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-rw-r--r--core/os/thread.cpp40
-rw-r--r--core/os/thread.h19
-rw-r--r--doc/classes/Control.xml4
-rw-r--r--doc/classes/Node.xml7
-rw-r--r--doc/classes/Viewport.xml22
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h4
-rw-r--r--drivers/unix/dir_access_unix.cpp12
-rw-r--r--drivers/unix/file_access_unix.cpp8
-rw-r--r--drivers/unix/thread_posix.cpp2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--modules/text_server_adv/gdextension_build/SConstruct14
-rw-r--r--modules/text_server_adv/gdextension_build/text_server_adv.gdextension24
-rw-r--r--modules/text_server_fb/gdextension_build/SConstruct6
-rw-r--r--modules/text_server_fb/gdextension_build/text_server_fb.gdextension24
-rw-r--r--modules/theora/video_stream_theora.h2
-rw-r--r--platform/android/thread_jandroid.cpp2
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp4
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/resources/particle_process_material.h6
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp2
-rw-r--r--servers/physics_2d/godot_collision_solver_2d.cpp2
-rw-r--r--servers/physics_2d/godot_collision_solver_2d_sat.cpp2
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp2
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp4
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp2
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp2
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp2
38 files changed, 145 insertions, 105 deletions
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index e8ebb4597f..712f4793eb 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -36,10 +36,7 @@
#include "core/object/script_language.h"
#include "core/templates/safe_refcount.h"
-Error (*Thread::set_name_func)(const String &) = nullptr;
-void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
-void (*Thread::init_func)() = nullptr;
-void (*Thread::term_func)() = nullptr;
+Thread::PlatformFunctions Thread::platform_functions;
uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
static std::hash<std::thread::id> hasher;
@@ -49,30 +46,27 @@ uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
thread_local Thread::ID Thread::caller_id = 0;
-void Thread::_set_platform_funcs(
- Error (*p_set_name_func)(const String &),
- void (*p_set_priority_func)(Thread::Priority),
- void (*p_init_func)(),
- void (*p_term_func)()) {
- Thread::set_name_func = p_set_name_func;
- Thread::set_priority_func = p_set_priority_func;
- Thread::init_func = p_init_func;
- Thread::term_func = p_term_func;
+void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
+ platform_functions = p_functions;
}
void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
Thread::caller_id = _thread_id_hash(p_self->thread.get_id());
- if (set_priority_func) {
- set_priority_func(p_settings.priority);
+ if (platform_functions.set_priority) {
+ platform_functions.set_priority(p_settings.priority);
}
- if (init_func) {
- init_func();
+ if (platform_functions.init) {
+ platform_functions.init();
+ }
+ ScriptServer::thread_enter(); // Scripts may need to attach a stack.
+ if (platform_functions.wrapper) {
+ platform_functions.wrapper(p_callback, p_userdata);
+ } else {
+ p_callback(p_userdata);
}
- ScriptServer::thread_enter(); //scripts may need to attach a stack
- p_callback(p_userdata);
ScriptServer::thread_exit();
- if (term_func) {
- term_func();
+ if (platform_functions.term) {
+ platform_functions.term();
}
}
@@ -105,8 +99,8 @@ void Thread::wait_to_finish() {
}
Error Thread::set_name(const String &p_name) {
- if (set_name_func) {
- return set_name_func(p_name);
+ if (platform_functions.set_name) {
+ return platform_functions.set_name(p_name);
}
return ERR_UNAVAILABLE;
diff --git a/core/os/thread.h b/core/os/thread.h
index 7462ec17fb..86442de760 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -63,6 +63,14 @@ public:
Settings() { priority = PRIORITY_NORMAL; }
};
+ struct PlatformFunctions {
+ Error (*set_name)(const String &) = nullptr;
+ void (*set_priority)(Thread::Priority) = nullptr;
+ void (*init)() = nullptr;
+ void (*wrapper)(Thread::Callback, void *) = nullptr;
+ void (*term)() = nullptr;
+ };
+
private:
friend class Main;
@@ -76,17 +84,10 @@ private:
static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
- static Error (*set_name_func)(const String &);
- static void (*set_priority_func)(Thread::Priority);
- static void (*init_func)();
- static void (*term_func)();
+ static PlatformFunctions platform_functions;
public:
- static void _set_platform_funcs(
- Error (*p_set_name_func)(const String &),
- void (*p_set_priority_func)(Thread::Priority),
- void (*p_init_func)() = nullptr,
- void (*p_term_func)() = nullptr);
+ static void _set_platform_functions(const PlatformFunctions &p_functions);
_FORCE_INLINE_ ID get_id() const { return id; }
// get the ID of the caller thread
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index c66a93ce37..9c7cb7b089 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -7,8 +7,8 @@
Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and offsets relative to the anchor. The offsets update automatically when the node, any of its parents, or the screen size change.
