diff options
-rw-r--r-- | README.md | 5 | ||||
-rw-r--r-- | core/io/http_client.cpp | 2 | ||||
-rw-r--r-- | core/io/ip.cpp | 2 | ||||
-rw-r--r-- | core/io/xml_parser.cpp | 2 | ||||
-rw-r--r-- | core/math/math_funcs.h | 6 | ||||
-rw-r--r-- | core/variant.h | 6 | ||||
-rw-r--r-- | demos/3d/mousepick_test/mousepick.gd | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/material.glsl | 2 | ||||
-rw-r--r-- | drivers/mpc/audio_stream_mpc.cpp | 2 | ||||
-rw-r--r-- | drivers/theoraplayer/SCsub | 3 | ||||
-rw-r--r-- | drivers/unix/ip_unix.cpp | 2 | ||||
-rw-r--r-- | drivers/windows/dir_access_windows.cpp | 7 | ||||
-rw-r--r-- | drivers/windows/file_access_windows.cpp | 1 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/GodotIO.java | 22 | ||||
-rw-r--r-- | platform/winrt/SCsub | 2 | ||||
-rw-r--r-- | platform/winrt/app.cpp | 222 | ||||
-rw-r--r-- | platform/winrt/app.h | 14 | ||||
-rw-r--r-- | platform/winrt/detect.py | 35 | ||||
-rw-r--r-- | platform/winrt/os_winrt.cpp | 22 | ||||
-rw-r--r-- | platform/winrt/os_winrt.h | 6 | ||||
-rw-r--r-- | scene/resources/audio_stream_resampled.cpp | 30 | ||||
-rw-r--r-- | scene/resources/audio_stream_resampled.h | 4 | ||||
-rw-r--r-- | tools/editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | version.py | 2 |
24 files changed, 350 insertions, 53 deletions
@@ -10,11 +10,6 @@ The editor, language and APIs are feature rich, yet simple to learn, allowing yo Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com). -### Godot is BETA. Collaborate!! - -Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). -We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal. - ### Documentation Documentation has been moved to the [GitHub Wiki](https://github.com/okamstudio/godot/wiki). diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 60a200af12..faead675d4 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -29,6 +29,8 @@ #include "http_client.h" #include "io/stream_peer_ssl.h" +VARIANT_ENUM_CAST(HTTPClient::Status); + Error HTTPClient::connect_url(const String& p_url) { return OK; diff --git a/core/io/ip.cpp b/core/io/ip.cpp index d2a685f6b0..6ef6b31188 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -31,7 +31,7 @@ #include "os/semaphore.h" #include "hash_map.h" - +VARIANT_ENUM_CAST(IP::ResolverStatus); /************* RESOLVER ******************/ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 5d3e4f61ad..6306d22368 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -30,6 +30,8 @@ #include "print_string.h" //#define DEBUG_XML +VARIANT_ENUM_CAST(XMLParser::NodeType); + static bool _equalsn(const CharType* str1, const CharType* str2, int len) { int i; for(i=0; str1[i] && str2[i] && i < len; ++i) diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index c98a088912..28a8413325 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -136,7 +136,10 @@ public: static int b; -#if defined(_MSC_VER) && _MSC_VER < 1800 +#if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603 // windows 8? + b = (int)((a>0.0f) ? (a + 0.5f):(a -0.5f)); + +#elif defined(_MSC_VER) && _MSC_VER < 1800 __asm fld a __asm fistp b /*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) ) @@ -147,6 +150,7 @@ public: "fistpl %0 \n\t" : "=m" (b) : "m" (a));*/ + #else b=lrintf(a); //assuming everything but msvc 2012 or earlier has lrint #endif diff --git a/core/variant.h b/core/variant.h index b85c1ea640..a2f4a63e6c 100644 --- a/core/variant.h +++ b/core/variant.h @@ -167,13 +167,17 @@ public: static String get_type_name(Variant::Type p_type); static bool can_convert(Type p_type_from,Type p_type_to); +#pragma runtime_checks( "", off ) + template<class T> static Type get_type_for() { GetSimpleType<T> t; Variant v(t.type); - return v.get_type(); + Type r = v.get_type(); + return r; } +#pragma runtime_checks( "", restore ) bool