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-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/project_manager.cpp38
-rw-r--r--editor/project_manager.h2
-rw-r--r--platform/javascript/engine.js6
4 files changed, 29 insertions, 19 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 715ce6bea7..d81b9bbb82 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -628,7 +628,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Extra config */
_initial_set("project_manager/sorting_order", 0);
- hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Modified");
+ hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Edited");
if (p_extra_config.is_valid()) {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 006c753158..d90e76fe39 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -891,17 +891,26 @@ public:
rshb->add_child(memnew(VSeparator));
+ const String gles2_unsupported_tooltip =
+ TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support.");
+
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(SIZE_EXPAND_FILL);
rshb->add_child(rvb);
rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
- rs_button->set_text(TTR("OpenGL ES 2.0"));
+ rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)"));
rs_button->set_meta("driver_name", "GLES2");
+ rs_button->set_disabled(true);
+ rs_button->set_tooltip(gles2_unsupported_tooltip);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
+ // Also set the tooltip on the label so it appears when hovering either the checkbox or label.
+ l->set_tooltip(gles2_unsupported_tooltip);
+ // Required for the tooltip to show.
+ l->set_mouse_filter(MOUSE_FILTER_STOP);
rvb->add_child(l);
l = memnew(Label);
@@ -992,7 +1001,7 @@ public:
String path;
String icon;
String main_scene;
- uint64_t last_modified;
+ uint64_t last_edited;
bool favorite;
bool grayed;
bool missing;
@@ -1008,7 +1017,7 @@ public:
const String &p_path,
const String &p_icon,
const String &p_main_scene,
- uint64_t p_last_modified,
+ uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
@@ -1020,7 +1029,7 @@ public:
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
- last_modified = p_last_modified;
+ last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
@@ -1095,8 +1104,8 @@ struct ProjectListComparator {
switch (order_option) {
case ProjectListFilter::FILTER_PATH:
return a.project_key < b.project_key;
- case ProjectListFilter::FILTER_MODIFIED:
- return a.last_modified > b.last_modified;
+ case ProjectListFilter::FILTER_EDIT_DATE:
+ return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
}
@@ -1104,7 +1113,7 @@ struct ProjectListComparator {
};
ProjectList::ProjectList() {
- _order_option = ProjectListFilter::FILTER_MODIFIED;
+ _order_option = ProjectListFilter::FILTER_EDIT_DATE;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1191,15 +1200,18 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item,
String icon = cf->get_value("application", "config/icon", "");
String main_scene = cf->get_value("application", "run/main_scene", "");
- uint64_t last_modified = 0;
+ uint64_t last_edited = 0;
if (FileAccess::exists(conf)) {
- last_modified = FileAccess::get_modified_time(conf);
+ // The modification date marks the date the project was last edited.
+ // This is because the `project.godot` file will always be modified
+ // when editing a project (but not when running it).
+ last_edited = FileAccess::get_modified_time(conf);
String fscache = path.plus_file(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
- if (cache_modified > last_modified)
- last_modified = cache_modified;
+ if (cache_modified > last_edited)
+ last_edited = cache_modified;
}
} else {
grayed = true;
@@ -1209,7 +1221,7 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item,
String project_key = p_property_key.get_slice("/", 1);
- p_item = Item(project_key, project_name, description, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version);
+ p_item = Item(project_key, project_name, description, path, icon, main_scene, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::load_projects() {
@@ -2506,7 +2518,7 @@ ProjectManager::ProjectManager() {
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
- sort_filter_titles.push_back(TTR("Last Modified"));
+ sort_filter_titles.push_back(TTR("Last Edited"));
project_order_filter = memnew(ProjectListFilter);
project_order_filter->add_filter_option();
project_order_filter->_setup_filters(sort_filter_titles);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index b8f7403e27..feeea9695d 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -134,7 +134,7 @@ public:
enum FilterOption {
FILTER_NAME,
FILTER_PATH,
- FILTER_MODIFIED,
+ FILTER_EDIT_DATE,
};
private:
diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js
index 1f78aa672d..227accadb0 100644
--- a/platform/javascript/engine.js
+++ b/platform/javascript/engine.js
@@ -134,12 +134,10 @@
this.startGame = function(execName, mainPack) {
executableName = execName;
- var mainArgs = [ '--main-pack', mainPack ];
+ var mainArgs = [ '--main-pack', getPathLeaf(mainPack) ];
return Promise.all([
- // Load from directory,
- this.init(getBasePath(mainPack)),
- // ...but write to root where the engine expects it.
+ this.init(getBasePath(execName)),
this.preloadFile(mainPack, getPathLeaf(mainPack))
]).then(
Function.prototype.apply.bind(synchronousStart, this, mainArgs)