diff options
94 files changed, 1023 insertions, 1410 deletions
diff --git a/.editorconfig b/.editorconfig index f335026e1e..49517a5104 100644 --- a/.editorconfig +++ b/.editorconfig @@ -20,3 +20,7 @@ indent_size = 4 [.travis.yml] indent_style = space indent_size = 2 + +[*.{csproj,props,targets,nuspec}] +indent_style = space +indent_size = 2 diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index 87339da776..2a7a4e6625 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -13,7 +13,7 @@ jobs: run: | sudo apt-get update -qq sudo apt-get install -qq dos2unix recode clang-format - sudo pip3 install black pygments + sudo pip3 install git+https://github.com/psf/black@master pygments - name: File formatting checks (file_format.sh) run: | diff --git a/SConstruct b/SConstruct index 98438d2c60..7ec926f99b 100644 --- a/SConstruct +++ b/SConstruct @@ -593,8 +593,6 @@ if selected_platform in platform_list: env.Append(CPPDEFINES=["PTRCALL_ENABLED"]) if env["tools"]: env.Append(CPPDEFINES=["TOOLS_ENABLED"]) - if env["tests"]: - env.Append(CPPDEFINES=["TESTS_ENABLED"]) if env["disable_3d"]: if env["tools"]: print( @@ -619,8 +617,9 @@ if selected_platform in platform_list: editor_module_list = ["regex"] if env["tools"] and not env.module_check_dependencies("tools", editor_module_list): print( - "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), " - "only with 'tools=no' (export template)." + "Build option 'module_" + + x + + "_enabled=no' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template)." ) Exit(255) @@ -650,10 +649,6 @@ if selected_platform in platform_list: } ) - # Enable test framework globally and inform it of configuration method. - if env["tests"]: - env.Append(CPPDEFINES=["DOCTEST_CONFIG_IMPLEMENT"]) - scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: CacheDir(scons_cache_path) diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 7a9fd60e23..9f8d4da5b3 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -231,19 +231,19 @@ public: static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); } static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); } - static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_weight) { + static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) { if (is_equal_approx(p_from, p_to)) { return p_from; } - double x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0, 1.0); - return x * x * (3.0 - 2.0 * x); + double s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0, 1.0); + return s * s * (3.0 - 2.0 * s); } - static _ALWAYS_INLINE_ float smoothstep(float p_from, float p_to, float p_weight) { + static _ALWAYS_INLINE_ float smoothstep(float p_from, float p_to, float p_s) { if (is_equal_approx(p_from, p_to)) { return p_from; } - float x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f); - return x * x * (3.0f - 2.0f * x); + float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f); + return s * s * (3.0f - 2.0f * s); } static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; } static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; } diff --git a/core/object.cpp b/core/object.cpp index ba002024e6..ff6d4a666f 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -680,84 +680,6 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Call return Variant(); } -#ifdef DEBUG_ENABLED -static void _test_call_error(const StringName &p_func, const Callable::CallError &error) { - switch (error.error) { - case Callable::CallError::CALL_OK: - case Callable::CallError::CALL_ERROR_INVALID_METHOD: - break; - case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: { - ERR_FAIL_MSG("Error calling function: " + String(p_func) + " - Invalid type for argument " + itos(error.argument) + ", expected " + Variant::get_type_name(Variant::Type(error.expected)) + "."); - break; - } - case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: { - ERR_FAIL_MSG("Error calling function: " + String(p_func) + " - Too many arguments, expected " + itos(error.argument) + "."); - break; - } - case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: { - ERR_FAIL_MSG("Error calling function: " + String(p_func) + " - Too few arguments, expected " + itos(error.argument) + "."); - break; - } - case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL: - break; - } -} -#else - -#define _test_call_error(m_str, m_err) - -#endif - -void Object::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (p_method == CoreStringNames::get_singleton()->_free) { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_MSG(Object::cast_to<Reference>(this), "Can't 'free' a reference."); - - ERR_FAIL_COND_MSG(_lock_index.get() > 1, "Object is locked and can't be freed."); -#endif - - //must be here, must be before everything, - memdelete(this); - return; - } - - //Variant ret; - OBJ_DEBUG_LOCK - - Callable::CallError error; - - if (script_instance) { - script_instance->call_multilevel(p_method, p_args, p_argcount); - //_test_call_error(p_method,error); - } - - MethodBind *method = ClassDB::get_method(get_class_name(), p_method); - - if (method) { - method->call(this, p_args, p_argcount, error); - _test_call_error(p_method, error); - } -} - -void Object::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - MethodBind *method = ClassDB::get_method(get_class_name(), p_method); - - Callable::CallError error; - OBJ_DEBUG_LOCK - - if (method) { - method->call(this, p_args, p_argcount, error); - _test_call_error(p_method, error); - } - - //Variant ret; - - if (script_instance) { - script_instance->call_multilevel_reversed(p_method, p_args, p_argcount); - //_test_call_error(p_method,error); - } -} - bool Object::has_method(const StringName &p_method) const { if (p_method == CoreStringNames::get_singleton()->_free) { return true; @@ -820,21 +742,6 @@ Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) { return ret; } -void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) { - VARIANT_ARGPTRS; - - int argc = 0; - for (int i = 0; i < VARIANT_ARG_MAX; i++) { - if (argptr[i]->get_type() == Variant::NIL) { - break; - } - argc++; - } - - //Callable::CallError error; - call_multilevel(p_name, argptr, argc); -} - Variant Object::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { r_error.error = Callable::CallError::CALL_OK; diff --git a/core/object.h b/core/object.h index 954be5304c..d9847d10aa 100644 --- a/core/object.h +++ b/core/object.h @@ -655,10 +655,7 @@ public: void get_method_list(List<MethodInfo> *p_list) const; Variant callv(const StringName &p_method, const Array &p_args); virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper - void call_multilevel(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper void notification(int p_notification, bool p_reversed = false); String to_string(); diff --git a/core/script_language.cpp b/core/script_language.cpp index 420a560782..b63aeb952c 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -308,16 +308,6 @@ Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) { return call(p_method, argptr, argc, error); } -void ScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - Callable::CallError ce; - call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls -} - -void ScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - Callable::CallError ce; - call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls -} - void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) { if (r_valid) { *r_valid = false; @@ -331,19 +321,6 @@ Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) return Variant(); } -void ScriptInstance::call_multilevel(const StringName &p_method, VARIANT_ARG_DECLARE) { - VARIANT_ARGPTRS; - int argc = 0; - for (int i = 0; i < VARIANT_ARG_MAX; i++) { - if (argptr[i]->get_type() == Variant::NIL) { - break; - } - argc++; - } - - call_multilevel(p_method, argptr, argc); -} - ScriptInstance::~ScriptInstance() { } diff --git a/core/script_language.h b/core/script_language.h index 6ba38399a1..aa7014ed3e 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -199,9 +199,6 @@ public: virtual bool has_method(const StringName &p_method) const = 0; virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST); virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0; - virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); virtual void notification(int p_notification) = 0; virtual String to_string(bool *r_valid) { if (r_valid) { @@ -428,8 +425,6 @@ public: r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } - //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); } - //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Callable::CallError &r_error) { return Variant(); } virtual void notification(int p_notification) {} virtual Ref<Script> get_script() const { return script; } diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 49af8d7de2..814c232668 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -627,12 +627,14 @@ <return type="int"> </return> <description> + Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden. </description> </method> <method name="virtual_keyboard_hide"> <return type="void"> </return> <description> + Hides the virtual keyboard if it is shown, does nothing otherwise. </description> </method> <method name="virtual_keyboard_show"> @@ -642,13 +644,23 @@ </argument> <argument index="1" name="position" type="Rect2" default="Rect2i( 0, 0, 0, 0 )"> </argument> - <argument index="2" name="max_length" type="int" default="-1"> + <argument index="2" name="multiline" type="bool" default="false"> </argument> - <argument index="3" name="cursor_start" type="int" default="-1"> + <argument index="3" name="max_length" type="int" default="-1"> </argument> - <argument index="4" name="cursor_end" type="int" default="-1"> + <argument index="4" name="cursor_start" type="int" default="-1"> + </argument> + <argument index="5" name="cursor_end" type="int" default="-1"> </argument> <description> + Shows the virtual keyboard if the platform has one. + [code]existing_text[/code] parameter is useful for implementing your own [LineEdit] or [TextEdit], as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). + [code]position[/code] parameter is the screen space [Rect2] of the edited text. + [code]multiline[/code] parameter needs to be set to [code]true[/code] to be able to enter multiple lines of text, as in [TextEdit]. + [code]max_length[/code] limits the number of characters that can be entered if different from [code]-1[/code]. + [code]cursor_start[/code] can optionally define the current text cursor position if [code]cursor_end[/code] is not set. + [code]cursor_start[/code] and [code]cursor_end[/code] can optionally define the current text selection. + [b]Note:[/b] This method is implemented on Android, iOS and UWP. </description> </method> <method name="vsync_is_enabled" qualifiers="const"> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 9a78e45d46..4991a1e58b 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -478,7 +478,17 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns an array of the tile's shapes. + Returns an array of dictionaries describing the tile's shapes. + [b]Dictionary structure in the array returned by this method:[/b] + [codeblock] + { + "autotile_coord": Vector2, + "one_way": bool, + "one_way_margin": int, + "shape": CollisionShape2D, + "shape_transform": Transform2D, + } + [/codeblock] </description> </method> <method name="tile_get_texture" qualifiers="const"> diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 6b844ec0d0..756444097d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -699,15 +699,18 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected); if (current) { Ref<Script> script = current->get_edited_resource(); - if (p_save) { - // Do not try to save internal scripts - if (!script.is_valid() || !(script->get_path() == "" || script->get_path().find("local://") != -1 || script->get_path().find("::") != -1)) { + if (p_save && script.is_valid()) { + // Do not try to save internal scripts, but prompt to save in-memory + // scripts which are not saved to disk yet (have empty path). + if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { _menu_option(FILE_SAVE); } } - - if (script != nullptr) { - previous_scripts.push_back(script->get_path()); + if (script.is_valid()) { + if (!script->get_path().empty()) { + // Only saved scripts can be restored. + previous_scripts.push_back(script->get_path()); + } notify_script_close(script); } } @@ -1471,6 +1474,7 @@ void ScriptEditor::_notification(int p_what) { editor->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop)); editor->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback)); editor->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback)); + editor->get_filesystem_dock()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed)); script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected)); members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected)); @@ -1478,6 +1482,7 @@ void ScriptEditor::_notification(int p_what) { script_split->connect("dragged", callable_mp(this, &ScriptEditor::_script_split_dragged)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed)); + EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed)); [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { @@ -1850,6 +1855,12 @@ void ScriptEditor::_update_script_names() { if (se) { Ref<Texture2D> icon = se->get_theme_icon(); String path = se->get_edited_resource()->get_path(); + bool saved = !path.empty(); + if (saved) { + // The script might be deleted, moved, or renamed, so make sure + // to update original path to previously edited resource. + se->set_meta("_edit_res_path", path); + } bool built_in = !path.is_resource_file(); String name; @@ -1868,7 +1879,7 @@ void ScriptEditor::_update_script_names() { _ScriptEditorItemData sd; sd.icon = icon; sd.name = name; - sd.tooltip = path; + sd.tooltip = saved ? path : TTR("Unsaved file."); sd.index = i; sd.used = used.has(se->get_edited_resource()); sd.category = 0; @@ -1901,6 +1912,9 @@ void ScriptEditor::_update_script_names() { sd.name = path; } break; } + if (!saved) { + sd.name = se->get_name(); + } sedata.push_back(sd); } @@ -2222,6 +2236,9 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra se->enable_editor(); } + // If we delete a script within the filesystem, the original resource path + // is lost, so keep it as metadata to figure out the exact tab to delete. + se->set_meta("_edit_res_path", p_resource->get_path()); se->set_tooltip_request_func("_get_debug_tooltip", this); if (se->get_edit_menu()) { se->get_edit_menu()->hide(); @@ -2396,6 +2413,23 @@ void ScriptEditor::_editor_settings_changed() { ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save", true)); } +void ScriptEditor::_filesystem_changed() { + _update_script_names(); +} + +void ScriptEditor::_file_removed(const String &p_removed_file) { + for (int i = 0; i < tab_container->get_child_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + if (!se) { + continue; + } + if (se->get_meta("_edit_res_path") == p_removed_file) { + // The script is deleted with no undo, so just close the tab. + _close_tab(i, false, false); + } + } +} + void ScriptEditor::_autosave_scripts() { save_all_scripts(); } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 74376d692f..1234ebd267 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -371,6 +371,8 @@ class ScriptEditor : public PanelContainer { void _save_layout(); void _editor_settings_changed(); + void _filesystem_changed(); + void _file_removed(const String &p_file); void _autosave_scripts(); void _update_autosave_timer(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f728974dd7..1a88562c13 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -338,7 +338,10 @@ void ScriptTextEditor::update_settings() { } bool ScriptTextEditor::is_unsaved() { - return code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version(); + const bool unsaved = + code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version() || + script->get_path().empty(); // In memory. + return unsaved; } Variant ScriptTextEditor::get_edit_state() { @@ -415,6 +418,9 @@ String ScriptTextEditor::get_name() { if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { name = script->get_path().get_file(); if (is_unsaved()) { + if (script->get_path().empty()) { + name = TTR("[unsaved]"); + } name += "(*)"; } } else if (script->get_name() != "") { diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 60ba3802fb..dc2abe15ee 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -136,28 +136,39 @@ void