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-rw-r--r--.appveyor.yml2
-rw-r--r--.editorconfig2
-rw-r--r--COPYRIGHT.txt16
-rw-r--r--LICENSE.txt4
-rw-r--r--core/SCsub6
-rw-r--r--core/allocators.h4
-rw-r--r--core/array.cpp4
-rw-r--r--core/array.h4
-rw-r--r--core/bind/core_bind.cpp4
-rw-r--r--core/bind/core_bind.h4
-rw-r--r--core/class_db.cpp4
-rw-r--r--core/class_db.h4
-rw-r--r--core/color.cpp4
-rw-r--r--core/color.h4
-rw-r--r--core/command_queue_mt.cpp4
-rw-r--r--core/command_queue_mt.h4
-rw-r--r--core/compressed_translation.cpp4
-rw-r--r--core/compressed_translation.h4
-rw-r--r--core/core_string_names.cpp4
-rw-r--r--core/core_string_names.h4
-rw-r--r--core/cowdata.h45
-rw-r--r--core/dictionary.cpp4
-rw-r--r--core/dictionary.h4
-rw-r--r--core/dvector.cpp4
-rw-r--r--core/dvector.h4
-rw-r--r--core/engine.cpp4
-rw-r--r--core/engine.h4
-rw-r--r--core/error_list.h4
-rw-r--r--core/error_macros.cpp4
-rw-r--r--core/error_macros.h4
-rw-r--r--core/func_ref.cpp4
-rw-r--r--core/func_ref.h4
-rw-r--r--core/global_constants.cpp4
-rw-r--r--core/global_constants.h4
-rw-r--r--core/hash_map.h4
-rw-r--r--core/hashfuncs.h4
-rw-r--r--core/image.cpp4
-rw-r--r--core/image.h4
-rw-r--r--core/input_map.cpp4
-rw-r--r--core/input_map.h4
-rw-r--r--core/int_types.h4
-rw-r--r--core/io/compression.cpp10
-rw-r--r--core/io/compression.h4
-rw-r--r--core/io/config_file.cpp4
-rw-r--r--core/io/config_file.h4
-rw-r--r--core/io/file_access_buffered.cpp4
-rw-r--r--core/io/file_access_buffered.h4
-rw-r--r--core/io/file_access_buffered_fa.h4
-rw-r--r--core/io/file_access_compressed.cpp4
-rw-r--r--core/io/file_access_compressed.h4
-rw-r--r--core/io/file_access_encrypted.cpp4
-rw-r--r--core/io/file_access_encrypted.h4
-rw-r--r--core/io/file_access_memory.cpp4
-rw-r--r--core/io/file_access_memory.h4
-rw-r--r--core/io/file_access_network.cpp4
-rw-r--r--core/io/file_access_network.h4
-rw-r--r--core/io/file_access_pack.cpp4
-rw-r--r--core/io/file_access_pack.h4
-rw-r--r--core/io/file_access_zip.cpp4
-rw-r--r--core/io/file_access_zip.h4
-rw-r--r--core/io/http_client.cpp4
-rw-r--r--core/io/http_client.h4
-rw-r--r--core/io/image_loader.cpp4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/io/ip.cpp4
-rw-r--r--core/io/ip.h4
-rw-r--r--core/io/ip_address.cpp4
-rw-r--r--core/io/ip_address.h4
-rw-r--r--core/io/json.cpp4
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/logger.cpp4
-rw-r--r--core/io/logger.h4
-rw-r--r--core/io/marshalls.cpp4
-rw-r--r--core/io/marshalls.h4
-rw-r--r--core/io/multiplayer_api.cpp4
-rw-r--r--core/io/multiplayer_api.h4
-rw-r--r--core/io/net_socket.cpp4
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/networked_multiplayer_peer.cpp4
-rw-r--r--core/io/networked_multiplayer_peer.h4
-rw-r--r--core/io/packet_peer.cpp4
-rw-r--r--core/io/packet_peer.h4
-rw-r--r--core/io/packet_peer_udp.cpp4
-rw-r--r--core/io/packet_peer_udp.h4
-rw-r--r--core/io/pck_packer.cpp4
-rw-r--r--core/io/pck_packer.h4
-rw-r--r--core/io/resource_format_binary.cpp4
-rw-r--r--core/io/resource_format_binary.h4
-rw-r--r--core/io/resource_import.cpp4
-rw-r--r--core/io/resource_import.h4
-rw-r--r--core/io/resource_loader.cpp4
-rw-r--r--core/io/resource_loader.h4
-rw-r--r--core/io/resource_saver.cpp4
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/io/stream_peer.cpp4
-rw-r--r--core/io/stream_peer.h4
-rw-r--r--core/io/stream_peer_ssl.cpp4
-rw-r--r--core/io/stream_peer_ssl.h4
-rw-r--r--core/io/stream_peer_tcp.cpp4
-rw-r--r--core/io/stream_peer_tcp.h4
-rw-r--r--core/io/tcp_server.cpp4
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp4
-rw-r--r--core/io/translation_loader_po.h4
-rw-r--r--core/io/xml_parser.cpp4
-rw-r--r--core/io/xml_parser.h4
-rw-r--r--core/io/zip_io.cpp4
-rw-r--r--core/io/zip_io.h4
-rw-r--r--core/list.h4
-rw-r--r--core/map.h4
-rw-r--r--core/math/a_star.cpp4
-rw-r--r--core/math/a_star.h4
-rw-r--r--core/math/aabb.cpp4
-rw-r--r--core/math/aabb.h4
-rw-r--r--core/math/audio_frame.cpp4
-rw-r--r--core/math/audio_frame.h4
-rw-r--r--core/math/bsp_tree.cpp4
-rw-r--r--core/math/bsp_tree.h4
-rw-r--r--core/math/camera_matrix.cpp4
-rw-r--r--core/math/camera_matrix.h4
-rw-r--r--core/math/delaunay.h4
-rw-r--r--core/math/expression.cpp4
-rw-r--r--core/math/expression.h4
-rw-r--r--core/math/face3.cpp4
-rw-r--r--core/math/face3.h4
-rw-r--r--core/math/geometry.cpp4
-rw-r--r--core/math/geometry.h4
-rw-r--r--core/math/math_defs.h4
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/math_fieldwise.h4
-rw-r--r--core/math/math_funcs.cpp4
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/math/matrix3.cpp4
-rw-r--r--core/math/matrix3.h4
-rw-r--r--core/math/octree.h4
-rw-r--r--core/math/plane.cpp4
-rw-r--r--core/math/plane.h4
-rw-r--r--core/math/quat.cpp4
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/quick_hull.cpp4
-rw-r--r--core/math/quick_hull.h4
-rw-r--r--core/math/random_number_generator.cpp4
-rw-r--r--core/math/random_number_generator.h4
-rw-r--r--core/math/random_pcg.cpp4
-rw-r--r--core/math/random_pcg.h4
-rw-r--r--core/math/rect2.cpp4
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/transform.cpp4
-rw-r--r--core/math/transform.h4
-rw-r--r--core/math/transform_2d.cpp4
-rw-r--r--core/math/transform_2d.h4
-rw-r--r--core/math/triangle_mesh.cpp4
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/math/triangulate.cpp4
-rw-r--r--core/math/triangulate.h4
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h4
-rw-r--r--core/math/vector3.cpp4
-rw-r--r--core/math/vector3.h4
-rw-r--r--core/message_queue.cpp4
-rw-r--r--core/message_queue.h4
-rw-r--r--core/method_bind.cpp4
-rw-r--r--core/method_bind.h4
-rw-r--r--core/method_ptrcall.h4
-rw-r--r--core/node_path.cpp4
-rw-r--r--core/node_path.h4
-rw-r--r--core/oa_hash_map.h4
-rw-r--r--core/object.cpp4
-rw-r--r--core/object.h4
-rw-r--r--core/ordered_hash_map.h4
-rw-r--r--core/os/copymem.h4
-rw-r--r--core/os/dir_access.cpp4
-rw-r--r--core/os/dir_access.h4
-rw-r--r--core/os/file_access.cpp4
-rw-r--r--core/os/file_access.h4
-rw-r--r--core/os/input.cpp4
-rw-r--r--core/os/input.h4
-rw-r--r--core/os/input_event.cpp4
-rw-r--r--core/os/input_event.h4
-rw-r--r--core/os/keyboard.cpp4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h32
-rw-r--r--core/os/midi_driver.cpp4
-rw-r--r--core/os/midi_driver.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp4
-rw-r--r--core/os/os.h4
-rw-r--r--core/os/rw_lock.cpp4
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.cpp4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/shell.cpp4
-rw-r--r--core/os/shell.h4
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/os/thread_dummy.cpp4
-rw-r--r--core/os/thread_dummy.h4
-rw-r--r--core/os/thread_safe.cpp4
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h4
-rw-r--r--core/packed_data_container.cpp4
-rw-r--r--core/packed_data_container.h4
-rw-r--r--core/pair.h4
-rw-r--r--core/path_remap.cpp4
-rw-r--r--core/path_remap.h4
-rw-r--r--core/pool_allocator.cpp4
-rw-r--r--core/pool_allocator.h4
-rw-r--r--core/print_string.cpp4
-rw-r--r--core/print_string.h4
-rw-r--r--core/project_settings.cpp4
-rw-r--r--core/project_settings.h4
-rw-r--r--core/ref_ptr.cpp4
-rw-r--r--core/ref_ptr.h4
-rw-r--r--core/reference.cpp4
-rw-r--r--core/reference.h4
-rw-r--r--core/register_core_types.cpp4
-rw-r--r--core/register_core_types.h4
-rw-r--r--core/resource.cpp4
-rw-r--r--core/resource.h4
-rw-r--r--core/rid.cpp4
-rw-r--r--core/rid.h4
-rw-r--r--core/ring_buffer.h4
-rw-r--r--core/safe_refcount.cpp4
-rw-r--r--core/safe_refcount.h4
-rw-r--r--core/script_debugger_local.cpp4
-rw-r--r--core/script_debugger_local.h4
-rw-r--r--core/script_debugger_remote.cpp4
-rw-r--r--core/script_debugger_remote.h4
-rw-r--r--core/script_language.cpp4
-rw-r--r--core/script_language.h4
-rw-r--r--core/self_list.h4
-rw-r--r--core/set.h4
-rw-r--r--core/simple_type.h4
-rw-r--r--core/sort.h4
-rw-r--r--core/string_buffer.h4
-rw-r--r--core/string_builder.cpp4
-rw-r--r--core/string_builder.h4
-rw-r--r--core/string_db.cpp4
-rw-r--r--core/string_db.h4
-rw-r--r--core/translation.cpp4
-rw-r--r--core/translation.h4
-rw-r--r--core/type_info.h4
-rw-r--r--core/typedefs.h4
-rw-r--r--core/ucaps.h4
-rw-r--r--core/undo_redo.cpp4
-rw-r--r--core/undo_redo.h4
-rw-r--r--core/ustring.cpp4
-rw-r--r--core/ustring.h4
-rw-r--r--core/variant.cpp4
-rw-r--r--core/variant.h4
-rw-r--r--core/variant_call.cpp4
-rw-r--r--core/variant_construct_string.cpp4
-rw-r--r--core/variant_op.cpp4
-rw-r--r--core/variant_parser.cpp4
-rw-r--r--core/variant_parser.h4
-rw-r--r--core/vector.h4
-rw-r--r--core/version.h4
-rw-r--r--core/vmap.h4
-rw-r--r--core/vset.h4
-rw-r--r--doc/classes/EditorPlugin.xml16
-rw-r--r--doc/classes/EditorSpatialGizmoPlugin.xml175
-rw-r--r--doc/classes/FileDialog.xml2
-rw-r--r--doc/classes/TileSet.xml183
-rw-r--r--doc/classes/float.xml6
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp4
-rw-r--r--drivers/alsa/audio_driver_alsa.h4
-rw-r--r--drivers/alsamidi/alsa_midi.cpp4
-rw-r--r--drivers/alsamidi/alsa_midi.h4
-rw-r--r--drivers/convex_decomp/b2d_decompose.cpp4
-rw-r--r--drivers/convex_decomp/b2d_decompose.h4
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp4
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h4
-rw-r--r--drivers/coremidi/core_midi.cpp4
-rw-r--r--drivers/coremidi/core_midi.h4
-rw-r--r--drivers/dummy/audio_driver_dummy.h4
-rw-r--r--drivers/dummy/rasterizer_dummy.h4
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp6
-rw-r--r--drivers/dummy/texture_loader_dummy.h6
-rw-r--r--drivers/gl_context/context_gl.cpp4
-rw-r--r--drivers/gl_context/context_gl.h4
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp21
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h5
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_gles2.h4
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h4
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp5
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h5
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp6
-rw-r--r--drivers/gles2/shader_compiler_gles2.h4
-rw-r--r--drivers/gles2/shader_gles2.cpp4
-rw-r--r--drivers/gles2/shader_gles2.h4
-rw-r--r--drivers/gles2/shaders/canvas.glsl3
-rw-r--r--drivers/gles2/shaders/scene.glsl2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h4
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_gles3.h4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h5
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
-rw-r--r--drivers/gles3/shader_compiler_gles3.h4
-rw-r--r--drivers/gles3/shader_gles3.cpp4
-rw-r--r--drivers/gles3/shader_gles3.h4
-rw-r--r--drivers/png/image_loader_png.cpp4
-rw-r--r--drivers/png/image_loader_png.h4
-rw-r--r--drivers/png/resource_saver_png.cpp4
-rw-r--r--drivers/png/resource_saver_png.h4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h4
-rw-r--r--drivers/register_driver_types.cpp4
-rw-r--r--drivers/register_driver_types.h4
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp4
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.h4
-rw-r--r--drivers/unix/dir_access_unix.cpp4
-rw-r--r--drivers/unix/dir_access_unix.h4
-rw-r--r--drivers/unix/file_access_unix.cpp4
-rw-r--r--drivers/unix/file_access_unix.h4
-rw-r--r--drivers/unix/ip_unix.cpp4
-rw-r--r--drivers/unix/ip_unix.h4
-rw-r--r--drivers/unix/mutex_posix.cpp4
-rw-r--r--drivers/unix/mutex_posix.h4
-rw-r--r--drivers/unix/net_socket_posix.cpp4
-rw-r--r--drivers/unix/net_socket_posix.h4
-rw-r--r--drivers/unix/os_unix.cpp4
-rw-r--r--drivers/unix/os_unix.h4
-rw-r--r--drivers/unix/rw_lock_posix.cpp4
-rw-r--r--drivers/unix/rw_lock_posix.h4
-rw-r--r--drivers/unix/semaphore_posix.cpp4
-rw-r--r--drivers/unix/semaphore_posix.h4
-rw-r--r--drivers/unix/syslog_logger.cpp4
-rw-r--r--drivers/unix/syslog_logger.h4
-rw-r--r--drivers/unix/thread_posix.cpp4
-rw-r--r--drivers/unix/thread_posix.h4
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp4
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h4
-rw-r--r--drivers/windows/dir_access_windows.cpp4
-rw-r--r--drivers/windows/dir_access_windows.h4
-rw-r--r--drivers/windows/file_access_windows.cpp4
-rw-r--r--drivers/windows/file_access_windows.h4
-rw-r--r--drivers/windows/mutex_windows.cpp4
-rw-r--r--drivers/windows/mutex_windows.h4
-rw-r--r--drivers/windows/rw_lock_windows.cpp4
-rw-r--r--drivers/windows/rw_lock_windows.h4
-rw-r--r--drivers/windows/semaphore_windows.cpp4
-rw-r--r--drivers/windows/semaphore_windows.h4
-rw-r--r--drivers/windows/shell_windows.cpp4
-rw-r--r--drivers/windows/shell_windows.h4
-rw-r--r--drivers/windows/thread_windows.cpp4
-rw-r--r--drivers/windows/thread_windows.h4
-rw-r--r--drivers/winmidi/win_midi.cpp4
-rw-r--r--drivers/winmidi/win_midi.h4
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp4
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.h4
-rw-r--r--editor/animation_bezier_editor.cpp4
-rw-r--r--editor/animation_bezier_editor.h4
-rw-r--r--editor/animation_track_editor.cpp4
-rw-r--r--editor/animation_track_editor.h4
-rw-r--r--editor/animation_track_editor_plugins.cpp4
-rw-r--r--editor/animation_track_editor_plugins.h4
-rw-r--r--editor/array_property_edit.cpp4
-rw-r--r--editor/array_property_edit.h4
-rw-r--r--editor/audio_stream_preview.cpp4
-rw-r--r--editor/audio_stream_preview.h4
-rw-r--r--editor/code_editor.cpp4
-rw-r--r--editor/code_editor.h4
-rw-r--r--editor/collada/collada.cpp4
-rw-r--r--editor/collada/collada.h4
-rw-r--r--editor/connections_dialog.cpp4
-rw-r--r--editor/connections_dialog.h4
-rw-r--r--editor/create_dialog.cpp4
-rw-r--r--editor/create_dialog.h4
-rw-r--r--editor/dependency_editor.cpp4
-rw-r--r--editor/dependency_editor.h4
-rw-r--r--editor/dictionary_property_edit.cpp4
-rw-r--r--editor/dictionary_property_edit.h4
-rw-r--r--editor/doc/doc_data.cpp4
-rw-r--r--editor/doc/doc_data.h4
-rw-r--r--editor/doc/doc_dump.cpp4
-rw-r--r--editor/doc/doc_dump.h4
-rw-r--r--editor/editor_about.cpp6
-rw-r--r--editor/editor_about.h4
-rw-r--r--editor/editor_asset_installer.cpp4
-rw-r--r--editor/editor_asset_installer.h4
-rw-r--r--editor/editor_audio_buses.cpp4
-rw-r--r--editor/editor_audio_buses.h4
-rw-r--r--editor/editor_autoload_settings.cpp4
-rw-r--r--editor/editor_autoload_settings.h4
-rw-r--r--editor/editor_data.cpp4
-rw-r--r--editor/editor_data.h4
-rw-r--r--editor/editor_dir_dialog.cpp4
-rw-r--r--editor/editor_dir_dialog.h4
-rw-r--r--editor/editor_export.cpp4
-rw-r--r--editor/editor_export.h4
-rw-r--r--editor/editor_file_dialog.cpp4
-rw-r--r--editor/editor_file_dialog.h4
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/editor_file_system.h4
-rw-r--r--editor/editor_folding.cpp30
-rw-r--r--editor/editor_folding.h30
-rw-r--r--editor/editor_fonts.cpp4
-rw-r--r--editor/editor_fonts.h4
-rw-r--r--editor/editor_help.cpp4
-rw-r--r--editor/editor_help.h4
-rw-r--r--editor/editor_help_search.cpp4
-rw-r--r--editor/editor_help_search.h4
-rw-r--r--editor/editor_inspector.cpp4
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_log.cpp6
-rw-r--r--editor/editor_log.h4
-rw-r--r--editor/editor_name_dialog.cpp4
-rw-r--r--editor/editor_name_dialog.h4
-rw-r--r--editor/editor_node.cpp7
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-rw-r--r--thirdparty/zstd/compress/zstd_double_fast.c362
-rw-r--r--thirdparty/zstd/compress/zstd_double_fast.h10
-rw-r--r--thirdparty/zstd/compress/zstd_fast.c292
-rw-r--r--thirdparty/zstd/compress/zstd_fast.h10
-rw-r--r--thirdparty/zstd/compress/zstd_lazy.c554
-rw-r--r--thirdparty/zstd/compress/zstd_lazy.h33
-rw-r--r--thirdparty/zstd/compress/zstd_ldm.c128
-rw-r--r--thirdparty/zstd/compress/zstd_ldm.h12
-rw-r--r--thirdparty/zstd/compress/zstd_opt.c910
-rw-r--r--thirdparty/zstd/compress/zstd_opt.h28
-rw-r--r--thirdparty/zstd/compress/zstdmt_compress.c584
-rw-r--r--thirdparty/zstd/compress/zstdmt_compress.h60
-rw-r--r--thirdparty/zstd/decompress/huf_decompress.c868
-rw-r--r--thirdparty/zstd/decompress/zstd_ddict.c240
-rw-r--r--thirdparty/zstd/decompress/zstd_ddict.h44
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress.c2017
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress_block.c1307
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress_block.h59
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress_internal.h168
-rw-r--r--thirdparty/zstd/zstd.h1631
1934 files changed, 13615 insertions, 8884 deletions
diff --git a/.appveyor.yml b/.appveyor.yml
index 567da9cd5d..bd4a7b0ca8 100644
--- a/.appveyor.yml
+++ b/.appveyor.yml
@@ -18,7 +18,7 @@ cache:
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- - pip install scons
+ - pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
diff --git a/.editorconfig b/.editorconfig
index d4b7fbb471..ab03b8421c 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -9,7 +9,7 @@ insert_final_newline = true
[*.{cpp,hpp,c,h,mm}]
trim_trailing_whitespace = true
-[*.{py,cs}]
+[{*.{py,cs},SCsub}]
indent_style = space
indent_size = 4
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 738fe3ff5a..17141df66f 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -43,8 +43,8 @@ Source: https://github.com/godotengine/godot
Files: *
Comment: Godot Engine
-Copyright: 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+Copyright: 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat
Files: ./icon.png
@@ -77,8 +77,8 @@ Files: ./platform/android/power_android.cpp
./platform/x11/power_x11.cpp
Comment: Simple DirectMedia Layer
Copyright: 1997-2017, Sam Lantinga
- 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+ 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat and Zlib
Files: ./scene/animation/tween_interpolaters.cpp
@@ -98,16 +98,16 @@ Files: ./servers/physics/gjk_epa.cpp
./servers/physics/joints/slider_joint_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
- 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+ 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat and Zlib
Files: ./servers/physics/joints/cone_twist_joint_sw.cpp
./servers/physics/joints/cone_twist_joint_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2007, Starbreeze Studios
- 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+ 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat and Zlib
Files: ./thirdparty/b2d_convexdecomp/
diff --git a/LICENSE.txt b/LICENSE.txt
index c7ad3ddaa3..11b3b89c8e 100644
--- a/LICENSE.txt
+++ b/LICENSE.txt
@@ -1,5 +1,5 @@
-Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/core/SCsub b/core/SCsub
index fe379d6936..00d0bcac24 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -103,6 +103,7 @@ env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
if env['builtin_zstd']:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
+ "common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
@@ -111,15 +112,18 @@ if env['builtin_zstd']:
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
+ "compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
- "compress/zstdmt_compress.c",
"compress/zstd_opt.c",
+ "compress/zstdmt_compress.c",
"decompress/huf_decompress.c",
+ "decompress/zstd_ddict.c",
+ "decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
diff --git a/core/allocators.h b/core/allocators.h
index 840b117958..8d4af7a9fb 100644
--- a/core/allocators.h
+++ b/core/allocators.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/array.cpp b/core/array.cpp
index 9708452850..649e610a69 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/array.h b/core/array.h
index fa5113a376..6158db4065 100644
--- a/core/array.h
+++ b/core/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 6ea70a2916..7a253ed85c 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 39704286b6..a4b4629037 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 052a4586fe..219bdbddd8 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/class_db.h b/core/class_db.h
index 75f9e8d6a7..321682d76b 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/color.cpp b/core/color.cpp
index ac314417ec..efd2941b47 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/color.h b/core/color.h
index d6ad5f91c5..b2148e1357 100644
--- a/core/color.h
+++ b/core/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp
index 1b3a74bd0d..36d4b0a32f 100644
--- a/core/command_queue_mt.cpp
+++ b/core/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 5911cf5006..3fd660a3db 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index 73affd8fe9..f102721470 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/compressed_translation.h b/core/compressed_translation.h
index b3d193b478..0b49907a68 100644
--- a/core/compressed_translation.h
+++ b/core/compressed_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index 8a3fdade64..1b59508abf 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.h b/core/core_string_names.h
index 3fdb240408..1a837cdc2e 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/cowdata.h b/core/cowdata.h
index 54ece4c856..319e61d261 100644
--- a/core/cowdata.h
+++ b/core/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,8 @@
#ifndef COWDATA_H_
#define COWDATA_H_
+#include <string.h>
+
#include "core/os/memory.h"
#include "core/safe_refcount.h"
@@ -194,12 +196,14 @@ void CowData<T>::_unref(void *p_data) {
return; // still in use
// clean up
- uint32_t *count = _get_size();
- T *data = (T *)(count + 1);
+ if (!__has_trivial_destructor(T)) {
+ uint32_t *count = _get_size();
+ T *data = (T *)(count + 1);
- for (uint32_t i = 0; i < *count; ++i) {
- // call destructors
- data[i].~T();
+ for (uint32_t i = 0; i < *count; ++i) {
+ // call destructors
+ data[i].~T();
+ }
}
// free mem
@@ -226,9 +230,13 @@ void CowData<T>::_copy_on_write() {
T *_data = (T *)(mem_new);
// initialize new elements
- for (uint32_t i = 0; i < current_size; i++) {
+ if (__has_trivial_copy(T)) {
+ memcpy(mem_new, _ptr, current_size * sizeof(T));
- memnew_placement(&_data[i], T(_get_data()[i]));
+ } else {
+ for (uint32_t i = 0; i < current_size; i++) {
+ memnew_placement(&_data[i], T(_get_data()[i]));
+ }
}
_unref(_ptr);
@@ -275,22 +283,25 @@ Error CowData<T>::resize(int p_size) {
}
// construct the newly created elements
- T *elems = _get_data();
- for (int i = *_get_size(); i < p_size; i++) {
+ if (!__has_trivial_constructor(T)) {
+ T *elems = _get_data();
- memnew_placement(&elems[i], T);
+ for (int i = *_get_size(); i < p_size; i++) {
+ memnew_placement(&elems[i], T);
+ }
}
*_get_size() = p_size;
} else if (p_size < size()) {
- // deinitialize no longer needed elements
- for (uint32_t i = p_size; i < *_get_size(); i++) {
-
- T *t = &_get_data()[i];
- t->~T();
+ if (!__has_trivial_destructor(T)) {
+ // deinitialize no longer needed elements
+ for (uint32_t i = p_size; i < *_get_size(); i++) {
+ T *t = &_get_data()[i];
+ t->~T();
+ }
}
void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 6a3ab82879..bea0997cc9 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/dictionary.h b/core/dictionary.h
index b77cc55254..eab7354cef 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/dvector.cpp b/core/dvector.cpp
index b679df55ad..592c3c053d 100644
--- a/core/dvector.cpp
+++ b/core/dvector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/dvector.h b/core/dvector.h
index 9760dcbcad..fc962b4940 100644
--- a/core/dvector.h
+++ b/core/dvector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/engine.cpp b/core/engine.cpp
index fceb602dcf..4dba41853d 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/engine.h b/core/engine.h
index 82b1e5d681..15665fee29 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_list.h b/core/error_list.h
index 6b9cd0016b..304861da4e 100644
--- a/core/error_list.h
+++ b/core/error_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_macros.cpp b/core/error_macros.cpp
index c1a0dd0dfc..0e8e4a9bb4 100644
--- a/core/error_macros.cpp
+++ b/core/error_macros.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_macros.h b/core/error_macros.h
index 8cec18d24f..60a0e8a7dc 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/func_ref.cpp b/core/func_ref.cpp
index d9d1a2b799..4a965473d9 100644
--- a/core/func_ref.cpp
+++ b/core/func_ref.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/func_ref.h b/core/func_ref.h
index 930c376abf..339279fdba 100644
--- a/core/func_ref.h
+++ b/core/func_ref.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index 7e9b8b393c..fb90403226 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/global_constants.h b/core/global_constants.h
index 48f16934a3..47c1a4dafc 100644
--- a/core/global_constants.h
+++ b/core/global_constants.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/hash_map.h b/core/hash_map.h
index 3869cd3c36..44459a3080 100644
--- a/core/hash_map.h
+++ b/core/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index 457cfadc9c..811ce6264e 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/image.cpp b/core/image.cpp
index dca8aedb8f..4fc3b4becb 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/image.h b/core/image.h
index 0770eb953e..3604580e98 100644
--- a/core/image.h
+++ b/core/image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input_map.cpp b/core/input_map.cpp
index b88d99470a..15f68f9c2a 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input_map.h b/core/input_map.h
index 8f286277d1..895fd26928 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/int_types.h b/core/int_types.h
index e2b70d58fc..891b6172fa 100644
--- a/core/int_types.h
+++ b/core/int_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 3c0b6541bd..a113f3b61b 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
} break;
case MODE_ZSTD: {
ZSTD_CCtx *cctx = ZSTD_createCCtx();
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level);
if (zstd_long_distance_matching) {
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1);
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size);
}
int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);
diff --git a/core/io/compression.h b/core/io/compression.h
index 2f770e6aee..883dbf3a99 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index e2bc0f5d8f..414742deeb 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 2bc439d413..36e5c0ca7d 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp
index d44c8a9585..83ff532aa4 100644
--- a/core/io/file_access_buffered.cpp
+++ b/core/io/file_access_buffered.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h
index a36a9a4603..756045a674 100644
--- a/core/io/file_access_buffered.h
+++ b/core/io/file_access_buffered.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h
index 493fa1c243..5180f2344f 100644
--- a/core/io/file_access_buffered_fa.h
+++ b/core/io/file_access_buffered_fa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index a3633dc1f4..b268d5c710 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 5be42a6d32..f408b1bc29 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 28bf55b962..6ad68dd74d 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 873dbfa7e8..e77d62a9f4 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 4c2aa4294d..fbcf5b8021 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index e474fb0d05..73952133c1 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index b9544ac166..501a21a50d 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index c929e8446d..5bbf7588c7 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 3823285792..43fedc5238 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 9e31bcf88a..04610bed57 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index d99cdf0d86..66b911e83c 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index 9bb1ad221a..fc8f85c07b 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 36dd688e77..b3fd814870 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 9e674e4c1d..1ad44d5f01 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index e4fbb0247d..a5a0738140 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 15ee5e9ae1..95c562b7a9 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index f56e850796..420e48f839 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.h b/core/io/ip.h
index 967f04a4bd..ead71ebb54 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index 194d1af6bf..763a5fbb9a 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index 607ce81ef4..3a5f87b617 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 26e18828e5..c211ca2ed4 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.h b/core/io/json.h
index af6c463331..7c6877c2cc 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 3c4b4a1ac3..eeb82bfce4 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.h b/core/io/logger.h
index d32b43b030..0b871a13de 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index c71903c94d..eec1c55744 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 1284520945..11c4b2c98e 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index b3f0a76a80..30c5bfcaa7 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index c86e76e91a..a9cf77aaba 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp
index 10bcf62eda..08580356a7 100644
--- a/core/io/net_socket.cpp
+++ b/core/io/net_socket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index 0665bec9fd..94e7ef6f75 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp
index 6354eef8b5..b5469e6e88 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/networked_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h
index 8e83c528a0..91752fdc7e 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/networked_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index aadcca01d5..3aa1fcfd8f 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index a6559df460..48c50eb76b 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index 2e916d6a48..5912b8df94 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 4366b0eb82..0593137604 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 3df8c01760..36bd429bc0 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 4fcf9a8822..4df495b11f 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index b91268dab2..e27dea37d6 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index e449ff216b..8f2c48e745 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_import.cpp b/core/io/resource_import.cpp
index ffea43b6bf..63dc0b6a26 100644
--- a/core/io/resource_import.cpp
+++ b/core/io/resource_import.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_import.h b/core/io/resource_import.h
index ec66a422a3..96dd7983e6 100644
--- a/core/io/resource_import.h
+++ b/core/io/resource_import.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 41f3b2935c..b8bc24c1de 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index c411b3c398..6c0e9d5554 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index af726d9e2d..279788796c 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 1a250e84ea..7df3bfb1f8 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 3f608b720c..3042c0f60a 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index f189960cbd..059ccd016c 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 138f91301e..254ae84bf5 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index 8ce36d7e7d..482576c4c6 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index 4b86735aa3..45f3e46e35 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index de364915cd..1ca39375aa 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index be9176779e..6599c4eb5b 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 4c89197d9a..538db175ad 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 830c2b6694..67a0a905bd 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 9543307cb5..d5fd264385 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 8c0cbd6e55..4638ddcc09 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index bbc7671a0e..0df2d74ab4 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index b7f841b66f..8f3e0b49ec 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index bba7d67332..fb63878a4c 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/list.h b/core/list.h
index 281f253a59..dd4ea3bd89 100644
--- a/core/list.h
+++ b/core/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/map.h b/core/map.h
index cab8965bb3..a701ba36f7 100644
--- a/core/map.h
+++ b/core/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 451c45cade..a0556ae839 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/a_star.h b/core/math/a_star.h
index d2ef765006..d094bc4863 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index d0cb2b5195..a4eb1fe2a5 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 0b03b7d314..52e5ed3626 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp
index eff817bbaa..2496a70890 100644
--- a/core/math/audio_frame.cpp
+++ b/core/math/audio_frame.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index fde26e8056..f970c510e0 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index 6ffc963783..d7e6e82cd9 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index b06e6b8539..0af532a2d5 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 3a082d5720..caf08c7379 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index bd20908ad9..015588a8cb 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
index 9c5eef9069..bd0cf97937 100644
--- a/core/math/delaunay.h
+++ b/core/math/delaunay.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 7f3439e956..61e5154f44 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/expression.h b/core/math/expression.h
index 7f81542480..fa0878c93c 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 8366137131..ab09142b2d 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.h b/core/math/face3.h
index b41daf04d4..1a00851eab 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index be5e40e4e6..c51ffd7b0a 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/geometry.h b/core/math/geometry.h
index df63f0dabe..67805dd6c9 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index db9055cee2..48533ba659 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 20b2341ab0..f65f504f4c 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h
index 0e7cc3ea4a..c245928f56 100644
--- a/core/math/math_fieldwise.h
+++ b/core/math/math_fieldwise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 06355d15ed..5b5fd8e283 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index f9d89d5d5a..ea0bfd88cc 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 925a7b3f1e..0aa67078fb 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 35bf75bbe4..e7d6ab4522 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/octree.h b/core/math/octree.h
index cd89743a5a..36a77663f4 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 3c597d57f8..cd3cbce300 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/plane.h b/core/math/plane.h
index 5182dc67dd..1c6e4b816b 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 791e84f089..c1e45f36f0 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quat.h b/core/math/quat.h
index 59a15f460b..7d71ec03e8 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 23823b339a..1aa345db1f 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 0ac2758323..2e659cab6e 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index 9f0a5bc992..fccc0f72fe 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 078bfbed60..66c77b8ccf 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 16899f79da..8bbcca88fe 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 4a43c36ede..91340a568e 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 24c1c8c984..fea128afbd 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 96c0e177d3..901d372132 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 75257a6e60..7ff7cac914 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform.h b/core/math/transform.h
index 97c8bf9ab0..9b323a6f0f 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 4bb763c879..295e60babb 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index c8fc3c39e3..507e6a16eb 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 6b8dc5eeb3..cdf3d16b72 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index e5f181fba7..ee7bf0f6b5 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 69ffc95946..be409e62a7 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 2b0557ee55..2437e2b0f0 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 7c6f056f09..e580057950 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector2.h b/core/math/vector2.h
index e5e555597d..a20326f667 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 5dbb01493d..b2e89ac7b8 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 16feba6a0c..b0eef35635 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 2952593798..7c3bdfec53 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/message_queue.h b/core/message_queue.h
index 2083bb0639..696b8e2997 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_bind.cpp b/core/method_bind.cpp
index fa5b88b5ac..72b0030ce8 100644
--- a/core/method_bind.cpp
+++ b/core/method_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_bind.h b/core/method_bind.h
index 7788de919c..5ea8adb7e0 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index b706e65d53..e06081d24a 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/node_path.cpp b/core/node_path.cpp
index 91e2aa5f4e..07ff765516 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/node_path.h b/core/node_path.h
index 4a72d4a4d5..17b1435723 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h
index 9840442519..e52d36a859 100644
--- a/core/oa_hash_map.h
+++ b/core/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object.cpp b/core/object.cpp
index 3a14c7c0b5..682586a7ab 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object.h b/core/object.h
index 88a98dacbe..434cca0fec 100644
--- a/core/object.h
+++ b/core/object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h
index 092bf314d0..09d43d6797 100644
--- a/core/ordered_hash_map.h
+++ b/core/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/copymem.h b/core/os/copymem.h
index 999c770e85..cc68983d4d 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 8f4f2b6920..2c1c655175 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 773f0bcd41..16358fbc57 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index e7ad544a93..d1f8236898 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/file_access.h b/core/os/file_access.h
index f1f3005dd9..7bfbf6e7f0 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 3b895b16b4..cf11ba3c6d 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input.h b/core/os/input.h
index dc2c213db2..b354acd961 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 5bbdd7efb2..1e0e83c8d2 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 789d19c5b2..db31055b5f 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index abc579c58d..311025a5fd 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 17bf5eaa48..58a0807579 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 6e0b914367..895ce14ae9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index e9b331ee45..bfdf92acfa 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index f25e40ef78..d1de51f3db 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index 3501c3f14e..f3ca9fc614 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -116,7 +116,9 @@ void memdelete(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
- p_class->~T();
+ if (!__has_trivial_destructor(T))
+ p_class->~T();
+
Memory::free_static(p_class, false);
}
@@ -125,7 +127,9 @@ void memdelete_allocator(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
- p_class->~T();
+ if (!__has_trivial_destructor(T))
+ p_class->~T();
+
A::free(p_class);
}
@@ -150,11 +154,13 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
ERR_FAIL_COND_V(!mem, failptr);
*(mem - 1) = p_elements;
- T *elems = (T *)mem;
+ if (!__has_trivial_constructor(T)) {
+ T *elems = (T *)mem;
- /* call operator new */
- for (size_t i = 0; i < p_elements; i++) {
- new (&elems[i], sizeof(T), p_descr) T;
+ /* call operator new */
+ for (size_t i = 0; i < p_elements; i++) {
+ new (&elems[i], sizeof(T), p_descr) T;
+ }
}
return (T *)mem;
@@ -177,12 +183,14 @@ void memdelete_arr(T *p_class) {
uint64_t *ptr = (uint64_t *)p_class;
- uint64_t elem_count = *(ptr - 1);
+ if (!__has_trivial_destructor(T)) {
+ uint64_t elem_count = *(ptr - 1);
- for (uint64_t i = 0; i < elem_count; i++) {
+ for (uint64_t i = 0; i < elem_count; i++) {
+ p_class[i].~T();
+ }
+ }
- p_class[i].~T();
- };
Memory::free_static(ptr, true);
}
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index 2b20a708ed..0d7ad23d68 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index ceb4e71d66..e0e5e2be67 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 0c01b06bd6..1ae7e1f877 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 788cc00397..17367f32f2 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index ea60a03373..1f967030e7 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.h b/core/os/os.h
index 046686ff51..36d4e5a8c1 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
index 5e51a1dbce..b70d5d73a0 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/rw_lock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 4333d9a016..8632e84e61 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp
index 448d17dd14..5d3100760d 100644
--- a/core/os/semaphore.cpp
+++ b/core/os/semaphore.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 6cec06ea28..ccbba0dacd 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/shell.cpp b/core/os/shell.cpp
index 32649a0667..a859241cb6 100644
--- a/core/os/shell.cpp
+++ b/core/os/shell.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/shell.h b/core/os/shell.h
index 146c35cbc8..c1bd995b5b 100644
--- a/core/os/shell.h
+++ b/core/os/shell.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 250cf80a37..e00d20a9fe 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.h b/core/os/thread.h
index 97e97652a5..e7a6e8cb1f 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
index 9e0adf9994..63f724f81c 100644
--- a/core/os/thread_dummy.cpp
+++ b/core/os/thread_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index 6f46a4a20c..4a7785484b 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp
index 3fe039e1b6..9eecd1c3dd 100644
--- a/core/os/thread_safe.cpp
+++ b/core/os/thread_safe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index a17ceeed1d..ddbf17da7f 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 89c3b7cec3..58c8773d7f 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index e4ca8fafa5..6c17f42b13 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/packed_data_container.h b/core/packed_data_container.h
index 0e1dff1f70..25c83548be 100644
--- a/core/packed_data_container.h
+++ b/core/packed_data_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pair.h b/core/pair.h
index 1d35ae1b6c..cb661160b5 100644
--- a/core/pair.h
+++ b/core/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/path_remap.cpp b/core/path_remap.cpp
index 80308d72c0..548c9c85d7 100644
--- a/core/path_remap.cpp
+++ b/core/path_remap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/path_remap.h b/core/path_remap.h
index 5e25628aeb..3829fa5a1f 100644
--- a/core/path_remap.h
+++ b/core/path_remap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp
index 6997c993f4..a283d8db1d 100644
--- a/core/pool_allocator.cpp
+++ b/core/pool_allocator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pool_allocator.h b/core/pool_allocator.h
index 12e2b597db..282e0bd634 100644
--- a/core/pool_allocator.h
+++ b/core/pool_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/print_string.cpp b/core/print_string.cpp
index f53d50e078..d91d49f53b 100644
--- a/core/print_string.cpp
+++ b/core/print_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/print_string.h b/core/print_string.h
index 8f4fbb1f7b..6fcffd417b 100644
--- a/core/print_string.h
+++ b/core/print_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index f3368a5595..e325c828b8 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/project_settings.h b/core/project_settings.h
index 2cb159e1c7..0ff18ab3f5 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp
index 7f0cc0cd75..961f143e5c 100644
--- a/core/ref_ptr.cpp
+++ b/core/ref_ptr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ref_ptr.h b/core/ref_ptr.h
index 3f15c680b8..f745ababa1 100644
--- a/core/ref_ptr.h
+++ b/core/ref_ptr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/reference.cpp b/core/reference.cpp
index 6ccc444b93..7b5145184a 100644
--- a/core/reference.cpp
+++ b/core/reference.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/reference.h b/core/reference.h
index 4c607fed87..f3fcc922c7 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 61fd3043a5..68e293ba13 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/register_core_types.h b/core/register_core_types.h
index 201da5cd07..b5a6aa985b 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/resource.cpp b/core/resource.cpp
index a76e16232e..74c93cd790 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/resource.h b/core/resource.h
index b2812c11e1..a4d9e998ac 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/rid.cpp b/core/rid.cpp
index 9661af9271..73cf7f24bb 100644
--- a/core/rid.cpp
+++ b/core/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/rid.h b/core/rid.h
index 81d5b45d21..c7a71a03a0 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ring_buffer.h b/core/ring_buffer.h
index 54486f8cad..e10cb8b5f8 100644
--- a/core/ring_buffer.h
+++ b/core/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp
index 692ff722f3..8b0b3c3151 100644
--- a/core/safe_refcount.cpp
+++ b/core/safe_refcount.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/safe_refcount.h b/core/safe_refcount.h
index 940d31b2cb..f6b8f80271 100644
--- a/core/safe_refcount.h
+++ b/core/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp
index 7093c3ebdb..ac4dafcf59 100644
--- a/core/script_debugger_local.cpp
+++ b/core/script_debugger_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h
index 1f7b5c590c..19151d4cb0 100644
--- a/core/script_debugger_local.h
+++ b/core/script_debugger_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index a03ddd0983..ee6133f374 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 5cd3a23a37..7afc90428d 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 496521486e..f0cfbd4e2f 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_language.h b/core/script_language.h
index 654d1d4265..b35e9987ea 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/self_list.h b/core/self_list.h
index 9a4ecdeef9..314d440977 100644
--- a/core/self_list.h
+++ b/core/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/set.h b/core/set.h
index 59aa54128e..81250068af 100644
--- a/core/set.h
+++ b/core/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/simple_type.h b/core/simple_type.h
index a645d03181..d5aa47d54f 100644
--- a/core/simple_type.h
+++ b/core/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/sort.h b/core/sort.h
index e112304d1b..4da7c323c7 100644
--- a/core/sort.h
+++ b/core/sort.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_buffer.h b/core/string_buffer.h
index 38dce5e6bf..835991bc87 100644
--- a/core/string_buffer.h
+++ b/core/string_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_builder.cpp b/core/string_builder.cpp
index 8ab7e0ea8f..35526e0d70 100644
--- a/core/string_builder.cpp
+++ b/core/string_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_builder.h b/core/string_builder.h
index 596b3bf730..40d70e8f45 100644
--- a/core/string_builder.h
+++ b/core/string_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_db.cpp b/core/string_db.cpp
index a798df8795..c776c56023 100644
--- a/core/string_db.cpp
+++ b/core/string_db.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_db.h b/core/string_db.h
index 46bb77df93..06b24c28da 100644
--- a/core/string_db.h
+++ b/core/string_db.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/translation.cpp b/core/translation.cpp
index 25e67e9b96..a402df3eea 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/translation.h b/core/translation.h
index be626f4eb9..b12bad0d72 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/type_info.h b/core/type_info.h
index bf497f1e5f..c38688fea1 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/typedefs.h b/core/typedefs.h
index 5c15da9c2d..0005e5e6ee 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ucaps.h b/core/ucaps.h
index 95bac1aac6..5dd81296dd 100644
--- a/core/ucaps.h
+++ b/core/ucaps.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index f2f521c196..6bc882eaec 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/undo_redo.h b/core/undo_redo.h
index f09fca9a78..4ee64dbfcf 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 083a1eaed6..23ea3f3617 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ustring.h b/core/ustring.h
index e7b13027ea..b6cfb81e70 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant.cpp b/core/variant.cpp
index eb9f34fee6..8b2051add7 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant.h b/core/variant.h
index 8953217760..0377c78ea8 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index aa180cd4ac..f6f4569dfa 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp
index 2250c03f3d..2cb7481634 100644
--- a/core/variant_construct_string.cpp
+++ b/core/variant_construct_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 9f172f0d57..93654d3389 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 3d5ae74e92..84fb85e812 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_parser.h b/core/variant_parser.h
index e183169ed8..ac4c96a8de 100644
--- a/core/variant_parser.h
+++ b/core/variant_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vector.h b/core/vector.h
index 2fb6f6c1c4..74dc9191d8 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/version.h b/core/version.h
index 2a3a282d82..46eecf6125 100644
--- a/core/version.h
+++ b/core/version.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vmap.h b/core/vmap.h
index 5f6d8190c6..f46ed70a0f 100644
--- a/core/vmap.h
+++ b/core/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vset.h b/core/vset.h
index 9ec329b45f..678ec507ba 100644
--- a/core/vset.h
+++ b/core/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index fb376d1761..f1c3481562 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -110,6 +110,14 @@
<description>
</description>
</method>
+ <method name="add_spatial_gizmo_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="add_tool_menu_item">
<return type="void">
</return>
@@ -406,6 +414,14 @@
<description>
</description>
</method>
+ <method name="remove_spatial_gizmo_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="remove_tool_menu_item">
<return type="void">
</return>
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
new file mode 100644
index 0000000000..521ec748b3
--- /dev/null
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -0,0 +1,175 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="material" type="SpatialMaterial">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="can_be_hidden" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="commit_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <argument index="2" name="restore" type="Variant">
+ </argument>
+ <argument index="3" name="cancel" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_gizmo" qualifiers="virtual">
+ <return type="EditorSpatialGizmo">
+ </return>
+ <argument index="0" name="spatial" type="Spatial">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_handle_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="billboard" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_icon_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="texture" type="Texture">
+ </argument>
+ <argument index="2" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="3" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="4" name="use_vertex_color" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_handle_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_handle_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_material">
+ <return type="SpatialMaterial">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_gizmo" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="spatial" type="Spatial">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_gizmo_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_selectable_when_hidden" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="redraw" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <argument index="2" name="camera" type="Camera">
+ </argument>
+ <argument index="3" name="point" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 29aa26b67f..0af645975a 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -76,7 +76,7 @@
Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants.
</member>
<member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title">
- If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
+ If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
If [code]true[/code], the dialog will show hidden files.
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index ffd15e8d8b..fadc6fbcb9 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -36,12 +36,66 @@
<description>
</description>
</method>
+ <method name="autotile_clear_bitmask_map">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Clears all bitmask info of the autotile.
+ </description>
+ </method>
+ <method name="autotile_get_bitmask">
+ <return type="int" enum="TileSet.AutotileBindings">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the bitmask of the subtile from an autotile given its coordinates.
+ The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
+ </description>
+ </method>
<method name="autotile_get_bitmask_mode" qualifiers="const">
<return type="int" enum="TileSet.BitmaskMode">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
+ Returns the [enum TileSet.BitmaskMode] of the autotile.
+ </description>
+ </method>
+ <method name="autotile_get_icon_coordinate" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.
+ The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor.
+ </description>
+ </method>
+ <method name="autotile_get_light_occluder" qualifiers="const">
+ <return type="OccluderPolygon2D">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
+ </description>
+ </method>
+ <method name="autotile_get_navigation_polygon" qualifiers="const">
+ <return type="NavigationPolygon">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
<method name="autotile_get_size" qualifiers="const">
@@ -50,6 +104,53 @@
<argument index="0" name="id" type="int">
</argument>
<description>
+ Returns the size of the subtiles in an atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_get_spacing" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Returns the spacing between subtiles of the atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_get_subtile_priority">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the priority of the subtile from an autotile given its coordinates.
+ When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
+ </description>
+ </method>
+ <method name="autotile_get_z_index">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the drawing index of the subtile from an atlas/autotile given its coordinates.
+ </description>
+ </method>
+ <method name="autotile_set_bitmask">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="bitmask" type="Vector2">
+ </argument>
+ <argument index="2" name="flag" type="int" enum="TileSet.AutotileBindings">
+ </argument>
+ <description>
+ Sets the bitmask of the subtile from an autotile given its coordinates.
+ The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
</description>
</method>
<method name="autotile_set_bitmask_mode">
@@ -60,6 +161,45 @@
<argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
</argument>
<description>
+ Sets the [enum TileSet.BitmaskMode] of the autotile.
+ </description>
+ </method>
+ <method name="autotile_set_icon_coordinate">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.
+ The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor.
+ </description>
+ </method>
+ <method name="autotile_set_light_occluder">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="light_occluder" type="OccluderPolygon2D">
+ </argument>
+ <argument index="2" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Sets the light occluder of the subtile from an atlas/autotile given its coordinates.
+ </description>
+ </method>
+ <method name="autotile_set_navigation_polygon">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="navigation_polygon" type="NavigationPolygon">
+ </argument>
+ <argument index="2" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
<method name="autotile_set_size">
@@ -70,6 +210,45 @@
<argument index="1" name="size" type="Vector2">
</argument>
<description>
+ Sets the size of the subtiles in an atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_set_spacing">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="spacing" type="int">
+ </argument>
+ <description>
+ Sets the spacing between subtiles of the atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_set_subtile_priority">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <argument index="2" name="priority" type="int">
+ </argument>
+ <description>
+ Sets the priority of the subtile from an autotile given its coordinates.
+ When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
+ </description>
+ </method>
+ <method name="autotile_set_z_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <argument index="2" name="z_index" type="int">
+ </argument>
+ <description>
+ Sets the drawing index of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
<method name="clear">
@@ -304,7 +483,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Returns the tile's [enum TileMode].
+ Returns the tile's [enum TileSet.TileMode].
</description>
</method>
<method name="tile_get_z_index" qualifiers="const">
@@ -508,7 +687,7 @@
<argument index="1" name="tilemode" type="int" enum="TileSet.TileMode">
</argument>
<description>
- Sets the tile's [enum TileMode].
+ Sets the tile's [enum TileSet.TileMode].
</description>
</method>
<method name="tile_set_z_index">
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 0c5536b5fe..7297f5bf94 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="bool">
</argument>
<description>
- Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equals to 1.0 and [code]float(false)[/code] will be equals to 0.0.
+ Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0.
</description>
</method>
<method name="float">
@@ -26,7 +26,7 @@
<argument index="0" name="from" type="int">
</argument>
<description>
- Cast an [int] value to a floating point value, [code]float(1)[/code] will be equals to 1.0.
+ Cast an [int] value to a floating point value, [code]float(1)[/code] will be equal to 1.0.
</description>
</method>
<method name="float">
@@ -35,7 +35,7 @@
<argument index="0" name="from" type="String">
</argument>
<description>
- Cast a [String] value to a floating point value. This method accepts float value strings like [code] '1.23' [/code] and exponential notation strings for its parameter so calling [code] float('1e3') [/code] will return 1000.0 and calling [code] float('1e-3') [/code] will return 0.001.
+ Cast a [String] value to a floating point value. This method accepts float value strings like [code]"1.23"[/code] and exponential notation strings for its parameter so calling [code]float("1e3")[/code] will return 1000.0 and calling [code]float("1e-3")[/code] will return 0.001.
</description>
</method>
</methods>
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 2e3861f500..0611d7d4e0 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h
index e2a2325cf3..0079ffb6d9 100644
--- a/drivers/alsa/audio_driver_alsa.h
+++ b/drivers/alsa/audio_driver_alsa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/alsamidi/alsa_midi.cpp b/drivers/alsamidi/alsa_midi.cpp
index 33ad7e3f17..cd90c8912b 100644
--- a/drivers/alsamidi/alsa_midi.cpp
+++ b/drivers/alsamidi/alsa_midi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/alsamidi/alsa_midi.h b/drivers/alsamidi/alsa_midi.h
index 5741036166..054a7b474e 100644
--- a/drivers/alsamidi/alsa_midi.h
+++ b/drivers/alsamidi/alsa_midi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp
index 14456144a6..7b16b6e752 100644
--- a/drivers/convex_decomp/b2d_decompose.cpp
+++ b/drivers/convex_decomp/b2d_decompose.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h
index f6b08b957c..e79f692852 100644
--- a/drivers/convex_decomp/b2d_decompose.h
+++ b/drivers/convex_decomp/b2d_decompose.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 3d093b965a..97d16d3a6a 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index 474a9e43ae..f37d781cb6 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/core_midi.cpp
index a20aec04b5..7d3477213f 100644
--- a/drivers/coremidi/core_midi.cpp
+++ b/drivers/coremidi/core_midi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coremidi/core_midi.h b/drivers/coremidi/core_midi.h
index ea6b0fcb06..7a10b5548e 100644
--- a/drivers/coremidi/core_midi.h
+++ b/drivers/coremidi/core_midi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/dummy/audio_driver_dummy.h b/drivers/dummy/audio_driver_dummy.h
index b3f0fcee07..4f4d7f9bc4 100644
--- a/drivers/dummy/audio_driver_dummy.h
+++ b/drivers/dummy/audio_driver_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 5f46c1d053..ddc0dd5fa9 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
index 8153fbd10b..88d11fef2c 100644
--- a/drivers/dummy/texture_loader_dummy.cpp
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* texture_loader_dummy.cpp */
+/* texture_loader_dummy.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h
index 6809e76331..3038bffc95 100644
--- a/drivers/dummy/texture_loader_dummy.h
+++ b/drivers/dummy/texture_loader_dummy.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* texture_loader_dummy.h */
+/* texture_loader_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index aa36658698..759ab6f3ec 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 37f334454b..13141d795c 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 6aac35a332..e3d4884a5a 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -465,12 +465,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.use_material((void *)p_material);
}
- Size2 abs_size = r->rect.size.abs();
Vector2 points[4] = {
r->rect.position,
- r->rect.position + Vector2(abs_size.x, 0.0),
- r->rect.position + abs_size,
- r->rect.position + Vector2(0.0, abs_size.y),
+ r->rect.position + Vector2(r->rect.size.x, 0.0),
+ r->rect.position + r->rect.size,
+ r->rect.position + Vector2(0.0, r->rect.size.y),
};
if (r->rect.size.x < 0) {
@@ -496,6 +495,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
src_rect.position + Vector2(0.0, src_rect.size.y),
};
+ if (r->flags & CANVAS_RECT_TRANSPOSE) {
+ SWAP(uvs[1], uvs[3]);
+ }
+
if (r->flags & CANVAS_RECT_FLIP_H) {
SWAP(uvs[0], uvs[1]);
SWAP(uvs[2], uvs[3]);
@@ -505,10 +508,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
SWAP(uvs[1], uvs[2]);
}
- if (r->flags & CANVAS_RECT_TRANSPOSE) {
- SWAP(uvs[1], uvs[3]);
- }
-
state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
bool untile = false;
@@ -1288,7 +1287,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX;
- bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX);
+ bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA));
bool reclip = false;
if (last_blend_mode != blend_mode) {
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
index b6c11491ff..cf593a8a62 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.h
+++ b/drivers/gles2/rasterizer_canvas_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RASTERIZERCANVASGLES2_H
#define RASTERIZERCANVASGLES2_H
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 68b547748d..f0496fc153 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 97f8ee7c1c..ed4eeb84d2 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 47108e1fa5..8f6b51d4c2 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 9cb87bb019..42ac621e45 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index b61a6ee27b..aef12b58d2 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -4104,6 +4104,7 @@ RID RasterizerStorageGLES2::render_target_create() {
Texture *t = memnew(Texture);
+ t->type = VS::TEXTURE_TYPE_2D;
t->flags = 0;
t->width = 0;
t->height = 0;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 0981308b15..6f3ea25cc9 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -264,6 +264,7 @@ public:
alloc_width(0),
alloc_height(0),
format(Image::FORMAT_L8),
+ type(VS::TEXTURE_TYPE_2D),
target(0),
data_size(0),
total_data_size(0),
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 45b0d695a3..724a11e980 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shader_compiler_gles3.cpp */
+/* shader_compiler_gles2.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 5e9e295204..b8f50d6d1f 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index c0d62117b9..65d4b63bb9 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index 9160a7c265..468971471c 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 2292e3e068..0de60d7421 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -185,13 +185,10 @@ VERTEX_SHADER_CODE
mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse;
outvec = bone_matrix * outvec;
-
}
-
#endif
-
gl_Position = projection_matrix * outvec;
#ifdef USE_LIGHTING
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 4f334d2be2..5cdf4ff04d 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1254,7 +1254,7 @@ LIGHT_SHADER_CODE
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
//float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
- float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL))
+ float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
#else
float alpha = roughness * roughness;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 8b02458983..bc1883b09d 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 3f306003b4..bf5ef30820 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 8242d214d3..a4e042ae0e 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 477e0dfd48..7541c55c82 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 183fe8c5f8..4e92a15b06 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a198168da8..9772b5dd23 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 2b038fcc0e..315ecf46a3 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1995,7 +1995,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
actions = &shaders.actions_particles;
actions->uniforms = &p_shader->uniforms;
} break;
- case VS::SHADER_MAX: break; // Can't happen, but silences warning
+ case VS::SHADER_MAX:
+ break; // Can't happen, but silences warning
}
Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
@@ -7019,6 +7020,7 @@ RID RasterizerStorageGLES3::render_target_create() {
Texture *t = memnew(Texture);
+ t->type = VS::TEXTURE_TYPE_2D;
t->flags = 0;
t->width = 0;
t->height = 0;
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 958086f6c7..a08ae89ad3 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -291,6 +291,7 @@ public:
width(0),
height(0),
format(Image::FORMAT_L8),
+ type(VS::TEXTURE_TYPE_2D),
target(GL_TEXTURE_2D),
data_size(0),
compressed(false),
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 2a2280e8a4..7e41323697 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h
index 1f903b8935..79f5c50f88 100644
--- a/drivers/gles3/shader_compiler_gles3.h
+++ b/drivers/gles3/shader_compiler_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 404a9107ab..edc2a6c054 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 0d360e8453..1f98f4883d 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index a4ea889d3b..6d8185cdd8 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index 5dff7e3902..c3951979c3 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index c5729f70b2..9e8043cbea 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h
index 2d5fd0882c..584ccd4908 100644
--- a/drivers/png/resource_saver_png.h
+++ b/drivers/png/resource_saver_png.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 4988557dcb..c01fc71a43 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index d8bab841ff..caa09d6020 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 9a6e0f45fc..e9e49203ea 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h
index ddd1fac093..3fdf802c9f 100644
--- a/drivers/register_driver_types.h
+++ b/drivers/register_driver_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index 80537315af..e45621d70f 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/rtaudio/audio_driver_rtaudio.h b/drivers/rtaudio/audio_driver_rtaudio.h
index 2a64652d5f..ac4eee4947 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.h
+++ b/drivers/rtaudio/audio_driver_rtaudio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index bea249d4b6..7284226ae7 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 26978930bd..4da7e42b64 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 10f6be3cbe..072ffd96e7 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index d4a4f8230c..6405589b4d 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index b39be64bef..824ba7bb8a 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index 83535045b1..e36535146e 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/mutex_posix.cpp b/drivers/unix/mutex_posix.cpp
index e0004c5730..0640b57305 100644
--- a/drivers/unix/mutex_posix.cpp
+++ b/drivers/unix/mutex_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/mutex_posix.h b/drivers/unix/mutex_posix.h
index 80d85eee61..ee01ee629d 100644
--- a/drivers/unix/mutex_posix.h
+++ b/drivers/unix/mutex_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 740b1edb9c..6910abc64c 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h
index 010f2ea6e0..b7fb3fdc94 100644
--- a/drivers/unix/net_socket_posix.h
+++ b/drivers/unix/net_socket_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 12a1263042..ce1c183242 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 94a8d040cd..2a23da6f28 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp
index 27b19c30d5..c146061704 100644
--- a/drivers/unix/rw_lock_posix.cpp
+++ b/drivers/unix/rw_lock_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h
index 897b617f98..7cbe5c992f 100644
--- a/drivers/unix/rw_lock_posix.h
+++ b/drivers/unix/rw_lock_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/semaphore_posix.cpp b/drivers/unix/semaphore_posix.cpp
index 26c2aeab28..5aa51d77d1 100644
--- a/drivers/unix/semaphore_posix.cpp
+++ b/drivers/unix/semaphore_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h
index 025b87c0d7..089f088d33 100644
--- a/drivers/unix/semaphore_posix.h
+++ b/drivers/unix/semaphore_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp
index c7b4daf4ad..6e3a3c5f9a 100644
--- a/drivers/unix/syslog_logger.cpp
+++ b/drivers/unix/syslog_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h
index 745264ab6f..5cfe3964f6 100644
--- a/drivers/unix/syslog_logger.h
+++ b/drivers/unix/syslog_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index 54bbbf2dad..a81292d4a2 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index 20d103232e..d6b6267c49 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 8665f701b1..38012f8f76 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 71f56cfb5b..05a2c6faef 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 589e9e0870..c20f707684 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index 9f5d0b6d93..2e2d23f4e2 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index a289945aa7..babb393dcb 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 6f985e68b4..c105eb5265 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/mutex_windows.cpp b/drivers/windows/mutex_windows.cpp
index 9fc6485be3..cfb72293aa 100644
--- a/drivers/windows/mutex_windows.cpp
+++ b/drivers/windows/mutex_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h
index 5c3a8eb331..6d3b641a26 100644
--- a/drivers/windows/mutex_windows.h
+++ b/drivers/windows/mutex_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp
index ef00141928..40e424c4af 100644
--- a/drivers/windows/rw_lock_windows.cpp
+++ b/drivers/windows/rw_lock_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h
index 742a0930d4..1e768728a0 100644
--- a/drivers/windows/rw_lock_windows.h
+++ b/drivers/windows/rw_lock_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp
index 34dd387705..718bb81836 100644
--- a/drivers/windows/semaphore_windows.cpp
+++ b/drivers/windows/semaphore_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h
index 1e2f9c152e..8adeffbb7f 100644
--- a/drivers/windows/semaphore_windows.h
+++ b/drivers/windows/semaphore_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/shell_windows.cpp b/drivers/windows/shell_windows.cpp
index 20e996d776..731d16d18d 100644
--- a/drivers/windows/shell_windows.cpp
+++ b/drivers/windows/shell_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/shell_windows.h b/drivers/windows/shell_windows.h
index 98972a9bb1..9e9edd2f62 100644
--- a/drivers/windows/shell_windows.h
+++ b/drivers/windows/shell_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp
index dbccad3b5d..1bcd5a10d4 100644
--- a/drivers/windows/thread_windows.cpp
+++ b/drivers/windows/thread_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h
index 5d2838e54f..a74d4e46f3 100644
--- a/drivers/windows/thread_windows.h
+++ b/drivers/windows/thread_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/winmidi/win_midi.cpp b/drivers/winmidi/win_midi.cpp
index 1d4bf1a1e2..26bba34661 100644
--- a/drivers/winmidi/win_midi.cpp
+++ b/drivers/winmidi/win_midi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/winmidi/win_midi.h b/drivers/winmidi/win_midi.h
index 87a349d5d1..4341f7ca7e 100644
--- a/drivers/winmidi/win_midi.h
+++ b/drivers/winmidi/win_midi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index ce2f0db0fc..d1f63f4866 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
index 0867c56128..f2fdf63cde 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.h
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 6f9e7308c3..565336701a 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index 1c701cc8f4..66c818f09d 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index f65825e395..a3785f7605 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index deefe6c6fd..47058839ba 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index a0ce8dd0a6..8c2c2b7f38 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h
index dd8ff7c8c9..a1ea7435b1 100644
--- a/editor/animation_track_editor_plugins.h
+++ b/editor/animation_track_editor_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
index 245c9273ff..7a3edfde50 100644
--- a/editor/array_property_edit.cpp
+++ b/editor/array_property_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h
index fe0c4e23ae..b2a3564c8c 100644
--- a/editor/array_property_edit.h
+++ b/editor/array_property_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp
index 5a94d41aba..1ddd4552d3 100644
--- a/editor/audio_stream_preview.cpp
+++ b/editor/audio_stream_preview.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index 1a8f2eaa15..3b8975e3aa 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 46a4dea13f..4ab9a72694 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/code_editor.h b/editor/code_editor.h
index 7be8ddc111..96fc5b79e5 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index fa7e37eb1f..d004e30fb8 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/collada/collada.h b/editor/collada/collada.h
index 2d5819902c..9ed62b46b7 100644
--- a/editor/collada/collada.h
+++ b/editor/collada/collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index a1337268ba..7a5ebc5c00 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index c2fd1f1d09..0e7e172ebb 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 9f1082ecc4..205bdc63b9 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index 6df9eebc8c..2636e2ddef 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index aa9125915c..f9f1e455f5 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index 5f1074764b..23c3cc031c 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
index a87edfd00d..483f5ae2d0 100644
--- a/editor/dictionary_property_edit.cpp
+++ b/editor/dictionary_property_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h
index 83489fe7de..f6bd13785a 100644
--- a/editor/dictionary_property_edit.h
+++ b/editor/dictionary_property_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index 599f46d6d9..24a746d159 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h
index 6633c123e6..8156acd3d0 100644
--- a/editor/doc/doc_data.h
+++ b/editor/doc/doc_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index f1c337605e..1a68fe5bf2 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_dump.h b/editor/doc/doc_dump.h
index 99398b5d96..8e7f5e7b74 100644
--- a/editor/doc/doc_dump.h
+++ b/editor/doc/doc_dump.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 14abaa835c..e9dd6d7199 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +136,7 @@ EditorAbout::EditorAbout() {
Label *about_text = memnew(Label);
about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
about_text->set_text(VERSION_FULL_NAME + hash +
- String::utf8("\n\xc2\xa9 2007-2018 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2018 ") +
+ String::utf8("\n\xc2\xa9 2007-2019 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2019 ") +
TTR("Godot Engine contributors") + "\n");
hbc->add_child(about_text);
diff --git a/editor/editor_about.h b/editor/editor_about.h
index 71d1c95188..87e824083e 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 6af45f26ae..f66844bca0 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index a80087861a..8687e0acdf 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b1f5bc4908..5d0abef4b8 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h
index 02038fbe18..37ff9b28dc 100644
--- a/editor/editor_audio_buses.h
+++ b/editor/editor_audio_buses.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 64742ff74c..9534410590 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index 0b75faa009..45added56b 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 5942348999..b87b80dafd 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 87a76ee5ba..845878e070 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 6f80b6bea4..e8cf730796 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index a9dc7accfe..e0b3d93206 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 71315f1377..cd0add4ba4 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 881e86fb12..4a675ab9c8 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 2360e5f410..765a330aaf 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 574fefcab4..1b9b5f9812 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 37e2079b64..5d8903a554 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 51b3fd38f0..c18957ae99 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index a88cd740db..6ab41c641d 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* editor_folding.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "editor_folding.h"
#include "core/os/file_access.h"
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index dc03e2d284..e4f7dbba80 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* editor_folding.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef EDITOR_FOLDING_H
#define EDITOR_FOLDING_H
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index a54ad7894a..d0e7cda6b6 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h
index d079b41b82..d944683067 100644
--- a/editor/editor_fonts.h
+++ b/editor/editor_fonts.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index f502f918df..f8cee6883b 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 205778ec11..133d98f81f 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index a9f7be0fff..21cddc8ca4 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index d71ad5f12d..e74bfdc5b6 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 10c9974cdd..702e6a12e5 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 44cc56b543..b39b62bdce 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 5f5c46f4a7..803d7e10f7 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -155,7 +155,7 @@ EditorLog::EditorLog() {
log->set_v_size_flags(SIZE_EXPAND_FILL);
log->set_h_size_flags(SIZE_EXPAND_FILL);
vb->add_child(log);
- add_message(VERSION_FULL_NAME " (c) 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors.");
+ add_message(VERSION_FULL_NAME " (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors.");
eh.errfunc = _error_handler;
eh.userdata = this;
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 78a5671d29..13318fd68f 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp
index 1ef61802c4..63a91a594c 100644
--- a/editor/editor_name_dialog.cpp
+++ b/editor/editor_name_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_name_dialog.h b/editor/editor_name_dialog.h
index e8a3da57ca..314fc27124 100644
--- a/editor/editor_name_dialog.h
+++ b/editor/editor_name_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 3bd7678746..9169227e8a 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -3145,6 +3145,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<EditorFileDialog>();
ClassDB::register_virtual_class<EditorSettings>();
ClassDB::register_class<EditorSpatialGizmo>();
+ ClassDB::register_class<EditorSpatialGizmoPlugin>();
ClassDB::register_virtual_class<EditorResourcePreview>();
ClassDB::register_class<EditorResourcePreviewGenerator>();
ClassDB::register_virtual_class<EditorFileSystem>();
@@ -4653,6 +4654,8 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input);
+ ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
+
ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata);
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
ClassDB::bind_method("open_request", &EditorNode::open_request);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index f4c0375c2e..d7d969fb16 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index 0eff1fd7dd..440f891793 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_path.h b/editor/editor_path.h
index a86e6b7b28..e12ca02534 100644
--- a/editor/editor_path.h
+++ b/editor/editor_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index ff8cce8057..c2493729a3 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -682,6 +682,14 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
+void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
+ SpatialEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
+}
+
+void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
+ SpatialEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
+}
+
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
EditorInspector::add_inspector_plugin(p_plugin);
}
@@ -802,6 +810,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
+ ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
+ ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin);
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 5f060a4e96..3e41bb5612 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,7 @@ class EditorExport;
class EditorSettings;
class EditorImportPlugin;
class EditorExportPlugin;
+class EditorSpatialGizmoPlugin;
class EditorResourcePreview;
class EditorFileSystem;
class EditorToolAddons;
@@ -219,6 +220,9 @@ public:
void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
+ void add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin);
+ void remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin);
+
void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index a4d543c567..ecc3b33a15 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index fe14f87cfc..0b70295b9b 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index d3978749c0..e0baca9299 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h
index d445ad58aa..8fa09f8494 100644
--- a/editor/editor_profiler.h
+++ b/editor/editor_profiler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index b992b90758..fdbf5bda9f 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1959,16 +1959,26 @@ void EditorPropertyResource::_file_selected(const String &p_path) {
List<PropertyInfo> prop_list;
get_edited_object()->get_property_list(&prop_list);
- String type;
+ String property_types;
for (List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
if (E->get().name == get_edited_property() && (E->get().hint & PROPERTY_HINT_RESOURCE_TYPE)) {
- type = E->get().hint_string;
+ property_types = E->get().hint_string;
}
}
+ if (!property_types.empty()) {
+ bool any_type_matches = false;
+ const Vector<String> split_property_types = property_types.split(",");
+ for (int i = 0; i < split_property_types.size(); ++i) {
+ if (res->is_class(split_property_types[i])) {
+ any_type_matches = true;
+ break;
+ }
+ }
- if (!type.empty() && !res->is_class(type))
- EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match the type expected for this property (%s)."), res->get_class(), type));
+ if (!any_type_matches)
+ EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), res->get_class(), property_types));
+ }
emit_signal("property_changed", get_edited_property(), res);
update_property();
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 05716408f3..28964df20c 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 090c7b2d3d..c4bca69222 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index 46c9bebf2a..8aea1f8955 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 71e9aced7e..25139b0163 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index a3417cdf60..055ecc6bbf 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index ad5cf49f3f..0ba32395ec 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run.h b/editor/editor_run.h
index df2324efd7..c27c8a05c8 100644
--- a/editor/editor_run.h
+++ b/editor/editor_run.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index caa1d4be62..887a102aa4 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h
index 5bfe600a04..10cca014cf 100644
--- a/editor/editor_run_native.h
+++ b/editor/editor_run_native.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp
index 93d201864e..17ce8a7c7b 100644
--- a/editor/editor_run_script.cpp
+++ b/editor/editor_run_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h
index 892d5151a0..e019ca6223 100644
--- a/editor/editor_run_script.h
+++ b/editor/editor_run_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp
index ba1607b408..785e75c332 100644
--- a/editor/editor_scale.cpp
+++ b/editor/editor_scale.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_scale.h b/editor/editor_scale.h
index 87f64598e3..95a797c9f4 100644
--- a/editor/editor_scale.h
+++ b/editor/editor_scale.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index a28d071d77..a2883690da 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h
index 30d5cd3038..c32f23890f 100644
--- a/editor/editor_sectioned_inspector.h
+++ b/editor/editor_sectioned_inspector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index fbcab3cbb6..9973c7354e 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index dabe697f10..1b44c15c54 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 3d4cf41b80..927ef9ab52 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 9d43bd2884..ceff878e7f 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp
index 7036a0ddaa..6a0a151aa9 100644
--- a/editor/editor_sub_scene.cpp
+++ b/editor/editor_sub_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h
index 202ba03cea..69efc2be20 100644
--- a/editor/editor_sub_scene.h
+++ b/editor/editor_sub_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index eacf2ee1b4..31655fed87 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -994,6 +994,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
graphsbposition->set_draw_center(false);
graphsbposition->set_border_color_all(error_color);
graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2));
+ Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
+ smgraphsb->set_border_width_all(border_width);
+ smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
+ smgraphsbselected->set_border_width_all(border_width);
+ smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
+ smgraphsbselected->set_shadow_size(8 * EDSCALE);
+ smgraphsbselected->set_shadow_color(shadow_color);
if (use_gn_headers) {
graphsb->set_border_width(MARGIN_TOP, 24 * EDSCALE);
@@ -1008,6 +1016,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected);
theme->set_stylebox("breakpoint", "GraphNode", graphsbbreakpoint);
theme->set_stylebox("position", "GraphNode", graphsbposition);
+ theme->set_stylebox("state_machine_frame", "GraphNode", smgraphsb);
+ theme->set_stylebox("state_machine_selectedframe", "GraphNode", smgraphsbselected);
Color default_node_color = Color(mv2, mv2, mv2);
theme->set_color("title_color", "GraphNode", default_node_color);
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 7d8d3a5308..bd1f260ba6 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 52611367f6..ce1d545510 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h
index bd43fe5dc5..2edd3db6d7 100644
--- a/editor/export_template_manager.h
+++ b/editor/export_template_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp
index 0e328247ac..1bcbc45d3b 100644
--- a/editor/file_type_cache.cpp
+++ b/editor/file_type_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/file_type_cache.h b/editor/file_type_cache.h
index aa2d78f763..87e2e40a02 100644
--- a/editor/file_type_cache.h
+++ b/editor/file_type_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 306f047860..3b402407df 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index 8e32c3c82f..04efb6b09c 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 4cc0b67b8d..58af5285b9 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 7692566c0b..1f8ae698a3 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 6ebe8cfe2c..bae0d196fd 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 9705c4796c..220f8cc136 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index 7ff3daf3d2..3cf3bbf0f2 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index 7705b3b6fb..4ffeea84e7 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 93c462f747..cd5df14f1b 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index 5dd3ff58fa..6497cdb110 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index fbb5bf9342..e365471733 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index b850c0605b..9e64fdb7c7 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index d57a8b4d6a..654dfc62e0 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 721db30112..0dff45abaf 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 917d6d1bcc..431396d584 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 1b97152099..b0168e2b53 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* resource_importer_bitmask.cpp */
+/* resource_importer_bitmask.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index e7f9e1afe6..be5ce34c25 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index 370c182f65..3d74731e8c 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 923a9a20ec..c3421466f2 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index d282ac482d..b38d833c5b 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index afda07c1c2..f43df02916 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index a4b83bf56c..599fdf12fa 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index ae118e3e01..030b54a589 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 3f6d1104d7..effc56ad95 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index c5a5980fc1..f230fa1b8b 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index b81a52ab70..9435b6599a 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 724203831c..a3bc9d0ec9 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index b49b29874d..900654c114 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 85ea0d343c..76ab7a7037 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index a630ff732e..68e677b977 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 2e68609a56..e59df7c932 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 632fd39700..bc992b2f7e 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index d201087ecf..d711c1717d 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 57d2a03295..866b152d2e 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index 420d8ad3cf..56a04f615d 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h
index 614832320e..b9192b206a 100644
--- a/editor/multi_node_edit.h
+++ b/editor/multi_node_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 83e09b7676..e3fb579667 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/node_dock.h b/editor/node_dock.h
index 4b2a9d14da..1dd988479b 100644
--- a/editor/node_dock.h
+++ b/editor/node_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp
index e6cadee3e3..24b44f078f 100644
--- a/editor/output_strings.cpp
+++ b/editor/output_strings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/output_strings.h b/editor/output_strings.h
index 4833f2067e..4fd3f7d836 100644
--- a/editor/output_strings.h
+++ b/editor/output_strings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp
index d8c504a85d..67fda8134d 100644
--- a/editor/pane_drag.cpp
+++ b/editor/pane_drag.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pane_drag.h b/editor/pane_drag.h
index e80664eee7..c9631bb870 100644
--- a/editor/pane_drag.h
+++ b/editor/pane_drag.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 8e626e7111..1b99059f32 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
index 2d321a479d..74febfe408 100644
--- a/editor/plugin_config_dialog.h
+++ b/editor/plugin_config_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index dfdf56a2ef..41e2062ab2 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 046e8540e7..289c2785b1 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index cb18832641..9c5783ff7d 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index ca6135406c..ae4db184e4 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 0b7b4910da..14537a7549 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 603fa1cd19..3c128a6ef9 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 2dbf349271..9a07bf93c0 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index e7934ea3a0..6df62c33da 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 445664f8dd..b32b537d3d 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 55f082aadb..9085c70410 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ee30294fe7..2a2f3ee635 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -572,8 +572,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
- Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
+ Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode");
+ Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode");
Ref<Font> font = get_font("title_font", "GraphNode");
Color font_color = get_color("title_color", "GraphNode");
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 964f0e7cb8..1c4c06090a 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 387a254c4f..2c1da3c10b 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index be8848d600..4a7f933bbf 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index c79e3a436d..e2a44069d9 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* animation_tree_editor_plugin.cpp */
+/* animation_tree_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
index d1c5f395e4..f4bfe58909 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.h
+++ b/editor/plugins/animation_tree_player_editor_plugin.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* animation_tree_editor_plugin.h */
+/* animation_tree_player_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 138b8a491c..a42765df6b 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 69a65dd3dc..dd5f3c2077 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 06ca5833e2..172096b1a7 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 1887874b74..e60bf6a38f 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index 40e3bb5be2..d90ff95c1f 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index 8d3b5b1dd6..ff4b59244f 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index 3d8b24ccc7..2531d59d1b 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h
index 0340808c9a..eac9acab93 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 89ef52dcce..ea6c83f49c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 207e57dbe2..7b6563944e 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 672337ba2f..0179adc148 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index ba691ab76a..e15360d4e5 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 9b31f2e24d..6ab554cb05 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 4229808e2f..a699641aba 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 313ba1ee6b..fc572f54e1 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index fb7b2acb0f..965e6c8827 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index 8d3ebc5052..7222525dd7 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h
index 16fb0bab0c..09b0adbe5d 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index ace3012c10..3d76b5da21 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index fa0b92e353..b034368b6a 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 7f83865777..8464dfd0aa 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,6 +86,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
+ Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
Ref<Texture> tex = atex->get_atlas();
if (!tex.is_valid()) {
@@ -93,6 +94,8 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
}
Ref<Image> atlas = tex->get_data();
img = atlas->get_rect(atex->get_region());
+ } else if (ltex.is_valid()) {
+ img = ltex->to_image();
} else {
Ref<Texture> tex = p_from;
img = tex->get_data();
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index ed5d2a3ecd..ed2c003a0a 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 5fc5cad1ef..a6125af1f7 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 1b3b63f227..c33668ae19 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 442bd52ea7..62a9ce719b 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 0c878b168f..91790abee8 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index a32f42cc56..d9861c91e0 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 3dc3775f83..679235e316 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 646883fbda..d8f6259598 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 6117d50e89..633fda7091 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index ba6452c1d1..368cf719c6 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index e2e42c2087..a7a9813cb5 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 5e59a73061..ce8cc77802 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index c06d95e700..39935d3e12 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 73a216e96f..fcf515e3fc 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index cc20bfcbf3..0275f45be9 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 74b6f14c2e..40ec03bc96 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index 30caeae7ec..d82af621df 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index c24c96bdc5..aedac7b45d 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index be33b5324d..8121ff52bd 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 45f8e25959..8ff6080443 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 201e735893..fe87a2b9cb 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 0332e15b0e..0d6b649526 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 738aa9fa41..336c28d642 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index ab94258c44..6a674760b7 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index eaa96d84e9..35b874fb25 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index f2dfae7a9f..7e35e30a89 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 830d30d98f..b1b3e3c1c0 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 3d4816b17b..354475d268 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 34952b473a..4edd17d146 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index df6c40ed02..6efa76ef80 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -563,7 +563,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
Ref<PathSpatialGizmoPlugin> gizmo_plugin;
gizmo_plugin.instance();
- SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin);
+ SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
sep = memnew(VSeparator);
sep->hide();
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h
index c77b2a41cc..ce3d3799d4 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_editor_plugin.h
@@ -1,12 +1,12 @@
-/*************************************************************************/
+/*************************************************************************/
/* path_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 6341d7f2ef..9ea37aceb9 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
index e1f8c9ec47..78c1c331a0 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 91639a40f9..7879d2ac7f 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 935f1cfff0..cc596da735 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index bd4a35c9d8..53300f45ec 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 0a8238ce18..346249b1c5 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index b3adf19a64..34ef1ffd3e 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 2b5492350b..e7fd597235 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 44f1625d06..9e3a512724 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 4be5345aaa..11f4589f00 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index f6ec217ce0..60dc156782 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 7a9d531e1c..856e442d82 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index b8d4cf57e3..cc2e65cf6d 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 46e3dffdd5..46c78c1d33 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 08bfebefbd..619d54b202 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index 26ab4328b0..d8e2d23257 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 8b0beefb3e..cd360d4caf 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
index aac3e06063..33a9128a11 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index c605548a6b..928171950a 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
index 3e412305c9..d1ef7c99c5 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 4fe278d005..276ca2e451 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -4831,9 +4831,9 @@ struct _GizmoPluginComparator {
}
};
-void SpatialEditor::_init_gizmos_menu() {
- _register_all_gizmos();
+void SpatialEditor::_update_gizmos_menu() {
+ gizmos_menu->clear();
gizmo_plugins.sort_custom<_GizmoPluginComparator>();
for (int i = 0; i < gizmo_plugins.size(); ++i) {
@@ -5137,7 +5137,8 @@ void SpatialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _init_gizmos_menu();
+ _register_all_gizmos();
+ _update_gizmos_menu();
_init_indicators();
}
@@ -5273,27 +5274,27 @@ void SpatialEditor::_node_removed(Node *p_node) {
}
void SpatialEditor::_register_all_gizmos() {
- register_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
- register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
- register_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
- register_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- register_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
- register_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
+ add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
+ add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin)));
}
void SpatialEditor::_bind_methods() {
@@ -5730,8 +5731,15 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
spatial_editor->snap_cursor_to_plane(p_plane);
}
-void SpatialEditor::register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref) {
- gizmo_plugins.push_back(ref);
+void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ gizmo_plugins.push_back(p_plugin);
+ _update_gizmos_menu();
+ SpatialEditor::get_singleton()->update_all_gizmos();
+}
+
+void SpatialEditor::remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ gizmo_plugins.erase(p_plugin);
+ _update_gizmos_menu();
}
SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
@@ -5857,11 +5865,11 @@ void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMat
materials[p_name].push_back(p_material);
}
-Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, EditorSpatialGizmo *p_gizmo) {
+Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
- if (p_gizmo == NULL) return materials[p_name][0];
+ if (p_gizmo.is_null()) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -5876,8 +5884,19 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name
return mat;
}
+String EditorSpatialGizmoPlugin::get_name() const {
+ if (get_script_instance() && get_script_instance()->has_method("get_name")) {
+ return get_script_instance()->call("get_name");
+ }
+ return TTR("Name-less gizmo");
+}
+
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) {
+ return get_script_instance()->call("get_gizmo", p_spatial);
+ }
+
Ref<EditorSpatialGizmo> ref = create_gizmo(p_spatial);
if (ref.is_null()) return ref;
@@ -5890,22 +5909,109 @@ Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial)
return ref;
}
+void EditorSpatialGizmoPlugin::_bind_methods() {
+#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorSpatialGizmo")
+
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial")));
+ BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial")));
+
+ ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorSpatialGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorSpatialGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorSpatialGizmoPlugin::create_handle_material, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorSpatialGizmoPlugin::add_material);
+
+ ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorSpatialGizmoPlugin::get_material); //, DEFVAL(Ref<EditorSpatialGizmo>()));
+
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
+
+ BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+
+ MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
+ hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ BIND_VMETHOD(hvget);
+
+ BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ cm.default_arguments.push_back(false);
+ BIND_VMETHOD(cm);
+
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+
+#undef GIZMO_REF
+}
+
bool EditorSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) {
+ return get_script_instance()->call("has_gizmo", p_spatial);
+ }
return false;
}
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::create_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) {
+ return get_script_instance()->call("create_gizmo", p_spatial);
+ }
+
Ref<EditorSpatialGizmo> ref;
if (has_gizmo(p_spatial)) ref.instance();
return ref;
}
bool EditorSpatialGizmoPlugin::can_be_hidden() const {
+ if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) {
+ return get_script_instance()->call("can_be_hidden");
+ }
return true;
}
bool EditorSpatialGizmoPlugin::is_selectable_when_hidden() const {
+ if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) {
+ return get_script_instance()->call("is_selectable_when_hidden");
+ }
+ return false;
+}
+
+void EditorSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ Ref<EditorSpatialGizmo> ref(p_gizmo);
+ get_script_instance()->call("redraw", ref);
+ }
+}
+
+String EditorSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_gizmo, p_idx);
+ }
+ return "";
+}
+
+Variant EditorSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_gizmo, p_idx);
+ }
+ return Variant();
+}
+
+void EditorSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point);
+ }
+}
+
+void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
+ }
+}
+
+bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) {
+ return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx);
+ }
return false;
}
@@ -5925,4 +6031,9 @@ EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() {
}
EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() {
+ for (int i = 0; i < current_gizmos.size(); ++i) {
+ current_gizmos[i]->set_plugin(NULL);
+ current_gizmos[i]->get_spatial_node()->set_gizmo(NULL);
+ }
+ SpatialEditor::get_singleton()->update_all_gizmos();
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index c515a4aaf9..87cd089428 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -615,7 +615,7 @@ private:
void _instance_scene();
void _init_indicators();
- void _init_gizmos_menu();
+ void _update_gizmos_menu();
void _init_grid();
void _finish_indicators();
void _finish_grid();
@@ -710,7 +710,8 @@ public:
return viewports[p_idx];
}
- void register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref);
+ void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
+ void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
void edit(Spatial *p_spatial);
void clear();
@@ -764,6 +765,7 @@ private:
HashMap<String, Vector<Ref<SpatialMaterial> > > materials;
protected:
+ static void _bind_methods();
virtual bool has_gizmo(Spatial *p_spatial);
virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
@@ -773,18 +775,18 @@ public:
void create_handle_material(const String &p_name, bool p_billboard = false);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
- Ref<SpatialMaterial> get_material(const String &p_name, EditorSpatialGizmo *p_gizmo = NULL);
+ Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
- virtual String get_name() const = 0;
+ virtual String get_name() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
- virtual void redraw(EditorSpatialGizmo *p_gizmo) {}
- virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { return ""; }
- virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { return Variant(); }
- virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {}
- virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) {}
- virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const { return false; }
+ virtual void redraw(EditorSpatialGizmo *p_gizmo);
+ virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
+ virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
+ virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index c574b5e8ba..c1718dd8bf 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 238227e4a0..7250e3df59 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 82936d63d2..b712cfc9d3 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 1f45b10323..3ef4ba290b 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index f6d98cb4c7..defc0a40ea 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 6b0d7e57a8..95d21b2c44 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 4a8eae1ba4..fe32c97a64 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* text_editor.cpp */
+/* text_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 8b1983d891..3c136277df 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 140d37fdb5..0482ae86f3 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 4ca2bc641e..80ff4d6416 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index aed3a7d503..6bd0309d17 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 4f301ea916..e4d7971160 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index acee1a6942..e9b9c03c1e 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 625b35e2c1..352988d69e 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index c9367edec6..a967374eb9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() {
manual_palette->show();
}
- if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
+ if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
manual_button->show();
} else {
manual_button->hide();
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 8356d3af10..b30426eabe 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 2f174cb4b6..1a687a4009 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,6 +165,11 @@ void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_
_import_node(p_scene, p_library);
}
+void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) {
+
+ _import_scene(p_scene, tileset, p_merge);
+}
+
Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
_import_scene(p_base_scene, ml, p_merge);
@@ -173,6 +178,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo
void TileSetEditor::_bind_methods() {
+ ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene);
ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed);
ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added);
ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
@@ -190,9 +196,16 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off);
ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep);
+ ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id);
ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in);
ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out);
ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset);
+ ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord);
+
+ ClassDB::bind_method("edit", &TileSetEditor::edit);
+ ClassDB::bind_method("add_texture", &TileSetEditor::add_texture);
+ ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture);
+ ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon);
}
void TileSetEditor::_notification(int p_what) {
@@ -244,6 +257,7 @@ void TileSetEditor::_notification(int p_what) {
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
editor = p_editor;
+ undo_redo = editor->get_undo_redo();
current_tile = -1;
VBoxContainer *left_container = memnew(VBoxContainer);
@@ -502,7 +516,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
} break;
case TOOL_TILESET_REMOVE_TEXTURE: {
if (get_current_texture().is_valid()) {
- cd->set_text(TTR("Remove selected texture and ALL TILES which use it?"));
+ cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it."));
cd->popup_centered(Size2(300, 60));
} else {
err_dialog->set_text(TTR("You haven't selected a texture to remove."));
@@ -511,7 +525,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
} break;
case TOOL_TILESET_CREATE_SCENE: {
- cd->set_text(TTR("Create from scene?"));
+ cd->set_text(TTR("Create from scene? This will overwrite all current tiles."));
cd->popup_centered(Size2(300, 60));
} break;
case TOOL_TILESET_MERGE_SCENE: {
@@ -528,14 +542,18 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
RID current_rid = get_current_texture()->get_rid();
List<int> ids;
tileset->get_tile_list(&ids);
+
+ undo_redo->create_action(TTR("Remove Texture"));
for (List<int>::Element *E = ids.front(); E; E = E->next()) {
if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) {
- tileset->remove_tile(E->get());
+ undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get());
+ _undo_tile_removal(E->get());
}
}
- texture_list->remove_item(texture_list->find_metadata(current_rid));
- texture_map.erase(current_rid);
- _on_texture_list_selected(-1);
+ undo_redo->add_do_method(this, "remove_texture", get_current_texture());
+ undo_redo->add_undo_method(this, "add_texture", get_current_texture());
+ undo_redo->add_undo_method(this, "update_texture_list_icon");
+ undo_redo->commit_action();
} break;
case TOOL_TILESET_MERGE_SCENE:
case TOOL_TILESET_CREATE_SCENE: {
@@ -544,9 +562,19 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
Node *scene = en->get_edited_scene();
if (!scene)
break;
- _import_scene(scene, tileset, option == TOOL_TILESET_MERGE_SCENE);
- edit(tileset);
+ List<int> ids;
+ tileset->get_tile_list(&ids);
+
+ undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene"));
+ undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE);
+ undo_redo->add_undo_method(tileset.ptr(), "clear");
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ _undo_tile_removal(E->get());
+ }
+ undo_redo->add_do_method(this, "edit", tileset);
+ undo_redo->add_undo_method(this, "edit", tileset);
+ undo_redo->commit_action();
} break;
}
}
@@ -580,9 +608,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
if (texture_map.has(t->get_rid())) {
invalid_count++;
} else {
- texture_list->add_item(t->get_path().get_file());
- texture_map.insert(t->get_rid(), t);
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, t->get_rid());
+ add_texture(t);
}
}
@@ -653,7 +679,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
spin_priority->hide();
spin_z_index->hide();
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
} break;
case EDITMODE_BITMASK: {
tools[TOOL_SELECT]->show();
@@ -964,7 +990,6 @@ void TileSetEditor::_on_workspace_overlay_draw() {
}
}
-#define MIN_DISTANCE_SQUARED 6
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (tileset.is_null() || !get_current_texture().is_valid())
@@ -1043,29 +1068,49 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
edited_region.position -= WORKSPACE_MARGIN;
if (!edited_region.has_no_area()) {
if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) {
- tileset->tile_set_region(get_current_tile(), edited_region);
+ undo_redo->create_action(TTR("Set Tile Region"));
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile()));
+ edited_region = Rect2();
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
} else {
int t_id = tileset->get_last_unused_tile_id();
- tileset->create_tile(t_id);
- tileset->tile_set_texture(t_id, get_current_texture());
- tileset->tile_set_region(t_id, edited_region);
- tileset->tile_set_name(t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
+ undo_redo->create_action(TTR("Create Tile"));
+ undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id);
+ undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id);
+ undo_redo->add_undo_method(this, "_validate_current_tile_id");
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture());
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
if (workspace_mode != WORKSPACE_CREATE_SINGLE) {
- tileset->autotile_set_size(t_id, snap_step);
- tileset->autotile_set_spacing(t_id, snap_separation.x);
- tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step);
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
}
- set_current_tile(t_id);
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
edit_mode = EDITMODE_COLLISION;
+ edited_region = Rect2();
+
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
+
+ set_current_tile(t_id);
_on_workspace_mode_changed(WORKSPACE_EDIT);
}
+ } else {
+ edited_region = Rect2();
+ workspace->update();
+ workspace_overlay->update();
}
- edited_region = Rect2();
- workspace->update();
- workspace_overlay->update();
return;
}
} else if (mm.is_valid()) {
@@ -1078,8 +1123,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- if (workspace_mode == WORKSPACE_EDIT) {
+ if (workspace_mode == WORKSPACE_EDIT) {
if (get_current_tile() >= 0) {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
@@ -1088,13 +1133,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- tileset->autotile_set_icon_coordinate(get_current_tile(), coord);
- Rect2 region = tileset->tile_get_region(get_current_tile());
- region.size = size;
- coord.x *= (spacing + size.x);
- coord.y *= (spacing + size.y);
- region.position += coord;
- workspace->update();
+ undo_redo->create_action(TTR("Set Tile Icon"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile()));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
}
} break;
@@ -1152,14 +1196,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+
+ uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t new_mask = old_mask;
if (erasing) {
- mask &= ~bit;
+ new_mask &= ~bit;
} else {
- mask |= bit;
+ new_mask |= bit;
+ }
+ if (old_mask != new_mask) {
+ undo_redo->create_action(TTR("Edit Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
- tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
- workspace->update();
}
} else {
if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) {
@@ -1215,14 +1267,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+
+ uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t new_mask = old_mask;
if (erasing) {
- mask &= ~bit;
+ new_mask &= ~bit;
} else {
- mask |= bit;
+ new_mask |= bit;
+ }
+ if (old_mask != new_mask) {
+ undo_redo->create_action(TTR("Edit Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
- tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
- workspace->update();
}
}
} break;
@@ -1237,13 +1297,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
shape_anchor.x *= (size.x + spacing);
shape_anchor.y *= (size.y + spacing);
}
+ const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
shape_anchor += current_tile_region.position;
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
for (int i = 0; i < current_shape.size(); i++) {
- if ((current_shape[i] - mb->get_position()).length_squared() <= MIN_DISTANCE_SQUARED) {
+ if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) {
dragging_point = i;
workspace->update();
return;
@@ -1254,20 +1315,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
if (edited_shape_coord != coord) {
edited_shape_coord = coord;
- edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord);
- edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord);
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- bool found_collision_shape = false;
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == coord) {
- edited_collision_shape = sd[i].shape;
- found_collision_shape = true;
- break;
- }
- }
- if (!found_collision_shape)
- edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
}
}
workspace->update();
@@ -1286,9 +1334,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
points.push_back(p - shape_anchor);
}
- edited_collision_shape->set_points(points);
-
- workspace->update();
+ undo_redo->create_action(TTR("Edit Collision Polygon"));
+ undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points);
+ undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points());
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} else if (edit_mode == EDITMODE_OCCLUSION) {
if (dragging_point >= 0) {
@@ -1303,9 +1354,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
w = PoolVector<Vector2>::Write();
- edited_occlusion_shape->set_polygon(polygon);
- workspace->update();
+ undo_redo->create_action(TTR("Edit Occlusion Polygon"));
+ undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon);
+ undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon());
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} else if (edit_mode == EDITMODE_NAVIGATION) {
if (dragging_point >= 0) {
@@ -1322,10 +1377,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
w = PoolVector<Vector2>::Write();
- edited_navigation_shape->set_vertices(polygon);
- edited_navigation_shape->add_polygon(indices);
- workspace->update();
+ undo_redo->create_action(TTR("Edit Navigation Polygon"));
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
}
}
@@ -1336,14 +1396,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
} else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) {
-
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 pos = mb->get_position();
pos = snap_point(pos);
if (creating_shape) {
if (current_shape.size() > 0) {
- if ((pos - current_shape[0]).length_squared() <= MIN_DISTANCE_SQUARED) {
+ if ((pos - current_shape[0]).length_squared() <= grab_threshold) {
if (current_shape.size() > 2) {
close_shape(shape_anchor);
workspace->update();
@@ -1354,60 +1413,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
current_shape.push_back(pos);
workspace->update();
} else {
- int t_id = get_current_tile();
- if (t_id >= 0) {
- if (edit_mode == EDITMODE_COLLISION) {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
- for (int i = 0; i < sd.size(); i++) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) {
- Ref<ConvexPolygonShape2D> shape = sd[i].shape;
-
- if (!shape.is_null()) {
- sd.remove(i);
- tileset->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<Shape2D>();
- workspace->update();
- }
- break;
- }
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- break;
- }
- }
- } else
- tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>());
-
- edited_occlusion_shape = Ref<OccluderPolygon2D>();
- workspace->update();
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord);
- break;
- }
- }
- } else
- tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>());
- edited_navigation_shape = Ref<NavigationPolygon>();
- workspace->update();
- }
- }
-
creating_shape = true;
current_shape.resize(0);
current_shape.push_back(snap_point(pos));
+ workspace->update();
}
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) {
+ } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
if (creating_shape) {
- close_shape(shape_anchor);
+ creating_shape = false;
+ _select_edited_shape_coord();
+ workspace->update();
}
}
} else if (mm.is_valid()) {
@@ -1427,14 +1442,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
if (p_tool == BITMASK_COPY) {
bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile());
} else if (p_tool == BITMASK_PASTE) {
- tileset->autotile_clear_bitmask_map(get_current_tile());
+ undo_redo->create_action(TTR("Paste Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) {
- tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value());
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
}
- workspace->update();
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
+ }
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
} else if (p_tool == BITMASK_CLEAR) {
- tileset->autotile_clear_bitmask_map(get_current_tile());
- workspace->update();
+ undo_redo->create_action(TTR("Clear Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
+ }
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
} else if (p_tool == SHAPE_DELETE) {
if (creating_shape) {
creating_shape = false;
@@ -1443,11 +1471,17 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
} else {
switch (edit_mode) {
case EDITMODE_REGION: {
- if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) {
- tileset->remove_tile(get_current_tile());
- set_current_tile(-1);
- workspace->update();
- workspace_overlay->update();
+ int t_id = get_current_tile();
+ if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) {
+ undo_redo->create_action(TTR("Remove Tile"));
+ undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id);
+ _undo_tile_removal(t_id);
+ undo_redo->add_do_method(this, "_validate_current_tile_id");
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
}
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -1455,37 +1489,50 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
} break;
case EDITMODE_COLLISION: {
if (!edited_collision_shape.is_null()) {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- int index = -1;
+ // Necessary to get the version that returns a Array instead of a Vector.
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
for (int i = 0; i < sd.size(); i++) {
- if (sd[i].shape == edited_collision_shape) {
- index = i;
+ if (sd[i].get("shape") == edited_collision_shape) {
+ undo_redo->create_action(TTR("Remove Collision Polygon"));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ sd.remove(i);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
break;
}
}
- if (index >= 0) {
- sd.remove(index);
- tileset->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<Shape2D>();
- current_shape.resize(0);
- workspace->update();
+ }
+ } break;
+ case EDITMODE_OCCLUSION: {
+ if (!edited_occlusion_shape.is_null()) {
+ undo_redo->create_action(TTR("Remove Occlusion Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
}
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} break;
case EDITMODE_NAVIGATION: {
if (!edited_navigation_shape.is_null()) {
- tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
- edited_navigation_shape = Ref<NavigationPolygon>();
- current_shape.resize(0);
- workspace->update();
- }
- } break;
- case EDITMODE_OCCLUSION: {
- if (!edited_occlusion_shape.is_null()) {
- tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- edited_occlusion_shape = Ref<OccluderPolygon2D>();
- current_shape.resize(0);
- workspace->update();
+ undo_redo->create_action(TTR("Remove Navigation Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ }
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} break;
default: {}
@@ -1502,13 +1549,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
void TileSetEditor::_on_priority_changed(float val) {
- tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val);
- workspace->update();
+ if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord))
+ return;
+
+ undo_redo->create_action(TTR("Edit Tile Priority"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
void TileSetEditor::_on_z_index_changed(float val) {
- tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val);
- workspace->update();
+ if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord))
+ return;
+
+ undo_redo->create_action(TTR("Edit Tile Z Index"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
@@ -1534,6 +1595,63 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) {
workspace->update();
}
+void TileSetEditor::_validate_current_tile_id() {
+ if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile()))
+ set_current_tile(-1);
+}
+
+void TileSetEditor::_select_edited_shape_coord() {
+ select_coord(edited_shape_coord);
+}
+
+void TileSetEditor::_undo_tile_removal(int p_id) {
+ undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id));
+ // Necessary to get the version that returns a Array instead of a Vector.
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id));
+ if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) {
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id));
+ } else {
+ Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key());
+ }
+ Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id);
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key());
+ }
+ Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id);
+ for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value());
+ }
+ Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id);
+ for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value());
+ }
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id));
+ Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id);
+ for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value());
+ }
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id));
+ }
+}
+
void TileSetEditor::_zoom_in() {
float scale = workspace->get_scale().x;
if (scale < max_scale) {
@@ -1544,7 +1662,6 @@ void TileSetEditor::_zoom_in() {
}
}
void TileSetEditor::_zoom_out() {
-
float scale = workspace->get_scale().x;
if (scale > min_scale) {
scale /= scale_ratio;
@@ -1769,7 +1886,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_collision_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1785,10 +1902,12 @@ void TileSetEditor::draw_polygon_shapes() {
}
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
if (shape == edited_collision_shape) {
draw_handles = true;
}
@@ -1807,7 +1926,7 @@ void TileSetEditor::draw_polygon_shapes() {
Vector<Color> colors;
Vector2 anchor = WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(get_current_tile()).position;
- if (shape == edited_occlusion_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1820,10 +1939,12 @@ void TileSetEditor::draw_polygon_shapes() {
}
workspace->draw_polygon(polygon, colors);
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
if (shape == edited_occlusion_shape) {
draw_handles = true;
}
@@ -1852,7 +1973,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_occlusion_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1866,10 +1987,12 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
if (shape == edited_occlusion_shape) {
draw_handles = true;
}
@@ -1890,7 +2013,7 @@ void TileSetEditor::draw_polygon_shapes() {
Vector<Color> colors;
Vector2 anchor = WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(get_current_tile()).position;
- if (shape == edited_navigation_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1904,10 +2027,12 @@ void TileSetEditor::draw_polygon_shapes() {
}
workspace->draw_polygon(polygon, colors);
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
if (shape == edited_navigation_shape) {
draw_handles = true;
}
@@ -1936,7 +2061,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_navigation_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1951,10 +2076,12 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
if (shape == edited_navigation_shape) {
draw_handles = true;
}
@@ -1971,6 +2098,7 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true);
}
workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true);
+ draw_handles = true;
}
}
@@ -1999,16 +2127,29 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_points(segments);
+ undo_redo->create_action(TTR("Create Collision Polygon"));
+ // Necessary to get the version that returns a Array instead of a Vector.
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].get("shape") == edited_collision_shape) {
+ sd.remove(i);
+ break;
+ }
+ }
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
else
- tileset->tile_add_shape(get_current_tile(), shape, Transform2D());
-
- edited_collision_shape = shape;
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D());
+ tools[TOOL_SELECT]->set_pressed(true);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
+ } else {
+ tools[TOOL_SELECT]->set_pressed(true);
+ workspace->update();
}
-
- tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
} else if (edit_mode == EDITMODE_OCCLUSION) {
Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D);
@@ -2023,13 +2164,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
w = PoolVector<Vector2>::Write();
shape->set_polygon(polygon);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord);
- else
- tileset->tile_set_light_occluder(get_current_tile(), shape);
- edited_occlusion_shape = shape;
+ undo_redo->create_action(TTR("Create Occlusion Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
+ }
tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
} else if (edit_mode == EDITMODE_NAVIGATION) {
Ref<NavigationPolygon> shape = memnew(NavigationPolygon);
@@ -2047,13 +2193,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_vertices(polygon);
shape->add_polygon(indices);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord);
- else
- tileset->tile_set_navigation_polygon(get_current_tile(), shape);
- edited_navigation_shape = shape;
+ undo_redo->create_action(TTR("Create Navigation Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
+ }
tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
tileset->_change_notify("");
}
@@ -2098,6 +2249,23 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
}
}
} else {
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
+ bool found_collision_shape = false;
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].autotile_coord == coord) {
+ if (edited_collision_shape != sd[i].shape)
+ edited_collision_shape = sd[i].shape;
+ found_collision_shape = true;
+ break;
+ }
+ }
+ if (!found_collision_shape)
+ edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
+ if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord))
+ edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord);
+ if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord))
+ edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
+
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
Vector2 shape_anchor = coord;
@@ -2168,6 +2336,24 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) {
return p;
}
+void TileSetEditor::add_texture(Ref<Texture> p_texture) {
+ texture_list->add_item(p_texture->get_path().get_file());
+ texture_map.insert(p_texture->get_rid(), p_texture);
+ texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid());
+}
+
+void TileSetEditor::remove_texture(Ref<Texture> p_texture) {
+ texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid()));
+ texture_map.erase(p_texture->get_rid());
+
+ _validate_current_tile_id();
+
+ if (!get_current_texture().is_valid()) {
+ _on_texture_list_selected(-1);
+ workspace_overlay->update();
+ }
+}
+
void TileSetEditor::update_texture_list() {
Ref<Texture> selected_texture = get_current_texture();
@@ -2184,9 +2370,7 @@ void TileSetEditor::update_texture_list() {
}
if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) {
- texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file());
- texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get()));
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid());
+ add_texture(tileset->tile_get_texture(E->get()));
}
}
for (int i = 0; i < ids_to_remove.size(); i++) {
@@ -2200,7 +2384,9 @@ void TileSetEditor::update_texture_list() {
} else if (get_current_texture().is_valid()) {
_on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid()));
} else {
+ _validate_current_tile_id();
_on_texture_list_selected(-1);
+ workspace_overlay->update();
}
update_texture_list_icon();
helper->_change_notify("");
@@ -2276,7 +2462,7 @@ void TileSetEditor::update_workspace_tile_mode() {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
else
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
} else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
@@ -2285,7 +2471,7 @@ void TileSetEditor::update_workspace_tile_mode() {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
else
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
tool_editmode[EDITMODE_BITMASK]->hide();
tool_editmode[EDITMODE_PRIORITY]->hide();
@@ -2301,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) {
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step + snap_separation;
+ grid_coord += snap_step;
edited_region.expand_to(grid_coord);
grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor();
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step + snap_separation;
+ grid_coord += snap_step;
edited_region.expand_to(grid_coord);
} else {
edited_region.expand_to(end_point);
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index f2e7e977cb..1a6b51cdd3 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,6 +94,7 @@ class TileSetEditor : public HSplitContainer {
Ref<TileSet> tileset;
TilesetEditorContext *helper;
EditorNode *editor;
+ UndoRedo *undo_redo;
ConfirmationDialog *cd;
AcceptDialog *err_dialog;
@@ -151,10 +152,14 @@ class TileSetEditor : public HSplitContainer {
void update_texture_list();
void update_texture_list_icon();
+ void add_texture(Ref<Texture> p_texture);
+ void remove_texture(Ref<Texture> p_texture);
+
Ref<Texture> get_current_texture();
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
+ void _undo_redo_import_scene(Node *p_scene, bool p_merge);
protected:
static void _bind_methods();
@@ -186,6 +191,10 @@ private:
void _set_snap_off(Vector2 p_val);
void _set_snap_sep(Vector2 p_val);
+ void _validate_current_tile_id();
+ void _select_edited_shape_coord();
+ void _undo_tile_removal(int p_id);
+
void _zoom_in();
void _zoom_out();
void _zoom_reset();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index aff465728b..becee4d633 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 49a51ede8f..2fb8a85d5b 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp
index 4a98aa411d..d2378f33ed 100644
--- a/editor/progress_dialog.cpp
+++ b/editor/progress_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h
index bf0b3cca1c..d8dfb73357 100644
--- a/editor/progress_dialog.h
+++ b/editor/progress_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index f82133e0d3..162953040b 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_export.h b/editor/project_export.h
index b43dd9a392..9d8fd78290 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index c92efd401d..b8fb9d4ab0 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1843,7 +1843,7 @@ ProjectManager::ProjectManager() {
String cp;
cp += 0xA9;
- OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors");
+ OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors");
HBoxContainer *top_hb = memnew(HBoxContainer);
vb->add_child(top_hb);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 84248090f8..6eb55871e4 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index af8d33d3d1..dd31853e73 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 1344da1de7..d302c0d34b 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 8da75b7b3f..46e2bb18fe 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_editor.h b/editor/property_editor.h
index c74103df3d..6a709d348b 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index a8c97be936..813e24bd61 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_selector.h b/editor/property_selector.h
index f5b34d210e..cc5b1d4884 100644
--- a/editor/property_selector.h
+++ b/editor/property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp
index 30e78aa32b..84cd6da3d9 100644
--- a/editor/pvrtc_compress.cpp
+++ b/editor/pvrtc_compress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pvrtc_compress.h b/editor/pvrtc_compress.h
index 0396837623..fef6430578 100644
--- a/editor/pvrtc_compress.h
+++ b/editor/pvrtc_compress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 8dacc3c142..c197248c35 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/quick_open.h b/editor/quick_open.h
index 5451d5a08c..14d857fa1c 100644
--- a/editor/quick_open.h
+++ b/editor/quick_open.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/register_exporters.h b/editor/register_exporters.h
index dc0a53a686..b3a2a05f33 100644
--- a/editor/register_exporters.h
+++ b/editor/register_exporters.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 47e1ae0dab..ed1eec95dc 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index fa558660a4..4e0fab6a9f 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index 3a6864b052..b4c80d4cfb 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h
index 301dbe8bb5..3df2a5bda7 100644
--- a/editor/reparent_dialog.h
+++ b/editor/reparent_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp
index ea53de7e8c..e957afc1b7 100644
--- a/editor/run_settings_dialog.cpp
+++ b/editor/run_settings_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h
index 9fec71a468..d819705290 100644
--- a/editor/run_settings_dialog.h
+++ b/editor/run_settings_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index fe438236c9..6c79fad82c 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1615,7 +1615,10 @@ void SceneTreeDock::_delete_confirm() {
}
void SceneTreeDock::_update_script_button() {
- if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
+ if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
+ button_create_script->hide();
+ button_clear_script->hide();
+ } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
if (n->get_script().is_null()) {
button_create_script->show();
@@ -1626,6 +1629,14 @@ void SceneTreeDock::_update_script_button() {
}
} else {
button_create_script->show();
+ List<Node *> selection = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node *n = E->get();
+ if (!n->get_script().is_null()) {
+ button_clear_script->show();
+ return;
+ }
+ }
button_clear_script->hide();
}
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 3939f4f361..ced3f81e2b 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 657293ea7f..7e4baa1533 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index e575fb986a..9b87c0981d 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index e0c95e3bbc..6a3ed1c5e0 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index e0bf336b56..15e838d69f 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 559ab32505..acc735d571 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index cebf6d785e..49651ad9c9 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index a4956bee27..e4d5573a9a 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h
index 37d32e401d..0937766bae 100644
--- a/editor/settings_config_dialog.h
+++ b/editor/settings_config_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 881f20cecb..9f3a0e78f6 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 371e3bc689..40e137cded 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 6bad509c26..54e626a977 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1,6 +1,6 @@
# Afrikaans translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ray West <the.raxar@gmail.com>, 2017.
# Julius Stopforth <jjstopforth@gmail.com>, 2018.
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 777addc6ae..e07fca089b 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -1,6 +1,6 @@
# Arabic translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Adel <dragonhunter250@gmail.com>, 2018.
# athomield <athomield@hotmail.com>, 2017.
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index aa770bcea5..3b283c0808 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1,6 +1,6 @@
# Bulgarian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016.
# Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017.
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 6ffe50143f..4ebfd5eb41 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -1,6 +1,6 @@
# Bengali translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017.
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index ac7f336e45..cffeaa730e 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1,6 +1,6 @@
# Catalan translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# BennyBeat <bennybeat@gmail.com>, 2017.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 0c90480fbf..6acb6b9122 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -1,6 +1,6 @@
# Czech translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Fadex <vitekpaulik@gmail.com>, 2017.
# Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018.
