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-rw-r--r--core/config/project_settings.cpp10
-rw-r--r--core/config/project_settings.h1
-rw-r--r--core/input/input.cpp25
-rw-r--r--core/input/input.h4
-rw-r--r--core/object/script_language.cpp8
-rw-r--r--core/object/script_language.h2
-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml14
-rw-r--r--doc/classes/AudioServer.xml26
-rw-r--r--doc/classes/Camera2D.xml19
-rw-r--r--doc/classes/NavigationAgent2D.xml15
-rw-r--r--doc/classes/NavigationAgent3D.xml12
-rw-r--r--doc/classes/NavigationServer2D.xml5
-rw-r--r--doc/classes/ProjectSettings.xml18
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp54
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h18
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp138
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h36
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp162
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h36
-rw-r--r--editor/editor_file_system.cpp5
-rw-r--r--editor/editor_node.cpp5
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/export/editor_export_platform.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp13
-rw-r--r--editor/import/resource_importer_scene.h18
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp16
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp38
-rw-r--r--editor/project_converter_3_to_4.cpp46
-rw-r--r--editor/project_converter_3_to_4.h16
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml1
-rw-r--r--modules/gdscript/gdscript.cpp96
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp172
-rw-r--r--modules/gdscript/gdscript_analyzer.h11
-rw-r--r--modules/gdscript/gdscript_compiler.cpp7
-rw-r--r--modules/gdscript/gdscript_parser.cpp34
-rw-r--r--modules/gdscript/gdscript_parser.h3
-rw-r--r--modules/gdscript/gdscript_warning.cpp12
-rw-r--r--modules/gdscript/gdscript_warning.h2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.gd20
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.out10
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd2
-rw-r--r--modules/gltf/gltf_document.cpp17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs76
-rw-r--r--platform/windows/display_server_windows.cpp45
-rw-r--r--scene/2d/camera_2d.cpp78
-rw-r--r--scene/2d/camera_2d.h6
-rw-r--r--scene/2d/navigation_agent_2d.cpp162
-rw-r--r--scene/2d/navigation_agent_2d.h31
-rw-r--r--scene/3d/bone_attachment_3d.cpp5
-rw-r--r--scene/3d/navigation_agent_3d.cpp180
-rw-r--r--scene/3d/navigation_agent_3d.h30
-rw-r--r--scene/animation/animation_blend_space_1d.cpp180
-rw-r--r--scene/animation/animation_blend_space_1d.h17
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/gui/control.cpp6
-rw-r--r--scene/gui/control.h3
-rw-r--r--scene/main/canvas_item.cpp17
-rw-r--r--scene/main/canvas_item.h3
-rw-r--r--scene/main/viewport.cpp30
-rw-r--r--scene/main/viewport.h1
-rw-r--r--scene/main/window.cpp18
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/resources/world_2d.cpp22
-rw-r--r--scene/resources/world_2d.h2
-rw-r--r--scene/resources/world_3d.cpp24
-rw-r--r--scene/resources/world_3d.h2
-rw-r--r--servers/audio_server.cpp50
-rw-r--r--servers/audio_server.h24
-rw-r--r--servers/navigation_server_2d.cpp36
-rw-r--r--servers/navigation_server_2d.h14
-rw-r--r--servers/navigation_server_3d.cpp98
-rw-r--r--servers/navigation_server_3d.h23
-rw-r--r--servers/physics_2d/godot_space_2d.cpp18
-rw-r--r--servers/physics_3d/godot_space_3d.cpp16
-rw-r--r--servers/physics_server_2d.cpp17
-rw-r--r--servers/physics_server_3d.cpp16
-rw-r--r--tests/display_server_mock.h150
-rw-r--r--tests/scene/test_text_edit.h1
-rw-r--r--tests/test_macros.h16
-rw-r--r--tests/test_main.cpp5
82 files changed, 2010 insertions, 570 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 00e74a7cce..ba9c6e4c60 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1137,8 +1137,8 @@ Array ProjectSettings::get_global_class_list() {
Ref<ConfigFile> cf;
cf.instantiate();
- if (cf->load(get_project_data_path().path_join("global_script_class_cache.cfg")) == OK) {
- script_classes = cf->get_value("", "list");
+ if (cf->load(get_global_class_list_path()) == OK) {
+ script_classes = cf->get_value("", "list", Array());
} else {
#ifndef TOOLS_ENABLED
// Script classes can't be recreated in exported project, so print an error.
@@ -1148,11 +1148,15 @@ Array ProjectSettings::get_global_class_list() {
return script_classes;
}
+String ProjectSettings::get_global_class_list_path() const {
+ return get_project_data_path().path_join("global_script_class_cache.cfg");
+}
+
void ProjectSettings::store_global_class_list(const Array &p_classes) {
Ref<ConfigFile> cf;
cf.instantiate();
cf->set_value("", "list", p_classes);
- cf->save(get_project_data_path().path_join("global_script_class_cache.cfg"));
+ cf->save(get_global_class_list_path());
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index d1704a7c31..70f697741f 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -143,6 +143,7 @@ public:
Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
Array get_global_class_list();
void store_global_class_list(const Array &p_classes);
+ String get_global_class_list_path() const;
bool has_setting(String p_var) const;
String localize_path(const String &p_path) const;
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 3cf83fd64b..aa89facdd7 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -891,6 +891,31 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
+#ifdef DEBUG_ENABLED
+ uint64_t curr_frame = Engine::get_singleton()->get_process_frames();
+ if (curr_frame != last_parsed_frame) {
+ frame_parsed_events.clear();
+ last_parsed_frame = curr_frame;
+ frame_parsed_events.insert(p_event);
+ } else if (frame_parsed_events.has(p_event)) {
+ // It would be technically safe to send the same event in cases such as:
+ // - After an explicit flush.
+ // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes.
+ // - If platform doesn't use buffering and event accumulation is disabled.
+ // - If platform doesn't use buffering and the event type is not accumulable.
+ // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
+ // of the possibilites of the target platform, project settings and engine internals, which may change
+ // without prior notice.
+ // Therefore, the guideline is, "don't send the same event object more than once per frame".
+ WARN_PRINT_ONCE(
+ "An input event object is being parsed more than once in the same frame, which is unsafe.\n"
+ "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n"
+ "You can call duplicate() on the event to get a new instance with identical values.");
+ } else {
+ frame_parsed_events.insert(p_event);
+ }
+#endif
+
if (use_accumulated_input) {
if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
buffered_events.push_back(p_event);
diff --git a/core/input/input.h b/core/input/input.h
index f2de56b6b9..c254650ef8 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -223,6 +223,10 @@ private:
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
List<Ref<InputEvent>> buffered_events;
+#ifdef DEBUG_ENABLED
+ HashSet<Ref<InputEvent>> frame_parsed_events;
+ uint64_t last_parsed_frame = UINT64_MAX;
+#endif
friend class DisplayServer;
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index df5486512d..61f5cfc22a 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -369,6 +369,14 @@ void ScriptServer::save_global_classes() {
ProjectSettings::get_singleton()->store_global_class_list(gcarr);
}
+bool ScriptServer::has_global_classes() {
+ return !global_classes.is_empty();
+}
+
+String ScriptServer::get_global_class_cache_file_path() {
+ return ProjectSettings::get_singleton()->get_global_class_list_path();
+}
+
////////////////////
Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
diff --git a/core/object/script_language.h b/core/object/script_language.h
index f82b58439f..b1393c7196 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -91,6 +91,8 @@ public:
static void get_global_class_list(List<StringName> *r_global_classes);
static void get_inheriters_list(const StringName &p_base_type, List<StringName> *r_classes);
static void save_global_classes();
+ static bool has_global_classes();
+ static String get_global_class_cache_file_path();
static void init_languages();
static void finish_languages();
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 0f1ce127cd..9a7872f50e 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -67,6 +67,9 @@
</method>
</methods>
<members>
+ <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace1D.BlendMode" default="0">
+ Controls the interpolation between animations. See [enum BlendMode] constants.
+ </member>
<member name="max_space" type="float" setter="set_max_space" getter="get_max_space" default="1.0">
The blend space's axis's upper limit for the points' position. See [method add_blend_point].
</member>
@@ -84,4 +87,15 @@
Label of the virtual axis of the blend space.
</member>
</members>
+ <constants>
+ <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
+ The interpolation between animations is linear.
+ </constant>
+ <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
+ The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
+ </constant>
+ <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
+ Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 36f12dd5c4..ae331f8491 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -29,13 +29,6 @@
Adds an [AudioEffect] effect to the bus [param bus_idx] at [param at_position].
</description>
</method>
- <method name="capture_get_device_list">
- <return type="PackedStringArray" />
- <description>
- Returns the names of all audio input devices detected on the system.
- [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
- </description>
- </method>
<method name="generate_bus_layout" qualifiers="const">
<return type="AudioBusLayout" />
<description>
@@ -117,10 +110,11 @@
Returns the volume of the bus at index [param bus_idx] in dB.
</description>
</method>
- <method name="get_device_list">
+ <method name="get_input_device_list">
<return type="PackedStringArray" />
<description>
- Returns the names of all audio devices detected on the system.
+ Returns the names of all audio input devices detected on the system.
+ [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</description>
</method>
<method name="get_mix_rate" qualifiers="const">
@@ -129,6 +123,12 @@
Returns the sample rate at the output of the [AudioServer].
</description>
</method>
+ <method name="get_output_device_list">
+ <return type="PackedStringArray" />
+ <description>
+ Returns the names of all audio output devices detected on the system.
+ </description>
+ </method>
<method name="get_output_latency" qualifiers="const">
<return type="float" />
<description>
@@ -302,12 +302,12 @@
<member name="bus_count" type="int" setter="set_bus_count" getter="get_bus_count" default="1">
Number of available audio buses.
</member>
- <member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default="&quot;Default&quot;">
- Name of the current device for audio input (see [method capture_get_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
+ <member name="input_device" type="String" setter="set_input_device" getter="get_input_device" default="&quot;Default&quot;">
+ Name of the current device for audio input (see [method get_input_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
[b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</member>
- <member name="device" type="String" setter="set_device" getter="get_device" default="&quot;Default&quot;">
- Name of the current device for audio output (see [method get_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
+ <member name="output_device" type="String" setter="set_output_device" getter="get_output_device" default="&quot;Default&quot;">
+ Name of the current device for audio output (see [method get_output_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
</member>
<member name="playback_speed_scale" type="float" setter="set_playback_speed_scale" getter="get_playback_speed_scale" default="1.0">
Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played at half its speed).
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 9315a85e1f..4156c9451a 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -55,6 +55,18 @@
[b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member position_smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]).
</description>
</method>
+ <method name="is_current" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if this [Camera2D] is the active camera (see [method Viewport.get_camera_2d]).
+ </description>
+ </method>
+ <method name="make_current">
+ <return type="void" />
+ <description>
+ Forces this [Camera2D] to become the current active one. [member enabled] must be [code]true[/code].
+ </description>
+ </method>
<method name="reset_smoothing">
<return type="void" />
<description>
@@ -83,9 +95,6 @@
<member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1">
The Camera2D's anchor point. See [enum AnchorMode] constants.
</member>
- <member name="current" type="bool" setter="set_current" getter="is_current" default="false">
- If [code]true[/code], the camera acts as the active camera for its [Viewport] ancestor. Only one camera can be current in a given viewport, so setting a different camera in the same viewport [code]current[/code] will disable whatever camera was already active in that viewport.
- </member>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead.
</member>
@@ -124,6 +133,10 @@
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true">
If [code]true[/code], draws the camera's screen rectangle in the editor.
</member>
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ Controls whether the camera can be active or not. If [code]true[/code], the [Camera2D] will become the main camera when it enters the scene tree and there is no active camera currently (see [method Viewport.get_camera_2d]).
+ When the camera is currently active and [member enabled] is set to [code]false[/code], the next enabled [Camera2D] in the scene tree will become active.
+ </member>
<member name="ignore_rotation" type="bool" setter="set_ignore_rotation" getter="is_ignoring_rotation" default="true">
If [code]true[/code], the camera's rendered view is not affected by its [member Node2D.rotation] and [member Node2D.global_rotation].
</member>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 6ae4dc4177..92fd8bcc6a 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -111,6 +111,21 @@
<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer2D]. When [method NavigationAgent2D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector2 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
</member>
+ <member name="debug_enabled" type="bool" setter="set_debug_enabled" getter="get_debug_enabled" default="false">
+ If [code]true[/code] shows debug visuals for this agent.
+ </member>
+ <member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color(1, 1, 1, 1)">
+ If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color.
+ </member>
+ <member name="debug_path_custom_line_width" type="float" setter="set_debug_path_custom_line_width" getter="get_debug_path_custom_line_width" default="1.0">
+ If [member debug_use_custom] is [code]true[/code] uses this line width for rendering paths for this agent instead of global line width.
+ </member>
+ <member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0">
+ If [member debug_use_custom] is [code]true[/code] uses this rasterized point size for rendering path points for this agent instead of global point size.
+ </member>
+ <member name="debug_use_custom" type="bool" setter="set_debug_use_custom" getter="get_debug_use_custom" default="false">
+ If [code]true[/code] uses the defined [member debug_path_custom_color] for this agent instead of global color.
+ </member>
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index a22cd6dd46..0ed11bc477 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -114,6 +114,18 @@
<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer3D]. When [method NavigationAgent3D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector3 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
</member>
+ <member name="debug_enabled" type="bool" setter="set_debug_enabled" getter="get_debug_enabled" default="false">
+ If [code]true[/code] shows debug visuals for this agent.
+ </member>
+ <member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color(1, 1, 1, 1)">
+ If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color.
+ </member>
+ <member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0">
+ If [member debug_use_custom] is [code]true[/code] uses this rasterized point size for rendering path points for this agent instead of global point size.
+ </member>
+ <member name="debug_use_custom" type="bool" setter="set_debug_use_custom" getter="get_debug_use_custom" default="false">
+ If [code]true[/code] uses the defined [member debug_path_custom_color] for this agent instead of global color.
+ </member>
<member name="ignore_y" type="bool" setter="set_ignore_y" getter="get_ignore_y" default="true">
Ignores collisions on the Y axis. Must be true to move on a horizontal plane.
</member>
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 16f6de5238..7270a19b4d 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -528,5 +528,10 @@
Emitted when a navigation map is updated, when a region moves or is modified.
</description>
</signal>
+ <signal name="navigation_debug_changed">
+ <description>
+ Emitted when navigation debug settings are changed. Only available in debug builds.
+ </description>
+ </signal>
</signals>
</class>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f1ada58e0d..f2ef93c6d2 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -426,6 +426,9 @@
<member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await.
</member>
+ <member name="debug/gdscript/warnings/renamed_in_godot_4_hint" type="bool" setter="" getter="" default="1">
+ When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
+ </member>
<member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum.
</member>
@@ -474,6 +477,9 @@
<member name="debug/gdscript/warnings/unsafe_property_access" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
</member>
+ <member name="debug/gdscript/warnings/unsafe_void_return" type="int" setter="" getter="" default="0">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when returning a call from a [code]void[/code] function when such call cannot be guaranteed to be also [code]void[/code].
+ </member>
<member name="debug/gdscript/warnings/unused_local_constant" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local constant is never used.
</member>
@@ -522,9 +528,21 @@
<member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color(0, 0.6, 0.7, 0.42)">
Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/navigation/agent_path_color" type="Color" setter="" getter="" default="Color(1, 0, 0, 1)">
+ Color to display enabled navigation agent paths when an agent has debug enabled.
+ </member>
+ <member name="debug/shapes/navigation/agent_path_point_size" type="float" setter="" getter="" default="4.0">
+ Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
+ </member>
<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/navigation/enable_agent_paths" type="bool" setter="" getter="" default="true">
+ If enabled, displays navigation agent paths when an agent has debug enabled.
+ </member>
+ <member name="debug/shapes/navigation/enable_agent_paths_xray" type="bool" setter="" getter="" default="true">
+ If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
+ </member>
<member name="debug/shapes/navigation/enable_edge_connections" type="bool" setter="" getter="" default="true">
If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
</member>
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index e9eb11e2e3..c454da8e23 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -44,10 +44,10 @@ OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID,
void *inClientData) {
AudioDriverCoreAudio *driver = static_cast<AudioDriverCoreAudio *>(inClientData);
- // If our selected device is the Default call set_device to update the
+ // If our selected input device is the Default, call set_input_device to update the
// kAudioOutputUnitProperty_CurrentDevice property
- if (driver->capture_device_name == "Default") {
- driver->capture_set_device("Default");
+ if (driver->input_device_name == "Default") {
+ driver->set_input_device("Default");
}
return noErr;
@@ -58,10 +58,10 @@ OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID
void *inClientData) {
AudioDriverCoreAudio *driver = static_cast<AudioDriverCoreAudio *>(inClientData);
- // If our selected device is the Default call set_device to update the
+ // If our selected output device is the Default call set_output_device to update the
// kAudioOutputUnitProperty_CurrentDevice property
- if (driver->device_name == "Default") {
- driver->set_device("Default");
+ if (driver->output_device_name == "Default") {
+ driver->set_output_device("Default");
}
return noErr;
@@ -495,7 +495,7 @@ Error AudioDriverCoreAudio::capture_stop() {
#ifdef MACOS_ENABLED
-PackedStringArray AudioDriverCoreAudio::_get_device_list(bool capture) {
+PackedStringArray AudioDriverCoreAudio::_get_device_list(bool input) {
PackedStringArray list;
list.push_back("Default");
@@ -514,7 +514,7 @@ PackedStringArray AudioDriverCoreAudio::_get_device_list(bool capture) {
UInt32 deviceCount = size / sizeof(AudioDeviceID);
for (UInt32 i = 0; i < deviceCount; i++) {
- prop.mScope = capture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
+ prop.mScope = input ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
@@ -555,10 +555,10 @@ PackedStringArray AudioDriverCoreAudio::_get_device_list(bool capture) {
return list;
}
-void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
+void AudioDriverCoreAudio::_set_device(const String &output_device, bool input) {
AudioDeviceID deviceId;
bool found = false;
- if (device != "Default") {
+ if (output_device != "Default") {
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDevices;
@@ -573,7 +573,7 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
UInt32 deviceCount = size / sizeof(AudioDeviceID);
for (UInt32 i = 0; i < deviceCount && !found; i++) {
- prop.mScope = capture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
+ prop.mScope = input ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
@@ -602,7 +602,7 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
ERR_FAIL_NULL_MSG(buffer, "Out of memory.");
if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
String name = String::utf8(buffer) + " (" + itos(audioDevices[i]) + ")";
- if (name == device) {
+ if (name == output_device) {
deviceId = audioDevices[i];
found = true;
}
@@ -618,7 +618,7 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
if (!found) {
// If we haven't found the desired device get the system default one
UInt32 size = sizeof(AudioDeviceID);
- UInt32 elem = capture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice;
+ UInt32 elem = input ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice;
AudioObjectPropertyAddress property = { elem, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &property, 0, nullptr, &size, &deviceId);
@@ -628,10 +628,10 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
}
if (found) {
- OSStatus result = AudioUnitSetProperty(capture ? input_unit : audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceId, sizeof(AudioDeviceID));
+ OSStatus result = AudioUnitSetProperty(input ? input_unit : audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceId, sizeof(AudioDeviceID));
ERR_FAIL_COND(result != noErr);
- if (capture) {
+ if (input) {
// Reset audio input to keep synchronization.
