap_icon[2] = {
get_icon("InterpWrapClamp", "EditorIcons"),
@@ -1170,6 +1172,7 @@ void AnimationKeyEditor::_track_editor_draw() {
v_scroll->set_page(fit);
}
+ int left_check_ofs = checked->get_width();
int settings_limit = size.width - right_separator_ofs;
int name_limit = settings_limit * name_column_ratio;
@@ -1332,6 +1335,7 @@ void AnimationKeyEditor::_track_editor_draw() {
valid_type = obj->get_static_property_type_indexed(leftover_path, &prop_exists);
}
+ // Draw background color of the whole track
if (/*mouse_over.over!=MouseOver::OVER_NONE &&*/ idx == mouse_over.track) {
Color sepc = hover_color;
te->draw_rect(Rect2(ofs + Point2(0, y), Size2(size.width, h - 1)), sepc);
@@ -1343,14 +1347,20 @@ void AnimationKeyEditor::_track_editor_draw() {
te->draw_rect(Rect2(ofs + Point2(0, y), Size2(size.width - 1, h - 1)), tc);
}
- te->draw_texture(type_icon[animation->track_get_type(idx)], ofs + Point2(0, y + (h - type_icon[0]->get_height()) / 2).floor());
+ // Draw track enabled state check box
+ Ref<Texture> check_box = animation->track_is_enabled(idx) ? checked : unchecked;
+ te->draw_texture(check_box, ofs + Point2(0, y + (h - checked->get_height()) / 2).floor());
+
+ // Draw track type glyph and node path
+ te->draw_texture(type_icon[animation->track_get_type(idx)], ofs + Point2(left_check_ofs + sep, y + (h - type_icon[0]->get_height()) / 2).floor());
NodePath np = animation->track_get_path(idx);
Node *n = root ? root->get_node(np) : (Node *)NULL;
Color ncol = color;
if (n && editor_selection->is_selected(n))
ncol = track_select_color;
- te->draw_string(font, Point2(ofs + Point2(type_icon[0]->get_width() + sep, y + font->get_ascent() + (sep / 2))).floor(), np, ncol, name_limit - (type_icon[0]->get_width() + sep) - 5);
+ te->draw_string(font, Point2(ofs + Point2(left_check_ofs + sep + type_icon[0]->get_width() + sep, y + font->get_ascent() + (sep / 2))).floor(), np, ncol, name_limit - (type_icon[0]->get_width() + sep) - 5);
+ // Draw separator line below track area
if (!obj)
te->draw_line(ofs + Point2(0, y + h / 2), ofs + Point2(name_limit, y + h / 2), invalid_path_color);
@@ -1798,6 +1808,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
Ref<Texture> down_icon = get_icon("select_arrow", "Tree");
Ref<Texture> hsize_icon = get_icon("Hsize", "EditorIcons");
Ref<Texture> add_key_icon = get_icon("TrackAddKey", "EditorIcons");
+ Ref<Texture> check_icon = get_icon("checked", "Tree");
Ref<Texture> wrap_icon[2] = {
get_icon("InterpWrapClamp", "EditorIcons"),
@@ -1832,6 +1843,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
v_scroll->set_page(fit);
}
+ int left_check_ofs = check_icon->get_width();
int settings_limit = size.width - right_separator_ofs;
int name_limit = settings_limit * name_column_ratio;
@@ -2092,7 +2104,12 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
return;
}
- if (mpos.x < name_limit - (type_icon[0]->get_width() / 2.0)) {
+ if (mpos.x < left_check_ofs) {
+ // Checkbox on the very left to enable/disable tracks.
+
+ animation->track_set_enabled(idx, !animation->track_is_enabled(idx));
+
+ } else if (mpos.x < name_limit - (type_icon[0]->get_width() / 2.0)) {
//name column
// area
@@ -2103,7 +2120,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
return;
}
- Rect2 area(ofs.x, ofs.y + ((int(mpos.y) / h) + 1) * h, name_limit, h);
+ Rect2 area(ofs.x + left_check_ofs + sep, ofs.y + ((int(mpos.y) / h) + 1) * h, name_limit - left_check_ofs - sep, h);
track_name->set_text(animation->track_get_path(idx));
track_name->set_position(te->get_global_position() + area.position);
track_name->set_size(area.size);
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index fc73964764..3f618c3199 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1261,6 +1261,7 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset,
if (custom_debug_binary == "" && custom_release_binary == "") {
if (!err.empty())
r_error = err;
+ r_missing_templates = !valid;
return valid;
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 346c3b58e1..215a770a12 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -122,8 +122,9 @@ struct SharedObject {
String path;
Vector<String> tags;
- SharedObject(const String &p_path, const Vector<String> &p_tags)
- : path(p_path), tags(p_tags) {
+ SharedObject(const String &p_path, const Vector<String> &p_tags) :
+ path(p_path),
+ tags(p_tags) {
}
SharedObject() {}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8f427582ae..676b168371 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -202,8 +202,9 @@ class EditorHelpSearch::IncrementalSearch : public Reference {
}
public:
- IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term)
- : search(p_search), search_options(p_search_options) {
+ IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term) :
+ search(p_search),
+ search_options(p_search_options) {
def_icon = search->get_icon("Node", "EditorIcons");
doc = EditorHelp::get_doc_data();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 71728250a1..908bc468a0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -338,7 +338,13 @@ void EditorNode::_notification(int p_what) {
//_update_icons
for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
- main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
+ Ref<Texture> icon = singleton->main_editor_buttons[i]->get_icon();
+
+ if (icon.is_valid()) {
+ main_editor_buttons[i]->set_icon(icon);
+ } else if (singleton->gui_base->has_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons")) {
+ main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
+ }
}
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
@@ -2673,7 +2679,14 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor) {
tb->set_toggle_mode(true);
tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
tb->set_text(p_editor->get_name());
- tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ Ref<Texture> icon = p_editor->get_icon();
+
+ if (icon.is_valid()) {
+ tb->set_icon(icon);
+ } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
+ tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ }
+
tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
@@ -3351,6 +3364,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_virtual_class<EditorInterface>();
ClassDB::register_class<EditorExportPlugin>();
ClassDB::register_class<EditorResourceConversionPlugin>();
+ ClassDB::register_class<EditorSceneImporter>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c1fbcde6ac..5c4c2b694f 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -466,6 +466,14 @@ String EditorPlugin::get_name() const {
return String();
}
+const Ref<Texture> EditorPlugin::get_icon() const {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
+ return get_script_instance()->call("get_plugin_icon");
+ }
+
+ return Ref<Texture>();
+}
bool EditorPlugin::has_main_screen() const {
if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
@@ -557,12 +565,12 @@ void EditorPlugin::save_global_state() {}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ResourceFormatImporter::get_singleton()->add_importer(p_importer);
- EditorFileSystem::get_singleton()->scan();
+ EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
- EditorFileSystem::get_singleton()->scan();
+ EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
@@ -573,6 +581,14 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
+void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+ ResourceImporterScene::get_singleton()->add_importer(p_importer);
+}
+
+void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+ ResourceImporterScene::get_singleton()->remove_importer(p_importer);
+}
+
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
@@ -628,6 +644,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
+ ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
+ ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
@@ -644,6 +662,7 @@ void EditorPlugin::_bind_methods() {
gizmo.return_val.hint_string = "EditorSpatialGizmo";
ClassDB::add_virtual_method(get_class_static(), gizmo);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 11f4378667..f45d1c1ecc 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -31,6 +31,7 @@
#define EDITOR_PLUGIN_H
#include "editor/import/editor_import_plugin.h"
+#include "editor/import/resource_importer_scene.h"
#include "io/config_file.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
@@ -165,6 +166,7 @@ public:
virtual void forward_force_draw_over_viewport(Control *p_overlay);
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
virtual String get_name() const;
+ virtual const Ref<Texture> get_icon() const;
virtual bool has_main_screen() const;
virtual void make_visible(bool p_visible);
virtual void selected_notify() {} //notify that it was raised by the user, not the editor
@@ -199,6 +201,9 @@ public:
void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
+ void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
+ void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
+
EditorPlugin();
virtual ~EditorPlugin();
};
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 2f73e459ed..d199b27b83 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -348,7 +348,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/files/autosave_interval_secs", 0);
_initial_set("text_editor/cursor/block_caret", false);
- _initial_set("text_editor/cursor/caret_blink", false);
+ _initial_set("text_editor/cursor/caret_blink", true);
_initial_set("text_editor/cursor/caret_blink_speed", 0.65);
hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.1");
@@ -543,6 +543,7 @@ void EditorSettings::_load_default_text_editor_theme() {
_initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1));
_initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
_initial_set("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
+ _initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
_initial_set("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
_initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
_initial_set("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
@@ -577,6 +578,7 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
cf->set_value(theme_section, "line_length_guideline_color", ((Color)get("text_editor/highlighting/line_length_guideline_color")).to_html());
cf->set_value(theme_section, "mark_color", ((Color)get("text_editor/highlighting/mark_color")).to_html());
cf->set_value(theme_section, "breakpoint_color", ((Color)get("text_editor/highlighting/breakpoint_color")).to_html());
+ cf->set_value(theme_section, "code_folding_color", ((Color)get("text_editor/highlighting/code_folding_color")).to_html());
cf->set_value(theme_section, "word_highlighted_color", ((Color)get("text_editor/highlighting/word_highlighted_color")).to_html());
cf->set_value(theme_section, "search_result_color", ((Color)get("text_editor/highlighting/search_result_color")).to_html());
cf->set_value(theme_section, "search_result_border_color", ((Color)get("text_editor/highlighting/search_result_border_color")).to_html());
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 23c32a5793..4661fcf668 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1039,6 +1039,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color member_variable_color = mono_color;
const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3);
const Color breakpoint_color = error_color;
+ const Color code_folding_color = alpha4;
const Color search_result_color = alpha1;
const Color search_result_border_color = alpha4;
@@ -1069,6 +1070,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("text_editor/theme/member_variable_color", "Editor", member_variable_color);
theme->set_color("text_editor/theme/mark_color", "Editor", mark_color);
theme->set_color("text_editor/theme/breakpoint_color", "Editor", breakpoint_color);
+ theme->set_color("text_editor/theme/code_folding_color", "Editor", code_folding_color);
theme->set_color("text_editor/theme/search_result_color", "Editor", search_result_color);
theme->set_color("text_editor/theme/search_result_border_color", "Editor", search_result_border_color);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ca6571fdda..9ece36ea80 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -806,6 +806,39 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
memdelete(da);
}
+void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const {
+ //Ensure folder paths end with "/"
+ String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
+ String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
+
+ if (new_path == old_path) {
+ return;
+ } else if (old_path == "res://") {
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot move/rename resources root."));
+ return;
+ } else if (!p_item.is_file && new_path.begins_with(old_path)) {
+ //This check doesn't erroneously catch renaming to a longer name as folder paths always end with "/"
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot move a folder into itself.\n") + old_path + "\n");
+ return;
+ }
+
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ print_line("Duplicating " + old_path + " -> " + new_path);
+ Error err = da->copy(old_path, new_path);
+ if (err == OK) {
+ //Move/Rename any corresponding import settings too
+ if (p_item.is_file && FileAccess::exists(old_path + ".import")) {
+ err = da->copy(old_path + ".import", new_path + ".import");
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:\n") + old_path + ".import\n");
+ }
+ }
+ } else {
+ EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:\n") + old_path + "\n");
+ }
+ memdelete(da);
+}
+
void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &p_renames) const {
//The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
@@ -888,6 +921,39 @@ void FileSystemDock::_rename_operation_confirm() {
_rescan();
}
+void FileSystemDock::_duplicate_operation_confirm() {
+
+ String new_name = duplicate_dialog_text->get_text().strip_edges();
+ if (new_name.length() == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("No name provided."));
+ return;
+ } else if (new_name.find("/") != -1 || new_name.find("\\") != -1 || new_name.find(":") != -1) {
+ EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters."));
+ return;
+ }
+
+ String old_path = to_duplicate.path.ends_with("/") ? to_duplicate.path.substr(0, to_duplicate.path.length() - 1) : to_rename.path;
+ String new_path = old_path.get_base_dir().plus_file(new_name);
+ if (old_path == new_path) {
+ return;
+ }
+
+ //Present a more user friendly warning for name conflict
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (da->file_exists(new_path) || da->dir_exists(new_path)) {
+ EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
+ memdelete(da);
+ return;
+ }
+ memdelete(da);
+
+ _try_duplicate_item(to_duplicate, new_name);
+
+ //Rescan everything
+ print_line("call rescan!");
+ _rescan();
+}
+
void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
Map<String, String> renames;
@@ -1003,6 +1069,27 @@ void FileSystemDock::_file_option(int p_option) {
//2) warn
}
} break;
+ case FILE_DUPLICATE: {
+ int idx = files->get_current();
+ if (idx < 0 || idx >= files->get_item_count())
+ break;
+
+ to_duplicate.path = files->get_item_metadata(idx);
+ to_duplicate.is_file = !to_duplicate.path.ends_with("/");
+ if (to_duplicate.is_file) {
+ String name = to_duplicate.path.get_file();
+ duplicate_dialog->set_title(TTR("Duplicating file:") + " " + name);
+ duplicate_dialog_text->set_text(name);
+ duplicate_dialog_text->select(0, name.find_last("."));
+ } else {
+ String name = to_duplicate.path.substr(0, to_duplicate.path.length() - 1).get_file();
+ duplicate_dialog->set_title(TTR("Duplicating folder:") + " " + name);
+ duplicate_dialog_text->set_text(name);
+ duplicate_dialog_text->select(0, name.length());
+ }
+ duplicate_dialog->popup_centered_minsize(Size2(250, 80) * EDSCALE);
+ duplicate_dialog_text->grab_focus();
+ } break;
case FILE_INFO: {
} break;
@@ -1441,10 +1528,14 @@ void FileSystemDock::_files_list_rmb_select(int p_item, const Vector2 &p_pos) {
if (!all_files_scenes && filenames.size() == 1) {
file_options->add_item(TTR("Open"), FILE_OPEN);
file_options->add_separator();
+ }
+
+ if (filenames.size() == 1) {
file_options->add_item(TTR("Edit Dependencies.."), FILE_DEPENDENCIES);
file_options->add_item(TTR("View Owners.."), FILE_OWNERS);
file_options->add_separator();
}
+
} else if (all_folders && foldernames.size() > 0) {
file_options->add_item(TTR("Open"), FILE_OPEN);
file_options->add_separator();
@@ -1455,6 +1546,7 @@ void FileSystemDock::_files_list_rmb_select(int p_item, const Vector2 &p_pos) {
if (num_items == 1) {
file_options->add_item(TTR("Copy Path"), FILE_COPY_PATH);
file_options->add_item(TTR("Rename.."), FILE_RENAME);
+ file_options->add_item(TTR("Duplicate.."), FILE_DUPLICATE);
}
file_options->add_item(TTR("Move To.."), FILE_MOVE);
file_options->add_item(TTR("Delete"), FILE_REMOVE);
@@ -1566,6 +1658,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileSystemDock::_make_dir_confirm);
ClassDB::bind_method(D_METHOD("_move_operation_confirm"), &FileSystemDock::_move_operation_confirm);
ClassDB::bind_method(D_METHOD("_rename_operation_confirm"), &FileSystemDock::_rename_operation_confirm);
+ ClassDB::bind_method(D_METHOD("_duplicate_operation_confirm"), &FileSystemDock::_duplicate_operation_confirm);
ClassDB::bind_method(D_METHOD("_search_changed"), &FileSystemDock::_search_changed);
@@ -1739,6 +1832,17 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
rename_dialog->register_text_enter(rename_dialog_text);
rename_dialog->connect("confirmed", this, "_rename_operation_confirm");
+ duplicate_dialog = memnew(ConfirmationDialog);
+ VBoxContainer *duplicate_dialog_vb = memnew(VBoxContainer);
+ duplicate_dialog->add_child(duplicate_dialog_vb);
+
+ duplicate_dialog_text = memnew(LineEdit);
+ duplicate_dialog_vb->add_margin_child(TTR("Name:"), duplicate_dialog_text);
+ duplicate_dialog->get_ok()->set_text(TTR("Duplicate"));
+ add_child(duplicate_dialog);
+ duplicate_dialog->register_text_enter(duplicate_dialog_text);
+ duplicate_dialog->connect("confirmed", this, "_duplicate_operation_confirm");
+
make_dir_dialog = memnew(ConfirmationDialog);
make_dir_dialog->set_title(TTR("Create Folder"));
VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index f1fd342052..bc8d835ba1 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -70,6 +70,7 @@ private:
FILE_MOVE,
FILE_RENAME,
FILE_REMOVE,
+ FILE_DUPLICATE,
FILE_REIMPORT,
FILE_INFO,
FILE_NEW_FOLDER,
@@ -120,6 +121,8 @@ private:
EditorDirDialog *move_dialog;
ConfirmationDialog *rename_dialog;
LineEdit *rename_dialog_text;
+ ConfirmationDialog *duplicate_dialog;
+ LineEdit *duplicate_dialog_text;
ConfirmationDialog *make_dir_dialog;
LineEdit *make_dir_dialog_text;
@@ -128,12 +131,15 @@ private:
String path;
bool is_file;
- FileOrFolder()
- : path(""), is_file(false) {}
- FileOrFolder(const String &p_path, bool p_is_file)
- : path(p_path), is_file(p_is_file) {}
+ FileOrFolder() :
+ path(""),
+ is_file(false) {}
+ FileOrFolder(const String &p_path, bool p_is_file) :
+ path(p_path),
+ is_file(p_is_file) {}
};
FileOrFolder to_rename;
+ FileOrFolder to_duplicate;
Vector<FileOrFolder> to_move;
Vector<String> history;
@@ -170,10 +176,12 @@ private:
void _get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const;
void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const;
+ void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
void _make_dir_confirm();
void _rename_operation_confirm();
+ void _duplicate_operation_confirm();
void _move_operation_confirm(const String &p_to_path);
void _file_option(int p_option);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 3c73411dee..c4315f1b83 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1913,8 +1913,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
/*************************************** SCENE ***********************************/
/*********************************************************************************/
-#define DEBUG_ANIMATION
-
uint32_t EditorSceneImporterCollada::get_import_flags() const {
return IMPORT_SCENE | IMPORT_ANIMATION;
@@ -1981,7 +1979,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
return state.scene;
}
-Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) {
+Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ColladaImport state;
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index 865a72739f..904080c19b 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -40,7 +40,7 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorSceneImporterCollada();
};
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index f704d97373..00eb69a568 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1597,8 +1597,11 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
if (n->mesh >= 0) {
ERR_FAIL_INDEX(n->mesh, state.meshes.size());
MeshInstance *mi = memnew(MeshInstance);
- const GLTFMesh &mesh = state.meshes[n->mesh];
+ GLTFMesh &mesh = state.meshes[n->mesh];
mi->set_mesh(mesh.mesh);
+ if (mesh.mesh->get_name() == "") {
+ mesh.mesh->set_name(n->name);
+ }
for (int i = 0; i < mesh.blend_weights.size(); i++) {
mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]);
}
@@ -2106,7 +2109,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
return scene;
}
-Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags) {
+Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return Ref<Animation>();
}
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index d9479fae6f..91c584a05a 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -296,7 +296,7 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorSceneImporterGLTF();
};
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 14bda9bb4e..0297a6c24e 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -426,7 +426,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
return scene;
}
-Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags) {
+Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return Ref<Animation>();
}
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 7eeceeabbe..e66ea47b69 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -40,7 +40,7 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorOBJImporter();
};
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 95445693b4..08d2897250 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -47,6 +47,85 @@
#include "scene/resources/ray_shape.h"
#include "scene/resources/sphere_shape.h"
+uint32_t EditorSceneImporter::get_import_flags() const {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("_get_import_flags");
+ }
+
+ ERR_FAIL_V(0);
+}
+void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
+
+ if (get_script_instance()) {
+ Array arr = get_script_instance()->call("_get_extensions");
+ for (int i = 0; i < arr.size(); i++) {
+ r_extensions->push_back(arr[i]);
+ }
+ return;
+ }
+
+ ERR_FAIL();
+}
+Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
+ }
+
+ ERR_FAIL_V(NULL);
+}
+
+Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("_import_animation", p_path, p_flags);
+ }
+
+ ERR_FAIL_V(NULL);
+}
+
+//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
+//and you want to load the resulting file
+
+Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+
+ return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
+}
+
+Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+
+ return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
+}
+
+void EditorSceneImporter::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
+ ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
+
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
+
+ MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
+ mi.return_val.class_name = "Node";
+ BIND_VMETHOD(mi);
+ mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
+ mi.return_val.class_name = "Animation";
+ BIND_VMETHOD(mi);
+
+ BIND_CONSTANT(IMPORT_SCENE);
+ BIND_CONSTANT(IMPORT_ANIMATION);
+ BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
+ BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
+ BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
+ BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
+ BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
+ BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
+ BIND_CONSTANT(IMPORT_USE_COMPRESSION);
+}
+
+/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene")));
@@ -95,6 +174,9 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
if (p_option != "animation/import" && !bool(p_options["animation/import"]))
return false;
+ if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0)
+ return false;
+
if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
return false;
@@ -110,6 +192,10 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
+ if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
+ return false;
+ }
+
return true;
}
@@ -870,7 +956,37 @@ static String _make_extname(const String &p_str) {
return ext_name;
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
+void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
+
+ List<PropertyInfo> pi;
+ p_node->get_property_list(&pi);
+
+ MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
+
+ if (mi) {
+
+ Ref<ArrayMesh> mesh = mi->get_mesh();
+
+ if (mesh.is_valid() && !meshes.has(mesh)) {
+ Spatial *s = mi;
+ while (s->get_parent_spatial()) {
+ s = s->get_parent_spatial();
+ }
+
+ if (s == mi) {
+ meshes[mesh] = s->get_transform();
+ } else {
+ meshes[mesh] = s->get_transform() * mi->get_relative_transform(s);
+ }
+ }
+ }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+
+ _find_meshes(p_node->get_child(i), meshes);
+ }
+}
+
+void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
List<PropertyInfo> pi;
@@ -889,7 +1005,26 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
if (!p_animations.has(anim)) {
+ //mark what comes from the file first, this helps eventually keep user data
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ anim->track_set_imported(i, true);
+ }
+
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
+
+ if (FileAccess::exists(ext_name) && p_keep_animations) {
+ //try to keep custom animation tracks
+ Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
+ if (old_anim.is_valid()) {
+ //meergeee
+ for (int i = 0; i < old_anim->get_track_count(); i++) {
+ if (!old_anim->track_is_imported(i)) {
+ old_anim->copy_track(i, anim);
+ }
+ }
+ }
+ }
+
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
@@ -997,7 +1132,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
for (int i = 0; i < p_node->get_child_count(); i++) {
- _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes);
+ _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_keep_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes);
}
}
@@ -1030,12 +1165,14 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), animations_out ? true : false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
@@ -1062,6 +1199,68 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
+Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+
+ Ref<EditorSceneImporter> importer;
+ String ext = p_path.get_extension().to_lower();
+
+ for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+
+ if (E->get().ptr() == p_exception)
+ continue;
+ List<String> extensions;
+ E->get()->get_extensions(&extensions);
+
+ for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
+
+ if (F->get().to_lower() == ext) {
+
+ importer = E->get();
+ break;
+ }
+ }
+
+ if (importer.is_valid())
+ break;
+ }
+
+ ERR_FAIL_COND_V(!importer.is_valid(), NULL);
+
+ List<String> missing;
+ Error err;
+ return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
+}
+
+Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+
+ Ref<EditorSceneImporter> importer;
+ String ext = p_path.get_extension().to_lower();
+
+ for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+
+ if (E->get().ptr() == p_exception)
+ continue;
+ List<String> extensions;
+ E->get()->get_extensions(&extensions);
+
+ for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
+
+ if (F->get().to_lower() == ext) {
+
+ importer = E->get();
+ break;
+ }
+ }
+
+ if (importer.is_valid())
+ break;
+ }
+
+ ERR_FAIL_COND_V(!importer.is_valid(), NULL);
+
+ return importer->import_animation(p_path, p_flags, p_bake_fps);
+}
+
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
String src_path = p_source_file;
@@ -1176,6 +1375,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
bool external_animations = int(p_options["animation/storage"]) == 1;
+ bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
bool external_materials = p_options["materials/storage"];
bool external_meshes = p_options["meshes/storage"];
bool external_scenes = int(p_options["nodes/storage"]) == 1;
@@ -1195,6 +1395,37 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
+ if (light_bake_mode == 2 /* || generate LOD */) {
+
+ Map<Ref<ArrayMesh>, Transform> meshes;
+ _find_meshes(scene, meshes);
+
+ if (light_bake_mode == 2) {
+
+ float texel_size = p_options["meshes/lightmap_texel_size"];
+ texel_size = MAX(0.001, texel_size);
+
+ EditorProgress progress("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
+ int step = 0;
+ for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
+
+ Ref<ArrayMesh> mesh = E->key();
+ String name = mesh->get_name();
+ if (name == "") { //should not happen but..
+ name = "Mesh " + itos(step);
+ }
+
+ progress.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
+
+ Error err = mesh->lightmap_unwrap(E->get(), texel_size);
+ if (err != OK) {
+ EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
+ }
+ step++;
+ }
+ }
+ }
+
if (external_animations || external_materials || external_meshes) {
Map<Ref<Animation>, Ref<Animation> > anim_map;
Map<Ref<Material>, Ref<Material> > mat_map;
@@ -1202,7 +1433,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
- _make_external_resources(scene, base_path, external_animations, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map);
+ _make_external_resources(scene, base_path, external_animations, keep_custom_tracks, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map);
}
progress.step(TTR("Running Custom Script.."), 2);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 92777fafb6..933585a48c 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -41,6 +41,12 @@ class EditorSceneImporter : public Reference {
GDCLASS(EditorSceneImporter, Reference);
+protected:
+ static void _bind_methods();
+
+ Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
+
public:
enum ImportFlags {
IMPORT_SCENE = 1,
@@ -56,10 +62,10 @@ public:
};
- virtual uint32_t get_import_flags() const = 0;
- virtual void get_extensions(List<String> *r_extensions) const = 0;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) = 0;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags) = 0;
+ virtual uint32_t get_import_flags() const;
+ virtual void get_extensions(List<String> *r_extensions) const;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorSceneImporter() {}
};
@@ -114,6 +120,7 @@ public:
const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }
void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
+ void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
virtual String get_importer_name() const;
virtual String get_visible_name() const;
@@ -128,7 +135,9 @@ public:
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual int get_import_order() const { return 100; } //after everything
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
+ void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
+
+ void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode);
@@ -139,6 +148,9 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+
ResourceImporterScene();
};
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 95ae3d5aed..ff72a5a25e 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -32,18 +32,21 @@
#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
-AbstractPolygon2DEditor::Vertex::Vertex()
- : polygon(-1), vertex(-1) {
+AbstractPolygon2DEditor::Vertex::Vertex() :
+ polygon(-1),
+ vertex(-1) {
// invalid vertex
}
-AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex)
- : polygon(-1), vertex(p_vertex) {
+AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex) :
+ polygon(-1),
+ vertex(p_vertex) {
// vertex p_vertex of current wip polygon
}
-AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex)
- : polygon(p_polygon), vertex(p_vertex) {
+AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex) :
+ polygon(p_polygon),
+ vertex(p_vertex) {
// vertex p_vertex of polygon p_polygon
}
@@ -66,12 +69,14 @@ AbstractPolygon2DEditor::PosVertex::PosVertex() {
// invalid vertex
}
-AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos)
- : Vertex(p_vertex.polygon, p_vertex.vertex), pos(p_pos) {
+AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
+ Vertex(p_vertex.polygon, p_vertex.vertex),
+ pos(p_pos) {
}
-AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos)
- : Vertex(p_polygon, p_vertex), pos(p_pos) {
+AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
+ Vertex(p_polygon, p_vertex),
+ pos(p_pos) {
}
bool AbstractPolygon2DEditor::_is_empty() const {
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index eee54f3cd2..3ab8f318a7 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -915,6 +915,11 @@ void EditorAssetLibrary::_search(int p_page) {
_api_request("asset", REQUESTING_SEARCH, args);
}
+void EditorAssetLibrary::_search_text_entered(const String &p_text) {
+
+ _search();
+}
+
HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items) {
HBoxContainer *hbc = memnew(HBoxContainer);
@@ -1280,6 +1285,7 @@ void EditorAssetLibrary::_bind_methods() {
ClassDB::bind_method("_select_category", &EditorAssetLibrary::_select_category);
ClassDB::bind_method("_image_request_completed", &EditorAssetLibrary::_image_request_completed);
ClassDB::bind_method("_search", &EditorAssetLibrary::_search, DEFVAL(0));
+ ClassDB::bind_method("_search_text_entered", &EditorAssetLibrary::_search_text_entered);
ClassDB::bind_method("_install_asset", &EditorAssetLibrary::_install_asset);
ClassDB::bind_method("_manage_plugins", &EditorAssetLibrary::_manage_plugins);
ClassDB::bind_method("_asset_open", &EditorAssetLibrary::_asset_open);
@@ -1309,7 +1315,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
filter = memnew(LineEdit);
search_hb->add_child(filter);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->connect("text_entered", this, "_search");
+ filter->connect("text_entered", this, "_search_text_entered");
search = memnew(Button(TTR("Search")));
search->connect("pressed", this, "_search");
search_hb->add_child(search);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 90d597e70a..5536fbb2ec 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -284,6 +284,7 @@ class EditorAssetLibrary : public PanelContainer {
void _search(int p_page = 0);
void _rerun_search(int p_ignore);
+ void _search_text_entered(const String &p_text = "");
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index ddcdb5a321..150c184e90 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -69,8 +69,8 @@ class SnapDialog : public ConfirmationDialog {
SpinBox *rotation_step;
public:
- SnapDialog()
- : ConfirmationDialog() {
+ SnapDialog() :
+ ConfirmationDialog() {
const int SPIN_BOX_GRID_RANGE = 256;
const int SPIN_BOX_ROTATION_RANGE = 360;
Label *label;
@@ -4342,6 +4342,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
drag = DRAG_NONE;
bone_last_frame = 0;
additive_selection = false;
+
+ // Update the menus checkboxes
+ call_deferred("set_state", get_state());
}
CanvasItemEditor *CanvasItemEditor::singleton = NULL;
@@ -4486,15 +4489,24 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(ResourceCache::get(path)));
Size2 texture_size = texture->get_size();
- editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
+ if (parent) {
+ editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
+ editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
+ editor_data->get_undo_redo().add_do_reference(child);
+ editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
+ } else { // if we haven't parent, lets try to make a child as a parent.
+ editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
+ editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
+ editor_data->get_undo_redo().add_do_reference(child);
+ editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
+ }
- String new_name = parent->validate_child_name(child);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ if (parent) {
+ String new_name = parent->validate_child_name(child);
+ ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
+ editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ }
// handle with different property for texture
String property = "texture";
@@ -4527,8 +4539,8 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
}
// locate at preview position
- Point2 pos;
- if (parent->has_method("get_global_position")) {
+ Point2 pos = Point2(0, 0);
+ if (parent && parent->has_method("get_global_position")) {
pos = parent->call("get_global_position");
}
Transform2D trans = canvas->get_canvas_transform();
@@ -4689,6 +4701,18 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
return false;
}
+void CanvasItemEditorViewport::_show_resource_type_selector() {
+ List<BaseButton *> btn_list;
+ button_group->get_buttons(&btn_list);
+
+ for (int i = 0; i < btn_list.size(); i++) {
+ CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
+ check->set_pressed(check->get_text() == default_type);
+ }
+ selector->set_title(vformat(TTR("Add %s"), default_type));
+ selector->popup_centered_minsize();
+}
+
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
@@ -4705,10 +4729,8 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
if (root_node) {
list.push_back(root_node);
} else {
- accept->get_ok()->set_text(TTR("OK :("));
- accept->set_text(TTR("No parent to instance a child at."));
- accept->popup_centered_minsize();
- _remove_preview();
+ drop_pos = p_point;
+ _show_resource_type_selector();
return;
}
}
@@ -4727,15 +4749,7 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
drop_pos = p_point;
if (is_alt) {
- List<BaseButton *> btn_list;
- button_group->get_buttons(&btn_list);
-
- for (int i = 0; i < btn_list.size(); i++) {
- CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
- check->set_pressed(check->get_text() == default_type);
- }
- selector->set_title(vformat(TTR("Add %s"), default_type));
- selector->popup_centered_minsize();
+ _show_resource_type_selector();
} else {
_perform_drop_data();
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 457833e1a7..4be09a16e9 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -578,6 +578,7 @@ class CanvasItemEditorViewport : public Control {
void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
+ void _show_resource_type_selector();
static void _bind_methods();
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 00e6d617a1..6ac80caf94 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -39,10 +39,10 @@ void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<CollisionPolygon2D>(p_polygon);
}
-CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor)
- : AbstractPolygon2DEditor(p_editor) {
+CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) :
+ AbstractPolygon2DEditor(p_editor) {
}
-CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node)
- : AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
+CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) :
+ AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 2754aeed06..f77016c1d6 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -586,8 +586,10 @@ struct CanvasItemPlotCurve {
Color color1;
Color color2;
- CanvasItemPlotCurve(CanvasItem &p_ci, Color p_color1, Color p_color2)
- : ci(p_ci), color1(p_color1), color2(p_color2) {}
+ CanvasItemPlotCurve(CanvasItem &p_ci, Color p_color1, Color p_color2) :
+ ci(p_ci),
+ color1(p_color1),
+ color2(p_color2) {}
void operator()(Vector2 pos0, Vector2 pos1, bool in_definition) {
ci.draw_line(pos0, pos1, in_definition ? color1 : color2);
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 51fa488b43..04d8519b2f 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -61,10 +61,10 @@ void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, con
undo_redo->add_undo_method(node, "set_points", p_previous);
}
-Line2DEditor::Line2DEditor(EditorNode *p_editor)
- : AbstractPolygon2DEditor(p_editor) {
+Line2DEditor::Line2DEditor(EditorNode *p_editor) :
+ AbstractPolygon2DEditor(p_editor) {
}
-Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node)
- : AbstractPolygon2DEditorPlugin(p_node, memnew(Line2DEditor(p_node)), "Line2D") {
+Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node) :
+ AbstractPolygon2DEditorPlugin(p_node, memnew(Line2DEditor(p_node)), "Line2D") {
}
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 84fc0cecf2..9d116349c0 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -195,7 +195,139 @@ void MeshInstanceEditor::_menu_option(int p_option) {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
+ case MENU_OPTION_CREATE_UV2: {
+
+ Ref<ArrayMesh> mesh = node->get_mesh();
+ if (!mesh.is_valid()) {
+ err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Error err = mesh->lightmap_unwrap(node->get_global_transform());
+ if (err != OK) {
+ err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ } break;
+ case MENU_OPTION_DEBUG_UV1: {
+ Ref<Mesh> mesh = node->get_mesh();
+ if (!mesh.is_valid()) {
+ err_dialog->set_text(TTR("No mesh to debug."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ _create_uv_lines(0);
+ } break;
+ case MENU_OPTION_DEBUG_UV2: {
+ Ref<Mesh> mesh = node->get_mesh();
+ if (!mesh.is_valid()) {
+ err_dialog->set_text(TTR("No mesh to debug."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ _create_uv_lines(1);
+ } break;
+ }
+}
+
+struct MeshInstanceEditorEdgeSort {
+
+ Vector2 a;
+ Vector2 b;
+
+ bool operator<(const MeshInstanceEditorEdgeSort &p_b) const {
+ if (a == p_b.a)
+ return b < p_b.b;
+ else
+ return a < p_b.a;
+ }
+
+ MeshInstanceEditorEdgeSort() {}
+ MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
+ if (p_a < p_b) {
+ a = p_a;
+ b = p_b;
+ } else {
+ b = p_a;
+ a = p_b;
+ }
+ }
+};
+
+void MeshInstanceEditor::_create_uv_lines(int p_layer) {
+
+ Ref<Mesh> mesh = node->get_mesh();
+ ERR_FAIL_COND(!mesh.is_valid());
+
+ Set<MeshInstanceEditorEdgeSort> edges;
+ uv_lines.clear();
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+ Array a = mesh->surface_get_arrays(i);
+
+ PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
+ if (uv.size() == 0) {
+ err_dialog->set_text(TTR("Model has no UV in this layer"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ PoolVector<Vector2>::Read r = uv.read();
+
+ PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
+ PoolVector<int>::Read ri;
+
+ int ic;
+ bool use_indices;
+
+ if (indices.size()) {
+ ic = indices.size();
+ ri = indices.read();
+ use_indices = true;
+ } else {
+ ic = uv.size();
+ use_indices = false;
+ }
+
+ for (int j = 0; j < ic; j += 3) {
+
+ for (int k = 0; k < 3; k++) {
+
+ MeshInstanceEditorEdgeSort edge;
+ if (use_indices) {
+ edge.a = r[ri[j + k]];
+ edge.b = r[ri[j + ((k + 1) % 3)]];
+ } else {
+ edge.a = r[j + k];
+ edge.b = r[j + ((k + 1) % 3)];
+ }
+
+ if (edges.has(edge))
+ continue;
+
+ uv_lines.push_back(edge.a);
+ uv_lines.push_back(edge.b);
+ edges.insert(edge);
+ }
+ }
}
+
+ debug_uv_dialog->popup_centered_minsize();
+}
+
+void MeshInstanceEditor::_debug_uv_draw() {
+
+ if (uv_lines.size() == 0)
+ return;
+
+ debug_uv->set_clip_contents(true);
+ debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
+ debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
+ debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
}
void MeshInstanceEditor::_create_outline_mesh() {
@@ -244,6 +376,7 @@ void MeshInstanceEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option);
ClassDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh);
+ ClassDB::bind_method("_debug_uv_draw", &MeshInstanceEditor::_debug_uv_draw);
}
MeshInstanceEditor::MeshInstanceEditor() {
@@ -263,6 +396,10 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."), MENU_OPTION_CREATE_OUTLINE_MESH);
+ options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
+ options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
+ options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
options->get_popup()->connect("id_pressed", this, "_menu_option");
@@ -286,6 +423,14 @@ MeshInstanceEditor::MeshInstanceEditor() {
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
+
+ debug_uv_dialog = memnew(AcceptDialog);
+ debug_uv_dialog->set_title("UV Channel Debug");
+ add_child(debug_uv_dialog);
+ debug_uv = memnew(Control);
+ debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
+ debug_uv->connect("draw", this, "_debug_uv_draw");
+ debug_uv_dialog->add_child(debug_uv);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index fa851458ce..68c149f98a 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -47,6 +47,9 @@ class MeshInstanceEditor : public Node {
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
+ MENU_OPTION_CREATE_UV2,
+ MENU_OPTION_DEBUG_UV1,
+ MENU_OPTION_DEBUG_UV2,
};
MeshInstance *node;
@@ -58,11 +61,18 @@ class MeshInstanceEditor : public Node {
AcceptDialog *err_dialog;
+ AcceptDialog *debug_uv_dialog;
+ Control *debug_uv;
+ Vector<Vector2> uv_lines;
+
void _menu_option(int p_option);
void _create_outline_mesh();
+ void _create_uv_lines(int p_layer);
friend class MeshInstanceEditorPlugin;
+ void _debug_uv_draw();
+
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 6560a8dac7..36c608310b 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -120,10 +120,10 @@ void NavigationPolygonEditor::_create_resource() {
_menu_option(MODE_CREATE);
}
-NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor)
- : AbstractPolygon2DEditor(p_editor) {
+NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) :
+ AbstractPolygon2DEditor(p_editor) {
}
-NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node)
- : AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
+NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) :
+ AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index ebb5f57e99..25e734187d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -459,8 +459,8 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
return p_target;
}
-Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor)
- : AbstractPolygon2DEditor(p_editor) {
+Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
+ AbstractPolygon2DEditor(p_editor) {
snap_step = Vector2(10, 10);
use_snap = false;
@@ -609,6 +609,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor)
uv_edit_draw->set_clip_contents(true);
}
-Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node)
- : AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
+Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
+ AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 3c2d52c128..c02b3458e5 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -586,6 +586,12 @@ void ScriptEditor::_close_docs_tab() {
}
}
+void ScriptEditor::_copy_script_path() {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_current_tab()));
+ Ref<Script> script = se->get_edited_script();
+ OS::get_singleton()->set_clipboard(script->get_path());
+}
+
void ScriptEditor::_close_other_tabs() {
int child_count = tab_container->get_child_count();
@@ -1026,6 +1032,9 @@ void ScriptEditor::_menu_option(int p_option) {
_close_current_tab();
}
} break;
+ case FILE_COPY_PATH: {
+ _copy_script_path();
+ } break;
case CLOSE_DOCS: {
_close_docs_tab();
} break;
@@ -2175,6 +2184,7 @@ void ScriptEditor::_make_script_list_context_menu() {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/close_all"), CLOSE_ALL);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/close_other_tabs"), CLOSE_OTHER_TABS);
context_menu->add_separator();
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/copy_path"), FILE_COPY_PATH);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/reload_script_soft"), FILE_TOOL_RELOAD_SOFT);
Ref<Script> scr = se->get_edited_script();
@@ -2507,6 +2517,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_help_search", &ScriptEditor::_help_search);
ClassDB::bind_method("_help_index", &ScriptEditor::_help_index);
ClassDB::bind_method("_save_history", &ScriptEditor::_save_history);
+ ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path);
ClassDB::bind_method("_breaked", &ScriptEditor::_breaked);
ClassDB::bind_method("_show_debugger", &ScriptEditor::_show_debugger);
@@ -2626,6 +2637,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R), FILE_TOOL_RELOAD_SOFT);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Prev"), KEY_MASK_ALT | KEY_LEFT), WINDOW_PREV);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 77ca4bc9d9..ffd42d18ca 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -137,6 +137,7 @@ class ScriptEditor : public PanelContainer {
CLOSE_ALL,
CLOSE_OTHER_TABS,
TOGGLE_SCRIPTS_PANEL,
+ FILE_COPY_PATH,
FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
DEBUG_NEXT,
@@ -255,6 +256,8 @@ class ScriptEditor : public PanelContainer {
void _close_other_tabs();
void _close_all_tabs();
+ void _copy_script_path();
+
void _ask_close_current_unsaved_tab(ScriptEditorBase *current);
bool grab_focus_block;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 3a443e1bf7..95f2739927 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -96,10 +96,10 @@ void ScriptTextEditor::_load_theme_settings() {
Color member_variable_color = EDITOR_DEF("text_editor/highlighting/member_variable_color", Color(0.9, 0.3, 0.3));
Color mark_color = EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
Color breakpoint_color = EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
+ Color code_folding_color = EDITOR_DEF("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
Color search_result_color = EDITOR_DEF("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
Color search_result_border_color = EDITOR_DEF("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
Color symbol_color = EDITOR_DEF("text_editor/highlighting/symbol_color", Color::hex(0x005291ff));
-
Color keyword_color = EDITOR_DEF("text_editor/highlighting/keyword_color", Color(0.5, 0.0, 0.2));
Color basetype_color = EDITOR_DEF("text_editor/highlighting/base_type_color", Color(0.3, 0.3, 0.0));
Color type_color = EDITOR_DEF("text_editor/highlighting/engine_type_color", Color(0.0, 0.2, 0.4));
@@ -137,6 +137,7 @@ void ScriptTextEditor::_load_theme_settings() {
member_variable_color = tm->get_color("text_editor/theme/member_variable_color", "Editor");
mark_color = tm->get_color("text_editor/theme/mark_color", "Editor");
breakpoint_color = tm->get_color("text_editor/theme/breakpoint_color", "Editor");
+ code_folding_color = tm->get_color("text_editor/theme/code_folding_color", "Editor");
search_result_color = tm->get_color("text_editor/theme/search_result_color", "Editor");
search_result_border_color = tm->get_color("text_editor/theme/search_result_border_color", "Editor");
}
@@ -160,8 +161,9 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_color_override("number_color", number_color);
text_edit->add_color_override("function_color", function_color);
text_edit->add_color_override("member_variable_color", member_variable_color);
- text_edit->add_color_override("mark_color", mark_color);
text_edit->add_color_override("breakpoint_color", breakpoint_color);
+ text_edit->add_color_override("mark_color", mark_color);
+ text_edit->add_color_override("code_folding_color", code_folding_color);
text_edit->add_color_override("search_result_color", search_result_color);
text_edit->add_color_override("search_result_border_color", search_result_border_color);
text_edit->add_color_override("symbol_color", symbol_color);
@@ -1013,14 +1015,9 @@ void ScriptTextEditor::_edit_option(int p_op) {
tx->end_complex_operation();
tx->update();
} break;
- case EDIT_FOLD_LINE: {
-
- tx->fold_line(tx->cursor_get_line());
- tx->update();
- } break;
- case EDIT_UNFOLD_LINE: {
+ case EDIT_TOGGLE_FOLD_LINE: {
- tx->unfold_line(tx->cursor_get_line());
+ tx->toggle_fold_line(tx->cursor_get_line());
tx->update();
} break;
case EDIT_FOLD_ALL_LINES: {
@@ -1509,17 +1506,15 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p
if (p_selection) {
context_menu->add_separator();
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_to_uppercase"), EDIT_TO_UPPERCASE);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_to_lowercase"), EDIT_TO_LOWERCASE);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
}
- if (p_can_fold) {
- // can fold
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_line"), EDIT_FOLD_LINE);
- } else if (p_is_folded) {
- // can unfold
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_line"), EDIT_UNFOLD_LINE);
- }
+ if (p_can_fold || p_is_folded)
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
+
if (p_color) {
context_menu->add_separator();
context_menu->add_item(TTR("Pick Color"), EDIT_PICK_COLOR);
@@ -1583,9 +1578,8 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_line"), EDIT_FOLD_LINE);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_line"), EDIT_UNFOLD_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_all_lines"), EDIT_UNFOLD_ALL_LINES);
edit_menu->get_popup()->add_separator();
#ifdef OSX_ENABLED
@@ -1664,8 +1658,7 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), 0);
ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD | KEY_K);
ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD | KEY_B);
- ED_SHORTCUT("script_text_editor/fold_line", TTR("Fold Line"), KEY_MASK_ALT | KEY_LEFT);
- ED_SHORTCUT("script_text_editor/unfold_line", TTR("Unfold Line"), KEY_MASK_ALT | KEY_RIGHT);
+ ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KEY_MASK_ALT | KEY_F);
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), 0);
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0);
#ifdef OSX_ENABLED
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 722015ef3e..e3b81e7c3f 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -91,8 +91,7 @@ class ScriptTextEditor : public ScriptEditorBase {
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
EDIT_CAPITALIZE,
- EDIT_FOLD_LINE,
- EDIT_UNFOLD_LINE,
+ EDIT_TOGGLE_FOLD_LINE,
EDIT_FOLD_ALL_LINES,
EDIT_UNFOLD_ALL_LINES,
SEARCH_FIND,
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 49e4642049..b390070b4a 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -81,6 +81,7 @@ void ShaderTextEditor::_load_theme_settings() {
Color member_variable_color = EDITOR_DEF("text_editor/highlighting/member_variable_color", Color(0.9, 0.3, 0.3));
Color mark_color = EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
Color breakpoint_color = EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
+ Color code_folding_color = EDITOR_DEF("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
Color search_result_color = EDITOR_DEF("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
Color search_result_border_color = EDITOR_DEF("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
Color symbol_color = EDITOR_DEF("text_editor/highlighting/symbol_color", Color::hex(0x005291ff));
@@ -122,6 +123,7 @@ void ShaderTextEditor::_load_theme_settings() {
member_variable_color = tm->get_color("text_editor/theme/member_variable_color", "Editor");
mark_color = tm->get_color("text_editor/theme/mark_color", "Editor");
breakpoint_color = tm->get_color("text_editor/theme/breakpoint_color", "Editor");
+ code_folding_color = tm->get_color("text_editor/theme/code_folding_color", "Editor");
search_result_color = tm->get_color("text_editor/theme/search_result_color", "Editor");
search_result_border_color = tm->get_color("text_editor/theme/search_result_border_color", "Editor");
}
@@ -147,6 +149,7 @@ void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("member_variable_color", member_variable_color);
get_text_edit()->add_color_override("mark_color", mark_color);
get_text_edit()->add_color_override("breakpoint_color", breakpoint_color);
+ get_text_edit()->add_color_override("code_folding_color", code_folding_color);
get_text_edit()->add_color_override("search_result_color", search_result_color);
get_text_edit()->add_color_override("search_result_border_color", search_result_border_color);
get_text_edit()->add_color_override("symbol_color", symbol_color);
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index eb2faa1ab1..b8c57fd959 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -343,7 +343,7 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
split->add_child(property_editor);
helper = memnew(AutotileEditorHelper(this));
- property_editor->edit(helper);
+ property_editor->call_deferred("edit", helper);
// Editor
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b4d89526b0..00488a2a88 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -508,7 +508,7 @@ public:
} else if (current->has_setting("application/config/name")) {
project_name->set_text(current->get("application/config/name"));
}
-
+
project_name->call_deferred("grab_focus");
create_dir->hide();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 900f7625bc..76fd20ca12 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1776,7 +1776,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
//translations
TabContainer *translations = memnew(TabContainer);
- translations->add_style_override("panel", memnew(StyleBoxEmpty));
translations->set_tab_align(TabContainer::ALIGN_LEFT);
translations->set_name(TTR("Localization"));
tab_container->add_child(translations);
@@ -1888,19 +1887,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_filter->connect("item_edited", this, "_translation_filter_option_changed");
}
- {
- autoload_settings = memnew(EditorAutoloadSettings);
- autoload_settings->set_name(TTR("AutoLoad"));
- tab_container->add_child(autoload_settings);
- autoload_settings->connect("autoload_changed", this, "_settings_changed");
- }
+ autoload_settings = memnew(EditorAutoloadSettings);
+ autoload_settings->set_name(TTR("AutoLoad"));
+ tab_container->add_child(autoload_settings);
+ autoload_settings->connect("autoload_changed", this, "_settings_changed");
- {
-
- plugin_settings = memnew(EditorPluginSettings);
- plugin_settings->set_name(TTR("Plugins"));
- tab_container->add_child(plugin_settings);
- }
+ plugin_settings = memnew(EditorPluginSettings);
+ plugin_settings->set_name(TTR("Plugins"));
+ tab_container->add_child(plugin_settings);
timer = memnew(Timer);
timer->set_wait_time(1.5);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 0c1d7b9d9c..14e3b7cfb7 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -430,24 +430,19 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
} else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || hint == PROPERTY_HINT_LAYERS_2D_RENDER || hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
- String title;
String basename;
switch (hint) {
case PROPERTY_HINT_LAYERS_2D_RENDER:
basename = "layer_names/2d_render";
- title = "2D Render Layers";
break;
case PROPERTY_HINT_LAYERS_2D_PHYSICS:
basename = "layer_names/2d_physics";
- title = "2D Physics Layers";
break;
case PROPERTY_HINT_LAYERS_3D_RENDER:
basename = "layer_names/3d_render";
- title = "3D Render Layers";
break;
case PROPERTY_HINT_LAYERS_3D_PHYSICS:
basename = "layer_names/3d_physics";
- title = "3D Physics Layers";
break;
}
@@ -469,11 +464,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
show();
- value_label[0]->set_text(title);
- value_label[0]->show();
- value_label[0]->set_position(Vector2(4, 4) * EDSCALE);
-
- checks20gc->set_position(Vector2(4, 4) * EDSCALE + Vector2(0, value_label[0]->get_size().height + 4 * EDSCALE));
+ checks20gc->set_position(Vector2(4, 4) * EDSCALE);
checks20gc->set_size(checks20gc->get_minimum_size());
set_size(Vector2(4, 4) * EDSCALE + checks20gc->get_position() + checks20gc->get_size());
@@ -656,7 +647,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
}
}
- if (type)
+ if (type != Variant::NIL)
property_select->select_property_from_basic_type(type, v);
updating = false;
@@ -2811,13 +2802,12 @@ void PropertyEditor::update_tree() {
TreeItem *sep = tree->create_item(root);
current_category = sep;
String type = p.name;
- //*
+
if (has_icon(type, "EditorIcons"))
sep->set_icon(0, get_icon(type, "EditorIcons"));
else
sep->set_icon(0, get_icon("Object", "EditorIcons"));
- //*/
sep->set_text(0, type);
sep->set_expand_right(0, true);
sep->set_selectable(0, false);
@@ -2943,38 +2933,36 @@ void PropertyEditor::update_tree() {
}
if (use_doc_hints) {
- StringName setter;
- StringName type;
- if (ClassDB::get_setter_and_type_for_property(obj->get_class_name(), p.name, type, setter)) {
- String descr;
- bool found = false;
- Map<StringName, Map<StringName, String> >::Element *E = descr_cache.find(type);
- if (E) {
+ StringName classname = obj->get_class_name();
+ StringName propname = p.name;
+ String descr;
+ bool found = false;
- Map<StringName, String>::Element *F = E->get().find(setter);
- if (F) {
- found = true;
- descr = F->get();
- }
+ Map<StringName, Map<StringName, String> >::Element *E = descr_cache.find(classname);
+ if (E) {
+ Map<StringName, String>::Element *F = E->get().find(propname);
+ if (F) {
+ found = true;
+ descr = F->get();
}
- if (!found) {
+ }
- DocData *dd = EditorHelp::get_doc_data();
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(type);
- if (E) {
- for (int i = 0; i < E->get().methods.size(); i++) {
- if (E->get().methods[i].name == setter.operator String()) {
- descr = E->get().methods[i].description.strip_edges().word_wrap(80);
- }
+ if (!found) {
+ DocData *dd = EditorHelp::get_doc_data();
+ Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(classname);
+ if (E) {
+ for (int i = 0; i < E->get().properties.size(); i++) {
+ if (E->get().properties[i].name == propname.operator String()) {
+ descr = E->get().properties[i].description.strip_edges().word_wrap(80);
}
}
-
- descr_cache[type][setter] = descr;
}
- item->set_tooltip(0, TTR("Property:") + " " + p.name + "\n\n" + descr);
+ descr_cache[classname][propname] = descr;
}
+
+ item->set_tooltip(0, TTR("Property:") + " " + p.name + "\n\n" + descr);
}
Dictionary d;
@@ -3740,8 +3728,8 @@ void PropertyEditor::_item_edited() {
_edit_set(name, item->get_text(1), refresh_all);
}
} break;
- // math types
+ // math types
case Variant::VECTOR3: {
} break;
@@ -4374,7 +4362,7 @@ class SectionedPropertyEditorFilter : public Object {
PropertyInfo pi = E->get();
int sp = pi.name.find("/");
- if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name.begins_with("script/")) //skip resource stuff
+ if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name == "resource_local_to_scene" || pi.name.begins_with("script/")) //skip resource stuff
continue;
if (sp == -1) {
@@ -4524,7 +4512,7 @@ void SectionedPropertyEditor::update_category_list() {
else if (!(pi.usage & PROPERTY_USAGE_EDITOR))
continue;
- if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path")
+ if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene")
continue;
if (search_box && search_box->get_text() != String() && pi.name.findn(search_box->get_text()) == -1)
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 86de7c56e1..77b73e4635 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -363,23 +363,6 @@ void PropertySelector::_item_selected() {
at_class = ClassDB::get_parent_class(at_class);
}
-
- if (text == String()) {
-
- StringName setter;
- StringName type;
- if (ClassDB::get_setter_and_type_for_property(class_type, name, type, setter)) {
- Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(type);
- if (E) {
- for (int i = 0; i < E->get().methods.size(); i++) {
- if (E->get().methods[i].name == setter.operator String()) {
- text = E->get().methods[i].description;
- }
- }
- }
- }
- }
-
} else {
String at_class = class_type;
@@ -516,6 +499,7 @@ void PropertySelector::select_property_from_script(const Ref<Script> &p_script,
search_box->grab_focus();
_update_search();
}
+
void PropertySelector::select_property_from_basic_type(Variant::Type p_type, const String &p_current) {
ERR_FAIL_COND(p_type == Variant::NIL);
diff --git a/main/main.cpp b/main/main.cpp
index c9b84d2cd1..1328807121 100755..100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -168,7 +168,6 @@ static String get_full_version_string() {
}
//#define DEBUG_INIT
-
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
@@ -820,7 +819,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
}
- use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", true);
+ video_mode.use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", true);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
@@ -994,8 +993,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// also init our arvr_server from here
arvr_server = memnew(ARVRServer);
- OS::get_singleton()->set_use_vsync(use_vsync);
-
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index b41b5f6452..f99fd5fd88 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -1057,7 +1057,7 @@ MainLoop *test(TestType p_type) {
return NULL;
}
-}
+} // namespace TestGDScript
#else
@@ -1067,6 +1067,6 @@ MainLoop *test(TestType p_type) {
return NULL;
}
-}
+} // namespace TestGDScript
#endif
diff --git a/main/tests/test_gdscript.h b/main/tests/test_gdscript.h
index f37b175913..cbbf7f3ef4 100644
--- a/main/tests/test_gdscript.h
+++ b/main/tests/test_gdscript.h
@@ -42,6 +42,6 @@ enum TestType {
};
MainLoop *test(TestType p_type);
-}
+} // namespace TestGDScript
#endif // TEST_GDSCRIPT_H
diff --git a/main/tests/test_image.cpp b/main/tests/test_image.cpp
index b94d93b2b1..0b7ba0edcc 100644
--- a/main/tests/test_image.cpp
+++ b/main/tests/test_image.cpp
@@ -65,4 +65,4 @@ MainLoop *test() {
return memnew(TestMainLoop);
}
-}
+} // namespace TestImage
diff --git a/main/tests/test_io.cpp b/main/tests/test_io.cpp
index f96c5cfe3c..1477df4415 100644
--- a/main/tests/test_io.cpp
+++ b/main/tests/test_io.cpp
@@ -118,7 +118,7 @@ MainLoop *test() {
return memnew(TestMainLoop);
}
-}
+} // namespace TestIO
#else
@@ -128,5 +128,5 @@ MainLoop *test() {
return NULL;
}
-}
+} // namespace TestIO
#endif
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index 3ba8ef51b4..7d88372ee6 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -684,4 +684,4 @@ MainLoop *test() {
return NULL;
}
-}
+} // namespace TestMath
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp
index 1c50470544..e374113b67 100644
--- a/main/tests/test_physics.cpp
+++ b/main/tests/test_physics.cpp
@@ -435,4 +435,4 @@ MainLoop *test() {
return memnew(TestPhysicsMainLoop);
}
-}
+} // namespace TestPhysics
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 7d596fbda3..41b7893032 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -431,4 +431,4 @@ MainLoop *test() {
return memnew(TestPhysics2DMainLoop);
}
-}
+} // namespace TestPhysics2D
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index cbf1a57855..9860a4a447 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -241,4 +241,4 @@ MainLoop *test() {
return memnew(TestMainLoop);
}
-}
+} // namespace TestRender
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index ddb2ed5e75..679e54451e 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -339,4 +339,4 @@ MainLoop *test() {
return NULL;
}
-}
+} // namespace TestShaderLang
diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp
index 88d7702acc..db57788ade 100644
--- a/main/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
@@ -919,4 +919,4 @@ MainLoop *test() {
return NULL;
}
-}
+} // namespace TestString
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index d2d65a7428..8ef4e27748 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -31,7 +31,7 @@ PARSE_EXTS=true
# File types to parse. Only effective when PARSE_EXTS is true.
# FILE_EXTS=".c .h .cpp .hpp"
-FILE_EXTS=".c .h .cpp .hpp .cc .hh .cxx .m .mm .inc"
+FILE_EXTS=".c .h .cpp .hpp .cc .hh .cxx .m .mm .inc *.java"
# Use pygmentize instead of cat to parse diff with highlighting.
# Install it with `pip install pygments` (Linux) or `easy_install Pygments` (Mac)
diff --git a/misc/travis/clang-format.sh b/misc/travis/clang-format.sh
index 741d3bff1b..d1e37cc10e 100755
--- a/misc/travis/clang-format.sh
+++ b/misc/travis/clang-format.sh
@@ -1,6 +1,6 @@
#!/bin/sh
-CLANG_FORMAT=clang-format-3.9
+CLANG_FORMAT=clang-format-5.0
if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then
# Check the whole commit range against $TRAVIS_BRANCH, the base merge branch
@@ -11,7 +11,7 @@ else
RANGE=HEAD
fi
-FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc)$")
+FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc|java)$")
echo "Checking files:\n$FILES"
# create a random filename to store our generated patch
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index 54024b4f90..fad6f52cea 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -37,19 +37,19 @@
#include "collision_object_bullet.h"
#include "space_bullet.h"
-AreaBullet::AreaBullet()
- : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
- monitorable(true),
- isScratched(false),
- spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
- spOv_gravityPoint(false),
- spOv_gravityPointDistanceScale(0),
- spOv_gravityPointAttenuation(1),
- spOv_gravityVec(0, -1, 0),
- spOv_gravityMag(10),
- spOv_linearDump(0.1),
- spOv_angularDump(1),
- spOv_priority(0) {
+AreaBullet::AreaBullet() :
+ RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
+ monitorable(true),
+ isScratched(false),
+ spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
+ spOv_gravityPoint(false),
+ spOv_gravityPointDistanceScale(0),
+ spOv_gravityPointAttenuation(1),
+ spOv_gravityVec(0, -1, 0),
+ spOv_gravityMag(10),
+ spOv_linearDump(0.1),
+ spOv_angularDump(1),
+ spOv_priority(0) {
btGhost = bulletnew(btGhostObject);
btGhost->setCollisionShape(compoundShape);
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index f6e3b7e902..95ce62bfed 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -47,8 +47,8 @@ public:
ObjectID event_callback_id;
StringName event_callback_method;
- InOutEventCallback()
- : event_callback_id(0) {}
+ InOutEventCallback() :
+ event_callback_id(0) {}
};
enum OverlapState {
@@ -62,10 +62,12 @@ public:
CollisionObjectBullet *object;
OverlapState state;
- OverlappingObjectData()
- : object(NULL), state(OVERLAP_STATE_ENTER) {}
- OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state)
- : object(p_object), state(p_state) {}
+ OverlappingObjectData() :
+ object(NULL),
+ state(OVERLAP_STATE_ENTER) {}
+ OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state) :
+ object(p_object),
+ state(p_state) {}
OverlappingObjectData(const OverlappingObjectData &other) {
operator=(other);
}
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
index ac95faaac6..bbd2b19677 100644
--- a/modules/bullet/btRayShape.cpp
+++ b/modules/bullet/btRayShape.cpp
@@ -33,9 +33,9 @@
#include "LinearMath/btAabbUtil2.h"
#include "math/math_funcs.h"
-btRayShape::btRayShape(btScalar length)
- : btConvexInternalShape(),
- m_shapeAxis(0, 0, 1) {
+btRayShape::btRayShape(btScalar length) :
+ btConvexInternalShape(),
+ m_shapeAxis(0, 0, 1) {
m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
setLength(length);
}
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 6e9ed0e318..339dccce33 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -78,10 +78,10 @@ void BulletPhysicsServer::_bind_methods() {
//ClassDB::bind_method(D_METHOD("DoTest"), &BulletPhysicsServer::DoTest);
}
-BulletPhysicsServer::BulletPhysicsServer()
- : PhysicsServer(),
- active(true),
- active_spaces_count(0) {}
+BulletPhysicsServer::BulletPhysicsServer() :
+ PhysicsServer(),
+ active(true),
+ active_spaces_count(0) {}
BulletPhysicsServer::~BulletPhysicsServer() {}
@@ -723,15 +723,15 @@ void BulletPhysicsServer::body_set_axis_velocity(RID p_body, const Vector3 &p_ax
body->set_linear_velocity(v);
}
-void BulletPhysicsServer::body_set_axis_lock(RID p_body, PhysicsServer::BodyAxisLock p_lock) {
+void BulletPhysicsServer::body_set_axis_lock(RID p_body, int axis, bool p_lock) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_axis_lock(p_lock);
+ body->set_axis_lock(axis, p_lock);
}
-PhysicsServer::BodyAxisLock BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
+bool BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
const RigidBodyBullet *body = rigid_body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index ad8137ee2f..ed5acb9041 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -226,8 +226,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
+ virtual bool body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 5e878b0ee4..da3a4b73cf 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -50,8 +50,14 @@ void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_tra
transform = p_transform;
}
-CollisionObjectBullet::CollisionObjectBullet(Type p_type)
- : RIDBullet(), space(NULL), type(p_type), collisionsEnabled(true), m_isStatic(false), bt_collision_object(NULL), body_scale(1., 1., 1.) {}
+CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
+ RIDBullet(),
+ space(NULL),
+ type(p_type),
+ collisionsEnabled(true),
+ m_isStatic(false),
+ bt_collision_object(NULL),
+ body_scale(1., 1., 1.) {}
CollisionObjectBullet::~CollisionObjectBullet() {
// Remove all overlapping
@@ -165,8 +171,9 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const {
return bt_collision_object->getWorldTransform();
}
-RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type)
- : CollisionObjectBullet(p_type), compoundShape(bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity))) {
+RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
+ CollisionObjectBullet(p_type),
+ compoundShape(bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity))) {
}
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 153b8ea5bc..51e48909e4 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -70,16 +70,22 @@ public:
btTransform transform;
bool active;
- ShapeWrapper()
- : shape(NULL), bt_shape(NULL), active(true) {}
-
- ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active)
- : shape(p_shape), bt_shape(NULL), active(p_active) {
+ ShapeWrapper() :
+ shape(NULL),
+ bt_shape(NULL),
+ active(true) {}
+
+ ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) :
+ shape(p_shape),
+ bt_shape(NULL),
+ active(p_active) {
set_transform(p_transform);
}
- ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active)
- : shape(p_shape), bt_shape(NULL), active(p_active) {
+ ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
+ shape(p_shape),
+ bt_shape(NULL),
+ active(p_active) {
set_transform(p_transform);
}
~ShapeWrapper();
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index f6ac40e001..7ae5e79645 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -35,8 +35,8 @@
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
-ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
- : JointBullet() {
+ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ JointBullet() {
btTransform btFrameA;
G_TO_B(rbAFrame, btFrameA);
if (rbB) {
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
index 08fc36f274..505579ce9b 100644
--- a/modules/bullet/constraint_bullet.cpp
+++ b/modules/bullet/constraint_bullet.cpp
@@ -33,8 +33,9 @@
#include "collision_object_bullet.h"
#include "space_bullet.h"
-ConstraintBullet::ConstraintBullet()
- : space(NULL), constraint(NULL) {}
+ConstraintBullet::ConstraintBullet() :
+ space(NULL),
+ constraint(NULL) {}
void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
constraint = p_constraint;
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 647396c24c..28928bd861 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -35,8 +35,8 @@
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
-Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA)
- : JointBullet() {
+Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) :
+ JointBullet() {
btTransform btFrameA;
G_TO_B(frameInA, btFrameA);
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
index 4e4228cc48..136fb2ee74 100644
--- a/modules/bullet/godot_collision_configuration.cpp
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -34,8 +34,8 @@
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "godot_ray_world_algorithm.h"
-GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo)
- : btDefaultCollisionConfiguration(constructionInfo) {
+GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
+ btDefaultCollisionConfiguration(constructionInfo) {
void *mem = NULL;
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index ea75e4eef4..e0ca29a8f3 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -34,8 +34,8 @@
const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA);
-GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration)
- : btCollisionDispatcher(collisionConfiguration) {}
+GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) :
+ btCollisionDispatcher(collisionConfiguration) {}
bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 5111807394..62ea472446 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -51,10 +51,10 @@ class GodotMotionState : public btMotionState {
RigidBodyBullet *owner;
public:
- GodotMotionState(RigidBodyBullet *p_owner)
- : bodyKinematicWorldTransf(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
- bodyCurrentWorldTransform(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
- owner(p_owner) {}
+ GodotMotionState(RigidBodyBullet *p_owner) :
+ bodyKinematicWorldTransf(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
+ bodyCurrentWorldTransform(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
+ owner(p_owner) {}
/// IMPORTANT DON'T USE THIS FUNCTION TO KNOW THE CURRENT BODY TRANSFORM
/// This class is used internally by Bullet
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 98daf8398e..ba13903548 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -34,18 +34,18 @@
#include "btRayShape.h"
#include "collision_object_bullet.h"
-GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world)
- : m_world(world) {}
-
-GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world)
- : m_world(world) {}
-
-GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_manifoldPtr(mf),
- m_ownManifold(false),
- m_world(world),
- m_isSwapped(isSwapped) {}
+GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
+ m_world(world) {}
+
+GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world) :
+ m_world(world) {}
+
+GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
+ btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_manifoldPtr(mf),
+ m_ownManifold(false),
+ m_world(world),
+ m_isSwapped(isSwapped) {}
GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
if (m_ownManifold && m_manifoldPtr) {
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index ba5142676b..5750dc2acd 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -52,8 +52,10 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
bool m_pickRay;
public:
- GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude)
- : btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld), m_exclude(p_exclude), m_pickRay(false) {}
+ GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) :
+ btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
+ m_exclude(p_exclude),
+ m_pickRay(false) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
};
@@ -66,8 +68,11 @@ public:
int count;
const Set<RID> *m_exclude;
- GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), count(0) {}
+ GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ count(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -79,8 +84,10 @@ public:
const RigidBodyBullet *m_self_object;
const bool m_ignore_areas;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas)
- : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_self_object(p_self_object), m_ignore_areas(p_ignore_areas) {}
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas) :
+ btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
+ m_self_object(p_self_object),
+ m_ignore_areas(p_ignore_areas) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
};
@@ -90,8 +97,9 @@ public:
const Set<RID> *m_exclude;
int m_shapeId;
- GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude)
- : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {}
+ GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) :
+ btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
+ m_exclude(p_exclude) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -106,8 +114,12 @@ public:
int m_count;
const Set<RID> *m_exclude;
- GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {}
+ GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ m_count(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -123,8 +135,12 @@ public:
int m_count;
const Set<RID> *m_exclude;
- GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {}
+ GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ m_count(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -141,8 +157,12 @@ public:
btVector3 m_rest_info_bt_point;
const Set<RID> *m_exclude;
- GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_result(p_result), m_exclude(p_exclude), m_collided(false), m_min_distance(0) {}
+ GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_result(p_result),
+ m_exclude(p_exclude),
+ m_collided(false),
+ m_min_distance(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -158,12 +178,12 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
btScalar m_most_penetrated_distance;
- GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
- : btManifoldResult(body0Wrap, body1Wrap),
- m_pointCollisionObject(NULL),
- m_penetration_distance(0),
- m_other_compound_shape_index(0),
- m_most_penetrated_distance(1e20) {}
+ GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) :
+ btManifoldResult(body0Wrap, body1Wrap),
+ m_pointCollisionObject(NULL),
+ m_penetration_distance(0),
+ m_other_compound_shape_index(0),
+ m_most_penetrated_distance(1e20) {}
void reset() {
m_pointCollisionObject = NULL;
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index bb70babd99..d3288807b3 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -35,8 +35,8 @@
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
-HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB)
- : JointBullet() {
+HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) :
+ JointBullet() {
btTransform btFrameA;
G_TO_B(frameA, btFrameA);
@@ -53,8 +53,8 @@ HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, c
setup(hingeConstraint);
}
-HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB)
- : JointBullet() {
+HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB) :
+ JointBullet() {
btVector3 btPivotA;
btVector3 btAxisA;
diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp
index be544f89bf..c8d91aa257 100644
--- a/modules/bullet/joint_bullet.cpp
+++ b/modules/bullet/joint_bullet.cpp
@@ -32,7 +32,7 @@
#include "joint_bullet.h"
#include "space_bullet.h"
-JointBullet::JointBullet()
- : ConstraintBullet() {}
+JointBullet::JointBullet() :
+ ConstraintBullet() {}
JointBullet::~JointBullet() {}
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
index cd9e9a4557..8c74fcbc94 100644
--- a/modules/bullet/pin_joint_bullet.cpp
+++ b/modules/bullet/pin_joint_bullet.cpp
@@ -34,8 +34,8 @@
#include "bullet_types_converter.h"
#include "rigid_body_bullet.h"
-PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b)
- : JointBullet() {
+PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :
+ JointBullet() {
if (p_body_b) {
btVector3 btPivotA;
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f5ab8221e3..843bdab31f 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -176,9 +176,9 @@ PhysicsDirectSpaceState *BulletPhysicsDirectBodyState::get_space_state() {
return body->get_space()->get_direct_state();
}
-RigidBodyBullet::KinematicUtilities::KinematicUtilities(RigidBodyBullet *p_owner)
- : owner(p_owner),
- safe_margin(0.001) {
+RigidBodyBullet::KinematicUtilities::KinematicUtilities(RigidBodyBullet *p_owner) :
+ owner(p_owner),
+ safe_margin(0.001) {
}
RigidBodyBullet::KinematicUtilities::~KinematicUtilities() {
@@ -250,22 +250,22 @@ void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
shapes.resize(new_size);
}
-RigidBodyBullet::RigidBodyBullet()
- : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
- kinematic_utilities(NULL),
- gravity_scale(1),
- mass(1),
- linearDamp(0),
- angularDamp(0),
- can_sleep(true),
- force_integration_callback(NULL),
- isTransformChanged(false),
- maxCollisionsDetection(0),
- collisionsCount(0),
- maxAreasWhereIam(10),
- areaWhereIamCount(0),
- countGravityPointSpaces(0),
- isScratchedSpaceOverrideModificator(false) {
+RigidBodyBullet::RigidBodyBullet() :
+ RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
+ kinematic_utilities(NULL),
+ gravity_scale(1),
+ mass(1),
+ linearDamp(0),
+ angularDamp(0),
+ can_sleep(true),
+ force_integration_callback(NULL),
+ isTransformChanged(false),
+ maxCollisionsDetection(0),
+ collisionsCount(0),
+ maxAreasWhereIam(10),
+ areaWhereIamCount(0),
+ countGravityPointSpaces(0),
+ isScratchedSpaceOverrideModificator(false) {
godotMotionState = bulletnew(GodotMotionState(this));
@@ -277,7 +277,7 @@ RigidBodyBullet::RigidBodyBullet()
setupBulletCollisionObject(btBody);
set_mode(PhysicsServer::BODY_MODE_RIGID);
- set_axis_lock(PhysicsServer::BODY_AXIS_LOCK_DISABLED);
+ set_axis_lock(0, locked_axis[0]);
areasWhereIam.resize(maxAreasWhereIam);
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
@@ -498,25 +498,25 @@ void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
switch (p_mode) {
case PhysicsServer::BODY_MODE_KINEMATIC:
mode = PhysicsServer::BODY_MODE_KINEMATIC;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0);
init_kinematic_utilities();
break;
case PhysicsServer::BODY_MODE_STATIC:
mode = PhysicsServer::BODY_MODE_STATIC;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0);
break;
case PhysicsServer::BODY_MODE_RIGID: {
mode = PhysicsServer::BODY_MODE_RIGID;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
break;
}
case PhysicsServer::BODY_MODE_CHARACTER: {
mode = PhysicsServer::BODY_MODE_CHARACTER;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
break;
@@ -655,22 +655,14 @@ Vector3 RigidBodyBullet::get_applied_torque() const {
return gTotTorq;
}
-void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxisLock p_lock) {
- axis_lock = p_lock;
+void RigidBodyBullet::set_axis_lock(int axis, bool p_lock) {
+ locked_axis[axis] = p_lock;
- if (PhysicsServer::BODY_AXIS_LOCK_DISABLED == axis_lock) {
- btBody->setLinearFactor(btVector3(1., 1., 1.));
+ btBody->setLinearFactor(btVector3(locked_axis[0] ? 0 : 1., locked_axis[1] ? 0 : 1., locked_axis[2] ? 0 : 1.));
+ if (locked_axis[0] || locked_axis[1] || locked_axis[2])
+ btBody->setAngularFactor(btVector3(locked_axis[0] ? 1. : 0, locked_axis[1] ? 1. : 0, locked_axis[2] ? 1. : 0));
+ else
btBody->setAngularFactor(btVector3(1., 1., 1.));
- } else if (PhysicsServer::BODY_AXIS_LOCK_X == axis_lock) {
- btBody->setLinearFactor(btVector3(0., 1., 1.));
- btBody->setAngularFactor(btVector3(1., 0., 0.));
- } else if (PhysicsServer::BODY_AXIS_LOCK_Y == axis_lock) {
- btBody->setLinearFactor(btVector3(1., 0., 1.));
- btBody->setAngularFactor(btVector3(0., 1., 0.));
- } else if (PhysicsServer::BODY_AXIS_LOCK_Z == axis_lock) {
- btBody->setLinearFactor(btVector3(1., 1., 0.));
- btBody->setAngularFactor(btVector3(0., 0., 1.));
- }
if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
/// When character lock angular
@@ -678,17 +670,8 @@ void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxisLock p_lock) {
}
}
-PhysicsServer::BodyAxisLock RigidBodyBullet::get_axis_lock() const {
- btVector3 vec = btBody->getLinearFactor();
- if (0. == vec.x()) {
- return PhysicsServer::BODY_AXIS_LOCK_X;
- } else if (0. == vec.y()) {
- return PhysicsServer::BODY_AXIS_LOCK_Y;
- } else if (0. == vec.z()) {
- return PhysicsServer::BODY_AXIS_LOCK_Z;
- } else {
- return PhysicsServer::BODY_AXIS_LOCK_DISABLED;
- }
+bool RigidBodyBullet::get_axis_lock() const {
+ return locked_axis;
}
void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index ab3c3e58b2..fde8b21e17 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -156,8 +156,8 @@ public:
class btConvexShape *shape;
btTransform transform;
- KinematicShape()
- : shape(NULL) {}
+ KinematicShape() :
+ shape(NULL) {}
const bool is_active() const { return shape; }
};
@@ -184,7 +184,7 @@ private:
KinematicUtilities *kinematic_utilities;
PhysicsServer::BodyMode mode;
- PhysicsServer::BodyAxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
GodotMotionState *godotMotionState;
btRigidBody *btBody;
real_t mass;
@@ -269,8 +269,8 @@ public:
void set_applied_torque(const Vector3 &p_torque);
Vector3 get_applied_torque() const;
- void set_axis_lock(PhysicsServer::BodyAxisLock p_lock);
- PhysicsServer::BodyAxisLock get_axis_lock() const;
+ void set_axis_lock(int axis, bool p_lock);
+ bool get_axis_lock() const;
/// Doc:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index f51af93a31..572a3b4476 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -130,8 +130,8 @@ btRayShape *ShapeBullet::create_shape_ray(real_t p_length) {
/* PLANE */
-PlaneShapeBullet::PlaneShapeBullet()
- : ShapeBullet() {}
+PlaneShapeBullet::PlaneShapeBullet() :
+ ShapeBullet() {}
void PlaneShapeBullet::set_data(const Variant &p_data) {
setup(p_data);
@@ -158,8 +158,8 @@ btCollisionShape *PlaneShapeBullet::create_bt_shape() {
/* Sphere */
-SphereShapeBullet::SphereShapeBullet()
- : ShapeBullet() {}
+SphereShapeBullet::SphereShapeBullet() :
+ ShapeBullet() {}
void SphereShapeBullet::set_data(const Variant &p_data) {
setup(p_data);
@@ -183,8 +183,8 @@ btCollisionShape *SphereShapeBullet::create_bt_shape() {
}
/* Box */
-BoxShapeBullet::BoxShapeBullet()
- : ShapeBullet() {}
+BoxShapeBullet::BoxShapeBullet() :
+ ShapeBullet() {}
void BoxShapeBullet::set_data(const Variant &p_data) {
setup(p_data);
@@ -211,8 +211,8 @@ btCollisionShape *BoxShapeBullet::create_bt_shape() {
/* Capsule */
-CapsuleShapeBullet::CapsuleShapeBullet()
- : ShapeBullet() {}
+CapsuleShapeBullet::CapsuleShapeBullet() :
+ ShapeBullet() {}
void CapsuleShapeBullet::set_data(const Variant &p_data) {
Dictionary d = p_data;
@@ -244,8 +244,8 @@ btCollisionShape *CapsuleShapeBullet::create_bt_shape() {
/* Convex polygon */
-ConvexPolygonShapeBullet::ConvexPolygonShapeBullet()
- : ShapeBullet() {}
+ConvexPolygonShapeBullet::ConvexPolygonShapeBullet() :
+ ShapeBullet() {}
void ConvexPolygonShapeBullet::set_data(const Variant &p_data) {
setup(p_data);
@@ -286,8 +286,9 @@ btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape() {
/* Concave polygon */
-ConcavePolygonShapeBullet::ConcavePolygonShapeBullet()
- : ShapeBullet(), meshShape(NULL) {}
+ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
+ ShapeBullet(),
+ meshShape(NULL) {}
ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
if (meshShape) {
@@ -359,8 +360,8 @@ btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape() {
/* Height map shape */
-HeightMapShapeBullet::HeightMapShapeBullet()
- : ShapeBullet() {}
+HeightMapShapeBullet::HeightMapShapeBullet() :
+ ShapeBullet() {}
void HeightMapShapeBullet::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
@@ -411,8 +412,9 @@ btCollisionShape *HeightMapShapeBullet::create_bt_shape() {
}
/* Ray shape */
-RayShapeBullet::RayShapeBullet()
- : ShapeBullet(), length(1) {}
+RayShapeBullet::RayShapeBullet() :
+ ShapeBullet(),
+ length(1) {}
void RayShapeBullet::set_data(const Variant &p_data) {
setup(p_data);
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 2da65677f5..f1d60679ec 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -35,8 +35,8 @@
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
-SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB)
- : JointBullet() {
+SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
+ JointBullet() {
btTransform btFrameA;
G_TO_B(frameInA, btFrameA);
if (rbB) {
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 64ef7bfad2..ef5c8cac6f 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -36,8 +36,18 @@
#include "scene/3d/immediate_geometry.h"
-SoftBodyBullet::SoftBodyBullet()
- : CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY), mass(1), simulation_precision(5), stiffness(0.5f), pressure_coefficient(50), damping_coefficient(0.005), drag_coefficient(0.005), bt_soft_body(NULL), soft_shape_type(SOFT_SHAPETYPE_NONE), isScratched(false), soft_body_shape_data(NULL) {
+SoftBodyBullet::SoftBodyBullet() :
+ CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY),
+ mass(1),
+ simulation_precision(5),
+ stiffness(0.5f),
+ pressure_coefficient(50),
+ damping_coefficient(0.005),
+ drag_coefficient(0.005),
+ bt_soft_body(NULL),
+ soft_shape_type(SOFT_SHAPETYPE_NONE),
+ isScratched(false),
+ soft_body_shape_data(NULL) {
test_geometry = memnew(ImmediateGeometry);
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index d8c8cab17a..c1f6e81734 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -50,8 +50,9 @@
#include "ustring.h"
#include <assert.h>
-BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space)
- : PhysicsDirectSpaceState(), space(p_space) {}
+BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) :
+ PhysicsDirectSpaceState(),
+ space(p_space) {}
int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
@@ -330,18 +331,18 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
}
}
-SpaceBullet::SpaceBullet(bool p_create_soft_world)
- : broadphase(NULL),
- dispatcher(NULL),
- solver(NULL),
- collisionConfiguration(NULL),
- dynamicsWorld(NULL),
- soft_body_world_info(NULL),
- ghostPairCallback(NULL),
- godotFilterCallback(NULL),
- gravityDirection(0, -1, 0),
- gravityMagnitude(10),
- contactDebugCount(0) {
+SpaceBullet::SpaceBullet(bool p_create_soft_world) :
+ broadphase(NULL),
+ dispatcher(NULL),
+ solver(NULL),
+ collisionConfiguration(NULL),
+ dynamicsWorld(NULL),
+ soft_body_world_info(NULL),
+ ghostPairCallback(NULL),
+ godotFilterCallback(NULL),
+ gravityDirection(0, -1, 0),
+ gravityMagnitude(10),
+ contactDebugCount(0) {
create_empty_world(p_create_soft_world);
direct_access = memnew(BulletPhysicsDirectSpaceState(this));
@@ -939,14 +940,14 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
r_result->collider_shape = r_recover_result.other_compound_shape_index;
r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
-//{ /// Add manifold point to manage collisions
-// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
-// btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
-// manifoldPoint.m_index0 = r_result->collision_local_shape;
-// manifoldPoint.m_index1 = r_result->collider_shape;
-// manifold->addManifoldPoint(manifoldPoint);
-// p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
-//}
+ //{ /// Add manifold point to manage collisions
+ // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
+ // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
+ // manifoldPoint.m_index0 = r_result->collision_local_shape;
+ // manifoldPoint.m_index1 = r_result->collider_shape;
+ // manifold->addManifoldPoint(manifoldPoint);
+ // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
+ //}
#if debug_test_motion
Vector3 sup_line2;
@@ -979,10 +980,10 @@ public:
Vector<btCollisionObject *> result_collision_objects;
public:
- RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask)
- : self_collision_object(p_self_collision_object),
- collision_layer(p_collision_layer),
- collision_mask(p_collision_mask) {}
+ RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask) :
+ self_collision_object(p_self_collision_object),
+ collision_layer(p_collision_layer),
+ collision_mask(p_collision_mask) {}
virtual ~RecoverPenetrationBroadPhaseCallback() {}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 99bcfb8563..e5267c01a9 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -185,8 +185,8 @@ private:
const btCollisionObject *other_collision_object;
int local_shape_most_recovered;
- RecoverResult()
- : hasPenetration(false) {}
+ RecoverResult() :
+ hasPenetration(false) {}
};
bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL);
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index 9b0d1ebb31..29e4775e62 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -219,7 +219,7 @@ extern "C" {
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
Ref<ARVRInterfaceGDNative> new_interface;
new_interface.instance();
- new_interface->set_interface((godot_arvr_interface_gdnative * const)p_interface);
+ new_interface->set_interface((godot_arvr_interface_gdnative *const)p_interface);
ARVRServer::get_singleton()->add_interface(new_interface);
}
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 21c24fabd8..9c0041cbe0 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -144,7 +144,7 @@ bool GDNative::initialize() {
}
}
- Error err = OS::get_singleton()->open_dynamic_library(path, native_handle,true);
+ Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
if (err != OK) {
return false;
}
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index bb260bdd1b..993cd0ece7 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -106,8 +106,8 @@ struct GDNativeCallRegistry {
return singleton;
}
- inline GDNativeCallRegistry()
- : native_calls() {}
+ inline GDNativeCallRegistry() :
+ native_calls() {}
Map<StringName, native_call_cb> native_calls;
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index f9d699fb59..653445c2db 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -468,8 +468,6 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
return source;
}
-//
-
#endif
/*
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index c2c7c27f25..965de062e3 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -437,11 +437,11 @@ NativeScript::~NativeScript() {
#endif
}
-//
-//
-// ScriptInstance stuff
-//
-//
+ //
+ //
+ // ScriptInstance stuff
+ //
+ //
#define GET_SCRIPT_DESC() script->get_script_desc()
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index f0f14e2f30..30fa400cb0 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -76,12 +76,12 @@ struct NativeScriptDesc {
bool is_tool;
- inline NativeScriptDesc()
- : methods(),
- properties(),
- signals_(),
- base(),
- base_native_type() {
+ inline NativeScriptDesc() :
+ methods(),
+ properties(),
+ signals_(),
+ base(),
+ base_native_type() {
zeromem(&create_func, sizeof(godot_instance_create_func));
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
}
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 40feb5ae43..e358c2fb69 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -410,8 +410,8 @@ void PluginScriptLanguage::unlock() {
#endif
}
-PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc)
- : _desc(*desc) {
+PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
+ _desc(*desc) {
_resource_loader = memnew(ResourceFormatLoaderPluginScript(this));
_resource_saver = memnew(ResourceFormatSaverPluginScript(this));
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 4169b07f63..0b71b3b10d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -423,8 +423,11 @@ ScriptInstance::RPCMode PluginScript::get_rset_mode(const StringName &p_variable
}
}
-PluginScript::PluginScript()
- : _data(NULL), _tool(false), _valid(false), _script_list(this) {
+PluginScript::PluginScript() :
+ _data(NULL),
+ _tool(false),
+ _valid(false),
+ _script_list(this) {
}
void PluginScript::init(PluginScriptLanguage *language) {
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 365def75bc..1cb35ec006 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -99,12 +99,16 @@ static Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
}
static void actual_discoverer_handler() {
+
EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
Set<String> file_paths = get_gdnative_singletons(dir);
bool changed = false;
- Array current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ Array current_files;
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
+ current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ }
Array files;
files.resize(file_paths.size());
int i = 0;
@@ -128,7 +132,6 @@ static void actual_discoverer_handler() {
if (changed) {
ProjectSettings::get_singleton()->set("gdnative/singletons", files);
-
ProjectSettings::get_singleton()->save();
}
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 9496d0b310..b75f670906 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -100,7 +100,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
#endif
instance->owner->set_script_instance(instance);
-/* STEP 2, INITIALIZE AND CONSRTUCT */
+ /* STEP 2, INITIALIZE AND CONSRTUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
@@ -876,8 +876,8 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
#endif
}
-GDScript::GDScript()
- : script_list(this) {
+GDScript::GDScript() :
+ script_list(this) {
_static_ref = this;
valid = false;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 4cd6472b7f..f9385d7a11 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -806,8 +806,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
ERR_FAIL_COND_V(on->arguments.size() != 2, -1);
if (on->arguments[0]->type == GDScriptParser::Node::TYPE_OPERATOR && (static_cast<GDScriptParser::OperatorNode *>(on->arguments[0])->op == GDScriptParser::OperatorNode::OP_INDEX || static_cast<GDScriptParser::OperatorNode *>(on->arguments[0])->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED)) {
-//SET (chained) MODE!!
+ // SET (chained) MODE!
#ifdef DEBUG_ENABLED
if (static_cast<GDScriptParser::OperatorNode *>(on->arguments[0])->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED) {
const GDScriptParser::OperatorNode *inon = static_cast<GDScriptParser::OperatorNode *>(on->arguments[0]);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index e7100d835c..adf6780278 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1795,8 +1795,8 @@ static void _find_type_arguments(GDScriptCompletionContext &context, const GDScr
}
} else {
-//regular method
+ //regular method
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
if (p_argidx < m->get_argument_count()) {
PropertyInfo pi = m->get_argument_info(p_argidx);
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 765a76fec4..ee23f0ea0f 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -250,7 +250,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
-//GDScriptLanguage::get_singleton()->calls++;
+ //GDScriptLanguage::get_singleton()->calls++;
#endif
@@ -515,7 +515,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
} else {
v = "of type '" + _get_var_type(index) + "'";
}
- err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "').";
+ err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'";
OPCODE_BREAK;
}
#endif
@@ -574,7 +574,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String err_type;
- err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "').";
+ err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'.";
OPCODE_BREAK;
}
#endif
@@ -1432,8 +1432,8 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String
}
}
-GDScriptFunction::GDScriptFunction()
- : function_list(this) {
+GDScriptFunction::GDScriptFunction() :
+ function_list(this) {
_stack_size = 0;
_call_size = 0;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index bee9ef1998..599f204184 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2976,10 +2976,9 @@ void GDScriptParser::_parse_extends(ClassNode *p_class) {
case GDScriptTokenizer::TK_IDENTIFIER: {
- StringName identifier = tokenizer->get_token_identifier();
- p_class->extends_class.push_back(identifier);
- }
- break;
+ StringName identifier = tokenizer->get_token_identifier();
+ p_class->extends_class.push_back(identifier);
+ } break;
case GDScriptTokenizer::TK_PERIOD:
break;
@@ -3390,6 +3389,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Can't export null type.");
return;
}
+ if (type == Variant::OBJECT) {
+ _set_error("Can't export raw object type.");
+ return;
+ }
current_export.type = type;
current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
tokenizer->advance();
diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp
index 3a0b83d534..35253d5a77 100644
--- a/modules/mobile_vr/mobile_interface.cpp
+++ b/modules/mobile_vr/mobile_interface.cpp
@@ -461,6 +461,7 @@ MobileVRInterface::MobileVRInterface() {
glGenBuffers(1, &half_screen_quad);
glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
{
+ /* clang-format off */
const float qv[16] = {
0, -1,
-1, -1,
@@ -471,6 +472,7 @@ MobileVRInterface::MobileVRInterface() {
1, -1,
1, -1,
};
+ /* clang-format on */
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
}
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 6fbc309fa3..af5a0334c3 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1885,8 +1885,8 @@ StringName CSharpScript::get_script_name() const {
return name;
}
-CSharpScript::CSharpScript()
- : script_list(this) {
+CSharpScript::CSharpScript() :
+ script_list(this) {
_clear();
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index bde5f0fd0b..9a1efb4423 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -117,4 +117,4 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
ERR_FAIL();
}
}
-} // CSharpProject
+} // namespace CSharpProject
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index 4832d2251e..44e8325a59 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -39,6 +39,6 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
-}
+} // namespace CSharpProject
#endif // CSHARP_PROJECT_H
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index a0c2508b0d..0f6245a37c 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -192,4 +192,4 @@ String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
#endif
-}
+} // namespace GodotSharpDirs
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index ba2c065210..914df40629 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -53,6 +53,6 @@ String get_custom_project_settings_dir();
String get_project_sln_path();
String get_project_csproj_path();
-}
+} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index e10e06df0e..121392b3f8 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -36,7 +36,7 @@ uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
return mono_gchandle_new(
p_object,
false /* do not pin the object */
- );
+ );
}
uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
@@ -44,7 +44,7 @@ uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
return mono_gchandle_new_weakref(
p_object,
true /* track_resurrection: allows us to invoke _notification(NOTIFICATION_PREDELETE) while disposing */
- );
+ );
}
Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index cfe2148b80..56e8a01567 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -63,4 +63,4 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
return;
}
-}
+} // namespace GDMonoInternals
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 7e99df29a1..47cc11cc0a 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -62,7 +62,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
return err;
}
-}
+} // namespace SignalAwaiterUtils
Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
@@ -116,8 +116,8 @@ void SignalAwaiterHandle::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
}
-SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle)
- : MonoGCHandle(p_managed_handle) {
+SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle) :
+ MonoGCHandle(p_managed_handle) {
#ifdef DEBUG_ENABLED
conn_target_id = 0;
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
index 4cc4965acb..599828aa80 100644
--- a/modules/mono/utils/mono_reg_utils.h
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -47,7 +47,7 @@ namespace MonoRegUtils {
MonoRegInfo find_mono();
String find_msbuild_tools_path();
-} // MonoRegUtils
+} // namespace MonoRegUtils
#endif // WINDOWS_ENABLED
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index f26663ea11..8f817771ac 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -78,7 +78,7 @@ int sfind(const String &p_text, int p_from) {
return -1;
}
-}
+} // namespace
String sformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) {
if (p_text.length() < 2)
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 03592047ad..4415c888a4 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -239,11 +239,11 @@ ResourceFormatPVR::ResourceFormatPVR() {
Image::_image_compress_pvrtc2_func = _compress_pvrtc4;
}
-/////////////////////////////////////////////////////////
+ /////////////////////////////////////////////////////////
-//PVRTC decompressor, Based on PVRTC decompressor by IMGTEC.
+ //PVRTC decompressor, Based on PVRTC decompressor by IMGTEC.
-/////////////////////////////////////////////////////////
+ /////////////////////////////////////////////////////////
#define PT_INDEX 2
#define BLK_Y_SIZE 4
diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
index c0f8c6b9c7..4533d59cae 100644
--- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -11,18 +11,49 @@
<demos>
</demos>
<methods>
+ <method name="get_data" qualifiers="const">
+ <return type="PoolByteArray">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_loop_offset" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_loop" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_data">
+ <return type="void">
+ </return>
+ <argument index="0" name="data" type="PoolByteArray">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_loop">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_loop_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="seconds" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
- <members>
- <member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
- Raw audio data.
- </member>
- <member name="loop" type="bool" setter="set_loop" getter="has_loop">
- If [code]true[/code], audio will loop continuously. Default value: [code]false[/code].
- </member>
- <member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset">
- If loop is [code]true[/code], loop starts from this position, in seconds.
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/modules/thekla_unwrap/SCsub b/modules/thekla_unwrap/SCsub
new file mode 100644
index 0000000000..1d4b086848
--- /dev/null
+++ b/modules/thekla_unwrap/SCsub
@@ -0,0 +1,69 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_thekla_unwrap = env_modules.Clone()
+
+# Thirdparty source files
+if env['builtin_thekla_atlas']:
+ thirdparty_dir = "#thirdparty/thekla_atlas/"
+ thirdparty_sources = [
+ "nvcore/Memory.cpp",
+ "nvcore/Debug.cpp",
+ "nvcore/StrLib.cpp",
+ "nvcore/FileSystem.cpp",
+ "nvcore/RadixSort.cpp",
+ "nvmath/Basis.cpp",
+ "nvmath/ConvexHull.cpp",
+ "nvmath/Fitting.cpp",
+ "nvmath/Plane.cpp",
+ "nvmath/ProximityGrid.cpp",
+ "nvmath/Random.cpp",
+ "nvmath/Solver.cpp",
+ "nvmath/Sparse.cpp",
+ "nvmath/TypeSerialization.cpp",
+ "poshlib/posh.c",
+ "nvimage/BitMap.cpp",
+ "nvimage/Image.cpp",
+ "nvmesh/BaseMesh.cpp",
+ "nvmesh/MeshBuilder.cpp",
+ "nvmesh/TriMesh.cpp",
+ "nvmesh/QuadTriMesh.cpp",
+ "nvmesh/MeshTopology.cpp",
+ "nvmesh/halfedge/Edge.cpp",
+ "nvmesh/halfedge/Mesh.cpp",
+ "nvmesh/halfedge/Face.cpp",
+ "nvmesh/halfedge/Vertex.cpp",
+ "nvmesh/geometry/Bounds.cpp",
+ "nvmesh/geometry/Measurements.cpp",
+ "nvmesh/raster/Raster.cpp",
+ "nvmesh/param/Atlas.cpp",
+ "nvmesh/param/AtlasBuilder.cpp",
+ "nvmesh/param/AtlasPacker.cpp",
+ "nvmesh/param/LeastSquaresConformalMap.cpp",
+ "nvmesh/param/OrthogonalProjectionMap.cpp",
+ "nvmesh/param/ParameterizationQuality.cpp",
+ "nvmesh/param/SingleFaceMap.cpp",
+ "nvmesh/param/Util.cpp",
+ "nvmesh/weld/VertexWeld.cpp",
+ "nvmesh/weld/Snap.cpp",
+ "thekla/thekla_atlas.cpp"
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+ env_thekla_unwrap.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thekla_unwrap.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/poshlib", thirdparty_dir + "/nvcore", thirdparty_dir + "/nvmesh"])
+
+ # upstream uses c++11
+ env_thekla_unwrap.Append(CXXFLAGS="-std=gnu++11")
+
+ if env["platform"] == 'x11':
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX"])
+ elif env["platform"] == 'osx':
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN"])
+ elif env["platform"] == 'windows':
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32"])
+
+# Godot source files
+env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/thekla_unwrap/config.py b/modules/thekla_unwrap/config.py
new file mode 100644
index 0000000000..b1ce7d4b91
--- /dev/null
+++ b/modules/thekla_unwrap/config.py
@@ -0,0 +1,7 @@
+def can_build(platform):
+ return platform != "android" and platform != "ios"
+
+def configure(env):
+ if not env['tools']:
+ env['builtin_thekla_atlas'] = False
+ env.disabled_modules.append("thekla_unwrap")
diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp
new file mode 100644
index 0000000000..01b834f8cb
--- /dev/null
+++ b/modules/thekla_unwrap/register_types.cpp
@@ -0,0 +1,115 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+#include "thirdparty/thekla_atlas/thekla/thekla_atlas.h"
+#include <stdio.h>
+#include <stdlib.h>
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
+
+bool thekla_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
+
+ //set up input mesh
+ Thekla::Atlas_Input_Mesh input_mesh;
+ input_mesh.face_array = new Thekla::Atlas_Input_Face[p_index_count / 3];
+ for (int i = 0; i < p_index_count / 3; i++) {
+ input_mesh.face_array[i].vertex_index[0] = p_indices[i * 3 + 0];
+ input_mesh.face_array[i].vertex_index[1] = p_indices[i * 3 + 1];
+ input_mesh.face_array[i].vertex_index[2] = p_indices[i * 3 + 2];
+ printf("face %i - %i, %i, %i - mat %i\n", i, input_mesh.face_array[i].vertex_index[0], input_mesh.face_array[i].vertex_index[1], input_mesh.face_array[i].vertex_index[2], p_face_materials[i]);
+ input_mesh.face_array[i].material_index = p_face_materials[i];
+ }
+ input_mesh.vertex_array = new Thekla::Atlas_Input_Vertex[p_vertex_count];
+ for (int i = 0; i < p_vertex_count; i++) {
+ input_mesh.vertex_array[i].first_colocal = i; //wtf
+ for (int j = 0; j < 3; j++) {
+ input_mesh.vertex_array[i].position[j] = p_vertices[i * 3 + j];
+ input_mesh.vertex_array[i].normal[j] = p_normals[i * 3 + j];
+ }
+ input_mesh.vertex_array[i].uv[0] = 0;
+ input_mesh.vertex_array[i].uv[1] = 0;
+ printf("vertex %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].position[0], input_mesh.vertex_array[i].position[1], input_mesh.vertex_array[i].position[2]);
+ printf("normal %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].normal[0], input_mesh.vertex_array[i].normal[1], input_mesh.vertex_array[i].normal[2]);
+ }
+ input_mesh.face_count = p_index_count / 3;
+ input_mesh.vertex_count = p_vertex_count;
+
+ //set up options
+ Thekla::Atlas_Options options;
+ Thekla::atlas_set_default_options(&options);
+ options.packer_options.witness.packing_quality = 1;
+ options.packer_options.witness.texel_area = 1.0 / p_texel_size;
+
+ //generate
+ Thekla::Atlas_Error err;
+ Thekla::Atlas_Output_Mesh *output = atlas_generate(&input_mesh, &options, &err);
+
+ delete[] input_mesh.face_array;
+ delete[] input_mesh.vertex_array;
+
+ if (err != Thekla::Atlas_Error_Success) {
+ printf("error with atlas\n");
+ } else {
+ *r_vertex = (int *)malloc(sizeof(int) * output->vertex_count);
+ *r_uv = (float *)malloc(sizeof(float) * output->vertex_count * 3);
+ *r_index = (int *)malloc(sizeof(int) * output->index_count);
+
+ // printf("w: %i, h: %i\n", output->atlas_width, output->atlas_height);
+ for (int i = 0; i < output->vertex_count; i++) {
+ (*r_vertex)[i] = output->vertex_array[i].xref;
+ (*r_uv)[i * 2 + 0] = output->vertex_array[i].uv[0] / output->atlas_width;
+ (*r_uv)[i * 2 + 1] = output->vertex_array[i].uv[1] / output->atlas_height;
+ // printf("uv: %f,%f\n", (*r_uv)[i * 2 + 0], (*r_uv)[i * 2 + 1]);
+ }
+ *r_vertex_count = output->vertex_count;
+
+ for (int i = 0; i < output->index_count; i++) {
+ (*r_index)[i] = output->index_array[i];
+ }
+
+ *r_index_count = output->index_count;
+
+ *r_size_hint_x = output->atlas_height;
+ *r_size_hint_y = output->atlas_width;
+ }
+
+ if (output) {
+ atlas_free(output);
+ }
+
+ return err == Thekla::Atlas_Error_Success;
+}
+
+void register_thekla_unwrap_types() {
+
+ array_mesh_lightmap_unwrap_callback = thekla_mesh_lightmap_unwrap_callback;
+}
+
+void unregister_thekla_unwrap_types() {
+}
diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h
new file mode 100644
index 0000000000..2bc3d16c64
--- /dev/null
+++ b/modules/thekla_unwrap/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_thekla_unwrap_types();
+void unregister_thekla_unwrap_types();
diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml
index 61884f47fa..6c8806ed72 100644
--- a/modules/theora/doc_classes/VideoStreamTheora.xml
+++ b/modules/theora/doc_classes/VideoStreamTheora.xml
@@ -9,11 +9,21 @@
<demos>
</demos>
<methods>
+ <method name="get_file">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_file">
+ <return type="void">
+ </return>
+ <argument index="0" name="file" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
- <members>
- <member name="file" type="String" setter="set_file" getter="get_file">
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index cc55b72ec7..46bd35dd73 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -495,10 +495,6 @@
</description>
</method>
</methods>
- <members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data">
- </member>
- </members>
<signals>
<signal name="node_ports_changed">
<argument index="0" name="function" type="String">
diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
index f3c6b6a304..cbe8c6c096 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
@@ -11,31 +11,35 @@
<demos>
</demos>
<methods>
+ <method name="get_constructor" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_constructor_type" qualifiers="const">
+ <return type="int" enum="Variant.Type">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_constructor">
+ <return type="void">
+ </return>
+ <argument index="0" name="constructor" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_constructor_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="Variant.Type">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
- <members>
- <member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor">
- The constructor function's method info. Has roughly the following structure:
- [codeblock]
- {
- name = "string",
- args = [{
- name = "string"
- class_name = "string"
- type = TYPE_*
- hint = PROPERTY_HINT_*
- hint_string = "string"
- }]
- default_args = [] # Array of variants
- flags = METHOD_FLAG_*
- id = 0
- return = {type = TYPE_*}
- }
- [/codeblock]
- </member>
- <member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type">
- The type to be constructed.
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
index 86cf4410ac..0f396564e2 100644
--- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
+++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
@@ -13,8 +13,6 @@
<methods>
</methods>
<members>
- <member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache">
- </member>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type">
The type to deconstruct.
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index cc2360fc2e..03c47dca7c 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -11,8 +11,6 @@
<methods>
</methods>
<members>
- <member name="argument_cache" type="Dictionary" setter="_set_argument_cache" getter="_get_argument_cache">
- </member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml
index 94fed44950..ef7cf7c3b8 100644
--- a/modules/visual_script/doc_classes/VisualScriptNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptNode.xml
@@ -46,10 +46,6 @@
</description>
</method>
</methods>
- <members>
- <member name="_default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values">
- </member>
- </members>
<signals>
<signal name="ports_changed">
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index f68f0edeea..11c50f2b97 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -25,8 +25,6 @@
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode">
</member>
- <member name="type_cache" type="int" setter="_set_type_cache" getter="_get_type_cache" enum="Variant.Type">
- </member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index d4305af57f..2e96ccc1f6 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -27,8 +27,6 @@
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode">
</member>
- <member name="type_cache" type="Dictionary" setter="_set_type_cache" getter="_get_type_cache">
- </member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
index b42fc027cf..72ef586c1f 100644
--- a/modules/visual_script/doc_classes/VisualScriptYield.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -9,10 +9,22 @@
<demos>
</demos>
<methods>
+ <method name="get_yield_mode">
+ <return type="int" enum="VisualScriptYield.YieldMode">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_yield_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="VisualScriptYield.YieldMode">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
- <member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode">
- </member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
</member>
</members>
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 59d9540239..a38266acc0 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -731,9 +731,9 @@ void VisualScriptSwitch::_bind_methods() {
VisualScriptSwitch::VisualScriptSwitch() {
}
-//////////////////////////////////////////
-////////////////EVENT ACTION FILTER///////////
-//////////////////////////////////////////
+ //////////////////////////////////////////
+ ////////////////EVENT ACTION FILTER///////////
+ //////////////////////////////////////////
#if 0
int VisualScriptInputFilter::get_output_sequence_port_count() const {
diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml
index 8b6696cfe9..6e8120b1de 100644
--- a/modules/webm/doc_classes/VideoStreamWebm.xml
+++ b/modules/webm/doc_classes/VideoStreamWebm.xml
@@ -9,11 +9,21 @@
<demos>
</demos>
<methods>
+ <method name="get_file">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_file">
+ <return type="void">
+ </return>
+ <argument index="0" name="file" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
- <members>
- <member name="file" type="String" setter="set_file" getter="get_file">
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 0fc9df5b58..b055ccf5aa 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -92,21 +92,27 @@ private:
/**/
-VideoStreamPlaybackWebm::VideoStreamPlaybackWebm()
- : audio_track(0),
- webm(NULL),
- video(NULL),
- audio(NULL),
- video_frames(NULL), audio_frame(NULL),
- video_frames_pos(0), video_frames_capacity(0),
- num_decoded_samples(0), samples_offset(-1),
- mix_callback(NULL),
- mix_udata(NULL),
- playing(false), paused(false),
- delay_compensation(0.0),
- time(0.0), video_frame_delay(0.0), video_pos(0.0),
- texture(memnew(ImageTexture)),
- pcm(NULL) {}
+VideoStreamPlaybackWebm::VideoStreamPlaybackWebm() :
+ audio_track(0),
+ webm(NULL),
+ video(NULL),
+ audio(NULL),
+ video_frames(NULL),
+ audio_frame(NULL),
+ video_frames_pos(0),
+ video_frames_capacity(0),
+ num_decoded_samples(0),
+ samples_offset(-1),
+ mix_callback(NULL),
+ mix_udata(NULL),
+ playing(false),
+ paused(false),
+ delay_compensation(0.0),
+ time(0.0),
+ video_frame_delay(0.0),
+ video_pos(0.0),
+ texture(memnew(ImageTexture)),
+ pcm(NULL) {}
VideoStreamPlaybackWebm::~VideoStreamPlaybackWebm() {
delete_pointers();
@@ -403,8 +409,8 @@ void VideoStreamPlaybackWebm::delete_pointers() {
/**/
-VideoStreamWebm::VideoStreamWebm()
- : audio_track(0) {}
+VideoStreamWebm::VideoStreamWebm() :
+ audio_track(0) {}
Ref<VideoStreamPlayback> VideoStreamWebm::instance_playback() {
diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java
index ed91fedd85..2bc9c083aa 100644
--- a/platform/android/java/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java
@@ -32,7 +32,6 @@ package org.godotengine.godot;
import java.util.HashMap;
import java.util.Set;
-
public class Dictionary extends HashMap<String, Object> {
protected String[] keys_cache;
@@ -40,7 +39,7 @@ public class Dictionary extends HashMap<String, Object> {
public String[] get_keys() {
String[] ret = new String[size()];
- int i=0;
+ int i = 0;
Set<String> keys = keySet();
for (String key : keys) {
@@ -54,7 +53,7 @@ public class Dictionary extends HashMap<String, Object> {
public Object[] get_values() {
Object[] ret = new Object[size()];
- int i=0;
+ int i = 0;
Set<String> keys = keySet();
for (String key : keys) {
@@ -71,7 +70,7 @@ public class Dictionary extends HashMap<String, Object> {
public void set_values(Object[] vals) {
- int i=0;
+ int i = 0;
for (String key : keys_cache) {
put(key, vals[i]);
i++;
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 4daf06142d..3939ceb2e7 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -90,35 +90,34 @@ import android.os.Bundle;
import android.os.Messenger;
import android.os.SystemClock;
-
-public class Godot extends Activity implements SensorEventListener, IDownloaderClient
-{
+public class Godot extends Activity implements SensorEventListener, IDownloaderClient {
static final int MAX_SINGLETONS = 64;
private IStub mDownloaderClientStub;
- private IDownloaderService mRemoteService;
- private TextView mStatusText;
- private TextView mProgressFraction;
- private TextView mProgressPercent;
- private TextView mAverageSpeed;
- private TextView mTimeRemaining;
- private ProgressBar mPB;
-
- private View mDashboard;
- private View mCellMessage;
-
- private Button mPauseButton;
- private Button mWiFiSettingsButton;
-
- private boolean use_32_bits=false;
- private boolean use_immersive=false;
- private boolean mStatePaused;
- private int mState;
- private boolean keep_screen_on=true;
+ private IDownloaderService mRemoteService;
+ private TextView mStatusText;
+ private TextView mProgressFraction;
+ private TextView mProgressPercent;
+ private TextView mAverageSpeed;
+ private TextView mTimeRemaining;
+ private ProgressBar mPB;
+
+ private View mDashboard;
+ private View mCellMessage;
+
+ private Button mPauseButton;
+ private Button mWiFiSettingsButton;
+
+ private boolean use_32_bits = false;
+ private boolean use_immersive = false;
+ private boolean mStatePaused;
+ private int mState;
+ private boolean keep_screen_on = true;
static private Intent mCurrentIntent;
- @Override public void onNewIntent(Intent intent) {
+ @Override
+ public void onNewIntent(Intent intent) {
mCurrentIntent = intent;
}
@@ -127,43 +126,43 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
private void setState(int newState) {
- if (mState != newState) {
- mState = newState;
- mStatusText.setText(Helpers.getDownloaderStringResourceIDFromState(newState));
- }
- }
-
- private void setButtonPausedState(boolean paused) {
- mStatePaused = paused;
- int stringResourceID = paused ? com.godot.game.R.string.text_button_resume :
- com.godot.game.R.string.text_button_pause;
- mPauseButton.setText(stringResourceID);
- }
+ if (mState != newState) {
+ mState = newState;
+ mStatusText.setText(Helpers.getDownloaderStringResourceIDFromState(newState));
+ }
+ }
+
+ private void setButtonPausedState(boolean paused) {
+ mStatePaused = paused;
+ int stringResourceID = paused ? com.godot.game.R.string.text_button_resume :
+ com.godot.game.R.string.text_button_pause;
+ mPauseButton.setText(stringResourceID);
+ }
static public class SingletonBase {
protected void registerClass(String p_name, String[] p_methods) {
- GodotLib.singleton(p_name,this);
+ GodotLib.singleton(p_name, this);
Class clazz = getClass();
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
- boolean found=false;
- Log.d("XXX","METHOD: %s\n" + method.getName());
+ boolean found = false;
+ Log.d("XXX", "METHOD: %s\n" + method.getName());
for (String s : p_methods) {
- Log.d("XXX", "METHOD CMP WITH: %s\n" + s);
+ Log.d("XXX", "METHOD CMP WITH: %s\n" + s);
if (s.equals(method.getName())) {
- found=true;
- Log.d("XXX","METHOD CMP VALID");
+ found = true;
+ Log.d("XXX", "METHOD CMP VALID");
break;
}
}
if (!found)
continue;
- Log.d("XXX","METHOD FOUND: %s\n" + method.getName());
+ Log.d("XXX", "METHOD FOUND: %s\n" + method.getName());
List<String> ptr = new ArrayList<String>();
@@ -175,17 +174,13 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
- GodotLib.method(p_name,method.getName(),method.getReturnType().getName(),pt);
-
-
+ GodotLib.method(p_name, method.getName(), method.getReturnType().getName(), pt);
}
- Godot.singletons[Godot.singleton_count++]=this;
+ Godot.singletons[Godot.singleton_count++] = this;
}
protected void onMainActivityResult(int requestCode, int resultCode, Intent data) {
-
-
}
protected void onMainPause() {}
@@ -200,22 +195,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
public void registerMethods() {}
}
-/*
+ /*
protected List<SingletonBase> singletons = new ArrayList<SingletonBase>();
protected void instanceSingleton(SingletonBase s) {
s.registerMethods();
singletons.add(s);
}
-
-*/
+ */
private String[] command_line;
private boolean use_apk_expansion;
public GodotView mView;
- private boolean godot_initialized=false;
-
+ private boolean godot_initialized = false;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
@@ -226,36 +219,34 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
public FrameLayout layout;
public RelativeLayout adLayout;
-
static public GodotIO io;
public static void setWindowTitle(String title) {
//setTitle(title);
}
-
static SingletonBase singletons[] = new SingletonBase[MAX_SINGLETONS];
- static int singleton_count=0;
-
+ static int singleton_count = 0;
public interface ResultCallback {
public void callback(int requestCode, int resultCode, Intent data);
- };
+ }
public ResultCallback result_callback;
private PaymentsManager mPaymentsManager = null;
- @Override protected void onActivityResult (int requestCode, int resultCode, Intent data) {
- if(requestCode == PaymentsManager.REQUEST_CODE_FOR_PURCHASE){
+ @Override
+ protected void onActivityResult(int requestCode, int resultCode, Intent data) {
+ if (requestCode == PaymentsManager.REQUEST_CODE_FOR_PURCHASE) {
mPaymentsManager.processPurchaseResponse(resultCode, data);
- }else if (result_callback != null) {
+ } else if (result_callback != null) {
result_callback.callback(requestCode, resultCode, data);
result_callback = null;
};
- for(int i=0;i<singleton_count;i++) {
+ for (int i = 0; i < singleton_count; i++) {
- singletons[i].onMainActivityResult(requestCode,resultCode,data);
+ singletons[i].onMainActivityResult(requestCode, resultCode, data);
}
};
@@ -265,38 +256,38 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
//setContentView(mView);
layout = new FrameLayout(this);
- layout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
+ layout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
setContentView(layout);
// GodotEditText layout
GodotEditText edittext = new GodotEditText(this);
- edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.WRAP_CONTENT));
- // ...add to FrameLayout
- layout.addView(edittext);
+ edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT));
+ // ...add to FrameLayout
+ layout.addView(edittext);
- mView = new GodotView(getApplication(),io,use_gl2,use_32_bits, this);
- layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
+ mView = new GodotView(getApplication(), io, use_gl2, use_32_bits, this);
+ layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
final Godot godot = this;
mView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
- @Override
- public void onGlobalLayout() {
- Point fullSize = new Point();
- godot.getWindowManager().getDefaultDisplay().getSize(fullSize);
- Rect gameSize = new Rect();
- godot.mView.getWindowVisibleDisplayFrame(gameSize);
-
- final int keyboardHeight = fullSize.y - gameSize.bottom;
- Log.d("GODOT", "setVirtualKeyboardHeight: " + keyboardHeight);
- GodotLib.setVirtualKeyboardHeight(keyboardHeight);
- }
+ @Override
+ public void onGlobalLayout() {
+ Point fullSize = new Point();
+ godot.getWindowManager().getDefaultDisplay().getSize(fullSize);
+ Rect gameSize = new Rect();
+ godot.mView.getWindowVisibleDisplayFrame(gameSize);
+
+ final int keyboardHeight = fullSize.y - gameSize.bottom;
+ Log.d("GODOT", "setVirtualKeyboardHeight: " + keyboardHeight);
+ GodotLib.setVirtualKeyboardHeight(keyboardHeight);
+ }
});
// Ad layout
adLayout = new RelativeLayout(this);
- adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
+ adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
layout.addView(adLayout);
final String[] current_command_line = command_line;
@@ -313,12 +304,11 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
});
}
});
-
}
public void setKeepScreenOn(final boolean p_enabled) {
keep_screen_on = p_enabled;
- if (mView != null){
+ if (mView != null) {
runOnUiThread(new Runnable() {
@Override
public void run() {
@@ -335,12 +325,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
AlertDialog.Builder builder = new AlertDialog.Builder(getInstance());
builder.setMessage(message).setTitle(title);
builder.setPositiveButton(
- "OK",
- new DialogInterface.OnClickListener() {
- public void onClick(DialogInterface dialog, int id) {
- dialog.cancel();
- }
- });
+ "OK",
+ new DialogInterface.OnClickListener() {
+ public void onClick(DialogInterface dialog, int id) {
+ dialog.cancel();
+ }
+ });
AlertDialog dialog = builder.create();
dialog.show();
}
@@ -349,91 +339,86 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private static Godot _self;
- public static Godot getInstance(){
+ public static Godot getInstance() {
return Godot._self;
}
-
private String[] getCommandLine() {
- InputStream is;
- try {
- is = getAssets().open("_cl_");
- byte[] len = new byte[4];
- int r = is.read(len);
- if (r<4) {
- Log.d("XXX","**ERROR** Wrong cmdline length.\n");
- Log.d("GODOT", "**ERROR** Wrong cmdline length.\n");
- return new String[0];
- }
- int argc=((int)(len[3]&0xFF)<<24) | ((int)(len[2]&0xFF)<<16) | ((int)(len[1]&0xFF)<<8) | ((int)(len[0]&0xFF));
- String[] cmdline = new String[argc];
-
- for(int i=0;i<argc;i++) {
- r = is.read(len);
- if (r<4) {
-
- Log.d("GODOT", "**ERROR** Wrong cmdline param length.\n");
- return new String[0];
- }
- int strlen=((int)(len[3]&0xFF)<<24) | ((int)(len[2]&0xFF)<<16) | ((int)(len[1]&0xFF)<<8) | ((int)(len[0]&0xFF));
- if (strlen>65535) {
- Log.d("GODOT", "**ERROR** Wrong command len\n");
- return new String[0];
- }
- byte[] arg = new byte[strlen];
- r = is.read(arg);
- if (r==strlen) {
- cmdline[i]=new String(arg,"UTF-8");
- }
+ InputStream is;
+ try {
+ is = getAssets().open("_cl_");
+ byte[] len = new byte[4];
+ int r = is.read(len);
+ if (r < 4) {
+ Log.d("XXX", "**ERROR** Wrong cmdline length.\n");
+ Log.d("GODOT", "**ERROR** Wrong cmdline length.\n");
+ return new String[0];
+ }
+ int argc = ((int)(len[3] & 0xFF) << 24) | ((int)(len[2] & 0xFF) << 16) | ((int)(len[1] & 0xFF) << 8) | ((int)(len[0] & 0xFF));
+ String[] cmdline = new String[argc];
+
+ for (int i = 0; i < argc; i++) {
+ r = is.read(len);
+ if (r < 4) {
+
+ Log.d("GODOT", "**ERROR** Wrong cmdline param length.\n");
+ return new String[0];
+ }
+ int strlen = ((int)(len[3] & 0xFF) << 24) | ((int)(len[2] & 0xFF) << 16) | ((int)(len[1] & 0xFF) << 8) | ((int)(len[0] & 0xFF));
+ if (strlen > 65535) {
+ Log.d("GODOT", "**ERROR** Wrong command len\n");
+ return new String[0];
+ }
+ byte[] arg = new byte[strlen];
+ r = is.read(arg);
+ if (r == strlen) {
+ cmdline[i] = new String(arg, "UTF-8");
+ }
}
return cmdline;
} catch (Exception e) {
- e.printStackTrace();
- Log.d("GODOT", "**ERROR** Exception " + e.getClass().getName() + ":" + e.getMessage());
+ e.printStackTrace();
+ Log.d("GODOT", "**ERROR** Exception " + e.getClass().getName() + ":" + e.getMessage());
return new String[0];
}
-
-
}
-
String expansion_pack_path;
-
private void initializeGodot() {
- if (expansion_pack_path!=null) {
+ if (expansion_pack_path != null) {
String[] new_cmdline;
- int cll=0;
- if (command_line!=null) {
- Log.d("GODOT", "initializeGodot: command_line: is not null" );
- new_cmdline = new String[ command_line.length + 2 ];
- cll=command_line.length;
- for(int i=0;i<command_line.length;i++) {
- new_cmdline[i]=command_line[i];
+ int cll = 0;
+ if (command_line != null) {
+ Log.d("GODOT", "initializeGodot: command_line: is not null");
+ new_cmdline = new String[command_line.length + 2];
+ cll = command_line.length;
+ for (int i = 0; i < command_line.length; i++) {
+ new_cmdline[i] = command_line[i];
}
} else {
- Log.d("GODOT", "initializeGodot: command_line: is null" );
- new_cmdline = new String[ 2 ];
+ Log.d("GODOT", "initializeGodot: command_line: is null");
+ new_cmdline = new String[2];
}
- new_cmdline[cll]="--main_pack";
- new_cmdline[cll+1]=expansion_pack_path;
- command_line=new_cmdline;
+ new_cmdline[cll] = "--main_pack";
+ new_cmdline[cll + 1] = expansion_pack_path;
+ command_line = new_cmdline;
}
io = new GodotIO(this);
io.unique_id = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
- GodotLib.io=io;
- Log.d("GODOT", "command_line is null? " + ((command_line == null)?"yes":"no"));
+ GodotLib.io = io;
+ Log.d("GODOT", "command_line is null? " + ((command_line == null) ? "yes" : "no"));
/*if(command_line != null){
Log.d("GODOT", "Command Line:");
for(int w=0;w <command_line.length;w++){
Log.d("GODOT"," " + command_line[w]);
}
}*/
- mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
+ mSensorManager = (SensorManager)getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
mGravity = mSensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY);
@@ -449,18 +434,15 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mPaymentsManager = PaymentsManager.createManager(this).initService();
- godot_initialized=true;
-
+ godot_initialized = true;
}
@Override
public void onServiceConnected(Messenger m) {
- mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
- mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
+ mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
+ mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
}
-
-
@Override
protected void onCreate(Bundle icicle) {
@@ -474,59 +456,58 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
//check for apk expansion API
if (true) {
- boolean md5mismatch = false;
+ boolean md5mismatch = false;
command_line = getCommandLine();
- String main_pack_md5=null;
- String main_pack_key=null;
+ String main_pack_md5 = null;
+ String main_pack_key = null;
List<String> new_args = new LinkedList<String>();
+ for (int i = 0; i < command_line.length; i++) {
- for(int i=0;i<command_line.length;i++) {
-
- boolean has_extra = i< command_line.length -1;
+ boolean has_extra = i < command_line.length - 1;
if (command_line[i].equals("--use_depth_32")) {
- use_32_bits=true;
+ use_32_bits = true;
} else if (command_line[i].equals("--use_immersive")) {
- use_immersive=true;
- if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
+ use_immersive = true;
+ if (Build.VERSION.SDK_INT >= 19.0) { // check if the application runs on an android 4.4+
window.getDecorView().setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
- | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
- | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | // hide nav bar
+ View.SYSTEM_UI_FLAG_FULLSCREEN | // hide status bar
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
UiChangeListener();
}
} else if (command_line[i].equals("--use_apk_expansion")) {
- use_apk_expansion=true;
+ use_apk_expansion = true;
} else if (has_extra && command_line[i].equals("--apk_expansion_md5")) {
- main_pack_md5=command_line[i+1];
+ main_pack_md5 = command_line[i + 1];
i++;
} else if (has_extra && command_line[i].equals("--apk_expansion_key")) {
- main_pack_key=command_line[i+1];
+ main_pack_key = command_line[i + 1];
SharedPreferences prefs = getSharedPreferences("app_data_keys", MODE_PRIVATE);
Editor editor = prefs.edit();
editor.putString("store_public_key", main_pack_key);
editor.commit();
i++;
- } else if (command_line[i].trim().length()!=0){
+ } else if (command_line[i].trim().length() != 0) {
new_args.add(command_line[i]);
}
}
- if (new_args.isEmpty()){
- command_line=null;
- }else{
+ if (new_args.isEmpty()) {
+ command_line = null;
+ } else {
command_line = new_args.toArray(new String[new_args.size()]);
- }
- if (use_apk_expansion && main_pack_md5!=null && main_pack_key!=null) {
+ }
+ if (use_apk_expansion && main_pack_md5 != null && main_pack_key != null) {
//check that environment is ok!
- if (!Environment.getExternalStorageState().equals( Environment.MEDIA_MOUNTED )) {
+ if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
Log.d("GODOT", "**ERROR! No media mounted!");
//show popup and die
}
@@ -534,7 +515,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// Build the full path to the app's expansion files
try {
expansion_pack_path = Helpers.getSaveFilePath(getApplicationContext());
- expansion_pack_path+="/"+"main."+getPackageManager().getPackageInfo(getPackageName(), 0).versionCode+"."+this.getPackageName()+".obb";
+ expansion_pack_path += "/main." + getPackageManager().getPackageInfo(getPackageName(), 0).versionCode + "." + this.getPackageName() + ".obb";
} catch (Exception e) {
e.printStackTrace();
}
@@ -542,20 +523,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
File f = new File(expansion_pack_path);
boolean pack_valid = true;
- Log.d("GODOT","**PACK** - Path "+expansion_pack_path);
+ Log.d("GODOT", "**PACK** - Path " + expansion_pack_path);
if (!f.exists()) {
- pack_valid=false;
- Log.d("GODOT","**PACK** - File does not exist");
+ pack_valid = false;
+ Log.d("GODOT", "**PACK** - File does not exist");
- } else if( obbIsCorrupted(expansion_pack_path, main_pack_md5)){
+ } else if (obbIsCorrupted(expansion_pack_path, main_pack_md5)) {
Log.d("GODOT", "**PACK** - Expansion pack (obb) is corrupted");
pack_valid = false;
- try{
- f.delete();
- }catch(Exception e){
- Log.d("GODOT", "**PACK** - Error deleting corrupted expansion pack (obb)");
+ try {
+ f.delete();
+ } catch (Exception e) {
+ Log.d("GODOT", "**PACK** - Error deleting corrupted expansion pack (obb)");
}
}
@@ -564,12 +545,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
Intent notifierIntent = new Intent(this, this.getClass());
notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
- Intent.FLAG_ACTIVITY_CLEAR_TOP);
+ Intent.FLAG_ACTIVITY_CLEAR_TOP);
- PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
- notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
+ PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
+ notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
- int startResult;
+ int startResult;
try {
Log.d("GODOT", "INITIALIZING DOWNLOAD");
startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(
@@ -578,36 +559,34 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
GodotDownloaderService.class);
Log.d("GODOT", "DOWNLOAD SERVICE FINISHED:" + startResult);
- if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
- Log.d("GODOT", "DOWNLOAD REQUIRED");
- // This is where you do set up to display the download
- // progress (next step)
- mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
- GodotDownloaderService.class);
-
- setContentView(com.godot.game.R.layout.downloading_expansion);
- mPB = (ProgressBar) findViewById(com.godot.game.R.id.progressBar);
- mStatusText = (TextView) findViewById(com.godot.game.R.id.statusText);
- mProgressFraction = (TextView) findViewById(com.godot.game.R.id.progressAsFraction);
- mProgressPercent = (TextView) findViewById(com.godot.game.R.id.progressAsPercentage);
- mAverageSpeed = (TextView) findViewById(com.godot.game.R.id.progressAverageSpeed);
- mTimeRemaining = (TextView) findViewById(com.godot.game.R.id.progressTimeRemaining);
- mDashboard = findViewById(com.godot.game.R.id.downloaderDashboard);
- mCellMessage = findViewById(com.godot.game.R.id.approveCellular);
- mPauseButton = (Button) findViewById(com.godot.game.R.id.pauseButton);
- mWiFiSettingsButton = (Button) findViewById(com.godot.game.R.id.wifiSettingsButton);
-
- return;
- } else{
- Log.d("GODOT", "NO DOWNLOAD REQUIRED");
- }
+ if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
+ Log.d("GODOT", "DOWNLOAD REQUIRED");
+ // This is where you do set up to display the download
+ // progress (next step)
+ mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
+ GodotDownloaderService.class);
+
+ setContentView(com.godot.game.R.layout.downloading_expansion);
+ mPB = (ProgressBar)findViewById(com.godot.game.R.id.progressBar);
+ mStatusText = (TextView)findViewById(com.godot.game.R.id.statusText);
+ mProgressFraction = (TextView)findViewById(com.godot.game.R.id.progressAsFraction);
+ mProgressPercent = (TextView)findViewById(com.godot.game.R.id.progressAsPercentage);
+ mAverageSpeed = (TextView)findViewById(com.godot.game.R.id.progressAverageSpeed);
+ mTimeRemaining = (TextView)findViewById(com.godot.game.R.id.progressTimeRemaining);
+ mDashboard = findViewById(com.godot.game.R.id.downloaderDashboard);
+ mCellMessage = findViewById(com.godot.game.R.id.approveCellular);
+ mPauseButton = (Button)findViewById(com.godot.game.R.id.pauseButton);
+ mWiFiSettingsButton = (Button)findViewById(com.godot.game.R.id.wifiSettingsButton);
+
+ return;
+ } else {
+ Log.d("GODOT", "NO DOWNLOAD REQUIRED");
+ }
} catch (NameNotFoundException e) {
// TODO Auto-generated catch block
Log.d("GODOT", "Error downloading expansion package:" + e.getMessage());
}
-
}
-
}
}
@@ -615,28 +594,26 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
initializeGodot();
-
//instanceSingleton( new GodotFacebook(this) );
-
-
}
+ @Override
+ protected void onDestroy() {
- @Override protected void onDestroy(){
-
- if(mPaymentsManager != null ) mPaymentsManager.destroy();
- for(int i=0;i<singleton_count;i++) {
+ if (mPaymentsManager != null) mPaymentsManager.destroy();
+ for (int i = 0; i < singleton_count; i++) {
singletons[i].onMainDestroy();
}
super.onDestroy();
}
- @Override protected void onPause() {
+ @Override
+ protected void onPause() {
super.onPause();
- if (!godot_initialized){
+ if (!godot_initialized) {
if (null != mDownloaderClientStub) {
- mDownloaderClientStub.disconnect(this);
- }
+ mDownloaderClientStub.disconnect(this);
+ }
return;
}
mView.onPause();
@@ -648,17 +625,18 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
});
mSensorManager.unregisterListener(this);
- for(int i=0;i<singleton_count;i++) {
+ for (int i = 0; i < singleton_count; i++) {
singletons[i].onMainPause();
}
}
- @Override protected void onResume() {
+ @Override
+ protected void onResume() {
super.onResume();
- if (!godot_initialized){
+ if (!godot_initialized) {
if (null != mDownloaderClientStub) {
- mDownloaderClientStub.connect(this);
- }
+ mDownloaderClientStub.connect(this);
+ }
return;
}
@@ -674,59 +652,58 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME);
- if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
+ if (use_immersive && Build.VERSION.SDK_INT >= 19.0) { // check if the application runs on an android 4.4+
Window window = getWindow();
window.getDecorView().setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
- | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
- | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | // hide nav bar
+ View.SYSTEM_UI_FLAG_FULLSCREEN | // hide status bar
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
- for(int i=0;i<singleton_count;i++) {
+ for (int i = 0; i < singleton_count; i++) {
singletons[i].onMainResume();
}
-
-
-
}
public void UiChangeListener() {
final View decorView = getWindow().getDecorView();
- decorView.setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() {
+ decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
@Override
public void onSystemUiVisibilityChange(int visibility) {
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
decorView.setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
- | View.SYSTEM_UI_FLAG_FULLSCREEN
- | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
});
}
- @Override public void onSensorChanged(SensorEvent event) {
- Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
+ @Override
+ public void onSensorChanged(SensorEvent event) {
+ Display display = ((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int displayRotation = display.getRotation();
float[] adjustedValues = new float[3];
final int axisSwap[][] = {
- { 1, -1, 0, 1 }, // ROTATION_0
- {-1, -1, 1, 0 }, // ROTATION_90
- {-1, 1, 0, 1 }, // ROTATION_180
- { 1, 1, 1, 0 } }; // ROTATION_270
+ { 1, -1, 0, 1 }, // ROTATION_0
+ { -1, -1, 1, 0 }, // ROTATION_90
+ { -1, 1, 0, 1 }, // ROTATION_180
+ { 1, 1, 1, 0 }
+ }; // ROTATION_270
final int[] as = axisSwap[displayRotation];
- adjustedValues[0] = (float)as[0] * event.values[ as[2] ];
- adjustedValues[1] = (float)as[1] * event.values[ as[3] ];
- adjustedValues[2] = event.values[2];
+ adjustedValues[0] = (float)as[0] * event.values[as[2]];
+ adjustedValues[1] = (float)as[1] * event.values[as[3]];
+ adjustedValues[2] = event.values[2];
final float x = adjustedValues[0];
final float y = adjustedValues[1];
@@ -738,27 +715,28 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
@Override
public void run() {
if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
- GodotLib.accelerometer(-x,y,-z);
+ GodotLib.accelerometer(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_GRAVITY) {
- GodotLib.gravity(-x,y,-z);
+ GodotLib.gravity(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
- GodotLib.magnetometer(-x,y,-z);
+ GodotLib.magnetometer(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
- GodotLib.gyroscope(x,-y,z);
+ GodotLib.gyroscope(x, -y, z);
}
}
});
}
}
- @Override public final void onAccuracyChanged(Sensor sensor, int accuracy) {
+ @Override
+ public final void onAccuracyChanged(Sensor sensor, int accuracy) {
// Do something here if sensor accuracy changes.
}
-/*
+ /*
@Override public boolean dispatchKeyEvent(KeyEvent event) {
if (event.getKeyCode()==KeyEvent.KEYCODE_BACK) {
@@ -772,12 +750,13 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
return false;
}
-*/
+ */
- @Override public void onBackPressed() {
+ @Override
+ public void onBackPressed() {
boolean shouldQuit = true;
- for(int i=0;i<singleton_count;i++) {
+ for (int i = 0; i < singleton_count; i++) {
if (singletons[i].onMainBackPressed()) {
shouldQuit = false;
}
@@ -799,71 +778,68 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
System.exit(0);
}
+ private boolean obbIsCorrupted(String f, String main_pack_md5) {
+ try {
- private boolean obbIsCorrupted(String f, String main_pack_md5){
-
- try {
-
- InputStream fis = new FileInputStream(f);
+ InputStream fis = new FileInputStream(f);
- // Create MD5 Hash
- byte[] buffer = new byte[16384];
-
- MessageDigest complete = MessageDigest.getInstance("MD5");
- int numRead;
- do {
- numRead = fis.read(buffer);
- if (numRead > 0) {
- complete.update(buffer, 0, numRead);
- }
- } while (numRead != -1);
+ // Create MD5 Hash
+ byte[] buffer = new byte[16384];
+ MessageDigest complete = MessageDigest.getInstance("MD5");
+ int numRead;
+ do {
+ numRead = fis.read(buffer);
+ if (numRead > 0) {
+ complete.update(buffer, 0, numRead);
+ }
+ } while (numRead != -1);
- fis.close();
- byte[] messageDigest = complete.digest();
+ fis.close();
+ byte[] messageDigest = complete.digest();
- // Create Hex String
- StringBuffer hexString = new StringBuffer();
- for (int i=0; i<messageDigest.length; i++) {
- String s = Integer.toHexString(0xFF & messageDigest[i]);
+ // Create Hex String
+ StringBuffer hexString = new StringBuffer();
+ for (int i = 0; i < messageDigest.length; i++) {
+ String s = Integer.toHexString(0xFF & messageDigest[i]);
- if (s.length()==1) {
- s="0"+s;
- }
- hexString.append(s);
- }
- String md5str = hexString.toString();
+ if (s.length() == 1) {
+ s = "0" + s;
+ }
+ hexString.append(s);
+ }
+ String md5str = hexString.toString();
- //Log.d("GODOT","**PACK** - My MD5: "+hexString+" - APK md5: "+main_pack_md5);
- if (!md5str.equals(main_pack_md5)) {
- Log.d("GODOT","**PACK MD5 MISMATCH???** - MD5 Found: "+md5str+" "+Integer.toString(md5str.length())+" - MD5 Expected: "+main_pack_md5+" "+Integer.toString(main_pack_md5.length()));
- return true;
- }
- return false;
- } catch (Exception e) {
- e.printStackTrace();
- Log.d("GODOT","**PACK FAIL**");
- return true;
- }
+ //Log.d("GODOT","**PACK** - My MD5: "+hexString+" - APK md5: "+main_pack_md5);
+ if (!md5str.equals(main_pack_md5)) {
+ Log.d("GODOT", "**PACK MD5 MISMATCH???** - MD5 Found: " + md5str + " " + Integer.toString(md5str.length()) + " - MD5 Expected: " + main_pack_md5 + " " + Integer.toString(main_pack_md5.length()));
+ return true;
+ }
+ return false;
+ } catch (Exception e) {
+ e.printStackTrace();
+ Log.d("GODOT", "**PACK FAIL**");
+ return true;
+ }
}
//@Override public boolean dispatchTouchEvent (MotionEvent event) {
public boolean gotTouchEvent(final MotionEvent event) {
super.onTouchEvent(event);
- final int evcount=event.getPointerCount();
- if (evcount==0)
+ final int evcount = event.getPointerCount();
+ if (evcount == 0)
return true;
if (mView != null) {
- final int[] arr = new int[event.getPointerCount()*3];
+ final int[] arr = new int[event.getPointerCount() * 3];
- for(int i=0;i<event.getPointerCount();i++) {
+ for (int i = 0; i < event.getPointerCount(); i++) {
- arr[i*3+0]=(int)event.getPointerId(i);
- arr[i*3+1]=(int)event.getX(i);
- arr[i*3+2]=(int)event.getY(i);
+ arr[i * 3 + 0] = (int)event.getPointerId(i);
+ arr[i * 3 + 1] = (int)event.getX(i);
+ arr[i * 3 + 2] = (int)event.getY(i);
}
//System.out.printf("gaction: %d\n",event.getAction());
@@ -871,13 +847,13 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mView.queueEvent(new Runnable() {
@Override
public void run() {
- switch(action) {
+ switch (action) {
case MotionEvent.ACTION_DOWN: {
- GodotLib.touch(0,0,evcount,arr);
+ GodotLib.touch(0, 0, evcount, arr);
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
} break;
case MotionEvent.ACTION_MOVE: {
- GodotLib.touch(1,0,evcount,arr);
+ GodotLib.touch(1, 0, evcount, arr);
/*
for(int i=0;i<event.getPointerCount();i++) {
System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
@@ -887,17 +863,17 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
case MotionEvent.ACTION_POINTER_UP: {
final int indexPointUp = event.getActionIndex();
final int pointer_idx = event.getPointerId(indexPointUp);
- GodotLib.touch(4,pointer_idx,evcount,arr);
+ GodotLib.touch(4, pointer_idx, evcount, arr);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case MotionEvent.ACTION_POINTER_DOWN: {
int pointer_idx = event.getActionIndex();
- GodotLib.touch(3,pointer_idx,evcount,arr);
+ GodotLib.touch(3, pointer_idx, evcount, arr);
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
- GodotLib.touch(2,0,evcount,arr);
+ GodotLib.touch(2, 0, evcount, arr);
/*
for(int i=0;i<event.getPointerCount();i++) {
System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
@@ -911,14 +887,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
return true;
}
- @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
+ @Override
+ public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
String s = event.getCharacters();
if (s == null || s.length() == 0)
return super.onKeyMultiple(inKeyCode, repeatCount, event);
final char[] cc = s.toCharArray();
int cnt = 0;
- for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
+ for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0)
+ ;
if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
final Activity me = this;
queueEvent(new Runnable() {
@@ -939,7 +917,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private void queueEvent(Runnable runnable) {
// TODO Auto-generated method stub
-
}
public PaymentsManager getPaymentsManager() {
@@ -952,7 +929,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
*/
-
// Audio
/**
@@ -960,110 +936,106 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
* to show the state as being indeterminate at times. This sample can be
* considered a guideline.
*/
- @Override
- public void onDownloadStateChanged(int newState) {
- Log.d("GODOT", "onDownloadStateChanged:" + newState);
- setState(newState);
- boolean showDashboard = true;
- boolean showCellMessage = false;
- boolean paused;
- boolean indeterminate;
- switch (newState) {
- case IDownloaderClient.STATE_IDLE:
- Log.d("GODOT", "DOWNLOAD STATE IDLE");
- // STATE_IDLE means the service is listening, so it's
- // safe to start making calls via mRemoteService.
- paused = false;
- indeterminate = true;
- break;
- case IDownloaderClient.STATE_CONNECTING:
- case IDownloaderClient.STATE_FETCHING_URL:
- Log.d("GODOT", "DOWNLOAD STATE CONNECTION / FETCHING URL");
- showDashboard = true;
- paused = false;
- indeterminate = true;
- break;
- case IDownloaderClient.STATE_DOWNLOADING:
- Log.d("GODOT", "DOWNLOAD STATE DOWNLOADING");
- paused = false;
- showDashboard = true;
- indeterminate = false;
- break;
-
- case IDownloaderClient.STATE_FAILED_CANCELED:
- case IDownloaderClient.STATE_FAILED:
- case IDownloaderClient.STATE_FAILED_FETCHING_URL:
- case IDownloaderClient.STATE_FAILED_UNLICENSED:
- Log.d("GODOT", "DOWNLOAD STATE: FAILED, CANCELLED, UNLICENSED OR FAILED TO FETCH URL");
- paused = true;
- showDashboard = false;
- indeterminate = false;
- break;
- case IDownloaderClient.STATE_PAUSED_NEED_CELLULAR_PERMISSION:
- case IDownloaderClient.STATE_PAUSED_WIFI_DISABLED_NEED_CELLULAR_PERMISSION:
- Log.d("GODOT", "DOWNLOAD STATE: PAUSED BY MISSING CELLULAR PERMISSION");
- showDashboard = false;
- paused = true;
- indeterminate = false;
- showCellMessage = true;
- break;
-
- case IDownloaderClient.STATE_PAUSED_BY_REQUEST:
- Log.d("GODOT", "DOWNLOAD STATE: PAUSED BY USER");
- paused = true;
- indeterminate = false;
- break;
- case IDownloaderClient.STATE_PAUSED_ROAMING:
- case IDownloaderClient.STATE_PAUSED_SDCARD_UNAVAILABLE:
- Log.d("GODOT", "DOWNLOAD STATE: PAUSED BY ROAMING OR SDCARD UNAVAILABLE");
- paused = true;
- indeterminate = false;
- break;
- case IDownloaderClient.STATE_COMPLETED:
- Log.d("GODOT", "DOWNLOAD STATE: COMPLETED");
- showDashboard = false;
- paused = false;
- indeterminate = false;
-// validateXAPKZipFiles();
- initializeGodot();
- return;
- default:
- Log.d("GODOT", "DOWNLOAD STATE: DEFAULT");
- paused = true;
- indeterminate = true;
- showDashboard = true;
- }
- int newDashboardVisibility = showDashboard ? View.VISIBLE : View.GONE;
- if (mDashboard.getVisibility() != newDashboardVisibility) {
- mDashboard.setVisibility(newDashboardVisibility);
- }
- int cellMessageVisibility = showCellMessage ? View.VISIBLE : View.GONE;
- if (mCellMessage.getVisibility() != cellMessageVisibility) {
- mCellMessage.setVisibility(cellMessageVisibility);
- }
-
- mPB.setIndeterminate(indeterminate);
- setButtonPausedState(paused);
- }
+ @Override
+ public void onDownloadStateChanged(int newState) {
+ Log.d("GODOT", "onDownloadStateChanged:" + newState);
+ setState(newState);
+ boolean showDashboard = true;
+ boolean showCellMessage = false;
+ boolean paused;
+ boolean indeterminate;
+ switch (newState) {
+ case IDownloaderClient.STATE_IDLE:
+ Log.d("GODOT", "DOWNLOAD STATE IDLE");
+ // STATE_IDLE means the service is listening, so it's
+ // safe to start making calls via mRemoteService.
+ paused = false;
+ indeterminate = true;
+ break;
+ case IDownloaderClient.STATE_CONNECTING:
+ case IDownloaderClient.STATE_FETCHING_URL:
+ Log.d("GODOT", "DOWNLOAD STATE CONNECTION / FETCHING URL");
+ showDashboard = true;
+ paused = false;
+ indeterminate = true;
+ break;
+ case IDownloaderClient.STATE_DOWNLOADING:
+ Log.d("GODOT", "DOWNLOAD STATE DOWNLOADING");
+ paused = false;
+ showDashboard = true;
+ indeterminate = false;
+ break;
+
+ case IDownloaderClient.STATE_FAILED_CANCELED:
+ case IDownloaderClient.STATE_FAILED:
+ case IDownloaderClient.STATE_FAILED_FETCHING_URL:
+ case IDownloaderClient.STATE_FAILED_UNLICENSED:
+ Log.d("GODOT", "DOWNLOAD STATE: FAILED, CANCELLED, UNLICENSED OR FAILED TO FETCH URL");
+ paused = true;
+ showDashboard = false;
+ indeterminate = false;
+ break;
+ case IDownloaderClient.STATE_PAUSED_NEED_CELLULAR_PERMISSION:
+ case IDownloaderClient.STATE_PAUSED_WIFI_DISABLED_NEED_CELLULAR_PERMISSION:
+ Log.d("GODOT", "DOWNLOAD STATE: PAUSED BY MISSING CELLULAR PERMISSION");
+ showDashboard = false;
+ paused = true;
+ indeterminate = false;
+ showCellMessage = true;
+ break;
+
+ case IDownloaderClient.STATE_PAUSED_BY_REQUEST:
+ Log.d("GODOT", "DOWNLOAD STATE: PAUSED BY USER");
+ paused = true;
+ indeterminate = false;
+ break;
+ case IDownloaderClient.STATE_PAUSED_ROAMING:
+ case IDownloaderClient.STATE_PAUSED_SDCARD_UNAVAILABLE:
+ Log.d("GODOT", "DOWNLOAD STATE: PAUSED BY ROAMING OR SDCARD UNAVAILABLE");
+ paused = true;
+ indeterminate = false;
+ break;
+ case IDownloaderClient.STATE_COMPLETED:
+ Log.d("GODOT", "DOWNLOAD STATE: COMPLETED");
+ showDashboard = false;
+ paused = false;
+ indeterminate = false;
+ // validateXAPKZipFiles();
+ initializeGodot();
+ return;
+ default:
+ Log.d("GODOT", "DOWNLOAD STATE: DEFAULT");
+ paused = true;
+ indeterminate = true;
+ showDashboard = true;
+ }
+ int newDashboardVisibility = showDashboard ? View.VISIBLE : View.GONE;
+ if (mDashboard.getVisibility() != newDashboardVisibility) {
+ mDashboard.setVisibility(newDashboardVisibility);
+ }
+ int cellMessageVisibility = showCellMessage ? View.VISIBLE : View.GONE;
+ if (mCellMessage.getVisibility() != cellMessageVisibility) {
+ mCellMessage.setVisibility(cellMessageVisibility);
+ }
+ mPB.setIndeterminate(indeterminate);
+ setButtonPausedState(paused);
+ }
@Override
public void onDownloadProgress(DownloadProgressInfo progress) {
mAverageSpeed.setText(getString(com.godot.game.R.string.kilobytes_per_second,
- Helpers.getSpeedString(progress.mCurrentSpeed)));
- mTimeRemaining.setText(getString(com.godot.game.R.string.time_remaining,
- Helpers.getTimeRemaining(progress.mTimeRemaining)));
-
- progress.mOverallTotal = progress.mOverallTotal;
- mPB.setMax((int) (progress.mOverallTotal >> 8));
- mPB.setProgress((int) (progress.mOverallProgress >> 8));
- mProgressPercent.setText(Long.toString(progress.mOverallProgress
- * 100 /
- progress.mOverallTotal) + "%");
- mProgressFraction.setText(Helpers.getDownloadProgressString
- (progress.mOverallProgress,
- progress.mOverallTotal));
-
+ Helpers.getSpeedString(progress.mCurrentSpeed)));
+ mTimeRemaining.setText(getString(com.godot.game.R.string.time_remaining,
+ Helpers.getTimeRemaining(progress.mTimeRemaining)));
+
+ progress.mOverallTotal = progress.mOverallTotal;
+ mPB.setMax((int)(progress.mOverallTotal >> 8));
+ mPB.setProgress((int)(progress.mOverallProgress >> 8));
+ mProgressPercent.setText(Long.toString(progress.mOverallProgress * 100 /
+ progress.mOverallTotal) +
+ "%");
+ mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress,
+ progress.mOverallTotal));
}
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index 2c668dd586..568c7a4140 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -46,14 +46,14 @@ import android.util.Log;
*/
public class GodotDownloaderAlarmReceiver extends BroadcastReceiver {
- @Override
- public void onReceive(Context context, Intent intent) {
- Log.d("GODOT", "Alarma recivida");
- try {
- DownloaderClientMarshaller.startDownloadServiceIfRequired(context, intent, GodotDownloaderService.class);
- } catch (NameNotFoundException e) {
- e.printStackTrace();
- Log.d("GODOT", "Exception: " + e.getClass().getName() + ":" + e.getMessage());
+ @Override
+ public void onReceive(Context context, Intent intent) {
+ Log.d("GODOT", "Alarma recivida");
+ try {
+ DownloaderClientMarshaller.startDownloadServiceIfRequired(context, intent, GodotDownloaderService.class);
+ } catch (NameNotFoundException e) {
+ e.printStackTrace();
+ Log.d("GODOT", "Exception: " + e.getClass().getName() + ":" + e.getMessage());
+ }
}
- }
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
index 97ba7826fb..b8b3b925c5 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
@@ -40,46 +40,45 @@ import com.google.android.vending.expansion.downloader.impl.DownloaderService;
* DownloaderService from the Downloader library.
*/
public class GodotDownloaderService extends DownloaderService {
- // stuff for LVL -- MODIFY FOR YOUR APPLICATION!
- private static final String BASE64_PUBLIC_KEY = "REPLACE THIS WITH YOUR PUBLIC KEY";
- // used by the preference obfuscater
- private static final byte[] SALT = new byte[] {
- 1, 43, -12, -1, 54, 98,
- -100, -12, 43, 2, -8, -4, 9, 5, -106, -108, -33, 45, -1, 84
- };
+ // stuff for LVL -- MODIFY FOR YOUR APPLICATION!
+ private static final String BASE64_PUBLIC_KEY = "REPLACE THIS WITH YOUR PUBLIC KEY";
+ // used by the preference obfuscater
+ private static final byte[] SALT = new byte[] {
+ 1, 43, -12, -1, 54, 98,
+ -100, -12, 43, 2, -8, -4, 9, 5, -106, -108, -33, 45, -1, 84
+ };
- /**
+ /**
* This public key comes from your Android Market publisher account, and it
* used by the LVL to validate responses from Market on your behalf.
*/
- @Override
- public String getPublicKey() {
- SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
- Log.d("GODOT", "getting public key:" + prefs.getString("store_public_key", null));
- return prefs.getString("store_public_key", null);
-
- //return BASE64_PUBLIC_KEY;
- }
+ @Override
+ public String getPublicKey() {
+ SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
+ Log.d("GODOT", "getting public key:" + prefs.getString("store_public_key", null));
+ return prefs.getString("store_public_key", null);
- /**
+ //return BASE64_PUBLIC_KEY;
+ }
+
+ /**
* This is used by the preference obfuscater to make sure that your
* obfuscated preferences are different than the ones used by other
* applications.
*/
- @Override
- public byte[] getSALT() {
- return SALT;
- }
+ @Override
+ public byte[] getSALT() {
+ return SALT;
+ }
- /**
+ /**
* Fill this in with the class name for your alarm receiver. We do this
* because receivers must be unique across all of Android (it's a good idea
* to make sure that your receiver is in your unique package)
*/
- @Override
- public String getAlarmReceiverClassName() {
- Log.d("GODOT", "getAlarmReceiverClassName()");
- return GodotDownloaderAlarmReceiver.class.getName();
- }
-
+ @Override
+ public String getAlarmReceiverClassName() {
+ Log.d("GODOT", "getAlarmReceiverClassName()");
+ return GodotDownloaderAlarmReceiver.class.getName();
+ }
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java
index 989fd2b609..12a2467a29 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java
@@ -56,7 +56,6 @@ import org.godotengine.godot.input.*;
public class GodotIO {
-
AssetManager am;
Godot activity;
GodotEditText edit;
@@ -64,35 +63,32 @@ public class GodotIO {
Context applicationContext;
MediaPlayer mediaPlayer;
- final int SCREEN_LANDSCAPE=0;
- final int SCREEN_PORTRAIT=1;
- final int SCREEN_REVERSE_LANDSCAPE=2;
- final int SCREEN_REVERSE_PORTRAIT=3;
- final int SCREEN_SENSOR_LANDSCAPE=4;
- final int SCREEN_SENSOR_PORTRAIT=5;
- final int SCREEN_SENSOR=6;
+ final int SCREEN_LANDSCAPE = 0;
+ final int SCREEN_PORTRAIT = 1;
+ final int SCREEN_REVERSE_LANDSCAPE = 2;
+ final int SCREEN_REVERSE_PORTRAIT = 3;
+ final int SCREEN_SENSOR_LANDSCAPE = 4;
+ final int SCREEN_SENSOR_PORTRAIT = 5;
+ final int SCREEN_SENSOR = 6;
/////////////////////////
/// FILES
/////////////////////////
- public int last_file_id=1;
+ public int last_file_id = 1;
class AssetData {
-
- public boolean eof=false;
+ public boolean eof = false;
public String path;
public InputStream is;
public int len;
public int pos;
}
+ HashMap<Integer, AssetData> streams;
- HashMap<Integer,AssetData> streams;
-
-
- public int file_open(String path,boolean write) {
+ public int file_open(String path, boolean write) {
//System.out.printf("file_open: Attempt to Open %s\n",path);
@@ -100,7 +96,6 @@ public class GodotIO {
if (write)
return -1;
-
AssetData ad = new AssetData();
try {
@@ -113,76 +108,73 @@ public class GodotIO {
}
try {
- ad.len=ad.is.available();
+ ad.len = ad.is.available();
} catch (Exception e) {
- System.out.printf("Exception availabling on file_open: %s\n",path);
+ System.out.printf("Exception availabling on file_open: %s\n", path);
return -1;
}
- ad.path=path;
- ad.pos=0;
+ ad.path = path;
+ ad.pos = 0;
++last_file_id;
- streams.put(last_file_id,ad);
+ streams.put(last_file_id, ad);
return last_file_id;
}
public int file_get_size(int id) {
if (!streams.containsKey(id)) {
- System.out.printf("file_get_size: Invalid file id: %d\n",id);
+ System.out.printf("file_get_size: Invalid file id: %d\n", id);
return -1;
}
return streams.get(id).len;
-
}
- public void file_seek(int id,int bytes) {
+ public void file_seek(int id, int bytes) {
if (!streams.containsKey(id)) {
- System.out.printf("file_get_size: Invalid file id: %d\n",id);
+ System.out.printf("file_get_size: Invalid file id: %d\n", id);
return;
}
//seek sucks
AssetData ad = streams.get(id);
- if (bytes>ad.len)
- bytes=ad.len;
- if (bytes<0)
- bytes=0;
+ if (bytes > ad.len)
+ bytes = ad.len;
+ if (bytes < 0)
+ bytes = 0;
try {
- if (bytes > (int)ad.pos) {
- int todo=bytes-(int)ad.pos;
- while(todo>0) {
- todo-=ad.is.skip(todo);
- }
- ad.pos=bytes;
- } else if (bytes<(int)ad.pos) {
+ if (bytes > (int)ad.pos) {
+ int todo = bytes - (int)ad.pos;
+ while (todo > 0) {
+ todo -= ad.is.skip(todo);
+ }
+ ad.pos = bytes;
+ } else if (bytes < (int)ad.pos) {
- ad.is=am.open(ad.path);
+ ad.is = am.open(ad.path);
- ad.pos=bytes;
- int todo=bytes;
- while(todo>0) {
- todo-=ad.is.skip(todo);
+ ad.pos = bytes;
+ int todo = bytes;
+ while (todo > 0) {
+ todo -= ad.is.skip(todo);
+ }
}
- }
- ad.eof=false;
+ ad.eof = false;
} catch (IOException e) {
- System.out.printf("Exception on file_seek: %s\n",e);
+ System.out.printf("Exception on file_seek: %s\n", e);
return;
}
-
-
}
public int file_tell(int id) {
if (!streams.containsKey(id)) {
- System.out.printf("file_read: Can't tell eof for invalid file id: %d\n",id);
+ System.out.printf("file_read: Can't tell eof for invalid file id: %d\n", id);
return 0;
}
@@ -192,7 +184,7 @@ public class GodotIO {
public boolean file_eof(int id) {
if (!streams.containsKey(id)) {
- System.out.printf("file_read: Can't check eof for invalid file id: %d\n",id);
+ System.out.printf("file_read: Can't check eof for invalid file id: %d\n", id);
return false;
}
@@ -203,73 +195,65 @@ public class GodotIO {
public byte[] file_read(int id, int bytes) {
if (!streams.containsKey(id)) {
- System.out.printf("file_read: Can't read invalid file id: %d\n",id);
+ System.out.printf("file_read: Can't read invalid file id: %d\n", id);
return new byte[0];
}
-
AssetData ad = streams.get(id);
if (ad.pos + bytes > ad.len) {
- bytes=ad.len-ad.pos;
- ad.eof=true;
+ bytes = ad.len - ad.pos;
+ ad.eof = true;
}
-
- if (bytes==0) {
+ if (bytes == 0) {
return new byte[0];
}
-
-
- byte[] buf1=new byte[bytes];
- int r=0;
+ byte[] buf1 = new byte[bytes];
+ int r = 0;
try {
r = ad.is.read(buf1);
} catch (IOException e) {
- System.out.printf("Exception on file_read: %s\n",e);
+ System.out.printf("Exception on file_read: %s\n", e);
return new byte[bytes];
}
- if (r==0) {
+ if (r == 0) {
return new byte[0];
}
- ad.pos+=r;
+ ad.pos += r;
- if (r<bytes) {
+ if (r < bytes) {
- byte[] buf2=new byte[r];
- for(int i=0;i<r;i++)
- buf2[i]=buf1[i];
+ byte[] buf2 = new byte[r];
+ for (int i = 0; i < r; i++)
+ buf2[i] = buf1[i];
return buf2;
} else {
return buf1;
}
-
}
public void file_close(int id) {
if (!streams.containsKey(id)) {
- System.out.printf("file_close: Can't close invalid file id: %d\n",id);
+ System.out.printf("file_close: Can't close invalid file id: %d\n", id);
return;
}
streams.remove(id);
-
}
-
/////////////////////////
/// DIRECTORIES
/////////////////////////
-
class AssetDir {
public String[] files;
@@ -277,49 +261,48 @@ public class GodotIO {
public String path;
}
- public int last_dir_id=1;
+ public int last_dir_id = 1;
- HashMap<Integer,AssetDir> dirs;
+ HashMap<Integer, AssetDir> dirs;
public int dir_open(String path) {
AssetDir ad = new AssetDir();
- ad.current=0;
- ad.path=path;
+ ad.current = 0;
+ ad.path = path;
try {
ad.files = am.list(path);
// no way to find path is directory or file exactly.
// but if ad.files.length==0, then it's an empty directory or file.
- if (ad.files.length==0) {
+ if (ad.files.length == 0) {
return -1;
}
} catch (IOException e) {
- System.out.printf("Exception on dir_open: %s\n",e);
+ System.out.printf("Exception on dir_open: %s\n", e);
return -1;
}
//System.out.printf("Opened dir: %s\n",path);
++last_dir_id;
- dirs.put(last_dir_id,ad);
+ dirs.put(last_dir_id, ad);
return last_dir_id;
-
}
public boolean dir_is_dir(int id) {
if (!dirs.containsKey(id)) {
- System.out.printf("dir_next: invalid dir id: %d\n",id);
+ System.out.printf("dir_next: invalid dir id: %d\n", id);
return false;
}
AssetDir ad = dirs.get(id);
//System.out.printf("go next: %d,%d\n",ad.current,ad.files.length);
int idx = ad.current;
- if (idx>0)
+ if (idx > 0)
idx--;
- if (idx>=ad.files.length)
+ if (idx >= ad.files.length)
return false;
String fname = ad.files[idx];
@@ -327,7 +310,7 @@ public class GodotIO {
if (ad.path.equals(""))
am.open(fname);
else
- am.open(ad.path+"/"+fname);
+ am.open(ad.path + "/" + fname);
return false;
} catch (Exception e) {
return true;
@@ -337,46 +320,41 @@ public class GodotIO {
public String dir_next(int id) {
if (!dirs.containsKey(id)) {
- System.out.printf("dir_next: invalid dir id: %d\n",id);
+ System.out.printf("dir_next: invalid dir id: %d\n", id);
return "";
}
AssetDir ad = dirs.get(id);
//System.out.printf("go next: %d,%d\n",ad.current,ad.files.length);
- if (ad.current>=ad.files.length) {
+ if (ad.current >= ad.files.length) {
ad.current++;
return "";
}
String r = ad.files[ad.current];
ad.current++;
return r;
-
}
public void dir_close(int id) {
if (!dirs.containsKey(id)) {
- System.out.printf("dir_close: invalid dir id: %d\n",id);
+ System.out.printf("dir_close: invalid dir id: %d\n", id);
return;
}
dirs.remove(id);
}
-
-
GodotIO(Godot p_activity) {
- am=p_activity.getAssets();
- activity=p_activity;
- streams=new HashMap<Integer,AssetData>();
- dirs=new HashMap<Integer,AssetDir>();
+ am = p_activity.getAssets();
+ activity = p_activity;
+ streams = new HashMap<Integer, AssetData>();
+ dirs = new HashMap<Integer, AssetDir>();
applicationContext = activity.getApplicationContext();
-
}
-
/////////////////////////
// AUDIO
/////////////////////////
@@ -400,7 +378,7 @@ public class GodotIO {
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
- channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
+ channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
audioStartThread();
@@ -412,10 +390,10 @@ public class GodotIO {
public void audioStartThread() {
mAudioThread = new Thread(new Runnable() {
- public void run() {
- mAudioTrack.play();
- GodotLib.audio();
- }
+ public void run() {
+ mAudioTrack.play();
+ GodotLib.audio();
+ }
});
// I'd take REALTIME if I could get it!