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 94896879a0..fc7a007ab3 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1,6 +1,6 @@
# Danish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Dankse Memes <purplelops@gmail.com>, 2018.
# David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018.
diff --git a/editor/translations/de.po b/editor/translations/de.po
index cfe9545db2..fb9767eea8 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -1,6 +1,6 @@
# German translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Alexander Mahr <alex.mahr@gmail.com>, 2016.
# Andreas Esau <andreasesau@gmail.com>, 2016.
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 45c6666a5d..5e2dbc97a4 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -1,6 +1,6 @@
# Swiss High German translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Christian Fisch <christian.fiesel@gmail.com>, 2016.
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 01468c1173..45b2eef7f9 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1,6 +1,6 @@
# LANGUAGE translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
diff --git a/editor/translations/el.po b/editor/translations/el.po
index f83b35fe97..9f11ba22c9 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -1,6 +1,6 @@
# Greek translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018.
msgid ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 741d58a62c..5f5e942c7b 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -1,6 +1,6 @@
# Spanish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Addiel Lucena Perez <addiell2017@gmail.com>, 2017.
# Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018.
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 93684a56c4..f57ab94b8e 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -1,6 +1,6 @@
# Spanish (Argentina) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index ebb032fd6f..fd9b1183c4 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -38,8 +38,8 @@ unique_str = []
unique_loc = {}
main_po = """
# LANGUAGE translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 2d8350551a..94714aba06 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1,6 +1,6 @@
# Persian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# alabd14313 <alabd14313@yahoo.com>, 2016.
# Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018.
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 3cd306dcb7..500251454b 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -1,6 +1,6 @@
# Finnish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# basse <basse@roiske.org>, 2017.
# Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018.
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 7ecd4d48ea..3b7e2ffe68 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -1,6 +1,6 @@
# French translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Antoine Carrier <ac.g392@gmail.com>, 2017-2018.
# ARocherVj <a.rocher.vj@gmail.com>, 2017.
diff --git a/editor/translations/he.po b/editor/translations/he.po
index e23a98390e..040e4dc930 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -1,6 +1,6 @@
# Hebrew translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Daniel <lorddaniel09@gmail.com>, 2018.
# Ben Golan <golanben4@gmail.com>, 2017.
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 1902ec7335..178b3acf8b 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1,6 +1,6 @@
# Hindi translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017.
# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018.
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index fa58298d97..bda072ad43 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -1,6 +1,6 @@
# Hungarian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Árpád Horváth <horvatha4@googlemail.com>, 2018.
# Nagy Lajos <neutron9707@gmail.com>, 2017.
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 2641fa5c42..c93c498b25 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -1,6 +1,6 @@
# Indonesian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
diff --git a/editor/translations/is.po b/editor/translations/is.po
index cc1a74d971..a488bb71e4 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1,6 +1,6 @@
# Icelandic translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018.
# Kaan Gül <qaantum@hotmail.com>, 2018.
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 2906fabba7..500c2691d8 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -1,6 +1,6 @@
# Italian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Alessio Corridori <alessiocorridori@hotmail.com>, 2018.
# Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017.
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 1a7f3d5bfe..e8a1e43909 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -1,6 +1,6 @@
# Japanese translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# akirakido <achts.y@gmail.com>, 2016-2017, 2018.
# D_first <dntk.daisei@gmail.com>, 2017, 2018.
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 980c858552..24cac5481e 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1,6 +1,6 @@
# Georgian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018.
# George Dzavashvili <dzavashviligeorge@gmail.com>, 2018.
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 40dd160409..04dbe3e8fb 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -1,6 +1,6 @@
# Korean translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ch <ccwpc@hanmail.net>, 2017.
# paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018.
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 4bb1a5b724..b1cb1abf43 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1,6 +1,6 @@
# Lithuanian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ignas Kiela <ignaskiela@super.lt>, 2017.
# Kornelijus <kornelijus.github@gmail.com>, 2017, 2018.
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 972bdda952..913dc4075b 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1,6 +1,6 @@
# Latvian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
# Martch Zagorski <martchzagorski@gmail.com>, 2018.
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 2a5c1b959f..dd28a337b2 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1,6 +1,6 @@
# Malayalam translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# christy james <jkuttu@gmail.com>, 2018.
msgid ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 1ba233dfb1..3e9cacc04b 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -1,6 +1,6 @@
# Malay translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Sam Vanguard <syafz119@gmail.com>, 2018.
# Shaqir Rafiq <moshamoradev@gmail.com>, 2018.
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index c26538ce3a..965528c9ca 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -1,6 +1,6 @@
# Norwegian Bokmål translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 652fe9231f..2da836a7f6 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -1,6 +1,6 @@
# Dutch translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# aelspire <aelspire@gmail.com>, 2017.
# Aram Nap <xyphex.aram@gmail.com>, 2017.
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 80bd81afb3..9ab6a795eb 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -1,6 +1,6 @@
# Polish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index a87270b89a..799402d8fe 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1,6 +1,6 @@
# Pirate translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Calum Knott <calum@calumk.com>, 2017.
# Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017.
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 275f374a74..c6a6cc1194 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -1,6 +1,6 @@
# Portuguese (Brazil) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allyson Souza <allyson_as@outlook.com>, 2017.
# Anderson Araujo <anderson.araujoprog@gmail.com>, 2018.
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 8e0fcad566..c2f9f83772 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -1,6 +1,6 @@
# Portuguese (Portugal) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
# Carlos Vieira <carlos.vieira@gmail.com>, 2017.
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 12af1a8c2c..dfdf8fbf8f 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -1,6 +1,6 @@
# Romanian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Calin Sopterean <csopterean@gmail.com>, 2018.
# Filip <filipanton@tutanota.com>, 2018.
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 1fe2a21656..2a9e1d1ea2 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -1,6 +1,6 @@
# Russian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Аркадий Авас <savvot@gmail.com>, 2018.
# Artem Varaksa <aymfst@gmail.com>, 2018.
diff --git a/editor/translations/si.po b/editor/translations/si.po
index b585fc01f5..3ee240bfb3 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1,6 +1,6 @@
# Sinhala translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Yohan Sandun <Yohan99ysk@gmail.com>, 2018.
msgid ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 1b2a393dd8..e07e5503cf 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -1,6 +1,6 @@
# Slovak translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# J08nY <johnenter@gmail.com>, 2016.
# MineGame 159 <minegame459@gmail.com>, 2018.
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index a3a4333552..f1b31ffe64 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1,6 +1,6 @@
# Slovenian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018.
# Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018.
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 8710bcde0f..1f771365c7 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1,6 +1,6 @@
# Serbian (cyrillic) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Александар Урошевић <nicecubedude@gmail.com>, 2017.
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 55ad9f2ab9..9652aec269 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1,6 +1,6 @@
# Serbian (latin) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Milos Ponjavusic <brane@branegames.com>, 2018.
# BLu <blmasfon@gmail.com>, 2018.
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 94fe05d272..776eedbd47 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1,6 +1,6 @@
# Swedish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# bergmarklund <davemcgroin@gmail.com>, 2017, 2018.
# Christoffer Sundbom <christoffer_karlsson@live.se>, 2017.
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 33c2bed0e0..0dd57df593 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1,6 +1,6 @@
# Tamil translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Senthil Kumar K <logickumar@gmail.com>, 2017.
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 65042866f6..25631b74f6 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -1,6 +1,6 @@
# Thai translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Kaveeta Vivatchai <goodytong@gmail.com>, 2017.
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 7a39c66bdd..55a1e1bdc1 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -1,6 +1,6 @@
# Turkish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017.
# Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018.
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 8171b7e68e..50a1f2e0a6 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -1,6 +1,6 @@
# Ukrainian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Aleksandr <XpycT.TOP@gmail.com>, 2017.
# Yuri Chornoivan <yurchor@ukr.net>, 2018.
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 757439de6b..966af6a5a4 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1,6 +1,6 @@
# Urdu (Pakistan) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Muhammad Ali <ali@codeonion.com>, 2016.
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 40496c80b5..a55ccde9b2 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -1,6 +1,6 @@
# Vietnamese translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 01lifeleft <01lifeleft@gmail.com>, 2018.
# Dlean Jeans <dleanjeans@gmail.com>, 2018.
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 681ab90e27..364b03e85c 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -1,6 +1,6 @@
# Chinese (Simplified) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 360119124 <360119124@qq.com>, 2018.
# 柠檬杀手 <lemonkiller@gmail.com>, 2018.
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 02ac08be3d..b52af6844b 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1,6 +1,6 @@
# Chinese (Hong Kong) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017.
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 3bf35bb328..e922334add 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -1,6 +1,6 @@
# Chinese (Taiwan) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allen H <w84miracle@gmail.com>, 2017.
# Billy SU <g4691821@gmail.com>, 2018.
diff --git a/main/default_controller_mappings.h b/main/default_controller_mappings.h
index 6319b875eb..15fc6fa361 100644
--- a/main/default_controller_mappings.h
+++ b/main/default_controller_mappings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 67301a38f3..2b7bc3f671 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/input_default.h b/main/input_default.h
index b6767669f0..75dd1e67f6 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/main.cpp b/main/main.cpp
index da9c2c3198..e0f9cfb9d9 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -205,8 +205,8 @@ void finalize_physics() {
void Main::print_help(const char *p_binary) {
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org");
- OS::get_singleton()->print("(c) 2007-2018 Juan Linietsky, Ariel Manzur.\n");
- OS::get_singleton()->print("(c) 2014-2018 Godot Engine contributors.\n");
+ OS::get_singleton()->print("(c) 2007-2019 Juan Linietsky, Ariel Manzur.\n");
+ OS::get_singleton()->print("(c) 2014-2019 Godot Engine contributors.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
OS::get_singleton()->print("\n");
@@ -1932,7 +1932,7 @@ bool Main::iteration() {
}
int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0) {
+ if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
uint64_t time_step = 1000000L / target_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
diff --git a/main/main.h b/main/main.h
index 23a19dddec..01fc259a8a 100644
--- a/main/main.h
+++ b/main/main.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/performance.cpp b/main/performance.cpp
index aab3a8646f..49a08aa8d1 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/performance.h b/main/performance.h
index 41822562c5..850c4c2d52 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_astar.cpp b/main/tests/test_astar.cpp
index 8b48f075bc..d34ff0d95e 100644
--- a/main/tests/test_astar.cpp
+++ b/main/tests/test_astar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_astar.h b/main/tests/test_astar.h
index 6458f9efb1..0b3e4d6c9d 100644
--- a/main/tests/test_astar.h
+++ b/main/tests/test_astar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index 4d2fa2a26d..60f9568fbd 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gdscript.h b/main/tests/test_gdscript.h
index 0a052c8db5..6b98f7cc41 100644
--- a/main/tests/test_gdscript.h
+++ b/main/tests/test_gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp
index 271353f1dd..a71b9cdc69 100644
--- a/main/tests/test_gui.cpp
+++ b/main/tests/test_gui.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gui.h b/main/tests/test_gui.h
index 25dfa3bc2b..1752818981 100644
--- a/main/tests/test_gui.h
+++ b/main/tests/test_gui.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_image.cpp b/main/tests/test_image.cpp
index 979e590ab8..ee4f43bae0 100644
--- a/main/tests/test_image.cpp
+++ b/main/tests/test_image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_image.h b/main/tests/test_image.h
index 381edf7ef9..b9b3c0cb48 100644
--- a/main/tests/test_image.h
+++ b/main/tests/test_image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp
index a36b619ba0..49f5cc5a18 100644
--- a/main/tests/test_main.cpp
+++ b/main/tests/test_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_main.h b/main/tests/test_main.h
index 55ab4daeb8..521284bec8 100644
--- a/main/tests/test_main.h
+++ b/main/tests/test_main.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index a48fdbe4e3..c833bac4ab 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_math.h b/main/tests/test_math.h
index 2d0c6c461f..9f1e96358f 100644
--- a/main/tests/test_math.h
+++ b/main/tests/test_math.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_oa_hash_map.cpp b/main/tests/test_oa_hash_map.cpp
index 984a661aaa..070420e432 100644
--- a/main/tests/test_oa_hash_map.cpp
+++ b/main/tests/test_oa_hash_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_oa_hash_map.h b/main/tests/test_oa_hash_map.h
index 677021f933..fb43dc325f 100644
--- a/main/tests/test_oa_hash_map.h
+++ b/main/tests/test_oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_ordered_hash_map.cpp b/main/tests/test_ordered_hash_map.cpp
index cad52ceedf..6aef94efe3 100644
--- a/main/tests/test_ordered_hash_map.cpp
+++ b/main/tests/test_ordered_hash_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_ordered_hash_map.h b/main/tests/test_ordered_hash_map.h
index 6723e70b79..731a36a716 100644
--- a/main/tests/test_ordered_hash_map.h
+++ b/main/tests/test_ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp
index c869b268b0..84f504a78d 100644
--- a/main/tests/test_physics.cpp
+++ b/main/tests/test_physics.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics.h b/main/tests/test_physics.h
index c260bf9fcc..699e31f492 100644
--- a/main/tests/test_physics.h
+++ b/main/tests/test_physics.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 8245ee276e..9a2bf0107a 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics_2d.h b/main/tests/test_physics_2d.h
index 52669777c0..3a513f4d6e 100644
--- a/main/tests/test_physics_2d.h
+++ b/main/tests/test_physics_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index ebf6d363be..826d544f13 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_render.h b/main/tests/test_render.h
index 717074021c..3810760b56 100644
--- a/main/tests/test_render.h
+++ b/main/tests/test_render.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index 357143e499..ebaf7fd602 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_shader_lang.h b/main/tests/test_shader_lang.h
index e99858fdc6..79213aa96f 100644
--- a/main/tests/test_shader_lang.h
+++ b/main/tests/test_shader_lang.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp
index 7e19c7bf3e..ddc36e807c 100644
--- a/main/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_string.h b/main/tests/test_string.h
index e293e96604..a8adb3a890 100644
--- a/main/tests/test_string.h
+++ b/main/tests/test_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/timer_sync.cpp b/main/timer_sync.cpp
index 275465914e..5ee834880f 100644
--- a/main/timer_sync.cpp
+++ b/main/timer_sync.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/timer_sync.h b/main/timer_sync.h
index 75fbe6a9dc..fcce6d7a9a 100644
--- a/main/timer_sync.h
+++ b/main/timer_sync.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp
index 61de772b44..7b52e926b0 100644
--- a/misc/dist/ios_xcode/godot_ios/dummy.cpp
+++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp
@@ -1 +1,31 @@
+/*************************************************************************/
+/* dummy.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
$cpp_code
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 43ca4e9d10..e6fd1b9991 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games"
+.TH GODOT "6" "January 2019" "godot 3.1" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml
index c11317cd35..09d5468d70 100644
--- a/misc/dist/linux/org.godotengine.Godot.appdata.xml
+++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> -->
+<!-- Copyright 2017-2019 Rémi Verschelde <akien@godotengine.org> -->
<component type="desktop">
<id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index a001fdf9d2..97d769c824 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -9,7 +9,7 @@
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
- <string>(c) 2007-2018 Juan Linietsky, Ariel Manzur.</string>
+ <string>(c) 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
@@ -25,7 +25,7 @@
<key>CFBundleVersion</key>
<string>3.0</string>
<key>NSHumanReadableCopyright</key>
- <string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string>
+ <string>© 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>LSMinimumSystemVersion</key>
<string>10.9.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py
index 48b9628b1f..823c9acfde 100644..100755
--- a/misc/scripts/fix_headers.py
+++ b/misc/scripts/fix_headers.py
@@ -9,8 +9,8 @@ header = """\
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index 063508a25f..a8172c7f52 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h
index e0e50859fc..d6899061d0 100644
--- a/modules/bmp/image_loader_bmp.h
+++ b/modules/bmp/image_loader_bmp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp
index 1f68a03e85..a1e3f386f4 100644
--- a/modules/bmp/register_types.cpp
+++ b/modules/bmp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h
index d8755db397..cd2a5c0570 100644
--- a/modules/bmp/register_types.h
+++ b/modules/bmp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index a0486443c2..a6872d81d7 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 1c5962cfe3..0942212b9e 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
index 6cc63d79ce..935d86daa6 100644
--- a/modules/bullet/btRayShape.cpp
+++ b/modules/bullet/btRayShape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
index a44c30db4b..7fedb74083 100644
--- a/modules/bullet/btRayShape.h
+++ b/modules/bullet/btRayShape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 7bc731e75e..44ea061f51 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 0cea3f5ba6..1b74cbf3fc 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index f9b7126173..fc007169c0 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index 84321fe837..57c3300b3d 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h
index 553c1d0384..01a11ca63c 100644
--- a/modules/bullet/bullet_utilities.h
+++ b/modules/bullet/bullet_utilities.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 441fa7c8af..91a5ed095a 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 4a0c805ce5..2d4e5c4f1a 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index ecacce0bee..d9a82d6179 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
index d6040fd6ec..7450a2e166 100644
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
index d15fb8de01..f3f3907ada 100644
--- a/modules/bullet/constraint_bullet.cpp
+++ b/modules/bullet/constraint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h
index ed3a318cbc..f6ac3e80c2 100644
--- a/modules/bullet/constraint_bullet.h
+++ b/modules/bullet/constraint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 812dcd2d56..8fed933854 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index 848c3a10cd..478a39f103 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
index 919c3152d7..a77cf4ebd1 100644
--- a/modules/bullet/godot_collision_configuration.cpp
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h
index 11012c5f6d..82fb74f121 100644
--- a/modules/bullet/godot_collision_configuration.h
+++ b/modules/bullet/godot_collision_configuration.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index 1815f2152e..5cb50d685f 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h
index 1faaa68626..d5fb3526fe 100644
--- a/modules/bullet/godot_collision_dispatcher.h
+++ b/modules/bullet/godot_collision_dispatcher.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 5844ef8bf3..188389b33c 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 27ee44d1bd..449f625e17 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index 7383dad2bf..3285d0c962 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 3dc9f3fce5..7babfcc133 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 73e1fc9627..f292b0a797 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index 3a4459a581..7b99d3d89f 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
index ca87c8dd8c..6555c23848 100644
--- a/modules/bullet/hinge_joint_bullet.h
+++ b/modules/bullet/hinge_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp
index aaeb9f9ce7..a52b05f5c4 100644
--- a/modules/bullet/joint_bullet.cpp
+++ b/modules/bullet/joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h
index 4a5333fb85..d2c2796367 100644
--- a/modules/bullet/joint_bullet.h
+++ b/modules/bullet/joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
index 183a7e75b9..58b090006a 100644
--- a/modules/bullet/pin_joint_bullet.cpp
+++ b/modules/bullet/pin_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h
index 648010bf78..7c0c5be329 100644
--- a/modules/bullet/pin_joint_bullet.h
+++ b/modules/bullet/pin_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
index 31e5f6784e..03fb75cc82 100644
--- a/modules/bullet/register_types.cpp
+++ b/modules/bullet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h
index 226bcd9402..ebb875eb1f 100644
--- a/modules/bullet/register_types.h
+++ b/modules/bullet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h
index a9351d7728..91ad8164e6 100644
--- a/modules/bullet/rid_bullet.h
+++ b/modules/bullet/rid_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 9dd04100ed..09177205b4 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 0696073d21..784e99ab86 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 55dcd9c323..1aba31f03d 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 9a1c8f5bfa..39d0ba7b95 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp
index d6ba5d81bc..d504db1844 100644
--- a/modules/bullet/shape_owner_bullet.cpp
+++ b/modules/bullet/shape_owner_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
index 72ddbc482c..02852bc03d 100644
--- a/modules/bullet/shape_owner_bullet.h
+++ b/modules/bullet/shape_owner_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 9016ec3bf5..45be0578d9 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
index d532906c0d..fa9ea3f782 100644
--- a/modules/bullet/slider_joint_bullet.h
+++ b/modules/bullet/slider_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 94f350210f..88190f8e9e 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index d04bfca046..5e05c266a8 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index fed12cd5ed..ab841e4acf 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index c3d55cbbb1..9f36c63982 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 88f3c0338a..12282b4730 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 5d6432eca8..ac16575e82 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 5864d02615..3044887ef5 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -356,5 +356,5 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) {
Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin));
- SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin);
+ SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index d65d1f58c1..b208c39938 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 80fa2454ec..809fd841c1 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 28d94bc2f2..df503faf2e 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index 0dea09808a..33e29ec43e 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h
index 49490d31d3..9e112b72f0 100644
--- a/modules/csg/register_types.h
+++ b/modules/csg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index 732b9cf733..0a70ff535f 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h
index fe912ad3bb..a4a9641236 100644
--- a/modules/cvtt/image_compress_cvtt.h
+++ b/modules/cvtt/image_compress_cvtt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp
index c96fbbf340..40381e75d2 100644
--- a/modules/cvtt/register_types.cpp
+++ b/modules/cvtt/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h
index 73de9728d3..63cf172e63 100644
--- a/modules/cvtt/register_types.h
+++ b/modules/cvtt/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp
index 94f0ebfd5f..66ce3ce35d 100644
--- a/modules/dds/register_types.cpp
+++ b/modules/dds/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h
index c7f7839c24..ae58fc435e 100644
--- a/modules/dds/register_types.h
+++ b/modules/dds/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 53e9773791..a063942269 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index abd747f63e..585f2891bf 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 7b5fd854ff..e53846e269 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index a2b35f2395..957d0830cb 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index cde70e8d5c..f2c1451446 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h
index bcf0893ae4..8d001b8c30 100644
--- a/modules/enet/register_types.h
+++ b/modules/enet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index fbbc765bf2..5410d367db 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h
index 371c38176f..724d06545b 100644
--- a/modules/etc/image_etc.h
+++ b/modules/etc/image_etc.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp
index 301193874d..584a1fcce8 100644
--- a/modules/etc/register_types.cpp
+++ b/modules/etc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h
index 4a8513a687..161c37b52f 100644
--- a/modules/etc/register_types.h
+++ b/modules/etc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index 3041dde876..f302834222 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 8308b84109..860fe8b5df 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp
index bde04b714c..108ecab329 100644
--- a/modules/freetype/register_types.cpp
+++ b/modules/freetype/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h
index 0cec0e3951..dae7ad1f40 100644
--- a/modules/freetype/register_types.h
+++ b/modules/freetype/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h
index 3887c3e25c..e4d2d223bb 100644
--- a/modules/freetype/uwpdef.h
+++ b/modules/freetype/uwpdef.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
index edc948e086..8657935602 100644
--- a/modules/gdnative/android/android_gdn.cpp
+++ b/modules/gdnative/android/android_gdn.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index b525725107..01fbc316cf 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h
index 26d0cdf9f4..015d0c8a2a 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.h
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp
index d792e1b4a4..fbebccb4c1 100644
--- a/modules/gdnative/arvr/register_types.cpp
+++ b/modules/gdnative/arvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h
index 4c651b4f76..8fd2600037 100644
--- a/modules/gdnative/arvr/register_types.h
+++ b/modules/gdnative/arvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index f07fdef488..34325db9fd 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 528344a814..492dc5beaa 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 0597e1cdd6..91537290af 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index a30cc09bf6..18da9d811e 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index d88499ade1..4441a03ca1 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 79f0c71b5e..e63129460c 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 34cc91129e..a18d221a7c 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index 8f10f116e6..98a4fd880c 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index cf82940e09..c49899fa25 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index be821edcc3..d7fceb7516 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index d55d81b5b6..68e064d829 100644
--- a/modules/gdnative/gdnative/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 2594759508..169d0134a8 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 5cbc2712c3..04ca92f8dd 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 4374738f48..c13a9fdde2 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index c0c7ab5420..4b8d79305c 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index b2a86b843c..d2862c5980 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index ee6140c7d0..188c4be1ba 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index fa0e15d9d2..b735f64251 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index fd6babfc3a..491abbde9e 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index c7902e06ee..8fa29580d6 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index a7e18fa22b..ef86c6f7e9 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 6424b66d1e..e2a69b1635 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index 04d2911d8b..e7d50ba29f 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index 0aafb95e2e..55bc16fccc 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h
index d3b5ba3846..cf5ab23501 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.h
+++ b/modules/gdnative/gdnative_library_singleton_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
index 832dac9ac3..32e86838be 100644
--- a/modules/gdnative/include/android/godot_android.h
+++ b/modules/gdnative/include/android/godot_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h
index 63de62b507..0d14f3743f 100644
--- a/modules/gdnative/include/arvr/godot_arvr.h
+++ b/modules/gdnative/include/arvr/godot_arvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index dca5d4bb14..6b9b342f10 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 876b8f8e8f..10ef8a73d2 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index 6128bf3ac3..9f1923c02b 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 3007dbc6e3..b7837a0940 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index faace818ee..7703742899 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 796ced84f4..3c457bf5a7 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 48fe5b4d3d..a59833b924 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index 6c8a6ae1a4..074f127fa8 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index 1210039e34..96730ab085 100644
--- a/modules/gdnative/include/gdnative/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 634f486e66..7239c13a36 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 47c15c80bd..7652bf054f 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 0942334ee5..4a61cb171f 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 2ca9fd9e15..f045ac9d58 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index 5068a3d8f9..c6465aff03 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 880f21c88a..e17a18cb43 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index aed941f139..e53f36a8c3 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 5e71aa9f11..17afd905b4 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index af97524dac..9e37b8e0c6 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index e0299a8a30..61f0c6c62e 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index ba044117e2..f3b9f7fb31 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index bfa688592d..89e2771926 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index d1671c014e..968f91ae9f 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 8c6dace847..b99c5d31ab 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index de234b2f0d..73310d1974 100644
--- a/modules/gdnative/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index c39efe126f..863999d6d4 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index bcaf3f346e..0370060937 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 67fb54387d..8dd5ba3b9c 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
index 1e0c3d9fd8..c602b80646 100644
--- a/modules/gdnative/nativescript/register_types.cpp
+++ b/modules/gdnative/nativescript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h
index 7389010f8e..3d2ce4c431 100644
--- a/modules/gdnative/nativescript/register_types.h
+++ b/modules/gdnative/nativescript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index e2d710b5ad..2466838357 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index c8c95b3dd7..7d48dc60d1 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp
index ceae79edc0..9adfd841b2 100644
--- a/modules/gdnative/net/packet_peer_gdnative.cpp
+++ b/modules/gdnative/net/packet_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h
index 71814177ed..742fa4e7d5 100644
--- a/modules/gdnative/net/packet_peer_gdnative.h
+++ b/modules/gdnative/net/packet_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp
index c3fb4d8008..51448bfcd3 100644
--- a/modules/gdnative/net/register_types.cpp
+++ b/modules/gdnative/net/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h
index 9545a2ba8f..4f5b0051b7 100644
--- a/modules/gdnative/net/register_types.h
+++ b/modules/gdnative/net/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp
index 4d1f2ec9a5..1b141fa2e6 100644
--- a/modules/gdnative/net/stream_peer_gdnative.cpp
+++ b/modules/gdnative/net/stream_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h
index 654234e6ab..f39fdbb1d3 100644
--- a/modules/gdnative/net/stream_peer_gdnative.h
+++ b/modules/gdnative/net/stream_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 13026e8e7a..4b5dcc2c11 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 8be6a4ccaa..b279fdad8b 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 0cda8859dd..ca1dd66a13 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index f749e900f5..991be0bf12 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index 52d5b2b595..c7ff8518b5 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index ee9869be84..69a2ac6bfe 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 9821cf39e4..3450a032c5 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 68f26b514c..0a84ccba0d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index e677bc9867..b7ab887e11 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h
index 76651aa986..3114fb6b7d 100644
--- a/modules/gdnative/pluginscript/register_types.h
+++ b/modules/gdnative/pluginscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 51f0b9afcc..5833eae274 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h
index 4549687f55..9e5cab5581 100644
--- a/modules/gdnative/register_types.h
+++ b/modules/gdnative/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index e4aee842ba..4f59b06ae6 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index b8cb4a65e9..9dc10a5d1b 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 538249c8e2..ad6ef3d5a4 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 3e7cb076aa..fc986113c4 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index caa7fbfeca..2b6b66d7b6 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 55f5e2b48e..8440807a56 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 068e8d2d92..6f06d518e5 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index cd6c21a629..966c02d4ec 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 5509edf24a..aab1af1250 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 2485e6f04a..6c1a796ca0 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h
index 33d5f27230..fcb8f32e54 100644
--- a/modules/gdscript/gdscript_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6ea0dbcb19..b0743af1b4 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 8121fb7f85..63e02ddc6a 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index c37142b3c1..127a00a9f3 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index cc894fb101..abacdf0322 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 9c4dc0c926..d99d04bdbe 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index 2b88a67c7e..0f01a4cdab 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 274a2f0249..fe1eac6dc9 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 3d8be5c9c7..f4407099f5 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 126b49832a..12c4a18a64 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 663274f46e..81a21a76ae 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index 030286d651..03db5d323e 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h
index 4ff107bec8..5a07ea84d9 100644
--- a/modules/gridmap/register_types.h
+++ b/modules/gridmap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index fc6779ce86..eb424d36f8 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 7175b38cc8..8ebf52def7 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
index 8688daad69..8a2b6f14d1 100644
--- a/modules/hdr/register_types.cpp
+++ b/modules/hdr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h
index e064f5d945..57a9058a89 100644
--- a/modules/hdr/register_types.h
+++ b/modules/hdr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 24d40111cf..5493223cb0 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index b5f0637c9b..9a96fe008d 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp
index 450ac065f4..1febfdebf5 100644
--- a/modules/jpg/register_types.cpp
+++ b/modules/jpg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h
index 6f10c18c12..633160d941 100644
--- a/modules/jpg/register_types.h
+++ b/modules/jpg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp
index 8548275eec..121ed5eb02 100755
--- a/modules/mbedtls/register_types.cpp
+++ b/modules/mbedtls/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h
index 3da0b1f1a0..535dae7999 100755
--- a/modules/mbedtls/register_types.h
+++ b/modules/mbedtls/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp
index 5c81f32e9e..973713f500 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.cpp
+++ b/modules/mbedtls/stream_peer_mbed_tls.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* stream_peer_openssl.cpp */
+/* stream_peer_mbed_tls.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/stream_peer_mbed_tls.h b/modules/mbedtls/stream_peer_mbed_tls.h
index abf87b79cc..3ddbea3ce4 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.h
+++ b/modules/mbedtls/stream_peer_mbed_tls.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* stream_peer_openssl.h */
+/* stream_peer_mbed_tls.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 87e4ddd900..78cc667718 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.cpp */
+/* mobile_vr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 05b6331f94..adc420ea5f 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.h */
+/* mobile_vr_interface.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index edddaa87e1..2ff7987cae 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h
index 621f8dea80..340a7a4b2a 100644
--- a/modules/mobile_vr/register_types.h
+++ b/modules/mobile_vr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 189699cca8..a81ecfce70 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -142,7 +142,9 @@ def configure(env):
copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
else:
- sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
+ is_apple = (sys.platform == 'darwin' or "osxcross" in env)
+
+ sharedlib_ext = '.dylib' if is_apple else '.so'
mono_root = ''
mono_lib_path = ''
@@ -154,7 +156,7 @@ def configure(env):
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
- if not mono_root and sys.platform == 'darwin':
+ if not mono_root and is_apple:
# Try with some known directories under OSX
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono']
for hint_dir in hint_dirs:
@@ -190,14 +192,14 @@ def configure(env):
if mono_static:
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
- if sys.platform == 'darwin':
+ if is_apple:
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
else:
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
env.Append(LIBS=[mono_lib])
- if sys.platform == 'darwin':
+ if is_apple:
env.Append(LIBS=['iconv', 'pthread'])
else:
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 943d95bfc9..1cdbb4fe51 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 695889b2a8..eff2991297 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 166b3e1324..cfd684ebbc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 91c474c4f0..8a1c942f6b 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 416108603b..4397bb9b6a 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index aeeeff50f0..3d5a65f8da 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/dotnet_solution.cpp b/modules/mono/editor/dotnet_solution.cpp
index ab92e2e378..324752cafc 100644
--- a/modules/mono/editor/dotnet_solution.cpp
+++ b/modules/mono/editor/dotnet_solution.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/dotnet_solution.h b/modules/mono/editor/dotnet_solution.h
index 629605ad18..18933364fa 100644
--- a/modules/mono/editor/dotnet_solution.h
+++ b/modules/mono/editor/dotnet_solution.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 0f12fc5243..4b32a0bfeb 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 7f38b0aa49..2d53583916 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index a1f4bb3c4c..cee4405826 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -248,16 +248,19 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
static String vscode_path;
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
+ static List<String> vscode_name;
+ vscode_name.push_back("code");
+ vscode_name.push_back("code-oss");
+ vscode_name.push_back("vscode");
+ vscode_name.push_back("vscode-oss");
+ vscode_name.push_back("visual-studio-code");
+ vscode_name.push_back("visual-studio-code-oss");
// Try to search it again if it wasn't found last time or if it was removed from its location
- vscode_path = path_which("code");
- }
- if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
- // On some Linux distro the executable has the name vscode
- vscode_path = path_which("vscode");
- }
- if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
- // Executable name when installing VSCode directly from MS on Linux
- vscode_path = path_which("visual-studio-code");
+ for (int i = 0; i < vscode_name.size(); i++) {
+ vscode_path = path_which(vscode_name[i]);
+ if (!vscode_path.empty() || FileAccess::exists(vscode_path))
+ break;
+ }
}
List<String> args;
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 9fb0e40132..c9744a9eed 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 34c710320a..85a1785e87 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 10d4375567..4dc8ea75d5 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index e89d21d92d..177a95acc7 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h
index 03240e9a13..d3109592a9 100644
--- a/modules/mono/editor/mono_bottom_panel.h
+++ b/modules/mono/editor/mono_bottom_panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_build_info.cpp b/modules/mono/editor/mono_build_info.cpp
index e4af2aac4f..b386c06435 100644
--- a/modules/mono/editor/mono_build_info.cpp
+++ b/modules/mono/editor/mono_build_info.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h
index 64ba0f4037..b0ae2ed52e 100644
--- a/modules/mono/editor/mono_build_info.h
+++ b/modules/mono/editor/mono_build_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp
index 1d858d80bf..3caa56d1d0 100644
--- a/modules/mono/editor/monodevelop_instance.cpp
+++ b/modules/mono/editor/monodevelop_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h
index 29de4a4735..3b3af9607b 100644
--- a/modules/mono/editor/monodevelop_instance.h
+++ b/modules/mono/editor/monodevelop_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index 9042bff74a..1281ed669f 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* script_class_parser.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "script_class_parser.h"
#include "core/map.h"
diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h
index 184adebaf2..39003336ac 100644
--- a/modules/mono/editor/script_class_parser.h
+++ b/modules/mono/editor/script_class_parser.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* script_class_parser.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SCRIPT_CLASS_PARSER_H
#define SCRIPT_CLASS_PARSER_H
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 58916c5283..88adc3e256 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index 2d4d66ebb8..e126fac6ca 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 059e2ff6de..0e5747a014 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index b9b1338510..52ca98b7f9 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 9f5bcecdd9..e49ed876e7 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index 6f846f221d..00611fef12 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 69c5c6dcdb..b6e8ac6909 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 422d73104d..2edc43af8d 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h
index 92579399a6..2192444336 100644
--- a/modules/mono/glue/nodepath_glue.h
+++ b/modules/mono/glue/nodepath_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp
index 6c002b5b9d..6a9810d0d4 100644
--- a/modules/mono/glue/rid_glue.cpp
+++ b/modules/mono/glue/rid_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h
index c725a9b5de..4b593e8a95 100644
--- a/modules/mono/glue/rid_glue.h
+++ b/modules/mono/glue/rid_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
index e1a2f1affd..a5c72160d7 100644
--- a/modules/mono/glue/string_glue.cpp
+++ b/modules/mono/glue/string_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h
index 8b1553e28b..c9052edd40 100644
--- a/modules/mono/glue/string_glue.h
+++ b/modules/mono/glue/string_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 5a6a2d1742..0d3b96d789 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index d3fb2cb640..3943c0c7d7 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index 35b564be30..a038e6486c 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index f695bddfeb..b6c9b5f7dd 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index e5aa04e2b8..63b61aff18 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index a80155bd89..a422224fcb 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index fd9551b6de..6a00b287b0 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 72b0204672..85273bfdb4 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 2af40ec901..8f47ee26f8 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index c55f9160bd..bf2a84c708 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 689001f494..08718ec1a4 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/gd_mono_class_member.h
index 008ea0e416..5bd21178ba 100644
--- a/modules/mono/mono_gd/gd_mono_class_member.h
+++ b/modules/mono/mono_gd/gd_mono_class_member.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_CLASS_MEMBER_H
#define GD_MONO_CLASS_MEMBER_H
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index f09e93e662..a9d993412e 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index a6b368c4d6..319e895ab9 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index 51d0c9b356..23306d11b9 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 505c030ca1..0574b0025d 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 50cadcedf6..09cb59ee6b 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index b7bb2cb2d6..fa4850ca8c 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index 3b4ff07b7b..a477e5edee 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index b0b2aec667..74395de41c 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 4002f2a225..5e2deea43c 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 6ef6e97f5a..071d852ce7 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index 6c3ae5fce0..c4a994177e 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index ce66e0c8db..04fd8b8e63 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_property.h"
#include "gd_mono_class.h"
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index b3f1e2114a..934ce68904 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_PROPERTY_H
#define GD_MONO_PROPERTY_H
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 211987d242..97a00a504d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 170df32991..6febc50a5f 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 9ee7a0b5c4..ba008dffd4 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
index ab8a7d6463..0601e9a382 100644
--- a/modules/mono/register_types.h
+++ b/modules/mono/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index c6748309f3..5051d83694 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4ec860537b..098008ded7 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index c801fb2f33..94e1193adf 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* util_macros.h */
+/* macros.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 6bb6efa92a..76b250e038 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
index 26f7e2d3c2..25446a4992 100644
--- a/modules/mono/utils/mono_reg_utils.h
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h
index 07d659b6eb..b8be033cba 100644
--- a/modules/mono/utils/mutex_utils.h
+++ b/modules/mono/utils/mutex_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp
index f520706a0c..5ed982200f 100644
--- a/modules/mono/utils/osx_utils.cpp
+++ b/modules/mono/utils/osx_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h
index 68479b4f44..918642f7b2 100644
--- a/modules/mono/utils/osx_utils.h
+++ b/modules/mono/utils/osx_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index e663ee3c4a..80f2324e15 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h
index 3c7b36c0d4..69edf4deb7 100644
--- a/modules/mono/utils/path_utils.h
+++ b/modules/mono/utils/path_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 6900866725..c390f8b9c2 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h
index ee803bd720..61765ccfd8 100644
--- a/modules/mono/utils/string_utils.h
+++ b/modules/mono/utils/string_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp
index a0e28fca5f..13179bf408 100644
--- a/modules/mono/utils/thread_local.cpp
+++ b/modules/mono/utils/thread_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
index d7d98c47e2..276db8830b 100644
--- a/modules/mono/utils/thread_local.h
+++ b/modules/mono/utils/thread_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index dba5dcc6e2..bea88bd654 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h
index e82c90de0b..84e309455e 100644
--- a/modules/ogg/register_types.h
+++ b/modules/ogg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index be522a9ab1..b8126ab775 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 2a4c32d633..d1705f4070 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index bfc2732ff4..b2d6b5e718 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index a9bee266e8..ac4c6e361f 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp
index d1c77da257..e110752109 100644
--- a/modules/opensimplex/register_types.cpp
+++ b/modules/opensimplex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h
index 5e71a30ea6..733a4812e0 100644
--- a/modules/opensimplex/register_types.h
+++ b/modules/opensimplex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp
index 3920b3cd6e..fda82295de 100644
--- a/modules/opus/audio_stream_opus.cpp
+++ b/modules/opus/audio_stream_opus.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h
index c962936238..f53bff0288 100644
--- a/modules/opus/audio_stream_opus.h
+++ b/modules/opus/audio_stream_opus.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp
index 3367fc1090..be266c8591 100644
--- a/modules/opus/register_types.cpp
+++ b/modules/opus/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h
index 84335adfc9..611bbf4fd0 100644
--- a/modules/opus/register_types.h
+++ b/modules/opus/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp
index fe2bce63ba..e1f6ce7a27 100644
--- a/modules/opus/stub/register_types.cpp
+++ b/modules/opus/stub/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h
index 84335adfc9..611bbf4fd0 100644
--- a/modules/opus/stub/register_types.h
+++ b/modules/opus/stub/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp
index cf5bdabf3f..c87e631a11 100644
--- a/modules/pvr/register_types.cpp
+++ b/modules/pvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h
index d187ab5334..cafa11791e 100644
--- a/modules/pvr/register_types.h
+++ b/modules/pvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index e6718eb4a2..d3f2f3c272 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index 530b6948f0..2808b4ff03 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp
index d121a82d9e..a068f3b0f9 100644
--- a/modules/recast/navigation_mesh_editor_plugin.cpp
+++ b/modules/recast/navigation_mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h
index 914d9ab8b9..23d35efc15 100644
--- a/modules/recast/navigation_mesh_editor_plugin.h
+++ b/modules/recast/navigation_mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index c1ce2592a4..29f5e4c363 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h
index 2f2f57d721..3adc01ccda 100644
--- a/modules/recast/navigation_mesh_generator.h
+++ b/modules/recast/navigation_mesh_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp
index f2f18fc86f..f272cc4236 100644
--- a/modules/recast/register_types.cpp
+++ b/modules/recast/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h
index aaa32e0cdf..0b64143e97 100644
--- a/modules/recast/register_types.h
+++ b/modules/recast/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index 03ef024587..12091caa5f 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 04ebaf6f9e..b0171f74c0 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp
index 73e2c5022d..63687fc0a7 100644
--- a/modules/regex/register_types.cpp
+++ b/modules/regex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h
index 872e5eece5..ed32322c01 100644
--- a/modules/regex/register_types.h
+++ b/modules/regex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/register_module_types.h b/modules/register_module_types.h
index f4163418e8..559d66c927 100644
--- a/modules/register_module_types.h
+++ b/modules/register_module_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 4161a0f6ae..d89839f06a 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index dd53f2787a..3047b73b91 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index 9a5bb47f19..be91fba4ef 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index 9dbd69c46b..5933146329 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 5dbe0b4b00..292ac5e97e 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index 8b42111847..cbff9d47bb 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp
index 514ef4c071..88a1766e47 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/modules/stb_vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h
index 142be0efdf..736c15e3d8 100644
--- a/modules/stb_vorbis/register_types.h
+++ b/modules/stb_vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 74f2e68206..6e12bc9bf0 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
index 82a03cd207..ca2d662e61 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index ccb7d93885..404ca24482 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index ff361ad800..2116079aef 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp
index 56426662cd..5707c29f60 100644
--- a/modules/svg/register_types.cpp
+++ b/modules/svg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h
index 015c586c6b..13eb12d2d1 100644
--- a/modules/svg/register_types.h
+++ b/modules/svg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 9bc24017fc..419229677b 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index 0fe83a54a1..d466ac6e38 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
index ac1b56af16..d21c0a51d0 100644
--- a/modules/tga/register_types.cpp
+++ b/modules/tga/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h
index 6483f2576e..445a7f3e31 100644
--- a/modules/tga/register_types.h
+++ b/modules/tga/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp
index 8e733d1ad2..2c35adfb83 100644
--- a/modules/thekla_unwrap/register_types.cpp
+++ b/modules/thekla_unwrap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h
index 8a0eab9437..b911eed622 100644
--- a/modules/thekla_unwrap/register_types.h
+++ b/modules/thekla_unwrap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp
index 3da721c6a0..894952985e 100644
--- a/modules/theora/register_types.cpp
+++ b/modules/theora/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h
index 4a81d7743b..e1fd39f679 100644
--- a/modules/theora/register_types.h
+++ b/modules/theora/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 2a6bb0783b..31723c5c76 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index c9629fbf9f..85d73d3c0d 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index 63f0781028..e69d9a0ae3 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -131,7 +131,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
Image::Format format;
int output_channels = 0;
- if (idxA > 0) {
+ if (idxA != -1) {
imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16
format = Image::FORMAT_RGBAH;
@@ -187,7 +187,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
const float *b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]);
const float *a_channel_start = NULL;
- if (idxA > 0) {
+ if (idxA != -1) {
a_channel_start = reinterpret_cast<const float *>(tile.images[idxA]);
}
@@ -216,7 +216,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
*row_w++ = Math::make_half_float(color.g);
*row_w++ = Math::make_half_float(color.b);
- if (idxA > 0) {
+ if (idxA != -1) {
*row_w++ = Math::make_half_float(*a_channel++);
}
}
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index a6ef9000e5..4003fdc802 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
index 61217805cf..5473a55687 100644
--- a/modules/tinyexr/register_types.cpp
+++ b/modules/tinyexr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h
index 70cd0bfbf8..4c830674f8 100644
--- a/modules/tinyexr/register_types.h
+++ b/modules/tinyexr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp
index 13088c94dd..abb73a3605 100644
--- a/modules/upnp/register_types.cpp
+++ b/modules/upnp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h
index 2aeb06abc7..3079c26580 100644
--- a/modules/upnp/register_types.h
+++ b/modules/upnp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index 69e054f5c5..05b96d8a30 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index 8f0a972c22..b73908724d 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnpdevice.cpp b/modules/upnp/upnpdevice.cpp
index 8f935fbd82..2fb2102df9 100644
--- a/modules/upnp/upnpdevice.cpp
+++ b/modules/upnp/upnpdevice.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnpdevice.h b/modules/upnp/upnpdevice.h
index e4c5eb691d..20fe5c62fe 100644
--- a/modules/upnp/upnpdevice.h
+++ b/modules/upnp/upnpdevice.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 6e081817f1..24b96223d7 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index 27b3bd649a..05b3164b3c 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 5b3b3a6769..0027300e9f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index cdc9159a73..0768ff61f7 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 60bc54afe4..9f2d1a49c0 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 3345762b9f..2d8454ddd4 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 080d0643a2..040d61a31e 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 5f707c9e4c..f4b4a6981d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 868d22b541..23942fdd2a 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 1f41e442c5..3b2e3b9f78 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index c3ab949d24..d927b75f89 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 40809d488a..a42605a50e 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 1913bfd8c7..7dba8fd488 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index 3b522564d4..7b1e7871b6 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 99748af8a1..1b0e41b2de 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index f7ac995816..b3d199fb38 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index e5d12cb495..9dc0e4edfa 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h
index f974ee3355..1588243bc1 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/visual_script_property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index a21fff67fe..962560cc96 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 4009240581..851bf6aa74 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 5bc82f267f..692705e411 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index 7683f38991..fa9d5fe664 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index 8219e9e7ba..bc6176a65f 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h
index 3885502da2..0071a2d295 100644
--- a/modules/vorbis/register_types.h
+++ b/modules/vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp
index 02ac9518c8..c38967c60e 100644
--- a/modules/vorbis/stub/register_types.cpp
+++ b/modules/vorbis/stub/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h
index 3885502da2..0071a2d295 100644
--- a/modules/vorbis/stub/register_types.h
+++ b/modules/vorbis/stub/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index 84e986630d..df75dca310 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -350,7 +350,7 @@ if webm_multithread:
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_mt)
if webm_cpu_x86:
- is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("OSXCROSS_ROOT" in os.environ)
+ is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("osxcross" in env)
env_libvpx_mmx = env_libvpx.Clone()
if cpu_bits == '32' and is_clang_or_gcc:
diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp
index dfa2dcf21c..1a26f08d38 100644
--- a/modules/webm/register_types.cpp
+++ b/modules/webm/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h
index 102da2b0f5..10811badaf 100644
--- a/modules/webm/register_types.h
+++ b/modules/webm/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 675fc97b55..06f9e39dc7 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index 9501f513a0..992095ba4c 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 6734ae90d9..928a0dcbd3 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index 256c787a16..0c4e54df09 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp
index 9a2e83c65d..5055fa2034 100644
--- a/modules/webp/register_types.cpp
+++ b/modules/webp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h
index 711f5be61d..bf76abf653 100644
--- a/modules/webp/register_types.h
+++ b/modules/webp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 522b810721..aafae8f1c2 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index a21090a1a3..9bc29c1913 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EMWSCLIENT_H
#define EMWSCLIENT_H
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index bb97934824..a9f38f1a82 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef JAVASCRIPT_ENABLED
#include "emws_peer.h"
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 4beb86d45b..6ceb69a1b7 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EMWSPEER_H
#define EMWSPEER_H
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 09f9c1ceec..0eef1c4ba9 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef JAVASCRIPT_ENABLED
#include "emws_server.h"
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index 2dc455c389..bb101cd155 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EMWSSERVER_H
#define EMWSSERVER_H
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
index fa0bb4cfb2..2fbb46f3e2 100644
--- a/modules/websocket/lws_client.cpp
+++ b/modules/websocket/lws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JAVASCRIPT_ENABLED
#include "lws_client.h"
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h
index fdecb99925..b3a1237550 100644
--- a/modules/websocket/lws_client.h
+++ b/modules/websocket/lws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWSCLIENT_H
#define LWSCLIENT_H
diff --git a/modules/websocket/lws_helper.cpp b/modules/websocket/lws_helper.cpp
index b5216615e9..a652779960 100644
--- a/modules/websocket/lws_helper.cpp
+++ b/modules/websocket/lws_helper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index def4f5cfd0..265dc4e6ad 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWS_HELPER_H
#define LWS_HELPER_H
diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp
index 04e6e7c951..8afcdfe62e 100644
--- a/modules/websocket/lws_peer.cpp
+++ b/modules/websocket/lws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JAVASCRIPT_ENABLED
#include "lws_peer.h"
diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h
index 3ded3810d1..6771c13094 100644
--- a/modules/websocket/lws_peer.h
+++ b/modules/websocket/lws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWSPEER_H
#define LWSPEER_H
diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp
index 0e551eb318..fe7da99a9f 100644
--- a/modules/websocket/lws_server.cpp
+++ b/modules/websocket/lws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JAVASCRIPT_ENABLED
#include "lws_server.h"
diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h
index c43044f194..5096ee0f88 100644
--- a/modules/websocket/lws_server.h
+++ b/modules/websocket/lws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWSSERVER_H
#define LWSSERVER_H
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index a3af7f728a..5794288c2b 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 8946faffa9..ed6cc5638e 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "core/error_macros.h"
#include "core/project_settings.h"
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index 89ce93e286..0bcae50d14 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_websocket_types();
void unregister_websocket_types();
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 6c5018bb79..4ff5404c61 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_client.h"
GDCINULL(WebSocketClient);
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 948f128e9f..32db719435 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKET_CLIENT_H
#define WEBSOCKET_CLIENT_H
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index 45dd30d0ce..56f278187f 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKETMACTOS_H
#define WEBSOCKETMACTOS_H
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
index 9a95c17e47..7c8cc36fad 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_multiplayer.h"
#include "core/os/os.h"
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h
index 3cba0011fc..1aecad97a0 100644
--- a/modules/websocket/websocket_multiplayer.h
+++ b/modules/websocket/websocket_multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index 3ecb32ce19..15df1bf85a 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_peer.h"
GDCINULL(WebSocketPeer);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 4966cdfc72..62c1f3e9a3 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKETPEER_H
#define WEBSOCKETPEER_H
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index c631ed70d5..ef5f6f5c20 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_server.h"
GDCINULL(WebSocketServer);
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 156f25897c..3f3e46db5a 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKET_H
#define WEBSOCKET_H
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index 57eea4eda6..840dd371ac 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h
index fd8d56fa53..9b57fff63b 100644
--- a/modules/xatlas_unwrap/register_types.h
+++ b/modules/xatlas_unwrap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
index b75a4a3869..bcef5b0c85 100644
--- a/platform/android/audio_driver_jandroid.cpp
+++ b/platform/android/audio_driver_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h
index 3c51ed746d..a5b49e9077 100644
--- a/platform/android/audio_driver_jandroid.h
+++ b/platform/android/audio_driver_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 21c61f6ca0..e259380a63 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h
index 39e1315a02..77e16e507a 100644
--- a/platform/android/audio_driver_opensl.h
+++ b/platform/android/audio_driver_opensl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 679a13217f..af31c758ee 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index ea1e11a4f1..1d989dd35e 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index bfe737f138..3b5a6e9a6d 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/export/export.h b/platform/android/export/export.h
index 9d66626866..42f3e70450 100644
--- a/platform/android/export/export.h
+++ b/platform/android/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index 4c7436a5dc..f8a2c73a1e 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 1ee8697fa4..f8d46ea5d2 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp
index bba45ffc1d..63bc5f69d1 100644
--- a/platform/android/file_access_jandroid.cpp
+++ b/platform/android/file_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h
index 98486702ab..304c33ecac 100644
--- a/platform/android/file_access_jandroid.h
+++ b/platform/android/file_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java
index de6b4af568..588d9ae646 100644
--- a/platform/android/java/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index e3878754a0..8041c5f97e 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index 4701bac9df..fb7477c09c 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
index 3a94354843..91a7b99c36 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java
index 75d67831d4..8cee20e435 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 45eb188327..29e7918645 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
index bde4221644..c3d81c5c1d 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index da5a8b11e2..ba8e8bd07b 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
index b2ac2c0d67..44bd462ed0 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 5d13f17ffb..d6e7ad5b18 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
index fe67f42f19..1d42aa4464 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
index aaf18c74bf..835779ba00 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
index 715f6e6f93..8a2facbcfb 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
index b3b27ec1b9..747a4ffd45 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
index e1d9bcee65..000aaa9456 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
index fd6fff3fa9..cf750872d5 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
index 2d1c467235..6701f9396a 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
index f34511137e..4c551d1d21 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
index 03a7a71bb1..3806d4bcad 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
index e1958390a5..e9c81eb2e5 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
index a1d5b26b3c..c5778102f6 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 022ccb7d89..4be1106967 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h
index ea3760452f..e9471a1897 100644
--- a/platform/android/java_class_wrapper.h
+++ b/platform/android/java_class_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index fb9c0f08ad..885fb185a7 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h
index dc5b9cca49..e8d0d55bb3 100644
--- a/platform/android/java_glue.h
+++ b/platform/android/java_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index afdd108987..2ee0b34c48 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index ad6fe1976a..3c591af4bb 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h
index 299d8563dd..ac58be8444 100644
--- a/platform/android/platform_config.h
+++ b/platform/android/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp
index 0a6bf9dfcb..40b9d81189 100644
--- a/platform/android/power_android.cpp
+++ b/platform/android/power_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/power_android.h b/platform/android/power_android.h
index c39764222e..9730c53674 100644
--- a/platform/android/power_android.h
+++ b/platform/android/power_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 6795315e63..98f6e79dcb 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h
index a57bc47e6d..1e1c00ab39 100644
--- a/platform/android/thread_jandroid.h
+++ b/platform/android/thread_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp
index 7e68c01fad..8b7dd08bb7 100644
--- a/platform/haiku/audio_driver_media_kit.cpp
+++ b/platform/haiku/audio_driver_media_kit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h
index 02fefcf52a..634438fd2a 100644
--- a/platform/haiku/audio_driver_media_kit.h
+++ b/platform/haiku/audio_driver_media_kit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp
index 41df17d2d1..d73d893603 100644
--- a/platform/haiku/context_gl_haiku.cpp
+++ b/platform/haiku/context_gl_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h
index 2c20570a8d..6eb67fea70 100644
--- a/platform/haiku/context_gl_haiku.h
+++ b/platform/haiku/context_gl_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp
index b042d81650..d772632d1c 100644
--- a/platform/haiku/godot_haiku.cpp
+++ b/platform/haiku/godot_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp
index 4f5e3e42a2..f548904547 100644
--- a/platform/haiku/haiku_application.cpp
+++ b/platform/haiku/haiku_application.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h
index a870037985..d808c03863 100644
--- a/platform/haiku/haiku_application.h
+++ b/platform/haiku/haiku_application.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp
index 6b64082250..c0dc1d2eee 100644
--- a/platform/haiku/haiku_direct_window.cpp
+++ b/platform/haiku/haiku_direct_window.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h
index eee09191fa..77aa71c9e0 100644
--- a/platform/haiku/haiku_direct_window.h
+++ b/platform/haiku/haiku_direct_window.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp
index a40cbe5765..56db7b1ffb 100644
--- a/platform/haiku/haiku_gl_view.cpp
+++ b/platform/haiku/haiku_gl_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h
index 6869cb7de7..cc31268c72 100644
--- a/platform/haiku/haiku_gl_view.h
+++ b/platform/haiku/haiku_gl_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp
index ebe8117d5d..486e9a3d17 100644
--- a/platform/haiku/key_mapping_haiku.cpp
+++ b/platform/haiku/key_mapping_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h
index 917151bc4a..a6a50659e0 100644
--- a/platform/haiku/key_mapping_haiku.h
+++ b/platform/haiku/key_mapping_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index f9f12af817..a5b2e66a22 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h
index e862eb44c3..d7eac10635 100644
--- a/platform/haiku/os_haiku.h
+++ b/platform/haiku/os_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h
index b00510f5a1..3ce26136e8 100644
--- a/platform/haiku/platform_config.h
+++ b/platform/haiku/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index debf051eda..d5540fe8db 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -23,7 +23,7 @@ ios_lib = env_ios.add_library('iphone', iphone_lib)
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
- if ("OSXCROSS_IOS" in os.environ):
+ if "osxcross" in env:
libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool'
else:
libtool = "$IPHONEPATH/usr/bin/libtool"
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index c34b5053d6..4c43f10e89 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index cc4985eb0c..bb0c11c767 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index ee0e36b926..20fb4428dd 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -76,6 +76,10 @@ def configure(env):
## Compiler configuration
+ # Save this in environment for use by other modules
+ if "OSXCROSS_IOS" in os.environ:
+ env["osxcross"] = True
+
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 8a9b254cdc..c178b1eb18 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h
index ea79973290..3da58def33 100644
--- a/platform/iphone/export/export.h
+++ b/platform/iphone/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h
index 9a62cccb1a..1a14968f02 100644
--- a/platform/iphone/game_center.h
+++ b/platform/iphone/game_center.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index e210bfb862..97d6f0c71b 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h
index 0d101eb696..4fb721f159 100644
--- a/platform/iphone/gl_view.h
+++ b/platform/iphone/gl_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 92fba7224f..6f4d0ddb57 100644
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp
index f9b9654a8c..db93db5021 100644
--- a/platform/iphone/godot_iphone.cpp
+++ b/platform/iphone/godot_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h
index 52bb1131a0..aa4e1d4582 100644
--- a/platform/iphone/icloud.h
+++ b/platform/iphone/icloud.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm
index a9748bf562..e32618e8f6 100644
--- a/platform/iphone/icloud.mm
+++ b/platform/iphone/icloud.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h
index 353438676d..7ed699c4f1 100644
--- a/platform/iphone/in_app_store.h
+++ b/platform/iphone/in_app_store.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
index 2cdd477ed1..490e84c571 100644
--- a/platform/iphone/in_app_store.mm
+++ b/platform/iphone/in_app_store.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h
index 5e77683949..91c4725b35 100644
--- a/platform/iphone/ios.h
+++ b/platform/iphone/ios.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index 7eb4f495f7..686422ceb2 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/main.m b/platform/iphone/main.m
index 0f0810f28f..e9f009eabe 100644
--- a/platform/iphone/main.m
+++ b/platform/iphone/main.m
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index dd764b7173..16634c3b30 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 64a3c6355a..30d7a1ba41 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index d9fd61fb6e..1884e03403 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h
index 34338d92e7..56fd4e6e81 100644
--- a/platform/iphone/platform_refcount.h
+++ b/platform/iphone/platform_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp
index 7f9dadc363..e2631b7822 100644
--- a/platform/iphone/power_iphone.cpp
+++ b/platform/iphone/power_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/power_iphone.h b/platform/iphone/power_iphone.h
index 9619064915..eb930b99c5 100644
--- a/platform/iphone/power_iphone.h
+++ b/platform/iphone/power_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/sem_iphone.cpp
index ebab9db8fa..05cdb6a2f7 100644
--- a/platform/iphone/sem_iphone.cpp
+++ b/platform/iphone/sem_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/sem_iphone.h
index 3edc4492eb..134bc723d9 100644
--- a/platform/iphone/sem_iphone.h
+++ b/platform/iphone/sem_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index 31c4f0daf3..fc18661f62 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index f75f0fd812..0358abf9e2 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index c7a6d53561..d4dc43d57c 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
index 5f22f082e9..52d87528f6 100644
--- a/platform/javascript/api/api.h
+++ b/platform/javascript/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index 49d5309737..49e460fffd 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index a5b627b8dc..fcfc75280d 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index c8aeb0b446..bf7e2bcce6 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index a30818decc..bf99ea5d42 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 7a325e81dd..b3f90b9011 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h
index 2835d0723f..7ebbcd6f00 100644
--- a/platform/javascript/export/export.h
+++ b/platform/javascript/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc
index d75d33a33a..d707d623ab 100644
--- a/platform/javascript/http_client.h.inc
+++ b/platform/javascript/http_client.h.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index ccf4f8a11b..b4bab9a999 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h
index b5ff46d7fe..4a596057da 100644
--- a/platform/javascript/http_request.h
+++ b/platform/javascript/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_request.js b/platform/javascript/http_request.js
index ee1c06c623..7acd32d8bf 100644
--- a/platform/javascript/http_request.js
+++ b/platform/javascript/http_request.js
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
index 9b8174cc71..bb43e2d46b 100644
--- a/platform/javascript/javascript_eval.cpp
+++ b/platform/javascript/javascript_eval.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index ec60571402..bdf9dfe18f 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 1a40f6a979..cc3018716d 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -415,12 +415,129 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
+ if (get_mouse_mode() == MOUSE_MODE_VISIBLE) {
+ if (cursors[p_shape] != "") {
+ Vector<String> url = cursors[p_shape].split("?");
+ set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8());
+ } else {
+ set_css_cursor(godot2dom_cursor(p_shape));
+ }
+ }
+
cursor_shape = p_shape;
- if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
- set_css_cursor(godot2dom_cursor(cursor_shape));
}
void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+
+ if (p_cursor.is_valid()) {
+ Ref<Texture> texture = p_cursor;
+ Ref<AtlasTexture> atlas_texture = p_cursor;
+ Ref<Image> image;
+ Size2 texture_size;
+ Rect2 atlas_rect;
+
+ if (texture.is_valid()) {
+ image = texture->get_data();
+ }
+
+ if (!image.is_valid() && atlas_texture.is_valid()) {
+ texture = atlas_texture->get_atlas();
+
+ atlas_rect.size.width = texture->get_width();
+ atlas_rect.size.height = texture->get_height();
+ atlas_rect.position.x = atlas_texture->get_region().position.x;
+ atlas_rect.position.y = atlas_texture->get_region().position.y;
+
+ texture_size.width = atlas_texture->get_region().size.x;
+ texture_size.height = atlas_texture->get_region().size.y;
+ } else if (image.is_valid()) {
+ texture_size.width = texture->get_width();
+ texture_size.height = texture->get_height();
+ }
+
+ ERR_FAIL_COND(!texture.is_valid());
+ ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
+ ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
+ ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
+
+ image = texture->get_data();
+
+ ERR_FAIL_COND(!image.is_valid());
+
+ if (atlas_texture.is_valid())
+ image->crop_from_point(
+ atlas_rect.position.x,
+ atlas_rect.position.y,
+ texture_size.width,
+ texture_size.height);
+
+ if (image->get_format() != Image::FORMAT_RGBA8) {
+ image->convert(Image::FORMAT_RGBA8);
+ }
+
+ png_image png_meta;
+ memset(&png_meta, 0, sizeof png_meta);
+ png_meta.version = PNG_IMAGE_VERSION;
+ png_meta.width = texture_size.width;
+ png_meta.height = texture_size.height;
+ png_meta.format = PNG_FORMAT_RGBA;
+
+ PoolByteArray png;
+ size_t len;
+ PoolByteArray::Read r = image->get_data().read();
+ ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
+
+ png.resize(len);
+ PoolByteArray::Write w = png.write();
+ ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
+ w = PoolByteArray::Write();
+
+ r = png.read();
+
+ char *object_url;
+ /* clang-format off */
+ EM_ASM({
+ var PNG_PTR = $0;
+ var PNG_LEN = $1;
+ var PTR = $2;
+
+ var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' });
+ var url = URL.createObjectURL(png);
+ var length_bytes = lengthBytesUTF8(url) + 1;
+ var string_on_wasm_heap = _malloc(length_bytes);
+ setValue(PTR, string_on_wasm_heap, '*');
+ stringToUTF8(url, string_on_wasm_heap, length_bytes);
+ }, r.ptr(), len, &object_url);
+ /* clang-format on */
+ r = PoolByteArray::Read();
+
+ String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y);
+
+ /* clang-format off */
+ EM_ASM({ _free($0); }, object_url);
+ /* clang-format on */
+
+ if (cursors[p_shape] != "") {
+ /* clang-format off */
+ EM_ASM({
+ URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
+ }, cursors[p_shape].utf8().get_data());
+ /* clang-format on */
+ cursors[p_shape] = "";
+ }
+
+ cursors[p_shape] = url;
+
+ } else if (cursors[p_shape] != "") {
+ /* clang-format off */
+ EM_ASM({
+ URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
+ }, cursors[p_shape].utf8().get_data());
+ /* clang-format on */
+ cursors[p_shape] = "";
+ }
+
+ set_cursor_shape(cursor_shape);
}
void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
@@ -432,7 +549,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
+ // set_css_cursor must be called before set_cursor_shape to make the cursor visible
set_css_cursor(godot2dom_cursor(cursor_shape));
+ set_cursor_shape(cursor_shape);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
@@ -446,7 +565,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
+ // set_css_cursor must be called before set_cursor_shape to make the cursor visible
set_css_cursor(godot2dom_cursor(cursor_shape));
+ set_cursor_shape(cursor_shape);
}
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 45c1a9d32d..64148915a5 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,6 +50,7 @@ class OS_JavaScript : public OS_Unix {
InputDefault *input;
Ref<InputEventKey> deferred_key_event;
CursorShape cursor_shape;
+ String cursors[CURSOR_MAX];
Point2 touches[32];
Point2i last_click_pos;
diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h
index af4cf07393..baba6325b3 100644
--- a/platform/javascript/platform_config.h
+++ b/platform/javascript/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h
index 5d93afb22d..dead90ca90 100644
--- a/platform/osx/crash_handler_osx.h
+++ b/platform/osx/crash_handler_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 490155bb24..6684898085 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 051836b66d..6eee8f204f 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -72,7 +72,11 @@ def configure(env):
## Compiler configuration
- if "OSXCROSS_ROOT" not in os.environ: # regular native build
+ # Save this in environment for use by other modules
+ if "OSXCROSS_ROOT" in os.environ:
+ env["osxcross"] = True
+
+ if not "osxcross" in env: # regular native build
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
if (env["macports_clang"] != 'no'):
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index a9d6d63a8e..e1aa038c61 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm
index cf66cab060..ada142005b 100644
--- a/platform/osx/dir_access_osx.mm
+++ b/platform/osx/dir_access_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 12a0193521..845ef4e893 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h
index 08294fc33c..7e7e697488 100644
--- a/platform/osx/export/export.h
+++ b/platform/osx/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm
index 64116fa1e0..79364314aa 100644
--- a/platform/osx/godot_main_osx.mm
+++ b/platform/osx/godot_main_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 365b39c573..fa124dac11 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h
index addbefc5ad..255a674f09 100644
--- a/platform/osx/joypad_osx.h
+++ b/platform/osx/joypad_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index ae2eb6288c..262079fa89 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index dd82e982ed..5880a0e0bd 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index 1d32d5b5b9..ddb533cb79 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp
index 22e279dfa7..a7cf9d831f 100644
--- a/platform/osx/power_osx.cpp
+++ b/platform/osx/power_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h
index 9ad51e505b..0f18f9f691 100644
--- a/platform/osx/power_osx.h
+++ b/platform/osx/power_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/sem_osx.cpp b/platform/osx/sem_osx.cpp
index 9b42abdb8d..4c3bad4379 100644
--- a/platform/osx/sem_osx.cpp
+++ b/platform/osx/sem_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/sem_osx.h b/platform/osx/sem_osx.h
index 0ab82873c6..563bdfdcb1 100644
--- a/platform/osx/sem_osx.h
+++ b/platform/osx/sem_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
index 1c50eb95e3..10876bacc7 100644
--- a/platform/register_platform_apis.h
+++ b/platform/register_platform_apis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp
index 3e48f0bf7f..91bd96ac31 100644
--- a/platform/server/godot_server.cpp
+++ b/platform/server/godot_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp
index 5d67e2113f..9b6e7864e1 100644
--- a/platform/server/os_server.cpp
+++ b/platform/server/os_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "os_server.h"
#include "core/print_string.h"
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index b5dc7900e6..7273a690ca 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef OS_SERVER_H
#define OS_SERVER_H
diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h
index 26ba8f26c6..bedbff0b80 100644
--- a/platform/server/platform_config.h
+++ b/platform/server/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index b769925849..1b8f9f3f9e 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/app.h b/platform/uwp/app.h
index 5f69f2cb0e..d403dace9d 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index c0ea13e7fb..6f4898c005 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h
index bd759c8647..e4839eeda2 100644
--- a/platform/uwp/export/export.h
+++ b/platform/uwp/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp
index 6c60b27f5a..db15be3e06 100644
--- a/platform/uwp/gl_context_egl.cpp
+++ b/platform/uwp/gl_context_egl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/gl_context_egl.h
index 3c7115cc34..60feed2e24 100644
--- a/platform/uwp/gl_context_egl.h
+++ b/platform/uwp/gl_context_egl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index dcc9f7d3af..0899c7592c 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 98202cce9e..31fc9bcd11 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 1f81d476ea..ea0193b8ed 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 9641b9cde9..491c9bce03 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h
index 606795479b..311a41454d 100644
--- a/platform/uwp/platform_config.h
+++ b/platform/uwp/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp
index 4eb48d2dd9..ba1311a1b1 100644
--- a/platform/uwp/power_uwp.cpp
+++ b/platform/uwp/power_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/power_uwp.h b/platform/uwp/power_uwp.h
index da1cffe8f0..d6623f9340 100644
--- a/platform/uwp/power_uwp.h
+++ b/platform/uwp/power_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp
index c755204ec4..0e4e138aa6 100644
--- a/platform/uwp/thread_uwp.cpp
+++ b/platform/uwp/thread_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h
index 16e7efb60b..e29b45a903 100644
--- a/platform/uwp/thread_uwp.h
+++ b/platform/uwp/thread_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index 2d70b00dda..9d267c699f 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h
index 5bcdb433b3..3076bbb1e8 100644
--- a/platform/windows/context_gl_win.h
+++ b/platform/windows/context_gl_win.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/crash_handler_win.cpp b/platform/windows/crash_handler_win.cpp
index 2760e87b8b..1d93c6d8dd 100644
--- a/platform/windows/crash_handler_win.cpp
+++ b/platform/windows/crash_handler_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/crash_handler_win.h b/platform/windows/crash_handler_win.h
index 95b1468197..016612a00e 100644
--- a/platform/windows/crash_handler_win.h
+++ b/platform/windows/crash_handler_win.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp
index 434eeea16e..ecff8f7a4d 100644
--- a/platform/windows/ctxgl_procaddr.cpp
+++ b/platform/windows/ctxgl_procaddr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/ctxgl_procaddr.h b/platform/windows/ctxgl_procaddr.h
index cd229fb8db..cc40804ae6 100644
--- a/platform/windows/ctxgl_procaddr.h
+++ b/platform/windows/ctxgl_procaddr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index dcaae40b10..ca2f71ca18 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index 7f62e8955c..e3431797b4 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp
index 504a9a0380..0f5065d816 100644
--- a/platform/windows/godot_win.cpp
+++ b/platform/windows/godot_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp
index 7201714fb8..ba05d2e495 100644
--- a/platform/windows/joypad.cpp
+++ b/platform/windows/joypad.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/joypad.h b/platform/windows/joypad.h
index 0d14480733..3a6c0cef9f 100644
--- a/platform/windows/joypad.h
+++ b/platform/windows/joypad.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp
index 80580a63b3..f9b01e5532 100644
--- a/platform/windows/key_mapping_win.cpp
+++ b/platform/windows/key_mapping_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_win.h
index 340f916e1c..e4f8a61d04 100644
--- a/platform/windows/key_mapping_win.h
+++ b/platform/windows/key_mapping_win.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index 78bfadfeae..f12893a8dc 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index dff87b2c5d..3b41f1b901 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index e12e465dd3..4936a69120 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index aa020ed470..8a4aab5c36 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp
index 5612906251..b96ae51132 100644
--- a/platform/windows/power_windows.cpp
+++ b/platform/windows/power_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h
index 4984b473ca..4d83d75e00 100644
--- a/platform/windows/power_windows.h
+++ b/platform/windows/power_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 12a4a1ae39..7def419103 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 1cd1941b8a..475e1f25ab 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index 8c1869a1f1..aadf7ee36d 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index be3083d957..02455ce005 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp
index 79c3d9aece..8737a2b92b 100644
--- a/platform/x11/crash_handler_x11.cpp
+++ b/platform/x11/crash_handler_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h
index 49ca0df9a8..6efdd33d9d 100644
--- a/platform/x11/crash_handler_x11.h
+++ b/platform/x11/crash_handler_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp
index 904aceaca0..f7d98c1d68 100644
--- a/platform/x11/export/export.cpp
+++ b/platform/x11/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h
index ac44cef8f7..61b9a77524 100644
--- a/platform/x11/export/export.h
+++ b/platform/x11/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp
index 21148f8e86..79407cd9dc 100644
--- a/platform/x11/godot_x11.cpp
+++ b/platform/x11/godot_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp
index aff9a50bd6..907c652ab4 100644
--- a/platform/x11/joypad_linux.cpp
+++ b/platform/x11/joypad_linux.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h
index 34b240abf1..b5904ce90b 100644
--- a/platform/x11/joypad_linux.h
+++ b/platform/x11/joypad_linux.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp
index 423e2737ee..9b5dfa4793 100644
--- a/platform/x11/key_mapping_x11.cpp
+++ b/platform/x11/key_mapping_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h
index 6f05941c19..853fe7954a 100644
--- a/platform/x11/key_mapping_x11.h
+++ b/platform/x11/key_mapping_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 34ec8709c4..0db79fa3e9 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -243,7 +243,26 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
// Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
// Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
// be overwritten.
- setenv("DRI_PRIME", "1", 0);
+ bool enable_dri_prime = true;
+ // Check if Nouveau is loaded, we don't want to force dGPU usage with that driver.
+ if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) {
+ // Match driver name + space
+ String nouveau_str = "nouveau ";
+
+ while (!f->eof_reached()) {
+ String line = f->get_line();
+
+ if (line.begins_with(nouveau_str)) {
+ enable_dri_prime = false;
+ break;
+ }
+ }
+ f->close();
+ memdelete(f);
+ }
+ if (enable_dri_prime) {
+ setenv("DRI_PRIME", "1", 0);
+ }
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
@@ -1885,12 +1904,23 @@ void OS_X11::process_xevents() {
// Determine the axis used (called valuators in XInput for some forsaken reason)
// Mask is a bitmask indicating which axes are involved.
// We are interested in the values of axes 0 and 1.
- if (raw_event->valuators.mask_len <= 0 || !XIMaskIsSet(raw_event->valuators.mask, 0) || !XIMaskIsSet(raw_event->valuators.mask, 1)) {
+ if (raw_event->valuators.mask_len <= 0) {
break;
}
- double rel_x = raw_event->raw_values[0];
- double rel_y = raw_event->raw_values[1];
+ const double *values = raw_event->raw_values;
+
+ double rel_x = 0.0;
+ double rel_y = 0.0;
+
+ if (XIMaskIsSet(raw_event->valuators.mask, 0)) {
+ rel_x = *values;
+ values++;
+ }
+
+ if (XIMaskIsSet(raw_event->valuators.mask, 1)) {
+ rel_y = *values;
+ }
// https://bugs.freedesktop.org/show_bug.cgi?id=71609
// http://lists.libsdl.org/pipermail/commits-libsdl.org/2015-June/000282.html
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 4e73c5beec..cf1619bae2 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index f6d7f5a8cd..9e6011ddf7 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp
index 4ac331d212..943c2b1383 100644
--- a/platform/x11/power_x11.cpp
+++ b/platform/x11/power_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h
index d0805b6f8a..56fbd602f4 100644
--- a/platform/x11/power_x11.h
+++ b/platform/x11/power_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index b11c2c2886..707e95e271 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 7270ee4d0e..8753f88799 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 4a4aaf3238..63c4758a34 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index cd60b6c1e1..2d1527810e 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c2af725919..961d2b00ef 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index e68e6eeca5..cc00b59010 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index e06c30ec6b..4a4bc4410f 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index b1ee12544b..52b0c016cc 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index cc297d742d..97accbda3e 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 99571500bf..fc572c6181 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 2534f676ca..3aaed4fb27 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1a6016e6e1..a02e792cf2 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 2f8568ccbf..bd7bb97b03 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 888ed95f6b..101abb4f00 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 738f7ddf59..554b8dbc3d 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 29a00bd9f9..d796c171bf 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 07bbbd9321..ac99a598d4 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 412a923292..1e9bcf4646 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d3e25d541a..1b648372c0 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index ed2c09d53d..8d74da0944 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 93ad99272c..36b900bf82 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index d967c3be26..b1adf62980 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index b9a48e1fdc..5b14b3e8e1 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 744994f0a7..a3951eb9d2 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index e6a5a0b651..240dbe1a89 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 40469cfbc8..b1940f64cd 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index ab15b49985..5334caed67 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index d59c9100b0..498d65d764 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 6faf8c2855..105eb82afb 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 6918018c12..5bbd38e460 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index d5e8a33805..eb09d3c9d3 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -279,6 +279,10 @@ void LineBuilder::build() {
}
} else {
// No intersection: fallback
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
+ // There is no fallback implementation for LINE_JOINT_SHARP so switch to the LINE_JOINT_BEVEL
+ current_joint_mode = Line2D::LINE_JOINT_BEVEL;
+ }
pos_up1 = corner_pos_up;
pos_down1 = corner_pos_down;
}
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index f9d26f12af..2ca28d09c4 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 46777665d8..b382ca7b33 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index c9889c1c03..4d81c8088a 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 1b789bab9d..1c0e924433 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 02c46d5de1..fc1762221c 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 9154929e0b..50618c6baa 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index d7684c2d94..ebbe67d949 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 2d9bbfe657..9a94092840 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 924a84fb88..c07dc88720 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 59cb16fe91..96e13396c5 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 31d1c553a2..38d59ac737 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 06de723f27..baf5b5967b 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index b2b98b0ef6..b5db111a38 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 35b7e7da3e..c005c33a19 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 6d52f8b28e..a0104b4b16 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 5eae43b2d5..271e132002 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -261,7 +261,7 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_greater";
}
}
@@ -304,7 +304,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 64696442c3..4efad19938 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index d36a9fb65a..3de2079ebe 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 7a347c0653..313aa772c4 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c440512c84..f4bc8ad6b9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c7b42add84..89dd1e5341 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index aa6d57a67d..b9f7c4972a 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 575f71d74a..b4b87358a0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 543314eefa..bed6f8a816 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index bff474cccd..c95315fea3 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f7c18a17df..57dfe5176d 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index a438be87b6..f53f3ff07b 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index f0274e5206..1c38a91877 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 3f395f820e..16a5417592 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 44a41328e8..fb1558a404 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 3e8adc2e5e..fd944ead64 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 1c504d00fc..2a674e64e6 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 9d0a061457..cf9877e6f8 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index f4e6e2bdbb..ba103a8bf0 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index ab444f89fc..e38db3a299 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 37886861e0..cac59bddff 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 499c79b180..a44098fd77 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index d656ba0f64..1cf037daf2 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 04084b609a..259368455b 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index d3997c13c3..d7e523e189 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
index 5ff12aa25a..1bf757720e 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/y_sort.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index ac77ddb7ce..27bace9529 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/area.h b/scene/3d/area.h
index e1ff1079e3..043d651e04 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 7ea62678da..17b698c1b8 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index d6690676cc..523bc112c1 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index afd87deca6..cad7ff47c1 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 14413d0702..881652da64 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 62589bd67e..d66e6cc83d 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 60b62f74eb..bb3f84719a 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index a875b65c22..0233029435 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index 81a225015e..051e2b4c56 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 8ef64e2e80..fd28b876f3 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a35c9d6e7f..a531324a85 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 99b8ce0567..d8c2042c88 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index f8ef04b78f..90f370b6d4 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 379dd21c39..db07059b32 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index f1f137c9c5..04c00fc70f 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 4fd68fb47d..daee291ba3 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 6ca8e80ea1..0c8e383a7f 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index b07848e02e..0bf5983dd1 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 2e83924dfc..b50befe7be 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 6276d02eff..5b08ea7790 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index af4b646590..87664e06b8 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 14a0b0505d..a555106bd8 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index f7201b4bba..3467663dff 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 93832f8e00..d720dd117c 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h
index b025112295..97100c9501 100644
--- a/scene/3d/interpolated_camera.h
+++ b/scene/3d/interpolated_camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 11d61315ba..3b514dab8c 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light.h b/scene/3d/light.h
index b35b397ced..85e0ce3c24 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp
index 439c1f8c45..85e65e23f2 100644
--- a/scene/3d/listener.cpp
+++ b/scene/3d/listener.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener.h b/scene/3d/listener.h
index 9901f7635c..86451e7d99 100644
--- a/scene/3d/listener.h
+++ b/scene/3d/listener.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index cf0317cd58..848889155b 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -138,6 +138,8 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
set_base(RID());
}
+ update_gizmo();
+
_change_notify();
}
Ref<Mesh> MeshInstance::get_mesh() const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0b5b4b9e7b..022ef15aad 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index 4cbd1df64a..d744a74859 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 1cd077a0a5..8f41aa8fd2 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 6e7b372647..5a3c8223ff 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 8f200997cd..f920d1d7f6 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 99680b7273..75301af657 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 753ad76edc..74531e2423 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 3fff42aa78..2add50dd5d 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 72241c5c89..42c68010db 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index b732c3b8b7..4e027f43f6 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -213,7 +213,7 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_greater";
}
}
@@ -253,7 +253,7 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode");
diff --git a/scene/3d/path.h b/scene/3d/path.h
index beb37d9714..c514811c62 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index bcfcf33e57..22da51ac30 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5474290c07..5570d0c86b 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 8fd86c940c..c261ed3aeb 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 753795da90..f6df920314 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 137338d79e..f5163dfcdd 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index cb3f208072..f053867917 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 3ae04f491f..18de105eee 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 2bc69eff9b..21361592d1 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index f56f728d99..12eab2e4e8 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index 448f30bf80..bd11e31031 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 17f069bbc8..10f92058e0 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index e95382e1fe..43d55adb98 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index fe522bbe97..c34771d9f1 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 13ae1c81f6..2921a3a881 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 490fcf24fd..add77e0272 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index 6b788a2d75..b737a4f858 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 3914d7190e..073fe4f1da 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index ff388e606c..9ee140d522 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 26cbfc0b11..ad9b61e1ff 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h
index 7a8e2b548f..6317dae75d 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/scenario_fx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index db82ef2a5c..0db2250a3a 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 07abdc1fe7..0f463c9ea7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 835a874323..ac20609c21 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index b1e699e839..2516d39552 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index dc09392713..d6544c39da 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
+#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -401,6 +402,8 @@ void Spatial::update_gizmo() {
if (!is_inside_world())
return;
if (!data.gizmo.is_valid())
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ if (!data.gizmo.is_valid())
return;
if (data.gizmo_dirty)
return;
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 815ca16bc5..18a4a5b54d 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index 3850a0c7e6..97517be53b 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index a8278a4fb5..795f56091f 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
index f74784c2f9..f3665d251b 100644
--- a/scene/3d/spring_arm.cpp
+++ b/scene/3d/spring_arm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
index e0c3f2992d..35df56f06e 100644
--- a/scene/3d/spring_arm.h
+++ b/scene/3d/spring_arm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 7b4c7de029..a3fa2ac98d 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a4705a8970..0e086ef31e 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 56a86b6a17..c7f7b14a8f 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 68fbf8d873..7e7571df4d 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 9a0832b27a..3014432d59 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 2cf685a92c..ff4424300c 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 6dc821c3f5..1bbf1b7bc7 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 784f2a358a..3b6fccf65f 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 0eccbbc8f9..4b910e4463 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 3d55c053f3..295e099d47 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 76de39c3e6..360ba84374 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index a83a813744..dfac88b712 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 866b85c4c7..8b26044805 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 60671f1816..53885d4ad2 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 5b413737a9..243da85f27 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 5adb7fd71a..e207713134 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 756907c41c..6c67af5777 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index cf28236376..ac668b7796 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index f67ef8164a..56faba27cf 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index a88b3eb482..e47b940c35 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index cfc3b2f4ce..1d2001c30d 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index b3bf8b1e22..175072edcf 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 2c8cbbdbd1..706717a8e3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index cda7f8ae74..4c65b2a92c 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 6adfb94695..e3a21d8b46 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 4e4c876e87..12e514f7d5 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 01a10dbc2b..646a39d063 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 5198ab21aa..bca265b1f0 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 3119e29586..88fb2d5bfc 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index b9628c479c..228184a2df 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 3521782417..6a5d7839f4 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index aa47c00717..6fe3bffdbe 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 1d9d048fe1..4eae3b04e7 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 591c00ed18..2e9526c335 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index dc85c8e641..a6b4d475ba 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 272c07f68a..9a00cc79f2 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 12b9fe7c03..35e8e984cd 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index abc228f804..89924f7fcb 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 621153b6de..b77b57ddd4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 0b41b14f02..6ba3475e5a 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index cf71f89830..7c842999d1 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 519e1493ec..9c9f61388c 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 0790f87ea7..1d8b74d9db 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 8375b46ca0..adfb12e7a1 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index fa9538da28..35e3119473 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index a11749e3f6..13b0dbc194 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 523e07087b..b99128e65f 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index e32c830434..b78844839a 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 463f3911dc..df9b4e8498 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index a841008f76..d7f9ef275d 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index d606629041..2579321773 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ void Container::_sort_children() {
void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
+ ERR_FAIL_COND(!p_child);
ERR_FAIL_COND(p_child->get_parent() != this);
Size2 minsize = p_child->get_combined_minimum_size();
diff --git a/scene/gui/container.h b/scene/gui/container.h
index c472162f58..0b014137f4 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a580d89439..513befb8f3 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.h b/scene/gui/control.h
index eb39d9ca0f..0812457bd2 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 50511f6bbd..89f3d509d0 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index feb080dd06..4b89ac54c5 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index a869f7cfcd..5599c64daa 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 8bd15080d3..85edac0b12 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index c13964d196..cfbc9d6d18 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index f6927ad0b7..fd340b3f6c 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 81f5cf3318..94c65b3e64 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,10 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
#define ZOOM_SCALE 1.2
#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
@@ -665,11 +669,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
Vector<Color> colors;
points.push_back(p_from);
colors.push_back(p_color);
- _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
+ _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines);
points.push_back(p_to);
colors.push_back(p_to_color);
+#ifdef TOOLS_ENABLED
+ p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true);
+#else
p_where->draw_polyline_colors(points, colors, 2, true);
+#endif
}
void GraphEdit::_connections_layer_draw() {
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 71165e3dc9..de826bf505 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b189afd30b..7c879d239c 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 20d25a69b0..2179904cc4 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index bb1d1d7695..b37d08de71 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 243d06f034..3196046378 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 1669d62082..f5521cccd5 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index acd17986eb..3a7cc65ab4 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 14e8c34d5f..e3e9368a12 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/label.h b/scene/gui/label.h
index d5e0b60773..561c42ef9e 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 42d7f1b080..c48a4e9114 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index ddcdeda8c0..3b29780dc0 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index a603487cf1..21527e9bfc 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 0821ad9c0d..ffe248ac5e 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 5e1d53fe1d..a087b68d25 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index ea75109248..336b68665f 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index b4cb297900..b67d8c00d6 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index abc49f4988..794840035e 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 802dc0db4f..23e0ea876d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index b4b4602a7d..ac17e52fc1 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 6b847c6483..98f427cc07 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index d5f866d806..121b4c002d 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index d3b7b72ee1..c26bd09f50 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index db8b35372e..f8d15e4261 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index a778d62659..b1fced87fc 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 267e2b921f..15661d3e35 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index bfbe62e1c7..c733319cd4 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5b1ef7d6ca..7ccefe1d75 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 82d6e6480e..ac94ac63ec 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index a06a17c9fe..767ff568fe 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index fc5d56237a..e7564bbf73 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index d091c983b1..6157183e0f 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index e862743934..c24e62c8cb 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 58f15c8aa8..cf0add8c89 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e96e5afb2a..553e133946 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 9fad1a06b0..de3ccaeeca 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index db890bf1c8..2e466fd582 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 7c30738e2d..bec2c5ac02 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 0e68476439..2938654ed9 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index cde4120cdb..5ceabfc06b 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 9c22a049b8..f99f5e4d4b 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index abef80294a..2ab169f4d0 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index cd0b06da81..a717420b9b 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 7949c7ca9b..54ad9b5bb5 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index 6fcf96f611..400fdca082 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index 7613a24e43..df0623ed50 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 147c0518ec..eb04b85931 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 4d02348159..d0ab7baecf 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 4f43bb0581..d21143739c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 6425af7158..49dc6d950c 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index c3265d3ed5..e4cb2a06fc 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index f8b3343aa8..3c1ca09a9f 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4c354768fe..b4fe6b0255 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 8a3c9d2bb2..c110f041d0 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 4fe4271368..ac643c1320 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index a98744b804..7c54f1acf2 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 003b30e035..7577ee22ab 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -802,6 +802,7 @@ void TextEdit::_notification(int p_what) {
}
Point2 cursor_pos;
+ int cursor_insert_offset_y = 0;
// get the highlighted words
String highlighted_text = get_selection_text();
@@ -1111,7 +1112,8 @@ void TextEdit::_notification(int p_what) {
cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (cache.font->get_height() - 3);
+ cursor_insert_offset_y = (cache.font->get_height() - 3);
+ cursor_pos.y += cursor_insert_offset_y;
}
int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w;
@@ -1203,7 +1205,8 @@ void TextEdit::_notification(int p_what) {
cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (cache.font->get_height() - 3);
+ cursor_insert_offset_y = cache.font->get_height() - 3;
+ cursor_pos.y += cursor_insert_offset_y;
}
if (ime_text.length() > 0) {
int ofs = 0;
@@ -1291,9 +1294,9 @@ void TextEdit::_notification(int p_what) {
int th = h + csb->get_minimum_size().y;
if (cursor_pos.y + get_row_height() + th > get_size().height) {
- completion_rect.position.y = cursor_pos.y - th;
+ completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y;
} else {
- completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y - cache.font->get_height();
+ completion_rect.position.y = cursor_pos.y + cache.font->get_height() + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y;
completion_below = true;
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f069ffc167..bfe769a402 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 4a8d87902b..95aab95253 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index d42df390e8..4dc0de5358 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index a37659e521..778d86d546 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index a11e55234a..008bf5b038 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 4371baf08c..caae48336b 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index b684ac816c..ddd101573b 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 4220a6b5ce..a81cc34efa 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index b8be18e560..8f729cd4df 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f22c2e260d..8fad49a0d2 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 8622184bf8..84eccbf560 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 812ca0042b..5768f58977 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 5c379b5620..62fb7838b6 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index 8e0d1cdd38..3f7a110c1b 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 60aec25959..b4ecc583ba 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 89bc8c1226..2b1991ebb0 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index aae23fbb12..5d67245102 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a9b7fba9c7..8e96873672 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index de09d2afda..baabda4010 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 0ee5648de2..71addd6fea 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 2158257c93..3d0e879b2b 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ea50e7289d..89b740e9a9 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/node.h b/scene/main/node.h
index 78db12dda9..9abe07ac88 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index dbe7daa604..cb1168b73e 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 98c7b21f37..3e3be4ac82 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index be4878588e..5acb157279 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d59cbe05fb..d6ab8c37b2 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 227840531e..2ae950dad5 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 2f42252a7e..c492c6b61c 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 7f5dd39302..52738a1114 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index b75ebeeec5..0565fd3d18 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ae6211a3df..b50b8cfb6d 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index 9121c015fd..3645f88807 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 803c85ef34..5c6b0ac91a 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6eec2c8bc7..b66ae184e9 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 35132c1195..a89cf108bc 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 2c39e0a11e..bd701ddd12 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 722df01677..0e2152f244 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index 04191a7774..4575064260 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp
index b115d92be3..e6fa5b818d 100644
--- a/scene/resources/bounds.cpp
+++ b/scene/resources/bounds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h
index c86e15ae40..9a1801f23d 100644
--- a/scene/resources/bounds.h
+++ b/scene/resources/bounds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index e9e01ed98a..d93754076c 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index 5ef16b4766..42d54310a8 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp
index 8da1da9541..0fc8b22046 100644
--- a/scene/resources/canvas.cpp
+++ b/scene/resources/canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
index cd37ea3583..4324b6227c 100644
--- a/scene/resources/canvas.h
+++ b/scene/resources/canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 101970bad8..3f7bf1e0ec 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index f89d07c5f1..6bca53f783 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 95ab34abb2..fde05bfb7f 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 04d663c010..3bedf7618d 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 1c7bb76b26..76c1440861 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 06bb433170..e2624ac8ed 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index d5e8c17cbc..845a1474a4 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index 88fa4beb7f..7a96bb429b 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index bc9e2848b3..b192d088d8 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 2cc9095abf..1b8ddfc308 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index d4343680ef..51dd91fff5 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index e8fa7369ac..8e3267dc2a 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 39488760cd..98d3460ed2 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 62567fc031..5c192476d3 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index fc3d3f3334..f275405de2 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 69c237a0e6..8625b800ed 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 9188d890f7..e136181136 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 234e3a6779..911a440567 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index f760462d49..4fd829b349 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h
index f510758e91..58a4f5a817 100644
--- a/scene/resources/cylinder_shape.h
+++ b/scene/resources/cylinder_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 7d7bf8a750..7ed51a2f8f 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 8f211af35b..cbf0cc1b79 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 619165dc2a..fce697a0ea 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 9c41c948bd..df54203080 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 8cb2cc4983..3b44f05b94 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index c83cc1b01f..4c98487600 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 9754ba736e..67757155c5 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 8d6436487b..666112b473 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index b78b3a6ffb..7ecf9a2b16 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 3c5e650758..6bc8d9b792 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index f6dc60900f..5ffaf41581 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 921f3baeaa..1f7fc267af 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 80191367ce..805d30245a 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index aebba09ef8..2d0aef8ab0 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 7af9086ab7..7cd765fb5d 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index f614b80c3b..8f5def72c7 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index a1d3e0ba1e..c5125d576d 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 3ce0cf9b66..849a0577eb 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index e8e19fdb60..7084c3b4e1 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ec5a5ca4d5..4e70907399 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 87483a7da4..ea810edf8c 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index e5f22f5e3b..3c05929dea 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 92c185712a..59fde7787e 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 20b505532e..8b3248a9cb 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 03b3589727..7d97c279ed 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index bf11bf0ac1..30660e80ac 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 4d38ebe090..419ff8f972 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index c24c9474fb..87c367cfde 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index bd03930c9e..a45a55a258 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 66282458af..59387e9672 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 6dedb74fad..9ef12aa4e6 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index a91aa09ffe..88a26801b7 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index a9dec3e87c..b7925d8a58 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index f11b2e7c3c..89fc34051c 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index aeb22f6d0a..ff0743a8dd 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 2d66d328fd..27305e5918 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index 9493f8fbe6..103a7ede74 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/room.h b/scene/resources/room.h
index d5ad847516..8990056f46 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 5ae843f2bd..558810d92a 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
index e5ee6ae760..8fedbd0dd6 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/scene_format_text.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 58027c127d..62c5f9bab3 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 700982ac0a..f35707b990 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 66bf3b4991..89570beb5f 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 6804832fb9..fb493046fc 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 214e2e8edc..825b7f4c8b 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 6643f4ee44..de99a967a8 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 0ca518e5bb..0254945c00 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index fa39daa565..cf6b38ddda 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 1a81eea6e5..4ca535658f 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h
index 7d31941558..dd3dbe3a43 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/shape_line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 347bca4400..d9da85310e 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index bbb852822d..af10803b36 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp
index 062f4099db..e6d366c501 100644
--- a/scene/resources/space_2d.cpp
+++ b/scene/resources/space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h
index 1143ad2bd5..ced7c87406 100644
--- a/scene/resources/space_2d.h
+++ b/scene/resources/space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index d8ca1cf3f1..492cf3959d 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 5dd7daabc5..682928e885 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 087990c308..db7153e9ad 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index df3ebe1c36..911a457990 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 842252d5d9..1684cbf15f 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index cc8599e90a..754254150d 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 2af24ad2d5..37bdd691b4 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 3abc769dc6..91bb98a3b1 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index a378c517ed..2e0f04ffcb 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1205,6 +1205,17 @@ Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
return pieces[p_idx].texture;
}
+Ref<Image> LargeTexture::to_image() const {
+
+ Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
+ for (int i = 0; i < pieces.size(); i++) {
+
+ Ref<Image> src_img = pieces[i].texture->get_data();
+ img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
+ }
+
+ return img;
+}
void LargeTexture::_bind_methods() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 845a075015..2b67ebec62 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -330,6 +330,7 @@ public:
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
+ Ref<Image> to_image() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 3eb652ecd9..786a136040 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index ba47c5fb3c..021a2936bd 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 8a24d4bab1..9cb4972a73 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -507,6 +507,13 @@ int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) {
return 1;
}
+const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
+
+ static Map<Vector2, int> dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.priority_map;
+}
+
void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -524,11 +531,11 @@ int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) {
return 0;
}
-const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
+const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const {
static Map<Vector2, int> dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.priority_map;
+ return tile_map[p_id].autotile_data.z_index_map;
}
void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
@@ -986,8 +993,23 @@ void TileSet::clear() {
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
+ ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map);
+ ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate);
+ ClassDB::bind_method(D_METHOD("autotile_get_icon_coordinate", "id"), &TileSet::autotile_get_icon_coordinate);
+ ClassDB::bind_method(D_METHOD("autotile_set_subtile_priority", "id", "coord", "priority"), &TileSet::autotile_set_subtile_priority);
+ ClassDB::bind_method(D_METHOD("autotile_get_subtile_priority", "id", "coord"), &TileSet::autotile_get_subtile_priority);
+ ClassDB::bind_method(D_METHOD("autotile_set_z_index", "id", "coord", "z_index"), &TileSet::autotile_set_z_index);
+ ClassDB::bind_method(D_METHOD("autotile_get_z_index", "id", "coord"), &TileSet::autotile_get_z_index);
+ ClassDB::bind_method(D_METHOD("autotile_set_light_occluder", "id", "light_occluder", "coord"), &TileSet::autotile_set_light_occluder);
+ ClassDB::bind_method(D_METHOD("autotile_get_light_occluder", "id", "coord"), &TileSet::autotile_get_light_occluder);
+ ClassDB::bind_method(D_METHOD("autotile_set_navigation_polygon", "id", "navigation_polygon", "coord"), &TileSet::autotile_set_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("autotile_get_navigation_polygon", "id", "coord"), &TileSet::autotile_get_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("autotile_set_bitmask", "id", "bitmask", "flag"), &TileSet::autotile_set_bitmask);
+ ClassDB::bind_method(D_METHOD("autotile_get_bitmask", "id", "coord"), &TileSet::autotile_get_bitmask);
ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_set_spacing", "id", "spacing"), &TileSet::autotile_set_spacing);
+ ClassDB::bind_method(D_METHOD("autotile_get_spacing", "id"), &TileSet::autotile_get_spacing);
ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size);
ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 2ab771b1b0..df162c9210 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -175,6 +175,7 @@ public:
void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
int autotile_get_z_index(int p_id, const Vector2 &p_coord);
+ const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp
index 3cd8cbae77..a85db0c592 100644
--- a/scene/resources/video_stream.cpp
+++ b/scene/resources/video_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 0d25d9d687..eb3bf6770f 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 3d247ab7ad..c4be86281c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 2867daac3a..34b55110d4 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d011b102a2..427f4f51a7 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 3057f7239a..526a71c8c1 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index b4588cd87c..0ca5d7eb36 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 4ba6b13476..05d5ceb411 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index dd78d04104..13b45f58dc 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 88ad392f85..e0c671e1a7 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index e468b3dab4..305e4fc735 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 25e2c5d4a6..103b06dbc1 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp
index 29478ee994..3e59daff6c 100644
--- a/servers/arvr/arvr_interface.cpp
+++ b/servers/arvr/arvr_interface.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index b26ee6cb1b..6908f3006a 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp
index c12d0bbc15..b96e9596f3 100644
--- a/servers/arvr/arvr_positional_tracker.cpp
+++ b/servers/arvr/arvr_positional_tracker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
index 69b89f11d3..7cb9486f59 100644
--- a/servers/arvr/arvr_positional_tracker.h
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index 55f8ea8f5b..f6a01939da 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr_server.h b/servers/arvr_server.h
index a28b91c225..e7d635a8d9 100644
--- a/servers/arvr_server.h
+++ b/servers/arvr_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 512ff5da7b..c151326e5e 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index ba4f69edf4..1a2839d9cb 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp
index b061dad259..dc73596952 100644
--- a/servers/audio/audio_effect.cpp
+++ b/servers/audio/audio_effect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index bbabedbc30..1274e06740 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index 551ca01109..392938a2be 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index d137ed8ff9..6b51a1d9ef 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index d9b3579812..88f3ed8d15 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index b21c480fc4..5b945cd953 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 21073a1cd1..51b9d5a4a2 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index f6ed45cc9c..ab4ef5f91b 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp
index 9c8dfa8cb9..21a09297b2 100644
--- a/servers/audio/effects/audio_effect_amplify.cpp
+++ b/servers/audio/effects/audio_effect_amplify.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h
index 1096dc04df..b6e2a1d4d8 100644
--- a/servers/audio/effects/audio_effect_amplify.h
+++ b/servers/audio/effects/audio_effect_amplify.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 3c88d050f6..c2f8b97c1a 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index a4646df7d7..9cad2906ff 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index 8c70b51f8d..10f883d16c 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index ef11249415..3ea3a58cb2 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index abc10ee096..8d34d46313 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index f173bd6dfc..131b8714a0 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index 0422083363..37305bd7f4 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h
index 8d9ff1c03f..2cbffc81a1 100644
--- a/servers/audio/effects/audio_effect_distortion.h
+++ b/servers/audio/effects/audio_effect_distortion.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index cf8f7d3e16..150f9db78f 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index c45fb753ea..c9735b9073 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index 75a43d2d41..dc86d6ffbb 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index e8f12e5efa..fd9a4bcf07 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp
index 77454dc57b..9eaab11106 100644
--- a/servers/audio/effects/audio_effect_limiter.cpp
+++ b/servers/audio/effects/audio_effect_limiter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h
index 8077d2da23..d629166f42 100644
--- a/servers/audio/effects/audio_effect_limiter.h
+++ b/servers/audio/effects/audio_effect_limiter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp
index 6b6ca405e0..95212fee78 100644
--- a/servers/audio/effects/audio_effect_panner.cpp
+++ b/servers/audio/effects/audio_effect_panner.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h
index cdab11c445..4256d05a2f 100644
--- a/servers/audio/effects/audio_effect_panner.h
+++ b/servers/audio/effects/audio_effect_panner.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index 3151111ec8..b8768501e9 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h
index 96ba2b0abf..264e792be5 100644
--- a/servers/audio/effects/audio_effect_phaser.h
+++ b/servers/audio/effects/audio_effect_phaser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index f5ca8f2da4..ca2a88f858 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h
index 78f92a0261..febc20e9d5 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.h
+++ b/servers/audio/effects/audio_effect_pitch_shift.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 5a583243ca..2dd71f9452 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index c5e4866f17..528c7dbd7c 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index 162c0a1445..003ac452d2 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h
index 5646fd2238..ed76050f24 100644
--- a/servers/audio/effects/audio_effect_reverb.h
+++ b/servers/audio/effects/audio_effect_reverb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index cf5228f8b6..8945675e07 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 13dd4ac042..787c351a03 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp
index 70ac70a5a8..e8f247d3bc 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h
index c06f1f8bf8..2c407ee60e 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index b032c91da2..1f9fa23763 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index 03cf197456..6a2e291466 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
index d078da38b4..8adc21b406 100644
--- a/servers/audio/reverb_sw.cpp
+++ b/servers/audio/reverb_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h
index 01977d1f61..1a2e2e2bb8 100644
--- a/servers/audio/reverb_sw.h
+++ b/servers/audio/reverb_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h
index fc02cc1827..0a39c536ae 100644
--- a/servers/audio/voice_rb_sw.h
+++ b/servers/audio/voice_rb_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 0073f9e149..3b1734287a 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio_server.h b/servers/audio_server.h
index c389e4010f..6bd8093c76 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 5e295edcd1..fed24e0b58 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h
index b66599dd11..48113d0580 100644
--- a/servers/physics/area_pair_sw.h
+++ b/servers/physics/area_pair_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 8f9d4075b8..9d68869bc2 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index 63a4db5d02..9b14055507 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 357fc05355..dbe4fbd700 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index 17ff9d6a88..cd2355d5a1 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 74cb724bb3..23f16c246e 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 0f7797254e..05c61639de 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index d55951b39a..13b91f2be9 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 500b8544a1..3d63a70074 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index 7f43fbdb6a..94bf274f9c 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index c4b8ecb299..f4b5d3f2a7 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp
index 2a490c3e80..f90520d373 100644
--- a/servers/physics/broad_phase_sw.cpp
+++ b/servers/physics/broad_phase_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2db1c1dd06..9ffbd8986b 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 09f72ff39b..085ad4f9ea 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index dc482baccb..6e6b66dac2 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index f17f6f7014..fd919343f0 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 1d83d9889d..1bbe1de9be 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 86ef719f6f..0d10dae8cc 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index cbcb6b850a..0a8a17e5e2 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index 41789600f6..e92c2c08fa 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp
index a42b7ed82b..ae512183fd 100644
--- a/servers/physics/gjk_epa.cpp
+++ b/servers/physics/gjk_epa.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h
index f6d052608e..0b7885c9a5 100644
--- a/servers/physics/gjk_epa.h
+++ b/servers/physics/gjk_epa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index 37fcde4b76..05778ee9b0 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h
index 3213562c3f..62ae310f35 100644
--- a/servers/physics/joints/cone_twist_joint_sw.h
+++ b/servers/physics/joints/cone_twist_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 3a965ff800..756348f448 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h
index 035525c9e6..d4a36f1610 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.h
+++ b/servers/physics/joints/generic_6dof_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index 50de0e871e..e972496b2b 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h
index cc8af3b370..b94baffc29 100644
--- a/servers/physics/joints/hinge_joint_sw.h
+++ b/servers/physics/joints/hinge_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h
index 4bc1255a9a..a7b437e449 100644
--- a/servers/physics/joints/jacobian_entry_sw.h
+++ b/servers/physics/joints/jacobian_entry_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp
index a094e6c5ae..5d30678fd6 100644
--- a/servers/physics/joints/pin_joint_sw.cpp
+++ b/servers/physics/joints/pin_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index 7d843f053c..95de733a0a 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp
index 30700d45f1..61894f7dc9 100644
--- a/servers/physics/joints/slider_joint_sw.cpp
+++ b/servers/physics/joints/slider_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h
index 4df632d75f..813eaae097 100644
--- a/servers/physics/joints/slider_joint_sw.h
+++ b/servers/physics/joints/slider_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index af27b1c25b..d79fb0750a 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index fddb531a4f..2975ae9453 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index c361d00fcc..5d0ba3628e 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index e7fc821c2c..fdc5eccc5a 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 073d19e317..6af1224b38 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 3b5344f020..1087cd2483 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index d550b374e3..ae6f349e51 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index 5238f24b20..4082956747 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h
index 25e9fedf79..c291190fe4 100644
--- a/servers/physics/step_sw.h
+++ b/servers/physics/step_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 037c92bac6..9ec1eacd29 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 90e30f68bc..371ad94c22 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index cdd35cf657..7401dbfa89 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 243b99a79c..6972bcd0f5 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 475c9ba977..60bcb2e28e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 97dff69a20..8c64dc9230 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 93a05b74ef..ccdaf0b508 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index e54a32fb46..a5c07aac05 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index 067d86f474..6a9c9f783c 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index da5dc38b8e..595c5d411a 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 95195c8fff..1bbb50c974 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index 0ecb915a7b..61fe5dbcf6 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index 6e3dce000f..20250c5113 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index 5b512dac76..1ba8e24cff 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 2f5b484040..4fbc0769ba 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 2bf8cba572..6946217dbd 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 0f32f2ec85..d6c3fff421 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index ba35c63fbc..ecf09151e5 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index b03a193d97..e49961c048 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 6faa166115..0c5ac5245c 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index c1954935d3..582b92ad46 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 517dce0043..5c2242c4c5 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index e2002eef0d..981d80328b 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 0eb22c2520..daea013d35 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 4f33873219..da402ee16e 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 3ded4b717a..71c00c0abf 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index e736854077..467d301ad5 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 94b0a0a0c7..558700f400 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index d937301f3c..632032cc23 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 720742c198..3d8005cd4d 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index bf4ea12eb5..64f8c9e156 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index e4e1b03623..6c23160cb7 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 4aa669d3a7..23385f6950 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 2ed8a4c478..99f539ea86 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 32e1dd1a08..86375b8e9e 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 888e16e0c3..967e74d322 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 9fb5e958c3..4ba096a994 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 7deeec676b..0c43000186 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/register_server_types.h b/servers/register_server_types.h
index 0af41ae424..f42a5e7afc 100644
--- a/servers/register_server_types.h
+++ b/servers/register_server_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 843773e5b1..f0ab256374 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 6c04d1de63..5e02238e85 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 2c0feffebb..773c1d1ad9 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 1acec7ccaf..c2dae7c2d5 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -525,7 +525,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool exponent_found = false;
bool hexa_found = false;
bool sign_found = false;
- bool minus_exponent_found = false;
bool float_suffix_found = false;
String str;
@@ -557,8 +556,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (sign_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
sign_found = true;
- if (GETCHAR(i) == '-')
- minus_exponent_found = true;
} else
break;
@@ -571,7 +568,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (hexa_found) {
//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
- } else if (period_found || float_suffix_found) {
+ } else if (period_found || exponent_found || float_suffix_found) {
//floats
if (period_found) {
if (float_suffix_found) {
@@ -614,7 +611,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += str.length();
Token tk;
- if (period_found || minus_exponent_found || float_suffix_found)
+ if (period_found || exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 2d1851928e..b908f9539b 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index b5e03b4826..b6258469e8 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h
index e195b6ea20..149c9b5e1f 100644
--- a/servers/visual/shader_types.h
+++ b/servers/visual/shader_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 26fb3cc493..4ca3cd0fb4 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 4b7422b15a..7d788cbe14 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_global.cpp
index 61a8951f75..2d6d489759 100644
--- a/servers/visual/visual_server_global.cpp
+++ b/servers/visual/visual_server_global.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_global.h
index b4888dfd50..b510307e81 100644
--- a/servers/visual/visual_server_global.h
+++ b/servers/visual/visual_server_global.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp
index ed87e84a03..5626a72283 100644
--- a/servers/visual/visual_server_light_baker.cpp
+++ b/servers/visual/visual_server_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h
index 77472d0994..6e1148d622 100644
--- a/servers/visual/visual_server_light_baker.h
+++ b/servers/visual/visual_server_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 677c323216..7be3bc562d 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 2d5e974657..e6434189f9 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 1deca7bc66..53e8d6a030 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 38c5258116..539855bdc4 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 571b71db85..92b17eae47 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 66baa48458..4e3015c020 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index f59d8af9cb..79e4d8cbba 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 87542b03d9..a6f0bd9d16 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index acc6774019..2ff2eac5af 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 7314c801ef..96a5d19efd 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 5e42436f32..84e56db86e 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -534,12 +534,10 @@ Files extracted from upstream source:
## zstd
- Upstream: https://github.com/facebook/zstd
-- Version: 1.3.4
+- Version: 1.3.8
- License: BSD-3-Clause
Files extracted from upstream source:
- lib/{common/,compress/,decompress/,zstd.h}
- LICENSE
-
-- Applied the patch in `thirdparty/zstd/1314.diff` (PR 1314 upstream, already merged). Needed to build on UWP ARM. Can be removed when a new version is released with the patch.
diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h
index 7e2be12b22..9230af428b 100644
--- a/thirdparty/enet/enet/godot.h
+++ b/thirdparty/enet/enet/godot.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp
index 73a09f9b1d..2e1519b7b2 100644
--- a/thirdparty/enet/godot.cpp
+++ b/thirdparty/enet/godot.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h
index 70820be56f..6daa8d103b 100644
--- a/thirdparty/mbedtls/include/mbedtls/config.h
+++ b/thirdparty/mbedtls/include/mbedtls/config.h
@@ -2389,20 +2389,6 @@
#define MBEDTLS_OID_C
/**
- * \def MBEDTLS_PADLOCK_C
- *
- * Enable VIA Padlock support on x86.
- *
- * Module: library/padlock.c
- * Caller: library/aes.c
- *
- * Requires: MBEDTLS_HAVE_ASM
- *
- * This modules adds support for the VIA PadLock on x86.
- */
-#define MBEDTLS_PADLOCK_C
-
-/**
* \def MBEDTLS_PEM_PARSE_C
*
* Enable PEM decoding / parsing.
diff --git a/thirdparty/zstd/1314.diff b/thirdparty/zstd/1314.diff
deleted file mode 100644
index c9f4efadbf..0000000000
--- a/thirdparty/zstd/1314.diff
+++ /dev/null
@@ -1,13 +0,0 @@
-diff --git a/common/cpu.h b/common/cpu.h
-index 88e0ebf44..eeb428ad5 100644
---- a/common/cpu.h
-+++ b/common/cpu.h
-@@ -36,7 +36,7 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) {
- U32 f1d = 0;
- U32 f7b = 0;
- U32 f7c = 0;
--#ifdef _MSC_VER
-+#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_IX86))
- int reg[4];
- __cpuid((int*)reg, 0);
- {
diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h
index f7f389fe0f..d955bd677b 100644
--- a/thirdparty/zstd/common/bitstream.h
+++ b/thirdparty/zstd/common/bitstream.h
@@ -1,8 +1,7 @@
/* ******************************************************************
bitstream
Part of FSE library
- header file (to include)
- Copyright (C) 2013-2017, Yann Collet.