For more information on Godot's UI system, anchors, offsets, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes.
[b]User Interface nodes and input[/b]
- Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or in focus. To do so, it calls [code]MainLoop._input_event[/code].
- [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring.
+ Godot propagates input events via viewports. Each [Viewport] is responsible for propagating [InputEvent]s to their child nodes. As the [member SceneTree.root] is a [Window], this already happens automatically for all UI elements in your game.
+ Input events are propagated through the [SceneTree] from the root node to all child nodes by calling [method Node._input]. For UI elements specifically, it makes more sense to override the virtual method [method _gui_input], which filters out unrelated input events, such as by checking z-order, [member mouse_filter], focus, or if the event was inside of the control's bounding box.
Call [method accept_event] so no other node receives the event. Once you accept an input, it becomes handled so [method Node._unhandled_input] will not process it.
Only one [Control] node can be in focus. Only the node in focus will receive events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus.
Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index d9732da3a3..bceb285584 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -110,11 +110,12 @@
<return type="void" />
<param index="0" name="event" type="InputEvent" />
<description>
- Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it.
+ Called when an [InputEventKey] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it.
It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input].
To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called.
This method can be used to handle Unicode character input with [kbd]Alt[/kbd], [kbd]Alt + Ctrl[/kbd], and [kbd]Alt + Shift[/kbd] modifiers, after shortcuts were handled.
For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first.
+ This method also performs better than [method _unhandled_input], since unrelated events such as [InputEventMouseMotion] are automatically filtered.
[b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
</description>
</method>
@@ -145,7 +146,7 @@
[/csharp]
[/codeblocks]
If you need the child node to be added below a specific node in the list of children, use [method add_sibling] instead of this method.
- [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.
+ [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.
</description>
</method>
<method name="add_sibling">
@@ -767,7 +768,7 @@
</member>
<member name="owner" type="Node" setter="set_owner" getter="get_owner">
The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing.
- [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.
+ [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Node.ProcessMode" default="0">
Can be used to pause or unpause the node, or make the node paused based on the [SceneTree], or make it inherit the process mode from its parent (default).
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 87ee26fa32..998e782975 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -129,6 +129,9 @@
<method name="is_input_handled" qualifiers="const">
<return type="bool" />
<description>
+ Returns whether the current [InputEvent] has been handled. Input events are not handled until [method set_input_as_handled] has been called during the lifetime of an [InputEvent].
+ This is usually done as part of input handling methods like [method Node._input], [method Control._gui_input] or others, as well as in corresponding signal handlers.
+ If [member handle_input_locally] is set to [code]false[/code], this method will try finding the first parent viewport that is set to handle input locally, and return its value for [method is_input_handled] instead.
</description>
</method>
<method name="push_input">
@@ -136,6 +139,13 @@
<param index="0" name="event" type="InputEvent" />
<param index="1" name="in_local_coords" type="bool" default="false" />
<description>
+ Triggers the given [param event] in this [Viewport]. This can be used to pass an [InputEvent] between viewports, or to locally apply inputs that were sent over the network or saved to a file.
+ If [param in_local_coords] is [code]false[/code], the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If [param in_local_coords] is [code]true[/code], the event's position is in viewport coordinates.
