diff options
34 files changed, 49 insertions, 99 deletions
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index b1988d6f2a..18e1092c26 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -889,7 +889,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo // Test for potential wrong values sent by the debugger when it breaks. Object *obj = p_variant.get_validated_object(); if (!obj) { - // Object is invalid, send a nullptr instead. + // Object is invalid, send a nullptr instead. if (buf) { encode_uint32(Variant::NIL, buf); } diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index b942c30086..b48c48b1bc 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String & ThreadLoadTask &load_task = thread_load_tasks[local_path]; - if (load_task.resource.is_null()) { //needs to be loaded in thread + if (load_task.resource.is_null()) { //needs to be loaded in thread load_task.semaphore = memnew(Semaphore); if (thread_loading_count < thread_load_max) { diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index 847edf958d..c323301eac 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -80,7 +80,6 @@ private: Vector<Attribute> attributes; - String _replace_special_characters(const String &origstr); bool _set_text(char *start, char *end); void _parse_closing_xml_element(); void _ignore_definition(); diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index fe18cc3d41..0d77bfe933 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -112,7 +112,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ } } - //fourth vertex is the one most further away from the plane + //fourth vertex is the one most further away from the plane { real_t maxd = 0; diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h index dc378aed69..1257b54449 100644 --- a/core/templates/hash_map.h +++ b/core/templates/hash_map.h @@ -291,7 +291,7 @@ public: } /** - * Same as get, except it can return nullptr when item was not found. + * Same as get, except it can return nullptr when item was not found. * This is mainly used for speed purposes. */ @@ -324,7 +324,7 @@ public: } /** - * Same as get, except it can return nullptr when item was not found. + * Same as get, except it can return nullptr when item was not found. * This version is custom, will take a hash and a custom key (that should support operator==() */ @@ -443,7 +443,7 @@ public: /** * Get the next key to p_key, and the first key if p_key is null. - * Returns a pointer to the next key if found, nullptr otherwise. + * Returns a pointer to the next key if found, nullptr otherwise. * Adding/Removing elements while iterating will, of course, have unexpected results, don't do it. * * Example: diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h index 2c7c64cd78..025cc30db4 100644 --- a/core/templates/oa_hash_map.h +++ b/core/templates/oa_hash_map.h @@ -231,7 +231,7 @@ public: /** * returns true if the value was found, false otherwise. * - * if r_data is not nullptr then the value will be written to the object + * if r_data is not nullptr then the value will be written to the object * it points to. */ bool lookup(const TKey &p_key, TValue &r_data) const { @@ -249,7 +249,7 @@ public: /** * returns true if the value was found, false otherwise. * - * if r_data is not nullptr then the value will be written to the object + * if r_data is not nullptr then the value will be written to the object * it points to. */ TValue *lookup_ptr(const TKey &p_key) const { diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index a9a230b78f..12344712a0 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1055,7 +1055,7 @@ Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> - Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. + Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. @@ -1067,7 +1067,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> <member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml index b97933e582..9484d33252 100644 --- a/doc/classes/EditorDebuggerPlugin.xml +++ b/doc/classes/EditorDebuggerPlugin.xml @@ -38,7 +38,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. + Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. </description> </method> <method name="register_message_capture"> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index aa64ab4043..663eb0ff5c 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -92,7 +92,7 @@ return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}}; } - public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles) + public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles) { var file = new File(); if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok) diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 8b73bcb9c1..3892633654 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -31,7 +31,7 @@ </methods> <members> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> - Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index fe63e434c9..9a96d8699c 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -976,7 +976,7 @@ </argument> <description> Returns [code]true[/code] if text buffer is configured to display hexadecimal codes in place of invalid characters. - Note: If set to [code]false[/code], nothing is displayed in place of invalid characters. + Note: If set to [code]false[/code], nothing is displayed in place of invalid characters. </description> </method> <method name="shaped_text_get_range" qualifiers="const"> diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 222aef998c..efeaf32ff7 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -466,7 +466,7 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const { FD_ZERO(&ex); FD_SET(_sock, &ex); struct timeval timeout = { p_timeout / 1000, (p_timeout % 1000) * 1000 }; - // For blocking operation, pass nullptr timeout pointer to select. + // For blocking operation, pass nullptr timeout pointer to select. struct timeval *tp = nullptr; if (p_timeout >= 0) { // If timeout is non-negative, we want to specify the timeout instead. diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 43b2a24172..dc92e04a43 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs. - // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that + // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that // stage switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) { case INITIAL_ACTION_CLEAR_REGION: diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 5dd8c8f9fb..8d3242db2b 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -1731,59 +1731,10 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->set_color(bonecolor); surface_tool->add_vertex(points[(j + 1) % 4]); } - - /* - bones[0]=parent; - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(0.4,1,0.4,0.4)); - surface_tool->add_vertex(v0); - bones[0]=i; - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(0.4,1,0.4,0.4)); - surface_tool->add_vertex(v1); -*/ } else { grests.write[i] = skel->get_bone_rest(i); bones.write[0] = i; } - /* - Transform3D t = grests[i]; - t.orthonormalize(); - - for (int i=0;i<6;i++) { - - - Vector3 face_points[4]; - - for (int j=0;j<4;j++) { - float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); - - for (int k=0;k<3;k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); - else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); - } - } - - for(int j=0;j<4;j++) { - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); - surface_tool->add_vertex(t.xform(face_points[j]*0.04)); - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); - surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04)); - } - - } - */ } Ref<ArrayMesh> m = surface_tool->commit(); diff --git a/misc/hooks/canonicalize_filename.sh b/misc/hooks/canonicalize_filename.sh index 5eecabf5bc..5fcae6ee70 100755 --- a/misc/hooks/canonicalize_filename.sh +++ b/misc/hooks/canonicalize_filename.sh @@ -13,7 +13,7 @@ # There should be no need to change anything below this line. # Canonicalize by recursively following every symlink in every component of the -# specified filename. This should reproduce the results of the GNU version of +# specified filename. This should reproduce the results of the GNU version of # readlink with the -f option. # # Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 712ecb3e22..33dd9ef56d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -445,7 +445,7 @@ real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) { case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: - WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); + WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); return 0.f; } } diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 349bcaeeaa..8f32c523f9 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -1126,8 +1126,8 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data( } const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR8"); - ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9."); - ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10."); + ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9."); + ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10."); ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] >= (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR11."); aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[p_mapping_data.index[polygon_vertex_index]] }); } diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index b76f89cc99..34ed4f097d 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -61,7 +61,7 @@ typedef struct { //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference //depends entirely from the script. - // Note: You can set those function pointer to nullptr if not needed. + // Note: You can set those function pointer to nullptr if not needed. void (*refcount_incremented)(godot_pluginscript_instance_data *p_data); bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die } godot_pluginscript_instance_desc; @@ -121,12 +121,12 @@ typedef struct { const char *name; const char *type; const char *extension; - const char **recognized_extensions; // nullptr terminated array + const char **recognized_extensions; // nullptr terminated array godot_pluginscript_language_data *(*init)(); void (*finish)(godot_pluginscript_language_data *p_data); - const char **reserved_words; // nullptr terminated array - const char **comment_delimiters; // nullptr terminated array - const char **string_delimiters; // nullptr terminated array + const char **reserved_words; // nullptr terminated array + const char **comment_delimiters; // nullptr terminated array + const char **string_delimiters; // nullptr terminated array godot_bool has_named_classes; godot_bool supports_builtin_mode; godot_bool can_inherit_from_file; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 334c7cd510..af053bd263 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -442,7 +442,7 @@ namespace Godot #if DEBUG if (!normal.IsNormalized()) { - throw new ArgumentException("Argument is not normalized", nameof(normal)); + throw new ArgumentException("Argument is not normalized", nameof(normal)); } #endif return 2 * Dot(normal) * normal - this; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index fe1b3ad3c0..31a9af2d9e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -456,7 +456,7 @@ namespace Godot #if DEBUG if (!normal.IsNormalized()) { - throw new ArgumentException("Argument is not normalized", nameof(normal)); + throw new ArgumentException("Argument is not normalized", nameof(normal)); } #endif return 2.0f * Dot(normal) * normal - this; @@ -474,7 +474,7 @@ namespace Godot #if DEBUG if (!axis.IsNormalized()) { - throw new ArgumentException("Argument is not normalized", nameof(axis)); + throw new ArgumentException("Argument is not normalized", nameof(axis)); } #endif return new Basis(axis, phi).Xform(this); diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 7b421bdc16..4400445f30 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -302,7 +302,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { } } - /* and now we have it all. initialize decoders */ + /* And now we have it all. Initialize decoders. */ if (theora_p) { td = th_decode_alloc(&ti, ts); px_fmt = ti.pixel_fmt; @@ -484,10 +484,10 @@ void VideoStreamPlaybackTheora::update(float p_delta) { //printf("frame time %f, play time %f, ready %i\n", (float)videobuf_time, get_time(), videobuf_ready); - /* is it already too old to be useful? This is only actually - useful cosmetically after a SIGSTOP. Note that we have to + /* is it already too old to be useful? This is only actually + useful cosmetically after a SIGSTOP. Note that we have to decode the frame even if we don't show it (for now) due to - keyframing. Soon enough libtheora will be able to deal + keyframing. Soon enough libtheora will be able to deal with non-keyframe seeks. */ if (videobuf_time >= get_time()) { diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 5112ea43a7..0798375a96 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -4,7 +4,7 @@ A script implemented in the Visual Script programming environment. </brief_description> <description> - A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it. + A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 