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -49,21 +48,10 @@ extern "C" {
* Dependencies
******************************************/
#include "mem.h" /* unaligned access routines */
+#include "debug.h" /* assert(), DEBUGLOG(), RAWLOG() */
#include "error_private.h" /* error codes and messages */
-/*-*************************************
-* Debug
-***************************************/
-#if defined(BIT_DEBUG) && (BIT_DEBUG>=1)
-# include <assert.h>
-#else
-# ifndef assert
-# define assert(condition) ((void)0)
-# endif
-#endif
-
-
/*=========================================
* Target specific
=========================================*/
@@ -83,8 +71,7 @@ extern "C" {
* A critical property of these streams is that they encode and decode in **reverse** direction.
* So the first bit sequence you add will be the last to be read, like a LIFO stack.
*/
-typedef struct
-{
+typedef struct {
size_t bitContainer;
unsigned bitPos;
char* startPtr;
@@ -118,8 +105,7 @@ MEM_STATIC size_t BIT_closeCStream(BIT_CStream_t* bitC);
/*-********************************************
* bitStream decoding API (read backward)
**********************************************/
-typedef struct
-{
+typedef struct {
size_t bitContainer;
unsigned bitsConsumed;
const char* ptr;
@@ -236,7 +222,8 @@ MEM_STATIC void BIT_addBits(BIT_CStream_t* bitC,
}
/*! BIT_addBitsFast() :
- * works only if `value` is _clean_, meaning all high bits above nbBits are 0 */
+ * works only if `value` is _clean_,
+ * meaning all high bits above nbBits are 0 */
MEM_STATIC void BIT_addBitsFast(BIT_CStream_t* bitC,
size_t value, unsigned nbBits)
{
@@ -352,17 +339,10 @@ MEM_STATIC size_t BIT_getUpperBits(size_t bitContainer, U32 const start)
MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits)
{
-#if defined(__BMI__) && defined(__GNUC__) && __GNUC__*1000+__GNUC_MINOR__ >= 4008 /* experimental */
-# if defined(__x86_64__)
- if (sizeof(bitContainer)==8)
- return _bextr_u64(bitContainer, start, nbBits);
- else
-# endif
- return _bextr_u32(bitContainer, start, nbBits);
-#else
+ U32 const regMask = sizeof(bitContainer)*8 - 1;
+ /* if start > regMask, bitstream is corrupted, and result is undefined */
assert(nbBits < BIT_MASK_SIZE);
- return (bitContainer >> start) & BIT_mask[nbBits];
-#endif
+ return (bitContainer >> (start & regMask)) & BIT_mask[nbBits];
}
MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits)
@@ -379,9 +359,13 @@ MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits)
* @return : value extracted */
MEM_STATIC size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits)
{
-#if defined(__BMI__) && defined(__GNUC__) /* experimental; fails if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8 */
+ /* arbitrate between double-shift and shift+mask */
+#if 1
+ /* if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8,
+ * bitstream is likely corrupted, and result is undefined */
return BIT_getMiddleBits(bitD->bitContainer, (sizeof(bitD->bitContainer)*8) - bitD->bitsConsumed - nbBits, nbBits);
#else
+ /* this code path is slower on my os-x laptop */
U32 const regMask = sizeof(bitD->bitContainer)*8 - 1;
return ((bitD->bitContainer << (bitD->bitsConsumed & regMask)) >> 1) >> ((regMask-nbBits) & regMask);
#endif
@@ -405,7 +389,7 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits)
* Read (consume) next n bits from local register and update.
* Pay attention to not read more than nbBits contained into local register.
* @return : extracted value. */
-MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits)
+MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits)
{
size_t const value = BIT_lookBits(bitD, nbBits);
BIT_skipBits(bitD, nbBits);
@@ -414,7 +398,7 @@ MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits)
/*! BIT_readBitsFast() :
* unsafe version; only works only if nbBits >= 1 */
-MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, U32 nbBits)
+MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, unsigned nbBits)
{
size_t const value = BIT_lookBitsFast(bitD, nbBits);
assert(nbBits >= 1);
diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h
index e90a3bcde3..7f561282ca 100644
--- a/thirdparty/zstd/common/compiler.h
+++ b/thirdparty/zstd/common/compiler.h
@@ -15,6 +15,8 @@
* Compiler specifics
*********************************************************/
/* force inlining */
+
+#if !defined(ZSTD_NO_INLINE)
#if defined (__GNUC__) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */
# define INLINE_KEYWORD inline
#else
@@ -29,6 +31,13 @@
# define FORCE_INLINE_ATTR
#endif
+#else
+
+#define INLINE_KEYWORD
+#define FORCE_INLINE_ATTR
+
+#endif
+
/**
* FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant
* parameters. They must be inlined for the compiler to elimininate the constant
@@ -77,9 +86,9 @@
* Enabled for clang & gcc >=4.8 on x86 when BMI2 isn't enabled by default.
*/
#ifndef DYNAMIC_BMI2
- #if (defined(__clang__) && __has_attribute(__target__)) \
+ #if ((defined(__clang__) && __has_attribute(__target__)) \
|| (defined(__GNUC__) \
- && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) \
+ && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))) \
&& (defined(__x86_64__) || defined(_M_X86)) \
&& !defined(__BMI2__)
# define DYNAMIC_BMI2 1
@@ -88,15 +97,35 @@
#endif
#endif
-/* prefetch */
-#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */
-# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */
-# define PREFETCH(ptr) _mm_prefetch((const char*)ptr, _MM_HINT_T0)
-#elif defined(__GNUC__)
-# define PREFETCH(ptr) __builtin_prefetch(ptr, 0, 0)
+/* prefetch
+ * can be disabled, by declaring NO_PREFETCH build macro */
+#if defined(NO_PREFETCH)
+# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */
+# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */
#else
-# define PREFETCH(ptr) /* disabled */
-#endif
+# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */
+# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */
+# define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0)
+# define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1)
+# elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) )
+# define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */)
+# define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */)
+# else
+# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */
+# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */
+# endif
+#endif /* NO_PREFETCH */
+
+#define CACHELINE_SIZE 64
+
+#define PREFETCH_AREA(p, s) { \
+ const char* const _ptr = (const char*)(p); \
+ size_t const _size = (size_t)(s); \
+ size_t _pos; \
+ for (_pos=0; _pos<_size; _pos+=CACHELINE_SIZE) { \
+ PREFETCH_L2(_ptr + _pos); \
+ } \
+}
/* disable warnings */
#ifdef _MSC_VER /* Visual Studio */
diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h
index a109520a33..5f0923fc92 100644
--- a/thirdparty/zstd/common/cpu.h
+++ b/thirdparty/zstd/common/cpu.h
@@ -72,14 +72,13 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) {
"cpuid\n\t"
"popl %%ebx\n\t"
: "=a"(f1a), "=c"(f1c), "=d"(f1d)
- : "a"(1)
- :);
+ : "a"(1));
}
if (n >= 7) {
__asm__(
"pushl %%ebx\n\t"
"cpuid\n\t"
- "movl %%ebx, %%eax\n\r"
+ "movl %%ebx, %%eax\n\t"
"popl %%ebx"
: "=a"(f7b), "=c"(f7c)
: "a"(7), "c"(0)
diff --git a/thirdparty/zstd/common/debug.c b/thirdparty/zstd/common/debug.c
new file mode 100644
index 0000000000..3ebdd1cb15
--- /dev/null
+++ b/thirdparty/zstd/common/debug.c
@@ -0,0 +1,44 @@
+/* ******************************************************************
+ debug
+ Part of FSE library
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
+****************************************************************** */
+
+
+/*
+ * This module only hosts one global variable
+ * which can be used to dynamically influence the verbosity of traces,
+ * such as DEBUGLOG and RAWLOG
+ */
+
+#include "debug.h"
+
+int g_debuglevel = DEBUGLEVEL;
diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h
new file mode 100644
index 0000000000..b4fc89d497
--- /dev/null
+++ b/thirdparty/zstd/common/debug.h
@@ -0,0 +1,134 @@
+/* ******************************************************************
+ debug
+ Part of FSE library
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
+****************************************************************** */
+
+
+/*
+ * The purpose of this header is to enable debug functions.
+ * They regroup assert(), DEBUGLOG() and RAWLOG() for run-time,
+ * and DEBUG_STATIC_ASSERT() for compile-time.
+ *
+ * By default, DEBUGLEVEL==0, which means run-time debug is disabled.
+ *
+ * Level 1 enables assert() only.
+ * Starting level 2, traces can be generated and pushed to stderr.
+ * The higher the level, the more verbose the traces.
+ *
+ * It's possible to dynamically adjust level using variable g_debug_level,
+ * which is only declared if DEBUGLEVEL>=2,
+ * and is a global variable, not multi-thread protected (use with care)
+ */
+
+#ifndef DEBUG_H_12987983217
+#define DEBUG_H_12987983217
+
+#if defined (__cplusplus)
+extern "C" {
+#endif
+
+
+/* static assert is triggered at compile time, leaving no runtime artefact.
+ * static assert only works with compile-time constants.
+ * Also, this variant can only be used inside a function. */
+#define DEBUG_STATIC_ASSERT(c) (void)sizeof(char[(c) ? 1 : -1])
+
+
+/* DEBUGLEVEL is expected to be defined externally,
+ * typically through compiler command line.
+ * Value must be a number. */
+#ifndef DEBUGLEVEL
+# define DEBUGLEVEL 0
+#endif
+
+
+/* DEBUGFILE can be defined externally,
+ * typically through compiler command line.
+ * note : currently useless.
+ * Value must be stderr or stdout */
+#ifndef DEBUGFILE
+# define DEBUGFILE stderr
+#endif
+
+
+/* recommended values for DEBUGLEVEL :
+ * 0 : release mode, no debug, all run-time checks disabled
+ * 1 : enables assert() only, no display
+ * 2 : reserved, for currently active debug path
+ * 3 : events once per object lifetime (CCtx, CDict, etc.)
+ * 4 : events once per frame
+ * 5 : events once per block
+ * 6 : events once per sequence (verbose)
+ * 7+: events at every position (*very* verbose)
+ *
+ * It's generally inconvenient to output traces > 5.
+ * In which case, it's possible to selectively trigger high verbosity levels
+ * by modifying g_debug_level.
+ */
+
+#if (DEBUGLEVEL>=1)
+# include <assert.h>
+#else
+# ifndef assert /* assert may be already defined, due to prior #include <assert.h> */
+# define assert(condition) ((void)0) /* disable assert (default) */
+# endif
+#endif
+
+#if (DEBUGLEVEL>=2)
+# include <stdio.h>
+extern int g_debuglevel; /* the variable is only declared,
+ it actually lives in debug.c,
+ and is shared by the whole process.
+ It's not thread-safe.
+ It's useful when enabling very verbose levels
+ on selective conditions (such as position in src) */
+
+# define RAWLOG(l, ...) { \
+ if (l<=g_debuglevel) { \
+ fprintf(stderr, __VA_ARGS__); \
+ } }
+# define DEBUGLOG(l, ...) { \
+ if (l<=g_debuglevel) { \
+ fprintf(stderr, __FILE__ ": " __VA_ARGS__); \
+ fprintf(stderr, " \n"); \
+ } }
+#else
+# define RAWLOG(l, ...) {} /* disabled */
+# define DEBUGLOG(l, ...) {} /* disabled */
+#endif
+
+
+#if defined (__cplusplus)
+}
+#endif
+
+#endif /* DEBUG_H_12987983217 */
diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c
index b37a082fee..b12944e1de 100644
--- a/thirdparty/zstd/common/entropy_common.c
+++ b/thirdparty/zstd/common/entropy_common.c
@@ -72,7 +72,21 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t
unsigned charnum = 0;
int previous0 = 0;
- if (hbSize < 4) return ERROR(srcSize_wrong);
+ if (hbSize < 4) {
+ /* This function only works when hbSize >= 4 */
+ char buffer[4];
+ memset(buffer, 0, sizeof(buffer));
+ memcpy(buffer, headerBuffer, hbSize);
+ { size_t const countSize = FSE_readNCount(normalizedCounter, maxSVPtr, tableLogPtr,
+ buffer, sizeof(buffer));
+ if (FSE_isError(countSize)) return countSize;
+ if (countSize > hbSize) return ERROR(corruption_detected);
+ return countSize;
+ } }
+ assert(hbSize >= 4);
+
+ /* init */
+ memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */
bitStream = MEM_readLE32(ip);
nbBits = (bitStream & 0xF) + FSE_MIN_TABLELOG; /* extract tableLog */
if (nbBits > FSE_TABLELOG_ABSOLUTE_MAX) return ERROR(tableLog_tooLarge);
@@ -105,6 +119,7 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t
if (n0 > *maxSVPtr) return ERROR(maxSymbolValue_tooSmall);
while (charnum < n0) normalizedCounter[charnum++] = 0;
if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) {
+ assert((bitCount >> 3) <= 3); /* For first condition to work */
ip += bitCount>>3;
bitCount &= 7;
bitStream = MEM_readLE32(ip) >> bitCount;
diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c
index d004ee636c..7c1bb67a23 100644
--- a/thirdparty/zstd/common/error_private.c
+++ b/thirdparty/zstd/common/error_private.c
@@ -14,6 +14,10 @@
const char* ERR_getErrorString(ERR_enum code)
{
+#ifdef ZSTD_STRIP_ERROR_STRINGS
+ (void)code;
+ return "Error strings stripped";
+#else
static const char* const notErrorCode = "Unspecified error code";
switch( code )
{
@@ -39,10 +43,12 @@ const char* ERR_getErrorString(ERR_enum code)
case PREFIX(dictionaryCreation_failed): return "Cannot create Dictionary from provided samples";
case PREFIX(dstSize_tooSmall): return "Destination buffer is too small";
case PREFIX(srcSize_wrong): return "Src size is incorrect";
+ case PREFIX(dstBuffer_null): return "Operation on NULL destination buffer";
/* following error codes are not stable and may be removed or changed in a future version */
case PREFIX(frameIndex_tooLarge): return "Frame index is too large";
case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking";
case PREFIX(maxCode):
default: return notErrorCode;
}
+#endif
}
diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h
index 6a1d272be5..f72c519b25 100644
--- a/thirdparty/zstd/common/fse.h
+++ b/thirdparty/zstd/common/fse.h
@@ -72,6 +72,7 @@ extern "C" {
#define FSE_VERSION_NUMBER (FSE_VERSION_MAJOR *100*100 + FSE_VERSION_MINOR *100 + FSE_VERSION_RELEASE)
FSE_PUBLIC_API unsigned FSE_versionNumber(void); /**< library version number; to be used when checking dll version */
+
/*-****************************************
* FSE simple functions
******************************************/
@@ -129,7 +130,7 @@ FSE_PUBLIC_API size_t FSE_compress2 (void* dst, size_t dstSize, const void* src,
******************************************/
/*!
FSE_compress() does the following:
-1. count symbol occurrence from source[] into table count[]
+1. count symbol occurrence from source[] into table count[] (see hist.h)
2. normalize counters so that sum(count[]) == Power_of_2 (2^tableLog)
3. save normalized counters to memory buffer using writeNCount()
4. build encoding table 'CTable' from normalized counters
@@ -147,15 +148,6 @@ or to save and provide normalized distribution using external method.
/* *** COMPRESSION *** */
-/*! FSE_count():
- Provides the precise count of each byte within a table 'count'.
- 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1).
- *maxSymbolValuePtr will be updated if detected smaller than initial value.
- @return : the count of the most frequent symbol (which is not identified).
- if return == srcSize, there is only one symbol.
- Can also return an error code, which can be tested with FSE_isError(). */
-FSE_PUBLIC_API size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
-
/*! FSE_optimalTableLog():
dynamically downsize 'tableLog' when conditions are met.
It saves CPU time, by using smaller tables, while preserving or even improving compression ratio.
@@ -167,7 +159,8 @@ FSE_PUBLIC_API unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize
'normalizedCounter' is a table of short, of minimum size (maxSymbolValue+1).
@return : tableLog,
or an errorCode, which can be tested using FSE_isError() */
-FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, const unsigned* count, size_t srcSize, unsigned maxSymbolValue);
+FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog,
+ const unsigned* count, size_t srcSize, unsigned maxSymbolValue);
/*! FSE_NCountWriteBound():
Provides the maximum possible size of an FSE normalized table, given 'maxSymbolValue' and 'tableLog'.
@@ -178,8 +171,9 @@ FSE_PUBLIC_API size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tab
Compactly save 'normalizedCounter' into 'buffer'.
@return : size of the compressed table,
or an errorCode, which can be tested using FSE_isError(). */
-FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog);
-
+FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize,
+ const short* normalizedCounter,
+ unsigned maxSymbolValue, unsigned tableLog);
/*! Constructor and Destructor of FSE_CTable.
Note that FSE_CTable size depends on 'tableLog' and 'maxSymbolValue' */
@@ -250,7 +244,9 @@ If there is an error, the function will return an ErrorCode (which can be tested
@return : size read from 'rBuffer',
or an errorCode, which can be tested using FSE_isError().
maxSymbolValuePtr[0] and tableLogPtr[0] will also be updated with their respective values */
-FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, const void* rBuffer, size_t rBuffSize);
+FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter,
+ unsigned* maxSymbolValuePtr, unsigned* tableLogPtr,
+ const void* rBuffer, size_t rBuffSize);
/*! Constructor and Destructor of FSE_DTable.
Note that its size depends on 'tableLog' */
@@ -325,33 +321,8 @@ If there is an error, the function will return an error code, which can be teste
/* *****************************************
-* FSE advanced API
-*******************************************/
-/* FSE_count_wksp() :
- * Same as FSE_count(), but using an externally provided scratch buffer.
- * `workSpace` size must be table of >= `1024` unsigned
- */
-size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize, unsigned* workSpace);
-
-/** FSE_countFast() :
- * same as FSE_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr
- */
-size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
-
-/* FSE_countFast_wksp() :
- * Same as FSE_countFast(), but using an externally provided scratch buffer.
- * `workSpace` must be a table of minimum `1024` unsigned
- */
-size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned* workSpace);
-
-/*! FSE_count_simple() :
- * Same as FSE_countFast(), but does not use any additional memory (not even on stack).
- * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr` (presuming it's also the size of `count`).
-*/
-size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
-
-
+ * FSE advanced API
+ ***************************************** */
unsigned FSE_optimalTableLog_internal(unsigned maxTableLog, size_t srcSize, unsigned maxSymbolValue, unsigned minus);
/**< same as FSE_optimalTableLog(), which used `minus==2` */
@@ -541,7 +512,7 @@ MEM_STATIC void FSE_initCState(FSE_CState_t* statePtr, const FSE_CTable* ct)
const U32 tableLog = MEM_read16(ptr);
statePtr->value = (ptrdiff_t)1<<tableLog;
statePtr->stateTable = u16ptr+2;
- statePtr->symbolTT = ((const U32*)ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1));
+ statePtr->symbolTT = ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1);
statePtr->stateLog = tableLog;
}
@@ -560,7 +531,7 @@ MEM_STATIC void FSE_initCState2(FSE_CState_t* statePtr, const FSE_CTable* ct, U3
}
}
-MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, U32 symbol)
+MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, unsigned symbol)
{
FSE_symbolCompressionTransform const symbolTT = ((const FSE_symbolCompressionTransform*)(statePtr->symbolTT))[symbol];
const U16* const stateTable = (const U16*)(statePtr->stateTable);
@@ -576,6 +547,39 @@ MEM_STATIC void FSE_flushCState(BIT_CStream_t* bitC, const FSE_CState_t* statePt
}
+/* FSE_getMaxNbBits() :
+ * Approximate maximum cost of a symbol, in bits.
+ * Fractional get rounded up (i.e : a symbol with a normalized frequency of 3 gives the same result as a frequency of 2)
+ * note 1 : assume symbolValue is valid (<= maxSymbolValue)
+ * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */
+MEM_STATIC U32 FSE_getMaxNbBits(const void* symbolTTPtr, U32 symbolValue)
+{
+ const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr;
+ return (symbolTT[symbolValue].deltaNbBits + ((1<<16)-1)) >> 16;
+}
+
+/* FSE_bitCost() :
+ * Approximate symbol cost, as fractional value, using fixed-point format (accuracyLog fractional bits)
+ * note 1 : assume symbolValue is valid (<= maxSymbolValue)
+ * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */
+MEM_STATIC U32 FSE_bitCost(const void* symbolTTPtr, U32 tableLog, U32 symbolValue, U32 accuracyLog)
+{
+ const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr;
+ U32 const minNbBits = symbolTT[symbolValue].deltaNbBits >> 16;
+ U32 const threshold = (minNbBits+1) << 16;
+ assert(tableLog < 16);
+ assert(accuracyLog < 31-tableLog); /* ensure enough room for renormalization double shift */
+ { U32 const tableSize = 1 << tableLog;
+ U32 const deltaFromThreshold = threshold - (symbolTT[symbolValue].deltaNbBits + tableSize);
+ U32 const normalizedDeltaFromThreshold = (deltaFromThreshold << accuracyLog) >> tableLog; /* linear interpolation (very approximate) */
+ U32 const bitMultiplier = 1 << accuracyLog;
+ assert(symbolTT[symbolValue].deltaNbBits + tableSize <= threshold);
+ assert(normalizedDeltaFromThreshold <= bitMultiplier);
+ return (minNbBits+1)*bitMultiplier - normalizedDeltaFromThreshold;
+ }
+}
+
+
/* ====== Decompression ====== */
typedef struct {
diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c
index 4c66c3b774..72bbead5be 100644
--- a/thirdparty/zstd/common/fse_decompress.c
+++ b/thirdparty/zstd/common/fse_decompress.c
@@ -49,7 +49,7 @@
* Error Management
****************************************************************/
#define FSE_isError ERR_isError
-#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
+#define FSE_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */
/* check and forward error code */
#define CHECK_F(f) { size_t const e = f; if (FSE_isError(e)) return e; }
diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h
index b4645b4e51..6b572c448d 100644
--- a/thirdparty/zstd/common/huf.h
+++ b/thirdparty/zstd/common/huf.h
@@ -1,7 +1,7 @@
/* ******************************************************************
- Huffman coder, part of New Generation Entropy library
- header file
- Copyright (C) 2013-2016, Yann Collet.
+ huff0 huffman codec,
+ part of Finite State Entropy library
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -163,25 +163,29 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity,
/* static allocation of HUF's DTable */
typedef U32 HUF_DTable;
#define HUF_DTABLE_SIZE(maxTableLog) (1 + (1<<(maxTableLog)))
-#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \
+#define HUF_CREATE_STATIC_DTABLEX1(DTable, maxTableLog) \
HUF_DTable DTable[HUF_DTABLE_SIZE((maxTableLog)-1)] = { ((U32)((maxTableLog)-1) * 0x01000001) }
-#define HUF_CREATE_STATIC_DTABLEX4(DTable, maxTableLog) \
+#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \
HUF_DTable DTable[HUF_DTABLE_SIZE(maxTableLog)] = { ((U32)(maxTableLog) * 0x01000001) }
/* ****************************************
* Advanced decompression functions
******************************************/
-size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
-size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+#endif
size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< decodes RLE and uncompressed */
size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< considers RLE and uncompressed as errors */
size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< considers RLE and uncompressed as errors */
-size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
-size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
-size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
-size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+size_t HUF_decompress4X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
+size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+#endif
/* ****************************************
@@ -208,7 +212,7 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si
typedef enum {
HUF_repeat_none, /**< Cannot use the previous table */
HUF_repeat_check, /**< Can use the previous table but it must be checked. Note : The previous table must have been constructed by HUF_compress{1, 4}X_repeat */
- HUF_repeat_valid /**< Can use the previous table and it is asumed to be valid */
+ HUF_repeat_valid /**< Can use the previous table and it is assumed to be valid */
} HUF_repeat;
/** HUF_compress4X_repeat() :
* Same as HUF_compress4X_wksp(), but considers using hufTable if *repeat != HUF_repeat_none.
@@ -227,7 +231,9 @@ size_t HUF_compress4X_repeat(void* dst, size_t dstSize,
*/
#define HUF_CTABLE_WORKSPACE_SIZE_U32 (2*HUF_SYMBOLVALUE_MAX +1 +1)
#define HUF_CTABLE_WORKSPACE_SIZE (HUF_CTABLE_WORKSPACE_SIZE_U32 * sizeof(unsigned))
-size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize);
+size_t HUF_buildCTable_wksp (HUF_CElt* tree,
+ const unsigned* count, U32 maxSymbolValue, U32 maxNbBits,
+ void* workSpace, size_t wkspSize);
/*! HUF_readStats() :
* Read compact Huffman tree, saved by HUF_writeCTable().
@@ -242,10 +248,15 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize,
* Loading a CTable saved with HUF_writeCTable() */
size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
+/** HUF_getNbBits() :
+ * Read nbBits from CTable symbolTable, for symbol `symbolValue` presumed <= HUF_SYMBOLVALUE_MAX
+ * Note 1 : is not inlined, as HUF_CElt definition is private
+ * Note 2 : const void* used, so that it can provide a statically allocated table as argument (which uses type U32) */
+U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue);
/*
* HUF_decompress() does the following:
- * 1. select the decompression algorithm (X2, X4) based on pre-computed heuristics
+ * 1. select the decompression algorithm (X1, X2) based on pre-computed heuristics
* 2. build Huffman table from save, using HUF_readDTableX?()
* 3. decode 1 or 4 segments in parallel using HUF_decompress?X?_usingDTable()
*/
@@ -253,13 +264,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void
/** HUF_selectDecoder() :
* Tells which decoder is likely to decode faster,
* based on a set of pre-computed metrics.
- * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 .
+ * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 .
* Assumption : 0 < dstSize <= 128 KB */
U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize);
/**
* The minimum workspace size for the `workSpace` used in
- * HUF_readDTableX2_wksp() and HUF_readDTableX4_wksp().
+ * HUF_readDTableX1_wksp() and HUF_readDTableX2_wksp().
*
* The space used depends on HUF_TABLELOG_MAX, ranging from ~1500 bytes when
* HUF_TABLE_LOG_MAX=12 to ~1850 bytes when HUF_TABLE_LOG_MAX=15.
@@ -270,14 +281,22 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize);
#define HUF_DECOMPRESS_WORKSPACE_SIZE (2 << 10)
#define HUF_DECOMPRESS_WORKSPACE_SIZE_U32 (HUF_DECOMPRESS_WORKSPACE_SIZE / sizeof(U32))
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_readDTableX1 (HUF_DTable* DTable, const void* src, size_t srcSize);
+size_t HUF_readDTableX1_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize);
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
size_t HUF_readDTableX2 (HUF_DTable* DTable, const void* src, size_t srcSize);
size_t HUF_readDTableX2_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize);
-size_t HUF_readDTableX4 (HUF_DTable* DTable, const void* src, size_t srcSize);
-size_t HUF_readDTableX4_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize);
+#endif
size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress4X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
size_t HUF_decompress4X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
-size_t HUF_decompress4X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
/* ====================== */
@@ -298,25 +317,37 @@ size_t HUF_compress1X_repeat(void* dst, size_t dstSize,
void* workSpace, size_t wkspSize, /**< `workSpace` must be aligned on 4-bytes boundaries, `wkspSize` must be >= HUF_WORKSPACE_SIZE */
HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2);
-size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */
-size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */
+size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */
+#endif
size_t HUF_decompress1X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize);
size_t HUF_decompress1X_DCtx_wksp (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize);
-size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
-size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
-size_t HUF_decompress1X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
-size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
+size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+#endif
size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); /**< automatic selection of sing or double symbol decoder, based on DTable */
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
size_t HUF_decompress1X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
-size_t HUF_decompress1X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
/* BMI2 variants.
* If the CPU has BMI2 support, pass bmi2=1, otherwise pass bmi2=0.
*/
size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2);
-size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2);
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2);
+#endif
size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2);
size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2);
diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h
index 47d2300177..5da248756f 100644
--- a/thirdparty/zstd/common/mem.h
+++ b/thirdparty/zstd/common/mem.h
@@ -39,6 +39,10 @@ extern "C" {
# define MEM_STATIC static /* this version may generate warnings for unused static functions; disable the relevant warning */
#endif
+#ifndef __has_builtin
+# define __has_builtin(x) 0 /* compat. with non-clang compilers */
+#endif
+
/* code only tested on 32 and 64 bits systems */
#define MEM_STATIC_ASSERT(c) { enum { MEM_static_assert = 1/(int)(!!(c)) }; }
MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); }
@@ -57,11 +61,23 @@ MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (size
typedef uint64_t U64;
typedef int64_t S64;
#else
+# include <limits.h>
+#if CHAR_BIT != 8
+# error "this implementation requires char to be exactly 8-bit type"
+#endif
typedef unsigned char BYTE;
+#if USHRT_MAX != 65535
+# error "this implementation requires short to be exactly 16-bit type"
+#endif
typedef unsigned short U16;
typedef signed short S16;
+#if UINT_MAX != 4294967295
+# error "this implementation requires int to be exactly 32-bit type"
+#endif
typedef unsigned int U32;
typedef signed int S32;
+/* note : there are no limits defined for long long type in C90.
+ * limits exist in C99, however, in such case, <stdint.h> is preferred */
typedef unsigned long long U64;
typedef signed long long S64;
#endif
@@ -186,7 +202,8 @@ MEM_STATIC U32 MEM_swap32(U32 in)
{
#if defined(_MSC_VER) /* Visual Studio */
return _byteswap_ulong(in);
-#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)
+#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \
+ || (defined(__clang__) && __has_builtin(__builtin_bswap32))
return __builtin_bswap32(in);
#else
return ((in << 24) & 0xff000000 ) |
@@ -200,7 +217,8 @@ MEM_STATIC U64 MEM_swap64(U64 in)
{
#if defined(_MSC_VER) /* Visual Studio */
return _byteswap_uint64(in);
-#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)
+#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \
+ || (defined(__clang__) && __has_builtin(__builtin_bswap64))
return __builtin_bswap64(in);
#else
return ((in << 56) & 0xff00000000000000ULL) |
diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c
index 773488b072..7a82945432 100644
--- a/thirdparty/zstd/common/pool.c
+++ b/thirdparty/zstd/common/pool.c
@@ -10,9 +10,10 @@
/* ====== Dependencies ======= */
-#include <stddef.h> /* size_t */
-#include "pool.h"
+#include <stddef.h> /* size_t */
+#include "debug.h" /* assert */
#include "zstd_internal.h" /* ZSTD_malloc, ZSTD_free */
+#include "pool.h"
/* ====== Compiler specifics ====== */
#if defined(_MSC_VER)
@@ -33,8 +34,9 @@ typedef struct POOL_job_s {
struct POOL_ctx_s {
ZSTD_customMem customMem;
/* Keep track of the threads */
- ZSTD_pthread_t *threads;
- size_t numThreads;
+ ZSTD_pthread_t* threads;
+ size_t threadCapacity;
+ size_t threadLimit;
/* The queue is a circular buffer */
POOL_job *queue;
@@ -58,10 +60,10 @@ struct POOL_ctx_s {
};
/* POOL_thread() :
- Work thread for the thread pool.
- Waits for jobs and executes them.
- @returns : NULL on failure else non-null.
-*/
+ * Work thread for the thread pool.
+ * Waits for jobs and executes them.
+ * @returns : NULL on failure else non-null.
+ */
static void* POOL_thread(void* opaque) {
POOL_ctx* const ctx = (POOL_ctx*)opaque;
if (!ctx) { return NULL; }
@@ -69,50 +71,55 @@ static void* POOL_thread(void* opaque) {
/* Lock the mutex and wait for a non-empty queue or until shutdown */
ZSTD_pthread_mutex_lock(&ctx->queueMutex);
- while (ctx->queueEmpty && !ctx->shutdown) {
+ while ( ctx->queueEmpty
+ || (ctx->numThreadsBusy >= ctx->threadLimit) ) {
+ if (ctx->shutdown) {
+ /* even if !queueEmpty, (possible if numThreadsBusy >= threadLimit),
+ * a few threads will be shutdown while !queueEmpty,
+ * but enough threads will remain active to finish the queue */
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ return opaque;
+ }
ZSTD_pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex);
}
- /* empty => shutting down: so stop */
- if (ctx->queueEmpty) {
- ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
- return opaque;
- }
/* Pop a job off the queue */
{ POOL_job const job = ctx->queue[ctx->queueHead];
ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize;
ctx->numThreadsBusy++;
ctx->queueEmpty = ctx->queueHead == ctx->queueTail;
/* Unlock the mutex, signal a pusher, and run the job */
- ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
ZSTD_pthread_cond_signal(&ctx->queuePushCond);
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
job.function(job.opaque);
/* If the intended queue size was 0, signal after finishing job */
+ ZSTD_pthread_mutex_lock(&ctx->queueMutex);
+ ctx->numThreadsBusy--;
if (ctx->queueSize == 1) {
- ZSTD_pthread_mutex_lock(&ctx->queueMutex);
- ctx->numThreadsBusy--;
- ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
ZSTD_pthread_cond_signal(&ctx->queuePushCond);
- } }
+ }
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ }
} /* for (;;) */
- /* Unreachable */
+ assert(0); /* Unreachable */
}
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) {
return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem);
}
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem) {
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem) {
POOL_ctx* ctx;
- /* Check the parameters */
+ /* Check parameters */
if (!numThreads) { return NULL; }
/* Allocate the context and zero initialize */
ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem);
if (!ctx) { return NULL; }
/* Initialize the job queue.
- * It needs one extra space since one space is wasted to differentiate empty
- * and full queues.
+ * It needs one extra space since one space is wasted to differentiate
+ * empty and full queues.
*/
ctx->queueSize = queueSize + 1;
ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem);
@@ -126,7 +133,7 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM
ctx->shutdown = 0;
/* Allocate space for the thread handles */
ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem);
- ctx->numThreads = 0;
+ ctx->threadCapacity = 0;
ctx->customMem = customMem;
/* Check for errors */
if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; }
@@ -134,11 +141,12 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM
{ size_t i;
for (i = 0; i < numThreads; ++i) {
if (ZSTD_pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) {
- ctx->numThreads = i;
+ ctx->threadCapacity = i;
POOL_free(ctx);
return NULL;
} }
- ctx->numThreads = numThreads;
+ ctx->threadCapacity = numThreads;
+ ctx->threadLimit = numThreads;
}
return ctx;
}
@@ -156,8 +164,8 @@ static void POOL_join(POOL_ctx* ctx) {
ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
/* Join all of the threads */
{ size_t i;
- for (i = 0; i < ctx->numThreads; ++i) {
- ZSTD_pthread_join(ctx->threads[i], NULL);
+ for (i = 0; i < ctx->threadCapacity; ++i) {
+ ZSTD_pthread_join(ctx->threads[i], NULL); /* note : could fail */
} }
}
@@ -172,24 +180,68 @@ void POOL_free(POOL_ctx *ctx) {
ZSTD_free(ctx, ctx->customMem);
}
+
+
size_t POOL_sizeof(POOL_ctx *ctx) {
if (ctx==NULL) return 0; /* supports sizeof NULL */
return sizeof(*ctx)
+ ctx->queueSize * sizeof(POOL_job)
- + ctx->numThreads * sizeof(ZSTD_pthread_t);
+ + ctx->threadCapacity * sizeof(ZSTD_pthread_t);
+}
+
+
+/* @return : 0 on success, 1 on error */
+static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads)
+{
+ if (numThreads <= ctx->threadCapacity) {
+ if (!numThreads) return 1;
+ ctx->threadLimit = numThreads;
+ return 0;
+ }
+ /* numThreads > threadCapacity */
+ { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem);
+ if (!threadPool) return 1;
+ /* replace existing thread pool */
+ memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool));
+ ZSTD_free(ctx->threads, ctx->customMem);
+ ctx->threads = threadPool;
+ /* Initialize additional threads */
+ { size_t threadId;
+ for (threadId = ctx->threadCapacity; threadId < numThreads; ++threadId) {
+ if (ZSTD_pthread_create(&threadPool[threadId], NULL, &POOL_thread, ctx)) {
+ ctx->threadCapacity = threadId;
+ return 1;
+ } }
+ } }
+ /* successfully expanded */
+ ctx->threadCapacity = numThreads;
+ ctx->threadLimit = numThreads;
+ return 0;
+}
+
+/* @return : 0 on success, 1 on error */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads)
+{
+ int result;
+ if (ctx==NULL) return 1;
+ ZSTD_pthread_mutex_lock(&ctx->queueMutex);
+ result = POOL_resize_internal(ctx, numThreads);
+ ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ return result;
}
/**
* Returns 1 if the queue is full and 0 otherwise.
*
- * If the queueSize is 1 (the pool was created with an intended queueSize of 0),
- * then a queue is empty if there is a thread free and no job is waiting.
+ * When queueSize is 1 (pool was created with an intended queueSize of 0),
+ * then a queue is empty if there is a thread free _and_ no job is waiting.
*/
static int isQueueFull(POOL_ctx const* ctx) {
if (ctx->queueSize > 1) {
return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize);
} else {
- return ctx->numThreadsBusy == ctx->numThreads ||
+ return (ctx->numThreadsBusy == ctx->threadLimit) ||
!ctx->queueEmpty;
}
}
@@ -263,6 +315,11 @@ void POOL_free(POOL_ctx* ctx) {
(void)ctx;
}
+int POOL_resize(POOL_ctx* ctx, size_t numThreads) {
+ (void)ctx; (void)numThreads;
+ return 0;
+}
+
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque) {
(void)ctx;
function(opaque);
diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h
index a57e9b4fab..458d37f13c 100644
--- a/thirdparty/zstd/common/pool.h
+++ b/thirdparty/zstd/common/pool.h
@@ -30,40 +30,50 @@ typedef struct POOL_ctx_s POOL_ctx;
*/
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem);
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem);
/*! POOL_free() :
- Free a thread pool returned by POOL_create().
-*/
+ * Free a thread pool returned by POOL_create().
+ */
void POOL_free(POOL_ctx* ctx);
+/*! POOL_resize() :
+ * Expands or shrinks pool's number of threads.
+ * This is more efficient than releasing + creating a new context,
+ * since it tries to preserve and re-use existing threads.
+ * `numThreads` must be at least 1.
+ * @return : 0 when resize was successful,
+ * !0 (typically 1) if there is an error.
+ * note : only numThreads can be resized, queueSize remains unchanged.
+ */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads);
+
/*! POOL_sizeof() :
- return memory usage of pool returned by POOL_create().
-*/
+ * @return threadpool memory usage
+ * note : compatible with NULL (returns 0 in this case)
+ */
size_t POOL_sizeof(POOL_ctx* ctx);
/*! POOL_function :
- The function type that can be added to a thread pool.
-*/
+ * The function type that can be added to a thread pool.
+ */
typedef void (*POOL_function)(void*);
-/*! POOL_add_function :
- The function type for a generic thread pool add function.
-*/
-typedef void (*POOL_add_function)(void*, POOL_function, void*);
/*! POOL_add() :
- Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
- Possibly blocks until there is room in the queue.
- Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed.
-*/
+ * Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
+ * Possibly blocks until there is room in the queue.
+ * Note : The function may be executed asynchronously,
+ * therefore, `opaque` must live until function has been completed.
+ */
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
/*! POOL_tryAdd() :
- Add the job `function(opaque)` to the thread pool if a worker is available.
- return immediately otherwise.
- @return : 1 if successful, 0 if not.
-*/
+ * Add the job `function(opaque)` to thread pool _if_ a worker is available.
+ * Returns immediately even if not (does not block).
+ * @return : 1 if successful, 0 if not.
+ */
int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);
diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c
index 9d9c0e963c..532b816192 100644
--- a/thirdparty/zstd/common/xxhash.c
+++ b/thirdparty/zstd/common/xxhash.c
@@ -98,6 +98,7 @@
/* Modify the local functions below should you wish to use some other memory routines */
/* for malloc(), free() */
#include <stdlib.h>
+#include <stddef.h> /* size_t */
static void* XXH_malloc(size_t s) { return malloc(s); }
static void XXH_free (void* p) { free(p); }
/* for memcpy() */
diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c
index bccc948892..667f4a27fc 100644
--- a/thirdparty/zstd/common/zstd_common.c
+++ b/thirdparty/zstd/common/zstd_common.c
@@ -30,8 +30,10 @@ const char* ZSTD_versionString(void) { return ZSTD_VERSION_STRING; }
/*-****************************************
* ZSTD Error Management
******************************************/
+#undef ZSTD_isError /* defined within zstd_internal.h */
/*! ZSTD_isError() :
- * tells if a return value is an error code */
+ * tells if a return value is an error code
+ * symbol is required for external callers */
unsigned ZSTD_isError(size_t code) { return ERR_isError(code); }
/*! ZSTD_getErrorName() :
@@ -46,11 +48,6 @@ ZSTD_ErrorCode ZSTD_getErrorCode(size_t code) { return ERR_getErrorCode(code); }
* provides error code string from enum */
const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString(code); }
-/*! g_debuglog_enable :
- * turn on/off debug traces (global switch) */
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 2)
-int g_debuglog_enable = 1;
-#endif
/*=**************************************************************
diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h
index 57533f2869..92a3433896 100644
--- a/thirdparty/zstd/common/zstd_errors.h
+++ b/thirdparty/zstd/common/zstd_errors.h
@@ -72,6 +72,7 @@ typedef enum {
ZSTD_error_workSpace_tooSmall= 66,
ZSTD_error_dstSize_tooSmall = 70,
ZSTD_error_srcSize_wrong = 72,
+ ZSTD_error_dstBuffer_null = 74,
/* following error codes are __NOT STABLE__, they can be removed or changed in future versions */
ZSTD_error_frameIndex_tooLarge = 100,
ZSTD_error_seekableIO = 102,
diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h
index 65c08a8257..edeb74b9c3 100644
--- a/thirdparty/zstd/common/zstd_internal.h
+++ b/thirdparty/zstd/common/zstd_internal.h
@@ -21,6 +21,7 @@
***************************************/
#include "compiler.h"
#include "mem.h"
+#include "debug.h" /* assert, DEBUGLOG, RAWLOG, g_debuglevel */
#include "error_private.h"
#define ZSTD_STATIC_LINKING_ONLY
#include "zstd.h"
@@ -38,43 +39,11 @@
extern "C" {
#endif
-
-/*-*************************************
-* Debug
-***************************************/
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=1)
-# include <assert.h>
-#else
-# ifndef assert
-# define assert(condition) ((void)0)
-# endif
-#endif
-
-#define ZSTD_STATIC_ASSERT(c) { enum { ZSTD_static_assert = 1/(int)(!!(c)) }; }
-
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2)
-# include <stdio.h>
-extern int g_debuglog_enable;
-/* recommended values for ZSTD_DEBUG display levels :
- * 1 : no display, enables assert() only
- * 2 : reserved for currently active debug path
- * 3 : events once per object lifetime (CCtx, CDict, etc.)
- * 4 : events once per frame
- * 5 : events once per block
- * 6 : events once per sequence (*very* verbose) */
-# define RAWLOG(l, ...) { \
- if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \
- fprintf(stderr, __VA_ARGS__); \
- } }
-# define DEBUGLOG(l, ...) { \
- if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \
- fprintf(stderr, __FILE__ ": " __VA_ARGS__); \
- fprintf(stderr, " \n"); \
- } }
-#else
-# define RAWLOG(l, ...) {} /* disabled */
-# define DEBUGLOG(l, ...) {} /* disabled */
-#endif
+/* ---- static assert (debug) --- */
+#define ZSTD_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c)
+#define ZSTD_isError ERR_isError /* for inlining */
+#define FSE_isError ERR_isError
+#define HUF_isError ERR_isError
/*-*************************************
@@ -109,12 +78,10 @@ static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 };
#define BIT0 1
#define ZSTD_WINDOWLOG_ABSOLUTEMIN 10
-#define ZSTD_WINDOWLOG_DEFAULTMAX 27 /* Default maximum allowed window log */
static const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 };
static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 };
-#define ZSTD_FRAMEIDSIZE 4
-static const size_t ZSTD_frameIdSize = ZSTD_FRAMEIDSIZE; /* magic number size */
+#define ZSTD_FRAMEIDSIZE 4 /* magic number size */
#define ZSTD_BLOCKHEADERSIZE 3 /* C standard doesn't allow `static const` variable to be init using another `static const` variable */
static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE;
@@ -227,6 +194,8 @@ typedef struct {
BYTE* llCode;
BYTE* mlCode;
BYTE* ofCode;
+ size_t maxNbSeq;
+ size_t maxNbLit;
U32 longLengthID; /* 0 == no longLength; 1 == Lit.longLength; 2 == Match.longLength; */
U32 longLengthPos;
} seqStore_t;
@@ -275,7 +244,7 @@ typedef struct {
blockType_e blockType;
U32 lastBlock;
U32 origSize;
-} blockProperties_t;
+} blockProperties_t; /* declared here for decompress and fullbench */
/*! ZSTD_getcBlockSize() :
* Provides the size of compressed block from block header `src` */
@@ -283,6 +252,13 @@ typedef struct {
size_t ZSTD_getcBlockSize(const void* src, size_t srcSize,
blockProperties_t* bpPtr);
+/*! ZSTD_decodeSeqHeaders() :
+ * decode sequence header from src */
+/* Used by: decompress, fullbench (does not get its definition from here) */
+size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr,
+ const void* src, size_t srcSize);
+
+
#if defined (__cplusplus)
}
#endif
diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c
index cb8f1fa323..60f357bbd2 100644
--- a/thirdparty/zstd/compress/fse_compress.c
+++ b/thirdparty/zstd/compress/fse_compress.c
@@ -1,6 +1,6 @@
/* ******************************************************************
FSE : Finite State Entropy encoder
- Copyright (C) 2013-2015, Yann Collet.
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -37,9 +37,11 @@
****************************************************************/
#include <stdlib.h> /* malloc, free, qsort */
#include <string.h> /* memcpy, memset */
-#include <stdio.h> /* printf (debug) */
-#include "bitstream.h"
#include "compiler.h"
+#include "mem.h" /* U32, U16, etc. */
+#include "debug.h" /* assert, DEBUGLOG */
+#include "hist.h" /* HIST_count_wksp */
+#include "bitstream.h"
#define FSE_STATIC_LINKING_ONLY
#include "fse.h"
#include "error_private.h"
@@ -49,7 +51,6 @@
* Error Management
****************************************************************/
#define FSE_isError ERR_isError
-#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
/* **************************************************************
@@ -82,7 +83,9 @@
* wkspSize should be sized to handle worst case situation, which is `1<<max_tableLog * sizeof(FSE_FUNCTION_TYPE)`
* workSpace must also be properly aligned with FSE_FUNCTION_TYPE requirements
*/
-size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize)
+size_t FSE_buildCTable_wksp(FSE_CTable* ct,
+ const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog,
+ void* workSpace, size_t wkspSize)
{
U32 const tableSize = 1 << tableLog;
U32 const tableMask = tableSize - 1;
@@ -100,14 +103,19 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
if (((size_t)1 << tableLog) * sizeof(FSE_FUNCTION_TYPE) > wkspSize) return ERROR(tableLog_tooLarge);
tableU16[-2] = (U16) tableLog;
tableU16[-1] = (U16) maxSymbolValue;
+ assert(tableLog < 16); /* required for threshold strategy to work */
/* For explanations on how to distribute symbol values over the table :
- * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */
+ * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */
+
+ #ifdef __clang_analyzer__
+ memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */
+ #endif
/* symbol start positions */
{ U32 u;
cumul[0] = 0;
- for (u=1; u<=maxSymbolValue+1; u++) {
+ for (u=1; u <= maxSymbolValue+1; u++) {
if (normalizedCounter[u-1]==-1) { /* Low proba symbol */
cumul[u] = cumul[u-1] + 1;
tableSymbol[highThreshold--] = (FSE_FUNCTION_TYPE)(u-1);
@@ -122,13 +130,15 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
U32 symbol;
for (symbol=0; symbol<=maxSymbolValue; symbol++) {
int nbOccurences;
- for (nbOccurences=0; nbOccurences<normalizedCounter[symbol]; nbOccurences++) {
+ int const freq = normalizedCounter[symbol];
+ for (nbOccurences=0; nbOccurences<freq; nbOccurences++) {
tableSymbol[position] = (FSE_FUNCTION_TYPE)symbol;
position = (position + step) & tableMask;
- while (position > highThreshold) position = (position + step) & tableMask; /* Low proba area */
+ while (position > highThreshold)
+ position = (position + step) & tableMask; /* Low proba area */
} }
- if (position!=0) return ERROR(GENERIC); /* Must have gone through all positions */
+ assert(position==0); /* Must have initialized all positions */
}
/* Build table */
@@ -143,7 +153,10 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
for (s=0; s<=maxSymbolValue; s++) {
switch (normalizedCounter[s])
{
- case 0: break;
+ case 0:
+ /* filling nonetheless, for compatibility with FSE_getMaxNbBits() */
+ symbolTT[s].deltaNbBits = ((tableLog+1) << 16) - (1<<tableLog);
+ break;
case -1:
case 1:
@@ -160,6 +173,18 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
total += normalizedCounter[s];
} } } }
+#if 0 /* debug : symbol costs */
+ DEBUGLOG(5, "\n --- table statistics : ");
+ { U32 symbol;
+ for (symbol=0; symbol<=maxSymbolValue; symbol++) {
+ DEBUGLOG(5, "%3u: w=%3i, maxBits=%u, fracBits=%.2f",
+ symbol, normalizedCounter[symbol],
+ FSE_getMaxNbBits(symbolTT, symbol),
+ (double)FSE_bitCost(symbolTT, tableLog, symbol, 8) / 256);
+ }
+ }
+#endif
+
return 0;
}
@@ -174,8 +199,9 @@ size_t FSE_buildCTable(FSE_CTable* ct, const short* normalizedCounter, unsigned
#ifndef FSE_COMMONDEFS_ONLY
+
/*-**************************************************************
-* FSE NCount encoding-decoding
+* FSE NCount encoding
****************************************************************/
size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog)
{
@@ -183,9 +209,10 @@ size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog)
return maxSymbolValue ? maxHeaderSize : FSE_NCOUNTBOUND; /* maxSymbolValue==0 ? use default */
}
-static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
- const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog,
- unsigned writeIsSafe)
+static size_t
+FSE_writeNCount_generic (void* header, size_t headerBufferSize,
+ const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog,
+ unsigned writeIsSafe)
{
BYTE* const ostart = (BYTE*) header;
BYTE* out = ostart;
@@ -194,13 +221,12 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
const int tableSize = 1 << tableLog;
int remaining;
int threshold;
- U32 bitStream;
- int bitCount;
- unsigned charnum = 0;
- int previous0 = 0;
+ U32 bitStream = 0;
+ int bitCount = 0;
+ unsigned symbol = 0;
+ unsigned const alphabetSize = maxSymbolValue + 1;
+ int previousIs0 = 0;
- bitStream = 0;
- bitCount = 0;
/* Table Size */
bitStream += (tableLog-FSE_MIN_TABLELOG) << bitCount;
bitCount += 4;
@@ -210,48 +236,53 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
threshold = tableSize;
nbBits = tableLog+1;
- while (remaining>1) { /* stops at 1 */
- if (previous0) {
- unsigned start = charnum;
- while (!normalizedCounter[charnum]) charnum++;
- while (charnum >= start+24) {
+ while ((symbol < alphabetSize) && (remaining>1)) { /* stops at 1 */
+ if (previousIs0) {
+ unsigned start = symbol;
+ while ((symbol < alphabetSize) && !normalizedCounter[symbol]) symbol++;
+ if (symbol == alphabetSize) break; /* incorrect distribution */
+ while (symbol >= start+24) {
start+=24;
bitStream += 0xFFFFU << bitCount;
- if ((!writeIsSafe) && (out > oend-2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend-2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE) bitStream;
out[1] = (BYTE)(bitStream>>8);
out+=2;
bitStream>>=16;
}
- while (charnum >= start+3) {
+ while (symbol >= start+3) {
start+=3;
bitStream += 3 << bitCount;
bitCount += 2;
}
- bitStream += (charnum-start) << bitCount;
+ bitStream += (symbol-start) << bitCount;
bitCount += 2;
if (bitCount>16) {
- if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend - 2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE)bitStream;
out[1] = (BYTE)(bitStream>>8);
out += 2;
bitStream >>= 16;
bitCount -= 16;
} }
- { int count = normalizedCounter[charnum++];
- int const max = (2*threshold-1)-remaining;
+ { int count = normalizedCounter[symbol++];
+ int const max = (2*threshold-1) - remaining;
remaining -= count < 0 ? -count : count;
count++; /* +1 for extra accuracy */
- if (count>=threshold) count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */
+ if (count>=threshold)
+ count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */
bitStream += count << bitCount;
bitCount += nbBits;
bitCount -= (count<max);
- previous0 = (count==1);
+ previousIs0 = (count==1);
if (remaining<1) return ERROR(GENERIC);
while (remaining<threshold) { nbBits--; threshold>>=1; }
}
if (bitCount>16) {
- if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend - 2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE)bitStream;
out[1] = (BYTE)(bitStream>>8);
out += 2;
@@ -259,19 +290,23 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
bitCount -= 16;
} }
+ if (remaining != 1)
+ return ERROR(GENERIC); /* incorrect normalized distribution */
+ assert(symbol <= alphabetSize);
+
/* flush remaining bitStream */
- if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend - 2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE)bitStream;
out[1] = (BYTE)(bitStream>>8);
out+= (bitCount+7) /8;
- if (charnum > maxSymbolValue + 1) return ERROR(GENERIC);
-
return (out-ostart);
}
-size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog)
+size_t FSE_writeNCount (void* buffer, size_t bufferSize,
+ const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog)
{
if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); /* Unsupported */
if (tableLog < FSE_MIN_TABLELOG) return ERROR(GENERIC); /* Unsupported */
@@ -279,179 +314,13 @@ size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalized
if (bufferSize < FSE_NCountWriteBound(maxSymbolValue, tableLog))
return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 0);
- return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1);
-}
-
-
-
-/*-**************************************************************
-* Counting histogram
-****************************************************************/
-/*! FSE_count_simple
- This function counts byte values within `src`, and store the histogram into table `count`.
- It doesn't use any additional memory.
- But this function is unsafe : it doesn't check that all values within `src` can fit into `count`.
- For this reason, prefer using a table `count` with 256 elements.
- @return : count of most numerous element.
-*/
-size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* src, size_t srcSize)
-{
- const BYTE* ip = (const BYTE*)src;
- const BYTE* const end = ip + srcSize;
- unsigned maxSymbolValue = *maxSymbolValuePtr;
- unsigned max=0;
-
- memset(count, 0, (maxSymbolValue+1)*sizeof(*count));
- if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; }
-
- while (ip<end) {
- assert(*ip <= maxSymbolValue);
- count[*ip++]++;
- }
-
- while (!count[maxSymbolValue]) maxSymbolValue--;
- *maxSymbolValuePtr = maxSymbolValue;
-
- { U32 s; for (s=0; s<=maxSymbolValue; s++) if (count[s] > max) max = count[s]; }
-
- return (size_t)max;
-}
-
-
-/* FSE_count_parallel_wksp() :
- * Same as FSE_count_parallel(), but using an externally provided scratch buffer.
- * `workSpace` size must be a minimum of `1024 * sizeof(unsigned)`.
- * @return : largest histogram frequency, or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */
-static size_t FSE_count_parallel_wksp(
- unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize,
- unsigned checkMax, unsigned* const workSpace)
-{
- const BYTE* ip = (const BYTE*)source;
- const BYTE* const iend = ip+sourceSize;
- unsigned maxSymbolValue = *maxSymbolValuePtr;
- unsigned max=0;
- U32* const Counting1 = workSpace;
- U32* const Counting2 = Counting1 + 256;
- U32* const Counting3 = Counting2 + 256;
- U32* const Counting4 = Counting3 + 256;
-
- memset(workSpace, 0, 4*256*sizeof(unsigned));
-
- /* safety checks */
- if (!sourceSize) {
- memset(count, 0, maxSymbolValue + 1);
- *maxSymbolValuePtr = 0;
- return 0;
- }
- if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */
-
- /* by stripes of 16 bytes */
- { U32 cached = MEM_read32(ip); ip += 4;
- while (ip < iend-15) {
- U32 c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- }
- ip-=4;
- }
-
- /* finish last symbols */
- while (ip<iend) Counting1[*ip++]++;
-
- if (checkMax) { /* verify stats will fit into destination table */
- U32 s; for (s=255; s>maxSymbolValue; s--) {
- Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s];
- if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall);
- } }
-
- { U32 s;
- if (maxSymbolValue > 255) maxSymbolValue = 255;
- for (s=0; s<=maxSymbolValue; s++) {
- count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s];
- if (count[s] > max) max = count[s];
- } }
-
- while (!count[maxSymbolValue]) maxSymbolValue--;
- *maxSymbolValuePtr = maxSymbolValue;
- return (size_t)max;
-}
-
-/* FSE_countFast_wksp() :
- * Same as FSE_countFast(), but using an externally provided scratch buffer.
- * `workSpace` size must be table of >= `1024` unsigned */
-size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize,
- unsigned* workSpace)
-{
- if (sourceSize < 1500) /* heuristic threshold */
- return FSE_count_simple(count, maxSymbolValuePtr, source, sourceSize);
- return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 0, workSpace);
-}
-
-/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */
-size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize)
-{
- unsigned tmpCounters[1024];
- return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters);
-}
-
-/* FSE_count_wksp() :
- * Same as FSE_count(), but using an externally provided scratch buffer.
- * `workSpace` size must be table of >= `1024` unsigned */
-size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize, unsigned* workSpace)
-{
- if (*maxSymbolValuePtr < 255)
- return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 1, workSpace);
- *maxSymbolValuePtr = 255;
- return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace);
-}
-
-size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* src, size_t srcSize)
-{
- unsigned tmpCounters[1024];
- return FSE_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters);
+ return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1 /* write in buffer is safe */);
}
-
/*-**************************************************************
* FSE Compression Code
****************************************************************/
-/*! FSE_sizeof_CTable() :
- FSE_CTable is a variable size structure which contains :
- `U16 tableLog;`
- `U16 maxSymbolValue;`
- `U16 nextStateNumber[1 << tableLog];` // This size is variable
- `FSE_symbolCompressionTransform symbolTT[maxSymbolValue+1];` // This size is variable
-Allocation is manual (C standard does not support variable-size structures).
-*/
-size_t FSE_sizeof_CTable (unsigned maxSymbolValue, unsigned tableLog)
-{
- if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge);
- return FSE_CTABLE_SIZE_U32 (tableLog, maxSymbolValue) * sizeof(U32);
-}
FSE_CTable* FSE_createCTable (unsigned maxSymbolValue, unsigned tableLog)
{
@@ -466,7 +335,7 @@ void FSE_freeCTable (FSE_CTable* ct) { free(ct); }
/* provides the minimum logSize to safely represent a distribution */
static unsigned FSE_minTableLog(size_t srcSize, unsigned maxSymbolValue)
{
- U32 minBitsSrc = BIT_highbit32((U32)(srcSize - 1)) + 1;
+ U32 minBitsSrc = BIT_highbit32((U32)(srcSize)) + 1;
U32 minBitsSymbols = BIT_highbit32(maxSymbolValue) + 2;
U32 minBits = minBitsSrc < minBitsSymbols ? minBitsSrc : minBitsSymbols;
assert(srcSize > 1); /* Not supported, RLE should be used instead */
@@ -529,6 +398,9 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count,
}
ToDistribute = (1 << tableLog) - distributed;
+ if (ToDistribute == 0)
+ return 0;
+
if ((total / ToDistribute) > lowOne) {
/* risk of rounding to zero */
lowOne = (U32)((total * 3) / (ToDistribute * 2));
@@ -629,11 +501,11 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog,
U32 s;
U32 nTotal = 0;
for (s=0; s<=maxSymbolValue; s++)
- printf("%3i: %4i \n", s, normalizedCounter[s]);
+ RAWLOG(2, "%3i: %4i \n", s, normalizedCounter[s]);
for (s=0; s<=maxSymbolValue; s++)
nTotal += abs(normalizedCounter[s]);
if (nTotal != (1U<<tableLog))
- printf("Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog);
+ RAWLOG(2, "Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog);
getchar();
}
#endif
@@ -786,7 +658,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src
BYTE* op = ostart;
BYTE* const oend = ostart + dstSize;
- U32 count[FSE_MAX_SYMBOL_VALUE+1];
+ unsigned count[FSE_MAX_SYMBOL_VALUE+1];
S16 norm[FSE_MAX_SYMBOL_VALUE+1];
FSE_CTable* CTable = (FSE_CTable*)workSpace;
size_t const CTableSize = FSE_CTABLE_SIZE_U32(tableLog, maxSymbolValue);
@@ -800,7 +672,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src
if (!tableLog) tableLog = FSE_DEFAULT_TABLELOG;
/* Scan input and build symbol stats */
- { CHECK_V_F(maxCount, FSE_count_wksp(count, &maxSymbolValue, src, srcSize, (unsigned*)scratchBuffer) );
+ { CHECK_V_F(maxCount, HIST_count_wksp(count, &maxSymbolValue, src, srcSize, scratchBuffer, scratchBufferSize) );
if (maxCount == srcSize) return 1; /* only a single symbol in src : rle */
if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */
if (maxCount < (srcSize >> 7)) return 0; /* Heuristic : not compressible enough */
@@ -835,7 +707,7 @@ typedef struct {
size_t FSE_compress2 (void* dst, size_t dstCapacity, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog)
{
fseWkspMax_t scratchBuffer;
- FSE_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */
+ DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */
if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge);
return FSE_compress_wksp(dst, dstCapacity, src, srcSize, maxSymbolValue, tableLog, &scratchBuffer, sizeof(scratchBuffer));
}
diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c
new file mode 100644
index 0000000000..45b7babc1e
--- /dev/null
+++ b/thirdparty/zstd/compress/hist.c
@@ -0,0 +1,203 @@
+/* ******************************************************************
+ hist : Histogram functions
+ part of Finite State Entropy project
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy
+ - Public forum : https://groups.google.com/forum/#!forum/lz4c
+****************************************************************** */
+
+/* --- dependencies --- */
+#include "mem.h" /* U32, BYTE, etc. */
+#include "debug.h" /* assert, DEBUGLOG */
+#include "error_private.h" /* ERROR */
+#include "hist.h"
+
+
+/* --- Error management --- */
+unsigned HIST_isError(size_t code) { return ERR_isError(code); }
+
+/*-**************************************************************
+ * Histogram functions
+ ****************************************************************/
+unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize)
+{
+ const BYTE* ip = (const BYTE*)src;
+ const BYTE* const end = ip + srcSize;
+ unsigned maxSymbolValue = *maxSymbolValuePtr;
+ unsigned largestCount=0;
+
+ memset(count, 0, (maxSymbolValue+1) * sizeof(*count));
+ if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; }
+
+ while (ip<end) {
+ assert(*ip <= maxSymbolValue);
+ count[*ip++]++;
+ }
+
+ while (!count[maxSymbolValue]) maxSymbolValue--;
+ *maxSymbolValuePtr = maxSymbolValue;
+
+ { U32 s;
+ for (s=0; s<=maxSymbolValue; s++)
+ if (count[s] > largestCount) largestCount = count[s];
+ }
+
+ return largestCount;
+}
+
+typedef enum { trustInput, checkMaxSymbolValue } HIST_checkInput_e;
+
+/* HIST_count_parallel_wksp() :
+ * store histogram into 4 intermediate tables, recombined at the end.
+ * this design makes better use of OoO cpus,
+ * and is noticeably faster when some values are heavily repeated.
+ * But it needs some additional workspace for intermediate tables.
+ * `workSpace` size must be a table of size >= HIST_WKSP_SIZE_U32.
+ * @return : largest histogram frequency,
+ * or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */
+static size_t HIST_count_parallel_wksp(
+ unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize,
+ HIST_checkInput_e check,
+ U32* const workSpace)
+{
+ const BYTE* ip = (const BYTE*)source;
+ const BYTE* const iend = ip+sourceSize;
+ unsigned maxSymbolValue = *maxSymbolValuePtr;
+ unsigned max=0;
+ U32* const Counting1 = workSpace;
+ U32* const Counting2 = Counting1 + 256;
+ U32* const Counting3 = Counting2 + 256;
+ U32* const Counting4 = Counting3 + 256;
+
+ memset(workSpace, 0, 4*256*sizeof(unsigned));
+
+ /* safety checks */
+ if (!sourceSize) {
+ memset(count, 0, maxSymbolValue + 1);
+ *maxSymbolValuePtr = 0;
+ return 0;
+ }
+ if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */
+
+ /* by stripes of 16 bytes */
+ { U32 cached = MEM_read32(ip); ip += 4;
+ while (ip < iend-15) {
+ U32 c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ }
+ ip-=4;
+ }
+
+ /* finish last symbols */
+ while (ip<iend) Counting1[*ip++]++;
+
+ if (check) { /* verify stats will fit into destination table */
+ U32 s; for (s=255; s>maxSymbolValue; s--) {
+ Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s];
+ if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall);
+ } }
+
+ { U32 s;
+ if (maxSymbolValue > 255) maxSymbolValue = 255;
+ for (s=0; s<=maxSymbolValue; s++) {
+ count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s];
+ if (count[s] > max) max = count[s];
+ } }
+
+ while (!count[maxSymbolValue]) maxSymbolValue--;
+ *maxSymbolValuePtr = maxSymbolValue;
+ return (size_t)max;
+}
+
+/* HIST_countFast_wksp() :
+ * Same as HIST_countFast(), but using an externally provided scratch buffer.
+ * `workSpace` is a writable buffer which must be 4-bytes aligned,
+ * `workSpaceSize` must be >= HIST_WKSP_SIZE
+ */
+size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize,
+ void* workSpace, size_t workSpaceSize)
+{
+ if (sourceSize < 1500) /* heuristic threshold */
+ return HIST_count_simple(count, maxSymbolValuePtr, source, sourceSize);
+ if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */
+ if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall);
+ return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, trustInput, (U32*)workSpace);
+}
+
+/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */
+size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize)
+{
+ unsigned tmpCounters[HIST_WKSP_SIZE_U32];
+ return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters));
+}
+
+/* HIST_count_wksp() :
+ * Same as HIST_count(), but using an externally provided scratch buffer.
+ * `workSpace` size must be table of >= HIST_WKSP_SIZE_U32 unsigned */
+size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize,
+ void* workSpace, size_t workSpaceSize)
+{
+ if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */
+ if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall);
+ if (*maxSymbolValuePtr < 255)
+ return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, checkMaxSymbolValue, (U32*)workSpace);
+ *maxSymbolValuePtr = 255;
+ return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace, workSpaceSize);
+}
+
+size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize)
+{
+ unsigned tmpCounters[HIST_WKSP_SIZE_U32];
+ return HIST_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters, sizeof(tmpCounters));
+}
diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h
new file mode 100644
index 0000000000..8b389358dc
--- /dev/null
+++ b/thirdparty/zstd/compress/hist.h
@@ -0,0 +1,95 @@
+/* ******************************************************************
+ hist : Histogram functions
+ part of Finite State Entropy project
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy
+ - Public forum : https://groups.google.com/forum/#!forum/lz4c
+****************************************************************** */
+
+/* --- dependencies --- */
+#include <stddef.h> /* size_t */
+
+
+/* --- simple histogram functions --- */
+
+/*! HIST_count():
+ * Provides the precise count of each byte within a table 'count'.
+ * 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1).
+ * Updates *maxSymbolValuePtr with actual largest symbol value detected.
+ * @return : count of the most frequent symbol (which isn't identified).
+ * or an error code, which can be tested using HIST_isError().
+ * note : if return == srcSize, there is only one symbol.
+ */
+size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize);
+
+unsigned HIST_isError(size_t code); /**< tells if a return value is an error code */
+
+
+/* --- advanced histogram functions --- */
+
+#define HIST_WKSP_SIZE_U32 1024
+#define HIST_WKSP_SIZE (HIST_WKSP_SIZE_U32 * sizeof(unsigned))
+/** HIST_count_wksp() :
+ * Same as HIST_count(), but using an externally provided scratch buffer.
+ * Benefit is this function will use very little stack space.
+ * `workSpace` is a writable buffer which must be 4-bytes aligned,
+ * `workSpaceSize` must be >= HIST_WKSP_SIZE
+ */
+size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize,
+ void* workSpace, size_t workSpaceSize);
+
+/** HIST_countFast() :
+ * same as HIST_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr.
+ * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr`
+ */
+size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize);
+
+/** HIST_countFast_wksp() :
+ * Same as HIST_countFast(), but using an externally provided scratch buffer.
+ * `workSpace` is a writable buffer which must be 4-bytes aligned,
+ * `workSpaceSize` must be >= HIST_WKSP_SIZE
+ */
+size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize,
+ void* workSpace, size_t workSpaceSize);
+
+/*! HIST_count_simple() :
+ * Same as HIST_countFast(), this function is unsafe,
+ * and will segfault if any value within `src` is `> *maxSymbolValuePtr`.
+ * It is also a bit slower for large inputs.
+ * However, it does not need any additional memory (not even on stack).
+ * @return : count of the most frequent symbol.
+ * Note this function doesn't produce any error (i.e. it must succeed).
+ */
+unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize);
diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c
index 83230b415f..f074f1e0a9 100644
--- a/thirdparty/zstd/compress/huf_compress.c
+++ b/thirdparty/zstd/compress/huf_compress.c
@@ -45,8 +45,9 @@
****************************************************************/
#include <string.h> /* memcpy, memset */
#include <stdio.h> /* printf (debug) */
-#include "bitstream.h"
#include "compiler.h"
+#include "bitstream.h"
+#include "hist.h"
#define FSE_STATIC_LINKING_ONLY /* FSE_optimalTableLog_internal */
#include "fse.h" /* header compression */
#define HUF_STATIC_LINKING_ONLY
@@ -58,7 +59,7 @@
* Error Management
****************************************************************/
#define HUF_isError ERR_isError
-#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
+#define HUF_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */
#define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e
#define CHECK_F(f) { CHECK_V_F(_var_err__, f); }
@@ -81,28 +82,28 @@ unsigned HUF_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxS
* Note : all elements within weightTable are supposed to be <= HUF_TABLELOG_MAX.
*/
#define MAX_FSE_TABLELOG_FOR_HUFF_HEADER 6
-size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize)
+static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize)
{
BYTE* const ostart = (BYTE*) dst;
BYTE* op = ostart;
BYTE* const oend = ostart + dstSize;
- U32 maxSymbolValue = HUF_TABLELOG_MAX;
+ unsigned maxSymbolValue = HUF_TABLELOG_MAX;
U32 tableLog = MAX_FSE_TABLELOG_FOR_HUFF_HEADER;
FSE_CTable CTable[FSE_CTABLE_SIZE_U32(MAX_FSE_TABLELOG_FOR_HUFF_HEADER, HUF_TABLELOG_MAX)];
BYTE scratchBuffer[1<<MAX_FSE_TABLELOG_FOR_HUFF_HEADER];
- U32 count[HUF_TABLELOG_MAX+1];
+ unsigned count[HUF_TABLELOG_MAX+1];
S16 norm[HUF_TABLELOG_MAX+1];
/* init conditions */
if (wtSize <= 1) return 0; /* Not compressible */
/* Scan input and build symbol stats */
- { CHECK_V_F(maxCount, FSE_count_simple(count, &maxSymbolValue, weightTable, wtSize) );
+ { unsigned const maxCount = HIST_count_simple(count, &maxSymbolValue, weightTable, wtSize); /* never fails */
if (maxCount == wtSize) return 1; /* only a single symbol in src : rle */
- if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */
+ if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */
}
tableLog = FSE_optimalTableLog(tableLog, wtSize, maxSymbolValue);
@@ -133,7 +134,7 @@ struct HUF_CElt_s {
`CTable` : Huffman tree to save, using huf representation.
@return : size of saved CTable */
size_t HUF_writeCTable (void* dst, size_t maxDstSize,
- const HUF_CElt* CTable, U32 maxSymbolValue, U32 huffLog)
+ const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog)
{
BYTE bitsToWeight[HUF_TABLELOG_MAX + 1]; /* precomputed conversion table */
BYTE huffWeight[HUF_SYMBOLVALUE_MAX];
@@ -168,7 +169,7 @@ size_t HUF_writeCTable (void* dst, size_t maxDstSize,
}
-size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src, size_t srcSize)
+size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize)
{
BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; /* init not required, even though some static analyzer may complain */
U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; /* large enough for values from 0 to 16 */
@@ -216,6 +217,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src
return readSize;
}
+U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue)
+{
+ const HUF_CElt* table = (const HUF_CElt*)symbolTable;
+ assert(symbolValue <= HUF_SYMBOLVALUE_MAX);
+ return table[symbolValue].nbBits;
+}
+
typedef struct nodeElt_s {
U32 count;
@@ -307,7 +315,7 @@ typedef struct {
U32 current;
} rankPos;
-static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue)
+static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue)
{
rankPos rank[32];
U32 n;
@@ -339,7 +347,7 @@ static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue)
*/
#define STARTNODE (HUF_SYMBOLVALUE_MAX+1)
typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32];
-size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize)
+size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize)
{
nodeElt* const huffNode0 = (nodeElt*)workSpace;
nodeElt* const huffNode = huffNode0+1;
@@ -413,7 +421,7 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValu
* @return : maxNbBits
* Note : count is used before tree is written, so they can safely overlap
*/
-size_t HUF_buildCTable (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits)
+size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits)
{
huffNodeTable nodeTable;
return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, nodeTable, sizeof(nodeTable));
@@ -602,13 +610,14 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si
return HUF_compress4X_usingCTable_internal(dst, dstSize, src, srcSize, CTable, /* bmi2 */ 0);
}
+typedef enum { HUF_singleStream, HUF_fourStreams } HUF_nbStreams_e;
static size_t HUF_compressCTable_internal(
BYTE* const ostart, BYTE* op, BYTE* const oend,
const void* src, size_t srcSize,
- unsigned singleStream, const HUF_CElt* CTable, const int bmi2)
+ HUF_nbStreams_e nbStreams, const HUF_CElt* CTable, const int bmi2)
{
- size_t const cSize = singleStream ?
+ size_t const cSize = (nbStreams==HUF_singleStream) ?
HUF_compress1X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2) :
HUF_compress4X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2);
if (HUF_isError(cSize)) { return cSize; }
@@ -620,21 +629,21 @@ static size_t HUF_compressCTable_internal(
}
typedef struct {
- U32 count[HUF_SYMBOLVALUE_MAX + 1];
+ unsigned count[HUF_SYMBOLVALUE_MAX + 1];
HUF_CElt CTable[HUF_SYMBOLVALUE_MAX + 1];
huffNodeTable nodeTable;
} HUF_compress_tables_t;
/* HUF_compress_internal() :
* `workSpace` must a table of at least HUF_WORKSPACE_SIZE_U32 unsigned */
-static size_t HUF_compress_internal (
- void* dst, size_t dstSize,
- const void* src, size_t srcSize,
- unsigned maxSymbolValue, unsigned huffLog,
- unsigned singleStream,
- void* workSpace, size_t wkspSize,
- HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat,
- const int bmi2)
+static size_t
+HUF_compress_internal (void* dst, size_t dstSize,
+ const void* src, size_t srcSize,
+ unsigned maxSymbolValue, unsigned huffLog,
+ HUF_nbStreams_e nbStreams,
+ void* workSpace, size_t wkspSize,
+ HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat,
+ const int bmi2)
{
HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace;
BYTE* const ostart = (BYTE*)dst;
@@ -643,7 +652,7 @@ static size_t HUF_compress_internal (
/* checks & inits */
if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */
- if (wkspSize < sizeof(*table)) return ERROR(workSpace_tooSmall);
+ if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall);
if (!srcSize) return 0; /* Uncompressed */
if (!dstSize) return 0; /* cannot fit anything within dst budget */
if (srcSize > HUF_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); /* current block size limit */
@@ -656,13 +665,13 @@ static size_t HUF_compress_internal (
if (preferRepeat && repeat && *repeat == HUF_repeat_valid) {
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, oldHufTable, bmi2);
+ nbStreams, oldHufTable, bmi2);
}
/* Scan input and build symbol stats */
- { CHECK_V_F(largest, FSE_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, table->count) );
+ { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace, wkspSize) );
if (largest == srcSize) { *ostart = ((const BYTE*)src)[0]; return 1; } /* single symbol, rle */
- if (largest <= (srcSize >> 7)+1) return 0; /* heuristic : probably not compressible enough */
+ if (largest <= (srcSize >> 7)+4) return 0; /* heuristic : probably not compressible enough */
}
/* Check validity of previous table */
@@ -675,14 +684,15 @@ static size_t HUF_compress_internal (
if (preferRepeat && repeat && *repeat != HUF_repeat_none) {
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, oldHufTable, bmi2);
+ nbStreams, oldHufTable, bmi2);
}
/* Build Huffman Tree */
huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue);
- { CHECK_V_F(maxBits, HUF_buildCTable_wksp(table->CTable, table->count,
- maxSymbolValue, huffLog,
- table->nodeTable, sizeof(table->nodeTable)) );
+ { size_t const maxBits = HUF_buildCTable_wksp(table->CTable, table->count,
+ maxSymbolValue, huffLog,
+ table->nodeTable, sizeof(table->nodeTable));
+ CHECK_F(maxBits);
huffLog = (U32)maxBits;
/* Zero unused symbols in CTable, so we can check it for validity */
memset(table->CTable + (maxSymbolValue + 1), 0,
@@ -698,7 +708,7 @@ static size_t HUF_compress_internal (
if (oldSize <= hSize + newSize || hSize + 12 >= srcSize) {
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, oldHufTable, bmi2);
+ nbStreams, oldHufTable, bmi2);
} }
/* Use the new huffman table */
@@ -710,7 +720,7 @@ static size_t HUF_compress_internal (
}
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, table->CTable, bmi2);
+ nbStreams, table->CTable, bmi2);
}
@@ -720,7 +730,7 @@ size_t HUF_compress1X_wksp (void* dst, size_t dstSize,
void* workSpace, size_t wkspSize)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 1 /*single stream*/,
+ maxSymbolValue, huffLog, HUF_singleStream,
workSpace, wkspSize,
NULL, NULL, 0, 0 /*bmi2*/);
}
@@ -732,7 +742,7 @@ size_t HUF_compress1X_repeat (void* dst, size_t dstSize,
HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 1 /*single stream*/,
+ maxSymbolValue, huffLog, HUF_singleStream,
workSpace, wkspSize, hufTable,
repeat, preferRepeat, bmi2);
}
@@ -754,7 +764,7 @@ size_t HUF_compress4X_wksp (void* dst, size_t dstSize,
void* workSpace, size_t wkspSize)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 0 /*4 streams*/,
+ maxSymbolValue, huffLog, HUF_fourStreams,
workSpace, wkspSize,
NULL, NULL, 0, 0 /*bmi2*/);
}
@@ -769,7 +779,7 @@ size_t HUF_compress4X_repeat (void* dst, size_t dstSize,
HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 0 /* 4 streams */,
+ maxSymbolValue, huffLog, HUF_fourStreams,
workSpace, wkspSize,
hufTable, repeat, preferRepeat, bmi2);
}
diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c
index 2aa26da4cd..c2c9d3bc55 100644
--- a/thirdparty/zstd/compress/zstd_compress.c
+++ b/thirdparty/zstd/compress/zstd_compress.c
@@ -8,21 +8,14 @@
* You may select, at your option, one of the above-listed licenses.
*/
-
-/*-*************************************
-* Tuning parameters
-***************************************/
-#ifndef ZSTD_CLEVEL_DEFAULT
-# define ZSTD_CLEVEL_DEFAULT 3
-#endif
-
-
/*-*************************************
* Dependencies
***************************************/
+#include <limits.h> /* INT_MAX */
#include <string.h> /* memset */
#include "cpu.h"
#include "mem.h"
+#include "hist.h" /* HIST_countFast_wksp */
#define FSE_STATIC_LINKING_ONLY /* FSE_encodeSymbol */
#include "fse.h"
#define HUF_STATIC_LINKING_ONLY
@@ -54,7 +47,6 @@ struct ZSTD_CDict_s {
size_t workspaceSize;
ZSTD_matchState_t matchState;
ZSTD_compressedBlockState_t cBlockState;
- ZSTD_compressionParameters cParams;
ZSTD_customMem customMem;
U32 dictID;
}; /* typedef'd to ZSTD_CDict within "zstd.h" */
@@ -64,17 +56,26 @@ ZSTD_CCtx* ZSTD_createCCtx(void)
return ZSTD_createCCtx_advanced(ZSTD_defaultCMem);
}
+static void ZSTD_initCCtx(ZSTD_CCtx* cctx, ZSTD_customMem memManager)
+{
+ assert(cctx != NULL);
+ memset(cctx, 0, sizeof(*cctx));
+ cctx->customMem = memManager;
+ cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid());
+ { size_t const err = ZSTD_CCtx_reset(cctx, ZSTD_reset_parameters);
+ assert(!ZSTD_isError(err));
+ (void)err;
+ }
+}
+
ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem)
{
ZSTD_STATIC_ASSERT(zcss_init==0);
ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN==(0ULL - 1));
if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
- { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_calloc(sizeof(ZSTD_CCtx), customMem);
+ { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_malloc(sizeof(ZSTD_CCtx), customMem);
if (!cctx) return NULL;
- cctx->customMem = customMem;
- cctx->requestedParams.compressionLevel = ZSTD_CLEVEL_DEFAULT;
- cctx->requestedParams.fParams.contentSizeFlag = 1;
- cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid());
+ ZSTD_initCCtx(cctx, customMem);
return cctx;
}
}
@@ -102,17 +103,24 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize)
return cctx;
}
-size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx)
+static void ZSTD_freeCCtxContent(ZSTD_CCtx* cctx)
{
- if (cctx==NULL) return 0; /* support free on NULL */
- if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */
+ assert(cctx != NULL);
+ assert(cctx->staticSize == 0);
ZSTD_free(cctx->workSpace, cctx->customMem); cctx->workSpace = NULL;
ZSTD_freeCDict(cctx->cdictLocal); cctx->cdictLocal = NULL;
#ifdef ZSTD_MULTITHREAD
ZSTDMT_freeCCtx(cctx->mtctx); cctx->mtctx = NULL;
#endif
+}
+
+size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx)
+{
+ if (cctx==NULL) return 0; /* support free on NULL */
+ if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */
+ ZSTD_freeCCtxContent(cctx);
ZSTD_free(cctx, cctx->customMem);
- return 0; /* reserved as a potential error code in the future */
+ return 0;
}
@@ -121,7 +129,7 @@ static size_t ZSTD_sizeof_mtctx(const ZSTD_CCtx* cctx)
#ifdef ZSTD_MULTITHREAD
return ZSTDMT_sizeof_CCtx(cctx->mtctx);
#else
- (void) cctx;
+ (void)cctx;
return 0;
#endif
}
@@ -143,21 +151,6 @@ size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs)
/* private API call, for dictBuilder only */
const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx) { return &(ctx->seqStore); }
-ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams(
- const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize)
-{
- ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize);
- if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG;
- if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog;
- if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog;
- if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog;
- if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog;
- if (CCtxParams->cParams.searchLength) cParams.searchLength = CCtxParams->cParams.searchLength;
- if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength;
- if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy;
- return cParams;
-}
-
static ZSTD_CCtx_params ZSTD_makeCCtxParamsFromCParams(
ZSTD_compressionParameters cParams)
{
@@ -234,9 +227,160 @@ static ZSTD_CCtx_params ZSTD_assignParamsToCCtxParams(
return ret;
}
-#define CLAMPCHECK(val,min,max) { \
- if (((val)<(min)) | ((val)>(max))) { \
- return ERROR(parameter_outOfBound); \
+ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param)
+{
+ ZSTD_bounds bounds = { 0, 0, 0 };
+
+ switch(param)
+ {
+ case ZSTD_c_compressionLevel:
+ bounds.lowerBound = ZSTD_minCLevel();
+ bounds.upperBound = ZSTD_maxCLevel();
+ return bounds;
+
+ case ZSTD_c_windowLog:
+ bounds.lowerBound = ZSTD_WINDOWLOG_MIN;
+ bounds.upperBound = ZSTD_WINDOWLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_hashLog:
+ bounds.lowerBound = ZSTD_HASHLOG_MIN;
+ bounds.upperBound = ZSTD_HASHLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_chainLog:
+ bounds.lowerBound = ZSTD_CHAINLOG_MIN;
+ bounds.upperBound = ZSTD_CHAINLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_searchLog:
+ bounds.lowerBound = ZSTD_SEARCHLOG_MIN;
+ bounds.upperBound = ZSTD_SEARCHLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_minMatch:
+ bounds.lowerBound = ZSTD_MINMATCH_MIN;
+ bounds.upperBound = ZSTD_MINMATCH_MAX;
+ return bounds;
+
+ case ZSTD_c_targetLength:
+ bounds.lowerBound = ZSTD_TARGETLENGTH_MIN;
+ bounds.upperBound = ZSTD_TARGETLENGTH_MAX;
+ return bounds;
+
+ case ZSTD_c_strategy:
+ bounds.lowerBound = ZSTD_STRATEGY_MIN;
+ bounds.upperBound = ZSTD_STRATEGY_MAX;
+ return bounds;
+
+ case ZSTD_c_contentSizeFlag:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_checksumFlag:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_dictIDFlag:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_nbWorkers:
+ bounds.lowerBound = 0;
+#ifdef ZSTD_MULTITHREAD
+ bounds.upperBound = ZSTDMT_NBWORKERS_MAX;
+#else
+ bounds.upperBound = 0;
+#endif
+ return bounds;
+
+ case ZSTD_c_jobSize:
+ bounds.lowerBound = 0;
+#ifdef ZSTD_MULTITHREAD
+ bounds.upperBound = ZSTDMT_JOBSIZE_MAX;
+#else
+ bounds.upperBound = 0;
+#endif
+ return bounds;
+
+ case ZSTD_c_overlapLog:
+ bounds.lowerBound = ZSTD_OVERLAPLOG_MIN;
+ bounds.upperBound = ZSTD_OVERLAPLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_enableLongDistanceMatching:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_ldmHashLog:
+ bounds.lowerBound = ZSTD_LDM_HASHLOG_MIN;
+ bounds.upperBound = ZSTD_LDM_HASHLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_ldmMinMatch:
+ bounds.lowerBound = ZSTD_LDM_MINMATCH_MIN;
+ bounds.upperBound = ZSTD_LDM_MINMATCH_MAX;
+ return bounds;
+
+ case ZSTD_c_ldmBucketSizeLog:
+ bounds.lowerBound = ZSTD_LDM_BUCKETSIZELOG_MIN;
+ bounds.upperBound = ZSTD_LDM_BUCKETSIZELOG_MAX;
+ return bounds;
+
+ case ZSTD_c_ldmHashRateLog:
+ bounds.lowerBound = ZSTD_LDM_HASHRATELOG_MIN;
+ bounds.upperBound = ZSTD_LDM_HASHRATELOG_MAX;
+ return bounds;
+
+ /* experimental parameters */
+ case ZSTD_c_rsyncable:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_forceMaxWindow :
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_format:
+ ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless);
+ bounds.lowerBound = ZSTD_f_zstd1;
+ bounds.upperBound = ZSTD_f_zstd1_magicless; /* note : how to ensure at compile time that this is the highest value enum ? */
+ return bounds;
+
+ case ZSTD_c_forceAttachDict:
+ ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceCopy);
+ bounds.lowerBound = ZSTD_dictDefaultAttach;
+ bounds.upperBound = ZSTD_dictForceCopy; /* note : how to ensure at compile time that this is the highest value enum ? */
+ return bounds;
+
+ default:
+ { ZSTD_bounds const boundError = { ERROR(parameter_unsupported), 0, 0 };
+ return boundError;
+ }
+ }
+}
+
+/* ZSTD_cParam_withinBounds:
+ * @return 1 if value is within cParam bounds,
+ * 0 otherwise */
+static int ZSTD_cParam_withinBounds(ZSTD_cParameter cParam, int value)
+{
+ ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam);
+ if (ZSTD_isError(bounds.error)) return 0;
+ if (value < bounds.lowerBound) return 0;
+ if (value > bounds.upperBound) return 0;
+ return 1;
+}
+
+#define BOUNDCHECK(cParam, val) { \
+ if (!ZSTD_cParam_withinBounds(cParam,val)) { \
+ return ERROR(parameter_outOfBound); \
} }
@@ -244,38 +388,39 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param)
{
switch(param)
{
- case ZSTD_p_compressionLevel:
- case ZSTD_p_hashLog:
- case ZSTD_p_chainLog:
- case ZSTD_p_searchLog:
- case ZSTD_p_minMatch:
- case ZSTD_p_targetLength:
- case ZSTD_p_compressionStrategy:
- case ZSTD_p_compressLiterals:
+ case ZSTD_c_compressionLevel:
+ case ZSTD_c_hashLog:
+ case ZSTD_c_chainLog:
+ case ZSTD_c_searchLog:
+ case ZSTD_c_minMatch:
+ case ZSTD_c_targetLength:
+ case ZSTD_c_strategy:
return 1;
- case ZSTD_p_format:
- case ZSTD_p_windowLog:
- case ZSTD_p_contentSizeFlag:
- case ZSTD_p_checksumFlag:
- case ZSTD_p_dictIDFlag:
- case ZSTD_p_forceMaxWindow :
- case ZSTD_p_nbWorkers:
- case ZSTD_p_jobSize:
- case ZSTD_p_overlapSizeLog:
- case ZSTD_p_enableLongDistanceMatching:
- case ZSTD_p_ldmHashLog:
- case ZSTD_p_ldmMinMatch:
- case ZSTD_p_ldmBucketSizeLog:
- case ZSTD_p_ldmHashEveryLog:
+ case ZSTD_c_format:
+ case ZSTD_c_windowLog:
+ case ZSTD_c_contentSizeFlag:
+ case ZSTD_c_checksumFlag:
+ case ZSTD_c_dictIDFlag:
+ case ZSTD_c_forceMaxWindow :
+ case ZSTD_c_nbWorkers:
+ case ZSTD_c_jobSize:
+ case ZSTD_c_overlapLog:
+ case ZSTD_c_rsyncable:
+ case ZSTD_c_enableLongDistanceMatching:
+ case ZSTD_c_ldmHashLog:
+ case ZSTD_c_ldmMinMatch:
+ case ZSTD_c_ldmBucketSizeLog:
+ case ZSTD_c_ldmHashRateLog:
+ case ZSTD_c_forceAttachDict:
default:
return 0;
}
}
-size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value)
+size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value)
{
- DEBUGLOG(4, "ZSTD_CCtx_setParameter (%u, %u)", (U32)param, value);
+ DEBUGLOG(4, "ZSTD_CCtx_setParameter (%i, %i)", (int)param, value);
if (cctx->streamStage != zcss_init) {
if (ZSTD_isUpdateAuthorized(param)) {
cctx->cParamsChanged = 1;
@@ -285,49 +430,52 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v
switch(param)
{
- case ZSTD_p_format :
+ case ZSTD_c_format :
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_compressionLevel:
+ case ZSTD_c_compressionLevel:
if (cctx->cdict) return ERROR(stage_wrong);
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_windowLog:
- case ZSTD_p_hashLog:
- case ZSTD_p_chainLog:
- case ZSTD_p_searchLog:
- case ZSTD_p_minMatch:
- case ZSTD_p_targetLength:
- case ZSTD_p_compressionStrategy:
+ case ZSTD_c_windowLog:
+ case ZSTD_c_hashLog:
+ case ZSTD_c_chainLog:
+ case ZSTD_c_searchLog:
+ case ZSTD_c_minMatch:
+ case ZSTD_c_targetLength:
+ case ZSTD_c_strategy:
if (cctx->cdict) return ERROR(stage_wrong);
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_compressLiterals:
- case ZSTD_p_contentSizeFlag:
- case ZSTD_p_checksumFlag:
- case ZSTD_p_dictIDFlag:
+ case ZSTD_c_contentSizeFlag:
+ case ZSTD_c_checksumFlag:
+ case ZSTD_c_dictIDFlag:
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_forceMaxWindow : /* Force back-references to remain < windowSize,
+ case ZSTD_c_forceMaxWindow : /* Force back-references to remain < windowSize,
* even when referencing into Dictionary content.
* default : 0 when using a CDict, 1 when using a Prefix */
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_nbWorkers:
- if ((value>0) && cctx->staticSize) {
+ case ZSTD_c_forceAttachDict:
+ return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
+
+ case ZSTD_c_nbWorkers:
+ if ((value!=0) && cctx->staticSize) {
return ERROR(parameter_unsupported); /* MT not compatible with static alloc */
}
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_jobSize:
- case ZSTD_p_overlapSizeLog:
+ case ZSTD_c_jobSize:
+ case ZSTD_c_overlapLog:
+ case ZSTD_c_rsyncable:
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_enableLongDistanceMatching:
- case ZSTD_p_ldmHashLog:
- case ZSTD_p_ldmMinMatch:
- case ZSTD_p_ldmBucketSizeLog:
- case ZSTD_p_ldmHashEveryLog:
+ case ZSTD_c_enableLongDistanceMatching:
+ case ZSTD_c_ldmHashLog:
+ case ZSTD_c_ldmMinMatch:
+ case ZSTD_c_ldmBucketSizeLog:
+ case ZSTD_c_ldmHashRateLog:
if (cctx->cdict) return ERROR(stage_wrong);
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
@@ -335,148 +483,257 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v
}
}
-size_t ZSTD_CCtxParam_setParameter(
- ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, unsigned value)
+size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* CCtxParams,
+ ZSTD_cParameter param, int value)
{
- DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%u, %u)", (U32)param, value);
+ DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%i, %i)", (int)param, value);
switch(param)
{
- case ZSTD_p_format :
- if (value > (unsigned)ZSTD_f_zstd1_magicless)
- return ERROR(parameter_unsupported);
+ case ZSTD_c_format :
+ BOUNDCHECK(ZSTD_c_format, value);
CCtxParams->format = (ZSTD_format_e)value;
return (size_t)CCtxParams->format;
- case ZSTD_p_compressionLevel : {
- int cLevel = (int)value; /* cast expected to restore negative sign */
+ case ZSTD_c_compressionLevel : {
+ int cLevel = value;
if (cLevel > ZSTD_maxCLevel()) cLevel = ZSTD_maxCLevel();
+ if (cLevel < ZSTD_minCLevel()) cLevel = ZSTD_minCLevel();
if (cLevel) { /* 0 : does not change current level */
- CCtxParams->disableLiteralCompression = (cLevel<0); /* negative levels disable huffman */
CCtxParams->compressionLevel = cLevel;
}
if (CCtxParams->compressionLevel >= 0) return CCtxParams->compressionLevel;
return 0; /* return type (size_t) cannot represent negative values */
}
- case ZSTD_p_windowLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX);
+ case ZSTD_c_windowLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_windowLog, value);
CCtxParams->cParams.windowLog = value;
return CCtxParams->cParams.windowLog;
- case ZSTD_p_hashLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
+ case ZSTD_c_hashLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_hashLog, value);
CCtxParams->cParams.hashLog = value;
return CCtxParams->cParams.hashLog;
- case ZSTD_p_chainLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX);
+ case ZSTD_c_chainLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_chainLog, value);
CCtxParams->cParams.chainLog = value;
return CCtxParams->cParams.chainLog;
- case ZSTD_p_searchLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX);
+ case ZSTD_c_searchLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_searchLog, value);
CCtxParams->cParams.searchLog = value;
return value;
- case ZSTD_p_minMatch :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX);
- CCtxParams->cParams.searchLength = value;
- return CCtxParams->cParams.searchLength;
+ case ZSTD_c_minMatch :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_minMatch, value);
+ CCtxParams->cParams.minMatch = value;
+ return CCtxParams->cParams.minMatch;
- case ZSTD_p_targetLength :
- /* all values are valid. 0 => use default */
+ case ZSTD_c_targetLength :
+ BOUNDCHECK(ZSTD_c_targetLength, value);
CCtxParams->cParams.targetLength = value;
return CCtxParams->cParams.targetLength;
- case ZSTD_p_compressionStrategy :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, (unsigned)ZSTD_fast, (unsigned)ZSTD_btultra);
+ case ZSTD_c_strategy :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_strategy, value);
CCtxParams->cParams.strategy = (ZSTD_strategy)value;
return (size_t)CCtxParams->cParams.strategy;
- case ZSTD_p_compressLiterals:
- CCtxParams->disableLiteralCompression = !value;
- return !CCtxParams->disableLiteralCompression;
-
- case ZSTD_p_contentSizeFlag :
+ case ZSTD_c_contentSizeFlag :
/* Content size written in frame header _when known_ (default:1) */
- DEBUGLOG(4, "set content size flag = %u", (value>0));
- CCtxParams->fParams.contentSizeFlag = value > 0;
+ DEBUGLOG(4, "set content size flag = %u", (value!=0));
+ CCtxParams->fParams.contentSizeFlag = value != 0;
return CCtxParams->fParams.contentSizeFlag;
- case ZSTD_p_checksumFlag :
+ case ZSTD_c_checksumFlag :
/* A 32-bits content checksum will be calculated and written at end of frame (default:0) */
- CCtxParams->fParams.checksumFlag = value > 0;
+ CCtxParams->fParams.checksumFlag = value != 0;
return CCtxParams->fParams.checksumFlag;
- case ZSTD_p_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */
- DEBUGLOG(4, "set dictIDFlag = %u", (value>0));
+ case ZSTD_c_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */
+ DEBUGLOG(4, "set dictIDFlag = %u", (value!=0));
CCtxParams->fParams.noDictIDFlag = !value;
return !CCtxParams->fParams.noDictIDFlag;
- case ZSTD_p_forceMaxWindow :
- CCtxParams->forceWindow = (value > 0);
+ case ZSTD_c_forceMaxWindow :
+ CCtxParams->forceWindow = (value != 0);
return CCtxParams->forceWindow;
- case ZSTD_p_nbWorkers :
+ case ZSTD_c_forceAttachDict : {
+ const ZSTD_dictAttachPref_e pref = (ZSTD_dictAttachPref_e)value;
+ BOUNDCHECK(ZSTD_c_forceAttachDict, pref);
+ CCtxParams->attachDictPref = pref;
+ return CCtxParams->attachDictPref;
+ }
+
+ case ZSTD_c_nbWorkers :
#ifndef ZSTD_MULTITHREAD
- if (value>0) return ERROR(parameter_unsupported);
+ if (value!=0) return ERROR(parameter_unsupported);
return 0;
#else
return ZSTDMT_CCtxParam_setNbWorkers(CCtxParams, value);
#endif
- case ZSTD_p_jobSize :
+ case ZSTD_c_jobSize :
#ifndef ZSTD_MULTITHREAD
return ERROR(parameter_unsupported);
#else
return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_jobSize, value);
#endif
- case ZSTD_p_overlapSizeLog :
+ case ZSTD_c_overlapLog :
#ifndef ZSTD_MULTITHREAD
return ERROR(parameter_unsupported);
#else
- return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapSectionLog, value);
+ return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapLog, value);
#endif
- case ZSTD_p_enableLongDistanceMatching :
- CCtxParams->ldmParams.enableLdm = (value>0);
+ case ZSTD_c_rsyncable :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_rsyncable, value);
+#endif
+
+ case ZSTD_c_enableLongDistanceMatching :
+ CCtxParams->ldmParams.enableLdm = (value!=0);
return CCtxParams->ldmParams.enableLdm;
- case ZSTD_p_ldmHashLog :
- if (value>0) /* 0 ==> auto */
- CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
+ case ZSTD_c_ldmHashLog :
+ if (value!=0) /* 0 ==> auto */
+ BOUNDCHECK(ZSTD_c_ldmHashLog, value);
CCtxParams->ldmParams.hashLog = value;
return CCtxParams->ldmParams.hashLog;
- case ZSTD_p_ldmMinMatch :
- if (value>0) /* 0 ==> default */
- CLAMPCHECK(value, ZSTD_LDM_MINMATCH_MIN, ZSTD_LDM_MINMATCH_MAX);
+ case ZSTD_c_ldmMinMatch :
+ if (value!=0) /* 0 ==> default */
+ BOUNDCHECK(ZSTD_c_ldmMinMatch, value);
CCtxParams->ldmParams.minMatchLength = value;
return CCtxParams->ldmParams.minMatchLength;
- case ZSTD_p_ldmBucketSizeLog :
- if (value > ZSTD_LDM_BUCKETSIZELOG_MAX)
- return ERROR(parameter_outOfBound);
+ case ZSTD_c_ldmBucketSizeLog :
+ if (value!=0) /* 0 ==> default */
+ BOUNDCHECK(ZSTD_c_ldmBucketSizeLog, value);
CCtxParams->ldmParams.bucketSizeLog = value;
return CCtxParams->ldmParams.bucketSizeLog;
- case ZSTD_p_ldmHashEveryLog :
+ case ZSTD_c_ldmHashRateLog :
if (value > ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN)
return ERROR(parameter_outOfBound);
- CCtxParams->ldmParams.hashEveryLog = value;
- return CCtxParams->ldmParams.hashEveryLog;
+ CCtxParams->ldmParams.hashRateLog = value;
+ return CCtxParams->ldmParams.hashRateLog;
default: return ERROR(parameter_unsupported);
}
}
+size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value)
+{
+ return ZSTD_CCtxParam_getParameter(&cctx->requestedParams, param, value);
+}
+
+size_t ZSTD_CCtxParam_getParameter(
+ ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, int* value)
+{
+ switch(param)
+ {
+ case ZSTD_c_format :
+ *value = CCtxParams->format;
+ break;
+ case ZSTD_c_compressionLevel :
+ *value = CCtxParams->compressionLevel;
+ break;
+ case ZSTD_c_windowLog :
+ *value = CCtxParams->cParams.windowLog;
+ break;
+ case ZSTD_c_hashLog :
+ *value = CCtxParams->cParams.hashLog;
+ break;
+ case ZSTD_c_chainLog :
+ *value = CCtxParams->cParams.chainLog;
+ break;
+ case ZSTD_c_searchLog :
+ *value = CCtxParams->cParams.searchLog;
+ break;
+ case ZSTD_c_minMatch :
+ *value = CCtxParams->cParams.minMatch;
+ break;
+ case ZSTD_c_targetLength :
+ *value = CCtxParams->cParams.targetLength;
+ break;
+ case ZSTD_c_strategy :
+ *value = (unsigned)CCtxParams->cParams.strategy;
+ break;
+ case ZSTD_c_contentSizeFlag :
+ *value = CCtxParams->fParams.contentSizeFlag;
+ break;
+ case ZSTD_c_checksumFlag :
+ *value = CCtxParams->fParams.checksumFlag;
+ break;
+ case ZSTD_c_dictIDFlag :
+ *value = !CCtxParams->fParams.noDictIDFlag;
+ break;
+ case ZSTD_c_forceMaxWindow :
+ *value = CCtxParams->forceWindow;
+ break;
+ case ZSTD_c_forceAttachDict :
+ *value = CCtxParams->attachDictPref;
+ break;
+ case ZSTD_c_nbWorkers :
+#ifndef ZSTD_MULTITHREAD
+ assert(CCtxParams->nbWorkers == 0);
+#endif
+ *value = CCtxParams->nbWorkers;
+ break;
+ case ZSTD_c_jobSize :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ assert(CCtxParams->jobSize <= INT_MAX);
+ *value = (int)CCtxParams->jobSize;
+ break;
+#endif
+ case ZSTD_c_overlapLog :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ *value = CCtxParams->overlapLog;
+ break;
+#endif
+ case ZSTD_c_rsyncable :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ *value = CCtxParams->rsyncable;
+ break;
+#endif
+ case ZSTD_c_enableLongDistanceMatching :
+ *value = CCtxParams->ldmParams.enableLdm;
+ break;
+ case ZSTD_c_ldmHashLog :
+ *value = CCtxParams->ldmParams.hashLog;
+ break;
+ case ZSTD_c_ldmMinMatch :
+ *value = CCtxParams->ldmParams.minMatchLength;
+ break;
+ case ZSTD_c_ldmBucketSizeLog :
+ *value = CCtxParams->ldmParams.bucketSizeLog;
+ break;
+ case ZSTD_c_ldmHashRateLog :
+ *value = CCtxParams->ldmParams.hashRateLog;
+ break;
+ default: return ERROR(parameter_unsupported);
+ }
+ return 0;
+}
+
/** ZSTD_CCtx_setParametersUsingCCtxParams() :
* just applies `params` into `cctx`
* no action is performed, parameters are merely stored.
@@ -487,6 +744,7 @@ size_t ZSTD_CCtxParam_setParameter(
size_t ZSTD_CCtx_setParametersUsingCCtxParams(
ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params)
{
+ DEBUGLOG(4, "ZSTD_CCtx_setParametersUsingCCtxParams");
if (cctx->streamStage != zcss_init) return ERROR(stage_wrong);
if (cctx->cdict) return ERROR(stage_wrong);
@@ -565,53 +823,59 @@ size_t ZSTD_CCtx_refPrefix_advanced(
return 0;
}
-static void ZSTD_startNewCompression(ZSTD_CCtx* cctx)
-{
- cctx->streamStage = zcss_init;
- cctx->pledgedSrcSizePlusOne = 0;
-}
-
/*! ZSTD_CCtx_reset() :
* Also dumps dictionary */
-void ZSTD_CCtx_reset(ZSTD_CCtx* cctx)
+size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset)
{
- ZSTD_startNewCompression(cctx);
- cctx->cdict = NULL;
+ if ( (reset == ZSTD_reset_session_only)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ cctx->streamStage = zcss_init;
+ cctx->pledgedSrcSizePlusOne = 0;
+ }
+ if ( (reset == ZSTD_reset_parameters)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ if (cctx->streamStage != zcss_init) return ERROR(stage_wrong);
+ cctx->cdict = NULL;
+ return ZSTD_CCtxParams_reset(&cctx->requestedParams);
+ }
+ return 0;
}
+
/** ZSTD_checkCParams() :
control CParam values remain within authorized range.
@return : 0, or an error code if one value is beyond authorized range */
size_t ZSTD_checkCParams(ZSTD_compressionParameters cParams)
{
- CLAMPCHECK(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX);
- CLAMPCHECK(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX);
- CLAMPCHECK(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
- CLAMPCHECK(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX);
- CLAMPCHECK(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX);
- if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN)
- return ERROR(parameter_unsupported);
- if ((U32)(cParams.strategy) > (U32)ZSTD_btultra)
- return ERROR(parameter_unsupported);
+ BOUNDCHECK(ZSTD_c_windowLog, cParams.windowLog);
+ BOUNDCHECK(ZSTD_c_chainLog, cParams.chainLog);
+ BOUNDCHECK(ZSTD_c_hashLog, cParams.hashLog);
+ BOUNDCHECK(ZSTD_c_searchLog, cParams.searchLog);
+ BOUNDCHECK(ZSTD_c_minMatch, cParams.minMatch);
+ BOUNDCHECK(ZSTD_c_targetLength,cParams.targetLength);
+ BOUNDCHECK(ZSTD_c_strategy, cParams.strategy);
return 0;
}
/** ZSTD_clampCParams() :
* make CParam values within valid range.
* @return : valid CParams */
-static ZSTD_compressionParameters ZSTD_clampCParams(ZSTD_compressionParameters cParams)
-{
-# define CLAMP(val,min,max) { \
- if (val<min) val=min; \
- else if (val>max) val=max; \
- }
- CLAMP(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX);
- CLAMP(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX);
- CLAMP(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
- CLAMP(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX);
- CLAMP(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX);
- if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN) cParams.targetLength = ZSTD_TARGETLENGTH_MIN;
- if ((U32)(cParams.strategy) > (U32)ZSTD_btultra) cParams.strategy = ZSTD_btultra;
+static ZSTD_compressionParameters
+ZSTD_clampCParams(ZSTD_compressionParameters cParams)
+{
+# define CLAMP_TYPE(cParam, val, type) { \
+ ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam); \
+ if ((int)val<bounds.lowerBound) val=(type)bounds.lowerBound; \
+ else if ((int)val>bounds.upperBound) val=(type)bounds.upperBound; \
+ }
+# define CLAMP(cParam, val) CLAMP_TYPE(cParam, val, int)
+ CLAMP(ZSTD_c_windowLog, cParams.windowLog);
+ CLAMP(ZSTD_c_chainLog, cParams.chainLog);
+ CLAMP(ZSTD_c_hashLog, cParams.hashLog);
+ CLAMP(ZSTD_c_searchLog, cParams.searchLog);
+ CLAMP(ZSTD_c_minMatch, cParams.minMatch);
+ CLAMP(ZSTD_c_targetLength,cParams.targetLength);
+ CLAMP_TYPE(ZSTD_c_strategy,cParams.strategy, ZSTD_strategy);
return cParams;
}
@@ -627,8 +891,11 @@ static U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat)
optimize `cPar` for a given input (`srcSize` and `dictSize`).
mostly downsizing to reduce memory consumption and initialization latency.
Both `srcSize` and `dictSize` are optional (use 0 if unknown).
- Note : cPar is considered validated at this stage. Use ZSTD_checkCParams() to ensure that condition. */
-ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize)
+ Note : cPar is assumed validated. Use ZSTD_checkCParams() to ensure this condition. */
+static ZSTD_compressionParameters
+ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar,
+ unsigned long long srcSize,
+ size_t dictSize)
{
static const U64 minSrcSize = 513; /* (1<<9) + 1 */
static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1);
@@ -648,7 +915,7 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter
ZSTD_highbit32(tSize-1) + 1;
if (cPar.windowLog > srcLog) cPar.windowLog = srcLog;
}
- if (cPar.hashLog > cPar.windowLog) cPar.hashLog = cPar.windowLog;
+ if (cPar.hashLog > cPar.windowLog+1) cPar.hashLog = cPar.windowLog+1;
{ U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy);
if (cycleLog > cPar.windowLog)
cPar.chainLog -= (cycleLog - cPar.windowLog);
@@ -660,23 +927,43 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter
return cPar;
}
-ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize)
+ZSTD_compressionParameters
+ZSTD_adjustCParams(ZSTD_compressionParameters cPar,
+ unsigned long long srcSize,
+ size_t dictSize)
{
cPar = ZSTD_clampCParams(cPar);
return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize);
}
-static size_t ZSTD_sizeof_matchState(ZSTD_compressionParameters const* cParams, const U32 forCCtx)
+ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams(
+ const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize)
+{
+ ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize);
+ if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG;
+ if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog;
+ if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog;
+ if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog;
+ if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog;
+ if (CCtxParams->cParams.minMatch) cParams.minMatch = CCtxParams->cParams.minMatch;
+ if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength;
+ if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy;
+ assert(!ZSTD_checkCParams(cParams));
+ return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize);
+}
+
+static size_t
+ZSTD_sizeof_matchState(const ZSTD_compressionParameters* const cParams,
+ const U32 forCCtx)
{
size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog);
size_t const hSize = ((size_t)1) << cParams->hashLog;
- U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
+ U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
size_t const h3Size = ((size_t)1) << hashLog3;
size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32);
size_t const optPotentialSpace = ((MaxML+1) + (MaxLL+1) + (MaxOff+1) + (1<<Litbits)) * sizeof(U32)
+ (ZSTD_OPT_NUM+1) * (sizeof(ZSTD_match_t)+sizeof(ZSTD_optimal_t));
- size_t const optSpace = (forCCtx && ((cParams->strategy == ZSTD_btopt) ||
- (cParams->strategy == ZSTD_btultra)))
+ size_t const optSpace = (forCCtx && (cParams->strategy >= ZSTD_btopt))
? optPotentialSpace
: 0;
DEBUGLOG(4, "chainSize: %u - hSize: %u - h3Size: %u",
@@ -691,9 +978,9 @@ size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params)
{ ZSTD_compressionParameters const cParams =
ZSTD_getCParamsFromCCtxParams(params, 0, 0);
size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog);
- U32 const divider = (cParams.searchLength==3) ? 3 : 4;
+ U32 const divider = (cParams.minMatch==3) ? 3 : 4;
size_t const maxNbSeq = blockSize / divider;
- size_t const tokenSpace = blockSize + 11*maxNbSeq;
+ size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq;
size_t const entropySpace = HUF_WORKSPACE_SIZE;
size_t const blockStateSpace = 2 * sizeof(ZSTD_compressedBlockState_t);
size_t const matchStateSize = ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 1);
@@ -726,7 +1013,7 @@ size_t ZSTD_estimateCCtxSize(int compressionLevel)
{
int level;
size_t memBudget = 0;
- for (level=1; level<=compressionLevel; level++) {
+ for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) {
size_t const newMB = ZSTD_estimateCCtxSize_internal(level);
if (newMB > memBudget) memBudget = newMB;
}
@@ -752,15 +1039,17 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams)
return ZSTD_estimateCStreamSize_usingCCtxParams(&params);
}
-static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) {
+static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel)
+{
ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, 0);
return ZSTD_estimateCStreamSize_usingCParams(cParams);
}
-size_t ZSTD_estimateCStreamSize(int compressionLevel) {
+size_t ZSTD_estimateCStreamSize(int compressionLevel)
+{
int level;
size_t memBudget = 0;
- for (level=1; level<=compressionLevel; level++) {
+ for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) {
size_t const newMB = ZSTD_estimateCStreamSize_internal(level);
if (newMB > memBudget) memBudget = newMB;
}
@@ -786,9 +1075,27 @@ ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx)
fp.ingested = cctx->consumedSrcSize + buffered;
fp.consumed = cctx->consumedSrcSize;
fp.produced = cctx->producedCSize;
+ fp.flushed = cctx->producedCSize; /* simplified; some data might still be left within streaming output buffer */
+ fp.currentJobID = 0;
+ fp.nbActiveWorkers = 0;
return fp;
} }
+/*! ZSTD_toFlushNow()
+ * Only useful for multithreading scenarios currently (nbWorkers >= 1).