@@ -424,15 +402,15 @@ public class GodotIO {
}
public void audioWriteShortBuffer(short[] buffer) {
- for (int i = 0; i < buffer.length; ) {
+ for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
- Thread.sleep(1);
- } catch(InterruptedException e) {
- // Nom nom
+ Thread.sleep(1);
+ } catch (InterruptedException e) {
+ // Nom nom
}
} else {
Log.w("Godot", "Godot audio: error return from write(short)");
@@ -441,18 +419,16 @@ public class GodotIO {
}
}
-
-
public void audioQuit() {
if (mAudioThread != null) {
try {
mAudioThread.join();
- } catch(Exception e) {
+ } catch (Exception e) {
Log.v("Godot", "Problem stopping audio thread: " + e);
}
mAudioThread = null;
- //Log.v("Godot", "Finished waiting for audio thread");
+ //Log.v("Godot", "Finished waiting for audio thread");
}
if (mAudioTrack != null) {
@@ -473,20 +449,18 @@ public class GodotIO {
// MISCELLANEOUS OS IO
/////////////////////////
-
-
public int openURI(String p_uri) {
try {
Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri);
String path = p_uri;
- String type="";
+ String type = "";
if (path.startsWith("/")) {
//absolute path to filesystem, prepend file://
- path="file://"+path;
+ path = "file://" + path;
if (p_uri.endsWith(".png") || p_uri.endsWith(".jpg") || p_uri.endsWith(".gif") || p_uri.endsWith(".webp")) {
- type="image/*";
+ type = "image/*";
}
}
@@ -531,7 +505,7 @@ public class GodotIO {
}
public void showKeyboard(String p_existing_text) {
- if(edit != null)
+ if (edit != null)
edit.showKeyboard(p_existing_text);
//InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
@@ -539,21 +513,21 @@ public class GodotIO {
};
public void hideKeyboard() {
- if(edit != null)
+ if (edit != null)
edit.hideKeyboard();
- InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
- View v = activity.getCurrentFocus();
- if (v != null) {
- inputMgr.hideSoftInputFromWindow(v.getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
- } else {
- inputMgr.hideSoftInputFromWindow(new View(activity).getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
- }
+ InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
+ View v = activity.getCurrentFocus();
+ if (v != null) {
+ inputMgr.hideSoftInputFromWindow(v.getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
+ } else {
+ inputMgr.hideSoftInputFromWindow(new View(activity).getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
+ }
};
public void setScreenOrientation(int p_orientation) {
- switch(p_orientation) {
+ switch (p_orientation) {
case SCREEN_LANDSCAPE: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
@@ -576,16 +550,14 @@ public class GodotIO {
case SCREEN_SENSOR: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
} break;
-
}
};
-
+
public void setEdit(GodotEditText _edit) {
edit = _edit;
}
- public void playVideo(String p_path)
- {
+ public void playVideo(String p_path) {
Uri filePath = Uri.parse(p_path);
mediaPlayer = new MediaPlayer();
@@ -594,11 +566,9 @@ public class GodotIO {
mediaPlayer.setDataSource(applicationContext, filePath);
mediaPlayer.prepare();
mediaPlayer.start();
+ } catch (IOException e) {
+ System.out.println("IOError while playing video");
}
- catch(IOException e)
- {
- System.out.println("IOError while playing video");
- }
}
public boolean isVideoPlaying() {
@@ -621,49 +591,47 @@ public class GodotIO {
}
}
-
- public static final int SYSTEM_DIR_DESKTOP=0;
- public static final int SYSTEM_DIR_DCIM=1;
- public static final int SYSTEM_DIR_DOCUMENTS=2;
- public static final int SYSTEM_DIR_DOWNLOADS=3;
- public static final int SYSTEM_DIR_MOVIES=4;
- public static final int SYSTEM_DIR_MUSIC=5;
- public static final int SYSTEM_DIR_PICTURES=6;
- public static final int SYSTEM_DIR_RINGTONES=7;
-
+ public static final int SYSTEM_DIR_DESKTOP = 0;
+ public static final int SYSTEM_DIR_DCIM = 1;
+ public static final int SYSTEM_DIR_DOCUMENTS = 2;
+ public static final int SYSTEM_DIR_DOWNLOADS = 3;
+ public static final int SYSTEM_DIR_MOVIES = 4;
+ public static final int SYSTEM_DIR_MUSIC = 5;
+ public static final int SYSTEM_DIR_PICTURES = 6;
+ public static final int SYSTEM_DIR_RINGTONES = 7;
public String getSystemDir(int idx) {
- String what="";
- switch(idx) {
+ String what = "";
+ switch (idx) {
case SYSTEM_DIR_DESKTOP: {
//what=Environment.DIRECTORY_DOCUMENTS;
- what=Environment.DIRECTORY_DOWNLOADS;
+ what = Environment.DIRECTORY_DOWNLOADS;
} break;
case SYSTEM_DIR_DCIM: {
- what=Environment.DIRECTORY_DCIM;
+ what = Environment.DIRECTORY_DCIM;
} break;
case SYSTEM_DIR_DOCUMENTS: {
- what=Environment.DIRECTORY_DOWNLOADS;
+ what = Environment.DIRECTORY_DOWNLOADS;
//what=Environment.DIRECTORY_DOCUMENTS;
} break;
case SYSTEM_DIR_DOWNLOADS: {
- what=Environment.DIRECTORY_DOWNLOADS;
+ what = Environment.DIRECTORY_DOWNLOADS;
} break;
case SYSTEM_DIR_MOVIES: {
- what=Environment.DIRECTORY_MOVIES;
+ what = Environment.DIRECTORY_MOVIES;
} break;
case SYSTEM_DIR_MUSIC: {
- what=Environment.DIRECTORY_MUSIC;
+ what = Environment.DIRECTORY_MUSIC;
} break;
case SYSTEM_DIR_PICTURES: {
- what=Environment.DIRECTORY_PICTURES;
+ what = Environment.DIRECTORY_PICTURES;
} break;
case SYSTEM_DIR_RINGTONES: {
- what=Environment.DIRECTORY_RINGTONES;
+ what = Environment.DIRECTORY_RINGTONES;
} break;
}
@@ -676,10 +644,9 @@ public class GodotIO {
protected static final String PREFS_FILE = "device_id.xml";
protected static final String PREFS_DEVICE_ID = "device_id";
- public static String unique_id="";
+ public static String unique_id = "";
public String getUniqueID() {
- return unique_id;
+ return unique_id;
}
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 6b84ad6555..873d30eb34 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -33,43 +33,41 @@ package org.godotengine.godot;
public class GodotLib {
+ public static GodotIO io;
- public static GodotIO io;
+ static {
+ System.loadLibrary("godot_android");
+ }
- static {
- System.loadLibrary("godot_android");
- }
-
- /**
+ /**
* @param width the current view width
* @param height the current view height
*/
- public static native void initialize(Godot p_instance,boolean need_reload_hook,Object p_asset_manager, boolean use_apk_expansion);
- public static native void setup(String[] p_cmdline);
- public static native void resize(int width, int height,boolean reload);
- public static native void newcontext(boolean p_32_bits);
- public static native void back();
- public static native void step();
- public static native void touch(int what,int pointer,int howmany, int[] arr);
- public static native void accelerometer(float x, float y, float z);
- public static native void gravity(float x, float y, float z);
- public static native void magnetometer(float x, float y, float z);
- public static native void gyroscope(float x, float y, float z);
- public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
- public static native void joybutton(int p_device, int p_but, boolean p_pressed);
- public static native void joyaxis(int p_device, int p_axis, float p_value);
- public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
- public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name);
- public static native void focusin();
- public static native void focusout();
- public static native void audio();
- public static native void singleton(String p_name,Object p_object);
- public static native void method(String p_sname,String p_name,String p_ret,String[] p_params);
- public static native String getGlobal(String p_key);
+ public static native void initialize(Godot p_instance, boolean need_reload_hook, Object p_asset_manager, boolean use_apk_expansion);
+ public static native void setup(String[] p_cmdline);
+ public static native void resize(int width, int height, boolean reload);
+ public static native void newcontext(boolean p_32_bits);
+ public static native void back();
+ public static native void step();
+ public static native void touch(int what, int pointer, int howmany, int[] arr);
+ public static native void accelerometer(float x, float y, float z);
+ public static native void gravity(float x, float y, float z);
+ public static native void magnetometer(float x, float y, float z);
+ public static native void gyroscope(float x, float y, float z);
+ public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
+ public static native void joybutton(int p_device, int p_but, boolean p_pressed);
+ public static native void joyaxis(int p_device, int p_axis, float p_value);
+ public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
+ public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name);
+ public static native void focusin();
+ public static native void focusout();
+ public static native void audio();
+ public static native void singleton(String p_name, Object p_object);
+ public static native void method(String p_sname, String p_name, String p_ret, String[] p_params);
+ public static native String getGlobal(String p_key);
public static native void callobject(int p_ID, String p_method, Object[] p_params);
public static native void calldeferred(int p_ID, String p_method, Object[] p_params);
public static native void setVirtualKeyboardHeight(int p_height);
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
index 8fe79fdfc7..61d10ed9e4 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
@@ -40,7 +40,6 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
-
public class GodotPaymentV3 extends Godot.SingletonBase {
private Godot activity;
@@ -67,8 +66,8 @@ public class GodotPaymentV3 extends Godot.SingletonBase {
public GodotPaymentV3(Activity p_activity) {
- registerClass("GodotPayments", new String[]{"purchase", "setPurchaseCallbackId", "setPurchaseValidationUrlPrefix", "setTransactionId", "getSignature", "consumeUnconsumedPurchases", "requestPurchased", "setAutoConsume", "consume", "querySkuDetails"});
- activity = (Godot) p_activity;
+ registerClass("GodotPayments", new String[] { "purchase", "setPurchaseCallbackId", "setPurchaseValidationUrlPrefix", "setTransactionId", "getSignature", "consumeUnconsumedPurchases", "requestPurchased", "setAutoConsume", "consume", "querySkuDetails" });
+ activity = (Godot)p_activity;
mPaymentManager = activity.getPaymentsManager();
mPaymentManager.setBaseSingleton(this);
}
@@ -89,32 +88,32 @@ public class GodotPaymentV3 extends Godot.SingletonBase {
}
public void callbackSuccess(String ticket, String signature, String sku) {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_success", new Object[]{ticket, signature, sku});
+ GodotLib.calldeferred(purchaseCallbackId, "purchase_success", new Object[] { ticket, signature, sku });
}
public void callbackSuccessProductMassConsumed(String ticket, String signature, String sku) {
Log.d(this.getClass().getName(), "callbackSuccessProductMassConsumed > " + ticket + "," + signature + "," + sku);
- GodotLib.calldeferred(purchaseCallbackId, "consume_success", new Object[]{ticket, signature, sku});
+ GodotLib.calldeferred(purchaseCallbackId, "consume_success", new Object[] { ticket, signature, sku });
}
public void callbackSuccessNoUnconsumedPurchases() {
- GodotLib.calldeferred(purchaseCallbackId, "consume_not_required", new Object[]{});
+ GodotLib.calldeferred(purchaseCallbackId, "consume_not_required", new Object[] {});
}
public void callbackFailConsume() {
- GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[]{});
+ GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[] {});
}
public void callbackFail() {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[]{});
+ GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[] {});
}
public void callbackCancel() {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_cancel", new Object[]{});
+ GodotLib.calldeferred(purchaseCallbackId, "purchase_cancel", new Object[] {});
}
public void callbackAlreadyOwned(String sku) {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_owned", new Object[]{sku});
+ GodotLib.calldeferred(purchaseCallbackId, "purchase_owned", new Object[] { sku });
}
public int getPurchaseCallbackId() {
@@ -161,7 +160,7 @@ public class GodotPaymentV3 extends Godot.SingletonBase {
// callback for requestPurchased()
public void callbackPurchased(String receipt, String signature, String sku) {
- GodotLib.calldeferred(purchaseCallbackId, "has_purchased", new Object[]{receipt, signature, sku});
+ GodotLib.calldeferred(purchaseCallbackId, "has_purchased", new Object[] { receipt, signature, sku });
}
// consume item automatically after purchase. default is true.
@@ -210,10 +209,10 @@ public class GodotPaymentV3 extends Godot.SingletonBase {
}
public void completeSkuDetail() {
- GodotLib.calldeferred(purchaseCallbackId, "sku_details_complete", new Object[]{mSkuDetails});
+ GodotLib.calldeferred(purchaseCallbackId, "sku_details_complete", new Object[] { mSkuDetails });
}
public void errorSkuDetail(String errorMessage) {
- GodotLib.calldeferred(purchaseCallbackId, "sku_details_error", new Object[]{errorMessage});
+ GodotLib.calldeferred(purchaseCallbackId, "sku_details_error", new Object[] { errorMessage });
}
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index b807b952d4..b762aa021a 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -77,20 +77,19 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
private static Context ctx;
private static GodotIO io;
- private static boolean firsttime=true;
- private static boolean use_gl3=false;
- private static boolean use_32=false;
+ private static boolean firsttime = true;
+ private static boolean use_gl3 = false;
+ private static boolean use_32 = false;
private Godot activity;
-
private InputManagerCompat mInputManager;
- public GodotView(Context context,GodotIO p_io,boolean p_use_gl3, boolean p_use_32_bits, Godot p_activity) {
+ public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, Godot p_activity) {
super(context);
- ctx=context;
- io=p_io;
- use_gl3=p_use_gl3;
- use_32=p_use_32_bits;
+ ctx = context;
+ io = p_io;
+ use_gl3 = p_use_gl3;
+ use_32 = p_use_32_bits;
activity = p_activity;
@@ -101,14 +100,15 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
mInputManager.registerInputDeviceListener(this, null);
init(false, 16, 0);
- }
+ }
- public GodotView(Context context, boolean translucent, int depth, int stencil) {
+ public GodotView(Context context, boolean translucent, int depth, int stencil) {
super(context);
init(translucent, depth, stencil);
- }
+ }
- @Override public boolean onTouchEvent (MotionEvent event) {
+ @Override
+ public boolean onTouchEvent(MotionEvent event) {
return activity.gotTouchEvent(event);
};
@@ -196,16 +196,17 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
ArrayList<joystick> joy_devices = new ArrayList<joystick>();
private int find_joy_device(int device_id) {
- for (int i=0; i<joy_devices.size(); i++) {
+ for (int i = 0; i < joy_devices.size(); i++) {
if (joy_devices.get(i).device_id == device_id) {
- return i;
+ return i;
}
}
onInputDeviceAdded(device_id);
return joy_devices.size() - 1;
}
- @Override public void onInputDeviceAdded(int deviceId) {
+ @Override
+ public void onInputDeviceAdded(int deviceId) {
joystick joy = new joystick();
joy.device_id = deviceId;
final int id = joy_devices.size();
@@ -219,8 +220,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
for (InputDevice.MotionRange range : ranges) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joy.hats.add(range);
- }
- else {
+ } else {
joy.axes.add(range);
}
}
@@ -231,9 +231,10 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
GodotLib.joyconnectionchanged(id, true, name);
}
});
- }
+ }
- @Override public void onInputDeviceRemoved(int deviceId) {
+ @Override
+ public void onInputDeviceRemoved(int deviceId) {
final int id = find_joy_device(deviceId);
joy_devices.remove(id);
queueEvent(new Runnable() {
@@ -244,10 +245,11 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
});
}
- @Override public void onInputDeviceChanged(int deviceId) {
-
+ @Override
+ public void onInputDeviceChanged(int deviceId) {
}
- @Override public boolean onKeyUp(final int keyCode, KeyEvent event) {
+ @Override
+ public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
@@ -282,7 +284,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
return super.onKeyUp(keyCode, event);
};
- @Override public boolean onKeyDown(final int keyCode, KeyEvent event) {
+ @Override
+ public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
activity.onBackPressed();
@@ -326,7 +329,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
return super.onKeyDown(keyCode, event);
}
- @Override public boolean onGenericMotionEvent(MotionEvent event) {
+ @Override
+ public boolean onGenericMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
@@ -335,7 +339,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
for (int i = 0; i < joy.axes.size(); i++) {
InputDevice.MotionRange range = joy.axes.get(i);
- final float value = (event.getAxisValue(range.getAxis()) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
+ final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
//Log.e(TAG, String.format("axis event: %d, value %f", i, value));
final int idx = i;
queueEvent(new Runnable() {
@@ -346,9 +350,9 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
});
}
- for (int i = 0; i < joy.hats.size(); i+=2) {
+ for (int i = 0; i < joy.hats.size(); i += 2) {
final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
- final int hatY = Math.round(event.getAxisValue(joy.hats.get(i+1).getAxis()));
+ final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
//Log.e(TAG, String.format("HAT EVENT %d, %d", hatX, hatY));
queueEvent(new Runnable() {
@Override
@@ -363,8 +367,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
return super.onGenericMotionEvent(event);
};
-
- private void init(boolean translucent, int depth, int stencil) {
+ private void init(boolean translucent, int depth, int stencil) {
this.setFocusableInTouchMode(true);
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
@@ -388,14 +391,14 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
*/
if (use_32) {
- setEGLConfigChooser( translucent ?
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)) );
+ setEGLConfigChooser(translucent ?
+ new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
+ new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)));
} else {
- setEGLConfigChooser( translucent ?
- new ConfigChooser(8, 8, 8, 8, 16, stencil) :
- new ConfigChooser(5, 6, 5, 0, 16, stencil) );
+ setEGLConfigChooser(translucent ?
+ new ConfigChooser(8, 8, 8, 8, 16, stencil) :
+ new ConfigChooser(5, 6, 5, 0, 16, stencil));
}
/* Set the renderer responsible for frame rendering */
@@ -403,33 +406,33 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
}
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
- private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
- public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
- if (use_gl3)
- Log.w(TAG, "creating OpenGL ES 3.0 context :");
- else
- Log.w(TAG, "creating OpenGL ES 2.0 context :");
-
- checkEglError("Before eglCreateContext", egl);
- int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- int[] attrib_list3 = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
- EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3?attrib_list3:attrib_list2);
- checkEglError("After eglCreateContext", egl);
- return context;
- }
+ private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
+ if (use_gl3)
+ Log.w(TAG, "creating OpenGL ES 3.0 context :");
+ else
+ Log.w(TAG, "creating OpenGL ES 2.0 context :");
+
+ checkEglError("Before eglCreateContext", egl);
+ int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
+ EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
+ checkEglError("After eglCreateContext", egl);
+ return context;
+ }
- public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
- egl.eglDestroyContext(display, context);
+ public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
+ egl.eglDestroyContext(display, context);
+ }
}
- }
- private static void checkEglError(String prompt, EGL10 egl) {
- int error;
- while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
- Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
+ private static void checkEglError(String prompt, EGL10 egl) {
+ int error;
+ while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
+ Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
+ }
}
- }
- /* Fallback if 32bit View is not supported*/
+ /* Fallback if 32bit View is not supported*/
private static class FallbackConfigChooser extends ConfigChooser {
private ConfigChooser fallback;
@@ -438,17 +441,17 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
this.fallback = fallback;
}
- @Override
+ @Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
EGLConfig ec = super.chooseConfig(egl, display, configs);
if (ec == null) {
- Log.w(TAG, "Trying ConfigChooser fallback");
- ec = fallback.chooseConfig(egl, display, configs);
- use_32=false;
+ Log.w(TAG, "Trying ConfigChooser fallback");
+ ec = fallback.chooseConfig(egl, display, configs);
+ use_32 = false;
}
return ec;
- }
- }
+ }
+ }
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
@@ -467,46 +470,46 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
*/
private static int EGL_OPENGL_ES2_BIT = 4;
private static int[] s_configAttribs2 =
- {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL10.EGL_NONE
- };
+ {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ // EGL10.EGL_DEPTH_SIZE, 16,
+ // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_NONE
+ };
private static int[] s_configAttribs3 =
- {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
- EGL10.EGL_NONE
- };
+ {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ // EGL10.EGL_DEPTH_SIZE, 16,
+ // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
+ EGL10.EGL_NONE
+ };
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
/* Get the number of minimally matching EGL configurations
*/
int[] num_config = new int[1];
- egl.eglChooseConfig(display, use_gl3?s_configAttribs3:s_configAttribs2, null, 0, num_config);
+ egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0) {
- throw new IllegalArgumentException("No configs match configSpec");
+ throw new IllegalArgumentException("No configs match configSpec");
}
/* Allocate then read the array of minimally matching EGL configs
*/
EGLConfig[] configs = new EGLConfig[numConfigs];
- egl.eglChooseConfig(display, use_gl3?s_configAttribs3:s_configAttribs2, configs, numConfigs, num_config);
+ egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
if (DEBUG) {
- printConfigs(egl, display, configs);
+ printConfigs(egl, display, configs);
}
/* Now return the "best" one
*/
@@ -514,54 +517,54 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- for(EGLConfig config : configs) {
- int d = findConfigAttrib(egl, display, config,
- EGL10.EGL_DEPTH_SIZE, 0);
- int s = findConfigAttrib(egl, display, config,
- EGL10.EGL_STENCIL_SIZE, 0);
-
- // We need at least mDepthSize and mStencilSize bits
- if (d < mDepthSize || s < mStencilSize)
- continue;
-
- // We want an *exact* match for red/green/blue/alpha
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
-
- if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
- return config;
+ EGLConfig[] configs) {
+ for (EGLConfig config : configs) {
+ int d = findConfigAttrib(egl, display, config,
+ EGL10.EGL_DEPTH_SIZE, 0);
+ int s = findConfigAttrib(egl, display, config,
+ EGL10.EGL_STENCIL_SIZE, 0);
+
+ // We need at least mDepthSize and mStencilSize bits
+ if (d < mDepthSize || s < mStencilSize)
+ continue;
+
+ // We want an *exact* match for red/green/blue/alpha
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+
+ if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
+ return config;
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
- EGLConfig config, int attribute, int defaultValue) {
+ EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
- return mValue[0];
+ return mValue[0];
}
return defaultValue;
}
private void printConfigs(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
+ EGLConfig[] configs) {
int numConfigs = configs.length;
Log.w(TAG, String.format("%d configurations", numConfigs));
for (int i = 0; i < numConfigs; i++) {
- Log.w(TAG, String.format("Configuration %d:\n", i));
- printConfig(egl, display, configs[i]);
+ Log.w(TAG, String.format("Configuration %d:\n", i));
+ printConfig(egl, display, configs[i]);
}
}
private void printConfig(EGL10 egl, EGLDisplay display,
- EGLConfig config) {
+ EGLConfig config) {
int[] attributes = {
EGL10.EGL_BUFFER_SIZE,
EGL10.EGL_ALPHA_SIZE,
@@ -634,14 +637,15 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
};
int[] value = new int[1];
for (int i = 0; i < attributes.length; i++) {
- int attribute = attributes[i];
- String name = names[i];
- if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
- Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
- } else {
- // Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS);
- }
+ int attribute = attributes[i];
+ String name = names[i];
+ if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
+ Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
+ } else {
+ // Log.w(TAG, String.format(" %s: failed\n", name));
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS)
+ ;
+ }
}
}
@@ -657,19 +661,18 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
private static class Renderer implements GLSurfaceView.Renderer {
-
public void onDrawFrame(GL10 gl) {
GodotLib.step();
- for(int i=0;i<Godot.singleton_count;i++) {
+ for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLDrawFrame(gl);
}
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
- GodotLib.resize(width, height,!firsttime);
- firsttime=false;
- for(int i=0;i<Godot.singleton_count;i++) {
+ GodotLib.resize(width, height, !firsttime);
+ firsttime = false;
+ for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
}
}
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
index d8a3ac5591..9e062d89c6 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
@@ -70,42 +70,37 @@ public class GodotEditText extends EditText {
super(context, attrs, defStyle);
this.initView();
}
-
+
protected void initView() {
- this.setPadding(0, 0, 0, 0);
+ this.setPadding(0, 0, 0, 0);
this.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI);
-
+
sHandler = new Handler() {
@Override
public void handleMessage(final Message msg) {
switch (msg.what) {
- case HANDLER_OPEN_IME_KEYBOARD:
- {
- GodotEditText edit = (GodotEditText) msg.obj;
- String text = edit.mOriginText;
- if (edit.requestFocus())
- {
- edit.removeTextChangedListener(edit.mInputWrapper);
- edit.setText("");
- edit.append(text);
- edit.mInputWrapper.setOriginText(text);
- edit.addTextChangedListener(edit.mInputWrapper);
- final InputMethodManager imm = (InputMethodManager) mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
- imm.showSoftInput(edit, 0);
- }
+ case HANDLER_OPEN_IME_KEYBOARD: {
+ GodotEditText edit = (GodotEditText)msg.obj;
+ String text = edit.mOriginText;
+ if (edit.requestFocus()) {
+ edit.removeTextChangedListener(edit.mInputWrapper);
+ edit.setText("");
+ edit.append(text);
+ edit.mInputWrapper.setOriginText(text);
+ edit.addTextChangedListener(edit.mInputWrapper);
+ final InputMethodManager imm = (InputMethodManager)mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
+ imm.showSoftInput(edit, 0);
}
- break;
-
- case HANDLER_CLOSE_IME_KEYBOARD:
- {
- GodotEditText edit = (GodotEditText) msg.obj;
-
- edit.removeTextChangedListener(mInputWrapper);
- final InputMethodManager imm = (InputMethodManager) mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
- imm.hideSoftInputFromWindow(edit.getWindowToken(), 0);
- edit.mView.requestFocus();
- }
- break;
+ } break;
+
+ case HANDLER_CLOSE_IME_KEYBOARD: {
+ GodotEditText edit = (GodotEditText)msg.obj;
+
+ edit.removeTextChangedListener(mInputWrapper);
+ final InputMethodManager imm = (InputMethodManager)mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
+ imm.hideSoftInputFromWindow(edit.getWindowToken(), 0);
+ edit.mView.requestFocus();
+ } break;
}
}
};
@@ -116,7 +111,7 @@ public class GodotEditText extends EditText {
// ===========================================================
public void setView(final GodotView view) {
this.mView = view;
- if(mInputWrapper == null)
+ if (mInputWrapper == null)
mInputWrapper = new GodotTextInputWrapper(mView, this);
this.setOnEditorActionListener(mInputWrapper);
view.requestFocus();
@@ -125,7 +120,7 @@ public class GodotEditText extends EditText {
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
- @Override
+ @Override
public boolean onKeyDown(final int keyCode, final KeyEvent keyEvent) {
super.onKeyDown(keyCode, keyEvent);
@@ -142,7 +137,7 @@ public class GodotEditText extends EditText {
// ===========================================================
public void showKeyboard(String p_existing_text) {
this.mOriginText = p_existing_text;
-
+
final Message msg = new Message();
msg.what = HANDLER_OPEN_IME_KEYBOARD;
msg.obj = this;
@@ -155,7 +150,7 @@ public class GodotEditText extends EditText {
msg.obj = this;
sHandler.sendMessage(msg);
}
-
+
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index ac424ab9f8..8e34d9e9e7 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -67,7 +67,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
private boolean isFullScreenEdit() {
final TextView textField = this.mEdit;
- final InputMethodManager imm = (InputMethodManager) textField.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
+ final InputMethodManager imm = (InputMethodManager)textField.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
return imm.isFullscreenMode();
}
@@ -81,7 +81,6 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public void afterTextChanged(final Editable s) {
-
}
@Override
diff --git a/platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java b/platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java
index 4615d2fbb5..0a876d2b7f 100644
--- a/platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java
+++ b/platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java
@@ -23,118 +23,118 @@ import android.view.InputDevice;
import android.view.MotionEvent;
public interface InputManagerCompat {
- /**
- * Gets information about the input device with the specified id.
- *
- * @param id The device id
- * @return The input device or null if not found
- */
- public InputDevice getInputDevice(int id);
+ /**
+ * Gets information about the input device with the specified id.
+ *
+ * @param id The device id
+ * @return The input device or null if not found
+ */
+ public InputDevice getInputDevice(int id);
- /**
- * Gets the ids of all input devices in the system.
- *
- * @return The input device ids.
- */
- public int[] getInputDeviceIds();
+ /**
+ * Gets the ids of all input devices in the system.
+ *
+ * @return The input device ids.
+ */
+ public int[] getInputDeviceIds();
- /**
- * Registers an input device listener to receive notifications about when
- * input devices are added, removed or changed.
- *
- * @param listener The listener to register.
- * @param handler The handler on which the listener should be invoked, or
- * null if the listener should be invoked on the calling thread's
- * looper.
- */
- public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
- Handler handler);
+ /**
+ * Registers an input device listener to receive notifications about when
+ * input devices are added, removed or changed.
+ *
+ * @param listener The listener to register.
+ * @param handler The handler on which the listener should be invoked, or
+ * null if the listener should be invoked on the calling thread's
+ * looper.
+ */
+ public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
+ Handler handler);
- /**
- * Unregisters an input device listener.
- *
- * @param listener The listener to unregister.
- */
- public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
+ /**
+ * Unregisters an input device listener.
+ *
+ * @param listener The listener to unregister.
+ */
+ public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
- /*
- * The following three calls are to simulate V16 behavior on pre-Jellybean
- * devices. If you don't call them, your callback will never be called
- * pre-API 16.
- */
+ /*
+ * The following three calls are to simulate V16 behavior on pre-Jellybean
+ * devices. If you don't call them, your callback will never be called
+ * pre-API 16.
+ */
- /**
- * Pass the motion events to the InputManagerCompat. This is used to
- * optimize for polling for controllers. If you do not pass these events in,
- * polling will cause regular object creation.
- *
- * @param event the motion event from the app
- */
- public void onGenericMotionEvent(MotionEvent event);
+ /**
+ * Pass the motion events to the InputManagerCompat. This is used to
+ * optimize for polling for controllers. If you do not pass these events in,
+ * polling will cause regular object creation.
+ *
+ * @param event the motion event from the app
+ */
+ public void onGenericMotionEvent(MotionEvent event);
- /**
- * Tell the V9 input manager that it should stop polling for disconnected
- * devices. You can call this during onPause in your activity, although you
- * might want to call it whenever your game is not active (or whenever you
- * don't care about being notified of new input devices)
- */
- public void onPause();
+ /**
+ * Tell the V9 input manager that it should stop polling for disconnected
+ * devices. You can call this during onPause in your activity, although you
+ * might want to call it whenever your game is not active (or whenever you
+ * don't care about being notified of new input devices)
+ */
+ public void onPause();
- /**
- * Tell the V9 input manager that it should start polling for disconnected
- * devices. You can call this during onResume in your activity, although you
- * might want to call it less often (only when the gameplay is actually
- * active)
- */
- public void onResume();
+ /**
+ * Tell the V9 input manager that it should start polling for disconnected
+ * devices. You can call this during onResume in your activity, although you
+ * might want to call it less often (only when the gameplay is actually
+ * active)
+ */
+ public void onResume();
- public interface InputDeviceListener {
- /**
- * Called whenever the input manager detects that a device has been
- * added. This will only be called in the V9 version when a motion event
- * is detected.
- *
- * @param deviceId The id of the input device that was added.
- */
- void onInputDeviceAdded(int deviceId);
+ public interface InputDeviceListener {
+ /**
+ * Called whenever the input manager detects that a device has been
+ * added. This will only be called in the V9 version when a motion event
+ * is detected.
+ *
+ * @param deviceId The id of the input device that was added.
+ */
+ void onInputDeviceAdded(int deviceId);
- /**
- * Called whenever the properties of an input device have changed since
- * they were last queried. This will not be called for the V9 version of
- * the API.
- *
- * @param deviceId The id of the input device that changed.
- */
- void onInputDeviceChanged(int deviceId);
+ /**
+ * Called whenever the properties of an input device have changed since
+ * they were last queried. This will not be called for the V9 version of
+ * the API.
+ *
+ * @param deviceId The id of the input device that changed.
+ */
+ void onInputDeviceChanged(int deviceId);
- /**
- * Called whenever the input manager detects that a device has been
- * removed. For the V9 version, this can take some time depending on the
- * poll rate.
- *
- * @param deviceId The id of the input device that was removed.
- */
- void onInputDeviceRemoved(int deviceId);
- }
+ /**
+ * Called whenever the input manager detects that a device has been
+ * removed. For the V9 version, this can take some time depending on the
+ * poll rate.
+ *
+ * @param deviceId The id of the input device that was removed.
+ */
+ void onInputDeviceRemoved(int deviceId);
+ }
- /**
- * Use this to construct a compatible InputManager.
- */
- public static class Factory {
+ /**
+ * Use this to construct a compatible InputManager.
+ */
+ public static class Factory {
- /**
- * Constructs and returns a compatible InputManger
- *
- * @param context the Context that will be used to get the system
- * service from
- * @return a compatible implementation of InputManager
- */
- public static InputManagerCompat getInputManager(Context context) {
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
- return new InputManagerV16(context);
- } else {
- return new InputManagerV9();
- }
- }
- }
+ /**
+ * Constructs and returns a compatible InputManger
+ *
+ * @param context the Context that will be used to get the system
+ * service from
+ * @return a compatible implementation of InputManager
+ */
+ public static InputManagerCompat getInputManager(Context context) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
+ return new InputManagerV16(context);
+ } else {
+ return new InputManagerV9();
+ }
+ }
+ }
}
diff --git a/platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java b/platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java
index f05701f455..3b88609cc9 100644
--- a/platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java
+++ b/platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java
@@ -30,78 +30,74 @@ import java.util.Map;
@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
public class InputManagerV16 implements InputManagerCompat {
- private final InputManager mInputManager;
- private final Map<InputManagerCompat.InputDeviceListener, V16InputDeviceListener> mListeners;
-
- public InputManagerV16(Context context) {
- mInputManager = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
- mListeners = new HashMap<InputManagerCompat.InputDeviceListener, V16InputDeviceListener>();
- }
-
- @Override
- public InputDevice getInputDevice(int id) {
- return mInputManager.getInputDevice(id);
- }
-
- @Override
- public int[] getInputDeviceIds() {
- return mInputManager.getInputDeviceIds();
- }
-
- static class V16InputDeviceListener implements InputManager.InputDeviceListener {
- final InputManagerCompat.InputDeviceListener mIDL;
-
- public V16InputDeviceListener(InputDeviceListener idl) {
- mIDL = idl;
- }
-
- @Override
- public void onInputDeviceAdded(int deviceId) {
- mIDL.onInputDeviceAdded(deviceId);
- }
-
- @Override
- public void onInputDeviceChanged(int deviceId) {
- mIDL.onInputDeviceChanged(deviceId);
- }
-
- @Override
- public void onInputDeviceRemoved(int deviceId) {
- mIDL.onInputDeviceRemoved(deviceId);
- }
-
- }
-
- @Override
- public void registerInputDeviceListener(InputDeviceListener listener, Handler handler) {
- V16InputDeviceListener v16Listener = new V16InputDeviceListener(listener);
- mInputManager.registerInputDeviceListener(v16Listener, handler);
- mListeners.put(listener, v16Listener);
- }
-
- @Override
- public void unregisterInputDeviceListener(InputDeviceListener listener) {
- V16InputDeviceListener curListener = mListeners.remove(listener);
- if (null != curListener)
- {
- mInputManager.unregisterInputDeviceListener(curListener);
- }
-
- }
-
- @Override
- public void onGenericMotionEvent(MotionEvent event) {
- // unused in V16
- }
-
- @Override
- public void onPause() {
- // unused in V16
- }
-
- @Override
- public void onResume() {
- // unused in V16
- }
-
+ private final InputManager mInputManager;
+ private final Map<InputManagerCompat.InputDeviceListener, V16InputDeviceListener> mListeners;
+
+ public InputManagerV16(Context context) {
+ mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
+ mListeners = new HashMap<InputManagerCompat.InputDeviceListener, V16InputDeviceListener>();
+ }
+
+ @Override
+ public InputDevice getInputDevice(int id) {
+ return mInputManager.getInputDevice(id);
+ }
+
+ @Override
+ public int[] getInputDeviceIds() {
+ return mInputManager.getInputDeviceIds();
+ }
+
+ static class V16InputDeviceListener implements InputManager.InputDeviceListener {
+ final InputManagerCompat.InputDeviceListener mIDL;
+
+ public V16InputDeviceListener(InputDeviceListener idl) {
+ mIDL = idl;
+ }
+
+ @Override
+ public void onInputDeviceAdded(int deviceId) {
+ mIDL.onInputDeviceAdded(deviceId);
+ }
+
+ @Override
+ public void onInputDeviceChanged(int deviceId) {
+ mIDL.onInputDeviceChanged(deviceId);
+ }
+
+ @Override
+ public void onInputDeviceRemoved(int deviceId) {
+ mIDL.onInputDeviceRemoved(deviceId);
+ }
+ }
+
+ @Override
+ public void registerInputDeviceListener(InputDeviceListener listener, Handler handler) {
+ V16InputDeviceListener v16Listener = new V16InputDeviceListener(listener);
+ mInputManager.registerInputDeviceListener(v16Listener, handler);
+ mListeners.put(listener, v16Listener);
+ }
+
+ @Override
+ public void unregisterInputDeviceListener(InputDeviceListener listener) {
+ V16InputDeviceListener curListener = mListeners.remove(listener);
+ if (null != curListener) {
+ mInputManager.unregisterInputDeviceListener(curListener);
+ }
+ }
+
+ @Override
+ public void onGenericMotionEvent(MotionEvent event) {
+ // unused in V16
+ }
+
+ @Override
+ public void onPause() {
+ // unused in V16
+ }
+
+ @Override
+ public void onResume() {
+ // unused in V16
+ }
}
diff --git a/platform/android/java/src/org/godotengine/godot/input/InputManagerV9.java b/platform/android/java/src/org/godotengine/godot/input/InputManagerV9.java
index 0334c00997..a1418c5899 100644
--- a/platform/android/java/src/org/godotengine/godot/input/InputManagerV9.java
+++ b/platform/android/java/src/org/godotengine/godot/input/InputManagerV9.java
@@ -31,181 +31,179 @@ import java.util.Map;
import java.util.Queue;
public class InputManagerV9 implements InputManagerCompat {
- private static final String LOG_TAG = "InputManagerV9";
- private static final int MESSAGE_TEST_FOR_DISCONNECT = 101;
- private static final long CHECK_ELAPSED_TIME = 3000L;
-
- private static final int ON_DEVICE_ADDED = 0;
- private static final int ON_DEVICE_CHANGED = 1;
- private static final int ON_DEVICE_REMOVED = 2;
-
- private final SparseArray<long[]> mDevices;
- private final Map<InputDeviceListener, Handler> mListeners;
- private final Handler mDefaultHandler;
-
- private static class PollingMessageHandler extends Handler {
- private final WeakReference<InputManagerV9> mInputManager;
-
- PollingMessageHandler(InputManagerV9 im) {
- mInputManager = new WeakReference<InputManagerV9>(im);
- }
-
- @Override
- public void handleMessage(Message msg) {
- super.handleMessage(msg);
- switch (msg.what) {
- case MESSAGE_TEST_FOR_DISCONNECT:
- InputManagerV9 imv = mInputManager.get();
- if (null != imv) {
- long time = SystemClock.elapsedRealtime();
- int size = imv.mDevices.size();
- for (int i = 0; i < size; i++) {
- long[] lastContact = imv.mDevices.valueAt(i);
- if (null != lastContact) {
- if (time - lastContact[0] > CHECK_ELAPSED_TIME) {
- // check to see if the device has been
- // disconnected
- int id = imv.mDevices.keyAt(i);
- if (null == InputDevice.getDevice(id)) {
- // disconnected!
- imv.notifyListeners(ON_DEVICE_REMOVED, id);
- imv.mDevices.remove(id);
- } else {
- lastContact[0] = time;
- }
- }
- }
- }
- sendEmptyMessageDelayed(MESSAGE_TEST_FOR_DISCONNECT,
- CHECK_ELAPSED_TIME);
- }
- break;
- }
- }
-
- }
-
- public InputManagerV9() {
- mDevices = new SparseArray<long[]>();
- mListeners = new HashMap<InputDeviceListener, Handler>();
- mDefaultHandler = new PollingMessageHandler(this);
- // as a side-effect, populates our collection of watched
- // input devices
- getInputDeviceIds();
- }
-
- @Override
- public InputDevice getInputDevice(int id) {
- return InputDevice.getDevice(id);
- }
-
- @Override
- public int[] getInputDeviceIds() {
- // add any hitherto unknown devices to our
- // collection of watched input devices
- int[] activeDevices = InputDevice.getDeviceIds();
- long time = SystemClock.elapsedRealtime();
- for ( int id : activeDevices ) {
- long[] lastContact = mDevices.get(id);
- if ( null == lastContact ) {
- // we have a new device
- mDevices.put(id, new long[] { time });
- }
- }
- return activeDevices;
- }
-
- @Override
- public void registerInputDeviceListener(InputDeviceListener listener, Handler handler) {
- mListeners.remove(listener);
- if (handler == null) {
- handler = mDefaultHandler;
- }
- mListeners.put(listener, handler);
- }
-
- @Override
- public void unregisterInputDeviceListener(InputDeviceListener listener) {
- mListeners.remove(listener);
- }
-
- private void notifyListeners(int why, int deviceId) {
- // the state of some device has changed
- if (!mListeners.isEmpty()) {
- // yes... this will cause an object to get created... hopefully
- // it won't happen very often
- for (InputDeviceListener listener : mListeners.keySet()) {
- Handler handler = mListeners.get(listener);
- DeviceEvent odc = DeviceEvent.getDeviceEvent(why, deviceId, listener);
- handler.post(odc);
- }
- }
- }
-
- private static class DeviceEvent implements Runnable {
- private int mMessageType;
- private int mId;
- private InputDeviceListener mListener;
- private static Queue<DeviceEvent> sEventQueue = new ArrayDeque<DeviceEvent>();
-
- private DeviceEvent() {
- }
-
- static DeviceEvent getDeviceEvent(int messageType, int id,
- InputDeviceListener listener) {
- DeviceEvent curChanged = sEventQueue.poll();
- if (null == curChanged) {
- curChanged = new DeviceEvent();
- }
- curChanged.mMessageType = messageType;
- curChanged.mId = id;
- curChanged.mListener = listener;
- return curChanged;
- }
-
- @Override
- public void run() {
- switch (mMessageType) {
- case ON_DEVICE_ADDED:
- mListener.onInputDeviceAdded(mId);
- break;
- case ON_DEVICE_CHANGED:
- mListener.onInputDeviceChanged(mId);
- break;
- case ON_DEVICE_REMOVED:
- mListener.onInputDeviceRemoved(mId);
- break;
- default:
- Log.e(LOG_TAG, "Unknown Message Type");
- break;
- }
- // dump this runnable back in the queue
- sEventQueue.offer(this);
- }
- }
-
- @Override
- public void onGenericMotionEvent(MotionEvent event) {
- // detect new devices
- int id = event.getDeviceId();
- long[] timeArray = mDevices.get(id);
- if (null == timeArray) {
- notifyListeners(ON_DEVICE_ADDED, id);
- timeArray = new long[1];
- mDevices.put(id, timeArray);
- }
- long time = SystemClock.elapsedRealtime();
- timeArray[0] = time;
- }
-
- @Override
- public void onPause() {
- mDefaultHandler.removeMessages(MESSAGE_TEST_FOR_DISCONNECT);
- }
-
- @Override
- public void onResume() {
- mDefaultHandler.sendEmptyMessage(MESSAGE_TEST_FOR_DISCONNECT);
- }
-
+ private static final String LOG_TAG = "InputManagerV9";
+ private static final int MESSAGE_TEST_FOR_DISCONNECT = 101;
+ private static final long CHECK_ELAPSED_TIME = 3000L;
+
+ private static final int ON_DEVICE_ADDED = 0;
+ private static final int ON_DEVICE_CHANGED = 1;
+ private static final int ON_DEVICE_REMOVED = 2;
+
+ private final SparseArray<long[]> mDevices;
+ private final Map<InputDeviceListener, Handler> mListeners;
+ private final Handler mDefaultHandler;
+
+ private static class PollingMessageHandler extends Handler {
+ private final WeakReference<InputManagerV9> mInputManager;
+
+ PollingMessageHandler(InputManagerV9 im) {
+ mInputManager = new WeakReference<InputManagerV9>(im);
+ }
+
+ @Override
+ public void handleMessage(Message msg) {
+ super.handleMessage(msg);
+ switch (msg.what) {
+ case MESSAGE_TEST_FOR_DISCONNECT:
+ InputManagerV9 imv = mInputManager.get();
+ if (null != imv) {
+ long time = SystemClock.elapsedRealtime();
+ int size = imv.mDevices.size();
+ for (int i = 0; i < size; i++) {
+ long[] lastContact = imv.mDevices.valueAt(i);
+ if (null != lastContact) {
+ if (time - lastContact[0] > CHECK_ELAPSED_TIME) {
+ // check to see if the device has been
+ // disconnected
+ int id = imv.mDevices.keyAt(i);
+ if (null == InputDevice.getDevice(id)) {
+ // disconnected!
+ imv.notifyListeners(ON_DEVICE_REMOVED, id);
+ imv.mDevices.remove(id);
+ } else {
+ lastContact[0] = time;
+ }
+ }
+ }
+ }
+ sendEmptyMessageDelayed(MESSAGE_TEST_FOR_DISCONNECT,
+ CHECK_ELAPSED_TIME);
+ }
+ break;
+ }
+ }
+ }
+
+ public InputManagerV9() {
+ mDevices = new SparseArray<long[]>();
+ mListeners = new HashMap<InputDeviceListener, Handler>();
+ mDefaultHandler = new PollingMessageHandler(this);
+ // as a side-effect, populates our collection of watched
+ // input devices
+ getInputDeviceIds();
+ }
+
+ @Override
+ public InputDevice getInputDevice(int id) {
+ return InputDevice.getDevice(id);
+ }
+
+ @Override
+ public int[] getInputDeviceIds() {
+ // add any hitherto unknown devices to our
+ // collection of watched input devices
+ int[] activeDevices = InputDevice.getDeviceIds();
+ long time = SystemClock.elapsedRealtime();
+ for (int id : activeDevices) {
+ long[] lastContact = mDevices.get(id);
+ if (null == lastContact) {
+ // we have a new device
+ mDevices.put(id, new long[] { time });
+ }
+ }
+ return activeDevices;
+ }
+
+ @Override
+ public void registerInputDeviceListener(InputDeviceListener listener, Handler handler) {
+ mListeners.remove(listener);
+ if (handler == null) {
+ handler = mDefaultHandler;
+ }
+ mListeners.put(listener, handler);
+ }
+
+ @Override
+ public void unregisterInputDeviceListener(InputDeviceListener listener) {
+ mListeners.remove(listener);
+ }
+
+ private void notifyListeners(int why, int deviceId) {
+ // the state of some device has changed
+ if (!mListeners.isEmpty()) {
+ // yes... this will cause an object to get created... hopefully
+ // it won't happen very often
+ for (InputDeviceListener listener : mListeners.keySet()) {
+ Handler handler = mListeners.get(listener);
+ DeviceEvent odc = DeviceEvent.getDeviceEvent(why, deviceId, listener);
+ handler.post(odc);
+ }
+ }
+ }
+
+ private static class DeviceEvent implements Runnable {
+ private int mMessageType;
+ private int mId;
+ private InputDeviceListener mListener;
+ private static Queue<DeviceEvent> sEventQueue = new ArrayDeque<DeviceEvent>();
+
+ private DeviceEvent() {
+ }
+
+ static DeviceEvent getDeviceEvent(int messageType, int id,
+ InputDeviceListener listener) {
+ DeviceEvent curChanged = sEventQueue.poll();
+ if (null == curChanged) {
+ curChanged = new DeviceEvent();
+ }
+ curChanged.mMessageType = messageType;
+ curChanged.mId = id;
+ curChanged.mListener = listener;
+ return curChanged;
+ }
+
+ @Override
+ public void run() {
+ switch (mMessageType) {
+ case ON_DEVICE_ADDED:
+ mListener.onInputDeviceAdded(mId);
+ break;
+ case ON_DEVICE_CHANGED:
+ mListener.onInputDeviceChanged(mId);
+ break;
+ case ON_DEVICE_REMOVED:
+ mListener.onInputDeviceRemoved(mId);
+ break;
+ default:
+ Log.e(LOG_TAG, "Unknown Message Type");
+ break;
+ }
+ // dump this runnable back in the queue
+ sEventQueue.offer(this);
+ }
+ }
+
+ @Override
+ public void onGenericMotionEvent(MotionEvent event) {
+ // detect new devices
+ int id = event.getDeviceId();
+ long[] timeArray = mDevices.get(id);
+ if (null == timeArray) {
+ notifyListeners(ON_DEVICE_ADDED, id);
+ timeArray = new long[1];
+ mDevices.put(id, timeArray);
+ }
+ long time = SystemClock.elapsedRealtime();
+ timeArray[0] = time;
+ }
+
+ @Override
+ public void onPause() {
+ mDefaultHandler.removeMessages(MESSAGE_TEST_FOR_DISCONNECT);
+ }
+
+ @Override
+ public void onResume() {
+ mDefaultHandler.sendEmptyMessage(MESSAGE_TEST_FOR_DISCONNECT);
+ }
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
index 8622f4ccff..d6f26e19b2 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
@@ -39,33 +39,32 @@ import android.util.Log;
abstract public class ConsumeTask {
private Context context;
-
+
private IInAppBillingService mService;
- public ConsumeTask(IInAppBillingService mService, Context context ){
+ public ConsumeTask(IInAppBillingService mService, Context context) {
this.context = context;
this.mService = mService;
}
-
- public void consume(final String sku){
+ public void consume(final String sku) {
//Log.d("XXX", "Consuming product " + sku);
PaymentsCache pc = new PaymentsCache(context);
Boolean isBlocked = pc.getConsumableFlag("block", sku);
String _token = pc.getConsumableValue("token", sku);
- //Log.d("XXX", "token " + _token);
- if(!isBlocked && _token == null){
+ //Log.d("XXX", "token " + _token);
+ if (!isBlocked && _token == null) {
//_token = "inapp:"+context.getPackageName()+":android.test.purchased";
//Log.d("XXX", "Consuming product " + sku + " with token " + _token);
- }else if(!isBlocked){
+ } else if (!isBlocked) {
//Log.d("XXX", "It is not blocked ¿?");
return;
- }else if(_token == null){
+ } else if (_token == null) {
//Log.d("XXX", "No token available");
this.error("No token for sku:" + sku);
return;
}
final String token = _token;
- new AsyncTask<String, String, String>(){
+ new AsyncTask<String, String, String>() {
@Override
protected String doInBackground(String... params) {
@@ -73,28 +72,27 @@ abstract public class ConsumeTask {
//Log.d("XXX", "Requesting to release item.");
int response = mService.consumePurchase(3, context.getPackageName(), token);
//Log.d("XXX", "release response code: " + response);
- if(response == 0 || response == 8){
+ if (response == 0 || response == 8) {
return null;
}
} catch (RemoteException e) {
return e.getMessage();
-
}
return "Some error";
}
-
- protected void onPostExecute(String param){
- if(param == null){
- success( new PaymentsCache(context).getConsumableValue("ticket", sku) );
- }else{
+
+ protected void onPostExecute(String param) {
+ if (param == null) {
+ success(new PaymentsCache(context).getConsumableValue("ticket", sku));
+ } else {
error(param);
}
}
-
- }.execute();
+
+ }
+ .execute();
}
-
+
abstract protected void success(String ticket);
abstract protected void error(String message);
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java
index 0afe35510c..31f6396738 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java
@@ -36,15 +36,12 @@ import android.os.AsyncTask;
import android.os.RemoteException;
import android.util.Log;
-abstract public class GenericConsumeTask extends AsyncTask<String, String, String>{
+abstract public class GenericConsumeTask extends AsyncTask<String, String, String> {
private Context context;
private IInAppBillingService mService;
-
-
-
- public GenericConsumeTask(Context context, IInAppBillingService mService, String sku, String receipt, String signature, String token){
+ public GenericConsumeTask(Context context, IInAppBillingService mService, String sku, String receipt, String signature, String token) {
this.context = context;
this.mService = mService;
this.sku = sku;
@@ -52,19 +49,19 @@ abstract public class GenericConsumeTask extends AsyncTask<String, String, Strin
this.signature = signature;
this.token = token;
}
-
+
private String sku;
private String receipt;
private String signature;
private String token;
-
+
@Override
protected String doInBackground(String... params) {
try {
//Log.d("godot", "Requesting to consume an item with token ." + token);
int response = mService.consumePurchase(3, context.getPackageName(), token);
//Log.d("godot", "consumePurchase response: " + response);
- if(response == 0 || response == 8){
+ if (response == 0 || response == 8) {
return null;
}
} catch (Exception e) {
@@ -72,11 +69,10 @@ abstract public class GenericConsumeTask extends AsyncTask<String, String, Strin
}
return null;
}
-
- protected void onPostExecute(String sarasa){
+
+ protected void onPostExecute(String sarasa) {
onSuccess(sku, receipt, signature, token);
}
-
- abstract public void onSuccess(String sku, String receipt, String signature, String token);
+ abstract public void onSuccess(String sku, String receipt, String signature, String token);
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
index 7318ae2fc6..80f53d16c8 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
@@ -50,28 +50,26 @@ import android.util.Log;
abstract public class HandlePurchaseTask {
private Activity context;
-
- public HandlePurchaseTask(Activity context ){
+
+ public HandlePurchaseTask(Activity context) {
this.context = context;
}
-
-
- public void handlePurchaseRequest(int resultCode, Intent data){
+
+ public void handlePurchaseRequest(int resultCode, Intent data) {
//Log.d("XXX", "Handling purchase response");
//int responseCode = data.getIntExtra("RESPONSE_CODE", 0);
PaymentsCache pc = new PaymentsCache(context);
-
+
String purchaseData = data.getStringExtra("INAPP_PURCHASE_DATA");
//Log.d("XXX", "Purchase data:" + purchaseData);
String dataSignature = data.getStringExtra("INAPP_DATA_SIGNATURE");
//Log.d("XXX", "Purchase signature:" + dataSignature);
-
+
if (resultCode == Activity.RESULT_OK) {
-
+
try {
//Log.d("SARLANGA", purchaseData);
-
-
+
JSONObject jo = new JSONObject(purchaseData);
//String sku = jo.getString("productId");
//alert("You have bought the " + sku + ". Excellent choice, aventurer!");
@@ -82,8 +80,8 @@ abstract public class HandlePurchaseTask {
//Integer state = jo.getInt("purchaseState");
String developerPayload = jo.getString("developerPayload");
String purchaseToken = jo.getString("purchaseToken");
-
- if(! pc.getConsumableValue("validation_hash", productId).equals(developerPayload) ) {
+
+ if (!pc.getConsumableValue("validation_hash", productId).equals(developerPayload)) {
error("Untrusted callback");
return;
}
@@ -92,13 +90,13 @@ abstract public class HandlePurchaseTask {
pc.setConsumableValue("ticket", productId, purchaseData);
pc.setConsumableFlag("block", productId, true);
pc.setConsumableValue("token", productId, purchaseToken);
-
+
success(productId, dataSignature, purchaseData);
return;
- } catch (JSONException e) {
+ } catch (JSONException e) {
error(e.getMessage());
}
- }else if( resultCode == Activity.RESULT_CANCELED){
+ } else if (resultCode == Activity.RESULT_CANCELED) {
canceled();
}
}
@@ -106,6 +104,4 @@ abstract public class HandlePurchaseTask {
abstract protected void success(String sku, String signature, String ticket);
abstract protected void error(String message);
abstract protected void canceled();
-
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
index 69ac02e902..f9828ef77d 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
@@ -34,41 +34,38 @@ import android.content.SharedPreferences;
import android.util.Log;
public class PaymentsCache {
-
+
public Context context;
- public PaymentsCache(Context context){
+ public PaymentsCache(Context context) {
this.context = context;
}
-
-
- public void setConsumableFlag(String set, String sku, Boolean flag){
- SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPref.edit();
- editor.putBoolean(sku, flag);
- editor.commit();
-}
- public boolean getConsumableFlag(String set, String sku){
- SharedPreferences sharedPref = context.getSharedPreferences(
- "consumables_" + set, Context.MODE_PRIVATE);
- return sharedPref.getBoolean(sku, false);
+ public void setConsumableFlag(String set, String sku, Boolean flag) {
+ SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
+ SharedPreferences.Editor editor = sharedPref.edit();
+ editor.putBoolean(sku, flag);
+ editor.commit();
}
+ public boolean getConsumableFlag(String set, String sku) {
+ SharedPreferences sharedPref = context.getSharedPreferences(
+ "consumables_" + set, Context.MODE_PRIVATE);
+ return sharedPref.getBoolean(sku, false);
+ }
- public void setConsumableValue(String set, String sku, String value){
- SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPref.edit();
- editor.putString(sku, value);
+ public void setConsumableValue(String set, String sku, String value) {
+ SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
+ SharedPreferences.Editor editor = sharedPref.edit();
+ editor.putString(sku, value);
//Log.d("XXX", "Setting asset: consumables_" + set + ":" + sku);
- editor.commit();
+ editor.commit();
}
- public String getConsumableValue(String set, String sku){
- SharedPreferences sharedPref = context.getSharedPreferences(
- "consumables_" + set, Context.MODE_PRIVATE);
+ public String getConsumableValue(String set, String sku) {
+ SharedPreferences sharedPref = context.getSharedPreferences(
+ "consumables_" + set, Context.MODE_PRIVATE);
//Log.d("XXX", "Getting asset: consumables_" + set + ":" + sku);
- return sharedPref.getString(sku, null);
+ return sharedPref.getString(sku, null);
}
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
index b327265abb..71407566e2 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
@@ -106,7 +106,6 @@ public class PaymentsManager {
@Override
protected void error(String message) {
godotPaymentV3.callbackFail();
-
}
@Override
@@ -119,8 +118,8 @@ public class PaymentsManager {
godotPaymentV3.callbackAlreadyOwned(sku);
}
- }.purchase(sku, transactionId);
-
+ }
+ .purchase(sku, transactionId);
}
public void consumeUnconsumedPurchases() {
@@ -135,16 +134,15 @@ public class PaymentsManager {
protected void error(String message) {
Log.d("godot", "consumeUnconsumedPurchases :" + message);
godotPaymentV3.callbackFailConsume();
-
}
@Override
protected void notRequired() {
Log.d("godot", "callbackSuccessNoUnconsumedPurchases :");
godotPaymentV3.callbackSuccessNoUnconsumedPurchases();
-
}
- }.consumeItAll();
+ }
+ .consumeItAll();
}
public void requestPurchased() {
@@ -210,9 +208,9 @@ public class PaymentsManager {
@Override
protected void error(String message) {
godotPaymentV3.callbackFail();
-
}
- }.consume(sku);
+ }
+ .consume(sku);
}
}
@@ -225,7 +223,8 @@ public class PaymentsManager {
protected void canceled() {
godotPaymentV3.callbackCancel();
}
- }.handlePurchaseRequest(resultCode, data);
+ }
+ .handlePurchaseRequest(resultCode, data);
}
public void validatePurchase(String purchaseToken, final String sku) {
@@ -246,8 +245,8 @@ public class PaymentsManager {
protected void error(String message) {
godotPaymentV3.callbackFail();
}
- }.consume(sku);
-
+ }
+ .consume(sku);
}
@Override
@@ -259,7 +258,8 @@ public class PaymentsManager {
protected void canceled() {
godotPaymentV3.callbackCancel();
}
- }.validatePurchase(sku);
+ }
+ .validatePurchase(sku);
}
public void setAutoConsume(boolean autoConsume) {
@@ -278,7 +278,8 @@ public class PaymentsManager {
protected void error(String message) {
godotPaymentV3.callbackFailConsume();
}
- }.consume(sku);
+ }
+ .consume(sku);
}
// Workaround to bug where sometimes response codes come as Long instead of Integer
@@ -287,8 +288,10 @@ public class PaymentsManager {
if (o == null) {
//logDebug("Bundle with null response code, assuming OK (known issue)");
return BILLING_RESPONSE_RESULT_OK;
- } else if (o instanceof Integer) return ((Integer) o).intValue();
- else if (o instanceof Long) return (int) ((Long) o).longValue();
+ } else if (o instanceof Integer)
+ return ((Integer)o).intValue();
+ else if (o instanceof Long)
+ return (int)((Long)o).longValue();
else {
//logError("Unexpected type for bundle response code.");
//logError(o.getClass().getName());
@@ -304,25 +307,41 @@ public class PaymentsManager {
* It also includes the result code numerically.
*/
public static String getResponseDesc(int code) {
- String[] iab_msgs = ("0:OK/1:User Canceled/2:Unknown/" +
- "3:Billing Unavailable/4:Item unavailable/" +
- "5:Developer Error/6:Error/7:Item Already Owned/" +
- "8:Item not owned").split("/");
- String[] iabhelper_msgs = ("0:OK/-1001:Remote exception during initialization/" +
- "-1002:Bad response received/" +
- "-1003:Purchase signature verification failed/" +
- "-1004:Send intent failed/" +
- "-1005:User cancelled/" +
- "-1006:Unknown purchase response/" +
- "-1007:Missing token/" +
- "-1008:Unknown error/" +
- "-1009:Subscriptions not available/" +
- "-1010:Invalid consumption attempt").split("/");
+ String[] iab_msgs = ("0:OK/1:User Canceled/2:Unknown/"
+ +
+ "3:Billing Unavailable/4:Item unavailable/"
+ +
+ "5:Developer Error/6:Error/7:Item Already Owned/"
+ +
+ "8:Item not owned")
+ .split("/");
+ String[] iabhelper_msgs = ("0:OK/-1001:Remote exception during initialization/"
+ +
+ "-1002:Bad response received/"
+ +
+ "-1003:Purchase signature verification failed/"
+ +
+ "-1004:Send intent failed/"
+ +
+ "-1005:User cancelled/"
+ +
+ "-1006:Unknown purchase response/"
+ +
+ "-1007:Missing token/"
+ +
+ "-1008:Unknown error/"
+ +
+ "-1009:Subscriptions not available/"
+ +
+ "-1010:Invalid consumption attempt")
+ .split("/");
if (code <= -1000) {
int index = -1000 - code;
- if (index >= 0 && index < iabhelper_msgs.length) return iabhelper_msgs[index];
- else return String.valueOf(code) + ":Unknown IAB Helper Error";
+ if (index >= 0 && index < iabhelper_msgs.length)
+ return iabhelper_msgs[index];
+ else
+ return String.valueOf(code) + ":Unknown IAB Helper Error";
} else if (code < 0 || code >= iab_msgs.length)
return String.valueOf(code) + ":Unknown";
else
@@ -375,7 +394,7 @@ public class PaymentsManager {
ArrayList<String> responseList = skuDetails.getStringArrayList("DETAILS_LIST");
for (String thisResponse : responseList) {
- Log.d("godot", "response = "+thisResponse);
+ Log.d("godot", "response = " + thisResponse);
godotPaymentV3.addSkuDetail(thisResponse);
}
} catch (RemoteException e) {
@@ -385,7 +404,8 @@ public class PaymentsManager {
}
godotPaymentV3.completeSkuDetail();
}
- })).start();
+ }))
+ .start();
}
private GodotPaymentV3 godotPaymentV3;
@@ -393,5 +413,4 @@ public class PaymentsManager {
public void setBaseSingleton(GodotPaymentV3 godotPaymentV3) {
this.godotPaymentV3 = godotPaymentV3;
}
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
index 6ecea0106c..e2f08345ad 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
@@ -50,17 +50,16 @@ import android.util.Log;
abstract public class PurchaseTask {
private Activity context;
-
+
private IInAppBillingService mService;
- public PurchaseTask(IInAppBillingService mService, Activity context ){
+ public PurchaseTask(IInAppBillingService mService, Activity context) {
this.context = context;
this.mService = mService;
}
-
private boolean isLooping = false;
-
- public void purchase(final String sku, final String transactionId){
+
+ public void purchase(final String sku, final String transactionId) {
Log.d("XXX", "Starting purchase for: " + sku);
PaymentsCache pc = new PaymentsCache(context);
Boolean isBlocked = pc.getConsumableFlag("block", sku);
@@ -75,7 +74,7 @@ abstract public class PurchaseTask {
Bundle buyIntentBundle;
try {
- buyIntentBundle = mService.getBuyIntent(3, context.getApplicationContext().getPackageName(), sku, "inapp", hash );
+ buyIntentBundle = mService.getBuyIntent(3, context.getApplicationContext().getPackageName(), sku, "inapp", hash);
} catch (RemoteException e) {
//Log.d("XXX", "Error: " + e.getMessage());
error(e.getMessage());
@@ -83,50 +82,45 @@ abstract public class PurchaseTask {
}
Object rc = buyIntentBundle.get("RESPONSE_CODE");
int responseCode = 0;
- if(rc == null){
+ if (rc == null) {
responseCode = PaymentsManager.BILLING_RESPONSE_RESULT_OK;
- }else if( rc instanceof Integer){
+ } else if (rc instanceof Integer) {
responseCode = ((Integer)rc).intValue();
- }else if( rc instanceof Long){
+ } else if (rc instanceof Long) {
responseCode = (int)((Long)rc).longValue();
}
//Log.d("XXX", "Buy intent response code: " + responseCode);
- if(responseCode == 1 || responseCode == 3 || responseCode == 4){
+ if (responseCode == 1 || responseCode == 3 || responseCode == 4) {
canceled();
return;
}
- if(responseCode == 7){
+ if (responseCode == 7) {
alreadyOwned();
return;
}
-
-
+
PendingIntent pendingIntent = buyIntentBundle.getParcelable("BUY_INTENT");
pc.setConsumableValue("validation_hash", sku, hash);
try {
- if(context == null){
+ if (context == null) {
//Log.d("XXX", "No context!");
}
- if(pendingIntent == null){
+ if (pendingIntent == null) {
//Log.d("XXX", "No pending intent");
}
//Log.d("XXX", "Starting activity for purchase!");
context.startIntentSenderForResult(
pendingIntent.getIntentSender(),
- PaymentsManager.REQUEST_CODE_FOR_PURCHASE,
- new Intent(),
+ PaymentsManager.REQUEST_CODE_FOR_PURCHASE,
+ new Intent(),
Integer.valueOf(0), Integer.valueOf(0),
- Integer.valueOf(0));
+ Integer.valueOf(0));
} catch (SendIntentException e) {
error(e.getMessage());
}
-
-
-
}
abstract protected void error(String message);
abstract protected void canceled();
abstract protected void alreadyOwned();
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
index d831e45694..765906d0bb 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
@@ -48,69 +48,63 @@ abstract public class ReleaseAllConsumablesTask {
private Context context;
private IInAppBillingService mService;
-
- public ReleaseAllConsumablesTask(IInAppBillingService mService, Context context ){
+
+ public ReleaseAllConsumablesTask(IInAppBillingService mService, Context context) {
this.context = context;
this.mService = mService;
}
-
- public void consumeItAll(){
- try{
+ public void consumeItAll() {
+ try {
//Log.d("godot", "consumeItall for " + context.getPackageName());
- Bundle bundle = mService.getPurchases(3, context.getPackageName(), "inapp",null);
-
+ Bundle bundle = mService.getPurchases(3, context.getPackageName(), "inapp", null);
+
for (String key : bundle.keySet()) {
Object value = bundle.get(key);
//Log.d("godot", String.format("%s %s (%s)", key,
//value.toString(), value.getClass().getName()));
}
-
-
- if (bundle.getInt("RESPONSE_CODE") == 0){
+
+ if (bundle.getInt("RESPONSE_CODE") == 0) {
final ArrayList<String> myPurchases = bundle.getStringArrayList("INAPP_PURCHASE_DATA_LIST");
final ArrayList<String> mySignatures = bundle.getStringArrayList("INAPP_DATA_SIGNATURE_LIST");
-
- if (myPurchases == null || myPurchases.size() == 0){
+ if (myPurchases == null || myPurchases.size() == 0) {
//Log.d("godot", "No purchases!");
notRequired();
return;
}
-
-
+
//Log.d("godot", "# products to be consumed:" + myPurchases.size());
- for (int i=0;i<myPurchases.size();i++)
- {
-
- try{
+ for (int i = 0; i < myPurchases.size(); i++) {
+
+ try {
String receipt = myPurchases.get(i);
JSONObject inappPurchaseData = new JSONObject(receipt);
String sku = inappPurchaseData.getString("productId");
String token = inappPurchaseData.getString("purchaseToken");
String signature = mySignatures.get(i);
//Log.d("godot", "A punto de consumir un item con token:" + token + "\n" + receipt);
- new GenericConsumeTask(context, mService, sku, receipt,signature, token) {
-
+ new GenericConsumeTask(context, mService, sku, receipt, signature, token) {
+
@Override
public void onSuccess(String sku, String receipt, String signature, String token) {
ReleaseAllConsumablesTask.this.success(sku, receipt, signature, token);
}
- }.execute();
-
+ }
+ .execute();
+
} catch (JSONException e) {
}
}
-
}
- }catch(Exception e){
+ } catch (Exception e) {
Log.d("godot", "Error releasing products:" + e.getClass().getName() + ":" + e.getMessage());
}
}
-
+
abstract protected void success(String sku, String receipt, String signature, String token);
abstract protected void error(String message);
abstract protected void notRequired();
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
index 6e058c140c..3e62ef282a 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
@@ -55,22 +55,21 @@ abstract public class ValidateTask {
private Activity context;
private GodotPaymentV3 godotPaymentsV3;
- public ValidateTask(Activity context, GodotPaymentV3 godotPaymentsV3){
+ public ValidateTask(Activity context, GodotPaymentV3 godotPaymentsV3) {
this.context = context;
this.godotPaymentsV3 = godotPaymentsV3;
}
-
- public void validatePurchase(final String sku){
- new AsyncTask<String, String, String>(){
-
+ public void validatePurchase(final String sku) {
+ new AsyncTask<String, String, String>() {
+
private ProgressDialog dialog;
@Override
- protected void onPreExecute(){
+ protected void onPreExecute() {
dialog = ProgressDialog.show(context, null, "Please wait...");
}
-
+
@Override
protected String doInBackground(String... params) {
PaymentsCache pc = new PaymentsCache(context);
@@ -90,37 +89,34 @@ abstract public class ValidateTask {
//Log.d("XXX", "Validation response:\n"+jsonResponse);
return jsonResponse;
}
-
+
@Override
- protected void onPostExecute(String response){
- if(dialog != null){
+ protected void onPostExecute(String response) {
+ if (dialog != null) {
dialog.dismiss();
}
JSONObject j;
try {
j = new JSONObject(response);
- if(j.getString("status").equals("OK")){
+ if (j.getString("status").equals("OK")) {
success();
return;
- }else if(j.getString("status") != null){
+ } else if (j.getString("status") != null) {
error(j.getString("message"));
- }else{
+ } else {
error("Connection error");
}
} catch (JSONException e) {
error(e.getMessage());
- }catch (Exception e){
+ } catch (Exception e) {
error(e.getMessage());
}
-
-
}
-
- }.execute();
+
+ }
+ .execute();
}
abstract protected void success();
abstract protected void error(String message);
abstract protected void canceled();
-
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
index 2fd66553f6..35e4e430a4 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
@@ -34,34 +34,34 @@ import java.util.Random;
public class Crypt {
- public static String md5(String input){
- try {
- // Create MD5 Hash
- MessageDigest digest = java.security.MessageDigest.getInstance("MD5");
- digest.update(input.getBytes());
- byte messageDigest[] = digest.digest();
-
- // Create Hex String
- StringBuffer hexString = new StringBuffer();
- for (int i=0; i<messageDigest.length; i++)
- hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
- return hexString.toString();
-
- } catch (Exception e) {
- e.printStackTrace();
- }
- return "";
+ public static String md5(String input) {
+ try {
+ // Create MD5 Hash
+ MessageDigest digest = java.security.MessageDigest.getInstance("MD5");
+ digest.update(input.getBytes());
+ byte messageDigest[] = digest.digest();
+
+ // Create Hex String
+ StringBuffer hexString = new StringBuffer();
+ for (int i = 0; i < messageDigest.length; i++)
+ hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
+ return hexString.toString();
+
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ return "";
}
-
- public static String createRandomHash(){
+
+ public static String createRandomHash() {
return md5(Long.toString(createRandomLong()));
}
-
- public static long createAbsRandomLong(){
+
+ public static long createAbsRandomLong() {
return Math.abs(createRandomLong());
}
-
- public static long createRandomLong(){
+
+ public static long createRandomLong() {
Random r = new Random();
return r.nextLong();
}
diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
index 3fc8c48397..bfcf7e3b2a 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
@@ -42,30 +42,29 @@ import javax.net.ssl.TrustManagerFactory;
import org.apache.http.conn.ssl.SSLSocketFactory;
-
/**
*
* @author Luis Linietsky <luis.linietsky@gmail.com>
*/
public class CustomSSLSocketFactory extends SSLSocketFactory {
- SSLContext sslContext = SSLContext.getInstance("TLS");
+ SSLContext sslContext = SSLContext.getInstance("TLS");
- public CustomSSLSocketFactory(KeyStore truststore) throws NoSuchAlgorithmException, KeyManagementException, KeyStoreException, UnrecoverableKeyException {
- super(truststore);
+ public CustomSSLSocketFactory(KeyStore truststore) throws NoSuchAlgorithmException, KeyManagementException, KeyStoreException, UnrecoverableKeyException {
+ super(truststore);
- TrustManagerFactory tmf = TrustManagerFactory.getInstance("X509");
- tmf.init(truststore);
+ TrustManagerFactory tmf = TrustManagerFactory.getInstance("X509");
+ tmf.init(truststore);
- sslContext.init(null, tmf.getTrustManagers(), null);
- }
+ sslContext.init(null, tmf.getTrustManagers(), null);
+ }
- @Override
- public Socket createSocket(Socket socket, String host, int port, boolean autoClose) throws IOException, UnknownHostException {
- return sslContext.getSocketFactory().createSocket(socket, host, port, autoClose);
- }
+ @Override
+ public Socket createSocket(Socket socket, String host, int port, boolean autoClose) throws IOException, UnknownHostException {
+ return sslContext.getSocketFactory().createSocket(socket, host, port, autoClose);
+ }
- @Override
- public Socket createSocket() throws IOException {
- return sslContext.getSocketFactory().createSocket();
- }
+ @Override
+ public Socket createSocket() throws IOException {
+ return sslContext.getSocketFactory().createSocket();
+ }
}
diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
index 0711f30b8b..81a642af9f 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
@@ -63,7 +63,6 @@ import org.apache.http.params.HttpProtocolParams;
import org.apache.http.protocol.HTTP;
import org.apache.http.util.EntityUtils;
-
import android.content.Context;
import android.content.SharedPreferences;
import android.util.Log;
@@ -73,155 +72,154 @@ import android.util.Log;
* @author Luis Linietsky <luis.linietsky@gmail.com>
*/
public class HttpRequester {
-
+
private Context context;
- private static final int TTL = 600000; // 10 minutos
- private long cttl=0;
-
- public HttpRequester(){
+ private static final int TTL = 600000; // 10 minutos
+ private long cttl = 0;
+
+ public HttpRequester() {
//Log.d("XXX", "Creando http request sin contexto");
}
-
- public HttpRequester(Context context){
- this.context=context;
+
+ public HttpRequester(Context context) {
+ this.context = context;
//Log.d("XXX", "Creando http request con contexto");
}
-
- public String post(RequestParams params){
- HttpPost httppost = new HttpPost(params.getUrl());
- try {
+
+ public String post(RequestParams params) {
+ HttpPost httppost = new HttpPost(params.getUrl());
+ try {
httppost.setEntity(new UrlEncodedFormEntity(params.toPairsList()));
return request(httppost);
} catch (UnsupportedEncodingException e) {
return null;
}
}
-
- public String get(RequestParams params){
+
+ public String get(RequestParams params) {
String response = getResponseFromCache(params.getUrl());
- if(response == null){
+ if (response == null) {
//Log.d("XXX", "Cache miss!");
- HttpGet httpget = new HttpGet(params.getUrl());
- long timeInit = new Date().getTime();
- response = request(httpget);
- long delay = new Date().getTime() - timeInit;
- Log.d("com.app11tt.android.utils.HttpRequest::get(url)", "Url: " + params.getUrl() + " downloaded in " + String.format("%.03f", delay/1000.0f) + " seconds");
- if(response == null || response.length() == 0){
- response = "";
- }else{
- saveResponseIntoCache(params.getUrl(), response);
- }
+ HttpGet httpget = new HttpGet(params.getUrl());
+ long timeInit = new Date().getTime();
+ response = request(httpget);
+ long delay = new Date().getTime() - timeInit;
+ Log.d("com.app11tt.android.utils.HttpRequest::get(url)", "Url: " + params.getUrl() + " downloaded in " + String.format("%.03f", delay / 1000.0f) + " seconds");
+ if (response == null || response.length() == 0) {
+ response = "";
+ } else {
+ saveResponseIntoCache(params.getUrl(), response);
+ }
}
Log.d("XXX", "Req: " + params.getUrl());
Log.d("XXX", "Resp: " + response);
- return response;
+ return response;
}
-
- private String request(HttpUriRequest request){
+
+ private String request(HttpUriRequest request) {
//Log.d("XXX", "Haciendo request a: " + request.getURI() );
- Log.d("PPP", "Haciendo request a: " + request.getURI() );
+ Log.d("PPP", "Haciendo request a: " + request.getURI());
long init = new Date().getTime();
HttpClient httpclient = getNewHttpClient();
HttpParams httpParameters = httpclient.getParams();
HttpConnectionParams.setConnectionTimeout(httpParameters, 0);
HttpConnectionParams.setSoTimeout(httpParameters, 0);
HttpConnectionParams.setTcpNoDelay(httpParameters, true);
- try {
- HttpResponse response = httpclient.execute(request);
- Log.d("PPP", "Fin de request (" + (new Date().getTime() - init) + ") a: " + request.getURI() );
+ try {
+ HttpResponse response = httpclient.execute(request);
+ Log.d("PPP", "Fin de request (" + (new Date().getTime() - init) + ") a: " + request.getURI());
//Log.d("XXX1", "Status:" + response.getStatusLine().toString());
- if(response.getStatusLine().getStatusCode() == 200){
- String strResponse = EntityUtils.toString(response.getEntity());
+ if (response.getStatusLine().getStatusCode() == 200) {
+ String strResponse = EntityUtils.toString(response.getEntity());
//Log.d("XXX2", strResponse);
- return strResponse;
- }else{
- Log.d("XXX3", "Response status code:" + response.getStatusLine().getStatusCode() + "\n" + EntityUtils.toString(response.getEntity()));
- return null;
- }
-
- } catch (ClientProtocolException e) {
- Log.d("XXX3", e.getMessage());
- } catch (IOException e) {
- Log.d("XXX4", e.getMessage());
- }
+ return strResponse;
+ } else {
+ Log.d("XXX3", "Response status code:" + response.getStatusLine().getStatusCode() + "\n" + EntityUtils.toString(response.getEntity()));
+ return null;
+ }
+
+ } catch (ClientProtocolException e) {
+ Log.d("XXX3", e.getMessage());
+ } catch (IOException e) {
+ Log.d("XXX4", e.getMessage());
+ }
return null;
}
-
+
private HttpClient getNewHttpClient() {
- try {
- KeyStore trustStore = KeyStore.getInstance(KeyStore.getDefaultType());
- trustStore.load(null, null);
+ try {
+ KeyStore trustStore = KeyStore.getInstance(KeyStore.getDefaultType());
+ trustStore.load(null, null);
- SSLSocketFactory sf = new CustomSSLSocketFactory(trustStore);
- sf.setHostnameVerifier(SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER);
+ SSLSocketFactory sf = new CustomSSLSocketFactory(trustStore);
+ sf.setHostnameVerifier(SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER);
- HttpParams params = new BasicHttpParams();
- HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1);
- HttpProtocolParams.setContentCharset(params, HTTP.UTF_8);
+ HttpParams params = new BasicHttpParams();
+ HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1);
+ HttpProtocolParams.setContentCharset(params, HTTP.UTF_8);
- SchemeRegistry registry = new SchemeRegistry();
- registry.register(new Scheme("http", PlainSocketFactory.getSocketFactory(), 80));
- registry.register(new Scheme("https", sf, 443));
+ SchemeRegistry registry = new SchemeRegistry();
+ registry.register(new Scheme("http", PlainSocketFactory.getSocketFactory(), 80));
+ registry.register(new Scheme("https", sf, 443));
- ClientConnectionManager ccm = new ThreadSafeClientConnManager(params, registry);
+ ClientConnectionManager ccm = new ThreadSafeClientConnManager(params, registry);
- return new DefaultHttpClient(ccm, params);
- } catch (Exception e) {
- return new DefaultHttpClient();
- }
+ return new DefaultHttpClient(ccm, params);
+ } catch (Exception e) {
+ return new DefaultHttpClient();
+ }
}
-
+
private static String convertStreamToString(InputStream is) {
- BufferedReader reader = new BufferedReader(new InputStreamReader(is));
- StringBuilder sb = new StringBuilder();
- String line = null;
- try {
- while ((line = reader.readLine()) != null) {
- sb.append((line + "\n"));
- }
- } catch (IOException e) {
- e.printStackTrace();
- } finally {
- try {
- is.close();
- } catch (IOException e) {
- e.printStackTrace();
- }
- }
- return sb.toString();
+ BufferedReader reader = new BufferedReader(new InputStreamReader(is));
+ StringBuilder sb = new StringBuilder();
+ String line = null;
+ try {
+ while ((line = reader.readLine()) != null) {
+ sb.append((line + "\n"));
+ }
+ } catch (IOException e) {
+ e.printStackTrace();
+ } finally {
+ try {
+ is.close();
+ } catch (IOException e) {
+ e.printStackTrace();
+ }
+ }
+ return sb.toString();
}
- public void saveResponseIntoCache(String request, String response){
- if(context == null){
+ public void saveResponseIntoCache(String request, String response) {
+ if (context == null) {
//Log.d("XXX", "No context, cache failed!");
return;
}
- SharedPreferences sharedPref = context.getSharedPreferences("http_get_cache", Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPref.edit();
- editor.putString("request_" + Crypt.md5(request), response);
- editor.putLong("request_" + Crypt.md5(request) + "_ttl", new Date().getTime() + getTtl());
- editor.commit();
+ SharedPreferences sharedPref = context.getSharedPreferences("http_get_cache", Context.MODE_PRIVATE);
+ SharedPreferences.Editor editor = sharedPref.edit();
+ editor.putString("request_" + Crypt.md5(request), response);
+ editor.putLong("request_" + Crypt.md5(request) + "_ttl", new Date().getTime() + getTtl());
+ editor.commit();
}
-
-
- public String getResponseFromCache(String request){
- if(context == null){
+
+ public String getResponseFromCache(String request) {
+ if (context == null) {
Log.d("XXX", "No context, cache miss");
return null;
}
- SharedPreferences sharedPref = context.getSharedPreferences( "http_get_cache", Context.MODE_PRIVATE);
- long ttl = getResponseTtl(request);
- if(ttl == 0l || (new Date().getTime() - ttl) > 0l){
- Log.d("XXX", "Cache invalid ttl:" + ttl + " vs now:" + new Date().getTime());
- return null;
- }
- return sharedPref.getString("request_" + Crypt.md5(request), null);
+ SharedPreferences sharedPref = context.getSharedPreferences("http_get_cache", Context.MODE_PRIVATE);
+ long ttl = getResponseTtl(request);
+ if (ttl == 0l || (new Date().getTime() - ttl) > 0l) {
+ Log.d("XXX", "Cache invalid ttl:" + ttl + " vs now:" + new Date().getTime());
+ return null;
+ }
+ return sharedPref.getString("request_" + Crypt.md5(request), null);
}
- public long getResponseTtl(String request){
- SharedPreferences sharedPref = context.getSharedPreferences(
- "http_get_cache", Context.MODE_PRIVATE);
- return sharedPref.getLong("request_" + Crypt.md5(request) + "_ttl", 0l);
+ public long getResponseTtl(String request) {
+ SharedPreferences sharedPref = context.getSharedPreferences(
+ "http_get_cache", Context.MODE_PRIVATE);
+ return sharedPref.getLong("request_" + Crypt.md5(request) + "_ttl", 0l);
}
public long getTtl() {
@@ -229,7 +227,6 @@ public class HttpRequester {
}
public void setTtl(long ttl) {
- this.cttl = (ttl*1000) + new Date().getTime();
+ this.cttl = (ttl * 1000) + new Date().getTime();
}
-
}
diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
index ded11550bb..051fed5500 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
@@ -43,33 +43,33 @@ import org.apache.http.message.BasicNameValuePair;
*/
public class RequestParams {
- private HashMap<String,String> params;
+ private HashMap<String, String> params;
private String url;
-
- public RequestParams(){
- params = new HashMap<String,String>();
+
+ public RequestParams() {
+ params = new HashMap<String, String>();
}
-
- public void put(String key, String value){
+
+ public void put(String key, String value) {
params.put(key, value);
}
-
- public String get(String key){
+
+ public String get(String key) {
return params.get(key);
}
-
- public void remove(Object key){
+
+ public void remove(Object key) {
params.remove(key);
}
-
- public boolean has(String key){
+
+ public boolean has(String key) {
return params.containsKey(key);
}
-
- public List<NameValuePair> toPairsList(){
- List<NameValuePair> fields = new ArrayList<NameValuePair>();
- for(String key : params.keySet()){
+ public List<NameValuePair> toPairsList() {
+ List<NameValuePair> fields = new ArrayList<NameValuePair>();
+
+ for (String key : params.keySet()) {
fields.add(new BasicNameValuePair(key, this.get(key)));
}
return fields;
@@ -82,6 +82,4 @@ public class RequestParams {
public void setUrl(String url) {
this.url = url;
}
-
-
}
diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp
index 48c9377a5a..54fb435b62 100644
--- a/platform/android/power_android.cpp
+++ b/platform/android/power_android.cpp
@@ -245,8 +245,10 @@ int power_android::get_power_percent_left() {
}
}
-power_android::power_android()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+power_android::power_android() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
power_android::~power_android() {
diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp
index d23b9e27d8..e2649b15a4 100644
--- a/platform/haiku/haiku_application.cpp
+++ b/platform/haiku/haiku_application.cpp
@@ -29,6 +29,6 @@
/*************************************************************************/
#include "haiku_application.h"
-HaikuApplication::HaikuApplication()
- : BApplication("application/x-vnd.godot") {
+HaikuApplication::HaikuApplication() :
+ BApplication("application/x-vnd.godot") {
}
diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp
index 24a8a4b17b..aa25064ccb 100644
--- a/platform/haiku/haiku_direct_window.cpp
+++ b/platform/haiku/haiku_direct_window.cpp
@@ -34,8 +34,8 @@
#include "main/main.h"
#include "os/keyboard.h"
-HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
- : BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
+HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) :
+ BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
last_mouse_pos_valid = false;
last_buttons_state = 0;
last_button_mask = 0;
diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp
index d898bd1a5d..bb9c439e94 100644
--- a/platform/haiku/haiku_gl_view.cpp
+++ b/platform/haiku/haiku_gl_view.cpp
@@ -30,8 +30,8 @@
#include "haiku_gl_view.h"
#include "main/main.h"
-HaikuGLView::HaikuGLView(BRect frame, uint32 type)
- : BGLView(frame, "GodotGLView", B_FOLLOW_ALL_SIDES, 0, type) {
+HaikuGLView::HaikuGLView(BRect frame, uint32 type) :
+ BGLView(frame, "GodotGLView", B_FOLLOW_ALL_SIDES, 0, type) {
}
void HaikuGLView::AttachedToWindow(void) {
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index ef5a065107..f7196755af 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -105,6 +105,7 @@ void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_
context_gl = memnew(ContextGL_Haiku(window));
context_gl->initialize();
context_gl->make_current();
+ context_gl->set_use_vsync(current_video_mode.use_vsync);
/* Port to GLES 3 rasterizer */
//rasterizer = memnew(RasterizerGLES2);
diff --git a/platform/haiku/power_haiku.cpp b/platform/haiku/power_haiku.cpp
index 8718b317a3..73d60e9fec 100644
--- a/platform/haiku/power_haiku.cpp
+++ b/platform/haiku/power_haiku.cpp
@@ -64,8 +64,10 @@ int PowerX11::get_power_percent_left() {
}
}
-PowerHaiku::PowerHaiku()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+PowerHaiku::PowerHaiku() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
PowerHaiku::~PowerHaiku() {
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 8f2893e69e..b591f80aa7 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -564,7 +564,7 @@ static int frame_count = 0;
MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
};
-- (void)applicationDidFinishLaunching:(UIApplication *)application {
+- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
printf("**************** app delegate init\n");
CGRect rect = [[UIScreen mainScreen] bounds];
@@ -671,6 +671,7 @@ static int frame_count = 0;
isAdvertisingTrackingEnabled]];
#endif
+ return TRUE;
};
- (void)applicationWillTerminate:(UIApplication *)application {
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index b05bb9ab09..1833bdf2b3 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -69,8 +69,9 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String name;
bool is_default;
- ExportArchitecture()
- : name(""), is_default(false) {
+ ExportArchitecture() :
+ name(""),
+ is_default(false) {
}
ExportArchitecture(String p_name, bool p_is_default) {
@@ -453,8 +454,9 @@ struct CodesignData {
const Ref<EditorExportPreset> &preset;
bool debug;
- CodesignData(const Ref<EditorExportPreset> &p_preset, bool p_debug)
- : preset(p_preset), debug(p_debug) {
+ CodesignData(const Ref<EditorExportPreset> &p_preset, bool p_debug) :
+ preset(p_preset),
+ debug(p_debug) {
}
};
@@ -972,6 +974,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
if (!err.empty())
r_error = err;
+ r_missing_templates = !valid;
return valid;
}
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index f06657cd7b..1c7f41b464 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -117,7 +117,7 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_
*/
visual_server->init();
- // visual_server->cursor_set_visible(false, 0);
+ //visual_server->cursor_set_visible(false, 0);
// reset this to what it should be, it will have been set to 0 after visual_server->init() is called
RasterizerStorageGLES3::system_fbo = gl_view_base_fb;
@@ -127,14 +127,6 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_
input = memnew(InputDefault);
-/*
-#ifdef IOS_SCORELOOP_ENABLED
- scoreloop = memnew(ScoreloopIOS);
- Engine::get_singleton()->add_singleton(Engine::Singleton("Scoreloop", scoreloop));
- scoreloop->connect();
-#endif
- */
-
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
@@ -149,7 +141,7 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_
#ifdef ICLOUD_ENABLED
icloud = memnew(ICloud);
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
-//icloud->connect();
+ //icloud->connect();
#endif
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", memnew(iOS)));
};
diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp
index 055d31ef0a..03afdb15f9 100644
--- a/platform/iphone/power_iphone.cpp
+++ b/platform/iphone/power_iphone.cpp
@@ -58,8 +58,10 @@ int PowerIphone::get_power_percent_left() {
}
}
-PowerIphone::PowerIphone()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+PowerIphone::PowerIphone() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
// TODO Auto-generated constructor stub
}
diff --git a/platform/javascript/dom_keys.h b/platform/javascript/dom_keys.h
index d63f165382..bd15cec603 100644
--- a/platform/javascript/dom_keys.h
+++ b/platform/javascript/dom_keys.h
@@ -262,7 +262,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_CAPS_LOCK:
return KEY_CAPSLOCK;
- /*
+ /*
case DOM_VK_KANA: return KEY_UNKNOWN;
case DOM_VK_HANGUL: return KEY_UNKNOWN;
case DOM_VK_EISU: return KEY_UNKNOWN;
@@ -274,7 +274,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_ESCAPE:
return KEY_ESCAPE;
- /*
+ /*
case DOM_VK_CONVERT: return KEY_UNKNOWN;
case DOM_VK_NONCONVERT: return KEY_UNKNOWN;
case DOM_VK_ACCEPT: return KEY_UNKNOWN;
@@ -292,7 +292,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_DOWN:
return KEY_DOWN;
- //case DOM_VK_SELECT: return KEY_UNKNOWN;
+ //case DOM_VK_SELECT: return KEY_UNKNOWN;
case DOM_VK_PRINTSCREEN: // this is the usual printScreen key
case DOM_VK_PRINT: // maybe for alt+printScreen or physical printers?
@@ -320,7 +320,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_DIVIDE:
return KEY_KP_DIVIDE;
- /*
+ /*
case DOM_VK_F17: return KEY_UNKNOWN;
case DOM_VK_F18: return KEY_UNKNOWN;
case DOM_VK_F19: return KEY_UNKNOWN;
@@ -335,7 +335,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_SCROLL_LOCK:
return KEY_SCROLLLOCK;
- /*
+ /*
case DOM_VK_WIN_OEM_FJ_JISHO: return KEY_UNKNOWN;
case DOM_VK_WIN_OEM_FJ_MASSHOU: return KEY_UNKNOWN;
case DOM_VK_WIN_OEM_FJ_TOUROKU: return KEY_UNKNOWN;
@@ -375,7 +375,7 @@ int dom2godot_scancode(int dom_keycode) {
case DOM_VK_QUOTE:
return KEY_APOSTROPHE;
- // rest is OEM/unusual
+ // rest is OEM/unusual
default: return KEY_UNKNOWN;
};
diff --git a/platform/javascript/power_javascript.cpp b/platform/javascript/power_javascript.cpp
index 10964502d4..54fceb75f4 100644
--- a/platform/javascript/power_javascript.cpp
+++ b/platform/javascript/power_javascript.cpp
@@ -63,8 +63,10 @@ int PowerJavascript::get_power_percent_left() {
}
}
-PowerJavascript::PowerJavascript()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+PowerJavascript::PowerJavascript() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
PowerJavascript::~PowerJavascript() {
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 8091a38adb..d3b763b42e 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -605,6 +605,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
if (!err.empty())
r_error = err;
+ r_missing_templates = !valid;
return valid;
}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 732ec910c0..75d0bd1648 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1028,7 +1028,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
// OS X needs non-zero color size, so set resonable values
int colorBits = 32;
-// Fail if a robustness strategy was requested
+ // Fail if a robustness strategy was requested
#define ADD_ATTR(x) \
{ attributes[attributeCount++] = x; }
@@ -1089,6 +1089,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
[context makeCurrentContext];
+ set_use_vsync(p_desired.use_vsync);
+
[NSApp activateIgnoringOtherApps:YES];
_update_window();
diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp
index eed03e63c1..bd5f9fe65f 100644
--- a/platform/osx/power_osx.cpp
+++ b/platform/osx/power_osx.cpp
@@ -242,8 +242,10 @@ int power_osx::get_power_percent_left() {
}
}
-power_osx::power_osx()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+power_osx::power_osx() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
power_osx::~power_osx() {
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index c565999d82..b47b99744e 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -77,15 +77,15 @@ public:
return 0;
}
-App::App()
- : mWindowClosed(false),
- mWindowVisible(true),
- mWindowWidth(0),
- mWindowHeight(0),
- mEglDisplay(EGL_NO_DISPLAY),
- mEglContext(EGL_NO_CONTEXT),
- mEglSurface(EGL_NO_SURFACE),
- number_of_contacts(0) {
+App::App() :
+ mWindowClosed(false),
+ mWindowVisible(true),
+ mWindowWidth(0),
+ mWindowHeight(0),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglContext(EGL_NO_CONTEXT),
+ mEglSurface(EGL_NO_SURFACE),
+ number_of_contacts(0) {
}
// The first method called when the IFrameworkView is being created.
diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp
index dafe5d5e25..2130af6d60 100644
--- a/platform/uwp/gl_context_egl.cpp
+++ b/platform/uwp/gl_context_egl.cpp
@@ -108,7 +108,8 @@ Error ContextEGL::initialize() {
EGL_NONE,*/
// These are the default display attributes, used to request ANGLE's D3D11 renderer.
// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
@@ -117,7 +118,8 @@ Error ContextEGL::initialize() {
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
- EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
+ EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
+ EGL_TRUE,
EGL_NONE,
};
@@ -190,10 +192,10 @@ void ContextEGL::cleanup() {
}
};
-ContextEGL::ContextEGL(CoreWindow ^ p_window)
- : mEglDisplay(EGL_NO_DISPLAY),
- mEglContext(EGL_NO_CONTEXT),
- mEglSurface(EGL_NO_SURFACE) {
+ContextEGL::ContextEGL(CoreWindow ^ p_window) :
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglContext(EGL_NO_CONTEXT),
+ mEglSurface(EGL_NO_SURFACE) {
window = p_window;
};
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 0f84bd55a3..088d232e04 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -54,7 +54,7 @@ void JoypadUWP::process_controllers() {
case ControllerType::GAMEPAD_CONTROLLER: {
- GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading();
+ GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
@@ -161,7 +161,7 @@ void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, flo
GamepadVibration vibration;
vibration.LeftMotor = p_strong_magnitude;
vibration.RightMotor = p_weak_magnitude;
- ((Gamepad ^)joy.controller_reference)->Vibration = vibration;
+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
@@ -175,7 +175,7 @@ void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
GamepadVibration vibration;
vibration.LeftMotor = 0.0;
vibration.RightMotor = 0.0;
- ((Gamepad ^)joy.controller_reference)->Vibration = vibration;
+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.vibrating = false;
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 1655caf04b..659f162724 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -241,6 +241,7 @@ void OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_aud
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
+ gl_context->set_use_vsync(vm.use_vsync);
visual_server = memnew(VisualServerRaster);
// FIXME: Reimplement threaded rendering? Or remove?
diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp
index 81e97b1391..14fce8b133 100644
--- a/platform/uwp/power_uwp.cpp
+++ b/platform/uwp/power_uwp.cpp
@@ -30,8 +30,10 @@
#include "power_uwp.h"
-PowerUWP::PowerUWP()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+PowerUWP::PowerUWP() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
PowerUWP::~PowerUWP() {
diff --git a/platform/windows/crash_handler_win.cpp b/platform/windows/crash_handler_win.cpp
index feea3911b2..5657036693 100644
--- a/platform/windows/crash_handler_win.cpp
+++ b/platform/windows/crash_handler_win.cpp
@@ -61,8 +61,8 @@ class symbol {
static const int max_name_len = 1024;
public:
- symbol(HANDLE process, DWORD64 address)
- : sym((sym_type *)::operator new(sizeof(*sym) + max_name_len)) {
+ symbol(HANDLE process, DWORD64 address) :
+ sym((sym_type *)::operator new(sizeof(*sym) + max_name_len)) {
memset(sym, '\0', sizeof(*sym) + max_name_len);
sym->SizeOfStruct = sizeof(*sym);
sym->MaxNameLength = max_name_len;
@@ -85,8 +85,8 @@ class get_mod_info {
HANDLE process;
public:
- get_mod_info(HANDLE h)
- : process(h) {}
+ get_mod_info(HANDLE h) :
+ process(h) {}
module_data operator()(HMODULE module) {
module_data ret;
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 890decf962..d85e1b061c 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -270,7 +270,7 @@ def configure(env):
env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
- env.Append(CCFLAGS=['-DWINVER=%s' % winver, '-D_WIN32_WINNT=%s' % winver])
+ env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser'])
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 5301aa9e95..1b6a8f4a60 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -28,11 +28,135 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_export.h"
+#include "editor/editor_settings.h"
+#include "os/file_access.h"
+#include "os/os.h"
#include "platform/windows/logo.gen.h"
+class EditorExportPlatformWindows : public EditorExportPlatformPC {
+
+public:
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+ virtual void get_export_options(List<ExportOption> *r_options);
+};
+
+Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
+
+ if (err != OK) {
+ return err;
+ }
+
+ String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
+
+ if (rcedit_path == String()) {
+ return OK;
+ }
+
+ if (!FileAccess::exists(rcedit_path)) {
+ ERR_PRINTS("Could not find rcedit executable at " + rcedit_path + ", aborting.");
+ return ERR_FILE_NOT_FOUND;
+ }
+
+#ifndef WINDOWS_ENABLED
+ // On non-Windows we need WINE to run rcedit
+ String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
+
+ if (wine_path != String() && !FileAccess::exists(wine_path)) {
+ ERR_PRINTS("Could not find wine executable at " + wine_path + ", aborting.");
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ if (wine_path == String()) {
+ wine_path = "wine"; // try to run wine from PATH
+ }
+#endif
+
+ String icon_path = p_preset->get("application/icon");
+ String file_verion = p_preset->get("application/file_version");
+ String product_version = p_preset->get("application/product_version");
+ String company_name = p_preset->get("application/company_name");
+ String product_name = p_preset->get("application/product_name");
+ String file_description = p_preset->get("application/file_description");
+ String copyright = p_preset->get("application/copyright");
+ String trademarks = p_preset->get("application/trademarks");
+ String comments = p_preset->get("application/comments");
+
+ List<String> args;
+ args.push_back(p_path);
+ if (icon_path != String()) {
+ args.push_back("--set-icon");
+ args.push_back(icon_path);
+ }
+ if (file_verion != String()) {
+ args.push_back("--set-file-version");
+ args.push_back(file_verion);
+ }
+ if (product_version != String()) {
+ args.push_back("--set-product-version");
+ args.push_back(product_version);
+ }
+ if (company_name != String()) {
+ args.push_back("--set-version-string");
+ args.push_back("CompanyName");
+ args.push_back(company_name);
+ }
+ if (product_name != String()) {
+ args.push_back("--set-version-string");
+ args.push_back("ProductName");
+ args.push_back(product_name);
+ }
+ if (file_description != String()) {
+ args.push_back("--set-version-string");
+ args.push_back("FileDescription");
+ args.push_back(file_description);
+ }
+ if (copyright != String()) {
+ args.push_back("--set-version-string");
+ args.push_back("LegalCopyright");
+ args.push_back(copyright);
+ }
+ if (trademarks != String()) {
+ args.push_back("--set-version-string");
+ args.push_back("LegalTrademarks");
+ args.push_back(trademarks);
+ }
+
+#ifdef WINDOWS_ENABLED
+ OS::get_singleton()->execute(rcedit_path, args, true);
+#else
+ // On non-Windows we need WINE to run rcedit
+ args.push_front(rcedit_path);
+ OS::get_singleton()->execute(wine_path, args, true);
+#endif
+
+ return OK;
+}
+
+void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
+ EditorExportPlatformPC::get_export_options(r_options);
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_GLOBAL_FILE, "*.ico"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), String()));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), String()));
+}
+
void register_windows_exporter() {
- Ref<EditorExportPlatformPC> platform;
+ EDITOR_DEF("export/windows/rcedit", "");
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
+#ifndef WINDOWS_ENABLED
+ // On non-Windows we need WINE to run rcedit
+ EDITOR_DEF("export/windows/wine", "");
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
+#endif
+
+ Ref<EditorExportPlatformWindows> platform;
platform.instance();
Ref<Image> img = memnew(Image(_windows_logo));
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 79a760f055..41730d33af 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1074,6 +1074,8 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
+
+ gl_context->set_use_vsync(video_mode.use_vsync);
#endif
visual_server = memnew(VisualServerRaster);
diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp
index 8d86f160f1..cc452d774d 100644
--- a/platform/windows/power_windows.cpp
+++ b/platform/windows/power_windows.cpp
@@ -121,8 +121,10 @@ int PowerWindows::get_power_percent_left() {
}
}
-PowerWindows::PowerWindows()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+PowerWindows::PowerWindows() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
PowerWindows::~PowerWindows() {
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index 4f9d4a84b9..61c6b3c9dd 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -228,8 +228,8 @@ bool ContextGL_X11::is_using_vsync() const {
return use_vsync;
}
-ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context)
- : x11_window(p_x11_window) {
+ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context) :
+ x11_window(p_x11_window) {
default_video_mode = p_default_video_mode;
x11_display = p_x11_display;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index bf63921b06..49a2f14bef 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -132,10 +132,9 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
// Try to support IME if detectable auto-repeat is supported
if (xkb_dar == True) {
-// Xutf8LookupString will be used later instead of XmbLookupString before
-// the multibyte sequences can be converted to unicode string.
-
#ifdef X_HAVE_UTF8_STRING
+ // Xutf8LookupString will be used later instead of XmbLookupString before
+ // the multibyte sequences can be converted to unicode string.
modifiers = XSetLocaleModifiers("");
#endif
}
@@ -287,6 +286,8 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
RasterizerGLES3::make_current();
+ context_gl->set_use_vsync(current_videomode.use_vsync);
+
#endif
visual_server = memnew(VisualServerRaster);
@@ -511,15 +512,14 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
power_manager = memnew(PowerX11);
XEvent xevent;
- while (XCheckIfEvent(x11_display, &xevent, _check_window_events, NULL)) {
- _window_changed(&xevent);
+ while (XPending(x11_display) > 0) {
+ XNextEvent(x11_display, &xevent);
+ if (xevent.type == ConfigureNotify) {
+ _window_changed(&xevent);
+ }
}
}
-int OS_X11::_check_window_events(Display *display, XEvent *event, char *arg) {
- if (event->type == ConfigureNotify) return 1;
- return 0;
-}
void OS_X11::xim_destroy_callback(::XIM im, ::XPointer client_data,
::XPointer call_data) {
@@ -548,7 +548,7 @@ void OS_X11::finalize() {
memdelete(main_loop);
main_loop = NULL;
-/*
+ /*
if (debugger_connection_console) {
memdelete(debugger_connection_console);
}
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 84dff2e089..244c69ee2b 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -199,7 +199,6 @@ protected:
virtual void set_main_loop(MainLoop *p_main_loop);
void _window_changed(XEvent *xevent);
- static int _check_window_events(Display *display, XEvent *xevent, char *arg);
public:
virtual String get_name();
diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp
index 76ff7f91fb..0ef2629cb0 100644
--- a/platform/x11/power_x11.cpp
+++ b/platform/x11/power_x11.cpp
@@ -542,8 +542,10 @@ bool PowerX11::UpdatePowerInfo() {
return false;
}
-PowerX11::PowerX11()
- : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) {
+PowerX11::PowerX11() :
+ nsecs_left(-1),
+ percent_left(-1),
+ power_state(OS::POWERSTATE_UNKNOWN) {
}
PowerX11::~PowerX11() {
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 4865858b7d..f8f94926b7 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -568,7 +568,7 @@ void AnimatedSprite::stop() {
bool AnimatedSprite::is_playing() const {
- return is_processing();
+ return playing;
}
void AnimatedSprite::_reset_timeout() {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 9ee77a710c..80f9bf0f9f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -688,8 +688,8 @@ void Area2D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
-Area2D::Area2D()
- : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
+Area2D::Area2D() :
+ CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(98);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 9a3debbe90..82123d12ac 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -211,8 +211,8 @@ void CanvasItemMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
}
-CanvasItemMaterial::CanvasItemMaterial()
- : element(this) {
+CanvasItemMaterial::CanvasItemMaterial() :
+ element(this) {
blend_mode = BLEND_MODE_MIX;
light_mode = LIGHT_MODE_NORMAL;
@@ -623,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
+
+void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ Vector<Color> colors;
+ colors.push_back(p_color);
+ VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased);
+}
+
+void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
+}
+
void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
if (!drawing) {
@@ -979,6 +1002,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
@@ -1131,8 +1156,8 @@ Rect2 CanvasItem::_edit_get_item_and_children_rect() const {
return rect;
}
-CanvasItem::CanvasItem()
- : xform_change(this) {
+CanvasItem::CanvasItem() :
+ xform_change(this) {
canvas_item = VisualServer::get_singleton()->canvas_item_create();
visible = true;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index ccbb528d6f..2384c0f370 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -268,6 +268,8 @@ public:
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 9131223ff3..57a0e15447 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -37,8 +37,8 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode)
VARIANT_ENUM_CAST(Line2D::LineCapMode)
VARIANT_ENUM_CAST(Line2D::LineTextureMode)
-Line2D::Line2D()
- : Node2D() {
+Line2D::Line2D() :
+ Node2D() {
_joint_mode = LINE_JOINT_SHARP;
_begin_cap_mode = LINE_CAP_NONE;
_end_cap_mode = LINE_CAP_NONE;
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index e87b01f7c5..bb97e1a9a9 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -57,9 +57,9 @@ class Navigation2D : public Node2D {
return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
};
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point())
- : a(p_a),
- b(p_b) {
+ EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) :
+ a(p_a),
+ b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index e1c7331393..4029ef137b 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -107,34 +107,56 @@ void PathFollow2D::_update_transform() {
if (!c.is_valid())
return;
- if (delta_offset == 0) {
- return;
- }
-
- float o = offset;
+ float path_length = c->get_baked_length();
+ float bounded_offset = offset;
if (loop)
- o = Math::fposmod(o, c->get_baked_length());
-
- Vector2 pos = c->interpolate_baked(o, cubic);
+ bounded_offset = Math::fposmod(bounded_offset, path_length);
+ else
+ bounded_offset = CLAMP(bounded_offset, 0, path_length);
- Vector2 displacement_offset = Vector2(h_offset, v_offset);
+ Vector2 pos = c->interpolate_baked(bounded_offset, cubic);
if (rotate) {
+ float ahead = bounded_offset + lookahead;
+
+ if (loop && ahead >= path_length) {
+ // If our lookahead will loop, we need to check if the path is closed.
+ int point_count = c->get_point_count();
+ if (point_count > 0) {
+ Vector2 start_point = c->get_point_position(0);
+ Vector2 end_point = c->get_point_position(point_count - 1);
+ if (start_point == end_point) {
+ // Since the path is closed we want to 'smooth off'
+ // the corner at the start/end.
+ // So we wrap the lookahead back round.
+ ahead = Math::fmod(ahead, path_length);
+ }
+ }
+ }
+
+ Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
- Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
- Vector2 t_next = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
+ Vector2 tangent_to_curve;
+ if (ahead_pos == pos) {
+ // This will happen at the end of non-looping or non-closed paths.
+ // We'll try a look behind instead, in order to get a meaningful angle.
+ tangent_to_curve =
+ (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized();
+ } else {
+ tangent_to_curve = (ahead_pos - pos).normalized();
+ }
- float angle = t_prev.angle_to(t_next);
+ Vector2 normal_of_curve = -tangent_to_curve.tangent();
- set_rotation(get_rotation() + angle);
+ pos += tangent_to_curve * h_offset;
+ pos += normal_of_curve * v_offset;
- Vector2 n = t_next;
- Vector2 t = -n.tangent();
- pos += n * h_offset + t * v_offset;
+ set_rotation(tangent_to_curve.angle());
} else {
- pos += displacement_offset;
+ pos.x += h_offset;
+ pos.y += v_offset;
}
set_position(pos);
@@ -185,6 +207,8 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) {
set_cubic_interpolation(p_value);
} else if (String(p_name) == "loop") {
set_loop(p_value);
+ } else if (String(p_name) == "lookahead") {
+ set_lookahead(p_value);
} else
return false;
@@ -207,6 +231,8 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = cubic;
} else if (String(p_name) == "loop") {
r_ret = loop;
+ } else if (String(p_name) == "lookahead") {
+ r_ret = lookahead;
} else
return false;
@@ -224,6 +250,7 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "rotate"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
}
String PathFollow2D::get_configuration_warning() const {
@@ -263,7 +290,7 @@ void PathFollow2D::_bind_methods() {
}
void PathFollow2D::set_offset(float p_offset) {
- delta_offset = p_offset - offset;
+
offset = p_offset;
if (path)
_update_transform();
@@ -314,6 +341,16 @@ float PathFollow2D::get_unit_offset() const {
return 0;
}
+void PathFollow2D::set_lookahead(float p_lookahead) {
+
+ lookahead = p_lookahead;
+}
+
+float PathFollow2D::get_lookahead() const {
+
+ return lookahead;
+}
+
void PathFollow2D::set_rotate(bool p_rotate) {
rotate = p_rotate;
@@ -338,11 +375,11 @@ bool PathFollow2D::has_loop() const {
PathFollow2D::PathFollow2D() {
offset = 0;
- delta_offset = 0;
h_offset = 0;
v_offset = 0;
path = NULL;
rotate = true;
cubic = true;
loop = true;
+ lookahead = 4;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index f5ba3a3d32..88a0abdea9 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -60,9 +60,9 @@ public:
private:
Path2D *path;
real_t offset;
- real_t delta_offset; // change in offset since last _update_transform
real_t h_offset;
real_t v_offset;
+ real_t lookahead;
bool cubic;
bool loop;
bool rotate;
@@ -90,6 +90,9 @@ public:
void set_unit_offset(float p_unit_offset);
float get_unit_offset() const;
+ void set_lookahead(float p_lookahead);
+ float get_lookahead() const;
+
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 1f6127e6eb..a1a1101b11 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -132,8 +132,8 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode)
- : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
+PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) :
+ CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
@@ -226,8 +226,8 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
}
-StaticBody2D::StaticBody2D()
- : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
+StaticBody2D::StaticBody2D() :
+ PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
constant_angular_velocity = 0;
bounce = 0;
@@ -921,8 +921,8 @@ void RigidBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-RigidBody2D::RigidBody2D()
- : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
+RigidBody2D::RigidBody2D() :
+ PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
mode = MODE_RIGID;
@@ -1144,8 +1144,8 @@ void KinematicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody2D::KinematicBody2D()
- : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) {
+KinematicBody2D::KinematicBody2D() :
+ PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) {
margin = 0.08;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c0d0a6e011..5a32a3d0f0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -513,16 +513,13 @@ void TileMap::_update_dirty_quadrants() {
}
Ref<OccluderPolygon2D> occluder;
- Vector2 occluder_ofs;
if (tile_set->tile_get_is_autotile(c.id)) {
occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
} else {
occluder = tile_set->tile_get_light_occluder(c.id);
- occluder_ofs = Vector2();
}
if (occluder.is_valid()) {
-
+ Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
_fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
@@ -968,14 +965,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
- int offset = (format == FORMAT_2_1_5) ? 3 : 2;
+ int offset = (format == FORMAT_2) ? 3 : 2;
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2_1_5) ? 12 : 8); j++)
+ for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
local[j] = ptr[j];
#ifdef BIG_ENDIAN_ENABLED
@@ -985,7 +982,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
- if (FORMAT == FORMAT_2_1_5) {
+ if (FORMAT == FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
@@ -1000,7 +997,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
v &= (1 << 29) - 1;
int16_t coord_x;
int16_t coord_y;
- if (format == FORMAT_2_1_5) {
+ if (format == FORMAT_2) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
@@ -1018,6 +1015,8 @@ PoolVector<int> TileMap::_get_tile_data() const {
data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
+ format = FORMAT_2;
+
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
@@ -1298,7 +1297,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2_1_5;
+ r_ret = FORMAT_2;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1594,7 +1593,7 @@ TileMap::TileMap() {
y_sort_mode = false;
occluder_light_mask = 1;
clip_uv = false;
- format = FORMAT_2_1_4; //Always initialize with the lowest format
+ format = FORMAT_1; //Always initialize with the lowest format
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 8eecf48df2..11d9915cb6 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -61,8 +61,8 @@ public:
private:
enum DataFormat {
- FORMAT_2_1_4 = 0,
- FORMAT_2_1_5
+ FORMAT_1 = 0,
+ FORMAT_2
};
Ref<TileSet> tile_set;
@@ -147,8 +147,8 @@ private:
navpoly_ids = q.navpoly_ids;
occluder_instances = q.occluder_instances;
}
- Quadrant(const Quadrant &q)
- : dirty_list(this) {
+ Quadrant(const Quadrant &q) :
+ dirty_list(this) {
pos = q.pos;
canvas_items = q.canvas_items;
body = q.body;
@@ -156,8 +156,8 @@ private:
occluder_instances = q.occluder_instances;
navpoly_ids = q.navpoly_ids;
}
- Quadrant()
- : dirty_list(this) {}
+ Quadrant() :
+ dirty_list(this) {}
};
Map<PosKey, Quadrant> quadrant_map;
@@ -178,7 +178,7 @@ private:
float bounce;
uint32_t collision_layer;
uint32_t collision_mask;
- DataFormat format;
+ mutable DataFormat format;
TileOrigin tile_origin;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 266bc5e381..422aa556f9 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -737,8 +737,8 @@ void Area::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
-Area::Area()
- : CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
+Area::Area() :
+ CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index abc4a03498..af210fff1c 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -191,11 +191,12 @@ void Camera::_update_camera() {
get_viewport()->_camera_transform_changed_notify();
*/
- if (is_inside_tree() && is_current()) {
- get_viewport()->_camera_transform_changed_notify();
- }
+ if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current())
+ return;
+
+ get_viewport()->_camera_transform_changed_notify();
- if (is_current() && get_world().is_valid()) {
+ if (get_world().is_valid()) {
get_world()->_update_camera(this);
}
}
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 2754d56a05..1f2b43165e 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -410,7 +410,7 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
if (min > rad || max < -rad) return false;
-/*======================== Z-tests ========================*/
+ /*======================== Z-tests ========================*/
#define AXISTEST_Z12(a, b, fa, fb) \
p1 = a * v1.x - b * v1.y; \
@@ -1284,8 +1284,11 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
_create_debug_mesh(&baker);
} else {
- Ref<GIProbeData> probe_data;
- probe_data.instance();
+ Ref<GIProbeData> probe_data = get_probe_data();
+
+ if (probe_data.is_null())
+ probe_data.instance();
+
probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 126c07f0be..1fc4e932e8 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -367,8 +367,8 @@ void DirectionalLight::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
-DirectionalLight::DirectionalLight()
- : Light(VisualServer::LIGHT_DIRECTIONAL) {
+DirectionalLight::DirectionalLight() :
+ Light(VisualServer::LIGHT_DIRECTIONAL) {
set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
set_param(PARAM_SHADOW_BIAS, 0.1);
@@ -422,8 +422,8 @@ void OmniLight::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL);
}
-OmniLight::OmniLight()
- : Light(VisualServer::LIGHT_OMNI) {
+OmniLight::OmniLight() :
+ Light(VisualServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 8514b429ec..33e62214b1 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -208,8 +208,8 @@ protected:
static void _bind_methods();
public:
- SpotLight()
- : Light(VisualServer::LIGHT_SPOT) {}
+ SpotLight() :
+ Light(VisualServer::LIGHT_SPOT) {}
};
#endif
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 010d16dedd..d9a38f7b00 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -58,9 +58,9 @@ class Navigation : public Spatial {
return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
};
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point())
- : a(p_a),
- b(p_b) {
+ EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) :
+ a(p_a),
+ b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index f8685a7b7c..821f1a5a78 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -703,10 +703,13 @@ void ParticlesMaterial::_update_shader() {
else
code += " float tex_linear_velocity = 0.0;\n";
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_orbit_velocity = 0.0;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ else
+ code += " float tex_orbit_velocity = 0.0;\n";
+ }
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
@@ -756,7 +759,7 @@ void ParticlesMaterial::_update_shader() {
code += " //apply linear acceleration\n";
code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
code += " //apply radial acceleration\n";
- code += " vec3 org = vec3(0.0);\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
code += " vec3 diff = pos-org;\n";
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
code += " //apply tangential acceleration;\n";
@@ -769,6 +772,18 @@ void ParticlesMaterial::_update_shader() {
}
code += " //apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
+ code += " //orbit velocity\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
+ code += " if (orbit_amount!=0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * 3.1416 * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
+ code += " TRANSFORM[3].xy-=diff.xy;\n";
+ code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
+ code += " }\n";
+ }
+
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
}
@@ -1174,6 +1189,9 @@ void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
_queue_shader_change();
+ if (p_flag == FLAG_DISABLE_Z) {
+ _change_notify();
+ }
}
bool ParticlesMaterial::get_flag(Flags p_flag) const {
@@ -1359,6 +1377,10 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
property.usage = 0;
}
+
+ if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ property.usage = 0;
+ }
}
Shader::Mode ParticlesMaterial::get_shader_mode() const {
@@ -1523,8 +1545,8 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
}
-ParticlesMaterial::ParticlesMaterial()
- : element(this) {
+ParticlesMaterial::ParticlesMaterial() :
+ element(this) {
set_spread(45);
set_flatness(0);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 4e06b272e2..8c9f59e267 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
-PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode)
- : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
+PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
+ CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
collision_layer = 1;
collision_mask = 1;
@@ -241,8 +241,8 @@ void StaticBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
-StaticBody::StaticBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
+StaticBody::StaticBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
bounce = 0;
friction = 1;
@@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor != NULL;
}
-void RigidBody::set_axis_lock(AxisLock p_lock) {
+void RigidBody::set_axis_lock_x(bool p_lock) {
+ RigidBody::locked_axis[0] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+}
+
+void RigidBody::set_axis_lock_y(bool p_lock) {
+ RigidBody::locked_axis[1] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
+}
+
+void RigidBody::set_axis_lock_z(bool p_lock) {
+ RigidBody::locked_axis[2] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
+}
- axis_lock = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock));
+bool RigidBody::get_axis_lock_x() const {
+ return RigidBody::locked_axis[0];
}
-RigidBody::AxisLock RigidBody::get_axis_lock() const {
+bool RigidBody::get_axis_lock_y() const {
+ return RigidBody::locked_axis[1];
+}
- return axis_lock;
+bool RigidBody::get_axis_lock_z() const {
+ return RigidBody::locked_axis[2];
}
Array RigidBody::get_colliding_bodies() const {
@@ -837,8 +853,12 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
@@ -856,7 +876,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock");
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@@ -874,15 +897,10 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
-
- BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
- BIND_ENUM_CONSTANT(AXIS_LOCK_X);
- BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
- BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
-RigidBody::RigidBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+RigidBody::RigidBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
mode = MODE_RIGID;
@@ -904,8 +922,6 @@ RigidBody::RigidBody()
contact_monitor = NULL;
can_sleep = true;
- axis_lock = AXIS_LOCK_DISABLED;
-
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
r_collision.local_shape = result.collision_local_shape;
}
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ result.motion[i] = 0;
+ }
+ }
+
gt.origin += result.motion;
set_global_transform(gt);
@@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ lv[i] = 0;
+ }
+ }
+
+ Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+
on_floor = false;
on_ceiling = false;
on_wall = false;
@@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(n);
lv = lv.slide(n);
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ lv[i] = 0;
+ }
+ }
+
colliders.push_back(collision);
} else {
@@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
+void KinematicBody::set_axis_lock_x(bool p_lock) {
+ KinematicBody::locked_axis[0] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+}
+
+void KinematicBody::set_axis_lock_y(bool p_lock) {
+ KinematicBody::locked_axis[1] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
+}
+
+void KinematicBody::set_axis_lock_z(bool p_lock) {
+ KinematicBody::locked_axis[2] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
+}
+
+bool KinematicBody::get_axis_lock_x() const {
+ return KinematicBody::locked_axis[0];
+}
+
+bool KinematicBody::get_axis_lock_y() const {
+ return KinematicBody::locked_axis[1];
+}
+
+bool KinematicBody::get_axis_lock_z() const {
+ return KinematicBody::locked_axis[2];
+}
+
void KinematicBody::set_safe_margin(float p_margin) {
margin = p_margin;
@@ -1095,17 +1157,29 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
+
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody::KinematicBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
+KinematicBody::KinematicBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
margin = 0.001;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index f88b3860dc..57b120ef63 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -114,13 +114,6 @@ public:
MODE_KINEMATIC,
};
- enum AxisLock {
- AXIS_LOCK_DISABLED,
- AXIS_LOCK_X,
- AXIS_LOCK_Y,
- AXIS_LOCK_Z,
- };
-
private:
bool can_sleep;
PhysicsDirectBodyState *state;
@@ -139,7 +132,7 @@ private:
bool sleeping;
bool ccd;
- AxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
int max_contacts_reported;
@@ -245,8 +238,12 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(AxisLock p_lock);
- AxisLock get_axis_lock() const;
+ void set_axis_lock_x(bool p_lock);
+ void set_axis_lock_y(bool p_lock);
+ void set_axis_lock_z(bool p_lock);
+ bool get_axis_lock_x() const;
+ bool get_axis_lock_y() const;
+ bool get_axis_lock_z() const;
Array get_colliding_bodies() const;
@@ -259,7 +256,6 @@ public:
};
VARIANT_ENUM_CAST(RigidBody::Mode);
-VARIANT_ENUM_CAST(RigidBody::AxisLock);
class KinematicCollision;
@@ -281,6 +277,8 @@ public:
};
private:
+ bool locked_axis[3] = { false, false, false };
+
float margin;
Vector3 floor_velocity;
@@ -303,6 +301,13 @@ public:
bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ void set_axis_lock_x(bool p_lock);
+ void set_axis_lock_y(bool p_lock);
+ void set_axis_lock_z(bool p_lock);
+ bool get_axis_lock_x() const;
+ bool get_axis_lock_y() const;
+ bool get_axis_lock_z() const;
+
void set_safe_margin(float p_margin);
float get_safe_margin() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 588aa2881a..d9f88ac693 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -756,8 +756,8 @@ void Spatial::_bind_methods() {
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
-Spatial::Spatial()
- : xform_change(this) {
+Spatial::Spatial() :
+ xform_change(this) {
data.dirty = DIRTY_NONE;
data.children_lock = 0;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index a072572142..2e3e179a7b 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -54,8 +54,8 @@ public:
const Vector3 &inertiaInvA,
const real_t massInvA,
const Vector3 &inertiaInvB,
- const real_t massInvB)
- : m_linearJointAxis(jointAxis) {
+ const real_t massInvB) :
+ m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
@@ -593,12 +593,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
#endif
}
-VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse)
- : m_s(s),
- m_body1(body1),
- m_frictionPositionWorld(frictionPosWorld),
- m_frictionDirectionWorld(frictionDirectionWorld),
- m_maxImpulse(maxImpulse) {
+VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
+ m_s(s),
+ m_body1(body1),
+ m_frictionPositionWorld(frictionPosWorld),
+ m_frictionDirectionWorld(frictionDirectionWorld),
+ m_maxImpulse(maxImpulse) {
float denom0 = 0;
float denom1 = 0;
@@ -969,8 +969,8 @@ void VehicleBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_friction", "get_friction");
}
-VehicleBody::VehicleBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+VehicleBody::VehicleBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
m_pitchControl = 0;
m_currentVehicleSpeedKmHour = real_t(0.);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index f3e750d0da..e866e665d8 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -364,6 +364,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (!nc) // no node cache for this track, skip it
continue;
+ if (!a->track_is_enabled(i))
+ continue; // do nothing if the track is disabled
+
if (a->track_get_key_count(i) == 0)
continue; // do nothing if track is empty
@@ -1325,8 +1328,6 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
- ClassDB::bind_method(D_METHOD("get_anim_position"), &AnimationPlayer::get_current_animation_position);
- ClassDB::bind_method(D_METHOD("get_anim_length"), &AnimationPlayer::get_current_animation_length);
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
@@ -1335,6 +1336,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
+ ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
+
ADD_GROUP("Playback Options", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
@@ -1343,7 +1347,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_anim"), "set_current_anim", "get_current_anim");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation"), "set_current_animation", "get_current_animation");
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 23eccec82f..32f82fe6b8 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -831,7 +831,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) {
AnimationNode::TrackRef &tr = E->get();
- if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON)
+ if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON || !a->track_is_enabled(tr.local_track))
continue;
switch (a->track_get_type(tr.local_track)) {
@@ -1796,6 +1796,10 @@ void AnimationTreePlayer::_bind_methods() {
ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+
BIND_ENUM_CONSTANT(NODE_OUTPUT);
BIND_ENUM_CONSTANT(NODE_ANIMATION);
BIND_ENUM_CONSTANT(NODE_ONESHOT);
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index 8f543a575a..cbf941f3ed 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -50,7 +50,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return c * t / d + b;
}
-};
+}; // namespace linear
///////////////////////////////////////////////////////////////////////////
// sine
///////////////////////////////////////////////////////////////////////////
@@ -70,7 +70,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace sine
///////////////////////////////////////////////////////////////////////////
// quint
///////////////////////////////////////////////////////////////////////////
@@ -92,7 +92,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace quint
///////////////////////////////////////////////////////////////////////////
// quart
///////////////////////////////////////////////////////////////////////////
@@ -114,7 +114,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace quart
///////////////////////////////////////////////////////////////////////////
// quad
///////////////////////////////////////////////////////////////////////////
@@ -137,7 +137,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace quad
///////////////////////////////////////////////////////////////////////////
// expo
///////////////////////////////////////////////////////////////////////////
@@ -163,7 +163,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace expo
///////////////////////////////////////////////////////////////////////////
// elastic
///////////////////////////////////////////////////////////////////////////
@@ -205,7 +205,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace elastic
///////////////////////////////////////////////////////////////////////////
// cubic
///////////////////////////////////////////////////////////////////////////
@@ -227,7 +227,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace cubic
///////////////////////////////////////////////////////////////////////////
// circ
///////////////////////////////////////////////////////////////////////////
@@ -248,7 +248,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace circ
///////////////////////////////////////////////////////////////////////////
// bounce
///////////////////////////////////////////////////////////////////////////
@@ -281,7 +281,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace bounce
///////////////////////////////////////////////////////////////////////////
// back
///////////////////////////////////////////////////////////////////////////
@@ -307,7 +307,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace back
Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = {
{ &linear::in, &linear::out, &linear::in_out, &linear::out_in },
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 4d00a2011f..ebbbbed1f9 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -70,8 +70,8 @@ class HBoxContainer : public BoxContainer {
GDCLASS(HBoxContainer, BoxContainer);
public:
- HBoxContainer()
- : BoxContainer(false) {}
+ HBoxContainer() :
+ BoxContainer(false) {}
};
class MarginContainer;
@@ -82,8 +82,8 @@ class VBoxContainer : public BoxContainer {
public:
MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
- VBoxContainer()
- : BoxContainer(true) {}
+ VBoxContainer() :
+ BoxContainer(true) {}
};
VARIANT_ENUM_CAST(BoxContainer::AlignMode);
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index e2b10a948f..00f6153062 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -56,8 +56,8 @@ bool CheckBox::is_radio() {
return get_button_group().is_valid();
}
-CheckBox::CheckBox(const String &p_text)
- : Button(p_text) {
+CheckBox::CheckBox(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 7a0593bc87..cb6283507e 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -486,8 +486,8 @@ void ColorPicker::_bind_methods() {
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
}
-ColorPicker::ColorPicker()
- : BoxContainer(true) {
+ColorPicker::ColorPicker() :
+ BoxContainer(true) {
updating = true;
edit_alpha = true;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 8af499fd96..6af869c503 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -603,6 +603,14 @@ void FileDialog::set_current_path(const String &p_path) {
}
}
+void FileDialog::set_mode_overrides_title(bool p_override) {
+ mode_overrides_title = p_override;
+}
+
+bool FileDialog::is_mode_overriding_title() const {
+ return mode_overrides_title;
+}
+
void FileDialog::set_mode(Mode p_mode) {
mode = p_mode;
@@ -610,27 +618,32 @@ void FileDialog::set_mode(Mode p_mode) {
case MODE_OPEN_FILE:
get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open a File"));
+ if (mode_overrides_title)
+ set_title(RTR("Open a File"));
makedir->hide();
break;
case MODE_OPEN_FILES:
get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open File(s)"));
+ if (mode_overrides_title)
+ set_title(RTR("Open File(s)"));
makedir->hide();
break;
case MODE_OPEN_DIR:
get_ok()->set_text(RTR("Select Current Folder"));
- set_title(RTR("Open a Directory"));
+ if (mode_overrides_title)
+ set_title(RTR("Open a Directory"));
makedir->show();
break;
case MODE_OPEN_ANY:
get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open a File or Directory"));
+ if (mode_overrides_title)
+ set_title(RTR("Open a File or Directory"));
makedir->show();
break;
case MODE_SAVE_FILE:
get_ok()->set_text(RTR("Save"));
- set_title(RTR("Save a File"));
+ if (mode_overrides_title)
+ set_title(RTR("Save a File"));
makedir->show();
break;
}
@@ -760,6 +773,8 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_dir", "dir"), &FileDialog::set_current_dir);
ClassDB::bind_method(D_METHOD("set_current_file", "file"), &FileDialog::set_current_file);
ClassDB::bind_method(D_METHOD("set_current_path", "path"), &FileDialog::set_current_path);
+ ClassDB::bind_method(D_METHOD("set_mode_overrides_title", "override"), &FileDialog::set_mode_overrides_title);
+ ClassDB::bind_method(D_METHOD("is_mode_overriding_title"), &FileDialog::is_mode_overriding_title);
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode);
ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox);
@@ -791,6 +806,7 @@ void FileDialog::_bind_methods() {
BIND_ENUM_CONSTANT(ACCESS_USERDATA);
BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters");
@@ -814,6 +830,8 @@ FileDialog::FileDialog() {
show_hidden_files = default_show_hidden_files;
+ mode_overrides_title = true;
+
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index ca3d9f54b2..c8c1f23105 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -92,6 +92,8 @@ private:
Vector<String> filters;
+ bool mode_overrides_title;
+
static bool default_show_hidden_files;
bool show_hidden_files;
@@ -143,6 +145,9 @@ public:
void set_current_file(const String &p_file);
void set_current_path(const String &p_path);
+ void set_mode_overrides_title(bool p_override);
+ bool is_mode_overriding_title() const;
+
void set_mode(Mode p_mode);
Mode get_mode() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index f7bf1cd9ea..85ae6d6241 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1046,6 +1046,10 @@ void LineEdit::set_cursor_position(int p_pos) {
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
+ if (has_icon("right_icon")) {
+ Ref<Texture> r_icon = Control::get_icon("right_icon");
+ window_width -= r_icon->get_width();
+ }
if (window_width < 0)
return;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 373483a8a0..753bd35de7 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -117,8 +117,8 @@ class HScrollBar : public ScrollBar {
GDCLASS(HScrollBar, ScrollBar);
public:
- HScrollBar()
- : ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
+ HScrollBar() :
+ ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
};
class VScrollBar : public ScrollBar {
@@ -126,8 +126,8 @@ class VScrollBar : public ScrollBar {
GDCLASS(VScrollBar, ScrollBar);
public:
- VScrollBar()
- : ScrollBar(VERTICAL) { set_h_size_flags(0); }
+ VScrollBar() :
+ ScrollBar(VERTICAL) { set_h_size_flags(0); }
};
#endif
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index a71a1c5f92..ffe0db691f 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -354,6 +354,7 @@ void ScrollContainer::update_scrollbars() {
if (!scroll_v || min.height <= size.height - hmin.height) {
v_scroll->hide();
+ v_scroll->set_max(0);
scroll.y = 0;
} else {
@@ -366,6 +367,7 @@ void ScrollContainer::update_scrollbars() {
if (!scroll_h || min.width <= size.width - vmin.width) {
h_scroll->hide();
+ h_scroll->set_max(0);
scroll.x = 0;
} else {
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index a2334a69fc..95ae429d63 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -77,8 +77,8 @@ class HSlider : public Slider {
GDCLASS(HSlider, Slider);
public:
- HSlider()
- : Slider(HORIZONTAL) { set_v_size_flags(0); }
+ HSlider() :
+ Slider(HORIZONTAL) { set_v_size_flags(0); }
};
class VSlider : public Slider {
@@ -86,8 +86,8 @@ class VSlider : public Slider {
GDCLASS(VSlider, Slider);
public:
- VSlider()
- : Slider(VERTICAL) { set_h_size_flags(0); }
+ VSlider() :
+ Slider(VERTICAL) { set_h_size_flags(0); }
};
#endif // SLIDER_H
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 8ec21b5eaa..c7a484c4c5 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -87,8 +87,8 @@ class HSplitContainer : public SplitContainer {
GDCLASS(HSplitContainer, SplitContainer);
public:
- HSplitContainer()
- : SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
+ HSplitContainer() :
+ SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
};
class VSplitContainer : public SplitContainer {
@@ -96,8 +96,8 @@ class VSplitContainer : public SplitContainer {
GDCLASS(VSplitContainer, SplitContainer);
public:
- VSplitContainer()
- : SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
+ VSplitContainer() :
+ SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
};
#endif // SPLIT_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 396186d487..e5169089f2 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -251,13 +251,14 @@ void TextEdit::Text::clear() {
insert(0, "");
}
-int TextEdit::Text::get_max_width() const {
+int TextEdit::Text::get_max_width(bool p_exclude_hidden) const {
//quite some work.. but should be fast enough.
int max = 0;
-
- for (int i = 0; i < text.size(); i++)
- max = MAX(max, get_line_width(i));
+ for (int i = 0; i < text.size(); i++) {
+ if (!p_exclude_hidden || !is_hidden(i))
+ max = MAX(max, get_line_width(i));
+ }
return max;
}
@@ -307,7 +308,7 @@ void TextEdit::_update_scrollbars() {
int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
- int total_width = text.get_max_width() + vmin.x;
+ int total_width = text.get_max_width(true) + vmin.x;
if (line_numbers)
total_width += cache.line_number_w;
@@ -360,6 +361,7 @@ void TextEdit::_update_scrollbars() {
}
} else {
+
cursor.line_ofs = 0;
line_scroll_pos = 0;
v_scroll->set_value(0);
@@ -371,12 +373,16 @@ void TextEdit::_update_scrollbars() {
h_scroll->show();
h_scroll->set_max(total_width);
h_scroll->set_page(visible_width);
+ if (cursor.x_ofs > (total_width - visible_width))
+ cursor.x_ofs = (total_width - visible_width);
if (fabs(h_scroll->get_value() - (double)cursor.x_ofs) >= 1) {
h_scroll->set_value(cursor.x_ofs);
}
} else {
+ cursor.x_ofs = 0;
+ h_scroll->set_value(0);
h_scroll->hide();
}
@@ -880,6 +886,11 @@ void TextEdit::_notification(int p_what) {
int char_w = cache.font->get_char_size(' ').width;
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color);
}
+ } else {
+ // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later.
+ if (line == cursor.line && highlight_current_line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color);
+ }
}
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
@@ -909,11 +920,11 @@ void TextEdit::_notification(int p_what) {
if (is_folded(line)) {
int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
- cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f));
+ cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
} else if (can_fold(line)) {
int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3;
int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2;
- cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f));
+ cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
}
}
@@ -1120,10 +1131,6 @@ void TextEdit::_notification(int p_what) {
bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column));
if (line == cursor.line && highlight_current_line) {
- // if its the first char draw behind line numbers
- if (j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin + ofs_x), get_row_height()), cache.current_line_color);
- }
// if its the last char draw to end of the line
if (j == str.length() - 1) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
@@ -1262,7 +1269,9 @@ void TextEdit::_notification(int p_what) {
if (j == str.length() - 1 && is_folded(line)) {
int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2;
int xofs = cache.folded_eol_icon->get_width() / 2;
- cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), Color(1, 1, 1, 1));
+ Color eol_color = cache.code_folding_color;
+ eol_color.a = 1;
+ cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color);
}
}
@@ -3987,6 +3996,7 @@ void TextEdit::_update_caches() {
cache.current_line_color = get_color("current_line_color");
cache.line_length_guideline_color = get_color("line_length_guideline_color");
cache.breakpoint_color = get_color("breakpoint_color");
+ cache.code_folding_color = get_color("code_folding_color");
cache.brace_mismatch_color = get_color("brace_mismatch_color");
cache.word_highlighted_color = get_color("word_highlighted_color");
cache.search_result_color = get_color("search_result_color");
@@ -4507,16 +4517,17 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const {
return num_total;
}
-int TextEdit::get_whitespace_level(int p_line) const {
+int TextEdit::get_indent_level(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
// counts number of tabs and spaces before line starts
+ int tab_count = 0;
int whitespace_count = 0;
int line_length = text[p_line].size();
for (int i = 0; i < line_length - 1; i++) {
if (text[p_line][i] == '\t') {
- whitespace_count++;
+ tab_count++;
} else if (text[p_line][i] == ' ') {
whitespace_count++;
} else if (text[p_line][i] == '#') {
@@ -4525,7 +4536,7 @@ int TextEdit::get_whitespace_level(int p_line) const {
break;
}
}
- return whitespace_count;
+ return tab_count + whitespace_count / indent_size;
}
bool TextEdit::can_fold(int p_line) const {
@@ -4542,12 +4553,12 @@ bool TextEdit::can_fold(int p_line) const {
if (is_line_hidden(p_line))
return false;
- int start_indent = get_whitespace_level(p_line);
+ int start_indent = get_indent_level(p_line);
for (int i = p_line + 1; i < text.size(); i++) {
if (text[i].size() == 0)
continue;
- int next_indent = get_whitespace_level(i);
+ int next_indent = get_indent_level(i);
if (next_indent > start_indent)
return true;
else
@@ -4576,22 +4587,20 @@ void TextEdit::fold_line(int p_line) {
return;
// hide lines below this one
- int start_indent = get_whitespace_level(p_line);
+ int start_indent = get_indent_level(p_line);
+ int last_line = start_indent;
for (int i = p_line + 1; i < text.size(); i++) {
- int cur_indent = get_whitespace_level(i);
- if (text[i].size() == 0 || cur_indent > start_indent) {
- set_line_as_hidden(i, true);
- } else {
- // exclude trailing empty lines
- for (int trail_i = i - 1; trail_i > p_line; trail_i--) {
- if (text[trail_i].size() == 0)
- set_line_as_hidden(trail_i, false);
- else
- break;
+ if (text[i].strip_edges().size() != 0) {
+ if (get_indent_level(i) > start_indent) {
+ last_line = i;
+ } else {
+ break;
}
- break;
}
}
+ for (int i = p_line + 1; i <= last_line; i++) {
+ set_line_as_hidden(i, true);
+ }
// fix selection
if (is_selection_active()) {
@@ -4637,6 +4646,16 @@ void TextEdit::unfold_line(int p_line) {
update();
}
+void TextEdit::toggle_fold_line(int p_line) {
+
+ ERR_FAIL_INDEX(p_line, text.size());
+
+ if (!is_folded(p_line))
+ fold_line(p_line);
+ else
+ unfold_line(p_line);
+}
+
int TextEdit::get_line_count() const {
return text.size();
@@ -5452,6 +5471,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);
ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line);
+ ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line);
ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold);
ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 428c850a1b..dd305d5822 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -96,6 +96,7 @@ class TextEdit : public Control {
Color selection_color;
Color mark_color;
Color breakpoint_color;
+ Color code_folding_color;
Color current_line_color;
Color line_length_guideline_color;
Color brace_mismatch_color;
@@ -159,7 +160,7 @@ class TextEdit : public Control {
void set_font(const Ref<Font> &p_font);
void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
int get_line_width(int p_line) const;
- int get_max_width() const;
+ int get_max_width(bool p_exclude_hidden = false) const;
const Map<int, ColorRegionInfo> &get_color_region_info(int p_line);
void set(int p_line, const String &p_text);
void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
@@ -431,11 +432,11 @@ public:
void fold_all_lines();
void unhide_all_lines();
int num_lines_from(int p_line_from, int unhidden_amount) const;
- int get_whitespace_level(int p_line) const;
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
void fold_line(int p_line);
void unfold_line(int p_line);
+ void toggle_fold_line(int p_line);
String get_text();
String get_line(int line) const;
@@ -444,6 +445,7 @@ public:
void indent_selection_left();
void indent_selection_right();
+ int get_indent_level(int p_line) const;
inline void set_scroll_pass_end_of_file(bool p_enabled) {
scroll_past_end_of_file_enabled = p_enabled;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5ee286c2d5..deb40800bc 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -794,6 +794,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
Vector3(0, 0, 1)
};
+ /* clang-format off */
int diamond_faces[8 * 3] = {
0, 2, 4,
0, 3, 4,
@@ -804,6 +805,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
1, 2, 5,
1, 3, 5,
};
+ /* clang-format on */
PoolVector<int> indices;
for (int i = 0; i < 8 * 3; i++)
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 7898dc065a..244fc8da62 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -420,8 +420,8 @@ public:
void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
-//void change_scene(const String& p_path);
-//Node *get_loaded_scene();
+ //void change_scene(const String& p_path);
+ //Node *get_loaded_scene();
#ifdef TOOLS_ENABLED
void set_edited_scene_root(Node *p_node);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d864b0f763..ea8adc58cd 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -936,6 +936,9 @@ void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
+ if (camera && find_world().is_valid()) {
+ camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
+ }
camera = NULL;
}
}
@@ -1266,12 +1269,9 @@ Transform2D Viewport::_get_input_pre_xform() const {
Vector2 Viewport::_get_window_offset() const {
- /*
- if (parent_control) {
- return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
+ if (get_parent() && get_parent()->has_method("get_global_position")) {
+ return get_parent()->call("get_global_position");
}
- */
-
return Vector2();
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 8192074c17..4544549f94 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -77,6 +77,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
track_set_interpolation_loop_wrap(track, p_value);
else if (what == "imported")
track_set_imported(track, p_value);
+ else if (what == "enabled")
+ track_set_enabled(track, p_value);
else if (what == "keys" || what == "key_values") {
if (track_get_type(track) == TYPE_TRANSFORM) {
@@ -247,6 +249,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = track_get_interpolation_loop_wrap(track);
else if (what == "imported")
r_ret = track_is_imported(track);
+ else if (what == "enabled")
+ r_ret = track_is_enabled(track);
else if (what == "keys") {
if (track_get_type(track) == TYPE_TRANSFORM) {
@@ -391,6 +395,7 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -1575,6 +1580,19 @@ bool Animation::track_is_imported(int p_track) const {
return tracks[p_track]->imported;
}
+void Animation::track_set_enabled(int p_track, bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ tracks[p_track]->enabled = p_enabled;
+ emit_changed();
+}
+
+bool Animation::track_is_enabled(int p_track) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
+ return tracks[p_track]->enabled;
+}
+
void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
@@ -1595,6 +1613,22 @@ float Animation::get_step() const {
return step;
}
+void Animation::copy_track(int src_track, Ref<Animation> p_to_animation) {
+ ERR_FAIL_COND(p_to_animation.is_null());
+ ERR_FAIL_INDEX(src_track, get_track_count());
+ int dst_track = p_to_animation->get_track_count();
+ p_to_animation->add_track(track_get_type(src_track));
+
+ p_to_animation->track_set_path(dst_track, track_get_path(src_track));
+ p_to_animation->track_set_imported(dst_track, track_is_imported(src_track));
+ p_to_animation->track_set_enabled(dst_track, track_is_enabled(src_track));
+ p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(src_track));
+ p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(src_track));
+ for (int i = 0; i < track_get_key_count(src_track); i++) {
+ p_to_animation->track_insert_key(dst_track, track_get_key_time(src_track, i), track_get_key_value(src_track, i), track_get_key_transition(src_track, i));
+ }
+}
+
void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
@@ -1611,6 +1645,9 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported);
+ ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled);
+ ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled);
+
ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key);
@@ -1650,6 +1687,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
+ ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track);
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6235e161a3..1f468b29b5 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -67,10 +67,12 @@ private:
bool loop_wrap;
NodePath path; // path to something
bool imported;
+ bool enabled;
Track() {
interpolation = INTERPOLATION_LINEAR;
imported = false;
loop_wrap = true;
+ enabled = true;
}
virtual ~Track() {}
};
@@ -239,6 +241,9 @@ public:
void track_set_imported(int p_track, bool p_imported);
bool track_is_imported(int p_track) const;
+ void track_set_enabled(int p_track, bool p_enabled);
+ bool track_is_enabled(int p_track) const;
+
int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
@@ -269,6 +274,8 @@ public:
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
+ void copy_track(int p_track, Ref<Animation> p_to_animation);
+
void set_length(float p_length);
float get_length() const;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index 4b9843f3f5..858e19c9a6 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -73,8 +73,8 @@ void BoxShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
}
-BoxShape::BoxShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
+BoxShape::BoxShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
set_extents(Vector3(1, 1, 1));
}
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index e11b98f82e..f0eb8232e5 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -113,8 +113,8 @@ void CapsuleShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
}
-CapsuleShape::CapsuleShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
+CapsuleShape::CapsuleShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
radius = 1.0;
height = 1.0;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 912150b939..3caf12feb8 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -97,8 +97,8 @@ void CapsuleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height");
}
-CapsuleShape2D::CapsuleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
+CapsuleShape2D::CapsuleShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
radius = 10;
height = 20;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 287bde4bfb..bff3ed4d67 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -76,8 +76,8 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
}
-CircleShape2D::CircleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
+CircleShape2D::CircleShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 6ae4fde85e..1c48f0c30b 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -106,8 +106,8 @@ void ConcavePolygonShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces);
}
-ConcavePolygonShape::ConcavePolygonShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
+ConcavePolygonShape::ConcavePolygonShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
//set_planes(Vector3(1,1,1));
}
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index bb91e33ec2..e90046fd28 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -84,6 +84,6 @@ void ConcavePolygonShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments");
}
-ConcavePolygonShape2D::ConcavePolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
+ConcavePolygonShape2D::ConcavePolygonShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index bba52bd5ff..31c4ea55e9 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -81,8 +81,8 @@ void ConvexPolygonShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
}
-ConvexPolygonShape::ConvexPolygonShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
+ConvexPolygonShape::ConvexPolygonShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
//set_points(Vector3(1,1,1));
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index a76b6a7cf4..9c25b6b467 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -86,8 +86,8 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
return rect;
}
-ConvexPolygonShape2D::ConvexPolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
+ConvexPolygonShape2D::ConvexPolygonShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
int pcount = 3;
for (int i = 0; i < pcount; i++)
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 651b7543c6..bb2c8750e3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -468,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
+ theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color::html("000000"));
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a6f301af1e..c8ab7c2a04 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2066,8 +2066,8 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY);
}
-SpatialMaterial::SpatialMaterial()
- : element(this) {
+SpatialMaterial::SpatialMaterial() :
+ element(this) {
//initialize to right values
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 0a886c25b1..0b352efca2 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -28,10 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh.h"
+
+#include "pair.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
+#include <stdlib.h>
+
void Mesh::_clear_triangle_mesh() const {
triangle_mesh.unref();
@@ -413,8 +417,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
return newmesh;
}
+void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
+ lightmap_size_hint = p_size;
+}
+
+Size2 Mesh::get_lightmap_size_hint() const {
+ return lightmap_size_hint;
+}
+
void Mesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
@@ -1035,6 +1052,200 @@ void ArrayMesh::regen_normalmaps() {
}
}
+//dirty hack
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
+
+struct ArrayMeshLightmapSurface {
+
+ Ref<Material> material;
+ Vector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive;
+ uint32_t format;
+};
+
+Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+
+ ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
+ ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
+ ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
+
+ Vector<float> vertices;
+ Vector<float> normals;
+ Vector<int> indices;
+ Vector<int> face_materials;
+ Vector<float> uv;
+ Vector<Pair<int, int> > uv_index;
+
+ Vector<ArrayMeshLightmapSurface> surfaces;
+ for (int i = 0; i < get_surface_count(); i++) {
+ ArrayMeshLightmapSurface s;
+ s.primitive = surface_get_primitive_type(i);
+
+ if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
+ ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+ s.format = surface_get_format(i);
+ if (!(s.format & ARRAY_FORMAT_NORMAL)) {
+ ERR_EXPLAIN("Normals are required for lightmap unwrap");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+
+ Array arrays = surface_get_arrays(i);
+ s.material = surface_get_material(i);
+ s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+
+ PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ int vc = rvertices.size();
+ PoolVector<Vector3>::Read r = rvertices.read();
+
+ PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
+ PoolVector<Vector3>::Read rn = rnormals.read();
+
+ int vertex_ofs = vertices.size() / 3;
+
+ vertices.resize((vertex_ofs + vc) * 3);
+ normals.resize((vertex_ofs + vc) * 3);
+ uv_index.resize(vertex_ofs + vc);
+
+ for (int j = 0; j < vc; j++) {
+
+ Vector3 v = p_base_transform.xform(r[j]);
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = rn[j].x;
+ normals[(j + vertex_ofs) * 3 + 1] = rn[j].y;
+ normals[(j + vertex_ofs) * 3 + 2] = rn[j].z;
+ uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
+ }
+
+ PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ int ic = rindices.size();
+ int index_ofs = indices.size();
+
+ if (ic == 0) {
+ indices.resize(index_ofs + vc);
+ face_materials.resize((index_ofs + vc) / 3);
+ for (int j = 0; j < vc; j++) {
+ indices[index_ofs + j] = vertex_ofs + j;
+ }
+ for (int j = 0; j < vc / 3; j++) {
+ face_materials[(index_ofs / 3) + j] = i;
+ }
+
+ } else {
+ PoolVector<int>::Read ri = rindices.read();
+ indices.resize(index_ofs + ic);
+ face_materials.resize((index_ofs + ic) / 3);
+ for (int j = 0; j < ic; j++) {
+ indices[index_ofs + j] = vertex_ofs + ri[j];
+ }
+ for (int j = 0; j < ic / 3; j++) {
+ face_materials[(index_ofs / 3) + j] = i;
+ }
+ }
+
+ surfaces.push_back(s);
+ }
+
+ //unwrap
+
+ float *gen_uvs;
+ int *gen_vertices;
+ int *gen_indices;
+ int gen_vertex_count;
+ int gen_index_count;
+ int size_x;
+ int size_y;
+
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+
+ if (!ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ //remove surfaces
+ while (get_surface_count()) {
+ surface_remove(0);
+ }
+
+ //create surfacetools for each surface..
+ Vector<Ref<SurfaceTool> > surfaces_tools;
+
+ for (int i = 0; i < surfaces.size(); i++) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(surfaces[i].material);
+ surfaces_tools.push_back(st); //stay there
+ }
+
+ print_line("gen indices: " + itos(gen_index_count));
+ //go through all indices
+ for (int i = 0; i < gen_index_count; i += 3) {
+
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
+
+ ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+
+ int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+
+ for (int j = 0; j < 3; j++) {
+
+ int vertex_idx = gen_vertices[gen_indices[i + j]];
+
+ SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
+
+ if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ surfaces_tools[surface]->add_color(v.color);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools[surface]->add_uv(v.uv);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ surfaces_tools[surface]->add_normal(v.normal);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ Plane t;
+ t.normal = v.tangent;
+ t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
+ surfaces_tools[surface]->add_tangent(t);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ surfaces_tools[surface]->add_bones(v.bones);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools[surface]->add_weights(v.weights);
+ }
+
+ Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
+ surfaces_tools[surface]->add_uv2(uv2);
+
+ surfaces_tools[surface]->add_vertex(v.vertex);
+ }
+ }
+
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+
+ //generate surfaces
+
+ for (int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ }
+
+ set_lightmap_size_hint(Size2(size_x, size_y));
+
+ return OK;
+}
+
void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b85a6a84af..ea38ebf2ff 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -43,6 +43,8 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ Size2 lightmap_size_hint;
+
protected:
void _clear_triangle_mesh() const;
@@ -138,6 +140,9 @@ public:
virtual AABB get_aabb() const = 0;
+ void set_lightmap_size_hint(const Vector2 &p_size);
+ Size2 get_lightmap_size_hint() const;
+
Mesh();
};
@@ -216,6 +221,8 @@ public:
void center_geometry();
void regen_normalmaps();
+ Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+
virtual void reload_from_file();
ArrayMesh();
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 2b1e890a5d..2eb2ceff24 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -86,8 +86,8 @@ void PlaneShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
}
-PlaneShape::PlaneShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
+PlaneShape::PlaneShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
set_plane(Plane(0, 1, 0, 0));
}
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index ccce7660c6..b03a81b6bd 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -66,8 +66,8 @@ void RayShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
}
-RayShape::RayShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
+RayShape::RayShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
set_length(1.0);
}
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 69dbb76744..202024aa96 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -66,8 +66,8 @@ void RectangleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
}
-RectangleShape2D::RectangleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
+RectangleShape2D::RectangleShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 7c7ec0d112..e8ef448e23 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -86,8 +86,8 @@ void SegmentShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
}
-SegmentShape2D::SegmentShape2D()
- : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
+SegmentShape2D::SegmentShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
@@ -145,8 +145,8 @@ real_t RayShape2D::get_length() const {
return length;
}
-RayShape2D::RayShape2D()
- : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
+RayShape2D::RayShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
_update_shape();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index d046ce876c..512ff3bc56 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -95,8 +95,8 @@ void LineShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
}
-LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
+LineShape2D::LineShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
normal = Vector2(0, -1);
d = 0;
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index 00203c2b4b..042988dcd3 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -80,8 +80,8 @@ void SphereShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius");
}
-SphereShape::SphereShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
+SphereShape::SphereShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
set_radius(1.0);
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index bf89e704bc..d8600e041d 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -101,6 +101,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.color = last_color;
vtx.normal = last_normal;
vtx.uv = last_uv;
+ vtx.uv2 = last_uv2;
vtx.weights = last_weights;
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
@@ -401,7 +402,7 @@ Array SurfaceTool::commit_to_arrays() {
return a;
}
-Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
+Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
Ref<ArrayMesh> mesh;
if (p_existing.is_valid())
@@ -418,7 +419,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
Array a = commit_to_arrays();
- mesh->add_surface_from_arrays(primitive, a);
+ mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
if (material.is_valid())
mesh->surface_set_material(surface, material);
@@ -482,6 +483,113 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
+Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) {
+
+ Vector<SurfaceTool::Vertex> ret;
+
+ PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX];
+ PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL];
+ PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT];
+ PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR];
+ PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV];
+ PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2];
+ PoolVector<int> barr = p_arrays[VS::ARRAY_BONES];
+ PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
+
+ int vc = varr.size();
+
+ if (vc == 0)
+ return ret;
+ int lformat = 0;
+
+ PoolVector<Vector3>::Read rv;
+ if (varr.size()) {
+ lformat |= VS::ARRAY_FORMAT_VERTEX;
+ rv = varr.read();
+ }
+ PoolVector<Vector3>::Read rn;
+ if (narr.size()) {
+ lformat |= VS::ARRAY_FORMAT_NORMAL;
+ rn = narr.read();
+ }
+ PoolVector<float>::Read rt;
+ if (tarr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TANGENT;
+ rt = tarr.read();
+ }
+ PoolVector<Color>::Read rc;
+ if (carr.size()) {
+ lformat |= VS::ARRAY_FORMAT_COLOR;
+ rc = carr.read();
+ }
+
+ PoolVector<Vector2>::Read ruv;
+ if (uvarr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TEX_UV;
+ ruv = uvarr.read();
+ }
+
+ PoolVector<Vector2>::Read ruv2;
+ if (uv2arr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TEX_UV2;
+ ruv2 = uv2arr.read();
+ }
+
+ PoolVector<int>::Read rb;
+ if (barr.size()) {
+ lformat |= VS::ARRAY_FORMAT_BONES;
+ rb = barr.read();
+ }
+
+ PoolVector<float>::Read rw;
+ if (warr.size()) {
+ lformat |= VS::ARRAY_FORMAT_WEIGHTS;
+ rw = warr.read();
+ }
+
+ for (int i = 0; i < vc; i++) {
+
+ Vertex v;
+ if (lformat & VS::ARRAY_FORMAT_VERTEX)
+ v.vertex = varr[i];
+ if (lformat & VS::ARRAY_FORMAT_NORMAL)
+ v.normal = narr[i];
+ if (lformat & VS::ARRAY_FORMAT_TANGENT) {
+ Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
+ v.tangent = p.normal;
+ v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
+ }
+ if (lformat & VS::ARRAY_FORMAT_COLOR)
+ v.color = carr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV)
+ v.uv = uvarr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
+ v.uv2 = uv2arr[i];
+ if (lformat & VS::ARRAY_FORMAT_BONES) {
+ Vector<int> b;
+ b.resize(4);
+ b[0] = barr[i * 4 + 0];
+ b[1] = barr[i * 4 + 1];
+ b[2] = barr[i * 4 + 2];
+ b[3] = barr[i * 4 + 3];
+ v.bones = b;
+ }
+ if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
+ Vector<float> w;
+ w.resize(4);
+ w[0] = warr[i * 4 + 0];
+ w[1] = warr[i * 4 + 1];
+ w[2] = warr[i * 4 + 2];
+ w[3] = warr[i * 4 + 3];
+ v.weights = w;
+ }
+
+ ret.push_back(v);
+ }
+
+ return ret;
+}
+
void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
@@ -882,7 +990,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
- ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index cdaac643de..b180ffe260 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -127,10 +127,11 @@ public:
List<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
+ static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
- Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());
+ Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
SurfaceTool();
};
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 6fab597d2b..1a46353fe3 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -83,7 +83,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
}
} else if (what == "occluder_map") {
- tile_map[id].autotile_data.ocludder_map.clear();
+ tile_map[id].autotile_data.occluder_map.clear();
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
@@ -194,7 +194,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = p;
} else if (what == "occluder_map") {
Array p;
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.ocludder_map.front(); E; E = E->next()) {
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
@@ -643,20 +643,20 @@ Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const {
void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (p_light_occluder.is_null()) {
- if (tile_map[p_id].autotile_data.ocludder_map.has(p_coord)) {
- tile_map[p_id].autotile_data.ocludder_map.erase(p_coord);
+ if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
+ tile_map[p_id].autotile_data.occluder_map.erase(p_coord);
}
} else {
- tile_map[p_id].autotile_data.ocludder_map[p_coord] = p_light_occluder;
+ tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder;
}
}
Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
- if (!tile_map[p_id].autotile_data.ocludder_map.has(p_coord)) {
+ if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
return Ref<OccluderPolygon2D>();
} else {
- return tile_map[p_id].autotile_data.ocludder_map[p_coord];
+ return tile_map[p_id].autotile_data.occluder_map[p_coord];
}
}
@@ -688,7 +688,7 @@ const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusio
static Map<Vector2, Ref<OccluderPolygon2D> > dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.ocludder_map;
+ return tile_map[p_id].autotile_data.occluder_map;
}
void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 18b62c778d..deac583f62 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -76,13 +76,14 @@ public:
Size2 size;
Vector2 icon_coord;
Map<Vector2, uint16_t> flags;
- Map<Vector2, Ref<OccluderPolygon2D> > ocludder_map;
+ Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
Map<Vector2, int> priority_map;
// Default size to prevent invalid value
- explicit AutotileData()
- : size(64, 64), icon_coord(0, 0) {
+ explicit AutotileData() :
+ size(64, 64),
+ icon_coord(0, 0) {
bitmask_mode = BITMASK_2X2;
}
};
@@ -106,8 +107,9 @@ private:
AutotileData autotile_data;
// Default modulate for back-compat
- explicit TileData()
- : modulate(1, 1, 1), is_autotile(false) {}
+ explicit TileData() :
+ modulate(1, 1, 1),
+ is_autotile(false) {}
};
Map<int, TileData> tile_map;
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index 440f46c0c2..5d0c3d9729 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -76,22 +76,22 @@ public:
class AudioEffectEQ6 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ6, AudioEffectEQ)
public:
- AudioEffectEQ6()
- : AudioEffectEQ(EQ::PRESET_6_BANDS) {}
+ AudioEffectEQ6() :
+ AudioEffectEQ(EQ::PRESET_6_BANDS) {}
};
class AudioEffectEQ10 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ10, AudioEffectEQ)
public:
- AudioEffectEQ10()
- : AudioEffectEQ(EQ::PRESET_10_BANDS) {}
+ AudioEffectEQ10() :
+ AudioEffectEQ(EQ::PRESET_10_BANDS) {}
};
class AudioEffectEQ21 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ21, AudioEffectEQ)
public:
- AudioEffectEQ21()
- : AudioEffectEQ(EQ::PRESET_21_BANDS) {}
+ AudioEffectEQ21() :
+ AudioEffectEQ(EQ::PRESET_21_BANDS) {}
};
#endif // AUDIOEFFECTEQ_H
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 903977cb97..7fb5ba4c83 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -96,50 +96,50 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter)
public:
- AudioEffectLowPassFilter()
- : AudioEffectFilter(AudioFilterSW::LOWPASS) {}
+ AudioEffectLowPassFilter() :
+ AudioEffectFilter(AudioFilterSW::LOWPASS) {}
};
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter)
public:
- AudioEffectHighPassFilter()
- : AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
+ AudioEffectHighPassFilter() :
+ AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
};
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter)
public:
- AudioEffectBandPassFilter()
- : AudioEffectFilter(AudioFilterSW::BANDPASS) {}
+ AudioEffectBandPassFilter() :
+ AudioEffectFilter(AudioFilterSW::BANDPASS) {}
};
class AudioEffectNotchFilter : public AudioEffectFilter {
GDCLASS(AudioEffectNotchFilter, AudioEffectFilter)
public:
- AudioEffectNotchFilter()
- : AudioEffectFilter(AudioFilterSW::NOTCH) {}
+ AudioEffectNotchFilter() :
+ AudioEffectFilter(AudioFilterSW::NOTCH) {}
};
class AudioEffectBandLimitFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandLimitFilter, AudioEffectFilter)
public:
- AudioEffectBandLimitFilter()
- : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
+ AudioEffectBandLimitFilter() :
+ AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
};
class AudioEffectLowShelfFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowShelfFilter, AudioEffectFilter)
public:
- AudioEffectLowShelfFilter()
- : AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
+ AudioEffectLowShelfFilter() :
+ AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
};
class AudioEffectHighShelfFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighShelfFilter, AudioEffectFilter)
public:
- AudioEffectHighShelfFilter()
- : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
+ AudioEffectHighShelfFilter() :
+ AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
};
#endif // AUDIOEFFECTFILTER_H
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
index 96d2ad848b..e2bb04c213 100644
--- a/servers/audio/reverb_sw.cpp
+++ b/servers/audio/reverb_sw.cpp
@@ -252,15 +252,13 @@ static ReverbParamsSW *reverb_param_modes[] = {
bool ReverbSW::process(int *p_input, int *p_output, int p_frames, int p_stereo_stride) {
+ // p_input must point to a non-looping buffer.
+ // BOTH p_input and p_output must be touched (use ClearModuleBuffer).
+
if (!reverb_buffer)
return false;
-//
-// p_input must point to a non-looping buffer.
-// BOTH p_input and p_output must be touched (use ClearModuleBuffer).
-
// LOCAL MACROS
-
#undef LM_SETSRCOFFSET
#define LM_SETSRCOFFSET(x) \
(x) = current_params->x + Offset; \
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 387230a478..9615708f1d 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -237,8 +237,10 @@ void AreaSW::call_queries() {
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
}
-AreaSW::AreaSW()
- : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+AreaSW::AreaSW() :
+ CollisionObjectSW(TYPE_AREA),
+ monitor_query_list(this),
+ moved_list(this) {
_set_static(true); //areas are never active
space_override_mode = PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index ef54eb58cf..80e0ad1b07 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -464,8 +464,8 @@ void BodyPairSW::solve(real_t p_step) {
}
}
-BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B)
- : ConstraintSW(_arr, 2) {
+BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B) :
+ ConstraintSW(_arr, 2) {
A = p_A;
B = p_B;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index f8cd6ca858..bba4d7a147 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -559,32 +559,30 @@ void BodySW::integrate_velocities(real_t p_step) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
-
- _set_transform(new_transform, false);
- _set_inv_transform(new_transform.affine_inverse());
- if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
- set_active(false); //stopped moving, deactivate
-
- return;
- }
-
//apply axis lock
- if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
-
- int axis = axis_lock - 1;
+ if (locked_axis[0] || locked_axis[1] || locked_axis[2]) {
for (int i = 0; i < 3; i++) {
- if (i == axis) {
+ if (locked_axis[i]) {
linear_velocity[i] = 0;
biased_linear_velocity[i] = 0;
+ new_transform.origin[i] = get_transform().origin[i];
} else {
-
angular_velocity[i] = 0;
biased_angular_velocity[i] = 0;
}
}
}
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+
+ _set_transform(new_transform, false);
+ _set_inv_transform(new_transform.affine_inverse());
+ if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
+ set_active(false); //stopped moving, deactivate
+
+ return;
+ }
+
Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
@@ -740,8 +738,11 @@ void BodySW::set_kinematic_margin(real_t p_margin) {
kinematic_safe_margin = p_margin;
}
-BodySW::BodySW()
- : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
+BodySW::BodySW() :
+ CollisionObjectSW(TYPE_BODY),
+ active_list(this),
+ inertia_update_list(this),
+ direct_state_query_list(this) {
mode = PhysicsServer::BODY_MODE_RIGID;
active = true;
@@ -772,7 +773,6 @@ BodySW::BodySW()
continuous_cd = false;
can_sleep = false;
fi_callback = NULL;
- axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
BodySW::~BodySW() {
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 738d99c764..aab6def1a9 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
real_t angular_damp;
real_t gravity_scale;
- PhysicsServer::BodyAxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
real_t kinematic_safe_margin;
real_t _inv_mass;
@@ -288,8 +288,8 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
- _FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
+ _FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
+ _FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 126f8141ff..ef7cd0780f 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -217,8 +217,8 @@ void CollisionObjectSW::_shape_changed() {
_shapes_changed();
}
-CollisionObjectSW::CollisionObjectSW(Type p_type)
- : pending_shape_update_list(this) {
+CollisionObjectSW::CollisionObjectSW(Type p_type) :
+ pending_shape_update_list(this) {
_static = true;
type = p_type;
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index a044df7f31..f56d311a59 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -255,7 +255,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
_generate_contacts_face_face,
},
{
- 0, 0,
+ 0,
+ 0,
_generate_contacts_face_face,
}
};
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index 3c900d4fbe..617ce125b3 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -85,8 +85,8 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
return (y < 0.0f) ? -angle : angle;
}
-ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
- : JointSW(_arr, 2) {
+ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ JointSW(_arr, 2) {
A = rbA;
B = rbB;
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 1e323be36c..b8234be4d9 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -209,9 +209,11 @@ real_t G6DOFTranslationalLimitMotorSW::solveLinearAxis(
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
-Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA)
- : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA) {
+Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) :
+ JointSW(_arr, 2),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA) {
A = rbA;
B = rbB;
A->add_constraint(this, 0);
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index fe20a55b60..2edccc26c2 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -68,8 +68,8 @@ static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
}
}
-HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB)
- : JointSW(_arr, 2) {
+HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB) :
+ JointSW(_arr, 2) {
A = rbA;
B = rbB;
@@ -101,8 +101,8 @@ HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, co
}
HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB,
- const Vector3 &axisInA, const Vector3 &axisInB)
- : JointSW(_arr, 2) {
+ const Vector3 &axisInA, const Vector3 &axisInB) :
+ JointSW(_arr, 2) {
A = rbA;
B = rbB;
diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h
index 79ce0e6157..7aeb06ddd8 100644
--- a/servers/physics/joints/jacobian_entry_sw.h
+++ b/servers/physics/joints/jacobian_entry_sw.h
@@ -64,8 +64,8 @@ public:
const Vector3 &inertiaInvA,
const real_t massInvA,
const Vector3 &inertiaInvB,
- const real_t massInvB)
- : m_linearJointAxis(jointAxis) {
+ const real_t massInvB) :
+ m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
@@ -80,8 +80,8 @@ public:
const Basis &world2A,
const Basis &world2B,
const Vector3 &inertiaInvA,
- const Vector3 &inertiaInvB)
- : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))) {
+ const Vector3 &inertiaInvB) :
+ m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))) {
m_aJ = world2A.xform(jointAxis);
m_bJ = world2B.xform(-jointAxis);
m_0MinvJt = inertiaInvA * m_aJ;
@@ -95,8 +95,10 @@ public:
JacobianEntrySW(const Vector3 &axisInA,
const Vector3 &axisInB,
const Vector3 &inertiaInvA,
- const Vector3 &inertiaInvB)
- : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))), m_aJ(axisInA), m_bJ(-axisInB) {
+ const Vector3 &inertiaInvB) :
+ m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))),
+ m_aJ(axisInA),
+ m_bJ(-axisInB) {
m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
@@ -110,8 +112,8 @@ public:
const Vector3 &rel_pos1, const Vector3 &rel_pos2,
const Vector3 &jointAxis,
const Vector3 &inertiaInvA,
- const real_t massInvA)
- : m_linearJointAxis(jointAxis) {
+ const real_t massInvA) :
+ m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(jointAxis));
m_bJ = world2A.xform(rel_pos2.cross(-jointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp
index 779e086858..ab2ab2299a 100644
--- a/servers/physics/joints/pin_joint_sw.cpp
+++ b/servers/physics/joints/pin_joint_sw.cpp
@@ -146,8 +146,8 @@ real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const {
return 0;
}
-PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b)
- : JointSW(_arr, 2) {
+PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b) :
+ JointSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp
index 66585f2605..7777de0324 100644
--- a/servers/physics/joints/slider_joint_sw.cpp
+++ b/servers/physics/joints/slider_joint_sw.cpp
@@ -112,8 +112,10 @@ void SliderJointSW::initParams() {
//-----------------------------------------------------------------------------
-SliderJointSW::SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB)
- : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB) {
+SliderJointSW::SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB) :
+ JointSW(_arr, 2),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB) {
A = rbA;
B = rbB;
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index b15ae08049..29581c7337 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -37,8 +37,8 @@ class JointSW : public ConstraintSW {
public:
virtual PhysicsServer::JointType get_type() const = 0;
- _FORCE_INLINE_ JointSW(BodySW **p_body_ptr = NULL, int p_body_count = 0)
- : ConstraintSW(p_body_ptr, p_body_count) {
+ _FORCE_INLINE_ JointSW(BodySW **p_body_ptr = NULL, int p_body_count = 0) :
+ ConstraintSW(p_body_ptr, p_body_count) {
}
};
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index ce63d84617..2909308366 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -794,19 +794,19 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
body->wakeup();
};
-void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_axis_lock(p_lock);
+ body->set_axis_lock(axis, lock);
body->wakeup();
}
-PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const {
+bool PhysicsServerSW::body_get_axis_lock(RID p_body) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index fa754a1c8f..fea6e34ebd 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -203,8 +203,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
+ virtual bool body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 6c0bc2c186..d73619ba13 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -238,8 +238,10 @@ void Area2DSW::call_queries() {
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
}
-Area2DSW::Area2DSW()
- : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+Area2DSW::Area2DSW() :
+ CollisionObject2DSW(TYPE_AREA),
+ monitor_query_list(this),
+ moved_list(this) {
_set_static(true); //areas are not active by default
space_override_mode = Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index eb5fb5a729..2bdde244df 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -650,8 +650,11 @@ void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p
}
}
-Body2DSW::Body2DSW()
- : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
+Body2DSW::Body2DSW() :
+ CollisionObject2DSW(TYPE_BODY),
+ active_list(this),
+ inertia_update_list(this),
+ direct_state_query_list(this) {
mode = Physics2DServer::BODY_MODE_RIGID;
active = true;
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 828b90e5d0..b106b37db0 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -417,7 +417,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
c.depth = depth;
-//c.acc_bias_impulse=0;
+ //c.acc_bias_impulse=0;
#ifdef ACCUMULATE_IMPULSES
{
@@ -500,8 +500,8 @@ void BodyPair2DSW::solve(real_t p_step) {
}
}
-BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B)
- : Constraint2DSW(_arr, 2) {
+BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B) :
+ Constraint2DSW(_arr, 2) {
A = p_A;
B = p_B;
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 897e145a3e..caeb62d74f 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -178,8 +178,8 @@ real_t PinJoint2DSW::get_param(Physics2DServer::PinJointParam p_param) const {
ERR_FAIL_V(0);
}
-PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b)
- : Joint2DSW(_arr, p_body_b ? 2 : 1) {
+PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b) :
+ Joint2DSW(_arr, p_body_b ? 2 : 1) {
A = p_body_a;
B = p_body_b;
@@ -323,8 +323,8 @@ void GrooveJoint2DSW::solve(real_t p_step) {
B->apply_impulse(rB, j);
}
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b)
- : Joint2DSW(_arr, 2) {
+GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b) :
+ Joint2DSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
@@ -432,8 +432,8 @@ real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_par
ERR_FAIL_V(0);
}
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b)
- : Joint2DSW(_arr, 2) {
+DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b) :
+ Joint2DSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 11cb41d9d1..0e5e8012b6 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -50,8 +50,8 @@ public:
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
virtual Physics2DServer::JointType get_type() const = 0;
- Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0)
- : Constraint2DSW(p_body_ptr, p_body_count) {
+ Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) :
+ Constraint2DSW(p_body_ptr, p_body_count) {
bias = 0;
max_force = max_bias = 3.40282e+38;
};
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index f92ed18de2..0e5bd82599 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -151,8 +151,8 @@ void Physics2DServerWrapMT::finish() {
memdelete(step_sem);
}
-Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread)
- : command_queue(p_create_thread) {
+Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
physics_2d_server = p_contained;
create_thread = p_create_thread;
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index d6a988f512..c57503f06e 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -589,14 +589,17 @@ class Physics2DServerManager {
String name;
CreatePhysics2DServerCallback create_callback;
- ClassInfo()
- : name(""), create_callback(NULL) {}
+ ClassInfo() :
+ name(""),
+ create_callback(NULL) {}
- ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback)
- : name(p_name), create_callback(p_create_callback) {}
+ ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback) :
+ name(p_name),
+ create_callback(p_create_callback) {}
- ClassInfo(const ClassInfo &p_ci)
- : name(p_ci.name), create_callback(p_ci.create_callback) {}
+ ClassInfo(const ClassInfo &p_ci) :
+ name(p_ci.name),
+ create_callback(p_ci.create_callback) {}
};
static Vector<ClassInfo> physics_2d_servers;
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index f693622ede..9a9b20bf28 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -472,7 +472,7 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
@@ -702,11 +702,6 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
-
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_DISABLED);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_X);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Y);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Z);
}
PhysicsServer::PhysicsServer() {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 9a4155dd8b..66c3a0afc4 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -421,15 +421,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
- enum BodyAxisLock {
- BODY_AXIS_LOCK_DISABLED,
- BODY_AXIS_LOCK_X,
- BODY_AXIS_LOCK_Y,
- BODY_AXIS_LOCK_Z,
- };
-
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0;
+ virtual bool body_get_axis_lock(RID p_body) const = 0;
//fix
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
@@ -652,14 +645,17 @@ class PhysicsServerManager {
String name;
CreatePhysicsServerCallback create_callback;
- ClassInfo()
- : name(""), create_callback(NULL) {}
+ ClassInfo() :
+ name(""),
+ create_callback(NULL) {}
- ClassInfo(String p_name, CreatePhysicsServerCallback p_create_callback)
- : name(p_name), create_callback(p_create_callback) {}
+ ClassInfo(String p_name, CreatePhysicsServerCallback p_create_callback) :
+ name(p_name),
+ create_callback(p_create_callback) {}
- ClassInfo(const ClassInfo &p_ci)
- : name(p_ci.name), create_callback(p_ci.create_callback) {}
+ ClassInfo(const ClassInfo &p_ci) :
+ name(p_ci.name),
+ create_callback(p_ci.create_callback) {}
};
static Vector<ClassInfo> physics_servers;
@@ -689,7 +685,6 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
VARIANT_ENUM_CAST(PhysicsServer::BodyState);
-VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer::JointType);
VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 4bb34af241..df41c3b5ce 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -116,8 +116,8 @@ public:
virtual void base_changed() = 0;
virtual void base_material_changed() = 0;
- InstanceBase()
- : dependency_item(this) {
+ InstanceBase() :
+ dependency_item(this) {
base_type = VS::INSTANCE_NONE;
cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
@@ -636,6 +636,7 @@ public:
struct CommandPolyLine : public Command {
bool antialiased;
+ bool multiline;
Vector<Point2> triangles;
Vector<Color> triangle_colors;
Vector<Point2> lines;
@@ -643,6 +644,7 @@ public:
CommandPolyLine() {
type = TYPE_POLYLINE;
antialiased = false;
+ multiline = false;
}
};
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 4de902af58..e10a57c571 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
+ { TK_INTERPOLATION_FLAT, "flat" },
+ { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
+ { TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
return DataType(p_type - TK_TYPE_VOID);
}
+bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
+
+ return (
+ p_type == TK_INTERPOLATION_FLAT ||
+ p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
+ p_type == TK_INTERPOLATION_SMOOTH);
+}
+
+ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
+
+ if (p_type == TK_INTERPOLATION_FLAT)
+ return INTERPOLATION_FLAT;
+ else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
+ return INTERPOLATION_NO_PERSPECTIVE;
+ else
+ return INTERPOLATION_SMOOTH;
+}
+
bool ShaderLanguage::is_token_precision(TokenType p_type) {
return (
@@ -3576,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
+ DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
StringName name;
tk = _get_token();
+ if (is_token_interpolation(tk.type)) {
+ interpolation = get_token_interpolation(tk.type);
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
@@ -3777,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
varying.precission = precision;
+ varying.interpolation = interpolation;
shader->varyings[name] = varying;
tk = _get_token();
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7a7f6dd71c..e092bf931f 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -72,6 +72,9 @@ public:
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLERCUBE,
+ TK_INTERPOLATION_FLAT,
+ TK_INTERPOLATION_NO_PERSPECTIVE,
+ TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -192,6 +195,12 @@ public:
PRECISION_DEFAULT,
};
+ enum DataInterpolation {
+ INTERPOLATION_FLAT,
+ INTERPOLATION_NO_PERSPECTIVE,
+ INTERPOLATION_SMOOTH,
+ };
+
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
@@ -431,6 +440,7 @@ public:
struct Varying {
DataType type;
+ DataInterpolation interpolation;
DataPrecision precission;
};
@@ -511,6 +521,8 @@ public:
static bool is_token_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
+ static bool is_token_interpolation(TokenType p_type);
+ static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_datatype_name(DataType p_type);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 31c09dc23d..0fed9cc961 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
+ pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
@@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
+void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
+ ERR_FAIL_COND(!pline);
+
+ pline->antialiased = false; //todo
+ pline->multiline = true;
+
+ // if (p_width <= 1) {
+ pline->lines = p_points;
+ pline->line_colors = p_colors;
+ if (pline->line_colors.size() == 0) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
+ pline->line_colors.resize(1);
+ }
+#if 0
+//width not yet
+ } else {
+ //make a trianglestrip for drawing the line...