ShaderTextEditor::_load_theme_settings() { syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); + syntax_highlighter->clear_keyword_colors(); + List<String> keywords; ShaderLanguage::get_keyword_list(&keywords); + const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + + for (List<String>::Element *E = keywords.front(); E; E = E->next()) { + syntax_highlighter->add_keyword_color(E->get(), keyword_color); + } + // Colorize built-ins like `COLOR` differently to make them easier + // to distinguish from keywords at a quick glance. + + List<String> built_ins; if (shader.is_valid()) { for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) { for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) { - keywords.push_back(F->key()); + built_ins.push_back(F->key()); } } for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) { - keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]); + built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]); } } - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - syntax_highlighter->clear_keyword_colors(); - for (List<String>::Element *E = keywords.front(); E; E = E->next()) { - syntax_highlighter->add_keyword_color(E->get(), keyword_color); + const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + + for (List<String>::Element *E = built_ins.front(); E; E = E->next()) { + syntax_highlighter->add_keyword_color(E->get(), member_variable_color); } - //colorize comments + // Colorize comments. const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); syntax_highlighter->clear_color_regions(); syntax_highlighter->add_color_region("/*", "*/", comment_color, false); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 6d64e3b3cd..82e231e396 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -119,6 +119,9 @@ String TextEditor::get_name() { if (text_file->get_path().find("local://") == -1 && text_file->get_path().find("::") == -1) { name = text_file->get_path().get_file(); if (is_unsaved()) { + if (text_file->get_path().empty()) { + name = TTR("[unsaved]"); + } name += "(*)"; } } else if (text_file->get_name() != "") { @@ -236,7 +239,10 @@ void TextEditor::apply_code() { } bool TextEditor::is_unsaved() { - return code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version(); + const bool unsaved = + code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version() || + text_file->get_path().empty(); // In memory. + return unsaved; } Variant TextEditor::get_edit_state() { diff --git a/gles_builders.py b/gles_builders.py index 85d0112c9a..eca42236ab 100644 --- a/gles_builders.py +++ b/gles_builders.py @@ -230,59 +230,76 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2 fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") if header_data.conditionals: fd.write( - "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n" + "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) {" + " _set_conditional(p_conditional,p_enable); }\n\n" ) fd.write("\t#ifdef DEBUG_ENABLED\n ") fd.write( - "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n " + "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND(" + " get_active()!=this ); \n\n " ) fd.write("\t#else\n ") fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ") fd.write("\t#endif\n") fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU" + " glUniform1f(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU" + " glUniform1f(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU" + " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU" + " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU" + " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU" + " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU" + " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU" + " glUniform1i(get_uniform(p_uniform),p_value); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat" + " col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat" + " vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint" + " vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat" + " vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU" + " glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU" + " glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n" ) fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n" + "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU" + " glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n" ) fd.write( diff --git a/main/SCsub b/main/SCsub index 152d0c4d03..97f77840f1 100644 --- a/main/SCsub +++ b/main/SCsub @@ -7,18 +7,23 @@ import main_builders env.main_sources = [] -env.add_source_files(env.main_sources, "*.cpp") +env_main = env.Clone() -env.Depends("#main/splash.gen.h", "#main/splash.png") -env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) +env_main.add_source_files(env.main_sources, "*.cpp") -env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") -env.CommandNoCache( +if env["tests"]: + env_main.Append(CPPDEFINES=["TESTS_ENABLED"]) + +env_main.Depends("#main/splash.gen.h", "#main/splash.png") +env_main.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) + +env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") +env_main.CommandNoCache( "#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor) ) -env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") -env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon)) +env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png") +env_main.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon)) -lib = env.add_library("main", env.main_sources) +lib = env_main.add_library("main", env.main_sources) env.Prepend(LIBS=[lib]) diff --git a/methods.py b/methods.py index 65a460f63d..fe93db4797 100644 --- a/methods.py +++ b/methods.py @@ -549,15 +549,18 @@ def generate_vs_project(env, num_jobs): # in a backslash, so we need to remove this, lest it escape the # last double quote off, confusing MSBuild env["MSVSBUILDCOM"] = build_commandline( - "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! -j" + "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" + " tools=!tools! -j" + str(num_jobs) ) env["MSVSREBUILDCOM"] = build_commandline( - "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j" + "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" + " tools=!tools! vsproj=yes -j" + str(num_jobs) ) env["MSVSCLEANCOM"] = build_commandline( - "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j" + "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no" + " target=$(Configuration) tools=!tools! -j" + str(num_jobs) ) diff --git a/modules/SCsub b/modules/SCsub index 9155a53eaf..2d774306e4 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -1,10 +1,10 @@ #!/usr/bin/env python -Import("env") - import modules_builders import os +Import("env") + env_modules = env.Clone() Export("env_modules") @@ -12,6 +12,15 @@ Export("env_modules") # Header with MODULE_*_ENABLED defines. env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled) +# Header to be included in `tests/test_main.cpp` to run module-specific tests. +if env["tests"]: + env.CommandNoCache( + "modules_tests.gen.h", + Value(env.module_list), + Action(modules_builders.generate_modules_tests, "Generating modules tests header."), + ) + env.AlwaysBuild("modules_tests.gen.h") + vs_sources = [] # libmodule_<name>.a for each active module. for name, path in env.module_list.items(): diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index f4550c2024..274493ed17 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { int l_width = d["width"]; int l_depth = d["depth"]; + ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2."); + ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2."); + // TODO This code will need adjustments if real_t is set to `double`, // because that precision is unnecessary for a heightmap and Bullet doesn't support it... diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index a6f8afb85b..28e4957b2f 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -74,7 +74,7 @@ def _build_gdnative_api_struct_header(api): ret_val += [ "typedef struct godot_gdnative_core_" - + ("{0}_{1}".format(core["version"]["major"], core["version"]["minor"])) + + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) + "_api_struct {", "\tunsigned int type;", "\tgodot_gdnative_api_version version;", @@ -185,7 +185,7 @@ def _build_gdnative_api_struct_source(api): ret_val += [ "extern const godot_gdnative_core_" - + ("{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"])) + + "{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) + " = {", "\tGDNATIVE_" + core["type"] + ",", "\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},", diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 94aa2125c2..632f4e5fee 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -991,7 +991,8 @@ void NativeScriptInstance::notification(int p_notification) { Variant value = p_notification; const Variant *args[1] = { &value }; - call_multilevel("_notification", args, 1); + Callable::CallError error; + call("_notification", args, 1, error); } String NativeScriptInstance::to_string(bool *r_valid) { @@ -1087,31 +1088,6 @@ ScriptLanguage *NativeScriptInstance::get_language() { return NativeScriptLanguage::get_singleton(); } -void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - godot_variant res = E->get().method.method((godot_object *)owner, - E->get().method.method_data, - userdata, - p_argcount, - (godot_variant **)p_args); - godot_variant_destroy(&res); - } - script_data = script_data->base_data; - } -} - -void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - if (script_data) { - _ml_call_reversed(script_data, p_method, p_args, p_argcount); - } -} - NativeScriptInstance::~NativeScriptInstance() { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index e709ce2337..145bf7dcb6 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -231,9 +231,6 @@ public: virtual ScriptLanguage *get_language(); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void refcount_incremented(); virtual bool refcount_decremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 6309b6fde3..690d1a0432 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -62,12 +62,6 @@ public: virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - // Rely on default implementations provided by ScriptInstance for the moment. - // Note that multilevel call could be removed in 3.0 release, so stay tuned - // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) - //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); - //virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); - virtual void notification(int p_notification); virtual Ref<Script> get_script() const; diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 36de66ea52..d8825ecc9a 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -318,7 +318,7 @@ </argument> <description> The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. - [b]e[/b] has an approximate value of 2.71828. + [b]e[/b] has an approximate value of 2.71828, and can be obtained with [code]exp(1)[/code]. For exponents to other bases use the method [method pow]. [codeblock] a = exp(2) # Approximately 7.39 @@ -505,6 +505,8 @@ </argument> <description> Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other. + Here, approximately equal means that [code]a[/code] and [code]b[/code] are within a small internal epsilon of each other, which scales with the magnitude of the numbers. + Infinity values of the same sign are considered equal. </description> </method> <method name="is_inf"> @@ -641,6 +643,7 @@ [codeblock] log(10) # Returns 2.302585 [/codeblock] + [b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], while negative values return [code]-nan[/code]. </description> </method> <method name="max"> @@ -686,7 +689,9 @@ Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value. Use a negative [code]delta[/code] value to move away. [codeblock] + move_toward(5, 10, 4) # Returns 9 move_toward(10, 5, 4) # Returns 6 + move_toward(10, 5, -1.5) # Returns 11.5 [/codeblock] </description> </method> @@ -696,12 +701,17 @@ <argument index="0" name="value" type="int"> </argument> <description> - Returns the nearest larger power of 2 for integer [code]value[/code]. + Returns the nearest equal or larger power of 2 for integer [code]value[/code]. + In other words, returns the smallest value [code]a[/code] where [code]a = pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative integer [code]n[/code]. [codeblock] nearest_po2(3) # Returns 4 nearest_po2(4) # Returns 4 nearest_po2(5) # Returns 8 + + nearest_po2(0) # Returns 0 (this may not be what you expect) + nearest_po2(-1) # Returns 0 (this may not be what you expect) [/codeblock] + [b]WARNING:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2). </description> </method> <method name="ord"> @@ -1093,12 +1103,15 @@ </argument> <argument index="1" name="to" type="float"> </argument> - <argument index="2" name="weight" type="float"> + <argument index="2" name="s" type="float"> </argument> <description> - Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end. + Returns the result of smoothly interpolating the value of [code]s[/code] between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] lies with respect to the edges [code]from[/code] and [code]to[/code]. + The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]s[/code] between [code]0[/code] and [code]1[/code]. + This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = 3*s^2 - 2*s^3[/code]. [codeblock] - smoothstep(0, 2, 0.5) # Returns 0.15 + smoothstep(0, 2, -5.0) # Returns 0.0 + smoothstep(0, 2, 0.5) # Returns 0.15625 smoothstep(0, 2, 1.0) # Returns 0.5 smoothstep(0, 2, 2.0) # Returns 1.0 [/codeblock] @@ -1114,7 +1127,7 @@ [codeblock] sqrt(9) # Returns 3 [/codeblock] - If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#. + [b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#. </description> </method> <method name="step_decimals"> diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 40ef0aeec6..9170255c02 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1309,39 +1309,6 @@ Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_arg return Variant(); } -void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - GDScript *sptr = script.ptr(); - Callable::CallError ce; - - while (sptr) { - Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method); - if (E) { - E->get()->call(this, p_args, p_argcount, ce); - return; - } - sptr = sptr->_base; - } -} - -void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) { - if (sptr->_base) { - _ml_call_reversed(sptr->_base, p_method, p_args, p_argcount); - } - - Callable::CallError ce; - - Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method); - if (E) { - E->get()->call(this, p_args, p_argcount, ce); - } -} - -void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (script.ptr()) { - _ml_call_reversed(script.ptr(), p_method, p_args, p_argcount); - } -} - void GDScriptInstance::notification(int p_notification) { //notification is not virtual, it gets called at ALL levels just like in C. Variant value = p_notification; diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 8236464f15..9906b4014d 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -146,7 +146,6 @@ protected: void _get_property_list(List<PropertyInfo> *p_properties) const; Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; - //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); static void _bind_methods(); @@ -258,8 +257,6 @@ class GDScriptInstance : public ScriptInstance { SelfList<GDScriptFunctionState>::List pending_func_states; - void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount); - public: virtual Object *get_owner() { return owner; } @@ -271,8 +268,6 @@ public: virtual void get_method_list(List<MethodInfo> *p_list) const; virtual bool has_method(const StringName &p_method) const; virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; } diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 7f2a62a8e9..fefbf906f0 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -1636,7 +1636,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { return mi; } break; case MATH_SMOOTHSTEP: { - MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "weight")); + MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "s")); mi.return_val.type = Variant::FLOAT; return mi; } break; diff --git a/modules/modules_builders.py b/modules/modules_builders.py index e7be6380d1..2243162555 100644 --- a/modules/modules_builders.py +++ b/modules/modules_builders.py @@ -12,5 +12,16 @@ def generate_modules_enabled(target, source, env): f.write("#define %s\n" % ("MODULE_" + module.upper() + "_ENABLED")) +def generate_modules_tests(target, source, env): + import os + import glob + + with open(target[0].path, "w") as f: + for name, path in env.module_list.items(): + headers = glob.glob(os.path.join(path, "tests", "*.h")) + for h in headers: + f.write('#include "%s"\n' % (os.path.normpath(h))) + + if __name__ == "__main__": subprocess_main(globals()) diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 80e3b59325..3e771e06f0 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -125,7 +125,8 @@ def configure(env, env_mono): if not mono_prefix and (os.getenv("MONO32_PREFIX") or os.getenv("MONO64_PREFIX")): print( - "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead" + "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the" + " 'mono_prefix' SCons parameter instead" ) # Although we don't support building with tools for any platform where we currently use static AOT, diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 7d3ae31588..bbdec224f0 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -44,7 +44,6 @@ #ifdef TOOLS_ENABLED #include "editor/bindings_generator.h" -#include "editor/csharp_project.h" #include "editor/editor_node.h" #include "editor/node_dock.h" #endif @@ -897,7 +896,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Call OnBeforeSerialize if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) { - obj->get_script_instance()->call_multilevel(string_names.on_before_serialize); + obj->get_script_instance()->call(string_names.on_before_serialize); } // Save instance info @@ -1133,7 +1132,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Call OnAfterDeserialization if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) { - obj->get_script_instance()->call_multilevel(string_names.on_after_deserialize); + obj->get_script_instance()->call(string_names.on_after_deserialize); } } } @@ -1866,41 +1865,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, return Variant(); } -void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - GD_MONO_SCOPE_THREAD_ATTACH; - - if (script.is_valid()) { - MonoObject *mono_object = get_mono_object(); - - ERR_FAIL_NULL(mono_object); - - _call_multilevel(mono_object, p_method, p_args, p_argcount); - } -} - -void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) { - GD_MONO_ASSERT_THREAD_ATTACHED; - - GDMonoClass *top = script->script_class; - - while (top && top != script->native) { - GDMonoMethod *method = top->get_method(p_method, p_argcount); - - if (method) { - method->invoke(p_mono_object, p_args); - return; - } - - top = top->get_parent_class(); - } -} - -void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - // Sorry, the method is the one that controls the call order - - call_multilevel(p_method, p_args, p_argcount); -} - bool CSharpInstance::_reference_owner_unsafe() { #ifdef DEBUG_ENABLED CRASH_COND(!base_ref); @@ -3759,13 +3723,9 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r #ifdef TOOLS_ENABLED if (!FileAccess::exists(p_path)) { - // The file does not yet exists, let's assume the user just created this script - - if (_create_project_solution_if_needed()) { - CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), - "Compile", - ProjectSettings::get_singleton()->globalize_path(p_path)); - } else { + // The file does not yet exist, let's assume the user just created this script. In such + // cases we need to check whether the solution and csproj were already created or not. + if (!_create_project_solution_if_needed()) { ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'."); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index c2370364f9..f0b43a40f9 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -265,8 +265,6 @@ class CSharpInstance : public ScriptInstance { friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *); static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle); - void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount); - void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state); void get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state); @@ -285,8 +283,6 @@ public: /* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {} bool has_method(const StringName &p_method) const override; Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; - void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) override; - void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) override; void mono_object_disposed(MonoObject *p_obj); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln new file mode 100644 index 0000000000..56c0cb7703 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln @@ -0,0 +1,16 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Debug|Any CPU.Build.0 = Debug|Any CPU + {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.ActiveCfg = Release|Any CPU + {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj new file mode 100644 index 0000000000..86a0a4393e --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj @@ -0,0 +1,35 @@ +<Project Sdk="Microsoft.Build.NoTargets/2.0.1"> + <PropertyGroup> + <TargetFramework>netstandard2.0</TargetFramework> + + <Description>MSBuild .NET Sdk for Godot projects.</Description> + <Authors>Godot Engine contributors</Authors> + + <PackageId>Godot.NET.Sdk</PackageId> + <Version>4.0.0</Version> + <PackageVersion>4.0.0-dev2</PackageVersion> + <PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl> + <PackageType>MSBuildSdk</PackageType> + <PackageTags>MSBuildSdk</PackageTags> + <GeneratePackageOnBuild>true</GeneratePackageOnBuild> + </PropertyGroup> + + <PropertyGroup> + <NuspecFile>Godot.NET.Sdk.nuspec</NuspecFile> + <GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn> + </PropertyGroup> + + <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') "> + <PropertyGroup> + <NuspecProperties> + id=$(PackageId); + description=$(Description); + authors=$(Authors); + version=$(PackageVersion); + packagetype=$(PackageType); + tags=$(PackageTags); + projecturl=$(PackageProjectUrl) + </NuspecProperties> + </PropertyGroup> + </Target> +</Project> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec new file mode 100644 index 0000000000..5b5cefe80e --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="utf-8" ?> +<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd"> + <metadata> + <id>$id$</id> + <version>$version$</version> + <description>$description$</description> + <authors>$authors$</authors> + <owners>$authors$</owners> + <projectUrl>$projecturl$</projectUrl> + <requireLicenseAcceptance>false</requireLicenseAcceptance> + <license type="expression">MIT</license> + <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl> + <tags>$tags$</tags> + <packageTypes> + <packageType name="$packagetype$" /> + </packageTypes> + <repository url="$projecturl$" /> + </metadata> + <files> + <file src="Sdk\**" target="Sdk" />\ + </files> +</package> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props new file mode 100644 index 0000000000..dfc59e6ccb --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -0,0 +1,112 @@ +<Project> + <PropertyGroup> + <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. --> + <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk> + + <GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid> + </PropertyGroup> + + <PropertyGroup> + <Configurations>Debug;ExportDebug;ExportRelease</Configurations> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + + <GodotProjectDir Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)</GodotProjectDir> + <GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir> + <GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir> + + <!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.mono\temp\'. --> + <BaseOutputPath>$(GodotProjectDir).mono\temp\bin\</BaseOutputPath> + <OutputPath>$(GodotProjectDir).mono\temp\bin\$(Configuration)\</OutputPath> + <!-- + Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set. + Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet. + --> + <IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\$(Configuration)\</IntermediateOutputPath> + <BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\</BaseIntermediateOutputPath> + + <!-- Do not append the target framework name to the output path. --> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> + </PropertyGroup> + + <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> + + <PropertyGroup> + <EnableDefaultNoneItems>false</EnableDefaultNoneItems> + </PropertyGroup> + + <!-- + The Microsoft.NET.Sdk only understands of the Debug and Release configurations. + We need to set the following properties manually for ExportDebug and ExportRelease. + --> + <PropertyGroup Condition=" '$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug' "> + <DebugSymbols Condition=" '$(DebugSymbols)' == '' ">true</DebugSymbols> + <Optimize Condition=" '$(Optimize)' == '' ">false</Optimize> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)' == 'ExportRelease' "> + <Optimize Condition=" '$(Optimize)' == '' ">true</Optimize> + </PropertyGroup> + + <PropertyGroup> + <GodotApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</GodotApiConfiguration> + <GodotApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</GodotApiConfiguration> + </PropertyGroup> + + <!-- Auto-detect the target Godot platform if it was not specified. --> + <PropertyGroup Condition=" '$(GodotTargetPlatform)' == '' "> + <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Linux))' ">linuxbsd</GodotTargetPlatform> + <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(FreeBSD))' ">linuxbsd</GodotTargetPlatform> + <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(OSX))' ">osx</GodotTargetPlatform> + <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Windows))' ">windows</GodotTargetPlatform> + </PropertyGroup> + + <PropertyGroup> + <GodotRealTIsDouble Condition=" '$(GodotRealTIsDouble)' == '' ">false</GodotRealTIsDouble> + </PropertyGroup> + + <!-- Godot DefineConstants. --> + <PropertyGroup> + <!-- Define constant to identify Godot builds. --> + <GodotDefineConstants>GODOT</GodotDefineConstants> + + <!-- + Define constant to determine the target Godot platform. This includes the + recognized platform names and the platform category (PC, MOBILE or WEB). + --> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'osx' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'server' ">GODOT_SERVER;GODOT_PC</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'uwp' ">GODOT_UWP;GODOT_PC</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'iphone' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants> + <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'javascript' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants> + + <GodotDefineConstants>$(GodotDefineConstants);$(GodotPlatformConstants)</GodotDefineConstants> + </PropertyGroup> + + <PropertyGroup> + <!-- ExportDebug also defines DEBUG like Debug does. --> + <DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants> + <!-- Debug defines TOOLS to differenciate between Debug and ExportDebug configurations. --> + <DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants> + + <DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants> + </PropertyGroup> + + <ItemGroup> + <!-- + TODO: + We should consider a nuget package for reference assemblies. This is difficult because the + Godot scripting API is continuaslly breaking backwards compatibility even in patch releases. + --> + <Reference Include="GodotSharp"> + <Private>false</Private> + <HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath> + </Reference> + <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' "> + <Private>false</Private> + <HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath> + </Reference> + </ItemGroup> +</Project> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets new file mode 100644 index 0000000000..f5afd75505 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -0,0 +1,17 @@ +<Project> + <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> + + <PropertyGroup> + <EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid> + <ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids> + </PropertyGroup> + + <PropertyGroup> + <!-- + Define constant to determine whether the real_t type in Godot is double precision or not. + By default this is false, like the official Godot builds. If someone is using a custom + Godot build where real_t is double, they can override the GodotRealTIsDouble property. + --> + <DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> + </PropertyGroup> +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs index 85760a3705..e1ccf0454a 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs @@ -19,7 +19,10 @@ namespace GodotTools.Core } if (attempt > maxAttempts + 1) - return; + { + // Overwrite the oldest one + backupPath = backupPathBase; + } File.Copy(filePath, backupPath, overwrite: true); } diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs index f93eb9a1fa..ed77076df3 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs @@ -22,6 +22,37 @@ namespace GodotTools.ProjectEditor return string.Join(".", identifiers); } + /// <summary> + /// Skips invalid identifier characters including decimal digit numbers at the start of the identifier. + /// </summary> + private static void SkipInvalidCharacters(string source, int startIndex, StringBuilder outputBuilder) + { + for (int i = startIndex; i < source.Length; i++) + { + char @char = source[i]; + + switch (char.GetUnicodeCategory(@char)) + { + case UnicodeCategory.UppercaseLetter: + case UnicodeCategory.LowercaseLetter: + case UnicodeCategory.TitlecaseLetter: + case UnicodeCategory.ModifierLetter: + case UnicodeCategory.LetterNumber: + case UnicodeCategory.OtherLetter: + outputBuilder.Append(@char); + break; + case UnicodeCategory.NonSpacingMark: + case UnicodeCategory.SpacingCombiningMark: + case UnicodeCategory.ConnectorPunctuation: + case UnicodeCategory.DecimalDigitNumber: + // Identifiers may start with underscore + if (outputBuilder.Length > startIndex || @char == '_') + outputBuilder.Append(@char); + break; + } + } + } + public static string SanitizeIdentifier(string identifier, bool allowEmpty) { if (string.IsNullOrEmpty(identifier)) @@ -44,30 +75,7 @@ namespace GodotTools.ProjectEditor startIndex += 1; } - for (int i = startIndex; i < identifier.Length; i++) - { - char @char = identifier[i]; - - switch (Char.GetUnicodeCategory(@char)) - { - case UnicodeCategory.UppercaseLetter: - case UnicodeCategory.LowercaseLetter: - case UnicodeCategory.TitlecaseLetter: - case UnicodeCategory.ModifierLetter: - case UnicodeCategory.LetterNumber: - case UnicodeCategory.OtherLetter: - identifierBuilder.Append(@char); - break; - case UnicodeCategory.NonSpacingMark: - case UnicodeCategory.SpacingCombiningMark: - case UnicodeCategory.ConnectorPunctuation: - case UnicodeCategory.DecimalDigitNumber: - // Identifiers may start with underscore - if (identifierBuilder.Length > startIndex || @char == '_') - identifierBuilder.Append(@char); - break; - } - } + SkipInvalidCharacters(identifier, startIndex, identifierBuilder); if (identifierBuilder.Length == startIndex) { diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs deleted file mode 100644 index 704f2ec194..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs +++ /dev/null @@ -1,118 +0,0 @@ -using GodotTools.Core; -using System; -using System.Collections.Generic; -using System.IO; -using Microsoft.Build.Construction; -using Microsoft.Build.Globbing; - -namespace GodotTools.ProjectEditor -{ - public static class ProjectExtensions - { - public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false) - { - string normalizedInclude = include.NormalizePath(); - - foreach (var itemGroup in root.ItemGroups) - { - if (noCondition && itemGroup.Condition.Length != 0) - continue; - - foreach (var item in itemGroup.Items) - { - if (item.ItemType != itemType) - continue; - - //var glob = Glob.Parse(item.Include.NormalizePath(), globOptions); - var glob = MSBuildGlob.Parse(item.Include.NormalizePath()); - - if (glob.IsMatch(normalizedInclude)) - return item; - } - } - - return null; - } - public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false) - { - string normalizedInclude = Path.GetFullPath(include).NormalizePath(); - - foreach (var itemGroup in root.ItemGroups) - { - if (noCondition && itemGroup.Condition.Length != 0) - continue; - - foreach (var item in itemGroup.Items) - { - if (item.ItemType != itemType) - continue; - - var glob = MSBuildGlob.Parse(Path.GetFullPath(item.Include).NormalizePath()); - - if (glob.IsMatch(normalizedInclude)) - return item; - } - } - - return null; - } - - public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder) - { - string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar; - - foreach (var itemGroup in root.ItemGroups) - { - foreach (var item in itemGroup.Items) - { - if (item.ItemType != itemType) - continue; - - string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath(); - - if (absPathNormalized.StartsWith(absFolderNormalizedWithSep)) - yield return item; - } - } - } - - public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false) - { - return root.FindItemOrNull(itemType, include, noCondition) != null; - } - - public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include) - { - if (!root.HasItem(itemType, include, noCondition: true)) - { - root.AddItem(itemType, include); - return true; - } - - return false; - } - - public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include) - { - var item = root.FindItemOrNullAbs(itemType, include); - if (item != null) - { - item.Parent.RemoveChild(item); - return true; - } - - return false; - } - - public static Guid GetGuid(this ProjectRootElement root) - { - foreach (var property in root.Properties) - { - if (property.Name == "ProjectGuid") - return Guid.Parse(property.Value); - } - - return Guid.Empty; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index 679d5bb444..5541876f9e 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -1,174 +1,49 @@ -using GodotTools.Core; using System; -using System.Collections.Generic; using System.IO; -using System.Reflection; using Microsoft.Build.Construction; +using Microsoft.Build.Evaluation; namespace GodotTools.ProjectEditor { public static class ProjectGenerator { - private const string CoreApiProjectName = "GodotSharp"; - private const string EditorApiProjectName = "GodotSharpEditor"; + public const string GodotSdkVersionToUse = "4.0.0-dev2"; - public const string CSharpProjectTypeGuid = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"; - public const string GodotProjectTypeGuid = "{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}"; + public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}"; - public static readonly string GodotDefaultProjectTypeGuids = $"{GodotProjectTypeGuid};{CSharpProjectTypeGuid}"; - - public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems) - { - string path = Path.Combine(dir, name + ".csproj"); - - ProjectPropertyGroupElement mainGroup; - var root = CreateLibraryProject(name, "Debug", out mainGroup); - - mainGroup.SetProperty("ProjectTypeGuids", GodotDefaultProjectTypeGuids); - mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)")); - mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj")); - mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)")); - mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'ExportRelease' "; - mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'ExportRelease' "; - - var debugGroup = root.AddPropertyGroup(); - debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "; - debugGroup.AddProperty("DebugSymbols", "true"); - debugGroup.AddProperty("DebugType", "portable"); - debugGroup.AddProperty("Optimize", "false"); - debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;"); - debugGroup.AddProperty("ErrorReport", "prompt"); - debugGroup.AddProperty("WarningLevel", "4"); - debugGroup.AddProperty("ConsolePause", "false"); - - var coreApiRef = root.AddItem("Reference", CoreApiProjectName); - coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll")); - coreApiRef.AddMetadata("Private", "False"); - - var editorApiRef = root.AddItem("Reference", EditorApiProjectName); - editorApiRef.Condition = " '$(Configuration)' == 'Debug' "; - editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll")); - editorApiRef.AddMetadata("Private", "False"); - - GenAssemblyInfoFile(root, dir, name); - - foreach (var item in compileItems) - { - root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\")); - } - - root.Save(path); - - return root.GetGuid().ToString().ToUpper(); - } - - private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null) + public static ProjectRootElement GenGameProject(string name) { - string propertiesDir = Path.Combine(dir, "Properties"); - if (!Directory.Exists(propertiesDir)) - Directory.CreateDirectory(propertiesDir); - - string usingDirectivesText = string.Empty; + if (name.Length == 0) + throw new ArgumentException("Project name is empty", nameof(name)); - if (usingDirectives != null) - { - foreach (var usingDirective in usingDirectives) - usingDirectivesText += "\nusing " + usingDirective + ";"; - } + var root = ProjectRootElement.Create(NewProjectFileOptions.None); - string assemblyLinesText = string.Empty; + root.Sdk = GodotSdkAttrValue; - if (assemblyLines != null) - assemblyLinesText += string.Join("\n", assemblyLines) + "\n"; + var mainGroup = root.AddPropertyGroup(); + mainGroup.AddProperty("TargetFramework", "netstandard2.1"); - string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText); + string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true); - string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs"); + // If the name is not a valid namespace, manually set RootNamespace to a sanitized one. + if (sanitizedName != name) + mainGroup.AddProperty("RootNamespace", sanitizedName); - File.WriteAllText(assemblyInfoFile, content); - - root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\")); + return root; } - public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup) + public static string GenAndSaveGameProject(string dir, string name) { - if (string.IsNullOrEmpty(name)) - throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name)); - - var root = ProjectRootElement.Create(); - root.DefaultTargets = "Build"; - - mainGroup = root.AddPropertyGroup(); - mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' "; - mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' "; - mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}"); - mainGroup.AddProperty("OutputType", "Library"); - mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)")); - mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); - mainGroup.AddProperty("AssemblyName", name); - mainGroup.AddProperty("TargetFrameworkVersion", "v4.7"); - mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); + if (name.Length == 0) + throw new ArgumentException("Project name is empty", nameof(name)); - var exportDebugGroup = root.AddPropertyGroup(); - exportDebugGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' "; - exportDebugGroup.AddProperty("DebugSymbols", "true"); - exportDebugGroup.AddProperty("DebugType", "portable"); - exportDebugGroup.AddProperty("Optimize", "false"); - exportDebugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;"); - exportDebugGroup.AddProperty("ErrorReport", "prompt"); - exportDebugGroup.AddProperty("WarningLevel", "4"); - exportDebugGroup.AddProperty("ConsolePause", "false"); - - var exportReleaseGroup = root.AddPropertyGroup(); - exportReleaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' "; - exportReleaseGroup.AddProperty("DebugType", "portable"); - exportReleaseGroup.AddProperty("Optimize", "true"); - exportReleaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;"); - exportReleaseGroup.AddProperty("ErrorReport", "prompt"); - exportReleaseGroup.AddProperty("WarningLevel", "4"); - exportReleaseGroup.AddProperty("ConsolePause", "false"); - - // References - var referenceGroup = root.AddItemGroup(); - referenceGroup.AddItem("Reference", "System"); - var frameworkRefAssembliesItem = referenceGroup.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies"); + string path = Path.Combine(dir, name + ".csproj"); - // Use metadata (child nodes) instead of attributes for the PackageReference. - // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build. - frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0"); - frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All"); + var root = GenGameProject(name); - root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\")); + root.Save(path); - return root; + return Guid.NewGuid().ToString().ToUpper(); } - - private const string AssemblyInfoTemplate = - @"using System.Reflection;{0} - -// Information about this assembly is defined by the following attributes. -// Change them to the values specific to your project. - -[assembly: AssemblyTitle(""{1}"")] -[assembly: AssemblyDescription("""")] -[assembly: AssemblyConfiguration("""")] -[assembly: AssemblyCompany("""")] -[assembly: AssemblyProduct("""")] -[assembly: AssemblyCopyright("""")] -[assembly: AssemblyTrademark("""")] -[assembly: AssemblyCulture("""")] - -// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"". -// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision, -// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision. - -[assembly: AssemblyVersion(""1.0.*"")] - -// The following attributes are used to specify the signing key for the assembly, -// if desired. See the Mono documentation for more information about signing. - -//[assembly: AssemblyDelaySign(false)] -//[assembly: AssemblyKeyFile("""")] -{2}"; } } diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 8774b4ee31..4041c56597 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -1,9 +1,9 @@ +using System; using GodotTools.Core; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; -using System.Reflection; using Microsoft.Build.Construction; using Microsoft.Build.Globbing; @@ -11,7 +11,7 @@ namespace GodotTools.ProjectEditor { public sealed class MSBuildProject { - public ProjectRootElement Root { get; } + internal ProjectRootElement Root { get; set; } public bool HasUnsavedChanges { get; set; } @@ -31,91 +31,7 @@ namespace GodotTools.ProjectEditor return root != null ? new MSBuildProject(root) : null; } - public static void AddItemToProjectChecked(string projectPath, string itemType, string include) - { - var dir = Directory.GetParent(projectPath).FullName; - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\"); - - if (root.AddItemChecked(itemType, normalizedInclude)) - root.Save(); - } - - public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude) - { - var dir = Directory.GetParent(projectPath).FullName; - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - var normalizedOldInclude = oldInclude.NormalizePath(); - var normalizedNewInclude = newInclude.NormalizePath(); - - var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude); - - if (item == null) - return; - - item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\"); - root.Save(); - } - - public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include) - { - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - var normalizedInclude = include.NormalizePath(); - - if (root.RemoveItemChecked(itemType, normalizedInclude)) - root.Save(); - } - - public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder) - { - var dir = Directory.GetParent(projectPath).FullName; - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - bool dirty = false; - - var oldFolderNormalized = oldFolder.NormalizePath(); - var newFolderNormalized = newFolder.NormalizePath(); - string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath(); - string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath(); - - foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized)) - { - string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath(); - string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length); - item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\"); - dirty = true; - } - - if (dirty) - root.Save(); - } - - public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder) - { - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - var folderNormalized = folder.NormalizePath(); - - var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList(); - - if (itemsToRemove.Count > 0) - { - foreach (var item in itemsToRemove) - item.Parent.RemoveChild(item); - - root.Save(); - } - } - - private static string[] GetAllFilesRecursive(string rootDirectory, string mask) + private static List<string> GetAllFilesRecursive(string rootDirectory, string mask) { string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories); @@ -125,262 +41,59 @@ namespace GodotTools.ProjectEditor files[i] = files[i].RelativeToPath(rootDirectory); } - return files; + return new List<string>(files); } - public static string[] GetIncludeFiles(string projectPath, string itemType) + // NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future. + public static IEnumerable<string> GetIncludeFiles(string projectPath, string itemType) { - var result = new List<string>(); - var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); + var excluded = new List<string>(); + var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); - foreach (var itemGroup in root.ItemGroups) + foreach (var item in root.Items) { - if (itemGroup.Condition.Length != 0) + if (string.IsNullOrEmpty(item.Condition)) continue; - foreach (var item in itemGroup.Items) - { - if (item.ItemType != itemType) - continue; - - string normalizedInclude = item.Include.NormalizePath(); + if (item.ItemType != itemType) + continue; - var glob = MSBuildGlob.Parse(normalizedInclude); + string normalizedExclude = item.Exclude.NormalizePath(); - // TODO Check somehow if path has no blob to avoid the following loop... + var glob = MSBuildGlob.Parse(normalizedExclude); - foreach (var existingFile in existingFiles) - { - if (glob.IsMatch(existingFile)) - { - result.Add(existingFile); - } - } - } + excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile))); } - return result.ToArray(); + includedFiles.RemoveAll(f => excluded.Contains(f)); + + return includedFiles; } - public static void EnsureHasProjectTypeGuids(MSBuildProject project) + public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName) { - var root = project.Root; - - bool found = root.PropertyGroups.Any(pg => - string.IsNullOrEmpty(pg.Condition) && pg.Properties.Any(p => p.Name == "ProjectTypeGuids")); + var origRoot = project.Root; - if (found) + if (!string.IsNullOrEmpty(origRoot.Sdk)) return; - root.AddProperty("ProjectTypeGuids", ProjectGenerator.GodotDefaultProjectTypeGuids); - + project.Root = ProjectGenerator.GenGameProject(projectName); + project.Root.FullPath = origRoot.FullPath; project.HasUnsavedChanges = true; } - /// Simple function to make sure the Api assembly references are configured correctly - public static void FixApiHintPath(MSBuildProject project) - { - var root = project.Root; - - void AddPropertyIfNotPresent(string name, string condition, string value) - { - if (root.PropertyGroups - .Any(g => (string.IsNullOrEmpty(g.Condition) || g.Condition.Trim() == condition) && - g.Properties - .Any(p => p.Name == name && - p.Value == value && - (p.Condition.Trim() == condition || g.Condition.Trim() == condition)))) - { - return; - } - - root.AddProperty(name, value).Condition = " " + condition + " "; - project.HasUnsavedChanges = true; - } - - AddPropertyIfNotPresent(name: "ApiConfiguration", - condition: "'$(Configuration)' != 'ExportRelease'", - value: "Debug"); - AddPropertyIfNotPresent(name: "ApiConfiguration", - condition: "'$(Configuration)' == 'ExportRelease'", - value: "Release"); - - void SetReferenceHintPath(string referenceName, string condition, string hintPath) - { - foreach (var itemGroup in root.ItemGroups.Where(g => - g.Condition.Trim() == string.Empty || g.Condition.Trim() == condition)) - { - var references = itemGroup.Items.Where(item => - item.ItemType == "Reference" && - item.Include == referenceName && - (item.Condition.Trim() == condition || itemGroup.Condition.Trim() == condition)); - - var referencesWithHintPath = references.Where(reference => - reference.Metadata.Any(m => m.Name == "HintPath")); - - if (referencesWithHintPath.Any(reference => reference.Metadata - .Any(m => m.Name == "HintPath" && m.Value == hintPath))) - { - // Found a Reference item with the right HintPath - return; - } - - var referenceWithHintPath = referencesWithHintPath.FirstOrDefault(); - if (referenceWithHintPath != null) - { - // Found a Reference item with a wrong HintPath - foreach (var metadata in referenceWithHintPath.Metadata.ToList() - .Where(m => m.Name == "HintPath")) - { - // Safe to remove as we duplicate with ToList() to loop - referenceWithHintPath.RemoveChild(metadata); - } - - referenceWithHintPath.AddMetadata("HintPath", hintPath); - project.HasUnsavedChanges = true; - return; - } - - var referenceWithoutHintPath = references.FirstOrDefault(); - if (referenceWithoutHintPath != null) - { - // Found a Reference item without a HintPath - referenceWithoutHintPath.AddMetadata("HintPath", hintPath); - project.HasUnsavedChanges = true; - return; - } - } - - // Found no Reference item at all. Add it. - root.AddItem("Reference", referenceName).Condition = " " + condition + " "; - project.HasUnsavedChanges = true; - } - - const string coreProjectName = "GodotSharp"; - const string editorProjectName = "GodotSharpEditor"; - - const string coreCondition = ""; - const string editorCondition = "'$(Configuration)' == 'Debug'"; - - var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll"; - var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll"; - - SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath); - SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath); - } - - public static void MigrateFromOldConfigNames(MSBuildProject project) - { - var root = project.Root; - - bool hasGodotProjectGeneratorVersion = false; - bool foundOldConfiguration = false; - - foreach (var propertyGroup in root.PropertyGroups.Where(g => string.IsNullOrEmpty(g.Condition))) - { - if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion")) - hasGodotProjectGeneratorVersion = true; - - foreach (var configItem in propertyGroup.Properties - .Where(p => p.Condition.Trim() == "'$(Configuration)' == ''" && p.Value == "Tools")) - { - configItem.Value = "Debug"; - foundOldConfiguration = true; - project.HasUnsavedChanges = true; - } - } - - if (!hasGodotProjectGeneratorVersion) - { - root.PropertyGroups.First(g => string.IsNullOrEmpty(g.Condition))? - .AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); - project.HasUnsavedChanges = true; - } - - if (!foundOldConfiguration) - { - var toolsConditions = new[] - { - "'$(Configuration)|$(Platform)' == 'Tools|AnyCPU'", - "'$(Configuration)|$(Platform)' != 'Tools|AnyCPU'", - "'$(Configuration)' == 'Tools'", - "'$(Configuration)' != 'Tools'" - }; - - foundOldConfiguration = root.PropertyGroups - .Any(g => toolsConditions.Any(c => c == g.Condition.Trim())); - } - - if (foundOldConfiguration) - { - void MigrateConfigurationConditions(string oldConfiguration, string newConfiguration) - { - void MigrateConditions(string oldCondition, string newCondition) - { - foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition)) - { - propertyGroup.Condition = " " + newCondition + " "; - project.HasUnsavedChanges = true; - } - - foreach (var propertyGroup in root.PropertyGroups) - { - foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition)) - { - prop.Condition = " " + newCondition + " "; - project.HasUnsavedChanges = true; - } - } - - foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition)) - { - itemGroup.Condition = " " + newCondition + " "; - project.HasUnsavedChanges = true; - } - - foreach (var itemGroup in root.ItemGroups) - { - foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition)) - { - item.Condition = " " + newCondition + " "; - project.HasUnsavedChanges = true; - } - } - } - - foreach (var op in new[] {"==", "!="}) - { - MigrateConditions($"'$(Configuration)|$(Platform)' {op} '{oldConfiguration}|AnyCPU'", $"'$(Configuration)|$(Platform)' {op} '{newConfiguration}|AnyCPU'"); - MigrateConditions($"'$(Configuration)' {op} '{oldConfiguration}'", $"'$(Configuration)' {op} '{newConfiguration}'"); - } - } - - MigrateConfigurationConditions("Debug", "ExportDebug"); - MigrateConfigurationConditions("Release", "ExportRelease"); - MigrateConfigurationConditions("Tools", "Debug"); // Must be last - } - } - - public static void EnsureHasNugetNetFrameworkRefAssemblies(MSBuildProject project) + public static void EnsureGodotSdkIsUpToDate(MSBuildProject project) { var root = project.Root; + string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue; - bool found = root.ItemGroups.Any(g => string.IsNullOrEmpty(g.Condition) && g.Items.Any( - item => item.ItemType == "PackageReference" && item.Include == "Microsoft.NETFramework.ReferenceAssemblies")); - - if (found) + if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase)) return; - var frameworkRefAssembliesItem = root.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies"); - - // Use metadata (child nodes) instead of attributes for the PackageReference. - // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build. - frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0"); - frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All"); - + root.Sdk = godotSdkAttrValue; project.HasUnsavedChanges = true; } } diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs index 3de3d8d318..3ab669a9f3 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs @@ -24,48 +24,50 @@ namespace GodotTools private Button errorsBtn; private Button viewLogBtn; - private void _UpdateBuildTabsList() + private void _UpdateBuildTab(int index, int? currentTab) { - buildTabsList.Clear(); + var tab = (BuildTab)buildTabs.GetChild(index); - int currentTab = buildTabs.CurrentTab; + string itemName = Path.GetFileNameWithoutExtension(tab.BuildInfo.Solution); + itemName += " [" + tab.BuildInfo.Configuration + "]"; - bool noCurrentTab = currentTab < 0 || currentTab >= buildTabs.GetTabCount(); + buildTabsList.AddItem(itemName, tab.IconTexture); - for (int i = 0; i < buildTabs.GetChildCount(); i++) - { - var tab = (BuildTab)buildTabs.GetChild(i); + string itemTooltip = "Solution: " + tab.BuildInfo.Solution; + itemTooltip += "\nConfiguration: " + tab.BuildInfo.Configuration; + itemTooltip += "\nStatus: "; - if (tab == null) - continue; + if (tab.BuildExited) + itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored"; + else + itemTooltip += "Running"; - string itemName = Path.GetFileNameWithoutExtension(tab.BuildInfo.Solution); - itemName += " [" + tab.BuildInfo.Configuration + "]"; + if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error) + itemTooltip += $"\nErrors: {tab.ErrorCount}"; - buildTabsList.AddItem(itemName, tab.IconTexture); + itemTooltip += $"\nWarnings: {tab.WarningCount}"; - string itemTooltip = "Solution: " + tab.BuildInfo.Solution; - itemTooltip += "\nConfiguration: " + tab.BuildInfo.Configuration; - itemTooltip += "\nStatus: "; + buildTabsList.SetItemTooltip(index, itemTooltip); - if (tab.BuildExited) - itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored"; - else - itemTooltip += "Running"; + // If this tab was already selected before the changes or if no tab was selected + if (currentTab == null || currentTab == index) + { + buildTabsList.Select(index); + _BuildTabsItemSelected(index); + } + } - if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error) - itemTooltip += $"\nErrors: {tab.ErrorCount}"; + private void _UpdateBuildTabsList() + { + buildTabsList.Clear(); - itemTooltip += $"\nWarnings: {tab.WarningCount}"; + int? currentTab = buildTabs.CurrentTab; - buildTabsList.SetItemTooltip(i, itemTooltip); + if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) + currentTab = null; - if (noCurrentTab || currentTab == i) - { - buildTabsList.Select(i); - _BuildTabsItemSelected(i); - } - } + for (int i = 0; i < buildTabs.GetChildCount(); i++) + _UpdateBuildTab(i, currentTab); } public BuildTab GetBuildTabFor(BuildInfo buildInfo) @@ -160,13 +162,7 @@ namespace GodotTools } } - var godotDefines = new[] - { - OS.GetName(), - Internal.GodotIs32Bits() ? "32" : "64" - }; - - bool buildSuccess = BuildManager.BuildProjectBlocking("Debug", godotDefines); + bool buildSuccess = BuildManager.BuildProjectBlocking("Debug"); if (!buildSuccess) return; @@ -272,7 +268,7 @@ namespace GodotTools }; panelTabs.AddChild(panelBuildsTab); - var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill }; + var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; panelBuildsTab.AddChild(toolBarHBox); var buildProjectBtn = new Button @@ -325,7 +321,7 @@ namespace GodotTools }; panelBuildsTab.AddChild(hsc); - buildTabsList = new ItemList { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill }; + buildTabsList = new ItemList {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; buildTabsList.ItemSelected += _BuildTabsItemSelected; buildTabsList.NothingSelected += _BuildTabsNothingSelected; hsc.AddChild(buildTabsList); diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs index 0974d23176..6399991b84 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs @@ -6,6 +6,7 @@ using GodotTools.Build; using GodotTools.Ides.Rider; using GodotTools.Internals; using GodotTools.Utils; +using JetBrains.Annotations; using static GodotTools.Internals.Globals; using File = GodotTools.Utils.File; @@ -152,7 +153,7 @@ namespace GodotTools } } - public static bool BuildProjectBlocking(string config, IEnumerable<string> godotDefines) + public static bool BuildProjectBlocking(string config, [CanBeNull] string platform = null) { if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) return true; // No solution to build @@ -168,29 +169,18 @@ namespace GodotTools return false; } - var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); - var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool"); - using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1)) { pr.Step("Building project solution", 0); var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Build"}, config, restore: true); - bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli; - - // Add Godot defines - string constants = !escapeNeedsDoubleBackslash ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\""; - - foreach (var godotDefine in godotDefines) - constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};"; + // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it. + if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform)) + buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}"); if (Internal.GodotIsRealTDouble()) - constants += "GODOT_REAL_T_IS_DOUBLE;"; - - constants += !escapeNeedsDoubleBackslash ? "\"" : "\\\""; - - buildInfo.CustomProperties.Add(constants); + buildInfo.CustomProperties.Add("GodotRealTIsDouble=true"); if (!Build(buildInfo)) { @@ -233,13 +223,7 @@ namespace GodotTools return true; // Requested play from an external editor/IDE which already built the project } - var godotDefines = new[] - { - Godot.OS.GetName(), - Internal.GodotIs32Bits() ? "32" : "64" - }; - - return BuildProjectBlocking("Debug", godotDefines); + return BuildProjectBlocking("Debug"); } public static void Initialize() diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs index 421729cc11..a8afb38728 100644 --- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs +++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs @@ -1,9 +1,9 @@ using Godot; using System; +using System.Linq; using Godot.Collections; using GodotTools.Internals; using GodotTools.ProjectEditor; -using static GodotTools.Internals.Globals; using File = GodotTools.Utils.File; using Directory = GodotTools.Utils.Directory; @@ -15,7 +15,7 @@ namespace GodotTools { try { - return ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { }); + return ProjectGenerator.GenAndSaveGameProject(dir, name); } catch (Exception e) { @@ -24,14 +24,6 @@ namespace GodotTools } } - public static void AddItem(string projectPath, string itemType, string include) - { - if (!(bool)GlobalDef("mono/project/auto_update_project", true)) - return; - - ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include); - } - private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); private static ulong ConvertToTimestamp(this DateTime value) @@ -40,81 +32,77 @@ namespace GodotTools return (ulong)elapsedTime.TotalSeconds; } - public static void GenerateScriptsMetadata(string projectPath, string outputPath) + private static bool TryParseFileMetadata(string includeFile, ulong modifiedTime, out Dictionary fileMetadata) { - if (File.Exists(outputPath)) - File.Delete(outputPath); + fileMetadata = null; - var oldDict = Internal.GetScriptsMetadataOrNothing(); - var newDict = new Godot.Collections.Dictionary<string, object>(); + var parseError = ScriptClassParser.ParseFile(includeFile, out var classes, out string errorStr); - foreach (var includeFile in ProjectUtils.GetIncludeFiles(projectPath, "Compile")) + if (parseError != Error.Ok) { - string projectIncludeFile = ("res://" + includeFile).SimplifyGodotPath(); + GD.PushError($"Failed to determine namespace and class for script: {includeFile}. Parse error: {errorStr ?? parseError.ToString()}"); + return false; + } - ulong modifiedTime = File.GetLastWriteTime(projectIncludeFile).ConvertToTimestamp(); + string searchName = System.IO.Path.GetFileNameWithoutExtension(includeFile); - if (oldDict.TryGetValue(projectIncludeFile, out var oldFileVar)) - { - var oldFileDict = (Dictionary)oldFileVar; - - if (ulong.TryParse(oldFileDict["modified_time"] as string, out ulong storedModifiedTime)) - { - if (storedModifiedTime == modifiedTime) - { - // No changes so no need to parse again - newDict[projectIncludeFile] = oldFileDict; - continue; - } - } - } + var firstMatch = classes.FirstOrDefault(classDecl => + classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object. + classDecl.SearchName != searchName // Filter by the name we're looking for + ); + + if (firstMatch == null) + return false; // Not found - Error parseError = ScriptClassParser.ParseFile(projectIncludeFile, out var classes, out string errorStr); - if (parseError != Error.Ok) + fileMetadata = new Dictionary + { + ["modified_time"] = $"{modifiedTime}", + ["class"] = new Dictionary { - GD.PushError($"Failed to determine namespace and class for script: {projectIncludeFile}. Parse error: {errorStr ?? parseError.ToString()}"); - continue; + ["namespace"] = firstMatch.Namespace, + ["class_name"] = firstMatch.Name, + ["nested"] = firstMatch.Nested } + }; - string searchName = System.IO.Path.GetFileNameWithoutExtension(projectIncludeFile); - - var classDict = new Dictionary(); + return true; + } - foreach (var classDecl in classes) - { - if (classDecl.BaseCount == 0) - continue; // Does not inherit nor implement anything, so it can't be a script class + public static void GenerateScriptsMetadata(string projectPath, string outputPath) + { + var metadataDict = Internal.GetScriptsMetadataOrNothing().Duplicate(); - string classCmp = classDecl.Nested ? - classDecl.Name.Substring(classDecl.Name.LastIndexOf(".", StringComparison.Ordinal) + 1) : - classDecl.Name; + bool IsUpToDate(string includeFile, ulong modifiedTime) + { + return metadataDict.TryGetValue(includeFile, out var oldFileVar) && + ulong.TryParse(((Dictionary)oldFileVar)["modified_time"] as string, + out ulong storedModifiedTime) && storedModifiedTime == modifiedTime; + } - if (classCmp != searchName) - continue; + var outdatedFiles = ProjectUtils.GetIncludeFiles(projectPath, "Compile") + .Select(path => ("res://" + path).SimplifyGodotPath()) + .ToDictionary(path => path, path => File.GetLastWriteTime(path).ConvertToTimestamp()) + .Where(pair => !IsUpToDate(includeFile: pair.Key, modifiedTime: pair.Value)) + .ToArray(); - classDict["namespace"] = classDecl.Namespace; - classDict["class_name"] = classDecl.Name; - classDict["nested"] = classDecl.Nested; - break; - } + foreach (var pair in outdatedFiles) + { + metadataDict.Remove(pair.Key); - if (classDict.Count == 0) - continue; // Not found + string includeFile = pair.Key; - newDict[projectIncludeFile] = new Dictionary { ["modified_time"] = $"{modifiedTime}", ["class"] = classDict }; + if (TryParseFileMetadata(includeFile, modifiedTime: pair.Value, out var fileMetadata)) + metadataDict[includeFile] = fileMetadata; } - if (newDict.Count > 0) - { - string json = JSON.Print(newDict); + string json = metadataDict.Count <= 0 ? "{}" : JSON.Print(metadataDict); - string baseDir = outputPath.GetBaseDir(); + string baseDir = outputPath.GetBaseDir(); - if (!Directory.Exists(baseDir)) - Directory.CreateDirectory(baseDir); + if (!Directory.Exists(baseDir)) + Directory.CreateDirectory(baseDir); - File.WriteAllText(outputPath, json); - } + File.WriteAllText(outputPath, json); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 6bfbc62f3b..554763eecb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -7,6 +7,7 @@ using System.Linq; using System.Runtime.CompilerServices; using GodotTools.Core; using GodotTools.Internals; +using JetBrains.Annotations; using static GodotTools.Internals.Globals; using Directory = GodotTools.Utils.Directory; using File = GodotTools.Utils.File; @@ -145,9 +146,7 @@ namespace GodotTools.Export if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) return; - string platform = DeterminePlatformFromFeatures(features); - - if (platform == null) + if (!DeterminePlatformFromFeatures(features, out string platform)) throw new NotSupportedException("Target platform not supported"); string outputDir = new FileInfo(path).Directory?.FullName ?? @@ -160,10 +159,7 @@ namespace GodotTools.Export AddFile(scriptsMetadataPath, scriptsMetadataPath); - // Turn export features into defines - var godotDefines = features; - - if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines)) + if (!BuildManager.BuildProjectBlocking(buildConfig, platform)) throw new Exception("Failed to build project"); // Add dependency assemblies @@ -289,6 +285,7 @@ namespace GodotTools.Export } } + [NotNull] private static string ExportDataDirectory(string[] features, string platform, bool isDebug, string outputDir) { string target = isDebug ? "release_debug" : "release"; @@ -343,18 +340,19 @@ namespace GodotTools.Export private static bool PlatformHasTemplateDir(string platform) { // OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest. - return !new[] { OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform); + return !new[] {OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform); } - private static string DeterminePlatformFromFeatures(IEnumerable<string> features) + private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform) { foreach (var feature in features) { - if (OS.PlatformNameMap.TryGetValue(feature, out string platform)) - return platform; + if (OS.PlatformNameMap.TryGetValue(feature, out platform)) + return true; } - return null; + platform = null; + return false; } private static string GetBclProfileDir(string profile) @@ -391,7 +389,7 @@ namespace GodotTools.Export /// </summary> private static bool PlatformRequiresCustomBcl(string platform) { - if (new[] { OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform)) + if (new[] {OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform)) return true; // The 'net_4_x' BCL is not compatible between Windows and the other platforms. diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index f330f9ed2c..a363ecc920 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -175,36 +175,6 @@ namespace GodotTools // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on. aboutDialog.Exclusive = false; } - - var fileSystemDock = GetEditorInterface().GetFileSystemDock(); - - fileSystemDock.FilesMoved += (file, newFile) => - { - if (Path.GetExtension(file) == Internal.CSharpLanguageExtension) - { - ProjectUtils.RenameItemInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile", - ProjectSettings.GlobalizePath(file), ProjectSettings.GlobalizePath(newFile)); - } - }; - - fileSystemDock.FileRemoved += file => - { - if (Path.GetExtension(file) == Internal.CSharpLanguageExtension) - ProjectUtils.RemoveItemFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile", - ProjectSettings.GlobalizePath(file)); - }; - - fileSystemDock.FolderMoved += (oldFolder, newFolder) => - { - ProjectUtils.RenameItemsToNewFolderInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile", - ProjectSettings.GlobalizePath(oldFolder), ProjectSettings.GlobalizePath(newFolder)); - }; - - fileSystemDock.FolderRemoved += oldFolder => - { - ProjectUtils.RemoveItemsInFolderFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile", - ProjectSettings.GlobalizePath(oldFolder)); - }; } } @@ -389,6 +359,37 @@ namespace GodotTools return BuildManager.EditorBuildCallback(); } + private void ApplyNecessaryChangesToSolution() + { + try + { + // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease + DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath); + + var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath) + ?? throw new Exception("Cannot open C# project"); + + // NOTE: The order in which changes are made to the project is important + + // Migrate to MSBuild project Sdks style if using the old style + ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, ProjectAssemblyName); + + ProjectUtils.EnsureGodotSdkIsUpToDate(msbuildProject); + + if (msbuildProject.HasUnsavedChanges) + { + // Save a copy of the project before replacing it + FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath); + + msbuildProject.Save(); + } + } + catch (Exception e) + { + GD.PushError(e.ToString()); + } + } + public override void EnablePlugin() { base.EnablePlugin(); @@ -468,42 +469,7 @@ namespace GodotTools if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) { - try - { - // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease - DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath); - - var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath) - ?? throw new Exception("Cannot open C# project"); - - // NOTE: The order in which changes are made to the project is important - - // Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease - ProjectUtils.MigrateFromOldConfigNames(msbuildProject); - - // Apply the other fixes only after configurations have been migrated - - // Make sure the existing project has the ProjectTypeGuids property (for VisualStudio) - ProjectUtils.EnsureHasProjectTypeGuids(msbuildProject); - - // Make sure the existing project has Api assembly references configured correctly - ProjectUtils.FixApiHintPath(msbuildProject); - - // Make sure the existing project references the Microsoft.NETFramework.ReferenceAssemblies nuget package - ProjectUtils.EnsureHasNugetNetFrameworkRefAssemblies(msbuildProject); - - if (msbuildProject.HasUnsavedChanges) - { - // Save a copy of the project before replacing it - FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath); - - msbuildProject.Save(); - } - } - catch (Exception e) - { - GD.PushError(e.ToString()); - } + ApplyNecessaryChangesToSolution(); } else { diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs index 569f27649f..c72a84c513 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs @@ -15,6 +15,10 @@ namespace GodotTools.Internals public bool Nested { get; } public long BaseCount { get; } + public string SearchName => Nested ? + Name.Substring(Name.LastIndexOf(".", StringComparison.Ordinal) + 1) : + Name; + public ClassDecl(string name, string @namespace, bool nested, long baseCount) { Name = name; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 79e4b7c794..a17c371117 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -45,7 +45,6 @@ #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" #include "../utils/string_utils.h" -#include "csharp_project.h" #define CS_INDENT " " // 4 whitespaces diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp deleted file mode 100644 index 6f54eb09a2..0000000000 --- a/modules/mono/editor/csharp_project.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/*************************************************************************/ -/* csharp_project.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "csharp_project.h" - -#include "core/io/json.h" -#include "core/os/dir_access.h" -#include "core/os/file_access.h" -#include "core/os/os.h" -#include "core/project_settings.h" - -#include "../csharp_script.h" -#include "../mono_gd/gd_mono_class.h" -#include "../mono_gd/gd_mono_marshal.h" -#include "../utils/string_utils.h" -#include "script_class_parser.h" - -namespace CSharpProject { - -void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) { - if (!GLOBAL_DEF("mono/project/auto_update_project", true)) { - return; - } - - GDMonoAssembly *tools_project_editor_assembly = GDMono::get_singleton()->get_tools_project_editor_assembly(); - - GDMonoClass *klass = tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ProjectUtils"); - - Variant project_path = p_project_path; - Variant item_type = p_item_type; - Variant include = p_include; - const Variant *args[3] = { &project_path, &item_type, &include }; - MonoException *exc = nullptr; - klass->get_method("AddItemToProjectChecked", 3)->invoke(nullptr, args, &exc); - - if (exc) { - GDMonoUtils::debug_print_unhandled_exception(exc); - ERR_FAIL(); - } -} - -} // namespace CSharpProject diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index 06ec2483c8..86a16c17f1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -1,39 +1,17 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid> - <OutputType>Library</OutputType> <OutputPath>bin/$(Configuration)</OutputPath> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <RootNamespace>Godot</RootNamespace> - <AssemblyName>GodotSharp</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <TargetFramework>netstandard2.1</TargetFramework> <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> - <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> + <EnableDefaultItems>false</EnableDefaultItems> </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>portable</DebugType> - <Optimize>false</Optimize> - <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ConsolePause>false</ConsolePause> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <DebugType>portable</DebugType> - <Optimize>true</Optimize> - <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ConsolePause>false</ConsolePause> + <PropertyGroup> + <DefineConstants>$(DefineConstants);GODOT</DefineConstants> </PropertyGroup> <ItemGroup> - <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> - <Reference Include="System" /> - </ItemGroup> - <ItemGroup> <Compile Include="Core\AABB.cs" /> <Compile Include="Core\Array.cs" /> <Compile Include="Core\Attributes\ExportAttribute.cs" /> @@ -90,5 +68,4 @@ Fortunately code completion, go to definition and such still work. --> <Import Project="Generated\GeneratedIncludes.props" /> - <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> </Project> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs index f84e0183f6..da6f293871 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs @@ -1,27 +1,3 @@ -using System.Reflection; using System.Runtime.CompilerServices; -// Information about this assembly is defined by the following attributes. -// Change them to the values specific to your project. - -[assembly: AssemblyTitle("GodotSharp")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". -// The form "{Major}.{Minor}.*" will automatically update the build and revision, -// and "{Major}.{Minor}.{Build}.*" will update just the revision. - -[assembly: AssemblyVersion("1.0.*")] - -// The following attributes are used to specify the signing key for the assembly, -// if desired. See the Mono documentation for more information about signing. - -//[assembly: AssemblyDelaySign(false)] -//[assembly: AssemblyKeyFile("")] [assembly: InternalsVisibleTo("GodotSharpEditor")] diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index 8785931312..a8c4ba96b5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -1,46 +1,26 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid> - <OutputType>Library</OutputType> <OutputPath>bin/$(Configuration)</OutputPath> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <RootNamespace>Godot</RootNamespace> - <AssemblyName>GodotSharpEditor</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <TargetFramework>netstandard2.1</TargetFramework> <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> - <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> + <EnableDefaultItems>false</EnableDefaultItems> </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>portable</DebugType> - <Optimize>false</Optimize> - <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ConsolePause>false</ConsolePause> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <DebugType>portable</DebugType> - <Optimize>true</Optimize> - <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ConsolePause>false</ConsolePause> + <PropertyGroup> + <DefineConstants>$(DefineConstants);GODOT</DefineConstants> </PropertyGroup> <ItemGroup> - <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> - <Reference Include="System" /> - </ItemGroup> - <ItemGroup> - <Compile Include="Properties\AssemblyInfo.cs" /> - </ItemGroup> - <Import Project="Generated\GeneratedIncludes.props" /> - <ItemGroup> <ProjectReference Include="..\GodotSharp\GodotSharp.csproj"> - <Private>False</Private> + <Private>false</Private> </ProjectReference> </ItemGroup> - <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> + <!-- + We import a props file with auto-generated includes. This works well with Rider. + However, Visual Studio and MonoDevelop won't list them in the solution explorer. + We can't use wildcards as there may be undesired old files still hanging around. + Fortunately code completion, go to definition and such still work. + --> + <Import Project="Generated\GeneratedIncludes.props" /> </Project> diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs deleted file mode 100644 index 3684b7a3cb..0000000000 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System.Reflection; - -// Information about this assembly is defined by the following attributes. -// Change them to the values specific to your project. - -[assembly: AssemblyTitle("GodotSharpEditor")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". -// The form "{Major}.{Minor}.*" will automatically update the build and revision, -// and "{Major}.{Minor}.{Build}.*" will update just the revision. - -[assembly: AssemblyVersion("1.0.*")] - -// The following attributes are used to specify the signing key for the assembly, -// if desired. See the Mono documentation for more information about signing. - -//[assembly: AssemblyDelaySign(false)] -//[assembly: AssemblyKeyFile("")] diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index a1c7dca9d2..5581ea9318 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -2551,6 +2551,9 @@ String VisualScriptEditor::get_name() { if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { name = script->get_path().get_file(); if (is_unsaved()) { + if (script->get_path().empty()) { + name = TTR("[unsaved]"); + } name += "(*)"; } } else if (script->get_name() != "") { @@ -2567,7 +2570,11 @@ Ref<Texture2D> VisualScriptEditor::get_theme_icon() { } bool VisualScriptEditor::is_unsaved() { - return script->is_edited() || script->are_subnodes_edited(); + bool unsaved = + script->is_edited() || + script->are_subnodes_edited() || + script->get_path().empty(); // In memory. + return unsaved; } Variant VisualScriptEditor::get_edit_state() { diff --git a/platform/android/detect.py b/platform/android/detect.py index a4ac87f723..0accacb679 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -115,7 +115,8 @@ def configure(env): if env["android_arch"] == "x86_64": if get_platform(env["ndk_platform"]) < 21: print( - "WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21" + "WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting" + " ndk_platform=android-21" ) env["ndk_platform"] = "android-21" env["ARCH"] = "arch-x86_64" @@ -136,7 +137,8 @@ def configure(env): elif env["android_arch"] == "arm64v8": if get_platform(env["ndk_platform"]) < 21: print( - "WARNING: android_arch=arm64v8 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21" + "WARNING: android_arch=arm64v8 is not supported by ndk_platform lower than android-21; setting" + " ndk_platform=android-21" ) env["ndk_platform"] = "android-21" env["ARCH"] = "arch-arm64" @@ -231,7 +233,10 @@ def configure(env): env.Append(CPPDEFINES=[("__ANDROID_API__", str(get_platform(env["ndk_platform"])))]) env.Append( - CCFLAGS="-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split() + CCFLAGS=( + "-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden" + " -fno-strict-aliasing".split() + ) ) env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"]) diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 7193519a52..235c9ff665 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -155,12 +155,12 @@ bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const { return true; } -void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) { +void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) { GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND(!godot_io_java); if (godot_io_java->has_vk()) { - godot_io_java->show_vk(p_existing_text, p_max_length, p_cursor_start, p_cursor_end); + godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end); } else { ERR_PRINT("Virtual keyboard not available"); } diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 4cae52fa76..5cdc69ee83 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -113,7 +113,7 @@ public: virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const; - virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); virtual void virtual_keyboard_hide(); virtual int virtual_keyboard_get_height() const; diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index 4dd228e53b..c2f3c88416 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -461,9 +461,9 @@ public class GodotIO { return (int)(metrics.density * 160f); } - public void showKeyboard(String p_existing_text, int p_max_input_length, int p_cursor_start, int p_cursor_end) { + public void showKeyboard(String p_existing_text, boolean p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { if (edit != null) - edit.showKeyboard(p_existing_text, p_max_input_length, p_cursor_start, p_cursor_end); + edit.showKeyboard(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end); //InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE); //inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0); diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index c0defd008e..c95339c583 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -36,6 +36,7 @@ import android.content.Context; import android.os.Handler; import android.os.Message; import android.text.InputFilter; +import android.text.InputType; import android.util.AttributeSet; import android.view.KeyEvent; import android.view.inputmethod.EditorInfo; @@ -58,7 +59,8 @@ public class GodotEditText extends EditText { private GodotTextInputWrapper mInputWrapper; private EditHandler sHandler = new EditHandler(this); private String mOriginText; - private int mMaxInputLength; + private int mMaxInputLength = Integer.MAX_VALUE; + private boolean mMultiline = false; private static class EditHandler extends Handler { private final WeakReference<GodotEditText> mEdit; @@ -95,7 +97,11 @@ public class GodotEditText extends EditText { protected void initView() { setPadding(0, 0, 0, 0); - setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI); + setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE); + } + + public boolean isMultiline() { + return mMultiline; } private void handleMessage(final Message msg) { @@ -115,6 +121,12 @@ public class GodotEditText extends EditText { edit.mInputWrapper.setSelection(false); } + int inputType = InputType.TYPE_CLASS_TEXT; + if (edit.isMultiline()) { + inputType |= InputType.TYPE_TEXT_FLAG_MULTI_LINE; + } + edit.setInputType(inputType); + edit.mInputWrapper.setOriginText(text); edit.addTextChangedListener(edit.mInputWrapper); final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE); @@ -189,7 +201,7 @@ public class GodotEditText extends EditText { // =========================================================== // Methods // =========================================================== - public void showKeyboard(String p_existing_text, int p_max_input_length, int p_cursor_start, int p_cursor_end) { + public void showKeyboard(String p_existing_text, boolean p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length; if (p_cursor_start == -1) { // cursor position not given this.mOriginText = p_existing_text; @@ -202,6 +214,8 @@ public class GodotEditText extends EditText { this.mMaxInputLength = maxInputLength - (p_existing_text.length() - p_cursor_end); } + this.mMultiline = p_multiline; + final Message msg = new Message(); msg.what = HANDLER_OPEN_IME_KEYBOARD; msg.obj = this; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 9c7cf9f341..4dd1054738 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -123,7 +123,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene public void run() { for (int i = 0; i < count; ++i) { int key = newChars[i]; - if (key == '\n') { + if ((key == '\n') && !mEdit.isMultiline()) { // Return keys are handled through action events continue; } @@ -151,7 +151,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene }); } - if (pActionID == EditorInfo.IME_NULL) { + if (pActionID == EditorInfo.IME_ACTION_DONE) { // Enter key has been pressed GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true); GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false); diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 0a42adeaf2..4ccbc6b97e 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -53,7 +53,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;"); _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I"); _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;"); - _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;III)V"); + _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V"); _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V"); _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V"); _get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I"); @@ -132,11 +132,11 @@ bool GodotIOJavaWrapper::has_vk() { return (_show_keyboard != 0) && (_hide_keyboard != 0); } -void GodotIOJavaWrapper::show_vk(const String &p_existing, int p_max_input_length, int p_cursor_start, int p_cursor_end) { +void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { if (_show_keyboard) { JNIEnv *env = ThreadAndroid::get_env(); jstring jStr = env->NewStringUTF(p_existing.utf8().get_data()); - env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_max_input_length, p_cursor_start, p_cursor_end); + env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end); } } diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 1742021379..6465ded985 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -70,7 +70,7 @@ public: int get_screen_dpi(); String get_unique_id(); bool has_vk(); - void show_vk(const String &p_existing, int p_max_input_length, int p_cursor_start, int p_cursor_end); + void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end); void hide_vk(); int get_vk_height(); void set_vk_height(int p_height); diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index db64a14635..49c77468ed 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -18,6 +18,7 @@ iphone_lib = [ "godot_view.mm", "display_layer.mm", "godot_view_renderer.mm", + "godot_view_gesture_recognizer.m", ] env_ios = env.Clone() diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 6f67fc53c2..f4ef40a0ba 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -31,7 +31,8 @@ def get_opts(): ("IPHONESDK", "Path to the iPhone SDK", ""), BoolVariable( "use_static_mvk", - "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables validation layers)", + "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables" + " validation layers)", False, ), BoolVariable("game_center", "Support for game center", True), @@ -120,18 +121,31 @@ def configure(env): CCFLAGS=( "-arch " + arch_flag - + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0" + + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks" + " -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0" ).split() ) elif env["arch"] == "arm": detect_darwin_sdk_path("iphone", env) env.Append( - CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split() + CCFLAGS=( + "-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing" + " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" + " -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb" + ' "-DIBOutlet=__attribute__((iboutlet))"' + ' "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))"' + ' "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split() + ) ) elif env["arch"] == "arm64": detect_darwin_sdk_path("iphone", env) env.Append( - CCFLAGS="-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0 -isysroot $IPHONESDK".split() + CCFLAGS=( + "-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing" + " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" + " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0" + " -isysroot $IPHONESDK".split() + ) ) env.Append(CPPDEFINES=["NEED_LONG_INT"]) env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"]) diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h index e82cef4122..229b1e80db 100644 --- a/platform/iphone/display_server_iphone.h +++ b/platform/iphone/display_server_iphone.h @@ -178,7 +178,7 @@ public: virtual bool screen_is_touchscreen(int p_screen) const override; - virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) override; + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override; virtual void virtual_keyboard_hide() override; void virtual_keyboard_set_height(int height); diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 498be89e48..aafee49594 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -638,7 +638,7 @@ bool DisplayServerIPhone::screen_is_touchscreen(int p_screen) const { return true; } -void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) { +void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) { [AppDelegate.viewController.godotView becomeFirstResponderWithString:p_existing_text]; } diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index cd17ff5430..c0a31549c4 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -33,6 +33,7 @@ #include "core/ustring.h" #import "display_layer.h" #include "display_server_iphone.h" +#import "godot_view_gesture_recognizer.h" #import "godot_view_renderer.h" #import <CoreMotion/CoreMotion.h> @@ -57,6 +58,8 @@ static const int max_touches = 8; @property(strong, nonatomic) CMMotionManager *motionManager; +@property(strong, nonatomic) GodotViewGestureRecognizer *delayGestureRecognizer; + @end @implementation GodotView @@ -139,6 +142,10 @@ static const int max_touches = 8; self.animationTimer = nil; } + if (self.delayGestureRecognizer) { + self.delayGestureRecognizer = nil; + } + [super dealloc]; } @@ -157,6 +164,12 @@ static const int max_touches = 8; self.motionManager = nil; } } + + // Initialize delay gesture recognizer + GodotViewGestureRecognizer *gestureRecognizer = [[GodotViewGestureRecognizer alloc] init]; + self.delayGestureRecognizer = gestureRecognizer; + [self addGestureRecognizer:self.delayGestureRecognizer]; + [gestureRecognizer release]; } - (void)stopRendering { @@ -359,9 +372,6 @@ static const int max_touches = 8; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touchesSet containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseBegan) { - continue; - } int tid = [self getTouchIDForTouch:touch]; ERR_FAIL_COND(tid == -1); CGPoint touchPoint = [touch locationInView:self]; @@ -375,9 +385,6 @@ static const int max_touches = 8; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseMoved) { - continue; - } int tid = [self getTouchIDForTouch:touch]; ERR_FAIL_COND(tid == -1); CGPoint touchPoint = [touch locationInView:self]; @@ -392,9 +399,6 @@ static const int max_touches = 8; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseEnded) { - continue; - } int tid = [self getTouchIDForTouch:touch]; ERR_FAIL_COND(tid == -1); [self removeTouch:touch]; @@ -409,9 +413,6 @@ static const int max_touches = 8; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; - if (touch.phase != UITouchPhaseCancelled) { - continue; - } int tid = [self getTouchIDForTouch:touch]; ERR_FAIL_COND(tid == -1); DisplayServerIPhone::get_singleton()->touches_cancelled(tid); diff --git a/modules/mono/editor/csharp_project.h b/platform/iphone/godot_view_gesture_recognizer.h index 515b8d3d62..ca3bd808d1 100644 --- a/modules/mono/editor/csharp_project.h +++ b/platform/iphone/godot_view_gesture_recognizer.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* csharp_project.h */ +/* godot_view_gesture_recognizer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CSHARP_PROJECT_H -#define CSHARP_PROJECT_H +// GLViewGestureRecognizer allows iOS gestures to work currectly by +// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer. +// It catches all gestures incoming to UIView and delays them for 150ms +// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer) +// If touch cancelation or end message is fired it fires delayed +// begin touch immediately as well as last touch signal -#include "core/ustring.h" +#import <UIKit/UIKit.h> -namespace CSharpProject { +@interface GodotViewGestureRecognizer : UIGestureRecognizer -void add_item(const String &p_project_path, const String &p_item_type, const String &p_include); +- (instancetype)init; -} // namespace CSharpProject - -#endif // CSHARP_PROJECT_H +@end diff --git a/platform/iphone/godot_view_gesture_recognizer.m b/platform/iphone/godot_view_gesture_recognizer.m new file mode 100644 index 0000000000..377ccd52a5 --- /dev/null +++ b/platform/iphone/godot_view_gesture_recognizer.m @@ -0,0 +1,171 @@ +/*************************************************************************/ +/* godot_view_gesture_recognizer.m */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view_gesture_recognizer.h" + +// Using same delay interval that is used for `UIScrollView` +const NSTimeInterval kGLGestureDelayInterval = 0.150; + +// Minimum distance for touches to move to fire +// a delay timer before scheduled time. +// Should be the low enough to not cause issues with dragging +// but big enough to allow click to work. +const CGFloat kGLGestureMovementDistance = 0.5; + +@interface GodotViewGestureRecognizer () + +// Timer used to delay begin touch message. +// Should work as simple emulation of UIDelayedAction +@property(strong, nonatomic) NSTimer *delayTimer; + +// Delayed touch parameters +@property(strong, nonatomic) NSSet *delayedTouches; +@property(strong, nonatomic) UIEvent *delayedEvent; + +@end + +@implementation GodotViewGestureRecognizer + +- (instancetype)init { + self = [super init]; + + self.cancelsTouchesInView = YES; + self.delaysTouchesBegan = YES; + self.delaysTouchesEnded = YES; + + return self; +} + +- (void)dealloc { + if (self.delayTimer) { + [self.delayTimer invalidate]; + self.delayTimer = nil; + } + + if (self.delayedTouches) { + self.delayedTouches = nil; + } + + if (self.delayedEvent) { + self.delayedEvent = nil; + } + + [super dealloc]; +} + +- (void)delayTouches:(NSSet *)touches andEvent:(UIEvent *)event { + [self.delayTimer fire]; + + self.delayedTouches = touches; + self.delayedEvent = event; + + self.delayTimer = [NSTimer + scheduledTimerWithTimeInterval:kGLGestureDelayInterval + target:self + selector:@selector(fireDelayedTouches:) + userInfo:nil + repeats:NO]; +} + +- (void)fireDelayedTouches:(id)timer { + [self.delayTimer invalidate]; + self.delayTimer = nil; + + if (self.delayedTouches) { + [self.view touchesBegan:self.delayedTouches withEvent:self.delayedEvent]; + } + + self.delayedTouches = nil; + self.delayedEvent = nil; +} + +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { + NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan]; + [self delayTouches:cleared andEvent:event]; + [cleared release]; +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { + NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseMoved]; + + if (self.delayTimer) { + // We should check if movement was significant enough to fire an event + // for dragging to work correctly. + for (UITouch *touch in cleared) { + CGPoint from = [touch locationInView:self.view]; + CGPoint to = [touch previousLocationInView:self.view]; + CGFloat xDistance = from.x - to.x; + CGFloat yDistance = from.y - to.y; + + CGFloat distance = sqrt(xDistance * xDistance + yDistance * yDistance); + + // Early exit, since one of touches has moved enough to fire a drag event. + if (distance > kGLGestureMovementDistance) { + [self.delayTimer fire]; + [self.view touchesMoved:cleared withEvent:event]; + [cleared release]; + return; + } + } + + [cleared release]; + return; + } + + [self.view touchesMoved:cleared withEvent:event]; + [cleared release]; +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { + [self.delayTimer fire]; + + NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded]; + [self.view touchesEnded:cleared withEvent:event]; + [cleared release]; +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + [self.delayTimer fire]; + [self.view touchesCancelled:touches withEvent:event]; +}; + +- (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave { + NSMutableSet *cleared = [touches mutableCopy]; + + for (UITouch *touch in touches) { + if (touch.phase != phaseToSave) { + [cleared removeObject:touch]; + } + } + + return cleared; +} + +@end diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 874a3a6392..4aec6d256c 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -685,6 +685,14 @@ DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, u return id; } +void DisplayServerX11::show_window(WindowID p_id) { + _THREAD_SAFE_METHOD_ + + WindowData &wd = windows[p_id]; + + XMapWindow(x11_display, wd.x11_window); +} + void DisplayServerX11::delete_sub_window(WindowID p_id) { _THREAD_SAFE_METHOD_ @@ -3218,8 +3226,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u WindowData wd; wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes); - XMapWindow(x11_display, wd.x11_window); - //associate PID // make PID known to X11 { @@ -3414,6 +3420,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u if (cursors[current_cursor] != None) { XDefineCursor(x11_display, wd.x11_window, cursors[current_cursor]); } + return id; } @@ -3653,6 +3660,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode window_set_flag(WindowFlags(i), true, main_window); } } + show_window(main_window); //create RenderingDevice if used #if defined(VULKAN_ENABLED) diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index b5d2ea1c63..0ba1359145 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -276,6 +276,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; diff --git a/platform/osx/detect.py b/platform/osx/detect.py index d700bcd7f6..272ae1b620 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -28,7 +28,8 @@ def get_opts(): ("MACOS_SDK_PATH", "Path to the macOS SDK", ""), BoolVariable( "use_static_mvk", - "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables validation layers)", + "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables" + " validation layers)", False, ), EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")), diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 68e8454fd0..d8f3f81ff6 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -230,6 +230,7 @@ public: virtual Vector<int> get_window_list() const override; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; + virtual void show_window(WindowID p_id) override; virtual void delete_sub_window(WindowID p_id) override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index ffe60ad582..a6e117ab1d 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -2311,18 +2311,23 @@ DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, u _THREAD_SAFE_METHOD_ WindowID id = _create_window(p_mode, p_rect); - WindowData &wd = windows[id]; for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); } } + + return id; +} + +void DisplayServerOSX::show_window(WindowID p_id) { + WindowData &wd = windows[p_id]; + if (wd.no_focus) { [wd.window_object orderFront:nil]; } else { [wd.window_object makeKeyAndOrderFront:nil]; } - return id; } void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) { @@ -3767,7 +3772,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode window_set_flag(WindowFlags(i), true, main_window); } } - [windows[main_window].window_object makeKeyAndOrderFront:nil]; + show_window(MAIN_WINDOW_ID); #if defined(OPENGL_ENABLED) if (rendering_driver == "opengl_es") { diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py index c23a65ef75..04b743f2c8 100644 --- a/platform/uwp/detect.py +++ b/platform/uwp/detect.py @@ -120,7 +120,9 @@ def configure(env): print("Compiled program architecture will be a x86 executable. (forcing bits=32).") else: print( - "Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup." + "Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings" + " (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture" + " this build is compiled for. You should check your settings/compilation setup." ) env["bits"] = "32" @@ -160,7 +162,10 @@ def configure(env): env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/x86/store/references"]) env.Append( - CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split() + CCFLAGS=( + '/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX-' + " /Zc:forScope /Gd /EHsc /nologo".split() + ) ) env.Append(CPPDEFINES=["_UNICODE", "UNICODE", ("WINAPI_FAMILY", "WINAPI_FAMILY_APP")]) env.Append(CXXFLAGS=["/ZW"]) diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index ee25754704..1dddb07990 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -715,7 +715,7 @@ bool OS_UWP::has_virtual_keyboard() const { return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch; } -void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length, int p_cursor_start, int p_cursor_end) { +void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { InputPane ^ pane = InputPane::GetForCurrentView(); pane->TryShow(); } diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index c35b634353..892327bac5 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -234,7 +234,7 @@ public: virtual bool has_touchscreen_ui_hint() const; virtual bool has_virtual_keyboard() const; - virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); + virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); virtual void hide_virtual_keyboard(); virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false); diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 0ab0e1ed3c..271ffc8871 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -128,7 +128,9 @@ def setup_msvc_manual(env): print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).") else: print( - "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR." + "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings" + " (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this" + " build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR." ) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 6ee9b6d698..da2fc1c2c1 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -495,13 +495,17 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod _update_window_style(window_id); - ShowWindow(wd.hWnd, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window - if (!(p_flags & WINDOW_FLAG_NO_FOCUS_BIT)) { + return window_id; +} + +void DisplayServerWindows::show_window(WindowID p_id) { + WindowData &wd = windows[p_id]; + + ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window + if (!wd.no_focus) { SetForegroundWindow(wd.hWnd); // Slightly Higher Priority SetFocus(wd.hWnd); // Sets Keyboard Focus To } - - return window_id; } void DisplayServerWindows::delete_sub_window(WindowID p_window) { @@ -3121,9 +3125,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } } - ShowWindow(windows[MAIN_WINDOW_ID].hWnd, SW_SHOW); // Show The Window - SetForegroundWindow(windows[MAIN_WINDOW_ID].hWnd); // Slightly Higher Priority - SetFocus(windows[MAIN_WINDOW_ID].hWnd); // Sets Keyboard Focus To + show_window(MAIN_WINDOW_ID); #if defined(VULKAN_ENABLED) diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 725f9697c5..7bd93a7086 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -460,6 +460,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_window); virtual void delete_sub_window(WindowID p_window); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 73f17060df..bd9e4f5bde 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -174,7 +174,7 @@ void Node3D::_notification(int p_what) { ERR_FAIL_COND(!data.viewport); if (get_script_instance()) { - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0); + get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { @@ -202,7 +202,7 @@ void Node3D::_notification(int p_what) { #endif if (get_script_instance()) { - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0); + get_script_instance()->call(SceneStringNames::get_singleton()->_exit_world); } data.viewport = nullptr; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 646f9f6095..5afc1f438e 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -120,9 +120,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { if (selection.enabled) { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, selection.begin, selection.end); + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end); } else { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, cursor_pos); + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos); } } } @@ -313,6 +313,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } + return; } break; case KEY_BACKSPACE: { @@ -943,9 +944,9 @@ void LineEdit::_notification(int p_what) { if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { if (selection.enabled) { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, selection.begin, selection.end); + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end); } else { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), max_length, cursor_pos); + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos); } } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 07ebdb6523..39ac10a46e 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1632,7 +1632,7 @@ void TextEdit::_notification(int p_what) { } if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD)) { - DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect()); + DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect(), true); } } break; case NOTIFICATION_FOCUS_EXIT: { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index d1bf038b8d..d6d1134cc9 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -434,7 +434,7 @@ void CanvasItem::_update_callback() { notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); if (get_script_instance()) { - get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, nullptr, 0); + get_script_instance()->call(SceneStringNames::get_singleton()->_draw); } current_item_drawn = nullptr; drawing = false; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 683fe2fb01..4dcfcd9d96 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -55,15 +55,13 @@ void Node::_notification(int p_notification) { case NOTIFICATION_PROCESS: { if (get_script_instance()) { Variant time = get_process_delta_time(); - const Variant *ptr[1] = { &time }; - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1); + get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); } } break; case NOTIFICATION_PHYSICS_PROCESS: { if (get_script_instance()) { Variant time = get_physics_process_delta_time(); - const Variant *ptr[1] = { &time }; - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1); + get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); } } break; @@ -146,7 +144,7 @@ void Node::_notification(int p_notification) { set_physics_process(true); } - get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, nullptr, 0); + get_script_instance()->call(SceneStringNames::get_singleton()->_ready); } } break; @@ -216,7 +214,7 @@ void Node::_propagate_enter_tree() { notification(NOTIFICATION_ENTER_TREE); if (get_script_instance()) { - get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, nullptr, 0); + get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree); } emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -264,7 +262,7 @@ void Node::_propagate_exit_tree() { data.blocked--; if (get_script_instance()) { - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, nullptr, 0); + get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree); } emit_signal(SceneStringNames::get_singleton()->tree_exiting); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d6159e089b..75b3d7a73d 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -250,11 +250,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou } if (p_call_flags & GROUP_CALL_REALTIME) { - if (p_call_flags & GROUP_CALL_MULTILEVEL) { - nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS); - } else { - nodes[i]->call(p_function, VARIANT_ARG_PASS); - } + nodes[i]->call(p_function, VARIANT_ARG_PASS); } else { MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS); } @@ -267,11 +263,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou } if (p_call_flags & GROUP_CALL_REALTIME) { - if (p_call_flags & GROUP_CALL_MULTILEVEL) { - nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS); - } else { - nodes[i]->call(p_function, VARIANT_ARG_PASS); - } + nodes[i]->call(p_function, VARIANT_ARG_PASS); } else { MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS); } @@ -883,7 +875,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p continue; } - n->call_multilevel(p_method, (const Variant **)v, 1); + n->call(p_method, (const Variant **)v, 1); //ERR_FAIL_COND(node_count != g.nodes.size()); } diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 41dc49bc64..0f74f2e973 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -223,7 +223,6 @@ public: GROUP_CALL_REVERSE = 1, GROUP_CALL_REALTIME = 2, GROUP_CALL_UNIQUE = 4, - GROUP_CALL_MULTILEVEL = 8, }; _FORCE_INLINE_ Window *get_root() const { return root; } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1c259b7d32..16d0325881 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1607,7 +1607,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu } if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { - control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + control->call(SceneStringNames::get_singleton()->_gui_input, ev); } if (!control->is_inside_tree() || control->is_set_as_toplevel()) { @@ -2306,7 +2306,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.key_focus) { gui.key_event_accepted = false; if (gui.key_focus->can_process()) { - gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event); + gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event); if (gui.key_focus) { //maybe lost it gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); } @@ -2516,7 +2516,7 @@ void Viewport::_drop_mouse_focus() { mb->set_global_position(c->get_local_mouse_position()); mb->set_button_index(i + 1); mb->set_pressed(false); - c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); + c->call(SceneStringNames::get_singleton()->_gui_input, mb); } } } @@ -2581,7 +2581,7 @@ void Viewport::_post_gui_grab_click_focus() { mb->set_position(click); mb->set_button_index(i + 1); mb->set_pressed(false); - gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); + gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb); } } diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 81f33d74fe..8c985242f1 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -247,6 +247,7 @@ void Window::_make_window() { } RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); + DisplayServer::get_singleton()->show_window(window_id); } void Window::_update_from_window() { diff --git a/servers/display_server.cpp b/servers/display_server.cpp index f46e56cd5a..8f6d6d3b99 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -31,6 +31,7 @@ #include "display_server.h" #include "core/input/input.h" +#include "core/method_bind_ext.gen.inc" #include "scene/resources/texture.h" DisplayServer *DisplayServer::singleton = nullptr; @@ -185,6 +186,10 @@ DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server."); } +void DisplayServer::show_window(WindowID p_id) { + ERR_FAIL_MSG("Sub-windows not supported by this display server."); +} + void DisplayServer::delete_sub_window(WindowID p_id) { ERR_FAIL_MSG("Sub-windows not supported by this display server."); } @@ -213,7 +218,7 @@ bool DisplayServer::is_console_visible() const { return false; } -void DisplayServer::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) { +void DisplayServer::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) { WARN_PRINT("Virtual keyboard not supported by this display server."); } @@ -455,7 +460,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("console_set_visible", "console_visible"), &DisplayServer::console_set_visible); ClassDB::bind_method(D_METHOD("is_console_visible"), &DisplayServer::is_console_visible); - ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "multiline", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(false), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("virtual_keyboard_hide"), &DisplayServer::virtual_keyboard_hide); ClassDB::bind_method(D_METHOD("virtual_keyboard_get_height"), &DisplayServer::virtual_keyboard_get_height); diff --git a/servers/display_server.h b/servers/display_server.h index 2cf0a83dbd..b652418244 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -220,6 +220,7 @@ public: }; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0; @@ -288,7 +289,7 @@ public: virtual void console_set_visible(bool p_enabled); virtual bool is_console_visible() const; - virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); virtual void virtual_keyboard_hide(); // returns height of the currently shown virtual keyboard (0 if keyboard is hidden) diff --git a/tests/SCsub b/tests/SCsub index cb1d35b12f..84c9fc1ffe 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -3,7 +3,20 @@ Import("env") env.tests_sources = [] -env.add_source_files(env.tests_sources, "*.cpp") -lib = env.add_library("tests", env.tests_sources) +env_tests = env.Clone() + +# Enable test framework and inform it of configuration method. +env_tests.Append(CPPDEFINES=["DOCTEST_CONFIG_IMPLEMENT"]) + +# We must disable the THREAD_LOCAL entirely in doctest to prevent crashes on debugging +# Since we link with /MT thread_local is always expired when the header is used +# So the debugger crashes the engine and it causes weird errors +# Explained in https://github.com/onqtam/doctest/issues/401 +if env_tests["platform"] == "windows": + env_tests.Append(CPPDEFINES=[("DOCTEST_THREAD_LOCAL", "")]) + +env_tests.add_source_files(env.tests_sources, "*.cpp") + +lib = env_tests.add_library("tests", env.tests_sources) env.Prepend(LIBS=[lib]) diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 91eff28f86..0fb9f2fcda 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -49,6 +49,8 @@ #include "test_string.h" #include "test_validate_testing.h" +#include "modules/modules_tests.gen.h" + #include "thirdparty/doctest/doctest.h" const char **tests_get_names() { |