+ */
+size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx)
+{
+#ifdef ZSTD_MULTITHREAD
+ if (cctx->appliedParams.nbWorkers > 0) {
+ return ZSTDMT_toFlushNow(cctx->mtctx);
+ }
+#endif
+ (void)cctx;
+ return 0; /* over-simplification; could also check if context is currently running in streaming mode, and in which case, report how many bytes are left to be flushed within output buffer */
+}
+
+
static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1,
ZSTD_compressionParameters cParams2)
@@ -796,7 +1103,21 @@ static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1,
return (cParams1.hashLog == cParams2.hashLog)
& (cParams1.chainLog == cParams2.chainLog)
& (cParams1.strategy == cParams2.strategy) /* opt parser space */
- & ((cParams1.searchLength==3) == (cParams2.searchLength==3)); /* hashlog3 space */
+ & ((cParams1.minMatch==3) == (cParams2.minMatch==3)); /* hashlog3 space */
+}
+
+static void ZSTD_assertEqualCParams(ZSTD_compressionParameters cParams1,
+ ZSTD_compressionParameters cParams2)
+{
+ (void)cParams1;
+ (void)cParams2;
+ assert(cParams1.windowLog == cParams2.windowLog);
+ assert(cParams1.chainLog == cParams2.chainLog);
+ assert(cParams1.hashLog == cParams2.hashLog);
+ assert(cParams1.searchLog == cParams2.searchLog);
+ assert(cParams1.minMatch == cParams2.minMatch);
+ assert(cParams1.targetLength == cParams2.targetLength);
+ assert(cParams1.strategy == cParams2.strategy);
}
/** The parameters are equivalent if ldm is not enabled in both sets or
@@ -809,7 +1130,7 @@ static U32 ZSTD_equivalentLdmParams(ldmParams_t ldmParams1,
ldmParams1.hashLog == ldmParams2.hashLog &&
ldmParams1.bucketSizeLog == ldmParams2.bucketSizeLog &&
ldmParams1.minMatchLength == ldmParams2.minMatchLength &&
- ldmParams1.hashEveryLog == ldmParams2.hashEveryLog);
+ ldmParams1.hashRateLog == ldmParams2.hashRateLog);
}
typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e;
@@ -817,33 +1138,51 @@ typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e;
/* ZSTD_sufficientBuff() :
* check internal buffers exist for streaming if buffPol == ZSTDb_buffered .
* Note : they are assumed to be correctly sized if ZSTD_equivalentCParams()==1 */
-static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t blockSize1,
+static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t maxNbSeq1,
+ size_t maxNbLit1,
ZSTD_buffered_policy_e buffPol2,
ZSTD_compressionParameters cParams2,
U64 pledgedSrcSize)
{
size_t const windowSize2 = MAX(1, (size_t)MIN(((U64)1 << cParams2.windowLog), pledgedSrcSize));
size_t const blockSize2 = MIN(ZSTD_BLOCKSIZE_MAX, windowSize2);
+ size_t const maxNbSeq2 = blockSize2 / ((cParams2.minMatch == 3) ? 3 : 4);
+ size_t const maxNbLit2 = blockSize2;
size_t const neededBufferSize2 = (buffPol2==ZSTDb_buffered) ? windowSize2 + blockSize2 : 0;
- DEBUGLOG(4, "ZSTD_sufficientBuff: is windowSize2=%u <= wlog1=%u",
- (U32)windowSize2, cParams2.windowLog);
- DEBUGLOG(4, "ZSTD_sufficientBuff: is blockSize2=%u <= blockSize1=%u",
- (U32)blockSize2, (U32)blockSize1);
- return (blockSize2 <= blockSize1) /* seqStore space depends on blockSize */
+ DEBUGLOG(4, "ZSTD_sufficientBuff: is neededBufferSize2=%u <= bufferSize1=%u",
+ (U32)neededBufferSize2, (U32)bufferSize1);
+ DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbSeq2=%u <= maxNbSeq1=%u",
+ (U32)maxNbSeq2, (U32)maxNbSeq1);
+ DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbLit2=%u <= maxNbLit1=%u",
+ (U32)maxNbLit2, (U32)maxNbLit1);
+ return (maxNbLit2 <= maxNbLit1)
+ & (maxNbSeq2 <= maxNbSeq1)
& (neededBufferSize2 <= bufferSize1);
}
/** Equivalence for resetCCtx purposes */
static U32 ZSTD_equivalentParams(ZSTD_CCtx_params params1,
ZSTD_CCtx_params params2,
- size_t buffSize1, size_t blockSize1,
+ size_t buffSize1,
+ size_t maxNbSeq1, size_t maxNbLit1,
ZSTD_buffered_policy_e buffPol2,
U64 pledgedSrcSize)
{
DEBUGLOG(4, "ZSTD_equivalentParams: pledgedSrcSize=%u", (U32)pledgedSrcSize);
- return ZSTD_equivalentCParams(params1.cParams, params2.cParams) &&
- ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams) &&
- ZSTD_sufficientBuff(buffSize1, blockSize1, buffPol2, params2.cParams, pledgedSrcSize);
+ if (!ZSTD_equivalentCParams(params1.cParams, params2.cParams)) {
+ DEBUGLOG(4, "ZSTD_equivalentCParams() == 0");
+ return 0;
+ }
+ if (!ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams)) {
+ DEBUGLOG(4, "ZSTD_equivalentLdmParams() == 0");
+ return 0;
+ }
+ if (!ZSTD_sufficientBuff(buffSize1, maxNbSeq1, maxNbLit1, buffPol2,
+ params2.cParams, pledgedSrcSize)) {
+ DEBUGLOG(4, "ZSTD_sufficientBuff() == 0");
+ return 0;
+ }
+ return 1;
}
static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs)
@@ -851,10 +1190,10 @@ static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs)
int i;
for (i = 0; i < ZSTD_REP_NUM; ++i)
bs->rep[i] = repStartValue[i];
- bs->entropy.hufCTable_repeatMode = HUF_repeat_none;
- bs->entropy.offcode_repeatMode = FSE_repeat_none;
- bs->entropy.matchlength_repeatMode = FSE_repeat_none;
- bs->entropy.litlength_repeatMode = FSE_repeat_none;
+ bs->entropy.huf.repeatMode = HUF_repeat_none;
+ bs->entropy.fse.offcode_repeatMode = FSE_repeat_none;
+ bs->entropy.fse.matchlength_repeatMode = FSE_repeat_none;
+ bs->entropy.fse.litlength_repeatMode = FSE_repeat_none;
}
/*! ZSTD_invalidateMatchState()
@@ -865,9 +1204,11 @@ static void ZSTD_invalidateMatchState(ZSTD_matchState_t* ms)
{
ZSTD_window_clear(&ms->window);
- ms->nextToUpdate = ms->window.dictLimit + 1;
+ ms->nextToUpdate = ms->window.dictLimit;
+ ms->nextToUpdate3 = ms->window.dictLimit;
ms->loadedDictEnd = 0;
ms->opt.litLengthSum = 0; /* force reset of btopt stats */
+ ms->dictMatchState = NULL;
}
/*! ZSTD_continueCCtx() :
@@ -880,6 +1221,7 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl
cctx->blockSize = blockSize; /* previous block size could be different even for same windowLog, due to pledgedSrcSize */
cctx->appliedParams = params;
+ cctx->blockState.matchState.cParams = params.cParams;
cctx->pledgedSrcSizePlusOne = pledgedSrcSize+1;
cctx->consumedSrcSize = 0;
cctx->producedCSize = 0;
@@ -900,11 +1242,15 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl
typedef enum { ZSTDcrp_continue, ZSTDcrp_noMemset } ZSTD_compResetPolicy_e;
-static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compressionParameters const* cParams, ZSTD_compResetPolicy_e const crp, U32 const forCCtx)
+static void*
+ZSTD_reset_matchState(ZSTD_matchState_t* ms,
+ void* ptr,
+ const ZSTD_compressionParameters* cParams,
+ ZSTD_compResetPolicy_e const crp, U32 const forCCtx)
{
size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog);
size_t const hSize = ((size_t)1) << cParams->hashLog;
- U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
+ U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
size_t const h3Size = ((size_t)1) << hashLog3;
size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32);
@@ -912,12 +1258,15 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre
ms->hashLog3 = hashLog3;
memset(&ms->window, 0, sizeof(ms->window));
+ ms->window.dictLimit = 1; /* start from 1, so that 1st position is valid */
+ ms->window.lowLimit = 1; /* it ensures first and later CCtx usages compress the same */
+ ms->window.nextSrc = ms->window.base + 1; /* see issue #1241 */
ZSTD_invalidateMatchState(ms);
/* opt parser space */
- if (forCCtx && ((cParams->strategy == ZSTD_btopt) | (cParams->strategy == ZSTD_btultra))) {
+ if (forCCtx && (cParams->strategy >= ZSTD_btopt)) {
DEBUGLOG(4, "reserving optimal parser space");
- ms->opt.litFreq = (U32*)ptr;
+ ms->opt.litFreq = (unsigned*)ptr;
ms->opt.litLengthFreq = ms->opt.litFreq + (1<<Litbits);
ms->opt.matchLengthFreq = ms->opt.litLengthFreq + (MaxLL+1);
ms->opt.offCodeFreq = ms->opt.matchLengthFreq + (MaxML+1);
@@ -937,14 +1286,24 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre
ms->hashTable3 = ms->chainTable + chainSize;
ptr = ms->hashTable3 + h3Size;
+ ms->cParams = *cParams;
+
assert(((size_t)ptr & 3) == 0);
return ptr;
}
+#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 /* define "workspace is too large" as this number of times larger than needed */
+#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 /* when workspace is continuously too large
+ * during at least this number of times,
+ * context's memory usage is considered wasteful,
+ * because it's sized to handle a worst case scenario which rarely happens.
+ * In which case, resize it down to free some memory */
+
/*! ZSTD_resetCCtx_internal() :
note : `params` are assumed fully validated at this stage */
static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
- ZSTD_CCtx_params params, U64 pledgedSrcSize,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize,
ZSTD_compResetPolicy_e const crp,
ZSTD_buffered_policy_e const zbuff)
{
@@ -954,34 +1313,35 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
if (crp == ZSTDcrp_continue) {
if (ZSTD_equivalentParams(zc->appliedParams, params,
- zc->inBuffSize, zc->blockSize,
- zbuff, pledgedSrcSize)) {
- DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%u)",
- zc->appliedParams.cParams.windowLog, (U32)zc->blockSize);
- return ZSTD_continueCCtx(zc, params, pledgedSrcSize);
+ zc->inBuffSize,
+ zc->seqStore.maxNbSeq, zc->seqStore.maxNbLit,
+ zbuff, pledgedSrcSize)) {
+ DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%zu)",
+ zc->appliedParams.cParams.windowLog, zc->blockSize);
+ zc->workSpaceOversizedDuration += (zc->workSpaceOversizedDuration > 0); /* if it was too large, it still is */
+ if (zc->workSpaceOversizedDuration <= ZSTD_WORKSPACETOOLARGE_MAXDURATION)
+ return ZSTD_continueCCtx(zc, params, pledgedSrcSize);
} }
DEBUGLOG(4, "ZSTD_equivalentParams()==0 -> reset CCtx");
if (params.ldmParams.enableLdm) {
/* Adjust long distance matching parameters */
- params.ldmParams.windowLog = params.cParams.windowLog;
ZSTD_ldm_adjustParameters(&params.ldmParams, &params.cParams);
assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog);
- assert(params.ldmParams.hashEveryLog < 32);
- zc->ldmState.hashPower =
- ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength);
+ assert(params.ldmParams.hashRateLog < 32);
+ zc->ldmState.hashPower = ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength);
}
{ size_t const windowSize = MAX(1, (size_t)MIN(((U64)1 << params.cParams.windowLog), pledgedSrcSize));
size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize);
- U32 const divider = (params.cParams.searchLength==3) ? 3 : 4;
+ U32 const divider = (params.cParams.minMatch==3) ? 3 : 4;
size_t const maxNbSeq = blockSize / divider;
- size_t const tokenSpace = blockSize + 11*maxNbSeq;
+ size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq;
size_t const buffOutSize = (zbuff==ZSTDb_buffered) ? ZSTD_compressBound(blockSize)+1 : 0;
size_t const buffInSize = (zbuff==ZSTDb_buffered) ? windowSize + blockSize : 0;
size_t const matchStateSize = ZSTD_sizeof_matchState(&params.cParams, /* forCCtx */ 1);
size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize);
- void* ptr;
+ void* ptr; /* used to partition workSpace */
/* Check if workSpace is large enough, alloc a new one if needed */
{ size_t const entropySpace = HUF_WORKSPACE_SIZE;
@@ -993,14 +1353,20 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
size_t const neededSpace = entropySpace + blockStateSpace + ldmSpace +
ldmSeqSpace + matchStateSize + tokenSpace +
bufferSpace;
- DEBUGLOG(4, "Need %uKB workspace, including %uKB for match state, and %uKB for buffers",
- (U32)(neededSpace>>10), (U32)(matchStateSize>>10), (U32)(bufferSpace>>10));
- DEBUGLOG(4, "windowSize: %u - blockSize: %u", (U32)windowSize, (U32)blockSize);
-
- if (zc->workSpaceSize < neededSpace) { /* too small : resize */
- DEBUGLOG(4, "Need to update workSpaceSize from %uK to %uK",
- (unsigned)(zc->workSpaceSize>>10),
- (unsigned)(neededSpace>>10));
+
+ int const workSpaceTooSmall = zc->workSpaceSize < neededSpace;
+ int const workSpaceTooLarge = zc->workSpaceSize > ZSTD_WORKSPACETOOLARGE_FACTOR * neededSpace;
+ int const workSpaceWasteful = workSpaceTooLarge && (zc->workSpaceOversizedDuration > ZSTD_WORKSPACETOOLARGE_MAXDURATION);
+ zc->workSpaceOversizedDuration = workSpaceTooLarge ? zc->workSpaceOversizedDuration+1 : 0;
+
+ DEBUGLOG(4, "Need %zuKB workspace, including %zuKB for match state, and %zuKB for buffers",
+ neededSpace>>10, matchStateSize>>10, bufferSpace>>10);
+ DEBUGLOG(4, "windowSize: %zu - blockSize: %zu", windowSize, blockSize);
+
+ if (workSpaceTooSmall || workSpaceWasteful) {
+ DEBUGLOG(4, "Need to resize workSpaceSize from %zuKB to %zuKB",
+ zc->workSpaceSize >> 10,
+ neededSpace >> 10);
/* static cctx : no resize, error out */
if (zc->staticSize) return ERROR(memory_allocation);
@@ -1009,9 +1375,11 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
zc->workSpace = ZSTD_malloc(neededSpace, zc->customMem);
if (zc->workSpace == NULL) return ERROR(memory_allocation);
zc->workSpaceSize = neededSpace;
- ptr = zc->workSpace;
+ zc->workSpaceOversizedDuration = 0;
- /* Statically sized space. entropyWorkspace never moves (but prev/next block swap places) */
+ /* Statically sized space.
+ * entropyWorkspace never moves,
+ * though prev/next block swap places */
assert(((size_t)zc->workSpace & 3) == 0); /* ensure correct alignment */
assert(zc->workSpaceSize >= 2 * sizeof(ZSTD_compressedBlockState_t));
zc->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)zc->workSpace;
@@ -1022,13 +1390,14 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
/* init params */
zc->appliedParams = params;
+ zc->blockState.matchState.cParams = params.cParams;
zc->pledgedSrcSizePlusOne = pledgedSrcSize+1;
zc->consumedSrcSize = 0;
zc->producedCSize = 0;
if (pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN)
zc->appliedParams.fParams.contentSizeFlag = 0;
DEBUGLOG(4, "pledged content size : %u ; flag : %u",
- (U32)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag);
+ (unsigned)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag);
zc->blockSize = blockSize;
XXH64_reset(&zc->xxhState, 0);
@@ -1058,13 +1427,18 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
ptr = ZSTD_reset_matchState(&zc->blockState.matchState, ptr, &params.cParams, crp, /* forCCtx */ 1);
/* sequences storage */
+ zc->seqStore.maxNbSeq = maxNbSeq;
zc->seqStore.sequencesStart = (seqDef*)ptr;
ptr = zc->seqStore.sequencesStart + maxNbSeq;
zc->seqStore.llCode = (BYTE*) ptr;
zc->seqStore.mlCode = zc->seqStore.llCode + maxNbSeq;
zc->seqStore.ofCode = zc->seqStore.mlCode + maxNbSeq;
zc->seqStore.litStart = zc->seqStore.ofCode + maxNbSeq;
- ptr = zc->seqStore.litStart + blockSize;
+ /* ZSTD_wildcopy() is used to copy into the literals buffer,
+ * so we have to oversize the buffer by WILDCOPY_OVERLENGTH bytes.
+ */
+ zc->seqStore.maxNbLit = blockSize;
+ ptr = zc->seqStore.litStart + blockSize + WILDCOPY_OVERLENGTH;
/* ldm bucketOffsets table */
if (params.ldmParams.enableLdm) {
@@ -1098,28 +1472,111 @@ void ZSTD_invalidateRepCodes(ZSTD_CCtx* cctx) {
assert(!ZSTD_window_hasExtDict(cctx->blockState.matchState.window));
}
-static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
+/* These are the approximate sizes for each strategy past which copying the
+ * dictionary tables into the working context is faster than using them
+ * in-place.
+ */
+static const size_t attachDictSizeCutoffs[ZSTD_STRATEGY_MAX+1] = {
+ 8 KB, /* unused */
+ 8 KB, /* ZSTD_fast */
+ 16 KB, /* ZSTD_dfast */
+ 32 KB, /* ZSTD_greedy */
+ 32 KB, /* ZSTD_lazy */
+ 32 KB, /* ZSTD_lazy2 */
+ 32 KB, /* ZSTD_btlazy2 */
+ 32 KB, /* ZSTD_btopt */
+ 8 KB, /* ZSTD_btultra */
+ 8 KB /* ZSTD_btultra2 */
+};
+
+static int ZSTD_shouldAttachDict(const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize)
+{
+ size_t cutoff = attachDictSizeCutoffs[cdict->matchState.cParams.strategy];
+ return ( pledgedSrcSize <= cutoff
+ || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN
+ || params.attachDictPref == ZSTD_dictForceAttach )
+ && params.attachDictPref != ZSTD_dictForceCopy
+ && !params.forceWindow; /* dictMatchState isn't correctly
+ * handled in _enforceMaxDist */
+}
+
+static size_t ZSTD_resetCCtx_byAttachingCDict(
+ ZSTD_CCtx* cctx,
+ const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize,
+ ZSTD_buffered_policy_e zbuff)
+{
+ {
+ const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams;
+ unsigned const windowLog = params.cParams.windowLog;
+ assert(windowLog != 0);
+ /* Resize working context table params for input only, since the dict
+ * has its own tables. */
+ params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0);
+ params.cParams.windowLog = windowLog;
+ ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize,
+ ZSTDcrp_continue, zbuff);
+ assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy);
+ }
+
+ {
+ const U32 cdictEnd = (U32)( cdict->matchState.window.nextSrc
+ - cdict->matchState.window.base);
+ const U32 cdictLen = cdictEnd - cdict->matchState.window.dictLimit;
+ if (cdictLen == 0) {
+ /* don't even attach dictionaries with no contents */
+ DEBUGLOG(4, "skipping attaching empty dictionary");
+ } else {
+ DEBUGLOG(4, "attaching dictionary into context");
+ cctx->blockState.matchState.dictMatchState = &cdict->matchState;
+
+ /* prep working match state so dict matches never have negative indices
+ * when they are translated to the working context's index space. */
+ if (cctx->blockState.matchState.window.dictLimit < cdictEnd) {
+ cctx->blockState.matchState.window.nextSrc =
+ cctx->blockState.matchState.window.base + cdictEnd;
+ ZSTD_window_clear(&cctx->blockState.matchState.window);
+ }
+ cctx->blockState.matchState.loadedDictEnd = cctx->blockState.matchState.window.dictLimit;
+ }
+ }
+
+ cctx->dictID = cdict->dictID;
+
+ /* copy block state */
+ memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState));
+
+ return 0;
+}
+
+static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx,
const ZSTD_CDict* cdict,
- unsigned windowLog,
- ZSTD_frameParameters fParams,
+ ZSTD_CCtx_params params,
U64 pledgedSrcSize,
ZSTD_buffered_policy_e zbuff)
{
- { ZSTD_CCtx_params params = cctx->requestedParams;
+ const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams;
+
+ DEBUGLOG(4, "copying dictionary into context");
+
+ { unsigned const windowLog = params.cParams.windowLog;
+ assert(windowLog != 0);
/* Copy only compression parameters related to tables. */
- params.cParams = cdict->cParams;
- if (windowLog) params.cParams.windowLog = windowLog;
- params.fParams = fParams;
+ params.cParams = *cdict_cParams;
+ params.cParams.windowLog = windowLog;
ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize,
ZSTDcrp_noMemset, zbuff);
- assert(cctx->appliedParams.cParams.strategy == cdict->cParams.strategy);
- assert(cctx->appliedParams.cParams.hashLog == cdict->cParams.hashLog);
- assert(cctx->appliedParams.cParams.chainLog == cdict->cParams.chainLog);
+ assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy);
+ assert(cctx->appliedParams.cParams.hashLog == cdict_cParams->hashLog);
+ assert(cctx->appliedParams.cParams.chainLog == cdict_cParams->chainLog);
}
/* copy tables */
- { size_t const chainSize = (cdict->cParams.strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict->cParams.chainLog);
- size_t const hSize = (size_t)1 << cdict->cParams.hashLog;
+ { size_t const chainSize = (cdict_cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict_cParams->chainLog);
+ size_t const hSize = (size_t)1 << cdict_cParams->hashLog;
size_t const tableSpace = (chainSize + hSize) * sizeof(U32);
assert((U32*)cctx->blockState.matchState.chainTable == (U32*)cctx->blockState.matchState.hashTable + hSize); /* chainTable must follow hashTable */
assert((U32*)cctx->blockState.matchState.hashTable3 == (U32*)cctx->blockState.matchState.chainTable + chainSize);
@@ -1127,6 +1584,7 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
assert((U32*)cdict->matchState.hashTable3 == (U32*)cdict->matchState.chainTable + chainSize);
memcpy(cctx->blockState.matchState.hashTable, cdict->matchState.hashTable, tableSpace); /* presumes all tables follow each other */
}
+
/* Zero the hashTable3, since the cdict never fills it */
{ size_t const h3Size = (size_t)1 << cctx->blockState.matchState.hashLog3;
assert(cdict->matchState.hashLog3 == 0);
@@ -1134,14 +1592,14 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
}
/* copy dictionary offsets */
- {
- ZSTD_matchState_t const* srcMatchState = &cdict->matchState;
+ { ZSTD_matchState_t const* srcMatchState = &cdict->matchState;
ZSTD_matchState_t* dstMatchState = &cctx->blockState.matchState;
dstMatchState->window = srcMatchState->window;
dstMatchState->nextToUpdate = srcMatchState->nextToUpdate;
dstMatchState->nextToUpdate3= srcMatchState->nextToUpdate3;
dstMatchState->loadedDictEnd= srcMatchState->loadedDictEnd;
}
+
cctx->dictID = cdict->dictID;
/* copy block state */
@@ -1150,6 +1608,28 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
return 0;
}
+/* We have a choice between copying the dictionary context into the working
+ * context, or referencing the dictionary context from the working context
+ * in-place. We decide here which strategy to use. */
+static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
+ const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize,
+ ZSTD_buffered_policy_e zbuff)
+{
+
+ DEBUGLOG(4, "ZSTD_resetCCtx_usingCDict (pledgedSrcSize=%u)",
+ (unsigned)pledgedSrcSize);
+
+ if (ZSTD_shouldAttachDict(cdict, params, pledgedSrcSize)) {
+ return ZSTD_resetCCtx_byAttachingCDict(
+ cctx, cdict, params, pledgedSrcSize, zbuff);
+ } else {
+ return ZSTD_resetCCtx_byCopyingCDict(
+ cctx, cdict, params, pledgedSrcSize, zbuff);
+ }
+}
+
/*! ZSTD_copyCCtx_internal() :
* Duplicate an existing context `srcCCtx` into another one `dstCCtx`.
* Only works during stage ZSTDcs_init (i.e. after creation, but before first call to ZSTD_compressContinue()).
@@ -1192,7 +1672,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx,
/* copy dictionary offsets */
{
- ZSTD_matchState_t const* srcMatchState = &srcCCtx->blockState.matchState;
+ const ZSTD_matchState_t* srcMatchState = &srcCCtx->blockState.matchState;
ZSTD_matchState_t* dstMatchState = &dstCCtx->blockState.matchState;
dstMatchState->window = srcMatchState->window;
dstMatchState->nextToUpdate = srcMatchState->nextToUpdate;
@@ -1294,15 +1774,15 @@ static void ZSTD_reduceIndex (ZSTD_CCtx* zc, const U32 reducerValue)
/* See doc/zstd_compression_format.md for detailed format description */
-size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize)
+static size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 lastBlock)
{
+ U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(srcSize << 3);
if (srcSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall);
+ MEM_writeLE24(dst, cBlockHeader24);
memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize);
- MEM_writeLE24(dst, (U32)(srcSize << 2) + (U32)bt_raw);
- return ZSTD_blockHeaderSize+srcSize;
+ return ZSTD_blockHeaderSize + srcSize;
}
-
static size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, size_t srcSize)
{
BYTE* const ostart = (BYTE* const)dst;
@@ -1356,16 +1836,27 @@ static size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, cons
}
-static size_t ZSTD_minGain(size_t srcSize) { return (srcSize >> 6) + 2; }
+/* ZSTD_minGain() :
+ * minimum compression required
+ * to generate a compress block or a compressed literals section.
+ * note : use same formula for both situations */
+static size_t ZSTD_minGain(size_t srcSize, ZSTD_strategy strat)
+{
+ U32 const minlog = (strat>=ZSTD_btultra) ? (U32)(strat) - 1 : 6;
+ ZSTD_STATIC_ASSERT(ZSTD_btultra == 8);
+ assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat));
+ return (srcSize >> minlog) + 2;
+}
-static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy,
- ZSTD_entropyCTables_t* nextEntropy,
+static size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf,
+ ZSTD_hufCTables_t* nextHuf,
ZSTD_strategy strategy, int disableLiteralCompression,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
- U32* workspace, const int bmi2)
+ void* workspace, size_t wkspSize,
+ const int bmi2)
{
- size_t const minGain = ZSTD_minGain(srcSize);
+ size_t const minGain = ZSTD_minGain(srcSize, strategy);
size_t const lhSize = 3 + (srcSize >= 1 KB) + (srcSize >= 16 KB);
BYTE* const ostart = (BYTE*)dst;
U32 singleStream = srcSize < 256;
@@ -1376,27 +1867,25 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy,
disableLiteralCompression);
/* Prepare nextEntropy assuming reusing the existing table */
- nextEntropy->hufCTable_repeatMode = prevEntropy->hufCTable_repeatMode;
- memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable,
- sizeof(prevEntropy->hufCTable));
+ memcpy(nextHuf, prevHuf, sizeof(*prevHuf));
if (disableLiteralCompression)
return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize);
/* small ? don't even attempt compression (speed opt) */
# define COMPRESS_LITERALS_SIZE_MIN 63
- { size_t const minLitSize = (prevEntropy->hufCTable_repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN;
+ { size_t const minLitSize = (prevHuf->repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN;
if (srcSize <= minLitSize) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize);
}
if (dstCapacity < lhSize+1) return ERROR(dstSize_tooSmall); /* not enough space for compression */
- { HUF_repeat repeat = prevEntropy->hufCTable_repeatMode;
+ { HUF_repeat repeat = prevHuf->repeatMode;
int const preferRepeat = strategy < ZSTD_lazy ? srcSize <= 1024 : 0;
if (repeat == HUF_repeat_valid && lhSize == 3) singleStream = 1;
cLitSize = singleStream ? HUF_compress1X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11,
- workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2)
+ workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2)
: HUF_compress4X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11,
- workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2);
+ workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2);
if (repeat != HUF_repeat_none) {
/* reused the existing table */
hType = set_repeat;
@@ -1404,17 +1893,17 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy,
}
if ((cLitSize==0) | (cLitSize >= srcSize - minGain) | ERR_isError(cLitSize)) {
- memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable));
+ memcpy(nextHuf, prevHuf, sizeof(*prevHuf));
return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize);
}
if (cLitSize==1) {
- memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable));
+ memcpy(nextHuf, prevHuf, sizeof(*prevHuf));
return ZSTD_compressRleLiteralsBlock(dst, dstCapacity, src, srcSize);
}
if (hType == set_compressed) {
/* using a newly constructed table */
- nextEntropy->hufCTable_repeatMode = HUF_repeat_check;
+ nextHuf->repeatMode = HUF_repeat_check;
}
/* Build header */
@@ -1451,6 +1940,7 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr)
BYTE* const mlCodeTable = seqStorePtr->mlCode;
U32 const nbSeq = (U32)(seqStorePtr->sequences - seqStorePtr->sequencesStart);
U32 u;
+ assert(nbSeq <= seqStorePtr->maxNbSeq);
for (u=0; u<nbSeq; u++) {
U32 const llv = sequences[u].litLength;
U32 const mlv = sequences[u].matchLength;
@@ -1464,66 +1954,241 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr)
mlCodeTable[seqStorePtr->longLengthPos] = MaxML;
}
+
+/**
+ * -log2(x / 256) lookup table for x in [0, 256).
+ * If x == 0: Return 0
+ * Else: Return floor(-log2(x / 256) * 256)
+ */
+static unsigned const kInverseProbabiltyLog256[256] = {
+ 0, 2048, 1792, 1642, 1536, 1453, 1386, 1329, 1280, 1236, 1197, 1162,
+ 1130, 1100, 1073, 1047, 1024, 1001, 980, 960, 941, 923, 906, 889,
+ 874, 859, 844, 830, 817, 804, 791, 779, 768, 756, 745, 734,
+ 724, 714, 704, 694, 685, 676, 667, 658, 650, 642, 633, 626,
+ 618, 610, 603, 595, 588, 581, 574, 567, 561, 554, 548, 542,
+ 535, 529, 523, 517, 512, 506, 500, 495, 489, 484, 478, 473,
+ 468, 463, 458, 453, 448, 443, 438, 434, 429, 424, 420, 415,
+ 411, 407, 402, 398, 394, 390, 386, 382, 377, 373, 370, 366,
+ 362, 358, 354, 350, 347, 343, 339, 336, 332, 329, 325, 322,
+ 318, 315, 311, 308, 305, 302, 298, 295, 292, 289, 286, 282,
+ 279, 276, 273, 270, 267, 264, 261, 258, 256, 253, 250, 247,
+ 244, 241, 239, 236, 233, 230, 228, 225, 222, 220, 217, 215,
+ 212, 209, 207, 204, 202, 199, 197, 194, 192, 190, 187, 185,
+ 182, 180, 178, 175, 173, 171, 168, 166, 164, 162, 159, 157,
+ 155, 153, 151, 149, 146, 144, 142, 140, 138, 136, 134, 132,
+ 130, 128, 126, 123, 121, 119, 117, 115, 114, 112, 110, 108,
+ 106, 104, 102, 100, 98, 96, 94, 93, 91, 89, 87, 85,
+ 83, 82, 80, 78, 76, 74, 73, 71, 69, 67, 66, 64,
+ 62, 61, 59, 57, 55, 54, 52, 50, 49, 47, 46, 44,
+ 42, 41, 39, 37, 36, 34, 33, 31, 30, 28, 26, 25,
+ 23, 22, 20, 19, 17, 16, 14, 13, 11, 10, 8, 7,
+ 5, 4, 2, 1,
+};
+
+
+/**
+ * Returns the cost in bits of encoding the distribution described by count
+ * using the entropy bound.
+ */
+static size_t ZSTD_entropyCost(unsigned const* count, unsigned const max, size_t const total)
+{
+ unsigned cost = 0;
+ unsigned s;
+ for (s = 0; s <= max; ++s) {
+ unsigned norm = (unsigned)((256 * count[s]) / total);
+ if (count[s] != 0 && norm == 0)
+ norm = 1;
+ assert(count[s] < total);
+ cost += count[s] * kInverseProbabiltyLog256[norm];
+ }
+ return cost >> 8;
+}
+
+
+/**
+ * Returns the cost in bits of encoding the distribution in count using the
+ * table described by norm. The max symbol support by norm is assumed >= max.
+ * norm must be valid for every symbol with non-zero probability in count.
+ */
+static size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog,
+ unsigned const* count, unsigned const max)
+{
+ unsigned const shift = 8 - accuracyLog;
+ size_t cost = 0;
+ unsigned s;
+ assert(accuracyLog <= 8);
+ for (s = 0; s <= max; ++s) {
+ unsigned const normAcc = norm[s] != -1 ? norm[s] : 1;
+ unsigned const norm256 = normAcc << shift;
+ assert(norm256 > 0);
+ assert(norm256 < 256);
+ cost += count[s] * kInverseProbabiltyLog256[norm256];
+ }
+ return cost >> 8;
+}
+
+
+static unsigned ZSTD_getFSEMaxSymbolValue(FSE_CTable const* ctable) {
+ void const* ptr = ctable;
+ U16 const* u16ptr = (U16 const*)ptr;
+ U32 const maxSymbolValue = MEM_read16(u16ptr + 1);
+ return maxSymbolValue;
+}
+
+
+/**
+ * Returns the cost in bits of encoding the distribution in count using ctable.
+ * Returns an error if ctable cannot represent all the symbols in count.
+ */
+static size_t ZSTD_fseBitCost(
+ FSE_CTable const* ctable,
+ unsigned const* count,
+ unsigned const max)
+{
+ unsigned const kAccuracyLog = 8;
+ size_t cost = 0;
+ unsigned s;
+ FSE_CState_t cstate;
+ FSE_initCState(&cstate, ctable);
+ if (ZSTD_getFSEMaxSymbolValue(ctable) < max) {
+ DEBUGLOG(5, "Repeat FSE_CTable has maxSymbolValue %u < %u",
+ ZSTD_getFSEMaxSymbolValue(ctable), max);
+ return ERROR(GENERIC);
+ }
+ for (s = 0; s <= max; ++s) {
+ unsigned const tableLog = cstate.stateLog;
+ unsigned const badCost = (tableLog + 1) << kAccuracyLog;
+ unsigned const bitCost = FSE_bitCost(cstate.symbolTT, tableLog, s, kAccuracyLog);
+ if (count[s] == 0)
+ continue;
+ if (bitCost >= badCost) {
+ DEBUGLOG(5, "Repeat FSE_CTable has Prob[%u] == 0", s);
+ return ERROR(GENERIC);
+ }
+ cost += count[s] * bitCost;
+ }
+ return cost >> kAccuracyLog;
+}
+
+/**
+ * Returns the cost in bytes of encoding the normalized count header.
+ * Returns an error if any of the helper functions return an error.
+ */
+static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max,
+ size_t const nbSeq, unsigned const FSELog)
+{
+ BYTE wksp[FSE_NCOUNTBOUND];
+ S16 norm[MaxSeq + 1];
+ const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max);
+ CHECK_F(FSE_normalizeCount(norm, tableLog, count, nbSeq, max));
+ return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog);
+}
+
+
typedef enum {
ZSTD_defaultDisallowed = 0,
ZSTD_defaultAllowed = 1
} ZSTD_defaultPolicy_e;
-MEM_STATIC
-symbolEncodingType_e ZSTD_selectEncodingType(
- FSE_repeat* repeatMode, size_t const mostFrequent, size_t nbSeq,
- U32 defaultNormLog, ZSTD_defaultPolicy_e const isDefaultAllowed)
+MEM_STATIC symbolEncodingType_e
+ZSTD_selectEncodingType(
+ FSE_repeat* repeatMode, unsigned const* count, unsigned const max,
+ size_t const mostFrequent, size_t nbSeq, unsigned const FSELog,
+ FSE_CTable const* prevCTable,
+ short const* defaultNorm, U32 defaultNormLog,
+ ZSTD_defaultPolicy_e const isDefaultAllowed,
+ ZSTD_strategy const strategy)
{
-#define MIN_SEQ_FOR_DYNAMIC_FSE 64
-#define MAX_SEQ_FOR_STATIC_FSE 1000
ZSTD_STATIC_ASSERT(ZSTD_defaultDisallowed == 0 && ZSTD_defaultAllowed != 0);
- if ((mostFrequent == nbSeq) && (!isDefaultAllowed || nbSeq > 2)) {
+ if (mostFrequent == nbSeq) {
+ *repeatMode = FSE_repeat_none;
+ if (isDefaultAllowed && nbSeq <= 2) {
+ /* Prefer set_basic over set_rle when there are 2 or less symbols,
+ * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol.
+ * If basic encoding isn't possible, always choose RLE.
+ */
+ DEBUGLOG(5, "Selected set_basic");
+ return set_basic;
+ }
DEBUGLOG(5, "Selected set_rle");
- /* Prefer set_basic over set_rle when there are 2 or less symbols,
- * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol.
- * If basic encoding isn't possible, always choose RLE.
- */
- *repeatMode = FSE_repeat_check;
return set_rle;
}
- if ( isDefaultAllowed
- && (*repeatMode == FSE_repeat_valid) && (nbSeq < MAX_SEQ_FOR_STATIC_FSE)) {
- DEBUGLOG(5, "Selected set_repeat");
- return set_repeat;
- }
- if ( isDefaultAllowed
- && ((nbSeq < MIN_SEQ_FOR_DYNAMIC_FSE) || (mostFrequent < (nbSeq >> (defaultNormLog-1)))) ) {
- DEBUGLOG(5, "Selected set_basic");
- /* The format allows default tables to be repeated, but it isn't useful.
- * When using simple heuristics to select encoding type, we don't want
- * to confuse these tables with dictionaries. When running more careful
- * analysis, we don't need to waste time checking both repeating tables
- * and default tables.
- */
- *repeatMode = FSE_repeat_none;
- return set_basic;
+ if (strategy < ZSTD_lazy) {
+ if (isDefaultAllowed) {
+ size_t const staticFse_nbSeq_max = 1000;
+ size_t const mult = 10 - strategy;
+ size_t const baseLog = 3;
+ size_t const dynamicFse_nbSeq_min = (((size_t)1 << defaultNormLog) * mult) >> baseLog; /* 28-36 for offset, 56-72 for lengths */
+ assert(defaultNormLog >= 5 && defaultNormLog <= 6); /* xx_DEFAULTNORMLOG */
+ assert(mult <= 9 && mult >= 7);
+ if ( (*repeatMode == FSE_repeat_valid)
+ && (nbSeq < staticFse_nbSeq_max) ) {
+ DEBUGLOG(5, "Selected set_repeat");
+ return set_repeat;
+ }
+ if ( (nbSeq < dynamicFse_nbSeq_min)
+ || (mostFrequent < (nbSeq >> (defaultNormLog-1))) ) {
+ DEBUGLOG(5, "Selected set_basic");
+ /* The format allows default tables to be repeated, but it isn't useful.
+ * When using simple heuristics to select encoding type, we don't want
+ * to confuse these tables with dictionaries. When running more careful
+ * analysis, we don't need to waste time checking both repeating tables
+ * and default tables.
+ */
+ *repeatMode = FSE_repeat_none;
+ return set_basic;
+ }
+ }
+ } else {
+ size_t const basicCost = isDefaultAllowed ? ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, count, max) : ERROR(GENERIC);
+ size_t const repeatCost = *repeatMode != FSE_repeat_none ? ZSTD_fseBitCost(prevCTable, count, max) : ERROR(GENERIC);
+ size_t const NCountCost = ZSTD_NCountCost(count, max, nbSeq, FSELog);
+ size_t const compressedCost = (NCountCost << 3) + ZSTD_entropyCost(count, max, nbSeq);
+
+ if (isDefaultAllowed) {
+ assert(!ZSTD_isError(basicCost));
+ assert(!(*repeatMode == FSE_repeat_valid && ZSTD_isError(repeatCost)));
+ }
+ assert(!ZSTD_isError(NCountCost));
+ assert(compressedCost < ERROR(maxCode));
+ DEBUGLOG(5, "Estimated bit costs: basic=%u\trepeat=%u\tcompressed=%u",
+ (unsigned)basicCost, (unsigned)repeatCost, (unsigned)compressedCost);
+ if (basicCost <= repeatCost && basicCost <= compressedCost) {
+ DEBUGLOG(5, "Selected set_basic");
+ assert(isDefaultAllowed);
+ *repeatMode = FSE_repeat_none;
+ return set_basic;
+ }
+ if (repeatCost <= compressedCost) {
+ DEBUGLOG(5, "Selected set_repeat");
+ assert(!ZSTD_isError(repeatCost));
+ return set_repeat;
+ }
+ assert(compressedCost < basicCost && compressedCost < repeatCost);
}
DEBUGLOG(5, "Selected set_compressed");
*repeatMode = FSE_repeat_check;
return set_compressed;
}
-MEM_STATIC
-size_t ZSTD_buildCTable(void* dst, size_t dstCapacity,
- FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type,
- U32* count, U32 max,
- BYTE const* codeTable, size_t nbSeq,
- S16 const* defaultNorm, U32 defaultNormLog, U32 defaultMax,
- FSE_CTable const* prevCTable, size_t prevCTableSize,
- void* workspace, size_t workspaceSize)
+MEM_STATIC size_t
+ZSTD_buildCTable(void* dst, size_t dstCapacity,
+ FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type,
+ unsigned* count, U32 max,
+ const BYTE* codeTable, size_t nbSeq,
+ const S16* defaultNorm, U32 defaultNormLog, U32 defaultMax,
+ const FSE_CTable* prevCTable, size_t prevCTableSize,
+ void* workspace, size_t workspaceSize)
{
BYTE* op = (BYTE*)dst;
- BYTE const* const oend = op + dstCapacity;
+ const BYTE* const oend = op + dstCapacity;
+ DEBUGLOG(6, "ZSTD_buildCTable (dstCapacity=%u)", (unsigned)dstCapacity);
switch (type) {
case set_rle:
- *op = codeTable[0];
CHECK_F(FSE_buildCTable_rle(nextCTable, (BYTE)max));
+ if (dstCapacity==0) return ERROR(dstSize_tooSmall);
+ *op = codeTable[0];
return 1;
case set_repeat:
memcpy(nextCTable, prevCTable, prevCTableSize);
@@ -1565,6 +2230,9 @@ ZSTD_encodeSequences_body(
FSE_CState_t stateLitLength;
CHECK_E(BIT_initCStream(&blockStream, dst, dstCapacity), dstSize_tooSmall); /* not enough space remaining */
+ DEBUGLOG(6, "available space for bitstream : %i (dstCapacity=%u)",
+ (int)(blockStream.endPtr - blockStream.startPtr),
+ (unsigned)dstCapacity);
/* first symbols */
FSE_initCState2(&stateMatchLength, CTable_MatchLength, mlCodeTable[nbSeq-1]);
@@ -1597,9 +2265,9 @@ ZSTD_encodeSequences_body(
U32 const ofBits = ofCode;
U32 const mlBits = ML_bits[mlCode];
DEBUGLOG(6, "encoding: litlen:%2u - matchlen:%2u - offCode:%7u",
- sequences[n].litLength,
- sequences[n].matchLength + MINMATCH,
- sequences[n].offset);
+ (unsigned)sequences[n].litLength,
+ (unsigned)sequences[n].matchLength + MINMATCH,
+ (unsigned)sequences[n].offset);
/* 32b*/ /* 64b*/
/* (7)*/ /* (7)*/
FSE_encodeSymbol(&blockStream, &stateOffsetBits, ofCode); /* 15 */ /* 15 */
@@ -1624,6 +2292,7 @@ ZSTD_encodeSequences_body(
BIT_addBits(&blockStream, sequences[n].offset, ofBits); /* 31 */
}
BIT_flushBits(&blockStream); /* (7)*/
+ DEBUGLOG(7, "remaining space : %i", (int)(blockStream.endPtr - blockStream.ptr));
} }
DEBUGLOG(6, "ZSTD_encodeSequences: flushing ML state with %u bits", stateMatchLength.stateLog);
@@ -1674,13 +2343,14 @@ ZSTD_encodeSequences_bmi2(
#endif
-size_t ZSTD_encodeSequences(
+static size_t ZSTD_encodeSequences(
void* dst, size_t dstCapacity,
FSE_CTable const* CTable_MatchLength, BYTE const* mlCodeTable,
FSE_CTable const* CTable_OffsetBits, BYTE const* ofCodeTable,
FSE_CTable const* CTable_LitLength, BYTE const* llCodeTable,
seqDef const* sequences, size_t nbSeq, int longOffsets, int bmi2)
{
+ DEBUGLOG(5, "ZSTD_encodeSequences: dstCapacity = %u", (unsigned)dstCapacity);
#if DYNAMIC_BMI2
if (bmi2) {
return ZSTD_encodeSequences_bmi2(dst, dstCapacity,
@@ -1698,18 +2368,23 @@ size_t ZSTD_encodeSequences(
sequences, nbSeq, longOffsets);
}
-MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
- ZSTD_entropyCTables_t const* prevEntropy,
- ZSTD_entropyCTables_t* nextEntropy,
- ZSTD_CCtx_params const* cctxParams,
- void* dst, size_t dstCapacity, U32* workspace,
- const int bmi2)
+/* ZSTD_compressSequences_internal():
+ * actually compresses both literals and sequences */
+MEM_STATIC size_t
+ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
+ const ZSTD_entropyCTables_t* prevEntropy,
+ ZSTD_entropyCTables_t* nextEntropy,
+ const ZSTD_CCtx_params* cctxParams,
+ void* dst, size_t dstCapacity,
+ void* workspace, size_t wkspSize,
+ const int bmi2)
{
const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN;
- U32 count[MaxSeq+1];
- FSE_CTable* CTable_LitLength = nextEntropy->litlengthCTable;
- FSE_CTable* CTable_OffsetBits = nextEntropy->offcodeCTable;
- FSE_CTable* CTable_MatchLength = nextEntropy->matchlengthCTable;
+ ZSTD_strategy const strategy = cctxParams->cParams.strategy;
+ unsigned count[MaxSeq+1];
+ FSE_CTable* CTable_LitLength = nextEntropy->fse.litlengthCTable;
+ FSE_CTable* CTable_OffsetBits = nextEntropy->fse.offcodeCTable;
+ FSE_CTable* CTable_MatchLength = nextEntropy->fse.matchlengthCTable;
U32 LLtype, Offtype, MLtype; /* compressed, raw or rle */
const seqDef* const sequences = seqStorePtr->sequencesStart;
const BYTE* const ofCodeTable = seqStorePtr->ofCode;
@@ -1720,18 +2395,22 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
BYTE* op = ostart;
size_t const nbSeq = seqStorePtr->sequences - seqStorePtr->sequencesStart;
BYTE* seqHead;
+ BYTE* lastNCount = NULL;
ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog)));
+ DEBUGLOG(5, "ZSTD_compressSequences_internal");
/* Compress literals */
{ const BYTE* const literals = seqStorePtr->litStart;
size_t const litSize = seqStorePtr->lit - literals;
+ int const disableLiteralCompression = (cctxParams->cParams.strategy == ZSTD_fast) && (cctxParams->cParams.targetLength > 0);
size_t const cSize = ZSTD_compressLiterals(
- prevEntropy, nextEntropy,
- cctxParams->cParams.strategy, cctxParams->disableLiteralCompression,
+ &prevEntropy->huf, &nextEntropy->huf,
+ cctxParams->cParams.strategy, disableLiteralCompression,
op, dstCapacity,
literals, litSize,
- workspace, bmi2);
+ workspace, wkspSize,
+ bmi2);
if (ZSTD_isError(cSize))
return cSize;
assert(cSize <= dstCapacity);
@@ -1747,13 +2426,9 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
else
op[0]=0xFF, MEM_writeLE16(op+1, (U16)(nbSeq - LONGNBSEQ)), op+=3;
if (nbSeq==0) {
- memcpy(nextEntropy->litlengthCTable, prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable));
- nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode;
- memcpy(nextEntropy->offcodeCTable, prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable));
- nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode;
- memcpy(nextEntropy->matchlengthCTable, prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable));
- nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode;
- return op - ostart;
+ /* Copy the old tables over as if we repeated them */
+ memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse));
+ return op - ostart;
}
/* seqHead : flags for FSE encoding type */
@@ -1762,44 +2437,66 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
/* convert length/distances into codes */
ZSTD_seqToCodes(seqStorePtr);
/* build CTable for Literal Lengths */
- { U32 max = MaxLL;
- size_t const mostFrequent = FSE_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace);
+ { unsigned max = MaxLL;
+ size_t const mostFrequent = HIST_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace, wkspSize); /* can't fail */
DEBUGLOG(5, "Building LL table");
- nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode;
- LLtype = ZSTD_selectEncodingType(&nextEntropy->litlength_repeatMode, mostFrequent, nbSeq, LL_defaultNormLog, ZSTD_defaultAllowed);
+ nextEntropy->fse.litlength_repeatMode = prevEntropy->fse.litlength_repeatMode;
+ LLtype = ZSTD_selectEncodingType(&nextEntropy->fse.litlength_repeatMode,
+ count, max, mostFrequent, nbSeq,
+ LLFSELog, prevEntropy->fse.litlengthCTable,
+ LL_defaultNorm, LL_defaultNormLog,
+ ZSTD_defaultAllowed, strategy);
+ assert(set_basic < set_compressed && set_rle < set_compressed);
+ assert(!(LLtype < set_compressed && nextEntropy->fse.litlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */
{ size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_LitLength, LLFSELog, (symbolEncodingType_e)LLtype,
- count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL,
- prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable),
- workspace, HUF_WORKSPACE_SIZE);
+ count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL,
+ prevEntropy->fse.litlengthCTable, sizeof(prevEntropy->fse.litlengthCTable),
+ workspace, wkspSize);
if (ZSTD_isError(countSize)) return countSize;
+ if (LLtype == set_compressed)
+ lastNCount = op;
op += countSize;
} }
/* build CTable for Offsets */
- { U32 max = MaxOff;
- size_t const mostFrequent = FSE_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace);
+ { unsigned max = MaxOff;
+ size_t const mostFrequent = HIST_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace, wkspSize); /* can't fail */
/* We can only use the basic table if max <= DefaultMaxOff, otherwise the offsets are too large */
ZSTD_defaultPolicy_e const defaultPolicy = (max <= DefaultMaxOff) ? ZSTD_defaultAllowed : ZSTD_defaultDisallowed;
DEBUGLOG(5, "Building OF table");
- nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode;
- Offtype = ZSTD_selectEncodingType(&nextEntropy->offcode_repeatMode, mostFrequent, nbSeq, OF_defaultNormLog, defaultPolicy);
+ nextEntropy->fse.offcode_repeatMode = prevEntropy->fse.offcode_repeatMode;
+ Offtype = ZSTD_selectEncodingType(&nextEntropy->fse.offcode_repeatMode,
+ count, max, mostFrequent, nbSeq,
+ OffFSELog, prevEntropy->fse.offcodeCTable,
+ OF_defaultNorm, OF_defaultNormLog,
+ defaultPolicy, strategy);
+ assert(!(Offtype < set_compressed && nextEntropy->fse.offcode_repeatMode != FSE_repeat_none)); /* We don't copy tables */
{ size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_OffsetBits, OffFSELog, (symbolEncodingType_e)Offtype,
- count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff,
- prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable),
- workspace, HUF_WORKSPACE_SIZE);
+ count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff,
+ prevEntropy->fse.offcodeCTable, sizeof(prevEntropy->fse.offcodeCTable),
+ workspace, wkspSize);
if (ZSTD_isError(countSize)) return countSize;
+ if (Offtype == set_compressed)
+ lastNCount = op;
op += countSize;
} }
/* build CTable for MatchLengths */
- { U32 max = MaxML;
- size_t const mostFrequent = FSE_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace);
- DEBUGLOG(5, "Building ML table");
- nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode;
- MLtype = ZSTD_selectEncodingType(&nextEntropy->matchlength_repeatMode, mostFrequent, nbSeq, ML_defaultNormLog, ZSTD_defaultAllowed);
+ { unsigned max = MaxML;
+ size_t const mostFrequent = HIST_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace, wkspSize); /* can't fail */
+ DEBUGLOG(5, "Building ML table (remaining space : %i)", (int)(oend-op));
+ nextEntropy->fse.matchlength_repeatMode = prevEntropy->fse.matchlength_repeatMode;
+ MLtype = ZSTD_selectEncodingType(&nextEntropy->fse.matchlength_repeatMode,
+ count, max, mostFrequent, nbSeq,
+ MLFSELog, prevEntropy->fse.matchlengthCTable,
+ ML_defaultNorm, ML_defaultNormLog,
+ ZSTD_defaultAllowed, strategy);
+ assert(!(MLtype < set_compressed && nextEntropy->fse.matchlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */
{ size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_MatchLength, MLFSELog, (symbolEncodingType_e)MLtype,
- count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML,
- prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable),
- workspace, HUF_WORKSPACE_SIZE);
+ count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML,
+ prevEntropy->fse.matchlengthCTable, sizeof(prevEntropy->fse.matchlengthCTable),
+ workspace, wkspSize);
if (ZSTD_isError(countSize)) return countSize;
+ if (MLtype == set_compressed)
+ lastNCount = op;
op += countSize;
} }
@@ -1814,21 +2511,42 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
longOffsets, bmi2);
if (ZSTD_isError(bitstreamSize)) return bitstreamSize;
op += bitstreamSize;
+ /* zstd versions <= 1.3.4 mistakenly report corruption when
+ * FSE_readNCount() recieves a buffer < 4 bytes.
+ * Fixed by https://github.com/facebook/zstd/pull/1146.
+ * This can happen when the last set_compressed table present is 2
+ * bytes and the bitstream is only one byte.
+ * In this exceedingly rare case, we will simply emit an uncompressed
+ * block, since it isn't worth optimizing.
+ */
+ if (lastNCount && (op - lastNCount) < 4) {
+ /* NCountSize >= 2 && bitstreamSize > 0 ==> lastCountSize == 3 */
+ assert(op - lastNCount == 3);
+ DEBUGLOG(5, "Avoiding bug in zstd decoder in versions <= 1.3.4 by "
+ "emitting an uncompressed block.");
+ return 0;
+ }
}
+ DEBUGLOG(5, "compressed block size : %u", (unsigned)(op - ostart));
return op - ostart;
}
-MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr,
- ZSTD_entropyCTables_t const* prevEntropy,
- ZSTD_entropyCTables_t* nextEntropy,
- ZSTD_CCtx_params const* cctxParams,
- void* dst, size_t dstCapacity,
- size_t srcSize, U32* workspace, int bmi2)
+MEM_STATIC size_t
+ZSTD_compressSequences(seqStore_t* seqStorePtr,
+ const ZSTD_entropyCTables_t* prevEntropy,
+ ZSTD_entropyCTables_t* nextEntropy,
+ const ZSTD_CCtx_params* cctxParams,
+ void* dst, size_t dstCapacity,
+ size_t srcSize,
+ void* workspace, size_t wkspSize,
+ int bmi2)
{
size_t const cSize = ZSTD_compressSequences_internal(
- seqStorePtr, prevEntropy, nextEntropy, cctxParams, dst, dstCapacity,
- workspace, bmi2);
+ seqStorePtr, prevEntropy, nextEntropy, cctxParams,
+ dst, dstCapacity,
+ workspace, wkspSize, bmi2);
+ if (cSize == 0) return 0;
/* When srcSize <= dstCapacity, there is enough space to write a raw uncompressed block.
* Since we ran out of space, block must be not compressible, so fall back to raw uncompressed block.
*/
@@ -1837,40 +2555,57 @@ MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr,
if (ZSTD_isError(cSize)) return cSize;
/* Check compressibility */
- { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize); /* note : fixed formula, maybe should depend on compression level, or strategy */
+ { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy);
if (cSize >= maxCSize) return 0; /* block not compressed */
}
- /* We check that dictionaries have offset codes available for the first
- * block. After the first block, the offcode table might not have large
- * enough codes to represent the offsets in the data.
- */
- if (nextEntropy->offcode_repeatMode == FSE_repeat_valid)
- nextEntropy->offcode_repeatMode = FSE_repeat_check;
-
return cSize;
}
/* ZSTD_selectBlockCompressor() :
* Not static, but internal use only (used by long distance matcher)
* assumption : strat is a valid strategy */
-ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict)
+ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode)
{
- static const ZSTD_blockCompressor blockCompressor[2][(unsigned)ZSTD_btultra+1] = {
+ static const ZSTD_blockCompressor blockCompressor[3][ZSTD_STRATEGY_MAX+1] = {
{ ZSTD_compressBlock_fast /* default for 0 */,
- ZSTD_compressBlock_fast, ZSTD_compressBlock_doubleFast, ZSTD_compressBlock_greedy,
- ZSTD_compressBlock_lazy, ZSTD_compressBlock_lazy2, ZSTD_compressBlock_btlazy2,
- ZSTD_compressBlock_btopt, ZSTD_compressBlock_btultra },
+ ZSTD_compressBlock_fast,
+ ZSTD_compressBlock_doubleFast,
+ ZSTD_compressBlock_greedy,
+ ZSTD_compressBlock_lazy,
+ ZSTD_compressBlock_lazy2,
+ ZSTD_compressBlock_btlazy2,
+ ZSTD_compressBlock_btopt,
+ ZSTD_compressBlock_btultra,
+ ZSTD_compressBlock_btultra2 },
{ ZSTD_compressBlock_fast_extDict /* default for 0 */,
- ZSTD_compressBlock_fast_extDict, ZSTD_compressBlock_doubleFast_extDict, ZSTD_compressBlock_greedy_extDict,
- ZSTD_compressBlock_lazy_extDict,ZSTD_compressBlock_lazy2_extDict, ZSTD_compressBlock_btlazy2_extDict,
- ZSTD_compressBlock_btopt_extDict, ZSTD_compressBlock_btultra_extDict }
+ ZSTD_compressBlock_fast_extDict,
+ ZSTD_compressBlock_doubleFast_extDict,
+ ZSTD_compressBlock_greedy_extDict,
+ ZSTD_compressBlock_lazy_extDict,
+ ZSTD_compressBlock_lazy2_extDict,
+ ZSTD_compressBlock_btlazy2_extDict,
+ ZSTD_compressBlock_btopt_extDict,
+ ZSTD_compressBlock_btultra_extDict,
+ ZSTD_compressBlock_btultra_extDict },
+ { ZSTD_compressBlock_fast_dictMatchState /* default for 0 */,
+ ZSTD_compressBlock_fast_dictMatchState,
+ ZSTD_compressBlock_doubleFast_dictMatchState,
+ ZSTD_compressBlock_greedy_dictMatchState,
+ ZSTD_compressBlock_lazy_dictMatchState,
+ ZSTD_compressBlock_lazy2_dictMatchState,
+ ZSTD_compressBlock_btlazy2_dictMatchState,
+ ZSTD_compressBlock_btopt_dictMatchState,
+ ZSTD_compressBlock_btultra_dictMatchState,
+ ZSTD_compressBlock_btultra_dictMatchState }
};
+ ZSTD_blockCompressor selectedCompressor;
ZSTD_STATIC_ASSERT((unsigned)ZSTD_fast == 1);
- assert((U32)strat >= (U32)ZSTD_fast);
- assert((U32)strat <= (U32)ZSTD_btultra);
- return blockCompressor[extDict!=0][(U32)strat];
+ assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat));
+ selectedCompressor = blockCompressor[(int)dictMode][(int)strat];
+ assert(selectedCompressor != NULL);
+ return selectedCompressor;
}
static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr,
@@ -1880,7 +2615,7 @@ static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr,
seqStorePtr->lit += lastLLSize;
}
-static void ZSTD_resetSeqStore(seqStore_t* ssPtr)
+void ZSTD_resetSeqStore(seqStore_t* ssPtr)
{
ssPtr->lit = ssPtr->litStart;
ssPtr->sequences = ssPtr->sequencesStart;
@@ -1892,24 +2627,38 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc,
const void* src, size_t srcSize)
{
ZSTD_matchState_t* const ms = &zc->blockState.matchState;
+ size_t cSize;
DEBUGLOG(5, "ZSTD_compressBlock_internal (dstCapacity=%u, dictLimit=%u, nextToUpdate=%u)",
- (U32)dstCapacity, ms->window.dictLimit, ms->nextToUpdate);
+ (unsigned)dstCapacity, (unsigned)ms->window.dictLimit, (unsigned)ms->nextToUpdate);
+ assert(srcSize <= ZSTD_BLOCKSIZE_MAX);
+
+ /* Assert that we have correctly flushed the ctx params into the ms's copy */
+ ZSTD_assertEqualCParams(zc->appliedParams.cParams, ms->cParams);
+
if (srcSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) {
- ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.searchLength);
- return 0; /* don't even attempt compression below a certain srcSize */
+ ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch);
+ cSize = 0;
+ goto out; /* don't even attempt compression below a certain srcSize */
}
ZSTD_resetSeqStore(&(zc->seqStore));
+ ms->opt.symbolCosts = &zc->blockState.prevCBlock->entropy; /* required for optimal parser to read stats from dictionary */
+
+ /* a gap between an attached dict and the current window is not safe,
+ * they must remain adjacent,
+ * and when that stops being the case, the dict must be unset */
+ assert(ms->dictMatchState == NULL || ms->loadedDictEnd == ms->window.dictLimit);
/* limited update after a very long match */
{ const BYTE* const base = ms->window.base;
const BYTE* const istart = (const BYTE*)src;
const U32 current = (U32)(istart-base);
+ if (sizeof(ptrdiff_t)==8) assert(istart - base < (ptrdiff_t)(U32)(-1)); /* ensure no overflow */
if (current > ms->nextToUpdate + 384)
ms->nextToUpdate = current - MIN(192, (U32)(current - ms->nextToUpdate - 384));
}
/* select and store sequences */
- { U32 const extDict = ZSTD_window_hasExtDict(ms->window);
+ { ZSTD_dictMode_e const dictMode = ZSTD_matchState_dictMode(ms);
size_t lastLLSize;
{ int i;
for (i = 0; i < ZSTD_REP_NUM; ++i)
@@ -1922,8 +2671,7 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc,
ZSTD_ldm_blockCompress(&zc->externSeqStore,
ms, &zc->seqStore,
zc->blockState.nextCBlock->rep,
- &zc->appliedParams.cParams,
- src, srcSize, extDict);
+ src, srcSize);
assert(zc->externSeqStore.pos <= zc->externSeqStore.size);
} else if (zc->appliedParams.ldmParams.enableLdm) {
rawSeqStore_t ldmSeqStore = {NULL, 0, 0, 0};
@@ -1939,31 +2687,40 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc,
ZSTD_ldm_blockCompress(&ldmSeqStore,
ms, &zc->seqStore,
zc->blockState.nextCBlock->rep,
- &zc->appliedParams.cParams,
- src, srcSize, extDict);
+ src, srcSize);
assert(ldmSeqStore.pos == ldmSeqStore.size);
} else { /* not long range mode */
- ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, extDict);
- lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, &zc->appliedParams.cParams, src, srcSize);
+ ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, dictMode);
+ lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, src, srcSize);
}
{ const BYTE* const lastLiterals = (const BYTE*)src + srcSize - lastLLSize;
ZSTD_storeLastLiterals(&zc->seqStore, lastLiterals, lastLLSize);
} }
/* encode sequences and literals */
- { size_t const cSize = ZSTD_compressSequences(&zc->seqStore,
- &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy,
- &zc->appliedParams,
- dst, dstCapacity,
- srcSize, zc->entropyWorkspace, zc->bmi2);
- if (ZSTD_isError(cSize) || cSize == 0) return cSize;
- /* confirm repcodes and entropy tables */
- { ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock;
- zc->blockState.prevCBlock = zc->blockState.nextCBlock;
- zc->blockState.nextCBlock = tmp;
- }
- return cSize;
+ cSize = ZSTD_compressSequences(&zc->seqStore,
+ &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy,
+ &zc->appliedParams,
+ dst, dstCapacity,
+ srcSize,
+ zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */,
+ zc->bmi2);
+
+out:
+ if (!ZSTD_isError(cSize) && cSize != 0) {
+ /* confirm repcodes and entropy tables when emitting a compressed block */
+ ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock;
+ zc->blockState.prevCBlock = zc->blockState.nextCBlock;
+ zc->blockState.nextCBlock = tmp;
}
+ /* We check that dictionaries have offset codes available for the first
+ * block. After the first block, the offcode table might not have large
+ * enough codes to represent the offsets in the data.
+ */
+ if (zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid)
+ zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check;
+
+ return cSize;
}
@@ -1987,7 +2744,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
U32 const maxDist = (U32)1 << cctx->appliedParams.cParams.windowLog;
assert(cctx->appliedParams.cParams.windowLog <= 31);
- DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (U32)blockSize);
+ DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize);
if (cctx->appliedParams.fParams.checksumFlag && srcSize)
XXH64_update(&cctx->xxhState, src, srcSize);
@@ -2005,13 +2762,13 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30);
ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30);
ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31);
-
ZSTD_reduceIndex(cctx, correction);
if (ms->nextToUpdate < correction) ms->nextToUpdate = 0;
else ms->nextToUpdate -= correction;
ms->loadedDictEnd = 0;
+ ms->dictMatchState = NULL;
}
- ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd);
+ ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd, &ms->dictMatchState);
if (ms->nextToUpdate < ms->window.lowLimit) ms->nextToUpdate = ms->window.lowLimit;
{ size_t cSize = ZSTD_compressBlock_internal(cctx,
@@ -2020,11 +2777,8 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
if (ZSTD_isError(cSize)) return cSize;
if (cSize == 0) { /* block is not compressible */
- U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(blockSize << 3);
- if (blockSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall);
- MEM_writeLE32(op, cBlockHeader24); /* 4th byte will be overwritten */
- memcpy(op + ZSTD_blockHeaderSize, ip, blockSize);
- cSize = ZSTD_blockHeaderSize + blockSize;
+ cSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock);
+ if (ZSTD_isError(cSize)) return cSize;
} else {
U32 const cBlockHeader24 = lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3);
MEM_writeLE24(op, cBlockHeader24);
@@ -2038,7 +2792,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
assert(dstCapacity >= cSize);
dstCapacity -= cSize;
DEBUGLOG(5, "ZSTD_compress_frameChunk: adding a block of size %u",
- (U32)cSize);
+ (unsigned)cSize);
} }
if (lastFrameChunk && (op>ostart)) cctx->stage = ZSTDcs_ending;
@@ -2060,9 +2814,10 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity,
BYTE const frameHeaderDecriptionByte = (BYTE)(dictIDSizeCode + (checksumFlag<<2) + (singleSegment<<5) + (fcsCode<<6) );
size_t pos=0;
- if (dstCapacity < ZSTD_frameHeaderSize_max) return ERROR(dstSize_tooSmall);
+ assert(!(params.fParams.contentSizeFlag && pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN));
+ if (dstCapacity < ZSTD_FRAMEHEADERSIZE_MAX) return ERROR(dstSize_tooSmall);
DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u",
- !params.fParams.noDictIDFlag, dictID, dictIDSizeCode);
+ !params.fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode);
if (params.format == ZSTD_f_zstd1) {
MEM_writeLE32(dst, ZSTD_MAGICNUMBER);
@@ -2122,11 +2877,11 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx,
const void* src, size_t srcSize,
U32 frame, U32 lastFrameChunk)
{
- ZSTD_matchState_t* ms = &cctx->blockState.matchState;
+ ZSTD_matchState_t* const ms = &cctx->blockState.matchState;
size_t fhSize = 0;
DEBUGLOG(5, "ZSTD_compressContinue_internal, stage: %u, srcSize: %u",
- cctx->stage, (U32)srcSize);
+ cctx->stage, (unsigned)srcSize);
if (cctx->stage==ZSTDcs_created) return ERROR(stage_wrong); /* missing init (ZSTD_compressBegin) */
if (frame && (cctx->stage==ZSTDcs_init)) {
@@ -2143,20 +2898,39 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx,
if (!ZSTD_window_update(&ms->window, src, srcSize)) {
ms->nextToUpdate = ms->window.dictLimit;
}
- if (cctx->appliedParams.ldmParams.enableLdm)
+ if (cctx->appliedParams.ldmParams.enableLdm) {
ZSTD_window_update(&cctx->ldmState.window, src, srcSize);
+ }
+
+ if (!frame) {
+ /* overflow check and correction for block mode */
+ if (ZSTD_window_needOverflowCorrection(ms->window, (const char*)src + srcSize)) {
+ U32 const cycleLog = ZSTD_cycleLog(cctx->appliedParams.cParams.chainLog, cctx->appliedParams.cParams.strategy);
+ U32 const correction = ZSTD_window_correctOverflow(&ms->window, cycleLog, 1 << cctx->appliedParams.cParams.windowLog, src);
+ ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30);
+ ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30);
+ ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31);
+ ZSTD_reduceIndex(cctx, correction);
+ if (ms->nextToUpdate < correction) ms->nextToUpdate = 0;
+ else ms->nextToUpdate -= correction;
+ ms->loadedDictEnd = 0;
+ ms->dictMatchState = NULL;
+ }
+ }
- DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (U32)cctx->blockSize);
+ DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (unsigned)cctx->blockSize);
{ size_t const cSize = frame ?
ZSTD_compress_frameChunk (cctx, dst, dstCapacity, src, srcSize, lastFrameChunk) :
ZSTD_compressBlock_internal (cctx, dst, dstCapacity, src, srcSize);
if (ZSTD_isError(cSize)) return cSize;
cctx->consumedSrcSize += srcSize;
cctx->producedCSize += (cSize + fhSize);
- if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */
+ assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0));
+ if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */
+ ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1);
if (cctx->consumedSrcSize+1 > cctx->pledgedSrcSizePlusOne) {
DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize >= %u",
- (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize);
+ (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize);
return ERROR(srcSize_wrong);
}
}
@@ -2168,7 +2942,7 @@ size_t ZSTD_compressContinue (ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize)
{
- DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (U32)srcSize);
+ DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (unsigned)srcSize);
return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 1 /* frame mode */, 0 /* last chunk */);
}
@@ -2184,44 +2958,51 @@ size_t ZSTD_compressBlock(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const
{
size_t const blockSizeMax = ZSTD_getBlockSize(cctx);
if (srcSize > blockSizeMax) return ERROR(srcSize_wrong);
+
return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 0 /* frame mode */, 0 /* last chunk */);
}
/*! ZSTD_loadDictionaryContent() :
* @return : 0, or an error code
*/
-static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* src, size_t srcSize)
+static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms,
+ ZSTD_CCtx_params const* params,
+ const void* src, size_t srcSize,
+ ZSTD_dictTableLoadMethod_e dtlm)
{
const BYTE* const ip = (const BYTE*) src;
const BYTE* const iend = ip + srcSize;
- ZSTD_compressionParameters const* cParams = &params->cParams;
ZSTD_window_update(&ms->window, src, srcSize);
ms->loadedDictEnd = params->forceWindow ? 0 : (U32)(iend - ms->window.base);
+ /* Assert that we the ms params match the params we're being given */
+ ZSTD_assertEqualCParams(params->cParams, ms->cParams);
+
if (srcSize <= HASH_READ_SIZE) return 0;
switch(params->cParams.strategy)
{
case ZSTD_fast:
- ZSTD_fillHashTable(ms, cParams, iend);
+ ZSTD_fillHashTable(ms, iend, dtlm);
break;
case ZSTD_dfast:
- ZSTD_fillDoubleHashTable(ms, cParams, iend);
+ ZSTD_fillDoubleHashTable(ms, iend, dtlm);
break;
case ZSTD_greedy:
case ZSTD_lazy:
case ZSTD_lazy2:
if (srcSize >= HASH_READ_SIZE)
- ZSTD_insertAndFindFirstIndex(ms, cParams, iend-HASH_READ_SIZE);
+ ZSTD_insertAndFindFirstIndex(ms, iend-HASH_READ_SIZE);
break;
case ZSTD_btlazy2: /* we want the dictionary table fully sorted */
case ZSTD_btopt:
case ZSTD_btultra:
+ case ZSTD_btultra2:
if (srcSize >= HASH_READ_SIZE)
- ZSTD_updateTree(ms, cParams, iend-HASH_READ_SIZE, iend);
+ ZSTD_updateTree(ms, iend-HASH_READ_SIZE, iend);
break;
default:
@@ -2256,7 +3037,12 @@ static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSym
* assumptions : magic number supposed already checked
* dictSize supposed > 8
*/
-static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* dict, size_t dictSize, void* workspace)
+static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs,
+ ZSTD_matchState_t* ms,
+ ZSTD_CCtx_params const* params,
+ const void* dict, size_t dictSize,
+ ZSTD_dictTableLoadMethod_e dtlm,
+ void* workspace)
{
const BYTE* dictPtr = (const BYTE*)dict;
const BYTE* const dictEnd = dictPtr + dictSize;
@@ -2265,13 +3051,15 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
size_t dictID;
ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog)));
+ assert(dictSize > 8);
+ assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY);
dictPtr += 4; /* skip magic number */
dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr);
dictPtr += 4;
{ unsigned maxSymbolValue = 255;
- size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.hufCTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr);
+ size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.huf.CTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr);
if (HUF_isError(hufHeaderSize)) return ERROR(dictionary_corrupted);
if (maxSymbolValue < 255) return ERROR(dictionary_corrupted);
dictPtr += hufHeaderSize;
@@ -2282,7 +3070,10 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted);
if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted);
/* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */
- CHECK_E( FSE_buildCTable_wksp(bs->entropy.offcodeCTable, offcodeNCount, offcodeMaxValue, offcodeLog, workspace, HUF_WORKSPACE_SIZE),
+ /* fill all offset symbols to avoid garbage at end of table */
+ CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.offcodeCTable,
+ offcodeNCount, MaxOff, offcodeLog,
+ workspace, HUF_WORKSPACE_SIZE),
dictionary_corrupted);
dictPtr += offcodeHeaderSize;
}
@@ -2294,7 +3085,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted);
/* Every match length code must have non-zero probability */
CHECK_F( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML));
- CHECK_E( FSE_buildCTable_wksp(bs->entropy.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE),
+ CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.matchlengthCTable,
+ matchlengthNCount, matchlengthMaxValue, matchlengthLog,
+ workspace, HUF_WORKSPACE_SIZE),
dictionary_corrupted);
dictPtr += matchlengthHeaderSize;
}
@@ -2306,7 +3099,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted);
/* Every literal length code must have non-zero probability */
CHECK_F( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL));
- CHECK_E( FSE_buildCTable_wksp(bs->entropy.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE),
+ CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.litlengthCTable,
+ litlengthNCount, litlengthMaxValue, litlengthLog,
+ workspace, HUF_WORKSPACE_SIZE),
dictionary_corrupted);
dictPtr += litlengthHeaderSize;
}
@@ -2332,22 +3127,25 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (bs->rep[u] > dictContentSize) return ERROR(dictionary_corrupted);
} }
- bs->entropy.hufCTable_repeatMode = HUF_repeat_valid;
- bs->entropy.offcode_repeatMode = FSE_repeat_valid;
- bs->entropy.matchlength_repeatMode = FSE_repeat_valid;
- bs->entropy.litlength_repeatMode = FSE_repeat_valid;
- CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize));
+ bs->entropy.huf.repeatMode = HUF_repeat_valid;
+ bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid;
+ bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid;
+ bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid;
+ CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize, dtlm));
return dictID;
}
}
/** ZSTD_compress_insertDictionary() :
* @return : dictID, or an error code */
-static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms,
- ZSTD_CCtx_params const* params,
- const void* dict, size_t dictSize,
- ZSTD_dictContentType_e dictContentType,
- void* workspace)
+static size_t
+ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs,
+ ZSTD_matchState_t* ms,
+ const ZSTD_CCtx_params* params,
+ const void* dict, size_t dictSize,
+ ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
+ void* workspace)
{
DEBUGLOG(4, "ZSTD_compress_insertDictionary (dictSize=%u)", (U32)dictSize);
if ((dict==NULL) || (dictSize<=8)) return 0;
@@ -2356,12 +3154,12 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS
/* dict restricted modes */
if (dictContentType == ZSTD_dct_rawContent)
- return ZSTD_loadDictionaryContent(ms, params, dict, dictSize);
+ return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm);
if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) {
if (dictContentType == ZSTD_dct_auto) {
DEBUGLOG(4, "raw content dictionary detected");
- return ZSTD_loadDictionaryContent(ms, params, dict, dictSize);
+ return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm);
}
if (dictContentType == ZSTD_dct_fullDict)
return ERROR(dictionary_wrong);
@@ -2369,17 +3167,18 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS
}
/* dict as full zstd dictionary */
- return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, workspace);
+ return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, dtlm, workspace);
}
/*! ZSTD_compressBegin_internal() :
* @return : 0, or an error code */
-size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
- const void* dict, size_t dictSize,
- ZSTD_dictContentType_e dictContentType,
- const ZSTD_CDict* cdict,
- ZSTD_CCtx_params params, U64 pledgedSrcSize,
- ZSTD_buffered_policy_e zbuff)
+static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
+ const void* dict, size_t dictSize,
+ ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
+ const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params, U64 pledgedSrcSize,
+ ZSTD_buffered_policy_e zbuff)
{
DEBUGLOG(4, "ZSTD_compressBegin_internal: wlog=%u", params.cParams.windowLog);
/* params are supposed to be fully validated at this point */
@@ -2387,9 +3186,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
if (cdict && cdict->dictContentSize>0) {
- cctx->requestedParams = params;
- return ZSTD_resetCCtx_usingCDict(cctx, cdict, params.cParams.windowLog,
- params.fParams, pledgedSrcSize, zbuff);
+ return ZSTD_resetCCtx_usingCDict(cctx, cdict, params, pledgedSrcSize, zbuff);
}
CHECK_F( ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize,
@@ -2397,7 +3194,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
{
size_t const dictID = ZSTD_compress_insertDictionary(
cctx->blockState.prevCBlock, &cctx->blockState.matchState,
- &params, dict, dictSize, dictContentType, cctx->entropyWorkspace);
+ &params, dict, dictSize, dictContentType, dtlm, cctx->entropyWorkspace);
if (ZSTD_isError(dictID)) return dictID;
assert(dictID <= (size_t)(U32)-1);
cctx->dictID = (U32)dictID;
@@ -2408,6 +3205,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx,
const void* dict, size_t dictSize,
ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
const ZSTD_CDict* cdict,
ZSTD_CCtx_params params,
unsigned long long pledgedSrcSize)
@@ -2416,7 +3214,7 @@ size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx,
/* compression parameters verification and optimization */
CHECK_F( ZSTD_checkCParams(params.cParams) );
return ZSTD_compressBegin_internal(cctx,
- dict, dictSize, dictContentType,
+ dict, dictSize, dictContentType, dtlm,
cdict,
params, pledgedSrcSize,
ZSTDb_not_buffered);
@@ -2431,7 +3229,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx,
ZSTD_CCtx_params const cctxParams =
ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
return ZSTD_compressBegin_advanced_internal(cctx,
- dict, dictSize, ZSTD_dct_auto,
+ dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast,
NULL /*cdict*/,
cctxParams, pledgedSrcSize);
}
@@ -2441,8 +3239,8 @@ size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t di
ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize);
ZSTD_CCtx_params const cctxParams =
ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
- DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (U32)dictSize);
- return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL,
+ DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize);
+ return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL,
cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, ZSTDb_not_buffered);
}
@@ -2485,7 +3283,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity)
if (cctx->appliedParams.fParams.checksumFlag) {
U32 const checksum = (U32) XXH64_digest(&cctx->xxhState);
if (dstCapacity<4) return ERROR(dstSize_tooSmall);
- DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", checksum);
+ DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", (unsigned)checksum);
MEM_writeLE32(op, checksum);
op += 4;
}
@@ -2505,11 +3303,13 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx,
if (ZSTD_isError(cSize)) return cSize;
endResult = ZSTD_writeEpilogue(cctx, (char*)dst + cSize, dstCapacity-cSize);
if (ZSTD_isError(endResult)) return endResult;
- if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */
+ assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0));
+ if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */
+ ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1);
DEBUGLOG(4, "end of frame : controlling src size");
if (cctx->pledgedSrcSizePlusOne != cctx->consumedSrcSize+1) {
DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize = %u",
- (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize);
+ (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize);
return ERROR(srcSize_wrong);
} }
return cSize + endResult;
@@ -2517,22 +3317,22 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx,
static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const void* dict,size_t dictSize,
- ZSTD_parameters params)
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const void* dict,size_t dictSize,
+ ZSTD_parameters params)
{
ZSTD_CCtx_params const cctxParams =
ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
DEBUGLOG(4, "ZSTD_compress_internal");
return ZSTD_compress_advanced_internal(cctx,
- dst, dstCapacity,
- src, srcSize,
- dict, dictSize,
- cctxParams);
+ dst, dstCapacity,
+ src, srcSize,
+ dict, dictSize,
+ cctxParams);
}
-size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx,
+size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
const void* dict,size_t dictSize,
@@ -2540,7 +3340,11 @@ size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx,
{
DEBUGLOG(4, "ZSTD_compress_advanced");
CHECK_F(ZSTD_checkCParams(params.cParams));
- return ZSTD_compress_internal(ctx, dst, dstCapacity, src, srcSize, dict, dictSize, params);
+ return ZSTD_compress_internal(cctx,
+ dst, dstCapacity,
+ src, srcSize,
+ dict, dictSize,
+ params);
}
/* Internal */
@@ -2551,37 +3355,44 @@ size_t ZSTD_compress_advanced_internal(
const void* dict,size_t dictSize,
ZSTD_CCtx_params params)
{
- DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)",
- (U32)srcSize);
- CHECK_F( ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL,
- params, srcSize, ZSTDb_not_buffered) );
+ DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", (unsigned)srcSize);
+ CHECK_F( ZSTD_compressBegin_internal(cctx,
+ dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL,
+ params, srcSize, ZSTDb_not_buffered) );
return ZSTD_compressEnd(cctx, dst, dstCapacity, src, srcSize);
}
-size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize,
- const void* dict, size_t dictSize, int compressionLevel)
+size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const void* dict, size_t dictSize,
+ int compressionLevel)
{
- ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize ? srcSize : 1, dict ? dictSize : 0);
+ ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize + (!srcSize), dict ? dictSize : 0);
ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
assert(params.fParams.contentSizeFlag == 1);
- ZSTD_CCtxParam_setParameter(&cctxParams, ZSTD_p_compressLiterals, compressionLevel>=0);
return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, dict, dictSize, cctxParams);
}
-size_t ZSTD_compressCCtx (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel)
+size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ int compressionLevel)
{
- DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (U32)srcSize);
+ DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (unsigned)srcSize);
+ assert(cctx != NULL);
return ZSTD_compress_usingDict(cctx, dst, dstCapacity, src, srcSize, NULL, 0, compressionLevel);
}
-size_t ZSTD_compress(void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel)
+size_t ZSTD_compress(void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ int compressionLevel)
{
size_t result;
ZSTD_CCtx ctxBody;
- memset(&ctxBody, 0, sizeof(ctxBody));
- ctxBody.customMem = ZSTD_defaultCMem;
+ ZSTD_initCCtx(&ctxBody, ZSTD_defaultCMem);
result = ZSTD_compressCCtx(&ctxBody, dst, dstCapacity, src, srcSize, compressionLevel);
- ZSTD_free(ctxBody.workSpace, ZSTD_defaultCMem); /* can't free ctxBody itself, as it's on stack; free only heap content */
+ ZSTD_freeCCtxContent(&ctxBody); /* can't free ctxBody itself, as it's on stack; free only heap content */
return result;
}
@@ -2594,7 +3405,7 @@ size_t ZSTD_estimateCDictSize_advanced(
size_t dictSize, ZSTD_compressionParameters cParams,
ZSTD_dictLoadMethod_e dictLoadMethod)
{
- DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (U32)sizeof(ZSTD_CDict));
+ DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (unsigned)sizeof(ZSTD_CDict));
return sizeof(ZSTD_CDict) + HUF_WORKSPACE_SIZE + ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 0)
+ (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
}
@@ -2608,7 +3419,7 @@ size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel)
size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict)
{
if (cdict==NULL) return 0; /* support sizeof on NULL */
- DEBUGLOG(5, "sizeof(*cdict) : %u", (U32)sizeof(*cdict));
+ DEBUGLOG(5, "sizeof(*cdict) : %u", (unsigned)sizeof(*cdict));
return cdict->workspaceSize + (cdict->dictBuffer ? cdict->dictContentSize : 0) + sizeof(*cdict);
}
@@ -2619,9 +3430,9 @@ static size_t ZSTD_initCDict_internal(
ZSTD_dictContentType_e dictContentType,
ZSTD_compressionParameters cParams)
{
- DEBUGLOG(3, "ZSTD_initCDict_internal, dictContentType %u", (U32)dictContentType);
+ DEBUGLOG(3, "ZSTD_initCDict_internal (dictContentType:%u)", (unsigned)dictContentType);
assert(!ZSTD_checkCParams(cParams));
- cdict->cParams = cParams;
+ cdict->matchState.cParams = cParams;
if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dictBuffer) || (!dictSize)) {
cdict->dictBuffer = NULL;
cdict->dictContent = dictBuffer;
@@ -2654,7 +3465,7 @@ static size_t ZSTD_initCDict_internal(
{ size_t const dictID = ZSTD_compress_insertDictionary(
&cdict->cBlockState, &cdict->matchState, &params,
cdict->dictContent, cdict->dictContentSize,
- dictContentType, cdict->workspace);
+ dictContentType, ZSTD_dtlm_full, cdict->workspace);
if (ZSTD_isError(dictID)) return dictID;
assert(dictID <= (size_t)(U32)-1);
cdict->dictID = (U32)dictID;
@@ -2669,7 +3480,7 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize,
ZSTD_dictContentType_e dictContentType,
ZSTD_compressionParameters cParams, ZSTD_customMem customMem)
{
- DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (U32)dictContentType);
+ DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (unsigned)dictContentType);
if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
{ ZSTD_CDict* const cdict = (ZSTD_CDict*)ZSTD_malloc(sizeof(ZSTD_CDict), customMem);
@@ -2750,7 +3561,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict(
void* ptr;
if ((size_t)workspace & 7) return NULL; /* 8-aligned */
DEBUGLOG(4, "(workspaceSize < neededSize) : (%u < %u) => %u",
- (U32)workspaceSize, (U32)neededSize, (U32)(workspaceSize < neededSize));
+ (unsigned)workspaceSize, (unsigned)neededSize, (unsigned)(workspaceSize < neededSize));
if (workspaceSize < neededSize) return NULL;
if (dictLoadMethod == ZSTD_dlm_byCopy) {
@@ -2775,7 +3586,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict(
ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict)
{
assert(cdict != NULL);
- return cdict->cParams;
+ return cdict->matchState.cParams;
}
/* ZSTD_compressBegin_usingCDict_advanced() :
@@ -2799,7 +3610,7 @@ size_t ZSTD_compressBegin_usingCDict_advanced(
}
params.fParams = fParams;
return ZSTD_compressBegin_internal(cctx,
- NULL, 0, ZSTD_dct_auto,
+ NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast,
cdict,
params, pledgedSrcSize,
ZSTDb_not_buffered);
@@ -2813,7 +3624,7 @@ size_t ZSTD_compressBegin_usingCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict)
{
ZSTD_frameParameters const fParams = { 0 /*content*/, 0 /*checksum*/, 0 /*noDictID*/ };
DEBUGLOG(4, "ZSTD_compressBegin_usingCDict : dictIDFlag == %u", !fParams.noDictIDFlag);
- return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, 0);
+ return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, ZSTD_CONTENTSIZE_UNKNOWN);
}
size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx,
@@ -2880,16 +3691,17 @@ size_t ZSTD_CStreamOutSize(void)
static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx,
const void* const dict, size_t const dictSize, ZSTD_dictContentType_e const dictContentType,
const ZSTD_CDict* const cdict,
- ZSTD_CCtx_params const params, unsigned long long const pledgedSrcSize)
+ ZSTD_CCtx_params params, unsigned long long const pledgedSrcSize)
{
- DEBUGLOG(4, "ZSTD_resetCStream_internal (disableLiteralCompression=%i)",
- params.disableLiteralCompression);
+ DEBUGLOG(4, "ZSTD_resetCStream_internal");
+ /* Finalize the compression parameters */
+ params.cParams = ZSTD_getCParamsFromCCtxParams(&params, pledgedSrcSize, dictSize);
/* params are supposed to be fully validated at this point */
assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams)));
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
CHECK_F( ZSTD_compressBegin_internal(cctx,
- dict, dictSize, dictContentType,
+ dict, dictSize, dictContentType, ZSTD_dtlm_fast,
cdict,
params, pledgedSrcSize,
ZSTDb_buffered) );
@@ -2909,10 +3721,9 @@ static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx,
size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize)
{
ZSTD_CCtx_params params = zcs->requestedParams;
- DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (U32)pledgedSrcSize);
+ DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (unsigned)pledgedSrcSize);
if (pledgedSrcSize==0) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN;
params.fParams.contentSizeFlag = 1;
- params.cParams = ZSTD_getCParamsFromCCtxParams(&params, pledgedSrcSize, 0);
return ZSTD_resetCStream_internal(zcs, NULL, 0, ZSTD_dct_auto, zcs->cdict, params, pledgedSrcSize);
}
@@ -2925,11 +3736,12 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs,
ZSTD_CCtx_params params, unsigned long long pledgedSrcSize)
{
DEBUGLOG(4, "ZSTD_initCStream_internal");
+ params.cParams = ZSTD_getCParamsFromCCtxParams(&params, pledgedSrcSize, dictSize);
assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams)));
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
if (dict && dictSize >= 8) {
- DEBUGLOG(4, "loading dictionary of size %u", (U32)dictSize);
+ DEBUGLOG(4, "loading dictionary of size %u", (unsigned)dictSize);
if (zcs->staticSize) { /* static CCtx : never uses malloc */
/* incompatible with internal cdict creation */
return ERROR(memory_allocation);
@@ -2988,28 +3800,24 @@ size_t ZSTD_initCStream_advanced(ZSTD_CStream* zcs,
ZSTD_parameters params, unsigned long long pledgedSrcSize)
{
DEBUGLOG(4, "ZSTD_initCStream_advanced: pledgedSrcSize=%u, flag=%u",
- (U32)pledgedSrcSize, params.fParams.contentSizeFlag);
+ (unsigned)pledgedSrcSize, params.fParams.contentSizeFlag);
CHECK_F( ZSTD_checkCParams(params.cParams) );
if ((pledgedSrcSize==0) && (params.fParams.contentSizeFlag==0)) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; /* for compatibility with older programs relying on this behavior. Users should now specify ZSTD_CONTENTSIZE_UNKNOWN. This line will be removed in the future. */
- { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
- return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, cctxParams, pledgedSrcSize);
- }
+ zcs->requestedParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
+ return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, zcs->requestedParams, pledgedSrcSize);
}
size_t ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel)
{
- ZSTD_parameters const params = ZSTD_getParams(compressionLevel, 0, dictSize);
- ZSTD_CCtx_params const cctxParams =
- ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
- return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN);
+ ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel);
+ return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, zcs->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN);
}
size_t ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigned long long pss)
{
U64 const pledgedSrcSize = (pss==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; /* temporary : 0 interpreted as "unknown" during transition period. Users willing to specify "unknown" **must** use ZSTD_CONTENTSIZE_UNKNOWN. `0` will be interpreted as "empty" in the future */
- ZSTD_parameters const params = ZSTD_getParams(compressionLevel, pledgedSrcSize, 0);
- ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
- return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, cctxParams, pledgedSrcSize);
+ ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel);
+ return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, zcs->requestedParams, pledgedSrcSize);
}
size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel)
@@ -3020,8 +3828,15 @@ size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel)
/*====== Compression ======*/
-MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity,
- const void* src, size_t srcSize)
+static size_t ZSTD_nextInputSizeHint(const ZSTD_CCtx* cctx)
+{
+ size_t hintInSize = cctx->inBuffTarget - cctx->inBuffPos;
+ if (hintInSize==0) hintInSize = cctx->blockSize;
+ return hintInSize;
+}
+
+static size_t ZSTD_limitCopy(void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
{
size_t const length = MIN(dstCapacity, srcSize);
if (length) memcpy(dst, src, length);
@@ -3029,7 +3844,7 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity,
}
/** ZSTD_compressStream_generic():
- * internal function for all *compressStream*() variants and *compress_generic()
+ * internal function for all *compressStream*() variants
* non-static, because can be called from zstdmt_compress.c
* @return : hint size for next input */
size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
@@ -3046,7 +3861,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
U32 someMoreWork = 1;
/* check expectations */
- DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (U32)flushMode);
+ DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (unsigned)flushMode);
assert(zcs->inBuff != NULL);
assert(zcs->inBuffSize > 0);
assert(zcs->outBuff != NULL);
@@ -3068,12 +3883,12 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
/* shortcut to compression pass directly into output buffer */
size_t const cSize = ZSTD_compressEnd(zcs,
op, oend-op, ip, iend-ip);
- DEBUGLOG(4, "ZSTD_compressEnd : %u", (U32)cSize);
+ DEBUGLOG(4, "ZSTD_compressEnd : cSize=%u", (unsigned)cSize);
if (ZSTD_isError(cSize)) return cSize;
ip = iend;
op += cSize;
zcs->frameEnded = 1;
- ZSTD_startNewCompression(zcs);
+ ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only);
someMoreWork = 0; break;
}
/* complete loading into inBuffer */
@@ -3117,7 +3932,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
if (zcs->inBuffTarget > zcs->inBuffSize)
zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize;
DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u",
- (U32)zcs->inBuffTarget, (U32)zcs->inBuffSize);
+ (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize);
if (!lastBlock)
assert(zcs->inBuffTarget <= zcs->inBuffSize);
zcs->inToCompress = zcs->inBuffPos;
@@ -3126,7 +3941,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
if (zcs->frameEnded) {
DEBUGLOG(5, "Frame completed directly in outBuffer");
someMoreWork = 0;
- ZSTD_startNewCompression(zcs);
+ ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only);
}
break;
}
@@ -3141,7 +3956,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
size_t const flushed = ZSTD_limitCopy(op, oend-op,
zcs->outBuff + zcs->outBuffFlushedSize, toFlush);
DEBUGLOG(5, "toFlush: %u into %u ==> flushed: %u",
- (U32)toFlush, (U32)(oend-op), (U32)flushed);
+ (unsigned)toFlush, (unsigned)(oend-op), (unsigned)flushed);
op += flushed;
zcs->outBuffFlushedSize += flushed;
if (toFlush!=flushed) {
@@ -3154,7 +3969,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
if (zcs->frameEnded) {
DEBUGLOG(5, "Frame completed on flush");
someMoreWork = 0;
- ZSTD_startNewCompression(zcs);
+ ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only);
break;
}
zcs->streamStage = zcss_load;
@@ -3169,28 +3984,34 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
input->pos = ip - istart;
output->pos = op - ostart;
if (zcs->frameEnded) return 0;
- { size_t hintInSize = zcs->inBuffTarget - zcs->inBuffPos;
- if (hintInSize==0) hintInSize = zcs->blockSize;
- return hintInSize;
+ return ZSTD_nextInputSizeHint(zcs);
+}
+
+static size_t ZSTD_nextInputSizeHint_MTorST(const ZSTD_CCtx* cctx)
+{
+#ifdef ZSTD_MULTITHREAD
+ if (cctx->appliedParams.nbWorkers >= 1) {
+ assert(cctx->mtctx != NULL);
+ return ZSTDMT_nextInputSizeHint(cctx->mtctx);
}
+#endif
+ return ZSTD_nextInputSizeHint(cctx);
+
}
size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuffer* input)
{
- /* check conditions */
- if (output->pos > output->size) return ERROR(GENERIC);
- if (input->pos > input->size) return ERROR(GENERIC);
-
- return ZSTD_compressStream_generic(zcs, output, input, ZSTD_e_continue);
+ CHECK_F( ZSTD_compressStream2(zcs, output, input, ZSTD_e_continue) );
+ return ZSTD_nextInputSizeHint_MTorST(zcs);
}
-size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
- ZSTD_outBuffer* output,
- ZSTD_inBuffer* input,
- ZSTD_EndDirective endOp)
+size_t ZSTD_compressStream2( ZSTD_CCtx* cctx,
+ ZSTD_outBuffer* output,
+ ZSTD_inBuffer* input,
+ ZSTD_EndDirective endOp)
{
- DEBUGLOG(5, "ZSTD_compress_generic, endOp=%u ", (U32)endOp);
+ DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp);
/* check conditions */
if (output->pos > output->size) return ERROR(GENERIC);
if (input->pos > input->size) return ERROR(GENERIC);
@@ -3200,26 +4021,23 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
if (cctx->streamStage == zcss_init) {
ZSTD_CCtx_params params = cctx->requestedParams;
ZSTD_prefixDict const prefixDict = cctx->prefixDict;
- memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */
- assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */
- DEBUGLOG(4, "ZSTD_compress_generic : transparent init stage");
+ memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */
+ assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */
+ DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage");
if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = input->size + 1; /* auto-fix pledgedSrcSize */
params.cParams = ZSTD_getCParamsFromCCtxParams(
&cctx->requestedParams, cctx->pledgedSrcSizePlusOne-1, 0 /*dictSize*/);
+
#ifdef ZSTD_MULTITHREAD
if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) {
params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */
}
if (params.nbWorkers > 0) {
/* mt context creation */
- if (cctx->mtctx == NULL || (params.nbWorkers != ZSTDMT_getNbWorkers(cctx->mtctx))) {
- DEBUGLOG(4, "ZSTD_compress_generic: creating new mtctx for nbWorkers=%u",
+ if (cctx->mtctx == NULL) {
+ DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u",
params.nbWorkers);
- if (cctx->mtctx != NULL)
- DEBUGLOG(4, "ZSTD_compress_generic: previous nbWorkers was %u",
- ZSTDMT_getNbWorkers(cctx->mtctx));
- ZSTDMT_freeCCtx(cctx->mtctx);
cctx->mtctx = ZSTDMT_createCCtx_advanced(params.nbWorkers, cctx->customMem);
if (cctx->mtctx == NULL) return ERROR(memory_allocation);
}
@@ -3240,6 +4058,7 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
assert(cctx->streamStage == zcss_load);
assert(cctx->appliedParams.nbWorkers == 0);
} }
+ /* end of transparent initialization stage */
/* compression stage */
#ifdef ZSTD_MULTITHREAD
@@ -3251,17 +4070,18 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
{ size_t const flushMin = ZSTDMT_compressStream_generic(cctx->mtctx, output, input, endOp);
if ( ZSTD_isError(flushMin)
|| (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */
- ZSTD_startNewCompression(cctx);
+ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only);
}
+ DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic");
return flushMin;
} }
#endif
CHECK_F( ZSTD_compressStream_generic(cctx, output, input, endOp) );
- DEBUGLOG(5, "completed ZSTD_compress_generic");
+ DEBUGLOG(5, "completed ZSTD_compressStream2");
return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */
}
-size_t ZSTD_compress_generic_simpleArgs (
+size_t ZSTD_compressStream2_simpleArgs (
ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity, size_t* dstPos,
const void* src, size_t srcSize, size_t* srcPos,
@@ -3269,13 +4089,33 @@ size_t ZSTD_compress_generic_simpleArgs (
{
ZSTD_outBuffer output = { dst, dstCapacity, *dstPos };
ZSTD_inBuffer input = { src, srcSize, *srcPos };
- /* ZSTD_compress_generic() will check validity of dstPos and srcPos */
- size_t const cErr = ZSTD_compress_generic(cctx, &output, &input, endOp);
+ /* ZSTD_compressStream2() will check validity of dstPos and srcPos */
+ size_t const cErr = ZSTD_compressStream2(cctx, &output, &input, endOp);
*dstPos = output.pos;
*srcPos = input.pos;
return cErr;
}
+size_t ZSTD_compress2(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
+{
+ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only);
+ { size_t oPos = 0;
+ size_t iPos = 0;
+ size_t const result = ZSTD_compressStream2_simpleArgs(cctx,
+ dst, dstCapacity, &oPos,
+ src, srcSize, &iPos,
+ ZSTD_e_end);
+ if (ZSTD_isError(result)) return result;
+ if (result != 0) { /* compression not completed, due to lack of output space */
+ assert(oPos == dstCapacity);
+ return ERROR(dstSize_tooSmall);
+ }
+ assert(iPos == srcSize); /* all input is expected consumed */
+ return oPos;
+ }
+}
/*====== Finalize ======*/
@@ -3284,21 +4124,21 @@ size_t ZSTD_compress_generic_simpleArgs (
size_t ZSTD_flushStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output)
{
ZSTD_inBuffer input = { NULL, 0, 0 };
- if (output->pos > output->size) return ERROR(GENERIC);
- CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_flush) );
- return zcs->outBuffContentSize - zcs->outBuffFlushedSize; /* remaining to flush */
+ return ZSTD_compressStream2(zcs, output, &input, ZSTD_e_flush);
}
size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output)
{
ZSTD_inBuffer input = { NULL, 0, 0 };
- if (output->pos > output->size) return ERROR(GENERIC);
- CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_end) );
+ size_t const remainingToFlush = ZSTD_compressStream2(zcs, output, &input, ZSTD_e_end);
+ CHECK_F( remainingToFlush );
+ if (zcs->appliedParams.nbWorkers > 0) return remainingToFlush; /* minimal estimation */
+ /* single thread mode : attempt to calculate remaining to flush more precisely */
{ size_t const lastBlockSize = zcs->frameEnded ? 0 : ZSTD_BLOCKHEADERSIZE;
size_t const checksumSize = zcs->frameEnded ? 0 : zcs->appliedParams.fParams.checksumFlag * 4;
- size_t const toFlush = zcs->outBuffContentSize - zcs->outBuffFlushedSize + lastBlockSize + checksumSize;
- DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (U32)toFlush);
+ size_t const toFlush = remainingToFlush + lastBlockSize + checksumSize;
+ DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (unsigned)toFlush);
return toFlush;
}
}
@@ -3308,111 +4148,112 @@ size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output)
#define ZSTD_MAX_CLEVEL 22
int ZSTD_maxCLevel(void) { return ZSTD_MAX_CLEVEL; }
+int ZSTD_minCLevel(void) { return (int)-ZSTD_TARGETLENGTH_MAX; }
static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEVEL+1] = {
{ /* "default" - guarantees a monotonically increasing memory budget */
/* W, C, H, S, L, TL, strat */
{ 19, 12, 13, 1, 6, 1, ZSTD_fast }, /* base for negative levels */
- { 19, 13, 14, 1, 7, 1, ZSTD_fast }, /* level 1 */
- { 19, 15, 16, 1, 6, 1, ZSTD_fast }, /* level 2 */
- { 20, 16, 17, 1, 5, 8, ZSTD_dfast }, /* level 3 */
- { 20, 17, 18, 1, 5, 8, ZSTD_dfast }, /* level 4 */
- { 20, 17, 18, 2, 5, 16, ZSTD_greedy }, /* level 5 */
- { 21, 17, 19, 2, 5, 16, ZSTD_lazy }, /* level 6 */
- { 21, 18, 19, 3, 5, 16, ZSTD_lazy }, /* level 7 */
- { 21, 18, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */
- { 21, 19, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 9 */
- { 21, 19, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */
- { 22, 20, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */
- { 22, 20, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */
- { 22, 21, 22, 4, 5, 32, ZSTD_btlazy2 }, /* level 13 */
- { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */
- { 22, 22, 22, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */
- { 22, 21, 22, 4, 5, 48, ZSTD_btopt }, /* level 16 */
- { 23, 22, 22, 4, 4, 48, ZSTD_btopt }, /* level 17 */
- { 23, 22, 22, 5, 3, 64, ZSTD_btopt }, /* level 18 */
- { 23, 23, 22, 7, 3,128, ZSTD_btopt }, /* level 19 */
- { 25, 25, 23, 7, 3,128, ZSTD_btultra }, /* level 20 */
- { 26, 26, 24, 7, 3,256, ZSTD_btultra }, /* level 21 */
- { 27, 27, 25, 9, 3,512, ZSTD_btultra }, /* level 22 */
+ { 19, 13, 14, 1, 7, 0, ZSTD_fast }, /* level 1 */
+ { 20, 15, 16, 1, 6, 0, ZSTD_fast }, /* level 2 */
+ { 21, 16, 17, 1, 5, 1, ZSTD_dfast }, /* level 3 */
+ { 21, 18, 18, 1, 5, 1, ZSTD_dfast }, /* level 4 */
+ { 21, 18, 19, 2, 5, 2, ZSTD_greedy }, /* level 5 */
+ { 21, 19, 19, 3, 5, 4, ZSTD_greedy }, /* level 6 */
+ { 21, 19, 19, 3, 5, 8, ZSTD_lazy }, /* level 7 */
+ { 21, 19, 19, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */
+ { 21, 19, 20, 4, 5, 16, ZSTD_lazy2 }, /* level 9 */
+ { 22, 20, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */
+ { 22, 21, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */
+ { 22, 21, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */
+ { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 13 */
+ { 22, 22, 23, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */
+ { 22, 23, 23, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */
+ { 22, 22, 22, 5, 5, 48, ZSTD_btopt }, /* level 16 */
+ { 23, 23, 22, 5, 4, 64, ZSTD_btopt }, /* level 17 */
+ { 23, 23, 22, 6, 3, 64, ZSTD_btultra }, /* level 18 */
+ { 23, 24, 22, 7, 3,256, ZSTD_btultra2}, /* level 19 */
+ { 25, 25, 23, 7, 3,256, ZSTD_btultra2}, /* level 20 */
+ { 26, 26, 24, 7, 3,512, ZSTD_btultra2}, /* level 21 */
+ { 27, 27, 25, 9, 3,999, ZSTD_btultra2}, /* level 22 */
},
{ /* for srcSize <= 256 KB */
/* W, C, H, S, L, T, strat */
{ 18, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */
- { 18, 13, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */
- { 18, 14, 13, 1, 5, 8, ZSTD_dfast }, /* level 2 */
- { 18, 16, 15, 1, 5, 8, ZSTD_dfast }, /* level 3 */
- { 18, 15, 17, 1, 5, 8, ZSTD_greedy }, /* level 4.*/
- { 18, 16, 17, 4, 5, 8, ZSTD_greedy }, /* level 5.*/
- { 18, 16, 17, 3, 5, 8, ZSTD_lazy }, /* level 6.*/
- { 18, 17, 17, 4, 4, 8, ZSTD_lazy }, /* level 7 */
- { 18, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */
- { 18, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */
- { 18, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */
- { 18, 18, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 11.*/
- { 18, 18, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 12.*/
- { 18, 19, 17, 7, 4, 8, ZSTD_btlazy2 }, /* level 13 */
- { 18, 18, 18, 4, 4, 16, ZSTD_btopt }, /* level 14.*/
- { 18, 18, 18, 4, 3, 16, ZSTD_btopt }, /* level 15.*/
- { 18, 19, 18, 6, 3, 32, ZSTD_btopt }, /* level 16.*/
- { 18, 19, 18, 8, 3, 64, ZSTD_btopt }, /* level 17.*/
- { 18, 19, 18, 9, 3,128, ZSTD_btopt }, /* level 18.*/
- { 18, 19, 18, 10, 3,256, ZSTD_btopt }, /* level 19.*/
- { 18, 19, 18, 11, 3,512, ZSTD_btultra }, /* level 20.*/
- { 18, 19, 18, 12, 3,512, ZSTD_btultra }, /* level 21.*/
- { 18, 19, 18, 13, 3,512, ZSTD_btultra }, /* level 22.*/
+ { 18, 13, 14, 1, 6, 0, ZSTD_fast }, /* level 1 */
+ { 18, 14, 14, 1, 5, 1, ZSTD_dfast }, /* level 2 */
+ { 18, 16, 16, 1, 4, 1, ZSTD_dfast }, /* level 3 */
+ { 18, 16, 17, 2, 5, 2, ZSTD_greedy }, /* level 4.*/
+ { 18, 18, 18, 3, 5, 2, ZSTD_greedy }, /* level 5.*/
+ { 18, 18, 19, 3, 5, 4, ZSTD_lazy }, /* level 6.*/
+ { 18, 18, 19, 4, 4, 4, ZSTD_lazy }, /* level 7 */
+ { 18, 18, 19, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */
+ { 18, 18, 19, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */
+ { 18, 18, 19, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */
+ { 18, 18, 19, 5, 4, 12, ZSTD_btlazy2 }, /* level 11.*/
+ { 18, 19, 19, 7, 4, 12, ZSTD_btlazy2 }, /* level 12.*/
+ { 18, 18, 19, 4, 4, 16, ZSTD_btopt }, /* level 13 */
+ { 18, 18, 19, 4, 3, 32, ZSTD_btopt }, /* level 14.*/
+ { 18, 18, 19, 6, 3,128, ZSTD_btopt }, /* level 15.*/
+ { 18, 19, 19, 6, 3,128, ZSTD_btultra }, /* level 16.*/
+ { 18, 19, 19, 8, 3,256, ZSTD_btultra }, /* level 17.*/
+ { 18, 19, 19, 6, 3,128, ZSTD_btultra2}, /* level 18.*/
+ { 18, 19, 19, 8, 3,256, ZSTD_btultra2}, /* level 19.*/
+ { 18, 19, 19, 10, 3,512, ZSTD_btultra2}, /* level 20.*/
+ { 18, 19, 19, 12, 3,512, ZSTD_btultra2}, /* level 21.*/
+ { 18, 19, 19, 13, 3,999, ZSTD_btultra2}, /* level 22.*/
},
{ /* for srcSize <= 128 KB */
/* W, C, H, S, L, T, strat */
- { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* level 0 - not used */
- { 17, 12, 13, 1, 6, 1, ZSTD_fast }, /* level 1 */
- { 17, 13, 16, 1, 5, 1, ZSTD_fast }, /* level 2 */
- { 17, 16, 16, 2, 5, 8, ZSTD_dfast }, /* level 3 */
- { 17, 13, 15, 3, 4, 8, ZSTD_greedy }, /* level 4 */
- { 17, 15, 17, 4, 4, 8, ZSTD_greedy }, /* level 5 */
- { 17, 16, 17, 3, 4, 8, ZSTD_lazy }, /* level 6 */
- { 17, 15, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 7 */
+ { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* base for negative levels */
+ { 17, 12, 13, 1, 6, 0, ZSTD_fast }, /* level 1 */
+ { 17, 13, 15, 1, 5, 0, ZSTD_fast }, /* level 2 */
+ { 17, 15, 16, 2, 5, 1, ZSTD_dfast }, /* level 3 */
+ { 17, 17, 17, 2, 4, 1, ZSTD_dfast }, /* level 4 */
+ { 17, 16, 17, 3, 4, 2, ZSTD_greedy }, /* level 5 */
+ { 17, 17, 17, 3, 4, 4, ZSTD_lazy }, /* level 6 */
+ { 17, 17, 17, 3, 4, 8, ZSTD_lazy2 }, /* level 7 */
{ 17, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */
{ 17, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */
{ 17, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */
- { 17, 17, 17, 7, 4, 8, ZSTD_lazy2 }, /* level 11 */
- { 17, 17, 17, 8, 4, 8, ZSTD_lazy2 }, /* level 12 */
- { 17, 18, 17, 6, 4, 8, ZSTD_btlazy2 }, /* level 13.*/
- { 17, 17, 17, 7, 3, 8, ZSTD_btopt }, /* level 14.*/
- { 17, 17, 17, 7, 3, 16, ZSTD_btopt }, /* level 15.*/
- { 17, 18, 17, 7, 3, 32, ZSTD_btopt }, /* level 16.*/
- { 17, 18, 17, 7, 3, 64, ZSTD_btopt }, /* level 17.*/
- { 17, 18, 17, 7, 3,256, ZSTD_btopt }, /* level 18.*/
- { 17, 18, 17, 8, 3,256, ZSTD_btopt }, /* level 19.*/
- { 17, 18, 17, 9, 3,256, ZSTD_btultra }, /* level 20.*/
- { 17, 18, 17, 10, 3,256, ZSTD_btultra }, /* level 21.*/
- { 17, 18, 17, 11, 3,512, ZSTD_btultra }, /* level 22.*/
+ { 17, 17, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 11 */
+ { 17, 18, 17, 7, 4, 12, ZSTD_btlazy2 }, /* level 12 */
+ { 17, 18, 17, 3, 4, 12, ZSTD_btopt }, /* level 13.*/
+ { 17, 18, 17, 4, 3, 32, ZSTD_btopt }, /* level 14.*/
+ { 17, 18, 17, 6, 3,256, ZSTD_btopt }, /* level 15.*/
+ { 17, 18, 17, 6, 3,128, ZSTD_btultra }, /* level 16.*/
+ { 17, 18, 17, 8, 3,256, ZSTD_btultra }, /* level 17.*/
+ { 17, 18, 17, 10, 3,512, ZSTD_btultra }, /* level 18.*/
+ { 17, 18, 17, 5, 3,256, ZSTD_btultra2}, /* level 19.*/
+ { 17, 18, 17, 7, 3,512, ZSTD_btultra2}, /* level 20.*/
+ { 17, 18, 17, 9, 3,512, ZSTD_btultra2}, /* level 21.*/
+ { 17, 18, 17, 11, 3,999, ZSTD_btultra2}, /* level 22.*/
},
{ /* for srcSize <= 16 KB */
/* W, C, H, S, L, T, strat */
{ 14, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */
- { 14, 14, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */
- { 14, 14, 14, 1, 4, 1, ZSTD_fast }, /* level 2 */
- { 14, 14, 14, 1, 4, 6, ZSTD_dfast }, /* level 3.*/
- { 14, 14, 14, 4, 4, 6, ZSTD_greedy }, /* level 4.*/
- { 14, 14, 14, 3, 4, 6, ZSTD_lazy }, /* level 5.*/
- { 14, 14, 14, 4, 4, 6, ZSTD_lazy2 }, /* level 6 */
- { 14, 14, 14, 5, 4, 6, ZSTD_lazy2 }, /* level 7 */
- { 14, 14, 14, 6, 4, 6, ZSTD_lazy2 }, /* level 8.*/
- { 14, 15, 14, 6, 4, 6, ZSTD_btlazy2 }, /* level 9.*/
- { 14, 15, 14, 3, 3, 6, ZSTD_btopt }, /* level 10.*/
- { 14, 15, 14, 6, 3, 8, ZSTD_btopt }, /* level 11.*/
- { 14, 15, 14, 6, 3, 16, ZSTD_btopt }, /* level 12.*/
- { 14, 15, 14, 6, 3, 24, ZSTD_btopt }, /* level 13.*/
- { 14, 15, 15, 6, 3, 48, ZSTD_btopt }, /* level 14.*/
- { 14, 15, 15, 6, 3, 64, ZSTD_btopt }, /* level 15.*/
- { 14, 15, 15, 6, 3, 96, ZSTD_btopt }, /* level 16.*/
- { 14, 15, 15, 6, 3,128, ZSTD_btopt }, /* level 17.*/
- { 14, 15, 15, 6, 3,256, ZSTD_btopt }, /* level 18.*/
- { 14, 15, 15, 7, 3,256, ZSTD_btopt }, /* level 19.*/
- { 14, 15, 15, 8, 3,256, ZSTD_btultra }, /* level 20.*/
- { 14, 15, 15, 9, 3,256, ZSTD_btultra }, /* level 21.*/
- { 14, 15, 15, 10, 3,256, ZSTD_btultra }, /* level 22.*/
+ { 14, 14, 15, 1, 5, 0, ZSTD_fast }, /* level 1 */
+ { 14, 14, 15, 1, 4, 0, ZSTD_fast }, /* level 2 */
+ { 14, 14, 15, 2, 4, 1, ZSTD_dfast }, /* level 3 */
+ { 14, 14, 14, 4, 4, 2, ZSTD_greedy }, /* level 4 */
+ { 14, 14, 14, 3, 4, 4, ZSTD_lazy }, /* level 5.*/
+ { 14, 14, 14, 4, 4, 8, ZSTD_lazy2 }, /* level 6 */
+ { 14, 14, 14, 6, 4, 8, ZSTD_lazy2 }, /* level 7 */
+ { 14, 14, 14, 8, 4, 8, ZSTD_lazy2 }, /* level 8.*/
+ { 14, 15, 14, 5, 4, 8, ZSTD_btlazy2 }, /* level 9.*/
+ { 14, 15, 14, 9, 4, 8, ZSTD_btlazy2 }, /* level 10.*/
+ { 14, 15, 14, 3, 4, 12, ZSTD_btopt }, /* level 11.*/
+ { 14, 15, 14, 4, 3, 24, ZSTD_btopt }, /* level 12.*/
+ { 14, 15, 14, 5, 3, 32, ZSTD_btultra }, /* level 13.*/
+ { 14, 15, 15, 6, 3, 64, ZSTD_btultra }, /* level 14.*/
+ { 14, 15, 15, 7, 3,256, ZSTD_btultra }, /* level 15.*/
+ { 14, 15, 15, 5, 3, 48, ZSTD_btultra2}, /* level 16.*/
+ { 14, 15, 15, 6, 3,128, ZSTD_btultra2}, /* level 17.*/
+ { 14, 15, 15, 7, 3,256, ZSTD_btultra2}, /* level 18.*/
+ { 14, 15, 15, 8, 3,256, ZSTD_btultra2}, /* level 19.*/
+ { 14, 15, 15, 8, 3,512, ZSTD_btultra2}, /* level 20.*/
+ { 14, 15, 15, 9, 3,512, ZSTD_btultra2}, /* level 21.*/
+ { 14, 15, 15, 10, 3,999, ZSTD_btultra2}, /* level 22.*/
},
};
@@ -3431,8 +4272,8 @@ ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long l
if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL;
{ ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row];
if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */
- return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); }
-
+ return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize);
+ }
}
/*! ZSTD_getParams() :
diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h
index 81f12ca6df..29bca59859 100644
--- a/thirdparty/zstd/compress/zstd_compress_internal.h
+++ b/thirdparty/zstd/compress/zstd_compress_internal.h
@@ -27,6 +27,7 @@
extern "C" {
#endif
+
/*-*************************************
* Constants
***************************************/
@@ -37,7 +38,8 @@ extern "C" {
It's not a big deal though : candidate will just be sorted again.