+ Vector2 prev_t;
+ pline->triangles.resize(p_points.size() * 2);
+ if (p_antialiased) {
+ pline->lines.resize(p_points.size() * 2);
+ }
+
+ if (p_colors.size() == 0) {
+ pline->triangle_colors.push_back(Color(1, 1, 1, 1));
+ if (p_antialiased) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ }
+ }
+ if (p_colors.size() == 1) {
+ pline->triangle_colors = p_colors;
+ pline->line_colors = p_colors;
+ } else {
+ pline->triangle_colors.resize(pline->triangles.size());
+ pline->line_colors.resize(pline->lines.size());
+ }
+
+ for (int i = 0; i < p_points.size(); i++) {
+
+ Vector2 t;
+ if (i == p_points.size() - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+
+ if (p_antialiased) {
+ pline->lines[i] = p_points[i] + tangent;
+ pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ if (pline->line_colors.size() > 1) {
+ pline->line_colors[i] = p_colors[i];
+ pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ }
+ }
+
+ pline->triangles[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+
+ if (pline->triangle_colors.size() > 1) {
+
+ pline->triangle_colors[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ }
+
+ prev_t = t;
+ }
+ }
+#endif
+ canvas_item->rect_dirty = true;
+ canvas_item->commands.push_back(pline);
+}
+
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index a92370f1f0..3143ac847f 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -172,6 +172,7 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 91542625e0..d843c443a2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
-//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
-//#define DEBUG_CHANGES
+ //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+ //#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@@ -96,7 +96,6 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
-// print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -451,7 +450,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
-/* ENVIRONMENT API */
+ /* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -481,7 +480,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
-/* SCENARIO API */
+ /* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@@ -552,6 +551,7 @@ public:
BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 72fb1df94b..dde69eedd3 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1333,9 +1333,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
p_viewport_size.width / (float)p_viewport_size.height,
camera->znear,
camera->zfar,
- camera->vaspect
-
- );
+ camera->vaspect);
ortho = true;
} break;
case Camera::PERSPECTIVE: {
@@ -1345,9 +1343,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
p_viewport_size.width / (float)p_viewport_size.height,
camera->znear,
camera->zfar,
- camera->vaspect
-
- );
+ camera->vaspect);
ortho = false;
} break;
@@ -2287,7 +2283,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
if (angle > light_cache.spot_angle)
continue;
- float d = CLAMP(angle / light_cache.spot_angle, 1, 0);
+ float d = CLAMP(angle / light_cache.spot_angle, 0, 1);
att *= powf(1.0 - d, light_cache.spot_attenuation);
}
@@ -2742,8 +2738,7 @@ void VisualServerScene::render_probes() {
switch (probe->dynamic.updating_stage) {
case GI_UPDATE_STAGE_CHECK: {
- if (_check_gi_probe(instance_probe) || force_lighting) {
-//send to lighting thread
+ if (_check_gi_probe(instance_probe) || force_lighting) { //send to lighting thread
#ifndef NO_THREADS
probe_bake_mutex->lock();
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index bc5d266113..9e4701de65 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -229,8 +229,9 @@ public:
singleton->_instance_queue_update(this, false, true);
}
- Instance()
- : scenario_item(this), update_item(this) {
+ Instance() :
+ scenario_item(this),
+ update_item(this) {
octree_id = 0;
scenario = NULL;
@@ -305,8 +306,8 @@ public:
int render_step;
- InstanceReflectionProbeData()
- : update_list(this) {
+ InstanceReflectionProbeData() :
+ update_list(this) {
reflection_dirty = true;
render_step = -1;
@@ -434,8 +435,8 @@ public:
SelfList<InstanceGIProbeData> update_element;
- InstanceGIProbeData()
- : update_element(this) {
+ InstanceGIProbeData() :
+ update_element(this) {
invalid = true;
base_version = 0;
dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 03c68ab454..b86a0ae3f6 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -158,8 +158,8 @@ void VisualServerWrapMT::finish() {
canvas_occluder_polygon_free_cached_ids();
}
-VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread)
- : command_queue(p_create_thread) {
+VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
visual_server = p_contained;
create_thread = p_create_thread;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 1c3b34d16f..94f450c024 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -62,7 +62,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
-//#define DEBUG_SYNC
+ //#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@@ -467,6 +467,7 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 350097c1b5..de5ef7da0a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -815,6 +815,7 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 8ff64c4636..7d2009cdd9 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -266,6 +266,19 @@ Collection of single-file libraries used in Godot components.
* Version: ?
* License: BSD
+### poshlib
+
+- Upstream: http://poshlib.hookatooka.com/poshlib/trac.cgi (username guest, password guest123)
+- Version: 1.3.002
+- License: MIT
+
+Files extracted from the upstream source:
+
+- posh.c
+- posh.h
+
+(no license file was included with the upstream distribution)
+
### scene
- `mikktspace.{c,h}`
@@ -281,6 +294,16 @@ Collection of single-file libraries used in Godot components.
* Version: 1.11
* License: Public Domain (Unlicense) or MIT
+## thekla_atlas
+
+- Upstream: https://github.com/Thekla/thekla_atlas
+- Version: 80a1430 (git)
+- License: zlib
+
+Files extracted from the upstream source:
+
+- Relevant sources from src/
+- License.txt
## nanosvg
diff --git a/thirdparty/thekla_atlas/LICENSE b/thirdparty/thekla_atlas/LICENSE
new file mode 100644
index 0000000000..164e7d3a2b
--- /dev/null
+++ b/thirdparty/thekla_atlas/LICENSE
@@ -0,0 +1,8 @@
+Copyright (c) 2013 Thekla, Inc
+
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/thirdparty/thekla_atlas/nvconfig.h b/thirdparty/thekla_atlas/nvconfig.h
new file mode 100644
index 0000000000..815bc3ec75
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvconfig.h
@@ -0,0 +1,37 @@
+#ifndef NV_CONFIG
+#define NV_CONFIG
+
+#if NV_OS_DARWIN
+
+// Hardcoded.
+
+#define NV_HAVE_UNISTD_H
+#define NV_HAVE_STDARG_H
+#define NV_HAVE_SIGNAL_H
+#define NV_HAVE_EXECINFO_H
+//#define NV_HAVE_MALLOC_H
+
+#else
+
+//#define HAVE_UNISTD_H
+#define NV_HAVE_STDARG_H
+//#define HAVE_SIGNAL_H
+//#define HAVE_EXECINFO_H
+//#define HAVE_MALLOC_H
+
+#endif
+
+//#define HAVE_OPENMP // Only in MSVC pro edition.
+
+//#cmakedefine HAVE_PNG
+//#cmakedefine HAVE_JPEG
+//#cmakedefine HAVE_TIFF
+//#cmakedefine HAVE_OPENEXR
+//#cmakedefine HAVE_FREEIMAGE
+#if !NV_OS_IOS
+#define NV_HAVE_STBIMAGE
+#endif
+
+//#cmakedefine HAVE_MAYA
+
+#endif // NV_CONFIG
diff --git a/thirdparty/thekla_atlas/nvcore/Array.h b/thirdparty/thekla_atlas/nvcore/Array.h
new file mode 100644
index 0000000000..b295cb2b0c
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Array.h
@@ -0,0 +1,182 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_ARRAY_H
+#define NV_CORE_ARRAY_H
+
+/*
+This array class requires the elements to be relocable; it uses memmove and realloc. Ideally I should be
+using swap, but I honestly don't care. The only thing that you should be aware of is that internal pointers
+are not supported.
+
+Note also that push_back and resize does not support inserting arguments elements that are in the same
+container. This is forbidden to prevent an extra copy.
+*/
+
+
+#include "Memory.h"
+#include "Debug.h"
+#include "ForEach.h" // PseudoIndex
+
+
+namespace nv
+{
+ class Stream;
+
+ /**
+ * Replacement for std::vector that is easier to debug and provides
+ * some nice foreach enumerators.
+ */
+ template<typename T>
+ class NVCORE_CLASS Array {
+ public:
+ typedef uint size_type;
+
+ // Default constructor.
+ NV_FORCEINLINE Array() : m_buffer(NULL), m_capacity(0), m_size(0) {}
+
+ // Copy constructor.
+ NV_FORCEINLINE Array(const Array & a) : m_buffer(NULL), m_capacity(0), m_size(0) {
+ copy(a.m_buffer, a.m_size);
+ }
+
+ // Constructor that initializes the vector with the given elements.
+ NV_FORCEINLINE Array(const T * ptr, uint num) : m_buffer(NULL), m_capacity(0), m_size(0) {
+ copy(ptr, num);
+ }
+
+ // Allocate array.
+ NV_FORCEINLINE explicit Array(uint capacity) : m_buffer(NULL), m_capacity(0), m_size(0) {
+ setArrayCapacity(capacity);
+ }
+
+ // Destructor.
+ NV_FORCEINLINE ~Array() {
+ clear();
+ free<T>(m_buffer);
+ }
+
+
+ /// Const element access.
+ NV_FORCEINLINE const T & operator[]( uint index ) const
+ {
+ nvDebugCheck(index < m_size);
+ return m_buffer[index];
+ }
+ NV_FORCEINLINE const T & at( uint index ) const
+ {
+ nvDebugCheck(index < m_size);
+ return m_buffer[index];
+ }
+
+ /// Element access.
+ NV_FORCEINLINE T & operator[] ( uint index )
+ {
+ nvDebugCheck(index < m_size);
+ return m_buffer[index];
+ }
+ NV_FORCEINLINE T & at( uint index )
+ {
+ nvDebugCheck(index < m_size);
+ return m_buffer[index];
+ }
+
+ /// Get vector size.
+ NV_FORCEINLINE uint size() const { return m_size; }
+
+ /// Get vector size.
+ NV_FORCEINLINE uint count() const { return m_size; }
+
+ /// Get vector capacity.
+ NV_FORCEINLINE uint capacity() const { return m_capacity; }
+
+ /// Get const vector pointer.
+ NV_FORCEINLINE const T * buffer() const { return m_buffer; }
+
+ /// Get vector pointer.
+ NV_FORCEINLINE T * buffer() { return m_buffer; }
+
+ /// Provide begin/end pointers for C++11 range-based for loops.
+ NV_FORCEINLINE T * begin() { return m_buffer; }
+ NV_FORCEINLINE T * end() { return m_buffer + m_size; }
+ NV_FORCEINLINE const T * begin() const { return m_buffer; }
+ NV_FORCEINLINE const T * end() const { return m_buffer + m_size; }
+
+ /// Is vector empty.
+ NV_FORCEINLINE bool isEmpty() const { return m_size == 0; }
+
+ /// Is a null vector.
+ NV_FORCEINLINE bool isNull() const { return m_buffer == NULL; }
+
+
+ T & append();
+ void push_back( const T & val );
+ void pushBack( const T & val );
+ Array<T> & append( const T & val );
+ Array<T> & operator<< ( T & t );
+ void pop_back();
+ void popBack(uint count = 1);
+ void popFront(uint count = 1);
+ const T & back() const;
+ T & back();
+ const T & front() const;
+ T & front();
+ bool contains(const T & e) const;
+ bool find(const T & element, uint * indexPtr) const;
+ bool find(const T & element, uint begin, uint end, uint * indexPtr) const;
+ void removeAt(uint index);
+ bool remove(const T & element);
+ void insertAt(uint index, const T & val = T());
+ void append(const Array<T> & other);
+ void append(const T other[], uint count);
+ void replaceWithLast(uint index);
+ void resize(uint new_size);
+ void resize(uint new_size, const T & elem);
+ void fill(const T & elem);
+ void clear();
+ void shrink();
+ void reserve(uint desired_size);
+ void copy(const T * data, uint count);
+ Array<T> & operator=( const Array<T> & a );
+ T * release();
+
+
+ // Array enumerator.
+ typedef uint PseudoIndex;
+
+ NV_FORCEINLINE PseudoIndex start() const { return 0; }
+ NV_FORCEINLINE bool isDone(const PseudoIndex & i) const { nvDebugCheck(i <= this->m_size); return i == this->m_size; }
+ NV_FORCEINLINE void advance(PseudoIndex & i) const { nvDebugCheck(i <= this->m_size); i++; }
+
+#if NV_NEED_PSEUDOINDEX_WRAPPER
+ NV_FORCEINLINE T & operator[]( const PseudoIndexWrapper & i ) {
+ return m_buffer[i(this)];
+ }
+ NV_FORCEINLINE const T & operator[]( const PseudoIndexWrapper & i ) const {
+ return m_buffer[i(this)];
+ }
+#endif
+
+ // Friends.
+ template <typename Typ>
+ friend Stream & operator<< ( Stream & s, Array<Typ> & p );
+
+ template <typename Typ>
+ friend void swap(Array<Typ> & a, Array<Typ> & b);
+
+
+ protected:
+
+ void setArraySize(uint new_size);
+ void setArrayCapacity(uint new_capacity);
+
+ T * m_buffer;
+ uint m_capacity;
+ uint m_size;
+
+ };
+
+
+} // nv namespace
+
+#endif // NV_CORE_ARRAY_H
diff --git a/thirdparty/thekla_atlas/nvcore/Array.inl b/thirdparty/thekla_atlas/nvcore/Array.inl
new file mode 100644
index 0000000000..0b4de28ba9
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Array.inl
@@ -0,0 +1,452 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_ARRAY_INL
+#define NV_CORE_ARRAY_INL
+
+#include "Array.h"
+
+#include "Stream.h"
+#include "Utils.h" // swap
+
+#include <string.h> // memmove
+#include <new> // for placement new
+
+
+
+namespace nv
+{
+ template <typename T>
+ NV_FORCEINLINE T & Array<T>::append()
+ {
+ uint old_size = m_size;
+ uint new_size = m_size + 1;
+
+ setArraySize(new_size);
+
+ construct_range(m_buffer, new_size, old_size);
+
+ return m_buffer[old_size]; // Return reference to last element.
+ }
+
+ // Push an element at the end of the vector.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::push_back( const T & val )
+ {
+#if 1
+ nvDebugCheck(&val < m_buffer || &val >= m_buffer+m_size);
+
+ uint old_size = m_size;
+ uint new_size = m_size + 1;
+
+ setArraySize(new_size);
+
+ construct_range(m_buffer, new_size, old_size, val);
+#else
+ uint new_size = m_size + 1;
+
+ if (new_size > m_capacity)
+ {
+ // @@ Is there any way to avoid this copy?
+ // @@ Can we create a copy without side effects? Ie. without calls to constructor/destructor. Use alloca + memcpy?
+ // @@ Assert instead of copy?
+ const T copy(val); // create a copy in case value is inside of this array.
+
+ setArraySize(new_size);
+
+ new (m_buffer+new_size-1) T(copy);
+ }
+ else
+ {
+ m_size = new_size;
+ new(m_buffer+new_size-1) T(val);
+ }
+#endif // 0/1
+ }
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::pushBack( const T & val )
+ {
+ push_back(val);
+ }
+ template <typename T>
+ NV_FORCEINLINE Array<T> & Array<T>::append( const T & val )
+ {
+ push_back(val);
+ return *this;
+ }
+
+ // Qt like push operator.
+ template <typename T>
+ NV_FORCEINLINE Array<T> & Array<T>::operator<< ( T & t )
+ {
+ push_back(t);
+ return *this;
+ }
+
+ // Pop the element at the end of the vector.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::pop_back()
+ {
+ nvDebugCheck( m_size > 0 );
+ resize( m_size - 1 );
+ }
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::popBack(uint count)
+ {
+ nvDebugCheck(m_size >= count);
+ resize(m_size - count);
+ }
+
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::popFront(uint count)
+ {
+ nvDebugCheck(m_size >= count);
+ //resize(m_size - count);
+
+ if (m_size == count) {
+ clear();
+ }
+ else {
+ destroy_range(m_buffer, 0, count);
+
+ memmove(m_buffer, m_buffer + count, sizeof(T) * (m_size - count));
+
+ m_size -= count;
+ }
+
+ }
+
+
+ // Get back element.
+ template <typename T>
+ NV_FORCEINLINE const T & Array<T>::back() const
+ {
+ nvDebugCheck( m_size > 0 );
+ return m_buffer[m_size-1];
+ }
+
+ // Get back element.
+ template <typename T>
+ NV_FORCEINLINE T & Array<T>::back()
+ {
+ nvDebugCheck( m_size > 0 );
+ return m_buffer[m_size-1];
+ }
+
+ // Get front element.
+ template <typename T>
+ NV_FORCEINLINE const T & Array<T>::front() const
+ {
+ nvDebugCheck( m_size > 0 );
+ return m_buffer[0];
+ }
+
+ // Get front element.
+ template <typename T>
+ NV_FORCEINLINE T & Array<T>::front()
+ {
+ nvDebugCheck( m_size > 0 );
+ return m_buffer[0];
+ }
+
+ // Check if the given element is contained in the array.
+ template <typename T>
+ NV_FORCEINLINE bool Array<T>::contains(const T & e) const
+ {
+ return find(e, NULL);
+ }
+
+ // Return true if element found.
+ template <typename T>
+ NV_FORCEINLINE bool Array<T>::find(const T & element, uint * indexPtr) const
+ {
+ return find(element, 0, m_size, indexPtr);
+ }
+
+ // Return true if element found within the given range.
+ template <typename T>
+ NV_FORCEINLINE bool Array<T>::find(const T & element, uint begin, uint end, uint * indexPtr) const
+ {
+ return ::nv::find(element, m_buffer, begin, end, indexPtr);
+ }
+
+
+ // Remove the element at the given index. This is an expensive operation!
+ template <typename T>
+ void Array<T>::removeAt(uint index)
+ {
+ nvDebugCheck(index >= 0 && index < m_size);
+
+ if (m_size == 1) {
+ clear();
+ }
+ else {
+ m_buffer[index].~T();
+
+ memmove(m_buffer+index, m_buffer+index+1, sizeof(T) * (m_size - 1 - index));
+ m_size--;
+ }
+ }
+
+ // Remove the first instance of the given element.
+ template <typename T>
+ bool Array<T>::remove(const T & element)
+ {
+ uint index;
+ if (find(element, &index)) {
+ removeAt(index);
+ return true;
+ }
+ return false;
+ }
+
+ // Insert the given element at the given index shifting all the elements up.
+ template <typename T>
+ void Array<T>::insertAt(uint index, const T & val/*=T()*/)
+ {
+ nvDebugCheck( index >= 0 && index <= m_size );
+
+ setArraySize(m_size + 1);
+
+ if (index < m_size - 1) {
+ memmove(m_buffer+index+1, m_buffer+index, sizeof(T) * (m_size - 1 - index));
+ }
+
+ // Copy-construct into the newly opened slot.
+ new(m_buffer+index) T(val);
+ }
+
+ // Append the given data to our vector.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::append(const Array<T> & other)
+ {
+ append(other.m_buffer, other.m_size);
+ }
+
+ // Append the given data to our vector.
+ template <typename T>
+ void Array<T>::append(const T other[], uint count)
+ {
+ if (count > 0) {
+ const uint old_size = m_size;
+
+ setArraySize(m_size + count);
+
+ for (uint i = 0; i < count; i++ ) {
+ new(m_buffer + old_size + i) T(other[i]);
+ }
+ }
+ }
+
+
+ // Remove the given element by replacing it with the last one.
+ template <typename T>
+ void Array<T>::replaceWithLast(uint index)
+ {
+ nvDebugCheck( index < m_size );
+ nv::swap(m_buffer[index], back()); // @@ Is this OK when index == size-1?
+ (m_buffer+m_size-1)->~T();
+ m_size--;
+ }
+
+ // Resize the vector preserving existing elements.
+ template <typename T>
+ void Array<T>::resize(uint new_size)
+ {
+ uint old_size = m_size;
+
+ // Destruct old elements (if we're shrinking).
+ destroy_range(m_buffer, new_size, old_size);
+
+ setArraySize(new_size);
+
+ // Call default constructors
+ construct_range(m_buffer, new_size, old_size);
+ }
+
+
+ // Resize the vector preserving existing elements and initializing the
+ // new ones with the given value.
+ template <typename T>
+ void Array<T>::resize(uint new_size, const T & elem)
+ {
+ nvDebugCheck(&elem < m_buffer || &elem > m_buffer+m_size);
+
+ uint old_size = m_size;
+
+ // Destruct old elements (if we're shrinking).
+ destroy_range(m_buffer, new_size, old_size);
+
+ setArraySize(new_size);
+
+ // Call copy constructors
+ construct_range(m_buffer, new_size, old_size, elem);
+ }
+
+ // Fill array with the given value.
+ template <typename T>
+ void Array<T>::fill(const T & elem)
+ {
+ fill(m_buffer, m_size, elem);
+ }
+
+ // Clear the buffer.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::clear()
+ {
+ nvDebugCheck(isValidPtr(m_buffer));
+
+ // Destruct old elements
+ destroy_range(m_buffer, 0, m_size);
+
+ m_size = 0;
+ }
+
+ // Shrink the allocated vector.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::shrink()
+ {
+ if (m_size < m_capacity) {
+ setArrayCapacity(m_size);
+ }
+ }
+
+ // Preallocate space.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::reserve(uint desired_size)
+ {
+ if (desired_size > m_capacity) {
+ setArrayCapacity(desired_size);
+ }
+ }
+
+ // Copy elements to this array. Resizes it if needed.
+ template <typename T>
+ NV_FORCEINLINE void Array<T>::copy(const T * data, uint count)
+ {
+#if 1 // More simple, but maybe not be as efficient?
+ destroy_range(m_buffer, 0, m_size);
+
+ setArraySize(count);
+
+ construct_range(m_buffer, count, 0, data);
+#else
+ const uint old_size = m_size;
+
+ destroy_range(m_buffer, count, old_size);
+
+ setArraySize(count);
+
+ copy_range(m_buffer, data, old_size);
+
+ construct_range(m_buffer, count, old_size, data);
+#endif
+ }
+
+ // Assignment operator.
+ template <typename T>
+ NV_FORCEINLINE Array<T> & Array<T>::operator=( const Array<T> & a )
+ {
+ copy(a.m_buffer, a.m_size);
+ return *this;
+ }
+
+ // Release ownership of allocated memory and returns pointer to it.
+ template <typename T>
+ T * Array<T>::release() {
+ T * tmp = m_buffer;
+ m_buffer = NULL;
+ m_capacity = 0;
+ m_size = 0;
+ return tmp;
+ }
+
+
+
+ // Change array size.
+ template <typename T>
+ inline void Array<T>::setArraySize(uint new_size) {
+ m_size = new_size;
+
+ if (new_size > m_capacity) {
+ uint new_buffer_size;
+ if (m_capacity == 0) {
+ // first allocation is exact
+ new_buffer_size = new_size;
+ }
+ else {
+ // following allocations grow array by 25%
+ new_buffer_size = new_size + (new_size >> 2);
+ }
+
+ setArrayCapacity( new_buffer_size );
+ }
+ }
+
+ // Change array capacity.
+ template <typename T>
+ inline void Array<T>::setArrayCapacity(uint new_capacity) {
+ nvDebugCheck(new_capacity >= m_size);
+
+ if (new_capacity == 0) {
+ // free the buffer.
+ if (m_buffer != NULL) {
+ free<T>(m_buffer);
+ m_buffer = NULL;
+ }
+ }
+ else {
+ // realloc the buffer
+ m_buffer = realloc<T>(m_buffer, new_capacity);
+ }
+
+ m_capacity = new_capacity;
+ }
+
+ // Array serialization.
+ template <typename Typ>
+ inline Stream & operator<< ( Stream & s, Array<Typ> & p )
+ {
+ if (s.isLoading()) {
+ uint size;
+ s << size;
+ p.resize( size );
+ }
+ else {
+ s << p.m_size;
+ }
+
+ for (uint i = 0; i < p.m_size; i++) {
+ s << p.m_buffer[i];
+ }
+
+ return s;
+ }
+
+ // Swap the members of the two given vectors.
+ template <typename Typ>
+ inline void swap(Array<Typ> & a, Array<Typ> & b)
+ {
+ nv::swap(a.m_buffer, b.m_buffer);
+ nv::swap(a.m_capacity, b.m_capacity);
+ nv::swap(a.m_size, b.m_size);
+ }
+
+
+} // nv namespace
+
+// IC: These functions are for compatibility with the Foreach macro in The Witness.
+template <typename T> inline int item_count(const nv::Array<T> & array) { return array.count(); }
+template <typename T> inline const T & item_at(const nv::Array<T> & array, int i) { return array.at(i); }
+template <typename T> inline T & item_at(nv::Array<T> & array, int i) { return array.at(i); }
+template <typename T> inline int item_advance(const nv::Array<T> & array, int i) { return ++i; }
+template <typename T> inline int item_remove(nv::Array<T> & array, int i) { array.replaceWithLast(i); return i - 1; }
+
+template <typename T> inline int item_count(const nv::Array<T> * array) { return array->count(); }
+template <typename T> inline const T & item_at(const nv::Array<T> * array, int i) { return array->at(i); }
+template <typename T> inline T & item_at(nv::Array<T> * array, int i) { return array->at(i); }
+template <typename T> inline int item_advance(const nv::Array<T> * array, int i) { return ++i; }
+template <typename T> inline int item_remove(nv::Array<T> * array, int i) { array->replaceWithLast(i); return i - 1; }
+
+
+#endif // NV_CORE_ARRAY_INL
diff --git a/thirdparty/thekla_atlas/nvcore/BitArray.h b/thirdparty/thekla_atlas/nvcore/BitArray.h
new file mode 100644
index 0000000000..23cf880694
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/BitArray.h
@@ -0,0 +1,250 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_BITARRAY_H
+#define NV_CORE_BITARRAY_H
+
+#include "nvcore.h"
+#include "Array.inl"
+
+namespace nv
+{
+
+ // @@ Uh, this could be much faster.
+ inline uint countSetBits(uint32 x) {
+ uint count = 0;
+ for(; x != 0; x >>= 1) {
+ count += (x & 1);
+ }
+ return count;
+ }
+
+ // @@ This is even more lame. What was I thinking?
+ inline uint countSetBits(uint32 x, int bits) {
+ uint count = 0;
+ for(; x != 0 && bits != 0; x >>= 1, bits--) {
+ count += (x & 1);
+ }
+ return count;
+ }
+
+ // See "Conditionally set or clear bits without branching" at http://graphics.stanford.edu/~seander/bithacks.html
+ inline uint setBits(uint w, uint m, bool b) {
+ return (w & ~m) | (-int(b) & m);
+ }
+
+
+
+ // Simple bit array.
+ class BitArray
+ {
+ public:
+
+ BitArray() {}
+ BitArray(uint sz) {
+ resize(sz);
+ }
+
+ uint size() const { return m_size; }
+ void clear() { resize(0); }
+
+ void resize(uint new_size)
+ {
+ m_size = new_size;
+ m_wordArray.resize( (m_size + 31) >> 5 );
+ }
+
+ void resize(uint new_size, bool init)
+ {
+ //if (new_size == m_size) return;
+
+ uint old_size = m_size;
+ uint size_mod_32 = old_size & 31;
+ uint last_word_index = ((old_size + 31) >> 5) - 1;
+ uint mask = (1 << size_mod_32) - 1;
+
+ uint init_dword;
+ if (init) {
+ if (size_mod_32) m_wordArray[last_word_index] |= ~mask;
+ init_dword = ~0;
+ }
+ else {
+ if (size_mod_32) m_wordArray[last_word_index] &= mask;
+ init_dword = 0;
+ }
+
+ m_size = new_size;
+ m_wordArray.resize((new_size + 31) >> 5, init_dword);
+
+ // Make sure new bits are initialized correctly.
+ /*for (uint i = old_size; i < new_size; i++) {
+ nvCheck(bitAt(i) == init);
+ }*/
+ }
+
+
+ /// Get bit.
+ bool bitAt(uint b) const
+ {
+ nvDebugCheck( b < m_size );
+ return (m_wordArray[b >> 5] & (1 << (b & 31))) != 0;
+ }
+
+ // It may be useful to pack mulitple bit arrays together interleaving their bits.
+ uint bitsAt(uint idx, uint count) const
+ {
+ //nvDebugCheck(count == 2 || count == 4 || count == 8 || count == 16 || count == 32);
+ nvDebugCheck(count == 2); // @@ Hardcoded for two.
+ uint b = idx * count;
+ nvDebugCheck(b < m_size);
+ return (m_wordArray[b >> 5] & (0x3 << (b & 31))) >> (b & 31);
+ }
+
+ // It would be useful to have a function to set two bits simultaneously.
+ /*void setBitsAt(uint idx, uint count, uint bits) const
+ {
+ //nvDebugCheck(count == 2 || count == 4 || count == 8 || count == 16 || count == 32);
+ nvDebugCheck(count == 2); // @@ Hardcoded for two.
+ uint b = idx * count;
+ nvDebugCheck(b < m_size);
+ return (m_wordArray[b >> 5] & (0x3 << (b & 31))) >> (b & 31);
+ }*/
+
+
+
+ // Set a bit.
+ void setBitAt(uint idx)
+ {
+ nvDebugCheck(idx < m_size);
+ m_wordArray[idx >> 5] |= (1 << (idx & 31));
+ }
+
+ // Clear a bit.
+ void clearBitAt(uint idx)
+ {
+ nvDebugCheck(idx < m_size);
+ m_wordArray[idx >> 5] &= ~(1 << (idx & 31));
+ }
+
+ // Toggle a bit.
+ void toggleBitAt(uint idx)
+ {
+ nvDebugCheck(idx < m_size);
+ m_wordArray[idx >> 5] ^= (1 << (idx & 31));
+ }
+
+ // Set a bit to the given value. @@ Rename modifyBitAt?
+ void setBitAt(uint idx, bool b)
+ {
+ nvDebugCheck(idx < m_size);
+ m_wordArray[idx >> 5] = setBits(m_wordArray[idx >> 5], 1 << (idx & 31), b);
+ nvDebugCheck(bitAt(idx) == b);
+ }
+
+ void append(bool value)
+ {
+ resize(m_size + 1);
+ setBitAt(m_size - 1, value);
+ }
+
+
+ // Clear all the bits.
+ void clearAll()
+ {
+ memset(m_wordArray.buffer(), 0, m_wordArray.size() * sizeof(uint));
+ }
+
+ // Set all the bits.
+ void setAll()
+ {
+ memset(m_wordArray.buffer(), 0xFF, m_wordArray.size() * sizeof(uint));
+ }
+
+ // Toggle all the bits.
+ void toggleAll()
+ {
+ const uint wordCount = m_wordArray.count();
+ for(uint b = 0; b < wordCount; b++) {
+ m_wordArray[b] ^= 0xFFFFFFFF;
+ }
+ }
+
+ // Count the number of bits set.
+ uint countSetBits() const
+ {
+ const uint num = m_wordArray.size();
+ if( num == 0 ) {
+ return 0;
+ }
+
+ uint count = 0;
+ for(uint i = 0; i < num - 1; i++) {
+ count += nv::countSetBits(m_wordArray[i]);
+ }
+ count += nv::countSetBits(m_wordArray[num - 1], m_size & 31);
+
+ //piDebugCheck(count + countClearBits() == m_size);
+ return count;
+ }
+
+ // Count the number of bits clear.
+ uint countClearBits() const {
+
+ const uint num = m_wordArray.size();
+ if( num == 0 ) {
+ return 0;
+ }
+
+ uint count = 0;
+ for(uint i = 0; i < num - 1; i++) {
+ count += nv::countSetBits(~m_wordArray[i]);
+ }
+ count += nv::countSetBits(~m_wordArray[num - 1], m_size & 31);
+
+ //piDebugCheck(count + countSetBits() == m_size);
+ return count;
+ }
+
+ friend void swap(BitArray & a, BitArray & b)
+ {
+ swap(a.m_size, b.m_size);
+ swap(a.m_wordArray, b.m_wordArray);
+ }
+
+ void operator &= (const BitArray & other) {
+ if (other.m_size != m_size) {
+ resize(other.m_size);
+ }
+
+ const uint wordCount = m_wordArray.count();
+ for (uint i = 0; i < wordCount; i++) {
+ m_wordArray[i] &= other.m_wordArray[i];
+ }
+ }
+
+ void operator |= (const BitArray & other) {
+ if (other.m_size != m_size) {
+ resize(other.m_size);
+ }
+
+ const uint wordCount = m_wordArray.count();
+ for (uint i = 0; i < wordCount; i++) {
+ m_wordArray[i] |= other.m_wordArray[i];
+ }
+ }
+
+
+ private:
+
+ // Number of bits stored.
+ uint m_size;
+
+ // Array of bits.
+ Array<uint> m_wordArray;
+
+ };
+
+} // nv namespace
+
+#endif // NV_CORE_BITARRAY_H
+
diff --git a/thirdparty/thekla_atlas/nvcore/Debug.cpp b/thirdparty/thekla_atlas/nvcore/Debug.cpp
new file mode 100644
index 0000000000..75ac6beb75
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Debug.cpp
@@ -0,0 +1,1347 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "Debug.h"
+#include "Array.inl"
+#include "StrLib.h" // StringBuilder
+
+#include "StdStream.h" // fileOpen
+
+#include <stdlib.h>
+
+// Extern
+#if NV_OS_WIN32 //&& NV_CC_MSVC
+# define WIN32_LEAN_AND_MEAN
+# define VC_EXTRALEAN
+# include <windows.h>
+# include <direct.h>
+# if NV_CC_MSVC
+# include <crtdbg.h>
+# if _MSC_VER < 1300
+# define DECLSPEC_DEPRECATED
+// VC6: change this path to your Platform SDK headers
+# include <dbghelp.h> // must be XP version of file
+// include "M:\\dev7\\vs\\devtools\\common\\win32sdk\\include\\dbghelp.h"
+# else
+// VC7: ships with updated headers
+# include <dbghelp.h>
+# endif
+# endif
+# pragma comment(lib,"dbghelp.lib")
+#endif
+
+#if NV_OS_XBOX
+# include <Xtl.h>
+# ifdef _DEBUG
+# include <xbdm.h>
+# endif //_DEBUG
+#endif //NV_OS_XBOX
+
+#if !NV_OS_WIN32 && defined(NV_HAVE_SIGNAL_H)
+# include <signal.h>
+#endif
+
+#if NV_OS_UNIX
+# include <unistd.h> // getpid
+#endif
+
+#if NV_OS_LINUX && defined(NV_HAVE_EXECINFO_H)
+# include <execinfo.h> // backtrace
+# if NV_CC_GNUC // defined(NV_HAVE_CXXABI_H)
+# include <cxxabi.h>
+# endif
+#endif
+
+#if NV_OS_DARWIN || NV_OS_FREEBSD || NV_OS_OPENBSD
+# include <sys/types.h>
+# include <sys/param.h>
+# include <sys/sysctl.h> // sysctl
+# if !defined(NV_OS_OPENBSD)
+# include <sys/ucontext.h>
+# endif
+# if defined(NV_HAVE_EXECINFO_H) // only after OSX 10.5
+# include <execinfo.h> // backtrace
+# if NV_CC_GNUC // defined(NV_HAVE_CXXABI_H)
+# include <cxxabi.h>
+# endif
+# endif
+#endif
+
+#if NV_OS_ORBIS
+#include <libdbg.h>
+#endif
+
+#if NV_OS_DURANGO
+#include "Windows.h"
+#include <winnt.h>
+#include <crtdbg.h>
+#include <dbghelp.h>
+#include <errhandlingapi.h>
+#define NV_USE_SEPARATE_THREAD 0
+#else
+#define NV_USE_SEPARATE_THREAD 1
+#endif
+
+
+
+using namespace nv;
+
+namespace
+{
+
+ static MessageHandler * s_message_handler = NULL;
+ static AssertHandler * s_assert_handler = NULL;
+
+ static bool s_sig_handler_enabled = false;
+ static bool s_interactive = true;
+
+#if (NV_OS_WIN32 && NV_CC_MSVC) || NV_OS_DURANGO
+
+ // Old exception filter.
+ static LPTOP_LEVEL_EXCEPTION_FILTER s_old_exception_filter = NULL;
+
+#elif !NV_OS_WIN32 && defined(NV_HAVE_SIGNAL_H)
+
+ // Old signal handlers.
+ struct sigaction s_old_sigsegv;
+ struct sigaction s_old_sigtrap;
+ struct sigaction s_old_sigfpe;
+ struct sigaction s_old_sigbus;
+
+#endif
+
+
+#if (NV_OS_WIN32 && NV_CC_MSVC) || NV_OS_DURANGO
+
+ // We should try to simplify the top level filter as much as possible.
+ // http://www.nynaeve.net/?p=128
+
+ // The critical section enforcing the requirement that only one exception be
+ // handled by a handler at a time.
+ static CRITICAL_SECTION s_handler_critical_section;
+
+#if NV_USE_SEPARATE_THREAD
+ // Semaphores used to move exception handling between the exception thread
+ // and the handler thread. handler_start_semaphore_ is signalled by the
+ // exception thread to wake up the handler thread when an exception occurs.
+ // handler_finish_semaphore_ is signalled by the handler thread to wake up
+ // the exception thread when handling is complete.
+ static HANDLE s_handler_start_semaphore = NULL;
+ static HANDLE s_handler_finish_semaphore = NULL;
+
+ // The exception handler thread.
+ static HANDLE s_handler_thread = NULL;
+
+ static DWORD s_requesting_thread_id = 0;
+ static EXCEPTION_POINTERS * s_exception_info = NULL;
+
+#endif // NV_USE_SEPARATE_THREAD
+
+
+ struct MinidumpCallbackContext {
+ ULONG64 memory_base;
+ ULONG memory_size;
+ bool finished;
+ };
+
+#if NV_OS_WIN32
+ // static
+ static BOOL CALLBACK miniDumpWriteDumpCallback(PVOID context, const PMINIDUMP_CALLBACK_INPUT callback_input, PMINIDUMP_CALLBACK_OUTPUT callback_output)
+ {
+ switch (callback_input->CallbackType)
+ {
+ case MemoryCallback: {
+ MinidumpCallbackContext* callback_context = reinterpret_cast<MinidumpCallbackContext*>(context);
+ if (callback_context->finished)
+ return FALSE;
+
+ // Include the specified memory region.
+ callback_output->MemoryBase = callback_context->memory_base;
+ callback_output->MemorySize = callback_context->memory_size;
+ callback_context->finished = true;
+ return TRUE;
+ }
+
+ // Include all modules.
+ case IncludeModuleCallback:
+ case ModuleCallback:
+ return TRUE;
+
+ // Include all threads.
+ case IncludeThreadCallback:
+ case ThreadCallback:
+ return TRUE;
+
+ // Stop receiving cancel callbacks.
+ case CancelCallback:
+ callback_output->CheckCancel = FALSE;
+ callback_output->Cancel = FALSE;
+ return TRUE;
+ }
+
+ // Ignore other callback types.
+ return FALSE;
+ }
+#endif
+
+ static bool writeMiniDump(EXCEPTION_POINTERS * pExceptionInfo)
+ {
+#if NV_OS_DURANGO
+ // Get a handle to the minidump method.
+ typedef BOOL(WINAPI* MiniDumpWriteDumpPfn) (
+ _In_ HANDLE hProcess,
+ _In_ DWORD ProcessId,
+ _In_ HANDLE hFile,
+ _In_ MINIDUMP_TYPE DumpType,
+ _In_opt_ PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
+ _In_opt_ PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
+ _Reserved_ PVOID CallbackParam
+ );
+ MiniDumpWriteDumpPfn MiniDumpWriteDump = NULL;
+ HMODULE hToolHelpModule = ::LoadLibraryW(L"toolhelpx.dll");
+ if (hToolHelpModule != INVALID_HANDLE_VALUE) {
+ MiniDumpWriteDump = reinterpret_cast<MiniDumpWriteDumpPfn>(::GetProcAddress(hToolHelpModule, "MiniDumpWriteDump"));
+ if (!MiniDumpWriteDump) {
+ FreeLibrary(hToolHelpModule);
+ return false;
+ }
+ }
+ else
+ return false;
+
+ // Generate a decent filename.
+ nv::Path application_path(256);
+ HINSTANCE hinstance = GetModuleHandle(NULL);
+ GetModuleFileName(hinstance, application_path.str(), 256);
+ application_path.stripExtension();
+ const char * application_name = application_path.fileName();
+
+ SYSTEMTIME local_time;
+ GetLocalTime(&local_time);
+
+ char dump_filename[MAX_PATH] = {};
+ sprintf_s(dump_filename, "d:\\%s-%04d%02d%02d-%02d%02d%02d.dmp",
+ application_name,
+ local_time.wYear, local_time.wMonth, local_time.wDay,
+ local_time.wHour, local_time.wMinute, local_time.wSecond );
+#else
+ const char* dump_filename = "crash.dmp";
+#endif
+
+ // create the file
+ HANDLE hFile = CreateFileA(dump_filename, GENERIC_READ | GENERIC_WRITE,
+ FILE_SHARE_WRITE | FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
+ if (hFile == INVALID_HANDLE_VALUE) {
+ //nvDebug("*** Failed to create dump file.\n");
+#if NV_OS_DURANGO
+ FreeLibrary(hToolHelpModule);
+#endif
+ return false;
+ }
+
+ MINIDUMP_EXCEPTION_INFORMATION * pExInfo = NULL;
+#if NV_OS_WIN32
+ MINIDUMP_CALLBACK_INFORMATION * pCallback = NULL;
+#else
+ void * pCallback = NULL;
+#endif
+
+ MINIDUMP_EXCEPTION_INFORMATION ExInfo;
+ if (pExceptionInfo != NULL) {
+ ExInfo.ThreadId = ::GetCurrentThreadId();
+ ExInfo.ExceptionPointers = pExceptionInfo;
+ ExInfo.ClientPointers = NULL;
+ pExInfo = &ExInfo;
+
+#if NV_OS_WIN32
+ MINIDUMP_CALLBACK_INFORMATION callback;
+ MinidumpCallbackContext context;
+
+ // Find a memory region of 256 bytes centered on the
+ // faulting instruction pointer.
+ const ULONG64 instruction_pointer =
+ #if defined(_M_IX86)
+ pExceptionInfo->ContextRecord->Eip;
+ #elif defined(_M_AMD64)
+ pExceptionInfo->ContextRecord->Rip;
+ #else
+ #error Unsupported platform
+ #endif
+
+ MEMORY_BASIC_INFORMATION info;
+
+ if (VirtualQuery(reinterpret_cast<LPCVOID>(instruction_pointer), &info, sizeof(MEMORY_BASIC_INFORMATION)) != 0 && info.State == MEM_COMMIT)
+ {
+ // Attempt to get 128 bytes before and after the instruction
+ // pointer, but settle for whatever's available up to the
+ // boundaries of the memory region.
+ const ULONG64 kIPMemorySize = 256;
+ context.memory_base = max(reinterpret_cast<ULONG64>(info.BaseAddress), instruction_pointer - (kIPMemorySize / 2));
+ ULONG64 end_of_range = min(instruction_pointer + (kIPMemorySize / 2), reinterpret_cast<ULONG64>(info.BaseAddress) + info.RegionSize);
+ context.memory_size = static_cast<ULONG>(end_of_range - context.memory_base);
+ context.finished = false;
+
+ callback.CallbackRoutine = miniDumpWriteDumpCallback;
+ callback.CallbackParam = reinterpret_cast<void*>(&context);
+ pCallback = &callback;
+ }
+#endif
+ }
+
+ MINIDUMP_TYPE miniDumpType = (MINIDUMP_TYPE)(MiniDumpNormal|MiniDumpWithHandleData|MiniDumpWithThreadInfo);
+
+ // write the dump
+ BOOL ok = MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), hFile, miniDumpType, pExInfo, NULL, pCallback) != 0;
+ CloseHandle(hFile);
+#if NV_OS_DURANGO
+ FreeLibrary(hToolHelpModule);
+#endif
+
+ if (ok == FALSE) {
+ //nvDebug("*** Failed to save dump file.\n");
+ return false;
+ }
+
+ //nvDebug("\nDump file saved.\n");
+
+ return true;
+ }
+
+#if NV_USE_SEPARATE_THREAD
+
+ static DWORD WINAPI ExceptionHandlerThreadMain(void* lpParameter) {
+ nvDebugCheck(s_handler_start_semaphore != NULL);
+ nvDebugCheck(s_handler_finish_semaphore != NULL);
+
+ while (true) {
+ if (WaitForSingleObject(s_handler_start_semaphore, INFINITE) == WAIT_OBJECT_0) {
+ writeMiniDump(s_exception_info);
+
+ // Allow the requesting thread to proceed.
+ ReleaseSemaphore(s_handler_finish_semaphore, 1, NULL);
+ }
+ }
+
+ // This statement is not reached when the thread is unconditionally
+ // terminated by the ExceptionHandler destructor.
+ return 0;
+ }
+
+#endif // NV_USE_SEPARATE_THREAD
+
+ static bool hasStackTrace() {
+ return true;
+ }
+
+ /*static NV_NOINLINE int backtrace(void * trace[], int maxcount) {
+
+ // In Windows XP and Windows Server 2003, the sum of the FramesToSkip and FramesToCapture parameters must be less than 63.
+ int xp_maxcount = min(63-1, maxcount);
+
+ int count = RtlCaptureStackBackTrace(1, xp_maxcount, trace, NULL);
+ nvDebugCheck(count <= maxcount);
+
+ return count;
+ }*/
+
+#if NV_OS_WIN32
+ static NV_NOINLINE int backtraceWithSymbols(CONTEXT * ctx, void * trace[], int maxcount, int skip = 0) {
+
+ // Init the stack frame for this function
+ STACKFRAME64 stackFrame = { 0 };
+
+ #if NV_CPU_X86_64
+ DWORD dwMachineType = IMAGE_FILE_MACHINE_AMD64;
+ stackFrame.AddrPC.Offset = ctx->Rip;
+ stackFrame.AddrFrame.Offset = ctx->Rbp;
+ stackFrame.AddrStack.Offset = ctx->Rsp;
+ #elif NV_CPU_X86
+ DWORD dwMachineType = IMAGE_FILE_MACHINE_I386;
+ stackFrame.AddrPC.Offset = ctx->Eip;
+ stackFrame.AddrFrame.Offset = ctx->Ebp;
+ stackFrame.AddrStack.Offset = ctx->Esp;
+ #else
+ #error "Platform not supported!"
+ #endif
+ stackFrame.AddrPC.Mode = AddrModeFlat;
+ stackFrame.AddrFrame.Mode = AddrModeFlat;
+ stackFrame.AddrStack.Mode = AddrModeFlat;
+
+ // Walk up the stack
+ const HANDLE hThread = GetCurrentThread();
+ const HANDLE hProcess = GetCurrentProcess();
+ int i;
+ for (i = 0; i < maxcount; i++)
+ {
+ // walking once first makes us skip self
+ if (!StackWalk64(dwMachineType, hProcess, hThread, &stackFrame, ctx, NULL, &SymFunctionTableAccess64, &SymGetModuleBase64, NULL)) {
+ break;
+ }
+
+ /*if (stackFrame.AddrPC.Offset == stackFrame.AddrReturn.Offset || stackFrame.AddrPC.Offset == 0) {
+ break;
+ }*/
+
+ if (i >= skip) {
+ trace[i - skip] = (PVOID)stackFrame.AddrPC.Offset;
+ }
+ }
+
+ return i - skip;
+ }
+
+#pragma warning(push)
+#pragma warning(disable:4748)
+ static NV_NOINLINE int backtrace(void * trace[], int maxcount) {
+ CONTEXT ctx = { 0 };
+#if NV_CPU_X86 && !NV_CPU_X86_64
+ ctx.ContextFlags = CONTEXT_CONTROL;
+ _asm {
+ call x
+ x: pop eax
+ mov ctx.Eip, eax
+ mov ctx.Ebp, ebp
+ mov ctx.Esp, esp
+ }
+#else
+ RtlCaptureContext(&ctx); // Not implemented correctly in x86.
+#endif
+
+ return backtraceWithSymbols(&ctx, trace, maxcount, 1);
+ }
+#pragma warning(pop)
+
+ static NV_NOINLINE void writeStackTrace(void * trace[], int size, int start, Array<const char *> & lines)
+ {
+ StringBuilder builder(512);
+
+ HANDLE hProcess = GetCurrentProcess();
+
+ // Resolve PC to function names
+ for (int i = start; i < size; i++)
+ {
+ // Check for end of stack walk
+ DWORD64 ip = (DWORD64)trace[i];
+ if (ip == NULL)
+ break;
+
+ // Get function name
+ #define MAX_STRING_LEN (512)
+ unsigned char byBuffer[sizeof(IMAGEHLP_SYMBOL64) + MAX_STRING_LEN] = { 0 };
+ IMAGEHLP_SYMBOL64 * pSymbol = (IMAGEHLP_SYMBOL64*)byBuffer;
+ pSymbol->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
+ pSymbol->MaxNameLength = MAX_STRING_LEN;
+
+ DWORD64 dwDisplacement;
+
+ if (SymGetSymFromAddr64(hProcess, ip, &dwDisplacement, pSymbol))
+ {
+ pSymbol->Name[MAX_STRING_LEN-1] = 0;
+
+ /*
+ // Make the symbol readable for humans
+ UnDecorateSymbolName( pSym->Name, lpszNonUnicodeUnDSymbol, BUFFERSIZE,
+ UNDNAME_COMPLETE |
+ UNDNAME_NO_THISTYPE |
+ UNDNAME_NO_SPECIAL_SYMS |
+ UNDNAME_NO_MEMBER_TYPE |
+ UNDNAME_NO_MS_KEYWORDS |
+ UNDNAME_NO_ACCESS_SPECIFIERS );
+ */
+
+ // pSymbol->Name
+ const char * pFunc = pSymbol->Name;
+
+ // Get file/line number
+ IMAGEHLP_LINE64 theLine = { 0 };
+ theLine.SizeOfStruct = sizeof(theLine);
+
+ DWORD dwDisplacement;
+ if (!SymGetLineFromAddr64(hProcess, ip, &dwDisplacement, &theLine))
+ {
+ // Do not print unknown symbols anymore.
+ //break;
+ builder.format("unknown(%08X) : %s\n", (uint32)ip, pFunc);
+ }
+ else
+ {
+ /*
+ const char* pFile = strrchr(theLine.FileName, '\\');
+ if ( pFile == NULL ) pFile = theLine.FileName;
+ else pFile++;
+ */
+ const char * pFile = theLine.FileName;
+
+ int line = theLine.LineNumber;
+
+ builder.format("%s(%d) : %s\n", pFile, line, pFunc);
+ }
+
+ lines.append(builder.release());
+
+ if (pFunc != NULL && strcmp(pFunc, "WinMain") == 0) {
+ break;
+ }
+ }
+ }
+ }
+#endif
+
+ // Write mini dump and print stack trace.
+ static LONG WINAPI handleException(EXCEPTION_POINTERS * pExceptionInfo)
+ {
+ EnterCriticalSection(&s_handler_critical_section);
+#if NV_USE_SEPARATE_THREAD
+ s_requesting_thread_id = GetCurrentThreadId();
+ s_exception_info = pExceptionInfo;
+
+ // This causes the handler thread to call writeMiniDump.
+ ReleaseSemaphore(s_handler_start_semaphore, 1, NULL);
+
+ // Wait until WriteMinidumpWithException is done and collect its return value.
+ WaitForSingleObject(s_handler_finish_semaphore, INFINITE);
+ //bool status = s_handler_return_value;
+
+ // Clean up.
+ s_requesting_thread_id = 0;
+ s_exception_info = NULL;
+#else
+ // First of all, write mini dump.
+ writeMiniDump(pExceptionInfo);
+#endif
+ LeaveCriticalSection(&s_handler_critical_section);
+
+ nvDebug("\nDump file saved.\n");
+
+ // Try to attach to debugger.
+ if (s_interactive && debug::attachToDebugger()) {
+ nvDebugBreak();
+ return EXCEPTION_CONTINUE_EXECUTION;
+ }
+
+#if NV_OS_WIN32
+ // If that fails, then try to pretty print a stack trace and terminate.
+ void * trace[64];
+
+ int size = backtraceWithSymbols(pExceptionInfo->ContextRecord, trace, 64);
+
+ // @@ Use win32's CreateFile?
+ FILE * fp = fileOpen("crash.txt", "wb");
+ if (fp != NULL) {
+ Array<const char *> lines;
+ writeStackTrace(trace, size, 0, lines);
+
+ for (uint i = 0; i < lines.count(); i++) {
+ fputs(lines[i], fp);
+ delete lines[i];
+ }
+
+ // @@ Add more info to crash.txt?
+
+ fclose(fp);
+ }
+#endif
+
+ // This should terminate the process and set the error exit code.
+ TerminateProcess(GetCurrentProcess(), EXIT_FAILURE + 2);
+
+ return EXCEPTION_EXECUTE_HANDLER; // Terminate app. In case terminate process did not succeed.
+ }
+
+ static void handlePureVirtualCall() {
+ nvDebugBreak();
+ TerminateProcess(GetCurrentProcess(), EXIT_FAILURE + 8);
+ }
+
+ static void handleInvalidParameter(const wchar_t * wexpresion, const wchar_t * wfunction, const wchar_t * wfile, unsigned int line, uintptr_t reserved) {
+
+ size_t convertedCharCount = 0;
+
+ StringBuilder expresion;
+ if (wexpresion != NULL) {
+ uint size = U32(wcslen(wexpresion) + 1);
+ expresion.reserve(size);
+ wcstombs_s(&convertedCharCount, expresion.str(), size, wexpresion, _TRUNCATE);
+ }
+
+ StringBuilder file;
+ if (wfile != NULL) {
+ uint size = U32(wcslen(wfile) + 1);
+ file.reserve(size);
+ wcstombs_s(&convertedCharCount, file.str(), size, wfile, _TRUNCATE);
+ }
+
+ StringBuilder function;
+ if (wfunction != NULL) {
+ uint size = U32(wcslen(wfunction) + 1);
+ function.reserve(size);
+ wcstombs_s(&convertedCharCount, function.str(), size, wfunction, _TRUNCATE);
+ }
+
+ int result = nvAbort(expresion.str(), file.str(), line, function.str());
+ if (result == NV_ABORT_DEBUG) {
+ nvDebugBreak();
+ }
+ }
+
+#elif !NV_OS_WIN32 && defined(NV_HAVE_SIGNAL_H) // NV_OS_LINUX || NV_OS_DARWIN
+
+#if defined(NV_HAVE_EXECINFO_H)
+
+ static bool hasStackTrace() {
+ return true;
+ }
+
+
+ static void writeStackTrace(void * trace[], int size, int start, Array<const char *> & lines) {
+ StringBuilder builder(512);
+ char ** string_array = backtrace_symbols(trace, size);
+
+ for(int i = start; i < size-1; i++ ) {
+ // IC: Just in case.
+ if (string_array[i] == NULL || string_array[i][0] == '\0') break;
+
+# if NV_CC_GNUC // defined(NV_HAVE_CXXABI_H)
+ // @@ Write a better parser for the possible formats.
+ char * begin = strchr(string_array[i], '(');
+ char * end = strrchr(string_array[i], '+');
+ char * module = string_array[i];
+
+ if (begin == 0 && end != 0) {
+ *(end - 1) = '\0';
+ begin = strrchr(string_array[i], ' ');
+ module = NULL; // Ignore module.
+ }
+
+ if (begin != 0 && begin < end) {
+ int stat;
+ *end = '\0';
+ *begin = '\0';
+ char * name = abi::__cxa_demangle(begin+1, 0, 0, &stat);
+ if (module == NULL) {
+ if (name == NULL || stat != 0) {
+ builder.format(" In: '%s'\n", begin+1);
+ }
+ else {
+ builder.format(" In: '%s'\n", name);
+ }
+ }
+ else {
+ if (name == NULL || stat != 0) {
+ builder.format(" In: [%s] '%s'\n", module, begin+1);
+ }
+ else {
+ builder.format(" In: [%s] '%s'\n", module, name);
+ }
+ }
+ free(name);
+ }
+ else {
+ builder.format(" In: '%s'\n", string_array[i]);
+ }
+# else
+ builder.format(" In: '%s'\n", string_array[i]);
+# endif
+ lines.append(builder.release());
+ }
+
+ free(string_array);
+ }
+
+ static void printStackTrace(void * trace[], int size, int start=0) {
+ nvDebug( "\nDumping stacktrace:\n" );
+
+ Array<const char *> lines;
+ writeStackTrace(trace, size, 1, lines);
+
+ for (uint i = 0; i < lines.count(); i++) {
+ nvDebug("%s", lines[i]);
+ delete lines[i];
+ }
+
+ nvDebug("\n");
+ }
+
+#endif // defined(NV_HAVE_EXECINFO_H)
+
+ static void * callerAddress(void * secret)
+ {
+#if NV_OS_DARWIN
+# if defined(_STRUCT_MCONTEXT)
+# if NV_CPU_PPC
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext->__ss.__srr0;
+# elif NV_CPU_X86_64
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext->__ss.__rip;
+# elif NV_CPU_X86
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext->__ss.__eip;
+# elif NV_CPU_ARM
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext->__ss.__pc;
+# else
+# error "Unknown CPU"
+# endif
+# else
+# if NV_CPU_PPC
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext->ss.srr0;
+# elif NV_CPU_X86
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext->ss.eip;
+# else
+# error "Unknown CPU"
+# endif
+# endif
+#elif NV_OS_FREEBSD
+# if NV_CPU_X86_64
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *)ucp->uc_mcontext.mc_rip;
+# elif NV_CPU_X86
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *)ucp->uc_mcontext.mc_eip;
+# else
+# error "Unknown CPU"
+# endif
+#elif NV_OS_OPENBSD
+# if NV_CPU_X86_64
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *)ucp->sc_rip;
+# elif NV_CPU_X86
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *)ucp->sc_eip;
+# else
+# error "Unknown CPU"
+# endif
+#else
+# if NV_CPU_X86_64
+ // #define REG_RIP REG_INDEX(rip) // seems to be 16
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *)ucp->uc_mcontext.gregs[REG_RIP];
+# elif NV_CPU_X86
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *)ucp->uc_mcontext.gregs[14/*REG_EIP*/];
+# elif NV_CPU_PPC
+ ucontext_t * ucp = (ucontext_t *)secret;
+ return (void *) ucp->uc_mcontext.regs->nip;
+# else
+# error "Unknown CPU"
+# endif
+#endif
+
+ // How to obtain the instruction pointers in different platforms, from mlton's source code.
+ // http://mlton.org/
+ // OpenBSD && NetBSD
+ // ucp->sc_eip
+ // FreeBSD:
+ // ucp->uc_mcontext.mc_eip
+ // HPUX:
+ // ucp->uc_link
+ // Solaris:
+ // ucp->uc_mcontext.gregs[REG_PC]
+ // Linux hppa:
+ // uc->uc_mcontext.sc_iaoq[0] & ~0x3UL
+ // Linux sparc:
+ // ((struct sigcontext*) secret)->sigc_regs.tpc
+ // Linux sparc64:
+ // ((struct sigcontext*) secret)->si_regs.pc
+
+ // potentially correct for other archs:
+ // Linux alpha: ucp->m_context.sc_pc
+ // Linux arm: ucp->m_context.ctx.arm_pc
+ // Linux ia64: ucp->m_context.sc_ip & ~0x3UL
+ // Linux mips: ucp->m_context.sc_pc
+ // Linux s390: ucp->m_context.sregs->regs.psw.addr
+ }
+
+ static void nvSigHandler(int sig, siginfo_t *info, void *secret)
+ {
+ void * pnt = callerAddress(secret);
+
+ // Do something useful with siginfo_t
+ if (sig == SIGSEGV) {
+ if (pnt != NULL) nvDebug("Got signal %d, faulty address is %p, from %p\n", sig, info->si_addr, pnt);
+ else nvDebug("Got signal %d, faulty address is %p\n", sig, info->si_addr);
+ }
+ else if(sig == SIGTRAP) {
+ nvDebug("Breakpoint hit.\n");
+ }
+ else {
+ nvDebug("Got signal %d\n", sig);
+ }
+
+#if defined(NV_HAVE_EXECINFO_H)
+ if (hasStackTrace()) // in case of weak linking
+ {
+ void * trace[64];
+ int size = backtrace(trace, 64);
+
+ if (pnt != NULL) {
+ // Overwrite sigaction with caller's address.
+ trace[1] = pnt;
+ }
+
+ printStackTrace(trace, size, 1);
+ }
+#endif // defined(NV_HAVE_EXECINFO_H)
+
+ exit(0);
+ }
+
+#endif // defined(NV_HAVE_SIGNAL_H)
+
+
+
+#if NV_OS_WIN32 //&& NV_CC_MSVC
+
+ /** Win32 assert handler. */
+ struct Win32AssertHandler : public AssertHandler
+ {
+ // Flush the message queue. This is necessary for the message box to show up.
+ static void flushMessageQueue()
+ {
+ MSG msg;
+ while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) {
+ //if( msg.message == WM_QUIT ) break;
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+ }
+
+ // Assert handler method.
+ virtual int assertion(const char * exp, const char * file, int line, const char * func, const char * msg, va_list arg)
+ {
+ int ret = NV_ABORT_EXIT;
+
+ StringBuilder error_string;
+ error_string.format("*** Assertion failed: %s\n On file: %s\n On line: %d\n", exp, file, line );
+ if (func != NULL) {
+ error_string.appendFormat(" On function: %s\n", func);
+ }
+ if (msg != NULL) {
+ error_string.append(" Message: ");
+ va_list tmp;
+ va_copy(tmp, arg);
+ error_string.appendFormatList(msg, tmp);
+ va_end(tmp);
+ error_string.append("\n");
+ }
+ nvDebug( error_string.str() );
+
+ // Print stack trace:
+ debug::dumpInfo();
+
+ if (debug::isDebuggerPresent()) {
+ return NV_ABORT_DEBUG;
+ }
+
+ if (s_interactive) {
+ flushMessageQueue();
+ int action = MessageBoxA(NULL, error_string.str(), "Assertion failed", MB_ABORTRETRYIGNORE | MB_ICONERROR | MB_TOPMOST);
+ switch( action ) {
+ case IDRETRY:
+ ret = NV_ABORT_DEBUG;
+ break;
+ case IDIGNORE:
+ ret = NV_ABORT_IGNORE;
+ break;
+ case IDABORT:
+ default:
+ ret = NV_ABORT_EXIT;
+ break;
+ }
+ /*if( _CrtDbgReport( _CRT_ASSERT, file, line, module, exp ) == 1 ) {
+ return NV_ABORT_DEBUG;
+ }*/
+ }
+
+ if (ret == NV_ABORT_EXIT) {
+ // Exit cleanly.
+ exit(EXIT_FAILURE + 1);
+ }
+
+ return ret;
+ }
+ };
+#elif NV_OS_XBOX
+
+ /** Xbox360 assert handler. */
+ struct Xbox360AssertHandler : public AssertHandler
+ {
+ // Assert handler method.
+ virtual int assertion(const char * exp, const char * file, int line, const char * func, const char * msg, va_list arg)
+ {
+ int ret = NV_ABORT_EXIT;
+
+ StringBuilder error_string;
+ if( func != NULL ) {
+ error_string.format( "*** Assertion failed: %s\n On file: %s\n On function: %s\n On line: %d\n ", exp, file, func, line );
+ nvDebug( error_string.str() );
+ }
+ else {
+ error_string.format( "*** Assertion failed: %s\n On file: %s\n On line: %d\n ", exp, file, line );
+ nvDebug( error_string.str() );
+ }
+
+ if (debug::isDebuggerPresent()) {
+ return NV_ABORT_DEBUG;
+ }
+
+ if( ret == NV_ABORT_EXIT ) {
+ // Exit cleanly.
+ exit(EXIT_FAILURE + 1);
+ }
+
+ return ret;
+ }
+ };
+#elif NV_OS_ORBIS || NV_OS_DURANGO
+
+ /** Console assert handler. */
+ struct ConsoleAssertHandler : public AssertHandler
+ {
+ // Assert handler method.
+ virtual int assertion(const char * exp, const char * file, int line, const char * func, const char * msg, va_list arg)
+ {
+ if( func != NULL ) {
+ nvDebug( "*** Assertion failed: %s\n On file: %s\n On function: %s\n On line: %d\n ", exp, file, func, line );
+ }
+ else {
+ nvDebug( "*** Assertion failed: %s\n On file: %s\n On line: %d\n ", exp, file, line );
+ }
+
+ //SBtodoORBIS print stack trace
+ /*if (hasStackTrace())
+ {
+ void * trace[64];
+ int size = backtrace(trace, 64);
+ printStackTrace(trace, size, 2);
+ }*/
+
+ if (debug::isDebuggerPresent())
+ return NV_ABORT_DEBUG;
+
+ return NV_ABORT_IGNORE;
+ }
+ };
+
+#else
+
+ /** Unix assert handler. */
+ struct UnixAssertHandler : public AssertHandler
+ {
+ // Assert handler method.
+ virtual int assertion(const char * exp, const char * file, int line, const char * func, const char * msg, va_list arg)
+ {
+ int ret = NV_ABORT_EXIT;
+
+ if( func != NULL ) {
+ nvDebug( "*** Assertion failed: %s\n On file: %s\n On function: %s\n On line: %d\n ", exp, file, func, line );
+ }
+ else {
+ nvDebug( "*** Assertion failed: %s\n On file: %s\n On line: %d\n ", exp, file, line );
+ }
+
+#if _DEBUG
+ if (debug::isDebuggerPresent()) {
+ return NV_ABORT_DEBUG;
+ }
+#endif
+
+#if defined(NV_HAVE_EXECINFO_H)
+ if (hasStackTrace())
+ {
+ void * trace[64];
+ int size = backtrace(trace, 64);
+ printStackTrace(trace, size, 2);
+ }
+#endif
+
+ if( ret == NV_ABORT_EXIT ) {
+ // Exit cleanly.
+ exit(EXIT_FAILURE + 1);
+ }
+
+ return ret;
+ }
+ };
+
+#endif
+
+} // namespace
+
+
+/// Handle assertion through the assert handler.
+int nvAbort(const char * exp, const char * file, int line, const char * func/*=NULL*/, const char * msg/*= NULL*/, ...)
+{
+#if NV_OS_WIN32 //&& NV_CC_MSVC
+ static Win32AssertHandler s_default_assert_handler;
+#elif NV_OS_XBOX
+ static Xbox360AssertHandler s_default_assert_handler;
+#elif NV_OS_ORBIS || NV_OS_DURANGO
+ static ConsoleAssertHandler s_default_assert_handler;
+#else
+ static UnixAssertHandler s_default_assert_handler;
+#endif
+
+ va_list arg;
+ va_start(arg,msg);
+
+ AssertHandler * handler = s_assert_handler != NULL ? s_assert_handler : &s_default_assert_handler;
+ int result = handler->assertion(exp, file, line, func, msg, arg);
+
+ va_end(arg);
+
+ return result;
+}
+
+// Abnormal termination. Create mini dump and output call stack.
+void debug::terminate(int code)
+{
+#if NV_OS_WIN32 || NV_OS_DURANGO
+ EnterCriticalSection(&s_handler_critical_section);
+
+ writeMiniDump(NULL);
+
+#if NV_OS_WIN32
+ const int max_stack_size = 64;
+ void * trace[max_stack_size];
+ int size = backtrace(trace, max_stack_size);
+
+ // @@ Use win32's CreateFile?
+ FILE * fp = fileOpen("crash.txt", "wb");
+ if (fp != NULL) {
+ Array<const char *> lines;
+ writeStackTrace(trace, size, 0, lines);
+
+ for (uint i = 0; i < lines.count(); i++) {
+ fputs(lines[i], fp);
+ delete lines[i];
+ }
+
+ // @@ Add more info to crash.txt?
+
+ fclose(fp);
+ }
+#endif
+
+ LeaveCriticalSection(&s_handler_critical_section);
+#endif
+
+ exit(code);
+}
+
+
+/// Shows a message through the message handler.
+void NV_CDECL nvDebugPrint(const char *msg, ...)
+{
+ va_list arg;
+ va_start(arg,msg);
+ if (s_message_handler != NULL) {
+ s_message_handler->log( msg, arg );
+ }
+ else {
+ vprintf(msg, arg);
+ }
+ va_end(arg);
+}
+
+
+/// Dump debug info.
+void debug::dumpInfo()
+{
+#if (NV_OS_WIN32 && NV_CC_MSVC) || (defined(NV_HAVE_SIGNAL_H) && defined(NV_HAVE_EXECINFO_H))
+ if (hasStackTrace())
+ {
+ void * trace[64];
+ int size = backtrace(trace, 64);
+
+ nvDebug( "\nDumping stacktrace:\n" );
+
+ Array<const char *> lines;
+ writeStackTrace(trace, size, 1, lines);
+
+ for (uint i = 0; i < lines.count(); i++) {
+ nvDebug("%s", lines[i]);
+ delete lines[i];
+ }
+ }
+#endif
+}
+
+/// Dump callstack using the specified handler.
+void debug::dumpCallstack(MessageHandler *messageHandler, int callstackLevelsToSkip /*= 0*/)
+{
+#if (NV_OS_WIN32 && NV_CC_MSVC) || (defined(NV_HAVE_SIGNAL_H) && defined(NV_HAVE_EXECINFO_H))
+ if (hasStackTrace())
+ {
+ void * trace[64];
+ int size = backtrace(trace, 64);
+
+ Array<const char *> lines;
+ writeStackTrace(trace, size, callstackLevelsToSkip + 1, lines); // + 1 to skip the call to dumpCallstack
+
+ for (uint i = 0; i < lines.count(); i++) {
+ messageHandler->log(lines[i], NULL);
+ delete lines[i];
+ }
+ }
+#endif
+}
+
+
+/// Set the debug message handler.
+void debug::setMessageHandler(MessageHandler * message_handler)
+{
+ s_message_handler = message_handler;
+}
+
+/// Reset the debug message handler.
+void debug::resetMessageHandler()
+{
+ s_message_handler = NULL;
+}
+
+/// Set the assert handler.
+void debug::setAssertHandler(AssertHandler * assert_handler)
+{
+ s_assert_handler = assert_handler;
+}
+
+/// Reset the assert handler.
+void debug::resetAssertHandler()
+{
+ s_assert_handler = NULL;
+}
+
+#if NV_OS_WIN32 || NV_OS_DURANGO
+#if NV_USE_SEPARATE_THREAD
+
+static void initHandlerThread()
+{
+ static const int kExceptionHandlerThreadInitialStackSize = 64 * 1024;
+
+ // Set synchronization primitives and the handler thread. Each
+ // ExceptionHandler object gets its own handler thread because that's the
+ // only way to reliably guarantee sufficient stack space in an exception,
+ // and it allows an easy way to get a snapshot of the requesting thread's
+ // context outside of an exception.
+ InitializeCriticalSection(&s_handler_critical_section);
+
+ s_handler_start_semaphore = CreateSemaphoreExW(NULL, 0, 1, NULL, 0,
+ SEMAPHORE_MODIFY_STATE | DELETE | SYNCHRONIZE);
+ nvDebugCheck(s_handler_start_semaphore != NULL);
+
+ s_handler_finish_semaphore = CreateSemaphoreExW(NULL, 0, 1, NULL, 0,
+ SEMAPHORE_MODIFY_STATE | DELETE | SYNCHRONIZE);
+ nvDebugCheck(s_handler_finish_semaphore != NULL);
+
+ // Don't attempt to create the thread if we could not create the semaphores.
+ if (s_handler_finish_semaphore != NULL && s_handler_start_semaphore != NULL) {
+ DWORD thread_id;
+ s_handler_thread = CreateThread(NULL, // lpThreadAttributes
+ kExceptionHandlerThreadInitialStackSize,
+ ExceptionHandlerThreadMain,
+ NULL, // lpParameter
+ 0, // dwCreationFlags
+ &thread_id);
+ nvDebugCheck(s_handler_thread != NULL);
+ }
+
+ /* @@ We should avoid loading modules in the exception handler!
+ dbghelp_module_ = LoadLibrary(L"dbghelp.dll");
+ if (dbghelp_module_) {
+ minidump_write_dump_ = reinterpret_cast<MiniDumpWriteDump_type>(GetProcAddress(dbghelp_module_, "MiniDumpWriteDump"));
+ }
+ */
+}
+
+static void shutHandlerThread() {
+ // @@ Free stuff. Terminate thread.
+}
+
+#endif // NV_USE_SEPARATE_THREAD
+#endif // NV_OS_WIN32
+
+
+// Enable signal handler.
+void debug::enableSigHandler(bool interactive)
+{
+ if (s_sig_handler_enabled) return;
+
+ s_sig_handler_enabled = true;
+ s_interactive = interactive;
+
+#if (NV_OS_WIN32 && NV_CC_MSVC) || NV_OS_DURANGO
+ if (interactive) {
+#if NV_OS_WIN32
+ // Do not display message boxes on error.
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ms680621(v=vs.85).aspx
+ SetErrorMode(SEM_FAILCRITICALERRORS|SEM_NOGPFAULTERRORBOX|SEM_NOOPENFILEERRORBOX);
+#endif
+
+ // CRT reports errors to debug output only.
+ // http://msdn.microsoft.com/en-us/library/1y71x448(v=vs.80).aspx
+ _CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
+ _CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_DEBUG);
+ _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
+ }
+
+
+#if NV_USE_SEPARATE_THREAD
+ initHandlerThread();
+#else
+ InitializeCriticalSection(&s_handler_critical_section);
+#endif
+
+ s_old_exception_filter = ::SetUnhandledExceptionFilter( handleException );
+
+#if _MSC_VER >= 1400 // MSVC 2005/8
+ _set_invalid_parameter_handler(handleInvalidParameter);
+#endif // _MSC_VER >= 1400
+
+ _set_purecall_handler(handlePureVirtualCall);
+
+#if NV_OS_WIN32
+ // SYMOPT_DEFERRED_LOADS make us not take a ton of time unless we actual log traces
+ SymSetOptions(SYMOPT_DEFERRED_LOADS|SYMOPT_FAIL_CRITICAL_ERRORS|SYMOPT_LOAD_LINES|SYMOPT_UNDNAME);
+
+ if (!SymInitialize(GetCurrentProcess(), NULL, TRUE)) {
+ DWORD error = GetLastError();
+ nvDebug("SymInitialize returned error : %d\n", error);
+ }
+#endif
+
+#elif !NV_OS_WIN32 && defined(NV_HAVE_SIGNAL_H)
+
+ // Install our signal handler
+ struct sigaction sa;
+ sa.sa_sigaction = nvSigHandler;
+ sigemptyset (&sa.sa_mask);
+ sa.sa_flags = SA_ONSTACK | SA_RESTART | SA_SIGINFO;
+
+ sigaction(SIGSEGV, &sa, &s_old_sigsegv);
+ sigaction(SIGTRAP, &sa, &s_old_sigtrap);
+ sigaction(SIGFPE, &sa, &s_old_sigfpe);
+ sigaction(SIGBUS, &sa, &s_old_sigbus);
+
+#endif
+}
+
+/// Disable signal handler.
+void debug::disableSigHandler()
+{
+ nvCheck(s_sig_handler_enabled == true);
+ s_sig_handler_enabled = false;
+
+#if (NV_OS_WIN32 && NV_CC_MSVC) || NV_OS_DURANGO
+
+ ::SetUnhandledExceptionFilter( s_old_exception_filter );
+ s_old_exception_filter = NULL;
+
+#if NV_OS_WIN32
+ SymCleanup(GetCurrentProcess());
+#endif
+
+#elif !NV_OS_WIN32 && defined(NV_HAVE_SIGNAL_H)
+
+ sigaction(SIGSEGV, &s_old_sigsegv, NULL);
+ sigaction(SIGTRAP, &s_old_sigtrap, NULL);
+ sigaction(SIGFPE, &s_old_sigfpe, NULL);
+ sigaction(SIGBUS, &s_old_sigbus, NULL);
+
+#endif
+}
+
+
+bool debug::isDebuggerPresent()
+{
+#if NV_OS_WIN32
+ HINSTANCE kernel32 = GetModuleHandleA("kernel32.dll");
+ if (kernel32) {
+ FARPROC IsDebuggerPresent = GetProcAddress(kernel32, "IsDebuggerPresent");
+ if (IsDebuggerPresent != NULL && IsDebuggerPresent()) {
+ return true;
+ }
+ }
+ return false;
+#elif NV_OS_XBOX
+#ifdef _DEBUG
+ return DmIsDebuggerPresent() == TRUE;
+#else
+ return false;
+#endif
+#elif NV_OS_ORBIS
+ #if PS4_FINAL_REQUIREMENTS
+ return false;
+ #else
+ return sceDbgIsDebuggerAttached() == 1;
+ #endif
+#elif NV_OS_DURANGO
+ #if XB1_FINAL_REQUIREMENTS
+ return false;
+ #else
+ return IsDebuggerPresent() == TRUE;
+ #endif
+#elif NV_OS_DARWIN
+ int mib[4];
+ struct kinfo_proc info;
+ size_t size;
+ mib[0] = CTL_KERN;
+ mib[1] = KERN_PROC;
+ mib[2] = KERN_PROC_PID;
+ mib[3] = getpid();
+ size = sizeof(info);
+ info.kp_proc.p_flag = 0;
+ sysctl(mib,4,&info,&size,NULL,0);
+ return ((info.kp_proc.p_flag & P_TRACED) == P_TRACED);
+#else
+ // if ppid != sid, some process spawned our app, probably a debugger.
+ return getsid(getpid()) != getppid();
+#endif
+}
+
+bool debug::attachToDebugger()
+{
+#if NV_OS_WIN32
+ if (isDebuggerPresent() == FALSE) {
+ Path process(1024);
+ process.copy("\"");
+ GetSystemDirectoryA(process.str() + 1, 1024 - 1);
+
+ process.appendSeparator();
+
+ process.appendFormat("VSJitDebugger.exe\" -p %lu", ::GetCurrentProcessId());
+
+ STARTUPINFOA sSi;
+ memset(&sSi, 0, sizeof(sSi));
+
+ PROCESS_INFORMATION sPi;
+ memset(&sPi, 0, sizeof(sPi));
+
+ BOOL b = CreateProcessA(NULL, process.str(), NULL, NULL, FALSE, 0, NULL, NULL, &sSi, &sPi);
+ if (b != FALSE) {
+ ::WaitForSingleObject(sPi.hProcess, INFINITE);
+
+ DWORD dwExitCode;
+ ::GetExitCodeProcess(sPi.hProcess, &dwExitCode);
+ if (dwExitCode != 0) //if exit code is zero, a debugger was selected
+ b = FALSE;
+ }
+
+ if (sPi.hThread != NULL) ::CloseHandle(sPi.hThread);
+ if (sPi.hProcess != NULL) ::CloseHandle(sPi.hProcess);
+
+ if (b == FALSE)
+ return false;
+
+ for (int i = 0; i < 5*60; i++) {
+ if (isDebuggerPresent())
+ break;
+ ::Sleep(200);
+ }
+ }
+#endif // NV_OS_WIN32
+
+ return true;
+}
diff --git a/thirdparty/thekla_atlas/nvcore/Debug.h b/thirdparty/thekla_atlas/nvcore/Debug.h
new file mode 100644
index 0000000000..f37a05c453
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Debug.h
@@ -0,0 +1,246 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_DEBUG_H
+#define NV_CORE_DEBUG_H
+
+#include "nvcore.h"
+
+#include <stdarg.h> // va_list
+
+#if NV_OS_IOS //ACS: maybe we want this for OSX too?
+# ifdef __APPLE__
+# include <TargetConditionals.h>
+# include <signal.h>
+# endif
+#endif
+
+// Make sure we are using our assert.
+#undef assert
+
+#define NV_ABORT_DEBUG 1
+#define NV_ABORT_IGNORE 2
+#define NV_ABORT_EXIT 3
+
+#define nvNoAssert(exp) \
+ NV_MULTI_LINE_MACRO_BEGIN \
+ (void)sizeof(exp); \
+ NV_MULTI_LINE_MACRO_END
+
+#if NV_NO_ASSERT
+
+# define nvAssert(exp) nvNoAssert(exp)
+# define nvCheck(exp) nvNoAssert(exp)
+# define nvDebugAssert(exp) nvNoAssert(exp)
+# define nvDebugCheck(exp) nvNoAssert(exp)
+# define nvDebugBreak() nvNoAssert(0)
+
+#else // NV_NO_ASSERT
+
+# if NV_CC_MSVC
+ // @@ Does this work in msvc-6 and earlier?
+# define nvDebugBreak() __debugbreak()
+//# define nvDebugBreak() __asm { int 3 }
+# elif NV_OS_ORBIS
+# define nvDebugBreak() __debugbreak()
+# elif NV_OS_IOS && TARGET_OS_IPHONE
+# define nvDebugBreak() raise(SIGINT)
+# elif NV_CC_CLANG
+# define nvDebugBreak() __builtin_debugtrap()
+# elif NV_CC_GNUC
+//# define nvDebugBreak() __builtin_debugtrap() // Does GCC have debugtrap?
+# define nvDebugBreak() __builtin_trap()
+/*
+# elif NV_CC_GNUC && NV_CPU_PPC && NV_OS_DARWIN
+// @@ Use __builtin_trap() on GCC
+# define nvDebugBreak() __asm__ volatile ("trap")
+# elif NV_CC_GNUC && NV_CPU_X86 && NV_OS_DARWIN
+# define nvDebugBreak() __asm__ volatile ("int3")
+# elif NV_CC_GNUC && NV_CPU_X86
+# define nvDebugBreak() __asm__ ( "int %0" : :"I"(3) )
+# elif NV_OS_ORBIS
+# define nvDebugBreak() __asm volatile ("int $0x41")
+# else
+# include <signal.h>
+# define nvDebugBreak() raise(SIGTRAP);
+// define nvDebugBreak() *((int *)(0)) = 0
+*/
+# endif
+
+# if NV_CC_MSVC
+# define nvExpect(expr) (expr)
+#else
+# define nvExpect(expr) __builtin_expect((expr) != 0, true)
+#endif
+
+#if NV_CC_CLANG
+# if __has_feature(attribute_analyzer_noreturn)
+# define NV_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
+# else
+# define NV_ANALYZER_NORETURN
+# endif
+#else
+# define NV_ANALYZER_NORETURN
+#endif
+
+#define nvDebugBreakOnce() \
+ NV_MULTI_LINE_MACRO_BEGIN \
+ static bool firstTime = true; \
+ if (firstTime) { firstTime = false; nvDebugBreak(); } \
+ NV_MULTI_LINE_MACRO_END
+
+#define nvAssertMacro(exp) \
+ NV_MULTI_LINE_MACRO_BEGIN \
+ if (!nvExpect(exp)) { \
+ if (nvAbort(#exp, __FILE__, __LINE__, __FUNC__) == NV_ABORT_DEBUG) { \
+ nvDebugBreak(); \
+ } \
+ } \
+ NV_MULTI_LINE_MACRO_END
+
+// GCC, LLVM need "##" before the __VA_ARGS__, MSVC doesn't care
+#define nvAssertMacroWithIgnoreAll(exp,...) \
+ NV_MULTI_LINE_MACRO_BEGIN \
+ static bool ignoreAll = false; \
+ if (!ignoreAll && !nvExpect(exp)) { \
+ int _result = nvAbort(#exp, __FILE__, __LINE__, __FUNC__, ##__VA_ARGS__); \
+ if (_result == NV_ABORT_DEBUG) { \
+ nvDebugBreak(); \
+ } else if (_result == NV_ABORT_IGNORE) { \
+ ignoreAll = true; \
+ } \
+ } \
+ NV_MULTI_LINE_MACRO_END
+
+// Interesting assert macro from Insomniac:
+// http://www.gdcvault.com/play/1015319/Developing-Imperfect-Software-How-to
+// Used as follows:
+// if (nvCheck(i < count)) {
+// normal path
+// } else {
+// fixup code.
+// }
+// This style of macro could be combined with __builtin_expect to let the compiler know failure is unlikely.
+#define nvCheckMacro(exp) \
+ (\
+ (exp) ? true : ( \
+ (nvAbort(#exp, __FILE__, __LINE__, __FUNC__) == NV_ABORT_DEBUG) ? (nvDebugBreak(), true) : ( false ) \
+ ) \
+ )
+
+
+#define nvAssert(exp) nvAssertMacro(exp)
+#define nvCheck(exp) nvAssertMacro(exp)
+
+#if defined(_DEBUG)
+# define nvDebugAssert(exp) nvAssertMacro(exp)
+# define nvDebugCheck(exp) nvAssertMacro(exp)
+#else // _DEBUG
+# define nvDebugAssert(exp) nvNoAssert(exp)
+# define nvDebugCheck(exp) nvNoAssert(exp)
+#endif // _DEBUG
+
+#endif // NV_NO_ASSERT
+
+// Use nvAssume for very simple expresions only: nvAssume(0), nvAssume(value == true), etc.
+/*#if !defined(_DEBUG)
+# if NV_CC_MSVC
+# define nvAssume(exp) __assume(exp)
+# else
+# define nvAssume(exp) nvCheck(exp)
+# endif
+#else
+# define nvAssume(exp) nvCheck(exp)
+#endif*/
+
+#if defined(_DEBUG)
+# if NV_CC_MSVC
+# define nvUnreachable() nvAssert(0 && "unreachable"); __assume(0)
+# else
+# define nvUnreachable() nvAssert(0 && "unreachable"); __builtin_unreachable()
+# endif
+#else
+# if NV_CC_MSVC
+# define nvUnreachable() __assume(0)
+# else
+# define nvUnreachable() __builtin_unreachable()
+# endif
+#endif
+
+#define nvError(x) nvAbort(x, __FILE__, __LINE__, __FUNC__)
+#define nvWarning(x) nvDebugPrint("*** Warning %s/%d: %s\n", __FILE__, __LINE__, (x))
+
+#ifndef NV_DEBUG_PRINT
+#define NV_DEBUG_PRINT 1 //defined(_DEBUG)
+#endif
+
+#if NV_DEBUG_PRINT
+#define nvDebug(...) nvDebugPrint(__VA_ARGS__)
+#else
+#if NV_CC_MSVC
+#define nvDebug(...) __noop(__VA_ARGS__)
+#else
+#define nvDebug(...) ((void)0) // Non-msvc platforms do not evaluate arguments?
+#endif
+#endif
+
+
+NVCORE_API int nvAbort(const char *exp, const char *file, int line, const char * func = NULL, const char * msg = NULL, ...) __attribute__((format (printf, 5, 6))) NV_ANALYZER_NORETURN;
+NVCORE_API void NV_CDECL nvDebugPrint( const char *msg, ... ) __attribute__((format (printf, 1, 2)));
+
+namespace nv
+{
+ inline bool isValidPtr(const void * ptr) {
+ #if NV_OS_DARWIN
+ return true; // IC: Not sure what ranges are OK on OSX.
+ #endif
+
+ #if NV_CPU_X86_64
+ if (ptr == NULL) return true;
+ if (reinterpret_cast<uint64>(ptr) < 0x10000ULL) return false;
+ if (reinterpret_cast<uint64>(ptr) >= 0x000007FFFFFEFFFFULL) return false;
+ #else
+ if (reinterpret_cast<uint32>(ptr) == 0xcccccccc) return false;
+ if (reinterpret_cast<uint32>(ptr) == 0xcdcdcdcd) return false;
+ if (reinterpret_cast<uint32>(ptr) == 0xdddddddd) return false;
+ if (reinterpret_cast<uint32>(ptr) == 0xffffffff) return false;
+ #endif
+ return true;
+ }
+
+ // Message handler interface.
+ struct MessageHandler {
+ virtual void log(const char * str, va_list arg) = 0;
+ virtual ~MessageHandler() {}
+ };
+
+ // Assert handler interface.
+ struct AssertHandler {
+ virtual int assertion(const char *exp, const char *file, int line, const char *func, const char *msg, va_list arg) = 0;
+ virtual ~AssertHandler() {}
+ };
+
+
+ namespace debug
+ {
+ NVCORE_API void dumpInfo();
+ NVCORE_API void dumpCallstack( MessageHandler *messageHandler, int callstackLevelsToSkip = 0 );
+
+ NVCORE_API void setMessageHandler( MessageHandler * messageHandler );
+ NVCORE_API void resetMessageHandler();
+
+ NVCORE_API void setAssertHandler( AssertHandler * assertHanlder );
+ NVCORE_API void resetAssertHandler();
+
+ NVCORE_API void enableSigHandler(bool interactive);
+ NVCORE_API void disableSigHandler();
+
+ NVCORE_API bool isDebuggerPresent();
+ NVCORE_API bool attachToDebugger();
+
+ NVCORE_API void terminate(int code);
+ }
+
+} // nv namespace
+
+#endif // NV_CORE_DEBUG_H
diff --git a/thirdparty/thekla_atlas/nvcore/DefsGnucDarwin.h b/thirdparty/thekla_atlas/nvcore/DefsGnucDarwin.h
new file mode 100644
index 0000000000..afb21c3d25
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/DefsGnucDarwin.h
@@ -0,0 +1,57 @@
+#ifndef NV_CORE_H
+#error "Do not include this file directly."
+#endif
+
+#include <stdint.h> // uint8_t, int8_t, ... uintptr_t
+#include <stddef.h> // operator new, size_t, NULL
+
+// Function linkage
+#define DLL_IMPORT
+#if __GNUC__ >= 4
+# define DLL_EXPORT __attribute__((visibility("default")))
+# define DLL_EXPORT_CLASS DLL_EXPORT
+#else
+# define DLL_EXPORT
+# define DLL_EXPORT_CLASS
+#endif
+
+// Function calling modes
+#if NV_CPU_X86
+# define NV_CDECL __attribute__((cdecl))
+# define NV_STDCALL __attribute__((stdcall))
+#else
+# define NV_CDECL
+# define NV_STDCALL
+#endif
+
+#define NV_FASTCALL __attribute__((fastcall))
+#define NV_FORCEINLINE __attribute__((always_inline)) inline
+#define NV_DEPRECATED __attribute__((deprecated))
+#if NV_OS_IOS
+#define NV_THREAD_LOCAL // @@ IC: Looks like iOS does not have support for TLS declarations.
+#else
+#define NV_THREAD_LOCAL __thread
+#endif
+
+#if __GNUC__ > 2
+#define NV_PURE __attribute__((pure))
+#define NV_CONST __attribute__((const))
+#else
+#define NV_PURE
+#define NV_CONST
+#endif
+
+#define NV_NOINLINE __attribute__((noinline))
+
+// Define __FUNC__ properly.
+#if __STDC_VERSION__ < 199901L
+# if __GNUC__ >= 2
+# define __FUNC__ __PRETTY_FUNCTION__ // __FUNCTION__
+# else
+# define __FUNC__ "<unknown>"
+# endif
+#else
+# define __FUNC__ __PRETTY_FUNCTION__
+#endif
+
+#define restrict __restrict__
diff --git a/thirdparty/thekla_atlas/nvcore/DefsGnucLinux.h b/thirdparty/thekla_atlas/nvcore/DefsGnucLinux.h
new file mode 100644
index 0000000000..2126d866f5
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/DefsGnucLinux.h
@@ -0,0 +1,59 @@
+#ifndef NV_CORE_H
+#error "Do not include this file directly."
+#endif
+
+#include <stdint.h> // uint8_t, int8_t, ... uintptr_t
+#include <stddef.h> // operator new, size_t, NULL
+
+// Function linkage
+#define DLL_IMPORT
+#if __GNUC__ >= 4
+# define DLL_EXPORT __attribute__((visibility("default")))
+# define DLL_EXPORT_CLASS DLL_EXPORT
+#else
+# define DLL_EXPORT
+# define DLL_EXPORT_CLASS
+#endif
+
+// Function calling modes
+#if NV_CPU_X86
+# define NV_CDECL __attribute__((cdecl))
+# define NV_STDCALL __attribute__((stdcall))
+#else
+# define NV_CDECL
+# define NV_STDCALL
+#endif
+
+#define NV_FASTCALL __attribute__((fastcall))
+//#if __GNUC__ > 3
+// It seems that GCC does not assume always_inline implies inline. I think this depends on the GCC version :(
+#define NV_FORCEINLINE inline __attribute__((always_inline))
+//#else
+// Some compilers complain that inline and always_inline are redundant.
+//#define NV_FORCEINLINE __attribute__((always_inline))
+//#endif
+#define NV_DEPRECATED __attribute__((deprecated))
+#define NV_THREAD_LOCAL __thread
+
+#if __GNUC__ > 2
+#define NV_PURE __attribute__((pure))
+#define NV_CONST __attribute__((const))
+#else
+#define NV_PURE
+#define NV_CONST
+#endif
+
+#define NV_NOINLINE __attribute__((noinline))
+
+// Define __FUNC__ properly.
+#if __STDC_VERSION__ < 199901L
+# if __GNUC__ >= 2
+# define __FUNC__ __PRETTY_FUNCTION__ // __FUNCTION__
+# else
+# define __FUNC__ "<unknown>"
+# endif
+#else
+# define __FUNC__ __PRETTY_FUNCTION__
+#endif
+
+#define restrict __restrict__
diff --git a/thirdparty/thekla_atlas/nvcore/DefsGnucWin32.h b/thirdparty/thekla_atlas/nvcore/DefsGnucWin32.h
new file mode 100644
index 0000000000..f35ed88575
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/DefsGnucWin32.h
@@ -0,0 +1,65 @@
+#ifndef NV_CORE_H
+#error "Do not include this file directly."
+#endif
+
+//#include <cstddef> // size_t, NULL
+
+// Function linkage
+#define DLL_IMPORT __declspec(dllimport)
+#define DLL_EXPORT __declspec(dllexport)
+#define DLL_EXPORT_CLASS DLL_EXPORT
+
+// Function calling modes
+#if NV_CPU_X86
+# define NV_CDECL __attribute__((cdecl))
+# define NV_STDCALL __attribute__((stdcall))
+#else
+# define NV_CDECL
+# define NV_STDCALL
+#endif
+
+#define NV_FASTCALL __attribute__((fastcall))
+#define NV_FORCEINLINE __attribute__((always_inline))
+#define NV_DEPRECATED __attribute__((deprecated))
+
+#if __GNUC__ > 2
+#define NV_PURE __attribute__((pure))
+#define NV_CONST __attribute__((const))
+#else
+#define NV_PURE
+#define NV_CONST
+#endif
+
+#define NV_NOINLINE __attribute__((noinline))
+
+// Define __FUNC__ properly.
+#if __STDC_VERSION__ < 199901L
+# if __GNUC__ >= 2
+# define __FUNC__ __PRETTY_FUNCTION__ // __FUNCTION__
+# else
+# define __FUNC__ "<unknown>"
+# endif
+#else
+# define __FUNC__ __PRETTY_FUNCTION__
+#endif
+
+#define restrict __restrict__
+
+/*
+// Type definitions
+typedef unsigned char uint8;
+typedef signed char int8;
+
+typedef unsigned short uint16;
+typedef signed short int16;
+
+typedef unsigned int uint32;
+typedef signed int int32;
+
+typedef unsigned long long uint64;
+typedef signed long long int64;
+
+// Aliases
+typedef uint32 uint;
+*/
+
diff --git a/thirdparty/thekla_atlas/nvcore/DefsVcWin32.h b/thirdparty/thekla_atlas/nvcore/DefsVcWin32.h
new file mode 100644
index 0000000000..a915f3791a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/DefsVcWin32.h
@@ -0,0 +1,94 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#ifndef NV_CORE_H
+#error "Do not include this file directly."
+#endif
+
+// Function linkage
+#define DLL_IMPORT __declspec(dllimport)
+#define DLL_EXPORT __declspec(dllexport)
+#define DLL_EXPORT_CLASS DLL_EXPORT
+
+// Function calling modes
+#define NV_CDECL __cdecl
+#define NV_STDCALL __stdcall
+#define NV_FASTCALL __fastcall
+#define NV_DEPRECATED
+
+#define NV_PURE
+#define NV_CONST
+
+// Set standard function names.
+#if _MSC_VER < 1900
+# define snprintf _snprintf
+#endif
+#if _MSC_VER < 1500
+# define vsnprintf _vsnprintf
+#endif
+#if _MSC_VER < 1700
+# define strtoll _strtoi64
+# define strtoull _strtoui64
+#endif
+//#define chdir _chdir
+#define getcwd _getcwd
+
+#if _MSC_VER <= 1600
+#define va_copy(a, b) (a) = (b)
+#endif
+
+#if !defined restrict
+#define restrict
+#endif
+
+// Ignore gcc attributes.
+#define __attribute__(X)
+
+#if !defined __FUNC__
+#define __FUNC__ __FUNCTION__
+#endif
+
+#define NV_NOINLINE __declspec(noinline)
+#define NV_FORCEINLINE __forceinline
+
+#define NV_THREAD_LOCAL __declspec(thread)
+
+/*
+// Type definitions
+typedef unsigned char uint8;
+typedef signed char int8;
+
+typedef unsigned short uint16;
+typedef signed short int16;
+
+typedef unsigned int uint32;
+typedef signed int int32;
+
+typedef unsigned __int64 uint64;
+typedef signed __int64 int64;
+
+// Aliases
+typedef uint32 uint;
+*/
+
+// Unwanted VC++ warnings to disable.
+/*
+#pragma warning(disable : 4244) // conversion to float, possible loss of data
+#pragma warning(disable : 4245) // conversion from 'enum ' to 'unsigned long', signed/unsigned mismatch
+#pragma warning(disable : 4100) // unreferenced formal parameter
+#pragma warning(disable : 4514) // unreferenced inline function has been removed
+#pragma warning(disable : 4710) // inline function not expanded
+#pragma warning(disable : 4127) // Conditional expression is constant
+#pragma warning(disable : 4305) // truncation from 'const double' to 'float'
+#pragma warning(disable : 4505) // unreferenced local function has been removed
+
+#pragma warning(disable : 4702) // unreachable code in inline expanded function
+#pragma warning(disable : 4711) // function selected for automatic inlining
+#pragma warning(disable : 4725) // Pentium fdiv bug
+
+#pragma warning(disable : 4786) // Identifier was truncated and cannot be debugged.
+
+#pragma warning(disable : 4675) // resolved overload was found by argument-dependent lookup
+*/
+
+#pragma warning(1 : 4705) // Report unused local variables.
+#pragma warning(1 : 4555) // Expression has no effect.
diff --git a/thirdparty/thekla_atlas/nvcore/FileSystem.cpp b/thirdparty/thekla_atlas/nvcore/FileSystem.cpp
new file mode 100644
index 0000000000..5ed0ca074f
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/FileSystem.cpp
@@ -0,0 +1,75 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "FileSystem.h"
+
+#if NV_OS_WIN32
+#define _CRT_NONSTDC_NO_WARNINGS // _chdir is defined deprecated, but that's a bug, chdir is deprecated, _chdir is *not*.
+//#include <shlwapi.h> // PathFileExists
+#include <windows.h> // GetFileAttributes
+#include <direct.h> // _mkdir
+#elif NV_OS_XBOX
+#include <Xtl.h>
+#elif NV_OS_DURANGO
+#include <Windows.h>
+#else
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+#endif
+#include <stdio.h> // remove, unlink
+
+using namespace nv;
+
+
+bool FileSystem::exists(const char * path)
+{
+#if NV_OS_UNIX
+ return access(path, F_OK|R_OK) == 0;
+ //struct stat buf;
+ //return stat(path, &buf) == 0;
+#elif NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
+ // PathFileExists requires linking to shlwapi.lib
+ //return PathFileExists(path) != 0;
+ return GetFileAttributesA(path) != INVALID_FILE_ATTRIBUTES;
+#else
+ if (FILE * fp = fopen(path, "r"))
+ {
+ fclose(fp);
+ return true;
+ }
+ return false;
+#endif
+}
+
+bool FileSystem::createDirectory(const char * path)
+{
+#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
+ return CreateDirectoryA(path, NULL) != 0;
+#elif NV_OS_ORBIS
+ // not implemented
+ return false;
+#else
+ return mkdir(path, 0777) != -1;
+#endif
+}
+
+bool FileSystem::changeDirectory(const char * path)
+{
+#if NV_OS_WIN32
+ return _chdir(path) != -1;
+#elif NV_OS_XBOX || NV_OS_DURANGO
+ // Xbox doesn't support Current Working Directory!
+ return false;
+#elif NV_OS_ORBIS
+ // Orbis doesn't support Current Working Directory!
+ return false;
+#else
+ return chdir(path) != -1;
+#endif
+}
+
+bool FileSystem::removeFile(const char * path)
+{
+ // @@ Use unlink or remove?
+ return remove(path) == 0;
+}
diff --git a/thirdparty/thekla_atlas/nvcore/FileSystem.h b/thirdparty/thekla_atlas/nvcore/FileSystem.h
new file mode 100644
index 0000000000..afd0f449d3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/FileSystem.h
@@ -0,0 +1,24 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_CORE_FILESYSTEM_H
+#define NV_CORE_FILESYSTEM_H
+
+#include "nvcore.h"
+
+namespace nv
+{
+
+ namespace FileSystem
+ {
+ NVCORE_API bool exists(const char * path);
+ NVCORE_API bool createDirectory(const char * path);
+ NVCORE_API bool changeDirectory(const char * path);
+ NVCORE_API bool removeFile(const char * path);
+
+ } // FileSystem namespace
+
+} // nv namespace
+
+
+#endif // NV_CORE_FILESYSTEM_H
diff --git a/thirdparty/thekla_atlas/nvcore/ForEach.h b/thirdparty/thekla_atlas/nvcore/ForEach.h
new file mode 100644
index 0000000000..bc66f424ef
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/ForEach.h
@@ -0,0 +1,71 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_FOREACH_H
+#define NV_CORE_FOREACH_H
+
+/*
+These foreach macros are very non-standard and somewhat confusing, but I like them.
+*/
+
+#include "nvcore.h"
+
+
+#if NV_CC_CPP11
+
+#define NV_FOREACH(i, container) \
+ for (auto i = (container).start(); !(container).isDone(i); (container).advance(i))
+
+#elif NV_CC_GNUC // If typeof is available:
+
+/*
+Ideally we would like to write this:
+
+#define NV_FOREACH(i, container) \
+ for(decltype(container)::PseudoIndex i((container).start()); !(container).isDone(i); (container).advance(i))
+
+But gcc versions prior to 4.7 required an intermediate type. See:
+https://gcc.gnu.org/bugzilla/show_bug.cgi?id=6709
+*/
+
+#define NV_FOREACH(i, container) \
+ typedef typeof(container) NV_STRING_JOIN2(cont,__LINE__); \
+ for(NV_STRING_JOIN2(cont,__LINE__)::PseudoIndex i((container).start()); !(container).isDone(i); (container).advance(i))
+
+#else // If typeof not available:
+
+#define NV_NEED_PSEUDOINDEX_WRAPPER 1
+
+#include <new> // placement new
+
+struct PseudoIndexWrapper {
+ template <typename T>
+ PseudoIndexWrapper(const T & container) {
+ nvStaticCheck(sizeof(typename T::PseudoIndex) <= sizeof(memory));
+ new (memory) typename T::PseudoIndex(container.start());
+ }
+ // PseudoIndex cannot have a dtor!
+
+ template <typename T> typename T::PseudoIndex & operator()(const T * /*container*/) {
+ return *reinterpret_cast<typename T::PseudoIndex *>(memory);
+ }
+ template <typename T> const typename T::PseudoIndex & operator()(const T * /*container*/) const {
+ return *reinterpret_cast<const typename T::PseudoIndex *>(memory);
+ }
+
+ uint8 memory[4]; // Increase the size if we have bigger enumerators.
+};
+
+#define NV_FOREACH(i, container) \
+ for(PseudoIndexWrapper i(container); !(container).isDone(i(&(container))); (container).advance(i(&(container))))
+
+#endif
+
+// Declare foreach keyword.
+#if !defined NV_NO_USE_KEYWORDS
+# define foreach NV_FOREACH
+# define foreach_index NV_FOREACH
+#endif
+
+
+#endif // NV_CORE_FOREACH_H
diff --git a/thirdparty/thekla_atlas/nvcore/Hash.h b/thirdparty/thekla_atlas/nvcore/Hash.h
new file mode 100644
index 0000000000..a8b0b2c63b
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Hash.h
@@ -0,0 +1,83 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_HASH_H
+#define NV_CORE_HASH_H
+
+#include "nvcore.h"
+
+namespace nv
+{
+ inline uint sdbmHash(const void * data_in, uint size, uint h = 5381)
+ {
+ const uint8 * data = (const uint8 *) data_in;
+ uint i = 0;
+ while (i < size) {
+ h = (h << 16) + (h << 6) - h + (uint) data[i++];
+ }
+ return h;
+ }
+
+ // Note that this hash does not handle NaN properly.
+ inline uint sdbmFloatHash(const float * f, uint count, uint h = 5381)
+ {
+ for (uint i = 0; i < count; i++) {
+ //nvDebugCheck(nv::isFinite(*f));
+ union { float f; uint32 i; } x = { f[i] };
+ if (x.i == 0x80000000) x.i = 0;
+ h = sdbmHash(&x, 4, h);
+ }
+ return h;
+ }
+
+
+ template <typename T>
+ inline uint hash(const T & t, uint h = 5381)
+ {
+ return sdbmHash(&t, sizeof(T), h);
+ }
+
+ template <>
+ inline uint hash(const float & f, uint h)
+ {
+ return sdbmFloatHash(&f, 1, h);
+ }
+
+
+ // Functors for hash table:
+ template <typename Key> struct Hash
+ {
+ uint operator()(const Key & k) const {
+ return hash(k);
+ }
+ };
+
+ template <typename Key> struct Equal
+ {
+ bool operator()(const Key & k0, const Key & k1) const {
+ return k0 == k1;
+ }
+ };
+
+
+ // @@ Move to Utils.h?
+ template <typename T1, typename T2>
+ struct Pair {
+ T1 first;
+ T2 second;
+ };
+
+ template <typename T1, typename T2>
+ bool operator==(const Pair<T1,T2> & p0, const Pair<T1,T2> & p1) {
+ return p0.first == p1.first && p0.second == p1.second;
+ }
+
+ template <typename T1, typename T2>
+ uint hash(const Pair<T1,T2> & p, uint h = 5381) {
+ return hash(p.second, hash(p.first));
+ }
+
+
+} // nv namespace
+
+#endif // NV_CORE_HASH_H
diff --git a/thirdparty/thekla_atlas/nvcore/HashMap.h b/thirdparty/thekla_atlas/nvcore/HashMap.h
new file mode 100644
index 0000000000..7856d6a8c9
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/HashMap.h
@@ -0,0 +1,174 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_HASHMAP_H
+#define NV_CORE_HASHMAP_H
+
+/*
+HashMap based on Thatcher Ulrich <tu@tulrich.com> container, donated to the Public Domain.
+
+I'd like to do something to reduce the amount of code generated with this template. The type of
+U is largely irrelevant to the generated code, except for calls to constructors and destructors,
+but the combination of all T and U pairs, generate a large amounts of code.
+
+HashMap is not used in NVTT, so it could be removed from the repository.
+*/
+
+
+#include "Memory.h"
+#include "Debug.h"
+#include "ForEach.h"
+#include "Hash.h"
+
+namespace nv
+{
+ class Stream;
+
+ /** Thatcher Ulrich's hash table.
+ *
+ * Hash table, linear probing, internal chaining. One
+ * interesting/nice thing about this implementation is that the table
+ * itself is a flat chunk of memory containing no pointers, only
+ * relative indices. If the key and value types of the hash contain
+ * no pointers, then the hash can be serialized using raw IO. Could
+ * come in handy.
+ *
+ * Never shrinks, unless you explicitly clear() it. Expands on
+ * demand, though. For best results, if you know roughly how big your
+ * table will be, default it to that size when you create it.
+ */
+ template<typename T, typename U, typename H = Hash<T>, typename E = Equal<T> >
+ class NVCORE_CLASS HashMap
+ {
+ NV_FORBID_COPY(HashMap);
+ public:
+
+ /// Default ctor.
+ HashMap() : entry_count(0), size_mask(-1), table(NULL) { }
+
+ /// Ctor with size hint.
+ explicit HashMap(int size_hint) : entry_count(0), size_mask(-1), table(NULL) { setCapacity(size_hint); }
+
+ /// Dtor.
+ ~HashMap() { clear(); }
+
+
+ void set(const T& key, const U& value);
+ void add(const T& key, const U& value);
+ bool remove(const T& key);
+ void clear();
+ bool isEmpty() const;
+ bool get(const T& key, U* value = NULL, T* other_key = NULL) const;
+ bool contains(const T & key) const;
+ int size() const;
+ int count() const;
+ int capacity() const;
+ void checkExpand();
+ void resize(int n);
+
+ void setCapacity(int new_size);
+
+ // Behaves much like std::pair.
+ struct Entry
+ {
+ int next_in_chain; // internal chaining for collisions
+ uint hash_value; // avoids recomputing. Worthwhile?
+ T key;
+ U value;
+
+ Entry() : next_in_chain(-2) {}
+ Entry(const Entry& e) : next_in_chain(e.next_in_chain), hash_value(e.hash_value), key(e.key), value(e.value) {}
+ Entry(const T& k, const U& v, int next, int hash) : next_in_chain(next), hash_value(hash), key(k), value(v) {}
+
+ bool isEmpty() const { return next_in_chain == -2; }
+ bool isEndOfChain() const { return next_in_chain == -1; }
+ bool isTombstone() const { return hash_value == TOMBSTONE_HASH; }
+
+ void clear() {
+ key.~T(); // placement delete
+ value.~U(); // placement delete
+ next_in_chain = -2;
+ hash_value = ~TOMBSTONE_HASH;
+ }
+
+ void makeTombstone() {
+ key.~T();
+ value.~U();
+ hash_value = TOMBSTONE_HASH;
+ }
+ };
+
+
+ // HashMap enumerator.
+ typedef int PseudoIndex;
+ PseudoIndex start() const { PseudoIndex i = 0; findNext(i); return i; }
+ bool isDone(const PseudoIndex & i) const { nvDebugCheck(i <= size_mask+1); return i == size_mask+1; };
+ void advance(PseudoIndex & i) const { nvDebugCheck(i <= size_mask+1); i++; findNext(i); }
+
+#if NV_NEED_PSEUDOINDEX_WRAPPER
+ Entry & operator[]( const PseudoIndexWrapper & i ) {
+ Entry & e = entry(i(this));
+ nvDebugCheck(e.isTombstone() == false);
+ return e;
+ }
+ const Entry & operator[]( const PseudoIndexWrapper & i ) const {
+ const Entry & e = entry(i(this));
+ nvDebugCheck(e.isTombstone() == false);
+ return e;
+ }
+#else
+ Entry & operator[](const PseudoIndex & i) {
+ Entry & e = entry(i);
+ nvDebugCheck(e.isTombstone() == false);
+ return e;
+ }
+ const Entry & operator[](const PseudoIndex & i) const {
+ const Entry & e = entry(i);
+ nvDebugCheck(e.isTombstone() == false);
+ return e;
+ }
+#endif
+
+
+ // By default we serialize the key-value pairs compactl y.
+ template<typename _T, typename _U, typename _H, typename _E>
+ friend Stream & operator<< (Stream & s, HashMap<_T, _U, _H, _E> & map);
+
+ // This requires more storage, but saves us from rehashing the elements.
+ template<typename _T, typename _U, typename _H, typename _E>
+ friend Stream & rawSerialize(Stream & s, HashMap<_T, _U, _H, _E> & map);
+
+ /// Swap the members of this vector and the given vector.
+ template<typename _T, typename _U, typename _H, typename _E>
+ friend void swap(HashMap<_T, _U, _H, _E> & a, HashMap<_T, _U, _H, _E> & b);
+
+ private:
+ static const uint TOMBSTONE_HASH = (uint) -1;
+
+ uint compute_hash(const T& key) const;
+
+ // Find the index of the matching entry. If no match, then return -1.
+ int findIndex(const T& key) const;
+
+ // Return the index of the newly cleared element.
+ int removeTombstone(int index);
+
+ // Helpers.
+ Entry & entry(int index);
+ const Entry & entry(int index) const;
+
+ void setRawCapacity(int new_size);
+
+ // Move the enumerator to the next valid element.
+ void findNext(PseudoIndex & i) const;
+
+
+ int entry_count;
+ int size_mask;
+ Entry * table;
+
+ };
+
+} // nv namespace
+
+#endif // NV_CORE_HASHMAP_H
diff --git a/thirdparty/thekla_atlas/nvcore/HashMap.inl b/thirdparty/thekla_atlas/nvcore/HashMap.inl
new file mode 100644
index 0000000000..f0b6bfea62
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/HashMap.inl
@@ -0,0 +1,550 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_HASHMAP_INL
+#define NV_CORE_HASHMAP_INL
+
+#include "HashMap.h"
+
+#include "Stream.h"
+#include "Utils.h" // swap
+
+#include <new> // for placement new
+
+
+namespace nv
+{
+
+ // Set a new or existing value under the key, to the value.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::set(const T& key, const U& value)
+ {
+ int index = findIndex(key);
+ if (index >= 0)
+ {
+ entry(index).value = value;
+ return;
+ }
+
+ // Entry under key doesn't exist.
+ add(key, value);
+ }
+
+
+ // Add a new value to the hash table, under the specified key.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::add(const T& key, const U& value)
+ {
+ nvCheck(findIndex(key) == -1);
+
+ checkExpand();
+ nvCheck(table != NULL);
+ entry_count++;
+
+ const uint hash_value = compute_hash(key);
+ const int index = hash_value & size_mask;
+
+ Entry * natural_entry = &(entry(index));
+
+ if (natural_entry->isEmpty())
+ {
+ // Put the new entry in.
+ new (natural_entry) Entry(key, value, -1, hash_value);
+ }
+ else if (natural_entry->isTombstone()) {
+ // Put the new entry in, without disturbing the rest of the chain.
+ int next_in_chain = natural_entry->next_in_chain;
+ new (natural_entry) Entry(key, value, next_in_chain, hash_value);
+ }
+ else
+ {
+ // Find a blank spot.
+ int blank_index = index;
+ for (int search_count = 0; ; search_count++)
+ {
+ blank_index = (blank_index + 1) & size_mask;
+ if (entry(blank_index).isEmpty()) break; // found it
+ if (entry(blank_index).isTombstone()) {
+ blank_index = removeTombstone(blank_index);
+ break;
+ }
+ nvCheck(search_count < this->size_mask);
+ }
+ Entry * blank_entry = &entry(blank_index);
+
+ if (int(natural_entry->hash_value & size_mask) == index)
+ {
+ // Collision. Link into this chain.
+
+ // Move existing list head.
+ new (blank_entry) Entry(*natural_entry); // placement new, copy ctor
+
+ // Put the new info in the natural entry.
+ natural_entry->key = key;
+ natural_entry->value = value;
+ natural_entry->next_in_chain = blank_index;
+ natural_entry->hash_value = hash_value;
+ }
+ else
+ {
+ // Existing entry does not naturally
+ // belong in this slot. Existing
+ // entry must be moved.
+
+ // Find natural location of collided element (i.e. root of chain)
+ int collided_index = natural_entry->hash_value & size_mask;
+ for (int search_count = 0; ; search_count++)
+ {
+ Entry * e = &entry(collided_index);
+ if (e->next_in_chain == index)
+ {
+ // Here's where we need to splice.
+ new (blank_entry) Entry(*natural_entry);
+ e->next_in_chain = blank_index;
+ break;
+ }
+ collided_index = e->next_in_chain;
+ nvCheck(collided_index >= 0 && collided_index <= size_mask);
+ nvCheck(search_count <= size_mask);
+ }
+
+ // Put the new data in the natural entry.
+ natural_entry->key = key;
+ natural_entry->value = value;
+ natural_entry->hash_value = hash_value;
+ natural_entry->next_in_chain = -1;
+ }
+ }
+ }
+
+
+ // Remove the first value under the specified key.
+ template<typename T, typename U, typename H, typename E>
+ bool HashMap<T, U, H, E>::remove(const T& key)
+ {
+ if (table == NULL)
+ {
+ return false;
+ }
+
+ int index = findIndex(key);
+ if (index < 0)
+ {
+ return false;
+ }
+
+ Entry * pos = &entry(index);
+
+ int natural_index = (int) (pos->hash_value & size_mask);
+
+ if (index != natural_index) {
+ // We're not the head of our chain, so we can
+ // be spliced out of it.
+
+ // Iterate up the chain, and splice out when
+ // we get to m_index.
+ Entry* e = &entry(natural_index);
+ while (e->next_in_chain != index) {
+ nvDebugCheck(e->isEndOfChain() == false);
+ e = &entry(e->next_in_chain);
+ }
+
+ if (e->isTombstone() && pos->isEndOfChain()) {
+ // Tombstone has nothing else to point
+ // to, so mark it empty.
+ e->next_in_chain = -2;
+ } else {
+ e->next_in_chain = pos->next_in_chain;
+ }
+
+ pos->clear();
+ }
+ else if (pos->isEndOfChain() == false) {
+ // We're the head of our chain, and there are
+ // additional elements.
+ //
+ // We need to put a tombstone here.
+ //
+ // We can't clear the element, because the
+ // rest of the elements in the chain must be
+ // linked to this position.
+ //
+ // We can't move any of the succeeding
+ // elements in the chain (i.e. to fill this
+ // entry), because we don't want to invalidate
+ // any other existing iterators.
+ pos->makeTombstone();
+ } else {
+ // We're the head of the chain, but we're the
+ // only member of the chain.
+ pos->clear();
+ }
+
+ entry_count--;
+
+ return true;
+ }
+
+
+ // Remove all entries from the hash table.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::clear()
+ {
+ if (table != NULL)
+ {
+ // Delete the entries.
+ for (int i = 0, n = size_mask; i <= n; i++)
+ {
+ Entry * e = &entry(i);
+ if (e->isEmpty() == false && e->isTombstone() == false)
+ {
+ e->clear();
+ }
+ }
+ free(table);
+ table = NULL;
+ entry_count = 0;
+ size_mask = -1;
+ }
+ }
+
+
+ // Returns true if the hash is empty.
+ template<typename T, typename U, typename H, typename E>
+ bool HashMap<T, U, H, E>::isEmpty() const
+ {
+ return table == NULL || entry_count == 0;
+ }
+
+
+ // Retrieve the value under the given key.
+ // - If there's no value under the key, then return false and leave *value alone.
+ // - If there is a value, return true, and set *value to the entry's value.
+ // - If value == NULL, return true or false according to the presence of the key, but don't touch *value.
+ template<typename T, typename U, typename H, typename E>
+ bool HashMap<T, U, H, E>::get(const T& key, U* value/*= NULL*/, T* other_key/*= NULL*/) const
+ {
+ int index = findIndex(key);
+ if (index >= 0)
+ {
+ if (value != NULL) {
+ *value = entry(index).value; // take care with side-effects!
+ }
+ if (other_key != NULL) {
+ *other_key = entry(index).key;
+ }
+ return true;
+ }
+ return false;
+ }
+
+ // Determine if the given key is contained in the hash.
+ template<typename T, typename U, typename H, typename E>
+ bool HashMap<T, U, H, E>::contains(const T & key) const
+ {
+ return get(key);
+ }
+
+ // Number of entries in the hash.
+ template<typename T, typename U, typename H, typename E>
+ int HashMap<T, U, H, E>::size() const
+ {
+ return entry_count;
+ }
+
+ // Number of entries in the hash.
+ template<typename T, typename U, typename H, typename E>
+ int HashMap<T, U, H, E>::count() const
+ {
+ return size();
+ }
+
+ template<typename T, typename U, typename H, typename E>
+ int HashMap<T, U, H, E>::capacity() const
+ {
+ return size_mask+1;
+ }
+
+
+ // Resize the hash table to fit one more entry. Often this doesn't involve any action.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::checkExpand()
+ {
+ if (table == NULL) {
+ // Initial creation of table. Make a minimum-sized table.
+ setRawCapacity(16);
+ }
+ else if (entry_count * 3 > (size_mask + 1) * 2) {
+ // Table is more than 2/3rds full. Expand.
+ setRawCapacity(entry_count * 2);
+ }
+ }
+
+
+ // Hint the bucket count to >= n.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::resize(int n)
+ {
+ // Not really sure what this means in relation to
+ // STLport's hash_map... they say they "increase the
+ // bucket count to at least n" -- but does that mean
+ // their real capacity after resize(n) is more like
+ // n*2 (since they do linked-list chaining within
+ // buckets?).
+ setCapacity(n);
+ }
+
+
+ // Size the hash so that it can comfortably contain the given number of elements. If the hash already contains more
+ // elements than new_size, then this may be a no-op.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::setCapacity(int new_size)
+ {
+ int new_raw_size = (new_size * 3) / 2;
+ if (new_raw_size < size()) { return; }
+
+ setRawCapacity(new_raw_size);
+ }
+
+
+ // By default we serialize the key-value pairs compactly.
+ template<typename _T, typename _U, typename _H, typename _E>
+ Stream & operator<< (Stream & s, HashMap<_T, _U, _H, _E> & map)
+ {
+ typedef typename HashMap<_T, _U, _H, _E>::Entry HashMapEntry;
+
+ int entry_count = map.entry_count;
+ s << entry_count;
+
+ if (s.isLoading()) {
+ map.clear();
+ if(entry_count == 0) {
+ return s;
+ }
+ map.entry_count = entry_count;
+ map.size_mask = nextPowerOfTwo(U32(entry_count)) - 1;
+ map.table = malloc<HashMapEntry>(map.size_mask + 1);
+
+ for (int i = 0; i <= map.size_mask; i++) {
+ map.table[i].next_in_chain = -2; // mark empty
+ }
+
+ _T key;
+ _U value;
+ for (int i = 0; i < entry_count; i++) {
+ s << key << value;
+ map.add(key, value);
+ }
+ }
+ else {
+ int i = 0;
+ map.findNext(i);
+ while (i != map.size_mask+1) {
+ HashMapEntry & e = map.entry(i);
+
+ s << e.key << e.value;
+
+ i++;
+ map.findNext(i);
+ }
+ //for(HashMap<_T, _U, _H, _E>::PseudoIndex i((map).start()); !(map).isDone(i); (map).advance(i)) {
+ //foreach(i, map) {
+ // s << map[i].key << map[i].value;
+ //}
+ }
+
+ return s;
+ }
+
+ // This requires more storage, but saves us from rehashing the elements.
+ template<typename _T, typename _U, typename _H, typename _E>
+ Stream & rawSerialize(Stream & s, HashMap<_T, _U, _H, _E> & map)
+ {
+ typedef typename HashMap<_T, _U, _H, _E>::Entry HashMapEntry;
+
+ if (s.isLoading()) {
+ map.clear();
+ }
+
+ s << map.size_mask;
+
+ if (map.size_mask != -1) {
+ s << map.entry_count;
+
+ if (s.isLoading()) {
+ map.table = new HashMapEntry[map.size_mask+1];
+ }
+
+ for (int i = 0; i <= map.size_mask; i++) {
+ HashMapEntry & e = map.table[i];
+ s << e.next_in_chain << e.hash_value;
+ s << e.key;
+ s << e.value;
+ }
+ }
+
+ return s;
+ }
+
+ // Swap the members of this vector and the given vector.
+ template<typename _T, typename _U, typename _H, typename _E>
+ void swap(HashMap<_T, _U, _H, _E> & a, HashMap<_T, _U, _H, _E> & b)
+ {
+ swap(a.entry_count, b.entry_count);
+ swap(a.size_mask, b.size_mask);
+ swap(a.table, b.table);
+ }
+
+
+ template<typename T, typename U, typename H, typename E>
+ uint HashMap<T, U, H, E>::compute_hash(const T& key) const
+ {
+ H hash;
+ uint hash_value = hash(key);
+ if (hash_value == TOMBSTONE_HASH) {
+ hash_value ^= 0x8000;
+ }
+ return hash_value;
+ }
+
+ // Find the index of the matching entry. If no match, then return -1.
+ template<typename T, typename U, typename H, typename E>
+ int HashMap<T, U, H, E>::findIndex(const T& key) const
+ {
+ if (table == NULL) return -1;
+
+ E equal;
+
+ uint hash_value = compute_hash(key);
+ int index = hash_value & size_mask;
+
+ const Entry * e = &entry(index);
+ if (e->isEmpty()) return -1;
+ if (e->isTombstone() == false && int(e->hash_value & size_mask) != index) {
+ // occupied by a collider
+ return -1;
+ }
+
+ for (;;)
+ {
+ nvCheck(e->isTombstone() || (e->hash_value & size_mask) == (hash_value & size_mask));
+
+ if (e->hash_value == hash_value && equal(e->key, key))
+ {
+ // Found it.
+ return index;
+ }
+ nvDebugCheck(e->isTombstone() || !equal(e->key, key)); // keys are equal, but hash differs!
+
+ // Keep looking through the chain.
+ index = e->next_in_chain;
+ if (index == -1) break; // end of chain
+
+ nvCheck(index >= 0 && index <= size_mask);
+ e = &entry(index);
+
+ nvCheck(e->isEmpty() == false || e->isTombstone());
+ }
+ return -1;
+ }
+
+ // Return the index of the newly cleared element.
+ template<typename T, typename U, typename H, typename E>
+ int HashMap<T, U, H, E>::removeTombstone(int index) {
+ Entry* e = &entry(index);
+ nvCheck(e->isTombstone());
+ nvCheck(!e->isEndOfChain());
+
+ // Move the next element of the chain into the
+ // tombstone slot, and return the vacated element.
+ int new_blank_index = e->next_in_chain;
+ Entry* new_blank = &entry(new_blank_index);
+ new (e) Entry(*new_blank);
+ new_blank->clear();
+ return new_blank_index;
+ }
+
+ // Helpers.
+ template<typename T, typename U, typename H, typename E>
+ typename HashMap<T, U, H, E>::Entry & HashMap<T, U, H, E>::entry(int index)
+ {
+ nvDebugCheck(table != NULL);
+ nvDebugCheck(index >= 0 && index <= size_mask);
+ return table[index];
+ }
+ template<typename T, typename U, typename H, typename E>
+ const typename HashMap<T, U, H, E>::Entry & HashMap<T, U, H, E>::entry(int index) const
+ {
+ nvDebugCheck(table != NULL);
+ nvDebugCheck(index >= 0 && index <= size_mask);
+ return table[index];
+ }
+
+
+ // Resize the hash table to the given size (Rehash the contents of the current table). The arg is the number of
+ // hash table entries, not the number of elements we should actually contain (which will be less than this).
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::setRawCapacity(int new_size)
+ {
+ if (new_size <= 0) {
+ // Special case.
+ clear();
+ return;
+ }
+
+ // Force new_size to be a power of two.
+ new_size = nextPowerOfTwo(U32(new_size));
+
+ HashMap<T, U, H, E> new_hash;
+ new_hash.table = malloc<Entry>(new_size);
+ nvDebugCheck(new_hash.table != NULL);
+
+ new_hash.entry_count = 0;
+ new_hash.size_mask = new_size - 1;
+ for (int i = 0; i < new_size; i++)
+ {
+ new_hash.entry(i).next_in_chain = -2; // mark empty
+ }
+
+ // Copy stuff to new_hash
+ if (table != NULL)
+ {
+ for (int i = 0, n = size_mask; i <= n; i++)
+ {
+ Entry * e = &entry(i);
+ if (e->isEmpty() == false && e->isTombstone() == false)
+ {
+ // Insert old entry into new hash.
+ new_hash.add(e->key, e->value);
+ e->clear(); // placement delete of old element
+ }
+ }
+
+ // Delete our old data buffer.
+ free(table);
+ }
+
+ // Steal new_hash's data.
+ entry_count = new_hash.entry_count;
+ size_mask = new_hash.size_mask;
+ table = new_hash.table;
+ new_hash.entry_count = 0;
+ new_hash.size_mask = -1;
+ new_hash.table = NULL;
+ }
+
+ // Move the enumerator to the next valid element.
+ template<typename T, typename U, typename H, typename E>
+ void HashMap<T, U, H, E>::findNext(PseudoIndex & i) const {
+ while (i <= size_mask) {
+ const Entry & e = entry(i);
+ if (e.isEmpty() == false && e.isTombstone() == false) {
+ break;
+ }
+ i++;
+ }
+ }
+
+} // nv namespace
+
+#endif // NV_CORE_HASHMAP_INL
diff --git a/thirdparty/thekla_atlas/nvcore/Memory.cpp b/thirdparty/thekla_atlas/nvcore/Memory.cpp
new file mode 100644
index 0000000000..302a2d84cb
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Memory.cpp
@@ -0,0 +1,153 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "Memory.h"
+#include "Debug.h"
+#include "Utils.h"
+
+#include <stdlib.h>
+
+#ifdef NV_OS_LINUX
+#include <malloc.h>
+#endif
+
+#define USE_EFENCE 0
+
+#if USE_EFENCE
+extern "C" void *EF_malloc(size_t size);
+extern "C" void *EF_realloc(void * oldBuffer, size_t newSize);
+extern "C" void EF_free(void * address);
+#endif
+
+using namespace nv;
+
+#if NV_OVERRIDE_ALLOC
+
+void * malloc(size_t size)
+{
+#if USE_EFENCE
+ return EF_malloc(size);
+#else
+ return ::malloc(size);
+#endif
+}
+
+void * debug_malloc(size_t size, const char * file, int line)
+{
+ NV_UNUSED(file);
+ NV_UNUSED(line);
+#if USE_EFENCE
+ return EF_malloc(size);
+#else
+ return ::malloc(size);
+#endif
+}
+
+void free(void * ptr)
+{
+#if USE_EFENCE
+ return EF_free(const_cast<void *>(ptr));
+#else
+ ::free(const_cast<void *>(ptr));
+#endif
+}
+
+void * realloc(void * ptr, size_t size)
+{
+ nvDebugCheck(ptr != NULL || size != 0); // undefined realloc behavior.
+#if USE_EFENCE
+ return EF_realloc(ptr, size);
+#else
+ return ::realloc(ptr, size);
+#endif
+}
+
+
+/* No need to override this unless we want line info.
+void * operator new (size_t size) throw()
+{
+ return malloc(size);
+}
+
+void operator delete (void *p) throw()
+{
+ free(p);
+}
+
+void * operator new [] (size_t size) throw()
+{
+ return malloc(size);
+}
+
+void operator delete [] (void * p) throw()
+{
+ free(p);
+}
+*/
+
+#if 0 // Code from Apple:
+void* operator new(std::size_t sz) throw (std::bad_alloc)
+{
+ void *result = std::malloc (sz == 0 ? 1 : sz);
+ if (result == NULL)
+ throw std::bad_alloc();
+ gNewCounter++;
+ return result;
+}
+void operator delete(void* p) throw()
+{
+ if (p == NULL)
+ return;
+ std::free (p);
+ gDeleteCounter++;
+}
+
+/* These are the 'nothrow' versions of the above operators.
+ The system version will try to call a std::new_handler if they
+ fail, but your overriding versions are not required to do this. */
+void* operator new(std::size_t sz, const std::nothrow_t&) throw()
+{
+ try {
+ void * result = ::operator new (sz); // calls our overridden operator new
+ return result;
+ } catch (std::bad_alloc &) {
+ return NULL;
+ }
+}
+void operator delete(void* p, const std::nothrow_t&) throw()
+{
+ ::operator delete (p);
+}
+
+#endif // 0
+
+#endif // NV_OVERRIDE_ALLOC
+
+void * nv::aligned_malloc(size_t size, size_t alignment)
+{
+ // alignment must be a power of two, multiple of sizeof(void*)
+ nvDebugCheck(isPowerOfTwo(alignment));
+ nvDebugCheck((alignment & (sizeof(void*) - 1)) == 0);
+
+#if NV_OS_WIN32 || NV_OS_DURANGO
+ return _aligned_malloc(size, alignment);
+#elif NV_OS_DARWIN && !NV_OS_IOS
+ void * ptr = NULL;
+ posix_memalign(&ptr, alignment, size);
+ return ptr;
+#elif NV_OS_LINUX
+ return memalign(alignment, size);
+#else // NV_OS_ORBIS || NV_OS_IOS
+ // @@ IC: iOS appears to be 16 byte aligned, should we check alignment and assert if we request a higher alignment factor?
+ return ::malloc(size);
+#endif
+}
+
+void nv::aligned_free(void * ptr)
+{
+#if NV_OS_WIN32 || NV_OS_DURANGO
+ _aligned_free(ptr);
+#else
+ ::free(ptr);
+#endif
+}
+
diff --git a/thirdparty/thekla_atlas/nvcore/Memory.h b/thirdparty/thekla_atlas/nvcore/Memory.h
new file mode 100644
index 0000000000..1f71b60947
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Memory.h
@@ -0,0 +1,72 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_MEMORY_H
+#define NV_CORE_MEMORY_H
+
+#include "nvcore.h"
+
+#include <stdlib.h> // malloc(), realloc() and free()
+#include <string.h> // memset
+//#include <stddef.h> // size_t
+
+//#include <new> // new and delete
+
+#define TRACK_MEMORY_LEAKS 0
+#if TRACK_MEMORY_LEAKS
+#include <vld.h>
+#endif
+
+
+#if NV_CC_GNUC
+# define NV_ALIGN_16 __attribute__ ((__aligned__ (16)))
+#else
+# define NV_ALIGN_16 __declspec(align(16))
+#endif
+
+
+#define NV_OVERRIDE_ALLOC 0
+
+#if NV_OVERRIDE_ALLOC
+
+// Custom memory allocator
+extern "C" {
+ NVCORE_API void * malloc(size_t size);
+ NVCORE_API void * debug_malloc(size_t size, const char * file, int line);
+ NVCORE_API void free(void * ptr);
+ NVCORE_API void * realloc(void * ptr, size_t size);
+}
+
+/*
+#ifdef _DEBUG
+#define new new(__FILE__, __LINE__)
+#define malloc(i) debug_malloc(i, __FILE__, __LINE__)
+#endif
+*/
+
+#endif
+
+namespace nv {
+ NVCORE_API void * aligned_malloc(size_t size, size_t alignment);
+ NVCORE_API void aligned_free(void * );
+
+ // C++ helpers.
+ template <typename T> NV_FORCEINLINE T * malloc(size_t count) {
+ return (T *)::malloc(sizeof(T) * count);
+ }
+
+ template <typename T> NV_FORCEINLINE T * realloc(T * ptr, size_t count) {
+ return (T *)::realloc(ptr, sizeof(T) * count);
+ }
+
+ template <typename T> NV_FORCEINLINE void free(const T * ptr) {
+ ::free((void *)ptr);
+ }
+
+ template <typename T> NV_FORCEINLINE void zero(T & data) {
+ memset(&data, 0, sizeof(T));
+ }
+
+} // nv namespace
+
+#endif // NV_CORE_MEMORY_H
diff --git a/thirdparty/thekla_atlas/nvcore/Ptr.h b/thirdparty/thekla_atlas/nvcore/Ptr.h
new file mode 100644
index 0000000000..b43039274b
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Ptr.h
@@ -0,0 +1,322 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#ifndef NV_CORE_PTR_H
+#define NV_CORE_PTR_H
+
+#include "nvcore.h"
+#include "Debug.h"
+
+#include "RefCounted.h"
+
+namespace nv
+{
+ class WeakProxy;
+
+ /** Simple auto pointer template class.
+ *
+ * This is very similar to the standard auto_ptr class, but with some
+ * additional limitations to make its use less error prone:
+ * - Copy constructor and assignment operator are disabled.
+ * - reset method is removed.
+ *
+ * The semantics of the standard auto_ptr are not clear and change depending
+ * on the std implementation. For a discussion of the problems of auto_ptr read:
+ * http://www.awprofessional.com/content/images/020163371X/autoptrupdate\auto_ptr_update.html
+ */
+ template <class T>
+ class AutoPtr
+ {
+ NV_FORBID_COPY(AutoPtr);
+ NV_FORBID_HEAPALLOC();
+ public:
+
+ /// Ctor.
+ AutoPtr(T * p = NULL) : m_ptr(p) { }
+
+ template <class Q>
+ AutoPtr(Q * p) : m_ptr(static_cast<T *>(p)) { }
+
+ /// Dtor. Deletes owned pointer.
+ ~AutoPtr() {
+ delete m_ptr;
+ m_ptr = NULL;
+ }
+
+ /// Delete owned pointer and assign new one.
+ void operator=( T * p ) {
+ if (p != m_ptr)
+ {
+ delete m_ptr;
+ m_ptr = p;
+ }
+ }
+
+ template <class Q>
+ void operator=( Q * p ) {
+ if (p != m_ptr)
+ {
+ delete m_ptr;
+ m_ptr = static_cast<T *>(p);
+ }
+ }
+
+ /// Member access.
+ T * operator -> () const {
+ nvDebugCheck(m_ptr != NULL);
+ return m_ptr;
+ }
+
+ /// Get reference.
+ T & operator*() const {
+ nvDebugCheck(m_ptr != NULL);
+ return *m_ptr;
+ }
+
+ /// Get pointer.
+ T * ptr() const { return m_ptr; }
+
+ /// Relinquish ownership of the underlying pointer and returns that pointer.
+ T * release() {
+ T * tmp = m_ptr;
+ m_ptr = NULL;
+ return tmp;
+ }
+
+ /// Const pointer equal comparation.
+ friend bool operator == (const AutoPtr<T> & ap, const T * const p) {
+ return (ap.ptr() == p);
+ }
+
+ /// Const pointer nequal comparation.
+ friend bool operator != (const AutoPtr<T> & ap, const T * const p) {
+ return (ap.ptr() != p);
+ }
+
+ /// Const pointer equal comparation.
+ friend bool operator == (const T * const p, const AutoPtr<T> & ap) {
+ return (ap.ptr() == p);
+ }
+
+ /// Const pointer nequal comparation.
+ friend bool operator != (const T * const p, const AutoPtr<T> & ap) {
+ return (ap.ptr() != p);
+ }
+
+ private:
+ T * m_ptr;
+ };
+
+
+ /// Smart pointer template class.
+ template <class BaseClass>
+ class SmartPtr {
+ public:
+
+ // BaseClass must implement addRef() and release().
+ typedef SmartPtr<BaseClass> ThisType;
+
+ /// Default ctor.
+ SmartPtr() : m_ptr(NULL)
+ {
+ }
+
+ /// Other type assignment.
+ template <class OtherBase>
+ SmartPtr( const SmartPtr<OtherBase> & tc )
+ {
+ m_ptr = static_cast<BaseClass *>( tc.ptr() );
+ if (m_ptr) {
+ m_ptr->addRef();
+ }
+ }
+
+ /// Copy ctor.
+ SmartPtr( const ThisType & bc )
+ {
+ m_ptr = bc.ptr();
+ if (m_ptr) {
+ m_ptr->addRef();
+ }
+ }
+
+ /// Copy cast ctor. SmartPtr(NULL) is valid.
+ explicit SmartPtr( BaseClass * bc )
+ {
+ m_ptr = bc;
+ if (m_ptr) {
+ m_ptr->addRef();
+ }
+ }
+
+ /// Dtor.
+ ~SmartPtr()
+ {
+ set(NULL);
+ }
+
+
+ /// -> operator.
+ BaseClass * operator -> () const
+ {
+ nvCheck( m_ptr != NULL );
+ return m_ptr;
+ }
+
+ /// * operator.
+ BaseClass & operator*() const
+ {
+ nvCheck( m_ptr != NULL );
+ return *m_ptr;
+ }
+
+ /// Get pointer.
+ BaseClass * ptr() const
+ {
+ return m_ptr;
+ }
+
+ /// Other type assignment.
+ template <class OtherBase>
+ void operator = ( const SmartPtr<OtherBase> & tc )
+ {
+ set( static_cast<BaseClass *>(tc.ptr()) );
+ }
+
+ /// This type assignment.
+ void operator = ( const ThisType & bc )
+ {
+ set( bc.ptr() );
+ }
+
+ /// Pointer assignment.
+ void operator = ( BaseClass * bc )
+ {
+ set( bc );
+ }
+
+
+ /// Other type equal comparation.
+ template <class OtherBase>
+ bool operator == ( const SmartPtr<OtherBase> & other ) const
+ {
+ return m_ptr == other.ptr();
+ }
+
+ /// This type equal comparation.
+ bool operator == ( const ThisType & bc ) const
+ {
+ return m_ptr == bc.ptr();
+ }
+
+ /// Const pointer equal comparation.
+ bool operator == ( const BaseClass * const bc ) const
+ {
+ return m_ptr == bc;
+ }
+
+ /// Other type not equal comparation.
+ template <class OtherBase>
+ bool operator != ( const SmartPtr<OtherBase> & other ) const
+ {
+ return m_ptr != other.ptr();
+ }
+
+ /// Other type not equal comparation.
+ bool operator != ( const ThisType & bc ) const
+ {
+ return m_ptr != bc.ptr();
+ }
+
+ /// Const pointer not equal comparation.
+ bool operator != (const BaseClass * const bc) const
+ {
+ return m_ptr != bc;
+ }
+
+ /// This type lower than comparation.
+ bool operator < (const ThisType & p) const
+ {
+ return m_ptr < p.ptr();
+ }
+
+ bool isValid() const {
+ return isValidPtr(m_ptr);
+ }
+
+ private:
+
+ // Set this pointer.
+ void set( BaseClass * p )
+ {
+ if (p) p->addRef();
+ if (m_ptr) m_ptr->release();
+ m_ptr = p;
+ }
+
+ private:
+
+ BaseClass * m_ptr;
+
+ };
+
+
+ /// Smart pointer template class.
+ template <class T>
+ class WeakPtr {
+ public:
+
+ WeakPtr() {}
+
+ WeakPtr(T * p) { operator=(p); }
+ WeakPtr(const SmartPtr<T> & p) { operator=(p.ptr()); }
+
+ // Default constructor and assignment from weak_ptr<T> are OK.
+
+ void operator=(T * p)
+ {
+ if (p) {
+ m_proxy = p->getWeakProxy();
+ nvDebugCheck(m_proxy != NULL);
+ nvDebugCheck(m_proxy->ptr() == p);
+ }
+ else {
+ m_proxy = NULL;
+ }
+ }
+
+ void operator=(const SmartPtr<T> & ptr) { operator=(ptr.ptr()); }
+
+ bool operator==(const SmartPtr<T> & p) const { return ptr() == p.ptr(); }
+ bool operator!=(const SmartPtr<T> & p) const { return ptr() != p.ptr(); }
+
+ bool operator==(const WeakPtr<T> & p) const { return ptr() == p.ptr(); }
+ bool operator!=(const WeakPtr<T> & p) const { return ptr() != p.ptr(); }
+
+ bool operator==(T * p) const { return ptr() == p; }
+ bool operator!=(T * p) const { return ptr() != p; }
+
+ T * operator->() const
+ {
+ T * p = ptr();
+ nvDebugCheck(p != NULL);
+ return p;
+ }
+
+ T * ptr() const
+ {
+ if (m_proxy != NULL) {
+ return static_cast<T *>(m_proxy->ptr());
+ }
+ return NULL;
+ }
+
+ private:
+
+ mutable SmartPtr<WeakProxy> m_proxy;
+
+ };
+
+
+} // nv namespace
+
+#endif // NV_CORE_PTR_H
diff --git a/thirdparty/thekla_atlas/nvcore/RadixSort.cpp b/thirdparty/thekla_atlas/nvcore/RadixSort.cpp
new file mode 100644
index 0000000000..3f44620c99
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/RadixSort.cpp
@@ -0,0 +1,285 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "RadixSort.h"
+
+#include "Utils.h"
+
+#include <string.h> // memset
+
+using namespace nv;
+
+static inline void FloatFlip(uint32 & f) {
+ //uint32 mask = -int32(f >> 31) | 0x80000000; // Michael Herf.
+ int32 mask = (int32(f) >> 31) | 0x80000000; // Warren Hunt, Manchor Ko.
+ f ^= mask;
+}
+
+static inline void IFloatFlip(uint32 & f) {
+ uint32 mask = ((f >> 31) - 1) | 0x80000000; // Michael Herf.
+ //uint32 mask = (int32(f ^ 0x80000000) >> 31) | 0x80000000; // Warren Hunt, Manchor Ko. @@ Correct, but fails in release on gcc-4.2.1
+ f ^= mask;
+}
+
+
+template<typename T>
+void createHistograms(const T * buffer, uint count, uint * histogram)
+{
+ const uint bucketCount = sizeof(T); // (8 * sizeof(T)) / log2(radix)
+
+ // Init bucket pointers.
+ uint * h[bucketCount];
+ for (uint i = 0; i < bucketCount; i++) {
+#if NV_BIG_ENDIAN
+ h[sizeof(T)-1-i] = histogram + 256 * i;
+#else
+ h[i] = histogram + 256 * i;
+#endif
+ }
+
+ // Clear histograms.
+ memset(histogram, 0, 256 * bucketCount * sizeof(uint));
+
+ // @@ Add support for signed integers.
+
+ // Build histograms.
+ const uint8 * p = (const uint8 *)buffer; // @@ Does this break aliasing rules?
+ const uint8 * pe = p + count * sizeof(T);
+
+ while (p != pe) {
+ h[0][*p++]++, h[1][*p++]++, h[2][*p++]++, h[3][*p++]++;
+ if (bucketCount == 8) h[4][*p++]++, h[5][*p++]++, h[6][*p++]++, h[7][*p++]++;
+ }
+}
+
+/*
+template <>
+void createHistograms<float>(const float * buffer, uint count, uint * histogram)
+{
+ // Init bucket pointers.
+ uint32 * h[4];
+ for (uint i = 0; i < 4; i++) {
+#if NV_BIG_ENDIAN
+ h[3-i] = histogram + 256 * i;
+#else
+ h[i] = histogram + 256 * i;
+#endif
+ }
+
+ // Clear histograms.
+ memset(histogram, 0, 256 * 4 * sizeof(uint32));
+
+ // Build histograms.
+ for (uint i = 0; i < count; i++) {
+ uint32 fi = FloatFlip(buffer[i]);
+
+ h[0][fi & 0xFF]++;
+ h[1][(fi >> 8) & 0xFF]++;
+ h[2][(fi >> 16) & 0xFF]++;
+ h[3][fi >> 24]++;
+ }
+}
+*/
+
+RadixSort::RadixSort() : m_size(0), m_ranks(NULL), m_ranks2(NULL), m_validRanks(false)
+{
+}
+
+RadixSort::RadixSort(uint reserve_count) : m_size(0), m_ranks(NULL), m_ranks2(NULL), m_validRanks(false)
+{
+ checkResize(reserve_count);
+}
+
+RadixSort::~RadixSort()
+{
+ // Release everything
+ free(m_ranks2);
+ free(m_ranks);
+}
+
+
+void RadixSort::resize(uint count)
+{
+ m_ranks2 = realloc<uint>(m_ranks2, count);
+ m_ranks = realloc<uint>(m_ranks, count);
+}
+
+inline void RadixSort::checkResize(uint count)
+{
+ if (count != m_size)
+ {
+ if (count > m_size) resize(count);
+ m_size = count;
+ m_validRanks = false;
+ }
+}
+
+template <typename T> inline void RadixSort::insertionSort(const T * input, uint count)
+{
+ if (!m_validRanks) {
+ /*for (uint i = 0; i < count; i++) {
+ m_ranks[i] = i;
+ }*/
+
+ m_ranks[0] = 0;
+ for (uint i = 1; i != count; ++i)
+ {
+ int rank = m_ranks[i] = i;
+
+ uint j = i;
+ while (j != 0 && input[rank] < input[m_ranks[j-1]])
+ {
+ m_ranks[j] = m_ranks[j-1];
+ --j;
+ }
+ if (i != j)
+ {
+ m_ranks[j] = rank;
+ }
+ }
+
+ m_validRanks = true;
+ }
+ else {
+ for (uint i = 1; i != count; ++i)
+ {
+ int rank = m_ranks[i];
+
+ uint j = i;
+ while (j != 0 && input[rank] < input[m_ranks[j-1]])
+ {
+ m_ranks[j] = m_ranks[j-1];
+ --j;
+ }
+ if (i != j)
+ {
+ m_ranks[j] = rank;
+ }
+ }
+ }
+}
+
+template <typename T> inline void RadixSort::radixSort(const T * input, uint count)
+{
+ const uint P = sizeof(T); // pass count
+
+ // Allocate histograms & offsets on the stack
+ uint histogram[256 * P];
+ uint * link[256];
+
+ createHistograms(input, count, histogram);
+
+ // Radix sort, j is the pass number (0=LSB, P=MSB)
+ for (uint j = 0; j < P; j++)
+ {
+ // Pointer to this bucket.
+ const uint * h = &histogram[j * 256];
+
+ const uint8 * inputBytes = (const uint8*)input; // @@ Is this aliasing legal?
+
+#if NV_BIG_ENDIAN
+ inputBytes += P - 1 - j;
+#else
+ inputBytes += j;
+#endif
+
+ if (h[inputBytes[0]] == count) {
+ // Skip this pass, all values are the same.
+ continue;
+ }
+
+ // Create offsets
+ link[0] = m_ranks2;
+ for (uint i = 1; i < 256; i++) link[i] = link[i-1] + h[i-1];
+
+ // Perform Radix Sort
+ if (!m_validRanks)
+ {
+ for (uint i = 0; i < count; i++)
+ {
+ *link[inputBytes[i*P]]++ = i;
+ }
+ m_validRanks = true;
+ }
+ else
+ {
+ for (uint i = 0; i < count; i++)
+ {
+ const uint idx = m_ranks[i];
+ *link[inputBytes[idx*P]]++ = idx;
+ }
+ }
+
+ // Swap pointers for next pass. Valid indices - the most recent ones - are in m_ranks after the swap.
+ swap(m_ranks, m_ranks2);
+ }
+
+ // All values were equal, generate linear ranks.
+ if (!m_validRanks)
+ {
+ for (uint i = 0; i < count; i++)
+ {
+ m_ranks[i] = i;
+ }
+ m_validRanks = true;
+ }
+}
+
+
+RadixSort & RadixSort::sort(const uint32 * input, uint count)
+{
+ if (input == NULL || count == 0) return *this;
+
+ // Resize lists if needed
+ checkResize(count);
+
+ if (count < 32) {
+ insertionSort(input, count);
+ }
+ else {
+ radixSort<uint32>(input, count);
+ }
+ return *this;
+}
+
+
+RadixSort & RadixSort::sort(const uint64 * input, uint count)
+{
+ if (input == NULL || count == 0) return *this;
+
+ // Resize lists if needed
+ checkResize(count);
+
+ if (count < 64) {
+ insertionSort(input, count);
+ }
+ else {
+ radixSort(input, count);
+ }
+ return *this;
+}
+
+RadixSort& RadixSort::sort(const float * input, uint count)
+{
+ if (input == NULL || count == 0) return *this;
+
+ // Resize lists if needed
+ checkResize(count);
+
+ if (count < 32) {
+ insertionSort(input, count);
+ }
+ else {
+ // @@ Avoid touching the input multiple times.
+ for (uint i = 0; i < count; i++) {
+ FloatFlip((uint32 &)input[i]);
+ }
+
+ radixSort<uint32>((const uint32 *)input, count);
+
+ for (uint i = 0; i < count; i++) {
+ IFloatFlip((uint32 &)input[i]);
+ }
+ }
+
+ return *this;
+}
diff --git a/thirdparty/thekla_atlas/nvcore/RadixSort.h b/thirdparty/thekla_atlas/nvcore/RadixSort.h
new file mode 100644
index 0000000000..82325ebb24
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/RadixSort.h
@@ -0,0 +1,75 @@
+#pragma once
+#ifndef NV_CORE_RADIXSORT_H
+#define NV_CORE_RADIXSORT_H
+
+// Based on Pierre Terdiman's and Michael Herf's source code.
+// http://www.codercorner.com/RadixSortRevisited.htm
+// http://www.stereopsis.com/radix.html
+
+#include "nvcore.h"
+#include "Array.h"
+
+namespace nv
+{
+
+ class NVCORE_CLASS RadixSort
+ {
+ NV_FORBID_COPY(RadixSort);
+ public:
+ // Constructor/Destructor
+ RadixSort();
+ RadixSort(uint reserve_count);
+ ~RadixSort();
+
+ // Invalidate ranks.
+ RadixSort & reset() { m_validRanks = false; return *this; }
+
+ // Sorting methods.
+ RadixSort & sort(const uint32 * input, uint count);
+ RadixSort & sort(const uint64 * input, uint count);
+ RadixSort & sort(const float * input, uint count);
+
+ // Helpers.
+ RadixSort & sort(const Array<uint32> & input);
+ RadixSort & sort(const Array<uint64> & input);
+ RadixSort & sort(const Array<float> & input);
+
+ // Access to results. m_ranks is a list of indices in sorted order, i.e. in the order you may further process your data
+ inline const uint * ranks() const { nvDebugCheck(m_validRanks); return m_ranks; }
+ inline uint * ranks() { nvDebugCheck(m_validRanks); return m_ranks; }
+ inline uint rank(uint i) const { nvDebugCheck(m_validRanks); return m_ranks[i]; }
+
+ // query whether the sort has been performed
+ inline bool valid() const { return m_validRanks; }
+
+ private:
+ uint m_size;
+ uint * m_ranks;
+ uint * m_ranks2;
+ bool m_validRanks;
+
+ // Internal methods
+ template <typename T> void insertionSort(const T * input, uint count);
+ template <typename T> void radixSort(const T * input, uint count);
+
+ void checkResize(uint nb);
+ void resize(uint nb);
+ };
+
+ inline RadixSort & RadixSort::sort(const Array<uint32> & input) {
+ return sort(input.buffer(), input.count());
+ }
+
+ inline RadixSort & RadixSort::sort(const Array<uint64> & input) {
+ return sort(input.buffer(), input.count());
+ }
+
+ inline RadixSort & RadixSort::sort(const Array<float> & input) {
+ return sort(input.buffer(), input.count());
+ }
+
+} // nv namespace
+
+
+
+#endif // NV_CORE_RADIXSORT_H
diff --git a/thirdparty/thekla_atlas/nvcore/RefCounted.h b/thirdparty/thekla_atlas/nvcore/RefCounted.h
new file mode 100644
index 0000000000..b8d68edee3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/RefCounted.h
@@ -0,0 +1,149 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#ifndef NV_CORE_REFCOUNTED_H
+#define NV_CORE_REFCOUNTED_H
+
+#include "nvcore.h"
+#include "Debug.h"
+
+#define NV_DECLARE_PTR(Class) \
+ template <class T> class SmartPtr; \
+ typedef SmartPtr<class Class> Class ## Ptr; \
+ typedef SmartPtr<const class Class> Class ## ConstPtr
+
+
+namespace nv
+{
+ /// Weak proxy.
+ class WeakProxy
+ {
+ NV_FORBID_COPY(WeakProxy);
+ public:
+ /// Ctor.
+ WeakProxy(void * ptr) : m_count(0), m_ptr(ptr) { }
+
+ /// Dtor.
+ ~WeakProxy()
+ {
+ nvCheck( m_count == 0 );
+ }
+
+ /// Increase reference count.
+ uint addRef() const
+ {
+ m_count++;
+ return m_count;
+ }
+
+ /// Decrease reference count and remove when 0.
+ uint release() const
+ {
+ nvCheck( m_count > 0 );
+
+ m_count--;
+ if( m_count == 0 ) {
+ delete this;
+ return 0;
+ }
+ return m_count;
+ }
+
+ /// WeakPtr's call this to determine if their pointer is valid or not.
+ bool isAlive() const {
+ return m_ptr != NULL;
+ }
+
+ /// Only the actual object should call this.
+ void notifyObjectDied() {
+ m_ptr = NULL;
+ }
+
+ /// Return proxy pointer.
+ void * ptr() const {
+ return m_ptr;
+ }
+
+ private:
+ mutable int m_count;
+ void * m_ptr;
+ };
+
+
+ /// Reference counted base class to be used with SmartPtr and WeakPtr.
+ class RefCounted
+ {
+ NV_FORBID_COPY(RefCounted);
+ public:
+
+ /// Ctor.
+ RefCounted() : m_count(0), m_weak_proxy(NULL)
+ {
+ }
+
+ /// Virtual dtor.
+ virtual ~RefCounted()
+ {
+ nvCheck( m_count == 0 );
+ releaseWeakProxy();
+ }
+
+
+ /// Increase reference count.
+ uint addRef() const
+ {
+ m_count++;
+ return m_count;
+ }
+
+
+ /// Decrease reference count and remove when 0.
+ uint release() const
+ {
+ nvCheck( m_count > 0 );
+
+ m_count--;
+ if( m_count == 0 ) {
+ delete this;
+ return 0;
+ }
+ return m_count;
+ }
+
+ /// Get weak proxy.
+ WeakProxy * getWeakProxy() const
+ {
+ if (m_weak_proxy == NULL) {
+ m_weak_proxy = new WeakProxy((void *)this);
+ m_weak_proxy->addRef();
+ }
+ return m_weak_proxy;
+ }
+
+ /// Release the weak proxy.
+ void releaseWeakProxy() const
+ {
+ if (m_weak_proxy != NULL) {
+ m_weak_proxy->notifyObjectDied();
+ m_weak_proxy->release();
+ m_weak_proxy = NULL;
+ }
+ }
+
+ /// Get reference count.
+ int refCount() const
+ {
+ return m_count;
+ }
+
+
+ private:
+
+ mutable int m_count;
+ mutable WeakProxy * m_weak_proxy;
+
+ };
+
+} // nv namespace
+
+
+#endif // NV_CORE_REFCOUNTED_H
diff --git a/thirdparty/thekla_atlas/nvcore/StdStream.h b/thirdparty/thekla_atlas/nvcore/StdStream.h
new file mode 100644
index 0000000000..f65d6dab59
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/StdStream.h
@@ -0,0 +1,474 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+//#pragma once
+//#ifndef NV_CORE_STDSTREAM_H
+//#define NV_CORE_STDSTREAM_H
+
+#include "nvcore.h"
+#include "Stream.h"
+#include "Array.h"
+
+#include <stdio.h> // fopen
+#include <string.h> // memcpy
+
+namespace nv
+{
+
+ // Portable version of fopen.
+ inline FILE * fileOpen(const char * fileName, const char * mode)
+ {
+ nvCheck(fileName != NULL);
+#if NV_CC_MSVC && _MSC_VER >= 1400
+ FILE * fp;
+ if (fopen_s(&fp, fileName, mode) == 0) {
+ return fp;
+ }
+ return NULL;
+#else
+ return fopen(fileName, mode);
+#endif
+ }
+
+
+ /// Base stdio stream.
+ class NVCORE_CLASS StdStream : public Stream
+ {
+ NV_FORBID_COPY(StdStream);
+ public:
+
+ /// Ctor.
+ StdStream( FILE * fp, bool autoclose ) : m_fp(fp), m_autoclose(autoclose) { }
+
+ /// Dtor.
+ virtual ~StdStream()
+ {
+ if( m_fp != NULL && m_autoclose ) {
+#if NV_OS_WIN32
+ _fclose_nolock( m_fp );
+#else
+ fclose( m_fp );
+#endif
+ }
+ }
+
+
+ /** @name Stream implementation. */
+ //@{
+ virtual void seek( uint pos )
+ {
+ nvDebugCheck(m_fp != NULL);
+ nvDebugCheck(pos <= size());
+#if NV_OS_WIN32
+ _fseek_nolock(m_fp, pos, SEEK_SET);
+#else
+ fseek(m_fp, pos, SEEK_SET);
+#endif
+ }
+
+ virtual uint tell() const
+ {
+ nvDebugCheck(m_fp != NULL);
+#if NV_OS_WIN32
+ return _ftell_nolock(m_fp);
+#else
+ return (uint)ftell(m_fp);
+#endif
+ }
+
+ virtual uint size() const
+ {
+ nvDebugCheck(m_fp != NULL);
+#if NV_OS_WIN32
+ uint pos = _ftell_nolock(m_fp);
+ _fseek_nolock(m_fp, 0, SEEK_END);
+ uint end = _ftell_nolock(m_fp);
+ _fseek_nolock(m_fp, pos, SEEK_SET);
+#else
+ uint pos = (uint)ftell(m_fp);
+ fseek(m_fp, 0, SEEK_END);
+ uint end = (uint)ftell(m_fp);
+ fseek(m_fp, pos, SEEK_SET);
+#endif
+ return end;
+ }
+
+ virtual bool isError() const
+ {
+ return m_fp == NULL || ferror( m_fp ) != 0;
+ }
+
+ virtual void clearError()
+ {
+ nvDebugCheck(m_fp != NULL);
+ clearerr(m_fp);
+ }
+
+ // @@ The original implementation uses feof, which only returns true when we attempt to read *past* the end of the stream.
+ // That is, if we read the last byte of a file, then isAtEnd would still return false, even though the stream pointer is at the file end. This is not the intent and was inconsistent with the implementation of the MemoryStream, a better
+ // implementation uses use ftell and fseek to determine our location within the file.
+ virtual bool isAtEnd() const
+ {
+ if (m_fp == NULL) return true;
+ //nvDebugCheck(m_fp != NULL);
+ //return feof( m_fp ) != 0;
+#if NV_OS_WIN32
+ uint pos = _ftell_nolock(m_fp);
+ _fseek_nolock(m_fp, 0, SEEK_END);
+ uint end = _ftell_nolock(m_fp);
+ _fseek_nolock(m_fp, pos, SEEK_SET);
+#else
+ uint pos = (uint)ftell(m_fp);
+ fseek(m_fp, 0, SEEK_END);
+ uint end = (uint)ftell(m_fp);
+ fseek(m_fp, pos, SEEK_SET);
+#endif
+ return pos == end;
+ }
+
+ /// Always true.