input_position = 0;
input_size = 0;
@@ -639,34 +639,34 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
}
}
-PackedStringArray AudioDriverCoreAudio::get_device_list() {
+PackedStringArray AudioDriverCoreAudio::get_output_device_list() {
return _get_device_list();
}
-String AudioDriverCoreAudio::get_device() {
- return device_name;
+String AudioDriverCoreAudio::get_output_device() {
+ return output_device_name;
}
-void AudioDriverCoreAudio::set_device(String device) {
- device_name = device;
+void AudioDriverCoreAudio::set_output_device(String output_device) {
+ output_device_name = output_device;
if (active) {
- _set_device(device_name);
+ _set_device(output_device_name);
}
}
-void AudioDriverCoreAudio::capture_set_device(const String &p_name) {
- capture_device_name = p_name;
+void AudioDriverCoreAudio::set_input_device(const String &p_name) {
+ input_device_name = p_name;
if (active) {
- _set_device(capture_device_name, true);
+ _set_device(input_device_name, true);
}
}
-PackedStringArray AudioDriverCoreAudio::capture_get_device_list() {
+PackedStringArray AudioDriverCoreAudio::get_input_device_list() {
return _get_device_list(true);
}
-String AudioDriverCoreAudio::capture_get_device() {
- return capture_device_name;
+String AudioDriverCoreAudio::get_input_device() {
+ return input_device_name;
}
#endif
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index 675265757b..2b192e630e 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -47,8 +47,8 @@ class AudioDriverCoreAudio : public AudioDriver {
bool active = false;
Mutex mutex;
- String device_name = "Default";
- String capture_device_name = "Default";
+ String output_device_name = "Default";
+ String input_device_name = "Default";
int mix_rate = 0;
unsigned int channels = 2;
@@ -60,7 +60,7 @@ class AudioDriverCoreAudio : public AudioDriver {
#ifdef MACOS_ENABLED
PackedStringArray _get_device_list(bool capture = false);
- void _set_device(const String &device, bool capture = false);
+ void _set_device(const String &output_device, bool capture = false);
static OSStatus input_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
@@ -107,13 +107,13 @@ public:
void stop();
#ifdef MACOS_ENABLED
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
+ virtual PackedStringArray get_output_device_list();
+ virtual String get_output_device();
+ virtual void set_output_device(String output_device);
- virtual PackedStringArray capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
+ virtual PackedStringArray get_input_device_list();
+ virtual void set_input_device(const String &p_name);
+ virtual String get_input_device();
#endif
AudioDriverCoreAudio();
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index e14c3c7f7a..f96247a473 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -106,15 +106,15 @@ void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_inf
ERR_FAIL_COND_MSG(!i, "PulseAudio server info is null.");
AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
- ad->capture_default_device = i->default_source_name;
- ad->default_device = i->default_sink_name;
+ ad->default_input_device = i->default_source_name;
+ ad->default_output_device = i->default_sink_name;
ad->pa_status++;
}
-Error AudioDriverPulseAudio::detect_channels(bool capture) {
- pa_channel_map_init_stereo(capture ? &pa_rec_map : &pa_map);
+Error AudioDriverPulseAudio::detect_channels(bool input) {
+ pa_channel_map_init_stereo(input ? &pa_rec_map : &pa_map);
- String device = capture ? capture_device_name : device_name;
+ String device = input ? input_device_name : output_device_name;
if (device == "Default") {
// Get the default output device name
pa_status = 0;
@@ -136,7 +136,7 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
char dev[1024];
if (device == "Default") {
- strcpy(dev, capture ? capture_default_device.utf8().get_data() : default_device.utf8().get_data());
+ strcpy(dev, input ? default_input_device.utf8().get_data() : default_output_device.utf8().get_data());
} else {
strcpy(dev, device.utf8().get_data());
}
@@ -145,7 +145,7 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
// Now using the device name get the amount of channels
pa_status = 0;
pa_operation *pa_op;
- if (capture) {
+ if (input) {
pa_op = pa_context_get_source_info_by_name(pa_ctx, dev, &AudioDriverPulseAudio::pa_source_info_cb, (void *)this);
} else {
pa_op = pa_context_get_sink_info_by_name(pa_ctx, dev, &AudioDriverPulseAudio::pa_sink_info_cb, (void *)this);
@@ -165,7 +165,7 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
return FAILED;
}
} else {
- if (capture) {
+ if (input) {
ERR_PRINT("pa_context_get_source_info_by_name error");
} else {
ERR_PRINT("pa_context_get_sink_info_by_name error");
@@ -175,13 +175,13 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
return OK;
}
-Error AudioDriverPulseAudio::init_device() {
- // If there is a specified device check that it is really present
- if (device_name != "Default") {
- PackedStringArray list = get_device_list();
- if (list.find(device_name) == -1) {
- device_name = "Default";
- new_device = "Default";
+Error AudioDriverPulseAudio::init_output_device() {
+ // If there is a specified output device, check that it is really present
+ if (output_device_name != "Default") {
+ PackedStringArray list = get_output_device_list();
+ if (list.find(output_device_name) == -1) {
+ output_device_name = "Default";
+ new_output_device = "Default";
}
}
@@ -192,7 +192,7 @@ Error AudioDriverPulseAudio::init_device() {
Error err = detect_channels();
if (err != OK) {
// This most likely means there are no sinks.
- ERR_PRINT("PulseAudio: init device failed to detect number of output channels");
+ ERR_PRINT("PulseAudio: init_output_device failed to detect number of output channels");
return err;
}
@@ -256,7 +256,7 @@ Error AudioDriverPulseAudio::init_device() {
attr.maxlength = (uint32_t)-1;
attr.minreq = (uint32_t)-1;
- const char *dev = device_name == "Default" ? nullptr : device_name.utf8().get_data();
+ const char *dev = output_device_name == "Default" ? nullptr : output_device_name.utf8().get_data();
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
int error_code = pa_stream_connect_playback(pa_str, dev, &attr, flags, nullptr, nullptr);
ERR_FAIL_COND_V(error_code < 0, ERR_CANT_OPEN);
@@ -346,7 +346,7 @@ Error AudioDriverPulseAudio::init() {
return ERR_CANT_OPEN;
}
- init_device();
+ init_output_device();
thread.start(AudioDriverPulseAudio::thread_func, this);
return OK;
@@ -448,18 +448,18 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
}
}
- // User selected a new device, finish the current one so we'll init the new device
- if (ad->device_name != ad->new_device) {
- ad->device_name = ad->new_device;
- ad->finish_device();
+ // User selected a new output device, finish the current one so we'll init the new output device
+ if (ad->output_device_name != ad->new_output_device) {
+ ad->output_device_name = ad->new_output_device;
+ ad->finish_output_device();
- Error err = ad->init_device();
+ Error err = ad->init_output_device();
if (err != OK) {
- ERR_PRINT("PulseAudio: init_device error");
- ad->device_name = "Default";
- ad->new_device = "Default";
+ ERR_PRINT("PulseAudio: init_output_device error");
+ ad->output_device_name = "Default";
+ ad->new_output_device = "Default";
- err = ad->init_device();
+ err = ad->init_output_device();
if (err != OK) {
ad->active.clear();
ad->exit_thread.set();
@@ -471,11 +471,11 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
write_ofs = 0;
}
- // If we're using the default device check that the current device is still the default
- if (ad->device_name == "Default") {
+ // If we're using the default output device, check that the current output device is still the default
+ if (ad->output_device_name == "Default") {
uint64_t msec = OS::get_singleton()->get_ticks_msec();
if (msec > (default_device_msec + 1000)) {
- String old_default_device = ad->default_device;
+ String old_default_device = ad->default_output_device;
default_device_msec = msec;
@@ -494,12 +494,12 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
ERR_PRINT("pa_context_get_server_info error: " + String(pa_strerror(pa_context_errno(ad->pa_ctx))));
}
- if (old_default_device != ad->default_device) {
- ad->finish_device();
+ if (old_default_device != ad->default_output_device) {
+ ad->finish_output_device();
- Error err = ad->init_device();
+ Error err = ad->init_output_device();
if (err != OK) {
- ERR_PRINT("PulseAudio: init_device error");
+ ERR_PRINT("PulseAudio: init_output_device error");
ad->active.clear();
ad->exit_thread.set();
break;
@@ -541,18 +541,18 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
}
}
- // User selected a new device, finish the current one so we'll init the new device
- if (ad->capture_device_name != ad->capture_new_device) {
- ad->capture_device_name = ad->capture_new_device;
- ad->capture_finish_device();
+ // User selected a new input device, finish the current one so we'll init the new input device
+ if (ad->input_device_name != ad->new_input_device) {
+ ad->input_device_name = ad->new_input_device;
+ ad->finish_input_device();
- Error err = ad->capture_init_device();
+ Error err = ad->init_input_device();
if (err != OK) {
- ERR_PRINT("PulseAudio: capture_init_device error");
- ad->capture_device_name = "Default";
- ad->capture_new_device = "Default";
+ ERR_PRINT("PulseAudio: init_input_device error");
+ ad->input_device_name = "Default";
+ ad->new_input_device = "Default";
- err = ad->capture_init_device();
+ err = ad->init_input_device();
if (err != OK) {
ad->active.clear();
ad->exit_thread.set();
@@ -596,7 +596,7 @@ void AudioDriverPulseAudio::pa_sinklist_cb(pa_context *c, const pa_sink_info *l,
ad->pa_status++;
}
-PackedStringArray AudioDriverPulseAudio::get_device_list() {
+PackedStringArray AudioDriverPulseAudio::get_output_device_list() {
pa_devices.clear();
pa_devices.push_back("Default");
@@ -606,7 +606,7 @@ PackedStringArray AudioDriverPulseAudio::get_device_list() {
lock();
- // Get the device list
+ // Get the output device list
pa_status = 0;
pa_operation *pa_op = pa_context_get_sink_info_list(pa_ctx, pa_sinklist_cb, (void *)this);
if (pa_op) {
@@ -627,13 +627,13 @@ PackedStringArray AudioDriverPulseAudio::get_device_list() {
return pa_devices;
}
-String AudioDriverPulseAudio::get_device() {
- return device_name;
+String AudioDriverPulseAudio::get_output_device() {
+ return output_device_name;
}
-void AudioDriverPulseAudio::set_device(String device) {
+void AudioDriverPulseAudio::set_output_device(String output_device) {
lock();
- new_device = device;
+ new_output_device = output_device;
unlock();
}
@@ -645,7 +645,7 @@ void AudioDriverPulseAudio::unlock() {
mutex.unlock();
}
-void AudioDriverPulseAudio::finish_device() {
+void AudioDriverPulseAudio::finish_output_device() {
if (pa_str) {
pa_stream_disconnect(pa_str);
pa_stream_unref(pa_str);
@@ -661,7 +661,7 @@ void AudioDriverPulseAudio::finish() {
exit_thread.set();
thread.wait_to_finish();
- finish_device();
+ finish_output_device();
if (pa_ctx) {
pa_context_disconnect(pa_ctx);
@@ -675,13 +675,13 @@ void AudioDriverPulseAudio::finish() {
}
}
-Error AudioDriverPulseAudio::capture_init_device() {
- // If there is a specified device check that it is really present
- if (capture_device_name != "Default") {
- PackedStringArray list = capture_get_device_list();
- if (list.find(capture_device_name) == -1) {
- capture_device_name = "Default";
- capture_new_device = "Default";
+Error AudioDriverPulseAudio::init_input_device() {
+ // If there is a specified input device, check that it is really present
+ if (input_device_name != "Default") {
+ PackedStringArray list = get_input_device_list();
+ if (list.find(input_device_name) == -1) {
+ input_device_name = "Default";
+ new_input_device = "Default";
}
}
@@ -718,7 +718,7 @@ Error AudioDriverPulseAudio::capture_init_device() {
ERR_FAIL_V(ERR_CANT_OPEN);
}
- const char *dev = capture_device_name == "Default" ? nullptr : capture_device_name.utf8().get_data();
+ const char *dev = input_device_name == "Default" ? nullptr : input_device_name.utf8().get_data();
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
int error_code = pa_stream_connect_record(pa_rec_str, dev, &attr, flags);
if (error_code < 0) {
@@ -734,7 +734,7 @@ Error AudioDriverPulseAudio::capture_init_device() {
return OK;
}
-void AudioDriverPulseAudio::capture_finish_device() {
+void AudioDriverPulseAudio::finish_input_device() {
if (pa_rec_str) {
int ret = pa_stream_disconnect(pa_rec_str);
if (ret != 0) {
@@ -745,25 +745,25 @@ void AudioDriverPulseAudio::capture_finish_device() {
}
}
-Error AudioDriverPulseAudio::capture_start() {
+Error AudioDriverPulseAudio::input_start() {
lock();
- Error err = capture_init_device();
+ Error err = init_input_device();
unlock();
return err;
}
-Error AudioDriverPulseAudio::capture_stop() {
+Error AudioDriverPulseAudio::input_stop() {
lock();
- capture_finish_device();
+ finish_input_device();
unlock();
return OK;
}
-void AudioDriverPulseAudio::capture_set_device(const String &p_name) {
+void AudioDriverPulseAudio::set_input_device(const String &p_name) {
lock();
- capture_new_device = p_name;
+ new_input_device = p_name;
unlock();
}
@@ -782,7 +782,7 @@ void AudioDriverPulseAudio::pa_sourcelist_cb(pa_context *c, const pa_source_info
ad->pa_status++;
}
-PackedStringArray AudioDriverPulseAudio::capture_get_device_list() {
+PackedStringArray AudioDriverPulseAudio::get_input_device_list() {
pa_rec_devices.clear();
pa_rec_devices.push_back("Default");
@@ -813,9 +813,9 @@ PackedStringArray AudioDriverPulseAudio::capture_get_device_list() {
return pa_rec_devices;
}
-String AudioDriverPulseAudio::capture_get_device() {
+String AudioDriverPulseAudio::get_input_device() {
lock();
- String name = capture_device_name;
+ String name = input_device_name;
unlock();
return name;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 16398e67eb..68df03cb60 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -51,13 +51,13 @@ class AudioDriverPulseAudio : public AudioDriver {
pa_channel_map pa_map = {};
pa_channel_map pa_rec_map = {};
- String device_name = "Default";
- String new_device = "Default";
- String default_device;
+ String output_device_name = "Default";
+ String new_output_device = "Default";
+ String default_output_device;
- String capture_device_name;
- String capture_new_device;
- String capture_default_device;
+ String input_device_name;
+ String new_input_device;
+ String default_input_device;
Vector<int32_t> samples_in;
Vector<int16_t> samples_out;
@@ -83,11 +83,11 @@ class AudioDriverPulseAudio : public AudioDriver {
static void pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata);
static void pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata);
- Error init_device();
- void finish_device();
+ Error init_output_device();
+ void finish_output_device();
- Error capture_init_device();
- void capture_finish_device();
+ Error init_input_device();
+ void finish_input_device();
Error detect_channels(bool capture = false);
@@ -103,13 +103,13 @@ public:
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
+ virtual PackedStringArray get_output_device_list();
+ virtual String get_output_device();
+ virtual void set_output_device(String output_device);
- virtual PackedStringArray capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
+ virtual PackedStringArray get_input_device_list();
+ virtual void set_input_device(const String &p_name);
+ virtual String get_input_device();
virtual void lock();
virtual void unlock();
@@ -117,8 +117,8 @@ public:
virtual float get_latency();
- virtual Error capture_start();
- virtual Error capture_stop();
+ virtual Error input_start();
+ virtual Error input_stop();
AudioDriverPulseAudio();
~AudioDriverPulseAudio() {}
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index b2745b1e86..42a2b85200 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -118,8 +118,8 @@ const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
#define CAPTURE_BUFFER_CHANNELS 2
-static bool default_render_device_changed = false;
-static bool default_capture_device_changed = false;
+static bool default_output_device_changed = false;
+static bool default_input_device_changed = false;
// Silence warning due to a COM API weirdness (GH-35194).
#if defined(__GNUC__) && !defined(__clang__)
@@ -181,9 +181,9 @@ public:
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) {
if (role == eConsole) {
if (flow == eRender) {
- default_render_device_changed = true;
+ default_output_device_changed = true;
} else if (flow == eCapture) {
- default_capture_device_changed = true;
+ default_input_device_changed = true;
}
}
@@ -201,10 +201,10 @@ public:
static CMMNotificationClient notif_client;
-Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool p_reinit, bool p_no_audio_client_3) {
+Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_input, bool p_reinit, bool p_no_audio_client_3) {
WAVEFORMATEX *pwfex;
IMMDeviceEnumerator *enumerator = nullptr;
- IMMDevice *device = nullptr;
+ IMMDevice *output_device = nullptr;
CoInitialize(nullptr);
@@ -212,11 +212,11 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
if (p_device->device_name == "Default") {
- hr = enumerator->GetDefaultAudioEndpoint(p_capture ? eCapture : eRender, eConsole, &device);
+ hr = enumerator->GetDefaultAudioEndpoint(p_input ? eCapture : eRender, eConsole, &output_device);
} else {
IMMDeviceCollection *devices = nullptr;
- hr = enumerator->EnumAudioEndpoints(p_capture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
+ hr = enumerator->EnumAudioEndpoints(p_input ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
LPWSTR strId = nullptr;
@@ -255,20 +255,20 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
}
if (found) {
- hr = enumerator->GetDevice(strId, &device);
+ hr = enumerator->GetDevice(strId, &output_device);
}
if (strId) {
CoTaskMemFree(strId);
}
- if (device == nullptr) {
- hr = enumerator->GetDefaultAudioEndpoint(p_capture ? eCapture : eRender, eConsole, &device);
+ if (output_device == nullptr) {
+ hr = enumerator->GetDefaultAudioEndpoint(p_input ? eCapture : eRender, eConsole, &output_device);
}
}
if (p_reinit) {
- // In case we're trying to re-initialize the device prevent throwing this error on the console,
+ // In case we're trying to re-initialize the device, prevent throwing this error on the console,
// otherwise if there is currently no device available this will spam the console.
if (hr != S_OK) {
return ERR_CANT_OPEN;
@@ -284,28 +284,28 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
ERR_PRINT("WASAPI: RegisterEndpointNotificationCallback error");
}
- using_audio_client_3 = !p_capture; // IID_IAudioClient3 is only used for adjustable output latency (not input)
+ using_audio_client_3 = !p_input; // IID_IAudioClient3 is only used for adjustable output latency (not input)
if (p_no_audio_client_3) {
using_audio_client_3 = false;
}
if (using_audio_client_3) {
- hr = device->Activate(IID_IAudioClient3, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
+ hr = output_device->Activate(IID_IAudioClient3, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
if (hr != S_OK) {
// IID_IAudioClient3 will never activate on OS versions before Windows 10.
// Older Windows versions should fall back gracefully.
using_audio_client_3 = false;
- print_verbose("WASAPI: Couldn't activate device with IAudioClient3 interface, falling back to IAudioClient interface");
+ print_verbose("WASAPI: Couldn't activate output_device with IAudioClient3 interface, falling back to IAudioClient interface");
} else {
- print_verbose("WASAPI: Activated device using IAudioClient3 interface");
+ print_verbose("WASAPI: Activated output_device using IAudioClient3 interface");
}
}
if (!using_audio_client_3) {
- hr = device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
+ hr = output_device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
}
- SAFE_RELEASE(device)
+ SAFE_RELEASE(output_device)
if (p_reinit) {
if (hr != S_OK) {
@@ -339,7 +339,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
WAVEFORMATEX *closest = nullptr;
hr = p_device->audio_client->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, pwfex, &closest);
if (hr == S_FALSE) {
- WARN_PRINT("WASAPI: Mix format is not supported by the Device");
+ WARN_PRINT("WASAPI: Mix format is not supported by the output_device");
if (closest) {
print_verbose("WASAPI: closest->wFormatTag = " + itos(closest->wFormatTag));
print_verbose("WASAPI: closest->nChannels = " + itos(closest->nChannels));
@@ -385,14 +385,14 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
pwfex->nSamplesPerSec = mix_rate;
pwfex->nAvgBytesPerSec = pwfex->nSamplesPerSec * pwfex->nChannels * (pwfex->wBitsPerSample / 8);
}
- hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, nullptr);
+ hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_input ? REFTIMES_PER_SEC : 0, 0, pwfex, nullptr);
ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_CANT_OPEN, "WASAPI: Initialize failed with error 0x" + String::num_uint64(hr, 16) + ".");
UINT32 max_frames;
hr = p_device->audio_client->GetBufferSize(&max_frames);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
// Due to WASAPI Shared Mode we have no control of the buffer size
- if (!p_capture) {
+ if (!p_input) {
buffer_frames = max_frames;
int64_t latency = 0;
@@ -421,8 +421,8 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
if (hr != S_OK) {
print_verbose("WASAPI: GetSharedModeEnginePeriod failed with error 0x" + String::num_uint64(hr, 16) + ", falling back to IAudioClient.");
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device)
- return audio_device_init(p_device, p_capture, p_reinit, true);
+ SAFE_RELEASE(output_device)
+ return audio_device_init(p_device, p_input, p_reinit, true);
}
// Period frames must be an integral multiple of fundamental_period_frames or IAudioClient3 initialization will fail,
@@ -443,8 +443,8 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
if (hr != S_OK) {
print_verbose("WASAPI: InitializeSharedAudioStream failed with error 0x" + String::num_uint64(hr, 16) + ", falling back to IAudioClient.");
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device);
- return audio_device_init(p_device, p_capture, p_reinit, true);
+ SAFE_RELEASE(output_device);
+ return audio_device_init(p_device, p_input, p_reinit, true);
} else {
uint32_t output_latency_in_frames;
WAVEFORMATEX *current_pwfex;
@@ -455,13 +455,13 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
} else {
print_verbose("WASAPI: GetCurrentSharedModeEnginePeriod failed with error 0x" + String::num_uint64(hr, 16) + ", falling back to IAudioClient.");
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device);
- return audio_device_init(p_device, p_capture, p_reinit, true);
+ SAFE_RELEASE(output_device);
+ return audio_device_init(p_device, p_input, p_reinit, true);
}
}
}
- if (p_capture) {
+ if (p_input) {
hr = p_device->audio_client->GetService(IID_IAudioCaptureClient, (void **)&p_device->capture_client);
} else {
hr = p_device->audio_client->GetService(IID_IAudioRenderClient, (void **)&p_device->render_client);
@@ -470,12 +470,12 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
// Free memory
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device)
+ SAFE_RELEASE(output_device)
return OK;
}
-Error AudioDriverWASAPI::init_render_device(bool p_reinit) {
+Error AudioDriverWASAPI::init_output_device(bool p_reinit) {
Error err = audio_device_init(&audio_output, false, p_reinit);
if (err != OK) {
return err;
@@ -507,7 +507,7 @@ Error AudioDriverWASAPI::init_render_device(bool p_reinit) {
return OK;
}
-Error AudioDriverWASAPI::init_capture_device(bool p_reinit) {
+Error AudioDriverWASAPI::init_input_device(bool p_reinit) {
Error err = audio_device_init(&audio_input, true, p_reinit);
if (err != OK) {
return err;
@@ -538,11 +538,11 @@ Error AudioDriverWASAPI::audio_device_finish(AudioDeviceWASAPI *p_device) {
return OK;
}
-Error AudioDriverWASAPI::finish_render_device() {
+Error AudioDriverWASAPI::finish_output_device() {
return audio_device_finish(&audio_output);
}
-Error AudioDriverWASAPI::finish_capture_device() {
+Error AudioDriverWASAPI::finish_input_device() {
return audio_device_finish(&audio_input);
}
@@ -551,9 +551,9 @@ Error AudioDriverWASAPI::init() {
target_latency_ms = GLOBAL_GET("audio/driver/output_latency");
- Error err = init_render_device();
+ Error err = init_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: init_render_device error");
+ ERR_PRINT("WASAPI: init_output_device error");
}
exit_thread.clear();
@@ -575,7 +575,7 @@ AudioDriver::SpeakerMode AudioDriverWASAPI::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channels);
}
-PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
+PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_input) {
PackedStringArray list;
IMMDeviceCollection *devices = nullptr;
IMMDeviceEnumerator *enumerator = nullptr;
@@ -587,7 +587,7 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&enumerator);
ERR_FAIL_COND_V(hr != S_OK, PackedStringArray());
- hr = enumerator->EnumAudioEndpoints(p_capture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
+ hr = enumerator->EnumAudioEndpoints(p_input ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
ERR_FAIL_COND_V(hr != S_OK, PackedStringArray());
UINT count = 0;
@@ -595,13 +595,13 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
ERR_FAIL_COND_V(hr != S_OK, PackedStringArray());
for (ULONG i = 0; i < count; i++) {
- IMMDevice *device = nullptr;
+ IMMDevice *output_device = nullptr;
- hr = devices->Item(i, &device);
+ hr = devices->Item(i, &output_device);
ERR_BREAK(hr != S_OK);
IPropertyStore *props = nullptr;
- hr = device->OpenPropertyStore(STGM_READ, &props);
+ hr = output_device->OpenPropertyStore(STGM_READ, &props);
ERR_BREAK(hr != S_OK);
PROPVARIANT propvar;
@@ -614,7 +614,7 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
PropVariantClear(&propvar);
props->Release();
- device->Release();
+ output_device->Release();
}
devices->Release();
@@ -622,11 +622,11 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
return list;
}
-PackedStringArray AudioDriverWASAPI::get_device_list() {
+PackedStringArray AudioDriverWASAPI::get_output_device_list() {
return audio_device_get_list(false);
}
-String AudioDriverWASAPI::get_device() {
+String AudioDriverWASAPI::get_output_device() {
lock();
String name = audio_output.device_name;
unlock();
@@ -634,9 +634,9 @@ String AudioDriverWASAPI::get_device() {
return name;
}
-void AudioDriverWASAPI::set_device(String device) {
+void AudioDriverWASAPI::set_output_device(String output_device) {
lock();
- audio_output.new_device = device;
+ audio_output.new_device = output_device;
unlock();
}
@@ -769,13 +769,13 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
avail_frames -= write_frames;
written_frames += write_frames;
} else if (hr == AUDCLNT_E_DEVICE_INVALIDATED) {
- // Device is not valid anymore, reopen it
+ // output_device is not valid anymore, reopen it
- Error err = ad->finish_render_device();
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
} else {
- // We reopened the device and samples_in may have resized, so invalidate the current avail_frames
+ // We reopened the output device and samples_in may have resized, so invalidate the current avail_frames
avail_frames = 0;
}
} else {
@@ -790,37 +790,37 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
}
if (invalidated) {
- // Device is not valid anymore
- WARN_PRINT("WASAPI: Current device invalidated, closing device");
+ // output_device is not valid anymore
+ WARN_PRINT("WASAPI: Current output_device invalidated, closing output_device");
- Error err = ad->finish_render_device();
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
}
}
}
- // If we're using the Default device and it changed finish it so we'll re-init the device
- if (ad->audio_output.device_name == "Default" && default_render_device_changed) {
- Error err = ad->finish_render_device();
+ // If we're using the Default output device and it changed finish it so we'll re-init the output device
+ if (ad->audio_output.device_name == "Default" && default_output_device_changed) {
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
}
- default_render_device_changed = false;
+ default_output_device_changed = false;
}
- // User selected a new device, finish the current one so we'll init the new device
+ // User selected a new output device, finish the current one so we'll init the new output device
if (ad->audio_output.device_name != ad->audio_output.new_device) {
ad->audio_output.device_name = ad->audio_output.new_device;
- Error err = ad->finish_render_device();
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
}
}
if (!ad->audio_output.audio_client) {
- Error err = ad->init_render_device(true);
+ Error err = ad->init_output_device(true);
if (err == OK) {
ad->start();
}
@@ -873,29 +873,29 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
}
}
- // If we're using the Default device and it changed finish it so we'll re-init the device
- if (ad->audio_input.device_name == "Default" && default_capture_device_changed) {
- Error err = ad->finish_capture_device();
+ // If we're using the Default output device and it changed finish it so we'll re-init the output device
+ if (ad->audio_input.device_name == "Default" && default_input_device_changed) {
+ Error err = ad->finish_input_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_capture_device error");
+ ERR_PRINT("WASAPI: finish_input_device error");
}
- default_capture_device_changed = false;
+ default_input_device_changed = false;
}
- // User selected a new device, finish the current one so we'll init the new device
+ // User selected a new input device, finish the current one so we'll init the new input device
if (ad->audio_input.device_name != ad->audio_input.new_device) {
ad->audio_input.device_name = ad->audio_input.new_device;
- Error err = ad->finish_capture_device();
+ Error err = ad->finish_input_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_capture_device error");
+ ERR_PRINT("WASAPI: finish_input_device error");
}
}
if (!ad->audio_input.audio_client) {
- Error err = ad->init_capture_device(true);
+ Error err = ad->init_input_device(true);
if (err == OK) {
- ad->capture_start();
+ ad->input_start();
}
}
}
@@ -933,14 +933,14 @@ void AudioDriverWASAPI::finish() {
exit_thread.set();
thread.wait_to_finish();
- finish_capture_device();
- finish_render_device();
+ finish_input_device();
+ finish_output_device();
}
-Error AudioDriverWASAPI::capture_start() {
- Error err = init_capture_device();
+Error AudioDriverWASAPI::input_start() {
+ Error err = init_input_device();
if (err != OK) {
- ERR_PRINT("WASAPI: init_capture_device error");
+ ERR_PRINT("WASAPI: init_input_device error");
return err;
}
@@ -953,7 +953,7 @@ Error AudioDriverWASAPI::capture_start() {
return OK;
}
-Error AudioDriverWASAPI::capture_stop() {
+Error AudioDriverWASAPI::input_stop() {
if (audio_input.active.is_set()) {
audio_input.audio_client->Stop();
audio_input.active.clear();
@@ -964,17 +964,17 @@ Error AudioDriverWASAPI::capture_stop() {
return FAILED;
}
-void AudioDriverWASAPI::capture_set_device(const String &p_name) {
+void AudioDriverWASAPI::set_input_device(const String &p_name) {
lock();
audio_input.new_device = p_name;
unlock();
}
-PackedStringArray AudioDriverWASAPI::capture_get_device_list() {
+PackedStringArray AudioDriverWASAPI::get_input_device_list() {
return audio_device_get_list(true);
}
-String AudioDriverWASAPI::capture_get_device() {
+String AudioDriverWASAPI::get_input_device() {
lock();
String name = audio_input.device_name;
unlock();
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 6eea24f78a..bf18ba8c99 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -47,8 +47,8 @@ class AudioDriverWASAPI : public AudioDriver {
class AudioDeviceWASAPI {
public:
IAudioClient *audio_client = nullptr;
- IAudioRenderClient *render_client = nullptr;
- IAudioCaptureClient *capture_client = nullptr;
+ IAudioRenderClient *render_client = nullptr; // Output
+ IAudioCaptureClient *capture_client = nullptr; // Input
SafeFlag active;
WORD format_tag = 0;
@@ -56,8 +56,8 @@ class AudioDriverWASAPI : public AudioDriver {
unsigned int channels = 0;
unsigned int frame_size = 0;
- String device_name = "Default";
- String new_device = "Default";
+ String device_name = "Default"; // Output OR Input
+ String new_device = "Default"; // Output OR Input
AudioDeviceWASAPI() {}
};
@@ -83,15 +83,15 @@ class AudioDriverWASAPI : public AudioDriver {
static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
static void thread_func(void *p_udata);
- Error init_render_device(bool p_reinit = false);
- Error init_capture_device(bool p_reinit = false);
+ Error init_output_device(bool p_reinit = false);
+ Error init_input_device(bool p_reinit = false);
- Error finish_render_device();
- Error finish_capture_device();
+ Error finish_output_device();
+ Error finish_input_device();
- Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool p_reinit, bool p_no_audio_client_3 = false);
+ Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_input, bool p_reinit, bool p_no_audio_client_3 = false);
Error audio_device_finish(AudioDeviceWASAPI *p_device);
- PackedStringArray audio_device_get_list(bool p_capture);
+ PackedStringArray audio_device_get_list(bool p_input);
public:
virtual const char *get_name() const {
@@ -103,18 +103,18 @@ public:
virtual int get_mix_rate() const;
virtual float get_latency();
virtual SpeakerMode get_speaker_mode() const;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
+ virtual PackedStringArray get_output_device_list();
+ virtual String get_output_device();
+ virtual void set_output_device(String output_device);
virtual void lock();
virtual void unlock();
virtual void finish();
- virtual Error capture_start();
- virtual Error capture_stop();
- virtual PackedStringArray capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
+ virtual Error input_start();
+ virtual Error input_stop();
+ virtual PackedStringArray get_input_device_list();
+ virtual void set_input_device(const String &p_name);
+ virtual String get_input_device();
AudioDriverWASAPI();
};
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index ef33b82390..644c32e8a4 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1591,6 +1591,11 @@ void EditorFileSystem::_update_script_classes() {
void EditorFileSystem::_update_pending_script_classes() {
if (!update_script_paths.is_empty()) {
_update_script_classes();
+ } else {
+ // In case the class cache file was removed somehow, regenerate it.
+ if (!FileAccess::exists(ScriptServer::get_global_class_cache_file_path())) {
+ ScriptServer::save_global_classes();
+ }
}
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f3f2f771af..0405749147 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -581,6 +581,7 @@ void EditorNode::_notification(int p_what) {
ResourceImporterTexture::get_singleton()->update_imports();
+ bottom_panel_updating = false;
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -5601,12 +5602,16 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) {
}
void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
+ if (bottom_panel_updating) {
+ return;
+ }
ERR_FAIL_INDEX(p_idx, bottom_panel_items.size());
if (bottom_panel_items[p_idx].control->is_visible() == p_enable) {
return;
}
+ bottom_panel_updating = true;
if (p_enable) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->set_pressed(i == p_idx);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index bb10abb589..3967f64c6b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -460,6 +460,7 @@ private:
EditorToaster *editor_toaster = nullptr;
LinkButton *version_btn = nullptr;
Button *bottom_panel_raise = nullptr;
+ bool bottom_panel_updating = false;
Tree *disk_changed_list = nullptr;
ConfirmationDialog *disk_changed = nullptr;
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index fe67813d65..a46484bb0e 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -814,7 +814,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
HashSet<String> paths;
Vector<String> path_remaps;
- paths.insert(ProjectSettings::get_singleton()->get_project_data_path().path_join("global_script_class_cache.cfg"));
+ paths.insert(ProjectSettings::get_singleton()->get_global_class_list_path());
if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) {
//find stuff
_export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index aa5f9ff29a..6c6c89bcc0 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1085,10 +1085,10 @@ Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, co
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
+ Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale);
if (!r) {
i--; //was erased
}
@@ -1231,7 +1231,8 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
} else {
shapes = get_collision_shapes(
m->get_mesh(),
- node_settings);
+ node_settings,
+ p_applied_root_scale);
}
if (shapes.size()) {
@@ -1242,6 +1243,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
+ col->set_position(p_applied_root_scale * col->get_position());
base = col;
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
@@ -1249,6 +1251,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
rigid_body->set_name(p_node->get_name());
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
+ rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi, true);
@@ -1258,6 +1261,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
+ col->set_position(p_applied_root_scale * col->get_position());
col->set_name(p_node->get_name());
p_node->replace_by(col);
memdelete(p_node);
@@ -1267,6 +1271,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
case MESH_PHYSICS_AREA_ONLY: {
Area3D *area = memnew(Area3D);
area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
+ area->set_position(p_applied_root_scale * area->get_position());
area->set_name(p_node->get_name());
p_node->replace_by(area);
memdelete(p_node);
@@ -2398,7 +2403,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
fps = (float)p_options[SNAME("animation/fps")];
}
_pre_fix_animations(scene, scene, node_data, animation_data, fps);
- _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
+ _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0);
_post_fix_animations(scene, scene, node_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 2d08d4df50..aa057d3404 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -279,7 +279,7 @@ public:
Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
- Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale);
Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
@@ -298,7 +298,7 @@ public:
ResourceImporterScene(bool p_animation_import = false);
template <class M>
- static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options);
+ static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale);
template <class M>
static Transform3D get_collision_shapes_transform(const M &p_options);
@@ -314,7 +314,7 @@ public:
};
template <class M>
-Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
+Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale) {
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
if (p_options.has(SNAME("physics/shape_type"))) {
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
@@ -409,7 +409,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<BoxShape3D> box;
box.instantiate();
if (p_options.has(SNAME("primitive/size"))) {
- box->set_size(p_options[SNAME("primitive/size")]);
+ box->set_size(p_options[SNAME("primitive/size")].operator Vector3() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
@@ -420,7 +420,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<SphereShape3D> sphere;
sphere.instantiate();
if (p_options.has(SNAME("primitive/radius"))) {
- sphere->set_radius(p_options[SNAME("primitive/radius")]);
+ sphere->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
@@ -430,10 +430,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<CylinderShape3D> cylinder;
cylinder.instantiate();
if (p_options.has(SNAME("primitive/height"))) {
- cylinder->set_height(p_options[SNAME("primitive/height")]);
+ cylinder->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
}
if (p_options.has(SNAME("primitive/radius"))) {
- cylinder->set_radius(p_options[SNAME("primitive/radius")]);
+ cylinder->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
@@ -443,10 +443,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<CapsuleShape3D> capsule;
capsule.instantiate();
if (p_options.has(SNAME("primitive/height"))) {
- capsule->set_height(p_options[SNAME("primitive/height")]);
+ capsule->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
}
if (p_options.has(SNAME("primitive/radius"))) {
- capsule->set_radius(p_options[SNAME("primitive/radius")]);
+ capsule->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 044f7475c2..8d26feebf4 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -441,7 +441,7 @@ void SceneImportSettings::_update_view_gizmos() {
// This collider_view doesn't have a mesh so we need to generate a new one.
// Generate the mesh collider.
- Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
+ Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings, 1.0);
const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
Ref<ArrayMesh> collider_view_mesh;
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 33aebe5883..df94815105 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/check_box.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
@@ -335,6 +336,7 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
min_value->set_value(blend_space->get_min_space());
sync->set_pressed(blend_space->is_using_sync());
+ interpolation->select(blend_space->get_blend_mode());
label_value->set_text(blend_space->get_value_label());
@@ -361,6 +363,8 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync());
+ undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
@@ -579,6 +583,10 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
snap->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
open_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ interpolation->clear();
+ interpolation->add_icon_item(get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")), "", 0);
+ interpolation->add_icon_item(get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")), "", 1);
+ interpolation->add_icon_item(get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons")), "", 2);
} break;
case NOTIFICATION_PROCESS: {
@@ -639,6 +647,7 @@ void AnimationNodeBlendSpace1DEditor::edit(const Ref<AnimationNode> &p_node) {
min_value->set_editable(!read_only);
max_value->set_editable(!read_only);
sync->set_disabled(read_only);
+ interpolation->set_disabled(read_only);
}
AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = nullptr;
@@ -707,6 +716,13 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(sync);
sync->connect("toggled", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
+ top_hb->add_child(memnew(VSeparator));
+
+ top_hb->add_child(memnew(Label(TTR("Blend:"))));
+ interpolation = memnew(OptionButton);
+ top_hb->add_child(interpolation);
+ interpolation->connect("item_selected", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
+
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
edit_hb->add_child(memnew(VSeparator));
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index e71a4bd1b9..90104fc310 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -41,6 +41,7 @@
#include "scene/gui/tree.h"
class CheckBox;
+class OptionButton;
class PanelContainer;
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
@@ -66,6 +67,7 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
SpinBox *min_value = nullptr;
CheckBox *sync = nullptr;
+ OptionButton *interpolation = nullptr;
HBoxContainer *edit_hb = nullptr;
SpinBox *edit_value = nullptr;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 9df2f0a9d1..14b5f7cefb 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1523,8 +1523,25 @@ SpriteFramesEditor::SpriteFramesEditor() {
delete_anim->set_disabled(true);
delete_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
+ autoplay_container = memnew(HBoxContainer);
+ hbc_animlist->add_child(autoplay_container);
+
+ autoplay_container->add_child(memnew(VSeparator));
+
+ autoplay = memnew(Button);
+ autoplay->set_flat(true);
+ autoplay->set_tooltip_text(TTR("Autoplay on Load"));
+ autoplay_container->add_child(autoplay);
+
hbc_animlist->add_child(memnew(VSeparator));
+ anim_loop = memnew(Button);
+ anim_loop->set_toggle_mode(true);
+ anim_loop->set_flat(true);
+ anim_loop->set_tooltip_text(TTR("Animation Looping"));
+ anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
+ hbc_animlist->add_child(anim_loop);
+
anim_speed = memnew(SpinBox);
anim_speed->set_suffix(TTR("FPS"));
anim_speed->set_min(0);
@@ -1535,23 +1552,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_speed_changed));
hbc_animlist->add_child(anim_speed);
- anim_loop = memnew(Button);
- anim_loop->set_toggle_mode(true);
- anim_loop->set_flat(true);
- anim_loop->set_tooltip_text(TTR("Animation Looping"));
- anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
- hbc_animlist->add_child(anim_loop);
-
- autoplay_container = memnew(HBoxContainer);
- hbc_animlist->add_child(autoplay_container);
-
- autoplay_container->add_child(memnew(VSeparator));
-
- autoplay = memnew(Button);
- autoplay->set_flat(true);
- autoplay->set_tooltip_text(TTR("Autoplay on Load"));
- autoplay_container->add_child(autoplay);
-
anim_search_box = memnew(LineEdit);
sub_vb->add_child(anim_search_box);
anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1953,9 +1953,7 @@ void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(frames_editor);
} else {
button->hide();
- if (frames_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
+ frames_editor->edit(Ref<SpriteFrames>());
}
}
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 319da02d7a..d3e16211f7 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -32,10 +32,11 @@
#include "modules/modules_enabled.gen.h"
-const int ERROR_CODE = 77;
-
+#ifndef DISABLE_DEPRECATED
#ifdef MODULE_REGEX_ENABLED
+const int ERROR_CODE = 77;
+
#include "modules/regex/regex.h"
#include "core/io/dir_access.h"
@@ -44,7 +45,7 @@ const int ERROR_CODE = 77;
#include "core/templates/list.h"
#include "core/templates/local_vector.h"
-static const char *enum_renames[][2] = {
+const char *ProjectConverter3To4::enum_renames[][2] = {
//// constants
{ "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" },
{ "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" },
@@ -164,7 +165,7 @@ static const char *enum_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *gdscript_function_renames[][2] = {
+const char *ProjectConverter3To4::gdscript_function_renames[][2] = {
// { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
// { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
// { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
@@ -240,6 +241,9 @@ static const char *gdscript_function_renames[][2] = {
{ "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
{ "can_instance", "can_instantiate" }, // PackedScene, Script
{ "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer
+ { "capture_get_device", "get_input_device" }, // AudioServer
+ { "capture_get_device_list", "get_input_device_list" }, // AudioServer
+ { "capture_set_device", "set_input_device" }, // AudioServer
{ "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit
{ "change_scene", "change_scene_to_file" }, // SceneTree
{ "change_scene_to", "change_scene_to_packed" }, // SceneTree
@@ -300,6 +304,8 @@ static const char *gdscript_function_renames[][2] = {
{ "get_cursor_position", "get_caret_column" }, // LineEdit
{ "get_d", "get_distance" }, // LineShape2D
{ "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
+ { "get_device", "get_output_device" }, // AudioServer
+ { "get_device_list", "get_output_device_list" }, // AudioServer
{ "get_drag_data", "_get_drag_data" }, // Control
{ "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
{ "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
@@ -498,6 +504,7 @@ static const char *gdscript_function_renames[][2] = {
{ "set_cursor_position", "set_caret_column" }, // LineEdit
{ "set_d", "set_distance" }, // WorldMarginShape2D
{ "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
+ { "set_device", "set_output_device" }, // AudioServer
{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
{ "set_draw_red", "set_draw_warning" }, // EditorProperty
{ "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D
@@ -619,7 +626,7 @@ static const char *gdscript_function_renames[][2] = {
};
// gdscript_function_renames clone with CamelCase
-static const char *csharp_function_renames[][2] = {
+const char *ProjectConverter3To4::csharp_function_renames[][2] = {
// { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
// { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
// { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
@@ -696,6 +703,9 @@ static const char *csharp_function_renames[][2] = {
{ "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
{ "CanInstance", "CanInstantiate" }, // PackedScene, Script
{ "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer
+ { "CaptureGetDevice", "GetInputDevice" }, // AudioServer
+ { "CaptureGetDeviceList", "GetInputDeviceList" }, // AudioServer
+ { "CaptureSetDevice", "SetInputDevice" }, // AudioServer
{ "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit
{ "ChangeScene", "ChangeSceneToFile" }, // SceneTree
{ "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree
@@ -753,6 +763,8 @@ static const char *csharp_function_renames[][2] = {
{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
{ "GetD", "GetDistance" }, // LineShape2D
{ "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
+ { "GetDevice", "GetOutputDevice" }, // AudioServer
+ { "GetDeviceList", "GetOutputDeviceList" }, // AudioServer
{ "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
{ "GetEditorViewport", "GetViewport" }, // EditorPlugin
{ "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
@@ -941,6 +953,7 @@ static const char *csharp_function_renames[][2] = {
{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
{ "SetD", "SetDistance" }, // WorldMarginShape2D
{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
+ { "SetDevice", "SetOutputDevice" }, // AudioServer
{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
{ "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D
{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
@@ -1056,7 +1069,7 @@ static const char *csharp_function_renames[][2] = {
};
// Some needs to be disabled, because users can use this names as variables
-static const char *gdscript_properties_renames[][2] = {
+const char *ProjectConverter3To4::gdscript_properties_renames[][2] = {
// // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
// // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
// // {"command","command_pressed"},// This may broke a lot of comments and user variables
@@ -1069,6 +1082,7 @@ static const char *gdscript_properties_renames[][2] = {
// // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
// { "autowrap", "autowrap_mode" }, // Label
// { "cast_to", "target_position" }, // RayCast2D, RayCast3D
+ // { "device", "output_device"}, // AudioServer - Too vague, most likely breaks comments & variables
// { "doubleclick", "double_click" }, // InputEventMouseButton
// { "group", "button_group" }, // BaseButton
// { "process_mode", "process_callback" }, // AnimationTree, Camera2D
@@ -1084,6 +1098,7 @@ static const char *gdscript_properties_renames[][2] = {
{ "bbcode_text", "text" }, // RichTextLabel
{ "bg", "panel" }, // Theme
{ "bg_focus", "focus" }, // Theme
+ { "capture_device", "input_device" }, // AudioServer
{ "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit
{ "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
{ "caret_position", "caret_column" }, // LineEdit
@@ -1173,7 +1188,7 @@ static const char *gdscript_properties_renames[][2] = {
};
// Some needs to be disabled, because users can use this names as variables
-static const char *csharp_properties_renames[][2] = {
+const char *ProjectConverter3To4::csharp_properties_renames[][2] = {
// // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
// // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
// // {"Command","CommandPressed"},// This may broke a lot of comments and user variables
@@ -1278,7 +1293,7 @@ static const char *csharp_properties_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *gdscript_signals_renames[][2] = {
+const char *ProjectConverter3To4::gdscript_signals_renames[][2] = {
// {"instantiate","instance"}, // FileSystemDock
// { "hide", "hidden" }, // CanvasItem - function with same name exists
// { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
@@ -1303,7 +1318,7 @@ static const char *gdscript_signals_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *csharp_signals_renames[][2] = {
+const char *ProjectConverter3To4::csharp_signals_renames[][2] = {
// {"Instantiate","Instance"}, // FileSystemDock
// { "Hide", "Hidden" }, // CanvasItem - function with same name exists
// { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
@@ -1327,7 +1342,7 @@ static const char *csharp_signals_renames[][2] = {
};
-static const char *project_settings_renames[][2] = {
+const char *ProjectConverter3To4::project_settings_renames[][2] = {
{ "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" },
{ "audio/channel_disable_time", "audio/buses/channel_disable_time" },
{ "audio/default_bus_layout", "audio/buses/default_bus_layout" },
@@ -1372,7 +1387,7 @@ static const char *project_settings_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *input_map_renames[][2] = {
+const char *ProjectConverter3To4::input_map_renames[][2] = {
{ ",\"alt\":", ",\"alt_pressed\":" },
{ ",\"shift\":", ",\"shift_pressed\":" },
{ ",\"control\":", ",\"ctrl_pressed\":" },
@@ -1384,7 +1399,7 @@ static const char *input_map_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *builtin_types_renames[][2] = {
+const char *ProjectConverter3To4::builtin_types_renames[][2] = {
{ "PoolByteArray", "PackedByteArray" },
{ "PoolColorArray", "PackedColorArray" },
{ "PoolIntArray", "PackedInt32Array" },
@@ -1398,7 +1413,7 @@ static const char *builtin_types_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *shaders_renames[][2] = {
+const char *ProjectConverter3To4::shaders_renames[][2] = {
{ "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" },
{ "CAMERA_MATRIX", "INV_VIEW_MATRIX" },
{ "INV_CAMERA_MATRIX", "VIEW_MATRIX" },
@@ -1416,7 +1431,7 @@ static const char *shaders_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *class_renames[][2] = {
+const char *ProjectConverter3To4::class_renames[][2] = {
// { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
// { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
// { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
@@ -1641,7 +1656,7 @@ static const char *class_renames[][2] = {
{ nullptr, nullptr },
};
-static const char *color_renames[][2] = {
+const char *ProjectConverter3To4::ProjectConverter3To4::color_renames[][2] = {
{ "aliceblue", "ALICE_BLUE" },
{ "antiquewhite", "ANTIQUE_WHITE" },
{ "aqua", "AQUA" },
@@ -4350,3 +4365,4 @@ int ProjectConverter3To4::validate_conversion() {
}
#endif // MODULE_REGEX_ENABLED
+#endif // DISABLE_DEPRECATED
diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h
index b3aa52f1e3..6ec2dd188d 100644
--- a/editor/project_converter_3_to_4.h
+++ b/editor/project_converter_3_to_4.h
@@ -29,6 +29,7 @@
/**************************************************************************/
#ifndef PROJECT_CONVERTER_3_TO_4_H
+#ifndef DISABLE_DEPRECATED
#define PROJECT_CONVERTER_3_TO_4_H
#include "core/io/file_access.h"
@@ -41,6 +42,19 @@ class RegEx;
class ProjectConverter3To4 {
public:
class RegExContainer;
+ static const char *enum_renames[][2];
+ static const char *gdscript_function_renames[][2];
+ static const char *csharp_function_renames[][2];
+ static const char *gdscript_properties_renames[][2];
+ static const char *csharp_properties_renames[][2];
+ static const char *gdscript_signals_renames[][2];
+ static const char *csharp_signals_renames[][2];
+ static const char *project_settings_renames[][2];
+ static const char *input_map_renames[][2];
+ static const char *builtin_types_renames[][2];
+ static const char *shaders_renames[][2];
+ static const char *class_renames[][2];
+ static const char *color_renames[][2];
private:
uint64_t maximum_file_size;
@@ -97,4 +111,6 @@ public:
int convert();
};
+#endif // DISABLE_DEPRECATED
+
#endif // PROJECT_CONVERTER_3_TO_4_H
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 7f9d4ae253..cd837b3a91 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -563,6 +563,7 @@
[/codeblock]
[b]Note:[/b] Only the script can have a custom icon. Inner classes are not supported.
[b]Note:[/b] As annotations describe their subject, the [code]@icon[/code] annotation must be placed before the class definition and inheritance.
+ [b]Note:[/b] Unlike other annotations, the argument of the [code]@icon[/code] annotation must be a string literal (constant expressions are not supported).
</description>
</annotation>
<annotation name="@onready">
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a8667e9cec..8324cb0fe0 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -2437,21 +2437,25 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
GDScriptParser parser;
err = parser.parse(source, p_path, false);
- if (err) {
- return String();
- }
-
- GDScriptAnalyzer analyzer(&parser);
- err = analyzer.resolve_inheritance();
- if (err) {
- return String();
- }
const GDScriptParser::ClassNode *c = parser.get_tree();
-
- if (r_base_type) {
- *r_base_type = c->get_datatype().native_type;
- }
+ if (!c) {
+ return String(); // No class parsed.
+ }
+
+ /* **WARNING**
+ *
+ * This function is written with the goal to be *extremely* error tolerant, as such
+ * it should meet the following requirements:
+ *
+ * - It must not rely on the analyzer (in fact, the analyzer must not be used here),
+ * because at the time global classes are parsed, the dependencies may not be present
+ * yet, hence the function will fail (which is unintended).
+ * - It must not fail even if the parsing fails, because even if the file is broken,
+ * it should attempt its best to retrieve the inheritance metadata.
+ *
+ * Before changing this function, please ask the current maintainer of EditorFileSystem.
+ */
if (r_icon_path) {
if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
@@ -2460,7 +2464,73 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
*r_icon_path = p_path.get_base_dir().path_join(c->icon_path).simplify_path();
}
}
+ if (r_base_type) {
+ const GDScriptParser::ClassNode *subclass = c;
+ String path = p_path;
+ GDScriptParser subparser;
+ while (subclass) {
+ if (subclass->extends_used) {
+ if (!subclass->extends_path.is_empty()) {
+ if (subclass->extends.size() == 0) {
+ get_global_class_name(subclass->extends_path, r_base_type);
+ subclass = nullptr;
+ break;
+ } else {
+ Vector<StringName> extend_classes = subclass->extends;
+
+ Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
+ if (subfile.is_null()) {
+ break;
+ }
+ String subsource = subfile->get_as_utf8_string();
+
+ if (subsource.is_empty()) {
+ break;
+ }
+ String subpath = subclass->extends_path;
+ if (subpath.is_relative_path()) {
+ subpath = path.get_base_dir().path_join(subpath).simplify_path();
+ }
+ if (OK != subparser.parse(subsource, subpath, false)) {
+ break;
+ }
+ path = subpath;
+ subclass = subparser.get_tree();
+
+ while (extend_classes.size() > 0) {
+ bool found = false;
+ for (int i = 0; i < subclass->members.size(); i++) {
+ if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
+ continue;
+ }
+
+ const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
+ if (inner_class->identifier->name == extend_classes[0]) {
+ extend_classes.remove_at(0);
+ found = true;
+ subclass = inner_class;
+ break;
+ }
+ }
+ if (!found) {
+ subclass = nullptr;
+ break;
+ }
+ }
+ }
+ } else if (subclass->extends.size() == 1) {
+ *r_base_type = subclass->extends[0];
+ subclass = nullptr;
+ } else {
+ break;
+ }
+ } else {
+ *r_base_type = "RefCounted";
+ subclass = nullptr;
+ }
+ }
+ }
return c->identifier != nullptr ? String(c->identifier->name) : String();
}
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index f788236af3..1c2b743909 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1972,17 +1972,40 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
}
if (p_return->return_value != nullptr) {
- reduce_expression(p_return->return_value);
- if (p_return->return_value->type == GDScriptParser::Node::ARRAY && has_expected_type && expected_type.has_container_element_type()) {
- update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_return->return_value), expected_type.get_container_element_type());
- }
- if (has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL) {
- push_error("A void function cannot return a value.", p_return);
- }
- if (has_expected_type && expected_type.is_hard_type() && p_return->return_value->is_constant) {
- update_const_expression_builtin_type(p_return->return_value, expected_type, "return");
+ bool is_void_function = has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL;
+ bool is_call = p_return->return_value->type == GDScriptParser::Node::CALL;
+ if (is_void_function && is_call) {
+ // Pretend the call is a root expression to allow those that are "void".
+ reduce_call(static_cast<GDScriptParser::CallNode *>(p_return->return_value), false, true);
+ } else {
+ reduce_expression(p_return->return_value);
+ }
+ if (is_void_function) {
+ p_return->void_return = true;
+ const GDScriptParser::DataType &return_type = p_return->return_value->datatype;
+ if (is_call && !return_type.is_hard_type()) {
+ String function_name = parser->current_function->identifier ? parser->current_function->identifier->name.operator String() : String("<anonymous function>");
+ String called_function_name = static_cast<GDScriptParser::CallNode *>(p_return->return_value)->function_name.operator String();
+#ifdef DEBUG_ENABLED
+ parser->push_warning(p_return, GDScriptWarning::UNSAFE_VOID_RETURN, function_name, called_function_name);
+#endif
+ mark_node_unsafe(p_return);
+ } else if (!is_call) {
+ push_error("A void function cannot return a value.", p_return);
+ }
+ result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = Variant::NIL;
+ result.is_constant = true;
+ } else {
+ if (p_return->return_value->type == GDScriptParser::Node::ARRAY && has_expected_type && expected_type.has_container_element_type()) {
+ update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_return->return_value), expected_type.get_container_element_type());
+ }
+ if (has_expected_type && expected_type.is_hard_type() && p_return->return_value->is_constant) {
+ update_const_expression_builtin_type(p_return->return_value, expected_type, "return");
+ }
+ result = p_return->return_value->get_datatype();
}
- result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -2464,6 +2487,62 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
p_binary_op->set_datatype(result);
}
+#ifdef TOOLS_ENABLED
+#ifndef DISABLE_DEPRECATED
+const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String key) {
+ for (int index = 0; map[index][0]; index++) {
+ if (map[index][0] == key) {
+ return map[index][1];
+ }
+ }
+ return nullptr;
+}
+
+// Checks if an identifier/function name has been renamed in Godot 4, uses ProjectConverter3To4 for rename map.
