diff options
52 files changed, 1067 insertions, 475 deletions
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index f2a3135b05..884fb9550c 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -65,6 +65,7 @@ 03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, 0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, 03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, 03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -374,6 +375,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X, +03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -552,6 +555,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, 03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux, @@ -680,9 +685,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux, +050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,x:b7,y:b10,back:b5,start:b0,leftstick:b6,leftshoulder:b2,rightshoulder:b4,leftx:a1,lefty:a0~,platform:Linux, +050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,x:b0,y:b3,back:b9,start:b8,leftstick:b10,leftshoulder:b4,rightshoulder:b6,leftx:a1~,lefty:a0~,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, @@ -715,7 +722,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -801,7 +810,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, @@ -890,6 +900,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, 05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +38383337343564366131323064613561,Brook Mars,a:b1,b:b19,x:b0,y:b2,leftshoulder:b3,rightshoulder:b20,lefttrigger:b9,righttrigger:b10,back:b17,start:b18,leftx:a0,lefty:a1,rightx:a2,righty:a3,leftstick:b15,rightstick:b6,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 05c80296c2..cf0040353d 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -3772,9 +3772,9 @@ String String::uri_encode() const { } else { char h_Val[3]; #if defined(__GNUC__) || defined(_MSC_VER) - snprintf(h_Val, 3, "%hhX", ord); + snprintf(h_Val, 3, "%02hhX", ord); #else - sprintf(h_Val, "%hhX", ord); + sprintf(h_Val, "%02hhX", ord); #endif res += "%"; res += h_Val; diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 8c0b7907e3..86bbf43266 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -233,6 +233,11 @@ void call_with_ptr_args_retc_helper(T *p_instance, R (T::*p_method)(P...) const, PtrToArg<R>::encode((p_instance->*p_method)(PtrToArg<P>::convert(p_args[Is])...), r_ret); } +template <class T, class... P, size_t... Is> +void call_with_ptr_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const void **p_args, IndexSequence<Is...>) { + p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...); +} + template <class T, class R, class... P, size_t... Is> void call_with_ptr_args_static_retc_helper(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret, IndexSequence<Is...>) { PtrToArg<R>::encode(p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...), r_ret); @@ -273,6 +278,11 @@ void call_with_validated_variant_args_static_retc_helper(T *p_instance, R (*p_me VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...)); } +template <class T, class... P, size_t... Is> +void call_with_validated_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, IndexSequence<Is...>) { + p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...); +} + template <class R, class... P, size_t... Is> void call_with_validated_variant_args_static_method_ret_helper(R (*p_method)(P...), const Variant **p_args, Variant *r_ret, IndexSequence<Is...>) { VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...)); @@ -471,6 +481,11 @@ void call_with_ptr_args_retc(T *p_instance, R (T::*p_method)(P...) const, const call_with_ptr_args_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P> +void call_with_ptr_args_static(T *p_instance, void (*p_method)(T *, P...), const void **p_args) { + call_with_ptr_args_static_helper<T, P...>(p_instance, p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); +} + template <class T, class R, class... P> void call_with_ptr_args_static_retc(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret) { call_with_ptr_args_static_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); @@ -501,6 +516,11 @@ void call_with_validated_variant_args_retc(Variant *base, R (T::*p_method)(P...) call_with_validated_variant_args_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P> +void call_with_validated_variant_args_static(Variant *base, void (*p_method)(T *, P...), const Variant **p_args) { + call_with_validated_variant_args_static_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); +} + template <class T, class R, class... P> void call_with_validated_variant_args_static_retc(Variant *base, R (*p_method)(T *, P...), const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_static_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); @@ -758,6 +778,52 @@ void call_with_variant_args_retc_static_helper_dv(T *p_instance, R (*p_method)(T call_with_variant_args_retc_static_helper(p_instance, p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P, size_t... Is> +void call_with_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, Callable::CallError &r_error, IndexSequence<Is...>) { + r_error.error = Callable::CallError::CALL_OK; + +#ifdef DEBUG_METHODS_ENABLED + (p_method)(p_instance, VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...); +#else + (p_method)(p_instance, VariantCaster<P>::cast(*p_args[Is])...); +#endif + + (void)p_args; +} + +template <class T, class... P> +void call_with_variant_args_static_helper_dv(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, int p_argcount, const Vector<Variant> &default_values, Callable::CallError &r_error) { +#ifdef DEBUG_ENABLED + if ((size_t)p_argcount > sizeof...(P)) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = sizeof...(P); + return; + } +#endif + + int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount; + + int32_t dvs = default_values.size(); +#ifdef DEBUG_ENABLED + if (missing > dvs) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = sizeof...(P); + return; + } +#endif + + const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array + for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) { + if (i < p_argcount) { + args[i] = p_args[i]; + } else { + args[i] = &default_values[i - p_argcount + (dvs - missing)]; + } + } + + call_with_variant_args_static_helper(p_instance, p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{}); +} + template <class R, class... P> void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error, const Vector<Variant> &default_values) { #ifdef DEBUG_ENABLED diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 8f2d252810..61f3f7d82e 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -34,6 +34,7 @@ #include "core/crypto/crypto_core.h" #include "core/debugger/engine_debugger.h" #include "core/io/compression.h" +#include "core/io/marshalls.h" #include "core/object/class_db.h" #include "core/os/os.h" #include "core/templates/local_vector.h" @@ -73,6 +74,16 @@ static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant } template <class R, class T, class... P> +static _FORCE_INLINE_ void vc_method_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { + call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, p_defvals, r_error); +} + +template <class T, class... P> +static _FORCE_INLINE_ void vc_method_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { + call_with_variant_args_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, p_defvals, r_error); +} + +template <class R, class T, class... P> static _FORCE_INLINE_ void vc_validated_call(R (T::*method)(P...), Variant *base, const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_ret(base, method, p_args, r_ret); } @@ -91,6 +102,16 @@ static _FORCE_INLINE_ void vc_validated_call(void (T::*method)(P...) const, Vari call_with_validated_variant_argsc(base, method, p_args); } +template <class R, class T, class... P> +static _FORCE_INLINE_ void vc_validated_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) { + call_with_validated_variant_args_static_retc(base, method, p_args, r_ret); +} + +template <class T, class... P> +static _FORCE_INLINE_ void vc_validated_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) { + call_with_validated_variant_args_static(base, method, p_args); +} + template <class R, class... P> static _FORCE_INLINE_ void vc_validated_static_call(R (*method)(P...), const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_static_method_ret(method, p_args, r_ret); @@ -146,6 +167,11 @@ static _FORCE_INLINE_ void vc_change_return_type(R (*method)(P...), Variant *v) VariantTypeAdjust<R>::adjust(v); } +template <class... P> +static _FORCE_INLINE_ void vc_change_return_type(void (*method)(P...), Variant *v) { + VariantInternal::clear(v); +} + template <class R, class T, class... P> static _FORCE_INLINE_ int vc_get_argument_count(R (T::*method)(P...)) { return sizeof...(P); @@ -229,6 +255,11 @@ static _FORCE_INLINE_ Variant::Type vc_get_return_type(R (*method)(P...)) { return GetTypeInfo<R>::VARIANT_TYPE; } +template <class... P> +static _FORCE_INLINE_ Variant::Type vc_get_return_type(void (*method)(P...)) { + return Variant::NIL; +} + template <class R, class T, class... P> static _FORCE_INLINE_ bool vc_has_return_type(R (T::*method)(P...)) { return true; @@ -393,45 +424,50 @@ static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, cons call_with_ptr_args_static_retc<T, R, P...>(reinterpret_cast<T *>(p_base), method, p_args, r_ret); } -#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr) \ - struct Method_##m_class##_##m_method_name { \ - static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \ - call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<m_class>::get_ptr(base), m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \ - } \ - static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \ - vc_change_return_type(m_method_ptr, r_ret); \ - call_with_validated_variant_args_static_retc(base, m_method_ptr, p_args, r_ret); \ - } \ - static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \ - vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \ - } \ - static int get_argument_count() { \ - return vc_get_argument_count(m_method_ptr); \ - } \ - static Variant::Type get_argument_type(int p_arg) { \ - return vc_get_argument_type(m_method_ptr, p_arg); \ - } \ - static Variant::Type get_return_type() { \ - return vc_get_return_type(m_method_ptr); \ - } \ - static bool has_return_type() { \ - return true; \ - } \ - static bool is_const() { \ - return true; \ - } \ - static bool is_static() { \ - return false; \ - } \ - static bool is_vararg() { \ - return false; \ - } \ - static Variant::Type get_base_type() { \ - return GetTypeInfo<m_class>::VARIANT_TYPE; \ - } \ - static StringName get_name() { \ - return #m_method_name; \ - } \ +template <class T, class... P> +static _FORCE_INLINE_ void vc_ptrcall(void (*method)(T *, P...), void *p_base, const void **p_args, void *r_ret) { + call_with_ptr_args_static<T, P...>(reinterpret_cast<T *>(p_base), method, p_args); +} + +#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr, m_const) \ + struct Method_##m_class##_##m_method_name { \ + static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \ + vc_method_call_static(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \ + } \ + static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \ + vc_change_return_type(m_method_ptr, r_ret); \ + vc_validated_call_static(m_method_ptr, base, p_args, r_ret); \ + } \ + static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \ + vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \ + } \ + static int get_argument_count() { \ + return vc_get_argument_count(m_method_ptr); \ + } \ + static Variant::Type get_argument_type(int p_arg) { \ + return vc_get_argument_type(m_method_ptr, p_arg); \ + } \ + static Variant::Type get_return_type() { \ + return vc_get_return_type(m_method_ptr); \ + } \ + static bool has_return_type() { \ + return vc_has_return_type_static(m_method_ptr); \ + } \ + static bool is_const() { \ + return m_const; \ + } \ + static bool is_static() { \ + return false; \ + } \ + static bool is_vararg() { \ + return false; \ + } \ + static Variant::Type get_base_type() { \ + return GetTypeInfo<m_class>::VARIANT_TYPE; \ + } \ + static StringName get_name() { \ + return #m_method_name; \ + } \ }; #define VARARG_CLASS(m_class, m_method_name, m_method_ptr, m_has_return, m_return_type) \ @@ -590,6 +626,195 @@ struct _VariantCall { return s; } + static int64_t func_PackedByteArray_decode_u8(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0); + const uint8_t *r = p_instance->ptr(); + return r[p_offset]; + } + static int64_t func_PackedByteArray_decode_s8(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0); + const uint8_t *r = p_instance->ptr(); + return *((const int8_t *)&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u16(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return decode_uint16(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s16(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return (int16_t)decode_uint16(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u32(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return decode_uint32(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s32(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return (int32_t)decode_uint32(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u64(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return (int64_t)decode_uint64(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s64(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return (int64_t)decode_uint64(&r[p_offset]); + } + static double func_PackedByteArray_decode_half(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return Math::half_to_float(decode_uint16(&r[p_offset])); + } + static double func_PackedByteArray_decode_float(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return decode_float(&r[p_offset]); + } + + static double func_PackedByteArray_decode_double(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return decode_double(&r[p_offset]); + } + + static bool func_PackedByteArray_has_encoded_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, false); + const uint8_t *r = p_instance->ptr(); + Variant ret; + Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects); + return err == OK; + } + + static Variant func_PackedByteArray_decode_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, Variant()); + const uint8_t *r = p_instance->ptr(); + Variant ret; + Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects); + if (err != OK) { + ret = Variant(); + } + return ret; + } + + static int64_t func_PackedByteArray_decode_var_size(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, 0); + const uint8_t *r = p_instance->ptr(); + Variant ret; + int r_size; + Error err = decode_variant(ret, r + p_offset, size - p_offset, &r_size, p_allow_objects); + if (err == OK) { + return r_size; + } + return 0; + } + + static void func_PackedByteArray_encode_u8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1); + uint8_t *w = p_instance->ptrw(); + *((uint8_t *)&w[p_offset]) = p_value; + } + static void func_PackedByteArray_encode_s8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1); + uint8_t *w = p_instance->ptrw(); + *((int8_t *)&w[p_offset]) = p_value; + } + + static void func_PackedByteArray_encode_u16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16((uint16_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16((int16_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_u32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_uint32((uint32_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_uint32((int32_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_u64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_uint64((uint64_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_uint64((int64_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_half(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16(Math::make_half_float(p_value), &w[p_offset]); + } + static void func_PackedByteArray_encode_float(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_float(p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_double(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_double(p_value, &w[p_offset]); + } + static int64_t func_PackedByteArray_encode_var(PackedByteArray *p_instance, int64_t p_offset, const Variant &p_value, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, -1); + uint8_t *w = p_instance->ptrw(); + int len; + Error err = encode_variant(p_value, nullptr, len, p_allow_objects); + if (err != OK) { + return -1; + } + if (uint64_t(p_offset + len) > size) { + return -1; // did not fit + } + encode_variant(p_value, w + p_offset, len, p_allow_objects); + + return len; + } + static void func_Callable_call(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) { Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v); callable->call(p_args, p_argcount, r_ret, r_error); @@ -1005,11 +1230,21 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va #ifdef DEBUG_METHODS_ENABLED #define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \ - FUNCTION_CLASS(m_type, m_name, m_method); \ + FUNCTION_CLASS(m_type, m_name, m_method, true); \ register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args); #else #define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \ - FUNCTION_CLASS(m_type, m_name, m_method); \ + FUNCTION_CLASS(m_type, m_name, m_method, true); \ + register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args); +#endif + +#ifdef DEBUG_METHODS_ENABLED +#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \ + FUNCTION_CLASS(m_type, m_name, m_method, false); \ + register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args); +#else +#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \ + FUNCTION_CLASS(m_type, m_name, m_method, false); \ register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args); #endif @@ -1491,6 +1726,34 @@ static void _register_variant_builtin_methods() { bind_function(PackedByteArray, decompress, _VariantCall::func_PackedByteArray_decompress, sarray("buffer_size", "compression_mode"), varray(0)); bind_function(PackedByteArray, decompress_dynamic, _VariantCall::func_PackedByteArray_decompress_dynamic, sarray("max_output_size", "compression_mode"), varray(0)); + bind_function(PackedByteArray, decode_u8, _VariantCall::func_PackedByteArray_decode_u8, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s8, _VariantCall::func_PackedByteArray_decode_s8, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u16, _VariantCall::func_PackedByteArray_decode_u16, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s16, _VariantCall::func_PackedByteArray_decode_s16, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u32, _VariantCall::func_PackedByteArray_decode_u32, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s32, _VariantCall::func_PackedByteArray_decode_s32, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u64, _VariantCall::func_PackedByteArray_decode_u64, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s64, _VariantCall::func_PackedByteArray_decode_s64, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_half, _VariantCall::func_PackedByteArray_decode_half, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_float, _VariantCall::func_PackedByteArray_decode_float, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_double, _VariantCall::func_PackedByteArray_decode_double, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, has_encoded_var, _VariantCall::func_PackedByteArray_has_encoded_var, sarray("byte_offset", "allow_objects"), varray(false)); + bind_function(PackedByteArray, decode_var, _VariantCall::func_PackedByteArray_decode_var, sarray("byte_offset", "allow_objects"), varray(false)); + bind_function(PackedByteArray, decode_var_size, _VariantCall::func_PackedByteArray_decode_var_size, sarray("byte_offset", "allow_objects"), varray(false)); + + bind_functionnc(PackedByteArray, encode_u8, _VariantCall::func_PackedByteArray_encode_u8, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s8, _VariantCall::func_PackedByteArray_encode_s8, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u16, _VariantCall::func_PackedByteArray_encode_u16, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s16, _VariantCall::func_PackedByteArray_encode_s16, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u32, _VariantCall::func_PackedByteArray_encode_u32, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s32, _VariantCall::func_PackedByteArray_encode_s32, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u64, _VariantCall::func_PackedByteArray_encode_u64, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s64, _VariantCall::func_PackedByteArray_encode_s64, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_half, _VariantCall::func_PackedByteArray_encode_half, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_float, _VariantCall::func_PackedByteArray_encode_float, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_double, _VariantCall::func_PackedByteArray_encode_double, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_var, _VariantCall::func_PackedByteArray_encode_var, sarray("byte_offset", "value", "allow_objects"), varray(false)); + /* Int32 Array */ bind_method(PackedInt32Array, size, sarray(), varray()); diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 2fc4313e47..83223bb645 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -51,6 +51,9 @@ If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. [b]Note:[/b] Cannot be enabled if raw mode is on. </member> + <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" default="0"> + The shape of the color space view. See [enum PickerShapeType]. + </member> <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> If [code]true[/code], the "add preset" button is enabled. </member> @@ -86,6 +89,15 @@ </signal> </signals> <constants> + <constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType"> + HSV Color Model rectangle color space. + </constant> + <constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType"> + HSV Color Model rectangle color space with a wheel. + </constant> + <constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType"> + HSV Color Model circle color space. Use Saturation as a radius. + </constant> </constants> <theme_items> <theme_item name="add_preset" type="Texture2D"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 8dcffb0b74..61f1761249 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -214,7 +214,7 @@ [gdscript] func forward_canvas_draw_over_viewport(overlay): # Draw a circle at cursor position. - overlay.draw_circle(overlay.get_local_mouse_position(), 64) + overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white) func forward_canvas_gui_input(event): if event is InputEventMouseMotion: diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index bb85d94bf9..b6d91715ee 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -61,8 +61,8 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - Disables Nagle's algorithm to improve latency for small packets. - [b]Note:[/b] For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth. + If [code]enabled[/code] is [code]true[/code], packets will be sent immediately. If [code]enabled[/code] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url]. + [b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth. </description> </method> </methods> diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 9ca46cfcc0..055baeb81e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5892,6 +5892,8 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); + EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index fa44239e32..4ea993af5b 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2190,6 +2190,9 @@ void EditorPropertyColor::_picker_created() { } else if (default_color_mode == 2) { picker->get_picker()->set_raw_mode(true); } + + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); } void EditorPropertyColor::_picker_opening() { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 35cf330714..4c5c3af765 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1282,6 +1282,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons")); theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon("ColorPickerBarArrow", "EditorIcons")); + theme->set_icon("picker_cursor", "ColorPicker", theme->get_icon("PickerCursor", "EditorIcons")); theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); diff --git a/editor/icons/PickerCursor.svg b/editor/icons/PickerCursor.svg new file mode 100644 index 0000000000..88ee3f55ce --- /dev/null +++ b/editor/icons/PickerCursor.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg> diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index cbe0133034..25fb637fb8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); clicked_includes_current = false; - if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { + if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { /* HANDLE ROTATION */ if (get_selected_count() == 0) { break; //bye @@ -2215,6 +2215,12 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) { cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance); } + if (cursor.distance == max_distance || cursor.distance == min_distance) { + zoom_failed_attempts_count++; + } else { + zoom_failed_attempts_count = 0; + } + zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S; surface->update(); } @@ -2396,6 +2402,7 @@ void Node3DEditorViewport::_notification(int p_what) { zoom_indicator_delay -= delta; if (zoom_indicator_delay <= 0) { surface->update(); + zoom_limit_label->hide(); } } @@ -2535,6 +2542,8 @@ void Node3DEditorViewport::_notification(int p_what) { cpu_time += cpu_time_history[i]; } cpu_time /= FRAME_TIME_HISTORY; + // Prevent unrealistically low values. + cpu_time = MAX(0.01, cpu_time); gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid()); gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY; @@ -2543,16 +2552,19 @@ void Node3DEditorViewport::_notification(int p_what) { gpu_time += gpu_time_history[i]; } gpu_time /= FRAME_TIME_HISTORY; + // Prevent division by zero for the FPS counter (and unrealistically low values). + // This limits the reported FPS to 100000. + gpu_time = MAX(0.01, gpu_time); // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red). // Middle point is at 15 ms. - cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1))); + cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1))); cpu_time_label->add_theme_color_override( "font_color", frame_time_gradient->get_color_at_offset( Math::range_lerp(cpu_time, 0, 30, 0, 1))); - gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1))); + gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1))); // Middle point is at 15 ms. gpu_time_label->add_theme_color_override( "font_color", @@ -2770,6 +2782,7 @@ void Node3DEditorViewport::_draw() { } else { // Show zoom + zoom_limit_label->set_visible(zoom_failed_attempts_count > 15); real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); @@ -4132,6 +4145,15 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito locked_label->set_text(TTR("View Rotation Locked")); locked_label->hide(); + zoom_limit_label = memnew(Label); + zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); + zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE); + zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)")); + zoom_limit_label->set_name("ZoomLimitMessageLabel"); + zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + zoom_limit_label->hide(); + surface->add_child(zoom_limit_label); + frame_time_gradient = memnew(Gradient); // The color is set when the theme changes. frame_time_gradient->add_point(0.5, Color()); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index ff4a941b06..70329f90c7 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -295,6 +295,7 @@ private: Label *info_label; Label *cinema_label; Label *locked_label; + Label *zoom_limit_label; VBoxContainer *top_right_vbox; ViewportRotationControl *rotation_control; @@ -418,6 +419,7 @@ private: void scale_freelook_speed(real_t scale); real_t zoom_indicator_delay; + int zoom_failed_attempts_count = 0; RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3]; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 3534809891..c982207224 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1721,6 +1721,9 @@ void ScriptTextEditor::_enable_code_editor() { color_picker->set_raw_mode(true); } + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); + quick_open = memnew(ScriptEditorQuickOpen); quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line)); add_child(quick_open); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 0a4f432e4a..1a010b9168 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -832,6 +832,9 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: } else if (default_color_mode == 2) { color_picker->set_raw_mode(true); } + + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); } color_picker->show(); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 3be2136a20..81af4996ed 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -393,9 +393,10 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column TreeItem *ti = Object::cast_to<TreeItem>(p_item); ERR_FAIL_COND(!ti); + button_idx = p_idx; + if (ti->get_metadata(0) == "Common") { // Editing a Built-in action, which can have multiple bindings. - button_idx = p_idx; editing_action = true; current_action = ti->get_text(0); diff --git a/main/main.cpp b/main/main.cpp index aa925c508c..4103fad17c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -365,7 +365,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED @@ -1826,8 +1826,7 @@ bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; - String doc_tool; - List<String> removal_docs; + String doc_tool_path; String positional_arg; String game_path; String script; @@ -1881,9 +1880,11 @@ bool Main::start() { script = args[i + 1]; #ifdef TOOLS_ENABLED } else if (args[i] == "--doctool") { - doc_tool = args[i + 1]; - for (int j = i + 2; j < args.size(); j++) { - removal_docs.push_back(args[j]); + doc_tool_path = args[i + 1]; + if (doc_tool_path.begins_with("-")) { + // Assuming other command line arg, so default to cwd. + doc_tool_path = "."; + parsed_pair = false; } } else if (args[i] == "--export") { editor = true; //needs editor @@ -1904,16 +1905,19 @@ bool Main::start() { if (parsed_pair) { i++; } + } else if (args[i] == "--doctool") { + // Handle case where no path is given to --doctool. + doc_tool_path = "."; } } #ifdef TOOLS_ENABLED - if (doc_tool != "") { + if (doc_tool_path != "") { Engine::get_singleton()->set_editor_hint( true); // Needed to instance editor-only classes for their default values { - DirAccessRef da = DirAccess::open(doc_tool); + DirAccessRef da = DirAccess::open(doc_tool_path); ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); } @@ -1943,7 +1947,7 @@ bool Main::start() { // Custom modules are always located by absolute path. String path = _doc_data_class_paths[i].path; if (path.is_rel_path()) { - path = doc_tool.plus_file(path); + path = doc_tool_path.plus_file(path); } String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; @@ -1960,7 +1964,7 @@ bool Main::start() { } } - String index_path = doc_tool.plus_file("doc/classes"); + String index_path = doc_tool_path.plus_file("doc/classes"); // Create the main documentation directory if it doesn't exist DirAccess *da = DirAccess::create_for_path(index_path); da->make_dir_recursive(index_path); @@ -2533,10 +2537,10 @@ bool Main::iteration() { if (frame > 1000000) { if (editor || project_manager) { if (print_fps) { - print_line("Editor FPS: " + itos(frames)); + print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1))); } } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { - print_line("Game FPS: " + itos(frames)); + print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1))); } Engine::get_singleton()->_fps = frames; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index ceae3be8bc..bdaec4a09e 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran continue; } + if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) { + continue; + } + btTransform shape_transform = p_body_position * kin_shape.transform; shape_transform.getOrigin() += r_delta_recover_movement; diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index 4d15ca93c1..55d524883f 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -104,6 +104,9 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl bool is_binary = false; data.resize(f->get_len()); + + ERR_FAIL_COND_V(data.size() < 64, NULL); + f->get_buffer(data.ptrw(), data.size()); PackedByteArray fbx_header; fbx_header.resize(64); diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 835b66ab23..df50a32c39 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -160,7 +160,7 @@ const PropertyTable *GetPropertyTable(const Document &doc, DOMWarning("property table (Properties70) not found", element); } if (templateProps) { - return templateProps; + return new const PropertyTable(templateProps); } else { return new const PropertyTable(); } diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index ea023b2629..84e71512d6 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -149,6 +149,11 @@ PropertyTable::PropertyTable() { } // ------------------------------------------------------------------------------------------------ +PropertyTable::PropertyTable(const PropertyTable *templateProps) : + templateProps(templateProps), element() { +} + +// ------------------------------------------------------------------------------------------------ PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) : templateProps(templateProps), element(element) { const ScopePtr scope = GetRequiredScope(element); diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index 27cacfaf76..0595b25fa7 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -137,6 +137,7 @@ class PropertyTable { public: // in-memory property table with no source element PropertyTable(); + PropertyTable(const PropertyTable *templateProps); PropertyTable(const ElementPtr element, const PropertyTable *templateProps); ~PropertyTable(); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index ec1116197e..b553dcede3 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -59,12 +59,7 @@ uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, } uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { - if (constant_map.has(p_constant)) { - return constant_map[p_constant]; - } - int index = constant_map.size(); - constant_map[p_constant] = index; - return index; + return get_constant_pos(p_constant); } uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { @@ -612,7 +607,8 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; + class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3); append(p_target); append(p_source); @@ -621,8 +617,7 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_target.type.script_type; - int idx = get_constant_pos(script); - idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3); append(p_target); @@ -673,6 +668,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_ function->default_arguments.push_back(opcodes.size()); } +void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) { + append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1); + append(p_dst); + append(p_global); +} + void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { int index = 0; @@ -683,16 +684,14 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3); - index = class_idx; + index = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_type.script_type; - int idx = get_constant_pos(script); - idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - + int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3); index = idx; } break; @@ -903,7 +902,7 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); append(p_target); append(p_arguments.size()); append(p_function_name); @@ -914,7 +913,7 @@ void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, c for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::ADDR_SELF); append(p_target); append(p_arguments.size()); append(p_function_name); @@ -999,7 +998,7 @@ void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_tar if (p_element_type.script_type) { Variant script_type = Ref<Script>(p_element_type.script_type); int addr = get_constant_pos(script_type); - addr |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; + addr |= GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS; append(addr); } else { append(Address()); // null. @@ -1296,8 +1295,7 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { const GDScriptDataType &element_type = function->return_type.get_container_element_type(); Variant script = function->return_type.script_type; - int script_idx = get_constant_pos(script); - script_idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2); append(p_return_value); @@ -1326,7 +1324,7 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { Variant script = function->return_type.script_type; int script_idx = get_constant_pos(script); - script_idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + script_idx |= (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2); append(p_return_value); @@ -1343,14 +1341,14 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { append(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE, 2); append(p_return_value); int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; + class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(class_idx); } break; case GDScriptDataType::GDSCRIPT: case GDScriptDataType::SCRIPT: { Variant script = function->return_type.script_type; - int script_idx = get_constant_pos(script); - script_idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT, 2); append(p_return_value); diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 6eaec91504..4b196ed420 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -51,11 +51,11 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { List<Map<StringName, int>> block_identifier_stack; Map<StringName, int> block_identifiers; - int current_stack_size = 0; + int current_stack_size = 3; // First 3 spots are reserved for self, class, and nil. int current_temporaries = 0; int current_locals = 0; int current_line = 0; - int stack_max = 0; + int stack_max = 3; int instr_args_max = 0; int ptrcall_max = 0; @@ -135,7 +135,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(current_temporaries)); } #endif - current_stack_size = current_locals; + current_stack_size = current_locals + 3; // Keep the 3 reserved slots for self, class, and nil. if (debug_stack) { for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { @@ -300,26 +300,19 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { int address_of(const Address &p_address) { switch (p_address.mode) { case Address::SELF: - return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_SELF; case Address::CLASS: - return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_CLASS; case Address::MEMBER: return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); - case Address::CLASS_CONSTANT: - return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); - case Address::LOCAL_CONSTANT: case Address::CONSTANT: - return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); case Address::LOCAL_VARIABLE: case Address::TEMPORARY: case Address::FUNCTION_PARAMETER: return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - case Address::GLOBAL: - return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); - case Address::NAMED_GLOBAL: - return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); case Address::NIL: - return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_NIL; } return -1; // Unreachable. } @@ -441,6 +434,7 @@ public: virtual void write_assign_true(const Address &p_target) override; virtual void write_assign_false(const Address &p_target) override; virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override; + virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index 3c05f14cf7..cce4e856c7 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -45,13 +45,9 @@ public: CLASS, MEMBER, CONSTANT, - CLASS_CONSTANT, - LOCAL_CONSTANT, LOCAL_VARIABLE, FUNCTION_PARAMETER, TEMPORARY, - GLOBAL, - NAMED_GLOBAL, NIL, }; AddressMode mode = NIL; @@ -123,6 +119,7 @@ public: virtual void write_assign_true(const Address &p_target) = 0; virtual void write_assign_false(const Address &p_target) = 0; virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0; + virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 1c7a168eba..abbca899bd 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -262,7 +262,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code GDScriptNativeClass *nc = nullptr; while (scr) { if (scr->constants.has(identifier)) { - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here. + return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here. } if (scr->native.is_valid()) { nc = scr->native.ptr(); @@ -319,7 +319,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type. + Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx]; + return codegen.add_constant(global); // TODO: Get type. } // Try global classes. @@ -347,7 +348,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code #ifdef TOOLS_ENABLED if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) { - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type. + GDScriptCodeGenerator::Address global = codegen.add_temporary(); // TODO: Get type. + gen->write_store_named_global(global, identifier); + return global; } #endif @@ -2014,6 +2017,8 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP func_name = "@" + p_variable->identifier->name + "_getter"; } + codegen.function_name = func_name; + GDScriptDataType return_type; if (p_is_setter) { return_type.has_type = true; diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 651391f972..1b0beec0d4 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -61,7 +61,7 @@ class GDScriptCompiler { GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) { uint32_t addr = generator->add_local_constant(p_name, p_value); - locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr); return locals[p_name]; } diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 33acbb2a35..74da0ee232 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -69,35 +69,23 @@ static String _disassemble_address(const GDScript *p_script, const GDScriptFunct int addr = p_address & GDScriptFunction::ADDR_MASK; switch (p_address >> GDScriptFunction::ADDR_BITS) { - case GDScriptFunction::ADDR_TYPE_SELF: { - return "self"; - } break; - case GDScriptFunction::ADDR_TYPE_CLASS: { - return "class"; - } break; case GDScriptFunction::ADDR_TYPE_MEMBER: { return "member(" + p_script->debug_get_member_by_index(addr) + ")"; } break; - case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { - return "class_const(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { + case GDScriptFunction::ADDR_TYPE_CONSTANT: { return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; } break; case GDScriptFunction::ADDR_TYPE_STACK: { - return "stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { - return "var_stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_GLOBAL: { - return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { - return "named_global(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NIL: { - return "nil"; + switch (addr) { + case GDScriptFunction::ADDR_STACK_SELF: + return "self"; + case GDScriptFunction::ADDR_STACK_CLASS: + return "class"; + case GDScriptFunction::ADDR_STACK_NIL: + return "nil"; + default: + return "stack(" + itos(addr) + ")"; + } } break; } @@ -885,6 +873,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 5; } break; DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE); + case OPCODE_STORE_NAMED_GLOBAL: { + text += "store named global "; + text += DADDR(1); + text += " = "; + text += String(_global_names_ptr[_code_ptr[ip + 2]]); + + incr += 3; + } break; case OPCODE_LINE: { int line = _code_ptr[ip + 1] - 1; if (line >= 0 && line < p_code_lines.size()) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 9856a1a98a..ae3b16a9d7 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -1745,8 +1745,8 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, return true; } } - base_type = base_type.class_type->base_type; } + base_type = base_type.class_type->base_type; break; case GDScriptParser::DataType::NATIVE: { if (id_type.is_set() && !id_type.is_variant()) { diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 9fc75b66ce..414dfab2e7 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -350,6 +350,7 @@ public: OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, OPCODE_ITERATE_PACKED_COLOR_ARRAY, OPCODE_ITERATE_OBJECT, + OPCODE_STORE_NAMED_GLOBAL, OPCODE_ASSERT, OPCODE_BREAKPOINT, OPCODE_LINE, @@ -360,16 +361,18 @@ public: ADDR_BITS = 24, ADDR_MASK = ((1 << ADDR_BITS) - 1), ADDR_TYPE_MASK = ~ADDR_MASK, - ADDR_TYPE_SELF = 0, - ADDR_TYPE_CLASS = 1, + ADDR_TYPE_STACK = 0, + ADDR_TYPE_CONSTANT = 1, ADDR_TYPE_MEMBER = 2, - ADDR_TYPE_CLASS_CONSTANT = 3, - ADDR_TYPE_LOCAL_CONSTANT = 4, - ADDR_TYPE_STACK = 5, - ADDR_TYPE_STACK_VARIABLE = 6, - ADDR_TYPE_GLOBAL = 7, - ADDR_TYPE_NAMED_GLOBAL = 8, - ADDR_TYPE_NIL = 9 + }; + + enum FixedAddresses { + ADDR_STACK_SELF = 0, + ADDR_STACK_CLASS = 1, + ADDR_STACK_NIL = 2, + ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS), + ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS), + ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS), }; enum Instruction { @@ -462,7 +465,7 @@ private: List<StackDebug> stack_debug; - _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const; + _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const; _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const; friend class GDScriptLanguage; @@ -497,7 +500,6 @@ public: #endif Vector<uint8_t> stack; int stack_size = 0; - Variant self; uint32_t alloca_size = 0; int ip = 0; int line = 0; diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 6b7da4a467..8bf6a8b08b 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -34,22 +34,22 @@ #include "core/os/os.h" #include "gdscript.h" -Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { +Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const { int address = p_address & ADDR_MASK; //sequential table (jump table generated by compiler) switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) { - case ADDR_TYPE_SELF: { + case ADDR_TYPE_STACK: { #ifdef DEBUG_ENABLED - if (unlikely(!p_instance)) { - r_error = "Cannot access self without instance."; - return nullptr; - } + ERR_FAIL_INDEX_V(address, _stack_size, nullptr); #endif - return &self; + return &p_stack[address]; } break; - case ADDR_TYPE_CLASS: { - return &static_ref; + case ADDR_TYPE_CONSTANT: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _constant_count, nullptr); +#endif + return &_constants_ptr[address]; } break; case ADDR_TYPE_MEMBER: { #ifdef DEBUG_ENABLED @@ -61,65 +61,6 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta //member indexing is O(1) return &p_instance->members.write[address]; } break; - case ADDR_TYPE_CLASS_CONSTANT: { - //todo change to index! - GDScript *s = p_script; -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - const StringName *sn = &_global_names_ptr[address]; - - while (s) { - GDScript *o = s; - while (o) { - Map<StringName, Variant>::Element *E = o->constants.find(*sn); - if (E) { - return &E->get(); - } - o = o->_owner; - } - s = s->_base; - } - - ERR_FAIL_V_MSG(nullptr, "GDScriptCompiler bug."); - } break; - case ADDR_TYPE_LOCAL_CONSTANT: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _constant_count, nullptr); -#endif - return &_constants_ptr[address]; - } break; - case ADDR_TYPE_STACK: - case ADDR_TYPE_STACK_VARIABLE: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _stack_size, nullptr); -#endif - return &p_stack[address]; - } break; - case ADDR_TYPE_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, GDScriptLanguage::get_singleton()->get_global_array_size(), nullptr); -#endif - return &GDScriptLanguage::get_singleton()->get_global_array()[address]; - } break; -#ifdef TOOLS_ENABLED - case ADDR_TYPE_NAMED_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - StringName id = _global_names_ptr[address]; - - if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { - return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; - } else { - r_error = "Autoload singleton '" + String(id) + "' has been removed."; - return nullptr; - } - } break; -#endif - case ADDR_TYPE_NIL: { - return &nil; - } break; } ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode)."); @@ -340,6 +281,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ &&OPCODE_ITERATE_OBJECT, \ + &&OPCODE_STORE_NAMED_GLOBAL, \ &&OPCODE_ASSERT, \ &&OPCODE_BREAKPOINT, \ &&OPCODE_LINE, \ @@ -415,11 +357,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a r_err.error = Callable::CallError::CALL_OK; - Variant self; - Variant static_ref; Variant retvalue; Variant *stack = nullptr; - Variant **instruction_args; + Variant **instruction_args = nullptr; const void **call_args_ptr = nullptr; int defarg = 0; @@ -444,7 +384,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a script = p_state->script; p_instance = p_state->instance; defarg = p_state->defarg; - self = p_state->self; } else { if (p_argcount != _argument_count) { @@ -462,55 +401,49 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } - alloca_size = sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; - - if (alloca_size) { - uint8_t *aptr = (uint8_t *)alloca(alloca_size); + // Add 3 here for self, class, and nil. + alloca_size = sizeof(Variant *) * 3 + sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; - if (_stack_size) { - stack = (Variant *)aptr; - for (int i = 0; i < p_argcount; i++) { - if (!argument_types[i].has_type) { - memnew_placement(&stack[i], Variant(*p_args[i])); - continue; - } + uint8_t *aptr = (uint8_t *)alloca(alloca_size); + stack = (Variant *)aptr; - if (!argument_types[i].is_type(*p_args[i], true)) { - r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_err.argument = i; - r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; - return Variant(); - } - if (argument_types[i].kind == GDScriptDataType::BUILTIN) { - Variant arg; - Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); - memnew_placement(&stack[i], Variant(arg)); - } else { - memnew_placement(&stack[i], Variant(*p_args[i])); - } - } - for (int i = p_argcount; i < _stack_size; i++) { - memnew_placement(&stack[i], Variant); - } - } else { - stack = nullptr; + for (int i = 0; i < p_argcount; i++) { + if (!argument_types[i].has_type) { + memnew_placement(&stack[i + 3], Variant(*p_args[i])); + continue; } - if (_instruction_args_size) { - instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; + if (!argument_types[i].is_type(*p_args[i], true)) { + r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_err.argument = i; + r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; + return Variant(); + } + if (argument_types[i].kind == GDScriptDataType::BUILTIN) { + Variant arg; + Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); + memnew_placement(&stack[i + 3], Variant(arg)); } else { - instruction_args = nullptr; + memnew_placement(&stack[i + 3], Variant(*p_args[i])); } + } + for (int i = p_argcount + 3; i < _stack_size; i++) { + memnew_placement(&stack[i], Variant); + } + memnew_placement(&stack[ADDR_STACK_NIL], Variant); + + if (_instruction_args_size) { + instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; } else { - stack = nullptr; instruction_args = nullptr; } if (p_instance) { - self = p_instance->owner; + memnew_placement(&stack[ADDR_STACK_SELF], Variant(p_instance->owner)); script = p_instance->script.ptr(); } else { + memnew_placement(&stack[ADDR_STACK_SELF], Variant); script = _script; } } @@ -520,7 +453,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a call_args_ptr = nullptr; } - static_ref = script; + memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); String err_text; @@ -541,10 +474,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define CHECK_SPACE(m_space) \ GD_ERR_BREAK((ip + m_space) > _code_size) -#define GET_VARIANT_PTR(m_v, m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); \ - if (unlikely(!m_v)) \ +#define GET_VARIANT_PTR(m_v, m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); \ + if (unlikely(!m_v)) \ OPCODE_BREAK; #else @@ -552,7 +485,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define CHECK_SPACE(m_space) #define GET_VARIANT_PTR(m_v, m_code_ofs) \ Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); #endif @@ -2038,7 +1971,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i])); } gdfs->state.stack_size = _stack_size; - gdfs->state.self = self; gdfs->state.alloca_size = alloca_size; gdfs->state.ip = ip + 2; gdfs->state.line = line; @@ -3028,6 +2960,19 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_STORE_NAMED_GLOBAL) { + CHECK_SPACE(3); + int globalname_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(globalname_idx < 0 || globalname_idx >= _global_names_count); + const StringName *globalname = &_global_names_ptr[globalname_idx]; + + GET_INSTRUCTION_ARG(dst, 0); + *dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname]; + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_ASSERT) { CHECK_SPACE(3); diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 45db49c913..d362bcc10f 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -28,6 +28,7 @@ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request. + [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate. [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions. </description> </method> diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index ec2ace4821..4eac2d08d1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -34,7 +34,6 @@ import android.content.Intent; import android.os.Bundle; import android.view.KeyEvent; -import androidx.annotation.CallSuper; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.fragment.app.FragmentActivity; @@ -63,30 +62,9 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God @Override public void onNewIntent(Intent intent) { + super.onNewIntent(intent); if (godotFragment != null) { godotFragment.onNewIntent(intent); - } else { - super.onNewIntent(intent); - } - } - - @CallSuper - @Override - public void onActivityResult(int requestCode, int resultCode, Intent data) { - if (godotFragment != null) { - godotFragment.onActivityResult(requestCode, resultCode, data); - } else { - super.onActivityResult(requestCode, resultCode, data); - } - } - - @CallSuper - @Override - public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { - if (godotFragment != null) { - godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults); - } else { - super.onRequestPermissionsResult(requestCode, permissions, grantResults); } } diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 85da546430..6cde6a9b17 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -255,9 +255,22 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { + // Before skipping, make sure we undo the global pose overrides + ChainItem *ci(&p_task->chain.chain_root); + while (ci) { + p_task->skeleton->set_bone_global_pose_override(ci->bone, ci->initial_transform, 0.0, false); + + if (!ci->children.is_empty()) { + ci = &ci->children.write[0]; + } else { + ci = nullptr; + } + } + return; // Skip solving } + // This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes... p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true); if (p_task->chain.middle_chain_item) { @@ -268,9 +281,9 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } - // Update the initial root transform - p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone); - p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin; + // Update the transforms to their global poses + // (Needed to sync IK with animation) + _update_chain(p_task->skeleton, &p_task->chain.chain_root); make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); @@ -286,22 +299,48 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove Transform new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; - if (!ci->children.is_empty()) { - /// Rotate basis - const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); - const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); - - if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { - const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); - new_bone_pose.basis.rotate(rot_axis, rot_angle); + // The root bone needs to be rotated differently so it isn't frozen in place. + if (ci == &p_task->chain.chain_root && !ci->children.is_empty()) { + new_bone_pose = new_bone_pose.looking_at(ci->children[0].current_pos); + const Vector3 bone_rest_dir = p_task->skeleton->get_bone_rest(ci->children[0].bone).origin.normalized().abs(); + const Vector3 bone_rest_dir_abs = bone_rest_dir.abs(); + if (bone_rest_dir_abs.x > bone_rest_dir_abs.y && bone_rest_dir_abs.x > bone_rest_dir_abs.z) { + if (bone_rest_dir.x < 0) { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), -Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), Math_PI / 2.0f); + } + } else if (bone_rest_dir_abs.y > bone_rest_dir_abs.x && bone_rest_dir_abs.y > bone_rest_dir_abs.z) { + if (bone_rest_dir.y < 0) { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), -Math_PI / 2.0f); + } + } else { + if (bone_rest_dir.z < 0) { + // Do nothing! + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 0, 1), Math_PI); + } } - } else { - // Set target orientation to tip - if (override_tip_basis) { - new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + if (!ci->children.is_empty()) { + /// Rotate basis + const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); + const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); + + if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { + const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); + new_bone_pose.basis.rotate(rot_axis, rot_angle); + } + } else { - new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + // Set target orientation to tip + if (override_tip_basis) { + new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + } else { + new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + } } } @@ -319,6 +358,20 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } +void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { + if (!p_chain_item) { + return; + } + + p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); + p_chain_item->current_pos = p_chain_item->initial_transform.origin; + + ChainItem *items = p_chain_item->children.ptrw(); + for (int i = 0; i < p_chain_item->children.size(); i += 1) { + _update_chain(p_sk, items + i); + } +} + void SkeletonIK3D::_validate_property(PropertyInfo &property) const { if (property.name == "root_bone" || property.name == "tip_bone") { if (skeleton) { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index c98f55804c..9255e18b72 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -118,6 +118,8 @@ public: static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); + + static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); }; class SkeletonIK3D : public Node { diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 1a9ad23434..b78f9cad24 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -115,19 +115,22 @@ void ColorPicker::_update_controls() { if (raw_mode_enabled) { for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>()); - scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>()); - scroll[i]->add_theme_style_override("slider", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>()); + scroll[i]->remove_theme_icon_override("grabber"); + scroll[i]->remove_theme_icon_override("grabber_highlight"); + scroll[i]->remove_theme_style_override("slider"); + scroll[i]->remove_theme_style_override("grabber_area"); + scroll[i]->remove_theme_style_override("grabber_area_highlight"); } } else { - for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); + Ref<Texture2D> bar_arrow = get_theme_icon("bar_arrow"); + + for (int i = 0; i < 4; i++) { + scroll[i]->add_theme_icon_override("grabber", bar_arrow); + scroll[i]->add_theme_icon_override("grabber_highlight", bar_arrow); + scroll[i]->add_theme_style_override("slider", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area_highlight", style_box_empty); } } @@ -140,6 +143,30 @@ void ColorPicker::_update_controls() { scroll[3]->hide(); labels[3]->hide(); } + + switch (picker_type) { + case SHAPE_HSV_RECTANGLE: + wheel_edit->hide(); + w_edit->show(); + uv_edit->show(); + break; + case SHAPE_HSV_WHEEL: + wheel_edit->show(); + w_edit->hide(); + uv_edit->hide(); + + wheel->set_material(wheel_mat); + break; + case SHAPE_VHS_CIRCLE: + wheel_edit->show(); + w_edit->show(); + uv_edit->hide(); + + wheel->set_material(circle_mat); + break; + default: { + } + } } void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) { @@ -264,6 +291,8 @@ void ColorPicker::_update_color(bool p_update_sliders) { for (int i = 0; i < 4; i++) { scroll[i]->update(); } + wheel->update(); + wheel_uv->update(); updating = false; } @@ -306,6 +335,18 @@ Color ColorPicker::get_pick_color() const { return color; } +void ColorPicker::set_picker_shape(PickerShapeType p_picker_type) { + ERR_FAIL_INDEX(p_picker_type, SHAPE_MAX); + picker_type = p_picker_type; + + _update_controls(); + _update_color(); +} + +ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { + return picker_type; +} + void ColorPicker::add_preset(const Color &p_color) { if (presets.find(p_color)) { presets.move_to_back(presets.find(p_color)); @@ -418,7 +459,7 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(sample->get_size().width, sample->get_size().height * 0.95)); if (color.a < 1.0) { sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), r, true); @@ -438,42 +479,131 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } if (p_which == 0) { Vector<Point2> points; - points.push_back(Vector2()); - points.push_back(Vector2(c->get_size().x, 0)); - points.push_back(c->get_size()); - points.push_back(Vector2(0, c->get_size().y)); Vector<Color> colors; - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(0, 0, 0, 1)); - colors.push_back(Color(0, 0, 0, 1)); - c->draw_polygon(points, colors); Vector<Color> colors2; Color col = color; + Vector2 center = c->get_size() / 2.0; + + switch (picker_type) { + case SHAPE_HSV_WHEEL: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + real_t ring_radius_x = Math_SQRT12 * c->get_size().width * 0.42; + real_t ring_radius_y = Math_SQRT12 * c->get_size().height * 0.42; + + points.set(0, center - Vector2(ring_radius_x, ring_radius_y)); + points.set(1, center + Vector2(ring_radius_x, -ring_radius_y)); + points.set(2, center + Vector2(ring_radius_x, ring_radius_y)); + points.set(3, center + Vector2(-ring_radius_x, ring_radius_y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + case SHAPE_HSV_RECTANGLE: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + col = color; + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + default: { + } + } + Ref<Texture2D> cursor = get_theme_icon("picker_cursor", "ColorPicker"); + int x; + int y; + if (picker_type == SHAPE_VHS_CIRCLE) { + x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (cursor->get_width() / 2); + y = center.y + (center.y * Math::sin(h * Math_TAU) * s) - (cursor->get_height() / 2); + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + x = CLAMP(real_size.x * s, 0, real_size.x) + corner_x - (cursor->get_width() / 2); + y = CLAMP(real_size.y - real_size.y * v, 0, real_size.y) + corner_y - (cursor->get_height() / 2); + } + c->draw_texture(cursor, Point2(x, y)); + col.set_hsv(h, 1, 1); - col.a = 0; - colors2.push_back(col); - col.a = 1; - colors2.push_back(col); - col.set_hsv(h, 1, 0); - colors2.push_back(col); - col.a = 0; - colors2.push_back(col); - c->draw_polygon(points, colors2); - int x = CLAMP(c->get_size().x * s, 0, c->get_size().x); - int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y); - col = color; - col.a = 1; - c->draw_line(Point2(x, 0), Point2(x, c->get_size().y), col.inverted()); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); - c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2); + if (picker_type == SHAPE_HSV_WHEEL) { + points.resize(4); + double h1 = h - (0.5 / 360); + double h2 = h + (0.5 / 360); + points.set(0, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU)), center.y + (center.y * Math::sin(h1 * Math_TAU)))); + points.set(1, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h1 * Math_TAU) * 0.84))); + points.set(2, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU)), center.y + (center.y * Math::sin(h2 * Math_TAU)))); + points.set(3, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h2 * Math_TAU) * 0.84))); + c->draw_multiline(points, col.inverted()); + } + } else if (p_which == 1) { - Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); - c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); - int y = c->get_size().y - c->get_size().y * (1.0 - h); - Color col = Color(); - col.set_hsv(h, 1, 1); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + if (picker_type == SHAPE_HSV_RECTANGLE) { + Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); + c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); + int y = c->get_size().y - c->get_size().y * (1.0 - h); + Color col; + col.set_hsv(h, 1, 1); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } else if (picker_type == SHAPE_VHS_CIRCLE) { + Vector<Point2> points; + Vector<Color> colors; + Color col; + col.set_hsv(h, s, 1); + points.resize(4); + colors.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, col); + colors.set(1, col); + colors.set(2, Color(0, 0, 0)); + colors.set(3, Color(0, 0, 0)); + c->draw_polygon(points, colors); + int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1); + col.set_hsv(h, 1, v); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } + } else if (p_which == 2) { + c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1)); + if (picker_type == SHAPE_VHS_CIRCLE) { + circle_mat->set_shader_param("v", v); + } } } @@ -540,16 +670,51 @@ void ColorPicker::_slider_draw(int p_which) { scroll[p_which]->draw_polygon(pos, col); } -void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { +void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(bev->get_position()); + + if (dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + return; + } + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + if (bev->get_position().x < corner_x || bev->get_position().x > c->get_size().x - corner_x || + bev->get_position().y < corner_y || bev->get_position().y > c->get_size().y - corner_y) { + { + real_t dist = center.distance_to(bev->get_position()); + + if (dist >= center.x * 0.84 && dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + spinning = true; + } else { + return; + } + } + } + + if (!spinning) { + real_t x = CLAMP(bev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(bev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - c->get_position().x - corner_x) / real_size.x; + v = 1.0 - (y - c->get_position().y - corner_y) / real_size.y; + } + } changing_color = true; - float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -560,8 +725,10 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); changing_color = false; + spinning = false; } else { changing_color = false; + spinning = false; } } @@ -571,10 +738,30 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { if (!changing_color) { return; } - float x = CLAMP((float)mev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)mev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; + + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(mev->get_position()); + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + if (spinning) { + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + real_t x = CLAMP(mev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(mev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - corner_x) / real_size.x; + v = 1.0 - (y - corner_y) / real_size.y; + } + } + color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -592,7 +779,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { changing_color = true; float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } } else { changing_color = false; } @@ -614,7 +805,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { return; } float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -798,18 +993,25 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset); ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset); ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets); + ClassDB::bind_method(D_METHOD("set_picker_shape", "picker"), &ColorPicker::set_picker_shape); + ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle"), "set_picker_shape", "get_picker_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible"); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color"))); + + BIND_ENUM_CONSTANT(SHAPE_HSV_RECTANGLE); + BIND_ENUM_CONSTANT(SHAPE_HSV_WHEEL); + BIND_ENUM_CONSTANT(SHAPE_VHS_CIRCLE); } ColorPicker::ColorPicker() : @@ -818,32 +1020,21 @@ ColorPicker::ColorPicker() : add_child(hb_edit); hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); - uv_edit = memnew(Control); hb_edit->add_child(uv_edit); - uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input)); + uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(uv_edit)); uv_edit->set_mouse_filter(MOUSE_FILTER_PASS); uv_edit->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit)); - w_edit = memnew(Control); - hb_edit->add_child(w_edit); - w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); - w_edit->set_h_size_flags(SIZE_FILL); - w_edit->set_v_size_flags(SIZE_EXPAND_FILL); - w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); - w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); - HBoxContainer *hb_smpl = memnew(HBoxContainer); add_child(hb_smpl); - sample = memnew(TextureRect); hb_smpl->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw)); - btn_pick = memnew(Button); btn_pick->set_flat(true); hb_smpl->add_child(btn_pick); btn_pick->set_toggle_mode(true); @@ -887,27 +1078,20 @@ ColorPicker::ColorPicker() : vbr->add_child(hbc); } + labels[3]->set_text("A"); - scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); - btn_hsv = memnew(CheckButton); hhb->add_child(btn_hsv); btn_hsv->set_text(RTR("HSV")); btn_hsv->connect("toggled", callable_mp(this, &ColorPicker::set_hsv_mode)); - btn_raw = memnew(CheckButton); hhb->add_child(btn_raw); btn_raw->set_text(RTR("Raw")); btn_raw->connect("toggled", callable_mp(this, &ColorPicker::set_raw_mode)); - text_type = memnew(Button); hhb->add_child(text_type); text_type->set_text("#"); text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); @@ -921,34 +1105,68 @@ ColorPicker::ColorPicker() : text_type->set_mouse_filter(MOUSE_FILTER_IGNORE); } - c_text = memnew(LineEdit); hhb->add_child(c_text); c_text->set_h_size_flags(SIZE_EXPAND_FILL); c_text->connect("text_entered", callable_mp(this, &ColorPicker::_html_entered)); c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit)); + wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); + hb_edit->add_child(wheel_edit); + + wheel_mat.instance(); + circle_mat.instance(); + + Ref<Shader> wheel_shader(memnew(Shader)); + wheel_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);COLOR=vec4(clamp((abs(fract(((a-TAU)/TAU)+vec3(3.0,2.0,1.0)/3.0)*6.0-3.0)-1.0),0.0,1.0),(b+b2+b3+b4)/4.00);}"); + wheel_mat->set_shader(wheel_shader); + + Ref<Shader> circle_shader(memnew(Shader)); + circle_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;uniform float v=1.0;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5);COLOR=vec4(mix(vec3(1.0),clamp(abs(fract(vec3((a-TAU)/TAU)+vec3(1.0,2.0/3.0,1.0/3.0))*6.0-vec3(3.0))-vec3(1.0),0.0,1.0),((float(sqrt(x*x+y*y))*2.0))/1.0)*vec3(v),(b+b2+b3+b4)/4.00);}"); + circle_mat->set_shader(circle_shader); + + MarginContainer *wheel_margin(memnew(MarginContainer)); +#ifdef TOOLS_ENABLED + wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE); +#else + wheel_margin->add_theme_constant_override("margin_bottom", 8); +#endif + wheel_edit->add_child(wheel_margin); + + wheel_margin->add_child(wheel); + wheel->set_mouse_filter(MOUSE_FILTER_PASS); + wheel->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(2, wheel)); + + wheel_margin->add_child(wheel_uv); + wheel_uv->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(wheel_uv)); + wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv)); + + hb_edit->add_child(w_edit); + w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); + w_edit->set_h_size_flags(SIZE_FILL); + w_edit->set_v_size_flags(SIZE_EXPAND_FILL); + w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); + w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); + + picker_type = SHAPE_HSV_RECTANGLE; _update_controls(); updating = false; set_pick_color(Color(1, 1, 1)); - preset_separator = memnew(HSeparator); add_child(preset_separator); - preset_container = memnew(HBoxContainer); preset_container->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container); - preset = memnew(TextureRect); preset_container->add_child(preset); preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input)); preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets)); - preset_container2 = memnew(HBoxContainer); preset_container2->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container2); - bt_add_preset = memnew(Button); preset_container2->add_child(bt_add_preset); bt_add_preset->set_tooltip(RTR("Add current color as a preset.")); bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 24e1746c41..a0d2aa95ca 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -31,6 +31,7 @@ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H +#include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" @@ -45,29 +46,44 @@ class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); +public: + enum PickerShapeType { + SHAPE_HSV_RECTANGLE, + SHAPE_HSV_WHEEL, + SHAPE_VHS_CIRCLE, + + SHAPE_MAX + }; + private: Control *screen = nullptr; - Control *uv_edit; - Control *w_edit; - TextureRect *sample; - TextureRect *preset; - HBoxContainer *preset_container; - HBoxContainer *preset_container2; - HSeparator *preset_separator; - Button *bt_add_preset; + Control *uv_edit = memnew(Control); + Control *w_edit = memnew(Control); + AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer); + Ref<ShaderMaterial> wheel_mat; + Ref<ShaderMaterial> circle_mat; + Control *wheel = memnew(Control); + Control *wheel_uv = memnew(Control); + TextureRect *sample = memnew(TextureRect); + TextureRect *preset = memnew(TextureRect); + HBoxContainer *preset_container = memnew(HBoxContainer); + HBoxContainer *preset_container2 = memnew(HBoxContainer); + HSeparator *preset_separator = memnew(HSeparator); + Button *bt_add_preset = memnew(Button); List<Color> presets; - Button *btn_pick; - CheckButton *btn_hsv; - CheckButton *btn_raw; + Button *btn_pick = memnew(Button); + CheckButton *btn_hsv = memnew(CheckButton); + CheckButton *btn_raw = memnew(CheckButton); HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; - Button *text_type; - LineEdit *c_text; + Button *text_type = memnew(Button); + LineEdit *c_text = memnew(LineEdit); bool edit_alpha = true; Size2i ms; bool text_is_constructor = false; int presets_per_row = 0; + PickerShapeType picker_type = SHAPE_HSV_WHEEL; Color color; bool raw_mode_enabled = false; @@ -75,6 +91,7 @@ private: bool deferred_mode_enabled = false; bool updating = true; bool changing_color = false; + bool spinning = false; bool presets_enabled = true; bool presets_visible = true; float h = 0.0; @@ -93,7 +110,7 @@ private: void _hsv_draw(int p_which, Control *c); void _slider_draw(int p_which); - void _uv_input(const Ref<InputEvent> &p_event); + void _uv_input(const Ref<InputEvent> &p_event, Control *c); void _w_input(const Ref<InputEvent> &p_event); void _preset_input(const Ref<InputEvent> &p_event); void _screen_input(const Ref<InputEvent> &p_event); @@ -115,6 +132,9 @@ public: void set_pick_color(const Color &p_color); Color get_pick_color() const; + void set_picker_shape(PickerShapeType p_picker_type); + PickerShapeType get_picker_shape() const; + void add_preset(const Color &p_color); void erase_preset(const Color &p_color); PackedColorArray get_presets() const; @@ -175,4 +195,5 @@ public: ColorPickerButton(); }; +VARIANT_ENUM_CAST(ColorPicker::PickerShapeType); #endif // COLOR_PICKER_H diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a2047261f5..a3effef99a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2399,29 +2399,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - Input *input = Input::get_singleton(); - - if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (p_event->is_action_pressed("ui_focus_next", true)) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev", true)) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up", true)) { next = from->_get_focus_neighbor(SIDE_TOP); } - if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left", true)) { next = from->_get_focus_neighbor(SIDE_LEFT); } - if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right", true)) { next = from->_get_focus_neighbor(SIDE_RIGHT); } - if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down", true)) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 85d097aa19..f05b43377f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -891,6 +891,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); + theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png Binary files differnew file mode 100644 index 0000000000..2f403492d2 --- /dev/null +++ b/scene/resources/default_theme/picker_cursor.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 5d4dbd0758..190f2a03d9 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -266,6 +266,10 @@ static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char picker_cursor_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xb9, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x6d, 0x8f, 0x3d, 0x8a, 0xc2, 0x50, 0x18, 0x45, 0xcf, 0x6b, 0x92, 0x2a, 0x19, 0xd4, 0xa4, 0x72, 0x47, 0x3, 0x42, 0xc0, 0x9f, 0x55, 0x44, 0x17, 0x24, 0x88, 0xee, 0x24, 0x53, 0x4d, 0x7e, 0xa, 0xbf, 0x94, 0xd6, 0x71, 0x5, 0xf2, 0x5e, 0x7f, 0x2d, 0xa2, 0xa2, 0xe0, 0x29, 0xef, 0xb9, 0xcd, 0x1, 0x40, 0xb1, 0x76, 0x6a, 0x14, 0x14, 0xd4, 0x68, 0xab, 0x98, 0x11, 0xcd, 0xd5, 0xef, 0x9b, 0xac, 0x27, 0x10, 0x32, 0x3b, 0xb4, 0x32, 0xcd, 0xc7, 0x77, 0xff, 0xfb, 0xc7, 0xc0, 0x92, 0x84, 0x84, 0x82, 0xcb, 0xa2, 0x92, 0x29, 0x46, 0xbb, 0x7d, 0xc3, 0xc0, 0x94, 0x27, 0x13, 0x86, 0x63, 0xa7, 0x12, 0xb5, 0x59, 0xcf, 0x8a, 0x77, 0xd6, 0xb9, 0xa9, 0x46, 0xde, 0x5, 0x92, 0xf, 0x91, 0x3a, 0x2f, 0xff, 0x4d, 0xfc, 0x38, 0xaf, 0x1b, 0x6a, 0x33, 0xa3, 0xf8, 0x10, 0x9b, 0xfc, 0xac, 0x1a, 0x6d, 0xf, 0x2d, 0x17, 0x26, 0xaf, 0x79, 0xc6, 0xf5, 0xd4, 0xa9, 0x44, 0xb1, 0x6c, 0x51, 0x31, 0xb0, 0x26, 0x25, 0x65, 0xc3, 0xb5, 0xa8, 0x64, 0x8a, 0xc6, 0x40, 0x3b, 0x76, 0xb9, 0xb9, 0xe0, 0x42, 0x7e, 0x3e, 0x75, 0x8f, 0x40, 0x0, 0x45, 0x2a, 0x55, 0xcb, 0xcb, 0xeb, 0x5f, 0xa5, 0x22, 0x80, 0x3b, 0xa0, 0x2c, 0x6c, 0xa1, 0x40, 0x2f, 0xda, 0xfc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char popup_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa2, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3b, 0x3b, 0x43, 0x42, 0x42, 0x4b, 0x3e, 0x3e, 0x47, 0x3e, 0x3e, 0x46, 0x41, 0x41, 0x4a, 0x0, 0x0, 0x0, 0x3d, 0x3d, 0x45, 0x3b, 0x3b, 0x43, 0x3a, 0x3a, 0x42, 0x38, 0x38, 0x41, 0x37, 0x37, 0x3e, 0x36, 0x36, 0x3d, 0x35, 0x35, 0x3c, 0x0, 0x0, 0x0, 0x38, 0x38, 0x40, 0x38, 0x38, 0x40, 0x31, 0x31, 0x38, 0x34, 0x34, 0x3b, 0x34, 0x34, 0x3b, 0x39, 0x39, 0x3f, 0x31, 0x31, 0x38, 0x2f, 0x2f, 0x36, 0x2d, 0x2d, 0x33, 0x2c, 0x2c, 0x32, 0x2b, 0x2b, 0x31, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x29, 0x29, 0x30, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x28, 0x28, 0x2d, 0x27, 0x27, 0x2d, 0x27, 0x27, 0x2c, 0x29, 0x29, 0x2e, 0x26, 0x26, 0x2c, 0x36, 0xc6, 0xc8, 0x93, 0x0, 0x0, 0x0, 0x28, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0x4, 0x13, 0x19, 0x1f, 0x22, 0x23, 0x16, 0x27, 0x35, 0x3f, 0x45, 0x46, 0x94, 0xf5, 0xfa, 0xfb, 0xf5, 0x40, 0xfc, 0xfb, 0xfb, 0xfb, 0xfb, 0xfc, 0xfc, 0x1a, 0xf5, 0xf6, 0x95, 0xfa, 0xfb, 0xf4, 0x94, 0x71, 0xda, 0xac, 0x92, 0x0, 0x0, 0x0, 0x7f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8f, 0x35, 0x82, 0xc3, 0x0, 0xc, 0x4, 0x77, 0x24, 0x85, 0xba, 0xe3, 0xff, 0xff, 0xee, 0xca, 0x74, 0x41, 0xdb, 0x32, 0xf3, 0x94, 0x82, 0x85, 0x10, 0x1d, 0x92, 0xb2, 0x3, 0x8e, 0x95, 0x77, 0x93, 0x6c, 0x28, 0xed, 0x15, 0x54, 0x67, 0xa6, 0x41, 0x3e, 0x8, 0x9c, 0xc3, 0xf4, 0xf2, 0xf6, 0x2a, 0x80, 0xf8, 0x44, 0x2d, 0x79, 0x2d, 0x20, 0xe0, 0x2, 0xa8, 0xc3, 0x2e, 0x6f, 0xc, 0x9e, 0x4c, 0x3c, 0x21, 0x4, 0xd8, 0xf0, 0x2, 0x28, 0x24, 0xcd, 0x3, 0xa9, 0x19, 0x64, 0xce, 0x83, 0x4c, 0x45, 0xe6, 0x69, 0x1a, 0xd8, 0xe9, 0x99, 0x96, 0x7f, 0x77, 0x37, 0x59, 0x83, 0xcc, 0xef, 0x7f, 0x89, 0x1f, 0x8e, 0xbf, 0x95, 0xd3, 0x1d, 0xf0, 0xff, 0x7a, 0x63, 0x7e, 0x86, 0xcb, 0x73, 0x8c, 0x5e, 0xee, 0xca, 0xb1, 0xad, 0x5f, 0x3, 0xaf, 0xdb, 0x49, 0x94, 0x4b, 0x90, 0x40, 0xdf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 0d02bde90d..5647856736 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -829,16 +829,26 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { + code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + } else { + code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; + } code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; - code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { + code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + } else { + code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; + } code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; - code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 6e7e802a8b..6cc086b9b7 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -502,6 +502,7 @@ Variant CapsuleShape2DSW::get_data() const { void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { int support_idx = -1; real_t d = -1e10; + r_amount = 0; for (int i = 0; i < point_count; i++) { //test point @@ -520,7 +521,7 @@ void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_su } } - ERR_FAIL_COND(support_idx == -1); + ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found."); r_amount = 1; r_supports[0] = points[support_idx].pos; @@ -580,6 +581,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec } real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { + ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points."); Rect2 aabb; aabb.position = points[0].pos * p_scale; for (int i = 0; i < point_count; i++) { @@ -691,6 +693,10 @@ bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const { } bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { + if (segments.size() == 0 || points.size() == 0) { + return false; + } + uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); enum { diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index bf0946a0e2..4c14cb3162 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -891,6 +891,9 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve const Vector3 *vertices = mesh.vertices.ptr(); int vc = mesh.vertices.size(); + r_amount = 0; + ERR_FAIL_COND_MSG(vc == 0, "Convex polygon shape has no vertices."); + //find vertex first real_t max = 0; int vtx = 0; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index cdff3139eb..bcdefea567 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -941,7 +941,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con uses_lightmap = true; } - } else if (!low_end) { + } else { if (p_using_opaque_gi) { flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } @@ -1133,7 +1133,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform opaque_framebuffer = render_buffer->color_fb; - if (!low_end && p_gi_probes.size() > 0) { + if (p_gi_probes.size() > 0) { using_giprobe = true; } @@ -1212,7 +1212,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform RD::get_singleton()->draw_command_end_label(); - bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; if (using_sss) { using_separate_specular = true; @@ -1296,7 +1296,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; - bool depth_pre_pass = !low_end && depth_framebuffer.is_valid(); + bool depth_pre_pass = depth_framebuffer.is_valid(); bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); bool continue_depth = false; @@ -1903,7 +1903,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { uniforms.push_back(u); } - if (!low_end) { + { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 13; @@ -2065,7 +2065,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend uniforms.push_back(u); } - if (!low_end) { + { { RD::Uniform u; u.binding = 11; @@ -2616,7 +2616,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome ginstance->store_transform_cache = store_transform; ginstance->can_sdfgi = false; - if (!lightmap_instance_is_valid(ginstance->lightmap_instance) && !low_end) { + if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } @@ -2843,10 +2843,6 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) : { String defines; - if (low_end) { - defines += "\n#define LOW_END_MODE \n"; - } - defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; if (is_using_radiance_cubemap_array()) { defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; @@ -2856,7 +2852,7 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) : { //lightmaps - scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS; + scene_state.max_lightmaps = MAX_LIGHTMAPS; defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n"; defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n"; @@ -2872,7 +2868,7 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) : defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n"; } - scene_shader.init(p_storage, defines, low_end); + scene_shader.init(p_storage, defines); } render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances"); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index cb8c6e0cf3..45f6384b5e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -544,7 +544,7 @@ SceneShaderForwardClustered::~SceneShaderForwardClustered() { storage->free(default_material); } -void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines, bool p_is_low_end) { +void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) { storage = p_storage; { @@ -562,6 +562,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); shader.initialize(shader_versions, p_defines); + /* if (p_is_low_end) { //disable the high end versions shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); @@ -571,6 +572,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); } + */ } storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); @@ -764,9 +766,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); - if (!p_is_low_end) { - default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); - } + default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); } { diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 368340e258..953a5291c8 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -203,7 +203,7 @@ public: SceneShaderForwardClustered(); ~SceneShaderForwardClustered(); - void init(RendererStorageRD *p_storage, const String p_defines, bool p_is_low_end); + void init(RendererStorageRD *p_storage, const String p_defines); }; } // namespace RendererSceneRenderImplementation diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 4c5bded2ff..ca9e014c95 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -317,7 +317,7 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS:: RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { + if (!is_dynamic_gi_supported()) { return; } @@ -379,7 +379,7 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { + if (!is_volumetric_supported()) { return; } @@ -410,10 +410,6 @@ void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { - return; - } - env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance); } @@ -429,10 +425,6 @@ void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { - return; - } - env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect); } @@ -1347,7 +1339,7 @@ void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, } bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { - if (low_end) { + if (!is_dynamic_gi_supported()) { return false; } @@ -1355,7 +1347,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { } void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { - if (low_end) { + if (!is_dynamic_gi_supported()) { return; } @@ -4091,11 +4083,6 @@ int RendererSceneRenderRD::get_max_directional_lights() const { return cluster.max_directional_lights; } -bool RendererSceneRenderRD::is_low_end() const { - // by default we switch this on this (may be ignored in some implementations) - return GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer"); -} - bool RendererSceneRenderRD::is_dynamic_gi_supported() const { // usable by default (unless low end = true) return true; @@ -4120,21 +4107,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - - low_end = is_low_end(); - - if (textures_per_stage < 48) { - low_end = true; - } - /* SKY SHADER */ sky.init(storage); /* GI */ - if (!low_end && is_dynamic_gi_supported()) { + if (is_dynamic_gi_supported()) { gi.init(storage, &sky); } @@ -4172,7 +4151,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } - if (!low_end && is_volumetric_supported()) { + if (is_volumetric_supported()) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); @@ -4230,7 +4209,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { RD::get_singleton()->free(sky.sky_scene_state.uniform_set); } - if (!low_end) { + if (is_dynamic_gi_supported()) { gi.free(); volumetric_fog.shader.version_free(volumetric_fog.shader_version); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 264c0e4276..884bf2a744 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -51,7 +51,6 @@ protected: RendererStorageRD *storage; double time; double time_step = 0; - bool low_end = false; // If true GI and Volumetric fog are disabled struct RenderBufferData { virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0; @@ -1190,8 +1189,6 @@ public: void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); - virtual bool is_low_end() const; - virtual bool is_dynamic_gi_supported() const; virtual bool is_clustered_enabled() const; virtual bool is_volumetric_supported() const; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 7b86dac143..76edec1cb6 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1735,8 +1735,6 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal #ifndef MODE_RENDER_DEPTH -#ifndef LOW_END_MODE - vec4 volumetric_fog_process(vec2 screen_uv, float z) { vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length); if (fog_pos.z < 0.0) { @@ -1747,7 +1745,6 @@ vec4 volumetric_fog_process(vec2 screen_uv, float z) { return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); } -#endif vec4 fog_process(vec3 vertex) { vec3 fog_color = scene_data.fog_light_color; @@ -2019,7 +2016,6 @@ FRAGMENT_SHADER_CODE fog = fog_process(vertex); } -#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 volumetric_fog = volumetric_fog_process(screen_uv, -vertex.z); if (scene_data.fog_enabled) { @@ -2037,7 +2033,6 @@ FRAGMENT_SHADER_CODE fog = volumetric_fog; } } -#endif //!LOW_END_MODE #endif //!CUSTOM_FOG_USED uint fog_rg = packHalf2x16(fog.rg); @@ -2377,7 +2372,7 @@ FRAGMENT_SHADER_CODE specular_light = spec_accum.rgb; ambient_light = amb_accum.rgb; } -#elif !defined(LOW_END_MODE) +#else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers @@ -2412,13 +2407,11 @@ FRAGMENT_SHADER_CODE } #endif -#ifndef LOW_END_MODE if (scene_data.ssao_enabled) { float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ao = min(ao, ssao); ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); } -#endif //LOW_END_MODE { // process reflections diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index 4ea05c9ccc..e064a90ae0 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -122,8 +122,6 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat } global_variables; -#ifndef LOW_END_MODE - struct SDFGIProbeCascadeData { vec3 position; float to_probe; @@ -159,8 +157,6 @@ layout(set = 0, binding = 13, std140) uniform SDFGI { } sdfgi; -#endif //LOW_END_MODE - /* Set 2: Render Pass (changes per render pass) */ layout(set = 1, binding = 0, std140) uniform SceneData { @@ -280,9 +276,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -#ifndef LOW_END_MOD layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; -#endif layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer { uint data[]; @@ -306,8 +300,6 @@ layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid; layout(set = 1, binding = 9) uniform texture2D depth_buffer; layout(set = 1, binding = 10) uniform texture2D color_buffer; -#ifndef LOW_END_MODE - layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer; layout(set = 1, binding = 12) uniform texture2D ao_buffer; layout(set = 1, binding = 13) uniform texture2D ambient_buffer; @@ -338,8 +330,6 @@ gi_probes; layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture; -#endif // LOW_END_MODE - #endif /* Set 2 Skeleton & Instancing (can change per item) */ diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 1dea3580b6..9ca9574f6f 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -241,8 +241,6 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; - virtual bool is_low_end() const = 0; - virtual void update() = 0; virtual ~RendererSceneRender() {} }; |