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-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/editor_themes.cpp19
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp5
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp5
-rw-r--r--modules/visual_script/visual_script_editor.cpp6
-rw-r--r--scene/gui/graph_edit.cpp6
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
7 files changed, 41 insertions, 5 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 3eee7b2bfb..7a602912c9 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -659,6 +659,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
+ // Visual editors
+ _initial_set("editors/visual_editors/minimap_opacity", 0.85);
+ hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
+
/* Run */
// Window placement
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 054ada1e8d..37d32431cc 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -92,6 +92,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
+ img = img->duplicate();
if (p_flip_y) {
img->flip_y();
@@ -1098,7 +1099,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE);
// GraphEditMinimap
- theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(dark_color_1, 0, 0, 0, 0));
+ Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
+ style_minimap_bg->set_border_color(dark_color_3);
+ style_minimap_bg->set_border_width_all(1);
+ theme->set_stylebox("bg", "GraphEditMinimap", style_minimap_bg);
+
Ref<StyleBoxFlat> style_minimap_camera;
Ref<StyleBoxFlat> style_minimap_node;
if (dark_theme) {
@@ -1115,9 +1120,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
- Ref<Texture2D> resizer_icon = theme->get_icon("GuiResizer", "EditorIcons");
- theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true));
- theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.65));
+ Ref<Texture2D> minimap_resizer_icon = theme->get_icon("GuiResizer", "EditorIcons");
+ Color minimap_resizer_color;
+ if (dark_theme) {
+ minimap_resizer_color = Color(1, 1, 1, 0.65);
+ } else {
+ minimap_resizer_color = Color(0, 0, 0, 0.65);
+ }
+ theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true));
+ theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color);
// GraphNode
const float mv = dark_theme ? 0.0 : 1.0;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index fbfcac3d22..e7e069e8b6 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -255,6 +255,9 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
graph->connect_node(from, 0, to, to_idx);
}
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
}
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
@@ -888,6 +891,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed));
graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request));
graph->connect("popup_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_request));
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 443e867a9f..4c3964289f 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1282,6 +1282,9 @@ void VisualShaderEditor::_update_graph() {
graph->connect_node(itos(from), from_idx, itos(to), to_idx);
}
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
}
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
@@ -3161,6 +3164,8 @@ VisualShaderEditor::VisualShaderEditor() {
graph->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(graph);
graph->set_drag_forwarding(this);
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 1e82259e59..78e4a7f113 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -981,6 +981,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
_update_graph_connections();
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
+
// Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything.
graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE);
updating_graph = false;
@@ -4326,6 +4330,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate));
graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input));
graph->set_drag_forwarding(this);
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 6662992d46..bc87aabb2c 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -154,6 +154,10 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position)
}
void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
+ if (!ge->is_minimap_enabled()) {
+ return;
+ }
+
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
@@ -1754,7 +1758,7 @@ GraphEdit::GraphEdit() {
top_layer->add_child(minimap);
minimap->set_name("_minimap");
minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
- minimap->set_mouse_filter(MOUSE_FILTER_STOP);
+ minimap->set_mouse_filter(MOUSE_FILTER_PASS);
minimap->set_custom_minimum_size(Vector2(50, 50));
minimap->set_size(minimap_size);
minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 982239fe4e..5878467aaa 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -115,6 +115,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
+ img = img->duplicate();
if (p_flip_y) {
img->flip_y();