summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/base/classes.xml24
-rw-r--r--tools/editor/editor_plugin.cpp28
-rw-r--r--tools/editor/editor_plugin.h1
3 files changed, 50 insertions, 3 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 56a24d77ee..4b6f5f510d 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -11505,6 +11505,13 @@
Get the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
</description>
</method>
+ <method name="get_window_layout" qualifiers="virtual">
+ <argument index="0" name="layout" type="ConfigFile">
+ </argument>
+ <description>
+ Get the GUI layout of the plugin. This is used to save the project's editor layout when the [method EditorPlugin.queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock).
+ </description>
+ </method>
<method name="handles" qualifiers="virtual">
<return type="bool">
</return>
@@ -11529,6 +11536,11 @@
Remember that you have to manage the visibility of all your editor controls manually.
</description>
</method>
+ <method name="queue_save_layout" qualifiers="const">
+ <description>
+ Queue save the project's editor layout.
+ </description>
+ </method>
<method name="remove_control_from_bottom_panel">
<argument index="0" name="control" type="Control">
</argument>
@@ -11564,6 +11576,11 @@
Remove the import plugin, don't forget to call this on exit.
</description>
</method>
+ <method name="save_external_data" qualifiers="virtual">
+ <description>
+ This method is called after the editor save the project or when the it's closed. It asks the plugin to save edited external scenes/resources.
+ </description>
+ </method>
<method name="set_state" qualifiers="virtual">
<argument index="0" name="state" type="Dictionary">
</argument>
@@ -11571,6 +11588,13 @@
Restore the state saved by [method EditorPlugin.get_state].
</description>
</method>
+ <method name="set_window_layout" qualifiers="virtual">
+ <argument index="0" name="layout" type="ConfigFile">
+ </argument>
+ <description>
+ Restore the plugin GUI layout saved by [method EditorPlugin.get_window_layout].
+ </description>
+ </method>
</methods>
<constants>
<constant name="CONTAINER_TOOLBAR" value="0">
diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp
index 0d162cbe56..5e671549ef 100644
--- a/tools/editor/editor_plugin.cpp
+++ b/tools/editor/editor_plugin.cpp
@@ -211,15 +211,22 @@ void EditorPlugin::clear() {
}
-void EditorPlugin::save_external_data() {} // if editor references external resources/scenes, save them
+// if editor references external resources/scenes, save them
+void EditorPlugin::save_external_data() {
+
+ if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
+ get_script_instance()->call("save_external_data");
+ }
+}
+
+// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
get_script_instance()->call("apply_changes");
}
+}
-
-} // if changes are pending in editor, apply them
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
@@ -239,10 +246,21 @@ void EditorPlugin::save_global_state() {}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
+ if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
+ get_script_instance()->call("set_window_layout", p_layout);
+ }
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout){
+ if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
+ get_script_instance()->call("get_window_layout", p_layout);
+ }
+}
+
+void EditorPlugin::queue_save_layout() const {
+
+ EditorNode::get_singleton()->save_layout();
}
EditorSelection* EditorPlugin::get_selection() {
@@ -302,6 +320,7 @@ void EditorPlugin::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_undo_redo:UndoRedo"),&EditorPlugin::_get_undo_redo);
ObjectTypeDB::bind_method(_MD("get_selection:EditorSelection"),&EditorPlugin::get_selection);
ObjectTypeDB::bind_method(_MD("get_editor_settings:EditorSettings"),&EditorPlugin::get_editor_settings);
+ ObjectTypeDB::bind_method(_MD("queue_save_layout"),&EditorPlugin::queue_save_layout);
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_input_event",PropertyInfo(Variant::INPUT_EVENT,"event")));
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_spatial_input_event",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera"),PropertyInfo(Variant::INPUT_EVENT,"event")));
@@ -317,8 +336,11 @@ void EditorPlugin::_bind_methods() {
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::DICTIONARY,"get_state"));
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("set_state",PropertyInfo(Variant::DICTIONARY,"state")));
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("clear"));
+ ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("save_external_data"));
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("apply_changes"));
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::STRING_ARRAY,"get_breakpoints"));
+ ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("set_window_layout",PropertyInfo(Variant::OBJECT,"layout",PROPERTY_HINT_RESOURCE_TYPE,"ConfigFile")));
+ ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("get_window_layout",PropertyInfo(Variant::OBJECT,"layout",PROPERTY_HINT_RESOURCE_TYPE,"ConfigFile")));
BIND_CONSTANT( CONTAINER_TOOLBAR );
BIND_CONSTANT( CONTAINER_SPATIAL_EDITOR_MENU );
diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h
index b960a7d5af..9a9c32357d 100644
--- a/tools/editor/editor_plugin.h
+++ b/tools/editor/editor_plugin.h
@@ -118,6 +118,7 @@ public:
virtual void get_window_layout(Ref<ConfigFile> p_layout);
virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them
+ void queue_save_layout() const;
Control *get_base_control();