+ virtual bool isSeekable() const { return true; }
+ //@}
+
+ protected:
+
+ FILE * m_fp;
+ bool m_autoclose;
+
+ };
+
+
+ /// Standard output stream.
+ class NVCORE_CLASS StdOutputStream : public StdStream
+ {
+ NV_FORBID_COPY(StdOutputStream);
+ public:
+
+ /// Construct stream by file name.
+ StdOutputStream( const char * name ) : StdStream(fileOpen(name, "wb"), /*autoclose=*/true) { }
+
+ /// Construct stream by file handle.
+ StdOutputStream( FILE * fp, bool autoclose ) : StdStream(fp, autoclose)
+ {
+ }
+
+ /** @name Stream implementation. */
+ //@{
+ /// Write data.
+ virtual uint serialize( void * data, uint len )
+ {
+ nvDebugCheck(data != NULL);
+ nvDebugCheck(m_fp != NULL);
+#if NV_OS_WIN32
+ return (uint)_fwrite_nolock(data, 1, len, m_fp);
+#elif NV_OS_LINUX
+ return (uint)fwrite_unlocked(data, 1, len, m_fp);
+#elif NV_OS_DARWIN
+ // @@ No error checking, always returns len.
+ for (uint i = 0; i < len; i++) {
+ putc_unlocked(((char *)data)[i], m_fp);
+ }
+ return len;
+#else
+ return (uint)fwrite(data, 1, len, m_fp);
+#endif
+ }
+
+ virtual bool isLoading() const
+ {
+ return false;
+ }
+
+ virtual bool isSaving() const
+ {
+ return true;
+ }
+ //@}
+
+ };
+
+
+ /// Standard input stream.
+ class NVCORE_CLASS StdInputStream : public StdStream
+ {
+ NV_FORBID_COPY(StdInputStream);
+ public:
+
+ /// Construct stream by file name.
+ StdInputStream( const char * name ) : StdStream(fileOpen(name, "rb"), /*autoclose=*/true) { }
+
+ /// Construct stream by file handle.
+ StdInputStream( FILE * fp, bool autoclose=true ) : StdStream(fp, autoclose)
+ {
+ }
+
+ /** @name Stream implementation. */
+ //@{
+ /// Read data.
+ virtual uint serialize( void * data, uint len )
+ {
+ nvDebugCheck(data != NULL);
+ nvDebugCheck(m_fp != NULL);
+#if NV_OS_WIN32
+ return (uint)_fread_nolock(data, 1, len, m_fp);
+#elif NV_OS_LINUX
+ return (uint)fread_unlocked(data, 1, len, m_fp);
+#elif NV_OS_DARWIN
+ // This is rather lame. Not sure if it's faster than the locked version.
+ for (uint i = 0; i < len; i++) {
+ ((char *)data)[i] = getc_unlocked(m_fp);
+ if (feof_unlocked(m_fp) != 0) {
+ return i;
+ }
+ }
+ return len;
+#else
+ return (uint)fread(data, 1, len, m_fp);
+#endif
+
+ }
+
+ virtual bool isLoading() const
+ {
+ return true;
+ }
+
+ virtual bool isSaving() const
+ {
+ return false;
+ }
+ //@}
+ };
+
+
+
+ /// Memory input stream.
+ class NVCORE_CLASS MemoryInputStream : public Stream
+ {
+ NV_FORBID_COPY(MemoryInputStream);
+ public:
+
+ /// Ctor.
+ MemoryInputStream( const uint8 * mem, uint size ) : m_mem(mem), m_ptr(mem), m_size(size) { }
+
+ /** @name Stream implementation. */
+ //@{
+ /// Read data.
+ virtual uint serialize( void * data, uint len )
+ {
+ nvDebugCheck(data != NULL);
+ nvDebugCheck(!isError());
+
+ uint left = m_size - tell();
+ if (len > left) len = left;
+
+ memcpy( data, m_ptr, len );
+ m_ptr += len;
+
+ return len;
+ }
+
+ virtual void seek( uint pos )
+ {
+ nvDebugCheck(!isError());
+ m_ptr = m_mem + pos;
+ nvDebugCheck(!isError());
+ }
+
+ virtual uint tell() const
+ {
+ nvDebugCheck(m_ptr >= m_mem);
+ return uint(m_ptr - m_mem);
+ }
+
+ virtual uint size() const
+ {
+ return m_size;
+ }
+
+ virtual bool isError() const
+ {
+ return m_mem == NULL || m_ptr > m_mem + m_size || m_ptr < m_mem;
+ }
+
+ virtual void clearError()
+ {
+ // Nothing to do.
+ }
+
+ virtual bool isAtEnd() const
+ {
+ return m_ptr == m_mem + m_size;
+ }
+
+ /// Always true.
+ virtual bool isSeekable() const
+ {
+ return true;
+ }
+
+ virtual bool isLoading() const
+ {
+ return true;
+ }
+
+ virtual bool isSaving() const
+ {
+ return false;
+ }
+ //@}
+
+ const uint8 * ptr() const { return m_ptr; }
+
+
+ private:
+
+ const uint8 * m_mem;
+ const uint8 * m_ptr;
+ uint m_size;
+
+ };
+
+
+ /// Buffer output stream.
+ class NVCORE_CLASS BufferOutputStream : public Stream
+ {
+ NV_FORBID_COPY(BufferOutputStream);
+ public:
+
+ BufferOutputStream(Array<uint8> & buffer) : m_buffer(buffer) { }
+
+ virtual uint serialize( void * data, uint len )
+ {
+ nvDebugCheck(data != NULL);
+ m_buffer.append((uint8 *)data, len);
+ return len;
+ }
+
+ virtual void seek( uint /*pos*/ ) { /*Not implemented*/ }
+ virtual uint tell() const { return m_buffer.size(); }
+ virtual uint size() const { return m_buffer.size(); }
+
+ virtual bool isError() const { return false; }
+ virtual void clearError() {}
+
+ virtual bool isAtEnd() const { return true; }
+ virtual bool isSeekable() const { return false; }
+ virtual bool isLoading() const { return false; }
+ virtual bool isSaving() const { return true; }
+
+ private:
+ Array<uint8> & m_buffer;
+ };
+
+
+ /// Protected input stream.
+ class NVCORE_CLASS ProtectedStream : public Stream
+ {
+ NV_FORBID_COPY(ProtectedStream);
+ public:
+
+ /// Ctor.
+ ProtectedStream( Stream & s ) : m_s(&s), m_autodelete(false)
+ {
+ }
+
+ /// Ctor.
+ ProtectedStream( Stream * s, bool autodelete = true ) :
+ m_s(s), m_autodelete(autodelete)
+ {
+ nvDebugCheck(m_s != NULL);
+ }
+
+ /// Dtor.
+ virtual ~ProtectedStream()
+ {
+ if( m_autodelete ) {
+ delete m_s;
+ }
+ }
+
+ /** @name Stream implementation. */
+ //@{
+ /// Read data.
+ virtual uint serialize( void * data, uint len )
+ {
+ nvDebugCheck(data != NULL);
+ len = m_s->serialize( data, len );
+
+ if( m_s->isError() ) {
+#if NV_OS_ORBIS
+ //SBtodoORBIS disabled (no exceptions)
+#else
+ throw;
+#endif
+ }
+
+ return len;
+ }
+
+ virtual void seek( uint pos )
+ {
+ m_s->seek( pos );
+
+ if( m_s->isError() ) {
+#if NV_OS_ORBIS
+ //SBtodoORBIS disabled (no exceptions)
+#else
+ throw;
+#endif
+ }
+ }
+
+ virtual uint tell() const
+ {
+ return m_s->tell();
+ }
+
+ virtual uint size() const
+ {
+ return m_s->size();
+ }
+
+ virtual bool isError() const
+ {
+ return m_s->isError();
+ }
+
+ virtual void clearError()
+ {
+ m_s->clearError();
+ }
+
+ virtual bool isAtEnd() const
+ {
+ return m_s->isAtEnd();
+ }
+
+ virtual bool isSeekable() const
+ {
+ return m_s->isSeekable();
+ }
+
+ virtual bool isLoading() const
+ {
+ return m_s->isLoading();
+ }
+
+ virtual bool isSaving() const
+ {
+ return m_s->isSaving();
+ }
+ //@}
+
+
+ private:
+
+ Stream * const m_s;
+ bool const m_autodelete;
+
+ };
+
+} // nv namespace
+
+
+//#endif // NV_CORE_STDSTREAM_H
diff --git a/thirdparty/thekla_atlas/nvcore/StrLib.cpp b/thirdparty/thekla_atlas/nvcore/StrLib.cpp
new file mode 100644
index 0000000000..7ec6c70136
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/StrLib.cpp
@@ -0,0 +1,796 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "StrLib.h"
+
+#include "Memory.h"
+#include "Utils.h" // swap
+
+#include <math.h> // log
+#include <stdio.h> // vsnprintf
+#include <string.h> // strlen, strcmp, etc.
+
+#if NV_CC_MSVC
+#include <stdarg.h> // vsnprintf
+#endif
+
+using namespace nv;
+
+namespace
+{
+ static char * strAlloc(uint size)
+ {
+ return malloc<char>(size);
+ }
+
+ static char * strReAlloc(char * str, uint size)
+ {
+ return realloc<char>(str, size);
+ }
+
+ static void strFree(const char * str)
+ {
+ return free<char>(str);
+ }
+
+ /*static char * strDup( const char * str )
+ {
+ nvDebugCheck( str != NULL );
+ uint len = uint(strlen( str ) + 1);
+ char * dup = strAlloc( len );
+ memcpy( dup, str, len );
+ return dup;
+ }*/
+
+ // helper function for integer to string conversion.
+ static char * i2a( uint i, char *a, uint r )
+ {
+ if( i / r > 0 ) {
+ a = i2a( i / r, a, r );
+ }
+ *a = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"[i % r];
+ return a + 1;
+ }
+
+ // Locale independent functions.
+ static inline char toUpper( char c ) {
+ return (c<'a' || c>'z') ? (c) : (c+'A'-'a');
+ }
+ static inline char toLower( char c ) {
+ return (c<'A' || c>'Z') ? (c) : (c+'a'-'A');
+ }
+ static inline bool isAlpha( char c ) {
+ return (c>='a' && c<='z') || (c>='A' && c<='Z');
+ }
+ static inline bool isDigit( char c ) {
+ return c>='0' && c<='9';
+ }
+ static inline bool isAlnum( char c ) {
+ return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9');
+ }
+
+}
+
+uint nv::strLen(const char * str)
+{
+ nvDebugCheck(str != NULL);
+ return U32(strlen(str));
+}
+
+int nv::strDiff(const char * s1, const char * s2)
+{
+ nvDebugCheck(s1 != NULL);
+ nvDebugCheck(s2 != NULL);
+ return strcmp(s1, s2);
+}
+
+int nv::strCaseDiff(const char * s1, const char * s2)
+{
+ nvDebugCheck(s1 != NULL);
+ nvDebugCheck(s1 != NULL);
+#if NV_CC_MSVC
+ return _stricmp(s1, s2);
+#else
+ return strcasecmp(s1, s2);
+#endif
+}
+
+bool nv::strEqual(const char * s1, const char * s2)
+{
+ if (s1 == s2) return true;
+ if (s1 == NULL || s2 == NULL) return false;
+ return strcmp(s1, s2) == 0;
+}
+
+bool nv::strCaseEqual(const char * s1, const char * s2)
+{
+ if (s1 == s2) return true;
+ if (s1 == NULL || s2 == NULL) return false;
+ return strCaseDiff(s1, s2) == 0;
+}
+
+bool nv::strBeginsWith(const char * str, const char * prefix)
+{
+ //return strstr(str, prefix) == dst;
+ return strncmp(str, prefix, strlen(prefix)) == 0;
+}
+
+bool nv::strEndsWith(const char * str, const char * suffix)
+{
+ uint ml = strLen(str);
+ uint sl = strLen(suffix);
+ if (ml < sl) return false;
+ return strncmp(str + ml - sl, suffix, sl) == 0;
+}
+
+// @@ Add asserts to detect overlap between dst and src?
+void nv::strCpy(char * dst, uint size, const char * src)
+{
+ nvDebugCheck(dst != NULL);
+ nvDebugCheck(src != NULL);
+#if NV_CC_MSVC && _MSC_VER >= 1400
+ strcpy_s(dst, size, src);
+#else
+ NV_UNUSED(size);
+ strcpy(dst, src);
+#endif
+}
+
+void nv::strCpy(char * dst, uint size, const char * src, uint len)
+{
+ nvDebugCheck(dst != NULL);
+ nvDebugCheck(src != NULL);
+#if NV_CC_MSVC && _MSC_VER >= 1400
+ strncpy_s(dst, size, src, len);
+#else
+ int n = min(len+1, size);
+ strncpy(dst, src, n);
+ dst[n-1] = '\0';
+#endif
+}
+
+void nv::strCat(char * dst, uint size, const char * src)
+{
+ nvDebugCheck(dst != NULL);
+ nvDebugCheck(src != NULL);
+#if NV_CC_MSVC && _MSC_VER >= 1400
+ strcat_s(dst, size, src);
+#else
+ NV_UNUSED(size);
+ strcat(dst, src);
+#endif
+}
+
+NVCORE_API const char * nv::strSkipWhiteSpace(const char * str)
+{
+ nvDebugCheck(str != NULL);
+ while (*str == ' ') str++;
+ return str;
+}
+
+NVCORE_API char * nv::strSkipWhiteSpace(char * str)
+{
+ nvDebugCheck(str != NULL);
+ while (*str == ' ') str++;
+ return str;
+}
+
+
+/** Pattern matching routine. I don't remember where did I get this. */
+bool nv::strMatch(const char * str, const char * pat)
+{
+ nvDebugCheck(str != NULL);
+ nvDebugCheck(pat != NULL);
+
+ char c2;
+
+ while (true) {
+ if (*pat==0) {
+ if (*str==0) return true;
+ else return false;
+ }
+ if ((*str==0) && (*pat!='*')) return false;
+ if (*pat=='*') {
+ pat++;
+ if (*pat==0) return true;
+ while (true) {
+ if (strMatch(str, pat)) return true;
+ if (*str==0) return false;
+ str++;
+ }
+ }
+ if (*pat=='?') goto match;
+ if (*pat=='[') {
+ pat++;
+ while (true) {
+ if ((*pat==']') || (*pat==0)) return false;
+ if (*pat==*str) break;
+ if (pat[1] == '-') {
+ c2 = pat[2];
+ if (c2==0) return false;
+ if ((*pat<=*str) && (c2>=*str)) break;
+ if ((*pat>=*str) && (c2<=*str)) break;
+ pat+=2;
+ }
+ pat++;
+ }
+ while (*pat!=']') {
+ if (*pat==0) {
+ pat--;
+ break;
+ }
+ pat++;
+ }
+ goto match;
+ }
+
+ if (*pat == NV_PATH_SEPARATOR) {
+ pat++;
+ if (*pat==0) return false;
+ }
+ if (*pat!=*str) return false;
+
+match:
+ pat++;
+ str++;
+ }
+}
+
+bool nv::isNumber(const char * str) {
+ while(*str != '\0') {
+ if (!isDigit(*str)) return false;
+ str++;
+ }
+ return true;
+}
+
+
+/** Empty string. */
+StringBuilder::StringBuilder() : m_size(0), m_str(NULL)
+{
+}
+
+/** Preallocate space. */
+StringBuilder::StringBuilder( uint size_hint ) : m_size(size_hint)
+{
+ nvDebugCheck(m_size > 0);
+ m_str = strAlloc(m_size);
+ *m_str = '\0';
+}
+
+/** Copy ctor. */
+StringBuilder::StringBuilder( const StringBuilder & s ) : m_size(0), m_str(NULL)
+{
+ copy(s);
+}
+
+/** Copy string. */
+StringBuilder::StringBuilder(const char * s) : m_size(0), m_str(NULL)
+{
+ if (s != NULL) {
+ copy(s);
+ }
+}
+
+/** Copy string. */
+StringBuilder::StringBuilder(const char * s, uint len) : m_size(0), m_str(NULL)
+{
+ copy(s, len);
+}
+
+/** Delete the string. */
+StringBuilder::~StringBuilder()
+{
+ strFree(m_str);
+}
+
+
+/** Format a string safely. */
+StringBuilder & StringBuilder::format( const char * fmt, ... )
+{
+ nvDebugCheck(fmt != NULL);
+ va_list arg;
+ va_start( arg, fmt );
+
+ formatList( fmt, arg );
+
+ va_end( arg );
+
+ return *this;
+}
+
+
+/** Format a string safely. */
+StringBuilder & StringBuilder::formatList( const char * fmt, va_list arg )
+{
+ nvDebugCheck(fmt != NULL);
+
+ if (m_size == 0) {
+ m_size = 64;
+ m_str = strAlloc( m_size );
+ }
+
+ va_list tmp;
+ va_copy(tmp, arg);
+#if NV_CC_MSVC && _MSC_VER >= 1400
+ int n = vsnprintf_s(m_str, m_size, _TRUNCATE, fmt, tmp);
+#else
+ int n = vsnprintf(m_str, m_size, fmt, tmp);
+#endif
+ va_end(tmp);
+
+ while( n < 0 || n >= int(m_size) ) {
+ if( n > -1 ) {
+ m_size = n + 1;
+ }
+ else {
+ m_size *= 2;
+ }
+
+ m_str = strReAlloc(m_str, m_size);
+
+ va_copy(tmp, arg);
+#if NV_CC_MSVC && _MSC_VER >= 1400
+ n = vsnprintf_s(m_str, m_size, _TRUNCATE, fmt, tmp);
+#else
+ n = vsnprintf(m_str, m_size, fmt, tmp);
+#endif
+ va_end(tmp);
+ }
+
+ nvDebugCheck(n < int(m_size));
+
+ // Make sure it's null terminated.
+ nvDebugCheck(m_str[n] == '\0');
+ //str[n] = '\0';
+
+ return *this;
+}
+
+
+// Append a character.
+StringBuilder & StringBuilder::append( char c )
+{
+ return append(&c, 1);
+}
+
+// Append a string.
+StringBuilder & StringBuilder::append( const char * s )
+{
+ return append(s, U32(strlen( s )));
+}
+
+// Append a string.
+StringBuilder & StringBuilder::append(const char * s, uint len)
+{
+ nvDebugCheck(s != NULL);
+
+ uint offset = length();
+ const uint size = offset + len + 1;
+ reserve(size);
+ strCpy(m_str + offset, len + 1, s, len);
+
+ return *this;
+}
+
+StringBuilder & StringBuilder::append(const StringBuilder & str)
+{
+ return append(str.m_str, str.length());
+}
+
+
+/** Append a formatted string. */
+StringBuilder & StringBuilder::appendFormat( const char * fmt, ... )
+{
+ nvDebugCheck( fmt != NULL );
+
+ va_list arg;
+ va_start( arg, fmt );
+
+ appendFormatList( fmt, arg );
+
+ va_end( arg );
+
+ return *this;
+}
+
+
+/** Append a formatted string. */
+StringBuilder & StringBuilder::appendFormatList( const char * fmt, va_list arg )
+{
+ nvDebugCheck( fmt != NULL );
+
+ va_list tmp;
+ va_copy(tmp, arg);
+
+ if (m_size == 0) {
+ formatList(fmt, arg);
+ }
+ else {
+ StringBuilder tmp_str;
+ tmp_str.formatList( fmt, tmp );
+ append( tmp_str.str() );
+ }
+
+ va_end(tmp);
+
+ return *this;
+}
+
+// Append n spaces.
+StringBuilder & StringBuilder::appendSpace(uint n)
+{
+ if (m_str == NULL) {
+ m_size = n + 1;
+ m_str = strAlloc(m_size);
+ memset(m_str, ' ', m_size);
+ m_str[n] = '\0';
+ }
+ else {
+ const uint len = strLen(m_str);
+ if (m_size < len + n + 1) {
+ m_size = len + n + 1;
+ m_str = strReAlloc(m_str, m_size);
+ }
+ memset(m_str + len, ' ', n);
+ m_str[len+n] = '\0';
+ }
+
+ return *this;
+}
+
+
+/** Convert number to string in the given base. */
+StringBuilder & StringBuilder::number( int i, int base )
+{
+ nvCheck( base >= 2 );
+ nvCheck( base <= 36 );
+
+ // @@ This needs to be done correctly.
+ // length = floor(log(i, base));
+ uint len = uint(log(float(i)) / log(float(base)) + 2); // one more if negative
+ reserve(len);
+
+ if( i < 0 ) {
+ *m_str = '-';
+ *i2a(uint(-i), m_str+1, base) = 0;
+ }
+ else {
+ *i2a(i, m_str, base) = 0;
+ }
+
+ return *this;
+}
+
+
+/** Convert number to string in the given base. */
+StringBuilder & StringBuilder::number( uint i, int base )
+{
+ nvCheck( base >= 2 );
+ nvCheck( base <= 36 );
+
+ // @@ This needs to be done correctly.
+ // length = floor(log(i, base));
+ uint len = uint(log(float(i)) / log(float(base)) - 0.5f + 1);
+ reserve(len);
+
+ *i2a(i, m_str, base) = 0;
+
+ return *this;
+}
+
+
+/** Resize the string preserving the contents. */
+StringBuilder & StringBuilder::reserve( uint size_hint )
+{
+ nvCheck(size_hint != 0);
+ if (size_hint > m_size) {
+ m_str = strReAlloc(m_str, size_hint);
+ m_size = size_hint;
+ }
+ return *this;
+}
+
+
+/** Copy a string safely. */
+StringBuilder & StringBuilder::copy(const char * s)
+{
+ nvCheck( s != NULL );
+ const uint str_size = uint(strlen( s )) + 1;
+ reserve(str_size);
+ memcpy(m_str, s, str_size);
+ return *this;
+}
+
+/** Copy a string safely. */
+StringBuilder & StringBuilder::copy(const char * s, uint len)
+{
+ nvCheck( s != NULL );
+ const uint str_size = len + 1;
+ reserve(str_size);
+ strCpy(m_str, str_size, s, len);
+ return *this;
+}
+
+
+/** Copy an StringBuilder. */
+StringBuilder & StringBuilder::copy( const StringBuilder & s )
+{
+ if (s.m_str == NULL) {
+ nvCheck( s.m_size == 0 );
+ reset();
+ }
+ else {
+ reserve( s.m_size );
+ strCpy( m_str, s.m_size, s.m_str );
+ }
+ return *this;
+}
+
+bool StringBuilder::endsWith(const char * str) const
+{
+ uint l = uint(strlen(str));
+ uint ml = uint(strlen(m_str));
+ if (ml < l) return false;
+ return strncmp(m_str + ml - l, str, l) == 0;
+}
+
+bool StringBuilder::beginsWith(const char * str) const
+{
+ size_t l = strlen(str);
+ return strncmp(m_str, str, l) == 0;
+}
+
+// Find given char starting from the end.
+char * StringBuilder::reverseFind(char c)
+{
+ int length = (int)strlen(m_str) - 1;
+ while (length >= 0 && m_str[length] != c) {
+ length--;
+ }
+ if (length >= 0) {
+ return m_str + length;
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+/** Reset the string. */
+void StringBuilder::reset()
+{
+ m_size = 0;
+ strFree( m_str );
+ m_str = NULL;
+}
+
+/** Release the allocated string. */
+char * StringBuilder::release()
+{
+ char * str = m_str;
+ m_size = 0;
+ m_str = NULL;
+ return str;
+}
+
+// Take ownership of string.
+void StringBuilder::acquire(char * str)
+{
+ if (str) {
+ m_size = strLen(str) + 1;
+ m_str = str;
+ }
+ else {
+ m_size = 0;
+ m_str = NULL;
+ }
+}
+
+// Swap strings.
+void nv::swap(StringBuilder & a, StringBuilder & b) {
+ swap(a.m_size, b.m_size);
+ swap(a.m_str, b.m_str);
+}
+
+
+/// Get the file name from a path.
+const char * Path::fileName() const
+{
+ return fileName(m_str);
+}
+
+
+/// Get the extension from a file path.
+const char * Path::extension() const
+{
+ return extension(m_str);
+}
+
+
+/*static */void Path::translatePath(char * path, char pathSeparator/*= NV_PATH_SEPARATOR*/) {
+ if (path != NULL) {
+ for (int i = 0;; i++) {
+ if (path[i] == '\0') break;
+ if (path[i] == '\\' || path[i] == '/') path[i] = pathSeparator;
+ }
+ }
+}
+
+/// Toggles path separators (ie. \\ into /).
+void Path::translatePath(char pathSeparator/*=NV_PATH_SEPARATOR*/)
+{
+ if (!isNull()) {
+ translatePath(m_str, pathSeparator);
+ }
+}
+
+void Path::appendSeparator(char pathSeparator/*=NV_PATH_SEPARATOR*/)
+{
+ nvCheck(!isNull());
+
+ const uint l = length();
+
+ if (m_str[l] != '\\' && m_str[l] != '/') {
+ char separatorString[] = { pathSeparator, '\0' };
+ append(separatorString);
+ }
+}
+
+
+/**
+* Strip the file name from a path.
+* @warning path cannot end with '/' o '\\', can't it?
+*/
+void Path::stripFileName()
+{
+ nvCheck( m_str != NULL );
+
+ int length = (int)strlen(m_str) - 1;
+ while (length > 0 && m_str[length] != '/' && m_str[length] != '\\'){
+ length--;
+ }
+ if( length ) {
+ m_str[length+1] = 0;
+ }
+ else {
+ m_str[0] = 0;
+ }
+}
+
+
+/// Strip the extension from a path name.
+void Path::stripExtension()
+{
+ nvCheck( m_str != NULL );
+
+ int length = (int)strlen(m_str) - 1;
+ while (length > 0 && m_str[length] != '.') {
+ length--;
+ if( m_str[length] == NV_PATH_SEPARATOR ) {
+ return; // no extension
+ }
+ }
+ if (length > 0) {
+ m_str[length] = 0;
+ }
+}
+
+
+/// Get the path separator.
+// static
+char Path::separator()
+{
+ return NV_PATH_SEPARATOR;
+}
+
+// static
+const char * Path::fileName(const char * str)
+{
+ nvCheck( str != NULL );
+
+ int length = (int)strlen(str) - 1;
+ while (length >= 0 && str[length] != '\\' && str[length] != '/') {
+ length--;
+ }
+
+ return &str[length+1];
+}
+
+// static
+const char * Path::extension(const char * str)
+{
+ nvCheck( str != NULL );
+
+ int length, l;
+ l = length = (int)strlen( str );
+ while (length > 0 && str[length] != '.') {
+ length--;
+ if (str[length] == '\\' || str[length] == '/') {
+ return &str[l]; // no extension
+ }
+ }
+ if (length == 0) {
+ return &str[l];
+ }
+ return &str[length];
+}
+
+
+
+/// Clone this string
+String String::clone() const
+{
+ String str(data);
+ return str;
+}
+
+void String::setString(const char * str)
+{
+ if (str == NULL) {
+ data = NULL;
+ }
+ else {
+ allocString( str );
+ addRef();
+ }
+}
+
+void String::setString(const char * str, uint length)
+{
+ nvDebugCheck(str != NULL);
+
+ allocString(str, length);
+ addRef();
+}
+
+void String::setString(const StringBuilder & str)
+{
+ if (str.str() == NULL) {
+ data = NULL;
+ }
+ else {
+ allocString(str.str());
+ addRef();
+ }
+}
+
+// Add reference count.
+void String::addRef()
+{
+ if (data != NULL)
+ {
+ setRefCount(getRefCount() + 1);
+ }
+}
+
+// Decrease reference count.
+void String::release()
+{
+ if (data != NULL)
+ {
+ const uint16 count = getRefCount();
+ setRefCount(count - 1);
+ if (count - 1 == 0) {
+ free(data - 2);
+ data = NULL;
+ }
+ }
+}
+
+void String::allocString(const char * str, uint len)
+{
+ const char * ptr = malloc<char>(2 + len + 1);
+
+ setData( ptr );
+ setRefCount( 0 );
+
+ // Copy string.
+ strCpy(const_cast<char *>(data), len+1, str, len);
+
+ // Add terminating character.
+ const_cast<char *>(data)[len] = '\0';
+}
+
+void nv::swap(String & a, String & b) {
+ swap(a.data, b.data);
+}
diff --git a/thirdparty/thekla_atlas/nvcore/StrLib.h b/thirdparty/thekla_atlas/nvcore/StrLib.h
new file mode 100644
index 0000000000..ae4b5d12a0
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/StrLib.h
@@ -0,0 +1,433 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_STRING_H
+#define NV_CORE_STRING_H
+
+#include "Debug.h"
+#include "Hash.h" // hash
+
+//#include <string.h> // strlen, etc.
+
+#if NV_OS_WIN32
+#define NV_PATH_SEPARATOR '\\'
+#else
+#define NV_PATH_SEPARATOR '/'
+#endif
+
+namespace nv
+{
+
+ NVCORE_API uint strHash(const char * str, uint h) NV_PURE;
+
+ /// String hash based on Bernstein's hash.
+ inline uint strHash(const char * data, uint h = 5381)
+ {
+ uint i = 0;
+ while(data[i] != 0) {
+ h = (33 * h) ^ uint(data[i]);
+ i++;
+ }
+ return h;
+ }
+
+ template <> struct Hash<const char *> {
+ uint operator()(const char * str) const { return strHash(str); }
+ };
+
+ NVCORE_API uint strLen(const char * str) NV_PURE; // Asserts on NULL strings.
+
+ NVCORE_API int strDiff(const char * s1, const char * s2) NV_PURE; // Asserts on NULL strings.
+ NVCORE_API int strCaseDiff(const char * s1, const char * s2) NV_PURE; // Asserts on NULL strings.
+ NVCORE_API bool strEqual(const char * s1, const char * s2) NV_PURE; // Accepts NULL strings.
+ NVCORE_API bool strCaseEqual(const char * s1, const char * s2) NV_PURE; // Accepts NULL strings.
+
+ template <> struct Equal<const char *> {
+ bool operator()(const char * a, const char * b) const { return strEqual(a, b); }
+ };
+
+ NVCORE_API bool strBeginsWith(const char * dst, const char * prefix) NV_PURE;
+ NVCORE_API bool strEndsWith(const char * dst, const char * suffix) NV_PURE;
+
+
+ NVCORE_API void strCpy(char * dst, uint size, const char * src);
+ NVCORE_API void strCpy(char * dst, uint size, const char * src, uint len);
+ NVCORE_API void strCat(char * dst, uint size, const char * src);
+
+ NVCORE_API const char * strSkipWhiteSpace(const char * str);
+ NVCORE_API char * strSkipWhiteSpace(char * str);
+
+ NVCORE_API bool strMatch(const char * str, const char * pat) NV_PURE;
+
+ NVCORE_API bool isNumber(const char * str) NV_PURE;
+
+ /* @@ Implement these two functions and modify StringBuilder to use them?
+ NVCORE_API void strFormat(const char * dst, const char * fmt, ...);
+ NVCORE_API void strFormatList(const char * dst, const char * fmt, va_list arg);
+
+ template <size_t count> void strFormatSafe(char (&buffer)[count], const char *fmt, ...) __attribute__((format (printf, 2, 3)));
+ template <size_t count> void strFormatSafe(char (&buffer)[count], const char *fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ strFormatList(buffer, count, fmt, args);
+ va_end(args);
+ }
+ template <size_t count> void strFormatListSafe(char (&buffer)[count], const char *fmt, va_list arg) {
+ va_list tmp;
+ va_copy(tmp, args);
+ strFormatList(buffer, count, fmt, tmp);
+ va_end(tmp);
+ }*/
+
+ template <int count> void strCpySafe(char (&buffer)[count], const char *src) {
+ strCpy(buffer, count, src);
+ }
+
+ template <int count> void strCatSafe(char (&buffer)[count], const char * src) {
+ strCat(buffer, count, src);
+ }
+
+
+
+ /// String builder.
+ class NVCORE_CLASS StringBuilder
+ {
+ public:
+
+ StringBuilder();
+ explicit StringBuilder( uint size_hint );
+ StringBuilder(const char * str);
+ StringBuilder(const char * str, uint len);
+ StringBuilder(const StringBuilder & other);
+
+ ~StringBuilder();
+
+ StringBuilder & format( const char * format, ... ) __attribute__((format (printf, 2, 3)));
+ StringBuilder & formatList( const char * format, va_list arg );
+
+ StringBuilder & append(char c);
+ StringBuilder & append(const char * str);
+ StringBuilder & append(const char * str, uint len);
+ StringBuilder & append(const StringBuilder & str);
+ StringBuilder & appendFormat(const char * format, ...) __attribute__((format (printf, 2, 3)));
+ StringBuilder & appendFormatList(const char * format, va_list arg);
+
+ StringBuilder & appendSpace(uint n);
+
+ StringBuilder & number( int i, int base = 10 );
+ StringBuilder & number( uint i, int base = 10 );
+
+ StringBuilder & reserve(uint size_hint);
+ StringBuilder & copy(const char * str);
+ StringBuilder & copy(const char * str, uint len);
+ StringBuilder & copy(const StringBuilder & str);
+
+ StringBuilder & toLower();
+ StringBuilder & toUpper();
+
+ bool endsWith(const char * str) const;
+ bool beginsWith(const char * str) const;
+
+ char * reverseFind(char c);
+
+ void reset();
+ bool isNull() const { return m_size == 0; }
+
+ // const char * accessors
+ //operator const char * () const { return m_str; }
+ //operator char * () { return m_str; }
+ const char * str() const { return m_str; }
+ char * str() { return m_str; }
+
+ char * release(); // Release ownership of string.
+ void acquire(char *); // Take ownership of string.
+
+ /// Implement value semantics.
+ StringBuilder & operator=( const StringBuilder & s ) {
+ return copy(s);
+ }
+
+ /// Implement value semantics.
+ StringBuilder & operator=( const char * s ) {
+ return copy(s);
+ }
+
+ /// Equal operator.
+ bool operator==( const StringBuilder & s ) const {
+ return strMatch(s.m_str, m_str);
+ }
+
+ /// Return the exact length.
+ uint length() const { return isNull() ? 0 : strLen(m_str); }
+
+ /// Return the size of the string container.
+ uint capacity() const { return m_size; }
+
+ /// Return the hash of the string.
+ uint hash() const { return isNull() ? 0 : strHash(m_str); }
+
+ // Swap strings.
+ friend void swap(StringBuilder & a, StringBuilder & b);
+
+ protected:
+
+ /// Size of the string container.
+ uint m_size;
+
+ /// String.
+ char * m_str;
+
+ };
+
+
+ /// Path string. @@ This should be called PathBuilder.
+ class NVCORE_CLASS Path : public StringBuilder
+ {
+ public:
+ Path() : StringBuilder() {}
+ explicit Path(int size_hint) : StringBuilder(size_hint) {}
+ Path(const char * str) : StringBuilder(str) {}
+ Path(const Path & path) : StringBuilder(path) {}
+
+ const char * fileName() const;
+ const char * extension() const;
+
+ void translatePath(char pathSeparator = NV_PATH_SEPARATOR);
+
+ void appendSeparator(char pathSeparator = NV_PATH_SEPARATOR);
+
+ void stripFileName();
+ void stripExtension();
+
+ // statics
+ NVCORE_API static char separator();
+ NVCORE_API static const char * fileName(const char *);
+ NVCORE_API static const char * extension(const char *);
+
+ NVCORE_API static void translatePath(char * path, char pathSeparator = NV_PATH_SEPARATOR);
+ };
+
+
+ /// String class.
+ class NVCORE_CLASS String
+ {
+ public:
+
+ /// Constructs a null string. @sa isNull()
+ String()
+ {
+ data = NULL;
+ }
+
+ /// Constructs a shared copy of str.
+ String(const String & str)
+ {
+ data = str.data;
+ if (data != NULL) addRef();
+ }
+
+ /// Constructs a shared string from a standard string.
+ String(const char * str)
+ {
+ setString(str);
+ }
+
+ /// Constructs a shared string from a standard string.
+ String(const char * str, int length)
+ {
+ setString(str, length);
+ }
+
+ /// Constructs a shared string from a StringBuilder.
+ String(const StringBuilder & str)
+ {
+ setString(str);
+ }
+
+ /// Dtor.
+ ~String()
+ {
+ release();
+ }
+
+ String clone() const;
+
+ /// Release the current string and allocate a new one.
+ const String & operator=( const char * str )
+ {
+ release();
+ setString( str );
+ return *this;
+ }
+
+ /// Release the current string and allocate a new one.
+ const String & operator=( const StringBuilder & str )
+ {
+ release();
+ setString( str );
+ return *this;
+ }
+
+ /// Implement value semantics.
+ String & operator=( const String & str )
+ {
+ if (str.data != data)
+ {
+ release();
+ data = str.data;
+ addRef();
+ }
+ return *this;
+ }
+
+ /// Equal operator.
+ bool operator==( const String & str ) const
+ {
+ return strMatch(str.data, data);
+ }
+
+ /// Equal operator.
+ bool operator==( const char * str ) const
+ {
+ return strMatch(str, data);
+ }
+
+ /// Not equal operator.
+ bool operator!=( const String & str ) const
+ {
+ return !strMatch(str.data, data);
+ }
+
+ /// Not equal operator.
+ bool operator!=( const char * str ) const
+ {
+ return !strMatch(str, data);
+ }
+
+ /// Returns true if this string is the null string.
+ bool isNull() const { return data == NULL; }
+
+ /// Return the exact length.
+ uint length() const { nvDebugCheck(data != NULL); return strLen(data); }
+
+ /// Return the hash of the string.
+ uint hash() const { nvDebugCheck(data != NULL); return strHash(data); }
+
+ /// const char * cast operator.
+ operator const char * () const { return data; }
+
+ /// Get string pointer.
+ const char * str() const { return data; }
+
+
+ private:
+
+ // Add reference count.
+ void addRef();
+
+ // Decrease reference count.
+ void release();
+
+ uint16 getRefCount() const
+ {
+ nvDebugCheck(data != NULL);
+ return *reinterpret_cast<const uint16 *>(data - 2);
+ }
+
+ void setRefCount(uint16 count) {
+ nvDebugCheck(data != NULL);
+ nvCheck(count < 0xFFFF);
+ *reinterpret_cast<uint16 *>(const_cast<char *>(data - 2)) = uint16(count);
+ }
+
+ void setData(const char * str) {
+ data = str + 2;
+ }
+
+ void allocString(const char * str)
+ {
+ allocString(str, strLen(str));
+ }
+
+ void allocString(const char * str, uint length);
+
+ void setString(const char * str);
+ void setString(const char * str, uint length);
+ void setString(const StringBuilder & str);
+
+ // Swap strings.
+ friend void swap(String & a, String & b);
+
+ private:
+
+ const char * data;
+
+ };
+
+ template <> struct Hash<String> {
+ uint operator()(const String & str) const { return str.hash(); }
+ };
+
+
+ // Like AutoPtr, but for const char strings.
+ class AutoString
+ {
+ NV_FORBID_COPY(AutoString);
+ NV_FORBID_HEAPALLOC();
+ public:
+
+ // Ctor.
+ AutoString(const char * p = NULL) : m_ptr(p) { }
+
+#if NV_CC_CPP11
+ // Move ctor.
+ AutoString(AutoString && ap) : m_ptr(ap.m_ptr) { ap.m_ptr = NULL; }
+#endif
+
+ // Dtor. Deletes owned pointer.
+ ~AutoString() {
+ delete [] m_ptr;
+ m_ptr = NULL;
+ }
+
+ // Delete owned pointer and assign new one.
+ void operator=(const char * p) {
+ if (p != m_ptr)
+ {
+ delete [] m_ptr;
+ m_ptr = p;
+ }
+ }
+
+ // Get pointer.
+ const char * ptr() const { return m_ptr; }
+ operator const char *() const { return m_ptr; }
+
+ // Relinquish ownership of the underlying pointer and returns that pointer.
+ const char * release() {
+ const char * tmp = m_ptr;
+ m_ptr = NULL;
+ return tmp;
+ }
+
+ // comparison operators.
+ friend bool operator == (const AutoString & ap, const char * const p) {
+ return (ap.ptr() == p);
+ }
+ friend bool operator != (const AutoString & ap, const char * const p) {
+ return (ap.ptr() != p);
+ }
+ friend bool operator == (const char * const p, const AutoString & ap) {
+ return (ap.ptr() == p);
+ }
+ friend bool operator != (const char * const p, const AutoString & ap) {
+ return (ap.ptr() != p);
+ }
+
+ private:
+ const char * m_ptr;
+ };
+
+} // nv namespace
+
+#endif // NV_CORE_STRING_H
diff --git a/thirdparty/thekla_atlas/nvcore/Stream.h b/thirdparty/thekla_atlas/nvcore/Stream.h
new file mode 100644
index 0000000000..c35c0d0c78
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Stream.h
@@ -0,0 +1,164 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_STREAM_H
+#define NV_CORE_STREAM_H
+
+#include "nvcore.h"
+#include "Debug.h"
+
+namespace nv
+{
+
+ /// Base stream class.
+ class NVCORE_CLASS Stream {
+ public:
+
+ enum ByteOrder {
+ LittleEndian = false,
+ BigEndian = true,
+ };
+
+ /// Get the byte order of the system.
+ static ByteOrder getSystemByteOrder() {
+#if NV_LITTLE_ENDIAN
+ return LittleEndian;
+#else
+ return BigEndian;
+#endif
+ }
+
+
+ /// Ctor.
+ Stream() : m_byteOrder(LittleEndian) { }
+
+ /// Virtual destructor.
+ virtual ~Stream() {}
+
+ /// Set byte order.
+ void setByteOrder(ByteOrder bo) { m_byteOrder = bo; }
+
+ /// Get byte order.
+ ByteOrder byteOrder() const { return m_byteOrder; }
+
+
+ /// Serialize the given data.
+ virtual uint serialize( void * data, uint len ) = 0;
+
+ /// Move to the given position in the archive.
+ virtual void seek( uint pos ) = 0;
+
+ /// Return the current position in the archive.
+ virtual uint tell() const = 0;
+
+ /// Return the current size of the archive.
+ virtual uint size() const = 0;
+
+ /// Determine if there has been any error.
+ virtual bool isError() const = 0;
+
+ /// Clear errors.
+ virtual void clearError() = 0;
+
+ /// Return true if the stream is at the end.
+ virtual bool isAtEnd() const = 0;
+
+ /// Return true if the stream is seekable.
+ virtual bool isSeekable() const = 0;
+
+ /// Return true if this is an input stream.
+ virtual bool isLoading() const = 0;
+
+ /// Return true if this is an output stream.
+ virtual bool isSaving() const = 0;
+
+
+ void advance(uint offset) { seek(tell() + offset); }
+
+
+ // friends
+ friend Stream & operator<<( Stream & s, bool & c ) {
+#if NV_OS_DARWIN && !NV_CC_CPP11
+ nvStaticCheck(sizeof(bool) == 4);
+ uint8 b = c ? 1 : 0;
+ s.serialize( &b, 1 );
+ c = (b != 0);
+#else
+ nvStaticCheck(sizeof(bool) == 1);
+ s.serialize( &c, 1 );
+#endif
+ return s;
+ }
+ friend Stream & operator<<( Stream & s, char & c ) {
+ nvStaticCheck(sizeof(char) == 1);
+ s.serialize( &c, 1 );
+ return s;
+ }
+ friend Stream & operator<<( Stream & s, uint8 & c ) {
+ nvStaticCheck(sizeof(uint8) == 1);
+ s.serialize( &c, 1 );
+ return s;
+ }
+ friend Stream & operator<<( Stream & s, int8 & c ) {
+ nvStaticCheck(sizeof(int8) == 1);
+ s.serialize( &c, 1 );
+ return s;
+ }
+ friend Stream & operator<<( Stream & s, uint16 & c ) {
+ nvStaticCheck(sizeof(uint16) == 2);
+ return s.byteOrderSerialize( &c, 2 );
+ }
+ friend Stream & operator<<( Stream & s, int16 & c ) {
+ nvStaticCheck(sizeof(int16) == 2);
+ return s.byteOrderSerialize( &c, 2 );
+ }
+ friend Stream & operator<<( Stream & s, uint32 & c ) {
+ nvStaticCheck(sizeof(uint32) == 4);
+ return s.byteOrderSerialize( &c, 4 );
+ }
+ friend Stream & operator<<( Stream & s, int32 & c ) {
+ nvStaticCheck(sizeof(int32) == 4);
+ return s.byteOrderSerialize( &c, 4 );
+ }
+ friend Stream & operator<<( Stream & s, uint64 & c ) {
+ nvStaticCheck(sizeof(uint64) == 8);
+ return s.byteOrderSerialize( &c, 8 );
+ }
+ friend Stream & operator<<( Stream & s, int64 & c ) {
+ nvStaticCheck(sizeof(int64) == 8);
+ return s.byteOrderSerialize( &c, 8 );
+ }
+ friend Stream & operator<<( Stream & s, float & c ) {
+ nvStaticCheck(sizeof(float) == 4);
+ return s.byteOrderSerialize( &c, 4 );
+ }
+ friend Stream & operator<<( Stream & s, double & c ) {
+ nvStaticCheck(sizeof(double) == 8);
+ return s.byteOrderSerialize( &c, 8 );
+ }
+
+ protected:
+
+ /// Serialize in the stream byte order.
+ Stream & byteOrderSerialize( void * v, uint len ) {
+ if( m_byteOrder == getSystemByteOrder() ) {
+ serialize( v, len );
+ }
+ else {
+ for( uint i = len; i > 0; i-- ) {
+ serialize( (uint8 *)v + i - 1, 1 );
+ }
+ }
+ return *this;
+ }
+
+
+ private:
+
+ ByteOrder m_byteOrder;
+
+ };
+
+} // nv namespace
+
+#endif // NV_CORE_STREAM_H
diff --git a/thirdparty/thekla_atlas/nvcore/Utils.h b/thirdparty/thekla_atlas/nvcore/Utils.h
new file mode 100644
index 0000000000..f20e42cda8
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/Utils.h
@@ -0,0 +1,315 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_UTILS_H
+#define NV_CORE_UTILS_H
+
+#include "Debug.h" // nvDebugCheck
+
+#include <new> // for placement new
+
+
+// Just in case. Grrr.
+#undef min
+#undef max
+
+#define NV_INT8_MIN (-128)
+#define NV_INT8_MAX 127
+#define NV_UINT8_MAX 255
+#define NV_INT16_MIN (-32767-1)
+#define NV_INT16_MAX 32767
+#define NV_UINT16_MAX 0xffff
+#define NV_INT32_MIN (-2147483647-1)
+#define NV_INT32_MAX 2147483647
+#define NV_UINT32_MAX 0xffffffff
+#define NV_INT64_MAX POSH_I64(9223372036854775807)
+#define NV_INT64_MIN (-POSH_I64(9223372036854775807)-1)
+#define NV_UINT64_MAX POSH_U64(0xffffffffffffffff)
+
+#define NV_HALF_MAX 65504.0F
+#define NV_FLOAT_MAX 3.402823466e+38F
+
+#define NV_INTEGER_TO_FLOAT_MAX 16777217 // Largest integer such that it and all smaller integers can be stored in a 32bit float.
+
+
+namespace nv
+{
+ // Less error prone than casting. From CB:
+ // http://cbloomrants.blogspot.com/2011/06/06-17-11-c-casting-is-devil.html
+
+ // These intentionally look like casts.
+
+ // uint64 casts:
+ template <typename T> inline uint64 U64(T x) { return x; }
+ //template <> inline uint64 U64<uint64>(uint64 x) { return x; }
+ template <> inline uint64 U64<int64>(int64 x) { nvDebugCheck(x >= 0); return (uint64)x; }
+ //template <> inline uint64 U32<uint32>(uint32 x) { return x; }
+ template <> inline uint64 U64<int32>(int32 x) { nvDebugCheck(x >= 0); return (uint64)x; }
+ //template <> inline uint64 U64<uint16>(uint16 x) { return x; }
+ template <> inline uint64 U64<int16>(int16 x) { nvDebugCheck(x >= 0); return (uint64)x; }
+ //template <> inline uint64 U64<uint8>(uint8 x) { return x; }
+ template <> inline uint64 U64<int8>(int8 x) { nvDebugCheck(x >= 0); return (uint64)x; }
+
+ // int64 casts:
+ template <typename T> inline int64 I64(T x) { return x; }
+ template <> inline int64 I64<uint64>(uint64 x) { nvDebugCheck(x <= NV_INT64_MAX); return (int64)x; }
+ //template <> inline uint64 U64<int64>(int64 x) { return x; }
+ //template <> inline uint64 U32<uint32>(uint32 x) { return x; }
+ //template <> inline uint64 U64<int32>(int32 x) { return x; }
+ //template <> inline uint64 U64<uint16>(uint16 x) { return x; }
+ //template <> inline uint64 U64<int16>(int16 x) { return x; }
+ //template <> inline uint64 U64<uint8>(uint8 x) { return x; }
+ //template <> inline uint64 U64<int8>(int8 x) { return x; }
+
+ // uint32 casts:
+ template <typename T> inline uint32 U32(T x) { return x; }
+ template <> inline uint32 U32<uint64>(uint64 x) { nvDebugCheck(x <= NV_UINT32_MAX); return (uint32)x; }
+ template <> inline uint32 U32<int64>(int64 x) { nvDebugCheck(x >= 0 && x <= NV_UINT32_MAX); return (uint32)x; }
+ //template <> inline uint32 U32<uint32>(uint32 x) { return x; }
+ template <> inline uint32 U32<int32>(int32 x) { nvDebugCheck(x >= 0); return (uint32)x; }
+ //template <> inline uint32 U32<uint16>(uint16 x) { return x; }
+ template <> inline uint32 U32<int16>(int16 x) { nvDebugCheck(x >= 0); return (uint32)x; }
+ //template <> inline uint32 U32<uint8>(uint8 x) { return x; }
+ template <> inline uint32 U32<int8>(int8 x) { nvDebugCheck(x >= 0); return (uint32)x; }
+
+ // int32 casts:
+ template <typename T> inline int32 I32(T x) { return x; }
+ template <> inline int32 I32<uint64>(uint64 x) { nvDebugCheck(x <= NV_INT32_MAX); return (int32)x; }
+ template <> inline int32 I32<int64>(int64 x) { nvDebugCheck(x >= NV_INT32_MIN && x <= NV_UINT32_MAX); return (int32)x; }
+ template <> inline int32 I32<uint32>(uint32 x) { nvDebugCheck(x <= NV_INT32_MAX); return (int32)x; }
+ //template <> inline int32 I32<int32>(int32 x) { return x; }
+ //template <> inline int32 I32<uint16>(uint16 x) { return x; }
+ //template <> inline int32 I32<int16>(int16 x) { return x; }
+ //template <> inline int32 I32<uint8>(uint8 x) { return x; }
+ //template <> inline int32 I32<int8>(int8 x) { return x; }
+
+ // uint16 casts:
+ template <typename T> inline uint16 U16(T x) { return x; }
+ template <> inline uint16 U16<uint64>(uint64 x) { nvDebugCheck(x <= NV_UINT16_MAX); return (uint16)x; }
+ template <> inline uint16 U16<int64>(int64 x) { nvDebugCheck(x >= 0 && x <= NV_UINT16_MAX); return (uint16)x; }
+ template <> inline uint16 U16<uint32>(uint32 x) { nvDebugCheck(x <= NV_UINT16_MAX); return (uint16)x; }
+ template <> inline uint16 U16<int32>(int32 x) { nvDebugCheck(x >= 0 && x <= NV_UINT16_MAX); return (uint16)x; }
+ //template <> inline uint16 U16<uint16>(uint16 x) { return x; }
+ template <> inline uint16 U16<int16>(int16 x) { nvDebugCheck(x >= 0); return (uint16)x; }
+ //template <> inline uint16 U16<uint8>(uint8 x) { return x; }
+ template <> inline uint16 U16<int8>(int8 x) { nvDebugCheck(x >= 0); return (uint16)x; }
+
+ // int16 casts:
+ template <typename T> inline int16 I16(T x) { return x; }
+ template <> inline int16 I16<uint64>(uint64 x) { nvDebugCheck(x <= NV_INT16_MAX); return (int16)x; }
+ template <> inline int16 I16<int64>(int64 x) { nvDebugCheck(x >= NV_INT16_MIN && x <= NV_UINT16_MAX); return (int16)x; }
+ template <> inline int16 I16<uint32>(uint32 x) { nvDebugCheck(x <= NV_INT16_MAX); return (int16)x; }
+ template <> inline int16 I16<int32>(int32 x) { nvDebugCheck(x >= NV_INT16_MIN && x <= NV_UINT16_MAX); return (int16)x; }
+ template <> inline int16 I16<uint16>(uint16 x) { nvDebugCheck(x <= NV_INT16_MAX); return (int16)x; }
+ //template <> inline int16 I16<int16>(int16 x) { return x; }
+ //template <> inline int16 I16<uint8>(uint8 x) { return x; }
+ //template <> inline int16 I16<int8>(int8 x) { return x; }
+
+ // uint8 casts:
+ template <typename T> inline uint8 U8(T x) { return x; }
+ template <> inline uint8 U8<uint64>(uint64 x) { nvDebugCheck(x <= NV_UINT8_MAX); return (uint8)x; }
+ template <> inline uint8 U8<int64>(int64 x) { nvDebugCheck(x >= 0 && x <= NV_UINT8_MAX); return (uint8)x; }
+ template <> inline uint8 U8<uint32>(uint32 x) { nvDebugCheck(x <= NV_UINT8_MAX); return (uint8)x; }
+ template <> inline uint8 U8<int32>(int32 x) { nvDebugCheck(x >= 0 && x <= NV_UINT8_MAX); return (uint8)x; }
+ template <> inline uint8 U8<uint16>(uint16 x) { nvDebugCheck(x <= NV_UINT8_MAX); return (uint8)x; }
+ template <> inline uint8 U8<int16>(int16 x) { nvDebugCheck(x >= 0 && x <= NV_UINT8_MAX); return (uint8)x; }
+ //template <> inline uint8 U8<uint8>(uint8 x) { return x; }
+ template <> inline uint8 U8<int8>(int8 x) { nvDebugCheck(x >= 0); return (uint8)x; }
+ //template <> inline uint8 U8<float>(int8 x) { nvDebugCheck(x >= 0.0f && x <= 255.0f); return (uint8)x; }
+
+ // int8 casts:
+ template <typename T> inline int8 I8(T x) { return x; }
+ template <> inline int8 I8<uint64>(uint64 x) { nvDebugCheck(x <= NV_INT8_MAX); return (int8)x; }
+ template <> inline int8 I8<int64>(int64 x) { nvDebugCheck(x >= NV_INT8_MIN && x <= NV_UINT8_MAX); return (int8)x; }
+ template <> inline int8 I8<uint32>(uint32 x) { nvDebugCheck(x <= NV_INT8_MAX); return (int8)x; }
+ template <> inline int8 I8<int32>(int32 x) { nvDebugCheck(x >= NV_INT8_MIN && x <= NV_UINT8_MAX); return (int8)x; }
+ template <> inline int8 I8<uint16>(uint16 x) { nvDebugCheck(x <= NV_INT8_MAX); return (int8)x; }
+ template <> inline int8 I8<int16>(int16 x) { nvDebugCheck(x >= NV_INT8_MIN && x <= NV_UINT8_MAX); return (int8)x; }
+ template <> inline int8 I8<uint8>(uint8 x) { nvDebugCheck(x <= NV_INT8_MAX); return (int8)x; }
+ //template <> inline int8 I8<int8>(int8 x) { return x; }
+
+ // float casts:
+ template <typename T> inline float F32(T x) { return x; }
+ template <> inline float F32<uint64>(uint64 x) { nvDebugCheck(x <= NV_INTEGER_TO_FLOAT_MAX); return (float)x; }
+ template <> inline float F32<int64>(int64 x) { nvDebugCheck(x >= -NV_INTEGER_TO_FLOAT_MAX && x <= NV_INTEGER_TO_FLOAT_MAX); return (float)x; }
+ template <> inline float F32<uint32>(uint32 x) { nvDebugCheck(x <= NV_INTEGER_TO_FLOAT_MAX); return (float)x; }
+ template <> inline float F32<int32>(int32 x) { nvDebugCheck(x >= -NV_INTEGER_TO_FLOAT_MAX && x <= NV_INTEGER_TO_FLOAT_MAX); return (float)x; }
+ // The compiler should not complain about these conversions:
+ //template <> inline float F32<uint16>(uint16 x) { nvDebugCheck(return (float)x; }
+ //template <> inline float F32<int16>(int16 x) { nvDebugCheck(return (float)x; }
+ //template <> inline float F32<uint8>(uint8 x) { nvDebugCheck(return (float)x; }
+ //template <> inline float F32<int8>(int8 x) { nvDebugCheck(return (float)x; }
+
+
+ /// Swap two values.
+ template <typename T>
+ inline void swap(T & a, T & b)
+ {
+ T temp(a);
+ a = b;
+ b = temp;
+ }
+
+ /// Return the maximum of the two arguments. For floating point values, it returns the second value if the first is NaN.
+ template <typename T>
+ //inline const T & max(const T & a, const T & b)
+ inline T max(const T & a, const T & b)
+ {
+ return (b < a) ? a : b;
+ }
+
+ /// Return the maximum of the four arguments.
+ template <typename T>
+ //inline const T & max4(const T & a, const T & b, const T & c)
+ inline T max4(const T & a, const T & b, const T & c, const T & d)
+ {
+ return max(max(a, b), max(c, d));
+ }
+
+ /// Return the maximum of the three arguments.
+ template <typename T>
+ //inline const T & max3(const T & a, const T & b, const T & c)
+ inline T max3(const T & a, const T & b, const T & c)
+ {
+ return max(a, max(b, c));
+ }
+
+ /// Return the minimum of two values.
+ template <typename T>
+ //inline const T & min(const T & a, const T & b)
+ inline T min(const T & a, const T & b)
+ {
+ return (a < b) ? a : b;
+ }
+
+ /// Return the maximum of the three arguments.
+ template <typename T>
+ //inline const T & min3(const T & a, const T & b, const T & c)
+ inline T min3(const T & a, const T & b, const T & c)
+ {
+ return min(a, min(b, c));
+ }
+
+ /// Clamp between two values.
+ template <typename T>
+ //inline const T & clamp(const T & x, const T & a, const T & b)
+ inline T clamp(const T & x, const T & a, const T & b)
+ {
+ return min(max(x, a), b);
+ }
+
+ /** Return the next power of two.
+ * @see http://graphics.stanford.edu/~seander/bithacks.html
+ * @warning Behaviour for 0 is undefined.
+ * @note isPowerOfTwo(x) == true -> nextPowerOfTwo(x) == x
+ * @note nextPowerOfTwo(x) = 2 << log2(x-1)
+ */
+ inline uint32 nextPowerOfTwo(uint32 x)
+ {
+ nvDebugCheck( x != 0 );
+#if 1 // On modern CPUs this is supposed to be as fast as using the bsr instruction.
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ return x+1;
+#else
+ uint p = 1;
+ while( x > p ) {
+ p += p;
+ }
+ return p;
+#endif
+ }
+
+ inline uint64 nextPowerOfTwo(uint64 x)
+ {
+ nvDebugCheck(x != 0);
+ uint p = 1;
+ while (x > p) {
+ p += p;
+ }
+ return p;
+ }
+
+ // @@ Should I just use a macro instead?
+ template <typename T>
+ inline bool isPowerOfTwo(T n)
+ {
+ return (n & (n-1)) == 0;
+ }
+
+
+ // @@ Move this to utils?
+ /// Delete all the elements of a container.
+ template <typename T>
+ void deleteAll(T & container)
+ {
+ for (typename T::PseudoIndex i = container.start(); !container.isDone(i); container.advance(i))
+ {
+ delete container[i];
+ }
+ }
+
+
+
+ // @@ Specialize these methods for numeric, pointer, and pod types.
+
+ template <typename T>
+ void construct_range(T * restrict ptr, uint new_size, uint old_size) {
+ for (uint i = old_size; i < new_size; i++) {
+ new(ptr+i) T; // placement new
+ }
+ }
+
+ template <typename T>
+ void construct_range(T * restrict ptr, uint new_size, uint old_size, const T & elem) {
+ for (uint i = old_size; i < new_size; i++) {
+ new(ptr+i) T(elem); // placement new
+ }
+ }
+
+ template <typename T>
+ void construct_range(T * restrict ptr, uint new_size, uint old_size, const T * src) {
+ for (uint i = old_size; i < new_size; i++) {
+ new(ptr+i) T(src[i]); // placement new
+ }
+ }
+
+ template <typename T>
+ void destroy_range(T * restrict ptr, uint new_size, uint old_size) {
+ for (uint i = new_size; i < old_size; i++) {
+ (ptr+i)->~T(); // Explicit call to the destructor
+ }
+ }
+
+ template <typename T>
+ void fill(T * restrict dst, uint count, const T & value) {
+ for (uint i = 0; i < count; i++) {
+ dst[i] = value;
+ }
+ }
+
+ template <typename T>
+ void copy_range(T * restrict dst, const T * restrict src, uint count) {
+ for (uint i = 0; i < count; i++) {
+ dst[i] = src[i];
+ }
+ }
+
+ template <typename T>
+ bool find(const T & element, const T * restrict ptr, uint begin, uint end, uint * index) {
+ for (uint i = begin; i < end; i++) {
+ if (ptr[i] == element) {
+ if (index != NULL) *index = i;
+ return true;
+ }
+ }
+ return false;
+ }
+
+} // nv namespace
+
+#endif // NV_CORE_UTILS_H
diff --git a/thirdparty/thekla_atlas/nvcore/nvcore.h b/thirdparty/thekla_atlas/nvcore/nvcore.h
new file mode 100644
index 0000000000..a3deb66be2
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/nvcore.h
@@ -0,0 +1,357 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_CORE_H
+#define NV_CORE_H
+
+// Function linkage
+#if NVCORE_SHARED
+#ifdef NVCORE_EXPORTS
+#define NVCORE_API DLL_EXPORT
+#define NVCORE_CLASS DLL_EXPORT_CLASS
+#else
+#define NVCORE_API DLL_IMPORT
+#define NVCORE_CLASS DLL_IMPORT
+#endif
+#else // NVCORE_SHARED
+#define NVCORE_API
+#define NVCORE_CLASS
+#endif // NVCORE_SHARED
+
+
+// Platform definitions
+#include <posh.h>
+
+// OS:
+// NV_OS_WIN32
+// NV_OS_WIN64
+// NV_OS_MINGW
+// NV_OS_CYGWIN
+// NV_OS_LINUX
+// NV_OS_UNIX
+// NV_OS_DARWIN
+// NV_OS_XBOX
+// NV_OS_ORBIS
+// NV_OS_IOS
+
+#define NV_OS_STRING POSH_OS_STRING
+
+#if defined POSH_OS_LINUX
+# define NV_OS_LINUX 1
+# define NV_OS_UNIX 1
+#elif defined POSH_OS_ORBIS
+# define NV_OS_ORBIS 1
+#elif defined POSH_OS_FREEBSD
+# define NV_OS_FREEBSD 1
+# define NV_OS_UNIX 1
+#elif defined POSH_OS_OPENBSD
+# define NV_OS_OPENBSD 1
+# define NV_OS_UNIX 1
+#elif defined POSH_OS_CYGWIN32
+# define NV_OS_CYGWIN 1
+#elif defined POSH_OS_MINGW
+# define NV_OS_MINGW 1
+# define NV_OS_WIN32 1
+#elif defined POSH_OS_OSX
+# define NV_OS_OSX 1 // IC: Adding this, because iOS defines NV_OS_DARWIN too.
+# define NV_OS_DARWIN 1
+# define NV_OS_UNIX 1
+#elif defined POSH_OS_IOS
+# define NV_OS_DARWIN 1 //ACS should we keep this on IOS?
+# define NV_OS_UNIX 1
+# define NV_OS_IOS 1
+#elif defined POSH_OS_UNIX
+# define NV_OS_UNIX 1
+#elif defined POSH_OS_WIN64
+# define NV_OS_WIN32 1
+# define NV_OS_WIN64 1
+#elif defined POSH_OS_WIN32
+# define NV_OS_WIN32 1
+#elif defined POSH_OS_XBOX
+# define NV_OS_XBOX 1
+#elif defined POSH_OS_DURANGO
+# define NV_OS_DURANGO 1
+#else
+# error "Unsupported OS"
+#endif
+
+
+// Is this a console OS? (i.e. connected to a TV)
+#if NV_OS_ORBIS || NV_OS_XBOX || NV_OS_DURANGO
+# define NV_OS_CONSOLE 1
+#endif
+
+
+// Threading:
+// some platforms don't implement __thread or similar for thread-local-storage
+#if NV_OS_UNIX || NV_OS_ORBIS || NV_OS_IOS //ACStodoIOS darwin instead of ios?
+# define NV_OS_USE_PTHREAD 1
+# if NV_OS_IOS
+# define NV_OS_HAS_TLS_QUALIFIER 0
+# else
+# define NV_OS_HAS_TLS_QUALIFIER 1
+# endif
+#else
+# define NV_OS_USE_PTHREAD 0
+# define NV_OS_HAS_TLS_QUALIFIER 1
+#endif
+
+
+// CPUs:
+// NV_CPU_X86
+// NV_CPU_X86_64
+// NV_CPU_PPC
+// NV_CPU_ARM
+
+#define NV_CPU_STRING POSH_CPU_STRING
+
+#if defined POSH_CPU_X86_64
+//# define NV_CPU_X86 1
+# define NV_CPU_X86_64 1
+#elif defined POSH_CPU_X86
+# define NV_CPU_X86 1
+#elif defined POSH_CPU_PPC
+# define NV_CPU_PPC 1
+#elif defined POSH_CPU_STRONGARM
+# define NV_CPU_ARM 1
+#else
+# error "Unsupported CPU"
+#endif
+
+
+// Compiler:
+// NV_CC_GNUC
+// NV_CC_MSVC
+// NV_CC_CLANG
+
+#if defined POSH_COMPILER_CLANG
+# define NV_CC_CLANG 1
+# define NV_CC_GNUC 1 // Clang is compatible with GCC.
+# define NV_CC_STRING "clang"
+#elif defined POSH_COMPILER_GCC
+# define NV_CC_GNUC 1
+# define NV_CC_STRING "gcc"
+#elif defined POSH_COMPILER_MSVC
+# define NV_CC_MSVC 1
+# define NV_CC_STRING "msvc"
+#else
+# error "Unsupported compiler"
+#endif
+
+#if NV_CC_MSVC
+#define NV_CC_CPP11 (__cplusplus > 199711L || _MSC_VER >= 1800) // Visual Studio 2013 has all the features we use, but doesn't advertise full C++11 support yet.
+#else
+// @@ IC: This works in CLANG, about GCC?
+// @@ ES: Doesn't work in gcc. These 3 features are available in GCC >= 4.4.
+#ifdef __clang__
+#define NV_CC_CPP11 (__has_feature(cxx_deleted_functions) && __has_feature(cxx_rvalue_references) && __has_feature(cxx_static_assert))
+#elif defined __GNUC__
+#define NV_CC_CPP11 ( __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4))
+#endif
+#endif
+
+// Endiannes:
+#define NV_LITTLE_ENDIAN POSH_LITTLE_ENDIAN
+#define NV_BIG_ENDIAN POSH_BIG_ENDIAN
+#define NV_ENDIAN_STRING POSH_ENDIAN_STRING
+
+
+// Define the right printf prefix for size_t arguments:
+#if POSH_64BIT_POINTER
+# define NV_SIZET_PRINTF_PREFIX POSH_I64_PRINTF_PREFIX
+#else
+# define NV_SIZET_PRINTF_PREFIX
+#endif
+
+
+// cmake config
+#include "nvconfig.h"
+
+#if NV_OS_DARWIN
+#include <stdint.h>
+//#include <inttypes.h>
+
+// Type definitions:
+typedef uint8_t uint8;
+typedef int8_t int8;
+
+typedef uint16_t uint16;
+typedef int16_t int16;
+
+typedef uint32_t uint32;
+typedef int32_t int32;
+
+typedef uint64_t uint64;
+typedef int64_t int64;
+
+// POSH gets this wrong due to __LP64__
+#undef POSH_I64_PRINTF_PREFIX
+#define POSH_I64_PRINTF_PREFIX "ll"
+
+#else
+
+// Type definitions:
+typedef posh_u8_t uint8;
+typedef posh_i8_t int8;
+
+typedef posh_u16_t uint16;
+typedef posh_i16_t int16;
+
+typedef posh_u32_t uint32;
+typedef posh_i32_t int32;
+
+//#if NV_OS_DARWIN
+// OSX-64 is supposed to be LP64 (longs and pointers are 64 bits), thus uint64 is defined as
+// unsigned long. However, some OSX headers define it as unsigned long long, producing errors,
+// even though both types are 64 bit. Ideally posh should handle that, but it has not been
+// updated in ages, so here I'm just falling back to the standard C99 types defined in inttypes.h
+//#include <inttypes.h>
+//typedef posh_u64_t uint64_t;
+//typedef posh_i64_t int64_t;
+//#else
+typedef posh_u64_t uint64;
+typedef posh_i64_t int64;
+//#endif
+#if NV_OS_DARWIN
+// To avoid duplicate definitions.
+#define _UINT64
+#endif
+#endif
+
+// Aliases
+typedef uint32 uint;
+
+
+// Version string:
+#define NV_VERSION_STRING \
+ NV_OS_STRING "/" NV_CC_STRING "/" NV_CPU_STRING"/" \
+ NV_ENDIAN_STRING"-endian - " __DATE__ "-" __TIME__
+
+
+// Disable copy constructor and assignment operator.
+#if NV_CC_CPP11
+#define NV_FORBID_COPY(C) \
+ C( const C & ) = delete; \
+ C &operator=( const C & ) = delete
+#else
+#define NV_FORBID_COPY(C) \
+ private: \
+ C( const C & ); \
+ C &operator=( const C & )
+#endif
+
+// Disable dynamic allocation on the heap.
+// See Prohibiting Heap-Based Objects in More Effective C++.
+#define NV_FORBID_HEAPALLOC() \
+ private: \
+ void *operator new(size_t size); \
+ void *operator new[](size_t size)
+ //static void *operator new(size_t size); \
+ //static void *operator new[](size_t size);
+
+// String concatenation macros.
+#define NV_STRING_JOIN2(arg1, arg2) NV_DO_STRING_JOIN2(arg1, arg2)
+#define NV_DO_STRING_JOIN2(arg1, arg2) arg1 ## arg2
+#define NV_STRING_JOIN3(arg1, arg2, arg3) NV_DO_STRING_JOIN3(arg1, arg2, arg3)
+#define NV_DO_STRING_JOIN3(arg1, arg2, arg3) arg1 ## arg2 ## arg3
+#define NV_STRING2(x) #x
+#define NV_STRING(x) NV_STRING2(x)
+
+#if NV_CC_MSVC
+#define NV_MULTI_LINE_MACRO_BEGIN do {
+#define NV_MULTI_LINE_MACRO_END \
+ __pragma(warning(push)) \
+ __pragma(warning(disable:4127)) \
+ } while(false) \
+ __pragma(warning(pop))
+#else
+#define NV_MULTI_LINE_MACRO_BEGIN do {
+#define NV_MULTI_LINE_MACRO_END } while(false)
+#endif
+
+#if NV_CC_CPP11
+#define nvStaticCheck(x) static_assert((x), "Static assert "#x" failed")
+#else
+#define nvStaticCheck(x) typedef char NV_STRING_JOIN2(__static_assert_,__LINE__)[(x)]
+#endif
+#define NV_COMPILER_CHECK(x) nvStaticCheck(x) // I like this name best.
+
+// Make sure type definitions are fine.
+NV_COMPILER_CHECK(sizeof(int8) == 1);
+NV_COMPILER_CHECK(sizeof(uint8) == 1);
+NV_COMPILER_CHECK(sizeof(int16) == 2);
+NV_COMPILER_CHECK(sizeof(uint16) == 2);
+NV_COMPILER_CHECK(sizeof(int32) == 4);
+NV_COMPILER_CHECK(sizeof(uint32) == 4);
+NV_COMPILER_CHECK(sizeof(int32) == 4);
+NV_COMPILER_CHECK(sizeof(uint32) == 4);
+
+#include <stddef.h> // for size_t
+template <typename T, size_t N> char (&ArraySizeHelper(T (&array)[N]))[N];
+#define NV_ARRAY_SIZE(x) sizeof(ArraySizeHelper(x))
+//#define NV_ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0]))
+
+#if 0 // Disabled in The Witness.
+#if NV_CC_MSVC
+#define NV_MESSAGE(x) message(__FILE__ "(" NV_STRING(__LINE__) ") : " x)
+#else
+#define NV_MESSAGE(x) message(x)
+#endif
+#else
+#define NV_MESSAGE(x)
+#endif
+
+
+// Startup initialization macro.
+#define NV_AT_STARTUP(some_code) \
+ namespace { \
+ static struct NV_STRING_JOIN2(AtStartup_, __LINE__) { \
+ NV_STRING_JOIN2(AtStartup_, __LINE__)() { some_code; } \
+ } \
+ NV_STRING_JOIN3(AtStartup_, __LINE__, Instance); \
+ }
+
+// Indicate the compiler that the parameter is not used to suppress compier warnings.
+#if NV_CC_MSVC
+#define NV_UNUSED(a) ((a)=(a))
+#else
+#define NV_UNUSED(a) _Pragma(NV_STRING(unused(a)))
+#endif
+
+// Null index. @@ Move this somewhere else... it's only used by nvmesh.
+//const unsigned int NIL = unsigned int(~0);
+#define NIL uint(~0)
+
+// Null pointer.
+#ifndef NULL
+#define NULL 0
+#endif
+
+// Platform includes
+#if NV_CC_MSVC
+# if NV_OS_WIN32
+# include "DefsVcWin32.h"
+# elif NV_OS_XBOX
+# include "DefsVcXBox.h"
+# elif NV_OS_DURANGO
+# include "DefsVcDurango.h"
+# else
+# error "MSVC: Platform not supported"
+# endif
+#elif NV_CC_GNUC
+# if NV_OS_LINUX
+# include "DefsGnucLinux.h"
+# elif NV_OS_DARWIN || NV_OS_FREEBSD || NV_OS_OPENBSD
+# include "DefsGnucDarwin.h"
+# elif NV_OS_ORBIS
+# include "DefsOrbis.h"
+# elif NV_OS_MINGW
+# include "DefsGnucWin32.h"
+# elif NV_OS_CYGWIN
+# error "GCC: Cygwin not supported"
+# else
+# error "GCC: Platform not supported"
+# endif
+#endif
+
+#endif // NV_CORE_H
diff --git a/thirdparty/thekla_atlas/nvcore/scanf.c b/thirdparty/thekla_atlas/nvcore/scanf.c
new file mode 100644
index 0000000000..bf9d293154
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvcore/scanf.c
@@ -0,0 +1,641 @@
+/*-
+ * Copyright (c) 1990, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Chris Torek.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * From: Id: vfscanf.c,v 1.13 1998/09/25 12:20:27 obrien Exp
+ * From: static char sccsid[] = "@(#)strtol.c 8.1 (Berkeley) 6/4/93";
+ * From: static char sccsid[] = "@(#)strtoul.c 8.1 (Berkeley) 6/4/93";
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <ctype.h>
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#pragma warning(disable : 4244) // conversion from '*' to '*', possible loss of data
+#pragma warning(disable : 4018) // signed/unsigned mismatch
+#pragma warning(disable : 4267) // '=' : conversion from 'size_t' to 'int', possible loss of data
+
+#define strtoq _strtoi64
+#define strtouq _strtoui64
+#define bcopy(b1,b2,len) (memmove((b2), (b1), (len)), (void) 0)
+
+typedef int long long quad_t;
+typedef unsigned long long u_quad_t;
+typedef unsigned char u_char;
+
+#define BUF 32 /* Maximum length of numeric string. */
+
+/*
+ * Flags used during conversion.
+ */
+#define LONG 0x01 /* l: long or double */
+#define SHORT 0x04 /* h: short */
+#define SUPPRESS 0x08 /* suppress assignment */
+#define POINTER 0x10 /* weird %p pointer (`fake hex') */
+#define NOSKIP 0x20 /* do not skip blanks */
+#define QUAD 0x400
+
+/*
+ * The following are used in numeric conversions only:
+ * SIGNOK, NDIGITS, DPTOK, and EXPOK are for floating point;
+ * SIGNOK, NDIGITS, PFXOK, and NZDIGITS are for integral.
+ */
+#define SIGNOK 0x40 /* +/- is (still) legal */
+#define NDIGITS 0x80 /* no digits detected */
+
+#define DPTOK 0x100 /* (float) decimal point is still legal */
+#define EXPOK 0x200 /* (float) exponent (e+3, etc) still legal */
+
+#define PFXOK 0x100 /* 0x prefix is (still) legal */
+#define NZDIGITS 0x200 /* no zero digits detected */
+
+/*
+ * Conversion types.
+ */
+#define CT_CHAR 0 /* %c conversion */
+#define CT_CCL 1 /* %[...] conversion */
+#define CT_STRING 2 /* %s conversion */
+#define CT_INT 3 /* integer, i.e., strtoq or strtouq */
+typedef u_quad_t (*ccfntype)(const char *, char **, int);
+
+static const u_char *__sccl(char *, const u_char *);
+
+int
+vsscanf(const char *inp, char const *fmt0, va_list ap)
+{
+ int inr;
+ const u_char *fmt = (const u_char *)fmt0;
+ int c; /* character from format, or conversion */
+ size_t width; /* field width, or 0 */
+ char *p; /* points into all kinds of strings */
+ int n; /* handy integer */
+ int flags; /* flags as defined above */
+ char *p0; /* saves original value of p when necessary */
+ int nassigned; /* number of fields assigned */
+ int nconversions; /* number of conversions */
+ int nread; /* number of characters consumed from fp */
+ int base; /* base argument to strtoq/strtouq */
+ ccfntype ccfn; /* conversion function (strtoq/strtouq) */
+ char ccltab[256]; /* character class table for %[...] */
+ char buf[BUF]; /* buffer for numeric conversions */
+
+ /* `basefix' is used to avoid `if' tests in the integer scanner */
+ static short basefix[17] =
+ { 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 };
+
+ inr = strlen(inp);
+
+ nassigned = 0;
+ nconversions = 0;
+ nread = 0;
+ base = 0; /* XXX just to keep gcc happy */
+ ccfn = NULL; /* XXX just to keep gcc happy */
+ for (;;) {
+ c = *fmt++;
+ if (c == 0)
+ return (nassigned);
+ if (isspace(c)) {
+ while (inr > 0 && isspace(*inp))
+ nread++, inr--, inp++;
+ continue;
+ }
+ if (c != '%')
+ goto literal;
+ width = 0;
+ flags = 0;
+ /*
+ * switch on the format. continue if done;
+ * break once format type is derived.
+ */
+again: c = *fmt++;
+ switch (c) {
+ case '%':
+literal:
+ if (inr <= 0)
+ goto input_failure;
+ if (*inp != c)
+ goto match_failure;
+ inr--, inp++;
+ nread++;
+ continue;
+
+ case '*':
+ flags |= SUPPRESS;
+ goto again;
+ case 'l':
+ flags |= LONG;
+ goto again;
+ case 'q':
+ flags |= QUAD;
+ goto again;
+ case 'h':
+ flags |= SHORT;
+ goto again;
+
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9':
+ width = width * 10 + c - '0';
+ goto again;
+
+ /*
+ * Conversions.
+ *
+ */
+ case 'd':
+ c = CT_INT;
+ ccfn = (ccfntype)strtoq;
+ base = 10;
+ break;
+
+ case 'i':
+ c = CT_INT;
+ ccfn = (ccfntype)strtoq;
+ base = 0;
+ break;
+
+ case 'o':
+ c = CT_INT;
+ ccfn = strtouq;
+ base = 8;
+ break;
+
+ case 'u':
+ c = CT_INT;
+ ccfn = strtouq;
+ base = 10;
+ break;
+
+ case 'x':
+ flags |= PFXOK; /* enable 0x prefixing */
+ c = CT_INT;
+ ccfn = strtouq;
+ base = 16;
+ break;
+
+ case 's':
+ c = CT_STRING;
+ break;
+
+ case '[':
+ fmt = __sccl(ccltab, fmt);
+ flags |= NOSKIP;
+ c = CT_CCL;
+ break;
+
+ case 'c':
+ flags |= NOSKIP;
+ c = CT_CHAR;
+ break;
+
+ case 'p': /* pointer format is like hex */
+ flags |= POINTER | PFXOK;
+ c = CT_INT;
+ ccfn = strtouq;
+ base = 16;
+ break;
+
+ case 'n':
+ nconversions++;
+ if (flags & SUPPRESS) /* ??? */
+ continue;
+ if (flags & SHORT)
+ *va_arg(ap, short *) = nread;
+ else if (flags & LONG)
+ *va_arg(ap, long *) = nread;
+ else if (flags & QUAD)
+ *va_arg(ap, quad_t *) = nread;
+ else
+ *va_arg(ap, int *) = nread;
+ continue;
+ }
+
+ /*
+ * We have a conversion that requires input.
+ */
+ if (inr <= 0)
+ goto input_failure;
+
+ /*
+ * Consume leading white space, except for formats
+ * that suppress this.
+ */
+ if ((flags & NOSKIP) == 0) {
+ while (isspace(*inp)) {
+ nread++;
+ if (--inr > 0)
+ inp++;
+ else
+ goto input_failure;
+ }
+ /*
+ * Note that there is at least one character in
+ * the buffer, so conversions that do not set NOSKIP
+ * can no longer result in an input failure.
+ */
+ }
+
+ /*
+ * Do the conversion.
+ */
+ switch (c) {
+
+ case CT_CHAR:
+ /* scan arbitrary characters (sets NOSKIP) */
+ if (width == 0)
+ width = 1;
+ if (flags & SUPPRESS) {
+ size_t sum = 0;
+ for (;;) {
+ if ((n = inr) < width) {
+ sum += n;
+ width -= n;
+ inp += n;
+ if (sum == 0)
+ goto input_failure;
+ break;
+ } else {
+ sum += width;
+ inr -= width;
+ inp += width;
+ break;
+ }
+ }
+ nread += sum;
+ } else {
+ bcopy(inp, va_arg(ap, char *), width);
+ inr -= width;
+ inp += width;
+ nread += width;
+ nassigned++;
+ }
+ nconversions++;
+ break;
+
+ case CT_CCL:
+ /* scan a (nonempty) character class (sets NOSKIP) */
+ if (width == 0)
+ width = (size_t)~0; /* `infinity' */
+ /* take only those things in the class */
+ if (flags & SUPPRESS) {
+ n = 0;
+ while (ccltab[(unsigned char)*inp]) {
+ n++, inr--, inp++;
+ if (--width == 0)
+ break;
+ if (inr <= 0) {
+ if (n == 0)
+ goto input_failure;
+ break;
+ }
+ }
+ if (n == 0)
+ goto match_failure;
+ } else {
+ p0 = p = va_arg(ap, char *);
+ while (ccltab[(unsigned char)*inp]) {
+ inr--;
+ *p++ = *inp++;
+ if (--width == 0)
+ break;
+ if (inr <= 0) {
+ if (p == p0)
+ goto input_failure;
+ break;
+ }
+ }
+ n = p - p0;
+ if (n == 0)
+ goto match_failure;
+ *p = 0;
+ nassigned++;
+ }
+ nread += n;
+ nconversions++;
+ break;
+
+ case CT_STRING:
+ /* like CCL, but zero-length string OK, & no NOSKIP */
+ if (width == 0)
+ width = (size_t)~0;
+ if (flags & SUPPRESS) {
+ n = 0;
+ while (!isspace(*inp)) {
+ n++, inr--, inp++;
+ if (--width == 0)
+ break;
+ if (inr <= 0)
+ break;
+ }
+ nread += n;
+ } else {
+ p0 = p = va_arg(ap, char *);
+ while (!isspace(*inp)) {
+ inr--;
+ *p++ = *inp++;
+ if (--width == 0)
+ break;
+ if (inr <= 0)
+ break;
+ }
+ *p = 0;
+ nread += p - p0;
+ nassigned++;
+ }
+ nconversions++;
+ continue;
+
+ case CT_INT:
+ /* scan an integer as if by strtoq/strtouq */
+#ifdef hardway
+ if (width == 0 || width > sizeof(buf) - 1)
+ width = sizeof(buf) - 1;
+#else
+ /* size_t is unsigned, hence this optimisation */
+ if (--width > sizeof(buf) - 2)
+ width = sizeof(buf) - 2;
+ width++;
+#endif
+ flags |= SIGNOK | NDIGITS | NZDIGITS;
+ for (p = buf; width; width--) {
+ c = *inp;
+ /*
+ * Switch on the character; `goto ok'
+ * if we accept it as a part of number.
+ */
+ switch (c) {
+
+ /*
+ * The digit 0 is always legal, but is
+ * special. For %i conversions, if no
+ * digits (zero or nonzero) have been
+ * scanned (only signs), we will have
+ * base==0. In that case, we should set
+ * it to 8 and enable 0x prefixing.
+ * Also, if we have not scanned zero digits
+ * before this, do not turn off prefixing
+ * (someone else will turn it off if we
+ * have scanned any nonzero digits).
+ */
+ case '0':
+ if (base == 0) {
+ base = 8;
+ flags |= PFXOK;
+ }
+ if (flags & NZDIGITS)
+ flags &= ~(SIGNOK|NZDIGITS|NDIGITS);
+ else
+ flags &= ~(SIGNOK|PFXOK|NDIGITS);
+ goto ok;
+
+ /* 1 through 7 always legal */
+ case '1': case '2': case '3':
+ case '4': case '5': case '6': case '7':
+ base = basefix[base];
+ flags &= ~(SIGNOK | PFXOK | NDIGITS);
+ goto ok;
+
+ /* digits 8 and 9 ok iff decimal or hex */
+ case '8': case '9':
+ base = basefix[base];
+ if (base <= 8)
+ break; /* not legal here */
+ flags &= ~(SIGNOK | PFXOK | NDIGITS);
+ goto ok;
+
+ /* letters ok iff hex */
+ case 'A': case 'B': case 'C':
+ case 'D': case 'E': case 'F':
+ case 'a': case 'b': case 'c':
+ case 'd': case 'e': case 'f':
+ /* no need to fix base here */
+ if (base <= 10)
+ break; /* not legal here */
+ flags &= ~(SIGNOK | PFXOK | NDIGITS);
+ goto ok;
+
+ /* sign ok only as first character */
+ case '+': case '-':
+ if (flags & SIGNOK) {
+ flags &= ~SIGNOK;
+ goto ok;
+ }
+ break;
+
+ /* x ok iff flag still set & 2nd char */
+ case 'x': case 'X':
+ if (flags & PFXOK && p == buf + 1) {
+ base = 16; /* if %i */
+ flags &= ~PFXOK;
+ goto ok;
+ }
+ break;
+ }
+
+ /*
+ * If we got here, c is not a legal character
+ * for a number. Stop accumulating digits.
+ */
+ break;
+ ok:
+ /*
+ * c is legal: store it and look at the next.
+ */
+ *p++ = c;
+ if (--inr > 0)
+ inp++;
+ else
+ break; /* end of input */
+ }
+ /*
+ * If we had only a sign, it is no good; push
+ * back the sign. If the number ends in `x',
+ * it was [sign] '0' 'x', so push back the x
+ * and treat it as [sign] '0'.
+ */
+ if (flags & NDIGITS) {
+ if (p > buf) {
+ inp--;
+ inr++;
+ }
+ goto match_failure;
+ }
+ c = ((u_char *)p)[-1];
+ if (c == 'x' || c == 'X') {
+ --p;
+ inp--;
+ inr++;
+ }
+ if ((flags & SUPPRESS) == 0) {
+ u_quad_t res;
+
+ *p = 0;
+ res = (*ccfn)(buf, (char **)NULL, base);
+ if (flags & POINTER)
+ *va_arg(ap, void **) =
+ (void *)(uintptr_t)res;
+ else if (flags & SHORT)
+ *va_arg(ap, short *) = res;
+ else if (flags & LONG)
+ *va_arg(ap, long *) = res;
+ else if (flags & QUAD)
+ *va_arg(ap, quad_t *) = res;
+ else
+ *va_arg(ap, int *) = res;
+ nassigned++;
+ }
+ nread += p - buf;
+ nconversions++;
+ break;
+
+ }
+ }
+input_failure:
+ return (nconversions != 0 ? nassigned : -1);
+match_failure:
+ return (nassigned);
+}
+
+
+/*
+ * Fill in the given table from the scanset at the given format
+ * (just after `['). Return a pointer to the character past the
+ * closing `]'. The table has a 1 wherever characters should be
+ * considered part of the scanset.
+ */
+static const u_char *
+__sccl(char *tab, const u_char *fmt)
+{
+ int c, n, v;
+
+ /* first `clear' the whole table */
+ c = *fmt++; /* first char hat => negated scanset */
+ if (c == '^') {
+ v = 1; /* default => accept */
+ c = *fmt++; /* get new first char */
+ } else
+ v = 0; /* default => reject */
+
+ /* XXX: Will not work if sizeof(tab*) > sizeof(char) */
+ for (n = 0; n < 256; n++)
+ tab[n] = v; /* memset(tab, v, 256) */
+
+ if (c == 0)
+ return (fmt - 1);/* format ended before closing ] */
+
+ /*
+ * Now set the entries corresponding to the actual scanset
+ * to the opposite of the above.
+ *
+ * The first character may be ']' (or '-') without being special;
+ * the last character may be '-'.
+ */
+ v = 1 - v;
+ for (;;) {
+ tab[c] = v; /* take character c */
+doswitch:
+ n = *fmt++; /* and examine the next */
+ switch (n) {
+
+ case 0: /* format ended too soon */
+ return (fmt - 1);
+
+ case '-':
+ /*
+ * A scanset of the form
+ * [01+-]
+ * is defined as `the digit 0, the digit 1,
+ * the character +, the character -', but
+ * the effect of a scanset such as
+ * [a-zA-Z0-9]
+ * is implementation defined. The V7 Unix
+ * scanf treats `a-z' as `the letters a through
+ * z', but treats `a-a' as `the letter a, the
+ * character -, and the letter a'.
+ *
+ * For compatibility, the `-' is not considerd
+ * to define a range if the character following
+ * it is either a close bracket (required by ANSI)
+ * or is not numerically greater than the character
+ * we just stored in the table (c).
+ */
+ n = *fmt;
+ if (n == ']' || n < c) {
+ c = '-';
+ break; /* resume the for(;;) */
+ }
+ fmt++;
+ /* fill in the range */
+ do {
+ tab[++c] = v;
+ } while (c < n);
+ c = n;
+ /*
+ * Alas, the V7 Unix scanf also treats formats
+ * such as [a-c-e] as `the letters a through e'.
+ * This too is permitted by the standard....
+ */
+ goto doswitch;
+ break;
+
+ case ']': /* end of scanset */
+ return (fmt);
+
+ default: /* just another character */
+ c = n;
+ break;
+ }
+ }
+ /* NOTREACHED */
+}
+
+/*
+int
+sscanf(const char *ibuf, const char *fmt, ...)
+{
+ va_list ap;
+ int ret;
+
+ va_start(ap, fmt);
+ ret = vsscanf(ibuf, fmt, ap);
+ va_end(ap);
+
+ return(ret);
+}
+*/
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/thirdparty/thekla_atlas/nvimage/BitMap.cpp b/thirdparty/thekla_atlas/nvimage/BitMap.cpp
new file mode 100644
index 0000000000..8cc49644ea
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvimage/BitMap.cpp
@@ -0,0 +1,27 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "BitMap.h"
+
+using namespace nv;
+
+void BitMap::resize(uint w, uint h, bool initValue)
+{
+ BitArray tmp(w*h);
+
+ if (initValue) tmp.setAll();
+ else tmp.clearAll();
+
+ // @@ Copying one bit at a time. This could be much faster.
+ for (uint y = 0; y < m_height; y++)
+ {
+ for (uint x = 0; x < m_width; x++)
+ {
+ //tmp.setBitAt(y*w + x, bitAt(x, y));
+ if (bitAt(x, y) != initValue) tmp.toggleBitAt(y*w + x);
+ }
+ }
+
+ swap(m_bitArray, tmp);
+ m_width = w;
+ m_height = h;
+}
diff --git a/thirdparty/thekla_atlas/nvimage/BitMap.h b/thirdparty/thekla_atlas/nvimage/BitMap.h
new file mode 100644
index 0000000000..a285321176
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvimage/BitMap.h
@@ -0,0 +1,87 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_IMAGE_BITMAP_H
+#define NV_IMAGE_BITMAP_H
+
+#include "nvimage.h"
+
+#include "nvcore/BitArray.h"
+
+namespace nv
+{
+ /// Bit map. This should probably be called BitImage.
+ class NVIMAGE_CLASS BitMap
+ {
+ public:
+ BitMap() : m_width(0), m_height(0) {}
+ BitMap(uint w, uint h) : m_width(w), m_height(h), m_bitArray(w*h) {}
+
+ uint width() const { return m_width; }
+ uint height() const { return m_height; }
+
+ void resize(uint w, uint h, bool initValue);
+
+ bool bitAt(uint x, uint y) const
+ {
+ nvDebugCheck(x < m_width && y < m_height);
+ return m_bitArray.bitAt(y * m_width + x);
+ }
+ bool bitAt(uint idx) const
+ {
+ return m_bitArray.bitAt(idx);
+ }
+
+ void setBitAt(uint x, uint y)
+ {
+ nvDebugCheck(x < m_width && y < m_height);
+ m_bitArray.setBitAt(y * m_width + x);
+ }
+ void setBitAt(uint idx)
+ {
+ m_bitArray.setBitAt(idx);
+ }
+
+ void clearBitAt(uint x, uint y)
+ {
+ nvDebugCheck(x < m_width && y < m_height);
+ m_bitArray.clearBitAt(y * m_width + x);
+ }
+ void clearBitAt(uint idx)
+ {
+ m_bitArray.clearBitAt(idx);
+ }
+
+ void clearAll()
+ {
+ m_bitArray.clearAll();
+ }
+
+ void setAll()
+ {
+ m_bitArray.setAll();
+ }
+
+ void toggleAll()
+ {
+ m_bitArray.toggleAll();
+ }
+
+ friend void swap(BitMap & a, BitMap & b)
+ {
+ nvCheck(a.m_width == b.m_width);
+ nvCheck(a.m_height == b.m_height);
+ swap(a.m_bitArray, b.m_bitArray);
+ }
+
+ private:
+
+ uint m_width;
+ uint m_height;
+ BitArray m_bitArray;
+
+ };
+
+} // nv namespace
+
+#endif // NV_IMAGE_BITMAP_H
diff --git a/thirdparty/thekla_atlas/nvimage/Image.cpp b/thirdparty/thekla_atlas/nvimage/Image.cpp
new file mode 100644
index 0000000000..8c0cbcf4e3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvimage/Image.cpp
@@ -0,0 +1,210 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "Image.h"
+//#include "ImageIO.h"
+
+#include "nvmath/Color.h"
+
+#include "nvcore/Debug.h"
+#include "nvcore/Ptr.h"
+#include "nvcore/Utils.h" // swap
+#include "nvcore/Memory.h" // realloc, free
+
+#include <string.h> // memcpy
+
+
+using namespace nv;
+
+Image::Image() : m_width(0), m_height(0), m_format(Format_RGB), m_data(NULL)
+{
+}
+
+Image::Image(const Image & img) : m_data(NULL)
+{
+ allocate(img.m_width, img.m_height, img.m_depth);
+ m_format = img.m_format;
+ memcpy(m_data, img.m_data, sizeof(Color32) * m_width * m_height * m_depth);
+}
+
+Image::~Image()
+{
+ free();
+}
+
+const Image & Image::operator=(const Image & img)
+{
+ allocate(img.m_width, img.m_height, m_depth);
+ m_format = img.m_format;
+ memcpy(m_data, img.m_data, sizeof(Color32) * m_width * m_height * m_depth);
+ return *this;
+}
+
+
+void Image::allocate(uint w, uint h, uint d/*= 1*/)
+{
+ m_width = w;
+ m_height = h;
+ m_depth = d;
+ m_data = realloc<Color32>(m_data, w * h * d);
+}
+
+void Image::acquire(Color32 * data, uint w, uint h, uint d/*= 1*/)
+{
+ free();
+ m_width = w;
+ m_height = h;
+ m_depth = d;
+ m_data = data;
+}
+
+void Image::resize(uint w, uint h, uint d/*= 1*/) {
+
+ Image img;
+ img.allocate(w, h, d);
+
+ Color32 background(0,0,0,0);
+
+ // Copy image.
+ uint x, y, z;
+ for(z = 0; z < min(d, m_depth); z++) {
+ for(y = 0; y < min(h, m_height); y++) {
+ for(x = 0; x < min(w, m_width); x++) {
+ img.pixel(x, y, z) = pixel(x, y, z);
+ }
+ for(; x < w; x++) {
+ img.pixel(x, y, z) = background;
+ }
+ }
+ for(; y < h; y++) {
+ for(x = 0; x < w; x++) {
+ img.pixel(x, y, z) = background;
+ }
+ }
+ }
+ for(; z < d; z++) {
+ for(y = 0; y < h; y++) {
+ for(x = 0; x < w; x++) {
+ img.pixel(x, y, z) = background;
+ }
+ }
+ }
+
+ swap(m_width, img.m_width);
+ swap(m_height, img.m_height);
+ swap(m_depth, img.m_depth);
+ swap(m_format, img.m_format);
+ swap(m_data, img.m_data);
+}
+
+/*bool Image::load(const char * name)
+{
+ free();
+
+ AutoPtr<Image> img(ImageIO::load(name));
+ if (img == NULL) {
+ return false;
+ }
+
+ swap(m_width, img->m_width);
+ swap(m_height, img->m_height);
+ swap(m_depth, img->m_depth);
+ swap(m_format, img->m_format);
+ swap(m_data, img->m_data);
+
+ return true;
+}*/
+
+void Image::wrap(void * data, uint w, uint h, uint d)
+{
+ free();
+ m_data = (Color32 *)data;
+ m_width = w;
+ m_height = h;
+ m_depth = d;
+}
+
+void Image::unwrap()
+{
+ m_data = NULL;
+ m_width = 0;
+ m_height = 0;
+ m_depth = 0;
+}
+
+
+void Image::free()
+{
+ ::free(m_data);
+ m_data = NULL;
+}
+
+
+uint Image::width() const
+{
+ return m_width;
+}
+
+uint Image::height() const
+{
+ return m_height;
+}
+
+uint Image::depth() const
+{
+ return m_depth;
+}
+
+const Color32 * Image::scanline(uint h) const
+{
+ nvDebugCheck(h < m_height);
+ return m_data + h * m_width;
+}
+
+Color32 * Image::scanline(uint h)
+{
+ nvDebugCheck(h < m_height);
+ return m_data + h * m_width;
+}
+
+const Color32 * Image::pixels() const
+{
+ return m_data;
+}
+
+Color32 * Image::pixels()
+{
+ return m_data;
+}
+
+const Color32 & Image::pixel(uint idx) const
+{
+ nvDebugCheck(idx < m_width * m_height * m_depth);
+ return m_data[idx];
+}
+
+Color32 & Image::pixel(uint idx)
+{
+ nvDebugCheck(idx < m_width * m_height * m_depth);
+ return m_data[idx];
+}
+
+
+Image::Format Image::format() const
+{
+ return m_format;
+}
+
+void Image::setFormat(Image::Format f)
+{
+ m_format = f;
+}
+
+void Image::fill(Color32 c)
+{
+ const uint size = m_width * m_height * m_depth;
+ for (uint i = 0; i < size; ++i)
+ {
+ m_data[i] = c;
+ }
+}
+
diff --git a/thirdparty/thekla_atlas/nvimage/Image.h b/thirdparty/thekla_atlas/nvimage/Image.h
new file mode 100644
index 0000000000..4c5748cb00
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvimage/Image.h
@@ -0,0 +1,89 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_IMAGE_IMAGE_H
+#define NV_IMAGE_IMAGE_H
+
+#include "nvimage.h"
+#include "nvcore/Debug.h"
+
+namespace nv
+{
+ class Color32;
+
+ /// 32 bit RGBA image.
+ class NVIMAGE_CLASS Image
+ {
+ public:
+
+ enum Format
+ {
+ Format_RGB,
+ Format_ARGB,
+ };
+
+ Image();
+ Image(const Image & img);
+ ~Image();
+
+ const Image & operator=(const Image & img);
+
+
+ void allocate(uint w, uint h, uint d = 1);
+ void acquire(Color32 * data, uint w, uint h, uint d = 1);
+ //bool load(const char * name);
+
+ void resize(uint w, uint h, uint d = 1);
+
+ void wrap(void * data, uint w, uint h, uint d = 1);
+ void unwrap();
+
+ uint width() const;
+ uint height() const;
+ uint depth() const;
+
+ const Color32 * scanline(uint h) const;
+ Color32 * scanline(uint h);
+
+ const Color32 * pixels() const;
+ Color32 * pixels();
+
+ const Color32 & pixel(uint idx) const;
+ Color32 & pixel(uint idx);
+
+ const Color32 & pixel(uint x, uint y, uint z = 0) const;
+ Color32 & pixel(uint x, uint y, uint z = 0);
+
+ Format format() const;
+ void setFormat(Format f);
+
+ void fill(Color32 c);
+
+ private:
+ void free();
+
+ private:
+ uint m_width;
+ uint m_height;
+ uint m_depth;
+ Format m_format;
+ Color32 * m_data;
+ };
+
+
+ inline const Color32 & Image::pixel(uint x, uint y, uint z) const
+ {
+ nvDebugCheck(x < m_width && y < m_height && z < m_depth);
+ return pixel((z * m_height + y) * m_width + x);
+ }
+
+ inline Color32 & Image::pixel(uint x, uint y, uint z)
+ {
+ nvDebugCheck(x < m_width && y < m_height && z < m_depth);
+ return pixel((z * m_height + y) * m_width + x);
+ }
+
+} // nv namespace
+
+
+#endif // NV_IMAGE_IMAGE_H
diff --git a/thirdparty/thekla_atlas/nvimage/nvimage.h b/thirdparty/thekla_atlas/nvimage/nvimage.h
new file mode 100644
index 0000000000..5c89bd4726
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvimage/nvimage.h
@@ -0,0 +1,48 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_IMAGE_H
+#define NV_IMAGE_H
+
+#include "nvcore/nvcore.h"
+#include "nvcore/Debug.h" // nvDebugCheck
+#include "nvcore/Utils.h" // isPowerOfTwo
+
+// Function linkage
+#if NVIMAGE_SHARED
+#ifdef NVIMAGE_EXPORTS
+#define NVIMAGE_API DLL_EXPORT
+#define NVIMAGE_CLASS DLL_EXPORT_CLASS
+#else
+#define NVIMAGE_API DLL_IMPORT
+#define NVIMAGE_CLASS DLL_IMPORT
+#endif
+#else
+#define NVIMAGE_API
+#define NVIMAGE_CLASS
+#endif
+
+
+namespace nv {
+
+ // Some utility functions:
+
+ inline uint computeBitPitch(uint w, uint bitsize, uint alignmentInBits)
+ {
+ nvDebugCheck(isPowerOfTwo(alignmentInBits));
+
+ return ((w * bitsize + alignmentInBits - 1) / alignmentInBits) * alignmentInBits;
+ }
+
+ inline uint computeBytePitch(uint w, uint bitsize, uint alignmentInBytes)
+ {
+ uint pitch = computeBitPitch(w, bitsize, 8*alignmentInBytes);
+ nvDebugCheck((pitch & 7) == 0);
+
+ return (pitch + 7) / 8;
+ }
+
+
+} // nv namespace
+
+#endif // NV_IMAGE_H
diff --git a/thirdparty/thekla_atlas/nvmath/Basis.cpp b/thirdparty/thekla_atlas/nvmath/Basis.cpp
new file mode 100644
index 0000000000..0824179633
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Basis.cpp
@@ -0,0 +1,270 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "Basis.h"
+
+using namespace nv;
+
+
+/// Normalize basis vectors.
+void Basis::normalize(float epsilon /*= NV_EPSILON*/)
+{
+ normal = ::normalizeSafe(normal, Vector3(0.0f), epsilon);
+ tangent = ::normalizeSafe(tangent, Vector3(0.0f), epsilon);
+ bitangent = ::normalizeSafe(bitangent, Vector3(0.0f), epsilon);
+}
+
+
+/// Gram-Schmidt orthogonalization.
+/// @note Works only if the vectors are close to orthogonal.
+void Basis::orthonormalize(float epsilon /*= NV_EPSILON*/)
+{
+ // N' = |N|
+ // T' = |T - (N' dot T) N'|
+ // B' = |B - (N' dot B) N' - (T' dot B) T'|
+
+ normal = ::normalize(normal, epsilon);
+
+ tangent -= normal * dot(normal, tangent);
+ tangent = ::normalize(tangent, epsilon);
+
+ bitangent -= normal * dot(normal, bitangent);
+ bitangent -= tangent * dot(tangent, bitangent);
+ bitangent = ::normalize(bitangent, epsilon);
+}
+
+
+
+
+/// Robust orthonormalization.
+/// Returns an orthonormal basis even when the original is degenerate.
+void Basis::robustOrthonormalize(float epsilon /*= NV_EPSILON*/)
+{
+ // Normalize all vectors.
+ normalize(epsilon);
+
+ if (lengthSquared(normal) < epsilon*epsilon)
+ {
+ // Build normal from tangent and bitangent.
+ normal = cross(tangent, bitangent);
+
+ if (lengthSquared(normal) < epsilon*epsilon)
+ {
+ // Arbitrary basis.
+ tangent = Vector3(1, 0, 0);
+ bitangent = Vector3(0, 1, 0);
+ normal = Vector3(0, 0, 1);
+ return;
+ }
+
+ normal = nv::normalize(normal, epsilon);
+ }
+
+ // Project tangents to normal plane.
+ tangent -= normal * dot(normal, tangent);
+ bitangent -= normal * dot(normal, bitangent);
+
+ if (lengthSquared(tangent) < epsilon*epsilon)
+ {
+ if (lengthSquared(bitangent) < epsilon*epsilon)
+ {
+ // Arbitrary basis.
+ buildFrameForDirection(normal);
+ }
+ else
+ {
+ // Build tangent from bitangent.
+ bitangent = nv::normalize(bitangent, epsilon);
+
+ tangent = cross(bitangent, normal);
+ nvDebugCheck(isNormalized(tangent, epsilon));
+ }
+ }
+ else
+ {
+ tangent = nv::normalize(tangent, epsilon);
+#if 0
+ bitangent -= tangent * dot(tangent, bitangent);
+
+ if (lengthSquared(bitangent) < epsilon*epsilon)
+ {
+ bitangent = cross(tangent, normal);
+ nvDebugCheck(isNormalized(bitangent, epsilon));
+ }
+ else
+ {
+ bitangent = nv::normalize(bitangent, epsilon);
+ }
+#else
+ if (lengthSquared(bitangent) < epsilon*epsilon)
+ {
+ // Build bitangent from tangent.
+ bitangent = cross(tangent, normal);
+ nvDebugCheck(isNormalized(bitangent, epsilon));
+ }
+ else
+ {
+ bitangent = nv::normalize(bitangent, epsilon);
+
+ // At this point tangent and bitangent are orthogonal to normal, but we don't know whether their orientation.
+
+ Vector3 bisector;
+ if (lengthSquared(tangent + bitangent) < epsilon*epsilon)
+ {
+ bisector = tangent;
+ }
+ else
+ {
+ bisector = nv::normalize(tangent + bitangent);
+ }
+ Vector3 axis = nv::normalize(cross(bisector, normal));
+
+ //nvDebugCheck(isNormalized(axis, epsilon));
+ nvDebugCheck(equal(dot(axis, tangent), -dot(axis, bitangent), epsilon));
+
+ if (dot(axis, tangent) > 0)
+ {
+ tangent = bisector + axis;
+ bitangent = bisector - axis;
+ }
+ else
+ {
+ tangent = bisector - axis;
+ bitangent = bisector + axis;
+ }
+
+ // Make sure the resulting tangents are still perpendicular to the normal.
+ tangent -= normal * dot(normal, tangent);
+ bitangent -= normal * dot(normal, bitangent);
+
+ // Double check.
+ nvDebugCheck(equal(dot(normal, tangent), 0.0f, epsilon));
+ nvDebugCheck(equal(dot(normal, bitangent), 0.0f, epsilon));
+
+ // Normalize.
+ tangent = nv::normalize(tangent);
+ bitangent = nv::normalize(bitangent);
+
+ // If tangent and bitangent are not orthogonal, then derive bitangent from tangent, just in case...
+ if (!equal(dot(tangent, bitangent), 0.0f, epsilon)) {
+ bitangent = cross(tangent, normal);
+ bitangent = nv::normalize(bitangent);
+ }
+ }
+#endif
+ }
+
+ /*// Check vector lengths.
+ if (!isNormalized(normal, epsilon))
+ {
+ nvDebug("%f %f %f\n", normal.x, normal.y, normal.z);
+ nvDebug("%f %f %f\n", tangent.x, tangent.y, tangent.z);
+ nvDebug("%f %f %f\n", bitangent.x, bitangent.y, bitangent.z);
+ }*/
+
+ nvDebugCheck(isNormalized(normal, epsilon));
+ nvDebugCheck(isNormalized(tangent, epsilon));
+ nvDebugCheck(isNormalized(bitangent, epsilon));
+
+ // Check vector angles.
+ nvDebugCheck(equal(dot(normal, tangent), 0.0f, epsilon));
+ nvDebugCheck(equal(dot(normal, bitangent), 0.0f, epsilon));
+ nvDebugCheck(equal(dot(tangent, bitangent), 0.0f, epsilon));
+
+ // Check vector orientation.
+ const float det = dot(cross(normal, tangent), bitangent);
+ nvDebugCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon));
+}
+
+
+/// Build an arbitrary frame for the given direction.
+void Basis::buildFrameForDirection(Vector3::Arg d, float angle/*= 0*/)
+{
+ nvCheck(isNormalized(d));
+ normal = d;
+
+ // Choose minimum axis.
+ if (fabsf(normal.x) < fabsf(normal.y) && fabsf(normal.x) < fabsf(normal.z))
+ {
+ tangent = Vector3(1, 0, 0);
+ }
+ else if (fabsf(normal.y) < fabsf(normal.z))
+ {
+ tangent = Vector3(0, 1, 0);
+ }
+ else
+ {
+ tangent = Vector3(0, 0, 1);
+ }
+
+ // Ortogonalize
+ tangent -= normal * dot(normal, tangent);
+ tangent = ::normalize(tangent);
+
+ bitangent = cross(normal, tangent);
+
+ // Rotate frame around normal according to angle.
+ if (angle != 0.0f) {
+ float c = cosf(angle);
+ float s = sinf(angle);
+ Vector3 tmp = c * tangent - s * bitangent;
+ bitangent = s * tangent + c * bitangent;
+ tangent = tmp;
+ }
+}
+
+bool Basis::isValid() const
+{
+ if (equal(normal, Vector3(0.0f))) return false;
+ if (equal(tangent, Vector3(0.0f))) return false;
+ if (equal(bitangent, Vector3(0.0f))) return false;
+
+ if (equal(determinant(), 0.0f)) return false;
+
+ return true;
+}
+
+
+/// Transform by this basis. (From this basis to object space).
+Vector3 Basis::transform(Vector3::Arg v) const
+{
+ Vector3 o = tangent * v.x;
+ o += bitangent * v.y;
+ o += normal * v.z;
+ return o;
+}
+
+/// Transform by the transpose. (From object space to this basis).
+Vector3 Basis::transformT(Vector3::Arg v)
+{
+ return Vector3(dot(tangent, v), dot(bitangent, v), dot(normal, v));
+}
+
+/// Transform by the inverse. (From object space to this basis).
+/// @note Uses Cramer's rule so the inverse is not accurate if the basis is ill-conditioned.
+Vector3 Basis::transformI(Vector3::Arg v) const
+{
+ const float det = determinant();
+ nvDebugCheck(!equal(det, 0.0f, 0.0f));
+
+ const float idet = 1.0f / det;
+
+ // Rows of the inverse matrix.
+ Vector3 r0(
+ (bitangent.y * normal.z - bitangent.z * normal.y),
+ -(bitangent.x * normal.z - bitangent.z * normal.x),
+ (bitangent.x * normal.y - bitangent.y * normal.x));
+
+ Vector3 r1(
+ -(tangent.y * normal.z - tangent.z * normal.y),
+ (tangent.x * normal.z - tangent.z * normal.x),
+ -(tangent.x * normal.y - tangent.y * normal.x));
+
+ Vector3 r2(
+ (tangent.y * bitangent.z - tangent.z * bitangent.y),
+ -(tangent.x * bitangent.z - tangent.z * bitangent.x),
+ (tangent.x * bitangent.y - tangent.y * bitangent.x));
+
+ return Vector3(dot(v, r0), dot(v, r1), dot(v, r2)) * idet;
+}
+
+
diff --git a/thirdparty/thekla_atlas/nvmath/Basis.h b/thirdparty/thekla_atlas/nvmath/Basis.h
new file mode 100644
index 0000000000..e8146afdbe
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Basis.h
@@ -0,0 +1,82 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_BASIS_H
+#define NV_MATH_BASIS_H
+
+#include "nvmath.h"
+#include "Vector.inl"
+#include "Matrix.h"
+
+namespace nv
+{
+
+ /// Basis class to compute tangent space basis, ortogonalizations and to
+ /// transform vectors from one space to another.
+ class Basis
+ {
+ public:
+
+ /// Create a null basis.
+ Basis() : tangent(0, 0, 0), bitangent(0, 0, 0), normal(0, 0, 0) {}
+
+ /// Create a basis given three vectors.
+ Basis(Vector3::Arg n, Vector3::Arg t, Vector3::Arg b) : tangent(t), bitangent(b), normal(n) {}
+
+ /// Create a basis with the given tangent vectors and the handness.
+ Basis(Vector3::Arg n, Vector3::Arg t, float sign)
+ {
+ build(n, t, sign);
+ }
+
+ NVMATH_API void normalize(float epsilon = NV_EPSILON);
+ NVMATH_API void orthonormalize(float epsilon = NV_EPSILON);
+ NVMATH_API void robustOrthonormalize(float epsilon = NV_EPSILON);
+ NVMATH_API void buildFrameForDirection(Vector3::Arg d, float angle = 0);
+
+ /// Calculate the determinant [ F G N ] to obtain the handness of the basis.
+ float handness() const
+ {
+ return determinant() > 0.0f ? 1.0f : -1.0f;
+ }
+
+ /// Build a basis from 2 vectors and a handness flag.
+ void build(Vector3::Arg n, Vector3::Arg t, float sign)
+ {
+ normal = n;
+ tangent = t;
+ bitangent = sign * cross(t, n);
+ }
+
+ /// Compute the determinant of this basis.
+ float determinant() const
+ {
+ return
+ tangent.x * bitangent.y * normal.z - tangent.z * bitangent.y * normal.x +
+ tangent.y * bitangent.z * normal.x - tangent.y * bitangent.x * normal.z +
+ tangent.z * bitangent.x * normal.y - tangent.x * bitangent.z * normal.y;
+ }
+
+ bool isValid() const;
+
+ // Get transform matrix for this basis.
+ NVMATH_API Matrix matrix() const;
+
+ // Transform by this basis. (From this basis to object space).
+ NVMATH_API Vector3 transform(Vector3::Arg v) const;
+
+ // Transform by the transpose. (From object space to this basis).
+ NVMATH_API Vector3 transformT(Vector3::Arg v);
+
+ // Transform by the inverse. (From object space to this basis).
+ NVMATH_API Vector3 transformI(Vector3::Arg v) const;
+
+
+ Vector3 tangent;
+ Vector3 bitangent;
+ Vector3 normal;
+ };
+
+} // nv namespace
+
+#endif // NV_MATH_BASIS_H
diff --git a/thirdparty/thekla_atlas/nvmath/Box.cpp b/thirdparty/thekla_atlas/nvmath/Box.cpp
new file mode 100644
index 0000000000..8f2014a077
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Box.cpp
@@ -0,0 +1,119 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "Box.h"
+#include "Box.inl"
+#include "Sphere.h"
+
+using namespace nv;
+
+
+
+
+// Clip the given segment against this box.
+bool Box::clipSegment(const Vector3 & origin, const Vector3 & dir, float * t_near, float * t_far) const {
+
+ // Avoid aliasing.
+ float tnear = *t_near;
+ float tfar = *t_far;
+
+ // clip ray segment to box
+ for (int i = 0; i < 3; i++)
+ {
+ const float pos = origin.component[i] + tfar * dir.component[i];
+ const float dt = tfar - tnear;
+
+ if (dir.component[i] < 0) {
+
+ // clip end point
+ if (pos < minCorner.component[i]) {
+ tfar = tnear + dt * (origin.component[i] - minCorner.component[i]) / (origin.component[i] - pos);
+ }
+
+ // clip start point
+ if (origin.component[i] > maxCorner.component[i]) {
+ tnear = tnear + dt * (origin.component[i] - maxCorner.component[i]) / (tfar * dir.component[i]);
+ }
+ }
+ else {
+
+ // clip end point
+ if (pos > maxCorner.component[i]) {
+ tfar = tnear + dt * (maxCorner.component[i] - origin.component[i]) / (pos - origin.component[i]);
+ }
+
+ // clip start point
+ if (origin.component[i] < minCorner.component[i]) {
+ tnear = tnear + dt * (minCorner.component[i] - origin.component[i]) / (tfar * dir.component[i]);
+ }
+ }
+
+ if (tnear > tfar) {
+ // Clipped away.
+ return false;
+ }
+ }
+
+ // Return result.
+ *t_near = tnear;
+ *t_far = tfar;
+ return true;
+}
+
+
+float nv::distanceSquared(const Box &box, const Vector3 &point) {
+ Vector3 closest;
+
+ if (point.x < box.minCorner.x) closest.x = box.minCorner.x;
+ else if (point.x > box.maxCorner.x) closest.x = box.maxCorner.x;
+ else closest.x = point.x;
+
+ if (point.y < box.minCorner.y) closest.y = box.minCorner.y;
+ else if (point.y > box.maxCorner.y) closest.y = box.maxCorner.y;
+ else closest.y = point.y;
+
+ if (point.z < box.minCorner.z) closest.z = box.minCorner.z;
+ else if (point.z > box.maxCorner.z) closest.z = box.maxCorner.z;
+ else closest.z = point.z;
+
+ return lengthSquared(point - closest);
+}
+
+bool nv::overlap(const Box &box, const Sphere &sphere) {
+ return distanceSquared(box, sphere.center) < sphere.radius * sphere.radius;
+}
+
+
+bool nv::intersect(const Box & box, const Vector3 & p, const Vector3 & id, float * t /*= NULL*/) {
+ // Precompute these in ray structure?
+ int sdx = (id.x < 0);
+ int sdy = (id.y < 0);
+ int sdz = (id.z < 0);
+
+ float tmin = (box.corner( sdx).x - p.x) * id.x;
+ float tmax = (box.corner(1-sdx).x - p.x) * id.x;
+ float tymin = (box.corner( sdy).y - p.y) * id.y;
+ float tymax = (box.corner(1-sdy).y - p.y) * id.y;
+
+ if ((tmin > tymax) || (tymin > tmax))
+ return false;
+
+ if (tymin > tmin) tmin = tymin;
+ if (tymax < tmax) tmax = tymax;
+
+ float tzmin = (box.corner( sdz).z - p.z) * id.z;
+ float tzmax = (box.corner(1-sdz).z - p.z) * id.z;
+
+ if ((tmin > tzmax) || (tzmin > tmax))
+ return false;
+
+ if (tzmin > tmin) tmin = tzmin;
+ if (tzmax < tmax) tmax = tzmax;
+
+ if (tmax < 0)
+ return false;
+
+ if (t != NULL) *t = tmin;
+
+ return true;
+}
+
diff --git a/thirdparty/thekla_atlas/nvmath/Box.h b/thirdparty/thekla_atlas/nvmath/Box.h
new file mode 100644
index 0000000000..19b5f2a3a5
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Box.h
@@ -0,0 +1,103 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_BOX_H
+#define NV_MATH_BOX_H
+
+#include "Vector.h"
+
+#include <float.h> // FLT_MAX
+
+namespace nv
+{
+ class Vector;
+ class Stream;
+ class Sphere;
+
+ // Axis Aligned Bounding Box.
+ class Box
+ {
+ public:
+
+ inline Box() {}
+ inline Box(const Box & b) : minCorner(b.minCorner), maxCorner(b.maxCorner) {}
+ inline Box(const Vector3 & mins, const Vector3 & maxs) : minCorner(mins), maxCorner(maxs) {}
+
+ Box & operator=(const Box & b);
+
+ operator const float * () const { return reinterpret_cast<const float *>(this); }
+
+ // Clear the bounds.
+ void clearBounds();
+
+ // min < max
+ bool isValid() const;
+
+ // Build a cube centered on center and with edge = 2*dist
+ void cube(const Vector3 & center, float dist);
+
+ // Build a box, given center and extents.
+ void setCenterExtents(const Vector3 & center, const Vector3 & extents);
+
+ // Get box center.
+ Vector3 center() const;
+
+ // Return extents of the box.
+ Vector3 extents() const;
+
+ // Return extents of the box.
+ float extents(uint axis) const;
+
+ // Add a point to this box.
+ void addPointToBounds(const Vector3 & p);
+
+ // Add a box to this box.
+ void addBoxToBounds(const Box & b);
+
+ // Add sphere to this box.
+ void addSphereToBounds(const Vector3 & p, float r);
+
+ // Translate box.
+ void translate(const Vector3 & v);
+
+ // Scale the box.
+ void scale(float s);
+
+ // Expand the box by a fixed amount.
+ void expand(float r);
+
+ // Get the area of the box.
+ float area() const;
+
+ // Get the volume of the box.
+ float volume() const;
+
+ // Return true if the box contains the given point.
+ bool contains(const Vector3 & p) const;
+
+ // Split the given box in 8 octants and assign the ith one to this box.
+ void setOctant(const Box & box, const Vector3 & center, int i);
+
+
+ // Clip the given segment against this box.
+ bool clipSegment(const Vector3 & origin, const Vector3 & dir, float * t_near, float * t_far) const;
+
+
+ friend Stream & operator<< (Stream & s, Box & box);
+
+ const Vector3 & corner(int i) const { return (&minCorner)[i]; }
+
+ Vector3 minCorner;
+ Vector3 maxCorner;
+ };
+
+ float distanceSquared(const Box &box, const Vector3 &point);
+ bool overlap(const Box &box, const Sphere &sphere);
+
+ // p is ray origin, id is inverse ray direction.
+ bool intersect(const Box & box, const Vector3 & p, const Vector3 & id, float * t);
+
+} // nv namespace
+
+
+#endif // NV_MATH_BOX_H
diff --git a/thirdparty/thekla_atlas/nvmath/Box.inl b/thirdparty/thekla_atlas/nvmath/Box.inl
new file mode 100644
index 0000000000..dcfa70ff96
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Box.inl
@@ -0,0 +1,154 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_BOX_INL
+#define NV_MATH_BOX_INL
+
+#include "Box.h"
+#include "Vector.inl"
+
+#include <float.h> // FLT_MAX
+
+namespace nv
+{
+ // Default ctor.
+ //inline Box::Box() { };
+
+ // Copy ctor.
+ //inline Box::Box(const Box & b) : minCorner(b.minCorner), maxCorner(b.maxCorner) { }
+
+ // Init ctor.
+ //inline Box::Box(const Vector3 & mins, const Vector3 & maxs) : minCorner(mins), maxCorner(maxs) { }
+
+ // Assignment operator.
+ inline Box & Box::operator=(const Box & b) { minCorner = b.minCorner; maxCorner = b.maxCorner; return *this; }
+
+ // Clear the bounds.
+ inline void Box::clearBounds()
+ {
+ minCorner.set(FLT_MAX, FLT_MAX, FLT_MAX);
+ maxCorner.set(-FLT_MAX, -FLT_MAX, -FLT_MAX);
+ }
+
+ // min < max
+ inline bool Box::isValid() const
+ {
+ return minCorner.x <= maxCorner.x && minCorner.y <= maxCorner.y && minCorner.z <= maxCorner.z;
+ }
+
+ // Build a cube centered on center and with edge = 2*dist
+ inline void Box::cube(const Vector3 & center, float dist)
+ {
+ setCenterExtents(center, Vector3(dist));
+ }
+
+ // Build a box, given center and extents.
+ inline void Box::setCenterExtents(const Vector3 & center, const Vector3 & extents)
+ {
+ minCorner = center - extents;
+ maxCorner = center + extents;
+ }
+
+ // Get box center.
+ inline Vector3 Box::center() const
+ {
+ return (minCorner + maxCorner) * 0.5f;
+ }
+
+ // Return extents of the box.
+ inline Vector3 Box::extents() const
+ {
+ return (maxCorner - minCorner) * 0.5f;
+ }
+
+ // Return extents of the box.
+ inline float Box::extents(uint axis) const
+ {
+ nvDebugCheck(axis < 3);
+ if (axis == 0) return (maxCorner.x - minCorner.x) * 0.5f;
+ if (axis == 1) return (maxCorner.y - minCorner.y) * 0.5f;
+ if (axis == 2) return (maxCorner.z - minCorner.z) * 0.5f;
+ nvUnreachable();
+ return 0.0f;
+ }
+
+ // Add a point to this box.
+ inline void Box::addPointToBounds(const Vector3 & p)
+ {
+ minCorner = min(minCorner, p);
+ maxCorner = max(maxCorner, p);
+ }
+
+ // Add a box to this box.
+ inline void Box::addBoxToBounds(const Box & b)
+ {
+ minCorner = min(minCorner, b.minCorner);
+ maxCorner = max(maxCorner, b.maxCorner);
+ }
+
+ // Add sphere to this box.
+ inline void Box::addSphereToBounds(const Vector3 & p, float r) {
+ minCorner = min(minCorner, p - Vector3(r));
+ maxCorner = min(maxCorner, p + Vector3(r));
+ }
+
+ // Translate box.
+ inline void Box::translate(const Vector3 & v)
+ {
+ minCorner += v;
+ maxCorner += v;
+ }
+
+ // Scale the box.
+ inline void Box::scale(float s)
+ {
+ minCorner *= s;
+ maxCorner *= s;
+ }
+
+ // Expand the box by a fixed amount.
+ inline void Box::expand(float r) {
+ minCorner -= Vector3(r,r,r);
+ maxCorner += Vector3(r,r,r);
+ }
+
+ // Get the area of the box.
+ inline float Box::area() const
+ {
+ const Vector3 d = extents();
+ return 8.0f * (d.x*d.y + d.x*d.z + d.y*d.z);
+ }
+
+ // Get the volume of the box.
+ inline float Box::volume() const
+ {
+ Vector3 d = extents();
+ return 8.0f * (d.x * d.y * d.z);
+ }
+
+ // Return true if the box contains the given point.
+ inline bool Box::contains(const Vector3 & p) const
+ {
+ return
+ minCorner.x < p.x && minCorner.y < p.y && minCorner.z < p.z &&
+ maxCorner.x > p.x && maxCorner.y > p.y && maxCorner.z > p.z;
+ }
+
+ // Split the given box in 8 octants and assign the ith one to this box.
+ inline void Box::setOctant(const Box & box, const Vector3 & center, int i)
+ {
+ minCorner = box.minCorner;
+ maxCorner = box.maxCorner;
+
+ if (i & 4) minCorner.x = center.x;
+ else maxCorner.x = center.x;
+ if (i & 2) minCorner.y = center.y;
+ else maxCorner.y = center.y;
+ if (i & 1) minCorner.z = center.z;
+ else maxCorner.z = center.z;
+ }
+
+} // nv namespace
+
+
+#endif // NV_MATH_BOX_INL
diff --git a/thirdparty/thekla_atlas/nvmath/Color.h b/thirdparty/thekla_atlas/nvmath/Color.h
new file mode 100644
index 0000000000..5cdc374bd9
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Color.h
@@ -0,0 +1,150 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_COLOR_H
+#define NV_MATH_COLOR_H
+
+#include "nvmath.h"
+
+namespace nv
+{
+
+ /// 64 bit color stored as BGRA.
+ class NVMATH_CLASS Color64
+ {
+ public:
+ Color64() { }
+ Color64(const Color64 & c) : u(c.u) { }
+ Color64(uint16 R, uint16 G, uint16 B, uint16 A) { setRGBA(R, G, B, A); }
+ explicit Color64(uint64 U) : u(U) { }
+
+ void setRGBA(uint16 R, uint16 G, uint16 B, uint16 A)
+ {
+ r = R;
+ g = G;
+ b = B;
+ a = A;
+ }
+
+ operator uint64 () const {
+ return u;
+ }
+
+ union {
+ struct {
+#if NV_LITTLE_ENDIAN
+ uint16 r, a, b, g;
+#else
+ uint16 a: 16;
+ uint16 r: 16;
+ uint16 g: 16;
+ uint16 b: 16;
+#endif
+ };
+ uint64 u;
+ };
+ };
+
+ /// 32 bit color stored as BGRA.
+ class NVMATH_CLASS Color32
+ {
+ public:
+ Color32() { }
+ Color32(const Color32 & c) : u(c.u) { }
+ Color32(uint8 R, uint8 G, uint8 B) { setRGBA(R, G, B, 0xFF); }
+ Color32(uint8 R, uint8 G, uint8 B, uint8 A) { setRGBA( R, G, B, A); }
+ //Color32(uint8 c[4]) { setRGBA(c[0], c[1], c[2], c[3]); }
+ //Color32(float R, float G, float B) { setRGBA(uint(R*255), uint(G*255), uint(B*255), 0xFF); }
+ //Color32(float R, float G, float B, float A) { setRGBA(uint(R*255), uint(G*255), uint(B*255), uint(A*255)); }
+ explicit Color32(uint32 U) : u(U) { }
+
+ void setRGBA(uint8 R, uint8 G, uint8 B, uint8 A)
+ {
+ r = R;
+ g = G;
+ b = B;
+ a = A;
+ }
+
+ void setBGRA(uint8 B, uint8 G, uint8 R, uint8 A = 0xFF)
+ {
+ r = R;
+ g = G;
+ b = B;
+ a = A;
+ }
+
+ operator uint32 () const {
+ return u;
+ }
+
+ union {
+ struct {
+#if NV_LITTLE_ENDIAN
+ uint8 b, g, r, a;
+#else
+ uint8 a: 8;
+ uint8 r: 8;
+ uint8 g: 8;
+ uint8 b: 8;
+#endif
+ };
+ uint8 component[4];
+ uint32 u;
+ };
+ };
+
+
+ /// 16 bit 565 BGR color.
+ class NVMATH_CLASS Color16
+ {
+ public:
+ Color16() { }
+ Color16(const Color16 & c) : u(c.u) { }
+ explicit Color16(uint16 U) : u(U) { }
+
+ union {
+ struct {
+#if NV_LITTLE_ENDIAN
+ uint16 b : 5;
+ uint16 g : 6;
+ uint16 r : 5;
+#else
+ uint16 r : 5;
+ uint16 g : 6;
+ uint16 b : 5;
+#endif
+ };
+ uint16 u;
+ };
+ };
+
+ /// 16 bit 4444 BGRA color.
+ class NVMATH_CLASS Color16_4444
+ {
+ public:
+ Color16_4444() { }
+ Color16_4444(const Color16_4444 & c) : u(c.u) { }
+ explicit Color16_4444(uint16 U) : u(U) { }
+
+ union {
+ struct {
+#if NV_LITTLE_ENDIAN
+ uint16 b : 4;
+ uint16 g : 4;
+ uint16 r : 4;
+ uint16 a : 4;
+#else
+ uint16 a : 4;
+ uint16 r : 4;
+ uint16 g : 4;
+ uint16 b : 4;
+#endif
+ };
+ uint16 u;
+ };
+ };
+
+} // nv namespace
+
+#endif // NV_MATH_COLOR_H
diff --git a/thirdparty/thekla_atlas/nvmath/ConvexHull.cpp b/thirdparty/thekla_atlas/nvmath/ConvexHull.cpp
new file mode 100644
index 0000000000..a4a95dace4
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/ConvexHull.cpp
@@ -0,0 +1,120 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "ConvexHull.h"
+
+#include "Vector.inl"
+
+#include "nvcore/RadixSort.h"
+#include "nvcore/Array.inl"
+
+using namespace nv;
+
+inline static float triangleArea(Vector2::Arg v1, Vector2::Arg v2, Vector2::Arg v3)
+{
+ return 0.5f * (v3.x * v1.y + v1.x * v2.y + v2.x * v3.y - v2.x * v1.y - v3.x * v2.y - v1.x * v3.y);
+}
+
+
+// Compute the convex hull using Graham Scan.
+void nv::convexHull(const Array<Vector2> & input, Array<Vector2> & output, float epsilon/*=0*/)
+{
+ const uint inputCount = input.count();
+
+ Array<float> coords;
+ coords.resize(inputCount);
+
+ for (uint i = 0; i < inputCount; i++) {
+ coords[i] = input[i].x;
+ }
+
+ RadixSort radix;
+ radix.sort(coords);
+
+ const uint * ranks = radix.ranks();
+
+ Array<Vector2> top(inputCount);
+ Array<Vector2> bottom(inputCount);
+
+ Vector2 P = input[ranks[0]];
+ Vector2 Q = input[ranks[inputCount-1]];
+
+ float topy = max(P.y, Q.y);
+ float boty = min(P.y, Q.y);
+
+ for (uint i = 0; i < inputCount; i++) {
+ Vector2 p = input[ranks[i]];
+ if (p.y >= boty) top.append(p);
+ }
+
+ for (uint i = 0; i < inputCount; i++) {
+ Vector2 p = input[ranks[inputCount-1-i]];
+ if (p.y <= topy) bottom.append(p);
+ }
+
+ // Filter top list.
+ output.clear();
+ output.append(top[0]);
+ output.append(top[1]);
+
+ for (uint i = 2; i < top.count(); ) {
+ Vector2 a = output[output.count()-2];
+ Vector2 b = output[output.count()-1];
+ Vector2 c = top[i];
+
+ float area = triangleArea(a, b, c);
+
+ if (area >= -epsilon) {
+ output.popBack();
+ }
+
+ if (area < -epsilon || output.count() == 1) {
+ output.append(c);
+ i++;
+ }
+ }
+
+ uint top_count = output.count();
+ output.append(bottom[1]);
+
+ // Filter bottom list.
+ for (uint i = 2; i < bottom.count(); ) {
+ Vector2 a = output[output.count()-2];
+ Vector2 b = output[output.count()-1];
+ Vector2 c = bottom[i];
+
+ float area = triangleArea(a, b, c);
+
+ if (area >= -epsilon) {
+ output.popBack();
+ }
+
+ if (area < -epsilon || output.count() == top_count) {
+ output.append(c);
+ i++;
+ }
+ }
+
+ // Remove duplicate element.
+ nvDebugCheck(output.front() == output.back());
+ output.popBack();
+}
+
+/*
+void testConvexHull() {
+
+ Array<Vector2> points;
+ points.append(Vector2(1.00, 1.00));
+ points.append(Vector2(0.00, 0.00));
+ points.append(Vector2(1.00, 1.00));
+ points.append(Vector2(1.00, -1.00));
+ points.append(Vector2(2.00, 5.00));
+ points.append(Vector2(-5.00, 3.00));
+ points.append(Vector2(-4.00, -3.00));
+ points.append(Vector2(7.00, -4.00));
+
+ Array<Vector2> hull;
+ convexHull(points, hull);
+
+}
+*/
+
diff --git a/thirdparty/thekla_atlas/nvmath/ConvexHull.h b/thirdparty/thekla_atlas/nvmath/ConvexHull.h
new file mode 100644
index 0000000000..6c2db5d73f
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/ConvexHull.h
@@ -0,0 +1,17 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_CONVEXHULL_H
+#define NV_MATH_CONVEXHULL_H
+
+#include "nvmath.h"
+#include "nvcore/Array.h"
+
+namespace nv {
+ class Vector2;
+
+ void convexHull(const Array<Vector2> & input, Array<Vector2> & output, float epsilon = 0);
+
+} // namespace nv
+
+#endif // NV_MATH_CONVEXHULL_H
diff --git a/thirdparty/thekla_atlas/nvmath/Fitting.cpp b/thirdparty/thekla_atlas/nvmath/Fitting.cpp
new file mode 100644
index 0000000000..6cd5cb0f32
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Fitting.cpp
@@ -0,0 +1,1205 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "Fitting.h"
+#include "Vector.inl"
+#include "Plane.inl"
+
+#include "nvcore/Array.inl"
+#include "nvcore/Utils.h" // max, swap
+
+#include <float.h> // FLT_MAX
+//#include <vector>
+#include <string.h>
+
+using namespace nv;
+
+// @@ Move to EigenSolver.h
+
+// @@ We should be able to do something cheaper...
+static Vector3 estimatePrincipalComponent(const float * __restrict matrix)
+{
+ const Vector3 row0(matrix[0], matrix[1], matrix[2]);
+ const Vector3 row1(matrix[1], matrix[3], matrix[4]);
+ const Vector3 row2(matrix[2], matrix[4], matrix[5]);
+
+ float r0 = lengthSquared(row0);
+ float r1 = lengthSquared(row1);
+ float r2 = lengthSquared(row2);
+
+ if (r0 > r1 && r0 > r2) return row0;
+ if (r1 > r2) return row1;
+ return row2;
+}
+
+
+static inline Vector3 firstEigenVector_PowerMethod(const float *__restrict matrix)
+{
+ if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
+ {
+ return Vector3(0.0f);
+ }
+
+ Vector3 v = estimatePrincipalComponent(matrix);
+
+ const int NUM = 8;
+ for (int i = 0; i < NUM; i++)
+ {
+ float x = v.x * matrix[0] + v.y * matrix[1] + v.z * matrix[2];
+ float y = v.x * matrix[1] + v.y * matrix[3] + v.z * matrix[4];
+ float z = v.x * matrix[2] + v.y * matrix[4] + v.z * matrix[5];
+
+ float norm = max(max(x, y), z);
+
+ v = Vector3(x, y, z) / norm;
+ }
+
+ return v;
+}
+
+
+Vector3 nv::Fit::computeCentroid(int n, const Vector3 *__restrict points)
+{
+ Vector3 centroid(0.0f);
+
+ for (int i = 0; i < n; i++)
+ {
+ centroid += points[i];
+ }
+ centroid /= float(n);
+
+ return centroid;
+}
+
+Vector3 nv::Fit::computeCentroid(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
+{
+ Vector3 centroid(0.0f);
+ float total = 0.0f;
+
+ for (int i = 0; i < n; i++)
+ {
+ total += weights[i];
+ centroid += weights[i]*points[i];
+ }
+ centroid /= total;
+
+ return centroid;
+}
+
+Vector4 nv::Fit::computeCentroid(int n, const Vector4 *__restrict points)
+{
+ Vector4 centroid(0.0f);
+
+ for (int i = 0; i < n; i++)
+ {
+ centroid += points[i];
+ }
+ centroid /= float(n);
+
+ return centroid;
+}
+
+Vector4 nv::Fit::computeCentroid(int n, const Vector4 *__restrict points, const float *__restrict weights, Vector4::Arg metric)
+{
+ Vector4 centroid(0.0f);
+ float total = 0.0f;
+
+ for (int i = 0; i < n; i++)
+ {
+ total += weights[i];
+ centroid += weights[i]*points[i];
+ }
+ centroid /= total;
+
+ return centroid;
+}
+
+
+
+Vector3 nv::Fit::computeCovariance(int n, const Vector3 *__restrict points, float *__restrict covariance)
+{
+ // compute the centroid
+ Vector3 centroid = computeCentroid(n, points);
+
+ // compute covariance matrix
+ for (int i = 0; i < 6; i++)
+ {
+ covariance[i] = 0.0f;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ Vector3 v = points[i] - centroid;
+
+ covariance[0] += v.x * v.x;
+ covariance[1] += v.x * v.y;
+ covariance[2] += v.x * v.z;
+ covariance[3] += v.y * v.y;
+ covariance[4] += v.y * v.z;
+ covariance[5] += v.z * v.z;
+ }
+
+ return centroid;
+}
+
+Vector3 nv::Fit::computeCovariance(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric, float *__restrict covariance)
+{
+ // compute the centroid
+ Vector3 centroid = computeCentroid(n, points, weights, metric);
+
+ // compute covariance matrix
+ for (int i = 0; i < 6; i++)
+ {
+ covariance[i] = 0.0f;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ Vector3 a = (points[i] - centroid) * metric;
+ Vector3 b = weights[i]*a;
+
+ covariance[0] += a.x * b.x;
+ covariance[1] += a.x * b.y;
+ covariance[2] += a.x * b.z;
+ covariance[3] += a.y * b.y;
+ covariance[4] += a.y * b.z;
+ covariance[5] += a.z * b.z;
+ }
+
+ return centroid;
+}
+
+Vector4 nv::Fit::computeCovariance(int n, const Vector4 *__restrict points, float *__restrict covariance)
+{
+ // compute the centroid
+ Vector4 centroid = computeCentroid(n, points);
+
+ // compute covariance matrix
+ for (int i = 0; i < 10; i++)
+ {
+ covariance[i] = 0.0f;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ Vector4 v = points[i] - centroid;
+
+ covariance[0] += v.x * v.x;
+ covariance[1] += v.x * v.y;
+ covariance[2] += v.x * v.z;
+ covariance[3] += v.x * v.w;
+
+ covariance[4] += v.y * v.y;
+ covariance[5] += v.y * v.z;
+ covariance[6] += v.y * v.w;
+
+ covariance[7] += v.z * v.z;
+ covariance[8] += v.z * v.w;
+
+ covariance[9] += v.w * v.w;
+ }
+
+ return centroid;
+}
+
+Vector4 nv::Fit::computeCovariance(int n, const Vector4 *__restrict points, const float *__restrict weights, Vector4::Arg metric, float *__restrict covariance)
+{
+ // compute the centroid
+ Vector4 centroid = computeCentroid(n, points, weights, metric);
+
+ // compute covariance matrix
+ for (int i = 0; i < 10; i++)
+ {
+ covariance[i] = 0.0f;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ Vector4 a = (points[i] - centroid) * metric;
+ Vector4 b = weights[i]*a;
+
+ covariance[0] += a.x * b.x;
+ covariance[1] += a.x * b.y;
+ covariance[2] += a.x * b.z;
+ covariance[3] += a.x * b.w;
+
+ covariance[4] += a.y * b.y;
+ covariance[5] += a.y * b.z;
+ covariance[6] += a.y * b.w;
+
+ covariance[7] += a.z * b.z;
+ covariance[8] += a.z * b.w;
+
+ covariance[9] += a.w * b.w;
+ }
+
+ return centroid;
+}
+
+
+
+Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points)
+{
+ float matrix[6];
+ computeCovariance(n, points, matrix);
+
+ return firstEigenVector_PowerMethod(matrix);
+}
+
+Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
+{
+ float matrix[6];
+ computeCovariance(n, points, weights, metric, matrix);
+
+ return firstEigenVector_PowerMethod(matrix);
+}
+
+
+
+static inline Vector3 firstEigenVector_EigenSolver3(const float *__restrict matrix)
+{
+ if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
+ {
+ return Vector3(0.0f);
+ }
+
+ float eigenValues[3];
+ Vector3 eigenVectors[3];
+ if (!nv::Fit::eigenSolveSymmetric3(matrix, eigenValues, eigenVectors))
+ {
+ return Vector3(0.0f);
+ }
+
+ return eigenVectors[0];
+}
+
+Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points)
+{
+ float matrix[6];
+ computeCovariance(n, points, matrix);
+
+ return firstEigenVector_EigenSolver3(matrix);
+}
+
+Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
+{
+ float matrix[6];
+ computeCovariance(n, points, weights, metric, matrix);
+
+ return firstEigenVector_EigenSolver3(matrix);
+}
+
+
+
+static inline Vector4 firstEigenVector_EigenSolver4(const float *__restrict matrix)
+{
+ if (matrix[0] == 0 && matrix[4] == 0 && matrix[7] == 0&& matrix[9] == 0)
+ {
+ return Vector4(0.0f);
+ }
+
+ float eigenValues[4];
+ Vector4 eigenVectors[4];
+ if (!nv::Fit::eigenSolveSymmetric4(matrix, eigenValues, eigenVectors))
+ {
+ return Vector4(0.0f);
+ }
+
+ return eigenVectors[0];
+}
+
+Vector4 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector4 *__restrict points)
+{
+ float matrix[10];
+ computeCovariance(n, points, matrix);
+
+ return firstEigenVector_EigenSolver4(matrix);
+}
+
+Vector4 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector4 *__restrict points, const float *__restrict weights, Vector4::Arg metric)
+{
+ float matrix[10];
+ computeCovariance(n, points, weights, metric, matrix);
+
+ return firstEigenVector_EigenSolver4(matrix);
+}
+
+
+
+void ArvoSVD(int rows, int cols, float * Q, float * diag, float * R);
+
+Vector3 nv::Fit::computePrincipalComponent_SVD(int n, const Vector3 *__restrict points)
+{
+ // Store the points in an n x n matrix
+ Array<float> Q; Q.resize(n*n, 0.0f);
+ for (int i = 0; i < n; ++i)
+ {
+ Q[i*n+0] = points[i].x;
+ Q[i*n+1] = points[i].y;
+ Q[i*n+2] = points[i].z;
+ }
+
+ // Alloc space for the SVD outputs
+ Array<float> diag; diag.resize(n, 0.0f);
+ Array<float> R; R.resize(n*n, 0.0f);
+
+ ArvoSVD(n, n, &Q[0], &diag[0], &R[0]);
+
+ // Get the principal component
+ return Vector3(R[0], R[1], R[2]);
+}
+
+Vector4 nv::Fit::computePrincipalComponent_SVD(int n, const Vector4 *__restrict points)
+{
+ // Store the points in an n x n matrix
+ Array<float> Q; Q.resize(n*n, 0.0f);
+ for (int i = 0; i < n; ++i)
+ {
+ Q[i*n+0] = points[i].x;
+ Q[i*n+1] = points[i].y;
+ Q[i*n+2] = points[i].z;
+ Q[i*n+3] = points[i].w;
+ }
+
+ // Alloc space for the SVD outputs
+ Array<float> diag; diag.resize(n, 0.0f);
+ Array<float> R; R.resize(n*n, 0.0f);
+
+ ArvoSVD(n, n, &Q[0], &diag[0], &R[0]);
+
+ // Get the principal component
+ return Vector4(R[0], R[1], R[2], R[3]);
+}
+
+
+
+Plane nv::Fit::bestPlane(int n, const Vector3 *__restrict points)
+{
+ // compute the centroid and covariance
+ float matrix[6];
+ Vector3 centroid = computeCovariance(n, points, matrix);
+
+ if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
+ {
+ // If no plane defined, then return a horizontal plane.
+ return Plane(Vector3(0, 0, 1), centroid);
+ }
+
+ float eigenValues[3];
+ Vector3 eigenVectors[3];
+ if (!eigenSolveSymmetric3(matrix, eigenValues, eigenVectors)) {
+ // If no plane defined, then return a horizontal plane.
+ return Plane(Vector3(0, 0, 1), centroid);
+ }
+
+ return Plane(eigenVectors[2], centroid);
+}
+
+bool nv::Fit::isPlanar(int n, const Vector3 * points, float epsilon/*=NV_EPSILON*/)
+{
+ // compute the centroid and covariance
+ float matrix[6];
+ computeCovariance(n, points, matrix);
+
+ float eigenValues[3];
+ Vector3 eigenVectors[3];
+ if (!eigenSolveSymmetric3(matrix, eigenValues, eigenVectors)) {
+ return false;
+ }
+
+ return eigenValues[2] < epsilon;
+}
+
+
+
+// Tridiagonal solver from Charles Bloom.
+// Householder transforms followed by QL decomposition.
+// Seems to be based on the code from Numerical Recipes in C.
+
+static void EigenSolver3_Tridiagonal(float mat[3][3], float * diag, float * subd);
+static bool EigenSolver3_QLAlgorithm(float mat[3][3], float * diag, float * subd);
+
+bool nv::Fit::eigenSolveSymmetric3(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
+{
+ nvDebugCheck(matrix != NULL && eigenValues != NULL && eigenVectors != NULL);
+
+ float subd[3];
+ float diag[3];
+ float work[3][3];
+
+ work[0][0] = matrix[0];
+ work[0][1] = work[1][0] = matrix[1];
+ work[0][2] = work[2][0] = matrix[2];
+ work[1][1] = matrix[3];
+ work[1][2] = work[2][1] = matrix[4];
+ work[2][2] = matrix[5];
+
+ EigenSolver3_Tridiagonal(work, diag, subd);
+ if (!EigenSolver3_QLAlgorithm(work, diag, subd))
+ {
+ for (int i = 0; i < 3; i++) {
+ eigenValues[i] = 0;
+ eigenVectors[i] = Vector3(0);
+ }
+ return false;
+ }
+
+ for (int i = 0; i < 3; i++) {
+ eigenValues[i] = (float)diag[i];
+ }
+
+ // eigenvectors are the columns; make them the rows :
+
+ for (int i=0; i < 3; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ eigenVectors[j].component[i] = (float) work[i][j];
+ }
+ }
+
+ // shuffle to sort by singular value :
+ if (eigenValues[2] > eigenValues[0] && eigenValues[2] > eigenValues[1])
+ {
+ swap(eigenValues[0], eigenValues[2]);
+ swap(eigenVectors[0], eigenVectors[2]);
+ }
+ if (eigenValues[1] > eigenValues[0])
+ {
+ swap(eigenValues[0], eigenValues[1]);
+ swap(eigenVectors[0], eigenVectors[1]);
+ }
+ if (eigenValues[2] > eigenValues[1])
+ {
+ swap(eigenValues[1], eigenValues[2]);
+ swap(eigenVectors[1], eigenVectors[2]);
+ }
+
+ nvDebugCheck(eigenValues[0] >= eigenValues[1] && eigenValues[0] >= eigenValues[2]);
+ nvDebugCheck(eigenValues[1] >= eigenValues[2]);
+
+ return true;
+}
+
+static void EigenSolver3_Tridiagonal(float mat[3][3], float * diag, float * subd)
+{
+ // Householder reduction T = Q^t M Q
+ // Input:
+ // mat, symmetric 3x3 matrix M
+ // Output:
+ // mat, orthogonal matrix Q
+ // diag, diagonal entries of T
+ // subd, subdiagonal entries of T (T is symmetric)
+ const float epsilon = 1e-08f;
+
+ float a = mat[0][0];
+ float b = mat[0][1];
+ float c = mat[0][2];
+ float d = mat[1][1];
+ float e = mat[1][2];
+ float f = mat[2][2];
+
+ diag[0] = a;
+ subd[2] = 0.f;
+ if (fabsf(c) >= epsilon)
+ {
+ const float ell = sqrtf(b*b+c*c);
+ b /= ell;
+ c /= ell;
+ const float q = 2*b*e+c*(f-d);
+ diag[1] = d+c*q;
+ diag[2] = f-c*q;
+ subd[0] = ell;
+ subd[1] = e-b*q;
+ mat[0][0] = 1; mat[0][1] = 0; mat[0][2] = 0;
+ mat[1][0] = 0; mat[1][1] = b; mat[1][2] = c;
+ mat[2][0] = 0; mat[2][1] = c; mat[2][2] = -b;
+ }
+ else
+ {
+ diag[1] = d;
+ diag[2] = f;
+ subd[0] = b;
+ subd[1] = e;
+ mat[0][0] = 1; mat[0][1] = 0; mat[0][2] = 0;
+ mat[1][0] = 0; mat[1][1] = 1; mat[1][2] = 0;
+ mat[2][0] = 0; mat[2][1] = 0; mat[2][2] = 1;
+ }
+}
+
+static bool EigenSolver3_QLAlgorithm(float mat[3][3], float * diag, float * subd)
+{
+ // QL iteration with implicit shifting to reduce matrix from tridiagonal
+ // to diagonal
+ const int maxiter = 32;
+
+ for (int ell = 0; ell < 3; ell++)
+ {
+ int iter;
+ for (iter = 0; iter < maxiter; iter++)
+ {
+ int m;
+ for (m = ell; m <= 1; m++)
+ {
+ float dd = fabsf(diag[m]) + fabsf(diag[m+1]);
+ if ( fabsf(subd[m]) + dd == dd )
+ break;
+ }
+ if ( m == ell )
+ break;
+
+ float g = (diag[ell+1]-diag[ell])/(2*subd[ell]);
+ float r = sqrtf(g*g+1);
+ if ( g < 0 )
+ g = diag[m]-diag[ell]+subd[ell]/(g-r);
+ else
+ g = diag[m]-diag[ell]+subd[ell]/(g+r);
+ float s = 1, c = 1, p = 0;
+ for (int i = m-1; i >= ell; i--)
+ {
+ float f = s*subd[i], b = c*subd[i];
+ if ( fabsf(f) >= fabsf(g) )
+ {
+ c = g/f;
+ r = sqrtf(c*c+1);
+ subd[i+1] = f*r;
+ c *= (s = 1/r);
+ }
+ else
+ {
+ s = f/g;
+ r = sqrtf(s*s+1);
+ subd[i+1] = g*r;
+ s *= (c = 1/r);
+ }
+ g = diag[i+1]-p;
+ r = (diag[i]-g)*s+2*b*c;
+ p = s*r;
+ diag[i+1] = g+p;
+ g = c*r-b;
+
+ for (int k = 0; k < 3; k++)
+ {
+ f = mat[k][i+1];
+ mat[k][i+1] = s*mat[k][i]+c*f;
+ mat[k][i] = c*mat[k][i]-s*f;
+ }
+ }
+ diag[ell] -= p;
+ subd[ell] = g;
+ subd[m] = 0;
+ }
+
+ if ( iter == maxiter )
+ // should not get here under normal circumstances
+ return false;
+ }
+
+ return true;
+}
+
+
+
+// Tridiagonal solver for 4x4 symmetric matrices.
+
+static void EigenSolver4_Tridiagonal(float mat[4][4], float * diag, float * subd);
+static bool EigenSolver4_QLAlgorithm(float mat[4][4], float * diag, float * subd);
+
+bool nv::Fit::eigenSolveSymmetric4(const float matrix[10], float eigenValues[4], Vector4 eigenVectors[4])
+{
+ nvDebugCheck(matrix != NULL && eigenValues != NULL && eigenVectors != NULL);
+
+ float subd[4];
+ float diag[4];
+ float work[4][4];
+
+ work[0][0] = matrix[0];
+ work[0][1] = work[1][0] = matrix[1];
+ work[0][2] = work[2][0] = matrix[2];
+ work[0][3] = work[3][0] = matrix[3];
+ work[1][1] = matrix[4];
+ work[1][2] = work[2][1] = matrix[5];
+ work[1][3] = work[3][1] = matrix[6];
+ work[2][2] = matrix[7];
+ work[2][3] = work[3][2] = matrix[8];
+ work[3][3] = matrix[9];
+
+ EigenSolver4_Tridiagonal(work, diag, subd);
+ if (!EigenSolver4_QLAlgorithm(work, diag, subd))
+ {
+ for (int i = 0; i < 4; i++) {
+ eigenValues[i] = 0;
+ eigenVectors[i] = Vector4(0);
+ }
+ return false;
+ }
+
+ for (int i = 0; i < 4; i++) {
+ eigenValues[i] = (float)diag[i];
+ }
+
+ // eigenvectors are the columns; make them the rows
+
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ eigenVectors[j].component[i] = (float) work[i][j];
+ }
+ }
+
+ // sort by singular value
+
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = i+1; j < 4; ++j)
+ {
+ if (eigenValues[j] > eigenValues[i])
+ {
+ swap(eigenValues[i], eigenValues[j]);
+ swap(eigenVectors[i], eigenVectors[j]);
+ }
+ }
+ }
+
+ nvDebugCheck(eigenValues[0] >= eigenValues[1] && eigenValues[0] >= eigenValues[2] && eigenValues[0] >= eigenValues[3]);
+ nvDebugCheck(eigenValues[1] >= eigenValues[2] && eigenValues[1] >= eigenValues[3]);
+ nvDebugCheck(eigenValues[2] >= eigenValues[2]);
+
+ return true;
+}
+
+#include "nvmath/Matrix.inl"
+
+inline float signNonzero(float x)
+{
+ return (x >= 0.0f) ? 1.0f : -1.0f;
+}
+
+static void EigenSolver4_Tridiagonal(float mat[4][4], float * diag, float * subd)
+{
+ // Householder reduction T = Q^t M Q
+ // Input:
+ // mat, symmetric 3x3 matrix M
+ // Output:
+ // mat, orthogonal matrix Q
+ // diag, diagonal entries of T
+ // subd, subdiagonal entries of T (T is symmetric)
+
+ static const int n = 4;
+
+ // Set epsilon relative to size of elements in matrix
+ static const float relEpsilon = 1e-6f;
+ float maxElement = FLT_MAX;
+ for (int i = 0; i < n; ++i)
+ for (int j = 0; j < n; ++j)
+ maxElement = max(maxElement, fabsf(mat[i][j]));
+ float epsilon = relEpsilon * maxElement;
+
+ // Iterative algorithm, works for any size of matrix but might be slower than
+ // a closed-form solution for symmetric 4x4 matrices. Based on this article:
+ // http://en.wikipedia.org/wiki/Householder_transformation#Tridiagonalization
+
+ Matrix A, Q(identity);
+ memcpy(&A, mat, sizeof(float)*n*n);
+
+ // We proceed from left to right, making the off-tridiagonal entries zero in
+ // one column of the matrix at a time.
+ for (int k = 0; k < n - 2; ++k)
+ {
+ float sum = 0.0f;
+ for (int j = k+1; j < n; ++j)
+ sum += A(j,k)*A(j,k);
+ float alpha = -signNonzero(A(k+1,k)) * sqrtf(sum);
+ float r = sqrtf(0.5f * (alpha*alpha - A(k+1,k)*alpha));
+
+ // If r is zero, skip this column - already in tridiagonal form
+ if (fabsf(r) < epsilon)
+ continue;
+
+ float v[n] = {};
+ v[k+1] = 0.5f * (A(k+1,k) - alpha) / r;
+ for (int j = k+2; j < n; ++j)
+ v[j] = 0.5f * A(j,k) / r;
+
+ Matrix P(identity);
+ for (int i = 0; i < n; ++i)
+ for (int j = 0; j < n; ++j)
+ P(i,j) -= 2.0f * v[i] * v[j];
+
+ A = mul(mul(P, A), P);
+ Q = mul(Q, P);
+ }
+
+ nvDebugCheck(fabsf(A(2,0)) < epsilon);
+ nvDebugCheck(fabsf(A(0,2)) < epsilon);
+ nvDebugCheck(fabsf(A(3,0)) < epsilon);
+ nvDebugCheck(fabsf(A(0,3)) < epsilon);
+ nvDebugCheck(fabsf(A(3,1)) < epsilon);
+ nvDebugCheck(fabsf(A(1,3)) < epsilon);
+
+ for (int i = 0; i < n; ++i)
+ diag[i] = A(i,i);
+ for (int i = 0; i < n - 1; ++i)
+ subd[i] = A(i+1,i);
+ subd[n-1] = 0.0f;
+
+ memcpy(mat, &Q, sizeof(float)*n*n);
+}
+
+static bool EigenSolver4_QLAlgorithm(float mat[4][4], float * diag, float * subd)
+{
+ // QL iteration with implicit shifting to reduce matrix from tridiagonal
+ // to diagonal
+ const int maxiter = 32;
+
+ for (int ell = 0; ell < 4; ell++)
+ {
+ int iter;
+ for (iter = 0; iter < maxiter; iter++)
+ {
+ int m;
+ for (m = ell; m < 3; m++)
+ {
+ float dd = fabsf(diag[m]) + fabsf(diag[m+1]);
+ if ( fabsf(subd[m]) + dd == dd )
+ break;
+ }
+ if ( m == ell )
+ break;
+
+ float g = (diag[ell+1]-diag[ell])/(2*subd[ell]);
+ float r = sqrtf(g*g+1);
+ if ( g < 0 )
+ g = diag[m]-diag[ell]+subd[ell]/(g-r);
+ else
+ g = diag[m]-diag[ell]+subd[ell]/(g+r);
+ float s = 1, c = 1, p = 0;
+ for (int i = m-1; i >= ell; i--)
+ {
+ float f = s*subd[i], b = c*subd[i];
+ if ( fabsf(f) >= fabsf(g) )
+ {
+ c = g/f;
+ r = sqrtf(c*c+1);
+ subd[i+1] = f*r;
+ c *= (s = 1/r);
+ }
+ else
+ {
+ s = f/g;
+ r = sqrtf(s*s+1);
+ subd[i+1] = g*r;
+ s *= (c = 1/r);
+ }
+ g = diag[i+1]-p;
+ r = (diag[i]-g)*s+2*b*c;
+ p = s*r;
+ diag[i+1] = g+p;
+ g = c*r-b;
+
+ for (int k = 0; k < 4; k++)
+ {
+ f = mat[k][i+1];
+ mat[k][i+1] = s*mat[k][i]+c*f;
+ mat[k][i] = c*mat[k][i]-s*f;
+ }
+ }
+ diag[ell] -= p;
+ subd[ell] = g;
+ subd[m] = 0;
+ }
+
+ if ( iter == maxiter )
+ // should not get here under normal circumstances
+ return false;
+ }
+
+ return true;
+}
+
+
+
+int nv::Fit::compute4Means(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric, Vector3 *__restrict cluster)
+{
+ // Compute principal component.
+ float matrix[6];
+ Vector3 centroid = computeCovariance(n, points, weights, metric, matrix);
+ Vector3 principal = firstEigenVector_PowerMethod(matrix);
+
+ // Pick initial solution.
+ int mini, maxi;
+ mini = maxi = 0;
+
+ float mindps, maxdps;
+ mindps = maxdps = dot(points[0] - centroid, principal);
+
+ for (int i = 1; i < n; ++i)
+ {
+ float dps = dot(points[i] - centroid, principal);
+
+ if (dps < mindps) {
+ mindps = dps;
+ mini = i;
+ }
+ else {
+ maxdps = dps;
+ maxi = i;
+ }
+ }
+
+ cluster[0] = centroid + mindps * principal;
+ cluster[1] = centroid + maxdps * principal;
+ cluster[2] = (2.0f * cluster[0] + cluster[1]) / 3.0f;
+ cluster[3] = (2.0f * cluster[1] + cluster[0]) / 3.0f;
+
+ // Now we have to iteratively refine the clusters.
+ while (true)
+ {
+ Vector3 newCluster[4] = { Vector3(0.0f), Vector3(0.0f), Vector3(0.0f), Vector3(0.0f) };
+ float total[4] = {0, 0, 0, 0};
+
+ for (int i = 0; i < n; ++i)
+ {
+ // Find nearest cluster.
+ int nearest = 0;
+ float mindist = FLT_MAX;
+ for (int j = 0; j < 4; j++)
+ {
+ float dist = lengthSquared((cluster[j] - points[i]) * metric);
+ if (dist < mindist)
+ {
+ mindist = dist;
+ nearest = j;
+ }
+ }
+
+ newCluster[nearest] += weights[i] * points[i];
+ total[nearest] += weights[i];
+ }
+
+ for (int j = 0; j < 4; j++)
+ {
+ if (total[j] != 0)
+ newCluster[j] /= total[j];
+ }
+
+ if (equal(cluster[0], newCluster[0]) && equal(cluster[1], newCluster[1]) &&
+ equal(cluster[2], newCluster[2]) && equal(cluster[3], newCluster[3]))
+ {
+ return (total[0] != 0) + (total[1] != 0) + (total[2] != 0) + (total[3] != 0);
+ }
+
+ cluster[0] = newCluster[0];
+ cluster[1] = newCluster[1];
+ cluster[2] = newCluster[2];
+ cluster[3] = newCluster[3];
+
+ // Sort clusters by weight.
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = i; j > 0 && total[j] > total[j - 1]; j--)
+ {
+ swap( total[j], total[j - 1] );
+ swap( cluster[j], cluster[j - 1] );
+ }
+ }
+ }
+}
+
+
+
+// Adaptation of James Arvo's SVD code, as found in ZOH.
+
+inline float Sqr(float x) { return x*x; }
+
+inline float svd_pythag( float a, float b )
+{
+ float at = fabsf(a);
+ float bt = fabsf(b);
+ if( at > bt )
+ return at * sqrtf( 1.0f + Sqr( bt / at ) );
+ else if( bt > 0.0f )
+ return bt * sqrtf( 1.0f + Sqr( at / bt ) );
+ else return 0.0f;
+}
+
+inline float SameSign( float a, float b )
+{
+ float t;
+ if( b >= 0.0f ) t = fabsf( a );
+ else t = -fabsf( a );
+ return t;
+}
+
+void ArvoSVD(int rows, int cols, float * Q, float * diag, float * R)
+{
+ static const int MaxIterations = 30;
+
+ int i, j, k, l, p, q, iter;
+ float c, f, h, s, x, y, z;
+ float norm = 0.0f;
+ float g = 0.0f;
+ float scale = 0.0f;
+
+ Array<float> temp; temp.resize(cols, 0.0f);
+
+ for( i = 0; i < cols; i++ )
+ {
+ temp[i] = scale * g;
+ scale = 0.0f;
+ g = 0.0f;
+ s = 0.0f;
+ l = i + 1;
+
+ if( i < rows )
+ {
+ for( k = i; k < rows; k++ ) scale += fabsf( Q[k*cols+i] );
+ if( scale != 0.0f )
+ {
+ for( k = i; k < rows; k++ )
+ {
+ Q[k*cols+i] /= scale;
+ s += Sqr( Q[k*cols+i] );
+ }
+ f = Q[i*cols+i];
+ g = -SameSign( sqrtf(s), f );
+ h = f * g - s;
+ Q[i*cols+i] = f - g;
+ if( i != cols - 1 )
+ {
+ for( j = l; j < cols; j++ )
+ {
+ s = 0.0f;
+ for( k = i; k < rows; k++ ) s += Q[k*cols+i] * Q[k*cols+j];
+ f = s / h;
+ for( k = i; k < rows; k++ ) Q[k*cols+j] += f * Q[k*cols+i];
+ }
+ }
+ for( k = i; k < rows; k++ ) Q[k*cols+i] *= scale;
+ }
+ }
+
+ diag[i] = scale * g;
+ g = 0.0f;
+ s = 0.0f;
+ scale = 0.0f;
+
+ if( i < rows && i != cols - 1 )
+ {
+ for( k = l; k < cols; k++ ) scale += fabsf( Q[i*cols+k] );
+ if( scale != 0.0f )
+ {
+ for( k = l; k < cols; k++ )
+ {
+ Q[i*cols+k] /= scale;
+ s += Sqr( Q[i*cols+k] );
+ }
+ f = Q[i*cols+l];
+ g = -SameSign( sqrtf(s), f );
+ h = f * g - s;
+ Q[i*cols+l] = f - g;
+ for( k = l; k < cols; k++ ) temp[k] = Q[i*cols+k] / h;
+ if( i != rows - 1 )
+ {
+ for( j = l; j < rows; j++ )
+ {
+ s = 0.0f;
+ for( k = l; k < cols; k++ ) s += Q[j*cols+k] * Q[i*cols+k];
+ for( k = l; k < cols; k++ ) Q[j*cols+k] += s * temp[k];
+ }
+ }
+ for( k = l; k < cols; k++ ) Q[i*cols+k] *= scale;
+ }
+ }
+ norm = max( norm, fabsf( diag[i] ) + fabsf( temp[i] ) );
+ }
+
+
+ for( i = cols - 1; i >= 0; i-- )
+ {
+ if( i < cols - 1 )
+ {
+ if( g != 0.0f )
+ {
+ for( j = l; j < cols; j++ ) R[i*cols+j] = ( Q[i*cols+j] / Q[i*cols+l] ) / g;
+ for( j = l; j < cols; j++ )
+ {
+ s = 0.0f;
+ for( k = l; k < cols; k++ ) s += Q[i*cols+k] * R[j*cols+k];
+ for( k = l; k < cols; k++ ) R[j*cols+k] += s * R[i*cols+k];
+ }
+ }
+ for( j = l; j < cols; j++ )
+ {
+ R[i*cols+j] = 0.0f;
+ R[j*cols+i] = 0.0f;
+ }
+ }
+ R[i*cols+i] = 1.0f;
+ g = temp[i];
+ l = i;
+ }
+
+
+ for( i = cols - 1; i >= 0; i-- )
+ {
+ l = i + 1;
+ g = diag[i];
+ if( i < cols - 1 ) for( j = l; j < cols; j++ ) Q[i*cols+j] = 0.0f;
+ if( g != 0.0f )
+ {
+ g = 1.0f / g;
+ if( i != cols - 1 )
+ {
+ for( j = l; j < cols; j++ )
+ {
+ s = 0.0f;
+ for( k = l; k < rows; k++ ) s += Q[k*cols+i] * Q[k*cols+j];
+ f = ( s / Q[i*cols+i] ) * g;
+ for( k = i; k < rows; k++ ) Q[k*cols+j] += f * Q[k*cols+i];
+ }
+ }
+ for( j = i; j < rows; j++ ) Q[j*cols+i] *= g;
+ }
+ else
+ {
+ for( j = i; j < rows; j++ ) Q[j*cols+i] = 0.0f;
+ }
+ Q[i*cols+i] += 1.0f;
+ }
+
+
+ for( k = cols - 1; k >= 0; k-- )
+ {
+ for( iter = 1; iter <= MaxIterations; iter++ )
+ {
+ int jump = 0;
+
+ for( l = k; l >= 0; l-- )
+ {
+ q = l - 1;
+ if( fabsf( temp[l] ) + norm == norm ) { jump = 1; break; }
+ if( fabsf( diag[q] ) + norm == norm ) { jump = 0; break; }
+ }
+
+ if( !jump )
+ {
+ c = 0.0f;
+ s = 1.0f;
+ for( i = l; i <= k; i++ )
+ {
+ f = s * temp[i];
+ temp[i] *= c;
+ if( fabsf( f ) + norm == norm ) break;
+ g = diag[i];
+ h = svd_pythag( f, g );
+ diag[i] = h;
+ h = 1.0f / h;
+ c = g * h;
+ s = -f * h;
+ for( j = 0; j < rows; j++ )
+ {
+ y = Q[j*cols+q];
+ z = Q[j*cols+i];
+ Q[j*cols+q] = y * c + z * s;
+ Q[j*cols+i] = z * c - y * s;
+ }
+ }
+ }
+
+ z = diag[k];
+ if( l == k )
+ {
+ if( z < 0.0f )
+ {
+ diag[k] = -z;
+ for( j = 0; j < cols; j++ ) R[k*cols+j] *= -1.0f;
+ }
+ break;
+ }
+ if( iter >= MaxIterations ) return;
+ x = diag[l];
+ q = k - 1;
+ y = diag[q];
+ g = temp[q];
+ h = temp[k];
+ f = ( ( y - z ) * ( y + z ) + ( g - h ) * ( g + h ) ) / ( 2.0f * h * y );
+ g = svd_pythag( f, 1.0f );
+ f = ( ( x - z ) * ( x + z ) + h * ( ( y / ( f + SameSign( g, f ) ) ) - h ) ) / x;
+ c = 1.0f;
+ s = 1.0f;
+ for( j = l; j <= q; j++ )
+ {
+ i = j + 1;
+ g = temp[i];
+ y = diag[i];
+ h = s * g;
+ g = c * g;
+ z = svd_pythag( f, h );
+ temp[j] = z;
+ c = f / z;
+ s = h / z;
+ f = x * c + g * s;
+ g = g * c - x * s;
+ h = y * s;
+ y = y * c;
+ for( p = 0; p < cols; p++ )
+ {
+ x = R[j*cols+p];
+ z = R[i*cols+p];
+ R[j*cols+p] = x * c + z * s;
+ R[i*cols+p] = z * c - x * s;
+ }
+ z = svd_pythag( f, h );
+ diag[j] = z;
+ if( z != 0.0f )
+ {
+ z = 1.0f / z;
+ c = f * z;
+ s = h * z;
+ }
+ f = c * g + s * y;
+ x = c * y - s * g;
+ for( p = 0; p < rows; p++ )
+ {
+ y = Q[p*cols+j];
+ z = Q[p*cols+i];
+ Q[p*cols+j] = y * c + z * s;
+ Q[p*cols+i] = z * c - y * s;
+ }
+ }
+ temp[l] = 0.0f;
+ temp[k] = f;
+ diag[k] = x;
+ }
+ }
+
+ // Sort the singular values into descending order.
+
+ for( i = 0; i < cols - 1; i++ )
+ {
+ float biggest = diag[i]; // Biggest singular value so far.
+ int bindex = i; // The row/col it occurred in.
+ for( j = i + 1; j < cols; j++ )
+ {
+ if( diag[j] > biggest )
+ {
+ biggest = diag[j];
+ bindex = j;
+ }
+ }
+ if( bindex != i ) // Need to swap rows and columns.
+ {
+ // Swap columns in Q.
+ for (int j = 0; j < rows; ++j)
+ swap(Q[j*cols+i], Q[j*cols+bindex]);
+
+ // Swap rows in R.
+ for (int j = 0; j < rows; ++j)
+ swap(R[i*cols+j], R[bindex*cols+j]);
+
+ // Swap elements in diag.
+ swap(diag[i], diag[bindex]);
+ }
+ }
+}
diff --git a/thirdparty/thekla_atlas/nvmath/Fitting.h b/thirdparty/thekla_atlas/nvmath/Fitting.h
new file mode 100644
index 0000000000..7a88cd28fd
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Fitting.h
@@ -0,0 +1,50 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_FITTING_H
+#define NV_MATH_FITTING_H
+
+#include "Vector.h"
+#include "Plane.h"
+
+namespace nv
+{
+ namespace Fit
+ {
+ Vector3 computeCentroid(int n, const Vector3 * points);
+ Vector3 computeCentroid(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
+
+ Vector4 computeCentroid(int n, const Vector4 * points);
+ Vector4 computeCentroid(int n, const Vector4 * points, const float * weights, const Vector4 & metric);
+
+ Vector3 computeCovariance(int n, const Vector3 * points, float * covariance);
+ Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, const Vector3 & metric, float * covariance);
+
+ Vector4 computeCovariance(int n, const Vector4 * points, float * covariance);
+ Vector4 computeCovariance(int n, const Vector4 * points, const float * weights, const Vector4 & metric, float * covariance);
+
+ Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points);
+ Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
+
+ Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points);
+ Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
+
+ Vector4 computePrincipalComponent_EigenSolver(int n, const Vector4 * points);
+ Vector4 computePrincipalComponent_EigenSolver(int n, const Vector4 * points, const float * weights, const Vector4 & metric);
+
+ Vector3 computePrincipalComponent_SVD(int n, const Vector3 * points);
+ Vector4 computePrincipalComponent_SVD(int n, const Vector4 * points);
+
+ Plane bestPlane(int n, const Vector3 * points);
+ bool isPlanar(int n, const Vector3 * points, float epsilon = NV_EPSILON);
+
+ bool eigenSolveSymmetric3(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]);
+ bool eigenSolveSymmetric4(const float matrix[10], float eigenValues[4], Vector4 eigenVectors[4]);
+
+ // Returns number of clusters [1-4].
+ int compute4Means(int n, const Vector3 * points, const float * weights, const Vector3 & metric, Vector3 * cluster);
+ }
+
+} // nv namespace
+
+#endif // NV_MATH_FITTING_H
diff --git a/thirdparty/thekla_atlas/nvmath/KahanSum.h b/thirdparty/thekla_atlas/nvmath/KahanSum.h
new file mode 100644
index 0000000000..18d475e7cb
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/KahanSum.h
@@ -0,0 +1,39 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_KAHANSUM_H
+#define NV_MATH_KAHANSUM_H
+
+#include "nvmath.h"
+
+namespace nv
+{
+
+ class KahanSum
+ {
+ public:
+ KahanSum() : accum(0.0f), err(0) {};
+
+ void add(float f)
+ {
+ float compensated = f + err;
+ float tmp = accum + compensated;
+ err = accum - tmp;
+ err += compensated;
+ accum = tmp;
+ }
+
+ float sum() const
+ {
+ return accum;
+ }
+
+ private:
+ float accum;
+ float err;
+ };
+
+} // nv namespace
+
+
+#endif // NV_MATH_KAHANSUM_H
diff --git a/thirdparty/thekla_atlas/nvmath/Matrix.cpp b/thirdparty/thekla_atlas/nvmath/Matrix.cpp
new file mode 100644
index 0000000000..29bd19f5f8
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Matrix.cpp
@@ -0,0 +1,441 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "Matrix.inl"
+#include "Vector.inl"
+
+#include "nvcore/Array.inl"
+
+#include <float.h>
+
+#if !NV_CC_MSVC && !NV_OS_ORBIS
+#include <alloca.h>
+#endif
+
+using namespace nv;
+
+
+// Given a matrix a[1..n][1..n], this routine replaces it by the LU decomposition of a rowwise
+// permutation of itself. a and n are input. a is output, arranged as in equation (2.3.14) above;
+// indx[1..n] is an output vector that records the row permutation effected by the partial
+// pivoting; d is output as -1 depending on whether the number of row interchanges was even
+// or odd, respectively. This routine is used in combination with lubksb to solve linear equations
+// or invert a matrix.
+static bool ludcmp(float **a, int n, int *indx, float *d)
+{
+ const float TINY = 1.0e-20f;
+
+ float * vv = (float*)alloca(sizeof(float) * n); // vv stores the implicit scaling of each row.
+
+ *d = 1.0; // No row interchanges yet.
+ for (int i = 0; i < n; i++) { // Loop over rows to get the implicit scaling information.
+
+ float big = 0.0;
+ for (int j = 0; j < n; j++) {
+ big = max(big, fabsf(a[i][j]));
+ }
+ if (big == 0) {
+ return false; // Singular matrix
+ }
+
+ // No nonzero largest element.
+ vv[i] = 1.0f / big; // Save the scaling.
+ }
+
+ for (int j = 0; j < n; j++) { // This is the loop over columns of Crout's method.
+ for (int i = 0; i < j; i++) { // This is equation (2.3.12) except for i = j.
+ float sum = a[i][j];
+ for (int k = 0; k < i; k++) sum -= a[i][k]*a[k][j];
+ a[i][j] = sum;
+ }
+
+ int imax = -1;
+ float big = 0.0; // Initialize for the search for largest pivot element.
+ for (int i = j; i < n; i++) { // This is i = j of equation (2.3.12) and i = j+ 1 : : : N
+ float sum = a[i][j]; // of equation (2.3.13).
+ for (int k = 0; k < j; k++) {
+ sum -= a[i][k]*a[k][j];
+ }
+ a[i][j]=sum;
+
+ float dum = vv[i]*fabs(sum);
+ if (dum >= big) {
+ // Is the figure of merit for the pivot better than the best so far?
+ big = dum;
+ imax = i;
+ }
+ }
+ nvDebugCheck(imax != -1);
+
+ if (j != imax) { // Do we need to interchange rows?
+ for (int k = 0; k < n; k++) { // Yes, do so...
+ swap(a[imax][k], a[j][k]);
+ }
+ *d = -(*d); // ...and change the parity of d.
+ vv[imax]=vv[j]; // Also interchange the scale factor.
+ }
+
+ indx[j]=imax;
+ if (a[j][j] == 0.0) a[j][j] = TINY;
+
+ // If the pivot element is zero the matrix is singular (at least to the precision of the
+ // algorithm). For some applications on singular matrices, it is desirable to substitute
+ // TINY for zero.
+ if (j != n-1) { // Now, finally, divide by the pivot element.
+ float dum = 1.0f / a[j][j];
+ for (int i = j+1; i < n; i++) a[i][j] *= dum;
+ }
+ } // Go back for the next column in the reduction.
+
+ return true;
+}
+
+
+// Solves the set of n linear equations Ax = b. Here a[1..n][1..n] is input, not as the matrix
+// A but rather as its LU decomposition, determined by the routine ludcmp. indx[1..n] is input
+// as the permutation vector returned by ludcmp. b[1..n] is input as the right-hand side vector
+// B, and returns with the solution vector X. a, n, and indx are not modified by this routine
+// and can be left in place for successive calls with different right-hand sides b. This routine takes
+// into account the possibility that b will begin with many zero elements, so it is efficient for use
+// in matrix inversion.
+static void lubksb(float **a, int n, int *indx, float b[])
+{
+ int ii = 0;
+ for (int i=0; i<n; i++) { // When ii is set to a positive value, it will become
+ int ip = indx[i]; // the index of the first nonvanishing element of b. We now
+ float sum = b[ip]; // do the forward substitution, equation (2.3.6). The
+ b[ip] = b[i]; // only new wrinkle is to unscramble the permutation as we go.
+ if (ii != 0) {
+ for (int j = ii-1; j < i; j++) sum -= a[i][j]*b[j];
+ }
+ else if (sum != 0.0f) {
+ ii = i+1; // A nonzero element was encountered, so from now on we
+ }
+ b[i] = sum; // will have to do the sums in the loop above.
+ }
+ for (int i=n-1; i>=0; i--) { // Now we do the backsubstitution, equation (2.3.7).
+ float sum = b[i];
+ for (int j = i+1; j < n; j++) {
+ sum -= a[i][j]*b[j];
+ }
+ b[i] = sum/a[i][i]; // Store a component of the solution vector X.
+ } // All done!
+}
+
+
+bool nv::solveLU(const Matrix & A, const Vector4 & b, Vector4 * x)
+{
+ nvDebugCheck(x != NULL);
+
+ float m[4][4];
+ float *a[4] = {m[0], m[1], m[2], m[3]};
+ int idx[4];
+ float d;
+
+ for (int y = 0; y < 4; y++) {
+ for (int x = 0; x < 4; x++) {
+ a[x][y] = A(x, y);
+ }
+ }
+
+ // Create LU decomposition.
+ if (!ludcmp(a, 4, idx, &d)) {
+ // Singular matrix.
+ return false;
+ }
+
+ // Init solution.
+ *x = b;
+
+ // Do back substitution.
+ lubksb(a, 4, idx, x->component);
+
+ return true;
+}
+
+// @@ Not tested.
+Matrix nv::inverseLU(const Matrix & A)
+{
+ Vector4 Ai[4];
+
+ solveLU(A, Vector4(1, 0, 0, 0), &Ai[0]);
+ solveLU(A, Vector4(0, 1, 0, 0), &Ai[1]);
+ solveLU(A, Vector4(0, 0, 1, 0), &Ai[2]);
+ solveLU(A, Vector4(0, 0, 0, 1), &Ai[3]);
+
+ return Matrix(Ai[0], Ai[1], Ai[2], Ai[3]);
+}
+
+
+
+bool nv::solveLU(const Matrix3 & A, const Vector3 & b, Vector3 * x)
+{
+ nvDebugCheck(x != NULL);
+
+ float m[3][3];
+ float *a[3] = {m[0], m[1], m[2]};
+ int idx[3];
+ float d;
+
+ for (int y = 0; y < 3; y++) {
+ for (int x = 0; x < 3; x++) {
+ a[x][y] = A(x, y);
+ }
+ }
+
+ // Create LU decomposition.
+ if (!ludcmp(a, 3, idx, &d)) {
+ // Singular matrix.
+ return false;
+ }
+
+ // Init solution.
+ *x = b;
+
+ // Do back substitution.
+ lubksb(a, 3, idx, x->component);
+
+ return true;
+}
+
+
+bool nv::solveCramer(const Matrix & A, const Vector4 & b, Vector4 * x)
+{
+ nvDebugCheck(x != NULL);
+
+ *x = transform(inverseCramer(A), b);
+
+ return true; // @@ Return false if determinant(A) == 0 !
+}
+
+bool nv::solveCramer(const Matrix3 & A, const Vector3 & b, Vector3 * x)
+{
+ nvDebugCheck(x != NULL);
+
+ const float det = A.determinant();
+ if (equal(det, 0.0f)) { // @@ Use input epsilon.
+ return false;
+ }
+
+ Matrix3 Ai = inverseCramer(A);
+
+ *x = transform(Ai, b);
+
+ return true;
+}
+
+
+
+// Inverse using gaussian elimination. From Jon's code.
+Matrix nv::inverse(const Matrix & m) {
+
+ Matrix A = m;
+ Matrix B(identity);
+
+ int i, j, k;
+ float max, t, det, pivot;
+
+ det = 1.0;
+ for (i=0; i<4; i++) { /* eliminate in column i, below diag */
+ max = -1.;
+ for (k=i; k<4; k++) /* find pivot for column i */
+ if (fabs(A(k, i)) > max) {
+ max = fabs(A(k, i));
+ j = k;
+ }
+ if (max<=0.) return B; /* if no nonzero pivot, PUNT */
+ if (j!=i) { /* swap rows i and j */
+ for (k=i; k<4; k++)
+ swap(A(i, k), A(j, k));
+ for (k=0; k<4; k++)
+ swap(B(i, k), B(j, k));
+ det = -det;
+ }
+ pivot = A(i, i);
+ det *= pivot;
+ for (k=i+1; k<4; k++) /* only do elems to right of pivot */
+ A(i, k) /= pivot;
+ for (k=0; k<4; k++)
+ B(i, k) /= pivot;
+ /* we know that A(i, i) will be set to 1, so don't bother to do it */
+
+ for (j=i+1; j<4; j++) { /* eliminate in rows below i */
+ t = A(j, i); /* we're gonna zero this guy */
+ for (k=i+1; k<4; k++) /* subtract scaled row i from row j */
+ A(j, k) -= A(i, k)*t; /* (ignore k<=i, we know they're 0) */
+ for (k=0; k<4; k++)
+ B(j, k) -= B(i, k)*t;
+ }
+ }
+
+ /*---------- backward elimination ----------*/
+
+ for (i=4-1; i>0; i--) { /* eliminate in column i, above diag */
+ for (j=0; j<i; j++) { /* eliminate in rows above i */
+ t = A(j, i); /* we're gonna zero this guy */
+ for (k=0; k<4; k++) /* subtract scaled row i from row j */
+ B(j, k) -= B(i, k)*t;
+ }
+ }
+
+ return B;
+}
+
+
+Matrix3 nv::inverse(const Matrix3 & m) {
+
+ Matrix3 A = m;
+ Matrix3 B(identity);
+
+ int i, j, k;
+ float max, t, det, pivot;
+
+ det = 1.0;
+ for (i=0; i<3; i++) { /* eliminate in column i, below diag */
+ max = -1.;
+ for (k=i; k<3; k++) /* find pivot for column i */
+ if (fabs(A(k, i)) > max) {
+ max = fabs(A(k, i));
+ j = k;
+ }
+ if (max<=0.) return B; /* if no nonzero pivot, PUNT */
+ if (j!=i) { /* swap rows i and j */
+ for (k=i; k<3; k++)
+ swap(A(i, k), A(j, k));
+ for (k=0; k<3; k++)
+ swap(B(i, k), B(j, k));
+ det = -det;
+ }
+ pivot = A(i, i);
+ det *= pivot;
+ for (k=i+1; k<3; k++) /* only do elems to right of pivot */
+ A(i, k) /= pivot;
+ for (k=0; k<3; k++)
+ B(i, k) /= pivot;
+ /* we know that A(i, i) will be set to 1, so don't bother to do it */
+
+ for (j=i+1; j<3; j++) { /* eliminate in rows below i */
+ t = A(j, i); /* we're gonna zero this guy */
+ for (k=i+1; k<3; k++) /* subtract scaled row i from row j */
+ A(j, k) -= A(i, k)*t; /* (ignore k<=i, we know they're 0) */
+ for (k=0; k<3; k++)
+ B(j, k) -= B(i, k)*t;
+ }
+ }
+
+ /*---------- backward elimination ----------*/
+
+ for (i=3-1; i>0; i--) { /* eliminate in column i, above diag */
+ for (j=0; j<i; j++) { /* eliminate in rows above i */
+ t = A(j, i); /* we're gonna zero this guy */
+ for (k=0; k<3; k++) /* subtract scaled row i from row j */
+ B(j, k) -= B(i, k)*t;
+ }
+ }
+
+ return B;
+}
+
+
+
+
+
+#if 0
+
+// Copyright (C) 1999-2004 Michael Garland.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, and/or sell copies of the Software, and to permit persons
+// to whom the Software is furnished to do so, provided that the above
+// copyright notice(s) and this permission notice appear in all copies of
+// the Software and that both the above copyright notice(s) and this
+// permission notice appear in supporting documentation.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+// OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+// HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL
+// INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING
+// FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+// NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+// WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+//
+// Except as contained in this notice, the name of a copyright holder
+// shall not be used in advertising or otherwise to promote the sale, use
+// or other dealings in this Software without prior written authorization
+// of the copyright holder.
+
+
+// Matrix inversion code for 4x4 matrices using Gaussian elimination
+// with partial pivoting. This is a specialized version of a
+// procedure originally due to Paul Heckbert <ph@cs.cmu.edu>.
+//
+// Returns determinant of A, and B=inverse(A)
+// If matrix A is singular, returns 0 and leaves trash in B.
+//
+#define SWAP(a, b, t) {t = a; a = b; b = t;}
+double invert(Mat4& B, const Mat4& m)
+{
+ Mat4 A = m;
+ int i, j, k;
+ double max, t, det, pivot;
+
+ /*---------- forward elimination ----------*/
+
+ for (i=0; i<4; i++) /* put identity matrix in B */
+ for (j=0; j<4; j++)
+ B(i, j) = (double)(i==j);
+
+ det = 1.0;
+ for (i=0; i<4; i++) { /* eliminate in column i, below diag */
+ max = -1.;
+ for (k=i; k<4; k++) /* find pivot for column i */
+ if (fabs(A(k, i)) > max) {
+ max = fabs(A(k, i));
+ j = k;
+ }
+ if (max<=0.) return 0.; /* if no nonzero pivot, PUNT */
+ if (j!=i) { /* swap rows i and j */
+ for (k=i; k<4; k++)
+ SWAP(A(i, k), A(j, k), t);
+ for (k=0; k<4; k++)
+ SWAP(B(i, k), B(j, k), t);
+ det = -det;
+ }
+ pivot = A(i, i);
+ det *= pivot;
+ for (k=i+1; k<4; k++) /* only do elems to right of pivot */
+ A(i, k) /= pivot;
+ for (k=0; k<4; k++)
+ B(i, k) /= pivot;
+ /* we know that A(i, i) will be set to 1, so don't bother to do it */
+
+ for (j=i+1; j<4; j++) { /* eliminate in rows below i */
+ t = A(j, i); /* we're gonna zero this guy */
+ for (k=i+1; k<4; k++) /* subtract scaled row i from row j */
+ A(j, k) -= A(i, k)*t; /* (ignore k<=i, we know they're 0) */
+ for (k=0; k<4; k++)
+ B(j, k) -= B(i, k)*t;
+ }
+ }
+
+ /*---------- backward elimination ----------*/
+
+ for (i=4-1; i>0; i--) { /* eliminate in column i, above diag */
+ for (j=0; j<i; j++) { /* eliminate in rows above i */
+ t = A(j, i); /* we're gonna zero this guy */
+ for (k=0; k<4; k++) /* subtract scaled row i from row j */
+ B(j, k) -= B(i, k)*t;
+ }
+ }
+
+ return det;
+}
+
+#endif // 0
+
+
+
diff --git a/thirdparty/thekla_atlas/nvmath/Matrix.h b/thirdparty/thekla_atlas/nvmath/Matrix.h
new file mode 100644
index 0000000000..506bdad1ca
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Matrix.h
@@ -0,0 +1,113 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_MATRIX_H
+#define NV_MATH_MATRIX_H
+
+#include "Vector.h"
+
+// - Matrices are stored in memory in *column major* order.
+// - Points are to be though of as column vectors.
+// - Transformation of a point p by a matrix M is: p' = M * p
+
+namespace nv
+{
+ enum identity_t { identity };
+
+ // 3x3 matrix.
+ class NVMATH_CLASS Matrix3
+ {
+ public:
+ Matrix3();
+ explicit Matrix3(float f);
+ explicit Matrix3(identity_t);
+ Matrix3(const Matrix3 & m);
+ Matrix3(Vector3::Arg v0, Vector3::Arg v1, Vector3::Arg v2);
+
+ float data(uint idx) const;
+ float & data(uint idx);
+ float get(uint row, uint col) const;
+ float operator()(uint row, uint col) const;
+ float & operator()(uint row, uint col);
+
+ Vector3 row(uint i) const;
+ Vector3 column(uint i) const;
+
+ void operator*=(float s);
+ void operator/=(float s);
+ void operator+=(const Matrix3 & m);
+ void operator-=(const Matrix3 & m);
+
+ void scale(float s);
+ void scale(Vector3::Arg s);
+ float determinant() const;
+
+ private:
+ float m_data[9];
+ };
+
+ // Solve equation system using LU decomposition and back-substitution.
+ extern bool solveLU(const Matrix3 & m, const Vector3 & b, Vector3 * x);
+
+ // Solve equation system using Cramer's inverse.
+ extern bool solveCramer(const Matrix3 & A, const Vector3 & b, Vector3 * x);
+
+
+ // 4x4 matrix.
+ class NVMATH_CLASS Matrix
+ {
+ public:
+ typedef Matrix const & Arg;
+
+ Matrix();
+ explicit Matrix(float f);
+ explicit Matrix(identity_t);
+ Matrix(const Matrix3 & m);
+ Matrix(const Matrix & m);
+ Matrix(Vector4::Arg v0, Vector4::Arg v1, Vector4::Arg v2, Vector4::Arg v3);
+ //explicit Matrix(const float m[]); // m is assumed to contain 16 elements
+
+ float data(uint idx) const;
+ float & data(uint idx);
+ float get(uint row, uint col) const;
+ float operator()(uint row, uint col) const;
+ float & operator()(uint row, uint col);
+ const float * ptr() const;
+
+ Vector4 row(uint i) const;
+ Vector4 column(uint i) const;
+
+ void zero();
+ void identity();
+
+ void scale(float s);
+ void scale(Vector3::Arg s);
+ void translate(Vector3::Arg t);
+ void rotate(float theta, float v0, float v1, float v2);
+ float determinant() const;
+
+ void operator+=(const Matrix & m);
+ void operator-=(const Matrix & m);
+
+ void apply(Matrix::Arg m);
+
+ private:
+ float m_data[16];
+ };
+
+ // Solve equation system using LU decomposition and back-substitution.
+ extern bool solveLU(const Matrix & A, const Vector4 & b, Vector4 * x);
+
+ // Solve equation system using Cramer's inverse.
+ extern bool solveCramer(const Matrix & A, const Vector4 & b, Vector4 * x);
+
+ // Compute inverse using LU decomposition.
+ extern Matrix inverseLU(const Matrix & m);
+
+ // Compute inverse using Gaussian elimination and partial pivoting.
+ extern Matrix inverse(const Matrix & m);
+ extern Matrix3 inverse(const Matrix3 & m);
+
+} // nv namespace
+
+#endif // NV_MATH_MATRIX_H
diff --git a/thirdparty/thekla_atlas/nvmath/Matrix.inl b/thirdparty/thekla_atlas/nvmath/Matrix.inl
new file mode 100644
index 0000000000..c0d99d9fe0
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Matrix.inl
@@ -0,0 +1,1274 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_MATRIX_INL
+#define NV_MATH_MATRIX_INL
+
+#include "Matrix.h"
+
+namespace nv
+{
+ inline Matrix3::Matrix3() {}
+
+ inline Matrix3::Matrix3(float f)
+ {
+ for(int i = 0; i < 9; i++) {
+ m_data[i] = f;
+ }
+ }
+
+ inline Matrix3::Matrix3(identity_t)
+ {
+ for(int i = 0; i < 3; i++) {
+ for(int j = 0; j < 3; j++) {
+ m_data[3*j+i] = (i == j) ? 1.0f : 0.0f;
+ }
+ }
+ }
+
+ inline Matrix3::Matrix3(const Matrix3 & m)
+ {
+ for(int i = 0; i < 9; i++) {
+ m_data[i] = m.m_data[i];
+ }
+ }
+
+ inline Matrix3::Matrix3(Vector3::Arg v0, Vector3::Arg v1, Vector3::Arg v2)
+ {
+ m_data[0] = v0.x; m_data[1] = v0.y; m_data[2] = v0.z;
+ m_data[3] = v1.x; m_data[4] = v1.y; m_data[5] = v1.z;
+ m_data[6] = v2.x; m_data[7] = v2.y; m_data[8] = v2.z;
+ }
+
+ inline float Matrix3::data(uint idx) const
+ {
+ nvDebugCheck(idx < 9);
+ return m_data[idx];
+ }
+ inline float & Matrix3::data(uint idx)
+ {
+ nvDebugCheck(idx < 9);
+ return m_data[idx];
+ }
+ inline float Matrix3::get(uint row, uint col) const
+ {
+ nvDebugCheck(row < 3 && col < 3);
+ return m_data[col * 3 + row];
+ }
+ inline float Matrix3::operator()(uint row, uint col) const
+ {
+ nvDebugCheck(row < 3 && col < 3);
+ return m_data[col * 3 + row];
+ }
+ inline float & Matrix3::operator()(uint row, uint col)
+ {
+ nvDebugCheck(row < 3 && col < 3);
+ return m_data[col * 3 + row];
+ }
+
+ inline Vector3 Matrix3::row(uint i) const
+ {
+ nvDebugCheck(i < 3);
+ return Vector3(get(i, 0), get(i, 1), get(i, 2));
+ }
+ inline Vector3 Matrix3::column(uint i) const
+ {
+ nvDebugCheck(i < 3);
+ return Vector3(get(0, i), get(1, i), get(2, i));
+ }
+
+ inline void Matrix3::operator*=(float s)
+ {
+ for(int i = 0; i < 9; i++) {
+ m_data[i] *= s;
+ }
+ }
+
+ inline void Matrix3::operator/=(float s)
+ {
+ float is = 1.0f /s;
+ for(int i = 0; i < 9; i++) {
+ m_data[i] *= is;
+ }
+ }
+
+ inline void Matrix3::operator+=(const Matrix3 & m)
+ {
+ for(int i = 0; i < 9; i++) {
+ m_data[i] += m.m_data[i];
+ }
+ }
+
+ inline void Matrix3::operator-=(const Matrix3 & m)
+ {
+ for(int i = 0; i < 9; i++) {
+ m_data[i] -= m.m_data[i];
+ }
+ }
+
+ inline Matrix3 operator+(const Matrix3 & a, const Matrix3 & b)
+ {
+ Matrix3 m = a;
+ m += b;
+ return m;
+ }
+
+ inline Matrix3 operator-(const Matrix3 & a, const Matrix3 & b)
+ {
+ Matrix3 m = a;
+ m -= b;
+ return m;
+ }
+
+ inline Matrix3 operator*(const Matrix3 & a, float s)
+ {
+ Matrix3 m = a;
+ m *= s;
+ return m;
+ }
+
+ inline Matrix3 operator*(float s, const Matrix3 & a)
+ {
+ Matrix3 m = a;
+ m *= s;
+ return m;
+ }
+
+ inline Matrix3 operator/(const Matrix3 & a, float s)
+ {
+ Matrix3 m = a;
+ m /= s;
+ return m;
+ }
+
+ inline Matrix3 mul(const Matrix3 & a, const Matrix3 & b)
+ {
+ Matrix3 m;
+
+ for(int i = 0; i < 3; i++) {
+ const float ai0 = a(i,0), ai1 = a(i,1), ai2 = a(i,2);
+ m(i, 0) = ai0 * b(0,0) + ai1 * b(1,0) + ai2 * b(2,0);
+ m(i, 1) = ai0 * b(0,1) + ai1 * b(1,1) + ai2 * b(2,1);
+ m(i, 2) = ai0 * b(0,2) + ai1 * b(1,2) + ai2 * b(2,2);
+ }
+
+ return m;
+ }
+
+ inline Matrix3 operator*(const Matrix3 & a, const Matrix3 & b)
+ {
+ return mul(a, b);
+ }
+
+ // Transform the given 3d vector with the given matrix.
+ inline Vector3 transform(const Matrix3 & m, const Vector3 & p)
+ {
+ return Vector3(
+ p.x * m(0,0) + p.y * m(0,1) + p.z * m(0,2),
+ p.x * m(1,0) + p.y * m(1,1) + p.z * m(1,2),
+ p.x * m(2,0) + p.y * m(2,1) + p.z * m(2,2));
+ }
+
+ inline void Matrix3::scale(float s)
+ {
+ for (int i = 0; i < 9; i++) {
+ m_data[i] *= s;
+ }
+ }
+
+ inline void Matrix3::scale(Vector3::Arg s)
+ {
+ m_data[0] *= s.x; m_data[1] *= s.x; m_data[2] *= s.x;
+ m_data[3] *= s.y; m_data[4] *= s.y; m_data[5] *= s.y;
+ m_data[6] *= s.z; m_data[7] *= s.z; m_data[8] *= s.z;
+ }
+
+ inline float Matrix3::determinant() const
+ {
+ return
+ get(0,0) * get(1,1) * get(2,2) +
+ get(0,1) * get(1,2) * get(2,0) +
+ get(0,2) * get(1,0) * get(2,1) -
+ get(0,2) * get(1,1) * get(2,0) -
+ get(0,1) * get(1,0) * get(2,2) -
+ get(0,0) * get(1,2) * get(2,1);
+ }
+
+ // Inverse using Cramer's rule.
+ inline Matrix3 inverseCramer(const Matrix3 & m)
+ {
+ const float det = m.determinant();
+ if (equal(det, 0.0f, 0.0f)) {
+ return Matrix3(0);
+ }
+
+ Matrix3 r;
+
+ r.data(0) = - m.data(5) * m.data(7) + m.data(4) * m.data(8);
+ r.data(1) = + m.data(5) * m.data(6) - m.data(3) * m.data(8);
+ r.data(2) = - m.data(4) * m.data(6) + m.data(3) * m.data(7);
+
+ r.data(3) = + m.data(2) * m.data(7) - m.data(1) * m.data(8);
+ r.data(4) = - m.data(2) * m.data(6) + m.data(0) * m.data(8);
+ r.data(5) = + m.data(1) * m.data(6) - m.data(0) * m.data(7);
+
+ r.data(6) = - m.data(2) * m.data(4) + m.data(1) * m.data(5);
+ r.data(7) = + m.data(2) * m.data(3) - m.data(0) * m.data(5);
+ r.data(8) = - m.data(1) * m.data(3) + m.data(0) * m.data(4);
+
+ r.scale(1.0f / det);
+
+ return r;
+ }
+
+
+
+ inline Matrix::Matrix()
+ {
+ }
+
+ inline Matrix::Matrix(float f)
+ {
+ for(int i = 0; i < 16; i++) {
+ m_data[i] = 0.0f;
+ }
+ }
+
+ inline Matrix::Matrix(identity_t)
+ {
+ for(int i = 0; i < 4; i++) {
+ for(int j = 0; j < 4; j++) {
+ m_data[4*j+i] = (i == j) ? 1.0f : 0.0f;
+ }
+ }
+ }
+
+ inline Matrix::Matrix(const Matrix & m)
+ {
+ for(int i = 0; i < 16; i++) {
+ m_data[i] = m.m_data[i];
+ }
+ }
+
+ inline Matrix::Matrix(const Matrix3 & m)
+ {
+ for(int i = 0; i < 3; i++) {
+ for(int j = 0; j < 3; j++) {
+ operator()(i, j) = m.get(i, j);
+ }
+ }
+ for(int i = 0; i < 4; i++) {
+ operator()(3, i) = 0;
+ operator()(i, 3) = 0;
+ }
+ }
+
+ inline Matrix::Matrix(Vector4::Arg v0, Vector4::Arg v1, Vector4::Arg v2, Vector4::Arg v3)
+ {
+ m_data[ 0] = v0.x; m_data[ 1] = v0.y; m_data[ 2] = v0.z; m_data[ 3] = v0.w;
+ m_data[ 4] = v1.x; m_data[ 5] = v1.y; m_data[ 6] = v1.z; m_data[ 7] = v1.w;
+ m_data[ 8] = v2.x; m_data[ 9] = v2.y; m_data[10] = v2.z; m_data[11] = v2.w;
+ m_data[12] = v3.x; m_data[13] = v3.y; m_data[14] = v3.z; m_data[15] = v3.w;
+ }
+
+ /*inline Matrix::Matrix(const float m[])
+ {
+ for(int i = 0; i < 16; i++) {
+ m_data[i] = m[i];
+ }
+ }*/
+
+
+ // Accessors
+ inline float Matrix::data(uint idx) const
+ {
+ nvDebugCheck(idx < 16);
+ return m_data[idx];
+ }
+ inline float & Matrix::data(uint idx)
+ {
+ nvDebugCheck(idx < 16);
+ return m_data[idx];
+ }
+ inline float Matrix::get(uint row, uint col) const
+ {
+ nvDebugCheck(row < 4 && col < 4);
+ return m_data[col * 4 + row];
+ }
+ inline float Matrix::operator()(uint row, uint col) const
+ {
+ nvDebugCheck(row < 4 && col < 4);
+ return m_data[col * 4 + row];
+ }
+ inline float & Matrix::operator()(uint row, uint col)
+ {
+ nvDebugCheck(row < 4 && col < 4);
+ return m_data[col * 4 + row];
+ }
+
+ inline const float * Matrix::ptr() const
+ {
+ return m_data;
+ }
+
+ inline Vector4 Matrix::row(uint i) const
+ {
+ nvDebugCheck(i < 4);
+ return Vector4(get(i, 0), get(i, 1), get(i, 2), get(i, 3));
+ }
+
+ inline Vector4 Matrix::column(uint i) const
+ {
+ nvDebugCheck(i < 4);
+ return Vector4(get(0, i), get(1, i), get(2, i), get(3, i));
+ }
+
+ inline void Matrix::zero()
+ {
+ m_data[0] = 0; m_data[1] = 0; m_data[2] = 0; m_data[3] = 0;
+ m_data[4] = 0; m_data[5] = 0; m_data[6] = 0; m_data[7] = 0;
+ m_data[8] = 0; m_data[9] = 0; m_data[10] = 0; m_data[11] = 0;
+ m_data[12] = 0; m_data[13] = 0; m_data[14] = 0; m_data[15] = 0;
+ }
+
+ inline void Matrix::identity()
+ {
+ m_data[0] = 1; m_data[1] = 0; m_data[2] = 0; m_data[3] = 0;
+ m_data[4] = 0; m_data[5] = 1; m_data[6] = 0; m_data[7] = 0;
+ m_data[8] = 0; m_data[9] = 0; m_data[10] = 1; m_data[11] = 0;
+ m_data[12] = 0; m_data[13] = 0; m_data[14] = 0; m_data[15] = 1;
+ }
+
+ // Apply scale.
+ inline void Matrix::scale(float s)
+ {
+ m_data[0] *= s; m_data[1] *= s; m_data[2] *= s; m_data[3] *= s;
+ m_data[4] *= s; m_data[5] *= s; m_data[6] *= s; m_data[7] *= s;
+ m_data[8] *= s; m_data[9] *= s; m_data[10] *= s; m_data[11] *= s;
+ m_data[12] *= s; m_data[13] *= s; m_data[14] *= s; m_data[15] *= s;
+ }
+
+ // Apply scale.
+ inline void Matrix::scale(Vector3::Arg s)
+ {
+ m_data[0] *= s.x; m_data[1] *= s.x; m_data[2] *= s.x; m_data[3] *= s.x;
+ m_data[4] *= s.y; m_data[5] *= s.y; m_data[6] *= s.y; m_data[7] *= s.y;
+ m_data[8] *= s.z; m_data[9] *= s.z; m_data[10] *= s.z; m_data[11] *= s.z;
+ }
+
+ // Apply translation.
+ inline void Matrix::translate(Vector3::Arg t)
+ {
+ m_data[12] = m_data[0] * t.x + m_data[4] * t.y + m_data[8] * t.z + m_data[12];
+ m_data[13] = m_data[1] * t.x + m_data[5] * t.y + m_data[9] * t.z + m_data[13];
+ m_data[14] = m_data[2] * t.x + m_data[6] * t.y + m_data[10] * t.z + m_data[14];
+ m_data[15] = m_data[3] * t.x + m_data[7] * t.y + m_data[11] * t.z + m_data[15];
+ }
+
+ Matrix rotation(float theta, float v0, float v1, float v2);
+
+ // Apply rotation.
+ inline void Matrix::rotate(float theta, float v0, float v1, float v2)
+ {
+ Matrix R(rotation(theta, v0, v1, v2));
+ apply(R);
+ }
+
+ // Apply transform.
+ inline void Matrix::apply(Matrix::Arg m)
+ {
+ nvDebugCheck(this != &m);
+
+ for(int i = 0; i < 4; i++) {
+ const float ai0 = get(i,0), ai1 = get(i,1), ai2 = get(i,2), ai3 = get(i,3);
+ m_data[0 + i] = ai0 * m(0,0) + ai1 * m(1,0) + ai2 * m(2,0) + ai3 * m(3,0);
+ m_data[4 + i] = ai0 * m(0,1) + ai1 * m(1,1) + ai2 * m(2,1) + ai3 * m(3,1);
+ m_data[8 + i] = ai0 * m(0,2) + ai1 * m(1,2) + ai2 * m(2,2) + ai3 * m(3,2);
+ m_data[12+ i] = ai0 * m(0,3) + ai1 * m(1,3) + ai2 * m(2,3) + ai3 * m(3,3);
+ }
+ }
+
+ // Get scale matrix.
+ inline Matrix scale(Vector3::Arg s)
+ {
+ Matrix m(identity);
+ m(0,0) = s.x;
+ m(1,1) = s.y;
+ m(2,2) = s.z;
+ return m;
+ }
+
+ // Get scale matrix.
+ inline Matrix scale(float s)
+ {
+ Matrix m(identity);
+ m(0,0) = m(1,1) = m(2,2) = s;
+ return m;
+ }
+
+ // Get translation matrix.
+ inline Matrix translation(Vector3::Arg t)
+ {
+ Matrix m(identity);
+ m(0,3) = t.x;
+ m(1,3) = t.y;
+ m(2,3) = t.z;
+ return m;
+ }
+
+ // Get rotation matrix.
+ inline Matrix rotation(float theta, float v0, float v1, float v2)
+ {
+ float cost = cosf(theta);
+ float sint = sinf(theta);
+
+ Matrix m(identity);
+
+ if( 1 == v0 && 0 == v1 && 0 == v2 ) {
+ m(1,1) = cost; m(2,1) = -sint;
+ m(1,2) = sint; m(2,2) = cost;
+ }
+ else if( 0 == v0 && 1 == v1 && 0 == v2 ) {
+ m(0,0) = cost; m(2,0) = sint;
+ m(1,2) = -sint; m(2,2) = cost;
+ }
+ else if( 0 == v0 && 0 == v1 && 1 == v2 ) {
+ m(0,0) = cost; m(1,0) = -sint;
+ m(0,1) = sint; m(1,1) = cost;
+ }
+ else {
+ float a2, b2, c2;
+ a2 = v0 * v0;
+ b2 = v1 * v1;
+ c2 = v2 * v2;
+
+ float iscale = 1.0f / sqrtf(a2 + b2 + c2);
+ v0 *= iscale;
+ v1 *= iscale;
+ v2 *= iscale;
+
+ float abm, acm, bcm;
+ float mcos, asin, bsin, csin;
+ mcos = 1.0f - cost;
+ abm = v0 * v1 * mcos;
+ acm = v0 * v2 * mcos;
+ bcm = v1 * v2 * mcos;
+ asin = v0 * sint;
+ bsin = v1 * sint;
+ csin = v2 * sint;
+ m(0,0) = a2 * mcos + cost;
+ m(1,0) = abm - csin;
+ m(2,0) = acm + bsin;
+ m(3,0) = abm + csin;
+ m(1,1) = b2 * mcos + cost;
+ m(2,1) = bcm - asin;
+ m(3,1) = acm - bsin;
+ m(1,2) = bcm + asin;
+ m(2,2) = c2 * mcos + cost;
+ }
+ return m;
+ }
+
+ //Matrix rotation(float yaw, float pitch, float roll);
+ //Matrix skew(float angle, Vector3::Arg v1, Vector3::Arg v2);
+
+ // Get frustum matrix.
+ inline Matrix frustum(float xmin, float xmax, float ymin, float ymax, float zNear, float zFar)
+ {
+ Matrix m(0.0f);
+
+ float doubleznear = 2.0f * zNear;
+ float one_deltax = 1.0f / (xmax - xmin);
+ float one_deltay = 1.0f / (ymax - ymin);
+ float one_deltaz = 1.0f / (zFar - zNear);
+
+ m(0,0) = doubleznear * one_deltax;
+ m(1,1) = doubleznear * one_deltay;
+ m(0,2) = (xmax + xmin) * one_deltax;
+ m(1,2) = (ymax + ymin) * one_deltay;
+ m(2,2) = -(zFar + zNear) * one_deltaz;
+ m(3,2) = -1.0f;
+ m(2,3) = -(zFar * doubleznear) * one_deltaz;
+
+ return m;
+ }
+
+ // Get inverse frustum matrix.
+ inline Matrix frustumInverse(float xmin, float xmax, float ymin, float ymax, float zNear, float zFar)
+ {
+ Matrix m(0.0f);
+
+ float one_doubleznear = 1.0f / (2.0f * zNear);
+ float one_doubleznearzfar = 1.0f / (2.0f * zNear * zFar);
+
+ m(0,0) = (xmax - xmin) * one_doubleznear;
+ m(0,3) = (xmax + xmin) * one_doubleznear;
+ m(1,1) = (ymax - ymin) * one_doubleznear;
+ m(1,3) = (ymax + ymin) * one_doubleznear;
+ m(2,3) = -1;
+ m(3,2) = -(zFar - zNear) * one_doubleznearzfar;
+ m(3,3) = (zFar + zNear) * one_doubleznearzfar;
+
+ return m;
+ }
+
+ // Get infinite frustum matrix.
+ inline Matrix frustum(float xmin, float xmax, float ymin, float ymax, float zNear)
+ {
+ Matrix m(0.0f);
+
+ float doubleznear = 2.0f * zNear;
+ float one_deltax = 1.0f / (xmax - xmin);
+ float one_deltay = 1.0f / (ymax - ymin);
+ float nudge = 1.0; // 0.999;
+
+ m(0,0) = doubleznear * one_deltax;
+ m(1,1) = doubleznear * one_deltay;
+ m(0,2) = (xmax + xmin) * one_deltax;
+ m(1,2) = (ymax + ymin) * one_deltay;
+ m(2,2) = -1.0f * nudge;
+ m(3,2) = -1.0f;
+ m(2,3) = -doubleznear * nudge;
+
+ return m;
+ }
+
+ // Get perspective matrix.
+ inline Matrix perspective(float fovy, float aspect, float zNear, float zFar)
+ {
+ float xmax = zNear * tan(fovy / 2);
+ float xmin = -xmax;
+
+ float ymax = xmax / aspect;
+ float ymin = -ymax;
+
+ return frustum(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ // Get inverse perspective matrix.
+ inline Matrix perspectiveInverse(float fovy, float aspect, float zNear, float zFar)
+ {
+ float xmax = zNear * tan(fovy / 2);
+ float xmin = -xmax;
+
+ float ymax = xmax / aspect;
+ float ymin = -ymax;
+
+ return frustumInverse(xmin, xmax, ymin, ymax, zNear, zFar);
+ }
+
+ // Get infinite perspective matrix.
+ inline Matrix perspective(float fovy, float aspect, float zNear)
+ {
+ float x = zNear * tan(fovy / 2);
+ float y = x / aspect;
+ return frustum( -x, x, -y, y, zNear );
+ }
+
+ // Get matrix determinant.
+ inline float Matrix::determinant() const
+ {
+ return
+ m_data[3] * m_data[6] * m_data[ 9] * m_data[12] - m_data[2] * m_data[7] * m_data[ 9] * m_data[12] - m_data[3] * m_data[5] * m_data[10] * m_data[12] + m_data[1] * m_data[7] * m_data[10] * m_data[12] +
+ m_data[2] * m_data[5] * m_data[11] * m_data[12] - m_data[1] * m_data[6] * m_data[11] * m_data[12] - m_data[3] * m_data[6] * m_data[ 8] * m_data[13] + m_data[2] * m_data[7] * m_data[ 8] * m_data[13] +
+ m_data[3] * m_data[4] * m_data[10] * m_data[13] - m_data[0] * m_data[7] * m_data[10] * m_data[13] - m_data[2] * m_data[4] * m_data[11] * m_data[13] + m_data[0] * m_data[6] * m_data[11] * m_data[13] +
+ m_data[3] * m_data[5] * m_data[ 8] * m_data[14] - m_data[1] * m_data[7] * m_data[ 8] * m_data[14] - m_data[3] * m_data[4] * m_data[ 9] * m_data[14] + m_data[0] * m_data[7] * m_data[ 9] * m_data[14] +
+ m_data[1] * m_data[4] * m_data[11] * m_data[14] - m_data[0] * m_data[5] * m_data[11] * m_data[14] - m_data[2] * m_data[5] * m_data[ 8] * m_data[15] + m_data[1] * m_data[6] * m_data[ 8] * m_data[15] +
+ m_data[2] * m_data[4] * m_data[ 9] * m_data[15] - m_data[0] * m_data[6] * m_data[ 9] * m_data[15] - m_data[1] * m_data[4] * m_data[10] * m_data[15] + m_data[0] * m_data[5] * m_data[10] * m_data[15];
+ }
+
+ inline Matrix transpose(Matrix::Arg m)
+ {
+ Matrix r;
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ r(i, j) = m(j, i);
+ }
+ }
+ return r;
+ }
+
+ // Inverse using Cramer's rule.
+ inline Matrix inverseCramer(Matrix::Arg m)
+ {
+ Matrix r;
+ r.data( 0) = m.data(6)*m.data(11)*m.data(13) - m.data(7)*m.data(10)*m.data(13) + m.data(7)*m.data(9)*m.data(14) - m.data(5)*m.data(11)*m.data(14) - m.data(6)*m.data(9)*m.data(15) + m.data(5)*m.data(10)*m.data(15);
+ r.data( 1) = m.data(3)*m.data(10)*m.data(13) - m.data(2)*m.data(11)*m.data(13) - m.data(3)*m.data(9)*m.data(14) + m.data(1)*m.data(11)*m.data(14) + m.data(2)*m.data(9)*m.data(15) - m.data(1)*m.data(10)*m.data(15);
+ r.data( 2) = m.data(2)*m.data( 7)*m.data(13) - m.data(3)*m.data( 6)*m.data(13) + m.data(3)*m.data(5)*m.data(14) - m.data(1)*m.data( 7)*m.data(14) - m.data(2)*m.data(5)*m.data(15) + m.data(1)*m.data( 6)*m.data(15);
+ r.data( 3) = m.data(3)*m.data( 6)*m.data( 9) - m.data(2)*m.data( 7)*m.data( 9) - m.data(3)*m.data(5)*m.data(10) + m.data(1)*m.data( 7)*m.data(10) + m.data(2)*m.data(5)*m.data(11) - m.data(1)*m.data( 6)*m.data(11);
+ r.data( 4) = m.data(7)*m.data(10)*m.data(12) - m.data(6)*m.data(11)*m.data(12) - m.data(7)*m.data(8)*m.data(14) + m.data(4)*m.data(11)*m.data(14) + m.data(6)*m.data(8)*m.data(15) - m.data(4)*m.data(10)*m.data(15);
+ r.data( 5) = m.data(2)*m.data(11)*m.data(12) - m.data(3)*m.data(10)*m.data(12) + m.data(3)*m.data(8)*m.data(14) - m.data(0)*m.data(11)*m.data(14) - m.data(2)*m.data(8)*m.data(15) + m.data(0)*m.data(10)*m.data(15);
+ r.data( 6) = m.data(3)*m.data( 6)*m.data(12) - m.data(2)*m.data( 7)*m.data(12) - m.data(3)*m.data(4)*m.data(14) + m.data(0)*m.data( 7)*m.data(14) + m.data(2)*m.data(4)*m.data(15) - m.data(0)*m.data( 6)*m.data(15);
+ r.data( 7) = m.data(2)*m.data( 7)*m.data( 8) - m.data(3)*m.data( 6)*m.data( 8) + m.data(3)*m.data(4)*m.data(10) - m.data(0)*m.data( 7)*m.data(10) - m.data(2)*m.data(4)*m.data(11) + m.data(0)*m.data( 6)*m.data(11);
+ r.data( 8) = m.data(5)*m.data(11)*m.data(12) - m.data(7)*m.data( 9)*m.data(12) + m.data(7)*m.data(8)*m.data(13) - m.data(4)*m.data(11)*m.data(13) - m.data(5)*m.data(8)*m.data(15) + m.data(4)*m.data( 9)*m.data(15);
+ r.data( 9) = m.data(3)*m.data( 9)*m.data(12) - m.data(1)*m.data(11)*m.data(12) - m.data(3)*m.data(8)*m.data(13) + m.data(0)*m.data(11)*m.data(13) + m.data(1)*m.data(8)*m.data(15) - m.data(0)*m.data( 9)*m.data(15);
+ r.data(10) = m.data(1)*m.data( 7)*m.data(12) - m.data(3)*m.data( 5)*m.data(12) + m.data(3)*m.data(4)*m.data(13) - m.data(0)*m.data( 7)*m.data(13) - m.data(1)*m.data(4)*m.data(15) + m.data(0)*m.data( 5)*m.data(15);
+ r.data(11) = m.data(3)*m.data( 5)*m.data( 8) - m.data(1)*m.data( 7)*m.data( 8) - m.data(3)*m.data(4)*m.data( 9) + m.data(0)*m.data( 7)*m.data( 9) + m.data(1)*m.data(4)*m.data(11) - m.data(0)*m.data( 5)*m.data(11);
+ r.data(12) = m.data(6)*m.data( 9)*m.data(12) - m.data(5)*m.data(10)*m.data(12) - m.data(6)*m.data(8)*m.data(13) + m.data(4)*m.data(10)*m.data(13) + m.data(5)*m.data(8)*m.data(14) - m.data(4)*m.data( 9)*m.data(14);
+ r.data(13) = m.data(1)*m.data(10)*m.data(12) - m.data(2)*m.data( 9)*m.data(12) + m.data(2)*m.data(8)*m.data(13) - m.data(0)*m.data(10)*m.data(13) - m.data(1)*m.data(8)*m.data(14) + m.data(0)*m.data( 9)*m.data(14);
+ r.data(14) = m.data(2)*m.data( 5)*m.data(12) - m.data(1)*m.data( 6)*m.data(12) - m.data(2)*m.data(4)*m.data(13) + m.data(0)*m.data( 6)*m.data(13) + m.data(1)*m.data(4)*m.data(14) - m.data(0)*m.data( 5)*m.data(14);
+ r.data(15) = m.data(1)*m.data( 6)*m.data( 8) - m.data(2)*m.data( 5)*m.data( 8) + m.data(2)*m.data(4)*m.data( 9) - m.data(0)*m.data( 6)*m.data( 9) - m.data(1)*m.data(4)*m.data(10) + m.data(0)*m.data( 5)*m.data(10);
+ r.scale(1.0f / m.determinant());
+ return r;
+ }
+
+ inline Matrix isometryInverse(Matrix::Arg m)
+ {
+ Matrix r(identity);
+
+ // transposed 3x3 upper left matrix
+ for (int i = 0; i < 3; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ r(i, j) = m(j, i);
+ }
+ }
+
+ // translate by the negative offsets
+ r.translate(-Vector3(m.data(12), m.data(13), m.data(14)));
+
+ return r;
+ }
+
+ // Transform the given 3d point with the given matrix.
+ inline Vector3 transformPoint(Matrix::Arg m, Vector3::Arg p)
+ {
+ return Vector3(
+ p.x * m(0,0) + p.y * m(0,1) + p.z * m(0,2) + m(0,3),
+ p.x * m(1,0) + p.y * m(1,1) + p.z * m(1,2) + m(1,3),
+ p.x * m(2,0) + p.y * m(2,1) + p.z * m(2,2) + m(2,3));
+ }
+
+ // Transform the given 3d vector with the given matrix.
+ inline Vector3 transformVector(Matrix::Arg m, Vector3::Arg p)
+ {
+ return Vector3(
+ p.x * m(0,0) + p.y * m(0,1) + p.z * m(0,2),
+ p.x * m(1,0) + p.y * m(1,1) + p.z * m(1,2),
+ p.x * m(2,0) + p.y * m(2,1) + p.z * m(2,2));
+ }
+
+ // Transform the given 4d vector with the given matrix.
+ inline Vector4 transform(Matrix::Arg m, Vector4::Arg p)
+ {
+ return Vector4(
+ p.x * m(0,0) + p.y * m(0,1) + p.z * m(0,2) + p.w * m(0,3),
+ p.x * m(1,0) + p.y * m(1,1) + p.z * m(1,2) + p.w * m(1,3),
+ p.x * m(2,0) + p.y * m(2,1) + p.z * m(2,2) + p.w * m(2,3),
+ p.x * m(3,0) + p.y * m(3,1) + p.z * m(3,2) + p.w * m(3,3));
+ }
+
+ inline Matrix mul(Matrix::Arg a, Matrix::Arg b)
+ {
+ // @@ Is this the right order? mul(a, b) = b * a
+ Matrix m = a;
+ m.apply(b);
+ return m;
+ }
+
+ inline void Matrix::operator+=(const Matrix & m)
+ {
+ for(int i = 0; i < 16; i++) {
+ m_data[i] += m.m_data[i];
+ }
+ }
+
+ inline void Matrix::operator-=(const Matrix & m)
+ {
+ for(int i = 0; i < 16; i++) {
+ m_data[i] -= m.m_data[i];
+ }
+ }
+
+ inline Matrix operator+(const Matrix & a, const Matrix & b)
+ {
+ Matrix m = a;
+ m += b;
+ return m;
+ }
+
+ inline Matrix operator-(const Matrix & a, const Matrix & b)
+ {
+ Matrix m = a;
+ m -= b;
+ return m;
+ }
+
+
+} // nv namespace
+
+
+#if 0 // old code.
+/** @name Special matrices. */
+//@{
+/** Generate a translation matrix. */
+void TranslationMatrix(const Vec3 & v) {
+ data[0] = 1; data[1] = 0; data[2] = 0; data[3] = 0;
+ data[4] = 0; data[5] = 1; data[6] = 0; data[7] = 0;
+ data[8] = 0; data[9] = 0; data[10] = 1; data[11] = 0;
+ data[12] = v.x; data[13] = v.y; data[14] = v.z; data[15] = 1;
+}
+
+/** Rotate theta degrees around v. */
+void RotationMatrix( float theta, float v0, float v1, float v2 ) {
+ float cost = cos(theta);
+ float sint = sin(theta);
+
+ if( 1 == v0 && 0 == v1 && 0 == v2 ) {
+ data[0] = 1.0f; data[1] = 0.0f; data[2] = 0.0f; data[3] = 0.0f;
+ data[4] = 0.0f; data[5] = cost; data[6] = -sint;data[7] = 0.0f;
+ data[8] = 0.0f; data[9] = sint; data[10] = cost;data[11] = 0.0f;
+ data[12] = 0.0f;data[13] = 0.0f;data[14] = 0.0f;data[15] = 1.0f;
+ }
+ else if( 0 == v0 && 1 == v1 && 0 == v2 ) {
+ data[0] = cost; data[1] = 0.0f; data[2] = sint; data[3] = 0.0f;
+ data[4] = 0.0f; data[5] = 1.0f; data[6] = 0.0f; data[7] = 0.0f;
+ data[8] = -sint;data[9] = 0.0f;data[10] = cost; data[11] = 0.0f;
+ data[12] = 0.0f;data[13] = 0.0f;data[14] = 0.0f;data[15] = 1.0f;
+ }
+ else if( 0 == v0 && 0 == v1 && 1 == v2 ) {
+ data[0] = cost; data[1] = -sint;data[2] = 0.0f; data[3] = 0.0f;
+ data[4] = sint; data[5] = cost; data[6] = 0.0f; data[7] = 0.0f;
+ data[8] = 0.0f; data[9] = 0.0f; data[10] = 1.0f;data[11] = 0.0f;
+ data[12] = 0.0f;data[13] = 0.0f;data[14] = 0.0f;data[15] = 1.0f;
+ }
+ else {
+ //we need scale a,b,c to unit length.
+ float a2, b2, c2;
+ a2 = v0 * v0;
+ b2 = v1 * v1;
+ c2 = v2 * v2;
+
+ float iscale = 1.0f / sqrtf(a2 + b2 + c2);
+ v0 *= iscale;
+ v1 *= iscale;
+ v2 *= iscale;
+
+ float abm, acm, bcm;
+ float mcos, asin, bsin, csin;
+ mcos = 1.0f - cost;
+ abm = v0 * v1 * mcos;
+ acm = v0 * v2 * mcos;
+ bcm = v1 * v2 * mcos;
+ asin = v0 * sint;
+ bsin = v1 * sint;
+ csin = v2 * sint;
+ data[0] = a2 * mcos + cost;
+ data[1] = abm - csin;
+ data[2] = acm + bsin;
+ data[3] = abm + csin;
+ data[4] = 0.0f;
+ data[5] = b2 * mcos + cost;
+ data[6] = bcm - asin;
+ data[7] = acm - bsin;
+ data[8] = 0.0f;
+ data[9] = bcm + asin;
+ data[10] = c2 * mcos + cost;
+ data[11] = 0.0f;
+ data[12] = 0.0f;
+ data[13] = 0.0f;
+ data[14] = 0.0f;
+ data[15] = 1.0f;
+ }
+}
+
+/*
+void SkewMatrix(float angle, const Vec3 & v1, const Vec3 & v2) {
+v1.Normalize();
+v2.Normalize();
+
+Vec3 v3;
+v3.Cross(v1, v2);
+v3.Normalize();
+
+// Get skew factor.
+float costheta = Vec3DotProduct(v1, v2);
+float sintheta = Real.Sqrt(1 - costheta * costheta);
+float skew = tan(Trig.DegreesToRadians(angle) + acos(sintheta)) * sintheta - costheta;
+
+// Build orthonormal matrix.
+v1 = FXVector3.Cross(v3, v2);
+v1.Normalize();
+
+Matrix R = Matrix::Identity;
+R[0, 0] = v3.X; // Not sure this is in the correct order...
+R[1, 0] = v3.Y;
+R[2, 0] = v3.Z;
+R[0, 1] = v1.X;
+R[1, 1] = v1.Y;
+R[2, 1] = v1.Z;
+R[0, 2] = v2.X;
+R[1, 2] = v2.Y;
+R[2, 2] = v2.Z;
+
+// Build skew matrix.
+Matrix S = Matrix::Identity;
+S[2, 1] = -skew;
+
+// Return skew transform.
+return R * S * R.Transpose; // Not sure this is in the correct order...
+}
+*/
+
+/**
+* Generate rotation matrix for the euler angles. This is the same as computing
+* 3 rotation matrices and multiplying them together in our custom order.
+*
+* @todo Have to recompute this code for our new convention.
+**/
+void RotationMatrix( float yaw, float pitch, float roll ) {
+ float sy = sin(yaw+ToRadian(90));
+ float cy = cos(yaw+ToRadian(90));
+ float sp = sin(pitch-ToRadian(90));
+ float cp = cos(pitch-ToRadian(90));
+ float sr = sin(roll);
+ float cr = cos(roll);
+
+ data[0] = cr*cy + sr*sp*sy;
+ data[1] = cp*sy;
+ data[2] = -sr*cy + cr*sp*sy;
+ data[3] = 0;
+
+ data[4] = -cr*sy + sr*sp*cy;
+ data[5] = cp*cy;
+ data[6] = sr*sy + cr*sp*cy;
+ data[7] = 0;
+
+ data[8] = sr*cp;
+ data[9] = -sp;
+ data[10] = cr*cp;
+ data[11] = 0;
+
+ data[12] = 0;
+ data[13] = 0;
+ data[14] = 0;
+ data[15] = 1;
+}
+
+/** Create a frustum matrix with the far plane at the infinity. */
+void Frustum( float xmin, float xmax, float ymin, float ymax, float zNear, float zFar ) {
+ float one_deltax, one_deltay, one_deltaz, doubleznear;
+
+ doubleznear = 2.0f * zNear;
+ one_deltax = 1.0f / (xmax - xmin);
+ one_deltay = 1.0f / (ymax - ymin);
+ one_deltaz = 1.0f / (zFar - zNear);
+
+ data[0] = (float)(doubleznear * one_deltax);
+ data[1] = 0.0f;
+ data[2] = 0.0f;
+ data[3] = 0.0f;
+ data[4] = 0.0f;
+ data[5] = (float)(doubleznear * one_deltay);
+ data[6] = 0.f;
+ data[7] = 0.f;
+ data[8] = (float)((xmax + xmin) * one_deltax);
+ data[9] = (float)((ymax + ymin) * one_deltay);
+ data[10] = (float)(-(zFar + zNear) * one_deltaz);
+ data[11] = -1.f;
+ data[12] = 0.f;
+ data[13] = 0.f;
+ data[14] = (float)(-(zFar * doubleznear) * one_deltaz);
+ data[15] = 0.f;
+}
+
+/** Create a frustum matrix with the far plane at the infinity. */
+void FrustumInf( float xmin, float xmax, float ymin, float ymax, float zNear ) {
+ float one_deltax, one_deltay, doubleznear, nudge;
+
+ doubleznear = 2.0f * zNear;
+ one_deltax = 1.0f / (xmax - xmin);
+ one_deltay = 1.0f / (ymax - ymin);
+ nudge = 1.0; // 0.999;
+
+ data[0] = doubleznear * one_deltax;
+ data[1] = 0.0f;
+ data[2] = 0.0f;
+ data[3] = 0.0f;
+
+ data[4] = 0.0f;
+ data[5] = doubleznear * one_deltay;
+ data[6] = 0.f;
+ data[7] = 0.f;
+
+ data[8] = (xmax + xmin) * one_deltax;
+ data[9] = (ymax + ymin) * one_deltay;
+ data[10] = -1.0f * nudge;
+ data[11] = -1.0f;
+
+ data[12] = 0.f;
+ data[13] = 0.f;
+ data[14] = -doubleznear * nudge;
+ data[15] = 0.f;
+}
+
+/** Create an inverse frustum matrix with the far plane at the infinity. */
+void FrustumInfInv( float left, float right, float bottom, float top, float zNear ) {
+ // this matrix is wrong (not tested floatly) I think it should be transposed.
+ data[0] = (right - left) / (2 * zNear);
+ data[1] = 0;
+ data[2] = 0;
+ data[3] = (right + left) / (2 * zNear);
+ data[4] = 0;
+ data[5] = (top - bottom) / (2 * zNear);
+ data[6] = 0;
+ data[7] = (top + bottom) / (2 * zNear);
+ data[8] = 0;
+ data[9] = 0;
+ data[10] = 0;
+ data[11] = -1;
+ data[12] = 0;
+ data[13] = 0;
+ data[14] = -1 / (2 * zNear);
+ data[15] = 1 / (2 * zNear);
+}
+
+/** Create an homogeneous projection matrix. */
+void Perspective( float fov, float aspect, float zNear, float zFar ) {
+ float xmin, xmax, ymin, ymax;
+
+ xmax = zNear * tan( fov/2 );
+ xmin = -xmax;
+
+ ymax = xmax / aspect;
+ ymin = -ymax;
+
+ Frustum(xmin, xmax, ymin, ymax, zNear, zFar);
+}
+
+/** Create a projection matrix with the far plane at the infinity. */
+void PerspectiveInf( float fov, float aspect, float zNear ) {
+ float x = zNear * tan( fov/2 );
+ float y = x / aspect;
+ FrustumInf( -x, x, -y, y, zNear );
+}
+
+/** Create an inverse projection matrix with far plane at the infinity. */
+void PerspectiveInfInv( float fov, float aspect, float zNear ) {
+ float x = zNear * tan( fov/2 );
+ float y = x / aspect;
+ FrustumInfInv( -x, x, -y, y, zNear );
+}
+
+/** Build bone matrix from quatertion and offset. */
+void BoneMatrix(const Quat & q, const Vec3 & offset) {
+ float x2, y2, z2, xx, xy, xz, yy, yz, zz, wx, wy, wz;
+
+ // calculate coefficients
+ x2 = q.x + q.x;
+ y2 = q.y + q.y;
+ z2 = q.z + q.z;
+
+ xx = q.x * x2; xy = q.x * y2; xz = q.x * z2;
+ yy = q.y * y2; yz = q.y * z2; zz = q.z * z2;
+ wx = q.w * x2; wy = q.w * y2; wz = q.w * z2;
+
+ data[0] = 1.0f - (yy + zz);
+ data[1] = xy - wz;
+ data[2] = xz + wy;
+ data[3] = 0.0f;
+
+ data[4] = xy + wz;
+ data[5] = 1.0f - (xx + zz);
+ data[6] = yz - wx;
+ data[7] = 0.0f;
+
+ data[8] = xz - wy;
+ data[9] = yz + wx;
+ data[10] = 1.0f - (xx + yy);
+ data[11] = 0.0f;
+
+ data[12] = offset.x;
+ data[13] = offset.y;
+ data[14] = offset.z;
+ data[15] = 1.0f;
+}
+
+//@}
+
+
+/** @name Transformations: */
+//@{
+
+/** Apply a general scale. */
+void Scale( float x, float y, float z ) {
+ data[0] *= x; data[4] *= y; data[8] *= z;
+ data[1] *= x; data[5] *= y; data[9] *= z;
+ data[2] *= x; data[6] *= y; data[10] *= z;
+ data[3] *= x; data[7] *= y; data[11] *= z;
+}
+
+/** Apply a rotation of theta degrees around the axis v*/
+void Rotate( float theta, const Vec3 & v ) {
+ Matrix b;
+ b.RotationMatrix( theta, v[0], v[1], v[2] );
+ Multiply4x3( b );
+}
+
+/** Apply a rotation of theta degrees around the axis v*/
+void Rotate( float theta, float v0, float v1, float v2 ) {
+ Matrix b;
+ b.RotationMatrix( theta, v0, v1, v2 );
+ Multiply4x3( b );
+}
+
+/**
+* Translate the matrix by t. This is the same as multiplying by a
+* translation matrix with the given offset.
+* this = T * this
+*/
+void Translate( const Vec3 &t ) {
+ data[12] = data[0] * t.x + data[4] * t.y + data[8] * t.z + data[12];
+ data[13] = data[1] * t.x + data[5] * t.y + data[9] * t.z + data[13];
+ data[14] = data[2] * t.x + data[6] * t.y + data[10] * t.z + data[14];
+ data[15] = data[3] * t.x + data[7] * t.y + data[11] * t.z + data[15];
+}
+
+/**
+* Translate the matrix by x, y, z. This is the same as multiplying by a
+* translation matrix with the given offsets.
+*/
+void Translate( float x, float y, float z ) {
+ data[12] = data[0] * x + data[4] * y + data[8] * z + data[12];
+ data[13] = data[1] * x + data[5] * y + data[9] * z + data[13];
+ data[14] = data[2] * x + data[6] * y + data[10] * z + data[14];
+ data[15] = data[3] * x + data[7] * y + data[11] * z + data[15];
+}
+
+/** Compute the transposed matrix. */
+void Transpose() {
+ piSwap(data[1], data[4]);
+ piSwap(data[2], data[8]);
+ piSwap(data[6], data[9]);
+ piSwap(data[3], data[12]);
+ piSwap(data[7], data[13]);
+ piSwap(data[11], data[14]);
+}
+
+/** Compute the inverse of a rigid-body/isometry/orthonormal matrix. */
+void IsometryInverse() {
+ // transposed 3x3 upper left matrix
+ piSwap(data[1], data[4]);
+ piSwap(data[2], data[8]);
+ piSwap(data[6], data[9]);
+
+ // translate by the negative offsets
+ Vec3 v(-data[12], -data[13], -data[14]);
+ data[12] = data[13] = data[14] = 0;
+ Translate(v);
+}
+
+/** Compute the inverse of the affine portion of this matrix. */
+void AffineInverse() {
+ data[12] = data[13] = data[14] = 0;
+ Transpose();
+}
+//@}
+
+/** @name Matrix operations: */
+//@{
+
+/** Return the determinant of this matrix. */
+float Determinant() const {
+ return data[0] * data[5] * data[10] * data[15] +
+ data[1] * data[6] * data[11] * data[12] +
+ data[2] * data[7] * data[ 8] * data[13] +
+ data[3] * data[4] * data[ 9] * data[14] -
+ data[3] * data[6] * data[ 9] * data[12] -
+ data[2] * data[5] * data[ 8] * data[15] -
+ data[1] * data[4] * data[11] * data[14] -
+ data[0] * data[7] * data[10] * data[12];
+}
+
+
+/** Standard matrix product: this *= B. */
+void Multiply4x4( const Matrix & restrict B ) {
+ Multiply4x4(*this, B);
+}
+
+/** Standard matrix product: this = A * B. this != B*/
+void Multiply4x4( const Matrix & A, const Matrix & restrict B ) {
+ piDebugCheck(this != &B);
+
+ for(int i = 0; i < 4; i++) {
+ const float ai0 = A(i,0), ai1 = A(i,1), ai2 = A(i,2), ai3 = A(i,3);
+ GetElem(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
+ GetElem(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
+ GetElem(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
+ GetElem(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
+ }
+
+ /* Unrolled but does not allow this == A
+ data[0] = A.data[0] * B.data[0] + A.data[4] * B.data[1] + A.data[8] * B.data[2] + A.data[12] * B.data[3];
+ data[1] = A.data[1] * B.data[0] + A.data[5] * B.data[1] + A.data[9] * B.data[2] + A.data[13] * B.data[3];
+ data[2] = A.data[2] * B.data[0] + A.data[6] * B.data[1] + A.data[10] * B.data[2] + A.data[14] * B.data[3];
+ data[3] = A.data[3] * B.data[0] + A.data[7] * B.data[1] + A.data[11] * B.data[2] + A.data[15] * B.data[3];
+ data[4] = A.data[0] * B.data[4] + A.data[4] * B.data[5] + A.data[8] * B.data[6] + A.data[12] * B.data[7];
+ data[5] = A.data[1] * B.data[4] + A.data[5] * B.data[5] + A.data[9] * B.data[6] + A.data[13] * B.data[7];
+ data[6] = A.data[2] * B.data[4] + A.data[6] * B.data[5] + A.data[10] * B.data[6] + A.data[14] * B.data[7];
+ data[7] = A.data[3] * B.data[4] + A.data[7] * B.data[5] + A.data[11] * B.data[6] + A.data[15] * B.data[7];
+ data[8] = A.data[0] * B.data[8] + A.data[4] * B.data[9] + A.data[8] * B.data[10] + A.data[12] * B.data[11];
+ data[9] = A.data[1] * B.data[8] + A.data[5] * B.data[9] + A.data[9] * B.data[10] + A.data[13] * B.data[11];
+ data[10]= A.data[2] * B.data[8] + A.data[6] * B.data[9] + A.data[10] * B.data[10] + A.data[14] * B.data[11];
+ data[11]= A.data[3] * B.data[8] + A.data[7] * B.data[9] + A.data[11] * B.data[10] + A.data[15] * B.data[11];
+ data[12]= A.data[0] * B.data[12] + A.data[4] * B.data[13] + A.data[8] * B.data[14] + A.data[12] * B.data[15];
+ data[13]= A.data[1] * B.data[12] + A.data[5] * B.data[13] + A.data[9] * B.data[14] + A.data[13] * B.data[15];
+ data[14]= A.data[2] * B.data[12] + A.data[6] * B.data[13] + A.data[10] * B.data[14] + A.data[14] * B.data[15];
+ data[15]= A.data[3] * B.data[12] + A.data[7] * B.data[13] + A.data[11] * B.data[14] + A.data[15] * B.data[15];
+ */
+}
+
+/** Standard matrix product: this *= B. */
+void Multiply4x3( const Matrix & restrict B ) {
+ Multiply4x3(*this, B);
+}
+
+/** Standard product of matrices, where the last row is [0 0 0 1]. */
+void Multiply4x3( const Matrix & A, const Matrix & restrict B ) {
+ piDebugCheck(this != &B);
+
+ for(int i = 0; i < 3; i++) {
+ const float ai0 = A(i,0), ai1 = A(i,1), ai2 = A(i,2), ai3 = A(i,3);
+ GetElem(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
+ GetElem(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
+ GetElem(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
+ GetElem(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
+ }
+ data[3] = 0.0f; data[7] = 0.0f; data[11] = 0.0f; data[15] = 1.0f;
+
+ /* Unrolled but does not allow this == A
+ data[0] = a.data[0] * b.data[0] + a.data[4] * b.data[1] + a.data[8] * b.data[2] + a.data[12] * b.data[3];
+ data[1] = a.data[1] * b.data[0] + a.data[5] * b.data[1] + a.data[9] * b.data[2] + a.data[13] * b.data[3];
+ data[2] = a.data[2] * b.data[0] + a.data[6] * b.data[1] + a.data[10] * b.data[2] + a.data[14] * b.data[3];
+ data[3] = 0.0f;
+ data[4] = a.data[0] * b.data[4] + a.data[4] * b.data[5] + a.data[8] * b.data[6] + a.data[12] * b.data[7];
+ data[5] = a.data[1] * b.data[4] + a.data[5] * b.data[5] + a.data[9] * b.data[6] + a.data[13] * b.data[7];
+ data[6] = a.data[2] * b.data[4] + a.data[6] * b.data[5] + a.data[10] * b.data[6] + a.data[14] * b.data[7];
+ data[7] = 0.0f;
+ data[8] = a.data[0] * b.data[8] + a.data[4] * b.data[9] + a.data[8] * b.data[10] + a.data[12] * b.data[11];
+ data[9] = a.data[1] * b.data[8] + a.data[5] * b.data[9] + a.data[9] * b.data[10] + a.data[13] * b.data[11];
+ data[10]= a.data[2] * b.data[8] + a.data[6] * b.data[9] + a.data[10] * b.data[10] + a.data[14] * b.data[11];
+ data[11]= 0.0f;
+ data[12]= a.data[0] * b.data[12] + a.data[4] * b.data[13] + a.data[8] * b.data[14] + a.data[12] * b.data[15];
+ data[13]= a.data[1] * b.data[12] + a.data[5] * b.data[13] + a.data[9] * b.data[14] + a.data[13] * b.data[15];
+ data[14]= a.data[2] * b.data[12] + a.data[6] * b.data[13] + a.data[10] * b.data[14] + a.data[14] * b.data[15];
+ data[15]= 1.0f;
+ */
+}
+//@}
+
+
+/** @name Vector operations: */
+//@{
+
+/** Transform 3d vector (w=0). */
+void TransformVec3(const Vec3 & restrict orig, Vec3 * restrict dest) const {
+ piDebugCheck(&orig != dest);
+ dest->x = orig.x * data[0] + orig.y * data[4] + orig.z * data[8];
+ dest->y = orig.x * data[1] + orig.y * data[5] + orig.z * data[9];
+ dest->z = orig.x * data[2] + orig.y * data[6] + orig.z * data[10];
+}
+/** Transform 3d vector by the transpose (w=0). */
+void TransformVec3T(const Vec3 & restrict orig, Vec3 * restrict dest) const {
+ piDebugCheck(&orig != dest);
+ dest->x = orig.x * data[0] + orig.y * data[1] + orig.z * data[2];
+ dest->y = orig.x * data[4] + orig.y * data[5] + orig.z * data[6];
+ dest->z = orig.x * data[8] + orig.y * data[9] + orig.z * data[10];
+}
+
+/** Transform a 3d homogeneous vector, where the fourth coordinate is assumed to be 1. */
+void TransformPoint(const Vec3 & restrict orig, Vec3 * restrict dest) const {
+ piDebugCheck(&orig != dest);
+ dest->x = orig.x * data[0] + orig.y * data[4] + orig.z * data[8] + data[12];
+ dest->y = orig.x * data[1] + orig.y * data[5] + orig.z * data[9] + data[13];
+ dest->z = orig.x * data[2] + orig.y * data[6] + orig.z * data[10] + data[14];
+}
+
+/** Transform a point, normalize it, and return w. */
+float TransformPointAndNormalize(const Vec3 & restrict orig, Vec3 * restrict dest) const {
+ piDebugCheck(&orig != dest);
+ float w;
+ dest->x = orig.x * data[0] + orig.y * data[4] + orig.z * data[8] + data[12];
+ dest->y = orig.x * data[1] + orig.y * data[5] + orig.z * data[9] + data[13];
+ dest->z = orig.x * data[2] + orig.y * data[6] + orig.z * data[10] + data[14];
+ w = 1 / (orig.x * data[3] + orig.y * data[7] + orig.z * data[11] + data[15]);
+ *dest *= w;
+ return w;
+}
+
+/** Transform a point and return w. */
+float TransformPointReturnW(const Vec3 & restrict orig, Vec3 * restrict dest) const {
+ piDebugCheck(&orig != dest);
+ dest->x = orig.x * data[0] + orig.y * data[4] + orig.z * data[8] + data[12];
+ dest->y = orig.x * data[1] + orig.y * data[5] + orig.z * data[9] + data[13];
+ dest->z = orig.x * data[2] + orig.y * data[6] + orig.z * data[10] + data[14];
+ return orig.x * data[3] + orig.y * data[7] + orig.z * data[11] + data[15];
+}
+
+/** Transform a normalized 3d point by a 4d matrix and return the resulting 4d vector. */
+void TransformVec4(const Vec3 & orig, Vec4 * dest) const {
+ dest->x = orig.x * data[0] + orig.y * data[4] + orig.z * data[8] + data[12];
+ dest->y = orig.x * data[1] + orig.y * data[5] + orig.z * data[9] + data[13];
+ dest->z = orig.x * data[2] + orig.y * data[6] + orig.z * data[10] + data[14];
+ dest->w = orig.x * data[3] + orig.y * data[7] + orig.z * data[11] + data[15];
+}
+//@}
+
+/** @name Matrix analysis. */
+//@{
+
+/** Get the ZYZ euler angles from the matrix. Assumes the matrix is orthonormal. */
+void GetEulerAnglesZYZ(float * s, float * t, float * r) const {
+ if( GetElem(2,2) < 1.0f ) {
+ if( GetElem(2,2) > -1.0f ) {
+ // cs*ct*cr-ss*sr -ss*ct*cr-cs*sr st*cr
+ // cs*ct*sr+ss*cr -ss*ct*sr+cs*cr st*sr
+ // -cs*st ss*st ct
+ *s = atan2(GetElem(1,2), -GetElem(0,2));
+ *t = acos(GetElem(2,2));
+ *r = atan2(GetElem(2,1), GetElem(2,0));
+ }
+ else {
+ // -c(s-r) s(s-r) 0
+ // s(s-r) c(s-r) 0
+ // 0 0 -1
+ *s = atan2(GetElem(0, 1), -GetElem(0, 0)); // = s-r
+ *t = PI;
+ *r = 0;
+ }
+ }
+ else {
+ // c(s+r) -s(s+r) 0
+ // s(s+r) c(s+r) 0
+ // 0 0 1
+ *s = atan2(GetElem(0, 1), GetElem(0, 0)); // = s+r
+ *t = 0;
+ *r = 0;
+ }
+}
+
+//@}
+
+MATHLIB_API friend PiStream & operator<< ( PiStream & s, Matrix & m );
+
+/** Print to debug output. */
+void Print() const {
+ piDebug( "[ %5.2f %5.2f %5.2f %5.2f ]\n", data[0], data[4], data[8], data[12] );
+ piDebug( "[ %5.2f %5.2f %5.2f %5.2f ]\n", data[1], data[5], data[9], data[13] );
+ piDebug( "[ %5.2f %5.2f %5.2f %5.2f ]\n", data[2], data[6], data[10], data[14] );
+ piDebug( "[ %5.2f %5.2f %5.2f %5.2f ]\n", data[3], data[7], data[11], data[15] );
+}
+
+
+public:
+
+ float data[16];
+
+};
+#endif
+
+
+#endif // NV_MATH_MATRIX_INL
diff --git a/thirdparty/thekla_atlas/nvmath/Morton.h b/thirdparty/thekla_atlas/nvmath/Morton.h
new file mode 100644
index 0000000000..10e0d8152a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Morton.h
@@ -0,0 +1,83 @@
+
+// Code from ryg:
+// http://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
+
+
+// "Insert" a 0 bit after each of the 16 low bits of x
+inline uint32 part1By1(uint32 x)
+{
+ x &= 0x0000ffff; // x = ---- ---- ---- ---- fedc ba98 7654 3210
+ x = (x ^ (x << 8)) & 0x00ff00ff; // x = ---- ---- fedc ba98 ---- ---- 7654 3210
+ x = (x ^ (x << 4)) & 0x0f0f0f0f; // x = ---- fedc ---- ba98 ---- 7654 ---- 3210
+ x = (x ^ (x << 2)) & 0x33333333; // x = --fe --dc --ba --98 --76 --54 --32 --10
+ x = (x ^ (x << 1)) & 0x55555555; // x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
+ return x;
+}
+
+// "Insert" two 0 bits after each of the 10 low bits of x
+inline uint32 part1By2(uint32 x)
+{
+ x &= 0x000003ff; // x = ---- ---- ---- ---- ---- --98 7654 3210
+ x = (x ^ (x << 16)) & 0xff0000ff; // x = ---- --98 ---- ---- ---- ---- 7654 3210
+ x = (x ^ (x << 8)) & 0x0300f00f; // x = ---- --98 ---- ---- 7654 ---- ---- 3210
+ x = (x ^ (x << 4)) & 0x030c30c3; // x = ---- --98 ---- 76-- --54 ---- 32-- --10
+ x = (x ^ (x << 2)) & 0x09249249; // x = ---- 9--8 --7- -6-- 5--4 --3- -2-- 1--0
+ return x;
+}
+
+inline uint32 encodeMorton2(uint32 x, uint32 y)
+{
+ return (part1By1(y) << 1) + part1By1(x);
+}
+
+inline uint32 encodeMorton3(uint32 x, uint32 y, uint32 z)
+{
+ return (part1By2(z) << 2) + (part1By2(y) << 1) + part1By2(x);
+}
+
+// Inverse of part1By1 - "delete" all odd-indexed bits
+inline uint32 compact1By1(uint32 x)
+{
+ x &= 0x55555555; // x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
+ x = (x ^ (x >> 1)) & 0x33333333; // x = --fe --dc --ba --98 --76 --54 --32 --10
+ x = (x ^ (x >> 2)) & 0x0f0f0f0f; // x = ---- fedc ---- ba98 ---- 7654 ---- 3210
+ x = (x ^ (x >> 4)) & 0x00ff00ff; // x = ---- ---- fedc ba98 ---- ---- 7654 3210
+ x = (x ^ (x >> 8)) & 0x0000ffff; // x = ---- ---- ---- ---- fedc ba98 7654 3210
+ return x;
+}
+
+// Inverse of part1By2 - "delete" all bits not at positions divisible by 3
+inline uint32 compact1By2(uint32 x)
+{
+ x &= 0x09249249; // x = ---- 9--8 --7- -6-- 5--4 --3- -2-- 1--0
+ x = (x ^ (x >> 2)) & 0x030c30c3; // x = ---- --98 ---- 76-- --54 ---- 32-- --10
+ x = (x ^ (x >> 4)) & 0x0300f00f; // x = ---- --98 ---- ---- 7654 ---- ---- 3210
+ x = (x ^ (x >> 8)) & 0xff0000ff; // x = ---- --98 ---- ---- ---- ---- 7654 3210
+ x = (x ^ (x >> 16)) & 0x000003ff; // x = ---- ---- ---- ---- ---- --98 7654 3210
+ return x;
+}
+
+inline uint32 decodeMorton2X(uint32 code)
+{
+ return compact1By1(code >> 0);
+}
+
+inline uint32 decodeMorton2Y(uint32 code)
+{
+ return compact1By1(code >> 1);
+}
+
+inline uint32 decodeMorton3X(uint32 code)
+{
+ return compact1By2(code >> 0);
+}
+
+inline uint32 decodeMorton3Y(uint32 code)
+{
+ return compact1By2(code >> 1);
+}
+
+inline uint32 decodeMorton3Z(uint32 code)
+{
+ return compact1By2(code >> 2);
+} \ No newline at end of file
diff --git a/thirdparty/thekla_atlas/nvmath/Plane.cpp b/thirdparty/thekla_atlas/nvmath/Plane.cpp
new file mode 100644
index 0000000000..8b54f829ad
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Plane.cpp
@@ -0,0 +1,27 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "Plane.h"
+#include "Plane.inl"
+#include "Matrix.inl"
+
+namespace nv
+{
+ Plane transformPlane(const Matrix & m, const Plane & p)
+ {
+ Vector3 newVec = transformVector(m, p.vector());
+
+ Vector3 ptInPlane = p.offset() * p.vector();
+ ptInPlane = transformPoint(m, ptInPlane);
+
+ return Plane(newVec, ptInPlane);
+ }
+
+ Vector3 planeIntersection(const Plane & a, const Plane & b, const Plane & c)
+ {
+ return dot(a.vector(), cross(b.vector(), c.vector())) * (
+ a.offset() * cross(b.vector(), c.vector()) +
+ c.offset() * cross(a.vector(), b.vector()) +
+ b.offset() * cross(c.vector(), a.vector()));
+ }
+
+} // nv namespace
diff --git a/thirdparty/thekla_atlas/nvmath/Plane.h b/thirdparty/thekla_atlas/nvmath/Plane.h
new file mode 100644
index 0000000000..dc468b28e2
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Plane.h
@@ -0,0 +1,42 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_PLANE_H
+#define NV_MATH_PLANE_H
+
+#include "nvmath.h"
+#include "Vector.h"
+
+namespace nv
+{
+ class Matrix;
+
+ class NVMATH_CLASS Plane
+ {
+ public:
+ Plane();
+ Plane(float x, float y, float z, float w);
+ Plane(const Vector4 & v);
+ Plane(const Vector3 & v, float d);
+ Plane(const Vector3 & normal, const Vector3 & point);
+ Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2);
+
+ const Plane & operator=(const Plane & v);
+
+ Vector3 vector() const;
+ float offset() const;
+ Vector3 normal() const;
+
+ void operator*=(float s);
+
+ Vector4 v;
+ };
+
+ Plane transformPlane(const Matrix &, const Plane &);
+
+ Vector3 planeIntersection(const Plane & a, const Plane & b, const Plane & c);
+
+
+} // nv namespace
+
+#endif // NV_MATH_PLANE_H
diff --git a/thirdparty/thekla_atlas/nvmath/Plane.inl b/thirdparty/thekla_atlas/nvmath/Plane.inl
new file mode 100644
index 0000000000..2277e38cd5
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Plane.inl
@@ -0,0 +1,50 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_PLANE_INL
+#define NV_MATH_PLANE_INL
+
+#include "Plane.h"
+#include "Vector.inl"
+
+namespace nv
+{
+ inline Plane::Plane() {}
+ inline Plane::Plane(float x, float y, float z, float w) : v(x, y, z, w) {}
+ inline Plane::Plane(const Vector4 & v) : v(v) {}
+ inline Plane::Plane(const Vector3 & v, float d) : v(v, d) {}
+ inline Plane::Plane(const Vector3 & normal, const Vector3 & point) : v(normal, -dot(normal, point)) {}
+ inline Plane::Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2) {
+ Vector3 n = cross(v1-v0, v2-v0);
+ float d = -dot(n, v0);
+ v = Vector4(n, d);
+ }
+
+ inline const Plane & Plane::operator=(const Plane & p) { v = p.v; return *this; }
+
+ inline Vector3 Plane::vector() const { return v.xyz(); }
+ inline float Plane::offset() const { return v.w; }
+ inline Vector3 Plane::normal() const { return normalize(vector(), 0.0f); }
+
+ // Normalize plane.
+ inline Plane normalize(const Plane & plane, float epsilon = NV_EPSILON)
+ {
+ const float len = length(plane.vector());
+ const float inv = isZero(len, epsilon) ? 0 : 1.0f / len;
+ return Plane(plane.v * inv);
+ }
+
+ // Get the signed distance from the given point to this plane.
+ inline float distance(const Plane & plane, const Vector3 & point)
+ {
+ return dot(plane.vector(), point) + plane.offset();
+ }
+
+ inline void Plane::operator*=(float s)
+ {
+ v *= s;
+ }
+
+} // nv namespace
+
+#endif // NV_MATH_PLANE_H
diff --git a/thirdparty/thekla_atlas/nvmath/ProximityGrid.cpp b/thirdparty/thekla_atlas/nvmath/ProximityGrid.cpp
new file mode 100644
index 0000000000..3553e48f64
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/ProximityGrid.cpp
@@ -0,0 +1,158 @@
+#include "ProximityGrid.h"
+
+#include "Box.inl"
+#include "Morton.h"
+
+
+using namespace nv;
+
+ProximityGrid::ProximityGrid() {
+}
+
+void ProximityGrid::reset() {
+ cellArray.clear();
+}
+
+void ProximityGrid::init(const Array<Vector3> & pointArray) {
+
+ // Compute bounding box.
+ Box box;
+ box.clearBounds();
+
+ const uint count = pointArray.count();
+
+ for (uint i = 0; i < count; i++) {
+ box.addPointToBounds(pointArray[i]);
+ }
+
+ init(box, count);
+
+ // Insert all points.
+ for (uint i = 0; i < count; i++) {
+ add(pointArray[i], i);
+ }
+}
+
+
+void ProximityGrid::init(const Box & box, uint count) {
+ reset();
+
+ // Determine grid size.
+ float cellWidth;
+
+ Vector3 diagonal = box.extents() * 2.f;
+ float volume = box.volume();
+
+ if (equal(volume, 0)) {
+ // Degenerate box, treat like a quad.
+ Vector2 quad;
+ if (diagonal.x < diagonal.y && diagonal.x < diagonal.z) {
+ quad.x = diagonal.y;
+ quad.y = diagonal.z;
+ }
+ else if (diagonal.y < diagonal.x && diagonal.y < diagonal.z) {
+ quad.x = diagonal.x;
+ quad.y = diagonal.z;
+ }
+ else {
+ quad.x = diagonal.x;
+ quad.y = diagonal.y;
+ }
+
+ float cellArea = quad.x * quad.y / count;
+ cellWidth = sqrtf(cellArea); // pow(cellArea, 1.0f / 2.0f);
+ }
+ else {
+ // Ideally we want one cell per point.
+ float cellVolume = volume / count;
+ cellWidth = pow(cellVolume, 1.0f / 3.0f);
+ }
+
+ nvDebugCheck(cellWidth != 0);
+
+ sx = max(1, ftoi_ceil(diagonal.x / cellWidth));
+ sy = max(1, ftoi_ceil(diagonal.y / cellWidth));
+ sz = max(1, ftoi_ceil(diagonal.z / cellWidth));
+
+ invCellSize.x = float(sx) / diagonal.x;
+ invCellSize.y = float(sy) / diagonal.y;
+ invCellSize.z = float(sz) / diagonal.z;
+
+ cellArray.resize(sx * sy * sz);
+
+ corner = box.minCorner; // @@ Align grid better?
+}
+
+// Gather all points inside the given sphere.
+// Radius is assumed to be small, so we don't bother culling the cells.
+void ProximityGrid::gather(const Vector3 & position, float radius, Array<uint> & indexArray) {
+ int x0 = index_x(position.x - radius);
+ int x1 = index_x(position.x + radius);
+
+ int y0 = index_y(position.y - radius);
+ int y1 = index_y(position.y + radius);
+
+ int z0 = index_z(position.z - radius);
+ int z1 = index_z(position.z + radius);
+
+ for (int z = z0; z <= z1; z++) {
+ for (int y = y0; y <= y1; y++) {
+ for (int x = x0; x <= x1; x++) {
+ int idx = index(x, y, z);
+ indexArray.append(cellArray[idx].indexArray);
+ }
+ }
+ }
+}
+
+
+uint32 ProximityGrid::mortonCount() const {
+ uint64 s = U64(max3(sx, sy, sz));
+ s = nextPowerOfTwo(s);
+
+ if (s > 1024) {
+ return U32(s * s * min3(sx, sy, sz));
+ }
+
+ return U32(s * s * s);
+}
+
+int ProximityGrid::mortonIndex(uint32 code) const {
+ uint32 x, y, z;
+
+ uint s = U32(max3(sx, sy, sz));
+ if (s > 1024) {
+ // Use layered two-dimensional morton order.
+ s = nextPowerOfTwo(s);
+ uint layer = code / (s * s);
+ code = code % (s * s);
+
+ uint layer_count = U32(min3(sx, sy, sz));
+ if (sx == layer_count) {
+ x = layer;
+ y = decodeMorton2X(code);
+ z = decodeMorton2Y(code);
+ }
+ else if (sy == layer_count) {
+ x = decodeMorton2Y(code);
+ y = layer;
+ z = decodeMorton2X(code);
+ }
+ else /*if (sz == layer_count)*/ {
+ x = decodeMorton2X(code);
+ y = decodeMorton2Y(code);
+ z = layer;
+ }
+ }
+ else {
+ x = decodeMorton3X(code);
+ y = decodeMorton3Y(code);
+ z = decodeMorton3Z(code);
+ }
+
+ if (x >= U32(sx) || y >= U32(sy) || z >= U32(sz)) {
+ return -1;
+ }
+
+ return index(x, y, z);
+}
diff --git a/thirdparty/thekla_atlas/nvmath/ProximityGrid.h b/thirdparty/thekla_atlas/nvmath/ProximityGrid.h
new file mode 100644
index 0000000000..a21bb3bd68
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/ProximityGrid.h
@@ -0,0 +1,99 @@
+#pragma once
+#ifndef NV_MATH_PROXIMITYGRID_H
+#define NV_MATH_PROXIMITYGRID_H
+
+#include "Vector.h"
+#include "ftoi.h"
+
+#include "nvcore/Array.inl"
+
+
+// A simple, dynamic proximity grid based on Jon's code.
+// Instead of storing pointers here I store indices.
+
+namespace nv {
+
+ class Box;
+
+ struct Cell {
+ Array<uint> indexArray;
+ };
+
+ struct ProximityGrid {
+ ProximityGrid();
+
+ void reset();
+ void init(const Array<Vector3> & pointArray);
+ void init(const Box & box, uint count);
+
+ int index_x(float x) const;
+ int index_y(float y) const;
+ int index_z(float z) const;
+ int index(int x, int y, int z) const;
+ int index(const Vector3 & pos) const;
+
+ uint32 mortonCount() const;
+ int mortonIndex(uint32 code) const;
+
+ void add(const Vector3 & pos, uint key);
+ bool remove(const Vector3 & pos, uint key);
+
+ void gather(const Vector3 & pos, float radius, Array<uint> & indices);
+
+ Array<Cell> cellArray;
+
+ Vector3 corner;
+ Vector3 invCellSize;
+ int sx, sy, sz;
+ };
+
+ // For morton traversal, do:
+ // for (int code = 0; code < mortonCount(); code++) {
+ // int idx = mortonIndex(code);
+ // if (idx < 0) continue;
+ // }
+
+
+
+ inline int ProximityGrid::index_x(float x) const {
+ return clamp(ftoi_floor((x - corner.x) * invCellSize.x), 0, sx-1);
+ }
+
+ inline int ProximityGrid::index_y(float y) const {
+ return clamp(ftoi_floor((y - corner.y) * invCellSize.y), 0, sy-1);
+ }
+
+ inline int ProximityGrid::index_z(float z) const {
+ return clamp(ftoi_floor((z - corner.z) * invCellSize.z), 0, sz-1);
+ }
+
+ inline int ProximityGrid::index(int x, int y, int z) const {
+ nvDebugCheck(x >= 0 && x < sx);
+ nvDebugCheck(y >= 0 && y < sy);
+ nvDebugCheck(z >= 0 && z < sz);
+ int idx = (z * sy + y) * sx + x;
+ nvDebugCheck(idx >= 0 && uint(idx) < cellArray.count());
+ return idx;
+ }
+
+ inline int ProximityGrid::index(const Vector3 & pos) const {
+ int x = index_x(pos.x);
+ int y = index_y(pos.y);
+ int z = index_z(pos.z);
+ return index(x, y, z);
+ }
+
+
+ inline void ProximityGrid::add(const Vector3 & pos, uint key) {
+ uint idx = index(pos);
+ cellArray[idx].indexArray.append(key);
+ }
+
+ inline bool ProximityGrid::remove(const Vector3 & pos, uint key) {
+ uint idx = index(pos);
+ return cellArray[idx].indexArray.remove(key);
+ }
+
+} // nv namespace
+
+#endif // NV_MATH_PROXIMITYGRID_H
diff --git a/thirdparty/thekla_atlas/nvmath/Quaternion.h b/thirdparty/thekla_atlas/nvmath/Quaternion.h
new file mode 100644
index 0000000000..dc5219e5e4
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Quaternion.h
@@ -0,0 +1,213 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_MATH_QUATERNION_H
+#define NV_MATH_QUATERNION_H
+
+#include "nvmath/nvmath.h"
+#include "nvmath/Vector.inl" // @@ Do not include inl files from header files.
+#include "nvmath/Matrix.h"
+
+namespace nv
+{
+
+ class NVMATH_CLASS Quaternion
+ {
+ public:
+ typedef Quaternion const & Arg;
+
+ Quaternion();
+ explicit Quaternion(float f);
+ Quaternion(float x, float y, float z, float w);
+ Quaternion(Vector4::Arg v);
+
+ const Quaternion & operator=(Quaternion::Arg v);
+
+ Vector4 asVector() const;
+
+ union {
+ struct {
+ float x, y, z, w;
+ };
+ float component[4];
+ };
+ };
+
+ inline Quaternion::Quaternion() {}
+ inline Quaternion::Quaternion(float f) : x(f), y(f), z(f), w(f) {}
+ inline Quaternion::Quaternion(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+ inline Quaternion::Quaternion(Vector4::Arg v) : x(v.x), y(v.y), z(v.z), w(v.w) {}
+
+ // @@ Move all these to Quaternion.inl!
+
+ inline const Quaternion & Quaternion::operator=(Quaternion::Arg v) {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ w = v.w;
+ return *this;
+ }
+
+ inline Vector4 Quaternion::asVector() const { return Vector4(x, y, z, w); }
+
+ inline Quaternion mul(Quaternion::Arg a, Quaternion::Arg b)
+ {
+ return Quaternion(
+ + a.x*b.w + a.y*b.z - a.z*b.y + a.w*b.x,
+ - a.x*b.z + a.y*b.w + a.z*b.x + a.w*b.y,
+ + a.x*b.y - a.y*b.x + a.z*b.w + a.w*b.z,
+ - a.x*b.x - a.y*b.y - a.z*b.z + a.w*b.w);
+ }
+
+ inline Quaternion mul(Quaternion::Arg a, Vector3::Arg b)
+ {
+ return Quaternion(
+ + a.y*b.z - a.z*b.y + a.w*b.x,
+ - a.x*b.z + a.z*b.x + a.w*b.y,
+ + a.x*b.y - a.y*b.x + a.w*b.z,
+ - a.x*b.x - a.y*b.y - a.z*b.z );
+ }
+
+ inline Quaternion mul(Vector3::Arg a, Quaternion::Arg b)
+ {
+ return Quaternion(
+ + a.x*b.w + a.y*b.z - a.z*b.y,
+ - a.x*b.z + a.y*b.w + a.z*b.x,
+ + a.x*b.y - a.y*b.x + a.z*b.w,
+ - a.x*b.x - a.y*b.y - a.z*b.z);
+ }
+
+ inline Quaternion operator *(Quaternion::Arg a, Quaternion::Arg b)
+ {
+ return mul(a, b);
+ }
+
+ inline Quaternion operator *(Quaternion::Arg a, Vector3::Arg b)
+ {
+ return mul(a, b);
+ }
+
+ inline Quaternion operator *(Vector3::Arg a, Quaternion::Arg b)
+ {
+ return mul(a, b);
+ }
+
+
+ inline Quaternion scale(Quaternion::Arg q, float s)
+ {
+ return scale(q.asVector(), s);
+ }
+ inline Quaternion operator *(Quaternion::Arg q, float s)
+ {
+ return scale(q, s);
+ }
+ inline Quaternion operator *(float s, Quaternion::Arg q)
+ {
+ return scale(q, s);
+ }
+
+ inline Quaternion scale(Quaternion::Arg q, Vector4::Arg s)
+ {
+ return scale(q.asVector(), s);
+ }
+ /*inline Quaternion operator *(Quaternion::Arg q, Vector4::Arg s)
+ {
+ return scale(q, s);
+ }
+ inline Quaternion operator *(Vector4::Arg s, Quaternion::Arg q)
+ {
+ return scale(q, s);
+ }*/
+
+ inline Quaternion conjugate(Quaternion::Arg q)
+ {
+ return scale(q, Vector4(-1, -1, -1, 1));
+ }
+
+ inline float length(Quaternion::Arg q)
+ {
+ return length(q.asVector());
+ }
+
+ inline bool isNormalized(Quaternion::Arg q, float epsilon = NV_NORMAL_EPSILON)
+ {
+ return equal(length(q), 1, epsilon);
+ }
+
+ inline Quaternion normalize(Quaternion::Arg q, float epsilon = NV_EPSILON)
+ {
+ float l = length(q);
+ nvDebugCheck(!isZero(l, epsilon));
+ Quaternion n = scale(q, 1.0f / l);
+ nvDebugCheck(isNormalized(n));
+ return n;
+ }
+
+ inline Quaternion inverse(Quaternion::Arg q)
+ {
+ return conjugate(normalize(q));
+ }
+
+ /// Create a rotation quaternion for @a angle alpha around normal vector @a v.
+ inline Quaternion axisAngle(Vector3::Arg v, float alpha)
+ {
+ float s = sinf(alpha * 0.5f);
+ float c = cosf(alpha * 0.5f);
+ return Quaternion(Vector4(v * s, c));
+ }
+
+ inline Vector3 imag(Quaternion::Arg q)
+ {
+ return q.asVector().xyz();
+ }
+
+ inline float real(Quaternion::Arg q)
+ {
+ return q.w;
+ }
+
+
+ /// Transform vector.
+ inline Vector3 transform(Quaternion::Arg q, Vector3::Arg v)
+ {
+ //Quaternion t = q * v * conjugate(q);
+ //return imag(t);
+
+ // Faster method by Fabian Giesen and others:
+ // http://molecularmusings.wordpress.com/2013/05/24/a-faster-quaternion-vector-multiplication/
+ // http://mollyrocket.com/forums/viewtopic.php?t=833&sid=3a84e00a70ccb046cfc87ac39881a3d0
+
+ Vector3 t = 2 * cross(imag(q), v);
+ return v + q.w * t + cross(imag(q), t);
+ }
+
+ // @@ Not tested.
+ // From Insomniac's Mike Day:
+ // http://www.insomniacgames.com/converting-a-rotation-matrix-to-a-quaternion/
+ inline Quaternion fromMatrix(const Matrix & m) {
+ if (m(2, 2) < 0) {
+ if (m(0, 0) < m(1,1)) {
+ float t = 1 - m(0, 0) - m(1, 1) - m(2, 2);
+ return Quaternion(t, m(0,1)+m(1,0), m(2,0)+m(0,2), m(1,2)-m(2,1));
+ }
+ else {
+ float t = 1 - m(0, 0) + m(1, 1) - m(2, 2);
+ return Quaternion(t, m(0,1) + m(1,0), m(1,2) + m(2,1), m(2,0) - m(0,2));
+ }
+ }
+ else {
+ if (m(0, 0) < -m(1, 1)) {
+ float t = 1 - m(0, 0) - m(1, 1) + m(2, 2);
+ return Quaternion(t, m(2,0) + m(0,2), m(1,2) + m(2,1), m(0,1) - m(1,0));
+ }
+ else {
+ float t = 1 + m(0, 0) + m(1, 1) + m(2, 2);
+ return Quaternion(t, m(1,2) - m(2,1), m(2,0) - m(0,2), m(0,1) - m(1,0));
+ }
+ }
+ }
+
+
+} // nv namespace
+
+#endif // NV_MATH_QUATERNION_H
diff --git a/thirdparty/thekla_atlas/nvmath/Random.cpp b/thirdparty/thekla_atlas/nvmath/Random.cpp
new file mode 100644
index 0000000000..1a60e7f5e7
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Random.cpp
@@ -0,0 +1,54 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include <nvmath/Random.h>
+#include <time.h>
+
+using namespace nv;
+
+// Statics
+const uint16 Rand48::a0 = 0xE66D;
+const uint16 Rand48::a1 = 0xDEEC;
+const uint16 Rand48::a2 = 0x0005;
+const uint16 Rand48::c0 = 0x000B;
+
+
+/// Get a random seed based on the current time.
+uint Rand::randomSeed()
+{
+ return (uint)time(NULL);
+}
+
+
+void MTRand::initialize( uint32 seed )
+{
+ // Initialize generator state with seed
+ // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
+ // In previous versions, most significant bits (MSBs) of the seed affect
+ // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
+ uint32 *s = state;
+ uint32 *r = state;
+ int i = 1;
+ *s++ = seed & 0xffffffffUL;
+ for( ; i < N; ++i )
+ {
+ *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL;
+ r++;
+ }
+}
+
+
+void MTRand::reload()
+{
+ // Generate N new values in state
+ // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
+ uint32 *p = state;
+ int i;
+ for( i = N - M; i--; ++p )
+ *p = twist( p[M], p[0], p[1] );
+ for( i = M; --i; ++p )
+ *p = twist( p[M-N], p[0], p[1] );
+ *p = twist( p[M-N], p[0], state[0] );
+
+ left = N, next = state;
+}
+
diff --git a/thirdparty/thekla_atlas/nvmath/Random.h b/thirdparty/thekla_atlas/nvmath/Random.h
new file mode 100644
index 0000000000..223292706a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Random.h
@@ -0,0 +1,376 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_RANDOM_H
+#define NV_MATH_RANDOM_H
+
+#include "nvmath.h"
+#include "nvcore/Utils.h" // nextPowerOfTwo
+
+
+namespace nv
+{
+
+ /// Interface of the random number generators.
+ class Rand
+ {
+ public:
+
+ virtual ~Rand() {}
+
+ enum time_e { Time };
+
+ /// Provide a new seed.
+ virtual void seed( uint s ) { /* empty */ };
+
+ /// Get an integer random number.
+ virtual uint get() = 0;
+
+ /// Get a random number on [0, max] interval.
+ uint getRange( uint max )
+ {
+ if (max == 0) return 0;
+ if (max == NV_UINT32_MAX) return get();
+
+ const uint np2 = nextPowerOfTwo( max+1 ); // @@ This fails if max == NV_UINT32_MAX
+ const uint mask = np2 - 1;
+ uint n;
+ do { n = get() & mask; } while( n > max );
+ return n;
+ }
+
+ /// Random number on [0.0, 1.0] interval.
+ float getFloat()
+ {
+ union
+ {
+ uint32 i;
+ float f;
+ } pun;
+
+ pun.i = 0x3f800000UL | (get() & 0x007fffffUL);
+ return pun.f - 1.0f;
+ }
+
+ float getFloatRange(float min, float max) {
+ return getFloat() * (max - min) + min;
+ }
+
+ /*
+ /// Random number on [0.0, 1.0] interval.
+ double getReal()
+ {
+ return double(get()) * (1.0/4294967295.0); // 2^32-1
+ }
+
+ /// Random number on [0.0, 1.0) interval.
+ double getRealExclusive()
+ {
+ return double(get()) * (1.0/4294967296.0); // 2^32
+ }
+ */
+
+ /// Get the max value of the random number.
+ uint max() const { return NV_UINT32_MAX; }
+
+ // Get a random seed.
+ static uint randomSeed();
+
+ };
+
+
+ /// Very simple random number generator with low storage requirements.
+ class SimpleRand : public Rand
+ {
+ public:
+
+ /// Constructor that uses the current time as the seed.
+ SimpleRand( time_e )
+ {
+ seed(randomSeed());
+ }
+
+ /// Constructor that uses the given seed.
+ SimpleRand( uint s = 0 )
+ {
+ seed(s);
+ }
+
+ /// Set the given seed.
+ virtual void seed( uint s )
+ {
+ current = s;
+ }
+
+ /// Get a random number.
+ virtual uint get()
+ {
+ return current = current * 1103515245 + 12345;
+ }
+
+ private:
+
+ uint current;
+
+ };
+
+
+ /// Mersenne twister random number generator.
+ class MTRand : public Rand
+ {
+ public:
+
+ enum { N = 624 }; // length of state vector
+ enum { M = 397 };
+
+ /// Constructor that uses the current time as the seed.
+ MTRand( time_e )
+ {
+ seed(randomSeed());
+ }
+
+ /// Constructor that uses the given seed.
+ MTRand( uint s = 0 )
+ {
+ seed(s);
+ }
+
+ /// Constructor that uses the given seeds.
+ NVMATH_API MTRand( const uint * seed_array, uint length );
+
+
+ /// Provide a new seed.
+ virtual void seed( uint s )
+ {
+ initialize(s);
+ reload();
+ }
+
+ /// Get a random number between 0 - 65536.
+ virtual uint get()
+ {
+ // Pull a 32-bit integer from the generator state
+ // Every other access function simply transforms the numbers extracted here
+ if( left == 0 ) {
+ reload();
+ }
+ left--;
+
+ uint s1;
+ s1 = *next++;
+ s1 ^= (s1 >> 11);
+ s1 ^= (s1 << 7) & 0x9d2c5680U;
+ s1 ^= (s1 << 15) & 0xefc60000U;
+ return ( s1 ^ (s1 >> 18) );
+ };
+
+
+ private:
+
+ NVMATH_API void initialize( uint32 seed );
+ NVMATH_API void reload();
+
+ uint hiBit( uint u ) const { return u & 0x80000000U; }
+ uint loBit( uint u ) const { return u & 0x00000001U; }
+ uint loBits( uint u ) const { return u & 0x7fffffffU; }
+ uint mixBits( uint u, uint v ) const { return hiBit(u) | loBits(v); }
+ uint twist( uint m, uint s0, uint s1 ) const { return m ^ (mixBits(s0,s1)>>1) ^ ((~loBit(s1)+1) & 0x9908b0dfU); }
+
+ private:
+
+ uint state[N]; // internal state
+ uint * next; // next value to get from state
+ int left; // number of values left before reload needed
+
+ };
+
+
+
+ /** George Marsaglia's random number generator.
+ * Code based on Thatcher Ulrich public domain source code:
+ * http://cvs.sourceforge.net/viewcvs.py/tu-testbed/tu-testbed/base/tu_random.cpp?rev=1.7&view=auto
+ *
+ * PRNG code adapted from the complimentary-multiply-with-carry
+ * code in the article: George Marsaglia, "Seeds for Random Number
+ * Generators", Communications of the ACM, May 2003, Vol 46 No 5,
+ * pp90-93.
+ *
+ * The article says:
+ *
+ * "Any one of the choices for seed table size and multiplier will
+ * provide a RNG that has passed extensive tests of randomness,
+ * particularly those in [3], yet is simple and fast --
+ * approximately 30 million random 32-bit integers per second on a
+ * 850MHz PC. The period is a*b^n, where a is the multiplier, n
+ * the size of the seed table and b=2^32-1. (a is chosen so that
+ * b is a primitive root of the prime a*b^n + 1.)"
+ *
+ * [3] Marsaglia, G., Zaman, A., and Tsang, W. Toward a universal
+ * random number generator. _Statistics and Probability Letters
+ * 8_ (1990), 35-39.
+ */
+ class GMRand : public Rand
+ {
+ public:
+
+ enum { SEED_COUNT = 8 };
+
+ // const uint64 a = 123471786; // for SEED_COUNT=1024
+ // const uint64 a = 123554632; // for SEED_COUNT=512
+ // const uint64 a = 8001634; // for SEED_COUNT=255
+ // const uint64 a = 8007626; // for SEED_COUNT=128
+ // const uint64 a = 647535442; // for SEED_COUNT=64
+ // const uint64 a = 547416522; // for SEED_COUNT=32
+ // const uint64 a = 487198574; // for SEED_COUNT=16
+ // const uint64 a = 716514398U; // for SEED_COUNT=8
+ enum { a = 716514398U };
+
+
+ GMRand( time_e )
+ {
+ seed(randomSeed());
+ }
+
+ GMRand(uint s = 987654321)
+ {
+ seed(s);
+ }
+
+
+ /// Provide a new seed.
+ virtual void seed( uint s )
+ {
+ c = 362436;
+ i = SEED_COUNT - 1;
+
+ for(int i = 0; i < SEED_COUNT; i++) {
+ s = s ^ (s << 13);
+ s = s ^ (s >> 17);
+ s = s ^ (s << 5);
+ Q[i] = s;
+ }
+ }
+
+ /// Get a random number between 0 - 65536.
+ virtual uint get()
+ {
+ const uint32 r = 0xFFFFFFFE;
+
+ uint64 t;
+ uint32 x;
+
+ i = (i + 1) & (SEED_COUNT - 1);
+ t = a * Q[i] + c;
+ c = uint32(t >> 32);
+ x = uint32(t + c);
+
+ if( x < c ) {
+ x++;
+ c++;
+ }
+
+ uint32 val = r - x;
+ Q[i] = val;
+ return val;
+ };
+
+
+ private:
+
+ uint32 c;
+ uint32 i;
+ uint32 Q[8];
+
+ };
+
+
+ /** Random number implementation from the GNU Sci. Lib. (GSL).
+ * Adapted from Nicholas Chapman version:
+ *
+ * Copyright (C) 1996, 1997, 1998, 1999, 2000 James Theiler, Brian Gough
+ * This is the Unix rand48() generator. The generator returns the
+ * upper 32 bits from each term of the sequence,
+ *
+ * x_{n+1} = (a x_n + c) mod m
+ *
+ * using 48-bit unsigned arithmetic, with a = 0x5DEECE66D , c = 0xB
+ * and m = 2^48. The seed specifies the upper 32 bits of the initial
+ * value, x_1, with the lower 16 bits set to 0x330E.
+ *
+ * The theoretical value of x_{10001} is 244131582646046.
+ *
+ * The period of this generator is ? FIXME (probably around 2^48).
+ */
+ class Rand48 : public Rand
+ {
+ public:
+
+ Rand48( time_e )
+ {
+ seed(randomSeed());
+ }
+
+ Rand48( uint s = 0x1234ABCD )
+ {
+ seed(s);
+ }
+
+
+ /** Set the given seed. */
+ virtual void seed( uint s ) {
+ vstate.x0 = 0x330E;
+ vstate.x1 = uint16(s & 0xFFFF);
+ vstate.x2 = uint16((s >> 16) & 0xFFFF);
+ }
+
+ /** Get a random number. */
+ virtual uint get() {
+
+ advance();
+
+ uint x1 = vstate.x1;
+ uint x2 = vstate.x2;
+ return (x2 << 16) + x1;
+ }
+
+
+ private:
+
+ void advance()
+ {
+ /* work with unsigned long ints throughout to get correct integer
+ promotions of any unsigned short ints */
+ const uint32 x0 = vstate.x0;
+ const uint32 x1 = vstate.x1;
+ const uint32 x2 = vstate.x2;
+
+ uint32 a;
+ a = a0 * x0 + c0;
+
+ vstate.x0 = uint16(a & 0xFFFF);
+ a >>= 16;
+
+ /* although the next line may overflow we only need the top 16 bits
+ in the following stage, so it does not matter */
+
+ a += a0 * x1 + a1 * x0;
+ vstate.x1 = uint16(a & 0xFFFF);
+
+ a >>= 16;
+ a += a0 * x2 + a1 * x1 + a2 * x0;
+ vstate.x2 = uint16(a & 0xFFFF);
+ }
+
+
+ private:
+ NVMATH_API static const uint16 a0, a1, a2, c0;
+
+ struct rand48_state_t {
+ uint16 x0, x1, x2;
+ } vstate;
+
+ };
+
+} // nv namespace
+
+#endif // NV_MATH_RANDOM_H
diff --git a/thirdparty/thekla_atlas/nvmath/Solver.cpp b/thirdparty/thekla_atlas/nvmath/Solver.cpp
new file mode 100644
index 0000000000..191793ee29
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Solver.cpp
@@ -0,0 +1,744 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "Solver.h"
+#include "Sparse.h"
+
+#include "nvcore/Array.inl"
+
+using namespace nv;
+
+namespace
+{
+ class Preconditioner
+ {
+ public:
+ // Virtual dtor.
+ virtual ~Preconditioner() { }
+
+ // Apply preconditioning step.
+ virtual void apply(const FullVector & x, FullVector & y) const = 0;
+ };
+
+
+ // Jacobi preconditioner.
+ class JacobiPreconditioner : public Preconditioner
+ {
+ public:
+
+ JacobiPreconditioner(const SparseMatrix & M, bool symmetric) : m_inverseDiagonal(M.width())
+ {
+ nvCheck(M.isSquare());
+
+ for(uint x = 0; x < M.width(); x++)
+ {
+ float elem = M.getCoefficient(x, x);
+ //nvDebugCheck( elem != 0.0f ); // This can be zero in the presence of zero area triangles.
+
+ if (symmetric)
+ {
+ m_inverseDiagonal[x] = (elem != 0) ? 1.0f / sqrtf(fabsf(elem)) : 1.0f;
+ }
+ else
+ {
+ m_inverseDiagonal[x] = (elem != 0) ? 1.0f / elem : 1.0f;
+ }
+ }
+ }
+
+ void apply(const FullVector & x, FullVector & y) const
+ {
+ nvDebugCheck(x.dimension() == m_inverseDiagonal.dimension());
+ nvDebugCheck(y.dimension() == m_inverseDiagonal.dimension());
+
+ // @@ Wrap vector component-wise product into a separate function.
+ const uint D = x.dimension();
+ for (uint i = 0; i < D; i++)
+ {
+ y[i] = m_inverseDiagonal[i] * x[i];
+ }
+ }
+
+ private:
+
+ FullVector m_inverseDiagonal;
+
+ };
+
+} // namespace
+
+
+static bool ConjugateGradientSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon);
+static bool ConjugateGradientSolver(const Preconditioner & preconditioner, const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon);
+
+
+// Solve the symmetric system: At·A·x = At·b
+bool nv::LeastSquaresSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon/*1e-5f*/)
+{
+ nvDebugCheck(A.width() == x.dimension());
+ nvDebugCheck(A.height() == b.dimension());
+ nvDebugCheck(A.height() >= A.width()); // @@ If height == width we could solve it directly...
+
+ const uint D = A.width();
+
+ SparseMatrix At(A.height(), A.width());
+ transpose(A, At);
+
+ FullVector Atb(D);
+ //mult(Transposed, A, b, Atb);
+ mult(At, b, Atb);
+
+ SparseMatrix AtA(D);
+ //mult(Transposed, A, NoTransposed, A, AtA);
+ mult(At, A, AtA);
+
+ return SymmetricSolver(AtA, Atb, x, epsilon);
+}
+
+
+// See section 10.4.3 in: Mesh Parameterization: Theory and Practice, Siggraph Course Notes, August 2007
+bool nv::LeastSquaresSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, const uint * lockedParameters, uint lockedCount, float epsilon/*= 1e-5f*/)
+{
+ nvDebugCheck(A.width() == x.dimension());
+ nvDebugCheck(A.height() == b.dimension());
+ nvDebugCheck(A.height() >= A.width() - lockedCount);
+
+ // @@ This is not the most efficient way of building a system with reduced degrees of freedom. It would be faster to do it on the fly.
+
+ const uint D = A.width() - lockedCount;
+ nvDebugCheck(D > 0);
+
+ // Compute: b - Al * xl
+ FullVector b_Alxl(b);
+
+ for (uint y = 0; y < A.height(); y++)
+ {
+ const uint count = A.getRow(y).count();
+ for (uint e = 0; e < count; e++)
+ {
+ uint column = A.getRow(y)[e].x;
+
+ bool isFree = true;
+ for (uint i = 0; i < lockedCount; i++)
+ {
+ isFree &= (lockedParameters[i] != column);
+ }
+
+ if (!isFree)
+ {
+ b_Alxl[y] -= x[column] * A.getRow(y)[e].v;
+ }
+ }
+ }
+
+ // Remove locked columns from A.
+ SparseMatrix Af(D, A.height());
+
+ for (uint y = 0; y < A.height(); y++)
+ {
+ const uint count = A.getRow(y).count();
+ for (uint e = 0; e < count; e++)
+ {
+ uint column = A.getRow(y)[e].x;
+ uint ix = column;
+
+ bool isFree = true;
+ for (uint i = 0; i < lockedCount; i++)
+ {
+ isFree &= (lockedParameters[i] != column);
+ if (column > lockedParameters[i]) ix--; // shift columns
+ }
+
+ if (isFree)
+ {
+ Af.setCoefficient(ix, y, A.getRow(y)[e].v);
+ }
+ }
+ }
+
+ // Remove elements from x
+ FullVector xf(D);
+
+ for (uint i = 0, j = 0; i < A.width(); i++)
+ {
+ bool isFree = true;
+ for (uint l = 0; l < lockedCount; l++)
+ {
+ isFree &= (lockedParameters[l] != i);
+ }
+
+ if (isFree)
+ {
+ xf[j++] = x[i];
+ }
+ }
+
+ // Solve reduced system.
+ bool result = LeastSquaresSolver(Af, b_Alxl, xf, epsilon);
+
+ // Copy results back to x.
+ for (uint i = 0, j = 0; i < A.width(); i++)
+ {
+ bool isFree = true;
+ for (uint l = 0; l < lockedCount; l++)
+ {
+ isFree &= (lockedParameters[l] != i);
+ }
+
+ if (isFree)
+ {
+ x[i] = xf[j++];
+ }
+ }
+
+ return result;
+}
+
+
+bool nv::SymmetricSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon/*1e-5f*/)
+{
+ nvDebugCheck(A.height() == A.width());
+ nvDebugCheck(A.height() == b.dimension());
+ nvDebugCheck(b.dimension() == x.dimension());
+
+ JacobiPreconditioner jacobi(A, true);
+ return ConjugateGradientSolver(jacobi, A, b, x, epsilon);
+
+ //return ConjugateGradientSolver(A, b, x, epsilon);
+}
+
+
+/**
+* Compute the solution of the sparse linear system Ab=x using the Conjugate
+* Gradient method.
+*
+* Solving sparse linear systems:
+* (1) A·x = b
+*
+* The conjugate gradient algorithm solves (1) only in the case that A is
+* symmetric and positive definite. It is based on the idea of minimizing the
+* function
+*
+* (2) f(x) = 1/2·x·A·x - b·x
+*
+* This function is minimized when its gradient
+*
+* (3) df = A·x - b
+*
+* is zero, which is equivalent to (1). The minimization is carried out by
+* generating a succession of search directions p.k and improved minimizers x.k.
+* At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k),
+* and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are
+* built up in such a way that x.k+1 is also the minimizer of f over the whole
+* vector space of directions already taken, {p.1, p.2, . . . , p.k}. After N
+* iterations you arrive at the minimizer over the entire vector space, i.e., the
+* solution to (1).
+*
+* For a really good explanation of the method see:
+*
+* "An Introduction to the Conjugate Gradient Method Without the Agonizing Pain",
+* Jonhathan Richard Shewchuk.
+*
+**/
+/*static*/ bool ConjugateGradientSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon)
+{
+ nvDebugCheck( A.isSquare() );
+ nvDebugCheck( A.width() == b.dimension() );
+ nvDebugCheck( A.width() == x.dimension() );
+
+ int i = 0;
+ const int D = A.width();
+ const int i_max = 4 * D; // Convergence should be linear, but in some cases, it's not.
+
+ FullVector r(D); // residual
+ FullVector p(D); // search direction
+ FullVector q(D); //
+ float delta_0;
+ float delta_old;
+ float delta_new;
+ float alpha;
+ float beta;
+
+ // r = b - A·x;
+ copy(b, r);
+ sgemv(-1, A, x, 1, r);
+
+ // p = r;
+ copy(r, p);
+
+ delta_new = dot( r, r );
+ delta_0 = delta_new;
+
+ while (i < i_max && delta_new > epsilon*epsilon*delta_0)
+ {
+ i++;
+
+ // q = A·p
+ mult(A, p, q);
+
+ // alpha = delta_new / p·q
+ alpha = delta_new / dot( p, q );
+
+ // x = alfa·p + x
+ saxpy(alpha, p, x);
+
+ if ((i & 31) == 0) // recompute r after 32 steps
+ {
+ // r = b - A·x
+ copy(b, r);
+ sgemv(-1, A, x, 1, r);
+ }
+ else
+ {
+ // r = r - alpha·q
+ saxpy(-alpha, q, r);
+ }
+
+ delta_old = delta_new;
+ delta_new = dot( r, r );
+
+ beta = delta_new / delta_old;
+
+ // p = beta·p + r
+ scal(beta, p);
+ saxpy(1, r, p);
+ }
+
+ return delta_new <= epsilon*epsilon*delta_0;
+}
+
+
+// Conjugate gradient with preconditioner.
+/*static*/ bool ConjugateGradientSolver(const Preconditioner & preconditioner, const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon)
+{
+ nvDebugCheck( A.isSquare() );
+ nvDebugCheck( A.width() == b.dimension() );
+ nvDebugCheck( A.width() == x.dimension() );
+
+ int i = 0;
+ const int D = A.width();
+ const int i_max = 4 * D; // Convergence should be linear, but in some cases, it's not.
+
+ FullVector r(D); // residual
+ FullVector p(D); // search direction
+ FullVector q(D); //
+ FullVector s(D); // preconditioned
+ float delta_0;
+ float delta_old;
+ float delta_new;
+ float alpha;
+ float beta;
+
+ // r = b - A·x
+ copy(b, r);
+ sgemv(-1, A, x, 1, r);
+
+
+ // p = M^-1 · r
+ preconditioner.apply(r, p);
+ //copy(r, p);
+
+
+ delta_new = dot(r, p);
+ delta_0 = delta_new;
+
+ while (i < i_max && delta_new > epsilon*epsilon*delta_0)
+ {
+ i++;
+
+ // q = A·p
+ mult(A, p, q);
+
+ // alpha = delta_new / p·q
+ alpha = delta_new / dot(p, q);
+
+ // x = alfa·p + x
+ saxpy(alpha, p, x);
+
+ if ((i & 31) == 0) // recompute r after 32 steps
+ {
+ // r = b - A·x
+ copy(b, r);
+ sgemv(-1, A, x, 1, r);
+ }
+ else
+ {
+ // r = r - alfa·q
+ saxpy(-alpha, q, r);
+ }
+
+ // s = M^-1 · r
+ preconditioner.apply(r, s);
+ //copy(r, s);
+
+ delta_old = delta_new;
+ delta_new = dot( r, s );
+
+ beta = delta_new / delta_old;
+
+ // p = s + beta·p
+ scal(beta, p);
+ saxpy(1, s, p);
+ }
+
+ return delta_new <= epsilon*epsilon*delta_0;
+}
+
+
+#if 0 // Nonsymmetric solvers
+
+/** Bi-conjugate gradient method. */
+MATHLIB_API int BiConjugateGradientSolve( const SparseMatrix &A, const DenseVector &b, DenseVector &x, float epsilon ) {
+ piDebugCheck( A.IsSquare() );
+ piDebugCheck( A.Width() == b.Dim() );
+ piDebugCheck( A.Width() == x.Dim() );
+
+ int i = 0;
+ const int D = A.Width();
+ const int i_max = 4 * D;
+
+ float resid;
+ float rho_1 = 0;
+ float rho_2 = 0;
+ float alpha;
+ float beta;
+
+ DenseVector r(D);
+ DenseVector rtilde(D);
+ DenseVector p(D);
+ DenseVector ptilde(D);
+ DenseVector q(D);
+ DenseVector qtilde(D);
+ DenseVector tmp(D); // temporal vector.
+
+ // r = b - A·x;
+ A.Product( x, tmp );
+ r.Sub( b, tmp );
+
+ // rtilde = r
+ rtilde.Set( r );
+
+ // p = r;
+ p.Set( r );
+
+ // ptilde = rtilde
+ ptilde.Set( rtilde );
+
+
+
+ float normb = b.Norm();
+ if( normb == 0.0 ) normb = 1;
+
+ // test convergence
+ resid = r.Norm() / normb;
+ if( resid < epsilon ) {
+ // method converges?
+ return 0;
+ }
+
+
+ while( i < i_max ) {
+
+ i++;
+
+ rho_1 = DenseVectorDotProduct( r, rtilde );
+
+ if( rho_1 == 0 ) {
+ // method fails.
+ return -i;
+ }
+
+ if (i == 1) {
+ p.Set( r );
+ ptilde.Set( rtilde );
+ }
+ else {
+ beta = rho_1 / rho_2;
+
+ // p = r + beta * p;
+ p.Mad( r, p, beta );
+
+ // ptilde = ztilde + beta * ptilde;
+ ptilde.Mad( rtilde, ptilde, beta );
+ }
+
+ // q = A * p;
+ A.Product( p, q );
+
+ // qtilde = A^t * ptilde;
+ A.TransProduct( ptilde, qtilde );
+
+ alpha = rho_1 / DenseVectorDotProduct( ptilde, q );
+
+ // x += alpha * p;
+ x.Mad( x, p, alpha );
+
+ // r -= alpha * q;
+ r.Mad( r, q, -alpha );
+
+ // rtilde -= alpha * qtilde;
+ rtilde.Mad( rtilde, qtilde, -alpha );
+
+ rho_2 = rho_1;
+
+ // test convergence
+ resid = r.Norm() / normb;
+ if( resid < epsilon ) {
+ // method converges
+ return i;
+ }
+ }
+
+ return i;
+}
+
+
+/** Bi-conjugate gradient stabilized method. */
+int BiCGSTABSolve( const SparseMatrix &A, const DenseVector &b, DenseVector &x, float epsilon ) {
+ piDebugCheck( A.IsSquare() );
+ piDebugCheck( A.Width() == b.Dim() );
+ piDebugCheck( A.Width() == x.Dim() );
+
+ int i = 0;
+ const int D = A.Width();
+ const int i_max = 2 * D;
+
+
+ float resid;
+ float rho_1 = 0;
+ float rho_2 = 0;
+ float alpha = 0;
+ float beta = 0;
+ float omega = 0;
+
+ DenseVector p(D);
+ DenseVector phat(D);
+ DenseVector s(D);
+ DenseVector shat(D);
+ DenseVector t(D);
+ DenseVector v(D);
+
+ DenseVector r(D);
+ DenseVector rtilde(D);
+
+ DenseVector tmp(D);
+
+ // r = b - A·x;
+ A.Product( x, tmp );
+ r.Sub( b, tmp );
+
+ // rtilde = r
+ rtilde.Set( r );
+
+
+ float normb = b.Norm();
+ if( normb == 0.0 ) normb = 1;
+
+ // test convergence
+ resid = r.Norm() / normb;
+ if( resid < epsilon ) {
+ // method converges?
+ return 0;
+ }
+
+
+ while( i<i_max ) {
+
+ i++;
+
+ rho_1 = DenseVectorDotProduct( rtilde, r );
+ if( rho_1 == 0 ) {
+ // method fails
+ return -i;
+ }
+
+
+ if( i == 1 ) {
+ p.Set( r );
+ }
+ else {
+ beta = (rho_1 / rho_2) * (alpha / omega);
+
+ // p = r + beta * (p - omega * v);
+ p.Mad( p, v, -omega );
+ p.Mad( r, p, beta );
+ }
+
+ //phat = M.solve(p);
+ phat.Set( p );
+ //Precond( &phat, p );
+
+ //v = A * phat;
+ A.Product( phat, v );
+
+ alpha = rho_1 / DenseVectorDotProduct( rtilde, v );
+
+ // s = r - alpha * v;
+ s.Mad( r, v, -alpha );
+
+
+ resid = s.Norm() / normb;
+ if( resid < epsilon ) {
+ // x += alpha * phat;
+ x.Mad( x, phat, alpha );
+ return i;
+ }
+
+ //shat = M.solve(s);
+ shat.Set( s );
+ //Precond( &shat, s );
+
+ //t = A * shat;
+ A.Product( shat, t );
+
+ omega = DenseVectorDotProduct( t, s ) / DenseVectorDotProduct( t, t );
+
+ // x += alpha * phat + omega * shat;
+ x.Mad( x, shat, omega );
+ x.Mad( x, phat, alpha );
+
+ //r = s - omega * t;
+ r.Mad( s, t, -omega );
+
+ rho_2 = rho_1;
+
+ resid = r.Norm() / normb;
+ if( resid < epsilon ) {
+ return i;
+ }
+
+ if( omega == 0 ) {
+ return -i; // ???
+ }
+ }
+
+ return i;
+}
+
+
+/** Bi-conjugate gradient stabilized method. */
+int BiCGSTABPrecondSolve( const SparseMatrix &A, const DenseVector &b, DenseVector &x, const IPreconditioner &M, float epsilon ) {
+ piDebugCheck( A.IsSquare() );
+ piDebugCheck( A.Width() == b.Dim() );
+ piDebugCheck( A.Width() == x.Dim() );
+
+ int i = 0;
+ const int D = A.Width();
+ const int i_max = D;
+ // const int i_max = 1000;
+
+
+ float resid;
+ float rho_1 = 0;
+ float rho_2 = 0;
+ float alpha = 0;
+ float beta = 0;
+ float omega = 0;
+
+ DenseVector p(D);
+ DenseVector phat(D);
+ DenseVector s(D);
+ DenseVector shat(D);
+ DenseVector t(D);
+ DenseVector v(D);
+
+ DenseVector r(D);
+ DenseVector rtilde(D);
+
+ DenseVector tmp(D);
+
+ // r = b - A·x;
+ A.Product( x, tmp );
+ r.Sub( b, tmp );
+
+ // rtilde = r
+ rtilde.Set( r );
+
+
+ float normb = b.Norm();
+ if( normb == 0.0 ) normb = 1;
+
+ // test convergence
+ resid = r.Norm() / normb;
+ if( resid < epsilon ) {
+ // method converges?
+ return 0;
+ }
+
+
+ while( i<i_max ) {
+
+ i++;
+
+ rho_1 = DenseVectorDotProduct( rtilde, r );
+ if( rho_1 == 0 ) {
+ // method fails
+ return -i;
+ }
+
+
+ if( i == 1 ) {
+ p.Set( r );
+ }
+ else {
+ beta = (rho_1 / rho_2) * (alpha / omega);
+
+ // p = r + beta * (p - omega * v);
+ p.Mad( p, v, -omega );
+ p.Mad( r, p, beta );
+ }
+
+ //phat = M.solve(p);
+ //phat.Set( p );
+ M.Precond( &phat, p );
+
+ //v = A * phat;
+ A.Product( phat, v );
+
+ alpha = rho_1 / DenseVectorDotProduct( rtilde, v );
+
+ // s = r - alpha * v;
+ s.Mad( r, v, -alpha );
+
+
+ resid = s.Norm() / normb;
+
+ //printf( "--- Iteration %d: residual = %f\n", i, resid );
+
+ if( resid < epsilon ) {
+ // x += alpha * phat;
+ x.Mad( x, phat, alpha );
+ return i;
+ }
+
+ //shat = M.solve(s);
+ //shat.Set( s );
+ M.Precond( &shat, s );
+
+ //t = A * shat;
+ A.Product( shat, t );
+
+ omega = DenseVectorDotProduct( t, s ) / DenseVectorDotProduct( t, t );
+
+ // x += alpha * phat + omega * shat;
+ x.Mad( x, shat, omega );
+ x.Mad( x, phat, alpha );
+
+ //r = s - omega * t;
+ r.Mad( s, t, -omega );
+
+ rho_2 = rho_1;
+
+ resid = r.Norm() / normb;
+ if( resid < epsilon ) {
+ return i;
+ }
+
+ if( omega == 0 ) {
+ return -i; // ???
+ }
+ }
+
+ return i;
+}
+
+#endif
diff --git a/thirdparty/thekla_atlas/nvmath/Solver.h b/thirdparty/thekla_atlas/nvmath/Solver.h
new file mode 100644
index 0000000000..2bbf92736a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Solver.h
@@ -0,0 +1,24 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_SOLVER_H
+#define NV_MATH_SOLVER_H
+
+#include "nvmath.h"
+
+namespace nv
+{
+ class SparseMatrix;
+ class FullVector;
+
+
+ // Linear solvers.
+ NVMATH_API bool LeastSquaresSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon = 1e-5f);
+ NVMATH_API bool LeastSquaresSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, const uint * lockedParameters, uint lockedCount, float epsilon = 1e-5f);
+ NVMATH_API bool SymmetricSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon = 1e-5f);
+ //NVMATH_API void NonSymmetricSolver(const SparseMatrix & A, const FullVector & b, FullVector & x, float epsilon = 1e-5f);
+
+} // nv namespace
+
+
+#endif // NV_MATH_SOLVER_H
diff --git a/thirdparty/thekla_atlas/nvmath/Sparse.cpp b/thirdparty/thekla_atlas/nvmath/Sparse.cpp
new file mode 100644
index 0000000000..421e7ee022
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Sparse.cpp
@@ -0,0 +1,889 @@
+// This code is in the public domain -- Ignacio Castaño <castanyo@yahoo.es>
+
+#include "Sparse.h"
+#include "KahanSum.h"
+
+#include "nvcore/Array.inl"
+
+#define USE_KAHAN_SUM 0
+
+
+using namespace nv;
+
+
+FullVector::FullVector(uint dim)
+{
+ m_array.resize(dim);
+}
+
+FullVector::FullVector(const FullVector & v) : m_array(v.m_array)
+{
+}
+
+const FullVector & FullVector::operator=(const FullVector & v)
+{
+ nvCheck(dimension() == v.dimension());
+
+ m_array = v.m_array;
+
+ return *this;
+}
+
+
+void FullVector::fill(float f)
+{
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] = f;
+ }
+}
+
+void FullVector::operator+= (const FullVector & v)
+{
+ nvDebugCheck(dimension() == v.dimension());
+
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] += v.m_array[i];
+ }
+}
+
+void FullVector::operator-= (const FullVector & v)
+{
+ nvDebugCheck(dimension() == v.dimension());
+
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] -= v.m_array[i];
+ }
+}
+
+void FullVector::operator*= (const FullVector & v)
+{
+ nvDebugCheck(dimension() == v.dimension());
+
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] *= v.m_array[i];
+ }
+}
+
+void FullVector::operator+= (float f)
+{
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] += f;
+ }
+}
+
+void FullVector::operator-= (float f)
+{
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] -= f;
+ }
+}
+
+void FullVector::operator*= (float f)
+{
+ const uint dim = dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ m_array[i] *= f;
+ }
+}
+
+
+void nv::saxpy(float a, const FullVector & x, FullVector & y)
+{
+ nvDebugCheck(x.dimension() == y.dimension());
+
+ const uint dim = x.dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ y[i] += a * x[i];
+ }
+}
+
+void nv::copy(const FullVector & x, FullVector & y)
+{
+ nvDebugCheck(x.dimension() == y.dimension());
+
+ const uint dim = x.dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ y[i] = x[i];
+ }
+}
+
+void nv::scal(float a, FullVector & x)
+{
+ const uint dim = x.dimension();
+ for (uint i = 0; i < dim; i++)
+ {
+ x[i] *= a;
+ }
+}
+
+float nv::dot(const FullVector & x, const FullVector & y)
+{
+ nvDebugCheck(x.dimension() == y.dimension());
+
+ const uint dim = x.dimension();
+
+#if USE_KAHAN_SUM
+ KahanSum kahan;
+ for (uint i = 0; i < dim; i++)
+ {
+ kahan.add(x[i] * y[i]);
+ }
+ return kahan.sum();
+#else
+ float sum = 0;
+ for (uint i = 0; i < dim; i++)
+ {
+ sum += x[i] * y[i];
+ }
+ return sum;
+#endif
+}
+
+
+FullMatrix::FullMatrix(uint d) : m_width(d), m_height(d)
+{
+ m_array.resize(d*d, 0.0f);
+}
+
+FullMatrix::FullMatrix(uint w, uint h) : m_width(w), m_height(h)
+{
+ m_array.resize(w*h, 0.0f);
+}
+
+FullMatrix::FullMatrix(const FullMatrix & m) : m_width(m.m_width), m_height(m.m_height)
+{
+ m_array = m.m_array;
+}
+
+const FullMatrix & FullMatrix::operator=(const FullMatrix & m)
+{
+ nvCheck(width() == m.width());
+ nvCheck(height() == m.height());
+
+ m_array = m.m_array;
+
+ return *this;
+}
+
+
+float FullMatrix::getCoefficient(uint x, uint y) const
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ return m_array[y * width() + x];
+}
+
+void FullMatrix::setCoefficient(uint x, uint y, float f)
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ m_array[y * width() + x] = f;
+}
+
+void FullMatrix::addCoefficient(uint x, uint y, float f)
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ m_array[y * width() + x] += f;
+}
+
+void FullMatrix::mulCoefficient(uint x, uint y, float f)
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ m_array[y * width() + x] *= f;
+}
+
+float FullMatrix::dotRow(uint y, const FullVector & v) const
+{
+ nvDebugCheck( v.dimension() == width() );
+ nvDebugCheck( y < height() );
+
+ float sum = 0;
+
+ const uint count = v.dimension();
+ for (uint i = 0; i < count; i++)
+ {
+ sum += m_array[y * count + i] * v[i];
+ }
+
+ return sum;
+}
+
+void FullMatrix::madRow(uint y, float alpha, FullVector & v) const
+{
+ nvDebugCheck( v.dimension() == width() );
+ nvDebugCheck( y < height() );
+
+ const uint count = v.dimension();
+ for (uint i = 0; i < count; i++)
+ {
+ v[i] += m_array[y * count + i];
+ }
+}
+
+
+// y = M * x
+void nv::mult(const FullMatrix & M, const FullVector & x, FullVector & y)
+{
+ mult(NoTransposed, M, x, y);
+}
+
+void nv::mult(Transpose TM, const FullMatrix & M, const FullVector & x, FullVector & y)
+{
+ const uint w = M.width();
+ const uint h = M.height();
+
+ if (TM == Transposed)
+ {
+ nvDebugCheck( h == x.dimension() );
+ nvDebugCheck( w == y.dimension() );
+
+ y.fill(0.0f);
+
+ for (uint i = 0; i < h; i++)
+ {
+ M.madRow(i, x[i], y);
+ }
+ }
+ else
+ {
+ nvDebugCheck( w == x.dimension() );
+ nvDebugCheck( h == y.dimension() );
+
+ for (uint i = 0; i < h; i++)
+ {
+ y[i] = M.dotRow(i, x);
+ }
+ }
+}
+
+// y = alpha*A*x + beta*y
+void nv::sgemv(float alpha, const FullMatrix & A, const FullVector & x, float beta, FullVector & y)
+{
+ sgemv(alpha, NoTransposed, A, x, beta, y);
+}
+
+void nv::sgemv(float alpha, Transpose TA, const FullMatrix & A, const FullVector & x, float beta, FullVector & y)
+{
+ const uint w = A.width();
+ const uint h = A.height();
+
+ if (TA == Transposed)
+ {
+ nvDebugCheck( h == x.dimension() );
+ nvDebugCheck( w == y.dimension() );
+
+ for (uint i = 0; i < h; i++)
+ {
+ A.madRow(i, alpha * x[i], y);
+ }
+ }
+ else
+ {
+ nvDebugCheck( w == x.dimension() );
+ nvDebugCheck( h == y.dimension() );
+
+ for (uint i = 0; i < h; i++)
+ {
+ y[i] = alpha * A.dotRow(i, x) + beta * y[i];
+ }
+ }
+}
+
+
+// Multiply a row of A by a column of B.
+static float dot(uint j, Transpose TA, const FullMatrix & A, uint i, Transpose TB, const FullMatrix & B)
+{
+ const uint w = (TA == NoTransposed) ? A.width() : A.height();
+ nvDebugCheck(w == ((TB == NoTransposed) ? B.height() : A.width()));
+
+ float sum = 0.0f;
+
+ for (uint k = 0; k < w; k++)
+ {
+ const float a = (TA == NoTransposed) ? A.getCoefficient(k, j) : A.getCoefficient(j, k); // @@ Move branches out of the loop?
+ const float b = (TB == NoTransposed) ? B.getCoefficient(i, k) : A.getCoefficient(k, i);
+ sum += a * b;
+ }
+
+ return sum;
+}
+
+
+// C = A * B
+void nv::mult(const FullMatrix & A, const FullMatrix & B, FullMatrix & C)
+{
+ mult(NoTransposed, A, NoTransposed, B, C);
+}
+
+void nv::mult(Transpose TA, const FullMatrix & A, Transpose TB, const FullMatrix & B, FullMatrix & C)
+{
+ sgemm(1.0f, TA, A, TB, B, 0.0f, C);
+}
+
+// C = alpha*A*B + beta*C
+void nv::sgemm(float alpha, const FullMatrix & A, const FullMatrix & B, float beta, FullMatrix & C)
+{
+ sgemm(alpha, NoTransposed, A, NoTransposed, B, beta, C);
+}
+
+void nv::sgemm(float alpha, Transpose TA, const FullMatrix & A, Transpose TB, const FullMatrix & B, float beta, FullMatrix & C)
+{
+ const uint w = C.width();
+ const uint h = C.height();
+
+ uint aw = (TA == NoTransposed) ? A.width() : A.height();
+ uint ah = (TA == NoTransposed) ? A.height() : A.width();
+ uint bw = (TB == NoTransposed) ? B.width() : B.height();
+ uint bh = (TB == NoTransposed) ? B.height() : B.width();
+
+ nvDebugCheck(aw == bh);
+ nvDebugCheck(bw == ah);
+ nvDebugCheck(w == bw);
+ nvDebugCheck(h == ah);
+
+ for (uint y = 0; y < h; y++)
+ {
+ for (uint x = 0; x < w; x++)
+ {
+ float c = alpha * ::dot(x, TA, A, y, TB, B) + beta * C.getCoefficient(x, y);
+ C.setCoefficient(x, y, c);
+ }
+ }
+}
+
+
+
+
+
+/// Ctor. Init the size of the sparse matrix.
+SparseMatrix::SparseMatrix(uint d) : m_width(d)
+{
+ m_array.resize(d);
+}
+
+/// Ctor. Init the size of the sparse matrix.
+SparseMatrix::SparseMatrix(uint w, uint h) : m_width(w)
+{
+ m_array.resize(h);
+}
+
+SparseMatrix::SparseMatrix(const SparseMatrix & m) : m_width(m.m_width)
+{
+ m_array = m.m_array;
+}
+
+const SparseMatrix & SparseMatrix::operator=(const SparseMatrix & m)
+{
+ nvCheck(width() == m.width());
+ nvCheck(height() == m.height());
+
+ m_array = m.m_array;
+
+ return *this;
+}
+
+
+// x is column, y is row
+float SparseMatrix::getCoefficient(uint x, uint y) const
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ if (m_array[y][i].x == x) return m_array[y][i].v;
+ }
+
+ return 0.0f;
+}
+
+void SparseMatrix::setCoefficient(uint x, uint y, float f)
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ if (m_array[y][i].x == x)
+ {
+ m_array[y][i].v = f;
+ return;
+ }
+ }
+
+ if (f != 0.0f)
+ {
+ Coefficient c = { x, f };
+ m_array[y].append( c );
+ }
+}
+
+void SparseMatrix::addCoefficient(uint x, uint y, float f)
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ if (f != 0.0f)
+ {
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ if (m_array[y][i].x == x)
+ {
+ m_array[y][i].v += f;
+ return;
+ }
+ }
+
+ Coefficient c = { x, f };
+ m_array[y].append( c );
+ }
+}
+
+void SparseMatrix::mulCoefficient(uint x, uint y, float f)
+{
+ nvDebugCheck( x < width() );
+ nvDebugCheck( y < height() );
+
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ if (m_array[y][i].x == x)
+ {
+ m_array[y][i].v *= f;
+ return;
+ }
+ }
+
+ if (f != 0.0f)
+ {
+ Coefficient c = { x, f };
+ m_array[y].append( c );
+ }
+}
+
+
+float SparseMatrix::sumRow(uint y) const
+{
+ nvDebugCheck( y < height() );
+
+ const uint count = m_array[y].count();
+
+#if USE_KAHAN_SUM
+ KahanSum kahan;
+ for (uint i = 0; i < count; i++)
+ {
+ kahan.add(m_array[y][i].v);
+ }
+ return kahan.sum();
+#else
+ float sum = 0;
+ for (uint i = 0; i < count; i++)
+ {
+ sum += m_array[y][i].v;
+ }
+ return sum;
+#endif
+}
+
+float SparseMatrix::dotRow(uint y, const FullVector & v) const
+{
+ nvDebugCheck( y < height() );
+
+ const uint count = m_array[y].count();
+
+#if USE_KAHAN_SUM
+ KahanSum kahan;
+ for (uint i = 0; i < count; i++)
+ {
+ kahan.add(m_array[y][i].v * v[m_array[y][i].x]);
+ }
+ return kahan.sum();
+#else
+ float sum = 0;
+ for (uint i = 0; i < count; i++)
+ {
+ sum += m_array[y][i].v * v[m_array[y][i].x];
+ }
+ return sum;
+#endif
+}
+
+void SparseMatrix::madRow(uint y, float alpha, FullVector & v) const
+{
+ nvDebugCheck(y < height());
+
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ v[m_array[y][i].x] += alpha * m_array[y][i].v;
+ }
+}
+
+
+void SparseMatrix::clearRow(uint y)
+{
+ nvDebugCheck( y < height() );
+
+ m_array[y].clear();
+}
+
+void SparseMatrix::scaleRow(uint y, float f)
+{
+ nvDebugCheck( y < height() );
+
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ m_array[y][i].v *= f;
+ }
+}
+
+void SparseMatrix::normalizeRow(uint y)
+{
+ nvDebugCheck( y < height() );
+
+ float norm = 0.0f;
+
+ const uint count = m_array[y].count();
+ for (uint i = 0; i < count; i++)
+ {
+ float f = m_array[y][i].v;
+ norm += f * f;
+ }
+
+ scaleRow(y, 1.0f / sqrtf(norm));
+}
+
+
+void SparseMatrix::clearColumn(uint x)
+{
+ nvDebugCheck(x < width());
+
+ for (uint y = 0; y < height(); y++)
+ {
+ const uint count = m_array[y].count();
+ for (uint e = 0; e < count; e++)
+ {
+ if (m_array[y][e].x == x)
+ {
+ m_array[y][e].v = 0.0f;
+ break;
+ }
+ }
+ }
+}
+
+void SparseMatrix::scaleColumn(uint x, float f)
+{
+ nvDebugCheck(x < width());
+
+ for (uint y = 0; y < height(); y++)
+ {
+ const uint count = m_array[y].count();
+ for (uint e = 0; e < count; e++)
+ {
+ if (m_array[y][e].x == x)
+ {
+ m_array[y][e].v *= f;
+ break;
+ }
+ }
+ }
+}
+
+const Array<SparseMatrix::Coefficient> & SparseMatrix::getRow(uint y) const
+{
+ return m_array[y];
+}
+
+
+bool SparseMatrix::isSymmetric() const
+{
+ for (uint y = 0; y < height(); y++)
+ {
+ const uint count = m_array[y].count();
+ for (uint e = 0; e < count; e++)
+ {
+ const uint x = m_array[y][e].x;
+ if (x > y) {
+ float v = m_array[y][e].v;
+
+ if (!equal(getCoefficient(y, x), v)) { // @@ epsilon
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+
+// y = M * x
+void nv::mult(const SparseMatrix & M, const FullVector & x, FullVector & y)
+{
+ mult(NoTransposed, M, x, y);
+}
+
+void nv::mult(Transpose TM, const SparseMatrix & M, const FullVector & x, FullVector & y)
+{
+ const uint w = M.width();
+ const uint h = M.height();
+
+ if (TM == Transposed)
+ {
+ nvDebugCheck( h == x.dimension() );
+ nvDebugCheck( w == y.dimension() );
+
+ y.fill(0.0f);
+
+ for (uint i = 0; i < h; i++)
+ {
+ M.madRow(i, x[i], y);
+ }
+ }
+ else
+ {
+ nvDebugCheck( w == x.dimension() );
+ nvDebugCheck( h == y.dimension() );
+
+ for (uint i = 0; i < h; i++)
+ {
+ y[i] = M.dotRow(i, x);
+ }
+ }
+}
+
+// y = alpha*A*x + beta*y
+void nv::sgemv(float alpha, const SparseMatrix & A, const FullVector & x, float beta, FullVector & y)
+{
+ sgemv(alpha, NoTransposed, A, x, beta, y);
+}
+
+void nv::sgemv(float alpha, Transpose TA, const SparseMatrix & A, const FullVector & x, float beta, FullVector & y)
+{
+ const uint w = A.width();
+ const uint h = A.height();
+
+ if (TA == Transposed)
+ {
+ nvDebugCheck( h == x.dimension() );
+ nvDebugCheck( w == y.dimension() );
+
+ for (uint i = 0; i < h; i++)
+ {
+ A.madRow(i, alpha * x[i], y);
+ }
+ }
+ else
+ {
+ nvDebugCheck( w == x.dimension() );
+ nvDebugCheck( h == y.dimension() );
+
+ for (uint i = 0; i < h; i++)
+ {
+ y[i] = alpha * A.dotRow(i, x) + beta * y[i];
+ }
+ }
+}
+
+
+// dot y-row of A by x-column of B
+static float dotRowColumn(int y, const SparseMatrix & A, int x, const SparseMatrix & B)
+{
+ const Array<SparseMatrix::Coefficient> & row = A.getRow(y);
+
+ const uint count = row.count();
+
+#if USE_KAHAN_SUM
+ KahanSum kahan;
+ for (uint i = 0; i < count; i++)
+ {
+ const SparseMatrix::Coefficient & c = row[i];
+ kahan.add(c.v * B.getCoefficient(x, c.x));
+ }
+ return kahan.sum();
+#else
+ float sum = 0.0f;
+ for (uint i = 0; i < count; i++)
+ {
+ const SparseMatrix::Coefficient & c = row[i];
+ sum += c.v * B.getCoefficient(x, c.x);
+ }
+ return sum;
+#endif
+}
+
+// dot y-row of A by x-row of B
+static float dotRowRow(int y, const SparseMatrix & A, int x, const SparseMatrix & B)
+{
+ const Array<SparseMatrix::Coefficient> & row = A.getRow(y);
+
+ const uint count = row.count();
+
+#if USE_KAHAN_SUM
+ KahanSum kahan;
+ for (uint i = 0; i < count; i++)
+ {
+ const SparseMatrix::Coefficient & c = row[i];
+ kahan.add(c.v * B.getCoefficient(c.x, x));
+ }
+ return kahan.sum();
+#else
+ float sum = 0.0f;
+ for (uint i = 0; i < count; i++)
+ {
+ const SparseMatrix::Coefficient & c = row[i];
+ sum += c.v * B.getCoefficient(c.x, x);
+ }
+ return sum;
+#endif
+}
+
+// dot y-column of A by x-column of B
+static float dotColumnColumn(int y, const SparseMatrix & A, int x, const SparseMatrix & B)
+{
+ nvDebugCheck(A.height() == B.height());
+
+ const uint h = A.height();
+
+#if USE_KAHAN_SUM
+ KahanSum kahan;
+ for (uint i = 0; i < h; i++)
+ {
+ kahan.add(A.getCoefficient(y, i) * B.getCoefficient(x, i));
+ }
+ return kahan.sum();
+#else
+ float sum = 0.0f;
+ for (uint i = 0; i < h; i++)
+ {
+ sum += A.getCoefficient(y, i) * B.getCoefficient(x, i);
+ }
+ return sum;
+#endif
+}
+
+
+void nv::transpose(const SparseMatrix & A, SparseMatrix & B)
+{
+ nvDebugCheck(A.width() == B.height());
+ nvDebugCheck(B.width() == A.height());
+
+ const uint w = A.width();
+ for (uint x = 0; x < w; x++)
+ {
+ B.clearRow(x);
+ }
+
+ const uint h = A.height();
+ for (uint y = 0; y < h; y++)
+ {
+ const Array<SparseMatrix::Coefficient> & row = A.getRow(y);
+
+ const uint count = row.count();
+ for (uint i = 0; i < count; i++)
+ {
+ const SparseMatrix::Coefficient & c = row[i];
+ nvDebugCheck(c.x < w);
+
+ B.setCoefficient(y, c.x, c.v);
+ }
+ }
+}
+
+// C = A * B
+void nv::mult(const SparseMatrix & A, const SparseMatrix & B, SparseMatrix & C)
+{
+ mult(NoTransposed, A, NoTransposed, B, C);
+}
+
+void nv::mult(Transpose TA, const SparseMatrix & A, Transpose TB, const SparseMatrix & B, SparseMatrix & C)
+{
+ sgemm(1.0f, TA, A, TB, B, 0.0f, C);
+}
+
+// C = alpha*A*B + beta*C
+void nv::sgemm(float alpha, const SparseMatrix & A, const SparseMatrix & B, float beta, SparseMatrix & C)
+{
+ sgemm(alpha, NoTransposed, A, NoTransposed, B, beta, C);
+}
+
+void nv::sgemm(float alpha, Transpose TA, const SparseMatrix & A, Transpose TB, const SparseMatrix & B, float beta, SparseMatrix & C)
+{
+ const uint w = C.width();
+ const uint h = C.height();
+
+ uint aw = (TA == NoTransposed) ? A.width() : A.height();
+ uint ah = (TA == NoTransposed) ? A.height() : A.width();
+ uint bw = (TB == NoTransposed) ? B.width() : B.height();
+ uint bh = (TB == NoTransposed) ? B.height() : B.width();
+
+ nvDebugCheck(aw == bh);
+ nvDebugCheck(bw == ah);
+ nvDebugCheck(w == bw);
+ nvDebugCheck(h == ah);
+
+
+ for (uint y = 0; y < h; y++)
+ {
+ for (uint x = 0; x < w; x++)
+ {
+ float c = beta * C.getCoefficient(x, y);
+
+ if (TA == NoTransposed && TB == NoTransposed)
+ {
+ // dot y-row of A by x-column of B.
+ c += alpha * dotRowColumn(y, A, x, B);
+ }
+ else if (TA == Transposed && TB == Transposed)
+ {
+ // dot y-column of A by x-row of B.
+ c += alpha * dotRowColumn(x, B, y, A);
+ }
+ else if (TA == Transposed && TB == NoTransposed)
+ {
+ // dot y-column of A by x-column of B.
+ c += alpha * dotColumnColumn(y, A, x, B);
+ }
+ else if (TA == NoTransposed && TB == Transposed)
+ {
+ // dot y-row of A by x-row of B.
+ c += alpha * dotRowRow(y, A, x, B);
+ }
+
+ C.setCoefficient(x, y, c);
+ }
+ }
+}
+
+// C = At * A
+void nv::sqm(const SparseMatrix & A, SparseMatrix & C)
+{
+ // This is quite expensive...
+ mult(Transposed, A, NoTransposed, A, C);
+}
diff --git a/thirdparty/thekla_atlas/nvmath/Sparse.h b/thirdparty/thekla_atlas/nvmath/Sparse.h
new file mode 100644
index 0000000000..6b03ed51f3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Sparse.h
@@ -0,0 +1,204 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_SPARSE_H
+#define NV_MATH_SPARSE_H
+
+#include "nvmath.h"
+#include "nvcore/Array.h"
+
+
+// Full and sparse vector and matrix classes. BLAS subset.
+
+namespace nv
+{
+ class FullVector;
+ class FullMatrix;
+ class SparseMatrix;
+
+
+ /// Fixed size vector class.
+ class FullVector
+ {
+ public:
+
+ FullVector(uint dim);
+ FullVector(const FullVector & v);
+
+ const FullVector & operator=(const FullVector & v);
+
+ uint dimension() const { return m_array.count(); }
+
+ const float & operator[]( uint index ) const { return m_array[index]; }
+ float & operator[] ( uint index ) { return m_array[index]; }
+
+ void fill(float f);
+
+ void operator+= (const FullVector & v);
+ void operator-= (const FullVector & v);
+ void operator*= (const FullVector & v);
+
+ void operator+= (float f);
+ void operator-= (float f);
+ void operator*= (float f);
+
+
+ private:
+
+ Array<float> m_array;
+
+ };
+
+ // Pseudo-BLAS interface.
+ NVMATH_API void saxpy(float a, const FullVector & x, FullVector & y); // y = a * x + y
+ NVMATH_API void copy(const FullVector & x, FullVector & y);
+ NVMATH_API void scal(float a, FullVector & x);
+ NVMATH_API float dot(const FullVector & x, const FullVector & y);
+
+
+ enum Transpose
+ {
+ NoTransposed = 0,
+ Transposed = 1
+ };
+
+ /// Full matrix class.
+ class FullMatrix
+ {
+ public:
+
+ FullMatrix(uint d);
+ FullMatrix(uint w, uint h);
+ FullMatrix(const FullMatrix & m);
+
+ const FullMatrix & operator=(const FullMatrix & m);
+
+ uint width() const { return m_width; }
+ uint height() const { return m_height; }
+ bool isSquare() const { return m_width == m_height; }
+
+ float getCoefficient(uint x, uint y) const;
+
+ void setCoefficient(uint x, uint y, float f);
+ void addCoefficient(uint x, uint y, float f);
+ void mulCoefficient(uint x, uint y, float f);
+
+ float dotRow(uint y, const FullVector & v) const;
+ void madRow(uint y, float alpha, FullVector & v) const;
+
+ protected:
+
+ bool isValid() const {
+ return m_array.size() == (m_width * m_height);
+ }
+
+ private:
+
+ const uint m_width;
+ const uint m_height;
+ Array<float> m_array;
+
+ };
+
+ NVMATH_API void mult(const FullMatrix & M, const FullVector & x, FullVector & y);
+ NVMATH_API void mult(Transpose TM, const FullMatrix & M, const FullVector & x, FullVector & y);
+
+ // y = alpha*A*x + beta*y
+ NVMATH_API void sgemv(float alpha, const FullMatrix & A, const FullVector & x, float beta, FullVector & y);
+ NVMATH_API void sgemv(float alpha, Transpose TA, const FullMatrix & A, const FullVector & x, float beta, FullVector & y);
+
+ NVMATH_API void mult(const FullMatrix & A, const FullMatrix & B, FullMatrix & C);
+ NVMATH_API void mult(Transpose TA, const FullMatrix & A, Transpose TB, const FullMatrix & B, FullMatrix & C);
+
+ // C = alpha*A*B + beta*C
+ NVMATH_API void sgemm(float alpha, const FullMatrix & A, const FullMatrix & B, float beta, FullMatrix & C);
+ NVMATH_API void sgemm(float alpha, Transpose TA, const FullMatrix & A, Transpose TB, const FullMatrix & B, float beta, FullMatrix & C);
+
+
+ /**
+ * Sparse matrix class. The matrix is assumed to be sparse and to have
+ * very few non-zero elements, for this reason it's stored in indexed
+ * format. To multiply column vectors efficiently, the matrix stores
+ * the elements in indexed-column order, there is a list of indexed
+ * elements for each row of the matrix. As with the FullVector the
+ * dimension of the matrix is constant.
+ **/
+ class SparseMatrix
+ {
+ friend class FullMatrix;
+ public:
+
+ // An element of the sparse array.
+ struct Coefficient {
+ uint x; // column
+ float v; // value
+ };
+
+
+ public:
+
+ SparseMatrix(uint d);
+ SparseMatrix(uint w, uint h);
+ SparseMatrix(const SparseMatrix & m);
+
+ const SparseMatrix & operator=(const SparseMatrix & m);
+
+
+ uint width() const { return m_width; }
+ uint height() const { return m_array.count(); }
+ bool isSquare() const { return width() == height(); }
+
+ float getCoefficient(uint x, uint y) const; // x is column, y is row
+
+ void setCoefficient(uint x, uint y, float f);
+ void addCoefficient(uint x, uint y, float f);
+ void mulCoefficient(uint x, uint y, float f);
+
+ float sumRow(uint y) const;
+ float dotRow(uint y, const FullVector & v) const;
+ void madRow(uint y, float alpha, FullVector & v) const;
+
+ void clearRow(uint y);
+ void scaleRow(uint y, float f);
+ void normalizeRow(uint y);
+
+ void clearColumn(uint x);
+ void scaleColumn(uint x, float f);
+
+ const Array<Coefficient> & getRow(uint y) const;
+
+ bool isSymmetric() const;
+
+ private:
+
+ /// Number of columns.
+ const uint m_width;
+
+ /// Array of matrix elements.
+ Array< Array<Coefficient> > m_array;
+
+ };
+
+ NVMATH_API void transpose(const SparseMatrix & A, SparseMatrix & B);
+
+ NVMATH_API void mult(const SparseMatrix & M, const FullVector & x, FullVector & y);
+ NVMATH_API void mult(Transpose TM, const SparseMatrix & M, const FullVector & x, FullVector & y);
+
+ // y = alpha*A*x + beta*y
+ NVMATH_API void sgemv(float alpha, const SparseMatrix & A, const FullVector & x, float beta, FullVector & y);
+ NVMATH_API void sgemv(float alpha, Transpose TA, const SparseMatrix & A, const FullVector & x, float beta, FullVector & y);
+
+ NVMATH_API void mult(const SparseMatrix & A, const SparseMatrix & B, SparseMatrix & C);
+ NVMATH_API void mult(Transpose TA, const SparseMatrix & A, Transpose TB, const SparseMatrix & B, SparseMatrix & C);
+
+ // C = alpha*A*B + beta*C
+ NVMATH_API void sgemm(float alpha, const SparseMatrix & A, const SparseMatrix & B, float beta, SparseMatrix & C);
+ NVMATH_API void sgemm(float alpha, Transpose TA, const SparseMatrix & A, Transpose TB, const SparseMatrix & B, float beta, SparseMatrix & C);
+
+ // C = At * A
+ NVMATH_API void sqm(const SparseMatrix & A, SparseMatrix & C);
+
+} // nv namespace
+
+
+#endif // NV_MATH_SPARSE_H
diff --git a/thirdparty/thekla_atlas/nvmath/Sphere.cpp b/thirdparty/thekla_atlas/nvmath/Sphere.cpp
new file mode 100644
index 0000000000..e0c1ad652c
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Sphere.cpp
@@ -0,0 +1,431 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "Sphere.h"
+#include "Vector.inl"
+#include "Box.inl"
+
+#include <float.h> // FLT_MAX
+
+using namespace nv;
+
+const float radiusEpsilon = 1e-4f;
+
+Sphere::Sphere(Vector3::Arg p0, Vector3::Arg p1)
+{
+ if (p0 == p1) *this = Sphere(p0);
+ else {
+ center = (p0 + p1) * 0.5f;
+ radius = length(p0 - center) + radiusEpsilon;
+
+ float d0 = length(p0 - center);
+ float d1 = length(p1 - center);
+ nvDebugCheck(equal(d0, radius - radiusEpsilon));
+ nvDebugCheck(equal(d1, radius - radiusEpsilon));
+ }
+}
+
+Sphere::Sphere(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2)
+{
+ if (p0 == p1 || p0 == p2) *this = Sphere(p1, p2);
+ else if (p1 == p2) *this = Sphere(p0, p2);
+ else {
+ Vector3 a = p1 - p0;
+ Vector3 b = p2 - p0;
+ Vector3 c = cross(a, b);
+
+ float denominator = 2.0f * lengthSquared(c);
+
+ if (!isZero(denominator)) {
+ Vector3 d = (lengthSquared(b) * cross(c, a) + lengthSquared(a) * cross(b, c)) / denominator;
+
+ center = p0 + d;
+ radius = length(d) + radiusEpsilon;
+
+ float d0 = length(p0 - center);
+ float d1 = length(p1 - center);
+ float d2 = length(p2 - center);
+ nvDebugCheck(equal(d0, radius - radiusEpsilon));
+ nvDebugCheck(equal(d1, radius - radiusEpsilon));
+ nvDebugCheck(equal(d2, radius - radiusEpsilon));
+ }
+ else {
+ // @@ This is a specialization of the code below, but really, the only thing we need to do here is to find the two most distant points.