Additionnally, candidate position 1 will be lost.
But candidate 1 cannot hide a large tree of candidates, so it's a minimal loss.
- The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy */
+ The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy
+ Constant required by ZSTD_compressBlock_btlazy2() and ZSTD_reduceTable_internal() */
/*-*************************************
@@ -53,14 +55,22 @@ typedef struct ZSTD_prefixDict_s {
} ZSTD_prefixDict;
typedef struct {
- U32 hufCTable[HUF_CTABLE_SIZE_U32(255)];
+ U32 CTable[HUF_CTABLE_SIZE_U32(255)];
+ HUF_repeat repeatMode;
+} ZSTD_hufCTables_t;
+
+typedef struct {
FSE_CTable offcodeCTable[FSE_CTABLE_SIZE_U32(OffFSELog, MaxOff)];
FSE_CTable matchlengthCTable[FSE_CTABLE_SIZE_U32(MLFSELog, MaxML)];
FSE_CTable litlengthCTable[FSE_CTABLE_SIZE_U32(LLFSELog, MaxLL)];
- HUF_repeat hufCTable_repeatMode;
FSE_repeat offcode_repeatMode;
FSE_repeat matchlength_repeatMode;
FSE_repeat litlength_repeatMode;
+} ZSTD_fseCTables_t;
+
+typedef struct {
+ ZSTD_hufCTables_t huf;
+ ZSTD_fseCTables_t fse;
} ZSTD_entropyCTables_t;
typedef struct {
@@ -76,26 +86,27 @@ typedef struct {
U32 rep[ZSTD_REP_NUM];
} ZSTD_optimal_t;
+typedef enum { zop_dynamic=0, zop_predef } ZSTD_OptPrice_e;
+
typedef struct {
/* All tables are allocated inside cctx->workspace by ZSTD_resetCCtx_internal() */
- U32* litFreq; /* table of literals statistics, of size 256 */
- U32* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */
- U32* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */
- U32* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */
- ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */
- ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */
+ unsigned* litFreq; /* table of literals statistics, of size 256 */
+ unsigned* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */
+ unsigned* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */
+ unsigned* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */
+ ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */
+ ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */
U32 litSum; /* nb of literals */
U32 litLengthSum; /* nb of litLength codes */
U32 matchLengthSum; /* nb of matchLength codes */
U32 offCodeSum; /* nb of offset codes */
- /* begin updated by ZSTD_setLog2Prices */
- U32 log2litSum; /* pow2 to compare log2(litfreq) to */
- U32 log2litLengthSum; /* pow2 to compare log2(llfreq) to */
- U32 log2matchLengthSum; /* pow2 to compare log2(mlfreq) to */
- U32 log2offCodeSum; /* pow2 to compare log2(offreq) to */
- /* end : updated by ZSTD_setLog2Prices */
- U32 staticPrices; /* prices follow a pre-defined cost structure, statistics are irrelevant */
+ U32 litSumBasePrice; /* to compare to log2(litfreq) */
+ U32 litLengthSumBasePrice; /* to compare to log2(llfreq) */
+ U32 matchLengthSumBasePrice;/* to compare to log2(mlfreq) */
+ U32 offCodeSumBasePrice; /* to compare to log2(offreq) */
+ ZSTD_OptPrice_e priceType; /* prices can be determined dynamically, or follow a pre-defined cost structure */
+ const ZSTD_entropyCTables_t* symbolCosts; /* pre-calculated dictionary statistics */
} optState_t;
typedef struct {
@@ -111,17 +122,20 @@ typedef struct {
U32 lowLimit; /* below that point, no more data */
} ZSTD_window_t;
-typedef struct {
- ZSTD_window_t window; /* State for window round buffer management */
- U32 loadedDictEnd; /* index of end of dictionary */
- U32 nextToUpdate; /* index from which to continue table update */
- U32 nextToUpdate3; /* index from which to continue table update */
- U32 hashLog3; /* dispatch table : larger == faster, more memory */
+typedef struct ZSTD_matchState_t ZSTD_matchState_t;
+struct ZSTD_matchState_t {
+ ZSTD_window_t window; /* State for window round buffer management */
+ U32 loadedDictEnd; /* index of end of dictionary */
+ U32 nextToUpdate; /* index from which to continue table update */
+ U32 nextToUpdate3; /* index from which to continue table update */
+ U32 hashLog3; /* dispatch table : larger == faster, more memory */
U32* hashTable;
U32* hashTable3;
U32* chainTable;
optState_t opt; /* optimal parser state */
-} ZSTD_matchState_t;
+ const ZSTD_matchState_t * dictMatchState;
+ ZSTD_compressionParameters cParams;
+};
typedef struct {
ZSTD_compressedBlockState_t* prevCBlock;
@@ -147,7 +161,7 @@ typedef struct {
U32 hashLog; /* Log size of hashTable */
U32 bucketSizeLog; /* Log bucket size for collision resolution, at most 8 */
U32 minMatchLength; /* Minimum match length */
- U32 hashEveryLog; /* Log number of entries to skip */
+ U32 hashRateLog; /* Log number of entries to skip */
U32 windowLog; /* Window log for the LDM */
} ldmParams_t;
@@ -161,7 +175,7 @@ typedef struct {
rawSeq* seq; /* The start of the sequences */
size_t pos; /* The position where reading stopped. <= size. */
size_t size; /* The number of sequences. <= capacity. */
- size_t capacity; /* The capacity of the `seq` pointer */
+ size_t capacity; /* The capacity starting from `seq` pointer */
} rawSeqStore_t;
struct ZSTD_CCtx_params_s {
@@ -170,14 +184,16 @@ struct ZSTD_CCtx_params_s {
ZSTD_frameParameters fParams;
int compressionLevel;
- int disableLiteralCompression;
int forceWindow; /* force back-references to respect limit of
* 1<<wLog, even for dictionary */
+ ZSTD_dictAttachPref_e attachDictPref;
+
/* Multithreading: used to pass parameters to mtctx */
- unsigned nbWorkers;
- unsigned jobSize;
- unsigned overlapSizeLog;
+ int nbWorkers;
+ size_t jobSize;
+ int overlapLog;
+ int rsyncable;
/* Long distance matching parameters */
ldmParams_t ldmParams;
@@ -193,6 +209,8 @@ struct ZSTD_CCtx_s {
ZSTD_CCtx_params requestedParams;
ZSTD_CCtx_params appliedParams;
U32 dictID;
+
+ int workSpaceOversizedDuration;
void* workSpace;
size_t workSpaceSize;
size_t blockSize;
@@ -235,11 +253,15 @@ struct ZSTD_CCtx_s {
#endif
};
+typedef enum { ZSTD_dtlm_fast, ZSTD_dtlm_full } ZSTD_dictTableLoadMethod_e;
+
+typedef enum { ZSTD_noDict = 0, ZSTD_extDict = 1, ZSTD_dictMatchState = 2 } ZSTD_dictMode_e;
+
typedef size_t (*ZSTD_blockCompressor) (
ZSTD_matchState_t* bs, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
-ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict);
+ void const* src, size_t srcSize);
+ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode);
MEM_STATIC U32 ZSTD_LLcode(U32 litLength)
@@ -280,16 +302,18 @@ MEM_STATIC U32 ZSTD_MLcode(U32 mlBase)
*/
MEM_STATIC void ZSTD_storeSeq(seqStore_t* seqStorePtr, size_t litLength, const void* literals, U32 offsetCode, size_t mlBase)
{
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 6)
+#if defined(DEBUGLEVEL) && (DEBUGLEVEL >= 6)
static const BYTE* g_start = NULL;
if (g_start==NULL) g_start = (const BYTE*)literals; /* note : index only works for compression within a single segment */
{ U32 const pos = (U32)((const BYTE*)literals - g_start);
- DEBUGLOG(6, "Cpos%7u :%3u literals, match%3u bytes at dist.code%7u",
+ DEBUGLOG(6, "Cpos%7u :%3u literals, match%4u bytes at offCode%7u",
pos, (U32)litLength, (U32)mlBase+MINMATCH, (U32)offsetCode);
}
#endif
+ assert((size_t)(seqStorePtr->sequences - seqStorePtr->sequencesStart) < seqStorePtr->maxNbSeq);
/* copy Literals */
- assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + 128 KB);
+ assert(seqStorePtr->maxNbLit <= 128 KB);
+ assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + seqStorePtr->maxNbLit);
ZSTD_wildcopy(seqStorePtr->lit, literals, litLength);
seqStorePtr->lit += litLength;
@@ -420,6 +444,11 @@ ZSTD_count_2segments(const BYTE* ip, const BYTE* match,
const BYTE* const vEnd = MIN( ip + (mEnd - match), iEnd);
size_t const matchLength = ZSTD_count(ip, match, vEnd);
if (match + matchLength != mEnd) return matchLength;
+ DEBUGLOG(7, "ZSTD_count_2segments: found a 2-parts match (current length==%zu)", matchLength);
+ DEBUGLOG(7, "distance from match beginning to end dictionary = %zi", mEnd - match);
+ DEBUGLOG(7, "distance from current pos to end buffer = %zi", iEnd - ip);
+ DEBUGLOG(7, "next byte : ip==%02X, istart==%02X", ip[matchLength], *iStart);
+ DEBUGLOG(7, "final match length = %zu", matchLength + ZSTD_count(ip+matchLength, iStart, iEnd));
return matchLength + ZSTD_count(ip+matchLength, iStart, iEnd);
}
@@ -464,6 +493,64 @@ MEM_STATIC size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls)
}
}
+/** ZSTD_ipow() :
+ * Return base^exponent.
+ */
+static U64 ZSTD_ipow(U64 base, U64 exponent)
+{
+ U64 power = 1;
+ while (exponent) {
+ if (exponent & 1) power *= base;
+ exponent >>= 1;
+ base *= base;
+ }
+ return power;
+}
+
+#define ZSTD_ROLL_HASH_CHAR_OFFSET 10
+
+/** ZSTD_rollingHash_append() :
+ * Add the buffer to the hash value.
+ */
+static U64 ZSTD_rollingHash_append(U64 hash, void const* buf, size_t size)
+{
+ BYTE const* istart = (BYTE const*)buf;
+ size_t pos;
+ for (pos = 0; pos < size; ++pos) {
+ hash *= prime8bytes;
+ hash += istart[pos] + ZSTD_ROLL_HASH_CHAR_OFFSET;
+ }
+ return hash;
+}
+
+/** ZSTD_rollingHash_compute() :
+ * Compute the rolling hash value of the buffer.
+ */
+MEM_STATIC U64 ZSTD_rollingHash_compute(void const* buf, size_t size)
+{
+ return ZSTD_rollingHash_append(0, buf, size);
+}
+
+/** ZSTD_rollingHash_primePower() :
+ * Compute the primePower to be passed to ZSTD_rollingHash_rotate() for a hash
+ * over a window of length bytes.
+ */
+MEM_STATIC U64 ZSTD_rollingHash_primePower(U32 length)
+{
+ return ZSTD_ipow(prime8bytes, length - 1);
+}
+
+/** ZSTD_rollingHash_rotate() :
+ * Rotate the rolling hash by one byte.
+ */
+MEM_STATIC U64 ZSTD_rollingHash_rotate(U64 hash, BYTE toRemove, BYTE toAdd, U64 primePower)
+{
+ hash -= (toRemove + ZSTD_ROLL_HASH_CHAR_OFFSET) * primePower;
+ hash *= prime8bytes;
+ hash += toAdd + ZSTD_ROLL_HASH_CHAR_OFFSET;
+ return hash;
+}
+
/*-*************************************
* Round buffer management
***************************************/
@@ -497,6 +584,20 @@ MEM_STATIC U32 ZSTD_window_hasExtDict(ZSTD_window_t const window)
}
/**
+ * ZSTD_matchState_dictMode():
+ * Inspects the provided matchState and figures out what dictMode should be
+ * passed to the compressor.
+ */
+MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms)
+{
+ return ZSTD_window_hasExtDict(ms->window) ?
+ ZSTD_extDict :
+ ms->dictMatchState != NULL ?
+ ZSTD_dictMatchState :
+ ZSTD_noDict;
+}
+
+/**
* ZSTD_window_needOverflowCorrection():
* Returns non-zero if the indices are getting too large and need overflow
* protection.
@@ -563,31 +664,44 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog,
* ZSTD_window_enforceMaxDist():
* Updates lowLimit so that:
* (srcEnd - base) - lowLimit == maxDist + loadedDictEnd
+ *
* This allows a simple check that index >= lowLimit to see if index is valid.
* This must be called before a block compression call, with srcEnd as the block
* source end.
+ *
* If loadedDictEndPtr is not NULL, we set it to zero once we update lowLimit.
* This is because dictionaries are allowed to be referenced as long as the last
* byte of the dictionary is in the window, but once they are out of range,
* they cannot be referenced. If loadedDictEndPtr is NULL, we use
* loadedDictEnd == 0.
+ *
+ * In normal dict mode, the dict is between lowLimit and dictLimit. In
+ * dictMatchState mode, lowLimit and dictLimit are the same, and the dictionary
+ * is below them. forceWindow and dictMatchState are therefore incompatible.
*/
-MEM_STATIC void ZSTD_window_enforceMaxDist(ZSTD_window_t* window,
- void const* srcEnd, U32 maxDist,
- U32* loadedDictEndPtr)
+MEM_STATIC void
+ZSTD_window_enforceMaxDist(ZSTD_window_t* window,
+ void const* srcEnd,
+ U32 maxDist,
+ U32* loadedDictEndPtr,
+ const ZSTD_matchState_t** dictMatchStatePtr)
{
- U32 const current = (U32)((BYTE const*)srcEnd - window->base);
- U32 loadedDictEnd = loadedDictEndPtr != NULL ? *loadedDictEndPtr : 0;
- if (current > maxDist + loadedDictEnd) {
- U32 const newLowLimit = current - maxDist;
+ U32 const blockEndIdx = (U32)((BYTE const*)srcEnd - window->base);
+ U32 loadedDictEnd = (loadedDictEndPtr != NULL) ? *loadedDictEndPtr : 0;
+ DEBUGLOG(5, "ZSTD_window_enforceMaxDist: blockEndIdx=%u, maxDist=%u",
+ (unsigned)blockEndIdx, (unsigned)maxDist);
+ if (blockEndIdx > maxDist + loadedDictEnd) {
+ U32 const newLowLimit = blockEndIdx - maxDist;
if (window->lowLimit < newLowLimit) window->lowLimit = newLowLimit;
if (window->dictLimit < window->lowLimit) {
- DEBUGLOG(5, "Update dictLimit from %u to %u", window->dictLimit,
- window->lowLimit);
+ DEBUGLOG(5, "Update dictLimit to match lowLimit, from %u to %u",
+ (unsigned)window->dictLimit, (unsigned)window->lowLimit);
window->dictLimit = window->lowLimit;
}
if (loadedDictEndPtr)
*loadedDictEndPtr = 0;
+ if (dictMatchStatePtr)
+ *dictMatchStatePtr = NULL;
}
}
@@ -603,12 +717,12 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window,
{
BYTE const* const ip = (BYTE const*)src;
U32 contiguous = 1;
+ DEBUGLOG(5, "ZSTD_window_update");
/* Check if blocks follow each other */
if (src != window->nextSrc) {
/* not contiguous */
size_t const distanceFromBase = (size_t)(window->nextSrc - window->base);
- DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u",
- window->dictLimit);
+ DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u", window->dictLimit);
window->lowLimit = window->dictLimit;
assert(distanceFromBase == (size_t)(U32)distanceFromBase); /* should never overflow */
window->dictLimit = (U32)distanceFromBase;
@@ -625,10 +739,44 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window,
ptrdiff_t const highInputIdx = (ip + srcSize) - window->dictBase;
U32 const lowLimitMax = (highInputIdx > (ptrdiff_t)window->dictLimit) ? window->dictLimit : (U32)highInputIdx;
window->lowLimit = lowLimitMax;
+ DEBUGLOG(5, "Overlapping extDict and input : new lowLimit = %u", window->lowLimit);
}
return contiguous;
}
+
+/* debug functions */
+#if (DEBUGLEVEL>=2)
+
+MEM_STATIC double ZSTD_fWeight(U32 rawStat)
+{
+ U32 const fp_accuracy = 8;
+ U32 const fp_multiplier = (1 << fp_accuracy);
+ U32 const newStat = rawStat + 1;
+ U32 const hb = ZSTD_highbit32(newStat);
+ U32 const BWeight = hb * fp_multiplier;
+ U32 const FWeight = (newStat << fp_accuracy) >> hb;
+ U32 const weight = BWeight + FWeight;
+ assert(hb + fp_accuracy < 31);
+ return (double)weight / fp_multiplier;
+}
+
+/* display a table content,
+ * listing each element, its frequency, and its predicted bit cost */
+MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max)
+{
+ unsigned u, sum;
+ for (u=0, sum=0; u<=max; u++) sum += table[u];
+ DEBUGLOG(2, "total nb elts: %u", sum);
+ for (u=0; u<=max; u++) {
+ DEBUGLOG(2, "%2u: %5u (%.2f)",
+ u, table[u], ZSTD_fWeight(sum) - ZSTD_fWeight(table[u]) );
+ }
+}
+
+#endif
+
+
#if defined (__cplusplus)
}
#endif
@@ -640,7 +788,7 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window,
* ============================================================== */
/* ZSTD_getCParamsFromCCtxParams() :
- * cParams are built depending on compressionLevel, src size hints,
+ * cParams are built depending on compressionLevel, src size hints,
* LDM and manually set compression parameters.
*/
ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams(
@@ -656,6 +804,8 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs,
const ZSTD_CDict* cdict,
ZSTD_CCtx_params params, unsigned long long pledgedSrcSize);
+void ZSTD_resetSeqStore(seqStore_t* ssPtr);
+
/*! ZSTD_compressStream_generic() :
* Private use only. To be called from zstdmt_compress.c in single-thread mode. */
size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
@@ -672,6 +822,7 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict);
size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx,
const void* dict, size_t dictSize,
ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
const ZSTD_CDict* cdict,
ZSTD_CCtx_params params,
unsigned long long pledgedSrcSize);
diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c
index 86e6b39621..47faf6d641 100644
--- a/thirdparty/zstd/compress/zstd_double_fast.c
+++ b/thirdparty/zstd/compress/zstd_double_fast.c
@@ -13,12 +13,12 @@
void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end)
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashLarge = ms->hashTable;
U32 const hBitsL = cParams->hashLog;
- U32 const mls = cParams->searchLength;
+ U32 const mls = cParams->minMatch;
U32* const hashSmall = ms->chainTable;
U32 const hBitsS = cParams->chainLog;
const BYTE* const base = ms->window.base;
@@ -40,6 +40,9 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
hashSmall[smHash] = current + i;
if (i == 0 || hashLarge[lgHash] == 0)
hashLarge[lgHash] = current + i;
+ /* Only load extra positions for ZSTD_dtlm_full */
+ if (dtlm == ZSTD_dtlm_fast)
+ break;
}
}
}
@@ -48,9 +51,10 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_doubleFast_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize,
- U32 const mls /* template */)
+ void const* src, size_t srcSize,
+ U32 const mls /* template */, ZSTD_dictMode_e const dictMode)
{
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
U32* const hashLong = ms->hashTable;
const U32 hBitsL = cParams->hashLog;
U32* const hashSmall = ms->chainTable;
@@ -59,70 +63,188 @@ size_t ZSTD_compressBlock_doubleFast_generic(
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.dictLimit;
- const BYTE* const lowest = base + lowestIndex;
+ const U32 prefixLowestIndex = ms->window.dictLimit;
+ const BYTE* const prefixLowest = base + prefixLowestIndex;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - HASH_READ_SIZE;
U32 offset_1=rep[0], offset_2=rep[1];
U32 offsetSaved = 0;
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const ZSTD_compressionParameters* const dictCParams =
+ dictMode == ZSTD_dictMatchState ?
+ &dms->cParams : NULL;
+ const U32* const dictHashLong = dictMode == ZSTD_dictMatchState ?
+ dms->hashTable : NULL;
+ const U32* const dictHashSmall = dictMode == ZSTD_dictMatchState ?
+ dms->chainTable : NULL;
+ const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ?
+ dms->window.dictLimit : 0;
+ const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ?
+ dms->window.base : NULL;
+ const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ?
+ dictBase + dictStartIndex : NULL;
+ const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ?
+ dms->window.nextSrc : NULL;
+ const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ?
+ prefixLowestIndex - (U32)(dictEnd - dictBase) :
+ 0;
+ const U32 dictHBitsL = dictMode == ZSTD_dictMatchState ?
+ dictCParams->hashLog : hBitsL;
+ const U32 dictHBitsS = dictMode == ZSTD_dictMatchState ?
+ dictCParams->chainLog : hBitsS;
+ const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictStart);
+
+ assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState);
+
/* init */
- ip += (ip==lowest);
- { U32 const maxRep = (U32)(ip-lowest);
+ ip += (dictAndPrefixLength == 0);
+ if (dictMode == ZSTD_noDict) {
+ U32 const maxRep = (U32)(ip - prefixLowest);
if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0;
if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0;
}
+ if (dictMode == ZSTD_dictMatchState) {
+ /* dictMatchState repCode checks don't currently handle repCode == 0
+ * disabling. */
+ assert(offset_1 <= dictAndPrefixLength);
+ assert(offset_2 <= dictAndPrefixLength);
+ }
/* Main Search Loop */
while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */
size_t mLength;
+ U32 offset;
size_t const h2 = ZSTD_hashPtr(ip, hBitsL, 8);
size_t const h = ZSTD_hashPtr(ip, hBitsS, mls);
+ size_t const dictHL = ZSTD_hashPtr(ip, dictHBitsL, 8);
+ size_t const dictHS = ZSTD_hashPtr(ip, dictHBitsS, mls);
U32 const current = (U32)(ip-base);
U32 const matchIndexL = hashLong[h2];
- U32 const matchIndexS = hashSmall[h];
+ U32 matchIndexS = hashSmall[h];
const BYTE* matchLong = base + matchIndexL;
const BYTE* match = base + matchIndexS;
+ const U32 repIndex = current + 1 - offset_1;
+ const BYTE* repMatch = (dictMode == ZSTD_dictMatchState
+ && repIndex < prefixLowestIndex) ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
hashLong[h2] = hashSmall[h] = current; /* update hash tables */
- assert(offset_1 <= current); /* supposed guaranteed by construction */
- if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) {
- /* favor repcode */
+ /* check dictMatchState repcode */
+ if (dictMode == ZSTD_dictMatchState
+ && ((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ ip++;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
+ goto _match_stored;
+ }
+
+ /* check noDict repcode */
+ if ( dictMode == ZSTD_noDict
+ && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) {
mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
- } else {
- U32 offset;
- if ( (matchIndexL > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip)) ) {
+ goto _match_stored;
+ }
+
+ if (matchIndexL > prefixLowestIndex) {
+ /* check prefix long match */
+ if (MEM_read64(matchLong) == MEM_read64(ip)) {
mLength = ZSTD_count(ip+8, matchLong+8, iend) + 8;
offset = (U32)(ip-matchLong);
- while (((ip>anchor) & (matchLong>lowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */
- } else if ( (matchIndexS > lowestIndex) && (MEM_read32(match) == MEM_read32(ip)) ) {
- size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8);
- U32 const matchIndexL3 = hashLong[hl3];
- const BYTE* matchL3 = base + matchIndexL3;
- hashLong[hl3] = current + 1;
- if ( (matchIndexL3 > lowestIndex) && (MEM_read64(matchL3) == MEM_read64(ip+1)) ) {
+ while (((ip>anchor) & (matchLong>prefixLowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */
+ goto _match_found;
+ }
+ } else if (dictMode == ZSTD_dictMatchState) {
+ /* check dictMatchState long match */
+ U32 const dictMatchIndexL = dictHashLong[dictHL];
+ const BYTE* dictMatchL = dictBase + dictMatchIndexL;
+ assert(dictMatchL < dictEnd);
+
+ if (dictMatchL > dictStart && MEM_read64(dictMatchL) == MEM_read64(ip)) {
+ mLength = ZSTD_count_2segments(ip+8, dictMatchL+8, iend, dictEnd, prefixLowest) + 8;
+ offset = (U32)(current - dictMatchIndexL - dictIndexDelta);
+ while (((ip>anchor) & (dictMatchL>dictStart)) && (ip[-1] == dictMatchL[-1])) { ip--; dictMatchL--; mLength++; } /* catch up */
+ goto _match_found;
+ }
+ }
+
+ if (matchIndexS > prefixLowestIndex) {
+ /* check prefix short match */
+ if (MEM_read32(match) == MEM_read32(ip)) {
+ goto _search_next_long;
+ }
+ } else if (dictMode == ZSTD_dictMatchState) {
+ /* check dictMatchState short match */
+ U32 const dictMatchIndexS = dictHashSmall[dictHS];
+ match = dictBase + dictMatchIndexS;
+ matchIndexS = dictMatchIndexS + dictIndexDelta;
+
+ if (match > dictStart && MEM_read32(match) == MEM_read32(ip)) {
+ goto _search_next_long;
+ }
+ }
+
+ ip += ((ip-anchor) >> kSearchStrength) + 1;
+ continue;
+
+_search_next_long:
+
+ {
+ size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8);
+ size_t const dictHLNext = ZSTD_hashPtr(ip+1, dictHBitsL, 8);
+ U32 const matchIndexL3 = hashLong[hl3];
+ const BYTE* matchL3 = base + matchIndexL3;
+ hashLong[hl3] = current + 1;
+
+ /* check prefix long +1 match */
+ if (matchIndexL3 > prefixLowestIndex) {
+ if (MEM_read64(matchL3) == MEM_read64(ip+1)) {
mLength = ZSTD_count(ip+9, matchL3+8, iend) + 8;
ip++;
offset = (U32)(ip-matchL3);
- while (((ip>anchor) & (matchL3>lowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */
- } else {
- mLength = ZSTD_count(ip+4, match+4, iend) + 4;
- offset = (U32)(ip-match);
- while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
+ while (((ip>anchor) & (matchL3>prefixLowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */
+ goto _match_found;
+ }
+ } else if (dictMode == ZSTD_dictMatchState) {
+ /* check dict long +1 match */
+ U32 const dictMatchIndexL3 = dictHashLong[dictHLNext];
+ const BYTE* dictMatchL3 = dictBase + dictMatchIndexL3;
+ assert(dictMatchL3 < dictEnd);
+ if (dictMatchL3 > dictStart && MEM_read64(dictMatchL3) == MEM_read64(ip+1)) {
+ mLength = ZSTD_count_2segments(ip+1+8, dictMatchL3+8, iend, dictEnd, prefixLowest) + 8;
+ ip++;
+ offset = (U32)(current + 1 - dictMatchIndexL3 - dictIndexDelta);
+ while (((ip>anchor) & (dictMatchL3>dictStart)) && (ip[-1] == dictMatchL3[-1])) { ip--; dictMatchL3--; mLength++; } /* catch up */
+ goto _match_found;
}
- } else {
- ip += ((ip-anchor) >> kSearchStrength) + 1;
- continue;
}
+ }
- offset_2 = offset_1;
- offset_1 = offset;
-
- ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+ /* if no long +1 match, explore the short match we found */
+ if (dictMode == ZSTD_dictMatchState && matchIndexS < prefixLowestIndex) {
+ mLength = ZSTD_count_2segments(ip+4, match+4, iend, dictEnd, prefixLowest) + 4;
+ offset = (U32)(current - matchIndexS);
+ while (((ip>anchor) & (match>dictStart)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
+ } else {
+ mLength = ZSTD_count(ip+4, match+4, iend) + 4;
+ offset = (U32)(ip - match);
+ while (((ip>anchor) & (match>prefixLowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
}
+ /* fall-through */
+
+_match_found:
+ offset_2 = offset_1;
+ offset_1 = offset;
+
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+
+_match_stored:
/* match found */
ip += mLength;
anchor = ip;
@@ -135,19 +257,44 @@ size_t ZSTD_compressBlock_doubleFast_generic(
hashSmall[ZSTD_hashPtr(ip-2, hBitsS, mls)] = (U32)(ip-2-base);
/* check immediate repcode */
- while ( (ip <= ilimit)
- && ( (offset_2>0)
- & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
- /* store sequence */
- size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
- { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */
- hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base);
- hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base);
- ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
- ip += rLength;
- anchor = ip;
- continue; /* faster when present ... (?) */
- } } }
+ if (dictMode == ZSTD_dictMatchState) {
+ while (ip <= ilimit) {
+ U32 const current2 = (U32)(ip-base);
+ U32 const repIndex2 = current2 - offset_2;
+ const BYTE* repMatch2 = dictMode == ZSTD_dictMatchState
+ && repIndex2 < prefixLowestIndex ?
+ dictBase - dictIndexDelta + repIndex2 :
+ base + repIndex2;
+ if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */)
+ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex2 < prefixLowestIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixLowest) + 4;
+ U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
+ hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2;
+ hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2;
+ ip += repLength2;
+ anchor = ip;
+ continue;
+ }
+ break;
+ }
+ }
+
+ if (dictMode == ZSTD_noDict) {
+ while ( (ip <= ilimit)
+ && ( (offset_2>0)
+ & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
+ /* store sequence */
+ size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
+ U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */
+ hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base);
+ hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base);
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
+ ip += rLength;
+ anchor = ip;
+ continue; /* faster when present ... (?) */
+ } } } }
/* save reps for next block */
rep[0] = offset_1 ? offset_1 : offsetSaved;
@@ -160,102 +307,126 @@ size_t ZSTD_compressBlock_doubleFast_generic(
size_t ZSTD_compressBlock_doubleFast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
+{
+ const U32 mls = ms->cParams.minMatch;
+ switch(mls)
+ {
+ default: /* includes case 3 */
+ case 4 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict);
+ case 5 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict);
+ case 6 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict);
+ case 7 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict);
+ }
+}
+
+
+size_t ZSTD_compressBlock_doubleFast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
{
- const U32 mls = cParams->searchLength;
+ const U32 mls = ms->cParams.minMatch;
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 4);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState);
case 5 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 5);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState);
case 6 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 6);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState);
case 7 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 7);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState);
}
}
static size_t ZSTD_compressBlock_doubleFast_extDict_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize,
+ void const* src, size_t srcSize,
U32 const mls /* template */)
{
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
U32* const hashLong = ms->hashTable;
U32 const hBitsL = cParams->hashLog;
U32* const hashSmall = ms->chainTable;
U32 const hBitsS = cParams->chainLog;
- const BYTE* const base = ms->window.base;
- const BYTE* const dictBase = ms->window.dictBase;
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.lowLimit;
- const BYTE* const dictStart = dictBase + lowestIndex;
- const U32 dictLimit = ms->window.dictLimit;
- const BYTE* const lowPrefixPtr = base + dictLimit;
- const BYTE* const dictEnd = dictBase + dictLimit;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - 8;
+ const U32 prefixStartIndex = ms->window.dictLimit;
+ const BYTE* const base = ms->window.base;
+ const BYTE* const prefixStart = base + prefixStartIndex;
+ const U32 dictStartIndex = ms->window.lowLimit;
+ const BYTE* const dictBase = ms->window.dictBase;
+ const BYTE* const dictStart = dictBase + dictStartIndex;
+ const BYTE* const dictEnd = dictBase + prefixStartIndex;
U32 offset_1=rep[0], offset_2=rep[1];
+ DEBUGLOG(5, "ZSTD_compressBlock_doubleFast_extDict_generic (srcSize=%zu)", srcSize);
+
/* Search Loop */
while (ip < ilimit) { /* < instead of <=, because (ip+1) */
const size_t hSmall = ZSTD_hashPtr(ip, hBitsS, mls);
const U32 matchIndex = hashSmall[hSmall];
- const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base;
+ const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base;
const BYTE* match = matchBase + matchIndex;
const size_t hLong = ZSTD_hashPtr(ip, hBitsL, 8);
const U32 matchLongIndex = hashLong[hLong];
- const BYTE* matchLongBase = matchLongIndex < dictLimit ? dictBase : base;
+ const BYTE* const matchLongBase = matchLongIndex < prefixStartIndex ? dictBase : base;
const BYTE* matchLong = matchLongBase + matchLongIndex;
const U32 current = (U32)(ip-base);
const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */
- const BYTE* repBase = repIndex < dictLimit ? dictBase : base;
- const BYTE* repMatch = repBase + repIndex;
+ const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base;
+ const BYTE* const repMatch = repBase + repIndex;
size_t mLength;
hashSmall[hSmall] = hashLong[hLong] = current; /* update hash table */
- if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex))
- && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
- const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend;
- mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4;
+ if ((((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex doesn't overlap dict + prefix */
+ & (repIndex > dictStartIndex))
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
} else {
- if ((matchLongIndex > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) {
- const BYTE* matchEnd = matchLongIndex < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchLongIndex < dictLimit ? dictStart : lowPrefixPtr;
+ if ((matchLongIndex > dictStartIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) {
+ const BYTE* const matchEnd = matchLongIndex < prefixStartIndex ? dictEnd : iend;
+ const BYTE* const lowMatchPtr = matchLongIndex < prefixStartIndex ? dictStart : prefixStart;
U32 offset;
- mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, lowPrefixPtr) + 8;
+ mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, prefixStart) + 8;
offset = current - matchLongIndex;
while (((ip>anchor) & (matchLong>lowMatchPtr)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */
offset_2 = offset_1;
offset_1 = offset;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
- } else if ((matchIndex > lowestIndex) && (MEM_read32(match) == MEM_read32(ip))) {
+ } else if ((matchIndex > dictStartIndex) && (MEM_read32(match) == MEM_read32(ip))) {
size_t const h3 = ZSTD_hashPtr(ip+1, hBitsL, 8);
U32 const matchIndex3 = hashLong[h3];
- const BYTE* const match3Base = matchIndex3 < dictLimit ? dictBase : base;
+ const BYTE* const match3Base = matchIndex3 < prefixStartIndex ? dictBase : base;
const BYTE* match3 = match3Base + matchIndex3;
U32 offset;
hashLong[h3] = current + 1;
- if ( (matchIndex3 > lowestIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) {
- const BYTE* matchEnd = matchIndex3 < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchIndex3 < dictLimit ? dictStart : lowPrefixPtr;
- mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, lowPrefixPtr) + 8;
+ if ( (matchIndex3 > dictStartIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) {
+ const BYTE* const matchEnd = matchIndex3 < prefixStartIndex ? dictEnd : iend;
+ const BYTE* const lowMatchPtr = matchIndex3 < prefixStartIndex ? dictStart : prefixStart;
+ mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, prefixStart) + 8;
ip++;
offset = current+1 - matchIndex3;
while (((ip>anchor) & (match3>lowMatchPtr)) && (ip[-1] == match3[-1])) { ip--; match3--; mLength++; } /* catch up */
} else {
- const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr;
- mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4;
+ const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend;
+ const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart;
+ mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4;
offset = current - matchIndex;
while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
}
@@ -282,12 +453,13 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic(
while (ip <= ilimit) {
U32 const current2 = (U32)(ip-base);
U32 const repIndex2 = current2 - offset_2;
- const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2;
- if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */
- && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
- const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend;
- size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4;
- U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
+ const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2;
+ if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) /* intentional overflow : ensure repIndex2 doesn't overlap dict + prefix */
+ & (repIndex2 > dictStartIndex))
+ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4;
+ U32 const tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2;
hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2;
@@ -309,19 +481,19 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic(
size_t ZSTD_compressBlock_doubleFast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- U32 const mls = cParams->searchLength;
+ U32 const mls = ms->cParams.minMatch;
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 4);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 4);
case 5 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 5);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 5);
case 6 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 6);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 6);
case 7 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 7);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 7);
}
}
diff --git a/thirdparty/zstd/compress/zstd_double_fast.h b/thirdparty/zstd/compress/zstd_double_fast.h
index 6d80b2774c..4fa31acfc0 100644
--- a/thirdparty/zstd/compress/zstd_double_fast.h
+++ b/thirdparty/zstd/compress/zstd_double_fast.h
@@ -19,14 +19,16 @@ extern "C" {
#include "zstd_compress_internal.h" /* ZSTD_CCtx, size_t */
void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end);
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm);
size_t ZSTD_compressBlock_doubleFast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_doubleFast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_doubleFast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
#if defined (__cplusplus)
diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c
index df4d28b340..40ba0f73e6 100644
--- a/thirdparty/zstd/compress/zstd_fast.c
+++ b/thirdparty/zstd/compress/zstd_fast.c
@@ -13,12 +13,12 @@
void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end)
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hBits = cParams->hashLog;
- U32 const mls = cParams->searchLength;
+ U32 const mls = cParams->minMatch;
const BYTE* const base = ms->window.base;
const BYTE* ip = base + ms->nextToUpdate;
const BYTE* const iend = ((const BYTE*)end) - HASH_READ_SIZE;
@@ -27,41 +27,83 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
/* Always insert every fastHashFillStep position into the hash table.
* Insert the other positions if their hash entry is empty.
*/
- for (; ip + fastHashFillStep - 1 <= iend; ip += fastHashFillStep) {
+ for ( ; ip + fastHashFillStep < iend + 2; ip += fastHashFillStep) {
U32 const current = (U32)(ip - base);
- U32 i;
- for (i = 0; i < fastHashFillStep; ++i) {
- size_t const hash = ZSTD_hashPtr(ip + i, hBits, mls);
- if (i == 0 || hashTable[hash] == 0)
- hashTable[hash] = current + i;
- }
- }
+ size_t const hash0 = ZSTD_hashPtr(ip, hBits, mls);
+ hashTable[hash0] = current;
+ if (dtlm == ZSTD_dtlm_fast) continue;
+ /* Only load extra positions for ZSTD_dtlm_full */
+ { U32 p;
+ for (p = 1; p < fastHashFillStep; ++p) {
+ size_t const hash = ZSTD_hashPtr(ip + p, hBits, mls);
+ if (hashTable[hash] == 0) { /* not yet filled */
+ hashTable[hash] = current + p;
+ } } } }
}
FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_fast_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize,
- U32 const hlog, U32 const stepSize, U32 const mls)
+ U32 const mls, ZSTD_dictMode_e const dictMode)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
+ U32 const hlog = cParams->hashLog;
+ /* support stepSize of 0 */
+ U32 const stepSize = cParams->targetLength + !(cParams->targetLength);
const BYTE* const base = ms->window.base;
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.dictLimit;
- const BYTE* const lowest = base + lowestIndex;
+ const U32 prefixStartIndex = ms->window.dictLimit;
+ const BYTE* const prefixStart = base + prefixStartIndex;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - HASH_READ_SIZE;
U32 offset_1=rep[0], offset_2=rep[1];
U32 offsetSaved = 0;
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const ZSTD_compressionParameters* const dictCParams =
+ dictMode == ZSTD_dictMatchState ?
+ &dms->cParams : NULL;
+ const U32* const dictHashTable = dictMode == ZSTD_dictMatchState ?
+ dms->hashTable : NULL;
+ const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ?
+ dms->window.dictLimit : 0;
+ const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ?
+ dms->window.base : NULL;
+ const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ?
+ dictBase + dictStartIndex : NULL;
+ const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ?
+ dms->window.nextSrc : NULL;
+ const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ?
+ prefixStartIndex - (U32)(dictEnd - dictBase) :
+ 0;
+ const U32 dictAndPrefixLength = (U32)(ip - prefixStart + dictEnd - dictStart);
+ const U32 dictHLog = dictMode == ZSTD_dictMatchState ?
+ dictCParams->hashLog : hlog;
+
+ assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState);
+
+ /* otherwise, we would get index underflow when translating a dict index
+ * into a local index */
+ assert(dictMode != ZSTD_dictMatchState
+ || prefixStartIndex >= (U32)(dictEnd - dictBase));
+
/* init */
- ip += (ip==lowest);
- { U32 const maxRep = (U32)(ip-lowest);
+ ip += (dictAndPrefixLength == 0);
+ if (dictMode == ZSTD_noDict) {
+ U32 const maxRep = (U32)(ip - prefixStart);
if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0;
if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0;
}
+ if (dictMode == ZSTD_dictMatchState) {
+ /* dictMatchState repCode checks don't currently handle repCode == 0
+ * disabling. */
+ assert(offset_1 <= dictAndPrefixLength);
+ assert(offset_2 <= dictAndPrefixLength);
+ }
/* Main Search Loop */
while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */
@@ -70,26 +112,67 @@ size_t ZSTD_compressBlock_fast_generic(
U32 const current = (U32)(ip-base);
U32 const matchIndex = hashTable[h];
const BYTE* match = base + matchIndex;
+ const U32 repIndex = current + 1 - offset_1;
+ const BYTE* repMatch = (dictMode == ZSTD_dictMatchState
+ && repIndex < prefixStartIndex) ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
hashTable[h] = current; /* update hash table */
- if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) {
+ if ( (dictMode == ZSTD_dictMatchState)
+ && ((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex isn't overlapping dict + prefix */
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* const repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4;
+ ip++;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
+ } else if ( dictMode == ZSTD_noDict
+ && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) {
mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
- } else {
- if ( (matchIndex <= lowestIndex)
- || (MEM_read32(match) != MEM_read32(ip)) ) {
+ } else if ( (matchIndex <= prefixStartIndex) ) {
+ if (dictMode == ZSTD_dictMatchState) {
+ size_t const dictHash = ZSTD_hashPtr(ip, dictHLog, mls);
+ U32 const dictMatchIndex = dictHashTable[dictHash];
+ const BYTE* dictMatch = dictBase + dictMatchIndex;
+ if (dictMatchIndex <= dictStartIndex ||
+ MEM_read32(dictMatch) != MEM_read32(ip)) {
+ assert(stepSize >= 1);
+ ip += ((ip-anchor) >> kSearchStrength) + stepSize;
+ continue;
+ } else {
+ /* found a dict match */
+ U32 const offset = (U32)(current-dictMatchIndex-dictIndexDelta);
+ mLength = ZSTD_count_2segments(ip+4, dictMatch+4, iend, dictEnd, prefixStart) + 4;
+ while (((ip>anchor) & (dictMatch>dictStart))
+ && (ip[-1] == dictMatch[-1])) {
+ ip--; dictMatch--; mLength++;
+ } /* catch up */
+ offset_2 = offset_1;
+ offset_1 = offset;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+ }
+ } else {
assert(stepSize >= 1);
ip += ((ip-anchor) >> kSearchStrength) + stepSize;
continue;
}
+ } else if (MEM_read32(match) != MEM_read32(ip)) {
+ /* it's not a match, and we're not going to check the dictionary */
+ assert(stepSize >= 1);
+ ip += ((ip-anchor) >> kSearchStrength) + stepSize;
+ continue;
+ } else {
+ /* found a regular match */
+ U32 const offset = (U32)(ip-match);
mLength = ZSTD_count(ip+4, match+4, iend) + 4;
- { U32 const offset = (U32)(ip-match);
- while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
- offset_2 = offset_1;
- offset_1 = offset;
- ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
- } }
+ while (((ip>anchor) & (match>prefixStart))
+ && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
+ offset_2 = offset_1;
+ offset_1 = offset;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+ }
/* match found */
ip += mLength;
@@ -97,21 +180,46 @@ size_t ZSTD_compressBlock_fast_generic(
if (ip <= ilimit) {
/* Fill Table */
+ assert(base+current+2 > istart); /* check base overflow */
hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; /* here because current+2 could be > iend-8 */
hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base);
+
/* check immediate repcode */
- while ( (ip <= ilimit)
- && ( (offset_2>0)
- & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
- /* store sequence */
- size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
- { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */
- hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base);
- ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
- ip += rLength;
- anchor = ip;
- continue; /* faster when present ... (?) */
- } } }
+ if (dictMode == ZSTD_dictMatchState) {
+ while (ip <= ilimit) {
+ U32 const current2 = (U32)(ip-base);
+ U32 const repIndex2 = current2 - offset_2;
+ const BYTE* repMatch2 = repIndex2 < prefixStartIndex ?
+ dictBase - dictIndexDelta + repIndex2 :
+ base + repIndex2;
+ if ( ((U32)((prefixStartIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */)
+ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4;
+ U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
+ hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2;
+ ip += repLength2;
+ anchor = ip;
+ continue;
+ }
+ break;
+ }
+ }
+
+ if (dictMode == ZSTD_noDict) {
+ while ( (ip <= ilimit)
+ && ( (offset_2>0)
+ & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
+ /* store sequence */
+ size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
+ U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */
+ hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base);
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
+ ip += rLength;
+ anchor = ip;
+ continue; /* faster when present ... (?) */
+ } } } }
/* save reps for next block */
rep[0] = offset_1 ? offset_1 : offsetSaved;
@@ -124,42 +232,66 @@ size_t ZSTD_compressBlock_fast_generic(
size_t ZSTD_compressBlock_fast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- U32 const hlog = cParams->hashLog;
- U32 const mls = cParams->searchLength;
- U32 const stepSize = cParams->targetLength;
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
+ U32 const mls = cParams->minMatch;
+ assert(ms->dictMatchState == NULL);
+ switch(mls)
+ {
+ default: /* includes case 3 */
+ case 4 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict);
+ case 5 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict);
+ case 6 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict);
+ case 7 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict);
+ }
+}
+
+size_t ZSTD_compressBlock_fast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
+ U32 const mls = cParams->minMatch;
+ assert(ms->dictMatchState != NULL);
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState);
case 5 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState);
case 6 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState);
case 7 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState);
}
}
static size_t ZSTD_compressBlock_fast_extDict_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- void const* src, size_t srcSize,
- U32 const hlog, U32 const stepSize, U32 const mls)
+ void const* src, size_t srcSize, U32 const mls)
{
- U32* hashTable = ms->hashTable;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ U32* const hashTable = ms->hashTable;
+ U32 const hlog = cParams->hashLog;
+ /* support stepSize of 0 */
+ U32 const stepSize = cParams->targetLength + !(cParams->targetLength);
const BYTE* const base = ms->window.base;
const BYTE* const dictBase = ms->window.dictBase;
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.lowLimit;
- const BYTE* const dictStart = dictBase + lowestIndex;
- const U32 dictLimit = ms->window.dictLimit;
- const BYTE* const lowPrefixPtr = base + dictLimit;
- const BYTE* const dictEnd = dictBase + dictLimit;
+ const U32 dictStartIndex = ms->window.lowLimit;
+ const BYTE* const dictStart = dictBase + dictStartIndex;
+ const U32 prefixStartIndex = ms->window.dictLimit;
+ const BYTE* const prefixStart = base + prefixStartIndex;
+ const BYTE* const dictEnd = dictBase + prefixStartIndex;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - 8;
U32 offset_1=rep[0], offset_2=rep[1];
@@ -167,33 +299,34 @@ static size_t ZSTD_compressBlock_fast_extDict_generic(
/* Search Loop */
while (ip < ilimit) { /* < instead of <=, because (ip+1) */
const size_t h = ZSTD_hashPtr(ip, hlog, mls);
- const U32 matchIndex = hashTable[h];
- const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base;
- const BYTE* match = matchBase + matchIndex;
- const U32 current = (U32)(ip-base);
- const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */
- const BYTE* repBase = repIndex < dictLimit ? dictBase : base;
- const BYTE* repMatch = repBase + repIndex;
+ const U32 matchIndex = hashTable[h];
+ const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base;
+ const BYTE* match = matchBase + matchIndex;
+ const U32 current = (U32)(ip-base);
+ const U32 repIndex = current + 1 - offset_1;
+ const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base;
+ const BYTE* const repMatch = repBase + repIndex;
size_t mLength;
hashTable[h] = current; /* update hash table */
+ assert(offset_1 <= current +1); /* check repIndex */
- if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex))
+ if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex))
&& (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
- const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend;
- mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4;
+ const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
} else {
- if ( (matchIndex < lowestIndex) ||
+ if ( (matchIndex < dictStartIndex) ||
(MEM_read32(match) != MEM_read32(ip)) ) {
assert(stepSize >= 1);
ip += ((ip-anchor) >> kSearchStrength) + stepSize;
continue;
}
- { const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr;
+ { const BYTE* matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend;
+ const BYTE* lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart;
U32 offset;
- mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4;
+ mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4;
while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
offset = current - matchIndex;
offset_2 = offset_1;
@@ -213,11 +346,11 @@ static size_t ZSTD_compressBlock_fast_extDict_generic(
while (ip <= ilimit) {
U32 const current2 = (U32)(ip-base);
U32 const repIndex2 = current2 - offset_2;
- const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2;
- if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */
+ const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2;
+ if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) & (repIndex2 > dictStartIndex)) /* intentional overflow */
&& (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
- const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend;
- size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4;
+ const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4;
U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2;
@@ -239,21 +372,20 @@ static size_t ZSTD_compressBlock_fast_extDict_generic(
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- U32 const hlog = cParams->hashLog;
- U32 const mls = cParams->searchLength;
- U32 const stepSize = cParams->targetLength;
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
+ U32 const mls = cParams->minMatch;
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 4);
case 5 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 5);
case 6 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 6);
case 7 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 7);
}
}
diff --git a/thirdparty/zstd/compress/zstd_fast.h b/thirdparty/zstd/compress/zstd_fast.h
index f0438ad5b4..b74a88c57c 100644
--- a/thirdparty/zstd/compress/zstd_fast.h
+++ b/thirdparty/zstd/compress/zstd_fast.h
@@ -19,14 +19,16 @@ extern "C" {
#include "zstd_compress_internal.h"
void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end);
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm);
size_t ZSTD_compressBlock_fast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_fast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
#if defined (__cplusplus)
}
diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c
index 9f158123f0..53f998a437 100644
--- a/thirdparty/zstd/compress/zstd_lazy.c
+++ b/thirdparty/zstd/compress/zstd_lazy.c
@@ -16,11 +16,12 @@
* Binary Tree search
***************************************/
-void ZSTD_updateDUBT(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+static void
+ZSTD_updateDUBT(ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* iend,
U32 mls)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hashLog = cParams->hashLog;
@@ -59,14 +60,16 @@ void ZSTD_updateDUBT(
* sort one already inserted but unsorted position
* assumption : current >= btlow == (current - btmask)
* doesn't fail */
-static void ZSTD_insertDUBT1(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+static void
+ZSTD_insertDUBT1(ZSTD_matchState_t* ms,
U32 current, const BYTE* inputEnd,
- U32 nbCompares, U32 btLow, int extDict)
+ U32 nbCompares, U32 btLow,
+ const ZSTD_dictMode_e dictMode)
{
- U32* const bt = ms->chainTable;
- U32 const btLog = cParams->chainLog - 1;
- U32 const btMask = (1 << btLog) - 1;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ U32* const bt = ms->chainTable;
+ U32 const btLog = cParams->chainLog - 1;
+ U32 const btMask = (1 << btLog) - 1;
size_t commonLengthSmaller=0, commonLengthLarger=0;
const BYTE* const base = ms->window.base;
const BYTE* const dictBase = ms->window.dictBase;
@@ -78,7 +81,7 @@ static void ZSTD_insertDUBT1(
const BYTE* match;
U32* smallerPtr = bt + 2*(current&btMask);
U32* largerPtr = smallerPtr + 1;
- U32 matchIndex = *smallerPtr;
+ U32 matchIndex = *smallerPtr; /* this candidate is unsorted : next sorted candidate is reached through *smallerPtr, while *largerPtr contains previous unsorted candidate (which is already saved and can be overwritten) */
U32 dummy32; /* to be nullified at the end */
U32 const windowLow = ms->window.lowLimit;
@@ -91,11 +94,16 @@ static void ZSTD_insertDUBT1(
U32* const nextPtr = bt + 2*(matchIndex & btMask);
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
assert(matchIndex < current);
+ /* note : all candidates are now supposed sorted,
+ * but it's still possible to have nextPtr[1] == ZSTD_DUBT_UNSORTED_MARK
+ * when a real index has the same value as ZSTD_DUBT_UNSORTED_MARK */
- if ( (!extDict)
+ if ( (dictMode != ZSTD_extDict)
|| (matchIndex+matchLength >= dictLimit) /* both in current segment*/
|| (current < dictLimit) /* both in extDict */) {
- const BYTE* const mBase = !extDict || ((matchIndex+matchLength) >= dictLimit) ? base : dictBase;
+ const BYTE* const mBase = ( (dictMode != ZSTD_extDict)
+ || (matchIndex+matchLength >= dictLimit)) ?
+ base : dictBase;
assert( (matchIndex+matchLength >= dictLimit) /* might be wrong if extDict is incorrectly set to 0 */
|| (current < dictLimit) );
match = mBase + matchIndex;
@@ -104,7 +112,7 @@ static void ZSTD_insertDUBT1(
match = dictBase + matchIndex;
matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart);
if (matchIndex+matchLength >= dictLimit)
- match = base + matchIndex; /* to prepare for next usage of match[matchLength] */
+ match = base + matchIndex; /* preparation for next read of match[matchLength] */
}
DEBUGLOG(8, "ZSTD_insertDUBT1: comparing %u with %u : found %u common bytes ",
@@ -138,13 +146,92 @@ static void ZSTD_insertDUBT1(
}
-static size_t ZSTD_DUBT_findBestMatch (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iend,
- size_t* offsetPtr,
- U32 const mls,
- U32 const extDict)
+static size_t
+ZSTD_DUBT_findBetterDictMatch (
+ ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iend,
+ size_t* offsetPtr,
+ size_t bestLength,
+ U32 nbCompares,
+ U32 const mls,
+ const ZSTD_dictMode_e dictMode)
+{
+ const ZSTD_matchState_t * const dms = ms->dictMatchState;
+ const ZSTD_compressionParameters* const dmsCParams = &dms->cParams;
+ const U32 * const dictHashTable = dms->hashTable;
+ U32 const hashLog = dmsCParams->hashLog;
+ size_t const h = ZSTD_hashPtr(ip, hashLog, mls);
+ U32 dictMatchIndex = dictHashTable[h];
+
+ const BYTE* const base = ms->window.base;
+ const BYTE* const prefixStart = base + ms->window.dictLimit;
+ U32 const current = (U32)(ip-base);
+ const BYTE* const dictBase = dms->window.base;
+ const BYTE* const dictEnd = dms->window.nextSrc;
+ U32 const dictHighLimit = (U32)(dms->window.nextSrc - dms->window.base);
+ U32 const dictLowLimit = dms->window.lowLimit;
+ U32 const dictIndexDelta = ms->window.lowLimit - dictHighLimit;
+
+ U32* const dictBt = dms->chainTable;
+ U32 const btLog = dmsCParams->chainLog - 1;
+ U32 const btMask = (1 << btLog) - 1;
+ U32 const btLow = (btMask >= dictHighLimit - dictLowLimit) ? dictLowLimit : dictHighLimit - btMask;
+
+ size_t commonLengthSmaller=0, commonLengthLarger=0;
+
+ (void)dictMode;
+ assert(dictMode == ZSTD_dictMatchState);
+
+ while (nbCompares-- && (dictMatchIndex > dictLowLimit)) {
+ U32* const nextPtr = dictBt + 2*(dictMatchIndex & btMask);
+ size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
+ const BYTE* match = dictBase + dictMatchIndex;
+ matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart);
+ if (dictMatchIndex+matchLength >= dictHighLimit)
+ match = base + dictMatchIndex + dictIndexDelta; /* to prepare for next usage of match[matchLength] */
+
+ if (matchLength > bestLength) {
+ U32 matchIndex = dictMatchIndex + dictIndexDelta;
+ if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) {
+ DEBUGLOG(9, "ZSTD_DUBT_findBetterDictMatch(%u) : found better match length %u -> %u and offsetCode %u -> %u (dictMatchIndex %u, matchIndex %u)",
+ current, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + current - matchIndex, dictMatchIndex, matchIndex);
+ bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex;
+ }
+ if (ip+matchLength == iend) { /* reached end of input : ip[matchLength] is not valid, no way to know if it's larger or smaller than match */
+ break; /* drop, to guarantee consistency (miss a little bit of compression) */
+ }
+ }
+
+ if (match[matchLength] < ip[matchLength]) {
+ if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */
+ commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */
+ dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */
+ } else {
+ /* match is larger than current */
+ if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */
+ commonLengthLarger = matchLength;
+ dictMatchIndex = nextPtr[0];
+ }
+ }
+
+ if (bestLength >= MINMATCH) {
+ U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex;
+ DEBUGLOG(8, "ZSTD_DUBT_findBetterDictMatch(%u) : found match of length %u and offsetCode %u (pos %u)",
+ current, (U32)bestLength, (U32)*offsetPtr, mIndex);
+ }
+ return bestLength;
+
+}
+
+
+static size_t
+ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iend,
+ size_t* offsetPtr,
+ U32 const mls,
+ const ZSTD_dictMode_e dictMode)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hashLog = cParams->hashLog;
size_t const h = ZSTD_hashPtr(ip, hashLog, mls);
@@ -175,7 +262,7 @@ static size_t ZSTD_DUBT_findBestMatch (
&& (nbCandidates > 1) ) {
DEBUGLOG(8, "ZSTD_DUBT_findBestMatch: candidate %u is unsorted",
matchIndex);
- *unsortedMark = previousCandidate;
+ *unsortedMark = previousCandidate; /* the unsortedMark becomes a reversed chain, to move up back to original position */
previousCandidate = matchIndex;
matchIndex = *nextCandidate;
nextCandidate = bt + 2*(matchIndex&btMask);
@@ -183,11 +270,13 @@ static size_t ZSTD_DUBT_findBestMatch (
nbCandidates --;
}
+ /* nullify last candidate if it's still unsorted
+ * simplification, detrimental to compression ratio, beneficial for speed */
if ( (matchIndex > unsortLimit)
&& (*unsortedMark==ZSTD_DUBT_UNSORTED_MARK) ) {
DEBUGLOG(7, "ZSTD_DUBT_findBestMatch: nullify last unsorted candidate %u",
matchIndex);
- *nextCandidate = *unsortedMark = 0; /* nullify next candidate if it's still unsorted (note : simplification, detrimental to compression ratio, beneficial for speed) */
+ *nextCandidate = *unsortedMark = 0;
}
/* batch sort stacked candidates */
@@ -195,21 +284,21 @@ static size_t ZSTD_DUBT_findBestMatch (
while (matchIndex) { /* will end on matchIndex == 0 */
U32* const nextCandidateIdxPtr = bt + 2*(matchIndex&btMask) + 1;
U32 const nextCandidateIdx = *nextCandidateIdxPtr;
- ZSTD_insertDUBT1(ms, cParams, matchIndex, iend,
- nbCandidates, unsortLimit, extDict);
+ ZSTD_insertDUBT1(ms, matchIndex, iend,
+ nbCandidates, unsortLimit, dictMode);
matchIndex = nextCandidateIdx;
nbCandidates++;
}
/* find longest match */
- { size_t commonLengthSmaller=0, commonLengthLarger=0;
+ { size_t commonLengthSmaller = 0, commonLengthLarger = 0;
const BYTE* const dictBase = ms->window.dictBase;
const U32 dictLimit = ms->window.dictLimit;
const BYTE* const dictEnd = dictBase + dictLimit;
const BYTE* const prefixStart = base + dictLimit;
U32* smallerPtr = bt + 2*(current&btMask);
U32* largerPtr = bt + 2*(current&btMask) + 1;
- U32 matchEndIdx = current+8+1;
+ U32 matchEndIdx = current + 8 + 1;
U32 dummy32; /* to be nullified at the end */
size_t bestLength = 0;
@@ -221,7 +310,7 @@ static size_t ZSTD_DUBT_findBestMatch (
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
const BYTE* match;
- if ((!extDict) || (matchIndex+matchLength >= dictLimit)) {
+ if ((dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit)) {
match = base + matchIndex;
matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend);
} else {
@@ -237,6 +326,11 @@ static size_t ZSTD_DUBT_findBestMatch (
if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) )
bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex;
if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */
+ if (dictMode == ZSTD_dictMatchState) {
+ nbCompares = 0; /* in addition to avoiding checking any
+ * further in this loop, make sure we
+ * skip checking in the dictionary. */
+ }
break; /* drop, to guarantee consistency (miss a little bit of compression) */
}
}
@@ -259,6 +353,13 @@ static size_t ZSTD_DUBT_findBestMatch (
*smallerPtr = *largerPtr = 0;
+ if (dictMode == ZSTD_dictMatchState && nbCompares) {
+ bestLength = ZSTD_DUBT_findBetterDictMatch(
+ ms, ip, iend,
+ offsetPtr, bestLength, nbCompares,
+ mls, dictMode);
+ }
+
assert(matchEndIdx > current+8); /* ensure nextToUpdate is increased */
ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */
if (bestLength >= MINMATCH) {
@@ -272,61 +373,64 @@ static size_t ZSTD_DUBT_findBestMatch (
/** ZSTD_BtFindBestMatch() : Tree updater, providing best match */
-static size_t ZSTD_BtFindBestMatch (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iLimit,
- size_t* offsetPtr,
- const U32 mls /* template */)
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_BtFindBestMatch( ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iLimit,
+ size_t* offsetPtr,
+ const U32 mls /* template */,
+ const ZSTD_dictMode_e dictMode)
{
DEBUGLOG(7, "ZSTD_BtFindBestMatch");
if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */
- ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls);
- return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 0);
+ ZSTD_updateDUBT(ms, ip, iLimit, mls);
+ return ZSTD_DUBT_findBestMatch(ms, ip, iLimit, offsetPtr, mls, dictMode);
}
-static size_t ZSTD_BtFindBestMatch_selectMLS (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* const iLimit,
- size_t* offsetPtr)
+static size_t
+ZSTD_BtFindBestMatch_selectMLS ( ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iLimit,
+ size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 4);
- case 5 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 5);
+ case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict);
+ case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict);
case 7 :
- case 6 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 6);
+ case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict);
}
}
-/** Tree updater, providing best match */
-static size_t ZSTD_BtFindBestMatch_extDict (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iLimit,
- size_t* offsetPtr,
- const U32 mls)
+static size_t ZSTD_BtFindBestMatch_dictMatchState_selectMLS (
+ ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iLimit,
+ size_t* offsetPtr)
{
- DEBUGLOG(7, "ZSTD_BtFindBestMatch_extDict");
- if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */
- ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls);
- return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 1);
+ switch(ms->cParams.minMatch)
+ {
+ default : /* includes case 3 */
+ case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState);
+ case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState);
+ case 7 :
+ case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState);
+ }
}
-static size_t ZSTD_BtFindBestMatch_selectMLS_extDict (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+static size_t ZSTD_BtFindBestMatch_extDict_selectMLS (
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* const iLimit,
size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 4);
- case 5 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 5);
+ case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict);
+ case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict);
case 7 :
- case 6 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 6);
+ case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict);
}
}
@@ -335,12 +439,13 @@ static size_t ZSTD_BtFindBestMatch_selectMLS_extDict (
/* *********************************
* Hash Chain
***********************************/
-#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & mask]
+#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & (mask)]
/* Update chains up to ip (excluded)
Assumption : always within prefix (i.e. not within extDict) */
static U32 ZSTD_insertAndFindFirstIndex_internal(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
+ const ZSTD_compressionParameters* const cParams,
const BYTE* ip, U32 const mls)
{
U32* const hashTable = ms->hashTable;
@@ -362,22 +467,21 @@ static U32 ZSTD_insertAndFindFirstIndex_internal(
return hashTable[ZSTD_hashPtr(ip, hashLog, mls)];
}
-U32 ZSTD_insertAndFindFirstIndex(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip)
-{
- return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, cParams->searchLength);
+U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip) {
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, ms->cParams.minMatch);
}
/* inlining is important to hardwire a hot branch (template emulation) */
FORCE_INLINE_TEMPLATE
size_t ZSTD_HcFindBestMatch_generic (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* const ip, const BYTE* const iLimit,
size_t* offsetPtr,
- const U32 mls, const U32 extDict)
+ const U32 mls, const ZSTD_dictMode_e dictMode)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const chainTable = ms->chainTable;
const U32 chainSize = (1 << cParams->chainLog);
const U32 chainMask = chainSize-1;
@@ -397,8 +501,9 @@ size_t ZSTD_HcFindBestMatch_generic (
for ( ; (matchIndex>lowLimit) & (nbAttempts>0) ; nbAttempts--) {
size_t currentMl=0;
- if ((!extDict) || matchIndex >= dictLimit) {
+ if ((dictMode != ZSTD_extDict) || matchIndex >= dictLimit) {
const BYTE* const match = base + matchIndex;
+ assert(matchIndex >= dictLimit); /* ensures this is true if dictMode != ZSTD_extDict */
if (match[ml] == ip[ml]) /* potentially better */
currentMl = ZSTD_count(ip, match, iLimit);
} else {
@@ -419,38 +524,87 @@ size_t ZSTD_HcFindBestMatch_generic (
matchIndex = NEXT_IN_CHAIN(matchIndex, chainMask);
}
+ if (dictMode == ZSTD_dictMatchState) {
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const U32* const dmsChainTable = dms->chainTable;
+ const U32 dmsChainSize = (1 << dms->cParams.chainLog);
+ const U32 dmsChainMask = dmsChainSize - 1;
+ const U32 dmsLowestIndex = dms->window.dictLimit;
+ const BYTE* const dmsBase = dms->window.base;
+ const BYTE* const dmsEnd = dms->window.nextSrc;
+ const U32 dmsSize = (U32)(dmsEnd - dmsBase);
+ const U32 dmsIndexDelta = dictLimit - dmsSize;
+ const U32 dmsMinChain = dmsSize > dmsChainSize ? dmsSize - dmsChainSize : 0;
+
+ matchIndex = dms->hashTable[ZSTD_hashPtr(ip, dms->cParams.hashLog, mls)];
+
+ for ( ; (matchIndex>dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) {
+ size_t currentMl=0;
+ const BYTE* const match = dmsBase + matchIndex;
+ assert(match+4 <= dmsEnd);
+ if (MEM_read32(match) == MEM_read32(ip)) /* assumption : matchIndex <= dictLimit-4 (by table construction) */
+ currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, dmsEnd, prefixStart) + 4;
+
+ /* save best solution */
+ if (currentMl > ml) {
+ ml = currentMl;
+ *offsetPtr = current - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE;
+ if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */
+ }
+
+ if (matchIndex <= dmsMinChain) break;
+ matchIndex = dmsChainTable[matchIndex & dmsChainMask];
+ }
+ }
+
return ml;
}
FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_selectMLS (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* const iLimit,
size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 0);
- case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 0);
+ case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict);
+ case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict);
case 7 :
- case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 0);
+ case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict);
+ }
+}
+
+
+static size_t ZSTD_HcFindBestMatch_dictMatchState_selectMLS (
+ ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iLimit,
+ size_t* offsetPtr)
+{
+ switch(ms->cParams.minMatch)
+ {
+ default : /* includes case 3 */
+ case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState);
+ case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState);
+ case 7 :
+ case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState);
}
}
FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_extDict_selectMLS (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* const iLimit,
- size_t* const offsetPtr)
+ size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 1);
- case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 1);
+ case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict);
+ case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict);
case 7 :
- case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 1);
+ case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict);
}
}
@@ -462,30 +616,55 @@ FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_lazy_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore,
U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
const void* src, size_t srcSize,
- const U32 searchMethod, const U32 depth)
+ const U32 searchMethod, const U32 depth,
+ ZSTD_dictMode_e const dictMode)
{
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - 8;
- const BYTE* const base = ms->window.base + ms->window.dictLimit;
+ const BYTE* const base = ms->window.base;
+ const U32 prefixLowestIndex = ms->window.dictLimit;
+ const BYTE* const prefixLowest = base + prefixLowestIndex;
typedef size_t (*searchMax_f)(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr);
- searchMax_f const searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS;
+ searchMax_f const searchMax = dictMode == ZSTD_dictMatchState ?
+ (searchMethod ? ZSTD_BtFindBestMatch_dictMatchState_selectMLS : ZSTD_HcFindBestMatch_dictMatchState_selectMLS) :
+ (searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS);
U32 offset_1 = rep[0], offset_2 = rep[1], savedOffset=0;
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const U32 dictLowestIndex = dictMode == ZSTD_dictMatchState ?
+ dms->window.dictLimit : 0;
+ const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ?
+ dms->window.base : NULL;
+ const BYTE* const dictLowest = dictMode == ZSTD_dictMatchState ?
+ dictBase + dictLowestIndex : NULL;
+ const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ?
+ dms->window.nextSrc : NULL;
+ const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ?
+ prefixLowestIndex - (U32)(dictEnd - dictBase) :
+ 0;
+ const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictLowest);
+
/* init */
- ip += (ip==base);
+ ip += (dictAndPrefixLength == 0);
ms->nextToUpdate3 = ms->nextToUpdate;
- { U32 const maxRep = (U32)(ip-base);
+ if (dictMode == ZSTD_noDict) {
+ U32 const maxRep = (U32)(ip - prefixLowest);
if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0;
if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0;
}
+ if (dictMode == ZSTD_dictMatchState) {
+ /* dictMatchState repCode checks don't currently handle repCode == 0
+ * disabling. */
+ assert(offset_1 <= dictAndPrefixLength);
+ assert(offset_2 <= dictAndPrefixLength);
+ }
/* Match Loop */
while (ip < ilimit) {
@@ -494,15 +673,28 @@ size_t ZSTD_compressBlock_lazy_generic(
const BYTE* start=ip+1;
/* check repCode */
- if ((offset_1>0) & (MEM_read32(ip+1) == MEM_read32(ip+1 - offset_1))) {
- /* repcode : we take it */
+ if (dictMode == ZSTD_dictMatchState) {
+ const U32 repIndex = (U32)(ip - base) + 1 - offset_1;
+ const BYTE* repMatch = (dictMode == ZSTD_dictMatchState
+ && repIndex < prefixLowestIndex) ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
+ if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ matchLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ if (depth==0) goto _storeSequence;
+ }
+ }
+ if ( dictMode == ZSTD_noDict
+ && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) {
matchLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4;
if (depth==0) goto _storeSequence;
}
/* first search (depth 0) */
- { size_t offsetFound = 99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound);
+ { size_t offsetFound = 999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offsetFound);
if (ml2 > matchLength)
matchLength = ml2, start = ip, offset=offsetFound;
}
@@ -516,15 +708,31 @@ size_t ZSTD_compressBlock_lazy_generic(
if (depth>=1)
while (ip<ilimit) {
ip ++;
- if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
+ if ( (dictMode == ZSTD_noDict)
+ && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4;
int const gain2 = (int)(mlRep * 3);
int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1);
if ((mlRep >= 4) && (gain2 > gain1))
matchLength = mlRep, offset = 0, start = ip;
}
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ if (dictMode == ZSTD_dictMatchState) {
+ const U32 repIndex = (U32)(ip - base) - offset_1;
+ const BYTE* repMatch = repIndex < prefixLowestIndex ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
+ if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ int const gain2 = (int)(mlRep * 3);
+ int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1);
+ if ((mlRep >= 4) && (gain2 > gain1))
+ matchLength = mlRep, offset = 0, start = ip;
+ }
+ }
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -535,15 +743,31 @@ size_t ZSTD_compressBlock_lazy_generic(
/* let's find an even better one */
if ((depth==2) && (ip<ilimit)) {
ip ++;
- if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
- size_t const ml2 = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4;
- int const gain2 = (int)(ml2 * 4);
+ if ( (dictMode == ZSTD_noDict)
+ && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
+ size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4;
+ int const gain2 = (int)(mlRep * 4);
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1);
- if ((ml2 >= 4) && (gain2 > gain1))
- matchLength = ml2, offset = 0, start = ip;
+ if ((mlRep >= 4) && (gain2 > gain1))
+ matchLength = mlRep, offset = 0, start = ip;
}
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ if (dictMode == ZSTD_dictMatchState) {
+ const U32 repIndex = (U32)(ip - base) - offset_1;
+ const BYTE* repMatch = repIndex < prefixLowestIndex ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
+ if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ int const gain2 = (int)(mlRep * 4);
+ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1);
+ if ((mlRep >= 4) && (gain2 > gain1))
+ matchLength = mlRep, offset = 0, start = ip;
+ }
+ }
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -560,9 +784,17 @@ size_t ZSTD_compressBlock_lazy_generic(
*/
/* catch up */
if (offset) {
- while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > base))
- && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */
- { start--; matchLength++; }
+ if (dictMode == ZSTD_noDict) {
+ while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > prefixLowest))
+ && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */
+ { start--; matchLength++; }
+ }
+ if (dictMode == ZSTD_dictMatchState) {
+ U32 const matchIndex = (U32)((start-base) - (offset - ZSTD_REP_MOVE));
+ const BYTE* match = (matchIndex < prefixLowestIndex) ? dictBase + matchIndex - dictIndexDelta : base + matchIndex;
+ const BYTE* const mStart = (matchIndex < prefixLowestIndex) ? dictLowest : prefixLowest;
+ while ((start>anchor) && (match>mStart) && (start[-1] == match[-1])) { start--; match--; matchLength++; } /* catch up */
+ }
offset_2 = offset_1; offset_1 = (U32)(offset - ZSTD_REP_MOVE);
}
/* store sequence */
@@ -573,16 +805,39 @@ _storeSequence:
}
/* check immediate repcode */
- while ( ((ip <= ilimit) & (offset_2>0))
- && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) {
- /* store sequence */
- matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
- offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */
- ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH);
- ip += matchLength;
- anchor = ip;
- continue; /* faster when present ... (?) */
- } }
+ if (dictMode == ZSTD_dictMatchState) {
+ while (ip <= ilimit) {
+ U32 const current2 = (U32)(ip-base);
+ U32 const repIndex = current2 - offset_2;
+ const BYTE* repMatch = dictMode == ZSTD_dictMatchState
+ && repIndex < prefixLowestIndex ?
+ dictBase - dictIndexDelta + repIndex :
+ base + repIndex;
+ if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex) >= 3 /* intentional overflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex < prefixLowestIndex ? dictEnd : iend;
+ matchLength = ZSTD_count_2segments(ip+4, repMatch+4, iend, repEnd2, prefixLowest) + 4;
+ offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap offset_2 <=> offset_1 */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH);
+ ip += matchLength;
+ anchor = ip;
+ continue;
+ }
+ break;
+ }
+ }
+
+ if (dictMode == ZSTD_noDict) {
+ while ( ((ip <= ilimit) & (offset_2>0))
+ && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) {
+ /* store sequence */
+ matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
+ offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH);
+ ip += matchLength;
+ anchor = ip;
+ continue; /* faster when present ... (?) */
+ } } }
/* Save reps for next block */
rep[0] = offset_1 ? offset_1 : savedOffset;
@@ -595,30 +850,58 @@ _storeSequence:
size_t ZSTD_compressBlock_btlazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_noDict);
}
size_t ZSTD_compressBlock_lazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_noDict);
}
size_t ZSTD_compressBlock_lazy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_noDict);
}
size_t ZSTD_compressBlock_greedy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_noDict);
+}
+
+size_t ZSTD_compressBlock_btlazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_lazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_lazy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_greedy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_dictMatchState);
}
@@ -626,7 +909,6 @@ FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_lazy_extDict_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore,
U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
const void* src, size_t srcSize,
const U32 searchMethod, const U32 depth)
{
@@ -644,9 +926,9 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
const BYTE* const dictStart = dictBase + lowestIndex;
typedef size_t (*searchMax_f)(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr);
- searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS_extDict : ZSTD_HcFindBestMatch_extDict_selectMLS;
+ searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_extDict_selectMLS : ZSTD_HcFindBestMatch_extDict_selectMLS;
U32 offset_1 = rep[0], offset_2 = rep[1];
@@ -674,8 +956,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
} }
/* first search (depth 0) */
- { size_t offsetFound = 99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound);
+ { size_t offsetFound = 999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offsetFound);
if (ml2 > matchLength)
matchLength = ml2, start = ip, offset=offsetFound;
}
@@ -707,8 +989,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
} }
/* search match, depth 1 */
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -737,8 +1019,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
} }
/* search match, depth 2 */
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -794,31 +1076,31 @@ _storeSequence:
size_t ZSTD_compressBlock_greedy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 0);
}
size_t ZSTD_compressBlock_lazy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 1);
}
size_t ZSTD_compressBlock_lazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 2);
}
size_t ZSTD_compressBlock_btlazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 1, 2);
}
diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h
index bda064f199..ef85a6df9c 100644
--- a/thirdparty/zstd/compress/zstd_lazy.h
+++ b/thirdparty/zstd/compress/zstd_lazy.h
@@ -17,37 +17,48 @@ extern "C" {
#include "zstd_compress_internal.h"
-U32 ZSTD_insertAndFindFirstIndex(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip);
+U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip);
void ZSTD_preserveUnsortedMark (U32* const table, U32 const size, U32 const reducerValue); /*! used in ZSTD_reduceIndex(). pre-emptively increase value of ZSTD_DUBT_UNSORTED_MARK */
size_t ZSTD_compressBlock_btlazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_greedy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+
+size_t ZSTD_compressBlock_btlazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_lazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_lazy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_greedy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_greedy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btlazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
#if defined (__cplusplus)
}
diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c
index bffd8a3dfa..58eb2ffe4d 100644
--- a/thirdparty/zstd/compress/zstd_ldm.c
+++ b/thirdparty/zstd/compress/zstd_ldm.c
@@ -9,6 +9,7 @@
#include "zstd_ldm.h"
+#include "debug.h"
#include "zstd_fast.h" /* ZSTD_fillHashTable() */
#include "zstd_double_fast.h" /* ZSTD_fillDoubleHashTable() */
@@ -20,7 +21,7 @@
void ZSTD_ldm_adjustParameters(ldmParams_t* params,
ZSTD_compressionParameters const* cParams)
{
- U32 const windowLog = cParams->windowLog;
+ params->windowLog = cParams->windowLog;
ZSTD_STATIC_ASSERT(LDM_BUCKET_SIZE_LOG <= ZSTD_LDM_BUCKETSIZELOG_MAX);
DEBUGLOG(4, "ZSTD_ldm_adjustParameters");
if (!params->bucketSizeLog) params->bucketSizeLog = LDM_BUCKET_SIZE_LOG;
@@ -33,12 +34,13 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params,
params->minMatchLength = minMatch;
}
if (params->hashLog == 0) {
- params->hashLog = MAX(ZSTD_HASHLOG_MIN, windowLog - LDM_HASH_RLOG);
+ params->hashLog = MAX(ZSTD_HASHLOG_MIN, params->windowLog - LDM_HASH_RLOG);
assert(params->hashLog <= ZSTD_HASHLOG_MAX);
}
- if (params->hashEveryLog == 0) {
- params->hashEveryLog =
- windowLog < params->hashLog ? 0 : windowLog - params->hashLog;
+ if (params->hashRateLog == 0) {
+ params->hashRateLog = params->windowLog < params->hashLog
+ ? 0
+ : params->windowLog - params->hashLog;
}
params->bucketSizeLog = MIN(params->bucketSizeLog, params->hashLog);
}
@@ -117,20 +119,20 @@ static void ZSTD_ldm_insertEntry(ldmState_t* ldmState,
*
* Gets the small hash, checksum, and tag from the rollingHash.
*
- * If the tag matches (1 << ldmParams.hashEveryLog)-1, then
+ * If the tag matches (1 << ldmParams.hashRateLog)-1, then
* creates an ldmEntry from the offset, and inserts it into the hash table.
*
* hBits is the length of the small hash, which is the most significant hBits
* of rollingHash. The checksum is the next 32 most significant bits, followed
- * by ldmParams.hashEveryLog bits that make up the tag. */
+ * by ldmParams.hashRateLog bits that make up the tag. */
static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState,
U64 const rollingHash,
U32 const hBits,
U32 const offset,
ldmParams_t const ldmParams)
{
- U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashEveryLog);
- U32 const tagMask = ((U32)1 << ldmParams.hashEveryLog) - 1;
+ U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashRateLog);
+ U32 const tagMask = ((U32)1 << ldmParams.hashRateLog) - 1;
if (tag == tagMask) {
U32 const hash = ZSTD_ldm_getSmallHash(rollingHash, hBits);
U32 const checksum = ZSTD_ldm_getChecksum(rollingHash, hBits);
@@ -141,56 +143,6 @@ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState,
}
}
-/** ZSTD_ldm_getRollingHash() :
- * Get a 64-bit hash using the first len bytes from buf.
- *
- * Giving bytes s = s_1, s_2, ... s_k, the hash is defined to be
- * H(s) = s_1*(a^(k-1)) + s_2*(a^(k-2)) + ... + s_k*(a^0)
- *
- * where the constant a is defined to be prime8bytes.
- *
- * The implementation adds an offset to each byte, so
- * H(s) = (s_1 + HASH_CHAR_OFFSET)*(a^(k-1)) + ... */
-static U64 ZSTD_ldm_getRollingHash(const BYTE* buf, U32 len)
-{
- U64 ret = 0;
- U32 i;
- for (i = 0; i < len; i++) {
- ret *= prime8bytes;
- ret += buf[i] + LDM_HASH_CHAR_OFFSET;
- }
- return ret;
-}
-
-/** ZSTD_ldm_ipow() :
- * Return base^exp. */
-static U64 ZSTD_ldm_ipow(U64 base, U64 exp)
-{
- U64 ret = 1;
- while (exp) {
- if (exp & 1) { ret *= base; }
- exp >>= 1;
- base *= base;
- }
- return ret;
-}
-
-U64 ZSTD_ldm_getHashPower(U32 minMatchLength) {
- DEBUGLOG(4, "ZSTD_ldm_getHashPower: mml=%u", minMatchLength);
- assert(minMatchLength >= ZSTD_LDM_MINMATCH_MIN);
- return ZSTD_ldm_ipow(prime8bytes, minMatchLength - 1);
-}
-
-/** ZSTD_ldm_updateHash() :
- * Updates hash by removing toRemove and adding toAdd. */
-static U64 ZSTD_ldm_updateHash(U64 hash, BYTE toRemove, BYTE toAdd, U64 hashPower)
-{
- hash -= ((toRemove + LDM_HASH_CHAR_OFFSET) * hashPower);
- hash *= prime8bytes;
- hash += toAdd + LDM_HASH_CHAR_OFFSET;
- return hash;
-}
-
/** ZSTD_ldm_countBackwardsMatch() :
* Returns the number of bytes that match backwards before pIn and pMatch.
*
@@ -216,21 +168,18 @@ static size_t ZSTD_ldm_countBackwardsMatch(
* The tables for the other strategies are filled within their
* block compressors. */
static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
void const* end)
{
const BYTE* const iend = (const BYTE*)end;
- switch(cParams->strategy)
+ switch(ms->cParams.strategy)
{
case ZSTD_fast:
- ZSTD_fillHashTable(ms, cParams, iend);
- ms->nextToUpdate = (U32)(iend - ms->window.base);
+ ZSTD_fillHashTable(ms, iend, ZSTD_dtlm_fast);
break;
case ZSTD_dfast:
- ZSTD_fillDoubleHashTable(ms, cParams, iend);
- ms->nextToUpdate = (U32)(iend - ms->window.base);
+ ZSTD_fillDoubleHashTable(ms, iend, ZSTD_dtlm_fast);
break;
case ZSTD_greedy:
@@ -239,6 +188,7 @@ static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms,
case ZSTD_btlazy2:
case ZSTD_btopt:
case ZSTD_btultra:
+ case ZSTD_btultra2:
break;
default:
assert(0); /* not possible : not a valid strategy id */
@@ -262,9 +212,9 @@ static U64 ZSTD_ldm_fillLdmHashTable(ldmState_t* state,
const BYTE* cur = lastHashed + 1;
while (cur < iend) {
- rollingHash = ZSTD_ldm_updateHash(rollingHash, cur[-1],
- cur[ldmParams.minMatchLength-1],
- state->hashPower);
+ rollingHash = ZSTD_rollingHash_rotate(rollingHash, cur[-1],
+ cur[ldmParams.minMatchLength-1],
+ state->hashPower);
ZSTD_ldm_makeEntryAndInsertByTag(state,
rollingHash, hBits,
(U32)(cur - base), ldmParams);
@@ -298,8 +248,8 @@ static size_t ZSTD_ldm_generateSequences_internal(
U64 const hashPower = ldmState->hashPower;
U32 const hBits = params->hashLog - params->bucketSizeLog;
U32 const ldmBucketSize = 1U << params->bucketSizeLog;
- U32 const hashEveryLog = params->hashEveryLog;
- U32 const ldmTagMask = (1U << params->hashEveryLog) - 1;
+ U32 const hashRateLog = params->hashRateLog;
+ U32 const ldmTagMask = (1U << params->hashRateLog) - 1;
/* Prefix and extDict parameters */
U32 const dictLimit = ldmState->window.dictLimit;
U32 const lowestIndex = extDict ? ldmState->window.lowLimit : dictLimit;
@@ -325,16 +275,16 @@ static size_t ZSTD_ldm_generateSequences_internal(
size_t forwardMatchLength = 0, backwardMatchLength = 0;
ldmEntry_t* bestEntry = NULL;
if (ip != istart) {
- rollingHash = ZSTD_ldm_updateHash(rollingHash, lastHashed[0],
- lastHashed[minMatchLength],
- hashPower);
+ rollingHash = ZSTD_rollingHash_rotate(rollingHash, lastHashed[0],
+ lastHashed[minMatchLength],
+ hashPower);
} else {
- rollingHash = ZSTD_ldm_getRollingHash(ip, minMatchLength);
+ rollingHash = ZSTD_rollingHash_compute(ip, minMatchLength);
}
lastHashed = ip;
/* Do not insert and do not look for a match */
- if (ZSTD_ldm_getTag(rollingHash, hBits, hashEveryLog) != ldmTagMask) {
+ if (ZSTD_ldm_getTag(rollingHash, hBits, hashRateLog) != ldmTagMask) {
ip++;
continue;
}
@@ -508,7 +458,7 @@ size_t ZSTD_ldm_generateSequences(
* * Try invalidation after the sequence generation and test the
* the offset against maxDist directly.
*/
- ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL);
+ ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL, NULL);
/* 3. Generate the sequences for the chunk, and get newLeftoverSize. */
newLeftoverSize = ZSTD_ldm_generateSequences_internal(
ldmState, sequences, params, chunkStart, chunkSize);
@@ -591,19 +541,19 @@ static rawSeq maybeSplitSequence(rawSeqStore_t* rawSeqStore,
size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize,
- int const extDict)
+ void const* src, size_t srcSize)
{
- unsigned const minMatch = cParams->searchLength;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ unsigned const minMatch = cParams->minMatch;
ZSTD_blockCompressor const blockCompressor =
- ZSTD_selectBlockCompressor(cParams->strategy, extDict);
- BYTE const* const base = ms->window.base;
+ ZSTD_selectBlockCompressor(cParams->strategy, ZSTD_matchState_dictMode(ms));
/* Input bounds */
BYTE const* const istart = (BYTE const*)src;
BYTE const* const iend = istart + srcSize;
/* Input positions */
BYTE const* ip = istart;
+ DEBUGLOG(5, "ZSTD_ldm_blockCompress: srcSize=%zu", srcSize);
assert(rawSeqStore->pos <= rawSeqStore->size);
assert(rawSeqStore->size <= rawSeqStore->capacity);
/* Loop through each sequence and apply the block compressor to the lits */
@@ -621,14 +571,13 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
/* Fill tables for block compressor */
ZSTD_ldm_limitTableUpdate(ms, ip);
- ZSTD_ldm_fillFastTables(ms, cParams, ip);
+ ZSTD_ldm_fillFastTables(ms, ip);
/* Run the block compressor */
+ DEBUGLOG(5, "calling block compressor on segment of size %u", sequence.litLength);
{
size_t const newLitLength =
- blockCompressor(ms, seqStore, rep, cParams, ip,
- sequence.litLength);
+ blockCompressor(ms, seqStore, rep, ip, sequence.litLength);
ip += sequence.litLength;
- ms->nextToUpdate = (U32)(ip - base);
/* Update the repcodes */
for (i = ZSTD_REP_NUM - 1; i > 0; i--)
rep[i] = rep[i-1];
@@ -642,12 +591,7 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
}
/* Fill the tables for the block compressor */
ZSTD_ldm_limitTableUpdate(ms, ip);
- ZSTD_ldm_fillFastTables(ms, cParams, ip);
+ ZSTD_ldm_fillFastTables(ms, ip);
/* Compress the last literals */
- {
- size_t const lastLiterals = blockCompressor(ms, seqStore, rep, cParams,
- ip, iend - ip);
- ms->nextToUpdate = (U32)(iend - base);
- return lastLiterals;
- }
+ return blockCompressor(ms, seqStore, rep, ip, iend - ip);
}
diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h
index 0c3789ff13..a47846128b 100644
--- a/thirdparty/zstd/compress/zstd_ldm.h
+++ b/thirdparty/zstd/compress/zstd_ldm.h
@@ -21,7 +21,7 @@ extern "C" {
* Long distance matching
***************************************/
-#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_DEFAULTMAX
+#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_LIMIT_DEFAULT
/**
* ZSTD_ldm_generateSequences():
@@ -61,9 +61,7 @@ size_t ZSTD_ldm_generateSequences(
*/
size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
- void const* src, size_t srcSize,
- int const extDict);
+ void const* src, size_t srcSize);
/**
* ZSTD_ldm_skipSequences():
@@ -88,12 +86,8 @@ size_t ZSTD_ldm_getTableSize(ldmParams_t params);
*/
size_t ZSTD_ldm_getMaxNbSeq(ldmParams_t params, size_t maxChunkSize);
-/** ZSTD_ldm_getTableSize() :
- * Return prime8bytes^(minMatchLength-1) */
-U64 ZSTD_ldm_getHashPower(U32 minMatchLength);
-
/** ZSTD_ldm_adjustParameters() :
- * If the params->hashEveryLog is not set, set it to its default value based on
+ * If the params->hashRateLog is not set, set it to its default value based on
* windowLog and params->hashLog.
*
* Ensures that params->bucketSizeLog is <= params->hashLog (setting it to
diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c
index f63f0c5852..44de6e97fd 100644
--- a/thirdparty/zstd/compress/zstd_opt.c
+++ b/thirdparty/zstd/compress/zstd_opt.c
@@ -9,139 +9,245 @@
*/
#include "zstd_compress_internal.h"
+#include "hist.h"
#include "zstd_opt.h"
-#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats. Also used for matchSum (?) */
+#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats */
#define ZSTD_FREQ_DIV 4 /* log factor when using previous stats to init next stats */
#define ZSTD_MAX_PRICE (1<<30)
+#define ZSTD_PREDEF_THRESHOLD 1024 /* if srcSize < ZSTD_PREDEF_THRESHOLD, symbols' cost is assumed static, directly determined by pre-defined distributions */
+
/*-*************************************
* Price functions for optimal parser
***************************************/
-static void ZSTD_setLog2Prices(optState_t* optPtr)
+
+#if 0 /* approximation at bit level */
+# define BITCOST_ACCURACY 0
+# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY)
+# define WEIGHT(stat) ((void)opt, ZSTD_bitWeight(stat))
+#elif 0 /* fractional bit accuracy */
+# define BITCOST_ACCURACY 8
+# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY)
+# define WEIGHT(stat,opt) ((void)opt, ZSTD_fracWeight(stat))
+#else /* opt==approx, ultra==accurate */
+# define BITCOST_ACCURACY 8
+# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY)
+# define WEIGHT(stat,opt) (opt ? ZSTD_fracWeight(stat) : ZSTD_bitWeight(stat))
+#endif
+
+MEM_STATIC U32 ZSTD_bitWeight(U32 stat)
{
- optPtr->log2litSum = ZSTD_highbit32(optPtr->litSum+1);
- optPtr->log2litLengthSum = ZSTD_highbit32(optPtr->litLengthSum+1);
- optPtr->log2matchLengthSum = ZSTD_highbit32(optPtr->matchLengthSum+1);
- optPtr->log2offCodeSum = ZSTD_highbit32(optPtr->offCodeSum+1);
+ return (ZSTD_highbit32(stat+1) * BITCOST_MULTIPLIER);
}
+MEM_STATIC U32 ZSTD_fracWeight(U32 rawStat)
+{
+ U32 const stat = rawStat + 1;
+ U32 const hb = ZSTD_highbit32(stat);
+ U32 const BWeight = hb * BITCOST_MULTIPLIER;
+ U32 const FWeight = (stat << BITCOST_ACCURACY) >> hb;
+ U32 const weight = BWeight + FWeight;
+ assert(hb + BITCOST_ACCURACY < 31);
+ return weight;
+}
-static void ZSTD_rescaleFreqs(optState_t* const optPtr,
- const BYTE* const src, size_t const srcSize)
+#if (DEBUGLEVEL>=2)
+/* debugging function,
+ * @return price in bytes as fractional value
+ * for debug messages only */
+MEM_STATIC double ZSTD_fCost(U32 price)
{
- optPtr->staticPrices = 0;
+ return (double)price / (BITCOST_MULTIPLIER*8);
+}
+#endif
- if (optPtr->litLengthSum == 0) { /* first init */
- unsigned u;
- if (srcSize <= 1024) optPtr->staticPrices = 1;
+static void ZSTD_setBasePrices(optState_t* optPtr, int optLevel)
+{
+ optPtr->litSumBasePrice = WEIGHT(optPtr->litSum, optLevel);
+ optPtr->litLengthSumBasePrice = WEIGHT(optPtr->litLengthSum, optLevel);
+ optPtr->matchLengthSumBasePrice = WEIGHT(optPtr->matchLengthSum, optLevel);
+ optPtr->offCodeSumBasePrice = WEIGHT(optPtr->offCodeSum, optLevel);
+}
- assert(optPtr->litFreq!=NULL);
- for (u=0; u<=MaxLit; u++)
- optPtr->litFreq[u] = 0;
- for (u=0; u<srcSize; u++)
- optPtr->litFreq[src[u]]++;
- optPtr->litSum = 0;
- for (u=0; u<=MaxLit; u++) {
- optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> ZSTD_FREQ_DIV);
- optPtr->litSum += optPtr->litFreq[u];
- }
- for (u=0; u<=MaxLL; u++)
- optPtr->litLengthFreq[u] = 1;
- optPtr->litLengthSum = MaxLL+1;
- for (u=0; u<=MaxML; u++)
- optPtr->matchLengthFreq[u] = 1;
- optPtr->matchLengthSum = MaxML+1;
- for (u=0; u<=MaxOff; u++)
- optPtr->offCodeFreq[u] = 1;
- optPtr->offCodeSum = (MaxOff+1);
-
- } else {
- unsigned u;
-
- optPtr->litSum = 0;
- for (u=0; u<=MaxLit; u++) {
- optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> (ZSTD_FREQ_DIV+1));
- optPtr->litSum += optPtr->litFreq[u];
- }
- optPtr->litLengthSum = 0;
- for (u=0; u<=MaxLL; u++) {
- optPtr->litLengthFreq[u] = 1 + (optPtr->litLengthFreq[u]>>(ZSTD_FREQ_DIV+1));
- optPtr->litLengthSum += optPtr->litLengthFreq[u];
- }
- optPtr->matchLengthSum = 0;
- for (u=0; u<=MaxML; u++) {
- optPtr->matchLengthFreq[u] = 1 + (optPtr->matchLengthFreq[u]>>ZSTD_FREQ_DIV);
- optPtr->matchLengthSum += optPtr->matchLengthFreq[u];
+/* ZSTD_downscaleStat() :
+ * reduce all elements in table by a factor 2^(ZSTD_FREQ_DIV+malus)
+ * return the resulting sum of elements */
+static U32 ZSTD_downscaleStat(unsigned* table, U32 lastEltIndex, int malus)
+{
+ U32 s, sum=0;
+ DEBUGLOG(5, "ZSTD_downscaleStat (nbElts=%u)", (unsigned)lastEltIndex+1);
+ assert(ZSTD_FREQ_DIV+malus > 0 && ZSTD_FREQ_DIV+malus < 31);
+ for (s=0; s<lastEltIndex+1; s++) {
+ table[s] = 1 + (table[s] >> (ZSTD_FREQ_DIV+malus));
+ sum += table[s];
+ }
+ return sum;
+}
+
+/* ZSTD_rescaleFreqs() :
+ * if first block (detected by optPtr->litLengthSum == 0) : init statistics
+ * take hints from dictionary if there is one
+ * or init from zero, using src for literals stats, or flat 1 for match symbols
+ * otherwise downscale existing stats, to be used as seed for next block.
+ */
+static void
+ZSTD_rescaleFreqs(optState_t* const optPtr,
+ const BYTE* const src, size_t const srcSize,
+ int const optLevel)
+{
+ DEBUGLOG(5, "ZSTD_rescaleFreqs (srcSize=%u)", (unsigned)srcSize);
+ optPtr->priceType = zop_dynamic;
+
+ if (optPtr->litLengthSum == 0) { /* first block : init */
+ if (srcSize <= ZSTD_PREDEF_THRESHOLD) { /* heuristic */
+ DEBUGLOG(5, "(srcSize <= ZSTD_PREDEF_THRESHOLD) => zop_predef");
+ optPtr->priceType = zop_predef;
}
- optPtr->offCodeSum = 0;
- for (u=0; u<=MaxOff; u++) {
- optPtr->offCodeFreq[u] = 1 + (optPtr->offCodeFreq[u]>>ZSTD_FREQ_DIV);
- optPtr->offCodeSum += optPtr->offCodeFreq[u];
+
+ assert(optPtr->symbolCosts != NULL);
+ if (optPtr->symbolCosts->huf.repeatMode == HUF_repeat_valid) {
+ /* huffman table presumed generated by dictionary */
+ optPtr->priceType = zop_dynamic;
+
+ assert(optPtr->litFreq != NULL);
+ optPtr->litSum = 0;
+ { unsigned lit;
+ for (lit=0; lit<=MaxLit; lit++) {
+ U32 const scaleLog = 11; /* scale to 2K */
+ U32 const bitCost = HUF_getNbBits(optPtr->symbolCosts->huf.CTable, lit);
+ assert(bitCost <= scaleLog);
+ optPtr->litFreq[lit] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->litSum += optPtr->litFreq[lit];
+ } }
+
+ { unsigned ll;
+ FSE_CState_t llstate;
+ FSE_initCState(&llstate, optPtr->symbolCosts->fse.litlengthCTable);
+ optPtr->litLengthSum = 0;
+ for (ll=0; ll<=MaxLL; ll++) {
+ U32 const scaleLog = 10; /* scale to 1K */
+ U32 const bitCost = FSE_getMaxNbBits(llstate.symbolTT, ll);
+ assert(bitCost < scaleLog);
+ optPtr->litLengthFreq[ll] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->litLengthSum += optPtr->litLengthFreq[ll];
+ } }
+
+ { unsigned ml;
+ FSE_CState_t mlstate;
+ FSE_initCState(&mlstate, optPtr->symbolCosts->fse.matchlengthCTable);
+ optPtr->matchLengthSum = 0;
+ for (ml=0; ml<=MaxML; ml++) {
+ U32 const scaleLog = 10;
+ U32 const bitCost = FSE_getMaxNbBits(mlstate.symbolTT, ml);
+ assert(bitCost < scaleLog);
+ optPtr->matchLengthFreq[ml] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->matchLengthSum += optPtr->matchLengthFreq[ml];
+ } }
+
+ { unsigned of;
+ FSE_CState_t ofstate;
+ FSE_initCState(&ofstate, optPtr->symbolCosts->fse.offcodeCTable);
+ optPtr->offCodeSum = 0;
+ for (of=0; of<=MaxOff; of++) {
+ U32 const scaleLog = 10;
+ U32 const bitCost = FSE_getMaxNbBits(ofstate.symbolTT, of);
+ assert(bitCost < scaleLog);
+ optPtr->offCodeFreq[of] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->offCodeSum += optPtr->offCodeFreq[of];
+ } }
+
+ } else { /* not a dictionary */
+
+ assert(optPtr->litFreq != NULL);
+ { unsigned lit = MaxLit;
+ HIST_count_simple(optPtr->litFreq, &lit, src, srcSize); /* use raw first block to init statistics */
+ }
+ optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1);
+
+ { unsigned ll;
+ for (ll=0; ll<=MaxLL; ll++)
+ optPtr->litLengthFreq[ll] = 1;
+ }
+ optPtr->litLengthSum = MaxLL+1;
+
+ { unsigned ml;
+ for (ml=0; ml<=MaxML; ml++)
+ optPtr->matchLengthFreq[ml] = 1;
+ }
+ optPtr->matchLengthSum = MaxML+1;
+
+ { unsigned of;
+ for (of=0; of<=MaxOff; of++)
+ optPtr->offCodeFreq[of] = 1;
+ }
+ optPtr->offCodeSum = MaxOff+1;
+
}
+
+ } else { /* new block : re-use previous statistics, scaled down */
+
+ optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1);
+ optPtr->litLengthSum = ZSTD_downscaleStat(optPtr->litLengthFreq, MaxLL, 0);
+ optPtr->matchLengthSum = ZSTD_downscaleStat(optPtr->matchLengthFreq, MaxML, 0);
+ optPtr->offCodeSum = ZSTD_downscaleStat(optPtr->offCodeFreq, MaxOff, 0);
}
- ZSTD_setLog2Prices(optPtr);
+ ZSTD_setBasePrices(optPtr, optLevel);
}
-
/* ZSTD_rawLiteralsCost() :
- * cost of literals (only) in given segment (which length can be null)
- * does not include cost of literalLength symbol */
+ * price of literals (only) in specified segment (which length can be 0).
+ * does not include price of literalLength symbol */
static U32 ZSTD_rawLiteralsCost(const BYTE* const literals, U32 const litLength,
- const optState_t* const optPtr)
+ const optState_t* const optPtr,
+ int optLevel)
{
- if (optPtr->staticPrices) return (litLength*6); /* 6 bit per literal - no statistic used */
if (litLength == 0) return 0;
-
- /* literals */
- { U32 u;
- U32 cost = litLength * optPtr->log2litSum;
- for (u=0; u < litLength; u++)
- cost -= ZSTD_highbit32(optPtr->litFreq[literals[u]]+1);
- return cost;
+ if (optPtr->priceType == zop_predef)
+ return (litLength*6) * BITCOST_MULTIPLIER; /* 6 bit per literal - no statistic used */
+
+ /* dynamic statistics */
+ { U32 price = litLength * optPtr->litSumBasePrice;
+ U32 u;
+ for (u=0; u < litLength; u++) {
+ assert(WEIGHT(optPtr->litFreq[literals[u]], optLevel) <= optPtr->litSumBasePrice); /* literal cost should never be negative */
+ price -= WEIGHT(optPtr->litFreq[literals[u]], optLevel);
+ }
+ return price;
}
}
/* ZSTD_litLengthPrice() :
* cost of literalLength symbol */
-static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr)
+static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr, int optLevel)
{
- if (optPtr->staticPrices) return ZSTD_highbit32((U32)litLength+1);
+ if (optPtr->priceType == zop_predef) return WEIGHT(litLength, optLevel);
- /* literal Length */
+ /* dynamic statistics */
{ U32 const llCode = ZSTD_LLcode(litLength);
- U32 const price = LL_bits[llCode] + optPtr->log2litLengthSum - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1);
- return price;
+ return (LL_bits[llCode] * BITCOST_MULTIPLIER)
+ + optPtr->litLengthSumBasePrice
+ - WEIGHT(optPtr->litLengthFreq[llCode], optLevel);
}
}
-/* ZSTD_litLengthPrice() :
- * cost of the literal part of a sequence,
- * including literals themselves, and literalLength symbol */
-static U32 ZSTD_fullLiteralsCost(const BYTE* const literals, U32 const litLength,
- const optState_t* const optPtr)
-{
- return ZSTD_rawLiteralsCost(literals, litLength, optPtr)
- + ZSTD_litLengthPrice(litLength, optPtr);
-}
-
/* ZSTD_litLengthContribution() :
* @return ( cost(litlength) - cost(0) )
* this value can then be added to rawLiteralsCost()
* to provide a cost which is directly comparable to a match ending at same position */
-static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr)
+static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr, int optLevel)
{
- if (optPtr->staticPrices) return ZSTD_highbit32(litLength+1);
+ if (optPtr->priceType >= zop_predef) return WEIGHT(litLength, optLevel);
- /* literal Length */
+ /* dynamic statistics */
{ U32 const llCode = ZSTD_LLcode(litLength);
- int const contribution = LL_bits[llCode]
- + ZSTD_highbit32(optPtr->litLengthFreq[0]+1)
- - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1);
+ int const contribution = (LL_bits[llCode] * BITCOST_MULTIPLIER)
+ + WEIGHT(optPtr->litLengthFreq[0], optLevel) /* note: log2litLengthSum cancel out */
+ - WEIGHT(optPtr->litLengthFreq[llCode], optLevel);
#if 1
return contribution;
#else
@@ -155,10 +261,11 @@ static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* con
* which can be compared to the ending cost of a match
* should a new match start at this position */
static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLength,
- const optState_t* const optPtr)
+ const optState_t* const optPtr,
+ int optLevel)
{
- int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr)
- + ZSTD_litLengthContribution(litLength, optPtr);
+ int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr, optLevel)
+ + ZSTD_litLengthContribution(litLength, optPtr, optLevel);
return contribution;
}
@@ -166,31 +273,38 @@ static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLe
* Provides the cost of the match part (offset + matchLength) of a sequence
* Must be combined with ZSTD_fullLiteralsCost() to get the full cost of a sequence.
* optLevel: when <2, favors small offset for decompression speed (improved cache efficiency) */
-FORCE_INLINE_TEMPLATE U32 ZSTD_getMatchPrice(
- U32 const offset, U32 const matchLength,
- const optState_t* const optPtr,
- int const optLevel)
+FORCE_INLINE_TEMPLATE U32
+ZSTD_getMatchPrice(U32 const offset,
+ U32 const matchLength,
+ const optState_t* const optPtr,
+ int const optLevel)
{
U32 price;
U32 const offCode = ZSTD_highbit32(offset+1);
U32 const mlBase = matchLength - MINMATCH;
assert(matchLength >= MINMATCH);
- if (optPtr->staticPrices) /* fixed scheme, do not use statistics */
- return ZSTD_highbit32((U32)mlBase+1) + 16 + offCode;
+ if (optPtr->priceType == zop_predef) /* fixed scheme, do not use statistics */
+ return WEIGHT(mlBase, optLevel) + ((16 + offCode) * BITCOST_MULTIPLIER);
- price = offCode + optPtr->log2offCodeSum - ZSTD_highbit32(optPtr->offCodeFreq[offCode]+1);
- if ((optLevel<2) /*static*/ && offCode >= 20) price += (offCode-19)*2; /* handicap for long distance offsets, favor decompression speed */
+ /* dynamic statistics */
+ price = (offCode * BITCOST_MULTIPLIER) + (optPtr->offCodeSumBasePrice - WEIGHT(optPtr->offCodeFreq[offCode], optLevel));
+ if ((optLevel<2) /*static*/ && offCode >= 20)
+ price += (offCode-19)*2 * BITCOST_MULTIPLIER; /* handicap for long distance offsets, favor decompression speed */
/* match Length */
{ U32 const mlCode = ZSTD_MLcode(mlBase);
- price += ML_bits[mlCode] + optPtr->log2matchLengthSum - ZSTD_highbit32(optPtr->matchLengthFreq[mlCode]+1);
+ price += (ML_bits[mlCode] * BITCOST_MULTIPLIER) + (optPtr->matchLengthSumBasePrice - WEIGHT(optPtr->matchLengthFreq[mlCode], optLevel));
}
+ price += BITCOST_MULTIPLIER / 5; /* heuristic : make matches a bit more costly to favor less sequences -> faster decompression speed */
+
DEBUGLOG(8, "ZSTD_getMatchPrice(ml:%u) = %u", matchLength, price);
return price;
}
+/* ZSTD_updateStats() :
+ * assumption : literals + litLengtn <= iend */
static void ZSTD_updateStats(optState_t* const optPtr,
U32 litLength, const BYTE* literals,
U32 offsetCode, U32 matchLength)
@@ -269,10 +383,11 @@ static U32 ZSTD_insertAndFindFirstIndexHash3 (ZSTD_matchState_t* ms, const BYTE*
* ip : assumed <= iend-8 .
* @return : nb of positions added */
static U32 ZSTD_insertBt1(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* const ip, const BYTE* const iend,
- U32 const mls, U32 const extDict)
+ U32 const mls, const int extDict)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hashLog = cParams->hashLog;
size_t const h = ZSTD_hashPtr(ip, hashLog, mls);
@@ -308,7 +423,8 @@ static U32 ZSTD_insertBt1(
assert(ip <= iend-8); /* required for h calculation */
hashTable[h] = current; /* Update Hash Table */
- while (nbCompares-- && (matchIndex > windowLow)) {
+ assert(windowLow > 0);
+ while (nbCompares-- && (matchIndex >= windowLow)) {
U32* const nextPtr = bt + 2*(matchIndex & btMask);
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
assert(matchIndex < current);
@@ -334,8 +450,8 @@ static U32 ZSTD_insertBt1(
}
#endif
- if ((!extDict) || (matchIndex+matchLength >= dictLimit)) {
- assert(matchIndex+matchLength >= dictLimit); /* might be wrong if extDict is incorrectly set to 0 */
+ if (!extDict || (matchIndex+matchLength >= dictLimit)) {
+ assert(matchIndex+matchLength >= dictLimit); /* might be wrong if actually extDict */
match = base + matchIndex;
matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend);
} else {
@@ -379,35 +495,36 @@ static U32 ZSTD_insertBt1(
FORCE_INLINE_TEMPLATE
void ZSTD_updateTree_internal(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* const ip, const BYTE* const iend,
- const U32 mls, const U32 extDict)
+ const U32 mls, const ZSTD_dictMode_e dictMode)
{
const BYTE* const base = ms->window.base;
U32 const target = (U32)(ip - base);
U32 idx = ms->nextToUpdate;
- DEBUGLOG(7, "ZSTD_updateTree_internal, from %u to %u (extDict:%u)",
- idx, target, extDict);
+ DEBUGLOG(6, "ZSTD_updateTree_internal, from %u to %u (dictMode:%u)",
+ idx, target, dictMode);
while(idx < target)
- idx += ZSTD_insertBt1(ms, cParams, base+idx, iend, mls, extDict);
+ idx += ZSTD_insertBt1(ms, base+idx, iend, mls, dictMode == ZSTD_extDict);
ms->nextToUpdate = target;
}
-void ZSTD_updateTree(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* iend)
-{
- ZSTD_updateTree_internal(ms, cParams, ip, iend, cParams->searchLength, 0 /*extDict*/);
+void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend) {
+ ZSTD_updateTree_internal(ms, ip, iend, ms->cParams.minMatch, ZSTD_noDict);
}
FORCE_INLINE_TEMPLATE
U32 ZSTD_insertBtAndGetAllMatches (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iLimit, int const extDict,
- U32 rep[ZSTD_REP_NUM], U32 const ll0,
- ZSTD_match_t* matches, const U32 lengthToBeat, U32 const mls /* template */)
+ ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iLimit, const ZSTD_dictMode_e dictMode,
+ U32 rep[ZSTD_REP_NUM],
+ U32 const ll0, /* tells if associated literal length is 0 or not. This value must be 0 or 1 */
+ ZSTD_match_t* matches,
+ const U32 lengthToBeat,
+ U32 const mls /* template */)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1);
const BYTE* const base = ms->window.base;
U32 const current = (U32)(ip-base);
@@ -426,6 +543,7 @@ U32 ZSTD_insertBtAndGetAllMatches (
const BYTE* const prefixStart = base + dictLimit;
U32 const btLow = btMask >= current ? 0 : current - btMask;
U32 const windowLow = ms->window.lowLimit;
+ U32 const matchLow = windowLow ? windowLow : 1;
U32* smallerPtr = bt + 2*(current&btMask);
U32* largerPtr = bt + 2*(current&btMask) + 1;
U32 matchEndIdx = current+8+1; /* farthest referenced position of any match => detects repetitive patterns */
@@ -433,10 +551,24 @@ U32 ZSTD_insertBtAndGetAllMatches (
U32 mnum = 0;
U32 nbCompares = 1U << cParams->searchLog;
+ const ZSTD_matchState_t* dms = dictMode == ZSTD_dictMatchState ? ms->dictMatchState : NULL;
+ const ZSTD_compressionParameters* const dmsCParams =
+ dictMode == ZSTD_dictMatchState ? &dms->cParams : NULL;
+ const BYTE* const dmsBase = dictMode == ZSTD_dictMatchState ? dms->window.base : NULL;
+ const BYTE* const dmsEnd = dictMode == ZSTD_dictMatchState ? dms->window.nextSrc : NULL;
+ U32 const dmsHighLimit = dictMode == ZSTD_dictMatchState ? (U32)(dmsEnd - dmsBase) : 0;
+ U32 const dmsLowLimit = dictMode == ZSTD_dictMatchState ? dms->window.lowLimit : 0;
+ U32 const dmsIndexDelta = dictMode == ZSTD_dictMatchState ? windowLow - dmsHighLimit : 0;
+ U32 const dmsHashLog = dictMode == ZSTD_dictMatchState ? dmsCParams->hashLog : hashLog;
+ U32 const dmsBtLog = dictMode == ZSTD_dictMatchState ? dmsCParams->chainLog - 1 : btLog;
+ U32 const dmsBtMask = dictMode == ZSTD_dictMatchState ? (1U << dmsBtLog) - 1 : 0;
+ U32 const dmsBtLow = dictMode == ZSTD_dictMatchState && dmsBtMask < dmsHighLimit - dmsLowLimit ? dmsHighLimit - dmsBtMask : dmsLowLimit;
+
size_t bestLength = lengthToBeat-1;
- DEBUGLOG(7, "ZSTD_insertBtAndGetAllMatches");
+ DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", current);
/* check repCode */
+ assert(ll0 <= 1); /* necessarily 1 or 0 */
{ U32 const lastR = ZSTD_REP_NUM + ll0;
U32 repCode;
for (repCode = ll0; repCode < lastR; repCode++) {
@@ -449,18 +581,26 @@ U32 ZSTD_insertBtAndGetAllMatches (
repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch;
}
} else { /* repIndex < dictLimit || repIndex >= current */
- const BYTE* const repMatch = dictBase + repIndex;
+ const BYTE* const repMatch = dictMode == ZSTD_dictMatchState ?
+ dmsBase + repIndex - dmsIndexDelta :
+ dictBase + repIndex;
assert(current >= windowLow);
- if ( extDict /* this case only valid in extDict mode */
+ if ( dictMode == ZSTD_extDict
&& ( ((repOffset-1) /*intentional overflow*/ < current - windowLow) /* equivalent to `current > repIndex >= windowLow` */
& (((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */)
&& (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) {
repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dictEnd, prefixStart) + minMatch;
+ }
+ if (dictMode == ZSTD_dictMatchState
+ && ( ((repOffset-1) /*intentional overflow*/ < current - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `current > repIndex >= dmsLowLimit` */
+ & ((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */
+ && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) {
+ repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dmsEnd, prefixStart) + minMatch;
} }
/* save longer solution */
if (repLen > bestLength) {
- DEBUGLOG(8, "found rep-match %u of length %u",
- repCode - ll0, (U32)repLen);
+ DEBUGLOG(8, "found repCode %u (ll0:%u, offset:%u) of length %u",
+ repCode, ll0, repOffset, repLen);
bestLength = repLen;
matches[mnum].off = repCode - ll0;
matches[mnum].len = (U32)repLen;
@@ -473,10 +613,10 @@ U32 ZSTD_insertBtAndGetAllMatches (
/* HC3 match finder */
if ((mls == 3) /*static*/ && (bestLength < mls)) {
U32 const matchIndex3 = ZSTD_insertAndFindFirstIndexHash3(ms, ip);
- if ((matchIndex3 > windowLow)
+ if ((matchIndex3 >= matchLow)
& (current - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) {
size_t mlen;
- if ((!extDict) /*static*/ || (matchIndex3 >= dictLimit)) {
+ if ((dictMode == ZSTD_noDict) /*static*/ || (dictMode == ZSTD_dictMatchState) /*static*/ || (matchIndex3 >= dictLimit)) {
const BYTE* const match = base + matchIndex3;
mlen = ZSTD_count(ip, match, iLimit);
} else {
@@ -498,17 +638,21 @@ U32 ZSTD_insertBtAndGetAllMatches (
(ip+mlen == iLimit) ) { /* best possible length */
ms->nextToUpdate = current+1; /* skip insertion */
return 1;
- } } } }
+ }
+ }
+ }
+ /* no dictMatchState lookup: dicts don't have a populated HC3 table */
+ }
hashTable[h] = current; /* Update Hash Table */
- while (nbCompares-- && (matchIndex > windowLow)) {
+ while (nbCompares-- && (matchIndex >= matchLow)) {
U32* const nextPtr = bt + 2*(matchIndex & btMask);
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
const BYTE* match;
assert(current > matchIndex);
- if ((!extDict) || (matchIndex+matchLength >= dictLimit)) {
+ if ((dictMode == ZSTD_noDict) || (dictMode == ZSTD_dictMatchState) || (matchIndex+matchLength >= dictLimit)) {
assert(matchIndex+matchLength >= dictLimit); /* ensure the condition is correct when !extDict */
match = base + matchIndex;
matchLength += ZSTD_count(ip+matchLength, match+matchLength, iLimit);
@@ -520,8 +664,8 @@ U32 ZSTD_insertBtAndGetAllMatches (
}
if (matchLength > bestLength) {
- DEBUGLOG(8, "found match of length %u at distance %u",
- (U32)matchLength, current - matchIndex);
+ DEBUGLOG(8, "found match of length %u at distance %u (offCode=%u)",
+ (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE);
assert(matchEndIdx > matchIndex);
if (matchLength > matchEndIdx - matchIndex)
matchEndIdx = matchIndex + (U32)matchLength;
@@ -529,9 +673,10 @@ U32 ZSTD_insertBtAndGetAllMatches (
matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE;
matches[mnum].len = (U32)matchLength;
mnum++;
- if (matchLength > ZSTD_OPT_NUM) break;
- if (ip+matchLength == iLimit) { /* equal : no way to know if inf or sup */
- break; /* drop, to preserve bt consistency (miss a little bit of compression) */
+ if ( (matchLength > ZSTD_OPT_NUM)
+ | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) {
+ if (dictMode == ZSTD_dictMatchState) nbCompares = 0; /* break should also skip searching dms */
+ break; /* drop, to preserve bt consistency (miss a little bit of compression) */
}
}
@@ -552,6 +697,47 @@ U32 ZSTD_insertBtAndGetAllMatches (
*smallerPtr = *largerPtr = 0;
+ if (dictMode == ZSTD_dictMatchState && nbCompares) {
+ size_t const dmsH = ZSTD_hashPtr(ip, dmsHashLog, mls);
+ U32 dictMatchIndex = dms->hashTable[dmsH];
+ const U32* const dmsBt = dms->chainTable;
+ commonLengthSmaller = commonLengthLarger = 0;
+ while (nbCompares-- && (dictMatchIndex > dmsLowLimit)) {
+ const U32* const nextPtr = dmsBt + 2*(dictMatchIndex & dmsBtMask);
+ size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
+ const BYTE* match = dmsBase + dictMatchIndex;
+ matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iLimit, dmsEnd, prefixStart);
+ if (dictMatchIndex+matchLength >= dmsHighLimit)
+ match = base + dictMatchIndex + dmsIndexDelta; /* to prepare for next usage of match[matchLength] */
+
+ if (matchLength > bestLength) {
+ matchIndex = dictMatchIndex + dmsIndexDelta;
+ DEBUGLOG(8, "found dms match of length %u at distance %u (offCode=%u)",
+ (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE);
+ if (matchLength > matchEndIdx - matchIndex)
+ matchEndIdx = matchIndex + (U32)matchLength;
+ bestLength = matchLength;
+ matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE;
+ matches[mnum].len = (U32)matchLength;
+ mnum++;
+ if ( (matchLength > ZSTD_OPT_NUM)
+ | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) {
+ break; /* drop, to guarantee consistency (miss a little bit of compression) */
+ }
+ }
+
+ if (dictMatchIndex <= dmsBtLow) { break; } /* beyond tree size, stop the search */
+ if (match[matchLength] < ip[matchLength]) {
+ commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */
+ dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */
+ } else {
+ /* match is larger than current */
+ commonLengthLarger = matchLength;
+ dictMatchIndex = nextPtr[0];
+ }
+ }
+ }
+
assert(matchEndIdx > current+8);
ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */
return mnum;
@@ -559,23 +745,24 @@ U32 ZSTD_insertBtAndGetAllMatches (
FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* const iHighLimit, int const extDict,
+ ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iHighLimit, const ZSTD_dictMode_e dictMode,
U32 rep[ZSTD_REP_NUM], U32 const ll0,
ZSTD_match_t* matches, U32 const lengthToBeat)
{
- U32 const matchLengthSearch = cParams->searchLength;
- DEBUGLOG(7, "ZSTD_BtGetAllMatches");
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ U32 const matchLengthSearch = cParams->minMatch;
+ DEBUGLOG(8, "ZSTD_BtGetAllMatches");
if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */
- ZSTD_updateTree_internal(ms, cParams, ip, iHighLimit, matchLengthSearch, extDict);
+ ZSTD_updateTree_internal(ms, ip, iHighLimit, matchLengthSearch, dictMode);
switch(matchLengthSearch)
{
- case 3 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 3);
+ case 3 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 3);
default :
- case 4 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 4);
- case 5 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 5);
+ case 4 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 4);
+ case 5 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 5);
case 7 :
- case 6 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 6);
+ case 6 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 6);
}
}
@@ -587,7 +774,7 @@ typedef struct repcodes_s {
U32 rep[3];
} repcodes_t;
-repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0)
+static repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0)
{
repcodes_t newReps;
if (offset >= ZSTD_REP_NUM) { /* full offset */
@@ -609,65 +796,35 @@ repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0)
}
-typedef struct {
- const BYTE* anchor;
- U32 litlen;
- U32 rawLitCost;
-} cachedLiteralPrice_t;
-
-static U32 ZSTD_rawLiteralsCost_cached(
- cachedLiteralPrice_t* const cachedLitPrice,
- const BYTE* const anchor, U32 const litlen,
- const optState_t* const optStatePtr)
+static U32 ZSTD_totalLen(ZSTD_optimal_t sol)
{
- U32 startCost;
- U32 remainingLength;
- const BYTE* startPosition;
-
- if (anchor == cachedLitPrice->anchor) {
- startCost = cachedLitPrice->rawLitCost;
- startPosition = anchor + cachedLitPrice->litlen;
- assert(litlen >= cachedLitPrice->litlen);
- remainingLength = litlen - cachedLitPrice->litlen;
- } else {
- startCost = 0;
- startPosition = anchor;
- remainingLength = litlen;
- }
-
- { U32 const rawLitCost = startCost + ZSTD_rawLiteralsCost(startPosition, remainingLength, optStatePtr);
- cachedLitPrice->anchor = anchor;
- cachedLitPrice->litlen = litlen;
- cachedLitPrice->rawLitCost = rawLitCost;
- return rawLitCost;
- }
+ return sol.litlen + sol.mlen;
}
-static U32 ZSTD_fullLiteralsCost_cached(
- cachedLiteralPrice_t* const cachedLitPrice,
- const BYTE* const anchor, U32 const litlen,
- const optState_t* const optStatePtr)
-{
- return ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr)
- + ZSTD_litLengthPrice(litlen, optStatePtr);
-}
+#if 0 /* debug */
-static int ZSTD_literalsContribution_cached(
- cachedLiteralPrice_t* const cachedLitPrice,
- const BYTE* const anchor, U32 const litlen,
- const optState_t* const optStatePtr)
+static void
+listStats(const U32* table, int lastEltID)
{
- int const contribution = ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr)
- + ZSTD_litLengthContribution(litlen, optStatePtr);
- return contribution;
+ int const nbElts = lastEltID + 1;
+ int enb;
+ for (enb=0; enb < nbElts; enb++) {
+ (void)table;
+ //RAWLOG(2, "%3i:%3i, ", enb, table[enb]);
+ RAWLOG(2, "%4i,", table[enb]);
+ }
+ RAWLOG(2, " \n");
}
-FORCE_INLINE_TEMPLATE
-size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore,
- U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
- const void* src, size_t srcSize,
- const int optLevel, const int extDict)
+#endif
+
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,
+ seqStore_t* seqStore,
+ U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize,
+ const int optLevel,
+ const ZSTD_dictMode_e dictMode)
{
optState_t* const optStatePtr = &ms->opt;
const BYTE* const istart = (const BYTE*)src;
@@ -677,72 +834,77 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore
const BYTE* const ilimit = iend - 8;
const BYTE* const base = ms->window.base;
const BYTE* const prefixStart = base + ms->window.dictLimit;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1);
- U32 const minMatch = (cParams->searchLength == 3) ? 3 : 4;
+ U32 const minMatch = (cParams->minMatch == 3) ? 3 : 4;
ZSTD_optimal_t* const opt = optStatePtr->priceTable;
ZSTD_match_t* const matches = optStatePtr->matchTable;
- cachedLiteralPrice_t cachedLitPrice;
+ ZSTD_optimal_t lastSequence;
/* init */
- DEBUGLOG(5, "ZSTD_compressBlock_opt_generic");
+ DEBUGLOG(5, "ZSTD_compressBlock_opt_generic: current=%u, prefix=%u, nextToUpdate=%u",
+ (U32)(ip - base), ms->window.dictLimit, ms->nextToUpdate);
+ assert(optLevel <= 2);
ms->nextToUpdate3 = ms->nextToUpdate;
- ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize);
+ ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize, optLevel);
ip += (ip==prefixStart);
- memset(&cachedLitPrice, 0, sizeof(cachedLitPrice));
/* Match Loop */
while (ip < ilimit) {
U32 cur, last_pos = 0;
- U32 best_mlen, best_off;
/* find first match */
{ U32 const litlen = (U32)(ip - anchor);
U32 const ll0 = !litlen;
- U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, ip, iend, extDict, rep, ll0, matches, minMatch);
+ U32 const nbMatches = ZSTD_BtGetAllMatches(ms, ip, iend, dictMode, rep, ll0, matches, minMatch);
if (!nbMatches) { ip++; continue; }
/* initialize opt[0] */
{ U32 i ; for (i=0; i<ZSTD_REP_NUM; i++) opt[0].rep[i] = rep[i]; }
- opt[0].mlen = 1;
+ opt[0].mlen = 0; /* means is_a_literal */
opt[0].litlen = litlen;
+ opt[0].price = ZSTD_literalsContribution(anchor, litlen, optStatePtr, optLevel);
/* large match -> immediate encoding */
{ U32 const maxML = matches[nbMatches-1].len;
- DEBUGLOG(7, "found %u matches of maxLength=%u and offset=%u at cPos=%u => start new serie",
- nbMatches, maxML, matches[nbMatches-1].off, (U32)(ip-prefixStart));
+ U32 const maxOffset = matches[nbMatches-1].off;
+ DEBUGLOG(6, "found %u matches of maxLength=%u and maxOffCode=%u at cPos=%u => start new serie",
+ nbMatches, maxML, maxOffset, (U32)(ip-prefixStart));
if (maxML > sufficient_len) {
- best_mlen = maxML;
- best_off = matches[nbMatches-1].off;
- DEBUGLOG(7, "large match (%u>%u), immediate encoding",
- best_mlen, sufficient_len);
+ lastSequence.litlen = litlen;
+ lastSequence.mlen = maxML;
+ lastSequence.off = maxOffset;
+ DEBUGLOG(6, "large match (%u>%u), immediate encoding",
+ maxML, sufficient_len);
cur = 0;
- last_pos = 1;
+ last_pos = ZSTD_totalLen(lastSequence);
goto _shortestPath;
} }
/* set prices for first matches starting position == 0 */
- { U32 const literalsPrice = ZSTD_fullLiteralsCost_cached(&cachedLitPrice, anchor, litlen, optStatePtr);
+ { U32 const literalsPrice = opt[0].price + ZSTD_litLengthPrice(0, optStatePtr, optLevel);
U32 pos;
U32 matchNb;
- for (pos = 0; pos < minMatch; pos++) {
- opt[pos].mlen = 1;
- opt[pos].price = ZSTD_MAX_PRICE;
+ for (pos = 1; pos < minMatch; pos++) {
+ opt[pos].price = ZSTD_MAX_PRICE; /* mlen, litlen and price will be fixed during forward scanning */
}
for (matchNb = 0; matchNb < nbMatches; matchNb++) {
U32 const offset = matches[matchNb].off;
U32 const end = matches[matchNb].len;
repcodes_t const repHistory = ZSTD_updateRep(rep, offset, ll0);
for ( ; pos <= end ; pos++ ) {
- U32 const matchPrice = literalsPrice + ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel);
- DEBUGLOG(7, "rPos:%u => set initial price : %u",
- pos, matchPrice);
+ U32 const matchPrice = ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel);
+ U32 const sequencePrice = literalsPrice + matchPrice;
+ DEBUGLOG(7, "rPos:%u => set initial price : %.2f",
+ pos, ZSTD_fCost(sequencePrice));
opt[pos].mlen = pos;
opt[pos].off = offset;
opt[pos].litlen = litlen;
- opt[pos].price = matchPrice;
+ opt[pos].price = sequencePrice;
+ ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory));
memcpy(opt[pos].rep, &repHistory, sizeof(repHistory));
} }
last_pos = pos-1;
@@ -753,55 +915,67 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore
for (cur = 1; cur <= last_pos; cur++) {
const BYTE* const inr = ip + cur;
assert(cur < ZSTD_OPT_NUM);
+ DEBUGLOG(7, "cPos:%zi==rPos:%u", inr-istart, cur)
/* Fix current position with one literal if cheaper */
- { U32 const litlen = (opt[cur-1].mlen == 1) ? opt[cur-1].litlen + 1 : 1;
- int price; /* note : contribution can be negative */
- if (cur > litlen) {
- price = opt[cur - litlen].price + ZSTD_literalsContribution(inr-litlen, litlen, optStatePtr);
- } else {
- price = ZSTD_literalsContribution_cached(&cachedLitPrice, anchor, litlen, optStatePtr);
- }
+ { U32 const litlen = (opt[cur-1].mlen == 0) ? opt[cur-1].litlen + 1 : 1;
+ int const price = opt[cur-1].price
+ + ZSTD_rawLiteralsCost(ip+cur-1, 1, optStatePtr, optLevel)
+ + ZSTD_litLengthPrice(litlen, optStatePtr, optLevel)
+ - ZSTD_litLengthPrice(litlen-1, optStatePtr, optLevel);
assert(price < 1000000000); /* overflow check */
if (price <= opt[cur].price) {
- DEBUGLOG(7, "rPos:%u : better price (%u<%u) using literal",
- cur, price, opt[cur].price);
- opt[cur].mlen = 1;
+ DEBUGLOG(7, "cPos:%zi==rPos:%u : better price (%.2f<=%.2f) using literal (ll==%u) (hist:%u,%u,%u)",
+ inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), litlen,
+ opt[cur-1].rep[0], opt[cur-1].rep[1], opt[cur-1].rep[2]);
+ opt[cur].mlen = 0;
opt[cur].off = 0;
opt[cur].litlen = litlen;
opt[cur].price = price;
memcpy(opt[cur].rep, opt[cur-1].rep, sizeof(opt[cur].rep));
- } }
+ } else {
+ DEBUGLOG(7, "cPos:%zi==rPos:%u : literal would cost more (%.2f>%.2f) (hist:%u,%u,%u)",
+ inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price),
+ opt[cur].rep[0], opt[cur].rep[1], opt[cur].rep[2]);
+ }
+ }
/* last match must start at a minimum distance of 8 from oend */
if (inr > ilimit) continue;
if (cur == last_pos) break;
- if ( (optLevel==0) /*static*/
- && (opt[cur+1].price <= opt[cur].price) )
+ if ( (optLevel==0) /*static_test*/
+ && (opt[cur+1].price <= opt[cur].price + (BITCOST_MULTIPLIER/2)) ) {
+ DEBUGLOG(7, "move to next rPos:%u : price is <=", cur+1);
continue; /* skip unpromising positions; about ~+6% speed, -0.01 ratio */
+ }
- { U32 const ll0 = (opt[cur].mlen != 1);
- U32 const litlen = (opt[cur].mlen == 1) ? opt[cur].litlen : 0;
- U32 const previousPrice = (cur > litlen) ? opt[cur-litlen].price : 0;
- U32 const basePrice = previousPrice + ZSTD_fullLiteralsCost(inr-litlen, litlen, optStatePtr);
- U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, inr, iend, extDict, opt[cur].rep, ll0, matches, minMatch);
+ { U32 const ll0 = (opt[cur].mlen != 0);
+ U32 const litlen = (opt[cur].mlen == 0) ? opt[cur].litlen : 0;
+ U32 const previousPrice = opt[cur].price;
+ U32 const basePrice = previousPrice + ZSTD_litLengthPrice(0, optStatePtr, optLevel);
+ U32 const nbMatches = ZSTD_BtGetAllMatches(ms, inr, iend, dictMode, opt[cur].rep, ll0, matches, minMatch);
U32 matchNb;
- if (!nbMatches) continue;
+ if (!nbMatches) {
+ DEBUGLOG(7, "rPos:%u : no match found", cur);
+ continue;
+ }
{ U32 const maxML = matches[nbMatches-1].len;
- DEBUGLOG(7, "rPos:%u, found %u matches, of maxLength=%u",
- cur, nbMatches, maxML);
+ DEBUGLOG(7, "cPos:%zi==rPos:%u, found %u matches, of maxLength=%u",
+ inr-istart, cur, nbMatches, maxML);
if ( (maxML > sufficient_len)
- | (cur + maxML >= ZSTD_OPT_NUM) ) {
- best_mlen = maxML;
- best_off = matches[nbMatches-1].off;
- last_pos = cur + 1;
+ || (cur + maxML >= ZSTD_OPT_NUM) ) {
+ lastSequence.mlen = maxML;
+ lastSequence.off = matches[nbMatches-1].off;
+ lastSequence.litlen = litlen;
+ cur -= (opt[cur].mlen==0) ? opt[cur].litlen : 0; /* last sequence is actually only literals, fix cur to last match - note : may underflow, in which case, it's first sequence, and it's okay */
+ last_pos = cur + ZSTD_totalLen(lastSequence);
+ if (cur > ZSTD_OPT_NUM) cur = 0; /* underflow => first match */
goto _shortestPath;
- }
- }
+ } }
/* set prices using matches found at position == cur */
for (matchNb = 0; matchNb < nbMatches; matchNb++) {
@@ -811,81 +985,97 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore
U32 const startML = (matchNb>0) ? matches[matchNb-1].len+1 : minMatch;
U32 mlen;
- DEBUGLOG(7, "testing match %u => offCode=%u, mlen=%u, llen=%u",
+ DEBUGLOG(7, "testing match %u => offCode=%4u, mlen=%2u, llen=%2u",
matchNb, matches[matchNb].off, lastML, litlen);
- for (mlen = lastML; mlen >= startML; mlen--) {
+ for (mlen = lastML; mlen >= startML; mlen--) { /* scan downward */
U32 const pos = cur + mlen;
int const price = basePrice + ZSTD_getMatchPrice(offset, mlen, optStatePtr, optLevel);
if ((pos > last_pos) || (price < opt[pos].price)) {
- DEBUGLOG(7, "rPos:%u => new better price (%u<%u)",
- pos, price, opt[pos].price);
- while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; }
+ DEBUGLOG(7, "rPos:%u (ml=%2u) => new better price (%.2f<%.2f)",
+ pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price));
+ while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; } /* fill empty positions */
opt[pos].mlen = mlen;
opt[pos].off = offset;
opt[pos].litlen = litlen;
opt[pos].price = price;
+ ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory));
memcpy(opt[pos].rep, &repHistory, sizeof(repHistory));
} else {
- if (optLevel==0) break; /* gets ~+10% speed for about -0.01 ratio loss */
+ DEBUGLOG(7, "rPos:%u (ml=%2u) => new price is worse (%.2f>=%.2f)",
+ pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price));
+ if (optLevel==0) break; /* early update abort; gets ~+10% speed for about -0.01 ratio loss */
}
} } }
} /* for (cur = 1; cur <= last_pos; cur++) */
- best_mlen = opt[last_pos].mlen;
- best_off = opt[last_pos].off;
- cur = last_pos - best_mlen;
+ lastSequence = opt[last_pos];
+ cur = last_pos > ZSTD_totalLen(lastSequence) ? last_pos - ZSTD_totalLen(lastSequence) : 0; /* single sequence, and it starts before `ip` */
+ assert(cur < ZSTD_OPT_NUM); /* control overflow*/
_shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */
- assert(opt[0].mlen == 1);
-
- /* reverse traversal */
- DEBUGLOG(7, "start reverse traversal (last_pos:%u, cur:%u)",
- last_pos, cur);
- { U32 selectedMatchLength = best_mlen;
- U32 selectedOffset = best_off;
- U32 pos = cur;
- while (1) {
- U32 const mlen = opt[pos].mlen;
- U32 const off = opt[pos].off;
- opt[pos].mlen = selectedMatchLength;
- opt[pos].off = selectedOffset;
- selectedMatchLength = mlen;
- selectedOffset = off;
- if (mlen > pos) break;
- pos -= mlen;
- } }
-
- /* save sequences */
- { U32 pos;
- for (pos=0; pos < last_pos; ) {
- U32 const llen = (U32)(ip - anchor);
- U32 const mlen = opt[pos].mlen;
- U32 const offset = opt[pos].off;
- if (mlen == 1) { ip++; pos++; continue; } /* literal position => move on */
- pos += mlen; ip += mlen;
-
- /* repcodes update : like ZSTD_updateRep(), but update in place */
- if (offset >= ZSTD_REP_NUM) { /* full offset */
- rep[2] = rep[1];
- rep[1] = rep[0];
- rep[0] = offset - ZSTD_REP_MOVE;
- } else { /* repcode */
- U32 const repCode = offset + (llen==0);
- if (repCode) { /* note : if repCode==0, no change */
- U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode];
- if (repCode >= 2) rep[2] = rep[1];
- rep[1] = rep[0];
- rep[0] = currentOffset;
+ assert(opt[0].mlen == 0);
+
+ { U32 const storeEnd = cur + 1;
+ U32 storeStart = storeEnd;
+ U32 seqPos = cur;
+
+ DEBUGLOG(6, "start reverse traversal (last_pos:%u, cur:%u)",
+ last_pos, cur); (void)last_pos;
+ assert(storeEnd < ZSTD_OPT_NUM);
+ DEBUGLOG(6, "last sequence copied into pos=%u (llen=%u,mlen=%u,ofc=%u)",
+ storeEnd, lastSequence.litlen, lastSequence.mlen, lastSequence.off);
+ opt[storeEnd] = lastSequence;
+ while (seqPos > 0) {
+ U32 const backDist = ZSTD_totalLen(opt[seqPos]);
+ storeStart--;
+ DEBUGLOG(6, "sequence from rPos=%u copied into pos=%u (llen=%u,mlen=%u,ofc=%u)",
+ seqPos, storeStart, opt[seqPos].litlen, opt[seqPos].mlen, opt[seqPos].off);
+ opt[storeStart] = opt[seqPos];
+ seqPos = (seqPos > backDist) ? seqPos - backDist : 0;
+ }
+
+ /* save sequences */
+ DEBUGLOG(6, "sending selected sequences into seqStore")
+ { U32 storePos;
+ for (storePos=storeStart; storePos <= storeEnd; storePos++) {
+ U32 const llen = opt[storePos].litlen;
+ U32 const mlen = opt[storePos].mlen;
+ U32 const offCode = opt[storePos].off;
+ U32 const advance = llen + mlen;
+ DEBUGLOG(6, "considering seq starting at %zi, llen=%u, mlen=%u",
+ anchor - istart, (unsigned)llen, (unsigned)mlen);
+
+ if (mlen==0) { /* only literals => must be last "sequence", actually starting a new stream of sequences */
+ assert(storePos == storeEnd); /* must be last sequence */
+ ip = anchor + llen; /* last "sequence" is a bunch of literals => don't progress anchor */
+ continue; /* will finish */
}
- }
- ZSTD_updateStats(optStatePtr, llen, anchor, offset, mlen);
- ZSTD_storeSeq(seqStore, llen, anchor, offset, mlen-MINMATCH);
- anchor = ip;
- } }
- ZSTD_setLog2Prices(optStatePtr);
+ /* repcodes update : like ZSTD_updateRep(), but update in place */
+ if (offCode >= ZSTD_REP_NUM) { /* full offset */
+ rep[2] = rep[1];
+ rep[1] = rep[0];
+ rep[0] = offCode - ZSTD_REP_MOVE;
+ } else { /* repcode */
+ U32 const repCode = offCode + (llen==0);
+ if (repCode) { /* note : if repCode==0, no change */
+ U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode];
+ if (repCode >= 2) rep[2] = rep[1];
+ rep[1] = rep[0];
+ rep[0] = currentOffset;
+ } }
+
+ assert(anchor + llen <= iend);
+ ZSTD_updateStats(optStatePtr, llen, anchor, offCode, mlen);
+ ZSTD_storeSeq(seqStore, llen, anchor, offCode, mlen-MINMATCH);
+ anchor += advance;
+ ip = anchor;
+ } }
+ ZSTD_setBasePrices(optStatePtr, optLevel);
+ }
+
} /* while (ip < ilimit) */
/* Return the last literals size */
@@ -895,29 +1085,133 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */
size_t ZSTD_compressBlock_btopt(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
{
DEBUGLOG(5, "ZSTD_compressBlock_btopt");
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 0 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_noDict);
+}
+
+
+/* used in 2-pass strategy */
+static U32 ZSTD_upscaleStat(unsigned* table, U32 lastEltIndex, int bonus)
+{
+ U32 s, sum=0;
+ assert(ZSTD_FREQ_DIV+bonus >= 0);
+ for (s=0; s<lastEltIndex+1; s++) {
+ table[s] <<= ZSTD_FREQ_DIV+bonus;
+ table[s]--;
+ sum += table[s];
+ }
+ return sum;
+}
+
+/* used in 2-pass strategy */
+MEM_STATIC void ZSTD_upscaleStats(optState_t* optPtr)
+{
+ optPtr->litSum = ZSTD_upscaleStat(optPtr->litFreq, MaxLit, 0);
+ optPtr->litLengthSum = ZSTD_upscaleStat(optPtr->litLengthFreq, MaxLL, 0);
+ optPtr->matchLengthSum = ZSTD_upscaleStat(optPtr->matchLengthFreq, MaxML, 0);
+ optPtr->offCodeSum = ZSTD_upscaleStat(optPtr->offCodeFreq, MaxOff, 0);
+}
+
+/* ZSTD_initStats_ultra():
+ * make a first compression pass, just to seed stats with more accurate starting values.
+ * only works on first block, with no dictionary and no ldm.
+ * this function cannot error, hence its constract must be respected.
+ */
+static void
+ZSTD_initStats_ultra(ZSTD_matchState_t* ms,
+ seqStore_t* seqStore,
+ U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
+{
+ U32 tmpRep[ZSTD_REP_NUM]; /* updated rep codes will sink here */
+ memcpy(tmpRep, rep, sizeof(tmpRep));
+
+ DEBUGLOG(4, "ZSTD_initStats_ultra (srcSize=%zu)", srcSize);
+ assert(ms->opt.litLengthSum == 0); /* first block */
+ assert(seqStore->sequences == seqStore->sequencesStart); /* no ldm */
+ assert(ms->window.dictLimit == ms->window.lowLimit); /* no dictionary */
+ assert(ms->window.dictLimit - ms->nextToUpdate <= 1); /* no prefix (note: intentional overflow, defined as 2-complement) */
+
+ ZSTD_compressBlock_opt_generic(ms, seqStore, tmpRep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); /* generate stats into ms->opt*/
+
+ /* invalidate first scan from history */
+ ZSTD_resetSeqStore(seqStore);
+ ms->window.base -= srcSize;
+ ms->window.dictLimit += (U32)srcSize;
+ ms->window.lowLimit = ms->window.dictLimit;
+ ms->nextToUpdate = ms->window.dictLimit;
+ ms->nextToUpdate3 = ms->window.dictLimit;
+
+ /* re-inforce weight of collected statistics */
+ ZSTD_upscaleStats(&ms->opt);
}
size_t ZSTD_compressBlock_btultra(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
+{
+ DEBUGLOG(5, "ZSTD_compressBlock_btultra (srcSize=%zu)", srcSize);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict);
+}
+
+size_t ZSTD_compressBlock_btultra2(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
+{
+ U32 const current = (U32)((const BYTE*)src - ms->window.base);
+ DEBUGLOG(5, "ZSTD_compressBlock_btultra2 (srcSize=%zu)", srcSize);
+
+ /* 2-pass strategy:
+ * this strategy makes a first pass over first block to collect statistics
+ * and seed next round's statistics with it.
+ * After 1st pass, function forgets everything, and starts a new block.
+ * Consequently, this can only work if no data has been previously loaded in tables,
+ * aka, no dictionary, no prefix, no ldm preprocessing.
+ * The compression ratio gain is generally small (~0.5% on first block),
+ * the cost is 2x cpu time on first block. */
+ assert(srcSize <= ZSTD_BLOCKSIZE_MAX);
+ if ( (ms->opt.litLengthSum==0) /* first block */
+ && (seqStore->sequences == seqStore->sequencesStart) /* no ldm */
+ && (ms->window.dictLimit == ms->window.lowLimit) /* no dictionary */
+ && (current == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */
+ && (srcSize > ZSTD_PREDEF_THRESHOLD)
+ ) {
+ ZSTD_initStats_ultra(ms, seqStore, rep, src, srcSize);
+ }
+
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict);
+}
+
+size_t ZSTD_compressBlock_btopt_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_btultra_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
{
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 0 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_dictMatchState);
}
size_t ZSTD_compressBlock_btopt_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
{
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 1 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_extDict);
}
size_t ZSTD_compressBlock_btultra_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
{
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 1 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_extDict);
}
+
+/* note : no btultra2 variant for extDict nor dictMatchState,
+ * because btultra2 is not meant to work with dictionaries
+ * and is only specific for the first block (no prefix) */
diff --git a/thirdparty/zstd/compress/zstd_opt.h b/thirdparty/zstd/compress/zstd_opt.h
index b8dc389f31..094f747665 100644
--- a/thirdparty/zstd/compress/zstd_opt.h
+++ b/thirdparty/zstd/compress/zstd_opt.h
@@ -17,23 +17,37 @@ extern "C" {
#include "zstd_compress_internal.h"
-void ZSTD_updateTree(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* iend); /* used in ZSTD_loadDictionaryContent() */
+/* used in ZSTD_loadDictionaryContent() */
+void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend);
size_t ZSTD_compressBlock_btopt(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btultra(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_btultra2(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+
+
+size_t ZSTD_compressBlock_btopt_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_btultra_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btopt_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btultra_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+
+ /* note : no btultra2 variant for extDict nor dictMatchState,
+ * because btultra2 is not meant to work with dictionaries
+ * and is only specific for the first block (no prefix) */
#if defined (__cplusplus)
}
diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c
index c7a205d8c7..2cbd6ffade 100644
--- a/thirdparty/zstd/compress/zstdmt_compress.c
+++ b/thirdparty/zstd/compress/zstdmt_compress.c
@@ -9,21 +9,19 @@
*/
-/* ====== Tuning parameters ====== */
-#define ZSTDMT_NBWORKERS_MAX 200
-#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (2 GB)) /* note : limited by `jobSize` type, which is `unsigned` */
-#define ZSTDMT_OVERLAPLOG_DEFAULT 6
-
-
/* ====== Compiler specifics ====== */
#if defined(_MSC_VER)
# pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */
#endif
+/* ====== Constants ====== */
+#define ZSTDMT_OVERLAPLOG_DEFAULT 0
+
+
/* ====== Dependencies ====== */
#include <string.h> /* memcpy, memset */
-#include <limits.h> /* INT_MAX */
+#include <limits.h> /* INT_MAX, UINT_MAX */
#include "pool.h" /* threadpool */
#include "threading.h" /* mutex */
#include "zstd_compress_internal.h" /* MIN, ERROR, ZSTD_*, ZSTD_highbit32 */
@@ -37,18 +35,19 @@
#define ZSTD_RESIZE_SEQPOOL 0
/* ====== Debug ====== */
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2)
+#if defined(DEBUGLEVEL) && (DEBUGLEVEL>=2) \
+ && !defined(_MSC_VER) \
+ && !defined(__MINGW32__)
# include <stdio.h>
# include <unistd.h>
# include <sys/times.h>
-# define DEBUGLOGRAW(l, ...) if (l<=ZSTD_DEBUG) { fprintf(stderr, __VA_ARGS__); }
# define DEBUG_PRINTHEX(l,p,n) { \
unsigned debug_u; \
for (debug_u=0; debug_u<(n); debug_u++) \
- DEBUGLOGRAW(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
- DEBUGLOGRAW(l, " \n"); \
+ RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
+ RAWLOG(l, " \n"); \
}
static unsigned long long GetCurrentClockTimeMicroseconds(void)
@@ -56,13 +55,13 @@ static unsigned long long GetCurrentClockTimeMicroseconds(void)
static clock_t _ticksPerSecond = 0;
if (_ticksPerSecond <= 0) _ticksPerSecond = sysconf(_SC_CLK_TCK);
- { struct tms junk; clock_t newTicks = (clock_t) times(&junk);
- return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond); }
-}
+ { struct tms junk; clock_t newTicks = (clock_t) times(&junk);
+ return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond);
+} }
#define MUTEX_WAIT_TIME_DLEVEL 6
#define ZSTD_PTHREAD_MUTEX_LOCK(mutex) { \
- if (ZSTD_DEBUG >= MUTEX_WAIT_TIME_DLEVEL) { \
+ if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \
unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \
ZSTD_pthread_mutex_lock(mutex); \
{ unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \
@@ -160,6 +159,25 @@ static void ZSTDMT_setBufferSize(ZSTDMT_bufferPool* const bufPool, size_t const
ZSTD_pthread_mutex_unlock(&bufPool->poolMutex);
}
+
+static ZSTDMT_bufferPool* ZSTDMT_expandBufferPool(ZSTDMT_bufferPool* srcBufPool, U32 nbWorkers)
+{
+ unsigned const maxNbBuffers = 2*nbWorkers + 3;
+ if (srcBufPool==NULL) return NULL;
+ if (srcBufPool->totalBuffers >= maxNbBuffers) /* good enough */
+ return srcBufPool;
+ /* need a larger buffer pool */
+ { ZSTD_customMem const cMem = srcBufPool->cMem;
+ size_t const bSize = srcBufPool->bufferSize; /* forward parameters */
+ ZSTDMT_bufferPool* newBufPool;
+ ZSTDMT_freeBufferPool(srcBufPool);
+ newBufPool = ZSTDMT_createBufferPool(nbWorkers, cMem);
+ if (newBufPool==NULL) return newBufPool;
+ ZSTDMT_setBufferSize(newBufPool, bSize);
+ return newBufPool;
+ }
+}
+
/** ZSTDMT_getBuffer() :
* assumption : bufPool must be valid
* @return : a buffer, with start pointer and size
@@ -229,8 +247,8 @@ static buffer_t ZSTDMT_resizeBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buffer)
/* store buffer for later re-use, up to pool capacity */
static void ZSTDMT_releaseBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buf)
{
- if (buf.start == NULL) return; /* compatible with release on NULL */
DEBUGLOG(5, "ZSTDMT_releaseBuffer");
+ if (buf.start == NULL) return; /* compatible with release on NULL */
ZSTD_pthread_mutex_lock(&bufPool->poolMutex);
if (bufPool->nbBuffers < bufPool->totalBuffers) {
bufPool->bTable[bufPool->nbBuffers++] = buf; /* stored for later use */
@@ -300,7 +318,8 @@ static void ZSTDMT_setNbSeq(ZSTDMT_seqPool* const seqPool, size_t const nbSeq)
static ZSTDMT_seqPool* ZSTDMT_createSeqPool(unsigned nbWorkers, ZSTD_customMem cMem)
{
- ZSTDMT_seqPool* seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem);
+ ZSTDMT_seqPool* const seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem);
+ if (seqPool == NULL) return NULL;
ZSTDMT_setNbSeq(seqPool, 0);
return seqPool;
}
@@ -310,6 +329,10 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool)
ZSTDMT_freeBufferPool(seqPool);
}
+static ZSTDMT_seqPool* ZSTDMT_expandSeqPool(ZSTDMT_seqPool* pool, U32 nbWorkers)
+{
+ return ZSTDMT_expandBufferPool(pool, nbWorkers);
+}
/* ===== CCtx Pool ===== */
@@ -317,8 +340,8 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool)
typedef struct {
ZSTD_pthread_mutex_t poolMutex;
- unsigned totalCCtx;
- unsigned availCCtx;
+ int totalCCtx;
+ int availCCtx;
ZSTD_customMem cMem;
ZSTD_CCtx* cctx[1]; /* variable size */
} ZSTDMT_CCtxPool;
@@ -326,16 +349,16 @@ typedef struct {
/* note : all CCtx borrowed from the pool should be released back to the pool _before_ freeing the pool */
static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool)
{
- unsigned u;
- for (u=0; u<pool->totalCCtx; u++)
- ZSTD_freeCCtx(pool->cctx[u]); /* note : compatible with free on NULL */
+ int cid;
+ for (cid=0; cid<pool->totalCCtx; cid++)
+ ZSTD_freeCCtx(pool->cctx[cid]); /* note : compatible with free on NULL */
ZSTD_pthread_mutex_destroy(&pool->poolMutex);
ZSTD_free(pool, pool->cMem);
}
/* ZSTDMT_createCCtxPool() :
* implies nbWorkers >= 1 , checked by caller ZSTDMT_createCCtx() */
-static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers,
+static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(int nbWorkers,
ZSTD_customMem cMem)
{
ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_calloc(
@@ -355,6 +378,18 @@ static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers,
return cctxPool;
}
+static ZSTDMT_CCtxPool* ZSTDMT_expandCCtxPool(ZSTDMT_CCtxPool* srcPool,
+ int nbWorkers)
+{
+ if (srcPool==NULL) return NULL;
+ if (nbWorkers <= srcPool->totalCCtx) return srcPool; /* good enough */
+ /* need a larger cctx pool */
+ { ZSTD_customMem const cMem = srcPool->cMem;
+ ZSTDMT_freeCCtxPool(srcPool);
+ return ZSTDMT_createCCtxPool(nbWorkers, cMem);
+ }
+}
+
/* only works during initialization phase, not during compression */
static size_t ZSTDMT_sizeof_CCtxPool(ZSTDMT_CCtxPool* cctxPool)
{
@@ -425,17 +460,16 @@ typedef struct {
ZSTD_window_t ldmWindow; /* A thread-safe copy of ldmState.window */
} serialState_t;
-static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params)
+static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params, size_t jobSize)
{
/* Adjust parameters */
if (params.ldmParams.enableLdm) {
DEBUGLOG(4, "LDM window size = %u KB", (1U << params.cParams.windowLog) >> 10);
- params.ldmParams.windowLog = params.cParams.windowLog;
ZSTD_ldm_adjustParameters(&params.ldmParams, &params.cParams);
assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog);
- assert(params.ldmParams.hashEveryLog < 32);
+ assert(params.ldmParams.hashRateLog < 32);
serialState->ldmState.hashPower =
- ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength);
+ ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength);
} else {
memset(&params.ldmParams, 0, sizeof(params.ldmParams));
}
@@ -453,7 +487,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool*
serialState->params.ldmParams.hashLog -
serialState->params.ldmParams.bucketSizeLog;
/* Size the seq pool tables */
- ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, params.jobSize));
+ ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, jobSize));
/* Reset the window */
ZSTD_window_clear(&serialState->ldmState.window);
serialState->ldmWindow = serialState->ldmState.window;
@@ -473,6 +507,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool*
memset(serialState->ldmState.bucketOffsets, 0, bucketSize);
}
serialState->params = params;
+ serialState->params.jobSize = (U32)jobSize;
return 0;
}
@@ -505,6 +540,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState,
/* Wait for our turn */
ZSTD_PTHREAD_MUTEX_LOCK(&serialState->mutex);
while (serialState->nextJobID < jobID) {
+ DEBUGLOG(5, "wait for serialState->cond");
ZSTD_pthread_cond_wait(&serialState->cond, &serialState->mutex);
}
/* A future job may error and skip our job */
@@ -514,6 +550,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState,
size_t error;
assert(seqStore.seq != NULL && seqStore.pos == 0 &&
seqStore.size == 0 && seqStore.capacity > 0);
+ assert(src.size <= serialState->params.jobSize);
ZSTD_window_update(&serialState->ldmState.window, src.start, src.size);
error = ZSTD_ldm_generateSequences(
&serialState->ldmState, &seqStore,
@@ -593,14 +630,32 @@ typedef struct {
unsigned frameChecksumNeeded; /* used only by mtctx */
} ZSTDMT_jobDescription;
+#define JOB_ERROR(e) { \
+ ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \
+ job->cSize = e; \
+ ZSTD_pthread_mutex_unlock(&job->job_mutex); \
+ goto _endJob; \
+}
+
/* ZSTDMT_compressionJob() is a POOL_function type */
-void ZSTDMT_compressionJob(void* jobDescription)
+static void ZSTDMT_compressionJob(void* jobDescription)
{
ZSTDMT_jobDescription* const job = (ZSTDMT_jobDescription*)jobDescription;
ZSTD_CCtx_params jobParams = job->params; /* do not modify job->params ! copy it, modify the copy */
ZSTD_CCtx* const cctx = ZSTDMT_getCCtx(job->cctxPool);
rawSeqStore_t rawSeqStore = ZSTDMT_getSeq(job->seqPool);
buffer_t dstBuff = job->dstBuff;
+ size_t lastCBlockSize = 0;
+
+ /* ressources */
+ if (cctx==NULL) JOB_ERROR(ERROR(memory_allocation));
+ if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */
+ dstBuff = ZSTDMT_getBuffer(job->bufPool);
+ if (dstBuff.start==NULL) JOB_ERROR(ERROR(memory_allocation));
+ job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */
+ }
+ if (jobParams.ldmParams.enableLdm && rawSeqStore.seq == NULL)
+ JOB_ERROR(ERROR(memory_allocation));
/* Don't compute the checksum for chunks, since we compute it externally,
* but write it in the header.
@@ -609,47 +664,31 @@ void ZSTDMT_compressionJob(void* jobDescription)
/* Don't run LDM for the chunks, since we handle it externally */
jobParams.ldmParams.enableLdm = 0;
- /* ressources */
- if (cctx==NULL) {
- job->cSize = ERROR(memory_allocation);
- goto _endJob;
- }
- if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */
- dstBuff = ZSTDMT_getBuffer(job->bufPool);
- if (dstBuff.start==NULL) {
- job->cSize = ERROR(memory_allocation);
- goto _endJob;
- }
- job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */
- }
/* init */
if (job->cdict) {
- size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, job->cdict, jobParams, job->fullFrameSize);
+ size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast, job->cdict, jobParams, job->fullFrameSize);
assert(job->firstJob); /* only allowed for first job */
- if (ZSTD_isError(initError)) { job->cSize = initError; goto _endJob; }
+ if (ZSTD_isError(initError)) JOB_ERROR(initError);
} else { /* srcStart points at reloaded section */
U64 const pledgedSrcSize = job->firstJob ? job->fullFrameSize : job->src.size;
- { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_p_forceMaxWindow, !job->firstJob);
- if (ZSTD_isError(forceWindowError)) {
- job->cSize = forceWindowError;
- goto _endJob;
- } }
+ { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_c_forceMaxWindow, !job->firstJob);
+ if (ZSTD_isError(forceWindowError)) JOB_ERROR(forceWindowError);
+ }
{ size_t const initError = ZSTD_compressBegin_advanced_internal(cctx,
job->prefix.start, job->prefix.size, ZSTD_dct_rawContent, /* load dictionary in "content-only" mode (no header analysis) */
+ ZSTD_dtlm_fast,
NULL, /*cdict*/
jobParams, pledgedSrcSize);
- if (ZSTD_isError(initError)) {
- job->cSize = initError;
- goto _endJob;
- } } }
+ if (ZSTD_isError(initError)) JOB_ERROR(initError);
+ } }
/* Perform serial step as early as possible, but after CCtx initialization */
ZSTDMT_serialState_update(job->serial, cctx, rawSeqStore, job->src, job->jobID);
if (!job->firstJob) { /* flush and overwrite frame header when it's not first job */
size_t const hSize = ZSTD_compressContinue(cctx, dstBuff.start, dstBuff.capacity, job->src.start, 0);
- if (ZSTD_isError(hSize)) { job->cSize = hSize; /* save error code */ goto _endJob; }
+ if (ZSTD_isError(hSize)) JOB_ERROR(hSize);
DEBUGLOG(5, "ZSTDMT_compressionJob: flush and overwrite %u bytes of frame header (not first job)", (U32)hSize);
ZSTD_invalidateRepCodes(cctx);
}
@@ -667,7 +706,7 @@ void ZSTDMT_compressionJob(void* jobDescription)
assert(job->cSize == 0);
for (chunkNb = 1; chunkNb < nbChunks; chunkNb++) {
size_t const cSize = ZSTD_compressContinue(cctx, op, oend-op, ip, chunkSize);
- if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; }
+ if (ZSTD_isError(cSize)) JOB_ERROR(cSize);
ip += chunkSize;
op += cSize; assert(op < oend);
/* stats */
@@ -680,18 +719,16 @@ void ZSTDMT_compressionJob(void* jobDescription)
ZSTD_pthread_mutex_unlock(&job->job_mutex);
}
/* last block */
- assert(chunkSize > 0); assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */
+ assert(chunkSize > 0);
+ assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */
if ((nbChunks > 0) | job->lastJob /*must output a "last block" flag*/ ) {
size_t const lastBlockSize1 = job->src.size & (chunkSize-1);
size_t const lastBlockSize = ((lastBlockSize1==0) & (job->src.size>=chunkSize)) ? chunkSize : lastBlockSize1;
size_t const cSize = (job->lastJob) ?
ZSTD_compressEnd (cctx, op, oend-op, ip, lastBlockSize) :
ZSTD_compressContinue(cctx, op, oend-op, ip, lastBlockSize);
- if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; }
- /* stats */
- ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex);
- job->cSize += cSize;
- ZSTD_pthread_mutex_unlock(&job->job_mutex);
+ if (ZSTD_isError(cSize)) JOB_ERROR(cSize);
+ lastCBlockSize = cSize;
} }
_endJob:
@@ -704,7 +741,9 @@ _endJob:
ZSTDMT_releaseCCtx(job->cctxPool, cctx);
/* report */
ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex);
- job->consumed = job->src.size;
+ if (ZSTD_isError(job->cSize)) assert(lastCBlockSize == 0);
+ job->cSize += lastCBlockSize;
+ job->consumed = job->src.size; /* when job->consumed == job->src.size , compression job is presumed completed */
ZSTD_pthread_cond_signal(&job->job_cond);
ZSTD_pthread_mutex_unlock(&job->job_mutex);
}
@@ -736,6 +775,14 @@ typedef struct {
static const roundBuff_t kNullRoundBuff = {NULL, 0, 0};
+#define RSYNC_LENGTH 32
+
+typedef struct {
+ U64 hash;
+ U64 hitMask;
+ U64 primePower;
+} rsyncState_t;
+
struct ZSTDMT_CCtx_s {
POOL_ctx* factory;
ZSTDMT_jobDescription* jobs;
@@ -745,10 +792,11 @@ struct ZSTDMT_CCtx_s {
ZSTD_CCtx_params params;
size_t targetSectionSize;
size_t targetPrefixSize;
- roundBuff_t roundBuff;
+ int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create a new job. */
inBuff_t inBuff;
- int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create another one. */
+ roundBuff_t roundBuff;
serialState_t serial;
+ rsyncState_t rsync;
unsigned singleBlockingThread;
unsigned jobIDMask;
unsigned doneJobID;
@@ -798,13 +846,27 @@ static ZSTDMT_jobDescription* ZSTDMT_createJobsTable(U32* nbJobsPtr, ZSTD_custom
return jobTable;
}
+static size_t ZSTDMT_expandJobsTable (ZSTDMT_CCtx* mtctx, U32 nbWorkers) {
+ U32 nbJobs = nbWorkers + 2;
+ if (nbJobs > mtctx->jobIDMask+1) { /* need more job capacity */
+ ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem);
+ mtctx->jobIDMask = 0;
+ mtctx->jobs = ZSTDMT_createJobsTable(&nbJobs, mtctx->cMem);
+ if (mtctx->jobs==NULL) return ERROR(memory_allocation);
+ assert((nbJobs != 0) && ((nbJobs & (nbJobs - 1)) == 0)); /* ensure nbJobs is a power of 2 */
+ mtctx->jobIDMask = nbJobs - 1;
+ }
+ return 0;
+}
+
+
/* ZSTDMT_CCtxParam_setNbWorkers():
* Internal use only */
size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers)
{
if (nbWorkers > ZSTDMT_NBWORKERS_MAX) nbWorkers = ZSTDMT_NBWORKERS_MAX;
params->nbWorkers = nbWorkers;
- params->overlapSizeLog = ZSTDMT_OVERLAPLOG_DEFAULT;
+ params->overlapLog = ZSTDMT_OVERLAPLOG_DEFAULT;
params->jobSize = 0;
return nbWorkers;
}
@@ -875,7 +937,7 @@ static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* mtctx)
unsigned const jobID = mtctx->doneJobID & mtctx->jobIDMask;
ZSTD_PTHREAD_MUTEX_LOCK(&mtctx->jobs[jobID].job_mutex);
while (mtctx->jobs[jobID].consumed < mtctx->jobs[jobID].src.size) {
- DEBUGLOG(5, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */
+ DEBUGLOG(4, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */
ZSTD_pthread_cond_wait(&mtctx->jobs[jobID].job_cond, &mtctx->jobs[jobID].job_mutex);
}
ZSTD_pthread_mutex_unlock(&mtctx->jobs[jobID].job_mutex);
@@ -914,40 +976,64 @@ size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx)
}
/* Internal only */
-size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params,
- ZSTDMT_parameter parameter, unsigned value) {
+size_t
+ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params,
+ ZSTDMT_parameter parameter,
+ int value)
+{
DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter");
switch(parameter)
{
case ZSTDMT_p_jobSize :
- DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %u", value);
- if ( (value > 0) /* value==0 => automatic job size */
- & (value < ZSTDMT_JOBSIZE_MIN) )
+ DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %i", value);
+ if ( value != 0 /* default */
+ && value < ZSTDMT_JOBSIZE_MIN)
value = ZSTDMT_JOBSIZE_MIN;
+ assert(value >= 0);
+ if (value > ZSTDMT_JOBSIZE_MAX) value = ZSTDMT_JOBSIZE_MAX;
params->jobSize = value;
return value;
- case ZSTDMT_p_overlapSectionLog :
- if (value > 9) value = 9;
- DEBUGLOG(4, "ZSTDMT_p_overlapSectionLog : %u", value);
- params->overlapSizeLog = (value >= 9) ? 9 : value;
+
+ case ZSTDMT_p_overlapLog :
+ DEBUGLOG(4, "ZSTDMT_p_overlapLog : %i", value);
+ if (value < ZSTD_OVERLAPLOG_MIN) value = ZSTD_OVERLAPLOG_MIN;
+ if (value > ZSTD_OVERLAPLOG_MAX) value = ZSTD_OVERLAPLOG_MAX;
+ params->overlapLog = value;
+ return value;
+
+ case ZSTDMT_p_rsyncable :
+ value = (value != 0);
+ params->rsyncable = value;
return value;
+
default :
return ERROR(parameter_unsupported);
}
}
-size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value)
+size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value)
{
DEBUGLOG(4, "ZSTDMT_setMTCtxParameter");
- switch(parameter)
- {
- case ZSTDMT_p_jobSize :
- return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value);
- case ZSTDMT_p_overlapSectionLog :
- return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value);
- default :
+ return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value);
+}
+
+size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value)
+{
+ switch (parameter) {
+ case ZSTDMT_p_jobSize:
+ assert(mtctx->params.jobSize <= INT_MAX);
+ *value = (int)(mtctx->params.jobSize);
+ break;
+ case ZSTDMT_p_overlapLog:
+ *value = mtctx->params.overlapLog;
+ break;
+ case ZSTDMT_p_rsyncable:
+ *value = mtctx->params.rsyncable;
+ break;
+ default:
return ERROR(parameter_unsupported);
}
+ return 0;
}
/* Sets parameters relevant to the compression job,
@@ -960,13 +1046,30 @@ static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(ZSTD_CCtx_params const params)
jobParams.cParams = params.cParams;
jobParams.fParams = params.fParams;
jobParams.compressionLevel = params.compressionLevel;
- jobParams.disableLiteralCompression = params.disableLiteralCompression;
return jobParams;
}
+
+/* ZSTDMT_resize() :
+ * @return : error code if fails, 0 on success */
+static size_t ZSTDMT_resize(ZSTDMT_CCtx* mtctx, unsigned nbWorkers)
+{
+ if (POOL_resize(mtctx->factory, nbWorkers)) return ERROR(memory_allocation);
+ CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbWorkers) );
+ mtctx->bufPool = ZSTDMT_expandBufferPool(mtctx->bufPool, nbWorkers);
+ if (mtctx->bufPool == NULL) return ERROR(memory_allocation);
+ mtctx->cctxPool = ZSTDMT_expandCCtxPool(mtctx->cctxPool, nbWorkers);
+ if (mtctx->cctxPool == NULL) return ERROR(memory_allocation);
+ mtctx->seqPool = ZSTDMT_expandSeqPool(mtctx->seqPool, nbWorkers);
+ if (mtctx->seqPool == NULL) return ERROR(memory_allocation);
+ ZSTDMT_CCtxParam_setNbWorkers(&mtctx->params, nbWorkers);
+ return 0;
+}
+
+
/*! ZSTDMT_updateCParams_whileCompressing() :
- * Updates only a selected set of compression parameters, to remain compatible with current frame.
+ * Updates a selected set of compression parameters, remaining compatible with currently active frame.
* New parameters will be applied to next compression job. */
void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams)
{
@@ -981,38 +1084,36 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p
}
}
-/* ZSTDMT_getNbWorkers():
- * @return nb threads currently active in mtctx.
- * mtctx must be valid */
-unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx)
-{
- assert(mtctx != NULL);
- return mtctx->params.nbWorkers;
-}
-
/* ZSTDMT_getFrameProgression():
* tells how much data has been consumed (input) and produced (output) for current frame.
* able to count progression inside worker threads.
- * Note : mutex will be acquired during statistics collection. */
+ * Note : mutex will be acquired during statistics collection inside workers. */
ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx)
{
ZSTD_frameProgression fps;
- DEBUGLOG(6, "ZSTDMT_getFrameProgression");
- fps.consumed = mtctx->consumed;
- fps.produced = mtctx->produced;
+ DEBUGLOG(5, "ZSTDMT_getFrameProgression");
fps.ingested = mtctx->consumed + mtctx->inBuff.filled;
+ fps.consumed = mtctx->consumed;
+ fps.produced = fps.flushed = mtctx->produced;
+ fps.currentJobID = mtctx->nextJobID;
+ fps.nbActiveWorkers = 0;
{ unsigned jobNb;
unsigned lastJobNb = mtctx->nextJobID + mtctx->jobReady; assert(mtctx->jobReady <= 1);
DEBUGLOG(6, "ZSTDMT_getFrameProgression: jobs: from %u to <%u (jobReady:%u)",
mtctx->doneJobID, lastJobNb, mtctx->jobReady)
for (jobNb = mtctx->doneJobID ; jobNb < lastJobNb ; jobNb++) {
unsigned const wJobID = jobNb & mtctx->jobIDMask;
- ZSTD_pthread_mutex_lock(&mtctx->jobs[wJobID].job_mutex);
- { size_t const cResult = mtctx->jobs[wJobID].cSize;
+ ZSTDMT_jobDescription* jobPtr = &mtctx->jobs[wJobID];
+ ZSTD_pthread_mutex_lock(&jobPtr->job_mutex);
+ { size_t const cResult = jobPtr->cSize;
size_t const produced = ZSTD_isError(cResult) ? 0 : cResult;
- fps.consumed += mtctx->jobs[wJobID].consumed;
- fps.ingested += mtctx->jobs[wJobID].src.size;
+ size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed;
+ assert(flushed <= produced);
+ fps.ingested += jobPtr->src.size;
+ fps.consumed += jobPtr->consumed;
fps.produced += produced;
+ fps.flushed += flushed;
+ fps.nbActiveWorkers += (jobPtr->consumed < jobPtr->src.size);
}
ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex);
}
@@ -1021,26 +1122,98 @@ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx)
}
+size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx)
+{
+ size_t toFlush;
+ unsigned const jobID = mtctx->doneJobID;
+ assert(jobID <= mtctx->nextJobID);
+ if (jobID == mtctx->nextJobID) return 0; /* no active job => nothing to flush */
+
+ /* look into oldest non-fully-flushed job */
+ { unsigned const wJobID = jobID & mtctx->jobIDMask;
+ ZSTDMT_jobDescription* const jobPtr = &mtctx->jobs[wJobID];
+ ZSTD_pthread_mutex_lock(&jobPtr->job_mutex);
+ { size_t const cResult = jobPtr->cSize;
+ size_t const produced = ZSTD_isError(cResult) ? 0 : cResult;
+ size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed;
+ assert(flushed <= produced);
+ toFlush = produced - flushed;
+ if (toFlush==0 && (jobPtr->consumed >= jobPtr->src.size)) {
+ /* doneJobID is not-fully-flushed, but toFlush==0 : doneJobID should be compressing some more data */
+ assert(jobPtr->consumed < jobPtr->src.size);
+ }
+ }
+ ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex);
+ }
+
+ return toFlush;
+}
+
+
/* ------------------------------------------ */
/* ===== Multi-threaded compression ===== */
/* ------------------------------------------ */
-static size_t ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params)
+static unsigned ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params)
{
if (params.ldmParams.enableLdm)
+ /* In Long Range Mode, the windowLog is typically oversized.
+ * In which case, it's preferable to determine the jobSize
+ * based on chainLog instead. */
return MAX(21, params.cParams.chainLog + 4);
return MAX(20, params.cParams.windowLog + 2);
}
-static size_t ZSTDMT_computeOverlapLog(ZSTD_CCtx_params const params)
+static int ZSTDMT_overlapLog_default(ZSTD_strategy strat)
{
- unsigned const overlapRLog = (params.overlapSizeLog>9) ? 0 : 9-params.overlapSizeLog;
- if (params.ldmParams.enableLdm)
- return (MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2) - overlapRLog);
- return overlapRLog >= 9 ? 0 : (params.cParams.windowLog - overlapRLog);
+ switch(strat)
+ {
+ case ZSTD_btultra2:
+ return 9;
+ case ZSTD_btultra:
+ case ZSTD_btopt:
+ return 8;
+ case ZSTD_btlazy2:
+ case ZSTD_lazy2:
+ return 7;
+ case ZSTD_lazy:
+ case ZSTD_greedy:
+ case ZSTD_dfast:
+ case ZSTD_fast:
+ default:;
+ }
+ return 6;
+}
+
+static int ZSTDMT_overlapLog(int ovlog, ZSTD_strategy strat)
+{
+ assert(0 <= ovlog && ovlog <= 9);
+ if (ovlog == 0) return ZSTDMT_overlapLog_default(strat);
+ return ovlog;
+}
+
+static size_t ZSTDMT_computeOverlapSize(ZSTD_CCtx_params const params)
+{
+ int const overlapRLog = 9 - ZSTDMT_overlapLog(params.overlapLog, params.cParams.strategy);
+ int ovLog = (overlapRLog >= 8) ? 0 : (params.cParams.windowLog - overlapRLog);
+ assert(0 <= overlapRLog && overlapRLog <= 8);
+ if (params.ldmParams.enableLdm) {
+ /* In Long Range Mode, the windowLog is typically oversized.
+ * In which case, it's preferable to determine the jobSize
+ * based on chainLog instead.
+ * Then, ovLog becomes a fraction of the jobSize, rather than windowSize */
+ ovLog = MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2)
+ - overlapRLog;
+ }
+ assert(0 <= ovLog && ovLog <= 30);
+ DEBUGLOG(4, "overlapLog : %i", params.overlapLog);
+ DEBUGLOG(4, "overlap size : %i", 1 << ovLog);
+ return (ovLog==0) ? 0 : (size_t)1 << ovLog;
}
-static unsigned ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers) {
+static unsigned
+ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers)
+{
assert(nbWorkers>0);
{ size_t const jobSizeTarget = (size_t)1 << ZSTDMT_computeTargetJobLog(params);
size_t const jobMaxSize = jobSizeTarget << 2;
@@ -1063,7 +1236,7 @@ static size_t ZSTDMT_compress_advanced_internal(
ZSTD_CCtx_params params)
{
ZSTD_CCtx_params const jobParams = ZSTDMT_initJobCCtxParams(params);
- size_t const overlapSize = (size_t)1 << ZSTDMT_computeOverlapLog(params);
+ size_t const overlapSize = ZSTDMT_computeOverlapSize(params);
unsigned const nbJobs = ZSTDMT_computeNbJobs(params, srcSize, params.nbWorkers);
size_t const proposedJobSize = (srcSize + (nbJobs-1)) / nbJobs;
size_t const avgJobSize = (((proposedJobSize-1) & 0x1FFFF) < 0x7FFF) ? proposedJobSize + 0xFFFF : proposedJobSize; /* avoid too small last block */
@@ -1087,18 +1260,10 @@ static size_t ZSTDMT_compress_advanced_internal(
assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */
ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) );
- if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params))
+ if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize))
return ERROR(memory_allocation);
- if (nbJobs > mtctx->jobIDMask+1) { /* enlarge job table */
- U32 jobsTableSize = nbJobs;
- ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem);
- mtctx->jobIDMask = 0;
- mtctx->jobs = ZSTDMT_createJobsTable(&jobsTableSize, mtctx->cMem);
- if (mtctx->jobs==NULL) return ERROR(memory_allocation);
- assert((jobsTableSize != 0) && ((jobsTableSize & (jobsTableSize - 1)) == 0)); /* ensure jobsTableSize is a power of 2 */
- mtctx->jobIDMask = jobsTableSize - 1;
- }
+ CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbJobs) ); /* only expands if necessary */
{ unsigned u;
for (u=0; u<nbJobs; u++) {
@@ -1182,16 +1347,17 @@ static size_t ZSTDMT_compress_advanced_internal(
}
size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const ZSTD_CDict* cdict,
- ZSTD_parameters params,
- unsigned overlapLog)
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const ZSTD_CDict* cdict,
+ ZSTD_parameters params,
+ int overlapLog)
{
ZSTD_CCtx_params cctxParams = mtctx->params;
cctxParams.cParams = params.cParams;
cctxParams.fParams = params.fParams;
- cctxParams.overlapSizeLog = overlapLog;
+ assert(ZSTD_OVERLAPLOG_MIN <= overlapLog && overlapLog <= ZSTD_OVERLAPLOG_MAX);
+ cctxParams.overlapLog = overlapLog;
return ZSTDMT_compress_advanced_internal(mtctx,
dst, dstCapacity,
src, srcSize,
@@ -1204,8 +1370,8 @@ size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx,
const void* src, size_t srcSize,
int compressionLevel)
{
- U32 const overlapLog = (compressionLevel >= ZSTD_maxCLevel()) ? 9 : ZSTDMT_OVERLAPLOG_DEFAULT;
ZSTD_parameters params = ZSTD_getParams(compressionLevel, srcSize, 0);
+ int const overlapLog = ZSTDMT_overlapLog_default(params.cParams.strategy);
params.fParams.contentSizeFlag = 1;
return ZSTDMT_compress_advanced(mtctx, dst, dstCapacity, src, srcSize, NULL, params, overlapLog);
}
@@ -1221,18 +1387,19 @@ size_t ZSTDMT_initCStream_internal(
const ZSTD_CDict* cdict, ZSTD_CCtx_params params,
unsigned long long pledgedSrcSize)
{
- DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u, disableLiteralCompression=%i)",
- (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx, params.disableLiteralCompression);
- /* params are supposed to be fully validated at this point */
+ DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u)",
+ (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx);
+
+ /* params supposed partially fully validated at this point */
assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams)));
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
- assert(mtctx->cctxPool->totalCCtx == params.nbWorkers);
/* init */
- if (params.jobSize == 0) {
- params.jobSize = 1U << ZSTDMT_computeTargetJobLog(params);
- }
- if (params.jobSize > ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX;
+ if (params.nbWorkers != mtctx->params.nbWorkers)
+ CHECK_F( ZSTDMT_resize(mtctx, params.nbWorkers) );
+
+ if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN;
+ if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX;
mtctx->singleBlockingThread = (pledgedSrcSize <= ZSTDMT_JOBSIZE_MIN); /* do not trigger multi-threading when srcSize is too small */
if (mtctx->singleBlockingThread) {
@@ -1267,12 +1434,24 @@ size_t ZSTDMT_initCStream_internal(
mtctx->cdict = cdict;
}
- mtctx->targetPrefixSize = (size_t)1 << ZSTDMT_computeOverlapLog(params);
- DEBUGLOG(4, "overlapLog=%u => %u KB", params.overlapSizeLog, (U32)(mtctx->targetPrefixSize>>10));
+ mtctx->targetPrefixSize = ZSTDMT_computeOverlapSize(params);
+ DEBUGLOG(4, "overlapLog=%i => %u KB", params.overlapLog, (U32)(mtctx->targetPrefixSize>>10));
mtctx->targetSectionSize = params.jobSize;
- if (mtctx->targetSectionSize < ZSTDMT_JOBSIZE_MIN) mtctx->targetSectionSize = ZSTDMT_JOBSIZE_MIN;
+ if (mtctx->targetSectionSize == 0) {
+ mtctx->targetSectionSize = 1ULL << ZSTDMT_computeTargetJobLog(params);
+ }
+ if (params.rsyncable) {
+ /* Aim for the targetsectionSize as the average job size. */
+ U32 const jobSizeMB = (U32)(mtctx->targetSectionSize >> 20);
+ U32 const rsyncBits = ZSTD_highbit32(jobSizeMB) + 20;
+ assert(jobSizeMB >= 1);
+ DEBUGLOG(4, "rsyncLog = %u", rsyncBits);
+ mtctx->rsync.hash = 0;
+ mtctx->rsync.hitMask = (1ULL << rsyncBits) - 1;
+ mtctx->rsync.primePower = ZSTD_rollingHash_primePower(RSYNC_LENGTH);
+ }
if (mtctx->targetSectionSize < mtctx->targetPrefixSize) mtctx->targetSectionSize = mtctx->targetPrefixSize; /* job size must be >= overlap size */
- DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), params.jobSize);
+ DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), (U32)params.jobSize);
DEBUGLOG(4, "inBuff Size : %u KB", (U32)(mtctx->targetSectionSize>>10));
ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(mtctx->targetSectionSize));
{
@@ -1312,7 +1491,7 @@ size_t ZSTDMT_initCStream_internal(
mtctx->allJobsCompleted = 0;
mtctx->consumed = 0;
mtctx->produced = 0;
- if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params))
+ if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, mtctx->targetSectionSize))
return ERROR(memory_allocation);
return 0;
}
@@ -1420,7 +1599,7 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS
mtctx->jobs[jobID].jobID = mtctx->nextJobID;
mtctx->jobs[jobID].firstJob = (mtctx->nextJobID==0);
mtctx->jobs[jobID].lastJob = endFrame;
- mtctx->jobs[jobID].frameChecksumNeeded = endFrame && (mtctx->nextJobID>0) && mtctx->params.fParams.checksumFlag;
+ mtctx->jobs[jobID].frameChecksumNeeded = mtctx->params.fParams.checksumFlag && endFrame && (mtctx->nextJobID>0);
mtctx->jobs[jobID].dstFlushed = 0;
/* Update the round buffer pos and clear the input buffer to be reset */
@@ -1468,6 +1647,8 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS
/*! ZSTDMT_flushProduced() :
+ * flush whatever data has been produced but not yet flushed in current job.
+ * move to next job if current one is fully flushed.
* `output` : `pos` will be updated with amount of data flushed .
* `blockToFlush` : if >0, the function will block and wait if there is no data available to flush .
* @return : amount of data remaining within internal buffer, 0 if no more, 1 if unknown but > 0, or an error code */
@@ -1496,7 +1677,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u
/* try to flush something */
{ size_t cSize = mtctx->jobs[wJobID].cSize; /* shared */
size_t const srcConsumed = mtctx->jobs[wJobID].consumed; /* shared */
- size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */
+ size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */
ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex);
if (ZSTD_isError(cSize)) {
DEBUGLOG(5, "ZSTDMT_flushProduced: job %u : compression error detected : %s",
@@ -1516,6 +1697,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u
mtctx->jobs[wJobID].cSize += 4; /* can write this shared value, as worker is no longer active */
mtctx->jobs[wJobID].frameChecksumNeeded = 0;
}
+
if (cSize > 0) { /* compression is ongoing or completed */
size_t const toFlush = MIN(cSize - mtctx->jobs[wJobID].dstFlushed, output->size - output->pos);
DEBUGLOG(5, "ZSTDMT_flushProduced: Flushing %u bytes from job %u (completion:%u/%u, generated:%u)",
@@ -1529,11 +1711,12 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u
output->pos += toFlush;
mtctx->jobs[wJobID].dstFlushed += toFlush; /* can write : this value is only used by mtctx */
- if ( (srcConsumed == srcSize) /* job completed */
+ if ( (srcConsumed == srcSize) /* job is completed */
&& (mtctx->jobs[wJobID].dstFlushed == cSize) ) { /* output buffer fully flushed => free this job position */
DEBUGLOG(5, "Job %u completed (%u bytes), moving to next one",
mtctx->doneJobID, (U32)mtctx->jobs[wJobID].dstFlushed);
ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[wJobID].dstBuff);
+ DEBUGLOG(5, "dstBuffer released");
mtctx->jobs[wJobID].dstBuff = g_nullBuffer;
mtctx->jobs[wJobID].cSize = 0; /* ensure this job slot is considered "not started" in future check */
mtctx->consumed += srcSize;
@@ -1610,6 +1793,7 @@ static int ZSTDMT_doesOverlapWindow(buffer_t buffer, ZSTD_window_t window)
range_t extDict;
range_t prefix;
+ DEBUGLOG(5, "ZSTDMT_doesOverlapWindow");
extDict.start = window.dictBase + window.lowLimit;
extDict.size = window.dictLimit - window.lowLimit;
@@ -1630,12 +1814,13 @@ static void ZSTDMT_waitForLdmComplete(ZSTDMT_CCtx* mtctx, buffer_t buffer)
{
if (mtctx->params.ldmParams.enableLdm) {
ZSTD_pthread_mutex_t* mutex = &mtctx->serial.ldmWindowMutex;
+ DEBUGLOG(5, "ZSTDMT_waitForLdmComplete");
DEBUGLOG(5, "source [0x%zx, 0x%zx)",
(size_t)buffer.start,
(size_t)buffer.start + buffer.capacity);
ZSTD_PTHREAD_MUTEX_LOCK(mutex);
while (ZSTDMT_doesOverlapWindow(buffer, mtctx->serial.ldmWindow)) {
- DEBUGLOG(6, "Waiting for LDM to finish...");
+ DEBUGLOG(5, "Waiting for LDM to finish...");
ZSTD_pthread_cond_wait(&mtctx->serial.ldmWindowCond, mutex);
}
DEBUGLOG(6, "Done waiting for LDM to finish");
@@ -1655,6 +1840,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
size_t const target = mtctx->targetSectionSize;
buffer_t buffer;
+ DEBUGLOG(5, "ZSTDMT_tryGetInputRange");
assert(mtctx->inBuff.buffer.start == NULL);
assert(mtctx->roundBuff.capacity >= target);
@@ -1668,7 +1854,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
buffer.start = start;
buffer.capacity = prefixSize;
if (ZSTDMT_isOverlapped(buffer, inUse)) {
- DEBUGLOG(6, "Waiting for buffer...");
+ DEBUGLOG(5, "Waiting for buffer...");
return 0;
}
ZSTDMT_waitForLdmComplete(mtctx, buffer);
@@ -1680,7 +1866,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
buffer.capacity = target;
if (ZSTDMT_isOverlapped(buffer, inUse)) {
- DEBUGLOG(6, "Waiting for buffer...");
+ DEBUGLOG(5, "Waiting for buffer...");
return 0;
}
assert(!ZSTDMT_isOverlapped(buffer, mtctx->inBuff.prefix));
@@ -1701,6 +1887,89 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
return 1;
}
+typedef struct {
+ size_t toLoad; /* The number of bytes to load from the input. */
+ int flush; /* Boolean declaring if we must flush because we found a synchronization point. */
+} syncPoint_t;
+
+/**
+ * Searches through the input for a synchronization point. If one is found, we
+ * will instruct the caller to flush, and return the number of bytes to load.
+ * Otherwise, we will load as many bytes as possible and instruct the caller
+ * to continue as normal.
+ */
+static syncPoint_t
+findSynchronizationPoint(ZSTDMT_CCtx const* mtctx, ZSTD_inBuffer const input)
+{
+ BYTE const* const istart = (BYTE const*)input.src + input.pos;
+ U64 const primePower = mtctx->rsync.primePower;
+ U64 const hitMask = mtctx->rsync.hitMask;
+
+ syncPoint_t syncPoint;
+ U64 hash;
+ BYTE const* prev;
+ size_t pos;
+
+ syncPoint.toLoad = MIN(input.size - input.pos, mtctx->targetSectionSize - mtctx->inBuff.filled);
+ syncPoint.flush = 0;
+ if (!mtctx->params.rsyncable)
+ /* Rsync is disabled. */
+ return syncPoint;
+ if (mtctx->inBuff.filled + syncPoint.toLoad < RSYNC_LENGTH)
+ /* Not enough to compute the hash.
+ * We will miss any synchronization points in this RSYNC_LENGTH byte
+ * window. However, since it depends only in the internal buffers, if the
+ * state is already synchronized, we will remain synchronized.
+ * Additionally, the probability that we miss a synchronization point is
+ * low: RSYNC_LENGTH / targetSectionSize.
+ */
+ return syncPoint;
+ /* Initialize the loop variables. */
+ if (mtctx->inBuff.filled >= RSYNC_LENGTH) {
+ /* We have enough bytes buffered to initialize the hash.
+ * Start scanning at the beginning of the input.
+ */
+ pos = 0;
+ prev = (BYTE const*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled - RSYNC_LENGTH;
+ hash = ZSTD_rollingHash_compute(prev, RSYNC_LENGTH);
+ } else {
+ /* We don't have enough bytes buffered to initialize the hash, but
+ * we know we have at least RSYNC_LENGTH bytes total.
+ * Start scanning after the first RSYNC_LENGTH bytes less the bytes
+ * already buffered.
+ */
+ pos = RSYNC_LENGTH - mtctx->inBuff.filled;
+ prev = (BYTE const*)mtctx->inBuff.buffer.start - pos;
+ hash = ZSTD_rollingHash_compute(mtctx->inBuff.buffer.start, mtctx->inBuff.filled);
+ hash = ZSTD_rollingHash_append(hash, istart, pos);
+ }
+ /* Starting with the hash of the previous RSYNC_LENGTH bytes, roll
+ * through the input. If we hit a synchronization point, then cut the
+ * job off, and tell the compressor to flush the job. Otherwise, load
+ * all the bytes and continue as normal.
+ * If we go too long without a synchronization point (targetSectionSize)
+ * then a block will be emitted anyways, but this is okay, since if we
+ * are already synchronized we will remain synchronized.
+ */
+ for (; pos < syncPoint.toLoad; ++pos) {
+ BYTE const toRemove = pos < RSYNC_LENGTH ? prev[pos] : istart[pos - RSYNC_LENGTH];
+ /* if (pos >= RSYNC_LENGTH) assert(ZSTD_rollingHash_compute(istart + pos - RSYNC_LENGTH, RSYNC_LENGTH) == hash); */
+ hash = ZSTD_rollingHash_rotate(hash, toRemove, istart[pos], primePower);
+ if ((hash & hitMask) == hitMask) {
+ syncPoint.toLoad = pos + 1;
+ syncPoint.flush = 1;
+ break;
+ }
+ }
+ return syncPoint;
+}
+
+size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx)
+{
+ size_t hintInSize = mtctx->targetSectionSize - mtctx->inBuff.filled;
+ if (hintInSize==0) hintInSize = mtctx->targetSectionSize;
+ return hintInSize;
+}
/** ZSTDMT_compressStream_generic() :
* internal use only - exposed to be invoked from zstd_compress.c
@@ -1727,7 +1996,8 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
}
/* single-pass shortcut (note : synchronous-mode) */
- if ( (mtctx->nextJobID == 0) /* just started */
+ if ( (!mtctx->params.rsyncable) /* rsyncable mode is disabled */
+ && (mtctx->nextJobID == 0) /* just started */
&& (mtctx->inBuff.filled == 0) /* nothing buffered */
&& (!mtctx->jobReady) /* no job already created */
&& (endOp == ZSTD_e_end) /* end order */
@@ -1753,18 +2023,23 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
/* It is only possible for this operation to fail if there are
* still compression jobs ongoing.
*/
+ DEBUGLOG(5, "ZSTDMT_tryGetInputRange failed");
assert(mtctx->doneJobID != mtctx->nextJobID);
- }
+ } else
+ DEBUGLOG(5, "ZSTDMT_tryGetInputRange completed successfully : mtctx->inBuff.buffer.start = %p", mtctx->inBuff.buffer.start);
}
if (mtctx->inBuff.buffer.start != NULL) {
- size_t const toLoad = MIN(input->size - input->pos, mtctx->targetSectionSize - mtctx->inBuff.filled);
+ syncPoint_t const syncPoint = findSynchronizationPoint(mtctx, *input);
+ if (syncPoint.flush && endOp == ZSTD_e_continue) {
+ endOp = ZSTD_e_flush;
+ }
assert(mtctx->inBuff.buffer.capacity >= mtctx->targetSectionSize);
DEBUGLOG(5, "ZSTDMT_compressStream_generic: adding %u bytes on top of %u to buffer of size %u",
- (U32)toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize);
- memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, toLoad);
- input->pos += toLoad;
- mtctx->inBuff.filled += toLoad;
- forwardInputProgress = toLoad>0;
+ (U32)syncPoint.toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize);
+ memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad);
+ input->pos += syncPoint.toLoad;
+ mtctx->inBuff.filled += syncPoint.toLoad;
+ forwardInputProgress = syncPoint.toLoad>0;
}
if ((input->pos < input->size) && (endOp == ZSTD_e_end))
endOp = ZSTD_e_flush; /* can't end now : not all input consumed */
@@ -1782,6 +2057,7 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
/* check for potential compressed data ready to be flushed */
{ size_t const remainingToFlush = ZSTDMT_flushProduced(mtctx, output, !forwardInputProgress, endOp); /* block if there was no forward input progress */
if (input->pos < input->size) return MAX(remainingToFlush, 1); /* input not consumed : do not end flush yet */
+ DEBUGLOG(5, "end of ZSTDMT_compressStream_generic: remainingToFlush = %u", (U32)remainingToFlush);
return remainingToFlush;
}
}
diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h
index f79e3b4418..ee771681fa 100644
--- a/thirdparty/zstd/compress/zstdmt_compress.h
+++ b/thirdparty/zstd/compress/zstdmt_compress.h
@@ -28,6 +28,16 @@
#include "zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */
+/* === Constants === */
+#ifndef ZSTDMT_NBWORKERS_MAX
+# define ZSTDMT_NBWORKERS_MAX 200
+#endif
+#ifndef ZSTDMT_JOBSIZE_MIN
+# define ZSTDMT_JOBSIZE_MIN (1 MB)
+#endif
+#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (1024 MB))
+
+
/* === Memory management === */
typedef struct ZSTDMT_CCtx_s ZSTDMT_CCtx;
ZSTDLIB_API ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers);
@@ -52,6 +62,7 @@ ZSTDLIB_API size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx,
ZSTDLIB_API size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel);
ZSTDLIB_API size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize); /**< if srcSize is not known at reset time, use ZSTD_CONTENTSIZE_UNKNOWN. Note: for compatibility with older programs, 0 means the same as ZSTD_CONTENTSIZE_UNKNOWN, but it will change in the future to mean "empty" */
+ZSTDLIB_API size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx);
ZSTDLIB_API size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input);
ZSTDLIB_API size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */
@@ -60,16 +71,12 @@ ZSTDLIB_API size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output);
/* === Advanced functions and parameters === */
-#ifndef ZSTDMT_JOBSIZE_MIN
-# define ZSTDMT_JOBSIZE_MIN (1U << 20) /* 1 MB - Minimum size of each compression job */
-#endif
-
ZSTDLIB_API size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
const ZSTD_CDict* cdict,
ZSTD_parameters params,
- unsigned overlapLog);
+ int overlapLog);
ZSTDLIB_API size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx,
const void* dict, size_t dictSize, /* dict can be released after init, a local copy is preserved within zcs */
@@ -84,8 +91,9 @@ ZSTDLIB_API size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx,
/* ZSTDMT_parameter :
* List of parameters that can be set using ZSTDMT_setMTCtxParameter() */
typedef enum {
- ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */
- ZSTDMT_p_overlapSectionLog /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */
+ ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */
+ ZSTDMT_p_overlapLog, /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */
+ ZSTDMT_p_rsyncable /* Enables rsyncable mode. */
} ZSTDMT_parameter;
/* ZSTDMT_setMTCtxParameter() :
@@ -93,7 +101,12 @@ typedef enum {
* The function must be called typically after ZSTD_createCCtx() but __before ZSTDMT_init*() !__
* Parameters not explicitly reset by ZSTDMT_init*() remain the same in consecutive compression sessions.
* @return : 0, or an error code (which can be tested using ZSTD_isError()) */
-ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value);
+ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value);
+
+/* ZSTDMT_getMTCtxParameter() :
+ * Query the ZSTDMT_CCtx for a parameter value.
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()) */
+ZSTDLIB_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value);
/*! ZSTDMT_compressStream_generic() :
@@ -114,11 +127,21 @@ ZSTDLIB_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
* === Not exposed in libzstd. Never invoke directly ===
* ======================================================== */
-size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, unsigned value);
-
-/* ZSTDMT_CCtxParam_setNbWorkers()
- * Set nbWorkers, and clamp it.
- * Also reset jobSize and overlapLog */
+ /*! ZSTDMT_toFlushNow()
+ * Tell how many bytes are ready to be flushed immediately.
+ * Probe the oldest active job (not yet entirely flushed) and check its output buffer.
+ * If return 0, it means there is no active job,
+ * or, it means oldest job is still active, but everything produced has been flushed so far,
+ * therefore flushing is limited by speed of oldest job. */
+size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx);
+
+/*! ZSTDMT_CCtxParam_setMTCtxParameter()
+ * like ZSTDMT_setMTCtxParameter(), but into a ZSTD_CCtx_Params */
+size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, int value);
+
+/*! ZSTDMT_CCtxParam_setNbWorkers()
+ * Set nbWorkers, and clamp it.
+ * Also reset jobSize and overlapLog */
size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers);
/*! ZSTDMT_updateCParams_whileCompressing() :
@@ -126,14 +149,9 @@ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorker
* New parameters will be applied to next compression job. */
void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams);
-/* ZSTDMT_getNbWorkers():
- * @return nb threads currently active in mtctx.
- * mtctx must be valid */
-unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx);
-
-/* ZSTDMT_getFrameProgression():
- * tells how much data has been consumed (input) and produced (output) for current frame.
- * able to count progression inside worker threads.
+/*! ZSTDMT_getFrameProgression():
+ * tells how much data has been consumed (input) and produced (output) for current frame.
+ * able to count progression inside worker threads.
*/
ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx);
diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c
index 73f5c46c06..3f8bd29732 100644
--- a/thirdparty/zstd/decompress/huf_decompress.c
+++ b/thirdparty/zstd/decompress/huf_decompress.c
@@ -1,6 +1,7 @@
/* ******************************************************************
- Huffman decoder, part of New Generation Entropy library
- Copyright (C) 2013-2016, Yann Collet.
+ huff0 huffman decoder,
+ part of Finite State Entropy library
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -29,26 +30,37 @@
You can contact the author at :
- FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy
- - Public forum : https://groups.google.com/forum/#!forum/lz4c
****************************************************************** */
/* **************************************************************
* Dependencies
****************************************************************/
#include <string.h> /* memcpy, memset */
-#include "bitstream.h" /* BIT_* */
#include "compiler.h"
-#include "fse.h" /* header compression */
+#include "bitstream.h" /* BIT_* */
+#include "fse.h" /* to compress headers */
#define HUF_STATIC_LINKING_ONLY
#include "huf.h"
#include "error_private.h"
+/* **************************************************************
+* Macros
+****************************************************************/
+
+/* These two optional macros force the use one way or another of the two
+ * Huffman decompression implementations. You can't force in both directions
+ * at the same time.
+ */
+#if defined(HUF_FORCE_DECOMPRESS_X1) && \
+ defined(HUF_FORCE_DECOMPRESS_X2)
+#error "Cannot force the use of the X1 and X2 decoders at the same time!"
+#endif
+
/* **************************************************************
* Error Management
****************************************************************/
#define HUF_isError ERR_isError
-#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
#define CHECK_F(f) { size_t const err_ = (f); if (HUF_isError(err_)) return err_; }
@@ -59,6 +71,51 @@
#define HUF_ALIGN_MASK(x, mask) (((x) + (mask)) & ~(mask))
+/* **************************************************************
+* BMI2 Variant Wrappers
+****************************************************************/
+#if DYNAMIC_BMI2
+
+#define HUF_DGEN(fn) \
+ \
+ static size_t fn##_default( \
+ void* dst, size_t dstSize, \
+ const void* cSrc, size_t cSrcSize, \
+ const HUF_DTable* DTable) \
+ { \
+ return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
+ } \
+ \
+ static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \
+ void* dst, size_t dstSize, \
+ const void* cSrc, size_t cSrcSize, \
+ const HUF_DTable* DTable) \
+ { \
+ return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
+ } \
+ \
+ static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
+ size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
+ { \
+ if (bmi2) { \
+ return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \
+ } \
+ return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \
+ }
+
+#else
+
+#define HUF_DGEN(fn) \
+ static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
+ size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
+ { \
+ (void)bmi2; \
+ return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
+ }
+
+#endif
+
+
/*-***************************/
/* generic DTableDesc */
/*-***************************/
@@ -72,18 +129,20 @@ static DTableDesc HUF_getDTableDesc(const HUF_DTable* table)
}
+#ifndef HUF_FORCE_DECOMPRESS_X2
+
/*-***************************/
/* single-symbol decoding */
/*-***************************/
-typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX2; /* single-symbol decoding */
+typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX1; /* single-symbol decoding */
-size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize)
+size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize)
{
U32 tableLog = 0;
U32 nbSymbols = 0;
size_t iSize;
void* const dtPtr = DTable + 1;
- HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr;
+ HUF_DEltX1* const dt = (HUF_DEltX1*)dtPtr;
U32* rankVal;
BYTE* huffWeight;
@@ -96,7 +155,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize
if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge);
- HUF_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable));
+ DEBUG_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable));
/* memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */
iSize = HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX + 1, rankVal, &nbSymbols, &tableLog, src, srcSize);
@@ -124,7 +183,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize
U32 const w = huffWeight[n];
U32 const length = (1 << w) >> 1;
U32 u;
- HUF_DEltX2 D;
+ HUF_DEltX1 D;
D.byte = (BYTE)n; D.nbBits = (BYTE)(tableLog + 1 - w);
for (u = rankVal[w]; u < rankVal[w] + length; u++)
dt[u] = D;
@@ -134,17 +193,15 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize
return iSize;
}
-size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize)
+size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_readDTableX2_wksp(DTable, src, srcSize,
+ return HUF_readDTableX1_wksp(DTable, src, srcSize,
workSpace, sizeof(workSpace));
}
-typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX4; /* double-symbols decoding */
-
FORCE_INLINE_TEMPLATE BYTE
-HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog)
+HUF_decodeSymbolX1(BIT_DStream_t* Dstream, const HUF_DEltX1* dt, const U32 dtLog)
{
size_t const val = BIT_lookBitsFast(Dstream, dtLog); /* note : dtLog >= 1 */
BYTE const c = dt[val].byte;
@@ -152,44 +209,44 @@ HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog
return c;
}
-#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \
- *ptr++ = HUF_decodeSymbolX2(DStreamPtr, dt, dtLog)
+#define HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) \
+ *ptr++ = HUF_decodeSymbolX1(DStreamPtr, dt, dtLog)
-#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \
+#define HUF_DECODE_SYMBOLX1_1(ptr, DStreamPtr) \
if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \
- HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr)
+ HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr)
-#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \
+#define HUF_DECODE_SYMBOLX1_2(ptr, DStreamPtr) \
if (MEM_64bits()) \
- HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr)
+ HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr)
HINT_INLINE size_t
-HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX2* const dt, const U32 dtLog)
+HUF_decodeStreamX1(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX1* const dt, const U32 dtLog)
{
BYTE* const pStart = p;
/* up to 4 symbols at a time */
while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-3)) {
- HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX2_1(p, bitDPtr);
- HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_1(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_0(p, bitDPtr);
}
/* [0-3] symbols remaining */
if (MEM_32bits())
while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd))
- HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_0(p, bitDPtr);
/* no more data to retrieve from bitstream, no need to reload */
while (p < pEnd)
- HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_0(p, bitDPtr);
return pEnd-pStart;
}
FORCE_INLINE_TEMPLATE size_t
-HUF_decompress1X2_usingDTable_internal_body(
+HUF_decompress1X1_usingDTable_internal_body(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
@@ -197,14 +254,14 @@ HUF_decompress1X2_usingDTable_internal_body(
BYTE* op = (BYTE*)dst;
BYTE* const oend = op + dstSize;
const void* dtPtr = DTable + 1;
- const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+ const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr;
BIT_DStream_t bitD;
DTableDesc const dtd = HUF_getDTableDesc(DTable);
U32 const dtLog = dtd.tableLog;
CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) );
- HUF_decodeStreamX2(op, &bitD, oend, dt, dtLog);
+ HUF_decodeStreamX1(op, &bitD, oend, dt, dtLog);
if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected);
@@ -212,7 +269,7 @@ HUF_decompress1X2_usingDTable_internal_body(
}
FORCE_INLINE_TEMPLATE size_t
-HUF_decompress4X2_usingDTable_internal_body(
+HUF_decompress4X1_usingDTable_internal_body(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
@@ -224,7 +281,7 @@ HUF_decompress4X2_usingDTable_internal_body(
BYTE* const ostart = (BYTE*) dst;
BYTE* const oend = ostart + dstSize;
const void* const dtPtr = DTable + 1;
- const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+ const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr;
/* Init */
BIT_DStream_t bitD1;
@@ -260,22 +317,22 @@ HUF_decompress4X2_usingDTable_internal_body(
/* up to 16 symbols per loop (4 symbols per stream) in 64-bit mode */
endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
while ( (endSignal==BIT_DStream_unfinished) && (op4<(oend-3)) ) {
- HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX2_1(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_1(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_1(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_1(op4, &bitD4);
- HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX2_0(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_0(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_0(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_0(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_1(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_1(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_1(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_1(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_0(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_0(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_0(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_0(op4, &bitD4);
BIT_reloadDStream(&bitD1);
BIT_reloadDStream(&bitD2);
BIT_reloadDStream(&bitD3);
@@ -291,191 +348,10 @@ HUF_decompress4X2_usingDTable_internal_body(
/* note : op4 supposed already verified within main loop */
/* finish bitStreams one by one */
- HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog);
- HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog);
- HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog);
- HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog);
-
- /* check */
- { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4);
- if (!endCheck) return ERROR(corruption_detected); }
-
- /* decoded size */
- return dstSize;
- }
-}
-
-
-FORCE_INLINE_TEMPLATE U32
-HUF_decodeSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog)
-{
- size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
- memcpy(op, dt+val, 2);
- BIT_skipBits(DStream, dt[val].nbBits);
- return dt[val].length;
-}
-
-FORCE_INLINE_TEMPLATE U32
-HUF_decodeLastSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog)
-{
- size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
- memcpy(op, dt+val, 1);
- if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits);
- else {
- if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) {
- BIT_skipBits(DStream, dt[val].nbBits);
- if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8))
- /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */
- DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8);
- } }
- return 1;
-}
-
-#define HUF_DECODE_SYMBOLX4_0(ptr, DStreamPtr) \
- ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog)
-
-#define HUF_DECODE_SYMBOLX4_1(ptr, DStreamPtr) \
- if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \
- ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog)
-
-#define HUF_DECODE_SYMBOLX4_2(ptr, DStreamPtr) \
- if (MEM_64bits()) \
- ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog)
-
-HINT_INLINE size_t
-HUF_decodeStreamX4(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd,
- const HUF_DEltX4* const dt, const U32 dtLog)
-{
- BYTE* const pStart = p;
-
- /* up to 8 symbols at a time */
- while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) {
- HUF_DECODE_SYMBOLX4_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX4_1(p, bitDPtr);
- HUF_DECODE_SYMBOLX4_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX4_0(p, bitDPtr);
- }
-
- /* closer to end : up to 2 symbols at a time */
- while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2))
- HUF_DECODE_SYMBOLX4_0(p, bitDPtr);
-
- while (p <= pEnd-2)
- HUF_DECODE_SYMBOLX4_0(p, bitDPtr); /* no need to reload : reached the end of DStream */
-
- if (p < pEnd)
- p += HUF_decodeLastSymbolX4(p, bitDPtr, dt, dtLog);
-
- return p-pStart;
-}
-
-FORCE_INLINE_TEMPLATE size_t
-HUF_decompress1X4_usingDTable_internal_body(
- void* dst, size_t dstSize,
- const void* cSrc, size_t cSrcSize,
- const HUF_DTable* DTable)
-{
- BIT_DStream_t bitD;
-
- /* Init */
- CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) );
-
- /* decode */
- { BYTE* const ostart = (BYTE*) dst;
- BYTE* const oend = ostart + dstSize;
- const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */
- const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr;
- DTableDesc const dtd = HUF_getDTableDesc(DTable);
- HUF_decodeStreamX4(ostart, &bitD, oend, dt, dtd.tableLog);
- }
-
- /* check */
- if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected);
-
- /* decoded size */
- return dstSize;
-}
-
-
-FORCE_INLINE_TEMPLATE size_t
-HUF_decompress4X4_usingDTable_internal_body(
- void* dst, size_t dstSize,
- const void* cSrc, size_t cSrcSize,
- const HUF_DTable* DTable)
-{
- if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */
-
- { const BYTE* const istart = (const BYTE*) cSrc;
- BYTE* const ostart = (BYTE*) dst;
- BYTE* const oend = ostart + dstSize;
- const void* const dtPtr = DTable+1;
- const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr;
-
- /* Init */
- BIT_DStream_t bitD1;
- BIT_DStream_t bitD2;
- BIT_DStream_t bitD3;
- BIT_DStream_t bitD4;
- size_t const length1 = MEM_readLE16(istart);
- size_t const length2 = MEM_readLE16(istart+2);
- size_t const length3 = MEM_readLE16(istart+4);
- size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6);
- const BYTE* const istart1 = istart + 6; /* jumpTable */
- const BYTE* const istart2 = istart1 + length1;
- const BYTE* const istart3 = istart2 + length2;
- const BYTE* const istart4 = istart3 + length3;
- size_t const segmentSize = (dstSize+3) / 4;
- BYTE* const opStart2 = ostart + segmentSize;
- BYTE* const opStart3 = opStart2 + segmentSize;
- BYTE* const opStart4 = opStart3 + segmentSize;
- BYTE* op1 = ostart;
- BYTE* op2 = opStart2;
- BYTE* op3 = opStart3;
- BYTE* op4 = opStart4;
- U32 endSignal;
- DTableDesc const dtd = HUF_getDTableDesc(DTable);
- U32 const dtLog = dtd.tableLog;
-
- if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */
- CHECK_F( BIT_initDStream(&bitD1, istart1, length1) );
- CHECK_F( BIT_initDStream(&bitD2, istart2, length2) );
- CHECK_F( BIT_initDStream(&bitD3, istart3, length3) );
- CHECK_F( BIT_initDStream(&bitD4, istart4, length4) );
-
- /* 16-32 symbols per loop (4-8 symbols per stream) */
- endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
- for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) {
- HUF_DECODE_SYMBOLX4_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX4_1(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_1(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_1(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_1(op4, &bitD4);
- HUF_DECODE_SYMBOLX4_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX4_0(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_0(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_0(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_0(op4, &bitD4);
-
- endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
- }
-
- /* check corruption */
- if (op1 > opStart2) return ERROR(corruption_detected);
- if (op2 > opStart3) return ERROR(corruption_detected);
- if (op3 > opStart4) return ERROR(corruption_detected);
- /* note : op4 already verified within main loop */
-
- /* finish bitStreams one by one */
- HUF_decodeStreamX4(op1, &bitD1, opStart2, dt, dtLog);
- HUF_decodeStreamX4(op2, &bitD2, opStart3, dt, dtLog);
- HUF_decodeStreamX4(op3, &bitD3, opStart4, dt, dtLog);
- HUF_decodeStreamX4(op4, &bitD4, oend, dt, dtLog);
+ HUF_decodeStreamX1(op1, &bitD1, opStart2, dt, dtLog);
+ HUF_decodeStreamX1(op2, &bitD2, opStart3, dt, dtLog);
+ HUF_decodeStreamX1(op3, &bitD3, opStart4, dt, dtLog);
+ HUF_decodeStreamX1(op4, &bitD4, oend, dt, dtLog);
/* check */
{ U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4);
@@ -491,153 +367,119 @@ typedef size_t (*HUF_decompress_usingDTable_t)(void *dst, size_t dstSize,
const void *cSrc,
size_t cSrcSize,
const HUF_DTable *DTable);
-#if DYNAMIC_BMI2
-
-#define X(fn) \
- \
- static size_t fn##_default( \
- void* dst, size_t dstSize, \
- const void* cSrc, size_t cSrcSize, \
- const HUF_DTable* DTable) \
- { \
- return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
- } \
- \
- static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \
- void* dst, size_t dstSize, \
- const void* cSrc, size_t cSrcSize, \
- const HUF_DTable* DTable) \
- { \
- return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
- } \
- \
- static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
- size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
- { \
- if (bmi2) { \
- return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \
- } \
- return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \
- }
-
-#else
-
-#define X(fn) \
- static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
- size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
- { \
- (void)bmi2; \
- return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
- }
-
-#endif
-X(HUF_decompress1X2_usingDTable_internal)
-X(HUF_decompress4X2_usingDTable_internal)
-X(HUF_decompress1X4_usingDTable_internal)
-X(HUF_decompress4X4_usingDTable_internal)
+HUF_DGEN(HUF_decompress1X1_usingDTable_internal)
+HUF_DGEN(HUF_decompress4X1_usingDTable_internal)
-#undef X
-size_t HUF_decompress1X2_usingDTable(
+size_t HUF_decompress1X1_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 0) return ERROR(GENERIC);
- return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize);
+ size_t const hSize = HUF_readDTableX1_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
}
-size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress1X2_DCtx (DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize);
}
-size_t HUF_decompress4X2_usingDTable(
+size_t HUF_decompress4X1_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 0) return ERROR(GENERIC);
- return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress4X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
+static size_t HUF_decompress4X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize, int bmi2)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX2_wksp (dctx, cSrc, cSrcSize,
+ size_t const hSize = HUF_readDTableX1_wksp (dctx, cSrc, cSrcSize,
workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
+ return HUF_decompress4X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
}
-size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
+size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
- return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0);
+ return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0);
}
-size_t HUF_decompress4X2_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
}
+#endif /* HUF_FORCE_DECOMPRESS_X2 */
+
+
+#ifndef HUF_FORCE_DECOMPRESS_X1
/* *************************/
/* double-symbols decoding */
/* *************************/
+
+typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX2; /* double-symbols decoding */
typedef struct { BYTE symbol; BYTE weight; } sortedSymbol_t;
+typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1];
+typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX];
-/* HUF_fillDTableX4Level2() :
+
+/* HUF_fillDTableX2Level2() :
* `rankValOrigin` must be a table of at least (HUF_TABLELOG_MAX + 1) U32 */
-static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 consumed,
+static void HUF_fillDTableX2Level2(HUF_DEltX2* DTable, U32 sizeLog, const U32 consumed,
const U32* rankValOrigin, const int minWeight,
const sortedSymbol_t* sortedSymbols, const U32 sortedListSize,
U32 nbBitsBaseline, U16 baseSeq)
{
- HUF_DEltX4 DElt;
+ HUF_DEltX2 DElt;
U32 rankVal[HUF_TABLELOG_MAX + 1];
/* get pre-calculated rankVal */
@@ -672,10 +514,8 @@ static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 co
} }
}
-typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1];
-typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX];
-static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog,
+static void HUF_fillDTableX2(HUF_DEltX2* DTable, const U32 targetLog,
const sortedSymbol_t* sortedList, const U32 sortedListSize,
const U32* rankStart, rankVal_t rankValOrigin, const U32 maxWeight,
const U32 nbBitsBaseline)
@@ -700,12 +540,12 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog,
int minWeight = nbBits + scaleLog;
if (minWeight < 1) minWeight = 1;
sortedRank = rankStart[minWeight];
- HUF_fillDTableX4Level2(DTable+start, targetLog-nbBits, nbBits,
+ HUF_fillDTableX2Level2(DTable+start, targetLog-nbBits, nbBits,
rankValOrigin[nbBits], minWeight,
sortedList+sortedRank, sortedListSize-sortedRank,
nbBitsBaseline, symbol);
} else {
- HUF_DEltX4 DElt;
+ HUF_DEltX2 DElt;
MEM_writeLE16(&(DElt.sequence), symbol);
DElt.nbBits = (BYTE)(nbBits);
DElt.length = 1;
@@ -717,16 +557,16 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog,
}
}
-size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
- size_t srcSize, void* workSpace,
- size_t wkspSize)
+size_t HUF_readDTableX2_wksp(HUF_DTable* DTable,
+ const void* src, size_t srcSize,
+ void* workSpace, size_t wkspSize)
{
U32 tableLog, maxW, sizeOfSort, nbSymbols;
DTableDesc dtd = HUF_getDTableDesc(DTable);
U32 const maxTableLog = dtd.maxTableLog;
size_t iSize;
void* dtPtr = DTable+1; /* force compiler to avoid strict-aliasing */
- HUF_DEltX4* const dt = (HUF_DEltX4*)dtPtr;
+ HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr;
U32 *rankStart;
rankValCol_t* rankVal;
@@ -752,7 +592,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
rankStart = rankStart0 + 1;
memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1));
- HUF_STATIC_ASSERT(sizeof(HUF_DEltX4) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */
+ DEBUG_STATIC_ASSERT(sizeof(HUF_DEltX2) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */
if (maxTableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge);
/* memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */
@@ -806,7 +646,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
rankValPtr[w] = rankVal0[w] >> consumed;
} } } }
- HUF_fillDTableX4(dt, maxTableLog,
+ HUF_fillDTableX2(dt, maxTableLog,
sortedSymbol, sizeOfSort,
rankStart0, rankVal, maxW,
tableLog+1);
@@ -817,112 +657,308 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
return iSize;
}
-size_t HUF_readDTableX4(HUF_DTable* DTable, const void* src, size_t srcSize)
+size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_readDTableX4_wksp(DTable, src, srcSize,
+ return HUF_readDTableX2_wksp(DTable, src, srcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress1X4_usingDTable(
+
+FORCE_INLINE_TEMPLATE U32
+HUF_decodeSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog)
+{
+ size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
+ memcpy(op, dt+val, 2);
+ BIT_skipBits(DStream, dt[val].nbBits);
+ return dt[val].length;
+}
+
+FORCE_INLINE_TEMPLATE U32
+HUF_decodeLastSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog)
+{
+ size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
+ memcpy(op, dt+val, 1);
+ if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits);
+ else {
+ if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) {
+ BIT_skipBits(DStream, dt[val].nbBits);
+ if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8))
+ /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */
+ DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8);
+ } }
+ return 1;
+}
+
+#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \
+ ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog)
+
+#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \
+ if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \
+ ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog)
+
+#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \
+ if (MEM_64bits()) \
+ ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog)
+
+HINT_INLINE size_t
+HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd,
+ const HUF_DEltX2* const dt, const U32 dtLog)
+{
+ BYTE* const pStart = p;
+
+ /* up to 8 symbols at a time */
+ while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) {
+ HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX2_1(p, bitDPtr);
+ HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ }
+
+ /* closer to end : up to 2 symbols at a time */
+ while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2))
+ HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+
+ while (p <= pEnd-2)
+ HUF_DECODE_SYMBOLX2_0(p, bitDPtr); /* no need to reload : reached the end of DStream */
+
+ if (p < pEnd)
+ p += HUF_decodeLastSymbolX2(p, bitDPtr, dt, dtLog);
+
+ return p-pStart;
+}
+
+FORCE_INLINE_TEMPLATE size_t
+HUF_decompress1X2_usingDTable_internal_body(
+ void* dst, size_t dstSize,
+ const void* cSrc, size_t cSrcSize,
+ const HUF_DTable* DTable)
+{
+ BIT_DStream_t bitD;
+
+ /* Init */
+ CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) );
+
+ /* decode */
+ { BYTE* const ostart = (BYTE*) dst;
+ BYTE* const oend = ostart + dstSize;
+ const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */
+ const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+ DTableDesc const dtd = HUF_getDTableDesc(DTable);
+ HUF_decodeStreamX2(ostart, &bitD, oend, dt, dtd.tableLog);
+ }
+
+ /* check */
+ if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected);
+
+ /* decoded size */
+ return dstSize;
+}
+
+
+FORCE_INLINE_TEMPLATE size_t
+HUF_decompress4X2_usingDTable_internal_body(
+ void* dst, size_t dstSize,
+ const void* cSrc, size_t cSrcSize,
+ const HUF_DTable* DTable)
+{
+ if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */
+
+ { const BYTE* const istart = (const BYTE*) cSrc;
+ BYTE* const ostart = (BYTE*) dst;
+ BYTE* const oend = ostart + dstSize;
+ const void* const dtPtr = DTable+1;
+ const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+
+ /* Init */
+ BIT_DStream_t bitD1;
+ BIT_DStream_t bitD2;
+ BIT_DStream_t bitD3;
+ BIT_DStream_t bitD4;
+ size_t const length1 = MEM_readLE16(istart);
+ size_t const length2 = MEM_readLE16(istart+2);
+ size_t const length3 = MEM_readLE16(istart+4);
+ size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6);
+ const BYTE* const istart1 = istart + 6; /* jumpTable */
+ const BYTE* const istart2 = istart1 + length1;
+ const BYTE* const istart3 = istart2 + length2;
+ const BYTE* const istart4 = istart3 + length3;
+ size_t const segmentSize = (dstSize+3) / 4;
+ BYTE* const opStart2 = ostart + segmentSize;
+ BYTE* const opStart3 = opStart2 + segmentSize;
+ BYTE* const opStart4 = opStart3 + segmentSize;
+ BYTE* op1 = ostart;
+ BYTE* op2 = opStart2;
+ BYTE* op3 = opStart3;
+ BYTE* op4 = opStart4;
+ U32 endSignal;
+ DTableDesc const dtd = HUF_getDTableDesc(DTable);
+ U32 const dtLog = dtd.tableLog;
+
+ if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */
+ CHECK_F( BIT_initDStream(&bitD1, istart1, length1) );
+ CHECK_F( BIT_initDStream(&bitD2, istart2, length2) );
+ CHECK_F( BIT_initDStream(&bitD3, istart3, length3) );
+ CHECK_F( BIT_initDStream(&bitD4, istart4, length4) );
+
+ /* 16-32 symbols per loop (4-8 symbols per stream) */
+ endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
+ for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) {
+ HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX2_1(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_1(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_1(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_1(op4, &bitD4);
+ HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX2_0(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_0(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_0(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_0(op4, &bitD4);
+
+ endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
+ }
+
+ /* check corruption */
+ if (op1 > opStart2) return ERROR(corruption_detected);
+ if (op2 > opStart3) return ERROR(corruption_detected);
+ if (op3 > opStart4) return ERROR(corruption_detected);
+ /* note : op4 already verified within main loop */
+
+ /* finish bitStreams one by one */
+ HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog);
+ HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog);
+ HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog);
+ HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog);
+
+ /* check */
+ { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4);
+ if (!endCheck) return ERROR(corruption_detected); }
+
+ /* decoded size */
+ return dstSize;
+ }
+}
+
+HUF_DGEN(HUF_decompress1X2_usingDTable_internal)
+HUF_DGEN(HUF_decompress4X2_usingDTable_internal)
+
+size_t HUF_decompress1X2_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 1) return ERROR(GENERIC);
- return HUF_decompress1X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX4_wksp(DCtx, cSrc, cSrcSize,
+ size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize,
workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress1X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
+ return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
}
-size_t HUF_decompress1X4_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress1X4_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress1X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
}
-size_t HUF_decompress4X4_usingDTable(
+size_t HUF_decompress4X2_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 1) return ERROR(GENERIC);
- return HUF_decompress4X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-static size_t HUF_decompress4X4_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
+static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize, int bmi2)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t hSize = HUF_readDTableX4_wksp(dctx, cSrc, cSrcSize,
+ size_t hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize,
workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress4X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
+ return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
}
-size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
+size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
- return HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0);
+ return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0);
}
-size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize,
+size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress4X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
}
+#endif /* HUF_FORCE_DECOMPRESS_X1 */
-/* ********************************/
-/* Generic decompression selector */
-/* ********************************/
+
+/* ***********************************/
+/* Universal decompression selectors */
+/* ***********************************/
size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
- HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#else
+ return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
+ HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#endif
}
size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize,
@@ -930,11 +966,22 @@ size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize,
const HUF_DTable* DTable)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
- HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#else
+ return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
+ HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#endif
}
+#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2)
typedef struct { U32 tableTime; U32 decode256Time; } algo_time_t;
static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, quad */] =
{
@@ -956,16 +1003,26 @@ static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, qu
{{1455,128}, {2422,124}, {4174,124}}, /* Q ==14 : 87-93% */
{{ 722,128}, {1891,145}, {1936,146}}, /* Q ==15 : 93-99% */
};
+#endif
/** HUF_selectDecoder() :
* Tells which decoder is likely to decode faster,
* based on a set of pre-computed metrics.
- * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 .
+ * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 .
* Assumption : 0 < dstSize <= 128 KB */
U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize)
{
assert(dstSize > 0);
- assert(dstSize <= 128 KB);
+ assert(dstSize <= 128*1024);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dstSize;
+ (void)cSrcSize;
+ return 0;
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dstSize;
+ (void)cSrcSize;
+ return 1;
+#else
/* decoder timing evaluation */
{ U32 const Q = (cSrcSize >= dstSize) ? 15 : (U32)(cSrcSize * 16 / dstSize); /* Q < 16 */
U32 const D256 = (U32)(dstSize >> 8);
@@ -973,14 +1030,18 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize)
U32 DTime1 = algoTime[Q][1].tableTime + (algoTime[Q][1].decode256Time * D256);
DTime1 += DTime1 >> 3; /* advantage to algorithm using less memory, to reduce cache eviction */
return DTime1 < DTime0;
-} }
+ }
+#endif
+}
typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize);
size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- static const decompressionAlgo decompress[2] = { HUF_decompress4X2, HUF_decompress4X4 };
+#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2)
+ static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 };
+#endif
/* validation checks */
if (dstSize == 0) return ERROR(dstSize_tooSmall);
@@ -989,7 +1050,17 @@ size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcS
if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize);
+#else
return decompress[algoNb](dst, dstSize, cSrc, cSrcSize);
+#endif
}
}
@@ -1002,8 +1073,18 @@ size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const
if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress4X4_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) :
- HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ;
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize);
+#else
+ return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) :
+ HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ;
+#endif
}
}
@@ -1025,8 +1106,19 @@ size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst,
if (cSrcSize == 0) return ERROR(corruption_detected);
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize):
- HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#else
+ return algoNb ? HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ cSrcSize, workSpace, wkspSize):
+ HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#endif
}
}
@@ -1041,10 +1133,22 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress1X4_DCtx_wksp(dctx, dst, dstSize, cSrc,
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ cSrcSize, workSpace, wkspSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ cSrcSize, workSpace, wkspSize);
+#else
+ return algoNb ? HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
cSrcSize, workSpace, wkspSize):
- HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc,
cSrcSize, workSpace, wkspSize);
+#endif
}
}
@@ -1060,27 +1164,49 @@ size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize,
size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
- HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#else
+ return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
+ HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#endif
}
-size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2)
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize);
+ size_t const hSize = HUF_readDTableX1_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
+ return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
}
+#endif
size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
- HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#else
+ return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
+ HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#endif
}
size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2)
@@ -1090,7 +1216,17 @@ size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t ds
if (cSrcSize == 0) return ERROR(corruption_detected);
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) :
- HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#else
+ return algoNb ? HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) :
+ HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#endif
}
}
diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c
new file mode 100644
index 0000000000..2ad0440684
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_ddict.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+/* zstd_ddict.c :
+ * concentrates all logic that needs to know the internals of ZSTD_DDict object */
+
+/*-*******************************************************
+* Dependencies
+*********************************************************/
+#include <string.h> /* memcpy, memmove, memset */
+#include "cpu.h" /* bmi2 */
+#include "mem.h" /* low level memory routines */
+#define FSE_STATIC_LINKING_ONLY
+#include "fse.h"
+#define HUF_STATIC_LINKING_ONLY
+#include "huf.h"
+#include "zstd_decompress_internal.h"
+#include "zstd_ddict.h"
+
+#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1)
+# include "zstd_legacy.h"
+#endif
+
+
+
+/*-*******************************************************
+* Types
+*********************************************************/
+struct ZSTD_DDict_s {
+ void* dictBuffer;
+ const void* dictContent;
+ size_t dictSize;
+ ZSTD_entropyDTables_t entropy;
+ U32 dictID;
+ U32 entropyPresent;
+ ZSTD_customMem cMem;
+}; /* typedef'd to ZSTD_DDict within "zstd.h" */
+
+const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict)
+{
+ assert(ddict != NULL);
+ return ddict->dictContent;
+}
+
+size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict)
+{
+ assert(ddict != NULL);
+ return ddict->dictSize;
+}
+
+void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
+{
+ DEBUGLOG(4, "ZSTD_copyDDictParameters");
+ assert(dctx != NULL);
+ assert(ddict != NULL);
+ dctx->dictID = ddict->dictID;
+ dctx->prefixStart = ddict->dictContent;
+ dctx->virtualStart = ddict->dictContent;
+ dctx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize;
+ dctx->previousDstEnd = dctx->dictEnd;
+ if (ddict->entropyPresent) {
+ dctx->litEntropy = 1;
+ dctx->fseEntropy = 1;
+ dctx->LLTptr = ddict->entropy.LLTable;
+ dctx->MLTptr = ddict->entropy.MLTable;
+ dctx->OFTptr = ddict->entropy.OFTable;
+ dctx->HUFptr = ddict->entropy.hufTable;
+ dctx->entropy.rep[0] = ddict->entropy.rep[0];
+ dctx->entropy.rep[1] = ddict->entropy.rep[1];
+ dctx->entropy.rep[2] = ddict->entropy.rep[2];
+ } else {
+ dctx->litEntropy = 0;
+ dctx->fseEntropy = 0;
+ }
+}
+
+
+static size_t
+ZSTD_loadEntropy_intoDDict(ZSTD_DDict* ddict,
+ ZSTD_dictContentType_e dictContentType)
+{
+ ddict->dictID = 0;
+ ddict->entropyPresent = 0;
+ if (dictContentType == ZSTD_dct_rawContent) return 0;
+
+ if (ddict->dictSize < 8) {
+ if (dictContentType == ZSTD_dct_fullDict)
+ return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
+ return 0; /* pure content mode */
+ }
+ { U32 const magic = MEM_readLE32(ddict->dictContent);
+ if (magic != ZSTD_MAGIC_DICTIONARY) {
+ if (dictContentType == ZSTD_dct_fullDict)
+ return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
+ return 0; /* pure content mode */
+ }
+ }
+ ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_FRAMEIDSIZE);
+
+ /* load entropy tables */
+ CHECK_E( ZSTD_loadDEntropy(&ddict->entropy,
+ ddict->dictContent, ddict->dictSize),
+ dictionary_corrupted );
+ ddict->entropyPresent = 1;
+ return 0;
+}
+
+
+static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict,
+ const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType)
+{
+ if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) {
+ ddict->dictBuffer = NULL;
+ ddict->dictContent = dict;
+ if (!dict) dictSize = 0;
+ } else {
+ void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem);
+ ddict->dictBuffer = internalBuffer;
+ ddict->dictContent = internalBuffer;
+ if (!internalBuffer) return ERROR(memory_allocation);
+ memcpy(internalBuffer, dict, dictSize);
+ }
+ ddict->dictSize = dictSize;
+ ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */
+
+ /* parse dictionary content */
+ CHECK_F( ZSTD_loadEntropy_intoDDict(ddict, dictContentType) );
+
+ return 0;
+}
+
+ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType,
+ ZSTD_customMem customMem)
+{
+ if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
+
+ { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem);
+ if (ddict == NULL) return NULL;
+ ddict->cMem = customMem;
+ { size_t const initResult = ZSTD_initDDict_internal(ddict,
+ dict, dictSize,
+ dictLoadMethod, dictContentType);
+ if (ZSTD_isError(initResult)) {
+ ZSTD_freeDDict(ddict);
+ return NULL;
+ } }
+ return ddict;
+ }
+}
+
+/*! ZSTD_createDDict() :
+* Create a digested dictionary, to start decompression without startup delay.
+* `dict` content is copied inside DDict.
+* Consequently, `dict` can be released after `ZSTD_DDict` creation */
+ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize)
+{
+ ZSTD_customMem const allocator = { NULL, NULL, NULL };
+ return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator);
+}
+
+/*! ZSTD_createDDict_byReference() :
+ * Create a digested dictionary, to start decompression without startup delay.
+ * Dictionary content is simply referenced, it will be accessed during decompression.
+ * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */
+ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize)
+{
+ ZSTD_customMem const allocator = { NULL, NULL, NULL };
+ return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator);
+}
+
+
+const ZSTD_DDict* ZSTD_initStaticDDict(
+ void* sBuffer, size_t sBufferSize,
+ const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType)
+{
+ size_t const neededSpace = sizeof(ZSTD_DDict)
+ + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
+ ZSTD_DDict* const ddict = (ZSTD_DDict*)sBuffer;
+ assert(sBuffer != NULL);
+ assert(dict != NULL);
+ if ((size_t)sBuffer & 7) return NULL; /* 8-aligned */
+ if (sBufferSize < neededSpace) return NULL;
+ if (dictLoadMethod == ZSTD_dlm_byCopy) {
+ memcpy(ddict+1, dict, dictSize); /* local copy */
+ dict = ddict+1;
+ }
+ if (ZSTD_isError( ZSTD_initDDict_internal(ddict,
+ dict, dictSize,
+ ZSTD_dlm_byRef, dictContentType) ))
+ return NULL;
+ return ddict;
+}
+
+
+size_t ZSTD_freeDDict(ZSTD_DDict* ddict)
+{
+ if (ddict==NULL) return 0; /* support free on NULL */
+ { ZSTD_customMem const cMem = ddict->cMem;
+ ZSTD_free(ddict->dictBuffer, cMem);
+ ZSTD_free(ddict, cMem);
+ return 0;
+ }
+}
+
+/*! ZSTD_estimateDDictSize() :
+ * Estimate amount of memory that will be needed to create a dictionary for decompression.
+ * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */
+size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod)
+{
+ return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
+}
+
+size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict)
+{
+ if (ddict==NULL) return 0; /* support sizeof on NULL */
+ return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ;
+}
+
+/*! ZSTD_getDictID_fromDDict() :
+ * Provides the dictID of the dictionary loaded into `ddict`.
+ * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty.
+ * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */
+unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict)
+{
+ if (ddict==NULL) return 0;
+ return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize);
+}
diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h
new file mode 100644
index 0000000000..0479d11bb0
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_ddict.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+
+#ifndef ZSTD_DDICT_H
+#define ZSTD_DDICT_H
+
+/*-*******************************************************
+ * Dependencies
+ *********************************************************/
+#include <stddef.h> /* size_t */
+#include "zstd.h" /* ZSTD_DDict, and several public functions */
+
+
+/*-*******************************************************
+ * Interface
+ *********************************************************/
+
+/* note: several prototypes are already published in `zstd.h` :
+ * ZSTD_createDDict()
+ * ZSTD_createDDict_byReference()
+ * ZSTD_createDDict_advanced()
+ * ZSTD_freeDDict()
+ * ZSTD_initStaticDDict()
+ * ZSTD_sizeof_DDict()
+ * ZSTD_estimateDDictSize()
+ * ZSTD_getDictID_fromDict()
+ */
+
+const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict);
+size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict);
+
+void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict);
+
+
+
+#endif /* ZSTD_DDICT_H */
diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c
index 3ec6a1cb32..feef1ef67a 100644
--- a/thirdparty/zstd/decompress/zstd_decompress.c
+++ b/thirdparty/zstd/decompress/zstd_decompress.c
@@ -37,7 +37,18 @@
* It's possible to set a different limit using ZSTD_DCtx_setMaxWindowSize().
*/
#ifndef ZSTD_MAXWINDOWSIZE_DEFAULT
-# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_DEFAULTMAX) + 1)
+# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) + 1)
+#endif
+
+/*!
+ * NO_FORWARD_PROGRESS_MAX :
+ * maximum allowed nb of calls to ZSTD_decompressStream()
+ * without any forward progress
+ * (defined as: no byte read from input, and no byte flushed to output)
+ * before triggering an error.
+ */
+#ifndef ZSTD_NO_FORWARD_PROGRESS_MAX
+# define ZSTD_NO_FORWARD_PROGRESS_MAX 16
#endif
@@ -45,120 +56,25 @@
* Dependencies
*********************************************************/
#include <string.h> /* memcpy, memmove, memset */
-#include "cpu.h"
+#include "cpu.h" /* bmi2 */
#include "mem.h" /* low level memory routines */
#define FSE_STATIC_LINKING_ONLY
#include "fse.h"
#define HUF_STATIC_LINKING_ONLY
#include "huf.h"
-#include "zstd_internal.h"
+#include "zstd_internal.h" /* blockProperties_t */
+#include "zstd_decompress_internal.h" /* ZSTD_DCtx */
+#include "zstd_ddict.h" /* ZSTD_DDictDictContent */
+#include "zstd_decompress_block.h" /* ZSTD_decompressBlock_internal */
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1)
# include "zstd_legacy.h"
#endif
-/*-*************************************
-* Errors
-***************************************/
-#define ZSTD_isError ERR_isError /* for inlining */
-#define FSE_isError ERR_isError
-#define HUF_isError ERR_isError
-
-
-/*_*******************************************************
-* Memory operations
-**********************************************************/
-static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); }
-
-
/*-*************************************************************
* Context management
***************************************************************/
-typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader,
- ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock,
- ZSTDds_decompressLastBlock, ZSTDds_checkChecksum,
- ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage;
-
-typedef enum { zdss_init=0, zdss_loadHeader,
- zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage;
-
-
-typedef struct {
- U32 fastMode;
- U32 tableLog;
-} ZSTD_seqSymbol_header;
-
-typedef struct {
- U16 nextState;
- BYTE nbAdditionalBits;
- BYTE nbBits;
- U32 baseValue;
-} ZSTD_seqSymbol;
-
-#define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log)))
-
-typedef struct {
- ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)];
- ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)];
- ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)];
- HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */
- U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- U32 rep[ZSTD_REP_NUM];
-} ZSTD_entropyDTables_t;
-
-struct ZSTD_DCtx_s
-{
- const ZSTD_seqSymbol* LLTptr;
- const ZSTD_seqSymbol* MLTptr;
- const ZSTD_seqSymbol* OFTptr;
- const HUF_DTable* HUFptr;
- ZSTD_entropyDTables_t entropy;
- const void* previousDstEnd; /* detect continuity */
- const void* base; /* start of current segment */
- const void* vBase; /* virtual start of previous segment if it was just before current one */
- const void* dictEnd; /* end of previous segment */
- size_t expected;
- ZSTD_frameHeader fParams;
- U64 decodedSize;
- blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */
- ZSTD_dStage stage;
- U32 litEntropy;
- U32 fseEntropy;
- XXH64_state_t xxhState;
- size_t headerSize;
- U32 dictID;
- ZSTD_format_e format;
- const BYTE* litPtr;
- ZSTD_customMem customMem;
- size_t litSize;
- size_t rleSize;
- size_t staticSize;
- int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */
-
- /* streaming */
- ZSTD_DDict* ddictLocal;
- const ZSTD_DDict* ddict;
- ZSTD_dStreamStage streamStage;
- char* inBuff;
- size_t inBuffSize;
- size_t inPos;
- size_t maxWindowSize;
- char* outBuff;
- size_t outBuffSize;
- size_t outStart;
- size_t outEnd;
- size_t lhSize;
- void* legacyContext;
- U32 previousLegacyVersion;
- U32 legacyVersion;
- U32 hostageByte;
-
- /* workspace */
- BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH];
- BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX];
-}; /* typedef'd to ZSTD_DCtx within "zstd.h" */
-
size_t ZSTD_sizeof_DCtx (const ZSTD_DCtx* dctx)
{
if (dctx==NULL) return 0; /* support sizeof NULL */
@@ -173,8 +89,8 @@ size_t ZSTD_estimateDCtxSize(void) { return sizeof(ZSTD_DCtx); }
static size_t ZSTD_startingInputLength(ZSTD_format_e format)
{
size_t const startingInputLength = (format==ZSTD_f_zstd1_magicless) ?
- ZSTD_frameHeaderSize_prefix - ZSTD_frameIdSize :
- ZSTD_frameHeaderSize_prefix;
+ ZSTD_FRAMEHEADERSIZE_PREFIX - ZSTD_FRAMEIDSIZE :
+ ZSTD_FRAMEHEADERSIZE_PREFIX;
ZSTD_STATIC_ASSERT(ZSTD_FRAMEHEADERSIZE_PREFIX >= ZSTD_FRAMEIDSIZE);
/* only supports formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless */
assert( (format == ZSTD_f_zstd1) || (format == ZSTD_f_zstd1_magicless) );
@@ -188,10 +104,15 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx)
dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT;
dctx->ddict = NULL;
dctx->ddictLocal = NULL;
+ dctx->dictEnd = NULL;
+ dctx->ddictIsCold = 0;
dctx->inBuff = NULL;
dctx->inBuffSize = 0;
dctx->outBuffSize = 0;
dctx->streamStage = zdss_init;
+ dctx->legacyContext = NULL;
+ dctx->previousLegacyVersion = 0;
+ dctx->noForwardProgress = 0;
dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid());
}
@@ -215,8 +136,6 @@ ZSTD_DCtx* ZSTD_createDCtx_advanced(ZSTD_customMem customMem)
{ ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_malloc(sizeof(*dctx), customMem);
if (!dctx) return NULL;
dctx->customMem = customMem;
- dctx->legacyContext = NULL;
- dctx->previousLegacyVersion = 0;
ZSTD_initDCtx_internal(dctx);
return dctx;
}
@@ -265,10 +184,10 @@ void ZSTD_copyDCtx(ZSTD_DCtx* dstDCtx, const ZSTD_DCtx* srcDCtx)
* Note 3 : Skippable Frame Identifiers are considered valid. */
unsigned ZSTD_isFrame(const void* buffer, size_t size)
{
- if (size < ZSTD_frameIdSize) return 0;
+ if (size < ZSTD_FRAMEIDSIZE) return 0;
{ U32 const magic = MEM_readLE32(buffer);
if (magic == ZSTD_MAGICNUMBER) return 1;
- if ((magic & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) return 1;
+ if ((magic & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) return 1;
}
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1)
if (ZSTD_isLegacy(buffer, size)) return 1;
@@ -298,34 +217,37 @@ static size_t ZSTD_frameHeaderSize_internal(const void* src, size_t srcSize, ZST
/** ZSTD_frameHeaderSize() :
* srcSize must be >= ZSTD_frameHeaderSize_prefix.
- * @return : size of the Frame Header */
+ * @return : size of the Frame Header,
+ * or an error code (if srcSize is too small) */
size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize)
{
return ZSTD_frameHeaderSize_internal(src, srcSize, ZSTD_f_zstd1);
}
-/** ZSTD_getFrameHeader_internal() :
+/** ZSTD_getFrameHeader_advanced() :
* decode Frame Header, or require larger `srcSize`.
* note : only works for formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless
* @return : 0, `zfhPtr` is correctly filled,
* >0, `srcSize` is too small, value is wanted `srcSize` amount,
* or an error code, which can be tested using ZSTD_isError() */
-static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format)
+size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format)
{
const BYTE* ip = (const BYTE*)src;
size_t const minInputSize = ZSTD_startingInputLength(format);
+ memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */
if (srcSize < minInputSize) return minInputSize;
+ if (src==NULL) return ERROR(GENERIC); /* invalid parameter */
if ( (format != ZSTD_f_zstd1_magicless)
&& (MEM_readLE32(src) != ZSTD_MAGICNUMBER) ) {
- if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) {
+ if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) {
/* skippable frame */
- if (srcSize < ZSTD_skippableHeaderSize)
- return ZSTD_skippableHeaderSize; /* magic number + frame length */
+ if (srcSize < ZSTD_SKIPPABLEHEADERSIZE)
+ return ZSTD_SKIPPABLEHEADERSIZE; /* magic number + frame length */
memset(zfhPtr, 0, sizeof(*zfhPtr));
- zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_frameIdSize);
+ zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_FRAMEIDSIZE);
zfhPtr->frameType = ZSTD_skippableFrame;
return 0;
}
@@ -394,7 +316,7 @@ static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void*
* or an error code, which can be tested using ZSTD_isError() */
size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize)
{
- return ZSTD_getFrameHeader_internal(zfhPtr, src, srcSize, ZSTD_f_zstd1);
+ return ZSTD_getFrameHeader_advanced(zfhPtr, src, srcSize, ZSTD_f_zstd1);
}
@@ -421,6 +343,21 @@ unsigned long long ZSTD_getFrameContentSize(const void *src, size_t srcSize)
} }
}
+static size_t readSkippableFrameSize(void const* src, size_t srcSize)
+{
+ size_t const skippableHeaderSize = ZSTD_SKIPPABLEHEADERSIZE;
+ U32 sizeU32;
+
+ if (srcSize < ZSTD_SKIPPABLEHEADERSIZE)
+ return ERROR(srcSize_wrong);
+
+ sizeU32 = MEM_readLE32((BYTE const*)src + ZSTD_FRAMEIDSIZE);
+ if ((U32)(sizeU32 + ZSTD_SKIPPABLEHEADERSIZE) < sizeU32)
+ return ERROR(frameParameter_unsupported);
+
+ return skippableHeaderSize + sizeU32;
+}
+
/** ZSTD_findDecompressedSize() :
* compatible with legacy mode
* `srcSize` must be the exact length of some number of ZSTD compressed and/or
@@ -430,15 +367,13 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize)
{
unsigned long long totalDstSize = 0;
- while (srcSize >= ZSTD_frameHeaderSize_prefix) {
+ while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) {
U32 const magicNumber = MEM_readLE32(src);
- if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) {
- size_t skippableSize;
- if (srcSize < ZSTD_skippableHeaderSize)
- return ERROR(srcSize_wrong);
- skippableSize = MEM_readLE32((const BYTE *)src + ZSTD_frameIdSize)
- + ZSTD_skippableHeaderSize;
+ if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) {
+ size_t const skippableSize = readSkippableFrameSize(src, srcSize);
+ if (ZSTD_isError(skippableSize))
+ return skippableSize;
if (srcSize < skippableSize) {
return ZSTD_CONTENTSIZE_ERROR;
}
@@ -471,9 +406,9 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize)
}
/** ZSTD_getDecompressedSize() :
-* compatible with legacy mode
-* @return : decompressed size if known, 0 otherwise
- note : 0 can mean any of the following :
+ * compatible with legacy mode
+ * @return : decompressed size if known, 0 otherwise
+ note : 0 can mean any of the following :
- frame content is empty
- decompressed size field is not present in frame header
- frame header unknown / not supported
@@ -487,11 +422,11 @@ unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize)
/** ZSTD_decodeFrameHeader() :
-* `headerSize` must be the size provided by ZSTD_frameHeaderSize().
-* @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */
+ * `headerSize` must be the size provided by ZSTD_frameHeaderSize().
+ * @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */
static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t headerSize)
{
- size_t const result = ZSTD_getFrameHeader_internal(&(dctx->fParams), src, headerSize, dctx->format);
+ size_t const result = ZSTD_getFrameHeader_advanced(&(dctx->fParams), src, headerSize, dctx->format);
if (ZSTD_isError(result)) return result; /* invalid header */
if (result>0) return ERROR(srcSize_wrong); /* headerSize too small */
if (dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID))
@@ -501,1241 +436,6 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he
}
-/*-*************************************************************
- * Block decoding
- ***************************************************************/
-
-/*! ZSTD_getcBlockSize() :
-* Provides the size of compressed block from block header `src` */
-size_t ZSTD_getcBlockSize(const void* src, size_t srcSize,
- blockProperties_t* bpPtr)
-{
- if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong);
- { U32 const cBlockHeader = MEM_readLE24(src);
- U32 const cSize = cBlockHeader >> 3;
- bpPtr->lastBlock = cBlockHeader & 1;
- bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3);
- bpPtr->origSize = cSize; /* only useful for RLE */
- if (bpPtr->blockType == bt_rle) return 1;
- if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected);
- return cSize;
- }
-}
-
-
-static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity,
- const void* src, size_t srcSize)
-{
- if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall);
- memcpy(dst, src, srcSize);
- return srcSize;
-}
-
-
-static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- size_t regenSize)
-{
- if (srcSize != 1) return ERROR(srcSize_wrong);
- if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall);
- memset(dst, *(const BYTE*)src, regenSize);
- return regenSize;
-}
-
-/*! ZSTD_decodeLiteralsBlock() :
- * @return : nb of bytes read from src (< srcSize )
- * note : symbol not declared but exposed for fullbench */
-size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx,
- const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */
-{
- if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected);
-
- { const BYTE* const istart = (const BYTE*) src;
- symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3);
-
- switch(litEncType)
- {
- case set_repeat:
- if (dctx->litEntropy==0) return ERROR(dictionary_corrupted);
- /* fall-through */
- case set_compressed:
- if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */
- { size_t lhSize, litSize, litCSize;
- U32 singleStream=0;
- U32 const lhlCode = (istart[0] >> 2) & 3;
- U32 const lhc = MEM_readLE32(istart);
- switch(lhlCode)
- {
- case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */
- /* 2 - 2 - 10 - 10 */
- singleStream = !lhlCode;
- lhSize = 3;
- litSize = (lhc >> 4) & 0x3FF;
- litCSize = (lhc >> 14) & 0x3FF;
- break;
- case 2:
- /* 2 - 2 - 14 - 14 */
- lhSize = 4;
- litSize = (lhc >> 4) & 0x3FFF;
- litCSize = lhc >> 18;
- break;
- case 3:
- /* 2 - 2 - 18 - 18 */
- lhSize = 5;
- litSize = (lhc >> 4) & 0x3FFFF;
- litCSize = (lhc >> 22) + (istart[4] << 10);
- break;
- }
- if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
- if (litCSize + lhSize > srcSize) return ERROR(corruption_detected);
-
- if (HUF_isError((litEncType==set_repeat) ?
- ( singleStream ?
- HUF_decompress1X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) :
- HUF_decompress4X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) ) :
- ( singleStream ?
- HUF_decompress1X2_DCtx_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize,
- dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2) :
- HUF_decompress4X_hufOnly_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize,
- dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2))))
- return ERROR(corruption_detected);
-
- dctx->litPtr = dctx->litBuffer;
- dctx->litSize = litSize;
- dctx->litEntropy = 1;
- if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable;
- memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
- return litCSize + lhSize;
- }
-
- case set_basic:
- { size_t litSize, lhSize;
- U32 const lhlCode = ((istart[0]) >> 2) & 3;
- switch(lhlCode)
- {
- case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
- lhSize = 1;
- litSize = istart[0] >> 3;
- break;
- case 1:
- lhSize = 2;
- litSize = MEM_readLE16(istart) >> 4;
- break;
- case 3:
- lhSize = 3;
- litSize = MEM_readLE24(istart) >> 4;
- break;
- }
-
- if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */
- if (litSize+lhSize > srcSize) return ERROR(corruption_detected);
- memcpy(dctx->litBuffer, istart+lhSize, litSize);
- dctx->litPtr = dctx->litBuffer;
- dctx->litSize = litSize;
- memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
- return lhSize+litSize;
- }
- /* direct reference into compressed stream */
- dctx->litPtr = istart+lhSize;
- dctx->litSize = litSize;
- return lhSize+litSize;
- }
-
- case set_rle:
- { U32 const lhlCode = ((istart[0]) >> 2) & 3;
- size_t litSize, lhSize;
- switch(lhlCode)
- {
- case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
- lhSize = 1;
- litSize = istart[0] >> 3;
- break;
- case 1:
- lhSize = 2;
- litSize = MEM_readLE16(istart) >> 4;
- break;
- case 3:
- lhSize = 3;
- litSize = MEM_readLE24(istart) >> 4;
- if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */
- break;
- }
- if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
- memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH);
- dctx->litPtr = dctx->litBuffer;
- dctx->litSize = litSize;
- return lhSize+1;
- }
- default:
- return ERROR(corruption_detected); /* impossible */
- }
- }
-}
-
-/* Default FSE distribution tables.
- * These are pre-calculated FSE decoding tables using default distributions as defined in specification :
- * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions
- * They were generated programmatically with following method :
- * - start from default distributions, present in /lib/common/zstd_internal.h
- * - generate tables normally, using ZSTD_buildFSETable()
- * - printout the content of tables
- * - pretify output, report below, test with fuzzer to ensure it's correct */
-
-/* Default FSE distribution table for Literal Lengths */
-static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = {
- { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
- /* nextState, nbAddBits, nbBits, baseVal */
- { 0, 0, 4, 0}, { 16, 0, 4, 0},
- { 32, 0, 5, 1}, { 0, 0, 5, 3},
- { 0, 0, 5, 4}, { 0, 0, 5, 6},
- { 0, 0, 5, 7}, { 0, 0, 5, 9},
- { 0, 0, 5, 10}, { 0, 0, 5, 12},
- { 0, 0, 6, 14}, { 0, 1, 5, 16},
- { 0, 1, 5, 20}, { 0, 1, 5, 22},
- { 0, 2, 5, 28}, { 0, 3, 5, 32},
- { 0, 4, 5, 48}, { 32, 6, 5, 64},
- { 0, 7, 5, 128}, { 0, 8, 6, 256},
- { 0, 10, 6, 1024}, { 0, 12, 6, 4096},
- { 32, 0, 4, 0}, { 0, 0, 4, 1},
- { 0, 0, 5, 2}, { 32, 0, 5, 4},
- { 0, 0, 5, 5}, { 32, 0, 5, 7},
- { 0, 0, 5, 8}, { 32, 0, 5, 10},
- { 0, 0, 5, 11}, { 0, 0, 6, 13},
- { 32, 1, 5, 16}, { 0, 1, 5, 18},
- { 32, 1, 5, 22}, { 0, 2, 5, 24},
- { 32, 3, 5, 32}, { 0, 3, 5, 40},
- { 0, 6, 4, 64}, { 16, 6, 4, 64},
- { 32, 7, 5, 128}, { 0, 9, 6, 512},
- { 0, 11, 6, 2048}, { 48, 0, 4, 0},
- { 16, 0, 4, 1}, { 32, 0, 5, 2},
- { 32, 0, 5, 3}, { 32, 0, 5, 5},
- { 32, 0, 5, 6}, { 32, 0, 5, 8},
- { 32, 0, 5, 9}, { 32, 0, 5, 11},
- { 32, 0, 5, 12}, { 0, 0, 6, 15},
- { 32, 1, 5, 18}, { 32, 1, 5, 20},
- { 32, 2, 5, 24}, { 32, 2, 5, 28},
- { 32, 3, 5, 40}, { 32, 4, 5, 48},
- { 0, 16, 6,65536}, { 0, 15, 6,32768},
- { 0, 14, 6,16384}, { 0, 13, 6, 8192},
-}; /* LL_defaultDTable */
-
-/* Default FSE distribution table for Offset Codes */
-static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = {
- { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
- /* nextState, nbAddBits, nbBits, baseVal */
- { 0, 0, 5, 0}, { 0, 6, 4, 61},
- { 0, 9, 5, 509}, { 0, 15, 5,32765},
- { 0, 21, 5,2097149}, { 0, 3, 5, 5},
- { 0, 7, 4, 125}, { 0, 12, 5, 4093},
- { 0, 18, 5,262141}, { 0, 23, 5,8388605},
- { 0, 5, 5, 29}, { 0, 8, 4, 253},
- { 0, 14, 5,16381}, { 0, 20, 5,1048573},
- { 0, 2, 5, 1}, { 16, 7, 4, 125},
- { 0, 11, 5, 2045}, { 0, 17, 5,131069},
- { 0, 22, 5,4194301}, { 0, 4, 5, 13},
- { 16, 8, 4, 253}, { 0, 13, 5, 8189},
- { 0, 19, 5,524285}, { 0, 1, 5, 1},
- { 16, 6, 4, 61}, { 0, 10, 5, 1021},
- { 0, 16, 5,65533}, { 0, 28, 5,268435453},
- { 0, 27, 5,134217725}, { 0, 26, 5,67108861},
- { 0, 25, 5,33554429}, { 0, 24, 5,16777213},
-}; /* OF_defaultDTable */
-
-
-/* Default FSE distribution table for Match Lengths */
-static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = {
- { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
- /* nextState, nbAddBits, nbBits, baseVal */
- { 0, 0, 6, 3}, { 0, 0, 4, 4},
- { 32, 0, 5, 5}, { 0, 0, 5, 6},
- { 0, 0, 5, 8}, { 0, 0, 5, 9},
- { 0, 0, 5, 11}, { 0, 0, 6, 13},
- { 0, 0, 6, 16}, { 0, 0, 6, 19},
- { 0, 0, 6, 22}, { 0, 0, 6, 25},
- { 0, 0, 6, 28}, { 0, 0, 6, 31},
- { 0, 0, 6, 34}, { 0, 1, 6, 37},
- { 0, 1, 6, 41}, { 0, 2, 6, 47},
- { 0, 3, 6, 59}, { 0, 4, 6, 83},
- { 0, 7, 6, 131}, { 0, 9, 6, 515},
- { 16, 0, 4, 4}, { 0, 0, 4, 5},
- { 32, 0, 5, 6}, { 0, 0, 5, 7},
- { 32, 0, 5, 9}, { 0, 0, 5, 10},
- { 0, 0, 6, 12}, { 0, 0, 6, 15},
- { 0, 0, 6, 18}, { 0, 0, 6, 21},
- { 0, 0, 6, 24}, { 0, 0, 6, 27},
- { 0, 0, 6, 30}, { 0, 0, 6, 33},
- { 0, 1, 6, 35}, { 0, 1, 6, 39},
- { 0, 2, 6, 43}, { 0, 3, 6, 51},
- { 0, 4, 6, 67}, { 0, 5, 6, 99},
- { 0, 8, 6, 259}, { 32, 0, 4, 4},
- { 48, 0, 4, 4}, { 16, 0, 4, 5},
- { 32, 0, 5, 7}, { 32, 0, 5, 8},
- { 32, 0, 5, 10}, { 32, 0, 5, 11},
- { 0, 0, 6, 14}, { 0, 0, 6, 17},
- { 0, 0, 6, 20}, { 0, 0, 6, 23},
- { 0, 0, 6, 26}, { 0, 0, 6, 29},
- { 0, 0, 6, 32}, { 0, 16, 6,65539},
- { 0, 15, 6,32771}, { 0, 14, 6,16387},
- { 0, 13, 6, 8195}, { 0, 12, 6, 4099},
- { 0, 11, 6, 2051}, { 0, 10, 6, 1027},
-}; /* ML_defaultDTable */
-
-
-static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits)
-{
- void* ptr = dt;
- ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr;
- ZSTD_seqSymbol* const cell = dt + 1;
-
- DTableH->tableLog = 0;
- DTableH->fastMode = 0;
-
- cell->nbBits = 0;
- cell->nextState = 0;
- assert(nbAddBits < 255);
- cell->nbAdditionalBits = (BYTE)nbAddBits;
- cell->baseValue = baseValue;
-}
-
-
-/* ZSTD_buildFSETable() :
- * generate FSE decoding table for one symbol (ll, ml or off) */
-static void
-ZSTD_buildFSETable(ZSTD_seqSymbol* dt,
- const short* normalizedCounter, unsigned maxSymbolValue,
- const U32* baseValue, const U32* nbAdditionalBits,
- unsigned tableLog)
-{
- ZSTD_seqSymbol* const tableDecode = dt+1;
- U16 symbolNext[MaxSeq+1];
-
- U32 const maxSV1 = maxSymbolValue + 1;
- U32 const tableSize = 1 << tableLog;
- U32 highThreshold = tableSize-1;
-
- /* Sanity Checks */
- assert(maxSymbolValue <= MaxSeq);
- assert(tableLog <= MaxFSELog);
-
- /* Init, lay down lowprob symbols */
- { ZSTD_seqSymbol_header DTableH;
- DTableH.tableLog = tableLog;
- DTableH.fastMode = 1;
- { S16 const largeLimit= (S16)(1 << (tableLog-1));
- U32 s;
- for (s=0; s<maxSV1; s++) {
- if (normalizedCounter[s]==-1) {
- tableDecode[highThreshold--].baseValue = s;
- symbolNext[s] = 1;
- } else {
- if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0;
- symbolNext[s] = normalizedCounter[s];
- } } }
- memcpy(dt, &DTableH, sizeof(DTableH));
- }
-
- /* Spread symbols */
- { U32 const tableMask = tableSize-1;
- U32 const step = FSE_TABLESTEP(tableSize);
- U32 s, position = 0;
- for (s=0; s<maxSV1; s++) {
- int i;
- for (i=0; i<normalizedCounter[s]; i++) {
- tableDecode[position].baseValue = s;
- position = (position + step) & tableMask;
- while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */
- } }
- assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */
- }
-
- /* Build Decoding table */
- { U32 u;
- for (u=0; u<tableSize; u++) {
- U32 const symbol = tableDecode[u].baseValue;
- U32 const nextState = symbolNext[symbol]++;
- tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) );
- tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize);
- assert(nbAdditionalBits[symbol] < 255);
- tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol];
- tableDecode[u].baseValue = baseValue[symbol];
- } }
-}
-
-
-/*! ZSTD_buildSeqTable() :
- * @return : nb bytes read from src,
- * or an error code if it fails */
-static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr,
- symbolEncodingType_e type, U32 max, U32 maxLog,
- const void* src, size_t srcSize,
- const U32* baseValue, const U32* nbAdditionalBits,
- const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable)
-{
- switch(type)
- {
- case set_rle :
- if (!srcSize) return ERROR(srcSize_wrong);
- if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected);
- { U32 const symbol = *(const BYTE*)src;
- U32 const baseline = baseValue[symbol];
- U32 const nbBits = nbAdditionalBits[symbol];
- ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits);
- }
- *DTablePtr = DTableSpace;
- return 1;
- case set_basic :
- *DTablePtr = defaultTable;
- return 0;
- case set_repeat:
- if (!flagRepeatTable) return ERROR(corruption_detected);
- return 0;
- case set_compressed :
- { U32 tableLog;
- S16 norm[MaxSeq+1];
- size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize);
- if (FSE_isError(headerSize)) return ERROR(corruption_detected);
- if (tableLog > maxLog) return ERROR(corruption_detected);
- ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog);
- *DTablePtr = DTableSpace;
- return headerSize;
- }
- default : /* impossible */
- assert(0);
- return ERROR(GENERIC);
- }
-}
-
-static const U32 LL_base[MaxLL+1] = {
- 0, 1, 2, 3, 4, 5, 6, 7,
- 8, 9, 10, 11, 12, 13, 14, 15,
- 16, 18, 20, 22, 24, 28, 32, 40,
- 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000,
- 0x2000, 0x4000, 0x8000, 0x10000 };
-
-static const U32 OF_base[MaxOff+1] = {
- 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D,
- 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD,
- 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD,
- 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD };
-
-static const U32 OF_bits[MaxOff+1] = {
- 0, 1, 2, 3, 4, 5, 6, 7,
- 8, 9, 10, 11, 12, 13, 14, 15,
- 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31 };
-
-static const U32 ML_base[MaxML+1] = {
- 3, 4, 5, 6, 7, 8, 9, 10,
- 11, 12, 13, 14, 15, 16, 17, 18,
- 19, 20, 21, 22, 23, 24, 25, 26,
- 27, 28, 29, 30, 31, 32, 33, 34,
- 35, 37, 39, 41, 43, 47, 51, 59,
- 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803,
- 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 };
-
-
-size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr,
- const void* src, size_t srcSize)
-{
- const BYTE* const istart = (const BYTE* const)src;
- const BYTE* const iend = istart + srcSize;
- const BYTE* ip = istart;
- DEBUGLOG(5, "ZSTD_decodeSeqHeaders");
-
- /* check */
- if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong);
-
- /* SeqHead */
- { int nbSeq = *ip++;
- if (!nbSeq) { *nbSeqPtr=0; return 1; }
- if (nbSeq > 0x7F) {
- if (nbSeq == 0xFF) {
- if (ip+2 > iend) return ERROR(srcSize_wrong);
- nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2;
- } else {
- if (ip >= iend) return ERROR(srcSize_wrong);
- nbSeq = ((nbSeq-0x80)<<8) + *ip++;
- }
- }
- *nbSeqPtr = nbSeq;
- }
-
- /* FSE table descriptors */
- if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */
- { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6);
- symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3);
- symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3);
- ip++;
-
- /* Build DTables */
- { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr,
- LLtype, MaxLL, LLFSELog,
- ip, iend-ip,
- LL_base, LL_bits,
- LL_defaultDTable, dctx->fseEntropy);
- if (ZSTD_isError(llhSize)) return ERROR(corruption_detected);
- ip += llhSize;
- }
-
- { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr,
- OFtype, MaxOff, OffFSELog,
- ip, iend-ip,
- OF_base, OF_bits,
- OF_defaultDTable, dctx->fseEntropy);
- if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected);
- ip += ofhSize;
- }
-
- { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr,
- MLtype, MaxML, MLFSELog,
- ip, iend-ip,
- ML_base, ML_bits,
- ML_defaultDTable, dctx->fseEntropy);
- if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected);
- ip += mlhSize;
- }
- }
-
- return ip-istart;
-}
-
-
-typedef struct {
- size_t litLength;
- size_t matchLength;
- size_t offset;
- const BYTE* match;
-} seq_t;
-
-typedef struct {
- size_t state;
- const ZSTD_seqSymbol* table;
-} ZSTD_fseState;
-
-typedef struct {
- BIT_DStream_t DStream;
- ZSTD_fseState stateLL;
- ZSTD_fseState stateOffb;
- ZSTD_fseState stateML;
- size_t prevOffset[ZSTD_REP_NUM];
- const BYTE* prefixStart;
- const BYTE* dictEnd;
- size_t pos;
-} seqState_t;
-
-
-FORCE_NOINLINE
-size_t ZSTD_execSequenceLast7(BYTE* op,
- BYTE* const oend, seq_t sequence,
- const BYTE** litPtr, const BYTE* const litLimit,
- const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd)
-{
- BYTE* const oLitEnd = op + sequence.litLength;
- size_t const sequenceLength = sequence.litLength + sequence.matchLength;
- BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
- BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
- const BYTE* const iLitEnd = *litPtr + sequence.litLength;
- const BYTE* match = oLitEnd - sequence.offset;
-
- /* check */
- if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
- if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
- if (oLitEnd <= oend_w) return ERROR(GENERIC); /* Precondition */
-
- /* copy literals */
- if (op < oend_w) {
- ZSTD_wildcopy(op, *litPtr, oend_w - op);
- *litPtr += oend_w - op;
- op = oend_w;
- }
- while (op < oLitEnd) *op++ = *(*litPtr)++;
-
- /* copy Match */
- if (sequence.offset > (size_t)(oLitEnd - base)) {
- /* offset beyond prefix */
- if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected);
- match = dictEnd - (base-match);
- if (match + sequence.matchLength <= dictEnd) {
- memmove(oLitEnd, match, sequence.matchLength);
- return sequenceLength;
- }
- /* span extDict & currentPrefixSegment */
- { size_t const length1 = dictEnd - match;
- memmove(oLitEnd, match, length1);
- op = oLitEnd + length1;
- sequence.matchLength -= length1;
- match = base;
- } }
- while (op < oMatchEnd) *op++ = *match++;
- return sequenceLength;
-}
-
-
-HINT_INLINE
-size_t ZSTD_execSequence(BYTE* op,
- BYTE* const oend, seq_t sequence,
- const BYTE** litPtr, const BYTE* const litLimit,
- const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd)
-{
- BYTE* const oLitEnd = op + sequence.litLength;
- size_t const sequenceLength = sequence.litLength + sequence.matchLength;
- BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
- BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
- const BYTE* const iLitEnd = *litPtr + sequence.litLength;
- const BYTE* match = oLitEnd - sequence.offset;
-
- /* check */
- if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
- if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
- if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, base, vBase, dictEnd);
-
- /* copy Literals */
- ZSTD_copy8(op, *litPtr);
- if (sequence.litLength > 8)
- ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
- op = oLitEnd;
- *litPtr = iLitEnd; /* update for next sequence */
-
- /* copy Match */
- if (sequence.offset > (size_t)(oLitEnd - base)) {
- /* offset beyond prefix -> go into extDict */
- if (sequence.offset > (size_t)(oLitEnd - vBase))
- return ERROR(corruption_detected);
- match = dictEnd + (match - base);
- if (match + sequence.matchLength <= dictEnd) {
- memmove(oLitEnd, match, sequence.matchLength);
- return sequenceLength;
- }
- /* span extDict & currentPrefixSegment */
- { size_t const length1 = dictEnd - match;
- memmove(oLitEnd, match, length1);
- op = oLitEnd + length1;
- sequence.matchLength -= length1;
- match = base;
- if (op > oend_w || sequence.matchLength < MINMATCH) {
- U32 i;
- for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
- return sequenceLength;
- }
- } }
- /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */
-
- /* match within prefix */
- if (sequence.offset < 8) {
- /* close range match, overlap */
- static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
- static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
- int const sub2 = dec64table[sequence.offset];
- op[0] = match[0];
- op[1] = match[1];
- op[2] = match[2];
- op[3] = match[3];
- match += dec32table[sequence.offset];
- ZSTD_copy4(op+4, match);
- match -= sub2;
- } else {
- ZSTD_copy8(op, match);
- }
- op += 8; match += 8;
-
- if (oMatchEnd > oend-(16-MINMATCH)) {
- if (op < oend_w) {
- ZSTD_wildcopy(op, match, oend_w - op);
- match += oend_w - op;
- op = oend_w;
- }
- while (op < oMatchEnd) *op++ = *match++;
- } else {
- ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
- }
- return sequenceLength;
-}
-
-
-HINT_INLINE
-size_t ZSTD_execSequenceLong(BYTE* op,
- BYTE* const oend, seq_t sequence,
- const BYTE** litPtr, const BYTE* const litLimit,
- const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd)
-{
- BYTE* const oLitEnd = op + sequence.litLength;
- size_t const sequenceLength = sequence.litLength + sequence.matchLength;
- BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
- BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
- const BYTE* const iLitEnd = *litPtr + sequence.litLength;
- const BYTE* match = sequence.match;
-
- /* check */
- if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
- if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
- if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd);
-
- /* copy Literals */
- ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */
- if (sequence.litLength > 8)
- ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
- op = oLitEnd;
- *litPtr = iLitEnd; /* update for next sequence */
-
- /* copy Match */
- if (sequence.offset > (size_t)(oLitEnd - prefixStart)) {
- /* offset beyond prefix */
- if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected);
- if (match + sequence.matchLength <= dictEnd) {
- memmove(oLitEnd, match, sequence.matchLength);
- return sequenceLength;
- }
- /* span extDict & currentPrefixSegment */
- { size_t const length1 = dictEnd - match;
- memmove(oLitEnd, match, length1);
- op = oLitEnd + length1;
- sequence.matchLength -= length1;
- match = prefixStart;
- if (op > oend_w || sequence.matchLength < MINMATCH) {
- U32 i;
- for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
- return sequenceLength;
- }
- } }
- assert(op <= oend_w);
- assert(sequence.matchLength >= MINMATCH);
-
- /* match within prefix */
- if (sequence.offset < 8) {
- /* close range match, overlap */
- static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
- static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
- int const sub2 = dec64table[sequence.offset];
- op[0] = match[0];
- op[1] = match[1];
- op[2] = match[2];
- op[3] = match[3];
- match += dec32table[sequence.offset];
- ZSTD_copy4(op+4, match);
- match -= sub2;
- } else {
- ZSTD_copy8(op, match);
- }
- op += 8; match += 8;
-
- if (oMatchEnd > oend-(16-MINMATCH)) {
- if (op < oend_w) {
- ZSTD_wildcopy(op, match, oend_w - op);
- match += oend_w - op;
- op = oend_w;
- }
- while (op < oMatchEnd) *op++ = *match++;
- } else {
- ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
- }
- return sequenceLength;
-}
-
-static void
-ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt)
-{
- const void* ptr = dt;
- const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr;
- DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog);
- DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits",
- (U32)DStatePtr->state, DTableH->tableLog);
- BIT_reloadDStream(bitD);
- DStatePtr->table = dt + 1;
-}
-
-FORCE_INLINE_TEMPLATE void
-ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD)
-{
- ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state];
- U32 const nbBits = DInfo.nbBits;
- size_t const lowBits = BIT_readBits(bitD, nbBits);
- DStatePtr->state = DInfo.nextState + lowBits;
-}
-
-/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum
- * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1)
- * bits before reloading. This value is the maximum number of bytes we read
- * after reloading when we are decoding long offets.
- */
-#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \
- (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \
- ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \
- : 0)
-
-typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e;
-
-FORCE_INLINE_TEMPLATE seq_t
-ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets)
-{
- seq_t seq;
- U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
- U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
- U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
- U32 const totalBits = llBits+mlBits+ofBits;
- U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
- U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
- U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
-
- /* sequence */
- { size_t offset;
- if (!ofBits)
- offset = 0;
- else {
- ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
- ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
- assert(ofBits <= MaxOff);
- if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) {
- U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed);
- offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
- BIT_reloadDStream(&seqState->DStream);
- if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
- assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */
- } else {
- offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
- }
- }
-
- if (ofBits <= 1) {
- offset += (llBase==0);
- if (offset) {
- size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
- temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
- if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset = temp;
- } else { /* offset == 0 */
- offset = seqState->prevOffset[0];
- }
- } else {
- seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset;
- }
- seq.offset = offset;
- }
-
- seq.matchLength = mlBase
- + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */
- if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
- BIT_reloadDStream(&seqState->DStream);
- if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
- BIT_reloadDStream(&seqState->DStream);
- /* Ensure there are enough bits to read the rest of data in 64-bit mode. */
- ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
-
- seq.litLength = llBase
- + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */
- if (MEM_32bits())
- BIT_reloadDStream(&seqState->DStream);
-
- DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u",
- (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset);
-
- /* ANS state update */
- ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
- ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
- ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
-
- return seq;
-}
-
-FORCE_INLINE_TEMPLATE size_t
-ZSTD_decompressSequences_body( ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- const BYTE* ip = (const BYTE*)seqStart;
- const BYTE* const iend = ip + seqSize;
- BYTE* const ostart = (BYTE* const)dst;
- BYTE* const oend = ostart + maxDstSize;
- BYTE* op = ostart;
- const BYTE* litPtr = dctx->litPtr;
- const BYTE* const litEnd = litPtr + dctx->litSize;
- const BYTE* const base = (const BYTE*) (dctx->base);
- const BYTE* const vBase = (const BYTE*) (dctx->vBase);
- const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
- DEBUGLOG(5, "ZSTD_decompressSequences");
-
- /* Regen sequences */
- if (nbSeq) {
- seqState_t seqState;
- dctx->fseEntropy = 1;
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
- CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
- ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
- ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
- ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
-
- for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) {
- nbSeq--;
- { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset);
- size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, base, vBase, dictEnd);
- DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize);
- if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
- op += oneSeqSize;
- } }
-
- /* check if reached exact end */
- DEBUGLOG(5, "ZSTD_decompressSequences: after decode loop, remaining nbSeq : %i", nbSeq);
- if (nbSeq) return ERROR(corruption_detected);
- /* save reps for next block */
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
- }
-
- /* last literal segment */
- { size_t const lastLLSize = litEnd - litPtr;
- if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
- memcpy(op, litPtr, lastLLSize);
- op += lastLLSize;
- }
-
- return op-ostart;
-}
-
-static size_t
-ZSTD_decompressSequences_default(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-
-
-FORCE_INLINE_TEMPLATE seq_t
-ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets)
-{
- seq_t seq;
- U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
- U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
- U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
- U32 const totalBits = llBits+mlBits+ofBits;
- U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
- U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
- U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
-
- /* sequence */
- { size_t offset;
- if (!ofBits)
- offset = 0;
- else {
- ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
- ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
- assert(ofBits <= MaxOff);
- if (MEM_32bits() && longOffsets) {
- U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1);
- offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
- if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream);
- if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
- } else {
- offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
- }
- }
-
- if (ofBits <= 1) {
- offset += (llBase==0);
- if (offset) {
- size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
- temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
- if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset = temp;
- } else {
- offset = seqState->prevOffset[0];
- }
- } else {
- seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset;
- }
- seq.offset = offset;
- }
-
- seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */
- if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
- BIT_reloadDStream(&seqState->DStream);
- if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
- BIT_reloadDStream(&seqState->DStream);
- /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */
- ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
-
- seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */
- if (MEM_32bits())
- BIT_reloadDStream(&seqState->DStream);
-
- { size_t const pos = seqState->pos + seq.litLength;
- const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart;
- seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted.
- * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */
- seqState->pos = pos + seq.matchLength;
- }
-
- /* ANS state update */
- ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
- ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
- ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
-
- return seq;
-}
-
-FORCE_INLINE_TEMPLATE size_t
-ZSTD_decompressSequencesLong_body(
- ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- const BYTE* ip = (const BYTE*)seqStart;
- const BYTE* const iend = ip + seqSize;
- BYTE* const ostart = (BYTE* const)dst;
- BYTE* const oend = ostart + maxDstSize;
- BYTE* op = ostart;
- const BYTE* litPtr = dctx->litPtr;
- const BYTE* const litEnd = litPtr + dctx->litSize;
- const BYTE* const prefixStart = (const BYTE*) (dctx->base);
- const BYTE* const dictStart = (const BYTE*) (dctx->vBase);
- const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
-
- /* Regen sequences */
- if (nbSeq) {
-#define STORED_SEQS 4
-#define STOSEQ_MASK (STORED_SEQS-1)
-#define ADVANCED_SEQS 4
- seq_t sequences[STORED_SEQS];
- int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS);
- seqState_t seqState;
- int seqNb;
- dctx->fseEntropy = 1;
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
- seqState.prefixStart = prefixStart;
- seqState.pos = (size_t)(op-prefixStart);
- seqState.dictEnd = dictEnd;
- CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
- ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
- ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
- ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
-
- /* prepare in advance */
- for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) {
- sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
- }
- if (seqNb<seqAdvance) return ERROR(corruption_detected);
-
- /* decode and decompress */
- for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) {
- seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
- size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
- if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
- PREFETCH(sequence.match); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */
- sequences[seqNb&STOSEQ_MASK] = sequence;
- op += oneSeqSize;
- }
- if (seqNb<nbSeq) return ERROR(corruption_detected);
-
- /* finish queue */
- seqNb -= seqAdvance;
- for ( ; seqNb<nbSeq ; seqNb++) {
- size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
- if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
- op += oneSeqSize;
- }
-
- /* save reps for next block */
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
-#undef STORED_SEQS
-#undef STOSEQ_MASK
-#undef ADVANCED_SEQS
- }
-
- /* last literal segment */
- { size_t const lastLLSize = litEnd - litPtr;
- if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
- memcpy(op, litPtr, lastLLSize);
- op += lastLLSize;
- }
-
- return op-ostart;
-}
-
-static size_t
-ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-
-
-#if DYNAMIC_BMI2
-
-static TARGET_ATTRIBUTE("bmi2") size_t
-ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-static TARGET_ATTRIBUTE("bmi2") size_t
-ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-#endif
-
-typedef size_t (*ZSTD_decompressSequences_t)(
- ZSTD_DCtx *dctx, void *dst, size_t maxDstSize,
- const void *seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset);
-
-static size_t ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- DEBUGLOG(5, "ZSTD_decompressSequences");
-#if DYNAMIC_BMI2
- if (dctx->bmi2) {
- return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
- }
-#endif
- return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-static size_t ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- DEBUGLOG(5, "ZSTD_decompressSequencesLong");
-#if DYNAMIC_BMI2
- if (dctx->bmi2) {
- return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
- }
-#endif
- return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-/* ZSTD_getLongOffsetsShare() :
- * condition : offTable must be valid
- * @return : "share" of long offsets (arbitrarily defined as > (1<<23))
- * compared to maximum possible of (1<<OffFSELog) */
-static unsigned
-ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable)
-{
- const void* ptr = offTable;
- U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog;
- const ZSTD_seqSymbol* table = offTable + 1;
- U32 const max = 1 << tableLog;
- U32 u, total = 0;
- DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog);
-
- assert(max <= (1 << OffFSELog)); /* max not too large */
- for (u=0; u<max; u++) {
- if (table[u].nbAdditionalBits > 22) total += 1;
- }
-
- assert(tableLog <= OffFSELog);
- total <<= (OffFSELog - tableLog); /* scale to OffFSELog */
-
- return total;
-}
-
-
-static size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize, const int frame)
-{ /* blockType == blockCompressed */
- const BYTE* ip = (const BYTE*)src;
- /* isLongOffset must be true if there are long offsets.
- * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN.
- * We don't expect that to be the case in 64-bit mode.
- * In block mode, window size is not known, so we have to be conservative. (note: but it could be evaluated from current-lowLimit)
- */
- ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN)));
- DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize);
-
- if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong);
-
- /* Decode literals section */
- { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize);
- DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize);
- if (ZSTD_isError(litCSize)) return litCSize;
- ip += litCSize;
- srcSize -= litCSize;
- }
-
- /* Build Decoding Tables */
- { int nbSeq;
- size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize);
- if (ZSTD_isError(seqHSize)) return seqHSize;
- ip += seqHSize;
- srcSize -= seqHSize;
-
- if ( (!frame || dctx->fParams.windowSize > (1<<24))
- && (nbSeq>0) ) { /* could probably use a larger nbSeq limit */
- U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr);
- U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */
- if (shareLongOffsets >= minShare)
- return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
- }
-
- return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
- }
-}
-
-
-static void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst)
-{
- if (dst != dctx->previousDstEnd) { /* not contiguous */
- dctx->dictEnd = dctx->previousDstEnd;
- dctx->vBase = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base));
- dctx->base = dst;
- dctx->previousDstEnd = dst;
- }
-}
-
-size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize)
-{
- size_t dSize;
- ZSTD_checkContinuity(dctx, dst);
- dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0);
- dctx->previousDstEnd = (char*)dst + dSize;
- return dSize;
-}
-
-
-/** ZSTD_insertBlock() :
- insert `src` block into `dctx` history. Useful to track uncompressed blocks. */
-ZSTDLIB_API size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize)
-{
- ZSTD_checkContinuity(dctx, blockStart);
- dctx->previousDstEnd = (const char*)blockStart + blockSize;
- return blockSize;
-}
-
-
-static size_t ZSTD_generateNxBytes(void* dst, size_t dstCapacity, BYTE byte, size_t length)
-{
- if (length > dstCapacity) return ERROR(dstSize_tooSmall);
- memset(dst, byte, length);
- return length;
-}
-
/** ZSTD_findFrameCompressedSize() :
* compatible with legacy mode
* `src` must point to the start of a ZSTD frame, ZSTD legacy frame, or skippable frame
@@ -1747,9 +447,9 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize)
if (ZSTD_isLegacy(src, srcSize))
return ZSTD_findFrameCompressedSizeLegacy(src, srcSize);
#endif
- if ( (srcSize >= ZSTD_skippableHeaderSize)
- && (MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START ) {
- return ZSTD_skippableHeaderSize + MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize);
+ if ( (srcSize >= ZSTD_SKIPPABLEHEADERSIZE)
+ && (MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START ) {
+ return readSkippableFrameSize(src, srcSize);
} else {
const BYTE* ip = (const BYTE*)src;
const BYTE* const ipstart = ip;
@@ -1783,15 +483,70 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize)
if (zfh.checksumFlag) { /* Final frame content checksum */
if (remainingSize < 4) return ERROR(srcSize_wrong);
ip += 4;
- remainingSize -= 4;
}
return ip - ipstart;
}
}
+
+
+/*-*************************************************************
+ * Frame decoding
+ ***************************************************************/
+
+
+void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst)
+{
+ if (dst != dctx->previousDstEnd) { /* not contiguous */
+ dctx->dictEnd = dctx->previousDstEnd;
+ dctx->virtualStart = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart));
+ dctx->prefixStart = dst;
+ dctx->previousDstEnd = dst;
+ }
+}
+
+/** ZSTD_insertBlock() :
+ insert `src` block into `dctx` history. Useful to track uncompressed blocks. */
+size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize)
+{
+ ZSTD_checkContinuity(dctx, blockStart);
+ dctx->previousDstEnd = (const char*)blockStart + blockSize;
+ return blockSize;
+}
+
+
+static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
+{
+ DEBUGLOG(5, "ZSTD_copyRawBlock");
+ if (dst == NULL) {
+ if (srcSize == 0) return 0;
+ return ERROR(dstBuffer_null);
+ }
+ if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall);
+ memcpy(dst, src, srcSize);
+ return srcSize;
+}
+
+static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity,
+ BYTE b,
+ size_t regenSize)
+{
+ if (dst == NULL) {
+ if (regenSize == 0) return 0;
+ return ERROR(dstBuffer_null);
+ }
+ if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall);
+ memset(dst, b, regenSize);
+ return regenSize;
+}
+
+
/*! ZSTD_decompressFrame() :
-* @dctx must be properly initialized */
+ * @dctx must be properly initialized
+ * will update *srcPtr and *srcSizePtr,
+ * to make *srcPtr progress by one frame. */
static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void** srcPtr, size_t *srcSizePtr)
@@ -1800,31 +555,33 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
BYTE* const ostart = (BYTE* const)dst;
BYTE* const oend = ostart + dstCapacity;
BYTE* op = ostart;
- size_t remainingSize = *srcSizePtr;
+ size_t remainingSrcSize = *srcSizePtr;
+
+ DEBUGLOG(4, "ZSTD_decompressFrame (srcSize:%i)", (int)*srcSizePtr);
/* check */
- if (remainingSize < ZSTD_frameHeaderSize_min+ZSTD_blockHeaderSize)
+ if (remainingSrcSize < ZSTD_FRAMEHEADERSIZE_MIN+ZSTD_blockHeaderSize)
return ERROR(srcSize_wrong);
/* Frame Header */
- { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_frameHeaderSize_prefix);
+ { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_FRAMEHEADERSIZE_PREFIX);
if (ZSTD_isError(frameHeaderSize)) return frameHeaderSize;
- if (remainingSize < frameHeaderSize+ZSTD_blockHeaderSize)
+ if (remainingSrcSize < frameHeaderSize+ZSTD_blockHeaderSize)
return ERROR(srcSize_wrong);
CHECK_F( ZSTD_decodeFrameHeader(dctx, ip, frameHeaderSize) );
- ip += frameHeaderSize; remainingSize -= frameHeaderSize;
+ ip += frameHeaderSize; remainingSrcSize -= frameHeaderSize;
}
/* Loop on each block */
while (1) {
size_t decodedSize;
blockProperties_t blockProperties;
- size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSize, &blockProperties);
+ size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSrcSize, &blockProperties);
if (ZSTD_isError(cBlockSize)) return cBlockSize;
ip += ZSTD_blockHeaderSize;
- remainingSize -= ZSTD_blockHeaderSize;
- if (cBlockSize > remainingSize) return ERROR(srcSize_wrong);
+ remainingSrcSize -= ZSTD_blockHeaderSize;
+ if (cBlockSize > remainingSrcSize) return ERROR(srcSize_wrong);
switch(blockProperties.blockType)
{
@@ -1835,7 +592,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
decodedSize = ZSTD_copyRawBlock(op, oend-op, ip, cBlockSize);
break;
case bt_rle :
- decodedSize = ZSTD_generateNxBytes(op, oend-op, *ip, blockProperties.origSize);
+ decodedSize = ZSTD_setRleBlock(op, oend-op, *ip, blockProperties.origSize);
break;
case bt_reserved :
default:
@@ -1847,7 +604,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
XXH64_update(&dctx->xxhState, op, decodedSize);
op += decodedSize;
ip += cBlockSize;
- remainingSize -= cBlockSize;
+ remainingSrcSize -= cBlockSize;
if (blockProperties.lastBlock) break;
}
@@ -1858,22 +615,19 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */
U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState);
U32 checkRead;
- if (remainingSize<4) return ERROR(checksum_wrong);
+ if (remainingSrcSize<4) return ERROR(checksum_wrong);
checkRead = MEM_readLE32(ip);
if (checkRead != checkCalc) return ERROR(checksum_wrong);
ip += 4;
- remainingSize -= 4;
+ remainingSrcSize -= 4;
}
/* Allow caller to get size read */
*srcPtr = ip;
- *srcSizePtr = remainingSize;
+ *srcSizePtr = remainingSrcSize;
return op-ostart;
}
-static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict);
-static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict);
-
static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -1881,15 +635,17 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
const ZSTD_DDict* ddict)
{
void* const dststart = dst;
+ int moreThan1Frame = 0;
+
+ DEBUGLOG(5, "ZSTD_decompressMultiFrame");
assert(dict==NULL || ddict==NULL); /* either dict or ddict set, not both */
if (ddict) {
- dict = ZSTD_DDictDictContent(ddict);
- dictSize = ZSTD_DDictDictSize(ddict);
+ dict = ZSTD_DDict_dictContent(ddict);
+ dictSize = ZSTD_DDict_dictSize(ddict);
}
- while (srcSize >= ZSTD_frameHeaderSize_prefix) {
- U32 magicNumber;
+ while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) {
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1)
if (ZSTD_isLegacy(src, srcSize)) {
@@ -1900,7 +656,9 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
if (dctx->staticSize) return ERROR(memory_allocation);
decodedSize = ZSTD_decompressLegacy(dst, dstCapacity, src, frameSize, dict, dictSize);
+ if (ZSTD_isError(decodedSize)) return decodedSize;
+ assert(decodedSize <=- dstCapacity);
dst = (BYTE*)dst + decodedSize;
dstCapacity -= decodedSize;
@@ -1911,24 +669,19 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
}
#endif
- magicNumber = MEM_readLE32(src);
- DEBUGLOG(4, "reading magic number %08X (expecting %08X)",
- (U32)magicNumber, (U32)ZSTD_MAGICNUMBER);
- if (magicNumber != ZSTD_MAGICNUMBER) {
- if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) {
- size_t skippableSize;
- if (srcSize < ZSTD_skippableHeaderSize)
- return ERROR(srcSize_wrong);
- skippableSize = MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize)
- + ZSTD_skippableHeaderSize;
+ { U32 const magicNumber = MEM_readLE32(src);
+ DEBUGLOG(4, "reading magic number %08X (expecting %08X)",
+ (unsigned)magicNumber, ZSTD_MAGICNUMBER);
+ if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) {
+ size_t const skippableSize = readSkippableFrameSize(src, srcSize);
+ if (ZSTD_isError(skippableSize))
+ return skippableSize;
if (srcSize < skippableSize) return ERROR(srcSize_wrong);
src = (const BYTE *)src + skippableSize;
srcSize -= skippableSize;
continue;
- }
- return ERROR(prefix_unknown);
- }
+ } }
if (ddict) {
/* we were called from ZSTD_decompress_usingDDict */
@@ -1942,11 +695,25 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
{ const size_t res = ZSTD_decompressFrame(dctx, dst, dstCapacity,
&src, &srcSize);
+ if ( (ZSTD_getErrorCode(res) == ZSTD_error_prefix_unknown)
+ && (moreThan1Frame==1) ) {
+ /* at least one frame successfully completed,
+ * but following bytes are garbage :
+ * it's more likely to be a srcSize error,
+ * specifying more bytes than compressed size of frame(s).
+ * This error message replaces ERROR(prefix_unknown),
+ * which would be confusing, as the first header is actually correct.
+ * Note that one could be unlucky, it might be a corruption error instead,
+ * happening right at the place where we expect zstd magic bytes.
+ * But this is _much_ less likely than a srcSize field error. */
+ return ERROR(srcSize_wrong);
+ }
if (ZSTD_isError(res)) return res;
- /* no need to bound check, ZSTD_decompressFrame already has */
+ assert(res <= dstCapacity);
dst = (BYTE*)dst + res;
dstCapacity -= res;
}
+ moreThan1Frame = 1;
} /* while (srcSize >= ZSTD_frameHeaderSize_prefix) */
if (srcSize) return ERROR(srcSize_wrong); /* input not entirely consumed */
@@ -1980,6 +747,7 @@ size_t ZSTD_decompress(void* dst, size_t dstCapacity, const void* src, size_t sr
return regenSize;
#else /* stack mode */
ZSTD_DCtx dctx;
+ ZSTD_initDCtx_internal(&dctx);
return ZSTD_decompressDCtx(&dctx, dst, dstCapacity, src, srcSize);
#endif
}
@@ -2021,9 +789,10 @@ static int ZSTD_isSkipFrame(ZSTD_DCtx* dctx) { return dctx->stage == ZSTDds_skip
* or an error code, which can be tested using ZSTD_isError() */
size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize)
{
- DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (U32)srcSize);
+ DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (unsigned)srcSize);
/* Sanity check */
- if (srcSize != dctx->expected) return ERROR(srcSize_wrong); /* not allowed */
+ if (srcSize != dctx->expected)
+ return ERROR(srcSize_wrong); /* not allowed */
if (dstCapacity) ZSTD_checkContinuity(dctx, dst);
switch (dctx->stage)
@@ -2031,10 +800,10 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
case ZSTDds_getFrameHeaderSize :
assert(src != NULL);
if (dctx->format == ZSTD_f_zstd1) { /* allows header */
- assert(srcSize >= ZSTD_frameIdSize); /* to read skippable magic number */
- if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
+ assert(srcSize >= ZSTD_FRAMEIDSIZE); /* to read skippable magic number */
+ if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
memcpy(dctx->headerBuffer, src, srcSize);
- dctx->expected = ZSTD_skippableHeaderSize - srcSize; /* remaining to load to get full skippable frame header */
+ dctx->expected = ZSTD_SKIPPABLEHEADERSIZE - srcSize; /* remaining to load to get full skippable frame header */
dctx->stage = ZSTDds_decodeSkippableHeader;
return 0;
} }
@@ -2094,19 +863,19 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
rSize = ZSTD_copyRawBlock(dst, dstCapacity, src, srcSize);
break;
case bt_rle :
- rSize = ZSTD_setRleBlock(dst, dstCapacity, src, srcSize, dctx->rleSize);
+ rSize = ZSTD_setRleBlock(dst, dstCapacity, *(const BYTE*)src, dctx->rleSize);
break;
case bt_reserved : /* should never happen */
default:
return ERROR(corruption_detected);
}
if (ZSTD_isError(rSize)) return rSize;
- DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (U32)rSize);
+ DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize);
dctx->decodedSize += rSize;
if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize);
if (dctx->stage == ZSTDds_decompressLastBlock) { /* end of frame */
- DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (U32)dctx->decodedSize);
+ DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (unsigned)dctx->decodedSize);
if (dctx->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) {
if (dctx->decodedSize != dctx->fParams.frameContentSize) {
return ERROR(corruption_detected);
@@ -2130,7 +899,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
assert(srcSize == 4); /* guaranteed by dctx->expected */
{ U32 const h32 = (U32)XXH64_digest(&dctx->xxhState);
U32 const check32 = MEM_readLE32(src);
- DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", h32, check32);
+ DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32);
if (check32 != h32) return ERROR(checksum_wrong);
dctx->expected = 0;
dctx->stage = ZSTDds_getFrameHeaderSize;
@@ -2139,9 +908,9 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
case ZSTDds_decodeSkippableHeader:
assert(src != NULL);
- assert(srcSize <= ZSTD_skippableHeaderSize);
- memcpy(dctx->headerBuffer + (ZSTD_skippableHeaderSize - srcSize), src, srcSize); /* complete skippable header */
- dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_frameIdSize); /* note : dctx->expected can grow seriously large, beyond local buffer size */
+ assert(srcSize <= ZSTD_SKIPPABLEHEADERSIZE);
+ memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */
+ dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_FRAMEIDSIZE); /* note : dctx->expected can grow seriously large, beyond local buffer size */
dctx->stage = ZSTDds_skipFrame;
return 0;
@@ -2151,7 +920,8 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
return 0;
default:
- return ERROR(GENERIC); /* impossible */
+ assert(0); /* impossible */
+ return ERROR(GENERIC); /* some compiler require default to do something */
}
}
@@ -2159,38 +929,52 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
static size_t ZSTD_refDictContent(ZSTD_DCtx* dctx, const void* dict, size_t dictSize)
{
dctx->dictEnd = dctx->previousDstEnd;
- dctx->vBase = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base));
- dctx->base = dict;
+ dctx->virtualStart = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart));
+ dctx->prefixStart = dict;
dctx->previousDstEnd = (const char*)dict + dictSize;
return 0;
}
-/* ZSTD_loadEntropy() :
- * dict : must point at beginning of a valid zstd dictionary
+/*! ZSTD_loadDEntropy() :
+ * dict : must point at beginning of a valid zstd dictionary.
* @return : size of entropy tables read */
-static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const dict, size_t const dictSize)
+size_t
+ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy,
+ const void* const dict, size_t const dictSize)
{
const BYTE* dictPtr = (const BYTE*)dict;
const BYTE* const dictEnd = dictPtr + dictSize;
if (dictSize <= 8) return ERROR(dictionary_corrupted);
+ assert(MEM_readLE32(dict) == ZSTD_MAGIC_DICTIONARY); /* dict must be valid */
dictPtr += 8; /* skip header = magic + dictID */
-
- { size_t const hSize = HUF_readDTableX4_wksp(
- entropy->hufTable, dictPtr, dictEnd - dictPtr,
- entropy->workspace, sizeof(entropy->workspace));
+ ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, OFTable) == offsetof(ZSTD_entropyDTables_t, LLTable) + sizeof(entropy->LLTable));
+ ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, MLTable) == offsetof(ZSTD_entropyDTables_t, OFTable) + sizeof(entropy->OFTable));
+ ZSTD_STATIC_ASSERT(sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable) >= HUF_DECOMPRESS_WORKSPACE_SIZE);
+ { void* const workspace = &entropy->LLTable; /* use fse tables as temporary workspace; implies fse tables are grouped together */
+ size_t const workspaceSize = sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable);
+#ifdef HUF_FORCE_DECOMPRESS_X1
+ /* in minimal huffman, we always use X1 variants */
+ size_t const hSize = HUF_readDTableX1_wksp(entropy->hufTable,
+ dictPtr, dictEnd - dictPtr,
+ workspace, workspaceSize);
+#else
+ size_t const hSize = HUF_readDTableX2_wksp(entropy->hufTable,
+ dictPtr, dictEnd - dictPtr,
+ workspace, workspaceSize);
+#endif
if (HUF_isError(hSize)) return ERROR(dictionary_corrupted);
dictPtr += hSize;
}
{ short offcodeNCount[MaxOff+1];
- U32 offcodeMaxValue = MaxOff, offcodeLog;
+ unsigned offcodeMaxValue = MaxOff, offcodeLog;
size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr);
if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted);
if (offcodeMaxValue > MaxOff) return ERROR(dictionary_corrupted);
if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted);
- ZSTD_buildFSETable(entropy->OFTable,
+ ZSTD_buildFSETable( entropy->OFTable,
offcodeNCount, offcodeMaxValue,
OF_base, OF_bits,
offcodeLog);
@@ -2203,7 +987,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const
if (FSE_isError(matchlengthHeaderSize)) return ERROR(dictionary_corrupted);
if (matchlengthMaxValue > MaxML) return ERROR(dictionary_corrupted);
if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted);
- ZSTD_buildFSETable(entropy->MLTable,
+ ZSTD_buildFSETable( entropy->MLTable,
matchlengthNCount, matchlengthMaxValue,
ML_base, ML_bits,
matchlengthLog);
@@ -2216,7 +1000,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const
if (FSE_isError(litlengthHeaderSize)) return ERROR(dictionary_corrupted);
if (litlengthMaxValue > MaxLL) return ERROR(dictionary_corrupted);
if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted);
- ZSTD_buildFSETable(entropy->LLTable,
+ ZSTD_buildFSETable( entropy->LLTable,
litlengthNCount, litlengthMaxValue,
LL_base, LL_bits,
litlengthLog);
@@ -2242,10 +1026,10 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict
if (magic != ZSTD_MAGIC_DICTIONARY) {
return ZSTD_refDictContent(dctx, dict, dictSize); /* pure content mode */
} }
- dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_frameIdSize);
+ dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE);
/* load entropy tables */
- { size_t const eSize = ZSTD_loadEntropy(&dctx->entropy, dict, dictSize);
+ { size_t const eSize = ZSTD_loadDEntropy(&dctx->entropy, dict, dictSize);
if (ZSTD_isError(eSize)) return ERROR(dictionary_corrupted);
dict = (const char*)dict + eSize;
dictSize -= eSize;
@@ -2256,7 +1040,6 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict
return ZSTD_refDictContent(dctx, dict, dictSize);
}
-/* Note : this function cannot fail */
size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx)
{
assert(dctx != NULL);
@@ -2264,8 +1047,8 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx)
dctx->stage = ZSTDds_getFrameHeaderSize;
dctx->decodedSize = 0;
dctx->previousDstEnd = NULL;
- dctx->base = NULL;
- dctx->vBase = NULL;
+ dctx->prefixStart = NULL;
+ dctx->virtualStart = NULL;
dctx->dictEnd = NULL;
dctx->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */
dctx->litEntropy = dctx->fseEntropy = 0;
@@ -2290,192 +1073,25 @@ size_t ZSTD_decompressBegin_usingDict(ZSTD_DCtx* dctx, const void* dict, size_t
/* ====== ZSTD_DDict ====== */
-struct ZSTD_DDict_s {
- void* dictBuffer;
- const void* dictContent;
- size_t dictSize;
- ZSTD_entropyDTables_t entropy;
- U32 dictID;
- U32 entropyPresent;
- ZSTD_customMem cMem;
-}; /* typedef'd to ZSTD_DDict within "zstd.h" */
-
-static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict)
-{
- return ddict->dictContent;
-}
-
-static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict)
-{
- return ddict->dictSize;
-}
-
-size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dstDCtx, const ZSTD_DDict* ddict)
-{
- CHECK_F( ZSTD_decompressBegin(dstDCtx) );
- if (ddict) { /* support begin on NULL */
- dstDCtx->dictID = ddict->dictID;
- dstDCtx->base = ddict->dictContent;
- dstDCtx->vBase = ddict->dictContent;
- dstDCtx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize;
- dstDCtx->previousDstEnd = dstDCtx->dictEnd;
- if (ddict->entropyPresent) {
- dstDCtx->litEntropy = 1;
- dstDCtx->fseEntropy = 1;
- dstDCtx->LLTptr = ddict->entropy.LLTable;
- dstDCtx->MLTptr = ddict->entropy.MLTable;
- dstDCtx->OFTptr = ddict->entropy.OFTable;
- dstDCtx->HUFptr = ddict->entropy.hufTable;
- dstDCtx->entropy.rep[0] = ddict->entropy.rep[0];
- dstDCtx->entropy.rep[1] = ddict->entropy.rep[1];
- dstDCtx->entropy.rep[2] = ddict->entropy.rep[2];
- } else {
- dstDCtx->litEntropy = 0;
- dstDCtx->fseEntropy = 0;
- }
- }
- return 0;
-}
-
-static size_t ZSTD_loadEntropy_inDDict(ZSTD_DDict* ddict, ZSTD_dictContentType_e dictContentType)
+size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
{
- ddict->dictID = 0;
- ddict->entropyPresent = 0;
- if (dictContentType == ZSTD_dct_rawContent) return 0;
-
- if (ddict->dictSize < 8) {
- if (dictContentType == ZSTD_dct_fullDict)
- return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
- return 0; /* pure content mode */
+ DEBUGLOG(4, "ZSTD_decompressBegin_usingDDict");
+ assert(dctx != NULL);
+ if (ddict) {
+ const char* const dictStart = (const char*)ZSTD_DDict_dictContent(ddict);
+ size_t const dictSize = ZSTD_DDict_dictSize(ddict);
+ const void* const dictEnd = dictStart + dictSize;
+ dctx->ddictIsCold = (dctx->dictEnd != dictEnd);
+ DEBUGLOG(4, "DDict is %s",
+ dctx->ddictIsCold ? "~cold~" : "hot!");
}
- { U32 const magic = MEM_readLE32(ddict->dictContent);
- if (magic != ZSTD_MAGIC_DICTIONARY) {
- if (dictContentType == ZSTD_dct_fullDict)
- return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
- return 0; /* pure content mode */
- }
+ CHECK_F( ZSTD_decompressBegin(dctx) );
+ if (ddict) { /* NULL ddict is equivalent to no dictionary */
+ ZSTD_copyDDictParameters(dctx, ddict);
}
- ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_frameIdSize);
-
- /* load entropy tables */
- CHECK_E( ZSTD_loadEntropy(&ddict->entropy, ddict->dictContent, ddict->dictSize), dictionary_corrupted );
- ddict->entropyPresent = 1;
return 0;
}
-
-static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict,
- const void* dict, size_t dictSize,
- ZSTD_dictLoadMethod_e dictLoadMethod,
- ZSTD_dictContentType_e dictContentType)
-{
- if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) {
- ddict->dictBuffer = NULL;
- ddict->dictContent = dict;
- } else {
- void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem);
- ddict->dictBuffer = internalBuffer;
- ddict->dictContent = internalBuffer;
- if (!internalBuffer) return ERROR(memory_allocation);
- memcpy(internalBuffer, dict, dictSize);
- }
- ddict->dictSize = dictSize;
- ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */
-
- /* parse dictionary content */
- CHECK_F( ZSTD_loadEntropy_inDDict(ddict, dictContentType) );
-
- return 0;
-}
-
-ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize,
- ZSTD_dictLoadMethod_e dictLoadMethod,
- ZSTD_dictContentType_e dictContentType,
- ZSTD_customMem customMem)
-{
- if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
-
- { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem);
- if (!ddict) return NULL;
- ddict->cMem = customMem;
-
- if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, dictLoadMethod, dictContentType) )) {
- ZSTD_freeDDict(ddict);
- return NULL;
- }
-
- return ddict;
- }
-}
-
-/*! ZSTD_createDDict() :
-* Create a digested dictionary, to start decompression without startup delay.
-* `dict` content is copied inside DDict.
-* Consequently, `dict` can be released after `ZSTD_DDict` creation */
-ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize)
-{
- ZSTD_customMem const allocator = { NULL, NULL, NULL };
- return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator);
-}
-
-/*! ZSTD_createDDict_byReference() :
- * Create a digested dictionary, to start decompression without startup delay.
- * Dictionary content is simply referenced, it will be accessed during decompression.
- * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */
-ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize)
-{
- ZSTD_customMem const allocator = { NULL, NULL, NULL };
- return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator);
-}
-
-
-const ZSTD_DDict* ZSTD_initStaticDDict(
- void* workspace, size_t workspaceSize,
- const void* dict, size_t dictSize,
- ZSTD_dictLoadMethod_e dictLoadMethod,
- ZSTD_dictContentType_e dictContentType)
-{
- size_t const neededSpace =
- sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
- ZSTD_DDict* const ddict = (ZSTD_DDict*)workspace;
- assert(workspace != NULL);
- assert(dict != NULL);
- if ((size_t)workspace & 7) return NULL; /* 8-aligned */
- if (workspaceSize < neededSpace) return NULL;
- if (dictLoadMethod == ZSTD_dlm_byCopy) {
- memcpy(ddict+1, dict, dictSize); /* local copy */
- dict = ddict+1;
- }
- if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, ZSTD_dlm_byRef, dictContentType) ))
- return NULL;
- return ddict;
-}
-
-
-size_t ZSTD_freeDDict(ZSTD_DDict* ddict)
-{
- if (ddict==NULL) return 0; /* support free on NULL */
- { ZSTD_customMem const cMem = ddict->cMem;
- ZSTD_free(ddict->dictBuffer, cMem);
- ZSTD_free(ddict, cMem);
- return 0;
- }
-}
-
-/*! ZSTD_estimateDDictSize() :
- * Estimate amount of memory that will be needed to create a dictionary for decompression.
- * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */
-size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod)
-{
- return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
-}
-
-size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict)
-{
- if (ddict==NULL) return 0; /* support sizeof on NULL */
- return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ;
-}
-
/*! ZSTD_getDictID_fromDict() :
* Provides the dictID stored within dictionary.
* if @return == 0, the dictionary is not conformant with Zstandard specification.
@@ -2484,17 +1100,7 @@ unsigned ZSTD_getDictID_fromDict(const void* dict, size_t dictSize)
{
if (dictSize < 8) return 0;
if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) return 0;
- return MEM_readLE32((const char*)dict + ZSTD_frameIdSize);
-}
-
-/*! ZSTD_getDictID_fromDDict() :
- * Provides the dictID of the dictionary loaded into `ddict`.
- * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty.
- * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */
-unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict)
-{
- if (ddict==NULL) return 0;
- return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize);
+ return MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE);
}
/*! ZSTD_getDictID_fromFrame() :
@@ -2560,12 +1166,15 @@ size_t ZSTD_freeDStream(ZSTD_DStream* zds)
}
-/* *** Initialization *** */
+/* *** Initialization *** */
size_t ZSTD_DStreamInSize(void) { return ZSTD_BLOCKSIZE_MAX + ZSTD_blockHeaderSize; }
size_t ZSTD_DStreamOutSize(void) { return ZSTD_BLOCKSIZE_MAX; }
-size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType)
+size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx,
+ const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType)
{
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
ZSTD_freeDDict(dctx->ddictLocal);
@@ -2601,14 +1210,15 @@ size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSiz
/* ZSTD_initDStream_usingDict() :
- * return : expected size, aka ZSTD_frameHeaderSize_prefix.
+ * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX.
* this function cannot fail */
size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize)
{
DEBUGLOG(4, "ZSTD_initDStream_usingDict");
zds->streamStage = zdss_init;
+ zds->noForwardProgress = 0;
CHECK_F( ZSTD_DCtx_loadDictionary(zds, dict, dictSize) );
- return ZSTD_frameHeaderSize_prefix;
+ return ZSTD_FRAMEHEADERSIZE_PREFIX;
}
/* note : this variant can't fail */
@@ -2618,13 +1228,6 @@ size_t ZSTD_initDStream(ZSTD_DStream* zds)
return ZSTD_initDStream_usingDict(zds, NULL, 0);
}
-size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
-{
- if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
- dctx->ddict = ddict;
- return 0;
-}
-
/* ZSTD_initDStream_usingDDict() :
* ddict will just be referenced, and must outlive decompression session
* this function cannot fail */
@@ -2636,7 +1239,7 @@ size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* dctx, const ZSTD_DDict* ddict)
}
/* ZSTD_resetDStream() :
- * return : expected size, aka ZSTD_frameHeaderSize_prefix.
+ * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX.
* this function cannot fail */
size_t ZSTD_resetDStream(ZSTD_DStream* dctx)
{
@@ -2645,36 +1248,103 @@ size_t ZSTD_resetDStream(ZSTD_DStream* dctx)
dctx->lhSize = dctx->inPos = dctx->outStart = dctx->outEnd = 0;
dctx->legacyVersion = 0;
dctx->hostageByte = 0;
- return ZSTD_frameHeaderSize_prefix;
+ return ZSTD_FRAMEHEADERSIZE_PREFIX;
}
-size_t ZSTD_setDStreamParameter(ZSTD_DStream* dctx,
- ZSTD_DStreamParameter_e paramType, unsigned paramValue)
+
+size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
{
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
- switch(paramType)
- {
- default : return ERROR(parameter_unsupported);
- case DStream_p_maxWindowSize :
- DEBUGLOG(4, "setting maxWindowSize = %u KB", paramValue >> 10);
- dctx->maxWindowSize = paramValue ? paramValue : (U32)(-1);
- break;
- }
+ dctx->ddict = ddict;
return 0;
}
+/* ZSTD_DCtx_setMaxWindowSize() :
+ * note : no direct equivalence in ZSTD_DCtx_setParameter,
+ * since this version sets windowSize, and the other sets windowLog */
size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize)
{
+ ZSTD_bounds const bounds = ZSTD_dParam_getBounds(ZSTD_d_windowLogMax);
+ size_t const min = (size_t)1 << bounds.lowerBound;
+ size_t const max = (size_t)1 << bounds.upperBound;
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
+ if (maxWindowSize < min) return ERROR(parameter_outOfBound);
+ if (maxWindowSize > max) return ERROR(parameter_outOfBound);
dctx->maxWindowSize = maxWindowSize;
return 0;
}
size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format)
{
- DEBUGLOG(4, "ZSTD_DCtx_setFormat : %u", (unsigned)format);
+ return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, format);
+}
+
+ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam)
+{
+ ZSTD_bounds bounds = { 0, 0, 0 };
+ switch(dParam) {
+ case ZSTD_d_windowLogMax:
+ bounds.lowerBound = ZSTD_WINDOWLOG_ABSOLUTEMIN;
+ bounds.upperBound = ZSTD_WINDOWLOG_MAX;
+ return bounds;
+ case ZSTD_d_format:
+ bounds.lowerBound = (int)ZSTD_f_zstd1;
+ bounds.upperBound = (int)ZSTD_f_zstd1_magicless;
+ ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless);
+ return bounds;
+ default:;
+ }
+ bounds.error = ERROR(parameter_unsupported);
+ return bounds;
+}
+
+/* ZSTD_dParam_withinBounds:
+ * @return 1 if value is within dParam bounds,
+ * 0 otherwise */
+static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value)
+{
+ ZSTD_bounds const bounds = ZSTD_dParam_getBounds(dParam);
+ if (ZSTD_isError(bounds.error)) return 0;
+ if (value < bounds.lowerBound) return 0;
+ if (value > bounds.upperBound) return 0;
+ return 1;
+}
+
+#define CHECK_DBOUNDS(p,v) { \
+ if (!ZSTD_dParam_withinBounds(p, v)) \
+ return ERROR(parameter_outOfBound); \
+}
+
+size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value)
+{
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
- dctx->format = format;
+ switch(dParam) {
+ case ZSTD_d_windowLogMax:
+ CHECK_DBOUNDS(ZSTD_d_windowLogMax, value);
+ dctx->maxWindowSize = ((size_t)1) << value;
+ return 0;
+ case ZSTD_d_format:
+ CHECK_DBOUNDS(ZSTD_d_format, value);
+ dctx->format = (ZSTD_format_e)value;
+ return 0;
+ default:;
+ }
+ return ERROR(parameter_unsupported);
+}
+
+size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset)
+{
+ if ( (reset == ZSTD_reset_session_only)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ (void)ZSTD_initDStream(dctx);
+ }
+ if ( (reset == ZSTD_reset_parameters)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ if (dctx->streamStage != zdss_init)
+ return ERROR(stage_wrong);
+ dctx->format = ZSTD_f_zstd1;
+ dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT;
+ }
return 0;
}
@@ -2704,7 +1374,7 @@ size_t ZSTD_estimateDStreamSize(size_t windowSize)
size_t ZSTD_estimateDStreamSize_fromFrame(const void* src, size_t srcSize)
{
- U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable */
+ U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable, but requires an additional parameter (or a dctx) */
ZSTD_frameHeader zfh;
size_t const err = ZSTD_getFrameHeader(&zfh, src, srcSize);
if (ZSTD_isError(err)) return err;
@@ -2767,14 +1437,14 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
return hint;
} }
#endif
- { size_t const hSize = ZSTD_getFrameHeader_internal(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format);
+ { size_t const hSize = ZSTD_getFrameHeader_advanced(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format);
DEBUGLOG(5, "header size : %u", (U32)hSize);
if (ZSTD_isError(hSize)) {
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1)
U32 const legacyVersion = ZSTD_isLegacy(istart, iend-istart);
if (legacyVersion) {
- const void* const dict = zds->ddict ? zds->ddict->dictContent : NULL;
- size_t const dictSize = zds->ddict ? zds->ddict->dictSize : 0;
+ const void* const dict = zds->ddict ? ZSTD_DDict_dictContent(zds->ddict) : NULL;
+ size_t const dictSize = zds->ddict ? ZSTD_DDict_dictSize(zds->ddict) : 0;
DEBUGLOG(5, "ZSTD_decompressStream: detected legacy version v0.%u", legacyVersion);
/* legacy support is incompatible with static dctx */
if (zds->staticSize) return ERROR(memory_allocation);
@@ -2799,7 +1469,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
zds->lhSize += remainingInput;
}
input->pos = input->size;
- return (MAX(ZSTD_frameHeaderSize_min, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */
+ return (MAX(ZSTD_FRAMEHEADERSIZE_MIN, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */
}
assert(ip != NULL);
memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad;
@@ -2827,8 +1497,8 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
DEBUGLOG(4, "Consume header");
CHECK_F(ZSTD_decompressBegin_usingDDict(zds, zds->ddict));
- if ((MEM_readLE32(zds->headerBuffer) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
- zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_frameIdSize);
+ if ((MEM_readLE32(zds->headerBuffer) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
+ zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_FRAMEIDSIZE);
zds->stage = ZSTDds_skipFrame;
} else {
CHECK_F(ZSTD_decodeFrameHeader(zds, zds->headerBuffer, zds->lhSize));
@@ -2943,12 +1613,24 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
someMoreWork = 0;
break;
- default: return ERROR(GENERIC); /* impossible */
+ default:
+ assert(0); /* impossible */
+ return ERROR(GENERIC); /* some compiler require default to do something */
} }
/* result */
- input->pos += (size_t)(ip-istart);
- output->pos += (size_t)(op-ostart);
+ input->pos = (size_t)(ip - (const char*)(input->src));
+ output->pos = (size_t)(op - (char*)(output->dst));
+ if ((ip==istart) && (op==ostart)) { /* no forward progress */
+ zds->noForwardProgress ++;
+ if (zds->noForwardProgress >= ZSTD_NO_FORWARD_PROGRESS_MAX) {
+ if (op==oend) return ERROR(dstSize_tooSmall);
+ if (ip==iend) return ERROR(srcSize_wrong);
+ assert(0);
+ }
+ } else {
+ zds->noForwardProgress = 0;
+ }
{ size_t nextSrcSizeHint = ZSTD_nextSrcSizeToDecompress(zds);
if (!nextSrcSizeHint) { /* frame fully decoded */
if (zds->outEnd == zds->outStart) { /* output fully flushed */
@@ -2975,13 +1657,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
}
}
-
-size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input)
-{
- return ZSTD_decompressStream(dctx, output, input);
-}
-
-size_t ZSTD_decompress_generic_simpleArgs (
+size_t ZSTD_decompressStream_simpleArgs (
ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity, size_t* dstPos,
const void* src, size_t srcSize, size_t* srcPos)
@@ -2989,15 +1665,8 @@ size_t ZSTD_decompress_generic_simpleArgs (
ZSTD_outBuffer output = { dst, dstCapacity, *dstPos };
ZSTD_inBuffer input = { src, srcSize, *srcPos };
/* ZSTD_compress_generic() will check validity of dstPos and srcPos */
- size_t const cErr = ZSTD_decompress_generic(dctx, &output, &input);
+ size_t const cErr = ZSTD_decompressStream(dctx, &output, &input);
*dstPos = output.pos;
*srcPos = input.pos;
return cErr;
}
-
-void ZSTD_DCtx_reset(ZSTD_DCtx* dctx)
-{
- (void)ZSTD_initDStream(dctx);
- dctx->format = ZSTD_f_zstd1;
- dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT;
-}
diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c
new file mode 100644
index 0000000000..32baad9fbb
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_decompress_block.c
@@ -0,0 +1,1307 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+/* zstd_decompress_block :
+ * this module takes care of decompressing _compressed_ block */
+
+/*-*******************************************************
+* Dependencies
+*********************************************************/
+#include <string.h> /* memcpy, memmove, memset */
+#include "compiler.h" /* prefetch */
+#include "cpu.h" /* bmi2 */
+#include "mem.h" /* low level memory routines */
+#define FSE_STATIC_LINKING_ONLY
+#include "fse.h"
+#define HUF_STATIC_LINKING_ONLY
+#include "huf.h"
+#include "zstd_internal.h"
+#include "zstd_decompress_internal.h" /* ZSTD_DCtx */
+#include "zstd_ddict.h" /* ZSTD_DDictDictContent */
+#include "zstd_decompress_block.h"
+
+/*_*******************************************************
+* Macros
+**********************************************************/
+
+/* These two optional macros force the use one way or another of the two
+ * ZSTD_decompressSequences implementations. You can't force in both directions
+ * at the same time.
+ */
+#if defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+#error "Cannot force the use of the short and the long ZSTD_decompressSequences variants!"
+#endif
+
+
+/*_*******************************************************
+* Memory operations
+**********************************************************/
+static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); }
+
+
+/*-*************************************************************
+ * Block decoding
+ ***************************************************************/
+
+/*! ZSTD_getcBlockSize() :
+ * Provides the size of compressed block from block header `src` */
+size_t ZSTD_getcBlockSize(const void* src, size_t srcSize,
+ blockProperties_t* bpPtr)
+{
+ if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong);
+ { U32 const cBlockHeader = MEM_readLE24(src);
+ U32 const cSize = cBlockHeader >> 3;
+ bpPtr->lastBlock = cBlockHeader & 1;
+ bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3);
+ bpPtr->origSize = cSize; /* only useful for RLE */
+ if (bpPtr->blockType == bt_rle) return 1;
+ if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected);
+ return cSize;
+ }
+}
+
+
+/* Hidden declaration for fullbench */
+size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx,
+ const void* src, size_t srcSize);
+/*! ZSTD_decodeLiteralsBlock() :
+ * @return : nb of bytes read from src (< srcSize )
+ * note : symbol not declared but exposed for fullbench */
+size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx,
+ const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */
+{
+ if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected);
+
+ { const BYTE* const istart = (const BYTE*) src;
+ symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3);
+
+ switch(litEncType)
+ {
+ case set_repeat:
+ if (dctx->litEntropy==0) return ERROR(dictionary_corrupted);
+ /* fall-through */
+
+ case set_compressed:
+ if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */
+ { size_t lhSize, litSize, litCSize;
+ U32 singleStream=0;
+ U32 const lhlCode = (istart[0] >> 2) & 3;
+ U32 const lhc = MEM_readLE32(istart);
+ size_t hufSuccess;
+ switch(lhlCode)
+ {
+ case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */
+ /* 2 - 2 - 10 - 10 */
+ singleStream = !lhlCode;
+ lhSize = 3;
+ litSize = (lhc >> 4) & 0x3FF;
+ litCSize = (lhc >> 14) & 0x3FF;
+ break;
+ case 2:
+ /* 2 - 2 - 14 - 14 */
+ lhSize = 4;
+ litSize = (lhc >> 4) & 0x3FFF;
+ litCSize = lhc >> 18;
+ break;
+ case 3:
+ /* 2 - 2 - 18 - 18 */
+ lhSize = 5;
+ litSize = (lhc >> 4) & 0x3FFFF;
+ litCSize = (lhc >> 22) + (istart[4] << 10);
+ break;
+ }
+ if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
+ if (litCSize + lhSize > srcSize) return ERROR(corruption_detected);
+
+ /* prefetch huffman table if cold */
+ if (dctx->ddictIsCold && (litSize > 768 /* heuristic */)) {
+ PREFETCH_AREA(dctx->HUFptr, sizeof(dctx->entropy.hufTable));
+ }
+
+ if (litEncType==set_repeat) {
+ if (singleStream) {
+ hufSuccess = HUF_decompress1X_usingDTable_bmi2(
+ dctx->litBuffer, litSize, istart+lhSize, litCSize,
+ dctx->HUFptr, dctx->bmi2);
+ } else {
+ hufSuccess = HUF_decompress4X_usingDTable_bmi2(
+ dctx->litBuffer, litSize, istart+lhSize, litCSize,
+ dctx->HUFptr, dctx->bmi2);
+ }
+ } else {
+ if (singleStream) {
+#if defined(HUF_FORCE_DECOMPRESS_X2)
+ hufSuccess = HUF_decompress1X_DCtx_wksp(
+ dctx->entropy.hufTable, dctx->litBuffer, litSize,
+ istart+lhSize, litCSize, dctx->workspace,
+ sizeof(dctx->workspace));
+#else
+ hufSuccess = HUF_decompress1X1_DCtx_wksp_bmi2(
+ dctx->entropy.hufTable, dctx->litBuffer, litSize,
+ istart+lhSize, litCSize, dctx->workspace,
+ sizeof(dctx->workspace), dctx->bmi2);
+#endif
+ } else {
+ hufSuccess = HUF_decompress4X_hufOnly_wksp_bmi2(
+ dctx->entropy.hufTable, dctx->litBuffer, litSize,
+ istart+lhSize, litCSize, dctx->workspace,
+ sizeof(dctx->workspace), dctx->bmi2);
+ }
+ }
+
+ if (HUF_isError(hufSuccess)) return ERROR(corruption_detected);
+
+ dctx->litPtr = dctx->litBuffer;
+ dctx->litSize = litSize;
+ dctx->litEntropy = 1;
+ if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable;
+ memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
+ return litCSize + lhSize;
+ }
+
+ case set_basic:
+ { size_t litSize, lhSize;
+ U32 const lhlCode = ((istart[0]) >> 2) & 3;
+ switch(lhlCode)
+ {
+ case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
+ lhSize = 1;
+ litSize = istart[0] >> 3;
+ break;
+ case 1:
+ lhSize = 2;
+ litSize = MEM_readLE16(istart) >> 4;
+ break;
+ case 3:
+ lhSize = 3;
+ litSize = MEM_readLE24(istart) >> 4;
+ break;
+ }
+
+ if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */
+ if (litSize+lhSize > srcSize) return ERROR(corruption_detected);
+ memcpy(dctx->litBuffer, istart+lhSize, litSize);
+ dctx->litPtr = dctx->litBuffer;
+ dctx->litSize = litSize;
+ memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
+ return lhSize+litSize;
+ }
+ /* direct reference into compressed stream */
+ dctx->litPtr = istart+lhSize;
+ dctx->litSize = litSize;
+ return lhSize+litSize;
+ }
+
+ case set_rle:
+ { U32 const lhlCode = ((istart[0]) >> 2) & 3;
+ size_t litSize, lhSize;
+ switch(lhlCode)
+ {
+ case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
+ lhSize = 1;
+ litSize = istart[0] >> 3;
+ break;
+ case 1:
+ lhSize = 2;
+ litSize = MEM_readLE16(istart) >> 4;
+ break;
+ case 3:
+ lhSize = 3;
+ litSize = MEM_readLE24(istart) >> 4;
+ if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */
+ break;
+ }
+ if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
+ memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH);
+ dctx->litPtr = dctx->litBuffer;
+ dctx->litSize = litSize;
+ return lhSize+1;
+ }
+ default:
+ return ERROR(corruption_detected); /* impossible */
+ }
+ }
+}
+
+/* Default FSE distribution tables.
+ * These are pre-calculated FSE decoding tables using default distributions as defined in specification :
+ * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions
+ * They were generated programmatically with following method :
+ * - start from default distributions, present in /lib/common/zstd_internal.h
+ * - generate tables normally, using ZSTD_buildFSETable()
+ * - printout the content of tables
+ * - pretify output, report below, test with fuzzer to ensure it's correct */
+
+/* Default FSE distribution table for Literal Lengths */
+static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = {
+ { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
+ /* nextState, nbAddBits, nbBits, baseVal */
+ { 0, 0, 4, 0}, { 16, 0, 4, 0},
+ { 32, 0, 5, 1}, { 0, 0, 5, 3},
+ { 0, 0, 5, 4}, { 0, 0, 5, 6},
+ { 0, 0, 5, 7}, { 0, 0, 5, 9},
+ { 0, 0, 5, 10}, { 0, 0, 5, 12},
+ { 0, 0, 6, 14}, { 0, 1, 5, 16},
+ { 0, 1, 5, 20}, { 0, 1, 5, 22},
+ { 0, 2, 5, 28}, { 0, 3, 5, 32},
+ { 0, 4, 5, 48}, { 32, 6, 5, 64},
+ { 0, 7, 5, 128}, { 0, 8, 6, 256},
+ { 0, 10, 6, 1024}, { 0, 12, 6, 4096},
+ { 32, 0, 4, 0}, { 0, 0, 4, 1},
+ { 0, 0, 5, 2}, { 32, 0, 5, 4},
+ { 0, 0, 5, 5}, { 32, 0, 5, 7},
+ { 0, 0, 5, 8}, { 32, 0, 5, 10},
+ { 0, 0, 5, 11}, { 0, 0, 6, 13},
+ { 32, 1, 5, 16}, { 0, 1, 5, 18},
+ { 32, 1, 5, 22}, { 0, 2, 5, 24},
+ { 32, 3, 5, 32}, { 0, 3, 5, 40},
+ { 0, 6, 4, 64}, { 16, 6, 4, 64},
+ { 32, 7, 5, 128}, { 0, 9, 6, 512},
+ { 0, 11, 6, 2048}, { 48, 0, 4, 0},
+ { 16, 0, 4, 1}, { 32, 0, 5, 2},
+ { 32, 0, 5, 3}, { 32, 0, 5, 5},
+ { 32, 0, 5, 6}, { 32, 0, 5, 8},
+ { 32, 0, 5, 9}, { 32, 0, 5, 11},
+ { 32, 0, 5, 12}, { 0, 0, 6, 15},
+ { 32, 1, 5, 18}, { 32, 1, 5, 20},
+ { 32, 2, 5, 24}, { 32, 2, 5, 28},
+ { 32, 3, 5, 40}, { 32, 4, 5, 48},
+ { 0, 16, 6,65536}, { 0, 15, 6,32768},
+ { 0, 14, 6,16384}, { 0, 13, 6, 8192},
+}; /* LL_defaultDTable */
+
+/* Default FSE distribution table for Offset Codes */
+static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = {
+ { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
+ /* nextState, nbAddBits, nbBits, baseVal */
+ { 0, 0, 5, 0}, { 0, 6, 4, 61},
+ { 0, 9, 5, 509}, { 0, 15, 5,32765},
+ { 0, 21, 5,2097149}, { 0, 3, 5, 5},
+ { 0, 7, 4, 125}, { 0, 12, 5, 4093},
+ { 0, 18, 5,262141}, { 0, 23, 5,8388605},
+ { 0, 5, 5, 29}, { 0, 8, 4, 253},
+ { 0, 14, 5,16381}, { 0, 20, 5,1048573},
+ { 0, 2, 5, 1}, { 16, 7, 4, 125},
+ { 0, 11, 5, 2045}, { 0, 17, 5,131069},
+ { 0, 22, 5,4194301}, { 0, 4, 5, 13},
+ { 16, 8, 4, 253}, { 0, 13, 5, 8189},
+ { 0, 19, 5,524285}, { 0, 1, 5, 1},
+ { 16, 6, 4, 61}, { 0, 10, 5, 1021},
+ { 0, 16, 5,65533}, { 0, 28, 5,268435453},
+ { 0, 27, 5,134217725}, { 0, 26, 5,67108861},
+ { 0, 25, 5,33554429}, { 0, 24, 5,16777213},
+}; /* OF_defaultDTable */
+
+
+/* Default FSE distribution table for Match Lengths */
+static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = {
+ { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
+ /* nextState, nbAddBits, nbBits, baseVal */
+ { 0, 0, 6, 3}, { 0, 0, 4, 4},
+ { 32, 0, 5, 5}, { 0, 0, 5, 6},
+ { 0, 0, 5, 8}, { 0, 0, 5, 9},
+ { 0, 0, 5, 11}, { 0, 0, 6, 13},
+ { 0, 0, 6, 16}, { 0, 0, 6, 19},
+ { 0, 0, 6, 22}, { 0, 0, 6, 25},
+ { 0, 0, 6, 28}, { 0, 0, 6, 31},
+ { 0, 0, 6, 34}, { 0, 1, 6, 37},
+ { 0, 1, 6, 41}, { 0, 2, 6, 47},
+ { 0, 3, 6, 59}, { 0, 4, 6, 83},
+ { 0, 7, 6, 131}, { 0, 9, 6, 515},
+ { 16, 0, 4, 4}, { 0, 0, 4, 5},
+ { 32, 0, 5, 6}, { 0, 0, 5, 7},
+ { 32, 0, 5, 9}, { 0, 0, 5, 10},
+ { 0, 0, 6, 12}, { 0, 0, 6, 15},
+ { 0, 0, 6, 18}, { 0, 0, 6, 21},
+ { 0, 0, 6, 24}, { 0, 0, 6, 27},
+ { 0, 0, 6, 30}, { 0, 0, 6, 33},
+ { 0, 1, 6, 35}, { 0, 1, 6, 39},
+ { 0, 2, 6, 43}, { 0, 3, 6, 51},
+ { 0, 4, 6, 67}, { 0, 5, 6, 99},
+ { 0, 8, 6, 259}, { 32, 0, 4, 4},
+ { 48, 0, 4, 4}, { 16, 0, 4, 5},
+ { 32, 0, 5, 7}, { 32, 0, 5, 8},
+ { 32, 0, 5, 10}, { 32, 0, 5, 11},
+ { 0, 0, 6, 14}, { 0, 0, 6, 17},
+ { 0, 0, 6, 20}, { 0, 0, 6, 23},
+ { 0, 0, 6, 26}, { 0, 0, 6, 29},
+ { 0, 0, 6, 32}, { 0, 16, 6,65539},
+ { 0, 15, 6,32771}, { 0, 14, 6,16387},
+ { 0, 13, 6, 8195}, { 0, 12, 6, 4099},
+ { 0, 11, 6, 2051}, { 0, 10, 6, 1027},
+}; /* ML_defaultDTable */
+
+
+static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits)
+{
+ void* ptr = dt;
+ ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr;
+ ZSTD_seqSymbol* const cell = dt + 1;
+
+ DTableH->tableLog = 0;
+ DTableH->fastMode = 0;
+
+ cell->nbBits = 0;
+ cell->nextState = 0;
+ assert(nbAddBits < 255);
+ cell->nbAdditionalBits = (BYTE)nbAddBits;
+ cell->baseValue = baseValue;
+}
+
+
+/* ZSTD_buildFSETable() :
+ * generate FSE decoding table for one symbol (ll, ml or off)
+ * cannot fail if input is valid =>
+ * all inputs are presumed validated at this stage */
+void
+ZSTD_buildFSETable(ZSTD_seqSymbol* dt,
+ const short* normalizedCounter, unsigned maxSymbolValue,
+ const U32* baseValue, const U32* nbAdditionalBits,
+ unsigned tableLog)
+{
+ ZSTD_seqSymbol* const tableDecode = dt+1;
+ U16 symbolNext[MaxSeq+1];
+
+ U32 const maxSV1 = maxSymbolValue + 1;
+ U32 const tableSize = 1 << tableLog;
+ U32 highThreshold = tableSize-1;
+
+ /* Sanity Checks */
+ assert(maxSymbolValue <= MaxSeq);
+ assert(tableLog <= MaxFSELog);
+
+ /* Init, lay down lowprob symbols */
+ { ZSTD_seqSymbol_header DTableH;
+ DTableH.tableLog = tableLog;
+ DTableH.fastMode = 1;
+ { S16 const largeLimit= (S16)(1 << (tableLog-1));
+ U32 s;
+ for (s=0; s<maxSV1; s++) {
+ if (normalizedCounter[s]==-1) {
+ tableDecode[highThreshold--].baseValue = s;
+ symbolNext[s] = 1;
+ } else {
+ if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0;
+ symbolNext[s] = normalizedCounter[s];
+ } } }
+ memcpy(dt, &DTableH, sizeof(DTableH));
+ }
+
+ /* Spread symbols */
+ { U32 const tableMask = tableSize-1;
+ U32 const step = FSE_TABLESTEP(tableSize);
+ U32 s, position = 0;
+ for (s=0; s<maxSV1; s++) {
+ int i;
+ for (i=0; i<normalizedCounter[s]; i++) {
+ tableDecode[position].baseValue = s;
+ position = (position + step) & tableMask;
+ while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */
+ } }
+ assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */
+ }
+
+ /* Build Decoding table */
+ { U32 u;
+ for (u=0; u<tableSize; u++) {
+ U32 const symbol = tableDecode[u].baseValue;
+ U32 const nextState = symbolNext[symbol]++;
+ tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) );
+ tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize);
+ assert(nbAdditionalBits[symbol] < 255);
+ tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol];
+ tableDecode[u].baseValue = baseValue[symbol];
+ } }
+}
+
+
+/*! ZSTD_buildSeqTable() :
+ * @return : nb bytes read from src,
+ * or an error code if it fails */
+static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr,
+ symbolEncodingType_e type, unsigned max, U32 maxLog,
+ const void* src, size_t srcSize,
+ const U32* baseValue, const U32* nbAdditionalBits,
+ const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable,
+ int ddictIsCold, int nbSeq)
+{
+ switch(type)
+ {
+ case set_rle :
+ if (!srcSize) return ERROR(srcSize_wrong);
+ if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected);
+ { U32 const symbol = *(const BYTE*)src;
+ U32 const baseline = baseValue[symbol];
+ U32 const nbBits = nbAdditionalBits[symbol];
+ ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits);
+ }
+ *DTablePtr = DTableSpace;
+ return 1;
+ case set_basic :
+ *DTablePtr = defaultTable;
+ return 0;
+ case set_repeat:
+ if (!flagRepeatTable) return ERROR(corruption_detected);
+ /* prefetch FSE table if used */
+ if (ddictIsCold && (nbSeq > 24 /* heuristic */)) {
+ const void* const pStart = *DTablePtr;
+ size_t const pSize = sizeof(ZSTD_seqSymbol) * (SEQSYMBOL_TABLE_SIZE(maxLog));
+ PREFETCH_AREA(pStart, pSize);
+ }
+ return 0;
+ case set_compressed :
+ { unsigned tableLog;
+ S16 norm[MaxSeq+1];
+ size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize);
+ if (FSE_isError(headerSize)) return ERROR(corruption_detected);
+ if (tableLog > maxLog) return ERROR(corruption_detected);
+ ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog);
+ *DTablePtr = DTableSpace;
+ return headerSize;
+ }
+ default : /* impossible */
+ assert(0);
+ return ERROR(GENERIC);
+ }
+}
+
+size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr,
+ const void* src, size_t srcSize)
+{
+ const BYTE* const istart = (const BYTE* const)src;
+ const BYTE* const iend = istart + srcSize;
+ const BYTE* ip = istart;
+ int nbSeq;
+ DEBUGLOG(5, "ZSTD_decodeSeqHeaders");
+
+ /* check */
+ if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong);
+
+ /* SeqHead */
+ nbSeq = *ip++;
+ if (!nbSeq) {
+ *nbSeqPtr=0;
+ if (srcSize != 1) return ERROR(srcSize_wrong);
+ return 1;
+ }
+ if (nbSeq > 0x7F) {
+ if (nbSeq == 0xFF) {
+ if (ip+2 > iend) return ERROR(srcSize_wrong);
+ nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2;
+ } else {
+ if (ip >= iend) return ERROR(srcSize_wrong);
+ nbSeq = ((nbSeq-0x80)<<8) + *ip++;
+ }
+ }
+ *nbSeqPtr = nbSeq;
+
+ /* FSE table descriptors */
+ if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */
+ { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6);
+ symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3);
+ symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3);
+ ip++;
+
+ /* Build DTables */
+ { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr,
+ LLtype, MaxLL, LLFSELog,
+ ip, iend-ip,
+ LL_base, LL_bits,
+ LL_defaultDTable, dctx->fseEntropy,
+ dctx->ddictIsCold, nbSeq);
+ if (ZSTD_isError(llhSize)) return ERROR(corruption_detected);
+ ip += llhSize;
+ }
+
+ { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr,
+ OFtype, MaxOff, OffFSELog,
+ ip, iend-ip,
+ OF_base, OF_bits,
+ OF_defaultDTable, dctx->fseEntropy,
+ dctx->ddictIsCold, nbSeq);
+ if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected);
+ ip += ofhSize;
+ }
+
+ { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr,
+ MLtype, MaxML, MLFSELog,
+ ip, iend-ip,
+ ML_base, ML_bits,
+ ML_defaultDTable, dctx->fseEntropy,
+ dctx->ddictIsCold, nbSeq);
+ if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected);
+ ip += mlhSize;
+ }
+ }
+
+ return ip-istart;
+}
+
+
+typedef struct {
+ size_t litLength;
+ size_t matchLength;
+ size_t offset;
+ const BYTE* match;
+} seq_t;
+
+typedef struct {
+ size_t state;
+ const ZSTD_seqSymbol* table;
+} ZSTD_fseState;
+
+typedef struct {
+ BIT_DStream_t DStream;
+ ZSTD_fseState stateLL;
+ ZSTD_fseState stateOffb;
+ ZSTD_fseState stateML;
+ size_t prevOffset[ZSTD_REP_NUM];
+ const BYTE* prefixStart;
+ const BYTE* dictEnd;
+ size_t pos;
+} seqState_t;
+
+
+/* ZSTD_execSequenceLast7():
+ * exceptional case : decompress a match starting within last 7 bytes of output buffer.
+ * requires more careful checks, to ensure there is no overflow.
+ * performance does not matter though.
+ * note : this case is supposed to be never generated "naturally" by reference encoder,
+ * since in most cases it needs at least 8 bytes to look for a match.
+ * but it's allowed by the specification. */
+FORCE_NOINLINE
+size_t ZSTD_execSequenceLast7(BYTE* op,
+ BYTE* const oend, seq_t sequence,
+ const BYTE** litPtr, const BYTE* const litLimit,
+ const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd)
+{
+ BYTE* const oLitEnd = op + sequence.litLength;
+ size_t const sequenceLength = sequence.litLength + sequence.matchLength;
+ BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
+ const BYTE* const iLitEnd = *litPtr + sequence.litLength;
+ const BYTE* match = oLitEnd - sequence.offset;
+
+ /* check */
+ if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must fit within dstBuffer */
+ if (iLitEnd > litLimit) return ERROR(corruption_detected); /* try to read beyond literal buffer */
+
+ /* copy literals */
+ while (op < oLitEnd) *op++ = *(*litPtr)++;
+
+ /* copy Match */
+ if (sequence.offset > (size_t)(oLitEnd - base)) {
+ /* offset beyond prefix */
+ if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected);
+ match = dictEnd - (base-match);
+ if (match + sequence.matchLength <= dictEnd) {
+ memmove(oLitEnd, match, sequence.matchLength);
+ return sequenceLength;
+ }
+ /* span extDict & currentPrefixSegment */
+ { size_t const length1 = dictEnd - match;
+ memmove(oLitEnd, match, length1);
+ op = oLitEnd + length1;
+ sequence.matchLength -= length1;
+ match = base;
+ } }
+ while (op < oMatchEnd) *op++ = *match++;
+ return sequenceLength;
+}
+
+
+HINT_INLINE
+size_t ZSTD_execSequence(BYTE* op,
+ BYTE* const oend, seq_t sequence,
+ const BYTE** litPtr, const BYTE* const litLimit,
+ const BYTE* const prefixStart, const BYTE* const virtualStart, const BYTE* const dictEnd)
+{
+ BYTE* const oLitEnd = op + sequence.litLength;
+ size_t const sequenceLength = sequence.litLength + sequence.matchLength;
+ BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
+ BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
+ const BYTE* const iLitEnd = *litPtr + sequence.litLength;
+ const BYTE* match = oLitEnd - sequence.offset;
+
+ /* check */
+ if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
+ if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
+ if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, virtualStart, dictEnd);
+
+ /* copy Literals */
+ ZSTD_copy8(op, *litPtr);
+ if (sequence.litLength > 8)
+ ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
+ op = oLitEnd;
+ *litPtr = iLitEnd; /* update for next sequence */
+
+ /* copy Match */
+ if (sequence.offset > (size_t)(oLitEnd - prefixStart)) {
+ /* offset beyond prefix -> go into extDict */
+ if (sequence.offset > (size_t)(oLitEnd - virtualStart))
+ return ERROR(corruption_detected);
+ match = dictEnd + (match - prefixStart);
+ if (match + sequence.matchLength <= dictEnd) {
+ memmove(oLitEnd, match, sequence.matchLength);
+ return sequenceLength;
+ }
+ /* span extDict & currentPrefixSegment */
+ { size_t const length1 = dictEnd - match;
+ memmove(oLitEnd, match, length1);
+ op = oLitEnd + length1;
+ sequence.matchLength -= length1;
+ match = prefixStart;
+ if (op > oend_w || sequence.matchLength < MINMATCH) {
+ U32 i;
+ for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
+ return sequenceLength;
+ }
+ } }
+ /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */
+
+ /* match within prefix */
+ if (sequence.offset < 8) {
+ /* close range match, overlap */
+ static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
+ static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
+ int const sub2 = dec64table[sequence.offset];
+ op[0] = match[0];
+ op[1] = match[1];
+ op[2] = match[2];
+ op[3] = match[3];
+ match += dec32table[sequence.offset];
+ ZSTD_copy4(op+4, match);
+ match -= sub2;
+ } else {
+ ZSTD_copy8(op, match);
+ }
+ op += 8; match += 8;
+
+ if (oMatchEnd > oend-(16-MINMATCH)) {
+ if (op < oend_w) {
+ ZSTD_wildcopy(op, match, oend_w - op);
+ match += oend_w - op;
+ op = oend_w;
+ }
+ while (op < oMatchEnd) *op++ = *match++;
+ } else {
+ ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
+ }
+ return sequenceLength;
+}
+
+
+HINT_INLINE
+size_t ZSTD_execSequenceLong(BYTE* op,
+ BYTE* const oend, seq_t sequence,
+ const BYTE** litPtr, const BYTE* const litLimit,
+ const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd)
+{
+ BYTE* const oLitEnd = op + sequence.litLength;
+ size_t const sequenceLength = sequence.litLength + sequence.matchLength;
+ BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
+ BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
+ const BYTE* const iLitEnd = *litPtr + sequence.litLength;
+ const BYTE* match = sequence.match;
+
+ /* check */
+ if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
+ if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
+ if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd);
+
+ /* copy Literals */
+ ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */
+ if (sequence.litLength > 8)
+ ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
+ op = oLitEnd;
+ *litPtr = iLitEnd; /* update for next sequence */
+
+ /* copy Match */
+ if (sequence.offset > (size_t)(oLitEnd - prefixStart)) {
+ /* offset beyond prefix */
+ if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected);
+ if (match + sequence.matchLength <= dictEnd) {
+ memmove(oLitEnd, match, sequence.matchLength);
+ return sequenceLength;
+ }
+ /* span extDict & currentPrefixSegment */
+ { size_t const length1 = dictEnd - match;
+ memmove(oLitEnd, match, length1);
+ op = oLitEnd + length1;
+ sequence.matchLength -= length1;
+ match = prefixStart;
+ if (op > oend_w || sequence.matchLength < MINMATCH) {
+ U32 i;
+ for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
+ return sequenceLength;
+ }
+ } }
+ assert(op <= oend_w);
+ assert(sequence.matchLength >= MINMATCH);
+
+ /* match within prefix */
+ if (sequence.offset < 8) {
+ /* close range match, overlap */
+ static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
+ static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
+ int const sub2 = dec64table[sequence.offset];
+ op[0] = match[0];
+ op[1] = match[1];
+ op[2] = match[2];
+ op[3] = match[3];
+ match += dec32table[sequence.offset];
+ ZSTD_copy4(op+4, match);
+ match -= sub2;
+ } else {
+ ZSTD_copy8(op, match);
+ }
+ op += 8; match += 8;
+
+ if (oMatchEnd > oend-(16-MINMATCH)) {
+ if (op < oend_w) {
+ ZSTD_wildcopy(op, match, oend_w - op);
+ match += oend_w - op;
+ op = oend_w;
+ }
+ while (op < oMatchEnd) *op++ = *match++;
+ } else {
+ ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
+ }
+ return sequenceLength;
+}
+
+static void
+ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt)
+{
+ const void* ptr = dt;
+ const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr;
+ DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog);
+ DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits",
+ (U32)DStatePtr->state, DTableH->tableLog);
+ BIT_reloadDStream(bitD);
+ DStatePtr->table = dt + 1;
+}
+
+FORCE_INLINE_TEMPLATE void
+ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD)
+{
+ ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state];
+ U32 const nbBits = DInfo.nbBits;
+ size_t const lowBits = BIT_readBits(bitD, nbBits);
+ DStatePtr->state = DInfo.nextState + lowBits;
+}
+
+/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum
+ * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1)
+ * bits before reloading. This value is the maximum number of bytes we read
+ * after reloading when we are decoding long offets.
+ */
+#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \
+ (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \
+ ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \
+ : 0)
+
+typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e;
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+FORCE_INLINE_TEMPLATE seq_t
+ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets)
+{
+ seq_t seq;
+ U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
+ U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
+ U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
+ U32 const totalBits = llBits+mlBits+ofBits;
+ U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
+ U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
+ U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
+
+ /* sequence */
+ { size_t offset;
+ if (!ofBits)
+ offset = 0;
+ else {
+ ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
+ ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
+ assert(ofBits <= MaxOff);
+ if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) {
+ U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed);
+ offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
+ BIT_reloadDStream(&seqState->DStream);
+ if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
+ assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */
+ } else {
+ offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
+ }
+ }
+
+ if (ofBits <= 1) {
+ offset += (llBase==0);
+ if (offset) {
+ size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
+ temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
+ if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset = temp;
+ } else { /* offset == 0 */
+ offset = seqState->prevOffset[0];
+ }
+ } else {
+ seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset;
+ }
+ seq.offset = offset;
+ }
+
+ seq.matchLength = mlBase
+ + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */
+ if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
+ BIT_reloadDStream(&seqState->DStream);
+ if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
+ BIT_reloadDStream(&seqState->DStream);
+ /* Ensure there are enough bits to read the rest of data in 64-bit mode. */
+ ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
+
+ seq.litLength = llBase
+ + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */
+ if (MEM_32bits())
+ BIT_reloadDStream(&seqState->DStream);
+
+ DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u",
+ (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset);
+
+ /* ANS state update */
+ ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
+ ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
+ ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
+
+ return seq;
+}
+
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_decompressSequences_body( ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ const BYTE* ip = (const BYTE*)seqStart;
+ const BYTE* const iend = ip + seqSize;
+ BYTE* const ostart = (BYTE* const)dst;
+ BYTE* const oend = ostart + maxDstSize;
+ BYTE* op = ostart;
+ const BYTE* litPtr = dctx->litPtr;
+ const BYTE* const litEnd = litPtr + dctx->litSize;
+ const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart);
+ const BYTE* const vBase = (const BYTE*) (dctx->virtualStart);
+ const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
+ DEBUGLOG(5, "ZSTD_decompressSequences_body");
+
+ /* Regen sequences */
+ if (nbSeq) {
+ seqState_t seqState;
+ dctx->fseEntropy = 1;
+ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
+ CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
+ ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
+ ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
+ ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
+
+ for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) {
+ nbSeq--;
+ { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset);
+ size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, prefixStart, vBase, dictEnd);
+ DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize);
+ if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
+ op += oneSeqSize;
+ } }
+
+ /* check if reached exact end */
+ DEBUGLOG(5, "ZSTD_decompressSequences_body: after decode loop, remaining nbSeq : %i", nbSeq);
+ if (nbSeq) return ERROR(corruption_detected);
+ /* save reps for next block */
+ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
+ }
+
+ /* last literal segment */
+ { size_t const lastLLSize = litEnd - litPtr;
+ if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
+ memcpy(op, litPtr, lastLLSize);
+ op += lastLLSize;
+ }
+
+ return op-ostart;
+}
+
+static size_t
+ZSTD_decompressSequences_default(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */
+
+
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+FORCE_INLINE_TEMPLATE seq_t
+ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets)
+{
+ seq_t seq;
+ U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
+ U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
+ U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
+ U32 const totalBits = llBits+mlBits+ofBits;
+ U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
+ U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
+ U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
+
+ /* sequence */
+ { size_t offset;
+ if (!ofBits)
+ offset = 0;
+ else {
+ ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
+ ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
+ assert(ofBits <= MaxOff);
+ if (MEM_32bits() && longOffsets) {
+ U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1);
+ offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
+ if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream);
+ if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
+ } else {
+ offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
+ }
+ }
+
+ if (ofBits <= 1) {
+ offset += (llBase==0);
+ if (offset) {
+ size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
+ temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
+ if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset = temp;
+ } else {
+ offset = seqState->prevOffset[0];
+ }
+ } else {
+ seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset;
+ }
+ seq.offset = offset;
+ }
+
+ seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */
+ if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
+ BIT_reloadDStream(&seqState->DStream);
+ if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
+ BIT_reloadDStream(&seqState->DStream);
+ /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */
+ ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
+
+ seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */
+ if (MEM_32bits())
+ BIT_reloadDStream(&seqState->DStream);
+
+ { size_t const pos = seqState->pos + seq.litLength;
+ const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart;
+ seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted.
+ * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */
+ seqState->pos = pos + seq.matchLength;
+ }
+
+ /* ANS state update */
+ ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
+ ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
+ ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
+
+ return seq;
+}
+
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_decompressSequencesLong_body(
+ ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ const BYTE* ip = (const BYTE*)seqStart;
+ const BYTE* const iend = ip + seqSize;
+ BYTE* const ostart = (BYTE* const)dst;
+ BYTE* const oend = ostart + maxDstSize;
+ BYTE* op = ostart;
+ const BYTE* litPtr = dctx->litPtr;
+ const BYTE* const litEnd = litPtr + dctx->litSize;
+ const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart);
+ const BYTE* const dictStart = (const BYTE*) (dctx->virtualStart);
+ const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
+
+ /* Regen sequences */
+ if (nbSeq) {
+#define STORED_SEQS 4
+#define STORED_SEQS_MASK (STORED_SEQS-1)
+#define ADVANCED_SEQS 4
+ seq_t sequences[STORED_SEQS];
+ int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS);
+ seqState_t seqState;
+ int seqNb;
+ dctx->fseEntropy = 1;
+ { int i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
+ seqState.prefixStart = prefixStart;
+ seqState.pos = (size_t)(op-prefixStart);
+ seqState.dictEnd = dictEnd;
+ assert(iend >= ip);
+ CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
+ ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
+ ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
+ ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
+
+ /* prepare in advance */
+ for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) {
+ sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
+ PREFETCH_L1(sequences[seqNb].match); PREFETCH_L1(sequences[seqNb].match + sequences[seqNb].matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */
+ }
+ if (seqNb<seqAdvance) return ERROR(corruption_detected);
+
+ /* decode and decompress */
+ for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) {
+ seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
+ size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
+ if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
+ PREFETCH_L1(sequence.match); PREFETCH_L1(sequence.match + sequence.matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */
+ sequences[seqNb & STORED_SEQS_MASK] = sequence;
+ op += oneSeqSize;
+ }
+ if (seqNb<nbSeq) return ERROR(corruption_detected);
+
+ /* finish queue */
+ seqNb -= seqAdvance;
+ for ( ; seqNb<nbSeq ; seqNb++) {
+ size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
+ if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
+ op += oneSeqSize;
+ }
+
+ /* save reps for next block */
+ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
+ }
+
+ /* last literal segment */
+ { size_t const lastLLSize = litEnd - litPtr;
+ if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
+ memcpy(op, litPtr, lastLLSize);
+ op += lastLLSize;
+ }
+
+ return op-ostart;
+}
+
+static size_t
+ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */
+
+
+
+#if DYNAMIC_BMI2
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+static TARGET_ATTRIBUTE("bmi2") size_t
+ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+static TARGET_ATTRIBUTE("bmi2") size_t
+ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */
+
+#endif /* DYNAMIC_BMI2 */
+
+typedef size_t (*ZSTD_decompressSequences_t)(
+ ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset);
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+static size_t
+ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ DEBUGLOG(5, "ZSTD_decompressSequences");
+#if DYNAMIC_BMI2
+ if (dctx->bmi2) {
+ return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+ }
+#endif
+ return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */
+
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+/* ZSTD_decompressSequencesLong() :
+ * decompression function triggered when a minimum share of offsets is considered "long",
+ * aka out of cache.
+ * note : "long" definition seems overloaded here, sometimes meaning "wider than bitstream register", and sometimes mearning "farther than memory cache distance".
+ * This function will try to mitigate main memory latency through the use of prefetching */
+static size_t
+ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ DEBUGLOG(5, "ZSTD_decompressSequencesLong");
+#if DYNAMIC_BMI2
+ if (dctx->bmi2) {
+ return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+ }
+#endif
+ return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */
+
+
+
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+/* ZSTD_getLongOffsetsShare() :
+ * condition : offTable must be valid
+ * @return : "share" of long offsets (arbitrarily defined as > (1<<23))
+ * compared to maximum possible of (1<<OffFSELog) */
+static unsigned
+ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable)
+{
+ const void* ptr = offTable;
+ U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog;
+ const ZSTD_seqSymbol* table = offTable + 1;
+ U32 const max = 1 << tableLog;
+ U32 u, total = 0;
+ DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog);
+
+ assert(max <= (1 << OffFSELog)); /* max not too large */
+ for (u=0; u<max; u++) {
+ if (table[u].nbAdditionalBits > 22) total += 1;
+ }
+
+ assert(tableLog <= OffFSELog);
+ total <<= (OffFSELog - tableLog); /* scale to OffFSELog */
+
+ return total;
+}
+#endif
+
+
+size_t
+ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize, const int frame)
+{ /* blockType == blockCompressed */
+ const BYTE* ip = (const BYTE*)src;
+ /* isLongOffset must be true if there are long offsets.
+ * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN.
+ * We don't expect that to be the case in 64-bit mode.
+ * In block mode, window size is not known, so we have to be conservative.
+ * (note: but it could be evaluated from current-lowLimit)
+ */
+ ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || (dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN))));
+ DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize);
+
+ if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong);
+
+ /* Decode literals section */
+ { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize);
+ DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize);
+ if (ZSTD_isError(litCSize)) return litCSize;
+ ip += litCSize;
+ srcSize -= litCSize;
+ }
+
+ /* Build Decoding Tables */
+ {
+ /* These macros control at build-time which decompressor implementation
+ * we use. If neither is defined, we do some inspection and dispatch at
+ * runtime.
+ */
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+ int usePrefetchDecoder = dctx->ddictIsCold;
+#endif
+ int nbSeq;
+ size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize);
+ if (ZSTD_isError(seqHSize)) return seqHSize;
+ ip += seqHSize;
+ srcSize -= seqHSize;
+
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+ if ( !usePrefetchDecoder
+ && (!frame || (dctx->fParams.windowSize > (1<<24)))
+ && (nbSeq>ADVANCED_SEQS) ) { /* could probably use a larger nbSeq limit */
+ U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr);
+ U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */
+ usePrefetchDecoder = (shareLongOffsets >= minShare);
+ }
+#endif
+
+ dctx->ddictIsCold = 0;
+
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+ if (usePrefetchDecoder)
+#endif
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+ return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
+#endif
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+ /* else */
+ return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
+#endif
+ }
+}
+
+
+size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
+{
+ size_t dSize;
+ ZSTD_checkContinuity(dctx, dst);
+ dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0);
+ dctx->previousDstEnd = (char*)dst + dSize;
+ return dSize;
+}
diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h
new file mode 100644
index 0000000000..7e92960410
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_decompress_block.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+
+#ifndef ZSTD_DEC_BLOCK_H
+#define ZSTD_DEC_BLOCK_H
+
+/*-*******************************************************
+ * Dependencies
+ *********************************************************/
+#include <stddef.h> /* size_t */
+#include "zstd.h" /* DCtx, and some public functions */
+#include "zstd_internal.h" /* blockProperties_t, and some public functions */
+#include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */
+
+
+/* === Prototypes === */
+
+/* note: prototypes already published within `zstd.h` :
+ * ZSTD_decompressBlock()
+ */
+
+/* note: prototypes already published within `zstd_internal.h` :
+ * ZSTD_getcBlockSize()
+ * ZSTD_decodeSeqHeaders()
+ */
+
+
+/* ZSTD_decompressBlock_internal() :
+ * decompress block, starting at `src`,
+ * into destination buffer `dst`.
+ * @return : decompressed block size,
+ * or an error code (which can be tested using ZSTD_isError())
+ */
+size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize, const int frame);
+
+/* ZSTD_buildFSETable() :
+ * generate FSE decoding table for one symbol (ll, ml or off)
+ * this function must be called with valid parameters only
+ * (dt is large enough, normalizedCounter distribution total is a power of 2, max is within range, etc.)
+ * in which case it cannot fail.
+ * Internal use only.
+ */
+void ZSTD_buildFSETable(ZSTD_seqSymbol* dt,
+ const short* normalizedCounter, unsigned maxSymbolValue,
+ const U32* baseValue, const U32* nbAdditionalBits,
+ unsigned tableLog);
+
+
+#endif /* ZSTD_DEC_BLOCK_H */
diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h
new file mode 100644
index 0000000000..abd0030519
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h
@@ -0,0 +1,168 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+
+/* zstd_decompress_internal:
+ * objects and definitions shared within lib/decompress modules */
+
+ #ifndef ZSTD_DECOMPRESS_INTERNAL_H
+ #define ZSTD_DECOMPRESS_INTERNAL_H
+
+
+/*-*******************************************************
+ * Dependencies
+ *********************************************************/
+#include "mem.h" /* BYTE, U16, U32 */
+#include "zstd_internal.h" /* ZSTD_seqSymbol */
+
+
+
+/*-*******************************************************
+ * Constants
+ *********************************************************/
+static const U32 LL_base[MaxLL+1] = {
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 18, 20, 22, 24, 28, 32, 40,
+ 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000,
+ 0x2000, 0x4000, 0x8000, 0x10000 };
+
+static const U32 OF_base[MaxOff+1] = {
+ 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D,
+ 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD,
+ 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD,
+ 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD };
+
+static const U32 OF_bits[MaxOff+1] = {
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31 };
+
+static const U32 ML_base[MaxML+1] = {
+ 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, 12, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 37, 39, 41, 43, 47, 51, 59,
+ 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803,
+ 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 };
+
+
+/*-*******************************************************
+ * Decompression types
+ *********************************************************/
+ typedef struct {
+ U32 fastMode;
+ U32 tableLog;
+ } ZSTD_seqSymbol_header;
+
+ typedef struct {
+ U16 nextState;
+ BYTE nbAdditionalBits;
+ BYTE nbBits;
+ U32 baseValue;
+ } ZSTD_seqSymbol;
+
+ #define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log)))
+
+typedef struct {
+ ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; /* Note : Space reserved for FSE Tables */
+ ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; /* is also used as temporary workspace while building hufTable during DDict creation */
+ ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; /* and therefore must be at least HUF_DECOMPRESS_WORKSPACE_SIZE large */
+ HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */
+ U32 rep[ZSTD_REP_NUM];
+} ZSTD_entropyDTables_t;
+
+typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader,
+ ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock,
+ ZSTDds_decompressLastBlock, ZSTDds_checkChecksum,
+ ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage;
+
+typedef enum { zdss_init=0, zdss_loadHeader,
+ zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage;
+
+struct ZSTD_DCtx_s
+{
+ const ZSTD_seqSymbol* LLTptr;
+ const ZSTD_seqSymbol* MLTptr;
+ const ZSTD_seqSymbol* OFTptr;
+ const HUF_DTable* HUFptr;
+ ZSTD_entropyDTables_t entropy;
+ U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; /* space needed when building huffman tables */
+ const void* previousDstEnd; /* detect continuity */
+ const void* prefixStart; /* start of current segment */
+ const void* virtualStart; /* virtual start of previous segment if it was just before current one */
+ const void* dictEnd; /* end of previous segment */
+ size_t expected;
+ ZSTD_frameHeader fParams;
+ U64 decodedSize;
+ blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */
+ ZSTD_dStage stage;
+ U32 litEntropy;
+ U32 fseEntropy;
+ XXH64_state_t xxhState;
+ size_t headerSize;
+ ZSTD_format_e format;
+ const BYTE* litPtr;
+ ZSTD_customMem customMem;
+ size_t litSize;
+ size_t rleSize;
+ size_t staticSize;
+ int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */
+
+ /* dictionary */
+ ZSTD_DDict* ddictLocal;
+ const ZSTD_DDict* ddict; /* set by ZSTD_initDStream_usingDDict(), or ZSTD_DCtx_refDDict() */
+ U32 dictID;
+ int ddictIsCold; /* if == 1 : dictionary is "new" for working context, and presumed "cold" (not in cpu cache) */
+
+ /* streaming */
+ ZSTD_dStreamStage streamStage;
+ char* inBuff;
+ size_t inBuffSize;
+ size_t inPos;
+ size_t maxWindowSize;
+ char* outBuff;
+ size_t outBuffSize;
+ size_t outStart;
+ size_t outEnd;
+ size_t lhSize;
+ void* legacyContext;
+ U32 previousLegacyVersion;
+ U32 legacyVersion;
+ U32 hostageByte;
+ int noForwardProgress;
+
+ /* workspace */
+ BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH];
+ BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX];
+}; /* typedef'd to ZSTD_DCtx within "zstd.h" */
+
+
+/*-*******************************************************
+ * Shared internal functions
+ *********************************************************/
+
+/*! ZSTD_loadDEntropy() :
+ * dict : must point at beginning of a valid zstd dictionary.
+ * @return : size of entropy tables read */
+size_t ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy,
+ const void* const dict, size_t const dictSize);
+
+/*! ZSTD_checkContinuity() :
+ * check if next `dst` follows previous position, where decompression ended.
+ * If yes, do nothing (continue on current segment).
+ * If not, classify previous segment as "external dictionary", and start a new segment.
+ * This function cannot fail. */
+void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst);
+
+
+#endif /* ZSTD_DECOMPRESS_INTERNAL_H */
diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h
index 6405da602e..b18fc8a44b 100644
--- a/thirdparty/zstd/zstd.h
+++ b/thirdparty/zstd/zstd.h
@@ -35,41 +35,59 @@ extern "C" {
#endif
-/*******************************************************************************************************
+/*******************************************************************************
Introduction
- zstd, short for Zstandard, is a fast lossless compression algorithm,
- targeting real-time compression scenarios at zlib-level and better compression ratios.
- The zstd compression library provides in-memory compression and decompression functions.
- The library supports compression levels from 1 up to ZSTD_maxCLevel() which is currently 22.
- Levels >= 20, labeled `--ultra`, should be used with caution, as they require more memory.
+ zstd, short for Zstandard, is a fast lossless compression algorithm, targeting
+ real-time compression scenarios at zlib-level and better compression ratios.
+ The zstd compression library provides in-memory compression and decompression
+ functions.
+
+ The library supports regular compression levels from 1 up to ZSTD_maxCLevel(),
+ which is currently 22. Levels >= 20, labeled `--ultra`, should be used with
+ caution, as they require more memory. The library also offers negative
+ compression levels, which extend the range of speed vs. ratio preferences.
+ The lower the level, the faster the speed (at the cost of compression).
+
Compression can be done in:
- a single step (described as Simple API)
- a single step, reusing a context (described as Explicit context)
- unbounded multiple steps (described as Streaming compression)
- The compression ratio achievable on small data can be highly improved using a dictionary in:
+
+ The compression ratio achievable on small data can be highly improved using
+ a dictionary. Dictionary compression can be performed in:
- a single step (described as Simple dictionary API)
- - a single step, reusing a dictionary (described as Bulk-processing dictionary API)
+ - a single step, reusing a dictionary (described as Bulk-processing
+ dictionary API)
- Advanced experimental functions can be accessed using #define ZSTD_STATIC_LINKING_ONLY before including zstd.h.
- Advanced experimental APIs shall never be used with a dynamic library.
- They are not "stable", their definition may change in the future. Only static linking is allowed.
-*********************************************************************************************************/
+ Advanced experimental functions can be accessed using
+ `#define ZSTD_STATIC_LINKING_ONLY` before including zstd.h.
+
+ Advanced experimental APIs should never be used with a dynamically-linked
+ library. They are not "stable"; their definitions or signatures may change in
+ the future. Only static linking is allowed.
+*******************************************************************************/
/*------ Version ------*/
#define ZSTD_VERSION_MAJOR 1
#define ZSTD_VERSION_MINOR 3
-#define ZSTD_VERSION_RELEASE 4
+#define ZSTD_VERSION_RELEASE 8
#define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE)
-ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< useful to check dll version */
+ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */
#define ZSTD_LIB_VERSION ZSTD_VERSION_MAJOR.ZSTD_VERSION_MINOR.ZSTD_VERSION_RELEASE
#define ZSTD_QUOTE(str) #str
#define ZSTD_EXPAND_AND_QUOTE(str) ZSTD_QUOTE(str)
#define ZSTD_VERSION_STRING ZSTD_EXPAND_AND_QUOTE(ZSTD_LIB_VERSION)
-ZSTDLIB_API const char* ZSTD_versionString(void); /* added in v1.3.0 */
+ZSTDLIB_API const char* ZSTD_versionString(void); /* requires v1.3.0+ */
+/***************************************
+* Default constant
+***************************************/
+#ifndef ZSTD_CLEVEL_DEFAULT
+# define ZSTD_CLEVEL_DEFAULT 3
+#endif
/***************************************
* Simple API
@@ -92,11 +110,11 @@ ZSTDLIB_API size_t ZSTD_compress( void* dst, size_t dstCapacity,
ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity,
const void* src, size_t compressedSize);
-/*! ZSTD_getFrameContentSize() : added in v1.3.0
+/*! ZSTD_getFrameContentSize() : requires v1.3.0+
* `src` should point to the start of a ZSTD encoded frame.
* `srcSize` must be at least as large as the frame header.
* hint : any size >= `ZSTD_frameHeaderSize_max` is large enough.
- * @return : - decompressed size of the frame in `src`, if known
+ * @return : - decompressed size of `src` frame content, if known
* - ZSTD_CONTENTSIZE_UNKNOWN if the size cannot be determined
* - ZSTD_CONTENTSIZE_ERROR if an error occurred (e.g. invalid magic number, srcSize too small)
* note 1 : a 0 return value means the frame is valid but "empty".
@@ -106,7 +124,8 @@ ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity,
* Optionally, application can rely on some implicit limit,
* as ZSTD_decompress() only needs an upper bound of decompressed size.
* (For example, data could be necessarily cut into blocks <= 16 KB).
- * note 3 : decompressed size is always present when compression is done with ZSTD_compress()
+ * note 3 : decompressed size is always present when compression is completed using single-pass functions,
+ * such as ZSTD_compress(), ZSTD_compressCCtx() ZSTD_compress_usingDict() or ZSTD_compress_usingCDict().
* note 4 : decompressed size can be very large (64-bits value),
* potentially larger than what local system can handle as a single memory segment.
* In which case, it's necessary to use streaming mode to decompress data.
@@ -123,8 +142,7 @@ ZSTDLIB_API unsigned long long ZSTD_getFrameContentSize(const void *src, size_t
* Both functions work the same way, but ZSTD_getDecompressedSize() blends
* "empty", "unknown" and "error" results to the same return value (0),
* while ZSTD_getFrameContentSize() gives them separate return values.
- * `src` is the start of a zstd compressed frame.
- * @return : content size to be decompressed, as a 64-bits value _if known and not empty_, 0 otherwise. */
+ * @return : decompressed size of `src` frame content _if known and not empty_, 0 otherwise. */
ZSTDLIB_API unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize);
@@ -149,8 +167,10 @@ ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx(void);
ZSTDLIB_API size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx);
/*! ZSTD_compressCCtx() :
- * Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */
-ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* ctx,
+ * Same as ZSTD_compress(), using an explicit ZSTD_CCtx
+ * The function will compress at requested compression level,
+ * ignoring any other parameter */
+ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
int compressionLevel);
@@ -166,8 +186,11 @@ ZSTDLIB_API ZSTD_DCtx* ZSTD_createDCtx(void);
ZSTDLIB_API size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx);
/*! ZSTD_decompressDCtx() :
- * Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()) */
-ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx,
+ * Same as ZSTD_decompress(),
+ * requires an allocated ZSTD_DCtx.
+ * Compatible with sticky parameters.
+ */
+ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize);
@@ -176,9 +199,12 @@ ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx,
* Simple dictionary API
***************************/
/*! ZSTD_compress_usingDict() :
- * Compression using a predefined Dictionary (see dictBuilder/zdict.h).
+ * Compression at an explicit compression level using a Dictionary.
+ * A dictionary can be any arbitrary data segment (also called a prefix),
+ * or a buffer with specified information (see dictBuilder/zdict.h).
* Note : This function loads the dictionary, resulting in significant startup delay.
- * Note : When `dict == NULL || dictSize < 8` no dictionary is used. */
+ * It's intended for a dictionary used only once.
+ * Note 2 : When `dict == NULL || dictSize < 8` no dictionary is used. */
ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -186,9 +212,10 @@ ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx,
int compressionLevel);
/*! ZSTD_decompress_usingDict() :
- * Decompression using a predefined Dictionary (see dictBuilder/zdict.h).
+ * Decompression using a known Dictionary.
* Dictionary must be identical to the one used during compression.
* Note : This function loads the dictionary, resulting in significant startup delay.
+ * It's intended for a dictionary used only once.
* Note : When `dict == NULL || dictSize < 8` no dictionary is used. */
ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
@@ -196,16 +223,18 @@ ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx,
const void* dict,size_t dictSize);
-/**********************************
+/***********************************
* Bulk processing dictionary API
- *********************************/
+ **********************************/
typedef struct ZSTD_CDict_s ZSTD_CDict;
/*! ZSTD_createCDict() :
- * When compressing multiple messages / blocks with the same dictionary, it's recommended to load it just once.
- * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup delay.
+ * When compressing multiple messages / blocks using the same dictionary, it's recommended to load it only once.
+ * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup cost.
* ZSTD_CDict can be created once and shared by multiple threads concurrently, since its usage is read-only.
- * `dictBuffer` can be released after ZSTD_CDict creation, since its content is copied within CDict */
+ * `dictBuffer` can be released after ZSTD_CDict creation, because its content is copied within CDict.
+ * Consider experimental function `ZSTD_createCDict_byReference()` if you prefer to not duplicate `dictBuffer` content.
+ * Note : A ZSTD_CDict can be created from an empty dictBuffer, but it is inefficient when used to compress small data. */
ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict(const void* dictBuffer, size_t dictSize,
int compressionLevel);
@@ -215,9 +244,9 @@ ZSTDLIB_API size_t ZSTD_freeCDict(ZSTD_CDict* CDict);
/*! ZSTD_compress_usingCDict() :
* Compression using a digested Dictionary.
- * Faster startup than ZSTD_compress_usingDict(), recommended when same dictionary is used multiple times.
- * Note that compression level is decided during dictionary creation.
- * Frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */
+ * Recommended when same dictionary is used multiple times.
+ * Note : compression level is _decided at dictionary creation time_,
+ * and frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */
ZSTDLIB_API size_t ZSTD_compress_usingCDict(ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -228,7 +257,7 @@ typedef struct ZSTD_DDict_s ZSTD_DDict;
/*! ZSTD_createDDict() :
* Create a digested dictionary, ready to start decompression operation without startup delay.
- * dictBuffer can be released after DDict creation, as its content is copied inside DDict */
+ * dictBuffer can be released after DDict creation, as its content is copied inside DDict. */
ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict(const void* dictBuffer, size_t dictSize);
/*! ZSTD_freeDDict() :
@@ -237,7 +266,7 @@ ZSTDLIB_API size_t ZSTD_freeDDict(ZSTD_DDict* ddict);
/*! ZSTD_decompress_usingDDict() :
* Decompression using a digested Dictionary.
- * Faster startup than ZSTD_decompress_usingDict(), recommended when same dictionary is used multiple times. */
+ * Recommended when same dictionary is used multiple times. */
ZSTDLIB_API size_t ZSTD_decompress_usingDDict(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -268,43 +297,51 @@ typedef struct ZSTD_outBuffer_s {
* A ZSTD_CStream object is required to track streaming operation.
* Use ZSTD_createCStream() and ZSTD_freeCStream() to create/release resources.
* ZSTD_CStream objects can be reused multiple times on consecutive compression operations.
-* It is recommended to re-use ZSTD_CStream in situations where many streaming operations will be achieved consecutively,
-* since it will play nicer with system's memory, by re-using already allocated memory.
-* Use one separate ZSTD_CStream per thread for parallel execution.
+* It is recommended to re-use ZSTD_CStream since it will play nicer with system's memory, by re-using already allocated memory.
*
-* Start a new compression by initializing ZSTD_CStream.
-* Use ZSTD_initCStream() to start a new compression operation.
-* Use ZSTD_initCStream_usingDict() or ZSTD_initCStream_usingCDict() for a compression which requires a dictionary (experimental section)
+* For parallel execution, use one separate ZSTD_CStream per thread.
*
-* Use ZSTD_compressStream() repetitively to consume input stream.
-* The function will automatically update both `pos` fields.
-* Note that it may not consume the entire input, in which case `pos < size`,
-* and it's up to the caller to present again remaining data.
-* @return : a size hint, preferred nb of bytes to use as input for next function call
-* or an error code, which can be tested using ZSTD_isError().
-* Note 1 : it's just a hint, to help latency a little, any other value will work fine.
-* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize()
+* note : since v1.3.0, ZSTD_CStream and ZSTD_CCtx are the same thing.
*
-* At any moment, it's possible to flush whatever data remains within internal buffer, using ZSTD_flushStream().
-* `output->pos` will be updated.
-* Note that some content might still be left within internal buffer if `output->size` is too small.
-* @return : nb of bytes still present within internal buffer (0 if it's empty)
+* Parameters are sticky : when starting a new compression on the same context,
+* it will re-use the same sticky parameters as previous compression session.
+* When in doubt, it's recommended to fully initialize the context before usage.
+* Use ZSTD_initCStream() to set the parameter to a selected compression level.
+* Use advanced API (ZSTD_CCtx_setParameter(), etc.) to set more specific parameters.
+*
+* Use ZSTD_compressStream() as many times as necessary to consume input stream.
+* The function will automatically update both `pos` fields within `input` and `output`.
+* Note that the function may not consume the entire input,
+* for example, because the output buffer is already full,
+* in which case `input.pos < input.size`.
+* The caller must check if input has been entirely consumed.
+* If not, the caller must make some room to receive more compressed data,
+* and then present again remaining input data.
+* @return : a size hint, preferred nb of bytes to use as input for next function call
+* or an error code, which can be tested using ZSTD_isError().
+* Note 1 : it's just a hint, to help latency a little, any value will work fine.
+* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize()
+*
+* At any moment, it's possible to flush whatever data might remain stuck within internal buffer,
+* using ZSTD_flushStream(). `output->pos` will be updated.
+* Note that, if `output->size` is too small, a single invocation of ZSTD_flushStream() might not be enough (return code > 0).
+* In which case, make some room to receive more compressed data, and call again ZSTD_flushStream().
+* @return : 0 if internal buffers are entirely flushed,
+* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size),
* or an error code, which can be tested using ZSTD_isError().
*
* ZSTD_endStream() instructs to finish a frame.
* It will perform a flush and write frame epilogue.
* The epilogue is required for decoders to consider a frame completed.
-* ZSTD_endStream() may not be able to flush full data if `output->size` is too small.
-* In which case, call again ZSTD_endStream() to complete the flush.
+* flush() operation is the same, and follows same rules as ZSTD_flushStream().
* @return : 0 if frame fully completed and fully flushed,
- or >0 if some data is still present within internal buffer
- (value is minimum size estimation for remaining data to flush, but it could be more)
+* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size),
* or an error code, which can be tested using ZSTD_isError().
*
* *******************************************************************/
typedef ZSTD_CCtx ZSTD_CStream; /**< CCtx and CStream are now effectively same object (>= v1.3.0) */
- /* Continue to distinguish them for compatibility with versions <= v1.2.0 */
+ /* Continue to distinguish them for compatibility with older versions <= v1.2.0 */
/*===== ZSTD_CStream management functions =====*/
ZSTDLIB_API ZSTD_CStream* ZSTD_createCStream(void);
ZSTDLIB_API size_t ZSTD_freeCStream(ZSTD_CStream* zcs);
@@ -327,23 +364,28 @@ ZSTDLIB_API size_t ZSTD_CStreamOutSize(void); /**< recommended size for output
* Use ZSTD_createDStream() and ZSTD_freeDStream() to create/release resources.
* ZSTD_DStream objects can be re-used multiple times.
*
-* Use ZSTD_initDStream() to start a new decompression operation,
-* or ZSTD_initDStream_usingDict() if decompression requires a dictionary.
-* @return : recommended first input size
+* Use ZSTD_initDStream() to start a new decompression operation.
+* @return : recommended first input size
+* Alternatively, use advanced API to set specific properties.
*
* Use ZSTD_decompressStream() repetitively to consume your input.
* The function will update both `pos` fields.
* If `input.pos < input.size`, some input has not been consumed.
* It's up to the caller to present again remaining data.
+* The function tries to flush all data decoded immediately, respecting output buffer size.
* If `output.pos < output.size`, decoder has flushed everything it could.
-* @return : 0 when a frame is completely decoded and fully flushed,
-* an error code, which can be tested using ZSTD_isError(),
-* any other value > 0, which means there is still some decoding to do to complete current frame.
-* The return value is a suggested next input size (a hint to improve latency) that will never load more than the current frame.
+* But if `output.pos == output.size`, there might be some data left within internal buffers.,
+* In which case, call ZSTD_decompressStream() again to flush whatever remains in the buffer.
+* Note : with no additional input provided, amount of data flushed is necessarily <= ZSTD_BLOCKSIZE_MAX.
+* @return : 0 when a frame is completely decoded and fully flushed,
+* or an error code, which can be tested using ZSTD_isError(),
+* or any other value > 0, which means there is still some decoding or flushing to do to complete current frame :
+* the return value is a suggested next input size (just a hint for better latency)
+* that will never request more than the remaining frame size.
* *******************************************************************************/
typedef ZSTD_DCtx ZSTD_DStream; /**< DCtx and DStream are now effectively same object (>= v1.3.0) */
- /* For compatibility with versions <= v1.2.0, continue to consider them separated. */
+ /* For compatibility with versions <= v1.2.0, prefer differentiating them. */
/*===== ZSTD_DStream management functions =====*/
ZSTDLIB_API ZSTD_DStream* ZSTD_createDStream(void);
ZSTDLIB_API size_t ZSTD_freeDStream(ZSTD_DStream* zds);
@@ -359,69 +401,603 @@ ZSTDLIB_API size_t ZSTD_DStreamOutSize(void); /*!< recommended size for output
+
/****************************************************************************************
- * START OF ADVANCED AND EXPERIMENTAL FUNCTIONS
- * The definitions in this section are considered experimental.
- * They should never be used with a dynamic library, as prototypes may change in the future.
+ * ADVANCED AND EXPERIMENTAL FUNCTIONS
+ ****************************************************************************************
+ * The definitions in the following section are considered experimental.
* They are provided for advanced scenarios.
+ * They should never be used with a dynamic library, as prototypes may change in the future.
* Use them only in association with static linking.
* ***************************************************************************************/
#if defined(ZSTD_STATIC_LINKING_ONLY) && !defined(ZSTD_H_ZSTD_STATIC_LINKING_ONLY)
#define ZSTD_H_ZSTD_STATIC_LINKING_ONLY
-/* --- Constants ---*/
-#define ZSTD_MAGICNUMBER 0xFD2FB528 /* >= v0.8.0 */
-#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50U
-#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* >= v0.7.0 */
-
-#define ZSTD_WINDOWLOG_MAX_32 30
-#define ZSTD_WINDOWLOG_MAX_64 31
-#define ZSTD_WINDOWLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64))
-#define ZSTD_WINDOWLOG_MIN 10
-#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30)
-#define ZSTD_HASHLOG_MIN 6
-#define ZSTD_CHAINLOG_MAX_32 29
-#define ZSTD_CHAINLOG_MAX_64 30
-#define ZSTD_CHAINLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64))
-#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN
-#define ZSTD_HASHLOG3_MAX 17
-#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1)
-#define ZSTD_SEARCHLOG_MIN 1
-#define ZSTD_SEARCHLENGTH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */
-#define ZSTD_SEARCHLENGTH_MIN 3 /* only for ZSTD_btopt, other strategies are limited to 4 */
-#define ZSTD_TARGETLENGTH_MIN 1 /* only used by btopt, btultra and btfast */
-#define ZSTD_LDM_MINMATCH_MIN 4
-#define ZSTD_LDM_MINMATCH_MAX 4096
-#define ZSTD_LDM_BUCKETSIZELOG_MAX 8
-
-#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size to know frame header size */
-#define ZSTD_FRAMEHEADERSIZE_MIN 6
-#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* for static allocation */
-static const size_t ZSTD_frameHeaderSize_prefix = ZSTD_FRAMEHEADERSIZE_PREFIX;
-static const size_t ZSTD_frameHeaderSize_min = ZSTD_FRAMEHEADERSIZE_MIN;
-static const size_t ZSTD_frameHeaderSize_max = ZSTD_FRAMEHEADERSIZE_MAX;
-static const size_t ZSTD_skippableHeaderSize = 8; /* magic number + skippable frame length */
+/****************************************************************************************
+ * Candidate API for promotion to stable status
+ ****************************************************************************************
+ * The following symbols and constants form the "staging area" :
+ * they are considered to join "stable API" by v1.4.0.
+ * The proposal is written so that it can be made stable "as is",
+ * though it's still possible to suggest improvements.
+ * Staging is in fact last chance for changes,
+ * the API is locked once reaching "stable" status.
+ * ***************************************************************************************/
+
+
+/* === Constants === */
+
+/* all magic numbers are supposed read/written to/from files/memory using little-endian convention */
+#define ZSTD_MAGICNUMBER 0xFD2FB528 /* valid since v0.8.0 */
+#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* valid since v0.7.0 */
+#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50 /* all 16 values, from 0x184D2A50 to 0x184D2A5F, signal the beginning of a skippable frame */
+#define ZSTD_MAGIC_SKIPPABLE_MASK 0xFFFFFFF0
+
+#define ZSTD_BLOCKSIZELOG_MAX 17
+#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX)
+
+
+/* === query limits === */
+
+ZSTDLIB_API int ZSTD_minCLevel(void); /*!< minimum negative compression level allowed */
+
+
+/* === frame size === */
+
+/*! ZSTD_findFrameCompressedSize() :
+ * `src` should point to the start of a ZSTD frame or skippable frame.
+ * `srcSize` must be >= first frame size
+ * @return : the compressed size of the first frame starting at `src`,
+ * suitable to pass as `srcSize` to `ZSTD_decompress` or similar,
+ * or an error code if input is invalid */
+ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize);
+
+
+/* === Memory management === */
+
+/*! ZSTD_sizeof_*() :
+ * These functions give the _current_ memory usage of selected object.
+ * Note that object memory usage can evolve (increase or decrease) over time. */
+ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx);
+ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx);
+ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs);
+ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds);
+ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict);
+ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict);
+
+
+/***************************************
+* Advanced compression API
+***************************************/
+
+/* API design :
+ * Parameters are pushed one by one into an existing context,
+ * using ZSTD_CCtx_set*() functions.
+ * Pushed parameters are sticky : they are valid for next compressed frame, and any subsequent frame.
+ * "sticky" parameters are applicable to `ZSTD_compress2()` and `ZSTD_compressStream*()` !
+ * They do not apply to "simple" one-shot variants such as ZSTD_compressCCtx()
+ *
+ * It's possible to reset all parameters to "default" using ZSTD_CCtx_reset().
+ *
+ * This API supercedes all other "advanced" API entry points in the experimental section.
+ * In the future, we expect to remove from experimental API entry points which are redundant with this API.
+ */
+
+
+/* Compression strategies, listed from fastest to strongest */
+typedef enum { ZSTD_fast=1,
+ ZSTD_dfast=2,
+ ZSTD_greedy=3,
+ ZSTD_lazy=4,
+ ZSTD_lazy2=5,
+ ZSTD_btlazy2=6,
+ ZSTD_btopt=7,
+ ZSTD_btultra=8,
+ ZSTD_btultra2=9
+ /* note : new strategies _might_ be added in the future.
+ Only the order (from fast to strong) is guaranteed */
+} ZSTD_strategy;
+
+
+typedef enum {
+
+ /* compression parameters */
+ ZSTD_c_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table
+ * Default level is ZSTD_CLEVEL_DEFAULT==3.
+ * Special: value 0 means default, which is controlled by ZSTD_CLEVEL_DEFAULT.
+ * Note 1 : it's possible to pass a negative compression level.
+ * Note 2 : setting a level sets all default values of other compression parameters */
+ ZSTD_c_windowLog=101, /* Maximum allowed back-reference distance, expressed as power of 2.
+ * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX.
+ * Special: value 0 means "use default windowLog".
+ * Note: Using a windowLog greater than ZSTD_WINDOWLOG_LIMIT_DEFAULT
+ * requires explicitly allowing such window size at decompression stage if using streaming. */
+ ZSTD_c_hashLog=102, /* Size of the initial probe table, as a power of 2.
+ * Resulting memory usage is (1 << (hashLog+2)).
+ * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX.
+ * Larger tables improve compression ratio of strategies <= dFast,
+ * and improve speed of strategies > dFast.
+ * Special: value 0 means "use default hashLog". */
+ ZSTD_c_chainLog=103, /* Size of the multi-probe search table, as a power of 2.
+ * Resulting memory usage is (1 << (chainLog+2)).
+ * Must be clamped between ZSTD_CHAINLOG_MIN and ZSTD_CHAINLOG_MAX.
+ * Larger tables result in better and slower compression.
+ * This parameter is useless when using "fast" strategy.
+ * It's still useful when using "dfast" strategy,
+ * in which case it defines a secondary probe table.
+ * Special: value 0 means "use default chainLog". */
+ ZSTD_c_searchLog=104, /* Number of search attempts, as a power of 2.
+ * More attempts result in better and slower compression.
+ * This parameter is useless when using "fast" and "dFast" strategies.
+ * Special: value 0 means "use default searchLog". */
+ ZSTD_c_minMatch=105, /* Minimum size of searched matches.
+ * Note that Zstandard can still find matches of smaller size,
+ * it just tweaks its search algorithm to look for this size and larger.
+ * Larger values increase compression and decompression speed, but decrease ratio.
+ * Must be clamped between ZSTD_MINMATCH_MIN and ZSTD_MINMATCH_MAX.
+ * Note that currently, for all strategies < btopt, effective minimum is 4.
+ * , for all strategies > fast, effective maximum is 6.
+ * Special: value 0 means "use default minMatchLength". */
+ ZSTD_c_targetLength=106, /* Impact of this field depends on strategy.
+ * For strategies btopt, btultra & btultra2:
+ * Length of Match considered "good enough" to stop search.
+ * Larger values make compression stronger, and slower.
+ * For strategy fast:
+ * Distance between match sampling.
+ * Larger values make compression faster, and weaker.
+ * Special: value 0 means "use default targetLength". */
+ ZSTD_c_strategy=107, /* See ZSTD_strategy enum definition.
+ * The higher the value of selected strategy, the more complex it is,
+ * resulting in stronger and slower compression.
+ * Special: value 0 means "use default strategy". */
+
+ /* LDM mode parameters */
+ ZSTD_c_enableLongDistanceMatching=160, /* Enable long distance matching.
+ * This parameter is designed to improve compression ratio
+ * for large inputs, by finding large matches at long distance.
+ * It increases memory usage and window size.
+ * Note: enabling this parameter increases default ZSTD_c_windowLog to 128 MB
+ * except when expressly set to a different value. */
+ ZSTD_c_ldmHashLog=161, /* Size of the table for long distance matching, as a power of 2.
+ * Larger values increase memory usage and compression ratio,
+ * but decrease compression speed.
+ * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX
+ * default: windowlog - 7.
+ * Special: value 0 means "automatically determine hashlog". */
+ ZSTD_c_ldmMinMatch=162, /* Minimum match size for long distance matcher.
+ * Larger/too small values usually decrease compression ratio.
+ * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX.
+ * Special: value 0 means "use default value" (default: 64). */
+ ZSTD_c_ldmBucketSizeLog=163, /* Log size of each bucket in the LDM hash table for collision resolution.
+ * Larger values improve collision resolution but decrease compression speed.
+ * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX.
+ * Special: value 0 means "use default value" (default: 3). */
+ ZSTD_c_ldmHashRateLog=164, /* Frequency of inserting/looking up entries into the LDM hash table.
+ * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN).
+ * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage.
+ * Larger values improve compression speed.
+ * Deviating far from default value will likely result in a compression ratio decrease.
+ * Special: value 0 means "automatically determine hashRateLog". */
+
+ /* frame parameters */
+ ZSTD_c_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1)
+ * Content size must be known at the beginning of compression.
+ * This is automatically the case when using ZSTD_compress2(),
+ * For streaming variants, content size must be provided with ZSTD_CCtx_setPledgedSrcSize() */
+ ZSTD_c_checksumFlag=201, /* A 32-bits checksum of content is written at end of frame (default:0) */
+ ZSTD_c_dictIDFlag=202, /* When applicable, dictionary's ID is written into frame header (default:1) */
+
+ /* multi-threading parameters */
+ /* These parameters are only useful if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD).
+ * They return an error otherwise. */
+ ZSTD_c_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel.
+ * When nbWorkers >= 1, triggers asynchronous mode when used with ZSTD_compressStream*() :
+ * ZSTD_compressStream*() consumes input and flush output if possible, but immediately gives back control to caller,
+ * while compression work is performed in parallel, within worker threads.
+ * (note : a strong exception to this rule is when first invocation of ZSTD_compressStream2() sets ZSTD_e_end :
+ * in which case, ZSTD_compressStream2() delegates to ZSTD_compress2(), which is always a blocking call).
+ * More workers improve speed, but also increase memory usage.
+ * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */
+ ZSTD_c_jobSize=401, /* Size of a compression job. This value is enforced only when nbWorkers >= 1.
+ * Each compression job is completed in parallel, so this value can indirectly impact the nb of active threads.
+ * 0 means default, which is dynamically determined based on compression parameters.
+ * Job size must be a minimum of overlap size, or 1 MB, whichever is largest.
+ * The minimum size is automatically and transparently enforced */
+ ZSTD_c_overlapLog=402, /* Control the overlap size, as a fraction of window size.
+ * The overlap size is an amount of data reloaded from previous job at the beginning of a new job.
+ * It helps preserve compression ratio, while each job is compressed in parallel.
+ * This value is enforced only when nbWorkers >= 1.
+ * Larger values increase compression ratio, but decrease speed.
+ * Possible values range from 0 to 9 :
+ * - 0 means "default" : value will be determined by the library, depending on strategy
+ * - 1 means "no overlap"
+ * - 9 means "full overlap", using a full window size.
+ * Each intermediate rank increases/decreases load size by a factor 2 :
+ * 9: full window; 8: w/2; 7: w/4; 6: w/8; 5:w/16; 4: w/32; 3:w/64; 2:w/128; 1:no overlap; 0:default
+ * default value varies between 6 and 9, depending on strategy */
+
+ /* note : additional experimental parameters are also available
+ * within the experimental section of the API.
+ * At the time of this writing, they include :
+ * ZSTD_c_rsyncable
+ * ZSTD_c_format
+ * ZSTD_c_forceMaxWindow
+ * ZSTD_c_forceAttachDict
+ * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them.
+ * note : never ever use experimentalParam? names directly;
+ * also, the enums values themselves are unstable and can still change.
+ */
+ ZSTD_c_experimentalParam1=500,
+ ZSTD_c_experimentalParam2=10,
+ ZSTD_c_experimentalParam3=1000,
+ ZSTD_c_experimentalParam4=1001
+} ZSTD_cParameter;
+
+
+typedef struct {
+ size_t error;
+ int lowerBound;
+ int upperBound;
+} ZSTD_bounds;
+
+/*! ZSTD_cParam_getBounds() :
+ * All parameters must belong to an interval with lower and upper bounds,
+ * otherwise they will either trigger an error or be automatically clamped.
+ * @return : a structure, ZSTD_bounds, which contains
+ * - an error status field, which must be tested using ZSTD_isError()
+ * - lower and upper bounds, both inclusive
+ */
+ZSTDLIB_API ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter cParam);
+
+/*! ZSTD_CCtx_setParameter() :
+ * Set one compression parameter, selected by enum ZSTD_cParameter.
+ * All parameters have valid bounds. Bounds can be queried using ZSTD_cParam_getBounds().
+ * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter).
+ * Setting a parameter is generally only possible during frame initialization (before starting compression).
+ * Exception : when using multi-threading mode (nbWorkers >= 1),
+ * the following parameters can be updated _during_ compression (within same frame):
+ * => compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy.
+ * new parameters will be active for next job only (after a flush()).
+ * @return : an error code (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value);
+
+/*! ZSTD_CCtx_setPledgedSrcSize() :
+ * Total input data size to be compressed as a single frame.
+ * Value will be written in frame header, unless if explicitly forbidden using ZSTD_c_contentSizeFlag.
+ * This value will also be controlled at end of frame, and trigger an error if not respected.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Note 1 : pledgedSrcSize==0 actually means zero, aka an empty frame.
+ * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN.
+ * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new frame.
+ * Note 2 : pledgedSrcSize is only valid once, for the next frame.
+ * It's discarded at the end of the frame, and replaced by ZSTD_CONTENTSIZE_UNKNOWN.
+ * Note 3 : Whenever all input data is provided and consumed in a single round,
+ * for example with ZSTD_compress2(),
+ * or invoking immediately ZSTD_compressStream2(,,,ZSTD_e_end),
+ * this value is automatically overriden by srcSize instead.
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize);
+
+/*! ZSTD_CCtx_loadDictionary() :
+ * Create an internal CDict from `dict` buffer.
+ * Decompression will have to use same dictionary.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special: Loading a NULL (or 0-size) dictionary invalidates previous dictionary,
+ * meaning "return to no-dictionary mode".
+ * Note 1 : Dictionary is sticky, it will be used for all future compressed frames.
+ * To return to "no-dictionary" situation, load a NULL dictionary (or reset parameters).
+ * Note 2 : Loading a dictionary involves building tables.
+ * It's also a CPU consuming operation, with non-negligible impact on latency.
+ * Tables are dependent on compression parameters, and for this reason,
+ * compression parameters can no longer be changed after loading a dictionary.
+ * Note 3 :`dict` content will be copied internally.
+ * Use experimental ZSTD_CCtx_loadDictionary_byReference() to reference content instead.
+ * In such a case, dictionary buffer must outlive its users.
+ * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced()
+ * to precisely select how dictionary content must be interpreted. */
+ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_CCtx_refCDict() :
+ * Reference a prepared dictionary, to be used for all next compressed frames.
+ * Note that compression parameters are enforced from within CDict,
+ * and supercede any compression parameter previously set within CCtx.
+ * The dictionary will remain valid for future compressed frames using same CCtx.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special : Referencing a NULL CDict means "return to no-dictionary mode".
+ * Note 1 : Currently, only one dictionary can be managed.
+ * Referencing a new dictionary effectively "discards" any previous one.
+ * Note 2 : CDict is just referenced, its lifetime must outlive its usage within CCtx. */
+ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict);
+
+/*! ZSTD_CCtx_refPrefix() :
+ * Reference a prefix (single-usage dictionary) for next compressed frame.
+ * A prefix is **only used once**. Tables are discarded at end of frame (ZSTD_e_end).
+ * Decompression will need same prefix to properly regenerate data.
+ * Compressing with a prefix is similar in outcome as performing a diff and compressing it,
+ * but performs much faster, especially during decompression (compression speed is tunable with compression level).
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary
+ * Note 1 : Prefix buffer is referenced. It **must** outlive compression.
+ * Its content must remain unmodified during compression.
+ * Note 2 : If the intention is to diff some large src data blob with some prior version of itself,
+ * ensure that the window size is large enough to contain the entire source.
+ * See ZSTD_c_windowLog.
+ * Note 3 : Referencing a prefix involves building tables, which are dependent on compression parameters.
+ * It's a CPU consuming operation, with non-negligible impact on latency.
+ * If there is a need to use the same prefix multiple times, consider loadDictionary instead.
+ * Note 4 : By default, the prefix is interpreted as raw content (ZSTD_dm_rawContent).
+ * Use experimental ZSTD_CCtx_refPrefix_advanced() to alter dictionary interpretation. */
+ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx,
+ const void* prefix, size_t prefixSize);
+
+
+typedef enum {
+ ZSTD_reset_session_only = 1,
+ ZSTD_reset_parameters = 2,
+ ZSTD_reset_session_and_parameters = 3
+} ZSTD_ResetDirective;
+
+/*! ZSTD_CCtx_reset() :
+ * There are 2 different things that can be reset, independently or jointly :
+ * - The session : will stop compressing current frame, and make CCtx ready to start a new one.
+ * Useful after an error, or to interrupt any ongoing compression.
+ * Any internal data not yet flushed is cancelled.
+ * Compression parameters and dictionary remain unchanged.
+ * They will be used to compress next frame.
+ * Resetting session never fails.
+ * - The parameters : changes all parameters back to "default".
+ * This removes any reference to any dictionary too.
+ * Parameters can only be changed between 2 sessions (i.e. no compression is currently ongoing)
+ * otherwise the reset fails, and function returns an error value (which can be tested using ZSTD_isError())
+ * - Both : similar to resetting the session, followed by resetting parameters.
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset);
+
+
+
+/*! ZSTD_compress2() :
+ * Behave the same as ZSTD_compressCCtx(), but compression parameters are set using the advanced API.
+ * ZSTD_compress2() always starts a new frame.
+ * Should cctx hold data from a previously unfinished frame, everything about it is forgotten.
+ * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*()
+ * - The function is always blocking, returns when compression is completed.
+ * Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
+ * @return : compressed size written into `dst` (<= `dstCapacity),
+ * or an error code if it fails (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_compress2( ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize);
+
+typedef enum {
+ ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal compression ratio */
+ ZSTD_e_flush=1, /* flush any data provided so far,
+ * it creates (at least) one new block, that can be decoded immediately on reception;
+ * frame will continue: any future data can still reference previously compressed data, improving compression. */
+ ZSTD_e_end=2 /* flush any remaining data _and_ close current frame.
+ * note that frame is only closed after compressed data is fully flushed (return value == 0).
+ * After that point, any additional data starts a new frame.
+ * note : each frame is independent (does not reference any content from previous frame). */
+} ZSTD_EndDirective;
+
+/*! ZSTD_compressStream2() :
+ * Behaves about the same as ZSTD_compressStream, with additional control on end directive.
+ * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*()
+ * - Compression parameters cannot be changed once compression is started (save a list of exceptions in multi-threading mode)
+ * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize
+ * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit.
+ * - When nbWorkers==0 (default), function is blocking : it completes its job before returning to caller.
+ * - When nbWorkers>=1, function is non-blocking : it just acquires a copy of input, and distributes jobs to internal worker threads, flush whatever is available,
+ * and then immediately returns, just indicating that there is some data remaining to be flushed.
+ * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte.
+ * - Exception : if the first call requests a ZSTD_e_end directive and provides enough dstCapacity, the function delegates to ZSTD_compress2() which is always blocking.
+ * - @return provides a minimum amount of data remaining to be flushed from internal buffers
+ * or an error code, which can be tested using ZSTD_isError().
+ * if @return != 0, flush is not fully completed, there is still some data left within internal buffers.
+ * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers.
+ * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed.
+ * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0),
+ * only ZSTD_e_end or ZSTD_e_flush operations are allowed.
+ * Before starting a new compression job, or changing compression parameters,
+ * it is required to fully flush internal buffers.
+ */
+ZSTDLIB_API size_t ZSTD_compressStream2( ZSTD_CCtx* cctx,
+ ZSTD_outBuffer* output,
+ ZSTD_inBuffer* input,
+ ZSTD_EndDirective endOp);
+
+
+
+/* ============================== */
+/* Advanced decompression API */
+/* ============================== */
+
+/* The advanced API pushes parameters one by one into an existing DCtx context.
+ * Parameters are sticky, and remain valid for all following frames
+ * using the same DCtx context.
+ * It's possible to reset parameters to default values using ZSTD_DCtx_reset().
+ * Note : This API is compatible with existing ZSTD_decompressDCtx() and ZSTD_decompressStream().
+ * Therefore, no new decompression function is necessary.
+ */
-/*--- Advanced types ---*/
-typedef enum { ZSTD_fast=1, ZSTD_dfast, ZSTD_greedy, ZSTD_lazy, ZSTD_lazy2,
- ZSTD_btlazy2, ZSTD_btopt, ZSTD_btultra } ZSTD_strategy; /* from faster to stronger */
+
+typedef enum {
+
+ ZSTD_d_windowLogMax=100, /* Select a size limit (in power of 2) beyond which
+ * the streaming API will refuse to allocate memory buffer
+ * in order to protect the host from unreasonable memory requirements.
+ * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode.
+ * By default, a decompression context accepts window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) */
+
+ /* note : additional experimental parameters are also available
+ * within the experimental section of the API.
+ * At the time of this writing, they include :
+ * ZSTD_c_format
+ * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them.
+ * note : never ever use experimentalParam? names directly
+ */
+ ZSTD_d_experimentalParam1=1000
+
+} ZSTD_dParameter;
+
+
+/*! ZSTD_dParam_getBounds() :
+ * All parameters must belong to an interval with lower and upper bounds,
+ * otherwise they will either trigger an error or be automatically clamped.
+ * @return : a structure, ZSTD_bounds, which contains
+ * - an error status field, which must be tested using ZSTD_isError()
+ * - both lower and upper bounds, inclusive
+ */
+ZSTDLIB_API ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam);
+
+/*! ZSTD_DCtx_setParameter() :
+ * Set one compression parameter, selected by enum ZSTD_dParameter.
+ * All parameters have valid bounds. Bounds can be queried using ZSTD_dParam_getBounds().
+ * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter).
+ * Setting a parameter is only possible during frame initialization (before starting decompression).
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int value);
+
+
+/*! ZSTD_DCtx_loadDictionary() :
+ * Create an internal DDict from dict buffer,
+ * to be used to decompress next frames.
+ * The dictionary remains valid for all future frames, until explicitly invalidated.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary,
+ * meaning "return to no-dictionary mode".
+ * Note 1 : Loading a dictionary involves building tables,
+ * which has a non-negligible impact on CPU usage and latency.
+ * It's recommended to "load once, use many times", to amortize the cost
+ * Note 2 :`dict` content will be copied internally, so `dict` can be released after loading.
+ * Use ZSTD_DCtx_loadDictionary_byReference() to reference dictionary content instead.
+ * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to take control of
+ * how dictionary content is loaded and interpreted.
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_DCtx_refDDict() :
+ * Reference a prepared dictionary, to be used to decompress next frames.
+ * The dictionary remains active for decompression of future frames using same DCtx.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Note 1 : Currently, only one dictionary can be managed.
+ * Referencing a new dictionary effectively "discards" any previous one.
+ * Special: referencing a NULL DDict means "return to no-dictionary mode".
+ * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx.
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict);
+
+/*! ZSTD_DCtx_refPrefix() :
+ * Reference a prefix (single-usage dictionary) to decompress next frame.
+ * This is the reverse operation of ZSTD_CCtx_refPrefix(),
+ * and must use the same prefix as the one used during compression.
+ * Prefix is **only used once**. Reference is discarded at end of frame.
+ * End of frame is reached when ZSTD_decompressStream() returns 0.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary
+ * Note 2 : Prefix buffer is referenced. It **must** outlive decompression.
+ * Prefix buffer must remain unmodified up to the end of frame,
+ * reached when ZSTD_decompressStream() returns 0.
+ * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent).
+ * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode (Experimental section)
+ * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost.
+ * A full dictionary is more costly, as it requires building tables.
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx,
+ const void* prefix, size_t prefixSize);
+
+/*! ZSTD_DCtx_reset() :
+ * Return a DCtx to clean state.
+ * Session and parameters can be reset jointly or separately.
+ * Parameters can only be reset when no active frame is being decompressed.
+ * @return : 0, or an error code, which can be tested with ZSTD_isError()
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset);
+
+
+
+/****************************************************************************************
+ * experimental API (static linking only)
+ ****************************************************************************************
+ * The following symbols and constants
+ * are not planned to join "stable API" status in the near future.
+ * They can still change in future versions.
+ * Some of them are planned to remain in the static_only section indefinitely.
+ * Some of them might be removed in the future (especially when redundant with existing stable functions)
+ * ***************************************************************************************/
+
+#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size required to query frame header size */
+#define ZSTD_FRAMEHEADERSIZE_MIN 6
+#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* can be useful for static allocation */
+#define ZSTD_SKIPPABLEHEADERSIZE 8
+
+/* compression parameter bounds */
+#define ZSTD_WINDOWLOG_MAX_32 30
+#define ZSTD_WINDOWLOG_MAX_64 31
+#define ZSTD_WINDOWLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64))
+#define ZSTD_WINDOWLOG_MIN 10
+#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30)
+#define ZSTD_HASHLOG_MIN 6
+#define ZSTD_CHAINLOG_MAX_32 29
+#define ZSTD_CHAINLOG_MAX_64 30
+#define ZSTD_CHAINLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64))
+#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN
+#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1)
+#define ZSTD_SEARCHLOG_MIN 1
+#define ZSTD_MINMATCH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */
+#define ZSTD_MINMATCH_MIN 3 /* only for ZSTD_btopt+, faster strategies are limited to 4 */
+#define ZSTD_TARGETLENGTH_MAX ZSTD_BLOCKSIZE_MAX
+#define ZSTD_TARGETLENGTH_MIN 0 /* note : comparing this constant to an unsigned results in a tautological test */
+#define ZSTD_STRATEGY_MIN ZSTD_fast
+#define ZSTD_STRATEGY_MAX ZSTD_btultra2
+
+
+#define ZSTD_OVERLAPLOG_MIN 0
+#define ZSTD_OVERLAPLOG_MAX 9
+
+#define ZSTD_WINDOWLOG_LIMIT_DEFAULT 27 /* by default, the streaming decoder will refuse any frame
+ * requiring larger than (1<<ZSTD_WINDOWLOG_LIMIT_DEFAULT) window size,
+ * to preserve host's memory from unreasonable requirements.
+ * This limit can be overriden using ZSTD_DCtx_setParameter(,ZSTD_d_windowLogMax,).
+ * The limit does not apply for one-pass decoders (such as ZSTD_decompress()), since no additional memory is allocated */
+
+
+/* LDM parameter bounds */
+#define ZSTD_LDM_HASHLOG_MIN ZSTD_HASHLOG_MIN
+#define ZSTD_LDM_HASHLOG_MAX ZSTD_HASHLOG_MAX
+#define ZSTD_LDM_MINMATCH_MIN 4
+#define ZSTD_LDM_MINMATCH_MAX 4096
+#define ZSTD_LDM_BUCKETSIZELOG_MIN 1
+#define ZSTD_LDM_BUCKETSIZELOG_MAX 8
+#define ZSTD_LDM_HASHRATELOG_MIN 0
+#define ZSTD_LDM_HASHRATELOG_MAX (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN)
+
+/* internal */
+#define ZSTD_HASHLOG3_MAX 17
+
+
+/* --- Advanced types --- */
+
+typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params;
typedef struct {
- unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */
- unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */
- unsigned hashLog; /**< dispatch table : larger == faster, more memory */
- unsigned searchLog; /**< nb of searches : larger == more compression, slower */
- unsigned searchLength; /**< match length searched : larger == faster decompression, sometimes less compression */
- unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */
- ZSTD_strategy strategy;
+ unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */
+ unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */
+ unsigned hashLog; /**< dispatch table : larger == faster, more memory */
+ unsigned searchLog; /**< nb of searches : larger == more compression, slower */
+ unsigned minMatch; /**< match length searched : larger == faster decompression, sometimes less compression */
+ unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */
+ ZSTD_strategy strategy; /**< see ZSTD_strategy definition above */
} ZSTD_compressionParameters;
typedef struct {
- unsigned contentSizeFlag; /**< 1: content size will be in frame header (when known) */
- unsigned checksumFlag; /**< 1: generate a 32-bits checksum at end of frame, for error detection */
- unsigned noDictIDFlag; /**< 1: no dictID will be saved into frame header (if dictionary compression) */
+ int contentSizeFlag; /**< 1: content size will be in frame header (when known) */
+ int checksumFlag; /**< 1: generate a 32-bits checksum using XXH64 algorithm at end of frame, for error detection */
+ int noDictIDFlag; /**< 1: no dictID will be saved into frame header (dictID is only useful for dictionary compression) */
} ZSTD_frameParameters;
typedef struct {
@@ -429,33 +1005,70 @@ typedef struct {
ZSTD_frameParameters fParams;
} ZSTD_parameters;
-typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params;
-
typedef enum {
- ZSTD_dct_auto=0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */
- ZSTD_dct_rawContent, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */
- ZSTD_dct_fullDict /* refuses to load a dictionary if it does not respect Zstandard's specification */
+ ZSTD_dct_auto = 0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */
+ ZSTD_dct_rawContent = 1, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */
+ ZSTD_dct_fullDict = 2 /* refuses to load a dictionary if it does not respect Zstandard's specification, starting with ZSTD_MAGIC_DICTIONARY */
} ZSTD_dictContentType_e;
typedef enum {
- ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */
- ZSTD_dlm_byRef, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */
+ ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */
+ ZSTD_dlm_byRef = 1, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */
} ZSTD_dictLoadMethod_e;
+typedef enum {
+ /* Opened question : should we have a format ZSTD_f_auto ?
+ * Today, it would mean exactly the same as ZSTD_f_zstd1.
+ * But, in the future, should several formats become supported,
+ * on the compression side, it would mean "default format".
+ * On the decompression side, it would mean "automatic format detection",
+ * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames".
+ * Since meaning is a little different, another option could be to define different enums for compression and decompression.
+ * This question could be kept for later, when there are actually multiple formats to support,
+ * but there is also the question of pinning enum values, and pinning value `0` is especially important */
+ ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */
+ ZSTD_f_zstd1_magicless = 1, /* Variant of zstd frame format, without initial 4-bytes magic number.
+ * Useful to save 4 bytes per generated frame.
+ * Decoder cannot recognise automatically this format, requiring this instruction. */
+} ZSTD_format_e;
+
+typedef enum {
+ /* Note: this enum and the behavior it controls are effectively internal
+ * implementation details of the compressor. They are expected to continue
+ * to evolve and should be considered only in the context of extremely
+ * advanced performance tuning.
+ *
+ * Zstd currently supports the use of a CDict in two ways:
+ *
+ * - The contents of the CDict can be copied into the working context. This
+ * means that the compression can search both the dictionary and input
+ * while operating on a single set of internal tables. This makes
+ * the compression faster per-byte of input. However, the initial copy of
+ * the CDict's tables incurs a fixed cost at the beginning of the
+ * compression. For small compressions (< 8 KB), that copy can dominate
+ * the cost of the compression.
+ *
+ * - The CDict's tables can be used in-place. In this model, compression is
+ * slower per input byte, because the compressor has to search two sets of
+ * tables. However, this model incurs no start-up cost (as long as the
+ * working context's tables can be reused). For small inputs, this can be
+ * faster than copying the CDict's tables.
+ *
+ * Zstd has a simple internal heuristic that selects which strategy to use
+ * at the beginning of a compression. However, if experimentation shows that
+ * Zstd is making poor choices, it is possible to override that choice with
+ * this enum.
+ */
+ ZSTD_dictDefaultAttach = 0, /* Use the default heuristic. */
+ ZSTD_dictForceAttach = 1, /* Never copy the dictionary. */
+ ZSTD_dictForceCopy = 2, /* Always copy the dictionary. */
+} ZSTD_dictAttachPref_e;
/***************************************
* Frame size functions
***************************************/
-/*! ZSTD_findFrameCompressedSize() :
- * `src` should point to the start of a ZSTD encoded frame or skippable frame
- * `srcSize` must be >= first frame size
- * @return : the compressed size of the first frame starting at `src`,
- * suitable to pass to `ZSTD_decompress` or similar,
- * or an error code if input is invalid */
-ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize);
-
/*! ZSTD_findDecompressedSize() :
* `src` should point the start of a series of ZSTD encoded and/or skippable frames
* `srcSize` must be the _exact_ size of this series
@@ -480,9 +1093,9 @@ ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize)
ZSTDLIB_API unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize);
/*! ZSTD_frameHeaderSize() :
-* `src` should point to the start of a ZSTD frame
-* `srcSize` must be >= ZSTD_frameHeaderSize_prefix.
-* @return : size of the Frame Header */
+ * srcSize must be >= ZSTD_FRAMEHEADERSIZE_PREFIX.
+ * @return : size of the Frame Header,
+ * or an error code (if srcSize is too small) */
ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize);
@@ -490,16 +1103,6 @@ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize);
* Memory management
***************************************/
-/*! ZSTD_sizeof_*() :
- * These functions give the current memory usage of selected object.
- * Object memory usage can evolve when re-used. */
-ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx);
-ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx);
-ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs);
-ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds);
-ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict);
-ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict);
-
/*! ZSTD_estimate*() :
* These functions make it possible to estimate memory usage
* of a future {D,C}Ctx, before its creation.
@@ -507,7 +1110,7 @@ ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict);
* It will also consider src size to be arbitrarily "large", which is worst case.
* If srcSize is known to always be small, ZSTD_estimateCCtxSize_usingCParams() can provide a tighter estimation.
* ZSTD_estimateCCtxSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel.
- * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1.
+ * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1.
* Note : CCtx size estimation is only correct for single-threaded compression. */
ZSTDLIB_API size_t ZSTD_estimateCCtxSize(int compressionLevel);
ZSTDLIB_API size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams);
@@ -519,7 +1122,7 @@ ZSTDLIB_API size_t ZSTD_estimateDCtxSize(void);
* It will also consider src size to be arbitrarily "large", which is worst case.
* If srcSize is known to always be small, ZSTD_estimateCStreamSize_usingCParams() can provide a tighter estimation.
* ZSTD_estimateCStreamSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel.
- * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1.
+ * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1.
* Note : CStream size estimation is only correct for single-threaded compression.
* ZSTD_DStream memory budget depends on window Size.
* This information can be passed manually, using ZSTD_estimateDStreamSize,
@@ -582,6 +1185,7 @@ ZSTDLIB_API const ZSTD_DDict* ZSTD_initStaticDDict(
ZSTD_dictLoadMethod_e dictLoadMethod,
ZSTD_dictContentType_e dictContentType);
+
/*! Custom memory allocation :
* These prototypes make it possible to pass your own allocation/free functions.
* ZSTD_customMem is provided at creation time, using ZSTD_create*_advanced() variants listed below.
@@ -616,8 +1220,9 @@ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictS
/*! ZSTD_createCDict_byReference() :
* Create a digested dictionary for compression
- * Dictionary content is simply referenced, and therefore stays in dictBuffer.
- * It is important that dictBuffer outlives CDict, it must remain read accessible throughout the lifetime of CDict */
+ * Dictionary content is just referenced, not duplicated.
+ * As a consequence, `dictBuffer` **must** outlive CDict,
+ * and its content must remain unmodified throughout the lifetime of CDict. */
ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_byReference(const void* dictBuffer, size_t dictSize, int compressionLevel);
/*! ZSTD_getCParams() :
@@ -640,22 +1245,161 @@ ZSTDLIB_API size_t ZSTD_checkCParams(ZSTD_compressionParameters params);
ZSTDLIB_API ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize);
/*! ZSTD_compress_advanced() :
-* Same as ZSTD_compress_usingDict(), with fine-tune control over each compression parameter */
-ZSTDLIB_API size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const void* dict,size_t dictSize,
- ZSTD_parameters params);
+ * Same as ZSTD_compress_usingDict(), with fine-tune control over compression parameters (by structure) */
+ZSTDLIB_API size_t ZSTD_compress_advanced(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const void* dict,size_t dictSize,
+ ZSTD_parameters params);
/*! ZSTD_compress_usingCDict_advanced() :
-* Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */
+ * Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */
ZSTDLIB_API size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const ZSTD_CDict* cdict, ZSTD_frameParameters fParams);
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const ZSTD_CDict* cdict,
+ ZSTD_frameParameters fParams);
+
+
+/*! ZSTD_CCtx_loadDictionary_byReference() :
+ * Same as ZSTD_CCtx_loadDictionary(), but dictionary content is referenced, instead of being copied into CCtx.
+ * It saves some memory, but also requires that `dict` outlives its usage within `cctx` */
+ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_CCtx_loadDictionary_advanced() :
+ * Same as ZSTD_CCtx_loadDictionary(), but gives finer control over
+ * how to load the dictionary (by copy ? by reference ?)
+ * and how to interpret it (automatic ? force raw mode ? full mode only ?) */
+ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
+
+/*! ZSTD_CCtx_refPrefix_advanced() :
+ * Same as ZSTD_CCtx_refPrefix(), but gives finer control over
+ * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */
+ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
+
+/* === experimental parameters === */
+/* these parameters can be used with ZSTD_setParameter()
+ * they are not guaranteed to remain supported in the future */
+
+ /* Enables rsyncable mode,
+ * which makes compressed files more rsync friendly
+ * by adding periodic synchronization points to the compressed data.
+ * The target average block size is ZSTD_c_jobSize / 2.
+ * It's possible to modify the job size to increase or decrease
+ * the granularity of the synchronization point.
+ * Once the jobSize is smaller than the window size,
+ * it will result in compression ratio degradation.
+ * NOTE 1: rsyncable mode only works when multithreading is enabled.
+ * NOTE 2: rsyncable performs poorly in combination with long range mode,
+ * since it will decrease the effectiveness of synchronization points,
+ * though mileage may vary.
+ * NOTE 3: Rsyncable mode limits maximum compression speed to ~400 MB/s.
+ * If the selected compression level is already running significantly slower,
+ * the overall speed won't be significantly impacted.
+ */
+ #define ZSTD_c_rsyncable ZSTD_c_experimentalParam1
+
+/* Select a compression format.
+ * The value must be of type ZSTD_format_e.
+ * See ZSTD_format_e enum definition for details */
+#define ZSTD_c_format ZSTD_c_experimentalParam2
+
+/* Force back-reference distances to remain < windowSize,
+ * even when referencing into Dictionary content (default:0) */
+#define ZSTD_c_forceMaxWindow ZSTD_c_experimentalParam3
+
+/* Controls whether the contents of a CDict
+ * are used in place, or copied into the working context.
+ * Accepts values from the ZSTD_dictAttachPref_e enum.
+ * See the comments on that enum for an explanation of the feature. */
+#define ZSTD_c_forceAttachDict ZSTD_c_experimentalParam4
+
+/*! ZSTD_CCtx_getParameter() :
+ * Get the requested compression parameter value, selected by enum ZSTD_cParameter,
+ * and store it into int* value.
+ * @return : 0, or an error code (which can be tested with ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value);
+
+
+/*! ZSTD_CCtx_params :
+ * Quick howto :
+ * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure
+ * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into
+ * an existing ZSTD_CCtx_params structure.
+ * This is similar to
+ * ZSTD_CCtx_setParameter().
+ * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to
+ * an existing CCtx.
+ * These parameters will be applied to
+ * all subsequent frames.
+ * - ZSTD_compressStream2() : Do compression using the CCtx.
+ * - ZSTD_freeCCtxParams() : Free the memory.
+ *
+ * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams()
+ * for static allocation of CCtx for single-threaded compression.
+ */
+ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void);
+ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params);
+
+/*! ZSTD_CCtxParams_reset() :
+ * Reset params to default values.
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params);
+
+/*! ZSTD_CCtxParams_init() :
+ * Initializes the compression parameters of cctxParams according to
+ * compression level. All other parameters are reset to their default values.
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel);
+
+/*! ZSTD_CCtxParams_init_advanced() :
+ * Initializes the compression and frame parameters of cctxParams according to
+ * params. All other parameters are reset to their default values.
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params);
+
+/*! ZSTD_CCtxParam_setParameter() :
+ * Similar to ZSTD_CCtx_setParameter.
+ * Set one compression parameter, selected by enum ZSTD_cParameter.
+ * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams().
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int value);
+
+/*! ZSTD_CCtxParam_getParameter() :
+ * Similar to ZSTD_CCtx_getParameter.
+ * Get the requested value of one compression parameter, selected by enum ZSTD_cParameter.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParam_getParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int* value);
+
+/*! ZSTD_CCtx_setParametersUsingCCtxParams() :
+ * Apply a set of ZSTD_CCtx_params to the compression context.
+ * This can be done even after compression is started,
+ * if nbWorkers==0, this will have no impact until a new compression is started.
+ * if nbWorkers>=1, new parameters will be picked up at next job,
+ * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated).
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams(
+ ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params);
+
+/*! ZSTD_compressStream2_simpleArgs() :
+ * Same as ZSTD_compressStream2(),
+ * but using only integral types as arguments.
+ * This variant might be helpful for binders from dynamic languages
+ * which have troubles handling structures containing memory pointers.
+ */
+ZSTDLIB_API size_t ZSTD_compressStream2_simpleArgs (
+ ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity, size_t* dstPos,
+ const void* src, size_t srcSize, size_t* srcPos,
+ ZSTD_EndDirective endOp);
-/*--- Advanced decompression functions ---*/
+/***************************************
+* Advanced decompression functions
+***************************************/
/*! ZSTD_isFrame() :
* Tells if the content of `buffer` starts with a valid Frame Identifier.
@@ -696,9 +1440,64 @@ ZSTDLIB_API unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict);
* When identifying the exact failure cause, it's possible to use ZSTD_getFrameHeader(), which will provide a more precise error code. */
ZSTDLIB_API unsigned ZSTD_getDictID_fromFrame(const void* src, size_t srcSize);
+/*! ZSTD_DCtx_loadDictionary_byReference() :
+ * Same as ZSTD_DCtx_loadDictionary(),
+ * but references `dict` content instead of copying it into `dctx`.
+ * This saves memory if `dict` remains around.,
+ * However, it's imperative that `dict` remains accessible (and unmodified) while being used, so it must outlive decompression. */
+ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_DCtx_loadDictionary_advanced() :
+ * Same as ZSTD_DCtx_loadDictionary(),
+ * but gives direct control over
+ * how to load the dictionary (by copy ? by reference ?)
+ * and how to interpret it (automatic ? force raw mode ? full mode only ?). */
+ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
+
+/*! ZSTD_DCtx_refPrefix_advanced() :
+ * Same as ZSTD_DCtx_refPrefix(), but gives finer control over
+ * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */
+ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
+
+/*! ZSTD_DCtx_setMaxWindowSize() :
+ * Refuses allocating internal buffers for frames requiring a window size larger than provided limit.
+ * This protects a decoder context from reserving too much memory for itself (potential attack scenario).
+ * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode.
+ * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT)
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize);
+
+/* ZSTD_d_format
+ * experimental parameter,
+ * allowing selection between ZSTD_format_e input compression formats
+ */
+#define ZSTD_d_format ZSTD_d_experimentalParam1
+
+/*! ZSTD_DCtx_setFormat() :
+ * Instruct the decoder context about what kind of data to decode next.
+ * This instruction is mandatory to decode data without a fully-formed header,
+ * such ZSTD_f_zstd1_magicless for example.
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()). */
+ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format);
+
+/*! ZSTD_decompressStream_simpleArgs() :
+ * Same as ZSTD_decompressStream(),
+ * but using only integral types as arguments.
+ * This can be helpful for binders from dynamic languages
+ * which have troubles handling structures containing memory pointers.
+ */
+ZSTDLIB_API size_t ZSTD_decompressStream_simpleArgs (
+ ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity, size_t* dstPos,
+ const void* src, size_t srcSize, size_t* srcPos);
+
/********************************************************************
* Advanced streaming functions
+* Warning : most of these functions are now redundant with the Advanced API.
+* Once Advanced API reaches "stable" status,
+* redundant functions will be deprecated, and then at some point removed.
********************************************************************/
/*===== Advanced Streaming compression functions =====*/
@@ -710,36 +1509,52 @@ ZSTDLIB_API size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDi
ZSTDLIB_API size_t ZSTD_initCStream_usingCDict_advanced(ZSTD_CStream* zcs, const ZSTD_CDict* cdict, ZSTD_frameParameters fParams, unsigned long long pledgedSrcSize); /**< same as ZSTD_initCStream_usingCDict(), with control over frame parameters. pledgedSrcSize must be correct. If srcSize is not known at init time, use value ZSTD_CONTENTSIZE_UNKNOWN. */
/*! ZSTD_resetCStream() :
- * start a new compression job, using same parameters from previous job.
- * This is typically useful to skip dictionary loading stage, since it will re-use it in-place..
+ * start a new frame, using same parameters from previous frame.
+ * This is typically useful to skip dictionary loading stage, since it will re-use it in-place.
* Note that zcs must be init at least once before using ZSTD_resetCStream().
* If pledgedSrcSize is not known at reset time, use macro ZSTD_CONTENTSIZE_UNKNOWN.
* If pledgedSrcSize > 0, its value must be correct, as it will be written in header, and controlled at the end.
* For the time being, pledgedSrcSize==0 is interpreted as "srcSize unknown" for compatibility with older programs,
* but it will change to mean "empty" in future version, so use macro ZSTD_CONTENTSIZE_UNKNOWN instead.
- * @return : 0, or an error code (which can be tested using ZSTD_isError()) */
+ * @return : 0, or an error code (which can be tested using ZSTD_isError())
+ */
ZSTDLIB_API size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize);
typedef struct {
- unsigned long long ingested;
- unsigned long long consumed;
- unsigned long long produced;
+ unsigned long long ingested; /* nb input bytes read and buffered */
+ unsigned long long consumed; /* nb input bytes actually compressed */
+ unsigned long long produced; /* nb of compressed bytes generated and buffered */
+ unsigned long long flushed; /* nb of compressed bytes flushed : not provided; can be tracked from caller side */
+ unsigned currentJobID; /* MT only : latest started job nb */
+ unsigned nbActiveWorkers; /* MT only : nb of workers actively compressing at probe time */
} ZSTD_frameProgression;
-/* ZSTD_getFrameProgression():
+/* ZSTD_getFrameProgression() :
* tells how much data has been ingested (read from input)
* consumed (input actually compressed) and produced (output) for current frame.
- * Therefore, (ingested - consumed) is amount of input data buffered internally, not yet compressed.
- * Can report progression inside worker threads (multi-threading and non-blocking mode).
+ * Note : (ingested - consumed) is amount of input data buffered internally, not yet compressed.
+ * Aggregates progression inside active worker threads.
*/
-ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx);
-
+ZSTDLIB_API ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx);
+
+/*! ZSTD_toFlushNow() :
+ * Tell how many bytes are ready to be flushed immediately.
+ * Useful for multithreading scenarios (nbWorkers >= 1).
+ * Probe the oldest active job, defined as oldest job not yet entirely flushed,
+ * and check its output buffer.
+ * @return : amount of data stored in oldest job and ready to be flushed immediately.
+ * if @return == 0, it means either :
+ * + there is no active job (could be checked with ZSTD_frameProgression()), or
+ * + oldest job is still actively compressing data,
+ * but everything it has produced has also been flushed so far,
+ * therefore flush speed is limited by production speed of oldest job
+ * irrespective of the speed of concurrent (and newer) jobs.
+ */
+ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx);
/*===== Advanced Streaming decompression functions =====*/
-typedef enum { DStream_p_maxWindowSize } ZSTD_DStreamParameter_e;
-ZSTDLIB_API size_t ZSTD_setDStreamParameter(ZSTD_DStream* zds, ZSTD_DStreamParameter_e paramType, unsigned paramValue); /* obsolete : this API will be removed in a future version */
ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize); /**< note: no dictionary will be used if dict == NULL or dictSize < 8 */
ZSTDLIB_API size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* zds, const ZSTD_DDict* ddict); /**< note : ddict is referenced, it must outlive decompression session */
ZSTDLIB_API size_t ZSTD_resetDStream(ZSTD_DStream* zds); /**< re-use decompression parameters from previous init; saves dictionary loading */
@@ -880,7 +1695,17 @@ typedef struct {
unsigned dictID;
unsigned checksumFlag;
} ZSTD_frameHeader;
+
+/** ZSTD_getFrameHeader() :
+ * decode Frame Header, or requires larger `srcSize`.
+ * @return : 0, `zfhPtr` is correctly filled,
+ * >0, `srcSize` is too small, value is wanted `srcSize` amount,
+ * or an error code, which can be tested using ZSTD_isError() */
ZSTDLIB_API size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize); /**< doesn't consume input */
+/*! ZSTD_getFrameHeader_advanced() :
+ * same as ZSTD_getFrameHeader(),
+ * with added capability to select a format (like ZSTD_f_zstd1_magicless) */
+ZSTDLIB_API size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format);
ZSTDLIB_API size_t ZSTD_decodingBufferSize_min(unsigned long long windowSize, unsigned long long frameContentSize); /**< when frame content size is not known, pass in frameContentSize == ZSTD_CONTENTSIZE_UNKNOWN */
ZSTDLIB_API size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx);
@@ -897,462 +1722,6 @@ ZSTDLIB_API ZSTD_nextInputType_e ZSTD_nextInputType(ZSTD_DCtx* dctx);
-/* ============================================ */
-/** New advanced API (experimental) */
-/* ============================================ */
-
-/* notes on API design :
- * In this proposal, parameters are pushed one by one into an existing context,
- * and then applied on all subsequent compression jobs.
- * When no parameter is ever provided, CCtx is created with compression level ZSTD_CLEVEL_DEFAULT.
- *
- * This API is intended to replace all others advanced / experimental API entry points.
- * But it stands a reasonable chance to become "stable", after a reasonable testing period.
- */
-
-/* note on naming convention :
- * Initially, the API favored names like ZSTD_setCCtxParameter() .
- * In this proposal, convention is changed towards ZSTD_CCtx_setParameter() .
- * The main driver is that it identifies more clearly the target object type.
- * It feels clearer when considering multiple targets :
- * ZSTD_CDict_setParameter() (rather than ZSTD_setCDictParameter())
- * ZSTD_CCtxParams_setParameter() (rather than ZSTD_setCCtxParamsParameter() )
- * etc...
- */
-
-/* note on enum design :
- * All enum will be pinned to explicit values before reaching "stable API" status */
-
-typedef enum {
- /* Opened question : should we have a format ZSTD_f_auto ?
- * Today, it would mean exactly the same as ZSTD_f_zstd1.
- * But, in the future, should several formats become supported,
- * on the compression side, it would mean "default format".
- * On the decompression side, it would mean "automatic format detection",
- * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames".
- * Since meaning is a little different, another option could be to define different enums for compression and decompression.
- * This question could be kept for later, when there are actually multiple formats to support,
- * but there is also the question of pinning enum values, and pinning value `0` is especially important */
- ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */
- ZSTD_f_zstd1_magicless, /* Variant of zstd frame format, without initial 4-bytes magic number.
- * Useful to save 4 bytes per generated frame.
- * Decoder cannot recognise automatically this format, requiring instructions. */
-} ZSTD_format_e;
-
-typedef enum {
- /* compression format */
- ZSTD_p_format = 10, /* See ZSTD_format_e enum definition.
- * Cast selected format as unsigned for ZSTD_CCtx_setParameter() compatibility. */
-
- /* compression parameters */
- ZSTD_p_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table
- * Default level is ZSTD_CLEVEL_DEFAULT==3.
- * Special: value 0 means "do not change cLevel".
- * Note 1 : it's possible to pass a negative compression level by casting it to unsigned type.
- * Note 2 : setting a level sets all default values of other compression parameters.
- * Note 3 : setting compressionLevel automatically updates ZSTD_p_compressLiterals. */
- ZSTD_p_windowLog, /* Maximum allowed back-reference distance, expressed as power of 2.
- * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX.
- * Special: value 0 means "use default windowLog".
- * Note: Using a window size greater than ZSTD_MAXWINDOWSIZE_DEFAULT (default: 2^27)
- * requires explicitly allowing such window size during decompression stage. */
- ZSTD_p_hashLog, /* Size of the probe table, as a power of 2.
- * Resulting table size is (1 << (hashLog+2)).
- * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX.
- * Larger tables improve compression ratio of strategies <= dFast,
- * and improve speed of strategies > dFast.
- * Special: value 0 means "use default hashLog". */
- ZSTD_p_chainLog, /* Size of the full-search table, as a power of 2.
- * Resulting table size is (1 << (chainLog+2)).
- * Larger tables result in better and slower compression.
- * This parameter is useless when using "fast" strategy.
- * Special: value 0 means "use default chainLog". */
- ZSTD_p_searchLog, /* Number of search attempts, as a power of 2.
- * More attempts result in better and slower compression.
- * This parameter is useless when using "fast" and "dFast" strategies.
- * Special: value 0 means "use default searchLog". */
- ZSTD_p_minMatch, /* Minimum size of searched matches (note : repCode matches can be smaller).
- * Larger values make faster compression and decompression, but decrease ratio.
- * Must be clamped between ZSTD_SEARCHLENGTH_MIN and ZSTD_SEARCHLENGTH_MAX.
- * Note that currently, for all strategies < btopt, effective minimum is 4.
- * , for all strategies > fast, effective maximum is 6.
- * Special: value 0 means "use default minMatchLength". */
- ZSTD_p_targetLength, /* Impact of this field depends on strategy.
- * For strategies btopt & btultra:
- * Length of Match considered "good enough" to stop search.
- * Larger values make compression stronger, and slower.
- * For strategy fast:
- * Distance between match sampling.
- * Larger values make compression faster, and weaker.
- * Special: value 0 means "use default targetLength". */
- ZSTD_p_compressionStrategy, /* See ZSTD_strategy enum definition.
- * Cast selected strategy as unsigned for ZSTD_CCtx_setParameter() compatibility.
- * The higher the value of selected strategy, the more complex it is,
- * resulting in stronger and slower compression.
- * Special: value 0 means "use default strategy". */
-
- ZSTD_p_enableLongDistanceMatching=160, /* Enable long distance matching.
- * This parameter is designed to improve compression ratio
- * for large inputs, by finding large matches at long distance.
- * It increases memory usage and window size.
- * Note: enabling this parameter increases ZSTD_p_windowLog to 128 MB
- * except when expressly set to a different value. */
- ZSTD_p_ldmHashLog, /* Size of the table for long distance matching, as a power of 2.
- * Larger values increase memory usage and compression ratio,
- * but decrease compression speed.
- * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX
- * default: windowlog - 7.
- * Special: value 0 means "automatically determine hashlog". */
- ZSTD_p_ldmMinMatch, /* Minimum match size for long distance matcher.
- * Larger/too small values usually decrease compression ratio.
- * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX.
- * Special: value 0 means "use default value" (default: 64). */
- ZSTD_p_ldmBucketSizeLog, /* Log size of each bucket in the LDM hash table for collision resolution.
- * Larger values improve collision resolution but decrease compression speed.
- * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX .
- * Special: value 0 means "use default value" (default: 3). */
- ZSTD_p_ldmHashEveryLog, /* Frequency of inserting/looking up entries in the LDM hash table.
- * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN).
- * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage.
- * Larger values improve compression speed.
- * Deviating far from default value will likely result in a compression ratio decrease.
- * Special: value 0 means "automatically determine hashEveryLog". */
-
- /* frame parameters */
- ZSTD_p_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1)
- * Content size must be known at the beginning of compression,
- * it is provided using ZSTD_CCtx_setPledgedSrcSize() */
- ZSTD_p_checksumFlag, /* A 32-bits checksum of content is written at end of frame (default:0) */
- ZSTD_p_dictIDFlag, /* When applicable, dictionary's ID is written into frame header (default:1) */
-
- /* multi-threading parameters */
- /* These parameters are only useful if multi-threading is enabled (ZSTD_MULTITHREAD).
- * They return an error otherwise. */
- ZSTD_p_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel.
- * When nbWorkers >= 1, triggers asynchronous mode :
- * ZSTD_compress_generic() consumes some input, flush some output if possible, and immediately gives back control to caller,
- * while compression work is performed in parallel, within worker threads.
- * (note : a strong exception to this rule is when first invocation sets ZSTD_e_end : it becomes a blocking call).
- * More workers improve speed, but also increase memory usage.
- * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */
- ZSTD_p_jobSize, /* Size of a compression job. This value is enforced only in non-blocking mode.
- * Each compression job is completed in parallel, so this value indirectly controls the nb of active threads.
- * 0 means default, which is dynamically determined based on compression parameters.
- * Job size must be a minimum of overlapSize, or 1 MB, whichever is largest.
- * The minimum size is automatically and transparently enforced */
- ZSTD_p_overlapSizeLog, /* Size of previous input reloaded at the beginning of each job.
- * 0 => no overlap, 6(default) => use 1/8th of windowSize, >=9 => use full windowSize */
-
- /* =================================================================== */
- /* experimental parameters - no stability guaranteed */
- /* =================================================================== */
-
- ZSTD_p_compressLiterals=1000, /* control huffman compression of literals (enabled) by default.
- * disabling it improves speed and decreases compression ratio by a large amount.
- * note : this setting is automatically updated when changing compression level.
- * positive compression levels set ZSTD_p_compressLiterals to 1.
- * negative compression levels set ZSTD_p_compressLiterals to 0. */
-
- ZSTD_p_forceMaxWindow=1100, /* Force back-reference distances to remain < windowSize,
- * even when referencing into Dictionary content (default:0) */
-
-} ZSTD_cParameter;
-
-
-/*! ZSTD_CCtx_setParameter() :
- * Set one compression parameter, selected by enum ZSTD_cParameter.
- * Setting a parameter is generally only possible during frame initialization (before starting compression),
- * except for a few exceptions which can be updated during compression: compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy.
- * Note : when `value` is an enum, cast it to unsigned for proper type checking.
- * @result : informational value (typically, value being set clamped correctly),
- * or an error code (which can be tested with ZSTD_isError()). */
-ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value);
-
-/*! ZSTD_CCtx_setPledgedSrcSize() :
- * Total input data size to be compressed as a single frame.
- * This value will be controlled at the end, and result in error if not respected.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Note 1 : 0 means zero, empty.
- * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN.
- * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new compression job.
- * Note 2 : If all data is provided and consumed in a single round,
- * this value is overriden by srcSize instead. */
-ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize);
-
-/*! ZSTD_CCtx_loadDictionary() :
- * Create an internal CDict from `dict` buffer.
- * Decompression will have to use same dictionary.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special: Adding a NULL (or 0-size) dictionary invalidates previous dictionary,
- * meaning "return to no-dictionary mode".
- * Note 1 : Dictionary will be used for all future compression jobs.
- * To return to "no-dictionary" situation, load a NULL dictionary
- * Note 2 : Loading a dictionary involves building tables, which are dependent on compression parameters.
- * For this reason, compression parameters cannot be changed anymore after loading a dictionary.
- * It's also a CPU consuming operation, with non-negligible impact on latency.
- * Note 3 :`dict` content will be copied internally.
- * Use ZSTD_CCtx_loadDictionary_byReference() to reference dictionary content instead.
- * In such a case, dictionary buffer must outlive its users.
- * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced()
- * to precisely select how dictionary content must be interpreted. */
-ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
-
-
-/*! ZSTD_CCtx_refCDict() :
- * Reference a prepared dictionary, to be used for all next compression jobs.
- * Note that compression parameters are enforced from within CDict,
- * and supercede any compression parameter previously set within CCtx.
- * The dictionary will remain valid for future compression jobs using same CCtx.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special : adding a NULL CDict means "return to no-dictionary mode".
- * Note 1 : Currently, only one dictionary can be managed.
- * Adding a new dictionary effectively "discards" any previous one.
- * Note 2 : CDict is just referenced, its lifetime must outlive CCtx. */
-ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict);
-
-/*! ZSTD_CCtx_refPrefix() :
- * Reference a prefix (single-usage dictionary) for next compression job.
- * Decompression need same prefix to properly regenerate data.
- * Prefix is **only used once**. Tables are discarded at end of compression job.
- * Subsequent compression jobs will be done without prefix (if none is explicitly referenced).
- * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_CDict instead.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary
- * Note 1 : Prefix buffer is referenced. It must outlive compression job.
- * Note 2 : Referencing a prefix involves building tables, which are dependent on compression parameters.
- * It's a CPU consuming operation, with non-negligible impact on latency.
- * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent).
- * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode. */
-ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize);
-ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
-
-/*! ZSTD_CCtx_reset() :
- * Return a CCtx to clean state.
- * Useful after an error, or to interrupt an ongoing compression job and start a new one.
- * Any internal data not yet flushed is cancelled.
- * Dictionary (if any) is dropped.
- * All parameters are back to default values.
- * It's possible to modify compression parameters after a reset.
- */
-ZSTDLIB_API void ZSTD_CCtx_reset(ZSTD_CCtx* cctx);
-
-
-
-typedef enum {
- ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal conditions */
- ZSTD_e_flush, /* flush any data provided so far - frame will continue, future data can still reference previous data for better compression */
- ZSTD_e_end /* flush any remaining data and close current frame. Any additional data starts a new frame. */
-} ZSTD_EndDirective;
-
-/*! ZSTD_compress_generic() :
- * Behave about the same as ZSTD_compressStream. To note :
- * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_setParameter()
- * - Compression parameters cannot be changed once compression is started.
- * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize
- * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit.
- * - In single-thread mode (default), function is blocking : it completed its job before returning to caller.
- * - In multi-thread mode, function is non-blocking : it just acquires a copy of input, and distribute job to internal worker threads,
- * and then immediately returns, just indicating that there is some data remaining to be flushed.
- * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte.
- * - Exception : in multi-threading mode, if the first call requests a ZSTD_e_end directive, it is blocking : it will complete compression before giving back control to caller.
- * - @return provides a minimum amount of data remaining to be flushed from internal buffers
- * or an error code, which can be tested using ZSTD_isError().
- * if @return != 0, flush is not fully completed, there is still some data left within internal buffers.
- * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers.
- * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed.
- * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0),
- * only ZSTD_e_end or ZSTD_e_flush operations are allowed.
- * Before starting a new compression job, or changing compression parameters,
- * it is required to fully flush internal buffers.
- */
-ZSTDLIB_API size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
- ZSTD_outBuffer* output,
- ZSTD_inBuffer* input,
- ZSTD_EndDirective endOp);
-
-
-/*! ZSTD_compress_generic_simpleArgs() :
- * Same as ZSTD_compress_generic(),
- * but using only integral types as arguments.
- * Argument list is larger than ZSTD_{in,out}Buffer,
- * but can be helpful for binders from dynamic languages
- * which have troubles handling structures containing memory pointers.
- */
-ZSTDLIB_API size_t ZSTD_compress_generic_simpleArgs (
- ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity, size_t* dstPos,
- const void* src, size_t srcSize, size_t* srcPos,
- ZSTD_EndDirective endOp);
-
-
-/*! ZSTD_CCtx_params :
- * Quick howto :
- * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure
- * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into
- * an existing ZSTD_CCtx_params structure.
- * This is similar to
- * ZSTD_CCtx_setParameter().
- * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to
- * an existing CCtx.
- * These parameters will be applied to
- * all subsequent compression jobs.
- * - ZSTD_compress_generic() : Do compression using the CCtx.
- * - ZSTD_freeCCtxParams() : Free the memory.
- *
- * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams()
- * for static allocation for single-threaded compression.
- */
-ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void);
-ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params);
-
-
-/*! ZSTD_CCtxParams_reset() :
- * Reset params to default values.
- */
-ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params);
-
-/*! ZSTD_CCtxParams_init() :
- * Initializes the compression parameters of cctxParams according to
- * compression level. All other parameters are reset to their default values.
- */
-ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel);
-
-/*! ZSTD_CCtxParams_init_advanced() :
- * Initializes the compression and frame parameters of cctxParams according to
- * params. All other parameters are reset to their default values.
- */
-ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params);
-
-
-/*! ZSTD_CCtxParam_setParameter() :
- * Similar to ZSTD_CCtx_setParameter.
- * Set one compression parameter, selected by enum ZSTD_cParameter.
- * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams().
- * Note : when `value` is an enum, cast it to unsigned for proper type checking.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- */
-ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, unsigned value);
-
-/*! ZSTD_CCtx_setParametersUsingCCtxParams() :
- * Apply a set of ZSTD_CCtx_params to the compression context.
- * This can be done even after compression is started,
- * if nbWorkers==0, this will have no impact until a new compression is started.
- * if nbWorkers>=1, new parameters will be picked up at next job,
- * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated).
- */
-ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams(
- ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params);
-
-
-/*=== Advanced parameters for decompression API ===*/
-
-/* The following parameters must be set after creating a ZSTD_DCtx* (or ZSTD_DStream*) object,
- * but before starting decompression of a frame.
- */
-
-/*! ZSTD_DCtx_loadDictionary() :
- * Create an internal DDict from dict buffer,
- * to be used to decompress next frames.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary,
- * meaning "return to no-dictionary mode".
- * Note 1 : `dict` content will be copied internally.
- * Use ZSTD_DCtx_loadDictionary_byReference()
- * to reference dictionary content instead.
- * In which case, the dictionary buffer must outlive its users.
- * Note 2 : Loading a dictionary involves building tables,
- * which has a non-negligible impact on CPU usage and latency.
- * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to select
- * how dictionary content will be interpreted and loaded.
- */
-ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
-
-
-/*! ZSTD_DCtx_refDDict() :
- * Reference a prepared dictionary, to be used to decompress next frames.
- * The dictionary remains active for decompression of future frames using same DCtx.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Note 1 : Currently, only one dictionary can be managed.
- * Referencing a new dictionary effectively "discards" any previous one.
- * Special : adding a NULL DDict means "return to no-dictionary mode".
- * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx.
- */
-ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict);
-
-
-/*! ZSTD_DCtx_refPrefix() :
- * Reference a prefix (single-usage dictionary) for next compression job.
- * Prefix is **only used once**. It must be explicitly referenced before each frame.
- * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_DDict instead.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary
- * Note 2 : Prefix buffer is referenced. It must outlive compression job.
- * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent).
- * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode.
- * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost.
- */
-ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize);
-ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
-
-
-/*! ZSTD_DCtx_setMaxWindowSize() :
- * Refuses allocating internal buffers for frames requiring a window size larger than provided limit.
- * This is useful to prevent a decoder context from reserving too much memory for itself (potential attack scenario).
- * This parameter is only useful in streaming mode, since no internal buffer is allocated in direct mode.
- * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_MAX)
- * @return : 0, or an error code (which can be tested using ZSTD_isError()).
- */
-ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize);
-
-
-/*! ZSTD_DCtx_setFormat() :
- * Instruct the decoder context about what kind of data to decode next.
- * This instruction is mandatory to decode data without a fully-formed header,
- * such ZSTD_f_zstd1_magicless for example.
- * @return : 0, or an error code (which can be tested using ZSTD_isError()).
- */
-ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format);
-
-
-/*! ZSTD_decompress_generic() :
- * Behave the same as ZSTD_decompressStream.
- * Decompression parameters cannot be changed once decompression is started.
- * @return : an error code, which can be tested using ZSTD_isError()
- * if >0, a hint, nb of expected input bytes for next invocation.
- * `0` means : a frame has just been fully decoded and flushed.
- */
-ZSTDLIB_API size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx,
- ZSTD_outBuffer* output,
- ZSTD_inBuffer* input);
-
-
-/*! ZSTD_decompress_generic_simpleArgs() :
- * Same as ZSTD_decompress_generic(),
- * but using only integral types as arguments.
- * Argument list is larger than ZSTD_{in,out}Buffer,
- * but can be helpful for binders from dynamic languages
- * which have troubles handling structures containing memory pointers.
- */
-ZSTDLIB_API size_t ZSTD_decompress_generic_simpleArgs (
- ZSTD_DCtx* dctx,
- void* dst, size_t dstCapacity, size_t* dstPos,
- const void* src, size_t srcSize, size_t* srcPos);
-
-
-/*! ZSTD_DCtx_reset() :
- * Return a DCtx to clean state.
- * If a decompression was ongoing, any internal data not yet flushed is cancelled.
- * All parameters are back to default values, including sticky ones.
- * Dictionary (if any) is dropped.
- * Parameters can be modified again after a reset.
- */
-ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx);
-
-
/* ============================ */
/** Block level API */
@@ -1372,10 +1741,10 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx);
+ copyCCtx() and copyDCtx() can be used too
- Block size is limited, it must be <= ZSTD_getBlockSize() <= ZSTD_BLOCKSIZE_MAX == 128 KB
+ If input is larger than a block size, it's necessary to split input data into multiple blocks
- + For inputs larger than a single block size, consider using the regular ZSTD_compress() instead.
+ + For inputs larger than a single block, really consider using regular ZSTD_compress() instead.
Frame metadata is not that costly, and quickly becomes negligible as source size grows larger.
- When a block is considered not compressible enough, ZSTD_compressBlock() result will be zero.
- In which case, nothing is produced into `dst`.
+ In which case, nothing is produced into `dst` !
+ User must test for such outcome and deal directly with uncompressed data
+ ZSTD_decompressBlock() doesn't accept uncompressed data as input !!!
+ In case of multiple successive blocks, should some of them be uncompressed,
@@ -1383,8 +1752,6 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx);
Use ZSTD_insertBlock() for such a case.
*/
-#define ZSTD_BLOCKSIZELOG_MAX 17
-#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX) /* define, for static allocation */
/*===== Raw zstd block functions =====*/
ZSTDLIB_API size_t ZSTD_getBlockSize (const ZSTD_CCtx* cctx);
ZSTDLIB_API size_t ZSTD_compressBlock (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize);