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-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp93
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h9
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp93
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h8
5 files changed, 112 insertions, 101 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 608f7ff958..307110f7c2 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -3302,6 +3302,99 @@ void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, flo
RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
+void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+ Ref<RendererRD::GI::SDFGI> sdfgi;
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ }
+
+ bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
+
+ if (!needs_sdfgi) {
+ if (sdfgi.is_valid()) {
+ // delete it
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+ return;
+ }
+
+ static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
+ uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
+
+ if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
+ //configuration changed, erase
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+
+ if (sdfgi.is_null()) {
+ // re-create
+ sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ } else {
+ //check for updates
+ sdfgi->update(p_environment, p_world_position);
+ }
+}
+
+int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), 0);
+
+ if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ return 0;
+ }
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+
+ int dirty_count = 0;
+ for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
+ const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
+
+ if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
+ dirty_count++;
+ } else {
+ for (int j = 0; j < 3; j++) {
+ if (c.dirty_regions[j] != 0) {
+ dirty_count++;
+ }
+ }
+ }
+ }
+
+ return dirty_count;
+}
+
+AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), AABB());
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
+
+ int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
+ ERR_FAIL_COND_V(c == -1, AABB());
+ return bounds;
+}
+
+uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), -1);
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), -1);
+
+ return sdfgi->get_pending_region_data(p_region, from, size, bounds);
+}
+
void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() {
if (dirty_list_element.in_list()) {
return;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index a5e8bb76d9..3399382b56 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -650,6 +650,16 @@ public:
_update_render_base_uniform_set();
}
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
+
+ /* GEOMETRY INSTANCE */
+
virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 0f5a229d61..7ed6061def 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -555,6 +555,15 @@ public:
virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override;
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }
+
+ /* GEOMETRY INSTANCE */
+
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 3d84d47333..e4c01ebf5c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -51,99 +51,6 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
}
}
-void RendererSceneRenderRD::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND(rb.is_null());
- Ref<RendererRD::GI::SDFGI> sdfgi;
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- }
-
- bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
-
- if (!needs_sdfgi) {
- if (sdfgi.is_valid()) {
- // delete it
- sdfgi.unref();
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- }
- return;
- }
-
- static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
- uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
-
- if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
- //configuration changed, erase
- sdfgi.unref();
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- }
-
- if (sdfgi.is_null()) {
- // re-create
- sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- } else {
- //check for updates
- sdfgi->update(p_environment, p_world_position);
- }
-}
-
-int RendererSceneRenderRD::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), 0);
-
- if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
- return 0;
- }
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
-
- int dirty_count = 0;
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
-
- if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
- dirty_count++;
- } else {
- for (int j = 0; j < 3; j++) {
- if (c.dirty_regions[j] != 0) {
- dirty_count++;
- }
- }
- }
- }
-
- return dirty_count;
-}
-
-AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), AABB());
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
-
- int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
- ERR_FAIL_COND_V(c == -1, AABB());
- return bounds;
-}
-
-uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), -1);
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- ERR_FAIL_COND_V(sdfgi.is_null(), -1);
-
- return sdfgi->get_pending_region_data(p_region, from, size, bounds);
-}
-
RID RendererSceneRenderRD::sky_allocate() {
return sky.allocate_sky_rid();
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index d813d96f77..704cb37c91 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -217,14 +217,6 @@ public:
RendererRD::SkyRD *get_sky() { return &sky; }
- /* SDFGI UPDATE */
-
- virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
- virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
- virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
- virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
- RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
-
/* SKY API */
virtual RID sky_allocate() override;