+ // Compute all possible spheres, invalidate those that do not contain the four points, keep the smallest.
+ Sphere s0(p1, p2);
+ float d0 = distanceSquared(s0, p0);
+ if (d0 > 0) s0.radius = NV_FLOAT_MAX;
+
+ Sphere s1(p0, p2);
+ float d1 = distanceSquared(s1, p1);
+ if (d1 > 0) s1.radius = NV_FLOAT_MAX;
+
+ Sphere s2(p0, p1);
+ float d2 = distanceSquared(s2, p2);
+ if (d2 > 0) s1.radius = NV_FLOAT_MAX;
+
+ if (s0.radius < s1.radius && s0.radius < s2.radius) {
+ center = s0.center;
+ radius = s0.radius;
+ }
+ else if (s1.radius < s2.radius) {
+ center = s1.center;
+ radius = s1.radius;
+ }
+ else {
+ center = s2.center;
+ radius = s2.radius;
+ }
+ }
+ }
+}
+
+Sphere::Sphere(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2, Vector3::Arg p3)
+{
+ if (p0 == p1 || p0 == p2 || p0 == p3) *this = Sphere(p1, p2, p3);
+ else if (p1 == p2 || p1 == p3) *this = Sphere(p0, p2, p3);
+ else if (p2 == p3) *this = Sphere(p0, p1, p2);
+ else {
+ // @@ This only works if the points are not coplanar!
+ Vector3 a = p1 - p0;
+ Vector3 b = p2 - p0;
+ Vector3 c = p3 - p0;
+
+ float denominator = 2.0f * dot(c, cross(a, b)); // triple product.
+
+ if (!isZero(denominator)) {
+ Vector3 d = (lengthSquared(c) * cross(a, b) + lengthSquared(b) * cross(c, a) + lengthSquared(a) * cross(b, c)) / denominator;
+
+ center = p0 + d;
+ radius = length(d) + radiusEpsilon;
+
+ float d0 = length(p0 - center);
+ float d1 = length(p1 - center);
+ float d2 = length(p2 - center);
+ float d3 = length(p3 - center);
+ nvDebugCheck(equal(d0, radius - radiusEpsilon));
+ nvDebugCheck(equal(d1, radius - radiusEpsilon));
+ nvDebugCheck(equal(d2, radius - radiusEpsilon));
+ nvDebugCheck(equal(d3, radius - radiusEpsilon));
+ }
+ else {
+ // Compute all possible spheres, invalidate those that do not contain the four points, keep the smallest.
+ Sphere s0(p1, p2, p3);
+ float d0 = distanceSquared(s0, p0);
+ if (d0 > 0) s0.radius = NV_FLOAT_MAX;
+
+ Sphere s1(p0, p2, p3);
+ float d1 = distanceSquared(s1, p1);
+ if (d1 > 0) s1.radius = NV_FLOAT_MAX;
+
+ Sphere s2(p0, p1, p3);
+ float d2 = distanceSquared(s2, p2);
+ if (d2 > 0) s2.radius = NV_FLOAT_MAX;
+
+ Sphere s3(p0, p1, p2);
+ float d3 = distanceSquared(s3, p3);
+ if (d3 > 0) s2.radius = NV_FLOAT_MAX;
+
+ if (s0.radius < s1.radius && s0.radius < s2.radius && s0.radius < s3.radius) {
+ center = s0.center;
+ radius = s0.radius;
+ }
+ else if (s1.radius < s2.radius && s1.radius < s3.radius) {
+ center = s1.center;
+ radius = s1.radius;
+ }
+ else if (s1.radius < s3.radius) {
+ center = s2.center;
+ radius = s2.radius;
+ }
+ else {
+ center = s3.center;
+ radius = s3.radius;
+ }
+ }
+ }
+}
+
+
+float nv::distanceSquared(const Sphere & sphere, const Vector3 & point)
+{
+ return lengthSquared(sphere.center - point) - square(sphere.radius);
+}
+
+
+
+// Implementation of "MiniBall" based on:
+// http://www.flipcode.com/archives/Smallest_Enclosing_Spheres.shtml
+
+static Sphere recurseMini(const Vector3 *P[], uint p, uint b = 0)
+{
+ Sphere MB;
+
+ switch(b)
+ {
+ case 0:
+ MB = Sphere(*P[0]);
+ break;
+ case 1:
+ MB = Sphere(*P[-1]);
+ break;
+ case 2:
+ MB = Sphere(*P[-1], *P[-2]);
+ break;
+ case 3:
+ MB = Sphere(*P[-1], *P[-2], *P[-3]);
+ break;
+ case 4:
+ MB = Sphere(*P[-1], *P[-2], *P[-3], *P[-4]);
+ return MB;
+ }
+
+ for (uint i = 0; i < p; i++)
+ {
+ if (distanceSquared(MB, *P[i]) > 0) // Signed square distance to sphere
+ {
+ for (uint j = i; j > 0; j--)
+ {
+ swap(P[j], P[j-1]);
+ }
+
+ MB = recurseMini(P + 1, i, b + 1);
+ }
+ }
+
+ return MB;
+}
+
+static bool allInside(const Sphere & sphere, const Vector3 * pointArray, const uint pointCount) {
+ for (uint i = 0; i < pointCount; i++) {
+ if (distanceSquared(sphere, pointArray[i]) >= NV_EPSILON) {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+Sphere nv::miniBall(const Vector3 * pointArray, const uint pointCount)
+{
+ nvDebugCheck(pointArray != NULL);
+ nvDebugCheck(pointCount > 0);
+
+ const Vector3 **L = new const Vector3*[pointCount];
+
+ for (uint i = 0; i < pointCount; i++) {
+ L[i] = &pointArray[i];
+ }
+
+ Sphere sphere = recurseMini(L, pointCount);
+
+ delete [] L;
+
+ nvDebugCheck(allInside(sphere, pointArray, pointCount));
+
+ return sphere;
+}
+
+
+// Approximate bounding sphere, based on "An Efficient Bounding Sphere" by Jack Ritter, from "Graphics Gems"
+Sphere nv::approximateSphere_Ritter(const Vector3 * pointArray, const uint pointCount)
+{
+ nvDebugCheck(pointArray != NULL);
+ nvDebugCheck(pointCount > 0);
+
+ Vector3 xmin, xmax, ymin, ymax, zmin, zmax;
+
+ xmin = xmax = ymin = ymax = zmin = zmax = pointArray[0];
+
+ // FIRST PASS: find 6 minima/maxima points
+ xmin.x = ymin.y = zmin.z = FLT_MAX;
+ xmax.x = ymax.y = zmax.z = -FLT_MAX;
+
+ for (uint i = 0; i < pointCount; i++)
+ {
+ const Vector3 & p = pointArray[i];
+ if (p.x < xmin.x) xmin = p;
+ if (p.x > xmax.x) xmax = p;
+ if (p.y < ymin.y) ymin = p;
+ if (p.y > ymax.y) ymax = p;
+ if (p.z < zmin.z) zmin = p;
+ if (p.z > zmax.z) zmax = p;
+ }
+
+ float xspan = lengthSquared(xmax - xmin);
+ float yspan = lengthSquared(ymax - ymin);
+ float zspan = lengthSquared(zmax - zmin);
+
+ // Set points dia1 & dia2 to the maximally separated pair.
+ Vector3 dia1 = xmin;
+ Vector3 dia2 = xmax;
+ float maxspan = xspan;
+ if (yspan > maxspan) {
+ maxspan = yspan;
+ dia1 = ymin;
+ dia2 = ymax;
+ }
+ if (zspan > maxspan) {
+ dia1 = zmin;
+ dia2 = zmax;
+ }
+
+ // |dia1-dia2| is a diameter of initial sphere
+
+ // calc initial center
+ Sphere sphere;
+ sphere.center = (dia1 + dia2) / 2.0f;
+
+ // calculate initial radius**2 and radius
+ float rad_sq = lengthSquared(dia2 - sphere.center);
+ sphere.radius = sqrtf(rad_sq);
+
+
+ // SECOND PASS: increment current sphere
+ for (uint i = 0; i < pointCount; i++)
+ {
+ const Vector3 & p = pointArray[i];
+
+ float old_to_p_sq = lengthSquared(p - sphere.center);
+
+ if (old_to_p_sq > rad_sq) // do r**2 test first
+ {
+ // this point is outside of current sphere
+ float old_to_p = sqrtf(old_to_p_sq);
+
+ // calc radius of new sphere
+ sphere.radius = (sphere.radius + old_to_p) / 2.0f;
+ rad_sq = sphere.radius * sphere.radius; // for next r**2 compare
+
+ float old_to_new = old_to_p - sphere.radius;
+
+ // calc center of new sphere
+ sphere.center = (sphere.radius * sphere.center + old_to_new * p) / old_to_p;
+ }
+ }
+
+ nvDebugCheck(allInside(sphere, pointArray, pointCount));
+
+ return sphere;
+}
+
+
+static float computeSphereRadius(const Vector3 & center, const Vector3 * pointArray, const uint pointCount) {
+
+ float maxRadius2 = 0;
+
+ for (uint i = 0; i < pointCount; i++)
+ {
+ const Vector3 & p = pointArray[i];
+
+ float r2 = lengthSquared(center - p);
+
+ if (r2 > maxRadius2) {
+ maxRadius2 = r2;
+ }
+ }
+
+ return sqrtf(maxRadius2) + radiusEpsilon;
+}
+
+
+Sphere nv::approximateSphere_AABB(const Vector3 * pointArray, const uint pointCount)
+{
+ nvDebugCheck(pointArray != NULL);
+ nvDebugCheck(pointCount > 0);
+
+ Box box;
+ box.clearBounds();
+
+ for (uint i = 0; i < pointCount; i++) {
+ box.addPointToBounds(pointArray[i]);
+ }
+
+ Sphere sphere;
+ sphere.center = box.center();
+ sphere.radius = computeSphereRadius(sphere.center, pointArray, pointCount);
+
+ nvDebugCheck(allInside(sphere, pointArray, pointCount));
+
+ return sphere;
+}
+
+
+static void computeExtremalPoints(const Vector3 & dir, const Vector3 * pointArray, uint pointCount, Vector3 * minPoint, Vector3 * maxPoint) {
+ nvDebugCheck(pointCount > 0);
+
+ uint mini = 0;
+ uint maxi = 0;
+ float minDist = FLT_MAX;
+ float maxDist = -FLT_MAX;
+
+ for (uint i = 0; i < pointCount; i++) {
+ float d = dot(dir, pointArray[i]);
+
+ if (d < minDist) {
+ minDist = d;
+ mini = i;
+ }
+ if (d > maxDist) {
+ maxDist = d;
+ maxi = i;
+ }
+ }
+ nvDebugCheck(minDist != FLT_MAX);
+ nvDebugCheck(maxDist != -FLT_MAX);
+
+ *minPoint = pointArray[mini];
+ *maxPoint = pointArray[maxi];
+}
+
+// EPOS algorithm based on:
+// http://www.ep.liu.se/ecp/034/009/ecp083409.pdf
+Sphere nv::approximateSphere_EPOS6(const Vector3 * pointArray, uint pointCount)
+{
+ nvDebugCheck(pointArray != NULL);
+ nvDebugCheck(pointCount > 0);
+
+ Vector3 extremalPoints[6];
+
+ // Compute 6 extremal points.
+ computeExtremalPoints(Vector3(1, 0, 0), pointArray, pointCount, extremalPoints+0, extremalPoints+1);
+ computeExtremalPoints(Vector3(0, 1, 0), pointArray, pointCount, extremalPoints+2, extremalPoints+3);
+ computeExtremalPoints(Vector3(0, 0, 1), pointArray, pointCount, extremalPoints+4, extremalPoints+5);
+
+ Sphere sphere = miniBall(extremalPoints, 6);
+ sphere.radius = computeSphereRadius(sphere.center, pointArray, pointCount);
+
+ nvDebugCheck(allInside(sphere, pointArray, pointCount));
+
+ return sphere;
+}
+
+Sphere nv::approximateSphere_EPOS14(const Vector3 * pointArray, uint pointCount)
+{
+ nvDebugCheck(pointArray != NULL);
+ nvDebugCheck(pointCount > 0);
+
+ Vector3 extremalPoints[14];
+
+ // Compute 14 extremal points.
+ computeExtremalPoints(Vector3(1, 0, 0), pointArray, pointCount, extremalPoints+0, extremalPoints+1);
+ computeExtremalPoints(Vector3(0, 1, 0), pointArray, pointCount, extremalPoints+2, extremalPoints+3);
+ computeExtremalPoints(Vector3(0, 0, 1), pointArray, pointCount, extremalPoints+4, extremalPoints+5);
+
+ float d = sqrtf(1.0f/3.0f);
+
+ computeExtremalPoints(Vector3(d, d, d), pointArray, pointCount, extremalPoints+6, extremalPoints+7);
+ computeExtremalPoints(Vector3(-d, d, d), pointArray, pointCount, extremalPoints+8, extremalPoints+9);
+ computeExtremalPoints(Vector3(-d, -d, d), pointArray, pointCount, extremalPoints+10, extremalPoints+11);
+ computeExtremalPoints(Vector3(d, -d, d), pointArray, pointCount, extremalPoints+12, extremalPoints+13);
+
+
+ Sphere sphere = miniBall(extremalPoints, 14);
+ sphere.radius = computeSphereRadius(sphere.center, pointArray, pointCount);
+
+ nvDebugCheck(allInside(sphere, pointArray, pointCount));
+
+ return sphere;
+}
+
+
+
diff --git a/thirdparty/thekla_atlas/nvmath/Sphere.h b/thirdparty/thekla_atlas/nvmath/Sphere.h
new file mode 100644
index 0000000000..300731af44
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Sphere.h
@@ -0,0 +1,43 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_SPHERE_H
+#define NV_MATH_SPHERE_H
+
+#include "Vector.h"
+
+namespace nv
+{
+
+ class Sphere
+ {
+ public:
+ Sphere() {}
+ Sphere(Vector3::Arg center, float radius) : center(center), radius(radius) {}
+
+ Sphere(Vector3::Arg center) : center(center), radius(0.0f) {}
+ Sphere(Vector3::Arg p0, Vector3::Arg p1);
+ Sphere(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2);
+ Sphere(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2, Vector3::Arg p3);
+
+ Vector3 center;
+ float radius;
+ };
+
+ // Returns negative values if point is inside.
+ float distanceSquared(const Sphere & sphere, const Vector3 &point);
+
+
+ // Welz's algorithm. Fairly slow, recursive implementation uses large stack.
+ Sphere miniBall(const Vector3 * pointArray, uint pointCount);
+
+ Sphere approximateSphere_Ritter(const Vector3 * pointArray, uint pointCount);
+ Sphere approximateSphere_AABB(const Vector3 * pointArray, uint pointCount);
+ Sphere approximateSphere_EPOS6(const Vector3 * pointArray, uint pointCount);
+ Sphere approximateSphere_EPOS14(const Vector3 * pointArray, uint pointCount);
+
+
+} // nv namespace
+
+
+#endif // NV_MATH_SPHERE_H
diff --git a/thirdparty/thekla_atlas/nvmath/TypeSerialization.cpp b/thirdparty/thekla_atlas/nvmath/TypeSerialization.cpp
new file mode 100644
index 0000000000..72fa678f47
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/TypeSerialization.cpp
@@ -0,0 +1,54 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "TypeSerialization.h"
+
+#include "nvcore/Stream.h"
+
+#include "nvmath/Vector.h"
+#include "nvmath/Matrix.h"
+#include "nvmath/Quaternion.h"
+#include "nvmath/Basis.h"
+#include "nvmath/Box.h"
+#include "nvmath/Plane.inl"
+
+using namespace nv;
+
+Stream & nv::operator<< (Stream & s, Vector2 & v)
+{
+ return s << v.x << v.y;
+}
+
+Stream & nv::operator<< (Stream & s, Vector3 & v)
+{
+ return s << v.x << v.y << v.z;
+}
+
+Stream & nv::operator<< (Stream & s, Vector4 & v)
+{
+ return s << v.x << v.y << v.z << v.w;
+}
+
+Stream & nv::operator<< (Stream & s, Matrix & m)
+{
+ return s;
+}
+
+Stream & nv::operator<< (Stream & s, Quaternion & q)
+{
+ return s << q.x << q.y << q.z << q.w;
+}
+
+Stream & nv::operator<< (Stream & s, Basis & basis)
+{
+ return s << basis.tangent << basis.bitangent << basis.normal;
+}
+
+Stream & nv::operator<< (Stream & s, Box & box)
+{
+ return s << box.minCorner << box.maxCorner;
+}
+
+Stream & nv::operator<< (Stream & s, Plane & plane)
+{
+ return s << plane.v;
+}
diff --git a/thirdparty/thekla_atlas/nvmath/TypeSerialization.h b/thirdparty/thekla_atlas/nvmath/TypeSerialization.h
new file mode 100644
index 0000000000..32d6de827e
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/TypeSerialization.h
@@ -0,0 +1,35 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MATH_TYPESERIALIZATION_H
+#define NV_MATH_TYPESERIALIZATION_H
+
+#include "nvmath.h"
+
+namespace nv
+{
+ class Stream;
+
+ class Vector2;
+ class Vector3;
+ class Vector4;
+
+ class Matrix;
+ class Quaternion;
+ class Basis;
+ class Box;
+ class Plane;
+
+ NVMATH_API Stream & operator<< (Stream & s, Vector2 & obj);
+ NVMATH_API Stream & operator<< (Stream & s, Vector3 & obj);
+ NVMATH_API Stream & operator<< (Stream & s, Vector4 & obj);
+
+ NVMATH_API Stream & operator<< (Stream & s, Matrix & obj);
+ NVMATH_API Stream & operator<< (Stream & s, Quaternion & obj);
+ NVMATH_API Stream & operator<< (Stream & s, Basis & obj);
+ NVMATH_API Stream & operator<< (Stream & s, Box & obj);
+ NVMATH_API Stream & operator<< (Stream & s, Plane & obj);
+
+} // nv namespace
+
+#endif // NV_MATH_TYPESERIALIZATION_H
diff --git a/thirdparty/thekla_atlas/nvmath/Vector.cpp b/thirdparty/thekla_atlas/nvmath/Vector.cpp
new file mode 100644
index 0000000000..9122a1b0e9
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Vector.cpp
@@ -0,0 +1,4 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "Vector.h"
+#include "Vector.inl"
diff --git a/thirdparty/thekla_atlas/nvmath/Vector.h b/thirdparty/thekla_atlas/nvmath/Vector.h
new file mode 100644
index 0000000000..ad18672a8a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Vector.h
@@ -0,0 +1,149 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_VECTOR_H
+#define NV_MATH_VECTOR_H
+
+#include "nvmath.h"
+
+namespace nv
+{
+ class NVMATH_CLASS Vector2
+ {
+ public:
+ typedef Vector2 const & Arg;
+
+ Vector2();
+ explicit Vector2(float f);
+ Vector2(float x, float y);
+ Vector2(Vector2::Arg v);
+
+ //template <typename T> explicit Vector2(const T & v) : x(v.x), y(v.y) {}
+ //template <typename T> operator T() const { return T(x, y); }
+
+ const Vector2 & operator=(Vector2::Arg v);
+
+ const float * ptr() const;
+
+ void set(float x, float y);
+
+ Vector2 operator-() const;
+ void operator+=(Vector2::Arg v);
+ void operator-=(Vector2::Arg v);
+ void operator*=(float s);
+ void operator*=(Vector2::Arg v);
+
+ friend bool operator==(Vector2::Arg a, Vector2::Arg b);
+ friend bool operator!=(Vector2::Arg a, Vector2::Arg b);
+
+ union {
+ struct {
+ float x, y;
+ };
+ float component[2];
+ };
+ };
+
+ class NVMATH_CLASS Vector3
+ {
+ public:
+ typedef Vector3 const & Arg;
+
+ Vector3();
+ explicit Vector3(float x);
+ //explicit Vector3(int x) : x(float(x)), y(float(x)), z(float(x)) {}
+ Vector3(float x, float y, float z);
+ Vector3(Vector2::Arg v, float z);
+ Vector3(Vector3::Arg v);
+
+ //template <typename T> explicit Vector3(const T & v) : x(v.x), y(v.y), z(v.z) {}
+ //template <typename T> operator T() const { return T(x, y, z); }
+
+ const Vector3 & operator=(Vector3::Arg v);
+
+ Vector2 xy() const;
+
+ const float * ptr() const;
+
+ void set(float x, float y, float z);
+
+ Vector3 operator-() const;
+ void operator+=(Vector3::Arg v);
+ void operator-=(Vector3::Arg v);
+ void operator*=(float s);
+ void operator/=(float s);
+ void operator*=(Vector3::Arg v);
+ void operator/=(Vector3::Arg v);
+
+ friend bool operator==(Vector3::Arg a, Vector3::Arg b);
+ friend bool operator!=(Vector3::Arg a, Vector3::Arg b);
+
+ union {
+ struct {
+ float x, y, z;
+ };
+ float component[3];
+ };
+ };
+
+ class NVMATH_CLASS Vector4
+ {
+ public:
+ typedef Vector4 const & Arg;
+
+ Vector4();
+ explicit Vector4(float x);
+ Vector4(float x, float y, float z, float w);
+ Vector4(Vector2::Arg v, float z, float w);
+ Vector4(Vector2::Arg v, Vector2::Arg u);
+ Vector4(Vector3::Arg v, float w);
+ Vector4(Vector4::Arg v);
+ // Vector4(const Quaternion & v);
+
+ //template <typename T> explicit Vector4(const T & v) : x(v.x), y(v.y), z(v.z), w(v.w) {}
+ //template <typename T> operator T() const { return T(x, y, z, w); }
+
+ const Vector4 & operator=(Vector4::Arg v);
+
+ Vector2 xy() const;
+ Vector2 zw() const;
+ Vector3 xyz() const;
+
+ const float * ptr() const;
+
+ void set(float x, float y, float z, float w);
+
+ Vector4 operator-() const;
+ void operator+=(Vector4::Arg v);
+ void operator-=(Vector4::Arg v);
+ void operator*=(float s);
+ void operator/=(float s);
+ void operator*=(Vector4::Arg v);
+ void operator/=(Vector4::Arg v);
+
+ friend bool operator==(Vector4::Arg a, Vector4::Arg b);
+ friend bool operator!=(Vector4::Arg a, Vector4::Arg b);
+
+ union {
+ struct {
+ float x, y, z, w;
+ };
+ float component[4];
+ };
+ };
+
+} // nv namespace
+
+// If we had these functions, they would be ambiguous, the compiler would not know which one to pick:
+//template <typename T> Vector2 to(const T & v) { return Vector2(v.x, v.y); }
+//template <typename T> Vector3 to(const T & v) { return Vector3(v.x, v.y, v.z); }
+//template <typename T> Vector4 to(const T & v) { return Vector4(v.x, v.y, v.z, v.z); }
+
+// We could use a cast operator so that we could infer the expected type, but that doesn't work the same way in all compilers and produces horrible error messages.
+
+// Instead we simply have explicit casts:
+template <typename T> T to(const nv::Vector2 & v) { NV_COMPILER_CHECK(sizeof(T) == sizeof(nv::Vector2)); return T(v.x, v.y); }
+template <typename T> T to(const nv::Vector3 & v) { NV_COMPILER_CHECK(sizeof(T) == sizeof(nv::Vector3)); return T(v.x, v.y, v.z); }
+template <typename T> T to(const nv::Vector4 & v) { NV_COMPILER_CHECK(sizeof(T) == sizeof(nv::Vector4)); return T(v.x, v.y, v.z, v.w); }
+
+#endif // NV_MATH_VECTOR_H
diff --git a/thirdparty/thekla_atlas/nvmath/Vector.inl b/thirdparty/thekla_atlas/nvmath/Vector.inl
new file mode 100644
index 0000000000..bcaec7bf2a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/Vector.inl
@@ -0,0 +1,919 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_VECTOR_INL
+#define NV_MATH_VECTOR_INL
+
+#include "Vector.h"
+#include "nvcore/Utils.h" // min, max
+#include "nvcore/Hash.h" // hash
+
+namespace nv
+{
+
+ // Helpers to convert vector types. Assume T has x,y members and 2 argument constructor.
+ //template <typename T> T to(Vector2::Arg v) { return T(v.x, v.y); }
+
+ // Helpers to convert vector types. Assume T has x,y,z members and 3 argument constructor.
+ //template <typename T> T to(Vector3::Arg v) { return T(v.x, v.y, v.z); }
+
+ // Helpers to convert vector types. Assume T has x,y,z members and 3 argument constructor.
+ //template <typename T> T to(Vector4::Arg v) { return T(v.x, v.y, v.z, v.w); }
+
+
+ // Vector2
+ inline Vector2::Vector2() {}
+ inline Vector2::Vector2(float f) : x(f), y(f) {}
+ inline Vector2::Vector2(float x, float y) : x(x), y(y) {}
+ inline Vector2::Vector2(Vector2::Arg v) : x(v.x), y(v.y) {}
+
+ inline const Vector2 & Vector2::operator=(Vector2::Arg v)
+ {
+ x = v.x;
+ y = v.y;
+ return *this;
+ }
+
+ inline const float * Vector2::ptr() const
+ {
+ return &x;
+ }
+
+ inline void Vector2::set(float x, float y)
+ {
+ this->x = x;
+ this->y = y;
+ }
+
+ inline Vector2 Vector2::operator-() const
+ {
+ return Vector2(-x, -y);
+ }
+
+ inline void Vector2::operator+=(Vector2::Arg v)
+ {
+ x += v.x;
+ y += v.y;
+ }
+
+ inline void Vector2::operator-=(Vector2::Arg v)
+ {
+ x -= v.x;
+ y -= v.y;
+ }
+
+ inline void Vector2::operator*=(float s)
+ {
+ x *= s;
+ y *= s;
+ }
+
+ inline void Vector2::operator*=(Vector2::Arg v)
+ {
+ x *= v.x;
+ y *= v.y;
+ }
+
+ inline bool operator==(Vector2::Arg a, Vector2::Arg b)
+ {
+ return a.x == b.x && a.y == b.y;
+ }
+ inline bool operator!=(Vector2::Arg a, Vector2::Arg b)
+ {
+ return a.x != b.x || a.y != b.y;
+ }
+
+
+ // Vector3
+ inline Vector3::Vector3() {}
+ inline Vector3::Vector3(float f) : x(f), y(f), z(f) {}
+ inline Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
+ inline Vector3::Vector3(Vector2::Arg v, float z) : x(v.x), y(v.y), z(z) {}
+ inline Vector3::Vector3(Vector3::Arg v) : x(v.x), y(v.y), z(v.z) {}
+
+ inline const Vector3 & Vector3::operator=(Vector3::Arg v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ return *this;
+ }
+
+
+ inline Vector2 Vector3::xy() const
+ {
+ return Vector2(x, y);
+ }
+
+ inline const float * Vector3::ptr() const
+ {
+ return &x;
+ }
+
+ inline void Vector3::set(float x, float y, float z)
+ {
+ this->x = x;
+ this->y = y;
+ this->z = z;
+ }
+
+ inline Vector3 Vector3::operator-() const
+ {
+ return Vector3(-x, -y, -z);
+ }
+
+ inline void Vector3::operator+=(Vector3::Arg v)
+ {
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ }
+
+ inline void Vector3::operator-=(Vector3::Arg v)
+ {
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ }
+
+ inline void Vector3::operator*=(float s)
+ {
+ x *= s;
+ y *= s;
+ z *= s;
+ }
+
+ inline void Vector3::operator/=(float s)
+ {
+ float is = 1.0f / s;
+ x *= is;
+ y *= is;
+ z *= is;
+ }
+
+ inline void Vector3::operator*=(Vector3::Arg v)
+ {
+ x *= v.x;
+ y *= v.y;
+ z *= v.z;
+ }
+
+ inline void Vector3::operator/=(Vector3::Arg v)
+ {
+ x /= v.x;
+ y /= v.y;
+ z /= v.z;
+ }
+
+ inline bool operator==(Vector3::Arg a, Vector3::Arg b)
+ {
+ return a.x == b.x && a.y == b.y && a.z == b.z;
+ }
+ inline bool operator!=(Vector3::Arg a, Vector3::Arg b)
+ {
+ return a.x != b.x || a.y != b.y || a.z != b.z;
+ }
+
+
+ // Vector4
+ inline Vector4::Vector4() {}
+ inline Vector4::Vector4(float f) : x(f), y(f), z(f), w(f) {}
+ inline Vector4::Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+ inline Vector4::Vector4(Vector2::Arg v, float z, float w) : x(v.x), y(v.y), z(z), w(w) {}
+ inline Vector4::Vector4(Vector2::Arg v, Vector2::Arg u) : x(v.x), y(v.y), z(u.x), w(u.y) {}
+ inline Vector4::Vector4(Vector3::Arg v, float w) : x(v.x), y(v.y), z(v.z), w(w) {}
+ inline Vector4::Vector4(Vector4::Arg v) : x(v.x), y(v.y), z(v.z), w(v.w) {}
+
+ inline const Vector4 & Vector4::operator=(const Vector4 & v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ w = v.w;
+ return *this;
+ }
+
+ inline Vector2 Vector4::xy() const
+ {
+ return Vector2(x, y);
+ }
+
+ inline Vector2 Vector4::zw() const
+ {
+ return Vector2(z, w);
+ }
+
+ inline Vector3 Vector4::xyz() const
+ {
+ return Vector3(x, y, z);
+ }
+
+ inline const float * Vector4::ptr() const
+ {
+ return &x;
+ }
+
+ inline void Vector4::set(float x, float y, float z, float w)
+ {
+ this->x = x;
+ this->y = y;
+ this->z = z;
+ this->w = w;
+ }
+
+ inline Vector4 Vector4::operator-() const
+ {
+ return Vector4(-x, -y, -z, -w);
+ }
+
+ inline void Vector4::operator+=(Vector4::Arg v)
+ {
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ w += v.w;
+ }
+
+ inline void Vector4::operator-=(Vector4::Arg v)
+ {
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ w -= v.w;
+ }
+
+ inline void Vector4::operator*=(float s)
+ {
+ x *= s;
+ y *= s;
+ z *= s;
+ w *= s;
+ }
+
+ inline void Vector4::operator/=(float s)
+ {
+ x /= s;
+ y /= s;
+ z /= s;
+ w /= s;
+ }
+
+ inline void Vector4::operator*=(Vector4::Arg v)
+ {
+ x *= v.x;
+ y *= v.y;
+ z *= v.z;
+ w *= v.w;
+ }
+
+ inline void Vector4::operator/=(Vector4::Arg v)
+ {
+ x /= v.x;
+ y /= v.y;
+ z /= v.z;
+ w /= v.w;
+ }
+
+ inline bool operator==(Vector4::Arg a, Vector4::Arg b)
+ {
+ return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
+ }
+ inline bool operator!=(Vector4::Arg a, Vector4::Arg b)
+ {
+ return a.x != b.x || a.y != b.y || a.z != b.z || a.w != b.w;
+ }
+
+
+
+ // Functions
+
+
+ // Vector2
+
+ inline Vector2 add(Vector2::Arg a, Vector2::Arg b)
+ {
+ return Vector2(a.x + b.x, a.y + b.y);
+ }
+ inline Vector2 operator+(Vector2::Arg a, Vector2::Arg b)
+ {
+ return add(a, b);
+ }
+
+ inline Vector2 sub(Vector2::Arg a, Vector2::Arg b)
+ {
+ return Vector2(a.x - b.x, a.y - b.y);
+ }
+ inline Vector2 operator-(Vector2::Arg a, Vector2::Arg b)
+ {
+ return sub(a, b);
+ }
+
+ inline Vector2 scale(Vector2::Arg v, float s)
+ {
+ return Vector2(v.x * s, v.y * s);
+ }
+
+ inline Vector2 scale(Vector2::Arg v, Vector2::Arg s)
+ {
+ return Vector2(v.x * s.x, v.y * s.y);
+ }
+
+ inline Vector2 operator*(Vector2::Arg v, float s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector2 operator*(Vector2::Arg v1, Vector2::Arg v2)
+ {
+ return Vector2(v1.x*v2.x, v1.y*v2.y);
+ }
+
+ inline Vector2 operator*(float s, Vector2::Arg v)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector2 operator/(Vector2::Arg v, float s)
+ {
+ return scale(v, 1.0f/s);
+ }
+
+ inline Vector2 lerp(Vector2::Arg v1, Vector2::Arg v2, float t)
+ {
+ const float s = 1.0f - t;
+ return Vector2(v1.x * s + t * v2.x, v1.y * s + t * v2.y);
+ }
+
+ inline float dot(Vector2::Arg a, Vector2::Arg b)
+ {
+ return a.x * b.x + a.y * b.y;
+ }
+
+ inline float lengthSquared(Vector2::Arg v)
+ {
+ return v.x * v.x + v.y * v.y;
+ }
+
+ inline float length(Vector2::Arg v)
+ {
+ return sqrtf(lengthSquared(v));
+ }
+
+ inline float distance(Vector2::Arg a, Vector2::Arg b)
+ {
+ return length(a - b);
+ }
+
+ inline float inverseLength(Vector2::Arg v)
+ {
+ return 1.0f / sqrtf(lengthSquared(v));
+ }
+
+ inline bool isNormalized(Vector2::Arg v, float epsilon = NV_NORMAL_EPSILON)
+ {
+ return equal(length(v), 1, epsilon);
+ }
+
+ inline Vector2 normalize(Vector2::Arg v, float epsilon = NV_EPSILON)
+ {
+ float l = length(v);
+ nvDebugCheck(!isZero(l, epsilon));
+ Vector2 n = scale(v, 1.0f / l);
+ nvDebugCheck(isNormalized(n));
+ return n;
+ }
+
+ inline Vector2 normalizeSafe(Vector2::Arg v, Vector2::Arg fallback, float epsilon = NV_EPSILON)
+ {
+ float l = length(v);
+ if (isZero(l, epsilon)) {
+ return fallback;
+ }
+ return scale(v, 1.0f / l);
+ }
+
+ // Safe, branchless normalization from Andy Firth. All error checking ommitted.
+ // http://altdevblogaday.com/2011/08/21/practical-flt-point-tricks/
+ inline Vector2 normalizeFast(Vector2::Arg v)
+ {
+ const float very_small_float = 1.0e-037f;
+ float l = very_small_float + length(v);
+ return scale(v, 1.0f / l);
+ }
+
+ inline bool equal(Vector2::Arg v1, Vector2::Arg v2, float epsilon = NV_EPSILON)
+ {
+ return equal(v1.x, v2.x, epsilon) && equal(v1.y, v2.y, epsilon);
+ }
+
+ inline Vector2 min(Vector2::Arg a, Vector2::Arg b)
+ {
+ return Vector2(min(a.x, b.x), min(a.y, b.y));
+ }
+
+ inline Vector2 max(Vector2::Arg a, Vector2::Arg b)
+ {
+ return Vector2(max(a.x, b.x), max(a.y, b.y));
+ }
+
+ inline Vector2 clamp(Vector2::Arg v, float min, float max)
+ {
+ return Vector2(clamp(v.x, min, max), clamp(v.y, min, max));
+ }
+
+ inline Vector2 saturate(Vector2::Arg v)
+ {
+ return Vector2(saturate(v.x), saturate(v.y));
+ }
+
+ inline bool isFinite(Vector2::Arg v)
+ {
+ return isFinite(v.x) && isFinite(v.y);
+ }
+
+ inline Vector2 validate(Vector2::Arg v, Vector2::Arg fallback = Vector2(0.0f))
+ {
+ if (!isFinite(v)) return fallback;
+ Vector2 vf = v;
+ nv::floatCleanup(vf.component, 2);
+ return vf;
+ }
+
+ // Note, this is the area scaled by 2!
+ inline float triangleArea(Vector2::Arg v0, Vector2::Arg v1)
+ {
+ return (v0.x * v1.y - v0.y * v1.x); // * 0.5f;
+ }
+ inline float triangleArea(Vector2::Arg a, Vector2::Arg b, Vector2::Arg c)
+ {
+ // IC: While it may be appealing to use the following expression:
+ //return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y); // * 0.5f;
+
+ // That's actually a terrible idea. Small triangles far from the origin can end up producing fairly large floating point
+ // numbers and the results becomes very unstable and dependent on the order of the factors.
+
+ // Instead, it's preferable to subtract the vertices first, and multiply the resulting small values together. The result
+ // in this case is always much more accurate (as long as the triangle is small) and less dependent of the location of
+ // the triangle.
+
+ //return ((a.x - c.x) * (b.y - c.y) - (a.y - c.y) * (b.x - c.x)); // * 0.5f;
+ return triangleArea(a-c, b-c);
+ }
+
+
+ template <>
+ inline uint hash(const Vector2 & v, uint h)
+ {
+ return sdbmFloatHash(v.component, 2, h);
+ }
+
+
+
+ // Vector3
+
+ inline Vector3 add(Vector3::Arg a, Vector3::Arg b)
+ {
+ return Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
+ }
+ inline Vector3 add(Vector3::Arg a, float b)
+ {
+ return Vector3(a.x + b, a.y + b, a.z + b);
+ }
+ inline Vector3 operator+(Vector3::Arg a, Vector3::Arg b)
+ {
+ return add(a, b);
+ }
+ inline Vector3 operator+(Vector3::Arg a, float b)
+ {
+ return add(a, b);
+ }
+
+ inline Vector3 sub(Vector3::Arg a, Vector3::Arg b)
+ {
+ return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
+ }
+ inline Vector3 sub(Vector3::Arg a, float b)
+ {
+ return Vector3(a.x - b, a.y - b, a.z - b);
+ }
+ inline Vector3 operator-(Vector3::Arg a, Vector3::Arg b)
+ {
+ return sub(a, b);
+ }
+ inline Vector3 operator-(Vector3::Arg a, float b)
+ {
+ return sub(a, b);
+ }
+
+ inline Vector3 cross(Vector3::Arg a, Vector3::Arg b)
+ {
+ return Vector3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
+ }
+
+ inline Vector3 scale(Vector3::Arg v, float s)
+ {
+ return Vector3(v.x * s, v.y * s, v.z * s);
+ }
+
+ inline Vector3 scale(Vector3::Arg v, Vector3::Arg s)
+ {
+ return Vector3(v.x * s.x, v.y * s.y, v.z * s.z);
+ }
+
+ inline Vector3 operator*(Vector3::Arg v, float s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector3 operator*(float s, Vector3::Arg v)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector3 operator*(Vector3::Arg v, Vector3::Arg s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector3 operator/(Vector3::Arg v, float s)
+ {
+ return scale(v, 1.0f/s);
+ }
+
+ /*inline Vector3 add_scaled(Vector3::Arg a, Vector3::Arg b, float s)
+ {
+ return Vector3(a.x + b.x * s, a.y + b.y * s, a.z + b.z * s);
+ }*/
+
+ inline Vector3 lerp(Vector3::Arg v1, Vector3::Arg v2, float t)
+ {
+ const float s = 1.0f - t;
+ return Vector3(v1.x * s + t * v2.x, v1.y * s + t * v2.y, v1.z * s + t * v2.z);
+ }
+
+ inline float dot(Vector3::Arg a, Vector3::Arg b)
+ {
+ return a.x * b.x + a.y * b.y + a.z * b.z;
+ }
+
+ inline float lengthSquared(Vector3::Arg v)
+ {
+ return v.x * v.x + v.y * v.y + v.z * v.z;
+ }
+
+ inline float length(Vector3::Arg v)
+ {
+ return sqrtf(lengthSquared(v));
+ }
+
+ inline float distance(Vector3::Arg a, Vector3::Arg b)
+ {
+ return length(a - b);
+ }
+
+ inline float distanceSquared(Vector3::Arg a, Vector3::Arg b)
+ {
+ return lengthSquared(a - b);
+ }
+
+ inline float inverseLength(Vector3::Arg v)
+ {
+ return 1.0f / sqrtf(lengthSquared(v));
+ }
+
+ inline bool isNormalized(Vector3::Arg v, float epsilon = NV_NORMAL_EPSILON)
+ {
+ return equal(length(v), 1, epsilon);
+ }
+
+ inline Vector3 normalize(Vector3::Arg v, float epsilon = NV_EPSILON)
+ {
+ float l = length(v);
+ nvDebugCheck(!isZero(l, epsilon));
+ Vector3 n = scale(v, 1.0f / l);
+ nvDebugCheck(isNormalized(n));
+ return n;
+ }
+
+ inline Vector3 normalizeSafe(Vector3::Arg v, Vector3::Arg fallback, float epsilon = NV_EPSILON)
+ {
+ float l = length(v);
+ if (isZero(l, epsilon)) {
+ return fallback;
+ }
+ return scale(v, 1.0f / l);
+ }
+
+ // Safe, branchless normalization from Andy Firth. All error checking ommitted.
+ // http://altdevblogaday.com/2011/08/21/practical-flt-point-tricks/
+ inline Vector3 normalizeFast(Vector3::Arg v)
+ {
+ const float very_small_float = 1.0e-037f;
+ float l = very_small_float + length(v);
+ return scale(v, 1.0f / l);
+ }
+
+ inline bool equal(Vector3::Arg v1, Vector3::Arg v2, float epsilon = NV_EPSILON)
+ {
+ return equal(v1.x, v2.x, epsilon) && equal(v1.y, v2.y, epsilon) && equal(v1.z, v2.z, epsilon);
+ }
+
+ inline Vector3 min(Vector3::Arg a, Vector3::Arg b)
+ {
+ return Vector3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
+ }
+
+ inline Vector3 max(Vector3::Arg a, Vector3::Arg b)
+ {
+ return Vector3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
+ }
+
+ inline Vector3 clamp(Vector3::Arg v, float min, float max)
+ {
+ return Vector3(clamp(v.x, min, max), clamp(v.y, min, max), clamp(v.z, min, max));
+ }
+
+ inline Vector3 saturate(Vector3::Arg v)
+ {
+ return Vector3(saturate(v.x), saturate(v.y), saturate(v.z));
+ }
+
+ inline Vector3 floor(Vector3::Arg v)
+ {
+ return Vector3(floorf(v.x), floorf(v.y), floorf(v.z));
+ }
+
+ inline Vector3 ceil(Vector3::Arg v)
+ {
+ return Vector3(ceilf(v.x), ceilf(v.y), ceilf(v.z));
+ }
+
+ inline bool isFinite(Vector3::Arg v)
+ {
+ return isFinite(v.x) && isFinite(v.y) && isFinite(v.z);
+ }
+
+ inline Vector3 validate(Vector3::Arg v, Vector3::Arg fallback = Vector3(0.0f))
+ {
+ if (!isFinite(v)) return fallback;
+ Vector3 vf = v;
+ nv::floatCleanup(vf.component, 3);
+ return vf;
+ }
+
+ inline Vector3 reflect(Vector3::Arg v, Vector3::Arg n)
+ {
+ return v - (2 * dot(v, n)) * n;
+ }
+
+ template <>
+ inline uint hash(const Vector3 & v, uint h)
+ {
+ return sdbmFloatHash(v.component, 3, h);
+ }
+
+
+ // Vector4
+
+ inline Vector4 add(Vector4::Arg a, Vector4::Arg b)
+ {
+ return Vector4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
+ }
+ inline Vector4 operator+(Vector4::Arg a, Vector4::Arg b)
+ {
+ return add(a, b);
+ }
+
+ inline Vector4 sub(Vector4::Arg a, Vector4::Arg b)
+ {
+ return Vector4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
+ }
+ inline Vector4 operator-(Vector4::Arg a, Vector4::Arg b)
+ {
+ return sub(a, b);
+ }
+
+ inline Vector4 scale(Vector4::Arg v, float s)
+ {
+ return Vector4(v.x * s, v.y * s, v.z * s, v.w * s);
+ }
+
+ inline Vector4 scale(Vector4::Arg v, Vector4::Arg s)
+ {
+ return Vector4(v.x * s.x, v.y * s.y, v.z * s.z, v.w * s.w);
+ }
+
+ inline Vector4 operator*(Vector4::Arg v, float s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector4 operator*(float s, Vector4::Arg v)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector4 operator*(Vector4::Arg v, Vector4::Arg s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector4 operator/(Vector4::Arg v, float s)
+ {
+ return scale(v, 1.0f/s);
+ }
+
+ /*inline Vector4 add_scaled(Vector4::Arg a, Vector4::Arg b, float s)
+ {
+ return Vector4(a.x + b.x * s, a.y + b.y * s, a.z + b.z * s, a.w + b.w * s);
+ }*/
+
+ inline Vector4 lerp(Vector4::Arg v1, Vector4::Arg v2, float t)
+ {
+ const float s = 1.0f - t;
+ return Vector4(v1.x * s + t * v2.x, v1.y * s + t * v2.y, v1.z * s + t * v2.z, v1.w * s + t * v2.w);
+ }
+
+ inline float dot(Vector4::Arg a, Vector4::Arg b)
+ {
+ return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
+ }
+
+ inline float lengthSquared(Vector4::Arg v)
+ {
+ return v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
+ }
+
+ inline float length(Vector4::Arg v)
+ {
+ return sqrtf(lengthSquared(v));
+ }
+
+ inline float inverseLength(Vector4::Arg v)
+ {
+ return 1.0f / sqrtf(lengthSquared(v));
+ }
+
+ inline bool isNormalized(Vector4::Arg v, float epsilon = NV_NORMAL_EPSILON)
+ {
+ return equal(length(v), 1, epsilon);
+ }
+
+ inline Vector4 normalize(Vector4::Arg v, float epsilon = NV_EPSILON)
+ {
+ float l = length(v);
+ nvDebugCheck(!isZero(l, epsilon));
+ Vector4 n = scale(v, 1.0f / l);
+ nvDebugCheck(isNormalized(n));
+ return n;
+ }
+
+ inline Vector4 normalizeSafe(Vector4::Arg v, Vector4::Arg fallback, float epsilon = NV_EPSILON)
+ {
+ float l = length(v);
+ if (isZero(l, epsilon)) {
+ return fallback;
+ }
+ return scale(v, 1.0f / l);
+ }
+
+ // Safe, branchless normalization from Andy Firth. All error checking ommitted.
+ // http://altdevblogaday.com/2011/08/21/practical-flt-point-tricks/
+ inline Vector4 normalizeFast(Vector4::Arg v)
+ {
+ const float very_small_float = 1.0e-037f;
+ float l = very_small_float + length(v);
+ return scale(v, 1.0f / l);
+ }
+
+ inline bool equal(Vector4::Arg v1, Vector4::Arg v2, float epsilon = NV_EPSILON)
+ {
+ return equal(v1.x, v2.x, epsilon) && equal(v1.y, v2.y, epsilon) && equal(v1.z, v2.z, epsilon) && equal(v1.w, v2.w, epsilon);
+ }
+
+ inline Vector4 min(Vector4::Arg a, Vector4::Arg b)
+ {
+ return Vector4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
+ }
+
+ inline Vector4 max(Vector4::Arg a, Vector4::Arg b)
+ {
+ return Vector4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
+ }
+
+ inline Vector4 clamp(Vector4::Arg v, float min, float max)
+ {
+ return Vector4(clamp(v.x, min, max), clamp(v.y, min, max), clamp(v.z, min, max), clamp(v.w, min, max));
+ }
+
+ inline Vector4 saturate(Vector4::Arg v)
+ {
+ return Vector4(saturate(v.x), saturate(v.y), saturate(v.z), saturate(v.w));
+ }
+
+ inline bool isFinite(Vector4::Arg v)
+ {
+ return isFinite(v.x) && isFinite(v.y) && isFinite(v.z) && isFinite(v.w);
+ }
+
+ inline Vector4 validate(Vector4::Arg v, Vector4::Arg fallback = Vector4(0.0f))
+ {
+ if (!isFinite(v)) return fallback;
+ Vector4 vf = v;
+ nv::floatCleanup(vf.component, 4);
+ return vf;
+ }
+
+ template <>
+ inline uint hash(const Vector4 & v, uint h)
+ {
+ return sdbmFloatHash(v.component, 4, h);
+ }
+
+
+#if NV_OS_IOS // LLVM is not happy with implicit conversion of immediate constants to float
+
+ //int:
+
+ inline Vector2 scale(Vector2::Arg v, int s)
+ {
+ return Vector2(v.x * s, v.y * s);
+ }
+
+ inline Vector2 operator*(Vector2::Arg v, int s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector2 operator*(int s, Vector2::Arg v)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector2 operator/(Vector2::Arg v, int s)
+ {
+ return scale(v, 1.0f/s);
+ }
+
+ inline Vector3 scale(Vector3::Arg v, int s)
+ {
+ return Vector3(v.x * s, v.y * s, v.z * s);
+ }
+
+ inline Vector3 operator*(Vector3::Arg v, int s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector3 operator*(int s, Vector3::Arg v)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector3 operator/(Vector3::Arg v, int s)
+ {
+ return scale(v, 1.0f/s);
+ }
+
+ inline Vector4 scale(Vector4::Arg v, int s)
+ {
+ return Vector4(v.x * s, v.y * s, v.z * s, v.w * s);
+ }
+
+ inline Vector4 operator*(Vector4::Arg v, int s)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector4 operator*(int s, Vector4::Arg v)
+ {
+ return scale(v, s);
+ }
+
+ inline Vector4 operator/(Vector4::Arg v, int s)
+ {
+ return scale(v, 1.0f/s);
+ }
+
+ //double:
+
+ inline Vector3 operator*(Vector3::Arg v, double s)
+ {
+ return scale(v, (float)s);
+ }
+
+ inline Vector3 operator*(double s, Vector3::Arg v)
+ {
+ return scale(v, (float)s);
+ }
+
+ inline Vector3 operator/(Vector3::Arg v, double s)
+ {
+ return scale(v, 1.f/((float)s));
+ }
+
+#endif //NV_OS_IOS
+
+} // nv namespace
+
+#endif // NV_MATH_VECTOR_INL
diff --git a/thirdparty/thekla_atlas/nvmath/ftoi.h b/thirdparty/thekla_atlas/nvmath/ftoi.h
new file mode 100644
index 0000000000..bee15c0908
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/ftoi.h
@@ -0,0 +1,258 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_MATH_FTOI_H
+#define NV_MATH_FTOI_H
+
+#include "nvmath/nvmath.h"
+
+#include <math.h>
+
+namespace nv
+{
+ // Optimized float to int conversions. See:
+ // http://cbloomrants.blogspot.com/2009/01/01-17-09-float-to-int.html
+ // http://www.stereopsis.com/sree/fpu2006.html
+ // http://assemblyrequired.crashworks.org/2009/01/12/why-you-should-never-cast-floats-to-ints/
+ // http://chrishecker.com/Miscellaneous_Technical_Articles#Floating_Point
+
+
+ union DoubleAnd64 {
+ uint64 i;
+ double d;
+ };
+
+ static const double floatutil_xs_doublemagic = (6755399441055744.0); // 2^52 * 1.5
+ static const double floatutil_xs_doublemagicdelta = (1.5e-8); // almost .5f = .5f + 1e^(number of exp bit)
+ static const double floatutil_xs_doublemagicroundeps = (0.5f - floatutil_xs_doublemagicdelta); // almost .5f = .5f - 1e^(number of exp bit)
+
+ NV_FORCEINLINE int ftoi_round_xs(double val, double magic) {
+#if 1
+ DoubleAnd64 dunion;
+ dunion.d = val + magic;
+ return (int32) dunion.i; // just cast to grab the bottom bits
+#else
+ val += magic;
+ return ((int*)&val)[0]; // @@ Assumes little endian.
+#endif
+ }
+
+ NV_FORCEINLINE int ftoi_round_xs(float val) {
+ return ftoi_round_xs(val, floatutil_xs_doublemagic);
+ }
+
+ NV_FORCEINLINE int ftoi_floor_xs(float val) {
+ return ftoi_round_xs(val - floatutil_xs_doublemagicroundeps, floatutil_xs_doublemagic);
+ }
+
+ NV_FORCEINLINE int ftoi_ceil_xs(float val) {
+ return ftoi_round_xs(val + floatutil_xs_doublemagicroundeps, floatutil_xs_doublemagic);
+ }
+
+ NV_FORCEINLINE int ftoi_trunc_xs(float val) {
+ return (val<0) ? ftoi_ceil_xs(val) : ftoi_floor_xs(val);
+ }
+
+#if NV_CPU_X86 || NV_CPU_X86_64
+
+ NV_FORCEINLINE int ftoi_round_sse(float f) {
+ return _mm_cvt_ss2si(_mm_set_ss(f));
+ }
+
+ NV_FORCEINLINE int ftoi_trunc_sse(float f) {
+ return _mm_cvtt_ss2si(_mm_set_ss(f));
+ }
+
+#endif
+
+
+
+#if NV_USE_SSE
+
+ NV_FORCEINLINE int ftoi_round(float val) {
+ return ftoi_round_sse(val);
+ }
+
+ NV_FORCEINLINE int ftoi_trunc(float f) {
+ return ftoi_trunc_sse(f);
+ }
+
+ // We can probably do better than this. See for example:
+ // http://dss.stephanierct.com/DevBlog/?p=8
+ NV_FORCEINLINE int ftoi_floor(float val) {
+ return ftoi_round(floorf(val));
+ }
+
+ NV_FORCEINLINE int ftoi_ceil(float val) {
+ return ftoi_round(ceilf(val));
+ }
+
+#else
+
+ // In theory this should work with any double floating point math implementation, but it appears that MSVC produces incorrect code
+ // when SSE2 is targeted and fast math is enabled (/arch:SSE2 & /fp:fast). These problems go away with /fp:precise, which is the default mode.
+
+ NV_FORCEINLINE int ftoi_round(float val) {
+ return ftoi_round_xs(val);
+ }
+
+ NV_FORCEINLINE int ftoi_floor(float val) {
+ return ftoi_floor_xs(val);
+ }
+
+ NV_FORCEINLINE int ftoi_ceil(float val) {
+ return ftoi_ceil_xs(val);
+ }
+
+ NV_FORCEINLINE int ftoi_trunc(float f) {
+ return ftoi_trunc_xs(f);
+ }
+
+#endif
+
+
+ inline void test_ftoi() {
+
+ // Round to nearest integer.
+ nvCheck(ftoi_round(0.1f) == 0);
+ nvCheck(ftoi_round(0.6f) == 1);
+ nvCheck(ftoi_round(-0.2f) == 0);
+ nvCheck(ftoi_round(-0.7f) == -1);
+ nvCheck(ftoi_round(10.1f) == 10);
+ nvCheck(ftoi_round(10.6f) == 11);
+ nvCheck(ftoi_round(-90.1f) == -90);
+ nvCheck(ftoi_round(-90.6f) == -91);
+
+ nvCheck(ftoi_round(0) == 0);
+ nvCheck(ftoi_round(1) == 1);
+ nvCheck(ftoi_round(-1) == -1);
+
+ nvCheck(ftoi_round(0.5f) == 0); // How are midpoints rounded? Bankers rounding.
+ nvCheck(ftoi_round(1.5f) == 2);
+ nvCheck(ftoi_round(2.5f) == 2);
+ nvCheck(ftoi_round(3.5f) == 4);
+ nvCheck(ftoi_round(4.5f) == 4);
+ nvCheck(ftoi_round(-0.5f) == 0);
+ nvCheck(ftoi_round(-1.5f) == -2);
+
+
+ // Truncation (round down if > 0, round up if < 0).
+ nvCheck(ftoi_trunc(0.1f) == 0);
+ nvCheck(ftoi_trunc(0.6f) == 0);
+ nvCheck(ftoi_trunc(-0.2f) == 0);
+ nvCheck(ftoi_trunc(-0.7f) == 0); // @@ When using /arch:SSE2 in Win32, msvc produce wrong code for this one. It is skipping the addition.
+ nvCheck(ftoi_trunc(1.99f) == 1);
+ nvCheck(ftoi_trunc(-1.2f) == -1);
+
+ // Floor (round down).
+ nvCheck(ftoi_floor(0.1f) == 0);
+ nvCheck(ftoi_floor(0.6f) == 0);
+ nvCheck(ftoi_floor(-0.2f) == -1);
+ nvCheck(ftoi_floor(-0.7f) == -1);
+ nvCheck(ftoi_floor(1.99f) == 1);
+ nvCheck(ftoi_floor(-1.2f) == -2);
+
+ nvCheck(ftoi_floor(0) == 0);
+ nvCheck(ftoi_floor(1) == 1);
+ nvCheck(ftoi_floor(-1) == -1);
+ nvCheck(ftoi_floor(2) == 2);
+ nvCheck(ftoi_floor(-2) == -2);
+
+ // Ceil (round up).
+ nvCheck(ftoi_ceil(0.1f) == 1);
+ nvCheck(ftoi_ceil(0.6f) == 1);
+ nvCheck(ftoi_ceil(-0.2f) == 0);
+ nvCheck(ftoi_ceil(-0.7f) == 0);
+ nvCheck(ftoi_ceil(1.99f) == 2);
+ nvCheck(ftoi_ceil(-1.2f) == -1);
+
+ nvCheck(ftoi_ceil(0) == 0);
+ nvCheck(ftoi_ceil(1) == 1);
+ nvCheck(ftoi_ceil(-1) == -1);
+ nvCheck(ftoi_ceil(2) == 2);
+ nvCheck(ftoi_ceil(-2) == -2);
+ }
+
+
+
+
+
+ // Safe versions using standard casts.
+
+ inline int iround(float f)
+ {
+ return ftoi_round(f);
+ //return int(floorf(f + 0.5f));
+ }
+
+ inline int iround(double f)
+ {
+ return int(::floor(f + 0.5));
+ }
+
+ inline int ifloor(float f)
+ {
+ return ftoi_floor(f);
+ //return int(floorf(f));
+ }
+
+ inline int iceil(float f)
+ {
+ return int(ceilf(f));
+ }
+
+
+
+ // I'm always confused about which quantizer to use. I think we should choose a quantizer based on how the values are expanded later and this is generally using the 'exact endpoints' rule.
+ // Some notes from cbloom: http://cbloomrants.blogspot.com/2011/07/07-26-11-pixel-int-to-float-options.html
+
+ // Quantize a float in the [0,1] range, using exact end points or uniform bins.
+ inline float quantizeFloat(float x, uint bits, bool exactEndPoints = true) {
+ nvDebugCheck(bits <= 16);
+
+ float range = float(1 << bits);
+ if (exactEndPoints) {
+ return floorf(x * (range-1) + 0.5f) / (range-1);
+ }
+ else {
+ return (floorf(x * range) + 0.5f) / range;
+ }
+ }
+
+
+ // This is the most common rounding mode:
+ //
+ // 0 1 2 3
+ // |___|_______|_______|___|
+ // 0 1
+ //
+ // You get that if you take the unit floating point number multiply by 'N-1' and round to nearest. That is, `i = round(f * (N-1))`.
+ // You reconstruct the original float dividing by 'N-1': `f = i / (N-1)`
+
+
+ // 0 1 2 3
+ // |_____|_____|_____|_____|
+ // 0 1
+
+ /*enum BinningMode {
+ RoundMode_ExactEndPoints,
+ RoundMode_UniformBins,
+ };*/
+
+ template <int N>
+ inline uint unitFloatToFixed(float f) {
+ return ftoi_round(f * ((1<<N)-1));
+ }
+
+ inline uint8 unitFloatToFixed8(float f) {
+ return (uint8)unitFloatToFixed<8>(f);
+ }
+
+ inline uint16 unitFloatToFixed16(float f) {
+ return (uint16)unitFloatToFixed<16>(f);
+ }
+
+
+} // nv
+
+#endif // NV_MATH_FTOI_H
diff --git a/thirdparty/thekla_atlas/nvmath/nvmath.h b/thirdparty/thekla_atlas/nvmath/nvmath.h
new file mode 100644
index 0000000000..695f452c1d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmath/nvmath.h
@@ -0,0 +1,337 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MATH_H
+#define NV_MATH_H
+
+#include "nvcore/nvcore.h"
+#include "nvcore/Debug.h" // nvDebugCheck
+#include "nvcore/Utils.h" // max, clamp
+
+#include <math.h>
+
+#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
+#include <float.h> // finite, isnan
+#endif
+
+#if NV_CPU_X86 || NV_CPU_X86_64
+ //#include <intrin.h>
+ #include <xmmintrin.h>
+#endif
+
+
+
+// Function linkage
+#if NVMATH_SHARED
+#ifdef NVMATH_EXPORTS
+#define NVMATH_API DLL_EXPORT
+#define NVMATH_CLASS DLL_EXPORT_CLASS
+#else
+#define NVMATH_API DLL_IMPORT
+#define NVMATH_CLASS DLL_IMPORT
+#endif
+#else // NVMATH_SHARED
+#define NVMATH_API
+#define NVMATH_CLASS
+#endif // NVMATH_SHARED
+
+// Set some reasonable defaults.
+#ifndef NV_USE_ALTIVEC
+# define NV_USE_ALTIVEC NV_CPU_PPC
+//# define NV_USE_ALTIVEC defined(__VEC__)
+#endif
+
+#ifndef NV_USE_SSE
+# if NV_CPU_X86_64
+ // x64 always supports at least SSE2
+# define NV_USE_SSE 2
+# elif NV_CC_MSVC && defined(_M_IX86_FP)
+ // Also on x86 with the /arch:SSE flag in MSVC.
+# define NV_USE_SSE _M_IX86_FP // 1=SSE, 2=SS2
+# elif defined(__SSE__)
+# define NV_USE_SSE 1
+# elif defined(__SSE2__)
+# define NV_USE_SSE 2
+# else
+ // Otherwise we assume no SSE.
+# define NV_USE_SSE 0
+# endif
+#endif
+
+
+// Internally set NV_USE_SIMD when either altivec or sse is available.
+#if NV_USE_ALTIVEC && NV_USE_SSE
+# error "Cannot enable both altivec and sse!"
+#endif
+
+
+
+#ifndef PI
+#define PI float(3.1415926535897932384626433833)
+#endif
+
+#define NV_EPSILON (0.0001f)
+#define NV_NORMAL_EPSILON (0.001f)
+
+/*
+#define SQ(r) ((r)*(r))
+
+#define SIGN_BITMASK 0x80000000
+
+/// Integer representation of a floating-point value.
+#define IR(x) ((uint32 &)(x))
+
+/// Absolute integer representation of a floating-point value
+#define AIR(x) (IR(x) & 0x7fffffff)
+
+/// Floating-point representation of an integer value.
+#define FR(x) ((float&)(x))
+
+/// Integer-based comparison of a floating point value.
+/// Don't use it blindly, it can be faster or slower than the FPU comparison, depends on the context.
+#define IS_NEGATIVE_FLOAT(x) (IR(x)&SIGN_BITMASK)
+*/
+
+extern "C" inline double sqrt_assert(const double f)
+{
+ nvDebugCheck(f >= 0.0f);
+ return sqrt(f);
+}
+
+inline float sqrtf_assert(const float f)
+{
+ nvDebugCheck(f >= 0.0f);
+ return sqrtf(f);
+}
+
+extern "C" inline double acos_assert(const double f)
+{
+ nvDebugCheck(f >= -1.0f && f <= 1.0f);
+ return acos(f);
+}
+
+inline float acosf_assert(const float f)
+{
+ nvDebugCheck(f >= -1.0f && f <= 1.0f);
+ return acosf(f);
+}
+
+extern "C" inline double asin_assert(const double f)
+{
+ nvDebugCheck(f >= -1.0f && f <= 1.0f);
+ return asin(f);
+}
+
+inline float asinf_assert(const float f)
+{
+ nvDebugCheck(f >= -1.0f && f <= 1.0f);
+ return asinf(f);
+}
+
+// Replace default functions with asserting ones.
+#if !NV_CC_MSVC || (NV_CC_MSVC && (_MSC_VER < 1700)) // IC: Apparently this was causing problems in Visual Studio 2012. See Issue 194: https://code.google.com/p/nvidia-texture-tools/issues/detail?id=194
+#define sqrt sqrt_assert
+#define sqrtf sqrtf_assert
+#define acos acos_assert
+#define acosf acosf_assert
+#define asin asin_assert
+#define asinf asinf_assert
+#endif
+
+#if NV_CC_MSVC
+NV_FORCEINLINE float log2f(float x)
+{
+ nvCheck(x >= 0);
+ return logf(x) / logf(2.0f);
+}
+NV_FORCEINLINE float exp2f(float x)
+{
+ return powf(2.0f, x);
+}
+#endif
+
+namespace nv
+{
+ inline float toRadian(float degree) { return degree * (PI / 180.0f); }
+ inline float toDegree(float radian) { return radian * (180.0f / PI); }
+
+ // Robust floating point comparisons:
+ // http://realtimecollisiondetection.net/blog/?p=89
+ inline bool equal(const float f0, const float f1, const float epsilon = NV_EPSILON)
+ {
+ //return fabs(f0-f1) <= epsilon;
+ return fabs(f0-f1) <= epsilon * max3(1.0f, fabsf(f0), fabsf(f1));
+ }
+
+ inline bool isZero(const float f, const float epsilon = NV_EPSILON)
+ {
+ return fabs(f) <= epsilon;
+ }
+
+ inline bool isFinite(const float f)
+ {
+#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
+ return _finite(f) != 0;
+#elif NV_OS_DARWIN || NV_OS_FREEBSD || NV_OS_OPENBSD || NV_OS_ORBIS
+ return isfinite(f);
+#elif NV_OS_LINUX
+ return finitef(f);
+#else
+# error "isFinite not supported"
+#endif
+ //return std::isfinite (f);
+ //return finite (f);
+ }
+
+ inline bool isNan(const float f)
+ {
+#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
+ return _isnan(f) != 0;
+#elif NV_OS_DARWIN || NV_OS_FREEBSD || NV_OS_OPENBSD || NV_OS_ORBIS
+ return isnan(f);
+#elif NV_OS_LINUX
+ return isnanf(f);
+#else
+# error "isNan not supported"
+#endif
+ }
+
+ inline uint log2(uint32 i)
+ {
+ uint32 value = 0;
+ while( i >>= 1 ) value++;
+ return value;
+ }
+
+ inline uint log2(uint64 i)
+ {
+ uint64 value = 0;
+ while (i >>= 1) value++;
+ return U32(value);
+ }
+
+ inline float lerp(float f0, float f1, float t)
+ {
+ const float s = 1.0f - t;
+ return f0 * s + f1 * t;
+ }
+
+ inline float square(float f) { return f * f; }
+ inline int square(int i) { return i * i; }
+
+ inline float cube(float f) { return f * f * f; }
+ inline int cube(int i) { return i * i * i; }
+
+ inline float frac(float f)
+ {
+ return f - floor(f);
+ }
+
+ inline float floatRound(float f)
+ {
+ return floorf(f + 0.5f);
+ }
+
+ // Eliminates negative zeros from a float array.
+ inline void floatCleanup(float * fp, int n)
+ {
+ for (int i = 0; i < n; i++) {
+ //nvDebugCheck(isFinite(fp[i]));
+ union { float f; uint32 i; } x = { fp[i] };
+ if (x.i == 0x80000000) fp[i] = 0.0f;
+ }
+ }
+
+ inline float saturate(float f) {
+ return clamp(f, 0.0f, 1.0f);
+ }
+
+ inline float linearstep(float edge0, float edge1, float x) {
+ // Scale, bias and saturate x to 0..1 range
+ return saturate((x - edge0) / (edge1 - edge0));
+ }
+
+ inline float smoothstep(float edge0, float edge1, float x) {
+ x = linearstep(edge0, edge1, x);
+
+ // Evaluate polynomial
+ return x*x*(3 - 2*x);
+ }
+
+ inline int sign(float a)
+ {
+ return (a > 0) - (a < 0);
+ //if (a > 0.0f) return 1;
+ //if (a < 0.0f) return -1;
+ //return 0;
+ }
+
+ union Float754 {
+ unsigned int raw;
+ float value;
+ struct {
+ #if NV_BIG_ENDIAN
+ unsigned int negative:1;
+ unsigned int biasedexponent:8;
+ unsigned int mantissa:23;
+ #else
+ unsigned int mantissa:23;
+ unsigned int biasedexponent:8;
+ unsigned int negative:1;
+ #endif
+ } field;
+ };
+
+ // Return the exponent of x ~ Floor(Log2(x))
+ inline int floatExponent(float x)
+ {
+ Float754 f;
+ f.value = x;
+ return (f.field.biasedexponent - 127);
+ }
+
+
+ // FloatRGB9E5
+ union Float3SE {
+ uint32 v;
+ struct {
+ #if NV_BIG_ENDIAN
+ uint32 e : 5;
+ uint32 zm : 9;
+ uint32 ym : 9;
+ uint32 xm : 9;
+ #else
+ uint32 xm : 9;
+ uint32 ym : 9;
+ uint32 zm : 9;
+ uint32 e : 5;
+ #endif
+ };
+ };
+
+ // FloatR11G11B10
+ union Float3PK {
+ uint32 v;
+ struct {
+ #if NV_BIG_ENDIAN
+ uint32 ze : 5;
+ uint32 zm : 5;
+ uint32 ye : 5;
+ uint32 ym : 6;
+ uint32 xe : 5;
+ uint32 xm : 6;
+ #else
+ uint32 xm : 6;
+ uint32 xe : 5;
+ uint32 ym : 6;
+ uint32 ye : 5;
+ uint32 zm : 5;
+ uint32 ze : 5;
+ #endif
+ };
+ };
+
+
+} // nv
+
+#endif // NV_MATH_H
diff --git a/thirdparty/thekla_atlas/nvmesh/BaseMesh.cpp b/thirdparty/thekla_atlas/nvmesh/BaseMesh.cpp
new file mode 100644
index 0000000000..f17d3b46fd
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/BaseMesh.cpp
@@ -0,0 +1,19 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "BaseMesh.h"
+#include "Stream.h"
+#include "nvmath/TypeSerialization.h"
+
+
+namespace nv
+{
+ static Stream & operator<< (Stream & s, BaseMesh::Vertex & vertex)
+ {
+ return s << vertex.id << vertex.pos << vertex.nor << vertex.tex;
+ }
+
+ Stream & operator<< (Stream & s, BaseMesh & mesh)
+ {
+ return s << mesh.m_vertexArray;
+ }
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/BaseMesh.h b/thirdparty/thekla_atlas/nvmesh/BaseMesh.h
new file mode 100644
index 0000000000..c8559511f1
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/BaseMesh.h
@@ -0,0 +1,72 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MESH_BASEMESH_H
+#define NV_MESH_BASEMESH_H
+
+#include "nvmesh.h"
+#include "nvmath/Vector.h"
+#include "nvcore/Array.h"
+#include "nvcore/Hash.h"
+
+namespace nv
+{
+
+ /// Base mesh without connectivity.
+ class BaseMesh
+ {
+ public:
+ struct Vertex;
+
+ BaseMesh() {}
+
+ BaseMesh(uint vertexNum) :
+ m_vertexArray(vertexNum) {}
+
+ // Vertex methods.
+ uint vertexCount() const { return m_vertexArray.count(); }
+ const Vertex & vertexAt(uint i) const { return m_vertexArray[i]; }
+ Vertex & vertexAt(uint i) { return m_vertexArray[i]; }
+ const Array<Vertex> & vertices() const { return m_vertexArray; }
+ Array<Vertex> & vertices() { return m_vertexArray; }
+
+ friend Stream & operator<< (Stream & s, BaseMesh & obj);
+
+ protected:
+
+ Array<Vertex> m_vertexArray;
+ };
+
+
+ /// BaseMesh vertex.
+ struct BaseMesh::Vertex
+ {
+ Vertex() : id(NIL), pos(0.0f), nor(0.0f), tex(0.0f) {}
+
+ uint id; // @@ Vertex should be an index into the vertex data.
+ Vector3 pos;
+ Vector3 nor;
+ Vector2 tex;
+ };
+
+ inline bool operator==(const BaseMesh::Vertex & a, const BaseMesh::Vertex & b)
+ {
+ return a.pos == b.pos && a.nor == b.nor && a.tex == b.tex;
+ }
+
+ inline bool operator!=(const BaseMesh::Vertex & a, const BaseMesh::Vertex & b)
+ {
+ return a.pos != b.pos && a.nor != b.nor && a.tex != b.tex;
+ }
+
+ template <> struct Hash<BaseMesh::Vertex>
+ {
+ uint operator()(const BaseMesh::Vertex & v) const
+ {
+ return Hash<Vector3>()(v.pos);
+ }
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_BASEMESH_H
diff --git a/thirdparty/thekla_atlas/nvmesh/MeshBuilder.cpp b/thirdparty/thekla_atlas/nvmesh/MeshBuilder.cpp
new file mode 100644
index 0000000000..24d8ddff89
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/MeshBuilder.cpp
@@ -0,0 +1,1000 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "nvmesh.h" // pch
+
+#include "MeshBuilder.h"
+#include "TriMesh.h"
+#include "QuadTriMesh.h"
+#include "halfedge/Mesh.h"
+#include "halfedge/Vertex.h"
+#include "halfedge/Face.h"
+
+#include "weld/Weld.h"
+
+#include "nvmath/Box.h"
+#include "nvmath/Vector.inl"
+
+#include "nvcore/StrLib.h"
+#include "nvcore/RadixSort.h"
+#include "nvcore/Ptr.h"
+#include "nvcore/Array.inl"
+#include "nvcore/HashMap.inl"
+
+
+using namespace nv;
+
+/*
+By default the mesh builder creates 3 streams (position, normal, texcoord), I'm planning to add support for extra streams as follows:
+
+enum StreamType { StreamType_Float, StreamType_Vector2, StreamType_Vector3, StreamType_Vector4 };
+
+uint addStream(const char *, uint idx, StreamType);
+
+uint addAttribute(float)
+uint addAttribute(Vector2)
+uint addAttribute(Vector3)
+uint addAttribute(Vector4)
+
+struct Vertex
+{
+ uint pos;
+ uint nor;
+ uint tex;
+ uint * attribs; // NULL or NIL terminated array?
+};
+
+All streams must be added before hand, so that you know the size of the attribs array.
+
+The vertex hash function could be kept as is, but the == operator should be extended to test
+the extra atributes when available.
+
+That might require a custom hash implementation, or an extension of the current one. How to
+handle the variable number of attributes in the attribs array?
+
+bool operator()(const Vertex & a, const Vertex & b) const
+{
+ if (a.pos != b.pos || a.nor != b.nor || a.tex != b.tex) return false;
+ if (a.attribs == NULL && b.attribs == NULL) return true;
+ return 0 == memcmp(a.attribs, b.attribs, ???);
+}
+
+We could use a NIL terminated array, or provide custom user data to the equals functor.
+
+vertexMap.setUserData((void *)vertexAttribCount);
+
+bool operator()(const Vertex & a, const Vertex & b, void * userData) const { ... }
+
+*/
+
+
+
+namespace
+{
+ struct Material
+ {
+ Material() : faceCount(0) {}
+ Material(const String & str) : name(str), faceCount(0) {}
+
+ String name;
+ uint faceCount;
+ };
+
+ struct Vertex
+ {
+ //Vertex() {}
+ //Vertex(uint p, uint n, uint t0, uint t1, uint c) : pos(p), nor(n), tex0(t0), tex1(t1), col(c) {}
+
+ friend bool operator==(const Vertex & a, const Vertex & b)
+ {
+ return a.pos == b.pos && a.nor == b.nor && a.tex[0] == b.tex[0] && a.tex[1] == b.tex[1] && a.col[0] == b.col[0] && a.col[1] == b.col[1] && a.col[2] == b.col[2];
+ }
+
+ uint pos;
+ uint nor;
+ uint tex[2];
+ uint col[3];
+ };
+
+ struct Face
+ {
+ uint id;
+ uint firstIndex;
+ uint indexCount;
+ uint material;
+ uint group;
+ };
+
+} // namespace
+
+
+namespace nv
+{
+ // This is a much better hash than the default and greatly improves performance!
+ template <> struct Hash<Vertex>
+ {
+ uint operator()(const Vertex & v) const { return v.pos + v.nor + v.tex[0]/* + v.col*/; }
+ };
+}
+
+struct MeshBuilder::PrivateData
+{
+ PrivateData() : currentGroup(NIL), currentMaterial(NIL), maxFaceIndexCount(0) {}
+
+ uint pushVertex(uint p, uint n, uint t0, uint t1, uint c0, uint c1, uint c2);
+ uint pushVertex(const Vertex & v);
+
+ Array<Vector3> posArray;
+ Array<Vector3> norArray;
+ Array<Vector2> texArray[2];
+ Array<Vector4> colArray[3];
+
+ Array<Vertex> vertexArray;
+ HashMap<Vertex, uint> vertexMap;
+
+ HashMap<String, uint> materialMap;
+ Array<Material> materialArray;
+
+ uint currentGroup;
+ uint currentMaterial;
+
+ Array<uint> indexArray;
+ Array<Face> faceArray;
+
+ uint maxFaceIndexCount;
+};
+
+
+uint MeshBuilder::PrivateData::pushVertex(uint p, uint n, uint t0, uint t1, uint c0, uint c1, uint c2)
+{
+ Vertex v;
+ v.pos = p;
+ v.nor = n;
+ v.tex[0] = t0;
+ v.tex[1] = t1;
+ v.col[0] = c0;
+ v.col[1] = c1;
+ v.col[2] = c2;
+ return pushVertex(v);
+}
+
+uint MeshBuilder::PrivateData::pushVertex(const Vertex & v)
+{
+ // Lookup vertex v in map.
+ uint idx;
+ if (vertexMap.get(v, &idx))
+ {
+ return idx;
+ }
+
+ idx = vertexArray.count();
+ vertexArray.pushBack(v);
+ vertexMap.add(v, idx);
+
+ return idx;
+}
+
+
+MeshBuilder::MeshBuilder() : d(new PrivateData())
+{
+}
+
+MeshBuilder::~MeshBuilder()
+{
+ nvDebugCheck(d != NULL);
+ delete d;
+}
+
+
+// Builder methods.
+uint MeshBuilder::addPosition(const Vector3 & v)
+{
+ d->posArray.pushBack(validate(v));
+ return d->posArray.count() - 1;
+}
+
+uint MeshBuilder::addNormal(const Vector3 & v)
+{
+ d->norArray.pushBack(validate(v));
+ return d->norArray.count() - 1;
+}
+
+uint MeshBuilder::addTexCoord(const Vector2 & v, uint set/*=0*/)
+{
+ d->texArray[set].pushBack(validate(v));
+ return d->texArray[set].count() - 1;
+}
+
+uint MeshBuilder::addColor(const Vector4 & v, uint set/*=0*/)
+{
+ d->colArray[set].pushBack(validate(v));
+ return d->colArray[set].count() - 1;
+}
+
+void MeshBuilder::beginGroup(uint id)
+{
+ d->currentGroup = id;
+}
+
+void MeshBuilder::endGroup()
+{
+ d->currentGroup = NIL;
+}
+
+// Add named material, check for uniquenes.
+uint MeshBuilder::addMaterial(const char * name)
+{
+ uint index;
+ if (d->materialMap.get(name, &index)) {
+ nvDebugCheck(d->materialArray[index].name == name);
+ }
+ else {
+ index = d->materialArray.count();
+ d->materialMap.add(name, index);
+
+ Material material(name);
+ d->materialArray.append(material);
+ }
+ return index;
+}
+
+void MeshBuilder::beginMaterial(uint id)
+{
+ d->currentMaterial = id;
+}
+
+void MeshBuilder::endMaterial()
+{
+ d->currentMaterial = NIL;
+}
+
+void MeshBuilder::beginPolygon(uint id/*=0*/)
+{
+ Face face;
+ face.id = id;
+ face.firstIndex = d->indexArray.count();
+ face.indexCount = 0;
+ face.material = d->currentMaterial;
+ face.group = d->currentGroup;
+
+ d->faceArray.pushBack(face);
+}
+
+uint MeshBuilder::addVertex(uint p, uint n/*= NIL*/, uint t0/*= NIL*/, uint t1/*= NIL*/, uint c0/*= NIL*/, uint c1/*= NIL*/, uint c2/*= NIL*/)
+{
+ // @@ In theory there's no need to add vertices before faces, but I'm adding this to debug problems in our maya exporter:
+ nvDebugCheck(p < d->posArray.count());
+ nvDebugCheck(n == NIL || n < d->norArray.count());
+ nvDebugCheck(t0 == NIL || t0 < d->texArray[0].count());
+ nvDebugCheck(t1 == NIL || t1 < d->texArray[1].count());
+ //nvDebugCheck(c0 == NIL || c0 < d->colArray[0].count());
+ if (c0 > d->colArray[0].count()) c0 = NIL; // @@ This seems to be happening in loc_swamp_catwalk.mb! No idea why.
+ nvDebugCheck(c1 == NIL || c1 < d->colArray[1].count());
+ nvDebugCheck(c2 == NIL || c2 < d->colArray[2].count());
+
+ uint idx = d->pushVertex(p, n, t0, t1, c0, c1, c2);
+ d->indexArray.pushBack(idx);
+ d->faceArray.back().indexCount++;
+ return idx;
+}
+
+uint MeshBuilder::addVertex(const Vector3 & pos)
+{
+ uint p = addPosition(pos);
+ return addVertex(p);
+}
+
+#if 0
+uint MeshBuilder::addVertex(const Vector3 & pos, const Vector3 & nor, const Vector2 & tex0, const Vector2 & tex1, const Vector4 & col0, const Vector4 & col1)
+{
+ uint p = addPosition(pos);
+ uint n = addNormal(nor);
+ uint t0 = addTexCoord(tex0, 0);
+ uint t1 = addTexCoord(tex1, 1);
+ uint c0 = addColor(col0);
+ uint c1 = addColor(col1);
+ return addVertex(p, n, t0, t1, c0, c1);
+}
+#endif
+
+// Return true if the face is valid and was added to the mesh.
+bool MeshBuilder::endPolygon()
+{
+ const Face & face = d->faceArray.back();
+ const uint count = face.indexCount;
+
+ // Validate polygon here.
+ bool invalid = count <= 2;
+
+ if (!invalid) {
+ // Skip zero area polygons. Or polygons with degenerate edges (which will result in zero-area triangles).
+ const uint first = face.firstIndex;
+ for (uint j = count - 1, i = 0; i < count; j = i, i++) {
+ uint v0 = d->indexArray[first + i];
+ uint v1 = d->indexArray[first + j];
+
+ uint p0 = d->vertexArray[v0].pos;
+ uint p1 = d->vertexArray[v1].pos;
+
+ if (p0 == p1) {
+ invalid = true;
+ break;
+ }
+
+ if (equal(d->posArray[p0], d->posArray[p1], FLT_EPSILON)) {
+ invalid = true;
+ break;
+ }
+ }
+
+ uint v0 = d->indexArray[first];
+ uint p0 = d->vertexArray[v0].pos;
+ Vector3 x0 = d->posArray[p0];
+
+ float area = 0.0f;
+ for (uint j = 1, i = 2; i < count; j = i, i++) {
+ uint v1 = d->indexArray[first + i];
+ uint v2 = d->indexArray[first + j];
+
+ uint p1 = d->vertexArray[v1].pos;
+ uint p2 = d->vertexArray[v2].pos;
+
+ Vector3 x1 = d->posArray[p1];
+ Vector3 x2 = d->posArray[p2];
+
+ area += length(cross(x1-x0, x2-x0));
+ }
+
+ if (0.5 * area < 1e-6) { // Reduce this threshold if artists have legitimate complains.
+ invalid = true;
+ }
+
+ // @@ This is not complete. We may still get zero area triangles after triangulation.
+ // However, our plugin triangulates before building the mesh, so hopefully that's not a problem.
+
+ }
+
+ if (invalid)
+ {
+ d->indexArray.resize(d->indexArray.size() - count);
+ d->faceArray.popBack();
+ return false;
+ }
+ else
+ {
+ if (d->currentMaterial != NIL) {
+ d->materialArray[d->currentMaterial].faceCount++;
+ }
+
+ d->maxFaceIndexCount = max(d->maxFaceIndexCount, count);
+ return true;
+ }
+}
+
+
+uint MeshBuilder::weldPositions()
+{
+ Array<uint> xrefs;
+ Weld<Vector3> weldVector3;
+
+ if (d->posArray.count()) {
+ // Weld vertex attributes.
+ weldVector3(d->posArray, xrefs);
+
+ // Remap vertex indices.
+ const uint vertexCount = d->vertexArray.count();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ Vertex & vertex = d->vertexArray[v];
+ if (vertex.pos != NIL) vertex.pos = xrefs[vertex.pos];
+ }
+ }
+
+ return d->posArray.count();
+}
+
+uint MeshBuilder::weldNormals()
+{
+ Array<uint> xrefs;
+ Weld<Vector3> weldVector3;
+
+ if (d->norArray.count()) {
+ // Weld vertex attributes.
+ weldVector3(d->norArray, xrefs);
+
+ // Remap vertex indices.
+ const uint vertexCount = d->vertexArray.count();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ Vertex & vertex = d->vertexArray[v];
+ if (vertex.nor != NIL) vertex.nor = xrefs[vertex.nor];
+ }
+ }
+
+ return d->norArray.count();
+}
+
+uint MeshBuilder::weldTexCoords(uint set/*=0*/)
+{
+ Array<uint> xrefs;
+ Weld<Vector2> weldVector2;
+
+ if (d->texArray[set].count()) {
+ // Weld vertex attributes.
+ weldVector2(d->texArray[set], xrefs);
+
+ // Remap vertex indices.
+ const uint vertexCount = d->vertexArray.count();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ Vertex & vertex = d->vertexArray[v];
+ if (vertex.tex[set] != NIL) vertex.tex[set] = xrefs[vertex.tex[set]];
+ }
+ }
+
+ return d->texArray[set].count();
+}
+
+uint MeshBuilder::weldColors(uint set/*=0*/)
+{
+ Array<uint> xrefs;
+ Weld<Vector4> weldVector4;
+
+ if (d->colArray[set].count()) {
+ // Weld vertex attributes.
+ weldVector4(d->colArray[set], xrefs);
+
+ // Remap vertex indices.
+ const uint vertexCount = d->vertexArray.count();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ Vertex & vertex = d->vertexArray[v];
+ if (vertex.col[set] != NIL) vertex.col[set] = xrefs[vertex.col[set]];
+ }
+ }
+
+ return d->colArray[set].count();
+}
+
+void MeshBuilder::weldVertices() {
+
+ if (d->vertexArray.count() == 0) {
+ // Nothing to do.
+ return;
+ }
+
+ Array<uint> xrefs;
+ Weld<Vertex> weldVertex;
+
+ // Weld vertices.
+ weldVertex(d->vertexArray, xrefs);
+
+ // Remap face indices.
+ const uint indexCount = d->indexArray.count();
+ for (uint i = 0; i < indexCount; i++)
+ {
+ d->indexArray[i] = xrefs[d->indexArray[i]];
+ }
+
+ // Remap vertex map.
+ foreach(i, d->vertexMap)
+ {
+ d->vertexMap[i].value = xrefs[d->vertexMap[i].value];
+ }
+}
+
+
+void MeshBuilder::optimize()
+{
+ if (d->vertexArray.count() == 0)
+ {
+ return;
+ }
+
+ weldPositions();
+ weldNormals();
+ weldTexCoords(0);
+ weldTexCoords(1);
+ weldColors();
+
+ weldVertices();
+}
+
+
+
+
+
+
+void MeshBuilder::removeUnusedMaterials(Array<uint> & newMaterialId)
+{
+ uint materialCount = d->materialArray.count();
+
+ // Reset face counts.
+ for (uint i = 0; i < materialCount; i++) {
+ d->materialArray[i].faceCount = 0;
+ }
+
+ // Count faces.
+ foreach(i, d->faceArray) {
+ Face & face = d->faceArray[i];
+
+ if (face.material != NIL) {
+ nvDebugCheck(face.material < materialCount);
+
+ d->materialArray[face.material].faceCount++;
+ }
+ }
+
+ // Remove unused materials.
+ newMaterialId.resize(materialCount);
+
+ for (uint i = 0, m = 0; i < materialCount; i++)
+ {
+ if (d->materialArray[m].faceCount > 0)
+ {
+ newMaterialId[i] = m++;
+ }
+ else
+ {
+ newMaterialId[i] = NIL;
+ d->materialArray.removeAt(m);
+ }
+ }
+
+ materialCount = d->materialArray.count();
+
+ // Update face material ids.
+ foreach(i, d->faceArray) {
+ Face & face = d->faceArray[i];
+
+ if (face.material != NIL) {
+ uint id = newMaterialId[face.material];
+ nvDebugCheck(id != NIL && id < materialCount);
+
+ face.material = id;
+ }
+ }
+}
+
+void MeshBuilder::sortFacesByGroup()
+{
+ const uint faceCount = d->faceArray.count();
+
+ Array<uint> faceGroupArray;
+ faceGroupArray.resize(faceCount);
+
+ for (uint i = 0; i < faceCount; i++) {
+ faceGroupArray[i] = d->faceArray[i].group;
+ }
+
+ RadixSort radix;
+ radix.sort(faceGroupArray);
+
+ Array<Face> newFaceArray;
+ newFaceArray.resize(faceCount);
+
+ for (uint i = 0; i < faceCount; i++) {
+ newFaceArray[i] = d->faceArray[radix.rank(i)];
+ }
+
+ swap(newFaceArray, d->faceArray);
+}
+
+void MeshBuilder::sortFacesByMaterial()
+{
+ const uint faceCount = d->faceArray.count();
+
+ Array<uint> faceMaterialArray;
+ faceMaterialArray.resize(faceCount);
+
+ for (uint i = 0; i < faceCount; i++) {
+ faceMaterialArray[i] = d->faceArray[i].material;
+ }
+
+ RadixSort radix;
+ radix.sort(faceMaterialArray);
+
+ Array<Face> newFaceArray;
+ newFaceArray.resize(faceCount);
+
+ for (uint i = 0; i < faceCount; i++) {
+ newFaceArray[i] = d->faceArray[radix.rank(i)];
+ }
+
+ swap(newFaceArray, d->faceArray);
+}
+
+
+void MeshBuilder::reset()
+{
+ nvDebugCheck(d != NULL);
+ delete d;
+ d = new PrivateData();
+}
+
+void MeshBuilder::done()
+{
+ if (d->currentGroup != NIL) {
+ endGroup();
+ }
+
+ if (d->currentMaterial != NIL) {
+ endMaterial();
+ }
+}
+
+// Hints.
+void MeshBuilder::hintTriangleCount(uint count)
+{
+ d->indexArray.reserve(d->indexArray.count() + count * 4);
+}
+
+void MeshBuilder::hintVertexCount(uint count)
+{
+ d->vertexArray.reserve(d->vertexArray.count() + count);
+ d->vertexMap.resize(d->vertexMap.count() + count);
+}
+
+void MeshBuilder::hintPositionCount(uint count)
+{
+ d->posArray.reserve(d->posArray.count() + count);
+}
+
+void MeshBuilder::hintNormalCount(uint count)
+{
+ d->norArray.reserve(d->norArray.count() + count);
+}
+
+void MeshBuilder::hintTexCoordCount(uint count, uint set/*=0*/)
+{
+ d->texArray[set].reserve(d->texArray[set].count() + count);
+}
+
+void MeshBuilder::hintColorCount(uint count, uint set/*=0*/)
+{
+ d->colArray[set].reserve(d->colArray[set].count() + count);
+}
+
+
+// Helpers.
+void MeshBuilder::addTriangle(uint v0, uint v1, uint v2)
+{
+ beginPolygon();
+ addVertex(v0);
+ addVertex(v1);
+ addVertex(v2);
+ endPolygon();
+}
+
+void MeshBuilder::addQuad(uint v0, uint v1, uint v2, uint v3)
+{
+ beginPolygon();
+ addVertex(v0);
+ addVertex(v1);
+ addVertex(v2);
+ addVertex(v3);
+ endPolygon();
+}
+
+
+// Get tri mesh.
+TriMesh * MeshBuilder::buildTriMesh() const
+{
+ const uint faceCount = d->faceArray.count();
+ uint triangleCount = 0;
+ for (uint f = 0; f < faceCount; f++) {
+ triangleCount += d->faceArray[f].indexCount - 2;
+ }
+
+ const uint vertexCount = d->vertexArray.count();
+ TriMesh * mesh = new TriMesh(triangleCount, vertexCount);
+
+ // Build faces.
+ Array<TriMesh::Face> & faces = mesh->faces();
+
+ for(uint f = 0; f < faceCount; f++)
+ {
+ int firstIndex = d->faceArray[f].firstIndex;
+ int indexCount = d->faceArray[f].indexCount;
+
+ int v0 = d->indexArray[firstIndex + 0];
+ int v1 = d->indexArray[firstIndex + 1];
+
+ for(int t = 0; t < indexCount - 2; t++) {
+ int v2 = d->indexArray[firstIndex + t + 2];
+
+ TriMesh::Face face;
+ face.id = faces.count();
+ face.v[0] = v0;
+ face.v[1] = v1;
+ face.v[2] = v2;
+ faces.append(face);
+
+ v1 = v2;
+ }
+ }
+
+ // Build vertices.
+ Array<BaseMesh::Vertex> & vertices = mesh->vertices();
+
+ for(uint i = 0; i < vertexCount; i++)
+ {
+ BaseMesh::Vertex vertex;
+ vertex.id = i;
+ if (d->vertexArray[i].pos != NIL) vertex.pos = d->posArray[d->vertexArray[i].pos];
+ if (d->vertexArray[i].nor != NIL) vertex.nor = d->norArray[d->vertexArray[i].nor];
+ if (d->vertexArray[i].tex[0] != NIL) vertex.tex = d->texArray[0][d->vertexArray[i].tex[0]];
+
+ vertices.append(vertex);
+ }
+
+ return mesh;
+}
+
+// Get quad/tri mesh.
+QuadTriMesh * MeshBuilder::buildQuadTriMesh() const
+{
+ const uint faceCount = d->faceArray.count();
+ const uint vertexCount = d->vertexArray.count();
+ QuadTriMesh * mesh = new QuadTriMesh(faceCount, vertexCount);
+
+ // Build faces.
+ Array<QuadTriMesh::Face> & faces = mesh->faces();
+
+ for (uint f = 0; f < faceCount; f++)
+ {
+ int firstIndex = d->faceArray[f].firstIndex;
+ int indexCount = d->faceArray[f].indexCount;
+
+ QuadTriMesh::Face face;
+ face.id = f;
+
+ face.v[0] = d->indexArray[firstIndex + 0];
+ face.v[1] = d->indexArray[firstIndex + 1];
+ face.v[2] = d->indexArray[firstIndex + 2];
+
+ // Only adds triangles and quads. Ignores polygons.
+ if (indexCount == 3) {
+ face.v[3] = NIL;
+ faces.append(face);
+ }
+ else if (indexCount == 4) {
+ face.v[3] = d->indexArray[firstIndex + 3];
+ faces.append(face);
+ }
+ }
+
+ // Build vertices.
+ Array<BaseMesh::Vertex> & vertices = mesh->vertices();
+
+ for(uint i = 0; i < vertexCount; i++)
+ {
+ BaseMesh::Vertex vertex;
+ vertex.id = i;
+ if (d->vertexArray[i].pos != NIL) vertex.pos = d->posArray[d->vertexArray[i].pos];
+ if (d->vertexArray[i].nor != NIL) vertex.nor = d->norArray[d->vertexArray[i].nor];
+ if (d->vertexArray[i].tex[0] != NIL) vertex.tex = d->texArray[0][d->vertexArray[i].tex[0]];
+
+ vertices.append(vertex);
+ }
+
+ return mesh;
+}
+
+// Get half edge mesh.
+HalfEdge::Mesh * MeshBuilder::buildHalfEdgeMesh(bool weldPositions, Error * error/*=NULL*/, Array<uint> * badFaces/*=NULL*/) const
+{
+ if (error != NULL) *error = Error_None;
+
+ const uint vertexCount = d->vertexArray.count();
+ AutoPtr<HalfEdge::Mesh> mesh(new HalfEdge::Mesh());
+
+ for(uint v = 0; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->addVertex(d->posArray[d->vertexArray[v].pos]);
+ if (d->vertexArray[v].nor != NIL) vertex->nor = d->norArray[d->vertexArray[v].nor];
+ if (d->vertexArray[v].tex[0] != NIL) vertex->tex = Vector2(d->texArray[0][d->vertexArray[v].tex[0]]);
+ if (d->vertexArray[v].col[0] != NIL) vertex->col = d->colArray[0][d->vertexArray[v].col[0]];
+ }
+
+ if (weldPositions) {
+ mesh->linkColocals();
+ }
+ else {
+ // Build canonical map from position indices.
+ Array<uint> canonicalMap(vertexCount);
+
+ foreach (i, d->vertexArray) {
+ canonicalMap.append(d->vertexArray[i].pos);
+ }
+
+ mesh->linkColocalsWithCanonicalMap(canonicalMap);
+ }
+
+ const uint faceCount = d->faceArray.count();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const uint firstIndex = d->faceArray[f].firstIndex;
+ const uint indexCount = d->faceArray[f].indexCount;
+
+ HalfEdge::Face * face = mesh->addFace(d->indexArray, firstIndex, indexCount);
+
+ // @@ This is too late, removing the face here will leave the mesh improperly connected.
+ /*if (face->area() <= FLT_EPSILON) {
+ mesh->remove(face);
+ face = NULL;
+ }*/
+
+ if (face == NULL) {
+ // Non manifold mesh.
+ if (error != NULL) *error = Error_NonManifoldEdge;
+ if (badFaces != NULL) {
+ badFaces->append(d->faceArray[f].id);
+ }
+ //return NULL; // IC: Ignore error and continue building the mesh.
+ }
+
+ if (face != NULL) {
+ face->group = d->faceArray[f].group;
+ face->material = d->faceArray[f].material;
+ }
+ }
+
+ mesh->linkBoundary();
+
+ // We cannot fix functions here, because this would introduce new vertices and these vertices won't have the corresponding builder data.
+
+ // Maybe the builder should perform the search for T-junctions and update the vertex data directly.
+
+ // For now, we don't fix T-junctions at export time, but only during parameterization.
+
+ //mesh->fixBoundaryJunctions();
+
+ //mesh->sewBoundary();
+
+ return mesh.release();
+}
+
+
+bool MeshBuilder::buildPositions(Array<Vector3> & positionArray)
+{
+ const uint vertexCount = d->vertexArray.count();
+ positionArray.resize(vertexCount);
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ nvDebugCheck(d->vertexArray[v].pos != NIL);
+ positionArray[v] = d->posArray[d->vertexArray[v].pos];
+ }
+
+ return true;
+}
+
+bool MeshBuilder::buildNormals(Array<Vector3> & normalArray)
+{
+ bool anyNormal = false;
+
+ const uint vertexCount = d->vertexArray.count();
+ normalArray.resize(vertexCount);
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ if (d->vertexArray[v].nor == NIL) {
+ normalArray[v] = Vector3(0, 0, 1);
+ }
+ else {
+ anyNormal = true;
+ normalArray[v] = d->norArray[d->vertexArray[v].nor];
+ }
+ }
+
+ return anyNormal;
+}
+
+bool MeshBuilder::buildTexCoords(Array<Vector2> & texCoordArray, uint set/*=0*/)
+{
+ bool anyTexCoord = false;
+
+ const uint vertexCount = d->vertexArray.count();
+ texCoordArray.resize(vertexCount);
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ if (d->vertexArray[v].tex[set] == NIL) {
+ texCoordArray[v] = Vector2(0, 0);
+ }
+ else {
+ anyTexCoord = true;
+ texCoordArray[v] = d->texArray[set][d->vertexArray[v].tex[set]];
+ }
+ }
+
+ return anyTexCoord;
+}
+
+bool MeshBuilder::buildColors(Array<Vector4> & colorArray, uint set/*=0*/)
+{
+ bool anyColor = false;
+
+ const uint vertexCount = d->vertexArray.count();
+ colorArray.resize(vertexCount);
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ if (d->vertexArray[v].col[set] == NIL) {
+ colorArray[v] = Vector4(0, 0, 0, 1);
+ }
+ else {
+ anyColor = true;
+ colorArray[v] = d->colArray[set][d->vertexArray[v].col[set]];
+ }
+ }
+
+ return anyColor;
+}
+
+void MeshBuilder::buildVertexToPositionMap(Array<int> &map)
+{
+ const uint vertexCount = d->vertexArray.count();
+ map.resize(vertexCount);
+
+ foreach (i, d->vertexArray) {
+ map[i] = d->vertexArray[i].pos;
+ }
+}
+
+
+
+uint MeshBuilder::vertexCount() const
+{
+ return d->vertexArray.count();
+}
+
+
+uint MeshBuilder::positionCount() const
+{
+ return d->posArray.count();
+}
+
+uint MeshBuilder::normalCount() const
+{
+ return d->norArray.count();
+}
+
+uint MeshBuilder::texCoordCount(uint set/*=0*/) const
+{
+ return d->texArray[set].count();
+}
+
+uint MeshBuilder::colorCount(uint set/*=0*/) const
+{
+ return d->colArray[set].count();
+}
+
+
+uint MeshBuilder::materialCount() const
+{
+ return d->materialArray.count();
+}
+
+const char * MeshBuilder::material(uint i) const
+{
+ return d->materialArray[i].name;
+}
+
+
+uint MeshBuilder::positionIndex(uint vertex) const
+{
+ return d->vertexArray[vertex].pos;
+}
+uint MeshBuilder::normalIndex(uint vertex) const
+{
+ return d->vertexArray[vertex].nor;
+}
+uint MeshBuilder::texCoordIndex(uint vertex, uint set/*=0*/) const
+{
+ return d->vertexArray[vertex].tex[set];
+}
+uint MeshBuilder::colorIndex(uint vertex, uint set/*=0*/) const
+{
+ return d->vertexArray[vertex].col[set];
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/MeshBuilder.h b/thirdparty/thekla_atlas/nvmesh/MeshBuilder.h
new file mode 100644
index 0000000000..5b3af3fc1d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/MeshBuilder.h
@@ -0,0 +1,119 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_MESHBUILDER_H
+#define NV_MESH_MESHBUILDER_H
+
+#include "nvmesh.h"
+#include "nvcore/Array.h"
+#include "nvmath/Vector.h"
+
+namespace nv
+{
+ class String;
+ class TriMesh;
+ class QuadTriMesh;
+ namespace HalfEdge { class Mesh; }
+
+
+ /// Mesh builder is a helper class for importers.
+ /// Ideally it should handle any vertex data, but for now it only accepts positions,
+ /// normals and texcoords.
+ class MeshBuilder
+ {
+ NV_FORBID_COPY(MeshBuilder);
+ NV_FORBID_HEAPALLOC();
+ public:
+ MeshBuilder();
+ ~MeshBuilder();
+
+ // Builder methods.
+ uint addPosition(const Vector3 & v);
+ uint addNormal(const Vector3 & v);
+ uint addTexCoord(const Vector2 & v, uint set = 0);
+ uint addColor(const Vector4 & v, uint set = 0);
+
+ void beginGroup(uint id);
+ void endGroup();
+
+ uint addMaterial(const char * name);
+ void beginMaterial(uint id);
+ void endMaterial();
+
+ void beginPolygon(uint id = 0);
+ uint addVertex(uint p, uint n = NIL, uint t0 = NIL, uint t1 = NIL, uint c0 = NIL, uint c1 = NIL, uint c2 = NIL);
+ uint addVertex(const Vector3 & p);
+ //uint addVertex(const Vector3 & p, const Vector3 & n, const Vector2 & t0 = Vector2(0), const Vector2 & t1 = Vector2(0), const Vector4 & c0 = Vector4(0), const Vector4 & c1 = Vector4(0));
+ bool endPolygon();
+
+ uint weldPositions();
+ uint weldNormals();
+ uint weldTexCoords(uint set = 0);
+ uint weldColors(uint set = 0);
+ void weldVertices();
+
+ void optimize(); // eliminate duplicate components and duplicate vertices.
+ void removeUnusedMaterials(Array<uint> & newMaterialId);
+ void sortFacesByGroup();
+ void sortFacesByMaterial();
+
+ void done();
+ void reset();
+
+ // Hints.
+ void hintTriangleCount(uint count);
+ void hintVertexCount(uint count);
+ void hintPositionCount(uint count);
+ void hintNormalCount(uint count);
+ void hintTexCoordCount(uint count, uint set = 0);
+ void hintColorCount(uint count, uint set = 0);
+
+ // Helpers.
+ void addTriangle(uint v0, uint v1, uint v2);
+ void addQuad(uint v0, uint v1, uint v2, uint v3);
+
+ // Get result.
+ TriMesh * buildTriMesh() const;
+ QuadTriMesh * buildQuadTriMesh() const;
+
+ enum Error {
+ Error_None,
+ Error_NonManifoldEdge,
+ Error_NonManifoldVertex,
+ };
+
+ HalfEdge::Mesh * buildHalfEdgeMesh(bool weldPositions, Error * error = NULL, Array<uint> * badFaces = NULL) const;
+
+ bool buildPositions(Array<Vector3> & positionArray);
+ bool buildNormals(Array<Vector3> & normalArray);
+ bool buildTexCoords(Array<Vector2> & texCoordArray, uint set = 0);
+ bool buildColors(Array<Vector4> & colorArray, uint set = 0);
+ void buildVertexToPositionMap(Array<int> & map);
+
+
+ // Expose attribute indices of the unified vertex array.
+ uint vertexCount() const;
+
+ uint positionCount() const;
+ uint normalCount() const;
+ uint texCoordCount(uint set = 0) const;
+ uint colorCount(uint set = 0) const;
+
+ uint materialCount() const;
+ const char * material(uint i) const;
+
+ uint positionIndex(uint vertex) const;
+ uint normalIndex(uint vertex) const;
+ uint texCoordIndex(uint vertex, uint set = 0) const;
+ uint colorIndex(uint vertex, uint set = 0) const;
+
+ private:
+
+ struct PrivateData;
+ PrivateData * d;
+
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_MESHBUILDER_H
diff --git a/thirdparty/thekla_atlas/nvmesh/MeshTopology.cpp b/thirdparty/thekla_atlas/nvmesh/MeshTopology.cpp
new file mode 100644
index 0000000000..e7e1dce421
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/MeshTopology.cpp
@@ -0,0 +1,122 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "nvmesh.h" // pch
+
+#include "nvcore/Array.h"
+#include "nvcore/BitArray.h"
+
+#include "nvmesh/MeshTopology.h"
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Edge.h"
+#include "nvmesh/halfedge/Face.h"
+
+using namespace nv;
+
+void MeshTopology::buildTopologyInfo(const HalfEdge::Mesh * mesh)
+{
+ const uint vertexCount = mesh->colocalVertexCount();
+ const uint faceCount = mesh->faceCount();
+ const uint edgeCount = mesh->edgeCount();
+
+ nvDebug( "--- Building mesh topology:\n" );
+
+ Array<uint> stack(faceCount);
+
+ BitArray bitFlags(faceCount);
+ bitFlags.clearAll();
+
+ // Compute connectivity.
+ nvDebug( "--- Computing connectivity.\n" );
+
+ m_connectedCount = 0;
+
+ for(uint f = 0; f < faceCount; f++ ) {
+ if( bitFlags.bitAt(f) == false ) {
+ m_connectedCount++;
+
+ stack.pushBack( f );
+ while( !stack.isEmpty() ) {
+
+ const uint top = stack.back();
+ nvCheck(top != NIL);
+ stack.popBack();
+
+ if( bitFlags.bitAt(top) == false ) {
+ bitFlags.setBitAt(top);
+
+ const HalfEdge::Face * face = mesh->faceAt(top);
+ const HalfEdge::Edge * firstEdge = face->edge;
+ const HalfEdge::Edge * edge = firstEdge;
+
+ do {
+ const HalfEdge::Face * neighborFace = edge->pair->face;
+ if (neighborFace != NULL) {
+ stack.pushBack(neighborFace->id);
+ }
+ edge = edge->next;
+ } while(edge != firstEdge);
+ }
+ }
+ }
+ }
+ nvCheck(stack.isEmpty());
+ nvDebug( "--- %d connected components.\n", m_connectedCount );
+
+
+ // Count boundary loops.
+ nvDebug( "--- Counting boundary loops.\n" );
+ m_boundaryCount = 0;
+
+ bitFlags.resize(edgeCount);
+ bitFlags.clearAll();
+
+ // Don't forget to link the boundary otherwise this won't work.
+ for (uint e = 0; e < edgeCount; e++)
+ {
+ const HalfEdge::Edge * startEdge = mesh->edgeAt(e);
+ if (startEdge != NULL && startEdge->isBoundary() && bitFlags.bitAt(e) == false)
+ {
+ nvDebugCheck(startEdge->face != NULL);
+ nvDebugCheck(startEdge->pair->face == NULL);
+
+ startEdge = startEdge->pair;
+
+ m_boundaryCount++;
+
+ const HalfEdge::Edge * edge = startEdge;
+ do {
+ bitFlags.setBitAt(edge->id / 2);
+ edge = edge->next;
+ } while(startEdge != edge);
+ }
+ }
+ nvDebug("--- %d boundary loops found.\n", m_boundaryCount );
+
+
+ // Compute euler number.
+ m_eulerNumber = vertexCount - edgeCount + faceCount;
+ nvDebug("--- Euler number: %d.\n", m_eulerNumber);
+
+
+ // Compute genus. (only valid on closed connected surfaces)
+ m_genus = -1;
+ if( isClosed() && isConnected() ) {
+ m_genus = (2 - m_eulerNumber) / 2;
+ nvDebug("--- Genus: %d.\n", m_genus);
+ }
+}
+
+
+/*static*/ bool MeshTopology::isQuadOnly(const HalfEdge::Mesh * mesh)
+{
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ if (face->edgeCount() != 4) {
+ return false;
+ }
+ }
+
+ return true;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/MeshTopology.h b/thirdparty/thekla_atlas/nvmesh/MeshTopology.h
new file mode 100644
index 0000000000..c3d7477b15
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/MeshTopology.h
@@ -0,0 +1,66 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_MESHTOPOLOGY_H
+#define NV_MESH_MESHTOPOLOGY_H
+
+#include <nvmesh/nvmesh.h>
+
+namespace nv
+{
+ namespace HalfEdge { class Mesh; }
+ class MeshAdjacency;
+
+ /// Mesh topology information.
+ class MeshTopology
+ {
+ public:
+ MeshTopology(const HalfEdge::Mesh * mesh) { buildTopologyInfo(mesh); }
+
+ /// Determine if the mesh is connected.
+ bool isConnected() const { return m_connectedCount == 1; }
+
+ /// Determine if the mesh is closed. (Each edge is shared by two faces)
+ bool isClosed() const { return m_boundaryCount == 0; }
+
+ /// Return true if the mesh has the topology of a disk.
+ bool isDisk() const { return isConnected() && m_boundaryCount == 1/* && m_eulerNumber == 1*/; }
+
+ /// Return the number of connected components.
+ int connectedCount() const { return m_connectedCount; }
+
+ /// Return the number of open holes.
+ int holeCount() const { return m_boundaryCount; }
+
+ /// Return the genus of the mesh.
+ int genus() const { return m_genus; }
+
+ /// Return the euler number of the mesh.
+ int euler() const { return m_eulerNumber; }
+
+
+ static bool isQuadOnly(const HalfEdge::Mesh * mesh);
+
+
+ private:
+
+ NVMESH_API void buildTopologyInfo(const HalfEdge::Mesh * mesh);
+
+ private:
+
+ ///< Number of boundary loops.
+ int m_boundaryCount;
+
+ ///< Number of connected components.
+ int m_connectedCount;
+
+ ///< Euler number.
+ int m_eulerNumber;
+
+ /// Mesh genus.
+ int m_genus;
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_MESHTOPOLOGY_H
diff --git a/thirdparty/thekla_atlas/nvmesh/QuadTriMesh.cpp b/thirdparty/thekla_atlas/nvmesh/QuadTriMesh.cpp
new file mode 100644
index 0000000000..64a071abe9
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/QuadTriMesh.cpp
@@ -0,0 +1,36 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "QuadTriMesh.h"
+#include "Stream.h"
+
+using namespace nv;
+
+
+bool QuadTriMesh::isQuadFace(uint i) const
+{
+ return m_faceArray[i].isQuadFace();
+}
+
+const QuadTriMesh::Vertex & QuadTriMesh::faceVertex(uint f, uint v) const
+{
+ if (isQuadFace(f)) nvDebugCheck(v < 4);
+ else nvDebugCheck(v < 3);
+
+ const Face & face = this->faceAt(f);
+ return this->vertexAt(face.v[v]);
+}
+
+
+namespace nv
+{
+ static Stream & operator<< (Stream & s, QuadTriMesh::Face & face)
+ {
+ return s << face.id << face.v[0] << face.v[1] << face.v[2] << face.v[3];
+ }
+
+ Stream & operator<< (Stream & s, QuadTriMesh & mesh)
+ {
+ return s << mesh.m_faceArray << (BaseMesh &) mesh;
+ }
+}
+
diff --git a/thirdparty/thekla_atlas/nvmesh/QuadTriMesh.h b/thirdparty/thekla_atlas/nvmesh/QuadTriMesh.h
new file mode 100644
index 0000000000..b8465f2db0
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/QuadTriMesh.h
@@ -0,0 +1,60 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MESH_QUADTRIMESH_H
+#define NV_MESH_QUADTRIMESH_H
+
+#include "nvcore/Array.h"
+#include "nvmath/Vector.h"
+#include "nvmesh/nvmesh.h"
+#include "nvmesh/BaseMesh.h"
+
+namespace nv
+{
+ class Stream;
+
+ /// Mixed quad/triangle mesh.
+ class QuadTriMesh : public BaseMesh
+ {
+ public:
+ struct Face;
+ typedef BaseMesh::Vertex Vertex;
+
+ QuadTriMesh() {};
+ QuadTriMesh(uint faceCount, uint vertexCount) : BaseMesh(vertexCount), m_faceArray(faceCount) {}
+
+ // Face methods.
+ uint faceCount() const { return m_faceArray.count(); }
+
+ const Face & faceAt(uint i) const { return m_faceArray[i]; }
+ Face & faceAt(uint i) { return m_faceArray[i]; }
+
+ const Array<Face> & faces() const { return m_faceArray; }
+ Array<Face> & faces() { return m_faceArray; }
+
+ bool isQuadFace(uint i) const;
+
+ const Vertex & faceVertex(uint f, uint v) const;
+
+ friend Stream & operator<< (Stream & s, QuadTriMesh & obj);
+
+ private:
+
+ Array<Face> m_faceArray;
+
+ };
+
+
+ /// QuadTriMesh face.
+ struct QuadTriMesh::Face
+ {
+ uint id;
+ uint v[4];
+
+ bool isQuadFace() const { return v[3] != NIL; }
+ };
+
+} // nv namespace
+
+
+#endif // NV_MESH_QUADTRIMESH_H
diff --git a/thirdparty/thekla_atlas/nvmesh/TriMesh.cpp b/thirdparty/thekla_atlas/nvmesh/TriMesh.cpp
new file mode 100644
index 0000000000..bf10a474fb
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/TriMesh.cpp
@@ -0,0 +1,25 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "TriMesh.h"
+
+using namespace nv;
+
+
+/// Triangle mesh.
+Vector3 TriMesh::faceNormal(uint f) const
+{
+ const Face & face = this->faceAt(f);
+ const Vector3 & p0 = this->vertexAt(face.v[0]).pos;
+ const Vector3 & p1 = this->vertexAt(face.v[1]).pos;
+ const Vector3 & p2 = this->vertexAt(face.v[2]).pos;
+ return normalizeSafe(cross(p1 - p0, p2 - p0), Vector3(0.0f), 0.0f);
+}
+
+/// Get face vertex.
+const TriMesh::Vertex & TriMesh::faceVertex(uint f, uint v) const
+{
+ nvDebugCheck(v < 3);
+ const Face & face = this->faceAt(f);
+ return this->vertexAt(face.v[v]);
+}
+
diff --git a/thirdparty/thekla_atlas/nvmesh/TriMesh.h b/thirdparty/thekla_atlas/nvmesh/TriMesh.h
new file mode 100644
index 0000000000..bc5672c1ac
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/TriMesh.h
@@ -0,0 +1,51 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MESH_TRIMESH_H
+#define NV_MESH_TRIMESH_H
+
+#include "nvcore/Array.h"
+#include "nvmath/Vector.inl"
+#include "nvmesh/nvmesh.h"
+#include "nvmesh/BaseMesh.h"
+
+namespace nv
+{
+ /// Triangle mesh.
+ class TriMesh : public BaseMesh
+ {
+ public:
+ struct Face;
+ typedef BaseMesh::Vertex Vertex;
+
+ TriMesh(uint faceCount, uint vertexCount) : BaseMesh(vertexCount), m_faceArray(faceCount) {}
+
+ // Face methods.
+ uint faceCount() const { return m_faceArray.count(); }
+ const Face & faceAt(uint i) const { return m_faceArray[i]; }
+ Face & faceAt(uint i) { return m_faceArray[i]; }
+ const Array<Face> & faces() const { return m_faceArray; }
+ Array<Face> & faces() { return m_faceArray; }
+
+ NVMESH_API Vector3 faceNormal(uint f) const;
+ NVMESH_API const Vertex & faceVertex(uint f, uint v) const;
+
+ friend Stream & operator<< (Stream & s, BaseMesh & obj);
+
+ private:
+
+ Array<Face> m_faceArray;
+
+ };
+
+
+ /// TriMesh face.
+ struct TriMesh::Face
+ {
+ uint id;
+ uint v[3];
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_TRIMESH_H
diff --git a/thirdparty/thekla_atlas/nvmesh/geometry/Bounds.cpp b/thirdparty/thekla_atlas/nvmesh/geometry/Bounds.cpp
new file mode 100644
index 0000000000..69fd1deb24
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/geometry/Bounds.cpp
@@ -0,0 +1,54 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#include "nvmesh.h" // pch
+
+#include "Bounds.h"
+
+#include "nvmesh/BaseMesh.h"
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Vertex.h"
+
+#include "nvmath/Box.inl"
+
+using namespace nv;
+
+Box MeshBounds::box(const BaseMesh * mesh)
+{
+ nvCheck(mesh != NULL);
+
+ Box bounds;
+ bounds.clearBounds();
+
+ const uint vertexCount = mesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ const BaseMesh::Vertex & vertex = mesh->vertexAt(v);
+ bounds.addPointToBounds( vertex.pos );
+ }
+
+ return bounds;
+}
+
+Box MeshBounds::box(const HalfEdge::Mesh * mesh)
+{
+ nvCheck(mesh != NULL);
+
+ Box bounds;
+ bounds.clearBounds();
+
+ const uint vertexCount = mesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ const HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+ nvDebugCheck(vertex != NULL);
+ bounds.addPointToBounds( vertex->pos );
+ }
+
+ return bounds;
+}
+
+/*Sphere MeshBounds::sphere(const HalfEdge::Mesh * mesh)
+{
+ // @@ TODO
+ return Sphere();
+}*/
diff --git a/thirdparty/thekla_atlas/nvmesh/geometry/Bounds.h b/thirdparty/thekla_atlas/nvmesh/geometry/Bounds.h
new file mode 100644
index 0000000000..1cb5b7b905
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/geometry/Bounds.h
@@ -0,0 +1,28 @@
+// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
+
+#pragma once
+#ifndef NV_MESH_MESHBOUNDS_H
+#define NV_MESH_MESHBOUNDS_H
+
+#include <nvmath/Sphere.h>
+#include <nvmath/Box.h>
+
+#include <nvmesh/nvmesh.h>
+
+namespace nv
+{
+ class BaseMesh;
+ namespace HalfEdge { class Mesh; }
+
+ // Bounding volumes computation.
+ namespace MeshBounds
+ {
+ Box box(const BaseMesh * mesh);
+ Box box(const HalfEdge::Mesh * mesh);
+
+ Sphere sphere(const HalfEdge::Mesh * mesh);
+ }
+
+} // nv namespace
+
+#endif // NV_MESH_MESHBOUNDS_H
diff --git a/thirdparty/thekla_atlas/nvmesh/geometry/Measurements.cpp b/thirdparty/thekla_atlas/nvmesh/geometry/Measurements.cpp
new file mode 100644
index 0000000000..e0c271663b
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/geometry/Measurements.cpp
@@ -0,0 +1,36 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh.h" // pch
+
+#include "Measurements.h"
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Face.h"
+
+using namespace nv;
+
+float nv::computeSurfaceArea(const HalfEdge::Mesh * mesh)
+{
+ float area = 0;
+
+ for (HalfEdge::Mesh::ConstFaceIterator it(mesh->faces()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Face * face = it.current();
+ area += face->area();
+ }
+ nvDebugCheck(area >= 0);
+
+ return area;
+}
+
+float nv::computeParametricArea(const HalfEdge::Mesh * mesh)
+{
+ float area = 0;
+
+ for (HalfEdge::Mesh::ConstFaceIterator it(mesh->faces()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Face * face = it.current();
+ area += face->parametricArea();
+ }
+
+ return area;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/geometry/Measurements.h b/thirdparty/thekla_atlas/nvmesh/geometry/Measurements.h
new file mode 100644
index 0000000000..0be863b79e
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/geometry/Measurements.h
@@ -0,0 +1,18 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_MESH_MESHMEASUREMENTS_H
+#define NV_MESH_MESHMEASUREMENTS_H
+
+#include "nvmesh/nvmesh.h"
+
+namespace nv
+{
+ namespace HalfEdge { class Mesh; }
+
+ float computeSurfaceArea(const HalfEdge::Mesh * mesh);
+ float computeParametricArea(const HalfEdge::Mesh * mesh);
+
+} // nv namespace
+
+#endif // NV_MESH_MESHMEASUREMENTS_H
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.cpp b/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.cpp
new file mode 100644
index 0000000000..671650296c
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.cpp
@@ -0,0 +1,57 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "nvmesh.h" // pch
+
+#include "Edge.h"
+#include "Vertex.h"
+
+#include "nvmath/Vector.inl"
+
+using namespace nv;
+using namespace HalfEdge;
+
+Vector3 Edge::midPoint() const
+{
+ return (to()->pos + from()->pos) * 0.5f;
+}
+
+float Edge::length() const
+{
+ return ::length(to()->pos - from()->pos);
+}
+
+// Return angle between this edge and the previous one.
+float Edge::angle() const {
+ Vector3 p = vertex->pos;
+ Vector3 a = prev->vertex->pos;
+ Vector3 b = next->vertex->pos;
+
+ Vector3 v0 = a - p;
+ Vector3 v1 = b - p;
+
+ return acosf(dot(v0, v1) / (nv::length(v0) * nv::length(v1)));
+}
+
+bool Edge::isValid() const
+{
+ // null face is OK.
+ if (next == NULL || prev == NULL || pair == NULL || vertex == NULL) return false;
+ if (next->prev != this) return false;
+ if (prev->next != this) return false;
+ if (pair->pair != this) return false;
+ return true;
+}
+
+/*
+Edge * Edge::nextBoundary() {
+ nvDebugCheck(this->m_pair == NULL);
+
+}
+
+Edge * Edge::prevBoundary() {
+ nvDebugCheck(this->m_pair == NULL);
+
+}
+*/
+
+
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.h b/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.h
new file mode 100644
index 0000000000..25c47f4860
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.h
@@ -0,0 +1,70 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_HALFEDGE_EDGE_H
+#define NV_MESH_HALFEDGE_EDGE_H
+
+#include "nvmath/Vector.h"
+
+namespace nv
+{
+ namespace HalfEdge { class Vertex; class Face; class Edge; }
+
+ /// Half edge edge.
+ class HalfEdge::Edge
+ {
+ NV_FORBID_COPY(Edge);
+ public:
+
+ uint id;
+
+ Edge * next;
+ Edge * prev; // This is not strictly half-edge, but makes algorithms easier and faster.
+ Edge * pair;
+ Vertex * vertex;
+ Face * face;
+
+
+ // Default constructor.
+ Edge(uint id) : id(id), next(NULL), prev(NULL), pair(NULL), vertex(NULL), face(NULL)
+ {
+ }
+
+
+ // Vertex queries.
+ const Vertex * from() const { return vertex; }
+ Vertex * from() { return vertex; }
+
+ const Vertex * to() const { return pair->vertex; } // This used to be 'next->vertex', but that changed often when the connectivity of the mesh changes.
+ Vertex * to() { return pair->vertex; }
+
+
+ // Edge queries.
+ void setNext(Edge * e) { next = e; if (e != NULL) e->prev = this; }
+ void setPrev(Edge * e) { prev = e; if (e != NULL) e->next = this; }
+
+ // @@ Add these helpers:
+ //Edge * nextBoundary();
+ //Edge * prevBoundary();
+
+
+ // @@ It would be more simple to only check m_pair == NULL
+ // Face queries.
+ bool isBoundary() const { return !(face && pair->face); }
+
+ // @@ This is not exactly accurate, we should compare the texture coordinates...
+ bool isSeam() const { return vertex != pair->next->vertex || next->vertex != pair->vertex; }
+
+ bool isValid() const;
+
+ // Geometric queries.
+ Vector3 midPoint() const;
+ float length() const;
+ float angle() const;
+
+ };
+
+} // nv namespace
+
+
+#endif // NV_MESH_HALFEDGE_EDGE_H
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Face.cpp b/thirdparty/thekla_atlas/nvmesh/halfedge/Face.cpp
new file mode 100644
index 0000000000..9f6987154e
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Face.cpp
@@ -0,0 +1,268 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "nvmesh.h" // pch
+
+#include "Face.h"
+#include "Vertex.h"
+
+#include "nvmath/Fitting.h"
+#include "nvmath/Plane.h"
+#include "nvmath/Vector.inl"
+
+#include "nvcore/Array.h"
+
+
+using namespace nv;
+using namespace HalfEdge;
+
+/// Get face area.
+float Face::area() const
+{
+ float area = 0;
+ const Vector3 & v0 = edge->from()->pos;
+
+ for (ConstEdgeIterator it(edges(edge->next)); it.current() != edge->prev; it.advance())
+ {
+ const Edge * e = it.current();
+
+ const Vector3 & v1 = e->vertex->pos;
+ const Vector3 & v2 = e->next->vertex->pos;
+
+ area += length(cross(v1-v0, v2-v0));
+ }
+
+ return area * 0.5f;
+}
+
+float Face::parametricArea() const
+{
+ float area = 0;
+ const Vector2 & v0 = edge->from()->tex;
+
+ for (ConstEdgeIterator it(edges(edge->next)); it.current() != edge->prev; it.advance())
+ {
+ const Edge * e = it.current();
+
+ const Vector2 & v1 = e->vertex->tex;
+ const Vector2 & v2 = e->next->vertex->tex;
+
+ area += triangleArea(v0, v1, v2);
+ }
+
+ return area * 0.5f;
+}
+
+
+/// Get boundary length.
+float Face::boundaryLength() const
+{
+ float bl = 0;
+
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ bl += edge->length();
+ }
+
+ return bl;
+}
+
+
+/// Get face normal.
+Vector3 Face::normal() const
+{
+ Vector3 n(0);
+
+ const Vertex * vertex0 = NULL;
+
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ nvCheck(edge != NULL);
+
+ if (vertex0 == NULL)
+ {
+ vertex0 = edge->vertex;
+ }
+ else if (edge->next->vertex != vertex0)
+ {
+ const HalfEdge::Vertex * vertex1 = edge->from();
+ const HalfEdge::Vertex * vertex2 = edge->to();
+
+ const Vector3 & p0 = vertex0->pos;
+ const Vector3 & p1 = vertex1->pos;
+ const Vector3 & p2 = vertex2->pos;
+
+ Vector3 v10 = p1 - p0;
+ Vector3 v20 = p2 - p0;
+
+ n += cross(v10, v20);
+ }
+ }
+
+ return normalizeSafe(n, Vector3(0, 0, 1), 0.0f);
+
+
+ // Get face points eliminating duplicates.
+ /*Array<Vector3> points(4);
+
+ points.append(m_edge->prev()->from()->pos);
+
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ nvDebugCheck(edge != NULL);
+
+ const Vector3 & p = edge->from()->pos;
+ if (points.back() != p)
+ {
+ points.append(edge->from()->pos);
+ }
+ }
+
+ points.popBack();
+
+ if (points.count() < 3)
+ {
+ // Invalid normal.
+ return Vector3(0.0f);
+ }
+ else
+ {
+ // Compute regular normal.
+ Vector3 normal = normalizeSafe(cross(points[1] - points[0], points[2] - points[0]), Vector3(0.0f), 0.0f);
+
+#pragma NV_MESSAGE("TODO: make sure these three points are not colinear")
+
+ if (points.count() > 3)
+ {
+ // Compute best fitting plane to the points.
+ Plane plane = Fit::bestPlane(points.count(), points.buffer());
+
+ // Adjust normal orientation.
+ if (dot(normal, plane.vector()) > 0) {
+ normal = plane.vector();
+ }
+ else {
+ normal = -plane.vector();
+ }
+ }
+
+ nvDebugCheck(isNormalized(normal));
+ return normal;
+ }*/
+}
+
+Vector3 Face::centroid() const
+{
+ Vector3 sum(0.0f);
+ uint count = 0;
+
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ sum += edge->from()->pos;
+ count++;
+ }
+
+ return sum / float(count);
+}
+
+
+bool Face::isValid() const
+{
+ uint count = 0;
+
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ if (edge->face != this) return false;
+ if (!edge->isValid()) return false;
+ if (!edge->pair->isValid()) return false;
+ count++;
+ }
+
+ if (count < 3) return false;
+
+ return true;
+}
+
+
+// Determine if this face contains the given edge.
+bool Face::contains(const Edge * e) const
+{
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ if(it.current() == e) return true;
+ }
+ return false;
+}
+
+// Returns index in this face of the given edge.
+uint Face::edgeIndex(const Edge * e) const
+{
+ int i = 0;
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance(), i++)
+ {
+ if(it.current() == e) return i;
+ }
+ return NIL;
+}
+
+
+Edge * Face::edgeAt(uint idx)
+{
+ int i = 0;
+ for(EdgeIterator it(edges()); !it.isDone(); it.advance(), i++) {
+ if (i == idx) return it.current();
+ }
+ return NULL;
+}
+const Edge * Face::edgeAt(uint idx) const
+{
+ int i = 0;
+ for(ConstEdgeIterator it(edges()); !it.isDone(); it.advance(), i++) {
+ if (i == idx) return it.current();
+ }
+ return NULL;
+}
+
+
+// Count the number of edges in this face.
+uint Face::edgeCount() const
+{
+ uint count = 0;
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance()) { ++count; }
+ return count;
+}
+
+// Determine if this is a boundary face.
+bool Face::isBoundary() const
+{
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ nvDebugCheck(edge->pair != NULL);
+
+ if (edge->pair->face == NULL) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// Count the number of boundary edges in the face.
+uint Face::boundaryCount() const
+{
+ uint count = 0;
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance())
+ {
+ const Edge * edge = it.current();
+ nvDebugCheck(edge->pair != NULL);
+
+ if (edge->pair->face == NULL) {
+ count++;
+ }
+ }
+ return count;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Face.h b/thirdparty/thekla_atlas/nvmesh/halfedge/Face.h
new file mode 100644
index 0000000000..677f8666f0
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Face.h
@@ -0,0 +1,106 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_HALFEDGE_FACE_H
+#define NV_MESH_HALFEDGE_FACE_H
+
+#include <nvmesh/halfedge/Edge.h>
+
+namespace nv
+{
+ namespace HalfEdge { class Vertex; class Face; class Edge; }
+
+ /// Face of a half-edge mesh.
+ class HalfEdge::Face
+ {
+ NV_FORBID_COPY(Face);
+ public:
+
+ uint id;
+ uint16 group;
+ uint16 material;
+ Edge * edge;
+
+
+ Face(uint id) : id(id), group(~0), material(~0), edge(NULL) {}
+
+ float area() const;
+ float parametricArea() const;
+ float boundaryLength() const;
+ Vector3 normal() const;
+ Vector3 centroid() const;
+
+ bool isValid() const;
+
+ bool contains(const Edge * e) const;
+ uint edgeIndex(const Edge * e) const;
+
+ Edge * edgeAt(uint idx);
+ const Edge * edgeAt(uint idx) const;
+
+ uint edgeCount() const;
+ bool isBoundary() const;
+ uint boundaryCount() const;
+
+
+ // The iterator that visits the edges of this face in clockwise order.
+ class EdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ EdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->next;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Edge * current() const { return m_current; }
+ Vertex * vertex() const { return m_current->vertex; }
+
+ private:
+ Edge * m_end;
+ Edge * m_current;
+ };
+
+ EdgeIterator edges() { return EdgeIterator(edge); }
+ EdgeIterator edges(Edge * e)
+ {
+ nvDebugCheck(contains(e));
+ return EdgeIterator(e);
+ }
+
+ // The iterator that visits the edges of this face in clockwise order.
+ class ConstEdgeIterator //: public Iterator<const Edge *>
+ {
+ public:
+ ConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
+ ConstEdgeIterator(const EdgeIterator & it) : m_end(NULL), m_current(it.current()) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->next;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Edge * current() const { return m_current; }
+ const Vertex * vertex() const { return m_current->vertex; }
+
+ private:
+ const Edge * m_end;
+ const Edge * m_current;
+ };
+
+ ConstEdgeIterator edges() const { return ConstEdgeIterator(edge); }
+ ConstEdgeIterator edges(const Edge * e) const
+ {
+ nvDebugCheck(contains(e));
+ return ConstEdgeIterator(e);
+ }
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_HALFEDGE_FACE_H
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.cpp b/thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.cpp
new file mode 100644
index 0000000000..0012513bce
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.cpp
@@ -0,0 +1,1284 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include "nvmesh.h" // pch
+
+#include "Mesh.h"
+#include "Edge.h"
+#include "Vertex.h"
+#include "Face.h"
+
+#include "nvmesh/TriMesh.h"
+#include "nvmesh/QuadTriMesh.h"
+#include "nvmesh/MeshBuilder.h"
+
+#include "nvmath/Vector.inl"
+#include "nvcore/Array.inl"
+#include "nvcore/HashMap.inl"
+
+
+using namespace nv;
+using namespace HalfEdge;
+
+Mesh::Mesh() : m_colocalVertexCount(0)
+{
+ errorCount = 0;
+}
+
+Mesh::Mesh(const Mesh * mesh)
+{
+ errorCount = 0;
+
+ // Copy mesh vertices.
+ const uint vertexCount = mesh->vertexCount();
+ m_vertexArray.resize(vertexCount);
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ const Vertex * vertex = mesh->vertexAt(v);
+ nvDebugCheck(vertex->id == v);
+
+ m_vertexArray[v] = new Vertex(v);
+ m_vertexArray[v]->pos = vertex->pos;
+ m_vertexArray[v]->nor = vertex->nor;
+ m_vertexArray[v]->tex = vertex->tex;
+ }
+
+ m_colocalVertexCount = vertexCount;
+
+
+ // Copy mesh faces.
+ const uint faceCount = mesh->faceCount();
+
+ Array<uint> indexArray(3);
+
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const Face * face = mesh->faceAt(f);
+
+ for(Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) {
+ const Vertex * vertex = it.current()->from();
+ indexArray.append(vertex->id);
+ }
+
+ addFace(indexArray);
+ indexArray.clear();
+ }
+}
+
+Mesh::~Mesh()
+{
+ clear();
+}
+
+
+void Mesh::clear()
+{
+ deleteAll(m_vertexArray);
+ m_vertexArray.clear();
+
+ foreach(i, m_edgeMap)
+ {
+ delete m_edgeMap[i].value;
+ }
+ //deleteAll(m_edgeArray); // edgeArray only contains 1/2 of the edges!
+ m_edgeArray.clear();
+ m_edgeMap.clear();
+
+ deleteAll(m_faceArray);
+ m_faceArray.clear();
+}
+
+
+Vertex * Mesh::addVertex(const Vector3 & pos)
+{
+ nvDebugCheck(isFinite(pos));
+
+ Vertex * v = new Vertex(m_vertexArray.count());
+ v->pos = pos;
+ m_vertexArray.append(v);
+
+ return v;
+
+// return addVertex(m_vertexArray.count(), pos);
+}
+
+/*Vertex * Mesh::addVertex(uint id, const Vector3 & pos)
+{
+ nvDebugCheck(isFinite(pos));
+
+ Vertex * v = new Vertex(id);
+ v->pos = pos;
+ m_vertexArray.append(v);
+
+ return v;
+}*/
+
+/*void Mesh::addVertices(const Mesh * mesh)
+{
+nvCheck(mesh != NULL);
+
+// Add mesh vertices
+for (uint v = 0; v < vertexCount; v++)
+{
+const Vertex * vertex = mesh->vertexAt(v);
+nvDebugCheck(vertex != NULL);
+
+Vertex * v = addVertex(vertex->pos());
+nvDebugCheck(v != NULL);
+
+v->setNor(vertex->nor());
+v->setTex(vertex->tex());
+}
+}*/
+
+
+/// Link colocal vertices based on geometric location only.
+void Mesh::linkColocals()
+{
+ nvDebug("--- Linking colocals:\n");
+
+ const uint vertexCount = this->vertexCount();
+ HashMap<Vector3, Vertex *> vertexMap(vertexCount);
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ Vertex * vertex = vertexAt(v);
+
+ Vertex * colocal;
+ if (vertexMap.get(vertex->pos, &colocal))
+ {
+ colocal->linkColocal(vertex);
+ }
+ else
+ {
+ vertexMap.add(vertex->pos, vertex);
+ }
+ }
+
+ m_colocalVertexCount = vertexMap.count();
+
+ nvDebug("--- %d vertex positions.\n", m_colocalVertexCount);
+
+ // @@ Remove duplicated vertices? or just leave them as colocals?
+}
+
+void Mesh::linkColocalsWithCanonicalMap(const Array<uint> & canonicalMap)
+{
+ nvDebug("--- Linking colocals:\n");
+
+ uint vertexMapSize = 0;
+ foreach(i, canonicalMap) {
+ vertexMapSize = max(vertexMapSize, canonicalMap[i] + 1);
+ }
+
+ Array<Vertex *> vertexMap;
+ vertexMap.resize(vertexMapSize, NULL);
+
+ m_colocalVertexCount = 0;
+
+ const uint vertexCount = this->vertexCount();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ Vertex * vertex = vertexAt(v);
+
+ Vertex * colocal = vertexMap[canonicalMap[v]];
+ if (colocal != NULL)
+ {
+ nvDebugCheck(vertex->pos == colocal->pos);
+ colocal->linkColocal(vertex);
+ }
+ else
+ {
+ vertexMap[canonicalMap[v]] = vertex;
+ m_colocalVertexCount++;
+ }
+ }
+
+ nvDebug("--- %d vertex positions.\n", m_colocalVertexCount);
+}
+
+
+Face * Mesh::addFace()
+{
+ Face * f = new Face(m_faceArray.count());
+ m_faceArray.append(f);
+ return f;
+}
+
+Face * Mesh::addFace(uint v0, uint v1, uint v2)
+{
+ Array<uint> indexArray(3);
+ indexArray << v0 << v1 << v2;
+ return addFace(indexArray, 0, 3);
+}
+
+Face * Mesh::addFace(uint v0, uint v1, uint v2, uint v3)
+{
+ Array<uint> indexArray(4);
+ indexArray << v0 << v1 << v2 << v3;
+ return addFace(indexArray, 0, 4);
+}
+
+Face * Mesh::addFace(const Array<uint> & indexArray)
+{
+ return addFace(indexArray, 0, indexArray.count());
+}
+
+
+Face * Mesh::addFace(const Array<uint> & indexArray, uint first, uint num)
+{
+ nvDebugCheck(first < indexArray.count());
+ nvDebugCheck(num <= indexArray.count()-first);
+ nvDebugCheck(num > 2);
+
+ if (!canAddFace(indexArray, first, num)) {
+ errorCount++;
+ return NULL;
+ }
+
+ Face * f = new Face(m_faceArray.count());
+
+ Edge * firstEdge = NULL;
+ Edge * last = NULL;
+ Edge * current = NULL;
+
+ for(uint i = 0; i < num-1; i++)
+ {
+ current = addEdge(indexArray[first+i], indexArray[first+i+1]);
+ nvCheck(current != NULL && current->face == NULL);
+
+ current->face = f;
+
+ if (last != NULL) last->setNext(current);
+ else firstEdge = current;
+
+ last = current;
+ }
+
+ current = addEdge(indexArray[first+num-1], indexArray[first]);
+ nvCheck(current != NULL && current->face == NULL);
+
+ current->face = f;
+
+ last->setNext(current);
+ current->setNext(firstEdge);
+
+ f->edge = firstEdge;
+ m_faceArray.append(f);
+
+ return f;
+}
+
+/*void Mesh::addFaces(const Mesh * mesh)
+{
+nvCheck(mesh != NULL);
+
+Array indexArray;
+// Add faces
+
+}*/
+
+
+// Return true if the face can be added to the manifold mesh.
+bool Mesh::canAddFace(const Array<uint> & indexArray, uint first, uint num) const
+{
+ for (uint j = num - 1, i = 0; i < num; j = i++) {
+ if (!canAddEdge(indexArray[first+j], indexArray[first+i])) {
+ errorIndex0 = indexArray[first+j];
+ errorIndex1 = indexArray[first+i];
+ return false;
+ }
+ }
+
+ // We also have to make sure the face does not have any duplicate edge!
+ for (uint i = 0; i < num; i++) {
+
+ int i0 = indexArray[first + i + 0];
+ int i1 = indexArray[first + (i + 1)%num];
+
+ for (uint j = i + 1; j < num; j++) {
+ int j0 = indexArray[first + j + 0];
+ int j1 = indexArray[first + (j + 1)%num];
+
+ if (i0 == j0 && i1 == j1) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+// Return true if the edge doesn't exist or doesn't have any adjacent face.
+bool Mesh::canAddEdge(uint i, uint j) const
+{
+ if (i == j) {
+ // Skip degenerate edges.
+ return false;
+ }
+
+ // Same check, but taking into account colocal vertices.
+ const Vertex * v0 = vertexAt(i);
+ const Vertex * v1 = vertexAt(j);
+
+ for(Vertex::ConstVertexIterator it(v0->colocals()); !it.isDone(); it.advance())
+ {
+ if (it.current() == v1)
+ {
+ // Skip degenerate edges.
+ return false;
+ }
+ }
+
+ // Make sure edge has not been added yet.
+ Edge * edge = findEdge(i, j);
+
+ return edge == NULL || edge->face == NULL; // We ignore edges that don't have an adjacent face yet, since this face could become the edge's face.
+}
+
+Edge * Mesh::addEdge(uint i, uint j)
+{
+ nvCheck(i != j);
+
+ Edge * edge = findEdge(i, j);
+
+ if (edge != NULL) {
+ // Edge may already exist, but its face must not be set.
+ nvDebugCheck(edge->face == NULL);
+
+ // Nothing else to do!
+
+ }
+ else {
+ // Add new edge.
+
+ // Lookup pair.
+ Edge * pair = findEdge(j, i);
+
+ if (pair != NULL)
+ {
+ // Create edge with same id.
+ edge = new Edge(pair->id + 1);
+
+ // Link edge pairs.
+ edge->pair = pair;
+ pair->pair = edge;
+
+ // @@ I'm not sure this is necessary!
+ pair->vertex->setEdge(pair);
+ }
+ else
+ {
+ // Create edge.
+ edge = new Edge(2*m_edgeArray.count());
+
+ // Add only unpaired edges.
+ m_edgeArray.append(edge);
+ }
+
+ edge->vertex = m_vertexArray[i];
+ m_edgeMap.add(Key(i,j), edge);
+ }
+
+ // Face and Next are set by addFace.
+
+ return edge;
+}
+
+
+/// Find edge, test all colocals.
+Edge * Mesh::findEdge(uint i, uint j) const
+{
+ Edge * edge = NULL;
+
+ const Vertex * v0 = vertexAt(i);
+ const Vertex * v1 = vertexAt(j);
+
+ // Test all colocal pairs.
+ for(Vertex::ConstVertexIterator it0(v0->colocals()); !it0.isDone(); it0.advance())
+ {
+ for(Vertex::ConstVertexIterator it1(v1->colocals()); !it1.isDone(); it1.advance())
+ {
+ Key key(it0.current()->id, it1.current()->id);
+
+ if (edge == NULL) {
+ m_edgeMap.get(key, &edge);
+#if !defined(_DEBUG)
+ if (edge != NULL) return edge;
+#endif
+ }
+ else {
+ // Make sure that only one edge is found.
+ nvDebugCheck(!m_edgeMap.get(key));
+ }
+ }
+ }
+
+ return edge;
+}
+
+/// Link boundary edges once the mesh has been created.
+void Mesh::linkBoundary()
+{
+ nvDebug("--- Linking boundaries:\n");
+
+ int num = 0;
+
+ // Create boundary edges.
+ uint edgeCount = this->edgeCount();
+ for(uint e = 0; e < edgeCount; e++)
+ {
+ Edge * edge = edgeAt(e);
+ if (edge != NULL && edge->pair == NULL) {
+ Edge * pair = new Edge(edge->id + 1);
+
+ uint i = edge->from()->id;
+ uint j = edge->next->from()->id;
+
+ Key key(j,i);
+ nvCheck(!m_edgeMap.get(key));
+
+ pair->vertex = m_vertexArray[j];
+ m_edgeMap.add(key, pair);
+
+ edge->pair = pair;
+ pair->pair = edge;
+
+ num++;
+ }
+ }
+
+ // Link boundary edges.
+ for (uint e = 0; e < edgeCount; e++) {
+ Edge * edge = edgeAt(e);
+ if (edge != NULL && edge->pair->face == NULL) {
+ linkBoundaryEdge(edge->pair);
+ }
+ }
+
+ nvDebug("--- %d boundary edges.\n", num);
+}
+
+/// Link this boundary edge.
+void Mesh::linkBoundaryEdge(Edge * edge)
+{
+ nvCheck(edge->face == NULL);
+
+ // Make sure next pointer has not been set. @@ We want to be able to relink boundary edges after mesh changes.
+ //nvCheck(edge->next() == NULL);
+
+ Edge * next = edge;
+ while(next->pair->face != NULL) {
+ // Get pair prev
+ Edge * e = next->pair->next;
+ while (e->next != next->pair) {
+ e = e->next;
+ }
+ next = e;
+ }
+ edge->setNext(next->pair);
+
+ // Adjust vertex edge, so that it's the boundary edge. (required for isBoundary())
+ if (edge->vertex->edge != edge)
+ {
+ // Multiple boundaries in the same edge.
+ //nvCheck( edge->vertex()->edge() == NULL || edge->vertex()->edge()->face() != NULL );
+ edge->vertex->edge = edge;
+ }
+}
+
+
+/// Convert to tri mesh.
+TriMesh * Mesh::toTriMesh() const
+{
+ uint triangleCount = 0;
+
+ // Count triangle faces.
+ const uint faceCount = this->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ const Face * face = faceAt(f);
+ triangleCount += face->edgeCount() - 2;
+ }
+
+ TriMesh * triMesh = new TriMesh(triangleCount, vertexCount());
+
+ // Add vertices.
+ Array<TriMesh::Vertex> & vertices = triMesh->vertices();
+
+ const uint vertexCount = this->vertexCount();
+ for(uint v = 0; v < vertexCount; v++)
+ {
+ const Vertex * vertex = vertexAt(v);
+
+ TriMesh::Vertex triVertex;
+ triVertex.id = vertices.count();
+ triVertex.pos = vertex->pos;
+ triVertex.nor = vertex->nor;
+ triVertex.tex = vertex->tex;
+
+ vertices.append(triVertex);
+ }
+
+ // Add triangles.
+ Array<TriMesh::Face> & triangles = triMesh->faces();
+
+ for(uint f = 0; f < faceCount; f++)
+ {
+ const Face * face = faceAt(f);
+
+ // @@ Triangulate arbitrary polygons correctly.
+ const uint v0 = face->edge->vertex->id;
+ uint v1 = face->edge->next->vertex->id;
+
+ for(Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ uint v2 = it.current()->vertex->id;
+
+ // Skip the first two vertices.
+ if (v2 == v0 || v2 == v1) continue;
+
+ TriMesh::Face triangle;
+ triangle.id = triangles.count();
+ triangle.v[0] = v0;
+ triangle.v[1] = v1;
+ triangle.v[2] = v2;
+
+ v1 = v2;
+
+ triangles.append(triangle);
+ }
+ }
+
+ return triMesh;
+}
+
+QuadTriMesh * Mesh::toQuadTriMesh() const
+{
+ MeshBuilder builder;
+
+ const uint vertexCount = this->vertexCount();
+ builder.hintVertexCount(vertexCount);
+
+ for(uint v = 0; v < vertexCount; v++)
+ {
+ const Vertex * vertex = vertexAt(v);
+
+ builder.addPosition(vertex->pos);
+ builder.addNormal(vertex->nor);
+ builder.addTexCoord(vertex->tex);
+ }
+
+ const uint faceCount = this->faceCount();
+ builder.hintTriangleCount(faceCount);
+
+ for(uint f = 0; f < faceCount; f++)
+ {
+ const Face * face = faceAt(f);
+
+ builder.beginPolygon();
+
+ for(Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ uint v = it.current()->vertex->id;
+ builder.addVertex(v, v, v);
+ }
+
+ builder.endPolygon();
+ }
+
+ builder.done();
+
+ return builder.buildQuadTriMesh();
+}
+
+
+// Triangulate in place.
+void Mesh::triangulate() {
+
+ bool all_triangles = true;
+
+ const uint faceCount = m_faceArray.count();
+ for (uint f = 0; f < faceCount; f++) {
+ Face * face = m_faceArray[f];
+ if (face->edgeCount() != 3) {
+ all_triangles = false;
+ break;
+ }
+ }
+
+ if (all_triangles) {
+ return;
+ }
+
+
+ // Do not touch vertices, but rebuild edges and faces.
+ Array<Edge *> edgeArray;
+ Array<Face *> faceArray;
+
+ swap(edgeArray, m_edgeArray);
+ swap(faceArray, m_faceArray);
+ m_edgeMap.clear();
+
+ for (uint f = 0; f < faceCount; f++) {
+ Face * face = faceArray[f];
+
+ // Trivial fan-like triangulation.
+ const uint v0 = face->edge->vertex->id;
+ uint v2, v1 = -1;
+
+ for (Face::EdgeIterator it(face->edges()); !it.isDone(); it.advance()) {
+ Edge * edge = it.current();
+ v2 = edge->to()->id;
+ if (v2 == v0) break;
+ if (v1 != -1) addFace(v0, v1, v2);
+ v1 = v2;
+ }
+ }
+
+ nvDebugCheck(m_faceArray.count() > faceCount); // triangle count > face count
+
+ linkBoundary();
+
+ deleteAll(edgeArray);
+ deleteAll(faceArray);
+}
+
+
+/*
+Fixing T-junctions.
+
+- Find T-junctions. Find vertices that are on an edge.
+ - This test is approximate.
+ - Insert edges on a spatial index to speedup queries.
+ - Consider only open edges, that is edges that have no pairs.
+ - Consider only vertices on boundaries.
+- Close T-junction.
+ - Split edge.
+
+*/
+bool Mesh::splitBoundaryEdges() {
+
+ Array<Vertex *> boundaryVertices;
+
+ foreach(i, m_vertexArray) {
+ Vertex * v = m_vertexArray[i];
+ if (v->isBoundary()) {
+ boundaryVertices.append(v);
+ }
+ }
+
+ nvDebug("Fixing T-junctions:\n");
+
+ int splitCount = 0;
+
+ foreach(v, boundaryVertices) {
+ Vertex * vertex = boundaryVertices[v];
+
+ Vector3 x0 = vertex->pos;
+
+ // Find edges that this vertex overlaps with.
+ foreach(e, m_edgeArray) {
+ //for (uint e = 0; e < m_edgeArray.count(); e++) {
+ Edge * edge = m_edgeArray[e];
+ if (edge != NULL && edge->isBoundary()) {
+
+ if (edge->from() == vertex || edge->to() == vertex) {
+ continue;
+ }
+
+ Vector3 x1 = edge->from()->pos;
+ Vector3 x2 = edge->to()->pos;
+
+ Vector3 v01 = x0 - x1;
+ Vector3 v21 = x2 - x1;
+
+ float l = length(v21);
+ float d = length(cross(v01, v21)) / l;
+
+ if (isZero(d)) {
+ float t = dot(v01, v21) / (l * l);
+
+ // @@ Snap x0 to x1 or x2, if too close? No, do vertex snapping elsewhere.
+ /*if (equal(t, 0.0f, 0.01f)) {
+ //vertex->setPos(x1);
+ }
+ else if (equal(t, 1.0f, 0.01f)) {
+ //vertex->setPos(x2);
+ }
+ else*/
+ if (t > 0.0f + NV_EPSILON && t < 1.0f - NV_EPSILON) {
+ nvDebugCheck(equal(lerp(x1, x2, t), x0));
+
+ Vertex * splitVertex = splitBoundaryEdge(edge, t, x0);
+ vertex->linkColocal(splitVertex); // @@ Should we do this here?
+ splitCount++;
+ }
+ }
+ }
+ }
+ }
+
+ nvDebug(" - %d edges split.\n", splitCount);
+
+ nvDebugCheck(isValid());
+
+ return splitCount != 0;
+}
+
+
+// For this to be effective, we have to fix the boundary junctions first.
+Edge * Mesh::sewBoundary(Edge * startEdge) {
+ nvDebugCheck(startEdge->face == NULL);
+
+ // @@ We may want to be more conservative linking colocals in order to preserve the input topology. One way of doing that is by linking colocals only
+ // if the vertices next to them are linked as well. That is, by sewing boundaries after detecting them. If any pair of consecutive edges have their first
+ // and last vertex in the same position, then it can be linked.
+
+ Edge * lastBoundarySeen = startEdge;
+
+ nvDebug("Sewing Boundary:\n");
+
+ int count = 0;
+ int sewnCount = 0;
+
+ Edge * edge = startEdge;
+ do {
+ nvDebugCheck(edge->face == NULL);
+
+ Edge * edge_a = edge;
+ Edge * edge_b = edge->prev;
+
+ Edge * pair_a = edge_a->pair;
+ Edge * pair_b = edge_b->pair;
+
+ Vertex * v0a = edge_a->to();
+ Vertex * v0b = edge_b->from();
+ Vertex * v1a = edge_a->from();
+ Vertex * v1b = edge_b->to();
+
+ nvDebugCheck(v1a->isColocal(v1b));
+
+ /*
+ v0b + _+ v0a
+ \ /
+ b \ / a
+ \|/
+ v1b + v1a
+ */
+
+ // @@ This should not happen while sewing, but it may be produced somewhere else.
+ nvDebugCheck(edge_a != edge_b);
+
+ if (v0a->pos == v0b->pos) {
+
+ // Link vertices.
+ v0a->linkColocal(v0b);
+
+ // Remove edges to be collapsed.
+ disconnect(edge_a);
+ disconnect(edge_b);
+ disconnect(pair_a);
+ disconnect(pair_b);
+
+ // Link new boundary edges.
+ Edge * prevBoundary = edge_b->prev;
+ Edge * nextBoundary = edge_a->next;
+ if (nextBoundary != NULL) {
+ nvDebugCheck(nextBoundary->face == NULL);
+ nvDebugCheck(prevBoundary->face == NULL);
+ nextBoundary->setPrev(prevBoundary);
+
+ // Make sure boundary vertex points to boundary edge.
+ v0a->setEdge(nextBoundary); // This updates all colocals.
+ }
+ lastBoundarySeen = prevBoundary;
+
+ // Creat new edge.
+ Edge * newEdge_a = addEdge(v0a->id, v1a->id); // pair_a->from()->id, pair_a->to()->id
+ Edge * newEdge_b = addEdge(v1b->id, v0b->id);
+
+ newEdge_a->pair = newEdge_b;
+ newEdge_b->pair = newEdge_a;
+
+ newEdge_a->face = pair_a->face;
+ newEdge_b->face = pair_b->face;
+
+ newEdge_a->setNext(pair_a->next);
+ newEdge_a->setPrev(pair_a->prev);
+
+ newEdge_b->setNext(pair_b->next);
+ newEdge_b->setPrev(pair_b->prev);
+
+ delete edge_a;
+ delete edge_b;
+ delete pair_a;
+ delete pair_b;
+
+ edge = nextBoundary; // If nextBoundary is NULL we have closed the loop.
+ sewnCount++;
+ }
+ else {
+ edge = edge->next;
+ }
+
+ count++;
+ } while(edge != NULL && edge != lastBoundarySeen);
+
+ nvDebug(" - Sewn %d out of %d.\n", sewnCount, count);
+
+ if (lastBoundarySeen != NULL) {
+ nvDebugCheck(lastBoundarySeen->face == NULL);
+ }
+
+ return lastBoundarySeen;
+}
+
+
+// @@ We must always disconnect edge pairs simultaneously.
+void Mesh::disconnect(Edge * edge) {
+ nvDebugCheck(edge != NULL);
+
+ // Remove from edge list.
+ if ((edge->id & 1) == 0) {
+ nvDebugCheck(m_edgeArray[edge->id / 2] == edge);
+ m_edgeArray[edge->id / 2] = NULL;
+ }
+
+ // Remove edge from map. @@ Store map key inside edge?
+ nvDebugCheck(edge->from() != NULL && edge->to() != NULL);
+ bool removed = m_edgeMap.remove(Key(edge->from()->id, edge->to()->id));
+ nvDebugCheck(removed == true);
+
+ // Disconnect from vertex.
+ if (edge->vertex != NULL) {
+ if (edge->vertex->edge == edge) {
+ if (edge->prev && edge->prev->pair) {
+ edge->vertex->edge = edge->prev->pair;
+ }
+ else if (edge->pair && edge->pair->next) {
+ edge->vertex->edge = edge->pair->next;
+ }
+ else {
+ edge->vertex->edge = NULL;
+ // @@ Remove disconnected vertex?
+ }
+ }
+ //edge->setVertex(NULL);
+ }
+
+ // Disconnect from face.
+ if (edge->face != NULL) {
+ if (edge->face->edge == edge) {
+ if (edge->next != NULL && edge->next != edge) {
+ edge->face->edge = edge->next;
+ }
+ else if (edge->prev != NULL && edge->prev != edge) {
+ edge->face->edge = edge->prev;
+ }
+ else {
+ edge->face->edge = NULL;
+ // @@ Remove disconnected face?
+ }
+ }
+ //edge->setFace(NULL);
+ }
+
+ // @@ Hack, we don't disconnect from pair, because pair needs us to remove itself from the map.
+ // Disconect from pair.
+ /*if (edge->pair != NULL) {
+ if (edge->pair->pair == edge) {
+ edge->pair->setPair(NULL);
+ }
+ //edge->setPair(NULL);
+ }*/
+
+ // Disconnect from previous.
+ if (edge->prev) {
+ if (edge->prev->next == edge) {
+ edge->prev->setNext(NULL);
+ }
+ //edge->setPrev(NULL);
+ }
+
+ // Disconnect from next.
+ if (edge->next) {
+ if (edge->next->prev == edge) {
+ edge->next->setPrev(NULL);
+ }
+ //edge->setNext(NULL);
+ }
+}
+
+
+void Mesh::remove(Edge * edge) {
+ nvDebugCheck(edge != NULL);
+
+ disconnect(edge);
+
+ delete edge;
+}
+
+void Mesh::remove(Vertex * vertex) {
+ nvDebugCheck(vertex != NULL);
+
+ // Remove from vertex list.
+ m_vertexArray[vertex->id] = NULL;
+
+ // Disconnect from colocals.
+ vertex->unlinkColocal();
+
+ // Disconnect from edges.
+ if (vertex->edge != NULL) {
+ // @@ Removing a connected vertex is asking for trouble...
+ if (vertex->edge->vertex == vertex) {
+ // @@ Connect edge to a colocal?
+ vertex->edge->vertex = NULL;
+ }
+
+ vertex->setEdge(NULL);
+ }
+
+ delete vertex;
+}
+
+void Mesh::remove(Face * face) {
+ nvDebugCheck(face != NULL);
+
+ // Remove from face list.
+ m_faceArray[face->id] = NULL;
+
+ // Disconnect from edges.
+ if (face->edge != NULL) {
+ nvDebugCheck(face->edge->face == face);
+
+ face->edge->face = NULL;
+
+ face->edge = NULL;
+ }
+
+ delete face;
+}
+
+
+void Mesh::compactEdges() {
+ const uint edgeCount = m_edgeArray.count();
+
+ uint c = 0;
+ for (uint i = 0; i < edgeCount; i++) {
+ if (m_edgeArray[i] != NULL) {
+ if (i != c) {
+ m_edgeArray[c] = m_edgeArray[i];
+ m_edgeArray[c]->id = 2 * c;
+ if (m_edgeArray[c]->pair != NULL) {
+ m_edgeArray[c]->pair->id = 2 * c + 1;
+ }
+ }
+ c++;
+ }
+ }
+
+ m_edgeArray.resize(c);
+}
+
+
+void Mesh::compactVertices() {
+ const uint vertexCount = m_vertexArray.count();
+
+ uint c = 0;
+ for (uint i = 0; i < vertexCount; i++) {
+ if (m_vertexArray[i] != NULL) {
+ if (i != c) {
+ m_vertexArray[c] = m_vertexArray[i];
+ m_vertexArray[c]->id = c;
+ }
+ c++;
+ }
+ }
+
+ m_vertexArray.resize(c);
+
+ // @@ Generate xref array for external attributes.
+}
+
+
+void Mesh::compactFaces() {
+ const uint faceCount = m_faceArray.count();
+
+ uint c = 0;
+ for (uint i = 0; i < faceCount; i++) {
+ if (m_faceArray[i] != NULL) {
+ if (i != c) {
+ m_faceArray[c] = m_faceArray[i];
+ m_faceArray[c]->id = c;
+ }
+ c++;
+ }
+ }
+
+ m_faceArray.resize(c);
+}
+
+
+Vertex * Mesh::splitBoundaryEdge(Edge * edge, float t, const Vector3 & pos) {
+
+ /*
+ We want to go from this configuration:
+
+ + +
+ | ^
+ edge |<->| pair
+ v |
+ + +
+
+ To this one:
+
+ + +
+ | ^
+ e0 |<->| p0
+ v |
+ vertex + +
+ | ^
+ e1 |<->| p1
+ v |
+ + +
+
+ */
+
+
+ Edge * pair = edge->pair;
+
+ // Make sure boundaries are linked.
+ nvDebugCheck(pair != NULL);
+
+ // Make sure edge is a boundary edge.
+ nvDebugCheck(pair->face == NULL);
+
+ // Add new vertex.
+ Vertex * vertex = addVertex(pos);
+ vertex->nor = lerp(edge->from()->nor, edge->to()->nor, t);
+ vertex->tex = lerp(edge->from()->tex, edge->to()->tex, t);
+ vertex->col = lerp(edge->from()->col, edge->to()->col, t);
+
+ disconnect(edge);
+ disconnect(pair);
+
+ // Add edges.
+ Edge * e0 = addEdge(edge->from()->id, vertex->id);
+ Edge * p0 = addEdge(vertex->id, pair->to()->id);
+
+ Edge * e1 = addEdge(vertex->id, edge->to()->id);
+ Edge * p1 = addEdge(pair->from()->id, vertex->id);
+
+ // Link edges.
+ e0->setNext(e1);
+ p1->setNext(p0);
+
+ e0->setPrev(edge->prev);
+ e1->setNext(edge->next);
+
+ p1->setPrev(pair->prev);
+ p0->setNext(pair->next);
+
+ nvDebugCheck(e0->next == e1);
+ nvDebugCheck(e1->prev == e0);
+
+ nvDebugCheck(p1->next == p0);
+ nvDebugCheck(p0->prev == p1);
+
+ nvDebugCheck(p0->pair == e0);
+ nvDebugCheck(e0->pair == p0);
+
+ nvDebugCheck(p1->pair == e1);
+ nvDebugCheck(e1->pair == p1);
+
+ // Link faces.
+ e0->face = edge->face;
+ e1->face = edge->face;
+
+ // Link vertices.
+ edge->from()->setEdge(e0);
+ vertex->setEdge(e1);
+
+ delete edge;
+ delete pair;
+
+ return vertex;
+}
+
+#if 0
+// Without introducing new vertices.
+void Mesh::splitBoundaryEdge(Edge * edge, Vertex * vertex) {
+
+ /*
+ We want to go from this configuration:
+
+ | | pn
+ + +
+ | ^
+ | |
+ edge |<->| pair
+ | |
+ v |
+ + +
+ | | pp
+
+ To this one:
+ \ /
+ \ /
+ + +
+ | ^
+ e0 |<->| p0
+ v |
+ vertex + +
+ | ^
+ e1 |<->| p1
+ v |
+ + +
+ / \
+ / \
+ */
+
+
+ Edge * pair = edge->pair;
+ Edge * pn = pair->next();
+ Edge * pp = pair->prev();
+
+ // Make sure boundaries are linked.
+ nvDebugCheck(pair != NULL);
+
+ // Make sure edge is a boundary edge.
+ nvDebugCheck(pair->face() == NULL);
+
+ nvDebugCheck(edge->isValid());
+ nvDebugCheck(pair->isValid());
+
+ disconnect(edge);
+ disconnect(pair);
+
+ // Add edges.
+ Edge * e0 = addEdge(edge->from()->id(), vertex->id());
+ Edge * e1 = addEdge(vertex->id(), edge->to()->id());
+
+ // Link faces.
+ e0->setFace(edge->face());
+ e1->setFace(edge->face());
+
+ // Link pairs.
+ Edge * p0 = findEdge(vertex->id(), pair->to()->id());
+ if (p0 == NULL) {
+ p0 = addEdge(vertex->id(), pair->to()->id());
+ pn->setPrev(p0);
+ }
+ else {
+ nvDebugCheck(p0->face() != NULL);
+ if (e0->prev() != NULL) {
+ pn->setPrev(e0->prev());
+ }
+ else {
+ nvDebugCheck(pn == e0);
+ }
+ }
+
+ Edge * p1 = findEdge(pair->from()->id(), vertex->id());
+ if (p1 == NULL) {
+ p1 = addEdge(pair->from()->id(), vertex->id());
+ pp->setNext(p1);
+ }
+ else {
+ nvDebugCheck(p1->face() != NULL);
+ if (e1->next() != NULL) {
+ pp->setPrev(e1->next());
+ }
+ else {
+ nvDebugCheck(pp == e1);
+ }
+ }
+
+ // Link edges.
+ e0->setNext(e1); // e1->setPrev(e0)
+
+ if (p0->face() == p1->face()) { // can be null
+ p1->setNext(p0); // p0->setPrev(p1)
+ }
+ else {
+ //if (p1->face() == NULL) p1->setNext(
+ }
+
+
+ e0->setPrev(edge->prev());
+ e1->setNext(edge->next());
+
+ nvDebugCheck(e0->pair == p0);
+ nvDebugCheck(e1->pair == p1);
+ nvDebugCheck(p0->pair == e0);
+ nvDebugCheck(p1->pair == e1);
+
+ nvDebugCheck(e0->isValid());
+ nvDebugCheck(e1->isValid());
+ nvDebugCheck(pp->isValid());
+ nvDebugCheck(pn->isValid());
+
+ nvDebugCheck(e0->pair->isValid());
+ nvDebugCheck(e1->pair->isValid());
+ nvDebugCheck(pp->pair->isValid());
+ nvDebugCheck(pn->pair->isValid());
+
+ nvDebugCheck(edge->face->isValid());
+
+ if (pn->pair->face != NULL) {
+ nvDebugCheck(pn->pair->face->isValid());
+ }
+
+ if (pp->pair->face() != NULL) {
+ nvDebugCheck(pn->pair->face->isValid());
+ }
+
+ if (p0->face != NULL) {
+ nvDebugCheck(p0->face->isValid());
+ }
+
+ if (p1->face() != NULL) {
+ nvDebugCheck(p1->face()->isValid());
+ }
+
+ nvDebugCheck(isValid()); // Only for extreme debugging.