1379baf154..a2f47dcccb 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -81,7 +81,7 @@ private: 1004, //CURSOR_BUSY 1021, //CURSOR_DRAG 1021, //CURSOR_CAN_DRO - 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default) + 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default) 1015, //CURSOR_VSIZE 1014, //CURSOR_HSIZE 1017, //CURSOR_BDIAGSI diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat index f9553162f1..11cc30edb0 100644 --- a/platform/android/java/gradlew.bat +++ b/platform/android/java/gradlew.bat @@ -1,7 +1,7 @@ @if "%DEBUG%" == "" @echo off @rem ########################################################################## @rem -@rem Gradle startup script for Windows +@rem Gradle startup script for Windows @rem @rem ########################################################################## @@ -75,7 +75,7 @@ if "%ERRORLEVEL%"=="0" goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! -if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 +if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 exit /b 1 :mainEnd diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml index 590b066d8a..010006b81e 100644 --- a/platform/android/java/lib/res/values/strings.xml +++ b/platform/android/java/lib/res/values/strings.xml @@ -6,7 +6,7 @@ <string name="text_button_resume_cellular">Resume download</string> <string name="text_button_wifi_settings">Wi-Fi settings</string> <string name="text_verifying_download">Verifying Download</string> - <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string> + <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string> <string name="text_validation_failed">XAPK File Validation Failed.</string> <string name="text_button_pause">Pause Download</string> <string name="text_button_resume">Resume Download</string> diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt index f0e37d80b8..b01dc2653a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -115,7 +115,7 @@ open internal class VkSurfaceView(context: Context) : SurfaceView(context), Surf /** * Tear down the rendering thread. * - * Must not be called before a [VkRenderer] has been set. + * Must not be called before a [VkRenderer] has been set. */ fun onDestroy() { vkThread.blockingExit() diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h index 173ac115a2..c5c1c690a2 100644 --- a/platform/android/plugin/godot_plugin_config.h +++ b/platform/android/plugin/godot_plugin_config.h @@ -37,8 +37,8 @@ /* The `config` section and fields are required and defined as follow: -- **name**: name of the plugin -- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field +- **name**: name of the plugin. +- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field. - **binary**: - if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`). - if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0"). diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 207b0a1168..7cf9738f13 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() { if (vsync_via_compositor_now != vsync_via_compositor) { // The previous frame had a different operating mode than this - // frame. Set the 'vsync_via_compositor' member variable and the + // frame. Set the 'vsync_via_compositor' member variable and the // OpenGL swap interval to their proper values. set_use_vsync(true); } diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 03ccf6c059..f16595f379 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1891,7 +1891,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA // Run a timer to prevent event catching warning if the focused window is closing. windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } - return 0; // Return To The Message Loop + return 0; // Return To The Message Loop } case WM_GETMINMAXINFO: { if (windows[window_id].resizable && !windows[window_id].fullscreen) { diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 541925a802..a54f5eef06 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -33,7 +33,7 @@ void GridContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { - Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). + Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row). Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 100fccc783..c2f33accee 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -891,7 +891,7 @@ void BaseMaterial3D::_update_shader() { code += "\t\tfloat current_layer_depth = 0.0;\n"; code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n"; code += "\t\tvec2 delta = P / num_layers;\n"; - code += "\t\tvec2 ofs = base_uv;\n"; + code += "\t\tvec2 ofs = base_uv;\n"; if (flags[FLAG_INVERT_HEIGHTMAP]) { code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n"; } else { diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index 7df2f99f67..1d97de5205 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -290,7 +290,7 @@ void Reverb::update_parameters() { c.feedback = (room_offset + room_scale); } - float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough) + float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough) auxdmp *= auxdmp; c.damp = expf(-Math_TAU * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index 9ae1a2b80d..d46437e782 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -81,7 +81,7 @@ public: //! temp_variables //!@{ - real_t m_currentLimitError; //! How much is violated this limit + real_t m_currentLimitError; //!< How much is violated this limit int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit real_t m_accumulatedImpulse; //!@} @@ -113,7 +113,7 @@ public: return (m_enableMotor || m_currentLimit != 0); } - //! calculates error + //! calculates error /*! calculates m_currentLimit and m_currentLimitError. */ @@ -327,7 +327,7 @@ public: return &m_angularLimits[index]; } - //! Retrieves the limit informacion + //! Retrieves the limit informacion G6DOFTranslationalLimitMotor3DSW *getTranslationalLimitMotor() { return &m_linearLimits; } diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index defbe8e8d5..63a0fe11ba 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -684,7 +684,7 @@ void SoftBody3DSW::generate_bending_constraints(int p_distance) { // // This function takes in a list of interdependent Links and tries // to maximize the distance between calculation -// of dependent links. This increases the amount of parallelism that can +// of dependent links. This increases the amount of parallelism that can // be exploited by out-of-order instruction processors with large but // (inevitably) finite instruction windows. // |