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-rw-r--r--doc/base/classes.xml43
1 files changed, 43 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index a097470306..5d6b8a068c 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -11033,8 +11033,10 @@
</class>
<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>
<description>
+ Class representing a capsule-shaped [PrimitiveMesh].
</description>
<methods>
<method name="get_mid_height" qualifiers="const">
@@ -11096,12 +11098,16 @@
</methods>
<members>
<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" brief="">
+ Height of the capsule mesh from the center point. Defaults to 1.0.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" brief="">
+ Number of radial segments on the capsule mesh. Defaults to 64.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" brief="">
+ Radius of the capsule mesh. Defaults to 1.0.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" brief="">
+ Number of rings along the height of the capsule. Defaults to 8.
</member>
</members>
<constants>
@@ -14171,8 +14177,10 @@
</class>
<class name="CubeMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Generate an axis-aligned cuboid [PrimitiveMesh].
</brief_description>
<description>
+ Generate an axis-aligned cuboid [PrimitiveMesh].
</description>
<methods>
<method name="get_size" qualifiers="const">
@@ -14234,12 +14242,16 @@
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" brief="">
+ Size of the cuboid mesh. Defaults to (2, 2, 2).
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" brief="">
+ Number of extra edge loops inserted along the z-axis. Defaults to 0.
</member>
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" brief="">
+ Number of extra edge loops inserted along the y-axis. Defaults to 0.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" brief="">
+ Number of extra edge loops inserted along the x-axis. Defaults to 0.
</member>
</members>
<constants>
@@ -14929,8 +14941,10 @@
</class>
<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Class representing a cylindrical [PrimitiveMesh].
</brief_description>
<description>
+ Class representing a cylindrical [PrimitiveMesh].
</description>
<methods>
<method name="get_bottom_radius" qualifiers="const">
@@ -15006,14 +15020,19 @@
</methods>
<members>
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" brief="">
+ Bottom radius of the cylinder. Defaults to 1.0.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" brief="">
+ Full height of the cylinder. Defaults to 2.0.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" brief="">
+ Number of radial segments on the cylinder. Defaults to 64.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" brief="">
+ Number of edge rings along the height of the cylinder. Defaults to 4.
</member>
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" brief="">
+ Top radius of the cylinder. Defaults to 1.0.
</member>
</members>
<constants>
@@ -38019,8 +38038,10 @@
</class>
<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Class representing a planar [PrimitiveMesh].
</brief_description>
<description>
+ Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness.
</description>
<methods>
<method name="get_size" qualifiers="const">
@@ -38068,10 +38089,13 @@
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" brief="">
+ Size of the generated plane. Defaults to (2.0, 2.0).
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" brief="">
+ Number of subdivision along the z-axis. Defaults to 0.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" brief="">
+ Number of subdivision along the x-axis. Defaults to 0.
</member>
</members>
<constants>
@@ -39729,8 +39753,10 @@
</class>
<class name="PrimitiveMesh" inherits="Mesh" category="Core">
<brief_description>
+ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
<description>
+ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</description>
<methods>
<method name="get_material" qualifiers="const">
@@ -39750,6 +39776,7 @@
</methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material" brief="">
+ The current [Material] of the primitive mesh.
</member>
</members>
<constants>
@@ -39757,8 +39784,10 @@
</class>
<class name="PrismMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Class representing a prism-shaped [PrimitiveMesh].
</brief_description>
<description>
+ Class representing a prism-shaped [PrimitiveMesh].
</description>
<methods>
<method name="get_left_to_right" qualifiers="const">
@@ -39834,14 +39863,19 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" brief="">
+ Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size" brief="">
+ Size of the prism. Defaults to (2.0, 2.0, 2.0).
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" brief="">
+ Number of added edge loops along the z-axis. Defaults to 0.
</member>
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" brief="">
+ Number of added edge loops along the y-axis. Defaults to 0.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" brief="">
+ Number of added edge loops along the x-axis. Defaults to 0.
</member>
</members>
<constants>
@@ -40391,8 +40425,10 @@
</class>
<class name="QuadMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Class representing a square mesh.
</brief_description>
<description>
+ Class representing a square mesh with size (2,2,0). Consider using a [PlaneMesh] if you require a differently sized plane.
</description>
<methods>
</methods>
@@ -46905,8 +46941,10 @@
</class>
<class name="SphereMesh" inherits="PrimitiveMesh" category="Core">
<brief_description>
+ Class representing a spherical [PrimitiveMesh].
</brief_description>
<description>
+ Class representing a spherical [PrimitiveMesh].
</description>
<methods>
<method name="get_height" qualifiers="const">
@@ -46982,14 +47020,19 @@
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" brief="">
+ Full height of the sphere. Defaults to 2.0.
</member>
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" brief="">
+ Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to false.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" brief="">
+ Number of radial segments on the sphere. Defaults to 64.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" brief="">
+ Radius of sphere. Defaults to 1.0.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" brief="">
+ Number of segments along the height of the sphere. Defaults to 32.
</member>
</members>
<constants>