is_ref() const; _FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; }; diff --git a/demos/3d/mousepick_test/mousepick.gd b/demos/3d/mousepick_test/mousepick.gd index cf3d9f1e4e..c96091b650 100644 --- a/demos/3d/mousepick_test/mousepick.gd +++ b/demos/3d/mousepick_test/mousepick.gd @@ -9,7 +9,7 @@ var gray_mat = FixedMaterial.new() var selected=false -func _input_event(event,pos,normal,shape): +func _input_event(camera,event,pos,normal,shape): if (event.type==InputEvent.MOUSE_BUTTON and event.pressed): if (not selected): get_node("mesh").set_material_override(gray_mat) diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index f2d9eaf1e5..718dd56249 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -1230,7 +1230,7 @@ LIGHT_SHADER_CODE vec3 ambient = const_light_mult*ambient_light*diffuse.rgb; # if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) - ambient*=diffuse_interp.a; //attenuation affects ambient too +// ambient*=diffuse_interp.a; //attenuation affects ambient too # endif diff --git a/drivers/mpc/audio_stream_mpc.cpp b/drivers/mpc/audio_stream_mpc.cpp index e1f9aacf5f..d94f57e683 100644 --- a/drivers/mpc/audio_stream_mpc.cpp +++ b/drivers/mpc/audio_stream_mpc.cpp @@ -275,7 +275,7 @@ void AudioStreamMPC::stop() { } bool AudioStreamMPC::is_playing() const { - return active; + return active || (get_total() - get_todo() -1 > 0); } void AudioStreamMPC::set_paused(bool p_paused) { diff --git a/drivers/theoraplayer/SCsub b/drivers/theoraplayer/SCsub index d4218debb6..cd8cabcc94 100644 --- a/drivers/theoraplayer/SCsub +++ b/drivers/theoraplayer/SCsub @@ -78,6 +78,9 @@ else: if env["platform"] == "android": env_theora.Append(CPPFLAGS=["-D_ANDROID"]) +if env["platform"] == "winrt": + env_theora.Append(CPPFLAGS=["-D_WINRT"]) + env_theora.Append(CPPPATH=["#drivers/theoraplayer/include/theoraplayer", "#drivers/theoraplayer/src/YUV", "#drivers/theoraplayer/src/YUV/libyuv/include", "#drivers/theoraplayer/src/Theora", "#drivers/theoraplayer/src/AVFoundation"]) objs = [] diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index c221743457..841160f941 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -28,7 +28,7 @@ /*************************************************************************/ #include "ip_unix.h" -#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED) +#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED) #ifdef WINDOWS_ENABLED diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index df6cc6c5e2..d1e9766105 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -106,6 +106,7 @@ String DirAccessWindows::get_next() { return name; } else { +#ifndef WINRT_ENABLED _cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); String name=p->f.cFileName; @@ -117,7 +118,8 @@ String DirAccessWindows::get_next() { } return name; - +#endif + return ""; } } @@ -358,6 +360,7 @@ bool DirAccessWindows::dir_exists(String p_dir) { return (fileAttr&FILE_ATTRIBUTE_DIRECTORY); } else { +#ifndef WINRT_ENABLED DWORD fileAttr; fileAttr = GetFileAttributesExA(p_dir.ascii().get_data(), GetFileExInfoStandard, &fileInfo); @@ -366,8 +369,8 @@ bool DirAccessWindows::dir_exists(String p_dir) { return (fileAttr&FILE_ATTRIBUTE_DIRECTORY); +#endif } - return false; } diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 3cd065841f..a6073cbb29 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -54,7 +54,6 @@ void FileAccessWindows::check_errors() const { Error FileAccessWindows::_open(const String& p_filename, int p_mode_flags) { String filename=fix_path(p_filename); - if (f) close(); diff --git a/platform/android/java/src/com/android/godot/GodotIO.java b/platform/android/java/src/com/android/godot/GodotIO.java index d149916893..ff0eb5edcc 100644 --- a/platform/android/java/src/com/android/godot/GodotIO.java +++ b/platform/android/java/src/com/android/godot/GodotIO.java @@ -438,8 +438,26 @@ public class GodotIO { try { Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri); - Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(p_uri)); - activity.startActivity(myIntent); + String path = p_uri; + String type=""; + if (path.startsWith("/")) { + //absolute path to filesystem, prepend file:// + path="file://"+path; + if (p_uri.endsWith(".png") || p_uri.endsWith(".jpg") || p_uri.endsWith(".gif") || p_uri.endsWith(".webp")) { + + type="image/*"; + } + } + + Intent intent = new Intent(); + intent.setAction(Intent.ACTION_VIEW); + if (!type.equals("")) { + intent.setDataAndType(Uri.parse(path), type); + } else { + intent.setData(Uri.parse(path)); + } + + activity.startActivity(intent); return 0; } catch (ActivityNotFoundException e) { diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub index 07e2ba81a6..2ea8cbd0de 100644 --- a/platform/winrt/SCsub +++ b/platform/winrt/SCsub @@ -8,4 +8,4 @@ files = [ 'os_winrt.cpp', ] -env.Program('#bin/godot_rt', files) +env.Program('#bin/godot', files) diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp index e3213d574a..f7fe91188c 100644 --- a/platform/winrt/app.cpp +++ b/platform/winrt/app.cpp @@ -5,6 +5,8 @@ #include "app.h"
#include "main/main.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
@@ -70,8 +72,9 @@ void App::Initialize(CoreApplicationView^ applicationView) }
// Called when the CoreWindow object is created (or re-created).
-void App::SetWindow(CoreWindow^ window)
+void App::SetWindow(CoreWindow^ p_window)
{
+ window = p_window;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
@@ -89,23 +92,230 @@ void App::SetWindow(CoreWindow^ window) pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
#endif
- // The CoreWindow has been created, so EGL can be initialized.
+
+ window->PointerPressed +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
+
+ window->PointerMoved +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
+
+ window->PointerReleased +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
+
+ //window->PointerWheelChanged +=
+ // ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+
+
+
+ char* args[] = {"-path", "game", NULL};
+ Main::setup("winrt", 2, args, false);
+
+ // The CoreWindow has been created, so EGL can be initialized.
ContextEGL* context = memnew(ContextEGL(window));
os->set_gl_context(context);
- UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+ UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+
+ Main::setup2();
+}
+
+static int _get_button(Windows::UI::Input::PointerPoint ^pt) {
+
+ using namespace Windows::UI::Input;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ return BUTTON_LEFT;
+#else
+ switch (pt->Properties->PointerUpdateKind)
+ {
+ case PointerUpdateKind::LeftButtonPressed:
+ case PointerUpdateKind::LeftButtonReleased:
+ return BUTTON_LEFT;
+
+ case PointerUpdateKind::RightButtonPressed:
+ case PointerUpdateKind::RightButtonReleased:
+ return BUTTON_RIGHT;
+
+ case PointerUpdateKind::MiddleButtonPressed:
+ case PointerUpdateKind::MiddleButtonReleased:
+ return BUTTON_MIDDLE;
+
+ case PointerUpdateKind::XButton1Pressed:
+ case PointerUpdateKind::XButton1Released:
+ return BUTTON_WHEEL_UP;
+
+ case PointerUpdateKind::XButton2Pressed:
+ case PointerUpdateKind::XButton2Released:
+ return BUTTON_WHEEL_DOWN;
+
+ default:
+ break;
+ }
+#endif
+
+ return 0;
+};
+
+static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) {
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ return true;
+#else
+ using namespace Windows::Devices::Input;
+ switch (pointerPoint->PointerDevice->PointerDeviceType) {
+ case PointerDeviceType::Touch:
+ case PointerDeviceType::Pen:
+ return true;
+ default:
+ return false;
+ }
+#endif
}
+
+static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) {
+
+ Windows::Foundation::Point outputPosition;
+
+ // Compute coordinates normalized from 0..1.
+ // If the coordinates need to be sized to the SDL window,
+ // we'll do that after.
+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+ outputPosition.X = rawPosition.X / window->Bounds.Width;
+ outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+ #else
+ switch (DisplayProperties::CurrentOrientation)
+ {
+ case DisplayOrientations::Portrait:
+ outputPosition.X = rawPosition.X / window->Bounds.Width;
+ outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+ break;
+ case DisplayOrientations::PortraitFlipped:
+ outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width);
+ outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height);
+ break;
+ case DisplayOrientations::Landscape:
+ outputPosition.X = rawPosition.Y / window->Bounds.Height;
+ outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width);
+ break;
+ case DisplayOrientations::LandscapeFlipped:
+ outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height);
+ outputPosition.Y = rawPosition.X / window->Bounds.Width;
+ break;
+ default:
+ break;
+ }
+ #endif
+
+ OS::VideoMode vm = os->get_video_mode();
+ outputPosition.X *= vm.width;
+ outputPosition.Y *= vm.height;
+
+ return outputPosition;
+};
+
+static int _get_finger(uint32_t p_touch_id) {
+
+ return p_touch_id % 31; // for now
+};
+
+void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
+
+ Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+ Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+ int but = _get_button(point);
+ if (_is_touch(point)) {
+
+ InputEvent event;
+ event.type = InputEvent::SCREEN_TOUCH;
+ event.device = 0;
+ event.screen_touch.pressed = p_pressed;
+ event.screen_touch.x = pos.X;
+ event.screen_touch.y = pos.Y;
+ event.screen_touch.index = _get_finger(point->PointerId);
+
+ last_touch_x[event.screen_touch.index] = pos.X;
+ last_touch_y[event.screen_touch.index] = pos.Y;
+
+ os->input_event(event);
+ if (event.screen_touch.index != 0)
+ return;
+
+ }; // fallthrought of sorts
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_BUTTON;
+ event.device = 0;
+ event.mouse_button.pressed = p_pressed;
+ event.mouse_button.button_index = but;
+ event.mouse_button.x = pos.X;
+ event.mouse_button.y = pos.Y;
+ event.mouse_button.global_x = pos.X;
+ event.mouse_button.global_y = pos.Y;
+
+ last_touch_x[31] = pos.X;
+ last_touch_y[31] = pos.Y;
+
+ os->input_event(event);
+};
+
+
+void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, true);
+};
+
+
+void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, false);
+};
+
+void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+ Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+
+ if (_is_touch(point)) {
+
+ InputEvent event;
+ event.type = InputEvent::SCREEN_DRAG;
+ event.device = 0;
+ event.screen_drag.x = pos.X;
+ event.screen_drag.y = pos.Y;
+ event.screen_drag.index = _get_finger(point->PointerId);
+ event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
+ event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
+
+ os->input_event(event);
+ if (event.screen_drag.index != 0)
+ return;
+
+ }; // fallthrought of sorts
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_MOTION;
+ event.device = 0;
+ event.mouse_motion.x = pos.X;
+ event.mouse_motion.y = pos.Y;
+ event.mouse_motion.global_x = pos.X;
+ event.mouse_motion.global_y = pos.Y;
+ event.mouse_motion.relative_x = pos.X - last_touch_x[31];
+ event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
+
+ os->input_event(event);
+
+};
+
+
// Initializes scene resources
void App::Load(Platform::String^ entryPoint)
{
- char** args = {NULL};
- Main::setup("winrt", 0, args);
+ //char* args[] = {"-test", "render", NULL};
+ //Main::setup("winrt", 2, args);
}
// This method is called after the window becomes active.