+ While this method serves a similar purpose as [method Input.parse_input_event], it does not remap the specified [param event] based on project settings like [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse].
+ Calling this method will propagate calls to child nodes for following methods in the given order:
+ - [method Node._input]
+ - [method Control._gui_input] for [Control] nodes
+ If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
</description>
</method>
<method name="push_text_input">
@@ -149,6 +159,15 @@
<param index="0" name="event" type="InputEvent" />
<param index="1" name="in_local_coords" type="bool" default="false" />
<description>
+ Triggers the given [InputEvent] in this [Viewport]. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file.
+ If [param in_local_coords] is [code]false[/code], the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If [param in_local_coords] is [code]true[/code], the event's position is in viewport coordinates.
+ While this method serves a similar purpose as [method Input.parse_input_event], it does not remap the specified [param event] based on project settings like [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse].
+ Calling this method will propagate calls to child nodes for following methods in the given order:
+ - [method Node._shortcut_input]
+ - [method Node._unhandled_input]
+ - [method Node._unhandled_key_input]
+ If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
+ If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
</description>
</method>
<method name="set_input_as_handled">
@@ -212,6 +231,9 @@
If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly.
</member>
<member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true">
+ If [code]true[/code], this viewport will mark incoming input events as handled by itself. If [code]false[/code], this is instead done by the the first parent viewport that is set to handle input locally.
+ A [SubViewportContainer] will automatically set this property to [code]false[/code] for the [Viewport] contained inside of it.
+ See also [method set_input_as_handled] and [method is_input_handled].
</member>
<member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [Viewport] (this is analogous to [member ReflectionProbe.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index a688fb36b3..c278f7031f 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -469,7 +469,7 @@
<signal name="window_input">
<param index="0" name="event" type="InputEvent" />
<description>
- Emitted when the [Window] is currently focused and receives any input, passing the received event as an argument.
+ Emitted when the [Window] is currently focused and receives any input, passing the received event as an argument. The event's position, if present, is in the embedder's coordinate system.
</description>
</signal>
</signals>
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 372ac00493..15556e3193 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -235,14 +235,14 @@ public:
GLuint vertex_buffer;
GLuint vertex_array;
GLuint index_buffer;
- int count;
+ int count = 0;
bool color_disabled = false;
Color color;
};
struct {
HashMap<PolygonID, PolygonBuffers> polygons;
- PolygonID last_id;
+ PolygonID last_id = 0;
} polygon_buffers;
RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 85e328b49f..ae6e0acc97 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -48,8 +48,8 @@ class AudioDriverPulseAudio : public AudioDriver {
pa_context *pa_ctx = nullptr;
pa_stream *pa_str = nullptr;
pa_stream *pa_rec_str = nullptr;
- pa_channel_map pa_map;
- pa_channel_map pa_rec_map;
+ pa_channel_map pa_map = {};
+ pa_channel_map pa_rec_map = {};
String device_name = "Default";
String new_device = "Default";
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index c25ceba44d..d894ceba59 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -71,7 +71,7 @@ bool DirAccessUnix::file_exists(String p_file) {
p_file = fix_path(p_file);
- struct stat flags;
+ struct stat flags = {};
bool success = (stat(p_file.utf8().get_data(), &flags) == 0);
if (success && S_ISDIR(flags.st_mode)) {
@@ -90,7 +90,7 @@ bool DirAccessUnix::dir_exists(String p_dir) {
p_dir = fix_path(p_dir);
- struct stat flags;
+ struct stat flags = {};