+// Returns the new name if found, nullptr otherwise.
+const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) {
+ switch (type) {
+ case GDScriptParser::Node::IDENTIFIER: {
+ // Check properties
+ const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_properties_renames, identifier);
+ if (result) {
+ return result;
+ }
+ // Check enum values
+ result = get_rename_from_map(ProjectConverter3To4::enum_renames, identifier);
+ if (result) {
+ return result;
+ }
+ // Check color constants
+ result = get_rename_from_map(ProjectConverter3To4::color_renames, identifier);
+ if (result) {
+ return result;
+ }
+ // Check type names
+ result = get_rename_from_map(ProjectConverter3To4::class_renames, identifier);
+ if (result) {
+ return result;
+ }
+ return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier);
+ }
+ case GDScriptParser::Node::CALL: {
+ const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_function_renames, identifier);
+ if (result) {
+ return result;
+ }
+ // Built-in Types are mistaken for function calls when the built-in type is not found.
+ // Check built-in types if function rename not found
+ return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier);
+ }
+ // Signal references don't get parsed through the GDScriptAnalyzer. No support for signal rename hints.
+ default:
+ // No rename found, return null
+ return nullptr;
+ }
+}
+#endif // DISABLE_DEPRECATED
+#endif // TOOLS_ENABLED
+
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
bool all_is_constant = true;
HashMap<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
@@ -2881,7 +2960,22 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
}
if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
+#ifdef TOOLS_ENABLED
+#ifndef DISABLE_DEPRECATED
+ String rename_hint = String();
+ if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
+ const char *renamed_function_name = check_for_renamed_identifier(p_call->function_name, p_call->type);
+ if (renamed_function_name) {
+ rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", String(renamed_function_name) + "()");
+ }
+ }
+ push_error(vformat(R"*(Function "%s()" not found in base %s.%s)*", p_call->function_name, base_name, rename_hint), p_call->is_super ? p_call : p_call->callee);
+#else // !DISABLE_DEPRECATED
push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
+#endif // DISABLE_DEPRECATED
+#else
+ push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
+#endif
} else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) {
push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call);
}
@@ -3071,7 +3165,22 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->reduced_value = result;
p_identifier->set_datatype(type_from_variant(result, p_identifier));
} else if (base.is_hard_type()) {
- push_error(vformat(R"(Cannot find constant "%s" on type "%s".)", name, base.to_string()), p_identifier);
+#ifdef TOOLS_ENABLED
+#ifndef DISABLE_DEPRECATED
+ String rename_hint = String();
+ if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
+ const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
+ if (renamed_identifier_name) {
+ rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", renamed_identifier_name);
+ }
+ }
+ push_error(vformat(R"(Cannot find constant "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
+#else // !DISABLE_DEPRECATED
+ push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier);
+#endif // DISABLE_DEPRECATED
+#else
+ push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier);
+#endif
}
} else {
switch (base.builtin_type) {
@@ -3100,7 +3209,22 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
if (base.is_hard_type()) {
+#ifdef TOOLS_ENABLED
+#ifndef DISABLE_DEPRECATED
+ String rename_hint = String();
+ if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
+ const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
+ if (renamed_identifier_name) {
+ rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", renamed_identifier_name);
+ }
+ }
+ push_error(vformat(R"(Cannot find property "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
+#else // !DISABLE_DEPRECATED
+ push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
+#endif // DISABLE_DEPRECATED
+#else
push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
+#endif
}
}
}
@@ -3439,7 +3563,22 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
if (GDScriptUtilityFunctions::function_exists(name)) {
push_error(vformat(R"(Built-in function "%s" cannot be used as an identifier.)", name), p_identifier);
} else {
+#ifdef TOOLS_ENABLED
+#ifndef DISABLE_DEPRECATED
+ String rename_hint = String();
+ if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
+ const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
+ if (renamed_identifier_name) {
+ rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", renamed_identifier_name);
+ }
+ }
+ push_error(vformat(R"(Identifier "%s" not declared in the current scope.%s)", name, rename_hint), p_identifier);
+#else // !DISABLE_DEPRECATED
+ push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
+#endif // DISABLE_DEPRECATED
+#else
push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
+#endif
}
GDScriptParser::DataType dummy;
dummy.kind = GDScriptParser::DataType::VARIANT;
@@ -4708,11 +4847,6 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::get_parser_for(const String &p_path) {
}
Error GDScriptAnalyzer::resolve_inheritance() {
- // Apply annotations.
- for (GDScriptParser::AnnotationNode *&E : parser->head->annotations) {
- resolve_annotation(E);
- E->apply(parser, parser->head);
- }
return resolve_class_inheritance(parser->head, true);
}
@@ -4746,6 +4880,12 @@ Error GDScriptAnalyzer::analyze() {
return err;
}
+ // Apply annotations.
+ for (GDScriptParser::AnnotationNode *&E : parser->head->annotations) {
+ resolve_annotation(E);
+ E->apply(parser, parser->head);
+ }
+
resolve_interface();
resolve_body();
if (!parser->errors.is_empty()) {
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 613399fb40..b51564fb0a 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -37,6 +37,10 @@
#include "gdscript_cache.h"
#include "gdscript_parser.h"
+#ifdef TOOLS_ENABLED
+#include "editor/project_converter_3_to_4.h"
+#endif
+
class GDScriptAnalyzer {
GDScriptParser *parser = nullptr;
HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
@@ -133,6 +137,13 @@ class GDScriptAnalyzer {
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
#endif
+#ifdef TOOLS_ENABLED
+#ifndef DISABLE_DEPRECATED
+ const char *get_rename_from_map(const char *map[][2], String key);
+ const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type);
+#endif // DISABLE_DEPRECATED
+#endif // TOOLS_ENABLED
+
public:
Error resolve_inheritance();
Error resolve_interface();
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 373d8a3efd..46cd4b0d55 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1859,7 +1859,12 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
}
}
- gen->write_return(return_value);
+ if (return_n->void_return) {
+ // Always return "null", even if the expression is a call to a void function.
+ gen->write_return(codegen.add_constant(Variant()));
+ } else {
+ gen->write_return(return_value);
+ }
if (return_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index bb08b017c9..713ad3ed17 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -491,7 +491,12 @@ void GDScriptParser::parse_program() {
AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
if (annotation != nullptr) {
if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
- head->annotations.push_back(annotation);
+ // `@icon` needs to be applied in the parser. See GH-72444.
+ if (annotation->name == SNAME("@icon")) {
+ annotation->apply(this, head);
+ } else {
+ head->annotations.push_back(annotation);
+ }
} else {
annotation_stack.push_back(annotation);
// This annotation must appear after script-level annotations
@@ -809,7 +814,7 @@ void GDScriptParser::parse_class_body(bool p_is_multiline) {
if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
push_error(R"(Expected newline after a standalone annotation.)");
}
- if (annotation->name == "@export_category" || annotation->name == "@export_group" || annotation->name == "@export_subgroup") {
+ if (annotation->name == SNAME("@export_category") || annotation->name == SNAME("@export_group") || annotation->name == SNAME("@export_subgroup")) {
current_class->add_member_group(annotation);
} else {
// For potential non-group standalone annotations.
@@ -1436,7 +1441,7 @@ GDScriptParser::AnnotationNode *GDScriptParser::parse_annotation(uint32_t p_vali
match(GDScriptTokenizer::Token::NEWLINE); // Newline after annotation is optional.
if (valid) {
- valid = validate_annotation_argument_count(annotation);
+ valid = validate_annotation_arguments(annotation);
}
return valid ? annotation : nullptr;
@@ -3551,7 +3556,7 @@ bool GDScriptParser::AnnotationNode::applies_to(uint32_t p_target_kinds) const {
return (info->target_kind & p_target_kinds) > 0;
}
-bool GDScriptParser::validate_annotation_argument_count(AnnotationNode *p_annotation) {
+bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) {
ERR_FAIL_COND_V_MSG(!valid_annotations.has(p_annotation->name), false, vformat(R"(Annotation "%s" not found to validate.)", p_annotation->name));
const MethodInfo &info = valid_annotations[p_annotation->name].info;
@@ -3566,6 +3571,27 @@ bool GDScriptParser::validate_annotation_argument_count(AnnotationNode *p_annota
return false;
}
+ // `@icon`'s argument needs to be resolved in the parser. See GH-72444.
+ if (p_annotation->name == SNAME("@icon")) {
+ ExpressionNode *argument = p_annotation->arguments[0];
+
+ if (argument->type != Node::LITERAL) {
+ push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
+ return false;
+ }
+
+ Variant value = static_cast<LiteralNode *>(argument)->value;
+
+ if (value.get_type() != Variant::STRING) {
+ push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
+ return false;
+ }
+
+ p_annotation->resolved_arguments.push_back(value);
+ }
+
+ // For other annotations, see `GDScriptAnalyzer::resolve_annotation()`.
+
return true;
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index bb4549c15c..07dac25ec5 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -970,6 +970,7 @@ public:
struct ReturnNode : public Node {
ExpressionNode *return_value = nullptr;
+ bool void_return = false;
ReturnNode() {
type = RETURN;
@@ -1401,7 +1402,7 @@ private:
// Annotations
AnnotationNode *parse_annotation(uint32_t p_valid_targets);
bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments = Vector<Variant>(), bool p_is_vararg = false);
- bool validate_annotation_argument_count(AnnotationNode *p_annotation);
+ bool validate_annotation_arguments(AnnotationNode *p_annotation);
void clear_unused_annotations();
bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 024fed8517..9436146bed 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -125,6 +125,10 @@ String GDScriptWarning::get_message() const {
CHECK_SYMBOLS(4);
return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";
} break;
+ case UNSAFE_VOID_RETURN: {
+ CHECK_SYMBOLS(2);
+ return "The method '" + symbols[0] + "()' returns 'void' but it's trying to return a call to '" + symbols[1] + "()' that can't be ensured to also be 'void'.";
+ } break;
case DEPRECATED_KEYWORD: {
CHECK_SYMBOLS(2);
return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
@@ -163,6 +167,9 @@ String GDScriptWarning::get_message() const {
CHECK_SYMBOLS(1);
return vformat(R"(The identifier "%s" has misleading characters and might be confused with something else.)", symbols[0]);
}
+ case RENAMED_IN_GD4_HINT: {
+ break; // Renamed identifier hint is taken care of by the GDScriptAnalyzer. No message needed here.
+ }
case WARNING_MAX:
break; // Can't happen, but silences warning
}
@@ -184,6 +191,9 @@ int GDScriptWarning::get_default_value(Code p_code) {
PropertyInfo GDScriptWarning::get_property_info(Code p_code) {
// Making this a separate function in case a warning needs different PropertyInfo in the future.
+ if (p_code == Code::RENAMED_IN_GD4_HINT) {
+ return PropertyInfo(Variant::BOOL, get_settings_path_from_code(p_code));
+ }
return PropertyInfo(Variant::INT, get_settings_path_from_code(p_code), PROPERTY_HINT_ENUM, "Ignore,Warn,Error");
}
@@ -218,6 +228,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"UNSAFE_METHOD_ACCESS",
"UNSAFE_CAST",
"UNSAFE_CALL_ARGUMENT",
+ "UNSAFE_VOID_RETURN",
"DEPRECATED_KEYWORD",
"STANDALONE_TERNARY",
"ASSERT_ALWAYS_TRUE",
@@ -229,6 +240,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"INT_AS_ENUM_WITHOUT_MATCH",
"STATIC_CALLED_ON_INSTANCE",
"CONFUSABLE_IDENTIFIER",
+ "RENAMED_IN_GODOT_4_HINT"
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index 7492972c1a..fa2907cdae 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -69,6 +69,7 @@ public:
UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes).
UNSAFE_CAST, // Cast used in an unknown type.
UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument.
+ UNSAFE_VOID_RETURN, // Function returns void but returned a call to a function that can't be type checked.
DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
STANDALONE_TERNARY, // Return value of ternary expression is discarded.
ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
@@ -80,6 +81,7 @@ public:
INT_AS_ENUM_WITHOUT_MATCH, // An integer value was used as an enum value without matching enum member.
STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
+ RENAMED_IN_GD4_HINT, // A variable or function that could not be found has been renamed in Godot 4
WARNING_MAX,
};
diff --git a/modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.gd b/modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.gd
new file mode 100644
index 0000000000..df89137f40
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.gd
@@ -0,0 +1,20 @@
+func test():
+ return_call()
+ return_nothing()
+ return_side_effect()
+ var r = return_side_effect.call() # Untyped call to check return value.
+ prints(r, typeof(r) == TYPE_NIL)
+ print("end")
+
+func side_effect(v):
+ print("effect")
+ return v
+
+func return_call() -> void:
+ return print("hello")
+
+func return_nothing() -> void:
+ return
+
+func return_side_effect() -> void:
+ return side_effect("x")
diff --git a/modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.out b/modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.out
new file mode 100644
index 0000000000..7c0416371f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_void.out
@@ -0,0 +1,10 @@
+GDTEST_OK
+>> WARNING
+>> Line: 20
+>> UNSAFE_VOID_RETURN
+>> The method 'return_side_effect()' returns 'void' but it's trying to return a call to 'side_effect()' that can't be ensured to also be 'void'.
+hello
+effect
+effect
+<null> true
+end
diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
index 0085b3f367..2470fe978e 100644
--- a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
@@ -1,5 +1,5 @@
# Error here. Annotations should be used before `class_name`, not after.
-class_name HelloWorld
+class_name WrongAnnotationPlace
@icon("res://path/to/optional/icon.svg")
func test():
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 0b519bd6a3..5950ad33b5 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -3065,6 +3065,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
// Ref: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#images
const Array &images = p_state->json["images"];
+ HashSet<String> used_names;
for (int i = 0; i < images.size(); i++) {
const Dictionary &d = images[i];
@@ -3092,11 +3093,21 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
int data_size = 0;
String image_name;
+ if (d.has("name")) {
+ image_name = d["name"];
+ image_name = image_name.get_file().get_basename().validate_filename();
+ }
+ if (image_name.is_empty()) {
+ image_name = itos(i);
+ }
+ while (used_names.has(image_name)) {
+ image_name += "_" + itos(i);
+ }
+ used_names.insert(image_name);
if (d.has("uri")) {
// Handles the first two bullet points from the spec (embedded data, or external file).
String uri = d["uri"];
- image_name = uri;
if (uri.begins_with("data:")) { // Embedded data using base64.
// Validate data MIME types and throw a warning if it's one we don't know/support.
@@ -3158,7 +3169,6 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
const GLTFBufferViewIndex bvi = d["bufferView"];
- image_name = itos(bvi);
ERR_FAIL_INDEX_V(bvi, p_state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
@@ -3206,13 +3216,12 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
p_state->source_images.push_back(Ref<Image>());
continue;
}
+ img->set_name(image_name);
if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
continue;
} else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
- String extracted_image_name = image_name.get_file().get_basename().validate_filename();
- img->set_name(extracted_image_name);
if (p_state->base_path.is_empty()) {
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
index 150eb98fc7..350626389b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
@@ -6,13 +6,17 @@ using Godot.NativeInterop;
namespace Godot
{
/// <summary>
- /// The Rid type is used to access the unique integer ID of a resource.
- /// They are opaque, which means they do not grant access to the associated
- /// resource by themselves. They are used by and with the low-level Server
- /// classes such as <see cref="RenderingServer"/>.
+ /// The RID type is used to access a low-level resource by its unique ID.
+ /// RIDs are opaque, which means they do not grant access to the resource
+ /// by themselves. They are used by the low-level server classes, such as
+ /// <see cref="DisplayServer"/>, <see cref="RenderingServer"/>,
+ /// <see cref="TextServer"/>, etc.
+ ///
+ /// A low-level resource may correspond to a high-level <see cref="Resource"/>,
+ /// such as <see cref="Texture"/> or <see cref="Mesh"/>
/// </summary>
[StructLayout(LayoutKind.Sequential)]
- public readonly struct Rid
+ public readonly struct Rid : IEquatable<Rid>
{
private readonly ulong _id; // Default is 0
@@ -28,15 +32,73 @@ namespace Godot
=> _id = from is Resource res ? res.GetRid()._id : default;
/// <summary>
- /// Returns the ID of the referenced resource.
+ /// Returns the ID of the referenced low-level resource.
/// </summary>
/// <returns>The ID of the referenced resource.</returns>
public ulong Id => _id;
/// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rid"/> is not <c>0</c>.
+ /// </summary>
+ /// <returns>Whether or not the ID is valid.</returns>
+ public bool IsValid => _id != 0;
+
+ /// <summary>
+ /// Returns <see langword="true"/> if both <see cref="Rid"/>s are equal,
+ /// which means they both refer to the same low-level resource.
+ /// </summary>
+ /// <param name="left">The left RID.</param>
+ /// <param name="right">The right RID.</param>
+ /// <returns>Whether or not the RIDs are equal.</returns>
+ public static bool operator ==(Rid left, Rid right)
+ {
+ return left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rid"/>s are not equal.
+ /// </summary>
+ /// <param name="left">The left RID.</param>
+ /// <param name="right">The right RID.</param>
+ /// <returns>Whether or not the RIDs are equal.</returns>
+ public static bool operator !=(Rid left, Rid right)
+ {
+ return !left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this RID and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the color and the other object are equal.</returns>
+ public override readonly bool Equals(object obj)
+ {
+ return obj is Rid other && Equals(other);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the RIDs are equal.
+ /// </summary>
+ /// <param name="other">The other RID.</param>
+ /// <returns>Whether or not the RIDs are equal.</returns>
+ public readonly bool Equals(Rid other)
+ {
+ return _id == other.Id;
+ }
+
+ /// <summary>
+ /// Serves as the hash function for <see cref="Rid"/>.
+ /// </summary>
+ /// <returns>A hash code for this RID.</returns>
+ public override readonly int GetHashCode()
+ {
+ return HashCode.Combine(_id);
+ }
+
+ /// <summary>
/// Converts this <see cref="Rid"/> to a string.