void App::Run()
{
-
if (Main::start())
os->run();
}
diff --git a/platform/winrt/app.h b/platform/winrt/app.h index a67b936cdf..7926465ff8 100644 --- a/platform/winrt/app.h +++ b/platform/winrt/app.h @@ -32,6 +32,12 @@ namespace $ext_safeprojectname$ void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+ void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
+ void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
@@ -44,8 +50,12 @@ namespace $ext_safeprojectname$ EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
-
+
+ CoreWindow^ window;
OSWinrt* os;
- };
+
+ int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
+ int last_touch_y[32];
+ };
}
diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py index 00913b0ade..dd9d1877ec 100644 --- a/platform/winrt/detect.py +++ b/platform/winrt/detect.py @@ -3,6 +3,7 @@ import os
import sys
+import string
def is_active():
@@ -30,11 +31,11 @@ def configure(env): env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
- env['OBJSUFFIX'] = ".rt" + env['OBJSUFFIX']
- env['LIBSUFFIX'] = ".rt" + env['LIBSUFFIX']
+ env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/x64/lib'])
+
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
@@ -48,19 +49,24 @@ def configure(env): elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
+ env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(LINKFLAGS=['/DEBUG'])
+ env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
- env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
- env.Append(CXXFLAGS=['/TP', '/ZW'])
- env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
- #env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
+
+ env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
+ env.Append(CXXFLAGS=string.split('/ZW'))
+ env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
+
+ #env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
+ #env.Append(CXXFLAGS=['/TP', '/ZW'])
+ #env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
+ ##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
@@ -70,8 +76,16 @@ def configure(env): env.Append(CCFLAGS=['/DGLES2_ENABLED'])
#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
- env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
-
+
+ LIBS=[
+ #'winmm',
+ 'libEGL',
+ 'libGLESv2',
+ 'libANGLE',
+ #'kernel32','ole32','user32', 'advapi32'
+ ]
+ env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
+
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
@@ -80,4 +94,3 @@ def configure(env): env['ENV'] = os.environ;
-
diff --git a/platform/winrt/os_winrt.cpp b/platform/winrt/os_winrt.cpp index 99c4ad968e..81f3d7adf5 100644 --- a/platform/winrt/os_winrt.cpp +++ b/platform/winrt/os_winrt.cpp @@ -71,7 +71,7 @@ const char * OSWinrt::get_video_driver_name(int p_driver) const { OS::VideoMode OSWinrt::get_default_video_mode() const { - return VideoMode(800,600,false); + return video_mode; } int OSWinrt::get_audio_driver_count() const { @@ -148,6 +148,16 @@ void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_aud outside=true; gl_context->initialize(); + VideoMode vm; + vm.width = gl_context->get_window_width(); + vm.height = gl_context->get_window_height(); + vm.fullscreen = true; + vm.resizable = false; + + set_video_mode(vm); + + gl_context->make_current(); + rasterizer = memnew( RasterizerGLES2 ); visual_server = memnew( VisualServerRaster(rasterizer) ); if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { @@ -270,6 +280,11 @@ String OSWinrt::get_clipboard() const { }; +void OSWinrt::input_event(InputEvent &p_event) { + p_event.ID = ++last_id; + input->parse_input_event(p_event); +}; + void OSWinrt::delete_main_loop() { if (main_loop) @@ -392,7 +407,7 @@ void OSWinrt::set_window_title(const String& p_title) { void OSWinrt::set_video_mode(const VideoMode& p_video_mode,int p_screen) { - + video_mode = p_video_mode; } OS::VideoMode OSWinrt::get_video_mode(int p_screen) const { @@ -512,7 +527,7 @@ Error OSWinrt::kill(const ProcessID& p_pid) { Error OSWinrt::set_cwd(const String& p_cwd) { - return OK; + return FAILED; } String OSWinrt::get_executable_path() const { @@ -634,6 +649,7 @@ OSWinrt::OSWinrt() { gl_context = NULL; + AudioDriverManagerSW::add_driver(&audio_driver); } diff --git a/platform/winrt/os_winrt.h