+
+ // Link vertices.
+ edge->from()->setEdge(e0);
+ vertex->setEdge(p0);
+
+ delete edge;
+ delete pair;
+}
+#endif
+
+bool Mesh::isValid() const
+{
+ // Make sure all edges are valid.
+ const uint edgeCount = m_edgeArray.count();
+ for (uint e = 0; e < edgeCount; e++) {
+ Edge * edge = m_edgeArray[e];
+ if (edge != NULL) {
+ if (edge->id != 2*e) {
+ return false;
+ }
+ if (!edge->isValid()) {
+ return false;
+ }
+
+ if (edge->pair->id != 2*e+1) {
+ return false;
+ }
+ if (!edge->pair->isValid()) {
+ return false;
+ }
+ }
+ }
+
+ // @@ Make sure all faces are valid.
+
+ // @@ Make sure all vertices are valid.
+
+ return true;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.h b/thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.h
new file mode 100644
index 0000000000..c202c2ef9a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Mesh.h
@@ -0,0 +1,274 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_HALFEDGE_MESH_H
+#define NV_MESH_HALFEDGE_MESH_H
+
+#include "nvmesh/nvmesh.h"
+#include "nvcore/Array.h"
+#include "nvcore/HashMap.h"
+
+/*
+If I were to redo this again, there are a number of things that I would do differently.
+- Edge map is only useful when importing a mesh to guarantee the result is two-manifold. However, when manipulating the mesh
+ it's a pain to maintain the map up to date.
+- Edge array only points to the even vertices. There's no good reason for that. The map becomes required to traverse all edges
+ or you have to make sure edges are properly paired.
+- Linked boundaries. It's cleaner to assume a NULL pair means a boundary edge. Makes easier to seal boundaries. The only reason
+ why we link boundaries is to simplify traversal, but that could be done with two helper functions (nextBoundary, prevBoundary).
+- Minimize the amount of state that needs to be set in a certain way:
+ - boundary vertices point to boundary edge.
+- Remove parenthesis! Make some members public.
+- Remove member functions with side effects:
+ - e->setNext(n) modifies e->next and n->prev, instead use "link(e, n)", or "e->next = n, n->prev = e"
+*/
+
+
+namespace nv
+{
+ class Vector3;
+ class TriMesh;
+ class QuadTriMesh;
+ //template <typename T> struct Hash<Mesh::Key>;
+
+ namespace HalfEdge
+ {
+ class Edge;
+ class Face;
+ class Vertex;
+
+ /// Simple half edge mesh designed for dynamic mesh manipulation.
+ class Mesh
+ {
+ public:
+
+ Mesh();
+ Mesh(const Mesh * mesh);
+ ~Mesh();
+
+ void clear();
+
+ Vertex * addVertex(const Vector3 & pos);
+ //Vertex * addVertex(uint id, const Vector3 & pos);
+ //void addVertices(const Mesh * mesh);
+
+ void linkColocals();
+ void linkColocalsWithCanonicalMap(const Array<uint> & canonicalMap);
+ void resetColocalLinks();
+
+ Face * addFace();
+ Face * addFace(uint v0, uint v1, uint v2);
+ Face * addFace(uint v0, uint v1, uint v2, uint v3);
+ Face * addFace(const Array<uint> & indexArray);
+ Face * addFace(const Array<uint> & indexArray, uint first, uint num);
+ //void addFaces(const Mesh * mesh);
+
+ // These functions disconnect the given element from the mesh and delete it.
+ void disconnect(Edge * edge);
+ void disconnectPair(Edge * edge);
+ void disconnect(Vertex * vertex);
+ void disconnect(Face * face);
+
+ void remove(Edge * edge);
+ void remove(Vertex * vertex);
+ void remove(Face * face);
+
+ // Remove holes from arrays and reassign indices.
+ void compactEdges();
+ void compactVertices();
+ void compactFaces();
+
+ void triangulate();
+
+ void linkBoundary();
+
+ bool splitBoundaryEdges(); // Returns true if any split was made.
+
+ // Sew the boundary that starts at the given edge, returns one edge that still belongs to boundary, or NULL if boundary closed.
+ HalfEdge::Edge * sewBoundary(Edge * startEdge);
+
+
+ // Vertices
+ uint vertexCount() const { return m_vertexArray.count(); }
+ const Vertex * vertexAt(int i) const { return m_vertexArray[i]; }
+ Vertex * vertexAt(int i) { return m_vertexArray[i]; }
+
+ uint colocalVertexCount() const { return m_colocalVertexCount; }
+
+ // Faces
+ uint faceCount() const { return m_faceArray.count(); }
+ const Face * faceAt(int i) const { return m_faceArray[i]; }
+ Face * faceAt(int i) { return m_faceArray[i]; }
+
+ // Edges
+ uint edgeCount() const { return m_edgeArray.count(); }
+ const Edge * edgeAt(int i) const { return m_edgeArray[i]; }
+ Edge * edgeAt(int i) { return m_edgeArray[i]; }
+
+ class ConstVertexIterator;
+
+ class VertexIterator
+ {
+ friend class ConstVertexIterator;
+ public:
+ VertexIterator(Mesh * mesh) : m_mesh(mesh), m_current(0) { }
+
+ virtual void advance() { m_current++; }
+ virtual bool isDone() const { return m_current == m_mesh->vertexCount(); }
+ virtual Vertex * current() const { return m_mesh->vertexAt(m_current); }
+
+ private:
+ HalfEdge::Mesh * m_mesh;
+ uint m_current;
+ };
+ VertexIterator vertices() { return VertexIterator(this); }
+
+ class ConstVertexIterator
+ {
+ public:
+ ConstVertexIterator(const Mesh * mesh) : m_mesh(mesh), m_current(0) { }
+ ConstVertexIterator(class VertexIterator & it) : m_mesh(it.m_mesh), m_current(it.m_current) { }
+
+ virtual void advance() { m_current++; }
+ virtual bool isDone() const { return m_current == m_mesh->vertexCount(); }
+ virtual const Vertex * current() const { return m_mesh->vertexAt(m_current); }
+
+ private:
+ const HalfEdge::Mesh * m_mesh;
+ uint m_current;
+ };
+ ConstVertexIterator vertices() const { return ConstVertexIterator(this); }
+
+ class ConstFaceIterator;
+
+ class FaceIterator
+ {
+ friend class ConstFaceIterator;
+ public:
+ FaceIterator(Mesh * mesh) : m_mesh(mesh), m_current(0) { }
+
+ virtual void advance() { m_current++; }
+ virtual bool isDone() const { return m_current == m_mesh->faceCount(); }
+ virtual Face * current() const { return m_mesh->faceAt(m_current); }
+
+ private:
+ HalfEdge::Mesh * m_mesh;
+ uint m_current;
+ };
+ FaceIterator faces() { return FaceIterator(this); }
+
+ class ConstFaceIterator
+ {
+ public:
+ ConstFaceIterator(const Mesh * mesh) : m_mesh(mesh), m_current(0) { }
+ ConstFaceIterator(const FaceIterator & it) : m_mesh(it.m_mesh), m_current(it.m_current) { }
+
+ virtual void advance() { m_current++; }
+ virtual bool isDone() const { return m_current == m_mesh->faceCount(); }
+ virtual const Face * current() const { return m_mesh->faceAt(m_current); }
+
+ private:
+ const HalfEdge::Mesh * m_mesh;
+ uint m_current;
+ };
+ ConstFaceIterator faces() const { return ConstFaceIterator(this); }
+
+ class ConstEdgeIterator;
+
+ class EdgeIterator
+ {
+ friend class ConstEdgeIterator;
+ public:
+ EdgeIterator(Mesh * mesh) : m_mesh(mesh), m_current(0) { }
+
+ virtual void advance() { m_current++; }
+ virtual bool isDone() const { return m_current == m_mesh->edgeCount(); }
+ virtual Edge * current() const { return m_mesh->edgeAt(m_current); }
+
+ private:
+ HalfEdge::Mesh * m_mesh;
+ uint m_current;
+ };
+ EdgeIterator edges() { return EdgeIterator(this); }
+
+ class ConstEdgeIterator
+ {
+ public:
+ ConstEdgeIterator(const Mesh * mesh) : m_mesh(mesh), m_current(0) { }
+ ConstEdgeIterator(const EdgeIterator & it) : m_mesh(it.m_mesh), m_current(it.m_current) { }
+
+ virtual void advance() { m_current++; }
+ virtual bool isDone() const { return m_current == m_mesh->edgeCount(); }
+ virtual const Edge * current() const { return m_mesh->edgeAt(m_current); }
+
+ private:
+ const HalfEdge::Mesh * m_mesh;
+ uint m_current;
+ };
+ ConstEdgeIterator edges() const { return ConstEdgeIterator(this); }
+
+ // @@ Add half-edge iterator.
+
+
+
+ // Convert to tri mesh.
+ TriMesh * toTriMesh() const;
+ QuadTriMesh * toQuadTriMesh() const;
+
+ bool isValid() const;
+
+ public:
+
+ // Error status:
+ mutable uint errorCount;
+ mutable uint errorIndex0;
+ mutable uint errorIndex1;
+
+ private:
+
+ bool canAddFace(const Array<uint> & indexArray, uint first, uint num) const;
+ bool canAddEdge(uint i, uint j) const;
+ Edge * addEdge(uint i, uint j);
+
+ Edge * findEdge(uint i, uint j) const;
+
+ void linkBoundaryEdge(Edge * edge);
+ Vertex * splitBoundaryEdge(Edge * edge, float t, const Vector3 & pos);
+ void splitBoundaryEdge(Edge * edge, Vertex * vertex);
+
+ private:
+
+ Array<Vertex *> m_vertexArray;
+ Array<Edge *> m_edgeArray;
+ Array<Face *> m_faceArray;
+
+ struct Key {
+ Key() {}
+ Key(const Key & k) : p0(k.p0), p1(k.p1) {}
+ Key(uint v0, uint v1) : p0(v0), p1(v1) {}
+ void operator=(const Key & k) { p0 = k.p0; p1 = k.p1; }
+ bool operator==(const Key & k) const { return p0 == k.p0 && p1 == k.p1; }
+
+ uint p0;
+ uint p1;
+ };
+ friend struct Hash<Mesh::Key>;
+
+ HashMap<Key, Edge *> m_edgeMap;
+
+ uint m_colocalVertexCount;
+
+ };
+ /*
+ // This is a much better hash than the default and greatly improves performance!
+ template <> struct hash<Mesh::Key>
+ {
+ uint operator()(const Mesh::Key & k) const { return k.p0 + k.p1; }
+ };
+ */
+
+ } // HalfEdge namespace
+
+} // nv namespace
+
+#endif // NV_MESH_HALFEDGE_MESH_H
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.cpp b/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.cpp
new file mode 100644
index 0000000000..66dad69f8a
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.cpp
@@ -0,0 +1,94 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh.h" // pch
+
+#include "Vertex.h"
+
+#include "nvmath/Vector.inl"
+
+using namespace nv;
+using namespace HalfEdge;
+
+
+// Set first edge of all colocals.
+void Vertex::setEdge(Edge * e)
+{
+ for (VertexIterator it(colocals()); !it.isDone(); it.advance()) {
+ it.current()->edge = e;
+ }
+}
+
+// Update position of all colocals.
+void Vertex::setPos(const Vector3 & p)
+{
+ for (VertexIterator it(colocals()); !it.isDone(); it.advance()) {
+ it.current()->pos = p;
+ }
+}
+
+
+uint HalfEdge::Vertex::colocalCount() const
+{
+ uint count = 0;
+ for (ConstVertexIterator it(colocals()); !it.isDone(); it.advance()) { ++count; }
+ return count;
+}
+
+uint HalfEdge::Vertex::valence() const
+{
+ uint count = 0;
+ for (ConstEdgeIterator it(edges()); !it.isDone(); it.advance()) { ++count; }
+ return count;
+}
+
+const HalfEdge::Vertex * HalfEdge::Vertex::firstColocal() const
+{
+ uint firstId = id;
+ const Vertex * vertex = this;
+
+ for (ConstVertexIterator it(colocals()); !it.isDone(); it.advance())
+ {
+ if (it.current()->id < firstId) {
+ firstId = vertex->id;
+ vertex = it.current();
+ }
+ }
+
+ return vertex;
+}
+
+HalfEdge::Vertex * HalfEdge::Vertex::firstColocal()
+{
+ Vertex * vertex = this;
+ uint firstId = id;
+
+ for (VertexIterator it(colocals()); !it.isDone(); it.advance())
+ {
+ if (it.current()->id < firstId) {
+ firstId = vertex->id;
+ vertex = it.current();
+ }
+ }
+
+ return vertex;
+}
+
+bool HalfEdge::Vertex::isFirstColocal() const
+{
+ return firstColocal() == this;
+}
+
+bool HalfEdge::Vertex::isColocal(const Vertex * v) const {
+ if (this == v) return true;
+ if (pos != v->pos) return false;
+
+ for (ConstVertexIterator it(colocals()); !it.isDone(); it.advance())
+ {
+ if (v == it.current()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h b/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h
new file mode 100644
index 0000000000..1c5c8d7141
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h
@@ -0,0 +1,221 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_HALFEDGE_VERTEX_H
+#define NV_MESH_HALFEDGE_VERTEX_H
+
+#include "nvmesh/halfedge/Edge.h"
+
+namespace nv
+{
+ namespace HalfEdge { class Vertex; class Face; class Edge; }
+
+ // Half edge vertex.
+ class HalfEdge::Vertex
+ {
+ NV_FORBID_COPY(Vertex);
+ public:
+
+ uint id;
+
+ Edge * edge;
+ Vertex * next;
+ Vertex * prev;
+
+ Vector3 pos;
+ Vector3 nor;
+ Vector2 tex;
+ Vector4 col;
+
+
+ Vertex(uint id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f), col(0.0f) {
+ next = this;
+ prev = this;
+ }
+
+
+ void setEdge(Edge * e);
+ void setPos(const Vector3 & p);
+
+ uint colocalCount() const;
+ uint valence() const;
+ bool isFirstColocal() const;
+ const Vertex * firstColocal() const;
+ Vertex * firstColocal();
+
+ bool isColocal(const Vertex * v) const;
+
+
+ void linkColocal(Vertex * v) {
+ next->prev = v;
+ v->next = next;
+ next = v;
+ v->prev = this;
+ }
+ void unlinkColocal() {
+ next->prev = prev;
+ prev->next = next;
+ next = this;
+ prev = this;
+ }
+
+
+ // @@ Note: This only works if linkBoundary has been called.
+ bool isBoundary() const {
+ return (edge && !edge->face);
+ }
+
+
+ // for(EdgeIterator it(iterator()); !it.isDone(); it.advance()) { ... }
+ //
+ // EdgeIterator it(iterator());
+ // while(!it.isDone()) {
+ // ...
+ // id.advance();
+ // }
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class EdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ EdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->pair->next;
+ //m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Edge * current() const { return m_current; }
+ Vertex * vertex() const { return m_current->vertex; }
+
+ private:
+ Edge * m_end;
+ Edge * m_current;
+ };
+
+ EdgeIterator edges() { return EdgeIterator(edge); }
+ EdgeIterator edges(Edge * e) { return EdgeIterator(e); }
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class ConstEdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ ConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
+ ConstEdgeIterator(EdgeIterator it) : m_end(NULL), m_current(it.current()) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->pair->next;
+ //m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Edge * current() const { return m_current; }
+ const Vertex * vertex() const { return m_current->to(); }
+
+ private:
+ const Edge * m_end;
+ const Edge * m_current;
+ };
+
+ ConstEdgeIterator edges() const { return ConstEdgeIterator(edge); }
+ ConstEdgeIterator edges(const Edge * e) const { return ConstEdgeIterator(e); }
+
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class ReverseEdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ ReverseEdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Edge * current() const { return m_current; }
+ Vertex * vertex() const { return m_current->vertex; }
+
+ private:
+ Edge * m_end;
+ Edge * m_current;
+ };
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class ReverseConstEdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ ReverseConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Edge * current() const { return m_current; }
+ const Vertex * vertex() const { return m_current->to(); }
+
+ private:
+ const Edge * m_end;
+ const Edge * m_current;
+ };
+
+
+
+ // Iterator that visits all the colocal vertices.
+ class VertexIterator //: public Iterator<Edge *>
+ {
+ public:
+ VertexIterator(Vertex * v) : m_end(NULL), m_current(v) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->next;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Vertex * current() const { return m_current; }
+
+ private:
+ Vertex * m_end;
+ Vertex * m_current;
+ };
+
+ VertexIterator colocals() { return VertexIterator(this); }
+
+ // Iterator that visits all the colocal vertices.
+ class ConstVertexIterator //: public Iterator<Edge *>
+ {
+ public:
+ ConstVertexIterator(const Vertex * v) : m_end(NULL), m_current(v) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->next;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Vertex * current() const { return m_current; }
+
+ private:
+ const Vertex * m_end;
+ const Vertex * m_current;
+ };
+
+ ConstVertexIterator colocals() const { return ConstVertexIterator(this); }
+
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_HALFEDGE_VERTEX_H
diff --git a/thirdparty/thekla_atlas/nvmesh/nvmesh.cpp b/thirdparty/thekla_atlas/nvmesh/nvmesh.cpp
new file mode 100644
index 0000000000..d007eda332
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/nvmesh.cpp
@@ -0,0 +1,2 @@
+#include "nvmesh.h" // pch
+
diff --git a/thirdparty/thekla_atlas/nvmesh/nvmesh.h b/thirdparty/thekla_atlas/nvmesh/nvmesh.h
new file mode 100644
index 0000000000..eb6819675d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/nvmesh.h
@@ -0,0 +1,34 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_H
+#define NV_MESH_H
+
+#include "nvcore/nvcore.h"
+
+// Function linkage
+#if NVMESH_SHARED
+#ifdef NVMESH_EXPORTS
+#define NVMESH_API DLL_EXPORT
+#define NVMESH_CLASS DLL_EXPORT_CLASS
+#else
+#define NVMESH_API DLL_IMPORT
+#define NVMESH_CLASS DLL_IMPORT
+#endif
+#else
+#define NVMESH_API
+#define NVMESH_CLASS
+#endif
+
+#if 1 //USE_PRECOMPILED_HEADERS // If using precompiled headers:
+//#include <string.h> // strlen, strcmp, etc.
+//#include "nvcore/StrLib.h"
+//#include "nvcore/StdStream.h"
+//#include "nvcore/Memory.h"
+//#include "nvcore/Debug.h"
+//#include "nvmath/Vector.h"
+//#include "nvcore/Array.h"
+//#include "nvcore/HashMap.h"
+#endif
+
+#endif // NV_MESH_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp b/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp
new file mode 100644
index 0000000000..98f92cef96
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/Atlas.cpp
@@ -0,0 +1,1519 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#include "nvmesh.h" // pch
+
+#include "Atlas.h"
+#include "Util.h"
+#include "AtlasBuilder.h"
+#include "AtlasPacker.h"
+#include "SingleFaceMap.h"
+#include "OrthogonalProjectionMap.h"
+#include "LeastSquaresConformalMap.h"
+#include "ParameterizationQuality.h"
+
+//#include "nvmesh/export/MeshExportOBJ.h"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/halfedge/Vertex.h"
+
+#include "nvmesh/MeshBuilder.h"
+#include "nvmesh/MeshTopology.h"
+#include "nvmesh/param/Util.h"
+#include "nvmesh/geometry/Measurements.h"
+
+#include "nvmath/Vector.inl"
+#include "nvmath/Fitting.h"
+#include "nvmath/Box.inl"
+#include "nvmath/ProximityGrid.h"
+#include "nvmath/Morton.h"
+
+#include "nvcore/StrLib.h"
+#include "nvcore/Array.inl"
+#include "nvcore/HashMap.inl"
+
+using namespace nv;
+
+
+/// Ctor.
+Atlas::Atlas()
+{
+ failed=false;
+}
+
+// Dtor.
+Atlas::~Atlas()
+{
+ deleteAll(m_meshChartsArray);
+}
+
+uint Atlas::chartCount() const
+{
+ uint count = 0;
+ foreach(c, m_meshChartsArray) {
+ count += m_meshChartsArray[c]->chartCount();
+ }
+ return count;
+}
+
+const Chart * Atlas::chartAt(uint i) const
+{
+ foreach(c, m_meshChartsArray) {
+ uint count = m_meshChartsArray[c]->chartCount();
+
+ if (i < count) {
+ return m_meshChartsArray[c]->chartAt(i);
+ }
+
+ i -= count;
+ }
+
+ return NULL;
+}
+
+Chart * Atlas::chartAt(uint i)
+{
+ foreach(c, m_meshChartsArray) {
+ uint count = m_meshChartsArray[c]->chartCount();
+
+ if (i < count) {
+ return m_meshChartsArray[c]->chartAt(i);
+ }
+
+ i -= count;
+ }
+
+ return NULL;
+}
+
+// Extract the charts and add to this atlas.
+void Atlas::addMeshCharts(MeshCharts * meshCharts)
+{
+ m_meshChartsArray.append(meshCharts);
+}
+
+void Atlas::extractCharts(const HalfEdge::Mesh * mesh)
+{
+ MeshCharts * meshCharts = new MeshCharts(mesh);
+ meshCharts->extractCharts();
+ addMeshCharts(meshCharts);
+}
+
+void Atlas::computeCharts(const HalfEdge::Mesh * mesh, const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray)
+{
+ failed=false;
+ MeshCharts * meshCharts = new MeshCharts(mesh);
+ meshCharts->computeCharts(settings, unchartedMaterialArray);
+ addMeshCharts(meshCharts);
+}
+
+
+
+
+#if 0
+
+/// Compute a seamless texture atlas.
+bool Atlas::computeSeamlessTextureAtlas(bool groupFaces/*= true*/, bool scaleTiles/*= false*/, uint w/*= 1024*/, uint h/* = 1024*/)
+{
+ // Implement seamless texture atlas similar to what ZBrush does. See also:
+ // "Meshed Atlases for Real-Time Procedural Solid Texturing"
+ // http://graphics.cs.uiuc.edu/~jch/papers/rtpst.pdf
+
+ // Other methods that we should experiment with:
+ //
+ // Seamless Texture Atlases:
+ // http://www.cs.jhu.edu/~bpurnomo/STA/index.html
+ //
+ // Rectangular Multi-Chart Geometry Images:
+ // http://graphics.cs.uiuc.edu/~jch/papers/rmcgi.pdf
+ //
+ // Discrete differential geometry also provide a way of constructing
+ // seamless quadrangulations as shown in:
+ // http://www.geometry.caltech.edu/pubs/TACD06.pdf
+ //
+
+#pragma message(NV_FILE_LINE "TODO: Implement seamless texture atlas.")
+
+ if (groupFaces)
+ {
+ // @@ TODO.
+ }
+ else
+ {
+ // @@ Create one atlas per face.
+ }
+
+ if (scaleTiles)
+ {
+ // @@ TODO
+ }
+
+ /*
+ if (!isQuadMesh(m_mesh)) {
+ // Only handle quads for now.
+ return false;
+ }
+
+ // Each face is a chart.
+ const uint faceCount = m_mesh->faceCount();
+ m_chartArray.resize(faceCount);
+
+ for(uint f = 0; f < faceCount; f++) {
+ m_chartArray[f].faceArray.clear();
+ m_chartArray[f].faceArray.append(f);
+ }
+
+ // Map each face to a separate square.
+
+ // Determine face layout according to width and height.
+ float aspect = float(m_width) / float(m_height);
+
+ uint i = 2;
+ uint total = (m_width / (i+1)) * (m_height / (i+1));
+ while(total > faceCount) {
+ i *= 2;
+ total = (m_width / (i+1)) * (m_height / (i+1));
+ }
+
+ uint tileSize = i / 2;
+
+ int x = 0;
+ int y = 0;
+
+ m_result = new HalfEdge::Mesh();
+
+ // Once you have that it's just matter of traversing the faces.
+ for(uint f = 0; f < faceCount; f++) {
+ // Compute texture coordinates.
+ Vector2 tex[4];
+ tex[0] = Vector2(float(x), float(y));
+ tex[1] = Vector2(float(x+tileSize), float(y));
+ tex[2] = Vector2(float(x+tileSize), float(y+tileSize));
+ tex[3] = Vector2(float(x), float(y+tileSize));
+
+ Array<uint> indexArray(4);
+
+ const HalfEdge::Face * face = m_mesh->faceAt(f);
+
+ int i = 0;
+ for(HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance(), i++) {
+ const HalfEdge::Edge * edge = it.current();
+ const HalfEdge::Vertex * vertex = edge->from();
+
+ HalfEdge::Vertex * newVertex = m_result->addVertex(vertex->id(), vertex->pos());
+
+ newVertex->setTex(Vector3(tex[i], 0));
+ newVertex->setNor(vertex->nor());
+
+ indexArray.append(m_result->vertexCount() + 1);
+ }
+
+ m_result->addFace(indexArray);
+
+ // Move to the next tile.
+ x += tileSize + 1;
+ if (x + tileSize > m_width) {
+ x = 0;
+ y += tileSize + 1;
+ }
+ }
+ */
+
+ return false;
+}
+
+#endif
+
+
+void Atlas::parameterizeCharts()
+{
+ foreach(i, m_meshChartsArray) {
+ m_meshChartsArray[i]->parameterizeCharts();
+ }
+}
+
+
+float Atlas::packCharts(int quality, float texelsPerUnit, bool blockAlign, bool conservative)
+{
+ AtlasPacker packer(this);
+ packer.packCharts(quality, texelsPerUnit, blockAlign, conservative);
+ if (hasFailed())
+ return 0;
+ return packer.computeAtlasUtilization();
+}
+
+
+
+
+/// Ctor.
+MeshCharts::MeshCharts(const HalfEdge::Mesh * mesh) : m_mesh(mesh)
+{
+}
+
+// Dtor.
+MeshCharts::~MeshCharts()
+{
+ deleteAll(m_chartArray);
+}
+
+
+void MeshCharts::extractCharts()
+{
+ const uint faceCount = m_mesh->faceCount();
+
+ int first = 0;
+ Array<uint> queue(faceCount);
+
+ BitArray bitFlags(faceCount);
+ bitFlags.clearAll();
+
+ for (uint f = 0; f < faceCount; f++)
+ {
+ if (bitFlags.bitAt(f) == false)
+ {
+ // Start new patch. Reset queue.
+ first = 0;
+ queue.clear();
+ queue.append(f);
+ bitFlags.setBitAt(f);
+
+ while (first != queue.count())
+ {
+ const HalfEdge::Face * face = m_mesh->faceAt(queue[first]);
+
+ // Visit face neighbors of queue[first]
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+ nvDebugCheck(edge->pair != NULL);
+
+ if (!edge->isBoundary() && /*!edge->isSeam()*/
+ //!(edge->from()->tex() != edge->pair()->to()->tex() || edge->to()->tex() != edge->pair()->from()->tex()))
+ !(edge->from() != edge->pair->to() || edge->to() != edge->pair->from())) // Preserve existing seams (not just texture seams).
+ {
+ const HalfEdge::Face * neighborFace = edge->pair->face;
+ nvDebugCheck(neighborFace != NULL);
+
+ if (bitFlags.bitAt(neighborFace->id) == false)
+ {
+ queue.append(neighborFace->id);
+ bitFlags.setBitAt(neighborFace->id);
+ }
+ }
+ }
+
+ first++;
+ }
+
+ Chart * chart = new Chart();
+ chart->build(m_mesh, queue);
+
+ m_chartArray.append(chart);
+ }
+ }
+}
+
+
+/*
+LSCM:
+- identify sharp features using local dihedral angles.
+- identify seed faces farthest from sharp features.
+- grow charts from these seeds.
+
+MCGIM:
+- phase 1: chart growth
+ - grow all charts simultaneously using dijkstra search on the dual graph of the mesh.
+ - graph edges are weighted based on planarity metric.
+ - metric uses distance to global chart normal.
+ - terminate when all faces have been assigned.
+- phase 2: seed computation:
+ - place new seed of the chart at the most interior face.
+ - most interior is evaluated using distance metric only.
+
+- method repeates the two phases, until the location of the seeds does not change.
+ - cycles are detected by recording all the previous seeds and chartification terminates.
+
+D-Charts:
+
+- Uniaxial conic metric:
+ - N_c = axis of the generalized cone that best fits the chart. (cone can a be cylinder or a plane).
+ - omega_c = angle between the face normals and the axis.
+ - Fitting error between chart C and tringle t: F(c,t) = (N_c*n_t - cos(omega_c))^2
+
+- Compactness metrics:
+ - Roundness:
+ - C(c,t) = pi * D(S_c,t)^2 / A_c
+ - S_c = chart seed.
+ - D(S_c,t) = length of the shortest path inside the chart betwen S_c and t.
+ - A_c = chart area.
+ - Straightness:
+ - P(c,t) = l_out(c,t) / l_in(c,t)
+ - l_out(c,t) = lenght of the edges not shared between C and t.
+ - l_in(c,t) = lenght of the edges shared between C and t.
+
+- Combined metric:
+ - Cost(c,t) = F(c,t)^alpha + C(c,t)^beta + P(c,t)^gamma
+ - alpha = 1, beta = 0.7, gamma = 0.5
+
+
+
+
+Our basic approach:
+- Just one iteration of k-means?
+- Avoid dijkstra by greedily growing charts until a threshold is met. Increase threshold and repeat until no faces left.
+- If distortion metric is too high, split chart, add two seeds.
+- If chart size is low, try removing chart.
+
+
+Postprocess:
+- If topology is not disk:
+ - Fill holes, if new faces fit proxy.
+ - Find best cut, otherwise.
+- After parameterization:
+ - If boundary self-intersects:
+ - cut chart along the closest two diametral boundary vertices, repeat parametrization.
+ - what if the overlap is on an appendix? How do we find that out and cut appropiately?
+ - emphasize roundness metrics to prevent those cases.
+ - If interior self-overlaps: preserve boundary parameterization and use mean-value map.
+
+*/
+
+
+SegmentationSettings::SegmentationSettings()
+{
+ // Charts have no area or boundary limits right now.
+ maxChartArea = NV_FLOAT_MAX;
+ maxBoundaryLength = NV_FLOAT_MAX;
+
+ proxyFitMetricWeight = 1.0f;
+ roundnessMetricWeight = 0.1f;
+ straightnessMetricWeight = 0.25f;
+ normalSeamMetricWeight = 1.0f;
+ textureSeamMetricWeight = 0.1f;
+}
+
+
+
+void MeshCharts::computeCharts(const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray)
+{
+ Chart * vertexMap = NULL;
+
+ if (unchartedMaterialArray.count() != 0) {
+ vertexMap = new Chart();
+ vertexMap->buildVertexMap(m_mesh, unchartedMaterialArray);
+
+ if (vertexMap->faceCount() == 0) {
+ delete vertexMap;
+ vertexMap = NULL;
+ }
+ }
+
+
+ AtlasBuilder builder(m_mesh);
+
+ if (vertexMap != NULL) {
+ // Mark faces that do not need to be charted.
+ builder.markUnchartedFaces(vertexMap->faceArray());
+
+ m_chartArray.append(vertexMap);
+ }
+
+ if (builder.facesLeft != 0) {
+
+ // Tweak these values:
+ const float maxThreshold = 2;
+ const uint growFaceCount = 32;
+ const uint maxIterations = 4;
+
+ builder.settings = settings;
+
+ //builder.settings.proxyFitMetricWeight *= 0.75; // relax proxy fit weight during initial seed placement.
+ //builder.settings.roundnessMetricWeight = 0;
+ //builder.settings.straightnessMetricWeight = 0;
+
+ // This seems a reasonable estimate.
+ uint maxSeedCount = max(6U, builder.facesLeft);
+
+ // Create initial charts greedely.
+ nvDebug("### Placing seeds\n");
+ builder.placeSeeds(maxThreshold, maxSeedCount);
+ nvDebug("### Placed %d seeds (max = %d)\n", builder.chartCount(), maxSeedCount);
+
+ builder.updateProxies();
+
+ builder.mergeCharts();
+
+ #if 1
+ nvDebug("### Relocating seeds\n");
+ builder.relocateSeeds();
+
+ nvDebug("### Reset charts\n");
+ builder.resetCharts();
+
+ if (vertexMap != NULL) {
+ builder.markUnchartedFaces(vertexMap->faceArray());
+ }
+
+ builder.settings = settings;
+
+ nvDebug("### Growing charts\n");
+
+ // Restart process growing charts in parallel.
+ uint iteration = 0;
+ while (true)
+ {
+ if (!builder.growCharts(maxThreshold, growFaceCount))
+ {
+ nvDebug("### Can't grow anymore\n");
+
+ // If charts cannot grow more: fill holes, merge charts, relocate seeds and start new iteration.
+
+ nvDebug("### Filling holes\n");
+ builder.fillHoles(maxThreshold);
+ nvDebug("### Using %d charts now\n", builder.chartCount());
+
+ builder.updateProxies();
+
+ nvDebug("### Merging charts\n");
+ builder.mergeCharts();
+ nvDebug("### Using %d charts now\n", builder.chartCount());
+
+ nvDebug("### Reseeding\n");
+ if (!builder.relocateSeeds())
+ {
+ nvDebug("### Cannot relocate seeds anymore\n");
+
+ // Done!
+ break;
+ }
+
+ if (iteration == maxIterations)
+ {
+ nvDebug("### Reached iteration limit\n");
+ break;
+ }
+ iteration++;
+
+ nvDebug("### Reset charts\n");
+ builder.resetCharts();
+
+ if (vertexMap != NULL) {
+ builder.markUnchartedFaces(vertexMap->faceArray());
+ }
+
+ nvDebug("### Growing charts\n");
+ }
+ };
+ #endif
+
+ // Make sure no holes are left!
+ nvDebugCheck(builder.facesLeft == 0);
+
+ const uint chartCount = builder.chartArray.count();
+ for (uint i = 0; i < chartCount; i++)
+ {
+ Chart * chart = new Chart();
+ m_chartArray.append(chart);
+
+ chart->build(m_mesh, builder.chartFaces(i));
+ }
+ }
+
+
+ const uint chartCount = m_chartArray.count();
+
+ // Build face indices.
+ m_faceChart.resize(m_mesh->faceCount());
+ m_faceIndex.resize(m_mesh->faceCount());
+
+ for (uint i = 0; i < chartCount; i++)
+ {
+ const Chart * chart = m_chartArray[i];
+
+ const uint faceCount = chart->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ uint idx = chart->faceAt(f);
+ m_faceChart[idx] = i;
+ m_faceIndex[idx] = f;
+ }
+ }
+
+ // Build an exclusive prefix sum of the chart vertex counts.
+ m_chartVertexCountPrefixSum.resize(chartCount);
+
+ if (chartCount > 0)
+ {
+ m_chartVertexCountPrefixSum[0] = 0;
+
+ for (uint i = 1; i < chartCount; i++)
+ {
+ const Chart * chart = m_chartArray[i-1];
+ m_chartVertexCountPrefixSum[i] = m_chartVertexCountPrefixSum[i-1] + chart->vertexCount();
+ }
+
+ m_totalVertexCount = m_chartVertexCountPrefixSum[chartCount - 1] + m_chartArray[chartCount-1]->vertexCount();
+ }
+ else
+ {
+ m_totalVertexCount = 0;
+ }
+}
+
+
+void MeshCharts::parameterizeCharts()
+{
+ ParameterizationQuality globalParameterizationQuality;
+
+ // Parameterize the charts.
+ uint diskCount = 0;
+ const uint chartCount = m_chartArray.count();
+ for (uint i = 0; i < chartCount; i++)\
+ {
+ Chart * chart = m_chartArray[i];
+
+ bool isValid = false;
+
+ if (chart->isVertexMapped()) {
+ continue;
+ }
+
+ if (chart->isDisk())
+ {
+ diskCount++;
+
+ ParameterizationQuality chartParameterizationQuality;
+
+ if (chart->faceCount() == 1) {
+ computeSingleFaceMap(chart->unifiedMesh());
+
+ chartParameterizationQuality = ParameterizationQuality(chart->unifiedMesh());
+ }
+ else {
+ computeOrthogonalProjectionMap(chart->unifiedMesh());
+ ParameterizationQuality orthogonalQuality(chart->unifiedMesh());
+
+ computeLeastSquaresConformalMap(chart->unifiedMesh());
+ ParameterizationQuality lscmQuality(chart->unifiedMesh());
+
+ // If the orthogonal projection produces better results, just use that.
+ // @@ It may be dangerous to do this, because isValid() does not detect self-overlaps.
+ // @@ Another problem is that with very thin patches with nearly zero parametric area, the results of our metric are not accurate.
+ /*if (orthogonalQuality.isValid() && orthogonalQuality.rmsStretchMetric() < lscmQuality.rmsStretchMetric()) {
+ computeOrthogonalProjectionMap(chart->unifiedMesh());
+ chartParameterizationQuality = orthogonalQuality;
+ }
+ else*/ {
+ chartParameterizationQuality = lscmQuality;
+ }
+
+ // If conformal map failed,
+
+ // @@ Experiment with other parameterization methods.
+ //computeCircularBoundaryMap(chart->unifiedMesh());
+ //computeConformalMap(chart->unifiedMesh());
+ //computeNaturalConformalMap(chart->unifiedMesh());
+ //computeGuidanceGradientMap(chart->unifiedMesh());
+ }
+
+ //ParameterizationQuality chartParameterizationQuality(chart->unifiedMesh());
+
+ isValid = chartParameterizationQuality.isValid();
+
+ if (!isValid)
+ {
+ nvDebug("*** Invalid parameterization.\n");
+#if 0
+ // Dump mesh to inspect problem:
+ static int pieceCount = 0;
+
+ StringBuilder fileName;
+ fileName.format("invalid_chart_%d.obj", pieceCount++);
+ exportMesh(chart->unifiedMesh(), fileName.str());
+#endif
+ }
+
+ // @@ Check that parameterization quality is above a certain threshold.
+
+ // @@ Detect boundary self-intersections.
+
+ globalParameterizationQuality += chartParameterizationQuality;
+ }
+
+ if (!isValid)
+ {
+ //nvDebugBreak();
+ // @@ Run the builder again, but only on this chart.
+ //AtlasBuilder builder(chart->chartMesh());
+ }
+
+ // Transfer parameterization from unified mesh to chart mesh.
+ chart->transferParameterization();
+
+ }
+
+ nvDebug(" Parameterized %d/%d charts.\n", diskCount, chartCount);
+ nvDebug(" RMS stretch metric: %f\n", globalParameterizationQuality.rmsStretchMetric());
+ nvDebug(" MAX stretch metric: %f\n", globalParameterizationQuality.maxStretchMetric());
+ nvDebug(" RMS conformal metric: %f\n", globalParameterizationQuality.rmsConformalMetric());
+ nvDebug(" RMS authalic metric: %f\n", globalParameterizationQuality.maxAuthalicMetric());
+}
+
+
+
+Chart::Chart() : m_chartMesh(NULL), m_unifiedMesh(NULL), m_isDisk(false), m_isVertexMapped(false)
+{
+}
+
+void Chart::build(const HalfEdge::Mesh * originalMesh, const Array<uint> & faceArray)
+{
+ // Copy face indices.
+ m_faceArray = faceArray;
+
+ const uint meshVertexCount = originalMesh->vertexCount();
+
+ m_chartMesh = new HalfEdge::Mesh();
+ m_unifiedMesh = new HalfEdge::Mesh();
+
+ Array<uint> chartMeshIndices;
+ chartMeshIndices.resize(meshVertexCount, ~0);
+
+ Array<uint> unifiedMeshIndices;
+ unifiedMeshIndices.resize(meshVertexCount, ~0);
+
+ // Add vertices.
+ const uint faceCount = faceArray.count();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = originalMesh->faceAt(faceArray[f]);
+ nvDebugCheck(face != NULL);
+
+ for(HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Vertex * vertex = it.current()->vertex;
+ const HalfEdge::Vertex * unifiedVertex = vertex->firstColocal();
+
+ if (unifiedMeshIndices[unifiedVertex->id] == ~0)
+ {
+ unifiedMeshIndices[unifiedVertex->id] = m_unifiedMesh->vertexCount();
+
+ nvDebugCheck(vertex->pos == unifiedVertex->pos);
+ m_unifiedMesh->addVertex(vertex->pos);
+ }
+
+ if (chartMeshIndices[vertex->id] == ~0)
+ {
+ chartMeshIndices[vertex->id] = m_chartMesh->vertexCount();
+ m_chartToOriginalMap.append(vertex->id);
+ m_chartToUnifiedMap.append(unifiedMeshIndices[unifiedVertex->id]);
+
+ HalfEdge::Vertex * v = m_chartMesh->addVertex(vertex->pos);
+ v->nor = vertex->nor;
+ v->tex = vertex->tex;
+ }
+ }
+ }
+
+ // This is ignoring the canonical map:
+ // - Is it really necessary to link colocals?
+
+ m_chartMesh->linkColocals();
+ //m_unifiedMesh->linkColocals(); // Not strictly necessary, no colocals in the unified mesh. # Wrong.
+
+ // This check is not valid anymore, if the original mesh vertices were linked with a canonical map, then it might have
+ // some colocal vertices that were unlinked. So, the unified mesh might have some duplicate vertices, because firstColocal()
+ // is not guaranteed to return the same vertex for two colocal vertices.
+ //nvCheck(m_chartMesh->colocalVertexCount() == m_unifiedMesh->vertexCount());
+
+ // Is that OK? What happens in meshes were that happens? Does anything break? Apparently not...
+
+
+
+ Array<uint> faceIndices(7);
+
+ // Add faces.
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = originalMesh->faceAt(faceArray[f]);
+ nvDebugCheck(face != NULL);
+
+ faceIndices.clear();
+
+ for(HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Vertex * vertex = it.current()->vertex;
+ nvDebugCheck(vertex != NULL);
+
+ faceIndices.append(chartMeshIndices[vertex->id]);
+ }
+
+ m_chartMesh->addFace(faceIndices);
+
+ faceIndices.clear();
+
+ for(HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Vertex * vertex = it.current()->vertex;
+ nvDebugCheck(vertex != NULL);
+
+ vertex = vertex->firstColocal();
+
+ faceIndices.append(unifiedMeshIndices[vertex->id]);
+ }
+
+ m_unifiedMesh->addFace(faceIndices);
+ }
+
+ m_chartMesh->linkBoundary();
+ m_unifiedMesh->linkBoundary();
+
+ //exportMesh(m_unifiedMesh.ptr(), "debug_input.obj");
+
+ if (m_unifiedMesh->splitBoundaryEdges()) {
+ m_unifiedMesh = unifyVertices(m_unifiedMesh.ptr());
+ }
+
+ //exportMesh(m_unifiedMesh.ptr(), "debug_split.obj");
+
+ // Closing the holes is not always the best solution and does not fix all the problems.
+ // We need to do some analysis of the holes and the genus to:
+ // - Find cuts that reduce genus.
+ // - Find cuts to connect holes.
+ // - Use minimal spanning trees or seamster.
+ if (!closeHoles()) {
+ /*static int pieceCount = 0;
+ StringBuilder fileName;
+ fileName.format("debug_hole_%d.obj", pieceCount++);
+ exportMesh(m_unifiedMesh.ptr(), fileName.str());*/
+ }
+
+ m_unifiedMesh = triangulate(m_unifiedMesh.ptr());
+
+ //exportMesh(m_unifiedMesh.ptr(), "debug_triangulated.obj");
+
+
+ // Analyze chart topology.
+ MeshTopology topology(m_unifiedMesh.ptr());
+ m_isDisk = topology.isDisk();
+
+ // This is sometimes failing, when triangulate fails to add a triangle, it generates a hole in the mesh.
+ //nvDebugCheck(m_isDisk);
+
+ /*if (!m_isDisk) {
+ static int pieceCount = 0;
+ StringBuilder fileName;
+ fileName.format("debug_hole_%d.obj", pieceCount++);
+ exportMesh(m_unifiedMesh.ptr(), fileName.str());
+ }*/
+
+
+#if 0
+ if (!m_isDisk) {
+ nvDebugBreak();
+
+ static int pieceCount = 0;
+
+ StringBuilder fileName;
+ fileName.format("debug_nodisk_%d.obj", pieceCount++);
+ exportMesh(m_chartMesh.ptr(), fileName.str());
+ }
+#endif
+
+}
+
+
+void Chart::buildVertexMap(const HalfEdge::Mesh * originalMesh, const Array<uint> & unchartedMaterialArray)
+{
+ nvCheck(m_chartMesh == NULL && m_unifiedMesh == NULL);
+
+ m_isVertexMapped = true;
+
+ // Build face indices.
+ m_faceArray.clear();
+
+ const uint meshFaceCount = originalMesh->faceCount();
+ for (uint f = 0; f < meshFaceCount; f++) {
+ const HalfEdge::Face * face = originalMesh->faceAt(f);
+
+ if (unchartedMaterialArray.contains(face->material)) {
+ m_faceArray.append(f);
+ }
+ }
+
+ const uint faceCount = m_faceArray.count();
+
+ if (faceCount == 0) {
+ return;
+ }
+
+
+ // @@ The chartMesh construction is basically the same as with regular charts, don't duplicate!
+
+ const uint meshVertexCount = originalMesh->vertexCount();
+
+ m_chartMesh = new HalfEdge::Mesh();
+
+ Array<uint> chartMeshIndices;
+ chartMeshIndices.resize(meshVertexCount, ~0);
+
+ // Vertex map mesh only has disconnected vertices.
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = originalMesh->faceAt(m_faceArray[f]);
+ nvDebugCheck(face != NULL);
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Vertex * vertex = it.current()->vertex;
+
+ if (chartMeshIndices[vertex->id] == ~0)
+ {
+ chartMeshIndices[vertex->id] = m_chartMesh->vertexCount();
+ m_chartToOriginalMap.append(vertex->id);
+
+ HalfEdge::Vertex * v = m_chartMesh->addVertex(vertex->pos);
+ v->nor = vertex->nor;
+ v->tex = vertex->tex; // @@ Not necessary.
+ }
+ }
+ }
+
+ // @@ Link colocals using the original mesh canonical map? Build canonical map on the fly? Do we need to link colocals at all for this?
+ //m_chartMesh->linkColocals();
+
+ Array<uint> faceIndices(7);
+
+ // Add faces.
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = originalMesh->faceAt(m_faceArray[f]);
+ nvDebugCheck(face != NULL);
+
+ faceIndices.clear();
+
+ for(HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Vertex * vertex = it.current()->vertex;
+ nvDebugCheck(vertex != NULL);
+ nvDebugCheck(chartMeshIndices[vertex->id] != ~0);
+
+ faceIndices.append(chartMeshIndices[vertex->id]);
+ }
+
+ HalfEdge::Face * new_face = m_chartMesh->addFace(faceIndices);
+ nvDebugCheck(new_face != NULL);
+ }
+
+ m_chartMesh->linkBoundary();
+
+
+ const uint chartVertexCount = m_chartMesh->vertexCount();
+
+ Box bounds;
+ bounds.clearBounds();
+
+ for (uint i = 0; i < chartVertexCount; i++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(i);
+ bounds.addPointToBounds(vertex->pos);
+ }
+
+ ProximityGrid grid;
+ grid.init(bounds, chartVertexCount);
+
+ for (uint i = 0; i < chartVertexCount; i++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(i);
+ grid.add(vertex->pos, i);
+ }
+
+
+#if 0
+ // Arrange vertices in a rectangle.
+ vertexMapWidth = ftoi_ceil(sqrtf(float(chartVertexCount)));
+ vertexMapHeight = (chartVertexCount + vertexMapWidth - 1) / vertexMapWidth;
+ nvDebugCheck(vertexMapWidth >= vertexMapHeight);
+
+ int x = 0, y = 0;
+ for (uint i = 0; i < chartVertexCount; i++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(i);
+
+ vertex->tex.x = float(x);
+ vertex->tex.y = float(y);
+
+ x++;
+ if (x == vertexMapWidth) {
+ x = 0;
+ y++;
+ nvCheck(y < vertexMapHeight);
+ }
+ }
+
+#elif 0
+ // Arrange vertices in a rectangle, traversing grid in 3D morton order and laying them down in 2D morton order.
+ vertexMapWidth = ftoi_ceil(sqrtf(float(chartVertexCount)));
+ vertexMapHeight = (chartVertexCount + vertexMapWidth - 1) / vertexMapWidth;
+ nvDebugCheck(vertexMapWidth >= vertexMapHeight);
+
+ int n = 0;
+ uint32 texelCode = 0;
+
+ uint cellsVisited = 0;
+
+ const uint32 cellCodeCount = grid.mortonCount();
+ for (uint32 cellCode = 0; cellCode < cellCodeCount; cellCode++) {
+ int cell = grid.mortonIndex(cellCode);
+ if (cell < 0) continue;
+
+ cellsVisited++;
+
+ const Array<uint> & indexArray = grid.cellArray[cell].indexArray;
+
+ foreach(i, indexArray) {
+ uint idx = indexArray[i];
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(idx);
+
+ //vertex->tex.x = float(n % rectangleWidth) + 0.5f;
+ //vertex->tex.y = float(n / rectangleWidth) + 0.5f;
+
+ // Lay down the points in z order too.
+ uint x, y;
+ do {
+ x = decodeMorton2X(texelCode);
+ y = decodeMorton2Y(texelCode);
+ texelCode++;
+ } while (x >= U32(vertexMapWidth) || y >= U32(vertexMapHeight));
+
+ vertex->tex.x = float(x);
+ vertex->tex.y = float(y);
+
+ n++;
+ }
+ }
+
+ nvDebugCheck(cellsVisited == grid.cellArray.count());
+ nvDebugCheck(n == chartVertexCount);
+
+#else
+
+ uint texelCount = 0;
+
+ const float positionThreshold = 0.01f;
+ const float normalThreshold = 0.01f;
+
+ uint verticesVisited = 0;
+ uint cellsVisited = 0;
+
+ Array<int> vertexIndexArray;
+ vertexIndexArray.resize(chartVertexCount, -1); // Init all indices to -1.
+
+ // Traverse vertices in morton order. @@ It may be more interesting to sort them based on orientation.
+ const uint cellCodeCount = grid.mortonCount();
+ for (uint cellCode = 0; cellCode < cellCodeCount; cellCode++) {
+ int cell = grid.mortonIndex(cellCode);
+ if (cell < 0) continue;
+
+ cellsVisited++;
+
+ const Array<uint> & indexArray = grid.cellArray[cell].indexArray;
+
+ foreach(i, indexArray) {
+ uint idx = indexArray[i];
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(idx);
+
+ nvDebugCheck(vertexIndexArray[idx] == -1);
+
+ Array<uint> neighbors;
+ grid.gather(vertex->pos, positionThreshold, /*ref*/neighbors);
+
+ // Compare against all nearby vertices, cluster greedily.
+ foreach(j, neighbors) {
+ uint otherIdx = neighbors[j];
+
+ if (vertexIndexArray[otherIdx] != -1) {
+ HalfEdge::Vertex * otherVertex = m_chartMesh->vertexAt(otherIdx);
+
+ if (distance(vertex->pos, otherVertex->pos) < positionThreshold &&
+ distance(vertex->nor, otherVertex->nor) < normalThreshold)
+ {
+ vertexIndexArray[idx] = vertexIndexArray[otherIdx];
+ break;
+ }
+ }
+ }
+
+ // If index not assigned, assign new one.
+ if (vertexIndexArray[idx] == -1) {
+ vertexIndexArray[idx] = texelCount++;
+ }
+
+ verticesVisited++;
+ }
+ }
+
+ nvDebugCheck(cellsVisited == grid.cellArray.count());
+ nvDebugCheck(verticesVisited == chartVertexCount);
+
+ vertexMapWidth = ftoi_ceil(sqrtf(float(texelCount)));
+ vertexMapWidth = (vertexMapWidth + 3) & ~3; // Width aligned to 4.
+ vertexMapHeight = vertexMapWidth == 0 ? 0 : (texelCount + vertexMapWidth - 1) / vertexMapWidth;
+ //vertexMapHeight = (vertexMapHeight + 3) & ~3; // Height aligned to 4.
+ nvDebugCheck(vertexMapWidth >= vertexMapHeight);
+
+ nvDebug("Reduced vertex count from %d to %d.\n", chartVertexCount, texelCount);
+
+#if 0
+ // This lays down the clustered vertices linearly.
+ for (uint i = 0; i < chartVertexCount; i++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(i);
+
+ int idx = vertexIndexArray[i];
+
+ vertex->tex.x = float(idx % vertexMapWidth);
+ vertex->tex.y = float(idx / vertexMapWidth);
+ }
+#else
+ // Lay down the clustered vertices in morton order.
+
+ Array<uint> texelCodes;
+ texelCodes.resize(texelCount);
+
+ // For each texel, assign one morton code.
+ uint texelCode = 0;
+ for (uint i = 0; i < texelCount; i++) {
+ uint x, y;
+ do {
+ x = decodeMorton2X(texelCode);
+ y = decodeMorton2Y(texelCode);
+ texelCode++;
+ } while (x >= U32(vertexMapWidth) || y >= U32(vertexMapHeight));
+
+ texelCodes[i] = texelCode - 1;
+ }
+
+ for (uint i = 0; i < chartVertexCount; i++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(i);
+
+ int idx = vertexIndexArray[i];
+ if (idx != -1) {
+ uint texelCode = texelCodes[idx];
+ uint x = decodeMorton2X(texelCode);
+ uint y = decodeMorton2Y(texelCode);
+
+ vertex->tex.x = float(x);
+ vertex->tex.y = float(y);
+ }
+ }
+
+#endif
+
+#endif
+
+}
+
+
+
+static void getBoundaryEdges(HalfEdge::Mesh * mesh, Array<HalfEdge::Edge *> & boundaryEdges)
+{
+ nvDebugCheck(mesh != NULL);
+
+ const uint edgeCount = mesh->edgeCount();
+
+ BitArray bitFlags(edgeCount);
+ bitFlags.clearAll();
+
+ boundaryEdges.clear();
+
+ // Search for boundary edges. Mark all the edges that belong to the same boundary.
+ for (uint e = 0; e < edgeCount; e++)
+ {
+ HalfEdge::Edge * startEdge = mesh->edgeAt(e);
+
+ if (startEdge != NULL && startEdge->isBoundary() && bitFlags.bitAt(e) == false)
+ {
+ nvDebugCheck(startEdge->face != NULL);
+ nvDebugCheck(startEdge->pair->face == NULL);
+
+ startEdge = startEdge->pair;
+
+ const HalfEdge::Edge * edge = startEdge;
+ do {
+ nvDebugCheck(edge->face == NULL);
+ nvDebugCheck(bitFlags.bitAt(edge->id/2) == false);
+
+ bitFlags.setBitAt(edge->id / 2);
+ edge = edge->next;
+ } while(startEdge != edge);
+
+ boundaryEdges.append(startEdge);
+ }
+ }
+}
+
+
+bool Chart::closeLoop(uint start, const Array<HalfEdge::Edge *> & loop)
+{
+ const uint vertexCount = loop.count() - start;
+
+ nvDebugCheck(vertexCount >= 3);
+ if (vertexCount < 3) return false;
+
+ nvDebugCheck(loop[start]->vertex->isColocal(loop[start+vertexCount-1]->to()));
+
+ // If the hole is planar, then we add a single face that will be properly triangulated later.
+ // If the hole is not planar, we add a triangle fan with a vertex at the hole centroid.
+ // This is still a bit of a hack. There surely are better hole filling algorithms out there.
+
+ Array<Vector3> points;
+ points.resize(vertexCount);
+ for (uint i = 0; i < vertexCount; i++) {
+ points[i] = loop[start+i]->vertex->pos;
+ }
+
+ bool isPlanar = Fit::isPlanar(vertexCount, points.buffer());
+
+ if (isPlanar) {
+ // Add face and connect edges.
+ HalfEdge::Face * face = m_unifiedMesh->addFace();
+ for (uint i = 0; i < vertexCount; i++) {
+ HalfEdge::Edge * edge = loop[start + i];
+
+ edge->face = face;
+ edge->setNext(loop[start + (i + 1) % vertexCount]);
+ }
+ face->edge = loop[start];
+
+ nvDebugCheck(face->isValid());
+ }
+ else {
+ // If the polygon is not planar, we just cross our fingers, and hope this will work:
+
+ // Compute boundary centroid:
+ Vector3 centroidPos(0);
+
+ for (uint i = 0; i < vertexCount; i++) {
+ centroidPos += points[i];
+ }
+
+ centroidPos *= (1.0f / vertexCount);
+
+ HalfEdge::Vertex * centroid = m_unifiedMesh->addVertex(centroidPos);
+
+ // Add one pair of edges for each boundary vertex.
+ for (uint j = vertexCount-1, i = 0; i < vertexCount; j = i++) {
+ HalfEdge::Face * face = m_unifiedMesh->addFace(centroid->id, loop[start+j]->vertex->id, loop[start+i]->vertex->id);
+ nvDebugCheck(face != NULL);
+ }
+ }
+
+ return true;
+}
+
+
+bool Chart::closeHoles()
+{
+ nvDebugCheck(!m_isVertexMapped);
+
+ Array<HalfEdge::Edge *> boundaryEdges;
+ getBoundaryEdges(m_unifiedMesh.ptr(), boundaryEdges);
+
+ uint boundaryCount = boundaryEdges.count();
+ if (boundaryCount <= 1)
+ {
+ // Nothing to close.
+ return true;
+ }
+
+ // Compute lengths and areas.
+ Array<float> boundaryLengths;
+ //Array<Vector3> boundaryCentroids;
+
+ for (uint i = 0; i < boundaryCount; i++)
+ {
+ const HalfEdge::Edge * startEdge = boundaryEdges[i];
+ nvCheck(startEdge->face == NULL);
+
+ //float boundaryEdgeCount = 0;
+ float boundaryLength = 0.0f;
+ //Vector3 boundaryCentroid(zero);
+
+ const HalfEdge::Edge * edge = startEdge;
+ do {
+ Vector3 t0 = edge->from()->pos;
+ Vector3 t1 = edge->to()->pos;
+
+ //boundaryEdgeCount++;
+ boundaryLength += length(t1 - t0);
+ //boundaryCentroid += edge->vertex()->pos;
+
+ edge = edge->next;
+ } while(edge != startEdge);
+
+ boundaryLengths.append(boundaryLength);
+ //boundaryCentroids.append(boundaryCentroid / boundaryEdgeCount);
+ }
+
+
+ // Find disk boundary.
+ uint diskBoundary = 0;
+ float maxLength = boundaryLengths[0];
+
+ for (uint i = 1; i < boundaryCount; i++)
+ {
+ if (boundaryLengths[i] > maxLength)
+ {
+ maxLength = boundaryLengths[i];
+ diskBoundary = i;
+ }
+ }
+
+
+ // Sew holes.
+ /*for (uint i = 0; i < boundaryCount; i++)
+ {
+ if (diskBoundary == i)
+ {
+ // Skip disk boundary.
+ continue;
+ }
+
+ HalfEdge::Edge * startEdge = boundaryEdges[i];
+ nvCheck(startEdge->face() == NULL);
+
+ boundaryEdges[i] = m_unifiedMesh->sewBoundary(startEdge);
+ }
+
+ exportMesh(m_unifiedMesh.ptr(), "debug_sewn.obj");*/
+
+ //bool hasNewHoles = false;
+
+ // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+ // @@ Close loop is wrong, after closing a loop, we do not only have to add the face, but make sure that every edge in he loop is pointing to the right place.
+
+ // Close holes.
+ for (uint i = 0; i < boundaryCount; i++)
+ {
+ if (diskBoundary == i)
+ {
+ // Skip disk boundary.
+ continue;
+ }
+
+ HalfEdge::Edge * startEdge = boundaryEdges[i];
+ nvDebugCheck(startEdge != NULL);
+ nvDebugCheck(startEdge->face == NULL);
+
+#if 1
+ Array<HalfEdge::Vertex *> vertexLoop;
+ Array<HalfEdge::Edge *> edgeLoop;
+
+ HalfEdge::Edge * edge = startEdge;
+ do {
+ HalfEdge::Vertex * vertex = edge->next->vertex; // edge->to()
+
+ uint i;
+ for (i = 0; i < vertexLoop.count(); i++) {
+ if (vertex->isColocal(vertexLoop[i])) {
+ break;
+ }
+ }
+
+ bool isCrossing = (i != vertexLoop.count());
+
+ if (isCrossing) {
+
+ HalfEdge::Edge * prev = edgeLoop[i]; // Previous edge before the loop.
+ HalfEdge::Edge * next = edge->next; // Next edge after the loop.
+
+ nvDebugCheck(prev->to()->isColocal(next->from()));
+
+ // Close loop.
+ edgeLoop.append(edge);
+ closeLoop(i+1, edgeLoop);
+
+ // Link boundary loop.
+ prev->setNext(next);
+ vertex->setEdge(next);
+
+ // Start over again.
+ vertexLoop.clear();
+ edgeLoop.clear();
+
+ edge = startEdge;
+ vertex = edge->to();
+ }
+
+ vertexLoop.append(vertex);
+ edgeLoop.append(edge);
+
+ edge = edge->next;
+ } while(edge != startEdge);
+
+ closeLoop(0, edgeLoop);
+#endif
+
+ /*
+
+ // Add face and connect boundary edges.
+ HalfEdge::Face * face = m_unifiedMesh->addFace();
+ face->setEdge(startEdge);
+
+ HalfEdge::Edge * edge = startEdge;
+ do {
+ edge->setFace(face);
+
+ edge = edge->next();
+ } while(edge != startEdge);
+
+ */
+
+
+ /*
+ uint edgeCount = 0;
+ HalfEdge::Edge * edge = startEdge;
+ do {
+ edgeCount++;
+ edge = edge->next();
+ } while(edge != startEdge);
+
+
+
+ // Count edges in this boundary.
+ uint edgeCount = 0;
+ HalfEdge::Edge * edge = startEdge;
+ do {
+ edgeCount++;
+ edge = edge->next();
+ } while(edge != startEdge);
+
+ // Trivial hole, fill with one triangle. This actually works for all convex boundaries with non colinear vertices.
+ if (edgeCount == 3) {
+ // Add face and connect boundary edges.
+ HalfEdge::Face * face = m_unifiedMesh->addFace();
+ face->setEdge(startEdge);
+
+ edge = startEdge;
+ do {
+ edge->setFace(face);
+
+ edge = edge->next();
+ } while(edge != startEdge);
+
+ // @@ Implement the above using addFace, it should now work with existing edges, as long as their face pointers is zero.
+
+ }
+ else {
+ // Ideally we should:
+ // - compute best fit plane of boundary vertices.
+ // - project boundary polygon onto plane.
+ // - triangulate boundary polygon.
+ // - add faces of the resulting triangulation.
+
+ // I don't have a good triangulator available. A more simple solution that works in more (but not all) cases:
+ // - compute boundary centroid.
+ // - add vertex centroid.
+ // - connect centroid vertex with boundary vertices.
+ // - connect radial edges with boundary edges.
+
+ // This should work for non-convex boundaries with colinear vertices as long as the kernel of the polygon is not empty.
+
+ // Compute boundary centroid:
+ Vector3 centroid_pos(0);
+ Vector2 centroid_tex(0);
+
+ HalfEdge::Edge * edge = startEdge;
+ do {
+ centroid_pos += edge->vertex()->pos;
+ centroid_tex += edge->vertex()->tex;
+ edge = edge->next();
+ } while(edge != startEdge);
+
+ centroid_pos *= (1.0f / edgeCount);
+ centroid_tex *= (1.0f / edgeCount);
+
+ HalfEdge::Vertex * centroid = m_unifiedMesh->addVertex(centroid_pos);
+ centroid->tex = centroid_tex;
+
+ // Add one pair of edges for each boundary vertex.
+ edge = startEdge;
+ do {
+ HalfEdge::Edge * next = edge->next();
+
+ nvCheck(edge->face() == NULL);
+ HalfEdge::Face * face = m_unifiedMesh->addFace(centroid->id(), edge->from()->id(), edge->to()->id());
+
+ if (face != NULL) {
+ nvCheck(edge->face() == face);
+ }
+ else {
+ hasNewHoles = true;
+ }
+
+ edge = next;
+ } while(edge != startEdge);
+ }
+ */
+ }
+
+ /*nvDebugCheck(!hasNewHoles);
+
+ if (hasNewHoles) {
+ // Link boundary again, in case closeHoles created new holes!
+ m_unifiedMesh->linkBoundary();
+ }*/
+
+ // Because some algorithms do not expect sparse edge buffers.
+ //m_unifiedMesh->compactEdges();
+
+ // In case we messed up:
+ //m_unifiedMesh->linkBoundary();
+
+ getBoundaryEdges(m_unifiedMesh.ptr(), boundaryEdges);
+
+ boundaryCount = boundaryEdges.count();
+ nvDebugCheck(boundaryCount == 1);
+
+ //exportMesh(m_unifiedMesh.ptr(), "debug_hole_filled.obj");
+
+ return boundaryCount == 1;
+}
+
+
+// Transfer parameterization from unified mesh to chart mesh.
+void Chart::transferParameterization() {
+ nvDebugCheck(!m_isVertexMapped);
+
+ uint vertexCount = m_chartMesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(v);
+ HalfEdge::Vertex * unifiedVertex = m_unifiedMesh->vertexAt(mapChartVertexToUnifiedVertex(v));
+ vertex->tex = unifiedVertex->tex;
+ }
+}
+
+float Chart::computeSurfaceArea() const {
+ return nv::computeSurfaceArea(m_chartMesh.ptr()) * scale;
+}
+
+float Chart::computeParametricArea() const {
+ // This only makes sense in parameterized meshes.
+ nvDebugCheck(m_isDisk);
+ nvDebugCheck(!m_isVertexMapped);
+
+ return nv::computeParametricArea(m_chartMesh.ptr());
+}
+
+Vector2 Chart::computeParametricBounds() const {
+ // This only makes sense in parameterized meshes.
+ nvDebugCheck(m_isDisk);
+ nvDebugCheck(!m_isVertexMapped);
+
+ Box bounds;
+ bounds.clearBounds();
+
+ uint vertexCount = m_chartMesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++) {
+ HalfEdge::Vertex * vertex = m_chartMesh->vertexAt(v);
+ bounds.addPointToBounds(Vector3(vertex->tex, 0));
+ }
+
+ return bounds.extents().xy();
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/Atlas.h b/thirdparty/thekla_atlas/nvmesh/param/Atlas.h
new file mode 100644
index 0000000000..41cfaea9cb
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/Atlas.h
@@ -0,0 +1,186 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#pragma once
+#ifndef NV_MESH_ATLAS_H
+#define NV_MESH_ATLAS_H
+
+#include "nvcore/Array.h"
+#include "nvcore/Ptr.h"
+#include "nvmath/Vector.h"
+#include "nvmesh/nvmesh.h"
+#include "nvmesh/halfedge/Mesh.h"
+
+
+namespace nv
+{
+ namespace HalfEdge { class Mesh; }
+
+ class Chart;
+ class MeshCharts;
+ class VertexMap;
+
+ struct SegmentationSettings
+ {
+ SegmentationSettings();
+
+ float maxChartArea;
+ float maxBoundaryLength;
+
+ float proxyFitMetricWeight;
+ float roundnessMetricWeight;
+ float straightnessMetricWeight;
+ float normalSeamMetricWeight;
+ float textureSeamMetricWeight;
+ };
+
+
+ /// An atlas is a set of charts.
+ class Atlas
+ {
+ public:
+
+ Atlas();
+ ~Atlas();
+
+ uint meshCount() const { return m_meshChartsArray.count(); }
+ const MeshCharts * meshAt(uint i) const { return m_meshChartsArray[i]; }
+ MeshCharts * meshAt(uint i) { return m_meshChartsArray[i]; }
+
+ uint chartCount() const;
+ const Chart * chartAt(uint i) const;
+ Chart * chartAt(uint i);
+
+ // Add mesh charts and takes ownership.
+ void addMeshCharts(MeshCharts * meshCharts);
+
+ void extractCharts(const HalfEdge::Mesh * mesh);
+ void computeCharts(const HalfEdge::Mesh * mesh, const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray);
+
+
+ // Compute a trivial seamless texture similar to ZBrush.
+ //bool computeSeamlessTextureAtlas(bool groupFaces = true, bool scaleTiles = false, uint w = 1024, uint h = 1024);
+
+ void parameterizeCharts();
+
+ // Pack charts in the smallest possible rectangle.
+ float packCharts(int quality, float texelArea, bool blockAlign, bool conservative);
+ void setFailed() { failed = true; }
+ bool hasFailed() const { return failed; }
+
+ private:
+
+ bool failed;
+ Array<MeshCharts *> m_meshChartsArray;
+
+ };
+
+
+ // Set of charts corresponding to a single mesh.
+ class MeshCharts
+ {
+ public:
+ MeshCharts(const HalfEdge::Mesh * mesh);
+ ~MeshCharts();
+
+ uint chartCount() const { return m_chartArray.count(); }
+ uint vertexCount () const { return m_totalVertexCount; }
+
+ const Chart * chartAt(uint i) const { return m_chartArray[i]; }
+ Chart * chartAt(uint i) { return m_chartArray[i]; }
+
+ void computeVertexMap(const Array<uint> & unchartedMaterialArray);
+
+ // Extract the charts of the input mesh.
+ void extractCharts();
+
+ // Compute charts using a simple segmentation algorithm.
+ void computeCharts(const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray);
+
+ void parameterizeCharts();
+
+ uint faceChartAt(uint i) const { return m_faceChart[i]; }
+ uint faceIndexWithinChartAt(uint i) const { return m_faceIndex[i]; }
+
+ uint vertexCountBeforeChartAt(uint i) const { return m_chartVertexCountPrefixSum[i]; }
+
+ private:
+
+ const HalfEdge::Mesh * m_mesh;
+
+ Array<Chart *> m_chartArray;
+
+ Array<uint> m_chartVertexCountPrefixSum;
+ uint m_totalVertexCount;
+
+ Array<uint> m_faceChart; // the chart of every face of the input mesh.
+ Array<uint> m_faceIndex; // the index within the chart for every face of the input mesh.
+ };
+
+
+ /// A chart is a connected set of faces with a certain topology (usually a disk).
+ class Chart
+ {
+ public:
+
+ Chart();
+
+ void build(const HalfEdge::Mesh * originalMesh, const Array<uint> & faceArray);
+ void buildVertexMap(const HalfEdge::Mesh * originalMesh, const Array<uint> & unchartedMaterialArray);
+
+ bool closeHoles();
+
+ bool isDisk() const { return m_isDisk; }
+ bool isVertexMapped() const { return m_isVertexMapped; }
+
+ uint vertexCount() const { return m_chartMesh->vertexCount(); }
+ uint colocalVertexCount() const { return m_unifiedMesh->vertexCount(); }
+
+ uint faceCount() const { return m_faceArray.count(); }
+ uint faceAt(uint i) const { return m_faceArray[i]; }
+
+ const HalfEdge::Mesh * chartMesh() const { return m_chartMesh.ptr(); }
+ HalfEdge::Mesh * chartMesh() { return m_chartMesh.ptr(); }
+ const HalfEdge::Mesh * unifiedMesh() const { return m_unifiedMesh.ptr(); }
+ HalfEdge::Mesh * unifiedMesh() { return m_unifiedMesh.ptr(); }
+
+ //uint vertexIndex(uint i) const { return m_vertexIndexArray[i]; }
+
+ uint mapChartVertexToOriginalVertex(uint i) const { return m_chartToOriginalMap[i]; }
+ uint mapChartVertexToUnifiedVertex(uint i) const { return m_chartToUnifiedMap[i]; }
+
+ const Array<uint> & faceArray() const { return m_faceArray; }
+
+ void transferParameterization();
+
+ float computeSurfaceArea() const;
+ float computeParametricArea() const;
+ Vector2 computeParametricBounds() const;
+
+
+ float scale = 1.0f;
+ uint vertexMapWidth;
+ uint vertexMapHeight;
+
+ private:
+
+ bool closeLoop(uint start, const Array<HalfEdge::Edge *> & loop);
+
+ // Chart mesh.
+ AutoPtr<HalfEdge::Mesh> m_chartMesh;
+ AutoPtr<HalfEdge::Mesh> m_unifiedMesh;
+
+ bool m_isDisk;
+ bool m_isVertexMapped;
+
+ // List of faces of the original mesh that belong to this chart.
+ Array<uint> m_faceArray;
+
+ // Map vertices of the chart mesh to vertices of the original mesh.
+ Array<uint> m_chartToOriginalMap;
+
+ Array<uint> m_chartToUnifiedMap;
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_ATLAS_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.cpp b/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.cpp
new file mode 100644
index 0000000000..bd2140c2f3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.cpp
@@ -0,0 +1,1320 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh.h" // pch
+
+#include "AtlasBuilder.h"
+#include "Util.h"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/halfedge/Vertex.h"
+
+#include "nvmath/Matrix.inl"
+#include "nvmath/Vector.inl"
+
+//#include "nvcore/IntroSort.h"
+#include "nvcore/Array.inl"
+
+#include <algorithm> // std::sort
+
+#include <float.h> // FLT_MAX
+#include <limits.h> // UINT_MAX
+
+using namespace nv;
+
+namespace
+{
+
+ // Dummy implementation of a priority queue using sort at insertion.
+ // - Insertion is o(n)
+ // - Smallest element goes at the end, so that popping it is o(1).
+ // - Resorting is n*log(n)
+ // @@ Number of elements in the queue is usually small, and we'd have to rebalance often. I'm not sure it's worth implementing a heap.
+ // @@ Searcing at removal would remove the need for sorting when priorities change.
+ struct PriorityQueue
+ {
+ PriorityQueue(uint size = UINT_MAX) : maxSize(size) {}
+
+ void push(float priority, uint face) {
+ uint i = 0;
+ const uint count = pairs.count();
+ for (; i < count; i++) {
+ if (pairs[i].priority > priority) break;
+ }
+
+ Pair p = { priority, face };
+ pairs.insertAt(i, p);
+
+ if (pairs.count() > maxSize) {
+ pairs.removeAt(0);
+ }
+ }
+
+ // push face out of order, to be sorted later.
+ void push(uint face) {
+ Pair p = { 0.0f, face };
+ pairs.append(p);
+ }
+
+ uint pop() {
+ uint f = pairs.back().face;
+ pairs.pop_back();
+ return f;
+ }
+
+ void sort() {
+ //nv::sort(pairs); // @@ My intro sort appears to be much slower than it should!
+ std::sort(pairs.buffer(), pairs.buffer() + pairs.count());
+ }
+
+ void clear() {
+ pairs.clear();
+ }
+
+ uint count() const { return pairs.count(); }
+
+ float firstPriority() const { return pairs.back().priority; }
+
+
+ const uint maxSize;
+
+ struct Pair {
+ bool operator <(const Pair & p) const { return priority > p.priority; } // !! Sort in inverse priority order!
+ float priority;
+ uint face;
+ };
+
+
+ Array<Pair> pairs;
+ };
+
+ static bool isNormalSeam(const HalfEdge::Edge * edge) {
+ return (edge->vertex->nor != edge->pair->next->vertex->nor || edge->next->vertex->nor != edge->pair->vertex->nor);
+ }
+
+ static bool isTextureSeam(const HalfEdge::Edge * edge) {
+ return (edge->vertex->tex != edge->pair->next->vertex->tex || edge->next->vertex->tex != edge->pair->vertex->tex);
+ }
+
+} // namespace
+
+
+struct nv::ChartBuildData
+{
+ ChartBuildData(int id) : id(id) {
+ planeNormal = Vector3(0);
+ centroid = Vector3(0);
+ coneAxis = Vector3(0);
+ coneAngle = 0;
+ area = 0;
+ boundaryLength = 0;
+ normalSum = Vector3(0);
+ centroidSum = Vector3(0);
+ }
+
+ int id;
+
+ // Proxy info:
+ Vector3 planeNormal;
+ Vector3 centroid;
+ Vector3 coneAxis;
+ float coneAngle;
+
+ float area;
+ float boundaryLength;
+ Vector3 normalSum;
+ Vector3 centroidSum;
+
+ Array<uint> seeds; // @@ These could be a pointers to the HalfEdge faces directly.
+ Array<uint> faces;
+ PriorityQueue candidates;
+};
+
+
+
+AtlasBuilder::AtlasBuilder(const HalfEdge::Mesh * m) : mesh(m), facesLeft(m->faceCount())
+{
+ const uint faceCount = m->faceCount();
+ faceChartArray.resize(faceCount, -1);
+ faceCandidateArray.resize(faceCount, -1);
+
+ // @@ Floyd for the whole mesh is too slow. We could compute floyd progressively per patch as the patch grows. We need a better solution to compute most central faces.
+ //computeShortestPaths();
+
+ // Precompute edge lengths and face areas.
+ uint edgeCount = m->edgeCount();
+ edgeLengths.resize(edgeCount);
+
+ for (uint i = 0; i < edgeCount; i++) {
+ uint id = m->edgeAt(i)->id;
+ nvDebugCheck(id / 2 == i);
+
+ edgeLengths[i] = m->edgeAt(i)->length();
+ }
+
+ faceAreas.resize(faceCount);
+ for (uint i = 0; i < faceCount; i++) {
+ faceAreas[i] = m->faceAt(i)->area();
+ }
+}
+
+AtlasBuilder::~AtlasBuilder()
+{
+ const uint chartCount = chartArray.count();
+ for (uint i = 0; i < chartCount; i++)
+ {
+ delete chartArray[i];
+ }
+}
+
+
+void AtlasBuilder::markUnchartedFaces(const Array<uint> & unchartedFaces)
+{
+ const uint unchartedFaceCount = unchartedFaces.count();
+ for (uint i = 0; i < unchartedFaceCount; i++){
+ uint f = unchartedFaces[i];
+ faceChartArray[f] = -2;
+ //faceCandidateArray[f] = -2; // @@ ?
+
+ removeCandidate(f);
+ }
+
+ nvDebugCheck(facesLeft >= unchartedFaceCount);
+ facesLeft -= unchartedFaceCount;
+}
+
+
+void AtlasBuilder::computeShortestPaths()
+{
+ const uint faceCount = mesh->faceCount();
+ shortestPaths.resize(faceCount*faceCount, FLT_MAX);
+
+ // Fill edges:
+ for (uint i = 0; i < faceCount; i++)
+ {
+ shortestPaths[i*faceCount + i] = 0.0f;
+
+ const HalfEdge::Face * face_i = mesh->faceAt(i);
+ Vector3 centroid_i = face_i->centroid();
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face_i->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ if (!edge->isBoundary())
+ {
+ const HalfEdge::Face * face_j = edge->pair->face;
+
+ uint j = face_j->id;
+ Vector3 centroid_j = face_j->centroid();
+
+ shortestPaths[i*faceCount + j] = shortestPaths[j*faceCount + i] = length(centroid_i - centroid_j);
+ }
+ }
+ }
+
+ // Use Floyd-Warshall algorithm to compute all paths:
+ for (uint k = 0; k < faceCount; k++)
+ {
+ for (uint i = 0; i < faceCount; i++)
+ {
+ for (uint j = 0; j < faceCount; j++)
+ {
+ shortestPaths[i*faceCount + j] = min(shortestPaths[i*faceCount + j], shortestPaths[i*faceCount + k]+shortestPaths[k*faceCount + j]);
+ }
+ }
+ }
+}
+
+
+void AtlasBuilder::placeSeeds(float threshold, uint maxSeedCount)
+{
+ // Instead of using a predefiened number of seeds:
+ // - Add seeds one by one, growing chart until a certain treshold.
+ // - Undo charts and restart growing process.
+
+ // @@ How can we give preference to faces far from sharp features as in the LSCM paper?
+ // - those points can be found using a simple flood filling algorithm.
+ // - how do we weight the probabilities?
+
+ for (uint i = 0; i < maxSeedCount; i++)
+ {
+ if (facesLeft == 0) {
+ // No faces left, stop creating seeds.
+ break;
+ }
+
+ createRandomChart(threshold);
+ }
+}
+
+
+void AtlasBuilder::createRandomChart(float threshold)
+{
+ ChartBuildData * chart = new ChartBuildData(chartArray.count());
+ chartArray.append(chart);
+
+ // Pick random face that is not used by any chart yet.
+ uint randomFaceIdx = rand.getRange(facesLeft - 1);
+ uint i = 0;
+ for (uint f = 0; f != randomFaceIdx; f++, i++)
+ {
+ while (faceChartArray[i] != -1) i++;
+ }
+ while (faceChartArray[i] != -1) i++;
+
+ chart->seeds.append(i);
+
+ addFaceToChart(chart, i, true);
+
+ // Grow the chart as much as possible within the given threshold.
+ growChart(chart, threshold * 0.5f, facesLeft);
+ //growCharts(threshold - threshold * 0.75f / chartCount(), facesLeft);
+}
+
+void AtlasBuilder::addFaceToChart(ChartBuildData * chart, uint f, bool recomputeProxy)
+{
+ // Add face to chart.
+ chart->faces.append(f);
+
+ nvDebugCheck(faceChartArray[f] == -1);
+ faceChartArray[f] = chart->id;
+
+ facesLeft--;
+
+ // Update area and boundary length.
+ chart->area = evaluateChartArea(chart, f);
+ chart->boundaryLength = evaluateBoundaryLength(chart, f);
+ chart->normalSum = evaluateChartNormalSum(chart, f);
+ chart->centroidSum = evaluateChartCentroidSum(chart, f);
+
+ if (recomputeProxy) {
+ // Update proxy and candidate's priorities.
+ updateProxy(chart);
+ }
+
+ // Update candidates.
+ removeCandidate(f);
+ updateCandidates(chart, f);
+ updatePriorities(chart);
+}
+
+// @@ Get N best candidates in one pass.
+const AtlasBuilder::Candidate & AtlasBuilder::getBestCandidate() const
+{
+ uint best = 0;
+ float bestCandidateMetric = FLT_MAX;
+
+ const uint candidateCount = candidateArray.count();
+ nvCheck(candidateCount > 0);
+
+ for (uint i = 0; i < candidateCount; i++)
+ {
+ const Candidate & candidate = candidateArray[i];
+
+ if (candidate.metric < bestCandidateMetric) {
+ bestCandidateMetric = candidate.metric;
+ best = i;
+ }
+ }
+
+ return candidateArray[best];
+}
+
+
+// Returns true if any of the charts can grow more.
+bool AtlasBuilder::growCharts(float threshold, uint faceCount)
+{
+#if 1 // Using one global list.
+
+ faceCount = min(faceCount, facesLeft);
+
+ for (uint i = 0; i < faceCount; i++)
+ {
+ const Candidate & candidate = getBestCandidate();
+
+ if (candidate.metric > threshold) {
+ return false; // Can't grow more.
+ }
+
+ addFaceToChart(candidate.chart, candidate.face);
+ }
+
+ return facesLeft != 0; // Can continue growing.
+
+#else // Using one list per chart.
+ bool canGrowMore = false;
+
+ const uint chartCount = chartArray.count();
+ for (uint i = 0; i < chartCount; i++)
+ {
+ if (growChart(chartArray[i], threshold, faceCount))
+ {
+ canGrowMore = true;
+ }
+ }
+
+ return canGrowMore;
+#endif
+}
+
+bool AtlasBuilder::growChart(ChartBuildData * chart, float threshold, uint faceCount)
+{
+ // Try to add faceCount faces within threshold to chart.
+ for (uint i = 0; i < faceCount; )
+ {
+ if (chart->candidates.count() == 0 || chart->candidates.firstPriority() > threshold)
+ {
+ return false;
+ }
+
+ uint f = chart->candidates.pop();
+ if (faceChartArray[f] == -1)
+ {
+ addFaceToChart(chart, f);
+ i++;
+ }
+ }
+
+ if (chart->candidates.count() == 0 || chart->candidates.firstPriority() > threshold)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+void AtlasBuilder::resetCharts()
+{
+ const uint faceCount = mesh->faceCount();
+ for (uint i = 0; i < faceCount; i++)
+ {
+ faceChartArray[i] = -1;
+ faceCandidateArray[i] = -1;
+ }
+
+ facesLeft = faceCount;
+
+ candidateArray.clear();
+
+ const uint chartCount = chartArray.count();
+ for (uint i = 0; i < chartCount; i++)
+ {
+ ChartBuildData * chart = chartArray[i];
+
+ const uint seed = chart->seeds.back();
+
+ chart->area = 0.0f;
+ chart->boundaryLength = 0.0f;
+ chart->normalSum = Vector3(0);
+ chart->centroidSum = Vector3(0);
+
+ chart->faces.clear();
+ chart->candidates.clear();
+
+ addFaceToChart(chart, seed);
+ }
+}
+
+
+void AtlasBuilder::updateCandidates(ChartBuildData * chart, uint f)
+{
+ const HalfEdge::Face * face = mesh->faceAt(f);
+
+ // Traverse neighboring faces, add the ones that do not belong to any chart yet.
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current()->pair;
+
+ if (!edge->isBoundary())
+ {
+ uint f = edge->face->id;
+
+ if (faceChartArray[f] == -1)
+ {
+ chart->candidates.push(f);
+ }
+ }
+ }
+}
+
+
+void AtlasBuilder::updateProxies()
+{
+ const uint chartCount = chartArray.count();
+ for (uint i = 0; i < chartCount; i++)
+ {
+ updateProxy(chartArray[i]);
+ }
+}
+
+
+namespace {
+
+ float absoluteSum(Vector4::Arg v)
+ {
+ return fabs(v.x) + fabs(v.y) + fabs(v.z) + fabs(v.w);
+ }
+
+ //#pragma message(NV_FILE_LINE "FIXME: Using the c=cos(teta) substitution, the equation system becomes linear and we can avoid the newton solver.")
+
+ struct ConeFitting
+ {
+ ConeFitting(const HalfEdge::Mesh * m, float g, float tf, float tx) : mesh(m), gamma(g), tolf(tf), tolx(tx), F(0), D(0), H(0) {
+ }
+
+ void addTerm(Vector3 N, float A)
+ {
+ const float c = cosf(X.w);
+ const float s = sinf(X.w);
+ const float tmp = dot(X.xyz(), N) - c;
+
+ F += tmp * tmp;
+
+ D.x += 2 * X.x * tmp;
+ D.y += 2 * X.y * tmp;
+ D.z += 2 * X.z * tmp;
+ D.w += 2 * s * tmp;
+
+ H(0,0) = 2 * X.x * N.x + 2 * tmp;
+ H(0,1) = 2 * X.x * N.y;
+ H(0,2) = 2 * X.x * N.z;
+ H(0,3) = 2 * X.x * s;
+
+ H(1,0) = 2 * X.y * N.x;
+ H(1,1) = 2 * X.y * N.y + 2 * tmp;
+ H(1,2) = 2 * X.y * N.z;
+ H(1,3) = 2 * X.y * s;
+
+ H(2,0) = 2 * X.z * N.x;
+ H(2,1) = 2 * X.z * N.y;
+ H(2,2) = 2 * X.z * N.z + 2 * tmp;
+ H(2,3) = 2 * X.z * s;
+
+ H(3,0) = 2 * s * N.x;
+ H(3,1) = 2 * s * N.y;
+ H(3,2) = 2 * s * N.z;
+ H(3,3) = 2 * s * s + 2 * c * tmp;
+ }
+
+ Vector4 solve(ChartBuildData * chart, Vector4 start)
+ {
+ const uint faceCount = chart->faces.count();
+
+ X = start;
+
+ Vector4 dX;
+
+ do {
+ for (uint i = 0; i < faceCount; i++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(chart->faces[i]);
+
+ addTerm(face->normal(), face->area());
+ }
+
+ Vector4 dX;
+ //solveKramer(H, D, &dX);
+ solveLU(H, D, &dX);
+
+ // @@ Do a full newton step and reduce by half if F doesn't decrease.
+ X -= gamma * dX;
+
+ // Constrain normal to be normalized.
+ X = Vector4(normalize(X.xyz()), X.w);
+
+ } while(absoluteSum(D) > tolf || absoluteSum(dX) > tolx);
+
+ return X;
+ }
+
+ HalfEdge::Mesh const * const mesh;
+ const float gamma;
+ const float tolf;
+ const float tolx;
+
+ Vector4 X;
+
+ float F;
+ Vector4 D;
+ Matrix H;
+ };
+
+ // Unnormalized face normal assuming it's a triangle.
+ static Vector3 triangleNormal(const HalfEdge::Face * face)
+ {
+ Vector3 p0 = face->edge->vertex->pos;
+ Vector3 p1 = face->edge->next->vertex->pos;
+ Vector3 p2 = face->edge->next->next->vertex->pos;
+
+ Vector3 e0 = p2 - p0;
+ Vector3 e1 = p1 - p0;
+
+ return normalizeSafe(cross(e0, e1), Vector3(0), 0.0f);
+ }
+
+ static Vector3 triangleNormalAreaScaled(const HalfEdge::Face * face)
+ {
+ Vector3 p0 = face->edge->vertex->pos;
+ Vector3 p1 = face->edge->next->vertex->pos;
+ Vector3 p2 = face->edge->next->next->vertex->pos;
+
+ Vector3 e0 = p2 - p0;
+ Vector3 e1 = p1 - p0;
+
+ return cross(e0, e1);
+ }
+
+ // Average of the edge midpoints weighted by the edge length.
+ // I want a point inside the triangle, but closer to the cirumcenter.
+ static Vector3 triangleCenter(const HalfEdge::Face * face)
+ {
+ Vector3 p0 = face->edge->vertex->pos;
+ Vector3 p1 = face->edge->next->vertex->pos;
+ Vector3 p2 = face->edge->next->next->vertex->pos;
+
+ float l0 = length(p1 - p0);
+ float l1 = length(p2 - p1);
+ float l2 = length(p0 - p2);
+
+ Vector3 m0 = (p0 + p1) * l0 / (l0 + l1 + l2);
+ Vector3 m1 = (p1 + p2) * l1 / (l0 + l1 + l2);
+ Vector3 m2 = (p2 + p0) * l2 / (l0 + l1 + l2);
+
+ return m0 + m1 + m2;
+ }
+
+} // namespace
+
+void AtlasBuilder::updateProxy(ChartBuildData * chart)
+{
+ //#pragma message(NV_FILE_LINE "TODO: Use best fit plane instead of average normal.")
+
+ chart->planeNormal = normalizeSafe(chart->normalSum, Vector3(0), 0.0f);
+ chart->centroid = chart->centroidSum / float(chart->faces.count());
+
+ //#pragma message(NV_FILE_LINE "TODO: Experiment with conic fitting.")
+
+ // F = (Nc*Nt - cos Oc)^2 = (x*Nt_x + y*Nt_y + z*Nt_z - cos w)^2
+ // dF/dx = 2 * x * (x*Nt_x + y*Nt_y + z*Nt_z - cos w)
+ // dF/dy = 2 * y * (x*Nt_x + y*Nt_y + z*Nt_z - cos w)
+ // dF/dz = 2 * z * (x*Nt_x + y*Nt_y + z*Nt_z - cos w)
+ // dF/dw = 2 * sin w * (x*Nt_x + y*Nt_y + z*Nt_z - cos w)
+
+ // JacobianMatrix({
+ // 2 * x * (x*Nt_x + y*Nt_y + z*Nt_z - Cos(w)),
+ // 2 * y * (x*Nt_x + y*Nt_y + z*Nt_z - Cos(w)),
+ // 2 * z * (x*Nt_x + y*Nt_y + z*Nt_z - Cos(w)),
+ // 2 * Sin(w) * (x*Nt_x + y*Nt_y + z*Nt_z - Cos(w))}, {x,y,z,w})
+
+ // H[0,0] = 2 * x * Nt_x + 2 * (x*Nt_x + y*Nt_y + z*Nt_z - cos(w));
+ // H[0,1] = 2 * x * Nt_y;
+ // H[0,2] = 2 * x * Nt_z;
+ // H[0,3] = 2 * x * sin(w);
+
+ // H[1,0] = 2 * y * Nt_x;
+ // H[1,1] = 2 * y * Nt_y + 2 * (x*Nt_x + y*Nt_y + z*Nt_z - cos(w));
+ // H[1,2] = 2 * y * Nt_z;
+ // H[1,3] = 2 * y * sin(w);
+
+ // H[2,0] = 2 * z * Nt_x;
+ // H[2,1] = 2 * z * Nt_y;
+ // H[2,2] = 2 * z * Nt_z + 2 * (x*Nt_x + y*Nt_y + z*Nt_z - cos(w));
+ // H[2,3] = 2 * z * sin(w);
+
+ // H[3,0] = 2 * sin(w) * Nt_x;
+ // H[3,1] = 2 * sin(w) * Nt_y;
+ // H[3,2] = 2 * sin(w) * Nt_z;
+ // H[3,3] = 2 * sin(w) * sin(w) + 2 * cos(w) * (x*Nt_x + y*Nt_y + z*Nt_z - cos(w));
+
+ // @@ Cone fitting might be quite slow.
+
+ /*ConeFitting coneFitting(mesh, 0.1f, 0.001f, 0.001f);
+
+ Vector4 start = Vector4(chart->coneAxis, chart->coneAngle);
+ Vector4 solution = coneFitting.solve(chart, start);
+
+ chart->coneAxis = solution.xyz();
+ chart->coneAngle = solution.w;*/
+}
+
+
+
+bool AtlasBuilder::relocateSeeds()
+{
+ bool anySeedChanged = false;
+
+ const uint chartCount = chartArray.count();
+ for (uint i = 0; i < chartCount; i++)
+ {
+ if (relocateSeed(chartArray[i]))
+ {
+ anySeedChanged = true;
+ }
+ }
+
+ return anySeedChanged;
+}
+
+
+bool AtlasBuilder::relocateSeed(ChartBuildData * chart)
+{
+ Vector3 centroid = computeChartCentroid(chart);
+
+ const uint N = 10; // @@ Hardcoded to 10?
+ PriorityQueue bestTriangles(N);
+
+ // Find the first N triangles that fit the proxy best.
+ const uint faceCount = chart->faces.count();
+ for (uint i = 0; i < faceCount; i++)
+ {
+ float priority = evaluateProxyFitMetric(chart, chart->faces[i]);
+ bestTriangles.push(priority, chart->faces[i]);
+ }
+
+ // Of those, choose the most central triangle.
+ uint mostCentral;
+ float maxDistance = -1;
+
+ const uint bestCount = bestTriangles.count();
+ for (uint i = 0; i < bestCount; i++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(bestTriangles.pairs[i].face);
+ Vector3 faceCentroid = triangleCenter(face);
+
+ float distance = length(centroid - faceCentroid);
+
+ /*#pragma message(NV_FILE_LINE "TODO: Implement evaluateDistanceToBoundary.")
+ float distance = evaluateDistanceToBoundary(chart, bestTriangles.pairs[i].face);*/
+
+ if (distance > maxDistance)
+ {
+ maxDistance = distance;
+ mostCentral = bestTriangles.pairs[i].face;
+ }
+ }
+ nvDebugCheck(maxDistance >= 0);
+
+ // In order to prevent k-means cyles we record all the previously chosen seeds.
+ uint index;
+ if (chart->seeds.find(mostCentral, &index))
+ {
+ // Move new seed to the end of the seed array.
+ uint last = chart->seeds.count() - 1;
+ swap(chart->seeds[index], chart->seeds[last]);
+ return false;
+ }
+ else
+ {
+ // Append new seed.
+ chart->seeds.append(mostCentral);
+ return true;
+ }
+}
+
+void AtlasBuilder::removeCandidate(uint f)
+{
+ int c = faceCandidateArray[f];
+ if (c != -1) {
+ faceCandidateArray[f] = -1;
+
+ if (c == candidateArray.count() - 1) {
+ candidateArray.popBack();
+ }
+ else {
+ candidateArray.replaceWithLast(c);
+ faceCandidateArray[candidateArray[c].face] = c;
+ }
+ }
+}
+
+void AtlasBuilder::updateCandidate(ChartBuildData * chart, uint f, float metric)
+{
+ if (faceCandidateArray[f] == -1) {
+ const uint index = candidateArray.count();
+ faceCandidateArray[f] = index;
+ candidateArray.resize(index + 1);
+ candidateArray[index].face = f;
+ candidateArray[index].chart = chart;
+ candidateArray[index].metric = metric;
+ }
+ else {
+ int c = faceCandidateArray[f];
+ nvDebugCheck(c != -1);
+
+ Candidate & candidate = candidateArray[c];
+ nvDebugCheck(candidate.face == f);
+
+ if (metric < candidate.metric || chart == candidate.chart) {
+ candidate.metric = metric;
+ candidate.chart = chart;
+ }
+ }
+
+}
+
+
+void AtlasBuilder::updatePriorities(ChartBuildData * chart)
+{
+ // Re-evaluate candidate priorities.
+ uint candidateCount = chart->candidates.count();
+ for (uint i = 0; i < candidateCount; i++)
+ {
+ chart->candidates.pairs[i].priority = evaluatePriority(chart, chart->candidates.pairs[i].face);
+
+ if (faceChartArray[chart->candidates.pairs[i].face] == -1)
+ {
+ updateCandidate(chart, chart->candidates.pairs[i].face, chart->candidates.pairs[i].priority);
+ }
+ }
+
+ // Sort candidates.
+ chart->candidates.sort();
+}
+
+
+// Evaluate combined metric.
+float AtlasBuilder::evaluatePriority(ChartBuildData * chart, uint face)
+{
+ // Estimate boundary length and area:
+ float newBoundaryLength = evaluateBoundaryLength(chart, face);
+ float newChartArea = evaluateChartArea(chart, face);
+
+ float F = evaluateProxyFitMetric(chart, face);
+ float C = evaluateRoundnessMetric(chart, face, newBoundaryLength, newChartArea);
+ float P = evaluateStraightnessMetric(chart, face);
+
+ // Penalize faces that cross seams, reward faces that close seams or reach boundaries.
+ float N = evaluateNormalSeamMetric(chart, face);
+ float T = evaluateTextureSeamMetric(chart, face);
+
+ //float R = evaluateCompletenessMetric(chart, face);
+
+ //float D = evaluateDihedralAngleMetric(chart, face);
+ // @@ Add a metric based on local dihedral angle.
+
+ // @@ Tweaking the normal and texture seam metrics.
+ // - Cause more impedance. Never cross 90 degree edges.
+ // -
+
+ float cost = float(
+ settings.proxyFitMetricWeight * F +
+ settings.roundnessMetricWeight * C +
+ settings.straightnessMetricWeight * P +
+ settings.normalSeamMetricWeight * N +
+ settings.textureSeamMetricWeight * T);
+
+ /*cost = settings.proxyFitMetricWeight * powf(F, settings.proxyFitMetricExponent);
+ cost = max(cost, settings.roundnessMetricWeight * powf(C, settings.roundnessMetricExponent));
+ cost = max(cost, settings.straightnessMetricWeight * pow(P, settings.straightnessMetricExponent));
+ cost = max(cost, settings.normalSeamMetricWeight * N);
+ cost = max(cost, settings.textureSeamMetricWeight * T);*/
+
+ // Enforce limits strictly:
+ if (newChartArea > settings.maxChartArea) cost = FLT_MAX;
+ if (newBoundaryLength > settings.maxBoundaryLength) cost = FLT_MAX;
+
+ // Make sure normal seams are fully respected:
+ if (settings.normalSeamMetricWeight >= 1000 && N != 0) cost = FLT_MAX;
+
+ nvCheck(isFinite(cost));
+ return cost;
+}
+
+
+// Returns a value in [0-1].
+float AtlasBuilder::evaluateProxyFitMetric(ChartBuildData * chart, uint f)
+{
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ Vector3 faceNormal = triangleNormal(face);
+ //return square(dot(chart->coneAxis, faceNormal) - cosf(chart->coneAngle));
+
+ // Use plane fitting metric for now:
+ //return square(1 - dot(faceNormal, chart->planeNormal)); // @@ normal deviations should be weighted by face area
+ return 1 - dot(faceNormal, chart->planeNormal); // @@ normal deviations should be weighted by face area
+
+ // Find distance to chart.
+ /*Vector3 faceCentroid = face->centroid();
+
+ float dist = 0;
+ int count = 0;
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ if (!edge->isBoundary()) {
+ const HalfEdge::Face * neighborFace = edge->pair()->face();
+ if (faceChartArray[neighborFace->id()] == chart->id) {
+ dist += length(neighborFace->centroid() - faceCentroid);
+ count++;
+ }
+ }
+ }
+
+ dist /= (count * count);
+
+ return (1 - dot(faceNormal, chart->planeNormal)) * dist;*/
+
+ //return (1 - dot(faceNormal, chart->planeNormal));
+}
+
+float AtlasBuilder::evaluateDistanceToBoundary(ChartBuildData * chart, uint face)
+{
+//#pragma message(NV_FILE_LINE "TODO: Evaluate distance to boundary metric.")
+
+ // @@ This is needed for the seed relocation code.
+ // @@ This could provide a better roundness metric.
+
+ return 0.0f;
+}
+
+float AtlasBuilder::evaluateDistanceToSeed(ChartBuildData * chart, uint f)
+{
+ //const uint seed = chart->seeds.back();
+ //const uint faceCount = mesh->faceCount();
+ //return shortestPaths[seed * faceCount + f];
+
+ const HalfEdge::Face * seed = mesh->faceAt(chart->seeds.back());
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ return length(triangleCenter(seed) - triangleCenter(face));
+}
+
+
+float AtlasBuilder::evaluateRoundnessMetric(ChartBuildData * chart, uint face, float newBoundaryLength, float newChartArea)
+{
+ // @@ D-charts use distance to seed.
+ // C(c,t) = pi * D(S_c,t)^2 / A_c
+ //return PI * square(evaluateDistanceToSeed(chart, face)) / chart->area;
+ //return PI * square(evaluateDistanceToSeed(chart, face)) / chart->area;
+ //return 2 * PI * evaluateDistanceToSeed(chart, face) / chart->boundaryLength;
+
+ // Garland's Hierarchical Face Clustering paper uses ratio between boundary and area, which is easier to compute and might work as well:
+ // roundness = D^2/4*pi*A -> circle = 1, non circle greater than 1
+
+ //return square(newBoundaryLength) / (newChartArea * 4 * PI);
+ float roundness = square(chart->boundaryLength) / chart->area;
+ float newRoundness = square(newBoundaryLength) / newChartArea;
+ if (newRoundness > roundness) {
+ return square(newBoundaryLength) / (newChartArea * 4 * PI);
+ }
+ else {
+ // Offer no impedance to faces that improve roundness.
+ return 0;
+ }
+
+ //return square(newBoundaryLength) / (4 * PI * newChartArea);
+ //return clamp(1 - (4 * PI * newChartArea) / square(newBoundaryLength), 0.0f, 1.0f);
+
+ // Use the ratio between the new roundness vs. the previous roundness.
+ // - If we use the absolute metric, when the initial face is very long, then it's hard to make any progress.
+ //return (square(newBoundaryLength) * chart->area) / (square(chart->boundaryLength) * newChartArea);
+ //return (4 * PI * newChartArea) / square(newBoundaryLength) - (4 * PI * chart->area) / square(chart->boundaryLength);
+
+ //if (square(newBoundaryLength) * chart->area) / (square(chart->boundaryLength) * newChartArea);
+
+}
+
+float AtlasBuilder::evaluateStraightnessMetric(ChartBuildData * chart, uint f)
+{
+ float l_out = 0.0f;
+ float l_in = 0.0f;
+
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ //float l = edge->length();
+ float l = edgeLengths[edge->id/2];
+
+ if (edge->isBoundary())
+ {
+ l_out += l;
+ }
+ else
+ {
+ uint neighborFaceId = edge->pair->face->id;
+ if (faceChartArray[neighborFaceId] != chart->id) {
+ l_out += l;
+ }
+ else {
+ l_in += l;
+ }
+ }
+ }
+ nvDebugCheck(l_in != 0.0f); // Candidate face must be adjacent to chart. @@ This is not true if the input mesh has zero-length edges.
+
+ //return l_out / l_in;
+ float ratio = (l_out - l_in) / (l_out + l_in);
+ //if (ratio < 0) ratio *= 10; // Encourage closing gaps.
+ return min(ratio, 0.0f); // Only use the straightness metric to close gaps.
+ //return ratio;
+}
+
+
+float AtlasBuilder::evaluateNormalSeamMetric(ChartBuildData * chart, uint f)
+{
+ float seamFactor = 0.0f;
+ float totalLength = 0.0f;
+
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ if (edge->isBoundary()) {
+ continue;
+ }
+
+ const uint neighborFaceId = edge->pair->face->id;
+ if (faceChartArray[neighborFaceId] != chart->id) {
+ continue;
+ }
+
+ //float l = edge->length();
+ float l = edgeLengths[edge->id/2];
+
+ totalLength += l;
+
+ if (!edge->isSeam()) {
+ continue;
+ }
+
+ // Make sure it's a normal seam.
+ if (isNormalSeam(edge))
+ {
+ float d0 = clamp(dot(edge->vertex->nor, edge->pair->next->vertex->nor), 0.0f, 1.0f);
+ float d1 = clamp(dot(edge->next->vertex->nor, edge->pair->vertex->nor), 0.0f, 1.0f);
+ //float a0 = clamp(acosf(d0) / (PI/2), 0.0f, 1.0f);
+ //float a1 = clamp(acosf(d1) / (PI/2), 0.0f, 1.0f);
+ //l *= (a0 + a1) * 0.5f;
+
+ l *= 1 - (d0 + d1) * 0.5f;
+
+ seamFactor += l;
+ }
+ }
+
+ if (seamFactor == 0) return 0.0f;
+ return seamFactor / totalLength;
+}
+
+
+float AtlasBuilder::evaluateTextureSeamMetric(ChartBuildData * chart, uint f)
+{
+ float seamLength = 0.0f;
+ //float newSeamLength = 0.0f;
+ //float oldSeamLength = 0.0f;
+ float totalLength = 0.0f;
+
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ /*float l = edge->length();
+ totalLength += l;
+
+ if (edge->isBoundary() || !edge->isSeam()) {
+ continue;
+ }
+
+ // Make sure it's a texture seam.
+ if (isTextureSeam(edge))
+ {
+ uint neighborFaceId = edge->pair()->face()->id();
+ if (faceChartArray[neighborFaceId] != chart->id) {
+ newSeamLength += l;
+ }
+ else {
+ oldSeamLength += l;
+ }
+ }*/
+
+ if (edge->isBoundary()) {
+ continue;
+ }
+
+ const uint neighborFaceId = edge->pair->face->id;
+ if (faceChartArray[neighborFaceId] != chart->id) {
+ continue;
+ }
+
+ //float l = edge->length();
+ float l = edgeLengths[edge->id/2];
+ totalLength += l;
+
+ if (!edge->isSeam()) {
+ continue;
+ }
+
+ // Make sure it's a texture seam.
+ if (isTextureSeam(edge))
+ {
+ seamLength += l;
+ }
+ }
+
+ if (seamLength == 0.0f) {
+ return 0.0f; // Avoid division by zero.
+ }
+
+ return seamLength / totalLength;
+}
+
+
+float AtlasBuilder::evaluateSeamMetric(ChartBuildData * chart, uint f)
+{
+ float newSeamLength = 0.0f;
+ float oldSeamLength = 0.0f;
+ float totalLength = 0.0f;
+
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ //float l = edge->length();
+ float l = edgeLengths[edge->id/2];
+
+ if (edge->isBoundary())
+ {
+ newSeamLength += l;
+ }
+ else
+ {
+ if (edge->isSeam())
+ {
+ uint neighborFaceId = edge->pair->face->id;
+ if (faceChartArray[neighborFaceId] != chart->id) {
+ newSeamLength += l;
+ }
+ else {
+ oldSeamLength += l;
+ }
+ }
+ }
+
+ totalLength += l;
+ }
+
+ return (newSeamLength - oldSeamLength) / totalLength;
+}
+
+
+float AtlasBuilder::evaluateChartArea(ChartBuildData * chart, uint f)
+{
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ //return chart->area + face->area();
+ return chart->area + faceAreas[face->id];
+}
+
+
+float AtlasBuilder::evaluateBoundaryLength(ChartBuildData * chart, uint f)
+{
+ float boundaryLength = chart->boundaryLength;
+
+ // Add new edges, subtract edges shared with the chart.
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+ //float edgeLength = edge->length();
+ float edgeLength = edgeLengths[edge->id/2];
+
+ if (edge->isBoundary())
+ {
+ boundaryLength += edgeLength;
+ }
+ else
+ {
+ uint neighborFaceId = edge->pair->face->id;
+ if (faceChartArray[neighborFaceId] != chart->id) {
+ boundaryLength += edgeLength;
+ }
+ else {
+ boundaryLength -= edgeLength;
+ }
+ }
+ }
+ //nvDebugCheck(boundaryLength >= 0);
+
+ return max(0.0f, boundaryLength); // @@ Hack!
+}
+
+Vector3 AtlasBuilder::evaluateChartNormalSum(ChartBuildData * chart, uint f)
+{
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ return chart->normalSum + triangleNormalAreaScaled(face);
+}
+
+Vector3 AtlasBuilder::evaluateChartCentroidSum(ChartBuildData * chart, uint f)
+{
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ return chart->centroidSum + face->centroid();
+}
+
+
+Vector3 AtlasBuilder::computeChartCentroid(const ChartBuildData * chart)
+{
+ Vector3 centroid(0);
+
+ const uint faceCount = chart->faces.count();
+ for (uint i = 0; i < faceCount; i++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(chart->faces[i]);
+ centroid += triangleCenter(face);
+ }
+
+ return centroid / float(faceCount);
+}
+
+
+void AtlasBuilder::fillHoles(float threshold)
+{
+ while (facesLeft > 0)
+ {
+ createRandomChart(threshold);
+ }
+}
+
+
+void AtlasBuilder::mergeChart(ChartBuildData * owner, ChartBuildData * chart, float sharedBoundaryLength)
+{
+ const uint faceCount = chart->faces.count();
+ for (uint i = 0; i < faceCount; i++)
+ {
+ uint f = chart->faces[i];
+
+ nvDebugCheck(faceChartArray[f] == chart->id);
+ faceChartArray[f] = owner->id;
+
+ owner->faces.append(f);
+ }
+
+ // Update adjacencies?
+
+ owner->area += chart->area;
+ owner->boundaryLength += chart->boundaryLength - sharedBoundaryLength;
+
+ owner->normalSum += chart->normalSum;
+ owner->centroidSum += chart->centroidSum;
+
+ updateProxy(owner);
+}
+
+void AtlasBuilder::mergeCharts()
+{
+ Array<float> sharedBoundaryLengths;
+
+ const uint chartCount = chartArray.count();
+ for (int c = chartCount-1; c >= 0; c--)
+ {
+ sharedBoundaryLengths.clear();
+ sharedBoundaryLengths.resize(chartCount, 0.0f);
+
+ ChartBuildData * chart = chartArray[c];
+
+ float externalBoundary = 0.0f;
+
+ const uint faceCount = chart->faces.count();
+ for (uint i = 0; i < faceCount; i++)
+ {
+ uint f = chart->faces[i];
+ const HalfEdge::Face * face = mesh->faceAt(f);
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ //float l = edge->length();
+ float l = edgeLengths[edge->id/2];
+
+ if (edge->isBoundary()) {
+ externalBoundary += l;
+ }
+ else {
+ uint neighborFace = edge->pair->face->id;
+ uint neighborChart = faceChartArray[neighborFace];
+
+ if (neighborChart != c) {
+ if ((edge->isSeam() && (isNormalSeam(edge) || isTextureSeam(edge))) || neighborChart == -2) {
+ externalBoundary += l;
+ }
+ else {
+ sharedBoundaryLengths[neighborChart] += l;
+ }
+ }
+ }
+ }
+ }
+
+ for (int cc = chartCount-1; cc >= 0; cc--)
+ {
+ if (cc == c)
+ continue;
+
+ ChartBuildData * chart2 = chartArray[cc];
+ if (chart2 == NULL)
+ continue;
+
+ if (sharedBoundaryLengths[cc] > 0.8 * max(0.0f, chart->boundaryLength - externalBoundary)) {
+
+ // Try to avoid degenerate configurations.
+ if (chart2->boundaryLength > sharedBoundaryLengths[cc])
+ {
+ if (dot(chart2->planeNormal, chart->planeNormal) > -0.25) {
+ mergeChart(chart2, chart, sharedBoundaryLengths[cc]);
+ delete chart;
+ chartArray[c] = NULL;
+ break;
+ }
+ }
+ }
+
+ if (sharedBoundaryLengths[cc] > 0.20 * max(0.0f, chart->boundaryLength - externalBoundary)) {
+
+ // Compare proxies.
+ if (dot(chart2->planeNormal, chart->planeNormal) > 0) {
+ mergeChart(chart2, chart, sharedBoundaryLengths[cc]);
+ delete chart;
+ chartArray[c] = NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ // Remove deleted charts.
+ for (int c = 0; c < I32(chartArray.count()); /*do not increment if removed*/)
+ {
+ if (chartArray[c] == NULL) {
+ chartArray.removeAt(c);
+
+ // Update faceChartArray.
+ const uint faceCount = faceChartArray.count();
+ for (uint i = 0; i < faceCount; i++) {
+ nvDebugCheck (faceChartArray[i] != -1);
+ nvDebugCheck (faceChartArray[i] != c);
+ nvDebugCheck (faceChartArray[i] <= I32(chartArray.count()));
+
+ if (faceChartArray[i] > c) {
+ faceChartArray[i]--;
+ }
+ }
+ }
+ else {
+ chartArray[c]->id = c;
+ c++;
+ }
+ }
+}
+
+
+
+const Array<uint> & AtlasBuilder::chartFaces(uint i) const
+{
+ return chartArray[i]->faces;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.h b/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.h
new file mode 100644
index 0000000000..f25c724f7e
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.h
@@ -0,0 +1,111 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_MESH_ATLASBUILDER_H
+#define NV_MESH_ATLASBUILDER_H
+
+#include "Atlas.h"
+
+#include "nvmath/Vector.h"
+#include "nvmath/Random.h"
+#include "nvmesh/nvmesh.h"
+
+#include "nvcore/Array.h"
+#include "nvcore/BitArray.h"
+
+
+
+namespace nv
+{
+ namespace HalfEdge { class Mesh; }
+
+ struct ChartBuildData;
+
+ struct AtlasBuilder
+ {
+ AtlasBuilder(const HalfEdge::Mesh * m);
+ ~AtlasBuilder();
+
+ void markUnchartedFaces(const Array<uint> & unchartedFaces);
+
+ void computeShortestPaths();
+
+ void placeSeeds(float threshold, uint maxSeedCount);
+ void createRandomChart(float threshold);
+
+ void addFaceToChart(ChartBuildData * chart, uint f, bool recomputeProxy=false);
+
+ bool growCharts(float threshold, uint faceCount);
+ bool growChart(ChartBuildData * chart, float threshold, uint faceCount);
+
+ void resetCharts();
+
+ void updateCandidates(ChartBuildData * chart, uint face);
+
+ void updateProxies();
+ void updateProxy(ChartBuildData * chart);
+
+ bool relocateSeeds();
+ bool relocateSeed(ChartBuildData * chart);
+
+ void updatePriorities(ChartBuildData * chart);
+
+ float evaluatePriority(ChartBuildData * chart, uint face);
+ float evaluateProxyFitMetric(ChartBuildData * chart, uint face);
+ float evaluateDistanceToBoundary(ChartBuildData * chart, uint face);
+ float evaluateDistanceToSeed(ChartBuildData * chart, uint face);
+ float evaluateRoundnessMetric(ChartBuildData * chart, uint face, float newBoundaryLength, float newChartArea);
+ float evaluateStraightnessMetric(ChartBuildData * chart, uint face);
+
+ float evaluateNormalSeamMetric(ChartBuildData * chart, uint f);
+ float evaluateTextureSeamMetric(ChartBuildData * chart, uint f);
+ float evaluateSeamMetric(ChartBuildData * chart, uint f);
+
+ float evaluateChartArea(ChartBuildData * chart, uint f);
+ float evaluateBoundaryLength(ChartBuildData * chart, uint f);
+ Vector3 evaluateChartNormalSum(ChartBuildData * chart, uint f);
+ Vector3 evaluateChartCentroidSum(ChartBuildData * chart, uint f);
+
+ Vector3 computeChartCentroid(const ChartBuildData * chart);
+
+
+ void fillHoles(float threshold);
+ void mergeCharts();
+
+ // @@ Cleanup.
+ struct Candidate {
+ uint face;
+ ChartBuildData * chart;
+ float metric;
+ };
+
+ const Candidate & getBestCandidate() const;
+ void removeCandidate(uint f);
+ void updateCandidate(ChartBuildData * chart, uint f, float metric);
+
+ void mergeChart(ChartBuildData * owner, ChartBuildData * chart, float sharedBoundaryLength);
+
+
+ uint chartCount() const { return chartArray.count(); }
+ const Array<uint> & chartFaces(uint i) const;
+
+ const HalfEdge::Mesh * mesh;
+ uint facesLeft;
+ Array<int> faceChartArray;
+ Array<ChartBuildData *> chartArray;
+ Array<float> shortestPaths;
+
+ Array<float> edgeLengths;
+ Array<float> faceAreas;
+
+ Array<Candidate> candidateArray; //
+ Array<uint> faceCandidateArray; // Map face index to candidate index.
+
+ MTRand rand;
+
+ SegmentationSettings settings;
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_ATLASBUILDER_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
new file mode 100644
index 0000000000..5ce452cb9e
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
@@ -0,0 +1,1387 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh.h" // pch
+
+#include "AtlasPacker.h"
+#include "nvmesh/halfedge/Vertex.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/param/Atlas.h"
+#include "nvmesh/param/Util.h"
+#include "nvmesh/raster/Raster.h"
+
+#include "nvmath/Vector.inl"
+#include "nvmath/ConvexHull.h"
+#include "nvmath/Color.h"
+#include "nvmath/ftoi.h"
+
+#include "nvcore/StrLib.h" // debug
+#include "nvcore/StdStream.h" // fileOpen
+
+#include <float.h> // FLT_MAX
+#include <limits.h> // UINT_MAX
+
+using namespace nv;
+
+#define DEBUG_OUTPUT 0
+
+#if DEBUG_OUTPUT
+
+#include "nvimage/ImageIO.h"
+
+namespace
+{
+ const uint TGA_TYPE_GREY = 3;
+ const uint TGA_TYPE_RGB = 2;
+ const uint TGA_ORIGIN_UPPER = 0x20;
+
+#pragma pack(push, 1)
+ struct TgaHeader {
+ uint8 id_length;
+ uint8 colormap_type;
+ uint8 image_type;
+ uint16 colormap_index;
+ uint16 colormap_length;
+ uint8 colormap_size;
+ uint16 x_origin;
+ uint16 y_origin;
+ uint16 width;
+ uint16 height;
+ uint8 pixel_size;
+ uint8 flags;
+
+ enum { Size = 18 }; //const static int SIZE = 18;
+ };
+#pragma pack(pop)
+
+ static void outputDebugBitmap(const char * fileName, const BitMap & bitmap, int w, int h)
+ {
+ FILE * fp = fileOpen(fileName, "wb");
+ if (fp == NULL) return;
+
+ nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size);
+ TgaHeader tga;
+ tga.id_length = 0;
+ tga.colormap_type = 0;
+ tga.image_type = TGA_TYPE_GREY;
+
+ tga.colormap_index = 0;
+ tga.colormap_length = 0;
+ tga.colormap_size = 0;
+
+ tga.x_origin = 0;
+ tga.y_origin = 0;
+ tga.width = w;
+ tga.height = h;
+ tga.pixel_size = 8;
+ tga.flags = TGA_ORIGIN_UPPER;
+
+ fwrite(&tga, sizeof(TgaHeader), 1, fp);
+
+ for (int j = 0; j < h; j++) {
+ for (int i = 0; i < w; i++) {
+ uint8 color = bitmap.bitAt(i, j) ? 0xFF : 0x0;
+ fwrite(&color, 1, 1, fp);
+ }
+ }
+
+ fclose(fp);
+ }
+
+ static void outputDebugImage(const char * fileName, const Image & bitmap, int w, int h)
+ {
+ FILE * fp = fileOpen(fileName, "wb");
+ if (fp == NULL) return;
+
+ nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size);
+ TgaHeader tga;
+ tga.id_length = 0;
+ tga.colormap_type = 0;
+ tga.image_type = TGA_TYPE_RGB;
+
+ tga.colormap_index = 0;
+ tga.colormap_length = 0;
+ tga.colormap_size = 0;
+
+ tga.x_origin = 0;
+ tga.y_origin = 0;
+ tga.width = w;
+ tga.height = h;
+ tga.pixel_size = 24;
+ tga.flags = TGA_ORIGIN_UPPER;
+
+ fwrite(&tga, sizeof(TgaHeader), 1, fp);
+
+ for (int j = 0; j < h; j++) {
+ for (int i = 0; i < w; i++) {
+ Color32 color = bitmap.pixel(i, j);
+ fwrite(&color.r, 1, 1, fp);
+ fwrite(&color.g, 1, 1, fp);
+ fwrite(&color.b, 1, 1, fp);
+ }
+ }
+
+ fclose(fp);
+ }
+}
+
+#endif // DEBUG_OUTPUT
+
+inline int align(int x, int a) {
+ //return a * ((x + a - 1) / a);
+ //return (x + a - 1) & -a;
+ return (x + a - 1) & ~(a - 1);
+}
+
+inline bool isAligned(int x, int a) {
+ return (x & (a - 1)) == 0;
+}
+
+
+
+AtlasPacker::AtlasPacker(Atlas * atlas) : m_atlas(atlas), m_bitmap(256, 256)
+{
+ m_width = 0;
+ m_height = 0;
+
+ m_debug_bitmap.allocate(256, 256);
+ m_debug_bitmap.fill(Color32(0,0,0,0));
+}
+
+AtlasPacker::~AtlasPacker()
+{
+}
+
+// This should compute convex hull and use rotating calipers to find the best box. Currently it uses a brute force method.
+static bool computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * minorAxis, Vector2 * minCorner, Vector2 * maxCorner)
+{
+ // Compute list of boundary points.
+ Array<Vector2> points(16);
+
+ HalfEdge::Mesh * mesh = chart->chartMesh();
+ const uint vertexCount = mesh->vertexCount();
+
+ for (uint i = 0; i < vertexCount; i++) {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(i);
+ if (vertex->isBoundary()) {
+ points.append(vertex->tex);
+ }
+ }
+
+ // This is not valid anymore. The chart mesh may have multiple boundaries!
+ /*const HalfEdge::Vertex * vertex = findBoundaryVertex(chart->chartMesh());
+
+ // Traverse boundary.
+ const HalfEdge::Edge * const firstEdge = vertex->edge();
+ const HalfEdge::Edge * edge = firstEdge;
+ do {
+ vertex = edge->vertex();
+
+ nvDebugCheck (vertex->isBoundary());
+ points.append(vertex->tex);
+
+ edge = edge->next();
+ } while (edge != firstEdge);*/
+
+#if 1
+ Array<Vector2> hull;
+ if (points.size()==0) {
+ return false;
+ }
+
+ convexHull(points, hull, 0.00001f);
+
+ // @@ Ideally I should use rotating calipers to find the best box. Using brute force for now.
+
+ float best_area = FLT_MAX;
+ Vector2 best_min;
+ Vector2 best_max;
+ Vector2 best_axis;
+
+ const uint hullCount = hull.count();
+ for (uint i = 0, j = hullCount-1; i < hullCount; j = i, i++) {
+
+ if (equal(hull[i], hull[j])) {
+ continue;
+ }
+
+ Vector2 axis = normalize(hull[i] - hull[j], 0.0f);
+ nvDebugCheck(isFinite(axis));
+
+ // Compute bounding box.
+ Vector2 box_min(FLT_MAX, FLT_MAX);
+ Vector2 box_max(-FLT_MAX, -FLT_MAX);
+
+ for (uint v = 0; v < hullCount; v++) {
+
+ Vector2 point = hull[v];
+
+ float x = dot(axis, point);
+ if (x < box_min.x) box_min.x = x;
+ if (x > box_max.x) box_max.x = x;
+
+ float y = dot(Vector2(-axis.y, axis.x), point);
+ if (y < box_min.y) box_min.y = y;
+ if (y > box_max.y) box_max.y = y;
+ }
+
+ // Compute box area.
+ float area = (box_max.x - box_min.x) * (box_max.y - box_min.y);
+
+ if (area < best_area) {
+ best_area = area;
+ best_min = box_min;
+ best_max = box_max;
+ best_axis = axis;
+ }
+ }
+
+ // Make sure the box contains all the input points since the convex hull is not 100% accurate.
+ /*const uint pointCount = points.count();
+ for (uint v = 0; v < pointCount; v++) {
+
+ Vector2 point = points[v];
+
+ float x = dot(best_axis, point);
+ if (x < best_min.x) best_min.x = x;
+
+ float y = dot(Vector2(-best_axis.y, best_axis.x), point);
+ if (y < best_min.y) best_min.y = y;
+ }*/
+
+ // Consider all points, not only boundary points, in case the input chart is malformed.
+ for (uint i = 0; i < vertexCount; i++) {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(i);
+ Vector2 point = vertex->tex;
+
+ float x = dot(best_axis, point);
+ if (x < best_min.x) best_min.x = x;
+ if (x > best_max.x) best_max.x = x;
+
+ float y = dot(Vector2(-best_axis.y, best_axis.x), point);
+ if (y < best_min.y) best_min.y = y;
+ if (y > best_max.y) best_max.y = y;
+ }
+
+ *majorAxis = best_axis;
+ *minorAxis = Vector2(-best_axis.y, best_axis.x);
+ *minCorner = best_min;
+ *maxCorner = best_max;
+
+#else
+ // Approximate implementation: try 16 different directions and keep the best.
+
+ const uint N = 16;
+ Vector2 axis[N];
+
+ float minAngle = 0;
+ float maxAngle = PI / 2;
+
+ int best;
+ Vector2 mins[N];
+ Vector2 maxs[N];
+
+ const int iterationCount = 1;
+ for (int j = 0; j < iterationCount; j++)
+ {
+ // Init predefined directions.
+ for (int i = 0; i < N; i++)
+ {
+ float angle = lerp(minAngle, maxAngle, float(i)/N);
+ axis[i].set(cosf(angle), sinf(angle));
+ }
+
+ // Compute box for each direction.
+ for (int i = 0; i < N; i++)
+ {
+ mins[i].set(FLT_MAX, FLT_MAX);
+ maxs[i].set(-FLT_MAX, -FLT_MAX);
+ }
+
+ for (uint p = 0; p < points.count(); p++)
+ {
+ Vector2 point = points[p];
+
+ for (int i = 0; i < N; i++)
+ {
+ float x = dot(axis[i], point);
+ if (x < mins[i].x) mins[i].x = x;
+ if (x > maxs[i].x) maxs[i].x = x;
+
+ float y = dot(Vector2(-axis[i].y, axis[i].x), point);
+ if (y < mins[i].y) mins[i].y = y;
+ if (y > maxs[i].y) maxs[i].y = y;
+ }
+ }
+
+ // Find box with minimum area.
+ best = -1;
+ int second_best = -1;
+ float best_area = FLT_MAX;
+ float second_best_area = FLT_MAX;
+
+ for (int i = 0; i < N; i++)
+ {
+ float area = (maxs[i].x - mins[i].x) * (maxs[i].y - mins[i].y);
+
+ if (area < best_area)
+ {
+ second_best_area = best_area;
+ second_best = best;
+
+ best_area = area;
+ best = i;
+ }
+ else if (area < second_best_area)
+ {
+ second_best_area = area;
+ second_best = i;
+ }
+ }
+ nvDebugCheck(best != -1);
+ nvDebugCheck(second_best != -1);
+ nvDebugCheck(best != second_best);
+
+ if (j != iterationCount-1)
+ {
+ // Handle wrap-around during the first iteration.
+ if (j == 0) {
+ if (best == 0 && second_best == N-1) best = N;
+ if (best == N-1 && second_best == 0) second_best = N;
+ }
+
+ if (best < second_best) swap(best, second_best);
+
+ // Update angles.
+ float deltaAngle = (maxAngle - minAngle) / N;
+ maxAngle = minAngle + (best - 0.5f) * deltaAngle;
+ minAngle = minAngle + (second_best + 0.5f) * deltaAngle;
+ }
+ }
+
+ // Compute major and minor axis, and origin.
+ *majorAxis = axis[best];
+ *minorAxis = Vector2(-axis[best].y, axis[best].x);
+ *origin = mins[best];
+
+ // @@ If the parameterization is invalid, we could have an interior vertex outside the boundary.
+ // @@ In that case the returned bounding box would be incorrect. Compute updated bounds here.
+ /*for (uint p = 0; p < points.count(); p++)
+ {
+ Vector2 point = points[p];
+
+ for (int i = 0; i < N; i++)
+ {
+ float x = dot(*majorAxis, point);
+ float y = dot(*minorAxis, point);
+ }
+ }*/
+#endif
+
+ return true;
+}
+
+
+void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned, bool conservative)
+{
+ const uint chartCount = m_atlas->chartCount();
+ if (chartCount == 0) return;
+
+ Array<float> chartOrderArray;
+ chartOrderArray.resize(chartCount);
+
+ Array<Vector2> chartExtents;
+ chartExtents.resize(chartCount);
+
+ float meshArea = 0;
+ for (uint c = 0; c < chartCount; c++)
+ {
+ Chart * chart = m_atlas->chartAt(c);
+
+ if (!chart->isVertexMapped() && !chart->isDisk()) {
+ chartOrderArray[c] = 0;
+
+ // Skip non-disks.
+ continue;
+ }
+
+ Vector2 extents(0.0f);
+
+ if (chart->isVertexMapped()) {
+ // Let's assume vertex maps are arranged in a rectangle.
+ //HalfEdge::Mesh * mesh = chart->chartMesh();
+
+ // Arrange vertices in a rectangle.
+ extents.x = float(chart->vertexMapWidth);
+ extents.y = float(chart->vertexMapHeight);
+ }
+ else {
+ // Compute surface area to sort charts.
+ float chartArea = chart->computeSurfaceArea();
+ meshArea += chartArea;
+ //chartOrderArray[c] = chartArea;
+
+ // Compute chart scale
+ float parametricArea = fabs(chart->computeParametricArea()); // @@ There doesn't seem to be anything preventing parametric area to be negative.
+ if (parametricArea < NV_EPSILON) {
+ // When the parametric area is too small we use a rough approximation to prevent divisions by very small numbers.
+ Vector2 bounds = chart->computeParametricBounds();
+ parametricArea = bounds.x * bounds.y;
+ }
+ float scale = (chartArea / parametricArea) * texelsPerUnit;
+ if (parametricArea == 0) // < NV_EPSILON)
+ {
+ scale = 0;
+ }
+ nvCheck(isFinite(scale));
+
+ // Compute bounding box of chart.
+ Vector2 majorAxis, minorAxis, origin, end;
+ if (!computeBoundingBox(chart, &majorAxis, &minorAxis, &origin, &end)) {
+ m_atlas->setFailed();
+ return;
+ }
+
+ nvCheck(isFinite(majorAxis) && isFinite(minorAxis) && isFinite(origin));
+
+ // Sort charts by perimeter. @@ This is sometimes producing somewhat unexpected results. Is this right?
+ //chartOrderArray[c] = ((end.x - origin.x) + (end.y - origin.y)) * scale;
+
+ // Translate, rotate and scale vertices. Compute extents.
+ HalfEdge::Mesh * mesh = chart->chartMesh();
+ const uint vertexCount = mesh->vertexCount();
+ for (uint i = 0; i < vertexCount; i++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(i);
+
+ //Vector2 t = vertex->tex - origin;
+ Vector2 tmp;
+ tmp.x = dot(vertex->tex, majorAxis);
+ tmp.y = dot(vertex->tex, minorAxis);
+ tmp -= origin;
+ tmp *= scale;
+ if (tmp.x < 0 || tmp.y < 0) {
+ nvDebug("tmp: %f %f\n", tmp.x, tmp.y);
+ nvDebug("scale: %f\n", scale);
+ nvDebug("origin: %f %f\n", origin.x, origin.y);
+ nvDebug("majorAxis: %f %f\n", majorAxis.x, majorAxis.y);
+ nvDebug("minorAxis: %f %f\n", minorAxis.x, minorAxis.y);
+ nvDebugBreak();
+ }
+ //nvCheck(tmp.x >= 0 && tmp.y >= 0);
+
+ vertex->tex = tmp;
+
+ nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y));
+
+ extents = max(extents, tmp);
+ }
+ nvDebugCheck(extents.x >= 0 && extents.y >= 0);
+
+ // Limit chart size.
+ if (extents.x > 1024 || extents.y > 1024) {
+ float limit = max(extents.x, extents.y);
+
+ scale = 1024 / (limit + 1);
+
+ for (uint i = 0; i < vertexCount; i++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(i);
+ vertex->tex *= scale;
+ }
+
+ extents *= scale;
+
+ nvDebugCheck(extents.x <= 1024 && extents.y <= 1024);
+ }
+
+
+ // Scale the charts to use the entire texel area available. So, if the width is 0.1 we could scale it to 1 without increasing the lightmap usage and making a better
+ // use of it. In many cases this also improves the look of the seams, since vertices on the chart boundaries have more chances of being aligned with the texel centers.
+
+ float scale_x = 1.0f;
+ float scale_y = 1.0f;
+
+ float divide_x = 1.0f;
+ float divide_y = 1.0f;
+
+ if (extents.x > 0) {
+ int cw = ftoi_ceil(extents.x);
+
+ if (blockAligned) {
+ // Align all chart extents to 4x4 blocks, but taking padding into account.
+ if (conservative) {
+ cw = align(cw + 2, 4) - 2;
+ }
+ else {
+ cw = align(cw + 1, 4) - 1;
+ }
+ }
+
+ scale_x = (float(cw) - NV_EPSILON);
+ divide_x = extents.x;
+ extents.x = float(cw);
+ }
+
+ if (extents.y > 0) {
+ int ch = ftoi_ceil(extents.y);
+
+ if (blockAligned) {
+ // Align all chart extents to 4x4 blocks, but taking padding into account.
+ if (conservative) {
+ ch = align(ch + 2, 4) - 2;
+ }
+ else {
+ ch = align(ch + 1, 4) - 1;
+ }
+ }
+
+ scale_y = (float(ch) - NV_EPSILON);
+ divide_y = extents.y;
+ extents.y = float(ch);
+ }
+
+ for (uint v = 0; v < vertexCount; v++) {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+
+ vertex->tex.x /= divide_x;
+ vertex->tex.y /= divide_y;
+ vertex->tex.x *= scale_x;
+ vertex->tex.y *= scale_y;
+
+ nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y));
+ }
+ }
+
+ chartExtents[c] = extents;
+
+ // Sort charts by perimeter.
+ chartOrderArray[c] = extents.x + extents.y;
+ }
+
+ // @@ We can try to improve compression of small charts by sorting them by proximity like we do with vertex samples.
+ // @@ How to do that? One idea: compute chart centroid, insert into grid, compute morton index of the cell, sort based on morton index.
+ // @@ We would sort by morton index, first, then quantize the chart sizes, so that all small charts have the same size, and sort by size preserving the morton order.
+
+ //nvDebug("Sorting charts.\n");
+
+ // Sort charts by area.
+ m_radix.sort(chartOrderArray);
+ const uint32 * ranks = m_radix.ranks();
+
+ // Estimate size of the map based on the mesh surface area and given texel scale.
+ float texelCount = meshArea * square(texelsPerUnit) / 0.75f; // Assume 75% utilization.
+ if (texelCount < 1) texelCount = 1;
+ uint approximateExtent = nextPowerOfTwo(uint(sqrtf(texelCount)));
+
+ //nvDebug("Init bitmap.\n");
+
+ // @@ Pack all charts smaller than a texel into a compact rectangle.
+ // @@ Start considering only 1x1 charts. Extend to 1xn charts later.
+
+ /*for (uint i = 0; i < chartCount; i++)
+ {
+ uint c = ranks[chartCount - i - 1]; // largest chart first
+
+ Chart * chart = m_atlas->chartAt(c);
+
+ if (!chart->isDisk()) continue;
+
+ if (iceil(chartExtents[c].x) == 1 && iceil(chartExtents[c].x) == 1) {
+ // @@ Add to
+ }
+ }*/
+
+
+
+ // Init bit map.
+ m_bitmap.clearAll();
+ if (approximateExtent > m_bitmap.width()) {
+ m_bitmap.resize(approximateExtent, approximateExtent, false);
+ m_debug_bitmap.resize(approximateExtent, approximateExtent);
+ m_debug_bitmap.fill(Color32(0,0,0,0));
+ }
+
+
+ int w = 0;
+ int h = 0;
+
+#if 1
+ // Add sorted charts to bitmap.
+ for (uint i = 0; i < chartCount; i++)
+ {
+ uint c = ranks[chartCount - i - 1]; // largest chart first
+
+ Chart * chart = m_atlas->chartAt(c);
+
+ if (!chart->isVertexMapped() && !chart->isDisk()) continue;
+
+ //float scale_x = 1;
+ //float scale_y = 1;
+
+ BitMap chart_bitmap;
+
+ if (chart->isVertexMapped()) {
+ // Init all bits to 1.
+ chart_bitmap.resize(ftoi_ceil(chartExtents[c].x), ftoi_ceil(chartExtents[c].y), /*initValue=*/true);
+
+ // @@ Another alternative would be to try to map each vertex to a different texel trying to fill all the available unused texels.
+ }
+ else {
+ // @@ Add special cases for dot and line charts. @@ Lightmap rasterizer also needs to handle these special cases.
+ // @@ We could also have a special case for chart quads. If the quad surface <= 4 texels, align vertices with texel centers and do not add padding. May be very useful for foliage.
+
+ // @@ In general we could reduce the padding of all charts by one texel by using a rasterizer that takes into account the 2-texel footprint of the tent bilinear filter. For example,
+ // if we have a chart that is less than 1 texel wide currently we add one texel to the left and one texel to the right creating a 3-texel-wide bitmap. However, if we know that the
+ // chart is only 1 texel wide we could align it so that it only touches the footprint of two texels:
+
+ // | | <- Touches texels 0, 1 and 2.
+ // | | <- Only touches texels 0 and 1.
+ // \ \ / \ / /
+ // \ X X /
+ // \ / \ / \ /
+ // V V V
+ // 0 1 2
+
+ if (conservative) {
+ // Init all bits to 0.
+ chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 2, ftoi_ceil(chartExtents[c].y) + 2, /*initValue=*/false); // + 2 to add padding on both sides.
+
+ // Rasterize chart and dilate.
+ drawChartBitmapDilate(chart, &chart_bitmap, /*padding=*/1);
+ }
+ else {
+ // Init all bits to 0.
+ chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 1, ftoi_ceil(chartExtents[c].y) + 1, /*initValue=*/false); // Add half a texels on each side.
+
+ // Rasterize chart and dilate.
+ drawChartBitmap(chart, &chart_bitmap, Vector2(1), Vector2(0.5));
+ }
+ }
+
+ int best_x, best_y;
+ int best_cw, best_ch; // Includes padding now.
+ int best_r;
+ findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r);
+
+ /*if (w < best_x + best_cw || h < best_y + best_ch)
+ {
+ nvDebug("Resize extents to (%d, %d).\n", best_x + best_cw, best_y + best_ch);
+ }*/
+
+ // Update parametric extents.
+ w = max(w, best_x + best_cw);
+ h = max(h, best_y + best_ch);
+
+ w = align(w, 4);
+ h = align(h, 4);
+
+ // Resize bitmap if necessary.
+ if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height())
+ {
+ //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h));
+ m_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)), false);
+ m_debug_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)));
+ }
+
+ //nvDebug("Add chart at (%d, %d).\n", best_x, best_y);
+
+ addChart(&chart_bitmap, w, h, best_x, best_y, best_r, /*debugOutput=*/NULL);
+
+ // IC: Output chart again to debug bitmap.
+ if (chart->isVertexMapped()) {
+ addChart(&chart_bitmap, w, h, best_x, best_y, best_r, &m_debug_bitmap);
+ }
+ else {
+ addChart(chart, w, h, best_x, best_y, best_r, &m_debug_bitmap);
+ }
+
+ //float best_angle = 2 * PI * best_r;
+
+ // Translate and rotate chart texture coordinates.
+ HalfEdge::Mesh * mesh = chart->chartMesh();
+ const uint vertexCount = mesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+
+ Vector2 t = vertex->tex;
+ if (best_r) swap(t.x, t.y);
+ //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle);
+ //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle);
+
+ vertex->tex.x = best_x + t.x + 0.5f;
+ vertex->tex.y = best_y + t.y + 0.5f;
+
+ nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0);
+ nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y));
+ }
+
+#if DEBUG_OUTPUT && 0
+ StringBuilder fileName;
+ fileName.format("debug_packer_%d.tga", i);
+ //outputDebugBitmap(fileName.str(), m_bitmap, w, h);
+ outputDebugImage(fileName.str(), m_debug_bitmap, w, h);
+#endif
+ }
+
+#else // 0
+
+ // Add sorted charts to bitmap.
+ for (uint i = 0; i < chartCount; i++)
+ {
+ uint c = ranks[chartCount - i - 1]; // largest chart first
+
+ Chart * chart = m_atlas->chartAt(c);
+
+ if (!chart->isDisk()) continue;
+
+ Vector2 scale(1, 1);
+
+#if 0 // old method.
+ //m_padding_x = 2*padding;
+ //m_padding_y = 2*padding;
+#else
+ //m_padding_x = 0; //padding;
+ //m_padding_y = 0; //padding;
+#endif
+
+ int bw = ftoi_ceil(chartExtents[c].x + 1);
+ int bh = ftoi_ceil(chartExtents[c].y + 1);
+
+ if (chartExtents[c].x < 1.0f) {
+ scale.x = 0.01f; // @@ Ideally we would like to scale it to 0, but then our rasterizer would not touch any pixels.
+ bw = 1;
+ }
+ if (chartExtents[c].y < 1.0f) {
+ scale.y = 0.01f;
+ bh = 1;
+ }
+
+ //BitMap chart_bitmap(iceil(chartExtents[c].x) + 1 + m_padding_x * 2, iceil(chartExtents[c].y) + 1 + m_padding_y * 2);
+ //BitMap chart_bitmap(ftoi_ceil(chartExtents[c].x/2)*2, ftoi_ceil(chartExtents[c].y/2)*2);
+ BitMap chart_bitmap(bw, bh);
+ chart_bitmap.clearAll();
+
+ Vector2 offset;
+ offset.x = 0; // (chart_bitmap.width() - chartExtents[c].x) * 0.5f;
+ offset.y = 0; // (chart_bitmap.height() - chartExtents[c].y) * 0.5f;
+
+ drawChartBitmap(chart, &chart_bitmap, scale, offset);
+
+ int best_x, best_y;
+ int best_cw, best_ch;
+ int best_r;
+ findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r);
+
+ /*if (w < best_x + best_cw || h < best_y + best_ch)
+ {
+ nvDebug("Resize extents to (%d, %d).\n", best_x + best_cw, best_y + best_ch);
+ }*/
+
+ // Update parametric extents.
+ w = max(w, best_x + best_cw);
+ h = max(h, best_y + best_ch);
+
+ // Resize bitmap if necessary.
+ if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height())
+ {
+ //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h));
+ m_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h), false);
+ m_debug_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h));
+ }
+
+ //nvDebug("Add chart at (%d, %d).\n", best_x, best_y);
+
+#if 0 // old method.
+#if _DEBUG
+ checkCanAddChart(chart, w, h, best_x, best_y, best_r);
+#endif
+
+ // Add chart.
+ addChart(chart, w, h, best_x, best_y, best_r);
+#else
+ // Add chart reusing its bitmap.
+ addChart(&chart_bitmap, w, h, best_x, best_y, best_r);
+#endif
+
+ //float best_angle = 2 * PI * best_r;
+
+ // Translate and rotate chart texture coordinates.
+ HalfEdge::Mesh * mesh = chart->chartMesh();
+ const uint vertexCount = mesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+
+ Vector2 t = vertex->tex * scale + offset;
+ if (best_r) swap(t.x, t.y);
+ //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle);
+ //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle);
+ vertex->tex.x = best_x + t.x + 0.5f;
+ vertex->tex.y = best_y + t.y + 0.5f;
+
+ nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0);
+ }
+
+#if DEBUG_OUTPUT && 0
+ StringBuilder fileName;
+ fileName.format("debug_packer_%d.tga", i);
+ //outputDebugBitmap(fileName.str(), m_bitmap, w, h);
+ outputDebugImage(fileName.str(), m_debug_bitmap, w, h);
+#endif
+ }
+
+#endif // 0
+
+ //w -= padding - 1; // Leave one pixel border!
+ //h -= padding - 1;
+
+ m_width = max(0, w);
+ m_height = max(0, h);
+
+ nvCheck(isAligned(m_width, 4));
+ nvCheck(isAligned(m_height, 4));
+
+ m_debug_bitmap.resize(m_width, m_height);
+ m_debug_bitmap.setFormat(Image::Format_ARGB);
+
+#if DEBUG_OUTPUT
+ //outputDebugBitmap("debug_packer_final.tga", m_bitmap, w, h);
+ //outputDebugImage("debug_packer_final.tga", m_debug_bitmap, w, h);
+ ImageIO::save("debug_packer_final.tga", &m_debug_bitmap);
+#endif
+}
+
+
+// IC: Brute force is slow, and random may take too much time to converge. We start inserting large charts in a small atlas. Using brute force is lame, because most of the space
+// is occupied at this point. At the end we have many small charts and a large atlas with sparse holes. Finding those holes randomly is slow. A better approach would be to
+// start stacking large charts as if they were tetris pieces. Once charts get small try to place them randomly. It may be interesting to try a intermediate strategy, first try
+// along one axis and then try exhaustively along that axis.
+void AtlasPacker::findChartLocation(int quality, const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r)
+{
+ int attempts = 256;
+ if (quality == 1) attempts = 4096;
+ if (quality == 2) attempts = 2048;
+ if (quality == 3) attempts = 1024;
+ if (quality == 4) attempts = 512;
+
+ if (quality == 0 || w*h < attempts)
+ {
+ findChartLocation_bruteForce(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r);
+ }
+ else
+ {
+ findChartLocation_random(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r, attempts);
+ }
+}
+
+#define BLOCK_SIZE 4
+
+void AtlasPacker::findChartLocation_bruteForce(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r)
+{
+ int best_metric = INT_MAX;
+
+ // Try two different orientations.
+ for (int r = 0; r < 2; r++)
+ {
+ int cw = bitmap->width();
+ int ch = bitmap->height();
+ if (r & 1) swap(cw, ch);
+
+ for (int y = 0; y <= h + 1; y += BLOCK_SIZE) // + 1 to extend atlas in case atlas full.
+ {
+ for (int x = 0; x <= w + 1; x += BLOCK_SIZE) // + 1 not really necessary here.
+ {
+ // Early out.
+ int area = max(w, x+cw) * max(h, y+ch);
+ //int perimeter = max(w, x+cw) + max(h, y+ch);
+ int extents = max(max(w, x+cw), max(h, y+ch));
+
+ int metric = extents*extents + area;
+
+ if (metric > best_metric) {
+ continue;
+ }
+ if (metric == best_metric && max(x, y) >= max(*best_x, *best_y)) {
+ // If metric is the same, pick the one closest to the origin.
+ continue;
+ }
+
+ if (canAddChart(bitmap, w, h, x, y, r))
+ {
+ best_metric = metric;
+ *best_x = x;
+ *best_y = y;
+ *best_w = cw;
+ *best_h = ch;
+ *best_r = r;
+
+ if (area == w*h)
+ {
+ // Chart is completely inside, do not look at any other location.
+ goto done;
+ }
+ }
+ }
+ }
+ }
+
+done:
+ nvDebugCheck (best_metric != INT_MAX);
+}
+
+
+void AtlasPacker::findChartLocation_random(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r, int minTrialCount)
+{
+ int best_metric = INT_MAX;
+
+ for (int i = 0; i < minTrialCount || best_metric == INT_MAX; i++)
+ {
+ int r = m_rand.getRange(1);
+ int x = m_rand.getRange(w + 1); // + 1 to extend atlas in case atlas full. We may want to use a higher number to increase probability of extending atlas.
+ int y = m_rand.getRange(h + 1); // + 1 to extend atlas in case atlas full.
+
+ x = align(x, BLOCK_SIZE);
+ y = align(y, BLOCK_SIZE);
+
+ int cw = bitmap->width();
+ int ch = bitmap->height();
+ if (r & 1) swap(cw, ch);
+
+ // Early out.
+ int area = max(w, x+cw) * max(h, y+ch);
+ //int perimeter = max(w, x+cw) + max(h, y+ch);
+ int extents = max(max(w, x+cw), max(h, y+ch));
+
+ int metric = extents*extents + area;
+
+ if (metric > best_metric) {
+ continue;
+ }
+ if (metric == best_metric && min(x, y) > min(*best_x, *best_y)) {
+ // If metric is the same, pick the one closest to the origin.
+ continue;
+ }
+
+ if (canAddChart(bitmap, w, h, x, y, r))
+ {
+ best_metric = metric;
+ *best_x = x;
+ *best_y = y;
+ *best_w = cw;
+ *best_h = ch;
+ *best_r = r;
+
+ if (area == w*h)
+ {
+ // Chart is completely inside, do not look at any other location.
+ break;
+ }
+ }
+ }
+}
+
+
+void AtlasPacker::drawChartBitmapDilate(const Chart * chart, BitMap * bitmap, int padding)
+{
+ const int w = bitmap->width();
+ const int h = bitmap->height();
+ const Vector2 extents = Vector2(float(w), float(h));
+
+ // Rasterize chart faces, check that all bits are not set.
+ const uint faceCount = chart->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
+
+ Vector2 vertices[4];
+
+ uint edgeCount = 0;
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ if (edgeCount < 4)
+ {
+ vertices[edgeCount] = it.vertex()->tex + Vector2(0.5) + Vector2(float(padding), float(padding));
+ }
+ edgeCount++;
+ }
+
+ if (edgeCount == 3)
+ {
+ Raster::drawTriangle(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap);
+ }
+ else
+ {
+ Raster::drawQuad(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap);
+ }
+ }
+
+ // Expand chart by padding pixels. (dilation)
+ BitMap tmp(w, h);
+ for (int i = 0; i < padding; i++) {
+ tmp.clearAll();
+
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++) {
+ bool b = bitmap->bitAt(x, y);
+ if (!b) {
+ if (x > 0) {
+ b |= bitmap->bitAt(x - 1, y);
+ if (y > 0) b |= bitmap->bitAt(x - 1, y - 1);
+ if (y < h-1) b |= bitmap->bitAt(x - 1, y + 1);
+ }
+ if (y > 0) b |= bitmap->bitAt(x, y - 1);
+ if (y < h-1) b |= bitmap->bitAt(x, y + 1);
+ if (x < w-1) {
+ b |= bitmap->bitAt(x + 1, y);
+ if (y > 0) b |= bitmap->bitAt(x + 1, y - 1);
+ if (y < h-1) b |= bitmap->bitAt(x + 1, y + 1);
+ }
+ }
+ if (b) tmp.setBitAt(x, y);
+ }
+ }
+
+ swap(tmp, *bitmap);
+ }
+}
+
+
+void AtlasPacker::drawChartBitmap(const Chart * chart, BitMap * bitmap, const Vector2 & scale, const Vector2 & offset)
+{
+ const int w = bitmap->width();
+ const int h = bitmap->height();
+ const Vector2 extents = Vector2(float(w), float(h));
+
+ static const Vector2 pad[4] = {
+ Vector2(-0.5, -0.5),
+ Vector2(0.5, -0.5),
+ Vector2(-0.5, 0.5),
+ Vector2(0.5, 0.5)
+ };
+ /*static const Vector2 pad[4] = {
+ Vector2(-1, -1),
+ Vector2(1, -1),
+ Vector2(-1, 1),
+ Vector2(1, 1)
+ };*/
+
+ // Rasterize 4 times to add proper padding.
+ for (int i = 0; i < 4; i++) {
+
+ // Rasterize chart faces, check that all bits are not set.
+ const uint faceCount = chart->chartMesh()->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
+
+ Vector2 vertices[4];
+
+ uint edgeCount = 0;
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ if (edgeCount < 4)
+ {
+ vertices[edgeCount] = it.vertex()->tex * scale + offset + pad[i];
+ nvCheck(ftoi_ceil(vertices[edgeCount].x) >= 0);
+ nvCheck(ftoi_ceil(vertices[edgeCount].y) >= 0);
+ nvCheck(ftoi_ceil(vertices[edgeCount].x) <= w);
+ nvCheck(ftoi_ceil(vertices[edgeCount].y) <= h);
+ }
+ edgeCount++;
+ }
+
+ if (edgeCount == 3)
+ {
+ Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap);
+ }
+ else
+ {
+ Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap);
+ }
+ }
+ }
+
+ // @@ This only allows us to expand the size in texel intervals.
+ /*if (m_padding_x != 0 && m_padding_y != 0)*/ {
+
+ // Expand chart by padding pixels. (dilation)
+ BitMap tmp(w, h);
+ //for (int i = 0; i < 1; i++) {
+ tmp.clearAll();
+
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++) {
+ bool b = bitmap->bitAt(x, y);
+ if (!b) {
+ if (x > 0) {
+ b |= bitmap->bitAt(x - 1, y);
+ if (y > 0) b |= bitmap->bitAt(x - 1, y - 1);
+ if (y < h-1) b |= bitmap->bitAt(x - 1, y + 1);
+ }
+ if (y > 0) b |= bitmap->bitAt(x, y - 1);
+ if (y < h-1) b |= bitmap->bitAt(x, y + 1);
+ if (x < w-1) {
+ b |= bitmap->bitAt(x + 1, y);
+ if (y > 0) b |= bitmap->bitAt(x + 1, y - 1);
+ if (y < h-1) b |= bitmap->bitAt(x + 1, y + 1);
+ }
+ }
+ if (b) tmp.setBitAt(x, y);
+ }
+ }
+
+ swap(tmp, *bitmap);
+ //}
+ }
+}
+
+bool AtlasPacker::canAddChart(const BitMap * bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r)
+{
+ nvDebugCheck(r == 0 || r == 1);
+
+ // Check whether the two bitmaps overlap.
+
+ const int w = bitmap->width();
+ const int h = bitmap->height();
+
+ if (r == 0) {
+ for (int y = 0; y < h; y++) {
+ int yy = y + offset_y;
+ if (yy >= 0) {
+ for (int x = 0; x < w; x++) {
+ int xx = x + offset_x;
+ if (xx >= 0) {
+ if (bitmap->bitAt(x, y)) {
+ if (xx < atlas_w && yy < atlas_h) {
+ if (m_bitmap.bitAt(xx, yy)) return false;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (r == 1) {
+ for (int y = 0; y < h; y++) {
+ int xx = y + offset_x;
+ if (xx >= 0) {
+ for (int x = 0; x < w; x++) {
+ int yy = x + offset_y;
+ if (yy >= 0) {
+ if (bitmap->bitAt(x, y)) {
+ if (xx < atlas_w && yy < atlas_h) {
+ if (m_bitmap.bitAt(xx, yy)) return false;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+#if 0
+void AtlasPacker::checkCanAddChart(const Chart * chart, int w, int h, int x, int y, int r)
+{
+ nvDebugCheck(r == 0 || r == 1);
+ Vector2 extents = Vector2(float(w), float(h));
+ Vector2 offset = Vector2(float(x), float(y));
+
+ // Rasterize chart faces, set bits.
+ const uint faceCount = chart->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
+
+ Vector2 vertices[4];
+
+ uint edgeCount = 0;
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ if (edgeCount < 4)
+ {
+ Vector2 t = it.vertex()->tex;
+ if (r == 1) swap(t.x, t.y);
+ vertices[edgeCount] = t + offset;
+ }
+ edgeCount++;
+ }
+
+ if (edgeCount == 3)
+ {
+ Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::checkBitsCallback, &m_bitmap);
+ }
+ else
+ {
+ Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::checkBitsCallback, &m_bitmap);
+ }
+ }
+}
+#endif // 0
+
+
+static Color32 chartColor = Color32(0);
+static void selectRandomColor(MTRand & rand) {
+ // Pick random color for this chart. @@ Select random hue, but fixed saturation/luminance?
+ chartColor.r = 128 + rand.getRange(127);
+ chartColor.g = 128 + rand.getRange(127);
+ chartColor.b = 128 + rand.getRange(127);
+ chartColor.a = 255;
+}
+static bool debugDrawCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area)
+{
+ Image * image = (Image *)param;
+
+ if (area > 0.0) {
+ Color32 c = image->pixel(x, y);
+ c.r = chartColor.r;
+ c.g = chartColor.g;
+ c.b = chartColor.b;
+ c.a += U8(ftoi_round(0.5f * area * 255));
+ image->pixel(x, y) = c;
+ }
+
+ return true;
+}
+
+void AtlasPacker::addChart(const Chart * chart, int w, int h, int x, int y, int r, Image * debugOutput)
+{
+ nvDebugCheck(r == 0 || r == 1);
+
+ nvDebugCheck(debugOutput != NULL);
+ selectRandomColor(m_rand);
+
+ Vector2 extents = Vector2(float(w), float(h));
+ Vector2 offset = Vector2(float(x), float(y)) + Vector2(0.5);
+
+ // Rasterize chart faces, set bits.
+ const uint faceCount = chart->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
+
+ Vector2 vertices[4];
+
+ uint edgeCount = 0;
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ if (edgeCount < 4)
+ {
+ Vector2 t = it.vertex()->tex;
+ if (r == 1) swap(t.x, t.y);
+ vertices[edgeCount] = t + offset;
+ }
+ edgeCount++;
+ }
+
+ if (edgeCount == 3)
+ {
+ Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput);
+ }
+ else
+ {
+ Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput);
+ }
+ }
+}
+
+
+void AtlasPacker::addChart(const BitMap * bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r, Image * debugOutput)
+{
+ nvDebugCheck(r == 0 || r == 1);
+
+ // Check whether the two bitmaps overlap.
+
+ const int w = bitmap->width();
+ const int h = bitmap->height();
+
+ if (debugOutput != NULL) {
+ selectRandomColor(m_rand);
+ }
+
+ if (r == 0) {
+ for (int y = 0; y < h; y++) {
+ int yy = y + offset_y;
+ if (yy >= 0) {
+ for (int x = 0; x < w; x++) {
+ int xx = x + offset_x;
+ if (xx >= 0) {
+ if (bitmap->bitAt(x, y)) {
+ if (xx < atlas_w && yy < atlas_h) {
+ if (debugOutput) debugOutput->pixel(xx, yy) = chartColor;
+ else {
+ nvDebugCheck(m_bitmap.bitAt(xx, yy) == false);
+ m_bitmap.setBitAt(xx, yy);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (r == 1) {
+ for (int y = 0; y < h; y++) {
+ int xx = y + offset_x;
+ if (xx >= 0) {
+ for (int x = 0; x < w; x++) {
+ int yy = x + offset_y;
+ if (yy >= 0) {
+ if (bitmap->bitAt(x, y)) {
+ if (xx < atlas_w && yy < atlas_h) {
+ if (debugOutput) debugOutput->pixel(xx, yy) = chartColor;
+ else {
+ nvDebugCheck(m_bitmap.bitAt(xx, yy) == false);
+ m_bitmap.setBitAt(xx, yy);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+/*static*/ bool AtlasPacker::checkBitsCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float)
+{
+ BitMap * bitmap = (BitMap * )param;
+
+ nvDebugCheck(bitmap->bitAt(x, y) == false);
+
+ return true;
+}
+
+/*static*/ bool AtlasPacker::setBitsCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area)
+{
+ BitMap * bitmap = (BitMap * )param;
+
+ if (area > 0.0) {
+ bitmap->setBitAt(x, y);
+ }
+
+ return true;
+}
+
+
+
+float AtlasPacker::computeAtlasUtilization() const {
+ const uint w = m_width;
+ const uint h = m_height;
+ nvDebugCheck(w <= m_bitmap.width());
+ nvDebugCheck(h <= m_bitmap.height());
+
+ uint count = 0;
+ for (uint y = 0; y < h; y++) {
+ for (uint x = 0; x < w; x++) {
+ count += m_bitmap.bitAt(x, y);
+ }
+ }
+
+ return float(count) / (w * h);
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h
new file mode 100644
index 0000000000..2d305f38cd
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h
@@ -0,0 +1,63 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_MESH_ATLASPACKER_H
+#define NV_MESH_ATLASPACKER_H
+
+#include "nvcore/RadixSort.h"
+#include "nvmath/Vector.h"
+#include "nvmath/Random.h"
+#include "nvimage/BitMap.h"
+#include "nvimage/Image.h"
+
+#include "nvmesh/nvmesh.h"
+
+
+namespace nv
+{
+ class Atlas;
+ class Chart;
+
+ struct AtlasPacker
+ {
+ AtlasPacker(Atlas * atlas);
+ ~AtlasPacker();
+
+ void packCharts(int quality, float texelArea, bool blockAligned, bool conservative);
+ float computeAtlasUtilization() const;
+
+ private:
+
+ void findChartLocation(int quality, const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r);
+ void findChartLocation_bruteForce(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r);
+ void findChartLocation_random(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r, int minTrialCount);
+
+ void drawChartBitmapDilate(const Chart * chart, BitMap * bitmap, int padding);
+ void drawChartBitmap(const Chart * chart, BitMap * bitmap, const Vector2 & scale, const Vector2 & offset);
+
+ bool canAddChart(const BitMap * bitmap, int w, int h, int x, int y, int r);
+ void addChart(const BitMap * bitmap, int w, int h, int x, int y, int r, Image * debugOutput);
+ //void checkCanAddChart(const Chart * chart, int w, int h, int x, int y, int r);
+ void addChart(const Chart * chart, int w, int h, int x, int y, int r, Image * debugOutput);
+
+
+ static bool checkBitsCallback(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage);
+ static bool setBitsCallback(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage);
+
+ private:
+
+ Atlas * m_atlas;
+ BitMap m_bitmap;
+ Image m_debug_bitmap;
+ RadixSort m_radix;
+
+ uint m_width;
+ uint m_height;
+
+ MTRand m_rand;
+
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_ATLASPACKER_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.cpp b/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.cpp
new file mode 100644
index 0000000000..cd1e8bbb7b
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.cpp
@@ -0,0 +1,483 @@
+// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
+
+#include "nvmesh.h" // pch
+
+#include "LeastSquaresConformalMap.h"
+#include "ParameterizationQuality.h"
+#include "Util.h"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Vertex.h"
+#include "nvmesh/halfedge/Face.h"
+
+#include "nvmath/Sparse.h"
+#include "nvmath/Solver.h"
+#include "nvmath/Vector.inl"
+
+#include "nvcore/Array.inl"
+
+
+using namespace nv;
+using namespace HalfEdge;
+
+namespace
+{
+
+ // Test all pairs of vertices in the boundary and check distance.
+ static void findDiameterVertices(HalfEdge::Mesh * mesh, HalfEdge::Vertex ** a, HalfEdge::Vertex ** b)
+ {
+ nvDebugCheck(mesh != NULL);
+ nvDebugCheck(a != NULL);
+ nvDebugCheck(b != NULL);
+
+ const uint vertexCount = mesh->vertexCount();
+
+ float maxLength = 0.0f;
+
+ for (uint v0 = 1; v0 < vertexCount; v0++)
+ {
+ HalfEdge::Vertex * vertex0 = mesh->vertexAt(v0);
+ nvDebugCheck(vertex0 != NULL);
+
+ if (!vertex0->isBoundary()) continue;
+
+ for (uint v1 = 0; v1 < v0; v1++)
+ {
+ HalfEdge::Vertex * vertex1 = mesh->vertexAt(v1);
+ nvDebugCheck(vertex1 != NULL);
+
+ if (!vertex1->isBoundary()) continue;
+
+ float len = length(vertex0->pos - vertex1->pos);
+
+ if (len > maxLength)
+ {
+ maxLength = len;
+
+ *a = vertex0;
+ *b = vertex1;
+ }
+ }
+ }
+
+ nvDebugCheck(*a != NULL && *b != NULL);
+ }
+
+ // Fast sweep in 3 directions
+ static bool findApproximateDiameterVertices(HalfEdge::Mesh * mesh, HalfEdge::Vertex ** a, HalfEdge::Vertex ** b)
+ {
+ nvDebugCheck(mesh != NULL);
+ nvDebugCheck(a != NULL);
+ nvDebugCheck(b != NULL);
+
+ const uint vertexCount = mesh->vertexCount();
+
+ HalfEdge::Vertex * minVertex[3];
+ HalfEdge::Vertex * maxVertex[3];
+
+ minVertex[0] = minVertex[1] = minVertex[2] = NULL;
+ maxVertex[0] = maxVertex[1] = maxVertex[2] = NULL;
+
+ for (uint v = 1; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+ nvDebugCheck(vertex != NULL);
+
+ if (vertex->isBoundary())
+ {
+ minVertex[0] = minVertex[1] = minVertex[2] = vertex;
+ maxVertex[0] = maxVertex[1] = maxVertex[2] = vertex;
+ break;
+ }
+ }
+
+ if (minVertex[0] == NULL)
+ {
+ // Input mesh has not boundaries.
+ return false;
+ }
+
+ for (uint v = 1; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+ nvDebugCheck(vertex != NULL);
+
+ if (!vertex->isBoundary())
+ {
+ // Skip interior vertices.
+ continue;
+ }
+
+ if (vertex->pos.x < minVertex[0]->pos.x) minVertex[0] = vertex;
+ else if (vertex->pos.x > maxVertex[0]->pos.x) maxVertex[0] = vertex;
+
+ if (vertex->pos.y < minVertex[1]->pos.y) minVertex[1] = vertex;
+ else if (vertex->pos.y > maxVertex[1]->pos.y) maxVertex[1] = vertex;
+
+ if (vertex->pos.z < minVertex[2]->pos.z) minVertex[2] = vertex;
+ else if (vertex->pos.z > maxVertex[2]->pos.z) maxVertex[2] = vertex;
+ }
+
+ float lengths[3];
+ for (int i = 0; i < 3; i++)
+ {
+ lengths[i] = length(minVertex[i]->pos - maxVertex[i]->pos);
+ }
+
+ if (lengths[0] > lengths[1] && lengths[0] > lengths[2])
+ {
+ *a = minVertex[0];
+ *b = maxVertex[0];
+ }
+ else if (lengths[1] > lengths[2])
+ {
+ *a = minVertex[1];
+ *b = maxVertex[1];
+ }
+ else
+ {
+ *a = minVertex[2];
+ *b = maxVertex[2];
+ }
+
+ return true;
+ }
+
+ // Conformal relations from Bruno Levy:
+
+ // Computes the coordinates of the vertices of a triangle
+ // in a local 2D orthonormal basis of the triangle's plane.
+ static void project_triangle(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2, Vector2 * z0, Vector2 * z1, Vector2 * z2)
+ {
+ Vector3 X = normalize(p1 - p0, 0.0f);
+ Vector3 Z = normalize(cross(X, (p2 - p0)), 0.0f);
+ Vector3 Y = normalize(cross(Z, X), 0.0f);
+
+ float x0 = 0.0f;
+ float y0 = 0.0f;
+ float x1 = length(p1 - p0);
+ float y1 = 0.0f;
+ float x2 = dot((p2 - p0), X);
+ float y2 = dot((p2 - p0), Y);
+
+ *z0 = Vector2(x0, y0);
+ *z1 = Vector2(x1, y1);
+ *z2 = Vector2(x2, y2);
+ }
+
+ // LSCM equation, geometric form :
+ // (Z1 - Z0)(U2 - U0) = (Z2 - Z0)(U1 - U0)
+ // Where Uk = uk + i.vk is the complex number
+ // corresponding to (u,v) coords
+ // Zk = xk + i.yk is the complex number
+ // corresponding to local (x,y) coords
+ // cool: no divide with this expression,
+ // makes it more numerically stable in
+ // the presence of degenerate triangles.
