diff options
-rw-r--r-- | doc/classes/VisualServer.xml | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index f9b668b38a..10b96f1d60 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1951,6 +1951,8 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> <method name="light_directional_set_blend_splits"> diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index ec3e72eef7..e4d606fceb 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -776,8 +776,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s } _add_warning(GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, -1, identifier.operator String()); } - FALLTHROUGH; - } + } break; case GDScriptTokenizer::TK_OP_ASSIGN: { lv->assignments += 1; lv->usages--; // Assignment is not really usage |