/// </summary>
/// <returns>A string representation of this Rid.</returns>
- public override string ToString() => $"Rid({Id})";
+ public override string ToString() => $"RID({Id})";
}
}
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index ebd0733c55..cc230575c8 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -991,15 +991,6 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
window_set_position(wpos, p_window);
}
-
- // Don't let the mouse leave the window when resizing to a smaller resolution.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT crect;
- GetClientRect(wd.hWnd, &crect);
- ClientToScreen(wd.hWnd, (POINT *)&crect.left);
- ClientToScreen(wd.hWnd, (POINT *)&crect.right);
- ClipCursor(&crect);
- }
}
Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
@@ -1077,15 +1068,6 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
AdjustWindowRectEx(&rc, style, false, exStyle);
MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
- // Don't let the mouse leave the window when moved.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT rect;
- GetClientRect(wd.hWnd, &rect);
- ClientToScreen(wd.hWnd, (POINT *)&rect.left);
- ClientToScreen(wd.hWnd, (POINT *)&rect.right);
- ClipCursor(&rect);
- }
-
wd.last_pos = p_position;
_update_real_mouse_position(p_window);
}
@@ -1227,15 +1209,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
}
MoveWindow(wd.hWnd, rect.left, rect.top, w, h, TRUE);
-
- // Don't let the mouse leave the window when resizing to a smaller resolution.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT crect;
- GetClientRect(wd.hWnd, &crect);
- ClientToScreen(wd.hWnd, (POINT *)&crect.left);
- ClientToScreen(wd.hWnd, (POINT *)&crect.right);
- ClipCursor(&crect);
- }
}
Size2i DisplayServerWindows::window_get_size(WindowID p_window) const {
@@ -1423,15 +1396,6 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
}
}
-
- // Don't let the mouse leave the window when resizing to a smaller resolution.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT crect;
- GetClientRect(wd.hWnd, &crect);
- ClientToScreen(wd.hWnd, (POINT *)&crect.left);
- ClientToScreen(wd.hWnd, (POINT *)&crect.right);
- ClipCursor(&crect);
- }
}
DisplayServer::WindowMode DisplayServerWindows::window_get_mode(WindowID p_window) const {
@@ -3381,6 +3345,15 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Callable::CallError ce;
window.rect_changed_callback.callp(args, 1, ret, ce);
}
+
+ // Update cursor clip region after window rect has changed.
+ if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
+ RECT crect;
+ GetClientRect(window.hWnd, &crect);
+ ClientToScreen(window.hWnd, (POINT *)&crect.left);
+ ClientToScreen(window.hWnd, (POINT *)&crect.right);
+ ClipCursor(&crect);
+ }
}
// Return here to prevent WM_MOVE and WM_SIZE from being sent
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 71b8fdb539..49c5501e77 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -50,7 +50,7 @@ void Camera2D::_update_scroll() {
return;
}
- if (current) {
+ if (is_current()) {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Transform2D xform = get_camera_transform();
@@ -241,10 +241,6 @@ void Camera2D::_notification(int p_what) {
viewport = get_viewport();
}
- if (is_current()) {
- viewport->_camera_2d_set(this);
- }
-
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
@@ -254,6 +250,10 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
+ if (enabled && !viewport->get_camera_2d()) {
+ make_current();
+ }
+
_update_process_callback();
first = true;
_update_scroll();
@@ -261,11 +261,7 @@ void Camera2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (is_current()) {
- if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
- viewport->set_canvas_transform(Transform2D());
- clear_current();
- current = true;
- }
+ clear_current();
}
remove_from_group(group_name);
remove_from_group(canvas_group_name);
@@ -397,19 +393,31 @@ void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
_update_process_callback();
}
+void Camera2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+
+ if (enabled && is_inside_tree() && !viewport->get_camera_2d()) {
+ make_current();
+ } else if (!enabled && is_current()) {
+ clear_current();
+ }
+}
+
+bool Camera2D::is_enabled() const {
+ return enabled;
+}
+
Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
return process_callback;
}
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
- current = true;
if (is_inside_tree()) {
get_viewport()->_camera_2d_set(this);
queue_redraw();
}
} else {
- current = false;
if (is_inside_tree()) {
if (get_viewport()->get_camera_2d() == this) {
get_viewport()->_camera_2d_set(nullptr);
@@ -419,43 +427,32 @@ void Camera2D::_make_current(Object *p_which) {
}
}
-void Camera2D::set_current(bool p_current) {
- if (p_current) {
- make_current();
- } else {
- if (current) {
- clear_current();
- }
- }
-}
-
void Camera2D::_update_process_internal_for_smoothing() {
bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
- bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
- set_process_internal(enabled);
-}
-
-bool Camera2D::is_current() const {
- return current;
+ bool enable = is_any_smoothing_valid && is_not_in_scene_or_editor;
+ set_process_internal(enable);
}
void Camera2D::make_current() {
- if (is_inside_tree()) {
- get_tree()->call_group(group_name, "_make_current", this);
- } else {
- current = true;
- }
+ ERR_FAIL_COND(!enabled || !is_inside_tree());
+ get_tree()->call_group(group_name, "_make_current", this);
_update_scroll();
}
void Camera2D::clear_current() {
- if (is_inside_tree()) {
- get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
- } else {
- current = false;
+ ERR_FAIL_COND(!is_current());
+ if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
+ viewport->assign_next_enabled_camera_2d(group_name);
+ }
+}
+
+bool Camera2D::is_current() const {
+ if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
+ return viewport->get_camera_2d() == this;
}
+ return false;
}
void Camera2D::set_limit(Side p_side, int p_limit) {
@@ -715,7 +712,10 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Camera2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &Camera2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
@@ -779,7 +779,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 304b4ceaa6..7a77266db8 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -64,7 +64,7 @@ protected:
Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool ignore_rotation = true;
- bool current = false;
+ bool enabled = true;
real_t position_smoothing_speed = 5.0;
bool follow_smoothing_enabled = false;
@@ -88,7 +88,6 @@ protected:
void _update_scroll();
void _make_current(Object *p_which);
- void set_current(bool p_current);
void _set_old_smoothing(real_t p_enable);
@@ -155,6 +154,9 @@ public:
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
void make_current();
void clear_current();
bool is_current() const;
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index e73b6e7e23..380a684c9b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -108,6 +108,26 @@ void NavigationAgent2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
+#ifdef DEBUG_ENABLED
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent2D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent2D::get_debug_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent2D::set_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent2D::get_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent2D::set_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent2D::get_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent2D::set_debug_path_custom_point_size);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent2D::get_debug_path_custom_point_size);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_line_width", "line_width"), &NavigationAgent2D::set_debug_path_custom_line_width);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_line_width"), &NavigationAgent2D::get_debug_path_custom_line_width);
+
+ ADD_GROUP("Debug", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width");
+#endif // DEBUG_ENABLED
+
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
ADD_SIGNAL(MethodInfo("waypoint_reached", PropertyInfo(Variant::DICTIONARY, "details")));
@@ -123,6 +143,12 @@ void NavigationAgent2D::_notification(int p_what) {
// cannot use READY as ready does not get called if Node is readded to SceneTree
set_agent_parent(get_parent());
set_physics_process_internal(true);
+
+#ifdef DEBUG_ENABLED
+ if (NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ debug_path_dirty = true;
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PARENTED: {
@@ -165,6 +191,12 @@ void NavigationAgent2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false);
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -176,6 +208,12 @@ void NavigationAgent2D::_notification(int p_what) {
}
_check_distance_to_target();
}
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_dirty) {
+ _update_debug_path();
+ }
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -194,12 +232,25 @@ NavigationAgent2D::NavigationAgent2D() {
navigation_result = Ref<NavigationPathQueryResult2D>();
navigation_result.instantiate();
+
+#ifdef DEBUG_ENABLED
+ NavigationServer2D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed));
+#endif // DEBUG_ENABLED
}
NavigationAgent2D::~NavigationAgent2D() {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
+
+#ifdef DEBUG_ENABLED
+ NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed));
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_path_instance);
+ }
+#endif // DEBUG_ENABLED
}
void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
@@ -463,6 +514,9 @@ void NavigationAgent2D::update_navigation() {
}
NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
+#ifdef DEBUG_ENABLED
+ debug_path_dirty = true;
+#endif // DEBUG_ENABLED
navigation_finished = false;
navigation_path_index = 0;
emit_signal(SNAME("path_changed"));
@@ -549,3 +603,111 @@ void NavigationAgent2D::_check_distance_to_target() {
}
}
}
+
+////////DEBUG////////////////////////////////////////////////////////////
+
+#ifdef DEBUG_ENABLED
+void NavigationAgent2D::set_debug_enabled(bool p_enabled) {
+ debug_enabled = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent2D::get_debug_enabled() const {
+ return debug_enabled;
+}
+
+void NavigationAgent2D::set_debug_use_custom(bool p_enabled) {
+ debug_use_custom = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent2D::get_debug_use_custom() const {
+ return debug_use_custom;
+}
+
+void NavigationAgent2D::set_debug_path_custom_color(Color p_color) {
+ debug_path_custom_color = p_color;
+ debug_path_dirty = true;
+}
+
+Color NavigationAgent2D::get_debug_path_custom_color() const {
+ return debug_path_custom_color;
+}
+
+void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) {
+ debug_path_custom_point_size = MAX(0.1, p_point_size);
+ debug_path_dirty = true;
+}
+
+float NavigationAgent2D::get_debug_path_custom_point_size() const {
+ return debug_path_custom_point_size;
+}
+
+void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) {
+ debug_path_custom_line_width = p_line_width;
+ debug_path_dirty = true;
+}
+
+float NavigationAgent2D::get_debug_path_custom_line_width() const {
+ return debug_path_custom_line_width;
+}
+
+void NavigationAgent2D::_navigation_debug_changed() {
+ debug_path_dirty = true;
+}
+
+void NavigationAgent2D::_update_debug_path() {
+ if (!debug_path_dirty) {
+ return;
+ }
+ debug_path_dirty = false;
+
+ if (!debug_path_instance.is_valid()) {
+ debug_path_instance = RenderingServer::get_singleton()->canvas_item_create();
+ }
+
+ RenderingServer::get_singleton()->canvas_item_clear(debug_path_instance);
+
+ if (!(debug_enabled && NavigationServer2D::get_singleton()->get_debug_navigation_enable_agent_paths())) {
+ return;
+ }
+
+ if (!(agent_parent && agent_parent->is_inside_tree())) {
+ return;
+ }
+
+ RenderingServer::get_singleton()->canvas_item_set_parent(debug_path_instance, agent_parent->get_canvas());
+ RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, agent_parent->is_visible_in_tree());
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
+ if (navigation_path.size() <= 1) {
+ return;
+ }
+
+ Color debug_path_color = NavigationServer2D::get_singleton()->get_debug_navigation_agent_path_color();
+ if (debug_use_custom) {
+ debug_path_color = debug_path_custom_color;
+ }
+
+ Vector<Color> debug_path_colors;
+ debug_path_colors.resize(navigation_path.size());
+ debug_path_colors.fill(debug_path_color);
+
+ RenderingServer::get_singleton()->canvas_item_add_polyline(debug_path_instance, navigation_path, debug_path_colors, debug_path_custom_line_width, false);
+
+ float point_size = NavigationServer2D::get_singleton()->get_debug_navigation_agent_path_point_size();
+ float half_point_size = point_size * 0.5;
+
+ if (debug_use_custom) {
+ point_size = debug_path_custom_point_size;
+ half_point_size = debug_path_custom_point_size * 0.5;
+ }
+
+ for (int i = 0; i < navigation_path.size(); i++) {
+ const Vector2 &vert = navigation_path[i];
+ Rect2 path_point_rect = Rect2(vert.x - half_point_size, vert.y - half_point_size, point_size, point_size);
+ RenderingServer::get_singleton()->canvas_item_add_rect(debug_path_instance, path_point_rect, debug_path_color);
+ }
+}
+#endif // DEBUG_ENABLED
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 9787bb1bdb..8f4a373327 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -74,6 +74,20 @@ class NavigationAgent2D : public Node {
// No initialized on purpose
uint32_t update_frame_id = 0;
+#ifdef DEBUG_ENABLED
+ bool debug_enabled = false;
+ bool debug_path_dirty = true;
+ RID debug_path_instance;
+ float debug_path_custom_point_size = 4.0;
+ float debug_path_custom_line_width = 1.0;
+ bool debug_use_custom = false;
+ Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
+
+private:
+ void _navigation_debug_changed();
+ void _update_debug_path();
+#endif // DEBUG_ENABLED
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -169,6 +183,23 @@ public:
PackedStringArray get_configuration_warnings() const override;
+#ifdef DEBUG_ENABLED
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
+ void set_debug_use_custom(bool p_enabled);
+ bool get_debug_use_custom() const;
+
+ void set_debug_path_custom_color(Color p_color);
+ Color get_debug_path_custom_color() const;
+
+ void set_debug_path_custom_point_size(float p_point_size);
+ float get_debug_path_custom_point_size() const;
+
+ void set_debug_path_custom_line_width(float p_line_width);
+ float get_debug_path_custom_line_width() const;
+#endif // DEBUG_ENABLED
+
private:
void update_navigation();
void _request_repath();
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index fe7f6837f0..ba5ff02862 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
}
void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
- if (override_pose) {
- p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose"));
- }
-
p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
if (use_external_skeleton) {
p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 4aa6e61ec5..5db8611d72 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -120,6 +120,23 @@ void NavigationAgent3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("link_reached", PropertyInfo(Variant::DICTIONARY, "details")));
ADD_SIGNAL(MethodInfo("navigation_finished"));
ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity")));
+
+#ifdef DEBUG_ENABLED
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent3D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent3D::get_debug_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent3D::set_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent3D::get_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent3D::set_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent3D::get_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent3D::set_debug_path_custom_point_size);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent3D::get_debug_path_custom_point_size);
+
+ ADD_GROUP("Debug", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
+#endif // DEBUG_ENABLED
}
void NavigationAgent3D::_notification(int p_what) {
@@ -129,6 +146,12 @@ void NavigationAgent3D::_notification(int p_what) {
// cannot use READY as ready does not get called if Node is readded to SceneTree
set_agent_parent(get_parent());
set_physics_process_internal(true);
+
+#ifdef DEBUG_ENABLED
+ if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ debug_path_dirty = true;
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PARENTED: {
@@ -151,6 +174,12 @@ void NavigationAgent3D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
set_agent_parent(nullptr);
set_physics_process_internal(false);
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_path_instance, false);
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PAUSED: {
@@ -182,6 +211,11 @@ void NavigationAgent3D::_notification(int p_what) {
}
_check_distance_to_target();
}
+#ifdef DEBUG_ENABLED
+ if (debug_path_dirty) {
+ _update_debug_path();
+ }
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -201,12 +235,28 @@ NavigationAgent3D::NavigationAgent3D() {
navigation_result = Ref<NavigationPathQueryResult3D>();
navigation_result.instantiate();
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed));
+#endif // DEBUG_ENABLED
}
NavigationAgent3D::~NavigationAgent3D() {
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(agent);
agent = RID(); // Pointless
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed));
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_path_instance);
+ }
+ if (debug_path_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_path_mesh->get_rid());
+ }
+#endif // DEBUG_ENABLED
}
void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
@@ -480,6 +530,9 @@ void NavigationAgent3D::update_navigation() {
}
NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);
+#ifdef DEBUG_ENABLED
+ debug_path_dirty = true;
+#endif // DEBUG_ENABLED
navigation_finished = false;
navigation_path_index = 0;
emit_signal(SNAME("path_changed"));
@@ -566,3 +619,130 @@ void NavigationAgent3D::_check_distance_to_target() {
}
}
}
+
+////////DEBUG////////////////////////////////////////////////////////////
+
+#ifdef DEBUG_ENABLED
+void NavigationAgent3D::set_debug_enabled(bool p_enabled) {
+ debug_enabled = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent3D::get_debug_enabled() const {
+ return debug_enabled;
+}
+
+void NavigationAgent3D::set_debug_use_custom(bool p_enabled) {
+ debug_use_custom = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent3D::get_debug_use_custom() const {
+ return debug_use_custom;
+}
+
+void NavigationAgent3D::set_debug_path_custom_color(Color p_color) {
+ debug_path_custom_color = p_color;
+ debug_path_dirty = true;
+}
+
+Color NavigationAgent3D::get_debug_path_custom_color() const {
+ return debug_path_custom_color;
+}
+
+void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) {
+ debug_path_custom_point_size = p_point_size;
+ debug_path_dirty = true;
+}
+
+float NavigationAgent3D::get_debug_path_custom_point_size() const {
+ return debug_path_custom_point_size;
+}
+
+void NavigationAgent3D::_navigation_debug_changed() {
+ debug_path_dirty = true;
+}
+
+void NavigationAgent3D::_update_debug_path() {
+ if (!debug_path_dirty) {
+ return;
+ }
+ debug_path_dirty = false;
+
+ if (!debug_path_instance.is_valid()) {
+ debug_path_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_path_mesh.is_valid()) {
+ debug_path_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ debug_path_mesh->clear_surfaces();
+
+ if (!(debug_enabled && NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths())) {
+ return;
+ }
+
+ if (!(agent_parent && agent_parent->is_inside_tree())) {
+ return;
+ }
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+
+ if (navigation_path.size() <= 1) {
+ return;
+ }
+
+ Vector<Vector3> debug_path_lines_vertex_array;
+
+ for (int i = 0; i < navigation_path.size() - 1; i++) {
+ debug_path_lines_vertex_array.push_back(navigation_path[i]);
+ debug_path_lines_vertex_array.push_back(navigation_path[i + 1]);
+ }
+
+ Array debug_path_lines_mesh_array;
+ debug_path_lines_mesh_array.resize(Mesh::ARRAY_MAX);
+ debug_path_lines_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array;
+
+ debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, debug_path_lines_mesh_array);
+
+ Ref<StandardMaterial3D> debug_agent_path_line_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_line_material();
+ if (debug_use_custom) {
+ if (!debug_agent_path_line_custom_material.is_valid()) {
+ debug_agent_path_line_custom_material = debug_agent_path_line_material->duplicate();
+ }
+ debug_agent_path_line_custom_material->set_albedo(debug_path_custom_color);
+ debug_path_mesh->surface_set_material(0, debug_agent_path_line_custom_material);
+ } else {
+ debug_path_mesh->surface_set_material(0, debug_agent_path_line_material);
+ }
+
+ Vector<Vector3> debug_path_points_vertex_array;
+
+ for (int i = 0; i < navigation_path.size(); i++) {
+ debug_path_points_vertex_array.push_back(navigation_path[i]);
+ }
+
+ Array debug_path_points_mesh_array;
+ debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX);
+ debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array;
+
+ debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array);
+
+ Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material();
+ if (debug_use_custom) {
+ if (!debug_agent_path_point_custom_material.is_valid()) {
+ debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate();
+ }
+ debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color);
+ debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size);
+ debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material);
+ } else {
+ debug_path_mesh->surface_set_material(1, debug_agent_path_point_material);
+ }
+
+ RS::get_singleton()->instance_set_base(debug_path_instance, debug_path_mesh->get_rid());
+ RS::get_singleton()->instance_set_scenario(debug_path_instance, agent_parent->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(debug_path_instance, agent_parent->is_visible_in_tree());
+}
+#endif // DEBUG_ENABLED
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 12f83ce6a8..98bf395d7c 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -76,6 +76,22 @@ class NavigationAgent3D : public Node {
// No initialized on purpose
uint32_t update_frame_id = 0;
+#ifdef DEBUG_ENABLED
+ bool debug_enabled = false;
+ bool debug_path_dirty = true;
+ RID debug_path_instance;
+ Ref<ArrayMesh> debug_path_mesh;
+ float debug_path_custom_point_size = 4.0;
+ bool debug_use_custom = false;
+ Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
+ Ref<StandardMaterial3D> debug_agent_path_line_custom_material;
+ Ref<StandardMaterial3D> debug_agent_path_point_custom_material;
+
+private:
+ void _navigation_debug_changed();
+ void _update_debug_path();
+#endif // DEBUG_ENABLED
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -181,6 +197,20 @@ public:
PackedStringArray get_configuration_warnings() const override;
+#ifdef DEBUG_ENABLED
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
+ void set_debug_use_custom(bool p_enabled);
+ bool get_debug_use_custom() const;
+
+ void set_debug_path_custom_color(Color p_color);
+ Color get_debug_path_custom_color() const;
+
+ void set_debug_path_custom_point_size(float p_point_size);
+ float get_debug_path_custom_point_size() const;
+#endif // DEBUG_ENABLED
+
private:
void update_navigation();
void _request_repath();
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index a2028b8de8..d28a6fcc04 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -30,12 +30,20 @@
#include "animation_blend_space_1d.h"
+#include "animation_blend_tree.h"
+
void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, blend_position));
+ r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const {
- return 0;
+ if (p_parameter == closest) {
+ return -1;
+ } else {
+ return 0;
+ }
}
Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) {
@@ -77,6 +85,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace1D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace1D::get_blend_mode);
+
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync);
@@ -91,7 +102,12 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
}
void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) {
@@ -214,6 +230,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
+void AnimationNodeBlendSpace1D::set_blend_mode(BlendMode p_blend_mode) {
+ blend_mode = p_blend_mode;
+}
+
+AnimationNodeBlendSpace1D::BlendMode AnimationNodeBlendSpace1D::get_blend_mode() const {
+ return blend_mode;
+}
+
void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) {
sync = p_sync;
}
@@ -241,79 +265,125 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_is_
}
double blend_pos = get_parameter(blend_position);
+ int cur_closest = get_parameter(closest);
+ double cur_length_internal = get_parameter(length_internal);
+ double max_time_remaining = 0.0;
- float weights[MAX_BLEND_POINTS] = {};
+ if (blend_mode == BLEND_MODE_INTERPOLATED) {
+ float weights[MAX_BLEND_POINTS] = {};
+
+ int point_lower = -1;
+ float pos_lower = 0.0;
+ int point_higher = -1;
+ float pos_higher = 0.0;
+
+ // find the closest two points to blend between
+ for (int i = 0; i < blend_points_used; i++) {
+ float pos = blend_points[i].position;
+
+ if (pos <= blend_pos) {
+ if (point_lower == -1) {
+ point_lower = i;
+ pos_lower = pos;
+ } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
+ point_lower = i;
+ pos_lower = pos;
+ }
+ } else {
+ if (point_higher == -1) {
+ point_higher = i;
+ pos_higher = pos;
+ } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
+ point_higher = i;
+ pos_higher = pos;
+ }
+ }
+ }
- int point_lower = -1;
- float pos_lower = 0.0;
- int point_higher = -1;
- float pos_higher = 0.0;
+ // fill in weights
- // find the closest two points to blend between
- for (int i = 0; i < blend_points_used; i++) {
- float pos = blend_points[i].position;
-
- if (pos <= blend_pos) {
- if (point_lower == -1) {
- point_lower = i;
- pos_lower = pos;
- } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
- point_lower = i;
- pos_lower = pos;
- }
+ if (point_lower == -1 && point_higher != -1) {
+ // we are on the left side, no other point to the left
+ // we just play the next point.