bool success = (stat(p_dir.utf8().get_data(), &flags) == 0);
return (success && S_ISDIR(flags.st_mode));
@@ -125,7 +125,7 @@ uint64_t DirAccessUnix::get_modified_time(String p_file) {
p_file = fix_path(p_file);
- struct stat flags;
+ struct stat flags = {};
bool success = (stat(p_file.utf8().get_data(), &flags) == 0);
if (success) {
@@ -158,7 +158,7 @@ String DirAccessUnix::get_next() {
if (entry->d_type == DT_UNKNOWN || entry->d_type == DT_LNK) {
String f = current_dir.path_join(fname);
- struct stat flags;
+ struct stat flags = {};
if (stat(f.utf8().get_data(), &flags) == 0) {
_cisdir = S_ISDIR(flags.st_mode);
} else {
@@ -412,7 +412,7 @@ Error DirAccessUnix::remove(String p_path) {
p_path = fix_path(p_path);
- struct stat flags;
+ struct stat flags = {};
if ((stat(p_path.utf8().get_data(), &flags) != 0)) {
return FAILED;
}
@@ -431,7 +431,7 @@ bool DirAccessUnix::is_link(String p_file) {
p_file = fix_path(p_file);
- struct stat flags;
+ struct stat flags = {};
if ((lstat(p_file.utf8().get_data(), &flags) != 0)) {
return FAILED;
}
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 0df645c4e5..0b80fb1491 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -86,7 +86,7 @@ Error FileAccessUnix::open_internal(const String &p_path, int p_mode_flags) {
backend (unix-compatible mostly) supports utf8 encoding */
//printf("opening %s as %s\n", p_path.utf8().get_data(), path.utf8().get_data());
- struct stat st;
+ struct stat st = {};
int err = stat(path.utf8().get_data(), &st);
if (!err) {
switch (st.st_mode & S_IFMT) {
@@ -252,7 +252,7 @@ void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) {
bool FileAccessUnix::file_exists(const String &p_path) {
int err;
- struct stat st;
+ struct stat st = {};
String filename = fix_path(p_path);
// Does the name exist at all?
@@ -284,7 +284,7 @@ bool FileAccessUnix::file_exists(const String &p_path) {
uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
String file = fix_path(p_file);
- struct stat flags;
+ struct stat flags = {};
int err = stat(file.utf8().get_data(), &flags);
if (!err) {
@@ -297,7 +297,7 @@ uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
uint32_t FileAccessUnix::_get_unix_permissions(const String &p_file) {
String file = fix_path(p_file);
- struct stat flags;
+ struct stat flags = {};
int err = stat(file.utf8().get_data(), &flags);
if (!err) {
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index 6292d8b3bc..f6adbee108 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -70,7 +70,7 @@ static Error set_name(const String &p_name) {
}
void init_thread_posix() {
- Thread::_set_platform_funcs(&set_name, nullptr);
+ Thread::_set_platform_functions({ .set_name = set_name });
}
#endif // UNIX_ENABLED || PTHREAD_ENABLED
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 913f70c442..34c0c35b12 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3772,7 +3772,7 @@ int EditorNode::new_scene() {
if (editor_data.get_edited_scene_count() > 1) {
for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
- if (!unsaved && editor_data.get_scene_path(i).is_empty()) {
+ if (!unsaved && editor_data.get_scene_path(i).is_empty() && editor_data.get_edited_scene_root(i) == nullptr) {
editor_data.remove_scene(i);
idx--;
}
diff --git a/modules/text_server_adv/gdextension_build/SConstruct b/modules/text_server_adv/gdextension_build/SConstruct
index 7ca8859ee6..6220e35b54 100644
--- a/modules/text_server_adv/gdextension_build/SConstruct
+++ b/modules/text_server_adv/gdextension_build/SConstruct
@@ -68,7 +68,7 @@ if env["msdfgen_enabled"] and env["freetype_enabled"]:
env.Append(CPPDEFINES=["MODULE_MSDFGEN_ENABLED"])
lib = env_msdfgen.Library(
- f'msdfgen_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ f'msdfgen_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_msdfgen_sources,
)
env.Append(LIBS=[lib])
@@ -199,7 +199,7 @@ if env["freetype_enabled"]:
env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
lib = env_freetype.Library(
- f'freetype_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ f'freetype_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_freetype_sources,
)
env.Append(LIBS=[lib])
@@ -321,7 +321,7 @@ if env["freetype_enabled"]:
env.Append(CPPPATH=["../../../thirdparty/harfbuzz/src"])
lib = env_harfbuzz.Library(
