diff options
1934 files changed, 13615 insertions, 8884 deletions
diff --git a/.appveyor.yml b/.appveyor.yml index 567da9cd5d..bd4a7b0ca8 100644 --- a/.appveyor.yml +++ b/.appveyor.yml @@ -18,7 +18,7 @@ cache: install: - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%" - pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing - - pip install scons + - pip install scons==3.0.1 - if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw before_build: diff --git a/.editorconfig b/.editorconfig index d4b7fbb471..ab03b8421c 100644 --- a/.editorconfig +++ b/.editorconfig @@ -9,7 +9,7 @@ insert_final_newline = true [*.{cpp,hpp,c,h,mm}] trim_trailing_whitespace = true -[*.{py,cs}] +[{*.{py,cs},SCsub}] indent_style = space indent_size = 4 diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 738fe3ff5a..17141df66f 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -43,8 +43,8 @@ Source: https://github.com/godotengine/godot Files: * Comment: Godot Engine -Copyright: 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. +Copyright: 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat Files: ./icon.png @@ -77,8 +77,8 @@ Files: ./platform/android/power_android.cpp ./platform/x11/power_x11.cpp Comment: Simple DirectMedia Layer Copyright: 1997-2017, Sam Lantinga - 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. + 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat and Zlib Files: ./scene/animation/tween_interpolaters.cpp @@ -98,16 +98,16 @@ Files: ./servers/physics/gjk_epa.cpp ./servers/physics/joints/slider_joint_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans - 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. + 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat and Zlib Files: ./servers/physics/joints/cone_twist_joint_sw.cpp ./servers/physics/joints/cone_twist_joint_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2007, Starbreeze Studios - 2007-2018, Juan Linietsky, Ariel Manzur. - 2014-2018, Godot Engine contributors. + 2007-2019, Juan Linietsky, Ariel Manzur. + 2014-2019, Godot Engine contributors. License: Expat and Zlib Files: ./thirdparty/b2d_convexdecomp/ diff --git a/LICENSE.txt b/LICENSE.txt index c7ad3ddaa3..11b3b89c8e 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,5 +1,5 @@ -Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/core/SCsub b/core/SCsub index fe379d6936..00d0bcac24 100644 --- a/core/SCsub +++ b/core/SCsub @@ -103,6 +103,7 @@ env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources) if env['builtin_zstd']: thirdparty_zstd_dir = "#thirdparty/zstd/" thirdparty_zstd_sources = [ + "common/debug.c", "common/entropy_common.c", "common/error_private.c", "common/fse_decompress.c", @@ -111,15 +112,18 @@ if env['builtin_zstd']: "common/xxhash.c", "common/zstd_common.c", "compress/fse_compress.c", + "compress/hist.c", "compress/huf_compress.c", "compress/zstd_compress.c", "compress/zstd_double_fast.c", "compress/zstd_fast.c", "compress/zstd_lazy.c", "compress/zstd_ldm.c", - "compress/zstdmt_compress.c", "compress/zstd_opt.c", + "compress/zstdmt_compress.c", "decompress/huf_decompress.c", + "decompress/zstd_ddict.c", + "decompress/zstd_decompress_block.c", "decompress/zstd_decompress.c", ] thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources] diff --git a/core/allocators.h b/core/allocators.h index 840b117958..8d4af7a9fb 100644 --- a/core/allocators.h +++ b/core/allocators.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.cpp b/core/array.cpp index 9708452850..649e610a69 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.h b/core/array.h index fa5113a376..6158db4065 100644 --- a/core/array.h +++ b/core/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 6ea70a2916..7a253ed85c 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 39704286b6..a4b4629037 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/class_db.cpp b/core/class_db.cpp index 052a4586fe..219bdbddd8 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/class_db.h b/core/class_db.h index 75f9e8d6a7..321682d76b 100644 --- a/core/class_db.h +++ b/core/class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.cpp b/core/color.cpp index ac314417ec..efd2941b47 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.h b/core/color.h index d6ad5f91c5..b2148e1357 100644 --- a/core/color.h +++ b/core/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index 1b3a74bd0d..36d4b0a32f 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 5911cf5006..3fd660a3db 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index 73affd8fe9..f102721470 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.h b/core/compressed_translation.h index b3d193b478..0b49907a68 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 8a3fdade64..1b59508abf 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index 3fdb240408..1a837cdc2e 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/cowdata.h b/core/cowdata.h index 54ece4c856..319e61d261 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #ifndef COWDATA_H_ #define COWDATA_H_ +#include <string.h> + #include "core/os/memory.h" #include "core/safe_refcount.h" @@ -194,12 +196,14 @@ void CowData<T>::_unref(void *p_data) { return; // still in use // clean up - uint32_t *count = _get_size(); - T *data = (T *)(count + 1); + if (!__has_trivial_destructor(T)) { + uint32_t *count = _get_size(); + T *data = (T *)(count + 1); - for (uint32_t i = 0; i < *count; ++i) { - // call destructors - data[i].~T(); + for (uint32_t i = 0; i < *count; ++i) { + // call destructors + data[i].~T(); + } } // free mem @@ -226,9 +230,13 @@ void CowData<T>::_copy_on_write() { T *_data = (T *)(mem_new); // initialize new elements - for (uint32_t i = 0; i < current_size; i++) { + if (__has_trivial_copy(T)) { + memcpy(mem_new, _ptr, current_size * sizeof(T)); - memnew_placement(&_data[i], T(_get_data()[i])); + } else { + for (uint32_t i = 0; i < current_size; i++) { + memnew_placement(&_data[i], T(_get_data()[i])); + } } _unref(_ptr); @@ -275,22 +283,25 @@ Error CowData<T>::resize(int p_size) { } // construct the newly created elements - T *elems = _get_data(); - for (int i = *_get_size(); i < p_size; i++) { + if (!__has_trivial_constructor(T)) { + T *elems = _get_data(); - memnew_placement(&elems[i], T); + for (int i = *_get_size(); i < p_size; i++) { + memnew_placement(&elems[i], T); + } } *_get_size() = p_size; } else if (p_size < size()) { - // deinitialize no longer needed elements - for (uint32_t i = p_size; i < *_get_size(); i++) { - - T *t = &_get_data()[i]; - t->~T(); + if (!__has_trivial_destructor(T)) { + // deinitialize no longer needed elements + for (uint32_t i = p_size; i < *_get_size(); i++) { + T *t = &_get_data()[i]; + t->~T(); + } } void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true); diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 6a3ab82879..bea0997cc9 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dictionary.h b/core/dictionary.h index b77cc55254..eab7354cef 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.cpp b/core/dvector.cpp index b679df55ad..592c3c053d 100644 --- a/core/dvector.cpp +++ b/core/dvector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.h b/core/dvector.h index 9760dcbcad..fc962b4940 100644 --- a/core/dvector.h +++ b/core/dvector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/engine.cpp b/core/engine.cpp index fceb602dcf..4dba41853d 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/engine.h b/core/engine.h index 82b1e5d681..15665fee29 100644 --- a/core/engine.h +++ b/core/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_list.h b/core/error_list.h index 6b9cd0016b..304861da4e 100644 --- a/core/error_list.h +++ b/core/error_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.cpp b/core/error_macros.cpp index c1a0dd0dfc..0e8e4a9bb4 100644 --- a/core/error_macros.cpp +++ b/core/error_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.h b/core/error_macros.h index 8cec18d24f..60a0e8a7dc 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/func_ref.cpp b/core/func_ref.cpp index d9d1a2b799..4a965473d9 100644 --- a/core/func_ref.cpp +++ b/core/func_ref.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/func_ref.h b/core/func_ref.h index 930c376abf..339279fdba 100644 --- a/core/func_ref.h +++ b/core/func_ref.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.cpp b/core/global_constants.cpp index 7e9b8b393c..fb90403226 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.h b/core/global_constants.h index 48f16934a3..47c1a4dafc 100644 --- a/core/global_constants.h +++ b/core/global_constants.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hash_map.h b/core/hash_map.h index 3869cd3c36..44459a3080 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 457cfadc9c..811ce6264e 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.cpp b/core/image.cpp index dca8aedb8f..4fc3b4becb 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.h b/core/image.h index 0770eb953e..3604580e98 100644 --- a/core/image.h +++ b/core/image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.cpp b/core/input_map.cpp index b88d99470a..15f68f9c2a 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.h b/core/input_map.h index 8f286277d1..895fd26928 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/int_types.h b/core/int_types.h index e2b70d58fc..891b6172fa 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 3c0b6541bd..a113f3b61b 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, } break; case MODE_ZSTD: { ZSTD_CCtx *cctx = ZSTD_createCCtx(); - ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level); if (zstd_long_distance_matching) { - ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1); - ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size); } int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD); int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level); diff --git a/core/io/compression.h b/core/io/compression.h index 2f770e6aee..883dbf3a99 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index e2bc0f5d8f..414742deeb 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.h b/core/io/config_file.h index 2bc439d413..36e5c0ca7d 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp index d44c8a9585..83ff532aa4 100644 --- a/core/io/file_access_buffered.cpp +++ b/core/io/file_access_buffered.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h index a36a9a4603..756045a674 100644 --- a/core/io/file_access_buffered.h +++ b/core/io/file_access_buffered.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h index 493fa1c243..5180f2344f 100644 --- a/core/io/file_access_buffered_fa.h +++ b/core/io/file_access_buffered_fa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index a3633dc1f4..b268d5c710 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 5be42a6d32..f408b1bc29 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 28bf55b962..6ad68dd74d 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index 873dbfa7e8..e77d62a9f4 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 4c2aa4294d..fbcf5b8021 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index e474fb0d05..73952133c1 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index b9544ac166..501a21a50d 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index c929e8446d..5bbf7588c7 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 3823285792..43fedc5238 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 9e31bcf88a..04610bed57 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index d99cdf0d86..66b911e83c 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 9bb1ad221a..fc8f85c07b 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 36dd688e77..b3fd814870 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index 9e674e4c1d..1ad44d5f01 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index e4fbb0247d..a5a0738140 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index 15ee5e9ae1..95c562b7a9 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index f56e850796..420e48f839 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.h b/core/io/ip.h index 967f04a4bd..ead71ebb54 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 194d1af6bf..763a5fbb9a 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index 607ce81ef4..3a5f87b617 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index 26e18828e5..c211ca2ed4 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.h b/core/io/json.h index af6c463331..7c6877c2cc 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 3c4b4a1ac3..eeb82bfce4 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.h b/core/io/logger.h index d32b43b030..0b871a13de 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index c71903c94d..eec1c55744 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 1284520945..11c4b2c98e 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index b3f0a76a80..30c5bfcaa7 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index c86e76e91a..a9cf77aaba 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp index 10bcf62eda..08580356a7 100644 --- a/core/io/net_socket.cpp +++ b/core/io/net_socket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.h b/core/io/net_socket.h index 0665bec9fd..94e7ef6f75 100644 --- a/core/io/net_socket.h +++ b/core/io/net_socket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index 6354eef8b5..b5469e6e88 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index 8e83c528a0..91752fdc7e 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index aadcca01d5..3aa1fcfd8f 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index a6559df460..48c50eb76b 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 2e916d6a48..5912b8df94 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 4366b0eb82..0593137604 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 3df8c01760..36bd429bc0 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 4fcf9a8822..4df495b11f 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index b91268dab2..e27dea37d6 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index e449ff216b..8f2c48e745 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_import.cpp b/core/io/resource_import.cpp index ffea43b6bf..63dc0b6a26 100644 --- a/core/io/resource_import.cpp +++ b/core/io/resource_import.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_import.h b/core/io/resource_import.h index ec66a422a3..96dd7983e6 100644 --- a/core/io/resource_import.h +++ b/core/io/resource_import.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 41f3b2935c..b8bc24c1de 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index c411b3c398..6c0e9d5554 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index af726d9e2d..279788796c 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index 1a250e84ea..7df3bfb1f8 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 3f608b720c..3042c0f60a 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index f189960cbd..059ccd016c 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index 138f91301e..254ae84bf5 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 8ce36d7e7d..482576c4c6 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index 4b86735aa3..45f3e46e35 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index de364915cd..1ca39375aa 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index be9176779e..6599c4eb5b 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index 4c89197d9a..538db175ad 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 830c2b6694..67a0a905bd 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 9543307cb5..d5fd264385 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 8c0cbd6e55..4638ddcc09 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index bbc7671a0e..0df2d74ab4 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index b7f841b66f..8f3e0b49ec 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index bba7d67332..fb63878a4c 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/list.h b/core/list.h index 281f253a59..dd4ea3bd89 100644 --- a/core/list.h +++ b/core/list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/map.h b/core/map.h index cab8965bb3..a701ba36f7 100644 --- a/core/map.h +++ b/core/map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 451c45cade..a0556ae839 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.h b/core/math/a_star.h index d2ef765006..d094bc4863 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index d0cb2b5195..a4eb1fe2a5 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 0b03b7d314..52e5ed3626 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp index eff817bbaa..2496a70890 100644 --- a/core/math/audio_frame.cpp +++ b/core/math/audio_frame.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index fde26e8056..f970c510e0 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index 6ffc963783..d7e6e82cd9 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index b06e6b8539..0af532a2d5 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 3a082d5720..caf08c7379 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index bd20908ad9..015588a8cb 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 9c5eef9069..bd0cf97937 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 7f3439e956..61e5154f44 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.h b/core/math/expression.h index 7f81542480..fa0878c93c 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 8366137131..ab09142b2d 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index b41daf04d4..1a00851eab 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index be5e40e4e6..c51ffd7b0a 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.h b/core/math/geometry.h index df63f0dabe..67805dd6c9 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_defs.h b/core/math/math_defs.h index db9055cee2..48533ba659 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 20b2341ab0..f65f504f4c 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h index 0e7cc3ea4a..c245928f56 100644 --- a/core/math/math_fieldwise.h +++ b/core/math/math_fieldwise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 06355d15ed..5b5fd8e283 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index f9d89d5d5a..ea0bfd88cc 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 925a7b3f1e..0aa67078fb 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.h b/core/math/matrix3.h index 35bf75bbe4..e7d6ab4522 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/octree.h b/core/math/octree.h index cd89743a5a..36a77663f4 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.cpp b/core/math/plane.cpp index 3c597d57f8..cd3cbce300 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 5182dc67dd..1c6e4b816b 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 791e84f089..c1e45f36f0 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index 59a15f460b..7d71ec03e8 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 23823b339a..1aa345db1f 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 0ac2758323..2e659cab6e 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp index 9f0a5bc992..fccc0f72fe 100644 --- a/core/math/random_number_generator.cpp +++ b/core/math/random_number_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h index 078bfbed60..66c77b8ccf 100644 --- a/core/math/random_number_generator.h +++ b/core/math/random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp index 16899f79da..8bbcca88fe 100644 --- a/core/math/random_pcg.cpp +++ b/core/math/random_pcg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 4a43c36ede..91340a568e 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 24c1c8c984..fea128afbd 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.h b/core/math/rect2.h index 96c0e177d3..901d372132 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 75257a6e60..7ff7cac914 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index 97c8bf9ab0..9b323a6f0f 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 4bb763c879..295e60babb 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index c8fc3c39e3..507e6a16eb 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 6b8dc5eeb3..cdf3d16b72 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index e5f181fba7..ee7bf0f6b5 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 69ffc95946..be409e62a7 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index 2b0557ee55..2437e2b0f0 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 7c6f056f09..e580057950 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.h b/core/math/vector2.h index e5e555597d..a20326f667 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 5dbb01493d..b2e89ac7b8 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.h b/core/math/vector3.h index 16feba6a0c..b0eef35635 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 2952593798..7c3bdfec53 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.h b/core/message_queue.h index 2083bb0639..696b8e2997 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.cpp b/core/method_bind.cpp index fa5b88b5ac..72b0030ce8 100644 --- a/core/method_bind.cpp +++ b/core/method_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.h b/core/method_bind.h index 7788de919c..5ea8adb7e0 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index b706e65d53..e06081d24a 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/node_path.cpp b/core/node_path.cpp index 91e2aa5f4e..07ff765516 100644 --- a/core/node_path.cpp +++ b/core/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/node_path.h b/core/node_path.h index 4a72d4a4d5..17b1435723 100644 --- a/core/node_path.h +++ b/core/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h index 9840442519..e52d36a859 100644 --- a/core/oa_hash_map.h +++ b/core/oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.cpp b/core/object.cpp index 3a14c7c0b5..682586a7ab 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.h b/core/object.h index 88a98dacbe..434cca0fec 100644 --- a/core/object.h +++ b/core/object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h index 092bf314d0..09d43d6797 100644 --- a/core/ordered_hash_map.h +++ b/core/ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/copymem.h b/core/os/copymem.h index 999c770e85..cc68983d4d 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 8f4f2b6920..2c1c655175 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 773f0bcd41..16358fbc57 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index e7ad544a93..d1f8236898 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index f1f3005dd9..7bfbf6e7f0 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.cpp b/core/os/input.cpp index 3b895b16b4..cf11ba3c6d 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.h b/core/os/input.h index dc2c213db2..b354acd961 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 5bbdd7efb2..1e0e83c8d2 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.h b/core/os/input_event.h index 789d19c5b2..db31055b5f 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index abc579c58d..311025a5fd 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 17bf5eaa48..58a0807579 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 6e0b914367..895ce14ae9 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index e9b331ee45..bfdf92acfa 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index f25e40ef78..d1de51f3db 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index 3501c3f14e..f3ca9fc614 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -116,7 +116,9 @@ void memdelete(T *p_class) { if (!predelete_handler(p_class)) return; // doesn't want to be deleted - p_class->~T(); + if (!__has_trivial_destructor(T)) + p_class->~T(); + Memory::free_static(p_class, false); } @@ -125,7 +127,9 @@ void memdelete_allocator(T *p_class) { if (!predelete_handler(p_class)) return; // doesn't want to be deleted - p_class->~T(); + if (!__has_trivial_destructor(T)) + p_class->~T(); + A::free(p_class); } @@ -150,11 +154,13 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") { ERR_FAIL_COND_V(!mem, failptr); *(mem - 1) = p_elements; - T *elems = (T *)mem; + if (!__has_trivial_constructor(T)) { + T *elems = (T *)mem; - /* call operator new */ - for (size_t i = 0; i < p_elements; i++) { - new (&elems[i], sizeof(T), p_descr) T; + /* call operator new */ + for (size_t i = 0; i < p_elements; i++) { + new (&elems[i], sizeof(T), p_descr) T; + } } return (T *)mem; @@ -177,12 +183,14 @@ void memdelete_arr(T *p_class) { uint64_t *ptr = (uint64_t *)p_class; - uint64_t elem_count = *(ptr - 1); + if (!__has_trivial_destructor(T)) { + uint64_t elem_count = *(ptr - 1); - for (uint64_t i = 0; i < elem_count; i++) { + for (uint64_t i = 0; i < elem_count; i++) { + p_class[i].~T(); + } + } - p_class[i].~T(); - }; Memory::free_static(ptr, true); } diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 2b20a708ed..0d7ad23d68 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index ceb4e71d66..e0e5e2be67 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 0c01b06bd6..1ae7e1f877 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 788cc00397..17367f32f2 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index ea60a03373..1f967030e7 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 046686ff51..36d4e5a8c1 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp index 5e51a1dbce..b70d5d73a0 100644 --- a/core/os/rw_lock.cpp +++ b/core/os/rw_lock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 4333d9a016..8632e84e61 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp index 448d17dd14..5d3100760d 100644 --- a/core/os/semaphore.cpp +++ b/core/os/semaphore.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 6cec06ea28..ccbba0dacd 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.cpp b/core/os/shell.cpp index 32649a0667..a859241cb6 100644 --- a/core/os/shell.cpp +++ b/core/os/shell.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.h b/core/os/shell.h index 146c35cbc8..c1bd995b5b 100644 --- a/core/os/shell.h +++ b/core/os/shell.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 250cf80a37..e00d20a9fe 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index 97e97652a5..e7a6e8cb1f 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 9e0adf9994..63f724f81c 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 6f46a4a20c..4a7785484b 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp index 3fe039e1b6..9eecd1c3dd 100644 --- a/core/os/thread_safe.cpp +++ b/core/os/thread_safe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index a17ceeed1d..ddbf17da7f 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index 89c3b7cec3..58c8773d7f 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index e4ca8fafa5..6c17f42b13 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.h b/core/packed_data_container.h index 0e1dff1f70..25c83548be 100644 --- a/core/packed_data_container.h +++ b/core/packed_data_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pair.h b/core/pair.h index 1d35ae1b6c..cb661160b5 100644 --- a/core/pair.h +++ b/core/pair.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.cpp b/core/path_remap.cpp index 80308d72c0..548c9c85d7 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.h b/core/path_remap.h index 5e25628aeb..3829fa5a1f 100644 --- a/core/path_remap.h +++ b/core/path_remap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 6997c993f4..a283d8db1d 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.h b/core/pool_allocator.h index 12e2b597db..282e0bd634 100644 --- a/core/pool_allocator.h +++ b/core/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.cpp b/core/print_string.cpp index f53d50e078..d91d49f53b 100644 --- a/core/print_string.cpp +++ b/core/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.h b/core/print_string.h index 8f4fbb1f7b..6fcffd417b 100644 --- a/core/print_string.h +++ b/core/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/project_settings.cpp b/core/project_settings.cpp index f3368a5595..e325c828b8 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/project_settings.h b/core/project_settings.h index 2cb159e1c7..0ff18ab3f5 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp index 7f0cc0cd75..961f143e5c 100644 --- a/core/ref_ptr.cpp +++ b/core/ref_ptr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.h b/core/ref_ptr.h index 3f15c680b8..f745ababa1 100644 --- a/core/ref_ptr.h +++ b/core/ref_ptr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.cpp b/core/reference.cpp index 6ccc444b93..7b5145184a 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.h b/core/reference.h index 4c607fed87..f3fcc922c7 100644 --- a/core/reference.h +++ b/core/reference.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 61fd3043a5..68e293ba13 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index 201da5cd07..b5a6aa985b 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.cpp b/core/resource.cpp index a76e16232e..74c93cd790 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.h b/core/resource.h index b2812c11e1..a4d9e998ac 100644 --- a/core/resource.h +++ b/core/resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.cpp b/core/rid.cpp index 9661af9271..73cf7f24bb 100644 --- a/core/rid.cpp +++ b/core/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.h b/core/rid.h index 81d5b45d21..c7a71a03a0 100644 --- a/core/rid.h +++ b/core/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ring_buffer.h b/core/ring_buffer.h index 54486f8cad..e10cb8b5f8 100644 --- a/core/ring_buffer.h +++ b/core/ring_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp index 692ff722f3..8b0b3c3151 100644 --- a/core/safe_refcount.cpp +++ b/core/safe_refcount.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.h b/core/safe_refcount.h index 940d31b2cb..f6b8f80271 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp index 7093c3ebdb..ac4dafcf59 100644 --- a/core/script_debugger_local.cpp +++ b/core/script_debugger_local.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h index 1f7b5c590c..19151d4cb0 100644 --- a/core/script_debugger_local.h +++ b/core/script_debugger_local.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index a03ddd0983..ee6133f374 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index 5cd3a23a37..7afc90428d 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.cpp b/core/script_language.cpp index 496521486e..f0cfbd4e2f 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.h b/core/script_language.h index 654d1d4265..b35e9987ea 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/self_list.h b/core/self_list.h index 9a4ecdeef9..314d440977 100644 --- a/core/self_list.h +++ b/core/self_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/set.h b/core/set.h index 59aa54128e..81250068af 100644 --- a/core/set.h +++ b/core/set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/simple_type.h b/core/simple_type.h index a645d03181..d5aa47d54f 100644 --- a/core/simple_type.h +++ b/core/simple_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/sort.h b/core/sort.h index e112304d1b..4da7c323c7 100644 --- a/core/sort.h +++ b/core/sort.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_buffer.h b/core/string_buffer.h index 38dce5e6bf..835991bc87 100644 --- a/core/string_buffer.h +++ b/core/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_builder.cpp b/core/string_builder.cpp index 8ab7e0ea8f..35526e0d70 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_builder.h b/core/string_builder.h index 596b3bf730..40d70e8f45 100644 --- a/core/string_builder.h +++ b/core/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.cpp b/core/string_db.cpp index a798df8795..c776c56023 100644 --- a/core/string_db.cpp +++ b/core/string_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.h b/core/string_db.h index 46bb77df93..06b24c28da 100644 --- a/core/string_db.h +++ b/core/string_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.cpp b/core/translation.cpp index 25e67e9b96..a402df3eea 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.h b/core/translation.h index be626f4eb9..b12bad0d72 100644 --- a/core/translation.h +++ b/core/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/type_info.h b/core/type_info.h index bf497f1e5f..c38688fea1 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 5c15da9c2d..0005e5e6ee 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ucaps.h b/core/ucaps.h index 95bac1aac6..5dd81296dd 100644 --- a/core/ucaps.h +++ b/core/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index f2f521c196..6bc882eaec 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.h b/core/undo_redo.h index f09fca9a78..4ee64dbfcf 100644 --- a/core/undo_redo.h +++ b/core/undo_redo.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ustring.cpp b/core/ustring.cpp index 083a1eaed6..23ea3f3617 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ustring.h b/core/ustring.h index e7b13027ea..b6cfb81e70 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant.cpp b/core/variant.cpp index eb9f34fee6..8b2051add7 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant.h b/core/variant.h index 8953217760..0377c78ea8 100644 --- a/core/variant.h +++ b/core/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_call.cpp b/core/variant_call.cpp index aa180cd4ac..f6f4569dfa 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp index 2250c03f3d..2cb7481634 100644 --- a/core/variant_construct_string.cpp +++ b/core/variant_construct_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 9f172f0d57..93654d3389 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 3d5ae74e92..84fb85e812 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_parser.h b/core/variant_parser.h index e183169ed8..ac4c96a8de 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vector.h b/core/vector.h index 2fb6f6c1c4..74dc9191d8 100644 --- a/core/vector.h +++ b/core/vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/version.h b/core/version.h index 2a3a282d82..46eecf6125 100644 --- a/core/version.h +++ b/core/version.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vmap.h b/core/vmap.h index 5f6d8190c6..f46ed70a0f 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vset.h b/core/vset.h index 9ec329b45f..678ec507ba 100644 --- a/core/vset.h +++ b/core/vset.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index fb376d1761..f1c3481562 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -110,6 +110,14 @@ <description> </description> </method> + <method name="add_spatial_gizmo_plugin"> + <return type="void"> + </return> + <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin"> + </argument> + <description> + </description> + </method> <method name="add_tool_menu_item"> <return type="void"> </return> @@ -406,6 +414,14 @@ <description> </description> </method> + <method name="remove_spatial_gizmo_plugin"> + <return type="void"> + </return> + <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin"> + </argument> + <description> + </description> + </method> <method name="remove_tool_menu_item"> <return type="void"> </return> diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml new file mode 100644 index 0000000000..521ec748b3 --- /dev/null +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -0,0 +1,175 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="material" type="SpatialMaterial"> + </argument> + <description> + </description> + </method> + <method name="can_be_hidden" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="commit_handle" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <argument index="2" name="restore" type="Variant"> + </argument> + <argument index="3" name="cancel" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="create_gizmo" qualifiers="virtual"> + <return type="EditorSpatialGizmo"> + </return> + <argument index="0" name="spatial" type="Spatial"> + </argument> + <description> + </description> + </method> + <method name="create_handle_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="billboard" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="create_icon_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <argument index="2" name="on_top" type="bool" default="false"> + </argument> + <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <description> + </description> + </method> + <method name="create_material"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <argument index="2" name="billboard" type="bool" default="false"> + </argument> + <argument index="3" name="on_top" type="bool" default="false"> + </argument> + <argument index="4" name="use_vertex_color" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="get_handle_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_handle_value" qualifiers="virtual"> + <return type="Variant"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_material"> + <return type="SpatialMaterial"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <description> + </description> + </method> + <method name="get_name" qualifiers="virtual"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="has_gizmo" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="spatial" type="Spatial"> + </argument> + <description> + </description> + </method> + <method name="is_gizmo_handle_highlighted" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_selectable_when_hidden" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="redraw" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <description> + </description> + </method> + <method name="set_handle" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="gizmo" type="EditorSpatialGizmo"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <argument index="2" name="camera" type="Camera"> + </argument> + <argument index="3" name="point" type="Vector2"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 29aa26b67f..0af645975a 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -76,7 +76,7 @@ Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants. </member> <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title"> - If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). + If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). </member> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files"> If [code]true[/code], the dialog will show hidden files. diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index ffd15e8d8b..fadc6fbcb9 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -36,12 +36,66 @@ <description> </description> </method> + <method name="autotile_clear_bitmask_map"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Clears all bitmask info of the autotile. + </description> + </method> + <method name="autotile_get_bitmask"> + <return type="int" enum="TileSet.AutotileBindings"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the bitmask of the subtile from an autotile given its coordinates. + The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). + </description> + </method> <method name="autotile_get_bitmask_mode" qualifiers="const"> <return type="int" enum="TileSet.BitmaskMode"> </return> <argument index="0" name="id" type="int"> </argument> <description> + Returns the [enum TileSet.BitmaskMode] of the autotile. + </description> + </method> + <method name="autotile_get_icon_coordinate" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates. + The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor. + </description> + </method> + <method name="autotile_get_light_occluder" qualifiers="const"> + <return type="OccluderPolygon2D"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the light occluder of the subtile from an atlas/autotile given its coordinates. + </description> + </method> + <method name="autotile_get_navigation_polygon" qualifiers="const"> + <return type="NavigationPolygon"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates. </description> </method> <method name="autotile_get_size" qualifiers="const"> @@ -50,6 +104,53 @@ <argument index="0" name="id" type="int"> </argument> <description> + Returns the size of the subtiles in an atlas/autotile. + </description> + </method> + <method name="autotile_get_spacing" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns the spacing between subtiles of the atlas/autotile. + </description> + </method> + <method name="autotile_get_subtile_priority"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the priority of the subtile from an autotile given its coordinates. + When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked. + </description> + </method> + <method name="autotile_get_z_index"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Returns the drawing index of the subtile from an atlas/autotile given its coordinates. + </description> + </method> + <method name="autotile_set_bitmask"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="bitmask" type="Vector2"> + </argument> + <argument index="2" name="flag" type="int" enum="TileSet.AutotileBindings"> + </argument> + <description> + Sets the bitmask of the subtile from an autotile given its coordinates. + The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). </description> </method> <method name="autotile_set_bitmask_mode"> @@ -60,6 +161,45 @@ <argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode"> </argument> <description> + Sets the [enum TileSet.BitmaskMode] of the autotile. + </description> + </method> + <method name="autotile_set_icon_coordinate"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <description> + Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates. + The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor. + </description> + </method> + <method name="autotile_set_light_occluder"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="light_occluder" type="OccluderPolygon2D"> + </argument> + <argument index="2" name="coord" type="Vector2"> + </argument> + <description> + Sets the light occluder of the subtile from an atlas/autotile given its coordinates. + </description> + </method> + <method name="autotile_set_navigation_polygon"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="navigation_polygon" type="NavigationPolygon"> + </argument> + <argument index="2" name="coord" type="Vector2"> + </argument> + <description> + Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates. </description> </method> <method name="autotile_set_size"> @@ -70,6 +210,45 @@ <argument index="1" name="size" type="Vector2"> </argument> <description> + Sets the size of the subtiles in an atlas/autotile. + </description> + </method> + <method name="autotile_set_spacing"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="spacing" type="int"> + </argument> + <description> + Sets the spacing between subtiles of the atlas/autotile. + </description> + </method> + <method name="autotile_set_subtile_priority"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <argument index="2" name="priority" type="int"> + </argument> + <description> + Sets the priority of the subtile from an autotile given its coordinates. + When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked. + </description> + </method> + <method name="autotile_set_z_index"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="coord" type="Vector2"> + </argument> + <argument index="2" name="z_index" type="int"> + </argument> + <description> + Sets the drawing index of the subtile from an atlas/autotile given its coordinates. </description> </method> <method name="clear"> @@ -304,7 +483,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the tile's [enum TileMode]. + Returns the tile's [enum TileSet.TileMode]. </description> </method> <method name="tile_get_z_index" qualifiers="const"> @@ -508,7 +687,7 @@ <argument index="1" name="tilemode" type="int" enum="TileSet.TileMode"> </argument> <description> - Sets the tile's [enum TileMode]. + Sets the tile's [enum TileSet.TileMode]. </description> </method> <method name="tile_set_z_index"> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 0c5536b5fe..7297f5bf94 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -17,7 +17,7 @@ <argument index="0" name="from" type="bool"> </argument> <description> - Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equals to 1.0 and [code]float(false)[/code] will be equals to 0.0. + Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0. </description> </method> <method name="float"> @@ -26,7 +26,7 @@ <argument index="0" name="from" type="int"> </argument> <description> - Cast an [int] value to a floating point value, [code]float(1)[/code] will be equals to 1.0. + Cast an [int] value to a floating point value, [code]float(1)[/code] will be equal to 1.0. </description> </method> <method name="float"> @@ -35,7 +35,7 @@ <argument index="0" name="from" type="String"> </argument> <description> - Cast a [String] value to a floating point value. This method accepts float value strings like [code] '1.23' [/code] and exponential notation strings for its parameter so calling [code] float('1e3') [/code] will return 1000.0 and calling [code] float('1e-3') [/code] will return 0.001. + Cast a [String] value to a floating point value. This method accepts float value strings like [code]"1.23"[/code] and exponential notation strings for its parameter so calling [code]float("1e3")[/code] will return 1000.0 and calling [code]float("1e-3")[/code] will return 0.001. </description> </method> </methods> diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 2e3861f500..0611d7d4e0 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index e2a2325cf3..0079ffb6d9 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/alsa_midi.cpp b/drivers/alsamidi/alsa_midi.cpp index 33ad7e3f17..cd90c8912b 100644 --- a/drivers/alsamidi/alsa_midi.cpp +++ b/drivers/alsamidi/alsa_midi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/alsa_midi.h b/drivers/alsamidi/alsa_midi.h index 5741036166..054a7b474e 100644 --- a/drivers/alsamidi/alsa_midi.h +++ b/drivers/alsamidi/alsa_midi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp index 14456144a6..7b16b6e752 100644 --- a/drivers/convex_decomp/b2d_decompose.cpp +++ b/drivers/convex_decomp/b2d_decompose.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h index f6b08b957c..e79f692852 100644 --- a/drivers/convex_decomp/b2d_decompose.h +++ b/drivers/convex_decomp/b2d_decompose.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index 3d093b965a..97d16d3a6a 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h index 474a9e43ae..f37d781cb6 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.h +++ b/drivers/coreaudio/audio_driver_coreaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/core_midi.cpp index a20aec04b5..7d3477213f 100644 --- a/drivers/coremidi/core_midi.cpp +++ b/drivers/coremidi/core_midi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/core_midi.h b/drivers/coremidi/core_midi.h index ea6b0fcb06..7a10b5548e 100644 --- a/drivers/coremidi/core_midi.h +++ b/drivers/coremidi/core_midi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/audio_driver_dummy.h b/drivers/dummy/audio_driver_dummy.h index b3f0fcee07..4f4d7f9bc4 100644 --- a/drivers/dummy/audio_driver_dummy.h +++ b/drivers/dummy/audio_driver_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 5f46c1d053..ddc0dd5fa9 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp index 8153fbd10b..88d11fef2c 100644 --- a/drivers/dummy/texture_loader_dummy.cpp +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* texture_loader_dummy.cpp */ +/* texture_loader_dummy.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h index 6809e76331..3038bffc95 100644 --- a/drivers/dummy/texture_loader_dummy.h +++ b/drivers/dummy/texture_loader_dummy.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* texture_loader_dummy.h */ +/* texture_loader_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp index aa36658698..759ab6f3ec 100644 --- a/drivers/gl_context/context_gl.cpp +++ b/drivers/gl_context/context_gl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 37f334454b..13141d795c 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 6aac35a332..e3d4884a5a 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -465,12 +465,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.use_material((void *)p_material); } - Size2 abs_size = r->rect.size.abs(); Vector2 points[4] = { r->rect.position, - r->rect.position + Vector2(abs_size.x, 0.0), - r->rect.position + abs_size, - r->rect.position + Vector2(0.0, abs_size.y), + r->rect.position + Vector2(r->rect.size.x, 0.0), + r->rect.position + r->rect.size, + r->rect.position + Vector2(0.0, r->rect.size.y), }; if (r->rect.size.x < 0) { @@ -496,6 +495,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur src_rect.position + Vector2(0.0, src_rect.size.y), }; + if (r->flags & CANVAS_RECT_TRANSPOSE) { + SWAP(uvs[1], uvs[3]); + } + if (r->flags & CANVAS_RECT_FLIP_H) { SWAP(uvs[0], uvs[1]); SWAP(uvs[2], uvs[3]); @@ -505,10 +508,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur SWAP(uvs[1], uvs[2]); } - if (r->flags & CANVAS_RECT_TRANSPOSE) { - SWAP(uvs[1], uvs[3]); - } - state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); bool untile = false; @@ -1288,7 +1287,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons } int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX; - bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX); + bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA)); bool reclip = false; if (last_blend_mode != blend_mode) { diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h index b6c11491ff..cf593a8a62 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef RASTERIZERCANVASGLES2_H #define RASTERIZERCANVASGLES2_H diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 68b547748d..f0496fc153 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 97f8ee7c1c..ed4eeb84d2 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 47108e1fa5..8f6b51d4c2 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 9cb87bb019..42ac621e45 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index b61a6ee27b..aef12b58d2 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4104,6 +4104,7 @@ RID RasterizerStorageGLES2::render_target_create() { Texture *t = memnew(Texture); + t->type = VS::TEXTURE_TYPE_2D; t->flags = 0; t->width = 0; t->height = 0; diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 0981308b15..6f3ea25cc9 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -264,6 +264,7 @@ public: alloc_width(0), alloc_height(0), format(Image::FORMAT_L8), + type(VS::TEXTURE_TYPE_2D), target(0), data_size(0), total_data_size(0), diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 45b0d695a3..724a11e980 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* shader_compiler_gles3.cpp */ +/* shader_compiler_gles2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 5e9e295204..b8f50d6d1f 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index c0d62117b9..65d4b63bb9 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 9160a7c265..468971471c 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 2292e3e068..0de60d7421 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -185,13 +185,10 @@ VERTEX_SHADER_CODE mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse; outvec = bone_matrix * outvec; - } - #endif - gl_Position = projection_matrix * outvec; #ifdef USE_LIGHTING diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 4f334d2be2..5cdf4ff04d 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1254,7 +1254,7 @@ LIGHT_SHADER_CODE float YdotH = dot(B, H); float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH); //float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH); - float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL)) + float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL); #else float alpha = roughness * roughness; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 8b02458983..bc1883b09d 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 3f306003b4..bf5ef30820 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 8242d214d3..a4e042ae0e 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 477e0dfd48..7541c55c82 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 183fe8c5f8..4e92a15b06 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index a198168da8..9772b5dd23 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 2b038fcc0e..315ecf46a3 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1995,7 +1995,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { actions = &shaders.actions_particles; actions->uniforms = &p_shader->uniforms; } break; - case VS::SHADER_MAX: break; // Can't happen, but silences warning + case VS::SHADER_MAX: + break; // Can't happen, but silences warning } Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); @@ -7019,6 +7020,7 @@ RID RasterizerStorageGLES3::render_target_create() { Texture *t = memnew(Texture); + t->type = VS::TEXTURE_TYPE_2D; t->flags = 0; t->width = 0; t->height = 0; diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 958086f6c7..a08ae89ad3 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -291,6 +291,7 @@ public: width(0), height(0), format(Image::FORMAT_L8), + type(VS::TEXTURE_TYPE_2D), target(GL_TEXTURE_2D), data_size(0), compressed(false), diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 2a2280e8a4..7e41323697 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index 1f903b8935..79f5c50f88 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 404a9107ab..edc2a6c054 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index 0d360e8453..1f98f4883d 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index a4ea889d3b..6d8185cdd8 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index 5dff7e3902..c3951979c3 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index c5729f70b2..9e8043cbea 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index 2d5fd0882c..584ccd4908 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 4988557dcb..c01fc71a43 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index d8bab841ff..caa09d6020 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index 9a6e0f45fc..e9e49203ea 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h index ddd1fac093..3fdf802c9f 100644 --- a/drivers/register_driver_types.h +++ b/drivers/register_driver_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp index 80537315af..e45621d70f 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.cpp +++ b/drivers/rtaudio/audio_driver_rtaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/rtaudio/audio_driver_rtaudio.h b/drivers/rtaudio/audio_driver_rtaudio.h index 2a64652d5f..ac4eee4947 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.h +++ b/drivers/rtaudio/audio_driver_rtaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index bea249d4b6..7284226ae7 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 26978930bd..4da7e42b64 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 10f6be3cbe..072ffd96e7 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index d4a4f8230c..6405589b4d 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index b39be64bef..824ba7bb8a 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index 83535045b1..e36535146e 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.cpp b/drivers/unix/mutex_posix.cpp index e0004c5730..0640b57305 100644 --- a/drivers/unix/mutex_posix.cpp +++ b/drivers/unix/mutex_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.h b/drivers/unix/mutex_posix.h index 80d85eee61..ee01ee629d 100644 --- a/drivers/unix/mutex_posix.h +++ b/drivers/unix/mutex_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 740b1edb9c..6910abc64c 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h index 010f2ea6e0..b7fb3fdc94 100644 --- a/drivers/unix/net_socket_posix.h +++ b/drivers/unix/net_socket_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 12a1263042..ce1c183242 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 94a8d040cd..2a23da6f28 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp index 27b19c30d5..c146061704 100644 --- a/drivers/unix/rw_lock_posix.cpp +++ b/drivers/unix/rw_lock_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h index 897b617f98..7cbe5c992f 100644 --- a/drivers/unix/rw_lock_posix.h +++ b/drivers/unix/rw_lock_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.cpp b/drivers/unix/semaphore_posix.cpp index 26c2aeab28..5aa51d77d1 100644 --- a/drivers/unix/semaphore_posix.cpp +++ b/drivers/unix/semaphore_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h index 025b87c0d7..089f088d33 100644 --- a/drivers/unix/semaphore_posix.h +++ b/drivers/unix/semaphore_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp index c7b4daf4ad..6e3a3c5f9a 100644 --- a/drivers/unix/syslog_logger.cpp +++ b/drivers/unix/syslog_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h index 745264ab6f..5cfe3964f6 100644 --- a/drivers/unix/syslog_logger.h +++ b/drivers/unix/syslog_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index 54bbbf2dad..a81292d4a2 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index 20d103232e..d6b6267c49 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 8665f701b1..38012f8f76 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index 71f56cfb5b..05a2c6faef 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 589e9e0870..c20f707684 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 9f5d0b6d93..2e2d23f4e2 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index a289945aa7..babb393dcb 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 6f985e68b4..c105eb5265 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.cpp b/drivers/windows/mutex_windows.cpp index 9fc6485be3..cfb72293aa 100644 --- a/drivers/windows/mutex_windows.cpp +++ b/drivers/windows/mutex_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h index 5c3a8eb331..6d3b641a26 100644 --- a/drivers/windows/mutex_windows.h +++ b/drivers/windows/mutex_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp index ef00141928..40e424c4af 100644 --- a/drivers/windows/rw_lock_windows.cpp +++ b/drivers/windows/rw_lock_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h index 742a0930d4..1e768728a0 100644 --- a/drivers/windows/rw_lock_windows.h +++ b/drivers/windows/rw_lock_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp index 34dd387705..718bb81836 100644 --- a/drivers/windows/semaphore_windows.cpp +++ b/drivers/windows/semaphore_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h index 1e2f9c152e..8adeffbb7f 100644 --- a/drivers/windows/semaphore_windows.h +++ b/drivers/windows/semaphore_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.cpp b/drivers/windows/shell_windows.cpp index 20e996d776..731d16d18d 100644 --- a/drivers/windows/shell_windows.cpp +++ b/drivers/windows/shell_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.h b/drivers/windows/shell_windows.h index 98972a9bb1..9e9edd2f62 100644 --- a/drivers/windows/shell_windows.h +++ b/drivers/windows/shell_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp index dbccad3b5d..1bcd5a10d4 100644 --- a/drivers/windows/thread_windows.cpp +++ b/drivers/windows/thread_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index 5d2838e54f..a74d4e46f3 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/win_midi.cpp b/drivers/winmidi/win_midi.cpp index 1d4bf1a1e2..26bba34661 100644 --- a/drivers/winmidi/win_midi.cpp +++ b/drivers/winmidi/win_midi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/win_midi.h b/drivers/winmidi/win_midi.h index 87a349d5d1..4341f7ca7e 100644 --- a/drivers/winmidi/win_midi.h +++ b/drivers/winmidi/win_midi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index ce2f0db0fc..d1f63f4866 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 0867c56128..f2fdf63cde 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 6f9e7308c3..565336701a 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 1c701cc8f4..66c818f09d 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index f65825e395..a3785f7605 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index deefe6c6fd..47058839ba 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index a0ce8dd0a6..8c2c2b7f38 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index dd8ff7c8c9..a1ea7435b1 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 245c9273ff..7a3edfde50 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index fe0c4e23ae..b2a3564c8c 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 5a94d41aba..1ddd4552d3 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 1a8f2eaa15..3b8975e3aa 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 46a4dea13f..4ab9a72694 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.h b/editor/code_editor.h index 7be8ddc111..96fc5b79e5 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index fa7e37eb1f..d004e30fb8 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.h b/editor/collada/collada.h index 2d5819902c..9ed62b46b7 100644 --- a/editor/collada/collada.h +++ b/editor/collada/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index a1337268ba..7a5ebc5c00 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index c2fd1f1d09..0e7e172ebb 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 9f1082ecc4..205bdc63b9 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 6df9eebc8c..2636e2ddef 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index aa9125915c..f9f1e455f5 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 5f1074764b..23c3cc031c 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index a87edfd00d..483f5ae2d0 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index 83489fe7de..f6bd13785a 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 599f46d6d9..24a746d159 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index 6633c123e6..8156acd3d0 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index f1c337605e..1a68fe5bf2 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.h b/editor/doc/doc_dump.h index 99398b5d96..8e7f5e7b74 100644 --- a/editor/doc/doc_dump.h +++ b/editor/doc/doc_dump.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 14abaa835c..e9dd6d7199 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); about_text->set_text(VERSION_FULL_NAME + hash + - String::utf8("\n\xc2\xa9 2007-2018 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2018 ") + + String::utf8("\n\xc2\xa9 2007-2019 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2019 ") + TTR("Godot Engine contributors") + "\n"); hbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index 71d1c95188..87e824083e 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 6af45f26ae..f66844bca0 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index a80087861a..8687e0acdf 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index b1f5bc4908..5d0abef4b8 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 02038fbe18..37ff9b28dc 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 64742ff74c..9534410590 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 0b75faa009..45added56b 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 5942348999..b87b80dafd 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.h b/editor/editor_data.h index 87a76ee5ba..845878e070 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 6f80b6bea4..e8cf730796 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index a9dc7accfe..e0b3d93206 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 71315f1377..cd0add4ba4 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.h b/editor/editor_export.h index 881e86fb12..4a675ab9c8 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 2360e5f410..765a330aaf 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 574fefcab4..1b9b5f9812 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 37e2079b64..5d8903a554 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 51b3fd38f0..c18957ae99 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index a88cd740db..6ab41c641d 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* editor_folding.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "editor_folding.h" #include "core/os/file_access.h" diff --git a/editor/editor_folding.h b/editor/editor_folding.h index dc03e2d284..e4f7dbba80 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* editor_folding.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef EDITOR_FOLDING_H #define EDITOR_FOLDING_H diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index a54ad7894a..d0e7cda6b6 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index d079b41b82..d944683067 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index f502f918df..f8cee6883b 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.h b/editor/editor_help.h index 205778ec11..133d98f81f 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index a9f7be0fff..21cddc8ca4 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index d71ad5f12d..e74bfdc5b6 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 10c9974cdd..702e6a12e5 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 44cc56b543..b39b62bdce 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 5f5c46f4a7..803d7e10f7 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -155,7 +155,7 @@ EditorLog::EditorLog() { log->set_v_size_flags(SIZE_EXPAND_FILL); log->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(log); - add_message(VERSION_FULL_NAME " (c) 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors."); + add_message(VERSION_FULL_NAME " (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors."); eh.errfunc = _error_handler; eh.userdata = this; diff --git a/editor/editor_log.h b/editor/editor_log.h index 78a5671d29..13318fd68f 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp index 1ef61802c4..63a91a594c 100644 --- a/editor/editor_name_dialog.cpp +++ b/editor/editor_name_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_name_dialog.h b/editor/editor_name_dialog.h index e8a3da57ca..314fc27124 100644 --- a/editor/editor_name_dialog.h +++ b/editor/editor_name_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3bd7678746..9169227e8a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3145,6 +3145,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorFileDialog>(); ClassDB::register_virtual_class<EditorSettings>(); ClassDB::register_class<EditorSpatialGizmo>(); + ClassDB::register_class<EditorSpatialGizmoPlugin>(); ClassDB::register_virtual_class<EditorResourcePreview>(); ClassDB::register_class<EditorResourcePreviewGenerator>(); ClassDB::register_virtual_class<EditorFileSystem>(); @@ -4653,6 +4654,8 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("edit_node", &EditorNode::edit_node); ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input); + ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false)); + ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata); ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene); ClassDB::bind_method("open_request", &EditorNode::open_request); diff --git a/editor/editor_node.h b/editor/editor_node.h index f4c0375c2e..d7d969fb16 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 0eff1fd7dd..440f891793 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index a86e6b7b28..e12ca02534 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index ff8cce8057..c2493729a3 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -682,6 +682,14 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte EditorExport::get_singleton()->remove_export_plugin(p_exporter); } +void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) { + SpatialEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin); +} + +void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) { + SpatialEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin); +} + void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) { EditorInspector::add_inspector_plugin(p_plugin); } @@ -802,6 +810,8 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin); + ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin); + ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin); ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin); ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin); ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 5f060a4e96..3e41bb5612 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,6 +53,7 @@ class EditorExport; class EditorSettings; class EditorImportPlugin; class EditorExportPlugin; +class EditorSpatialGizmoPlugin; class EditorResourcePreview; class EditorFileSystem; class EditorToolAddons; @@ -219,6 +220,9 @@ public: void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter); void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter); + void add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin); + void remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin); + void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index a4d543c567..ecc3b33a15 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index fe14f87cfc..0b70295b9b 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index d3978749c0..e0baca9299 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index d445ad58aa..8fa09f8494 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index b992b90758..fdbf5bda9f 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1959,16 +1959,26 @@ void EditorPropertyResource::_file_selected(const String &p_path) { List<PropertyInfo> prop_list; get_edited_object()->get_property_list(&prop_list); - String type; + String property_types; for (List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) { if (E->get().name == get_edited_property() && (E->get().hint & PROPERTY_HINT_RESOURCE_TYPE)) { - type = E->get().hint_string; + property_types = E->get().hint_string; } } + if (!property_types.empty()) { + bool any_type_matches = false; + const Vector<String> split_property_types = property_types.split(","); + for (int i = 0; i < split_property_types.size(); ++i) { + if (res->is_class(split_property_types[i])) { + any_type_matches = true; + break; + } + } - if (!type.empty() && !res->is_class(type)) - EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match the type expected for this property (%s)."), res->get_class(), type)); + if (!any_type_matches) + EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), res->get_class(), property_types)); + } emit_signal("property_changed", get_edited_property(), res); update_property(); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 05716408f3..28964df20c 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 090c7b2d3d..c4bca69222 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 46c9bebf2a..8aea1f8955 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 71e9aced7e..25139b0163 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index a3417cdf60..055ecc6bbf 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index ad5cf49f3f..0ba32395ec 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index df2324efd7..c27c8a05c8 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index caa1d4be62..887a102aa4 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index 5bfe600a04..10cca014cf 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index 93d201864e..17ce8a7c7b 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 892d5151a0..e019ca6223 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index ba1607b408..785e75c332 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index 87f64598e3..95a797c9f4 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index a28d071d77..a2883690da 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index 30d5cd3038..c32f23890f 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index fbcab3cbb6..9973c7354e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.h b/editor/editor_settings.h index dabe697f10..1b44c15c54 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 3d4cf41b80..927ef9ab52 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 9d43bd2884..ceff878e7f 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index 7036a0ddaa..6a0a151aa9 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index 202ba03cea..69efc2be20 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index eacf2ee1b4..31655fed87 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -994,6 +994,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { graphsbposition->set_draw_center(false); graphsbposition->set_border_color_all(error_color); graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2)); + Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); + smgraphsb->set_border_width_all(border_width); + smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); + smgraphsbselected->set_border_width_all(border_width); + smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); + smgraphsbselected->set_shadow_size(8 * EDSCALE); + smgraphsbselected->set_shadow_color(shadow_color); if (use_gn_headers) { graphsb->set_border_width(MARGIN_TOP, 24 * EDSCALE); @@ -1008,6 +1016,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected); theme->set_stylebox("breakpoint", "GraphNode", graphsbbreakpoint); theme->set_stylebox("position", "GraphNode", graphsbposition); + theme->set_stylebox("state_machine_frame", "GraphNode", smgraphsb); + theme->set_stylebox("state_machine_selectedframe", "GraphNode", smgraphsbselected); Color default_node_color = Color(mv2, mv2, mv2); theme->set_color("title_color", "GraphNode", default_node_color); diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 7d8d3a5308..bd1f260ba6 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 52611367f6..ce1d545510 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index bd43fe5dc5..2edd3db6d7 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp index 0e328247ac..1bcbc45d3b 100644 --- a/editor/file_type_cache.cpp +++ b/editor/file_type_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.h b/editor/file_type_cache.h index aa2d78f763..87e2e40a02 100644 --- a/editor/file_type_cache.h +++ b/editor/file_type_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 306f047860..3b402407df 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 8e32c3c82f..04efb6b09c 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 4cc0b67b8d..58af5285b9 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 7692566c0b..1f8ae698a3 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 6ebe8cfe2c..bae0d196fd 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.h b/editor/find_in_files.h index 9705c4796c..220f8cc136 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 7ff3daf3d2..3cf3bbf0f2 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 7705b3b6fb..4ffeea84e7 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 93c462f747..cd5df14f1b 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 5dd3ff58fa..6497cdb110 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index fbb5bf9342..e365471733 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index b850c0605b..9e64fdb7c7 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index d57a8b4d6a..654dfc62e0 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 721db30112..0dff45abaf 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 917d6d1bcc..431396d584 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index 1b97152099..b0168e2b53 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* resource_importer_bitmask.cpp */ +/* resource_importer_bitmask.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index e7f9e1afe6..be5ce34c25 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index 370c182f65..3d74731e8c 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 923a9a20ec..c3421466f2 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index d282ac482d..b38d833c5b 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index afda07c1c2..f43df02916 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index a4b83bf56c..599fdf12fa 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index ae118e3e01..030b54a589 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index 3f6d1104d7..effc56ad95 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index c5a5980fc1..f230fa1b8b 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index b81a52ab70..9435b6599a 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 724203831c..a3bc9d0ec9 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index b49b29874d..900654c114 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 85ea0d343c..76ab7a7037 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index a630ff732e..68e677b977 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 2e68609a56..e59df7c932 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.h b/editor/import_dock.h index 632fd39700..bc992b2f7e 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index d201087ecf..d711c1717d 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 57d2a03295..866b152d2e 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 420d8ad3cf..56a04f615d 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 614832320e..b9192b206a 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index 83e09b7676..e3fb579667 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.h b/editor/node_dock.h index 4b2a9d14da..1dd988479b 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp index e6cadee3e3..24b44f078f 100644 --- a/editor/output_strings.cpp +++ b/editor/output_strings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/output_strings.h b/editor/output_strings.h index 4833f2067e..4fd3f7d836 100644 --- a/editor/output_strings.h +++ b/editor/output_strings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp index d8c504a85d..67fda8134d 100644 --- a/editor/pane_drag.cpp +++ b/editor/pane_drag.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.h b/editor/pane_drag.h index e80664eee7..c9631bb870 100644 --- a/editor/pane_drag.h +++ b/editor/pane_drag.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 8e626e7111..1b99059f32 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index 2d321a479d..74febfe408 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index dfdf56a2ef..41e2062ab2 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 046e8540e7..289c2785b1 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index cb18832641..9c5783ff7d 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index ca6135406c..ae4db184e4 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 0b7b4910da..14537a7549 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 603fa1cd19..3c128a6ef9 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 2dbf349271..9a07bf93c0 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index e7934ea3a0..6df62c33da 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 445664f8dd..b32b537d3d 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 55f082aadb..9085c70410 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index ee30294fe7..2a2f3ee635 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -572,8 +572,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); - Ref<StyleBox> style = get_stylebox("frame", "GraphNode"); - Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode"); + Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode"); + Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode"); Ref<Font> font = get_font("title_font", "GraphNode"); Color font_color = get_color("title_color", "GraphNode"); diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 964f0e7cb8..1c4c06090a 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 387a254c4f..2c1da3c10b 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index be8848d600..4a7f933bbf 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index c79e3a436d..e2a44069d9 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* animation_tree_editor_plugin.cpp */ +/* animation_tree_player_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h index d1c5f395e4..f4bfe58909 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.h +++ b/editor/plugins/animation_tree_player_editor_plugin.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* animation_tree_editor_plugin.h */ +/* animation_tree_player_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 138b8a491c..a42765df6b 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 69a65dd3dc..dd5f3c2077 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 06ca5833e2..172096b1a7 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 1887874b74..e60bf6a38f 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index 40e3bb5be2..d90ff95c1f 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index 8d3b5b1dd6..ff4b59244f 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index 3d8b24ccc7..2531d59d1b 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index 0340808c9a..eac9acab93 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 89ef52dcce..ea6c83f49c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 207e57dbe2..7b6563944e 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 672337ba2f..0179adc148 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index ba691ab76a..e15360d4e5 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 9b31f2e24d..6ab554cb05 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index 4229808e2f..a699641aba 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 313ba1ee6b..fc572f54e1 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index fb7b2acb0f..965e6c8827 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp index 8d3ebc5052..7222525dd7 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h index 16fb0bab0c..09b0adbe5d 100644 --- a/editor/plugins/cpu_particles_editor_plugin.h +++ b/editor/plugins/cpu_particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index ace3012c10..3d76b5da21 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index fa0b92e353..b034368b6a 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 7f83865777..8464dfd0aa 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,6 +86,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 Ref<Image> img; Ref<AtlasTexture> atex = p_from; + Ref<LargeTexture> ltex = p_from; if (atex.is_valid()) { Ref<Texture> tex = atex->get_atlas(); if (!tex.is_valid()) { @@ -93,6 +94,8 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 } Ref<Image> atlas = tex->get_data(); img = atlas->get_rect(atex->get_region()); + } else if (ltex.is_valid()) { + img = ltex->to_image(); } else { Ref<Texture> tex = p_from; img = tex->get_data(); diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index ed5d2a3ecd..ed2c003a0a 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index 5fc5cad1ef..a6125af1f7 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index 1b3b63f227..c33668ae19 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 442bd52ea7..62a9ce719b 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index 0c878b168f..91790abee8 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index a32f42cc56..d9861c91e0 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 3dc3775f83..679235e316 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 646883fbda..d8f6259598 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index 6117d50e89..633fda7091 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index ba6452c1d1..368cf719c6 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index e2e42c2087..a7a9813cb5 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 5e59a73061..ce8cc77802 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index c06d95e700..39935d3e12 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 73a216e96f..fcf515e3fc 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index cc20bfcbf3..0275f45be9 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 74b6f14c2e..40ec03bc96 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index 30caeae7ec..d82af621df 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index c24c96bdc5..aedac7b45d 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index be33b5324d..8121ff52bd 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 45f8e25959..8ff6080443 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 201e735893..fe87a2b9cb 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 0332e15b0e..0d6b649526 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 738aa9fa41..336c28d642 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index ab94258c44..6a674760b7 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h index eaa96d84e9..35b874fb25 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index f2dfae7a9f..7e35e30a89 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index 830d30d98f..b1b3e3c1c0 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 3d4816b17b..354475d268 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 34952b473a..4edd17d146 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index df6c40ed02..6efa76ef80 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -563,7 +563,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { Ref<PathSpatialGizmoPlugin> gizmo_plugin; gizmo_plugin.instance(); - SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); + SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); sep = memnew(VSeparator); sep->hide(); diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index c77b2a41cc..ce3d3799d4 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -1,12 +1,12 @@ -/*************************************************************************/ +/*************************************************************************/ /* path_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp index 6341d7f2ef..9ea37aceb9 100644 --- a/editor/plugins/physical_bone_plugin.cpp +++ b/editor/plugins/physical_bone_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h index e1f8c9ec47..78c1c331a0 100644 --- a/editor/plugins/physical_bone_plugin.h +++ b/editor/plugins/physical_bone_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 91639a40f9..7879d2ac7f 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 935f1cfff0..cc596da735 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index bd4a35c9d8..53300f45ec 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index 0a8238ce18..346249b1c5 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index b3adf19a64..34ef1ffd3e 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index 2b5492350b..e7fd597235 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 44f1625d06..9e3a512724 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 4be5345aaa..11f4589f00 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f6ec217ce0..60dc156782 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 7a9d531e1c..856e442d82 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index b8d4cf57e3..cc2e65cf6d 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 46e3dffdd5..46c78c1d33 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 08bfebefbd..619d54b202 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index 26ab4328b0..d8e2d23257 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp index 8b0beefb3e..cd360d4caf 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h index aac3e06063..33a9128a11 100644 --- a/editor/plugins/skeleton_editor_plugin.h +++ b/editor/plugins/skeleton_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp index c605548a6b..928171950a 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h index 3e412305c9..d1ef7c99c5 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 4fe278d005..276ca2e451 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4831,9 +4831,9 @@ struct _GizmoPluginComparator { } }; -void SpatialEditor::_init_gizmos_menu() { - _register_all_gizmos(); +void SpatialEditor::_update_gizmos_menu() { + gizmos_menu->clear(); gizmo_plugins.sort_custom<_GizmoPluginComparator>(); for (int i = 0; i < gizmo_plugins.size(); ++i) { @@ -5137,7 +5137,8 @@ void SpatialEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _init_gizmos_menu(); + _register_all_gizmos(); + _update_gizmos_menu(); _init_indicators(); } @@ -5273,27 +5274,27 @@ void SpatialEditor::_node_removed(Node *p_node) { } void SpatialEditor::_register_all_gizmos() { - register_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin))); - register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin))); - register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin))); - register_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); - register_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); - register_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); - register_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin))); + add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin))); + add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin))); + add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); + add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); + add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); + add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin))); } void SpatialEditor::_bind_methods() { @@ -5730,8 +5731,15 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) { spatial_editor->snap_cursor_to_plane(p_plane); } -void SpatialEditor::register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref) { - gizmo_plugins.push_back(ref); +void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) { + gizmo_plugins.push_back(p_plugin); + _update_gizmos_menu(); + SpatialEditor::get_singleton()->update_all_gizmos(); +} + +void SpatialEditor::remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) { + gizmo_plugins.erase(p_plugin); + _update_gizmos_menu(); } SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) { @@ -5857,11 +5865,11 @@ void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMat materials[p_name].push_back(p_material); } -Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, EditorSpatialGizmo *p_gizmo) { +Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) { ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>()); ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>()); - if (p_gizmo == NULL) return materials[p_name][0]; + if (p_gizmo.is_null()) return materials[p_name][0]; int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0); @@ -5876,8 +5884,19 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name return mat; } +String EditorSpatialGizmoPlugin::get_name() const { + if (get_script_instance() && get_script_instance()->has_method("get_name")) { + return get_script_instance()->call("get_name"); + } + return TTR("Name-less gizmo"); +} + Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) { + return get_script_instance()->call("get_gizmo", p_spatial); + } + Ref<EditorSpatialGizmo> ref = create_gizmo(p_spatial); if (ref.is_null()) return ref; @@ -5890,22 +5909,109 @@ Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) return ref; } +void EditorSpatialGizmoPlugin::_bind_methods() { +#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorSpatialGizmo") + + BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"))); + BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"))); + + ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorSpatialGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorSpatialGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1))); + ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorSpatialGizmoPlugin::create_handle_material, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorSpatialGizmoPlugin::add_material); + + ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorSpatialGizmoPlugin::get_material); //, DEFVAL(Ref<EditorSpatialGizmo>())); + + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden")); + + BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF)); + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index"))); + + MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index")); + hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + BIND_VMETHOD(hvget); + + BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point"))); + MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel")); + cm.default_arguments.push_back(false); + BIND_VMETHOD(cm); + + BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index"))); + +#undef GIZMO_REF +} + bool EditorSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) { + return get_script_instance()->call("has_gizmo", p_spatial); + } return false; } Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::create_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) { + return get_script_instance()->call("create_gizmo", p_spatial); + } + Ref<EditorSpatialGizmo> ref; if (has_gizmo(p_spatial)) ref.instance(); return ref; } bool EditorSpatialGizmoPlugin::can_be_hidden() const { + if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) { + return get_script_instance()->call("can_be_hidden"); + } return true; } bool EditorSpatialGizmoPlugin::is_selectable_when_hidden() const { + if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) { + return get_script_instance()->call("is_selectable_when_hidden"); + } + return false; +} + +void EditorSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { + if (get_script_instance() && get_script_instance()->has_method("redraw")) { + Ref<EditorSpatialGizmo> ref(p_gizmo); + get_script_instance()->call("redraw", ref); + } +} + +String EditorSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) { + return get_script_instance()->call("get_handle_name", p_gizmo, p_idx); + } + return ""; +} + +Variant EditorSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) { + return get_script_instance()->call("get_handle_value", p_gizmo, p_idx); + } + return Variant(); +} + +void EditorSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) { + if (get_script_instance() && get_script_instance()->has_method("set_handle")) { + get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point); + } +} + +void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + if (get_script_instance() && get_script_instance()->has_method("commit_handle")) { + get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel); + } +} + +bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) { + return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx); + } return false; } @@ -5925,4 +6031,9 @@ EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() { } EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() { + for (int i = 0; i < current_gizmos.size(); ++i) { + current_gizmos[i]->set_plugin(NULL); + current_gizmos[i]->get_spatial_node()->set_gizmo(NULL); + } + SpatialEditor::get_singleton()->update_all_gizmos(); } diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index c515a4aaf9..87cd089428 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -615,7 +615,7 @@ private: void _instance_scene(); void _init_indicators(); - void _init_gizmos_menu(); + void _update_gizmos_menu(); void _init_grid(); void _finish_indicators(); void _finish_grid(); @@ -710,7 +710,8 @@ public: return viewports[p_idx]; } - void register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref); + void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin); + void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin); void edit(Spatial *p_spatial); void clear(); @@ -764,6 +765,7 @@ private: HashMap<String, Vector<Ref<SpatialMaterial> > > materials; protected: + static void _bind_methods(); virtual bool has_gizmo(Spatial *p_spatial); virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial); @@ -773,18 +775,18 @@ public: void create_handle_material(const String &p_name, bool p_billboard = false); void add_material(const String &p_name, Ref<SpatialMaterial> p_material); - Ref<SpatialMaterial> get_material(const String &p_name, EditorSpatialGizmo *p_gizmo = NULL); + Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>()); - virtual String get_name() const = 0; + virtual String get_name() const; virtual bool can_be_hidden() const; virtual bool is_selectable_when_hidden() const; - virtual void redraw(EditorSpatialGizmo *p_gizmo) {} - virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { return ""; } - virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { return Variant(); } - virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {} - virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) {} - virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const { return false; } + virtual void redraw(EditorSpatialGizmo *p_gizmo); + virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const; + virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const; + virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point); + virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); + virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const; Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial); void set_state(int p_state); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index c574b5e8ba..c1718dd8bf 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 238227e4a0..7250e3df59 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 82936d63d2..b712cfc9d3 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 1f45b10323..3ef4ba290b 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index f6d98cb4c7..defc0a40ea 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index 6b0d7e57a8..95d21b2c44 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 4a8eae1ba4..fe32c97a64 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* text_editor.cpp */ +/* text_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 8b1983d891..3c136277df 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 140d37fdb5..0482ae86f3 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 4ca2bc641e..80ff4d6416 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index aed3a7d503..6bd0309d17 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 4f301ea916..e4d7971160 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index acee1a6942..e9b9c03c1e 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 625b35e2c1..352988d69e 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index c9367edec6..a967374eb9 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() { manual_palette->show(); } - if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) { + if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) { manual_button->show(); } else { manual_button->hide(); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 8356d3af10..b30426eabe 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 2f174cb4b6..1a687a4009 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,6 +165,11 @@ void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_ _import_node(p_scene, p_library); } +void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) { + + _import_scene(p_scene, tileset, p_merge); +} + Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) { _import_scene(p_base_scene, ml, p_merge); @@ -173,6 +178,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo void TileSetEditor::_bind_methods() { + ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene); ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed); ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added); ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm); @@ -190,9 +196,16 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step); ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off); ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep); + ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id); ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in); ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out); ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset); + ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord); + + ClassDB::bind_method("edit", &TileSetEditor::edit); + ClassDB::bind_method("add_texture", &TileSetEditor::add_texture); + ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture); + ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon); } void TileSetEditor::_notification(int p_what) { @@ -244,6 +257,7 @@ void TileSetEditor::_notification(int p_what) { TileSetEditor::TileSetEditor(EditorNode *p_editor) { editor = p_editor; + undo_redo = editor->get_undo_redo(); current_tile = -1; VBoxContainer *left_container = memnew(VBoxContainer); @@ -502,7 +516,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_REMOVE_TEXTURE: { if (get_current_texture().is_valid()) { - cd->set_text(TTR("Remove selected texture and ALL TILES which use it?")); + cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it.")); cd->popup_centered(Size2(300, 60)); } else { err_dialog->set_text(TTR("You haven't selected a texture to remove.")); @@ -511,7 +525,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_CREATE_SCENE: { - cd->set_text(TTR("Create from scene?")); + cd->set_text(TTR("Create from scene? This will overwrite all current tiles.")); cd->popup_centered(Size2(300, 60)); } break; case TOOL_TILESET_MERGE_SCENE: { @@ -528,14 +542,18 @@ void TileSetEditor::_on_tileset_toolbar_confirm() { RID current_rid = get_current_texture()->get_rid(); List<int> ids; tileset->get_tile_list(&ids); + + undo_redo->create_action(TTR("Remove Texture")); for (List<int>::Element *E = ids.front(); E; E = E->next()) { if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) { - tileset->remove_tile(E->get()); + undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get()); + _undo_tile_removal(E->get()); } } - texture_list->remove_item(texture_list->find_metadata(current_rid)); - texture_map.erase(current_rid); - _on_texture_list_selected(-1); + undo_redo->add_do_method(this, "remove_texture", get_current_texture()); + undo_redo->add_undo_method(this, "add_texture", get_current_texture()); + undo_redo->add_undo_method(this, "update_texture_list_icon"); + undo_redo->commit_action(); } break; case TOOL_TILESET_MERGE_SCENE: case TOOL_TILESET_CREATE_SCENE: { @@ -544,9 +562,19 @@ void TileSetEditor::_on_tileset_toolbar_confirm() { Node *scene = en->get_edited_scene(); if (!scene) break; - _import_scene(scene, tileset, option == TOOL_TILESET_MERGE_SCENE); - edit(tileset); + List<int> ids; + tileset->get_tile_list(&ids); + + undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene")); + undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE); + undo_redo->add_undo_method(tileset.ptr(), "clear"); + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + _undo_tile_removal(E->get()); + } + undo_redo->add_do_method(this, "edit", tileset); + undo_redo->add_undo_method(this, "edit", tileset); + undo_redo->commit_action(); } break; } } @@ -580,9 +608,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) { if (texture_map.has(t->get_rid())) { invalid_count++; } else { - texture_list->add_item(t->get_path().get_file()); - texture_map.insert(t->get_rid(), t); - texture_list->set_item_metadata(texture_list->get_item_count() - 1, t->get_rid()); + add_texture(t); } } @@ -653,7 +679,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_priority->hide(); spin_z_index->hide(); - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } break; case EDITMODE_BITMASK: { tools[TOOL_SELECT]->show(); @@ -964,7 +990,6 @@ void TileSetEditor::_on_workspace_overlay_draw() { } } -#define MIN_DISTANCE_SQUARED 6 void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (tileset.is_null() || !get_current_texture().is_valid()) @@ -1043,29 +1068,49 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { edited_region.position -= WORKSPACE_MARGIN; if (!edited_region.has_no_area()) { if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) { - tileset->tile_set_region(get_current_tile(), edited_region); + undo_redo->create_action(TTR("Set Tile Region")); + undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile())); + edited_region = Rect2(); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); } else { int t_id = tileset->get_last_unused_tile_id(); - tileset->create_tile(t_id); - tileset->tile_set_texture(t_id, get_current_texture()); - tileset->tile_set_region(t_id, edited_region); - tileset->tile_set_name(t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0)); + undo_redo->create_action(TTR("Create Tile")); + undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id); + undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id); + undo_redo->add_undo_method(this, "_validate_current_tile_id"); + undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture()); + undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region); + undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0)); if (workspace_mode != WORKSPACE_CREATE_SINGLE) { - tileset->autotile_set_size(t_id, snap_step); - tileset->autotile_set_spacing(t_id, snap_separation.x); - tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x); + undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); } - set_current_tile(t_id); tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); tool_editmode[EDITMODE_COLLISION]->set_pressed(true); edit_mode = EDITMODE_COLLISION; + edited_region = Rect2(); + + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); + + set_current_tile(t_id); _on_workspace_mode_changed(WORKSPACE_EDIT); } + } else { + edited_region = Rect2(); + workspace->update(); + workspace_overlay->update(); } - edited_region = Rect2(); - workspace->update(); - workspace_overlay->update(); return; } } else if (mm.is_valid()) { @@ -1078,8 +1123,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - if (workspace_mode == WORKSPACE_EDIT) { + if (workspace_mode == WORKSPACE_EDIT) { if (get_current_tile() >= 0) { int spacing = tileset->autotile_get_spacing(get_current_tile()); Vector2 size = tileset->autotile_get_size(get_current_tile()); @@ -1088,13 +1133,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); - tileset->autotile_set_icon_coordinate(get_current_tile(), coord); - Rect2 region = tileset->tile_get_region(get_current_tile()); - region.size = size; - coord.x *= (spacing + size.x); - coord.y *= (spacing + size.y); - region.position += coord; - workspace->update(); + undo_redo->create_action(TTR("Set Tile Icon")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile())); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } } } break; @@ -1152,14 +1196,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + + uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint16_t new_mask = old_mask; if (erasing) { - mask &= ~bit; + new_mask &= ~bit; } else { - mask |= bit; + new_mask |= bit; + } + if (old_mask != new_mask) { + undo_redo->create_action(TTR("Edit Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } - tileset->autotile_set_bitmask(get_current_tile(), coord, mask); - workspace->update(); } } else { if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) { @@ -1215,14 +1267,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + + uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint16_t new_mask = old_mask; if (erasing) { - mask &= ~bit; + new_mask &= ~bit; } else { - mask |= bit; + new_mask |= bit; + } + if (old_mask != new_mask) { + undo_redo->create_action(TTR("Edit Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } - tileset->autotile_set_bitmask(get_current_tile(), coord, mask); - workspace->update(); } } } break; @@ -1237,13 +1297,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { shape_anchor.x *= (size.x + spacing); shape_anchor.y *= (size.y + spacing); } + const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius"); shape_anchor += current_tile_region.position; if (tools[TOOL_SELECT]->is_pressed()) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) { for (int i = 0; i < current_shape.size(); i++) { - if ((current_shape[i] - mb->get_position()).length_squared() <= MIN_DISTANCE_SQUARED) { + if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) { dragging_point = i; workspace->update(); return; @@ -1254,20 +1315,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); if (edited_shape_coord != coord) { edited_shape_coord = coord; - edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord); - edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord); - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - bool found_collision_shape = false; - for (int i = 0; i < sd.size(); i++) { - if (sd[i].autotile_coord == coord) { - edited_collision_shape = sd[i].shape; - found_collision_shape = true; - break; - } - } - if (!found_collision_shape) - edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL); - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } } workspace->update(); @@ -1286,9 +1334,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { points.push_back(p - shape_anchor); } - edited_collision_shape->set_points(points); - - workspace->update(); + undo_redo->create_action(TTR("Edit Collision Polygon")); + undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points); + undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points()); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } else if (edit_mode == EDITMODE_OCCLUSION) { if (dragging_point >= 0) { @@ -1303,9 +1354,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } w = PoolVector<Vector2>::Write(); - edited_occlusion_shape->set_polygon(polygon); - workspace->update(); + undo_redo->create_action(TTR("Edit Occlusion Polygon")); + undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon); + undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon()); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } else if (edit_mode == EDITMODE_NAVIGATION) { if (dragging_point >= 0) { @@ -1322,10 +1377,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } w = PoolVector<Vector2>::Write(); - edited_navigation_shape->set_vertices(polygon); - edited_navigation_shape->add_polygon(indices); - workspace->update(); + undo_redo->create_action(TTR("Edit Navigation Polygon")); + undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon); + undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices()); + undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices); + undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0)); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } } @@ -1336,14 +1396,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) { - if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { Vector2 pos = mb->get_position(); pos = snap_point(pos); if (creating_shape) { if (current_shape.size() > 0) { - if ((pos - current_shape[0]).length_squared() <= MIN_DISTANCE_SQUARED) { + if ((pos - current_shape[0]).length_squared() <= grab_threshold) { if (current_shape.size() > 2) { close_shape(shape_anchor); workspace->update(); @@ -1354,60 +1413,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { current_shape.push_back(pos); workspace->update(); } else { - int t_id = get_current_tile(); - if (t_id >= 0) { - if (edit_mode == EDITMODE_COLLISION) { - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id); - for (int i = 0; i < sd.size(); i++) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) { - Ref<ConvexPolygonShape2D> shape = sd[i].shape; - - if (!shape.is_null()) { - sd.remove(i); - tileset->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - workspace->update(); - } - break; - } - } - } else if (edit_mode == EDITMODE_OCCLUSION) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { - Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id); - for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) { - if (E->key() == edited_shape_coord) { - tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); - break; - } - } - } else - tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>()); - - edited_occlusion_shape = Ref<OccluderPolygon2D>(); - workspace->update(); - } else if (edit_mode == EDITMODE_NAVIGATION) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { - Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id); - for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) { - if (E->key() == edited_shape_coord) { - tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord); - break; - } - } - } else - tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>()); - edited_navigation_shape = Ref<NavigationPolygon>(); - workspace->update(); - } - } - creating_shape = true; current_shape.resize(0); current_shape.push_back(snap_point(pos)); + workspace->update(); } - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) { + } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { if (creating_shape) { - close_shape(shape_anchor); + creating_shape = false; + _select_edited_shape_coord(); + workspace->update(); } } } else if (mm.is_valid()) { @@ -1427,14 +1442,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { if (p_tool == BITMASK_COPY) { bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile()); } else if (p_tool == BITMASK_PASTE) { - tileset->autotile_clear_bitmask_map(get_current_tile()); + undo_redo->create_action(TTR("Paste Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); + undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { - tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value()); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } - workspace->update(); + for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); + } + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } else if (p_tool == BITMASK_CLEAR) { - tileset->autotile_clear_bitmask_map(get_current_tile()); - workspace->update(); + undo_redo->create_action(TTR("Clear Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); + for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); + } + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } else if (p_tool == SHAPE_DELETE) { if (creating_shape) { creating_shape = false; @@ -1443,11 +1471,17 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } else { switch (edit_mode) { case EDITMODE_REGION: { - if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) { - tileset->remove_tile(get_current_tile()); - set_current_tile(-1); - workspace->update(); - workspace_overlay->update(); + int t_id = get_current_tile(); + if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) { + undo_redo->create_action(TTR("Remove Tile")); + undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id); + _undo_tile_removal(t_id); + undo_redo->add_do_method(this, "_validate_current_tile_id"); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); } tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); workspace_mode = WORKSPACE_EDIT; @@ -1455,37 +1489,50 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } break; case EDITMODE_COLLISION: { if (!edited_collision_shape.is_null()) { - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - int index = -1; + // Necessary to get the version that returns a Array instead of a Vector. + Array sd = tileset->call("tile_get_shapes", get_current_tile()); for (int i = 0; i < sd.size(); i++) { - if (sd[i].shape == edited_collision_shape) { - index = i; + if (sd[i].get("shape") == edited_collision_shape) { + undo_redo->create_action(TTR("Remove Collision Polygon")); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate()); + sd.remove(i); + undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); break; } } - if (index >= 0) { - sd.remove(index); - tileset->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - current_shape.resize(0); - workspace->update(); + } + } break; + case EDITMODE_OCCLUSION: { + if (!edited_occlusion_shape.is_null()) { + undo_redo->create_action(TTR("Remove Occlusion Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { + undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile())); + } else { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord); } + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } break; case EDITMODE_NAVIGATION: { if (!edited_navigation_shape.is_null()) { - tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord); - edited_navigation_shape = Ref<NavigationPolygon>(); - current_shape.resize(0); - workspace->update(); - } - } break; - case EDITMODE_OCCLUSION: { - if (!edited_occlusion_shape.is_null()) { - tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); - edited_occlusion_shape = Ref<OccluderPolygon2D>(); - current_shape.resize(0); - workspace->update(); + undo_redo->create_action(TTR("Remove Navigation Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { + undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile())); + } else { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord); + } + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } break; default: {} @@ -1502,13 +1549,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } void TileSetEditor::_on_priority_changed(float val) { - tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val); - workspace->update(); + if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)) + return; + + undo_redo->create_action(TTR("Edit Tile Priority")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } void TileSetEditor::_on_z_index_changed(float val) { - tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val); - workspace->update(); + if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)) + return; + + undo_redo->create_action(TTR("Edit Tile Z Index")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } void TileSetEditor::_on_grid_snap_toggled(bool p_val) { @@ -1534,6 +1595,63 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) { workspace->update(); } +void TileSetEditor::_validate_current_tile_id() { + if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile())) + set_current_tile(-1); +} + +void TileSetEditor::_select_edited_shape_coord() { + select_coord(edited_shape_coord); +} + +void TileSetEditor::_undo_tile_removal(int p_id) { + undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id)); + // Necessary to get the version that returns a Array instead of a Vector. + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id)); + if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) { + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id)); + } else { + Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id); + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key()); + } + Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id); + for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key()); + } + Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); + for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value()); + } + Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id); + for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value()); + } + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id)); + Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id); + for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value()); + } + undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id)); + } +} + void TileSetEditor::_zoom_in() { float scale = workspace->get_scale().x; if (scale < max_scale) { @@ -1544,7 +1662,6 @@ void TileSetEditor::_zoom_in() { } } void TileSetEditor::_zoom_out() { - float scale = workspace->get_scale().x; if (scale > min_scale) { scale /= scale_ratio; @@ -1769,7 +1886,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_collision_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1785,10 +1902,12 @@ void TileSetEditor::draw_polygon_shapes() { } if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_collision_shape) { draw_handles = true; } @@ -1807,7 +1926,7 @@ void TileSetEditor::draw_polygon_shapes() { Vector<Color> colors; Vector2 anchor = WORKSPACE_MARGIN; anchor += tileset->tile_get_region(get_current_tile()).position; - if (shape == edited_occlusion_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1820,10 +1939,12 @@ void TileSetEditor::draw_polygon_shapes() { } workspace->draw_polygon(polygon, colors); - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_occlusion_shape) { draw_handles = true; } @@ -1852,7 +1973,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_occlusion_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1866,10 +1987,12 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_polygon(polygon, colors); if (coord == edited_shape_coord) { - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_occlusion_shape) { draw_handles = true; } @@ -1890,7 +2013,7 @@ void TileSetEditor::draw_polygon_shapes() { Vector<Color> colors; Vector2 anchor = WORKSPACE_MARGIN; anchor += tileset->tile_get_region(get_current_tile()).position; - if (shape == edited_navigation_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1904,10 +2027,12 @@ void TileSetEditor::draw_polygon_shapes() { } workspace->draw_polygon(polygon, colors); - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_navigation_shape) { draw_handles = true; } @@ -1936,7 +2061,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_navigation_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1951,10 +2076,12 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_polygon(polygon, colors); if (coord == edited_shape_coord) { - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_navigation_shape) { draw_handles = true; } @@ -1971,6 +2098,7 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true); } workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true); + draw_handles = true; } } @@ -1999,16 +2127,29 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { shape->set_points(segments); + undo_redo->create_action(TTR("Create Collision Polygon")); + // Necessary to get the version that returns a Array instead of a Vector. + Array sd = tileset->call("tile_get_shapes", get_current_tile()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate()); + for (int i = 0; i < sd.size(); i++) { + if (sd[i].get("shape") == edited_collision_shape) { + sd.remove(i); + break; + } + } + undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd); if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord); + undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord); else - tileset->tile_add_shape(get_current_tile(), shape, Transform2D()); - - edited_collision_shape = shape; + undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D()); + tools[TOOL_SELECT]->set_pressed(true); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); + } else { + tools[TOOL_SELECT]->set_pressed(true); + workspace->update(); } - - tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); } else if (edit_mode == EDITMODE_OCCLUSION) { Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D); @@ -2023,13 +2164,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { w = PoolVector<Vector2>::Write(); shape->set_polygon(polygon); - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord); - else - tileset->tile_set_light_occluder(get_current_tile(), shape); - edited_occlusion_shape = shape; + undo_redo->create_action(TTR("Create Occlusion Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord); + } else { + undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile())); + } tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } else if (edit_mode == EDITMODE_NAVIGATION) { Ref<NavigationPolygon> shape = memnew(NavigationPolygon); @@ -2047,13 +2193,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { shape->set_vertices(polygon); shape->add_polygon(indices); - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord); - else - tileset->tile_set_navigation_polygon(get_current_tile(), shape); - edited_navigation_shape = shape; + undo_redo->create_action(TTR("Create Navigation Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord); + } else { + undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile())); + } tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } tileset->_change_notify(""); } @@ -2098,6 +2249,23 @@ void TileSetEditor::select_coord(const Vector2 &coord) { } } } else { + Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); + bool found_collision_shape = false; + for (int i = 0; i < sd.size(); i++) { + if (sd[i].autotile_coord == coord) { + if (edited_collision_shape != sd[i].shape) + edited_collision_shape = sd[i].shape; + found_collision_shape = true; + break; + } + } + if (!found_collision_shape) + edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL); + if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord)) + edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord); + if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord)) + edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord); + int spacing = tileset->autotile_get_spacing(get_current_tile()); Vector2 size = tileset->autotile_get_size(get_current_tile()); Vector2 shape_anchor = coord; @@ -2168,6 +2336,24 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) { return p; } +void TileSetEditor::add_texture(Ref<Texture> p_texture) { + texture_list->add_item(p_texture->get_path().get_file()); + texture_map.insert(p_texture->get_rid(), p_texture); + texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid()); +} + +void TileSetEditor::remove_texture(Ref<Texture> p_texture) { + texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid())); + texture_map.erase(p_texture->get_rid()); + + _validate_current_tile_id(); + + if (!get_current_texture().is_valid()) { + _on_texture_list_selected(-1); + workspace_overlay->update(); + } +} + void TileSetEditor::update_texture_list() { Ref<Texture> selected_texture = get_current_texture(); @@ -2184,9 +2370,7 @@ void TileSetEditor::update_texture_list() { } if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) { - texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file()); - texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get())); - texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid()); + add_texture(tileset->tile_get_texture(E->get())); } } for (int i = 0; i < ids_to_remove.size(); i++) { @@ -2200,7 +2384,9 @@ void TileSetEditor::update_texture_list() { } else if (get_current_texture().is_valid()) { _on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid())); } else { + _validate_current_tile_id(); _on_texture_list_selected(-1); + workspace_overlay->update(); } update_texture_list_icon(); helper->_change_notify(""); @@ -2276,7 +2462,7 @@ void TileSetEditor::update_workspace_tile_mode() { if (edit_mode == EDITMODE_ICON) select_coord(tileset->autotile_get_icon_coordinate(get_current_tile())); else - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) { tool_editmode[EDITMODE_COLLISION]->set_pressed(true); @@ -2285,7 +2471,7 @@ void TileSetEditor::update_workspace_tile_mode() { if (edit_mode == EDITMODE_ICON) select_coord(tileset->autotile_get_icon_coordinate(get_current_tile())); else - select_coord(edited_shape_coord); + _select_edited_shape_coord(); tool_editmode[EDITMODE_BITMASK]->hide(); tool_editmode[EDITMODE_PRIORITY]->hide(); @@ -2301,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) { grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step + snap_separation; + grid_coord += snap_step; edited_region.expand_to(grid_coord); grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor(); grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step + snap_separation; + grid_coord += snap_step; edited_region.expand_to(grid_coord); } else { edited_region.expand_to(end_point); diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index f2e7e977cb..1a6b51cdd3 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -94,6 +94,7 @@ class TileSetEditor : public HSplitContainer { Ref<TileSet> tileset; TilesetEditorContext *helper; EditorNode *editor; + UndoRedo *undo_redo; ConfirmationDialog *cd; AcceptDialog *err_dialog; @@ -151,10 +152,14 @@ class TileSetEditor : public HSplitContainer { void update_texture_list(); void update_texture_list_icon(); + void add_texture(Ref<Texture> p_texture); + void remove_texture(Ref<Texture> p_texture); + Ref<Texture> get_current_texture(); static void _import_node(Node *p_node, Ref<TileSet> p_library); static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge); + void _undo_redo_import_scene(Node *p_scene, bool p_merge); protected: static void _bind_methods(); @@ -186,6 +191,10 @@ private: void _set_snap_off(Vector2 p_val); void _set_snap_sep(Vector2 p_val); + void _validate_current_tile_id(); + void _select_edited_shape_coord(); + void _undo_tile_removal(int p_id); + void _zoom_in(); void _zoom_out(); void _zoom_reset(); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index aff465728b..becee4d633 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 49a51ede8f..2fb8a85d5b 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 4a98aa411d..d2378f33ed 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index bf0b3cca1c..d8dfb73357 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f82133e0d3..162953040b 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.h b/editor/project_export.h index b43dd9a392..9d8fd78290 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index c92efd401d..b8fb9d4ab0 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1843,7 +1843,7 @@ ProjectManager::ProjectManager() { String cp; cp += 0xA9; - OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors"); + OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors"); HBoxContainer *top_hb = memnew(HBoxContainer); vb->add_child(top_hb); diff --git a/editor/project_manager.h b/editor/project_manager.h index 84248090f8..6eb55871e4 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index af8d33d3d1..dd31853e73 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 1344da1de7..d302c0d34b 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 8da75b7b3f..46e2bb18fe 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.h b/editor/property_editor.h index c74103df3d..6a709d348b 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index a8c97be936..813e24bd61 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index f5b34d210e..cc5b1d4884 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp index 30e78aa32b..84cd6da3d9 100644 --- a/editor/pvrtc_compress.cpp +++ b/editor/pvrtc_compress.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.h b/editor/pvrtc_compress.h index 0396837623..fef6430578 100644 --- a/editor/pvrtc_compress.h +++ b/editor/pvrtc_compress.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 8dacc3c142..c197248c35 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index 5451d5a08c..14d857fa1c 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index dc0a53a686..b3a2a05f33 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 47e1ae0dab..ed1eec95dc 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index fa558660a4..4e0fab6a9f 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index 3a6864b052..b4c80d4cfb 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 301dbe8bb5..3df2a5bda7 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp index ea53de7e8c..e957afc1b7 100644 --- a/editor/run_settings_dialog.cpp +++ b/editor/run_settings_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h index 9fec71a468..d819705290 100644 --- a/editor/run_settings_dialog.h +++ b/editor/run_settings_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index fe438236c9..6c79fad82c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1615,7 +1615,10 @@ void SceneTreeDock::_delete_confirm() { } void SceneTreeDock::_update_script_button() { - if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { + if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { + button_create_script->hide(); + button_clear_script->hide(); + } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0]; if (n->get_script().is_null()) { button_create_script->show(); @@ -1626,6 +1629,14 @@ void SceneTreeDock::_update_script_button() { } } else { button_create_script->show(); + List<Node *> selection = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node *n = E->get(); + if (!n->get_script().is_null()) { + button_clear_script->show(); + return; + } + } button_clear_script->hide(); } } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 3939f4f361..ced3f81e2b 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 657293ea7f..7e4baa1533 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index e575fb986a..9b87c0981d 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index e0c95e3bbc..6a3ed1c5e0 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index e0bf336b56..15e838d69f 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 559ab32505..acc735d571 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index cebf6d785e..49651ad9c9 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index a4956bee27..e4d5573a9a 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 37d32e401d..0937766bae 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 881f20cecb..9f3a0e78f6 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 371e3bc689..40e137cded 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/translations/af.po b/editor/translations/af.po index 6bad509c26..54e626a977 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 777addc6ae..e07fca089b 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Adel <dragonhunter250@gmail.com>, 2018. # athomield <athomield@hotmail.com>, 2017. diff --git a/editor/translations/bg.po b/editor/translations/bg.po index aa770bcea5..3b283c0808 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. # Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017. diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 6ffe50143f..4ebfd5eb41 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. diff --git a/editor/translations/ca.po b/editor/translations/ca.po index ac7f336e45..cffeaa730e 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # BennyBeat <bennybeat@gmail.com>, 2017. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 0c90480fbf..6acb6b9122 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018. diff --git a/editor/translations/da.po b/editor/translations/da.po index 94896879a0..fc7a007ab3 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. diff --git a/editor/translations/de.po b/editor/translations/de.po index cfe9545db2..fb9767eea8 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Alexander Mahr <alex.mahr@gmail.com>, 2016. # Andreas Esau <andreasesau@gmail.com>, 2016. diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 45c6666a5d..5e2dbc97a4 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1,6 +1,6 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Christian Fisch <christian.fiesel@gmail.com>, 2016. diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 01468c1173..45b2eef7f9 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/el.po b/editor/translations/el.po index f83b35fe97..9f11ba22c9 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,6 +1,6 @@ # Greek translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018. msgid "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 741d58a62c..5f5e942c7b 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. # Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018. diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 93684a56c4..f57ab94b8e 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018. diff --git a/editor/translations/extract.py b/editor/translations/extract.py index ebb032fd6f..fd9b1183c4 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -38,8 +38,8 @@ unique_str = [] unique_loc = {} main_po = """ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 2d8350551a..94714aba06 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # alabd14313 <alabd14313@yahoo.com>, 2016. # Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018. diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 3cd306dcb7..500251454b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # basse <basse@roiske.org>, 2017. # Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018. diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 7ecd4d48ea..3b7e2ffe68 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Antoine Carrier <ac.g392@gmail.com>, 2017-2018. # ARocherVj <a.rocher.vj@gmail.com>, 2017. diff --git a/editor/translations/he.po b/editor/translations/he.po index e23a98390e..040e4dc930 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 1902ec7335..178b3acf8b 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018. diff --git a/editor/translations/hu.po b/editor/translations/hu.po index fa58298d97..bda072ad43 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Árpád Horváth <horvatha4@googlemail.com>, 2018. # Nagy Lajos <neutron9707@gmail.com>, 2017. diff --git a/editor/translations/id.po b/editor/translations/id.po index 2641fa5c42..c93c498b25 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. diff --git a/editor/translations/is.po b/editor/translations/is.po index cc1a74d971..a488bb71e4 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018. # Kaan Gül <qaantum@hotmail.com>, 2018. diff --git a/editor/translations/it.po b/editor/translations/it.po index 2906fabba7..500c2691d8 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Alessio Corridori <alessiocorridori@hotmail.com>, 2018. # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 1a7f3d5bfe..e8a1e43909 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # akirakido <achts.y@gmail.com>, 2016-2017, 2018. # D_first <dntk.daisei@gmail.com>, 2017, 2018. diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 980c858552..24cac5481e 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1,6 +1,6 @@ # Georgian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 40dd160409..04dbe3e8fb 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Ch <ccwpc@hanmail.net>, 2017. # paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018. diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4bb1a5b724..b1cb1abf43 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 972bdda952..913dc4075b 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,6 +1,6 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018. diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 2a5c1b959f..dd28a337b2 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. msgid "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 1ba233dfb1..3e9cacc04b 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1,6 +1,6 @@ # Malay translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Sam Vanguard <syafz119@gmail.com>, 2018. # Shaqir Rafiq <moshamoradev@gmail.com>, 2018. diff --git a/editor/translations/nb.po b/editor/translations/nb.po index c26538ce3a..965528c9ca 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,6 +1,6 @@ # Norwegian Bokmål translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allan Nordhøy <epost@anotheragency.no>, 2017-2018. # Anonymous <GentleSaucepan@protonmail.com>, 2017. diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 652fe9231f..2da836a7f6 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 80bd81afb3..9ab6a795eb 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # 8-bit Pixel <dawdejw@gmail.com>, 2016. # Adam Wolanski <adam.wolanski94@gmail.com>, 2017. diff --git a/editor/translations/pr.po b/editor/translations/pr.po index a87270b89a..799402d8fe 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 275f374a74..c6a6cc1194 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allyson Souza <allyson_as@outlook.com>, 2017. # Anderson Araujo <anderson.araujoprog@gmail.com>, 2018. diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 8e0fcad566..c2f9f83772 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -1,6 +1,6 @@ # Portuguese (Portugal) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # Carlos Vieira <carlos.vieira@gmail.com>, 2017. diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 12af1a8c2c..dfdf8fbf8f 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1,6 +1,6 @@ # Romanian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018. diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 1fe2a21656..2a9e1d1ea2 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. diff --git a/editor/translations/si.po b/editor/translations/si.po index b585fc01f5..3ee240bfb3 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1,6 +1,6 @@ # Sinhala translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. msgid "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 1b2a393dd8..e07e5503cf 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. diff --git a/editor/translations/sl.po b/editor/translations/sl.po index a3a4333552..f1b31ffe64 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018. # Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018. diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 8710bcde0f..1f771365c7 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Александар Урошевић <nicecubedude@gmail.com>, 2017. diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 55ad9f2ab9..9652aec269 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 94fe05d272..776eedbd47 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. # Christoffer Sundbom <christoffer_karlsson@live.se>, 2017. diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 33c2bed0e0..0dd57df593 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. diff --git a/editor/translations/th.po b/editor/translations/th.po index 65042866f6..25631b74f6 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 7a39c66bdd..55a1e1bdc1 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018. diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 8171b7e68e..50a1f2e0a6 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. # Yuri Chornoivan <yurchor@ukr.net>, 2018. diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 757439de6b..966af6a5a4 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 40496c80b5..a55ccde9b2 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans <dleanjeans@gmail.com>, 2018. diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 681ab90e27..364b03e85c 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # 柠檬杀手 <lemonkiller@gmail.com>, 2018. diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 02ac08be3d..b52af6844b 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017. diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 3bf35bb328..e922334add 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. diff --git a/main/default_controller_mappings.h b/main/default_controller_mappings.h index 6319b875eb..15fc6fa361 100644 --- a/main/default_controller_mappings.h +++ b/main/default_controller_mappings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/input_default.cpp b/main/input_default.cpp index 67301a38f3..2b7bc3f671 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/input_default.h b/main/input_default.h index b6767669f0..75dd1e67f6 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main.cpp b/main/main.cpp index da9c2c3198..e0f9cfb9d9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -205,8 +205,8 @@ void finalize_physics() { void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org"); - OS::get_singleton()->print("(c) 2007-2018 Juan Linietsky, Ariel Manzur.\n"); - OS::get_singleton()->print("(c) 2014-2018 Godot Engine contributors.\n"); + OS::get_singleton()->print("(c) 2007-2019 Juan Linietsky, Ariel Manzur.\n"); + OS::get_singleton()->print("(c) 2014-2019 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); @@ -1932,7 +1932,7 @@ bool Main::iteration() { } int target_fps = Engine::get_singleton()->get_target_fps(); - if (target_fps > 0) { + if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { uint64_t time_step = 1000000L / target_fps; target_ticks += time_step; uint64_t current_ticks = OS::get_singleton()->get_ticks_usec(); diff --git a/main/main.h b/main/main.h index 23a19dddec..01fc259a8a 100644 --- a/main/main.h +++ b/main/main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.cpp b/main/performance.cpp index aab3a8646f..49a08aa8d1 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.h b/main/performance.h index 41822562c5..850c4c2d52 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_astar.cpp b/main/tests/test_astar.cpp index 8b48f075bc..d34ff0d95e 100644 --- a/main/tests/test_astar.cpp +++ b/main/tests/test_astar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_astar.h b/main/tests/test_astar.h index 6458f9efb1..0b3e4d6c9d 100644 --- a/main/tests/test_astar.h +++ b/main/tests/test_astar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp index 4d2fa2a26d..60f9568fbd 100644 --- a/main/tests/test_gdscript.cpp +++ b/main/tests/test_gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gdscript.h b/main/tests/test_gdscript.h index 0a052c8db5..6b98f7cc41 100644 --- a/main/tests/test_gdscript.h +++ b/main/tests/test_gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index 271353f1dd..a71b9cdc69 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_gui.h b/main/tests/test_gui.h index 25dfa3bc2b..1752818981 100644 --- a/main/tests/test_gui.h +++ b/main/tests/test_gui.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_image.cpp b/main/tests/test_image.cpp index 979e590ab8..ee4f43bae0 100644 --- a/main/tests/test_image.cpp +++ b/main/tests/test_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_image.h b/main/tests/test_image.h index 381edf7ef9..b9b3c0cb48 100644 --- a/main/tests/test_image.h +++ b/main/tests/test_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp index a36b619ba0..49f5cc5a18 100644 --- a/main/tests/test_main.cpp +++ b/main/tests/test_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_main.h b/main/tests/test_main.h index 55ab4daeb8..521284bec8 100644 --- a/main/tests/test_main.h +++ b/main/tests/test_main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index a48fdbe4e3..c833bac4ab 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_math.h b/main/tests/test_math.h index 2d0c6c461f..9f1e96358f 100644 --- a/main/tests/test_math.h +++ b/main/tests/test_math.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_oa_hash_map.cpp b/main/tests/test_oa_hash_map.cpp index 984a661aaa..070420e432 100644 --- a/main/tests/test_oa_hash_map.cpp +++ b/main/tests/test_oa_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_oa_hash_map.h b/main/tests/test_oa_hash_map.h index 677021f933..fb43dc325f 100644 --- a/main/tests/test_oa_hash_map.h +++ b/main/tests/test_oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_ordered_hash_map.cpp b/main/tests/test_ordered_hash_map.cpp index cad52ceedf..6aef94efe3 100644 --- a/main/tests/test_ordered_hash_map.cpp +++ b/main/tests/test_ordered_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_ordered_hash_map.h b/main/tests/test_ordered_hash_map.h index 6723e70b79..731a36a716 100644 --- a/main/tests/test_ordered_hash_map.h +++ b/main/tests/test_ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp index c869b268b0..84f504a78d 100644 --- a/main/tests/test_physics.cpp +++ b/main/tests/test_physics.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics.h b/main/tests/test_physics.h index c260bf9fcc..699e31f492 100644 --- a/main/tests/test_physics.h +++ b/main/tests/test_physics.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp index 8245ee276e..9a2bf0107a 100644 --- a/main/tests/test_physics_2d.cpp +++ b/main/tests/test_physics_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_physics_2d.h b/main/tests/test_physics_2d.h index 52669777c0..3a513f4d6e 100644 --- a/main/tests/test_physics_2d.h +++ b/main/tests/test_physics_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp index ebf6d363be..826d544f13 100644 --- a/main/tests/test_render.cpp +++ b/main/tests/test_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_render.h b/main/tests/test_render.h index 717074021c..3810760b56 100644 --- a/main/tests/test_render.h +++ b/main/tests/test_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 357143e499..ebaf7fd602 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_shader_lang.h b/main/tests/test_shader_lang.h index e99858fdc6..79213aa96f 100644 --- a/main/tests/test_shader_lang.h +++ b/main/tests/test_shader_lang.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp index 7e19c7bf3e..ddc36e807c 100644 --- a/main/tests/test_string.cpp +++ b/main/tests/test_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/tests/test_string.h b/main/tests/test_string.h index e293e96604..a8adb3a890 100644 --- a/main/tests/test_string.h +++ b/main/tests/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/timer_sync.cpp b/main/timer_sync.cpp index 275465914e..5ee834880f 100644 --- a/main/timer_sync.cpp +++ b/main/timer_sync.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/timer_sync.h b/main/timer_sync.h index 75fbe6a9dc..fcce6d7a9a 100644 --- a/main/timer_sync.h +++ b/main/timer_sync.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp index 61de772b44..7b52e926b0 100644 --- a/misc/dist/ios_xcode/godot_ios/dummy.cpp +++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp @@ -1 +1,31 @@ +/*************************************************************************/ +/* dummy.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + $cpp_code diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 43ca4e9d10..e6fd1b9991 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games" +.TH GODOT "6" "January 2019" "godot 3.1" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml index c11317cd35..09d5468d70 100644 --- a/misc/dist/linux/org.godotengine.Godot.appdata.xml +++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> --> +<!-- Copyright 2017-2019 Rémi Verschelde <akien@godotengine.org> --> <component type="desktop"> <id>org.godotengine.Godot</id> <metadata_license>CC0-1.0</metadata_license> diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index a001fdf9d2..97d769c824 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleName</key> <string>Godot</string> <key>CFBundleGetInfoString</key> - <string>(c) 2007-2018 Juan Linietsky, Ariel Manzur.</string> + <string>(c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleIconFile</key> <string>Godot.icns</string> <key>CFBundleIdentifier</key> @@ -25,7 +25,7 @@ <key>CFBundleVersion</key> <string>3.0</string> <key>NSHumanReadableCopyright</key> - <string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string> + <string>© 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>LSMinimumSystemVersion</key> <string>10.9.0</string> <key>LSMinimumSystemVersionByArchitecture</key> diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py index 48b9628b1f..823c9acfde 100644..100755 --- a/misc/scripts/fix_headers.py +++ b/misc/scripts/fix_headers.py @@ -9,8 +9,8 @@ header = """\ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 063508a25f..a8172c7f52 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index e0e50859fc..d6899061d0 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index 1f68a03e85..a1e3f386f4 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index d8755db397..cd2a5c0570 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index a0486443c2..a6872d81d7 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 1c5962cfe3..0942212b9e 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index 6cc63d79ce..935d86daa6 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index a44c30db4b..7fedb74083 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 7bc731e75e..44ea061f51 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 0cea3f5ba6..1b74cbf3fc 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index f9b7126173..fc007169c0 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index 84321fe837..57c3300b3d 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index 553c1d0384..01a11ca63c 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 441fa7c8af..91a5ed095a 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 4a0c805ce5..2d4e5c4f1a 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index ecacce0bee..d9a82d6179 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index d6040fd6ec..7450a2e166 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index d15fb8de01..f3f3907ada 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index ed3a318cbc..f6ac3e80c2 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 812dcd2d56..8fed933854 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 848c3a10cd..478a39f103 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index 919c3152d7..a77cf4ebd1 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index 11012c5f6d..82fb74f121 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 1815f2152e..5cb50d685f 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 1faaa68626..d5fb3526fe 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 5844ef8bf3..188389b33c 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 27ee44d1bd..449f625e17 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 7383dad2bf..3285d0c962 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 3dc9f3fce5..7babfcc133 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 73e1fc9627..f292b0a797 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 3a4459a581..7b99d3d89f 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index ca87c8dd8c..6555c23848 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index aaeb9f9ce7..a52b05f5c4 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index 4a5333fb85..d2c2796367 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 183a7e75b9..58b090006a 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 648010bf78..7c0c5be329 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 31e5f6784e..03fb75cc82 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index 226bcd9402..ebb875eb1f 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index a9351d7728..91ad8164e6 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 9dd04100ed..09177205b4 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 0696073d21..784e99ab86 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 55dcd9c323..1aba31f03d 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 9a1c8f5bfa..39d0ba7b95 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index d6ba5d81bc..d504db1844 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index 72ddbc482c..02852bc03d 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 9016ec3bf5..45be0578d9 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index d532906c0d..fa9ea3f782 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 94f350210f..88190f8e9e 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index d04bfca046..5e05c266a8 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index fed12cd5ed..ab841e4acf 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index c3d55cbbb1..9f36c63982 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 88f3c0338a..12282b4730 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 5d6432eca8..ac16575e82 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 5864d02615..3044887ef5 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -356,5 +356,5 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin)); - SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); + SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); } diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index d65d1f58c1..b208c39938 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 80fa2454ec..809fd841c1 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 28d94bc2f2..df503faf2e 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index 0dea09808a..33e29ec43e 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 49490d31d3..9e112b72f0 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 732b9cf733..0a70ff535f 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index fe912ad3bb..a4a9641236 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index c96fbbf340..40381e75d2 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 73de9728d3..63cf172e63 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 94f0ebfd5f..66ce3ce35d 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index c7f7839c24..ae58fc435e 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 53e9773791..a063942269 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index abd747f63e..585f2891bf 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 7b5fd854ff..e53846e269 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index a2b35f2395..957d0830cb 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index cde70e8d5c..f2c1451446 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index bcf0893ae4..8d001b8c30 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp index fbbc765bf2..5410d367db 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_etc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h index 371c38176f..724d06545b 100644 --- a/modules/etc/image_etc.h +++ b/modules/etc/image_etc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index 301193874d..584a1fcce8 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h index 4a8513a687..161c37b52f 100644 --- a/modules/etc/register_types.h +++ b/modules/etc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index 3041dde876..f302834222 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h index 8308b84109..860fe8b5df 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/etc/texture_loader_pkm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index bde04b714c..108ecab329 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index 0cec0e3951..dae7ad1f40 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index 3887c3e25c..e4d2d223bb 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index edc948e086..8657935602 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index b525725107..01fbc316cf 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h index 26d0cdf9f4..015d0c8a2a 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.h +++ b/modules/gdnative/arvr/arvr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp index d792e1b4a4..fbebccb4c1 100644 --- a/modules/gdnative/arvr/register_types.cpp +++ b/modules/gdnative/arvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h index 4c651b4f76..8fd2600037 100644 --- a/modules/gdnative/arvr/register_types.h +++ b/modules/gdnative/arvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index f07fdef488..34325db9fd 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 528344a814..492dc5beaa 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 0597e1cdd6..91537290af 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index a30cc09bf6..18da9d811e 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index d88499ade1..4441a03ca1 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 79f0c71b5e..e63129460c 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index 34cc91129e..a18d221a7c 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 8f10f116e6..98a4fd880c 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index cf82940e09..c49899fa25 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index be821edcc3..d7fceb7516 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index d55d81b5b6..68e064d829 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index 2594759508..169d0134a8 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 5cbc2712c3..04ca92f8dd 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 4374738f48..c13a9fdde2 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index c0c7ab5420..4b8d79305c 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index b2a86b843c..d2862c5980 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index ee6140c7d0..188c4be1ba 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index fa0e15d9d2..b735f64251 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index fd6babfc3a..491abbde9e 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index c7902e06ee..8fa29580d6 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index a7e18fa22b..ef86c6f7e9 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 6424b66d1e..e2a69b1635 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 04d2911d8b..e7d50ba29f 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 0aafb95e2e..55bc16fccc 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index d3b5ba3846..cf5ab23501 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 832dac9ac3..32e86838be 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h index 63de62b507..0d14f3743f 100644 --- a/modules/gdnative/include/arvr/godot_arvr.h +++ b/modules/gdnative/include/arvr/godot_arvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index dca5d4bb14..6b9b342f10 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 876b8f8e8f..10ef8a73d2 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 6128bf3ac3..9f1923c02b 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 3007dbc6e3..b7837a0940 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index faace818ee..7703742899 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 796ced84f4..3c457bf5a7 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 48fe5b4d3d..a59833b924 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 6c8a6ae1a4..074f127fa8 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h index 1210039e34..96730ab085 100644 --- a/modules/gdnative/include/gdnative/pool_arrays.h +++ b/modules/gdnative/include/gdnative/pool_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index 634f486e66..7239c13a36 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 47c15c80bd..7652bf054f 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 0942334ee5..4a61cb171f 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 2ca9fd9e15..f045ac9d58 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index 5068a3d8f9..c6465aff03 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index 880f21c88a..e17a18cb43 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index aed941f139..e53f36a8c3 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 5e71aa9f11..17afd905b4 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index af97524dac..9e37b8e0c6 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index e0299a8a30..61f0c6c62e 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index ba044117e2..f3b9f7fb31 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index bfa688592d..89e2771926 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index d1671c014e..968f91ae9f 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 8c6dace847..b99c5d31ab 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index de234b2f0d..73310d1974 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index c39efe126f..863999d6d4 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index bcaf3f346e..0370060937 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 67fb54387d..8dd5ba3b9c 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index 1e0c3d9fd8..c602b80646 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 7389010f8e..3d2ce4c431 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index e2d710b5ad..2466838357 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index c8c95b3dd7..7d48dc60d1 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp index ceae79edc0..9adfd841b2 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gdnative/net/packet_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h index 71814177ed..742fa4e7d5 100644 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ b/modules/gdnative/net/packet_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp index c3fb4d8008..51448bfcd3 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/modules/gdnative/net/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h index 9545a2ba8f..4f5b0051b7 100644 --- a/modules/gdnative/net/register_types.h +++ b/modules/gdnative/net/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp index 4d1f2ec9a5..1b141fa2e6 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gdnative/net/stream_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h index 654234e6ab..f39fdbb1d3 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gdnative/net/stream_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 13026e8e7a..4b5dcc2c11 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 8be6a4ccaa..b279fdad8b 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 0cda8859dd..ca1dd66a13 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index f749e900f5..991be0bf12 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 52d5b2b595..c7ff8518b5 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index ee9869be84..69a2ac6bfe 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 9821cf39e4..3450a032c5 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 68f26b514c..0a84ccba0d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index e677bc9867..b7ab887e11 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index 76651aa986..3114fb6b7d 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 51f0b9afcc..5833eae274 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index 4549687f55..9e5cab5581 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index e4aee842ba..4f59b06ae6 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index b8cb4a65e9..9dc10a5d1b 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 538249c8e2..ad6ef3d5a4 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 3e7cb076aa..fc986113c4 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index caa7fbfeca..2b6b66d7b6 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 55f5e2b48e..8440807a56 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 068e8d2d92..6f06d518e5 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index cd6c21a629..966c02d4ec 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 5509edf24a..aab1af1250 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 2485e6f04a..6c1a796ca0 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index 33d5f27230..fcb8f32e54 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 6ea0dbcb19..b0743af1b4 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 8121fb7f85..63e02ddc6a 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index c37142b3c1..127a00a9f3 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index cc894fb101..abacdf0322 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 9c4dc0c926..d99d04bdbe 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index 2b88a67c7e..0f01a4cdab 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 274a2f0249..fe1eac6dc9 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 3d8be5c9c7..f4407099f5 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 126b49832a..12c4a18a64 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 663274f46e..81a21a76ae 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 030286d651..03db5d323e 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 4ff107bec8..5a07ea84d9 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index fc6779ce86..eb424d36f8 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index 7175b38cc8..8ebf52def7 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index 8688daad69..8a2b6f14d1 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index e064f5d945..57a9058a89 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 24d40111cf..5493223cb0 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index b5f0637c9b..9a96fe008d 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index 450ac065f4..1febfdebf5 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 6f10c18c12..633160d941 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index 8548275eec..121ed5eb02 100755 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 3da0b1f1a0..535dae7999 100755 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp index 5c81f32e9e..973713f500 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.cpp +++ b/modules/mbedtls/stream_peer_mbed_tls.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* stream_peer_openssl.cpp */ +/* stream_peer_mbed_tls.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbed_tls.h b/modules/mbedtls/stream_peer_mbed_tls.h index abf87b79cc..3ddbea3ce4 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.h +++ b/modules/mbedtls/stream_peer_mbed_tls.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* stream_peer_openssl.h */ +/* stream_peer_mbed_tls.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 87e4ddd900..78cc667718 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* mobile_interface.cpp */ +/* mobile_vr_interface.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 05b6331f94..adc420ea5f 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* mobile_interface.h */ +/* mobile_vr_interface.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index edddaa87e1..2ff7987cae 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 621f8dea80..340a7a4b2a 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/config.py b/modules/mono/config.py index 189699cca8..a81ecfce70 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -142,7 +142,9 @@ def configure(env): copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') else: - sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so' + is_apple = (sys.platform == 'darwin' or "osxcross" in env) + + sharedlib_ext = '.dylib' if is_apple else '.so' mono_root = '' mono_lib_path = '' @@ -154,7 +156,7 @@ def configure(env): if os.getenv('MONO64_PREFIX'): mono_root = os.getenv('MONO64_PREFIX') - if not mono_root and sys.platform == 'darwin': + if not mono_root and is_apple: # Try with some known directories under OSX hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono'] for hint_dir in hint_dirs: @@ -190,14 +192,14 @@ def configure(env): if mono_static: mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a') - if sys.platform == 'darwin': + if is_apple: env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file]) else: env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive']) else: env.Append(LIBS=[mono_lib]) - if sys.platform == 'darwin': + if is_apple: env.Append(LIBS=['iconv', 'pthread']) else: env.Append(LIBS=['m', 'rt', 'dl', 'pthread']) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 943d95bfc9..1cdbb4fe51 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 695889b2a8..eff2991297 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 166b3e1324..cfd684ebbc 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 91c474c4f0..8a1c942f6b 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp index 416108603b..4397bb9b6a 100644 --- a/modules/mono/editor/csharp_project.cpp +++ b/modules/mono/editor/csharp_project.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h index aeeeff50f0..3d5a65f8da 100644 --- a/modules/mono/editor/csharp_project.h +++ b/modules/mono/editor/csharp_project.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/dotnet_solution.cpp b/modules/mono/editor/dotnet_solution.cpp index ab92e2e378..324752cafc 100644 --- a/modules/mono/editor/dotnet_solution.cpp +++ b/modules/mono/editor/dotnet_solution.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/dotnet_solution.h b/modules/mono/editor/dotnet_solution.h index 629605ad18..18933364fa 100644 --- a/modules/mono/editor/dotnet_solution.h +++ b/modules/mono/editor/dotnet_solution.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 0f12fc5243..4b32a0bfeb 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 7f38b0aa49..2d53583916 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index a1f4bb3c4c..cee4405826 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -248,16 +248,19 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int static String vscode_path; if (vscode_path.empty() || !FileAccess::exists(vscode_path)) { + static List<String> vscode_name; + vscode_name.push_back("code"); + vscode_name.push_back("code-oss"); + vscode_name.push_back("vscode"); + vscode_name.push_back("vscode-oss"); + vscode_name.push_back("visual-studio-code"); + vscode_name.push_back("visual-studio-code-oss"); // Try to search it again if it wasn't found last time or if it was removed from its location - vscode_path = path_which("code"); - } - if (vscode_path.empty() || !FileAccess::exists(vscode_path)) { - // On some Linux distro the executable has the name vscode - vscode_path = path_which("vscode"); - } - if (vscode_path.empty() || !FileAccess::exists(vscode_path)) { - // Executable name when installing VSCode directly from MS on Linux - vscode_path = path_which("visual-studio-code"); + for (int i = 0; i < vscode_name.size(); i++) { + vscode_path = path_which(vscode_name[i]); + if (!vscode_path.empty() || FileAccess::exists(vscode_path)) + break; + } } List<String> args; diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h index 9fb0e40132..c9744a9eed 100644 --- a/modules/mono/editor/godotsharp_editor.h +++ b/modules/mono/editor/godotsharp_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 34c710320a..85a1785e87 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 10d4375567..4dc8ea75d5 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index e89d21d92d..177a95acc7 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h index 03240e9a13..d3109592a9 100644 --- a/modules/mono/editor/mono_bottom_panel.h +++ b/modules/mono/editor/mono_bottom_panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_build_info.cpp b/modules/mono/editor/mono_build_info.cpp index e4af2aac4f..b386c06435 100644 --- a/modules/mono/editor/mono_build_info.cpp +++ b/modules/mono/editor/mono_build_info.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h index 64ba0f4037..b0ae2ed52e 100644 --- a/modules/mono/editor/mono_build_info.h +++ b/modules/mono/editor/mono_build_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp index 1d858d80bf..3caa56d1d0 100644 --- a/modules/mono/editor/monodevelop_instance.cpp +++ b/modules/mono/editor/monodevelop_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h index 29de4a4735..3b3af9607b 100644 --- a/modules/mono/editor/monodevelop_instance.h +++ b/modules/mono/editor/monodevelop_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 9042bff74a..1281ed669f 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* script_class_parser.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "script_class_parser.h" #include "core/map.h" diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index 184adebaf2..39003336ac 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* script_class_parser.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef SCRIPT_CLASS_PARSER_H #define SCRIPT_CLASS_PARSER_H diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 58916c5283..88adc3e256 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h index 2d4d66ebb8..e126fac6ca 100644 --- a/modules/mono/glue/base_object_glue.h +++ b/modules/mono/glue/base_object_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 059e2ff6de..0e5747a014 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h index b9b1338510..52ca98b7f9 100644 --- a/modules/mono/glue/collections_glue.h +++ b/modules/mono/glue/collections_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 9f5bcecdd9..e49ed876e7 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h index 6f846f221d..00611fef12 100644 --- a/modules/mono/glue/gd_glue.h +++ b/modules/mono/glue/gd_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index 69c5c6dcdb..b6e8ac6909 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 422d73104d..2edc43af8d 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h index 92579399a6..2192444336 100644 --- a/modules/mono/glue/nodepath_glue.h +++ b/modules/mono/glue/nodepath_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 6c002b5b9d..6a9810d0d4 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h index c725a9b5de..4b593e8a95 100644 --- a/modules/mono/glue/rid_glue.h +++ b/modules/mono/glue/rid_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index e1a2f1affd..a5c72160d7 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h index 8b1553e28b..c9052edd40 100644 --- a/modules/mono/glue/string_glue.h +++ b/modules/mono/glue/string_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 5a6a2d1742..0d3b96d789 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index d3fb2cb640..3943c0c7d7 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 35b564be30..a038e6486c 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index f695bddfeb..b6c9b5f7dd 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index e5aa04e2b8..63b61aff18 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index a80155bd89..a422224fcb 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index fd9551b6de..6a00b287b0 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 72b0204672..85273bfdb4 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 2af40ec901..8f47ee26f8 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index c55f9160bd..bf2a84c708 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index 689001f494..08718ec1a4 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/gd_mono_class_member.h index 008ea0e416..5bd21178ba 100644 --- a/modules/mono/mono_gd/gd_mono_class_member.h +++ b/modules/mono/mono_gd/gd_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_CLASS_MEMBER_H #define GD_MONO_CLASS_MEMBER_H diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index f09e93e662..a9d993412e 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index a6b368c4d6..319e895ab9 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 51d0c9b356..23306d11b9 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 505c030ca1..0574b0025d 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 50cadcedf6..09cb59ee6b 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index b7bb2cb2d6..fa4850ca8c 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 3b4ff07b7b..a477e5edee 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index b0b2aec667..74395de41c 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 4002f2a225..5e2deea43c 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 6ef6e97f5a..071d852ce7 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index 6c3ae5fce0..c4a994177e 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index ce66e0c8db..04fd8b8e63 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_property.h" #include "gd_mono_class.h" diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index b3f1e2114a..934ce68904 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_PROPERTY_H #define GD_MONO_PROPERTY_H diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 211987d242..97a00a504d 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 170df32991..6febc50a5f 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 9ee7a0b5c4..ba008dffd4 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index ab8a7d6463..0601e9a382 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index c6748309f3..5051d83694 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index 4ec860537b..098008ded7 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index c801fb2f33..94e1193adf 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* util_macros.h */ +/* macros.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 6bb6efa92a..76b250e038 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 26f7e2d3c2..25446a4992 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h index 07d659b6eb..b8be033cba 100644 --- a/modules/mono/utils/mutex_utils.h +++ b/modules/mono/utils/mutex_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index f520706a0c..5ed982200f 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 68479b4f44..918642f7b2 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index e663ee3c4a..80f2324e15 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index 3c7b36c0d4..69edf4deb7 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 6900866725..c390f8b9c2 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index ee803bd720..61765ccfd8 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp index a0e28fca5f..13179bf408 100644 --- a/modules/mono/utils/thread_local.cpp +++ b/modules/mono/utils/thread_local.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h index d7d98c47e2..276db8830b 100644 --- a/modules/mono/utils/thread_local.h +++ b/modules/mono/utils/thread_local.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index dba5dcc6e2..bea88bd654 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index e82c90de0b..84e309455e 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index be522a9ab1..b8126ab775 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 2a4c32d633..d1705f4070 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index bfc2732ff4..b2d6b5e718 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index a9bee266e8..ac4c6e361f 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index d1c77da257..e110752109 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index 5e71a30ea6..733a4812e0 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp index 3920b3cd6e..fda82295de 100644 --- a/modules/opus/audio_stream_opus.cpp +++ b/modules/opus/audio_stream_opus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index c962936238..f53bff0288 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index 3367fc1090..be266c8591 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index 84335adfc9..611bbf4fd0 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp index fe2bce63ba..e1f6ce7a27 100644 --- a/modules/opus/stub/register_types.cpp +++ b/modules/opus/stub/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h index 84335adfc9..611bbf4fd0 100644 --- a/modules/opus/stub/register_types.h +++ b/modules/opus/stub/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index cf5bdabf3f..c87e631a11 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index d187ab5334..cafa11791e 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index e6718eb4a2..d3f2f3c272 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index 530b6948f0..2808b4ff03 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp index d121a82d9e..a068f3b0f9 100644 --- a/modules/recast/navigation_mesh_editor_plugin.cpp +++ b/modules/recast/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h index 914d9ab8b9..23d35efc15 100644 --- a/modules/recast/navigation_mesh_editor_plugin.h +++ b/modules/recast/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp index c1ce2592a4..29f5e4c363 100644 --- a/modules/recast/navigation_mesh_generator.cpp +++ b/modules/recast/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h index 2f2f57d721..3adc01ccda 100644 --- a/modules/recast/navigation_mesh_generator.h +++ b/modules/recast/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp index f2f18fc86f..f272cc4236 100644 --- a/modules/recast/register_types.cpp +++ b/modules/recast/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h index aaa32e0cdf..0b64143e97 100644 --- a/modules/recast/register_types.h +++ b/modules/recast/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 03ef024587..12091caa5f 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 04ebaf6f9e..b0171f74c0 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 73e2c5022d..63687fc0a7 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index 872e5eece5..ed32322c01 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index f4163418e8..559d66c927 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index 4161a0f6ae..d89839f06a 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index dd53f2787a..3047b73b91 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index 9a5bb47f19..be91fba4ef 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index 9dbd69c46b..5933146329 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 5dbe0b4b00..292ac5e97e 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index 8b42111847..cbff9d47bb 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index 514ef4c071..88a1766e47 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h index 142be0efdf..736c15e3d8 100644 --- a/modules/stb_vorbis/register_types.h +++ b/modules/stb_vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index 74f2e68206..6e12bc9bf0 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h index 82a03cd207..ca2d662e61 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index ccb7d93885..404ca24482 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index ff361ad800..2116079aef 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 56426662cd..5707c29f60 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index 015c586c6b..13eb12d2d1 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index 9bc24017fc..419229677b 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index 0fe83a54a1..d466ac6e38 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index ac1b56af16..d21c0a51d0 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 6483f2576e..445a7f3e31 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp index 8e733d1ad2..2c35adfb83 100644 --- a/modules/thekla_unwrap/register_types.cpp +++ b/modules/thekla_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h index 8a0eab9437..b911eed622 100644 --- a/modules/thekla_unwrap/register_types.h +++ b/modules/thekla_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 3da721c6a0..894952985e 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 4a81d7743b..e1fd39f679 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 2a6bb0783b..31723c5c76 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index c9629fbf9f..85d73d3c0d 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 63f0781028..e69d9a0ae3 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -131,7 +131,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f Image::Format format; int output_channels = 0; - if (idxA > 0) { + if (idxA != -1) { imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16 format = Image::FORMAT_RGBAH; @@ -187,7 +187,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f const float *b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]); const float *a_channel_start = NULL; - if (idxA > 0) { + if (idxA != -1) { a_channel_start = reinterpret_cast<const float *>(tile.images[idxA]); } @@ -216,7 +216,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f *row_w++ = Math::make_half_float(color.g); *row_w++ = Math::make_half_float(color.b); - if (idxA > 0) { + if (idxA != -1) { *row_w++ = Math::make_half_float(*a_channel++); } } diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index a6ef9000e5..4003fdc802 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index 61217805cf..5473a55687 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index 70cd0bfbf8..4c830674f8 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index 13088c94dd..abb73a3605 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 2aeb06abc7..3079c26580 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 69e054f5c5..05b96d8a30 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 8f0a972c22..b73908724d 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnpdevice.cpp b/modules/upnp/upnpdevice.cpp index 8f935fbd82..2fb2102df9 100644 --- a/modules/upnp/upnpdevice.cpp +++ b/modules/upnp/upnpdevice.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnpdevice.h b/modules/upnp/upnpdevice.h index e4c5eb691d..20fe5c62fe 100644 --- a/modules/upnp/upnpdevice.h +++ b/modules/upnp/upnpdevice.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 6e081817f1..24b96223d7 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index 27b3bd649a..05b3164b3c 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 5b3b3a6769..0027300e9f 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index cdc9159a73..0768ff61f7 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 60bc54afe4..9f2d1a49c0 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 3345762b9f..2d8454ddd4 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 080d0643a2..040d61a31e 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 5f707c9e4c..f4b4a6981d 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 868d22b541..23942fdd2a 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 1f41e442c5..3b2e3b9f78 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index c3ab949d24..d927b75f89 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 40809d488a..a42605a50e 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 1913bfd8c7..7dba8fd488 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 3b522564d4..7b1e7871b6 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 99748af8a1..1b0e41b2de 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index f7ac995816..b3d199fb38 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index e5d12cb495..9dc0e4edfa 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index f974ee3355..1588243bc1 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index a21fff67fe..962560cc96 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 4009240581..851bf6aa74 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 5bc82f267f..692705e411 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index 7683f38991..fa9d5fe664 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index 8219e9e7ba..bc6176a65f 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 3885502da2..0071a2d295 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp index 02ac9518c8..c38967c60e 100644 --- a/modules/vorbis/stub/register_types.cpp +++ b/modules/vorbis/stub/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h index 3885502da2..0071a2d295 100644 --- a/modules/vorbis/stub/register_types.h +++ b/modules/vorbis/stub/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub index 84e986630d..df75dca310 100644 --- a/modules/webm/libvpx/SCsub +++ b/modules/webm/libvpx/SCsub @@ -350,7 +350,7 @@ if webm_multithread: env_libvpx.add_source_files(env.modules_sources, libvpx_sources_mt) if webm_cpu_x86: - is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("OSXCROSS_ROOT" in os.environ) + is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("osxcross" in env) env_libvpx_mmx = env_libvpx.Clone() if cpu_bits == '32' and is_clang_or_gcc: diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index dfa2dcf21c..1a26f08d38 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 102da2b0f5..10811badaf 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index 675fc97b55..06f9e39dc7 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index 9501f513a0..992095ba4c 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 6734ae90d9..928a0dcbd3 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 256c787a16..0c4e54df09 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 9a2e83c65d..5055fa2034 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index 711f5be61d..bf76abf653 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 522b810721..aafae8f1c2 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef JAVASCRIPT_ENABLED #include "emws_client.h" diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index a21090a1a3..9bc29c1913 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef EMWSCLIENT_H #define EMWSCLIENT_H diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index bb97934824..a9f38f1a82 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef JAVASCRIPT_ENABLED #include "emws_peer.h" diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 4beb86d45b..6ceb69a1b7 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef EMWSPEER_H #define EMWSPEER_H diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 09f9c1ceec..0eef1c4ba9 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef JAVASCRIPT_ENABLED #include "emws_server.h" diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index 2dc455c389..bb101cd155 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef EMWSSERVER_H #define EMWSSERVER_H diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp index fa0bb4cfb2..2fbb46f3e2 100644 --- a/modules/websocket/lws_client.cpp +++ b/modules/websocket/lws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef JAVASCRIPT_ENABLED #include "lws_client.h" diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h index fdecb99925..b3a1237550 100644 --- a/modules/websocket/lws_client.h +++ b/modules/websocket/lws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWSCLIENT_H #define LWSCLIENT_H diff --git a/modules/websocket/lws_helper.cpp b/modules/websocket/lws_helper.cpp index b5216615e9..a652779960 100644 --- a/modules/websocket/lws_helper.cpp +++ b/modules/websocket/lws_helper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h index def4f5cfd0..265dc4e6ad 100644 --- a/modules/websocket/lws_helper.h +++ b/modules/websocket/lws_helper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWS_HELPER_H #define LWS_HELPER_H diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp index 04e6e7c951..8afcdfe62e 100644 --- a/modules/websocket/lws_peer.cpp +++ b/modules/websocket/lws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef JAVASCRIPT_ENABLED #include "lws_peer.h" diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h index 3ded3810d1..6771c13094 100644 --- a/modules/websocket/lws_peer.h +++ b/modules/websocket/lws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWSPEER_H #define LWSPEER_H diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp index 0e551eb318..fe7da99a9f 100644 --- a/modules/websocket/lws_server.cpp +++ b/modules/websocket/lws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef JAVASCRIPT_ENABLED #include "lws_server.h" diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h index c43044f194..5096ee0f88 100644 --- a/modules/websocket/lws_server.h +++ b/modules/websocket/lws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef LWSSERVER_H #define LWSSERVER_H diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index a3af7f728a..5794288c2b 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 8946faffa9..ed6cc5638e 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "core/error_macros.h" #include "core/project_settings.h" diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index 89ce93e286..0bcae50d14 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_websocket_types(); void unregister_websocket_types(); diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index 6c5018bb79..4ff5404c61 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_client.h" GDCINULL(WebSocketClient); diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 948f128e9f..32db719435 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKET_CLIENT_H #define WEBSOCKET_CLIENT_H diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index 45dd30d0ce..56f278187f 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKETMACTOS_H #define WEBSOCKETMACTOS_H diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp index 9a95c17e47..7c8cc36fad 100644 --- a/modules/websocket/websocket_multiplayer.cpp +++ b/modules/websocket/websocket_multiplayer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_multiplayer.h" #include "core/os/os.h" diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h index 3cba0011fc..1aecad97a0 100644 --- a/modules/websocket/websocket_multiplayer.h +++ b/modules/websocket/websocket_multiplayer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKET_MULTIPLAYER_PEER_H #define WEBSOCKET_MULTIPLAYER_PEER_H diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index 3ecb32ce19..15df1bf85a 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_peer.h" GDCINULL(WebSocketPeer); diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 4966cdfc72..62c1f3e9a3 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKETPEER_H #define WEBSOCKETPEER_H diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index c631ed70d5..ef5f6f5c20 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "websocket_server.h" GDCINULL(WebSocketServer); diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 156f25897c..3f3e46db5a 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef WEBSOCKET_H #define WEBSOCKET_H diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 57eea4eda6..840dd371ac 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index fd8d56fa53..9b57fff63b 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index b75a4a3869..bcef5b0c85 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index 3c51ed746d..a5b49e9077 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 21c61f6ca0..e259380a63 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 39e1315a02..77e16e507a 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 679a13217f..af31c758ee 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index ea1e11a4f1..1d989dd35e 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index bfe737f138..3b5a6e9a6d 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.h b/platform/android/export/export.h index 9d66626866..42f3e70450 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 4c7436a5dc..f8a2c73a1e 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 1ee8697fa4..f8d46ea5d2 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp index bba45ffc1d..63bc5f69d1 100644 --- a/platform/android/file_access_jandroid.cpp +++ b/platform/android/file_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h index 98486702ab..304c33ecac 100644 --- a/platform/android/file_access_jandroid.h +++ b/platform/android/file_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java index de6b4af568..588d9ae646 100644 --- a/platform/android/java/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index e3878754a0..8041c5f97e 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index 4701bac9df..fb7477c09c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java index 3a94354843..91a7b99c36 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 75d67831d4..8cee20e435 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 45eb188327..29e7918645 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java index bde4221644..c3d81c5c1d 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index da5a8b11e2..ba8e8bd07b 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java index b2ac2c0d67..44bd462ed0 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 5d13f17ffb..d6e7ad5b18 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java index fe67f42f19..1d42aa4464 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java index aaf18c74bf..835779ba00 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java index 715f6e6f93..8a2facbcfb 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java index b3b27ec1b9..747a4ffd45 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java index e1d9bcee65..000aaa9456 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java index fd6fff3fa9..cf750872d5 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java index 2d1c467235..6701f9396a 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java index f34511137e..4c551d1d21 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java index 03a7a71bb1..3806d4bcad 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java index e1958390a5..e9c81eb2e5 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java index a1d5b26b3c..c5778102f6 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 022ccb7d89..4be1106967 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h index ea3760452f..e9471a1897 100644 --- a/platform/android/java_class_wrapper.h +++ b/platform/android/java_class_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index fb9c0f08ad..885fb185a7 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index dc5b9cca49..e8d0d55bb3 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index afdd108987..2ee0b34c48 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.h b/platform/android/os_android.h index ad6fe1976a..3c591af4bb 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index 299d8563dd..ac58be8444 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp index 0a6bf9dfcb..40b9d81189 100644 --- a/platform/android/power_android.cpp +++ b/platform/android/power_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/power_android.h b/platform/android/power_android.h index c39764222e..9730c53674 100644 --- a/platform/android/power_android.h +++ b/platform/android/power_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index 6795315e63..98f6e79dcb 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index a57bc47e6d..1e1c00ab39 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp index 7e68c01fad..8b7dd08bb7 100644 --- a/platform/haiku/audio_driver_media_kit.cpp +++ b/platform/haiku/audio_driver_media_kit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h index 02fefcf52a..634438fd2a 100644 --- a/platform/haiku/audio_driver_media_kit.h +++ b/platform/haiku/audio_driver_media_kit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp index 41df17d2d1..d73d893603 100644 --- a/platform/haiku/context_gl_haiku.cpp +++ b/platform/haiku/context_gl_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h index 2c20570a8d..6eb67fea70 100644 --- a/platform/haiku/context_gl_haiku.h +++ b/platform/haiku/context_gl_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp index b042d81650..d772632d1c 100644 --- a/platform/haiku/godot_haiku.cpp +++ b/platform/haiku/godot_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp index 4f5e3e42a2..f548904547 100644 --- a/platform/haiku/haiku_application.cpp +++ b/platform/haiku/haiku_application.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h index a870037985..d808c03863 100644 --- a/platform/haiku/haiku_application.h +++ b/platform/haiku/haiku_application.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 6b64082250..c0dc1d2eee 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h index eee09191fa..77aa71c9e0 100644 --- a/platform/haiku/haiku_direct_window.h +++ b/platform/haiku/haiku_direct_window.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp index a40cbe5765..56db7b1ffb 100644 --- a/platform/haiku/haiku_gl_view.cpp +++ b/platform/haiku/haiku_gl_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h index 6869cb7de7..cc31268c72 100644 --- a/platform/haiku/haiku_gl_view.h +++ b/platform/haiku/haiku_gl_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp index ebe8117d5d..486e9a3d17 100644 --- a/platform/haiku/key_mapping_haiku.cpp +++ b/platform/haiku/key_mapping_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h index 917151bc4a..a6a50659e0 100644 --- a/platform/haiku/key_mapping_haiku.h +++ b/platform/haiku/key_mapping_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp index f9f12af817..a5b2e66a22 100644 --- a/platform/haiku/os_haiku.cpp +++ b/platform/haiku/os_haiku.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h index e862eb44c3..d7eac10635 100644 --- a/platform/haiku/os_haiku.h +++ b/platform/haiku/os_haiku.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h index b00510f5a1..3ce26136e8 100644 --- a/platform/haiku/platform_config.h +++ b/platform/haiku/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index debf051eda..d5540fe8db 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -23,7 +23,7 @@ ios_lib = env_ios.add_library('iphone', iphone_lib) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath - if ("OSXCROSS_IOS" in os.environ): + if "osxcross" in env: libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool' else: libtool = "$IPHONEPATH/usr/bin/libtool" diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index c34b5053d6..4c43f10e89 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index cc4985eb0c..bb0c11c767 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index ee0e36b926..20fb4428dd 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -76,6 +76,10 @@ def configure(env): ## Compiler configuration + # Save this in environment for use by other modules + if "OSXCROSS_IOS" in os.environ: + env["osxcross"] = True + env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH'] compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}' diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 8a9b254cdc..c178b1eb18 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h index ea79973290..3da58def33 100644 --- a/platform/iphone/export/export.h +++ b/platform/iphone/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 9a62cccb1a..1a14968f02 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index e210bfb862..97d6f0c71b 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index 0d101eb696..4fb721f159 100644 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 92fba7224f..6f4d0ddb57 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp index f9b9654a8c..db93db5021 100644 --- a/platform/iphone/godot_iphone.cpp +++ b/platform/iphone/godot_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h index 52bb1131a0..aa4e1d4582 100644 --- a/platform/iphone/icloud.h +++ b/platform/iphone/icloud.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm index a9748bf562..e32618e8f6 100644 --- a/platform/iphone/icloud.mm +++ b/platform/iphone/icloud.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index 353438676d..7ed699c4f1 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index 2cdd477ed1..490e84c571 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h index 5e77683949..91c4725b35 100644 --- a/platform/iphone/ios.h +++ b/platform/iphone/ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index 7eb4f495f7..686422ceb2 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/main.m b/platform/iphone/main.m index 0f0810f28f..e9f009eabe 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index dd764b7173..16634c3b30 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 64a3c6355a..30d7a1ba41 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index d9fd61fb6e..1884e03403 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h index 34338d92e7..56fd4e6e81 100644 --- a/platform/iphone/platform_refcount.h +++ b/platform/iphone/platform_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp index 7f9dadc363..e2631b7822 100644 --- a/platform/iphone/power_iphone.cpp +++ b/platform/iphone/power_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/power_iphone.h b/platform/iphone/power_iphone.h index 9619064915..eb930b99c5 100644 --- a/platform/iphone/power_iphone.h +++ b/platform/iphone/power_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/sem_iphone.cpp index ebab9db8fa..05cdb6a2f7 100644 --- a/platform/iphone/sem_iphone.cpp +++ b/platform/iphone/sem_iphone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/sem_iphone.h index 3edc4492eb..134bc723d9 100644 --- a/platform/iphone/sem_iphone.h +++ b/platform/iphone/sem_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index 31c4f0daf3..fc18661f62 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index f75f0fd812..0358abf9e2 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index c7a6d53561..d4dc43d57c 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h index 5f22f082e9..52d87528f6 100644 --- a/platform/javascript/api/api.h +++ b/platform/javascript/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h index 49d5309737..49e460fffd 100644 --- a/platform/javascript/api/javascript_eval.h +++ b/platform/javascript/api/javascript_eval.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index a5b627b8dc..fcfc75280d 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index c8aeb0b446..bf7e2bcce6 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index a30818decc..bf99ea5d42 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 7a325e81dd..b3f90b9011 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 2835d0723f..7ebbcd6f00 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc index d75d33a33a..d707d623ab 100644 --- a/platform/javascript/http_client.h.inc +++ b/platform/javascript/http_client.h.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index ccf4f8a11b..b4bab9a999 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index b5ff46d7fe..4a596057da 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_request.js b/platform/javascript/http_request.js index ee1c06c623..7acd32d8bf 100644 --- a/platform/javascript/http_request.js +++ b/platform/javascript/http_request.js @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index 9b8174cc71..bb43e2d46b 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index ec60571402..bdf9dfe18f 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 1a40f6a979..cc3018716d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -415,12 +415,129 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + if (get_mouse_mode() == MOUSE_MODE_VISIBLE) { + if (cursors[p_shape] != "") { + Vector<String> url = cursors[p_shape].split("?"); + set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8()); + } else { + set_css_cursor(godot2dom_cursor(p_shape)); + } + } + cursor_shape = p_shape; - if (get_mouse_mode() != MOUSE_MODE_HIDDEN) - set_css_cursor(godot2dom_cursor(cursor_shape)); } void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { + + if (p_cursor.is_valid()) { + Ref<Texture> texture = p_cursor; + Ref<AtlasTexture> atlas_texture = p_cursor; + Ref<Image> image; + Size2 texture_size; + Rect2 atlas_rect; + + if (texture.is_valid()) { + image = texture->get_data(); + } + + if (!image.is_valid() && atlas_texture.is_valid()) { + texture = atlas_texture->get_atlas(); + + atlas_rect.size.width = texture->get_width(); + atlas_rect.size.height = texture->get_height(); + atlas_rect.position.x = atlas_texture->get_region().position.x; + atlas_rect.position.y = atlas_texture->get_region().position.y; + + texture_size.width = atlas_texture->get_region().size.x; + texture_size.height = atlas_texture->get_region().size.y; + } else if (image.is_valid()) { + texture_size.width = texture->get_width(); + texture_size.height = texture->get_height(); + } + + ERR_FAIL_COND(!texture.is_valid()); + ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0); + ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); + ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); + + image = texture->get_data(); + + ERR_FAIL_COND(!image.is_valid()); + + if (atlas_texture.is_valid()) + image->crop_from_point( + atlas_rect.position.x, + atlas_rect.position.y, + texture_size.width, + texture_size.height); + + if (image->get_format() != Image::FORMAT_RGBA8) { + image->convert(Image::FORMAT_RGBA8); + } + + png_image png_meta; + memset(&png_meta, 0, sizeof png_meta); + png_meta.version = PNG_IMAGE_VERSION; + png_meta.width = texture_size.width; + png_meta.height = texture_size.height; + png_meta.format = PNG_FORMAT_RGBA; + + PoolByteArray png; + size_t len; + PoolByteArray::Read r = image->get_data().read(); + ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL)); + + png.resize(len); + PoolByteArray::Write w = png.write(); + ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL)); + w = PoolByteArray::Write(); + + r = png.read(); + + char *object_url; + /* clang-format off */ + EM_ASM({ + var PNG_PTR = $0; + var PNG_LEN = $1; + var PTR = $2; + + var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' }); + var url = URL.createObjectURL(png); + var length_bytes = lengthBytesUTF8(url) + 1; + var string_on_wasm_heap = _malloc(length_bytes); + setValue(PTR, string_on_wasm_heap, '*'); + stringToUTF8(url, string_on_wasm_heap, length_bytes); + }, r.ptr(), len, &object_url); + /* clang-format on */ + r = PoolByteArray::Read(); + + String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y); + + /* clang-format off */ + EM_ASM({ _free($0); }, object_url); + /* clang-format on */ + + if (cursors[p_shape] != "") { + /* clang-format off */ + EM_ASM({ + URL.revokeObjectURL(UTF8ToString($0).split('?')[0]); + }, cursors[p_shape].utf8().get_data()); + /* clang-format on */ + cursors[p_shape] = ""; + } + + cursors[p_shape] = url; + + } else if (cursors[p_shape] != "") { + /* clang-format off */ + EM_ASM({ + URL.revokeObjectURL(UTF8ToString($0).split('?')[0]); + }, cursors[p_shape].utf8().get_data()); + /* clang-format on */ + cursors[p_shape] = ""; + } + + set_cursor_shape(cursor_shape); } void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { @@ -432,7 +549,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { if (p_mode == MOUSE_MODE_VISIBLE) { + // set_css_cursor must be called before set_cursor_shape to make the cursor visible set_css_cursor(godot2dom_cursor(cursor_shape)); + set_cursor_shape(cursor_shape); emscripten_exit_pointerlock(); } else if (p_mode == MOUSE_MODE_HIDDEN) { @@ -446,7 +565,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback"); ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED); ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS); + // set_css_cursor must be called before set_cursor_shape to make the cursor visible set_css_cursor(godot2dom_cursor(cursor_shape)); + set_cursor_shape(cursor_shape); } } diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 45c1a9d32d..64148915a5 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,6 +50,7 @@ class OS_JavaScript : public OS_Unix { InputDefault *input; Ref<InputEventKey> deferred_key_event; CursorShape cursor_shape; + String cursors[CURSOR_MAX]; Point2 touches[32]; Point2i last_click_pos; diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index af4cf07393..baba6325b3 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h index 5d93afb22d..dead90ca90 100644 --- a/platform/osx/crash_handler_osx.h +++ b/platform/osx/crash_handler_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 490155bb24..6684898085 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 051836b66d..6eee8f204f 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -72,7 +72,11 @@ def configure(env): ## Compiler configuration - if "OSXCROSS_ROOT" not in os.environ: # regular native build + # Save this in environment for use by other modules + if "OSXCROSS_ROOT" in os.environ: + env["osxcross"] = True + + if not "osxcross" in env: # regular native build env.Append(CCFLAGS=['-arch', 'x86_64']) env.Append(LINKFLAGS=['-arch', 'x86_64']) if (env["macports_clang"] != 'no'): diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index a9d6d63a8e..e1aa038c61 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index cf66cab060..ada142005b 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 12a0193521..845ef4e893 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index 08294fc33c..7e7e697488 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 64116fa1e0..79364314aa 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index 365b39c573..fa124dac11 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index addbefc5ad..255a674f09 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index ae2eb6288c..262079fa89 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index dd82e982ed..5880a0e0bd 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 1d32d5b5b9..ddb533cb79 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp index 22e279dfa7..a7cf9d831f 100644 --- a/platform/osx/power_osx.cpp +++ b/platform/osx/power_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h index 9ad51e505b..0f18f9f691 100644 --- a/platform/osx/power_osx.h +++ b/platform/osx/power_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.cpp b/platform/osx/sem_osx.cpp index 9b42abdb8d..4c3bad4379 100644 --- a/platform/osx/sem_osx.cpp +++ b/platform/osx/sem_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.h b/platform/osx/sem_osx.h index 0ab82873c6..563bdfdcb1 100644 --- a/platform/osx/sem_osx.h +++ b/platform/osx/sem_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h index 1c50eb95e3..10876bacc7 100644 --- a/platform/register_platform_apis.h +++ b/platform/register_platform_apis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 3e48f0bf7f..91bd96ac31 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 5d67e2113f..9b6e7864e1 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "os_server.h" #include "core/print_string.h" diff --git a/platform/server/os_server.h b/platform/server/os_server.h index b5dc7900e6..7273a690ca 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef OS_SERVER_H #define OS_SERVER_H diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 26ba8f26c6..bedbff0b80 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index b769925849..1b8f9f3f9e 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.h b/platform/uwp/app.h index 5f69f2cb0e..d403dace9d 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index c0ea13e7fb..6f4898c005 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h index bd759c8647..e4839eeda2 100644 --- a/platform/uwp/export/export.h +++ b/platform/uwp/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp index 6c60b27f5a..db15be3e06 100644 --- a/platform/uwp/gl_context_egl.cpp +++ b/platform/uwp/gl_context_egl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/gl_context_egl.h index 3c7115cc34..60feed2e24 100644 --- a/platform/uwp/gl_context_egl.h +++ b/platform/uwp/gl_context_egl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index dcc9f7d3af..0899c7592c 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 98202cce9e..31fc9bcd11 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1f81d476ea..ea0193b8ed 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 9641b9cde9..491c9bce03 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h index 606795479b..311a41454d 100644 --- a/platform/uwp/platform_config.h +++ b/platform/uwp/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp index 4eb48d2dd9..ba1311a1b1 100644 --- a/platform/uwp/power_uwp.cpp +++ b/platform/uwp/power_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/power_uwp.h b/platform/uwp/power_uwp.h index da1cffe8f0..d6623f9340 100644 --- a/platform/uwp/power_uwp.h +++ b/platform/uwp/power_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp index c755204ec4..0e4e138aa6 100644 --- a/platform/uwp/thread_uwp.cpp +++ b/platform/uwp/thread_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h index 16e7efb60b..e29b45a903 100644 --- a/platform/uwp/thread_uwp.h +++ b/platform/uwp/thread_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index 2d70b00dda..9d267c699f 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h index 5bcdb433b3..3076bbb1e8 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_win.cpp b/platform/windows/crash_handler_win.cpp index 2760e87b8b..1d93c6d8dd 100644 --- a/platform/windows/crash_handler_win.cpp +++ b/platform/windows/crash_handler_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_win.h b/platform/windows/crash_handler_win.h index 95b1468197..016612a00e 100644 --- a/platform/windows/crash_handler_win.h +++ b/platform/windows/crash_handler_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp index 434eeea16e..ecff8f7a4d 100644 --- a/platform/windows/ctxgl_procaddr.cpp +++ b/platform/windows/ctxgl_procaddr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.h b/platform/windows/ctxgl_procaddr.h index cd229fb8db..cc40804ae6 100644 --- a/platform/windows/ctxgl_procaddr.h +++ b/platform/windows/ctxgl_procaddr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index dcaae40b10..ca2f71ca18 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index 7f62e8955c..e3431797b4 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp index 504a9a0380..0f5065d816 100644 --- a/platform/windows/godot_win.cpp +++ b/platform/windows/godot_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp index 7201714fb8..ba05d2e495 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad.h b/platform/windows/joypad.h index 0d14480733..3a6c0cef9f 100644 --- a/platform/windows/joypad.h +++ b/platform/windows/joypad.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp index 80580a63b3..f9b01e5532 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_win.h index 340f916e1c..e4f8a61d04 100644 --- a/platform/windows/key_mapping_win.h +++ b/platform/windows/key_mapping_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index 78bfadfeae..f12893a8dc 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index dff87b2c5d..3b41f1b901 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index e12e465dd3..4936a69120 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index aa020ed470..8a4aab5c36 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp index 5612906251..b96ae51132 100644 --- a/platform/windows/power_windows.cpp +++ b/platform/windows/power_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h index 4984b473ca..4d83d75e00 100644 --- a/platform/windows/power_windows.h +++ b/platform/windows/power_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index 12a4a1ae39..7def419103 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h index 1cd1941b8a..475e1f25ab 100644 --- a/platform/windows/windows_terminal_logger.h +++ b/platform/windows/windows_terminal_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index 8c1869a1f1..aadf7ee36d 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index be3083d957..02455ce005 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp index 79c3d9aece..8737a2b92b 100644 --- a/platform/x11/crash_handler_x11.cpp +++ b/platform/x11/crash_handler_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h index 49ca0df9a8..6efdd33d9d 100644 --- a/platform/x11/crash_handler_x11.h +++ b/platform/x11/crash_handler_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp index 904aceaca0..f7d98c1d68 100644 --- a/platform/x11/export/export.cpp +++ b/platform/x11/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h index ac44cef8f7..61b9a77524 100644 --- a/platform/x11/export/export.h +++ b/platform/x11/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp index 21148f8e86..79407cd9dc 100644 --- a/platform/x11/godot_x11.cpp +++ b/platform/x11/godot_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp index aff9a50bd6..907c652ab4 100644 --- a/platform/x11/joypad_linux.cpp +++ b/platform/x11/joypad_linux.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h index 34b240abf1..b5904ce90b 100644 --- a/platform/x11/joypad_linux.h +++ b/platform/x11/joypad_linux.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 423e2737ee..9b5dfa4793 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index 6f05941c19..853fe7954a 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 34ec8709c4..0db79fa3e9 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -243,7 +243,26 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists. // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not // be overwritten. - setenv("DRI_PRIME", "1", 0); + bool enable_dri_prime = true; + // Check if Nouveau is loaded, we don't want to force dGPU usage with that driver. + if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) { + // Match driver name + space + String nouveau_str = "nouveau "; + + while (!f->eof_reached()) { + String line = f->get_line(); + + if (line.begins_with(nouveau_str)) { + enable_dri_prime = false; + break; + } + } + f->close(); + memdelete(f); + } + if (enable_dri_prime) { + setenv("DRI_PRIME", "1", 0); + } ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE; @@ -1885,12 +1904,23 @@ void OS_X11::process_xevents() { // Determine the axis used (called valuators in XInput for some forsaken reason) // Mask is a bitmask indicating which axes are involved. // We are interested in the values of axes 0 and 1. - if (raw_event->valuators.mask_len <= 0 || !XIMaskIsSet(raw_event->valuators.mask, 0) || !XIMaskIsSet(raw_event->valuators.mask, 1)) { + if (raw_event->valuators.mask_len <= 0) { break; } - double rel_x = raw_event->raw_values[0]; - double rel_y = raw_event->raw_values[1]; + const double *values = raw_event->raw_values; + + double rel_x = 0.0; + double rel_y = 0.0; + + if (XIMaskIsSet(raw_event->valuators.mask, 0)) { + rel_x = *values; + values++; + } + + if (XIMaskIsSet(raw_event->valuators.mask, 1)) { + rel_y = *values; + } // https://bugs.freedesktop.org/show_bug.cgi?id=71609 // http://lists.libsdl.org/pipermail/commits-libsdl.org/2015-June/000282.html diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 4e73c5beec..cf1619bae2 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h index f6d7f5a8cd..9e6011ddf7 100644 --- a/platform/x11/platform_config.h +++ b/platform/x11/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp index 4ac331d212..943c2b1383 100644 --- a/platform/x11/power_x11.cpp +++ b/platform/x11/power_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h index d0805b6f8a..56fbd602f4 100644 --- a/platform/x11/power_x11.h +++ b/platform/x11/power_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index b11c2c2886..707e95e271 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 7270ee4d0e..8753f88799 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 4a4aaf3238..63c4758a34 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index cd60b6c1e1..2d1527810e 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index c2af725919..961d2b00ef 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index e68e6eeca5..cc00b59010 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index e06c30ec6b..4a4bc4410f 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index b1ee12544b..52b0c016cc 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index cc297d742d..97accbda3e 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 99571500bf..fc572c6181 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 2534f676ca..3aaed4fb27 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 1a6016e6e1..a02e792cf2 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 2f8568ccbf..bd7bb97b03 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index 888ed95f6b..101abb4f00 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 738f7ddf59..554b8dbc3d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 29a00bd9f9..d796c171bf 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 07bbbd9321..ac99a598d4 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 412a923292..1e9bcf4646 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index d3e25d541a..1b648372c0 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index ed2c09d53d..8d74da0944 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 93ad99272c..36b900bf82 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index d967c3be26..b1adf62980 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index b9a48e1fdc..5b14b3e8e1 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 744994f0a7..a3951eb9d2 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index e6a5a0b651..240dbe1a89 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 40469cfbc8..b1940f64cd 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index ab15b49985..5334caed67 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index d59c9100b0..498d65d764 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 6faf8c2855..105eb82afb 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 6918018c12..5bbd38e460 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index d5e8a33805..eb09d3c9d3 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -279,6 +279,10 @@ void LineBuilder::build() { } } else { // No intersection: fallback + if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { + // There is no fallback implementation for LINE_JOINT_SHARP so switch to the LINE_JOINT_BEVEL + current_joint_mode = Line2D::LINE_JOINT_BEVEL; + } pos_up1 = corner_pos_up; pos_down1 = corner_pos_down; } diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index f9d26f12af..2ca28d09c4 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 46777665d8..b382ca7b33 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index c9889c1c03..4d81c8088a 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 1b789bab9d..1c0e924433 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index 02c46d5de1..fc1762221c 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 9154929e0b..50618c6baa 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index d7684c2d94..ebbe67d949 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 2d9bbfe657..9a94092840 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 924a84fb88..c07dc88720 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 59cb16fe91..96e13396c5 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index 31d1c553a2..38d59ac737 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 06de723f27..baf5b5967b 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index b2b98b0ef6..b5db111a38 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 35b7e7da3e..c005c33a19 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index 6d52f8b28e..a0104b4b16 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 5eae43b2d5..271e132002 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,7 +261,7 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const { if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); - property.hint_string = "0," + rtos(max) + ",0.01"; + property.hint_string = "0," + rtos(max) + ",0.01,or_greater"; } } @@ -304,7 +304,7 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating"); diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 64696442c3..4efad19938 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp index d36a9fb65a..3de2079ebe 100644 --- a/scene/2d/path_texture.cpp +++ b/scene/2d/path_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h index 7a347c0653..313aa772c4 100644 --- a/scene/2d/path_texture.h +++ b/scene/2d/path_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index c440512c84..f4bc8ad6b9 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index c7b42add84..89dd1e5341 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index aa6d57a67d..b9f7c4972a 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 575f71d74a..b4b87358a0 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 543314eefa..bed6f8a816 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index bff474cccd..c95315fea3 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index f7c18a17df..57dfe5176d 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index a438be87b6..f53f3ff07b 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index f0274e5206..1c38a91877 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 3f395f820e..16a5417592 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 44a41328e8..fb1558a404 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index 3e8adc2e5e..fd944ead64 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 1c504d00fc..2a674e64e6 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 9d0a061457..cf9877e6f8 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index f4e6e2bdbb..ba103a8bf0 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index ab444f89fc..e38db3a299 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 37886861e0..cac59bddff 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 499c79b180..a44098fd77 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index d656ba0f64..1cf037daf2 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 04084b609a..259368455b 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index d3997c13c3..d7e523e189 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h index 5ff12aa25a..1bf757720e 100644 --- a/scene/2d/y_sort.h +++ b/scene/2d/y_sort.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index ac77ddb7ce..27bace9529 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.h b/scene/3d/area.h index e1ff1079e3..043d651e04 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 7ea62678da..17b698c1b8 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index d6690676cc..523bc112c1 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index afd87deca6..cad7ff47c1 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 14413d0702..881652da64 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 62589bd67e..d66e6cc83d 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index 60b62f74eb..bb3f84719a 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index a875b65c22..0233029435 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h index 81a225015e..051e2b4c56 100644 --- a/scene/3d/bone_attachment.h +++ b/scene/3d/bone_attachment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 8ef64e2e80..fd28b876f3 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.h b/scene/3d/camera.h index a35c9d6e7f..a531324a85 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 99b8ce0567..d8c2042c88 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h index f8ef04b78f..90f370b6d4 100644 --- a/scene/3d/collision_object.h +++ b/scene/3d/collision_object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 379dd21c39..db07059b32 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h index f1f137c9c5..04c00fc70f 100644 --- a/scene/3d/collision_polygon.h +++ b/scene/3d/collision_polygon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 4fd68fb47d..daee291ba3 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h index 6ca8e80ea1..0c8e383a7f 100644 --- a/scene/3d/collision_shape.h +++ b/scene/3d/collision_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index b07848e02e..0bf5983dd1 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 2e83924dfc..b50befe7be 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 6276d02eff..5b08ea7790 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index af4b646590..87664e06b8 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index 14a0b0505d..a555106bd8 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index f7201b4bba..3467663dff 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index 93832f8e00..d720dd117c 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h index b025112295..97100c9501 100644 --- a/scene/3d/interpolated_camera.h +++ b/scene/3d/interpolated_camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 11d61315ba..3b514dab8c 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.h b/scene/3d/light.h index b35b397ced..85e0ce3c24 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp index 439c1f8c45..85e65e23f2 100644 --- a/scene/3d/listener.cpp +++ b/scene/3d/listener.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener.h b/scene/3d/listener.h index 9901f7635c..86451e7d99 100644 --- a/scene/3d/listener.h +++ b/scene/3d/listener.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index cf0317cd58..848889155b 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -138,6 +138,8 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) { set_base(RID()); } + update_gizmo(); + _change_notify(); } Ref<Mesh> MeshInstance::get_mesh() const { diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 0b5b4b9e7b..022ef15aad 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp index 4cbd1df64a..d744a74859 100644 --- a/scene/3d/multimesh_instance.cpp +++ b/scene/3d/multimesh_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index 1cd077a0a5..8f41aa8fd2 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 6e7b372647..5a3c8223ff 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 8f200997cd..f920d1d7f6 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 99680b7273..75301af657 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index 753ad76edc..74531e2423 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 3fff42aa78..2add50dd5d 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 72241c5c89..42c68010db 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index b732c3b8b7..4e027f43f6 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -213,7 +213,7 @@ void PathFollow::_validate_property(PropertyInfo &property) const { if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); - property.hint_string = "0," + rtos(max) + ",0.01"; + property.hint_string = "0," + rtos(max) + ",0.01,or_greater"; } } @@ -253,7 +253,7 @@ void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode"); diff --git a/scene/3d/path.h b/scene/3d/path.h index beb37d9714..c514811c62 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index bcfcf33e57..22da51ac30 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 5474290c07..5570d0c86b 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 8fd86c940c..c261ed3aeb 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 753795da90..f6df920314 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index 137338d79e..f5163dfcdd 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.h b/scene/3d/portal.h index cb3f208072..f053867917 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index 3ae04f491f..18de105eee 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 2bc69eff9b..21361592d1 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index f56f728d99..12eab2e4e8 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index 448f30bf80..bd11e31031 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 17f069bbc8..10f92058e0 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index e95382e1fe..43d55adb98 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index fe522bbe97..c34771d9f1 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index 13ae1c81f6..2921a3a881 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index 490fcf24fd..add77e0272 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h index 6b788a2d75..b737a4f858 100644 --- a/scene/3d/remote_transform.h +++ b/scene/3d/remote_transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 3914d7190e..073fe4f1da 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index ff388e606c..9ee140d522 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp index 26cbfc0b11..ad9b61e1ff 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/scenario_fx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h index 7a8e2b548f..6317dae75d 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/scenario_fx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index db82ef2a5c..0db2250a3a 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 07abdc1fe7..0f463c9ea7 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 835a874323..ac20609c21 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index b1e699e839..2516d39552 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index dc09392713..d6544c39da 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/engine.h" #include "core/message_queue.h" +#include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" @@ -401,6 +402,8 @@ void Spatial::update_gizmo() { if (!is_inside_world()) return; if (!data.gizmo.is_valid()) + get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); + if (!data.gizmo.is_valid()) return; if (data.gizmo_dirty) return; diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 815ca16bc5..18a4a5b54d 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp index 3850a0c7e6..97517be53b 100644 --- a/scene/3d/spatial_velocity_tracker.cpp +++ b/scene/3d/spatial_velocity_tracker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h index a8278a4fb5..795f56091f 100644 --- a/scene/3d/spatial_velocity_tracker.h +++ b/scene/3d/spatial_velocity_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp index f74784c2f9..f3665d251b 100644 --- a/scene/3d/spring_arm.cpp +++ b/scene/3d/spring_arm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h index e0c3f2992d..35df56f06e 100644 --- a/scene/3d/spring_arm.h +++ b/scene/3d/spring_arm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 7b4c7de029..a3fa2ac98d 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index a4705a8970..0e086ef31e 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 56a86b6a17..c7f7b14a8f 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 68fbf8d873..7e7571df4d 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index 9a0832b27a..3014432d59 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h index 2cf685a92c..ff4424300c 100644 --- a/scene/3d/visibility_notifier.h +++ b/scene/3d/visibility_notifier.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 6dc821c3f5..1bbf1b7bc7 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 784f2a358a..3b6fccf65f 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 0eccbbc8f9..4b910e4463 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index 3d55c053f3..295e099d47 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 76de39c3e6..360ba84374 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index a83a813744..dfac88b712 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 866b85c4c7..8b26044805 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 60671f1816..53885d4ad2 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 5b413737a9..243da85f27 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 5adb7fd71a..e207713134 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 756907c41c..6c67af5777 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index cf28236376..ac668b7796 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index f67ef8164a..56faba27cf 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index a88b3eb482..e47b940c35 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index cfc3b2f4ce..1d2001c30d 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b3bf8b1e22..175072edcf 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2c8cbbdbd1..706717a8e3 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index cda7f8ae74..4c65b2a92c 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 6adfb94695..e3a21d8b46 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 4e4c876e87..12e514f7d5 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 01a10dbc2b..646a39d063 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 5198ab21aa..bca265b1f0 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 3119e29586..88fb2d5bfc 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index b9628c479c..228184a2df 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 3521782417..6a5d7839f4 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.h b/scene/animation/tween.h index aa47c00717..6fe3bffdbe 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 1d9d048fe1..4eae3b04e7 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h index 591c00ed18..2e9526c335 100644 --- a/scene/audio/audio_player.h +++ b/scene/audio/audio_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index dc85c8e641..a6b4d475ba 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 272c07f68a..9a00cc79f2 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 12b9fe7c03..35e8e984cd 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index abc228f804..89924f7fcb 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 621153b6de..b77b57ddd4 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.h b/scene/gui/button.h index 0b41b14f02..6ba3475e5a 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index cf71f89830..7c842999d1 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index 519e1493ec..9c9f61388c 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 0790f87ea7..1d8b74d9db 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index 8375b46ca0..adfb12e7a1 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index fa9538da28..35e3119473 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index a11749e3f6..13b0dbc194 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 523e07087b..b99128e65f 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index e32c830434..b78844839a 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index 463f3911dc..df9b4e8498 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index a841008f76..d7f9ef275d 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index d606629041..2579321773 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -95,6 +95,7 @@ void Container::_sort_children() { void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) { + ERR_FAIL_COND(!p_child); ERR_FAIL_COND(p_child->get_parent() != this); Size2 minsize = p_child->get_combined_minimum_size(); diff --git a/scene/gui/container.h b/scene/gui/container.h index c472162f58..0b014137f4 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a580d89439..513befb8f3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.h b/scene/gui/control.h index eb39d9ca0f..0812457bd2 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 50511f6bbd..89f3d509d0 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index feb080dd06..4b89ac54c5 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index a869f7cfcd..5599c64daa 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 8bd15080d3..85edac0b12 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index c13964d196..cfbc9d6d18 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index f6927ad0b7..fd340b3f6c 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 81f5cf3318..94c65b3e64 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,10 @@ #include "core/os/keyboard.h" #include "scene/gui/box_container.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_scale.h" +#endif + #define ZOOM_SCALE 1.2 #define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE) @@ -665,11 +669,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector<Color> colors; points.push_back(p_from); colors.push_back(p_color); - _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines); + _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines); points.push_back(p_to); colors.push_back(p_to_color); +#ifdef TOOLS_ENABLED + p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true); +#else p_where->draw_polyline_colors(points, colors, 2, true); +#endif } void GraphEdit::_connections_layer_draw() { diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 71165e3dc9..de826bf505 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b189afd30b..7c879d239c 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 20d25a69b0..2179904cc4 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index bb1d1d7695..b37d08de71 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 243d06f034..3196046378 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 1669d62082..f5521cccd5 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index acd17986eb..3a7cc65ab4 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 14e8c34d5f..e3e9368a12 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.h b/scene/gui/label.h index d5e0b60773..561c42ef9e 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 42d7f1b080..c48a4e9114 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index ddcdeda8c0..3b29780dc0 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index a603487cf1..21527e9bfc 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 0821ad9c0d..ffe248ac5e 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index 5e1d53fe1d..a087b68d25 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index ea75109248..336b68665f 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index b4cb297900..b67d8c00d6 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index abc49f4988..794840035e 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index 802dc0db4f..23e0ea876d 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h index b4b4602a7d..ac17e52fc1 100644 --- a/scene/gui/nine_patch_rect.h +++ b/scene/gui/nine_patch_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 6b847c6483..98f427cc07 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index d5f866d806..121b4c002d 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index d3b7b72ee1..c26bd09f50 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.h b/scene/gui/panel.h index db8b35372e..f8d15e4261 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index a778d62659..b1fced87fc 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index 267e2b921f..15661d3e35 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index bfbe62e1c7..c733319cd4 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 5b1ef7d6ca..7ccefe1d75 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 82d6e6480e..ac94ac63ec 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index a06a17c9fe..767ff568fe 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index fc5d56237a..e7564bbf73 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index d091c983b1..6157183e0f 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index e862743934..c24e62c8cb 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.h b/scene/gui/range.h index 58f15c8aa8..cf0add8c89 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index e96e5afb2a..553e133946 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index 9fad1a06b0..de3ccaeeca 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index db890bf1c8..2e466fd582 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 7c30738e2d..bec2c5ac02 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 0e68476439..2938654ed9 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index cde4120cdb..5ceabfc06b 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 9c22a049b8..f99f5e4d4b 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index abef80294a..2ab169f4d0 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index cd0b06da81..a717420b9b 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.h b/scene/gui/separator.h index 7949c7ca9b..54ad9b5bb5 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 6fcf96f611..400fdca082 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 7613a24e43..df0623ed50 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 147c0518ec..eb04b85931 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.h b/scene/gui/slider.h index 4d02348159..d0ab7baecf 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 4f43bb0581..d21143739c 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 6425af7158..49dc6d950c 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index c3265d3ed5..e4cb2a06fc 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index f8b3343aa8..3c1ca09a9f 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 4c354768fe..b4fe6b0255 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 8a3c9d2bb2..c110f041d0 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 4fe4271368..ac643c1320 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index a98744b804..7c54f1acf2 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 003b30e035..7577ee22ab 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -802,6 +802,7 @@ void TextEdit::_notification(int p_what) { } Point2 cursor_pos; + int cursor_insert_offset_y = 0; // get the highlighted words String highlighted_text = get_selection_text(); @@ -1111,7 +1112,8 @@ void TextEdit::_notification(int p_what) { cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2; if (insert_mode) { - cursor_pos.y += (cache.font->get_height() - 3); + cursor_insert_offset_y = (cache.font->get_height() - 3); + cursor_pos.y += cursor_insert_offset_y; } int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w; @@ -1203,7 +1205,8 @@ void TextEdit::_notification(int p_what) { cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2; if (insert_mode) { - cursor_pos.y += (cache.font->get_height() - 3); + cursor_insert_offset_y = cache.font->get_height() - 3; + cursor_pos.y += cursor_insert_offset_y; } if (ime_text.length() > 0) { int ofs = 0; @@ -1291,9 +1294,9 @@ void TextEdit::_notification(int p_what) { int th = h + csb->get_minimum_size().y; if (cursor_pos.y + get_row_height() + th > get_size().height) { - completion_rect.position.y = cursor_pos.y - th; + completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y; } else { - completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y - cache.font->get_height(); + completion_rect.position.y = cursor_pos.y + cache.font->get_height() + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y; completion_below = true; } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index f069ffc167..bfe769a402 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 4a8d87902b..95aab95253 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index d42df390e8..4dc0de5358 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index a37659e521..778d86d546 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index a11e55234a..008bf5b038 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 4371baf08c..caae48336b 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index b684ac816c..ddd101573b 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp index 4220a6b5ce..a81cc34efa 100644 --- a/scene/gui/tool_button.cpp +++ b/scene/gui/tool_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h index b8be18e560..8f729cd4df 100644 --- a/scene/gui/tool_button.h +++ b/scene/gui/tool_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index f22c2e260d..8fad49a0d2 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 8622184bf8..84eccbf560 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 812ca0042b..5768f58977 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 5c379b5620..62fb7838b6 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp index 8e0d1cdd38..3f7a110c1b 100644 --- a/scene/gui/viewport_container.cpp +++ b/scene/gui/viewport_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h index 60aec25959..b4ecc583ba 100644 --- a/scene/gui/viewport_container.h +++ b/scene/gui/viewport_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 89bc8c1226..2b1991ebb0 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index aae23fbb12..5d67245102 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index a9b7fba9c7..8e96873672 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.h b/scene/main/http_request.h index de09d2afda..baabda4010 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 0ee5648de2..71addd6fea 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index 2158257c93..3d0e879b2b 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ea50e7289d..89b740e9a9 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.h b/scene/main/node.h index 78db12dda9..9abe07ac88 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index dbe7daa604..cb1168b73e 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 98c7b21f37..3e3be4ac82 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index be4878588e..5acb157279 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index d59cbe05fb..d6ab8c37b2 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 227840531e..2ae950dad5 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.h b/scene/main/timer.h index 2f42252a7e..c492c6b61c 100755 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 7f5dd39302..52738a1114 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.h b/scene/main/viewport.h index b75ebeeec5..0565fd3d18 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ae6211a3df..b50b8cfb6d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 9121c015fd..3645f88807 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 803c85ef34..5c6b0ac91a 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6eec2c8bc7..b66ae184e9 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 35132c1195..a89cf108bc 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 2c39e0a11e..bd701ddd12 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 722df01677..0e2152f244 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index 04191a7774..4575064260 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp index b115d92be3..e6fa5b818d 100644 --- a/scene/resources/bounds.cpp +++ b/scene/resources/bounds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h index c86e15ae40..9a1801f23d 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/bounds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index e9e01ed98a..d93754076c 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 5ef16b4766..42d54310a8 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp index 8da1da9541..0fc8b22046 100644 --- a/scene/resources/canvas.cpp +++ b/scene/resources/canvas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h index cd37ea3583..4324b6227c 100644 --- a/scene/resources/canvas.h +++ b/scene/resources/canvas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 101970bad8..3f7bf1e0ec 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index f89d07c5f1..6bca53f783 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 95ab34abb2..fde05bfb7f 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 04d663c010..3bedf7618d 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 1c7bb76b26..76c1440861 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 06bb433170..e2624ac8ed 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp index d5e8c17cbc..845a1474a4 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/color_ramp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h index 88fa4beb7f..7a96bb429b 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/color_ramp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index bc9e2848b3..b192d088d8 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index 2cc9095abf..1b8ddfc308 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index d4343680ef..51dd91fff5 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index e8fa7369ac..8e3267dc2a 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 39488760cd..98d3460ed2 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index 62567fc031..5c192476d3 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index fc3d3f3334..f275405de2 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 69c237a0e6..8625b800ed 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 9188d890f7..e136181136 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 234e3a6779..911a440567 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index f760462d49..4fd829b349 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h index f510758e91..58a4f5a817 100644 --- a/scene/resources/cylinder_shape.h +++ b/scene/resources/cylinder_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7d7bf8a750..7ed51a2f8f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 8f211af35b..cbf0cc1b79 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 619165dc2a..fce697a0ea 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 9c41c948bd..df54203080 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 8cb2cc4983..3b44f05b94 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h index c83cc1b01f..4c98487600 100644 --- a/scene/resources/dynamic_font_stb.h +++ b/scene/resources/dynamic_font_stb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 9754ba736e..67757155c5 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 8d6436487b..666112b473 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index b78b3a6ffb..7ecf9a2b16 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.h b/scene/resources/font.h index 3c5e650758..6bc8d9b792 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f6dc60900f..5ffaf41581 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.h b/scene/resources/material.h index 921f3baeaa..1f7fc267af 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 80191367ce..805d30245a 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index aebba09ef8..2d0aef8ab0 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 7af9086ab7..7cd765fb5d 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index f614b80c3b..8f5def72c7 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index a1d3e0ba1e..c5125d576d 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 3ce0cf9b66..849a0577eb 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index e8e19fdb60..7084c3b4e1 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ec5a5ca4d5..4e70907399 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 87483a7da4..ea810edf8c 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index e5f22f5e3b..3c05929dea 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 92c185712a..59fde7787e 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 20b505532e..8b3248a9cb 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 03b3589727..7d97c279ed 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index bf11bf0ac1..30660e80ac 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 4d38ebe090..419ff8f972 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index c24c9474fb..87c367cfde 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index bd03930c9e..a45a55a258 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 66282458af..59387e9672 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 6dedb74fad..9ef12aa4e6 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index a91aa09ffe..88a26801b7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index a9dec3e87c..b7925d8a58 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index f11b2e7c3c..89fc34051c 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index aeb22f6d0a..ff0743a8dd 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 2d66d328fd..27305e5918 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index 9493f8fbe6..103a7ede74 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.h b/scene/resources/room.h index d5ad847516..8990056f46 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 5ae843f2bd..558810d92a 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h index e5ee6ae760..8fedbd0dd6 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/scene_format_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 58027c127d..62c5f9bab3 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 700982ac0a..f35707b990 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 66bf3b4991..89570beb5f 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6804832fb9..fb493046fc 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 214e2e8edc..825b7f4c8b 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 6643f4ee44..de99a967a8 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 0ca518e5bb..0254945c00 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index fa39daa565..cf6b38ddda 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index 1a81eea6e5..4ca535658f 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index 7d31941558..dd3dbe3a43 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index 347bca4400..d9da85310e 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h index bbb852822d..af10803b36 100644 --- a/scene/resources/sky_box.h +++ b/scene/resources/sky_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp index 062f4099db..e6d366c501 100644 --- a/scene/resources/space_2d.cpp +++ b/scene/resources/space_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h index 1143ad2bd5..ced7c87406 100644 --- a/scene/resources/space_2d.h +++ b/scene/resources/space_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index d8ca1cf3f1..492cf3959d 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 5dd7daabc5..682928e885 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 087990c308..db7153e9ad 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index df3ebe1c36..911a457990 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 842252d5d9..1684cbf15f 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index cc8599e90a..754254150d 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index 2af24ad2d5..37bdd691b4 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 3abc769dc6..91bb98a3b1 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index a378c517ed..2e0f04ffcb 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1205,6 +1205,17 @@ Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>()); return pieces[p_idx].texture; } +Ref<Image> LargeTexture::to_image() const { + + Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); + for (int i = 0; i < pieces.size(); i++) { + + Ref<Image> src_img = pieces[i].texture->get_data(); + img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); + } + + return img; +} void LargeTexture::_bind_methods() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 845a075015..2b67ebec62 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -330,6 +330,7 @@ public: int get_piece_count() const; Vector2 get_piece_offset(int p_idx) const; Ref<Texture> get_piece_texture(int p_idx) const; + Ref<Image> to_image() const; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 3eb652ecd9..786a136040 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.h b/scene/resources/theme.h index ba47c5fb3c..021a2936bd 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 8a24d4bab1..9cb4972a73 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -507,6 +507,13 @@ int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) { return 1; } +const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { + + static Map<Vector2, int> dummy; + ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); + return tile_map[p_id].autotile_data.priority_map; +} + void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -524,11 +531,11 @@ int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) { return 0; } -const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { +const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const { static Map<Vector2, int> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.priority_map; + return tile_map[p_id].autotile_data.z_index_map; } void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { @@ -986,8 +993,23 @@ void TileSet::clear() { void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); + ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map); + ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate); + ClassDB::bind_method(D_METHOD("autotile_get_icon_coordinate", "id"), &TileSet::autotile_get_icon_coordinate); + ClassDB::bind_method(D_METHOD("autotile_set_subtile_priority", "id", "coord", "priority"), &TileSet::autotile_set_subtile_priority); + ClassDB::bind_method(D_METHOD("autotile_get_subtile_priority", "id", "coord"), &TileSet::autotile_get_subtile_priority); + ClassDB::bind_method(D_METHOD("autotile_set_z_index", "id", "coord", "z_index"), &TileSet::autotile_set_z_index); + ClassDB::bind_method(D_METHOD("autotile_get_z_index", "id", "coord"), &TileSet::autotile_get_z_index); + ClassDB::bind_method(D_METHOD("autotile_set_light_occluder", "id", "light_occluder", "coord"), &TileSet::autotile_set_light_occluder); + ClassDB::bind_method(D_METHOD("autotile_get_light_occluder", "id", "coord"), &TileSet::autotile_get_light_occluder); + ClassDB::bind_method(D_METHOD("autotile_set_navigation_polygon", "id", "navigation_polygon", "coord"), &TileSet::autotile_set_navigation_polygon); + ClassDB::bind_method(D_METHOD("autotile_get_navigation_polygon", "id", "coord"), &TileSet::autotile_get_navigation_polygon); + ClassDB::bind_method(D_METHOD("autotile_set_bitmask", "id", "bitmask", "flag"), &TileSet::autotile_set_bitmask); + ClassDB::bind_method(D_METHOD("autotile_get_bitmask", "id", "coord"), &TileSet::autotile_get_bitmask); ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode); ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode); + ClassDB::bind_method(D_METHOD("autotile_set_spacing", "id", "spacing"), &TileSet::autotile_set_spacing); + ClassDB::bind_method(D_METHOD("autotile_get_spacing", "id"), &TileSet::autotile_get_spacing); ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size); ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 2ab771b1b0..df162c9210 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -175,6 +175,7 @@ public: void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index); int autotile_get_z_index(int p_id, const Vector2 &p_coord); + const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const; void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag); uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord); diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp index 3cd8cbae77..a85db0c592 100644 --- a/scene/resources/video_stream.cpp +++ b/scene/resources/video_stream.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 0d25d9d687..eb3bf6770f 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 3d247ab7ad..c4be86281c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 2867daac3a..34b55110d4 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d011b102a2..427f4f51a7 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 3057f7239a..526a71c8c1 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index b4588cd87c..0ca5d7eb36 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.h b/scene/resources/world.h index 4ba6b13476..05d5ceb411 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index dd78d04104..13b45f58dc 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 88ad392f85..e0c671e1a7 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index e468b3dab4..305e4fc735 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 25e2c5d4a6..103b06dbc1 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp index 29478ee994..3e59daff6c 100644 --- a/servers/arvr/arvr_interface.cpp +++ b/servers/arvr/arvr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h index b26ee6cb1b..6908f3006a 100644 --- a/servers/arvr/arvr_interface.h +++ b/servers/arvr/arvr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp index c12d0bbc15..b96e9596f3 100644 --- a/servers/arvr/arvr_positional_tracker.cpp +++ b/servers/arvr/arvr_positional_tracker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h index 69b89f11d3..7cb9486f59 100644 --- a/servers/arvr/arvr_positional_tracker.h +++ b/servers/arvr/arvr_positional_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index 55f8ea8f5b..f6a01939da 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/arvr_server.h b/servers/arvr_server.h index a28b91c225..e7d635a8d9 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 512ff5da7b..c151326e5e 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index ba4f69edf4..1a2839d9cb 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp index b061dad259..dc73596952 100644 --- a/servers/audio/audio_effect.cpp +++ b/servers/audio/audio_effect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index bbabedbc30..1274e06740 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 551ca01109..392938a2be 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index d137ed8ff9..6b51a1d9ef 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index d9b3579812..88f3ed8d15 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h index b21c480fc4..5b945cd953 100644 --- a/servers/audio/audio_rb_resampler.h +++ b/servers/audio/audio_rb_resampler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 21073a1cd1..51b9d5a4a2 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index f6ed45cc9c..ab4ef5f91b 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp index 9c8dfa8cb9..21a09297b2 100644 --- a/servers/audio/effects/audio_effect_amplify.cpp +++ b/servers/audio/effects/audio_effect_amplify.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h index 1096dc04df..b6e2a1d4d8 100644 --- a/servers/audio/effects/audio_effect_amplify.h +++ b/servers/audio/effects/audio_effect_amplify.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index 3c88d050f6..c2f8b97c1a 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h index a4646df7d7..9cad2906ff 100644 --- a/servers/audio/effects/audio_effect_chorus.h +++ b/servers/audio/effects/audio_effect_chorus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp index 8c70b51f8d..10f883d16c 100644 --- a/servers/audio/effects/audio_effect_compressor.cpp +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h index ef11249415..3ea3a58cb2 100644 --- a/servers/audio/effects/audio_effect_compressor.h +++ b/servers/audio/effects/audio_effect_compressor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index abc10ee096..8d34d46313 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index f173bd6dfc..131b8714a0 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index 0422083363..37305bd7f4 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h index 8d9ff1c03f..2cbffc81a1 100644 --- a/servers/audio/effects/audio_effect_distortion.h +++ b/servers/audio/effects/audio_effect_distortion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp index cf8f7d3e16..150f9db78f 100644 --- a/servers/audio/effects/audio_effect_eq.cpp +++ b/servers/audio/effects/audio_effect_eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h index c45fb753ea..c9735b9073 100644 --- a/servers/audio/effects/audio_effect_eq.h +++ b/servers/audio/effects/audio_effect_eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index 75a43d2d41..dc86d6ffbb 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index e8f12e5efa..fd9a4bcf07 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp index 77454dc57b..9eaab11106 100644 --- a/servers/audio/effects/audio_effect_limiter.cpp +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h index 8077d2da23..d629166f42 100644 --- a/servers/audio/effects/audio_effect_limiter.h +++ b/servers/audio/effects/audio_effect_limiter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp index 6b6ca405e0..95212fee78 100644 --- a/servers/audio/effects/audio_effect_panner.cpp +++ b/servers/audio/effects/audio_effect_panner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h index cdab11c445..4256d05a2f 100644 --- a/servers/audio/effects/audio_effect_panner.h +++ b/servers/audio/effects/audio_effect_panner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index 3151111ec8..b8768501e9 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h index 96ba2b0abf..264e792be5 100644 --- a/servers/audio/effects/audio_effect_phaser.h +++ b/servers/audio/effects/audio_effect_phaser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index f5ca8f2da4..ca2a88f858 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h index 78f92a0261..febc20e9d5 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.h +++ b/servers/audio/effects/audio_effect_pitch_shift.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 5a583243ca..2dd71f9452 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index c5e4866f17..528c7dbd7c 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp index 162c0a1445..003ac452d2 100644 --- a/servers/audio/effects/audio_effect_reverb.cpp +++ b/servers/audio/effects/audio_effect_reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h index 5646fd2238..ed76050f24 100644 --- a/servers/audio/effects/audio_effect_reverb.h +++ b/servers/audio/effects/audio_effect_reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp index cf5228f8b6..8945675e07 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.cpp +++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h index 13dd4ac042..787c351a03 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.h +++ b/servers/audio/effects/audio_effect_stereo_enhance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index 70ac70a5a8..e8f247d3bc 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h index c06f1f8bf8..2c407ee60e 100644 --- a/servers/audio/effects/eq.h +++ b/servers/audio/effects/eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index b032c91da2..1f9fa23763 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h index 03cf197456..6a2e291466 100644 --- a/servers/audio/effects/reverb.h +++ b/servers/audio/effects/reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp index d078da38b4..8adc21b406 100644 --- a/servers/audio/reverb_sw.cpp +++ b/servers/audio/reverb_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h index 01977d1f61..1a2e2e2bb8 100644 --- a/servers/audio/reverb_sw.h +++ b/servers/audio/reverb_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h index fc02cc1827..0a39c536ae 100644 --- a/servers/audio/voice_rb_sw.h +++ b/servers/audio/voice_rb_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 0073f9e149..3b1734287a 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index c389e4010f..6bd8093c76 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 5e295edcd1..fed24e0b58 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index b66599dd11..48113d0580 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index 8f9d4075b8..9d68869bc2 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 63a4db5d02..9b14055507 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 357fc05355..dbe4fbd700 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index 17ff9d6a88..cd2355d5a1 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 74cb724bb3..23f16c246e 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 0f7797254e..05c61639de 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index d55951b39a..13b91f2be9 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index 500b8544a1..3d63a70074 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index 7f43fbdb6a..94bf274f9c 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index c4b8ecb299..f4b5d3f2a7 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index 2a490c3e80..f90520d373 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 2db1c1dd06..9ffbd8986b 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index 09f72ff39b..085ad4f9ea 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index dc482baccb..6e6b66dac2 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index f17f6f7014..fd919343f0 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index 1d83d9889d..1bbe1de9be 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 86ef719f6f..0d10dae8cc 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index cbcb6b850a..0a8a17e5e2 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index 41789600f6..e92c2c08fa 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp index a42b7ed82b..ae512183fd 100644 --- a/servers/physics/gjk_epa.cpp +++ b/servers/physics/gjk_epa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h index f6d052608e..0b7885c9a5 100644 --- a/servers/physics/gjk_epa.h +++ b/servers/physics/gjk_epa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index 37fcde4b76..05778ee9b0 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h index 3213562c3f..62ae310f35 100644 --- a/servers/physics/joints/cone_twist_joint_sw.h +++ b/servers/physics/joints/cone_twist_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 3a965ff800..756348f448 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h index 035525c9e6..d4a36f1610 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.h +++ b/servers/physics/joints/generic_6dof_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp index 50de0e871e..e972496b2b 100644 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ b/servers/physics/joints/hinge_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h index cc8af3b370..b94baffc29 100644 --- a/servers/physics/joints/hinge_joint_sw.h +++ b/servers/physics/joints/hinge_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h index 4bc1255a9a..a7b437e449 100644 --- a/servers/physics/joints/jacobian_entry_sw.h +++ b/servers/physics/joints/jacobian_entry_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp index a094e6c5ae..5d30678fd6 100644 --- a/servers/physics/joints/pin_joint_sw.cpp +++ b/servers/physics/joints/pin_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index 7d843f053c..95de733a0a 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp index 30700d45f1..61894f7dc9 100644 --- a/servers/physics/joints/slider_joint_sw.cpp +++ b/servers/physics/joints/slider_joint_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h index 4df632d75f..813eaae097 100644 --- a/servers/physics/joints/slider_joint_sw.h +++ b/servers/physics/joints/slider_joint_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index af27b1c25b..d79fb0750a 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index fddb531a4f..2975ae9453 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index c361d00fcc..5d0ba3628e 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index e7fc821c2c..fdc5eccc5a 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index 073d19e317..6af1224b38 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 3b5344f020..1087cd2483 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index d550b374e3..ae6f349e51 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index 5238f24b20..4082956747 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index 25e9fedf79..c291190fe4 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 037c92bac6..9ec1eacd29 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 90e30f68bc..371ad94c22 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index cdd35cf657..7401dbfa89 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 243b99a79c..6972bcd0f5 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 475c9ba977..60bcb2e28e 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 97dff69a20..8c64dc9230 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 93a05b74ef..ccdaf0b508 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index e54a32fb46..a5c07aac05 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 067d86f474..6a9c9f783c 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index da5dc38b8e..595c5d411a 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 95195c8fff..1bbb50c974 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index 0ecb915a7b..61fe5dbcf6 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 6e3dce000f..20250c5113 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 5b512dac76..1ba8e24cff 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 2f5b484040..4fbc0769ba 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 2bf8cba572..6946217dbd 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 0f32f2ec85..d6c3fff421 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index ba35c63fbc..ecf09151e5 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index b03a193d97..e49961c048 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 6faa166115..0c5ac5245c 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index c1954935d3..582b92ad46 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 517dce0043..5c2242c4c5 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index e2002eef0d..981d80328b 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 0eb22c2520..daea013d35 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 4f33873219..da402ee16e 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 3ded4b717a..71c00c0abf 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index e736854077..467d301ad5 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 94b0a0a0c7..558700f400 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index d937301f3c..632032cc23 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 720742c198..3d8005cd4d 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index bf4ea12eb5..64f8c9e156 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index e4e1b03623..6c23160cb7 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index 4aa669d3a7..23385f6950 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 2ed8a4c478..99f539ea86 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 32e1dd1a08..86375b8e9e 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 888e16e0c3..967e74d322 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.h b/servers/physics_server.h index 9fb5e958c3..4ba096a994 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 7deeec676b..0c43000186 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.h b/servers/register_server_types.h index 0af41ae424..f42a5e7afc 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 843773e5b1..f0ab256374 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 6c04d1de63..5e02238e85 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 2c0feffebb..773c1d1ad9 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1acec7ccaf..c2dae7c2d5 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -525,7 +525,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { bool exponent_found = false; bool hexa_found = false; bool sign_found = false; - bool minus_exponent_found = false; bool float_suffix_found = false; String str; @@ -557,8 +556,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (sign_found) return _make_token(TK_ERROR, "Invalid numeric constant"); sign_found = true; - if (GETCHAR(i) == '-') - minus_exponent_found = true; } else break; @@ -571,7 +568,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (hexa_found) { //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported"); - } else if (period_found || float_suffix_found) { + } else if (period_found || exponent_found || float_suffix_found) { //floats if (period_found) { if (float_suffix_found) { @@ -614,7 +611,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { char_idx += str.length(); Token tk; - if (period_found || minus_exponent_found || float_suffix_found) + if (period_found || exponent_found || float_suffix_found) tk.type = TK_REAL_CONSTANT; else tk.type = TK_INT_CONSTANT; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 2d1851928e..b908f9539b 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index b5e03b4826..b6258469e8 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h index e195b6ea20..149c9b5e1f 100644 --- a/servers/visual/shader_types.h +++ b/servers/visual/shader_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 26fb3cc493..4ca3cd0fb4 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 4b7422b15a..7d788cbe14 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_global.cpp index 61a8951f75..2d6d489759 100644 --- a/servers/visual/visual_server_global.cpp +++ b/servers/visual/visual_server_global.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_global.h index b4888dfd50..b510307e81 100644 --- a/servers/visual/visual_server_global.h +++ b/servers/visual/visual_server_global.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp index ed87e84a03..5626a72283 100644 --- a/servers/visual/visual_server_light_baker.cpp +++ b/servers/visual/visual_server_light_baker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h index 77472d0994..6e1148d622 100644 --- a/servers/visual/visual_server_light_baker.h +++ b/servers/visual/visual_server_light_baker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 677c323216..7be3bc562d 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 2d5e974657..e6434189f9 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 1deca7bc66..53e8d6a030 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 38c5258116..539855bdc4 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 571b71db85..92b17eae47 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index 66baa48458..4e3015c020 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index f59d8af9cb..79e4d8cbba 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 87542b03d9..a6f0bd9d16 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index acc6774019..2ff2eac5af 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual_server.h b/servers/visual_server.h index 7314c801ef..96a5d19efd 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/README.md b/thirdparty/README.md index 5e42436f32..84e56db86e 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -534,12 +534,10 @@ Files extracted from upstream source: ## zstd - Upstream: https://github.com/facebook/zstd -- Version: 1.3.4 +- Version: 1.3.8 - License: BSD-3-Clause Files extracted from upstream source: - lib/{common/,compress/,decompress/,zstd.h} - LICENSE - -- Applied the patch in `thirdparty/zstd/1314.diff` (PR 1314 upstream, already merged). Needed to build on UWP ARM. Can be removed when a new version is released with the patch. diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h index 7e2be12b22..9230af428b 100644 --- a/thirdparty/enet/enet/godot.h +++ b/thirdparty/enet/enet/godot.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp index 73a09f9b1d..2e1519b7b2 100644 --- a/thirdparty/enet/godot.cpp +++ b/thirdparty/enet/godot.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h index 70820be56f..6daa8d103b 100644 --- a/thirdparty/mbedtls/include/mbedtls/config.h +++ b/thirdparty/mbedtls/include/mbedtls/config.h @@ -2389,20 +2389,6 @@ #define MBEDTLS_OID_C /** - * \def MBEDTLS_PADLOCK_C - * - * Enable VIA Padlock support on x86. - * - * Module: library/padlock.c - * Caller: library/aes.c - * - * Requires: MBEDTLS_HAVE_ASM - * - * This modules adds support for the VIA PadLock on x86. - */ -#define MBEDTLS_PADLOCK_C - -/** * \def MBEDTLS_PEM_PARSE_C * * Enable PEM decoding / parsing. diff --git a/thirdparty/zstd/1314.diff b/thirdparty/zstd/1314.diff deleted file mode 100644 index c9f4efadbf..0000000000 --- a/thirdparty/zstd/1314.diff +++ /dev/null @@ -1,13 +0,0 @@ -diff --git a/common/cpu.h b/common/cpu.h -index 88e0ebf44..eeb428ad5 100644 ---- a/common/cpu.h -+++ b/common/cpu.h -@@ -36,7 +36,7 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) { - U32 f1d = 0; - U32 f7b = 0; - U32 f7c = 0; --#ifdef _MSC_VER -+#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_IX86)) - int reg[4]; - __cpuid((int*)reg, 0); - { diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h index f7f389fe0f..d955bd677b 100644 --- a/thirdparty/zstd/common/bitstream.h +++ b/thirdparty/zstd/common/bitstream.h @@ -1,8 +1,7 @@ /* ****************************************************************** bitstream Part of FSE library - header file (to include) - Copyright (C) 2013-2017, Yann Collet. + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -49,21 +48,10 @@ extern "C" { * Dependencies ******************************************/ #include "mem.h" /* unaligned access routines */ +#include "debug.h" /* assert(), DEBUGLOG(), RAWLOG() */ #include "error_private.h" /* error codes and messages */ -/*-************************************* -* Debug -***************************************/ -#if defined(BIT_DEBUG) && (BIT_DEBUG>=1) -# include <assert.h> -#else -# ifndef assert -# define assert(condition) ((void)0) -# endif -#endif - - /*========================================= * Target specific =========================================*/ @@ -83,8 +71,7 @@ extern "C" { * A critical property of these streams is that they encode and decode in **reverse** direction. * So the first bit sequence you add will be the last to be read, like a LIFO stack. */ -typedef struct -{ +typedef struct { size_t bitContainer; unsigned bitPos; char* startPtr; @@ -118,8 +105,7 @@ MEM_STATIC size_t BIT_closeCStream(BIT_CStream_t* bitC); /*-******************************************** * bitStream decoding API (read backward) **********************************************/ -typedef struct -{ +typedef struct { size_t bitContainer; unsigned bitsConsumed; const char* ptr; @@ -236,7 +222,8 @@ MEM_STATIC void BIT_addBits(BIT_CStream_t* bitC, } /*! BIT_addBitsFast() : - * works only if `value` is _clean_, meaning all high bits above nbBits are 0 */ + * works only if `value` is _clean_, + * meaning all high bits above nbBits are 0 */ MEM_STATIC void BIT_addBitsFast(BIT_CStream_t* bitC, size_t value, unsigned nbBits) { @@ -352,17 +339,10 @@ MEM_STATIC size_t BIT_getUpperBits(size_t bitContainer, U32 const start) MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits) { -#if defined(__BMI__) && defined(__GNUC__) && __GNUC__*1000+__GNUC_MINOR__ >= 4008 /* experimental */ -# if defined(__x86_64__) - if (sizeof(bitContainer)==8) - return _bextr_u64(bitContainer, start, nbBits); - else -# endif - return _bextr_u32(bitContainer, start, nbBits); -#else + U32 const regMask = sizeof(bitContainer)*8 - 1; + /* if start > regMask, bitstream is corrupted, and result is undefined */ assert(nbBits < BIT_MASK_SIZE); - return (bitContainer >> start) & BIT_mask[nbBits]; -#endif + return (bitContainer >> (start & regMask)) & BIT_mask[nbBits]; } MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) @@ -379,9 +359,13 @@ MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) * @return : value extracted */ MEM_STATIC size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits) { -#if defined(__BMI__) && defined(__GNUC__) /* experimental; fails if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8 */ + /* arbitrate between double-shift and shift+mask */ +#if 1 + /* if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8, + * bitstream is likely corrupted, and result is undefined */ return BIT_getMiddleBits(bitD->bitContainer, (sizeof(bitD->bitContainer)*8) - bitD->bitsConsumed - nbBits, nbBits); #else + /* this code path is slower on my os-x laptop */ U32 const regMask = sizeof(bitD->bitContainer)*8 - 1; return ((bitD->bitContainer << (bitD->bitsConsumed & regMask)) >> 1) >> ((regMask-nbBits) & regMask); #endif @@ -405,7 +389,7 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) * Read (consume) next n bits from local register and update. * Pay attention to not read more than nbBits contained into local register. * @return : extracted value. */ -MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits) { size_t const value = BIT_lookBits(bitD, nbBits); BIT_skipBits(bitD, nbBits); @@ -414,7 +398,7 @@ MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits) /*! BIT_readBitsFast() : * unsafe version; only works only if nbBits >= 1 */ -MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, unsigned nbBits) { size_t const value = BIT_lookBitsFast(bitD, nbBits); assert(nbBits >= 1); diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h index e90a3bcde3..7f561282ca 100644 --- a/thirdparty/zstd/common/compiler.h +++ b/thirdparty/zstd/common/compiler.h @@ -15,6 +15,8 @@ * Compiler specifics *********************************************************/ /* force inlining */ + +#if !defined(ZSTD_NO_INLINE) #if defined (__GNUC__) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ # define INLINE_KEYWORD inline #else @@ -29,6 +31,13 @@ # define FORCE_INLINE_ATTR #endif +#else + +#define INLINE_KEYWORD +#define FORCE_INLINE_ATTR + +#endif + /** * FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant * parameters. They must be inlined for the compiler to elimininate the constant @@ -77,9 +86,9 @@ * Enabled for clang & gcc >=4.8 on x86 when BMI2 isn't enabled by default. */ #ifndef DYNAMIC_BMI2 - #if (defined(__clang__) && __has_attribute(__target__)) \ + #if ((defined(__clang__) && __has_attribute(__target__)) \ || (defined(__GNUC__) \ - && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) \ + && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))) \ && (defined(__x86_64__) || defined(_M_X86)) \ && !defined(__BMI2__) # define DYNAMIC_BMI2 1 @@ -88,15 +97,35 @@ #endif #endif -/* prefetch */ -#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */ -# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ -# define PREFETCH(ptr) _mm_prefetch((const char*)ptr, _MM_HINT_T0) -#elif defined(__GNUC__) -# define PREFETCH(ptr) __builtin_prefetch(ptr, 0, 0) +/* prefetch + * can be disabled, by declaring NO_PREFETCH build macro */ +#if defined(NO_PREFETCH) +# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */ +# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */ #else -# define PREFETCH(ptr) /* disabled */ -#endif +# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */ +# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ +# define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0) +# define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1) +# elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) ) +# define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */) +# define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */) +# else +# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */ +# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */ +# endif +#endif /* NO_PREFETCH */ + +#define CACHELINE_SIZE 64 + +#define PREFETCH_AREA(p, s) { \ + const char* const _ptr = (const char*)(p); \ + size_t const _size = (size_t)(s); \ + size_t _pos; \ + for (_pos=0; _pos<_size; _pos+=CACHELINE_SIZE) { \ + PREFETCH_L2(_ptr + _pos); \ + } \ +} /* disable warnings */ #ifdef _MSC_VER /* Visual Studio */ diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h index a109520a33..5f0923fc92 100644 --- a/thirdparty/zstd/common/cpu.h +++ b/thirdparty/zstd/common/cpu.h @@ -72,14 +72,13 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) { "cpuid\n\t" "popl %%ebx\n\t" : "=a"(f1a), "=c"(f1c), "=d"(f1d) - : "a"(1) - :); + : "a"(1)); } if (n >= 7) { __asm__( "pushl %%ebx\n\t" "cpuid\n\t" - "movl %%ebx, %%eax\n\r" + "movl %%ebx, %%eax\n\t" "popl %%ebx" : "=a"(f7b), "=c"(f7c) : "a"(7), "c"(0) diff --git a/thirdparty/zstd/common/debug.c b/thirdparty/zstd/common/debug.c new file mode 100644 index 0000000000..3ebdd1cb15 --- /dev/null +++ b/thirdparty/zstd/common/debug.c @@ -0,0 +1,44 @@ +/* ****************************************************************** + debug + Part of FSE library + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - Source repository : https://github.com/Cyan4973/FiniteStateEntropy +****************************************************************** */ + + +/* + * This module only hosts one global variable + * which can be used to dynamically influence the verbosity of traces, + * such as DEBUGLOG and RAWLOG + */ + +#include "debug.h" + +int g_debuglevel = DEBUGLEVEL; diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h new file mode 100644 index 0000000000..b4fc89d497 --- /dev/null +++ b/thirdparty/zstd/common/debug.h @@ -0,0 +1,134 @@ +/* ****************************************************************** + debug + Part of FSE library + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - Source repository : https://github.com/Cyan4973/FiniteStateEntropy +****************************************************************** */ + + +/* + * The purpose of this header is to enable debug functions. + * They regroup assert(), DEBUGLOG() and RAWLOG() for run-time, + * and DEBUG_STATIC_ASSERT() for compile-time. + * + * By default, DEBUGLEVEL==0, which means run-time debug is disabled. + * + * Level 1 enables assert() only. + * Starting level 2, traces can be generated and pushed to stderr. + * The higher the level, the more verbose the traces. + * + * It's possible to dynamically adjust level using variable g_debug_level, + * which is only declared if DEBUGLEVEL>=2, + * and is a global variable, not multi-thread protected (use with care) + */ + +#ifndef DEBUG_H_12987983217 +#define DEBUG_H_12987983217 + +#if defined (__cplusplus) +extern "C" { +#endif + + +/* static assert is triggered at compile time, leaving no runtime artefact. + * static assert only works with compile-time constants. + * Also, this variant can only be used inside a function. */ +#define DEBUG_STATIC_ASSERT(c) (void)sizeof(char[(c) ? 1 : -1]) + + +/* DEBUGLEVEL is expected to be defined externally, + * typically through compiler command line. + * Value must be a number. */ +#ifndef DEBUGLEVEL +# define DEBUGLEVEL 0 +#endif + + +/* DEBUGFILE can be defined externally, + * typically through compiler command line. + * note : currently useless. + * Value must be stderr or stdout */ +#ifndef DEBUGFILE +# define DEBUGFILE stderr +#endif + + +/* recommended values for DEBUGLEVEL : + * 0 : release mode, no debug, all run-time checks disabled + * 1 : enables assert() only, no display + * 2 : reserved, for currently active debug path + * 3 : events once per object lifetime (CCtx, CDict, etc.) + * 4 : events once per frame + * 5 : events once per block + * 6 : events once per sequence (verbose) + * 7+: events at every position (*very* verbose) + * + * It's generally inconvenient to output traces > 5. + * In which case, it's possible to selectively trigger high verbosity levels + * by modifying g_debug_level. + */ + +#if (DEBUGLEVEL>=1) +# include <assert.h> +#else +# ifndef assert /* assert may be already defined, due to prior #include <assert.h> */ +# define assert(condition) ((void)0) /* disable assert (default) */ +# endif +#endif + +#if (DEBUGLEVEL>=2) +# include <stdio.h> +extern int g_debuglevel; /* the variable is only declared, + it actually lives in debug.c, + and is shared by the whole process. + It's not thread-safe. + It's useful when enabling very verbose levels + on selective conditions (such as position in src) */ + +# define RAWLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + fprintf(stderr, __VA_ARGS__); \ + } } +# define DEBUGLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + fprintf(stderr, __FILE__ ": " __VA_ARGS__); \ + fprintf(stderr, " \n"); \ + } } +#else +# define RAWLOG(l, ...) {} /* disabled */ +# define DEBUGLOG(l, ...) {} /* disabled */ +#endif + + +#if defined (__cplusplus) +} +#endif + +#endif /* DEBUG_H_12987983217 */ diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c index b37a082fee..b12944e1de 100644 --- a/thirdparty/zstd/common/entropy_common.c +++ b/thirdparty/zstd/common/entropy_common.c @@ -72,7 +72,21 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t unsigned charnum = 0; int previous0 = 0; - if (hbSize < 4) return ERROR(srcSize_wrong); + if (hbSize < 4) { + /* This function only works when hbSize >= 4 */ + char buffer[4]; + memset(buffer, 0, sizeof(buffer)); + memcpy(buffer, headerBuffer, hbSize); + { size_t const countSize = FSE_readNCount(normalizedCounter, maxSVPtr, tableLogPtr, + buffer, sizeof(buffer)); + if (FSE_isError(countSize)) return countSize; + if (countSize > hbSize) return ERROR(corruption_detected); + return countSize; + } } + assert(hbSize >= 4); + + /* init */ + memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */ bitStream = MEM_readLE32(ip); nbBits = (bitStream & 0xF) + FSE_MIN_TABLELOG; /* extract tableLog */ if (nbBits > FSE_TABLELOG_ABSOLUTE_MAX) return ERROR(tableLog_tooLarge); @@ -105,6 +119,7 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t if (n0 > *maxSVPtr) return ERROR(maxSymbolValue_tooSmall); while (charnum < n0) normalizedCounter[charnum++] = 0; if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { + assert((bitCount >> 3) <= 3); /* For first condition to work */ ip += bitCount>>3; bitCount &= 7; bitStream = MEM_readLE32(ip) >> bitCount; diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c index d004ee636c..7c1bb67a23 100644 --- a/thirdparty/zstd/common/error_private.c +++ b/thirdparty/zstd/common/error_private.c @@ -14,6 +14,10 @@ const char* ERR_getErrorString(ERR_enum code) { +#ifdef ZSTD_STRIP_ERROR_STRINGS + (void)code; + return "Error strings stripped"; +#else static const char* const notErrorCode = "Unspecified error code"; switch( code ) { @@ -39,10 +43,12 @@ const char* ERR_getErrorString(ERR_enum code) case PREFIX(dictionaryCreation_failed): return "Cannot create Dictionary from provided samples"; case PREFIX(dstSize_tooSmall): return "Destination buffer is too small"; case PREFIX(srcSize_wrong): return "Src size is incorrect"; + case PREFIX(dstBuffer_null): return "Operation on NULL destination buffer"; /* following error codes are not stable and may be removed or changed in a future version */ case PREFIX(frameIndex_tooLarge): return "Frame index is too large"; case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking"; case PREFIX(maxCode): default: return notErrorCode; } +#endif } diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h index 6a1d272be5..f72c519b25 100644 --- a/thirdparty/zstd/common/fse.h +++ b/thirdparty/zstd/common/fse.h @@ -72,6 +72,7 @@ extern "C" { #define FSE_VERSION_NUMBER (FSE_VERSION_MAJOR *100*100 + FSE_VERSION_MINOR *100 + FSE_VERSION_RELEASE) FSE_PUBLIC_API unsigned FSE_versionNumber(void); /**< library version number; to be used when checking dll version */ + /*-**************************************** * FSE simple functions ******************************************/ @@ -129,7 +130,7 @@ FSE_PUBLIC_API size_t FSE_compress2 (void* dst, size_t dstSize, const void* src, ******************************************/ /*! FSE_compress() does the following: -1. count symbol occurrence from source[] into table count[] +1. count symbol occurrence from source[] into table count[] (see hist.h) 2. normalize counters so that sum(count[]) == Power_of_2 (2^tableLog) 3. save normalized counters to memory buffer using writeNCount() 4. build encoding table 'CTable' from normalized counters @@ -147,15 +148,6 @@ or to save and provide normalized distribution using external method. /* *** COMPRESSION *** */ -/*! FSE_count(): - Provides the precise count of each byte within a table 'count'. - 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1). - *maxSymbolValuePtr will be updated if detected smaller than initial value. - @return : the count of the most frequent symbol (which is not identified). - if return == srcSize, there is only one symbol. - Can also return an error code, which can be tested with FSE_isError(). */ -FSE_PUBLIC_API size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); - /*! FSE_optimalTableLog(): dynamically downsize 'tableLog' when conditions are met. It saves CPU time, by using smaller tables, while preserving or even improving compression ratio. @@ -167,7 +159,8 @@ FSE_PUBLIC_API unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize 'normalizedCounter' is a table of short, of minimum size (maxSymbolValue+1). @return : tableLog, or an errorCode, which can be tested using FSE_isError() */ -FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, const unsigned* count, size_t srcSize, unsigned maxSymbolValue); +FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, + const unsigned* count, size_t srcSize, unsigned maxSymbolValue); /*! FSE_NCountWriteBound(): Provides the maximum possible size of an FSE normalized table, given 'maxSymbolValue' and 'tableLog'. @@ -178,8 +171,9 @@ FSE_PUBLIC_API size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tab Compactly save 'normalizedCounter' into 'buffer'. @return : size of the compressed table, or an errorCode, which can be tested using FSE_isError(). */ -FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog); - +FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize, + const short* normalizedCounter, + unsigned maxSymbolValue, unsigned tableLog); /*! Constructor and Destructor of FSE_CTable. Note that FSE_CTable size depends on 'tableLog' and 'maxSymbolValue' */ @@ -250,7 +244,9 @@ If there is an error, the function will return an ErrorCode (which can be tested @return : size read from 'rBuffer', or an errorCode, which can be tested using FSE_isError(). maxSymbolValuePtr[0] and tableLogPtr[0] will also be updated with their respective values */ -FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, const void* rBuffer, size_t rBuffSize); +FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, + unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, + const void* rBuffer, size_t rBuffSize); /*! Constructor and Destructor of FSE_DTable. Note that its size depends on 'tableLog' */ @@ -325,33 +321,8 @@ If there is an error, the function will return an error code, which can be teste /* ***************************************** -* FSE advanced API -*******************************************/ -/* FSE_count_wksp() : - * Same as FSE_count(), but using an externally provided scratch buffer. - * `workSpace` size must be table of >= `1024` unsigned - */ -size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, unsigned* workSpace); - -/** FSE_countFast() : - * same as FSE_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr - */ -size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); - -/* FSE_countFast_wksp() : - * Same as FSE_countFast(), but using an externally provided scratch buffer. - * `workSpace` must be a table of minimum `1024` unsigned - */ -size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned* workSpace); - -/*! FSE_count_simple() : - * Same as FSE_countFast(), but does not use any additional memory (not even on stack). - * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr` (presuming it's also the size of `count`). -*/ -size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); - - + * FSE advanced API + ***************************************** */ unsigned FSE_optimalTableLog_internal(unsigned maxTableLog, size_t srcSize, unsigned maxSymbolValue, unsigned minus); /**< same as FSE_optimalTableLog(), which used `minus==2` */ @@ -541,7 +512,7 @@ MEM_STATIC void FSE_initCState(FSE_CState_t* statePtr, const FSE_CTable* ct) const U32 tableLog = MEM_read16(ptr); statePtr->value = (ptrdiff_t)1<<tableLog; statePtr->stateTable = u16ptr+2; - statePtr->symbolTT = ((const U32*)ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1)); + statePtr->symbolTT = ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1); statePtr->stateLog = tableLog; } @@ -560,7 +531,7 @@ MEM_STATIC void FSE_initCState2(FSE_CState_t* statePtr, const FSE_CTable* ct, U3 } } -MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, U32 symbol) +MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, unsigned symbol) { FSE_symbolCompressionTransform const symbolTT = ((const FSE_symbolCompressionTransform*)(statePtr->symbolTT))[symbol]; const U16* const stateTable = (const U16*)(statePtr->stateTable); @@ -576,6 +547,39 @@ MEM_STATIC void FSE_flushCState(BIT_CStream_t* bitC, const FSE_CState_t* statePt } +/* FSE_getMaxNbBits() : + * Approximate maximum cost of a symbol, in bits. + * Fractional get rounded up (i.e : a symbol with a normalized frequency of 3 gives the same result as a frequency of 2) + * note 1 : assume symbolValue is valid (<= maxSymbolValue) + * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */ +MEM_STATIC U32 FSE_getMaxNbBits(const void* symbolTTPtr, U32 symbolValue) +{ + const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr; + return (symbolTT[symbolValue].deltaNbBits + ((1<<16)-1)) >> 16; +} + +/* FSE_bitCost() : + * Approximate symbol cost, as fractional value, using fixed-point format (accuracyLog fractional bits) + * note 1 : assume symbolValue is valid (<= maxSymbolValue) + * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */ +MEM_STATIC U32 FSE_bitCost(const void* symbolTTPtr, U32 tableLog, U32 symbolValue, U32 accuracyLog) +{ + const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr; + U32 const minNbBits = symbolTT[symbolValue].deltaNbBits >> 16; + U32 const threshold = (minNbBits+1) << 16; + assert(tableLog < 16); + assert(accuracyLog < 31-tableLog); /* ensure enough room for renormalization double shift */ + { U32 const tableSize = 1 << tableLog; + U32 const deltaFromThreshold = threshold - (symbolTT[symbolValue].deltaNbBits + tableSize); + U32 const normalizedDeltaFromThreshold = (deltaFromThreshold << accuracyLog) >> tableLog; /* linear interpolation (very approximate) */ + U32 const bitMultiplier = 1 << accuracyLog; + assert(symbolTT[symbolValue].deltaNbBits + tableSize <= threshold); + assert(normalizedDeltaFromThreshold <= bitMultiplier); + return (minNbBits+1)*bitMultiplier - normalizedDeltaFromThreshold; + } +} + + /* ====== Decompression ====== */ typedef struct { diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c index 4c66c3b774..72bbead5be 100644 --- a/thirdparty/zstd/common/fse_decompress.c +++ b/thirdparty/zstd/common/fse_decompress.c @@ -49,7 +49,7 @@ * Error Management ****************************************************************/ #define FSE_isError ERR_isError -#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ +#define FSE_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */ /* check and forward error code */ #define CHECK_F(f) { size_t const e = f; if (FSE_isError(e)) return e; } diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h index b4645b4e51..6b572c448d 100644 --- a/thirdparty/zstd/common/huf.h +++ b/thirdparty/zstd/common/huf.h @@ -1,7 +1,7 @@ /* ****************************************************************** - Huffman coder, part of New Generation Entropy library - header file - Copyright (C) 2013-2016, Yann Collet. + huff0 huffman codec, + part of Finite State Entropy library + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -163,25 +163,29 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, /* static allocation of HUF's DTable */ typedef U32 HUF_DTable; #define HUF_DTABLE_SIZE(maxTableLog) (1 + (1<<(maxTableLog))) -#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \ +#define HUF_CREATE_STATIC_DTABLEX1(DTable, maxTableLog) \ HUF_DTable DTable[HUF_DTABLE_SIZE((maxTableLog)-1)] = { ((U32)((maxTableLog)-1) * 0x01000001) } -#define HUF_CREATE_STATIC_DTABLEX4(DTable, maxTableLog) \ +#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \ HUF_DTable DTable[HUF_DTABLE_SIZE(maxTableLog)] = { ((U32)(maxTableLog) * 0x01000001) } /* **************************************** * Advanced decompression functions ******************************************/ -size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ -size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +#endif size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< decodes RLE and uncompressed */ size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< considers RLE and uncompressed as errors */ size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< considers RLE and uncompressed as errors */ -size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ -size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ -size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ -size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +size_t HUF_decompress4X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ +size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +#endif /* **************************************** @@ -208,7 +212,7 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si typedef enum { HUF_repeat_none, /**< Cannot use the previous table */ HUF_repeat_check, /**< Can use the previous table but it must be checked. Note : The previous table must have been constructed by HUF_compress{1, 4}X_repeat */ - HUF_repeat_valid /**< Can use the previous table and it is asumed to be valid */ + HUF_repeat_valid /**< Can use the previous table and it is assumed to be valid */ } HUF_repeat; /** HUF_compress4X_repeat() : * Same as HUF_compress4X_wksp(), but considers using hufTable if *repeat != HUF_repeat_none. @@ -227,7 +231,9 @@ size_t HUF_compress4X_repeat(void* dst, size_t dstSize, */ #define HUF_CTABLE_WORKSPACE_SIZE_U32 (2*HUF_SYMBOLVALUE_MAX +1 +1) #define HUF_CTABLE_WORKSPACE_SIZE (HUF_CTABLE_WORKSPACE_SIZE_U32 * sizeof(unsigned)) -size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize); +size_t HUF_buildCTable_wksp (HUF_CElt* tree, + const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, + void* workSpace, size_t wkspSize); /*! HUF_readStats() : * Read compact Huffman tree, saved by HUF_writeCTable(). @@ -242,10 +248,15 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, * Loading a CTable saved with HUF_writeCTable() */ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); +/** HUF_getNbBits() : + * Read nbBits from CTable symbolTable, for symbol `symbolValue` presumed <= HUF_SYMBOLVALUE_MAX + * Note 1 : is not inlined, as HUF_CElt definition is private + * Note 2 : const void* used, so that it can provide a statically allocated table as argument (which uses type U32) */ +U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue); /* * HUF_decompress() does the following: - * 1. select the decompression algorithm (X2, X4) based on pre-computed heuristics + * 1. select the decompression algorithm (X1, X2) based on pre-computed heuristics * 2. build Huffman table from save, using HUF_readDTableX?() * 3. decode 1 or 4 segments in parallel using HUF_decompress?X?_usingDTable() */ @@ -253,13 +264,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void /** HUF_selectDecoder() : * Tells which decoder is likely to decode faster, * based on a set of pre-computed metrics. - * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 . + * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 . * Assumption : 0 < dstSize <= 128 KB */ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize); /** * The minimum workspace size for the `workSpace` used in - * HUF_readDTableX2_wksp() and HUF_readDTableX4_wksp(). + * HUF_readDTableX1_wksp() and HUF_readDTableX2_wksp(). * * The space used depends on HUF_TABLELOG_MAX, ranging from ~1500 bytes when * HUF_TABLE_LOG_MAX=12 to ~1850 bytes when HUF_TABLE_LOG_MAX=15. @@ -270,14 +281,22 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize); #define HUF_DECOMPRESS_WORKSPACE_SIZE (2 << 10) #define HUF_DECOMPRESS_WORKSPACE_SIZE_U32 (HUF_DECOMPRESS_WORKSPACE_SIZE / sizeof(U32)) +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_readDTableX1 (HUF_DTable* DTable, const void* src, size_t srcSize); +size_t HUF_readDTableX1_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize); +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 size_t HUF_readDTableX2 (HUF_DTable* DTable, const void* src, size_t srcSize); size_t HUF_readDTableX2_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize); -size_t HUF_readDTableX4 (HUF_DTable* DTable, const void* src, size_t srcSize); -size_t HUF_readDTableX4_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize); +#endif size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress4X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 size_t HUF_decompress4X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); -size_t HUF_decompress4X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif /* ====================== */ @@ -298,25 +317,37 @@ size_t HUF_compress1X_repeat(void* dst, size_t dstSize, void* workSpace, size_t wkspSize, /**< `workSpace` must be aligned on 4-bytes boundaries, `wkspSize` must be >= HUF_WORKSPACE_SIZE */ HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2); -size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */ -size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */ +size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */ +#endif size_t HUF_decompress1X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); size_t HUF_decompress1X_DCtx_wksp (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); -size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ -size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ -size_t HUF_decompress1X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ -size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */ +size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */ +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */ +size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */ +#endif size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); /**< automatic selection of sing or double symbol decoder, based on DTable */ +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif +#ifndef HUF_FORCE_DECOMPRESS_X1 size_t HUF_decompress1X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); -size_t HUF_decompress1X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); +#endif /* BMI2 variants. * If the CPU has BMI2 support, pass bmi2=1, otherwise pass bmi2=0. */ size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2); -size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); +#endif size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2); size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h index 47d2300177..5da248756f 100644 --- a/thirdparty/zstd/common/mem.h +++ b/thirdparty/zstd/common/mem.h @@ -39,6 +39,10 @@ extern "C" { # define MEM_STATIC static /* this version may generate warnings for unused static functions; disable the relevant warning */ #endif +#ifndef __has_builtin +# define __has_builtin(x) 0 /* compat. with non-clang compilers */ +#endif + /* code only tested on 32 and 64 bits systems */ #define MEM_STATIC_ASSERT(c) { enum { MEM_static_assert = 1/(int)(!!(c)) }; } MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); } @@ -57,11 +61,23 @@ MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (size typedef uint64_t U64; typedef int64_t S64; #else +# include <limits.h> +#if CHAR_BIT != 8 +# error "this implementation requires char to be exactly 8-bit type" +#endif typedef unsigned char BYTE; +#if USHRT_MAX != 65535 +# error "this implementation requires short to be exactly 16-bit type" +#endif typedef unsigned short U16; typedef signed short S16; +#if UINT_MAX != 4294967295 +# error "this implementation requires int to be exactly 32-bit type" +#endif typedef unsigned int U32; typedef signed int S32; +/* note : there are no limits defined for long long type in C90. + * limits exist in C99, however, in such case, <stdint.h> is preferred */ typedef unsigned long long U64; typedef signed long long S64; #endif @@ -186,7 +202,8 @@ MEM_STATIC U32 MEM_swap32(U32 in) { #if defined(_MSC_VER) /* Visual Studio */ return _byteswap_ulong(in); -#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403) +#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \ + || (defined(__clang__) && __has_builtin(__builtin_bswap32)) return __builtin_bswap32(in); #else return ((in << 24) & 0xff000000 ) | @@ -200,7 +217,8 @@ MEM_STATIC U64 MEM_swap64(U64 in) { #if defined(_MSC_VER) /* Visual Studio */ return _byteswap_uint64(in); -#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403) +#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \ + || (defined(__clang__) && __has_builtin(__builtin_bswap64)) return __builtin_bswap64(in); #else return ((in << 56) & 0xff00000000000000ULL) | diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c index 773488b072..7a82945432 100644 --- a/thirdparty/zstd/common/pool.c +++ b/thirdparty/zstd/common/pool.c @@ -10,9 +10,10 @@ /* ====== Dependencies ======= */ -#include <stddef.h> /* size_t */ -#include "pool.h" +#include <stddef.h> /* size_t */ +#include "debug.h" /* assert */ #include "zstd_internal.h" /* ZSTD_malloc, ZSTD_free */ +#include "pool.h" /* ====== Compiler specifics ====== */ #if defined(_MSC_VER) @@ -33,8 +34,9 @@ typedef struct POOL_job_s { struct POOL_ctx_s { ZSTD_customMem customMem; /* Keep track of the threads */ - ZSTD_pthread_t *threads; - size_t numThreads; + ZSTD_pthread_t* threads; + size_t threadCapacity; + size_t threadLimit; /* The queue is a circular buffer */ POOL_job *queue; @@ -58,10 +60,10 @@ struct POOL_ctx_s { }; /* POOL_thread() : - Work thread for the thread pool. - Waits for jobs and executes them. - @returns : NULL on failure else non-null. -*/ + * Work thread for the thread pool. + * Waits for jobs and executes them. + * @returns : NULL on failure else non-null. + */ static void* POOL_thread(void* opaque) { POOL_ctx* const ctx = (POOL_ctx*)opaque; if (!ctx) { return NULL; } @@ -69,50 +71,55 @@ static void* POOL_thread(void* opaque) { /* Lock the mutex and wait for a non-empty queue or until shutdown */ ZSTD_pthread_mutex_lock(&ctx->queueMutex); - while (ctx->queueEmpty && !ctx->shutdown) { + while ( ctx->queueEmpty + || (ctx->numThreadsBusy >= ctx->threadLimit) ) { + if (ctx->shutdown) { + /* even if !queueEmpty, (possible if numThreadsBusy >= threadLimit), + * a few threads will be shutdown while !queueEmpty, + * but enough threads will remain active to finish the queue */ + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); + return opaque; + } ZSTD_pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex); } - /* empty => shutting down: so stop */ - if (ctx->queueEmpty) { - ZSTD_pthread_mutex_unlock(&ctx->queueMutex); - return opaque; - } /* Pop a job off the queue */ { POOL_job const job = ctx->queue[ctx->queueHead]; ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize; ctx->numThreadsBusy++; ctx->queueEmpty = ctx->queueHead == ctx->queueTail; /* Unlock the mutex, signal a pusher, and run the job */ - ZSTD_pthread_mutex_unlock(&ctx->queueMutex); ZSTD_pthread_cond_signal(&ctx->queuePushCond); + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); job.function(job.opaque); /* If the intended queue size was 0, signal after finishing job */ + ZSTD_pthread_mutex_lock(&ctx->queueMutex); + ctx->numThreadsBusy--; if (ctx->queueSize == 1) { - ZSTD_pthread_mutex_lock(&ctx->queueMutex); - ctx->numThreadsBusy--; - ZSTD_pthread_mutex_unlock(&ctx->queueMutex); ZSTD_pthread_cond_signal(&ctx->queuePushCond); - } } + } + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); + } } /* for (;;) */ - /* Unreachable */ + assert(0); /* Unreachable */ } POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem); } -POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem) { +POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, + ZSTD_customMem customMem) { POOL_ctx* ctx; - /* Check the parameters */ + /* Check parameters */ if (!numThreads) { return NULL; } /* Allocate the context and zero initialize */ ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem); if (!ctx) { return NULL; } /* Initialize the job queue. - * It needs one extra space since one space is wasted to differentiate empty - * and full queues. + * It needs one extra space since one space is wasted to differentiate + * empty and full queues. */ ctx->queueSize = queueSize + 1; ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem); @@ -126,7 +133,7 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM ctx->shutdown = 0; /* Allocate space for the thread handles */ ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem); - ctx->numThreads = 0; + ctx->threadCapacity = 0; ctx->customMem = customMem; /* Check for errors */ if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; } @@ -134,11 +141,12 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM { size_t i; for (i = 0; i < numThreads; ++i) { if (ZSTD_pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) { - ctx->numThreads = i; + ctx->threadCapacity = i; POOL_free(ctx); return NULL; } } - ctx->numThreads = numThreads; + ctx->threadCapacity = numThreads; + ctx->threadLimit = numThreads; } return ctx; } @@ -156,8 +164,8 @@ static void POOL_join(POOL_ctx* ctx) { ZSTD_pthread_cond_broadcast(&ctx->queuePopCond); /* Join all of the threads */ { size_t i; - for (i = 0; i < ctx->numThreads; ++i) { - ZSTD_pthread_join(ctx->threads[i], NULL); + for (i = 0; i < ctx->threadCapacity; ++i) { + ZSTD_pthread_join(ctx->threads[i], NULL); /* note : could fail */ } } } @@ -172,24 +180,68 @@ void POOL_free(POOL_ctx *ctx) { ZSTD_free(ctx, ctx->customMem); } + + size_t POOL_sizeof(POOL_ctx *ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ return sizeof(*ctx) + ctx->queueSize * sizeof(POOL_job) - + ctx->numThreads * sizeof(ZSTD_pthread_t); + + ctx->threadCapacity * sizeof(ZSTD_pthread_t); +} + + +/* @return : 0 on success, 1 on error */ +static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads) +{ + if (numThreads <= ctx->threadCapacity) { + if (!numThreads) return 1; + ctx->threadLimit = numThreads; + return 0; + } + /* numThreads > threadCapacity */ + { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem); + if (!threadPool) return 1; + /* replace existing thread pool */ + memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool)); + ZSTD_free(ctx->threads, ctx->customMem); + ctx->threads = threadPool; + /* Initialize additional threads */ + { size_t threadId; + for (threadId = ctx->threadCapacity; threadId < numThreads; ++threadId) { + if (ZSTD_pthread_create(&threadPool[threadId], NULL, &POOL_thread, ctx)) { + ctx->threadCapacity = threadId; + return 1; + } } + } } + /* successfully expanded */ + ctx->threadCapacity = numThreads; + ctx->threadLimit = numThreads; + return 0; +} + +/* @return : 0 on success, 1 on error */ +int POOL_resize(POOL_ctx* ctx, size_t numThreads) +{ + int result; + if (ctx==NULL) return 1; + ZSTD_pthread_mutex_lock(&ctx->queueMutex); + result = POOL_resize_internal(ctx, numThreads); + ZSTD_pthread_cond_broadcast(&ctx->queuePopCond); + ZSTD_pthread_mutex_unlock(&ctx->queueMutex); + return result; } /** * Returns 1 if the queue is full and 0 otherwise. * - * If the queueSize is 1 (the pool was created with an intended queueSize of 0), - * then a queue is empty if there is a thread free and no job is waiting. + * When queueSize is 1 (pool was created with an intended queueSize of 0), + * then a queue is empty if there is a thread free _and_ no job is waiting. */ static int isQueueFull(POOL_ctx const* ctx) { if (ctx->queueSize > 1) { return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize); } else { - return ctx->numThreadsBusy == ctx->numThreads || + return (ctx->numThreadsBusy == ctx->threadLimit) || !ctx->queueEmpty; } } @@ -263,6 +315,11 @@ void POOL_free(POOL_ctx* ctx) { (void)ctx; } +int POOL_resize(POOL_ctx* ctx, size_t numThreads) { + (void)ctx; (void)numThreads; + return 0; +} + void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque) { (void)ctx; function(opaque); diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h index a57e9b4fab..458d37f13c 100644 --- a/thirdparty/zstd/common/pool.h +++ b/thirdparty/zstd/common/pool.h @@ -30,40 +30,50 @@ typedef struct POOL_ctx_s POOL_ctx; */ POOL_ctx* POOL_create(size_t numThreads, size_t queueSize); -POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem); +POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, + ZSTD_customMem customMem); /*! POOL_free() : - Free a thread pool returned by POOL_create(). -*/ + * Free a thread pool returned by POOL_create(). + */ void POOL_free(POOL_ctx* ctx); +/*! POOL_resize() : + * Expands or shrinks pool's number of threads. + * This is more efficient than releasing + creating a new context, + * since it tries to preserve and re-use existing threads. + * `numThreads` must be at least 1. + * @return : 0 when resize was successful, + * !0 (typically 1) if there is an error. + * note : only numThreads can be resized, queueSize remains unchanged. + */ +int POOL_resize(POOL_ctx* ctx, size_t numThreads); + /*! POOL_sizeof() : - return memory usage of pool returned by POOL_create(). -*/ + * @return threadpool memory usage + * note : compatible with NULL (returns 0 in this case) + */ size_t POOL_sizeof(POOL_ctx* ctx); /*! POOL_function : - The function type that can be added to a thread pool. -*/ + * The function type that can be added to a thread pool. + */ typedef void (*POOL_function)(void*); -/*! POOL_add_function : - The function type for a generic thread pool add function. -*/ -typedef void (*POOL_add_function)(void*, POOL_function, void*); /*! POOL_add() : - Add the job `function(opaque)` to the thread pool. `ctx` must be valid. - Possibly blocks until there is room in the queue. - Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed. -*/ + * Add the job `function(opaque)` to the thread pool. `ctx` must be valid. + * Possibly blocks until there is room in the queue. + * Note : The function may be executed asynchronously, + * therefore, `opaque` must live until function has been completed. + */ void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque); /*! POOL_tryAdd() : - Add the job `function(opaque)` to the thread pool if a worker is available. - return immediately otherwise. - @return : 1 if successful, 0 if not. -*/ + * Add the job `function(opaque)` to thread pool _if_ a worker is available. + * Returns immediately even if not (does not block). + * @return : 1 if successful, 0 if not. + */ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque); diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c index 9d9c0e963c..532b816192 100644 --- a/thirdparty/zstd/common/xxhash.c +++ b/thirdparty/zstd/common/xxhash.c @@ -98,6 +98,7 @@ /* Modify the local functions below should you wish to use some other memory routines */ /* for malloc(), free() */ #include <stdlib.h> +#include <stddef.h> /* size_t */ static void* XXH_malloc(size_t s) { return malloc(s); } static void XXH_free (void* p) { free(p); } /* for memcpy() */ diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c index bccc948892..667f4a27fc 100644 --- a/thirdparty/zstd/common/zstd_common.c +++ b/thirdparty/zstd/common/zstd_common.c @@ -30,8 +30,10 @@ const char* ZSTD_versionString(void) { return ZSTD_VERSION_STRING; } /*-**************************************** * ZSTD Error Management ******************************************/ +#undef ZSTD_isError /* defined within zstd_internal.h */ /*! ZSTD_isError() : - * tells if a return value is an error code */ + * tells if a return value is an error code + * symbol is required for external callers */ unsigned ZSTD_isError(size_t code) { return ERR_isError(code); } /*! ZSTD_getErrorName() : @@ -46,11 +48,6 @@ ZSTD_ErrorCode ZSTD_getErrorCode(size_t code) { return ERR_getErrorCode(code); } * provides error code string from enum */ const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString(code); } -/*! g_debuglog_enable : - * turn on/off debug traces (global switch) */ -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 2) -int g_debuglog_enable = 1; -#endif /*=************************************************************** diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h index 57533f2869..92a3433896 100644 --- a/thirdparty/zstd/common/zstd_errors.h +++ b/thirdparty/zstd/common/zstd_errors.h @@ -72,6 +72,7 @@ typedef enum { ZSTD_error_workSpace_tooSmall= 66, ZSTD_error_dstSize_tooSmall = 70, ZSTD_error_srcSize_wrong = 72, + ZSTD_error_dstBuffer_null = 74, /* following error codes are __NOT STABLE__, they can be removed or changed in future versions */ ZSTD_error_frameIndex_tooLarge = 100, ZSTD_error_seekableIO = 102, diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h index 65c08a8257..edeb74b9c3 100644 --- a/thirdparty/zstd/common/zstd_internal.h +++ b/thirdparty/zstd/common/zstd_internal.h @@ -21,6 +21,7 @@ ***************************************/ #include "compiler.h" #include "mem.h" +#include "debug.h" /* assert, DEBUGLOG, RAWLOG, g_debuglevel */ #include "error_private.h" #define ZSTD_STATIC_LINKING_ONLY #include "zstd.h" @@ -38,43 +39,11 @@ extern "C" { #endif - -/*-************************************* -* Debug -***************************************/ -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=1) -# include <assert.h> -#else -# ifndef assert -# define assert(condition) ((void)0) -# endif -#endif - -#define ZSTD_STATIC_ASSERT(c) { enum { ZSTD_static_assert = 1/(int)(!!(c)) }; } - -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2) -# include <stdio.h> -extern int g_debuglog_enable; -/* recommended values for ZSTD_DEBUG display levels : - * 1 : no display, enables assert() only - * 2 : reserved for currently active debug path - * 3 : events once per object lifetime (CCtx, CDict, etc.) - * 4 : events once per frame - * 5 : events once per block - * 6 : events once per sequence (*very* verbose) */ -# define RAWLOG(l, ...) { \ - if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \ - fprintf(stderr, __VA_ARGS__); \ - } } -# define DEBUGLOG(l, ...) { \ - if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \ - fprintf(stderr, __FILE__ ": " __VA_ARGS__); \ - fprintf(stderr, " \n"); \ - } } -#else -# define RAWLOG(l, ...) {} /* disabled */ -# define DEBUGLOG(l, ...) {} /* disabled */ -#endif +/* ---- static assert (debug) --- */ +#define ZSTD_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) +#define ZSTD_isError ERR_isError /* for inlining */ +#define FSE_isError ERR_isError +#define HUF_isError ERR_isError /*-************************************* @@ -109,12 +78,10 @@ static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; #define BIT0 1 #define ZSTD_WINDOWLOG_ABSOLUTEMIN 10 -#define ZSTD_WINDOWLOG_DEFAULTMAX 27 /* Default maximum allowed window log */ static const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 }; static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; -#define ZSTD_FRAMEIDSIZE 4 -static const size_t ZSTD_frameIdSize = ZSTD_FRAMEIDSIZE; /* magic number size */ +#define ZSTD_FRAMEIDSIZE 4 /* magic number size */ #define ZSTD_BLOCKHEADERSIZE 3 /* C standard doesn't allow `static const` variable to be init using another `static const` variable */ static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; @@ -227,6 +194,8 @@ typedef struct { BYTE* llCode; BYTE* mlCode; BYTE* ofCode; + size_t maxNbSeq; + size_t maxNbLit; U32 longLengthID; /* 0 == no longLength; 1 == Lit.longLength; 2 == Match.longLength; */ U32 longLengthPos; } seqStore_t; @@ -275,7 +244,7 @@ typedef struct { blockType_e blockType; U32 lastBlock; U32 origSize; -} blockProperties_t; +} blockProperties_t; /* declared here for decompress and fullbench */ /*! ZSTD_getcBlockSize() : * Provides the size of compressed block from block header `src` */ @@ -283,6 +252,13 @@ typedef struct { size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, blockProperties_t* bpPtr); +/*! ZSTD_decodeSeqHeaders() : + * decode sequence header from src */ +/* Used by: decompress, fullbench (does not get its definition from here) */ +size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, + const void* src, size_t srcSize); + + #if defined (__cplusplus) } #endif diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c index cb8f1fa323..60f357bbd2 100644 --- a/thirdparty/zstd/compress/fse_compress.c +++ b/thirdparty/zstd/compress/fse_compress.c @@ -1,6 +1,6 @@ /* ****************************************************************** FSE : Finite State Entropy encoder - Copyright (C) 2013-2015, Yann Collet. + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -37,9 +37,11 @@ ****************************************************************/ #include <stdlib.h> /* malloc, free, qsort */ #include <string.h> /* memcpy, memset */ -#include <stdio.h> /* printf (debug) */ -#include "bitstream.h" #include "compiler.h" +#include "mem.h" /* U32, U16, etc. */ +#include "debug.h" /* assert, DEBUGLOG */ +#include "hist.h" /* HIST_count_wksp */ +#include "bitstream.h" #define FSE_STATIC_LINKING_ONLY #include "fse.h" #include "error_private.h" @@ -49,7 +51,6 @@ * Error Management ****************************************************************/ #define FSE_isError ERR_isError -#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ /* ************************************************************** @@ -82,7 +83,9 @@ * wkspSize should be sized to handle worst case situation, which is `1<<max_tableLog * sizeof(FSE_FUNCTION_TYPE)` * workSpace must also be properly aligned with FSE_FUNCTION_TYPE requirements */ -size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize) +size_t FSE_buildCTable_wksp(FSE_CTable* ct, + const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, + void* workSpace, size_t wkspSize) { U32 const tableSize = 1 << tableLog; U32 const tableMask = tableSize - 1; @@ -100,14 +103,19 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi if (((size_t)1 << tableLog) * sizeof(FSE_FUNCTION_TYPE) > wkspSize) return ERROR(tableLog_tooLarge); tableU16[-2] = (U16) tableLog; tableU16[-1] = (U16) maxSymbolValue; + assert(tableLog < 16); /* required for threshold strategy to work */ /* For explanations on how to distribute symbol values over the table : - * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */ + * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */ + + #ifdef __clang_analyzer__ + memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */ + #endif /* symbol start positions */ { U32 u; cumul[0] = 0; - for (u=1; u<=maxSymbolValue+1; u++) { + for (u=1; u <= maxSymbolValue+1; u++) { if (normalizedCounter[u-1]==-1) { /* Low proba symbol */ cumul[u] = cumul[u-1] + 1; tableSymbol[highThreshold--] = (FSE_FUNCTION_TYPE)(u-1); @@ -122,13 +130,15 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi U32 symbol; for (symbol=0; symbol<=maxSymbolValue; symbol++) { int nbOccurences; - for (nbOccurences=0; nbOccurences<normalizedCounter[symbol]; nbOccurences++) { + int const freq = normalizedCounter[symbol]; + for (nbOccurences=0; nbOccurences<freq; nbOccurences++) { tableSymbol[position] = (FSE_FUNCTION_TYPE)symbol; position = (position + step) & tableMask; - while (position > highThreshold) position = (position + step) & tableMask; /* Low proba area */ + while (position > highThreshold) + position = (position + step) & tableMask; /* Low proba area */ } } - if (position!=0) return ERROR(GENERIC); /* Must have gone through all positions */ + assert(position==0); /* Must have initialized all positions */ } /* Build table */ @@ -143,7 +153,10 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi for (s=0; s<=maxSymbolValue; s++) { switch (normalizedCounter[s]) { - case 0: break; + case 0: + /* filling nonetheless, for compatibility with FSE_getMaxNbBits() */ + symbolTT[s].deltaNbBits = ((tableLog+1) << 16) - (1<<tableLog); + break; case -1: case 1: @@ -160,6 +173,18 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi total += normalizedCounter[s]; } } } } +#if 0 /* debug : symbol costs */ + DEBUGLOG(5, "\n --- table statistics : "); + { U32 symbol; + for (symbol=0; symbol<=maxSymbolValue; symbol++) { + DEBUGLOG(5, "%3u: w=%3i, maxBits=%u, fracBits=%.2f", + symbol, normalizedCounter[symbol], + FSE_getMaxNbBits(symbolTT, symbol), + (double)FSE_bitCost(symbolTT, tableLog, symbol, 8) / 256); + } + } +#endif + return 0; } @@ -174,8 +199,9 @@ size_t FSE_buildCTable(FSE_CTable* ct, const short* normalizedCounter, unsigned #ifndef FSE_COMMONDEFS_ONLY + /*-************************************************************** -* FSE NCount encoding-decoding +* FSE NCount encoding ****************************************************************/ size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog) { @@ -183,9 +209,10 @@ size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog) return maxSymbolValue ? maxHeaderSize : FSE_NCOUNTBOUND; /* maxSymbolValue==0 ? use default */ } -static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, - const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, - unsigned writeIsSafe) +static size_t +FSE_writeNCount_generic (void* header, size_t headerBufferSize, + const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, + unsigned writeIsSafe) { BYTE* const ostart = (BYTE*) header; BYTE* out = ostart; @@ -194,13 +221,12 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, const int tableSize = 1 << tableLog; int remaining; int threshold; - U32 bitStream; - int bitCount; - unsigned charnum = 0; - int previous0 = 0; + U32 bitStream = 0; + int bitCount = 0; + unsigned symbol = 0; + unsigned const alphabetSize = maxSymbolValue + 1; + int previousIs0 = 0; - bitStream = 0; - bitCount = 0; /* Table Size */ bitStream += (tableLog-FSE_MIN_TABLELOG) << bitCount; bitCount += 4; @@ -210,48 +236,53 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, threshold = tableSize; nbBits = tableLog+1; - while (remaining>1) { /* stops at 1 */ - if (previous0) { - unsigned start = charnum; - while (!normalizedCounter[charnum]) charnum++; - while (charnum >= start+24) { + while ((symbol < alphabetSize) && (remaining>1)) { /* stops at 1 */ + if (previousIs0) { + unsigned start = symbol; + while ((symbol < alphabetSize) && !normalizedCounter[symbol]) symbol++; + if (symbol == alphabetSize) break; /* incorrect distribution */ + while (symbol >= start+24) { start+=24; bitStream += 0xFFFFU << bitCount; - if ((!writeIsSafe) && (out > oend-2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend-2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE) bitStream; out[1] = (BYTE)(bitStream>>8); out+=2; bitStream>>=16; } - while (charnum >= start+3) { + while (symbol >= start+3) { start+=3; bitStream += 3 << bitCount; bitCount += 2; } - bitStream += (charnum-start) << bitCount; + bitStream += (symbol-start) << bitCount; bitCount += 2; if (bitCount>16) { - if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend - 2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE)bitStream; out[1] = (BYTE)(bitStream>>8); out += 2; bitStream >>= 16; bitCount -= 16; } } - { int count = normalizedCounter[charnum++]; - int const max = (2*threshold-1)-remaining; + { int count = normalizedCounter[symbol++]; + int const max = (2*threshold-1) - remaining; remaining -= count < 0 ? -count : count; count++; /* +1 for extra accuracy */ - if (count>=threshold) count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */ + if (count>=threshold) + count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */ bitStream += count << bitCount; bitCount += nbBits; bitCount -= (count<max); - previous0 = (count==1); + previousIs0 = (count==1); if (remaining<1) return ERROR(GENERIC); while (remaining<threshold) { nbBits--; threshold>>=1; } } if (bitCount>16) { - if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend - 2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE)bitStream; out[1] = (BYTE)(bitStream>>8); out += 2; @@ -259,19 +290,23 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize, bitCount -= 16; } } + if (remaining != 1) + return ERROR(GENERIC); /* incorrect normalized distribution */ + assert(symbol <= alphabetSize); + /* flush remaining bitStream */ - if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */ + if ((!writeIsSafe) && (out > oend - 2)) + return ERROR(dstSize_tooSmall); /* Buffer overflow */ out[0] = (BYTE)bitStream; out[1] = (BYTE)(bitStream>>8); out+= (bitCount+7) /8; - if (charnum > maxSymbolValue + 1) return ERROR(GENERIC); - return (out-ostart); } -size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) +size_t FSE_writeNCount (void* buffer, size_t bufferSize, + const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) { if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); /* Unsupported */ if (tableLog < FSE_MIN_TABLELOG) return ERROR(GENERIC); /* Unsupported */ @@ -279,179 +314,13 @@ size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalized if (bufferSize < FSE_NCountWriteBound(maxSymbolValue, tableLog)) return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 0); - return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1); -} - - - -/*-************************************************************** -* Counting histogram -****************************************************************/ -/*! FSE_count_simple - This function counts byte values within `src`, and store the histogram into table `count`. - It doesn't use any additional memory. - But this function is unsafe : it doesn't check that all values within `src` can fit into `count`. - For this reason, prefer using a table `count` with 256 elements. - @return : count of most numerous element. -*/ -size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, - const void* src, size_t srcSize) -{ - const BYTE* ip = (const BYTE*)src; - const BYTE* const end = ip + srcSize; - unsigned maxSymbolValue = *maxSymbolValuePtr; - unsigned max=0; - - memset(count, 0, (maxSymbolValue+1)*sizeof(*count)); - if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; } - - while (ip<end) { - assert(*ip <= maxSymbolValue); - count[*ip++]++; - } - - while (!count[maxSymbolValue]) maxSymbolValue--; - *maxSymbolValuePtr = maxSymbolValue; - - { U32 s; for (s=0; s<=maxSymbolValue; s++) if (count[s] > max) max = count[s]; } - - return (size_t)max; -} - - -/* FSE_count_parallel_wksp() : - * Same as FSE_count_parallel(), but using an externally provided scratch buffer. - * `workSpace` size must be a minimum of `1024 * sizeof(unsigned)`. - * @return : largest histogram frequency, or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */ -static size_t FSE_count_parallel_wksp( - unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, - unsigned checkMax, unsigned* const workSpace) -{ - const BYTE* ip = (const BYTE*)source; - const BYTE* const iend = ip+sourceSize; - unsigned maxSymbolValue = *maxSymbolValuePtr; - unsigned max=0; - U32* const Counting1 = workSpace; - U32* const Counting2 = Counting1 + 256; - U32* const Counting3 = Counting2 + 256; - U32* const Counting4 = Counting3 + 256; - - memset(workSpace, 0, 4*256*sizeof(unsigned)); - - /* safety checks */ - if (!sourceSize) { - memset(count, 0, maxSymbolValue + 1); - *maxSymbolValuePtr = 0; - return 0; - } - if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */ - - /* by stripes of 16 bytes */ - { U32 cached = MEM_read32(ip); ip += 4; - while (ip < iend-15) { - U32 c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - c = cached; cached = MEM_read32(ip); ip += 4; - Counting1[(BYTE) c ]++; - Counting2[(BYTE)(c>>8) ]++; - Counting3[(BYTE)(c>>16)]++; - Counting4[ c>>24 ]++; - } - ip-=4; - } - - /* finish last symbols */ - while (ip<iend) Counting1[*ip++]++; - - if (checkMax) { /* verify stats will fit into destination table */ - U32 s; for (s=255; s>maxSymbolValue; s--) { - Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; - if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall); - } } - - { U32 s; - if (maxSymbolValue > 255) maxSymbolValue = 255; - for (s=0; s<=maxSymbolValue; s++) { - count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s]; - if (count[s] > max) max = count[s]; - } } - - while (!count[maxSymbolValue]) maxSymbolValue--; - *maxSymbolValuePtr = maxSymbolValue; - return (size_t)max; -} - -/* FSE_countFast_wksp() : - * Same as FSE_countFast(), but using an externally provided scratch buffer. - * `workSpace` size must be table of >= `1024` unsigned */ -size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, - unsigned* workSpace) -{ - if (sourceSize < 1500) /* heuristic threshold */ - return FSE_count_simple(count, maxSymbolValuePtr, source, sourceSize); - return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 0, workSpace); -} - -/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ -size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize) -{ - unsigned tmpCounters[1024]; - return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters); -} - -/* FSE_count_wksp() : - * Same as FSE_count(), but using an externally provided scratch buffer. - * `workSpace` size must be table of >= `1024` unsigned */ -size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize, unsigned* workSpace) -{ - if (*maxSymbolValuePtr < 255) - return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 1, workSpace); - *maxSymbolValuePtr = 255; - return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace); -} - -size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr, - const void* src, size_t srcSize) -{ - unsigned tmpCounters[1024]; - return FSE_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters); + return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1 /* write in buffer is safe */); } - /*-************************************************************** * FSE Compression Code ****************************************************************/ -/*! FSE_sizeof_CTable() : - FSE_CTable is a variable size structure which contains : - `U16 tableLog;` - `U16 maxSymbolValue;` - `U16 nextStateNumber[1 << tableLog];` // This size is variable - `FSE_symbolCompressionTransform symbolTT[maxSymbolValue+1];` // This size is variable -Allocation is manual (C standard does not support variable-size structures). -*/ -size_t FSE_sizeof_CTable (unsigned maxSymbolValue, unsigned tableLog) -{ - if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); - return FSE_CTABLE_SIZE_U32 (tableLog, maxSymbolValue) * sizeof(U32); -} FSE_CTable* FSE_createCTable (unsigned maxSymbolValue, unsigned tableLog) { @@ -466,7 +335,7 @@ void FSE_freeCTable (FSE_CTable* ct) { free(ct); } /* provides the minimum logSize to safely represent a distribution */ static unsigned FSE_minTableLog(size_t srcSize, unsigned maxSymbolValue) { - U32 minBitsSrc = BIT_highbit32((U32)(srcSize - 1)) + 1; + U32 minBitsSrc = BIT_highbit32((U32)(srcSize)) + 1; U32 minBitsSymbols = BIT_highbit32(maxSymbolValue) + 2; U32 minBits = minBitsSrc < minBitsSymbols ? minBitsSrc : minBitsSymbols; assert(srcSize > 1); /* Not supported, RLE should be used instead */ @@ -529,6 +398,9 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, } ToDistribute = (1 << tableLog) - distributed; + if (ToDistribute == 0) + return 0; + if ((total / ToDistribute) > lowOne) { /* risk of rounding to zero */ lowOne = (U32)((total * 3) / (ToDistribute * 2)); @@ -629,11 +501,11 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, U32 s; U32 nTotal = 0; for (s=0; s<=maxSymbolValue; s++) - printf("%3i: %4i \n", s, normalizedCounter[s]); + RAWLOG(2, "%3i: %4i \n", s, normalizedCounter[s]); for (s=0; s<=maxSymbolValue; s++) nTotal += abs(normalizedCounter[s]); if (nTotal != (1U<<tableLog)) - printf("Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog); + RAWLOG(2, "Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog); getchar(); } #endif @@ -786,7 +658,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src BYTE* op = ostart; BYTE* const oend = ostart + dstSize; - U32 count[FSE_MAX_SYMBOL_VALUE+1]; + unsigned count[FSE_MAX_SYMBOL_VALUE+1]; S16 norm[FSE_MAX_SYMBOL_VALUE+1]; FSE_CTable* CTable = (FSE_CTable*)workSpace; size_t const CTableSize = FSE_CTABLE_SIZE_U32(tableLog, maxSymbolValue); @@ -800,7 +672,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src if (!tableLog) tableLog = FSE_DEFAULT_TABLELOG; /* Scan input and build symbol stats */ - { CHECK_V_F(maxCount, FSE_count_wksp(count, &maxSymbolValue, src, srcSize, (unsigned*)scratchBuffer) ); + { CHECK_V_F(maxCount, HIST_count_wksp(count, &maxSymbolValue, src, srcSize, scratchBuffer, scratchBufferSize) ); if (maxCount == srcSize) return 1; /* only a single symbol in src : rle */ if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */ if (maxCount < (srcSize >> 7)) return 0; /* Heuristic : not compressible enough */ @@ -835,7 +707,7 @@ typedef struct { size_t FSE_compress2 (void* dst, size_t dstCapacity, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog) { fseWkspMax_t scratchBuffer; - FSE_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ + DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); return FSE_compress_wksp(dst, dstCapacity, src, srcSize, maxSymbolValue, tableLog, &scratchBuffer, sizeof(scratchBuffer)); } diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c new file mode 100644 index 0000000000..45b7babc1e --- /dev/null +++ b/thirdparty/zstd/compress/hist.c @@ -0,0 +1,203 @@ +/* ****************************************************************** + hist : Histogram functions + part of Finite State Entropy project + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + - Public forum : https://groups.google.com/forum/#!forum/lz4c +****************************************************************** */ + +/* --- dependencies --- */ +#include "mem.h" /* U32, BYTE, etc. */ +#include "debug.h" /* assert, DEBUGLOG */ +#include "error_private.h" /* ERROR */ +#include "hist.h" + + +/* --- Error management --- */ +unsigned HIST_isError(size_t code) { return ERR_isError(code); } + +/*-************************************************************** + * Histogram functions + ****************************************************************/ +unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize) +{ + const BYTE* ip = (const BYTE*)src; + const BYTE* const end = ip + srcSize; + unsigned maxSymbolValue = *maxSymbolValuePtr; + unsigned largestCount=0; + + memset(count, 0, (maxSymbolValue+1) * sizeof(*count)); + if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; } + + while (ip<end) { + assert(*ip <= maxSymbolValue); + count[*ip++]++; + } + + while (!count[maxSymbolValue]) maxSymbolValue--; + *maxSymbolValuePtr = maxSymbolValue; + + { U32 s; + for (s=0; s<=maxSymbolValue; s++) + if (count[s] > largestCount) largestCount = count[s]; + } + + return largestCount; +} + +typedef enum { trustInput, checkMaxSymbolValue } HIST_checkInput_e; + +/* HIST_count_parallel_wksp() : + * store histogram into 4 intermediate tables, recombined at the end. + * this design makes better use of OoO cpus, + * and is noticeably faster when some values are heavily repeated. + * But it needs some additional workspace for intermediate tables. + * `workSpace` size must be a table of size >= HIST_WKSP_SIZE_U32. + * @return : largest histogram frequency, + * or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */ +static size_t HIST_count_parallel_wksp( + unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize, + HIST_checkInput_e check, + U32* const workSpace) +{ + const BYTE* ip = (const BYTE*)source; + const BYTE* const iend = ip+sourceSize; + unsigned maxSymbolValue = *maxSymbolValuePtr; + unsigned max=0; + U32* const Counting1 = workSpace; + U32* const Counting2 = Counting1 + 256; + U32* const Counting3 = Counting2 + 256; + U32* const Counting4 = Counting3 + 256; + + memset(workSpace, 0, 4*256*sizeof(unsigned)); + + /* safety checks */ + if (!sourceSize) { + memset(count, 0, maxSymbolValue + 1); + *maxSymbolValuePtr = 0; + return 0; + } + if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */ + + /* by stripes of 16 bytes */ + { U32 cached = MEM_read32(ip); ip += 4; + while (ip < iend-15) { + U32 c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + c = cached; cached = MEM_read32(ip); ip += 4; + Counting1[(BYTE) c ]++; + Counting2[(BYTE)(c>>8) ]++; + Counting3[(BYTE)(c>>16)]++; + Counting4[ c>>24 ]++; + } + ip-=4; + } + + /* finish last symbols */ + while (ip<iend) Counting1[*ip++]++; + + if (check) { /* verify stats will fit into destination table */ + U32 s; for (s=255; s>maxSymbolValue; s--) { + Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; + if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall); + } } + + { U32 s; + if (maxSymbolValue > 255) maxSymbolValue = 255; + for (s=0; s<=maxSymbolValue; s++) { + count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s]; + if (count[s] > max) max = count[s]; + } } + + while (!count[maxSymbolValue]) maxSymbolValue--; + *maxSymbolValuePtr = maxSymbolValue; + return (size_t)max; +} + +/* HIST_countFast_wksp() : + * Same as HIST_countFast(), but using an externally provided scratch buffer. + * `workSpace` is a writable buffer which must be 4-bytes aligned, + * `workSpaceSize` must be >= HIST_WKSP_SIZE + */ +size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize, + void* workSpace, size_t workSpaceSize) +{ + if (sourceSize < 1500) /* heuristic threshold */ + return HIST_count_simple(count, maxSymbolValuePtr, source, sourceSize); + if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ + if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall); + return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, trustInput, (U32*)workSpace); +} + +/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ +size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize) +{ + unsigned tmpCounters[HIST_WKSP_SIZE_U32]; + return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters)); +} + +/* HIST_count_wksp() : + * Same as HIST_count(), but using an externally provided scratch buffer. + * `workSpace` size must be table of >= HIST_WKSP_SIZE_U32 unsigned */ +size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize, + void* workSpace, size_t workSpaceSize) +{ + if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ + if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall); + if (*maxSymbolValuePtr < 255) + return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, checkMaxSymbolValue, (U32*)workSpace); + *maxSymbolValuePtr = 255; + return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace, workSpaceSize); +} + +size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize) +{ + unsigned tmpCounters[HIST_WKSP_SIZE_U32]; + return HIST_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters, sizeof(tmpCounters)); +} diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h new file mode 100644 index 0000000000..8b389358dc --- /dev/null +++ b/thirdparty/zstd/compress/hist.h @@ -0,0 +1,95 @@ +/* ****************************************************************** + hist : Histogram functions + part of Finite State Entropy project + Copyright (C) 2013-present, Yann Collet. + + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + - Public forum : https://groups.google.com/forum/#!forum/lz4c +****************************************************************** */ + +/* --- dependencies --- */ +#include <stddef.h> /* size_t */ + + +/* --- simple histogram functions --- */ + +/*! HIST_count(): + * Provides the precise count of each byte within a table 'count'. + * 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1). + * Updates *maxSymbolValuePtr with actual largest symbol value detected. + * @return : count of the most frequent symbol (which isn't identified). + * or an error code, which can be tested using HIST_isError(). + * note : if return == srcSize, there is only one symbol. + */ +size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize); + +unsigned HIST_isError(size_t code); /**< tells if a return value is an error code */ + + +/* --- advanced histogram functions --- */ + +#define HIST_WKSP_SIZE_U32 1024 +#define HIST_WKSP_SIZE (HIST_WKSP_SIZE_U32 * sizeof(unsigned)) +/** HIST_count_wksp() : + * Same as HIST_count(), but using an externally provided scratch buffer. + * Benefit is this function will use very little stack space. + * `workSpace` is a writable buffer which must be 4-bytes aligned, + * `workSpaceSize` must be >= HIST_WKSP_SIZE + */ +size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize, + void* workSpace, size_t workSpaceSize); + +/** HIST_countFast() : + * same as HIST_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr. + * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr` + */ +size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize); + +/** HIST_countFast_wksp() : + * Same as HIST_countFast(), but using an externally provided scratch buffer. + * `workSpace` is a writable buffer which must be 4-bytes aligned, + * `workSpaceSize` must be >= HIST_WKSP_SIZE + */ +size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize, + void* workSpace, size_t workSpaceSize); + +/*! HIST_count_simple() : + * Same as HIST_countFast(), this function is unsafe, + * and will segfault if any value within `src` is `> *maxSymbolValuePtr`. + * It is also a bit slower for large inputs. + * However, it does not need any additional memory (not even on stack). + * @return : count of the most frequent symbol. + * Note this function doesn't produce any error (i.e. it must succeed). + */ +unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, + const void* src, size_t srcSize); diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c index 83230b415f..f074f1e0a9 100644 --- a/thirdparty/zstd/compress/huf_compress.c +++ b/thirdparty/zstd/compress/huf_compress.c @@ -45,8 +45,9 @@ ****************************************************************/ #include <string.h> /* memcpy, memset */ #include <stdio.h> /* printf (debug) */ -#include "bitstream.h" #include "compiler.h" +#include "bitstream.h" +#include "hist.h" #define FSE_STATIC_LINKING_ONLY /* FSE_optimalTableLog_internal */ #include "fse.h" /* header compression */ #define HUF_STATIC_LINKING_ONLY @@ -58,7 +59,7 @@ * Error Management ****************************************************************/ #define HUF_isError ERR_isError -#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ +#define HUF_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */ #define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e #define CHECK_F(f) { CHECK_V_F(_var_err__, f); } @@ -81,28 +82,28 @@ unsigned HUF_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxS * Note : all elements within weightTable are supposed to be <= HUF_TABLELOG_MAX. */ #define MAX_FSE_TABLELOG_FOR_HUFF_HEADER 6 -size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize) +static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize) { BYTE* const ostart = (BYTE*) dst; BYTE* op = ostart; BYTE* const oend = ostart + dstSize; - U32 maxSymbolValue = HUF_TABLELOG_MAX; + unsigned maxSymbolValue = HUF_TABLELOG_MAX; U32 tableLog = MAX_FSE_TABLELOG_FOR_HUFF_HEADER; FSE_CTable CTable[FSE_CTABLE_SIZE_U32(MAX_FSE_TABLELOG_FOR_HUFF_HEADER, HUF_TABLELOG_MAX)]; BYTE scratchBuffer[1<<MAX_FSE_TABLELOG_FOR_HUFF_HEADER]; - U32 count[HUF_TABLELOG_MAX+1]; + unsigned count[HUF_TABLELOG_MAX+1]; S16 norm[HUF_TABLELOG_MAX+1]; /* init conditions */ if (wtSize <= 1) return 0; /* Not compressible */ /* Scan input and build symbol stats */ - { CHECK_V_F(maxCount, FSE_count_simple(count, &maxSymbolValue, weightTable, wtSize) ); + { unsigned const maxCount = HIST_count_simple(count, &maxSymbolValue, weightTable, wtSize); /* never fails */ if (maxCount == wtSize) return 1; /* only a single symbol in src : rle */ - if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */ + if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */ } tableLog = FSE_optimalTableLog(tableLog, wtSize, maxSymbolValue); @@ -133,7 +134,7 @@ struct HUF_CElt_s { `CTable` : Huffman tree to save, using huf representation. @return : size of saved CTable */ size_t HUF_writeCTable (void* dst, size_t maxDstSize, - const HUF_CElt* CTable, U32 maxSymbolValue, U32 huffLog) + const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog) { BYTE bitsToWeight[HUF_TABLELOG_MAX + 1]; /* precomputed conversion table */ BYTE huffWeight[HUF_SYMBOLVALUE_MAX]; @@ -168,7 +169,7 @@ size_t HUF_writeCTable (void* dst, size_t maxDstSize, } -size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src, size_t srcSize) +size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize) { BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; /* init not required, even though some static analyzer may complain */ U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; /* large enough for values from 0 to 16 */ @@ -216,6 +217,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src return readSize; } +U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue) +{ + const HUF_CElt* table = (const HUF_CElt*)symbolTable; + assert(symbolValue <= HUF_SYMBOLVALUE_MAX); + return table[symbolValue].nbBits; +} + typedef struct nodeElt_s { U32 count; @@ -307,7 +315,7 @@ typedef struct { U32 current; } rankPos; -static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue) +static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue) { rankPos rank[32]; U32 n; @@ -339,7 +347,7 @@ static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue) */ #define STARTNODE (HUF_SYMBOLVALUE_MAX+1) typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32]; -size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) +size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) { nodeElt* const huffNode0 = (nodeElt*)workSpace; nodeElt* const huffNode = huffNode0+1; @@ -413,7 +421,7 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValu * @return : maxNbBits * Note : count is used before tree is written, so they can safely overlap */ -size_t HUF_buildCTable (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits) +size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) { huffNodeTable nodeTable; return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, nodeTable, sizeof(nodeTable)); @@ -602,13 +610,14 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si return HUF_compress4X_usingCTable_internal(dst, dstSize, src, srcSize, CTable, /* bmi2 */ 0); } +typedef enum { HUF_singleStream, HUF_fourStreams } HUF_nbStreams_e; static size_t HUF_compressCTable_internal( BYTE* const ostart, BYTE* op, BYTE* const oend, const void* src, size_t srcSize, - unsigned singleStream, const HUF_CElt* CTable, const int bmi2) + HUF_nbStreams_e nbStreams, const HUF_CElt* CTable, const int bmi2) { - size_t const cSize = singleStream ? + size_t const cSize = (nbStreams==HUF_singleStream) ? HUF_compress1X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2) : HUF_compress4X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2); if (HUF_isError(cSize)) { return cSize; } @@ -620,21 +629,21 @@ static size_t HUF_compressCTable_internal( } typedef struct { - U32 count[HUF_SYMBOLVALUE_MAX + 1]; + unsigned count[HUF_SYMBOLVALUE_MAX + 1]; HUF_CElt CTable[HUF_SYMBOLVALUE_MAX + 1]; huffNodeTable nodeTable; } HUF_compress_tables_t; /* HUF_compress_internal() : * `workSpace` must a table of at least HUF_WORKSPACE_SIZE_U32 unsigned */ -static size_t HUF_compress_internal ( - void* dst, size_t dstSize, - const void* src, size_t srcSize, - unsigned maxSymbolValue, unsigned huffLog, - unsigned singleStream, - void* workSpace, size_t wkspSize, - HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat, - const int bmi2) +static size_t +HUF_compress_internal (void* dst, size_t dstSize, + const void* src, size_t srcSize, + unsigned maxSymbolValue, unsigned huffLog, + HUF_nbStreams_e nbStreams, + void* workSpace, size_t wkspSize, + HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat, + const int bmi2) { HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace; BYTE* const ostart = (BYTE*)dst; @@ -643,7 +652,7 @@ static size_t HUF_compress_internal ( /* checks & inits */ if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ - if (wkspSize < sizeof(*table)) return ERROR(workSpace_tooSmall); + if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall); if (!srcSize) return 0; /* Uncompressed */ if (!dstSize) return 0; /* cannot fit anything within dst budget */ if (srcSize > HUF_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); /* current block size limit */ @@ -656,13 +665,13 @@ static size_t HUF_compress_internal ( if (preferRepeat && repeat && *repeat == HUF_repeat_valid) { return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, oldHufTable, bmi2); + nbStreams, oldHufTable, bmi2); } /* Scan input and build symbol stats */ - { CHECK_V_F(largest, FSE_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, table->count) ); + { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace, wkspSize) ); if (largest == srcSize) { *ostart = ((const BYTE*)src)[0]; return 1; } /* single symbol, rle */ - if (largest <= (srcSize >> 7)+1) return 0; /* heuristic : probably not compressible enough */ + if (largest <= (srcSize >> 7)+4) return 0; /* heuristic : probably not compressible enough */ } /* Check validity of previous table */ @@ -675,14 +684,15 @@ static size_t HUF_compress_internal ( if (preferRepeat && repeat && *repeat != HUF_repeat_none) { return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, oldHufTable, bmi2); + nbStreams, oldHufTable, bmi2); } /* Build Huffman Tree */ huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue); - { CHECK_V_F(maxBits, HUF_buildCTable_wksp(table->CTable, table->count, - maxSymbolValue, huffLog, - table->nodeTable, sizeof(table->nodeTable)) ); + { size_t const maxBits = HUF_buildCTable_wksp(table->CTable, table->count, + maxSymbolValue, huffLog, + table->nodeTable, sizeof(table->nodeTable)); + CHECK_F(maxBits); huffLog = (U32)maxBits; /* Zero unused symbols in CTable, so we can check it for validity */ memset(table->CTable + (maxSymbolValue + 1), 0, @@ -698,7 +708,7 @@ static size_t HUF_compress_internal ( if (oldSize <= hSize + newSize || hSize + 12 >= srcSize) { return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, oldHufTable, bmi2); + nbStreams, oldHufTable, bmi2); } } /* Use the new huffman table */ @@ -710,7 +720,7 @@ static size_t HUF_compress_internal ( } return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, - singleStream, table->CTable, bmi2); + nbStreams, table->CTable, bmi2); } @@ -720,7 +730,7 @@ size_t HUF_compress1X_wksp (void* dst, size_t dstSize, void* workSpace, size_t wkspSize) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 1 /*single stream*/, + maxSymbolValue, huffLog, HUF_singleStream, workSpace, wkspSize, NULL, NULL, 0, 0 /*bmi2*/); } @@ -732,7 +742,7 @@ size_t HUF_compress1X_repeat (void* dst, size_t dstSize, HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 1 /*single stream*/, + maxSymbolValue, huffLog, HUF_singleStream, workSpace, wkspSize, hufTable, repeat, preferRepeat, bmi2); } @@ -754,7 +764,7 @@ size_t HUF_compress4X_wksp (void* dst, size_t dstSize, void* workSpace, size_t wkspSize) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 0 /*4 streams*/, + maxSymbolValue, huffLog, HUF_fourStreams, workSpace, wkspSize, NULL, NULL, 0, 0 /*bmi2*/); } @@ -769,7 +779,7 @@ size_t HUF_compress4X_repeat (void* dst, size_t dstSize, HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2) { return HUF_compress_internal(dst, dstSize, src, srcSize, - maxSymbolValue, huffLog, 0 /* 4 streams */, + maxSymbolValue, huffLog, HUF_fourStreams, workSpace, wkspSize, hufTable, repeat, preferRepeat, bmi2); } diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c index 2aa26da4cd..c2c9d3bc55 100644 --- a/thirdparty/zstd/compress/zstd_compress.c +++ b/thirdparty/zstd/compress/zstd_compress.c @@ -8,21 +8,14 @@ * You may select, at your option, one of the above-listed licenses. */ - -/*-************************************* -* Tuning parameters -***************************************/ -#ifndef ZSTD_CLEVEL_DEFAULT -# define ZSTD_CLEVEL_DEFAULT 3 -#endif - - /*-************************************* * Dependencies ***************************************/ +#include <limits.h> /* INT_MAX */ #include <string.h> /* memset */ #include "cpu.h" #include "mem.h" +#include "hist.h" /* HIST_countFast_wksp */ #define FSE_STATIC_LINKING_ONLY /* FSE_encodeSymbol */ #include "fse.h" #define HUF_STATIC_LINKING_ONLY @@ -54,7 +47,6 @@ struct ZSTD_CDict_s { size_t workspaceSize; ZSTD_matchState_t matchState; ZSTD_compressedBlockState_t cBlockState; - ZSTD_compressionParameters cParams; ZSTD_customMem customMem; U32 dictID; }; /* typedef'd to ZSTD_CDict within "zstd.h" */ @@ -64,17 +56,26 @@ ZSTD_CCtx* ZSTD_createCCtx(void) return ZSTD_createCCtx_advanced(ZSTD_defaultCMem); } +static void ZSTD_initCCtx(ZSTD_CCtx* cctx, ZSTD_customMem memManager) +{ + assert(cctx != NULL); + memset(cctx, 0, sizeof(*cctx)); + cctx->customMem = memManager; + cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); + { size_t const err = ZSTD_CCtx_reset(cctx, ZSTD_reset_parameters); + assert(!ZSTD_isError(err)); + (void)err; + } +} + ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem) { ZSTD_STATIC_ASSERT(zcss_init==0); ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN==(0ULL - 1)); if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_calloc(sizeof(ZSTD_CCtx), customMem); + { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_malloc(sizeof(ZSTD_CCtx), customMem); if (!cctx) return NULL; - cctx->customMem = customMem; - cctx->requestedParams.compressionLevel = ZSTD_CLEVEL_DEFAULT; - cctx->requestedParams.fParams.contentSizeFlag = 1; - cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); + ZSTD_initCCtx(cctx, customMem); return cctx; } } @@ -102,17 +103,24 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize) return cctx; } -size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx) +static void ZSTD_freeCCtxContent(ZSTD_CCtx* cctx) { - if (cctx==NULL) return 0; /* support free on NULL */ - if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */ + assert(cctx != NULL); + assert(cctx->staticSize == 0); ZSTD_free(cctx->workSpace, cctx->customMem); cctx->workSpace = NULL; ZSTD_freeCDict(cctx->cdictLocal); cctx->cdictLocal = NULL; #ifdef ZSTD_MULTITHREAD ZSTDMT_freeCCtx(cctx->mtctx); cctx->mtctx = NULL; #endif +} + +size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx) +{ + if (cctx==NULL) return 0; /* support free on NULL */ + if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */ + ZSTD_freeCCtxContent(cctx); ZSTD_free(cctx, cctx->customMem); - return 0; /* reserved as a potential error code in the future */ + return 0; } @@ -121,7 +129,7 @@ static size_t ZSTD_sizeof_mtctx(const ZSTD_CCtx* cctx) #ifdef ZSTD_MULTITHREAD return ZSTDMT_sizeof_CCtx(cctx->mtctx); #else - (void) cctx; + (void)cctx; return 0; #endif } @@ -143,21 +151,6 @@ size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs) /* private API call, for dictBuilder only */ const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx) { return &(ctx->seqStore); } -ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( - const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) -{ - ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize); - if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; - if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; - if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; - if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog; - if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog; - if (CCtxParams->cParams.searchLength) cParams.searchLength = CCtxParams->cParams.searchLength; - if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; - if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; - return cParams; -} - static ZSTD_CCtx_params ZSTD_makeCCtxParamsFromCParams( ZSTD_compressionParameters cParams) { @@ -234,9 +227,160 @@ static ZSTD_CCtx_params ZSTD_assignParamsToCCtxParams( return ret; } -#define CLAMPCHECK(val,min,max) { \ - if (((val)<(min)) | ((val)>(max))) { \ - return ERROR(parameter_outOfBound); \ +ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) +{ + ZSTD_bounds bounds = { 0, 0, 0 }; + + switch(param) + { + case ZSTD_c_compressionLevel: + bounds.lowerBound = ZSTD_minCLevel(); + bounds.upperBound = ZSTD_maxCLevel(); + return bounds; + + case ZSTD_c_windowLog: + bounds.lowerBound = ZSTD_WINDOWLOG_MIN; + bounds.upperBound = ZSTD_WINDOWLOG_MAX; + return bounds; + + case ZSTD_c_hashLog: + bounds.lowerBound = ZSTD_HASHLOG_MIN; + bounds.upperBound = ZSTD_HASHLOG_MAX; + return bounds; + + case ZSTD_c_chainLog: + bounds.lowerBound = ZSTD_CHAINLOG_MIN; + bounds.upperBound = ZSTD_CHAINLOG_MAX; + return bounds; + + case ZSTD_c_searchLog: + bounds.lowerBound = ZSTD_SEARCHLOG_MIN; + bounds.upperBound = ZSTD_SEARCHLOG_MAX; + return bounds; + + case ZSTD_c_minMatch: + bounds.lowerBound = ZSTD_MINMATCH_MIN; + bounds.upperBound = ZSTD_MINMATCH_MAX; + return bounds; + + case ZSTD_c_targetLength: + bounds.lowerBound = ZSTD_TARGETLENGTH_MIN; + bounds.upperBound = ZSTD_TARGETLENGTH_MAX; + return bounds; + + case ZSTD_c_strategy: + bounds.lowerBound = ZSTD_STRATEGY_MIN; + bounds.upperBound = ZSTD_STRATEGY_MAX; + return bounds; + + case ZSTD_c_contentSizeFlag: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_checksumFlag: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_dictIDFlag: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_nbWorkers: + bounds.lowerBound = 0; +#ifdef ZSTD_MULTITHREAD + bounds.upperBound = ZSTDMT_NBWORKERS_MAX; +#else + bounds.upperBound = 0; +#endif + return bounds; + + case ZSTD_c_jobSize: + bounds.lowerBound = 0; +#ifdef ZSTD_MULTITHREAD + bounds.upperBound = ZSTDMT_JOBSIZE_MAX; +#else + bounds.upperBound = 0; +#endif + return bounds; + + case ZSTD_c_overlapLog: + bounds.lowerBound = ZSTD_OVERLAPLOG_MIN; + bounds.upperBound = ZSTD_OVERLAPLOG_MAX; + return bounds; + + case ZSTD_c_enableLongDistanceMatching: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_ldmHashLog: + bounds.lowerBound = ZSTD_LDM_HASHLOG_MIN; + bounds.upperBound = ZSTD_LDM_HASHLOG_MAX; + return bounds; + + case ZSTD_c_ldmMinMatch: + bounds.lowerBound = ZSTD_LDM_MINMATCH_MIN; + bounds.upperBound = ZSTD_LDM_MINMATCH_MAX; + return bounds; + + case ZSTD_c_ldmBucketSizeLog: + bounds.lowerBound = ZSTD_LDM_BUCKETSIZELOG_MIN; + bounds.upperBound = ZSTD_LDM_BUCKETSIZELOG_MAX; + return bounds; + + case ZSTD_c_ldmHashRateLog: + bounds.lowerBound = ZSTD_LDM_HASHRATELOG_MIN; + bounds.upperBound = ZSTD_LDM_HASHRATELOG_MAX; + return bounds; + + /* experimental parameters */ + case ZSTD_c_rsyncable: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_forceMaxWindow : + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + + case ZSTD_c_format: + ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); + bounds.lowerBound = ZSTD_f_zstd1; + bounds.upperBound = ZSTD_f_zstd1_magicless; /* note : how to ensure at compile time that this is the highest value enum ? */ + return bounds; + + case ZSTD_c_forceAttachDict: + ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceCopy); + bounds.lowerBound = ZSTD_dictDefaultAttach; + bounds.upperBound = ZSTD_dictForceCopy; /* note : how to ensure at compile time that this is the highest value enum ? */ + return bounds; + + default: + { ZSTD_bounds const boundError = { ERROR(parameter_unsupported), 0, 0 }; + return boundError; + } + } +} + +/* ZSTD_cParam_withinBounds: + * @return 1 if value is within cParam bounds, + * 0 otherwise */ +static int ZSTD_cParam_withinBounds(ZSTD_cParameter cParam, int value) +{ + ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam); + if (ZSTD_isError(bounds.error)) return 0; + if (value < bounds.lowerBound) return 0; + if (value > bounds.upperBound) return 0; + return 1; +} + +#define BOUNDCHECK(cParam, val) { \ + if (!ZSTD_cParam_withinBounds(cParam,val)) { \ + return ERROR(parameter_outOfBound); \ } } @@ -244,38 +388,39 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param) { switch(param) { - case ZSTD_p_compressionLevel: - case ZSTD_p_hashLog: - case ZSTD_p_chainLog: - case ZSTD_p_searchLog: - case ZSTD_p_minMatch: - case ZSTD_p_targetLength: - case ZSTD_p_compressionStrategy: - case ZSTD_p_compressLiterals: + case ZSTD_c_compressionLevel: + case ZSTD_c_hashLog: + case ZSTD_c_chainLog: + case ZSTD_c_searchLog: + case ZSTD_c_minMatch: + case ZSTD_c_targetLength: + case ZSTD_c_strategy: return 1; - case ZSTD_p_format: - case ZSTD_p_windowLog: - case ZSTD_p_contentSizeFlag: - case ZSTD_p_checksumFlag: - case ZSTD_p_dictIDFlag: - case ZSTD_p_forceMaxWindow : - case ZSTD_p_nbWorkers: - case ZSTD_p_jobSize: - case ZSTD_p_overlapSizeLog: - case ZSTD_p_enableLongDistanceMatching: - case ZSTD_p_ldmHashLog: - case ZSTD_p_ldmMinMatch: - case ZSTD_p_ldmBucketSizeLog: - case ZSTD_p_ldmHashEveryLog: + case ZSTD_c_format: + case ZSTD_c_windowLog: + case ZSTD_c_contentSizeFlag: + case ZSTD_c_checksumFlag: + case ZSTD_c_dictIDFlag: + case ZSTD_c_forceMaxWindow : + case ZSTD_c_nbWorkers: + case ZSTD_c_jobSize: + case ZSTD_c_overlapLog: + case ZSTD_c_rsyncable: + case ZSTD_c_enableLongDistanceMatching: + case ZSTD_c_ldmHashLog: + case ZSTD_c_ldmMinMatch: + case ZSTD_c_ldmBucketSizeLog: + case ZSTD_c_ldmHashRateLog: + case ZSTD_c_forceAttachDict: default: return 0; } } -size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value) +size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value) { - DEBUGLOG(4, "ZSTD_CCtx_setParameter (%u, %u)", (U32)param, value); + DEBUGLOG(4, "ZSTD_CCtx_setParameter (%i, %i)", (int)param, value); if (cctx->streamStage != zcss_init) { if (ZSTD_isUpdateAuthorized(param)) { cctx->cParamsChanged = 1; @@ -285,49 +430,52 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v switch(param) { - case ZSTD_p_format : + case ZSTD_c_format : return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_compressionLevel: + case ZSTD_c_compressionLevel: if (cctx->cdict) return ERROR(stage_wrong); return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_windowLog: - case ZSTD_p_hashLog: - case ZSTD_p_chainLog: - case ZSTD_p_searchLog: - case ZSTD_p_minMatch: - case ZSTD_p_targetLength: - case ZSTD_p_compressionStrategy: + case ZSTD_c_windowLog: + case ZSTD_c_hashLog: + case ZSTD_c_chainLog: + case ZSTD_c_searchLog: + case ZSTD_c_minMatch: + case ZSTD_c_targetLength: + case ZSTD_c_strategy: if (cctx->cdict) return ERROR(stage_wrong); return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_compressLiterals: - case ZSTD_p_contentSizeFlag: - case ZSTD_p_checksumFlag: - case ZSTD_p_dictIDFlag: + case ZSTD_c_contentSizeFlag: + case ZSTD_c_checksumFlag: + case ZSTD_c_dictIDFlag: return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_forceMaxWindow : /* Force back-references to remain < windowSize, + case ZSTD_c_forceMaxWindow : /* Force back-references to remain < windowSize, * even when referencing into Dictionary content. * default : 0 when using a CDict, 1 when using a Prefix */ return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_nbWorkers: - if ((value>0) && cctx->staticSize) { + case ZSTD_c_forceAttachDict: + return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); + + case ZSTD_c_nbWorkers: + if ((value!=0) && cctx->staticSize) { return ERROR(parameter_unsupported); /* MT not compatible with static alloc */ } return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_jobSize: - case ZSTD_p_overlapSizeLog: + case ZSTD_c_jobSize: + case ZSTD_c_overlapLog: + case ZSTD_c_rsyncable: return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); - case ZSTD_p_enableLongDistanceMatching: - case ZSTD_p_ldmHashLog: - case ZSTD_p_ldmMinMatch: - case ZSTD_p_ldmBucketSizeLog: - case ZSTD_p_ldmHashEveryLog: + case ZSTD_c_enableLongDistanceMatching: + case ZSTD_c_ldmHashLog: + case ZSTD_c_ldmMinMatch: + case ZSTD_c_ldmBucketSizeLog: + case ZSTD_c_ldmHashRateLog: if (cctx->cdict) return ERROR(stage_wrong); return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value); @@ -335,148 +483,257 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v } } -size_t ZSTD_CCtxParam_setParameter( - ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, unsigned value) +size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* CCtxParams, + ZSTD_cParameter param, int value) { - DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%u, %u)", (U32)param, value); + DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%i, %i)", (int)param, value); switch(param) { - case ZSTD_p_format : - if (value > (unsigned)ZSTD_f_zstd1_magicless) - return ERROR(parameter_unsupported); + case ZSTD_c_format : + BOUNDCHECK(ZSTD_c_format, value); CCtxParams->format = (ZSTD_format_e)value; return (size_t)CCtxParams->format; - case ZSTD_p_compressionLevel : { - int cLevel = (int)value; /* cast expected to restore negative sign */ + case ZSTD_c_compressionLevel : { + int cLevel = value; if (cLevel > ZSTD_maxCLevel()) cLevel = ZSTD_maxCLevel(); + if (cLevel < ZSTD_minCLevel()) cLevel = ZSTD_minCLevel(); if (cLevel) { /* 0 : does not change current level */ - CCtxParams->disableLiteralCompression = (cLevel<0); /* negative levels disable huffman */ CCtxParams->compressionLevel = cLevel; } if (CCtxParams->compressionLevel >= 0) return CCtxParams->compressionLevel; return 0; /* return type (size_t) cannot represent negative values */ } - case ZSTD_p_windowLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX); + case ZSTD_c_windowLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_windowLog, value); CCtxParams->cParams.windowLog = value; return CCtxParams->cParams.windowLog; - case ZSTD_p_hashLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); + case ZSTD_c_hashLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_hashLog, value); CCtxParams->cParams.hashLog = value; return CCtxParams->cParams.hashLog; - case ZSTD_p_chainLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX); + case ZSTD_c_chainLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_chainLog, value); CCtxParams->cParams.chainLog = value; return CCtxParams->cParams.chainLog; - case ZSTD_p_searchLog : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX); + case ZSTD_c_searchLog : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_searchLog, value); CCtxParams->cParams.searchLog = value; return value; - case ZSTD_p_minMatch : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX); - CCtxParams->cParams.searchLength = value; - return CCtxParams->cParams.searchLength; + case ZSTD_c_minMatch : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_minMatch, value); + CCtxParams->cParams.minMatch = value; + return CCtxParams->cParams.minMatch; - case ZSTD_p_targetLength : - /* all values are valid. 0 => use default */ + case ZSTD_c_targetLength : + BOUNDCHECK(ZSTD_c_targetLength, value); CCtxParams->cParams.targetLength = value; return CCtxParams->cParams.targetLength; - case ZSTD_p_compressionStrategy : - if (value>0) /* 0 => use default */ - CLAMPCHECK(value, (unsigned)ZSTD_fast, (unsigned)ZSTD_btultra); + case ZSTD_c_strategy : + if (value!=0) /* 0 => use default */ + BOUNDCHECK(ZSTD_c_strategy, value); CCtxParams->cParams.strategy = (ZSTD_strategy)value; return (size_t)CCtxParams->cParams.strategy; - case ZSTD_p_compressLiterals: - CCtxParams->disableLiteralCompression = !value; - return !CCtxParams->disableLiteralCompression; - - case ZSTD_p_contentSizeFlag : + case ZSTD_c_contentSizeFlag : /* Content size written in frame header _when known_ (default:1) */ - DEBUGLOG(4, "set content size flag = %u", (value>0)); - CCtxParams->fParams.contentSizeFlag = value > 0; + DEBUGLOG(4, "set content size flag = %u", (value!=0)); + CCtxParams->fParams.contentSizeFlag = value != 0; return CCtxParams->fParams.contentSizeFlag; - case ZSTD_p_checksumFlag : + case ZSTD_c_checksumFlag : /* A 32-bits content checksum will be calculated and written at end of frame (default:0) */ - CCtxParams->fParams.checksumFlag = value > 0; + CCtxParams->fParams.checksumFlag = value != 0; return CCtxParams->fParams.checksumFlag; - case ZSTD_p_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */ - DEBUGLOG(4, "set dictIDFlag = %u", (value>0)); + case ZSTD_c_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */ + DEBUGLOG(4, "set dictIDFlag = %u", (value!=0)); CCtxParams->fParams.noDictIDFlag = !value; return !CCtxParams->fParams.noDictIDFlag; - case ZSTD_p_forceMaxWindow : - CCtxParams->forceWindow = (value > 0); + case ZSTD_c_forceMaxWindow : + CCtxParams->forceWindow = (value != 0); return CCtxParams->forceWindow; - case ZSTD_p_nbWorkers : + case ZSTD_c_forceAttachDict : { + const ZSTD_dictAttachPref_e pref = (ZSTD_dictAttachPref_e)value; + BOUNDCHECK(ZSTD_c_forceAttachDict, pref); + CCtxParams->attachDictPref = pref; + return CCtxParams->attachDictPref; + } + + case ZSTD_c_nbWorkers : #ifndef ZSTD_MULTITHREAD - if (value>0) return ERROR(parameter_unsupported); + if (value!=0) return ERROR(parameter_unsupported); return 0; #else return ZSTDMT_CCtxParam_setNbWorkers(CCtxParams, value); #endif - case ZSTD_p_jobSize : + case ZSTD_c_jobSize : #ifndef ZSTD_MULTITHREAD return ERROR(parameter_unsupported); #else return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_jobSize, value); #endif - case ZSTD_p_overlapSizeLog : + case ZSTD_c_overlapLog : #ifndef ZSTD_MULTITHREAD return ERROR(parameter_unsupported); #else - return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapSectionLog, value); + return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapLog, value); #endif - case ZSTD_p_enableLongDistanceMatching : - CCtxParams->ldmParams.enableLdm = (value>0); + case ZSTD_c_rsyncable : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_rsyncable, value); +#endif + + case ZSTD_c_enableLongDistanceMatching : + CCtxParams->ldmParams.enableLdm = (value!=0); return CCtxParams->ldmParams.enableLdm; - case ZSTD_p_ldmHashLog : - if (value>0) /* 0 ==> auto */ - CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); + case ZSTD_c_ldmHashLog : + if (value!=0) /* 0 ==> auto */ + BOUNDCHECK(ZSTD_c_ldmHashLog, value); CCtxParams->ldmParams.hashLog = value; return CCtxParams->ldmParams.hashLog; - case ZSTD_p_ldmMinMatch : - if (value>0) /* 0 ==> default */ - CLAMPCHECK(value, ZSTD_LDM_MINMATCH_MIN, ZSTD_LDM_MINMATCH_MAX); + case ZSTD_c_ldmMinMatch : + if (value!=0) /* 0 ==> default */ + BOUNDCHECK(ZSTD_c_ldmMinMatch, value); CCtxParams->ldmParams.minMatchLength = value; return CCtxParams->ldmParams.minMatchLength; - case ZSTD_p_ldmBucketSizeLog : - if (value > ZSTD_LDM_BUCKETSIZELOG_MAX) - return ERROR(parameter_outOfBound); + case ZSTD_c_ldmBucketSizeLog : + if (value!=0) /* 0 ==> default */ + BOUNDCHECK(ZSTD_c_ldmBucketSizeLog, value); CCtxParams->ldmParams.bucketSizeLog = value; return CCtxParams->ldmParams.bucketSizeLog; - case ZSTD_p_ldmHashEveryLog : + case ZSTD_c_ldmHashRateLog : if (value > ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN) return ERROR(parameter_outOfBound); - CCtxParams->ldmParams.hashEveryLog = value; - return CCtxParams->ldmParams.hashEveryLog; + CCtxParams->ldmParams.hashRateLog = value; + return CCtxParams->ldmParams.hashRateLog; default: return ERROR(parameter_unsupported); } } +size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value) +{ + return ZSTD_CCtxParam_getParameter(&cctx->requestedParams, param, value); +} + +size_t ZSTD_CCtxParam_getParameter( + ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, int* value) +{ + switch(param) + { + case ZSTD_c_format : + *value = CCtxParams->format; + break; + case ZSTD_c_compressionLevel : + *value = CCtxParams->compressionLevel; + break; + case ZSTD_c_windowLog : + *value = CCtxParams->cParams.windowLog; + break; + case ZSTD_c_hashLog : + *value = CCtxParams->cParams.hashLog; + break; + case ZSTD_c_chainLog : + *value = CCtxParams->cParams.chainLog; + break; + case ZSTD_c_searchLog : + *value = CCtxParams->cParams.searchLog; + break; + case ZSTD_c_minMatch : + *value = CCtxParams->cParams.minMatch; + break; + case ZSTD_c_targetLength : + *value = CCtxParams->cParams.targetLength; + break; + case ZSTD_c_strategy : + *value = (unsigned)CCtxParams->cParams.strategy; + break; + case ZSTD_c_contentSizeFlag : + *value = CCtxParams->fParams.contentSizeFlag; + break; + case ZSTD_c_checksumFlag : + *value = CCtxParams->fParams.checksumFlag; + break; + case ZSTD_c_dictIDFlag : + *value = !CCtxParams->fParams.noDictIDFlag; + break; + case ZSTD_c_forceMaxWindow : + *value = CCtxParams->forceWindow; + break; + case ZSTD_c_forceAttachDict : + *value = CCtxParams->attachDictPref; + break; + case ZSTD_c_nbWorkers : +#ifndef ZSTD_MULTITHREAD + assert(CCtxParams->nbWorkers == 0); +#endif + *value = CCtxParams->nbWorkers; + break; + case ZSTD_c_jobSize : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + assert(CCtxParams->jobSize <= INT_MAX); + *value = (int)CCtxParams->jobSize; + break; +#endif + case ZSTD_c_overlapLog : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + *value = CCtxParams->overlapLog; + break; +#endif + case ZSTD_c_rsyncable : +#ifndef ZSTD_MULTITHREAD + return ERROR(parameter_unsupported); +#else + *value = CCtxParams->rsyncable; + break; +#endif + case ZSTD_c_enableLongDistanceMatching : + *value = CCtxParams->ldmParams.enableLdm; + break; + case ZSTD_c_ldmHashLog : + *value = CCtxParams->ldmParams.hashLog; + break; + case ZSTD_c_ldmMinMatch : + *value = CCtxParams->ldmParams.minMatchLength; + break; + case ZSTD_c_ldmBucketSizeLog : + *value = CCtxParams->ldmParams.bucketSizeLog; + break; + case ZSTD_c_ldmHashRateLog : + *value = CCtxParams->ldmParams.hashRateLog; + break; + default: return ERROR(parameter_unsupported); + } + return 0; +} + /** ZSTD_CCtx_setParametersUsingCCtxParams() : * just applies `params` into `cctx` * no action is performed, parameters are merely stored. @@ -487,6 +744,7 @@ size_t ZSTD_CCtxParam_setParameter( size_t ZSTD_CCtx_setParametersUsingCCtxParams( ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params) { + DEBUGLOG(4, "ZSTD_CCtx_setParametersUsingCCtxParams"); if (cctx->streamStage != zcss_init) return ERROR(stage_wrong); if (cctx->cdict) return ERROR(stage_wrong); @@ -565,53 +823,59 @@ size_t ZSTD_CCtx_refPrefix_advanced( return 0; } -static void ZSTD_startNewCompression(ZSTD_CCtx* cctx) -{ - cctx->streamStage = zcss_init; - cctx->pledgedSrcSizePlusOne = 0; -} - /*! ZSTD_CCtx_reset() : * Also dumps dictionary */ -void ZSTD_CCtx_reset(ZSTD_CCtx* cctx) +size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset) { - ZSTD_startNewCompression(cctx); - cctx->cdict = NULL; + if ( (reset == ZSTD_reset_session_only) + || (reset == ZSTD_reset_session_and_parameters) ) { + cctx->streamStage = zcss_init; + cctx->pledgedSrcSizePlusOne = 0; + } + if ( (reset == ZSTD_reset_parameters) + || (reset == ZSTD_reset_session_and_parameters) ) { + if (cctx->streamStage != zcss_init) return ERROR(stage_wrong); + cctx->cdict = NULL; + return ZSTD_CCtxParams_reset(&cctx->requestedParams); + } + return 0; } + /** ZSTD_checkCParams() : control CParam values remain within authorized range. @return : 0, or an error code if one value is beyond authorized range */ size_t ZSTD_checkCParams(ZSTD_compressionParameters cParams) { - CLAMPCHECK(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX); - CLAMPCHECK(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX); - CLAMPCHECK(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); - CLAMPCHECK(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX); - CLAMPCHECK(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX); - if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN) - return ERROR(parameter_unsupported); - if ((U32)(cParams.strategy) > (U32)ZSTD_btultra) - return ERROR(parameter_unsupported); + BOUNDCHECK(ZSTD_c_windowLog, cParams.windowLog); + BOUNDCHECK(ZSTD_c_chainLog, cParams.chainLog); + BOUNDCHECK(ZSTD_c_hashLog, cParams.hashLog); + BOUNDCHECK(ZSTD_c_searchLog, cParams.searchLog); + BOUNDCHECK(ZSTD_c_minMatch, cParams.minMatch); + BOUNDCHECK(ZSTD_c_targetLength,cParams.targetLength); + BOUNDCHECK(ZSTD_c_strategy, cParams.strategy); return 0; } /** ZSTD_clampCParams() : * make CParam values within valid range. * @return : valid CParams */ -static ZSTD_compressionParameters ZSTD_clampCParams(ZSTD_compressionParameters cParams) -{ -# define CLAMP(val,min,max) { \ - if (val<min) val=min; \ - else if (val>max) val=max; \ - } - CLAMP(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX); - CLAMP(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX); - CLAMP(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX); - CLAMP(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX); - CLAMP(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX); - if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN) cParams.targetLength = ZSTD_TARGETLENGTH_MIN; - if ((U32)(cParams.strategy) > (U32)ZSTD_btultra) cParams.strategy = ZSTD_btultra; +static ZSTD_compressionParameters +ZSTD_clampCParams(ZSTD_compressionParameters cParams) +{ +# define CLAMP_TYPE(cParam, val, type) { \ + ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam); \ + if ((int)val<bounds.lowerBound) val=(type)bounds.lowerBound; \ + else if ((int)val>bounds.upperBound) val=(type)bounds.upperBound; \ + } +# define CLAMP(cParam, val) CLAMP_TYPE(cParam, val, int) + CLAMP(ZSTD_c_windowLog, cParams.windowLog); + CLAMP(ZSTD_c_chainLog, cParams.chainLog); + CLAMP(ZSTD_c_hashLog, cParams.hashLog); + CLAMP(ZSTD_c_searchLog, cParams.searchLog); + CLAMP(ZSTD_c_minMatch, cParams.minMatch); + CLAMP(ZSTD_c_targetLength,cParams.targetLength); + CLAMP_TYPE(ZSTD_c_strategy,cParams.strategy, ZSTD_strategy); return cParams; } @@ -627,8 +891,11 @@ static U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) optimize `cPar` for a given input (`srcSize` and `dictSize`). mostly downsizing to reduce memory consumption and initialization latency. Both `srcSize` and `dictSize` are optional (use 0 if unknown). - Note : cPar is considered validated at this stage. Use ZSTD_checkCParams() to ensure that condition. */ -ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize) + Note : cPar is assumed validated. Use ZSTD_checkCParams() to ensure this condition. */ +static ZSTD_compressionParameters +ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, + unsigned long long srcSize, + size_t dictSize) { static const U64 minSrcSize = 513; /* (1<<9) + 1 */ static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); @@ -648,7 +915,7 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter ZSTD_highbit32(tSize-1) + 1; if (cPar.windowLog > srcLog) cPar.windowLog = srcLog; } - if (cPar.hashLog > cPar.windowLog) cPar.hashLog = cPar.windowLog; + if (cPar.hashLog > cPar.windowLog+1) cPar.hashLog = cPar.windowLog+1; { U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy); if (cycleLog > cPar.windowLog) cPar.chainLog -= (cycleLog - cPar.windowLog); @@ -660,23 +927,43 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter return cPar; } -ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize) +ZSTD_compressionParameters +ZSTD_adjustCParams(ZSTD_compressionParameters cPar, + unsigned long long srcSize, + size_t dictSize) { cPar = ZSTD_clampCParams(cPar); return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize); } -static size_t ZSTD_sizeof_matchState(ZSTD_compressionParameters const* cParams, const U32 forCCtx) +ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( + const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) +{ + ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize); + if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; + if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; + if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; + if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog; + if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog; + if (CCtxParams->cParams.minMatch) cParams.minMatch = CCtxParams->cParams.minMatch; + if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; + if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; + assert(!ZSTD_checkCParams(cParams)); + return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize); +} + +static size_t +ZSTD_sizeof_matchState(const ZSTD_compressionParameters* const cParams, + const U32 forCCtx) { size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog); size_t const hSize = ((size_t)1) << cParams->hashLog; - U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; + U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; size_t const h3Size = ((size_t)1) << hashLog3; size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32); size_t const optPotentialSpace = ((MaxML+1) + (MaxLL+1) + (MaxOff+1) + (1<<Litbits)) * sizeof(U32) + (ZSTD_OPT_NUM+1) * (sizeof(ZSTD_match_t)+sizeof(ZSTD_optimal_t)); - size_t const optSpace = (forCCtx && ((cParams->strategy == ZSTD_btopt) || - (cParams->strategy == ZSTD_btultra))) + size_t const optSpace = (forCCtx && (cParams->strategy >= ZSTD_btopt)) ? optPotentialSpace : 0; DEBUGLOG(4, "chainSize: %u - hSize: %u - h3Size: %u", @@ -691,9 +978,9 @@ size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) { ZSTD_compressionParameters const cParams = ZSTD_getCParamsFromCCtxParams(params, 0, 0); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); - U32 const divider = (cParams.searchLength==3) ? 3 : 4; + U32 const divider = (cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = blockSize + 11*maxNbSeq; + size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq; size_t const entropySpace = HUF_WORKSPACE_SIZE; size_t const blockStateSpace = 2 * sizeof(ZSTD_compressedBlockState_t); size_t const matchStateSize = ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 1); @@ -726,7 +1013,7 @@ size_t ZSTD_estimateCCtxSize(int compressionLevel) { int level; size_t memBudget = 0; - for (level=1; level<=compressionLevel; level++) { + for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) { size_t const newMB = ZSTD_estimateCCtxSize_internal(level); if (newMB > memBudget) memBudget = newMB; } @@ -752,15 +1039,17 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams) return ZSTD_estimateCStreamSize_usingCCtxParams(¶ms); } -static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) { +static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) +{ ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, 0); return ZSTD_estimateCStreamSize_usingCParams(cParams); } -size_t ZSTD_estimateCStreamSize(int compressionLevel) { +size_t ZSTD_estimateCStreamSize(int compressionLevel) +{ int level; size_t memBudget = 0; - for (level=1; level<=compressionLevel; level++) { + for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) { size_t const newMB = ZSTD_estimateCStreamSize_internal(level); if (newMB > memBudget) memBudget = newMB; } @@ -786,9 +1075,27 @@ ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx) fp.ingested = cctx->consumedSrcSize + buffered; fp.consumed = cctx->consumedSrcSize; fp.produced = cctx->producedCSize; + fp.flushed = cctx->producedCSize; /* simplified; some data might still be left within streaming output buffer */ + fp.currentJobID = 0; + fp.nbActiveWorkers = 0; return fp; } } +/*! ZSTD_toFlushNow() + * Only useful for multithreading scenarios currently (nbWorkers >= 1). + */ +size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx) +{ +#ifdef ZSTD_MULTITHREAD + if (cctx->appliedParams.nbWorkers > 0) { + return ZSTDMT_toFlushNow(cctx->mtctx); + } +#endif + (void)cctx; + return 0; /* over-simplification; could also check if context is currently running in streaming mode, and in which case, report how many bytes are left to be flushed within output buffer */ +} + + static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1, ZSTD_compressionParameters cParams2) @@ -796,7 +1103,21 @@ static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1, return (cParams1.hashLog == cParams2.hashLog) & (cParams1.chainLog == cParams2.chainLog) & (cParams1.strategy == cParams2.strategy) /* opt parser space */ - & ((cParams1.searchLength==3) == (cParams2.searchLength==3)); /* hashlog3 space */ + & ((cParams1.minMatch==3) == (cParams2.minMatch==3)); /* hashlog3 space */ +} + +static void ZSTD_assertEqualCParams(ZSTD_compressionParameters cParams1, + ZSTD_compressionParameters cParams2) +{ + (void)cParams1; + (void)cParams2; + assert(cParams1.windowLog == cParams2.windowLog); + assert(cParams1.chainLog == cParams2.chainLog); + assert(cParams1.hashLog == cParams2.hashLog); + assert(cParams1.searchLog == cParams2.searchLog); + assert(cParams1.minMatch == cParams2.minMatch); + assert(cParams1.targetLength == cParams2.targetLength); + assert(cParams1.strategy == cParams2.strategy); } /** The parameters are equivalent if ldm is not enabled in both sets or @@ -809,7 +1130,7 @@ static U32 ZSTD_equivalentLdmParams(ldmParams_t ldmParams1, ldmParams1.hashLog == ldmParams2.hashLog && ldmParams1.bucketSizeLog == ldmParams2.bucketSizeLog && ldmParams1.minMatchLength == ldmParams2.minMatchLength && - ldmParams1.hashEveryLog == ldmParams2.hashEveryLog); + ldmParams1.hashRateLog == ldmParams2.hashRateLog); } typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e; @@ -817,33 +1138,51 @@ typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e; /* ZSTD_sufficientBuff() : * check internal buffers exist for streaming if buffPol == ZSTDb_buffered . * Note : they are assumed to be correctly sized if ZSTD_equivalentCParams()==1 */ -static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t blockSize1, +static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t maxNbSeq1, + size_t maxNbLit1, ZSTD_buffered_policy_e buffPol2, ZSTD_compressionParameters cParams2, U64 pledgedSrcSize) { size_t const windowSize2 = MAX(1, (size_t)MIN(((U64)1 << cParams2.windowLog), pledgedSrcSize)); size_t const blockSize2 = MIN(ZSTD_BLOCKSIZE_MAX, windowSize2); + size_t const maxNbSeq2 = blockSize2 / ((cParams2.minMatch == 3) ? 3 : 4); + size_t const maxNbLit2 = blockSize2; size_t const neededBufferSize2 = (buffPol2==ZSTDb_buffered) ? windowSize2 + blockSize2 : 0; - DEBUGLOG(4, "ZSTD_sufficientBuff: is windowSize2=%u <= wlog1=%u", - (U32)windowSize2, cParams2.windowLog); - DEBUGLOG(4, "ZSTD_sufficientBuff: is blockSize2=%u <= blockSize1=%u", - (U32)blockSize2, (U32)blockSize1); - return (blockSize2 <= blockSize1) /* seqStore space depends on blockSize */ + DEBUGLOG(4, "ZSTD_sufficientBuff: is neededBufferSize2=%u <= bufferSize1=%u", + (U32)neededBufferSize2, (U32)bufferSize1); + DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbSeq2=%u <= maxNbSeq1=%u", + (U32)maxNbSeq2, (U32)maxNbSeq1); + DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbLit2=%u <= maxNbLit1=%u", + (U32)maxNbLit2, (U32)maxNbLit1); + return (maxNbLit2 <= maxNbLit1) + & (maxNbSeq2 <= maxNbSeq1) & (neededBufferSize2 <= bufferSize1); } /** Equivalence for resetCCtx purposes */ static U32 ZSTD_equivalentParams(ZSTD_CCtx_params params1, ZSTD_CCtx_params params2, - size_t buffSize1, size_t blockSize1, + size_t buffSize1, + size_t maxNbSeq1, size_t maxNbLit1, ZSTD_buffered_policy_e buffPol2, U64 pledgedSrcSize) { DEBUGLOG(4, "ZSTD_equivalentParams: pledgedSrcSize=%u", (U32)pledgedSrcSize); - return ZSTD_equivalentCParams(params1.cParams, params2.cParams) && - ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams) && - ZSTD_sufficientBuff(buffSize1, blockSize1, buffPol2, params2.cParams, pledgedSrcSize); + if (!ZSTD_equivalentCParams(params1.cParams, params2.cParams)) { + DEBUGLOG(4, "ZSTD_equivalentCParams() == 0"); + return 0; + } + if (!ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams)) { + DEBUGLOG(4, "ZSTD_equivalentLdmParams() == 0"); + return 0; + } + if (!ZSTD_sufficientBuff(buffSize1, maxNbSeq1, maxNbLit1, buffPol2, + params2.cParams, pledgedSrcSize)) { + DEBUGLOG(4, "ZSTD_sufficientBuff() == 0"); + return 0; + } + return 1; } static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs) @@ -851,10 +1190,10 @@ static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs) int i; for (i = 0; i < ZSTD_REP_NUM; ++i) bs->rep[i] = repStartValue[i]; - bs->entropy.hufCTable_repeatMode = HUF_repeat_none; - bs->entropy.offcode_repeatMode = FSE_repeat_none; - bs->entropy.matchlength_repeatMode = FSE_repeat_none; - bs->entropy.litlength_repeatMode = FSE_repeat_none; + bs->entropy.huf.repeatMode = HUF_repeat_none; + bs->entropy.fse.offcode_repeatMode = FSE_repeat_none; + bs->entropy.fse.matchlength_repeatMode = FSE_repeat_none; + bs->entropy.fse.litlength_repeatMode = FSE_repeat_none; } /*! ZSTD_invalidateMatchState() @@ -865,9 +1204,11 @@ static void ZSTD_invalidateMatchState(ZSTD_matchState_t* ms) { ZSTD_window_clear(&ms->window); - ms->nextToUpdate = ms->window.dictLimit + 1; + ms->nextToUpdate = ms->window.dictLimit; + ms->nextToUpdate3 = ms->window.dictLimit; ms->loadedDictEnd = 0; ms->opt.litLengthSum = 0; /* force reset of btopt stats */ + ms->dictMatchState = NULL; } /*! ZSTD_continueCCtx() : @@ -880,6 +1221,7 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl cctx->blockSize = blockSize; /* previous block size could be different even for same windowLog, due to pledgedSrcSize */ cctx->appliedParams = params; + cctx->blockState.matchState.cParams = params.cParams; cctx->pledgedSrcSizePlusOne = pledgedSrcSize+1; cctx->consumedSrcSize = 0; cctx->producedCSize = 0; @@ -900,11 +1242,15 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl typedef enum { ZSTDcrp_continue, ZSTDcrp_noMemset } ZSTD_compResetPolicy_e; -static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compressionParameters const* cParams, ZSTD_compResetPolicy_e const crp, U32 const forCCtx) +static void* +ZSTD_reset_matchState(ZSTD_matchState_t* ms, + void* ptr, + const ZSTD_compressionParameters* cParams, + ZSTD_compResetPolicy_e const crp, U32 const forCCtx) { size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog); size_t const hSize = ((size_t)1) << cParams->hashLog; - U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; + U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0; size_t const h3Size = ((size_t)1) << hashLog3; size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32); @@ -912,12 +1258,15 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre ms->hashLog3 = hashLog3; memset(&ms->window, 0, sizeof(ms->window)); + ms->window.dictLimit = 1; /* start from 1, so that 1st position is valid */ + ms->window.lowLimit = 1; /* it ensures first and later CCtx usages compress the same */ + ms->window.nextSrc = ms->window.base + 1; /* see issue #1241 */ ZSTD_invalidateMatchState(ms); /* opt parser space */ - if (forCCtx && ((cParams->strategy == ZSTD_btopt) | (cParams->strategy == ZSTD_btultra))) { + if (forCCtx && (cParams->strategy >= ZSTD_btopt)) { DEBUGLOG(4, "reserving optimal parser space"); - ms->opt.litFreq = (U32*)ptr; + ms->opt.litFreq = (unsigned*)ptr; ms->opt.litLengthFreq = ms->opt.litFreq + (1<<Litbits); ms->opt.matchLengthFreq = ms->opt.litLengthFreq + (MaxLL+1); ms->opt.offCodeFreq = ms->opt.matchLengthFreq + (MaxML+1); @@ -937,14 +1286,24 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre ms->hashTable3 = ms->chainTable + chainSize; ptr = ms->hashTable3 + h3Size; + ms->cParams = *cParams; + assert(((size_t)ptr & 3) == 0); return ptr; } +#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 /* define "workspace is too large" as this number of times larger than needed */ +#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 /* when workspace is continuously too large + * during at least this number of times, + * context's memory usage is considered wasteful, + * because it's sized to handle a worst case scenario which rarely happens. + * In which case, resize it down to free some memory */ + /*! ZSTD_resetCCtx_internal() : note : `params` are assumed fully validated at this stage */ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, - ZSTD_CCtx_params params, U64 pledgedSrcSize, + ZSTD_CCtx_params params, + U64 pledgedSrcSize, ZSTD_compResetPolicy_e const crp, ZSTD_buffered_policy_e const zbuff) { @@ -954,34 +1313,35 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, if (crp == ZSTDcrp_continue) { if (ZSTD_equivalentParams(zc->appliedParams, params, - zc->inBuffSize, zc->blockSize, - zbuff, pledgedSrcSize)) { - DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%u)", - zc->appliedParams.cParams.windowLog, (U32)zc->blockSize); - return ZSTD_continueCCtx(zc, params, pledgedSrcSize); + zc->inBuffSize, + zc->seqStore.maxNbSeq, zc->seqStore.maxNbLit, + zbuff, pledgedSrcSize)) { + DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%zu)", + zc->appliedParams.cParams.windowLog, zc->blockSize); + zc->workSpaceOversizedDuration += (zc->workSpaceOversizedDuration > 0); /* if it was too large, it still is */ + if (zc->workSpaceOversizedDuration <= ZSTD_WORKSPACETOOLARGE_MAXDURATION) + return ZSTD_continueCCtx(zc, params, pledgedSrcSize); } } DEBUGLOG(4, "ZSTD_equivalentParams()==0 -> reset CCtx"); if (params.ldmParams.enableLdm) { /* Adjust long distance matching parameters */ - params.ldmParams.windowLog = params.cParams.windowLog; ZSTD_ldm_adjustParameters(¶ms.ldmParams, ¶ms.cParams); assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog); - assert(params.ldmParams.hashEveryLog < 32); - zc->ldmState.hashPower = - ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength); + assert(params.ldmParams.hashRateLog < 32); + zc->ldmState.hashPower = ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength); } { size_t const windowSize = MAX(1, (size_t)MIN(((U64)1 << params.cParams.windowLog), pledgedSrcSize)); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize); - U32 const divider = (params.cParams.searchLength==3) ? 3 : 4; + U32 const divider = (params.cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = blockSize + 11*maxNbSeq; + size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq; size_t const buffOutSize = (zbuff==ZSTDb_buffered) ? ZSTD_compressBound(blockSize)+1 : 0; size_t const buffInSize = (zbuff==ZSTDb_buffered) ? windowSize + blockSize : 0; size_t const matchStateSize = ZSTD_sizeof_matchState(¶ms.cParams, /* forCCtx */ 1); size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize); - void* ptr; + void* ptr; /* used to partition workSpace */ /* Check if workSpace is large enough, alloc a new one if needed */ { size_t const entropySpace = HUF_WORKSPACE_SIZE; @@ -993,14 +1353,20 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, size_t const neededSpace = entropySpace + blockStateSpace + ldmSpace + ldmSeqSpace + matchStateSize + tokenSpace + bufferSpace; - DEBUGLOG(4, "Need %uKB workspace, including %uKB for match state, and %uKB for buffers", - (U32)(neededSpace>>10), (U32)(matchStateSize>>10), (U32)(bufferSpace>>10)); - DEBUGLOG(4, "windowSize: %u - blockSize: %u", (U32)windowSize, (U32)blockSize); - - if (zc->workSpaceSize < neededSpace) { /* too small : resize */ - DEBUGLOG(4, "Need to update workSpaceSize from %uK to %uK", - (unsigned)(zc->workSpaceSize>>10), - (unsigned)(neededSpace>>10)); + + int const workSpaceTooSmall = zc->workSpaceSize < neededSpace; + int const workSpaceTooLarge = zc->workSpaceSize > ZSTD_WORKSPACETOOLARGE_FACTOR * neededSpace; + int const workSpaceWasteful = workSpaceTooLarge && (zc->workSpaceOversizedDuration > ZSTD_WORKSPACETOOLARGE_MAXDURATION); + zc->workSpaceOversizedDuration = workSpaceTooLarge ? zc->workSpaceOversizedDuration+1 : 0; + + DEBUGLOG(4, "Need %zuKB workspace, including %zuKB for match state, and %zuKB for buffers", + neededSpace>>10, matchStateSize>>10, bufferSpace>>10); + DEBUGLOG(4, "windowSize: %zu - blockSize: %zu", windowSize, blockSize); + + if (workSpaceTooSmall || workSpaceWasteful) { + DEBUGLOG(4, "Need to resize workSpaceSize from %zuKB to %zuKB", + zc->workSpaceSize >> 10, + neededSpace >> 10); /* static cctx : no resize, error out */ if (zc->staticSize) return ERROR(memory_allocation); @@ -1009,9 +1375,11 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->workSpace = ZSTD_malloc(neededSpace, zc->customMem); if (zc->workSpace == NULL) return ERROR(memory_allocation); zc->workSpaceSize = neededSpace; - ptr = zc->workSpace; + zc->workSpaceOversizedDuration = 0; - /* Statically sized space. entropyWorkspace never moves (but prev/next block swap places) */ + /* Statically sized space. + * entropyWorkspace never moves, + * though prev/next block swap places */ assert(((size_t)zc->workSpace & 3) == 0); /* ensure correct alignment */ assert(zc->workSpaceSize >= 2 * sizeof(ZSTD_compressedBlockState_t)); zc->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)zc->workSpace; @@ -1022,13 +1390,14 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, /* init params */ zc->appliedParams = params; + zc->blockState.matchState.cParams = params.cParams; zc->pledgedSrcSizePlusOne = pledgedSrcSize+1; zc->consumedSrcSize = 0; zc->producedCSize = 0; if (pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN) zc->appliedParams.fParams.contentSizeFlag = 0; DEBUGLOG(4, "pledged content size : %u ; flag : %u", - (U32)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag); + (unsigned)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag); zc->blockSize = blockSize; XXH64_reset(&zc->xxhState, 0); @@ -1058,13 +1427,18 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, ptr = ZSTD_reset_matchState(&zc->blockState.matchState, ptr, ¶ms.cParams, crp, /* forCCtx */ 1); /* sequences storage */ + zc->seqStore.maxNbSeq = maxNbSeq; zc->seqStore.sequencesStart = (seqDef*)ptr; ptr = zc->seqStore.sequencesStart + maxNbSeq; zc->seqStore.llCode = (BYTE*) ptr; zc->seqStore.mlCode = zc->seqStore.llCode + maxNbSeq; zc->seqStore.ofCode = zc->seqStore.mlCode + maxNbSeq; zc->seqStore.litStart = zc->seqStore.ofCode + maxNbSeq; - ptr = zc->seqStore.litStart + blockSize; + /* ZSTD_wildcopy() is used to copy into the literals buffer, + * so we have to oversize the buffer by WILDCOPY_OVERLENGTH bytes. + */ + zc->seqStore.maxNbLit = blockSize; + ptr = zc->seqStore.litStart + blockSize + WILDCOPY_OVERLENGTH; /* ldm bucketOffsets table */ if (params.ldmParams.enableLdm) { @@ -1098,28 +1472,111 @@ void ZSTD_invalidateRepCodes(ZSTD_CCtx* cctx) { assert(!ZSTD_window_hasExtDict(cctx->blockState.matchState.window)); } -static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, +/* These are the approximate sizes for each strategy past which copying the + * dictionary tables into the working context is faster than using them + * in-place. + */ +static const size_t attachDictSizeCutoffs[ZSTD_STRATEGY_MAX+1] = { + 8 KB, /* unused */ + 8 KB, /* ZSTD_fast */ + 16 KB, /* ZSTD_dfast */ + 32 KB, /* ZSTD_greedy */ + 32 KB, /* ZSTD_lazy */ + 32 KB, /* ZSTD_lazy2 */ + 32 KB, /* ZSTD_btlazy2 */ + 32 KB, /* ZSTD_btopt */ + 8 KB, /* ZSTD_btultra */ + 8 KB /* ZSTD_btultra2 */ +}; + +static int ZSTD_shouldAttachDict(const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, + U64 pledgedSrcSize) +{ + size_t cutoff = attachDictSizeCutoffs[cdict->matchState.cParams.strategy]; + return ( pledgedSrcSize <= cutoff + || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN + || params.attachDictPref == ZSTD_dictForceAttach ) + && params.attachDictPref != ZSTD_dictForceCopy + && !params.forceWindow; /* dictMatchState isn't correctly + * handled in _enforceMaxDist */ +} + +static size_t ZSTD_resetCCtx_byAttachingCDict( + ZSTD_CCtx* cctx, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, + U64 pledgedSrcSize, + ZSTD_buffered_policy_e zbuff) +{ + { + const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams; + unsigned const windowLog = params.cParams.windowLog; + assert(windowLog != 0); + /* Resize working context table params for input only, since the dict + * has its own tables. */ + params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0); + params.cParams.windowLog = windowLog; + ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, + ZSTDcrp_continue, zbuff); + assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); + } + + { + const U32 cdictEnd = (U32)( cdict->matchState.window.nextSrc + - cdict->matchState.window.base); + const U32 cdictLen = cdictEnd - cdict->matchState.window.dictLimit; + if (cdictLen == 0) { + /* don't even attach dictionaries with no contents */ + DEBUGLOG(4, "skipping attaching empty dictionary"); + } else { + DEBUGLOG(4, "attaching dictionary into context"); + cctx->blockState.matchState.dictMatchState = &cdict->matchState; + + /* prep working match state so dict matches never have negative indices + * when they are translated to the working context's index space. */ + if (cctx->blockState.matchState.window.dictLimit < cdictEnd) { + cctx->blockState.matchState.window.nextSrc = + cctx->blockState.matchState.window.base + cdictEnd; + ZSTD_window_clear(&cctx->blockState.matchState.window); + } + cctx->blockState.matchState.loadedDictEnd = cctx->blockState.matchState.window.dictLimit; + } + } + + cctx->dictID = cdict->dictID; + + /* copy block state */ + memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); + + return 0; +} + +static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict, - unsigned windowLog, - ZSTD_frameParameters fParams, + ZSTD_CCtx_params params, U64 pledgedSrcSize, ZSTD_buffered_policy_e zbuff) { - { ZSTD_CCtx_params params = cctx->requestedParams; + const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams; + + DEBUGLOG(4, "copying dictionary into context"); + + { unsigned const windowLog = params.cParams.windowLog; + assert(windowLog != 0); /* Copy only compression parameters related to tables. */ - params.cParams = cdict->cParams; - if (windowLog) params.cParams.windowLog = windowLog; - params.fParams = fParams; + params.cParams = *cdict_cParams; + params.cParams.windowLog = windowLog; ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, ZSTDcrp_noMemset, zbuff); - assert(cctx->appliedParams.cParams.strategy == cdict->cParams.strategy); - assert(cctx->appliedParams.cParams.hashLog == cdict->cParams.hashLog); - assert(cctx->appliedParams.cParams.chainLog == cdict->cParams.chainLog); + assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); + assert(cctx->appliedParams.cParams.hashLog == cdict_cParams->hashLog); + assert(cctx->appliedParams.cParams.chainLog == cdict_cParams->chainLog); } /* copy tables */ - { size_t const chainSize = (cdict->cParams.strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict->cParams.chainLog); - size_t const hSize = (size_t)1 << cdict->cParams.hashLog; + { size_t const chainSize = (cdict_cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict_cParams->chainLog); + size_t const hSize = (size_t)1 << cdict_cParams->hashLog; size_t const tableSpace = (chainSize + hSize) * sizeof(U32); assert((U32*)cctx->blockState.matchState.chainTable == (U32*)cctx->blockState.matchState.hashTable + hSize); /* chainTable must follow hashTable */ assert((U32*)cctx->blockState.matchState.hashTable3 == (U32*)cctx->blockState.matchState.chainTable + chainSize); @@ -1127,6 +1584,7 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, assert((U32*)cdict->matchState.hashTable3 == (U32*)cdict->matchState.chainTable + chainSize); memcpy(cctx->blockState.matchState.hashTable, cdict->matchState.hashTable, tableSpace); /* presumes all tables follow each other */ } + /* Zero the hashTable3, since the cdict never fills it */ { size_t const h3Size = (size_t)1 << cctx->blockState.matchState.hashLog3; assert(cdict->matchState.hashLog3 == 0); @@ -1134,14 +1592,14 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, } /* copy dictionary offsets */ - { - ZSTD_matchState_t const* srcMatchState = &cdict->matchState; + { ZSTD_matchState_t const* srcMatchState = &cdict->matchState; ZSTD_matchState_t* dstMatchState = &cctx->blockState.matchState; dstMatchState->window = srcMatchState->window; dstMatchState->nextToUpdate = srcMatchState->nextToUpdate; dstMatchState->nextToUpdate3= srcMatchState->nextToUpdate3; dstMatchState->loadedDictEnd= srcMatchState->loadedDictEnd; } + cctx->dictID = cdict->dictID; /* copy block state */ @@ -1150,6 +1608,28 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, return 0; } +/* We have a choice between copying the dictionary context into the working + * context, or referencing the dictionary context from the working context + * in-place. We decide here which strategy to use. */ +static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, + U64 pledgedSrcSize, + ZSTD_buffered_policy_e zbuff) +{ + + DEBUGLOG(4, "ZSTD_resetCCtx_usingCDict (pledgedSrcSize=%u)", + (unsigned)pledgedSrcSize); + + if (ZSTD_shouldAttachDict(cdict, params, pledgedSrcSize)) { + return ZSTD_resetCCtx_byAttachingCDict( + cctx, cdict, params, pledgedSrcSize, zbuff); + } else { + return ZSTD_resetCCtx_byCopyingCDict( + cctx, cdict, params, pledgedSrcSize, zbuff); + } +} + /*! ZSTD_copyCCtx_internal() : * Duplicate an existing context `srcCCtx` into another one `dstCCtx`. * Only works during stage ZSTDcs_init (i.e. after creation, but before first call to ZSTD_compressContinue()). @@ -1192,7 +1672,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, /* copy dictionary offsets */ { - ZSTD_matchState_t const* srcMatchState = &srcCCtx->blockState.matchState; + const ZSTD_matchState_t* srcMatchState = &srcCCtx->blockState.matchState; ZSTD_matchState_t* dstMatchState = &dstCCtx->blockState.matchState; dstMatchState->window = srcMatchState->window; dstMatchState->nextToUpdate = srcMatchState->nextToUpdate; @@ -1294,15 +1774,15 @@ static void ZSTD_reduceIndex (ZSTD_CCtx* zc, const U32 reducerValue) /* See doc/zstd_compression_format.md for detailed format description */ -size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize) +static size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 lastBlock) { + U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(srcSize << 3); if (srcSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall); + MEM_writeLE24(dst, cBlockHeader24); memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); - MEM_writeLE24(dst, (U32)(srcSize << 2) + (U32)bt_raw); - return ZSTD_blockHeaderSize+srcSize; + return ZSTD_blockHeaderSize + srcSize; } - static size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, size_t srcSize) { BYTE* const ostart = (BYTE* const)dst; @@ -1356,16 +1836,27 @@ static size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, cons } -static size_t ZSTD_minGain(size_t srcSize) { return (srcSize >> 6) + 2; } +/* ZSTD_minGain() : + * minimum compression required + * to generate a compress block or a compressed literals section. + * note : use same formula for both situations */ +static size_t ZSTD_minGain(size_t srcSize, ZSTD_strategy strat) +{ + U32 const minlog = (strat>=ZSTD_btultra) ? (U32)(strat) - 1 : 6; + ZSTD_STATIC_ASSERT(ZSTD_btultra == 8); + assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat)); + return (srcSize >> minlog) + 2; +} -static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy, - ZSTD_entropyCTables_t* nextEntropy, +static size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, + ZSTD_hufCTables_t* nextHuf, ZSTD_strategy strategy, int disableLiteralCompression, void* dst, size_t dstCapacity, const void* src, size_t srcSize, - U32* workspace, const int bmi2) + void* workspace, size_t wkspSize, + const int bmi2) { - size_t const minGain = ZSTD_minGain(srcSize); + size_t const minGain = ZSTD_minGain(srcSize, strategy); size_t const lhSize = 3 + (srcSize >= 1 KB) + (srcSize >= 16 KB); BYTE* const ostart = (BYTE*)dst; U32 singleStream = srcSize < 256; @@ -1376,27 +1867,25 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy, disableLiteralCompression); /* Prepare nextEntropy assuming reusing the existing table */ - nextEntropy->hufCTable_repeatMode = prevEntropy->hufCTable_repeatMode; - memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, - sizeof(prevEntropy->hufCTable)); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); if (disableLiteralCompression) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); /* small ? don't even attempt compression (speed opt) */ # define COMPRESS_LITERALS_SIZE_MIN 63 - { size_t const minLitSize = (prevEntropy->hufCTable_repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN; + { size_t const minLitSize = (prevHuf->repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN; if (srcSize <= minLitSize) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); } if (dstCapacity < lhSize+1) return ERROR(dstSize_tooSmall); /* not enough space for compression */ - { HUF_repeat repeat = prevEntropy->hufCTable_repeatMode; + { HUF_repeat repeat = prevHuf->repeatMode; int const preferRepeat = strategy < ZSTD_lazy ? srcSize <= 1024 : 0; if (repeat == HUF_repeat_valid && lhSize == 3) singleStream = 1; cLitSize = singleStream ? HUF_compress1X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11, - workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2) + workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2) : HUF_compress4X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11, - workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2); + workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2); if (repeat != HUF_repeat_none) { /* reused the existing table */ hType = set_repeat; @@ -1404,17 +1893,17 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy, } if ((cLitSize==0) | (cLitSize >= srcSize - minGain) | ERR_isError(cLitSize)) { - memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable)); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); } if (cLitSize==1) { - memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable)); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_compressRleLiteralsBlock(dst, dstCapacity, src, srcSize); } if (hType == set_compressed) { /* using a newly constructed table */ - nextEntropy->hufCTable_repeatMode = HUF_repeat_check; + nextHuf->repeatMode = HUF_repeat_check; } /* Build header */ @@ -1451,6 +1940,7 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr) BYTE* const mlCodeTable = seqStorePtr->mlCode; U32 const nbSeq = (U32)(seqStorePtr->sequences - seqStorePtr->sequencesStart); U32 u; + assert(nbSeq <= seqStorePtr->maxNbSeq); for (u=0; u<nbSeq; u++) { U32 const llv = sequences[u].litLength; U32 const mlv = sequences[u].matchLength; @@ -1464,66 +1954,241 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr) mlCodeTable[seqStorePtr->longLengthPos] = MaxML; } + +/** + * -log2(x / 256) lookup table for x in [0, 256). + * If x == 0: Return 0 + * Else: Return floor(-log2(x / 256) * 256) + */ +static unsigned const kInverseProbabiltyLog256[256] = { + 0, 2048, 1792, 1642, 1536, 1453, 1386, 1329, 1280, 1236, 1197, 1162, + 1130, 1100, 1073, 1047, 1024, 1001, 980, 960, 941, 923, 906, 889, + 874, 859, 844, 830, 817, 804, 791, 779, 768, 756, 745, 734, + 724, 714, 704, 694, 685, 676, 667, 658, 650, 642, 633, 626, + 618, 610, 603, 595, 588, 581, 574, 567, 561, 554, 548, 542, + 535, 529, 523, 517, 512, 506, 500, 495, 489, 484, 478, 473, + 468, 463, 458, 453, 448, 443, 438, 434, 429, 424, 420, 415, + 411, 407, 402, 398, 394, 390, 386, 382, 377, 373, 370, 366, + 362, 358, 354, 350, 347, 343, 339, 336, 332, 329, 325, 322, + 318, 315, 311, 308, 305, 302, 298, 295, 292, 289, 286, 282, + 279, 276, 273, 270, 267, 264, 261, 258, 256, 253, 250, 247, + 244, 241, 239, 236, 233, 230, 228, 225, 222, 220, 217, 215, + 212, 209, 207, 204, 202, 199, 197, 194, 192, 190, 187, 185, + 182, 180, 178, 175, 173, 171, 168, 166, 164, 162, 159, 157, + 155, 153, 151, 149, 146, 144, 142, 140, 138, 136, 134, 132, + 130, 128, 126, 123, 121, 119, 117, 115, 114, 112, 110, 108, + 106, 104, 102, 100, 98, 96, 94, 93, 91, 89, 87, 85, + 83, 82, 80, 78, 76, 74, 73, 71, 69, 67, 66, 64, + 62, 61, 59, 57, 55, 54, 52, 50, 49, 47, 46, 44, + 42, 41, 39, 37, 36, 34, 33, 31, 30, 28, 26, 25, + 23, 22, 20, 19, 17, 16, 14, 13, 11, 10, 8, 7, + 5, 4, 2, 1, +}; + + +/** + * Returns the cost in bits of encoding the distribution described by count + * using the entropy bound. + */ +static size_t ZSTD_entropyCost(unsigned const* count, unsigned const max, size_t const total) +{ + unsigned cost = 0; + unsigned s; + for (s = 0; s <= max; ++s) { + unsigned norm = (unsigned)((256 * count[s]) / total); + if (count[s] != 0 && norm == 0) + norm = 1; + assert(count[s] < total); + cost += count[s] * kInverseProbabiltyLog256[norm]; + } + return cost >> 8; +} + + +/** + * Returns the cost in bits of encoding the distribution in count using the + * table described by norm. The max symbol support by norm is assumed >= max. + * norm must be valid for every symbol with non-zero probability in count. + */ +static size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, + unsigned const* count, unsigned const max) +{ + unsigned const shift = 8 - accuracyLog; + size_t cost = 0; + unsigned s; + assert(accuracyLog <= 8); + for (s = 0; s <= max; ++s) { + unsigned const normAcc = norm[s] != -1 ? norm[s] : 1; + unsigned const norm256 = normAcc << shift; + assert(norm256 > 0); + assert(norm256 < 256); + cost += count[s] * kInverseProbabiltyLog256[norm256]; + } + return cost >> 8; +} + + +static unsigned ZSTD_getFSEMaxSymbolValue(FSE_CTable const* ctable) { + void const* ptr = ctable; + U16 const* u16ptr = (U16 const*)ptr; + U32 const maxSymbolValue = MEM_read16(u16ptr + 1); + return maxSymbolValue; +} + + +/** + * Returns the cost in bits of encoding the distribution in count using ctable. + * Returns an error if ctable cannot represent all the symbols in count. + */ +static size_t ZSTD_fseBitCost( + FSE_CTable const* ctable, + unsigned const* count, + unsigned const max) +{ + unsigned const kAccuracyLog = 8; + size_t cost = 0; + unsigned s; + FSE_CState_t cstate; + FSE_initCState(&cstate, ctable); + if (ZSTD_getFSEMaxSymbolValue(ctable) < max) { + DEBUGLOG(5, "Repeat FSE_CTable has maxSymbolValue %u < %u", + ZSTD_getFSEMaxSymbolValue(ctable), max); + return ERROR(GENERIC); + } + for (s = 0; s <= max; ++s) { + unsigned const tableLog = cstate.stateLog; + unsigned const badCost = (tableLog + 1) << kAccuracyLog; + unsigned const bitCost = FSE_bitCost(cstate.symbolTT, tableLog, s, kAccuracyLog); + if (count[s] == 0) + continue; + if (bitCost >= badCost) { + DEBUGLOG(5, "Repeat FSE_CTable has Prob[%u] == 0", s); + return ERROR(GENERIC); + } + cost += count[s] * bitCost; + } + return cost >> kAccuracyLog; +} + +/** + * Returns the cost in bytes of encoding the normalized count header. + * Returns an error if any of the helper functions return an error. + */ +static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max, + size_t const nbSeq, unsigned const FSELog) +{ + BYTE wksp[FSE_NCOUNTBOUND]; + S16 norm[MaxSeq + 1]; + const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max); + CHECK_F(FSE_normalizeCount(norm, tableLog, count, nbSeq, max)); + return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog); +} + + typedef enum { ZSTD_defaultDisallowed = 0, ZSTD_defaultAllowed = 1 } ZSTD_defaultPolicy_e; -MEM_STATIC -symbolEncodingType_e ZSTD_selectEncodingType( - FSE_repeat* repeatMode, size_t const mostFrequent, size_t nbSeq, - U32 defaultNormLog, ZSTD_defaultPolicy_e const isDefaultAllowed) +MEM_STATIC symbolEncodingType_e +ZSTD_selectEncodingType( + FSE_repeat* repeatMode, unsigned const* count, unsigned const max, + size_t const mostFrequent, size_t nbSeq, unsigned const FSELog, + FSE_CTable const* prevCTable, + short const* defaultNorm, U32 defaultNormLog, + ZSTD_defaultPolicy_e const isDefaultAllowed, + ZSTD_strategy const strategy) { -#define MIN_SEQ_FOR_DYNAMIC_FSE 64 -#define MAX_SEQ_FOR_STATIC_FSE 1000 ZSTD_STATIC_ASSERT(ZSTD_defaultDisallowed == 0 && ZSTD_defaultAllowed != 0); - if ((mostFrequent == nbSeq) && (!isDefaultAllowed || nbSeq > 2)) { + if (mostFrequent == nbSeq) { + *repeatMode = FSE_repeat_none; + if (isDefaultAllowed && nbSeq <= 2) { + /* Prefer set_basic over set_rle when there are 2 or less symbols, + * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol. + * If basic encoding isn't possible, always choose RLE. + */ + DEBUGLOG(5, "Selected set_basic"); + return set_basic; + } DEBUGLOG(5, "Selected set_rle"); - /* Prefer set_basic over set_rle when there are 2 or less symbols, - * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol. - * If basic encoding isn't possible, always choose RLE. - */ - *repeatMode = FSE_repeat_check; return set_rle; } - if ( isDefaultAllowed - && (*repeatMode == FSE_repeat_valid) && (nbSeq < MAX_SEQ_FOR_STATIC_FSE)) { - DEBUGLOG(5, "Selected set_repeat"); - return set_repeat; - } - if ( isDefaultAllowed - && ((nbSeq < MIN_SEQ_FOR_DYNAMIC_FSE) || (mostFrequent < (nbSeq >> (defaultNormLog-1)))) ) { - DEBUGLOG(5, "Selected set_basic"); - /* The format allows default tables to be repeated, but it isn't useful. - * When using simple heuristics to select encoding type, we don't want - * to confuse these tables with dictionaries. When running more careful - * analysis, we don't need to waste time checking both repeating tables - * and default tables. - */ - *repeatMode = FSE_repeat_none; - return set_basic; + if (strategy < ZSTD_lazy) { + if (isDefaultAllowed) { + size_t const staticFse_nbSeq_max = 1000; + size_t const mult = 10 - strategy; + size_t const baseLog = 3; + size_t const dynamicFse_nbSeq_min = (((size_t)1 << defaultNormLog) * mult) >> baseLog; /* 28-36 for offset, 56-72 for lengths */ + assert(defaultNormLog >= 5 && defaultNormLog <= 6); /* xx_DEFAULTNORMLOG */ + assert(mult <= 9 && mult >= 7); + if ( (*repeatMode == FSE_repeat_valid) + && (nbSeq < staticFse_nbSeq_max) ) { + DEBUGLOG(5, "Selected set_repeat"); + return set_repeat; + } + if ( (nbSeq < dynamicFse_nbSeq_min) + || (mostFrequent < (nbSeq >> (defaultNormLog-1))) ) { + DEBUGLOG(5, "Selected set_basic"); + /* The format allows default tables to be repeated, but it isn't useful. + * When using simple heuristics to select encoding type, we don't want + * to confuse these tables with dictionaries. When running more careful + * analysis, we don't need to waste time checking both repeating tables + * and default tables. + */ + *repeatMode = FSE_repeat_none; + return set_basic; + } + } + } else { + size_t const basicCost = isDefaultAllowed ? ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, count, max) : ERROR(GENERIC); + size_t const repeatCost = *repeatMode != FSE_repeat_none ? ZSTD_fseBitCost(prevCTable, count, max) : ERROR(GENERIC); + size_t const NCountCost = ZSTD_NCountCost(count, max, nbSeq, FSELog); + size_t const compressedCost = (NCountCost << 3) + ZSTD_entropyCost(count, max, nbSeq); + + if (isDefaultAllowed) { + assert(!ZSTD_isError(basicCost)); + assert(!(*repeatMode == FSE_repeat_valid && ZSTD_isError(repeatCost))); + } + assert(!ZSTD_isError(NCountCost)); + assert(compressedCost < ERROR(maxCode)); + DEBUGLOG(5, "Estimated bit costs: basic=%u\trepeat=%u\tcompressed=%u", + (unsigned)basicCost, (unsigned)repeatCost, (unsigned)compressedCost); + if (basicCost <= repeatCost && basicCost <= compressedCost) { + DEBUGLOG(5, "Selected set_basic"); + assert(isDefaultAllowed); + *repeatMode = FSE_repeat_none; + return set_basic; + } + if (repeatCost <= compressedCost) { + DEBUGLOG(5, "Selected set_repeat"); + assert(!ZSTD_isError(repeatCost)); + return set_repeat; + } + assert(compressedCost < basicCost && compressedCost < repeatCost); } DEBUGLOG(5, "Selected set_compressed"); *repeatMode = FSE_repeat_check; return set_compressed; } -MEM_STATIC -size_t ZSTD_buildCTable(void* dst, size_t dstCapacity, - FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type, - U32* count, U32 max, - BYTE const* codeTable, size_t nbSeq, - S16 const* defaultNorm, U32 defaultNormLog, U32 defaultMax, - FSE_CTable const* prevCTable, size_t prevCTableSize, - void* workspace, size_t workspaceSize) +MEM_STATIC size_t +ZSTD_buildCTable(void* dst, size_t dstCapacity, + FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type, + unsigned* count, U32 max, + const BYTE* codeTable, size_t nbSeq, + const S16* defaultNorm, U32 defaultNormLog, U32 defaultMax, + const FSE_CTable* prevCTable, size_t prevCTableSize, + void* workspace, size_t workspaceSize) { BYTE* op = (BYTE*)dst; - BYTE const* const oend = op + dstCapacity; + const BYTE* const oend = op + dstCapacity; + DEBUGLOG(6, "ZSTD_buildCTable (dstCapacity=%u)", (unsigned)dstCapacity); switch (type) { case set_rle: - *op = codeTable[0]; CHECK_F(FSE_buildCTable_rle(nextCTable, (BYTE)max)); + if (dstCapacity==0) return ERROR(dstSize_tooSmall); + *op = codeTable[0]; return 1; case set_repeat: memcpy(nextCTable, prevCTable, prevCTableSize); @@ -1565,6 +2230,9 @@ ZSTD_encodeSequences_body( FSE_CState_t stateLitLength; CHECK_E(BIT_initCStream(&blockStream, dst, dstCapacity), dstSize_tooSmall); /* not enough space remaining */ + DEBUGLOG(6, "available space for bitstream : %i (dstCapacity=%u)", + (int)(blockStream.endPtr - blockStream.startPtr), + (unsigned)dstCapacity); /* first symbols */ FSE_initCState2(&stateMatchLength, CTable_MatchLength, mlCodeTable[nbSeq-1]); @@ -1597,9 +2265,9 @@ ZSTD_encodeSequences_body( U32 const ofBits = ofCode; U32 const mlBits = ML_bits[mlCode]; DEBUGLOG(6, "encoding: litlen:%2u - matchlen:%2u - offCode:%7u", - sequences[n].litLength, - sequences[n].matchLength + MINMATCH, - sequences[n].offset); + (unsigned)sequences[n].litLength, + (unsigned)sequences[n].matchLength + MINMATCH, + (unsigned)sequences[n].offset); /* 32b*/ /* 64b*/ /* (7)*/ /* (7)*/ FSE_encodeSymbol(&blockStream, &stateOffsetBits, ofCode); /* 15 */ /* 15 */ @@ -1624,6 +2292,7 @@ ZSTD_encodeSequences_body( BIT_addBits(&blockStream, sequences[n].offset, ofBits); /* 31 */ } BIT_flushBits(&blockStream); /* (7)*/ + DEBUGLOG(7, "remaining space : %i", (int)(blockStream.endPtr - blockStream.ptr)); } } DEBUGLOG(6, "ZSTD_encodeSequences: flushing ML state with %u bits", stateMatchLength.stateLog); @@ -1674,13 +2343,14 @@ ZSTD_encodeSequences_bmi2( #endif -size_t ZSTD_encodeSequences( +static size_t ZSTD_encodeSequences( void* dst, size_t dstCapacity, FSE_CTable const* CTable_MatchLength, BYTE const* mlCodeTable, FSE_CTable const* CTable_OffsetBits, BYTE const* ofCodeTable, FSE_CTable const* CTable_LitLength, BYTE const* llCodeTable, seqDef const* sequences, size_t nbSeq, int longOffsets, int bmi2) { + DEBUGLOG(5, "ZSTD_encodeSequences: dstCapacity = %u", (unsigned)dstCapacity); #if DYNAMIC_BMI2 if (bmi2) { return ZSTD_encodeSequences_bmi2(dst, dstCapacity, @@ -1698,18 +2368,23 @@ size_t ZSTD_encodeSequences( sequences, nbSeq, longOffsets); } -MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, - ZSTD_entropyCTables_t const* prevEntropy, - ZSTD_entropyCTables_t* nextEntropy, - ZSTD_CCtx_params const* cctxParams, - void* dst, size_t dstCapacity, U32* workspace, - const int bmi2) +/* ZSTD_compressSequences_internal(): + * actually compresses both literals and sequences */ +MEM_STATIC size_t +ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, + const ZSTD_entropyCTables_t* prevEntropy, + ZSTD_entropyCTables_t* nextEntropy, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + void* workspace, size_t wkspSize, + const int bmi2) { const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN; - U32 count[MaxSeq+1]; - FSE_CTable* CTable_LitLength = nextEntropy->litlengthCTable; - FSE_CTable* CTable_OffsetBits = nextEntropy->offcodeCTable; - FSE_CTable* CTable_MatchLength = nextEntropy->matchlengthCTable; + ZSTD_strategy const strategy = cctxParams->cParams.strategy; + unsigned count[MaxSeq+1]; + FSE_CTable* CTable_LitLength = nextEntropy->fse.litlengthCTable; + FSE_CTable* CTable_OffsetBits = nextEntropy->fse.offcodeCTable; + FSE_CTable* CTable_MatchLength = nextEntropy->fse.matchlengthCTable; U32 LLtype, Offtype, MLtype; /* compressed, raw or rle */ const seqDef* const sequences = seqStorePtr->sequencesStart; const BYTE* const ofCodeTable = seqStorePtr->ofCode; @@ -1720,18 +2395,22 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, BYTE* op = ostart; size_t const nbSeq = seqStorePtr->sequences - seqStorePtr->sequencesStart; BYTE* seqHead; + BYTE* lastNCount = NULL; ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + DEBUGLOG(5, "ZSTD_compressSequences_internal"); /* Compress literals */ { const BYTE* const literals = seqStorePtr->litStart; size_t const litSize = seqStorePtr->lit - literals; + int const disableLiteralCompression = (cctxParams->cParams.strategy == ZSTD_fast) && (cctxParams->cParams.targetLength > 0); size_t const cSize = ZSTD_compressLiterals( - prevEntropy, nextEntropy, - cctxParams->cParams.strategy, cctxParams->disableLiteralCompression, + &prevEntropy->huf, &nextEntropy->huf, + cctxParams->cParams.strategy, disableLiteralCompression, op, dstCapacity, literals, litSize, - workspace, bmi2); + workspace, wkspSize, + bmi2); if (ZSTD_isError(cSize)) return cSize; assert(cSize <= dstCapacity); @@ -1747,13 +2426,9 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, else op[0]=0xFF, MEM_writeLE16(op+1, (U16)(nbSeq - LONGNBSEQ)), op+=3; if (nbSeq==0) { - memcpy(nextEntropy->litlengthCTable, prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable)); - nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode; - memcpy(nextEntropy->offcodeCTable, prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable)); - nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode; - memcpy(nextEntropy->matchlengthCTable, prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable)); - nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode; - return op - ostart; + /* Copy the old tables over as if we repeated them */ + memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse)); + return op - ostart; } /* seqHead : flags for FSE encoding type */ @@ -1762,44 +2437,66 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, /* convert length/distances into codes */ ZSTD_seqToCodes(seqStorePtr); /* build CTable for Literal Lengths */ - { U32 max = MaxLL; - size_t const mostFrequent = FSE_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace); + { unsigned max = MaxLL; + size_t const mostFrequent = HIST_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ DEBUGLOG(5, "Building LL table"); - nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode; - LLtype = ZSTD_selectEncodingType(&nextEntropy->litlength_repeatMode, mostFrequent, nbSeq, LL_defaultNormLog, ZSTD_defaultAllowed); + nextEntropy->fse.litlength_repeatMode = prevEntropy->fse.litlength_repeatMode; + LLtype = ZSTD_selectEncodingType(&nextEntropy->fse.litlength_repeatMode, + count, max, mostFrequent, nbSeq, + LLFSELog, prevEntropy->fse.litlengthCTable, + LL_defaultNorm, LL_defaultNormLog, + ZSTD_defaultAllowed, strategy); + assert(set_basic < set_compressed && set_rle < set_compressed); + assert(!(LLtype < set_compressed && nextEntropy->fse.litlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */ { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_LitLength, LLFSELog, (symbolEncodingType_e)LLtype, - count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL, - prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable), - workspace, HUF_WORKSPACE_SIZE); + count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL, + prevEntropy->fse.litlengthCTable, sizeof(prevEntropy->fse.litlengthCTable), + workspace, wkspSize); if (ZSTD_isError(countSize)) return countSize; + if (LLtype == set_compressed) + lastNCount = op; op += countSize; } } /* build CTable for Offsets */ - { U32 max = MaxOff; - size_t const mostFrequent = FSE_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace); + { unsigned max = MaxOff; + size_t const mostFrequent = HIST_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ /* We can only use the basic table if max <= DefaultMaxOff, otherwise the offsets are too large */ ZSTD_defaultPolicy_e const defaultPolicy = (max <= DefaultMaxOff) ? ZSTD_defaultAllowed : ZSTD_defaultDisallowed; DEBUGLOG(5, "Building OF table"); - nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode; - Offtype = ZSTD_selectEncodingType(&nextEntropy->offcode_repeatMode, mostFrequent, nbSeq, OF_defaultNormLog, defaultPolicy); + nextEntropy->fse.offcode_repeatMode = prevEntropy->fse.offcode_repeatMode; + Offtype = ZSTD_selectEncodingType(&nextEntropy->fse.offcode_repeatMode, + count, max, mostFrequent, nbSeq, + OffFSELog, prevEntropy->fse.offcodeCTable, + OF_defaultNorm, OF_defaultNormLog, + defaultPolicy, strategy); + assert(!(Offtype < set_compressed && nextEntropy->fse.offcode_repeatMode != FSE_repeat_none)); /* We don't copy tables */ { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_OffsetBits, OffFSELog, (symbolEncodingType_e)Offtype, - count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, - prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable), - workspace, HUF_WORKSPACE_SIZE); + count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, + prevEntropy->fse.offcodeCTable, sizeof(prevEntropy->fse.offcodeCTable), + workspace, wkspSize); if (ZSTD_isError(countSize)) return countSize; + if (Offtype == set_compressed) + lastNCount = op; op += countSize; } } /* build CTable for MatchLengths */ - { U32 max = MaxML; - size_t const mostFrequent = FSE_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace); - DEBUGLOG(5, "Building ML table"); - nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode; - MLtype = ZSTD_selectEncodingType(&nextEntropy->matchlength_repeatMode, mostFrequent, nbSeq, ML_defaultNormLog, ZSTD_defaultAllowed); + { unsigned max = MaxML; + size_t const mostFrequent = HIST_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ + DEBUGLOG(5, "Building ML table (remaining space : %i)", (int)(oend-op)); + nextEntropy->fse.matchlength_repeatMode = prevEntropy->fse.matchlength_repeatMode; + MLtype = ZSTD_selectEncodingType(&nextEntropy->fse.matchlength_repeatMode, + count, max, mostFrequent, nbSeq, + MLFSELog, prevEntropy->fse.matchlengthCTable, + ML_defaultNorm, ML_defaultNormLog, + ZSTD_defaultAllowed, strategy); + assert(!(MLtype < set_compressed && nextEntropy->fse.matchlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */ { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_MatchLength, MLFSELog, (symbolEncodingType_e)MLtype, - count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML, - prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable), - workspace, HUF_WORKSPACE_SIZE); + count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML, + prevEntropy->fse.matchlengthCTable, sizeof(prevEntropy->fse.matchlengthCTable), + workspace, wkspSize); if (ZSTD_isError(countSize)) return countSize; + if (MLtype == set_compressed) + lastNCount = op; op += countSize; } } @@ -1814,21 +2511,42 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, longOffsets, bmi2); if (ZSTD_isError(bitstreamSize)) return bitstreamSize; op += bitstreamSize; + /* zstd versions <= 1.3.4 mistakenly report corruption when + * FSE_readNCount() recieves a buffer < 4 bytes. + * Fixed by https://github.com/facebook/zstd/pull/1146. + * This can happen when the last set_compressed table present is 2 + * bytes and the bitstream is only one byte. + * In this exceedingly rare case, we will simply emit an uncompressed + * block, since it isn't worth optimizing. + */ + if (lastNCount && (op - lastNCount) < 4) { + /* NCountSize >= 2 && bitstreamSize > 0 ==> lastCountSize == 3 */ + assert(op - lastNCount == 3); + DEBUGLOG(5, "Avoiding bug in zstd decoder in versions <= 1.3.4 by " + "emitting an uncompressed block."); + return 0; + } } + DEBUGLOG(5, "compressed block size : %u", (unsigned)(op - ostart)); return op - ostart; } -MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr, - ZSTD_entropyCTables_t const* prevEntropy, - ZSTD_entropyCTables_t* nextEntropy, - ZSTD_CCtx_params const* cctxParams, - void* dst, size_t dstCapacity, - size_t srcSize, U32* workspace, int bmi2) +MEM_STATIC size_t +ZSTD_compressSequences(seqStore_t* seqStorePtr, + const ZSTD_entropyCTables_t* prevEntropy, + ZSTD_entropyCTables_t* nextEntropy, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + size_t srcSize, + void* workspace, size_t wkspSize, + int bmi2) { size_t const cSize = ZSTD_compressSequences_internal( - seqStorePtr, prevEntropy, nextEntropy, cctxParams, dst, dstCapacity, - workspace, bmi2); + seqStorePtr, prevEntropy, nextEntropy, cctxParams, + dst, dstCapacity, + workspace, wkspSize, bmi2); + if (cSize == 0) return 0; /* When srcSize <= dstCapacity, there is enough space to write a raw uncompressed block. * Since we ran out of space, block must be not compressible, so fall back to raw uncompressed block. */ @@ -1837,40 +2555,57 @@ MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr, if (ZSTD_isError(cSize)) return cSize; /* Check compressibility */ - { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize); /* note : fixed formula, maybe should depend on compression level, or strategy */ + { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy); if (cSize >= maxCSize) return 0; /* block not compressed */ } - /* We check that dictionaries have offset codes available for the first - * block. After the first block, the offcode table might not have large - * enough codes to represent the offsets in the data. - */ - if (nextEntropy->offcode_repeatMode == FSE_repeat_valid) - nextEntropy->offcode_repeatMode = FSE_repeat_check; - return cSize; } /* ZSTD_selectBlockCompressor() : * Not static, but internal use only (used by long distance matcher) * assumption : strat is a valid strategy */ -ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict) +ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode) { - static const ZSTD_blockCompressor blockCompressor[2][(unsigned)ZSTD_btultra+1] = { + static const ZSTD_blockCompressor blockCompressor[3][ZSTD_STRATEGY_MAX+1] = { { ZSTD_compressBlock_fast /* default for 0 */, - ZSTD_compressBlock_fast, ZSTD_compressBlock_doubleFast, ZSTD_compressBlock_greedy, - ZSTD_compressBlock_lazy, ZSTD_compressBlock_lazy2, ZSTD_compressBlock_btlazy2, - ZSTD_compressBlock_btopt, ZSTD_compressBlock_btultra }, + ZSTD_compressBlock_fast, + ZSTD_compressBlock_doubleFast, + ZSTD_compressBlock_greedy, + ZSTD_compressBlock_lazy, + ZSTD_compressBlock_lazy2, + ZSTD_compressBlock_btlazy2, + ZSTD_compressBlock_btopt, + ZSTD_compressBlock_btultra, + ZSTD_compressBlock_btultra2 }, { ZSTD_compressBlock_fast_extDict /* default for 0 */, - ZSTD_compressBlock_fast_extDict, ZSTD_compressBlock_doubleFast_extDict, ZSTD_compressBlock_greedy_extDict, - ZSTD_compressBlock_lazy_extDict,ZSTD_compressBlock_lazy2_extDict, ZSTD_compressBlock_btlazy2_extDict, - ZSTD_compressBlock_btopt_extDict, ZSTD_compressBlock_btultra_extDict } + ZSTD_compressBlock_fast_extDict, + ZSTD_compressBlock_doubleFast_extDict, + ZSTD_compressBlock_greedy_extDict, + ZSTD_compressBlock_lazy_extDict, + ZSTD_compressBlock_lazy2_extDict, + ZSTD_compressBlock_btlazy2_extDict, + ZSTD_compressBlock_btopt_extDict, + ZSTD_compressBlock_btultra_extDict, + ZSTD_compressBlock_btultra_extDict }, + { ZSTD_compressBlock_fast_dictMatchState /* default for 0 */, + ZSTD_compressBlock_fast_dictMatchState, + ZSTD_compressBlock_doubleFast_dictMatchState, + ZSTD_compressBlock_greedy_dictMatchState, + ZSTD_compressBlock_lazy_dictMatchState, + ZSTD_compressBlock_lazy2_dictMatchState, + ZSTD_compressBlock_btlazy2_dictMatchState, + ZSTD_compressBlock_btopt_dictMatchState, + ZSTD_compressBlock_btultra_dictMatchState, + ZSTD_compressBlock_btultra_dictMatchState } }; + ZSTD_blockCompressor selectedCompressor; ZSTD_STATIC_ASSERT((unsigned)ZSTD_fast == 1); - assert((U32)strat >= (U32)ZSTD_fast); - assert((U32)strat <= (U32)ZSTD_btultra); - return blockCompressor[extDict!=0][(U32)strat]; + assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat)); + selectedCompressor = blockCompressor[(int)dictMode][(int)strat]; + assert(selectedCompressor != NULL); + return selectedCompressor; } static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr, @@ -1880,7 +2615,7 @@ static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr, seqStorePtr->lit += lastLLSize; } -static void ZSTD_resetSeqStore(seqStore_t* ssPtr) +void ZSTD_resetSeqStore(seqStore_t* ssPtr) { ssPtr->lit = ssPtr->litStart; ssPtr->sequences = ssPtr->sequencesStart; @@ -1892,24 +2627,38 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, const void* src, size_t srcSize) { ZSTD_matchState_t* const ms = &zc->blockState.matchState; + size_t cSize; DEBUGLOG(5, "ZSTD_compressBlock_internal (dstCapacity=%u, dictLimit=%u, nextToUpdate=%u)", - (U32)dstCapacity, ms->window.dictLimit, ms->nextToUpdate); + (unsigned)dstCapacity, (unsigned)ms->window.dictLimit, (unsigned)ms->nextToUpdate); + assert(srcSize <= ZSTD_BLOCKSIZE_MAX); + + /* Assert that we have correctly flushed the ctx params into the ms's copy */ + ZSTD_assertEqualCParams(zc->appliedParams.cParams, ms->cParams); + if (srcSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) { - ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.searchLength); - return 0; /* don't even attempt compression below a certain srcSize */ + ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch); + cSize = 0; + goto out; /* don't even attempt compression below a certain srcSize */ } ZSTD_resetSeqStore(&(zc->seqStore)); + ms->opt.symbolCosts = &zc->blockState.prevCBlock->entropy; /* required for optimal parser to read stats from dictionary */ + + /* a gap between an attached dict and the current window is not safe, + * they must remain adjacent, + * and when that stops being the case, the dict must be unset */ + assert(ms->dictMatchState == NULL || ms->loadedDictEnd == ms->window.dictLimit); /* limited update after a very long match */ { const BYTE* const base = ms->window.base; const BYTE* const istart = (const BYTE*)src; const U32 current = (U32)(istart-base); + if (sizeof(ptrdiff_t)==8) assert(istart - base < (ptrdiff_t)(U32)(-1)); /* ensure no overflow */ if (current > ms->nextToUpdate + 384) ms->nextToUpdate = current - MIN(192, (U32)(current - ms->nextToUpdate - 384)); } /* select and store sequences */ - { U32 const extDict = ZSTD_window_hasExtDict(ms->window); + { ZSTD_dictMode_e const dictMode = ZSTD_matchState_dictMode(ms); size_t lastLLSize; { int i; for (i = 0; i < ZSTD_REP_NUM; ++i) @@ -1922,8 +2671,7 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, ZSTD_ldm_blockCompress(&zc->externSeqStore, ms, &zc->seqStore, zc->blockState.nextCBlock->rep, - &zc->appliedParams.cParams, - src, srcSize, extDict); + src, srcSize); assert(zc->externSeqStore.pos <= zc->externSeqStore.size); } else if (zc->appliedParams.ldmParams.enableLdm) { rawSeqStore_t ldmSeqStore = {NULL, 0, 0, 0}; @@ -1939,31 +2687,40 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, ZSTD_ldm_blockCompress(&ldmSeqStore, ms, &zc->seqStore, zc->blockState.nextCBlock->rep, - &zc->appliedParams.cParams, - src, srcSize, extDict); + src, srcSize); assert(ldmSeqStore.pos == ldmSeqStore.size); } else { /* not long range mode */ - ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, extDict); - lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, &zc->appliedParams.cParams, src, srcSize); + ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, dictMode); + lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, src, srcSize); } { const BYTE* const lastLiterals = (const BYTE*)src + srcSize - lastLLSize; ZSTD_storeLastLiterals(&zc->seqStore, lastLiterals, lastLLSize); } } /* encode sequences and literals */ - { size_t const cSize = ZSTD_compressSequences(&zc->seqStore, - &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy, - &zc->appliedParams, - dst, dstCapacity, - srcSize, zc->entropyWorkspace, zc->bmi2); - if (ZSTD_isError(cSize) || cSize == 0) return cSize; - /* confirm repcodes and entropy tables */ - { ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock; - zc->blockState.prevCBlock = zc->blockState.nextCBlock; - zc->blockState.nextCBlock = tmp; - } - return cSize; + cSize = ZSTD_compressSequences(&zc->seqStore, + &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy, + &zc->appliedParams, + dst, dstCapacity, + srcSize, + zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */, + zc->bmi2); + +out: + if (!ZSTD_isError(cSize) && cSize != 0) { + /* confirm repcodes and entropy tables when emitting a compressed block */ + ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock; + zc->blockState.prevCBlock = zc->blockState.nextCBlock; + zc->blockState.nextCBlock = tmp; } + /* We check that dictionaries have offset codes available for the first + * block. After the first block, the offcode table might not have large + * enough codes to represent the offsets in the data. + */ + if (zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid) + zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check; + + return cSize; } @@ -1987,7 +2744,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, U32 const maxDist = (U32)1 << cctx->appliedParams.cParams.windowLog; assert(cctx->appliedParams.cParams.windowLog <= 31); - DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (U32)blockSize); + DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); if (cctx->appliedParams.fParams.checksumFlag && srcSize) XXH64_update(&cctx->xxhState, src, srcSize); @@ -2005,13 +2762,13 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30); ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30); ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31); - ZSTD_reduceIndex(cctx, correction); if (ms->nextToUpdate < correction) ms->nextToUpdate = 0; else ms->nextToUpdate -= correction; ms->loadedDictEnd = 0; + ms->dictMatchState = NULL; } - ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd); + ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd, &ms->dictMatchState); if (ms->nextToUpdate < ms->window.lowLimit) ms->nextToUpdate = ms->window.lowLimit; { size_t cSize = ZSTD_compressBlock_internal(cctx, @@ -2020,11 +2777,8 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, if (ZSTD_isError(cSize)) return cSize; if (cSize == 0) { /* block is not compressible */ - U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(blockSize << 3); - if (blockSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall); - MEM_writeLE32(op, cBlockHeader24); /* 4th byte will be overwritten */ - memcpy(op + ZSTD_blockHeaderSize, ip, blockSize); - cSize = ZSTD_blockHeaderSize + blockSize; + cSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + if (ZSTD_isError(cSize)) return cSize; } else { U32 const cBlockHeader24 = lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3); MEM_writeLE24(op, cBlockHeader24); @@ -2038,7 +2792,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, assert(dstCapacity >= cSize); dstCapacity -= cSize; DEBUGLOG(5, "ZSTD_compress_frameChunk: adding a block of size %u", - (U32)cSize); + (unsigned)cSize); } } if (lastFrameChunk && (op>ostart)) cctx->stage = ZSTDcs_ending; @@ -2060,9 +2814,10 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity, BYTE const frameHeaderDecriptionByte = (BYTE)(dictIDSizeCode + (checksumFlag<<2) + (singleSegment<<5) + (fcsCode<<6) ); size_t pos=0; - if (dstCapacity < ZSTD_frameHeaderSize_max) return ERROR(dstSize_tooSmall); + assert(!(params.fParams.contentSizeFlag && pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN)); + if (dstCapacity < ZSTD_FRAMEHEADERSIZE_MAX) return ERROR(dstSize_tooSmall); DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u", - !params.fParams.noDictIDFlag, dictID, dictIDSizeCode); + !params.fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode); if (params.format == ZSTD_f_zstd1) { MEM_writeLE32(dst, ZSTD_MAGICNUMBER); @@ -2122,11 +2877,11 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx, const void* src, size_t srcSize, U32 frame, U32 lastFrameChunk) { - ZSTD_matchState_t* ms = &cctx->blockState.matchState; + ZSTD_matchState_t* const ms = &cctx->blockState.matchState; size_t fhSize = 0; DEBUGLOG(5, "ZSTD_compressContinue_internal, stage: %u, srcSize: %u", - cctx->stage, (U32)srcSize); + cctx->stage, (unsigned)srcSize); if (cctx->stage==ZSTDcs_created) return ERROR(stage_wrong); /* missing init (ZSTD_compressBegin) */ if (frame && (cctx->stage==ZSTDcs_init)) { @@ -2143,20 +2898,39 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx, if (!ZSTD_window_update(&ms->window, src, srcSize)) { ms->nextToUpdate = ms->window.dictLimit; } - if (cctx->appliedParams.ldmParams.enableLdm) + if (cctx->appliedParams.ldmParams.enableLdm) { ZSTD_window_update(&cctx->ldmState.window, src, srcSize); + } + + if (!frame) { + /* overflow check and correction for block mode */ + if (ZSTD_window_needOverflowCorrection(ms->window, (const char*)src + srcSize)) { + U32 const cycleLog = ZSTD_cycleLog(cctx->appliedParams.cParams.chainLog, cctx->appliedParams.cParams.strategy); + U32 const correction = ZSTD_window_correctOverflow(&ms->window, cycleLog, 1 << cctx->appliedParams.cParams.windowLog, src); + ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30); + ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30); + ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31); + ZSTD_reduceIndex(cctx, correction); + if (ms->nextToUpdate < correction) ms->nextToUpdate = 0; + else ms->nextToUpdate -= correction; + ms->loadedDictEnd = 0; + ms->dictMatchState = NULL; + } + } - DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (U32)cctx->blockSize); + DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (unsigned)cctx->blockSize); { size_t const cSize = frame ? ZSTD_compress_frameChunk (cctx, dst, dstCapacity, src, srcSize, lastFrameChunk) : ZSTD_compressBlock_internal (cctx, dst, dstCapacity, src, srcSize); if (ZSTD_isError(cSize)) return cSize; cctx->consumedSrcSize += srcSize; cctx->producedCSize += (cSize + fhSize); - if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */ + assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0)); + if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */ + ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1); if (cctx->consumedSrcSize+1 > cctx->pledgedSrcSizePlusOne) { DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize >= %u", - (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize); + (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize); return ERROR(srcSize_wrong); } } @@ -2168,7 +2942,7 @@ size_t ZSTD_compressContinue (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { - DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (U32)srcSize); + DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (unsigned)srcSize); return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 1 /* frame mode */, 0 /* last chunk */); } @@ -2184,44 +2958,51 @@ size_t ZSTD_compressBlock(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const { size_t const blockSizeMax = ZSTD_getBlockSize(cctx); if (srcSize > blockSizeMax) return ERROR(srcSize_wrong); + return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 0 /* frame mode */, 0 /* last chunk */); } /*! ZSTD_loadDictionaryContent() : * @return : 0, or an error code */ -static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* src, size_t srcSize) +static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, + ZSTD_CCtx_params const* params, + const void* src, size_t srcSize, + ZSTD_dictTableLoadMethod_e dtlm) { const BYTE* const ip = (const BYTE*) src; const BYTE* const iend = ip + srcSize; - ZSTD_compressionParameters const* cParams = ¶ms->cParams; ZSTD_window_update(&ms->window, src, srcSize); ms->loadedDictEnd = params->forceWindow ? 0 : (U32)(iend - ms->window.base); + /* Assert that we the ms params match the params we're being given */ + ZSTD_assertEqualCParams(params->cParams, ms->cParams); + if (srcSize <= HASH_READ_SIZE) return 0; switch(params->cParams.strategy) { case ZSTD_fast: - ZSTD_fillHashTable(ms, cParams, iend); + ZSTD_fillHashTable(ms, iend, dtlm); break; case ZSTD_dfast: - ZSTD_fillDoubleHashTable(ms, cParams, iend); + ZSTD_fillDoubleHashTable(ms, iend, dtlm); break; case ZSTD_greedy: case ZSTD_lazy: case ZSTD_lazy2: if (srcSize >= HASH_READ_SIZE) - ZSTD_insertAndFindFirstIndex(ms, cParams, iend-HASH_READ_SIZE); + ZSTD_insertAndFindFirstIndex(ms, iend-HASH_READ_SIZE); break; case ZSTD_btlazy2: /* we want the dictionary table fully sorted */ case ZSTD_btopt: case ZSTD_btultra: + case ZSTD_btultra2: if (srcSize >= HASH_READ_SIZE) - ZSTD_updateTree(ms, cParams, iend-HASH_READ_SIZE, iend); + ZSTD_updateTree(ms, iend-HASH_READ_SIZE, iend); break; default: @@ -2256,7 +3037,12 @@ static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSym * assumptions : magic number supposed already checked * dictSize supposed > 8 */ -static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* dict, size_t dictSize, void* workspace) +static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, + ZSTD_matchState_t* ms, + ZSTD_CCtx_params const* params, + const void* dict, size_t dictSize, + ZSTD_dictTableLoadMethod_e dtlm, + void* workspace) { const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; @@ -2265,13 +3051,15 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc size_t dictID; ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + assert(dictSize > 8); + assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY); dictPtr += 4; /* skip magic number */ dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr); dictPtr += 4; { unsigned maxSymbolValue = 255; - size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.hufCTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr); + size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.huf.CTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr); if (HUF_isError(hufHeaderSize)) return ERROR(dictionary_corrupted); if (maxSymbolValue < 255) return ERROR(dictionary_corrupted); dictPtr += hufHeaderSize; @@ -2282,7 +3070,10 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted); if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted); /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ - CHECK_E( FSE_buildCTable_wksp(bs->entropy.offcodeCTable, offcodeNCount, offcodeMaxValue, offcodeLog, workspace, HUF_WORKSPACE_SIZE), + /* fill all offset symbols to avoid garbage at end of table */ + CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.offcodeCTable, + offcodeNCount, MaxOff, offcodeLog, + workspace, HUF_WORKSPACE_SIZE), dictionary_corrupted); dictPtr += offcodeHeaderSize; } @@ -2294,7 +3085,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted); /* Every match length code must have non-zero probability */ CHECK_F( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML)); - CHECK_E( FSE_buildCTable_wksp(bs->entropy.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE), + CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.matchlengthCTable, + matchlengthNCount, matchlengthMaxValue, matchlengthLog, + workspace, HUF_WORKSPACE_SIZE), dictionary_corrupted); dictPtr += matchlengthHeaderSize; } @@ -2306,7 +3099,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted); /* Every literal length code must have non-zero probability */ CHECK_F( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL)); - CHECK_E( FSE_buildCTable_wksp(bs->entropy.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE), + CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.litlengthCTable, + litlengthNCount, litlengthMaxValue, litlengthLog, + workspace, HUF_WORKSPACE_SIZE), dictionary_corrupted); dictPtr += litlengthHeaderSize; } @@ -2332,22 +3127,25 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc if (bs->rep[u] > dictContentSize) return ERROR(dictionary_corrupted); } } - bs->entropy.hufCTable_repeatMode = HUF_repeat_valid; - bs->entropy.offcode_repeatMode = FSE_repeat_valid; - bs->entropy.matchlength_repeatMode = FSE_repeat_valid; - bs->entropy.litlength_repeatMode = FSE_repeat_valid; - CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize)); + bs->entropy.huf.repeatMode = HUF_repeat_valid; + bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid; + bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid; + bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid; + CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize, dtlm)); return dictID; } } /** ZSTD_compress_insertDictionary() : * @return : dictID, or an error code */ -static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, - ZSTD_CCtx_params const* params, - const void* dict, size_t dictSize, - ZSTD_dictContentType_e dictContentType, - void* workspace) +static size_t +ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, + ZSTD_matchState_t* ms, + const ZSTD_CCtx_params* params, + const void* dict, size_t dictSize, + ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, + void* workspace) { DEBUGLOG(4, "ZSTD_compress_insertDictionary (dictSize=%u)", (U32)dictSize); if ((dict==NULL) || (dictSize<=8)) return 0; @@ -2356,12 +3154,12 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS /* dict restricted modes */ if (dictContentType == ZSTD_dct_rawContent) - return ZSTD_loadDictionaryContent(ms, params, dict, dictSize); + return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm); if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) { if (dictContentType == ZSTD_dct_auto) { DEBUGLOG(4, "raw content dictionary detected"); - return ZSTD_loadDictionaryContent(ms, params, dict, dictSize); + return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm); } if (dictContentType == ZSTD_dct_fullDict) return ERROR(dictionary_wrong); @@ -2369,17 +3167,18 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS } /* dict as full zstd dictionary */ - return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, workspace); + return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, dtlm, workspace); } /*! ZSTD_compressBegin_internal() : * @return : 0, or an error code */ -size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, - const void* dict, size_t dictSize, - ZSTD_dictContentType_e dictContentType, - const ZSTD_CDict* cdict, - ZSTD_CCtx_params params, U64 pledgedSrcSize, - ZSTD_buffered_policy_e zbuff) +static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, + const void* dict, size_t dictSize, + ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, U64 pledgedSrcSize, + ZSTD_buffered_policy_e zbuff) { DEBUGLOG(4, "ZSTD_compressBegin_internal: wlog=%u", params.cParams.windowLog); /* params are supposed to be fully validated at this point */ @@ -2387,9 +3186,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, assert(!((dict) && (cdict))); /* either dict or cdict, not both */ if (cdict && cdict->dictContentSize>0) { - cctx->requestedParams = params; - return ZSTD_resetCCtx_usingCDict(cctx, cdict, params.cParams.windowLog, - params.fParams, pledgedSrcSize, zbuff); + return ZSTD_resetCCtx_usingCDict(cctx, cdict, params, pledgedSrcSize, zbuff); } CHECK_F( ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, @@ -2397,7 +3194,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, { size_t const dictID = ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, - ¶ms, dict, dictSize, dictContentType, cctx->entropyWorkspace); + ¶ms, dict, dictSize, dictContentType, dtlm, cctx->entropyWorkspace); if (ZSTD_isError(dictID)) return dictID; assert(dictID <= (size_t)(U32)-1); cctx->dictID = (U32)dictID; @@ -2408,6 +3205,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize) @@ -2416,7 +3214,7 @@ size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, /* compression parameters verification and optimization */ CHECK_F( ZSTD_checkCParams(params.cParams) ); return ZSTD_compressBegin_internal(cctx, - dict, dictSize, dictContentType, + dict, dictSize, dictContentType, dtlm, cdict, params, pledgedSrcSize, ZSTDb_not_buffered); @@ -2431,7 +3229,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx, ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); return ZSTD_compressBegin_advanced_internal(cctx, - dict, dictSize, ZSTD_dct_auto, + dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL /*cdict*/, cctxParams, pledgedSrcSize); } @@ -2441,8 +3239,8 @@ size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t di ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); - DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (U32)dictSize); - return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL, + DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize); + return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, ZSTDb_not_buffered); } @@ -2485,7 +3283,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity) if (cctx->appliedParams.fParams.checksumFlag) { U32 const checksum = (U32) XXH64_digest(&cctx->xxhState); if (dstCapacity<4) return ERROR(dstSize_tooSmall); - DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", checksum); + DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", (unsigned)checksum); MEM_writeLE32(op, checksum); op += 4; } @@ -2505,11 +3303,13 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, if (ZSTD_isError(cSize)) return cSize; endResult = ZSTD_writeEpilogue(cctx, (char*)dst + cSize, dstCapacity-cSize); if (ZSTD_isError(endResult)) return endResult; - if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */ + assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0)); + if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */ + ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1); DEBUGLOG(4, "end of frame : controlling src size"); if (cctx->pledgedSrcSizePlusOne != cctx->consumedSrcSize+1) { DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize = %u", - (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize); + (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize); return ERROR(srcSize_wrong); } } return cSize + endResult; @@ -2517,22 +3317,22 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const void* dict,size_t dictSize, - ZSTD_parameters params) + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const void* dict,size_t dictSize, + ZSTD_parameters params) { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); DEBUGLOG(4, "ZSTD_compress_internal"); return ZSTD_compress_advanced_internal(cctx, - dst, dstCapacity, - src, srcSize, - dict, dictSize, - cctxParams); + dst, dstCapacity, + src, srcSize, + dict, dictSize, + cctxParams); } -size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx, +size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, const void* dict,size_t dictSize, @@ -2540,7 +3340,11 @@ size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx, { DEBUGLOG(4, "ZSTD_compress_advanced"); CHECK_F(ZSTD_checkCParams(params.cParams)); - return ZSTD_compress_internal(ctx, dst, dstCapacity, src, srcSize, dict, dictSize, params); + return ZSTD_compress_internal(cctx, + dst, dstCapacity, + src, srcSize, + dict, dictSize, + params); } /* Internal */ @@ -2551,37 +3355,44 @@ size_t ZSTD_compress_advanced_internal( const void* dict,size_t dictSize, ZSTD_CCtx_params params) { - DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", - (U32)srcSize); - CHECK_F( ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL, - params, srcSize, ZSTDb_not_buffered) ); + DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", (unsigned)srcSize); + CHECK_F( ZSTD_compressBegin_internal(cctx, + dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL, + params, srcSize, ZSTDb_not_buffered) ); return ZSTD_compressEnd(cctx, dst, dstCapacity, src, srcSize); } -size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, - const void* dict, size_t dictSize, int compressionLevel) +size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const void* dict, size_t dictSize, + int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize ? srcSize : 1, dict ? dictSize : 0); + ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize + (!srcSize), dict ? dictSize : 0); ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params); assert(params.fParams.contentSizeFlag == 1); - ZSTD_CCtxParam_setParameter(&cctxParams, ZSTD_p_compressLiterals, compressionLevel>=0); return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, dict, dictSize, cctxParams); } -size_t ZSTD_compressCCtx (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel) +size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + int compressionLevel) { - DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (U32)srcSize); + DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (unsigned)srcSize); + assert(cctx != NULL); return ZSTD_compress_usingDict(cctx, dst, dstCapacity, src, srcSize, NULL, 0, compressionLevel); } -size_t ZSTD_compress(void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel) +size_t ZSTD_compress(void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + int compressionLevel) { size_t result; ZSTD_CCtx ctxBody; - memset(&ctxBody, 0, sizeof(ctxBody)); - ctxBody.customMem = ZSTD_defaultCMem; + ZSTD_initCCtx(&ctxBody, ZSTD_defaultCMem); result = ZSTD_compressCCtx(&ctxBody, dst, dstCapacity, src, srcSize, compressionLevel); - ZSTD_free(ctxBody.workSpace, ZSTD_defaultCMem); /* can't free ctxBody itself, as it's on stack; free only heap content */ + ZSTD_freeCCtxContent(&ctxBody); /* can't free ctxBody itself, as it's on stack; free only heap content */ return result; } @@ -2594,7 +3405,7 @@ size_t ZSTD_estimateCDictSize_advanced( size_t dictSize, ZSTD_compressionParameters cParams, ZSTD_dictLoadMethod_e dictLoadMethod) { - DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (U32)sizeof(ZSTD_CDict)); + DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (unsigned)sizeof(ZSTD_CDict)); return sizeof(ZSTD_CDict) + HUF_WORKSPACE_SIZE + ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 0) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); } @@ -2608,7 +3419,7 @@ size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel) size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict) { if (cdict==NULL) return 0; /* support sizeof on NULL */ - DEBUGLOG(5, "sizeof(*cdict) : %u", (U32)sizeof(*cdict)); + DEBUGLOG(5, "sizeof(*cdict) : %u", (unsigned)sizeof(*cdict)); return cdict->workspaceSize + (cdict->dictBuffer ? cdict->dictContentSize : 0) + sizeof(*cdict); } @@ -2619,9 +3430,9 @@ static size_t ZSTD_initCDict_internal( ZSTD_dictContentType_e dictContentType, ZSTD_compressionParameters cParams) { - DEBUGLOG(3, "ZSTD_initCDict_internal, dictContentType %u", (U32)dictContentType); + DEBUGLOG(3, "ZSTD_initCDict_internal (dictContentType:%u)", (unsigned)dictContentType); assert(!ZSTD_checkCParams(cParams)); - cdict->cParams = cParams; + cdict->matchState.cParams = cParams; if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dictBuffer) || (!dictSize)) { cdict->dictBuffer = NULL; cdict->dictContent = dictBuffer; @@ -2654,7 +3465,7 @@ static size_t ZSTD_initCDict_internal( { size_t const dictID = ZSTD_compress_insertDictionary( &cdict->cBlockState, &cdict->matchState, ¶ms, cdict->dictContent, cdict->dictContentSize, - dictContentType, cdict->workspace); + dictContentType, ZSTD_dtlm_full, cdict->workspace); if (ZSTD_isError(dictID)) return dictID; assert(dictID <= (size_t)(U32)-1); cdict->dictID = (U32)dictID; @@ -2669,7 +3480,7 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, ZSTD_dictContentType_e dictContentType, ZSTD_compressionParameters cParams, ZSTD_customMem customMem) { - DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (U32)dictContentType); + DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (unsigned)dictContentType); if (!customMem.customAlloc ^ !customMem.customFree) return NULL; { ZSTD_CDict* const cdict = (ZSTD_CDict*)ZSTD_malloc(sizeof(ZSTD_CDict), customMem); @@ -2750,7 +3561,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict( void* ptr; if ((size_t)workspace & 7) return NULL; /* 8-aligned */ DEBUGLOG(4, "(workspaceSize < neededSize) : (%u < %u) => %u", - (U32)workspaceSize, (U32)neededSize, (U32)(workspaceSize < neededSize)); + (unsigned)workspaceSize, (unsigned)neededSize, (unsigned)(workspaceSize < neededSize)); if (workspaceSize < neededSize) return NULL; if (dictLoadMethod == ZSTD_dlm_byCopy) { @@ -2775,7 +3586,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict( ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict) { assert(cdict != NULL); - return cdict->cParams; + return cdict->matchState.cParams; } /* ZSTD_compressBegin_usingCDict_advanced() : @@ -2799,7 +3610,7 @@ size_t ZSTD_compressBegin_usingCDict_advanced( } params.fParams = fParams; return ZSTD_compressBegin_internal(cctx, - NULL, 0, ZSTD_dct_auto, + NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast, cdict, params, pledgedSrcSize, ZSTDb_not_buffered); @@ -2813,7 +3624,7 @@ size_t ZSTD_compressBegin_usingCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict) { ZSTD_frameParameters const fParams = { 0 /*content*/, 0 /*checksum*/, 0 /*noDictID*/ }; DEBUGLOG(4, "ZSTD_compressBegin_usingCDict : dictIDFlag == %u", !fParams.noDictIDFlag); - return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, 0); + return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, ZSTD_CONTENTSIZE_UNKNOWN); } size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx, @@ -2880,16 +3691,17 @@ size_t ZSTD_CStreamOutSize(void) static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, const void* const dict, size_t const dictSize, ZSTD_dictContentType_e const dictContentType, const ZSTD_CDict* const cdict, - ZSTD_CCtx_params const params, unsigned long long const pledgedSrcSize) + ZSTD_CCtx_params params, unsigned long long const pledgedSrcSize) { - DEBUGLOG(4, "ZSTD_resetCStream_internal (disableLiteralCompression=%i)", - params.disableLiteralCompression); + DEBUGLOG(4, "ZSTD_resetCStream_internal"); + /* Finalize the compression parameters */ + params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, dictSize); /* params are supposed to be fully validated at this point */ assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); assert(!((dict) && (cdict))); /* either dict or cdict, not both */ CHECK_F( ZSTD_compressBegin_internal(cctx, - dict, dictSize, dictContentType, + dict, dictSize, dictContentType, ZSTD_dtlm_fast, cdict, params, pledgedSrcSize, ZSTDb_buffered) ); @@ -2909,10 +3721,9 @@ static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize) { ZSTD_CCtx_params params = zcs->requestedParams; - DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (U32)pledgedSrcSize); + DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (unsigned)pledgedSrcSize); if (pledgedSrcSize==0) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; params.fParams.contentSizeFlag = 1; - params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, 0); return ZSTD_resetCStream_internal(zcs, NULL, 0, ZSTD_dct_auto, zcs->cdict, params, pledgedSrcSize); } @@ -2925,11 +3736,12 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_initCStream_internal"); + params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, dictSize); assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); assert(!((dict) && (cdict))); /* either dict or cdict, not both */ if (dict && dictSize >= 8) { - DEBUGLOG(4, "loading dictionary of size %u", (U32)dictSize); + DEBUGLOG(4, "loading dictionary of size %u", (unsigned)dictSize); if (zcs->staticSize) { /* static CCtx : never uses malloc */ /* incompatible with internal cdict creation */ return ERROR(memory_allocation); @@ -2988,28 +3800,24 @@ size_t ZSTD_initCStream_advanced(ZSTD_CStream* zcs, ZSTD_parameters params, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_initCStream_advanced: pledgedSrcSize=%u, flag=%u", - (U32)pledgedSrcSize, params.fParams.contentSizeFlag); + (unsigned)pledgedSrcSize, params.fParams.contentSizeFlag); CHECK_F( ZSTD_checkCParams(params.cParams) ); if ((pledgedSrcSize==0) && (params.fParams.contentSizeFlag==0)) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; /* for compatibility with older programs relying on this behavior. Users should now specify ZSTD_CONTENTSIZE_UNKNOWN. This line will be removed in the future. */ - { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); - return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, cctxParams, pledgedSrcSize); - } + zcs->requestedParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); + return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, zcs->requestedParams, pledgedSrcSize); } size_t ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, 0, dictSize); - ZSTD_CCtx_params const cctxParams = - ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); - return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN); + ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel); + return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, zcs->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN); } size_t ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigned long long pss) { U64 const pledgedSrcSize = (pss==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; /* temporary : 0 interpreted as "unknown" during transition period. Users willing to specify "unknown" **must** use ZSTD_CONTENTSIZE_UNKNOWN. `0` will be interpreted as "empty" in the future */ - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, pledgedSrcSize, 0); - ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params); - return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, cctxParams, pledgedSrcSize); + ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel); + return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, zcs->requestedParams, pledgedSrcSize); } size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel) @@ -3020,8 +3828,15 @@ size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel) /*====== Compression ======*/ -MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, - const void* src, size_t srcSize) +static size_t ZSTD_nextInputSizeHint(const ZSTD_CCtx* cctx) +{ + size_t hintInSize = cctx->inBuffTarget - cctx->inBuffPos; + if (hintInSize==0) hintInSize = cctx->blockSize; + return hintInSize; +} + +static size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, + const void* src, size_t srcSize) { size_t const length = MIN(dstCapacity, srcSize); if (length) memcpy(dst, src, length); @@ -3029,7 +3844,7 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, } /** ZSTD_compressStream_generic(): - * internal function for all *compressStream*() variants and *compress_generic() + * internal function for all *compressStream*() variants * non-static, because can be called from zstdmt_compress.c * @return : hint size for next input */ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, @@ -3046,7 +3861,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, U32 someMoreWork = 1; /* check expectations */ - DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (U32)flushMode); + DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (unsigned)flushMode); assert(zcs->inBuff != NULL); assert(zcs->inBuffSize > 0); assert(zcs->outBuff != NULL); @@ -3068,12 +3883,12 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, /* shortcut to compression pass directly into output buffer */ size_t const cSize = ZSTD_compressEnd(zcs, op, oend-op, ip, iend-ip); - DEBUGLOG(4, "ZSTD_compressEnd : %u", (U32)cSize); + DEBUGLOG(4, "ZSTD_compressEnd : cSize=%u", (unsigned)cSize); if (ZSTD_isError(cSize)) return cSize; ip = iend; op += cSize; zcs->frameEnded = 1; - ZSTD_startNewCompression(zcs); + ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); someMoreWork = 0; break; } /* complete loading into inBuffer */ @@ -3117,7 +3932,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, if (zcs->inBuffTarget > zcs->inBuffSize) zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize; DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u", - (U32)zcs->inBuffTarget, (U32)zcs->inBuffSize); + (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize); if (!lastBlock) assert(zcs->inBuffTarget <= zcs->inBuffSize); zcs->inToCompress = zcs->inBuffPos; @@ -3126,7 +3941,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, if (zcs->frameEnded) { DEBUGLOG(5, "Frame completed directly in outBuffer"); someMoreWork = 0; - ZSTD_startNewCompression(zcs); + ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); } break; } @@ -3141,7 +3956,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, size_t const flushed = ZSTD_limitCopy(op, oend-op, zcs->outBuff + zcs->outBuffFlushedSize, toFlush); DEBUGLOG(5, "toFlush: %u into %u ==> flushed: %u", - (U32)toFlush, (U32)(oend-op), (U32)flushed); + (unsigned)toFlush, (unsigned)(oend-op), (unsigned)flushed); op += flushed; zcs->outBuffFlushedSize += flushed; if (toFlush!=flushed) { @@ -3154,7 +3969,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, if (zcs->frameEnded) { DEBUGLOG(5, "Frame completed on flush"); someMoreWork = 0; - ZSTD_startNewCompression(zcs); + ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); break; } zcs->streamStage = zcss_load; @@ -3169,28 +3984,34 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, input->pos = ip - istart; output->pos = op - ostart; if (zcs->frameEnded) return 0; - { size_t hintInSize = zcs->inBuffTarget - zcs->inBuffPos; - if (hintInSize==0) hintInSize = zcs->blockSize; - return hintInSize; + return ZSTD_nextInputSizeHint(zcs); +} + +static size_t ZSTD_nextInputSizeHint_MTorST(const ZSTD_CCtx* cctx) +{ +#ifdef ZSTD_MULTITHREAD + if (cctx->appliedParams.nbWorkers >= 1) { + assert(cctx->mtctx != NULL); + return ZSTDMT_nextInputSizeHint(cctx->mtctx); } +#endif + return ZSTD_nextInputSizeHint(cctx); + } size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuffer* input) { - /* check conditions */ - if (output->pos > output->size) return ERROR(GENERIC); - if (input->pos > input->size) return ERROR(GENERIC); - - return ZSTD_compressStream_generic(zcs, output, input, ZSTD_e_continue); + CHECK_F( ZSTD_compressStream2(zcs, output, input, ZSTD_e_continue) ); + return ZSTD_nextInputSizeHint_MTorST(zcs); } -size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input, - ZSTD_EndDirective endOp) +size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, + ZSTD_outBuffer* output, + ZSTD_inBuffer* input, + ZSTD_EndDirective endOp) { - DEBUGLOG(5, "ZSTD_compress_generic, endOp=%u ", (U32)endOp); + DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp); /* check conditions */ if (output->pos > output->size) return ERROR(GENERIC); if (input->pos > input->size) return ERROR(GENERIC); @@ -3200,26 +4021,23 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, if (cctx->streamStage == zcss_init) { ZSTD_CCtx_params params = cctx->requestedParams; ZSTD_prefixDict const prefixDict = cctx->prefixDict; - memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ - assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ - DEBUGLOG(4, "ZSTD_compress_generic : transparent init stage"); + memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ + assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ + DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = input->size + 1; /* auto-fix pledgedSrcSize */ params.cParams = ZSTD_getCParamsFromCCtxParams( &cctx->requestedParams, cctx->pledgedSrcSizePlusOne-1, 0 /*dictSize*/); + #ifdef ZSTD_MULTITHREAD if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) { params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */ } if (params.nbWorkers > 0) { /* mt context creation */ - if (cctx->mtctx == NULL || (params.nbWorkers != ZSTDMT_getNbWorkers(cctx->mtctx))) { - DEBUGLOG(4, "ZSTD_compress_generic: creating new mtctx for nbWorkers=%u", + if (cctx->mtctx == NULL) { + DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", params.nbWorkers); - if (cctx->mtctx != NULL) - DEBUGLOG(4, "ZSTD_compress_generic: previous nbWorkers was %u", - ZSTDMT_getNbWorkers(cctx->mtctx)); - ZSTDMT_freeCCtx(cctx->mtctx); cctx->mtctx = ZSTDMT_createCCtx_advanced(params.nbWorkers, cctx->customMem); if (cctx->mtctx == NULL) return ERROR(memory_allocation); } @@ -3240,6 +4058,7 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, assert(cctx->streamStage == zcss_load); assert(cctx->appliedParams.nbWorkers == 0); } } + /* end of transparent initialization stage */ /* compression stage */ #ifdef ZSTD_MULTITHREAD @@ -3251,17 +4070,18 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, { size_t const flushMin = ZSTDMT_compressStream_generic(cctx->mtctx, output, input, endOp); if ( ZSTD_isError(flushMin) || (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */ - ZSTD_startNewCompression(cctx); + ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); } + DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic"); return flushMin; } } #endif CHECK_F( ZSTD_compressStream_generic(cctx, output, input, endOp) ); - DEBUGLOG(5, "completed ZSTD_compress_generic"); + DEBUGLOG(5, "completed ZSTD_compressStream2"); return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */ } -size_t ZSTD_compress_generic_simpleArgs ( +size_t ZSTD_compressStream2_simpleArgs ( ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, size_t* dstPos, const void* src, size_t srcSize, size_t* srcPos, @@ -3269,13 +4089,33 @@ size_t ZSTD_compress_generic_simpleArgs ( { ZSTD_outBuffer output = { dst, dstCapacity, *dstPos }; ZSTD_inBuffer input = { src, srcSize, *srcPos }; - /* ZSTD_compress_generic() will check validity of dstPos and srcPos */ - size_t const cErr = ZSTD_compress_generic(cctx, &output, &input, endOp); + /* ZSTD_compressStream2() will check validity of dstPos and srcPos */ + size_t const cErr = ZSTD_compressStream2(cctx, &output, &input, endOp); *dstPos = output.pos; *srcPos = input.pos; return cErr; } +size_t ZSTD_compress2(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize) +{ + ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); + { size_t oPos = 0; + size_t iPos = 0; + size_t const result = ZSTD_compressStream2_simpleArgs(cctx, + dst, dstCapacity, &oPos, + src, srcSize, &iPos, + ZSTD_e_end); + if (ZSTD_isError(result)) return result; + if (result != 0) { /* compression not completed, due to lack of output space */ + assert(oPos == dstCapacity); + return ERROR(dstSize_tooSmall); + } + assert(iPos == srcSize); /* all input is expected consumed */ + return oPos; + } +} /*====== Finalize ======*/ @@ -3284,21 +4124,21 @@ size_t ZSTD_compress_generic_simpleArgs ( size_t ZSTD_flushStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) { ZSTD_inBuffer input = { NULL, 0, 0 }; - if (output->pos > output->size) return ERROR(GENERIC); - CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_flush) ); - return zcs->outBuffContentSize - zcs->outBuffFlushedSize; /* remaining to flush */ + return ZSTD_compressStream2(zcs, output, &input, ZSTD_e_flush); } size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) { ZSTD_inBuffer input = { NULL, 0, 0 }; - if (output->pos > output->size) return ERROR(GENERIC); - CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_end) ); + size_t const remainingToFlush = ZSTD_compressStream2(zcs, output, &input, ZSTD_e_end); + CHECK_F( remainingToFlush ); + if (zcs->appliedParams.nbWorkers > 0) return remainingToFlush; /* minimal estimation */ + /* single thread mode : attempt to calculate remaining to flush more precisely */ { size_t const lastBlockSize = zcs->frameEnded ? 0 : ZSTD_BLOCKHEADERSIZE; size_t const checksumSize = zcs->frameEnded ? 0 : zcs->appliedParams.fParams.checksumFlag * 4; - size_t const toFlush = zcs->outBuffContentSize - zcs->outBuffFlushedSize + lastBlockSize + checksumSize; - DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (U32)toFlush); + size_t const toFlush = remainingToFlush + lastBlockSize + checksumSize; + DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (unsigned)toFlush); return toFlush; } } @@ -3308,111 +4148,112 @@ size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) #define ZSTD_MAX_CLEVEL 22 int ZSTD_maxCLevel(void) { return ZSTD_MAX_CLEVEL; } +int ZSTD_minCLevel(void) { return (int)-ZSTD_TARGETLENGTH_MAX; } static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEVEL+1] = { { /* "default" - guarantees a monotonically increasing memory budget */ /* W, C, H, S, L, TL, strat */ { 19, 12, 13, 1, 6, 1, ZSTD_fast }, /* base for negative levels */ - { 19, 13, 14, 1, 7, 1, ZSTD_fast }, /* level 1 */ - { 19, 15, 16, 1, 6, 1, ZSTD_fast }, /* level 2 */ - { 20, 16, 17, 1, 5, 8, ZSTD_dfast }, /* level 3 */ - { 20, 17, 18, 1, 5, 8, ZSTD_dfast }, /* level 4 */ - { 20, 17, 18, 2, 5, 16, ZSTD_greedy }, /* level 5 */ - { 21, 17, 19, 2, 5, 16, ZSTD_lazy }, /* level 6 */ - { 21, 18, 19, 3, 5, 16, ZSTD_lazy }, /* level 7 */ - { 21, 18, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */ - { 21, 19, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 9 */ - { 21, 19, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */ - { 22, 20, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */ - { 22, 20, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */ - { 22, 21, 22, 4, 5, 32, ZSTD_btlazy2 }, /* level 13 */ - { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */ - { 22, 22, 22, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */ - { 22, 21, 22, 4, 5, 48, ZSTD_btopt }, /* level 16 */ - { 23, 22, 22, 4, 4, 48, ZSTD_btopt }, /* level 17 */ - { 23, 22, 22, 5, 3, 64, ZSTD_btopt }, /* level 18 */ - { 23, 23, 22, 7, 3,128, ZSTD_btopt }, /* level 19 */ - { 25, 25, 23, 7, 3,128, ZSTD_btultra }, /* level 20 */ - { 26, 26, 24, 7, 3,256, ZSTD_btultra }, /* level 21 */ - { 27, 27, 25, 9, 3,512, ZSTD_btultra }, /* level 22 */ + { 19, 13, 14, 1, 7, 0, ZSTD_fast }, /* level 1 */ + { 20, 15, 16, 1, 6, 0, ZSTD_fast }, /* level 2 */ + { 21, 16, 17, 1, 5, 1, ZSTD_dfast }, /* level 3 */ + { 21, 18, 18, 1, 5, 1, ZSTD_dfast }, /* level 4 */ + { 21, 18, 19, 2, 5, 2, ZSTD_greedy }, /* level 5 */ + { 21, 19, 19, 3, 5, 4, ZSTD_greedy }, /* level 6 */ + { 21, 19, 19, 3, 5, 8, ZSTD_lazy }, /* level 7 */ + { 21, 19, 19, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */ + { 21, 19, 20, 4, 5, 16, ZSTD_lazy2 }, /* level 9 */ + { 22, 20, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */ + { 22, 21, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */ + { 22, 21, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */ + { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 13 */ + { 22, 22, 23, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */ + { 22, 23, 23, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */ + { 22, 22, 22, 5, 5, 48, ZSTD_btopt }, /* level 16 */ + { 23, 23, 22, 5, 4, 64, ZSTD_btopt }, /* level 17 */ + { 23, 23, 22, 6, 3, 64, ZSTD_btultra }, /* level 18 */ + { 23, 24, 22, 7, 3,256, ZSTD_btultra2}, /* level 19 */ + { 25, 25, 23, 7, 3,256, ZSTD_btultra2}, /* level 20 */ + { 26, 26, 24, 7, 3,512, ZSTD_btultra2}, /* level 21 */ + { 27, 27, 25, 9, 3,999, ZSTD_btultra2}, /* level 22 */ }, { /* for srcSize <= 256 KB */ /* W, C, H, S, L, T, strat */ { 18, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */ - { 18, 13, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */ - { 18, 14, 13, 1, 5, 8, ZSTD_dfast }, /* level 2 */ - { 18, 16, 15, 1, 5, 8, ZSTD_dfast }, /* level 3 */ - { 18, 15, 17, 1, 5, 8, ZSTD_greedy }, /* level 4.*/ - { 18, 16, 17, 4, 5, 8, ZSTD_greedy }, /* level 5.*/ - { 18, 16, 17, 3, 5, 8, ZSTD_lazy }, /* level 6.*/ - { 18, 17, 17, 4, 4, 8, ZSTD_lazy }, /* level 7 */ - { 18, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */ - { 18, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */ - { 18, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */ - { 18, 18, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 11.*/ - { 18, 18, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 12.*/ - { 18, 19, 17, 7, 4, 8, ZSTD_btlazy2 }, /* level 13 */ - { 18, 18, 18, 4, 4, 16, ZSTD_btopt }, /* level 14.*/ - { 18, 18, 18, 4, 3, 16, ZSTD_btopt }, /* level 15.*/ - { 18, 19, 18, 6, 3, 32, ZSTD_btopt }, /* level 16.*/ - { 18, 19, 18, 8, 3, 64, ZSTD_btopt }, /* level 17.*/ - { 18, 19, 18, 9, 3,128, ZSTD_btopt }, /* level 18.*/ - { 18, 19, 18, 10, 3,256, ZSTD_btopt }, /* level 19.*/ - { 18, 19, 18, 11, 3,512, ZSTD_btultra }, /* level 20.*/ - { 18, 19, 18, 12, 3,512, ZSTD_btultra }, /* level 21.*/ - { 18, 19, 18, 13, 3,512, ZSTD_btultra }, /* level 22.*/ + { 18, 13, 14, 1, 6, 0, ZSTD_fast }, /* level 1 */ + { 18, 14, 14, 1, 5, 1, ZSTD_dfast }, /* level 2 */ + { 18, 16, 16, 1, 4, 1, ZSTD_dfast }, /* level 3 */ + { 18, 16, 17, 2, 5, 2, ZSTD_greedy }, /* level 4.*/ + { 18, 18, 18, 3, 5, 2, ZSTD_greedy }, /* level 5.*/ + { 18, 18, 19, 3, 5, 4, ZSTD_lazy }, /* level 6.*/ + { 18, 18, 19, 4, 4, 4, ZSTD_lazy }, /* level 7 */ + { 18, 18, 19, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */ + { 18, 18, 19, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */ + { 18, 18, 19, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */ + { 18, 18, 19, 5, 4, 12, ZSTD_btlazy2 }, /* level 11.*/ + { 18, 19, 19, 7, 4, 12, ZSTD_btlazy2 }, /* level 12.*/ + { 18, 18, 19, 4, 4, 16, ZSTD_btopt }, /* level 13 */ + { 18, 18, 19, 4, 3, 32, ZSTD_btopt }, /* level 14.*/ + { 18, 18, 19, 6, 3,128, ZSTD_btopt }, /* level 15.*/ + { 18, 19, 19, 6, 3,128, ZSTD_btultra }, /* level 16.*/ + { 18, 19, 19, 8, 3,256, ZSTD_btultra }, /* level 17.*/ + { 18, 19, 19, 6, 3,128, ZSTD_btultra2}, /* level 18.*/ + { 18, 19, 19, 8, 3,256, ZSTD_btultra2}, /* level 19.*/ + { 18, 19, 19, 10, 3,512, ZSTD_btultra2}, /* level 20.*/ + { 18, 19, 19, 12, 3,512, ZSTD_btultra2}, /* level 21.*/ + { 18, 19, 19, 13, 3,999, ZSTD_btultra2}, /* level 22.*/ }, { /* for srcSize <= 128 KB */ /* W, C, H, S, L, T, strat */ - { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* level 0 - not used */ - { 17, 12, 13, 1, 6, 1, ZSTD_fast }, /* level 1 */ - { 17, 13, 16, 1, 5, 1, ZSTD_fast }, /* level 2 */ - { 17, 16, 16, 2, 5, 8, ZSTD_dfast }, /* level 3 */ - { 17, 13, 15, 3, 4, 8, ZSTD_greedy }, /* level 4 */ - { 17, 15, 17, 4, 4, 8, ZSTD_greedy }, /* level 5 */ - { 17, 16, 17, 3, 4, 8, ZSTD_lazy }, /* level 6 */ - { 17, 15, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 7 */ + { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* base for negative levels */ + { 17, 12, 13, 1, 6, 0, ZSTD_fast }, /* level 1 */ + { 17, 13, 15, 1, 5, 0, ZSTD_fast }, /* level 2 */ + { 17, 15, 16, 2, 5, 1, ZSTD_dfast }, /* level 3 */ + { 17, 17, 17, 2, 4, 1, ZSTD_dfast }, /* level 4 */ + { 17, 16, 17, 3, 4, 2, ZSTD_greedy }, /* level 5 */ + { 17, 17, 17, 3, 4, 4, ZSTD_lazy }, /* level 6 */ + { 17, 17, 17, 3, 4, 8, ZSTD_lazy2 }, /* level 7 */ { 17, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */ { 17, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */ { 17, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */ - { 17, 17, 17, 7, 4, 8, ZSTD_lazy2 }, /* level 11 */ - { 17, 17, 17, 8, 4, 8, ZSTD_lazy2 }, /* level 12 */ - { 17, 18, 17, 6, 4, 8, ZSTD_btlazy2 }, /* level 13.*/ - { 17, 17, 17, 7, 3, 8, ZSTD_btopt }, /* level 14.*/ - { 17, 17, 17, 7, 3, 16, ZSTD_btopt }, /* level 15.*/ - { 17, 18, 17, 7, 3, 32, ZSTD_btopt }, /* level 16.*/ - { 17, 18, 17, 7, 3, 64, ZSTD_btopt }, /* level 17.*/ - { 17, 18, 17, 7, 3,256, ZSTD_btopt }, /* level 18.*/ - { 17, 18, 17, 8, 3,256, ZSTD_btopt }, /* level 19.*/ - { 17, 18, 17, 9, 3,256, ZSTD_btultra }, /* level 20.*/ - { 17, 18, 17, 10, 3,256, ZSTD_btultra }, /* level 21.*/ - { 17, 18, 17, 11, 3,512, ZSTD_btultra }, /* level 22.*/ + { 17, 17, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 11 */ + { 17, 18, 17, 7, 4, 12, ZSTD_btlazy2 }, /* level 12 */ + { 17, 18, 17, 3, 4, 12, ZSTD_btopt }, /* level 13.*/ + { 17, 18, 17, 4, 3, 32, ZSTD_btopt }, /* level 14.*/ + { 17, 18, 17, 6, 3,256, ZSTD_btopt }, /* level 15.*/ + { 17, 18, 17, 6, 3,128, ZSTD_btultra }, /* level 16.*/ + { 17, 18, 17, 8, 3,256, ZSTD_btultra }, /* level 17.*/ + { 17, 18, 17, 10, 3,512, ZSTD_btultra }, /* level 18.*/ + { 17, 18, 17, 5, 3,256, ZSTD_btultra2}, /* level 19.*/ + { 17, 18, 17, 7, 3,512, ZSTD_btultra2}, /* level 20.*/ + { 17, 18, 17, 9, 3,512, ZSTD_btultra2}, /* level 21.*/ + { 17, 18, 17, 11, 3,999, ZSTD_btultra2}, /* level 22.*/ }, { /* for srcSize <= 16 KB */ /* W, C, H, S, L, T, strat */ { 14, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */ - { 14, 14, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */ - { 14, 14, 14, 1, 4, 1, ZSTD_fast }, /* level 2 */ - { 14, 14, 14, 1, 4, 6, ZSTD_dfast }, /* level 3.*/ - { 14, 14, 14, 4, 4, 6, ZSTD_greedy }, /* level 4.*/ - { 14, 14, 14, 3, 4, 6, ZSTD_lazy }, /* level 5.*/ - { 14, 14, 14, 4, 4, 6, ZSTD_lazy2 }, /* level 6 */ - { 14, 14, 14, 5, 4, 6, ZSTD_lazy2 }, /* level 7 */ - { 14, 14, 14, 6, 4, 6, ZSTD_lazy2 }, /* level 8.*/ - { 14, 15, 14, 6, 4, 6, ZSTD_btlazy2 }, /* level 9.*/ - { 14, 15, 14, 3, 3, 6, ZSTD_btopt }, /* level 10.*/ - { 14, 15, 14, 6, 3, 8, ZSTD_btopt }, /* level 11.*/ - { 14, 15, 14, 6, 3, 16, ZSTD_btopt }, /* level 12.*/ - { 14, 15, 14, 6, 3, 24, ZSTD_btopt }, /* level 13.*/ - { 14, 15, 15, 6, 3, 48, ZSTD_btopt }, /* level 14.*/ - { 14, 15, 15, 6, 3, 64, ZSTD_btopt }, /* level 15.*/ - { 14, 15, 15, 6, 3, 96, ZSTD_btopt }, /* level 16.*/ - { 14, 15, 15, 6, 3,128, ZSTD_btopt }, /* level 17.*/ - { 14, 15, 15, 6, 3,256, ZSTD_btopt }, /* level 18.*/ - { 14, 15, 15, 7, 3,256, ZSTD_btopt }, /* level 19.*/ - { 14, 15, 15, 8, 3,256, ZSTD_btultra }, /* level 20.*/ - { 14, 15, 15, 9, 3,256, ZSTD_btultra }, /* level 21.*/ - { 14, 15, 15, 10, 3,256, ZSTD_btultra }, /* level 22.*/ + { 14, 14, 15, 1, 5, 0, ZSTD_fast }, /* level 1 */ + { 14, 14, 15, 1, 4, 0, ZSTD_fast }, /* level 2 */ + { 14, 14, 15, 2, 4, 1, ZSTD_dfast }, /* level 3 */ + { 14, 14, 14, 4, 4, 2, ZSTD_greedy }, /* level 4 */ + { 14, 14, 14, 3, 4, 4, ZSTD_lazy }, /* level 5.*/ + { 14, 14, 14, 4, 4, 8, ZSTD_lazy2 }, /* level 6 */ + { 14, 14, 14, 6, 4, 8, ZSTD_lazy2 }, /* level 7 */ + { 14, 14, 14, 8, 4, 8, ZSTD_lazy2 }, /* level 8.*/ + { 14, 15, 14, 5, 4, 8, ZSTD_btlazy2 }, /* level 9.*/ + { 14, 15, 14, 9, 4, 8, ZSTD_btlazy2 }, /* level 10.*/ + { 14, 15, 14, 3, 4, 12, ZSTD_btopt }, /* level 11.*/ + { 14, 15, 14, 4, 3, 24, ZSTD_btopt }, /* level 12.*/ + { 14, 15, 14, 5, 3, 32, ZSTD_btultra }, /* level 13.*/ + { 14, 15, 15, 6, 3, 64, ZSTD_btultra }, /* level 14.*/ + { 14, 15, 15, 7, 3,256, ZSTD_btultra }, /* level 15.*/ + { 14, 15, 15, 5, 3, 48, ZSTD_btultra2}, /* level 16.*/ + { 14, 15, 15, 6, 3,128, ZSTD_btultra2}, /* level 17.*/ + { 14, 15, 15, 7, 3,256, ZSTD_btultra2}, /* level 18.*/ + { 14, 15, 15, 8, 3,256, ZSTD_btultra2}, /* level 19.*/ + { 14, 15, 15, 8, 3,512, ZSTD_btultra2}, /* level 20.*/ + { 14, 15, 15, 9, 3,512, ZSTD_btultra2}, /* level 21.*/ + { 14, 15, 15, 10, 3,999, ZSTD_btultra2}, /* level 22.*/ }, }; @@ -3431,8 +4272,8 @@ ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long l if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; { ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row]; if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */ - return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); } - + return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); + } } /*! ZSTD_getParams() : diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h index 81f12ca6df..29bca59859 100644 --- a/thirdparty/zstd/compress/zstd_compress_internal.h +++ b/thirdparty/zstd/compress/zstd_compress_internal.h @@ -27,6 +27,7 @@ extern "C" { #endif + /*-************************************* * Constants ***************************************/ @@ -37,7 +38,8 @@ extern "C" { It's not a big deal though : candidate will just be sorted again. Additionnally, candidate position 1 will be lost. But candidate 1 cannot hide a large tree of candidates, so it's a minimal loss. - The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy */ + The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy + Constant required by ZSTD_compressBlock_btlazy2() and ZSTD_reduceTable_internal() */ /*-************************************* @@ -53,14 +55,22 @@ typedef struct ZSTD_prefixDict_s { } ZSTD_prefixDict; typedef struct { - U32 hufCTable[HUF_CTABLE_SIZE_U32(255)]; + U32 CTable[HUF_CTABLE_SIZE_U32(255)]; + HUF_repeat repeatMode; +} ZSTD_hufCTables_t; + +typedef struct { FSE_CTable offcodeCTable[FSE_CTABLE_SIZE_U32(OffFSELog, MaxOff)]; FSE_CTable matchlengthCTable[FSE_CTABLE_SIZE_U32(MLFSELog, MaxML)]; FSE_CTable litlengthCTable[FSE_CTABLE_SIZE_U32(LLFSELog, MaxLL)]; - HUF_repeat hufCTable_repeatMode; FSE_repeat offcode_repeatMode; FSE_repeat matchlength_repeatMode; FSE_repeat litlength_repeatMode; +} ZSTD_fseCTables_t; + +typedef struct { + ZSTD_hufCTables_t huf; + ZSTD_fseCTables_t fse; } ZSTD_entropyCTables_t; typedef struct { @@ -76,26 +86,27 @@ typedef struct { U32 rep[ZSTD_REP_NUM]; } ZSTD_optimal_t; +typedef enum { zop_dynamic=0, zop_predef } ZSTD_OptPrice_e; + typedef struct { /* All tables are allocated inside cctx->workspace by ZSTD_resetCCtx_internal() */ - U32* litFreq; /* table of literals statistics, of size 256 */ - U32* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */ - U32* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */ - U32* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */ - ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */ - ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */ + unsigned* litFreq; /* table of literals statistics, of size 256 */ + unsigned* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */ + unsigned* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */ + unsigned* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */ + ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */ + ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */ U32 litSum; /* nb of literals */ U32 litLengthSum; /* nb of litLength codes */ U32 matchLengthSum; /* nb of matchLength codes */ U32 offCodeSum; /* nb of offset codes */ - /* begin updated by ZSTD_setLog2Prices */ - U32 log2litSum; /* pow2 to compare log2(litfreq) to */ - U32 log2litLengthSum; /* pow2 to compare log2(llfreq) to */ - U32 log2matchLengthSum; /* pow2 to compare log2(mlfreq) to */ - U32 log2offCodeSum; /* pow2 to compare log2(offreq) to */ - /* end : updated by ZSTD_setLog2Prices */ - U32 staticPrices; /* prices follow a pre-defined cost structure, statistics are irrelevant */ + U32 litSumBasePrice; /* to compare to log2(litfreq) */ + U32 litLengthSumBasePrice; /* to compare to log2(llfreq) */ + U32 matchLengthSumBasePrice;/* to compare to log2(mlfreq) */ + U32 offCodeSumBasePrice; /* to compare to log2(offreq) */ + ZSTD_OptPrice_e priceType; /* prices can be determined dynamically, or follow a pre-defined cost structure */ + const ZSTD_entropyCTables_t* symbolCosts; /* pre-calculated dictionary statistics */ } optState_t; typedef struct { @@ -111,17 +122,20 @@ typedef struct { U32 lowLimit; /* below that point, no more data */ } ZSTD_window_t; -typedef struct { - ZSTD_window_t window; /* State for window round buffer management */ - U32 loadedDictEnd; /* index of end of dictionary */ - U32 nextToUpdate; /* index from which to continue table update */ - U32 nextToUpdate3; /* index from which to continue table update */ - U32 hashLog3; /* dispatch table : larger == faster, more memory */ +typedef struct ZSTD_matchState_t ZSTD_matchState_t; +struct ZSTD_matchState_t { + ZSTD_window_t window; /* State for window round buffer management */ + U32 loadedDictEnd; /* index of end of dictionary */ + U32 nextToUpdate; /* index from which to continue table update */ + U32 nextToUpdate3; /* index from which to continue table update */ + U32 hashLog3; /* dispatch table : larger == faster, more memory */ U32* hashTable; U32* hashTable3; U32* chainTable; optState_t opt; /* optimal parser state */ -} ZSTD_matchState_t; + const ZSTD_matchState_t * dictMatchState; + ZSTD_compressionParameters cParams; +}; typedef struct { ZSTD_compressedBlockState_t* prevCBlock; @@ -147,7 +161,7 @@ typedef struct { U32 hashLog; /* Log size of hashTable */ U32 bucketSizeLog; /* Log bucket size for collision resolution, at most 8 */ U32 minMatchLength; /* Minimum match length */ - U32 hashEveryLog; /* Log number of entries to skip */ + U32 hashRateLog; /* Log number of entries to skip */ U32 windowLog; /* Window log for the LDM */ } ldmParams_t; @@ -161,7 +175,7 @@ typedef struct { rawSeq* seq; /* The start of the sequences */ size_t pos; /* The position where reading stopped. <= size. */ size_t size; /* The number of sequences. <= capacity. */ - size_t capacity; /* The capacity of the `seq` pointer */ + size_t capacity; /* The capacity starting from `seq` pointer */ } rawSeqStore_t; struct ZSTD_CCtx_params_s { @@ -170,14 +184,16 @@ struct ZSTD_CCtx_params_s { ZSTD_frameParameters fParams; int compressionLevel; - int disableLiteralCompression; int forceWindow; /* force back-references to respect limit of * 1<<wLog, even for dictionary */ + ZSTD_dictAttachPref_e attachDictPref; + /* Multithreading: used to pass parameters to mtctx */ - unsigned nbWorkers; - unsigned jobSize; - unsigned overlapSizeLog; + int nbWorkers; + size_t jobSize; + int overlapLog; + int rsyncable; /* Long distance matching parameters */ ldmParams_t ldmParams; @@ -193,6 +209,8 @@ struct ZSTD_CCtx_s { ZSTD_CCtx_params requestedParams; ZSTD_CCtx_params appliedParams; U32 dictID; + + int workSpaceOversizedDuration; void* workSpace; size_t workSpaceSize; size_t blockSize; @@ -235,11 +253,15 @@ struct ZSTD_CCtx_s { #endif }; +typedef enum { ZSTD_dtlm_fast, ZSTD_dtlm_full } ZSTD_dictTableLoadMethod_e; + +typedef enum { ZSTD_noDict = 0, ZSTD_extDict = 1, ZSTD_dictMatchState = 2 } ZSTD_dictMode_e; + typedef size_t (*ZSTD_blockCompressor) ( ZSTD_matchState_t* bs, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); -ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict); + void const* src, size_t srcSize); +ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode); MEM_STATIC U32 ZSTD_LLcode(U32 litLength) @@ -280,16 +302,18 @@ MEM_STATIC U32 ZSTD_MLcode(U32 mlBase) */ MEM_STATIC void ZSTD_storeSeq(seqStore_t* seqStorePtr, size_t litLength, const void* literals, U32 offsetCode, size_t mlBase) { -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 6) +#if defined(DEBUGLEVEL) && (DEBUGLEVEL >= 6) static const BYTE* g_start = NULL; if (g_start==NULL) g_start = (const BYTE*)literals; /* note : index only works for compression within a single segment */ { U32 const pos = (U32)((const BYTE*)literals - g_start); - DEBUGLOG(6, "Cpos%7u :%3u literals, match%3u bytes at dist.code%7u", + DEBUGLOG(6, "Cpos%7u :%3u literals, match%4u bytes at offCode%7u", pos, (U32)litLength, (U32)mlBase+MINMATCH, (U32)offsetCode); } #endif + assert((size_t)(seqStorePtr->sequences - seqStorePtr->sequencesStart) < seqStorePtr->maxNbSeq); /* copy Literals */ - assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + 128 KB); + assert(seqStorePtr->maxNbLit <= 128 KB); + assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + seqStorePtr->maxNbLit); ZSTD_wildcopy(seqStorePtr->lit, literals, litLength); seqStorePtr->lit += litLength; @@ -420,6 +444,11 @@ ZSTD_count_2segments(const BYTE* ip, const BYTE* match, const BYTE* const vEnd = MIN( ip + (mEnd - match), iEnd); size_t const matchLength = ZSTD_count(ip, match, vEnd); if (match + matchLength != mEnd) return matchLength; + DEBUGLOG(7, "ZSTD_count_2segments: found a 2-parts match (current length==%zu)", matchLength); + DEBUGLOG(7, "distance from match beginning to end dictionary = %zi", mEnd - match); + DEBUGLOG(7, "distance from current pos to end buffer = %zi", iEnd - ip); + DEBUGLOG(7, "next byte : ip==%02X, istart==%02X", ip[matchLength], *iStart); + DEBUGLOG(7, "final match length = %zu", matchLength + ZSTD_count(ip+matchLength, iStart, iEnd)); return matchLength + ZSTD_count(ip+matchLength, iStart, iEnd); } @@ -464,6 +493,64 @@ MEM_STATIC size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls) } } +/** ZSTD_ipow() : + * Return base^exponent. + */ +static U64 ZSTD_ipow(U64 base, U64 exponent) +{ + U64 power = 1; + while (exponent) { + if (exponent & 1) power *= base; + exponent >>= 1; + base *= base; + } + return power; +} + +#define ZSTD_ROLL_HASH_CHAR_OFFSET 10 + +/** ZSTD_rollingHash_append() : + * Add the buffer to the hash value. + */ +static U64 ZSTD_rollingHash_append(U64 hash, void const* buf, size_t size) +{ + BYTE const* istart = (BYTE const*)buf; + size_t pos; + for (pos = 0; pos < size; ++pos) { + hash *= prime8bytes; + hash += istart[pos] + ZSTD_ROLL_HASH_CHAR_OFFSET; + } + return hash; +} + +/** ZSTD_rollingHash_compute() : + * Compute the rolling hash value of the buffer. + */ +MEM_STATIC U64 ZSTD_rollingHash_compute(void const* buf, size_t size) +{ + return ZSTD_rollingHash_append(0, buf, size); +} + +/** ZSTD_rollingHash_primePower() : + * Compute the primePower to be passed to ZSTD_rollingHash_rotate() for a hash + * over a window of length bytes. + */ +MEM_STATIC U64 ZSTD_rollingHash_primePower(U32 length) +{ + return ZSTD_ipow(prime8bytes, length - 1); +} + +/** ZSTD_rollingHash_rotate() : + * Rotate the rolling hash by one byte. + */ +MEM_STATIC U64 ZSTD_rollingHash_rotate(U64 hash, BYTE toRemove, BYTE toAdd, U64 primePower) +{ + hash -= (toRemove + ZSTD_ROLL_HASH_CHAR_OFFSET) * primePower; + hash *= prime8bytes; + hash += toAdd + ZSTD_ROLL_HASH_CHAR_OFFSET; + return hash; +} + /*-************************************* * Round buffer management ***************************************/ @@ -497,6 +584,20 @@ MEM_STATIC U32 ZSTD_window_hasExtDict(ZSTD_window_t const window) } /** + * ZSTD_matchState_dictMode(): + * Inspects the provided matchState and figures out what dictMode should be + * passed to the compressor. + */ +MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms) +{ + return ZSTD_window_hasExtDict(ms->window) ? + ZSTD_extDict : + ms->dictMatchState != NULL ? + ZSTD_dictMatchState : + ZSTD_noDict; +} + +/** * ZSTD_window_needOverflowCorrection(): * Returns non-zero if the indices are getting too large and need overflow * protection. @@ -563,31 +664,44 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog, * ZSTD_window_enforceMaxDist(): * Updates lowLimit so that: * (srcEnd - base) - lowLimit == maxDist + loadedDictEnd + * * This allows a simple check that index >= lowLimit to see if index is valid. * This must be called before a block compression call, with srcEnd as the block * source end. + * * If loadedDictEndPtr is not NULL, we set it to zero once we update lowLimit. * This is because dictionaries are allowed to be referenced as long as the last * byte of the dictionary is in the window, but once they are out of range, * they cannot be referenced. If loadedDictEndPtr is NULL, we use * loadedDictEnd == 0. + * + * In normal dict mode, the dict is between lowLimit and dictLimit. In + * dictMatchState mode, lowLimit and dictLimit are the same, and the dictionary + * is below them. forceWindow and dictMatchState are therefore incompatible. */ -MEM_STATIC void ZSTD_window_enforceMaxDist(ZSTD_window_t* window, - void const* srcEnd, U32 maxDist, - U32* loadedDictEndPtr) +MEM_STATIC void +ZSTD_window_enforceMaxDist(ZSTD_window_t* window, + void const* srcEnd, + U32 maxDist, + U32* loadedDictEndPtr, + const ZSTD_matchState_t** dictMatchStatePtr) { - U32 const current = (U32)((BYTE const*)srcEnd - window->base); - U32 loadedDictEnd = loadedDictEndPtr != NULL ? *loadedDictEndPtr : 0; - if (current > maxDist + loadedDictEnd) { - U32 const newLowLimit = current - maxDist; + U32 const blockEndIdx = (U32)((BYTE const*)srcEnd - window->base); + U32 loadedDictEnd = (loadedDictEndPtr != NULL) ? *loadedDictEndPtr : 0; + DEBUGLOG(5, "ZSTD_window_enforceMaxDist: blockEndIdx=%u, maxDist=%u", + (unsigned)blockEndIdx, (unsigned)maxDist); + if (blockEndIdx > maxDist + loadedDictEnd) { + U32 const newLowLimit = blockEndIdx - maxDist; if (window->lowLimit < newLowLimit) window->lowLimit = newLowLimit; if (window->dictLimit < window->lowLimit) { - DEBUGLOG(5, "Update dictLimit from %u to %u", window->dictLimit, - window->lowLimit); + DEBUGLOG(5, "Update dictLimit to match lowLimit, from %u to %u", + (unsigned)window->dictLimit, (unsigned)window->lowLimit); window->dictLimit = window->lowLimit; } if (loadedDictEndPtr) *loadedDictEndPtr = 0; + if (dictMatchStatePtr) + *dictMatchStatePtr = NULL; } } @@ -603,12 +717,12 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, { BYTE const* const ip = (BYTE const*)src; U32 contiguous = 1; + DEBUGLOG(5, "ZSTD_window_update"); /* Check if blocks follow each other */ if (src != window->nextSrc) { /* not contiguous */ size_t const distanceFromBase = (size_t)(window->nextSrc - window->base); - DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u", - window->dictLimit); + DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u", window->dictLimit); window->lowLimit = window->dictLimit; assert(distanceFromBase == (size_t)(U32)distanceFromBase); /* should never overflow */ window->dictLimit = (U32)distanceFromBase; @@ -625,10 +739,44 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, ptrdiff_t const highInputIdx = (ip + srcSize) - window->dictBase; U32 const lowLimitMax = (highInputIdx > (ptrdiff_t)window->dictLimit) ? window->dictLimit : (U32)highInputIdx; window->lowLimit = lowLimitMax; + DEBUGLOG(5, "Overlapping extDict and input : new lowLimit = %u", window->lowLimit); } return contiguous; } + +/* debug functions */ +#if (DEBUGLEVEL>=2) + +MEM_STATIC double ZSTD_fWeight(U32 rawStat) +{ + U32 const fp_accuracy = 8; + U32 const fp_multiplier = (1 << fp_accuracy); + U32 const newStat = rawStat + 1; + U32 const hb = ZSTD_highbit32(newStat); + U32 const BWeight = hb * fp_multiplier; + U32 const FWeight = (newStat << fp_accuracy) >> hb; + U32 const weight = BWeight + FWeight; + assert(hb + fp_accuracy < 31); + return (double)weight / fp_multiplier; +} + +/* display a table content, + * listing each element, its frequency, and its predicted bit cost */ +MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max) +{ + unsigned u, sum; + for (u=0, sum=0; u<=max; u++) sum += table[u]; + DEBUGLOG(2, "total nb elts: %u", sum); + for (u=0; u<=max; u++) { + DEBUGLOG(2, "%2u: %5u (%.2f)", + u, table[u], ZSTD_fWeight(sum) - ZSTD_fWeight(table[u]) ); + } +} + +#endif + + #if defined (__cplusplus) } #endif @@ -640,7 +788,7 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, * ============================================================== */ /* ZSTD_getCParamsFromCCtxParams() : - * cParams are built depending on compressionLevel, src size hints, + * cParams are built depending on compressionLevel, src size hints, * LDM and manually set compression parameters. */ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( @@ -656,6 +804,8 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs, const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); +void ZSTD_resetSeqStore(seqStore_t* ssPtr); + /*! ZSTD_compressStream_generic() : * Private use only. To be called from zstdmt_compress.c in single-thread mode. */ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, @@ -672,6 +822,7 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict); size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, + ZSTD_dictTableLoadMethod_e dtlm, const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c index 86e6b39621..47faf6d641 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.c +++ b/thirdparty/zstd/compress/zstd_double_fast.c @@ -13,12 +13,12 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end) + void const* end, ZSTD_dictTableLoadMethod_e dtlm) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashLarge = ms->hashTable; U32 const hBitsL = cParams->hashLog; - U32 const mls = cParams->searchLength; + U32 const mls = cParams->minMatch; U32* const hashSmall = ms->chainTable; U32 const hBitsS = cParams->chainLog; const BYTE* const base = ms->window.base; @@ -40,6 +40,9 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, hashSmall[smHash] = current + i; if (i == 0 || hashLarge[lgHash] == 0) hashLarge[lgHash] = current + i; + /* Only load extra positions for ZSTD_dtlm_full */ + if (dtlm == ZSTD_dtlm_fast) + break; } } } @@ -48,9 +51,10 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_doubleFast_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize, - U32 const mls /* template */) + void const* src, size_t srcSize, + U32 const mls /* template */, ZSTD_dictMode_e const dictMode) { + ZSTD_compressionParameters const* cParams = &ms->cParams; U32* const hashLong = ms->hashTable; const U32 hBitsL = cParams->hashLog; U32* const hashSmall = ms->chainTable; @@ -59,70 +63,188 @@ size_t ZSTD_compressBlock_doubleFast_generic( const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.dictLimit; - const BYTE* const lowest = base + lowestIndex; + const U32 prefixLowestIndex = ms->window.dictLimit; + const BYTE* const prefixLowest = base + prefixLowestIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - HASH_READ_SIZE; U32 offset_1=rep[0], offset_2=rep[1]; U32 offsetSaved = 0; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const ZSTD_compressionParameters* const dictCParams = + dictMode == ZSTD_dictMatchState ? + &dms->cParams : NULL; + const U32* const dictHashLong = dictMode == ZSTD_dictMatchState ? + dms->hashTable : NULL; + const U32* const dictHashSmall = dictMode == ZSTD_dictMatchState ? + dms->chainTable : NULL; + const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ? + dms->window.dictLimit : 0; + const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? + dms->window.base : NULL; + const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ? + dictBase + dictStartIndex : NULL; + const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? + dms->window.nextSrc : NULL; + const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + prefixLowestIndex - (U32)(dictEnd - dictBase) : + 0; + const U32 dictHBitsL = dictMode == ZSTD_dictMatchState ? + dictCParams->hashLog : hBitsL; + const U32 dictHBitsS = dictMode == ZSTD_dictMatchState ? + dictCParams->chainLog : hBitsS; + const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictStart); + + assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState); + /* init */ - ip += (ip==lowest); - { U32 const maxRep = (U32)(ip-lowest); + ip += (dictAndPrefixLength == 0); + if (dictMode == ZSTD_noDict) { + U32 const maxRep = (U32)(ip - prefixLowest); if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } + if (dictMode == ZSTD_dictMatchState) { + /* dictMatchState repCode checks don't currently handle repCode == 0 + * disabling. */ + assert(offset_1 <= dictAndPrefixLength); + assert(offset_2 <= dictAndPrefixLength); + } /* Main Search Loop */ while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */ size_t mLength; + U32 offset; size_t const h2 = ZSTD_hashPtr(ip, hBitsL, 8); size_t const h = ZSTD_hashPtr(ip, hBitsS, mls); + size_t const dictHL = ZSTD_hashPtr(ip, dictHBitsL, 8); + size_t const dictHS = ZSTD_hashPtr(ip, dictHBitsS, mls); U32 const current = (U32)(ip-base); U32 const matchIndexL = hashLong[h2]; - U32 const matchIndexS = hashSmall[h]; + U32 matchIndexS = hashSmall[h]; const BYTE* matchLong = base + matchIndexL; const BYTE* match = base + matchIndexS; + const U32 repIndex = current + 1 - offset_1; + const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + && repIndex < prefixLowestIndex) ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; hashLong[h2] = hashSmall[h] = current; /* update hash tables */ - assert(offset_1 <= current); /* supposed guaranteed by construction */ - if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) { - /* favor repcode */ + /* check dictMatchState repcode */ + if (dictMode == ZSTD_dictMatchState + && ((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + ip++; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); + goto _match_stored; + } + + /* check noDict repcode */ + if ( dictMode == ZSTD_noDict + && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) { mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); - } else { - U32 offset; - if ( (matchIndexL > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip)) ) { + goto _match_stored; + } + + if (matchIndexL > prefixLowestIndex) { + /* check prefix long match */ + if (MEM_read64(matchLong) == MEM_read64(ip)) { mLength = ZSTD_count(ip+8, matchLong+8, iend) + 8; offset = (U32)(ip-matchLong); - while (((ip>anchor) & (matchLong>lowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ - } else if ( (matchIndexS > lowestIndex) && (MEM_read32(match) == MEM_read32(ip)) ) { - size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8); - U32 const matchIndexL3 = hashLong[hl3]; - const BYTE* matchL3 = base + matchIndexL3; - hashLong[hl3] = current + 1; - if ( (matchIndexL3 > lowestIndex) && (MEM_read64(matchL3) == MEM_read64(ip+1)) ) { + while (((ip>anchor) & (matchLong>prefixLowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ + goto _match_found; + } + } else if (dictMode == ZSTD_dictMatchState) { + /* check dictMatchState long match */ + U32 const dictMatchIndexL = dictHashLong[dictHL]; + const BYTE* dictMatchL = dictBase + dictMatchIndexL; + assert(dictMatchL < dictEnd); + + if (dictMatchL > dictStart && MEM_read64(dictMatchL) == MEM_read64(ip)) { + mLength = ZSTD_count_2segments(ip+8, dictMatchL+8, iend, dictEnd, prefixLowest) + 8; + offset = (U32)(current - dictMatchIndexL - dictIndexDelta); + while (((ip>anchor) & (dictMatchL>dictStart)) && (ip[-1] == dictMatchL[-1])) { ip--; dictMatchL--; mLength++; } /* catch up */ + goto _match_found; + } + } + + if (matchIndexS > prefixLowestIndex) { + /* check prefix short match */ + if (MEM_read32(match) == MEM_read32(ip)) { + goto _search_next_long; + } + } else if (dictMode == ZSTD_dictMatchState) { + /* check dictMatchState short match */ + U32 const dictMatchIndexS = dictHashSmall[dictHS]; + match = dictBase + dictMatchIndexS; + matchIndexS = dictMatchIndexS + dictIndexDelta; + + if (match > dictStart && MEM_read32(match) == MEM_read32(ip)) { + goto _search_next_long; + } + } + + ip += ((ip-anchor) >> kSearchStrength) + 1; + continue; + +_search_next_long: + + { + size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8); + size_t const dictHLNext = ZSTD_hashPtr(ip+1, dictHBitsL, 8); + U32 const matchIndexL3 = hashLong[hl3]; + const BYTE* matchL3 = base + matchIndexL3; + hashLong[hl3] = current + 1; + + /* check prefix long +1 match */ + if (matchIndexL3 > prefixLowestIndex) { + if (MEM_read64(matchL3) == MEM_read64(ip+1)) { mLength = ZSTD_count(ip+9, matchL3+8, iend) + 8; ip++; offset = (U32)(ip-matchL3); - while (((ip>anchor) & (matchL3>lowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */ - } else { - mLength = ZSTD_count(ip+4, match+4, iend) + 4; - offset = (U32)(ip-match); - while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ + while (((ip>anchor) & (matchL3>prefixLowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */ + goto _match_found; + } + } else if (dictMode == ZSTD_dictMatchState) { + /* check dict long +1 match */ + U32 const dictMatchIndexL3 = dictHashLong[dictHLNext]; + const BYTE* dictMatchL3 = dictBase + dictMatchIndexL3; + assert(dictMatchL3 < dictEnd); + if (dictMatchL3 > dictStart && MEM_read64(dictMatchL3) == MEM_read64(ip+1)) { + mLength = ZSTD_count_2segments(ip+1+8, dictMatchL3+8, iend, dictEnd, prefixLowest) + 8; + ip++; + offset = (U32)(current + 1 - dictMatchIndexL3 - dictIndexDelta); + while (((ip>anchor) & (dictMatchL3>dictStart)) && (ip[-1] == dictMatchL3[-1])) { ip--; dictMatchL3--; mLength++; } /* catch up */ + goto _match_found; } - } else { - ip += ((ip-anchor) >> kSearchStrength) + 1; - continue; } + } - offset_2 = offset_1; - offset_1 = offset; - - ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + /* if no long +1 match, explore the short match we found */ + if (dictMode == ZSTD_dictMatchState && matchIndexS < prefixLowestIndex) { + mLength = ZSTD_count_2segments(ip+4, match+4, iend, dictEnd, prefixLowest) + 4; + offset = (U32)(current - matchIndexS); + while (((ip>anchor) & (match>dictStart)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ + } else { + mLength = ZSTD_count(ip+4, match+4, iend) + 4; + offset = (U32)(ip - match); + while (((ip>anchor) & (match>prefixLowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } + /* fall-through */ + +_match_found: + offset_2 = offset_1; + offset_1 = offset; + + ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + +_match_stored: /* match found */ ip += mLength; anchor = ip; @@ -135,19 +257,44 @@ size_t ZSTD_compressBlock_doubleFast_generic( hashSmall[ZSTD_hashPtr(ip-2, hBitsS, mls)] = (U32)(ip-2-base); /* check immediate repcode */ - while ( (ip <= ilimit) - && ( (offset_2>0) - & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { - /* store sequence */ - size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; - { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */ - hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base); - hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base); - ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); - ip += rLength; - anchor = ip; - continue; /* faster when present ... (?) */ - } } } + if (dictMode == ZSTD_dictMatchState) { + while (ip <= ilimit) { + U32 const current2 = (U32)(ip-base); + U32 const repIndex2 = current2 - offset_2; + const BYTE* repMatch2 = dictMode == ZSTD_dictMatchState + && repIndex2 < prefixLowestIndex ? + dictBase - dictIndexDelta + repIndex2 : + base + repIndex2; + if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */) + && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex2 < prefixLowestIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixLowest) + 4; + U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); + hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2; + hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2; + ip += repLength2; + anchor = ip; + continue; + } + break; + } + } + + if (dictMode == ZSTD_noDict) { + while ( (ip <= ilimit) + && ( (offset_2>0) + & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { + /* store sequence */ + size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; + U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */ + hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base); + hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base); + ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); + ip += rLength; + anchor = ip; + continue; /* faster when present ... (?) */ + } } } } /* save reps for next block */ rep[0] = offset_1 ? offset_1 : offsetSaved; @@ -160,102 +307,126 @@ size_t ZSTD_compressBlock_doubleFast_generic( size_t ZSTD_compressBlock_doubleFast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) +{ + const U32 mls = ms->cParams.minMatch; + switch(mls) + { + default: /* includes case 3 */ + case 4 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict); + case 5 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict); + case 6 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict); + case 7 : + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict); + } +} + + +size_t ZSTD_compressBlock_doubleFast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) { - const U32 mls = cParams->searchLength; + const U32 mls = ms->cParams.minMatch; switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 4); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState); case 5 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 5); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState); case 6 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 6); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState); case 7 : - return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 7); + return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState); } } static size_t ZSTD_compressBlock_doubleFast_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize, + void const* src, size_t srcSize, U32 const mls /* template */) { + ZSTD_compressionParameters const* cParams = &ms->cParams; U32* const hashLong = ms->hashTable; U32 const hBitsL = cParams->hashLog; U32* const hashSmall = ms->chainTable; U32 const hBitsS = cParams->chainLog; - const BYTE* const base = ms->window.base; - const BYTE* const dictBase = ms->window.dictBase; const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.lowLimit; - const BYTE* const dictStart = dictBase + lowestIndex; - const U32 dictLimit = ms->window.dictLimit; - const BYTE* const lowPrefixPtr = base + dictLimit; - const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - 8; + const U32 prefixStartIndex = ms->window.dictLimit; + const BYTE* const base = ms->window.base; + const BYTE* const prefixStart = base + prefixStartIndex; + const U32 dictStartIndex = ms->window.lowLimit; + const BYTE* const dictBase = ms->window.dictBase; + const BYTE* const dictStart = dictBase + dictStartIndex; + const BYTE* const dictEnd = dictBase + prefixStartIndex; U32 offset_1=rep[0], offset_2=rep[1]; + DEBUGLOG(5, "ZSTD_compressBlock_doubleFast_extDict_generic (srcSize=%zu)", srcSize); + /* Search Loop */ while (ip < ilimit) { /* < instead of <=, because (ip+1) */ const size_t hSmall = ZSTD_hashPtr(ip, hBitsS, mls); const U32 matchIndex = hashSmall[hSmall]; - const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base; + const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base; const BYTE* match = matchBase + matchIndex; const size_t hLong = ZSTD_hashPtr(ip, hBitsL, 8); const U32 matchLongIndex = hashLong[hLong]; - const BYTE* matchLongBase = matchLongIndex < dictLimit ? dictBase : base; + const BYTE* const matchLongBase = matchLongIndex < prefixStartIndex ? dictBase : base; const BYTE* matchLong = matchLongBase + matchLongIndex; const U32 current = (U32)(ip-base); const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */ - const BYTE* repBase = repIndex < dictLimit ? dictBase : base; - const BYTE* repMatch = repBase + repIndex; + const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; + const BYTE* const repMatch = repBase + repIndex; size_t mLength; hashSmall[hSmall] = hashLong[hLong] = current; /* update hash table */ - if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex)) - && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { - const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend; - mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4; + if ((((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex doesn't overlap dict + prefix */ + & (repIndex > dictStartIndex)) + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); } else { - if ((matchLongIndex > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) { - const BYTE* matchEnd = matchLongIndex < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchLongIndex < dictLimit ? dictStart : lowPrefixPtr; + if ((matchLongIndex > dictStartIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) { + const BYTE* const matchEnd = matchLongIndex < prefixStartIndex ? dictEnd : iend; + const BYTE* const lowMatchPtr = matchLongIndex < prefixStartIndex ? dictStart : prefixStart; U32 offset; - mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, lowPrefixPtr) + 8; + mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, prefixStart) + 8; offset = current - matchLongIndex; while (((ip>anchor) & (matchLong>lowMatchPtr)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ offset_2 = offset_1; offset_1 = offset; ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); - } else if ((matchIndex > lowestIndex) && (MEM_read32(match) == MEM_read32(ip))) { + } else if ((matchIndex > dictStartIndex) && (MEM_read32(match) == MEM_read32(ip))) { size_t const h3 = ZSTD_hashPtr(ip+1, hBitsL, 8); U32 const matchIndex3 = hashLong[h3]; - const BYTE* const match3Base = matchIndex3 < dictLimit ? dictBase : base; + const BYTE* const match3Base = matchIndex3 < prefixStartIndex ? dictBase : base; const BYTE* match3 = match3Base + matchIndex3; U32 offset; hashLong[h3] = current + 1; - if ( (matchIndex3 > lowestIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) { - const BYTE* matchEnd = matchIndex3 < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchIndex3 < dictLimit ? dictStart : lowPrefixPtr; - mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, lowPrefixPtr) + 8; + if ( (matchIndex3 > dictStartIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) { + const BYTE* const matchEnd = matchIndex3 < prefixStartIndex ? dictEnd : iend; + const BYTE* const lowMatchPtr = matchIndex3 < prefixStartIndex ? dictStart : prefixStart; + mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, prefixStart) + 8; ip++; offset = current+1 - matchIndex3; while (((ip>anchor) & (match3>lowMatchPtr)) && (ip[-1] == match3[-1])) { ip--; match3--; mLength++; } /* catch up */ } else { - const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr; - mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4; + const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; + const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; + mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; offset = current - matchIndex; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } @@ -282,12 +453,13 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( while (ip <= ilimit) { U32 const current2 = (U32)(ip-base); U32 const repIndex2 = current2 - offset_2; - const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2; - if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */ - && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { - const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend; - size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4; - U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ + const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2; + if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) /* intentional overflow : ensure repIndex2 doesn't overlap dict + prefix */ + & (repIndex2 > dictStartIndex)) + && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4; + U32 const tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2; hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2; @@ -309,19 +481,19 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( size_t ZSTD_compressBlock_doubleFast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - U32 const mls = cParams->searchLength; + U32 const mls = ms->cParams.minMatch; switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 4); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 4); case 5 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 5); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 5); case 6 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 6); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 6); case 7 : - return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 7); + return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 7); } } diff --git a/thirdparty/zstd/compress/zstd_double_fast.h b/thirdparty/zstd/compress/zstd_double_fast.h index 6d80b2774c..4fa31acfc0 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.h +++ b/thirdparty/zstd/compress/zstd_double_fast.h @@ -19,14 +19,16 @@ extern "C" { #include "zstd_compress_internal.h" /* ZSTD_CCtx, size_t */ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end); + void const* end, ZSTD_dictTableLoadMethod_e dtlm); size_t ZSTD_compressBlock_doubleFast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_doubleFast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_doubleFast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); #if defined (__cplusplus) diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c index df4d28b340..40ba0f73e6 100644 --- a/thirdparty/zstd/compress/zstd_fast.c +++ b/thirdparty/zstd/compress/zstd_fast.c @@ -13,12 +13,12 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end) + void const* end, ZSTD_dictTableLoadMethod_e dtlm) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hBits = cParams->hashLog; - U32 const mls = cParams->searchLength; + U32 const mls = cParams->minMatch; const BYTE* const base = ms->window.base; const BYTE* ip = base + ms->nextToUpdate; const BYTE* const iend = ((const BYTE*)end) - HASH_READ_SIZE; @@ -27,41 +27,83 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms, /* Always insert every fastHashFillStep position into the hash table. * Insert the other positions if their hash entry is empty. */ - for (; ip + fastHashFillStep - 1 <= iend; ip += fastHashFillStep) { + for ( ; ip + fastHashFillStep < iend + 2; ip += fastHashFillStep) { U32 const current = (U32)(ip - base); - U32 i; - for (i = 0; i < fastHashFillStep; ++i) { - size_t const hash = ZSTD_hashPtr(ip + i, hBits, mls); - if (i == 0 || hashTable[hash] == 0) - hashTable[hash] = current + i; - } - } + size_t const hash0 = ZSTD_hashPtr(ip, hBits, mls); + hashTable[hash0] = current; + if (dtlm == ZSTD_dtlm_fast) continue; + /* Only load extra positions for ZSTD_dtlm_full */ + { U32 p; + for (p = 1; p < fastHashFillStep; ++p) { + size_t const hash = ZSTD_hashPtr(ip + p, hBits, mls); + if (hashTable[hash] == 0) { /* not yet filled */ + hashTable[hash] = current + p; + } } } } } FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_fast_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize, - U32 const hlog, U32 const stepSize, U32 const mls) + U32 const mls, ZSTD_dictMode_e const dictMode) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; + U32 const hlog = cParams->hashLog; + /* support stepSize of 0 */ + U32 const stepSize = cParams->targetLength + !(cParams->targetLength); const BYTE* const base = ms->window.base; const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.dictLimit; - const BYTE* const lowest = base + lowestIndex; + const U32 prefixStartIndex = ms->window.dictLimit; + const BYTE* const prefixStart = base + prefixStartIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - HASH_READ_SIZE; U32 offset_1=rep[0], offset_2=rep[1]; U32 offsetSaved = 0; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const ZSTD_compressionParameters* const dictCParams = + dictMode == ZSTD_dictMatchState ? + &dms->cParams : NULL; + const U32* const dictHashTable = dictMode == ZSTD_dictMatchState ? + dms->hashTable : NULL; + const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ? + dms->window.dictLimit : 0; + const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? + dms->window.base : NULL; + const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ? + dictBase + dictStartIndex : NULL; + const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? + dms->window.nextSrc : NULL; + const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + prefixStartIndex - (U32)(dictEnd - dictBase) : + 0; + const U32 dictAndPrefixLength = (U32)(ip - prefixStart + dictEnd - dictStart); + const U32 dictHLog = dictMode == ZSTD_dictMatchState ? + dictCParams->hashLog : hlog; + + assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState); + + /* otherwise, we would get index underflow when translating a dict index + * into a local index */ + assert(dictMode != ZSTD_dictMatchState + || prefixStartIndex >= (U32)(dictEnd - dictBase)); + /* init */ - ip += (ip==lowest); - { U32 const maxRep = (U32)(ip-lowest); + ip += (dictAndPrefixLength == 0); + if (dictMode == ZSTD_noDict) { + U32 const maxRep = (U32)(ip - prefixStart); if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } + if (dictMode == ZSTD_dictMatchState) { + /* dictMatchState repCode checks don't currently handle repCode == 0 + * disabling. */ + assert(offset_1 <= dictAndPrefixLength); + assert(offset_2 <= dictAndPrefixLength); + } /* Main Search Loop */ while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */ @@ -70,26 +112,67 @@ size_t ZSTD_compressBlock_fast_generic( U32 const current = (U32)(ip-base); U32 const matchIndex = hashTable[h]; const BYTE* match = base + matchIndex; + const U32 repIndex = current + 1 - offset_1; + const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + && repIndex < prefixStartIndex) ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; hashTable[h] = current; /* update hash table */ - if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) { + if ( (dictMode == ZSTD_dictMatchState) + && ((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex isn't overlapping dict + prefix */ + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* const repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4; + ip++; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); + } else if ( dictMode == ZSTD_noDict + && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) { mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); - } else { - if ( (matchIndex <= lowestIndex) - || (MEM_read32(match) != MEM_read32(ip)) ) { + } else if ( (matchIndex <= prefixStartIndex) ) { + if (dictMode == ZSTD_dictMatchState) { + size_t const dictHash = ZSTD_hashPtr(ip, dictHLog, mls); + U32 const dictMatchIndex = dictHashTable[dictHash]; + const BYTE* dictMatch = dictBase + dictMatchIndex; + if (dictMatchIndex <= dictStartIndex || + MEM_read32(dictMatch) != MEM_read32(ip)) { + assert(stepSize >= 1); + ip += ((ip-anchor) >> kSearchStrength) + stepSize; + continue; + } else { + /* found a dict match */ + U32 const offset = (U32)(current-dictMatchIndex-dictIndexDelta); + mLength = ZSTD_count_2segments(ip+4, dictMatch+4, iend, dictEnd, prefixStart) + 4; + while (((ip>anchor) & (dictMatch>dictStart)) + && (ip[-1] == dictMatch[-1])) { + ip--; dictMatch--; mLength++; + } /* catch up */ + offset_2 = offset_1; + offset_1 = offset; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + } + } else { assert(stepSize >= 1); ip += ((ip-anchor) >> kSearchStrength) + stepSize; continue; } + } else if (MEM_read32(match) != MEM_read32(ip)) { + /* it's not a match, and we're not going to check the dictionary */ + assert(stepSize >= 1); + ip += ((ip-anchor) >> kSearchStrength) + stepSize; + continue; + } else { + /* found a regular match */ + U32 const offset = (U32)(ip-match); mLength = ZSTD_count(ip+4, match+4, iend) + 4; - { U32 const offset = (U32)(ip-match); - while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ - offset_2 = offset_1; - offset_1 = offset; - ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); - } } + while (((ip>anchor) & (match>prefixStart)) + && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ + offset_2 = offset_1; + offset_1 = offset; + ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH); + } /* match found */ ip += mLength; @@ -97,21 +180,46 @@ size_t ZSTD_compressBlock_fast_generic( if (ip <= ilimit) { /* Fill Table */ + assert(base+current+2 > istart); /* check base overflow */ hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; /* here because current+2 could be > iend-8 */ hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base); + /* check immediate repcode */ - while ( (ip <= ilimit) - && ( (offset_2>0) - & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { - /* store sequence */ - size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; - { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */ - hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base); - ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); - ip += rLength; - anchor = ip; - continue; /* faster when present ... (?) */ - } } } + if (dictMode == ZSTD_dictMatchState) { + while (ip <= ilimit) { + U32 const current2 = (U32)(ip-base); + U32 const repIndex2 = current2 - offset_2; + const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? + dictBase - dictIndexDelta + repIndex2 : + base + repIndex2; + if ( ((U32)((prefixStartIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */) + && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4; + U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); + hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2; + ip += repLength2; + anchor = ip; + continue; + } + break; + } + } + + if (dictMode == ZSTD_noDict) { + while ( (ip <= ilimit) + && ( (offset_2>0) + & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) { + /* store sequence */ + size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; + U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */ + hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base); + ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH); + ip += rLength; + anchor = ip; + continue; /* faster when present ... (?) */ + } } } } /* save reps for next block */ rep[0] = offset_1 ? offset_1 : offsetSaved; @@ -124,42 +232,66 @@ size_t ZSTD_compressBlock_fast_generic( size_t ZSTD_compressBlock_fast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - U32 const hlog = cParams->hashLog; - U32 const mls = cParams->searchLength; - U32 const stepSize = cParams->targetLength; + ZSTD_compressionParameters const* cParams = &ms->cParams; + U32 const mls = cParams->minMatch; + assert(ms->dictMatchState == NULL); + switch(mls) + { + default: /* includes case 3 */ + case 4 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict); + case 5 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict); + case 6 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict); + case 7 : + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict); + } +} + +size_t ZSTD_compressBlock_fast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + ZSTD_compressionParameters const* cParams = &ms->cParams; + U32 const mls = cParams->minMatch; + assert(ms->dictMatchState != NULL); switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState); case 5 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState); case 6 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState); case 7 : - return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7); + return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState); } } static size_t ZSTD_compressBlock_fast_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - void const* src, size_t srcSize, - U32 const hlog, U32 const stepSize, U32 const mls) + void const* src, size_t srcSize, U32 const mls) { - U32* hashTable = ms->hashTable; + const ZSTD_compressionParameters* const cParams = &ms->cParams; + U32* const hashTable = ms->hashTable; + U32 const hlog = cParams->hashLog; + /* support stepSize of 0 */ + U32 const stepSize = cParams->targetLength + !(cParams->targetLength); const BYTE* const base = ms->window.base; const BYTE* const dictBase = ms->window.dictBase; const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; - const U32 lowestIndex = ms->window.lowLimit; - const BYTE* const dictStart = dictBase + lowestIndex; - const U32 dictLimit = ms->window.dictLimit; - const BYTE* const lowPrefixPtr = base + dictLimit; - const BYTE* const dictEnd = dictBase + dictLimit; + const U32 dictStartIndex = ms->window.lowLimit; + const BYTE* const dictStart = dictBase + dictStartIndex; + const U32 prefixStartIndex = ms->window.dictLimit; + const BYTE* const prefixStart = base + prefixStartIndex; + const BYTE* const dictEnd = dictBase + prefixStartIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - 8; U32 offset_1=rep[0], offset_2=rep[1]; @@ -167,33 +299,34 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( /* Search Loop */ while (ip < ilimit) { /* < instead of <=, because (ip+1) */ const size_t h = ZSTD_hashPtr(ip, hlog, mls); - const U32 matchIndex = hashTable[h]; - const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base; - const BYTE* match = matchBase + matchIndex; - const U32 current = (U32)(ip-base); - const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */ - const BYTE* repBase = repIndex < dictLimit ? dictBase : base; - const BYTE* repMatch = repBase + repIndex; + const U32 matchIndex = hashTable[h]; + const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base; + const BYTE* match = matchBase + matchIndex; + const U32 current = (U32)(ip-base); + const U32 repIndex = current + 1 - offset_1; + const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; + const BYTE* const repMatch = repBase + repIndex; size_t mLength; hashTable[h] = current; /* update hash table */ + assert(offset_1 <= current +1); /* check repIndex */ - if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex)) + if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex)) && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { - const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend; - mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4; + const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend; + mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4; ip++; ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH); } else { - if ( (matchIndex < lowestIndex) || + if ( (matchIndex < dictStartIndex) || (MEM_read32(match) != MEM_read32(ip)) ) { assert(stepSize >= 1); ip += ((ip-anchor) >> kSearchStrength) + stepSize; continue; } - { const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend; - const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr; + { const BYTE* matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; + const BYTE* lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; U32 offset; - mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4; + mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ offset = current - matchIndex; offset_2 = offset_1; @@ -213,11 +346,11 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( while (ip <= ilimit) { U32 const current2 = (U32)(ip-base); U32 const repIndex2 = current2 - offset_2; - const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2; - if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */ + const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2; + if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) & (repIndex2 > dictStartIndex)) /* intentional overflow */ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { - const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend; - size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4; + const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend; + size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4; U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH); hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2; @@ -239,21 +372,20 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( size_t ZSTD_compressBlock_fast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - U32 const hlog = cParams->hashLog; - U32 const mls = cParams->searchLength; - U32 const stepSize = cParams->targetLength; + ZSTD_compressionParameters const* cParams = &ms->cParams; + U32 const mls = cParams->minMatch; switch(mls) { default: /* includes case 3 */ case 4 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 4); case 5 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 5); case 6 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 6); case 7 : - return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7); + return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 7); } } diff --git a/thirdparty/zstd/compress/zstd_fast.h b/thirdparty/zstd/compress/zstd_fast.h index f0438ad5b4..b74a88c57c 100644 --- a/thirdparty/zstd/compress/zstd_fast.h +++ b/thirdparty/zstd/compress/zstd_fast.h @@ -19,14 +19,16 @@ extern "C" { #include "zstd_compress_internal.h" void ZSTD_fillHashTable(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, - void const* end); + void const* end, ZSTD_dictTableLoadMethod_e dtlm); size_t ZSTD_compressBlock_fast( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_fast_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_fast_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); #if defined (__cplusplus) } diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c index 9f158123f0..53f998a437 100644 --- a/thirdparty/zstd/compress/zstd_lazy.c +++ b/thirdparty/zstd/compress/zstd_lazy.c @@ -16,11 +16,12 @@ * Binary Tree search ***************************************/ -void ZSTD_updateDUBT( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, +static void +ZSTD_updateDUBT(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend, U32 mls) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hashLog = cParams->hashLog; @@ -59,14 +60,16 @@ void ZSTD_updateDUBT( * sort one already inserted but unsorted position * assumption : current >= btlow == (current - btmask) * doesn't fail */ -static void ZSTD_insertDUBT1( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, +static void +ZSTD_insertDUBT1(ZSTD_matchState_t* ms, U32 current, const BYTE* inputEnd, - U32 nbCompares, U32 btLow, int extDict) + U32 nbCompares, U32 btLow, + const ZSTD_dictMode_e dictMode) { - U32* const bt = ms->chainTable; - U32 const btLog = cParams->chainLog - 1; - U32 const btMask = (1 << btLog) - 1; + const ZSTD_compressionParameters* const cParams = &ms->cParams; + U32* const bt = ms->chainTable; + U32 const btLog = cParams->chainLog - 1; + U32 const btMask = (1 << btLog) - 1; size_t commonLengthSmaller=0, commonLengthLarger=0; const BYTE* const base = ms->window.base; const BYTE* const dictBase = ms->window.dictBase; @@ -78,7 +81,7 @@ static void ZSTD_insertDUBT1( const BYTE* match; U32* smallerPtr = bt + 2*(current&btMask); U32* largerPtr = smallerPtr + 1; - U32 matchIndex = *smallerPtr; + U32 matchIndex = *smallerPtr; /* this candidate is unsorted : next sorted candidate is reached through *smallerPtr, while *largerPtr contains previous unsorted candidate (which is already saved and can be overwritten) */ U32 dummy32; /* to be nullified at the end */ U32 const windowLow = ms->window.lowLimit; @@ -91,11 +94,16 @@ static void ZSTD_insertDUBT1( U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ assert(matchIndex < current); + /* note : all candidates are now supposed sorted, + * but it's still possible to have nextPtr[1] == ZSTD_DUBT_UNSORTED_MARK + * when a real index has the same value as ZSTD_DUBT_UNSORTED_MARK */ - if ( (!extDict) + if ( (dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit) /* both in current segment*/ || (current < dictLimit) /* both in extDict */) { - const BYTE* const mBase = !extDict || ((matchIndex+matchLength) >= dictLimit) ? base : dictBase; + const BYTE* const mBase = ( (dictMode != ZSTD_extDict) + || (matchIndex+matchLength >= dictLimit)) ? + base : dictBase; assert( (matchIndex+matchLength >= dictLimit) /* might be wrong if extDict is incorrectly set to 0 */ || (current < dictLimit) ); match = mBase + matchIndex; @@ -104,7 +112,7 @@ static void ZSTD_insertDUBT1( match = dictBase + matchIndex; matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart); if (matchIndex+matchLength >= dictLimit) - match = base + matchIndex; /* to prepare for next usage of match[matchLength] */ + match = base + matchIndex; /* preparation for next read of match[matchLength] */ } DEBUGLOG(8, "ZSTD_insertDUBT1: comparing %u with %u : found %u common bytes ", @@ -138,13 +146,92 @@ static void ZSTD_insertDUBT1( } -static size_t ZSTD_DUBT_findBestMatch ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iend, - size_t* offsetPtr, - U32 const mls, - U32 const extDict) +static size_t +ZSTD_DUBT_findBetterDictMatch ( + ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iend, + size_t* offsetPtr, + size_t bestLength, + U32 nbCompares, + U32 const mls, + const ZSTD_dictMode_e dictMode) +{ + const ZSTD_matchState_t * const dms = ms->dictMatchState; + const ZSTD_compressionParameters* const dmsCParams = &dms->cParams; + const U32 * const dictHashTable = dms->hashTable; + U32 const hashLog = dmsCParams->hashLog; + size_t const h = ZSTD_hashPtr(ip, hashLog, mls); + U32 dictMatchIndex = dictHashTable[h]; + + const BYTE* const base = ms->window.base; + const BYTE* const prefixStart = base + ms->window.dictLimit; + U32 const current = (U32)(ip-base); + const BYTE* const dictBase = dms->window.base; + const BYTE* const dictEnd = dms->window.nextSrc; + U32 const dictHighLimit = (U32)(dms->window.nextSrc - dms->window.base); + U32 const dictLowLimit = dms->window.lowLimit; + U32 const dictIndexDelta = ms->window.lowLimit - dictHighLimit; + + U32* const dictBt = dms->chainTable; + U32 const btLog = dmsCParams->chainLog - 1; + U32 const btMask = (1 << btLog) - 1; + U32 const btLow = (btMask >= dictHighLimit - dictLowLimit) ? dictLowLimit : dictHighLimit - btMask; + + size_t commonLengthSmaller=0, commonLengthLarger=0; + + (void)dictMode; + assert(dictMode == ZSTD_dictMatchState); + + while (nbCompares-- && (dictMatchIndex > dictLowLimit)) { + U32* const nextPtr = dictBt + 2*(dictMatchIndex & btMask); + size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ + const BYTE* match = dictBase + dictMatchIndex; + matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart); + if (dictMatchIndex+matchLength >= dictHighLimit) + match = base + dictMatchIndex + dictIndexDelta; /* to prepare for next usage of match[matchLength] */ + + if (matchLength > bestLength) { + U32 matchIndex = dictMatchIndex + dictIndexDelta; + if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) { + DEBUGLOG(9, "ZSTD_DUBT_findBetterDictMatch(%u) : found better match length %u -> %u and offsetCode %u -> %u (dictMatchIndex %u, matchIndex %u)", + current, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + current - matchIndex, dictMatchIndex, matchIndex); + bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; + } + if (ip+matchLength == iend) { /* reached end of input : ip[matchLength] is not valid, no way to know if it's larger or smaller than match */ + break; /* drop, to guarantee consistency (miss a little bit of compression) */ + } + } + + if (match[matchLength] < ip[matchLength]) { + if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */ + commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */ + dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */ + } else { + /* match is larger than current */ + if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */ + commonLengthLarger = matchLength; + dictMatchIndex = nextPtr[0]; + } + } + + if (bestLength >= MINMATCH) { + U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; + DEBUGLOG(8, "ZSTD_DUBT_findBetterDictMatch(%u) : found match of length %u and offsetCode %u (pos %u)", + current, (U32)bestLength, (U32)*offsetPtr, mIndex); + } + return bestLength; + +} + + +static size_t +ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iend, + size_t* offsetPtr, + U32 const mls, + const ZSTD_dictMode_e dictMode) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hashLog = cParams->hashLog; size_t const h = ZSTD_hashPtr(ip, hashLog, mls); @@ -175,7 +262,7 @@ static size_t ZSTD_DUBT_findBestMatch ( && (nbCandidates > 1) ) { DEBUGLOG(8, "ZSTD_DUBT_findBestMatch: candidate %u is unsorted", matchIndex); - *unsortedMark = previousCandidate; + *unsortedMark = previousCandidate; /* the unsortedMark becomes a reversed chain, to move up back to original position */ previousCandidate = matchIndex; matchIndex = *nextCandidate; nextCandidate = bt + 2*(matchIndex&btMask); @@ -183,11 +270,13 @@ static size_t ZSTD_DUBT_findBestMatch ( nbCandidates --; } + /* nullify last candidate if it's still unsorted + * simplification, detrimental to compression ratio, beneficial for speed */ if ( (matchIndex > unsortLimit) && (*unsortedMark==ZSTD_DUBT_UNSORTED_MARK) ) { DEBUGLOG(7, "ZSTD_DUBT_findBestMatch: nullify last unsorted candidate %u", matchIndex); - *nextCandidate = *unsortedMark = 0; /* nullify next candidate if it's still unsorted (note : simplification, detrimental to compression ratio, beneficial for speed) */ + *nextCandidate = *unsortedMark = 0; } /* batch sort stacked candidates */ @@ -195,21 +284,21 @@ static size_t ZSTD_DUBT_findBestMatch ( while (matchIndex) { /* will end on matchIndex == 0 */ U32* const nextCandidateIdxPtr = bt + 2*(matchIndex&btMask) + 1; U32 const nextCandidateIdx = *nextCandidateIdxPtr; - ZSTD_insertDUBT1(ms, cParams, matchIndex, iend, - nbCandidates, unsortLimit, extDict); + ZSTD_insertDUBT1(ms, matchIndex, iend, + nbCandidates, unsortLimit, dictMode); matchIndex = nextCandidateIdx; nbCandidates++; } /* find longest match */ - { size_t commonLengthSmaller=0, commonLengthLarger=0; + { size_t commonLengthSmaller = 0, commonLengthLarger = 0; const BYTE* const dictBase = ms->window.dictBase; const U32 dictLimit = ms->window.dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; U32* smallerPtr = bt + 2*(current&btMask); U32* largerPtr = bt + 2*(current&btMask) + 1; - U32 matchEndIdx = current+8+1; + U32 matchEndIdx = current + 8 + 1; U32 dummy32; /* to be nullified at the end */ size_t bestLength = 0; @@ -221,7 +310,7 @@ static size_t ZSTD_DUBT_findBestMatch ( size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ const BYTE* match; - if ((!extDict) || (matchIndex+matchLength >= dictLimit)) { + if ((dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit)) { match = base + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend); } else { @@ -237,6 +326,11 @@ static size_t ZSTD_DUBT_findBestMatch ( if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */ + if (dictMode == ZSTD_dictMatchState) { + nbCompares = 0; /* in addition to avoiding checking any + * further in this loop, make sure we + * skip checking in the dictionary. */ + } break; /* drop, to guarantee consistency (miss a little bit of compression) */ } } @@ -259,6 +353,13 @@ static size_t ZSTD_DUBT_findBestMatch ( *smallerPtr = *largerPtr = 0; + if (dictMode == ZSTD_dictMatchState && nbCompares) { + bestLength = ZSTD_DUBT_findBetterDictMatch( + ms, ip, iend, + offsetPtr, bestLength, nbCompares, + mls, dictMode); + } + assert(matchEndIdx > current+8); /* ensure nextToUpdate is increased */ ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ if (bestLength >= MINMATCH) { @@ -272,61 +373,64 @@ static size_t ZSTD_DUBT_findBestMatch ( /** ZSTD_BtFindBestMatch() : Tree updater, providing best match */ -static size_t ZSTD_BtFindBestMatch ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iLimit, - size_t* offsetPtr, - const U32 mls /* template */) +FORCE_INLINE_TEMPLATE size_t +ZSTD_BtFindBestMatch( ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iLimit, + size_t* offsetPtr, + const U32 mls /* template */, + const ZSTD_dictMode_e dictMode) { DEBUGLOG(7, "ZSTD_BtFindBestMatch"); if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */ - ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls); - return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 0); + ZSTD_updateDUBT(ms, ip, iLimit, mls); + return ZSTD_DUBT_findBestMatch(ms, ip, iLimit, offsetPtr, mls, dictMode); } -static size_t ZSTD_BtFindBestMatch_selectMLS ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* const iLimit, - size_t* offsetPtr) +static size_t +ZSTD_BtFindBestMatch_selectMLS ( ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 4); - case 5 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 5); + case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict); + case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict); case 7 : - case 6 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 6); + case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict); } } -/** Tree updater, providing best match */ -static size_t ZSTD_BtFindBestMatch_extDict ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iLimit, - size_t* offsetPtr, - const U32 mls) +static size_t ZSTD_BtFindBestMatch_dictMatchState_selectMLS ( + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) { - DEBUGLOG(7, "ZSTD_BtFindBestMatch_extDict"); - if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */ - ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls); - return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 1); + switch(ms->cParams.minMatch) + { + default : /* includes case 3 */ + case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState); + case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState); + case 7 : + case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState); + } } -static size_t ZSTD_BtFindBestMatch_selectMLS_extDict ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, +static size_t ZSTD_BtFindBestMatch_extDict_selectMLS ( + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 4); - case 5 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 5); + case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict); + case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict); case 7 : - case 6 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 6); + case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict); } } @@ -335,12 +439,13 @@ static size_t ZSTD_BtFindBestMatch_selectMLS_extDict ( /* ********************************* * Hash Chain ***********************************/ -#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & mask] +#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & (mask)] /* Update chains up to ip (excluded) Assumption : always within prefix (i.e. not within extDict) */ static U32 ZSTD_insertAndFindFirstIndex_internal( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, + const ZSTD_compressionParameters* const cParams, const BYTE* ip, U32 const mls) { U32* const hashTable = ms->hashTable; @@ -362,22 +467,21 @@ static U32 ZSTD_insertAndFindFirstIndex_internal( return hashTable[ZSTD_hashPtr(ip, hashLog, mls)]; } -U32 ZSTD_insertAndFindFirstIndex( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip) -{ - return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, cParams->searchLength); +U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; + return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, ms->cParams.minMatch); } /* inlining is important to hardwire a hot branch (template emulation) */ FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_generic ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* const ip, const BYTE* const iLimit, size_t* offsetPtr, - const U32 mls, const U32 extDict) + const U32 mls, const ZSTD_dictMode_e dictMode) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const chainTable = ms->chainTable; const U32 chainSize = (1 << cParams->chainLog); const U32 chainMask = chainSize-1; @@ -397,8 +501,9 @@ size_t ZSTD_HcFindBestMatch_generic ( for ( ; (matchIndex>lowLimit) & (nbAttempts>0) ; nbAttempts--) { size_t currentMl=0; - if ((!extDict) || matchIndex >= dictLimit) { + if ((dictMode != ZSTD_extDict) || matchIndex >= dictLimit) { const BYTE* const match = base + matchIndex; + assert(matchIndex >= dictLimit); /* ensures this is true if dictMode != ZSTD_extDict */ if (match[ml] == ip[ml]) /* potentially better */ currentMl = ZSTD_count(ip, match, iLimit); } else { @@ -419,38 +524,87 @@ size_t ZSTD_HcFindBestMatch_generic ( matchIndex = NEXT_IN_CHAIN(matchIndex, chainMask); } + if (dictMode == ZSTD_dictMatchState) { + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const U32* const dmsChainTable = dms->chainTable; + const U32 dmsChainSize = (1 << dms->cParams.chainLog); + const U32 dmsChainMask = dmsChainSize - 1; + const U32 dmsLowestIndex = dms->window.dictLimit; + const BYTE* const dmsBase = dms->window.base; + const BYTE* const dmsEnd = dms->window.nextSrc; + const U32 dmsSize = (U32)(dmsEnd - dmsBase); + const U32 dmsIndexDelta = dictLimit - dmsSize; + const U32 dmsMinChain = dmsSize > dmsChainSize ? dmsSize - dmsChainSize : 0; + + matchIndex = dms->hashTable[ZSTD_hashPtr(ip, dms->cParams.hashLog, mls)]; + + for ( ; (matchIndex>dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) { + size_t currentMl=0; + const BYTE* const match = dmsBase + matchIndex; + assert(match+4 <= dmsEnd); + if (MEM_read32(match) == MEM_read32(ip)) /* assumption : matchIndex <= dictLimit-4 (by table construction) */ + currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, dmsEnd, prefixStart) + 4; + + /* save best solution */ + if (currentMl > ml) { + ml = currentMl; + *offsetPtr = current - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE; + if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ + } + + if (matchIndex <= dmsMinChain) break; + matchIndex = dmsChainTable[matchIndex & dmsChainMask]; + } + } + return ml; } FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_selectMLS ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 0); - case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 0); + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict); case 7 : - case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 0); + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict); + } +} + + +static size_t ZSTD_HcFindBestMatch_dictMatchState_selectMLS ( + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) +{ + switch(ms->cParams.minMatch) + { + default : /* includes case 3 */ + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState); + case 7 : + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState); } } FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_extDict_selectMLS ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, - size_t* const offsetPtr) + size_t* offsetPtr) { - switch(cParams->searchLength) + switch(ms->cParams.minMatch) { default : /* includes case 3 */ - case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 1); - case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 1); + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict); case 7 : - case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 1); + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict); } } @@ -462,30 +616,55 @@ FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_lazy_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, const void* src, size_t srcSize, - const U32 searchMethod, const U32 depth) + const U32 searchMethod, const U32 depth, + ZSTD_dictMode_e const dictMode) { const BYTE* const istart = (const BYTE*)src; const BYTE* ip = istart; const BYTE* anchor = istart; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - 8; - const BYTE* const base = ms->window.base + ms->window.dictLimit; + const BYTE* const base = ms->window.base; + const U32 prefixLowestIndex = ms->window.dictLimit; + const BYTE* const prefixLowest = base + prefixLowestIndex; typedef size_t (*searchMax_f)( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr); - searchMax_f const searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS; + searchMax_f const searchMax = dictMode == ZSTD_dictMatchState ? + (searchMethod ? ZSTD_BtFindBestMatch_dictMatchState_selectMLS : ZSTD_HcFindBestMatch_dictMatchState_selectMLS) : + (searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS); U32 offset_1 = rep[0], offset_2 = rep[1], savedOffset=0; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const U32 dictLowestIndex = dictMode == ZSTD_dictMatchState ? + dms->window.dictLimit : 0; + const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? + dms->window.base : NULL; + const BYTE* const dictLowest = dictMode == ZSTD_dictMatchState ? + dictBase + dictLowestIndex : NULL; + const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? + dms->window.nextSrc : NULL; + const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + prefixLowestIndex - (U32)(dictEnd - dictBase) : + 0; + const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictLowest); + /* init */ - ip += (ip==base); + ip += (dictAndPrefixLength == 0); ms->nextToUpdate3 = ms->nextToUpdate; - { U32 const maxRep = (U32)(ip-base); + if (dictMode == ZSTD_noDict) { + U32 const maxRep = (U32)(ip - prefixLowest); if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0; if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0; } + if (dictMode == ZSTD_dictMatchState) { + /* dictMatchState repCode checks don't currently handle repCode == 0 + * disabling. */ + assert(offset_1 <= dictAndPrefixLength); + assert(offset_2 <= dictAndPrefixLength); + } /* Match Loop */ while (ip < ilimit) { @@ -494,15 +673,28 @@ size_t ZSTD_compressBlock_lazy_generic( const BYTE* start=ip+1; /* check repCode */ - if ((offset_1>0) & (MEM_read32(ip+1) == MEM_read32(ip+1 - offset_1))) { - /* repcode : we take it */ + if (dictMode == ZSTD_dictMatchState) { + const U32 repIndex = (U32)(ip - base) + 1 - offset_1; + const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + && repIndex < prefixLowestIndex) ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; + if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + matchLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + if (depth==0) goto _storeSequence; + } + } + if ( dictMode == ZSTD_noDict + && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) { matchLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4; if (depth==0) goto _storeSequence; } /* first search (depth 0) */ - { size_t offsetFound = 99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound); + { size_t offsetFound = 999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offsetFound); if (ml2 > matchLength) matchLength = ml2, start = ip, offset=offsetFound; } @@ -516,15 +708,31 @@ size_t ZSTD_compressBlock_lazy_generic( if (depth>=1) while (ip<ilimit) { ip ++; - if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { + if ( (dictMode == ZSTD_noDict) + && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4; int const gain2 = (int)(mlRep * 3); int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1); if ((mlRep >= 4) && (gain2 > gain1)) matchLength = mlRep, offset = 0, start = ip; } - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + if (dictMode == ZSTD_dictMatchState) { + const U32 repIndex = (U32)(ip - base) - offset_1; + const BYTE* repMatch = repIndex < prefixLowestIndex ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; + if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + int const gain2 = (int)(mlRep * 3); + int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1); + if ((mlRep >= 4) && (gain2 > gain1)) + matchLength = mlRep, offset = 0, start = ip; + } + } + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -535,15 +743,31 @@ size_t ZSTD_compressBlock_lazy_generic( /* let's find an even better one */ if ((depth==2) && (ip<ilimit)) { ip ++; - if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { - size_t const ml2 = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4; - int const gain2 = (int)(ml2 * 4); + if ( (dictMode == ZSTD_noDict) + && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) { + size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4; + int const gain2 = (int)(mlRep * 4); int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1); - if ((ml2 >= 4) && (gain2 > gain1)) - matchLength = ml2, offset = 0, start = ip; + if ((mlRep >= 4) && (gain2 > gain1)) + matchLength = mlRep, offset = 0, start = ip; } - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + if (dictMode == ZSTD_dictMatchState) { + const U32 repIndex = (U32)(ip - base) - offset_1; + const BYTE* repMatch = repIndex < prefixLowestIndex ? + dictBase + (repIndex - dictIndexDelta) : + base + repIndex; + if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */) + && (MEM_read32(repMatch) == MEM_read32(ip)) ) { + const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend; + size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4; + int const gain2 = (int)(mlRep * 4); + int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1); + if ((mlRep >= 4) && (gain2 > gain1)) + matchLength = mlRep, offset = 0, start = ip; + } + } + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -560,9 +784,17 @@ size_t ZSTD_compressBlock_lazy_generic( */ /* catch up */ if (offset) { - while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > base)) - && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */ - { start--; matchLength++; } + if (dictMode == ZSTD_noDict) { + while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > prefixLowest)) + && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */ + { start--; matchLength++; } + } + if (dictMode == ZSTD_dictMatchState) { + U32 const matchIndex = (U32)((start-base) - (offset - ZSTD_REP_MOVE)); + const BYTE* match = (matchIndex < prefixLowestIndex) ? dictBase + matchIndex - dictIndexDelta : base + matchIndex; + const BYTE* const mStart = (matchIndex < prefixLowestIndex) ? dictLowest : prefixLowest; + while ((start>anchor) && (match>mStart) && (start[-1] == match[-1])) { start--; match--; matchLength++; } /* catch up */ + } offset_2 = offset_1; offset_1 = (U32)(offset - ZSTD_REP_MOVE); } /* store sequence */ @@ -573,16 +805,39 @@ _storeSequence: } /* check immediate repcode */ - while ( ((ip <= ilimit) & (offset_2>0)) - && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) { - /* store sequence */ - matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; - offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */ - ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH); - ip += matchLength; - anchor = ip; - continue; /* faster when present ... (?) */ - } } + if (dictMode == ZSTD_dictMatchState) { + while (ip <= ilimit) { + U32 const current2 = (U32)(ip-base); + U32 const repIndex = current2 - offset_2; + const BYTE* repMatch = dictMode == ZSTD_dictMatchState + && repIndex < prefixLowestIndex ? + dictBase - dictIndexDelta + repIndex : + base + repIndex; + if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex) >= 3 /* intentional overflow */) + && (MEM_read32(repMatch) == MEM_read32(ip)) ) { + const BYTE* const repEnd2 = repIndex < prefixLowestIndex ? dictEnd : iend; + matchLength = ZSTD_count_2segments(ip+4, repMatch+4, iend, repEnd2, prefixLowest) + 4; + offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap offset_2 <=> offset_1 */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH); + ip += matchLength; + anchor = ip; + continue; + } + break; + } + } + + if (dictMode == ZSTD_noDict) { + while ( ((ip <= ilimit) & (offset_2>0)) + && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) { + /* store sequence */ + matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4; + offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */ + ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH); + ip += matchLength; + anchor = ip; + continue; /* faster when present ... (?) */ + } } } /* Save reps for next block */ rep[0] = offset_1 ? offset_1 : savedOffset; @@ -595,30 +850,58 @@ _storeSequence: size_t ZSTD_compressBlock_btlazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_noDict); } size_t ZSTD_compressBlock_lazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_noDict); } size_t ZSTD_compressBlock_lazy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_noDict); } size_t ZSTD_compressBlock_greedy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_noDict); +} + +size_t ZSTD_compressBlock_btlazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_lazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_lazy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_greedy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0); + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_dictMatchState); } @@ -626,7 +909,6 @@ FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_lazy_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, const void* src, size_t srcSize, const U32 searchMethod, const U32 depth) { @@ -644,9 +926,9 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( const BYTE* const dictStart = dictBase + lowestIndex; typedef size_t (*searchMax_f)( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr); - searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS_extDict : ZSTD_HcFindBestMatch_extDict_selectMLS; + searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_extDict_selectMLS : ZSTD_HcFindBestMatch_extDict_selectMLS; U32 offset_1 = rep[0], offset_2 = rep[1]; @@ -674,8 +956,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( } } /* first search (depth 0) */ - { size_t offsetFound = 99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound); + { size_t offsetFound = 999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offsetFound); if (ml2 > matchLength) matchLength = ml2, start = ip, offset=offsetFound; } @@ -707,8 +989,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( } } /* search match, depth 1 */ - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -737,8 +1019,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( } } /* search match, depth 2 */ - { size_t offset2=99999999; - size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2); + { size_t offset2=999999999; + size_t const ml2 = searchMax(ms, ip, iend, &offset2); int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7); if ((ml2 >= 4) && (gain2 > gain1)) { @@ -794,31 +1076,31 @@ _storeSequence: size_t ZSTD_compressBlock_greedy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 0); } size_t ZSTD_compressBlock_lazy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 1); } size_t ZSTD_compressBlock_lazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 2); } size_t ZSTD_compressBlock_btlazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + void const* src, size_t srcSize) { - return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2); + return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 1, 2); } diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h index bda064f199..ef85a6df9c 100644 --- a/thirdparty/zstd/compress/zstd_lazy.h +++ b/thirdparty/zstd/compress/zstd_lazy.h @@ -17,37 +17,48 @@ extern "C" { #include "zstd_compress_internal.h" -U32 ZSTD_insertAndFindFirstIndex( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip); +U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip); void ZSTD_preserveUnsortedMark (U32* const table, U32 const size, U32 const reducerValue); /*! used in ZSTD_reduceIndex(). pre-emptively increase value of ZSTD_DUBT_UNSORTED_MARK */ size_t ZSTD_compressBlock_btlazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_greedy( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); + +size_t ZSTD_compressBlock_btlazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy2_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_greedy_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_greedy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_lazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btlazy2_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); #if defined (__cplusplus) } diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c index bffd8a3dfa..58eb2ffe4d 100644 --- a/thirdparty/zstd/compress/zstd_ldm.c +++ b/thirdparty/zstd/compress/zstd_ldm.c @@ -9,6 +9,7 @@ #include "zstd_ldm.h" +#include "debug.h" #include "zstd_fast.h" /* ZSTD_fillHashTable() */ #include "zstd_double_fast.h" /* ZSTD_fillDoubleHashTable() */ @@ -20,7 +21,7 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params, ZSTD_compressionParameters const* cParams) { - U32 const windowLog = cParams->windowLog; + params->windowLog = cParams->windowLog; ZSTD_STATIC_ASSERT(LDM_BUCKET_SIZE_LOG <= ZSTD_LDM_BUCKETSIZELOG_MAX); DEBUGLOG(4, "ZSTD_ldm_adjustParameters"); if (!params->bucketSizeLog) params->bucketSizeLog = LDM_BUCKET_SIZE_LOG; @@ -33,12 +34,13 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params, params->minMatchLength = minMatch; } if (params->hashLog == 0) { - params->hashLog = MAX(ZSTD_HASHLOG_MIN, windowLog - LDM_HASH_RLOG); + params->hashLog = MAX(ZSTD_HASHLOG_MIN, params->windowLog - LDM_HASH_RLOG); assert(params->hashLog <= ZSTD_HASHLOG_MAX); } - if (params->hashEveryLog == 0) { - params->hashEveryLog = - windowLog < params->hashLog ? 0 : windowLog - params->hashLog; + if (params->hashRateLog == 0) { + params->hashRateLog = params->windowLog < params->hashLog + ? 0 + : params->windowLog - params->hashLog; } params->bucketSizeLog = MIN(params->bucketSizeLog, params->hashLog); } @@ -117,20 +119,20 @@ static void ZSTD_ldm_insertEntry(ldmState_t* ldmState, * * Gets the small hash, checksum, and tag from the rollingHash. * - * If the tag matches (1 << ldmParams.hashEveryLog)-1, then + * If the tag matches (1 << ldmParams.hashRateLog)-1, then * creates an ldmEntry from the offset, and inserts it into the hash table. * * hBits is the length of the small hash, which is the most significant hBits * of rollingHash. The checksum is the next 32 most significant bits, followed - * by ldmParams.hashEveryLog bits that make up the tag. */ + * by ldmParams.hashRateLog bits that make up the tag. */ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState, U64 const rollingHash, U32 const hBits, U32 const offset, ldmParams_t const ldmParams) { - U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashEveryLog); - U32 const tagMask = ((U32)1 << ldmParams.hashEveryLog) - 1; + U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashRateLog); + U32 const tagMask = ((U32)1 << ldmParams.hashRateLog) - 1; if (tag == tagMask) { U32 const hash = ZSTD_ldm_getSmallHash(rollingHash, hBits); U32 const checksum = ZSTD_ldm_getChecksum(rollingHash, hBits); @@ -141,56 +143,6 @@ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState, } } -/** ZSTD_ldm_getRollingHash() : - * Get a 64-bit hash using the first len bytes from buf. - * - * Giving bytes s = s_1, s_2, ... s_k, the hash is defined to be - * H(s) = s_1*(a^(k-1)) + s_2*(a^(k-2)) + ... + s_k*(a^0) - * - * where the constant a is defined to be prime8bytes. - * - * The implementation adds an offset to each byte, so - * H(s) = (s_1 + HASH_CHAR_OFFSET)*(a^(k-1)) + ... */ -static U64 ZSTD_ldm_getRollingHash(const BYTE* buf, U32 len) -{ - U64 ret = 0; - U32 i; - for (i = 0; i < len; i++) { - ret *= prime8bytes; - ret += buf[i] + LDM_HASH_CHAR_OFFSET; - } - return ret; -} - -/** ZSTD_ldm_ipow() : - * Return base^exp. */ -static U64 ZSTD_ldm_ipow(U64 base, U64 exp) -{ - U64 ret = 1; - while (exp) { - if (exp & 1) { ret *= base; } - exp >>= 1; - base *= base; - } - return ret; -} - -U64 ZSTD_ldm_getHashPower(U32 minMatchLength) { - DEBUGLOG(4, "ZSTD_ldm_getHashPower: mml=%u", minMatchLength); - assert(minMatchLength >= ZSTD_LDM_MINMATCH_MIN); - return ZSTD_ldm_ipow(prime8bytes, minMatchLength - 1); -} - -/** ZSTD_ldm_updateHash() : - * Updates hash by removing toRemove and adding toAdd. */ -static U64 ZSTD_ldm_updateHash(U64 hash, BYTE toRemove, BYTE toAdd, U64 hashPower) -{ - hash -= ((toRemove + LDM_HASH_CHAR_OFFSET) * hashPower); - hash *= prime8bytes; - hash += toAdd + LDM_HASH_CHAR_OFFSET; - return hash; -} - /** ZSTD_ldm_countBackwardsMatch() : * Returns the number of bytes that match backwards before pIn and pMatch. * @@ -216,21 +168,18 @@ static size_t ZSTD_ldm_countBackwardsMatch( * The tables for the other strategies are filled within their * block compressors. */ static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms, - ZSTD_compressionParameters const* cParams, void const* end) { const BYTE* const iend = (const BYTE*)end; - switch(cParams->strategy) + switch(ms->cParams.strategy) { case ZSTD_fast: - ZSTD_fillHashTable(ms, cParams, iend); - ms->nextToUpdate = (U32)(iend - ms->window.base); + ZSTD_fillHashTable(ms, iend, ZSTD_dtlm_fast); break; case ZSTD_dfast: - ZSTD_fillDoubleHashTable(ms, cParams, iend); - ms->nextToUpdate = (U32)(iend - ms->window.base); + ZSTD_fillDoubleHashTable(ms, iend, ZSTD_dtlm_fast); break; case ZSTD_greedy: @@ -239,6 +188,7 @@ static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms, case ZSTD_btlazy2: case ZSTD_btopt: case ZSTD_btultra: + case ZSTD_btultra2: break; default: assert(0); /* not possible : not a valid strategy id */ @@ -262,9 +212,9 @@ static U64 ZSTD_ldm_fillLdmHashTable(ldmState_t* state, const BYTE* cur = lastHashed + 1; while (cur < iend) { - rollingHash = ZSTD_ldm_updateHash(rollingHash, cur[-1], - cur[ldmParams.minMatchLength-1], - state->hashPower); + rollingHash = ZSTD_rollingHash_rotate(rollingHash, cur[-1], + cur[ldmParams.minMatchLength-1], + state->hashPower); ZSTD_ldm_makeEntryAndInsertByTag(state, rollingHash, hBits, (U32)(cur - base), ldmParams); @@ -298,8 +248,8 @@ static size_t ZSTD_ldm_generateSequences_internal( U64 const hashPower = ldmState->hashPower; U32 const hBits = params->hashLog - params->bucketSizeLog; U32 const ldmBucketSize = 1U << params->bucketSizeLog; - U32 const hashEveryLog = params->hashEveryLog; - U32 const ldmTagMask = (1U << params->hashEveryLog) - 1; + U32 const hashRateLog = params->hashRateLog; + U32 const ldmTagMask = (1U << params->hashRateLog) - 1; /* Prefix and extDict parameters */ U32 const dictLimit = ldmState->window.dictLimit; U32 const lowestIndex = extDict ? ldmState->window.lowLimit : dictLimit; @@ -325,16 +275,16 @@ static size_t ZSTD_ldm_generateSequences_internal( size_t forwardMatchLength = 0, backwardMatchLength = 0; ldmEntry_t* bestEntry = NULL; if (ip != istart) { - rollingHash = ZSTD_ldm_updateHash(rollingHash, lastHashed[0], - lastHashed[minMatchLength], - hashPower); + rollingHash = ZSTD_rollingHash_rotate(rollingHash, lastHashed[0], + lastHashed[minMatchLength], + hashPower); } else { - rollingHash = ZSTD_ldm_getRollingHash(ip, minMatchLength); + rollingHash = ZSTD_rollingHash_compute(ip, minMatchLength); } lastHashed = ip; /* Do not insert and do not look for a match */ - if (ZSTD_ldm_getTag(rollingHash, hBits, hashEveryLog) != ldmTagMask) { + if (ZSTD_ldm_getTag(rollingHash, hBits, hashRateLog) != ldmTagMask) { ip++; continue; } @@ -508,7 +458,7 @@ size_t ZSTD_ldm_generateSequences( * * Try invalidation after the sequence generation and test the * the offset against maxDist directly. */ - ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL); + ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL, NULL); /* 3. Generate the sequences for the chunk, and get newLeftoverSize. */ newLeftoverSize = ZSTD_ldm_generateSequences_internal( ldmState, sequences, params, chunkStart, chunkSize); @@ -591,19 +541,19 @@ static rawSeq maybeSplitSequence(rawSeqStore_t* rawSeqStore, size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize, - int const extDict) + void const* src, size_t srcSize) { - unsigned const minMatch = cParams->searchLength; + const ZSTD_compressionParameters* const cParams = &ms->cParams; + unsigned const minMatch = cParams->minMatch; ZSTD_blockCompressor const blockCompressor = - ZSTD_selectBlockCompressor(cParams->strategy, extDict); - BYTE const* const base = ms->window.base; + ZSTD_selectBlockCompressor(cParams->strategy, ZSTD_matchState_dictMode(ms)); /* Input bounds */ BYTE const* const istart = (BYTE const*)src; BYTE const* const iend = istart + srcSize; /* Input positions */ BYTE const* ip = istart; + DEBUGLOG(5, "ZSTD_ldm_blockCompress: srcSize=%zu", srcSize); assert(rawSeqStore->pos <= rawSeqStore->size); assert(rawSeqStore->size <= rawSeqStore->capacity); /* Loop through each sequence and apply the block compressor to the lits */ @@ -621,14 +571,13 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, /* Fill tables for block compressor */ ZSTD_ldm_limitTableUpdate(ms, ip); - ZSTD_ldm_fillFastTables(ms, cParams, ip); + ZSTD_ldm_fillFastTables(ms, ip); /* Run the block compressor */ + DEBUGLOG(5, "calling block compressor on segment of size %u", sequence.litLength); { size_t const newLitLength = - blockCompressor(ms, seqStore, rep, cParams, ip, - sequence.litLength); + blockCompressor(ms, seqStore, rep, ip, sequence.litLength); ip += sequence.litLength; - ms->nextToUpdate = (U32)(ip - base); /* Update the repcodes */ for (i = ZSTD_REP_NUM - 1; i > 0; i--) rep[i] = rep[i-1]; @@ -642,12 +591,7 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, } /* Fill the tables for the block compressor */ ZSTD_ldm_limitTableUpdate(ms, ip); - ZSTD_ldm_fillFastTables(ms, cParams, ip); + ZSTD_ldm_fillFastTables(ms, ip); /* Compress the last literals */ - { - size_t const lastLiterals = blockCompressor(ms, seqStore, rep, cParams, - ip, iend - ip); - ms->nextToUpdate = (U32)(iend - base); - return lastLiterals; - } + return blockCompressor(ms, seqStore, rep, ip, iend - ip); } diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h index 0c3789ff13..a47846128b 100644 --- a/thirdparty/zstd/compress/zstd_ldm.h +++ b/thirdparty/zstd/compress/zstd_ldm.h @@ -21,7 +21,7 @@ extern "C" { * Long distance matching ***************************************/ -#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_DEFAULTMAX +#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_LIMIT_DEFAULT /** * ZSTD_ldm_generateSequences(): @@ -61,9 +61,7 @@ size_t ZSTD_ldm_generateSequences( */ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, - void const* src, size_t srcSize, - int const extDict); + void const* src, size_t srcSize); /** * ZSTD_ldm_skipSequences(): @@ -88,12 +86,8 @@ size_t ZSTD_ldm_getTableSize(ldmParams_t params); */ size_t ZSTD_ldm_getMaxNbSeq(ldmParams_t params, size_t maxChunkSize); -/** ZSTD_ldm_getTableSize() : - * Return prime8bytes^(minMatchLength-1) */ -U64 ZSTD_ldm_getHashPower(U32 minMatchLength); - /** ZSTD_ldm_adjustParameters() : - * If the params->hashEveryLog is not set, set it to its default value based on + * If the params->hashRateLog is not set, set it to its default value based on * windowLog and params->hashLog. * * Ensures that params->bucketSizeLog is <= params->hashLog (setting it to diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c index f63f0c5852..44de6e97fd 100644 --- a/thirdparty/zstd/compress/zstd_opt.c +++ b/thirdparty/zstd/compress/zstd_opt.c @@ -9,139 +9,245 @@ */ #include "zstd_compress_internal.h" +#include "hist.h" #include "zstd_opt.h" -#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats. Also used for matchSum (?) */ +#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats */ #define ZSTD_FREQ_DIV 4 /* log factor when using previous stats to init next stats */ #define ZSTD_MAX_PRICE (1<<30) +#define ZSTD_PREDEF_THRESHOLD 1024 /* if srcSize < ZSTD_PREDEF_THRESHOLD, symbols' cost is assumed static, directly determined by pre-defined distributions */ + /*-************************************* * Price functions for optimal parser ***************************************/ -static void ZSTD_setLog2Prices(optState_t* optPtr) + +#if 0 /* approximation at bit level */ +# define BITCOST_ACCURACY 0 +# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY) +# define WEIGHT(stat) ((void)opt, ZSTD_bitWeight(stat)) +#elif 0 /* fractional bit accuracy */ +# define BITCOST_ACCURACY 8 +# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY) +# define WEIGHT(stat,opt) ((void)opt, ZSTD_fracWeight(stat)) +#else /* opt==approx, ultra==accurate */ +# define BITCOST_ACCURACY 8 +# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY) +# define WEIGHT(stat,opt) (opt ? ZSTD_fracWeight(stat) : ZSTD_bitWeight(stat)) +#endif + +MEM_STATIC U32 ZSTD_bitWeight(U32 stat) { - optPtr->log2litSum = ZSTD_highbit32(optPtr->litSum+1); - optPtr->log2litLengthSum = ZSTD_highbit32(optPtr->litLengthSum+1); - optPtr->log2matchLengthSum = ZSTD_highbit32(optPtr->matchLengthSum+1); - optPtr->log2offCodeSum = ZSTD_highbit32(optPtr->offCodeSum+1); + return (ZSTD_highbit32(stat+1) * BITCOST_MULTIPLIER); } +MEM_STATIC U32 ZSTD_fracWeight(U32 rawStat) +{ + U32 const stat = rawStat + 1; + U32 const hb = ZSTD_highbit32(stat); + U32 const BWeight = hb * BITCOST_MULTIPLIER; + U32 const FWeight = (stat << BITCOST_ACCURACY) >> hb; + U32 const weight = BWeight + FWeight; + assert(hb + BITCOST_ACCURACY < 31); + return weight; +} -static void ZSTD_rescaleFreqs(optState_t* const optPtr, - const BYTE* const src, size_t const srcSize) +#if (DEBUGLEVEL>=2) +/* debugging function, + * @return price in bytes as fractional value + * for debug messages only */ +MEM_STATIC double ZSTD_fCost(U32 price) { - optPtr->staticPrices = 0; + return (double)price / (BITCOST_MULTIPLIER*8); +} +#endif - if (optPtr->litLengthSum == 0) { /* first init */ - unsigned u; - if (srcSize <= 1024) optPtr->staticPrices = 1; +static void ZSTD_setBasePrices(optState_t* optPtr, int optLevel) +{ + optPtr->litSumBasePrice = WEIGHT(optPtr->litSum, optLevel); + optPtr->litLengthSumBasePrice = WEIGHT(optPtr->litLengthSum, optLevel); + optPtr->matchLengthSumBasePrice = WEIGHT(optPtr->matchLengthSum, optLevel); + optPtr->offCodeSumBasePrice = WEIGHT(optPtr->offCodeSum, optLevel); +} - assert(optPtr->litFreq!=NULL); - for (u=0; u<=MaxLit; u++) - optPtr->litFreq[u] = 0; - for (u=0; u<srcSize; u++) - optPtr->litFreq[src[u]]++; - optPtr->litSum = 0; - for (u=0; u<=MaxLit; u++) { - optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> ZSTD_FREQ_DIV); - optPtr->litSum += optPtr->litFreq[u]; - } - for (u=0; u<=MaxLL; u++) - optPtr->litLengthFreq[u] = 1; - optPtr->litLengthSum = MaxLL+1; - for (u=0; u<=MaxML; u++) - optPtr->matchLengthFreq[u] = 1; - optPtr->matchLengthSum = MaxML+1; - for (u=0; u<=MaxOff; u++) - optPtr->offCodeFreq[u] = 1; - optPtr->offCodeSum = (MaxOff+1); - - } else { - unsigned u; - - optPtr->litSum = 0; - for (u=0; u<=MaxLit; u++) { - optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> (ZSTD_FREQ_DIV+1)); - optPtr->litSum += optPtr->litFreq[u]; - } - optPtr->litLengthSum = 0; - for (u=0; u<=MaxLL; u++) { - optPtr->litLengthFreq[u] = 1 + (optPtr->litLengthFreq[u]>>(ZSTD_FREQ_DIV+1)); - optPtr->litLengthSum += optPtr->litLengthFreq[u]; - } - optPtr->matchLengthSum = 0; - for (u=0; u<=MaxML; u++) { - optPtr->matchLengthFreq[u] = 1 + (optPtr->matchLengthFreq[u]>>ZSTD_FREQ_DIV); - optPtr->matchLengthSum += optPtr->matchLengthFreq[u]; +/* ZSTD_downscaleStat() : + * reduce all elements in table by a factor 2^(ZSTD_FREQ_DIV+malus) + * return the resulting sum of elements */ +static U32 ZSTD_downscaleStat(unsigned* table, U32 lastEltIndex, int malus) +{ + U32 s, sum=0; + DEBUGLOG(5, "ZSTD_downscaleStat (nbElts=%u)", (unsigned)lastEltIndex+1); + assert(ZSTD_FREQ_DIV+malus > 0 && ZSTD_FREQ_DIV+malus < 31); + for (s=0; s<lastEltIndex+1; s++) { + table[s] = 1 + (table[s] >> (ZSTD_FREQ_DIV+malus)); + sum += table[s]; + } + return sum; +} + +/* ZSTD_rescaleFreqs() : + * if first block (detected by optPtr->litLengthSum == 0) : init statistics + * take hints from dictionary if there is one + * or init from zero, using src for literals stats, or flat 1 for match symbols + * otherwise downscale existing stats, to be used as seed for next block. + */ +static void +ZSTD_rescaleFreqs(optState_t* const optPtr, + const BYTE* const src, size_t const srcSize, + int const optLevel) +{ + DEBUGLOG(5, "ZSTD_rescaleFreqs (srcSize=%u)", (unsigned)srcSize); + optPtr->priceType = zop_dynamic; + + if (optPtr->litLengthSum == 0) { /* first block : init */ + if (srcSize <= ZSTD_PREDEF_THRESHOLD) { /* heuristic */ + DEBUGLOG(5, "(srcSize <= ZSTD_PREDEF_THRESHOLD) => zop_predef"); + optPtr->priceType = zop_predef; } - optPtr->offCodeSum = 0; - for (u=0; u<=MaxOff; u++) { - optPtr->offCodeFreq[u] = 1 + (optPtr->offCodeFreq[u]>>ZSTD_FREQ_DIV); - optPtr->offCodeSum += optPtr->offCodeFreq[u]; + + assert(optPtr->symbolCosts != NULL); + if (optPtr->symbolCosts->huf.repeatMode == HUF_repeat_valid) { + /* huffman table presumed generated by dictionary */ + optPtr->priceType = zop_dynamic; + + assert(optPtr->litFreq != NULL); + optPtr->litSum = 0; + { unsigned lit; + for (lit=0; lit<=MaxLit; lit++) { + U32 const scaleLog = 11; /* scale to 2K */ + U32 const bitCost = HUF_getNbBits(optPtr->symbolCosts->huf.CTable, lit); + assert(bitCost <= scaleLog); + optPtr->litFreq[lit] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->litSum += optPtr->litFreq[lit]; + } } + + { unsigned ll; + FSE_CState_t llstate; + FSE_initCState(&llstate, optPtr->symbolCosts->fse.litlengthCTable); + optPtr->litLengthSum = 0; + for (ll=0; ll<=MaxLL; ll++) { + U32 const scaleLog = 10; /* scale to 1K */ + U32 const bitCost = FSE_getMaxNbBits(llstate.symbolTT, ll); + assert(bitCost < scaleLog); + optPtr->litLengthFreq[ll] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->litLengthSum += optPtr->litLengthFreq[ll]; + } } + + { unsigned ml; + FSE_CState_t mlstate; + FSE_initCState(&mlstate, optPtr->symbolCosts->fse.matchlengthCTable); + optPtr->matchLengthSum = 0; + for (ml=0; ml<=MaxML; ml++) { + U32 const scaleLog = 10; + U32 const bitCost = FSE_getMaxNbBits(mlstate.symbolTT, ml); + assert(bitCost < scaleLog); + optPtr->matchLengthFreq[ml] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->matchLengthSum += optPtr->matchLengthFreq[ml]; + } } + + { unsigned of; + FSE_CState_t ofstate; + FSE_initCState(&ofstate, optPtr->symbolCosts->fse.offcodeCTable); + optPtr->offCodeSum = 0; + for (of=0; of<=MaxOff; of++) { + U32 const scaleLog = 10; + U32 const bitCost = FSE_getMaxNbBits(ofstate.symbolTT, of); + assert(bitCost < scaleLog); + optPtr->offCodeFreq[of] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/; + optPtr->offCodeSum += optPtr->offCodeFreq[of]; + } } + + } else { /* not a dictionary */ + + assert(optPtr->litFreq != NULL); + { unsigned lit = MaxLit; + HIST_count_simple(optPtr->litFreq, &lit, src, srcSize); /* use raw first block to init statistics */ + } + optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1); + + { unsigned ll; + for (ll=0; ll<=MaxLL; ll++) + optPtr->litLengthFreq[ll] = 1; + } + optPtr->litLengthSum = MaxLL+1; + + { unsigned ml; + for (ml=0; ml<=MaxML; ml++) + optPtr->matchLengthFreq[ml] = 1; + } + optPtr->matchLengthSum = MaxML+1; + + { unsigned of; + for (of=0; of<=MaxOff; of++) + optPtr->offCodeFreq[of] = 1; + } + optPtr->offCodeSum = MaxOff+1; + } + + } else { /* new block : re-use previous statistics, scaled down */ + + optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1); + optPtr->litLengthSum = ZSTD_downscaleStat(optPtr->litLengthFreq, MaxLL, 0); + optPtr->matchLengthSum = ZSTD_downscaleStat(optPtr->matchLengthFreq, MaxML, 0); + optPtr->offCodeSum = ZSTD_downscaleStat(optPtr->offCodeFreq, MaxOff, 0); } - ZSTD_setLog2Prices(optPtr); + ZSTD_setBasePrices(optPtr, optLevel); } - /* ZSTD_rawLiteralsCost() : - * cost of literals (only) in given segment (which length can be null) - * does not include cost of literalLength symbol */ + * price of literals (only) in specified segment (which length can be 0). + * does not include price of literalLength symbol */ static U32 ZSTD_rawLiteralsCost(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr) + const optState_t* const optPtr, + int optLevel) { - if (optPtr->staticPrices) return (litLength*6); /* 6 bit per literal - no statistic used */ if (litLength == 0) return 0; - - /* literals */ - { U32 u; - U32 cost = litLength * optPtr->log2litSum; - for (u=0; u < litLength; u++) - cost -= ZSTD_highbit32(optPtr->litFreq[literals[u]]+1); - return cost; + if (optPtr->priceType == zop_predef) + return (litLength*6) * BITCOST_MULTIPLIER; /* 6 bit per literal - no statistic used */ + + /* dynamic statistics */ + { U32 price = litLength * optPtr->litSumBasePrice; + U32 u; + for (u=0; u < litLength; u++) { + assert(WEIGHT(optPtr->litFreq[literals[u]], optLevel) <= optPtr->litSumBasePrice); /* literal cost should never be negative */ + price -= WEIGHT(optPtr->litFreq[literals[u]], optLevel); + } + return price; } } /* ZSTD_litLengthPrice() : * cost of literalLength symbol */ -static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr) +static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr, int optLevel) { - if (optPtr->staticPrices) return ZSTD_highbit32((U32)litLength+1); + if (optPtr->priceType == zop_predef) return WEIGHT(litLength, optLevel); - /* literal Length */ + /* dynamic statistics */ { U32 const llCode = ZSTD_LLcode(litLength); - U32 const price = LL_bits[llCode] + optPtr->log2litLengthSum - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1); - return price; + return (LL_bits[llCode] * BITCOST_MULTIPLIER) + + optPtr->litLengthSumBasePrice + - WEIGHT(optPtr->litLengthFreq[llCode], optLevel); } } -/* ZSTD_litLengthPrice() : - * cost of the literal part of a sequence, - * including literals themselves, and literalLength symbol */ -static U32 ZSTD_fullLiteralsCost(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr) -{ - return ZSTD_rawLiteralsCost(literals, litLength, optPtr) - + ZSTD_litLengthPrice(litLength, optPtr); -} - /* ZSTD_litLengthContribution() : * @return ( cost(litlength) - cost(0) ) * this value can then be added to rawLiteralsCost() * to provide a cost which is directly comparable to a match ending at same position */ -static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr) +static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr, int optLevel) { - if (optPtr->staticPrices) return ZSTD_highbit32(litLength+1); + if (optPtr->priceType >= zop_predef) return WEIGHT(litLength, optLevel); - /* literal Length */ + /* dynamic statistics */ { U32 const llCode = ZSTD_LLcode(litLength); - int const contribution = LL_bits[llCode] - + ZSTD_highbit32(optPtr->litLengthFreq[0]+1) - - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1); + int const contribution = (LL_bits[llCode] * BITCOST_MULTIPLIER) + + WEIGHT(optPtr->litLengthFreq[0], optLevel) /* note: log2litLengthSum cancel out */ + - WEIGHT(optPtr->litLengthFreq[llCode], optLevel); #if 1 return contribution; #else @@ -155,10 +261,11 @@ static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* con * which can be compared to the ending cost of a match * should a new match start at this position */ static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr) + const optState_t* const optPtr, + int optLevel) { - int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr) - + ZSTD_litLengthContribution(litLength, optPtr); + int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr, optLevel) + + ZSTD_litLengthContribution(litLength, optPtr, optLevel); return contribution; } @@ -166,31 +273,38 @@ static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLe * Provides the cost of the match part (offset + matchLength) of a sequence * Must be combined with ZSTD_fullLiteralsCost() to get the full cost of a sequence. * optLevel: when <2, favors small offset for decompression speed (improved cache efficiency) */ -FORCE_INLINE_TEMPLATE U32 ZSTD_getMatchPrice( - U32 const offset, U32 const matchLength, - const optState_t* const optPtr, - int const optLevel) +FORCE_INLINE_TEMPLATE U32 +ZSTD_getMatchPrice(U32 const offset, + U32 const matchLength, + const optState_t* const optPtr, + int const optLevel) { U32 price; U32 const offCode = ZSTD_highbit32(offset+1); U32 const mlBase = matchLength - MINMATCH; assert(matchLength >= MINMATCH); - if (optPtr->staticPrices) /* fixed scheme, do not use statistics */ - return ZSTD_highbit32((U32)mlBase+1) + 16 + offCode; + if (optPtr->priceType == zop_predef) /* fixed scheme, do not use statistics */ + return WEIGHT(mlBase, optLevel) + ((16 + offCode) * BITCOST_MULTIPLIER); - price = offCode + optPtr->log2offCodeSum - ZSTD_highbit32(optPtr->offCodeFreq[offCode]+1); - if ((optLevel<2) /*static*/ && offCode >= 20) price += (offCode-19)*2; /* handicap for long distance offsets, favor decompression speed */ + /* dynamic statistics */ + price = (offCode * BITCOST_MULTIPLIER) + (optPtr->offCodeSumBasePrice - WEIGHT(optPtr->offCodeFreq[offCode], optLevel)); + if ((optLevel<2) /*static*/ && offCode >= 20) + price += (offCode-19)*2 * BITCOST_MULTIPLIER; /* handicap for long distance offsets, favor decompression speed */ /* match Length */ { U32 const mlCode = ZSTD_MLcode(mlBase); - price += ML_bits[mlCode] + optPtr->log2matchLengthSum - ZSTD_highbit32(optPtr->matchLengthFreq[mlCode]+1); + price += (ML_bits[mlCode] * BITCOST_MULTIPLIER) + (optPtr->matchLengthSumBasePrice - WEIGHT(optPtr->matchLengthFreq[mlCode], optLevel)); } + price += BITCOST_MULTIPLIER / 5; /* heuristic : make matches a bit more costly to favor less sequences -> faster decompression speed */ + DEBUGLOG(8, "ZSTD_getMatchPrice(ml:%u) = %u", matchLength, price); return price; } +/* ZSTD_updateStats() : + * assumption : literals + litLengtn <= iend */ static void ZSTD_updateStats(optState_t* const optPtr, U32 litLength, const BYTE* literals, U32 offsetCode, U32 matchLength) @@ -269,10 +383,11 @@ static U32 ZSTD_insertAndFindFirstIndexHash3 (ZSTD_matchState_t* ms, const BYTE* * ip : assumed <= iend-8 . * @return : nb of positions added */ static U32 ZSTD_insertBt1( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* const ip, const BYTE* const iend, - U32 const mls, U32 const extDict) + U32 const mls, const int extDict) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32* const hashTable = ms->hashTable; U32 const hashLog = cParams->hashLog; size_t const h = ZSTD_hashPtr(ip, hashLog, mls); @@ -308,7 +423,8 @@ static U32 ZSTD_insertBt1( assert(ip <= iend-8); /* required for h calculation */ hashTable[h] = current; /* Update Hash Table */ - while (nbCompares-- && (matchIndex > windowLow)) { + assert(windowLow > 0); + while (nbCompares-- && (matchIndex >= windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ assert(matchIndex < current); @@ -334,8 +450,8 @@ static U32 ZSTD_insertBt1( } #endif - if ((!extDict) || (matchIndex+matchLength >= dictLimit)) { - assert(matchIndex+matchLength >= dictLimit); /* might be wrong if extDict is incorrectly set to 0 */ + if (!extDict || (matchIndex+matchLength >= dictLimit)) { + assert(matchIndex+matchLength >= dictLimit); /* might be wrong if actually extDict */ match = base + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend); } else { @@ -379,35 +495,36 @@ static U32 ZSTD_insertBt1( FORCE_INLINE_TEMPLATE void ZSTD_updateTree_internal( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, + ZSTD_matchState_t* ms, const BYTE* const ip, const BYTE* const iend, - const U32 mls, const U32 extDict) + const U32 mls, const ZSTD_dictMode_e dictMode) { const BYTE* const base = ms->window.base; U32 const target = (U32)(ip - base); U32 idx = ms->nextToUpdate; - DEBUGLOG(7, "ZSTD_updateTree_internal, from %u to %u (extDict:%u)", - idx, target, extDict); + DEBUGLOG(6, "ZSTD_updateTree_internal, from %u to %u (dictMode:%u)", + idx, target, dictMode); while(idx < target) - idx += ZSTD_insertBt1(ms, cParams, base+idx, iend, mls, extDict); + idx += ZSTD_insertBt1(ms, base+idx, iend, mls, dictMode == ZSTD_extDict); ms->nextToUpdate = target; } -void ZSTD_updateTree( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* iend) -{ - ZSTD_updateTree_internal(ms, cParams, ip, iend, cParams->searchLength, 0 /*extDict*/); +void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend) { + ZSTD_updateTree_internal(ms, ip, iend, ms->cParams.minMatch, ZSTD_noDict); } FORCE_INLINE_TEMPLATE U32 ZSTD_insertBtAndGetAllMatches ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* const ip, const BYTE* const iLimit, int const extDict, - U32 rep[ZSTD_REP_NUM], U32 const ll0, - ZSTD_match_t* matches, const U32 lengthToBeat, U32 const mls /* template */) + ZSTD_matchState_t* ms, + const BYTE* const ip, const BYTE* const iLimit, const ZSTD_dictMode_e dictMode, + U32 rep[ZSTD_REP_NUM], + U32 const ll0, /* tells if associated literal length is 0 or not. This value must be 0 or 1 */ + ZSTD_match_t* matches, + const U32 lengthToBeat, + U32 const mls /* template */) { + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1); const BYTE* const base = ms->window.base; U32 const current = (U32)(ip-base); @@ -426,6 +543,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( const BYTE* const prefixStart = base + dictLimit; U32 const btLow = btMask >= current ? 0 : current - btMask; U32 const windowLow = ms->window.lowLimit; + U32 const matchLow = windowLow ? windowLow : 1; U32* smallerPtr = bt + 2*(current&btMask); U32* largerPtr = bt + 2*(current&btMask) + 1; U32 matchEndIdx = current+8+1; /* farthest referenced position of any match => detects repetitive patterns */ @@ -433,10 +551,24 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 mnum = 0; U32 nbCompares = 1U << cParams->searchLog; + const ZSTD_matchState_t* dms = dictMode == ZSTD_dictMatchState ? ms->dictMatchState : NULL; + const ZSTD_compressionParameters* const dmsCParams = + dictMode == ZSTD_dictMatchState ? &dms->cParams : NULL; + const BYTE* const dmsBase = dictMode == ZSTD_dictMatchState ? dms->window.base : NULL; + const BYTE* const dmsEnd = dictMode == ZSTD_dictMatchState ? dms->window.nextSrc : NULL; + U32 const dmsHighLimit = dictMode == ZSTD_dictMatchState ? (U32)(dmsEnd - dmsBase) : 0; + U32 const dmsLowLimit = dictMode == ZSTD_dictMatchState ? dms->window.lowLimit : 0; + U32 const dmsIndexDelta = dictMode == ZSTD_dictMatchState ? windowLow - dmsHighLimit : 0; + U32 const dmsHashLog = dictMode == ZSTD_dictMatchState ? dmsCParams->hashLog : hashLog; + U32 const dmsBtLog = dictMode == ZSTD_dictMatchState ? dmsCParams->chainLog - 1 : btLog; + U32 const dmsBtMask = dictMode == ZSTD_dictMatchState ? (1U << dmsBtLog) - 1 : 0; + U32 const dmsBtLow = dictMode == ZSTD_dictMatchState && dmsBtMask < dmsHighLimit - dmsLowLimit ? dmsHighLimit - dmsBtMask : dmsLowLimit; + size_t bestLength = lengthToBeat-1; - DEBUGLOG(7, "ZSTD_insertBtAndGetAllMatches"); + DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", current); /* check repCode */ + assert(ll0 <= 1); /* necessarily 1 or 0 */ { U32 const lastR = ZSTD_REP_NUM + ll0; U32 repCode; for (repCode = ll0; repCode < lastR; repCode++) { @@ -449,18 +581,26 @@ U32 ZSTD_insertBtAndGetAllMatches ( repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch; } } else { /* repIndex < dictLimit || repIndex >= current */ - const BYTE* const repMatch = dictBase + repIndex; + const BYTE* const repMatch = dictMode == ZSTD_dictMatchState ? + dmsBase + repIndex - dmsIndexDelta : + dictBase + repIndex; assert(current >= windowLow); - if ( extDict /* this case only valid in extDict mode */ + if ( dictMode == ZSTD_extDict && ( ((repOffset-1) /*intentional overflow*/ < current - windowLow) /* equivalent to `current > repIndex >= windowLow` */ & (((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */) && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dictEnd, prefixStart) + minMatch; + } + if (dictMode == ZSTD_dictMatchState + && ( ((repOffset-1) /*intentional overflow*/ < current - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `current > repIndex >= dmsLowLimit` */ + & ((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */ + && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { + repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dmsEnd, prefixStart) + minMatch; } } /* save longer solution */ if (repLen > bestLength) { - DEBUGLOG(8, "found rep-match %u of length %u", - repCode - ll0, (U32)repLen); + DEBUGLOG(8, "found repCode %u (ll0:%u, offset:%u) of length %u", + repCode, ll0, repOffset, repLen); bestLength = repLen; matches[mnum].off = repCode - ll0; matches[mnum].len = (U32)repLen; @@ -473,10 +613,10 @@ U32 ZSTD_insertBtAndGetAllMatches ( /* HC3 match finder */ if ((mls == 3) /*static*/ && (bestLength < mls)) { U32 const matchIndex3 = ZSTD_insertAndFindFirstIndexHash3(ms, ip); - if ((matchIndex3 > windowLow) + if ((matchIndex3 >= matchLow) & (current - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) { size_t mlen; - if ((!extDict) /*static*/ || (matchIndex3 >= dictLimit)) { + if ((dictMode == ZSTD_noDict) /*static*/ || (dictMode == ZSTD_dictMatchState) /*static*/ || (matchIndex3 >= dictLimit)) { const BYTE* const match = base + matchIndex3; mlen = ZSTD_count(ip, match, iLimit); } else { @@ -498,17 +638,21 @@ U32 ZSTD_insertBtAndGetAllMatches ( (ip+mlen == iLimit) ) { /* best possible length */ ms->nextToUpdate = current+1; /* skip insertion */ return 1; - } } } } + } + } + } + /* no dictMatchState lookup: dicts don't have a populated HC3 table */ + } hashTable[h] = current; /* Update Hash Table */ - while (nbCompares-- && (matchIndex > windowLow)) { + while (nbCompares-- && (matchIndex >= matchLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ const BYTE* match; assert(current > matchIndex); - if ((!extDict) || (matchIndex+matchLength >= dictLimit)) { + if ((dictMode == ZSTD_noDict) || (dictMode == ZSTD_dictMatchState) || (matchIndex+matchLength >= dictLimit)) { assert(matchIndex+matchLength >= dictLimit); /* ensure the condition is correct when !extDict */ match = base + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iLimit); @@ -520,8 +664,8 @@ U32 ZSTD_insertBtAndGetAllMatches ( } if (matchLength > bestLength) { - DEBUGLOG(8, "found match of length %u at distance %u", - (U32)matchLength, current - matchIndex); + DEBUGLOG(8, "found match of length %u at distance %u (offCode=%u)", + (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); assert(matchEndIdx > matchIndex); if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; @@ -529,9 +673,10 @@ U32 ZSTD_insertBtAndGetAllMatches ( matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; matches[mnum].len = (U32)matchLength; mnum++; - if (matchLength > ZSTD_OPT_NUM) break; - if (ip+matchLength == iLimit) { /* equal : no way to know if inf or sup */ - break; /* drop, to preserve bt consistency (miss a little bit of compression) */ + if ( (matchLength > ZSTD_OPT_NUM) + | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) { + if (dictMode == ZSTD_dictMatchState) nbCompares = 0; /* break should also skip searching dms */ + break; /* drop, to preserve bt consistency (miss a little bit of compression) */ } } @@ -552,6 +697,47 @@ U32 ZSTD_insertBtAndGetAllMatches ( *smallerPtr = *largerPtr = 0; + if (dictMode == ZSTD_dictMatchState && nbCompares) { + size_t const dmsH = ZSTD_hashPtr(ip, dmsHashLog, mls); + U32 dictMatchIndex = dms->hashTable[dmsH]; + const U32* const dmsBt = dms->chainTable; + commonLengthSmaller = commonLengthLarger = 0; + while (nbCompares-- && (dictMatchIndex > dmsLowLimit)) { + const U32* const nextPtr = dmsBt + 2*(dictMatchIndex & dmsBtMask); + size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ + const BYTE* match = dmsBase + dictMatchIndex; + matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iLimit, dmsEnd, prefixStart); + if (dictMatchIndex+matchLength >= dmsHighLimit) + match = base + dictMatchIndex + dmsIndexDelta; /* to prepare for next usage of match[matchLength] */ + + if (matchLength > bestLength) { + matchIndex = dictMatchIndex + dmsIndexDelta; + DEBUGLOG(8, "found dms match of length %u at distance %u (offCode=%u)", + (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); + if (matchLength > matchEndIdx - matchIndex) + matchEndIdx = matchIndex + (U32)matchLength; + bestLength = matchLength; + matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; + matches[mnum].len = (U32)matchLength; + mnum++; + if ( (matchLength > ZSTD_OPT_NUM) + | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) { + break; /* drop, to guarantee consistency (miss a little bit of compression) */ + } + } + + if (dictMatchIndex <= dmsBtLow) { break; } /* beyond tree size, stop the search */ + if (match[matchLength] < ip[matchLength]) { + commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */ + dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */ + } else { + /* match is larger than current */ + commonLengthLarger = matchLength; + dictMatchIndex = nextPtr[0]; + } + } + } + assert(matchEndIdx > current+8); ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ return mnum; @@ -559,23 +745,24 @@ U32 ZSTD_insertBtAndGetAllMatches ( FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches ( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* const iHighLimit, int const extDict, + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iHighLimit, const ZSTD_dictMode_e dictMode, U32 rep[ZSTD_REP_NUM], U32 const ll0, ZSTD_match_t* matches, U32 const lengthToBeat) { - U32 const matchLengthSearch = cParams->searchLength; - DEBUGLOG(7, "ZSTD_BtGetAllMatches"); + const ZSTD_compressionParameters* const cParams = &ms->cParams; + U32 const matchLengthSearch = cParams->minMatch; + DEBUGLOG(8, "ZSTD_BtGetAllMatches"); if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */ - ZSTD_updateTree_internal(ms, cParams, ip, iHighLimit, matchLengthSearch, extDict); + ZSTD_updateTree_internal(ms, ip, iHighLimit, matchLengthSearch, dictMode); switch(matchLengthSearch) { - case 3 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 3); + case 3 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 3); default : - case 4 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 4); - case 5 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 5); + case 4 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 4); + case 5 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 5); case 7 : - case 6 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 6); + case 6 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 6); } } @@ -587,7 +774,7 @@ typedef struct repcodes_s { U32 rep[3]; } repcodes_t; -repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) +static repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) { repcodes_t newReps; if (offset >= ZSTD_REP_NUM) { /* full offset */ @@ -609,65 +796,35 @@ repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) } -typedef struct { - const BYTE* anchor; - U32 litlen; - U32 rawLitCost; -} cachedLiteralPrice_t; - -static U32 ZSTD_rawLiteralsCost_cached( - cachedLiteralPrice_t* const cachedLitPrice, - const BYTE* const anchor, U32 const litlen, - const optState_t* const optStatePtr) +static U32 ZSTD_totalLen(ZSTD_optimal_t sol) { - U32 startCost; - U32 remainingLength; - const BYTE* startPosition; - - if (anchor == cachedLitPrice->anchor) { - startCost = cachedLitPrice->rawLitCost; - startPosition = anchor + cachedLitPrice->litlen; - assert(litlen >= cachedLitPrice->litlen); - remainingLength = litlen - cachedLitPrice->litlen; - } else { - startCost = 0; - startPosition = anchor; - remainingLength = litlen; - } - - { U32 const rawLitCost = startCost + ZSTD_rawLiteralsCost(startPosition, remainingLength, optStatePtr); - cachedLitPrice->anchor = anchor; - cachedLitPrice->litlen = litlen; - cachedLitPrice->rawLitCost = rawLitCost; - return rawLitCost; - } + return sol.litlen + sol.mlen; } -static U32 ZSTD_fullLiteralsCost_cached( - cachedLiteralPrice_t* const cachedLitPrice, - const BYTE* const anchor, U32 const litlen, - const optState_t* const optStatePtr) -{ - return ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr) - + ZSTD_litLengthPrice(litlen, optStatePtr); -} +#if 0 /* debug */ -static int ZSTD_literalsContribution_cached( - cachedLiteralPrice_t* const cachedLitPrice, - const BYTE* const anchor, U32 const litlen, - const optState_t* const optStatePtr) +static void +listStats(const U32* table, int lastEltID) { - int const contribution = ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr) - + ZSTD_litLengthContribution(litlen, optStatePtr); - return contribution; + int const nbElts = lastEltID + 1; + int enb; + for (enb=0; enb < nbElts; enb++) { + (void)table; + //RAWLOG(2, "%3i:%3i, ", enb, table[enb]); + RAWLOG(2, "%4i,", table[enb]); + } + RAWLOG(2, " \n"); } -FORCE_INLINE_TEMPLATE -size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore, - U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, - const void* src, size_t srcSize, - const int optLevel, const int extDict) +#endif + +FORCE_INLINE_TEMPLATE size_t +ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, + seqStore_t* seqStore, + U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize, + const int optLevel, + const ZSTD_dictMode_e dictMode) { optState_t* const optStatePtr = &ms->opt; const BYTE* const istart = (const BYTE*)src; @@ -677,72 +834,77 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore const BYTE* const ilimit = iend - 8; const BYTE* const base = ms->window.base; const BYTE* const prefixStart = base + ms->window.dictLimit; + const ZSTD_compressionParameters* const cParams = &ms->cParams; U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1); - U32 const minMatch = (cParams->searchLength == 3) ? 3 : 4; + U32 const minMatch = (cParams->minMatch == 3) ? 3 : 4; ZSTD_optimal_t* const opt = optStatePtr->priceTable; ZSTD_match_t* const matches = optStatePtr->matchTable; - cachedLiteralPrice_t cachedLitPrice; + ZSTD_optimal_t lastSequence; /* init */ - DEBUGLOG(5, "ZSTD_compressBlock_opt_generic"); + DEBUGLOG(5, "ZSTD_compressBlock_opt_generic: current=%u, prefix=%u, nextToUpdate=%u", + (U32)(ip - base), ms->window.dictLimit, ms->nextToUpdate); + assert(optLevel <= 2); ms->nextToUpdate3 = ms->nextToUpdate; - ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize); + ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize, optLevel); ip += (ip==prefixStart); - memset(&cachedLitPrice, 0, sizeof(cachedLitPrice)); /* Match Loop */ while (ip < ilimit) { U32 cur, last_pos = 0; - U32 best_mlen, best_off; /* find first match */ { U32 const litlen = (U32)(ip - anchor); U32 const ll0 = !litlen; - U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, ip, iend, extDict, rep, ll0, matches, minMatch); + U32 const nbMatches = ZSTD_BtGetAllMatches(ms, ip, iend, dictMode, rep, ll0, matches, minMatch); if (!nbMatches) { ip++; continue; } /* initialize opt[0] */ { U32 i ; for (i=0; i<ZSTD_REP_NUM; i++) opt[0].rep[i] = rep[i]; } - opt[0].mlen = 1; + opt[0].mlen = 0; /* means is_a_literal */ opt[0].litlen = litlen; + opt[0].price = ZSTD_literalsContribution(anchor, litlen, optStatePtr, optLevel); /* large match -> immediate encoding */ { U32 const maxML = matches[nbMatches-1].len; - DEBUGLOG(7, "found %u matches of maxLength=%u and offset=%u at cPos=%u => start new serie", - nbMatches, maxML, matches[nbMatches-1].off, (U32)(ip-prefixStart)); + U32 const maxOffset = matches[nbMatches-1].off; + DEBUGLOG(6, "found %u matches of maxLength=%u and maxOffCode=%u at cPos=%u => start new serie", + nbMatches, maxML, maxOffset, (U32)(ip-prefixStart)); if (maxML > sufficient_len) { - best_mlen = maxML; - best_off = matches[nbMatches-1].off; - DEBUGLOG(7, "large match (%u>%u), immediate encoding", - best_mlen, sufficient_len); + lastSequence.litlen = litlen; + lastSequence.mlen = maxML; + lastSequence.off = maxOffset; + DEBUGLOG(6, "large match (%u>%u), immediate encoding", + maxML, sufficient_len); cur = 0; - last_pos = 1; + last_pos = ZSTD_totalLen(lastSequence); goto _shortestPath; } } /* set prices for first matches starting position == 0 */ - { U32 const literalsPrice = ZSTD_fullLiteralsCost_cached(&cachedLitPrice, anchor, litlen, optStatePtr); + { U32 const literalsPrice = opt[0].price + ZSTD_litLengthPrice(0, optStatePtr, optLevel); U32 pos; U32 matchNb; - for (pos = 0; pos < minMatch; pos++) { - opt[pos].mlen = 1; - opt[pos].price = ZSTD_MAX_PRICE; + for (pos = 1; pos < minMatch; pos++) { + opt[pos].price = ZSTD_MAX_PRICE; /* mlen, litlen and price will be fixed during forward scanning */ } for (matchNb = 0; matchNb < nbMatches; matchNb++) { U32 const offset = matches[matchNb].off; U32 const end = matches[matchNb].len; repcodes_t const repHistory = ZSTD_updateRep(rep, offset, ll0); for ( ; pos <= end ; pos++ ) { - U32 const matchPrice = literalsPrice + ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel); - DEBUGLOG(7, "rPos:%u => set initial price : %u", - pos, matchPrice); + U32 const matchPrice = ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel); + U32 const sequencePrice = literalsPrice + matchPrice; + DEBUGLOG(7, "rPos:%u => set initial price : %.2f", + pos, ZSTD_fCost(sequencePrice)); opt[pos].mlen = pos; opt[pos].off = offset; opt[pos].litlen = litlen; - opt[pos].price = matchPrice; + opt[pos].price = sequencePrice; + ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory)); memcpy(opt[pos].rep, &repHistory, sizeof(repHistory)); } } last_pos = pos-1; @@ -753,55 +915,67 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore for (cur = 1; cur <= last_pos; cur++) { const BYTE* const inr = ip + cur; assert(cur < ZSTD_OPT_NUM); + DEBUGLOG(7, "cPos:%zi==rPos:%u", inr-istart, cur) /* Fix current position with one literal if cheaper */ - { U32 const litlen = (opt[cur-1].mlen == 1) ? opt[cur-1].litlen + 1 : 1; - int price; /* note : contribution can be negative */ - if (cur > litlen) { - price = opt[cur - litlen].price + ZSTD_literalsContribution(inr-litlen, litlen, optStatePtr); - } else { - price = ZSTD_literalsContribution_cached(&cachedLitPrice, anchor, litlen, optStatePtr); - } + { U32 const litlen = (opt[cur-1].mlen == 0) ? opt[cur-1].litlen + 1 : 1; + int const price = opt[cur-1].price + + ZSTD_rawLiteralsCost(ip+cur-1, 1, optStatePtr, optLevel) + + ZSTD_litLengthPrice(litlen, optStatePtr, optLevel) + - ZSTD_litLengthPrice(litlen-1, optStatePtr, optLevel); assert(price < 1000000000); /* overflow check */ if (price <= opt[cur].price) { - DEBUGLOG(7, "rPos:%u : better price (%u<%u) using literal", - cur, price, opt[cur].price); - opt[cur].mlen = 1; + DEBUGLOG(7, "cPos:%zi==rPos:%u : better price (%.2f<=%.2f) using literal (ll==%u) (hist:%u,%u,%u)", + inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), litlen, + opt[cur-1].rep[0], opt[cur-1].rep[1], opt[cur-1].rep[2]); + opt[cur].mlen = 0; opt[cur].off = 0; opt[cur].litlen = litlen; opt[cur].price = price; memcpy(opt[cur].rep, opt[cur-1].rep, sizeof(opt[cur].rep)); - } } + } else { + DEBUGLOG(7, "cPos:%zi==rPos:%u : literal would cost more (%.2f>%.2f) (hist:%u,%u,%u)", + inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), + opt[cur].rep[0], opt[cur].rep[1], opt[cur].rep[2]); + } + } /* last match must start at a minimum distance of 8 from oend */ if (inr > ilimit) continue; if (cur == last_pos) break; - if ( (optLevel==0) /*static*/ - && (opt[cur+1].price <= opt[cur].price) ) + if ( (optLevel==0) /*static_test*/ + && (opt[cur+1].price <= opt[cur].price + (BITCOST_MULTIPLIER/2)) ) { + DEBUGLOG(7, "move to next rPos:%u : price is <=", cur+1); continue; /* skip unpromising positions; about ~+6% speed, -0.01 ratio */ + } - { U32 const ll0 = (opt[cur].mlen != 1); - U32 const litlen = (opt[cur].mlen == 1) ? opt[cur].litlen : 0; - U32 const previousPrice = (cur > litlen) ? opt[cur-litlen].price : 0; - U32 const basePrice = previousPrice + ZSTD_fullLiteralsCost(inr-litlen, litlen, optStatePtr); - U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, inr, iend, extDict, opt[cur].rep, ll0, matches, minMatch); + { U32 const ll0 = (opt[cur].mlen != 0); + U32 const litlen = (opt[cur].mlen == 0) ? opt[cur].litlen : 0; + U32 const previousPrice = opt[cur].price; + U32 const basePrice = previousPrice + ZSTD_litLengthPrice(0, optStatePtr, optLevel); + U32 const nbMatches = ZSTD_BtGetAllMatches(ms, inr, iend, dictMode, opt[cur].rep, ll0, matches, minMatch); U32 matchNb; - if (!nbMatches) continue; + if (!nbMatches) { + DEBUGLOG(7, "rPos:%u : no match found", cur); + continue; + } { U32 const maxML = matches[nbMatches-1].len; - DEBUGLOG(7, "rPos:%u, found %u matches, of maxLength=%u", - cur, nbMatches, maxML); + DEBUGLOG(7, "cPos:%zi==rPos:%u, found %u matches, of maxLength=%u", + inr-istart, cur, nbMatches, maxML); if ( (maxML > sufficient_len) - | (cur + maxML >= ZSTD_OPT_NUM) ) { - best_mlen = maxML; - best_off = matches[nbMatches-1].off; - last_pos = cur + 1; + || (cur + maxML >= ZSTD_OPT_NUM) ) { + lastSequence.mlen = maxML; + lastSequence.off = matches[nbMatches-1].off; + lastSequence.litlen = litlen; + cur -= (opt[cur].mlen==0) ? opt[cur].litlen : 0; /* last sequence is actually only literals, fix cur to last match - note : may underflow, in which case, it's first sequence, and it's okay */ + last_pos = cur + ZSTD_totalLen(lastSequence); + if (cur > ZSTD_OPT_NUM) cur = 0; /* underflow => first match */ goto _shortestPath; - } - } + } } /* set prices using matches found at position == cur */ for (matchNb = 0; matchNb < nbMatches; matchNb++) { @@ -811,81 +985,97 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore U32 const startML = (matchNb>0) ? matches[matchNb-1].len+1 : minMatch; U32 mlen; - DEBUGLOG(7, "testing match %u => offCode=%u, mlen=%u, llen=%u", + DEBUGLOG(7, "testing match %u => offCode=%4u, mlen=%2u, llen=%2u", matchNb, matches[matchNb].off, lastML, litlen); - for (mlen = lastML; mlen >= startML; mlen--) { + for (mlen = lastML; mlen >= startML; mlen--) { /* scan downward */ U32 const pos = cur + mlen; int const price = basePrice + ZSTD_getMatchPrice(offset, mlen, optStatePtr, optLevel); if ((pos > last_pos) || (price < opt[pos].price)) { - DEBUGLOG(7, "rPos:%u => new better price (%u<%u)", - pos, price, opt[pos].price); - while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; } + DEBUGLOG(7, "rPos:%u (ml=%2u) => new better price (%.2f<%.2f)", + pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price)); + while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; } /* fill empty positions */ opt[pos].mlen = mlen; opt[pos].off = offset; opt[pos].litlen = litlen; opt[pos].price = price; + ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory)); memcpy(opt[pos].rep, &repHistory, sizeof(repHistory)); } else { - if (optLevel==0) break; /* gets ~+10% speed for about -0.01 ratio loss */ + DEBUGLOG(7, "rPos:%u (ml=%2u) => new price is worse (%.2f>=%.2f)", + pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price)); + if (optLevel==0) break; /* early update abort; gets ~+10% speed for about -0.01 ratio loss */ } } } } } /* for (cur = 1; cur <= last_pos; cur++) */ - best_mlen = opt[last_pos].mlen; - best_off = opt[last_pos].off; - cur = last_pos - best_mlen; + lastSequence = opt[last_pos]; + cur = last_pos > ZSTD_totalLen(lastSequence) ? last_pos - ZSTD_totalLen(lastSequence) : 0; /* single sequence, and it starts before `ip` */ + assert(cur < ZSTD_OPT_NUM); /* control overflow*/ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ - assert(opt[0].mlen == 1); - - /* reverse traversal */ - DEBUGLOG(7, "start reverse traversal (last_pos:%u, cur:%u)", - last_pos, cur); - { U32 selectedMatchLength = best_mlen; - U32 selectedOffset = best_off; - U32 pos = cur; - while (1) { - U32 const mlen = opt[pos].mlen; - U32 const off = opt[pos].off; - opt[pos].mlen = selectedMatchLength; - opt[pos].off = selectedOffset; - selectedMatchLength = mlen; - selectedOffset = off; - if (mlen > pos) break; - pos -= mlen; - } } - - /* save sequences */ - { U32 pos; - for (pos=0; pos < last_pos; ) { - U32 const llen = (U32)(ip - anchor); - U32 const mlen = opt[pos].mlen; - U32 const offset = opt[pos].off; - if (mlen == 1) { ip++; pos++; continue; } /* literal position => move on */ - pos += mlen; ip += mlen; - - /* repcodes update : like ZSTD_updateRep(), but update in place */ - if (offset >= ZSTD_REP_NUM) { /* full offset */ - rep[2] = rep[1]; - rep[1] = rep[0]; - rep[0] = offset - ZSTD_REP_MOVE; - } else { /* repcode */ - U32 const repCode = offset + (llen==0); - if (repCode) { /* note : if repCode==0, no change */ - U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; - if (repCode >= 2) rep[2] = rep[1]; - rep[1] = rep[0]; - rep[0] = currentOffset; + assert(opt[0].mlen == 0); + + { U32 const storeEnd = cur + 1; + U32 storeStart = storeEnd; + U32 seqPos = cur; + + DEBUGLOG(6, "start reverse traversal (last_pos:%u, cur:%u)", + last_pos, cur); (void)last_pos; + assert(storeEnd < ZSTD_OPT_NUM); + DEBUGLOG(6, "last sequence copied into pos=%u (llen=%u,mlen=%u,ofc=%u)", + storeEnd, lastSequence.litlen, lastSequence.mlen, lastSequence.off); + opt[storeEnd] = lastSequence; + while (seqPos > 0) { + U32 const backDist = ZSTD_totalLen(opt[seqPos]); + storeStart--; + DEBUGLOG(6, "sequence from rPos=%u copied into pos=%u (llen=%u,mlen=%u,ofc=%u)", + seqPos, storeStart, opt[seqPos].litlen, opt[seqPos].mlen, opt[seqPos].off); + opt[storeStart] = opt[seqPos]; + seqPos = (seqPos > backDist) ? seqPos - backDist : 0; + } + + /* save sequences */ + DEBUGLOG(6, "sending selected sequences into seqStore") + { U32 storePos; + for (storePos=storeStart; storePos <= storeEnd; storePos++) { + U32 const llen = opt[storePos].litlen; + U32 const mlen = opt[storePos].mlen; + U32 const offCode = opt[storePos].off; + U32 const advance = llen + mlen; + DEBUGLOG(6, "considering seq starting at %zi, llen=%u, mlen=%u", + anchor - istart, (unsigned)llen, (unsigned)mlen); + + if (mlen==0) { /* only literals => must be last "sequence", actually starting a new stream of sequences */ + assert(storePos == storeEnd); /* must be last sequence */ + ip = anchor + llen; /* last "sequence" is a bunch of literals => don't progress anchor */ + continue; /* will finish */ } - } - ZSTD_updateStats(optStatePtr, llen, anchor, offset, mlen); - ZSTD_storeSeq(seqStore, llen, anchor, offset, mlen-MINMATCH); - anchor = ip; - } } - ZSTD_setLog2Prices(optStatePtr); + /* repcodes update : like ZSTD_updateRep(), but update in place */ + if (offCode >= ZSTD_REP_NUM) { /* full offset */ + rep[2] = rep[1]; + rep[1] = rep[0]; + rep[0] = offCode - ZSTD_REP_MOVE; + } else { /* repcode */ + U32 const repCode = offCode + (llen==0); + if (repCode) { /* note : if repCode==0, no change */ + U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; + if (repCode >= 2) rep[2] = rep[1]; + rep[1] = rep[0]; + rep[0] = currentOffset; + } } + + assert(anchor + llen <= iend); + ZSTD_updateStats(optStatePtr, llen, anchor, offCode, mlen); + ZSTD_storeSeq(seqStore, llen, anchor, offCode, mlen-MINMATCH); + anchor += advance; + ip = anchor; + } } + ZSTD_setBasePrices(optStatePtr, optLevel); + } + } /* while (ip < ilimit) */ /* Return the last literals size */ @@ -895,29 +1085,133 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ size_t ZSTD_compressBlock_btopt( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) { DEBUGLOG(5, "ZSTD_compressBlock_btopt"); - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 0 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_noDict); +} + + +/* used in 2-pass strategy */ +static U32 ZSTD_upscaleStat(unsigned* table, U32 lastEltIndex, int bonus) +{ + U32 s, sum=0; + assert(ZSTD_FREQ_DIV+bonus >= 0); + for (s=0; s<lastEltIndex+1; s++) { + table[s] <<= ZSTD_FREQ_DIV+bonus; + table[s]--; + sum += table[s]; + } + return sum; +} + +/* used in 2-pass strategy */ +MEM_STATIC void ZSTD_upscaleStats(optState_t* optPtr) +{ + optPtr->litSum = ZSTD_upscaleStat(optPtr->litFreq, MaxLit, 0); + optPtr->litLengthSum = ZSTD_upscaleStat(optPtr->litLengthFreq, MaxLL, 0); + optPtr->matchLengthSum = ZSTD_upscaleStat(optPtr->matchLengthFreq, MaxML, 0); + optPtr->offCodeSum = ZSTD_upscaleStat(optPtr->offCodeFreq, MaxOff, 0); +} + +/* ZSTD_initStats_ultra(): + * make a first compression pass, just to seed stats with more accurate starting values. + * only works on first block, with no dictionary and no ldm. + * this function cannot error, hence its constract must be respected. + */ +static void +ZSTD_initStats_ultra(ZSTD_matchState_t* ms, + seqStore_t* seqStore, + U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) +{ + U32 tmpRep[ZSTD_REP_NUM]; /* updated rep codes will sink here */ + memcpy(tmpRep, rep, sizeof(tmpRep)); + + DEBUGLOG(4, "ZSTD_initStats_ultra (srcSize=%zu)", srcSize); + assert(ms->opt.litLengthSum == 0); /* first block */ + assert(seqStore->sequences == seqStore->sequencesStart); /* no ldm */ + assert(ms->window.dictLimit == ms->window.lowLimit); /* no dictionary */ + assert(ms->window.dictLimit - ms->nextToUpdate <= 1); /* no prefix (note: intentional overflow, defined as 2-complement) */ + + ZSTD_compressBlock_opt_generic(ms, seqStore, tmpRep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); /* generate stats into ms->opt*/ + + /* invalidate first scan from history */ + ZSTD_resetSeqStore(seqStore); + ms->window.base -= srcSize; + ms->window.dictLimit += (U32)srcSize; + ms->window.lowLimit = ms->window.dictLimit; + ms->nextToUpdate = ms->window.dictLimit; + ms->nextToUpdate3 = ms->window.dictLimit; + + /* re-inforce weight of collected statistics */ + ZSTD_upscaleStats(&ms->opt); } size_t ZSTD_compressBlock_btultra( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) +{ + DEBUGLOG(5, "ZSTD_compressBlock_btultra (srcSize=%zu)", srcSize); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); +} + +size_t ZSTD_compressBlock_btultra2( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) +{ + U32 const current = (U32)((const BYTE*)src - ms->window.base); + DEBUGLOG(5, "ZSTD_compressBlock_btultra2 (srcSize=%zu)", srcSize); + + /* 2-pass strategy: + * this strategy makes a first pass over first block to collect statistics + * and seed next round's statistics with it. + * After 1st pass, function forgets everything, and starts a new block. + * Consequently, this can only work if no data has been previously loaded in tables, + * aka, no dictionary, no prefix, no ldm preprocessing. + * The compression ratio gain is generally small (~0.5% on first block), + * the cost is 2x cpu time on first block. */ + assert(srcSize <= ZSTD_BLOCKSIZE_MAX); + if ( (ms->opt.litLengthSum==0) /* first block */ + && (seqStore->sequences == seqStore->sequencesStart) /* no ldm */ + && (ms->window.dictLimit == ms->window.lowLimit) /* no dictionary */ + && (current == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */ + && (srcSize > ZSTD_PREDEF_THRESHOLD) + ) { + ZSTD_initStats_ultra(ms, seqStore, rep, src, srcSize); + } + + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); +} + +size_t ZSTD_compressBlock_btopt_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) +{ + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_dictMatchState); +} + +size_t ZSTD_compressBlock_btultra_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + const void* src, size_t srcSize) { - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 0 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_dictMatchState); } size_t ZSTD_compressBlock_btopt_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) { - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 1 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_extDict); } size_t ZSTD_compressBlock_btultra_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize) + const void* src, size_t srcSize) { - return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 1 /*extDict*/); + return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_extDict); } + +/* note : no btultra2 variant for extDict nor dictMatchState, + * because btultra2 is not meant to work with dictionaries + * and is only specific for the first block (no prefix) */ diff --git a/thirdparty/zstd/compress/zstd_opt.h b/thirdparty/zstd/compress/zstd_opt.h index b8dc389f31..094f747665 100644 --- a/thirdparty/zstd/compress/zstd_opt.h +++ b/thirdparty/zstd/compress/zstd_opt.h @@ -17,23 +17,37 @@ extern "C" { #include "zstd_compress_internal.h" -void ZSTD_updateTree( - ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams, - const BYTE* ip, const BYTE* iend); /* used in ZSTD_loadDictionaryContent() */ +/* used in ZSTD_loadDictionaryContent() */ +void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend); size_t ZSTD_compressBlock_btopt( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btultra( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_btultra2( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); + + +size_t ZSTD_compressBlock_btopt_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_btultra_dictMatchState( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btopt_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); size_t ZSTD_compressBlock_btultra_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], - ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize); + void const* src, size_t srcSize); + + /* note : no btultra2 variant for extDict nor dictMatchState, + * because btultra2 is not meant to work with dictionaries + * and is only specific for the first block (no prefix) */ #if defined (__cplusplus) } diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c index c7a205d8c7..2cbd6ffade 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.c +++ b/thirdparty/zstd/compress/zstdmt_compress.c @@ -9,21 +9,19 @@ */ -/* ====== Tuning parameters ====== */ -#define ZSTDMT_NBWORKERS_MAX 200 -#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (2 GB)) /* note : limited by `jobSize` type, which is `unsigned` */ -#define ZSTDMT_OVERLAPLOG_DEFAULT 6 - - /* ====== Compiler specifics ====== */ #if defined(_MSC_VER) # pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */ #endif +/* ====== Constants ====== */ +#define ZSTDMT_OVERLAPLOG_DEFAULT 0 + + /* ====== Dependencies ====== */ #include <string.h> /* memcpy, memset */ -#include <limits.h> /* INT_MAX */ +#include <limits.h> /* INT_MAX, UINT_MAX */ #include "pool.h" /* threadpool */ #include "threading.h" /* mutex */ #include "zstd_compress_internal.h" /* MIN, ERROR, ZSTD_*, ZSTD_highbit32 */ @@ -37,18 +35,19 @@ #define ZSTD_RESIZE_SEQPOOL 0 /* ====== Debug ====== */ -#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2) +#if defined(DEBUGLEVEL) && (DEBUGLEVEL>=2) \ + && !defined(_MSC_VER) \ + && !defined(__MINGW32__) # include <stdio.h> # include <unistd.h> # include <sys/times.h> -# define DEBUGLOGRAW(l, ...) if (l<=ZSTD_DEBUG) { fprintf(stderr, __VA_ARGS__); } # define DEBUG_PRINTHEX(l,p,n) { \ unsigned debug_u; \ for (debug_u=0; debug_u<(n); debug_u++) \ - DEBUGLOGRAW(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \ - DEBUGLOGRAW(l, " \n"); \ + RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \ + RAWLOG(l, " \n"); \ } static unsigned long long GetCurrentClockTimeMicroseconds(void) @@ -56,13 +55,13 @@ static unsigned long long GetCurrentClockTimeMicroseconds(void) static clock_t _ticksPerSecond = 0; if (_ticksPerSecond <= 0) _ticksPerSecond = sysconf(_SC_CLK_TCK); - { struct tms junk; clock_t newTicks = (clock_t) times(&junk); - return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond); } -} + { struct tms junk; clock_t newTicks = (clock_t) times(&junk); + return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond); +} } #define MUTEX_WAIT_TIME_DLEVEL 6 #define ZSTD_PTHREAD_MUTEX_LOCK(mutex) { \ - if (ZSTD_DEBUG >= MUTEX_WAIT_TIME_DLEVEL) { \ + if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \ unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \ ZSTD_pthread_mutex_lock(mutex); \ { unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \ @@ -160,6 +159,25 @@ static void ZSTDMT_setBufferSize(ZSTDMT_bufferPool* const bufPool, size_t const ZSTD_pthread_mutex_unlock(&bufPool->poolMutex); } + +static ZSTDMT_bufferPool* ZSTDMT_expandBufferPool(ZSTDMT_bufferPool* srcBufPool, U32 nbWorkers) +{ + unsigned const maxNbBuffers = 2*nbWorkers + 3; + if (srcBufPool==NULL) return NULL; + if (srcBufPool->totalBuffers >= maxNbBuffers) /* good enough */ + return srcBufPool; + /* need a larger buffer pool */ + { ZSTD_customMem const cMem = srcBufPool->cMem; + size_t const bSize = srcBufPool->bufferSize; /* forward parameters */ + ZSTDMT_bufferPool* newBufPool; + ZSTDMT_freeBufferPool(srcBufPool); + newBufPool = ZSTDMT_createBufferPool(nbWorkers, cMem); + if (newBufPool==NULL) return newBufPool; + ZSTDMT_setBufferSize(newBufPool, bSize); + return newBufPool; + } +} + /** ZSTDMT_getBuffer() : * assumption : bufPool must be valid * @return : a buffer, with start pointer and size @@ -229,8 +247,8 @@ static buffer_t ZSTDMT_resizeBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buffer) /* store buffer for later re-use, up to pool capacity */ static void ZSTDMT_releaseBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buf) { - if (buf.start == NULL) return; /* compatible with release on NULL */ DEBUGLOG(5, "ZSTDMT_releaseBuffer"); + if (buf.start == NULL) return; /* compatible with release on NULL */ ZSTD_pthread_mutex_lock(&bufPool->poolMutex); if (bufPool->nbBuffers < bufPool->totalBuffers) { bufPool->bTable[bufPool->nbBuffers++] = buf; /* stored for later use */ @@ -300,7 +318,8 @@ static void ZSTDMT_setNbSeq(ZSTDMT_seqPool* const seqPool, size_t const nbSeq) static ZSTDMT_seqPool* ZSTDMT_createSeqPool(unsigned nbWorkers, ZSTD_customMem cMem) { - ZSTDMT_seqPool* seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem); + ZSTDMT_seqPool* const seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem); + if (seqPool == NULL) return NULL; ZSTDMT_setNbSeq(seqPool, 0); return seqPool; } @@ -310,6 +329,10 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool) ZSTDMT_freeBufferPool(seqPool); } +static ZSTDMT_seqPool* ZSTDMT_expandSeqPool(ZSTDMT_seqPool* pool, U32 nbWorkers) +{ + return ZSTDMT_expandBufferPool(pool, nbWorkers); +} /* ===== CCtx Pool ===== */ @@ -317,8 +340,8 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool) typedef struct { ZSTD_pthread_mutex_t poolMutex; - unsigned totalCCtx; - unsigned availCCtx; + int totalCCtx; + int availCCtx; ZSTD_customMem cMem; ZSTD_CCtx* cctx[1]; /* variable size */ } ZSTDMT_CCtxPool; @@ -326,16 +349,16 @@ typedef struct { /* note : all CCtx borrowed from the pool should be released back to the pool _before_ freeing the pool */ static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool) { - unsigned u; - for (u=0; u<pool->totalCCtx; u++) - ZSTD_freeCCtx(pool->cctx[u]); /* note : compatible with free on NULL */ + int cid; + for (cid=0; cid<pool->totalCCtx; cid++) + ZSTD_freeCCtx(pool->cctx[cid]); /* note : compatible with free on NULL */ ZSTD_pthread_mutex_destroy(&pool->poolMutex); ZSTD_free(pool, pool->cMem); } /* ZSTDMT_createCCtxPool() : * implies nbWorkers >= 1 , checked by caller ZSTDMT_createCCtx() */ -static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers, +static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(int nbWorkers, ZSTD_customMem cMem) { ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_calloc( @@ -355,6 +378,18 @@ static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers, return cctxPool; } +static ZSTDMT_CCtxPool* ZSTDMT_expandCCtxPool(ZSTDMT_CCtxPool* srcPool, + int nbWorkers) +{ + if (srcPool==NULL) return NULL; + if (nbWorkers <= srcPool->totalCCtx) return srcPool; /* good enough */ + /* need a larger cctx pool */ + { ZSTD_customMem const cMem = srcPool->cMem; + ZSTDMT_freeCCtxPool(srcPool); + return ZSTDMT_createCCtxPool(nbWorkers, cMem); + } +} + /* only works during initialization phase, not during compression */ static size_t ZSTDMT_sizeof_CCtxPool(ZSTDMT_CCtxPool* cctxPool) { @@ -425,17 +460,16 @@ typedef struct { ZSTD_window_t ldmWindow; /* A thread-safe copy of ldmState.window */ } serialState_t; -static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params) +static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params, size_t jobSize) { /* Adjust parameters */ if (params.ldmParams.enableLdm) { DEBUGLOG(4, "LDM window size = %u KB", (1U << params.cParams.windowLog) >> 10); - params.ldmParams.windowLog = params.cParams.windowLog; ZSTD_ldm_adjustParameters(¶ms.ldmParams, ¶ms.cParams); assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog); - assert(params.ldmParams.hashEveryLog < 32); + assert(params.ldmParams.hashRateLog < 32); serialState->ldmState.hashPower = - ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength); + ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength); } else { memset(¶ms.ldmParams, 0, sizeof(params.ldmParams)); } @@ -453,7 +487,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* serialState->params.ldmParams.hashLog - serialState->params.ldmParams.bucketSizeLog; /* Size the seq pool tables */ - ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, params.jobSize)); + ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, jobSize)); /* Reset the window */ ZSTD_window_clear(&serialState->ldmState.window); serialState->ldmWindow = serialState->ldmState.window; @@ -473,6 +507,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* memset(serialState->ldmState.bucketOffsets, 0, bucketSize); } serialState->params = params; + serialState->params.jobSize = (U32)jobSize; return 0; } @@ -505,6 +540,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState, /* Wait for our turn */ ZSTD_PTHREAD_MUTEX_LOCK(&serialState->mutex); while (serialState->nextJobID < jobID) { + DEBUGLOG(5, "wait for serialState->cond"); ZSTD_pthread_cond_wait(&serialState->cond, &serialState->mutex); } /* A future job may error and skip our job */ @@ -514,6 +550,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState, size_t error; assert(seqStore.seq != NULL && seqStore.pos == 0 && seqStore.size == 0 && seqStore.capacity > 0); + assert(src.size <= serialState->params.jobSize); ZSTD_window_update(&serialState->ldmState.window, src.start, src.size); error = ZSTD_ldm_generateSequences( &serialState->ldmState, &seqStore, @@ -593,14 +630,32 @@ typedef struct { unsigned frameChecksumNeeded; /* used only by mtctx */ } ZSTDMT_jobDescription; +#define JOB_ERROR(e) { \ + ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \ + job->cSize = e; \ + ZSTD_pthread_mutex_unlock(&job->job_mutex); \ + goto _endJob; \ +} + /* ZSTDMT_compressionJob() is a POOL_function type */ -void ZSTDMT_compressionJob(void* jobDescription) +static void ZSTDMT_compressionJob(void* jobDescription) { ZSTDMT_jobDescription* const job = (ZSTDMT_jobDescription*)jobDescription; ZSTD_CCtx_params jobParams = job->params; /* do not modify job->params ! copy it, modify the copy */ ZSTD_CCtx* const cctx = ZSTDMT_getCCtx(job->cctxPool); rawSeqStore_t rawSeqStore = ZSTDMT_getSeq(job->seqPool); buffer_t dstBuff = job->dstBuff; + size_t lastCBlockSize = 0; + + /* ressources */ + if (cctx==NULL) JOB_ERROR(ERROR(memory_allocation)); + if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */ + dstBuff = ZSTDMT_getBuffer(job->bufPool); + if (dstBuff.start==NULL) JOB_ERROR(ERROR(memory_allocation)); + job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */ + } + if (jobParams.ldmParams.enableLdm && rawSeqStore.seq == NULL) + JOB_ERROR(ERROR(memory_allocation)); /* Don't compute the checksum for chunks, since we compute it externally, * but write it in the header. @@ -609,47 +664,31 @@ void ZSTDMT_compressionJob(void* jobDescription) /* Don't run LDM for the chunks, since we handle it externally */ jobParams.ldmParams.enableLdm = 0; - /* ressources */ - if (cctx==NULL) { - job->cSize = ERROR(memory_allocation); - goto _endJob; - } - if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */ - dstBuff = ZSTDMT_getBuffer(job->bufPool); - if (dstBuff.start==NULL) { - job->cSize = ERROR(memory_allocation); - goto _endJob; - } - job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */ - } /* init */ if (job->cdict) { - size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, job->cdict, jobParams, job->fullFrameSize); + size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast, job->cdict, jobParams, job->fullFrameSize); assert(job->firstJob); /* only allowed for first job */ - if (ZSTD_isError(initError)) { job->cSize = initError; goto _endJob; } + if (ZSTD_isError(initError)) JOB_ERROR(initError); } else { /* srcStart points at reloaded section */ U64 const pledgedSrcSize = job->firstJob ? job->fullFrameSize : job->src.size; - { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_p_forceMaxWindow, !job->firstJob); - if (ZSTD_isError(forceWindowError)) { - job->cSize = forceWindowError; - goto _endJob; - } } + { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_c_forceMaxWindow, !job->firstJob); + if (ZSTD_isError(forceWindowError)) JOB_ERROR(forceWindowError); + } { size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, job->prefix.start, job->prefix.size, ZSTD_dct_rawContent, /* load dictionary in "content-only" mode (no header analysis) */ + ZSTD_dtlm_fast, NULL, /*cdict*/ jobParams, pledgedSrcSize); - if (ZSTD_isError(initError)) { - job->cSize = initError; - goto _endJob; - } } } + if (ZSTD_isError(initError)) JOB_ERROR(initError); + } } /* Perform serial step as early as possible, but after CCtx initialization */ ZSTDMT_serialState_update(job->serial, cctx, rawSeqStore, job->src, job->jobID); if (!job->firstJob) { /* flush and overwrite frame header when it's not first job */ size_t const hSize = ZSTD_compressContinue(cctx, dstBuff.start, dstBuff.capacity, job->src.start, 0); - if (ZSTD_isError(hSize)) { job->cSize = hSize; /* save error code */ goto _endJob; } + if (ZSTD_isError(hSize)) JOB_ERROR(hSize); DEBUGLOG(5, "ZSTDMT_compressionJob: flush and overwrite %u bytes of frame header (not first job)", (U32)hSize); ZSTD_invalidateRepCodes(cctx); } @@ -667,7 +706,7 @@ void ZSTDMT_compressionJob(void* jobDescription) assert(job->cSize == 0); for (chunkNb = 1; chunkNb < nbChunks; chunkNb++) { size_t const cSize = ZSTD_compressContinue(cctx, op, oend-op, ip, chunkSize); - if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; } + if (ZSTD_isError(cSize)) JOB_ERROR(cSize); ip += chunkSize; op += cSize; assert(op < oend); /* stats */ @@ -680,18 +719,16 @@ void ZSTDMT_compressionJob(void* jobDescription) ZSTD_pthread_mutex_unlock(&job->job_mutex); } /* last block */ - assert(chunkSize > 0); assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */ + assert(chunkSize > 0); + assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */ if ((nbChunks > 0) | job->lastJob /*must output a "last block" flag*/ ) { size_t const lastBlockSize1 = job->src.size & (chunkSize-1); size_t const lastBlockSize = ((lastBlockSize1==0) & (job->src.size>=chunkSize)) ? chunkSize : lastBlockSize1; size_t const cSize = (job->lastJob) ? ZSTD_compressEnd (cctx, op, oend-op, ip, lastBlockSize) : ZSTD_compressContinue(cctx, op, oend-op, ip, lastBlockSize); - if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; } - /* stats */ - ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); - job->cSize += cSize; - ZSTD_pthread_mutex_unlock(&job->job_mutex); + if (ZSTD_isError(cSize)) JOB_ERROR(cSize); + lastCBlockSize = cSize; } } _endJob: @@ -704,7 +741,9 @@ _endJob: ZSTDMT_releaseCCtx(job->cctxPool, cctx); /* report */ ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); - job->consumed = job->src.size; + if (ZSTD_isError(job->cSize)) assert(lastCBlockSize == 0); + job->cSize += lastCBlockSize; + job->consumed = job->src.size; /* when job->consumed == job->src.size , compression job is presumed completed */ ZSTD_pthread_cond_signal(&job->job_cond); ZSTD_pthread_mutex_unlock(&job->job_mutex); } @@ -736,6 +775,14 @@ typedef struct { static const roundBuff_t kNullRoundBuff = {NULL, 0, 0}; +#define RSYNC_LENGTH 32 + +typedef struct { + U64 hash; + U64 hitMask; + U64 primePower; +} rsyncState_t; + struct ZSTDMT_CCtx_s { POOL_ctx* factory; ZSTDMT_jobDescription* jobs; @@ -745,10 +792,11 @@ struct ZSTDMT_CCtx_s { ZSTD_CCtx_params params; size_t targetSectionSize; size_t targetPrefixSize; - roundBuff_t roundBuff; + int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create a new job. */ inBuff_t inBuff; - int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create another one. */ + roundBuff_t roundBuff; serialState_t serial; + rsyncState_t rsync; unsigned singleBlockingThread; unsigned jobIDMask; unsigned doneJobID; @@ -798,13 +846,27 @@ static ZSTDMT_jobDescription* ZSTDMT_createJobsTable(U32* nbJobsPtr, ZSTD_custom return jobTable; } +static size_t ZSTDMT_expandJobsTable (ZSTDMT_CCtx* mtctx, U32 nbWorkers) { + U32 nbJobs = nbWorkers + 2; + if (nbJobs > mtctx->jobIDMask+1) { /* need more job capacity */ + ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem); + mtctx->jobIDMask = 0; + mtctx->jobs = ZSTDMT_createJobsTable(&nbJobs, mtctx->cMem); + if (mtctx->jobs==NULL) return ERROR(memory_allocation); + assert((nbJobs != 0) && ((nbJobs & (nbJobs - 1)) == 0)); /* ensure nbJobs is a power of 2 */ + mtctx->jobIDMask = nbJobs - 1; + } + return 0; +} + + /* ZSTDMT_CCtxParam_setNbWorkers(): * Internal use only */ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers) { if (nbWorkers > ZSTDMT_NBWORKERS_MAX) nbWorkers = ZSTDMT_NBWORKERS_MAX; params->nbWorkers = nbWorkers; - params->overlapSizeLog = ZSTDMT_OVERLAPLOG_DEFAULT; + params->overlapLog = ZSTDMT_OVERLAPLOG_DEFAULT; params->jobSize = 0; return nbWorkers; } @@ -875,7 +937,7 @@ static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* mtctx) unsigned const jobID = mtctx->doneJobID & mtctx->jobIDMask; ZSTD_PTHREAD_MUTEX_LOCK(&mtctx->jobs[jobID].job_mutex); while (mtctx->jobs[jobID].consumed < mtctx->jobs[jobID].src.size) { - DEBUGLOG(5, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */ + DEBUGLOG(4, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */ ZSTD_pthread_cond_wait(&mtctx->jobs[jobID].job_cond, &mtctx->jobs[jobID].job_mutex); } ZSTD_pthread_mutex_unlock(&mtctx->jobs[jobID].job_mutex); @@ -914,40 +976,64 @@ size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx) } /* Internal only */ -size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, - ZSTDMT_parameter parameter, unsigned value) { +size_t +ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, + ZSTDMT_parameter parameter, + int value) +{ DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter"); switch(parameter) { case ZSTDMT_p_jobSize : - DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %u", value); - if ( (value > 0) /* value==0 => automatic job size */ - & (value < ZSTDMT_JOBSIZE_MIN) ) + DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %i", value); + if ( value != 0 /* default */ + && value < ZSTDMT_JOBSIZE_MIN) value = ZSTDMT_JOBSIZE_MIN; + assert(value >= 0); + if (value > ZSTDMT_JOBSIZE_MAX) value = ZSTDMT_JOBSIZE_MAX; params->jobSize = value; return value; - case ZSTDMT_p_overlapSectionLog : - if (value > 9) value = 9; - DEBUGLOG(4, "ZSTDMT_p_overlapSectionLog : %u", value); - params->overlapSizeLog = (value >= 9) ? 9 : value; + + case ZSTDMT_p_overlapLog : + DEBUGLOG(4, "ZSTDMT_p_overlapLog : %i", value); + if (value < ZSTD_OVERLAPLOG_MIN) value = ZSTD_OVERLAPLOG_MIN; + if (value > ZSTD_OVERLAPLOG_MAX) value = ZSTD_OVERLAPLOG_MAX; + params->overlapLog = value; + return value; + + case ZSTDMT_p_rsyncable : + value = (value != 0); + params->rsyncable = value; return value; + default : return ERROR(parameter_unsupported); } } -size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value) +size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value) { DEBUGLOG(4, "ZSTDMT_setMTCtxParameter"); - switch(parameter) - { - case ZSTDMT_p_jobSize : - return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); - case ZSTDMT_p_overlapSectionLog : - return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); - default : + return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); +} + +size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value) +{ + switch (parameter) { + case ZSTDMT_p_jobSize: + assert(mtctx->params.jobSize <= INT_MAX); + *value = (int)(mtctx->params.jobSize); + break; + case ZSTDMT_p_overlapLog: + *value = mtctx->params.overlapLog; + break; + case ZSTDMT_p_rsyncable: + *value = mtctx->params.rsyncable; + break; + default: return ERROR(parameter_unsupported); } + return 0; } /* Sets parameters relevant to the compression job, @@ -960,13 +1046,30 @@ static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(ZSTD_CCtx_params const params) jobParams.cParams = params.cParams; jobParams.fParams = params.fParams; jobParams.compressionLevel = params.compressionLevel; - jobParams.disableLiteralCompression = params.disableLiteralCompression; return jobParams; } + +/* ZSTDMT_resize() : + * @return : error code if fails, 0 on success */ +static size_t ZSTDMT_resize(ZSTDMT_CCtx* mtctx, unsigned nbWorkers) +{ + if (POOL_resize(mtctx->factory, nbWorkers)) return ERROR(memory_allocation); + CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbWorkers) ); + mtctx->bufPool = ZSTDMT_expandBufferPool(mtctx->bufPool, nbWorkers); + if (mtctx->bufPool == NULL) return ERROR(memory_allocation); + mtctx->cctxPool = ZSTDMT_expandCCtxPool(mtctx->cctxPool, nbWorkers); + if (mtctx->cctxPool == NULL) return ERROR(memory_allocation); + mtctx->seqPool = ZSTDMT_expandSeqPool(mtctx->seqPool, nbWorkers); + if (mtctx->seqPool == NULL) return ERROR(memory_allocation); + ZSTDMT_CCtxParam_setNbWorkers(&mtctx->params, nbWorkers); + return 0; +} + + /*! ZSTDMT_updateCParams_whileCompressing() : - * Updates only a selected set of compression parameters, to remain compatible with current frame. + * Updates a selected set of compression parameters, remaining compatible with currently active frame. * New parameters will be applied to next compression job. */ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams) { @@ -981,38 +1084,36 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p } } -/* ZSTDMT_getNbWorkers(): - * @return nb threads currently active in mtctx. - * mtctx must be valid */ -unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx) -{ - assert(mtctx != NULL); - return mtctx->params.nbWorkers; -} - /* ZSTDMT_getFrameProgression(): * tells how much data has been consumed (input) and produced (output) for current frame. * able to count progression inside worker threads. - * Note : mutex will be acquired during statistics collection. */ + * Note : mutex will be acquired during statistics collection inside workers. */ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx) { ZSTD_frameProgression fps; - DEBUGLOG(6, "ZSTDMT_getFrameProgression"); - fps.consumed = mtctx->consumed; - fps.produced = mtctx->produced; + DEBUGLOG(5, "ZSTDMT_getFrameProgression"); fps.ingested = mtctx->consumed + mtctx->inBuff.filled; + fps.consumed = mtctx->consumed; + fps.produced = fps.flushed = mtctx->produced; + fps.currentJobID = mtctx->nextJobID; + fps.nbActiveWorkers = 0; { unsigned jobNb; unsigned lastJobNb = mtctx->nextJobID + mtctx->jobReady; assert(mtctx->jobReady <= 1); DEBUGLOG(6, "ZSTDMT_getFrameProgression: jobs: from %u to <%u (jobReady:%u)", mtctx->doneJobID, lastJobNb, mtctx->jobReady) for (jobNb = mtctx->doneJobID ; jobNb < lastJobNb ; jobNb++) { unsigned const wJobID = jobNb & mtctx->jobIDMask; - ZSTD_pthread_mutex_lock(&mtctx->jobs[wJobID].job_mutex); - { size_t const cResult = mtctx->jobs[wJobID].cSize; + ZSTDMT_jobDescription* jobPtr = &mtctx->jobs[wJobID]; + ZSTD_pthread_mutex_lock(&jobPtr->job_mutex); + { size_t const cResult = jobPtr->cSize; size_t const produced = ZSTD_isError(cResult) ? 0 : cResult; - fps.consumed += mtctx->jobs[wJobID].consumed; - fps.ingested += mtctx->jobs[wJobID].src.size; + size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed; + assert(flushed <= produced); + fps.ingested += jobPtr->src.size; + fps.consumed += jobPtr->consumed; fps.produced += produced; + fps.flushed += flushed; + fps.nbActiveWorkers += (jobPtr->consumed < jobPtr->src.size); } ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex); } @@ -1021,26 +1122,98 @@ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx) } +size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx) +{ + size_t toFlush; + unsigned const jobID = mtctx->doneJobID; + assert(jobID <= mtctx->nextJobID); + if (jobID == mtctx->nextJobID) return 0; /* no active job => nothing to flush */ + + /* look into oldest non-fully-flushed job */ + { unsigned const wJobID = jobID & mtctx->jobIDMask; + ZSTDMT_jobDescription* const jobPtr = &mtctx->jobs[wJobID]; + ZSTD_pthread_mutex_lock(&jobPtr->job_mutex); + { size_t const cResult = jobPtr->cSize; + size_t const produced = ZSTD_isError(cResult) ? 0 : cResult; + size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed; + assert(flushed <= produced); + toFlush = produced - flushed; + if (toFlush==0 && (jobPtr->consumed >= jobPtr->src.size)) { + /* doneJobID is not-fully-flushed, but toFlush==0 : doneJobID should be compressing some more data */ + assert(jobPtr->consumed < jobPtr->src.size); + } + } + ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex); + } + + return toFlush; +} + + /* ------------------------------------------ */ /* ===== Multi-threaded compression ===== */ /* ------------------------------------------ */ -static size_t ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params) +static unsigned ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params) { if (params.ldmParams.enableLdm) + /* In Long Range Mode, the windowLog is typically oversized. + * In which case, it's preferable to determine the jobSize + * based on chainLog instead. */ return MAX(21, params.cParams.chainLog + 4); return MAX(20, params.cParams.windowLog + 2); } -static size_t ZSTDMT_computeOverlapLog(ZSTD_CCtx_params const params) +static int ZSTDMT_overlapLog_default(ZSTD_strategy strat) { - unsigned const overlapRLog = (params.overlapSizeLog>9) ? 0 : 9-params.overlapSizeLog; - if (params.ldmParams.enableLdm) - return (MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2) - overlapRLog); - return overlapRLog >= 9 ? 0 : (params.cParams.windowLog - overlapRLog); + switch(strat) + { + case ZSTD_btultra2: + return 9; + case ZSTD_btultra: + case ZSTD_btopt: + return 8; + case ZSTD_btlazy2: + case ZSTD_lazy2: + return 7; + case ZSTD_lazy: + case ZSTD_greedy: + case ZSTD_dfast: + case ZSTD_fast: + default:; + } + return 6; +} + +static int ZSTDMT_overlapLog(int ovlog, ZSTD_strategy strat) +{ + assert(0 <= ovlog && ovlog <= 9); + if (ovlog == 0) return ZSTDMT_overlapLog_default(strat); + return ovlog; +} + +static size_t ZSTDMT_computeOverlapSize(ZSTD_CCtx_params const params) +{ + int const overlapRLog = 9 - ZSTDMT_overlapLog(params.overlapLog, params.cParams.strategy); + int ovLog = (overlapRLog >= 8) ? 0 : (params.cParams.windowLog - overlapRLog); + assert(0 <= overlapRLog && overlapRLog <= 8); + if (params.ldmParams.enableLdm) { + /* In Long Range Mode, the windowLog is typically oversized. + * In which case, it's preferable to determine the jobSize + * based on chainLog instead. + * Then, ovLog becomes a fraction of the jobSize, rather than windowSize */ + ovLog = MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2) + - overlapRLog; + } + assert(0 <= ovLog && ovLog <= 30); + DEBUGLOG(4, "overlapLog : %i", params.overlapLog); + DEBUGLOG(4, "overlap size : %i", 1 << ovLog); + return (ovLog==0) ? 0 : (size_t)1 << ovLog; } -static unsigned ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers) { +static unsigned +ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers) +{ assert(nbWorkers>0); { size_t const jobSizeTarget = (size_t)1 << ZSTDMT_computeTargetJobLog(params); size_t const jobMaxSize = jobSizeTarget << 2; @@ -1063,7 +1236,7 @@ static size_t ZSTDMT_compress_advanced_internal( ZSTD_CCtx_params params) { ZSTD_CCtx_params const jobParams = ZSTDMT_initJobCCtxParams(params); - size_t const overlapSize = (size_t)1 << ZSTDMT_computeOverlapLog(params); + size_t const overlapSize = ZSTDMT_computeOverlapSize(params); unsigned const nbJobs = ZSTDMT_computeNbJobs(params, srcSize, params.nbWorkers); size_t const proposedJobSize = (srcSize + (nbJobs-1)) / nbJobs; size_t const avgJobSize = (((proposedJobSize-1) & 0x1FFFF) < 0x7FFF) ? proposedJobSize + 0xFFFF : proposedJobSize; /* avoid too small last block */ @@ -1087,18 +1260,10 @@ static size_t ZSTDMT_compress_advanced_internal( assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */ ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) ); - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params)) + if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize)) return ERROR(memory_allocation); - if (nbJobs > mtctx->jobIDMask+1) { /* enlarge job table */ - U32 jobsTableSize = nbJobs; - ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem); - mtctx->jobIDMask = 0; - mtctx->jobs = ZSTDMT_createJobsTable(&jobsTableSize, mtctx->cMem); - if (mtctx->jobs==NULL) return ERROR(memory_allocation); - assert((jobsTableSize != 0) && ((jobsTableSize & (jobsTableSize - 1)) == 0)); /* ensure jobsTableSize is a power of 2 */ - mtctx->jobIDMask = jobsTableSize - 1; - } + CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbJobs) ); /* only expands if necessary */ { unsigned u; for (u=0; u<nbJobs; u++) { @@ -1182,16 +1347,17 @@ static size_t ZSTDMT_compress_advanced_internal( } size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_parameters params, - unsigned overlapLog) + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const ZSTD_CDict* cdict, + ZSTD_parameters params, + int overlapLog) { ZSTD_CCtx_params cctxParams = mtctx->params; cctxParams.cParams = params.cParams; cctxParams.fParams = params.fParams; - cctxParams.overlapSizeLog = overlapLog; + assert(ZSTD_OVERLAPLOG_MIN <= overlapLog && overlapLog <= ZSTD_OVERLAPLOG_MAX); + cctxParams.overlapLog = overlapLog; return ZSTDMT_compress_advanced_internal(mtctx, dst, dstCapacity, src, srcSize, @@ -1204,8 +1370,8 @@ size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, const void* src, size_t srcSize, int compressionLevel) { - U32 const overlapLog = (compressionLevel >= ZSTD_maxCLevel()) ? 9 : ZSTDMT_OVERLAPLOG_DEFAULT; ZSTD_parameters params = ZSTD_getParams(compressionLevel, srcSize, 0); + int const overlapLog = ZSTDMT_overlapLog_default(params.cParams.strategy); params.fParams.contentSizeFlag = 1; return ZSTDMT_compress_advanced(mtctx, dst, dstCapacity, src, srcSize, NULL, params, overlapLog); } @@ -1221,18 +1387,19 @@ size_t ZSTDMT_initCStream_internal( const ZSTD_CDict* cdict, ZSTD_CCtx_params params, unsigned long long pledgedSrcSize) { - DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u, disableLiteralCompression=%i)", - (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx, params.disableLiteralCompression); - /* params are supposed to be fully validated at this point */ + DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u)", + (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx); + + /* params supposed partially fully validated at this point */ assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); assert(!((dict) && (cdict))); /* either dict or cdict, not both */ - assert(mtctx->cctxPool->totalCCtx == params.nbWorkers); /* init */ - if (params.jobSize == 0) { - params.jobSize = 1U << ZSTDMT_computeTargetJobLog(params); - } - if (params.jobSize > ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX; + if (params.nbWorkers != mtctx->params.nbWorkers) + CHECK_F( ZSTDMT_resize(mtctx, params.nbWorkers) ); + + if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN; + if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX; mtctx->singleBlockingThread = (pledgedSrcSize <= ZSTDMT_JOBSIZE_MIN); /* do not trigger multi-threading when srcSize is too small */ if (mtctx->singleBlockingThread) { @@ -1267,12 +1434,24 @@ size_t ZSTDMT_initCStream_internal( mtctx->cdict = cdict; } - mtctx->targetPrefixSize = (size_t)1 << ZSTDMT_computeOverlapLog(params); - DEBUGLOG(4, "overlapLog=%u => %u KB", params.overlapSizeLog, (U32)(mtctx->targetPrefixSize>>10)); + mtctx->targetPrefixSize = ZSTDMT_computeOverlapSize(params); + DEBUGLOG(4, "overlapLog=%i => %u KB", params.overlapLog, (U32)(mtctx->targetPrefixSize>>10)); mtctx->targetSectionSize = params.jobSize; - if (mtctx->targetSectionSize < ZSTDMT_JOBSIZE_MIN) mtctx->targetSectionSize = ZSTDMT_JOBSIZE_MIN; + if (mtctx->targetSectionSize == 0) { + mtctx->targetSectionSize = 1ULL << ZSTDMT_computeTargetJobLog(params); + } + if (params.rsyncable) { + /* Aim for the targetsectionSize as the average job size. */ + U32 const jobSizeMB = (U32)(mtctx->targetSectionSize >> 20); + U32 const rsyncBits = ZSTD_highbit32(jobSizeMB) + 20; + assert(jobSizeMB >= 1); + DEBUGLOG(4, "rsyncLog = %u", rsyncBits); + mtctx->rsync.hash = 0; + mtctx->rsync.hitMask = (1ULL << rsyncBits) - 1; + mtctx->rsync.primePower = ZSTD_rollingHash_primePower(RSYNC_LENGTH); + } if (mtctx->targetSectionSize < mtctx->targetPrefixSize) mtctx->targetSectionSize = mtctx->targetPrefixSize; /* job size must be >= overlap size */ - DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), params.jobSize); + DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), (U32)params.jobSize); DEBUGLOG(4, "inBuff Size : %u KB", (U32)(mtctx->targetSectionSize>>10)); ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(mtctx->targetSectionSize)); { @@ -1312,7 +1491,7 @@ size_t ZSTDMT_initCStream_internal( mtctx->allJobsCompleted = 0; mtctx->consumed = 0; mtctx->produced = 0; - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params)) + if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, mtctx->targetSectionSize)) return ERROR(memory_allocation); return 0; } @@ -1420,7 +1599,7 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS mtctx->jobs[jobID].jobID = mtctx->nextJobID; mtctx->jobs[jobID].firstJob = (mtctx->nextJobID==0); mtctx->jobs[jobID].lastJob = endFrame; - mtctx->jobs[jobID].frameChecksumNeeded = endFrame && (mtctx->nextJobID>0) && mtctx->params.fParams.checksumFlag; + mtctx->jobs[jobID].frameChecksumNeeded = mtctx->params.fParams.checksumFlag && endFrame && (mtctx->nextJobID>0); mtctx->jobs[jobID].dstFlushed = 0; /* Update the round buffer pos and clear the input buffer to be reset */ @@ -1468,6 +1647,8 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS /*! ZSTDMT_flushProduced() : + * flush whatever data has been produced but not yet flushed in current job. + * move to next job if current one is fully flushed. * `output` : `pos` will be updated with amount of data flushed . * `blockToFlush` : if >0, the function will block and wait if there is no data available to flush . * @return : amount of data remaining within internal buffer, 0 if no more, 1 if unknown but > 0, or an error code */ @@ -1496,7 +1677,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u /* try to flush something */ { size_t cSize = mtctx->jobs[wJobID].cSize; /* shared */ size_t const srcConsumed = mtctx->jobs[wJobID].consumed; /* shared */ - size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */ + size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */ ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex); if (ZSTD_isError(cSize)) { DEBUGLOG(5, "ZSTDMT_flushProduced: job %u : compression error detected : %s", @@ -1516,6 +1697,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u mtctx->jobs[wJobID].cSize += 4; /* can write this shared value, as worker is no longer active */ mtctx->jobs[wJobID].frameChecksumNeeded = 0; } + if (cSize > 0) { /* compression is ongoing or completed */ size_t const toFlush = MIN(cSize - mtctx->jobs[wJobID].dstFlushed, output->size - output->pos); DEBUGLOG(5, "ZSTDMT_flushProduced: Flushing %u bytes from job %u (completion:%u/%u, generated:%u)", @@ -1529,11 +1711,12 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u output->pos += toFlush; mtctx->jobs[wJobID].dstFlushed += toFlush; /* can write : this value is only used by mtctx */ - if ( (srcConsumed == srcSize) /* job completed */ + if ( (srcConsumed == srcSize) /* job is completed */ && (mtctx->jobs[wJobID].dstFlushed == cSize) ) { /* output buffer fully flushed => free this job position */ DEBUGLOG(5, "Job %u completed (%u bytes), moving to next one", mtctx->doneJobID, (U32)mtctx->jobs[wJobID].dstFlushed); ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[wJobID].dstBuff); + DEBUGLOG(5, "dstBuffer released"); mtctx->jobs[wJobID].dstBuff = g_nullBuffer; mtctx->jobs[wJobID].cSize = 0; /* ensure this job slot is considered "not started" in future check */ mtctx->consumed += srcSize; @@ -1610,6 +1793,7 @@ static int ZSTDMT_doesOverlapWindow(buffer_t buffer, ZSTD_window_t window) range_t extDict; range_t prefix; + DEBUGLOG(5, "ZSTDMT_doesOverlapWindow"); extDict.start = window.dictBase + window.lowLimit; extDict.size = window.dictLimit - window.lowLimit; @@ -1630,12 +1814,13 @@ static void ZSTDMT_waitForLdmComplete(ZSTDMT_CCtx* mtctx, buffer_t buffer) { if (mtctx->params.ldmParams.enableLdm) { ZSTD_pthread_mutex_t* mutex = &mtctx->serial.ldmWindowMutex; + DEBUGLOG(5, "ZSTDMT_waitForLdmComplete"); DEBUGLOG(5, "source [0x%zx, 0x%zx)", (size_t)buffer.start, (size_t)buffer.start + buffer.capacity); ZSTD_PTHREAD_MUTEX_LOCK(mutex); while (ZSTDMT_doesOverlapWindow(buffer, mtctx->serial.ldmWindow)) { - DEBUGLOG(6, "Waiting for LDM to finish..."); + DEBUGLOG(5, "Waiting for LDM to finish..."); ZSTD_pthread_cond_wait(&mtctx->serial.ldmWindowCond, mutex); } DEBUGLOG(6, "Done waiting for LDM to finish"); @@ -1655,6 +1840,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) size_t const target = mtctx->targetSectionSize; buffer_t buffer; + DEBUGLOG(5, "ZSTDMT_tryGetInputRange"); assert(mtctx->inBuff.buffer.start == NULL); assert(mtctx->roundBuff.capacity >= target); @@ -1668,7 +1854,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) buffer.start = start; buffer.capacity = prefixSize; if (ZSTDMT_isOverlapped(buffer, inUse)) { - DEBUGLOG(6, "Waiting for buffer..."); + DEBUGLOG(5, "Waiting for buffer..."); return 0; } ZSTDMT_waitForLdmComplete(mtctx, buffer); @@ -1680,7 +1866,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) buffer.capacity = target; if (ZSTDMT_isOverlapped(buffer, inUse)) { - DEBUGLOG(6, "Waiting for buffer..."); + DEBUGLOG(5, "Waiting for buffer..."); return 0; } assert(!ZSTDMT_isOverlapped(buffer, mtctx->inBuff.prefix)); @@ -1701,6 +1887,89 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) return 1; } +typedef struct { + size_t toLoad; /* The number of bytes to load from the input. */ + int flush; /* Boolean declaring if we must flush because we found a synchronization point. */ +} syncPoint_t; + +/** + * Searches through the input for a synchronization point. If one is found, we + * will instruct the caller to flush, and return the number of bytes to load. + * Otherwise, we will load as many bytes as possible and instruct the caller + * to continue as normal. + */ +static syncPoint_t +findSynchronizationPoint(ZSTDMT_CCtx const* mtctx, ZSTD_inBuffer const input) +{ + BYTE const* const istart = (BYTE const*)input.src + input.pos; + U64 const primePower = mtctx->rsync.primePower; + U64 const hitMask = mtctx->rsync.hitMask; + + syncPoint_t syncPoint; + U64 hash; + BYTE const* prev; + size_t pos; + + syncPoint.toLoad = MIN(input.size - input.pos, mtctx->targetSectionSize - mtctx->inBuff.filled); + syncPoint.flush = 0; + if (!mtctx->params.rsyncable) + /* Rsync is disabled. */ + return syncPoint; + if (mtctx->inBuff.filled + syncPoint.toLoad < RSYNC_LENGTH) + /* Not enough to compute the hash. + * We will miss any synchronization points in this RSYNC_LENGTH byte + * window. However, since it depends only in the internal buffers, if the + * state is already synchronized, we will remain synchronized. + * Additionally, the probability that we miss a synchronization point is + * low: RSYNC_LENGTH / targetSectionSize. + */ + return syncPoint; + /* Initialize the loop variables. */ + if (mtctx->inBuff.filled >= RSYNC_LENGTH) { + /* We have enough bytes buffered to initialize the hash. + * Start scanning at the beginning of the input. + */ + pos = 0; + prev = (BYTE const*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled - RSYNC_LENGTH; + hash = ZSTD_rollingHash_compute(prev, RSYNC_LENGTH); + } else { + /* We don't have enough bytes buffered to initialize the hash, but + * we know we have at least RSYNC_LENGTH bytes total. + * Start scanning after the first RSYNC_LENGTH bytes less the bytes + * already buffered. + */ + pos = RSYNC_LENGTH - mtctx->inBuff.filled; + prev = (BYTE const*)mtctx->inBuff.buffer.start - pos; + hash = ZSTD_rollingHash_compute(mtctx->inBuff.buffer.start, mtctx->inBuff.filled); + hash = ZSTD_rollingHash_append(hash, istart, pos); + } + /* Starting with the hash of the previous RSYNC_LENGTH bytes, roll + * through the input. If we hit a synchronization point, then cut the + * job off, and tell the compressor to flush the job. Otherwise, load + * all the bytes and continue as normal. + * If we go too long without a synchronization point (targetSectionSize) + * then a block will be emitted anyways, but this is okay, since if we + * are already synchronized we will remain synchronized. + */ + for (; pos < syncPoint.toLoad; ++pos) { + BYTE const toRemove = pos < RSYNC_LENGTH ? prev[pos] : istart[pos - RSYNC_LENGTH]; + /* if (pos >= RSYNC_LENGTH) assert(ZSTD_rollingHash_compute(istart + pos - RSYNC_LENGTH, RSYNC_LENGTH) == hash); */ + hash = ZSTD_rollingHash_rotate(hash, toRemove, istart[pos], primePower); + if ((hash & hitMask) == hitMask) { + syncPoint.toLoad = pos + 1; + syncPoint.flush = 1; + break; + } + } + return syncPoint; +} + +size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx) +{ + size_t hintInSize = mtctx->targetSectionSize - mtctx->inBuff.filled; + if (hintInSize==0) hintInSize = mtctx->targetSectionSize; + return hintInSize; +} /** ZSTDMT_compressStream_generic() : * internal use only - exposed to be invoked from zstd_compress.c @@ -1727,7 +1996,8 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, } /* single-pass shortcut (note : synchronous-mode) */ - if ( (mtctx->nextJobID == 0) /* just started */ + if ( (!mtctx->params.rsyncable) /* rsyncable mode is disabled */ + && (mtctx->nextJobID == 0) /* just started */ && (mtctx->inBuff.filled == 0) /* nothing buffered */ && (!mtctx->jobReady) /* no job already created */ && (endOp == ZSTD_e_end) /* end order */ @@ -1753,18 +2023,23 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, /* It is only possible for this operation to fail if there are * still compression jobs ongoing. */ + DEBUGLOG(5, "ZSTDMT_tryGetInputRange failed"); assert(mtctx->doneJobID != mtctx->nextJobID); - } + } else + DEBUGLOG(5, "ZSTDMT_tryGetInputRange completed successfully : mtctx->inBuff.buffer.start = %p", mtctx->inBuff.buffer.start); } if (mtctx->inBuff.buffer.start != NULL) { - size_t const toLoad = MIN(input->size - input->pos, mtctx->targetSectionSize - mtctx->inBuff.filled); + syncPoint_t const syncPoint = findSynchronizationPoint(mtctx, *input); + if (syncPoint.flush && endOp == ZSTD_e_continue) { + endOp = ZSTD_e_flush; + } assert(mtctx->inBuff.buffer.capacity >= mtctx->targetSectionSize); DEBUGLOG(5, "ZSTDMT_compressStream_generic: adding %u bytes on top of %u to buffer of size %u", - (U32)toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize); - memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, toLoad); - input->pos += toLoad; - mtctx->inBuff.filled += toLoad; - forwardInputProgress = toLoad>0; + (U32)syncPoint.toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize); + memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad); + input->pos += syncPoint.toLoad; + mtctx->inBuff.filled += syncPoint.toLoad; + forwardInputProgress = syncPoint.toLoad>0; } if ((input->pos < input->size) && (endOp == ZSTD_e_end)) endOp = ZSTD_e_flush; /* can't end now : not all input consumed */ @@ -1782,6 +2057,7 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, /* check for potential compressed data ready to be flushed */ { size_t const remainingToFlush = ZSTDMT_flushProduced(mtctx, output, !forwardInputProgress, endOp); /* block if there was no forward input progress */ if (input->pos < input->size) return MAX(remainingToFlush, 1); /* input not consumed : do not end flush yet */ + DEBUGLOG(5, "end of ZSTDMT_compressStream_generic: remainingToFlush = %u", (U32)remainingToFlush); return remainingToFlush; } } diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h index f79e3b4418..ee771681fa 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.h +++ b/thirdparty/zstd/compress/zstdmt_compress.h @@ -28,6 +28,16 @@ #include "zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */ +/* === Constants === */ +#ifndef ZSTDMT_NBWORKERS_MAX +# define ZSTDMT_NBWORKERS_MAX 200 +#endif +#ifndef ZSTDMT_JOBSIZE_MIN +# define ZSTDMT_JOBSIZE_MIN (1 MB) +#endif +#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (1024 MB)) + + /* === Memory management === */ typedef struct ZSTDMT_CCtx_s ZSTDMT_CCtx; ZSTDLIB_API ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers); @@ -52,6 +62,7 @@ ZSTDLIB_API size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, ZSTDLIB_API size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel); ZSTDLIB_API size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize); /**< if srcSize is not known at reset time, use ZSTD_CONTENTSIZE_UNKNOWN. Note: for compatibility with older programs, 0 means the same as ZSTD_CONTENTSIZE_UNKNOWN, but it will change in the future to mean "empty" */ +ZSTDLIB_API size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx); ZSTDLIB_API size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input); ZSTDLIB_API size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */ @@ -60,16 +71,12 @@ ZSTDLIB_API size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /* === Advanced functions and parameters === */ -#ifndef ZSTDMT_JOBSIZE_MIN -# define ZSTDMT_JOBSIZE_MIN (1U << 20) /* 1 MB - Minimum size of each compression job */ -#endif - ZSTDLIB_API size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, const ZSTD_CDict* cdict, ZSTD_parameters params, - unsigned overlapLog); + int overlapLog); ZSTDLIB_API size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx, const void* dict, size_t dictSize, /* dict can be released after init, a local copy is preserved within zcs */ @@ -84,8 +91,9 @@ ZSTDLIB_API size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx, /* ZSTDMT_parameter : * List of parameters that can be set using ZSTDMT_setMTCtxParameter() */ typedef enum { - ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */ - ZSTDMT_p_overlapSectionLog /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */ + ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */ + ZSTDMT_p_overlapLog, /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */ + ZSTDMT_p_rsyncable /* Enables rsyncable mode. */ } ZSTDMT_parameter; /* ZSTDMT_setMTCtxParameter() : @@ -93,7 +101,12 @@ typedef enum { * The function must be called typically after ZSTD_createCCtx() but __before ZSTDMT_init*() !__ * Parameters not explicitly reset by ZSTDMT_init*() remain the same in consecutive compression sessions. * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ -ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value); +ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value); + +/* ZSTDMT_getMTCtxParameter() : + * Query the ZSTDMT_CCtx for a parameter value. + * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ +ZSTDLIB_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value); /*! ZSTDMT_compressStream_generic() : @@ -114,11 +127,21 @@ ZSTDLIB_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, * === Not exposed in libzstd. Never invoke directly === * ======================================================== */ -size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, unsigned value); - -/* ZSTDMT_CCtxParam_setNbWorkers() - * Set nbWorkers, and clamp it. - * Also reset jobSize and overlapLog */ + /*! ZSTDMT_toFlushNow() + * Tell how many bytes are ready to be flushed immediately. + * Probe the oldest active job (not yet entirely flushed) and check its output buffer. + * If return 0, it means there is no active job, + * or, it means oldest job is still active, but everything produced has been flushed so far, + * therefore flushing is limited by speed of oldest job. */ +size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx); + +/*! ZSTDMT_CCtxParam_setMTCtxParameter() + * like ZSTDMT_setMTCtxParameter(), but into a ZSTD_CCtx_Params */ +size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, int value); + +/*! ZSTDMT_CCtxParam_setNbWorkers() + * Set nbWorkers, and clamp it. + * Also reset jobSize and overlapLog */ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers); /*! ZSTDMT_updateCParams_whileCompressing() : @@ -126,14 +149,9 @@ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorker * New parameters will be applied to next compression job. */ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams); -/* ZSTDMT_getNbWorkers(): - * @return nb threads currently active in mtctx. - * mtctx must be valid */ -unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx); - -/* ZSTDMT_getFrameProgression(): - * tells how much data has been consumed (input) and produced (output) for current frame. - * able to count progression inside worker threads. +/*! ZSTDMT_getFrameProgression(): + * tells how much data has been consumed (input) and produced (output) for current frame. + * able to count progression inside worker threads. */ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx); diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c index 73f5c46c06..3f8bd29732 100644 --- a/thirdparty/zstd/decompress/huf_decompress.c +++ b/thirdparty/zstd/decompress/huf_decompress.c @@ -1,6 +1,7 @@ /* ****************************************************************** - Huffman decoder, part of New Generation Entropy library - Copyright (C) 2013-2016, Yann Collet. + huff0 huffman decoder, + part of Finite State Entropy library + Copyright (C) 2013-present, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) @@ -29,26 +30,37 @@ You can contact the author at : - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c ****************************************************************** */ /* ************************************************************** * Dependencies ****************************************************************/ #include <string.h> /* memcpy, memset */ -#include "bitstream.h" /* BIT_* */ #include "compiler.h" -#include "fse.h" /* header compression */ +#include "bitstream.h" /* BIT_* */ +#include "fse.h" /* to compress headers */ #define HUF_STATIC_LINKING_ONLY #include "huf.h" #include "error_private.h" +/* ************************************************************** +* Macros +****************************************************************/ + +/* These two optional macros force the use one way or another of the two + * Huffman decompression implementations. You can't force in both directions + * at the same time. + */ +#if defined(HUF_FORCE_DECOMPRESS_X1) && \ + defined(HUF_FORCE_DECOMPRESS_X2) +#error "Cannot force the use of the X1 and X2 decoders at the same time!" +#endif + /* ************************************************************** * Error Management ****************************************************************/ #define HUF_isError ERR_isError -#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */ #define CHECK_F(f) { size_t const err_ = (f); if (HUF_isError(err_)) return err_; } @@ -59,6 +71,51 @@ #define HUF_ALIGN_MASK(x, mask) (((x) + (mask)) & ~(mask)) +/* ************************************************************** +* BMI2 Variant Wrappers +****************************************************************/ +#if DYNAMIC_BMI2 + +#define HUF_DGEN(fn) \ + \ + static size_t fn##_default( \ + void* dst, size_t dstSize, \ + const void* cSrc, size_t cSrcSize, \ + const HUF_DTable* DTable) \ + { \ + return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ + } \ + \ + static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \ + void* dst, size_t dstSize, \ + const void* cSrc, size_t cSrcSize, \ + const HUF_DTable* DTable) \ + { \ + return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ + } \ + \ + static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ + size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ + { \ + if (bmi2) { \ + return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \ + } \ + return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \ + } + +#else + +#define HUF_DGEN(fn) \ + static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ + size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ + { \ + (void)bmi2; \ + return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ + } + +#endif + + /*-***************************/ /* generic DTableDesc */ /*-***************************/ @@ -72,18 +129,20 @@ static DTableDesc HUF_getDTableDesc(const HUF_DTable* table) } +#ifndef HUF_FORCE_DECOMPRESS_X2 + /*-***************************/ /* single-symbol decoding */ /*-***************************/ -typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX2; /* single-symbol decoding */ +typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX1; /* single-symbol decoding */ -size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize) +size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize) { U32 tableLog = 0; U32 nbSymbols = 0; size_t iSize; void* const dtPtr = DTable + 1; - HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr; + HUF_DEltX1* const dt = (HUF_DEltX1*)dtPtr; U32* rankVal; BYTE* huffWeight; @@ -96,7 +155,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge); - HUF_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable)); + DEBUG_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable)); /* memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */ iSize = HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX + 1, rankVal, &nbSymbols, &tableLog, src, srcSize); @@ -124,7 +183,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize U32 const w = huffWeight[n]; U32 const length = (1 << w) >> 1; U32 u; - HUF_DEltX2 D; + HUF_DEltX1 D; D.byte = (BYTE)n; D.nbBits = (BYTE)(tableLog + 1 - w); for (u = rankVal[w]; u < rankVal[w] + length; u++) dt[u] = D; @@ -134,17 +193,15 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize return iSize; } -size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) +size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX2_wksp(DTable, src, srcSize, + return HUF_readDTableX1_wksp(DTable, src, srcSize, workSpace, sizeof(workSpace)); } -typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX4; /* double-symbols decoding */ - FORCE_INLINE_TEMPLATE BYTE -HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog) +HUF_decodeSymbolX1(BIT_DStream_t* Dstream, const HUF_DEltX1* dt, const U32 dtLog) { size_t const val = BIT_lookBitsFast(Dstream, dtLog); /* note : dtLog >= 1 */ BYTE const c = dt[val].byte; @@ -152,44 +209,44 @@ HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog return c; } -#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \ - *ptr++ = HUF_decodeSymbolX2(DStreamPtr, dt, dtLog) +#define HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) \ + *ptr++ = HUF_decodeSymbolX1(DStreamPtr, dt, dtLog) -#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \ +#define HUF_DECODE_SYMBOLX1_1(ptr, DStreamPtr) \ if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \ - HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) + HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) -#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \ +#define HUF_DECODE_SYMBOLX1_2(ptr, DStreamPtr) \ if (MEM_64bits()) \ - HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) + HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) HINT_INLINE size_t -HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX2* const dt, const U32 dtLog) +HUF_decodeStreamX1(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX1* const dt, const U32 dtLog) { BYTE* const pStart = p; /* up to 4 symbols at a time */ while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-3)) { - HUF_DECODE_SYMBOLX2_2(p, bitDPtr); - HUF_DECODE_SYMBOLX2_1(p, bitDPtr); - HUF_DECODE_SYMBOLX2_2(p, bitDPtr); - HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + HUF_DECODE_SYMBOLX1_2(p, bitDPtr); + HUF_DECODE_SYMBOLX1_1(p, bitDPtr); + HUF_DECODE_SYMBOLX1_2(p, bitDPtr); + HUF_DECODE_SYMBOLX1_0(p, bitDPtr); } /* [0-3] symbols remaining */ if (MEM_32bits()) while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd)) - HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + HUF_DECODE_SYMBOLX1_0(p, bitDPtr); /* no more data to retrieve from bitstream, no need to reload */ while (p < pEnd) - HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + HUF_DECODE_SYMBOLX1_0(p, bitDPtr); return pEnd-pStart; } FORCE_INLINE_TEMPLATE size_t -HUF_decompress1X2_usingDTable_internal_body( +HUF_decompress1X1_usingDTable_internal_body( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) @@ -197,14 +254,14 @@ HUF_decompress1X2_usingDTable_internal_body( BYTE* op = (BYTE*)dst; BYTE* const oend = op + dstSize; const void* dtPtr = DTable + 1; - const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr; BIT_DStream_t bitD; DTableDesc const dtd = HUF_getDTableDesc(DTable); U32 const dtLog = dtd.tableLog; CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) ); - HUF_decodeStreamX2(op, &bitD, oend, dt, dtLog); + HUF_decodeStreamX1(op, &bitD, oend, dt, dtLog); if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected); @@ -212,7 +269,7 @@ HUF_decompress1X2_usingDTable_internal_body( } FORCE_INLINE_TEMPLATE size_t -HUF_decompress4X2_usingDTable_internal_body( +HUF_decompress4X1_usingDTable_internal_body( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) @@ -224,7 +281,7 @@ HUF_decompress4X2_usingDTable_internal_body( BYTE* const ostart = (BYTE*) dst; BYTE* const oend = ostart + dstSize; const void* const dtPtr = DTable + 1; - const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr; /* Init */ BIT_DStream_t bitD1; @@ -260,22 +317,22 @@ HUF_decompress4X2_usingDTable_internal_body( /* up to 16 symbols per loop (4 symbols per stream) in 64-bit mode */ endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); while ( (endSignal==BIT_DStream_unfinished) && (op4<(oend-3)) ) { - HUF_DECODE_SYMBOLX2_2(op1, &bitD1); - HUF_DECODE_SYMBOLX2_2(op2, &bitD2); - HUF_DECODE_SYMBOLX2_2(op3, &bitD3); - HUF_DECODE_SYMBOLX2_2(op4, &bitD4); - HUF_DECODE_SYMBOLX2_1(op1, &bitD1); - HUF_DECODE_SYMBOLX2_1(op2, &bitD2); - HUF_DECODE_SYMBOLX2_1(op3, &bitD3); - HUF_DECODE_SYMBOLX2_1(op4, &bitD4); - HUF_DECODE_SYMBOLX2_2(op1, &bitD1); - HUF_DECODE_SYMBOLX2_2(op2, &bitD2); - HUF_DECODE_SYMBOLX2_2(op3, &bitD3); - HUF_DECODE_SYMBOLX2_2(op4, &bitD4); - HUF_DECODE_SYMBOLX2_0(op1, &bitD1); - HUF_DECODE_SYMBOLX2_0(op2, &bitD2); - HUF_DECODE_SYMBOLX2_0(op3, &bitD3); - HUF_DECODE_SYMBOLX2_0(op4, &bitD4); + HUF_DECODE_SYMBOLX1_2(op1, &bitD1); + HUF_DECODE_SYMBOLX1_2(op2, &bitD2); + HUF_DECODE_SYMBOLX1_2(op3, &bitD3); + HUF_DECODE_SYMBOLX1_2(op4, &bitD4); + HUF_DECODE_SYMBOLX1_1(op1, &bitD1); + HUF_DECODE_SYMBOLX1_1(op2, &bitD2); + HUF_DECODE_SYMBOLX1_1(op3, &bitD3); + HUF_DECODE_SYMBOLX1_1(op4, &bitD4); + HUF_DECODE_SYMBOLX1_2(op1, &bitD1); + HUF_DECODE_SYMBOLX1_2(op2, &bitD2); + HUF_DECODE_SYMBOLX1_2(op3, &bitD3); + HUF_DECODE_SYMBOLX1_2(op4, &bitD4); + HUF_DECODE_SYMBOLX1_0(op1, &bitD1); + HUF_DECODE_SYMBOLX1_0(op2, &bitD2); + HUF_DECODE_SYMBOLX1_0(op3, &bitD3); + HUF_DECODE_SYMBOLX1_0(op4, &bitD4); BIT_reloadDStream(&bitD1); BIT_reloadDStream(&bitD2); BIT_reloadDStream(&bitD3); @@ -291,191 +348,10 @@ HUF_decompress4X2_usingDTable_internal_body( /* note : op4 supposed already verified within main loop */ /* finish bitStreams one by one */ - HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog); - HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog); - HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog); - HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog); - - /* check */ - { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4); - if (!endCheck) return ERROR(corruption_detected); } - - /* decoded size */ - return dstSize; - } -} - - -FORCE_INLINE_TEMPLATE U32 -HUF_decodeSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog) -{ - size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 2); - BIT_skipBits(DStream, dt[val].nbBits); - return dt[val].length; -} - -FORCE_INLINE_TEMPLATE U32 -HUF_decodeLastSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog) -{ - size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 1); - if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits); - else { - if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) { - BIT_skipBits(DStream, dt[val].nbBits); - if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8)) - /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */ - DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8); - } } - return 1; -} - -#define HUF_DECODE_SYMBOLX4_0(ptr, DStreamPtr) \ - ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog) - -#define HUF_DECODE_SYMBOLX4_1(ptr, DStreamPtr) \ - if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \ - ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog) - -#define HUF_DECODE_SYMBOLX4_2(ptr, DStreamPtr) \ - if (MEM_64bits()) \ - ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog) - -HINT_INLINE size_t -HUF_decodeStreamX4(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd, - const HUF_DEltX4* const dt, const U32 dtLog) -{ - BYTE* const pStart = p; - - /* up to 8 symbols at a time */ - while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) { - HUF_DECODE_SYMBOLX4_2(p, bitDPtr); - HUF_DECODE_SYMBOLX4_1(p, bitDPtr); - HUF_DECODE_SYMBOLX4_2(p, bitDPtr); - HUF_DECODE_SYMBOLX4_0(p, bitDPtr); - } - - /* closer to end : up to 2 symbols at a time */ - while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2)) - HUF_DECODE_SYMBOLX4_0(p, bitDPtr); - - while (p <= pEnd-2) - HUF_DECODE_SYMBOLX4_0(p, bitDPtr); /* no need to reload : reached the end of DStream */ - - if (p < pEnd) - p += HUF_decodeLastSymbolX4(p, bitDPtr, dt, dtLog); - - return p-pStart; -} - -FORCE_INLINE_TEMPLATE size_t -HUF_decompress1X4_usingDTable_internal_body( - void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize, - const HUF_DTable* DTable) -{ - BIT_DStream_t bitD; - - /* Init */ - CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) ); - - /* decode */ - { BYTE* const ostart = (BYTE*) dst; - BYTE* const oend = ostart + dstSize; - const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */ - const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr; - DTableDesc const dtd = HUF_getDTableDesc(DTable); - HUF_decodeStreamX4(ostart, &bitD, oend, dt, dtd.tableLog); - } - - /* check */ - if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected); - - /* decoded size */ - return dstSize; -} - - -FORCE_INLINE_TEMPLATE size_t -HUF_decompress4X4_usingDTable_internal_body( - void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize, - const HUF_DTable* DTable) -{ - if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */ - - { const BYTE* const istart = (const BYTE*) cSrc; - BYTE* const ostart = (BYTE*) dst; - BYTE* const oend = ostart + dstSize; - const void* const dtPtr = DTable+1; - const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr; - - /* Init */ - BIT_DStream_t bitD1; - BIT_DStream_t bitD2; - BIT_DStream_t bitD3; - BIT_DStream_t bitD4; - size_t const length1 = MEM_readLE16(istart); - size_t const length2 = MEM_readLE16(istart+2); - size_t const length3 = MEM_readLE16(istart+4); - size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6); - const BYTE* const istart1 = istart + 6; /* jumpTable */ - const BYTE* const istart2 = istart1 + length1; - const BYTE* const istart3 = istart2 + length2; - const BYTE* const istart4 = istart3 + length3; - size_t const segmentSize = (dstSize+3) / 4; - BYTE* const opStart2 = ostart + segmentSize; - BYTE* const opStart3 = opStart2 + segmentSize; - BYTE* const opStart4 = opStart3 + segmentSize; - BYTE* op1 = ostart; - BYTE* op2 = opStart2; - BYTE* op3 = opStart3; - BYTE* op4 = opStart4; - U32 endSignal; - DTableDesc const dtd = HUF_getDTableDesc(DTable); - U32 const dtLog = dtd.tableLog; - - if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */ - CHECK_F( BIT_initDStream(&bitD1, istart1, length1) ); - CHECK_F( BIT_initDStream(&bitD2, istart2, length2) ); - CHECK_F( BIT_initDStream(&bitD3, istart3, length3) ); - CHECK_F( BIT_initDStream(&bitD4, istart4, length4) ); - - /* 16-32 symbols per loop (4-8 symbols per stream) */ - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); - for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) { - HUF_DECODE_SYMBOLX4_2(op1, &bitD1); - HUF_DECODE_SYMBOLX4_2(op2, &bitD2); - HUF_DECODE_SYMBOLX4_2(op3, &bitD3); - HUF_DECODE_SYMBOLX4_2(op4, &bitD4); - HUF_DECODE_SYMBOLX4_1(op1, &bitD1); - HUF_DECODE_SYMBOLX4_1(op2, &bitD2); - HUF_DECODE_SYMBOLX4_1(op3, &bitD3); - HUF_DECODE_SYMBOLX4_1(op4, &bitD4); - HUF_DECODE_SYMBOLX4_2(op1, &bitD1); - HUF_DECODE_SYMBOLX4_2(op2, &bitD2); - HUF_DECODE_SYMBOLX4_2(op3, &bitD3); - HUF_DECODE_SYMBOLX4_2(op4, &bitD4); - HUF_DECODE_SYMBOLX4_0(op1, &bitD1); - HUF_DECODE_SYMBOLX4_0(op2, &bitD2); - HUF_DECODE_SYMBOLX4_0(op3, &bitD3); - HUF_DECODE_SYMBOLX4_0(op4, &bitD4); - - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); - } - - /* check corruption */ - if (op1 > opStart2) return ERROR(corruption_detected); - if (op2 > opStart3) return ERROR(corruption_detected); - if (op3 > opStart4) return ERROR(corruption_detected); - /* note : op4 already verified within main loop */ - - /* finish bitStreams one by one */ - HUF_decodeStreamX4(op1, &bitD1, opStart2, dt, dtLog); - HUF_decodeStreamX4(op2, &bitD2, opStart3, dt, dtLog); - HUF_decodeStreamX4(op3, &bitD3, opStart4, dt, dtLog); - HUF_decodeStreamX4(op4, &bitD4, oend, dt, dtLog); + HUF_decodeStreamX1(op1, &bitD1, opStart2, dt, dtLog); + HUF_decodeStreamX1(op2, &bitD2, opStart3, dt, dtLog); + HUF_decodeStreamX1(op3, &bitD3, opStart4, dt, dtLog); + HUF_decodeStreamX1(op4, &bitD4, oend, dt, dtLog); /* check */ { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4); @@ -491,153 +367,119 @@ typedef size_t (*HUF_decompress_usingDTable_t)(void *dst, size_t dstSize, const void *cSrc, size_t cSrcSize, const HUF_DTable *DTable); -#if DYNAMIC_BMI2 - -#define X(fn) \ - \ - static size_t fn##_default( \ - void* dst, size_t dstSize, \ - const void* cSrc, size_t cSrcSize, \ - const HUF_DTable* DTable) \ - { \ - return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ - } \ - \ - static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \ - void* dst, size_t dstSize, \ - const void* cSrc, size_t cSrcSize, \ - const HUF_DTable* DTable) \ - { \ - return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ - } \ - \ - static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ - size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ - { \ - if (bmi2) { \ - return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \ - } \ - return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \ - } - -#else - -#define X(fn) \ - static size_t fn(void* dst, size_t dstSize, void const* cSrc, \ - size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \ - { \ - (void)bmi2; \ - return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \ - } - -#endif -X(HUF_decompress1X2_usingDTable_internal) -X(HUF_decompress4X2_usingDTable_internal) -X(HUF_decompress1X4_usingDTable_internal) -X(HUF_decompress4X4_usingDTable_internal) +HUF_DGEN(HUF_decompress1X1_usingDTable_internal) +HUF_DGEN(HUF_decompress4X1_usingDTable_internal) -#undef X -size_t HUF_decompress1X2_usingDTable( +size_t HUF_decompress1X1_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 0) return ERROR(GENERIC); - return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress1X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); + return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); } -size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X2_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); } -size_t HUF_decompress4X2_usingDTable( +size_t HUF_decompress4X1_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 0) return ERROR(GENERIC); - return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress4X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, +static size_t HUF_decompress4X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX2_wksp (dctx, cSrc, cSrcSize, + size_t const hSize = HUF_readDTableX1_wksp (dctx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); + return HUF_decompress4X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); } -size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, +size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { - return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0); + return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0); } -size_t HUF_decompress4X2_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); } +#endif /* HUF_FORCE_DECOMPRESS_X2 */ + + +#ifndef HUF_FORCE_DECOMPRESS_X1 /* *************************/ /* double-symbols decoding */ /* *************************/ + +typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX2; /* double-symbols decoding */ typedef struct { BYTE symbol; BYTE weight; } sortedSymbol_t; +typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1]; +typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX]; -/* HUF_fillDTableX4Level2() : + +/* HUF_fillDTableX2Level2() : * `rankValOrigin` must be a table of at least (HUF_TABLELOG_MAX + 1) U32 */ -static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 consumed, +static void HUF_fillDTableX2Level2(HUF_DEltX2* DTable, U32 sizeLog, const U32 consumed, const U32* rankValOrigin, const int minWeight, const sortedSymbol_t* sortedSymbols, const U32 sortedListSize, U32 nbBitsBaseline, U16 baseSeq) { - HUF_DEltX4 DElt; + HUF_DEltX2 DElt; U32 rankVal[HUF_TABLELOG_MAX + 1]; /* get pre-calculated rankVal */ @@ -672,10 +514,8 @@ static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 co } } } -typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1]; -typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX]; -static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog, +static void HUF_fillDTableX2(HUF_DEltX2* DTable, const U32 targetLog, const sortedSymbol_t* sortedList, const U32 sortedListSize, const U32* rankStart, rankVal_t rankValOrigin, const U32 maxWeight, const U32 nbBitsBaseline) @@ -700,12 +540,12 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog, int minWeight = nbBits + scaleLog; if (minWeight < 1) minWeight = 1; sortedRank = rankStart[minWeight]; - HUF_fillDTableX4Level2(DTable+start, targetLog-nbBits, nbBits, + HUF_fillDTableX2Level2(DTable+start, targetLog-nbBits, nbBits, rankValOrigin[nbBits], minWeight, sortedList+sortedRank, sortedListSize-sortedRank, nbBitsBaseline, symbol); } else { - HUF_DEltX4 DElt; + HUF_DEltX2 DElt; MEM_writeLE16(&(DElt.sequence), symbol); DElt.nbBits = (BYTE)(nbBits); DElt.length = 1; @@ -717,16 +557,16 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog, } } -size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, - size_t srcSize, void* workSpace, - size_t wkspSize) +size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize) { U32 tableLog, maxW, sizeOfSort, nbSymbols; DTableDesc dtd = HUF_getDTableDesc(DTable); U32 const maxTableLog = dtd.maxTableLog; size_t iSize; void* dtPtr = DTable+1; /* force compiler to avoid strict-aliasing */ - HUF_DEltX4* const dt = (HUF_DEltX4*)dtPtr; + HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr; U32 *rankStart; rankValCol_t* rankVal; @@ -752,7 +592,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, rankStart = rankStart0 + 1; memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1)); - HUF_STATIC_ASSERT(sizeof(HUF_DEltX4) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */ + DEBUG_STATIC_ASSERT(sizeof(HUF_DEltX2) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */ if (maxTableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge); /* memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */ @@ -806,7 +646,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, rankValPtr[w] = rankVal0[w] >> consumed; } } } } - HUF_fillDTableX4(dt, maxTableLog, + HUF_fillDTableX2(dt, maxTableLog, sortedSymbol, sizeOfSort, rankStart0, rankVal, maxW, tableLog+1); @@ -817,112 +657,308 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src, return iSize; } -size_t HUF_readDTableX4(HUF_DTable* DTable, const void* src, size_t srcSize) +size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX4_wksp(DTable, src, srcSize, + return HUF_readDTableX2_wksp(DTable, src, srcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress1X4_usingDTable( + +FORCE_INLINE_TEMPLATE U32 +HUF_decodeSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) +{ + size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ + memcpy(op, dt+val, 2); + BIT_skipBits(DStream, dt[val].nbBits); + return dt[val].length; +} + +FORCE_INLINE_TEMPLATE U32 +HUF_decodeLastSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) +{ + size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ + memcpy(op, dt+val, 1); + if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits); + else { + if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) { + BIT_skipBits(DStream, dt[val].nbBits); + if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8)) + /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */ + DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8); + } } + return 1; +} + +#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \ + ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog) + +#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \ + if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \ + ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog) + +#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \ + if (MEM_64bits()) \ + ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog) + +HINT_INLINE size_t +HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd, + const HUF_DEltX2* const dt, const U32 dtLog) +{ + BYTE* const pStart = p; + + /* up to 8 symbols at a time */ + while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) { + HUF_DECODE_SYMBOLX2_2(p, bitDPtr); + HUF_DECODE_SYMBOLX2_1(p, bitDPtr); + HUF_DECODE_SYMBOLX2_2(p, bitDPtr); + HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + } + + /* closer to end : up to 2 symbols at a time */ + while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2)) + HUF_DECODE_SYMBOLX2_0(p, bitDPtr); + + while (p <= pEnd-2) + HUF_DECODE_SYMBOLX2_0(p, bitDPtr); /* no need to reload : reached the end of DStream */ + + if (p < pEnd) + p += HUF_decodeLastSymbolX2(p, bitDPtr, dt, dtLog); + + return p-pStart; +} + +FORCE_INLINE_TEMPLATE size_t +HUF_decompress1X2_usingDTable_internal_body( + void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize, + const HUF_DTable* DTable) +{ + BIT_DStream_t bitD; + + /* Init */ + CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) ); + + /* decode */ + { BYTE* const ostart = (BYTE*) dst; + BYTE* const oend = ostart + dstSize; + const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */ + const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + DTableDesc const dtd = HUF_getDTableDesc(DTable); + HUF_decodeStreamX2(ostart, &bitD, oend, dt, dtd.tableLog); + } + + /* check */ + if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected); + + /* decoded size */ + return dstSize; +} + + +FORCE_INLINE_TEMPLATE size_t +HUF_decompress4X2_usingDTable_internal_body( + void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize, + const HUF_DTable* DTable) +{ + if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */ + + { const BYTE* const istart = (const BYTE*) cSrc; + BYTE* const ostart = (BYTE*) dst; + BYTE* const oend = ostart + dstSize; + const void* const dtPtr = DTable+1; + const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; + + /* Init */ + BIT_DStream_t bitD1; + BIT_DStream_t bitD2; + BIT_DStream_t bitD3; + BIT_DStream_t bitD4; + size_t const length1 = MEM_readLE16(istart); + size_t const length2 = MEM_readLE16(istart+2); + size_t const length3 = MEM_readLE16(istart+4); + size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6); + const BYTE* const istart1 = istart + 6; /* jumpTable */ + const BYTE* const istart2 = istart1 + length1; + const BYTE* const istart3 = istart2 + length2; + const BYTE* const istart4 = istart3 + length3; + size_t const segmentSize = (dstSize+3) / 4; + BYTE* const opStart2 = ostart + segmentSize; + BYTE* const opStart3 = opStart2 + segmentSize; + BYTE* const opStart4 = opStart3 + segmentSize; + BYTE* op1 = ostart; + BYTE* op2 = opStart2; + BYTE* op3 = opStart3; + BYTE* op4 = opStart4; + U32 endSignal; + DTableDesc const dtd = HUF_getDTableDesc(DTable); + U32 const dtLog = dtd.tableLog; + + if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */ + CHECK_F( BIT_initDStream(&bitD1, istart1, length1) ); + CHECK_F( BIT_initDStream(&bitD2, istart2, length2) ); + CHECK_F( BIT_initDStream(&bitD3, istart3, length3) ); + CHECK_F( BIT_initDStream(&bitD4, istart4, length4) ); + + /* 16-32 symbols per loop (4-8 symbols per stream) */ + endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); + for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) { + HUF_DECODE_SYMBOLX2_2(op1, &bitD1); + HUF_DECODE_SYMBOLX2_2(op2, &bitD2); + HUF_DECODE_SYMBOLX2_2(op3, &bitD3); + HUF_DECODE_SYMBOLX2_2(op4, &bitD4); + HUF_DECODE_SYMBOLX2_1(op1, &bitD1); + HUF_DECODE_SYMBOLX2_1(op2, &bitD2); + HUF_DECODE_SYMBOLX2_1(op3, &bitD3); + HUF_DECODE_SYMBOLX2_1(op4, &bitD4); + HUF_DECODE_SYMBOLX2_2(op1, &bitD1); + HUF_DECODE_SYMBOLX2_2(op2, &bitD2); + HUF_DECODE_SYMBOLX2_2(op3, &bitD3); + HUF_DECODE_SYMBOLX2_2(op4, &bitD4); + HUF_DECODE_SYMBOLX2_0(op1, &bitD1); + HUF_DECODE_SYMBOLX2_0(op2, &bitD2); + HUF_DECODE_SYMBOLX2_0(op3, &bitD3); + HUF_DECODE_SYMBOLX2_0(op4, &bitD4); + + endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); + } + + /* check corruption */ + if (op1 > opStart2) return ERROR(corruption_detected); + if (op2 > opStart3) return ERROR(corruption_detected); + if (op3 > opStart4) return ERROR(corruption_detected); + /* note : op4 already verified within main loop */ + + /* finish bitStreams one by one */ + HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog); + HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog); + HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog); + HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog); + + /* check */ + { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4); + if (!endCheck) return ERROR(corruption_detected); } + + /* decoded size */ + return dstSize; + } +} + +HUF_DGEN(HUF_decompress1X2_usingDTable_internal) +HUF_DGEN(HUF_decompress4X2_usingDTable_internal) + +size_t HUF_decompress1X2_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 1) return ERROR(GENERIC); - return HUF_decompress1X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX4_wksp(DCtx, cSrc, cSrcSize, + size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress1X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); + return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0); } -size_t HUF_decompress1X4_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, +size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X4_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); } -size_t HUF_decompress4X4_usingDTable( +size_t HUF_decompress4X2_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc dtd = HUF_getDTableDesc(DTable); if (dtd.tableType != 1) return ERROR(GENERIC); - return HUF_decompress4X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); + return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); } -static size_t HUF_decompress4X4_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, +static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) { const BYTE* ip = (const BYTE*) cSrc; - size_t hSize = HUF_readDTableX4_wksp(dctx, cSrc, cSrcSize, + size_t hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress4X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); + return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); } -size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, +size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize) { - return HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0); + return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0); } -size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, +size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, sizeof(workSpace)); } -size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); } +#endif /* HUF_FORCE_DECOMPRESS_X1 */ -/* ********************************/ -/* Generic decompression selector */ -/* ********************************/ + +/* ***********************************/ +/* Universal decompression selectors */ +/* ***********************************/ size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : - HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#else + return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : + HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#endif } size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, @@ -930,11 +966,22 @@ size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, const HUF_DTable* DTable) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : - HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#else + return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) : + HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0); +#endif } +#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) typedef struct { U32 tableTime; U32 decode256Time; } algo_time_t; static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, quad */] = { @@ -956,16 +1003,26 @@ static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, qu {{1455,128}, {2422,124}, {4174,124}}, /* Q ==14 : 87-93% */ {{ 722,128}, {1891,145}, {1936,146}}, /* Q ==15 : 93-99% */ }; +#endif /** HUF_selectDecoder() : * Tells which decoder is likely to decode faster, * based on a set of pre-computed metrics. - * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 . + * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 . * Assumption : 0 < dstSize <= 128 KB */ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize) { assert(dstSize > 0); - assert(dstSize <= 128 KB); + assert(dstSize <= 128*1024); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dstSize; + (void)cSrcSize; + return 0; +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dstSize; + (void)cSrcSize; + return 1; +#else /* decoder timing evaluation */ { U32 const Q = (cSrcSize >= dstSize) ? 15 : (U32)(cSrcSize * 16 / dstSize); /* Q < 16 */ U32 const D256 = (U32)(dstSize >> 8); @@ -973,14 +1030,18 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize) U32 DTime1 = algoTime[Q][1].tableTime + (algoTime[Q][1].decode256Time * D256); DTime1 += DTime1 >> 3; /* advantage to algorithm using less memory, to reduce cache eviction */ return DTime1 < DTime0; -} } + } +#endif +} typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) { - static const decompressionAlgo decompress[2] = { HUF_decompress4X2, HUF_decompress4X4 }; +#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) + static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 }; +#endif /* validation checks */ if (dstSize == 0) return ERROR(dstSize_tooSmall); @@ -989,7 +1050,17 @@ size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcS if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize); +#else return decompress[algoNb](dst, dstSize, cSrc, cSrcSize); +#endif } } @@ -1002,8 +1073,18 @@ size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress4X4_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : - HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#else + return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : + HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; +#endif } } @@ -1025,8 +1106,19 @@ size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, if (cSrcSize == 0) return ERROR(corruption_detected); { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize): - HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#else + return algoNb ? HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, + cSrcSize, workSpace, wkspSize): + HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#endif } } @@ -1041,10 +1133,22 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress1X4_DCtx_wksp(dctx, dst, dstSize, cSrc, +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc, + cSrcSize, workSpace, wkspSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc, + cSrcSize, workSpace, wkspSize); +#else + return algoNb ? HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize): - HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc, + HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize); +#endif } } @@ -1060,27 +1164,49 @@ size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : - HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#else + return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : + HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#endif } -size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; - return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); + return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2); } +#endif size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2) { DTableDesc const dtd = HUF_getDTableDesc(DTable); - return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : - HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)dtd; + assert(dtd.tableType == 0); + return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)dtd; + assert(dtd.tableType == 1); + return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#else + return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) : + HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2); +#endif } size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2) @@ -1090,7 +1216,17 @@ size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t ds if (cSrcSize == 0) return ERROR(corruption_detected); { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); - return algoNb ? HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) : - HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#else + return algoNb ? HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) : + HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2); +#endif } } diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c new file mode 100644 index 0000000000..2ad0440684 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_ddict.c @@ -0,0 +1,240 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +/* zstd_ddict.c : + * concentrates all logic that needs to know the internals of ZSTD_DDict object */ + +/*-******************************************************* +* Dependencies +*********************************************************/ +#include <string.h> /* memcpy, memmove, memset */ +#include "cpu.h" /* bmi2 */ +#include "mem.h" /* low level memory routines */ +#define FSE_STATIC_LINKING_ONLY +#include "fse.h" +#define HUF_STATIC_LINKING_ONLY +#include "huf.h" +#include "zstd_decompress_internal.h" +#include "zstd_ddict.h" + +#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) +# include "zstd_legacy.h" +#endif + + + +/*-******************************************************* +* Types +*********************************************************/ +struct ZSTD_DDict_s { + void* dictBuffer; + const void* dictContent; + size_t dictSize; + ZSTD_entropyDTables_t entropy; + U32 dictID; + U32 entropyPresent; + ZSTD_customMem cMem; +}; /* typedef'd to ZSTD_DDict within "zstd.h" */ + +const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict) +{ + assert(ddict != NULL); + return ddict->dictContent; +} + +size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict) +{ + assert(ddict != NULL); + return ddict->dictSize; +} + +void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) +{ + DEBUGLOG(4, "ZSTD_copyDDictParameters"); + assert(dctx != NULL); + assert(ddict != NULL); + dctx->dictID = ddict->dictID; + dctx->prefixStart = ddict->dictContent; + dctx->virtualStart = ddict->dictContent; + dctx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize; + dctx->previousDstEnd = dctx->dictEnd; + if (ddict->entropyPresent) { + dctx->litEntropy = 1; + dctx->fseEntropy = 1; + dctx->LLTptr = ddict->entropy.LLTable; + dctx->MLTptr = ddict->entropy.MLTable; + dctx->OFTptr = ddict->entropy.OFTable; + dctx->HUFptr = ddict->entropy.hufTable; + dctx->entropy.rep[0] = ddict->entropy.rep[0]; + dctx->entropy.rep[1] = ddict->entropy.rep[1]; + dctx->entropy.rep[2] = ddict->entropy.rep[2]; + } else { + dctx->litEntropy = 0; + dctx->fseEntropy = 0; + } +} + + +static size_t +ZSTD_loadEntropy_intoDDict(ZSTD_DDict* ddict, + ZSTD_dictContentType_e dictContentType) +{ + ddict->dictID = 0; + ddict->entropyPresent = 0; + if (dictContentType == ZSTD_dct_rawContent) return 0; + + if (ddict->dictSize < 8) { + if (dictContentType == ZSTD_dct_fullDict) + return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ + return 0; /* pure content mode */ + } + { U32 const magic = MEM_readLE32(ddict->dictContent); + if (magic != ZSTD_MAGIC_DICTIONARY) { + if (dictContentType == ZSTD_dct_fullDict) + return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ + return 0; /* pure content mode */ + } + } + ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_FRAMEIDSIZE); + + /* load entropy tables */ + CHECK_E( ZSTD_loadDEntropy(&ddict->entropy, + ddict->dictContent, ddict->dictSize), + dictionary_corrupted ); + ddict->entropyPresent = 1; + return 0; +} + + +static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType) +{ + if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) { + ddict->dictBuffer = NULL; + ddict->dictContent = dict; + if (!dict) dictSize = 0; + } else { + void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem); + ddict->dictBuffer = internalBuffer; + ddict->dictContent = internalBuffer; + if (!internalBuffer) return ERROR(memory_allocation); + memcpy(internalBuffer, dict, dictSize); + } + ddict->dictSize = dictSize; + ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ + + /* parse dictionary content */ + CHECK_F( ZSTD_loadEntropy_intoDDict(ddict, dictContentType) ); + + return 0; +} + +ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + ZSTD_customMem customMem) +{ + if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + + { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem); + if (ddict == NULL) return NULL; + ddict->cMem = customMem; + { size_t const initResult = ZSTD_initDDict_internal(ddict, + dict, dictSize, + dictLoadMethod, dictContentType); + if (ZSTD_isError(initResult)) { + ZSTD_freeDDict(ddict); + return NULL; + } } + return ddict; + } +} + +/*! ZSTD_createDDict() : +* Create a digested dictionary, to start decompression without startup delay. +* `dict` content is copied inside DDict. +* Consequently, `dict` can be released after `ZSTD_DDict` creation */ +ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize) +{ + ZSTD_customMem const allocator = { NULL, NULL, NULL }; + return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator); +} + +/*! ZSTD_createDDict_byReference() : + * Create a digested dictionary, to start decompression without startup delay. + * Dictionary content is simply referenced, it will be accessed during decompression. + * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */ +ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize) +{ + ZSTD_customMem const allocator = { NULL, NULL, NULL }; + return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator); +} + + +const ZSTD_DDict* ZSTD_initStaticDDict( + void* sBuffer, size_t sBufferSize, + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType) +{ + size_t const neededSpace = sizeof(ZSTD_DDict) + + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); + ZSTD_DDict* const ddict = (ZSTD_DDict*)sBuffer; + assert(sBuffer != NULL); + assert(dict != NULL); + if ((size_t)sBuffer & 7) return NULL; /* 8-aligned */ + if (sBufferSize < neededSpace) return NULL; + if (dictLoadMethod == ZSTD_dlm_byCopy) { + memcpy(ddict+1, dict, dictSize); /* local copy */ + dict = ddict+1; + } + if (ZSTD_isError( ZSTD_initDDict_internal(ddict, + dict, dictSize, + ZSTD_dlm_byRef, dictContentType) )) + return NULL; + return ddict; +} + + +size_t ZSTD_freeDDict(ZSTD_DDict* ddict) +{ + if (ddict==NULL) return 0; /* support free on NULL */ + { ZSTD_customMem const cMem = ddict->cMem; + ZSTD_free(ddict->dictBuffer, cMem); + ZSTD_free(ddict, cMem); + return 0; + } +} + +/*! ZSTD_estimateDDictSize() : + * Estimate amount of memory that will be needed to create a dictionary for decompression. + * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */ +size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod) +{ + return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); +} + +size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict) +{ + if (ddict==NULL) return 0; /* support sizeof on NULL */ + return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ; +} + +/*! ZSTD_getDictID_fromDDict() : + * Provides the dictID of the dictionary loaded into `ddict`. + * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. + * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ +unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict) +{ + if (ddict==NULL) return 0; + return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize); +} diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h new file mode 100644 index 0000000000..0479d11bb0 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_ddict.h @@ -0,0 +1,44 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + +#ifndef ZSTD_DDICT_H +#define ZSTD_DDICT_H + +/*-******************************************************* + * Dependencies + *********************************************************/ +#include <stddef.h> /* size_t */ +#include "zstd.h" /* ZSTD_DDict, and several public functions */ + + +/*-******************************************************* + * Interface + *********************************************************/ + +/* note: several prototypes are already published in `zstd.h` : + * ZSTD_createDDict() + * ZSTD_createDDict_byReference() + * ZSTD_createDDict_advanced() + * ZSTD_freeDDict() + * ZSTD_initStaticDDict() + * ZSTD_sizeof_DDict() + * ZSTD_estimateDDictSize() + * ZSTD_getDictID_fromDict() + */ + +const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict); +size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict); + +void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict); + + + +#endif /* ZSTD_DDICT_H */ diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c index 3ec6a1cb32..feef1ef67a 100644 --- a/thirdparty/zstd/decompress/zstd_decompress.c +++ b/thirdparty/zstd/decompress/zstd_decompress.c @@ -37,7 +37,18 @@ * It's possible to set a different limit using ZSTD_DCtx_setMaxWindowSize(). */ #ifndef ZSTD_MAXWINDOWSIZE_DEFAULT -# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_DEFAULTMAX) + 1) +# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) + 1) +#endif + +/*! + * NO_FORWARD_PROGRESS_MAX : + * maximum allowed nb of calls to ZSTD_decompressStream() + * without any forward progress + * (defined as: no byte read from input, and no byte flushed to output) + * before triggering an error. + */ +#ifndef ZSTD_NO_FORWARD_PROGRESS_MAX +# define ZSTD_NO_FORWARD_PROGRESS_MAX 16 #endif @@ -45,120 +56,25 @@ * Dependencies *********************************************************/ #include <string.h> /* memcpy, memmove, memset */ -#include "cpu.h" +#include "cpu.h" /* bmi2 */ #include "mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY #include "fse.h" #define HUF_STATIC_LINKING_ONLY #include "huf.h" -#include "zstd_internal.h" +#include "zstd_internal.h" /* blockProperties_t */ +#include "zstd_decompress_internal.h" /* ZSTD_DCtx */ +#include "zstd_ddict.h" /* ZSTD_DDictDictContent */ +#include "zstd_decompress_block.h" /* ZSTD_decompressBlock_internal */ #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) # include "zstd_legacy.h" #endif -/*-************************************* -* Errors -***************************************/ -#define ZSTD_isError ERR_isError /* for inlining */ -#define FSE_isError ERR_isError -#define HUF_isError ERR_isError - - -/*_******************************************************* -* Memory operations -**********************************************************/ -static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } - - /*-************************************************************* * Context management ***************************************************************/ -typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader, - ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock, - ZSTDds_decompressLastBlock, ZSTDds_checkChecksum, - ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage; - -typedef enum { zdss_init=0, zdss_loadHeader, - zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage; - - -typedef struct { - U32 fastMode; - U32 tableLog; -} ZSTD_seqSymbol_header; - -typedef struct { - U16 nextState; - BYTE nbAdditionalBits; - BYTE nbBits; - U32 baseValue; -} ZSTD_seqSymbol; - -#define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log))) - -typedef struct { - ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; - ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; - ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; - HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */ - U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - U32 rep[ZSTD_REP_NUM]; -} ZSTD_entropyDTables_t; - -struct ZSTD_DCtx_s -{ - const ZSTD_seqSymbol* LLTptr; - const ZSTD_seqSymbol* MLTptr; - const ZSTD_seqSymbol* OFTptr; - const HUF_DTable* HUFptr; - ZSTD_entropyDTables_t entropy; - const void* previousDstEnd; /* detect continuity */ - const void* base; /* start of current segment */ - const void* vBase; /* virtual start of previous segment if it was just before current one */ - const void* dictEnd; /* end of previous segment */ - size_t expected; - ZSTD_frameHeader fParams; - U64 decodedSize; - blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */ - ZSTD_dStage stage; - U32 litEntropy; - U32 fseEntropy; - XXH64_state_t xxhState; - size_t headerSize; - U32 dictID; - ZSTD_format_e format; - const BYTE* litPtr; - ZSTD_customMem customMem; - size_t litSize; - size_t rleSize; - size_t staticSize; - int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */ - - /* streaming */ - ZSTD_DDict* ddictLocal; - const ZSTD_DDict* ddict; - ZSTD_dStreamStage streamStage; - char* inBuff; - size_t inBuffSize; - size_t inPos; - size_t maxWindowSize; - char* outBuff; - size_t outBuffSize; - size_t outStart; - size_t outEnd; - size_t lhSize; - void* legacyContext; - U32 previousLegacyVersion; - U32 legacyVersion; - U32 hostageByte; - - /* workspace */ - BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH]; - BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX]; -}; /* typedef'd to ZSTD_DCtx within "zstd.h" */ - size_t ZSTD_sizeof_DCtx (const ZSTD_DCtx* dctx) { if (dctx==NULL) return 0; /* support sizeof NULL */ @@ -173,8 +89,8 @@ size_t ZSTD_estimateDCtxSize(void) { return sizeof(ZSTD_DCtx); } static size_t ZSTD_startingInputLength(ZSTD_format_e format) { size_t const startingInputLength = (format==ZSTD_f_zstd1_magicless) ? - ZSTD_frameHeaderSize_prefix - ZSTD_frameIdSize : - ZSTD_frameHeaderSize_prefix; + ZSTD_FRAMEHEADERSIZE_PREFIX - ZSTD_FRAMEIDSIZE : + ZSTD_FRAMEHEADERSIZE_PREFIX; ZSTD_STATIC_ASSERT(ZSTD_FRAMEHEADERSIZE_PREFIX >= ZSTD_FRAMEIDSIZE); /* only supports formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless */ assert( (format == ZSTD_f_zstd1) || (format == ZSTD_f_zstd1_magicless) ); @@ -188,10 +104,15 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; dctx->ddict = NULL; dctx->ddictLocal = NULL; + dctx->dictEnd = NULL; + dctx->ddictIsCold = 0; dctx->inBuff = NULL; dctx->inBuffSize = 0; dctx->outBuffSize = 0; dctx->streamStage = zdss_init; + dctx->legacyContext = NULL; + dctx->previousLegacyVersion = 0; + dctx->noForwardProgress = 0; dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); } @@ -215,8 +136,6 @@ ZSTD_DCtx* ZSTD_createDCtx_advanced(ZSTD_customMem customMem) { ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_malloc(sizeof(*dctx), customMem); if (!dctx) return NULL; dctx->customMem = customMem; - dctx->legacyContext = NULL; - dctx->previousLegacyVersion = 0; ZSTD_initDCtx_internal(dctx); return dctx; } @@ -265,10 +184,10 @@ void ZSTD_copyDCtx(ZSTD_DCtx* dstDCtx, const ZSTD_DCtx* srcDCtx) * Note 3 : Skippable Frame Identifiers are considered valid. */ unsigned ZSTD_isFrame(const void* buffer, size_t size) { - if (size < ZSTD_frameIdSize) return 0; + if (size < ZSTD_FRAMEIDSIZE) return 0; { U32 const magic = MEM_readLE32(buffer); if (magic == ZSTD_MAGICNUMBER) return 1; - if ((magic & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) return 1; + if ((magic & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) return 1; } #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (ZSTD_isLegacy(buffer, size)) return 1; @@ -298,34 +217,37 @@ static size_t ZSTD_frameHeaderSize_internal(const void* src, size_t srcSize, ZST /** ZSTD_frameHeaderSize() : * srcSize must be >= ZSTD_frameHeaderSize_prefix. - * @return : size of the Frame Header */ + * @return : size of the Frame Header, + * or an error code (if srcSize is too small) */ size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize) { return ZSTD_frameHeaderSize_internal(src, srcSize, ZSTD_f_zstd1); } -/** ZSTD_getFrameHeader_internal() : +/** ZSTD_getFrameHeader_advanced() : * decode Frame Header, or require larger `srcSize`. * note : only works for formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless * @return : 0, `zfhPtr` is correctly filled, * >0, `srcSize` is too small, value is wanted `srcSize` amount, * or an error code, which can be tested using ZSTD_isError() */ -static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format) +size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format) { const BYTE* ip = (const BYTE*)src; size_t const minInputSize = ZSTD_startingInputLength(format); + memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */ if (srcSize < minInputSize) return minInputSize; + if (src==NULL) return ERROR(GENERIC); /* invalid parameter */ if ( (format != ZSTD_f_zstd1_magicless) && (MEM_readLE32(src) != ZSTD_MAGICNUMBER) ) { - if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { + if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ - if (srcSize < ZSTD_skippableHeaderSize) - return ZSTD_skippableHeaderSize; /* magic number + frame length */ + if (srcSize < ZSTD_SKIPPABLEHEADERSIZE) + return ZSTD_SKIPPABLEHEADERSIZE; /* magic number + frame length */ memset(zfhPtr, 0, sizeof(*zfhPtr)); - zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_frameIdSize); + zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_FRAMEIDSIZE); zfhPtr->frameType = ZSTD_skippableFrame; return 0; } @@ -394,7 +316,7 @@ static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void* * or an error code, which can be tested using ZSTD_isError() */ size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize) { - return ZSTD_getFrameHeader_internal(zfhPtr, src, srcSize, ZSTD_f_zstd1); + return ZSTD_getFrameHeader_advanced(zfhPtr, src, srcSize, ZSTD_f_zstd1); } @@ -421,6 +343,21 @@ unsigned long long ZSTD_getFrameContentSize(const void *src, size_t srcSize) } } } +static size_t readSkippableFrameSize(void const* src, size_t srcSize) +{ + size_t const skippableHeaderSize = ZSTD_SKIPPABLEHEADERSIZE; + U32 sizeU32; + + if (srcSize < ZSTD_SKIPPABLEHEADERSIZE) + return ERROR(srcSize_wrong); + + sizeU32 = MEM_readLE32((BYTE const*)src + ZSTD_FRAMEIDSIZE); + if ((U32)(sizeU32 + ZSTD_SKIPPABLEHEADERSIZE) < sizeU32) + return ERROR(frameParameter_unsupported); + + return skippableHeaderSize + sizeU32; +} + /** ZSTD_findDecompressedSize() : * compatible with legacy mode * `srcSize` must be the exact length of some number of ZSTD compressed and/or @@ -430,15 +367,13 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize) { unsigned long long totalDstSize = 0; - while (srcSize >= ZSTD_frameHeaderSize_prefix) { + while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) { U32 const magicNumber = MEM_readLE32(src); - if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { - size_t skippableSize; - if (srcSize < ZSTD_skippableHeaderSize) - return ERROR(srcSize_wrong); - skippableSize = MEM_readLE32((const BYTE *)src + ZSTD_frameIdSize) - + ZSTD_skippableHeaderSize; + if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { + size_t const skippableSize = readSkippableFrameSize(src, srcSize); + if (ZSTD_isError(skippableSize)) + return skippableSize; if (srcSize < skippableSize) { return ZSTD_CONTENTSIZE_ERROR; } @@ -471,9 +406,9 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize) } /** ZSTD_getDecompressedSize() : -* compatible with legacy mode -* @return : decompressed size if known, 0 otherwise - note : 0 can mean any of the following : + * compatible with legacy mode + * @return : decompressed size if known, 0 otherwise + note : 0 can mean any of the following : - frame content is empty - decompressed size field is not present in frame header - frame header unknown / not supported @@ -487,11 +422,11 @@ unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize) /** ZSTD_decodeFrameHeader() : -* `headerSize` must be the size provided by ZSTD_frameHeaderSize(). -* @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */ + * `headerSize` must be the size provided by ZSTD_frameHeaderSize(). + * @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t headerSize) { - size_t const result = ZSTD_getFrameHeader_internal(&(dctx->fParams), src, headerSize, dctx->format); + size_t const result = ZSTD_getFrameHeader_advanced(&(dctx->fParams), src, headerSize, dctx->format); if (ZSTD_isError(result)) return result; /* invalid header */ if (result>0) return ERROR(srcSize_wrong); /* headerSize too small */ if (dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID)) @@ -501,1241 +436,6 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he } -/*-************************************************************* - * Block decoding - ***************************************************************/ - -/*! ZSTD_getcBlockSize() : -* Provides the size of compressed block from block header `src` */ -size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, - blockProperties_t* bpPtr) -{ - if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); - { U32 const cBlockHeader = MEM_readLE24(src); - U32 const cSize = cBlockHeader >> 3; - bpPtr->lastBlock = cBlockHeader & 1; - bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3); - bpPtr->origSize = cSize; /* only useful for RLE */ - if (bpPtr->blockType == bt_rle) return 1; - if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected); - return cSize; - } -} - - -static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, - const void* src, size_t srcSize) -{ - if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall); - memcpy(dst, src, srcSize); - return srcSize; -} - - -static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - size_t regenSize) -{ - if (srcSize != 1) return ERROR(srcSize_wrong); - if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall); - memset(dst, *(const BYTE*)src, regenSize); - return regenSize; -} - -/*! ZSTD_decodeLiteralsBlock() : - * @return : nb of bytes read from src (< srcSize ) - * note : symbol not declared but exposed for fullbench */ -size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, - const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */ -{ - if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected); - - { const BYTE* const istart = (const BYTE*) src; - symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3); - - switch(litEncType) - { - case set_repeat: - if (dctx->litEntropy==0) return ERROR(dictionary_corrupted); - /* fall-through */ - case set_compressed: - if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */ - { size_t lhSize, litSize, litCSize; - U32 singleStream=0; - U32 const lhlCode = (istart[0] >> 2) & 3; - U32 const lhc = MEM_readLE32(istart); - switch(lhlCode) - { - case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */ - /* 2 - 2 - 10 - 10 */ - singleStream = !lhlCode; - lhSize = 3; - litSize = (lhc >> 4) & 0x3FF; - litCSize = (lhc >> 14) & 0x3FF; - break; - case 2: - /* 2 - 2 - 14 - 14 */ - lhSize = 4; - litSize = (lhc >> 4) & 0x3FFF; - litCSize = lhc >> 18; - break; - case 3: - /* 2 - 2 - 18 - 18 */ - lhSize = 5; - litSize = (lhc >> 4) & 0x3FFFF; - litCSize = (lhc >> 22) + (istart[4] << 10); - break; - } - if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); - if (litCSize + lhSize > srcSize) return ERROR(corruption_detected); - - if (HUF_isError((litEncType==set_repeat) ? - ( singleStream ? - HUF_decompress1X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) : - HUF_decompress4X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) ) : - ( singleStream ? - HUF_decompress1X2_DCtx_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize, - dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2) : - HUF_decompress4X_hufOnly_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize, - dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2)))) - return ERROR(corruption_detected); - - dctx->litPtr = dctx->litBuffer; - dctx->litSize = litSize; - dctx->litEntropy = 1; - if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); - return litCSize + lhSize; - } - - case set_basic: - { size_t litSize, lhSize; - U32 const lhlCode = ((istart[0]) >> 2) & 3; - switch(lhlCode) - { - case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ - lhSize = 1; - litSize = istart[0] >> 3; - break; - case 1: - lhSize = 2; - litSize = MEM_readLE16(istart) >> 4; - break; - case 3: - lhSize = 3; - litSize = MEM_readLE24(istart) >> 4; - break; - } - - if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ - if (litSize+lhSize > srcSize) return ERROR(corruption_detected); - memcpy(dctx->litBuffer, istart+lhSize, litSize); - dctx->litPtr = dctx->litBuffer; - dctx->litSize = litSize; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); - return lhSize+litSize; - } - /* direct reference into compressed stream */ - dctx->litPtr = istart+lhSize; - dctx->litSize = litSize; - return lhSize+litSize; - } - - case set_rle: - { U32 const lhlCode = ((istart[0]) >> 2) & 3; - size_t litSize, lhSize; - switch(lhlCode) - { - case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ - lhSize = 1; - litSize = istart[0] >> 3; - break; - case 1: - lhSize = 2; - litSize = MEM_readLE16(istart) >> 4; - break; - case 3: - lhSize = 3; - litSize = MEM_readLE24(istart) >> 4; - if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */ - break; - } - if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); - memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); - dctx->litPtr = dctx->litBuffer; - dctx->litSize = litSize; - return lhSize+1; - } - default: - return ERROR(corruption_detected); /* impossible */ - } - } -} - -/* Default FSE distribution tables. - * These are pre-calculated FSE decoding tables using default distributions as defined in specification : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions - * They were generated programmatically with following method : - * - start from default distributions, present in /lib/common/zstd_internal.h - * - generate tables normally, using ZSTD_buildFSETable() - * - printout the content of tables - * - pretify output, report below, test with fuzzer to ensure it's correct */ - -/* Default FSE distribution table for Literal Lengths */ -static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = { - { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ - /* nextState, nbAddBits, nbBits, baseVal */ - { 0, 0, 4, 0}, { 16, 0, 4, 0}, - { 32, 0, 5, 1}, { 0, 0, 5, 3}, - { 0, 0, 5, 4}, { 0, 0, 5, 6}, - { 0, 0, 5, 7}, { 0, 0, 5, 9}, - { 0, 0, 5, 10}, { 0, 0, 5, 12}, - { 0, 0, 6, 14}, { 0, 1, 5, 16}, - { 0, 1, 5, 20}, { 0, 1, 5, 22}, - { 0, 2, 5, 28}, { 0, 3, 5, 32}, - { 0, 4, 5, 48}, { 32, 6, 5, 64}, - { 0, 7, 5, 128}, { 0, 8, 6, 256}, - { 0, 10, 6, 1024}, { 0, 12, 6, 4096}, - { 32, 0, 4, 0}, { 0, 0, 4, 1}, - { 0, 0, 5, 2}, { 32, 0, 5, 4}, - { 0, 0, 5, 5}, { 32, 0, 5, 7}, - { 0, 0, 5, 8}, { 32, 0, 5, 10}, - { 0, 0, 5, 11}, { 0, 0, 6, 13}, - { 32, 1, 5, 16}, { 0, 1, 5, 18}, - { 32, 1, 5, 22}, { 0, 2, 5, 24}, - { 32, 3, 5, 32}, { 0, 3, 5, 40}, - { 0, 6, 4, 64}, { 16, 6, 4, 64}, - { 32, 7, 5, 128}, { 0, 9, 6, 512}, - { 0, 11, 6, 2048}, { 48, 0, 4, 0}, - { 16, 0, 4, 1}, { 32, 0, 5, 2}, - { 32, 0, 5, 3}, { 32, 0, 5, 5}, - { 32, 0, 5, 6}, { 32, 0, 5, 8}, - { 32, 0, 5, 9}, { 32, 0, 5, 11}, - { 32, 0, 5, 12}, { 0, 0, 6, 15}, - { 32, 1, 5, 18}, { 32, 1, 5, 20}, - { 32, 2, 5, 24}, { 32, 2, 5, 28}, - { 32, 3, 5, 40}, { 32, 4, 5, 48}, - { 0, 16, 6,65536}, { 0, 15, 6,32768}, - { 0, 14, 6,16384}, { 0, 13, 6, 8192}, -}; /* LL_defaultDTable */ - -/* Default FSE distribution table for Offset Codes */ -static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = { - { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ - /* nextState, nbAddBits, nbBits, baseVal */ - { 0, 0, 5, 0}, { 0, 6, 4, 61}, - { 0, 9, 5, 509}, { 0, 15, 5,32765}, - { 0, 21, 5,2097149}, { 0, 3, 5, 5}, - { 0, 7, 4, 125}, { 0, 12, 5, 4093}, - { 0, 18, 5,262141}, { 0, 23, 5,8388605}, - { 0, 5, 5, 29}, { 0, 8, 4, 253}, - { 0, 14, 5,16381}, { 0, 20, 5,1048573}, - { 0, 2, 5, 1}, { 16, 7, 4, 125}, - { 0, 11, 5, 2045}, { 0, 17, 5,131069}, - { 0, 22, 5,4194301}, { 0, 4, 5, 13}, - { 16, 8, 4, 253}, { 0, 13, 5, 8189}, - { 0, 19, 5,524285}, { 0, 1, 5, 1}, - { 16, 6, 4, 61}, { 0, 10, 5, 1021}, - { 0, 16, 5,65533}, { 0, 28, 5,268435453}, - { 0, 27, 5,134217725}, { 0, 26, 5,67108861}, - { 0, 25, 5,33554429}, { 0, 24, 5,16777213}, -}; /* OF_defaultDTable */ - - -/* Default FSE distribution table for Match Lengths */ -static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = { - { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ - /* nextState, nbAddBits, nbBits, baseVal */ - { 0, 0, 6, 3}, { 0, 0, 4, 4}, - { 32, 0, 5, 5}, { 0, 0, 5, 6}, - { 0, 0, 5, 8}, { 0, 0, 5, 9}, - { 0, 0, 5, 11}, { 0, 0, 6, 13}, - { 0, 0, 6, 16}, { 0, 0, 6, 19}, - { 0, 0, 6, 22}, { 0, 0, 6, 25}, - { 0, 0, 6, 28}, { 0, 0, 6, 31}, - { 0, 0, 6, 34}, { 0, 1, 6, 37}, - { 0, 1, 6, 41}, { 0, 2, 6, 47}, - { 0, 3, 6, 59}, { 0, 4, 6, 83}, - { 0, 7, 6, 131}, { 0, 9, 6, 515}, - { 16, 0, 4, 4}, { 0, 0, 4, 5}, - { 32, 0, 5, 6}, { 0, 0, 5, 7}, - { 32, 0, 5, 9}, { 0, 0, 5, 10}, - { 0, 0, 6, 12}, { 0, 0, 6, 15}, - { 0, 0, 6, 18}, { 0, 0, 6, 21}, - { 0, 0, 6, 24}, { 0, 0, 6, 27}, - { 0, 0, 6, 30}, { 0, 0, 6, 33}, - { 0, 1, 6, 35}, { 0, 1, 6, 39}, - { 0, 2, 6, 43}, { 0, 3, 6, 51}, - { 0, 4, 6, 67}, { 0, 5, 6, 99}, - { 0, 8, 6, 259}, { 32, 0, 4, 4}, - { 48, 0, 4, 4}, { 16, 0, 4, 5}, - { 32, 0, 5, 7}, { 32, 0, 5, 8}, - { 32, 0, 5, 10}, { 32, 0, 5, 11}, - { 0, 0, 6, 14}, { 0, 0, 6, 17}, - { 0, 0, 6, 20}, { 0, 0, 6, 23}, - { 0, 0, 6, 26}, { 0, 0, 6, 29}, - { 0, 0, 6, 32}, { 0, 16, 6,65539}, - { 0, 15, 6,32771}, { 0, 14, 6,16387}, - { 0, 13, 6, 8195}, { 0, 12, 6, 4099}, - { 0, 11, 6, 2051}, { 0, 10, 6, 1027}, -}; /* ML_defaultDTable */ - - -static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits) -{ - void* ptr = dt; - ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr; - ZSTD_seqSymbol* const cell = dt + 1; - - DTableH->tableLog = 0; - DTableH->fastMode = 0; - - cell->nbBits = 0; - cell->nextState = 0; - assert(nbAddBits < 255); - cell->nbAdditionalBits = (BYTE)nbAddBits; - cell->baseValue = baseValue; -} - - -/* ZSTD_buildFSETable() : - * generate FSE decoding table for one symbol (ll, ml or off) */ -static void -ZSTD_buildFSETable(ZSTD_seqSymbol* dt, - const short* normalizedCounter, unsigned maxSymbolValue, - const U32* baseValue, const U32* nbAdditionalBits, - unsigned tableLog) -{ - ZSTD_seqSymbol* const tableDecode = dt+1; - U16 symbolNext[MaxSeq+1]; - - U32 const maxSV1 = maxSymbolValue + 1; - U32 const tableSize = 1 << tableLog; - U32 highThreshold = tableSize-1; - - /* Sanity Checks */ - assert(maxSymbolValue <= MaxSeq); - assert(tableLog <= MaxFSELog); - - /* Init, lay down lowprob symbols */ - { ZSTD_seqSymbol_header DTableH; - DTableH.tableLog = tableLog; - DTableH.fastMode = 1; - { S16 const largeLimit= (S16)(1 << (tableLog-1)); - U32 s; - for (s=0; s<maxSV1; s++) { - if (normalizedCounter[s]==-1) { - tableDecode[highThreshold--].baseValue = s; - symbolNext[s] = 1; - } else { - if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0; - symbolNext[s] = normalizedCounter[s]; - } } } - memcpy(dt, &DTableH, sizeof(DTableH)); - } - - /* Spread symbols */ - { U32 const tableMask = tableSize-1; - U32 const step = FSE_TABLESTEP(tableSize); - U32 s, position = 0; - for (s=0; s<maxSV1; s++) { - int i; - for (i=0; i<normalizedCounter[s]; i++) { - tableDecode[position].baseValue = s; - position = (position + step) & tableMask; - while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */ - } } - assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */ - } - - /* Build Decoding table */ - { U32 u; - for (u=0; u<tableSize; u++) { - U32 const symbol = tableDecode[u].baseValue; - U32 const nextState = symbolNext[symbol]++; - tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) ); - tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); - assert(nbAdditionalBits[symbol] < 255); - tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol]; - tableDecode[u].baseValue = baseValue[symbol]; - } } -} - - -/*! ZSTD_buildSeqTable() : - * @return : nb bytes read from src, - * or an error code if it fails */ -static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr, - symbolEncodingType_e type, U32 max, U32 maxLog, - const void* src, size_t srcSize, - const U32* baseValue, const U32* nbAdditionalBits, - const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable) -{ - switch(type) - { - case set_rle : - if (!srcSize) return ERROR(srcSize_wrong); - if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected); - { U32 const symbol = *(const BYTE*)src; - U32 const baseline = baseValue[symbol]; - U32 const nbBits = nbAdditionalBits[symbol]; - ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits); - } - *DTablePtr = DTableSpace; - return 1; - case set_basic : - *DTablePtr = defaultTable; - return 0; - case set_repeat: - if (!flagRepeatTable) return ERROR(corruption_detected); - return 0; - case set_compressed : - { U32 tableLog; - S16 norm[MaxSeq+1]; - size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); - if (FSE_isError(headerSize)) return ERROR(corruption_detected); - if (tableLog > maxLog) return ERROR(corruption_detected); - ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); - *DTablePtr = DTableSpace; - return headerSize; - } - default : /* impossible */ - assert(0); - return ERROR(GENERIC); - } -} - -static const U32 LL_base[MaxLL+1] = { - 0, 1, 2, 3, 4, 5, 6, 7, - 8, 9, 10, 11, 12, 13, 14, 15, - 16, 18, 20, 22, 24, 28, 32, 40, - 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, - 0x2000, 0x4000, 0x8000, 0x10000 }; - -static const U32 OF_base[MaxOff+1] = { - 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D, - 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD, - 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD, - 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD }; - -static const U32 OF_bits[MaxOff+1] = { - 0, 1, 2, 3, 4, 5, 6, 7, - 8, 9, 10, 11, 12, 13, 14, 15, - 16, 17, 18, 19, 20, 21, 22, 23, - 24, 25, 26, 27, 28, 29, 30, 31 }; - -static const U32 ML_base[MaxML+1] = { - 3, 4, 5, 6, 7, 8, 9, 10, - 11, 12, 13, 14, 15, 16, 17, 18, - 19, 20, 21, 22, 23, 24, 25, 26, - 27, 28, 29, 30, 31, 32, 33, 34, - 35, 37, 39, 41, 43, 47, 51, 59, - 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803, - 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 }; - - -size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, - const void* src, size_t srcSize) -{ - const BYTE* const istart = (const BYTE* const)src; - const BYTE* const iend = istart + srcSize; - const BYTE* ip = istart; - DEBUGLOG(5, "ZSTD_decodeSeqHeaders"); - - /* check */ - if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong); - - /* SeqHead */ - { int nbSeq = *ip++; - if (!nbSeq) { *nbSeqPtr=0; return 1; } - if (nbSeq > 0x7F) { - if (nbSeq == 0xFF) { - if (ip+2 > iend) return ERROR(srcSize_wrong); - nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; - } else { - if (ip >= iend) return ERROR(srcSize_wrong); - nbSeq = ((nbSeq-0x80)<<8) + *ip++; - } - } - *nbSeqPtr = nbSeq; - } - - /* FSE table descriptors */ - if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */ - { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6); - symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3); - symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3); - ip++; - - /* Build DTables */ - { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr, - LLtype, MaxLL, LLFSELog, - ip, iend-ip, - LL_base, LL_bits, - LL_defaultDTable, dctx->fseEntropy); - if (ZSTD_isError(llhSize)) return ERROR(corruption_detected); - ip += llhSize; - } - - { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr, - OFtype, MaxOff, OffFSELog, - ip, iend-ip, - OF_base, OF_bits, - OF_defaultDTable, dctx->fseEntropy); - if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected); - ip += ofhSize; - } - - { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr, - MLtype, MaxML, MLFSELog, - ip, iend-ip, - ML_base, ML_bits, - ML_defaultDTable, dctx->fseEntropy); - if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected); - ip += mlhSize; - } - } - - return ip-istart; -} - - -typedef struct { - size_t litLength; - size_t matchLength; - size_t offset; - const BYTE* match; -} seq_t; - -typedef struct { - size_t state; - const ZSTD_seqSymbol* table; -} ZSTD_fseState; - -typedef struct { - BIT_DStream_t DStream; - ZSTD_fseState stateLL; - ZSTD_fseState stateOffb; - ZSTD_fseState stateML; - size_t prevOffset[ZSTD_REP_NUM]; - const BYTE* prefixStart; - const BYTE* dictEnd; - size_t pos; -} seqState_t; - - -FORCE_NOINLINE -size_t ZSTD_execSequenceLast7(BYTE* op, - BYTE* const oend, seq_t sequence, - const BYTE** litPtr, const BYTE* const litLimit, - const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd) -{ - BYTE* const oLitEnd = op + sequence.litLength; - size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - const BYTE* const iLitEnd = *litPtr + sequence.litLength; - const BYTE* match = oLitEnd - sequence.offset; - - /* check */ - if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ - if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ - if (oLitEnd <= oend_w) return ERROR(GENERIC); /* Precondition */ - - /* copy literals */ - if (op < oend_w) { - ZSTD_wildcopy(op, *litPtr, oend_w - op); - *litPtr += oend_w - op; - op = oend_w; - } - while (op < oLitEnd) *op++ = *(*litPtr)++; - - /* copy Match */ - if (sequence.offset > (size_t)(oLitEnd - base)) { - /* offset beyond prefix */ - if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected); - match = dictEnd - (base-match); - if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); - return sequenceLength; - } - /* span extDict & currentPrefixSegment */ - { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); - op = oLitEnd + length1; - sequence.matchLength -= length1; - match = base; - } } - while (op < oMatchEnd) *op++ = *match++; - return sequenceLength; -} - - -HINT_INLINE -size_t ZSTD_execSequence(BYTE* op, - BYTE* const oend, seq_t sequence, - const BYTE** litPtr, const BYTE* const litLimit, - const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd) -{ - BYTE* const oLitEnd = op + sequence.litLength; - size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - const BYTE* const iLitEnd = *litPtr + sequence.litLength; - const BYTE* match = oLitEnd - sequence.offset; - - /* check */ - if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ - if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ - if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, base, vBase, dictEnd); - - /* copy Literals */ - ZSTD_copy8(op, *litPtr); - if (sequence.litLength > 8) - ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ - op = oLitEnd; - *litPtr = iLitEnd; /* update for next sequence */ - - /* copy Match */ - if (sequence.offset > (size_t)(oLitEnd - base)) { - /* offset beyond prefix -> go into extDict */ - if (sequence.offset > (size_t)(oLitEnd - vBase)) - return ERROR(corruption_detected); - match = dictEnd + (match - base); - if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); - return sequenceLength; - } - /* span extDict & currentPrefixSegment */ - { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); - op = oLitEnd + length1; - sequence.matchLength -= length1; - match = base; - if (op > oend_w || sequence.matchLength < MINMATCH) { - U32 i; - for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; - return sequenceLength; - } - } } - /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */ - - /* match within prefix */ - if (sequence.offset < 8) { - /* close range match, overlap */ - static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ - static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ - int const sub2 = dec64table[sequence.offset]; - op[0] = match[0]; - op[1] = match[1]; - op[2] = match[2]; - op[3] = match[3]; - match += dec32table[sequence.offset]; - ZSTD_copy4(op+4, match); - match -= sub2; - } else { - ZSTD_copy8(op, match); - } - op += 8; match += 8; - - if (oMatchEnd > oend-(16-MINMATCH)) { - if (op < oend_w) { - ZSTD_wildcopy(op, match, oend_w - op); - match += oend_w - op; - op = oend_w; - } - while (op < oMatchEnd) *op++ = *match++; - } else { - ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ - } - return sequenceLength; -} - - -HINT_INLINE -size_t ZSTD_execSequenceLong(BYTE* op, - BYTE* const oend, seq_t sequence, - const BYTE** litPtr, const BYTE* const litLimit, - const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd) -{ - BYTE* const oLitEnd = op + sequence.litLength; - size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - const BYTE* const iLitEnd = *litPtr + sequence.litLength; - const BYTE* match = sequence.match; - - /* check */ - if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ - if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ - if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd); - - /* copy Literals */ - ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */ - if (sequence.litLength > 8) - ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ - op = oLitEnd; - *litPtr = iLitEnd; /* update for next sequence */ - - /* copy Match */ - if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { - /* offset beyond prefix */ - if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected); - if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); - return sequenceLength; - } - /* span extDict & currentPrefixSegment */ - { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); - op = oLitEnd + length1; - sequence.matchLength -= length1; - match = prefixStart; - if (op > oend_w || sequence.matchLength < MINMATCH) { - U32 i; - for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; - return sequenceLength; - } - } } - assert(op <= oend_w); - assert(sequence.matchLength >= MINMATCH); - - /* match within prefix */ - if (sequence.offset < 8) { - /* close range match, overlap */ - static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ - static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ - int const sub2 = dec64table[sequence.offset]; - op[0] = match[0]; - op[1] = match[1]; - op[2] = match[2]; - op[3] = match[3]; - match += dec32table[sequence.offset]; - ZSTD_copy4(op+4, match); - match -= sub2; - } else { - ZSTD_copy8(op, match); - } - op += 8; match += 8; - - if (oMatchEnd > oend-(16-MINMATCH)) { - if (op < oend_w) { - ZSTD_wildcopy(op, match, oend_w - op); - match += oend_w - op; - op = oend_w; - } - while (op < oMatchEnd) *op++ = *match++; - } else { - ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ - } - return sequenceLength; -} - -static void -ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt) -{ - const void* ptr = dt; - const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr; - DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog); - DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits", - (U32)DStatePtr->state, DTableH->tableLog); - BIT_reloadDStream(bitD); - DStatePtr->table = dt + 1; -} - -FORCE_INLINE_TEMPLATE void -ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD) -{ - ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state]; - U32 const nbBits = DInfo.nbBits; - size_t const lowBits = BIT_readBits(bitD, nbBits); - DStatePtr->state = DInfo.nextState + lowBits; -} - -/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum - * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1) - * bits before reloading. This value is the maximum number of bytes we read - * after reloading when we are decoding long offets. - */ -#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \ - (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \ - ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \ - : 0) - -typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e; - -FORCE_INLINE_TEMPLATE seq_t -ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets) -{ - seq_t seq; - U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; - U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; - U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; - U32 const totalBits = llBits+mlBits+ofBits; - U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; - U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; - U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; - - /* sequence */ - { size_t offset; - if (!ofBits) - offset = 0; - else { - ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); - ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); - assert(ofBits <= MaxOff); - if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) { - U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed); - offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); - BIT_reloadDStream(&seqState->DStream); - if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); - assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */ - } else { - offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); - } - } - - if (ofBits <= 1) { - offset += (llBase==0); - if (offset) { - size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; - temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ - if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset = temp; - } else { /* offset == 0 */ - offset = seqState->prevOffset[0]; - } - } else { - seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset; - } - seq.offset = offset; - } - - seq.matchLength = mlBase - + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */ - if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) - BIT_reloadDStream(&seqState->DStream); - if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) - BIT_reloadDStream(&seqState->DStream); - /* Ensure there are enough bits to read the rest of data in 64-bit mode. */ - ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); - - seq.litLength = llBase - + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */ - if (MEM_32bits()) - BIT_reloadDStream(&seqState->DStream); - - DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u", - (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset); - - /* ANS state update */ - ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ - ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ - ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ - - return seq; -} - -FORCE_INLINE_TEMPLATE size_t -ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - const BYTE* ip = (const BYTE*)seqStart; - const BYTE* const iend = ip + seqSize; - BYTE* const ostart = (BYTE* const)dst; - BYTE* const oend = ostart + maxDstSize; - BYTE* op = ostart; - const BYTE* litPtr = dctx->litPtr; - const BYTE* const litEnd = litPtr + dctx->litSize; - const BYTE* const base = (const BYTE*) (dctx->base); - const BYTE* const vBase = (const BYTE*) (dctx->vBase); - const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); - DEBUGLOG(5, "ZSTD_decompressSequences"); - - /* Regen sequences */ - if (nbSeq) { - seqState_t seqState; - dctx->fseEntropy = 1; - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } - CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); - ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); - ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); - ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); - - for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) { - nbSeq--; - { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset); - size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, base, vBase, dictEnd); - DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - op += oneSeqSize; - } } - - /* check if reached exact end */ - DEBUGLOG(5, "ZSTD_decompressSequences: after decode loop, remaining nbSeq : %i", nbSeq); - if (nbSeq) return ERROR(corruption_detected); - /* save reps for next block */ - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } - } - - /* last literal segment */ - { size_t const lastLLSize = litEnd - litPtr; - if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); - memcpy(op, litPtr, lastLLSize); - op += lastLLSize; - } - - return op-ostart; -} - -static size_t -ZSTD_decompressSequences_default(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - - - -FORCE_INLINE_TEMPLATE seq_t -ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets) -{ - seq_t seq; - U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; - U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; - U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; - U32 const totalBits = llBits+mlBits+ofBits; - U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; - U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; - U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; - - /* sequence */ - { size_t offset; - if (!ofBits) - offset = 0; - else { - ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); - ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); - assert(ofBits <= MaxOff); - if (MEM_32bits() && longOffsets) { - U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1); - offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); - if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream); - if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); - } else { - offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); - } - } - - if (ofBits <= 1) { - offset += (llBase==0); - if (offset) { - size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; - temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ - if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset = temp; - } else { - offset = seqState->prevOffset[0]; - } - } else { - seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset; - } - seq.offset = offset; - } - - seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */ - if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) - BIT_reloadDStream(&seqState->DStream); - if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) - BIT_reloadDStream(&seqState->DStream); - /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */ - ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); - - seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */ - if (MEM_32bits()) - BIT_reloadDStream(&seqState->DStream); - - { size_t const pos = seqState->pos + seq.litLength; - const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart; - seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted. - * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */ - seqState->pos = pos + seq.matchLength; - } - - /* ANS state update */ - ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ - ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ - ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ - - return seq; -} - -FORCE_INLINE_TEMPLATE size_t -ZSTD_decompressSequencesLong_body( - ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - const BYTE* ip = (const BYTE*)seqStart; - const BYTE* const iend = ip + seqSize; - BYTE* const ostart = (BYTE* const)dst; - BYTE* const oend = ostart + maxDstSize; - BYTE* op = ostart; - const BYTE* litPtr = dctx->litPtr; - const BYTE* const litEnd = litPtr + dctx->litSize; - const BYTE* const prefixStart = (const BYTE*) (dctx->base); - const BYTE* const dictStart = (const BYTE*) (dctx->vBase); - const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); - - /* Regen sequences */ - if (nbSeq) { -#define STORED_SEQS 4 -#define STOSEQ_MASK (STORED_SEQS-1) -#define ADVANCED_SEQS 4 - seq_t sequences[STORED_SEQS]; - int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS); - seqState_t seqState; - int seqNb; - dctx->fseEntropy = 1; - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } - seqState.prefixStart = prefixStart; - seqState.pos = (size_t)(op-prefixStart); - seqState.dictEnd = dictEnd; - CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); - ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); - ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); - ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); - - /* prepare in advance */ - for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) { - sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset); - } - if (seqNb<seqAdvance) return ERROR(corruption_detected); - - /* decode and decompress */ - for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) { - seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset); - size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - PREFETCH(sequence.match); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ - sequences[seqNb&STOSEQ_MASK] = sequence; - op += oneSeqSize; - } - if (seqNb<nbSeq) return ERROR(corruption_detected); - - /* finish queue */ - seqNb -= seqAdvance; - for ( ; seqNb<nbSeq ; seqNb++) { - size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - op += oneSeqSize; - } - - /* save reps for next block */ - { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } -#undef STORED_SEQS -#undef STOSEQ_MASK -#undef ADVANCED_SEQS - } - - /* last literal segment */ - { size_t const lastLLSize = litEnd - litPtr; - if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); - memcpy(op, litPtr, lastLLSize); - op += lastLLSize; - } - - return op-ostart; -} - -static size_t -ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - - - -#if DYNAMIC_BMI2 - -static TARGET_ATTRIBUTE("bmi2") size_t -ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -static TARGET_ATTRIBUTE("bmi2") size_t -ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -#endif - -typedef size_t (*ZSTD_decompressSequences_t)( - ZSTD_DCtx *dctx, void *dst, size_t maxDstSize, - const void *seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset); - -static size_t ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - DEBUGLOG(5, "ZSTD_decompressSequences"); -#if DYNAMIC_BMI2 - if (dctx->bmi2) { - return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); - } -#endif - return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -static size_t ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx, - void* dst, size_t maxDstSize, - const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) -{ - DEBUGLOG(5, "ZSTD_decompressSequencesLong"); -#if DYNAMIC_BMI2 - if (dctx->bmi2) { - return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); - } -#endif - return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); -} - -/* ZSTD_getLongOffsetsShare() : - * condition : offTable must be valid - * @return : "share" of long offsets (arbitrarily defined as > (1<<23)) - * compared to maximum possible of (1<<OffFSELog) */ -static unsigned -ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable) -{ - const void* ptr = offTable; - U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog; - const ZSTD_seqSymbol* table = offTable + 1; - U32 const max = 1 << tableLog; - U32 u, total = 0; - DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog); - - assert(max <= (1 << OffFSELog)); /* max not too large */ - for (u=0; u<max; u++) { - if (table[u].nbAdditionalBits > 22) total += 1; - } - - assert(tableLog <= OffFSELog); - total <<= (OffFSELog - tableLog); /* scale to OffFSELog */ - - return total; -} - - -static size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, const int frame) -{ /* blockType == blockCompressed */ - const BYTE* ip = (const BYTE*)src; - /* isLongOffset must be true if there are long offsets. - * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN. - * We don't expect that to be the case in 64-bit mode. - * In block mode, window size is not known, so we have to be conservative. (note: but it could be evaluated from current-lowLimit) - */ - ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN))); - DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize); - - if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); - - /* Decode literals section */ - { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize); - DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize); - if (ZSTD_isError(litCSize)) return litCSize; - ip += litCSize; - srcSize -= litCSize; - } - - /* Build Decoding Tables */ - { int nbSeq; - size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize); - if (ZSTD_isError(seqHSize)) return seqHSize; - ip += seqHSize; - srcSize -= seqHSize; - - if ( (!frame || dctx->fParams.windowSize > (1<<24)) - && (nbSeq>0) ) { /* could probably use a larger nbSeq limit */ - U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr); - U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */ - if (shareLongOffsets >= minShare) - return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); - } - - return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); - } -} - - -static void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst) -{ - if (dst != dctx->previousDstEnd) { /* not contiguous */ - dctx->dictEnd = dctx->previousDstEnd; - dctx->vBase = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base)); - dctx->base = dst; - dctx->previousDstEnd = dst; - } -} - -size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize) -{ - size_t dSize; - ZSTD_checkContinuity(dctx, dst); - dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0); - dctx->previousDstEnd = (char*)dst + dSize; - return dSize; -} - - -/** ZSTD_insertBlock() : - insert `src` block into `dctx` history. Useful to track uncompressed blocks. */ -ZSTDLIB_API size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize) -{ - ZSTD_checkContinuity(dctx, blockStart); - dctx->previousDstEnd = (const char*)blockStart + blockSize; - return blockSize; -} - - -static size_t ZSTD_generateNxBytes(void* dst, size_t dstCapacity, BYTE byte, size_t length) -{ - if (length > dstCapacity) return ERROR(dstSize_tooSmall); - memset(dst, byte, length); - return length; -} - /** ZSTD_findFrameCompressedSize() : * compatible with legacy mode * `src` must point to the start of a ZSTD frame, ZSTD legacy frame, or skippable frame @@ -1747,9 +447,9 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize) if (ZSTD_isLegacy(src, srcSize)) return ZSTD_findFrameCompressedSizeLegacy(src, srcSize); #endif - if ( (srcSize >= ZSTD_skippableHeaderSize) - && (MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START ) { - return ZSTD_skippableHeaderSize + MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize); + if ( (srcSize >= ZSTD_SKIPPABLEHEADERSIZE) + && (MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START ) { + return readSkippableFrameSize(src, srcSize); } else { const BYTE* ip = (const BYTE*)src; const BYTE* const ipstart = ip; @@ -1783,15 +483,70 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize) if (zfh.checksumFlag) { /* Final frame content checksum */ if (remainingSize < 4) return ERROR(srcSize_wrong); ip += 4; - remainingSize -= 4; } return ip - ipstart; } } + + +/*-************************************************************* + * Frame decoding + ***************************************************************/ + + +void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst) +{ + if (dst != dctx->previousDstEnd) { /* not contiguous */ + dctx->dictEnd = dctx->previousDstEnd; + dctx->virtualStart = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); + dctx->prefixStart = dst; + dctx->previousDstEnd = dst; + } +} + +/** ZSTD_insertBlock() : + insert `src` block into `dctx` history. Useful to track uncompressed blocks. */ +size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize) +{ + ZSTD_checkContinuity(dctx, blockStart); + dctx->previousDstEnd = (const char*)blockStart + blockSize; + return blockSize; +} + + +static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, + const void* src, size_t srcSize) +{ + DEBUGLOG(5, "ZSTD_copyRawBlock"); + if (dst == NULL) { + if (srcSize == 0) return 0; + return ERROR(dstBuffer_null); + } + if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall); + memcpy(dst, src, srcSize); + return srcSize; +} + +static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, + BYTE b, + size_t regenSize) +{ + if (dst == NULL) { + if (regenSize == 0) return 0; + return ERROR(dstBuffer_null); + } + if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall); + memset(dst, b, regenSize); + return regenSize; +} + + /*! ZSTD_decompressFrame() : -* @dctx must be properly initialized */ + * @dctx must be properly initialized + * will update *srcPtr and *srcSizePtr, + * to make *srcPtr progress by one frame. */ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void** srcPtr, size_t *srcSizePtr) @@ -1800,31 +555,33 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, BYTE* const ostart = (BYTE* const)dst; BYTE* const oend = ostart + dstCapacity; BYTE* op = ostart; - size_t remainingSize = *srcSizePtr; + size_t remainingSrcSize = *srcSizePtr; + + DEBUGLOG(4, "ZSTD_decompressFrame (srcSize:%i)", (int)*srcSizePtr); /* check */ - if (remainingSize < ZSTD_frameHeaderSize_min+ZSTD_blockHeaderSize) + if (remainingSrcSize < ZSTD_FRAMEHEADERSIZE_MIN+ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); /* Frame Header */ - { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_frameHeaderSize_prefix); + { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_FRAMEHEADERSIZE_PREFIX); if (ZSTD_isError(frameHeaderSize)) return frameHeaderSize; - if (remainingSize < frameHeaderSize+ZSTD_blockHeaderSize) + if (remainingSrcSize < frameHeaderSize+ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); CHECK_F( ZSTD_decodeFrameHeader(dctx, ip, frameHeaderSize) ); - ip += frameHeaderSize; remainingSize -= frameHeaderSize; + ip += frameHeaderSize; remainingSrcSize -= frameHeaderSize; } /* Loop on each block */ while (1) { size_t decodedSize; blockProperties_t blockProperties; - size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSize, &blockProperties); + size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSrcSize, &blockProperties); if (ZSTD_isError(cBlockSize)) return cBlockSize; ip += ZSTD_blockHeaderSize; - remainingSize -= ZSTD_blockHeaderSize; - if (cBlockSize > remainingSize) return ERROR(srcSize_wrong); + remainingSrcSize -= ZSTD_blockHeaderSize; + if (cBlockSize > remainingSrcSize) return ERROR(srcSize_wrong); switch(blockProperties.blockType) { @@ -1835,7 +592,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, decodedSize = ZSTD_copyRawBlock(op, oend-op, ip, cBlockSize); break; case bt_rle : - decodedSize = ZSTD_generateNxBytes(op, oend-op, *ip, blockProperties.origSize); + decodedSize = ZSTD_setRleBlock(op, oend-op, *ip, blockProperties.origSize); break; case bt_reserved : default: @@ -1847,7 +604,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, XXH64_update(&dctx->xxhState, op, decodedSize); op += decodedSize; ip += cBlockSize; - remainingSize -= cBlockSize; + remainingSrcSize -= cBlockSize; if (blockProperties.lastBlock) break; } @@ -1858,22 +615,19 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */ U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); U32 checkRead; - if (remainingSize<4) return ERROR(checksum_wrong); + if (remainingSrcSize<4) return ERROR(checksum_wrong); checkRead = MEM_readLE32(ip); if (checkRead != checkCalc) return ERROR(checksum_wrong); ip += 4; - remainingSize -= 4; + remainingSrcSize -= 4; } /* Allow caller to get size read */ *srcPtr = ip; - *srcSizePtr = remainingSize; + *srcSizePtr = remainingSrcSize; return op-ostart; } -static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict); -static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict); - static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -1881,15 +635,17 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { void* const dststart = dst; + int moreThan1Frame = 0; + + DEBUGLOG(5, "ZSTD_decompressMultiFrame"); assert(dict==NULL || ddict==NULL); /* either dict or ddict set, not both */ if (ddict) { - dict = ZSTD_DDictDictContent(ddict); - dictSize = ZSTD_DDictDictSize(ddict); + dict = ZSTD_DDict_dictContent(ddict); + dictSize = ZSTD_DDict_dictSize(ddict); } - while (srcSize >= ZSTD_frameHeaderSize_prefix) { - U32 magicNumber; + while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) { #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (ZSTD_isLegacy(src, srcSize)) { @@ -1900,7 +656,9 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, if (dctx->staticSize) return ERROR(memory_allocation); decodedSize = ZSTD_decompressLegacy(dst, dstCapacity, src, frameSize, dict, dictSize); + if (ZSTD_isError(decodedSize)) return decodedSize; + assert(decodedSize <=- dstCapacity); dst = (BYTE*)dst + decodedSize; dstCapacity -= decodedSize; @@ -1911,24 +669,19 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, } #endif - magicNumber = MEM_readLE32(src); - DEBUGLOG(4, "reading magic number %08X (expecting %08X)", - (U32)magicNumber, (U32)ZSTD_MAGICNUMBER); - if (magicNumber != ZSTD_MAGICNUMBER) { - if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { - size_t skippableSize; - if (srcSize < ZSTD_skippableHeaderSize) - return ERROR(srcSize_wrong); - skippableSize = MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize) - + ZSTD_skippableHeaderSize; + { U32 const magicNumber = MEM_readLE32(src); + DEBUGLOG(4, "reading magic number %08X (expecting %08X)", + (unsigned)magicNumber, ZSTD_MAGICNUMBER); + if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { + size_t const skippableSize = readSkippableFrameSize(src, srcSize); + if (ZSTD_isError(skippableSize)) + return skippableSize; if (srcSize < skippableSize) return ERROR(srcSize_wrong); src = (const BYTE *)src + skippableSize; srcSize -= skippableSize; continue; - } - return ERROR(prefix_unknown); - } + } } if (ddict) { /* we were called from ZSTD_decompress_usingDDict */ @@ -1942,11 +695,25 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, { const size_t res = ZSTD_decompressFrame(dctx, dst, dstCapacity, &src, &srcSize); + if ( (ZSTD_getErrorCode(res) == ZSTD_error_prefix_unknown) + && (moreThan1Frame==1) ) { + /* at least one frame successfully completed, + * but following bytes are garbage : + * it's more likely to be a srcSize error, + * specifying more bytes than compressed size of frame(s). + * This error message replaces ERROR(prefix_unknown), + * which would be confusing, as the first header is actually correct. + * Note that one could be unlucky, it might be a corruption error instead, + * happening right at the place where we expect zstd magic bytes. + * But this is _much_ less likely than a srcSize field error. */ + return ERROR(srcSize_wrong); + } if (ZSTD_isError(res)) return res; - /* no need to bound check, ZSTD_decompressFrame already has */ + assert(res <= dstCapacity); dst = (BYTE*)dst + res; dstCapacity -= res; } + moreThan1Frame = 1; } /* while (srcSize >= ZSTD_frameHeaderSize_prefix) */ if (srcSize) return ERROR(srcSize_wrong); /* input not entirely consumed */ @@ -1980,6 +747,7 @@ size_t ZSTD_decompress(void* dst, size_t dstCapacity, const void* src, size_t sr return regenSize; #else /* stack mode */ ZSTD_DCtx dctx; + ZSTD_initDCtx_internal(&dctx); return ZSTD_decompressDCtx(&dctx, dst, dstCapacity, src, srcSize); #endif } @@ -2021,9 +789,10 @@ static int ZSTD_isSkipFrame(ZSTD_DCtx* dctx) { return dctx->stage == ZSTDds_skip * or an error code, which can be tested using ZSTD_isError() */ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { - DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (U32)srcSize); + DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (unsigned)srcSize); /* Sanity check */ - if (srcSize != dctx->expected) return ERROR(srcSize_wrong); /* not allowed */ + if (srcSize != dctx->expected) + return ERROR(srcSize_wrong); /* not allowed */ if (dstCapacity) ZSTD_checkContinuity(dctx, dst); switch (dctx->stage) @@ -2031,10 +800,10 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_getFrameHeaderSize : assert(src != NULL); if (dctx->format == ZSTD_f_zstd1) { /* allows header */ - assert(srcSize >= ZSTD_frameIdSize); /* to read skippable magic number */ - if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ + assert(srcSize >= ZSTD_FRAMEIDSIZE); /* to read skippable magic number */ + if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ memcpy(dctx->headerBuffer, src, srcSize); - dctx->expected = ZSTD_skippableHeaderSize - srcSize; /* remaining to load to get full skippable frame header */ + dctx->expected = ZSTD_SKIPPABLEHEADERSIZE - srcSize; /* remaining to load to get full skippable frame header */ dctx->stage = ZSTDds_decodeSkippableHeader; return 0; } } @@ -2094,19 +863,19 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c rSize = ZSTD_copyRawBlock(dst, dstCapacity, src, srcSize); break; case bt_rle : - rSize = ZSTD_setRleBlock(dst, dstCapacity, src, srcSize, dctx->rleSize); + rSize = ZSTD_setRleBlock(dst, dstCapacity, *(const BYTE*)src, dctx->rleSize); break; case bt_reserved : /* should never happen */ default: return ERROR(corruption_detected); } if (ZSTD_isError(rSize)) return rSize; - DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (U32)rSize); + DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize); dctx->decodedSize += rSize; if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize); if (dctx->stage == ZSTDds_decompressLastBlock) { /* end of frame */ - DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (U32)dctx->decodedSize); + DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (unsigned)dctx->decodedSize); if (dctx->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) { if (dctx->decodedSize != dctx->fParams.frameContentSize) { return ERROR(corruption_detected); @@ -2130,7 +899,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c assert(srcSize == 4); /* guaranteed by dctx->expected */ { U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); U32 const check32 = MEM_readLE32(src); - DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", h32, check32); + DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); if (check32 != h32) return ERROR(checksum_wrong); dctx->expected = 0; dctx->stage = ZSTDds_getFrameHeaderSize; @@ -2139,9 +908,9 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_decodeSkippableHeader: assert(src != NULL); - assert(srcSize <= ZSTD_skippableHeaderSize); - memcpy(dctx->headerBuffer + (ZSTD_skippableHeaderSize - srcSize), src, srcSize); /* complete skippable header */ - dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_frameIdSize); /* note : dctx->expected can grow seriously large, beyond local buffer size */ + assert(srcSize <= ZSTD_SKIPPABLEHEADERSIZE); + memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */ + dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_FRAMEIDSIZE); /* note : dctx->expected can grow seriously large, beyond local buffer size */ dctx->stage = ZSTDds_skipFrame; return 0; @@ -2151,7 +920,8 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c return 0; default: - return ERROR(GENERIC); /* impossible */ + assert(0); /* impossible */ + return ERROR(GENERIC); /* some compiler require default to do something */ } } @@ -2159,38 +929,52 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c static size_t ZSTD_refDictContent(ZSTD_DCtx* dctx, const void* dict, size_t dictSize) { dctx->dictEnd = dctx->previousDstEnd; - dctx->vBase = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base)); - dctx->base = dict; + dctx->virtualStart = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); + dctx->prefixStart = dict; dctx->previousDstEnd = (const char*)dict + dictSize; return 0; } -/* ZSTD_loadEntropy() : - * dict : must point at beginning of a valid zstd dictionary +/*! ZSTD_loadDEntropy() : + * dict : must point at beginning of a valid zstd dictionary. * @return : size of entropy tables read */ -static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const dict, size_t const dictSize) +size_t +ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, + const void* const dict, size_t const dictSize) { const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; if (dictSize <= 8) return ERROR(dictionary_corrupted); + assert(MEM_readLE32(dict) == ZSTD_MAGIC_DICTIONARY); /* dict must be valid */ dictPtr += 8; /* skip header = magic + dictID */ - - { size_t const hSize = HUF_readDTableX4_wksp( - entropy->hufTable, dictPtr, dictEnd - dictPtr, - entropy->workspace, sizeof(entropy->workspace)); + ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, OFTable) == offsetof(ZSTD_entropyDTables_t, LLTable) + sizeof(entropy->LLTable)); + ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, MLTable) == offsetof(ZSTD_entropyDTables_t, OFTable) + sizeof(entropy->OFTable)); + ZSTD_STATIC_ASSERT(sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable) >= HUF_DECOMPRESS_WORKSPACE_SIZE); + { void* const workspace = &entropy->LLTable; /* use fse tables as temporary workspace; implies fse tables are grouped together */ + size_t const workspaceSize = sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable); +#ifdef HUF_FORCE_DECOMPRESS_X1 + /* in minimal huffman, we always use X1 variants */ + size_t const hSize = HUF_readDTableX1_wksp(entropy->hufTable, + dictPtr, dictEnd - dictPtr, + workspace, workspaceSize); +#else + size_t const hSize = HUF_readDTableX2_wksp(entropy->hufTable, + dictPtr, dictEnd - dictPtr, + workspace, workspaceSize); +#endif if (HUF_isError(hSize)) return ERROR(dictionary_corrupted); dictPtr += hSize; } { short offcodeNCount[MaxOff+1]; - U32 offcodeMaxValue = MaxOff, offcodeLog; + unsigned offcodeMaxValue = MaxOff, offcodeLog; size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted); if (offcodeMaxValue > MaxOff) return ERROR(dictionary_corrupted); if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted); - ZSTD_buildFSETable(entropy->OFTable, + ZSTD_buildFSETable( entropy->OFTable, offcodeNCount, offcodeMaxValue, OF_base, OF_bits, offcodeLog); @@ -2203,7 +987,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const if (FSE_isError(matchlengthHeaderSize)) return ERROR(dictionary_corrupted); if (matchlengthMaxValue > MaxML) return ERROR(dictionary_corrupted); if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted); - ZSTD_buildFSETable(entropy->MLTable, + ZSTD_buildFSETable( entropy->MLTable, matchlengthNCount, matchlengthMaxValue, ML_base, ML_bits, matchlengthLog); @@ -2216,7 +1000,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const if (FSE_isError(litlengthHeaderSize)) return ERROR(dictionary_corrupted); if (litlengthMaxValue > MaxLL) return ERROR(dictionary_corrupted); if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted); - ZSTD_buildFSETable(entropy->LLTable, + ZSTD_buildFSETable( entropy->LLTable, litlengthNCount, litlengthMaxValue, LL_base, LL_bits, litlengthLog); @@ -2242,10 +1026,10 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict if (magic != ZSTD_MAGIC_DICTIONARY) { return ZSTD_refDictContent(dctx, dict, dictSize); /* pure content mode */ } } - dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_frameIdSize); + dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE); /* load entropy tables */ - { size_t const eSize = ZSTD_loadEntropy(&dctx->entropy, dict, dictSize); + { size_t const eSize = ZSTD_loadDEntropy(&dctx->entropy, dict, dictSize); if (ZSTD_isError(eSize)) return ERROR(dictionary_corrupted); dict = (const char*)dict + eSize; dictSize -= eSize; @@ -2256,7 +1040,6 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict return ZSTD_refDictContent(dctx, dict, dictSize); } -/* Note : this function cannot fail */ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) { assert(dctx != NULL); @@ -2264,8 +1047,8 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) dctx->stage = ZSTDds_getFrameHeaderSize; dctx->decodedSize = 0; dctx->previousDstEnd = NULL; - dctx->base = NULL; - dctx->vBase = NULL; + dctx->prefixStart = NULL; + dctx->virtualStart = NULL; dctx->dictEnd = NULL; dctx->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ dctx->litEntropy = dctx->fseEntropy = 0; @@ -2290,192 +1073,25 @@ size_t ZSTD_decompressBegin_usingDict(ZSTD_DCtx* dctx, const void* dict, size_t /* ====== ZSTD_DDict ====== */ -struct ZSTD_DDict_s { - void* dictBuffer; - const void* dictContent; - size_t dictSize; - ZSTD_entropyDTables_t entropy; - U32 dictID; - U32 entropyPresent; - ZSTD_customMem cMem; -}; /* typedef'd to ZSTD_DDict within "zstd.h" */ - -static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict) -{ - return ddict->dictContent; -} - -static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict) -{ - return ddict->dictSize; -} - -size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dstDCtx, const ZSTD_DDict* ddict) -{ - CHECK_F( ZSTD_decompressBegin(dstDCtx) ); - if (ddict) { /* support begin on NULL */ - dstDCtx->dictID = ddict->dictID; - dstDCtx->base = ddict->dictContent; - dstDCtx->vBase = ddict->dictContent; - dstDCtx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize; - dstDCtx->previousDstEnd = dstDCtx->dictEnd; - if (ddict->entropyPresent) { - dstDCtx->litEntropy = 1; - dstDCtx->fseEntropy = 1; - dstDCtx->LLTptr = ddict->entropy.LLTable; - dstDCtx->MLTptr = ddict->entropy.MLTable; - dstDCtx->OFTptr = ddict->entropy.OFTable; - dstDCtx->HUFptr = ddict->entropy.hufTable; - dstDCtx->entropy.rep[0] = ddict->entropy.rep[0]; - dstDCtx->entropy.rep[1] = ddict->entropy.rep[1]; - dstDCtx->entropy.rep[2] = ddict->entropy.rep[2]; - } else { - dstDCtx->litEntropy = 0; - dstDCtx->fseEntropy = 0; - } - } - return 0; -} - -static size_t ZSTD_loadEntropy_inDDict(ZSTD_DDict* ddict, ZSTD_dictContentType_e dictContentType) +size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { - ddict->dictID = 0; - ddict->entropyPresent = 0; - if (dictContentType == ZSTD_dct_rawContent) return 0; - - if (ddict->dictSize < 8) { - if (dictContentType == ZSTD_dct_fullDict) - return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ - return 0; /* pure content mode */ + DEBUGLOG(4, "ZSTD_decompressBegin_usingDDict"); + assert(dctx != NULL); + if (ddict) { + const char* const dictStart = (const char*)ZSTD_DDict_dictContent(ddict); + size_t const dictSize = ZSTD_DDict_dictSize(ddict); + const void* const dictEnd = dictStart + dictSize; + dctx->ddictIsCold = (dctx->dictEnd != dictEnd); + DEBUGLOG(4, "DDict is %s", + dctx->ddictIsCold ? "~cold~" : "hot!"); } - { U32 const magic = MEM_readLE32(ddict->dictContent); - if (magic != ZSTD_MAGIC_DICTIONARY) { - if (dictContentType == ZSTD_dct_fullDict) - return ERROR(dictionary_corrupted); /* only accept specified dictionaries */ - return 0; /* pure content mode */ - } + CHECK_F( ZSTD_decompressBegin(dctx) ); + if (ddict) { /* NULL ddict is equivalent to no dictionary */ + ZSTD_copyDDictParameters(dctx, ddict); } - ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_frameIdSize); - - /* load entropy tables */ - CHECK_E( ZSTD_loadEntropy(&ddict->entropy, ddict->dictContent, ddict->dictSize), dictionary_corrupted ); - ddict->entropyPresent = 1; return 0; } - -static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, - const void* dict, size_t dictSize, - ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType) -{ - if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) { - ddict->dictBuffer = NULL; - ddict->dictContent = dict; - } else { - void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem); - ddict->dictBuffer = internalBuffer; - ddict->dictContent = internalBuffer; - if (!internalBuffer) return ERROR(memory_allocation); - memcpy(internalBuffer, dict, dictSize); - } - ddict->dictSize = dictSize; - ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ - - /* parse dictionary content */ - CHECK_F( ZSTD_loadEntropy_inDDict(ddict, dictContentType) ); - - return 0; -} - -ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, - ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType, - ZSTD_customMem customMem) -{ - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - - { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem); - if (!ddict) return NULL; - ddict->cMem = customMem; - - if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, dictLoadMethod, dictContentType) )) { - ZSTD_freeDDict(ddict); - return NULL; - } - - return ddict; - } -} - -/*! ZSTD_createDDict() : -* Create a digested dictionary, to start decompression without startup delay. -* `dict` content is copied inside DDict. -* Consequently, `dict` can be released after `ZSTD_DDict` creation */ -ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize) -{ - ZSTD_customMem const allocator = { NULL, NULL, NULL }; - return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator); -} - -/*! ZSTD_createDDict_byReference() : - * Create a digested dictionary, to start decompression without startup delay. - * Dictionary content is simply referenced, it will be accessed during decompression. - * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */ -ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize) -{ - ZSTD_customMem const allocator = { NULL, NULL, NULL }; - return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator); -} - - -const ZSTD_DDict* ZSTD_initStaticDDict( - void* workspace, size_t workspaceSize, - const void* dict, size_t dictSize, - ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType) -{ - size_t const neededSpace = - sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); - ZSTD_DDict* const ddict = (ZSTD_DDict*)workspace; - assert(workspace != NULL); - assert(dict != NULL); - if ((size_t)workspace & 7) return NULL; /* 8-aligned */ - if (workspaceSize < neededSpace) return NULL; - if (dictLoadMethod == ZSTD_dlm_byCopy) { - memcpy(ddict+1, dict, dictSize); /* local copy */ - dict = ddict+1; - } - if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, ZSTD_dlm_byRef, dictContentType) )) - return NULL; - return ddict; -} - - -size_t ZSTD_freeDDict(ZSTD_DDict* ddict) -{ - if (ddict==NULL) return 0; /* support free on NULL */ - { ZSTD_customMem const cMem = ddict->cMem; - ZSTD_free(ddict->dictBuffer, cMem); - ZSTD_free(ddict, cMem); - return 0; - } -} - -/*! ZSTD_estimateDDictSize() : - * Estimate amount of memory that will be needed to create a dictionary for decompression. - * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */ -size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod) -{ - return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize); -} - -size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict) -{ - if (ddict==NULL) return 0; /* support sizeof on NULL */ - return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ; -} - /*! ZSTD_getDictID_fromDict() : * Provides the dictID stored within dictionary. * if @return == 0, the dictionary is not conformant with Zstandard specification. @@ -2484,17 +1100,7 @@ unsigned ZSTD_getDictID_fromDict(const void* dict, size_t dictSize) { if (dictSize < 8) return 0; if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) return 0; - return MEM_readLE32((const char*)dict + ZSTD_frameIdSize); -} - -/*! ZSTD_getDictID_fromDDict() : - * Provides the dictID of the dictionary loaded into `ddict`. - * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. - * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ -unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict) -{ - if (ddict==NULL) return 0; - return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize); + return MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE); } /*! ZSTD_getDictID_fromFrame() : @@ -2560,12 +1166,15 @@ size_t ZSTD_freeDStream(ZSTD_DStream* zds) } -/* *** Initialization *** */ +/* *** Initialization *** */ size_t ZSTD_DStreamInSize(void) { return ZSTD_BLOCKSIZE_MAX + ZSTD_blockHeaderSize; } size_t ZSTD_DStreamOutSize(void) { return ZSTD_BLOCKSIZE_MAX; } -size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType) +size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType) { if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); ZSTD_freeDDict(dctx->ddictLocal); @@ -2601,14 +1210,15 @@ size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSiz /* ZSTD_initDStream_usingDict() : - * return : expected size, aka ZSTD_frameHeaderSize_prefix. + * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX. * this function cannot fail */ size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize) { DEBUGLOG(4, "ZSTD_initDStream_usingDict"); zds->streamStage = zdss_init; + zds->noForwardProgress = 0; CHECK_F( ZSTD_DCtx_loadDictionary(zds, dict, dictSize) ); - return ZSTD_frameHeaderSize_prefix; + return ZSTD_FRAMEHEADERSIZE_PREFIX; } /* note : this variant can't fail */ @@ -2618,13 +1228,6 @@ size_t ZSTD_initDStream(ZSTD_DStream* zds) return ZSTD_initDStream_usingDict(zds, NULL, 0); } -size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) -{ - if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); - dctx->ddict = ddict; - return 0; -} - /* ZSTD_initDStream_usingDDict() : * ddict will just be referenced, and must outlive decompression session * this function cannot fail */ @@ -2636,7 +1239,7 @@ size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* dctx, const ZSTD_DDict* ddict) } /* ZSTD_resetDStream() : - * return : expected size, aka ZSTD_frameHeaderSize_prefix. + * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX. * this function cannot fail */ size_t ZSTD_resetDStream(ZSTD_DStream* dctx) { @@ -2645,36 +1248,103 @@ size_t ZSTD_resetDStream(ZSTD_DStream* dctx) dctx->lhSize = dctx->inPos = dctx->outStart = dctx->outEnd = 0; dctx->legacyVersion = 0; dctx->hostageByte = 0; - return ZSTD_frameHeaderSize_prefix; + return ZSTD_FRAMEHEADERSIZE_PREFIX; } -size_t ZSTD_setDStreamParameter(ZSTD_DStream* dctx, - ZSTD_DStreamParameter_e paramType, unsigned paramValue) + +size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); - switch(paramType) - { - default : return ERROR(parameter_unsupported); - case DStream_p_maxWindowSize : - DEBUGLOG(4, "setting maxWindowSize = %u KB", paramValue >> 10); - dctx->maxWindowSize = paramValue ? paramValue : (U32)(-1); - break; - } + dctx->ddict = ddict; return 0; } +/* ZSTD_DCtx_setMaxWindowSize() : + * note : no direct equivalence in ZSTD_DCtx_setParameter, + * since this version sets windowSize, and the other sets windowLog */ size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize) { + ZSTD_bounds const bounds = ZSTD_dParam_getBounds(ZSTD_d_windowLogMax); + size_t const min = (size_t)1 << bounds.lowerBound; + size_t const max = (size_t)1 << bounds.upperBound; if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); + if (maxWindowSize < min) return ERROR(parameter_outOfBound); + if (maxWindowSize > max) return ERROR(parameter_outOfBound); dctx->maxWindowSize = maxWindowSize; return 0; } size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format) { - DEBUGLOG(4, "ZSTD_DCtx_setFormat : %u", (unsigned)format); + return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, format); +} + +ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) +{ + ZSTD_bounds bounds = { 0, 0, 0 }; + switch(dParam) { + case ZSTD_d_windowLogMax: + bounds.lowerBound = ZSTD_WINDOWLOG_ABSOLUTEMIN; + bounds.upperBound = ZSTD_WINDOWLOG_MAX; + return bounds; + case ZSTD_d_format: + bounds.lowerBound = (int)ZSTD_f_zstd1; + bounds.upperBound = (int)ZSTD_f_zstd1_magicless; + ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); + return bounds; + default:; + } + bounds.error = ERROR(parameter_unsupported); + return bounds; +} + +/* ZSTD_dParam_withinBounds: + * @return 1 if value is within dParam bounds, + * 0 otherwise */ +static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value) +{ + ZSTD_bounds const bounds = ZSTD_dParam_getBounds(dParam); + if (ZSTD_isError(bounds.error)) return 0; + if (value < bounds.lowerBound) return 0; + if (value > bounds.upperBound) return 0; + return 1; +} + +#define CHECK_DBOUNDS(p,v) { \ + if (!ZSTD_dParam_withinBounds(p, v)) \ + return ERROR(parameter_outOfBound); \ +} + +size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value) +{ if (dctx->streamStage != zdss_init) return ERROR(stage_wrong); - dctx->format = format; + switch(dParam) { + case ZSTD_d_windowLogMax: + CHECK_DBOUNDS(ZSTD_d_windowLogMax, value); + dctx->maxWindowSize = ((size_t)1) << value; + return 0; + case ZSTD_d_format: + CHECK_DBOUNDS(ZSTD_d_format, value); + dctx->format = (ZSTD_format_e)value; + return 0; + default:; + } + return ERROR(parameter_unsupported); +} + +size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset) +{ + if ( (reset == ZSTD_reset_session_only) + || (reset == ZSTD_reset_session_and_parameters) ) { + (void)ZSTD_initDStream(dctx); + } + if ( (reset == ZSTD_reset_parameters) + || (reset == ZSTD_reset_session_and_parameters) ) { + if (dctx->streamStage != zdss_init) + return ERROR(stage_wrong); + dctx->format = ZSTD_f_zstd1; + dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; + } return 0; } @@ -2704,7 +1374,7 @@ size_t ZSTD_estimateDStreamSize(size_t windowSize) size_t ZSTD_estimateDStreamSize_fromFrame(const void* src, size_t srcSize) { - U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable */ + U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable, but requires an additional parameter (or a dctx) */ ZSTD_frameHeader zfh; size_t const err = ZSTD_getFrameHeader(&zfh, src, srcSize); if (ZSTD_isError(err)) return err; @@ -2767,14 +1437,14 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB return hint; } } #endif - { size_t const hSize = ZSTD_getFrameHeader_internal(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format); + { size_t const hSize = ZSTD_getFrameHeader_advanced(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format); DEBUGLOG(5, "header size : %u", (U32)hSize); if (ZSTD_isError(hSize)) { #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) U32 const legacyVersion = ZSTD_isLegacy(istart, iend-istart); if (legacyVersion) { - const void* const dict = zds->ddict ? zds->ddict->dictContent : NULL; - size_t const dictSize = zds->ddict ? zds->ddict->dictSize : 0; + const void* const dict = zds->ddict ? ZSTD_DDict_dictContent(zds->ddict) : NULL; + size_t const dictSize = zds->ddict ? ZSTD_DDict_dictSize(zds->ddict) : 0; DEBUGLOG(5, "ZSTD_decompressStream: detected legacy version v0.%u", legacyVersion); /* legacy support is incompatible with static dctx */ if (zds->staticSize) return ERROR(memory_allocation); @@ -2799,7 +1469,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB zds->lhSize += remainingInput; } input->pos = input->size; - return (MAX(ZSTD_frameHeaderSize_min, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */ + return (MAX(ZSTD_FRAMEHEADERSIZE_MIN, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */ } assert(ip != NULL); memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad; @@ -2827,8 +1497,8 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB DEBUGLOG(4, "Consume header"); CHECK_F(ZSTD_decompressBegin_usingDDict(zds, zds->ddict)); - if ((MEM_readLE32(zds->headerBuffer) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ - zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_frameIdSize); + if ((MEM_readLE32(zds->headerBuffer) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ + zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_FRAMEIDSIZE); zds->stage = ZSTDds_skipFrame; } else { CHECK_F(ZSTD_decodeFrameHeader(zds, zds->headerBuffer, zds->lhSize)); @@ -2943,12 +1613,24 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB someMoreWork = 0; break; - default: return ERROR(GENERIC); /* impossible */ + default: + assert(0); /* impossible */ + return ERROR(GENERIC); /* some compiler require default to do something */ } } /* result */ - input->pos += (size_t)(ip-istart); - output->pos += (size_t)(op-ostart); + input->pos = (size_t)(ip - (const char*)(input->src)); + output->pos = (size_t)(op - (char*)(output->dst)); + if ((ip==istart) && (op==ostart)) { /* no forward progress */ + zds->noForwardProgress ++; + if (zds->noForwardProgress >= ZSTD_NO_FORWARD_PROGRESS_MAX) { + if (op==oend) return ERROR(dstSize_tooSmall); + if (ip==iend) return ERROR(srcSize_wrong); + assert(0); + } + } else { + zds->noForwardProgress = 0; + } { size_t nextSrcSizeHint = ZSTD_nextSrcSizeToDecompress(zds); if (!nextSrcSizeHint) { /* frame fully decoded */ if (zds->outEnd == zds->outStart) { /* output fully flushed */ @@ -2975,13 +1657,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } } - -size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input) -{ - return ZSTD_decompressStream(dctx, output, input); -} - -size_t ZSTD_decompress_generic_simpleArgs ( +size_t ZSTD_decompressStream_simpleArgs ( ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, size_t* dstPos, const void* src, size_t srcSize, size_t* srcPos) @@ -2989,15 +1665,8 @@ size_t ZSTD_decompress_generic_simpleArgs ( ZSTD_outBuffer output = { dst, dstCapacity, *dstPos }; ZSTD_inBuffer input = { src, srcSize, *srcPos }; /* ZSTD_compress_generic() will check validity of dstPos and srcPos */ - size_t const cErr = ZSTD_decompress_generic(dctx, &output, &input); + size_t const cErr = ZSTD_decompressStream(dctx, &output, &input); *dstPos = output.pos; *srcPos = input.pos; return cErr; } - -void ZSTD_DCtx_reset(ZSTD_DCtx* dctx) -{ - (void)ZSTD_initDStream(dctx); - dctx->format = ZSTD_f_zstd1; - dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; -} diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c new file mode 100644 index 0000000000..32baad9fbb --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_decompress_block.c @@ -0,0 +1,1307 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +/* zstd_decompress_block : + * this module takes care of decompressing _compressed_ block */ + +/*-******************************************************* +* Dependencies +*********************************************************/ +#include <string.h> /* memcpy, memmove, memset */ +#include "compiler.h" /* prefetch */ +#include "cpu.h" /* bmi2 */ +#include "mem.h" /* low level memory routines */ +#define FSE_STATIC_LINKING_ONLY +#include "fse.h" +#define HUF_STATIC_LINKING_ONLY +#include "huf.h" +#include "zstd_internal.h" +#include "zstd_decompress_internal.h" /* ZSTD_DCtx */ +#include "zstd_ddict.h" /* ZSTD_DDictDictContent */ +#include "zstd_decompress_block.h" + +/*_******************************************************* +* Macros +**********************************************************/ + +/* These two optional macros force the use one way or another of the two + * ZSTD_decompressSequences implementations. You can't force in both directions + * at the same time. + */ +#if defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) +#error "Cannot force the use of the short and the long ZSTD_decompressSequences variants!" +#endif + + +/*_******************************************************* +* Memory operations +**********************************************************/ +static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } + + +/*-************************************************************* + * Block decoding + ***************************************************************/ + +/*! ZSTD_getcBlockSize() : + * Provides the size of compressed block from block header `src` */ +size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, + blockProperties_t* bpPtr) +{ + if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong); + { U32 const cBlockHeader = MEM_readLE24(src); + U32 const cSize = cBlockHeader >> 3; + bpPtr->lastBlock = cBlockHeader & 1; + bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3); + bpPtr->origSize = cSize; /* only useful for RLE */ + if (bpPtr->blockType == bt_rle) return 1; + if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected); + return cSize; + } +} + + +/* Hidden declaration for fullbench */ +size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, + const void* src, size_t srcSize); +/*! ZSTD_decodeLiteralsBlock() : + * @return : nb of bytes read from src (< srcSize ) + * note : symbol not declared but exposed for fullbench */ +size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, + const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */ +{ + if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected); + + { const BYTE* const istart = (const BYTE*) src; + symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3); + + switch(litEncType) + { + case set_repeat: + if (dctx->litEntropy==0) return ERROR(dictionary_corrupted); + /* fall-through */ + + case set_compressed: + if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */ + { size_t lhSize, litSize, litCSize; + U32 singleStream=0; + U32 const lhlCode = (istart[0] >> 2) & 3; + U32 const lhc = MEM_readLE32(istart); + size_t hufSuccess; + switch(lhlCode) + { + case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */ + /* 2 - 2 - 10 - 10 */ + singleStream = !lhlCode; + lhSize = 3; + litSize = (lhc >> 4) & 0x3FF; + litCSize = (lhc >> 14) & 0x3FF; + break; + case 2: + /* 2 - 2 - 14 - 14 */ + lhSize = 4; + litSize = (lhc >> 4) & 0x3FFF; + litCSize = lhc >> 18; + break; + case 3: + /* 2 - 2 - 18 - 18 */ + lhSize = 5; + litSize = (lhc >> 4) & 0x3FFFF; + litCSize = (lhc >> 22) + (istart[4] << 10); + break; + } + if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); + if (litCSize + lhSize > srcSize) return ERROR(corruption_detected); + + /* prefetch huffman table if cold */ + if (dctx->ddictIsCold && (litSize > 768 /* heuristic */)) { + PREFETCH_AREA(dctx->HUFptr, sizeof(dctx->entropy.hufTable)); + } + + if (litEncType==set_repeat) { + if (singleStream) { + hufSuccess = HUF_decompress1X_usingDTable_bmi2( + dctx->litBuffer, litSize, istart+lhSize, litCSize, + dctx->HUFptr, dctx->bmi2); + } else { + hufSuccess = HUF_decompress4X_usingDTable_bmi2( + dctx->litBuffer, litSize, istart+lhSize, litCSize, + dctx->HUFptr, dctx->bmi2); + } + } else { + if (singleStream) { +#if defined(HUF_FORCE_DECOMPRESS_X2) + hufSuccess = HUF_decompress1X_DCtx_wksp( + dctx->entropy.hufTable, dctx->litBuffer, litSize, + istart+lhSize, litCSize, dctx->workspace, + sizeof(dctx->workspace)); +#else + hufSuccess = HUF_decompress1X1_DCtx_wksp_bmi2( + dctx->entropy.hufTable, dctx->litBuffer, litSize, + istart+lhSize, litCSize, dctx->workspace, + sizeof(dctx->workspace), dctx->bmi2); +#endif + } else { + hufSuccess = HUF_decompress4X_hufOnly_wksp_bmi2( + dctx->entropy.hufTable, dctx->litBuffer, litSize, + istart+lhSize, litCSize, dctx->workspace, + sizeof(dctx->workspace), dctx->bmi2); + } + } + + if (HUF_isError(hufSuccess)) return ERROR(corruption_detected); + + dctx->litPtr = dctx->litBuffer; + dctx->litSize = litSize; + dctx->litEntropy = 1; + if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable; + memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + return litCSize + lhSize; + } + + case set_basic: + { size_t litSize, lhSize; + U32 const lhlCode = ((istart[0]) >> 2) & 3; + switch(lhlCode) + { + case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ + lhSize = 1; + litSize = istart[0] >> 3; + break; + case 1: + lhSize = 2; + litSize = MEM_readLE16(istart) >> 4; + break; + case 3: + lhSize = 3; + litSize = MEM_readLE24(istart) >> 4; + break; + } + + if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ + if (litSize+lhSize > srcSize) return ERROR(corruption_detected); + memcpy(dctx->litBuffer, istart+lhSize, litSize); + dctx->litPtr = dctx->litBuffer; + dctx->litSize = litSize; + memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + return lhSize+litSize; + } + /* direct reference into compressed stream */ + dctx->litPtr = istart+lhSize; + dctx->litSize = litSize; + return lhSize+litSize; + } + + case set_rle: + { U32 const lhlCode = ((istart[0]) >> 2) & 3; + size_t litSize, lhSize; + switch(lhlCode) + { + case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */ + lhSize = 1; + litSize = istart[0] >> 3; + break; + case 1: + lhSize = 2; + litSize = MEM_readLE16(istart) >> 4; + break; + case 3: + lhSize = 3; + litSize = MEM_readLE24(istart) >> 4; + if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */ + break; + } + if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected); + memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); + dctx->litPtr = dctx->litBuffer; + dctx->litSize = litSize; + return lhSize+1; + } + default: + return ERROR(corruption_detected); /* impossible */ + } + } +} + +/* Default FSE distribution tables. + * These are pre-calculated FSE decoding tables using default distributions as defined in specification : + * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions + * They were generated programmatically with following method : + * - start from default distributions, present in /lib/common/zstd_internal.h + * - generate tables normally, using ZSTD_buildFSETable() + * - printout the content of tables + * - pretify output, report below, test with fuzzer to ensure it's correct */ + +/* Default FSE distribution table for Literal Lengths */ +static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = { + { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ + /* nextState, nbAddBits, nbBits, baseVal */ + { 0, 0, 4, 0}, { 16, 0, 4, 0}, + { 32, 0, 5, 1}, { 0, 0, 5, 3}, + { 0, 0, 5, 4}, { 0, 0, 5, 6}, + { 0, 0, 5, 7}, { 0, 0, 5, 9}, + { 0, 0, 5, 10}, { 0, 0, 5, 12}, + { 0, 0, 6, 14}, { 0, 1, 5, 16}, + { 0, 1, 5, 20}, { 0, 1, 5, 22}, + { 0, 2, 5, 28}, { 0, 3, 5, 32}, + { 0, 4, 5, 48}, { 32, 6, 5, 64}, + { 0, 7, 5, 128}, { 0, 8, 6, 256}, + { 0, 10, 6, 1024}, { 0, 12, 6, 4096}, + { 32, 0, 4, 0}, { 0, 0, 4, 1}, + { 0, 0, 5, 2}, { 32, 0, 5, 4}, + { 0, 0, 5, 5}, { 32, 0, 5, 7}, + { 0, 0, 5, 8}, { 32, 0, 5, 10}, + { 0, 0, 5, 11}, { 0, 0, 6, 13}, + { 32, 1, 5, 16}, { 0, 1, 5, 18}, + { 32, 1, 5, 22}, { 0, 2, 5, 24}, + { 32, 3, 5, 32}, { 0, 3, 5, 40}, + { 0, 6, 4, 64}, { 16, 6, 4, 64}, + { 32, 7, 5, 128}, { 0, 9, 6, 512}, + { 0, 11, 6, 2048}, { 48, 0, 4, 0}, + { 16, 0, 4, 1}, { 32, 0, 5, 2}, + { 32, 0, 5, 3}, { 32, 0, 5, 5}, + { 32, 0, 5, 6}, { 32, 0, 5, 8}, + { 32, 0, 5, 9}, { 32, 0, 5, 11}, + { 32, 0, 5, 12}, { 0, 0, 6, 15}, + { 32, 1, 5, 18}, { 32, 1, 5, 20}, + { 32, 2, 5, 24}, { 32, 2, 5, 28}, + { 32, 3, 5, 40}, { 32, 4, 5, 48}, + { 0, 16, 6,65536}, { 0, 15, 6,32768}, + { 0, 14, 6,16384}, { 0, 13, 6, 8192}, +}; /* LL_defaultDTable */ + +/* Default FSE distribution table for Offset Codes */ +static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = { + { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ + /* nextState, nbAddBits, nbBits, baseVal */ + { 0, 0, 5, 0}, { 0, 6, 4, 61}, + { 0, 9, 5, 509}, { 0, 15, 5,32765}, + { 0, 21, 5,2097149}, { 0, 3, 5, 5}, + { 0, 7, 4, 125}, { 0, 12, 5, 4093}, + { 0, 18, 5,262141}, { 0, 23, 5,8388605}, + { 0, 5, 5, 29}, { 0, 8, 4, 253}, + { 0, 14, 5,16381}, { 0, 20, 5,1048573}, + { 0, 2, 5, 1}, { 16, 7, 4, 125}, + { 0, 11, 5, 2045}, { 0, 17, 5,131069}, + { 0, 22, 5,4194301}, { 0, 4, 5, 13}, + { 16, 8, 4, 253}, { 0, 13, 5, 8189}, + { 0, 19, 5,524285}, { 0, 1, 5, 1}, + { 16, 6, 4, 61}, { 0, 10, 5, 1021}, + { 0, 16, 5,65533}, { 0, 28, 5,268435453}, + { 0, 27, 5,134217725}, { 0, 26, 5,67108861}, + { 0, 25, 5,33554429}, { 0, 24, 5,16777213}, +}; /* OF_defaultDTable */ + + +/* Default FSE distribution table for Match Lengths */ +static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = { + { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */ + /* nextState, nbAddBits, nbBits, baseVal */ + { 0, 0, 6, 3}, { 0, 0, 4, 4}, + { 32, 0, 5, 5}, { 0, 0, 5, 6}, + { 0, 0, 5, 8}, { 0, 0, 5, 9}, + { 0, 0, 5, 11}, { 0, 0, 6, 13}, + { 0, 0, 6, 16}, { 0, 0, 6, 19}, + { 0, 0, 6, 22}, { 0, 0, 6, 25}, + { 0, 0, 6, 28}, { 0, 0, 6, 31}, + { 0, 0, 6, 34}, { 0, 1, 6, 37}, + { 0, 1, 6, 41}, { 0, 2, 6, 47}, + { 0, 3, 6, 59}, { 0, 4, 6, 83}, + { 0, 7, 6, 131}, { 0, 9, 6, 515}, + { 16, 0, 4, 4}, { 0, 0, 4, 5}, + { 32, 0, 5, 6}, { 0, 0, 5, 7}, + { 32, 0, 5, 9}, { 0, 0, 5, 10}, + { 0, 0, 6, 12}, { 0, 0, 6, 15}, + { 0, 0, 6, 18}, { 0, 0, 6, 21}, + { 0, 0, 6, 24}, { 0, 0, 6, 27}, + { 0, 0, 6, 30}, { 0, 0, 6, 33}, + { 0, 1, 6, 35}, { 0, 1, 6, 39}, + { 0, 2, 6, 43}, { 0, 3, 6, 51}, + { 0, 4, 6, 67}, { 0, 5, 6, 99}, + { 0, 8, 6, 259}, { 32, 0, 4, 4}, + { 48, 0, 4, 4}, { 16, 0, 4, 5}, + { 32, 0, 5, 7}, { 32, 0, 5, 8}, + { 32, 0, 5, 10}, { 32, 0, 5, 11}, + { 0, 0, 6, 14}, { 0, 0, 6, 17}, + { 0, 0, 6, 20}, { 0, 0, 6, 23}, + { 0, 0, 6, 26}, { 0, 0, 6, 29}, + { 0, 0, 6, 32}, { 0, 16, 6,65539}, + { 0, 15, 6,32771}, { 0, 14, 6,16387}, + { 0, 13, 6, 8195}, { 0, 12, 6, 4099}, + { 0, 11, 6, 2051}, { 0, 10, 6, 1027}, +}; /* ML_defaultDTable */ + + +static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits) +{ + void* ptr = dt; + ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr; + ZSTD_seqSymbol* const cell = dt + 1; + + DTableH->tableLog = 0; + DTableH->fastMode = 0; + + cell->nbBits = 0; + cell->nextState = 0; + assert(nbAddBits < 255); + cell->nbAdditionalBits = (BYTE)nbAddBits; + cell->baseValue = baseValue; +} + + +/* ZSTD_buildFSETable() : + * generate FSE decoding table for one symbol (ll, ml or off) + * cannot fail if input is valid => + * all inputs are presumed validated at this stage */ +void +ZSTD_buildFSETable(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog) +{ + ZSTD_seqSymbol* const tableDecode = dt+1; + U16 symbolNext[MaxSeq+1]; + + U32 const maxSV1 = maxSymbolValue + 1; + U32 const tableSize = 1 << tableLog; + U32 highThreshold = tableSize-1; + + /* Sanity Checks */ + assert(maxSymbolValue <= MaxSeq); + assert(tableLog <= MaxFSELog); + + /* Init, lay down lowprob symbols */ + { ZSTD_seqSymbol_header DTableH; + DTableH.tableLog = tableLog; + DTableH.fastMode = 1; + { S16 const largeLimit= (S16)(1 << (tableLog-1)); + U32 s; + for (s=0; s<maxSV1; s++) { + if (normalizedCounter[s]==-1) { + tableDecode[highThreshold--].baseValue = s; + symbolNext[s] = 1; + } else { + if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0; + symbolNext[s] = normalizedCounter[s]; + } } } + memcpy(dt, &DTableH, sizeof(DTableH)); + } + + /* Spread symbols */ + { U32 const tableMask = tableSize-1; + U32 const step = FSE_TABLESTEP(tableSize); + U32 s, position = 0; + for (s=0; s<maxSV1; s++) { + int i; + for (i=0; i<normalizedCounter[s]; i++) { + tableDecode[position].baseValue = s; + position = (position + step) & tableMask; + while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */ + } } + assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */ + } + + /* Build Decoding table */ + { U32 u; + for (u=0; u<tableSize; u++) { + U32 const symbol = tableDecode[u].baseValue; + U32 const nextState = symbolNext[symbol]++; + tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) ); + tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); + assert(nbAdditionalBits[symbol] < 255); + tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol]; + tableDecode[u].baseValue = baseValue[symbol]; + } } +} + + +/*! ZSTD_buildSeqTable() : + * @return : nb bytes read from src, + * or an error code if it fails */ +static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr, + symbolEncodingType_e type, unsigned max, U32 maxLog, + const void* src, size_t srcSize, + const U32* baseValue, const U32* nbAdditionalBits, + const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable, + int ddictIsCold, int nbSeq) +{ + switch(type) + { + case set_rle : + if (!srcSize) return ERROR(srcSize_wrong); + if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected); + { U32 const symbol = *(const BYTE*)src; + U32 const baseline = baseValue[symbol]; + U32 const nbBits = nbAdditionalBits[symbol]; + ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits); + } + *DTablePtr = DTableSpace; + return 1; + case set_basic : + *DTablePtr = defaultTable; + return 0; + case set_repeat: + if (!flagRepeatTable) return ERROR(corruption_detected); + /* prefetch FSE table if used */ + if (ddictIsCold && (nbSeq > 24 /* heuristic */)) { + const void* const pStart = *DTablePtr; + size_t const pSize = sizeof(ZSTD_seqSymbol) * (SEQSYMBOL_TABLE_SIZE(maxLog)); + PREFETCH_AREA(pStart, pSize); + } + return 0; + case set_compressed : + { unsigned tableLog; + S16 norm[MaxSeq+1]; + size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); + if (FSE_isError(headerSize)) return ERROR(corruption_detected); + if (tableLog > maxLog) return ERROR(corruption_detected); + ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); + *DTablePtr = DTableSpace; + return headerSize; + } + default : /* impossible */ + assert(0); + return ERROR(GENERIC); + } +} + +size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, + const void* src, size_t srcSize) +{ + const BYTE* const istart = (const BYTE* const)src; + const BYTE* const iend = istart + srcSize; + const BYTE* ip = istart; + int nbSeq; + DEBUGLOG(5, "ZSTD_decodeSeqHeaders"); + + /* check */ + if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong); + + /* SeqHead */ + nbSeq = *ip++; + if (!nbSeq) { + *nbSeqPtr=0; + if (srcSize != 1) return ERROR(srcSize_wrong); + return 1; + } + if (nbSeq > 0x7F) { + if (nbSeq == 0xFF) { + if (ip+2 > iend) return ERROR(srcSize_wrong); + nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; + } else { + if (ip >= iend) return ERROR(srcSize_wrong); + nbSeq = ((nbSeq-0x80)<<8) + *ip++; + } + } + *nbSeqPtr = nbSeq; + + /* FSE table descriptors */ + if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */ + { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6); + symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3); + symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3); + ip++; + + /* Build DTables */ + { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr, + LLtype, MaxLL, LLFSELog, + ip, iend-ip, + LL_base, LL_bits, + LL_defaultDTable, dctx->fseEntropy, + dctx->ddictIsCold, nbSeq); + if (ZSTD_isError(llhSize)) return ERROR(corruption_detected); + ip += llhSize; + } + + { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr, + OFtype, MaxOff, OffFSELog, + ip, iend-ip, + OF_base, OF_bits, + OF_defaultDTable, dctx->fseEntropy, + dctx->ddictIsCold, nbSeq); + if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected); + ip += ofhSize; + } + + { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr, + MLtype, MaxML, MLFSELog, + ip, iend-ip, + ML_base, ML_bits, + ML_defaultDTable, dctx->fseEntropy, + dctx->ddictIsCold, nbSeq); + if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected); + ip += mlhSize; + } + } + + return ip-istart; +} + + +typedef struct { + size_t litLength; + size_t matchLength; + size_t offset; + const BYTE* match; +} seq_t; + +typedef struct { + size_t state; + const ZSTD_seqSymbol* table; +} ZSTD_fseState; + +typedef struct { + BIT_DStream_t DStream; + ZSTD_fseState stateLL; + ZSTD_fseState stateOffb; + ZSTD_fseState stateML; + size_t prevOffset[ZSTD_REP_NUM]; + const BYTE* prefixStart; + const BYTE* dictEnd; + size_t pos; +} seqState_t; + + +/* ZSTD_execSequenceLast7(): + * exceptional case : decompress a match starting within last 7 bytes of output buffer. + * requires more careful checks, to ensure there is no overflow. + * performance does not matter though. + * note : this case is supposed to be never generated "naturally" by reference encoder, + * since in most cases it needs at least 8 bytes to look for a match. + * but it's allowed by the specification. */ +FORCE_NOINLINE +size_t ZSTD_execSequenceLast7(BYTE* op, + BYTE* const oend, seq_t sequence, + const BYTE** litPtr, const BYTE* const litLimit, + const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd) +{ + BYTE* const oLitEnd = op + sequence.litLength; + size_t const sequenceLength = sequence.litLength + sequence.matchLength; + BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ + const BYTE* const iLitEnd = *litPtr + sequence.litLength; + const BYTE* match = oLitEnd - sequence.offset; + + /* check */ + if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must fit within dstBuffer */ + if (iLitEnd > litLimit) return ERROR(corruption_detected); /* try to read beyond literal buffer */ + + /* copy literals */ + while (op < oLitEnd) *op++ = *(*litPtr)++; + + /* copy Match */ + if (sequence.offset > (size_t)(oLitEnd - base)) { + /* offset beyond prefix */ + if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected); + match = dictEnd - (base-match); + if (match + sequence.matchLength <= dictEnd) { + memmove(oLitEnd, match, sequence.matchLength); + return sequenceLength; + } + /* span extDict & currentPrefixSegment */ + { size_t const length1 = dictEnd - match; + memmove(oLitEnd, match, length1); + op = oLitEnd + length1; + sequence.matchLength -= length1; + match = base; + } } + while (op < oMatchEnd) *op++ = *match++; + return sequenceLength; +} + + +HINT_INLINE +size_t ZSTD_execSequence(BYTE* op, + BYTE* const oend, seq_t sequence, + const BYTE** litPtr, const BYTE* const litLimit, + const BYTE* const prefixStart, const BYTE* const virtualStart, const BYTE* const dictEnd) +{ + BYTE* const oLitEnd = op + sequence.litLength; + size_t const sequenceLength = sequence.litLength + sequence.matchLength; + BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ + BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; + const BYTE* const iLitEnd = *litPtr + sequence.litLength; + const BYTE* match = oLitEnd - sequence.offset; + + /* check */ + if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ + if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ + if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, virtualStart, dictEnd); + + /* copy Literals */ + ZSTD_copy8(op, *litPtr); + if (sequence.litLength > 8) + ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ + op = oLitEnd; + *litPtr = iLitEnd; /* update for next sequence */ + + /* copy Match */ + if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { + /* offset beyond prefix -> go into extDict */ + if (sequence.offset > (size_t)(oLitEnd - virtualStart)) + return ERROR(corruption_detected); + match = dictEnd + (match - prefixStart); + if (match + sequence.matchLength <= dictEnd) { + memmove(oLitEnd, match, sequence.matchLength); + return sequenceLength; + } + /* span extDict & currentPrefixSegment */ + { size_t const length1 = dictEnd - match; + memmove(oLitEnd, match, length1); + op = oLitEnd + length1; + sequence.matchLength -= length1; + match = prefixStart; + if (op > oend_w || sequence.matchLength < MINMATCH) { + U32 i; + for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; + return sequenceLength; + } + } } + /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */ + + /* match within prefix */ + if (sequence.offset < 8) { + /* close range match, overlap */ + static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ + static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ + int const sub2 = dec64table[sequence.offset]; + op[0] = match[0]; + op[1] = match[1]; + op[2] = match[2]; + op[3] = match[3]; + match += dec32table[sequence.offset]; + ZSTD_copy4(op+4, match); + match -= sub2; + } else { + ZSTD_copy8(op, match); + } + op += 8; match += 8; + + if (oMatchEnd > oend-(16-MINMATCH)) { + if (op < oend_w) { + ZSTD_wildcopy(op, match, oend_w - op); + match += oend_w - op; + op = oend_w; + } + while (op < oMatchEnd) *op++ = *match++; + } else { + ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ + } + return sequenceLength; +} + + +HINT_INLINE +size_t ZSTD_execSequenceLong(BYTE* op, + BYTE* const oend, seq_t sequence, + const BYTE** litPtr, const BYTE* const litLimit, + const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd) +{ + BYTE* const oLitEnd = op + sequence.litLength; + size_t const sequenceLength = sequence.litLength + sequence.matchLength; + BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ + BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; + const BYTE* const iLitEnd = *litPtr + sequence.litLength; + const BYTE* match = sequence.match; + + /* check */ + if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */ + if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */ + if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd); + + /* copy Literals */ + ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */ + if (sequence.litLength > 8) + ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */ + op = oLitEnd; + *litPtr = iLitEnd; /* update for next sequence */ + + /* copy Match */ + if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { + /* offset beyond prefix */ + if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected); + if (match + sequence.matchLength <= dictEnd) { + memmove(oLitEnd, match, sequence.matchLength); + return sequenceLength; + } + /* span extDict & currentPrefixSegment */ + { size_t const length1 = dictEnd - match; + memmove(oLitEnd, match, length1); + op = oLitEnd + length1; + sequence.matchLength -= length1; + match = prefixStart; + if (op > oend_w || sequence.matchLength < MINMATCH) { + U32 i; + for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i]; + return sequenceLength; + } + } } + assert(op <= oend_w); + assert(sequence.matchLength >= MINMATCH); + + /* match within prefix */ + if (sequence.offset < 8) { + /* close range match, overlap */ + static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */ + static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */ + int const sub2 = dec64table[sequence.offset]; + op[0] = match[0]; + op[1] = match[1]; + op[2] = match[2]; + op[3] = match[3]; + match += dec32table[sequence.offset]; + ZSTD_copy4(op+4, match); + match -= sub2; + } else { + ZSTD_copy8(op, match); + } + op += 8; match += 8; + + if (oMatchEnd > oend-(16-MINMATCH)) { + if (op < oend_w) { + ZSTD_wildcopy(op, match, oend_w - op); + match += oend_w - op; + op = oend_w; + } + while (op < oMatchEnd) *op++ = *match++; + } else { + ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */ + } + return sequenceLength; +} + +static void +ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt) +{ + const void* ptr = dt; + const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr; + DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog); + DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits", + (U32)DStatePtr->state, DTableH->tableLog); + BIT_reloadDStream(bitD); + DStatePtr->table = dt + 1; +} + +FORCE_INLINE_TEMPLATE void +ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD) +{ + ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state]; + U32 const nbBits = DInfo.nbBits; + size_t const lowBits = BIT_readBits(bitD, nbBits); + DStatePtr->state = DInfo.nextState + lowBits; +} + +/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum + * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1) + * bits before reloading. This value is the maximum number of bytes we read + * after reloading when we are decoding long offets. + */ +#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \ + (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \ + ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \ + : 0) + +typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e; + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG +FORCE_INLINE_TEMPLATE seq_t +ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets) +{ + seq_t seq; + U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; + U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; + U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; + U32 const totalBits = llBits+mlBits+ofBits; + U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; + U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; + U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; + + /* sequence */ + { size_t offset; + if (!ofBits) + offset = 0; + else { + ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); + ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); + assert(ofBits <= MaxOff); + if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) { + U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed); + offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); + BIT_reloadDStream(&seqState->DStream); + if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); + assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */ + } else { + offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); + } + } + + if (ofBits <= 1) { + offset += (llBase==0); + if (offset) { + size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; + temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ + if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset = temp; + } else { /* offset == 0 */ + offset = seqState->prevOffset[0]; + } + } else { + seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset; + } + seq.offset = offset; + } + + seq.matchLength = mlBase + + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */ + if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) + BIT_reloadDStream(&seqState->DStream); + if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) + BIT_reloadDStream(&seqState->DStream); + /* Ensure there are enough bits to read the rest of data in 64-bit mode. */ + ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); + + seq.litLength = llBase + + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */ + if (MEM_32bits()) + BIT_reloadDStream(&seqState->DStream); + + DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u", + (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset); + + /* ANS state update */ + ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ + ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ + ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ + + return seq; +} + +FORCE_INLINE_TEMPLATE size_t +ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + const BYTE* ip = (const BYTE*)seqStart; + const BYTE* const iend = ip + seqSize; + BYTE* const ostart = (BYTE* const)dst; + BYTE* const oend = ostart + maxDstSize; + BYTE* op = ostart; + const BYTE* litPtr = dctx->litPtr; + const BYTE* const litEnd = litPtr + dctx->litSize; + const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart); + const BYTE* const vBase = (const BYTE*) (dctx->virtualStart); + const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); + DEBUGLOG(5, "ZSTD_decompressSequences_body"); + + /* Regen sequences */ + if (nbSeq) { + seqState_t seqState; + dctx->fseEntropy = 1; + { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } + CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); + ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); + ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); + ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); + + for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) { + nbSeq--; + { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset); + size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, prefixStart, vBase, dictEnd); + DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); + if (ZSTD_isError(oneSeqSize)) return oneSeqSize; + op += oneSeqSize; + } } + + /* check if reached exact end */ + DEBUGLOG(5, "ZSTD_decompressSequences_body: after decode loop, remaining nbSeq : %i", nbSeq); + if (nbSeq) return ERROR(corruption_detected); + /* save reps for next block */ + { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } + } + + /* last literal segment */ + { size_t const lastLLSize = litEnd - litPtr; + if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); + memcpy(op, litPtr, lastLLSize); + op += lastLLSize; + } + + return op-ostart; +} + +static size_t +ZSTD_decompressSequences_default(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ + + + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT +FORCE_INLINE_TEMPLATE seq_t +ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets) +{ + seq_t seq; + U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; + U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; + U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; + U32 const totalBits = llBits+mlBits+ofBits; + U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; + U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; + U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; + + /* sequence */ + { size_t offset; + if (!ofBits) + offset = 0; + else { + ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); + ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); + assert(ofBits <= MaxOff); + if (MEM_32bits() && longOffsets) { + U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1); + offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); + if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream); + if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); + } else { + offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); + } + } + + if (ofBits <= 1) { + offset += (llBase==0); + if (offset) { + size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; + temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ + if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset = temp; + } else { + offset = seqState->prevOffset[0]; + } + } else { + seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset; + } + seq.offset = offset; + } + + seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */ + if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) + BIT_reloadDStream(&seqState->DStream); + if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) + BIT_reloadDStream(&seqState->DStream); + /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */ + ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); + + seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */ + if (MEM_32bits()) + BIT_reloadDStream(&seqState->DStream); + + { size_t const pos = seqState->pos + seq.litLength; + const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart; + seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted. + * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */ + seqState->pos = pos + seq.matchLength; + } + + /* ANS state update */ + ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ + ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ + ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ + + return seq; +} + +FORCE_INLINE_TEMPLATE size_t +ZSTD_decompressSequencesLong_body( + ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + const BYTE* ip = (const BYTE*)seqStart; + const BYTE* const iend = ip + seqSize; + BYTE* const ostart = (BYTE* const)dst; + BYTE* const oend = ostart + maxDstSize; + BYTE* op = ostart; + const BYTE* litPtr = dctx->litPtr; + const BYTE* const litEnd = litPtr + dctx->litSize; + const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart); + const BYTE* const dictStart = (const BYTE*) (dctx->virtualStart); + const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); + + /* Regen sequences */ + if (nbSeq) { +#define STORED_SEQS 4 +#define STORED_SEQS_MASK (STORED_SEQS-1) +#define ADVANCED_SEQS 4 + seq_t sequences[STORED_SEQS]; + int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS); + seqState_t seqState; + int seqNb; + dctx->fseEntropy = 1; + { int i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } + seqState.prefixStart = prefixStart; + seqState.pos = (size_t)(op-prefixStart); + seqState.dictEnd = dictEnd; + assert(iend >= ip); + CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected); + ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); + ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); + ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); + + /* prepare in advance */ + for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) { + sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset); + PREFETCH_L1(sequences[seqNb].match); PREFETCH_L1(sequences[seqNb].match + sequences[seqNb].matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ + } + if (seqNb<seqAdvance) return ERROR(corruption_detected); + + /* decode and decompress */ + for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) { + seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset); + size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); + if (ZSTD_isError(oneSeqSize)) return oneSeqSize; + PREFETCH_L1(sequence.match); PREFETCH_L1(sequence.match + sequence.matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ + sequences[seqNb & STORED_SEQS_MASK] = sequence; + op += oneSeqSize; + } + if (seqNb<nbSeq) return ERROR(corruption_detected); + + /* finish queue */ + seqNb -= seqAdvance; + for ( ; seqNb<nbSeq ; seqNb++) { + size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); + if (ZSTD_isError(oneSeqSize)) return oneSeqSize; + op += oneSeqSize; + } + + /* save reps for next block */ + { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } + } + + /* last literal segment */ + { size_t const lastLLSize = litEnd - litPtr; + if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall); + memcpy(op, litPtr, lastLLSize); + op += lastLLSize; + } + + return op-ostart; +} + +static size_t +ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ + + + +#if DYNAMIC_BMI2 + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG +static TARGET_ATTRIBUTE("bmi2") size_t +ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT +static TARGET_ATTRIBUTE("bmi2") size_t +ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ + +#endif /* DYNAMIC_BMI2 */ + +typedef size_t (*ZSTD_decompressSequences_t)( + ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset); + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG +static size_t +ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + DEBUGLOG(5, "ZSTD_decompressSequences"); +#if DYNAMIC_BMI2 + if (dctx->bmi2) { + return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + } +#endif + return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ + + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT +/* ZSTD_decompressSequencesLong() : + * decompression function triggered when a minimum share of offsets is considered "long", + * aka out of cache. + * note : "long" definition seems overloaded here, sometimes meaning "wider than bitstream register", and sometimes mearning "farther than memory cache distance". + * This function will try to mitigate main memory latency through the use of prefetching */ +static size_t +ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx, + void* dst, size_t maxDstSize, + const void* seqStart, size_t seqSize, int nbSeq, + const ZSTD_longOffset_e isLongOffset) +{ + DEBUGLOG(5, "ZSTD_decompressSequencesLong"); +#if DYNAMIC_BMI2 + if (dctx->bmi2) { + return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + } +#endif + return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); +} +#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ + + + +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) +/* ZSTD_getLongOffsetsShare() : + * condition : offTable must be valid + * @return : "share" of long offsets (arbitrarily defined as > (1<<23)) + * compared to maximum possible of (1<<OffFSELog) */ +static unsigned +ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable) +{ + const void* ptr = offTable; + U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog; + const ZSTD_seqSymbol* table = offTable + 1; + U32 const max = 1 << tableLog; + U32 u, total = 0; + DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog); + + assert(max <= (1 << OffFSELog)); /* max not too large */ + for (u=0; u<max; u++) { + if (table[u].nbAdditionalBits > 22) total += 1; + } + + assert(tableLog <= OffFSELog); + total <<= (OffFSELog - tableLog); /* scale to OffFSELog */ + + return total; +} +#endif + + +size_t +ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, const int frame) +{ /* blockType == blockCompressed */ + const BYTE* ip = (const BYTE*)src; + /* isLongOffset must be true if there are long offsets. + * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN. + * We don't expect that to be the case in 64-bit mode. + * In block mode, window size is not known, so we have to be conservative. + * (note: but it could be evaluated from current-lowLimit) + */ + ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || (dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN)))); + DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize); + + if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); + + /* Decode literals section */ + { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize); + DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize); + if (ZSTD_isError(litCSize)) return litCSize; + ip += litCSize; + srcSize -= litCSize; + } + + /* Build Decoding Tables */ + { + /* These macros control at build-time which decompressor implementation + * we use. If neither is defined, we do some inspection and dispatch at + * runtime. + */ +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) + int usePrefetchDecoder = dctx->ddictIsCold; +#endif + int nbSeq; + size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize); + if (ZSTD_isError(seqHSize)) return seqHSize; + ip += seqHSize; + srcSize -= seqHSize; + +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) + if ( !usePrefetchDecoder + && (!frame || (dctx->fParams.windowSize > (1<<24))) + && (nbSeq>ADVANCED_SEQS) ) { /* could probably use a larger nbSeq limit */ + U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr); + U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */ + usePrefetchDecoder = (shareLongOffsets >= minShare); + } +#endif + + dctx->ddictIsCold = 0; + +#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ + !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) + if (usePrefetchDecoder) +#endif +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT + return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); +#endif + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG + /* else */ + return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); +#endif + } +} + + +size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize) +{ + size_t dSize; + ZSTD_checkContinuity(dctx, dst); + dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0); + dctx->previousDstEnd = (char*)dst + dSize; + return dSize; +} diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h new file mode 100644 index 0000000000..7e92960410 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_decompress_block.h @@ -0,0 +1,59 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + +#ifndef ZSTD_DEC_BLOCK_H +#define ZSTD_DEC_BLOCK_H + +/*-******************************************************* + * Dependencies + *********************************************************/ +#include <stddef.h> /* size_t */ +#include "zstd.h" /* DCtx, and some public functions */ +#include "zstd_internal.h" /* blockProperties_t, and some public functions */ +#include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */ + + +/* === Prototypes === */ + +/* note: prototypes already published within `zstd.h` : + * ZSTD_decompressBlock() + */ + +/* note: prototypes already published within `zstd_internal.h` : + * ZSTD_getcBlockSize() + * ZSTD_decodeSeqHeaders() + */ + + +/* ZSTD_decompressBlock_internal() : + * decompress block, starting at `src`, + * into destination buffer `dst`. + * @return : decompressed block size, + * or an error code (which can be tested using ZSTD_isError()) + */ +size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, const int frame); + +/* ZSTD_buildFSETable() : + * generate FSE decoding table for one symbol (ll, ml or off) + * this function must be called with valid parameters only + * (dt is large enough, normalizedCounter distribution total is a power of 2, max is within range, etc.) + * in which case it cannot fail. + * Internal use only. + */ +void ZSTD_buildFSETable(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog); + + +#endif /* ZSTD_DEC_BLOCK_H */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h new file mode 100644 index 0000000000..abd0030519 --- /dev/null +++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h @@ -0,0 +1,168 @@ +/* + * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + +/* zstd_decompress_internal: + * objects and definitions shared within lib/decompress modules */ + + #ifndef ZSTD_DECOMPRESS_INTERNAL_H + #define ZSTD_DECOMPRESS_INTERNAL_H + + +/*-******************************************************* + * Dependencies + *********************************************************/ +#include "mem.h" /* BYTE, U16, U32 */ +#include "zstd_internal.h" /* ZSTD_seqSymbol */ + + + +/*-******************************************************* + * Constants + *********************************************************/ +static const U32 LL_base[MaxLL+1] = { + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, + 16, 18, 20, 22, 24, 28, 32, 40, + 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, + 0x2000, 0x4000, 0x8000, 0x10000 }; + +static const U32 OF_base[MaxOff+1] = { + 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D, + 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD, + 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD, + 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD }; + +static const U32 OF_bits[MaxOff+1] = { + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, + 16, 17, 18, 19, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31 }; + +static const U32 ML_base[MaxML+1] = { + 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15, 16, 17, 18, + 19, 20, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 30, 31, 32, 33, 34, + 35, 37, 39, 41, 43, 47, 51, 59, + 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803, + 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 }; + + +/*-******************************************************* + * Decompression types + *********************************************************/ + typedef struct { + U32 fastMode; + U32 tableLog; + } ZSTD_seqSymbol_header; + + typedef struct { + U16 nextState; + BYTE nbAdditionalBits; + BYTE nbBits; + U32 baseValue; + } ZSTD_seqSymbol; + + #define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log))) + +typedef struct { + ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; /* Note : Space reserved for FSE Tables */ + ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; /* is also used as temporary workspace while building hufTable during DDict creation */ + ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; /* and therefore must be at least HUF_DECOMPRESS_WORKSPACE_SIZE large */ + HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */ + U32 rep[ZSTD_REP_NUM]; +} ZSTD_entropyDTables_t; + +typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader, + ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock, + ZSTDds_decompressLastBlock, ZSTDds_checkChecksum, + ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage; + +typedef enum { zdss_init=0, zdss_loadHeader, + zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage; + +struct ZSTD_DCtx_s +{ + const ZSTD_seqSymbol* LLTptr; + const ZSTD_seqSymbol* MLTptr; + const ZSTD_seqSymbol* OFTptr; + const HUF_DTable* HUFptr; + ZSTD_entropyDTables_t entropy; + U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; /* space needed when building huffman tables */ + const void* previousDstEnd; /* detect continuity */ + const void* prefixStart; /* start of current segment */ + const void* virtualStart; /* virtual start of previous segment if it was just before current one */ + const void* dictEnd; /* end of previous segment */ + size_t expected; + ZSTD_frameHeader fParams; + U64 decodedSize; + blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */ + ZSTD_dStage stage; + U32 litEntropy; + U32 fseEntropy; + XXH64_state_t xxhState; + size_t headerSize; + ZSTD_format_e format; + const BYTE* litPtr; + ZSTD_customMem customMem; + size_t litSize; + size_t rleSize; + size_t staticSize; + int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */ + + /* dictionary */ + ZSTD_DDict* ddictLocal; + const ZSTD_DDict* ddict; /* set by ZSTD_initDStream_usingDDict(), or ZSTD_DCtx_refDDict() */ + U32 dictID; + int ddictIsCold; /* if == 1 : dictionary is "new" for working context, and presumed "cold" (not in cpu cache) */ + + /* streaming */ + ZSTD_dStreamStage streamStage; + char* inBuff; + size_t inBuffSize; + size_t inPos; + size_t maxWindowSize; + char* outBuff; + size_t outBuffSize; + size_t outStart; + size_t outEnd; + size_t lhSize; + void* legacyContext; + U32 previousLegacyVersion; + U32 legacyVersion; + U32 hostageByte; + int noForwardProgress; + + /* workspace */ + BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH]; + BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX]; +}; /* typedef'd to ZSTD_DCtx within "zstd.h" */ + + +/*-******************************************************* + * Shared internal functions + *********************************************************/ + +/*! ZSTD_loadDEntropy() : + * dict : must point at beginning of a valid zstd dictionary. + * @return : size of entropy tables read */ +size_t ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, + const void* const dict, size_t const dictSize); + +/*! ZSTD_checkContinuity() : + * check if next `dst` follows previous position, where decompression ended. + * If yes, do nothing (continue on current segment). + * If not, classify previous segment as "external dictionary", and start a new segment. + * This function cannot fail. */ +void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst); + + +#endif /* ZSTD_DECOMPRESS_INTERNAL_H */ diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h index 6405da602e..b18fc8a44b 100644 --- a/thirdparty/zstd/zstd.h +++ b/thirdparty/zstd/zstd.h @@ -35,41 +35,59 @@ extern "C" { #endif -/******************************************************************************************************* +/******************************************************************************* Introduction - zstd, short for Zstandard, is a fast lossless compression algorithm, - targeting real-time compression scenarios at zlib-level and better compression ratios. - The zstd compression library provides in-memory compression and decompression functions. - The library supports compression levels from 1 up to ZSTD_maxCLevel() which is currently 22. - Levels >= 20, labeled `--ultra`, should be used with caution, as they require more memory. + zstd, short for Zstandard, is a fast lossless compression algorithm, targeting + real-time compression scenarios at zlib-level and better compression ratios. + The zstd compression library provides in-memory compression and decompression + functions. + + The library supports regular compression levels from 1 up to ZSTD_maxCLevel(), + which is currently 22. Levels >= 20, labeled `--ultra`, should be used with + caution, as they require more memory. The library also offers negative + compression levels, which extend the range of speed vs. ratio preferences. + The lower the level, the faster the speed (at the cost of compression). + Compression can be done in: - a single step (described as Simple API) - a single step, reusing a context (described as Explicit context) - unbounded multiple steps (described as Streaming compression) - The compression ratio achievable on small data can be highly improved using a dictionary in: + + The compression ratio achievable on small data can be highly improved using + a dictionary. Dictionary compression can be performed in: - a single step (described as Simple dictionary API) - - a single step, reusing a dictionary (described as Bulk-processing dictionary API) + - a single step, reusing a dictionary (described as Bulk-processing + dictionary API) - Advanced experimental functions can be accessed using #define ZSTD_STATIC_LINKING_ONLY before including zstd.h. - Advanced experimental APIs shall never be used with a dynamic library. - They are not "stable", their definition may change in the future. Only static linking is allowed. -*********************************************************************************************************/ + Advanced experimental functions can be accessed using + `#define ZSTD_STATIC_LINKING_ONLY` before including zstd.h. + + Advanced experimental APIs should never be used with a dynamically-linked + library. They are not "stable"; their definitions or signatures may change in + the future. Only static linking is allowed. +*******************************************************************************/ /*------ Version ------*/ #define ZSTD_VERSION_MAJOR 1 #define ZSTD_VERSION_MINOR 3 -#define ZSTD_VERSION_RELEASE 4 +#define ZSTD_VERSION_RELEASE 8 #define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE) -ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< useful to check dll version */ +ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */ #define ZSTD_LIB_VERSION ZSTD_VERSION_MAJOR.ZSTD_VERSION_MINOR.ZSTD_VERSION_RELEASE #define ZSTD_QUOTE(str) #str #define ZSTD_EXPAND_AND_QUOTE(str) ZSTD_QUOTE(str) #define ZSTD_VERSION_STRING ZSTD_EXPAND_AND_QUOTE(ZSTD_LIB_VERSION) -ZSTDLIB_API const char* ZSTD_versionString(void); /* added in v1.3.0 */ +ZSTDLIB_API const char* ZSTD_versionString(void); /* requires v1.3.0+ */ +/*************************************** +* Default constant +***************************************/ +#ifndef ZSTD_CLEVEL_DEFAULT +# define ZSTD_CLEVEL_DEFAULT 3 +#endif /*************************************** * Simple API @@ -92,11 +110,11 @@ ZSTDLIB_API size_t ZSTD_compress( void* dst, size_t dstCapacity, ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity, const void* src, size_t compressedSize); -/*! ZSTD_getFrameContentSize() : added in v1.3.0 +/*! ZSTD_getFrameContentSize() : requires v1.3.0+ * `src` should point to the start of a ZSTD encoded frame. * `srcSize` must be at least as large as the frame header. * hint : any size >= `ZSTD_frameHeaderSize_max` is large enough. - * @return : - decompressed size of the frame in `src`, if known + * @return : - decompressed size of `src` frame content, if known * - ZSTD_CONTENTSIZE_UNKNOWN if the size cannot be determined * - ZSTD_CONTENTSIZE_ERROR if an error occurred (e.g. invalid magic number, srcSize too small) * note 1 : a 0 return value means the frame is valid but "empty". @@ -106,7 +124,8 @@ ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity, * Optionally, application can rely on some implicit limit, * as ZSTD_decompress() only needs an upper bound of decompressed size. * (For example, data could be necessarily cut into blocks <= 16 KB). - * note 3 : decompressed size is always present when compression is done with ZSTD_compress() + * note 3 : decompressed size is always present when compression is completed using single-pass functions, + * such as ZSTD_compress(), ZSTD_compressCCtx() ZSTD_compress_usingDict() or ZSTD_compress_usingCDict(). * note 4 : decompressed size can be very large (64-bits value), * potentially larger than what local system can handle as a single memory segment. * In which case, it's necessary to use streaming mode to decompress data. @@ -123,8 +142,7 @@ ZSTDLIB_API unsigned long long ZSTD_getFrameContentSize(const void *src, size_t * Both functions work the same way, but ZSTD_getDecompressedSize() blends * "empty", "unknown" and "error" results to the same return value (0), * while ZSTD_getFrameContentSize() gives them separate return values. - * `src` is the start of a zstd compressed frame. - * @return : content size to be decompressed, as a 64-bits value _if known and not empty_, 0 otherwise. */ + * @return : decompressed size of `src` frame content _if known and not empty_, 0 otherwise. */ ZSTDLIB_API unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize); @@ -149,8 +167,10 @@ ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx(void); ZSTDLIB_API size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx); /*! ZSTD_compressCCtx() : - * Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */ -ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* ctx, + * Same as ZSTD_compress(), using an explicit ZSTD_CCtx + * The function will compress at requested compression level, + * ignoring any other parameter */ +ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel); @@ -166,8 +186,11 @@ ZSTDLIB_API ZSTD_DCtx* ZSTD_createDCtx(void); ZSTDLIB_API size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx); /*! ZSTD_decompressDCtx() : - * Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()) */ -ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx, + * Same as ZSTD_decompress(), + * requires an allocated ZSTD_DCtx. + * Compatible with sticky parameters. + */ +ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize); @@ -176,9 +199,12 @@ ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx, * Simple dictionary API ***************************/ /*! ZSTD_compress_usingDict() : - * Compression using a predefined Dictionary (see dictBuilder/zdict.h). + * Compression at an explicit compression level using a Dictionary. + * A dictionary can be any arbitrary data segment (also called a prefix), + * or a buffer with specified information (see dictBuilder/zdict.h). * Note : This function loads the dictionary, resulting in significant startup delay. - * Note : When `dict == NULL || dictSize < 8` no dictionary is used. */ + * It's intended for a dictionary used only once. + * Note 2 : When `dict == NULL || dictSize < 8` no dictionary is used. */ ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -186,9 +212,10 @@ ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx, int compressionLevel); /*! ZSTD_decompress_usingDict() : - * Decompression using a predefined Dictionary (see dictBuilder/zdict.h). + * Decompression using a known Dictionary. * Dictionary must be identical to the one used during compression. * Note : This function loads the dictionary, resulting in significant startup delay. + * It's intended for a dictionary used only once. * Note : When `dict == NULL || dictSize < 8` no dictionary is used. */ ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, @@ -196,16 +223,18 @@ ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx, const void* dict,size_t dictSize); -/********************************** +/*********************************** * Bulk processing dictionary API - *********************************/ + **********************************/ typedef struct ZSTD_CDict_s ZSTD_CDict; /*! ZSTD_createCDict() : - * When compressing multiple messages / blocks with the same dictionary, it's recommended to load it just once. - * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup delay. + * When compressing multiple messages / blocks using the same dictionary, it's recommended to load it only once. + * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup cost. * ZSTD_CDict can be created once and shared by multiple threads concurrently, since its usage is read-only. - * `dictBuffer` can be released after ZSTD_CDict creation, since its content is copied within CDict */ + * `dictBuffer` can be released after ZSTD_CDict creation, because its content is copied within CDict. + * Consider experimental function `ZSTD_createCDict_byReference()` if you prefer to not duplicate `dictBuffer` content. + * Note : A ZSTD_CDict can be created from an empty dictBuffer, but it is inefficient when used to compress small data. */ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict(const void* dictBuffer, size_t dictSize, int compressionLevel); @@ -215,9 +244,9 @@ ZSTDLIB_API size_t ZSTD_freeCDict(ZSTD_CDict* CDict); /*! ZSTD_compress_usingCDict() : * Compression using a digested Dictionary. - * Faster startup than ZSTD_compress_usingDict(), recommended when same dictionary is used multiple times. - * Note that compression level is decided during dictionary creation. - * Frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */ + * Recommended when same dictionary is used multiple times. + * Note : compression level is _decided at dictionary creation time_, + * and frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */ ZSTDLIB_API size_t ZSTD_compress_usingCDict(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -228,7 +257,7 @@ typedef struct ZSTD_DDict_s ZSTD_DDict; /*! ZSTD_createDDict() : * Create a digested dictionary, ready to start decompression operation without startup delay. - * dictBuffer can be released after DDict creation, as its content is copied inside DDict */ + * dictBuffer can be released after DDict creation, as its content is copied inside DDict. */ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict(const void* dictBuffer, size_t dictSize); /*! ZSTD_freeDDict() : @@ -237,7 +266,7 @@ ZSTDLIB_API size_t ZSTD_freeDDict(ZSTD_DDict* ddict); /*! ZSTD_decompress_usingDDict() : * Decompression using a digested Dictionary. - * Faster startup than ZSTD_decompress_usingDict(), recommended when same dictionary is used multiple times. */ + * Recommended when same dictionary is used multiple times. */ ZSTDLIB_API size_t ZSTD_decompress_usingDDict(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -268,43 +297,51 @@ typedef struct ZSTD_outBuffer_s { * A ZSTD_CStream object is required to track streaming operation. * Use ZSTD_createCStream() and ZSTD_freeCStream() to create/release resources. * ZSTD_CStream objects can be reused multiple times on consecutive compression operations. -* It is recommended to re-use ZSTD_CStream in situations where many streaming operations will be achieved consecutively, -* since it will play nicer with system's memory, by re-using already allocated memory. -* Use one separate ZSTD_CStream per thread for parallel execution. +* It is recommended to re-use ZSTD_CStream since it will play nicer with system's memory, by re-using already allocated memory. * -* Start a new compression by initializing ZSTD_CStream. -* Use ZSTD_initCStream() to start a new compression operation. -* Use ZSTD_initCStream_usingDict() or ZSTD_initCStream_usingCDict() for a compression which requires a dictionary (experimental section) +* For parallel execution, use one separate ZSTD_CStream per thread. * -* Use ZSTD_compressStream() repetitively to consume input stream. -* The function will automatically update both `pos` fields. -* Note that it may not consume the entire input, in which case `pos < size`, -* and it's up to the caller to present again remaining data. -* @return : a size hint, preferred nb of bytes to use as input for next function call -* or an error code, which can be tested using ZSTD_isError(). -* Note 1 : it's just a hint, to help latency a little, any other value will work fine. -* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize() +* note : since v1.3.0, ZSTD_CStream and ZSTD_CCtx are the same thing. * -* At any moment, it's possible to flush whatever data remains within internal buffer, using ZSTD_flushStream(). -* `output->pos` will be updated. -* Note that some content might still be left within internal buffer if `output->size` is too small. -* @return : nb of bytes still present within internal buffer (0 if it's empty) +* Parameters are sticky : when starting a new compression on the same context, +* it will re-use the same sticky parameters as previous compression session. +* When in doubt, it's recommended to fully initialize the context before usage. +* Use ZSTD_initCStream() to set the parameter to a selected compression level. +* Use advanced API (ZSTD_CCtx_setParameter(), etc.) to set more specific parameters. +* +* Use ZSTD_compressStream() as many times as necessary to consume input stream. +* The function will automatically update both `pos` fields within `input` and `output`. +* Note that the function may not consume the entire input, +* for example, because the output buffer is already full, +* in which case `input.pos < input.size`. +* The caller must check if input has been entirely consumed. +* If not, the caller must make some room to receive more compressed data, +* and then present again remaining input data. +* @return : a size hint, preferred nb of bytes to use as input for next function call +* or an error code, which can be tested using ZSTD_isError(). +* Note 1 : it's just a hint, to help latency a little, any value will work fine. +* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize() +* +* At any moment, it's possible to flush whatever data might remain stuck within internal buffer, +* using ZSTD_flushStream(). `output->pos` will be updated. +* Note that, if `output->size` is too small, a single invocation of ZSTD_flushStream() might not be enough (return code > 0). +* In which case, make some room to receive more compressed data, and call again ZSTD_flushStream(). +* @return : 0 if internal buffers are entirely flushed, +* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size), * or an error code, which can be tested using ZSTD_isError(). * * ZSTD_endStream() instructs to finish a frame. * It will perform a flush and write frame epilogue. * The epilogue is required for decoders to consider a frame completed. -* ZSTD_endStream() may not be able to flush full data if `output->size` is too small. -* In which case, call again ZSTD_endStream() to complete the flush. +* flush() operation is the same, and follows same rules as ZSTD_flushStream(). * @return : 0 if frame fully completed and fully flushed, - or >0 if some data is still present within internal buffer - (value is minimum size estimation for remaining data to flush, but it could be more) +* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size), * or an error code, which can be tested using ZSTD_isError(). * * *******************************************************************/ typedef ZSTD_CCtx ZSTD_CStream; /**< CCtx and CStream are now effectively same object (>= v1.3.0) */ - /* Continue to distinguish them for compatibility with versions <= v1.2.0 */ + /* Continue to distinguish them for compatibility with older versions <= v1.2.0 */ /*===== ZSTD_CStream management functions =====*/ ZSTDLIB_API ZSTD_CStream* ZSTD_createCStream(void); ZSTDLIB_API size_t ZSTD_freeCStream(ZSTD_CStream* zcs); @@ -327,23 +364,28 @@ ZSTDLIB_API size_t ZSTD_CStreamOutSize(void); /**< recommended size for output * Use ZSTD_createDStream() and ZSTD_freeDStream() to create/release resources. * ZSTD_DStream objects can be re-used multiple times. * -* Use ZSTD_initDStream() to start a new decompression operation, -* or ZSTD_initDStream_usingDict() if decompression requires a dictionary. -* @return : recommended first input size +* Use ZSTD_initDStream() to start a new decompression operation. +* @return : recommended first input size +* Alternatively, use advanced API to set specific properties. * * Use ZSTD_decompressStream() repetitively to consume your input. * The function will update both `pos` fields. * If `input.pos < input.size`, some input has not been consumed. * It's up to the caller to present again remaining data. +* The function tries to flush all data decoded immediately, respecting output buffer size. * If `output.pos < output.size`, decoder has flushed everything it could. -* @return : 0 when a frame is completely decoded and fully flushed, -* an error code, which can be tested using ZSTD_isError(), -* any other value > 0, which means there is still some decoding to do to complete current frame. -* The return value is a suggested next input size (a hint to improve latency) that will never load more than the current frame. +* But if `output.pos == output.size`, there might be some data left within internal buffers., +* In which case, call ZSTD_decompressStream() again to flush whatever remains in the buffer. +* Note : with no additional input provided, amount of data flushed is necessarily <= ZSTD_BLOCKSIZE_MAX. +* @return : 0 when a frame is completely decoded and fully flushed, +* or an error code, which can be tested using ZSTD_isError(), +* or any other value > 0, which means there is still some decoding or flushing to do to complete current frame : +* the return value is a suggested next input size (just a hint for better latency) +* that will never request more than the remaining frame size. * *******************************************************************************/ typedef ZSTD_DCtx ZSTD_DStream; /**< DCtx and DStream are now effectively same object (>= v1.3.0) */ - /* For compatibility with versions <= v1.2.0, continue to consider them separated. */ + /* For compatibility with versions <= v1.2.0, prefer differentiating them. */ /*===== ZSTD_DStream management functions =====*/ ZSTDLIB_API ZSTD_DStream* ZSTD_createDStream(void); ZSTDLIB_API size_t ZSTD_freeDStream(ZSTD_DStream* zds); @@ -359,69 +401,603 @@ ZSTDLIB_API size_t ZSTD_DStreamOutSize(void); /*!< recommended size for output + /**************************************************************************************** - * START OF ADVANCED AND EXPERIMENTAL FUNCTIONS - * The definitions in this section are considered experimental. - * They should never be used with a dynamic library, as prototypes may change in the future. + * ADVANCED AND EXPERIMENTAL FUNCTIONS + **************************************************************************************** + * The definitions in the following section are considered experimental. * They are provided for advanced scenarios. + * They should never be used with a dynamic library, as prototypes may change in the future. * Use them only in association with static linking. * ***************************************************************************************/ #if defined(ZSTD_STATIC_LINKING_ONLY) && !defined(ZSTD_H_ZSTD_STATIC_LINKING_ONLY) #define ZSTD_H_ZSTD_STATIC_LINKING_ONLY -/* --- Constants ---*/ -#define ZSTD_MAGICNUMBER 0xFD2FB528 /* >= v0.8.0 */ -#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50U -#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* >= v0.7.0 */ - -#define ZSTD_WINDOWLOG_MAX_32 30 -#define ZSTD_WINDOWLOG_MAX_64 31 -#define ZSTD_WINDOWLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64)) -#define ZSTD_WINDOWLOG_MIN 10 -#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30) -#define ZSTD_HASHLOG_MIN 6 -#define ZSTD_CHAINLOG_MAX_32 29 -#define ZSTD_CHAINLOG_MAX_64 30 -#define ZSTD_CHAINLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64)) -#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN -#define ZSTD_HASHLOG3_MAX 17 -#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1) -#define ZSTD_SEARCHLOG_MIN 1 -#define ZSTD_SEARCHLENGTH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */ -#define ZSTD_SEARCHLENGTH_MIN 3 /* only for ZSTD_btopt, other strategies are limited to 4 */ -#define ZSTD_TARGETLENGTH_MIN 1 /* only used by btopt, btultra and btfast */ -#define ZSTD_LDM_MINMATCH_MIN 4 -#define ZSTD_LDM_MINMATCH_MAX 4096 -#define ZSTD_LDM_BUCKETSIZELOG_MAX 8 - -#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size to know frame header size */ -#define ZSTD_FRAMEHEADERSIZE_MIN 6 -#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* for static allocation */ -static const size_t ZSTD_frameHeaderSize_prefix = ZSTD_FRAMEHEADERSIZE_PREFIX; -static const size_t ZSTD_frameHeaderSize_min = ZSTD_FRAMEHEADERSIZE_MIN; -static const size_t ZSTD_frameHeaderSize_max = ZSTD_FRAMEHEADERSIZE_MAX; -static const size_t ZSTD_skippableHeaderSize = 8; /* magic number + skippable frame length */ +/**************************************************************************************** + * Candidate API for promotion to stable status + **************************************************************************************** + * The following symbols and constants form the "staging area" : + * they are considered to join "stable API" by v1.4.0. + * The proposal is written so that it can be made stable "as is", + * though it's still possible to suggest improvements. + * Staging is in fact last chance for changes, + * the API is locked once reaching "stable" status. + * ***************************************************************************************/ + + +/* === Constants === */ + +/* all magic numbers are supposed read/written to/from files/memory using little-endian convention */ +#define ZSTD_MAGICNUMBER 0xFD2FB528 /* valid since v0.8.0 */ +#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* valid since v0.7.0 */ +#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50 /* all 16 values, from 0x184D2A50 to 0x184D2A5F, signal the beginning of a skippable frame */ +#define ZSTD_MAGIC_SKIPPABLE_MASK 0xFFFFFFF0 + +#define ZSTD_BLOCKSIZELOG_MAX 17 +#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX) + + +/* === query limits === */ + +ZSTDLIB_API int ZSTD_minCLevel(void); /*!< minimum negative compression level allowed */ + + +/* === frame size === */ + +/*! ZSTD_findFrameCompressedSize() : + * `src` should point to the start of a ZSTD frame or skippable frame. + * `srcSize` must be >= first frame size + * @return : the compressed size of the first frame starting at `src`, + * suitable to pass as `srcSize` to `ZSTD_decompress` or similar, + * or an error code if input is invalid */ +ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize); + + +/* === Memory management === */ + +/*! ZSTD_sizeof_*() : + * These functions give the _current_ memory usage of selected object. + * Note that object memory usage can evolve (increase or decrease) over time. */ +ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx); +ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx); +ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs); +ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds); +ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict); +ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); + + +/*************************************** +* Advanced compression API +***************************************/ + +/* API design : + * Parameters are pushed one by one into an existing context, + * using ZSTD_CCtx_set*() functions. + * Pushed parameters are sticky : they are valid for next compressed frame, and any subsequent frame. + * "sticky" parameters are applicable to `ZSTD_compress2()` and `ZSTD_compressStream*()` ! + * They do not apply to "simple" one-shot variants such as ZSTD_compressCCtx() + * + * It's possible to reset all parameters to "default" using ZSTD_CCtx_reset(). + * + * This API supercedes all other "advanced" API entry points in the experimental section. + * In the future, we expect to remove from experimental API entry points which are redundant with this API. + */ + + +/* Compression strategies, listed from fastest to strongest */ +typedef enum { ZSTD_fast=1, + ZSTD_dfast=2, + ZSTD_greedy=3, + ZSTD_lazy=4, + ZSTD_lazy2=5, + ZSTD_btlazy2=6, + ZSTD_btopt=7, + ZSTD_btultra=8, + ZSTD_btultra2=9 + /* note : new strategies _might_ be added in the future. + Only the order (from fast to strong) is guaranteed */ +} ZSTD_strategy; + + +typedef enum { + + /* compression parameters */ + ZSTD_c_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table + * Default level is ZSTD_CLEVEL_DEFAULT==3. + * Special: value 0 means default, which is controlled by ZSTD_CLEVEL_DEFAULT. + * Note 1 : it's possible to pass a negative compression level. + * Note 2 : setting a level sets all default values of other compression parameters */ + ZSTD_c_windowLog=101, /* Maximum allowed back-reference distance, expressed as power of 2. + * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX. + * Special: value 0 means "use default windowLog". + * Note: Using a windowLog greater than ZSTD_WINDOWLOG_LIMIT_DEFAULT + * requires explicitly allowing such window size at decompression stage if using streaming. */ + ZSTD_c_hashLog=102, /* Size of the initial probe table, as a power of 2. + * Resulting memory usage is (1 << (hashLog+2)). + * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX. + * Larger tables improve compression ratio of strategies <= dFast, + * and improve speed of strategies > dFast. + * Special: value 0 means "use default hashLog". */ + ZSTD_c_chainLog=103, /* Size of the multi-probe search table, as a power of 2. + * Resulting memory usage is (1 << (chainLog+2)). + * Must be clamped between ZSTD_CHAINLOG_MIN and ZSTD_CHAINLOG_MAX. + * Larger tables result in better and slower compression. + * This parameter is useless when using "fast" strategy. + * It's still useful when using "dfast" strategy, + * in which case it defines a secondary probe table. + * Special: value 0 means "use default chainLog". */ + ZSTD_c_searchLog=104, /* Number of search attempts, as a power of 2. + * More attempts result in better and slower compression. + * This parameter is useless when using "fast" and "dFast" strategies. + * Special: value 0 means "use default searchLog". */ + ZSTD_c_minMatch=105, /* Minimum size of searched matches. + * Note that Zstandard can still find matches of smaller size, + * it just tweaks its search algorithm to look for this size and larger. + * Larger values increase compression and decompression speed, but decrease ratio. + * Must be clamped between ZSTD_MINMATCH_MIN and ZSTD_MINMATCH_MAX. + * Note that currently, for all strategies < btopt, effective minimum is 4. + * , for all strategies > fast, effective maximum is 6. + * Special: value 0 means "use default minMatchLength". */ + ZSTD_c_targetLength=106, /* Impact of this field depends on strategy. + * For strategies btopt, btultra & btultra2: + * Length of Match considered "good enough" to stop search. + * Larger values make compression stronger, and slower. + * For strategy fast: + * Distance between match sampling. + * Larger values make compression faster, and weaker. + * Special: value 0 means "use default targetLength". */ + ZSTD_c_strategy=107, /* See ZSTD_strategy enum definition. + * The higher the value of selected strategy, the more complex it is, + * resulting in stronger and slower compression. + * Special: value 0 means "use default strategy". */ + + /* LDM mode parameters */ + ZSTD_c_enableLongDistanceMatching=160, /* Enable long distance matching. + * This parameter is designed to improve compression ratio + * for large inputs, by finding large matches at long distance. + * It increases memory usage and window size. + * Note: enabling this parameter increases default ZSTD_c_windowLog to 128 MB + * except when expressly set to a different value. */ + ZSTD_c_ldmHashLog=161, /* Size of the table for long distance matching, as a power of 2. + * Larger values increase memory usage and compression ratio, + * but decrease compression speed. + * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX + * default: windowlog - 7. + * Special: value 0 means "automatically determine hashlog". */ + ZSTD_c_ldmMinMatch=162, /* Minimum match size for long distance matcher. + * Larger/too small values usually decrease compression ratio. + * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX. + * Special: value 0 means "use default value" (default: 64). */ + ZSTD_c_ldmBucketSizeLog=163, /* Log size of each bucket in the LDM hash table for collision resolution. + * Larger values improve collision resolution but decrease compression speed. + * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX. + * Special: value 0 means "use default value" (default: 3). */ + ZSTD_c_ldmHashRateLog=164, /* Frequency of inserting/looking up entries into the LDM hash table. + * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN). + * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage. + * Larger values improve compression speed. + * Deviating far from default value will likely result in a compression ratio decrease. + * Special: value 0 means "automatically determine hashRateLog". */ + + /* frame parameters */ + ZSTD_c_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1) + * Content size must be known at the beginning of compression. + * This is automatically the case when using ZSTD_compress2(), + * For streaming variants, content size must be provided with ZSTD_CCtx_setPledgedSrcSize() */ + ZSTD_c_checksumFlag=201, /* A 32-bits checksum of content is written at end of frame (default:0) */ + ZSTD_c_dictIDFlag=202, /* When applicable, dictionary's ID is written into frame header (default:1) */ + + /* multi-threading parameters */ + /* These parameters are only useful if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD). + * They return an error otherwise. */ + ZSTD_c_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel. + * When nbWorkers >= 1, triggers asynchronous mode when used with ZSTD_compressStream*() : + * ZSTD_compressStream*() consumes input and flush output if possible, but immediately gives back control to caller, + * while compression work is performed in parallel, within worker threads. + * (note : a strong exception to this rule is when first invocation of ZSTD_compressStream2() sets ZSTD_e_end : + * in which case, ZSTD_compressStream2() delegates to ZSTD_compress2(), which is always a blocking call). + * More workers improve speed, but also increase memory usage. + * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */ + ZSTD_c_jobSize=401, /* Size of a compression job. This value is enforced only when nbWorkers >= 1. + * Each compression job is completed in parallel, so this value can indirectly impact the nb of active threads. + * 0 means default, which is dynamically determined based on compression parameters. + * Job size must be a minimum of overlap size, or 1 MB, whichever is largest. + * The minimum size is automatically and transparently enforced */ + ZSTD_c_overlapLog=402, /* Control the overlap size, as a fraction of window size. + * The overlap size is an amount of data reloaded from previous job at the beginning of a new job. + * It helps preserve compression ratio, while each job is compressed in parallel. + * This value is enforced only when nbWorkers >= 1. + * Larger values increase compression ratio, but decrease speed. + * Possible values range from 0 to 9 : + * - 0 means "default" : value will be determined by the library, depending on strategy + * - 1 means "no overlap" + * - 9 means "full overlap", using a full window size. + * Each intermediate rank increases/decreases load size by a factor 2 : + * 9: full window; 8: w/2; 7: w/4; 6: w/8; 5:w/16; 4: w/32; 3:w/64; 2:w/128; 1:no overlap; 0:default + * default value varies between 6 and 9, depending on strategy */ + + /* note : additional experimental parameters are also available + * within the experimental section of the API. + * At the time of this writing, they include : + * ZSTD_c_rsyncable + * ZSTD_c_format + * ZSTD_c_forceMaxWindow + * ZSTD_c_forceAttachDict + * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. + * note : never ever use experimentalParam? names directly; + * also, the enums values themselves are unstable and can still change. + */ + ZSTD_c_experimentalParam1=500, + ZSTD_c_experimentalParam2=10, + ZSTD_c_experimentalParam3=1000, + ZSTD_c_experimentalParam4=1001 +} ZSTD_cParameter; + + +typedef struct { + size_t error; + int lowerBound; + int upperBound; +} ZSTD_bounds; + +/*! ZSTD_cParam_getBounds() : + * All parameters must belong to an interval with lower and upper bounds, + * otherwise they will either trigger an error or be automatically clamped. + * @return : a structure, ZSTD_bounds, which contains + * - an error status field, which must be tested using ZSTD_isError() + * - lower and upper bounds, both inclusive + */ +ZSTDLIB_API ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter cParam); + +/*! ZSTD_CCtx_setParameter() : + * Set one compression parameter, selected by enum ZSTD_cParameter. + * All parameters have valid bounds. Bounds can be queried using ZSTD_cParam_getBounds(). + * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter). + * Setting a parameter is generally only possible during frame initialization (before starting compression). + * Exception : when using multi-threading mode (nbWorkers >= 1), + * the following parameters can be updated _during_ compression (within same frame): + * => compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy. + * new parameters will be active for next job only (after a flush()). + * @return : an error code (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value); + +/*! ZSTD_CCtx_setPledgedSrcSize() : + * Total input data size to be compressed as a single frame. + * Value will be written in frame header, unless if explicitly forbidden using ZSTD_c_contentSizeFlag. + * This value will also be controlled at end of frame, and trigger an error if not respected. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Note 1 : pledgedSrcSize==0 actually means zero, aka an empty frame. + * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN. + * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new frame. + * Note 2 : pledgedSrcSize is only valid once, for the next frame. + * It's discarded at the end of the frame, and replaced by ZSTD_CONTENTSIZE_UNKNOWN. + * Note 3 : Whenever all input data is provided and consumed in a single round, + * for example with ZSTD_compress2(), + * or invoking immediately ZSTD_compressStream2(,,,ZSTD_e_end), + * this value is automatically overriden by srcSize instead. + */ +ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize); + +/*! ZSTD_CCtx_loadDictionary() : + * Create an internal CDict from `dict` buffer. + * Decompression will have to use same dictionary. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special: Loading a NULL (or 0-size) dictionary invalidates previous dictionary, + * meaning "return to no-dictionary mode". + * Note 1 : Dictionary is sticky, it will be used for all future compressed frames. + * To return to "no-dictionary" situation, load a NULL dictionary (or reset parameters). + * Note 2 : Loading a dictionary involves building tables. + * It's also a CPU consuming operation, with non-negligible impact on latency. + * Tables are dependent on compression parameters, and for this reason, + * compression parameters can no longer be changed after loading a dictionary. + * Note 3 :`dict` content will be copied internally. + * Use experimental ZSTD_CCtx_loadDictionary_byReference() to reference content instead. + * In such a case, dictionary buffer must outlive its users. + * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced() + * to precisely select how dictionary content must be interpreted. */ +ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); + +/*! ZSTD_CCtx_refCDict() : + * Reference a prepared dictionary, to be used for all next compressed frames. + * Note that compression parameters are enforced from within CDict, + * and supercede any compression parameter previously set within CCtx. + * The dictionary will remain valid for future compressed frames using same CCtx. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special : Referencing a NULL CDict means "return to no-dictionary mode". + * Note 1 : Currently, only one dictionary can be managed. + * Referencing a new dictionary effectively "discards" any previous one. + * Note 2 : CDict is just referenced, its lifetime must outlive its usage within CCtx. */ +ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict); + +/*! ZSTD_CCtx_refPrefix() : + * Reference a prefix (single-usage dictionary) for next compressed frame. + * A prefix is **only used once**. Tables are discarded at end of frame (ZSTD_e_end). + * Decompression will need same prefix to properly regenerate data. + * Compressing with a prefix is similar in outcome as performing a diff and compressing it, + * but performs much faster, especially during decompression (compression speed is tunable with compression level). + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary + * Note 1 : Prefix buffer is referenced. It **must** outlive compression. + * Its content must remain unmodified during compression. + * Note 2 : If the intention is to diff some large src data blob with some prior version of itself, + * ensure that the window size is large enough to contain the entire source. + * See ZSTD_c_windowLog. + * Note 3 : Referencing a prefix involves building tables, which are dependent on compression parameters. + * It's a CPU consuming operation, with non-negligible impact on latency. + * If there is a need to use the same prefix multiple times, consider loadDictionary instead. + * Note 4 : By default, the prefix is interpreted as raw content (ZSTD_dm_rawContent). + * Use experimental ZSTD_CCtx_refPrefix_advanced() to alter dictionary interpretation. */ +ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, + const void* prefix, size_t prefixSize); + + +typedef enum { + ZSTD_reset_session_only = 1, + ZSTD_reset_parameters = 2, + ZSTD_reset_session_and_parameters = 3 +} ZSTD_ResetDirective; + +/*! ZSTD_CCtx_reset() : + * There are 2 different things that can be reset, independently or jointly : + * - The session : will stop compressing current frame, and make CCtx ready to start a new one. + * Useful after an error, or to interrupt any ongoing compression. + * Any internal data not yet flushed is cancelled. + * Compression parameters and dictionary remain unchanged. + * They will be used to compress next frame. + * Resetting session never fails. + * - The parameters : changes all parameters back to "default". + * This removes any reference to any dictionary too. + * Parameters can only be changed between 2 sessions (i.e. no compression is currently ongoing) + * otherwise the reset fails, and function returns an error value (which can be tested using ZSTD_isError()) + * - Both : similar to resetting the session, followed by resetting parameters. + */ +ZSTDLIB_API size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset); + + + +/*! ZSTD_compress2() : + * Behave the same as ZSTD_compressCCtx(), but compression parameters are set using the advanced API. + * ZSTD_compress2() always starts a new frame. + * Should cctx hold data from a previously unfinished frame, everything about it is forgotten. + * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*() + * - The function is always blocking, returns when compression is completed. + * Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`. + * @return : compressed size written into `dst` (<= `dstCapacity), + * or an error code if it fails (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_compress2( ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize); + +typedef enum { + ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal compression ratio */ + ZSTD_e_flush=1, /* flush any data provided so far, + * it creates (at least) one new block, that can be decoded immediately on reception; + * frame will continue: any future data can still reference previously compressed data, improving compression. */ + ZSTD_e_end=2 /* flush any remaining data _and_ close current frame. + * note that frame is only closed after compressed data is fully flushed (return value == 0). + * After that point, any additional data starts a new frame. + * note : each frame is independent (does not reference any content from previous frame). */ +} ZSTD_EndDirective; + +/*! ZSTD_compressStream2() : + * Behaves about the same as ZSTD_compressStream, with additional control on end directive. + * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*() + * - Compression parameters cannot be changed once compression is started (save a list of exceptions in multi-threading mode) + * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize + * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit. + * - When nbWorkers==0 (default), function is blocking : it completes its job before returning to caller. + * - When nbWorkers>=1, function is non-blocking : it just acquires a copy of input, and distributes jobs to internal worker threads, flush whatever is available, + * and then immediately returns, just indicating that there is some data remaining to be flushed. + * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte. + * - Exception : if the first call requests a ZSTD_e_end directive and provides enough dstCapacity, the function delegates to ZSTD_compress2() which is always blocking. + * - @return provides a minimum amount of data remaining to be flushed from internal buffers + * or an error code, which can be tested using ZSTD_isError(). + * if @return != 0, flush is not fully completed, there is still some data left within internal buffers. + * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers. + * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed. + * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0), + * only ZSTD_e_end or ZSTD_e_flush operations are allowed. + * Before starting a new compression job, or changing compression parameters, + * it is required to fully flush internal buffers. + */ +ZSTDLIB_API size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, + ZSTD_outBuffer* output, + ZSTD_inBuffer* input, + ZSTD_EndDirective endOp); + + + +/* ============================== */ +/* Advanced decompression API */ +/* ============================== */ + +/* The advanced API pushes parameters one by one into an existing DCtx context. + * Parameters are sticky, and remain valid for all following frames + * using the same DCtx context. + * It's possible to reset parameters to default values using ZSTD_DCtx_reset(). + * Note : This API is compatible with existing ZSTD_decompressDCtx() and ZSTD_decompressStream(). + * Therefore, no new decompression function is necessary. + */ -/*--- Advanced types ---*/ -typedef enum { ZSTD_fast=1, ZSTD_dfast, ZSTD_greedy, ZSTD_lazy, ZSTD_lazy2, - ZSTD_btlazy2, ZSTD_btopt, ZSTD_btultra } ZSTD_strategy; /* from faster to stronger */ + +typedef enum { + + ZSTD_d_windowLogMax=100, /* Select a size limit (in power of 2) beyond which + * the streaming API will refuse to allocate memory buffer + * in order to protect the host from unreasonable memory requirements. + * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode. + * By default, a decompression context accepts window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) */ + + /* note : additional experimental parameters are also available + * within the experimental section of the API. + * At the time of this writing, they include : + * ZSTD_c_format + * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. + * note : never ever use experimentalParam? names directly + */ + ZSTD_d_experimentalParam1=1000 + +} ZSTD_dParameter; + + +/*! ZSTD_dParam_getBounds() : + * All parameters must belong to an interval with lower and upper bounds, + * otherwise they will either trigger an error or be automatically clamped. + * @return : a structure, ZSTD_bounds, which contains + * - an error status field, which must be tested using ZSTD_isError() + * - both lower and upper bounds, inclusive + */ +ZSTDLIB_API ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam); + +/*! ZSTD_DCtx_setParameter() : + * Set one compression parameter, selected by enum ZSTD_dParameter. + * All parameters have valid bounds. Bounds can be queried using ZSTD_dParam_getBounds(). + * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter). + * Setting a parameter is only possible during frame initialization (before starting decompression). + * @return : 0, or an error code (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int value); + + +/*! ZSTD_DCtx_loadDictionary() : + * Create an internal DDict from dict buffer, + * to be used to decompress next frames. + * The dictionary remains valid for all future frames, until explicitly invalidated. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary, + * meaning "return to no-dictionary mode". + * Note 1 : Loading a dictionary involves building tables, + * which has a non-negligible impact on CPU usage and latency. + * It's recommended to "load once, use many times", to amortize the cost + * Note 2 :`dict` content will be copied internally, so `dict` can be released after loading. + * Use ZSTD_DCtx_loadDictionary_byReference() to reference dictionary content instead. + * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to take control of + * how dictionary content is loaded and interpreted. + */ +ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); + +/*! ZSTD_DCtx_refDDict() : + * Reference a prepared dictionary, to be used to decompress next frames. + * The dictionary remains active for decompression of future frames using same DCtx. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Note 1 : Currently, only one dictionary can be managed. + * Referencing a new dictionary effectively "discards" any previous one. + * Special: referencing a NULL DDict means "return to no-dictionary mode". + * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx. + */ +ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict); + +/*! ZSTD_DCtx_refPrefix() : + * Reference a prefix (single-usage dictionary) to decompress next frame. + * This is the reverse operation of ZSTD_CCtx_refPrefix(), + * and must use the same prefix as the one used during compression. + * Prefix is **only used once**. Reference is discarded at end of frame. + * End of frame is reached when ZSTD_decompressStream() returns 0. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary + * Note 2 : Prefix buffer is referenced. It **must** outlive decompression. + * Prefix buffer must remain unmodified up to the end of frame, + * reached when ZSTD_decompressStream() returns 0. + * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent). + * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode (Experimental section) + * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost. + * A full dictionary is more costly, as it requires building tables. + */ +ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, + const void* prefix, size_t prefixSize); + +/*! ZSTD_DCtx_reset() : + * Return a DCtx to clean state. + * Session and parameters can be reset jointly or separately. + * Parameters can only be reset when no active frame is being decompressed. + * @return : 0, or an error code, which can be tested with ZSTD_isError() + */ +ZSTDLIB_API size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset); + + + +/**************************************************************************************** + * experimental API (static linking only) + **************************************************************************************** + * The following symbols and constants + * are not planned to join "stable API" status in the near future. + * They can still change in future versions. + * Some of them are planned to remain in the static_only section indefinitely. + * Some of them might be removed in the future (especially when redundant with existing stable functions) + * ***************************************************************************************/ + +#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size required to query frame header size */ +#define ZSTD_FRAMEHEADERSIZE_MIN 6 +#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* can be useful for static allocation */ +#define ZSTD_SKIPPABLEHEADERSIZE 8 + +/* compression parameter bounds */ +#define ZSTD_WINDOWLOG_MAX_32 30 +#define ZSTD_WINDOWLOG_MAX_64 31 +#define ZSTD_WINDOWLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64)) +#define ZSTD_WINDOWLOG_MIN 10 +#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30) +#define ZSTD_HASHLOG_MIN 6 +#define ZSTD_CHAINLOG_MAX_32 29 +#define ZSTD_CHAINLOG_MAX_64 30 +#define ZSTD_CHAINLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64)) +#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN +#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1) +#define ZSTD_SEARCHLOG_MIN 1 +#define ZSTD_MINMATCH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */ +#define ZSTD_MINMATCH_MIN 3 /* only for ZSTD_btopt+, faster strategies are limited to 4 */ +#define ZSTD_TARGETLENGTH_MAX ZSTD_BLOCKSIZE_MAX +#define ZSTD_TARGETLENGTH_MIN 0 /* note : comparing this constant to an unsigned results in a tautological test */ +#define ZSTD_STRATEGY_MIN ZSTD_fast +#define ZSTD_STRATEGY_MAX ZSTD_btultra2 + + +#define ZSTD_OVERLAPLOG_MIN 0 +#define ZSTD_OVERLAPLOG_MAX 9 + +#define ZSTD_WINDOWLOG_LIMIT_DEFAULT 27 /* by default, the streaming decoder will refuse any frame + * requiring larger than (1<<ZSTD_WINDOWLOG_LIMIT_DEFAULT) window size, + * to preserve host's memory from unreasonable requirements. + * This limit can be overriden using ZSTD_DCtx_setParameter(,ZSTD_d_windowLogMax,). + * The limit does not apply for one-pass decoders (such as ZSTD_decompress()), since no additional memory is allocated */ + + +/* LDM parameter bounds */ +#define ZSTD_LDM_HASHLOG_MIN ZSTD_HASHLOG_MIN +#define ZSTD_LDM_HASHLOG_MAX ZSTD_HASHLOG_MAX +#define ZSTD_LDM_MINMATCH_MIN 4 +#define ZSTD_LDM_MINMATCH_MAX 4096 +#define ZSTD_LDM_BUCKETSIZELOG_MIN 1 +#define ZSTD_LDM_BUCKETSIZELOG_MAX 8 +#define ZSTD_LDM_HASHRATELOG_MIN 0 +#define ZSTD_LDM_HASHRATELOG_MAX (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN) + +/* internal */ +#define ZSTD_HASHLOG3_MAX 17 + + +/* --- Advanced types --- */ + +typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params; typedef struct { - unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */ - unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */ - unsigned hashLog; /**< dispatch table : larger == faster, more memory */ - unsigned searchLog; /**< nb of searches : larger == more compression, slower */ - unsigned searchLength; /**< match length searched : larger == faster decompression, sometimes less compression */ - unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */ - ZSTD_strategy strategy; + unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */ + unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */ + unsigned hashLog; /**< dispatch table : larger == faster, more memory */ + unsigned searchLog; /**< nb of searches : larger == more compression, slower */ + unsigned minMatch; /**< match length searched : larger == faster decompression, sometimes less compression */ + unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */ + ZSTD_strategy strategy; /**< see ZSTD_strategy definition above */ } ZSTD_compressionParameters; typedef struct { - unsigned contentSizeFlag; /**< 1: content size will be in frame header (when known) */ - unsigned checksumFlag; /**< 1: generate a 32-bits checksum at end of frame, for error detection */ - unsigned noDictIDFlag; /**< 1: no dictID will be saved into frame header (if dictionary compression) */ + int contentSizeFlag; /**< 1: content size will be in frame header (when known) */ + int checksumFlag; /**< 1: generate a 32-bits checksum using XXH64 algorithm at end of frame, for error detection */ + int noDictIDFlag; /**< 1: no dictID will be saved into frame header (dictID is only useful for dictionary compression) */ } ZSTD_frameParameters; typedef struct { @@ -429,33 +1005,70 @@ typedef struct { ZSTD_frameParameters fParams; } ZSTD_parameters; -typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params; - typedef enum { - ZSTD_dct_auto=0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */ - ZSTD_dct_rawContent, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */ - ZSTD_dct_fullDict /* refuses to load a dictionary if it does not respect Zstandard's specification */ + ZSTD_dct_auto = 0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */ + ZSTD_dct_rawContent = 1, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */ + ZSTD_dct_fullDict = 2 /* refuses to load a dictionary if it does not respect Zstandard's specification, starting with ZSTD_MAGIC_DICTIONARY */ } ZSTD_dictContentType_e; typedef enum { - ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */ - ZSTD_dlm_byRef, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */ + ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */ + ZSTD_dlm_byRef = 1, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */ } ZSTD_dictLoadMethod_e; +typedef enum { + /* Opened question : should we have a format ZSTD_f_auto ? + * Today, it would mean exactly the same as ZSTD_f_zstd1. + * But, in the future, should several formats become supported, + * on the compression side, it would mean "default format". + * On the decompression side, it would mean "automatic format detection", + * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames". + * Since meaning is a little different, another option could be to define different enums for compression and decompression. + * This question could be kept for later, when there are actually multiple formats to support, + * but there is also the question of pinning enum values, and pinning value `0` is especially important */ + ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */ + ZSTD_f_zstd1_magicless = 1, /* Variant of zstd frame format, without initial 4-bytes magic number. + * Useful to save 4 bytes per generated frame. + * Decoder cannot recognise automatically this format, requiring this instruction. */ +} ZSTD_format_e; + +typedef enum { + /* Note: this enum and the behavior it controls are effectively internal + * implementation details of the compressor. They are expected to continue + * to evolve and should be considered only in the context of extremely + * advanced performance tuning. + * + * Zstd currently supports the use of a CDict in two ways: + * + * - The contents of the CDict can be copied into the working context. This + * means that the compression can search both the dictionary and input + * while operating on a single set of internal tables. This makes + * the compression faster per-byte of input. However, the initial copy of + * the CDict's tables incurs a fixed cost at the beginning of the + * compression. For small compressions (< 8 KB), that copy can dominate + * the cost of the compression. + * + * - The CDict's tables can be used in-place. In this model, compression is + * slower per input byte, because the compressor has to search two sets of + * tables. However, this model incurs no start-up cost (as long as the + * working context's tables can be reused). For small inputs, this can be + * faster than copying the CDict's tables. + * + * Zstd has a simple internal heuristic that selects which strategy to use + * at the beginning of a compression. However, if experimentation shows that + * Zstd is making poor choices, it is possible to override that choice with + * this enum. + */ + ZSTD_dictDefaultAttach = 0, /* Use the default heuristic. */ + ZSTD_dictForceAttach = 1, /* Never copy the dictionary. */ + ZSTD_dictForceCopy = 2, /* Always copy the dictionary. */ +} ZSTD_dictAttachPref_e; /*************************************** * Frame size functions ***************************************/ -/*! ZSTD_findFrameCompressedSize() : - * `src` should point to the start of a ZSTD encoded frame or skippable frame - * `srcSize` must be >= first frame size - * @return : the compressed size of the first frame starting at `src`, - * suitable to pass to `ZSTD_decompress` or similar, - * or an error code if input is invalid */ -ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize); - /*! ZSTD_findDecompressedSize() : * `src` should point the start of a series of ZSTD encoded and/or skippable frames * `srcSize` must be the _exact_ size of this series @@ -480,9 +1093,9 @@ ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize) ZSTDLIB_API unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize); /*! ZSTD_frameHeaderSize() : -* `src` should point to the start of a ZSTD frame -* `srcSize` must be >= ZSTD_frameHeaderSize_prefix. -* @return : size of the Frame Header */ + * srcSize must be >= ZSTD_FRAMEHEADERSIZE_PREFIX. + * @return : size of the Frame Header, + * or an error code (if srcSize is too small) */ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize); @@ -490,16 +1103,6 @@ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize); * Memory management ***************************************/ -/*! ZSTD_sizeof_*() : - * These functions give the current memory usage of selected object. - * Object memory usage can evolve when re-used. */ -ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx); -ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx); -ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs); -ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds); -ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict); -ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); - /*! ZSTD_estimate*() : * These functions make it possible to estimate memory usage * of a future {D,C}Ctx, before its creation. @@ -507,7 +1110,7 @@ ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); * It will also consider src size to be arbitrarily "large", which is worst case. * If srcSize is known to always be small, ZSTD_estimateCCtxSize_usingCParams() can provide a tighter estimation. * ZSTD_estimateCCtxSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel. - * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1. + * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1. * Note : CCtx size estimation is only correct for single-threaded compression. */ ZSTDLIB_API size_t ZSTD_estimateCCtxSize(int compressionLevel); ZSTDLIB_API size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams); @@ -519,7 +1122,7 @@ ZSTDLIB_API size_t ZSTD_estimateDCtxSize(void); * It will also consider src size to be arbitrarily "large", which is worst case. * If srcSize is known to always be small, ZSTD_estimateCStreamSize_usingCParams() can provide a tighter estimation. * ZSTD_estimateCStreamSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel. - * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1. + * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1. * Note : CStream size estimation is only correct for single-threaded compression. * ZSTD_DStream memory budget depends on window Size. * This information can be passed manually, using ZSTD_estimateDStreamSize, @@ -582,6 +1185,7 @@ ZSTDLIB_API const ZSTD_DDict* ZSTD_initStaticDDict( ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); + /*! Custom memory allocation : * These prototypes make it possible to pass your own allocation/free functions. * ZSTD_customMem is provided at creation time, using ZSTD_create*_advanced() variants listed below. @@ -616,8 +1220,9 @@ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictS /*! ZSTD_createCDict_byReference() : * Create a digested dictionary for compression - * Dictionary content is simply referenced, and therefore stays in dictBuffer. - * It is important that dictBuffer outlives CDict, it must remain read accessible throughout the lifetime of CDict */ + * Dictionary content is just referenced, not duplicated. + * As a consequence, `dictBuffer` **must** outlive CDict, + * and its content must remain unmodified throughout the lifetime of CDict. */ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_byReference(const void* dictBuffer, size_t dictSize, int compressionLevel); /*! ZSTD_getCParams() : @@ -640,22 +1245,161 @@ ZSTDLIB_API size_t ZSTD_checkCParams(ZSTD_compressionParameters params); ZSTDLIB_API ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize); /*! ZSTD_compress_advanced() : -* Same as ZSTD_compress_usingDict(), with fine-tune control over each compression parameter */ -ZSTDLIB_API size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const void* dict,size_t dictSize, - ZSTD_parameters params); + * Same as ZSTD_compress_usingDict(), with fine-tune control over compression parameters (by structure) */ +ZSTDLIB_API size_t ZSTD_compress_advanced(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const void* dict,size_t dictSize, + ZSTD_parameters params); /*! ZSTD_compress_usingCDict_advanced() : -* Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */ + * Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */ ZSTDLIB_API size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, ZSTD_frameParameters fParams); + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const ZSTD_CDict* cdict, + ZSTD_frameParameters fParams); + + +/*! ZSTD_CCtx_loadDictionary_byReference() : + * Same as ZSTD_CCtx_loadDictionary(), but dictionary content is referenced, instead of being copied into CCtx. + * It saves some memory, but also requires that `dict` outlives its usage within `cctx` */ +ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); + +/*! ZSTD_CCtx_loadDictionary_advanced() : + * Same as ZSTD_CCtx_loadDictionary(), but gives finer control over + * how to load the dictionary (by copy ? by reference ?) + * and how to interpret it (automatic ? force raw mode ? full mode only ?) */ +ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); + +/*! ZSTD_CCtx_refPrefix_advanced() : + * Same as ZSTD_CCtx_refPrefix(), but gives finer control over + * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */ +ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); + +/* === experimental parameters === */ +/* these parameters can be used with ZSTD_setParameter() + * they are not guaranteed to remain supported in the future */ + + /* Enables rsyncable mode, + * which makes compressed files more rsync friendly + * by adding periodic synchronization points to the compressed data. + * The target average block size is ZSTD_c_jobSize / 2. + * It's possible to modify the job size to increase or decrease + * the granularity of the synchronization point. + * Once the jobSize is smaller than the window size, + * it will result in compression ratio degradation. + * NOTE 1: rsyncable mode only works when multithreading is enabled. + * NOTE 2: rsyncable performs poorly in combination with long range mode, + * since it will decrease the effectiveness of synchronization points, + * though mileage may vary. + * NOTE 3: Rsyncable mode limits maximum compression speed to ~400 MB/s. + * If the selected compression level is already running significantly slower, + * the overall speed won't be significantly impacted. + */ + #define ZSTD_c_rsyncable ZSTD_c_experimentalParam1 + +/* Select a compression format. + * The value must be of type ZSTD_format_e. + * See ZSTD_format_e enum definition for details */ +#define ZSTD_c_format ZSTD_c_experimentalParam2 + +/* Force back-reference distances to remain < windowSize, + * even when referencing into Dictionary content (default:0) */ +#define ZSTD_c_forceMaxWindow ZSTD_c_experimentalParam3 + +/* Controls whether the contents of a CDict + * are used in place, or copied into the working context. + * Accepts values from the ZSTD_dictAttachPref_e enum. + * See the comments on that enum for an explanation of the feature. */ +#define ZSTD_c_forceAttachDict ZSTD_c_experimentalParam4 + +/*! ZSTD_CCtx_getParameter() : + * Get the requested compression parameter value, selected by enum ZSTD_cParameter, + * and store it into int* value. + * @return : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value); + + +/*! ZSTD_CCtx_params : + * Quick howto : + * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure + * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into + * an existing ZSTD_CCtx_params structure. + * This is similar to + * ZSTD_CCtx_setParameter(). + * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to + * an existing CCtx. + * These parameters will be applied to + * all subsequent frames. + * - ZSTD_compressStream2() : Do compression using the CCtx. + * - ZSTD_freeCCtxParams() : Free the memory. + * + * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams() + * for static allocation of CCtx for single-threaded compression. + */ +ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void); +ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params); + +/*! ZSTD_CCtxParams_reset() : + * Reset params to default values. + */ +ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params); + +/*! ZSTD_CCtxParams_init() : + * Initializes the compression parameters of cctxParams according to + * compression level. All other parameters are reset to their default values. + */ +ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel); + +/*! ZSTD_CCtxParams_init_advanced() : + * Initializes the compression and frame parameters of cctxParams according to + * params. All other parameters are reset to their default values. + */ +ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params); + +/*! ZSTD_CCtxParam_setParameter() : + * Similar to ZSTD_CCtx_setParameter. + * Set one compression parameter, selected by enum ZSTD_cParameter. + * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams(). + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int value); + +/*! ZSTD_CCtxParam_getParameter() : + * Similar to ZSTD_CCtx_getParameter. + * Get the requested value of one compression parameter, selected by enum ZSTD_cParameter. + * @result : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_CCtxParam_getParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int* value); + +/*! ZSTD_CCtx_setParametersUsingCCtxParams() : + * Apply a set of ZSTD_CCtx_params to the compression context. + * This can be done even after compression is started, + * if nbWorkers==0, this will have no impact until a new compression is started. + * if nbWorkers>=1, new parameters will be picked up at next job, + * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated). + */ +ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams( + ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params); + +/*! ZSTD_compressStream2_simpleArgs() : + * Same as ZSTD_compressStream2(), + * but using only integral types as arguments. + * This variant might be helpful for binders from dynamic languages + * which have troubles handling structures containing memory pointers. + */ +ZSTDLIB_API size_t ZSTD_compressStream2_simpleArgs ( + ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, size_t* dstPos, + const void* src, size_t srcSize, size_t* srcPos, + ZSTD_EndDirective endOp); -/*--- Advanced decompression functions ---*/ +/*************************************** +* Advanced decompression functions +***************************************/ /*! ZSTD_isFrame() : * Tells if the content of `buffer` starts with a valid Frame Identifier. @@ -696,9 +1440,64 @@ ZSTDLIB_API unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict); * When identifying the exact failure cause, it's possible to use ZSTD_getFrameHeader(), which will provide a more precise error code. */ ZSTDLIB_API unsigned ZSTD_getDictID_fromFrame(const void* src, size_t srcSize); +/*! ZSTD_DCtx_loadDictionary_byReference() : + * Same as ZSTD_DCtx_loadDictionary(), + * but references `dict` content instead of copying it into `dctx`. + * This saves memory if `dict` remains around., + * However, it's imperative that `dict` remains accessible (and unmodified) while being used, so it must outlive decompression. */ +ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); + +/*! ZSTD_DCtx_loadDictionary_advanced() : + * Same as ZSTD_DCtx_loadDictionary(), + * but gives direct control over + * how to load the dictionary (by copy ? by reference ?) + * and how to interpret it (automatic ? force raw mode ? full mode only ?). */ +ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); + +/*! ZSTD_DCtx_refPrefix_advanced() : + * Same as ZSTD_DCtx_refPrefix(), but gives finer control over + * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */ +ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); + +/*! ZSTD_DCtx_setMaxWindowSize() : + * Refuses allocating internal buffers for frames requiring a window size larger than provided limit. + * This protects a decoder context from reserving too much memory for itself (potential attack scenario). + * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode. + * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) + * @return : 0, or an error code (which can be tested using ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize); + +/* ZSTD_d_format + * experimental parameter, + * allowing selection between ZSTD_format_e input compression formats + */ +#define ZSTD_d_format ZSTD_d_experimentalParam1 + +/*! ZSTD_DCtx_setFormat() : + * Instruct the decoder context about what kind of data to decode next. + * This instruction is mandatory to decode data without a fully-formed header, + * such ZSTD_f_zstd1_magicless for example. + * @return : 0, or an error code (which can be tested using ZSTD_isError()). */ +ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format); + +/*! ZSTD_decompressStream_simpleArgs() : + * Same as ZSTD_decompressStream(), + * but using only integral types as arguments. + * This can be helpful for binders from dynamic languages + * which have troubles handling structures containing memory pointers. + */ +ZSTDLIB_API size_t ZSTD_decompressStream_simpleArgs ( + ZSTD_DCtx* dctx, + void* dst, size_t dstCapacity, size_t* dstPos, + const void* src, size_t srcSize, size_t* srcPos); + /******************************************************************** * Advanced streaming functions +* Warning : most of these functions are now redundant with the Advanced API. +* Once Advanced API reaches "stable" status, +* redundant functions will be deprecated, and then at some point removed. ********************************************************************/ /*===== Advanced Streaming compression functions =====*/ @@ -710,36 +1509,52 @@ ZSTDLIB_API size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDi ZSTDLIB_API size_t ZSTD_initCStream_usingCDict_advanced(ZSTD_CStream* zcs, const ZSTD_CDict* cdict, ZSTD_frameParameters fParams, unsigned long long pledgedSrcSize); /**< same as ZSTD_initCStream_usingCDict(), with control over frame parameters. pledgedSrcSize must be correct. If srcSize is not known at init time, use value ZSTD_CONTENTSIZE_UNKNOWN. */ /*! ZSTD_resetCStream() : - * start a new compression job, using same parameters from previous job. - * This is typically useful to skip dictionary loading stage, since it will re-use it in-place.. + * start a new frame, using same parameters from previous frame. + * This is typically useful to skip dictionary loading stage, since it will re-use it in-place. * Note that zcs must be init at least once before using ZSTD_resetCStream(). * If pledgedSrcSize is not known at reset time, use macro ZSTD_CONTENTSIZE_UNKNOWN. * If pledgedSrcSize > 0, its value must be correct, as it will be written in header, and controlled at the end. * For the time being, pledgedSrcSize==0 is interpreted as "srcSize unknown" for compatibility with older programs, * but it will change to mean "empty" in future version, so use macro ZSTD_CONTENTSIZE_UNKNOWN instead. - * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ + * @return : 0, or an error code (which can be tested using ZSTD_isError()) + */ ZSTDLIB_API size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize); typedef struct { - unsigned long long ingested; - unsigned long long consumed; - unsigned long long produced; + unsigned long long ingested; /* nb input bytes read and buffered */ + unsigned long long consumed; /* nb input bytes actually compressed */ + unsigned long long produced; /* nb of compressed bytes generated and buffered */ + unsigned long long flushed; /* nb of compressed bytes flushed : not provided; can be tracked from caller side */ + unsigned currentJobID; /* MT only : latest started job nb */ + unsigned nbActiveWorkers; /* MT only : nb of workers actively compressing at probe time */ } ZSTD_frameProgression; -/* ZSTD_getFrameProgression(): +/* ZSTD_getFrameProgression() : * tells how much data has been ingested (read from input) * consumed (input actually compressed) and produced (output) for current frame. - * Therefore, (ingested - consumed) is amount of input data buffered internally, not yet compressed. - * Can report progression inside worker threads (multi-threading and non-blocking mode). + * Note : (ingested - consumed) is amount of input data buffered internally, not yet compressed. + * Aggregates progression inside active worker threads. */ -ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx); - +ZSTDLIB_API ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx); + +/*! ZSTD_toFlushNow() : + * Tell how many bytes are ready to be flushed immediately. + * Useful for multithreading scenarios (nbWorkers >= 1). + * Probe the oldest active job, defined as oldest job not yet entirely flushed, + * and check its output buffer. + * @return : amount of data stored in oldest job and ready to be flushed immediately. + * if @return == 0, it means either : + * + there is no active job (could be checked with ZSTD_frameProgression()), or + * + oldest job is still actively compressing data, + * but everything it has produced has also been flushed so far, + * therefore flush speed is limited by production speed of oldest job + * irrespective of the speed of concurrent (and newer) jobs. + */ +ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx); /*===== Advanced Streaming decompression functions =====*/ -typedef enum { DStream_p_maxWindowSize } ZSTD_DStreamParameter_e; -ZSTDLIB_API size_t ZSTD_setDStreamParameter(ZSTD_DStream* zds, ZSTD_DStreamParameter_e paramType, unsigned paramValue); /* obsolete : this API will be removed in a future version */ ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize); /**< note: no dictionary will be used if dict == NULL or dictSize < 8 */ ZSTDLIB_API size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* zds, const ZSTD_DDict* ddict); /**< note : ddict is referenced, it must outlive decompression session */ ZSTDLIB_API size_t ZSTD_resetDStream(ZSTD_DStream* zds); /**< re-use decompression parameters from previous init; saves dictionary loading */ @@ -880,7 +1695,17 @@ typedef struct { unsigned dictID; unsigned checksumFlag; } ZSTD_frameHeader; + +/** ZSTD_getFrameHeader() : + * decode Frame Header, or requires larger `srcSize`. + * @return : 0, `zfhPtr` is correctly filled, + * >0, `srcSize` is too small, value is wanted `srcSize` amount, + * or an error code, which can be tested using ZSTD_isError() */ ZSTDLIB_API size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize); /**< doesn't consume input */ +/*! ZSTD_getFrameHeader_advanced() : + * same as ZSTD_getFrameHeader(), + * with added capability to select a format (like ZSTD_f_zstd1_magicless) */ +ZSTDLIB_API size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format); ZSTDLIB_API size_t ZSTD_decodingBufferSize_min(unsigned long long windowSize, unsigned long long frameContentSize); /**< when frame content size is not known, pass in frameContentSize == ZSTD_CONTENTSIZE_UNKNOWN */ ZSTDLIB_API size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx); @@ -897,462 +1722,6 @@ ZSTDLIB_API ZSTD_nextInputType_e ZSTD_nextInputType(ZSTD_DCtx* dctx); -/* ============================================ */ -/** New advanced API (experimental) */ -/* ============================================ */ - -/* notes on API design : - * In this proposal, parameters are pushed one by one into an existing context, - * and then applied on all subsequent compression jobs. - * When no parameter is ever provided, CCtx is created with compression level ZSTD_CLEVEL_DEFAULT. - * - * This API is intended to replace all others advanced / experimental API entry points. - * But it stands a reasonable chance to become "stable", after a reasonable testing period. - */ - -/* note on naming convention : - * Initially, the API favored names like ZSTD_setCCtxParameter() . - * In this proposal, convention is changed towards ZSTD_CCtx_setParameter() . - * The main driver is that it identifies more clearly the target object type. - * It feels clearer when considering multiple targets : - * ZSTD_CDict_setParameter() (rather than ZSTD_setCDictParameter()) - * ZSTD_CCtxParams_setParameter() (rather than ZSTD_setCCtxParamsParameter() ) - * etc... - */ - -/* note on enum design : - * All enum will be pinned to explicit values before reaching "stable API" status */ - -typedef enum { - /* Opened question : should we have a format ZSTD_f_auto ? - * Today, it would mean exactly the same as ZSTD_f_zstd1. - * But, in the future, should several formats become supported, - * on the compression side, it would mean "default format". - * On the decompression side, it would mean "automatic format detection", - * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames". - * Since meaning is a little different, another option could be to define different enums for compression and decompression. - * This question could be kept for later, when there are actually multiple formats to support, - * but there is also the question of pinning enum values, and pinning value `0` is especially important */ - ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */ - ZSTD_f_zstd1_magicless, /* Variant of zstd frame format, without initial 4-bytes magic number. - * Useful to save 4 bytes per generated frame. - * Decoder cannot recognise automatically this format, requiring instructions. */ -} ZSTD_format_e; - -typedef enum { - /* compression format */ - ZSTD_p_format = 10, /* See ZSTD_format_e enum definition. - * Cast selected format as unsigned for ZSTD_CCtx_setParameter() compatibility. */ - - /* compression parameters */ - ZSTD_p_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table - * Default level is ZSTD_CLEVEL_DEFAULT==3. - * Special: value 0 means "do not change cLevel". - * Note 1 : it's possible to pass a negative compression level by casting it to unsigned type. - * Note 2 : setting a level sets all default values of other compression parameters. - * Note 3 : setting compressionLevel automatically updates ZSTD_p_compressLiterals. */ - ZSTD_p_windowLog, /* Maximum allowed back-reference distance, expressed as power of 2. - * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX. - * Special: value 0 means "use default windowLog". - * Note: Using a window size greater than ZSTD_MAXWINDOWSIZE_DEFAULT (default: 2^27) - * requires explicitly allowing such window size during decompression stage. */ - ZSTD_p_hashLog, /* Size of the probe table, as a power of 2. - * Resulting table size is (1 << (hashLog+2)). - * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX. - * Larger tables improve compression ratio of strategies <= dFast, - * and improve speed of strategies > dFast. - * Special: value 0 means "use default hashLog". */ - ZSTD_p_chainLog, /* Size of the full-search table, as a power of 2. - * Resulting table size is (1 << (chainLog+2)). - * Larger tables result in better and slower compression. - * This parameter is useless when using "fast" strategy. - * Special: value 0 means "use default chainLog". */ - ZSTD_p_searchLog, /* Number of search attempts, as a power of 2. - * More attempts result in better and slower compression. - * This parameter is useless when using "fast" and "dFast" strategies. - * Special: value 0 means "use default searchLog". */ - ZSTD_p_minMatch, /* Minimum size of searched matches (note : repCode matches can be smaller). - * Larger values make faster compression and decompression, but decrease ratio. - * Must be clamped between ZSTD_SEARCHLENGTH_MIN and ZSTD_SEARCHLENGTH_MAX. - * Note that currently, for all strategies < btopt, effective minimum is 4. - * , for all strategies > fast, effective maximum is 6. - * Special: value 0 means "use default minMatchLength". */ - ZSTD_p_targetLength, /* Impact of this field depends on strategy. - * For strategies btopt & btultra: - * Length of Match considered "good enough" to stop search. - * Larger values make compression stronger, and slower. - * For strategy fast: - * Distance between match sampling. - * Larger values make compression faster, and weaker. - * Special: value 0 means "use default targetLength". */ - ZSTD_p_compressionStrategy, /* See ZSTD_strategy enum definition. - * Cast selected strategy as unsigned for ZSTD_CCtx_setParameter() compatibility. - * The higher the value of selected strategy, the more complex it is, - * resulting in stronger and slower compression. - * Special: value 0 means "use default strategy". */ - - ZSTD_p_enableLongDistanceMatching=160, /* Enable long distance matching. - * This parameter is designed to improve compression ratio - * for large inputs, by finding large matches at long distance. - * It increases memory usage and window size. - * Note: enabling this parameter increases ZSTD_p_windowLog to 128 MB - * except when expressly set to a different value. */ - ZSTD_p_ldmHashLog, /* Size of the table for long distance matching, as a power of 2. - * Larger values increase memory usage and compression ratio, - * but decrease compression speed. - * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX - * default: windowlog - 7. - * Special: value 0 means "automatically determine hashlog". */ - ZSTD_p_ldmMinMatch, /* Minimum match size for long distance matcher. - * Larger/too small values usually decrease compression ratio. - * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX. - * Special: value 0 means "use default value" (default: 64). */ - ZSTD_p_ldmBucketSizeLog, /* Log size of each bucket in the LDM hash table for collision resolution. - * Larger values improve collision resolution but decrease compression speed. - * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX . - * Special: value 0 means "use default value" (default: 3). */ - ZSTD_p_ldmHashEveryLog, /* Frequency of inserting/looking up entries in the LDM hash table. - * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN). - * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage. - * Larger values improve compression speed. - * Deviating far from default value will likely result in a compression ratio decrease. - * Special: value 0 means "automatically determine hashEveryLog". */ - - /* frame parameters */ - ZSTD_p_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1) - * Content size must be known at the beginning of compression, - * it is provided using ZSTD_CCtx_setPledgedSrcSize() */ - ZSTD_p_checksumFlag, /* A 32-bits checksum of content is written at end of frame (default:0) */ - ZSTD_p_dictIDFlag, /* When applicable, dictionary's ID is written into frame header (default:1) */ - - /* multi-threading parameters */ - /* These parameters are only useful if multi-threading is enabled (ZSTD_MULTITHREAD). - * They return an error otherwise. */ - ZSTD_p_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel. - * When nbWorkers >= 1, triggers asynchronous mode : - * ZSTD_compress_generic() consumes some input, flush some output if possible, and immediately gives back control to caller, - * while compression work is performed in parallel, within worker threads. - * (note : a strong exception to this rule is when first invocation sets ZSTD_e_end : it becomes a blocking call). - * More workers improve speed, but also increase memory usage. - * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */ - ZSTD_p_jobSize, /* Size of a compression job. This value is enforced only in non-blocking mode. - * Each compression job is completed in parallel, so this value indirectly controls the nb of active threads. - * 0 means default, which is dynamically determined based on compression parameters. - * Job size must be a minimum of overlapSize, or 1 MB, whichever is largest. - * The minimum size is automatically and transparently enforced */ - ZSTD_p_overlapSizeLog, /* Size of previous input reloaded at the beginning of each job. - * 0 => no overlap, 6(default) => use 1/8th of windowSize, >=9 => use full windowSize */ - - /* =================================================================== */ - /* experimental parameters - no stability guaranteed */ - /* =================================================================== */ - - ZSTD_p_compressLiterals=1000, /* control huffman compression of literals (enabled) by default. - * disabling it improves speed and decreases compression ratio by a large amount. - * note : this setting is automatically updated when changing compression level. - * positive compression levels set ZSTD_p_compressLiterals to 1. - * negative compression levels set ZSTD_p_compressLiterals to 0. */ - - ZSTD_p_forceMaxWindow=1100, /* Force back-reference distances to remain < windowSize, - * even when referencing into Dictionary content (default:0) */ - -} ZSTD_cParameter; - - -/*! ZSTD_CCtx_setParameter() : - * Set one compression parameter, selected by enum ZSTD_cParameter. - * Setting a parameter is generally only possible during frame initialization (before starting compression), - * except for a few exceptions which can be updated during compression: compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy. - * Note : when `value` is an enum, cast it to unsigned for proper type checking. - * @result : informational value (typically, value being set clamped correctly), - * or an error code (which can be tested with ZSTD_isError()). */ -ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value); - -/*! ZSTD_CCtx_setPledgedSrcSize() : - * Total input data size to be compressed as a single frame. - * This value will be controlled at the end, and result in error if not respected. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Note 1 : 0 means zero, empty. - * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN. - * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new compression job. - * Note 2 : If all data is provided and consumed in a single round, - * this value is overriden by srcSize instead. */ -ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize); - -/*! ZSTD_CCtx_loadDictionary() : - * Create an internal CDict from `dict` buffer. - * Decompression will have to use same dictionary. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special: Adding a NULL (or 0-size) dictionary invalidates previous dictionary, - * meaning "return to no-dictionary mode". - * Note 1 : Dictionary will be used for all future compression jobs. - * To return to "no-dictionary" situation, load a NULL dictionary - * Note 2 : Loading a dictionary involves building tables, which are dependent on compression parameters. - * For this reason, compression parameters cannot be changed anymore after loading a dictionary. - * It's also a CPU consuming operation, with non-negligible impact on latency. - * Note 3 :`dict` content will be copied internally. - * Use ZSTD_CCtx_loadDictionary_byReference() to reference dictionary content instead. - * In such a case, dictionary buffer must outlive its users. - * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced() - * to precisely select how dictionary content must be interpreted. */ -ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); - - -/*! ZSTD_CCtx_refCDict() : - * Reference a prepared dictionary, to be used for all next compression jobs. - * Note that compression parameters are enforced from within CDict, - * and supercede any compression parameter previously set within CCtx. - * The dictionary will remain valid for future compression jobs using same CCtx. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special : adding a NULL CDict means "return to no-dictionary mode". - * Note 1 : Currently, only one dictionary can be managed. - * Adding a new dictionary effectively "discards" any previous one. - * Note 2 : CDict is just referenced, its lifetime must outlive CCtx. */ -ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict); - -/*! ZSTD_CCtx_refPrefix() : - * Reference a prefix (single-usage dictionary) for next compression job. - * Decompression need same prefix to properly regenerate data. - * Prefix is **only used once**. Tables are discarded at end of compression job. - * Subsequent compression jobs will be done without prefix (if none is explicitly referenced). - * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_CDict instead. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary - * Note 1 : Prefix buffer is referenced. It must outlive compression job. - * Note 2 : Referencing a prefix involves building tables, which are dependent on compression parameters. - * It's a CPU consuming operation, with non-negligible impact on latency. - * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent). - * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode. */ -ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize); -ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); - -/*! ZSTD_CCtx_reset() : - * Return a CCtx to clean state. - * Useful after an error, or to interrupt an ongoing compression job and start a new one. - * Any internal data not yet flushed is cancelled. - * Dictionary (if any) is dropped. - * All parameters are back to default values. - * It's possible to modify compression parameters after a reset. - */ -ZSTDLIB_API void ZSTD_CCtx_reset(ZSTD_CCtx* cctx); - - - -typedef enum { - ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal conditions */ - ZSTD_e_flush, /* flush any data provided so far - frame will continue, future data can still reference previous data for better compression */ - ZSTD_e_end /* flush any remaining data and close current frame. Any additional data starts a new frame. */ -} ZSTD_EndDirective; - -/*! ZSTD_compress_generic() : - * Behave about the same as ZSTD_compressStream. To note : - * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_setParameter() - * - Compression parameters cannot be changed once compression is started. - * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize - * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit. - * - In single-thread mode (default), function is blocking : it completed its job before returning to caller. - * - In multi-thread mode, function is non-blocking : it just acquires a copy of input, and distribute job to internal worker threads, - * and then immediately returns, just indicating that there is some data remaining to be flushed. - * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte. - * - Exception : in multi-threading mode, if the first call requests a ZSTD_e_end directive, it is blocking : it will complete compression before giving back control to caller. - * - @return provides a minimum amount of data remaining to be flushed from internal buffers - * or an error code, which can be tested using ZSTD_isError(). - * if @return != 0, flush is not fully completed, there is still some data left within internal buffers. - * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers. - * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed. - * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0), - * only ZSTD_e_end or ZSTD_e_flush operations are allowed. - * Before starting a new compression job, or changing compression parameters, - * it is required to fully flush internal buffers. - */ -ZSTDLIB_API size_t ZSTD_compress_generic (ZSTD_CCtx* cctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input, - ZSTD_EndDirective endOp); - - -/*! ZSTD_compress_generic_simpleArgs() : - * Same as ZSTD_compress_generic(), - * but using only integral types as arguments. - * Argument list is larger than ZSTD_{in,out}Buffer, - * but can be helpful for binders from dynamic languages - * which have troubles handling structures containing memory pointers. - */ -ZSTDLIB_API size_t ZSTD_compress_generic_simpleArgs ( - ZSTD_CCtx* cctx, - void* dst, size_t dstCapacity, size_t* dstPos, - const void* src, size_t srcSize, size_t* srcPos, - ZSTD_EndDirective endOp); - - -/*! ZSTD_CCtx_params : - * Quick howto : - * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure - * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into - * an existing ZSTD_CCtx_params structure. - * This is similar to - * ZSTD_CCtx_setParameter(). - * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to - * an existing CCtx. - * These parameters will be applied to - * all subsequent compression jobs. - * - ZSTD_compress_generic() : Do compression using the CCtx. - * - ZSTD_freeCCtxParams() : Free the memory. - * - * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams() - * for static allocation for single-threaded compression. - */ -ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void); -ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params); - - -/*! ZSTD_CCtxParams_reset() : - * Reset params to default values. - */ -ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params); - -/*! ZSTD_CCtxParams_init() : - * Initializes the compression parameters of cctxParams according to - * compression level. All other parameters are reset to their default values. - */ -ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel); - -/*! ZSTD_CCtxParams_init_advanced() : - * Initializes the compression and frame parameters of cctxParams according to - * params. All other parameters are reset to their default values. - */ -ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params); - - -/*! ZSTD_CCtxParam_setParameter() : - * Similar to ZSTD_CCtx_setParameter. - * Set one compression parameter, selected by enum ZSTD_cParameter. - * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams(). - * Note : when `value` is an enum, cast it to unsigned for proper type checking. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - */ -ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, unsigned value); - -/*! ZSTD_CCtx_setParametersUsingCCtxParams() : - * Apply a set of ZSTD_CCtx_params to the compression context. - * This can be done even after compression is started, - * if nbWorkers==0, this will have no impact until a new compression is started. - * if nbWorkers>=1, new parameters will be picked up at next job, - * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated). - */ -ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams( - ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params); - - -/*=== Advanced parameters for decompression API ===*/ - -/* The following parameters must be set after creating a ZSTD_DCtx* (or ZSTD_DStream*) object, - * but before starting decompression of a frame. - */ - -/*! ZSTD_DCtx_loadDictionary() : - * Create an internal DDict from dict buffer, - * to be used to decompress next frames. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary, - * meaning "return to no-dictionary mode". - * Note 1 : `dict` content will be copied internally. - * Use ZSTD_DCtx_loadDictionary_byReference() - * to reference dictionary content instead. - * In which case, the dictionary buffer must outlive its users. - * Note 2 : Loading a dictionary involves building tables, - * which has a non-negligible impact on CPU usage and latency. - * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to select - * how dictionary content will be interpreted and loaded. - */ -ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize); -ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType); - - -/*! ZSTD_DCtx_refDDict() : - * Reference a prepared dictionary, to be used to decompress next frames. - * The dictionary remains active for decompression of future frames using same DCtx. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Note 1 : Currently, only one dictionary can be managed. - * Referencing a new dictionary effectively "discards" any previous one. - * Special : adding a NULL DDict means "return to no-dictionary mode". - * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx. - */ -ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict); - - -/*! ZSTD_DCtx_refPrefix() : - * Reference a prefix (single-usage dictionary) for next compression job. - * Prefix is **only used once**. It must be explicitly referenced before each frame. - * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_DDict instead. - * @result : 0, or an error code (which can be tested with ZSTD_isError()). - * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary - * Note 2 : Prefix buffer is referenced. It must outlive compression job. - * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent). - * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode. - * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost. - */ -ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize); -ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType); - - -/*! ZSTD_DCtx_setMaxWindowSize() : - * Refuses allocating internal buffers for frames requiring a window size larger than provided limit. - * This is useful to prevent a decoder context from reserving too much memory for itself (potential attack scenario). - * This parameter is only useful in streaming mode, since no internal buffer is allocated in direct mode. - * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_MAX) - * @return : 0, or an error code (which can be tested using ZSTD_isError()). - */ -ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize); - - -/*! ZSTD_DCtx_setFormat() : - * Instruct the decoder context about what kind of data to decode next. - * This instruction is mandatory to decode data without a fully-formed header, - * such ZSTD_f_zstd1_magicless for example. - * @return : 0, or an error code (which can be tested using ZSTD_isError()). - */ -ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format); - - -/*! ZSTD_decompress_generic() : - * Behave the same as ZSTD_decompressStream. - * Decompression parameters cannot be changed once decompression is started. - * @return : an error code, which can be tested using ZSTD_isError() - * if >0, a hint, nb of expected input bytes for next invocation. - * `0` means : a frame has just been fully decoded and flushed. - */ -ZSTDLIB_API size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input); - - -/*! ZSTD_decompress_generic_simpleArgs() : - * Same as ZSTD_decompress_generic(), - * but using only integral types as arguments. - * Argument list is larger than ZSTD_{in,out}Buffer, - * but can be helpful for binders from dynamic languages - * which have troubles handling structures containing memory pointers. - */ -ZSTDLIB_API size_t ZSTD_decompress_generic_simpleArgs ( - ZSTD_DCtx* dctx, - void* dst, size_t dstCapacity, size_t* dstPos, - const void* src, size_t srcSize, size_t* srcPos); - - -/*! ZSTD_DCtx_reset() : - * Return a DCtx to clean state. - * If a decompression was ongoing, any internal data not yet flushed is cancelled. - * All parameters are back to default values, including sticky ones. - * Dictionary (if any) is dropped. - * Parameters can be modified again after a reset. - */ -ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx); - - /* ============================ */ /** Block level API */ @@ -1372,10 +1741,10 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx); + copyCCtx() and copyDCtx() can be used too - Block size is limited, it must be <= ZSTD_getBlockSize() <= ZSTD_BLOCKSIZE_MAX == 128 KB + If input is larger than a block size, it's necessary to split input data into multiple blocks - + For inputs larger than a single block size, consider using the regular ZSTD_compress() instead. + + For inputs larger than a single block, really consider using regular ZSTD_compress() instead. Frame metadata is not that costly, and quickly becomes negligible as source size grows larger. - When a block is considered not compressible enough, ZSTD_compressBlock() result will be zero. - In which case, nothing is produced into `dst`. + In which case, nothing is produced into `dst` ! + User must test for such outcome and deal directly with uncompressed data + ZSTD_decompressBlock() doesn't accept uncompressed data as input !!! + In case of multiple successive blocks, should some of them be uncompressed, @@ -1383,8 +1752,6 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx); Use ZSTD_insertBlock() for such a case. */ -#define ZSTD_BLOCKSIZELOG_MAX 17 -#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX) /* define, for static allocation */ /*===== Raw zstd block functions =====*/ ZSTDLIB_API size_t ZSTD_getBlockSize (const ZSTD_CCtx* cctx); ZSTDLIB_API size_t ZSTD_compressBlock (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize); |