+
+ static void setup_conformal_map_relations(SparseMatrix & A, int row, const HalfEdge::Vertex * v0, const HalfEdge::Vertex * v1, const HalfEdge::Vertex * v2)
+ {
+ int id0 = v0->id;
+ int id1 = v1->id;
+ int id2 = v2->id;
+
+ Vector3 p0 = v0->pos;
+ Vector3 p1 = v1->pos;
+ Vector3 p2 = v2->pos;
+
+ Vector2 z0, z1, z2;
+ project_triangle(p0, p1, p2, &z0, &z1, &z2);
+
+ Vector2 z01 = z1 - z0;
+ Vector2 z02 = z2 - z0;
+
+ float a = z01.x;
+ float b = z01.y;
+ float c = z02.x;
+ float d = z02.y;
+ nvCheck(b == 0.0f);
+
+ // Note : 2*id + 0 --> u
+ // 2*id + 1 --> v
+ int u0_id = 2 * id0 + 0;
+ int v0_id = 2 * id0 + 1;
+ int u1_id = 2 * id1 + 0;
+ int v1_id = 2 * id1 + 1;
+ int u2_id = 2 * id2 + 0;
+ int v2_id = 2 * id2 + 1;
+
+ // Note : b = 0
+
+ // Real part
+ A.setCoefficient(u0_id, 2 * row + 0, -a+c);
+ A.setCoefficient(v0_id, 2 * row + 0, b-d);
+ A.setCoefficient(u1_id, 2 * row + 0, -c);
+ A.setCoefficient(v1_id, 2 * row + 0, d);
+ A.setCoefficient(u2_id, 2 * row + 0, a);
+
+ // Imaginary part
+ A.setCoefficient(u0_id, 2 * row + 1, -b+d);
+ A.setCoefficient(v0_id, 2 * row + 1, -a+c);
+ A.setCoefficient(u1_id, 2 * row + 1, -d);
+ A.setCoefficient(v1_id, 2 * row + 1, -c);
+ A.setCoefficient(v2_id, 2 * row + 1, a);
+ }
+
+
+ // Conformal relations from Brecht Van Lommel (based on ABF):
+
+ static float vec_angle_cos(Vector3::Arg v1, Vector3::Arg v2, Vector3::Arg v3)
+ {
+ Vector3 d1 = v1 - v2;
+ Vector3 d2 = v3 - v2;
+ return clamp(dot(d1, d2) / (length(d1) * length(d2)), -1.0f, 1.0f);
+ }
+
+ static float vec_angle(Vector3::Arg v1, Vector3::Arg v2, Vector3::Arg v3)
+ {
+ float dot = vec_angle_cos(v1, v2, v3);
+ return acosf(dot);
+ }
+
+ static void triangle_angles(Vector3::Arg v1, Vector3::Arg v2, Vector3::Arg v3, float *a1, float *a2, float *a3)
+ {
+ *a1 = vec_angle(v3, v1, v2);
+ *a2 = vec_angle(v1, v2, v3);
+ *a3 = PI - *a2 - *a1;
+ }
+
+ static void triangle_cosines(Vector3::Arg v1, Vector3::Arg v2, Vector3::Arg v3, float *a1, float *a2, float *a3)
+ {
+ *a1 = vec_angle_cos(v3, v1, v2);
+ *a2 = vec_angle_cos(v1, v2, v3);
+ *a3 = vec_angle_cos(v2, v3, v1);
+ }
+
+ static void setup_abf_relations(SparseMatrix & A, int row, const HalfEdge::Vertex * v0, const HalfEdge::Vertex * v1, const HalfEdge::Vertex * v2)
+ {
+ int id0 = v0->id;
+ int id1 = v1->id;
+ int id2 = v2->id;
+
+ Vector3 p0 = v0->pos;
+ Vector3 p1 = v1->pos;
+ Vector3 p2 = v2->pos;
+
+#if 1
+ // @@ IC: Wouldn't it be more accurate to return cos and compute 1-cos^2?
+ // It does indeed seem to be a little bit more robust.
+ // @@ Need to revisit this more carefully!
+
+ float a0, a1, a2;
+ triangle_angles(p0, p1, p2, &a0, &a1, &a2);
+
+ float s0 = sinf(a0);
+ float s1 = sinf(a1);
+ float s2 = sinf(a2);
+
+ /*// Hack for degenerate triangles.
+ if (equal(s0, 0) && equal(s1, 0) && equal(s2, 0)) {
+ if (equal(a0, 0)) a0 += 0.001f;
+ if (equal(a1, 0)) a1 += 0.001f;
+ if (equal(a2, 0)) a2 += 0.001f;
+
+ if (equal(a0, PI)) a0 = PI - a1 - a2;
+ if (equal(a1, PI)) a1 = PI - a0 - a2;
+ if (equal(a2, PI)) a2 = PI - a0 - a1;
+
+ s0 = sinf(a0);
+ s1 = sinf(a1);
+ s2 = sinf(a2);
+ }*/
+
+ if (s1 > s0 && s1 > s2)
+ {
+ swap(s1, s2);
+ swap(s0, s1);
+
+ swap(a1, a2);
+ swap(a0, a1);
+
+ swap(id1, id2);
+ swap(id0, id1);
+ }
+ else if (s0 > s1 && s0 > s2)
+ {
+ swap(s0, s2);
+ swap(s0, s1);
+
+ swap(a0, a2);
+ swap(a0, a1);
+
+ swap(id0, id2);
+ swap(id0, id1);
+ }
+
+ float c0 = cosf(a0);
+#else
+ float c0, c1, c2;
+ triangle_cosines(p0, p1, p2, &c0, &c1, &c2);
+
+ float s0 = 1 - c0*c0;
+ float s1 = 1 - c1*c1;
+ float s2 = 1 - c2*c2;
+
+ nvDebugCheck(s0 != 0 || s1 != 0 || s2 != 0);
+
+ if (s1 > s0 && s1 > s2)
+ {
+ swap(s1, s2);
+ swap(s0, s1);
+
+ swap(c1, c2);
+ swap(c0, c1);
+
+ swap(id1, id2);
+ swap(id0, id1);
+ }
+ else if (s0 > s1 && s0 > s2)
+ {
+ swap(s0, s2);
+ swap(s0, s1);
+
+ swap(c0, c2);
+ swap(c0, c1);
+
+ swap(id0, id2);
+ swap(id0, id1);
+ }
+#endif
+
+ float ratio = (s2 == 0.0f) ? 1.0f: s1/s2;
+ float cosine = c0 * ratio;
+ float sine = s0 * ratio;
+
+ // Note : 2*id + 0 --> u
+ // 2*id + 1 --> v
+ int u0_id = 2 * id0 + 0;
+ int v0_id = 2 * id0 + 1;
+ int u1_id = 2 * id1 + 0;
+ int v1_id = 2 * id1 + 1;
+ int u2_id = 2 * id2 + 0;
+ int v2_id = 2 * id2 + 1;
+
+ // Real part
+ A.setCoefficient(u0_id, 2 * row + 0, cosine - 1.0f);
+ A.setCoefficient(v0_id, 2 * row + 0, -sine);
+ A.setCoefficient(u1_id, 2 * row + 0, -cosine);
+ A.setCoefficient(v1_id, 2 * row + 0, sine);
+ A.setCoefficient(u2_id, 2 * row + 0, 1);
+
+ // Imaginary part
+ A.setCoefficient(u0_id, 2 * row + 1, sine);
+ A.setCoefficient(v0_id, 2 * row + 1, cosine - 1.0f);
+ A.setCoefficient(u1_id, 2 * row + 1, -sine);
+ A.setCoefficient(v1_id, 2 * row + 1, -cosine);
+ A.setCoefficient(v2_id, 2 * row + 1, 1);
+ }
+
+} // namespace
+
+
+bool nv::computeLeastSquaresConformalMap(HalfEdge::Mesh * mesh)
+{
+ nvDebugCheck(mesh != NULL);
+
+ // For this to work properly, mesh should not have colocals that have the same
+ // attributes, unless you want the vertices to actually have different texcoords.
+
+ const uint vertexCount = mesh->vertexCount();
+ const uint D = 2 * vertexCount;
+ const uint N = 2 * countMeshTriangles(mesh);
+
+ // N is the number of equations (one per triangle)
+ // D is the number of variables (one per vertex; there are 2 pinned vertices).
+ if (N < D - 4) {
+ return false;
+ }
+
+ SparseMatrix A(D, N);
+ FullVector b(N);
+ FullVector x(D);
+
+ // Fill b:
+ b.fill(0.0f);
+
+ // Fill x:
+ HalfEdge::Vertex * v0;
+ HalfEdge::Vertex * v1;
+ if (!findApproximateDiameterVertices(mesh, &v0, &v1))
+ {
+ // Mesh has no boundaries.
+ return false;
+ }
+ if (v0->tex == v1->tex)
+ {
+ // LSCM expects an existing parameterization.
+ return false;
+ }
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+ nvDebugCheck(vertex != NULL);
+
+ // Initial solution.
+ x[2 * v + 0] = vertex->tex.x;
+ x[2 * v + 1] = vertex->tex.y;
+ }
+
+ // Fill A:
+ const uint faceCount = mesh->faceCount();
+ for (uint f = 0, t = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ nvDebugCheck(face != NULL);
+ nvDebugCheck(face->edgeCount() == 3);
+
+ const HalfEdge::Vertex * vertex0 = NULL;
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+ nvCheck(edge != NULL);
+
+ if (vertex0 == NULL)
+ {
+ vertex0 = edge->vertex;
+ }
+ else if (edge->next->vertex != vertex0)
+ {
+ const HalfEdge::Vertex * vertex1 = edge->from();
+ const HalfEdge::Vertex * vertex2 = edge->to();
+
+ setup_abf_relations(A, t, vertex0, vertex1, vertex2);
+ //setup_conformal_map_relations(A, t, vertex0, vertex1, vertex2);
+
+ t++;
+ }
+ }
+ }
+
+ const uint lockedParameters[] =
+ {
+ 2 * v0->id + 0,
+ 2 * v0->id + 1,
+ 2 * v1->id + 0,
+ 2 * v1->id + 1
+ };
+
+ // Solve
+ LeastSquaresSolver(A, b, x, lockedParameters, 4, 0.000001f);
+
+ // Map x back to texcoords:
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+ nvDebugCheck(vertex != NULL);
+
+ vertex->tex = Vector2(x[2 * v + 0], x[2 * v + 1]);
+ }
+
+ return true;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.h b/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.h
new file mode 100644
index 0000000000..51fbf193c8
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.h
@@ -0,0 +1,15 @@
+// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
+
+#pragma once
+#ifndef NV_MESH_LEASTSQUARESCONFORMALMAP_H
+#define NV_MESH_LEASTSQUARESCONFORMALMAP_H
+
+namespace nv
+{
+ namespace HalfEdge { class Mesh; }
+
+ bool computeLeastSquaresConformalMap(HalfEdge::Mesh * mesh);
+
+} // nv namespace
+
+#endif // NV_MESH_LEASTSQUARESCONFORMALMAP_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.cpp b/thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.cpp
new file mode 100644
index 0000000000..d6e5e30561
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.cpp
@@ -0,0 +1,99 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh.h" // pch
+
+#include "OrthogonalProjectionMap.h"
+
+#include "nvcore/Array.inl"
+
+#include "nvmath/Fitting.h"
+#include "nvmath/Vector.inl"
+#include "nvmath/Box.inl"
+#include "nvmath/Plane.inl"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Vertex.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/geometry/Bounds.h"
+
+
+using namespace nv;
+
+bool nv::computeOrthogonalProjectionMap(HalfEdge::Mesh * mesh)
+{
+ Vector3 axis[2];
+
+#if 1
+
+ uint vertexCount = mesh->vertexCount();
+ Array<Vector3> points(vertexCount);
+ points.resize(vertexCount);
+
+ for (uint i = 0; i < vertexCount; i++)
+ {
+ points[i] = mesh->vertexAt(i)->pos;
+ }
+
+#if 0
+ axis[0] = Fit::computePrincipalComponent_EigenSolver(vertexCount, points.buffer());
+ axis[0] = normalize(axis[0]);
+
+ Plane plane = Fit::bestPlane(vertexCount, points.buffer());
+
+ Vector3 n = plane.vector();
+
+ axis[1] = cross(axis[0], n);
+ axis[1] = normalize(axis[1]);
+#else
+ // Avoid redundant computations.
+ float matrix[6];
+ Fit::computeCovariance(vertexCount, points.buffer(), matrix);
+
+ if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0) {
+ return false;
+ }
+
+ float eigenValues[3];
+ Vector3 eigenVectors[3];
+ if (!nv::Fit::eigenSolveSymmetric3(matrix, eigenValues, eigenVectors)) {
+ return false;
+ }
+
+ axis[0] = normalize(eigenVectors[0]);
+ axis[1] = normalize(eigenVectors[1]);
+#endif
+
+
+#else
+
+ // IC: I thought this was generally more robust, but turns out it's not even guaranteed to return a valid projection. Imagine a narrow quad perpendicular to one plane, but rotated so that the shortest axis of
+ // the bounding box is in the direction of that plane.
+
+ // Use the shortest box axis
+ Box box = MeshBounds::box(mesh);
+ Vector3 dir = box.extents();
+
+ if (fabs(dir.x) <= fabs(dir.y) && fabs(dir.x) <= fabs(dir.z)) {
+ axis[0] = Vector3(0, 1, 0);
+ axis[1] = Vector3(0, 0, 1);
+ }
+ else if (fabs(dir.y) <= fabs(dir.z)) {
+ axis[0] = Vector3(1, 0, 0);
+ axis[1] = Vector3(0, 0, 1);
+ }
+ else {
+ axis[0] = Vector3(1, 0, 0);
+ axis[1] = Vector3(0, 1, 0);
+ }
+#endif
+
+ // Project vertices to plane.
+ for (HalfEdge::Mesh::VertexIterator it(mesh->vertices()); !it.isDone(); it.advance())
+ {
+ HalfEdge::Vertex * vertex = it.current();
+ vertex->tex.x = dot(axis[0], vertex->pos);
+ vertex->tex.y = dot(axis[1], vertex->pos);
+ }
+
+ return true;
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.h b/thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.h
new file mode 100644
index 0000000000..54920413d5
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/OrthogonalProjectionMap.h
@@ -0,0 +1,15 @@
+// This code is in the public domain -- castano@gmail.com
+
+#pragma once
+#ifndef NV_MESH_ORTHOGONALPROJECTIONMAP_H
+#define NV_MESH_ORTHOGONALPROJECTIONMAP_H
+
+namespace nv
+{
+ namespace HalfEdge { class Mesh; }
+
+ bool computeOrthogonalProjectionMap(HalfEdge::Mesh * mesh);
+
+} // nv namespace
+
+#endif // NV_MESH_ORTHOGONALPROJECTIONMAP_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.cpp b/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.cpp
new file mode 100644
index 0000000000..683ee603cd
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.cpp
@@ -0,0 +1,323 @@
+// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
+
+#include "nvmesh.h" // pch
+
+#include "ParameterizationQuality.h"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/halfedge/Vertex.h"
+#include "nvmesh/halfedge/Edge.h"
+
+#include "nvmath/Vector.inl"
+
+#include "nvcore/Debug.h"
+
+#include <float.h>
+
+
+using namespace nv;
+
+#if 0
+/*
+float triangleConformalEnergy(Vector3 q[3], Vector2 p[3])
+{
+const Vector3 v1 = q[0];
+const Vector3 v2 = q[1];
+const Vector3 v3 = q[2];
+
+const Vector2 w1 = p[0];
+const Vector2 w2 = p[1];
+const Vector2 w3 = p[2];
+
+float x1 = v2.x() - v1.x();
+float x2 = v3.x() - v1.x();
+float y1 = v2.y() - v1.y();
+float y2 = v3.y() - v1.y();
+float z1 = v2.z() - v1.z();
+float z2 = v3.z() - v1.z();
+
+float s1 = w2.x() - w1.x();
+float s2 = w3.x() - w1.x();
+float t1 = w2.y() - w1.y();
+float t2 = w3.y() - w1.y();
+
+float r = 1.0f / (s1 * t2 - s2 * t1);
+Vector3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
+Vector3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
+
+Vector3 N = cross(v3-v1, v2-v1);
+
+// Rotate 90 around N.
+}
+*/
+
+static float triangleConformalEnergy(Vector3 q[3], Vector2 p[3])
+{
+ // Using Denis formulas:
+ Vector3 c0 = q[1] - q[2];
+ Vector3 c1 = q[2] - q[0];
+ Vector3 c2 = q[0] - q[1];
+
+ Vector3 N = cross(-c0, c1);
+ float T = length(N); // 2T
+ N = normalize(N, 0);
+
+ float cot_alpha0 = dot(-c1, c2) / length(cross(-c1, c2));
+ float cot_alpha1 = dot(-c2, c0) / length(cross(-c2, c0));
+ float cot_alpha2 = dot(-c0, c1) / length(cross(-c0, c1));
+
+ Vector3 t0 = -cot_alpha1 * c1 + cot_alpha2 * c2;
+ Vector3 t1 = -cot_alpha2 * c2 + cot_alpha0 * c0;
+ Vector3 t2 = -cot_alpha0 * c0 + cot_alpha1 * c1;
+
+ nvCheck(equal(length(t0), length(c0)));
+ nvCheck(equal(length(t1), length(c1)));
+ nvCheck(equal(length(t2), length(c2)));
+ nvCheck(equal(dot(t0, c0), 0));
+ nvCheck(equal(dot(t1, c1), 0));
+ nvCheck(equal(dot(t2, c2), 0));
+
+ // Gradients
+ Vector3 grad_u = 1.0f / T * (p[0].x * t0 + p[1].x * t1 + p[2].x * t2);
+ Vector3 grad_v = 1.0f / T * (p[0].y * t0 + p[1].y * t1 + p[2].y * t2);
+
+ // Rotated gradients
+ Vector3 Jgrad_u = 1.0f / T * (p[0].x * c0 + p[1].x * c1 + p[2].x * c2);
+ Vector3 Jgrad_v = 1.0f / T * (p[0].y * c0 + p[1].y * c1 + p[2].y * c2);
+
+ // Using Lengyel's formulas:
+ {
+ const Vector3 v1 = q[0];
+ const Vector3 v2 = q[1];
+ const Vector3 v3 = q[2];
+
+ const Vector2 w1 = p[0];
+ const Vector2 w2 = p[1];
+ const Vector2 w3 = p[2];
+
+ float x1 = v2.x - v1.x;
+ float x2 = v3.x - v1.x;
+ float y1 = v2.y - v1.y;
+ float y2 = v3.y - v1.y;
+ float z1 = v2.z - v1.z;
+ float z2 = v3.z - v1.z;
+
+ float s1 = w2.x - w1.x;
+ float s2 = w3.x - w1.x;
+ float t1 = w2.y - w1.y;
+ float t2 = w3.y - w1.y;
+
+ float r = 1.0f / (s1 * t2 - s2 * t1);
+ Vector3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
+ Vector3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
+
+ Vector3 Jsdir = cross(N, sdir);
+ Vector3 Jtdir = cross(N, tdir);
+
+ float x = 3;
+ }
+
+ // check: sdir == grad_u
+ // check: tdir == grad_v
+
+ return length(grad_u - Jgrad_v);
+}
+#endif // 0
+
+
+ParameterizationQuality::ParameterizationQuality()
+{
+ m_totalTriangleCount = 0;
+ m_flippedTriangleCount = 0;
+ m_zeroAreaTriangleCount = 0;
+
+ m_parametricArea = 0.0f;
+ m_geometricArea = 0.0f;
+
+ m_stretchMetric = 0.0f;
+ m_maxStretchMetric = 0.0f;
+
+ m_conformalMetric = 0.0f;
+ m_authalicMetric = 0.0f;
+}
+
+ParameterizationQuality::ParameterizationQuality(const HalfEdge::Mesh * mesh)
+{
+ nvDebugCheck(mesh != NULL);
+
+ m_totalTriangleCount = 0;
+ m_flippedTriangleCount = 0;
+ m_zeroAreaTriangleCount = 0;
+
+ m_parametricArea = 0.0f;
+ m_geometricArea = 0.0f;
+
+ m_stretchMetric = 0.0f;
+ m_maxStretchMetric = 0.0f;
+
+ m_conformalMetric = 0.0f;
+ m_authalicMetric = 0.0f;
+
+ const uint faceCount = mesh->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(f);
+ const HalfEdge::Vertex * vertex0 = NULL;
+
+ Vector3 p[3];
+ Vector2 t[3];
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+
+ if (vertex0 == NULL)
+ {
+ vertex0 = edge->vertex;
+
+ p[0] = vertex0->pos;
+ t[0] = vertex0->tex;
+ }
+ else if (edge->to() != vertex0)
+ {
+ p[1] = edge->from()->pos;
+ p[2] = edge->to()->pos;
+ t[1] = edge->from()->tex;
+ t[2] = edge->to()->tex;
+
+ processTriangle(p, t);
+ }
+ }
+ }
+
+ if (m_flippedTriangleCount + m_zeroAreaTriangleCount == faceCount)
+ {
+ // If all triangles are flipped, then none is.
+ m_flippedTriangleCount = 0;
+ }
+
+ nvDebugCheck(isFinite(m_parametricArea) && m_parametricArea >= 0);
+ nvDebugCheck(isFinite(m_geometricArea) && m_geometricArea >= 0);
+ nvDebugCheck(isFinite(m_stretchMetric));
+ nvDebugCheck(isFinite(m_maxStretchMetric));
+ nvDebugCheck(isFinite(m_conformalMetric));
+ nvDebugCheck(isFinite(m_authalicMetric));
+}
+
+bool ParameterizationQuality::isValid() const
+{
+ return m_flippedTriangleCount == 0; // @@ Does not test for self-overlaps.
+}
+
+float ParameterizationQuality::rmsStretchMetric() const
+{
+ if (m_geometricArea == 0) return 0.0f;
+ float normFactor = sqrtf(m_parametricArea / m_geometricArea);
+ return sqrtf(m_stretchMetric / m_geometricArea) * normFactor;
+}
+
+float ParameterizationQuality::maxStretchMetric() const
+{
+ if (m_geometricArea == 0) return 0.0f;
+ float normFactor = sqrtf(m_parametricArea / m_geometricArea);
+ return m_maxStretchMetric * normFactor;
+}
+
+float ParameterizationQuality::rmsConformalMetric() const
+{
+ if (m_geometricArea == 0) return 0.0f;
+ return sqrtf(m_conformalMetric / m_geometricArea);
+}
+
+float ParameterizationQuality::maxAuthalicMetric() const
+{
+ if (m_geometricArea == 0) return 0.0f;
+ return sqrtf(m_authalicMetric / m_geometricArea);
+}
+
+void ParameterizationQuality::operator += (const ParameterizationQuality & pq)
+{
+ m_totalTriangleCount += pq.m_totalTriangleCount;
+ m_flippedTriangleCount += pq.m_flippedTriangleCount;
+ m_zeroAreaTriangleCount += pq.m_zeroAreaTriangleCount;
+
+ m_parametricArea += pq.m_parametricArea;
+ m_geometricArea += pq.m_geometricArea;
+
+ m_stretchMetric += pq.m_stretchMetric;
+ m_maxStretchMetric = max(m_maxStretchMetric, pq.m_maxStretchMetric);
+
+ m_conformalMetric += pq.m_conformalMetric;
+ m_authalicMetric += pq.m_authalicMetric;
+}
+
+
+void ParameterizationQuality::processTriangle(Vector3 q[3], Vector2 p[3])
+{
+ m_totalTriangleCount++;
+
+ // Evaluate texture stretch metric. See:
+ // - "Texture Mapping Progressive Meshes", Sander, Snyder, Gortler & Hoppe
+ // - "Mesh Parameterization: Theory and Practice", Siggraph'07 Course Notes, Hormann, Levy & Sheffer.
+
+ float t1 = p[0].x;
+ float s1 = p[0].y;
+ float t2 = p[1].x;
+ float s2 = p[1].y;
+ float t3 = p[2].x;
+ float s3 = p[2].y;
+
+ float geometricArea = length(cross(q[1] - q[0], q[2] - q[0])) / 2;
+ float parametricArea = ((s2 - s1)*(t3 - t1) - (s3 - s1)*(t2 - t1)) / 2;
+
+ if (isZero(parametricArea))
+ {
+ m_zeroAreaTriangleCount++;
+ return;
+ }
+
+ Vector3 Ss = (q[0] * (t2- t3) + q[1] * (t3 - t1) + q[2] * (t1 - t2)) / (2 * parametricArea);
+ Vector3 St = (q[0] * (s3- s2) + q[1] * (s1 - s3) + q[2] * (s2 - s1)) / (2 * parametricArea);
+
+ float a = dot(Ss, Ss); // E
+ float b = dot(Ss, St); // F
+ float c = dot(St, St); // G
+
+ // Compute eigen-values of the first fundamental form:
+ float sigma1 = sqrtf(0.5f * max(0.0f, a + c - sqrtf(square(a - c) + 4 * square(b)))); // gamma uppercase, min eigenvalue.
+ float sigma2 = sqrtf(0.5f * max(0.0f, a + c + sqrtf(square(a - c) + 4 * square(b)))); // gamma lowercase, max eigenvalue.
+ nvCheck(sigma2 >= sigma1);
+
+ // isometric: sigma1 = sigma2 = 1
+ // conformal: sigma1 / sigma2 = 1
+ // authalic: sigma1 * sigma2 = 1
+
+ float rmsStretch = sqrtf((a + c) * 0.5f);
+ float rmsStretch2 = sqrtf((square(sigma1) + square(sigma2)) * 0.5f);
+ nvDebugCheck(equal(rmsStretch, rmsStretch2, 0.01f));
+
+ if (parametricArea < 0.0f)
+ {
+ // Count flipped triangles.
+ m_flippedTriangleCount++;
+
+ parametricArea = fabsf(parametricArea);
+ }
+
+ m_stretchMetric += square(rmsStretch) * geometricArea;
+ m_maxStretchMetric = max(m_maxStretchMetric, sigma2);
+
+ if (!isZero(sigma1, 0.000001f)) {
+ // sigma1 is zero when geometricArea is zero.
+ m_conformalMetric += (sigma2 / sigma1) * geometricArea;
+ }
+ m_authalicMetric += (sigma1 * sigma2) * geometricArea;
+
+ // Accumulate total areas.
+ m_geometricArea += geometricArea;
+ m_parametricArea += parametricArea;
+
+
+ //triangleConformalEnergy(q, p);
+}
diff --git a/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.h b/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.h
new file mode 100644
index 0000000000..342e26b889
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/ParameterizationQuality.h
@@ -0,0 +1,56 @@
+// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
+
+#pragma once
+#ifndef NV_MESH_PARAMETERIZATIONQUALITY_H
+#define NV_MESH_PARAMETERIZATIONQUALITY_H
+
+#include <nvmesh/nvmesh.h>
+
+namespace nv
+{
+ class Vector2;
+ class Vector3;
+
+ namespace HalfEdge { class Mesh; }
+
+ // Estimate quality of existing parameterization.
+ NVMESH_CLASS class ParameterizationQuality
+ {
+ public:
+ ParameterizationQuality();
+ ParameterizationQuality(const HalfEdge::Mesh * mesh);
+
+ bool isValid() const;
+
+ float rmsStretchMetric() const;
+ float maxStretchMetric() const;
+
+ float rmsConformalMetric() const;
+ float maxAuthalicMetric() const;
+
+ void operator += (const ParameterizationQuality & pq);
+
+ private:
+
+ void processTriangle(Vector3 p[3], Vector2 t[3]);
+
+ private:
+
+ uint m_totalTriangleCount;
+ uint m_flippedTriangleCount;
+ uint m_zeroAreaTriangleCount;
+
+ float m_parametricArea;
+ float m_geometricArea;
+
+ float m_stretchMetric;
+ float m_maxStretchMetric;
+
+ float m_conformalMetric;
+ float m_authalicMetric;
+
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_PARAMETERIZATIONQUALITY_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.cpp b/thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.cpp
new file mode 100644
index 0000000000..4b205de8bf
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.cpp
@@ -0,0 +1,53 @@
+// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
+
+#include "nvmesh.h" // pch
+
+#include "SingleFaceMap.h"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Vertex.h"
+#include "nvmesh/halfedge/Face.h"
+
+#include "nvmath/Vector.inl"
+
+using namespace nv;
+
+
+
+void nv::computeSingleFaceMap(HalfEdge::Mesh * mesh)
+{
+ nvDebugCheck(mesh != NULL);
+ nvDebugCheck(mesh->faceCount() == 1);
+
+ HalfEdge::Face * face = mesh->faceAt(0);
+ nvCheck(face != NULL);
+
+ Vector3 p0 = face->edge->from()->pos;
+ Vector3 p1 = face->edge->to()->pos;
+
+ Vector3 X = normalizeSafe(p1 - p0, Vector3(0.0f), 0.0f);
+ Vector3 Z = face->normal();
+ Vector3 Y = normalizeSafe(cross(Z, X), Vector3(0.0f), 0.0f);
+
+ uint i = 0;
+ for (HalfEdge::Face::EdgeIterator it(face->edges()); !it.isDone(); it.advance(), i++)
+ {
+ HalfEdge::Vertex * vertex = it.vertex();
+ nvCheck(vertex != NULL);
+
+ if (i == 0)
+ {
+ vertex->tex = Vector2(0);
+ }
+ else
+ {
+ Vector3 pn = vertex->pos;
+
+ float xn = dot((pn - p0), X);
+ float yn = dot((pn - p0), Y);
+
+ vertex->tex = Vector2(xn, yn);
+ }
+ }
+}
+
diff --git a/thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.h b/thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.h
new file mode 100644
index 0000000000..b70719f5d8
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/SingleFaceMap.h
@@ -0,0 +1,18 @@
+// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
+
+#pragma once
+#ifndef NV_MESH_SINGLEFACEMAP_H
+#define NV_MESH_SINGLEFACEMAP_H
+
+namespace nv
+{
+ namespace HalfEdge
+ {
+ class Mesh;
+ }
+
+ void computeSingleFaceMap(HalfEdge::Mesh * mesh);
+
+} // nv namespace
+
+#endif // NV_MESH_SINGLEFACEMAP_H
diff --git a/thirdparty/thekla_atlas/nvmesh/param/Util.cpp b/thirdparty/thekla_atlas/nvmesh/param/Util.cpp
new file mode 100644
index 0000000000..fe7b58edf8
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/Util.cpp
@@ -0,0 +1,326 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh.h" // pch
+
+#include "Util.h"
+
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/halfedge/Vertex.h"
+
+#include "nvmath/Vector.inl"
+
+#include "nvcore/Array.inl"
+
+
+using namespace nv;
+
+// Determine if the given mesh is a quad mesh.
+bool nv::isQuadMesh(const HalfEdge::Mesh * mesh)
+{
+ nvDebugCheck(mesh != NULL);
+
+ const uint faceCount = mesh->faceCount();
+ for(uint i = 0; i < faceCount; i++) {
+ const HalfEdge::Face * face = mesh->faceAt(i);
+ if (face->edgeCount() != 4) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool nv::isTriangularMesh(const HalfEdge::Mesh * mesh)
+{
+ for (HalfEdge::Mesh::ConstFaceIterator it(mesh->faces()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Face * face = it.current();
+ if (face->edgeCount() != 3) return false;
+ }
+ return true;
+}
+
+
+uint nv::countMeshTriangles(const HalfEdge::Mesh * mesh)
+{
+ const uint faceCount = mesh->faceCount();
+
+ uint triangleCount = 0;
+
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = mesh->faceAt(f);
+
+ uint edgeCount = face->edgeCount();
+ nvDebugCheck(edgeCount > 2);
+
+ triangleCount += edgeCount - 2;
+ }
+
+ return triangleCount;
+}
+
+const HalfEdge::Vertex * nv::findBoundaryVertex(const HalfEdge::Mesh * mesh)
+{
+ const uint vertexCount = mesh->vertexCount();
+
+ for (uint v = 0; v < vertexCount; v++)
+ {
+ const HalfEdge::Vertex * vertex = mesh->vertexAt(v);
+ if (vertex->isBoundary()) return vertex;
+ }
+
+ return NULL;
+}
+
+
+HalfEdge::Mesh * nv::unifyVertices(const HalfEdge::Mesh * inputMesh)
+{
+ HalfEdge::Mesh * mesh = new HalfEdge::Mesh;
+
+ // Only add the first colocal.
+ const uint vertexCount = inputMesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++) {
+ const HalfEdge::Vertex * vertex = inputMesh->vertexAt(v);
+
+ if (vertex->isFirstColocal()) {
+ mesh->addVertex(vertex->pos);
+ }
+ }
+
+ nv::Array<uint> indexArray;
+
+ // Add new faces pointing to first colocals.
+ uint faceCount = inputMesh->faceCount();
+ for (uint f = 0; f < faceCount; f++) {
+ const HalfEdge::Face * face = inputMesh->faceAt(f);
+
+ indexArray.clear();
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) {
+ const HalfEdge::Edge * edge = it.current();
+ const HalfEdge::Vertex * vertex = edge->vertex->firstColocal();
+
+ indexArray.append(vertex->id);
+ }
+
+ mesh->addFace(indexArray);
+ }
+
+ mesh->linkBoundary();
+
+ return mesh;
+}
+
+#include "nvmath/Basis.h"
+
+static bool pointInTriangle(const Vector2 & p, const Vector2 & a, const Vector2 & b, const Vector2 & c)
+{
+ return triangleArea(a, b, p) >= 0.00001f &&
+ triangleArea(b, c, p) >= 0.00001f &&
+ triangleArea(c, a, p) >= 0.00001f;
+}
+
+
+// This is doing a simple ear-clipping algorithm that skips invalid triangles. Ideally, we should
+// also sort the ears by angle, start with the ones that have the smallest angle and proceed in order.
+HalfEdge::Mesh * nv::triangulate(const HalfEdge::Mesh * inputMesh)
+{
+ HalfEdge::Mesh * mesh = new HalfEdge::Mesh;
+
+ // Add all vertices.
+ const uint vertexCount = inputMesh->vertexCount();
+ for (uint v = 0; v < vertexCount; v++) {
+ const HalfEdge::Vertex * vertex = inputMesh->vertexAt(v);
+ mesh->addVertex(vertex->pos);
+ }
+
+ Array<int> polygonVertices;
+ Array<float> polygonAngles;
+ Array<Vector2> polygonPoints;
+
+ const uint faceCount = inputMesh->faceCount();
+ for (uint f = 0; f < faceCount; f++)
+ {
+ const HalfEdge::Face * face = inputMesh->faceAt(f);
+ nvDebugCheck(face != NULL);
+
+ const uint edgeCount = face->edgeCount();
+ nvDebugCheck(edgeCount >= 3);
+
+ polygonVertices.clear();
+ polygonVertices.reserve(edgeCount);
+
+ if (edgeCount == 3) {
+ // Simple case for triangles.
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+ const HalfEdge::Vertex * vertex = edge->vertex;
+ polygonVertices.append(vertex->id);
+ }
+
+ int v0 = polygonVertices[0];
+ int v1 = polygonVertices[1];
+ int v2 = polygonVertices[2];
+
+ mesh->addFace(v0, v1, v2);
+ }
+ else {
+ // Build 2D polygon projecting vertices onto normal plane.
+ // Faces are not necesarily planar, this is for example the case, when the face comes from filling a hole. In such cases
+ // it's much better to use the best fit plane.
+ const Vector3 fn = face->normal();
+
+ Basis basis;
+ basis.buildFrameForDirection(fn);
+
+ polygonPoints.clear();
+ polygonPoints.reserve(edgeCount);
+ polygonAngles.clear();
+ polygonAngles.reserve(edgeCount);
+
+ for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
+ {
+ const HalfEdge::Edge * edge = it.current();
+ const HalfEdge::Vertex * vertex = edge->vertex;
+ polygonVertices.append(vertex->id);
+
+ Vector2 p;
+ p.x = dot(basis.tangent, vertex->pos);
+ p.y = dot(basis.bitangent, vertex->pos);
+
+ polygonPoints.append(p);
+ }
+ polygonAngles.resize(edgeCount);
+
+ while (polygonVertices.size() > 2) {
+ uint size = polygonVertices.size();
+
+ // Update polygon angles. @@ Update only those that have changed.
+ float minAngle = 2 * PI;
+ uint bestEar = 0; // Use first one if none of them is valid.
+ bool bestIsValid = false;
+ for (uint i = 0; i < size; i++) {
+ uint i0 = i;
+ uint i1 = (i+1) % size; // Use Sean's polygon interation trick.
+ uint i2 = (i+2) % size;
+
+ Vector2 p0 = polygonPoints[i0];
+ Vector2 p1 = polygonPoints[i1];
+ Vector2 p2 = polygonPoints[i2];
+
+ float d = clamp(dot(p0-p1, p2-p1) / (length(p0-p1) * length(p2-p1)), -1.0f, 1.0f);
+ float angle = acosf(d);
+
+ float area = triangleArea(p0, p1, p2);
+ if (area < 0.0f) angle = 2.0f * PI - angle;
+
+ polygonAngles[i1] = angle;
+
+ if (angle < minAngle || !bestIsValid) {
+
+ // Make sure this is a valid ear, if not, skip this point.
+ bool valid = true;
+ for (uint j = 0; j < size; j++) {
+ if (j == i0 || j == i1 || j == i2) continue;
+ Vector2 p = polygonPoints[j];
+
+ if (pointInTriangle(p, p0, p1, p2)) {
+ valid = false;
+ break;
+ }
+ }
+
+ if (valid || !bestIsValid) {
+ minAngle = angle;
+ bestEar = i1;
+ bestIsValid = valid;
+ }
+ }
+ }
+
+ nvDebugCheck(minAngle <= 2 * PI);
+
+ // Clip best ear:
+
+ uint i0 = (bestEar+size-1) % size;
+ uint i1 = (bestEar+0) % size;
+ uint i2 = (bestEar+1) % size;
+
+ int v0 = polygonVertices[i0];
+ int v1 = polygonVertices[i1];
+ int v2 = polygonVertices[i2];
+
+ mesh->addFace(v0, v1, v2);
+
+ polygonVertices.removeAt(i1);
+ polygonPoints.removeAt(i1);
+ polygonAngles.removeAt(i1);
+ }
+ }
+
+#if 0
+
+ uint i = 0;
+ while (polygonVertices.size() > 2 && i < polygonVertices.size()) {
+ uint size = polygonVertices.size();
+ uint i0 = (i+0) % size;
+ uint i1 = (i+1) % size;
+ uint i2 = (i+2) % size;
+
+ const HalfEdge::Vertex * v0 = polygonVertices[i0];
+ const HalfEdge::Vertex * v1 = polygonVertices[i1];
+ const HalfEdge::Vertex * v2 = polygonVertices[i2];
+
+ const Vector3 p0 = v0->pos;
+ const Vector3 p1 = v1->pos;
+ const Vector3 p2 = v2->pos;
+
+ const Vector3 e0 = p2 - p1;
+ const Vector3 e1 = p0 - p1;
+
+ // If this ear forms a valid triangle, setup relations, remove v1 and repeat.
+ Vector3 n = cross(e0, e1);
+ float len = dot(fn, n); // = sin(angle)
+
+ float angle = asin(len);
+
+
+ if (len > 0.0f) {
+ mesh->addFace(v0->id(), v1->id(), v2->id());
+ polygonVertices.removeAt(i1);
+ polygonAngles.removeAt(i1);
+ if (i2 > i1) i2--;
+ // @@ Update angles at i0 and i2
+ }
+ else {
+ i++;
+ }
+ }
+
+ // @@ Create a few degenerate triangles to avoid introducing holes.
+ i = 0;
+ const uint size = polygonVertices.size();
+ while (i < size - 2) {
+ uint i0 = (i+0) % size;
+ uint i1 = (i+1) % size;
+ uint i2 = (i+2) % size;
+
+ const HalfEdge::Vertex * v0 = polygonVertices[i0];
+ const HalfEdge::Vertex * v1 = polygonVertices[i1];
+ const HalfEdge::Vertex * v2 = polygonVertices[i2];
+
+ mesh->addFace(v0->id(), v1->id(), v2->id());
+ i++;
+ }
+#endif
+ }
+
+ mesh->linkBoundary();
+
+ return mesh;
+}
+
+
diff --git a/thirdparty/thekla_atlas/nvmesh/param/Util.h b/thirdparty/thekla_atlas/nvmesh/param/Util.h
new file mode 100644
index 0000000000..774563ac0b
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/param/Util.h
@@ -0,0 +1,18 @@
+// This code is in the public domain -- castano@gmail.com
+
+#include "nvmesh/nvmesh.h"
+
+namespace nv {
+
+ namespace HalfEdge { class Mesh; class Vertex; }
+
+ bool isQuadMesh(const HalfEdge::Mesh * mesh);
+ bool isTriangularMesh(const HalfEdge::Mesh * mesh);
+
+ uint countMeshTriangles(const HalfEdge::Mesh * mesh);
+ const HalfEdge::Vertex * findBoundaryVertex(const HalfEdge::Mesh * mesh);
+
+ HalfEdge::Mesh * unifyVertices(const HalfEdge::Mesh * inputMesh);
+ HalfEdge::Mesh * triangulate(const HalfEdge::Mesh * inputMesh);
+
+} // nv namespace
diff --git a/thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h b/thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h
new file mode 100644
index 0000000000..0947d4851c
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h
@@ -0,0 +1,159 @@
+// Copyright NVIDIA Corporation 2007 -- Denis Kovacs <den.kovacs@gmail.com>
+
+#pragma once
+#ifndef NV_MESH_CLIPPEDTRIANGLE_H
+#define NV_MESH_CLIPPEDTRIANGLE_H
+
+#include <nvmath/Vector.h>
+
+namespace nv
+{
+
+ class ClippedTriangle
+ {
+ public:
+ ClippedTriangle(Vector2::Arg a, Vector2::Arg b, Vector2::Arg c)
+ {
+ m_numVertices = 3;
+ m_activeVertexBuffer = 0;
+
+ m_verticesA[0]=a;
+ m_verticesA[1]=b;
+ m_verticesA[2]=c;
+
+ m_vertexBuffers[0] = m_verticesA;
+ m_vertexBuffers[1] = m_verticesB;
+ }
+
+ uint vertexCount()
+ {
+ return m_numVertices;
+ }
+
+ const Vector2 * vertices()
+ {
+ return m_vertexBuffers[m_activeVertexBuffer];
+ }
+
+ inline void clipHorizontalPlane(float offset, float clipdirection)
+ {
+ Vector2 * v = m_vertexBuffers[m_activeVertexBuffer];
+ m_activeVertexBuffer ^= 1;
+ Vector2 * v2 = m_vertexBuffers[m_activeVertexBuffer];
+
+ v[m_numVertices] = v[0];
+
+ float dy2, dy1 = offset - v[0].y;
+ int dy2in, dy1in = clipdirection*dy1 >= 0;
+ uint p=0;
+
+ for (uint k=0; k<m_numVertices; k++)
+ {
+ dy2 = offset - v[k+1].y;
+ dy2in = clipdirection*dy2 >= 0;
+
+ if (dy1in) v2[p++] = v[k];
+
+ if ( dy1in + dy2in == 1 ) // not both in/out
+ {
+ float dx = v[k+1].x - v[k].x;
+ float dy = v[k+1].y - v[k].y;
+ v2[p++] = Vector2(v[k].x + dy1*(dx/dy), offset);
+ }
+
+ dy1 = dy2; dy1in = dy2in;
+ }
+ m_numVertices = p;
+
+ //for (uint k=0; k<m_numVertices; k++) printf("(%f, %f)\n", v2[k].x, v2[k].y); printf("\n");
+ }
+
+ inline void clipVerticalPlane(float offset, float clipdirection )
+ {
+ Vector2 * v = m_vertexBuffers[m_activeVertexBuffer];
+ m_activeVertexBuffer ^= 1;
+ Vector2 * v2 = m_vertexBuffers[m_activeVertexBuffer];
+
+ v[m_numVertices] = v[0];
+
+ float dx2, dx1 = offset - v[0].x;
+ int dx2in, dx1in = clipdirection*dx1 >= 0;
+ uint p=0;
+
+ for (uint k=0; k<m_numVertices; k++)
+ {
+ dx2 = offset - v[k+1].x;
+ dx2in = clipdirection*dx2 >= 0;
+
+ if (dx1in) v2[p++] = v[k];
+
+ if ( dx1in + dx2in == 1 ) // not both in/out
+ {
+ float dx = v[k+1].x - v[k].x;
+ float dy = v[k+1].y - v[k].y;
+ v2[p++] = Vector2(offset, v[k].y + dx1*(dy/dx));
+ }
+
+ dx1 = dx2; dx1in = dx2in;
+ }
+ m_numVertices = p;
+
+ //for (uint k=0; k<m_numVertices; k++) printf("(%f, %f)\n", v2[k].x, v2[k].y); printf("\n");
+ }
+
+ void computeAreaCentroid()
+ {
+ Vector2 * v = m_vertexBuffers[m_activeVertexBuffer];
+ v[m_numVertices] = v[0];
+
+ m_area = 0;
+ float centroidx=0, centroidy=0;
+ for (uint k=0; k<m_numVertices; k++)
+ {
+ // http://local.wasp.uwa.edu.au/~pbourke/geometry/polyarea/
+ float f = v[k].x*v[k+1].y - v[k+1].x*v[k].y;
+ m_area += f;
+ centroidx += f * (v[k].x + v[k+1].x);
+ centroidy += f * (v[k].y + v[k+1].y);
+ }
+ m_area = 0.5f * fabs(m_area);
+ if (m_area==0) {
+ m_centroid = Vector2(0.0f);
+ } else {
+ m_centroid = Vector2(centroidx/(6*m_area), centroidy/(6*m_area));
+ }
+ }
+
+ void clipAABox(float x0, float y0, float x1, float y1)
+ {
+ clipVerticalPlane ( x0, -1);
+ clipHorizontalPlane( y0, -1);
+ clipVerticalPlane ( x1, 1);
+ clipHorizontalPlane( y1, 1);
+
+ computeAreaCentroid();
+ }
+
+ Vector2 centroid()
+ {
+ return m_centroid;
+ }
+
+ float area()
+ {
+ return m_area;
+ }
+
+ private:
+ Vector2 m_verticesA[7+1];
+ Vector2 m_verticesB[7+1];
+ Vector2 * m_vertexBuffers[2];
+ uint m_numVertices;
+ uint m_activeVertexBuffer;
+ float m_area;
+ Vector2 m_centroid;
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_CLIPPEDTRIANGLE_H
diff --git a/thirdparty/thekla_atlas/nvmesh/raster/Raster.cpp b/thirdparty/thekla_atlas/nvmesh/raster/Raster.cpp
new file mode 100644
index 0000000000..d46b34f045
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/raster/Raster.cpp
@@ -0,0 +1,626 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+/** @file Raster.cpp
+ * @brief Triangle rasterization library using affine interpolation. Not
+ * specially optimized, but enough for my purposes.
+**/
+
+#include "nvmesh.h" // pch
+
+#include "Raster.h"
+#include "ClippedTriangle.h"
+
+#include "nvcore/Utils.h" // min, max
+
+#include "nvmath/Vector.inl"
+#include "nvmath/ftoi.h"
+
+
+#define RA_EPSILON 0.00001f
+
+using namespace nv;
+using namespace nv::Raster;
+
+namespace
+{
+ static inline float delta(float bot, float top, float ih)
+ {
+ return (bot - top) * ih;
+ }
+
+ static inline Vector2 delta(Vector2::Arg bot, Vector2::Arg top, float ih)
+ {
+ return (bot - top) * ih;
+ }
+
+ static inline Vector3 delta(Vector3::Arg bot, Vector3::Arg top, float ih)
+ {
+ return (bot - top) * ih;
+ }
+
+ // @@ The implementation in nvmath.h should be equivalent.
+ static inline int iround(float f)
+ {
+ // @@ Optimize this.
+ return int(floorf(f+0.5f));
+ //return int(round(f));
+ //return int(f);
+ }
+
+ /// A triangle vertex.
+ struct Vertex
+ {
+ Vector2 pos; // Position.
+ Vector3 tex; // Texcoord. (Barycentric coordinate)
+ };
+
+
+ /// A triangle for rasterization.
+ struct Triangle
+ {
+ Triangle(Vector2::Arg v0, Vector2::Arg v1, Vector2::Arg v2, Vector3::Arg t0, Vector3::Arg t1, Vector3::Arg t2);
+
+ bool computeDeltas();
+
+ bool draw(const Vector2 & extents, bool enableScissors, SamplingCallback cb, void * param);
+ bool drawAA(const Vector2 & extents, bool enableScissors, SamplingCallback cb, void * param);
+ bool drawC(const Vector2 & extents, bool enableScissors, SamplingCallback cb, void * param);
+ void flipBackface();
+ void computeUnitInwardNormals();
+
+ // Vertices.
+ Vector2 v1, v2, v3;
+ Vector2 n1, n2, n3; // unit inward normals
+ Vector3 t1, t2, t3;
+
+ // Deltas.
+ Vector3 dx, dy;
+
+ float sign;
+ bool valid;
+ };
+
+
+ /// Triangle ctor.
+ Triangle::Triangle(Vector2::Arg v0, Vector2::Arg v1, Vector2::Arg v2,
+ Vector3::Arg t0, Vector3::Arg t1, Vector3::Arg t2)
+ {
+ // Init vertices.
+ this->v1 = v0;
+ this->v2 = v2;
+ this->v3 = v1;
+
+ // Set barycentric coordinates.
+ this->t1 = t0;
+ this->t2 = t2;
+ this->t3 = t1;
+
+ // make sure every triangle is front facing.
+ flipBackface();
+
+ // Compute deltas.
+ valid = computeDeltas();
+
+ computeUnitInwardNormals();
+ }
+
+
+ /// Compute texture space deltas.
+ /// This method takes two edge vectors that form a basis, determines the
+ /// coordinates of the canonic vectors in that basis, and computes the
+ /// texture gradient that corresponds to those vectors.
+ bool Triangle::computeDeltas()
+ {
+ Vector2 e0 = v3 - v1;
+ Vector2 e1 = v2 - v1;
+
+ Vector3 de0 = t3 - t1;
+ Vector3 de1 = t2 - t1;
+
+ float denom = 1.0f / (e0.y * e1.x - e1.y * e0.x);
+ if (!isFinite(denom)) {
+ return false;
+ }
+
+ float lambda1 = - e1.y * denom;
+ float lambda2 = e0.y * denom;
+ float lambda3 = e1.x * denom;
+ float lambda4 = - e0.x * denom;
+
+ dx = de0 * lambda1 + de1 * lambda2;
+ dy = de0 * lambda3 + de1 * lambda4;
+
+ return true;
+ }
+
+ // compute unit inward normals for each edge.
+ void Triangle::computeUnitInwardNormals()
+ {
+ n1 = v1 - v2; n1 = Vector2(-n1.y, n1.x); n1 = n1 * (1.0f/sqrtf(n1.x*n1.x + n1.y*n1.y));
+ n2 = v2 - v3; n2 = Vector2(-n2.y, n2.x); n2 = n2 * (1.0f/sqrtf(n2.x*n2.x + n2.y*n2.y));
+ n3 = v3 - v1; n3 = Vector2(-n3.y, n3.x); n3 = n3 * (1.0f/sqrtf(n3.x*n3.x + n3.y*n3.y));
+ }
+
+ void Triangle::flipBackface()
+ {
+ // check if triangle is backfacing, if so, swap two vertices
+ if ( ((v3.x-v1.x)*(v2.y-v1.y) - (v3.y-v1.y)*(v2.x-v1.x)) < 0 ) {
+ Vector2 hv=v1; v1=v2; v2=hv; // swap pos
+ Vector3 ht=t1; t1=t2; t2=ht; // swap tex
+ }
+ }
+
+ bool Triangle::draw(const Vector2 & extents, bool enableScissors, SamplingCallback cb, void * param)
+ {
+ // 28.4 fixed-point coordinates
+ const int Y1 = iround(16.0f * v1.y);
+ const int Y2 = iround(16.0f * v2.y);
+ const int Y3 = iround(16.0f * v3.y);
+
+ const int X1 = iround(16.0f * v1.x);
+ const int X2 = iround(16.0f * v2.x);
+ const int X3 = iround(16.0f * v3.x);
+
+ // Deltas
+ const int DX12 = X1 - X2;
+ const int DX23 = X2 - X3;
+ const int DX31 = X3 - X1;
+
+ const int DY12 = Y1 - Y2;
+ const int DY23 = Y2 - Y3;
+ const int DY31 = Y3 - Y1;
+
+ // Fixed-point deltas
+ const int FDX12 = DX12 << 4;
+ const int FDX23 = DX23 << 4;
+ const int FDX31 = DX31 << 4;
+
+ const int FDY12 = DY12 << 4;
+ const int FDY23 = DY23 << 4;
+ const int FDY31 = DY31 << 4;
+
+ int minx, miny, maxx, maxy;
+ if (enableScissors) {
+ int frustumX0 = 0 << 4;
+ int frustumY0 = 0 << 4;
+ int frustumX1 = (int)extents.x << 4;
+ int frustumY1 = (int)extents.y << 4;
+
+ // Bounding rectangle
+ minx = (nv::max(min3(X1, X2, X3), frustumX0) + 0xF) >> 4;
+ miny = (nv::max(min3(Y1, Y2, Y3), frustumY0) + 0xF) >> 4;
+ maxx = (nv::min(max3(X1, X2, X3), frustumX1) + 0xF) >> 4;
+ maxy = (nv::min(max3(Y1, Y2, Y3), frustumY1) + 0xF) >> 4;
+ }
+ else {
+ // Bounding rectangle
+ minx = (min3(X1, X2, X3) + 0xF) >> 4;
+ miny = (min3(Y1, Y2, Y3) + 0xF) >> 4;
+ maxx = (max3(X1, X2, X3) + 0xF) >> 4;
+ maxy = (max3(Y1, Y2, Y3) + 0xF) >> 4;
+ }
+
+ // Block size, standard 8x8 (must be power of two)
+ const int q = 8;
+
+ // @@ This won't work when minx,miny are negative. This code path is not used. Leaving as is for now.
+ nvCheck(minx >= 0);
+ nvCheck(miny >= 0);
+
+ // Start in corner of 8x8 block
+ minx &= ~(q - 1);
+ miny &= ~(q - 1);
+
+ // Half-edge constants
+ int C1 = DY12 * X1 - DX12 * Y1;
+ int C2 = DY23 * X2 - DX23 * Y2;
+ int C3 = DY31 * X3 - DX31 * Y3;
+
+ // Correct for fill convention
+ if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
+ if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
+ if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
+
+ // Loop through blocks
+ for(int y = miny; y < maxy; y += q)
+ {
+ for(int x = minx; x < maxx; x += q)
+ {
+ // Corners of block
+ int x0 = x << 4;
+ int x1 = (x + q - 1) << 4;
+ int y0 = y << 4;
+ int y1 = (y + q - 1) << 4;
+
+ // Evaluate half-space functions
+ bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0;
+ bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0;
+ bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0;
+ bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0;
+ int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3);
+
+ bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0;
+ bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0;
+ bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0;
+ bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0;
+ int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3);
+
+ bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0;
+ bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0;
+ bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0;
+ bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0;
+ int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
+
+ // Skip block when outside an edge
+ if(a == 0x0 || b == 0x0 || c == 0x0) continue;
+
+ // Accept whole block when totally covered
+ if(a == 0xF && b == 0xF && c == 0xF)
+ {
+ Vector3 texRow = t1 + dy*(y0 - v1.y) + dx*(x0 - v1.x);
+
+ for(int iy = y; iy < y + q; iy++)
+ {
+ Vector3 tex = texRow;
+ for(int ix = x; ix < x + q; ix++)
+ {
+ //Vector3 tex = t1 + dx * (ix - v1.x) + dy * (iy - v1.y);
+ if (!cb(param, ix, iy, tex, dx, dy, 1.0)) {
+ // early out.
+ return false;
+ }
+ tex += dx;
+ }
+ texRow += dy;
+ }
+ }
+ else // Partially covered block
+ {
+ int CY1 = C1 + DX12 * y0 - DY12 * x0;
+ int CY2 = C2 + DX23 * y0 - DY23 * x0;
+ int CY3 = C3 + DX31 * y0 - DY31 * x0;
+ Vector3 texRow = t1 + dy*(y0 - v1.y) + dx*(x0 - v1.x);
+
+ for(int iy = y; iy < y + q; iy++)
+ {
+ int CX1 = CY1;
+ int CX2 = CY2;
+ int CX3 = CY3;
+ Vector3 tex = texRow;
+
+ for(int ix = x; ix < x + q; ix++)
+ {
+ if(CX1 > 0 && CX2 > 0 && CX3 > 0)
+ {
+ if (!cb(param, ix, iy, tex, dx, dy, 1.0))
+ {
+ // early out.
+ return false;
+ }
+ }
+
+ CX1 -= FDY12;
+ CX2 -= FDY23;
+ CX3 -= FDY31;
+ tex += dx;
+ }
+
+ CY1 += FDX12;
+ CY2 += FDX23;
+ CY3 += FDX31;
+ texRow += dy;
+ }
+ }
+ }
+ }
+
+ return true;
+ }
+
+
+#define PX_INSIDE 1.0f/sqrt(2.0f)
+#define PX_OUTSIDE -1.0f/sqrt(2.0f)
+
+#define BK_SIZE 8
+#define BK_INSIDE sqrt(BK_SIZE*BK_SIZE/2.0f)
+#define BK_OUTSIDE -sqrt(BK_SIZE*BK_SIZE/2.0f)
+
+ // extents has to be multiple of BK_SIZE!!
+ bool Triangle::drawAA(const Vector2 & extents, bool enableScissors, SamplingCallback cb, void * param)
+ {
+ float minx, miny, maxx, maxy;
+ if (enableScissors) {
+ // Bounding rectangle
+ minx = floorf(max(min3(v1.x, v2.x, v3.x), 0.0f));
+ miny = floorf(max(min3(v1.y, v2.y, v3.y), 0.0f));
+ maxx = ceilf( min(max3(v1.x, v2.x, v3.x), extents.x-1.0f));
+ maxy = ceilf( min(max3(v1.y, v2.y, v3.y), extents.y-1.0f));
+ }
+ else {
+ // Bounding rectangle
+ minx = floorf(min3(v1.x, v2.x, v3.x));
+ miny = floorf(min3(v1.y, v2.y, v3.y));
+ maxx = ceilf( max3(v1.x, v2.x, v3.x));
+ maxy = ceilf( max3(v1.y, v2.y, v3.y));
+ }
+
+ // There's no reason to align the blocks to the viewport, instead we align them to the origin of the triangle bounds.
+ minx = floorf(minx);
+ miny = floorf(miny);
+ //minx = (float)(((int)minx) & (~((int)BK_SIZE - 1))); // align to blocksize (we don't need to worry about blocks partially out of viewport)
+ //miny = (float)(((int)miny) & (~((int)BK_SIZE - 1)));
+
+ minx += 0.5; miny +=0.5; // sampling at texel centers!
+ maxx += 0.5; maxy +=0.5;
+
+ // Half-edge constants
+ float C1 = n1.x * (-v1.x) + n1.y * (-v1.y);
+ float C2 = n2.x * (-v2.x) + n2.y * (-v2.y);
+ float C3 = n3.x * (-v3.x) + n3.y * (-v3.y);
+
+ // Loop through blocks
+ for(float y0 = miny; y0 <= maxy; y0 += BK_SIZE)
+ {
+ for(float x0 = minx; x0 <= maxx; x0 += BK_SIZE)
+ {
+ // Corners of block
+ float xc = (x0 + (BK_SIZE-1)/2.0f);
+ float yc = (y0 + (BK_SIZE-1)/2.0f);
+
+ // Evaluate half-space functions
+ float aC = C1 + n1.x * xc + n1.y * yc;
+ float bC = C2 + n2.x * xc + n2.y * yc;
+ float cC = C3 + n3.x * xc + n3.y * yc;
+
+ // Skip block when outside an edge
+ if( (aC <= BK_OUTSIDE) || (bC <= BK_OUTSIDE) || (cC <= BK_OUTSIDE) ) continue;
+
+ // Accept whole block when totally covered
+ if( (aC >= BK_INSIDE) && (bC >= BK_INSIDE) && (cC >= BK_INSIDE) )
+ {
+ Vector3 texRow = t1 + dy*(y0 - v1.y) + dx*(x0 - v1.x);
+
+ for (float y = y0; y < y0 + BK_SIZE; y++)
+ {
+ Vector3 tex = texRow;
+ for(float x = x0; x < x0 + BK_SIZE; x++)
+ {
+ if (!cb(param, (int)x, (int)y, tex, dx, dy, 1.0f))
+ {
+ return false;
+ }
+ tex += dx;
+ }
+ texRow += dy;
+ }
+ }
+ else // Partially covered block
+ {
+ float CY1 = C1 + n1.x * x0 + n1.y * y0;
+ float CY2 = C2 + n2.x * x0 + n2.y * y0;
+ float CY3 = C3 + n3.x * x0 + n3.y * y0;
+ Vector3 texRow = t1 + dy*(y0 - v1.y) + dx*(x0 - v1.x);
+
+ for(float y = y0; y < y0 + BK_SIZE; y++) // @@ This is not clipping to scissor rectangle correctly.
+ {
+ float CX1 = CY1;
+ float CX2 = CY2;
+ float CX3 = CY3;
+ Vector3 tex = texRow;
+
+ for (float x = x0; x < x0 + BK_SIZE; x++) // @@ This is not clipping to scissor rectangle correctly.
+ {
+ if (CX1 >= PX_INSIDE && CX2 >= PX_INSIDE && CX3 >= PX_INSIDE)
+ {
+ // pixel completely covered
+ Vector3 tex = t1 + dx * (x - v1.x) + dy * (y - v1.y);
+ if (!cb(param, (int)x, (int)y, tex, dx, dy, 1.0f))
+ {
+ return false;
+ }
+ }
+ else if ((CX1 >= PX_OUTSIDE) && (CX2 >= PX_OUTSIDE) && (CX3 >= PX_OUTSIDE))
+ {
+ // triangle partially covers pixel. do clipping.
+ ClippedTriangle ct(v1-Vector2(x,y), v2-Vector2(x,y), v3-Vector2(x,y));
+ ct.clipAABox(-0.5, -0.5, 0.5, 0.5);
+ Vector2 centroid = ct.centroid();
+ float area = ct.area();
+ if (area > 0.0f)
+ {
+ Vector3 texCent = tex - dx*centroid.x - dy*centroid.y;
+ //nvCheck(texCent.x >= -0.1f && texCent.x <= 1.1f); // @@ Centroid is not very exact...
+ //nvCheck(texCent.y >= -0.1f && texCent.y <= 1.1f);
+ //nvCheck(texCent.z >= -0.1f && texCent.z <= 1.1f);
+ //Vector3 texCent2 = t1 + dx * (x - v1.x) + dy * (y - v1.y);
+ if (!cb(param, (int)x, (int)y, texCent, dx, dy, area))
+ {
+ return false;
+ }
+ }
+ }
+
+ CX1 += n1.x;
+ CX2 += n2.x;
+ CX3 += n3.x;
+ tex += dx;
+ }
+
+ CY1 += n1.y;
+ CY2 += n2.y;
+ CY3 += n3.y;
+ texRow += dy;
+ }
+ }
+ }
+ }
+
+ return true;
+ }
+
+} // namespace
+
+
+/// Process the given triangle.
+bool nv::Raster::drawTriangle(Mode mode, Vector2::Arg extents, bool enableScissors, const Vector2 v[3], SamplingCallback cb, void * param)
+{
+ Triangle tri(v[0], v[1], v[2], Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1));
+
+ // @@ It would be nice to have a conservative drawing mode that enlarges the triangle extents by one texel and is able to handle degenerate triangles.
+ // @@ Maybe the simplest thing to do would be raster triangle edges.
+
+ if (tri.valid) {
+ if (mode == Mode_Antialiased) {
+ return tri.drawAA(extents, enableScissors, cb, param);
+ }
+ if (mode == Mode_Nearest) {
+ return tri.draw(extents, enableScissors, cb, param);
+ }
+ }
+
+ return true;
+}
+
+inline static float triangleArea(Vector2::Arg v1, Vector2::Arg v2, Vector2::Arg v3)
+{
+ return 0.5f * (v3.x * v1.y + v1.x * v2.y + v2.x * v3.y - v2.x * v1.y - v3.x * v2.y - v1.x * v3.y);
+}
+
+/// Process the given quad.
+bool nv::Raster::drawQuad(Mode mode, Vector2::Arg extents, bool enableScissors, const Vector2 v[4], SamplingCallback cb, void * param)
+{
+ bool sign0 = triangleArea(v[0], v[1], v[2]) > 0.0f;
+ bool sign1 = triangleArea(v[0], v[2], v[3]) > 0.0f;
+
+ // Divide the quad into two non overlapping triangles.
+ if (sign0 == sign1) {
+ Triangle tri0(v[0], v[1], v[2], Vector3(0,0,0), Vector3(1,0,0), Vector3(1,1,0));
+ Triangle tri1(v[0], v[2], v[3], Vector3(0,0,0), Vector3(1,1,0), Vector3(0,1,0));
+
+ if (tri0.valid && tri1.valid) {
+ if (mode == Mode_Antialiased) {
+ return tri0.drawAA(extents, enableScissors, cb, param) && tri1.drawAA(extents, enableScissors, cb, param);
+ } else {
+ return tri0.draw(extents, enableScissors, cb, param) && tri1.draw(extents, enableScissors, cb, param);
+ }
+ }
+ }
+ else
+ {
+ Triangle tri0(v[0], v[1], v[3], Vector3(0,0,0), Vector3(1,0,0), Vector3(0,1,0));
+ Triangle tri1(v[1], v[2], v[3], Vector3(1,0,0), Vector3(1,1,0), Vector3(0,1,0));
+
+ if (tri0.valid && tri1.valid) {
+ if (mode == Mode_Antialiased) {
+ return tri0.drawAA(extents, enableScissors, cb, param) && tri1.drawAA(extents, enableScissors, cb, param);
+ } else {
+ return tri0.draw(extents, enableScissors, cb, param) && tri1.draw(extents, enableScissors, cb, param);
+ }
+ }
+ }
+
+ return true;
+}
+
+
+static bool drawPoint(const Vector2 & p, const Vector2 v[2], LineSamplingCallback cb, void * param) {
+
+ int x = ftoi_round(p.x);
+ int y = ftoi_round(p.y);
+ Vector2 ip = Vector2(float(x) + 0.5f, float(y) + 0.5f);
+
+ float t;
+
+ // Return minimum distance between line segment vw and point p
+ Vector2 dv = v[1] - v[0];
+ const float l2 = nv::lengthSquared(dv); // i.e. |w-v|^2 - avoid a sqrt
+ if (l2 == 0.0) {
+ t = 0; // v0 == v1 case
+ }
+ else {
+ // Consider the line extending the segment, parameterized as v + t (w - v).
+ // We find projection of point p onto the line.
+ // It falls where t = [(p-v) . (w-v)] / |w-v|^2
+ t = dot(ip - v[0], dv) / l2;
+ if (t < 0.0) {
+ t = 0; // Beyond the 'v0' end of the segment
+ }
+ else if (t > 1.0) {
+ t = 1; // Beyond the 'v1' end of the segment
+ }
+ }
+
+ Vector2 projection = v[0] + t * dv; // Projection falls on the segment
+
+ float d = distance(ip, projection);
+
+ return cb(param, x, y, t, saturate(1-d));
+}
+
+
+void nv::Raster::drawLine(bool antialias, Vector2::Arg extents, bool enableScissors, const Vector2 v[2], LineSamplingCallback cb, void * param)
+{
+ nvCheck(antialias == true); // @@ Not implemented.
+ //nvCheck(enableScissors == false); // @@ Not implemented.
+
+ // Very crappy DDA implementation.
+
+ Vector2 p = v[0];
+ Vector2 dp, dpdy;
+
+ float dx = v[1].x - v[0].x;
+ float dy = v[1].y - v[0].y;
+ int n;
+
+ // Degenerate line.
+ if (dx == 0 && dy == 0) return;
+
+ if (fabsf(dx) >= fabsf(dy)) {
+ n = iround(fabsf(dx));
+ dp.x = dx / fabsf(dx);
+ dp.y = dy / fabsf(dx);
+ nvDebugCheck(fabsf(dp.y) <= 1.0f);
+ dpdy.x = 0;
+ dpdy.y = 1;
+ }
+ else {
+ n = iround(fabs(dy));
+ dp.x = dx / fabsf(dy);
+ dp.y = dy / fabsf(dy);
+ nvDebugCheck(fabsf(dp.x) <= 1.0f);
+ dpdy.x = 1;
+ dpdy.y = 0;
+ }
+
+ for (int i = 0; i <= n; i++) {
+ drawPoint(p, v, cb, param);
+ drawPoint(p + dpdy, v, cb, param);
+ drawPoint(p - dpdy, v, cb, param);
+ p += dp;
+ }
+}
+
+
+// Draw vertical or horizontal segments. For degenerate triangles.
+/*bool nv::Raster::drawSegment(Vector2::Arg extents, bool enableScissors, const Vector2 v[2], LineSamplingCallback cb, void * param)
+{
+ nvCheck(enableScissors == false);
+
+
+ if (v[0].x == v[1].x) { // Vertical segment.
+
+ }
+ else if (v[0].y == v[1].y) { // Horizontal segment.
+ int y = ftoi_round(v[0].y);
+ int x0 = ftoi_floor(v[0].x);
+ int x1 = ftoi_floor(v[0].x);
+
+ for (int x = x0; x <= x1; x++) {
+
+ cb(param, x, y, t,
+ }
+ }
+
+ return false; // Not a valid segment.
+}
+*/
diff --git a/thirdparty/thekla_atlas/nvmesh/raster/Raster.h b/thirdparty/thekla_atlas/nvmesh/raster/Raster.h
new file mode 100644
index 0000000000..05af2ddb00
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/raster/Raster.h
@@ -0,0 +1,49 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_RASTER_H
+#define NV_MESH_RASTER_H
+
+/** @file Raster.h
+ * @brief Rasterization library.
+ *
+ * This is just a standard scanline rasterizer that I took from one of my old
+ * projects. The perspective correction wasn't necessary so I just removed it.
+**/
+
+#include "nvmath/Vector.h"
+#include "nvmesh/nvmesh.h"
+
+namespace nv
+{
+
+ namespace Raster
+ {
+ enum Mode {
+ Mode_Nearest,
+ Mode_Antialiased,
+ //Mode_Conservative
+ };
+
+
+ /// A callback to sample the environment. Return false to terminate rasterization.
+ typedef bool (NV_CDECL * SamplingCallback)(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage);
+
+ // Process the given triangle. Returns false if rasterization was interrupted by the callback.
+ NVMESH_API bool drawTriangle(Mode mode, Vector2::Arg extents, bool enableScissors, const Vector2 v[3], SamplingCallback cb, void * param);
+
+ // Process the given quad. Returns false if rasterization was interrupted by the callback.
+ NVMESH_API bool drawQuad(Mode mode, Vector2::Arg extents, bool enableScissors, const Vector2 v[4], SamplingCallback cb, void * param);
+
+ typedef bool (NV_CDECL * LineSamplingCallback)(void * param, int x, int y, float t, float d); // t is the position along the segment, d is the distance to the line.
+
+ // Process the given line.
+ NVMESH_API void drawLine(bool antialias, Vector2::Arg extents, bool enableScissors, const Vector2 v[2], LineSamplingCallback cb, void * param);
+
+ // Draw vertical or horizontal segments. For degenerate triangles.
+ //NVMESH_API void drawSegment(Vector2::Arg extents, bool enableScissors, const Vector2 v[2], SamplingCallback cb, void * param);
+ }
+}
+
+
+#endif // NV_MESH_RASTER_H
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp
new file mode 100644
index 0000000000..b6bff4d83d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp
@@ -0,0 +1,100 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include <nvcore/RadixSort.h>
+
+#include <nvmesh/weld/Snap.h>
+#include <nvmesh/TriMesh.h>
+#include <nvmesh/geometry/Bounds.h>
+
+using namespace nv;
+
+namespace {
+
+ // Snap the given vertices.
+ void Snap(TriMesh::Vertex & a, TriMesh::Vertex & b, float texThreshold, float norThreshold)
+ {
+ a.pos = b.pos = (a.pos + b.pos) * 0.5f;
+
+ if (equal(a.tex.x, b.tex.x, texThreshold) && equal(a.tex.y, b.tex.y, texThreshold)) {
+ b.tex = a.tex = (a.tex + b.tex) * 0.5f;
+ }
+
+ if (equal(a.nor.x, b.nor.x, norThreshold) && equal(a.nor.y, b.nor.y, norThreshold) && equal(a.nor.z, b.nor.z, norThreshold)) {
+ b.nor = a.nor = (a.nor + b.nor) * 0.5f;
+ }
+ };
+
+} // nv namespace
+
+uint nv::SnapVertices(TriMesh * mesh, float posThreshold, float texThreshold, float norThreshold)
+{
+ nvDebug("--- Snapping vertices.\n");
+
+ // Determine largest axis.
+ Box box = MeshBounds::box(mesh);
+ Vector3 extents = box.extents();
+
+ int axis = 2;
+ if( extents.x > extents.y ) {
+ if( extents.x > extents.z ) {
+ axis = 0;
+ }
+ }
+ else if(extents.y > extents.z) {
+ axis = 1;
+ }
+
+ // @@ Use diagonal instead!
+
+
+ // Sort vertices according to the largest axis.
+ const uint vertexCount = mesh->vertexCount();
+ nvCheck(vertexCount > 2); // Must have at least two vertices.
+
+ // Get pos channel.
+ //PiMesh::Channel * pos_channel = mesh->GetChannel(mesh->FindChannel(VS_POS));
+ //nvCheck( pos_channel != NULL );
+
+ //const PiArray<Vec4> & pos_array = pos_channel->data;
+
+ Array<float> distArray;
+ distArray.resize(vertexCount);
+
+ for(uint v = 0; v < vertexCount; v++) {
+ if (axis == 0) distArray[v] = mesh->vertexAt(v).pos.x;
+ else if (axis == 1) distArray[v] = mesh->vertexAt(v).pos.y;
+ else distArray[v] = mesh->vertexAt(v).pos.z;
+ }
+
+ RadixSort radix;
+ const uint * xrefs = radix.sort(distArray.buffer(), distArray.count()).ranks();
+ nvCheck(xrefs != NULL);
+
+ uint snapCount = 0;
+ for(uint v = 0; v < vertexCount-1; v++) {
+ for(uint n = v+1; n < vertexCount; n++) {
+ nvDebugCheck( distArray[xrefs[v]] <= distArray[xrefs[n]] );
+
+ if (fabs(distArray[xrefs[n]] - distArray[xrefs[v]]) > posThreshold) {
+ break;
+ }
+
+ TriMesh::Vertex & v0 = mesh->vertexAt(xrefs[v]);
+ TriMesh::Vertex & v1 = mesh->vertexAt(xrefs[n]);
+
+ const float dist = length(v0.pos - v1.pos);
+
+ if (dist <= posThreshold) {
+ Snap(v0, v1, texThreshold, norThreshold);
+ snapCount++;
+ }
+ }
+ }
+
+ // @@ todo: debug, make sure that the distance between vertices is now >= threshold
+
+ nvDebug("--- %u vertices snapped\n", snapCount);
+
+ return snapCount;
+};
+
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.h b/thirdparty/thekla_atlas/nvmesh/weld/Snap.h
new file mode 100644
index 0000000000..8e0566cda3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/Snap.h
@@ -0,0 +1,18 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#ifndef NV_MESH_SNAP_H
+#define NV_MESH_SNAP_H
+
+#include <nvmesh/nvmesh.h>
+#include <nvmath/nvmath.h>
+
+namespace nv
+{
+ class TriMesh;
+
+ NVMESH_API uint SnapVertices(TriMesh * mesh, float posThreshold=NV_EPSILON, float texThreshold=1.0f/1024, float norThreshold=NV_NORMAL_EPSILON);
+
+} // nv namespace
+
+
+#endif // NV_MESH_SNAP_H
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp
new file mode 100644
index 0000000000..2ba4dcae18
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp
@@ -0,0 +1,205 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#include <nvmesh/TriMesh.h>
+#include <nvmesh/QuadTriMesh.h>
+
+#include <nvmesh/weld/VertexWeld.h>
+#include <nvmesh/weld/Weld.h>
+
+using namespace nv;
+
+// Weld trimesh vertices
+void nv::WeldVertices(TriMesh * mesh)
+{
+ nvDebug("--- Welding vertices.\n");
+
+ nvCheck(mesh != NULL);
+
+ uint count = mesh->vertexCount();
+ Array<uint> xrefs;
+ Weld<TriMesh::Vertex> weld;
+ uint newCount = weld(mesh->vertices(), xrefs);
+
+ nvDebug("--- %d vertices welded\n", count - newCount);
+
+
+ // Remap faces.
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ TriMesh::Face & face = mesh->faceAt(f);
+ face.v[0] = xrefs[face.v[0]];
+ face.v[1] = xrefs[face.v[1]];
+ face.v[2] = xrefs[face.v[2]];
+ }
+}
+
+
+// Weld trimesh vertices
+void nv::WeldVertices(QuadTriMesh * mesh)
+{
+ nvDebug("--- Welding vertices.\n");
+
+ nvCheck(mesh != NULL);
+
+ uint count = mesh->vertexCount();
+ Array<uint> xrefs;
+ Weld<TriMesh::Vertex> weld;
+ uint newCount = weld(mesh->vertices(), xrefs);
+
+ nvDebug("--- %d vertices welded\n", count - newCount);
+
+ // Remap faces.
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ QuadTriMesh::Face & face = mesh->faceAt(f);
+ face.v[0] = xrefs[face.v[0]];
+ face.v[1] = xrefs[face.v[1]];
+ face.v[2] = xrefs[face.v[2]];
+
+ if (face.isQuadFace())
+ {
+ face.v[3] = xrefs[face.v[3]];
+ }
+ }
+}
+
+
+
+// OLD code
+
+#if 0
+
+namespace {
+
+struct VertexInfo {
+ uint id; ///< Original vertex id.
+ uint normal_face_group;
+ uint tangent_face_group;
+ uint material;
+ uint chart;
+};
+
+
+/// VertexInfo hash functor.
+struct VertexHash : public IHashFunctor<VertexInfo> {
+ VertexHash(PiMeshPtr m) : mesh(m) {
+ uint c = mesh->FindChannel(VS_POS);
+ piCheck(c != PI_NULL_INDEX);
+ channel = mesh->GetChannel(c);
+ piCheck(channel != NULL);
+ }
+
+ uint32 operator () (const VertexInfo & v) const {
+ return channel->data[v.id].GetHash();
+ }
+
+private:
+ PiMeshPtr mesh;
+ PiMesh::Channel * channel;
+};
+
+
+/// VertexInfo comparator.
+struct VertexEqual : public IBinaryPredicate<VertexInfo> {
+ VertexEqual(PiMeshPtr m) : mesh(m) {}
+
+ bool operator () (const VertexInfo & a, const VertexInfo & b) const {
+
+ bool equal = a.normal_face_group == b.normal_face_group &&
+ a.tangent_face_group == b.tangent_face_group &&
+ a.material == b.material &&
+ a.chart == b.chart;
+
+ // Split vertex shared by different face types.
+ if( !equal ) {
+ return false;
+ }
+
+ // They were the same vertex.
+ if( a.id == b.id ) {
+ return true;
+ }
+
+ // Vertex equal if all the channels are equal.
+ return mesh->IsVertexEqual(a.id, b.id);
+ }
+
+private:
+ PiMeshPtr mesh;
+};
+
+} // namespace
+
+
+/// Weld the vertices.
+void PiMeshVertexWeld::WeldVertices(const PiMeshSmoothGroup * mesh_smooth_group,
+ const PiMeshMaterial * mesh_material, const PiMeshAtlas * mesh_atlas )
+{
+ piDebug( "--- Welding vertices:\n" );
+
+ piDebug( "--- Expand mesh vertices.\n" );
+ PiArray<VertexInfo> vertex_array;
+
+ const uint face_num = mesh->GetFaceNum();
+ const uint vertex_max = face_num * 3;
+ vertex_array.Resize( vertex_max );
+
+ for(uint i = 0; i < vertex_max; i++) {
+
+ uint f = i/3;
+
+ const PiMesh::Face & face = mesh->GetFace(f);
+ vertex_array[i].id = face.v[i%3];
+
+ // Reset face attributes.
+ vertex_array[i].normal_face_group = PI_NULL_INDEX;
+ vertex_array[i].tangent_face_group = PI_NULL_INDEX;
+ vertex_array[i].material = PI_NULL_INDEX;
+ vertex_array[i].chart = PI_NULL_INDEX;
+
+ // Set available attributes.
+ if( mesh_smooth_group != NULL ) {
+ if( mesh_smooth_group->HasNormalFaceGroups() ) {
+ vertex_array[i].normal_face_group = mesh_smooth_group->GetNormalFaceGroup( f );
+ }
+ if( mesh_smooth_group->HasTangentFaceGroups() ) {
+ vertex_array[i].tangent_face_group = mesh_smooth_group->GetTangentFaceGroup( f );
+ }
+ }
+ if( mesh_material != NULL ) {
+ vertex_array[i].material = mesh_material->GetFaceMaterial( f );
+ }
+ if( mesh_atlas != NULL && mesh_atlas->HasCharts() ) {
+ vertex_array[i].chart = mesh_atlas->GetFaceChart( f );
+ }
+ }
+ piDebug( "--- %d vertices.\n", vertex_max );
+
+ piDebug( "--- Collapse vertices.\n" );
+
+ uint * xrefs = new uint[vertex_max];
+ VertexHash hash(mesh);
+ VertexEqual equal(mesh);
+ const uint vertex_num = Weld( vertex_array, xrefs, hash, equal );
+ piCheck(vertex_num <= vertex_max);
+ piDebug( "--- %d vertices.\n", vertex_num );
+
+ // Remap face indices.
+ piDebug( "--- Remapping face indices.\n" );
+ mesh->RemapFaceIndices(vertex_max, xrefs);
+
+
+ // Overwrite xrefs to map new vertices to old vertices.
+ for(uint v = 0; v < vertex_num; v++) {
+ xrefs[v] = vertex_array[v].id;
+ }
+
+ // Update vertex order.
+ mesh->ReorderVertices(vertex_num, xrefs);
+
+ delete [] xrefs;
+}
+
+#endif // 0
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h
new file mode 100644
index 0000000000..1dc2e4ba4d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h
@@ -0,0 +1,19 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#ifndef NV_MESH_VERTEXWELD_H
+#define NV_MESH_VERTEXWELD_H
+
+#include <nvmesh/nvmesh.h>
+
+namespace nv
+{
+ class TriMesh;
+ class QuadMesh;
+
+ NVMESH_API void WeldVertices(TriMesh * mesh);
+ NVMESH_API void WeldVertices(QuadTriMesh * mesh);
+
+} // nv namespace
+
+
+#endif // NV_MESH_VERTEXWELD_H
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Weld.h b/thirdparty/thekla_atlas/nvmesh/weld/Weld.h
new file mode 100644
index 0000000000..e615539461
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/Weld.h
@@ -0,0 +1,171 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#ifndef NV_MESH_WELD_H
+#define NV_MESH_WELD_H
+
+#include "nvcore/Array.h"
+#include "nvcore/Hash.h"
+#include "nvcore/Utils.h" // nextPowerOfTwo
+
+#include <string.h> // for memset, memcmp, memcpy
+
+// Weld function to remove array duplicates in linear time using hashing.
+
+namespace nv
+{
+
+/// Generic welding routine. This function welds the elements of the array p
+/// and returns the cross references in the xrefs array. To compare the elements
+/// it uses the given hash and equal functors.
+///
+/// This code is based on the ideas of Ville Miettinen and Pierre Terdiman.
+template <class T, class H=Hash<T>, class E=Equal<T> >
+struct Weld
+{
+ // xrefs maps old elements to new elements
+ uint operator()(Array<T> & p, Array<uint> & xrefs)
+ {
+ const uint N = p.size(); // # of input vertices.
+ uint outputCount = 0; // # of output vertices
+ uint hashSize = nextPowerOfTwo(N); // size of the hash table
+ uint * hashTable = new uint[hashSize + N]; // hash table + linked list
+ uint * next = hashTable + hashSize; // use bottom part as linked list
+
+ xrefs.resize(N);
+ memset( hashTable, NIL, hashSize*sizeof(uint) ); // init hash table (NIL = 0xFFFFFFFF so memset works)
+
+ H hash;
+ E equal;
+ for (uint i = 0; i < N; i++)
+ {
+ const T & e = p[i];
+ uint32 hashValue = hash(e) & (hashSize-1);
+ uint offset = hashTable[hashValue];
+
+ // traverse linked list
+ while( offset != NIL && !equal(p[offset], e) )
+ {
+ offset = next[offset];
+ }
+
+ xrefs[i] = offset;
+
+ // no match found - copy vertex & add to hash
+ if( offset == NIL )
+ {
+ // save xref
+ xrefs[i] = outputCount;
+
+ // copy element
+ p[outputCount] = e;
+
+ // link to hash table
+ next[outputCount] = hashTable[hashValue];
+
+ // update hash heads and increase output counter
+ hashTable[hashValue] = outputCount++;
+ }
+ }
+
+ // cleanup
+ delete [] hashTable;
+
+ p.resize(outputCount);
+
+ // number of output vertices
+ return outputCount;
+ }
+};
+
+
+/// Reorder the given array accoding to the indices given in xrefs.
+template <class T>
+void reorderArray(Array<T> & array, const Array<uint> & xrefs)
+{
+ const uint count = xrefs.count();
+ Array<T> new_array;
+ new_array.resize(count);
+
+ for(uint i = 0; i < count; i++) {
+ new_array[i] = array[xrefs[i]];
+ }
+
+ swap(array, new_array);
+}
+
+/// Reverse the given array so that new indices point to old indices.
+inline void reverseXRefs(Array<uint> & xrefs, uint count)
+{
+ Array<uint> new_xrefs;
+ new_xrefs.resize(count);
+
+ for(uint i = 0; i < xrefs.count(); i++) {
+ new_xrefs[xrefs[i]] = i;
+ }
+
+ swap(xrefs, new_xrefs);
+}
+
+
+
+//
+struct WeldN
+{
+ uint vertexSize;
+
+ WeldN(uint n) : vertexSize(n) {}
+
+ // xrefs maps old elements to new elements
+ uint operator()(uint8 * ptr, uint N, Array<uint> & xrefs)
+ {
+ uint outputCount = 0; // # of output vertices
+ uint hashSize = nextPowerOfTwo(N); // size of the hash table
+ uint * hashTable = new uint[hashSize + N]; // hash table + linked list
+ uint * next = hashTable + hashSize; // use bottom part as linked list
+
+ xrefs.resize(N);
+ memset( hashTable, NIL, hashSize*sizeof(uint) ); // init hash table (NIL = 0xFFFFFFFF so memset works)
+
+ for (uint i = 0; i < N; i++)
+ {
+ const uint8 * vertex = ptr + i * vertexSize;
+ uint32 hashValue = sdbmHash(vertex, vertexSize) & (hashSize-1);
+ uint offset = hashTable[hashValue];
+
+ // traverse linked list
+ while (offset != NIL && memcmp(ptr + offset * vertexSize, vertex, vertexSize) != 0)
+ {
+ offset = next[offset];
+ }
+
+ xrefs[i] = offset;
+
+ // no match found - copy vertex & add to hash
+ if (offset == NIL)
+ {
+ // save xref
+ xrefs[i] = outputCount;
+
+ // copy element
+ memcpy(ptr + outputCount * vertexSize, vertex, vertexSize);
+
+ // link to hash table
+ next[outputCount] = hashTable[hashValue];
+
+ // update hash heads and increase output counter
+ hashTable[hashValue] = outputCount++;
+ }
+ }
+
+ // cleanup
+ delete [] hashTable;
+
+ // number of output vertices
+ return outputCount;
+ }
+};
+
+
+} // nv namespace
+
+#endif // NV_MESH_WELD_H
diff --git a/thirdparty/thekla_atlas/poshlib/posh.c b/thirdparty/thekla_atlas/poshlib/posh.c
new file mode 100644
index 0000000000..bd3fcc66ea
--- /dev/null
+++ b/thirdparty/thekla_atlas/poshlib/posh.c
@@ -0,0 +1,1006 @@
+/*
+LICENSE:
+
+Copyright (c) 2004, Brian Hook
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * The names of this package'ss contributors contributors may not
+ be used to endorse or promote products derived from this
+ software without specific prior written permission.
+
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**
+ @file posh.c
+ @author Brian Hook
+ @date 2002
+ @brief Portable Open Source Harness primary source file
+*/
+#include "posh.h"
+
+#if !defined FORCE_DOXYGEN
+
+#if !defined POSH_NO_FLOAT
+# define POSH_FLOAT_STRING "enabled"
+#else
+# define POSH_FLOAT_STRING "disabled"
+#endif
+
+#if defined POSH_64BIT_INTEGER
+# define POSH_64BIT_INTEGER_STRING "yes"
+#else
+# define POSH_64BIT_INTEGER_STRING "no"
+#endif
+
+#if defined POSH_64BIT_POINTER
+# define POSH_POINTER_STRING "64-bits"
+#else
+# define POSH_POINTER_STRING "32-bits"
+#endif
+
+#if defined POSH_LITTLE_ENDIAN
+# define IS_BIG_ENDIAN 0
+
+# define NATIVE16 POSH_LittleU16
+# define NATIVE32 POSH_LittleU32
+# define NATIVE64 POSH_LittleU64
+# define FOREIGN16 POSH_BigU16
+# define FOREIGN32 POSH_BigU32
+# define FOREIGN64 POSH_BigU64
+#else
+# define IS_BIG_ENDIAN 1
+
+# define NATIVE16 POSH_BigU16
+# define NATIVE32 POSH_BigU32
+# define NATIVE64 POSH_BigU64
+# define FOREIGN16 POSH_LittleU16
+# define FOREIGN32 POSH_LittleU32
+# define FOREIGN64 POSH_LittleU64
+#endif /* POSH_LITTLE_ENDIAN */
+
+static
+int
+s_testBigEndian( void )
+{
+ union
+ {
+ posh_byte_t c[ 4 ];
+ posh_u32_t i;
+ } u;
+
+ u.i= 1;
+
+ if ( u.c[ 0 ] == 1 )
+ {
+ return 0;
+ }
+ return 1;
+}
+
+static
+const char *
+s_testSerialization( void )
+{
+ posh_byte_t serbuf[ 8 ];
+ posh_u16_t tmp16;
+ posh_u32_t tmp32;
+
+ /* 16-bit serialization */
+ POSH_WriteU16ToLittle( serbuf, 0xABCD );
+ if ( ( tmp16 = POSH_ReadU16FromLittle( serbuf ) ) != 0xABCD )
+ {
+ return "*ERROR: failed little-endian 16-bit serialization test";
+ }
+
+ POSH_WriteU16ToBig( serbuf, 0xABCD );
+ if ( ( tmp16 = POSH_ReadU16FromBig( serbuf ) ) != 0xABCD )
+ {
+ return "*ERROR: failed big-endian 16-bit serialization test";
+ }
+
+ /* 32-bit serialization */
+ POSH_WriteU32ToLittle( serbuf, 0xABCD1234L );
+ if ( ( tmp32 = POSH_ReadU32FromLittle( serbuf ) ) != 0xABCD1234 )
+ {
+ return "*ERROR: failed little-endian 32-bit serialization test";
+ }
+
+ POSH_WriteU32ToBig( serbuf, 0xABCD1234L );
+ if ( ( tmp32 = POSH_ReadU32FromBig( serbuf ) ) != 0xABCD1234 )
+ {
+ return "*ERROR: failed big-endian 32-bit serialization test";
+ }
+
+#if defined POSH_64BIT_INTEGER
+ {
+#define REF64 POSH_U64(0xFEDCBA9876543210)
+
+ posh_u64_t tmp64;
+
+ POSH_WriteU64ToLittle( serbuf, REF64 );
+
+ if ( ( tmp64 = POSH_ReadU64FromLittle( serbuf ) ) != REF64 )
+ {
+ return "*ERROR: failed little-endian 64-bit serialization test";
+ }
+
+ POSH_WriteU64ToBig( serbuf, REF64 );
+
+ if ( ( tmp64 = POSH_ReadU64FromBig( serbuf ) ) != REF64 )
+ {
+ return "*ERROR: failed big-endian 64-bit serialization test";
+ }
+ }
+#endif
+
+ return 0;
+}
+
+#if !defined POSH_NO_FLOAT
+static
+const char *
+s_testFloatingPoint( void )
+{
+ float fRef = 10.0f/30.0f;
+ double dRef = 10.0/30.0;
+ posh_byte_t dbuf[ 8 ];
+ float fTmp;
+ double dTmp;
+
+ fTmp = POSH_FloatFromLittleBits( POSH_LittleFloatBits( fRef ) );
+
+ if ( fTmp != fRef )
+ {
+ return "*ERROR: POSH little endian floating point conversion failed. Please report this to poshlib@poshlib.org!\n";
+ }
+
+ fTmp = POSH_FloatFromBigBits( POSH_BigFloatBits( fRef ) );
+ if ( fTmp != fRef )
+ {
+ return "*ERROR: POSH big endian floating point conversion failed. Please report this to poshlib@poshlib.org!\n";
+ }
+
+ POSH_DoubleBits( dRef, dbuf );
+
+ dTmp = POSH_DoubleFromBits( dbuf );
+
+ if ( dTmp != dRef )
+ {
+ return "*ERROR: POSH double precision floating point serialization failed. Please report this to poshlib@poshlib.org!\n";
+ }
+
+ return 0;
+}
+#endif /* !defined POSH_NO_FLOAT */
+
+static
+const char *
+s_testEndianess( void )
+{
+ /* check endianess */
+ if ( s_testBigEndian() != IS_BIG_ENDIAN )
+ {
+ return "*ERROR: POSH compile time endianess does not match run-time endianess verification. Please report this to poshlib@poshlib.org!\n";
+ }
+
+ /* make sure our endian swap routines work */
+ if ( ( NATIVE32( 0x11223344L ) != 0x11223344L ) ||
+ ( FOREIGN32( 0x11223344L ) != 0x44332211L ) ||
+ ( NATIVE16( 0x1234 ) != 0x1234 ) ||
+ ( FOREIGN16( 0x1234 ) != 0x3412 ) )
+ {
+ return "*ERROR: POSH endianess macro selection failed. Please report this to poshlib@poshlib.org!\n";
+ }
+
+ /* test serialization routines */
+
+ return 0;
+}
+#endif /* !defined FORCE_DOXYGEN */
+
+/**
+ Returns a string describing this platform's basic attributes.
+
+ POSH_GetArchString() reports on an architecture's statically determined
+ attributes. In addition, it will perform run-time verification checks
+ to make sure the various platform specific functions work. If an error
+ occurs, please contact me at poshlib@poshlib.org so we can try to resolve
+ what the specific failure case is.
+ @returns a string describing this platform on success, or a string in the
+ form "*ERROR: [text]" on failure. You can simply check to see if
+ the first character returned is '*' to verify an error condition.
+*/
+const char *
+POSH_GetArchString( void )
+{
+ const char *err;
+ const char *s = "OS:.............."POSH_OS_STRING"\n"
+ "CPU:............."POSH_CPU_STRING"\n"
+ "endian:.........."POSH_ENDIAN_STRING"\n"
+ "ptr size:........"POSH_POINTER_STRING"\n"
+ "64-bit ints......"POSH_64BIT_INTEGER_STRING"\n"
+ "floating point..."POSH_FLOAT_STRING"\n"
+ "compiler........."POSH_COMPILER_STRING"\n";
+
+ /* test endianess */
+ err = s_testEndianess();
+
+ if ( err != 0 )
+ {
+ return err;
+ }
+
+ /* test serialization */
+ err = s_testSerialization();
+
+ if ( err != 0 )
+ {
+ return err;
+ }
+
+#if !defined POSH_NO_FLOAT
+ /* check that our floating point support is correct */
+ err = s_testFloatingPoint();
+
+ if ( err != 0 )
+ {
+ return err;
+ }
+
+#endif
+
+ return s;
+}
+
+/* ---------------------------------------------------------------------------*/
+/* BYTE SWAPPING SUPPORT */
+/* ---------------------------------------------------------------------------*/
+/**
+ * Byte swaps a 16-bit unsigned value
+ *
+ @ingroup ByteSwapFunctions
+ @param v [in] unsigned 16-bit input value to swap
+ @returns a byte swapped version of v
+ */
+posh_u16_t
+POSH_SwapU16( posh_u16_t v )
+{
+ posh_u16_t swapped;
+
+ swapped = v << 8;
+ swapped |= v >> 8;
+
+ return swapped;
+}
+
+/**
+ * Byte swaps a 16-bit signed value
+ *
+ @ingroup ByteSwapFunctions
+ @param v [in] signed 16-bit input value to swap
+ @returns a byte swapped version of v
+ @remarks This just calls back to the unsigned version, since byte swapping
+ is independent of sign. However, we still provide this function to
+ avoid signed/unsigned mismatch compiler warnings.
+ */
+posh_i16_t
+POSH_SwapI16( posh_i16_t v )
+{
+ return ( posh_i16_t ) POSH_SwapU16( v );
+}
+
+/**
+ * Byte swaps a 32-bit unsigned value
+ *
+ @ingroup ByteSwapFunctions
+ @param v [in] unsigned 32-bit input value to swap
+ @returns a byte swapped version of v
+ */
+posh_u32_t
+POSH_SwapU32( posh_u32_t v )
+{
+ posh_u32_t swapped;
+
+ swapped = ( v & 0xFF ) << 24;
+ swapped |= ( v & 0xFF00 ) << 8;
+ swapped |= ( v >> 8 ) & 0xFF00;
+ swapped |= ( v >> 24 );
+
+ return swapped;
+}
+
+/**
+ * Byte swaps a 32-bit signed value
+ *
+ @ingroup ByteSwapFunctions
+ @param v [in] signed 32-bit input value to swap
+ @returns a byte swapped version of v
+ @remarks This just calls back to the unsigned version, since byte swapping
+ is independent of sign. However, we still provide this function to
+ avoid signed/unsigned mismatch compiler warnings.
+ */
+posh_i32_t
+POSH_SwapI32( posh_i32_t v )
+{
+ return ( posh_i32_t ) POSH_SwapU32( ( posh_u32_t ) v );
+}
+
+#if defined POSH_64BIT_INTEGER
+/**
+ * Byte swaps a 64-bit unsigned value
+
+ @param v [in] a 64-bit input value to swap
+ @ingroup SixtyFourBit
+ @returns a byte swapped version of v
+*/
+posh_u64_t
+POSH_SwapU64( posh_u64_t v )
+{
+ posh_byte_t tmp;
+ union {
+ posh_byte_t bytes[ 8 ];
+ posh_u64_t u64;
+ } u;
+
+ u.u64 = v;
+
+ tmp = u.bytes[ 0 ]; u.bytes[ 0 ] = u.bytes[ 7 ]; u.bytes[ 7 ] = tmp;
+ tmp = u.bytes[ 1 ]; u.bytes[ 1 ] = u.bytes[ 6 ]; u.bytes[ 6 ] = tmp;
+ tmp = u.bytes[ 2 ]; u.bytes[ 2 ] = u.bytes[ 5 ]; u.bytes[ 5 ] = tmp;
+ tmp = u.bytes[ 3 ]; u.bytes[ 3 ] = u.bytes[ 4 ]; u.bytes[ 4 ] = tmp;
+
+ return u.u64;
+}
+
+/**
+ * Byte swaps a 64-bit signed value
+
+ @param v [in] a 64-bit input value to swap
+ @ingroup SixtyFourBit
+ @returns a byte swapped version of v
+*/
+posh_i64_t
+POSH_SwapI64( posh_i64_t v )
+{
+ return ( posh_i64_t ) POSH_SwapU64( ( posh_u64_t ) v );
+}
+
+#endif /* defined POSH_64BIT_INTEGER */
+
+/* ---------------------------------------------------------------------------*/
+/* IN-MEMORY SERIALIZATION */
+/* ---------------------------------------------------------------------------*/
+
+/**
+ * Writes an unsigned 16-bit value to a little endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL. Alignment doesn't matter.
+ @param value [in] host-endian unsigned 16-bit value
+ @returns a pointer to the location two bytes after dst
+ @remarks does no validation of the inputs
+*/
+posh_u16_t *
+POSH_WriteU16ToLittle( void *dst, posh_u16_t value )
+{
+ posh_u16_t *p16 = ( posh_u16_t * ) dst;
+ posh_byte_t *p = ( posh_byte_t * ) dst;
+
+ p[ 0 ] = value & 0xFF;
+ p[ 1 ] = ( value & 0xFF00) >> 8;
+
+ return p16 + 1;
+}
+
+/**
+ * Writes a signed 16-bit value to a little endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian signed 16-bit value
+ @returns a pointer to the location two bytes after dst
+ @remarks does no validation of the inputs. This simply calls
+ POSH_WriteU16ToLittle() with appropriate casting.
+*/
+posh_i16_t *
+POSH_WriteI16ToLittle( void *dst, posh_i16_t value )
+{
+ return ( posh_i16_t * ) POSH_WriteU16ToLittle( dst, ( posh_u16_t ) value );
+}
+
+/**
+ * Writes an unsigned 32-bit value to a little endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian signed 32-bit value
+ @returns a pointer to the location four bytes after dst
+ @remarks does no validation of the inputs.
+*/
+posh_u32_t *
+POSH_WriteU32ToLittle( void *dst, posh_u32_t value )
+{
+ posh_u32_t *p32 = ( posh_u32_t * ) dst;
+ posh_byte_t *p = ( posh_byte_t * ) dst;
+
+ p[ 0 ] = ( value & 0xFF );
+ p[ 1 ] = ( value & 0xFF00 ) >> 8;
+ p[ 2 ] = ( value & 0xFF0000 ) >> 16;
+ p[ 3 ] = ( value & 0xFF000000 ) >> 24;
+
+ return p32 + 1;
+}
+
+/**
+ * Writes a signed 32-bit value to a little endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian signed 32-bit value
+ @returns a pointer to the location four bytes after dst
+ @remarks does no validation of the inputs. This simply calls
+ POSH_WriteU32ToLittle() with appropriate casting.
+*/
+posh_i32_t *
+POSH_WriteI32ToLittle( void *dst, posh_i32_t value )
+{
+ return ( posh_i32_t * ) POSH_WriteU32ToLittle( dst, ( posh_u32_t ) value );
+}
+
+/**
+ * Writes an unsigned 16-bit value to a big endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian unsigned 16-bit value
+ @returns a pointer to the location two bytes after dst
+ @remarks does no validation of the inputs
+*/
+posh_u16_t *
+POSH_WriteU16ToBig( void *dst, posh_u16_t value )
+{
+ posh_u16_t *p16 = ( posh_u16_t * ) dst;
+ posh_byte_t *p = ( posh_byte_t * ) dst;
+
+ p[ 1 ] = ( value & 0xFF );
+ p[ 0 ] = ( value & 0xFF00 ) >> 8;
+
+ return p16 + 1;
+}
+
+/**
+ * Writes a signed 16-bit value to a big endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian signed 16-bit value
+ @returns a pointer to the location two bytes after dst
+ @remarks does no validation of the inputs. This simply calls
+ POSH_WriteU16ToLittle() with appropriate casting.
+*/
+posh_i16_t *
+POSH_WriteI16ToBig( void *dst, posh_i16_t value )
+{
+ return ( posh_i16_t * ) POSH_WriteU16ToBig( dst, ( posh_u16_t ) value );
+}
+
+/**
+ * Writes an unsigned 32-bit value to a big endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian unsigned 32-bit value
+ @returns a pointer to the location four bytes after dst
+ @remarks does no validation of the inputs.
+*/
+posh_u32_t *
+POSH_WriteU32ToBig( void *dst, posh_u32_t value )
+{
+ posh_u32_t *p32 = ( posh_u32_t * ) dst;
+ posh_byte_t *p = ( posh_byte_t * ) dst;
+
+ p[ 3 ] = ( value & 0xFF );
+ p[ 2 ] = ( value & 0xFF00 ) >> 8;
+ p[ 1 ] = ( value & 0xFF0000 ) >> 16;
+ p[ 0 ] = ( value & 0xFF000000 ) >> 24;
+
+ return p32 + 1;
+}
+
+/**
+ * Writes a signed 32-bit value to a big endian buffer
+
+ @ingroup MemoryBuffer
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian signed 32-bit value
+ @returns a pointer to the location four bytes after dst
+ @remarks does no validation of the inputs. This simply calls
+ POSH_WriteU32ToBig() with appropriate casting.
+*/
+posh_i32_t *
+POSH_WriteI32ToBig( void *dst, posh_i32_t value )
+{
+ return ( posh_i32_t * ) POSH_WriteU32ToBig( dst, ( posh_u32_t ) value );
+}
+
+#if defined POSH_64BIT_INTEGER
+/**
+ * Writes an unsigned 64-bit value to a little-endian buffer
+
+ @ingroup SixtyFourBit
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian unsigned 64-bit value
+ @returns a pointer to the location eight bytes after dst
+ @remarks does no validation of the inputs.
+*/
+posh_u64_t *
+POSH_WriteU64ToLittle( void *dst, posh_u64_t value )
+{
+ posh_u64_t *p64 = ( posh_u64_t * ) dst;
+ posh_byte_t *p = ( posh_byte_t * ) dst;
+ int i;
+
+ for ( i = 0; i < 8; i++, value >>= 8 )
+ {
+ p[ i ] = ( posh_byte_t ) ( value & 0xFF );
+ }
+
+ return p64 + 1;
+}
+
+/**
+ * Writes a signed 64-bit value to a little-endian buffer
+
+ @ingroup SixtyFourBit
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian unsigned 64-bit value
+ @returns a pointer to the location eight bytes after dst
+ @remarks does no validation of the inputs.
+*/
+posh_i64_t *
+POSH_WriteI64ToLittle( void *dst, posh_i64_t value )
+{
+ return ( posh_i64_t * ) POSH_WriteU64ToLittle( dst, ( posh_u64_t ) value );
+}
+
+/**
+ * Writes an unsigned 64-bit value to a big-endian buffer
+
+ @ingroup SixtyFourBit
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian unsigned 64-bit value
+ @returns a pointer to the location eight bytes after dst
+ @remarks does no validation of the inputs.
+*/
+posh_u64_t *
+POSH_WriteU64ToBig( void *dst, posh_u64_t value )
+{
+ posh_u64_t *p64 = ( posh_u64_t * ) dst;
+ posh_byte_t *p = ( posh_byte_t * ) dst;
+ int i;
+
+ for ( i = 0; i < 8; i++, value >>= 8 )
+ {
+ p[ 7-i ] = ( posh_byte_t ) ( value & 0xFF );
+ }
+
+ return p64 + 8;
+}
+
+/**
+ * Writes a signed 64-bit value to a big-endian buffer
+
+ @ingroup SixtyFourBit
+ @param dst [out] pointer to the destination buffer, may not be NULL
+ @param value [in] host-endian signed 64-bit value
+ @returns a pointer to the location eight bytes after dst
+ @remarks does no validation of the inputs.
+*/
+posh_i64_t *
+POSH_WriteI64ToBig( void *dst, posh_i64_t value )
+{
+ return ( posh_i64_t * ) POSH_WriteU64ToBig( dst, ( posh_u64_t ) value );
+}
+
+#endif /* POSH_64BIT_INTEGER */
+
+/* ---------------------------------------------------------------------------*/
+/* IN-MEMORY DESERIALIZATION */
+/* ---------------------------------------------------------------------------*/
+
+/**
+ * Reads an unsigned 16-bit value from a little-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian unsigned 16-bit value
+*/
+posh_u16_t
+POSH_ReadU16FromLittle( const void *src )
+{
+ posh_u16_t v = 0;
+ posh_byte_t *p = ( posh_byte_t * ) src;
+
+ v |= p[ 0 ];
+ v |= ( ( posh_u16_t ) p[ 1 ] ) << 8;
+
+ return v;
+}
+
+/**
+ * Reads a signed 16-bit value from a little-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian signed 16-bit value
+*/
+posh_i16_t
+POSH_ReadI16FromLittle( const void *src )
+{
+ return ( posh_i16_t ) POSH_ReadU16FromLittle( src );
+}
+
+/**
+ * Reads an unsigned 32-bit value from a little-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian unsigned 32-bit value
+*/
+posh_u32_t
+POSH_ReadU32FromLittle( const void *src )
+{
+ posh_u32_t v = 0;
+ posh_byte_t *p = ( posh_byte_t * ) src;
+
+ v |= p[ 0 ];
+ v |= ( ( posh_u32_t ) p[ 1 ] ) << 8;
+ v |= ( ( posh_u32_t ) p[ 2 ] ) << 16;
+ v |= ( ( posh_u32_t ) p[ 3 ] ) << 24;
+
+ return v;
+}
+
+/**
+ * Reads a signed 32-bit value from a little-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian signed 32-bit value
+*/
+posh_i32_t
+POSH_ReadI32FromLittle( const void *src )
+{
+ return ( posh_i32_t ) POSH_ReadU32FromLittle( src );
+}
+
+
+/**
+ * Reads an unsigned 16-bit value from a big-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian unsigned 16-bit value
+*/
+posh_u16_t
+POSH_ReadU16FromBig( const void *src )
+{
+ posh_u16_t v = 0;
+ posh_byte_t *p = ( posh_byte_t * ) src;
+
+ v |= p[ 1 ];
+ v |= ( ( posh_u16_t ) p[ 0 ] ) << 8;
+
+ return v;
+}
+
+/**
+ * Reads a signed 16-bit value from a big-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian signed 16-bit value
+*/
+posh_i16_t
+POSH_ReadI16FromBig( const void *src )
+{
+ return ( posh_i16_t ) POSH_ReadU16FromBig( src );
+}
+
+/**
+ * Reads an unsigned 32-bit value from a big-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian unsigned 32-bit value
+*/
+posh_u32_t
+POSH_ReadU32FromBig( const void *src )
+{
+ posh_u32_t v = 0;
+ posh_byte_t *p = ( posh_byte_t * ) src;
+
+ v |= p[ 3 ];
+ v |= ( ( posh_u32_t ) p[ 2 ] ) << 8;
+ v |= ( ( posh_u32_t ) p[ 1 ] ) << 16;
+ v |= ( ( posh_u32_t ) p[ 0 ] ) << 24;
+
+ return v;
+}
+
+/**
+ * Reads a signed 32-bit value from a big-endian buffer
+ @ingroup MemoryBuffer
+ @param src [in] source buffer
+ @returns host-endian signed 32-bit value
+*/
+posh_i32_t
+POSH_ReadI32FromBig( const void *src )
+{
+ return POSH_BigI32( (*(const posh_i32_t*)src ) );
+}
+
+#if defined POSH_64BIT_INTEGER
+
+/**
+ * Reads an unsigned 64-bit value from a little-endian buffer
+ @param src [in] source buffer
+ @returns host-endian unsigned 32-bit value
+*/
+posh_u64_t
+POSH_ReadU64FromLittle( const void *src )
+{
+ posh_u64_t v = 0;
+ posh_byte_t *p = ( posh_byte_t * ) src;
+ int i;
+
+ for ( i = 0; i < 8; i++ )
+ {
+ v |= ( ( posh_u64_t ) p[ i ] ) << (i*8);
+ }
+
+ return v;
+}
+
+/**
+ * Reads a signed 64-bit value from a little-endian buffer
+ @param src [in] source buffer
+ @returns host-endian signed 32-bit value
+*/
+posh_i64_t
+POSH_ReadI64FromLittle( const void *src )
+{
+ return ( posh_i64_t ) POSH_ReadU64FromLittle( src );
+}
+
+/**
+ * Reads an unsigned 64-bit value from a big-endian buffer
+ @param src [in] source buffer
+ @returns host-endian unsigned 32-bit value
+*/
+posh_u64_t
+POSH_ReadU64FromBig( const void *src )
+{
+ posh_u64_t v = 0;
+ posh_byte_t *p = ( posh_byte_t * ) src;
+ int i;
+
+ for ( i = 0; i < 8; i++ )
+ {
+ v |= ( ( posh_u64_t ) p[ 7-i ] ) << (i*8);
+ }
+
+ return v;
+}
+
+/**
+ * Reads an signed 64-bit value from a big-endian buffer
+ @param src [in] source buffer
+ @returns host-endian signed 32-bit value
+*/
+posh_i64_t
+POSH_ReadI64FromBig( const void *src )
+{
+ return ( posh_i64_t ) POSH_ReadU64FromBig( src );
+}
+
+#endif /* POSH_64BIT_INTEGER */
+
+/* ---------------------------------------------------------------------------*/
+/* FLOATING POINT SUPPORT */
+/* ---------------------------------------------------------------------------*/
+
+#if !defined POSH_NO_FLOAT
+
+/** @ingroup FloatingPoint
+ @param[in] f floating point value
+ @returns a little-endian bit representation of f
+ */
+posh_u32_t
+POSH_LittleFloatBits( float f )
+{
+ union
+ {
+ float f32;
+ posh_u32_t u32;
+ } u;
+
+ u.f32 = f;
+
+ return POSH_LittleU32( u.u32 );
+}
+
+/**
+ * Extracts raw big-endian bits from a 32-bit floating point value
+ *
+ @ingroup FloatingPoint
+ @param f [in] floating point value
+ @returns a big-endian bit representation of f
+ */
+posh_u32_t
+POSH_BigFloatBits( float f )
+{
+ union
+ {
+ float f32;
+ posh_u32_t u32;
+ } u;
+
+ u.f32 = f;
+
+ return POSH_BigU32( u.u32 );
+}
+
+/**
+ * Extracts raw, little-endian bit representation from a 64-bit double.
+ *
+ @param d [in] 64-bit double precision value
+ @param dst [out] 8-byte storage buffer
+ @ingroup FloatingPoint
+ @returns the raw bits used to represent the value 'd', in the form dst[0]=LSB
+ */
+void
+POSH_DoubleBits( double d, posh_byte_t dst[ 8 ] )
+{
+ union
+ {
+ double d64;
+ posh_byte_t bytes[ 8 ];
+ } u;
+
+ u.d64 = d;
+
+#if defined POSH_LITTLE_ENDIAN
+ dst[ 0 ] = u.bytes[ 0 ];
+ dst[ 1 ] = u.bytes[ 1 ];
+ dst[ 2 ] = u.bytes[ 2 ];
+ dst[ 3 ] = u.bytes[ 3 ];
+ dst[ 4 ] = u.bytes[ 4 ];
+ dst[ 5 ] = u.bytes[ 5 ];
+ dst[ 6 ] = u.bytes[ 6 ];
+ dst[ 7 ] = u.bytes[ 7 ];
+#else
+ dst[ 0 ] = u.bytes[ 7 ];
+ dst[ 1 ] = u.bytes[ 6 ];
+ dst[ 2 ] = u.bytes[ 5 ];
+ dst[ 3 ] = u.bytes[ 4 ];
+ dst[ 4 ] = u.bytes[ 3 ];
+ dst[ 5 ] = u.bytes[ 2 ];
+ dst[ 6 ] = u.bytes[ 1 ];
+ dst[ 7 ] = u.bytes[ 0 ];
+#endif
+}
+
+/**
+ * Creates a double-precision, 64-bit floating point value from a set of raw,
+ * little-endian bits
+
+ @ingroup FloatingPoint
+ @param src [in] little-endian byte representation of 64-bit double precision
+ floating point value
+ @returns double precision floating point representation of the raw bits
+ @remarks No error checking is performed, so there are no guarantees that the
+ result is a valid number, nor is there any check to ensure that src is
+ non-NULL. BE CAREFUL USING THIS.
+ */
+double
+POSH_DoubleFromBits( const posh_byte_t src[ 8 ] )
+{
+ union
+ {
+ double d64;
+ posh_byte_t bytes[ 8 ];
+ } u;
+
+#if defined POSH_LITTLE_ENDIAN
+ u.bytes[ 0 ] = src[ 0 ];
+ u.bytes[ 1 ] = src[ 1 ];
+ u.bytes[ 2 ] = src[ 2 ];
+ u.bytes[ 3 ] = src[ 3 ];
+ u.bytes[ 4 ] = src[ 4 ];
+ u.bytes[ 5 ] = src[ 5 ];
+ u.bytes[ 6 ] = src[ 6 ];
+ u.bytes[ 7 ] = src[ 7 ];
+#else
+ u.bytes[ 0 ] = src[ 7 ];
+ u.bytes[ 1 ] = src[ 6 ];
+ u.bytes[ 2 ] = src[ 5 ];
+ u.bytes[ 3 ] = src[ 4 ];
+ u.bytes[ 4 ] = src[ 3 ];
+ u.bytes[ 5 ] = src[ 2 ];
+ u.bytes[ 6 ] = src[ 1 ];
+ u.bytes[ 7 ] = src[ 0 ];
+#endif
+
+ return u.d64;
+}
+
+/**
+ * Creates a floating point number from little endian bits
+ *
+ @ingroup FloatingPoint
+ @param bits [in] raw floating point bits in little-endian form
+ @returns a floating point number based on the given bit representation
+ @remarks No error checking is performed, so there are no guarantees that the
+ result is a valid number. BE CAREFUL USING THIS.
+ */
+float
+POSH_FloatFromLittleBits( posh_u32_t bits )
+{
+ union
+ {
+ float f32;
+ posh_u32_t u32;
+ } u;
+
+ u.u32 = bits;
+#if defined POSH_BIG_ENDIAN
+ u.u32 = POSH_SwapU32( u.u32 );
+#endif
+
+ return u.f32;
+}
+
+/**
+ * Creates a floating point number from big-endian bits
+ *
+ @ingroup FloatingPoint
+ @param bits [in] raw floating point bits in big-endian form
+ @returns a floating point number based on the given bit representation
+ @remarks No error checking is performed, so there are no guarantees that the
+ result is a valid number. BE CAREFUL USING THIS.
+ */
+float
+POSH_FloatFromBigBits( posh_u32_t bits )
+{
+ union
+ {
+ float f32;
+ posh_u32_t u32;
+ } u;
+
+ u.u32 = bits;
+#if defined POSH_LITTLE_ENDIAN
+ u.u32 = POSH_SwapU32( u.u32 );
+#endif
+
+ return u.f32;
+}
+
+#endif /* !defined POSH_NO_FLOAT */
diff --git a/thirdparty/thekla_atlas/poshlib/posh.h b/thirdparty/thekla_atlas/poshlib/posh.h
new file mode 100644
index 0000000000..c3efe26a2d
--- /dev/null
+++ b/thirdparty/thekla_atlas/poshlib/posh.h
@@ -0,0 +1,1030 @@
+/**
+@file posh.h
+@author Brian Hook
+@version 1.3.001
+
+Header file for POSH, the Portable Open Source Harness project.
+
+NOTE: Unlike most header files, this one is designed to be included
+multiple times, which is why it does not have the @#ifndef/@#define
+preamble.
+
+POSH relies on environment specified preprocessor symbols in order
+to infer as much as possible about the target OS/architecture and
+the host compiler capabilities.
+
+NOTE: POSH is simple and focused. It attempts to provide basic
+functionality and information, but it does NOT attempt to emulate
+missing functionality. I am also not willing to make POSH dirty
+and hackish to support truly ancient and/or outmoded and/or bizarre
+technologies such as non-ANSI compilers, systems with non-IEEE
+floating point formats, segmented 16-bit operating systems, etc.
+
+Please refer to the accompanying HTML documentation or visit
+http://www.poshlib.org for more information on how to use POSH.
+
+LICENSE:
+
+Copyright (c) 2004, Brian Hook
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * The names of this package'ss contributors contributors may not
+ be used to endorse or promote products derived from this
+ software without specific prior written permission.
+
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+REVISION:
+
+I've been lax about revision histories, so this starts at, um, 1.3.001.
+Sorry for any inconveniences.
+
+1.3.001 - 2/23/2006 - Incorporated fix for bug reported by Bill Cary,
+ where I was not detecting Visual Studio
+ compilation on x86-64 systems. Added check for
+ _M_X64 which should fix that.
+
+*/
+/*
+I have yet to find an authoritative reference on preprocessor
+symbols, but so far this is what I've gleaned:
+
+GNU GCC/G++:
+ - __GNUC__: GNU C version
+ - __GNUG__: GNU C++ compiler
+ - __sun__ : on Sun platforms
+ - __svr4__: on Solaris and other SysV R4 platforms
+ - __mips__: on MIPS processor platforms
+ - __sparc_v9__: on Sparc 64-bit CPUs
+ - __sparcv9: 64-bit Solaris
+ - __MIPSEL__: mips processor, compiled for little endian
+ - __MIPSEB__: mips processor, compiled for big endian
+ - _R5900: MIPS/Sony/Toshiba R5900 (PS2)
+ - mc68000: 68K
+ - m68000: 68K
+ - m68k: 68K
+ - __palmos__: PalmOS
+
+Intel C/C++ Compiler:
+ - __ECC : compiler version, IA64 only
+ - __EDG__
+ - __ELF__
+ - __GXX_ABI_VERSION
+ - __i386 : IA-32 only
+ - __i386__ : IA-32 only
+ - i386 : IA-32 only
+ - __ia64 : IA-64 only
+ - __ia64__ : IA-64 only
+ - ia64 : IA-64 only
+ - __ICC : IA-32 only
+ - __INTEL_COMPILER : IA-32 or IA-64, newer versions only
+
+Apple's C/C++ Compiler for OS X:
+ - __APPLE_CC__
+ - __APPLE__
+ - __BIG_ENDIAN__
+ - __APPLE__
+ - __ppc__
+ - __MACH__
+
+DJGPP:
+ - __MSDOS__
+ - __unix__
+ - __unix
+ - __GNUC__
+ - __GO32
+ - DJGPP
+ - __i386, __i386, i386
+
+Cray's C compiler:
+ - _ADDR64: if 64-bit pointers
+ - _UNICOS:
+ - __unix:
+
+SGI's CC compiler predefines the following (and more) with -ansi:
+ - __sgi
+ - __unix
+ - __host_mips
+ - _SYSTYPE_SVR4
+ - __mips
+ - _MIPSEB
+ - anyone know if there is a predefined symbol for the compiler?!
+
+MinGW:
+ - as GnuC but also defines _WIN32, __WIN32, WIN32, _X86_, __i386, __i386__, and several others
+ - __MINGW32__
+
+Cygwin:
+ - as Gnu C, but also
+ - __unix__
+ - __CYGWIN32__
+
+Microsoft Visual Studio predefines the following:
+ - _MSC_VER
+ - _WIN32: on Win32
+ - _M_IX6 (on x86 systems)
+ - _M_X64: on x86-64 systems
+ - _M_ALPHA (on DEC AXP systems)
+ - _SH3: WinCE, Hitachi SH-3
+ - _MIPS: WinCE, MIPS
+ - _ARM: WinCE, ARM
+
+Sun's C Compiler:
+ - sun and _sun
+ - unix and _unix
+ - sparc and _sparc (SPARC systems only)
+ - i386 and _i386 (x86 systems only)
+ - __SVR4 (Solaris only)
+ - __sparcv9: 64-bit solaris
+ - __SUNPRO_C
+ - _LP64: defined in 64-bit LP64 mode, but only if <sys/types.h> is included
+
+Borland C/C++ predefines the following:
+ - __BORLANDC__:
+
+DEC/Compaq C/C++ on Alpha:
+ - __alpha
+ - __arch64__
+ - __unix__ (on Tru64 Unix)
+ - __osf__
+ - __DECC
+ - __DECCXX (C++ compilation)
+ - __DECC_VER
+ - __DECCXX_VER
+
+IBM's AIX compiler:
+ - __64BIT__ if 64-bit mode
+ - _AIX
+ - __IBMC__: C compiler version
+ - __IBMCPP__: C++ compiler version
+ - _LONG_LONG: compiler allows long long
+
+Watcom:
+ - __WATCOMC__
+ - __DOS__ : if targeting DOS
+ - __386__ : if 32-bit support
+ - __WIN32__ : if targetin 32-bit Windows
+
+HP-UX C/C++ Compiler:
+ - __hpux
+ - __unix
+ - __hppa (on PA-RISC)
+ - __LP64__: if compiled in 64-bit mode
+
+Metrowerks:
+ - __MWERKS__
+ - __powerpc__
+ - _powerc
+ - __MC68K__
+ - macintosh when compiling for MacOS
+ - __INTEL__ for x86 targets
+ - __POWERPC__
+
+*/
+
+/*
+** ----------------------------------------------------------------------------
+** Include <limits.h> optionally
+** ----------------------------------------------------------------------------
+*/
+#ifdef POSH_USE_LIMITS_H
+# include <limits.h>
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** Determine compilation environment
+** ----------------------------------------------------------------------------
+*/
+#if defined __ECC || defined __ICC || defined __INTEL_COMPILER
+# define POSH_COMPILER_STRING "Intel C/C++"
+# define POSH_COMPILER_INTEL 1
+#endif
+
+#if ( defined __host_mips || defined __sgi ) && !defined __GNUC__
+# define POSH_COMPILER_STRING "MIPSpro C/C++"
+# define POSH_COMPILER_MIPSPRO 1
+#endif
+
+#if defined __hpux && !defined __GNUC__
+# define POSH_COMPILER_STRING "HP-UX CC"
+# define POSH_COMPILER_HPCC 1
+#endif
+
+#if defined __GNUC__ && !defined __clang__
+# define POSH_COMPILER_STRING "Gnu GCC"
+# define POSH_COMPILER_GCC 1
+#endif
+
+#if defined __clang__
+# define POSH_COMPILER_STRING "Clang"
+# define POSH_COMPILER_CLANG 1
+#endif
+
+#if defined __APPLE_CC__
+ /* we don't define the compiler string here, let it be GNU */
+# define POSH_COMPILER_APPLECC 1
+#endif
+
+#if defined __IBMC__ || defined __IBMCPP__
+# define POSH_COMPILER_STRING "IBM C/C++"
+# define POSH_COMPILER_IBM 1
+#endif
+
+#if defined _MSC_VER
+# define POSH_COMPILER_STRING "Microsoft Visual C++"
+# define POSH_COMPILER_MSVC 1
+#endif
+
+#if defined __SUNPRO_C
+# define POSH_COMPILER_STRING "Sun Pro"
+# define POSH_COMPILER_SUN 1
+#endif
+
+#if defined __BORLANDC__
+# define POSH_COMPILER_STRING "Borland C/C++"
+# define POSH_COMPILER_BORLAND 1
+#endif
+
+#if defined __MWERKS__
+# define POSH_COMPILER_STRING "MetroWerks CodeWarrior"
+# define POSH_COMPILER_METROWERKS 1
+#endif
+
+#if defined __DECC || defined __DECCXX
+# define POSH_COMPILER_STRING "Compaq/DEC C/C++"
+# define POSH_COMPILER_DEC 1
+#endif
+
+#if defined __WATCOMC__
+# define POSH_COMPILER_STRING "Watcom C/C++"
+# define POSH_COMPILER_WATCOM 1
+#endif
+
+#if !defined POSH_COMPILER_STRING
+# define POSH_COMPILER_STRING "Unknown compiler"
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** Determine target operating system
+** ----------------------------------------------------------------------------
+*/
+#if defined linux || defined __linux__
+# define POSH_OS_LINUX 1
+# define POSH_OS_STRING "Linux"
+#endif
+
+#if defined __FreeBSD__
+# define POSH_OS_FREEBSD 1
+# define POSH_OS_STRING "FreeBSD"
+#endif
+
+#if defined __CYGWIN32__
+# define POSH_OS_CYGWIN32 1
+# define POSH_OS_STRING "Cygwin"
+#endif
+
+#if defined GEKKO
+# define POSH_OS_GAMECUBE
+# define __powerpc__
+# define POSH_OS_STRING "GameCube"
+#endif
+
+#if defined __MINGW32__
+# define POSH_OS_MINGW 1
+# define POSH_OS_STRING "MinGW"
+#endif
+
+#if defined GO32 && defined DJGPP && defined __MSDOS__
+# define POSH_OS_GO32 1
+# define POSH_OS_STRING "GO32/MS-DOS"
+#endif
+
+/* NOTE: make sure you use /bt=DOS if compiling for 32-bit DOS,
+ otherwise Watcom assumes host=target */
+#if defined __WATCOMC__ && defined __386__ && defined __DOS__
+# define POSH_OS_DOS32 1
+# define POSH_OS_STRING "DOS/32-bit"
+#endif
+
+#if defined _UNICOS
+# define POSH_OS_UNICOS 1
+# define POSH_OS_STRING "UNICOS"
+#endif
+
+//ACS if we're in xcode, look at the target conditionals to figure out if this is ios or osx
+#if defined __APPLE__
+# include "TargetConditionals.h"
+#endif
+#if TARGET_OS_IPHONE
+# define POSH_OS_IOS 1
+# define POSH_OS_STRING "iOS"
+#else
+# if ( defined __MWERKS__ && defined __powerc && !defined macintosh ) || defined __APPLE_CC__ || defined macosx
+# define POSH_OS_OSX 1
+# define POSH_OS_STRING "MacOS X"
+# endif
+#endif
+
+#if defined __sun__ || defined sun || defined __sun || defined __solaris__
+# if defined __SVR4 || defined __svr4__ || defined __solaris__
+# define POSH_OS_STRING "Solaris"
+# define POSH_OS_SOLARIS 1
+# endif
+# if !defined POSH_OS_STRING
+# define POSH_OS_STRING "SunOS"
+# define POSH_OS_SUNOS 1
+# endif
+#endif
+
+#if defined __sgi__ || defined sgi || defined __sgi
+# define POSH_OS_IRIX 1
+# define POSH_OS_STRING "Irix"
+#endif
+
+#if defined __hpux__ || defined __hpux
+# define POSH_OS_HPUX 1
+# define POSH_OS_STRING "HP-UX"
+#endif
+
+#if defined _AIX
+# define POSH_OS_AIX 1
+# define POSH_OS_STRING "AIX"
+#endif
+
+#if ( defined __alpha && defined __osf__ )
+# define POSH_OS_TRU64 1
+# define POSH_OS_STRING "Tru64"
+#endif
+
+#if defined __BEOS__ || defined __beos__
+# define POSH_OS_BEOS 1
+# define POSH_OS_STRING "BeOS"
+#endif
+
+#if defined amiga || defined amigados || defined AMIGA || defined _AMIGA
+# define POSH_OS_AMIGA 1
+# define POSH_OS_STRING "Amiga"
+#endif
+
+#if defined __unix__
+# define POSH_OS_UNIX 1
+# if !defined POSH_OS_STRING
+# define POSH_OS_STRING "Unix-like(generic)"
+# endif
+#endif
+
+#if defined _WIN32_WCE
+# define POSH_OS_WINCE 1
+# define POSH_OS_STRING "Windows CE"
+#endif
+
+#if defined _XBOX || defined _XBOX_VER
+# define POSH_OS_XBOX 1
+# define POSH_OS_STRING "XBOX"
+#endif
+
+#if defined __ORBIS__
+# define POSH_OS_ORBIS
+#endif
+
+#if defined _WIN32 || defined WIN32 || defined __NT__ || defined __WIN32__
+# if !defined POSH_OS_XBOX
+# define POSH_OS_WIN32 1
+# if defined _WIN64
+# define POSH_OS_WIN64 1
+# define POSH_OS_STRING "Win64"
+# else
+# if !defined POSH_OS_STRING
+# define POSH_OS_STRING "Win32"
+# endif
+# endif
+# endif
+#endif
+
+#if defined __palmos__
+# define POSH_OS_PALM 1
+# define POSH_OS_STRING "PalmOS"
+#endif
+
+#if defined THINK_C || defined macintosh
+# define POSH_OS_MACOS 1
+# define POSH_OS_STRING "MacOS"
+#endif
+
+/*
+** -----------------------------------------------------------------------------
+** Determine target CPU
+** -----------------------------------------------------------------------------
+*/
+
+#if defined GEKKO
+# define POSH_CPU_PPC750 1
+# define POSH_CPU_STRING "IBM PowerPC 750 (NGC)"
+#endif
+
+#if defined mc68000 || defined m68k || defined __MC68K__ || defined m68000
+# define POSH_CPU_68K 1
+# define POSH_CPU_STRING "MC68000"
+#endif
+
+#if defined __PPC__ || defined __POWERPC__ || defined powerpc || defined _POWER || defined __ppc__ || defined __powerpc__ || defined _M_PPC
+# define POSH_CPU_PPC 1
+# if !defined POSH_CPU_STRING
+# if defined __powerpc64__
+# define POSH_CPU_STRING "PowerPC64"
+# else
+# define POSH_CPU_STRING "PowerPC"
+# endif
+# endif
+#endif
+
+#if defined _CRAYT3E || defined _CRAYMPP
+# define POSH_CPU_CRAYT3E 1 /* target processor is a DEC Alpha 21164 used in a Cray T3E*/
+# define POSH_CPU_STRING "Cray T3E (Alpha 21164)"
+#endif
+
+#if defined CRAY || defined _CRAY && !defined _CRAYT3E
+# error Non-AXP Cray systems not supported
+#endif
+
+#if defined _SH3
+# define POSH_CPU_SH3 1
+# define POSH_CPU_STRING "Hitachi SH-3"
+#endif
+
+#if defined __sh4__ || defined __SH4__
+# define POSH_CPU_SH3 1
+# define POSH_CPU_SH4 1
+# define POSH_CPU_STRING "Hitachi SH-4"
+#endif
+
+#if defined __sparc__ || defined __sparc
+# if defined __arch64__ || defined __sparcv9 || defined __sparc_v9__
+# define POSH_CPU_SPARC64 1
+# define POSH_CPU_STRING "Sparc/64"
+# else
+# define POSH_CPU_STRING "Sparc/32"
+# endif
+# define POSH_CPU_SPARC 1
+#endif
+
+#if defined ARM || defined __arm__ || defined _ARM
+# define POSH_CPU_STRONGARM 1
+# define POSH_CPU_STRING "ARM"
+#endif
+
+#if defined mips || defined __mips__ || defined __MIPS__ || defined _MIPS
+# define POSH_CPU_MIPS 1
+# if defined _R5900
+# define POSH_CPU_STRING "MIPS R5900 (PS2)"
+# else
+# define POSH_CPU_STRING "MIPS"
+# endif
+#endif
+
+#if defined __ia64 || defined _M_IA64 || defined __ia64__
+# define POSH_CPU_IA64 1
+# define POSH_CPU_STRING "IA64"
+#endif
+
+#if defined __X86__ || defined __i386__ || defined i386 || defined _M_IX86 || defined __386__ || defined __x86_64__ || defined _M_X64
+# define POSH_CPU_X86 1
+# if defined __x86_64__ || defined _M_X64
+# define POSH_CPU_X86_64 1
+# endif
+# if defined POSH_CPU_X86_64
+# define POSH_CPU_STRING "AMD x86-64"
+# else
+# define POSH_CPU_STRING "Intel 386+"
+# endif
+#endif
+
+#if defined __alpha || defined alpha || defined _M_ALPHA || defined __alpha__
+# define POSH_CPU_AXP 1
+# define POSH_CPU_STRING "AXP"
+#endif
+
+#if defined __hppa || defined hppa
+# define POSH_CPU_HPPA 1
+# define POSH_CPU_STRING "PA-RISC"
+#endif
+
+#if !defined POSH_CPU_STRING
+# error POSH cannot determine target CPU
+# define POSH_CPU_STRING "Unknown" /* this is here for Doxygen's benefit */
+#endif
+
+/*
+** -----------------------------------------------------------------------------
+** Attempt to autodetect building for embedded on Sony PS2
+** -----------------------------------------------------------------------------
+*/
+#if !defined POSH_OS_STRING
+# if !defined FORCE_DOXYGEN
+# define POSH_OS_EMBEDDED 1
+# endif
+# if defined _R5900
+# define POSH_OS_STRING "Sony PS2(embedded)"
+# else
+# define POSH_OS_STRING "Embedded/Unknown"
+# endif
+#endif
+
+/*
+** ---------------------------------------------------------------------------
+** Handle cdecl, stdcall, fastcall, etc.
+** ---------------------------------------------------------------------------
+*/
+#if defined POSH_CPU_X86 && !defined POSH_CPU_X86_64
+# if defined __GNUC__
+# define POSH_CDECL __attribute__((cdecl))
+# define POSH_STDCALL __attribute__((stdcall))
+# define POSH_FASTCALL __attribute__((fastcall))
+# elif ( defined _MSC_VER || defined __WATCOMC__ || defined __BORLANDC__ || defined __MWERKS__ )
+# define POSH_CDECL __cdecl
+# define POSH_STDCALL __stdcall
+# define POSH_FASTCALL __fastcall
+# endif
+#else
+# define POSH_CDECL
+# define POSH_STDCALL
+# define POSH_FASTCALL
+#endif
+
+/*
+** ---------------------------------------------------------------------------
+** Define POSH_IMPORTEXPORT signature based on POSH_DLL and POSH_BUILDING_LIB
+** ---------------------------------------------------------------------------
+*/
+
+/*
+** We undefine this so that multiple inclusions will work
+*/
+#if defined POSH_IMPORTEXPORT
+# undef POSH_IMPORTEXPORT
+#endif
+
+#if defined POSH_DLL
+# if defined POSH_OS_WIN32
+# if defined _MSC_VER
+# if ( _MSC_VER >= 800 )
+# if defined POSH_BUILDING_LIB
+# define POSH_IMPORTEXPORT __declspec( dllexport )
+# else
+# define POSH_IMPORTEXPORT __declspec( dllimport )
+# endif
+# else
+# if defined POSH_BUILDING_LIB
+# define POSH_IMPORTEXPORT __export
+# else
+# define POSH_IMPORTEXPORT
+# endif
+# endif
+# endif /* defined _MSC_VER */
+# if defined __BORLANDC__
+# if ( __BORLANDC__ >= 0x500 )
+# if defined POSH_BUILDING_LIB
+# define POSH_IMPORTEXPORT __declspec( dllexport )
+# else
+# define POSH_IMPORTEXPORT __declspec( dllimport )
+# endif
+# else
+# if defined POSH_BUILDING_LIB
+# define POSH_IMPORTEXPORT __export
+# else
+# define POSH_IMPORTEXPORT
+# endif
+# endif
+# endif /* defined __BORLANDC__ */
+ /* for all other compilers, we're just making a blanket assumption */
+# if defined __GNUC__ || defined __WATCOMC__ || defined __MWERKS__
+# if defined POSH_BUILDING_LIB
+# define POSH_IMPORTEXPORT __declspec( dllexport )
+# else
+# define POSH_IMPORTEXPORT __declspec( dllimport )
+# endif
+# endif /* all other compilers */
+# if !defined POSH_IMPORTEXPORT
+# error Building DLLs not supported on this compiler (poshlib@poshlib.org if you know how)
+# endif
+# endif /* defined POSH_OS_WIN32 */
+#endif
+
+/* On pretty much everything else, we can thankfully just ignore this */
+#if !defined POSH_IMPORTEXPORT
+# define POSH_IMPORTEXPORT
+#endif
+
+#if defined FORCE_DOXYGEN
+# define POSH_DLL
+# define POSH_BUILDING_LIB
+# undef POSH_DLL
+# undef POSH_BUILDING_LIB
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** (Re)define POSH_PUBLIC_API export signature
+** ----------------------------------------------------------------------------
+*/
+#ifdef POSH_PUBLIC_API
+# undef POSH_PUBLIC_API
+#endif
+
+#if ( ( defined _MSC_VER ) && ( _MSC_VER < 800 ) ) || ( defined __BORLANDC__ && ( __BORLANDC__ < 0x500 ) )
+# define POSH_PUBLIC_API(rtype) extern rtype POSH_IMPORTEXPORT
+#else
+# define POSH_PUBLIC_API(rtype) extern POSH_IMPORTEXPORT rtype
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** Try to infer endianess. Basically we just go through the CPUs we know are
+** little endian, and assume anything that isn't one of those is big endian.
+** As a sanity check, we also do this with operating systems we know are
+** little endian, such as Windows. Some processors are bi-endian, such as
+** the MIPS series, so we have to be careful about those.
+** ----------------------------------------------------------------------------
+*/
+#if defined POSH_CPU_X86 || defined POSH_CPU_AXP || defined POSH_CPU_STRONGARM || defined POSH_OS_WIN32 || defined POSH_OS_WINCE || defined __MIPSEL__
+# define POSH_ENDIAN_STRING "little"
+# define POSH_LITTLE_ENDIAN 1
+#else
+# define POSH_ENDIAN_STRING "big"
+# define POSH_BIG_ENDIAN 1
+#endif
+
+#if defined FORCE_DOXYGEN
+# define POSH_LITTLE_ENDIAN
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** Cross-platform compile time assertion macro
+** ----------------------------------------------------------------------------
+*/
+#define POSH_COMPILE_TIME_ASSERT(name, x) typedef int _POSH_dummy_ ## name[(x) ? 1 : -1 ]
+
+/*
+** ----------------------------------------------------------------------------
+** 64-bit Integer
+**
+** We don't require 64-bit support, nor do we emulate its functionality, we
+** simply export it if it's available. Since we can't count on <limits.h>
+** for 64-bit support, we ignore the POSH_USE_LIMITS_H directive.
+** ----------------------------------------------------------------------------
+*/
+#if defined ( __LP64__ ) || defined ( __powerpc64__ ) || defined POSH_CPU_SPARC64
+# define POSH_64BIT_INTEGER 1
+typedef long posh_i64_t;
+typedef unsigned long posh_u64_t;
+# define POSH_I64( x ) ((posh_i64_t)x)
+# define POSH_U64( x ) ((posh_u64_t)x)
+# define POSH_I64_PRINTF_PREFIX "l"
+#elif defined _MSC_VER || defined __BORLANDC__ || defined __WATCOMC__ || ( defined __alpha && defined __DECC )
+# define POSH_64BIT_INTEGER 1
+typedef __int64 posh_i64_t;
+typedef unsigned __int64 posh_u64_t;
+# define POSH_I64( x ) ((posh_i64_t)x)
+# define POSH_U64( x ) ((posh_u64_t)x)
+# define POSH_I64_PRINTF_PREFIX "I64"
+#elif defined __GNUC__ || defined __MWERKS__ || defined __SUNPRO_C || defined __SUNPRO_CC || defined __APPLE_CC__ || defined POSH_OS_IRIX || defined _LONG_LONG || defined _CRAYC
+# define POSH_64BIT_INTEGER 1
+typedef long long posh_i64_t;
+typedef unsigned long long posh_u64_t;
+# define POSH_U64( x ) ((posh_u64_t)(x##LL))
+# define POSH_I64( x ) ((posh_i64_t)(x##LL))
+# define POSH_I64_PRINTF_PREFIX "ll"
+#endif
+
+/* hack */
+/*#ifdef __MINGW32__
+#undef POSH_I64
+#undef POSH_U64
+#undef POSH_I64_PRINTF_PREFIX
+#define POSH_I64( x ) ((posh_i64_t)x)
+#define POSH_U64( x ) ((posh_u64_t)x)
+#define POSH_I64_PRINTF_PREFIX "I64"
+#endif*/
+
+#ifdef FORCE_DOXYGEN
+typedef long long posh_i64_t;
+typedef unsigned long posh_u64_t;
+# define POSH_64BIT_INTEGER
+# define POSH_I64_PRINTF_PREFIX
+# define POSH_I64(x)
+# define POSH_U64(x)
+#endif
+
+/** Minimum value for a 64-bit signed integer */
+#define POSH_I64_MIN POSH_I64(0x8000000000000000)
+/** Maximum value for a 64-bit signed integer */
+#define POSH_I64_MAX POSH_I64(0x7FFFFFFFFFFFFFFF)
+/** Minimum value for a 64-bit unsigned integer */
+#define POSH_U64_MIN POSH_U64(0)
+/** Maximum value for a 64-bit unsigned integer */
+#define POSH_U64_MAX POSH_U64(0xFFFFFFFFFFFFFFFF)
+
+/* ----------------------------------------------------------------------------
+** Basic Sized Types
+**
+** These types are expected to be EXACTLY sized so you can use them for
+** serialization.
+** ----------------------------------------------------------------------------
+*/
+#define POSH_FALSE 0
+#define POSH_TRUE 1
+
+typedef int posh_bool_t;
+typedef unsigned char posh_byte_t;
+
+/* NOTE: These assume that CHAR_BIT is 8!! */
+typedef unsigned char posh_u8_t;
+typedef signed char posh_i8_t;
+
+#if defined POSH_USE_LIMITS_H
+# if CHAR_BITS > 8
+# error This machine uses 9-bit characters. This is a warning, you can comment this out now.
+# endif /* CHAR_BITS > 8 */
+
+/* 16-bit */
+# if ( USHRT_MAX == 65535 )
+ typedef unsigned short posh_u16_t;
+ typedef short posh_i16_t;
+# else
+ /* Yes, in theory there could still be a 16-bit character type and shorts are
+ 32-bits in size...if you find such an architecture, let me know =P */
+# error No 16-bit type found
+# endif
+
+/* 32-bit */
+# if ( INT_MAX == 2147483647 )
+ typedef unsigned posh_u32_t;
+ typedef int posh_i32_t;
+# elif ( LONG_MAX == 2147483647 )
+ typedef unsigned long posh_u32_t;
+ typedef long posh_i32_t;
+# else
+ error No 32-bit type found
+# endif
+
+#else /* POSH_USE_LIMITS_H */
+
+ typedef unsigned short posh_u16_t;
+ typedef short posh_i16_t;
+
+# if !defined POSH_OS_PALM
+ typedef unsigned posh_u32_t;
+ typedef int posh_i32_t;
+# else
+ typedef unsigned long posh_u32_t;
+ typedef long posh_i32_t;
+# endif
+#endif
+
+/** Minimum value for a byte */
+#define POSH_BYTE_MIN 0
+/** Maximum value for an 8-bit unsigned value */
+#define POSH_BYTE_MAX 255
+/** Minimum value for a byte */
+#define POSH_I16_MIN ( ( posh_i16_t ) 0x8000 )
+/** Maximum value for a 16-bit signed value */
+#define POSH_I16_MAX ( ( posh_i16_t ) 0x7FFF )
+/** Minimum value for a 16-bit unsigned value */
+#define POSH_U16_MIN 0
+/** Maximum value for a 16-bit unsigned value */
+#define POSH_U16_MAX ( ( posh_u16_t ) 0xFFFF )
+/** Minimum value for a 32-bit signed value */
+#define POSH_I32_MIN ( ( posh_i32_t ) 0x80000000 )
+/** Maximum value for a 32-bit signed value */
+#define POSH_I32_MAX ( ( posh_i32_t ) 0x7FFFFFFF )
+/** Minimum value for a 32-bit unsigned value */
+#define POSH_U32_MIN 0
+/** Maximum value for a 32-bit unsigned value */
+#define POSH_U32_MAX ( ( posh_u32_t ) 0xFFFFFFFF )
+
+/*
+** ----------------------------------------------------------------------------
+** Sanity checks on expected sizes
+** ----------------------------------------------------------------------------
+*/
+#if !defined FORCE_DOXYGEN
+
+POSH_COMPILE_TIME_ASSERT(posh_byte_t, sizeof(posh_byte_t) == 1);
+POSH_COMPILE_TIME_ASSERT(posh_u8_t, sizeof(posh_u8_t) == 1);
+POSH_COMPILE_TIME_ASSERT(posh_i8_t, sizeof(posh_i8_t) == 1);
+POSH_COMPILE_TIME_ASSERT(posh_u16_t, sizeof(posh_u16_t) == 2);
+POSH_COMPILE_TIME_ASSERT(posh_i16_t, sizeof(posh_i16_t) == 2);
+POSH_COMPILE_TIME_ASSERT(posh_u32_t, sizeof(posh_u32_t) == 4);
+POSH_COMPILE_TIME_ASSERT(posh_i32_t, sizeof(posh_i32_t) == 4);
+
+#if !defined POSH_NO_FLOAT
+ POSH_COMPILE_TIME_ASSERT(posh_testfloat_t, sizeof(float)==4 );
+ POSH_COMPILE_TIME_ASSERT(posh_testdouble_t, sizeof(double)==8);
+#endif
+
+#if defined POSH_64BIT_INTEGER
+ POSH_COMPILE_TIME_ASSERT(posh_u64_t, sizeof(posh_u64_t) == 8);
+ POSH_COMPILE_TIME_ASSERT(posh_i64_t, sizeof(posh_i64_t) == 8);
+#endif
+
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** 64-bit pointer support
+** ----------------------------------------------------------------------------
+*/
+#if defined POSH_CPU_AXP && ( defined POSH_OS_TRU64 || defined POSH_OS_LINUX )
+# define POSH_64BIT_POINTER 1
+#endif
+
+#if defined POSH_CPU_X86_64 && defined POSH_OS_LINUX
+# define POSH_64BIT_POINTER 1
+#endif
+
+#if defined POSH_CPU_SPARC64 || defined POSH_OS_WIN64 || defined __64BIT__ || defined __LP64 || defined _LP64 || defined __LP64__ || defined _ADDR64 || defined _CRAYC
+# define POSH_64BIT_POINTER 1
+#endif
+
+#if defined POSH_64BIT_POINTER
+ POSH_COMPILE_TIME_ASSERT( posh_64bit_pointer, sizeof( void * ) == 8 );
+#elif !defined FORCE_DOXYGEN
+/* if this assertion is hit then you're on a system that either has 64-bit
+ addressing and we didn't catch it, or you're on a system with 16-bit
+ pointers. In the latter case, POSH doesn't actually care, we're just
+ triggering this assertion to make sure you're aware of the situation,
+ so feel free to delete it.
+
+ If this assertion is triggered on a known 32 or 64-bit platform,
+ please let us know (poshlib@poshlib.org) */
+ POSH_COMPILE_TIME_ASSERT( posh_32bit_pointer, sizeof( void * ) == 4 );
+#endif
+
+#if defined FORCE_DOXYGEN
+# define POSH_64BIT_POINTER
+#endif
+
+/*
+** ----------------------------------------------------------------------------
+** POSH Utility Functions
+**
+** These are optional POSH utility functions that are not required if you don't
+** need anything except static checking of your host and target environment.
+**
+** These functions are NOT wrapped with POSH_PUBLIC_API because I didn't want
+** to enforce their export if your own library is only using them internally.
+** ----------------------------------------------------------------------------
+*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+const char *POSH_GetArchString( void );
+
+#if !defined POSH_NO_FLOAT
+
+posh_u32_t POSH_LittleFloatBits( float f );
+posh_u32_t POSH_BigFloatBits( float f );
+float POSH_FloatFromLittleBits( posh_u32_t bits );
+float POSH_FloatFromBigBits( posh_u32_t bits );
+
+void POSH_DoubleBits( double d, posh_byte_t dst[ 8 ] );
+double POSH_DoubleFromBits( const posh_byte_t src[ 8 ] );
+
+/* unimplemented
+float *POSH_WriteFloatToLittle( void *dst, float f );
+float *POSH_WriteFloatToBig( void *dst, float f );
+float POSH_ReadFloatFromLittle( const void *src );
+float POSH_ReadFloatFromBig( const void *src );
+
+double *POSH_WriteDoubleToLittle( void *dst, double d );
+double *POSH_WriteDoubleToBig( void *dst, double d );
+double POSH_ReadDoubleFromLittle( const void *src );
+double POSH_ReadDoubleFromBig( const void *src );
+*/
+#endif /* !defined POSH_NO_FLOAT */
+
+#if defined FORCE_DOXYGEN
+# define POSH_NO_FLOAT
+# undef POSH_NO_FLOAT
+#endif
+
+extern posh_u16_t POSH_SwapU16( posh_u16_t u );
+extern posh_i16_t POSH_SwapI16( posh_i16_t u );
+extern posh_u32_t POSH_SwapU32( posh_u32_t u );
+extern posh_i32_t POSH_SwapI32( posh_i32_t u );
+
+#if defined POSH_64BIT_INTEGER
+
+extern posh_u64_t POSH_SwapU64( posh_u64_t u );
+extern posh_i64_t POSH_SwapI64( posh_i64_t u );
+
+#endif /*POSH_64BIT_INTEGER */
+
+extern posh_u16_t *POSH_WriteU16ToLittle( void *dst, posh_u16_t value );
+extern posh_i16_t *POSH_WriteI16ToLittle( void *dst, posh_i16_t value );
+extern posh_u32_t *POSH_WriteU32ToLittle( void *dst, posh_u32_t value );
+extern posh_i32_t *POSH_WriteI32ToLittle( void *dst, posh_i32_t value );
+
+extern posh_u16_t *POSH_WriteU16ToBig( void *dst, posh_u16_t value );
+extern posh_i16_t *POSH_WriteI16ToBig( void *dst, posh_i16_t value );
+extern posh_u32_t *POSH_WriteU32ToBig( void *dst, posh_u32_t value );
+extern posh_i32_t *POSH_WriteI32ToBig( void *dst, posh_i32_t value );
+
+extern posh_u16_t POSH_ReadU16FromLittle( const void *src );
+extern posh_i16_t POSH_ReadI16FromLittle( const void *src );
+extern posh_u32_t POSH_ReadU32FromLittle( const void *src );
+extern posh_i32_t POSH_ReadI32FromLittle( const void *src );
+
+extern posh_u16_t POSH_ReadU16FromBig( const void *src );
+extern posh_i16_t POSH_ReadI16FromBig( const void *src );
+extern posh_u32_t POSH_ReadU32FromBig( const void *src );
+extern posh_i32_t POSH_ReadI32FromBig( const void *src );
+
+#if defined POSH_64BIT_INTEGER
+extern posh_u64_t *POSH_WriteU64ToLittle( void *dst, posh_u64_t value );
+extern posh_i64_t *POSH_WriteI64ToLittle( void *dst, posh_i64_t value );
+extern posh_u64_t *POSH_WriteU64ToBig( void *dst, posh_u64_t value );
+extern posh_i64_t *POSH_WriteI64ToBig( void *dst, posh_i64_t value );
+
+extern posh_u64_t POSH_ReadU64FromLittle( const void *src );
+extern posh_i64_t POSH_ReadI64FromLittle( const void *src );
+extern posh_u64_t POSH_ReadU64FromBig( const void *src );
+extern posh_i64_t POSH_ReadI64FromBig( const void *src );
+#endif /* POSH_64BIT_INTEGER */
+
+#if defined POSH_LITTLE_ENDIAN
+
+# define POSH_LittleU16(x) (x)
+# define POSH_LittleU32(x) (x)
+# define POSH_LittleI16(x) (x)
+# define POSH_LittleI32(x) (x)
+# if defined POSH_64BIT_INTEGER
+# define POSH_LittleU64(x) (x)
+# define POSH_LittleI64(x) (x)
+# endif /* defined POSH_64BIT_INTEGER */
+
+# define POSH_BigU16(x) POSH_SwapU16(x)
+# define POSH_BigU32(x) POSH_SwapU32(x)
+# define POSH_BigI16(x) POSH_SwapI16(x)
+# define POSH_BigI32(x) POSH_SwapI32(x)
+# if defined POSH_64BIT_INTEGER
+# define POSH_BigU64(x) POSH_SwapU64(x)
+# define POSH_BigI64(x) POSH_SwapI64(x)
+# endif /* defined POSH_64BIT_INTEGER */
+
+#else
+
+# define POSH_BigU16(x) (x)
+# define POSH_BigU32(x) (x)
+# define POSH_BigI16(x) (x)
+# define POSH_BigI32(x) (x)
+
+# if defined POSH_64BIT_INTEGER
+# define POSH_BigU64(x) (x)
+# define POSH_BigI64(x) (x)
+# endif /* POSH_64BIT_INTEGER */
+
+# define POSH_LittleU16(x) POSH_SwapU16(x)
+# define POSH_LittleU32(x) POSH_SwapU32(x)
+# define POSH_LittleI16(x) POSH_SwapI16(x)
+# define POSH_LittleI32(x) POSH_SwapI32(x)
+
+# if defined POSH_64BIT_INTEGER
+# define POSH_LittleU64(x) POSH_SwapU64(x)
+# define POSH_LittleI64(x) POSH_SwapI64(x)
+# endif /* POSH_64BIT_INTEGER */
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
diff --git a/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp b/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp
new file mode 100644
index 0000000000..d6f0accf54
--- /dev/null
+++ b/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp
@@ -0,0 +1,271 @@
+
+#include "thekla_atlas.h"
+
+#include <cfloat>
+
+#include "nvmesh/halfedge/Edge.h"
+#include "nvmesh/halfedge/Mesh.h"
+#include "nvmesh/halfedge/Face.h"
+#include "nvmesh/halfedge/Vertex.h"
+#include "nvmesh/param/Atlas.h"
+
+#include "nvmath/Vector.inl"
+#include "nvmath/ftoi.h"
+
+#include "nvcore/Array.inl"
+
+
+using namespace Thekla;
+using namespace nv;
+
+
+inline Atlas_Output_Mesh * set_error(Atlas_Error * error, Atlas_Error code) {
+ if (error) *error = code;
+ return NULL;
+}
+
+
+
+static void input_to_mesh(const Atlas_Input_Mesh * input, HalfEdge::Mesh * mesh, Atlas_Error * error) {
+
+ Array<uint> canonicalMap;
+ canonicalMap.reserve(input->vertex_count);
+
+ for (int i = 0; i < input->vertex_count; i++) {
+ const Atlas_Input_Vertex & input_vertex = input->vertex_array[i];
+ const float * pos = input_vertex.position;
+ const float * nor = input_vertex.normal;
+ const float * tex = input_vertex.uv;
+
+ HalfEdge::Vertex * vertex = mesh->addVertex(Vector3(pos[0], pos[1], pos[2]));
+ vertex->nor.set(nor[0], nor[1], nor[2]);
+ vertex->tex.set(tex[0], tex[1]);
+
+ canonicalMap.append(input_vertex.first_colocal);
+ }
+
+ mesh->linkColocalsWithCanonicalMap(canonicalMap);
+
+
+ const int face_count = input->face_count;
+
+ int non_manifold_faces = 0;
+ for (int i = 0; i < face_count; i++) {
+ const Atlas_Input_Face & input_face = input->face_array[i];
+
+ int v0 = input_face.vertex_index[0];
+ int v1 = input_face.vertex_index[1];
+ int v2 = input_face.vertex_index[2];
+
+ HalfEdge::Face * face = mesh->addFace(v0, v1, v2);
+ if (face != NULL) {
+ face->material = input_face.material_index;
+ }
+ else {
+ non_manifold_faces++;
+ }
+ }
+
+ mesh->linkBoundary();
+
+ if (non_manifold_faces != 0 && error != NULL) {
+ *error = Atlas_Error_Invalid_Mesh_Non_Manifold;
+ }
+}
+
+static Atlas_Output_Mesh * mesh_atlas_to_output(const HalfEdge::Mesh * mesh, const Atlas & atlas, Atlas_Error * error) {
+
+ Atlas_Output_Mesh * output = new Atlas_Output_Mesh;
+
+ const MeshCharts * charts = atlas.meshAt(0);
+
+ // Allocate vertices.
+ const int vertex_count = charts->vertexCount();
+ output->vertex_count = vertex_count;
+ output->vertex_array = new Atlas_Output_Vertex[vertex_count];
+
+ int w = 0;
+ int h = 0;
+
+ // Output vertices.
+ const int chart_count = charts->chartCount();
+ for (int i = 0; i < chart_count; i++) {
+ const Chart * chart = charts->chartAt(i);
+ uint vertexOffset = charts->vertexCountBeforeChartAt(i);
+
+ const uint chart_vertex_count = chart->vertexCount();
+ for (uint v = 0; v < chart_vertex_count; v++) {
+ Atlas_Output_Vertex & output_vertex = output->vertex_array[vertexOffset + v];
+
+ uint original_vertex = chart->mapChartVertexToOriginalVertex(v);
+ output_vertex.xref = original_vertex;
+
+ Vector2 uv = chart->chartMesh()->vertexAt(v)->tex;
+ output_vertex.uv[0] = uv.x;
+ output_vertex.uv[1] = uv.y;
+ w = max(w, ftoi_ceil(uv.x));
+ h = max(h, ftoi_ceil(uv.y));
+ }
+ }
+
+ const int face_count = mesh->faceCount();
+ output->index_count = face_count * 3;
+ output->index_array = new int[face_count * 3];
+
+ // Set face indices.
+ for (int f = 0; f < face_count; f++) {
+ uint c = charts->faceChartAt(f);
+ uint i = charts->faceIndexWithinChartAt(f);
+ uint vertexOffset = charts->vertexCountBeforeChartAt(c);
+
+ const Chart * chart = charts->chartAt(c);
+ nvDebugCheck(chart->faceAt(i) == f);
+
+ const HalfEdge::Face * face = chart->chartMesh()->faceAt(i);
+ const HalfEdge::Edge * edge = face->edge;
+
+ output->index_array[3*f+0] = vertexOffset + edge->vertex->id;
+ output->index_array[3*f+1] = vertexOffset + edge->next->vertex->id;
+ output->index_array[3*f+2] = vertexOffset + edge->next->next->vertex->id;
+ }
+
+ *error = Atlas_Error_Success;
+ output->atlas_width = w;
+ output->atlas_height = h;
+
+ return output;
+}
+
+
+void Thekla::atlas_set_default_options(Atlas_Options * options) {
+ if (options != NULL) {
+ // These are the default values we use on The Witness.
+
+ options->charter = Atlas_Charter_Default;
+ options->charter_options.witness.proxy_fit_metric_weight = 2.0f;
+ options->charter_options.witness.roundness_metric_weight = 0.01f;
+ options->charter_options.witness.straightness_metric_weight = 6.0f;
+ options->charter_options.witness.normal_seam_metric_weight = 4.0f;
+ options->charter_options.witness.texture_seam_metric_weight = 0.5f;
+ options->charter_options.witness.max_chart_area = FLT_MAX;
+ options->charter_options.witness.max_boundary_length = FLT_MAX;
+
+ options->mapper = Atlas_Mapper_Default;
+
+ options->packer = Atlas_Packer_Default;
+ options->packer_options.witness.packing_quality = 0;
+ options->packer_options.witness.texel_area = 8;
+ options->packer_options.witness.block_align = true;
+ options->packer_options.witness.conservative = false;
+ }
+}
+
+
+Atlas_Output_Mesh * Thekla::atlas_generate(const Atlas_Input_Mesh * input, const Atlas_Options * options, Atlas_Error * error) {
+ // Validate args.
+ if (input == NULL || options == NULL || error == NULL) return set_error(error, Atlas_Error_Invalid_Args);
+
+ // Validate options.
+ if (options->charter != Atlas_Charter_Witness) {
+ return set_error(error, Atlas_Error_Invalid_Options);
+ }
+ if (options->charter == Atlas_Charter_Witness) {
+ // @@ Validate input options!
+ }
+
+ if (options->mapper != Atlas_Mapper_LSCM) {
+ return set_error(error, Atlas_Error_Invalid_Options);
+ }
+ if (options->mapper == Atlas_Mapper_LSCM) {
+ // No options.
+ }
+
+ if (options->packer != Atlas_Packer_Witness) {
+ return set_error(error, Atlas_Error_Invalid_Options);
+ }
+ if (options->packer == Atlas_Packer_Witness) {
+ // @@ Validate input options!
+ }
+
+ // Validate input mesh.
+ for (int i = 0; i < input->face_count; i++) {
+ int v0 = input->face_array[i].vertex_index[0];
+ int v1 = input->face_array[i].vertex_index[1];
+ int v2 = input->face_array[i].vertex_index[2];
+
+ if (v0 < 0 || v0 >= input->vertex_count ||
+ v1 < 0 || v1 >= input->vertex_count ||
+ v2 < 0 || v2 >= input->vertex_count)
+ {
+ return set_error(error, Atlas_Error_Invalid_Mesh);
+ }
+ }
+
+
+ // Build half edge mesh.
+ AutoPtr<HalfEdge::Mesh> mesh(new HalfEdge::Mesh);
+
+ input_to_mesh(input, mesh.ptr(), error);
+
+ if (*error == Atlas_Error_Invalid_Mesh) {
+ return NULL;
+ }
+
+ Atlas atlas;
+
+ // Charter.
+ if (options->charter == Atlas_Charter_Extract) {
+ return set_error(error, Atlas_Error_Not_Implemented);
+ }
+ else if (options->charter == Atlas_Charter_Witness) {
+ SegmentationSettings segmentation_settings;
+ segmentation_settings.proxyFitMetricWeight = options->charter_options.witness.proxy_fit_metric_weight;
+ segmentation_settings.roundnessMetricWeight = options->charter_options.witness.roundness_metric_weight;
+ segmentation_settings.straightnessMetricWeight = options->charter_options.witness.straightness_metric_weight;
+ segmentation_settings.normalSeamMetricWeight = options->charter_options.witness.normal_seam_metric_weight;
+ segmentation_settings.textureSeamMetricWeight = options->charter_options.witness.texture_seam_metric_weight;
+ segmentation_settings.maxChartArea = options->charter_options.witness.max_chart_area;
+ segmentation_settings.maxBoundaryLength = options->charter_options.witness.max_boundary_length;
+
+ Array<uint> uncharted_materials;
+ atlas.computeCharts(mesh.ptr(), segmentation_settings, uncharted_materials);
+ }
+
+ if (atlas.hasFailed())
+ return NULL;
+
+ // Mapper.
+ if (options->mapper == Atlas_Mapper_LSCM) {
+ atlas.parameterizeCharts();
+ }
+
+ if (atlas.hasFailed())
+ return NULL;
+
+ // Packer.
+ if (options->packer == Atlas_Packer_Witness) {
+ int packing_quality = options->packer_options.witness.packing_quality;
+ float texel_area = options->packer_options.witness.texel_area;
+ int block_align = options->packer_options.witness.block_align;
+ int conservative = options->packer_options.witness.conservative;
+
+ /*float utilization =*/ atlas.packCharts(packing_quality, texel_area, block_align, conservative);
+ }
+
+ if (atlas.hasFailed())
+ return NULL;
+
+
+ // Build output mesh.
+ return mesh_atlas_to_output(mesh.ptr(), atlas, error);
+}
+
+
+void Thekla::atlas_free(Atlas_Output_Mesh * output) {
+ if (output != NULL) {
+ delete [] output->vertex_array;
+ delete [] output->index_array;
+ delete output;
+ }
+}
+
diff --git a/thirdparty/thekla_atlas/thekla/thekla_atlas.h b/thirdparty/thekla_atlas/thekla/thekla_atlas.h
new file mode 100644
index 0000000000..1d0716e781
--- /dev/null
+++ b/thirdparty/thekla_atlas/thekla/thekla_atlas.h
@@ -0,0 +1,116 @@
+
+// Thekla Atlas Generator
+
+namespace Thekla {
+
+enum Atlas_Charter {
+ Atlas_Charter_Witness, // Options: threshold
+ Atlas_Charter_Extract, // Options: ---
+ Atlas_Charter_Default = Atlas_Charter_Witness
+};
+
+enum Atlas_Mapper {
+ Atlas_Mapper_LSCM, // Options: ---
+ Atlas_Mapper_Default = Atlas_Mapper_LSCM
+};
+
+enum Atlas_Packer {
+ Atlas_Packer_Witness, // Options: texel_area
+ Atlas_Packer_Default = Atlas_Packer_Witness
+};
+
+struct Atlas_Options {
+ Atlas_Charter charter;
+ union {
+ struct {
+ float proxy_fit_metric_weight;
+ float roundness_metric_weight;
+ float straightness_metric_weight;
+ float normal_seam_metric_weight;
+ float texture_seam_metric_weight;
+ float max_chart_area;
+ float max_boundary_length;
+ } witness;
+ struct {
+ } extract;
+ } charter_options;
+
+ Atlas_Mapper mapper;
+ union {
+ } mapper_options;
+
+ Atlas_Packer packer;
+ union {
+ struct {
+ int packing_quality;
+ float texel_area; // This is not really texel area, but 1 / texel width?
+ bool block_align; // Align charts to 4x4 blocks.
+ bool conservative; // Pack charts with extra padding.
+ } witness;
+ } packer_options;
+};
+
+struct Atlas_Input_Vertex {
+ float position[3];
+ float normal[3];
+ float uv[2];
+ int first_colocal;
+};
+
+struct Atlas_Input_Face {
+ int vertex_index[3];
+ int material_index;
+};
+
+struct Atlas_Input_Mesh {
+ int vertex_count;
+ int face_count;
+ Atlas_Input_Vertex * vertex_array;
+ Atlas_Input_Face * face_array;
+};
+
+struct Atlas_Output_Vertex {
+ float uv[2];
+ int xref; // Index of input vertex from which this output vertex originated.
+};
+
+struct Atlas_Output_Mesh {
+ int atlas_width;
+ int atlas_height;
+ int vertex_count;
+ int index_count;
+ Atlas_Output_Vertex * vertex_array;
+ int * index_array;
+};
+
+enum Atlas_Error {
+ Atlas_Error_Success,
+ Atlas_Error_Invalid_Args,
+ Atlas_Error_Invalid_Options,
+ Atlas_Error_Invalid_Mesh,
+ Atlas_Error_Invalid_Mesh_Non_Manifold,
+ Atlas_Error_Not_Implemented,
+};
+
+void atlas_set_default_options(Atlas_Options * options);
+
+Atlas_Output_Mesh * atlas_generate(const Atlas_Input_Mesh * input, const Atlas_Options * options, Atlas_Error * error);
+
+void atlas_free(Atlas_Output_Mesh * output);
+
+
+/*
+
+Should we represent the input mesh with an opaque structure that simply holds pointers to the user data? That would allow us to avoid having to copy attributes to an intermediate representation.
+
+struct Atlas_Input_Mesh;
+
+void mesh_set_vertex_position(Atlas_Input_Mesh * mesh, float * ptr, int stride);
+void mesh_set_vertex_normal(Atlas_Input_Mesh * mesh, float * ptr, int stride);
+void mesh_set_vertex_uv(Mesh * mesh, float * ptr, int stride);
+
+void mesh_set_index(Mesh * mesh, int * ptr);
+*/
+
+} // Thekla namespace
+