- f'harfbuzz_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ f'harfbuzz_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_harfbuzz_sources,
)
env.Prepend(LIBS=[lib])
@@ -381,7 +381,7 @@ if env["graphite_enabled"] and env["freetype_enabled"]:
)
lib = env_graphite.Library(
- f'graphite_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ f'graphite_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_graphite_sources,
)
env.Append(LIBS=[lib])
@@ -640,9 +640,7 @@ env.Append(CPPPATH=["../../../thirdparty/icu4c/common/", "../../../thirdparty/ic
if env["platform"] == "windows":
env.Append(LIBS=["advapi32"])
-lib = env_icu.Library(
- f'icu_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}', thirdparty_icu_sources
-)
+lib = env_icu.Library(f'icu_builtin{env["suffix"]}{env["LIBSUFFIX"]}', thirdparty_icu_sources)
env.Append(LIBS=[lib])
env.Append(CPPDEFINES=["GDEXTENSION"])
@@ -662,7 +660,7 @@ if env["platform"] == "macos":
)
else:
library = env.SharedLibrary(
- f'./bin/libtextserver_advanced.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["SHLIBSUFFIX"]}',
+ f'./bin/libtextserver_advanced{env["suffix"]}{env["SHLIBSUFFIX"]}',
source=sources,
)
diff --git a/modules/text_server_adv/gdextension_build/text_server_adv.gdextension b/modules/text_server_adv/gdextension_build/text_server_adv.gdextension
index 11ed271ae9..c12fcfdfdf 100644
--- a/modules/text_server_adv/gdextension_build/text_server_adv.gdextension
+++ b/modules/text_server_adv/gdextension_build/text_server_adv.gdextension
@@ -4,9 +4,21 @@ entry_symbol = "textserver_advanced_init"
[libraries]
-linux.64.debug = "bin/libtextserver_advanced.linux.debug.64.so"
-linux.64.release = "bin/libtextserver_advanced.linux.release.64.so"
-windows.64.debug = "bin/libtextserver_advanced.windows.debug.64.dll"
-windows.64.release = "bin/libtextserver_advanced.windows.release.64.dll"
-macos.debug = "bin/libtextserver_advanced.macos.debug.framework"
-macos.release = "bin/libtextserver_advanced.macos.release.framework"
+linux.x86_64.debug = "bin/libtextserver_advanced.linux.template_debug.x86_64.so"
+linux.x86_64.release = "bin/libtextserver_advanced.linux.template_release.x86_64.so"
+linux.x86_32.debug = "bin/libtextserver_advanced.linux.template_debug.x86_32.so"
+linux.x86_32.release = "bin/libtextserver_advanced.linux.template_release.x86_32.so"
+linux.arm64.debug = "bin/libtextserver_advanced.linux.template_debug.arm64.so"
+linux.arm64.release = "bin/libtextserver_advanced.linux.template_release.arm64.so"
+linux.rv64.debug = "bin/libtextserver_advanced.linux.template_debug.rv64.so"
+linux.rv64.release = "bin/libtextserver_advanced.linux.template_release.rv64.so"
+
+windows.x86_64.debug = "bin/libtextserver_advanced.windows.template_debug.x86_64.dll"
+windows.x86_64.release = "bin/libtextserver_advanced.windows.template_release.x86_64.dll"
+windows.x86_32.debug = "bin/libtextserver_advanced.windows.template_debug.x86_32.dll"
+windows.x86_32.release = "bin/libtextserver_advanced.windows.template_release.x86_32.dll"
+windows.arm64.debug = "bin/libtextserver_advanced.windows.template_debug.arm64.dll"
+windows.arm64.release = "bin/libtextserver_advanced.windows.template_release.arm64.dll"
+
+macos.debug = "bin/libtextserver_advanced.macos.template_debug.framework"
+macos.release = "bin/libtextserver_advanced.macos.template_release.framework"
diff --git a/modules/text_server_fb/gdextension_build/SConstruct b/modules/text_server_fb/gdextension_build/SConstruct
index eae8e031bf..8ed8f61a43 100644
--- a/modules/text_server_fb/gdextension_build/SConstruct
+++ b/modules/text_server_fb/gdextension_build/SConstruct
@@ -63,7 +63,7 @@ if env["msdfgen_enabled"] and env["freetype_enabled"]:
env.Append(CPPDEFINES=["MODULE_MSDFGEN_ENABLED"])
lib = env_msdfgen.Library(
- f'msdfgen_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ f'msdfgen_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_msdfgen_sources,
)
env.Append(LIBS=[lib])
@@ -194,7 +194,7 @@ if env["freetype_enabled"]:
env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
lib = env_freetype.Library(
- f'freetype_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ f'freetype_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_freetype_sources,
)
env.Append(LIBS=[lib])
@@ -217,7 +217,7 @@ if env["platform"] == "macos":
)
else:
library = env.SharedLibrary(
- f'./bin/libtextserver_fallback.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["SHLIBSUFFIX"]}',
+ f'./bin/libtextserver_fallback{env["suffix"]}{env["SHLIBSUFFIX"]}',
source=sources,
)
diff --git a/modules/text_server_fb/gdextension_build/text_server_fb.gdextension b/modules/text_server_fb/gdextension_build/text_server_fb.gdextension
index 9236555d63..58a92e403b 100644
--- a/modules/text_server_fb/gdextension_build/text_server_fb.gdextension
+++ b/modules/text_server_fb/gdextension_build/text_server_fb.gdextension
@@ -4,9 +4,21 @@ entry_symbol = "textserver_fallback_init"
[libraries]
-linux.64.debug = "bin/libtextserver_fallback.linux.debug.64.so"
-linux.64.release = "bin/libtextserver_fallback.linux.release.64.so"
-windows.64.debug = "bin/libtextserver_fallback.windows.debug.64.dll"
-windows.64.release = "bin/libtextserver_fallback.windows.release.64.dll"
-macos.debug = "bin/libtextserver_fallback.macos.debug.framework"
-macos.release = "bin/libtextserver_fallback.macos.release.framework"
+linux.x86_64.debug = "bin/libtextserver_fallback.linux.template_debug.x86_64.so"
+linux.x86_64.release = "bin/libtextserver_fallback.linux.template_release.x86_64.so"
+linux.x86_32.debug = "bin/libtextserver_fallback.linux.template_debug.x86_32.so"
+linux.x86_32.release = "bin/libtextserver_fallback.linux.template_release.x86_32.so"
+linux.arm64.debug = "bin/libtextserver_fallback.linux.template_debug.arm64.so"
+linux.arm64.release = "bin/libtextserver_fallback.linux.template_release.arm64.so"
+linux.rv64.debug = "bin/libtextserver_fallback.linux.template_debug.rv64.so"
+linux.rv64.release = "bin/libtextserver_fallback.linux.template_release.rv64.so"
+
+windows.x86_64.debug = "bin/libtextserver_fallback.windows.template_debug.x86_64.dll"
+windows.x86_64.release = "bin/libtextserver_fallback.windows.template_release.x86_64.dll"
+windows.x86_32.debug = "bin/libtextserver_fallback.windows.template_debug.x86_32.dll"
+windows.x86_32.release = "bin/libtextserver_fallback.windows.template_release.x86_32.dll"
+windows.arm64.debug = "bin/libtextserver_fallback.windows.template_debug.arm64.dll"
+windows.arm64.release = "bin/libtextserver_fallback.windows.template_release.arm64.dll"
+
+macos.debug = "bin/libtextserver_fallback.macos.template_debug.framework"
+macos.release = "bin/libtextserver_fallback.macos.template_release.framework"
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index 3efb653651..9e096ec8b7 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -76,7 +76,7 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
th_info ti;
th_comment tc;
th_dec_ctx *td = nullptr;
- vorbis_info vi;
+ vorbis_info vi = {};
vorbis_dsp_state vd;
vorbis_block vb;
vorbis_comment vc;
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 61b471866f..9f87303341 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -63,7 +63,7 @@ static void term_thread() {
void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
java_vm = p_jvm;
env = p_env;
- Thread::_set_platform_funcs(nullptr, nullptr, &init_thread, &term_thread);
+ Thread::_set_platform_functions({ .init = init_thread, .term = &term_thread });
}
void setup_android_thread() {
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index 33da094860..8c8c8588b8 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -89,7 +89,7 @@ static void handle_crash(int sig) {
// Try to demangle the function name to provide a more readable one
if (dladdr(bt_buffer[i], &info) && info.dli_sname) {
if (info.dli_sname[0] == '_') {
- int status;
+ int status = 0;
char *demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
if (status == 0 && demangled) {
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 1ef1deb971..5256d91a80 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -3142,7 +3142,7 @@ void DisplayServerX11::_window_changed(XEvent *event) {
{
//the position in xconfigure is not useful here, obtain it manually
- int x, y;
+ int x = 0, y = 0;
Window child;
XTranslateCoordinates(x11_display, wd.x11_window, DefaultRootWindow(x11_display), 0, 0, &x, &y, &child);
new_rect.position.x = x;
@@ -3305,7 +3305,7 @@ void DisplayServerX11::_check_pending_events(LocalVector<XEvent> &r_events) {
XFlush(x11_display);
// Non-blocking wait for next event and remove it from the queue.
- XEvent ev;
+ XEvent ev = {};
while (XCheckIfEvent(x11_display, &ev, _predicate_all_events, nullptr)) {
// Check if the input manager wants to process the event.
if (XFilterEvent(&ev, None)) {
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index ea735411a8..141e5f9139 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -152,8 +152,8 @@ private:
Vector2 direction = Vector2(1, 0);
real_t spread = 45.0;
- real_t parameters_min[PARAM_MAX];
- real_t parameters_max[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX] = {};
+ real_t parameters_max[PARAM_MAX] = {};
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 26c702172b..6b70137736 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -156,7 +156,7 @@ private:
real_t spread = 45.0;
real_t flatness = 0.0;
- real_t parameters_min[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX] = {};
real_t parameters_max[PARAM_MAX] = {};
Ref<Curve> curve_parameters[PARAM_MAX];
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h
index 9430e5797d..8fe9223a47 100644
--- a/scene/resources/particle_process_material.h
+++ b/scene/resources/particle_process_material.h
@@ -265,9 +265,9 @@ private:
float spread = 0.0f;
float flatness = 0.0f;
- float params_min[PARAM_MAX];
- float params_max[PARAM_MAX];
- float params[PARAM_MAX];
+ float params_min[PARAM_MAX] = {};
+ float params_max[PARAM_MAX] = {};
+ float params[PARAM_MAX] = {};
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 9829c7e86b..94967352c8 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -986,7 +986,7 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
format = 0;
}
- uint32_t nformat;
+ uint32_t nformat = 0;
LocalVector<Vertex> nvertices;
LocalVector<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 2f2af15da7..7b7c67bbc2 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -170,7 +170,7 @@ bool GodotBodyPair2D::_test_ccd(real_t p_step, GodotBody2D *p_A, int p_shape_A,
Vector2 mnormal = motion / mlen;
- real_t min, max;
+ real_t min = 0.0, max = 0.0;
p_A->get_shape(p_shape_A)->project_rangev(mnormal, p_xform_A, min, max);
// Did it move enough in this direction to even attempt raycast?
diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp
index 52237539c0..9c7b8fbe53 100644
--- a/servers/physics_2d/godot_collision_solver_2d.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d.cpp
@@ -197,7 +197,7 @@ bool GodotCollisionSolver2D::solve_concave(const GodotShape2D *p_shape_A, const
real_t axis_scale = 1.0 / axis.length();
axis *= axis_scale;
- real_t smin, smax;
+ real_t smin = 0.0, smax = 0.0;
p_shape_A->project_rangev(axis, rel_transform, smin, smax);
smin *= axis_scale;
smax *= axis_scale;
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
index 8aa30ad6a4..f8924239ea 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
@@ -234,7 +234,7 @@ public:
axis = Vector2(0.0, 1.0);
}
- real_t min_A, max_A, min_B, max_B;
+ real_t min_A = 0.0, max_A = 0.0, min_B = 0.0, max_B = 0.0;
if (castA) {
shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A);
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index eebbe0196d..7e6cc6f834 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -170,7 +170,7 @@ bool GodotBodyPair3D::_test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A,
Vector3 mnormal = motion / mlen;
- real_t min, max;
+ real_t min = 0.0, max = 0.0;
p_A->get_shape(p_shape_A)->project_range(mnormal, p_xform_A, min, max);
// Did it move enough in this direction to even attempt raycast?
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index 9fe0e3eb84..ca76a819ec 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -48,7 +48,7 @@ bool GodotCollisionSolver3D::solve_static_world_boundary(const GodotShape3D *p_s
static const int max_supports = 16;
Vector3 supports[max_supports];
int support_count;
- GodotShape3D::FeatureType support_type;
+ GodotShape3D::FeatureType support_type = GodotShape3D::FeatureType::FEATURE_POINT;
p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count, support_type);
if (support_type == GodotShape3D::FEATURE_CIRCLE) {
@@ -338,7 +338,7 @@ bool GodotCollisionSolver3D::solve_concave(const GodotShape3D *p_shape_A, const
real_t axis_scale = 1.0 / axis.length();
axis *= axis_scale;
- real_t smin, smax;
+ real_t smin = 0.0, smax = 0.0;
p_shape_A->project_range(axis, rel_transform, smin, smax);
smin -= p_margin_A;
smax += p_margin_A;
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 56e644b57b..933a5e28df 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -634,7 +634,7 @@ public:
axis = Vector3(0.0, 1.0, 0.0);
}
- real_t min_A, max_A, min_B, max_B;
+ real_t min_A = 0.0, max_A = 0.0, min_B = 0.0, max_B = 0.0;
shape_A->project_range(axis, *transform_A, min_A, max_A);
shape_B->project_range(axis, *transform_B, min_B, max_B);
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 4c72f0a56e..74082906c4 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -143,7 +143,7 @@ Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
bool Fog::FogMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
uniform_set_updated = true;
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, Fog::get_singleton()->volumetric_fog.shader.version_get_shader(shader_data->version, 0), VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, Fog::get_singleton()->volumetric_fog.shader.version_get_shader(shader_data->version, 0), VolumetricFogShader::FogSet::FOG_SET_MATERIAL, true);
}
Fog::FogMaterialData::~FogMaterialData() {
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 84130f9504..4ff2a66975 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -268,7 +268,7 @@ bool SkyRD::SkyMaterialData::update_parameters(const HashMap<StringName, Variant
uniform_set_updated = true;
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL, true);
}
SkyRD::SkyMaterialData::~SkyMaterialData() {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 1987577464..c01919a606 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -509,7 +509,7 @@ void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) {
bool SceneShaderForwardClustered::MaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET, true, RD::BARRIER_MASK_RASTER);
}
SceneShaderForwardClustered::MaterialData::~MaterialData() {
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 691d431b82..71fb3ee4f5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -464,7 +464,7 @@ void SceneShaderForwardMobile::MaterialData::set_next_pass(RID p_pass) {
bool SceneShaderForwardMobile::MaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET, true, RD::BARRIER_MASK_RASTER);
}
SceneShaderForwardMobile::MaterialData::~MaterialData() {
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 3de6f05e84..4c14ef7b9e 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2324,7 +2324,7 @@ RendererRD::MaterialStorage::ShaderData *RendererCanvasRenderRD::_create_shader_
bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET, false);
}
RendererCanvasRenderRD::CanvasMaterialData::~CanvasMaterialData() {
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 626738d971..1fecac9045 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1270,7 +1270,7 @@ void MaterialStorage::MaterialData::free_parameters_uniform_set(RID p_uniform_se
}
}
-bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -1294,7 +1294,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
//check whether buffer changed
if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
+ update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), p_use_linear_color);
RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index 330eac777f..19c2f39553 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -79,7 +79,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 18303ce870..78f4c410c3 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1712,7 +1712,7 @@ MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {
}
bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true);
}
ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {