diff options
-rw-r--r-- | core/io/resource_format_binary.cpp | 6 | ||||
-rw-r--r-- | core/math/delaunay_3d.h | 4 | ||||
-rw-r--r-- | core/math/quick_hull.cpp | 2 | ||||
-rw-r--r-- | modules/csg/csg.cpp | 7 | ||||
-rw-r--r-- | modules/svg/image_loader_svg.cpp | 2 | ||||
-rw-r--r-- | modules/vorbis/audio_stream_ogg_vorbis.cpp | 3 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 5 | ||||
-rw-r--r-- | scene/3d/voxelizer.cpp | 3 | ||||
-rw-r--r-- | scene/resources/polygon_path_finder.cpp | 8 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 22 |
10 files changed, 15 insertions, 47 deletions
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index fbb4293961..3c854bbbe5 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -635,8 +635,6 @@ Error ResourceLoaderBinary::load() { return error; } - int stage = 0; - for (int i = 0; i < external_resources.size(); i++) { String path = external_resources[i].path; @@ -674,8 +672,6 @@ Error ResourceLoaderBinary::load() { } } } - - stage++; } for (int i = 0; i < internal_resources.size(); i++) { @@ -700,7 +696,6 @@ Error ResourceLoaderBinary::load() { Ref<Resource> cached = ResourceCache::get(path); if (cached.is_valid()) { //already loaded, don't do anything - stage++; error = OK; internal_index_cache[path] = cached; continue; @@ -817,7 +812,6 @@ Error ResourceLoaderBinary::load() { #ifdef TOOLS_ENABLED res->set_edited(false); #endif - stage++; if (progress) { *progress = (i + 1) / float(internal_resources.size()); diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h index 7ad5f76645..f8a10ec87e 100644 --- a/core/math/delaunay_3d.h +++ b/core/math/delaunay_3d.h @@ -323,7 +323,6 @@ public: E = N; } - uint32_t good_triangles = 0; for (uint32_t j = 0; j < triangles.size(); j++) { if (triangles[j].bad) { continue; @@ -360,11 +359,8 @@ public: } } } - - good_triangles++; } - //print_line("at point " + itos(i) + "/" + itos(point_count) + " simplices added " + itos(good_triangles) + "/" + itos(simplex_list.size()) + " - triangles: " + itos(triangles.size())); triangles.clear(); triangles_inserted.clear(); } diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 8e87d44b7f..3614bfadf8 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -384,7 +384,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ if (O->get().plane.is_equal_approx(f.plane)) { //merge and delete edge and contiguous face, while repointing edges (uuugh!) int ois = O->get().indices.size(); - int merged = 0; for (int j = 0; j < ois; j++) { //search a @@ -399,7 +398,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ if (idx != a) { f.indices.insert(i + 1, idx); i++; - merged++; } Edge e2(idx, idxn); diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index e0cc0f8234..177014e5a7 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -1387,13 +1387,13 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face } // Ensure B has points either side of or in the plane of A. - int in_plane_count = 0, over_count = 0, under_count = 0; + int over_count = 0, under_count = 0; Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]); ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face."); for (int i = 0; i < 3; i++) { if (plane_a.has_point(vertices_b[i])) { - in_plane_count++; + // In plane. } else if (plane_a.is_point_over(vertices_b[i])) { over_count++; } else { @@ -1406,7 +1406,6 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face } // Ensure A has points either side of or in the plane of B. - in_plane_count = 0; over_count = 0; under_count = 0; Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]); @@ -1414,7 +1413,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face for (int i = 0; i < 3; i++) { if (plane_b.has_point(vertices_a[i])) { - in_plane_count++; + // In plane. } else if (plane_b.is_point_over(vertices_a[i])) { over_count++; } else { diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 7fe2e589b1..dcb1f1d744 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -94,7 +94,7 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } - res = sw_canvas->push(move(picture)); + res = sw_canvas->push(std::move(picture)); if (res != tvg::Result::Success) { memfree(buffer); ERR_FAIL_MSG("ImageLoaderSVG can't create image."); diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 5ff5b2339c..b645a48c88 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -350,7 +350,6 @@ void AudioStreamOGGVorbis::maybe_update_info() { vorbis_info_init(&info); vorbis_comment_init(&comment); - int packet_count = 0; Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instance_playback(); for (int i = 0; i < 3; i++) { @@ -369,8 +368,6 @@ void AudioStreamOGGVorbis::maybe_update_info() { err = vorbis_synthesis_headerin(&info, &comment, packet); ERR_FAIL_COND_MSG(err != 0, "Error parsing header packet " + itos(i) + ": " + itos(err)); - - packet_count++; } packet_sequence->set_sampling_rate(info.rate); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 88d2c1ad69..5c63bdcf1d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const { int over = 0; int under = 0; - int coplanar = 0; const BSPSimplex &s = p_simplices[p_simplex]; for (int i = 0; i < 4; i++) { const Vector3 v = p_points[s.vertices[i]]; - if (p_plane.has_point(v)) { //coplanar - coplanar++; + if (p_plane.has_point(v)) { + // Coplanar. } else if (p_plane.is_point_over(v)) { over++; } else { diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index d6ac5ccf30..42a2a68e2d 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { bake_cells.write[p_idx].albedo[2] = 0; float alpha_average = 0; - int children_found = 0; for (int i = 0; i < 8; i++) { uint32_t child = bake_cells[p_idx].children[i]; @@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { _fixup_plot(child, p_level + 1); alpha_average += bake_cells[child].alpha; - - children_found++; } bake_cells.write[p_idx].alpha = alpha_average / 8.0; diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 882afdb43d..94e7f46ea5 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -137,7 +137,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector Edge ignore_to_edge(-1, -1); if (!_is_point_inside(from)) { - float closest_dist = 1e20; + float closest_dist = 1e20f; Vector2 closest_point; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { @@ -161,7 +161,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector }; if (!_is_point_inside(to)) { - float closest_dist = 1e20; + float closest_dist = 1e20f; Vector2 closest_point; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { @@ -489,7 +489,7 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const { } Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { - float closest_dist = 1e20; + float closest_dist = 1e20f; Vector2 closest_point; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { @@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { } } - ERR_FAIL_COND_V(closest_dist == 1e20, Vector2()); + ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2()); return closest_point; } diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 7e18eac6ae..3ea67ae115 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -226,8 +226,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (!p_viewport->disable_2d) { - int i = 0; - Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map; Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y); @@ -238,13 +236,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::Light *directional_lights_with_shadow = nullptr; if (p_viewport->sdf_active) { - //process SDF + // Process SDF. Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target); RendererCanvasRender::LightOccluderInstance *occluders = nullptr; - //make list of occluders + // Make list of occluders. for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); @@ -265,14 +263,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RSG::canvas_render->render_sdf(p_viewport->render_target, occluders); RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true); - p_viewport->sdf_active = false; // if used, gets set active again + p_viewport->sdf_active = false; // If used, gets set active again. } else { RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false); } Rect2 shadow_rect; - int light_count = 0; int shadow_count = 0; int directional_light_count = 0; @@ -282,7 +279,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); - //find lights in canvas + // Find lights in canvas. for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) { RendererCanvasRender::Light *cl = F->get(); @@ -298,12 +295,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) { cl->filter_next_ptr = lights; lights = cl; - // cl->texture_cache = nullptr; Transform2D scale; scale.scale(cl->rect_cache.size); scale.columns[2] = cl->rect_cache.position; cl->light_shader_xform = cl->xform * scale; - //cl->light_shader_pos = cl->xform_cache[2]; if (cl->use_shadow) { cl->shadows_next_ptr = lights_with_shadow; if (lights_with_shadow == nullptr) { @@ -314,11 +309,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { lights_with_shadow = cl; cl->radius_cache = cl->rect_cache.size.length(); } - - light_count++; } - - //guess this is not needed, but keeping because it may be } } @@ -433,8 +424,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows"); - //make list of occluders - int occ_cullded = 0; + // Make list of occluders. for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); @@ -452,7 +442,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) { F->get()->next = occluders; occluders = F->get(); - occ_cullded++; } } } @@ -504,7 +493,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (RSG::canvas->was_sdf_used()) { p_viewport->sdf_active = true; } - i++; if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) { if (!can_draw_3d) { |