+
+ weights[point_higher] = 1.0;
+ } else if (point_higher == -1) {
+ // we are on the right side, no other point to the right
+ // we just play the previous point
+
+ weights[point_lower] = 1.0;
} else {
- if (point_higher == -1) {
- point_higher = i;
- pos_higher = pos;
- } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
- point_higher = i;
- pos_higher = pos;
- }
- }
- }
+ // we are between two points.
+ // figure out weights, then blend the animations
- // fill in weights
+ float distance_between_points = pos_higher - pos_lower;
- if (point_lower == -1 && point_higher != -1) {
- // we are on the left side, no other point to the left
- // we just play the next point.
+ float current_pos_inbetween = blend_pos - pos_lower;
- weights[point_higher] = 1.0;
- } else if (point_higher == -1) {
- // we are on the right side, no other point to the right
- // we just play the previous point
+ float blend_percentage = current_pos_inbetween / distance_between_points;
- weights[point_lower] = 1.0;
- } else {
- // we are between two points.
- // figure out weights, then blend the animations
+ float blend_lower = 1.0 - blend_percentage;
+ float blend_higher = blend_percentage;
- float distance_between_points = pos_higher - pos_lower;
+ weights[point_lower] = blend_lower;
+ weights[point_higher] = blend_higher;
+ }
- float current_pos_inbetween = blend_pos - pos_lower;
+ // actually blend the animations now
- float blend_percentage = current_pos_inbetween / distance_between_points;
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i == point_lower || i == point_higher) {
+ double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true);
+ max_time_remaining = MAX(max_time_remaining, remaining);
+ } else if (sync) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
+ }
+ } else {
+ int new_closest = -1;
+ double new_closest_dist = 1e20;
+
+ for (int i = 0; i < blend_points_used; i++) {
+ double d = abs(blend_points[i].position - blend_pos);
+ if (d < new_closest_dist) {
+ new_closest = i;
+ new_closest_dist = d;
+ }
+ }
- float blend_lower = 1.0 - blend_percentage;
- float blend_higher = blend_percentage;
+ if (new_closest != cur_closest && new_closest != -1) {
+ double from = 0.0;
+ if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) {
+ //for ping-pong loop
+ Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
+ Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
+ if (!na_c.is_null() && !na_n.is_null()) {
+ na_n->set_backward(na_c->is_backward());
+ }
+ //see how much animation remains
+ from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true);
+ }
- weights[point_lower] = blend_lower;
- weights[point_higher] = blend_higher;
- }
+ max_time_remaining = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ cur_length_internal = from + max_time_remaining;
- // actually blend the animations now
+ cur_closest = new_closest;
- double max_time_remaining = 0.0;
+ } else {
+ max_time_remaining = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ }
- for (int i = 0; i < blend_points_used; i++) {
- if (i == point_lower || i == point_higher) {
- double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true);
- max_time_remaining = MAX(max_time_remaining, remaining);
- } else if (sync) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ if (sync) {
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i != cur_closest) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
+ }
}
}
+ set_parameter(this->closest, cur_closest);
+ set_parameter(this->length_internal, cur_length_internal);
return max_time_remaining;
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index af93783c0d..a1e9a7a764 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -36,6 +36,14 @@
class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode);
+public:
+ enum BlendMode {
+ BLEND_MODE_INTERPOLATED,
+ BLEND_MODE_DISCRETE,
+ BLEND_MODE_DISCRETE_CARRY,
+ };
+
+protected:
enum {
MAX_BLEND_POINTS = 64
};
@@ -61,6 +69,10 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
void _tree_changed();
StringName blend_position = "blend_position";
+ StringName closest = "closest";
+ StringName length_internal = "length_internal";
+
+ BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
protected:
bool sync = false;
@@ -95,6 +107,9 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
+ void set_blend_mode(BlendMode p_blend_mode);
+ BlendMode get_blend_mode() const;
+
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -107,4 +122,6 @@ public:
~AnimationNodeBlendSpace1D();
};
+VARIANT_ENUM_CAST(AnimationNodeBlendSpace1D::BlendMode)
+
#endif // ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 1c1f94c986..fa72bbc593 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1861,6 +1861,8 @@ void AnimationTree::_setup_animation_player() {
return;
}
+ cache_valid = false;
+
AnimationPlayer *new_player = nullptr;
if (!animation_player.is_empty()) {
new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index f7c056316d..6f5e2cf058 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -692,6 +692,12 @@ Transform2D Control::get_transform() const {
return xform;
}
+void Control::_toplevel_changed_on_parent() {
+ // Update root control status.
+ _notification(NOTIFICATION_EXIT_CANVAS);
+ _notification(NOTIFICATION_ENTER_CANVAS);
+}
+
/// Anchors and offsets.
void Control::_set_anchor(Side p_side, real_t p_anchor) {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index a93a88e5b4..5977f4dbea 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -292,6 +292,9 @@ private:
void _update_minimum_size();
void _size_changed();
+ void _toplevel_changed() override{}; // Controls don't need to do anything, only other CanvasItems.
+ void _toplevel_changed_on_parent() override;
+
void _clear_size_warning();
// Input events.
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 35176f0edd..cde3503bdf 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -400,11 +400,28 @@ void CanvasItem::set_as_top_level(bool p_top_level) {
_exit_canvas();
top_level = p_top_level;
+ _toplevel_changed();
_enter_canvas();
_notify_transform();
}
+void CanvasItem::_toplevel_changed() {
+ // Inform children that toplevel status has changed on a parent.
+ int childs = get_child_count();
+ for (int i = 0; i < childs; i++) {
+ CanvasItem *child = Object::cast_to<CanvasItem>(get_child(i));
+ if (child) {
+ child->_toplevel_changed_on_parent();
+ }
+ }
+}
+
+void CanvasItem::_toplevel_changed_on_parent() {
+ // Inform children that toplevel status has changed on a parent.
+ _toplevel_changed();
+}
+
bool CanvasItem::is_set_as_top_level() const {
return top_level;
}
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 1c84ea338a..1ddfaa288c 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -125,6 +125,9 @@ private:
void _propagate_visibility_changed(bool p_parent_visible_in_tree);
void _handle_visibility_change(bool p_visible);
+ virtual void _toplevel_changed();
+ virtual void _toplevel_changed_on_parent();
+
void _redraw_callback();
void _enter_canvas();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 48cff5aa8e..b6bcbe04a3 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1045,6 +1045,25 @@ Transform2D Viewport::get_final_transform() const {
return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
}
+void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
+ List<Node *> camera_list;
+ get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
+
+ Camera2D *new_camera = nullptr;
+ for (const Node *E : camera_list) {
+ const Camera2D *cam = Object::cast_to<Camera2D>(E);
+ if (cam->is_enabled()) {
+ new_camera = const_cast<Camera2D *>(cam);
+ break;
+ }
+ }
+
+ _camera_2d_set(new_camera);
+ if (!camera_2d) {
+ set_canvas_transform(Transform2D());
+ }
+}
+
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
Window *w = Object::cast_to<Window>(p_node);
@@ -1110,14 +1129,11 @@ Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_at
}
Transform2D Viewport::_get_input_pre_xform() const {
- Transform2D pre_xf;
-
- if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
- pre_xf.columns[2] = -to_screen_rect.position;
- pre_xf.scale(Vector2(size) / to_screen_rect.size);
+ const Window *this_window = Object::cast_to<Window>(this);
+ if (this_window) {
+ return this_window->window_transform.affine_inverse();
}
-
- return pre_xf;
+ return Transform2D();
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d5d5201e9a..e081013fde 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -511,6 +511,7 @@ public:
Transform2D get_global_canvas_transform() const;
Transform2D get_final_transform() const;
+ void assign_next_enabled_camera_2d(const StringName &p_camera_group);
void gui_set_root_order_dirty();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 869d12b4df..b1f2bc65dc 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -907,6 +907,7 @@ void Window::_update_viewport_size() {
Rect2i attach_to_screen_rect(Point2i(), size);
Transform2D stretch_transform_new;
float font_oversampling = 1.0;
+ window_transform = Transform2D();
if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
font_oversampling = content_scale_factor;
@@ -993,11 +994,18 @@ void Window::_update_viewport_size() {
Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
stretch_transform_new.scale(scale);
+ window_transform.translate_local(margin);
} break;
case CONTENT_SCALE_MODE_VIEWPORT: {
final_size = (viewport_size / content_scale_factor).floor();
attach_to_screen_rect = Rect2(margin, screen_size);
+ window_transform.translate_local(margin);
+ if (final_size.x != 0 && final_size.y != 0) {
+ Transform2D scale_transform;
+ scale_transform.scale(Vector2(attach_to_screen_rect.size) / Vector2(final_size));
+ window_transform *= scale_transform;
+ }
} break;
}
}
@@ -2127,13 +2135,13 @@ Transform2D Window::get_popup_base_transform() const {
if (is_embedding_subwindows()) {
return Transform2D();
}
- Transform2D window_transform;
- window_transform.set_origin(get_position());
- window_transform *= Viewport::get_screen_transform();
+ Transform2D popup_base_transform;
+ popup_base_transform.set_origin(get_position());
+ popup_base_transform *= Viewport::get_screen_transform();
if (_get_embedder()) {
- return _get_embedder()->get_popup_base_transform() * window_transform;
+ return _get_embedder()->get_popup_base_transform() * popup_base_transform;
}
- return window_transform;
+ return popup_base_transform;
}
void Window::_bind_methods() {
diff --git a/scene/main/window.h b/scene/main/window.h
index 182caf5f0c..1730de0b33 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -173,6 +173,8 @@ private:
Viewport *embedder = nullptr;
+ Transform2D window_transform;
+
friend class Viewport; //friend back, can call the methods below
void _window_input(const Ref<InputEvent> &p_ev);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 2a70139bcb..c7304da358 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -43,6 +43,14 @@ RID World2D::get_canvas() const {
}
RID World2D::get_space() const {
+ if (space.is_null()) {
+ space = PhysicsServer2D::get_singleton()->space_create();
+ PhysicsServer2D::get_singleton()->space_set_active(space, true);
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity"));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector"));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp"));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp"));
+ }
return space;
}
@@ -71,19 +79,11 @@ void World2D::_bind_methods() {
}
PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
- return PhysicsServer2D::get_singleton()->space_get_direct_state(space);
+ return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space());
}
World2D::World2D() {
canvas = RenderingServer::get_singleton()->canvas_create();
-
- // Create and configure space2D to be more friendly with pixels than meters
- space = PhysicsServer2D::get_singleton()->space_create();
- PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1)));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0));
}
World2D::~World2D() {
@@ -91,7 +91,9 @@ World2D::~World2D() {
ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
RenderingServer::get_singleton()->free(canvas);
- PhysicsServer2D::get_singleton()->free(space);
+ if (space.is_valid()) {
+ PhysicsServer2D::get_singleton()->free(space);
+ }
if (navigation_map.is_valid()) {
NavigationServer2D::get_singleton()->free(navigation_map);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index f02dddd2fe..0b3b9df7dc 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -43,7 +43,7 @@ class World2D : public Resource {
GDCLASS(World2D, Resource);
RID canvas;
- RID space;
+ mutable RID space;
mutable RID navigation_map;
HashSet<Viewport *> viewports;
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index cc4d261c0d..82c056d5ee 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -51,6 +51,14 @@ void World3D::_remove_camera(Camera3D *p_camera) {
}
RID World3D::get_space() const {
+ if (space.is_null()) {
+ space = PhysicsServer3D::get_singleton()->space_create();
+ PhysicsServer3D::get_singleton()->space_set_active(space, true);
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/3d/default_gravity"));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/3d/default_gravity_vector"));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/3d/default_linear_damp"));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/3d/default_angular_damp"));
+ }
return space;
}
@@ -121,7 +129,7 @@ Ref<CameraAttributes> World3D::get_camera_attributes() const {
}
PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
- return PhysicsServer3D::get_singleton()->space_get_direct_state(space);
+ return PhysicsServer3D::get_singleton()->space_get_direct_state(get_space());
}
void World3D::_bind_methods() {
@@ -145,22 +153,18 @@ void World3D::_bind_methods() {
}
World3D::World3D() {
- space = PhysicsServer3D::get_singleton()->space_create();
scenario = RenderingServer::get_singleton()->scenario_create();
-
- PhysicsServer3D::get_singleton()->space_set_active(space, true);
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8));
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1));
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1));
}
World3D::~World3D() {
- ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
- PhysicsServer3D::get_singleton()->free(space);
+
RenderingServer::get_singleton()->free(scenario);
+ if (space.is_valid()) {
+ PhysicsServer3D::get_singleton()->free(space);
+ }
if (navigation_map.is_valid()) {
NavigationServer3D::get_singleton()->free(navigation_map);
}
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index ad17daf466..518fff64e2 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -45,8 +45,8 @@ class World3D : public Resource {
GDCLASS(World3D, Resource);
private:
- RID space;
RID scenario;
+ mutable RID space;
mutable RID navigation_map;
Ref<Environment> environment;
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6b4435a991..8c877e4eed 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -144,7 +144,7 @@ int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_m
ERR_FAIL_V(2);
}
-PackedStringArray AudioDriver::get_device_list() {
+PackedStringArray AudioDriver::get_output_device_list() {
PackedStringArray list;
list.push_back("Default");
@@ -152,11 +152,11 @@ PackedStringArray AudioDriver::get_device_list() {
return list;
}
-String AudioDriver::get_device() {
+String AudioDriver::get_output_device() {
return "Default";
}
-PackedStringArray AudioDriver::capture_get_device_list() {
+PackedStringArray AudioDriver::get_input_device_list() {
PackedStringArray list;
list.push_back("Default");
@@ -238,7 +238,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
#endif
if (channel_count != get_channel_count()) {
- // Amount of channels changed due to a device change
+ // Amount of channels changed due to a output_device change
// reinitialize the buses channels and buffers
init_channels_and_buffers();
}
@@ -1632,28 +1632,28 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
return state;
}
-PackedStringArray AudioServer::get_device_list() {
- return AudioDriver::get_singleton()->get_device_list();
+PackedStringArray AudioServer::get_output_device_list() {
+ return AudioDriver::get_singleton()->get_output_device_list();
}
-String AudioServer::get_device() {
- return AudioDriver::get_singleton()->get_device();
+String AudioServer::get_output_device() {
+ return AudioDriver::get_singleton()->get_output_device();
}
-void AudioServer::set_device(String device) {
- AudioDriver::get_singleton()->set_device(device);
+void AudioServer::set_output_device(String output_device) {
+ AudioDriver::get_singleton()->set_output_device(output_device);
}
-PackedStringArray AudioServer::capture_get_device_list() {
- return AudioDriver::get_singleton()->capture_get_device_list();
+PackedStringArray AudioServer::get_input_device_list() {
+ return AudioDriver::get_singleton()->get_input_device_list();
}
-String AudioServer::capture_get_device() {
- return AudioDriver::get_singleton()->capture_get_device();
+String AudioServer::get_input_device() {
+ return AudioDriver::get_singleton()->get_input_device();
}
-void AudioServer::capture_set_device(const String &p_name) {
- AudioDriver::get_singleton()->capture_set_device(p_name);
+void AudioServer::set_input_device(const String &p_name) {
+ AudioDriver::get_singleton()->set_input_device(p_name);
}
void AudioServer::set_enable_tagging_used_audio_streams(bool p_enable) {
@@ -1711,17 +1711,17 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
- ClassDB::bind_method(D_METHOD("get_device_list"), &AudioServer::get_device_list);
- ClassDB::bind_method(D_METHOD("get_device"), &AudioServer::get_device);
- ClassDB::bind_method(D_METHOD("set_device", "device"), &AudioServer::set_device);
+ ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list);
+ ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device);
+ ClassDB::bind_method(D_METHOD("set_output_device", "output_device"), &AudioServer::set_output_device);
ClassDB::bind_method(D_METHOD("get_time_to_next_mix"), &AudioServer::get_time_to_next_mix);
ClassDB::bind_method(D_METHOD("get_time_since_last_mix"), &AudioServer::get_time_since_last_mix);
ClassDB::bind_method(D_METHOD("get_output_latency"), &AudioServer::get_output_latency);
- ClassDB::bind_method(D_METHOD("capture_get_device_list"), &AudioServer::capture_get_device_list);
- ClassDB::bind_method(D_METHOD("capture_get_device"), &AudioServer::capture_get_device);
- ClassDB::bind_method(D_METHOD("capture_set_device", "name"), &AudioServer::capture_set_device);
+ ClassDB::bind_method(D_METHOD("get_input_device_list"), &AudioServer::get_input_device_list);
+ ClassDB::bind_method(D_METHOD("get_input_device"), &AudioServer::get_input_device);
+ ClassDB::bind_method(D_METHOD("set_input_device", "name"), &AudioServer::set_input_device);
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
@@ -1729,11 +1729,11 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enable_tagging_used_audio_streams", "enable"), &AudioServer::set_enable_tagging_used_audio_streams);
ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "output_device"), "set_output_device", "get_output_device");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_device"), "set_input_device", "get_input_device");
// The default value may be set to an empty string by the platform-specific audio driver.
// Override for class reference generation purposes.
- ADD_PROPERTY_DEFAULT("capture_device", "Default");
+ ADD_PROPERTY_DEFAULT("input_device", "Default");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed_scale"), "set_playback_speed_scale", "get_playback_speed_scale");
ADD_SIGNAL(MethodInfo("bus_layout_changed"));
diff --git a/servers/audio_server.h b/servers/audio_server.h
index a369efedf7..d3d87a8400 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -94,18 +94,18 @@ public:
virtual void start() = 0;
virtual int get_mix_rate() const = 0;
virtual SpeakerMode get_speaker_mode() const = 0;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device) {}
+ virtual PackedStringArray get_output_device_list();
+ virtual String get_output_device();
+ virtual void set_output_device(String output_device) {}
virtual void lock() = 0;
virtual void unlock() = 0;
virtual void finish() = 0;
virtual Error capture_start() { return FAILED; }
virtual Error capture_stop() { return FAILED; }
- virtual void capture_set_device(const String &p_name) {}
- virtual String capture_get_device() { return "Default"; }
- virtual PackedStringArray capture_get_device_list();
+ virtual void set_input_device(const String &p_name) {}
+ virtual String get_input_device() { return "Default"; }
+ virtual PackedStringArray get_input_device_list();
virtual float get_latency() { return 0; }
@@ -419,13 +419,13 @@ public:
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;
- PackedStringArray get_device_list();
- String get_device();
- void set_device(String device);
+ PackedStringArray get_output_device_list();
+ String get_output_device();
+ void set_output_device(String output_device);
- PackedStringArray capture_get_device_list();
- String capture_get_device();
- void capture_set_device(const String &p_name);
+ PackedStringArray get_input_device_list();
+ String get_input_device();
+ void set_input_device(const String &p_name);
void set_enable_tagging_used_audio_streams(bool p_enable);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 2e4087c1de..85ba8ed431 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -207,6 +207,30 @@ void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool
bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
}
+
+void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
+}
+
+Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color();
+}
+
+void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
+}
+
+bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
+}
+
+void NavigationServer2D::set_debug_navigation_agent_path_point_size(float p_point_size) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
+}
+
+float NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
+}
#endif // DEBUG_ENABLED
void NavigationServer2D::_bind_methods() {
@@ -286,14 +310,26 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
+
+ ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
NavigationServer2D::NavigationServer2D() {
singleton = this;
ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
+#endif // DEBUG_ENABLED
}
+#ifdef DEBUG_ENABLED
+void NavigationServer2D::_emit_navigation_debug_changed_signal() {
+ emit_signal(SNAME("navigation_debug_changed"));
+}
+#endif // DEBUG_ENABLED
+
NavigationServer2D::~NavigationServer2D() {
singleton = nullptr;
}
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index cd18476182..746389404b 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -254,6 +254,20 @@ public:
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
+
+ void set_debug_navigation_agent_path_color(const Color &p_color);
+ Color get_debug_navigation_agent_path_color() const;
+
+ void set_debug_navigation_enable_agent_paths(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths() const;
+
+ void set_debug_navigation_agent_path_point_size(float p_point_size);
+ float get_debug_navigation_agent_path_point_size() const;
+#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+private:
+ void _emit_navigation_debug_changed_signal();
#endif // DEBUG_ENABLED
};
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 8f2cff0e04..70897ae75c 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -159,6 +159,7 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
+ debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
@@ -168,6 +169,11 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
+ debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true);
+ debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true);
+
+ debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0);
+
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
@@ -329,6 +335,42 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connection
return debug_navigation_link_connections_disabled_material;
}
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line_material() {
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ return debug_navigation_agent_path_line_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_albedo(debug_navigation_agent_path_color);
+ if (debug_navigation_enable_agent_paths_xray) {
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ }
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
+
+ debug_navigation_agent_path_line_material = material;
+ return debug_navigation_agent_path_line_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_point_material() {
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ return debug_navigation_agent_path_point_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_albedo(debug_navigation_agent_path_color);
+ material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+ material->set_point_size(debug_navigation_agent_path_point_size);
+ if (debug_navigation_enable_agent_paths_xray) {
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ }
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
+
+ debug_navigation_agent_path_point_material = material;
+ return debug_navigation_agent_path_point_material;
+}
+
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
@@ -406,6 +448,31 @@ Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color()
return debug_navigation_link_connection_disabled_color;
}
+void NavigationServer3D::set_debug_navigation_agent_path_point_size(float p_point_size) {
+ debug_navigation_agent_path_point_size = MAX(0.1, p_point_size);
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_point_size(debug_navigation_agent_path_point_size);
+ }
+}
+
+float NavigationServer3D::get_debug_navigation_agent_path_point_size() const {
+ return debug_navigation_agent_path_point_size;
+}
+
+void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) {
+ debug_navigation_agent_path_color = p_color;
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ debug_navigation_agent_path_line_material->set_albedo(debug_navigation_agent_path_color);
+ }
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_albedo(debug_navigation_agent_path_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_agent_path_color() const {
+ return debug_navigation_agent_path_color;
+}
+
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
debug_dirty = true;
@@ -494,6 +561,37 @@ void NavigationServer3D::set_debug_enabled(bool p_enabled) {
bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
+
+void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {
+ if (debug_navigation_enable_agent_paths != p_value) {
+ debug_dirty = true;
+ }
+
+ debug_navigation_enable_agent_paths = p_value;
+
+ if (debug_dirty) {
+ call_deferred("_emit_navigation_debug_changed_signal");
+ }
+}
+
+bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const {
+ return debug_navigation_enable_agent_paths;
+}
+
+void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) {
+ debug_navigation_enable_agent_paths_xray = p_value;
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ debug_navigation_agent_path_line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
+ }
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
+ }
+}
+
+bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
+ return debug_navigation_enable_agent_paths_xray;
+}
+
#endif // DEBUG_ENABLED
///////////////////////////////////////////////////////
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 9c468d1b10..bc4bdf2a30 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -287,6 +287,9 @@ private:
Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0);
Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
+ Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
+
+ float debug_navigation_agent_path_point_size = 4.0;
bool debug_navigation_enable_edge_connections = true;
bool debug_navigation_enable_edge_connections_xray = true;
@@ -295,6 +298,8 @@ private:
bool debug_navigation_enable_geometry_face_random_color = true;
bool debug_navigation_enable_link_connections = true;
bool debug_navigation_enable_link_connections_xray = true;
+ bool debug_navigation_enable_agent_paths = true;
+ bool debug_navigation_enable_agent_paths_xray = true;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_material;
@@ -304,6 +309,9 @@ private:
Ref<StandardMaterial3D> debug_navigation_link_connections_material;
Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material;
+ Ref<StandardMaterial3D> debug_navigation_agent_path_line_material;
+ Ref<StandardMaterial3D> debug_navigation_agent_path_point_material;
+
public:
void set_debug_enabled(bool p_enabled);
bool get_debug_enabled() const;
@@ -329,6 +337,9 @@ public:
void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
Color get_debug_navigation_link_connection_disabled_color() const;
+ void set_debug_navigation_agent_path_color(const Color &p_color);
+ Color get_debug_navigation_agent_path_color() const;
+
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
@@ -350,6 +361,15 @@ public:
void set_debug_navigation_enable_link_connections_xray(const bool p_value);
bool get_debug_navigation_enable_link_connections_xray() const;
+ void set_debug_navigation_enable_agent_paths(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths() const;
+
+ void set_debug_navigation_enable_agent_paths_xray(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths_xray() const;
+
+ void set_debug_navigation_agent_path_point_size(float p_point_size);
+ float get_debug_navigation_agent_path_point_size() const;
+
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material();
@@ -357,6 +377,9 @@ public:
Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material();
Ref<StandardMaterial3D> get_debug_navigation_link_connections_material();
Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material();
+
+ Ref<StandardMaterial3D> get_debug_navigation_agent_path_line_material();
+ Ref<StandardMaterial3D> get_debug_navigation_agent_path_point_material();
#endif // DEBUG_ENABLED
};
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 0a5a7c93cc..1d1f1ba054 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -1216,15 +1216,15 @@ GodotPhysicsDirectSpaceState2D *GodotSpace2D::get_direct_state() {
}
GodotSpace2D::GodotSpace2D() {
- body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
- body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0));
- body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
- solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
- contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0);
- contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5);
- contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3);
- contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
- constraint_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2);
+ body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/2d/sleep_threshold_linear");
+ body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/2d/sleep_threshold_angular");
+ body_time_to_sleep = GLOBAL_GET("physics/2d/time_before_sleep");
+ solver_iterations = GLOBAL_GET("physics/2d/solver/solver_iterations");
+ contact_recycle_radius = GLOBAL_GET("physics/2d/solver/contact_recycle_radius");
+ contact_max_separation = GLOBAL_GET("physics/2d/solver/contact_max_separation");
+ contact_max_allowed_penetration = GLOBAL_GET("physics/2d/solver/contact_max_allowed_penetration");
+ contact_bias = GLOBAL_GET("physics/2d/solver/default_contact_bias");
+ constraint_bias = GLOBAL_GET("physics/2d/solver/default_constraint_bias");
broadphase = GodotBroadPhase2D::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 93572965d2..35f6fa023d 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -1250,14 +1250,14 @@ GodotPhysicsDirectSpaceState3D *GodotSpace3D::get_direct_state() {
}
GodotSpace3D::GodotSpace3D() {
- body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
- body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0));
- body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
- solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
- contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
- contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05);
- contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
- contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
+ body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_linear");
+ body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_angular");
+ body_time_to_sleep = GLOBAL_GET("physics/3d/time_before_sleep");
+ solver_iterations = GLOBAL_GET("physics/3d/solver/solver_iterations");
+ contact_recycle_radius = GLOBAL_GET("physics/3d/solver/contact_recycle_radius");
+ contact_max_separation = GLOBAL_GET("physics/3d/solver/contact_max_separation");
+ contact_max_allowed_penetration = GLOBAL_GET("physics/3d/solver/contact_max_allowed_penetration");
+ contact_bias = GLOBAL_GET("physics/3d/solver/default_contact_bias");
broadphase = GodotBroadPhase3D::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 15c2749484..f9a8d5f156 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -879,6 +879,23 @@ void PhysicsServer2D::_bind_methods() {
PhysicsServer2D::PhysicsServer2D() {
singleton = this;
+
+ // World2D physics space
+ GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0);
+ GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0);
+
+ // PhysicsServer2D
+ GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
+ GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2);
}
PhysicsServer2D::~PhysicsServer2D() {
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 864774374b..6a163c86d2 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -1047,6 +1047,22 @@ void PhysicsServer3D::_bind_methods() {
PhysicsServer3D::PhysicsServer3D() {
singleton = this;
+
+ // World3D physics space
+ GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8);
+ GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1);
+
+ // PhysicsServer3D
+ GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
+ GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
}
PhysicsServer3D::~PhysicsServer3D() {
diff --git a/tests/display_server_mock.h b/tests/display_server_mock.h
new file mode 100644
index 0000000000..1736f2c452
--- /dev/null
+++ b/tests/display_server_mock.h
@@ -0,0 +1,150 @@
+/**************************************************************************/
+/* display_server_mock.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef DISPLAY_SERVER_MOCK_H
+#define DISPLAY_SERVER_MOCK_H
+
+#include "servers/display_server_headless.h"
+
+#include "servers/rendering/dummy/rasterizer_dummy.h"
+
+// Specialized DisplayServer for unittests based on DisplayServerHeadless, that
+// additionally supports rudimentary InputEvent handling and mouse position.
+class DisplayServerMock : public DisplayServerHeadless {
+private:
+ friend class DisplayServer;
+
+ Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
+ bool window_over = false;
+ Callable event_callback;
+ Callable input_event_callback;
+
+ static Vector<String> get_rendering_drivers_func() {
+ Vector<String> drivers;
+ drivers.push_back("dummy");
+ return drivers;
+ }
+
+ static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ r_error = OK;
+ RasterizerDummy::make_current();
+ return memnew(DisplayServerMock());
+ }
+
+ static void _dispatch_input_events(const Ref<InputEvent> &p_event) {
+ static_cast<DisplayServerMock *>(get_singleton())->_dispatch_input_event(p_event);
+ }
+
+ void _dispatch_input_event(const Ref<InputEvent> &p_event) {
+ Variant ev = p_event;
+ Variant *evp = &ev;
+ Variant ret;
+ Callable::CallError ce;
+
+ if (input_event_callback.is_valid()) {
+ input_event_callback.callp((const Variant **)&evp, 1, ret, ce);
+ }
+ }
+
+ void _set_mouse_position(const Point2i &p_position) {
+ if (mouse_position == p_position) {
+ return;
+ }
+ mouse_position = p_position;
+ _set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
+ }
+
+ void _set_window_over(bool p_over) {
+ if (p_over == window_over) {
+ return;
+ }
+ window_over = p_over;
+ _send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
+ }
+
+ void _send_window_event(WindowEvent p_event) {
+ if (!event_callback.is_null()) {
+ Variant event = int(p_event);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ event_callback.callp((const Variant **)&eventp, 1, ret, ce);
+ }
+ }
+
+public:
+ bool has_feature(Feature p_feature) const override {
+ switch (p_feature) {
+ case FEATURE_MOUSE:
+ return true;
+ default: {
+ }
+ }
+ return false;
+ }
+
+ String get_name() const override { return "mock"; }
+
+ // You can simulate DisplayServer-events by calling this function.
+ // The events will be deliverd to Godot's Input-system.
+ // Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
+ void simulate_event(Ref<InputEvent> p_event) {
+ Ref<InputEventMouse> me = p_event;
+ if (me.is_valid()) {
+ _set_mouse_position(me->get_position());
+ }
+ Input::get_singleton()->parse_input_event(p_event);
+ }
+
+ virtual Point2i mouse_get_position() const override { return mouse_position; }
+
+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
+ return Size2i(1920, 1080);
+ }
+
+ virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
+ event_callback = p_callable;
+ }
+
+ virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
+ input_event_callback = p_callable;
+ }
+
+ static void register_mock_driver() {
+ register_create_function("mock", create_func, get_rendering_drivers_func);
+ }
+
+ DisplayServerMock() {
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+ }
+ ~DisplayServerMock() {}
+};
+
+#endif // DISPLAY_SERVER_MOCK_H
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 944f9cb9f6..f2663b037d 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -3271,6 +3271,7 @@ TEST_CASE("[SceneTree][TextEdit] mouse") {
TEST_CASE("[SceneTree][TextEdit] caret") {
TextEdit *text_edit = memnew(TextEdit);
+ text_edit->set_context_menu_enabled(false); // Prohibit sending InputEvents to the context menu.
SceneTree::get_singleton()->get_root()->add_child(text_edit);
text_edit->set_size(Size2(800, 200));
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 3074c1abf5..80a93c8327 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -31,6 +31,8 @@
#ifndef TEST_MACROS_H
#define TEST_MACROS_H
+#include "display_server_mock.h"
+
#include "core/core_globals.h"
#include "core/input/input_map.h"
#include "core/object/message_queue.h"
@@ -139,13 +141,15 @@ int register_test_command(String p_command, TestFunc p_function);
// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
// SEND_GUI_DOUBLE_CLICK - takes an object, position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50), KeyModifierMask::META);
+#define _SEND_DISPLAYSERVER_EVENT(m_event) ((DisplayServerMock *)(DisplayServer::get_singleton()))->simulate_event(m_event);
+
#define SEND_GUI_ACTION(m_object, m_action) \
{ \
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
const List<Ref<InputEvent>>::Element *first_event = events->front(); \
Ref<InputEventKey> event = first_event->get(); \
event->set_pressed(true); \
- m_object->get_viewport()->push_input(event); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@@ -153,7 +157,7 @@ int register_test_command(String p_command, TestFunc p_function);
{ \
Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
event->set_pressed(true); \
- m_object->get_viewport()->push_input(event); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@@ -176,7 +180,7 @@ int register_test_command(String p_command, TestFunc p_function);
#define SEND_GUI_MOUSE_BUTTON_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
{ \
_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
- m_object->get_viewport()->push_input(event); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@@ -184,7 +188,7 @@ int register_test_command(String p_command, TestFunc p_function);
{ \
_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
event->set_pressed(false); \
- m_object->get_viewport()->push_input(event); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@@ -192,7 +196,7 @@ int register_test_command(String p_command, TestFunc p_function);
{ \
_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, 0, m_modifers); \
event->set_double_click(true); \
- m_object->get_viewport()->push_input(event); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@@ -207,7 +211,7 @@ int register_test_command(String p_command, TestFunc p_function);
event->set_button_mask(m_mask); \
event->set_relative(Vector2(10, 10)); \
_UPDATE_EVENT_MODIFERS(event, m_modifers); \
- m_object->get_viewport()->push_input(event); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
CoreGlobals::print_error_enabled = errors_enabled; \
}
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index c7f2d4cbfb..ea6058f707 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -107,6 +107,7 @@
#include "modules/modules_tests.gen.h"
+#include "tests/display_server_mock.h"
#include "tests/test_macros.h"
#include "scene/theme/theme_db.h"
@@ -126,6 +127,7 @@ int test_main(int argc, char *argv[]) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args, List<String>());
+ DisplayServerMock::register_mock_driver();
// Run custom test tools.
if (test_commands) {
@@ -200,11 +202,12 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(MessageQueue);
memnew(Input);
+ Input::get_singleton()->set_use_accumulated_input(false);
Error err = OK;
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
- if (String("headless") == DisplayServer::get_create_function_name(i)) {
+ if (String("mock") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
break;
}