diff options
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index a1f0c2680c..2a781605d1 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1307,8 +1307,7 @@ LIGHT_SHADER_CODE #define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, texture2D(p_shadow, p_pos).r) #define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, texture2DProj(p_shadow, p_pos).r) -float sample_shadow( - highp sampler2D shadow, highp vec4 spos) { +float sample_shadow(highp sampler2D shadow, highp vec4 spos) { #ifdef SHADOW_MODE_PCF_13 @@ -1923,12 +1922,12 @@ FRAGMENT_SHADER_CODE highp vec4 splane = shadow_coord; splane.xyz /= splane.w; - float shadow = sample_shadow(light_shadow_atlas, splane.xy, splane.z); + float shadow = sample_shadow(light_shadow_atlas, splane); light_att *= shadow; } #endif -#endif +#endif // LIGHT_MODE_SPOT #ifdef USE_VERTEX_LIGHTING //vertex lighting |