b/platform/winrt/os_winrt.h index c309239af1..13b77f7f01 100644 --- a/platform/winrt/os_winrt.h +++ b/platform/winrt/os_winrt.h @@ -40,6 +40,7 @@ #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" +#include "servers/audio/audio_driver_dummy.h" #include "gl_context_egl.h" @@ -124,6 +125,7 @@ class OSWinrt : public OS { MainLoop *main_loop; + AudioDriverDummy audio_driver; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; @@ -231,12 +233,16 @@ public: virtual void make_rendering_thread(); virtual void swap_buffers(); + virtual bool has_touchscreen_ui_hint() const { return true; }; + virtual Error shell_open(String p_uri); void run(); virtual bool get_swap_ok_cancel() { return true; } + void input_event(InputEvent &p_event); + OSWinrt(); ~OSWinrt(); diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp index 8e694a6110..bc7bffa9d2 100644 --- a/scene/resources/audio_stream_resampled.cpp +++ b/scene/resources/audio_stream_resampled.cpp @@ -38,15 +38,18 @@ int AudioStreamResampled::get_channel_count() const { template<int C> -void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) { +uint32_t AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) { + + uint32_t read=offset&MIX_FRAC_MASK; for (int i=0;i<p_todo;i++) { offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1)); + read+=p_increment; uint32_t pos = offset >> MIX_FRAC_BITS; uint32_t frac = offset & MIX_FRAC_MASK; #ifndef FAST_AUDIO - ERR_FAIL_COND(pos>=rb_len); + ERR_FAIL_COND_V(pos>=rb_len,0); #endif uint32_t pos_next = (pos+1)&rb_mask; //printf("rb pos %i\n",pos); @@ -151,7 +154,7 @@ void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increm } - rb_read_pos=offset>>MIX_FRAC_BITS; + return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS; } @@ -173,10 +176,10 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { } else if (rb_read_pos<write_pos_cache) { - rb_todo=write_pos_cache-rb_read_pos-1; + rb_todo=write_pos_cache-rb_read_pos; //-1? } else { - rb_todo=(rb_len-rb_read_pos)+write_pos_cache-1; + rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1? } int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames ); @@ -220,13 +223,22 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { #endif { + uint32_t read=0; switch(channels) { - case 1: _resample<1>(p_dest,todo,increment); break; - case 2: _resample<2>(p_dest,todo,increment); break; - case 4: _resample<4>(p_dest,todo,increment); break; - case 6: _resample<6>(p_dest,todo,increment); break; + case 1: read=_resample<1>(p_dest,todo,increment); break; + case 2: read=_resample<2>(p_dest,todo,increment); break; + case 4: read=_resample<4>(p_dest,todo,increment); break; + case 6: read=_resample<6>(p_dest,todo,increment); break; } + if (read>rb_todo) + read=rb_todo; + + rb_read_pos = (rb_read_pos+read)&rb_mask; + + + + } return true; diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index f1e3629ac7..a1b95e81d5 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -57,7 +57,7 @@ class AudioStreamResampled : public AudioStream { template<int C> - void _resample(int32_t *p_dest,int p_todo,int32_t p_increment); + uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment); protected: @@ -97,7 +97,7 @@ protected: _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; } _FORCE_INLINE_ void write(uint32_t p_frames) { - ERR_FAIL_COND(p_frames > rb_len); + ERR_FAIL_COND(p_frames >= rb_len); switch(channels) { case 1: { diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 2927e7c870..dbc896cbb9 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -3422,7 +3422,7 @@ EditorNode::EditorNode() { p->add_item("New Scene",FILE_NEW_SCENE); p->add_item("Open Scene..",FILE_OPEN_SCENE,KEY_MASK_CMD+KEY_O); p->add_item("Save Scene",FILE_SAVE_SCENE,KEY_MASK_CMD+KEY_S); - p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE); + p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S); p->add_separator(); p->add_item("Goto Prev. Scene",FILE_OPEN_PREV,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_P); p->add_submenu_item("Open Recent","RecentScenes",FILE_OPEN_RECENT); diff --git a/version.py b/version.py index 1e88d24e54..86601a22f2 100644 --- a/version.py +++ b/version.py @@ -2,6 +2,6 @@ short_name="godot" name="Godot Engine" major=1 minor=0 -status="rc2" +status="stable" |